#### # # # # # # # # ### ##### #### #### ### ##### #### # # # # # # # # # # #### # # # # ##### # # # # # # # # # # # # # #### ### #### # # #### ### ### #### ### # # # # # # # # ### ### # # # # # # # # # # # # # # # # #### # # ### # # # # # # # # # # ## # #### ##### #### # # # # 3 : U P Y O U R A R S E N A L FAQ: Ratchet and Clank 3: Up Your Arsenal for Playstation 2 Version: 1.24 By: Quolnok Last Update: 1st of February 2006 Contents: 01 - Introduction and Copyright. 02 - Version History. 03 - Game Basics. 03.1 - Weapons, Gadgets and Items. 03.1.1 - Weapons. 03.1.1.1 - Weapon mods. 03.1.2 - Gadgets. 03.1.3 - Items. 03.1.4 - Multiplayer Weapons and Gadgets. 03.2 - Options (PAL). 03.3 - Default Controls. 03.4 - Game Display. 04 - Single Player. 04.1 - Characters/back-story. 04.2 - Walkthrough. 04.2.01 - Kyzil Plateau, Planet Veldin. 04.2.02 - Nabala Forest, Planet Florana. 04.2.03 - Starship Phoenix, Outer Space. 04.2.04 - Capital City, Planet Marcadia. 04.2.05 - Starship Phoenix, Outer Space - vid-comic 1. 04.2.06 - Annihilation Nation, Station Q9. 04.2.07 - Starship Phoenix, Outer Space - First Q-Force meeting. 04.2.08 - Deep Sea Hideout, Planet Aquatos. 04.2.09 - Starship Phoenix, Outer Space - Tyhrranosis plan. 04.2.10 - Korgon Base, Planet Tyhrranosis. 04.2.11 - Starship Phoenix, Outer Space - Gadget training. 04.2.12 - Research Facility, Planet Daxx. 04.2.13 - Obani Gemini, The Zygan System. 04.2.14 - Blackwater City, Planet Rilgar. 04.2.15 - Annihilation Nation, Station Q9 - Meet Courtney Gears. 04.2.16 - Starship Phoenix, Outer Space - vid-comic 3. 04.2.17 - Lot 42, Holostar Studios. 04.2.18 - Obani Draco, The Zygan System. 04.2.19 - Joreal Nebula, Zeldrin Starport. 04.2.20 - Starship Phoenix, Outer Space - Mission debriefing. 04.2.21 - Metropolis, Planet Kerwan. 04.2.22 - Deep Sea Hideout, Planet Aquatos - Crystals and Bolts. 04.2.23 - Starship Phoenix, Outer Space - Looking for something. 04.2.24 - Crash Site, Planet Zeldrin. 04.2.25 - Outpost X12, Planet Aridia. 04.2.26 - Starship Phoenix, Outer Space - vid-comic 5. 04.2.27 - Qwark's Hideout, Thran Asteroid Belt. 04.2.28 - Starship Phoenix, Outer Space - Under attack. 04.2.29 - Nefarious BFG, Planet Koros. 04.2.30 - Command Centre, Planet Mylon. 04.2.31 - Challenge Mode. 04.3 - Skill Points. 04.4 - Titanium Bolts. 04.5 - Trophies. 04.6 - Specials Menu. 04.6.1 - Cheats. 04.6.2 - Single Player Skins. 04.7 - Starship Phoenix/Insomniac Museum. 05 - Multiplayer (very brief). 05.1 - Multiplayer Skins. 06 - Complete player entered code list. 07 - Contact. 08 - Other Questions. 09 - Credits. Use [Ctrl]+F (most browsers) with section number for quick access. In Firefox [Ctrl]+F with section number and if necessary [Ctrl]+G to view next. 01 - Introduction and Copyright: Ratchet and Clank 3: Up Your Arsenal (from this point on 'UYA') was developed by Insomniac Games and published by Sony Computer Entertainment. It was released as the third in a series (not necessarily a trilogy) in 2004, the third year in a row for a Ratchet and Clank game release (RC1 and RC2 indicate the previous games). This FAQ is for private and personal use and is to be displayed only on GameFAQs and its affiliates. The FAQ author is "Quolnok", other contributors are listed in section 09. The PAL version was used to write this FAQ. 02 - Version History: 0 23rd of November 2004 Basic FAQ layout, and details created. 0.4 12th of December 2004 Early part of walkthrough, character details, basic weapons, and main details. 0.45 13th of December 2004 More of walkthrough, weapons, gadgets added. 0.7 15th of December 2004 Even more of walkthrough, weapons, gadgets added. 0.9 16th of December 2004 Walkthrough, weapons, gadgets complete. 1.0 20th of December 2004 Completed, spellchecked. 1.01 21st of December 2004 Fixed formatting damaged by spellchecker, added flag to multiplayer weapons. 1.02 21st of December 2004 Minor additions. 1.03 30th of December 2004 Noticed Charge Boots were missing from gadget listing, added them and listed place found for all items/gadgets. 1.04 1st of January 2005 Generic minor update. 1.05 10th of January 2005 Questions answered, section 04.2.28 improved. 1.06 15th of January 2005 Generic minor update. 1.07 26th of January 2005 Pointing to Museum Map, various elaborations. 1.08 1st of February 2005 More on unlockable multiplayer skins. 1.08.1 3rd of February 2005 My PS2 and one controller were broken today by a falling cupboard, computer, mouse and desk damaged, no discs were in the drive and the memory card is okay. There can be no updates until the PS2 is replaced/repaired. 1.09 8th of April 2005 PS2 repaired, sort of, well it works mostly anyway. Minor updates. 1.1 31st of May 2005 A few changes throughout the FAQ, weapon mod section added. 1.2 17th of July 2005 Tweaked the walkthrough. 1.21 23rd of July 2005 Trophy data adjusted. 1.22 7th of August 2005 Slight improvement to multiplayer. 1.22.1 25th of September 2005 Very minor changes, including switching sections 1 & 2, didn't upload. 1.23 19th of November 2005 Final(?) upload. 1.24 1st of February 2006 Removed some duplication and made some minor changes. 03 - Game Basics: In general, UYA requires you to get from point A to point B, achieve an objective and then return to A. To do this you will have to make use of the following: Weapons, Gadgets and Items (03.1), Controls (03.3), Game Display (03.4). There are also several kinds of crates that you find in the game that come in handy, these are single player only unless otherwise stated. Bolts are your money. Wooden Crate: Smash to get bolts. Exploding Crate (red): Touch and run or use projectile on to break for bolts. Simply smashing it with the wrench works, but the explosion injures your character. Nanotech (health) Crate (transparent): Smash to restore partial or full health, in Single and multiplayer. Gadgetron (G) Crate: Smash to get ammo. Jackpot Crate (green): Smash to multiply bolt and experience gain by 2 for a short time. If a multiplier is already active, that will be doubled for a short time. Inferno Crate (orange): Smash to activate Inferno Mode, this gives two wrenches, max armour and invincibility for a short time. Hard Crate (dark blue): Use explosive crate or non-wrench weapon to break. Weapons/gadget Crate: Smash to gain pictured weapon/gadget (multiplayer only) 03.1 - Weapons, Gadgets and Items: Most of the weapons and gadgets in UYA will have some familiar characteristics to the players of previous games in the series, some of them are identical. If you're having trouble with the Suck Cannon or just can't find Gravity Boots; these subsections are where to look: Weapons (03.1.1), Gadgets (03.1.2), Items (03.1.3), Multiplayer Weapons and Gadgets (03.1.4). 03.1.1 - Weapons: There are advantages, cost-wise, to having played the previous games in the series, with an RC1 save that has the Hologuise gadget you can unlock the 10% Gadgetron Employee Discount (GED). Or if you have the Bouncer, Miniturret Glove, Shield Charger, Plasma Coil and/or the Lava Gun or their upgrades, from RC2 you can get them for free thanks to your Megacorp Warranty (MW). Any controls indicated in this section refer to third-person gameplay. A listing of which weapon each mod can be found on is in section 03.1.1.1. Omniwrench Despite being replaced in the Bogon galaxy, the Omniwrench still feels like the same weapon you've always had. The Omniwrench is coded to the Square button of your controller, it has three basic attacks: Multi-strike: Simply swing the wrench, press Square. Hyper-strike: More powerful downwards attack, jump (X) then press Square. Comet-strike: Projectile attack, press Square while holding R1. Shock Blaster Level: 1, Ammo: 30, Power: 40, Next: 150, Cost: Free, Available: Veldin Fires a wide spread of hard hitting shots that knocks the enemy back with awesome force. Shock Blaster V2 Level: 2, Ammo: 35, Power: 50, Next: 250 V2 comes with a new charge-up attack feature hold down the fire button (Circle) to generate a powerful charge, then release the button to unleash a mega blast. Shock Blaster V3 Level: 3, Ammo: 40, Power: 60, Next: 300 V3 can lock onto targeted enemies. Lock-on mod enabled Shock Blaster V4 Level: 4, Ammo: 40, Power: 80, Next: 300 V4 electrocutes enemies with each hit, nearby enemies are also struck with crackling arcs of electricity. Lock-on and shock mods enabled. Shock Cannon Level: 5, Ammo: 50, Power: 100, Next: Full The Shock Cannon can be charged up (by holding Circle) to release a spectacular beam of death. Lock-on and shock mods enabled. Mega Shock Cannon Level: 6, Ammo: 50, Power: 1,100, Next: 10,000, Cost: 420,000 (GED 378,000), Available: Challenge Mode Lock-on and shock mods enabled. Giga Shock Cannon Level: 7, Ammo: 55, Power: 1,400, Next: 15,000 Lock-on and shock mods enabled. Omega Shock Cannon Level: 8, Ammo: 60, Power: 2,100, Next: Full Lock-on and shock mods enabled. Nitro Launcher Level: 1, Ammo: 8, Power: 40, Next: 150, Cost: Free, Available: Veldin Lobs highly explosive charges. The Nitro Launcher has a short range but a wide blast radius. The destructive power of the charges make this weapon an excellent choice against vehicles. Nitro Launcher V2 Level: 2, Ammo: 8, Power: 240, Next: 300 V2 combines corrosive acid with each explosive charge increasing damage done to anything it hits. Acid mod enabled. Nitro Launcher V3 Level: 3, Ammo: 10, Power: 300, Next: 600 Lock-on and acid mods enabled. Nitro Launcher V4 Level: 4, Ammo: 10, Power: 400, Next: 1,500 V4 features an increased blast radius and destructive power. Lock-on and acid mods enabled. Nitro Eruptor Level: 5, Ammo: 12, Power: 800, Next: Full Has a wider blast radius and simultaneously launches a spread of energy missiles with each shot. Lock-on and acid mods enabled. Mega Nitro Eruptor Level: 6, Ammo: 12, Power: 4,200, Next: 7,500, Cost: 380,000 (GED 342,000), Available: Challenge Mode Lock-on and acid mods enabled. Giga Nitro Eruptor Level: 7, Ammo: 14, Power: 5,000, Next: 12,500 Lock-on and acid mods enabled. Omega Nitro Eruptor Level: 8, Ammo: 16, Power: 6,000, Next: Full Lock-on and acid mods enabled. Plasma Whip Level: 1, Ammo: 25, Power: 40, Next: 200, Cost: 7,500 (GED 6,750), Available: Florana A devastating melee weapon with a long reach. The whip can be used to strike multiple enemies simultaneously. Has the same attacks as the Omniwrench. Plasma Whip V2 Level: 2, Ammo: 30, Power: 50, Next: 600 V2 generates more plasma energy and causes even more damage to everything it lashes. Plasma Whip V3 Level: 3, Ammo: 35, Power: 70, Next: 1,000 V3 plasma is so hot it turns blue. Anything lashed by the V3 whip takes massive damage. Plasma Whip V4 Level: 4, Ammo: 40, Power: 100, Next: 1,500 When used with a jump attack the V4 whip generates a shock wave that spreads out and slams every thing in its path. Quantum Whip Level: 5, Ammo: 50, Power: 140, Next: Full Emits razor sharp sonic waves that slice through enemies. The waves are emitted in combo attacks. Mega Quantum Whip Level: 6, Ammo: 50, Power: 1,400, Next: 10,000, Cost: 180,000 (GED 162,000), Available: Challenge Mode Giga Quantum Whip Level: 7, Ammo: 55, Power: 1,800, Next: 15,000 Omega Quantum Whip Level: 8, Ammo: 60, Power: 2,400, Next: Full N60 Storm Level: 1, Ammo: 150, Power: 150, Next: 200, Cost: 15,000 (GED 13,500), Available: Florana An excellent all-purpose weapon for a variety of situations. N60 Storm V2 Level: 2, Ammo: 175, Power: 175, Next: 300 V2 can hit targets at increased range, shots that hit walls will ricochet with deadly force. N60 Storm V3 Level: 3, Ammo: 200, Power: 200, Next: 1,000 Lock-on mod enabled N60 Storm V4 Level: 4, Ammo: 225, Power: 250, Next: 1,800 V4 electrocutes enemies with each hit, nearby enemies are also struck with crackling arcs of electricity. Lock-on and shock mods enabled. N90 Hurricane Level: 5, Ammo: 300, Power: 350, Next: Full Fires a stream of powerful shots that reflect off of anything they hit. Lock-on and shock mods enabled. Mega N90 Hurricane Level: 6, Ammo: 300, Power: 3,500, Next: 15,000, Cost: 460,000 (GED 414,000), Available: Challenge Mode Lock-on and shock mods enabled. Giga N90 Hurricane Level: 7, Ammo: 350, Power: 5,000, Next: 22,500 Lock-on and shock mods enabled. Omega N90 Hurricane Level: 8, Ammo: 400, Power: 6,000, Next: Full Lock-on and shock mods enabled. Infector Level: 1, Ammo: 15, Power: 180, Next: 400, Cost: 18,000 (GED 16,200), Available: Starship Phoenix Infect your enemies with a brainwashing serum that causes them to turn against each other. Infector V2 Level: 2, Ammo: 15, Power: 240, Next: 400 V2 infects not only the target enemy, but also nearby enemies that are badly damaged. Infector V3 Level: 3, Ammo: 18, Power: 320, Next: 1,200 V3 can now infect enemies with splash damage. Infector V4 Level: 4, Ammo: 18, Power: 400, Next: 1800 V4 features an increased rate of infection. Infecto-bomb Level: 5, Ammo: 20, Power: 600, Next: Full The infecto-bomb launches a charge that explodes and infects all enemies within the blast radius. Mega Infecto-bomb Level: 6, Ammo: 20, Power: 4,000, Next: 10,000, Cost: 220,000 (GED 198,000), Available: Challenge Mode Giga Infecto-bomb Level: 7, Ammo: 25, Power: 5,000, Next: 15,000 Omega Infecto-bomb Level: 8, Ammo: 30, Power: 6,000, Next: Full Suck Cannon Level: 1, Capacity: 10, Power: 200, Next: 200, Cost: 8,000 (GED 7,200), Available: Starship Phoenix This weapon sucks enemies up like a vacuum. Smaller enemies that have been sucked up can then be shot out again like bullets. Can also suck up crates. This weapon and its upgrades have two modes: Suck mode - active when empty at selection, used to get Ammo. Cannon mode - Firing of Ammo, activates at release of Circle button if you have Ammo in the weapon. If in Cannon mode you can reactivate Suck mode by pressing Square to activate the Wrench then holding Circle to Suck. Suck Cannon V2 Level: 2, Capacity: 12, Power: 260, Next: 400 V2 spits out sucked up enemies much harder, range is doubled and shots will ricochet from one target to another. Suck Cannon V3 Level: 3, Capacity: 15, Power: 320, Next: 600 V3 has an increased capacity and sets enemies on fire when it shoots them out. Suck Cannon V4 Level: 4, Capacity: 20, Power: 440, Next: 800 V4 fires out projectiles with increased force resulting in increased damage to the target. Vortex Cannon Level: 5, Capacity: 20, Power: 600, Next: Full The Vortex Cannon fires flaming comets that set fire to anything they hit. Sucked crates will no longer release their content (except nanotech crates). Mega Vortex Cannon Level: 6, Capacity: 20, Power: 4,200, Next: 5,000, Cost: 100,000 (GED 90,000) Available: Challenge Mode Giga Vortex Cannon Level: 7, Capacity: 