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    FAQ by SqueakyD

    Version: 1.21 | Updated: 09/23/04 | Printable Version | Search Guide | Bookmark Guide

    Athens 2004 (PS2)
    FAQ v1.2 (9/24/2004) by SqueakyD
    "The Olympic Movement is symbolized by five interlaced rings, which show 
    the universality of Olympism and the meeting of the Athletes of the world 
    during the Olympic Games...
    Very few people get the chance to compete at the Olympic Games, but 
    ATHENS 2004 puts you in the Olympic arena alongside the world's top athletes.
    Good luck!"
    -pg 2 of the Athens 2004 Manual
    This is my second FAQ.  The first one was on ESPN International Track and Field
    for the PS2.  You can also find it hosted on GameFAQs under the name "SqueakyD".
    SHOULD YOU BUY THIS GAME?  It depends.  If you want a great multiplayer
    party game, then you can't beat the ones that demands so much torture on the 
    players.  (Yes, Karaoke Revolution can be torture to everyone NOT playing.)
    Although the price may be too high at $39.99, you'll still have fun with it.
    With more varied events than ESPN International Track and Field, Athens 2004
    is a must try for anyone that loves the button mashing games.  But give it a 
    rental first, because ESPN may just be the better game due to it's price tag.
    DANCE PAD OWNERS.  This game does have a special mode for those who are fans of
    Dance Dance Revolution that also own a dance pad.  Remember the NES Power Pad
    and Athletic World?  You'll do all the running, jumping and floor exercises 
    using the special controls for the dance pad.  If you own a multitap, 4 pads
    and have 3 friends, you've got yourself an Olympic party.  Soon there will be
    additional info on how to play each event with the pad, etc.
    What to expect
       I) Welcome-Press Start
      II) Menu Controls
     III) Main Menu
      IV) Arcade
       V) Competition
      VI) Options
     VII) Team Select (Countries)
    VIII) Event Guides
      IX) Olympic/World Records
       X) Updates
      XI) Legal Stuff
    See the cute cartoon on the main title screen?  Those two are the offical
    mascots to the 2004 Olympic Games, in Athens, Greece.  
    Phevos (blue) and Athena (red) are brother and sister, and their names are 
    linked to ancient Greece.
    You'll see more of the characters in the loading screens throughout the game.
    More information:  http://www.athens2004.com/en/OlympicMascots
    Menu Controls
          D-Pad: Scroll selection
          X:     Select/Confirm
          O:     Cancel/Back
          Tri:   Cancel/Back
    Main Menu
    ARCADE:           Practice, Single Event, Party and Challenge game modes.
                      No official rules, just maximum fun.
    COMPETITION:      Serious competition modes featuring official rules,
                      records and Olympic medals.
    OPTIONS:          Customize the settings for ATHENS 2004.
    CREDITS:          View the credits for the people who created ATHENS 2004.
    PRACTICE:         Select any event and hone your skills.  This is only a single 
                      player event, and you can have as many attempts at an event
                      as you wish.  No records are saved.
    SINGLE EVENT:     Single event 'pick up and play' mode.  Max 4 players.
    PARTY:            Exclusive game mode for dance mats only.  Max 4 players.
    CHALLENGE:        Multiple player format that evens up all the players by using
                      a handicap system.
    For each multiple-day competitions, you earn points in each event determined on 
    how well you finish, and the winner is the athlete that has the highest total 
    points after all the events are completed.  The top three get an Olympic Medal.
    INDIVIDUAL:       Go for the Gold Medal in an Olympic Final.  This option skips
                      the qualifying rounds and gives you a chance to place for
                      a medal right away.
    DECATHLON:        A 2 day, 10 event competition for men. Day one competition is 
                      the 100m, Long Jump, Shot Put, High Jump and 400m.  
                      On day two you compete in the 100m Hurdles, Discus Throw, 
                      Pole Vault, Javelin Throw, and 1500m.  
    HEPTATHLON:       A 2 day, 7 event competition for women.  Day one includes the 
                      100m, High Jump, Shot Put and 200m.
