Mortal Kombat: Deception
                         Character FAQ - Tanya
                              Version 2.0



Table of Contents:

I. Introduction...........................................................MKT1
II. Characteristics of Tanya..............................................MKT2
III. Legend...............................................................MKT3
IV. Bio's.................................................................MKT4
V. Combo and Special Moves................................................MKT5
        A. Zi Ran Me......................................................MKT6
        B. Yue Chuan......................................................MKT7
        C. Kobu Jutsu.....................................................MKT8
        D. Special Moves..................................................MKT9
        E. Fatality & Hara Kiri...........................................MKT10
        *SPOILER ALERT*
        F. Fatality and Hara Kiri Description.............................MKT11
VI. Linking Combo's Together..............................................MKT12
*SPOILER ALERT!*
VII. Ending...............................................................MKT13
VIII. Unlocking Tanya and Her Alt's.......................................MKT14
IX. Version History.......................................................MKT15
X. Closing, Copyright, and All That Good Stuff............................MKT16





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                              I. Introduction                             MKT1
=============================\________________/================================


Hello, welcome to my FAQ for Tanya in MK:Deception. I'm basically just going 
to be covering the basics of Tanya's moves and adding in a piece here or there 
that have to deal with combo's I have found for her.

What are all of those letters on the right of the Table of Contents for? With 
Version 2.0 I have decided to go ahead and add a way to search the FAQ for a 
specific thing. Let's say you wanted to learn some of Tanya's custom combo's. 
Simply look in the Table of Contents and you will see that in section VI I 
talk about linking combo's together. So, go to the right side and you will see 
that the code for section 6 is MKT12. Now push your Control key along with F 
(works with most browsers) and it will bring up a search box. Type in the code 
and your computer should search the FAQ for spots where that code is. There 
will only be two spots, the ToC, and the section you are looking for. It makes 
things a whole lot easier. Well, three places for that code ^_^!




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                        II. Characteristics of Tanya                      MKT2
=======================\____________________________/==========================

Tanya first appeared in Mortal Kombat 4 way back in 1997. I had always hoped 
for a return from her, as I felt that no new characters in that game were 
fairly represented. Finally with MK: Deception we were able to learn a little 
more about Tanya.

Originally from Edenia, she at some point abandoned Kitana and Sindel and 
began working for the "dark side", if you will. She is now heavily rumored to 
be Jade's sister, which would make sense. In some ways, she reminds me of 
Reptile in that she is always looking for a master to serve, never really 
stepping out on her own. Her true intentions are never really revealed, and 
even more important, we are never given a reason as to why she abandoned 
Kitana, Sindel, and her supposed sister Jade. I guess you could say that she 
is a mystery in itself.


Tanya's Zi Ran Men stance is without a doubt her weakest. That's not to say 
that she can't do anything in it, it's just that her other two styles are far 
more combo oriented than this stance.

Her weapon stance, Kubu Jutsu, is by far her strongest. She has very quick and 
easy combo's that can take an average of 28% off. Not to mention that if you 
happen to catch your opponent in the air and juggle them, you can easily take 
off 45% on her best combo line. I like using her simply for the wide array of 
moves she has that can also be used during combo's (as you will see in my 
Linking combo's section).

Your best actions to take while fighting with her is to get your opponent to 
use their breakers fast. All three of her stances have easy to do combo's that 
can lead into a juggle, doing this will almost assure that your opponent will 
want to use their breakers as the threat of loosing 30% of their life early on 
may be too much for them to handle.

I would not advise using her Human Cannon Drill attack too often against human 
players. If they block it they have a free chance to juggle you for extra 
damage. If they don't block it but it misses, then back dashing is likely your 
best option.

