Boss FAQ by Dandude776

Version: 1.2 | Updated: 12/06/04 | Printable Version


R A T C H E T   &   C L A N K   :   U P   Y O U R   A R S E N A L

                         B O S S   F A Q
Last updated 12/6/04          By Dandude776 (AKA NinjaChicken776)

1. Version History
2. Introduction
3. Planet Florana
4. Qwark Episode 1
5. Annihilation Nation Ė Fight 1
6. Planet Tyhrranosis
7. Annihilation Nation Ė Fight 2
8. Planet Daxx
9. Holostar Studios 
10. Obani Draco
11. Qwark Episode 4
12. Metropolis
13. Launch Site Ė Fight 1
14. Launch Site Ė Fight 2
15. Contributor Info
16. Contributor Recognition
17. Thanks
18. Legal Stuff


 Version 1.0 Ė 11/12/04
First version! Iím pretty sure I got all the bosses, but if there is 
one missing, tell me!
 Version 1.1 Ė 11/22/04
Well I have quite a lot to add since it took GameFAQs 10 days to 
upload, and Iíve been playing R&C since. More names of bosses, mentions 
that I accidentally suggested using a weapon you shouldnít have (Heh), 
and some other random updates.
 Version 1.2 Ė 12/6/04
Some new contributed strategies, the damage done by Qwarkís attacks, 
and one or two little tidbits, like the fact that the Splitter Rifle is 
surprisingly effective against the final boss.

-More/Better strategies I guess
-Any attacks or sequences I missed
-Maybe Iíll add the Space Pirate Captain from the 2 Lost Captain Qwark 
-Possibly the damage done by each attack
-Maybe a ďQuick-TipsĒ section like in my Matrix Boss FAQ

Ahoy hoy! My nameís Dandude, and this is my 4th FAQ! Hurray! Anyway, 
bosses are always the best part of every great game, and R&C:UYA has a 
lot of cool ones Ė Some of which can be a challenge. So this FAQ is 
here to help out. Anyhoo, Ratchet & Clank gives you a ton of weapons to 
play around with, so for every boss fight you have many options. If you 
have a favorite weapon that you tend to fight well with, by all means 
use it. My suggestions are just the things that worked for me. And 
always try a boss first before you read this. Itís best to experience 
their attack patterns first hands, so youíll be ready. Also, some 
bosses are fights in the many arenas, which means that youíll be able 
to fight them again with heavier weaponry. My suggestions for the 
gladiator bosses are always for your first confrontation with them, as 
later on you can blow them away with much more high tech explosives. 
And as a general tip, in most fights itís just you and the boss, so I 
find it best to lock onto them (If your weapon has that), and then just 
strafe around while firing at them. Well then: On with the FAQ!!

*NOTE: Throughout the guide I might refer to a weapon by both itís 
original and upgraded name. Sorry, but sometimes I just forget what 
name it started with. Most are pretty obvious (When I say Quantum Whip 
Iím referring to the Plasma Whip, and N90 Hurricane refers to the N60 
Storm), but the following are some less obvious ones:
Spitting Hydra -> Tempest
Annihilator -> Decimator

LOCATION: Planet Florana
ATTACKS: Boomerang..............................5 Damage
         Upward Slash...........................4 Damage
         Call for Reinforcements (Tiki Men).....4 Damage
                                 (Blood Flies)..3 Damage
                     Plasma Whip
                     Shock Blaster

Hurray, the hero of the galaxy returns... Thinking heís a monkey. 
Before the battle youíll find a convenient Gadgetron Vendor, so stock 
up on ammo if you need it, or buy any new weapons you crave. Qwark 
isnít that tough, but his boomerang does a surprising amount of damage, 
so keep your guard up. Stay back and strafe back and forth, side-
flipping over the boomerang (Remember to move right when you land so 
you donít get hit when it goes back top Qwark), and unloading the N60 
Storm on Qwark. If you get an opening (He throws a wild shot), dash up 
and hit him a few times with the Plasma Whip too. After doing some 
damage to him heíll leap up into the trees, and call a bunch Tiki guys 
in to help. The Shock Cannon handles them pretty nicely, and the Plasma 
Whip is fun to test out. After nailing them all Qwark attacks again. 
From fighting the Tiki guys you should be close so just dodge his 
upward slash attack and keep hitting him until he falls.