20, Power: 5,000, Next: 7,500 Omega Vortex Cannon Level: 8, Capacity: 20, Power: 6,000, Next: Full Spitting Hydra Level: 1, Ammo: 15, Power: 200, Next: 300, Cost: 40,000 (GED 36,000), Available: Marcadia Electrocutes multiple enemies with one shot! hold the fire button, select a group of targets, then release the button to unleash a storm of lightning. Spitting Hydra V2 Level: 2, Ammo: 15, Power: 240, Next: 600 V2 can target 4 enemies at once. Spitting Hydra V3 Level: 3, Ammo: 15, Power: 280, Next: 900 V3 can target up to 5 enemies. Spitting Hydra V4 Level: 4, Ammo: 15, Power: 320, Next: 1200 V3 can target up to 6 enemies. Tempest Level: 5, Ammo: 15, Power: 400, Next: Full The deadly Tempest can target up to 7 enemies simultaneously. Mega Tempest Level: 6, Ammo: 15, Power: 2,100, Next: 3,200, Cost: 540,000 (GED 486,000), Available: Challenge Mode Giga Tempest Level: 7, Ammo: 18, Power: 5,400, Next: 22,500 Omega Tempest Level: 8, Ammo: 20, Power: 6,000, Next: Full Agents of Doom Level: 1, Ammo: 6, Power: 240, Next: 400, Cost: 60,000 (GED 54,000), Available: Annihilation Nation Deploy these lethal robot bodyguards and watch them take apart anyone who gets near you. Agents of Doom V2 Level: 2, Ammo: 6, Power: 400, Next: 600 V2 deploys a squad of four Agents with a portable laser cannon. Once the cannon is out of ammo, the agents will seek out and attack enemies kamikaze style. Agents of Doom V3 Level: 3, Ammo: 8, Power: 660, Next: 2,000 V3 agents now carry rapid-fire lasers. Agents of Doom V4 Level: 4, Ammo: 8, Power: 2,000, Next: 3,000 V4 agents can fly using built in jet packs. Rapid-fire capability enhanced. Agents of Dread Level: 5, Ammo: 8, Power: 6,000, Next: Full Armed with heat seeking rockets. When they run out of ammo they self destruct causing a nuclear explosion. Mega Agents of Dread Level: 6, Ammo: 8, Power: 8,000, Next: 7,500, Cost: 660,000 (GED 594,000), Available: Challenge Mode Giga Agents of Dread Level: 7, Ammo: 10, Power: 10,000, Next: 12,500 Omega Agents of Dread Level: 8, Ammo: 12, Power: 12,000, Next: Full Flux Riffle Level: 1, Ammo: 10, Power: 300, Next: 200, Cost: 75,000 (GED 67,500), Available: Aquatos Provides deadly pinpoint accuracy at long range. The scope on this weapon allows you to zoom by holding L1 and pressing R1/R2 to zoom in/out. Flux Riffle V2 Level: 2, Ammo: 12, Power: 400, Next: 400 V2 can penetrate straight through the target to multiple enemies in a row. Flux Riffle V3 Level: 3, Ammo: 12, Power: 500, Next: 900 V3 features enhanced damage capabilities and can fire through multiple enemies. Flux Riffle V4 Level: 4, Ammo: 12, Power: 1,600, Next: 1,400 The V4 fires explosive shots that will damage any enemy standing near the point of impact. Fires through multiple enemies. Splitter Rifle Level: 5, Ammo: 15, Power: 2,800, Next: Full The Splitter Riffle inflicts more awesome damage with each shot. Fires through multiple enemies. Mega Splitter Rifle Level: 6, Ammo: 15, Power: 5,200, Next: 7,500, Cost: 340,000 (GED 306,000), Available: Challenge Mode Giga Splitter Rifle Level: 7, Ammo: 18, Power: 7,000, Next: 12,500 Omega Splitter Rifle Level: 8, Ammo: 20, Power: 8,400, Next: Full Miniturret Glove Level: 1, Ammo: 10, Power: 600, Next: 400, Cost: 25,000 (MW 0), Available: from Slim on Aquatos, after reaching Aquatos Deploys automated machine gun turrets folded into compact capsules, once deployed these turrets will fire on any enemy in range until they run out of ammo or targets. Miniturret Glove V2 Level: 2, Ammo: 10, Power: 800, Next: 600 V2 turrets have increased explosive damage. Miniturret Glove V3 Level: 3, Ammo: 12, Power: 1,000, Next: 1,000 V3 turrets will fire a blast of ice explosives with higher impact damage. Miniturret Glove V4 Level: 4, Ammo: 12, Power: 1,200, Next: 1,500 V4 turrets seek targets faster and fire ice explosives with destructive force. Megaturret Glove Level: 5, Ammo: 12, Power: 2,080, Next: Full Fires guided missiles that chase enemies down and strike them with deadly force, turrets will teleport to strategic positions if necessary. Mega Megaturret Glove Level: 6, Ammo: 12, Power: 10,400, Next: 10,000, Cost: 620,000 (GED 558,000), Available: Challenge Mode Giga Megaturret Glove Level: 7, Ammo: 14, Power: 13,000, Next: 15,000 Omega Megaturret Glove Level: 8, Ammo: 16, Power: 15,600, Next: Full Lava Gun Level: 1, Ammo: 150, Power: 160, Next: 600, Cost: 40,000 (MW 0), Available: from Slim on Aquatos, after reaching Aquatos Squirts a stream of steaming hot magma that will set your enemies ablaze. The Lava Gun is an excellent weapon for clearing out crowds of densely packed enemies. Lava Gun V2 Level: 2, Ammo: 150, Power: 240, Next: 900 V2 now sprays the target with corrosive acid that causes additional damage over time. Acid mod enabled. Lava Gun V3 Level: 3, Ammo: 175, Power: 360, Next: 1,200 V3 can lock onto enemies. Circle them while spraying with hot lava. Lock-on and acid mods enabled. Lava Gun V4 Level: 4, Ammo: 175, Power: 500, Next: 1,300 Lock-on and acid mods enabled. Liquid Nitrogen Gun Level: 5, Ammo: 200, Power: 700, Next: Full The Liquid Nitrogen Gun fires a stream of subzero liquid that freezes enemies and shatters them in a flurry of ice crystals. Lock-on and acid mods enabled. Mega Liquid Nitrogen Gun Level: 6, Ammo: 200, Power: 2,600, Next: 10,000, Cost: 260,000 (GED 234,000), Available: Challenge Mode Lock-on and acid mods enabled. Giga Liquid Nitrogen Gun Level: 7, Ammo: 250, Power: 3,000, Next: 15,000 Lock-on and acid mods enabled. Omega Liquid Nitrogen Gun Level: 8, Ammo: 300, Power: 3,600, Next: Full Lock-on and acid mods enabled. Annihilator Level: 1, Ammo: 20, Power: 500, Next: 800, Cost: 150,000 (GED 135,000), Available: Tyhrranosis Obliterate your most dangerous enemies with a hail of guided mini-missiles. Annihilator V2 Level: 2, Ammo: 20, Power: 600, Next: 1,600 V2 scatters explosive mines when they impact a target. Annihilator V3 Level: 3, Ammo: 22, Power: 800, Next: 4,000 V3 rockets send explosive mines that can roll and home in on enemies. Annihilator V4 Level: 4, Ammo: 22, Power: 1,100, Next: 6,000 The V4 features an improved tracking on missiles and mines. Lock-on mod enabled. Decimator Level: 5, Ammo: 25, Power: 1,400, Next: Full Releases a vicious swarm of heat seeking missiles. Each of the dozen missiles tracks independently. Lock-on mod enabled. Mega Decimator Level: 6, Ammo: 25, Power: 3,000, Next: 10,000, Cost: 580,000 (GED 522,000), Available: Challenge Mode Lock-on mod enabled. Giga Decimator Level: 7, Ammo: 28, Power: 4,000, Next: 15,000 Lock-on mod enabled. Omega Decimator Level: 8, Ammo: 30, Power: 5,000, Next: Full Lock-on mod enabled. Holo Shield Glove Level: 1, Ammo: 8, Power: 200, Next: 150, Cost: 30,000 (GED 27,000), Available: Tyhrranosis dropship mission Ejects portable shields that can be used to cover or block enemies. The Holoshields can only absorb a certain amount of damage before they disintegrate. Holo Shield Glove V2 Level: 2, Ammo: 8, Power: 300, Next: 300 V2 Holoshields suck HP out of enemies and transfer it to Ratchet. This vampiric attack has a limited range and only works if Ratchet has been hurt. Holo Shield Glove V3 Level: 3, Ammo: 10, Power: 400, Next: 900 Shield absorbs enemy projectiles. After absorbing some of the shots, the shield will discharge an energy shot to any nearby enemies. Holo Shield Glove V4 Level: 4, Ammo: 10, Power: 500, Next: 1350 Enhanced durability and size. HP drain enhanced. Ultrashield Launcher Level: 5, Ammo: 12, Power: 600, Next: Full In addition to damage absorption and HP drain. Ultrashields fire a trio of destructive energy pulses at nearby enemies each time they take a hit. Mega Ultrashield Launcher Level: 6, Ammo: 12, Power: 1,000, Next: 5,000, Cost: 140,000 (GED 126,000), Available: Challenge Mode Giga Ultrashield Launcher Level: 7, Ammo: 12, Power: 1,500, Next: 7,500 Omega Ultrashield Launcher Level: 8, Ammo: 14, Power: 2,000, Next: Full Disc Blade Gun Level: 1, Ammo: 25, Power: 500, Next: 700, Cost: 175,000 (GED 157,500), Available: Obani Gemini Fires a razor sharp disc that homes in on enemies. The disc will ricochet if it hits a wall. Disc Blade Gun V2 Level: 2, Ammo: 25, Power: 600, Next: 1400 V2 discs home in on a new target each time it ricochets off of a wall. Disc Blade Gun V3 Level: 3, Ammo: 25, Power: 1,400, Next: 4,000 V3 Disc can ricochet off of enemies as well as walls. Each time the disc ricochets, it will home in on a new target. Disc Blade Gun V4 Level: 4, Ammo: 25, Power: 2,400, Next: 6,000 The V4 Disc Blade Gun has a larger range and better homing than previous versions. V4 discs also cause more damage when they explode. Multi Disc Gun Level: 5, Ammo: 25, Power: 3,600, Next: Full Rapid fires homing discs that ricochet with each hit, discs split on impact to a maximum of 16 discs. Mega Multi Disc Gun Level: 6, Ammo: 25, Power: 4,400, Next: 10,000, Cost: 500,000 (GED 450,000), Available: Challenge Mode Giga Multi Disc Gun Level: 7, Ammo: 28, Power: 5,600, Next: 15,000 Omega Multi Disc Gun Level: 8, Ammo: 30, Power: 8,400, Next: Full Rift Inducer Level: 1, Ammo: 8, Power: 600, Next: 1400, Cost: 180,000 (GED 162,000), Available: Holostar Studios The rift inducer creates small black holes that suck enemies into another dimension. Rift Inducer V2 Level: 2, Ammo: 8, Power: 1300, Next: 1600 Black holes created by V2 will automatically combine together in close proximity. The new larger black hole generates stronger suction and works on larger enemies. Rift Inducer V3 Level: 3, Ammo: 10, Power: 1500, Next: 4000 V3 can lock onto enemies. Combine black holes to suck in larger enemies. Lock-on mod enabled. Rift Inducer V4 Level: 4, Ammo: 10, Power: 1700, Next: 6000 V4 generates rifts with enhanced suction allowing them to swallow enemies from further away. Combine multiple black holes to suck in larger enemies. Lock-on mod enabled. Rift Ripper Level: 5, Ammo: 12, Power: 2000, Next: Full The Rift Ripper electrocutes enemies with each shot, enemies standing near the target are also struck with crackling arcs of electricity. Lock-on and shock mods enabled. Mega Rift Ripper Level: 6, Ammo: 12, Power: 4,000, Next: 10,000, Cost: 780,000 (GED 702,000), Available: Challenge Mode Lock-on and shock mods enabled. Giga Rift Ripper Level: 7, Ammo: 14, Power: 5,000, Next: 22,500 Lock-on and shock mods enabled. Omega Rift Ripper Level: 8, Ammo: 16, Power: 6,000, Next: Full Lock-on and shock mods enabled. Quack-o-ray Level: 1, Ammo: NA, Power: 1,000, Next: 1,000, Cost: 200,000 (GED 180,000), Available: Aridia This devastating secret weapon transforms your enemies into ducks. Quack-o-ray V2 Level: 2, Power: 1,500, Next: 2,000 Ducks created by V2 will lay explosive eggs. Quack-o-ray V3 Level: 3, Power: 2,000, Next: 5,000 The eggs laid by V3 ducks seek enemies. Quack-o-ray V4 Level: 4, Power: 2,500, Next: 8,000 V4 ducks seek out and destroy nearby targets. Ducks also act as decoys and will draw enemy fire. Explosive egg seeking action. Quack-o-blitzer Level: 5, Power: 3,000, Next: Full Transforms enemies info flaming ducks that fly at your side and blitz nearby enemies. The ducks will also explode in a huge fireball. Mega Quack-o-blitzer Level: 6, Power: 4,000, Next: 10,000, Cost: 300,000 (GED 270,000), Available: Challenge Mode Giga Quack-o-blitzer Level: 7, Power: 5,000, Next: 15,000 Omega Quack-o-blitzer Level: 8, Power: 6,000, Next: Full Bouncer Level: 1, Ammo: 10, Power: 1,200, Next: 2,500, Cost: 150,000 (MW 0), Available: from Slim on Aquatos, after reaching Qwark's Hideout The Bouncer fires a large canister that bursts open and showers the area with small bombs, useful in crowded areas. Bouncer V2 Level: 2, Ammo: 10, Power: 1,400, Next: 6,000 Acid mod enabled. Bouncer V3 Level: 3, Ammo: 12, Power: 1,600, Next: 10,000 Lock-on and acid mods enabled. Bouncer V4 Level: 4, Ammo: 12, Power: 1,800, Next: 12,000 Lock-on and acid mods enabled. Heavy Bouncer Level: 5, Ammo: 12, Power: 2,000, Next: Full Fires a gigantic bomb that bursts and showers the target with explosives. Each explosive has greatly enhanced power. Lock-on and acid mods enabled. Mega Heavy Bouncer Level: 6, Ammo: 12, Power: 3,000, Next: 10,000, Cost: 740,000 (GED 666,000), Available: Challenge Mode Lock-on and acid mods enabled. Giga Heavy Bouncer Level: 7, Ammo: 14, Power: 3,600, Next: 15,000 Lock-on and acid mods enabled. Omega Heavy Bouncer Level: 8, Ammo: 16, Power: 4,400, Next: Full Lock-on and acid mods enabled. Plasma Coil Level: 1, Ammo: 15, Power: 2,400, Next: 8,000, Cost: 250,000 (MW 0), Available: from Slim on Aquatos, after reaching Koros The Plasma Coil fires searing balls of plasma with limited tracking. When the plasma ball strikes an enemy it explodes, zapping all nearby enemies with crackling arcs of lightning. Plasma Coil V2 Level: 2, Ammo: 15, Power: 3,000, Next: 10,000 Acid mod enabled. Plasma Coil V3 Level: 3, Ammo: 18, Power: 3,600, Next: 12,000 Lock-on and acid mods enabled. Plasma Coil V4 Level: 4, Ammo: 18, Power: 4,200, Next: 14,000 Lock-on and acid mods enabled. Plasma Storm Level: 5, Ammo: 20, Power: 6,000, Next: Full Fires a seething mass of radioactive plasma that crackles with lightning. Lock-on and acid mods enabled. Mega Plasma Storm Level: 6, Ammo: 20, Power: 6,800, Next: 15,000, Cost: 820,000 (GED 738,000), Available: Challenge Mode Lock-on and acid mods enabled. Giga Plasma Storm Level: 7, Ammo: 20, Power: 7,600, Next: 22,500 Lock-on and acid mods enabled. Omega Plasma Storm Level: 8, Ammo: 25, Power: 8,400, Next: Full Lock-on and acid mods enabled. Shield Charger Level: 1, Ammo: 3, Power: 60, Next: 2,200, Cost: 250,000 (MW 0), Available: from Slim on Aquatos, after reaching Mylon Generates a defensive forcefield around the user. This can absorb a finite amount of damage before shorting out. Any enemy that comes in contact will receive a painful shock. Shield Charger V2 Level: 2, Ammo: 3, Power: 100, Next: 2,800 Can now withstand more damage before shorting out. Shield Charger V3 Level: 3, Ammo: 3, Power: 140, Next: 4,600 V3 generates a stronger defensive forcefield around the user, can withstand more damage. Shield Charger V4 Level: 4, Ammo: 4, Power: 180, Next: 7,200 V4 generates a stronger defensive forcefield around the user, can withstand more damage. Tesla Barrier Level: 5, Ammo: 4, Power: 240, Next: Full Offers state-of-the-art protection and automatically zaps any enemy that comes close with bolts of high voltage lightning. Mega Tesla Barrier Level: 6, Ammo: 4, Power: 300, Next: 12,000, Cost: 700,000 (GED 630,000), Available: Challenge Mode Giga Tesla Barrier Level: 7, Ammo: 5, Power: 400, Next: 18,000 Omega Tesla Barrier Level: 8, Ammo: 5, Power: 500, Next: Full RY3NO Level: 1, Ammo: 25, Power: 6,000, Next: 20,000, Cost: 3,000,000 (GED 2,700,000), Available: Challenge Mode The new and improved RYNO launches a salvo of eight mini-missiles that can each lock onto a different enemy. RY3NO V2 Level: 2, Ammo: 30, Power: 7,000, Next: 30,000 V2 launches 12 powerful energy blasts that seek enemies and disintegrate them. RY3NO V3 Level: 3, Ammo: 35, Power: 8,000, Next: 40,000 V3 launches 14 powerful energy blasts that seek enemies and disintegrate them. RY3NO V4 Level: 4, Ammo: 40, Power: 9,000, Next: 50,000 V4 launches 16 powerful energy blasts that seek enemies and disintegrate them. RYNOCIRATOR Level: 5, Ammo: 50, Power: 10,000, Next: Full The RYNOCIRATOR generates a spectacular blast of destructive energy that obliterates anything foolish or unlucky enough to be caught in its path. If the helpdesk audio and text are on when you get this upgrade you'll receive a special message. 