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    Weapon FAQ by Dark Cloud 237

    Version: 1.4 | Updated: 12/09/04 | Printable Version | Search Guide | Bookmark Guide

    </-------------------------------------------------------------------------\>
                                  Ratchet & Clank: 
                                  Up Your Arsenal
                               
                                    Weapons FAQ
                         
                                 By: Dark Cloud 237
    </-------------------------------------------------------------------------\>
    E-mail: darkcloud237@bellsouth.net
    
    Got any questions? Comments? Did I miss or forget something (I probably did, 
    I am the poster child of forgetfulness)? If you answered yes to any of these 
    questions, feel free to drop me a line. But, if you are just looking to just 
    cuss me out, do not bother e-mailing me. I will take criticism, but if you 
    are going to criticize me, at least try to sound reasonable about your 
    complaint.
    
    <<To skip to a certain section of the FAQ, press CTRL and F at the same time. 
    Then type in the letter/number combination for the desired section, and press 
    Find Next to go there. (the brackets are not necessary)>>
    
    Version 1.4
    
    </-------------------------------------------------------------------------\>
                                 Table of Contents
    </-------------------------------------------------------------------------\>
    1. Version History                                                  [DC1]
    2. What This Mass of Text Is For                                    [DC2]
    3. How to Use This Guide                                            [DC3]
    4. The Weaponry 
       4a. Normal Mode Weapons                                          [DC4]
       4b. Challenge Mode Weapons                                       [DC4B]
    5. Getting Your Priorities Straight                                 [DC5]
    6. Weapon Leveling Tips                                             [DC6]
    7. Credits                                                          [DC7]
    8. The Legal Jargon                                                 [DC8]
    </-------------------------------------------------------------------------\>
                                1. Version History                          [DC1]
    </-------------------------------------------------------------------------\>
    12/09/04- Version 1.4: I added a couple of tips like I always do, but the big 
    change is something that is bothering me with the way its being interpreted.
    On any of the weapons back from GC, it used to say: Where First Available: 
    Slim Cognito, after landing on [whatever]. This has been interpreted as 
    Meaning Slim has a station on the planet mentioned. NOOOOOOOO!!! It means 
    after you land there, you can go back to Aquatos to buy it!! To stop the 
    masses of people confused by this, I have changed it to say Slim Cognito on 
    Aquatos, after... Please tell me this will end the confusion...
    
    12/01/04- Version 1.3: Added more tips, as you may or may not have expected.
    The other thing I implemented is skipping to certain sections, explained above
    the Table of Contents.
    
    11/24/04- Version 1.2: Fixed yet more errors concerning the line spacing
    (when they run together it just bothers me...), and re-did some weapon 
    descriptions to try and get across their functionality better.
    
    11/23/04- Version 1.1: Corrected some spacing errors with the lines, made 
    other minor corrections, added the RY3NO discount price, added the ammo 
    consumption of the special attack on the Shock Cannon, and added more tips.
    
    11/22/04- Version 1.0: The initial version of this FAQ, it has all the basics-
    all the data for each weapon, and a few leveling tips.
    
    </-------------------------------------------------------------------------\>
                          2. What This Mass of Text Is For                  [DC2]
    </-------------------------------------------------------------------------\>
    
    This FAQ (my first! Whee!) will tell you everything you wanted to know about 
    each of the 20 weapons in Ratchet & Clank: Up Your Arsenal. When you are the 
    most heavily armed furry creature in the galaxy, knowing stuff about your 
    weapons can really help out. Or, if you happen to be curious as to what new 
    abilities and such your weapons gain when they upgrade, this FAQ will tell you 
    that to. So, uh, moving on...
    
    </-------------------------------------------------------------------------\>
                              3. How to Use This Guide                      [DC3]
    </-------------------------------------------------------------------------\>
    
    This small section will give you a quick rundown of the things that will be 
    shown for each weapon, and what each piece of data means.
    
    [Weapon Name] (pretty self-explanatory)
    ---------------
    -Description: My description of what this implement of destruction does.
    -Where Gotten/First Available: After you see it in the vendor on the planet 
    mentioned here, it will be for sale on any vendor. So, just know where to 
    look first.
    -Cost: How much the weapons will cost.
    -Ammo per crate: How much ammo for this weapon will come out of an ammo crate.
    -Ammo cost: How much 1 ammo for this weapon costs at vendors.
    
    V1 (which version of the weapon the data below is for. If the name of the 
    weapon changes, it will shown next to the version number.)
    --
    Power: The higher this number is, the more posterior this version of this 
    weapon can kick.
    Ammo: The max ammo this version of the weapon can hold.
    Add-ons: If the weapon gains any new mods or other enhancements, they will be 
    listed here.
    
    Also, please note: VERSIONS 6-8 ARE CHALLENGE MODE ONLY. You must purchase 
    the Mega weapons (V6).
    
    Allrighty! Now for the meat of the FAQ- the actual weapons!
    