LOCATION: Qwark Vid-Comic: Episode One

Wow wasnít that vid-comic fun? Heh heh, nothing better than an old-
school side scrolling mission. And now you face the old school boss: A 
robotic worm which digs through the walls, squirms around the three 
platforms, and then digs away again. Just pick up the ammo pickups 
whenever they falls, stand in one place, and either shoot up or across 
at the worm. I tend to unload all of my ammo with each pass, so always 
get the ammo pickups. Obviously donít touch the worm, or youíll be 
damaged. After some passes, a small avalanche will trigger, causing 
several rocks to fall from the sky. They can be hard to see against the 
background, so stay on the ground level and just watch out for rubble. 
After depleting the wormís health the vid-comic immediately ends.

LOCATION: Annihilation Nation (Various arena matches)
ATTACKS: Gary Ė Chaingun
                Rocket Rain
         Helen Ė Plasma Whip
                     N60 Storm
                     Megaturret Glove

Donít worry you donít have to fight Helen and Gary at once; Itís a tag 
team battle. Youíll start the fight against Gary (The big guy with the 
chaingun), then fight Helen (The big robot with the Viking hat and 
whip), then fight Gary again, then Helen again to finish her off, and 
then Gary a final time if you didnít get him last time. Theyíre not 
that hard. Garyís chaingun can be dodged by just flipping over it or 
moving backwards and forward. Just dodge and either hold down the N60 
Storm or move closer to smack him with the Shock Blaster a few times. 
If you have the Megaturret Glove, drop a few megaturrets in the center 
of the ring so they will be able to target both Helen and Gary. After 
depleting about a half of Garyís health he bails out and Helen falls 
behind you. Rotate the camera if it doesnít turn all the way around and 
give you a clear view of Helen. Use the same attack strategy and just 
hop over the slow shockwaves she hits out, and donít go close or feel 
the wrath of the plasma whip. After knocking her down to half health 
Gary drops down again. Try to finish him off as quickly as you can or 
else heíll start blasting rockets into the sky which fall down and 
really hurt you. Luckily the rockets all have aiming cursors where they 
are going to land, so keep moving to stay out of the barrage of 
rockets. After doing a lot of damage to Gary, Helen hops back in and 
continues her attack. However if you donít kill her quickly Gary will 
star the rocket rain again, forcing you to dodge rockets while fighting 
Helen. Take her down and then finish Gary to end it.

If you decide to fight them later in the game (Or do one of the later 
challenges) they become pathetically easy. The Decimator makes short 
work out of them, and both the Bouncer, Splitter Rifle, and Plasma Coil 
can easily finish each round with them in only 1 or 2 shots.

LOCATION: Planet Tyhrranosis
ATTACKS: Tentacle Whip
         Gattling Gun
                     Shock Cannon
                     N60 Storm
                     Agents of Doom

(Thanks to both Protego1337 and MasterVG71782 for reminding me of the 

AHHHH GIGANTIC TYHRRANOID!! RUN!! Anyhoo this battle isnít that tough. 
The massive Tyhrranoid falls from the ceiling and snarls at you, and 
then the fight begins. At first all it will do it slowly stumble over 
and swipe at you with itís tentacles. Just lock-on and strafe backwards 
while firing Annihilator missiles at it. If you donít have the 
Annihilator or have no ammo, just blast the N60 Storm, or step around a 
corner and toss out the Agents of Doom. After doing some damage Momma 
Tyhrannoid leaps to the ceiling and starts firing a gattling gun at 
which you can avoid for a second before the next scene begins. So now 
that Momma Tyhrannoid is at half health and angry, it lets loose itís 
rocket launchers and destroys part of the arena, also causing the force 
field to the bridge to turn off. Now the game switches to the view of 
Momma Tyhrannoid, and you have to run across the bridge while killing 
Tyhrranoid Underlings and evading Devastator missiles until you reach 
the next platform. Any multitarget weapon is good for dealing with the 
Tyhrranoid Underlings (Those little, round, one-eyed troops), but I 
prefer the Shock Cannon. Just strafe left and right to avoid the 
targeting reticule of the missiles, blast the Tyhrranoid Underlings, 
and reach the next arena where Momma Tyhrannoid starts her attack over. 
Finish her off, and Qwark suddenly hops out, steps on Momma 
Tyhrannoidís eye, and takes credit for your kill. Hahaha.