03.1.1.1 - Weapon mods: There are three different weapon mod[ification]s available to you, each is added to weapons automatically after some upgrades. This section briefly explains each mod then lists the weapons they are found on. The Lock-on mod is used by holding L2 and R2. It enables you to strafe away from enemy shots while keeping the target locked. This is the only mod that changes the weapons' controllable behaviour. Found on | First version with it ---------------|----------------------- Shock Blaster | V3 Nitro Launcher | V3 N60 Storm | V3 Lava Gun | V3 Annihilator | V4 Rift Inducer | V3 Bouncer | V3 Plasma Coil | V3 The Acid mod leaves an acidic residue on the injured enemy, this will further injure them until the acid wears off. Found on | First version with it ---------------|----------------------- Nitro Launcher | V2 Lava Gun | V2 Bouncer | V2 Plasma Coil | V2 The Shock mod causes any enemy hit to be charged with electricity, which discharges into the other nearby enemies injuring them. Found on | First version with it ---------------|----------------------- Shock Blaster | V4 N60 Storm | V4 Rift Inducer | V5 (Rift Ripper) 03.1.2 - Gadgets: Omniwrench: The Omniwrench is also a gadget, it can be used on: Zip lines, by jumping up to them. Bolt cranks, by pressing Square to attach then circling it. Hydro-pack: Though not listed in the gadgets or items, the Hydro-pack will auto-equip when Ratchet is in water, simply press R1 to go faster when below the surface. Heli-pack: The Heli-pack allows you to perform a Boost Jump by jumping from a crouch position. To perform a Stretch Jump, run and crouch then jump immediately. To glide, simply press and hold the jump button while in the air. Thruster-pack: The Thruster-pack upgrade has the same features as the Heli-pack. Refractor: The Refractor is a gadget that can be used for both combat and traversal challenges. When equipped, the refractor generates a reflective field around Ratchet. This field will redirect all laser beams including enemy attacks. Continuos beams can e directed towards reflectors causing them to "ionise" and stay bent. Received on Marcadia. Tyhrra-guise This gadget disguises Ratchet as a Tyhrranoid and allows him to speak Tyhrranese, the art of Tyhrranoid conversation is a dangerous game requiring precisely timed button presses. One mistake can be interpreted as a major insult and result in a violent response. While this gadget is active all of the one-eyed 'noids will ignore you unless you are waving at each other or talking. Received on Annihilation Nation (visit one). Hypershot The Hypershot fires out an energy cable that can be used to swing and grapple onto special swing targets. The Hypershot can also be used to temporarily activate holographic platforms. I find it better to manually equip it rather than rely on auto equipping. It's a combination of RC2's Dynamo and RC1/RC2's Swingshot. Received on Starship Phoenix (after Tyhrranosis). Charge Boots The Charge Boots contain rocket boosters that can be fired by double tapping the crouch button. Found on Daxx. Gravity Boots The Gravity Boots magnetically lock to special magnetic surfaces, allowing Ratchet to run up walls and across the ceiling. Received in Blackwater City (after final challenge). Warp Pad The Warp Pad can be used wherever you find a warp point! Stand on a warp point and press Triangle to attach the pad. To zap there anytime use Circle. Received on Aridia (after final challenge). Gadgetron PDA The Gadgetron PDA allows access to remote ammo anywhere in the galaxy! Equip then activate it for all your impulse buys. A shipping and handling fee will apply to all purchases, causing prices to be ten times as high. Only Gadgetron products available. Bought at Qwark's Hideout for 250,000 bolts. 03.1.3 - Items: Alpha Combat Suit A standard issue combat suit that Ratchet picked up in the Bogon galaxy, the Alpha Suit is comfortable and durable, but it won't stop a laser blast. Ratchet is going to need something stronger. Issue 1: Booty is in the Eye of the Beholder! Qwark's first mission aboard a haunted space pirate ship. Received on Marcadia. Magnaplate Armour A full body personal armour system reinforced with an energy-absorbing alloy called magnaplate. Gadgetron guarantees their new magnaplate armour system will reduce damage from enemy fire by a full 33%. Bought on Starship Phoenix (20,000 bolts). Issue 2: Arriba Amoeba! Qwark battles to save Blackwater City from rampaging Amoeboids. Received on Annihilation Nation (visit one). Star Map Nefarious' secret plan downloaded from his Aquatos office. Needs to be decoded. Al should look at it. Received on Aquatos, given to Al on the Phoenix. Adamantine Armour Adamantine is one of the hardest substances in the galaxy. Gadgetron scientists claim that their brand new and nearly indestructible Adamantine armour suit will absorb at least 50% of the energy of any incoming projectile or energy blast. Bought on Starship Phoenix (60,000 bolts). Hacker Like the Trespasser and the Infiltrator, the Hacker is an infiltration device that hacks into computer security systems, unlike the Trespasser and Infiltrator. Quick reflexes and timing are required to retrieve important data, unlock doors and activate devices. Use Square to retrieve yellow items and X to destroy red items. The blue items are shields and can't be destroyed. You need the specified number of yellows but the priority should be preventing reds from reaching the screen. L1 or R1 can be used to quickly rotate 180 degrees. To re-play a completed Hacker puzzle: Stand in front of it, hold R1, then press Triangle. Received on Starship Phoenix (after Tyhrranosis). Issue 3: Shadow of the robot Qwark confronts Dr. Nefarious at the villain's secret lair. Received on Annihilation Nation (visit two). Bolt Grabber V2 (V1 was in RC1) The all-new Gadgetron Bolt Grabber V2! In addition to increased bolt pickup range, the Bolt Grabber V2 allows you to use your over head attack and break nearby boxes with a special air blast. Found on Zeldrin Starport. Issue 4: Deja Q all over again Qwark fights to save Metropolis from Nefarious' robot horde. Received on Starship Phoenix (funeral) Aegis Mark V Armour Represents a major breakthrough in armour technology. The suit combines Adamantine plates with a web of force fields and sophisticated on board computer system. The suit's built in AI responds automatically to any attack, redistributing power and angling armour plates to absorb up to 66% of damage. Bought on Starship Phoenix (250,000 bolts). Map-o-matic This illegal expansion to your map technology allows you to see hidden areas not generally open to the public. Received on Metropolis (after final ranger mission). Nano-pak Absorbs unused nanotech and will replenish your hit points when you reach a critical low. Found at Crash Site. Master Plan Nefarious' plan for galactic domination, needs to be decoded Al should take a look at it. Found at Crash Site, given to Al on the Phoenix. Issue 5: The shaming of the Q Qwark attempts a desperate escape from Nefarious' dungeon. Received on Starship Phoenix (after Crash Site) Infernox Armour The prototype infernox armour suit represents the ultimate achievement in personal protection systems. The Infernox suit combines Carbonox alloys imported from the Bogon galaxy, a nanotech control system and an onboard Quantum Hellfire generator to create a blazing barrier of total protection. Test results indicate that the infernox system reduces damage by an unbelievable 80%. Bought on Starship Phoenix (1,000,000 bolts). 03.1.4 - Multiplayer Weapons, Gadgets and Items: Flux Riffle V1, V2 Ammo 8 As seen in single player, good for sniping. Use in safe areas only because your opponents in multiplayer are human and will notice you at greater distance. Upgrades to a more powerful V2 after three kills. (1st quickselect ring, left) N60 Storm V1, V2 Ammo 500 As seen in single player, good for shooting at short to long range. Upgrades to a rapid fire V2 after three kills. (1st quickselect ring, top) Morph-o-ray V1, V2 Transforms enemies into ducks or sheep temporarily, name comes from RC1 but it doesn't make chickens and it looks like RC2's Sheepinator. After three transformations it upgrades to the faster V2. (1st quickselect ring, top left) Gravity Bomb V1, V2 Ammo 8 As seen in RC2, works like the Nitro Launcher from single player, great for the turrets. After three kills upgrades to the more powerful V2. (1st quickselect ring, top right) Mini Rocket Tube V1, V2 Ammo 15 As seen in RC2, works like the Annihilator from single player, just a rocket launcher, upgrades to the more powerful V2 after three kills. (1st quickselect ring, right) Lava Gun V1, V2 Ammo 250 As seen in single player and RC2. Upgrades after three kills. (1st quickselect ring, bottom right) Blitz Gun V1, V2 Ammo 40 From RC2, like the Shock Blaster from single player, best at close range. Upgrades after three kills. (1st quickselect ring, bottom) Mine Glove V1, V2 Ammo 6 From RC1, good for setting traps, becomes more powerful after three kills. (1st quickselect ring, bottom left) Omniwrench Multi-strike: Simply swing the wrench, press Square. Hyper-strike: More powerful downwards attack, jump (X) then press Square. Comet-strike: Projectile attack, press Square while holding R1. Turn bolt cranks to capture nodes/extend bridges, by pressing Square to attach then circling it. Holoshield Glove Ammo 8 Doesn't upgrade, found in the second ring of quick select after receiving, seen in single player. (2nd quickselect ring, top right) Hypershot Seen in single player, only swing targets available, like Swingshots from RC1/RC2. (2nd quickselect ring, top) Gravity Boots Allows you to walk on certain walls/ceilings. Charge Boots When found double tap R1 to go faster. Flag In capture the flag games your flag must be at your base to capture the flag. When holding the flag you can only use it as a weapon in the following ways: Multi-strike: Simply swing the flag, press Square. Hyper-strike: More powerful downwards attack, jump then press Square. Press Square while holding R1 to drop the flag if you need to use a better weapon, otherwise take it back to your base. Only the Hypershot and boots can be used while holding the flag. 03.2 - Options (PAL): Main menu 16:9 (widescreen): on/off Subtitles: on/off Sound: stereo/mono Language: English/Francais/Deusch/Espanol/Italiano Hold R1 to adjust screen position. Multiplayer Controls/camera Camera mode: lock-strafe/3rd person/1st person Up/down movement: Inverted/Normal Left/right movement: Inverted/Normal Rotation speed: Slider Controller vibration: on/off audio/visual Sound: stereo/mono Music volume: Slider Effects volume: Slider Helpdesk text: on/off Single Player Save Load Controls/camera Camera mode: lock-strafe/3rd person/1st person Up/down movement: Inverted/Normal Left/right movement: Inverted/Normal Rotation speed: Slider Controller vibration: on/off Quick select pause: on/off Audio/visual Sound: stereo/mono Subtitles: on/off Music volume: Slider Effects volume: Slider 16:9 widescreen: on/off Helpdesk text: on/off Helpdesk voice: on/off Quit game 03.3 - Default Controls: Ratchet (3rd person): D-pad/Left Analog - Walk/run/skydive motion. Right Analog - Camera motions. L3 - Display health/bolts. R3/SELECT - Show map. Hold R2/L2 - Enable strafe. START - Pause menu. L1 - Centre camera. Hold L1 - Stationary first person view. R1 - Crouch. Hold R2+L2 - Lock-on for weapons with the mod (03.1.1.1). R1 (in first person) - Fire secondary weapon/use gadget. Triangle - Cycle previous three weapons. Hold Triangle - Quick select. Hold Triangle + R1 - Secondary quick select. X - Jump. X, X - Double jump. X, Hold X - Glide (requires Clank). Hold R1 + X - Boost jump (requires Clank). Walk + (R1, X) - Stretch jump (requires Clank). X + Square - Hyper strike. Square, Square, Square - Multi strike. R1 + Square - Comet strike. Circle - Use weapon/gadget. Square, Left Analog - Use bolt crank. X - Use zipline (while underneath). X, X (any number of Xs between walls) - wall kick off facing wall. Ratchet (swimming): D-pad/Left Analog - swim. Right Analog - Camera motions. L3 - Display health/bolts. R3/SELECT - Show map. R1/R2 - Use Hydro-pack to go faster. Hold Square - Dive (faster if held harder). Hold X - Rise (faster if held harder). Clank: D-pad/Left Analog - Walk/run. Right Analog - Camera motions. L3 - Display health/bolts. R3/SELECT - Show map. START - Pause menu. Hold Triangle - Gadgebot commands. X - Jump. X, Hold X - Glide. Square - Punch. Circle - Fire BGAMD. Giant Clank: D-pad/Left Analog - Walk/run. Right Analog - Camera motions. Hold R2/L2 - Strafe. L3 - Display health/bolts. R3/SELECT - Show map. START - Pause menu. Hold Triangle - Throw bomb. X - Jump. Square - Punch. Circle - Fire missiles. Captain Qwark: D-pad/Left Analog (left/right) - Walk/run. D-pad/Left Analog (up/down) - Climb ladder. START - Pause menu. X - Jump. X - Use zipline (while underneath). X, X (any number of Xs between walls) - wall kick off facing wall. Square - Punch. Circle - Fire weapon, if available. R1 - Crouch. Hold (R1 + direction) Circle - Aim/fire weapon. Turret: Triangle - Enter/exit turret. Analog - Aim. Circle/R1 - Fire. Hovership: Triangle - Enter/exit vehicle. D-pad/Left Analog - Horizontal movement. Right Analog - Steer/aim. X/L1 - Rise. Square/L2 - Drop. R2 - Switch seats. Circle/R1 - Fire gun. SELECT/R3 - Show map. L3 - Show health/bolts. Hovership(bomber): Triangle - Enter/exit vehicle. Right Analog - Camera. Left Analog - Aim. Circle/R1 - Drop bomb. SELECT/R3 - Show map. R2 - Switch seats. Turboslider: Triangle - Enter/exit vehicle. Left analog - Steer. X - Accelerate. Square - Reverse. Circle/R1 - Fire. SELECT/R3 - Show map. R2 - Switch seats. Turboslider(gunner): Triangle - Enter/exit vehicle. Analog - Aim. Circle/R1 - Fire. SELECT/R3 - Show map. R2 - Switch seats. 