    </-------------------------------------------------------------------------\>
                                   4. The Weapons
    </-------------------------------------------------------------------------\>
     4a. Normal Mode Weapons                                                [DC4]
    </----------------------\>
    
    Shock Blaster
    =============
    - Description: Your first weapon, it is basically a shotgun. Does more damage 
    if you are closer to the target. If you are farther away, it can still do 
    damage, but again, the closer you are the better. It serves well enough early
    on, but it quickly becomes outclassed by later weapons.
    - Where Obtained: Kyzil Plateau, Veldin. From the Galactic Rangers.
    - Cost: N/A
    - Ammo per crate: 4
    - Ammo cost: 5 bolts
    
    V1
    --
    Power: 40
    Ammo: 30
    
    V2
    --
    Power: 50
    Ammo: 35
    Add-ons: Hold fire button to charge a super attack
    
    V3
    --
    Power: 60
    Ammo: 40
    Add-ons: Lock-on Mod
    
    V4
    --
    Power: 80
    Ammo: 40
    Add-ons: Shock Mod
    
    V5- Shock Cannon
    ----------------
    Power: 100
    Ammo: 50
    Add-ons: Hold fire button to charge a beam of death! (consumes 10 ammo)
    ---------------------------------------------------------------------------\>
    
    Nitro Launcher
    ==============
    - Description: Launches a bomb packed with explosive charges, which explodes 
    to do area damage. Works best against groups of enemies. Be wary of the fact 
    that bombs seem to like having long hang times before touching down and
    exploding. 
    - Where Gotten: Kyzil Plateau, Veldin. From the Galactic Rangers.
    - Cost: N/A
    - Ammo per crate: 1
    - Ammo cost: 50 bolts
    
    V1
    --
    Power: 200
    Ammo: 8
    
    V2
    --
    Power: 240
    Ammo: 8
    Add-ons: Acid Mod
    
    V3
    --
    Power: 300
    Ammo: 10
    Add-ons: Lock-on Mod
    
    V4
    --
    Power: 400
    Ammo: 10
    Add-ons: Larger blast radius
    
    V5- Nitro Eruptor
    -----------------
    Power: 800
    Ammo: 12
    Add-ons: Releases energy missiles upon detonation, Wider blast radius
    ---------------------------------------------------------------------------\>
    
    N60 Storm
    =========
    - Description: A great all-purpose weapon. Fairly strong, rapid fire rate. 
    Gets a bit outclassed late in the game, but manages to remain a good weapon 
    to fall back on. Best way to use it is to just get the green reticule on the 
    enemy, then you simply hold circle, dodge enemy shots, and wait for them to 
    die. Gets even easier after you get the Lock-on Mod.
    - Where First Available: Nabla Forest, Florana.
    - Cost: 15,000 bolts
    - Ammo per crate: 15
    - Ammo cost: 2 bolts
    
    V1
    --
    Power: 150
    Ammo: 150
    
    V2
    --
    Power: 175
    Ammo: 175
    Add-ons: Increased range, shots ricochet (that means they bounce off walls)
    
    V3
    --
    Power: 200
    Ammo: 200
    Add-ons: Lock-on Mod
    
    V4
    --
    Power: 250
    Ammo: 225
    Add-ons: Shock Mod
    
    V5- N90 Hurricane
    -----------------
    Power: 350
    Ammo: 300
    Add-ons: Improved rate of fire
    ---------------------------------------------------------------------------\>
    
    Plasma Whip
    ===========
    - Description: A melee weapon, it operates just like your trusty Omniwrench.
    Just walk up to the enemy, and start mashing circle to swing the whip a lot.
    I recommend doing rapid swings, because each hit will stun the enemy 
    (except for really large enemies- they will not be fazed much), hopefully 
    preventing them from hitting you. What bothers me with this weapon is, why 
    does a melee weapon have ammunition? Plus, it is pretty weak.
    - Where First Available: Nabla Forest, Florana.
    - Cost: 7,500 bolts
    - Ammo per crate: 3
    - Ammo cost: 3 bolts
    
    V1
    --
    Power: 40
    Ammo: 25
    
    V2
    --
    Power: 50
    Ammo: 30
    Add-ons: None
    
    V3
    --
    Power: 70
    Ammo: 35
    Add-ons: None
    
    V4
    --
    Power: 100
    Ammo: 40
    Add-ons: Use jump attack to create shockwaves
    
    V5- Quantum Whip
    ----------------
    Power: 140
    Ammo: 50
    Add-ons: Use combos to emit sonic waves
    ---------------------------------------------------------------------------\>
    
    Infector
    ========
    - Description: This weapon gives enemies a virus that causes them to attack 
    other baddies. The infection does not last all that long, though. You can 
    extend the infection time with more shots (although in my experience more 
    shots tend to just kill the enemy). This can be a good tactical tool- you 
    could potentially wipe out a roomful of enemies with just a few Infector shots
    instead of using a ton of ammo from other weapons.
    - Where First Available: Starship Phoenix, Outer Space
    - Cost: 18,000 bolts
    - Ammo per crate: 2
    - Ammo cost: 20 bolts
    
    V1
    --
    Power: 180
    Ammo: 15
    
    V2
    --
    Power: 240
    Ammo: 15
    Add-ons: Will also infect weakened enemies next to the target
    
    V3
    --
    Power: 320
    Ammo: 18
    Add-ons: Splash damage
    
    V4
    --
    Power: 400
    Ammo: 18
    Add-ons: Infects enemies faster
    
    V5- Infecto-Bomb
    ----------------
    Power: 600
    Ammo: 20
    Add-ons: All enemies within blast radius are infected
    ---------------------------------------------------------------------------\>
    
    Suck Cannon
    ===========
    - Description: Returning from the original Ratchet & Clank, the Suck Cannon 
    can be used to suck up small enemies, then fire them back out as ammo. Crates
    can serve as ammo, as well. Hold circle to suck things up.
    Warning- if you start sucking, get something that serves as ammo, and stop 
    sucking, you will not be able to suck anything back up unless you swing your 
    wrench (thereby unequiping the Suck Cannon), then hold circle again to resume.
    - Where First Available: Starship Phoenix, Outer Space
    - Cost: 8,000 bolts (7,200 bolts with the Gadgetron Discount)
    - Ammo per crate: N/A
    - Ammo cost: N/A
    