I find that Sub-Zero can be a dangerous player against Tanya. Her drill attack 
unfortunately does not go under his frost, so you run the chance of getting 
hit with it. Not to mention that a player that likes to use Ice Clone a lot 
can effectively cut you off from doing any good damage combo's. If you are 
fighting one of those players that likes to keep his distance with Sub, I 
would advise you to do one of two things. 1) Wait untill they fire a frost 
attack at you, side step it, then fire off a projectile of your own. Or 2) If 
you are good at side stepping, then slowly work your way inside and use her 
best combo's in Kubu Jutsu.

More to come...


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                                  III. Legend                             MKT3
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D - Down
F - Forward
U - Up
B - Back
1 - Attack 1
2 - Attack 2
3 - Attack 3
4 - Attack 4
THR - Throw
SC - Style Change
BLK - Block

Move commands separated by a comma "," indicate that a button must be pressed 
then another. Example: 1, 1, 4, 3.

Move commands separated with a plus sign "+" indicate something must be 
pressed together with another button. Example: 1, 2, 4, U+3. Indicating that 
Up must be pressed at the same time as 3. 


                                  

 

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                               IV. Tanya's Bio's                          MKT4
===============================\________________/==============================



------
Bio
------

I had been called an enforcer of the Deadly Alliance. I preferred the 
term "ambassador." It was my duty to impose the will of Quan Chi and Shang 
Tsung upon the denizens of Outworld. But the sorcerers' rule was short-lived 
and I found myself leaderless, longing to return to my birthplace in Edenia. 
When Baraka caught up with me, he gave me a choice: Serve his new lord of 
Outworld - or die. I have lived for thousands of years because I make the 
right decisions. I pledged my service to the Dragon King.


-------
Alt Bio
-------

Onaga was aware of Shao Kahn's invasion of Edenia so many years ago. 
Apparently the Dragon King had been watching Shao Kahn from beyond death. 
Whatever the late emperor had been attempting, Onaga was determined to 
complete it. He was looking for lost information, ancient spells that would 
fuse the Elder Gods' six Kamidogu into one and therefore make it possible for 
him to wield their combined might. I brought him to Edenia, where I believed 
that information still existed.



  


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                          V. Combo and Special Moves                      MKT5
=========================\__________________________/==========================
	Name of move                   Command          Damage%
---------------------                                                     -----
--A. Zi Ran Men Style                                                     MKT6
---------------------	                                                  -----
        
        Reaching Punch                  1               9%
        Knee Punch                      D+1             4%
        Double Handed Knee Strike       2               12%
        Natural Palm                    F+2             11%
        Radical Uppercut                D+2             13%
        Hi-Heel Kick                    3               12%
        Shin Destroyer                  B+3             8%
        Foot Smash                      D+3             5%
        Sidekick Bruiser                4               7%
        Low Chip Kick                   D+4             4%
        Perfect Form                    1, 1            14%
        Good Seasons                    2, F+2          19%
        Bloody Boots                    4, 4            9%
        Sneaky Heels                    B+3, F+3        16%
        Mind and Body as One            1, 1, 3         18%
        My Lucky Feet                   4, 4, SC, 4     24%


-------------------                                                       -----
--B. Yue Chan Style                                                       MKT7
-------------------                                                       -----

        Knuckle Hand                    1               7%
        Wide Double Arm Palm            B+1             13%
        Grasping Palm                   D+1             4%
        Forearm Strike                  2               12%
        Uppercut                        D+2             13%
        Stomach Palm                    3               8%
        Low Freaky Kick                 D+3             3%
        Low Turning Kick                B+4             7%
        Side Kicker                     4               11%
        Low Turning Kick                D+4             5%
        Knuckle Punches                 1, 1            12%
        Knuckle Master                  1, 1, 1         18%
        Pelvis Ripper                   3, 3            12%
        Finishing Touch                 2, B+1          20%
        Lets Dance                      1, 1, 2         21%
        Power Heels                     4, 4            18%
        All Skull                       3, 2, B+1       24%
        Toad Style                      2, SC, B+1      28%
        All For You                     2, SC, 4, 4     27%
        Do You Feel It                  2, SC, 2        26%
        Twisty Edges                    2, SC, 1, 1     29%
        Kobu Jutsu X-Fer                2, SC, 1, 1, U+1    31% 

