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    Tanya by JadeDragonMeli

    Version: 2.0 | Updated: 10/14/04 | Printable Version | Search This Guide

                            Mortal Kombat: Deception
                             Character FAQ - Tanya
                                  Version 2.0
    
    
    
    Table of Contents:
    
    I. Introduction...........................................................MKT1
    II. Characteristics of Tanya..............................................MKT2
    III. Legend...............................................................MKT3
    IV. Bio's.................................................................MKT4
    V. Combo and Special Moves................................................MKT5
            A. Zi Ran Me......................................................MKT6
            B. Yue Chuan......................................................MKT7
            C. Kobu Jutsu.....................................................MKT8
            D. Special Moves..................................................MKT9
            E. Fatality & Hara Kiri...........................................MKT10
            *SPOILER ALERT*
            F. Fatality and Hara Kiri Description.............................MKT11
    VI. Linking Combo's Together..............................................MKT12
    *SPOILER ALERT!*
    VII. Ending...............................................................MKT13
    VIII. Unlocking Tanya and Her Alt's.......................................MKT14
    IX. Version History.......................................................MKT15
    X. Closing, Copyright, and All That Good Stuff............................MKT16
    
    
    
    
    
                                  ________________
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                                  I. Introduction                             MKT1
    =============================\________________/================================
    
    
    Hello, welcome to my FAQ for Tanya in MK:Deception. I'm basically just going 
    to be covering the basics of Tanya's moves and adding in a piece here or there 
    that have to deal with combo's I have found for her.
    
    What are all of those letters on the right of the Table of Contents for? With 
    Version 2.0 I have decided to go ahead and add a way to search the FAQ for a 
    specific thing. Let's say you wanted to learn some of Tanya's custom combo's. 
    Simply look in the Table of Contents and you will see that in section VI I 
    talk about linking combo's together. So, go to the right side and you will see 
    that the code for section 6 is MKT12. Now push your Control key along with F 
    (works with most browsers) and it will bring up a search box. Type in the code 
    and your computer should search the FAQ for spots where that code is. There 
    will only be two spots, the ToC, and the section you are looking for. It makes 
    things a whole lot easier. Well, three places for that code ^_^!
    
    
    
    
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                            II. Characteristics of Tanya                      MKT2
    =======================\____________________________/==========================
    
    Tanya first appeared in Mortal Kombat 4 way back in 1997. I had always hoped 
    for a return from her, as I felt that no new characters in that game were 
    fairly represented. Finally with MK: Deception we were able to learn a little 
    more about Tanya.
    
    Originally from Edenia, she at some point abandoned Kitana and Sindel and 
    began working for the "dark side", if you will. She is now heavily rumored to 
    be Jade's sister, which would make sense. In some ways, she reminds me of 
    Reptile in that she is always looking for a master to serve, never really 
    stepping out on her own. Her true intentions are never really revealed, and 
    even more important, we are never given a reason as to why she abandoned 
    Kitana, Sindel, and her supposed sister Jade. I guess you could say that she 
    is a mystery in itself.
    
    
    Tanya's Zi Ran Men stance is without a doubt her weakest. That's not to say 
    that she can't do anything in it, it's just that her other two styles are far 
    more combo oriented than this stance.
    
    Her weapon stance, Kubu Jutsu, is by far her strongest. She has very quick and 
    easy combo's that can take an average of 28% off. Not to mention that if you 
    happen to catch your opponent in the air and juggle them, you can easily take 
    off 45% on her best combo line. I like using her simply for the wide array of 
    moves she has that can also be used during combo's (as you will see in my 
    Linking combo's section).
    
    Your best actions to take while fighting with her is to get your opponent to 
    use their breakers fast. All three of her stances have easy to do combo's that 
    can lead into a juggle, doing this will almost assure that your opponent will 
    want to use their breakers as the threat of loosing 30% of their life early on 
    may be too much for them to handle.
    
    I would not advise using her Human Cannon Drill attack too often against human 
    players. If they block it they have a free chance to juggle you for extra 
    damage. If they don't block it but it misses, then back dashing is likely your 
    best option.
    
    I find that Sub-Zero can be a dangerous player against Tanya. Her drill attack 
    unfortunately does not go under his frost, so you run the chance of getting 
    hit with it. Not to mention that a player that likes to use Ice Clone a lot 
    can effectively cut you off from doing any good damage combo's. If you are 
    fighting one of those players that likes to keep his distance with Sub, I 
    would advise you to do one of two things. 1) Wait untill they fire a frost 
    attack at you, side step it, then fire off a projectile of your own. Or 2) If 
    you are good at side stepping, then slowly work your way inside and use her 
    best combo's in Kubu Jutsu.
    
    More to come...
    
    
                                       __________
    ==================================/          \=================================
                                      III. Legend                             MKT3
    ==================================\__________/=================================
    
    
    
    D - Down
    F - Forward
    U - Up
    B - Back
    1 - Attack 1
    2 - Attack 2
    3 - Attack 3
    4 - Attack 4
    THR - Throw
    SC - Style Change
    BLK - Block
    
    Move commands separated by a comma "," indicate that a button must be pressed 
    then another. Example: 1, 1, 4, 3.
    
    Move commands separated with a plus sign "+" indicate something must be 
    pressed together with another button. Example: 1, 2, 4, U+3. Indicating that 
    Up must be pressed at the same time as 3. 
    