03.4 - Game Display: Ratchet: Top left: Ammo/previous weapons/gadgets. Top centre: Health. Top right: Bolts. Bottom right: Boss health. Clank: Top centre: Health. Top right: Bolts. Qwark: Bottom left: ammo. Top left: Health. Top right: Tokens. Bottom right: Boss health. Vehicle/turret: Top centre: health. Top right: bolts. Bottom right: Boss health. 04 - Single Player: This section explains the main features of the single player game. If you haven't played a Ratchet & Clank game before now it may be useful to read up on the basics (03). 04.1 - Characters/back-story: Here is a brief summary of the main characters', and some lesser characters', back-stories from Ratchet and Clank 1 & 2. Characters new to UYA are not listed here but can be read about in the walkthrough. You may choose instead to read the more detailed game scripts from previous games which are now available on GameFAQs. Ratchet: A Lombax from planet Veldin, originally employed as a mechanic he always wanted to leave his planet and travel through space, he even built a ship to do so. His ship was only able to function thanks to Clank's help and the pair set off to save the Solana Galaxy from the Blargian Chairman Drek. After this several months passed and they were again called to action, this time in the Bogon Galaxy. Clank: A sentary bot with serial number B5429671 was built on Quartu, however his mother built him far differently to the standard so that he would save the galaxy. After helping save two galaxies he went on to become a TV star. He has been upgraded four times so far with a Heli-pack, Thruster-pack, Hydro-pack and Levitator. The Levitator was installed by Ratchet while in the Bogon galaxy, but no longer seems to work. Captain Qwark: This superhero was out of work and had very little money, he was spokesman for many businesses in the Solana galaxy. When Chairman Drek hired him as the spokesman for his new world he was forced to battle Ratchet and Clank. Qwark was defeated and began selling products under the Gadgetron name as "Steve McQwark" he was soon found out and charged, but escaped. He then disguised himself as Abecrombe Fizzwidget - founder of the Bogon galaxy's Megacorp and set out to doom that galaxy, save them and blame Ratchet and Clank, but again he failed. After a brief career as a Megacorp tester he returned to Solana and his location is unknown. The Waterworker/Plumber: He left his home planet Novalis with Ratchet's help after Drek started to remove a piece for use in his new planet, which would destroy Novalis. He was then seen again on Batalia where he provided Ratchet with a gadget and mentioned a future meeting. In the Bogon galaxy he was seen fixing some plumbing in the Thugs For Less prison and sold Ratchet a Qwark action figure, again he mentioned a future meeting. Skidd McMarxx: The professional hoverboarder crashed his ship on Aridia on his way to the races, he had Ratchet clear a path to his ship and in exchange gave him a hoverboard. Helga: We saw Qwark's fitness trainer on Kerwan where after Ratchet finished a challenge course she sold him a Swingshot. When Qwark went missing in Bogon she was seen in the Thugs For Less prison brochure as a fitness trainer there. Big Al: His Roboshack on Kerwan had Qwark as a spokesman, he also installed Clank's Heli-pack. His brother Bob and sister Ed own Roboshacks on Pokitaru and Hoven respectively, they installed Clank's other upgrades. Slim Cognito: His career is dealings in things "legally ambiguous". In the Bogon galaxy he upgraded Ratchet's ship for him, however these upgrades are irrelevant in UYA. Darla Gratch: Though just a news field-reporter, and a minor character that has not actually met the heroes to our knowledge, Darla is in all three games, this is something achieved by only six characters. In case you are interested, she originally worked for Channel 2, but moved to Channel 64 after Drek's defeat. 04.2 - Walkthrough: If any of the following sections of the walkthrough are too vague contact me (07) and tell me the section number to elaborate on. Clank's Apartment, Megapolis, Planet Endako, Bogon galaxy. After changing the channel from one of Clank's "Secret Agent Clank" movies, Ratchet finds a news report on the TV: Veldin, Ratchet's homeworld, is under attack by Tyhrranoids, led by a robot named Dr Nefarious. The pair return to Veldin in the Solana galaxy in an attempt to save it. 04.2.01 - Kyzil Plateau, Planet Veldin, Solana galaxy: Mission: Save Veldin The Tyhrranoids have invaded your home planet you must save it! Current Equipment: Omniwrench, 10 nanotech (health), Alpha Combat Suit, Heli-pack, Thruster-pack (not equipped), Hydro-pack. Up ahead are some basic enemies, go fight them, then follow the Galactic Rangers up a ledge to receive a Shock Blaster from them, and become the new sergeant. Use this new weapon on the next few enemies. The rangers are having trouble with an enemy vehicle, they'll give you a Nitro Launcher to take it out. After doing so, you can enter a hole below the enemy's former position and continue, soon you'll reach Ratchet's home and it's in ruins, behind it is a dropship, you have to go to and defend F-sector. Mission: Eliminate the Enemy Forces Veldin will never be safe while the enemy force still occupies territory. Surprise them in their camp and end this once and for all. Skydive into battle, dodging the missiles. You may want to use first person view (L1) to take out the laser vehicle. The on screen help and ranger's comments should help you out, but remember to switch weapons if necessary. Finally, after wiping out another air unit, Veldin is safe. Head to the dropship. The Galactic President wants you to track down the only man ever to have defeated Dr Nefarious. He seems like the wrong guy for the job, but if the President wants him, you've got to get him. 04.2.02 - Nabala Forest, Planet Florana: Mission: Find The Mysterious Man New weapons at Gadgetron vendor: N60 Storm, Plasma Whip. If you can hold off buying them for now you can get a 10% discount activated on the next level, provided you have a RC1 save with the Hologuise, I bought the Whip despite knowing this. During progression along the main path, be sure to use weapons as evenly as possible so that they will upgrade, this level has a boss fight. I should probably also note that some enemies in this level, as well as some later levels, are hidden until you approach them. For this level both tribesmen and swamp creatures can be hidden. The swamp creatures do however have an indicator that they are nearby; the water in which they hide has circular ripples. After climbing the first ladder you will see a vendor, some enemies and a brown protruding ledge. You are to jump down from here and glide to the platform below, however if you move the camera you'll see a ledge below you. Drop down to this ledge where there is a Titanium Bolt waiting. Back on the main path, only a few steps away, is a building. One of the crates at the door is an Inferno Crate, this temporarily gives you invincibility but limits you to dual wrenches as weapons. The doorway you entered will close and you'll have to fight some tribesmen. After this during the first use of wall kicks you'll come to, and climb, a partial ladder, if you go to the clearing on the opposite side of the wall kick area and follow the ledge around to the left you can get the Ratchet Trophy, backtrack to the main path and continue on. You will need to use a vine as a zipline to slide down to the next area, simply jump up to it. Reaching the end of the path Ratchet is confronted by "the Florana tree beast", and his monkey, and told to walk the "path of death". Mission: Walk the PATH OF DEATH! The path contains: falling platforms, tribesmen and bugs, flame tiles, crushers and rolling boulders. In all cases keep your eyes one step ahead, and move quickly but safely. Watch for patterns on the fire tiles, move towards the crushers when they are closed and strafe between boulders. Just before the first set of flame tiles, look right to see a hidden area, jump and glide across for the Titanium bolt then resume the path. When you reach the vendor at the end of the path, max out your ammo. Mission: Defeat Captain Qwark It turns out that the mystery man was, in fact, Captain Qwark! Defeat him in combat and bring him to the Galactic President. This boss should be fairly easy, you can use your lowest level weapons, for me this was the Plasma Whip V1 and Nitro Launcher V1, the experience gained here will help upgrade them. Qwark has two moves throw boomerang and strike with boomerang at close range, these can be avoided by strafing and jumping. Qwark, who thinks he's a monkey, and his monkey get in your ship. The commander of the Starship Phoenix, Sasha, has been assigned to help you, so that's where you fly automatically. 04.2.03 - Starship Phoenix, Outer Space: Mission: Take Qwark to his cage Sasha wants you to take care of Qwark before meeting her on the bridge. Take him to his habitat near the lounge room right away. More information about the Phoenix can be found in section 04.7 of this FAQ. New weapons at Gadgetron vendor: Infector, Suck Cannon. If you qualify for the Gadgetron discount it can now be activated at this vendor, it's also a good idea to buy some weapons. Armour is also important, it too can be bought on the Phoenix. New armour available: Magnaplate Armour If you complete some challenges on the VR deck now you may be able to afford some new weapons or armour, or a weapon may upgrade. VR challenges are all fairly easy, they are listed in section 04.7, the last one earns you a Titanium bolt. Your current mission is very simple, head to the part of the map (SELECT or R3) that is labelled "play vid-comic". Next you are required to go to the bridge, again it's fairly easy to follow the map. On the bridge we find out that the President is Sasha's father, and Marcadia is under attack. You've got to fly there and save him, for the first time this means actually going to your ship on your own, indicated by a star on the map. 04.2.04 - Capital City, Planet Marcadia: Mission: Get to the palace The President's compound is under attack. Make your way to the transport ship so you can get to the palace and save him. New weapons at Gadgetron vendor: Spitting Hydra. The rangers will help you get around the corner then leave. With the right weaponry you'll be fine (at this point I had Shock Blaster, Nitro Launcher, N60 Storm, Plasma Whip V2s and Suck Cannon V1). Don't forget that breaking crates, and certain pieces of the environment, will get you more health, bolts or ammo (the environment only provides bolts). Ahead is a large quantity of enemies, the whip or a gun is probably your best bet, note that the laser vehicles now have a larger range. After beating the first of these, follow the wall that was on your right to reach a wall jump area, this leads to the only Titanium bolt currently reachable on Marcadia. Return to the main path, clear your path with any ranged weapon and soon you'll reach the dropship. Before boarding, fill your Suck Cannon if possible. Mission: Secure the area The compound must be secured before the president will be safe. Fight off waves of enemies on foot along with the rangers. Battle Missions (The whip is surprisingly useful) Operation: Iron Shield Part 1: Secure the area (Reward 3,000 bolts) Drive the Tyhrranoids out of the compound then defend the area against a series of brutal attacks. Part 2: Air assault (Reward 4,500 bolts) At least one ranger must survive this mission, watch the radar in the corner of the screen for enemies (red) approaching the rangers (blue). Part 3: Turret command (Reward 6,000 bolts) Get to the plasma turret and blast those 'noid dropships out of the sky. If you miss a dropship, quickly take out the dropped enemy. Saucers are the rangers' targets, attack them if they attack you or there are no other targets. Part 4: Under the gun (Reward 7,500 bolts) Defend the turret repair crew. Again only one of those Rangers need to survive. Part 5: Hit n' run (Reward 9,000 bolts) Use the bolt cranks to activate the automated turrets in sequence. Take out most nearby enemies first, letting go of the crank means starting over. At any time the next node is indicated by a green spot on the radar. The President congratulates the duo, and requests that Ratchet go and fix the city's defence shield. Apparently the guy they sent to fix it disappeared, head to the laser defence facility. Mission: Repair the laser defence shield Without the city's laser shield, Marcadia is defenceless. Use your Refractor to repair the shield and locate the repairman they sent to fix it. The Refractor is right in front of you, take the gadget, stand in the beam (with the refractor equipped) and aim it at the receiver with the first person view (L1). You'll need to use it several times, and will also have to turn some more bolt cranks, and fight a few Tyhrranoids. One part of this which may prove confusing involves a spiderbot. After creating a bridge by hitting a refractor target then beating another laser vehicle, jump up onto the raised area, which a laser is currently hitting, and equip the refractor. Next aim the beam to the right of the spiderbot and lead it to the ramp on the wall. while leading the spiderbot up the ramp aim closer to the spider, now just lead it to the picture of a spider and let the beam hit it, the door should open. It seems Al has been playing a Qwark vid-comic rather than repairing the shields, but now it's fixed and you've got the comic. Mission: Play the Qwark vid-comic Try out your old school skills with a classic Qwark vid-comic. You'll need to use the VG-9000 located in your quarters on the Phoenix to play it. Completing the comic may bring Qwark back to his senses. Return to your ship and fly back to the Phoenix. 04.2.05 - Starship Phoenix, Outer Space - vid-comic 1: Head to the VG-9000, its near where we left Qwark. Time to fight the robotic pirate ghosts. There's not much to say about this vid-comic, it's a 2D platformer so head right, collecting all 100 Qwark tokens will earn you a Titanium bolt. When you first see the giant-robotic-space-eel you can ignore it, as it can't be hurt at this point anyway. At the boss (the eel, this time with a boss health bar) shoot from a distance, or if you're going for a record time, try punching instead. Qwark gets his memory back and Sasha sends Ratchet and Clank out on another Mission: Win the Tyhrraguise Annihilation Nation is giving away a Tyhrraguise for defeating their deathcourse. This gadget could come in handy in the fight against the Tyhrranoids. 