                      On day two is the Long Jump, Javelin Throw, and 800m.  
    ATHLETICS:        A 3 day, 13 event competition.  All are track/field events, 
                      which consist of running, jumping and throwing events.
    AQUATICS:         A 1 day, 4 event competition.  They include the Freestyle, 
                      Backstroke, Breaststroke, and Butterfly.  
    GYMNASTICS:       A 1 day, 5 event competition.  
    CHAMPION:         A 5 day, 25 event competition.  THE ULTIMATE COMPETITION.  
                      All of the events featured in ATHENS 2004 are played.  
    CUSTOM:           Create your own competition.  Create up to four competitions, 
                      and each competitions can have up to ten events of choice.
    PERSONAL RECORDS: View your own personal achievements for each game 
                      mode and event.
    GAME RECORDS:     View results, times, distances and records for each 
                      event in every discipline/area.
    LOAD/SAVE:        Load and Save settings.
    GAME SETTINGS:    Adjust the Audio and Visual game settings.
    Team Select
    AFRICA:           Algeria, Cameroon, Egypt, Ethiopia, Gambia, Kenya, Morocco,
                      Nigeria, Senegal, South Africa
    AMERICA:          Argentina, Bahamas, Brazil, Canada, Chile, Colombia, Cuba,
                      Jamaica, Mexico, Trinidad and Tobago, United States
    ASIA:             Hong Kong, India, Islamic Republic of Iran, Japan, Korea,
                      Malaysia, Pakistan, People's Republic of China,
                      People's Republic of Korea, Philippines, Saudi Arabia, 
                      Sinagpore, United Arab Emirates
    EUROPE:           Austria, Belgium, Bulgaria, Croatia, Czech Republic, Denmark,
                      Finland, France, Germany, Great Britain, Greece, Hungary, 
                      Ireland, Israel, Italy, Netherlands, Norway, Poland, 
                      Portugal, Romania, Russian Federation, Servia and Montenegro, 
                      Spain, Sweden, Switzerland, Turkey, Ukraine
    OCEANIA:          Australia, Fiji, New Zealand
    You can represent one of the 64 countries this year.
    Event Guides
       Controls:     Press and hold L1 to get set for the race.
                     When the gun fires, release L1.
                     Press the O/X alternately as fast as possible to run.
                     Press L1 again at the finish line to lunge forward.
       Fouls:        If the L1 button is released BEFORE the gun.
                     Two false starts results in disqualification.
       D's Tips:     The starting takeoff is the most important part of the race.
                     Build power with the O/X buttons before the race.
                     Anticipate the gun.  A quick start means less time.
       CORRECTION:   You can hit the O/X buttons BEFORE the starting gun.  As long
                     as you don't release L1, you won't get fouled!  Thanks Scoves.
       Controls:     Press and hold L1 to get set for the race.
                     When the gun fires, release L1.
                     Use the RIGHT ANALOG STICK to steadily control speed.
                     At the breakpoint, you can steer your athlete.
                     Use the LEFT ANALOG STICK to steer left/right on the track.
                     When the FINAL LAP prompt appears, press L1 for second wind.
                     Press L1 again at the finish line to lunge forward.
       Fouls:        If the L1 button is released BEFORE the gun.
                     Two false starts by the athlete results in disqualification.
       D's Tips:     Keep an eye at the athlete's meter at the top of the screen.
                     Running too hard at the start makes the heart meter drop fast.
                     Conserve the heart meter by running less than full speed.
                     The more hearts means the more SECOND WIND boost you get.
                     ONLY tilt the RIGHT STICK all the way up when overtaking.
                     For the rest of the race, tilt the RIGHT STICK slightly up.
                     Use the L1 boost when at the final stretch of the race.
                     Also, stick to the inside of the track for a faster time.
    100m,110m HURDLES
       Controls:     Press and hold L1 to get set for the race.
                     When the gun fires, release L1.
                     Press the O/X alternately as fast as possible to run.
                     Use L1 to stride each hurdle.
                     Press L1 again at the finish line to lunge forward.