    V1
    --
    Power: 200
    Ammo: N/A
    
    V2
    --
    Power: 260
    Ammo: N/A
    Add-ons: Double the range, shots ricochet
    
    V3
    --
    Power: 320
    Ammo: N/A
    Add-ons: Increased capacity, anything shot out is set on fire
    
    V4
    --
    Power: 440
    Ammo: N/A
    Add-ons: None
    
    V5- Vortex Cannon
    -----------------
    Power: 600
    Ammo: N/A
    Add-ons: Shoots flaming comets
    ---------------------------------------------------------------------------\>
    
    Spitting Hydra
    ==============
    - Description: The Spitting Hydra has the ability to lock on to multiple
    enemies, 3 when you first get it. I guess the idea was for you to conserve 
    ammo by being able to hit lots of enemies, but the Spitting Hydra has really
    low ammunition- not good when coupled with the fact that it is weak, forcing
    you to use multiple shots to kill some baddies.
    - Where First Available: Capital City, Marcadia
    - Cost: 40,000 bolts
    - Ammo per crate: 2
    - Ammo cost: 5 bolts
    
    V1
    --
    Power: 200
    Ammo: 15
    
    V2
    --
    Power: 240
    Ammo: 15
    Add-ons: Can target 4 enemies
    
    V3
    --
    Power: 280
    Ammo: 15
    Add-ons: Can target 5 enemies
    
    V4
    --
    Power: 320
    Ammo: 15
    Add-ons: Can target 6 enemies
    
    V5- Tempest
    -----------
    Power: 400
    Ammo: 15
    Add-ons: Can target 7 enemies
    ---------------------------------------------------------------------------\>
    
    Agents of Doom
    ==============
    - Description: Also returning from R&C 1, the Agents of Doom glove thingie 
    launches an egg (do not worry, it hatches instantly) that releases 4 Agents, 
    who will do kamikaze attacks on nearby enemies. After they get their laser 
    cannons, they will shoot enemies until they have no ammo left, then do their 
    usual kamikaze attack. 8 Agents can be deployed at once (that is 2 ammo).
    - Where First Available: Annihilation Nation, Station Q9
    - Cost: 60,000 bolts (54,000 bolts with Gadgetron Discount)
    - Ammo per crate: 0 (crates do not seem to give Agents of Doom ammo)
    - Ammo cost: 75 bolts
    
    V1
    --
    Power: 240
    Ammo: 6
    
    V2
    --
    Power: 400
    Ammo: 6
    Add-ons: Agents have laser cannons
    
    V3
    --
    Power: 660
    Ammo: 8
    Add-ons: Cannons gain rapid-fire ability
    
    V4
    --
    Power: 2,000
    Ammo: 8
    Add-ons: Agents have jet-packs
    
    V5- Agents of Dread
    -------------------
    Power: 6,000
    Ammo: 8
    Add-ons: Agents fire heat-seeking missiles, nuclear explosions upon death
    ---------------------------------------------------------------------------\>
    
    Flux Rifle
    ==========
    - Description: The all-important sniper rifle. Pull it out, hold L1 to use the
    scope. Hold R1 to zoom in, and R2 to zoom out. Then, line up the reticule with
    the target, and watch the unsuspecting enemy die. This is a pretty powerful 
    weapon- it actually serves well if you take it out, do not zoom in, and just 
    shoot people with it like you would any other weapon. 
    - Where First Available: Deep Sea Hideout, Aquatos
    - Cost: 75,000 bolts
    - Ammo per crate: 0
    - Ammo cost: 50 bolts
    
    V1
    --
    Power: 300
    Ammo: 10
    
    V2
    --
    Power: 400
    Ammo: 12
    Add-ons: Shots pierce enemies
    
    V3
    --
    Power: 500
    Ammo: 12
    Add-ons: Shots pierce multiple enemies
    
    V4
    --
    Power: 1,600
    Ammo: 12
    Add-ons: Explosive rounds (enemies near the target will suffer damage, too)
    
    V5- Splitter Rifle
    ------------------
    Power: 2,800
    Ammo: 15
    Add-ons: None
    ---------------------------------------------------------------------------\>
    
    Annihilator
    ===========
    - Description: This useful weapon unleashes a missile at the target. Pretty 
    basic stuff. As it upgrades, it will release bomblets (like the Bouncer) upon
    impact, then it will eventually replace the bomblets with mini-missiles.
    - Where First Available: Korgon Base, Tyhrranosis
    - Cost: 150,000 bolts
    - Ammo per crate: 2
    - Ammo cost: 20 bolts
    
    V1
    --
    Power: 500
    Ammo: 20
    
    V2
    --
    Power: 600
    Ammo: 20
    Add-ons: Scatters explosive mines upon impact (like the Bouncer)
    
    V3
    --
    Power: 800
    Ammo: 22
    Add-ons: Mines gain homing capabilities
    
    V4
    --
    Power: 1,100
    Ammo: 22
    Add-ons: Lock-on Mod, better missile and mine homing capabilities
    
    V5- Decimator
    -------------
    Power: 1,400
    Ammo: 25
    Add-ons: Each shot releases a dozen (12) mini-missiles upon impact
    ---------------------------------------------------------------------------\>
    
    Holoshield Glove
    ================
    - Description: Throws out Holoshields, little oval-shaped shields that will 
    block foes and take damage for you. They can only take so much punishment 
    before they disintegrate. Up to 4 Holoshields can be deployed at once.
    Frankly, these are not that useful. They really do not last a good long time,
    And the HP Drain and shock abilities rarely work. Turn to the Shield Charger
    if you want protection.
    - Where First Available: Tyhrranosis (the dropship vendor)
    - Cost: 30,000 bolts
    - Ammo per crate: 1
    - Ammo cost: 20 bolts
    
    V1
    --
    Power: 200
    Ammo: 8
    
    V2
    --
    Power: 300
    Ammo: 8
    Add-ons: Drains HP from nearby enemies. Only heals if Ratchet is already hurt.
    