04.2.06 - Annihilation Nation, Station Q9: New weapons at Gadgetron vendor: Agents of Doom It's a fairly simple obstacle course. You'll want to strafe around the laser turrets. At the first set of stairs climb to the top then jump up to the ledge next to them for a Titanium bolt. At the end of the course you'll get Qwark vid-comic 2. The other Titanium bolt on this planet is only reachable on a single obstacle course, it's visible, but ignore it for now. After the obstacle course there's still a 10 round arena battle, the opponents are fairly simple if you've been upgrading the weapons. After this battle you get the Tyhrraguise. Sasha calls you to the Phoenix, the President put Qwark in charge and he's having a team meeting. Missions: Win all challenges (optional) Annihilation Nation has more battles in store for you. Go back periodically to compete in new challenges and win bolt prizes. Do as many as possible now to get bolts for new weapons. Return to the Phoenix The President has put Captain Qwark in charge of the galaxy's defences. You'd better get back to the Phoenix as soon as possible for the first team meeting. Play vid-comic episode two Arriba Amoeba! A mad scientist has loosed his single-celled creations upon Blackwater City. Qwark must battle through hordes of these monsters and save the city! Play well and you'll be paid cold hard bolts. Completeable challenges: Heat street (1st time reward vid-comic 2, second time 1,650 bolts) Navigate a lethal obstacle course featuring fire traps, break away floors, push blocks and killer robots. This is the generic description used in all Annihilation obstacle courses, all future ones in the FAQ will just say "Obstacle". Practice challenge (1st time reward Tyhrra-guise, second time 650b) Face off against gladiators and win some bolts. Crispy critter (2,000b) Obstacle. Pyro playground (3,000b) Obstacle. Suicide run (4,000b) Obstacle. Robot Rampage (6,000b) Floor traps, flame jets, and flying turrets oh my. Whip it good (3,000b) Use only the plasma whip in this match. Friendly fire can be used to your advantage. Hydra'n go seek (3,000b) Destroy all enemies using only the Spitting Hydra. 90 seconds of carnage (3,000b) Beat all the gladiators before the clock winds down. Onslaught (4,000b) Beat even more gladiators before running out of time. The terrible two (4,000b) Fight two gladiators for a big cash prize. Watch closely, when targets appear on the ground get as far away as possible, stick to ranged weapons. Two minute warning (5,000b) Beat Gary and Helen before time runs out. Championship bout (15,000b) Cleave your way through the gladiators to a show down with Gary and Helen. Challenge mode changes in each of 24 rounds so watch the icon in the lower left corner. The modes of battle in the Annihilation Nation arena are: Sleeping Gas - Ratchet is slowly drained of health during battle, any health removed by the gas is returned after the gas rounds. Single Weapon - You are restricted to one specified weapon. Cycling Weapons - One of your weapons (excluding Wrench and Suck Cannon) is chosen randomly and you must use only it until the indicator in the ammo area hits zero and a new weapon is selected. Or until the mode ends. Don't take a hit - Can't be injured, not even a little. Boss Battle - The Gary & Helen and Scorpio rounds. Having completed most of the available challenges head back to the Phoenix. 04.2.07 - Starship Phoenix, Outer Space - First Q-Force meeting: Captain Qwark has formed a team of experts, the Q-Force, the other members were met earlier in this game or in RC1. In case you missed it, they are: Captain Qwark, Skidd McMarxx, Big Al, Helga, Skrunch (the monkey), Sasha, Ratchet and Clank. The first meeting details Qwark's brilliant plan: which simplifies to Ratchet and Clank infiltrate the base and steal information. Missions (priority order): Play vid-comic episode two Infiltrate the underwater base Captain Qwark's brilliant plan calls for you and Clank to infiltrate Nefarious' hideout. Follow the abandoned water circulation system to get in through a secret entrance. Win all challenges (optional) - not yet possible Head to the loungeroom to play the vid-comic. Comic 2 reveals Nefarious to have been a humanoid, possibly Qwark's species. The events in this comic lead to Nefarious' hatred of Qwark. Next head to Aquatos for your next mission. 04.2.08 - Deep Sea Hideout, Planet Aquatos: Before arriving on the planet, the director of "Secret Agent Clank" requests you head to the set. The heroes are busy, so they ignore him. New weapons at Gadgetron vendor: Flux Riffle On the way to the lift you'll see a Q-Force shuttle, ride the lift to meet up with Skidd. He's brought his Hacker along so he'll be helping with the mission by using the Hacker, and nothing else. If you have them, the Agents of Doom and Infector are near useless on many parts of this planet, they don't mix well with water/sewage. When there are bridges to extend, Skidd will require you to kill nearby enemies. When swimming avoid the mines (second water traversal). After each water traversal you'll meet a King Amoeboids, watch out for their spit. They also contain sewer crystals, which are valuable later. To best beat them stick to high powered projectiles, just about every weapon works though. At the second Hacker bridge drop down to find a Titanium Bolt. Another one is in the second water traversal, enter the water and swim towards Skidd to find it. At the top of the lift Skidd freaks out and jumps on a teleporter. You come across Slim, he'll sell you illegal Megacorp weapons, if you had them in RC2 they're free, currently available are the Lava Gun and Miniturret Glove. Tip: turn on subtitles to see what Ratchet is saying in Tyhrranese in the next cutscenes. Mission: Find Nefarious' Office You've infiltrated the hideout now its time to split up and search for Nefarious' office Clank will infiltrate the upper level while Ratchet tries to talk his way through with the Tyhrraguise. If Clank takes a single hit from a laser he'll die so be very careful, buttons far away can usually be reached by Skrunch, just shoot a banana there, he'll also distract guards for you. When exploring as Ratchet don't use any weapons, as this turns off the Tyhrraguise and guarantees your death. Gadgebots are controlled by Triangle, if one dies, wait for it to respawn, Skrunch will be left behind at the end of the level. It seems Nefarious is a big fan of "Secret Agent Clank", more importantly you found a star map. Jump down that pipe nearby into the sewers, there you'll meet your old pal the plumber, he's looking for sewer crystals, and will pay you 2,000 bolts for each one you find (they are worth 20,000 in challenge mode but the crystals reset, so get them each playthrough). You've got 2 now so hand them over, it's easier to get the crystals with the map-o-matic as they are all shown and more than 40 are unreachable with out Gravity Boots, but by all means grab the other 40 or so. If you get lost, head to a bridge and jump off, you'll get back to where the plumber is. I find that the Rift Inducer (available later) is the most useful weapon for wiping out the amoeboids in the sewer. Missions: Return to the Phoenix Head to the Phoenix so Al can decode the Star Map. Gather all Sewer Crystals (optional) The Waterworker is willing to pay for them. - Not currently possible Win all challenges (optional) 04.2.09 - Starship Phoenix, Outer Space - Tyhrranosis plan: Nefarious learns of the Q-Force. Qwark reveals his new plan, again putting Ratchet at risk. Mission: Rendezvous on Tyhrranosis The galactic rangers are expecting you at the Tyhrranoid base. Meet them on Planet Tyhrranosis. New armour available: Adamantine Armour 04.2.10 - Korgon Base, Planet Tyhrranosis: We see Ratchet and Clank jump for the ship and a new mission is listed: Take out the power generators. If reinforcements are going to land you're going to have to take out the power generators for the mortar launchers Obviously first we have to reach the ground, there are more missiles than last time, but follow the same basic method as last time to avoid them. The red ones are heat seekers New weapons at Gadgetron vendor: Annihilator To complete this mission you have to make your way through the corridors, destroy a few red, roundish, lumpy things on the ground and head outside. Mission: Destroy the plasma cannon turrets In order to get inside the Tyhrranoid base, you'll need to destroy the four plasma cannon turrets so the dropship can blast open the entrance. The dropship left you a turboslider with Skrunch as a gunner, head to the right most green spot on the radar, it (another of those lumpy things) can be destroyed by crashing into it. Head outside the building, around to the left is a Titanium Bolt. Follow the edge of the map (with it on your right) to the next path. At top of the wall jump area turn around to see the Al Trophy, double jump and glide over. Continue on to the target, then follow the cliffs to a Vendor, pass through the caves behind it to reach a wall jump to the next target. The final target is on some islands. After the final target a door opens, enter it and fight the Tyhrrranoid boss. Long range weapons (preferably the Annihilator if you can afford it or Lava Gun V3 using the lock on) are best again, don't stop moving, when in Boss-eye view throw some Miniturrets to do some damage for you. After the boss is killed, Qwark takes the credit and you get two new missions: Destroy the encampment (optional). This will earn you several bolts, and help you earn one of the large trophies. Return to the Phoenix. Battle missions: Island Strike Part 1: Assault on Kavu Island (8,000b) The Ranger Base on Kavu Island is under attack by Tyhrranoids. Repulse the enemy attack then lead a raid to capture a Hovership launch pad at the centre of the island. It's another skydive and then a standard kill-or-die mission. Part 2: Dogfight over Kavu Island (12,000b) The Tyhrranoids have launched a massive air assault against the island. Use the captured Hovership to drive back the enemy air fleet. Main targets are dropships. Part 3: Operation Thunderbolt (16,000b) The Tyhrranoid base on Kavu island is protected by a force field. While the rangers deactivate it use the hovership to wipe out nearby forces. Take out the Anti-Vehicle turrets first. Part 4: The final battle (20,000b) The rangers have deactivated the forcefield around the enemy base. Destroy the Tyhrranoids completely. 04.2.11 - Starship Phoenix, Outer Space - Gadget training: Ratchet tells Sasha, Skidd and Clank about the latest battle but Laurence and Dr. Nefarious interrupt and threaten them. Al traces the transmission to planet Daxx. Mission: Complete VR gadget training. Helga is waiting by the VR room to train you in the use of your new gadgets. Better meet her there ASAP. VR gadget training (Reward Hacker, Hypershot, Titanium Bolt) Previously unreachable titanium bolts: Tyhrranosis - needed Hypershot Follow the road to the left and enter the caves you'll come to a sharp turn to the right, instead swing over to the titanium bolt. 04.2.12 - Research Facility, Planet Daxx: Missions: Infiltrate the weapons facility Daxx appears to be the planet where Dr Nefarious develops his diabolical weapons. Infiltrate the main building using the Hacker and see what secrets you can uncover. Explore the docks Nefarious' base is sure to be bristling with secrets. Check out the dock area behind the main building to male sure you don't miss any. The third, unlisted, mission is getting the charge boots. Follow the path on the current island. The large robots are easier with the Annihilator, I didn't have it so I used the Flux Riffle V3, after getting the boots jump over to the ledge around to the right of this building to get the Plumber Trophy, now take the Hypershot path and turn left. Along this path are many powerful enemies, it may be useful to use some of those blocks as shields against the robots. At the second Hacker puzzle turn back to the nearby ledge on top is a button, press it and charge boot back to the circular part of the building, follow the newly opened pathway to a Titanium Bolt then return to the Hacker puzzle. Behind that door is very well guarded (due to numbers) consider using the inferno crate one the left of the centre path. Nefarious' super weapon, the biobliterator, is in the Obani Moon system, however there's still more to do here, head to the docks, luckily there's a teleporter in this room, go back along the Hypershot path but this time turn right. A large ship will shoot at you, it can't be hurt yet so just dodge the missiles. At the end of the path buy the Annihilator if you haven't already, you are about to have a boss battle with the warship. The best weapons for this are the Annihilator, Nitro Launcher and anything with a lock-on mod (see 03.1.1.1), don't shoot when the warship is warping, its a waste of ammo. After defeating the ship swing over to the next building and watch Courtney Gear's latest music video. It seems she's working with Dr Nefarious. She's giving out prizes on Annihilation Nation, so that may provide an opportunity to talk to her. Missions (in priority order): Repair the satellite laser links The satellites around the Obani Moons used to be connected by a series of lasers. Reconnecting them may help in finding a way to the second moon. Meet with Courtney Gears Win all challenges (optional) Gather sewer crystals (optional) For now, exit the other door of the building and look to the right follow this path to a Titanium bolt then use the taxi to return to your ship. In the ship you attempt to tell the Q-Force where you'll be, Skidd tags along. 04.2.13 - Obani Gemini, The Zygan System: New weapons at Gadgetron vendor: Disc Blade Gun The refractor will be aimed at satellites on this moon (except in the first case) also look for a dynamo activator in the valley, use it then follow the non-rock path over lava, then a rock one to a cave with a titanium bolt. The jump points (circles with flashing arrows) will get you to the floating islands. The aiming of projectile weaponry on these moons is poor, use beams and melee weapons where possible. Another oddity of the moons is that the map (R3/SELECT) is now 3D. Mission: Explore the second moon There's got to be a way to get to the third moon somewhere on this one. Battle your way through enemy forces to find a way. On the second moon use the first jump point to go to the top of the cliff to your right and get a titanium bolt. The third moon can't be reached, Skidd's going to try to break a lock with a crowbar. Head to Blackwater city for the next mission: Save Blackwater City Teleport over to your ship then head to Blackwater city to wipe out the Tyhrranoids and earn some Gravity Boots. 