LOCATION: Annihilation Nation (Various arena matches)
                     Agents of Doom
                     Megaturret Glove
                     Nitro Launcher

Scorpio isnít that tough, but the skill point associated with him can 
be a pain if youíre lacking in health or armor. Anyway, Scorpio has 2 
attacks: His Saw which he uses from afar, and his Flamethrowers which 
he uses up close. The Saw isnít that tough to dodge. Itís pretty much a 
very concentrated shockwave that moves pretty fast, but you know heís 
about to fire it because his head will jerk down to place the saw and 
kick it off. Just jump over it, because it does semi-hone-in on you, 
turning a bit to hit you. He also has dual flamethrowers which can be 
annoying, since they sweep pretty far around him and are hard to jump 
over. Your best bet is to stay away and dodge the saw while hitting him 
with whatever you have. Watch out though, because he does have treads 
and moves pretty quickly, and can easily rush over and toast you with 
the flamethrowers if youíre not careful.

*SKILL POINT: You might have noticed a skill point called Bash the Bug. 
Well, to get it you need to beat Scorpio using only your wrench. Sound 
hard? Itís not too bad. First, wait until later in the game when you 
have more health and better armor. Second, if you have the Shield 
Charger between levels 1 and 4, use it. At level 5 it becomes the Tesla 
Shield, which will zap Scorpio and prevent you from getting the skill 
point. Anyway, from the beginning zip over as close as you can to 
Scorpio, and constantly strafe around towards his back side while 
hitting him repeatedly with the wrench. If youíre lucky he will 
continue using the Saw attack, which is great for you: Youíre so close 
that just by standing away from his head you cannot possibly be hit by 
the saw. If youíre not so lucky heíll turn quickly and use the 
flamethrowers. If he does, try and stand back and tossing your wrench 
(Duck+O) whenever you have an opening from the flames. Just whittle him 
down, and heíll break eventually.

LOCATION: Planet Daxx
ATTACKS: Homing Rockets
         Sweep Laser
                     N60 Storm

After running away from itís swarm of seeking rockets throughout the 
stage you finally get to take the Warp-Drive Jet (Not official name) 
head on. You fight this battle on a circular floating platform, and the 
Jet will blast away the outer ring as the fight goes on. Anyway the Jet 
really only has two attacks: A small swarm of heat-seeking rockets, and 
a laser which sweeps across the ring. The rockets arenít that tough to 
avoid, as they mark their target much like the rockets youíve faced 
before. They fire shortly after locking though, so keep moving 
throughout the fight. And obviously stay away from the edge of the 
ring. The laser is very easy to avoid; Just side-jump over it. Anyway 
on to the battle: The most obvious thing youíll notice is that the Jet 
teleports around the ring. A lot. After firing a rocket swarm the jet 
will immediately summon a black hole, warp out, and the reappear 
somewhere else around the ring. Thing essentially means that you need 
to be blasting it while evading itís attacks, because youíll never get 
a good opening. Megaturrets are very handy, as you can drop them down 
and then just focus on avoiding rockets while they bombard the Jet. The 
Annihilator is a good primary weapon that wears the Jet down easily, 
and if you run out of ammo (Be sure to have stocked up at the Gadgetron 
vendor earlier), the N60 Storm should finish the job.

LOCATION: Holostar Studios
ATTACKS: Flying Rocket Barrage

(Thanks to both Maximusair 888 and MasterVCG71782 for reminding me of 
the name)

In the (Sadly) only Giant Clank mission of the game you get to fight 
the Terror of Talos in a city set, along with tiny military tanks and 
choppers, and Giant Ninjas. The military does barely any damage to you, 
so donít worry about them, although the Giant Ninjas can be a nuisance. 
Luckily, you can defeat them easily by jumping on them. With a 
perfectly aimed jump you can destroy a Giant Ninja in one hit. As the 
fight begins itís just you and the Terror of Talos. Just leap over and 
keep punching the Terror of Talos, hopefully pinning him against a 
wall, and just keep whaling on him. If he flies, use Rockets to bring 
him down again. After doing some damage heíll fly away, and youíll be 
attacked by 2 waves of 6 Ninjas. Destroy them all with jumps, and the 
Terror of Talos returns with 12 Ninjas to finish you off. Blow up any 
Ninjas that come your way, but deal mainly with the Terror of Talos, 
because the fight ends when he falls.