    V3
    --
    Power: 400
    Ammo: 10
    Add-ons: Absorbs projectiles, then shocks nearby enemies
    
    V4
    --
    Power: 500
    Ammo: 10
    Add-ons: Increased size, HP Drain enhanced
    
    V5- Ultrashield Launcher
    ------------------------
    Power: 600
    Ammo: 12
    Add-ons: For each hit it takes, it gives 3 shocks to nearby enemies.
    ---------------------------------------------------------------------------\>
    
    Disc Blade Gun
    ==============
    - Description: Replaces the Chopper from Going Commando. Fires little 
    shurikens at the target. Kinda weak at first, but as it levels, it will split
    into multiple discs when it ricochets, doing lots of damage. This weapon 
    works extremely well in enclosed spaces- the discs will have more chances to 
    quickly ricochet that way, producing more discs, and thus more pain.
    - Where First Available: Obani Gemini, The Zygan System
    - Cost: 175,000 bolts
    - Ammo per crate: 2
    - Ammo cost: 10 bolts
    
    V1
    --
    Power: 500
    Ammo: 25
    
    V2
    --
    Power: 600
    Ammo: 25
    Add-ons: Shots will ricochet off walls
    
    V3
    --
    Power: 1,400
    Ammo: 25
    Add-ons: Shots ricochet off enemies
    
    V4
    --
    Power: 2,400
    Ammo: 25
    Add-ons: Increased range, better homing capabilities
    
    V5- Multi-Disc Gun
    ------------------
    Power: 3,600
    Ammo: 25
    Add-ons: Each ricochet creates a new disc (up to 16)
    ---------------------------------------------------------------------------\>
    
    Rift Inducer
    ============
    - Description: This weapon is amazing. It tears open a black hole that sucks 
    up enemies. The hole will only stick around for a limited time. As it 
    upgrades, you can combine multiple black holes to suck up larger baddies. It 
    will eventually be able to shock enemies that are kinda close to it, which 
    strikes me as pointless, because when they are close enough to be shocked, 
    they are close enough to be sucked up. Also, note that even if an enemy is 
    right next to the hole, it may take a moment for the hole to grab the enemy.
    - Where First Available: Lot 42, Holostar Studios
    - Cost: 180,000 bolts
    - Ammo per crate: 1
    - Ammo cost: 100 bolts
    
    V1
    --
    Power: 1,000
    Ammo: 8
    
    V2
    --
    Power: 1,300
    Ammo: 8
    Add-ons: Can combine black holes (get 2 or more near each other)
    
    V3
    --
    Power: 1,500
    Ammo: 10
    Add-ons: Lock-on Mod
    
    V4
    --
    Power: 1,700
    Ammo: 10
    Add-ons: Holes can suck up enemies from further away
    
    V5- Rift Ripper
    ---------------
    Power: 2,000
    Ammo: 12
    Add-ons: Holes will shock nearby enemies
    ---------------------------------------------------------------------------\>
    
    Qwack-O-Ray
    ===========
    - Description: Like the Morph-O-Ray and Sheepinator, this baby turns foes into
    ducks (actually, the aforementioned weapons turn enemies into chickens and 
    sheep, respectively) if you shine the beam on them long enough. Luckily, long 
    enough is usually about one second (unless you are using it on a jumbo enemy).
    - Where First Available: Outpost X12, Aridia
    - Cost: 200,000 bolts
    - Ammo per crate: N/A
    - Ammo Cost: N/A
    
    V1
    --
    Power: 1,000
    Ammo: N/A
    
    V2
    --
    Power: 1,500
    Ammo: N/A
    Add-ons: Ducks lay explosive eggs
    
    V3
    --
    Power: 2,000
    Ammo: N/A
    Add-ons: Eggs will seek out enemies
    
    V4
    --
    Power: 2,500
    Ammo: N/A
    Add-ons: Ducks will attack enemies and act as decoys to draw enemy fire
    
    V5- Qwack-O-Blitzer
    -------------------
    Power: 3,000
    Ammo: N/A
    Add-ons: Creates flaming ducks that will follow you and fly into enemies
    ---------------------------------------------------------------------------\>
    
    Miniturret Glove
    ================
    - Description: Returning from Going Commando, this glove sends out little 
    turrets that will fire upon your enemies. A great weapon to have- its 
    Omega (V8) version is the strongest weapon in the game!
    - Where First Available: Slim Cognito (on Aquatos)
    - Cost: 25,000 bolts (FREE if you have this weapon on a Going Commando save)
    - Ammo per crate: 1
    - Ammo cost: 30 bolts
    
    V1
    --
    Power: 600
    Ammo: 10
    
    V2
    --
    Power: 800
    Ammo: 10
    Add-ons: None
    
    V3
    --
    Power: 1,000
    Ammo: 12
    Add-ons: The turrets now shoot ice blasts
    
    V4
    --
    Power: 1,200
    Ammo: 12
    Add-ons: Turrets will seek targets faster
    
    V5- Megaturret Glove
    --------------------
    Power: 2,080
    Ammo: 12
    Add-ons: Turrets fire mini-missiles, can teleport if needed
    ---------------------------------------------------------------------------\>
    