       Fouls:        If the O/X buttons are pressed BEFORE the gun.
                     If the L1 button is released BEFORE the gun.
                     Two false starts results in disqualification.
       D's Tips:     The starting takeoff is the most important part of the race.
                     Anticipate the gun.  A quick start means less time.
                     You should also be able to set a rhythm to jump the hurdles.
       Controls:     Press the O/X buttons alternately as fast as possible to run.
                     When POWER LOCK appears, relax and pay attention... 
                     Press L1 to line the jump with the white FOOT MARKER.
       Fouls:        Starting your jump or running past the white foul line.
       D's Tips:     Keep your eyes on the athlete's feet.  Press L1 JUST BEFORE
                     you see the foot land on the white FOOT MARKER.
       Controls:     Start by using the O button for the RIGHT FOOT
                     Press the X button for the LEFT FOOT
                     Time the impact of each foot to the white FOOT MARKERS.
                     At the WHITE X MARKER, press L1 to jump.
                     Once over the bar, press L1 to flip legs over.
       Fouls:        Knocking the bar down.
                     Have THREE TRIES per height attempt before disqualification.
       D's Tips:     It doesn't hurt to double-tap the L1 button at the jump.
                     Note that there are 8 steps before the jump.
       Controls:     Press the O/X buttons alternately as fast as possible to run.
                     When POWER LOCK appears, relax and pay attention... 
                     Press L1 to line the jump with each white FOOT MARKER.
       Fouls:        Starting your jump or running past the white foul line.
       D's Tips:     Keep your eyes on the athlete's feet.  Press L1 JUST BEFORE
                     you see the foot land on the white FOOT MARKER.
       Controls:     Press the O/X buttons alternately as fast as possible to run.
                     The faster you run, the height meter in grey rises faster.
                     When POWER LOCK appears, relax and pay attention...
                     The double arrows on the meter will start to rise.
                     Press L1 to stop it in the outlined area on the meter.
       Fouls:        Not enough speed to raise the meter into the outlined area.
                     Knocking over the bar by pressing L1 too early or too late.
                     Have THREE TRIES per height attempt before disqualification.
       D's Tips:     The more you build up the power meter, the bigger the outlined
                     meter gets.  Make the event easier on yourself by raising the
                     power as high as you can before the vault.
      | r|
      | r|
     (| g|)     <---
     (| g|)        | You must hit the L1 button when the arrows reach here.
    >(| g|)<    <--- 
      | g|
      | g|
      | g|
      | g|
       Controls:     You will see a circular angle/power meter on the screen.
                     Power: the red/black meter from 12 to 9 o'clock
                     Angle: the green meter from 9 to 12 o'clock.
                     Build up power by rotating left or right analog stick quickly.
                     Once the timer reaches zero, the angle meter will rise.
                     Press L1 to stop the angle meter and throw.
       Fouls:        Stepping out of the ring by having the power meter end in red.
                     You have three attempts.
       D's Tips:     It's easy to overdo power and foul.  Keep meter in the black!
                     The best angle to throw is the white line in the angle meter.
       Controls:     Press the O/X buttons alternately as fast as possible to run.
                     When POWER LOCK appears, relax and pay attention...
                     An angle meter appears.
                     Use the LEFT ANALOG STICK to steadily adjust the angle.
                     Press L1 to throw the javelin.
       Fouls:        Stepping past the foul line, even AFTER releasing the javelin.
       D's Tips:     Keep your eyes on the ground when you're adjusting the angle.
                     The best time to throw is JUST BEFORE TWO STEPS after the 
                     athlete steps on the < echelon on the ground.
                     Also, keep the stick tilted even before POWER LOCK appears, so
                     you don't have to adjust too much during the windup.
       Controls:     Press X to start the POWER GAUGE METER in blue.
                     Press X to stop the gauge as close to the red as possible.
                     An angle meter in yellow will rise.
                     Press X again to set the angle of the throw.
       Fouls:        Stepping out of the circle by pressing X in the red.
       D's Tips:     A good angle to throw in the event is 45 degress.