---------------                                                           -----
--C. Kobu Jutsu                                                           MKT8
---------------                                                           -----

        Underarm Twirl                  1               10%
        Overhead Smash                  B+1             7%
        Inward Dual Strike              U+1             10%
        Crossing Low Strike             D+1             4%
        Head Basher                     2               7%
        Razor Swipes                    B+2             17%
        Cutting Uppercut                D+2             15%
        Crossing Tonfa                  3               9%
        Crushing Side Blow              B+3             8%
        Low Snap Kick                   D+3             6%
        Elbow End                       4               6%
        Long Ranged Trip                B+4             7%
        Defensive Bash                  U+4             6%
        Walking Short Kick              D+4             4%
        Underarm Slap                   1, 1            16%
        Dual Tonfa Snuff                1, 1, U+1       21%
        Wonder Twirls                   B+2, 1          24%
        Slicing Wind                    B+2, B+1        22%
        Razor Wands                     B+2, 1, 1       27%
        Head Knocker                    B+2, 2          22%
        Tonfa Steel End                 B+2, 4          21%
        Billy Club Pain                 B+2, 4, 4       23%
        Striker Sticks                  4, 4            9%
        Spinner                         B+2, 1, 1, U+1  30%


------------------                                                        -----
--D. Special Moves                                                        MKT9
------------------                                                        -----

        Front Flip                      THR             16%
        Human Cannon Drill              F, F+3          9%
        Air Fire Blast                  D, U+2          9%
        Surging Blast                   D, B+2          9%
        Split Flip Kick                 D, B+4          15%
        Find me (Invisible)             U, D+1          0%


---------------------------                                               -----
--E. Fatality and Hara Kiri                                               MKT10
---------------------------                                               -----

        Fatality 1:                     F, D, D, D+1 Close Range
        Fatality 2:                     U, B, F, U+2 Close Range
        Hara Kiri:                      D, D, F, U+3





*SPOILER ALERT*


-----------------------------------------------------------               -----
--F. Last Warning.......Fatality and Hara Kiri Descriptions               MKT11
-----------------------------------------------------------               -----

        Fatality 1: Tanya strikes down on her opponents leg so hard that her 
hand goes inside of their leg, she then pulls out their Femur bone. As the 
opponent is busy hoping around she takes the bone and stabs them right in the 
neck with it. Sounds of agony and the gargling of blood can be heard as the 
opponent falls to the floor.

        Fatality 2: Tanya pulls out her Kobu Jutsu, she takes one slice across 
the opponents stomach, then one to the neck, she then does a half turn and 
thrusts her weapons into her opponents gut and leaves them there. The opponent 
then falls down to his/her knees and begins to fall face forward. As he slowly 
slumps forward, the Kobu Jutsu prop the person up, preventing them from 
falling all the way (think tri-pod).


        Hara Kiri - Tanya reaches into her own legs and pulls out both of her 
Femur's, she then proceeds to stab herself in the eyes.


    

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                       VI. Linking Combo's Together                       MKT12
=======================\__________________________/============================



I will refer to moves that pop your opponent in the air and allow you to 
juggle them, periodically in my combo strings. So if ever you see POP in a 
combo string, you know that the next command MAY POSSIBLY require a delay 
before you attempt the next part of the combo. Not all do though.

Before I get any E-mails about it, I didn't put in 3 hit pop move combo's for 
a reason. I think everyone can find them on their own.