    Lava Gun
    ========
    -Description: This incredible weapon is back from Going Commando, and this 
    time, it is not shafted by an upgrade that wrecks everything good about it.
    Hold the fire button to spew a constant stream of lava. Turn the analog stick
    in a circle at the same time, and any baddies nearby will be toasted.
    -Where First Available: Slim Cognito (on Aquatos)
    -Cost: 40,000 bolts (FREE if you have it on a Going Commando save)
    -Ammo per crate: 15
    -Ammo cost: 3 bolts
    
    V1
    --
    Power: 160
    Ammo: 150
    
    V2
    --
    Power: 240
    Ammo: 150
    Add-ons: Acid Mod
    
    V3
    --
    Power: 360
    Ammo: 175
    Add-ons: Lock-on Mod
    
    V4
    --
    Power: 500
    Ammo: 175
    Add-ons: None
    
    V5- Liquid Nitrogen Gun
    -----------------------
    Power: 700
    Ammo: 200
    Add-ons: Stream freezes enemies- they shatter into pieces a second later
    ---------------------------------------------------------------------------\>
    
    Shield Charger
    ==============
    - Description: Also back from Going Commando, this baby generates a shield all
    around Ratchet. It protects you far better than those lame Holoshields, and
    if you run into enemies while the shield is up, you will inflict damage on 
    them. This is not really a problem, but the constant loud hum the shield makes
    annoys me. I had to get that off my chest.
    - Where First Available: Slim Cognito (on Aquatos), after landing on Command   
     Center, Mylon
    - Cost: 250,000 bolts (FREE if you have this weapon on a Going Commando save)
    - Ammo per crate: 0
    - Ammo cost: 500 bolts
    
    V1
    --
    Power: 60
    Ammo: 3
    
    V2
    --
    Power: 100
    Ammo: 3
    Add-ons: None
    
    V3
    --
    Power: 140
    Ammo: 3
    Add-ons: None
    
    V4
    --
    Power: 180
    Ammo: 4
    Add-ons: None
    
    V5- Tesla Barrier
    -----------------
    Power: 240
    Ammo: 4
    Add-ons: Zaps nearby enemies
    ---------------------------------------------------------------------------\>
    
    Bouncer
    =======
    - Description: Yet another weapon back from Going Commando, this sweet weapon 
    launches a big ball that explodes and releases a lot of tiny bomblets that 
    bounce around (hence the name!) and explode with tremendous force. This 
    weapon will clear out packs of enemies in a heartbeat.
    - Where First Available: Slim Cognito (on Aquatos), after landing on Qwarks 
     Hideout, Thran Asteroid Belt
    - Cost: 150,000 bolts (FREE if you have this weapon on a Going Commando save)
    - Ammo per crate: 1
    - Ammo cost: 50 bolts
    
    V1
    --
    Power: 1,200
    Ammo: 10
    
    V2
    --
    Power: 1,400
    Ammo: 10
    Add-ons: Acid Mod
    
    V3
    --
    Power: 1,400
    Ammo: 12
    Add-ons: Lock-on Mod
    
    V4
    --
    Power: 1,800
    Ammo: 12
    Add-ons: None
    
    V5- Heavy Bouncer
    -----------------
    Power: 2,000
    Ammo: 12
    Add-ons: Releases more bomblets that each explode way harder
    ---------------------------------------------------------------------------\>
    
    Plasma Coil
    ===========
    - Description: The last weapon returning from Going Commando, this weapon 
    fires a ball of plasma. When it hits an enemy, electricity will arch out and 
    hit other enemies. This is a very powerful weapon, so it is a very, very good
    idea to have it in your arsenal.
    - Where First Available: Slim Cognito (on Aquatos), after landing on Nefarious
     BFG, Koros
    - Cost: 250,000 bolts (FREE if you have this weapon on a Going Commando save)
    - Ammo per crate: 1
    - Ammo cost: 50 bolts
    
    V1
    --
    Power: 2,400
    Ammo: 15
    
    V2
    --
    Power: 3,000
    Ammo: 15
    Add-ons: Acid Mod
    
    V3
    --
    Power: 3,600
    Ammo: 18
    Add-ons: Lock-on Mod
    
    V4
    --
    Power: 4,200
    Ammo: 18
    Add-ons: None
    
    V5- Plasma Storm
    ----------------
    Power: 6,000
    Ammo: 20
    Add-ons: Ball will zap foes while traveling towards target
    ---------------------------------------------------------------------------\>
    
    </-------------------------\> 
     4b. Challenge Mode Weapons                                            [DC4B]
    </-------------------------\>
    
    Okay, to get any of these versions of your weapons, you must complete the game
    once and continue on that same file and play in Challenge Mode. Then, buy the 
    Mega version of the weapon you want, and go from there. All Mega weapons 
    become available at any vendor in the galaxy after you get its Normal Mode
    form to V5. Also, while the Gadgetron Discount will also work for Mega 
    weapons, you cannot get the Mega versions of the Going Commando weapons free.
    ----------------------------------------------------------------------------\>
    
    RY3NO
    =====
    -Description: The third product in the RYNO (Rip Ya a New One) line, which
    has become a staple of the series, this puppy launches a salvo of 8 mini- 
    missiles that will each track a separate enemy. Be cautious of the fact that
    it will target both enemies and crates. Also, if it targets and enemy, but
    you swing the camera and that enemy is no longer on-screen, you may not hit 
    that enemy. This is also the biggest gripe with the RYNOCIRATOR. If the enemy
    is not on-screen when the blast occurs, it will not even take any damage. This
    becomes annoying if and enemy slips behind you and gets off-screen.
    -Where First Available: Nabla Forest, Florana
    -Cost: 3,000,000 bolts (2,700,000 bolts with Gadgetron Discount)
    -Ammo per crate: 0
    -Ammo cost: 1,000 bolts
    