    First meter (POWER)    |xxxxxxxxxxxxx|rr|(10)|
                                         ^Do not go past this point.
    Second meter (ANGLE)   |yyyyyyyxxxxxx|rr|(45)|
                                  ^            ^ Good angle is 45 degrees.
       Controls:     Press and hold L1 to get set for the race.
                     When the starting buzzer sounds, release L1
                     Press O/X buttons alternately as fast as possible to swim.
                     Press L1 as fast as possible when BREATHE flashes.
                     To turn faster at the end of the pool, hit L1. 
       Fouls:        Jumping into the pool early by releasing L1 early.
                     For swimming events, one foul results in disqualification.
       D's Tips:     Be sure to press L1 immediately at the BREATHE prompt.
                     The faster you press L1, more speed is allowed.
    Pressing L1 early just as BREATHE appears:
    |(1) ))) |xxxxxxxxxx||
                        ^Maximum speed can be reached
    Pressing L1 too late after BREATHE appears:
    |(1) ))) |xxx|       |
                 ^Maximum speed is very slow until the next BREATHE prompt
    No matter how much faster you press O/X, you will not be able to go past the 
    maximum speed of the gauge in which you set by pressing L1.
    So press it early as possible for a faster swim!
       Controls:     Build up the TUMBLE METER by pressing X/O alternately.
                     When POWER LOCK appears, an arrow pointer will run clockwise.
                     Press X when the arrow overlaps the white tumble markers.
                     The FLARE METER will appear later in the event
                     Press the corresponding face buttons when the pointer appears.
       Deductions:   Hitting the X button too late or too early in the TUMBLE.
                     Being inaccurate in the FLARE by missing the buttons.
       D's Tips:     The more power built in the Tumble Meter, the bigger the white
                     tumble markers will be.
       Controls:     There is a series of FOUR OULINED ARROWS at the top screen.
                     You will see arrows scrolling from the bottom of the screen.
                     Press the corresponding directions when the arrows overlap.
                     You can also use TRIANGLE (Up), SQUARE (Left), O (Right), and
                     X (Down)
       Deductions:   Hitting the arrows even slightly off-beat.
       D's Tips:     If you've played Dance Dance Revolution, you know what to do.
                     Try to tap your feet to the music when playing this event.
       Controls:     When the circle meter appears, align the arrows to the Yellow
                     markers by using the left and right analog sticks.
                     While in the HOLD, a bar appears.  Press L1/R1 alternately
                     and quick to keep up the strength during the athlete's hold.
                     During the dismount, press the button combo shown before
                     time runs out.
       Deductions:   Not having a long enough hold.
                     Having an inaccurate landing/dismount.
       D's Tips:     Use the fingertips to press the L1/R1 buttons rapidly.
       Controls:     Press the O/X buttons alternately as fast as possible to run.
                     When POWER LOCK appears, relax and pay attention...
                     Press the button combo shown on screen before time runs out.
       Deductions:   If the button combo is incomplete by the landing.
                     If you hit the wrong button shown on screen.
       D's Tips:     The faster you build up the run meter, the SLOWER the jump 
                     becomes, which gives you more time to press the combination.
       Controls:     Use the LEFT ANALOG STICK to steer the horse.
                     Use the RIGHT ANALOG STICK to adjust the horse's speed.
                     Follow the dotted runway to each obstacle.
                     Press L1 to jump the obstacles.
       Penalties:    Jumping too early and knocking down an obstacle.
                     Pressing L1 too late for a refusal.  (Horse backs away.)
       D's Tips:     Many jumps can be cleared if the horse is NOT going at full
                     speed.  Let go of the RIGHT ANALOG STICK just as you approach
                     most of the jumps.
       Controls:     Press the O/X buttons alternately as fast as possible.
                     On the power bar, you'll see three clear bars with an icon.
    |        Clean        |         Jerk             |     Hold     | (1) (2) (3)|
                     When the power reaches the middle of the three bars, hit L1.