LOCATION: Obani Draco
ATTACKS: Shockwave Flare
         Call for Back-Up Dancers
                     Plasma Whip
                     Multi-Disk Gun

Easily one of the craziest fights in the game, here you get to take on 
Courtney Gears and her back-up dancers in a funkadelic disco arena 
complete with strobe lights, while the ďRobots Must Be FreeĒ song 
blares in the background. Iíll be honest: The first time I did this, I 
was so confused by the lights and Courtney constantly teleporting 
around the arena that I just threw out as many Megaturrets as possible, 
activated my Agents of Doom, and then just kept shooting Annihilators 
over and over until Courtney Gears was destroyed. Haha. Anyway, I now 
have a better idea of whatís going on: Okay, first off Courtney is a 
wimp. Sheíll teleport to one of the cages floating around the arena, 
and then summon a bunch of manic Back-Up Dancers to appear in the 
center of the arena and spin around cutting you if youíre nearby. The 
Plasma Whip is fun to use here, but the Shock Blaster or Multi-Disk Gun 
is nice too. Anything to damage them all at once. Keep watch though, 
because although the Back-Up Dancers just spin around, you can still be 
burned by Courtneyís shockwaves. So keep an eye out for a wave of 
light, and be ready to jump over it. After destroying a bunch of 
Dancers, Courtney will warp to the center arena and just continue 
blasting out jump-able shockwaves, interspersed with pink fireballs for 
you to lazily avoid. Hit her with a few Annihilators while leaping over 
them and sheís gone. ďOne disposable pop-star... Disposed!Ē

LOCATION: Qwark Vid-Comic: Episode Four
ATTACKS: Punches
         Toxic Cloud
         Rainbow Beam

Youíre first confrontation with Dr. Nefarious!... And heís actually 
quite a challenge. The difficult part of this battle is that you fight 
in a fairly compact space, and Dr. Nef has multiple attacks to hit you 
at all distances. Close up heíll attack you with kung-fu which can do 
damage very quickly, so try and keep your distance. Heíll always 
telegraph the Firewalls with a small blast underground, so stay away as 
they do devastating damage. He usually casts multiple Firewalls at a 
time, so stay between the blasts. The Toxic Cloud is a big pain: A red 
noxious gas which lazily floats towards you and does damage if you get 
hit. The best way to dodge it is to wait for it to come close and then 
wall-jump over it. This is the tough part though: Dr. Nef likes to 
blast a Toxic Cloud and then walk up behind it so that if you mis-time 
your wall-jump, youíll fly straight into his punches. Watch Dr. Nef 
closely: If heís far behind the gas, leap far over it to make Dr. Nef 
step backwards, and then move back towards the wall behind the gas. If 
heís coming up right behind it, just risk a huge jump and hope for the 
best. If youíre quick, you can leap out of Dr. Nefís face before he 
punches you. The Rainbow Beam is a snaking laser beam that you can try 
to avoid by staying near the wall and at the last second jumping up and 
sliding down as it dissipates under you. For offensive, thereís not 
much to say: Just keep firing bubbles over and over, whenever heís 
standing still. Donít just run for ammo whenever it appears, as itís 
usually very close to Nef and you donít want to get hit. Be careful, 
and youíll be alright.

If you donít fire the bubbles rapid fire, and instead in a slow rhythm, 
you can nail Dr. Nef against the wall and prevent him from attacking at 
all! Try it out!

You can kill Dr. Nef in a matter of seconds by rushing him and pounding 
him with melee attacks!

LOCATION: Metropolis
ATTACKS: Energy Shockwaves
         Dual-Rocket Launchers
                     Agents of Doom
                     Splitter Rifle
                     Lava Gun (!)