    V1
    --
    Power: 6,000
    Ammo: 25
    
    V2
    --
    Power: 7,000
    Ammo: 30
    Add-ons: 12 shots per round, disintegrates enemies
    
    V3
    --
    Power: 8,000
    Ammo: 35
    Add-ons: 14 shots per round
    
    V4
    --
    Power: 9,000
    Ammo: 40
    Add-ons: 16 shots per round
    
    V5- RYNOCIRATOR
    ---------------
    Power: 10,000
    Ammo: 50
    Add-ons: Obliterates all on-screen enemies
    ---------------------------------------------------------------------------\>
    
    Shock Cannon
    ============
    
    V6- Mega Shock Cannon
    ---------------------
    Cost: 420,000 bolts
    Power: 1,100
    Ammo: 50
    
    V7- Giga Shock Cannon
    ---------------------
    Power: 1,400
    Ammo: 55
    
    V8- Omega Shock Cannon
    ----------------------
    Power: 2,100
    Ammo: 60
    ---------------------------------------------------------------------------\>
    
    Nitro Eruptor
    =============
    
    V6- Mega Nitro Eruptor
    ----------------------
    Cost: 380,000 bolts
    Power: 4,200
    Ammo: 12
    
    V7- Giga Nitro Eruptor
    ----------------------
    Power: 5,000
    Ammo: 14
    
    V8- Omega Nitro Eruptor
    -----------------------
    Power: 6,000
    Ammo: 16
    ---------------------------------------------------------------------------\>
    
    N90 Hurricane
    =============
    
    V6- Mega N90 Hurricane
    ----------------------
    Cost: 460,000 bolts
    Power: 3,500
    Ammo: 300
    
    V7- Giga N90 Hurricane
    ----------------------
    Power: 5,000
    Ammo: 350
    
    V8- Omega N90 Hurricane
    -----------------------
    Power: 6,000
    Ammo: 400
    ---------------------------------------------------------------------------\>
    
    Quantum Whip
    ============
    V6- Mega Quantum Whip
    ---------------------
    Cost: 180,000 bolts
    Power: 1,400
    Ammo: 50
    
    V7- Giga Quantum Whip
    ---------------------
    Power: 1,800
    Ammo: 55
    
    V8- Omega Quantum Whip
    ----------------------
    Power: 2,400
    Ammo: 60
    ---------------------------------------------------------------------------\>
    
    Infecto-Bomb
    ============
    
    V6- Mega Infecto-Bomb
    ---------------------
    Cost: 220,000 bolts
    Power: 4,000
    Ammo: 20
    
    V7- Giga Infecto-Bomb
    ---------------------
    Power: 5,000
    Ammo: 25
    
    V8- Omega Infecto-Bomb
    ----------------------
    Power: 6,000
    Ammo: 30
    ---------------------------------------------------------------------------\>
    
    Vortex Cannon
    =============
    
    V6- Mega Vortex Cannon
    ----------------------
    Cost: 100,000 bolts (90,000 bolts with Gadgetron Discount)
    Power: 4,200
    Ammo: N/A
    
    V7- Giga Vortex Cannon
    ----------------------
    Power: 5,000
    Ammo: N/A
    
    V8- Omega Vortex Cannon
    -----------------------
    Power: 6,000
    Ammo: N/A
    ---------------------------------------------------------------------------\>
    
    Tempest
    =======
    
    V6- Mega Tempest
    ----------------
    Cost: 540,000 bolts
    Power: 3,200
    Ammo: 15
    
    V7- Giga Tempest
    ----------------
    Power: 5,400
    Ammo: 18
    
    V8- Omega Tempest
    -----------------
    Power: 6,000
    Ammo: 20
    ---------------------------------------------------------------------------\>
    
    Agents of Dread
    ===============
    
    V6- Mega Agents of Dread
    ------------------------
    Cost: 660,000 bolts (594,000 bolts with Gadgetron Discount)
    Power: 8,000
    Ammo: 8
    
    V7- Giga Agents of Dread
    ------------------------
    Power: 10,000
    Ammo: 10
    
    V8- Omega Agents of Dread
    -------------------------
    Power: 12,000
    Ammo: 12
    ---------------------------------------------------------------------------\>
    
    Splitter Rifle
    ==============
    
    V6- Mega Splitter Rifle
    -----------------------
    Cost: 340,000 bolts
    Power: 5,200
    Ammo: 15
    
    V7- Giga Splitter Rifle
    -----------------------
    Power: 7,000
    Ammo: 18
    
    V8- Omega Splitter Rifle
    ------------------------
    Power: 8,400
    Ammo: 20
    ---------------------------------------------------------------------------\>
    
    Decimator
    =========
    
    V6- Mega Decimator
    ------------------
    Cost: 580,000 bolts
    Power: 3,000
    Ammo: 25
    
    V7- Giga Decimator
    ------------------
    Power: 4,000
    Ammo: 28
    
    V8- Omega Decimator
    -------------------
    Power: 5,000
    Ammo: 30
    ---------------------------------------------------------------------------\>
    
    Ultrashield Launcher
    ====================
    
    V6- Mega Ultrashield Launcher
    -----------------------------
    Cost: 140,000 bolts
    Power: 1,000
    Ammo: 12
    