                     Repeat for the JERK by hitting the O/X buttons, this time 
                     hitting L1 when the power is at the final third of the bar.
                     For the HOLD, keep pressing O/X and keep the power up in the
                     third bar for the three clear lights and the buzzer.
       D's Tips:     Start with a lower weight in the first try to get placed in
                     the standings.  Then go for the medals in the second try.
       Controls:     Use the left analog stick to aim the red sight on the target.
                     Press X to shoot.
       Scoring:      Inner yellow bullseye ring gives you 10 points.
                     The next rings outward deducts one point, and so on.
                     Totally missing the target is 0 points.
                     You get three shots per round, maximum 30 points each.
       D's Tips:     Use constant pressure on the analog stick to fight the wind.
                     Pay attention to the wind speed sign and the direction of the
                     flag before taking the shot.
       Additional:   "The faster your aim moves, the stronger the wind.  The 
                     stronger the wind, the more left/right you need to aim.  So
                     if the aim barely struggles against your controls, aim more
                     for the center of the target."  Thanks lalakersfan87.
       Controls:     Use the left analog stick <- or -> along the dotted line.
                     Press X to call "PULL" and release the clay skeet.
                     Press X again to fire.
       D's Tips:     L1 is important to catch up to the faster clay targets.
                     Be sure to have patience in the event, shoot the targets
                     after they reach the peak height.
                     If a skeet is flying right to left, track the skeet with
                     the crosshairs for a second or two, and shoot just
                     as the skeet is over the right edge of the crosshair, and 
                     vice versa.
    World and Olympic Records (as of 9/24/2004)
    For this guide, the "Current W.R." refers to the real-life world record.
    "Olympic Rec." refers to the real-life Olympic record.
    All records for Track/Field are referenced from the two sites below...
    World records: http://www.iaaf.org/statistics/records/index.html
    Olympic records: http://www.athens2004.com/en/AthleticsOlympicRecords
    All records for the Aquatic events are referenced from...
    Athletics (Track) Events
    100m Mens
       Current W.R.: 9.78/sec Tim Montgomery USA 9/14/2002
       Olympic Rec.: 9.84/sec Donovan Bailey CAN Atlanta 1996
    100m Womens
       Current W.R.: 10.49/sec Florence Griffith Joyner USA 7/16/1988
       Olympic Rec.: 10.62/sec Florence Griffith Joyner USA Seoul 1988
    200m Mens
       Current W.R.: 19.32/sec Michael Johnson USA 8/1/1996
       Olympic Rec.: 19.32/sec Michael Johnson USA Atlanta 1996
    200m Womens
       Current W.R.: 21.34/sec Florence Griffith Joyner USA 9/29/1988
       Olympic Rec.: 21.34/sec Florence Griffith Joyner USA Seoul 1988
    400m Mens
       Current W.R.: 43.18/sec Michael Johnson USA 9/26/1999
       Olympic Rec.: 43.49/sec Michael Johnson USA Atlanta 1996
    400m Womens
       Current W.R.: 47.60/sec Marita Koch GDR 10/6/1985
       Olympic Rec.: 48.25/sec Marie Jose Perec FRA Atlanta 1996
    800m Mens
       Current W.R.: 1:41.11/sec Wilson Kipketer DEN 9/24/1997
       Olympic Rec.: 1:42.58/sec Vebjorn Rodal NOR Atlanta 1996
    800m Womens
       Current W.R.: 1:53.28/s Jarmila Kratochvilova TCH 7/26/1983
       Olympic Rec.: 1:53.43/s Nadezhda Olizarenko URS Moscow 1980
    1500m Mens