(Thanks to Protego1337 for pointing out that itís Klunk not Clunk)
(Thanks to Maximusair 888 for pointing out that you should not yet have 
the Shield Charger)
(Thanks to Cheeseman222, for pointing out that the Splitter Gun rocks)

Hurray, what fun: A fight with a massive, well-armed, evil version of 
Clank! And itís atop a moving train! Great! This battle isnít actually 
that hard if you can stay out of Klunkís way, but get pinned by 
rockets, and youíre gone. Actually falling through the gap between 
trains is a killer too. Klunk has only two attacks: His main attack is 
a grenade-like move, in which he fires off a glowing orb. The orb will 
slam into the ground and release a VERY quick shockwave around it. The 
shockwave is fast, so you need to jump before the orb hits the train. 
His other attack is quite annoying: Heíll hover in the air, and then 
thrust across the length of the train, right over you, while firing 
rockets straight down. Which means that if youíre caught under him, 
youíll take a lot of pain. When the battle starts, Klunk is at the far 
end of the train, blasting energy orbs at you. After you jump over a 
few and damage him, heíll do a rocket run, and try to blast you into 
submission. Try to strafe from one edge of the train car to the other. 
Itís hard to avoid the rockets, but you can do it. Then heíll land at 
the other end, and repeat the pattern. Luckily, you really only have 
endure one rocket-run, because after the first dash, a second train 
will pull up beside yours (It carries some ammo crates too, which is 
nice). Watch out though: There IS a gap between cars, so if you donít 
jump across, youíll fall and die. And be extra careful, because you 
canít thrust or hover without Clank. With the second train the fight 
becomes easier, since you have a much wider space to avoid rockets. 
Again though, watch out for the gap. Just keep pounding Klunk with 
whatever you have, and it will end quickly.

Hereís a little freak occurrence that might happen to you: Klunk 
falling off the train! It has actually happened to some people! If for 
whatever reason you are fighting Klunk and he tumbles off the train, 
unfortunately for you the only known cure is to quit or restart the 
battle. I have heard of Klunk falling off at the battleís start, or 
being knocked off by a Splitter Rifle shot early in the match, so just 
watch out!

Here's a great strategy for defeating Giant Klunk. After repeated 
failures taking on Giant Klunk with the annihilator, mini-turrets, and 
agents of doom I had a crazy idea. Charge him with the lava gun. It 
really works.
From the start of the fight close in on Giant Klunk. When you're half 
way across the middle train car toss out 1 Agents of Doom egg. They'll 
divert his fire. Now just keep on charging and whip out the Lava Gun. 
Get practically underneath Giant Klunk and keep the pressure on. You're 
safe from Giant Klunk's rockets because you're inside his firing arc. 
After a while Giant Klunk runs for it and you have to chase after him. 
Just repeat the whole process all over again.
Nothing beats the good old fashion frontal assault when it comes to 
video games.

LOCATION: Launch Site
ATTACKS: Energy Shockwaves
         Dual Sweep Lasers
         Energy Shield
         Rocket Rain
                     Heavy Bouncer
                     Nitro Erupter
                     Gadgetron PDA
                     Charge Boots

                     N90 Hurricane
                     Splitter Rifle

Here it is: The final battle with Dr. Nefarious. The future of organic-
kind hangs in the balance. Donít let us squishies down. Dr. Nef is a 
tough boss for the unprepared-So donít expect to win unless youíve got 
some armor (At least better than your starting armor) and some upgraded 
weapons. If you played R&C2, you have been spoiled by the Mutant 
Protopet: This final boss lays the Protopet to shame. Around as tough, 
if not tougher, than the difficult battle with Drek in R&C1, Dr. Nef 
takes you through 3 phases, and youíre going to need a heck of a lot of 
firepower. Which is why the Gadgetron PDA is nearly a required gadget. 
If you donít have it, get it now: Go to the Qwarkís Hideout stage, and 
go around the underground ice passage near your ship. At the end of the 
path youíll find a vending machine where you can buy the Gadgetron PDA 
for some bolts. Buy it! It will allow you to restock up on ammo for any 
Gadgetron weapon (Which means everything besides the Bouncer, Lava Gun, 
Megaturret Glove, Shield Charger, and Plasma Coil). The shipping fee is 
high (Ten-fold, actually), but itís very useful to your survival here. 
Welcome to your fight with Dr. Nefarious:
The fight begins in a round arena, with Dr. Nefarious across from you. 
Dr. Nef has a wicked Holopunch, in which heíll slap so hard that a 
shadowy hologram of him will fade across the ring and try to punch you. 
These come at a straight line, you lock on to Dr. Nef and keep circling 
around him. After doing some damage heíll switch to a laser sweep; Much 
like the sweeping lasers youíve dealt with before, excep Dr. Nef does 
two at a time. Either continuously back away from him, or stay in the 
middle so you can jump over both lasers at once. After draining more 
health heíll immediately start blasting out Energy Orbs which act very 
much like Giant Klunkís: Theyíll explode into shockwaves on impact. 
However, Dr. Nefís orbs at faster and more powerful, and heíll throw 
out more than one at once. So keep moving and jumping all over the 
place, and use up every Plasma Coil shot you have, before moving on to 
the Bouncer. After depleting his energy youíll go to a cut-scene in 
which Dr. Nef will fall to his knees and beg Ratchet for forgiveness... 
Before floating up into the air, summoning an energy shield, and 
blowing a massive hole in the arena.