    V7- Giga Ultrashield Launcher
    -----------------------------
    Power: 1,500
    Ammo: 12
    
    V8- Omega Ultrashield Launcher
    ------------------------------
    Power: 2,000
    Ammo: 14
    ---------------------------------------------------------------------------\>
    
    Multi-Disc Gun
    ==============
    
    V6- Mega Multi-Disc Gun
    -----------------------
    Cost: 500,000 bolts
    Power: 4,400
    Ammo: 25
    
    V7- Giga Multi-Disc Gun
    -----------------------
    Power: 5,600
    Ammo: 28
    
    V8- Omega Multi-Disc Gun
    ------------------------
    Power: 8,400
    Ammo: 30
    ---------------------------------------------------------------------------\>
    
    Rift Ripper
    ===========
    
    V6- Mega Rift Ripper
    --------------------
    Cost: 780,000 bolts
    Power: 4,000
    Ammo: 12
    
    V7- Giga Rift Ripper
    --------------------
    Power: 5,000
    Ammo: 14
    
    V8- Omega Rift Ripper
    ---------------------
    Power: 6,000
    Ammo: 16
    ---------------------------------------------------------------------------\>
    
    Qwack-O-Blitzer
    ===============
    
    V6- Mega Qwack-O-Blitzer
    ------------------------
    Cost: 300,000
    Power: 4,000
    Ammo: N/A
    
    V7- Giga Qwack-O-Blitzer
    ------------------------
    Power: 5,000
    Ammo: N/A
    
    V8- Omega Qwack-O-Blitzer
    -------------------------
    Power: 6,000
    Ammo: N/A
    ---------------------------------------------------------------------------\>
    
    Megaturret Glove
    ================
    
    V6- Mega Megaturret Glove
    -------------------------
    Cost: 620,000 bolts
    Power: 10,400
    Ammo: 12
    
    V7- Giga Megaturret Glove
    -------------------------
    Power: 13,000
    Ammo: 14
    
    V8- Omega Megaturret Glove
    --------------------------
    Power: 15,600
    Ammo: 16
    ---------------------------------------------------------------------------\>
    
    Liquid Nitrogen Gun
    ===================
    
    V6- Mega Liquid Nitrogen Gun
    ----------------------------
    Cost: 260,000 bolts
    Power: 2,600
    Ammo: 200
    
    V7- Giga Liquid Nitrogen Gun
    ----------------------------
    Power: 3,000
    Ammo: 250
    
    V8- Omega Liquid Nitrogen Gun
    -----------------------------
    Power: 3,600
    Ammo: 300
    ---------------------------------------------------------------------------\>
    
    Tesla Barrier
    =============
    
    V6- Mega Tesla Barrier
    ----------------------
    Cost: 700,000 bolts
    Power: 300
    Ammo: 4
    
    V7- Giga Tesla Barrier
    ----------------------
    Power: 400
    Ammo: 5
    
    V8- Omega Tesla Barrier
    -----------------------
    Power: 500
    Ammo: 5
    ---------------------------------------------------------------------------\>
    
    Heavy Bouncer
    =============
    
    V6- Mega Heavy Bouncer
    ----------------------
    Cost: 740,000 bolts
    Power: 3,000
    Ammo: 12
    
    V7- Giga Heavy Bouncer
    ----------------------
    Power: 3,600
    Ammo: 14
    
    V8- Omega Heavy Bouncer
    -----------------------
    Power: 4,400
    Ammo: 16
    ---------------------------------------------------------------------------\>
    
    Plasma Storm
    ============
    
    V6- Mega Plasma Storm
    ---------------------
    Cost: 820,000 bolts
    Power: 6,800
    Ammo: 20
    
    V7- Giga Plasma Storm
    ---------------------
    Power: 7,600
    Ammo: 22
    
    V8- Omega Plasma Storm
    ----------------------
    Power: 8,400
    Ammo: 25
    
    </-------------------------------------------------------------------------\>
                         5. Getting Your Priorities Straight                [DC5]
    </-------------------------------------------------------------------------\>
    
    Each and every weapon in R&C 3 is great. But... some are still a tad more 
    useful than others. So, if you have to make a choice between some weapons 
    that are available, but you cannot decide which to get first, this list 
    should help you out. The top weapon is the most useful/powerful, then going 
    down, the weapons get less and less useful. So, here you are:
    
    1. Plasma Coil
    2. Rift Inducer
    3. Lava Gun
    4. Annihilator
    5. Bouncer
    6. Shield Charger
    7. Miniturret Glove
    8. Qwack-O-Ray
    9. Flux Rifle
    10. Infector
    11. Disc Blade Gun
    12. N60 Storm
    13. Spitting Hydra
    14. Suck Cannon
    15. Agents of Doom
    16. Plasma Whip
    17. Holoshield Glove
    
    NOTE: The Shock Blaster and Nitro Launcher are not on this list because you 
    get them at the beginning- no option of what order to buy them. The RY3NO is 
    not included either because in Challenge Mode it is obviously your top 
    priority weapon.
    
    </-------------------------------------------------------------------------\>
                               6. Weapon Leveling Tips                      [DC6]
    </-------------------------------------------------------------------------\>
    
    If you are having difficulty upgrading a weapon, look no further. This 
    section is dedicated to tips that offer great ways to level up your weapons. 
    (Contributors will be listed in the Credits section. So be sure to look there 
    and see all the people who gave these tips!)
    
    - Shield Charger: Go to Annihilation Nation. Enter any Gauntlet course. Turn 
    on your Shield Charger, then stand on the fire platforms. You should gain 
    experience quickly. When you run out of ammo, just kill yourself, then rinse 
    and repeat.
    