04.2.14 - Blackwater City, Planet Rilgar: Sky dive in and defend the base, use ledges as defence. Operation Black tide. Part 1: The battle of Blackwater city (15,000b) Defend the ranger base. Part 2: The bridge (20,000b) The Tyhrranoid attack has been stopped in its tracks. Now it's time to go on the offensive. Lead a ranger squad to capture a bridge leading to the Tyhrranoid base. Part 3: Counterattack (25,000b, Gravity Boots) Capture the Tyhrranoid base and destroy all enemy forces in the area. This challenge is the perfect opportunity to upgrade the Holo Shield Glove (V1 to V4) to V5, after blowing up the laser vehicles sit behind a ledge and throw shields in the path of the turrets (one at a time per turret). Missions: Meet with Courtney Gears. Gather sewer crystals (optional) - all reachable. Win all challenges (optional) - some weapons unavailable. Previously unreachable titanium bolts: Marcadia - needed Gravity Boots Go to the laser defence facility. In the 2nd room where a beam splits into two, climb a gravity ramp near the unsplit portion of the beam and refract the beam that's up there, then go back two rooms and climb another ramp, refract, then climb down and enter the new doorway to get a titanium bolt. Another is on a gravity ramp after the second laser splitting room, simply climb the ramp. Head to Annihilation Nation. 04.2.15 - Annihilation Nation, Station Q9 - Meet Courtney Gears: Challenges: Meet Courtney - gauntlet/BBQ boulevard (6,000b) Battle through the gauntlet and you'll gain access to the main event. Meet Courtney - arena/Scorpio (9,000b, vid-comic 3) If you can defeat Scorpio, you get to meet pop sensation Courtney Gears. Courtney wants a part in Clank's next film. He'll give it to her in exchange for information on Dr. Nefarious. Ninja challenge (7,000b) Defeat all the gladiators, now with ninjas! Counting ducks (9,000b) The arena is filled with Gadgetron's Lombax Snooze Mist. Eliminate all opponents before Ratchet is knocked out. Cycling weapons (8,000b) Ratchet's current weapon will change on its own! Fight through waves of enemies using every weapon in your possession. One hit wonder (15,000b) Destroy all opponents without taking a hit! Time to suck (8,000b) Defeat all enemies using only the suck cannon. Naptime (10,000b) Beat Scorpio before the Lombax Snooze Mist puts Ratchet to sleep! More cycling weapons (10,000) Defeat Scorpio while Ratchet's weapon changes on it's own! Dodge the twins (20,000b) Beat the twins without taking a hit. Chop chop (8,000b) Eliminate all the gladiators using the Disc Blade Gun! Sleep inducer (8,000b) Use the Rift Inducer to destroy all enemies while under the influence of the Lombax Snooze Mist. The Other White Meat (8,000b) Use the Quack-o-ray to turn the enemies to ducks before time is up. Maze of blaze (8,000b) Obstacle. This the first/only opportunity to reach a Titanium bolt, when crossing a bridge with laser bots either side, jump up to the left one and double jump and glide across to the Titanium Bolt. Cremation Station (10,000b) Obstacle. The Annihilator (12,000b) Obstacle. Championship Bout II (25,000b) Fight through waves of gladiators in changing conditions to a match with Scorpio. Qwarktastic Battle (200,000b) Test your mettle in the ultimate match only ever beaten by one man. Round 50 is Gary and Helen. Round 100 is Scorpio. Missions: Play vid-comic Episode 3. Shadow of the robot: Our hero chases Dr. Nefarious back to his robot factory on planet magmos. Little does he know, however, that he is walking into a trap! Play well and you'll be payed cold hard bolts. Meet Courtney Gears at Holostar Studios. Clank has promised Courtney Gears a role in his next movie in exchange for some information on Dr Nefarious. Meet her at Holostar Studios to begin filming. Gather sewer crystals (optional) - possible. Win all challenges (optional) - new weapons needed. 04.2.16 - Starship Phoenix, Outer Space - vid-comic 3: vid-comic three: Shadow of the robot. Qwark infiltrates the robot factory in an attempt to defeat the organic Nefarious. I tend to ignore most robots and only shoot at the tire launchers and copters. You may, however, want to shoot the robots on the lift. Nefarious apparently was in Qwark's biology class, where Qwark bullied him, for old time sake Qwark attempts a wedgie but Nefarious falls into the robot making machines. 04.2.17 - Lot 42, Holostar Studios: Ratchet screws up a scene of Secret Agent Clank, gets fired and is replaced by Skrunch. Clank continues filming, its a standard Clank mission, followed by a Giant Clank mission. Reserve bombs for the boss on occasions when you definitely will hit it. Courtney paralyses Clank and takes him to Dr Nefarious, who requests Clank switches sides. Meanwhile Tyhrranoids begin attacking Ratchet. New weapons at Gadgetron vendor: Rift Inducer The new 4-eyed Tyhrranoids aren't too much harder, just a few extra shots, and a few more health lost if you get hit. The other change is that for now you'll have to go without the use of the Thruster- and Heli- Packs. Above and left of the lift activated by the Hacker is a ledge, jump up to get the Clank Trophy. Straight after the lift, is a casino set, climb the seating to the right to get a titanium bolt. At the ship Clank fills Ratchet in on what he's been doing. Near the ship is a gravity ramp, follow this to a series of other gravity ramps. On a spiralling ramp drop to the ramp below, follow it to a titanium bolt, then continue on the path to a Tyhrranoid drop tower. On top of it is a titanium bolt, to reach the top; circle it on the way up. Then use the teleporter to return to your ship. Skidd gets kidnapped by Courtney Gears. 04.2.18 - Obani Draco, The Zygan System: Avoid the flames and electricity in gravity ramp areas, sections with horizontal rising liquid go down when it does (strafe). We see Courtney turn Skidd into a robot, Clank seems uncharacteristically indifferent, his eyes even turn red. Courtney wants to do the same to Ratchet, instead they battle. Courtney boss battle, take down her dancers, Courtney can be hit while in cages so do it then rather than struggle while she's trying to kick you. Use Disc Blade Gun, N60 Storm and Lava Gun. Mission: Go to the Zeldrin Starport Nefarious' Starship is currently docked at a starport in the Joreal Nebula. He may still be on board, if you hurry there. 04.2.19 - Joreal Nebula, Zeldrin Starport: Missions: Rendezvous with Qwark Captain Qwark should be at the shuttle to the Starship waiting for you, meet him there and the two of you can storm the ship together. The first mission is an unlisted one, Qwark is left, we're going straight ahead to get a bolt grabber V2. On the way a titanium bolt can be found in the first building, destroy the second ship on the right and the wall to its right to find it. Another is on a ledge in a similar position after Hypershot target number 2, double jump from the ledge under the cogs to reach it. After getting the bolt grabber V2 use the teleporter underneath it to return to your ship, then meet up with Qwark and Skrunch. After they have an argument the four of you can head to the ship. On board it's suspiciously quiet and Clank says something about a message. Mission: Find Nefarious. Intelligence indicates that Nefarious is aboard this ship, find him! Simple enough, head in a near straight line breaking all boxes and killing enemies. After being found, Nefarious activates the selfdestruct, he and Lawrence teleport, Qwark goes for something important, while Ratchet and Clank run to safety (there's one minute) don't stop moving or break any crates and you'll make it. Ratchet and Skrunch want to wait for Qwark, but Clank launches the shuttle. Qwark dies in the explosion. 04.2.20 - Starship Phoenix, Outer Space - Mission debriefing: The remaining Q-Force has a funeral service, the president sends condolences, Al gives Ratchet Qwark's vid-comic #4. Missions: Play all Qwark vid-comics You might be able to get some clues on Nefarious' plans from the Captain Qwark vid-comics. Head over to your quarters on the phoenix and play as many as you can. Play vid-comic episode four Deja Q all over again: Dr Nefarious launches an attack against the city of Metropolis in an attempt to extract vengeance. These two missions should be equivalents to each other because you should have played comics 1, 2 and 3 already. Go ahead and play comic 4. While Qwark is on the fitness course, Nefarious releases robotic insects through the city. When fighting Nefarious, use the wall kick move to dodge him and his clouds. It seems likely that Nefarious will be attacking Metropolis, so that's where we're headed. New armour available: Aegis Mark V Armour Mission: Fly to Metropolis In the vid-comic you saw Nefarious swear revenge against Metropolis. Now that Qwark's out of the picture, there won't be anyone to stop him, except you! 04.2.21 - Metropolis, Planet Kerwan: It seems that Nefarious has been holding Clank captive since Holostar Studios, Ratchet and Klunk must find Nefarious. In the first building go through the left window, head straight to get a titanium bolt or exit the second buildings left window to get to a teleporter pad. This activates between 3 and 4am and goes to the Insomniac Museum (section 04.7). Outside the window behind the second vendor is a Skrunch trophy. When exiting this building, Nefarious, after technical difficulties, activates the biobliterator. Note that the tank that comes around the corner's missiles are not stopped by the miniature gardens. Another titanium bolt is along the ledge to the right of where two four-eyed 'noids and a dropship begin attacking. At the end of the path Ratchet realises that Klunk isn't Clank after seeing Clank in a cage. Nefarious and Lawrence teleport away. Ratchet must defeat Giant Klunk and save Clank. Tactics: use Lava Gun if Klunk is at the back of the train, otherwise use Annihilator + Disc Blade Gun. Missions in order to complete: Destroy the robotic Tyhrranoid forces (optional) The robotic Tyhrranoids have reinforcements throughout Metropolis. Take them out and get paid in bolts, and earn a Map-o-matic. Gather sewer crystals (optional) All are reachable and with the Map-o-matic they are shown on the map. Return to the Phoenix Now that you know more about Nefarious' plot, you should head back to the Phoenix. The Q-Force might have some advice for you. Win all challenges (optional) One required weapon is still unavailable. Battle Missions: Urban storm Part 1: Countdown (10,000b) Use the hovership to destroy the bombs before the clock hits 0. There's a titanium bolt on the gravity ramp leading to the building to the east, to get it fly up and down around it. Part 2: Urban combat (35,000b) Skydive in and blast any Tyhrranoid attackers. Part 3: Tower Attack (20,000b) The Tyhrranoids are now in 4 towers only, wipe them out with the Hovership. Watch out for anti-vehicle turrets in the square topped towers. Part 4: Air Superiority (15,000b) Wipe out the dropships using the Hovership. Part 5: Turret Command (20,000b, Map-o-matic) Use a turret to wipe out the last of the Tyhrranoid ships. 04.2.22 - Deep Sea Hideout, Planet Aquatos - Crystals and Bolts: Instead of going straight to the sewers, take the path you followed the first time you were here, in the room after the first bridge the left wall has a Hacker puzzle Skidd missed, complete it and use the lift to get a titanium bolt. Head to the sewers using the sub near your ship. The Crystals are all shown on the map, some are so close to vendors that the G covers them. There are two titanium bolts in the sewers, one is in the northern most pipe, the other is reachable by using the teleporter on the western bridge and then using the Hypershot targets behind you to swing to it. After handing over the last crystal, the plumber once again mentions the possibility of a future meeting. 04.2.23 - Starship Phoenix, Outer Space - Looking for something: The last hope is a long shot, Ratchet will head to the crash site to try to find whatever Qwark was looking for. Mission: Fly to planet Zeldrin Nefarious' Starship went down over planet Zeldrin, Before the ship blew up, Qwark said he saw something important. Maybe you can find it in the wreckage. 04.2.24 - Crash Site, Planet Zeldrin: The weapons you have with lock on mods (see 03.1.1.1), especially the Annihilator, are good for the larger robots, rifts can handle everything else. Follow the gravity ramp down from your ship to get a titanium bolt. Climb the first raised area on the right to get the Dr Nefarious Trophy. When you reach the lift don't ride it, instead, look for another hole in the base of the ship, use your Hypershot and follow the path to a Nano-pak. Then head back to the lift. Ratchet, Clank and, apparently, Skrunch reach the escape pod Qwark used. Qwark is alive and missing but the item he retrieved is still here. Mission: Take data disk to Big Al You need to take the data disk you found to Al and have him decrypt it. He's in your quarters running tests on Skidd. Take the nearby Hypershot platforms then climb to the zip line to the ship. Back at the ship the Galactic Rangers request your help on Aridia. 04.2.25 - Outpost X12, Planet Aridia: New weapons at Gadgetron vendor: Quack-o-ray Battle Missions: Operation Death Valley Part 1: The tunnels of Outpost X12 (10,000b) Tyhrranoids are attacking the ranger base at Outpost X12, defend the base and clear the tunnels of enemy troops. Part 2: Ambush in red rock valley (15,000b) The rangers are pinned down in Red Rock valley. Help them escape the trap using the Hovership. The enemy point of approach shifts anti-clockwise. Part 3: Assassination (20,000b) The Tyhrranoids are led by 4-eyed commanders, eliminate them (turboslider available). Use the gravity ramp underneath the large bridge to get a titanium bolt. Part 4: Reclaim the valley (25,000b) Activate the four turrets using the bolt cranks to secure the area (Turboslider available). Destroy the missile launchers first (Flux Riffle recommended). Part 5: X12 endgame (30,000b, Warp Pad) Push through the tunnels and wipe out all ground forces and turrets. During this mission use the gravity ramp to the right and head around to the back of the base for a titanium bolt. If you followed this FAQ fully, you'll now receive the Friend of the Rangers Trophy, if not you must have missed a ranger mission. You are now able to return to Annihilation Nation and complete the rest of the challenges with the newly available weapons, go finish them and you'll receive the Annihilation Nation Champion Trophy. 