Now you have to fight your way across a war-torn battle field of the 
toughest Tyhrranoids (And enemy troopers, and giant robots), in order 
to reach the plateau and finish your fight with Dr. Nef. Along with 
dealing with Tyhrranoids, Dr. Nef will be floating above you, mocking 
you, and firing energy blasts for you to avoid. Along the path are ammo 
and nano crates, and Space Rangers will eventually come to help you out 
a bit. You have two choices: Either take it slow and fight your way 
through the war-zone, collecting ammo and nano as you fight waves of 
Tyhrranoids. Itís long, and youíll inevitably take some damage. Your 
other choice is my preferred method: Skip it. Use you Charge Boots: 
(Double tap R1) to zip through the field, and keep doing it every time 
the charge wears off. You can skip the entire sequence, zoom across the 
bridge, and continue your fight on the plateau. Itís less fun, but 
necessary if youíre losing health fighting the Tyhrranoids. At the 
start of the second battle, use your PDA and restock on supplies if you 
need them. And then finish your fight with Dr. Nef.
The final fight works much like the first, except that at the start 
turrets will fire a ton of rockets into the air, causing a hail-storm  
of rockets (As usual with the markers on the floor), Dr. Nef is now 
faster, he can teleport, and he can summon multiple holograms at once. 
The rockets are not a problem as long as you keep moving, so just try 
and dodge the holopunches as best you can while blasting Dr. Nef. Once 
you deplete your Bouncer and Plasma Coil, use the Annihilator, and if 
you run out of that use the Nitro Erupter. If that is finished, use the 
PDA. The fight is long, but you can prevail!

Hey Dan, I wanted to offer an alternative way to defeat Dr. Nefarious. 
You can use only your level 5 N90 Hurricane and level 5 Splitter Rifle. 
Now I had 100 Nano Points and the best armor (Infernox), but basically 
you use the Hurricane all the time with lock on mode and jump when he 
throws anything at you except for the lasers! When he uses the laser 
beams you can jump out of range (they're pretty short) and use the 
rifle with the zoom in. Now 8 shots are enough for him to blow the hole 
in the arena. Then you, like you said, boost through the robot army and 
in the final arena again use the exact same tactic.

LOCATION: Launch Site
ATTACKS: Energy Pulses
                     Splitter Rifle

Well looks like itís not over after all. Dr. Nefarious has been 
defeated but he launches the Biobliterator anyway, and itís up to you 
save the day. Hop into the nearby Hovercraft, and take off. The 
Biobliterator is pretty easy. Just get on level with it, and hold 
either left or right on the left analog stick while adjusting the right 
analog stick to stay aiming at it while you circle around. Dip up and 
down if youíre taking fire, and just continue shooting until it 
explodes. Enjoy the funny, but abrupt ending, and then move onto 
Challenge Mode! Congratulations!

Just because your ship blows up, doesnít mean youíre gone! Youíll 
tumble back to the arena, and find a Turbo Slider (Those ATV like 
things) which you can drive to the other half of the battle field, and 
find a hangar with another hovership! You can even damage the 
Biobliterator with the Turbo Slider, so although Iíve never tried it, 
if you want to mess around you can try sitting back and blasting away. 
Also note the many destroyed ruins of dead Giant Klunks scattered 
around. Why were there so many?!

The Splitter Rifle does a ton of damage, so you should destroy the 
Biobliterator before you run out of ammo [Just use the PDA if you do]. 
You can even stand in one spot, as the Biobliteratorís rockets do 
negligible damage at this point in the game.