       Current W.R.: 3:26.00/sec Hicham El Guerrouj MAR 7/14/1998
       Olympic Rec.: 3:32.07/sec Noah Ngeny KEN Sydney 2000
    1500m Womens
       Current W.R.: 3:50.46/sec Yunxia Qu CHN 9/11/1993
       Olympic Rec.: 3:53.96/sec Paula Ivan ROM Seoul 1988
    110m Hurdles Mens
       Current W.R.: 12.91/sec Colin Jackson GBR 8/20/1993
                     12.91/sec Liu Xiang CHN 8/27/04
       Olympic Rec.: 12.91/sec Liu Xiang CHN Athens 2004
    100m Hurdles Womens
       Current W.R.: 12.21/sec Yordanka Donkova BUL 8/20/1988
       Olympic Rec.: 12.38/sec Yordanka Donkova BUL Seoul 1988
    Long Jump Mens
       Current W.R.: 8.95/m Mike Powell USA 8/30/1991
       Olympic Rec.: 8.90/m Bob Beamon USA Mexico City 1968
    Long Jump Womens
       Current W.R.: 7.52/m Galina Chistyakova URS 6/11/1988
       Olympic Rec.: 7.40/m Jackie Joyner-Kersee USA Seoul 1988
    High Jump Mens
       Current W.R.: 2.45/m Javier Sotomayor CUB 7/27/1993
       Olympic Rec.: 2.39/m Charles Austin USA Atlanta 1996
    High Jump Womens
       Current W.R.: 2.09/m Stefka Kostadinova BUL 8/30/1987
       Olympic Rec.: 2.06/m Yelena Slesarenko RUS Athens 2004
    Triple Jump Mens
       Current W.R.: 18.29/m Jonathan Edwards GBR 8/7/1995
       Olympic Rec.: 18.09/m Kenny Harrison USA Atlanta 1996
    Triple Jump Womens
       Current W.R.: 15.50/m Inessa Kravets UKR 9/10/1995
       Olympic Rec.: 15.33/m Inessa Kravets UKR Atlanta 1996
    Pole Vault Mens
       Current W.R.: 6.14/m Sergey Bubka UKR 7/31/1994
       Olympic Rec.: 5.95/m Timothy Mack USA Athens 2004
    Pole Vault Womens
       Current W.R.: 4.91/m Yelena Isnbayeva RUS 8/24/2004
       Olympic Rec.: 4.91/m Yelena Isnbayeva RUS Athens 2004
    Discus Mens
       Current W.R.: 74.08/m Jurgen Schult GDR 6/6/1986
       Olympic Rec.: 69.40/m Lars Riedel GER Atlanta 1996
    Discus Womens
       Current W.R.: 76.80/m Gabriele Reinsch 7/9/1988
       Olympic Rec.: 72.30/m Martina Hellmann GDR Seoul 1988
    Javelin Mens
       Current W.R.: 98.48/m Jan Zelezny CZE 5/25/1996
       Olympic Rec.: 90.17/m Jan Zelezny CZE Sydney 2000
    Javelin Womens
       Current W.R.: 71.54/m Osleidys Menendez 7/1/2001
       Olympic Rec.: 68.91/m Trine Hattestad NOR Sydney 2000
    Shotput Mens
       Current W.R.: 23.12/m Randy Barnes USA 5/20/1990
       Olympic Rec.: 22.47/m Ulf Timmermann GDR Seoul 1988
    Shotput Womens
       Current W.R.: 22.63/m Natalya Lisovskaya URS 6/7/1987
       Olympic Rec.: 22.41/m Ilona Slupianek GDR Moscow 1980 
    100m Mens Freestyle
       Current W.R.: 47.84/sec Pieter van den Hoogenband NED 6/16/2000
       Olympic Rec.: 47.84/sec Pieter van den Hoogenband NED Sydney 2000
    100m Womens Freestyle
       Current W.R.: 53.52/sec Jodie Henry AUS 8/18/2004
       Olympic Rec.: 53.52/sec Jodie Henry AUS Athens 2004
    100m Mens Backstroke
       Current W.R.: 53.45/sec Aaron Peirsol USA 8/21/2004
       Olympic Rec.: 53.45/sec Aaron Peirsol USA Athens 2004
    100m Womens Backstroke
       Current W.R.: 59.58/sec Natalie Coughlin USA 8/13/2002
       Olympic Rec.: 59.68/sec Natalie Coughlin USA Athens 2004
    100m Mens Butterfly
       Current W.R.: 50.76/sec Ian Crocker USA 7/13/2004
       Olympic Rec.: 51.25/sec Michael Phelps USA Athens 2004
    100m Womens Butterfly
       Current W.R.: 56.61/sec Inge de Bruijn NED 9/17/00
       Olympic Rec.: 56.61/sec Inge de Bruijn NED Sydney 2000
    100m Mens Breaststroke
       Current W.R.: 59.30/sec Brendan Hansen USA 7/8/2004
       Olympic Rec.: 1:00.01/sec Brendan Hansen USA Athens 2004
    100m Womens Breaststroke
       Current W.R.: 1:06.37/sec Liesel Jones AUS 7/21/03
       Olympic Rec.: 1:06.64/sec Luo Xuejuan CHN Athens 2004
    Other Questions?