4 Hits - Zi Ran Men  - 1, 1, 3, POP, D, B+4  -- 25%

4 Hits - Zi Ran Men  - 1, 1, 3, POP, F, F, 3 --26%

4 Hits - Yue Chuan - 1, 1, 2, POP, F, F, 3 -- 25%

4 Hits - Yue Chuan - 1, 1, 2, POP, D, B+4 -- 28%

5 Hits - Zi Ran Men  - 1, 1, 3, POP, B+3, F+3 -- 26%

5 Hits - Zi Ran Men  - 1, 1, 3, POP, 2, F+2 --28%

5 Hits - Yue Chuan - 1, 1, 2, POP, 4, 4 -- 30%

5 Hits - Yue Chuan - 1, 1, 2, POP, 2, B+1 -- 29%

5 Hits - Kubu Jutsu - B+1, POP, B+2, 4, 4 -- 24%

5 Hits - Kubu Jutsu - B+1, POP, B+2, 1, 1, U+1 -- 26% (possible to get 6 hits)

6 Hits - Zi Ran Men  - 1, 1, 3, POP, 1, 1, 3 -- 28%

6 Hits - Zi Ran Men  - 1, 1, 3, POP, 4, 4, SC, 4 -- 28%

6 Hits - Yue Chuan  - 1, 1, 2, POP, 3, 2, B+1 -- 31%

6 Hits - Yue Chuan - 1, 1, 2, POP, 1, 1, 2 -- 33%

6 Hits - Yue Chuan - 1, 1, 2, POP, 1, 1, 1 -- 31%

6 Hits - Kubu Jutsu - B+1, POP, B+1, POP, B+2, 1, 1, U+1

7 Hits - Yue Chuan - 1, 1, 2, POP, 2, SC, B+2 -- 34%

7 Hits - Kubu Jutsu - B+2, B+1, POP, B+2, 4, 4 -- 32%

8 Hits - Yue Chuan - 1, 1, 2, POP, 2, SC, 1, 1, U+1 -- 35%

8 Hits - Kubu Jutsu - B+2, B+1, POP, B+2, 1, 1, U+1 -- 34%





Yet another *SPOILER ALERT*


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                                VII. Ending                               MKT13
===============================\___________/===================================



In Edenia, Tanya had located the ancient texts that described the process to 
fuse the five Kamidougu into one. With this information, Onaga was able to 
create the One Kamidogu - a tool of unspeakable power. As the Dragon King was 
distracted, reveling in his victory, Tanya seized the opportunity to snatch 
the Kamidogu from him, thereby obtaining god-like power. She destroyed the 
Dragon King and became the ultimate ruler of the Realms.





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====================/                                 \========================
                    VIII. Unlocking Tanya and Her Alt's                   MKT14
====================\_________________________________/========================


Tanya - A-3 In Outworld near the Ice Caves. (7pm-12am) - Koffin DI

Tanya Alternate Suit - First thing you have to do is Tanya's first quest in 
Outworld. She is located at A-7. She will ask you to find a suitable cave to 
trap Liu Kang in. The cave you are looking for is at H-5, you must have access 
to the Tarkatan encampments to get to it. After you return to her at A-7,leave 
the realm and re-enter. Upon doing this, Tanya will now be at location C-2. 
You are now free to challenge her. After you beating her, you receive the key 
to unlock her Koffin containing her Alternate Costume. Koffin ML

Tanya Bio - Koffin DP 306 Platinum Koins

Tanya Alt Bio - Koffin KA 253 Jade koins


                             ___________________
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                             IX. Version History                          MKT15
============================\___________________/==============================


Version 1.0 - 10-13-2004 - All of Tanya's attacks are listed, as well as 
damage values for each and every one. Also added in some custom combo's I have 
found along with damage values for them too. 

Version 2.0 - 10-14-2004 - Added an Introduction, some characteristics of 
Tanya, and a search feature. Or "Virtual pages", if you will. Fixed a part in 
her ending where I forgot to add a word, also cleaned up the layout a bit and 
fixed a few spelling errors I missed.




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================/                                              \===============
                  X. Closing, Copyright, and all That Good Stuff          MKT16
================\______________________________________________/===============

This FAQ is Copyright 2004 by Josh Ford

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