04.2.26 - Starship Phoenix, Outer Space - vid-comic 5: Al says that the biobliteration of Skidd is reversible, he takes the data disc and gives you vid-comic 5. Mission: Play vid-comic episode five Everyone knows only four episodes were made in the Dr Nefarious series of Captain Qwark comics. However you have episode five in your possession, who knows what secrets it might reveal. Qwark has a hideout on the Thran asteroid belt, Ratchet, Clank and Skrunch are going to explore it. Mission: Find Captain Qwark Hunt through the remains of Qwark's icy fortress and see if you can find him. 04.2.27 - Qwark's Hideout, Thran Asteroid Belt: New at Slim's: Bouncer The Bouncer is now available from Slim. If you can afford it go to Aquatos and teleport over, its great against Qwarkbots. Also in this level are laser turrets, the only thing good against them is the refractor. There's a staircase nearby, you should follow it. At the corner before the first Lawn Ninjas drop down to a titanium bolt. Head back along the path, at the end of which you can buy the Gadgetron PDA for 250,000 bolts. The Crotchitizers and Hygienator on display are not for sale, not that they'd be useful. The first warp pad is on a lift, stay on the button until it reaches the top, then warp. After a pair of swing targets, a green area on your map indicates "Snow Dan"'s location to get there jump to the wall (no gliding) and wall jump up. Break it for a skill point. Near a swarm of Qwark bots where a door drops down head to the left path before the doorway to get a Qwark Trophy. When fighting Lawn Ninjas as Clank be sure to use gadgebots for help and Skrunch to distract them. You find Qwark, it turns out he's a coward, head to your ship. The Phoenix is under attack, your mission is to get to the bridge and destroy the invaders. 04.2.28 - Starship Phoenix, Outer Space - Under attack: During this attack the vid-comics, VR Deck and Trophy Room unavailable. The transport you usually take is broken so you have to take an alternate route, climb down some stairs to the clearing and use the Hypershot to cross the path to the right. A refractor target is behind some crates. The giant robot can be taken out by one shot of the Bouncer, other weapons work, but not as fast. Al has decrypted the data disc, the biobliterator is re-charging on Koros, its next target is Veldin, go destroy it. 04.2.29 - Nefarious BFG, Planet Koros: Mission: Get inside command centre Clank has said he could take control of the big gun if you can get him inside the command centre. Fight through the city and make it to the entrance. New at Slim's: Plasma Coil If you've got the bolts go get it, he's still on Aquatos. As always the best weapons to use are the ones that just became available, those giant robots still need the Bouncer. After the second giant robot climb up the blocks and do a Hyper strike to break the glass of the building next to you, enter the room to get a Courtney Gears Trophy, then jump down to the right of the fence to get a titanium bolt. Back up the stairs the building to the left of the giant robot has a ladder on the far left side, climb in to another titanium bolt. Inside the building is a large quantity of enemies, including dropships, so max out your ammo at the nearby vendor. Clank destroys the biobliterator with the BFG, Sasha calls to say there's a second biobliterator on Mylon and its more powerful. Mission: Battle your way to the launch site Dr Nefarious must be here somewhere. Battle your way through his defences and confront him. New armour available on Phoenix: Infernox Armour 04.2.30 - Command Centre, Planet Mylon: New at Slim's: Shield Charger On this level it's recommended that you use the Flux Riffle where ever possible. After convincing a Tyhrranoid to raise a lift, drop over the force field to your left to get a titanium bolt. After a Hypershot platform go to the top of a small hill, to the left of a small breakable barrier is a ladder, climb it to the Lawrence Trophy. You ride the drop ship to the launch site and then skydive into battle with Nefarious, again the newer weapons are best. About a third of the way through Nefarious' health he fakes defeat and escapes. Chase him and defeat several robots, including some giant robots, on the way (You may also notice some Klunk prototypes on the ground, they make good shields). During battle use the plasma coil and anything with a lock-on mod (see 03.1.1.1) to allow you to circle him and evade most attacks. Defeated, Nefarious calls in Lawrence, they teleport into the biobliterator and it transforms into a gigantic robot. Qwark flies in to "help". Fly the nearby hovership dodging the missiles, while shooting the biobliterator. If the Hovership hits 0 health push Triangle to get out, you'll land near the Turboslider. Drive around the track to find a new Hovership. After the biobliterator is defeated, Nefarious fails to specify a destination for the teleporter, so he and Lawrence are inside when the biobliterator explodes. The Q-Force, including a non-robotic Skidd, and other stars of the Ratchet and Clank games attend a screening of the new Secret Agent Clank movie. Credits roll. Lawrence and Nefarious are stuck on an asteroid, probably for the next 5-10,000 years. 04.2.31 - Challenge Mode: You now have access to challenge mode. To get 100% completion you must enter this mode, a few new features are available and bolt prizes are far larger. There are 2 or 3 floor trophies (section 04.5) that you won't have if you followed this guide. The first is for getting all skill points (section 04.3), another is for reaching the challenge mode maximum nanotech (200). The last is for getting all weapons to Omega, which is only possible in challenge mode, this means spending bolts on the newly available Mega weapons then getting them to level 8, the RY3NO is also available but is not counted towards the Omega Arsenal Trophy*, so buy it last, upgrading the RY3NO to level 5 will play a special help message if they are turned on, so there's still reason to get it. *Buying it before getting the trophy means that it will have to reach level 5 to receive the trophy. One new feature is the bolt multiplier, which increases bolt pickup. It maxes out at 20, but the number is doubled while under the influence of a jackpot crate making the maximum 40 temporarily. In challenge mode any ship/armour upgrades remain, you'll also keep the following: PDA, weapons, Map-o-matic, Nano-pak, Bolt Grabber V2, Charge Boots, bolts, titanium bolts, skins, skill points, trophies, Gadgetron discount. New weapons at Gadgetron vendors: Mega weapons, RY3NO 04.3 - Skill Points: Florana Stay Squeaky Clean Complete the path of death without a hit. Requires you not to use the Holo Shield Glove or Shield Charger Starship Phoenix Strive for Arcade Perfection Get 100% in all Qwark vid-comics. i.e. all 100 tokens and the health upgrade. You may have trouble finding one or two, if so check the Qwark Vid Comic Guide by odino on GameFAQs. Beat Helga's Best Time Complete the VR Hypershot training in under 50 seconds. Best to try this after completing the Hacker puzzles. Turn up the heat Purchase the Infernox Armour. Monkey Around Hit Skrunch with the wrench onboard the Phoenix. On the bridge throw it at him when he's running towards you. Marcadia Reflect on How to score Kill 25 enemies with the Refractor. Annihilation Nation Bash the bug Beat Scorpio with only the wrench. Hitting from behind is best. Be an eight time champ Beat all gauntlet challenges. Flee flawlessly Complete the gauntlet without taking a hit. Don't use shields, probably easiest on the first gauntlet. Lights, camera, action! Destroy 5 floating cameras in the gauntlet. Aquatos Search for sunken treasure Blow up 40 underwater crates. Simply touch all the explosive crates in the two water traversals. Hit the motherload Collect all the sewer crystals. With the map-o-matic they are all shown, some may be hidden behind vendors. Tyhrranosis Be a sharp shooter Snipe 10 tyhrranoids in the towers. Use the Flux Riffle, leave Skrunch and the turboslider near the ship. Daxx Bugs to birds Turn 15 Floranian Blood Flies into ducks. Take the path to the Charge Boots and use the Quack-o-ray. Obani Gemini Get to the belt Get onto the floating asteroid ring. Use the jump point on the island nearest to the ring to get on to one of the asteroids with a flat top, near the white asteroid. Its trial and error. Blackwater City Bash the party Kill 20 enemies using only the wrench. Holostar Studios Feeling lucky? Win the jackpot on the slot machines. Metropolis 2002 was a good year in the city Destroy the blimp in Metropolis. Crash Site Suck it up Kill 40 enemies using only the Suck Cannon. Takes a long time and can be frustrating, suck the small robots and shoot the large ones. Aim high Kill 10 Skreeducks (the Pterodactyls flying around). Aridia Zap back at ya' Kill 10 enemies with the Refractor. Use the enemies' beam attacks against their allies. Go for hang time Get 2 seconds of air with the turboslider. Use the jump. Qwark's Hideout Break the Dan After a pair of swing targets a green area on your map indicates "Snow Dan"'s location, to get there jump to the wall (no gliding) and wall jump up. Break it for the skill point. Koros You break it, you win it Smash up (most of) the robot base. Destroy most of the objects, inside and outside, on the planet. Bolt Grabber V2 helps. Command Centre Spread your germs Infect 30 enemies. Easy but time consuming. Booty is in the Eye of the Beholder Set a new record for Qwark Beat 2:40 in vid-comic 1. Don't go for tokens, avoid enemies, shoot rather than punch. If you have enough health, punch the boss. Ariba Amoeba Set a new record for Qwark Beat 2:10 in vid-comic 2. Don't go for tokens, avoid enemies, shoot rather than punch. Shadow of the Robot Set a new record for Qwark Beat 1:50 in vid-comic 3. Don't go for tokens, avoid enemies, shoot rather than punch, wall kick where doing so is helpful to get you to higher parts faster. Deja Q all over again Set a new record for Qwark Beat 4:45 in vid-comic 4. Don't go for tokens, avoid enemies, shoot rather than punch. The Shaming of the Q Set a new record for Qwark Beat 2:00 in vid-comic 5. Don't go for tokens, avoid enemies, shoot rather than punch, wall kick where doing so is helpful to get you to higher parts faster, shoot the ice. Take the path with the health upgrade, it's faster. 04.4 - Titanium Bolts: Numbers used are not official, merely used to differentiate between them. Florana (2) 1. After climbing the first ladder you will see a vendor and a brown protruding ledge. You are to jump from here and glide to the platform below, however if you move the camera you'll see a ledge below you, drop down, there is a Titanium Bolt waiting. 2. On the path of death, just before the first set of flame tiles, look right to see a hidden area, jump and glide across for the Titanium bolt. Starship Phoenix (7) 3. Complete "Nerves of Titanium" VR challenge. 4. Get 100 tokens in vid-comic #1. 5. Get 100 tokens in vid-comic #2. 6. Get 100 tokens in vid-comic #3. 7. Get 100 tokens in vid-comic #4. 8. Get 100 tokens in vid-comic #5. 9. Complete "VR gadget training" challenge. Marcadia (3) 10. After beating the first of laser vehicles, follow the wall that was on your right to reach a wall jump area, this leads to the Titanium bolt. 11. (Need Gravity Boots) Go to the laser defence facility. In the 2nd room where a beam splits in two, climb a gravity ramp and refract the beam, go back two rooms climb another ramp, refract the climb down and enter the new doorway to get a titanium bolt. 12. (Need Gravity Boots) Another is on a gravity ramp after the second laser splitting room, simply climb the ramp. Annihilation Nation (2) 13. On the "Heat street" course at the first set of stairs climb to the top then jump up to the ledge next to them for a Titanium bolt. 14. On the "Maze of blaze" course when crossing a bridge with laser bots either side, jump up to the left one and double jump across to it. Aquatos (5) 15. At the second Hacker bridge drop down to find a Titanium Bolt. 16. Another one is in the second water traversal, enter the water and swim towards Skidd to find it. 17. (Need Hacker) In the room after the first bridge the left wall has a Hacker puzzle Skidd missed, complete it and use the lift to get a titanium bolt. 18. (Need Gravity Boots) In the sewers, one is in the northern most pipe. 19. (Need Gravity Boots, Hypershot) the other is reachable by using the teleporter on the western bridge and then using the Hyper shot targets behind you to swing to it. Tyhrranosis (2) 20. Head on the path to the right, to the right of the building at the end of the path is a Titanium Bolt. 21. (Need Hypershot) Follow the road to the left and enter the caves you'll come to a sharp turn to the right, instead swing over to the titanium bolt. Daxx (2) 22. At the second Hacker puzzle turn back to the nearby ledge on top is a button, press it and charge boot back to the circular part of the building, follow the newly opened pathway to a Titanium Bolt. 23. After watching Courtney's music video exit the second door of the building and look to the right follow this path to a Titanium bolt. Obani Gemini (2) 24. On the first moon look for a dynamo activator in the valley use it then follow the non-rock path over lava, then a rock one to a cave with a titanium bolt. 25. On the second moon use the first jump point to go to the top of the cliff to your right to get a titanium bolt. Holostar Studios (3) 26. Straight after the lift, is a casino set, climb the seating to the right to get a titanium bolt. 27. Near the ship is a gravity ramp, follow this to a series of other gravity ramps. On a spiralling ramp drop to the ramp below follow it to a titanium bolt. 28. Continue on the above path to a Tyhrranoid drop tower, on top of it is a titanium bolt, to reach the top circle it on the way up. Zeldrin Starport (2) 29. On the way to the bolt grabber V2 a titanium bolt can be found in the first building, destroy the second ship on the right and the wall to its right to find it. 30. Another is on a ledge on the right after Hypershot target number 2, double jump from the ledge under the cogs to reach it. Metropolis (3) 31. In the first building go through the left window, head straight to get a titanium bolt. 32. A titanium bolt is along the ledge to the right of where two four-eyed 'noids and a dropship begin attacking. 