    Q: "What is the fastest way to press the X/O buttons?"
    -from James
    A: "Personally, I play the game with the controller set on
    the floor. I use two hands for the button mashing, my
    left index finger for the X button, and the right
    index for the O button.  My left pinky is on the L1.
    When I have the controller off the floor I use the
    sides of my left and right thumbs for X/O (with left
    pointer finger on the L1 button).
    I tried using the one hand with pointer and middle on
    the X and O.  For me, I can press the buttons the same
    rate, sometimes even faster.  Unfortunately with that
    method I get tired REAL quick.
    I've heard some other crazy things though, like using
    the side of a marker pen and sliding it back and forth
    over the X/O buttons as fast as possible.  I never had
    success with that.
    Whatever works for you, stick with it.  I recommend
    practicing on events that actually show a power meter,
    like Pole Vault.  The faster you can get the meter up,
    you know you're doing something right!
    Just be sure that your fingers kept as close to the
    buttons as possible when you play.  I played against a
    friend that lifed his fingers literally up in the air
    three or four inches after each press.  That was a
    waste of energy and time."
    Q: "Will a turbo controller work well for this game?"
    -from Jason
    A: I doubt it.  Most turbo controllers have been made 
    to send a rapid signal from the controller at 
    simultaneous times when holding down more than one
    button.  So if you held down X and O with Turbo
    on, the controller would act as if you pressed
    X/O rapidly at the same time.  And as you know, the 
    events ask you to press the X/O buttons alternately,
    not simultaneously.
    Q: "Are there any hidden events?"
    A: As of this time, there has been no confirmed code 
    that exists that will unlock other events.
    Q: "Does using USA give me an advantage?"
    A: All players are equal in the game, no matter what
    country they choose to play as.  Their success 
    depends on the player's performance.
    In Challenge Mode, the players who tend to do well
    will be handicapped in later events.
    Gameshark Codes
    If any are found, you will see them here.
    Special Thanks and Contributions
    GameFAQs -  I think it's against the law NOT to give thanks to CJayC.
    Sprite -    Yeah, the soda.  I had a few cans while typing this up and playing.
    Target -    Where I picked up the game.
    Note that the most updated FAQ will be on GameFAQs.
    v1.2 (9/24/2004)- Finished with all the event guides, with corrections.
                      Finished all the Olympic/World records.
                      Added and replied to Questions.  This is an FAQ, you know.
    v1.1 (8/19/2004)- Added more events to the guide.
                      Additions to the introduction.
    v1.0 (8/17/2004)- Submitted FAQ to GameFAQs.
    Disclaimer and all that legal stuff
    This ATHENS 2004 FAQ may not be reproduced without 
    my permission.  This includes copying, publishing, selling, etc.  
    This FAQ is copyright SqueakyD, 2004.  All of this is non-profit,
    and all public info has been referenced by websites of the
    respective authors.
    So if you want to use this on your site, JUST ASK!
    ATHENS 2004 is a trademark of the IOC International Olympic Committee.
    TM (c) ATHOC 2004 
    All rights reserved.
    Developed by Eurocom
    Published by 989 Sports/SCEA
    Rated E for Everyone
    Retail price $39.99  
    This FAQ was served to you by SqueakyD
    Check the GameFAQs website for contact information.