If thereís a better strategy for a boss, if I suggested using a weapon 
you donít have (Sorry Iím on challenge mode, so most of the weapon 
suggestions are from memory), if there are attacks I missed... etc, e-
mail me (Or find me on the UYA board on GameFAQs)! My e-mail address is


Be sure to make the topic something like "FAQ", "Ratchet & Clank", 
"FAQ"... etc. Something that will let me know it has something 
to do with this. I get a ton of spam, and if I don't know what your e-
mail is, into the trash it goes. I have 3 other FAQs, and I have 
gotten numerous good contributions that I trashed just because the 
sender didn't put a good subject! Anyway, try to only make 
contributions or ask questions about bosses. If you have a 
question regarding the game (Such as beating a certain level, getting 
skill points, looking for trophies/titaniums... etc), please check 
another FAQ or ask on the board.

Please note that if I use your contribution, I might reword it a bit, 
or spell check it or something to make it sound better and make sense!

******VERY IMPORTANT*******
Please do not Instant Message me via AOL. I really like getting e-
mails about my FAQ, but IMs are just not good. If it's a contribution, 
it's too easy for me to accidently close the IM box or delete your 
good idea, or anything else. Also, from my Undead FAQ, Terminology FAQ, 
and Enter the Matrix FAQ, a few people told other people what my screen 
name was and they started harassing me. Needless to say, I easily used 
my super powers to make their computers explode, but just do not IM me 
or tell other people to harass me. I'm not afraid to hurt you. : )

Stuff to e-mail me:
-If thereís a boss I missed, or if the bosses are out of order (Again, 
a lot of this is from memory since Iím in challenge mode)
-Other strategies!
-If I suggested using a weapon youíre not supposed to have during the 
fight... hahaha
-Thanking me for writing this (^_^)
-If you find a website other than the one's listed in the Legal Stuff 
section hosting this!
-If you want to host this on your website! I'd be happy to let you, 
but you must ask first!

Stuff not to e-mail me:
-Spam. Honestly. Do I have to explain?
-Flames. Do you think I really care that you hate my Boss FAQ 
so much that you use it as toilet paper? If you have constructive 
criticism, say something. If you have no reason, don't.
-Please don't ask me to help you find titanium bolts, trophies, or do 
anything besides bosses.

 -OíAka XXV, for the extra stuff for the Qwark vs. Nefarious fight
 -MasterVG71782, for reminding me of some boss names
 -Maximusair 888, for reminding me of some boss names, that you donít 
have the Shield Charger for Klunk, the damage for Qwarkís attacks, and 
for pointing out that Courtney Gears has a fireball attack.
 -Protego1337, for reminding me of some boss names, and pointing out 
that you shouldnít have the Plasma Coil during some fights... Whoops!
-Ramy Watts, for the little Dr. Nef strategy
-Cryo Phantom, for pointing out that the Splitter Rifle is fantastic 
against the Biobliterator.
-Random Lawnmower, for the e-mail regarding the falling Klunk glitch
-Jeff Klusnick, for the Lava Gun vs. Klunk idea
-Cheeseman222, for reminding me that the Splitter Rifle works wonders 
on Klunk
-Lt. Joe, just for saying that my FAQ was great. = )
-Bogman245, for pointing out that melee attacks can take down Dr. Nef 
in the comic

Some people/stuff I'd like to thank:
-To anyone who read this
-To Insomniac for making such a great series
-To Warcraft III which kept me busy while playing R&C at the same time
-To Me, I guess...
-To Any website that hosts this

This FAQ is copyright, Danny Markowitz, 2004. All rights reserved. It 
may only be used on the following website(s):
Just note that GameFAQs will always have the lasted version.
Do not use any or all of it without my permission. All of the text is 
owned and was written by Daniel Markowitz. You may print it out if you 
want, but don't turn it into a strategy guide and sell it, unless you 
send me the profits! That would be okay! If you are want to use my FAQ 
on your website, you must ask my permission first, and you may not 
alter or change the text in it anyway. All in all, if you really want 
to use it for something (litter box for your pets... whatever.) 
besides just a personal FAQ, ask me first.

_,.-~=*'`"^THE END!!^"`'*=~-.,_