33. While in the hovership there's a titanium bolt on the gravity ramp leading to the building to the east, to get it fly up and down around it. Crash Site (1) 34. Follow the gravity ramp down from your ship to get a titanium bolt. Aridia (2) 35. In part 3 or 4 use the gravity ramp underneath the large bridge to get a titanium bolt. 36. In part 5 use the gravity ramp to the right and head around to the back of the base for a titanium bolt. Qwark's Hideout (1) 37. On the way to get the PDA at the corner before the first Lawn Ninjas drop down to a titanium bolt. Koros (2) 38. After the second giant robot climb up the blocks and do a Hyper strike to break the glass of the building next to you, enter the room, then jump down to the right of the fence to get a titanium bolt. 39. Back up the stairs the building to the left of the giant robot has a ladder on the far left side, climb in to a titanium bolt. Command Centre (1) 40. After convincing a Tyhrranoid to raise a lift, drop over the force field to your left to get a titanium bolt. 04.5 - Trophies: Ratchet Trophy - Florana During the first use of wall kicks you'll come to a partial ladder, if you go to the clearing on the other side of the wall kick area and follow the ledge around to the left you can get the Ratchet Trophy. Al Trophy - Tyhrranosis Follow the second path from the right at top of the wall jump area turn around to see the Al Trophy, double jump and glide over. Plumber Trophy - Daxx After getting the Charge Boots jump over to the ledge around to the right of this building to get the Plumber Trophy. Clank Trophy - Holostar Studios Above the lift activated by the Hacker is a ledge, jump up to get the Clank Trophy. Skrunch Trophy - Metropolis Outside the window behind the second vendor is a Skrunch Trophy. Dr Nefarious Trophy - Crash Site Climb the first raised area to get the Dr Nefarious Trophy. Qwark Trophy - Qwark's Hideout Near a swarm of Qwark bots where a door drops down head to the left path before the doorway to get a Qwark Trophy. Courtney Gears Trophy - Koros After the second giant robot climb up the blocks and do a Hyper strike to break the glass of the building next to you, enter the room to get a Courtney Gears Trophy Lawrence Trophy - Command Centre After a Hypershot platform go to the top of a small hill, to the left of a small breakable barrier is a ladder, climb it to the Lawrence Trophy. Titanium Collector Trophy Collect all titanium bolts (04.4). Skill Master Trophy Get all skill points (04.3). Nano Finder Trophy - Challenge mode Max out your nanotech (health) to 200. Annihilation Nation Champion Trophy Win all challenges on Annihilation Nation (04.2.06 04.2.15). Friend of the Rangers Trophy Win all Ranger challenges (04.2.04 04.2.10 04.2.14 04.2.21 04.2.25). Omega Arsenal Trophy - Challenge mode Upgrade all weapons to level 8 (Omega). The RY3NO is not a necessary purchase for this. You can either get all other weapons to level 8, then receive the trophy and possibly buy the RY3NO later, or buy the RY3NO before getting the trophy and upgrade all weapons to their maximum level, 8, and RY3NO to level 5 (RYNOCIRATOR) then receive your trophy. 04.6 - Specials Menu: The Specials menu contains four submenus These are Cheats (04.6.1) Skins (04.6.2) Skill Points (04.3) and Cinematics (Between world movies, Credits and Sketchbook) 04.6.1 - Cheats: "Cheat" How to unlock Big Head Heroes 5 skill points Ratchet and Clank have bigger heads. Time Freeze 10 skill points When quick select pause is on, hold triangle to rotate the camera. Secret Agent Clank 15 skill points Clank in his "Secret Agent Clank" costume. Big Head Enemies 20 skill points Enemies have bigger heads. Ships to ducks 25 skill points Ships in the background are replaced by ducks. Mirror Universe 30 skill points Reverse the map. Wrench Replacement Pause: Circle, Square, Circle, Square, Up, Down, Left, Left Wrench is replaced by a double-bladed-laser-sword (same power, 1.5 times as long causing higher chance of hitting) 04.6.2 - Single Player Skins: Skin How to unlock Current Armour Default Old School Ratchet Have any RC1 save when attempting to get GED Ratchet and Clank 1 skin. Snowman Cost 6 Titanium bolts Tuxedo Ratchet Cost 6 Titanium bolts Buginoid Cost 6 Titanium bolts Brainus Cost 6 Titanium bolts Constructobot Get all trophies, look at skins list while on Phoenix Robo Rooster Cost 6 Titanium bolts Trooper Cost 5 Titanium bolts Robo Cost 5 Titanium bolts 04.7 - Starship Phoenix/Insomniac Museum: Armour availabilities: Alpha Combat Suit - Equipped (b=bolts) Magnaplate Armour - First visit (20,000b) Adamantine Armour - Tyhrranosis plan (60,000b) Aegis Mark V Armour - Funeral (250,000b) Infernox Armour - After Koros (1,000,000b) Ship upgrades: Previously equipped features are free. Feature Price (bolts), Skill points to unlock (s) Standard Wings - Equipped Hi-lift Wings - 2,000b Heavy Ordinance Wings - 2,000b Standard Nose - Equipped Split Nose - 4,000b Scoop Nose - 4,000b Blargian Red - Equipped Amoeboid Green - 500b Pulsing Purple - 500b Obani Orange - 500b, 1s Low Rider - 500b, 2s Black Hole - 500b, 3s Sun Storm - 500b, 4s Bogon Blue - 1,000b, 5s Orxon Green - 1,000b, 6s Lombax Orange - 1,000b, 7s Hooked on Onyx - 1,000b, 8s Qwark Green - 1,000b, 9s Agent Orange - 1,000b, 10s Helga Hues - 1,000b, 11s Space Storm - 1,000b, 12s Tyhrranoid Void - 1,000b, 13s Zeldrin Sunset - 1,000b, 14s Pirate Purple - 1,000b, 15s -----No paint jobs unlocked-----16s Sasha Scarlet - 1,000b, 17s Florana Breeze - 1,000b, 18s Ozzy Kamikaze - 1,000b, 19s Silent Strike - 5,000b, 20s Supernova - 5,000b, 21s Drek's Black Heart - 5,000b, 22s Neutron Star - 5,000b, 23s Lunar Eclipse - 5,000b, 24s Solar Wind - 5,000b, 25s Dark Nebula - 5,000b, 26s Star Traveller - 5,000b, 27s Clowner - 5,000b, 28s Plaidtastic - 5,000b, 29s Insomniac Special - 9,000b, 30s VR deck challenges: Warm up - Prize: 300b Fight against Gadgetron test dummies in a simulated battle arena. Don't look down - Prize: 500b Watchout for disappearing floor panels while fighting the test dummies. Speed Round - Prize: 400b Destroy all the test dummies before time runs out. Hot stepper - Prize: 700b floor panels will leave and return as you fight the test dummies. 90 second slayer - Prize: 1,000b Destroy even more dummies before time runs out. The shocker - Prize: 500b Destroy all the test dummies using only the Shock Blaster! Wrench Beatdown - Prize: 600b Destroy all the test dummies using only the Omniwrench. Nerves of Titanium - Prize 2,000b, 1 Titanium bolt Fight through the final VR battle and win a Titanium Bolt. VR gadget training - Prize 0b, Hacker, Hypershot, 1 Titanium Bolt Obstacle course using the Hacker and Hypershot. Vendor tip: instead of maxing out your ammo select an individual weapon needing ammo (excluding Holo Shield Glove and Shield Charger) and press square to test them, then quit the challenge. Will not refill Shield Charger. If you visit the bridge while the Q-Force is there you can hear them talking. After Qwark leaves the Phoenix, go to his photo and press triangle to read an inscription. Collecting all of the trophies (04.5) will unlock the door behind the trophy room, inside is a teleporter to the Insomniac Museum. There's another on Metropolis, in the first building go through the left window, then exit the second buildings left window to get to the teleporter pad, this activates between 3 and 4am by the PS2 internal clock, you can easily adjust this temporarily. You'll want the Hacker with you when you get there. Museum Highlights: Florana Turboslider Raceway - take path behind ship to turboslider prototype and press Triangle. Hacker puzzles - win bolts, design your own - near turbo slider. Vid-comic room - play uncut and prototype comics - force fielded room near ship - use Hacker on second door. Tank room - teleporter in cubicle opposite vid-comic room. Plasma Whip Chain Blade - next cubicle across from above. Cancelled enemies - two cubicles away from Chain Blade. "Bombs away" set - teleporter in cubicle opposite door. Edit effects - cubicle opposite other door. "Pirate vs. Ninja" set - follow ledge around to the right outside of the building to a teleporter. Looking out from the set you'll see an "R" cube, the "R" itself is used for texturing, while the cube itself was used by Tony Garcia, one of the developers, as a place to put Ratchet while testing "Pirate vs. Ninja". Also in the museum are character animations for cancelled/altered enemies and vehicles and pictures of Hank and Dan. There are also two codes revealed on two of the computer screens on the desks in the museum, these can be used by pressing Square at the vid-comic selection screen on the Phoenix, they are ("_" indicates blank): "_MEGHAN_" cursor on last blank. Activates "Pirate vs. Ninja" a two player game in which a pirate and ninja fight to the death. "YING_TZU" cursor on blank - NTSC only. Activates "Bombs away" a four player game using Ratchet, Jungle Qwark, a Thug and a robot as the main characters, attempting to blow each other up with bombs. I have made a map of the Museum and placed it on GameFAQs to provide better understanding of these, and other exhibits' positions. 05 - Multiplayer (very brief): The Multiplayer feature of UYA can have 2 - 4 players offline or 2 - 8 online. Online will require a network adaptor and offline with 3 or 4 players requires a multitap. Which ever method you choose, a selection of weapons and gadgets (03.1.4) are available. There are three gameplay modes: Capture the flag: requires you to retrieve a number of enemy flags from their base and return them to your own, while preventing them from doing the same. Deathmatch: Kill a set number of enemy players. Siege: Destroy the enemy base defences, then teleport inside to destroy the power core. On the map are nodes, captured with bolt cranks, which provide new weapons, vehicles and spawn points. 05.1 - Multiplayer Skins: There are several skins to choose from and if you visit http://www.insomniacgames.com/community.php you can gain access to two extra ones. The new skins are Dan (Insomniac staff) and Dr Nefarious. The codes are entered into the user profile in game, while holding L2. The community user name must match the one on the profile. To use these skins in local play you must first go to the "Edit Profiles" option to load the profiles with new skins from the memory card. If you can't get a name that matches, temporarily change your profile name while entering the codes. List of skins, starting from Ratchet, scrolling to the right: Ratchet (Default) Robo Thug Tyhrranoid Blarg Ninja Snow Man Bruiser Gray Hotbot Gladiola Evil Clown Beach Bunny Robo Rooster Buginoid Brainius Skrunch Bones Nefarious (See above paragraph) Trooper Constructobot Dan (See above paragraph) 06 - Complete player entered code list: Despite most of these appearing in other locations I decided to clump all the player entered codes here. Wrench Replacement Pause: Circle, Square, Circle, Square, Up, Down, Left, Left Wrench is replaced by a double-bladed-laser-sword (same power 1.5 times as long causing higher chance of hitting) turn on/off on cheats menu. Qwark Comic Costume Up, Up, Down, Down, Left, Right, Circle, Square, Change Square To change back, enter the code again. Play "Bombs Away" At comic select screen press square, then enter: (4 player, NTSC only) "YING_TZU" Play "Pirate vs. Ninja" At comic select screen press square, then enter: (2 player) "_MEGHAN_" View Squat Stats At the main online menu highlight "Stats": Up, Down, Left, Right, Square This counts the number of times you squat/crouch on a fallen player. Multiplayer Dan and http://www.insomniacgames.com/community.php register Nefarious Skins there with your profile name to receive the user specific codes and instructions on how to use them. Play Sly 2 Demo At the title screen hold R1, R2, L1 & L2 Re-play completed Stand in front of a completed Hacker puzzle, Hacker puzzles hold R1, then press Triangle. 07 - Contact: If you have questions, see something missing that should be added or incorrect spelling/grammar you can e-mail Quolnok[at]hotmail[dot]com with "RC3:UYA PS2 FAQ" in the subject line. (Spelling is checked using Australian English with Microsoft Word). Be sure also to check the In-Depth FAQs on GameFAQs for information. 08 - Other Questions: Here is where other questions by e-mail will get answered, e-mail replies will also be sent. Q: What do I get if I have completed the previous games? A: If you have certain things on the save files, which you have kept, the following benefits apply: Need |Where to get it |What you get -------------------|------------------------------------|----------------- RC1 - Hologuise |Phoenix Vendor (select discount and |(GED) Gadgetron |press X) |Employee Discount | | Any RC1 Save |Phoenix Vendor (try to get discount)|Old School | |Ratchet Skin | | RC2 - Miniturret |Slim on Aquatos, reach Aquatos |Free Miniturret Glove series weapon| |Glove | | RC2 - Lava Gun |Slim on Aquatos, reach Aquatos |Free Lava Gun series weapon | | | | RC2 - Bouncer |Slim on Aquatos, reach Qwark's |Free Bouncer series weapon |Hideout | | | RC2 - Plasma Coil |Slim on Aquatos, reach Koros |Free Plasma Coil series weapon | | | | RC2 - Shield |Slim on Aquatos, reach Mylon |Free Shield Charger series | |Charger weapon | | The Hologuise is the requirement for the GED as the CEO of Gadgetron says the following prior to giving you the Hologuise "...you have to be with the company for two years before the employee discount kicks in. However, I can let you have this." Note that RC1 was released two years before UYA. For the free weapons, if you can't get them free, you may also need to upgrade the weapon in RC2 further. Q: What would I get in future games if I have completed this game? A: Ratchet: Deadlocked gives you nothing, check any other future games' FAQs for details, assuming more of the series is made. Q: How do I get to the alternate route to the bridge on the Starship Phoenix? A: The alternate route is only available during your mission on the Phoenix (04.2.28) after visiting Qwark's Hideout near the end of the game, at this time the regular transport is broken and you have to fight enemies. You'll pass through where the transport usually is and climb down some stairs to a clearing, to the right is a small path - this is the alternate route. 09 - Credits: ASCII "Ratchet & Clank": IDEO ASCII TYPESETTER V1.0 http://www.ideo.com/typesetter.html Most Mission/Weapon/Gadget/Item Descriptions: In game display. Gadgetron CEO quote in section 08, chose to use the correct wording but checked a FAQ rather than writing it down from the game: "Ratchet & Clank  Game Script" FAQ by Beverley Wooff (Rexy). Pointing out duplication of Mega Quack-o-blitzer in section 03.1.1: Tom Dixon.