    - Any weapon: If upgrading a weapon is too hard for you, wait until you get 
    to Challenge Mode to upgrade it. The early enemies you should still be able 
    to kill, and the weapons will gain insane amounts of experience, resulting in 
    unbelievably fast levels.
    
    - Suck Cannon: Go to planet Tyhrranosis, hop in the dropship, and choose The 
    Final Battle. There should be plenty of small Tyhrranoids in this mission.
    
    - Infector: Try going to Metropolis, and go to the area where the 
    Biobliterator turned all the Tyhrranoids into robots. Use the Infector on the 
    tank in that area, it should level fast.
    
    - Any weapon: Just go to Nefarious BFG, Koros. Then, pull out the weapon you 
    wish to upgrade and obliterate everything. This is an excellent method for 
    leveling weapons- in fact, without this, it would have taken me another week
    to write this FAQ!
    
    - Rift Inducer: Head to the Sewers on Aquatos. Use the Rift Inducer there- all
    the small Amoeboids there should give this weapon plenty of fast 
    experience.
    
    - Holoshield Glove: Go to Planet Daxx. Head along the Charge Boots path (in 
    other words, do not take those Hypershot targets at the start), kill all the 
    red bugs on the first plateau thingy, then when the giant robot flies down, 
    throw out your shields. He will keep pumping lead into them, leveling them 
    extremely quickly. 
    
    - Shield Charger: You need the Gravity Boots for this one (do all the 
    Blackwater City, Riglar battle missions). Fly to Holostar Studios. Now, look 
    around the landing area for a surface the Gravity Boots can attach to. Go on 
    up, and then from there the path is fairly logical. When you reach a tall 
    column covered with Gravity Boot surfaces, activate your Shield Charger/Tesla
    Barrier and start running up. Tyhrranoids will free fall down at you. Just let
    Them hit your shield for easy EXP.
    
    - Flux Rifle: Go to planet Mylon. Take out your Flux Rifle, and snipe the 
    first two enemies. Now kill yourself, then rinse and repeat. This strategy 
    works for almost any weapon.
    
    - Suck Cannon: This one is a little tricky. Go to Mylon, go through the level, 
    and kill the Biobliterator. Now, CHOOSE TO WARP BACK IN TIME. You will go back
    to before you defeated the Biobliterator. Now, go to Mylon again. This time 
    through the level, there will lots of small drones for you to suck up and 
    blast people with.
    
    - Holoshield Glove/Shield Charger: Go to Tyhrranosis, Rilgar 
    (Blackwater City), or Aridia (Aridia is preferred) and enter the last Ranger 
    mission, where you attack the Tyhrranoid base. Walk up to the base, and when 
    the Gatling guns open fire on you, throw up your Holoshield or Shield Charger 
    and just let the turrets pump lead into them.
    
    - Infector: Go to any planet (preferably Koros or Mylon) and infect everyone.
    The nifty thing about this weapon is you get EXP for infecting as well as 
    killing.
    
    - Any Weapon: Level your Flux Rifle to V5 or V8 (depending on if you are in 
    Challenge Mode or not) to make this easier to do. Once your Flux/Splitter 
    Rifle is ready, go to Annihilation Nation and enter The Terrible Two. Use your
    trusty rifle to take large chunks out of their health meters. Once they are 
    almost dead to death, switch to the weapon you want to level up, and use it to
    finish Gary and Helen for good EXP.
    
    - Any Weapon: Almost the same as the above tip, but instead you can try the 
    Scorpio match.
    
    <<Also, I am always accepting more tips! If you have one you would like to 
    share, send me an e-mail. Make the subject something so I know it is about the
    FAQ, and be sure to include the name you want put in the Credits section.
    Also, for the love of all that is holy, do not send me an e-mail with a tip 
    already given here, or one that is just barely altered. If it is not original,
    I will not accept it.>>
    
    </-------------------------------------------------------------------------\>
                                7. Credits/Thanks                           [DC7]
    </-------------------------------------------------------------------------\>
    
    - Thanks to whoever invented the Internet!
    - Thanks to Insomniac Games for making the wonderful Ratchet & Clank: Up Your 
    Arsenal, and coming up with all of those crazy weapons I love so much.
    
    - Kleptokillo for telling me at which version the N60 Storm gets the Shock Mod
    and for telling me the discounted price of the Suck Cannon
    - soroush123 for telling me the discounted price of the Agents of Doom
    - kittycat123 for telling me the non-discounted prices of the Shield Charger, 
    Bouncer, and Plasma Coil
    - Lackern for reminding me that the RY3NO can be discounted
    - Dandude776 for reminding me that the special on the Shock Cannon consumes 
    extra ammunition
    - ShaGGy for telling me that you can in fact keep sucking with the Suck Cannon
    after getting ammo
    - I would like to thank all of the following people for contributing to the 
    Tips section: BobTheHobo777, luckylink17, soroush123, FishSticks582,
    Pierre Go, Lackern, Phoenix, spinningwheels, and arkan_choz
    - Thanks to everybody at GameFAQs UYA message boards that supported me.
    
    </-------------------------------------------------------------------------\>
                            8. The Boring Legal Jargon                      [DC8]
    </-------------------------------------------------------------------------\>
    This may be not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site other than GameFAQs.com or 
    Neoseeker.com or otherwise distributed publicly without advance written 
    permission. Use of this guide on any other web site or as a part of any public
    display is strictly prohibited, and a violation of copyright.
    
    Copyright 2004 Dean Konenkamp (Dark Cloud 237)
    ---------------------------------------------------------------------------\>