    
                                      
    
     
    
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                                   IV. Tanya's Bio's                          MKT4
    ===============================\________________/==============================
    
    
    
    ------
    Bio
    ------
    
    I had been called an enforcer of the Deadly Alliance. I preferred the 
    term "ambassador." It was my duty to impose the will of Quan Chi and Shang 
    Tsung upon the denizens of Outworld. But the sorcerers' rule was short-lived 
    and I found myself leaderless, longing to return to my birthplace in Edenia. 
    When Baraka caught up with me, he gave me a choice: Serve his new lord of 
    Outworld - or die. I have lived for thousands of years because I make the 
    right decisions. I pledged my service to the Dragon King.
    
    
    -------
    Alt Bio
    -------
    
    Onaga was aware of Shao Kahn's invasion of Edenia so many years ago. 
    Apparently the Dragon King had been watching Shao Kahn from beyond death. 
    Whatever the late emperor had been attempting, Onaga was determined to 
    complete it. He was looking for lost information, ancient spells that would 
    fuse the Elder Gods' six Kamidogu into one and therefore make it possible for 
    him to wield their combined might. I brought him to Edenia, where I believed 
    that information still existed.
    
    
    
      
    
    
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                              V. Combo and Special Moves                      MKT5
    =========================\__________________________/==========================
    	Name of move                   Command          Damage%
    ---------------------                                                     -----
    --A. Zi Ran Men Style                                                     MKT6
    ---------------------	                                                  -----
            
            Reaching Punch                  1               9%
            Knee Punch                      D+1             4%
            Double Handed Knee Strike       2               12%
            Natural Palm                    F+2             11%
            Radical Uppercut                D+2             13%
            Hi-Heel Kick                    3               12%
            Shin Destroyer                  B+3             8%
            Foot Smash                      D+3             5%
            Sidekick Bruiser                4               7%
            Low Chip Kick                   D+4             4%
            Perfect Form                    1, 1            14%
            Good Seasons                    2, F+2          19%
            Bloody Boots                    4, 4            9%
            Sneaky Heels                    B+3, F+3        16%
            Mind and Body as One            1, 1, 3         18%
            My Lucky Feet                   4, 4, SC, 4     24%
    
    
    -------------------                                                       -----
    --B. Yue Chan Style                                                       MKT7
    -------------------                                                       -----
    
            Knuckle Hand                    1               7%
            Wide Double Arm Palm            B+1             13%
            Grasping Palm                   D+1             4%
            Forearm Strike                  2               12%
            Uppercut                        D+2             13%
            Stomach Palm                    3               8%
            Low Freaky Kick                 D+3             3%
            Low Turning Kick                B+4             7%
            Side Kicker                     4               11%
            Low Turning Kick                D+4             5%
            Knuckle Punches                 1, 1            12%
            Knuckle Master                  1, 1, 1         18%
            Pelvis Ripper                   3, 3            12%
            Finishing Touch                 2, B+1          20%
            Lets Dance                      1, 1, 2         21%
            Power Heels                     4, 4            18%
            All Skull                       3, 2, B+1       24%
            Toad Style                      2, SC, B+1      28%
            All For You                     2, SC, 4, 4     27%
            Do You Feel It                  2, SC, 2        26%
            Twisty Edges                    2, SC, 1, 1     29%
            Kobu Jutsu X-Fer                2, SC, 1, 1, U+1    31% 
    
    ---------------                                                           -----
    --C. Kobu Jutsu                                                           MKT8
    ---------------                                                           -----
    
            Underarm Twirl                  1               10%
            Overhead Smash                  B+1             7%
            Inward Dual Strike              U+1             10%
            Crossing Low Strike             D+1             4%
            Head Basher                     2               7%
            Razor Swipes                    B+2             17%
            Cutting Uppercut                D+2             15%
            Crossing Tonfa                  3               9%
            Crushing Side Blow              B+3             8%
            Low Snap Kick                   D+3             6%
            Elbow End                       4               6%
            Long Ranged Trip                B+4             7%
            Defensive Bash                  U+4             6%
            Walking Short Kick              D+4             4%
            Underarm Slap                   1, 1            16%
            Dual Tonfa Snuff                1, 1, U+1       21%
            Wonder Twirls                   B+2, 1          24%
            Slicing Wind                    B+2, B+1        22%
            Razor Wands                     B+2, 1, 1       27%
            Head Knocker                    B+2, 2          22%
            Tonfa Steel End                 B+2, 4          21%
            Billy Club Pain                 B+2, 4, 4       23%
            Striker Sticks                  4, 4            9%
            Spinner                         B+2, 1, 1, U+1  30%
    
    
    ------------------                                                        -----
    --D. Special Moves                                                        MKT9
    ------------------                                                        -----
    
            Front Flip                      THR             16%
            Human Cannon Drill              F, F+3          9%
            Air Fire Blast                  D, U+2          9%
            Surging Blast                   D, B+2          9%
            Split Flip Kick                 D, B+4          15%
            Find me (Invisible)             U, D+1          0%
    
    
    ---------------------------                                               -----
    --E. Fatality and Hara Kiri                                               MKT10
    ---------------------------                                               -----
    
            Fatality 1:                     F, D, D, D+1 Close Range
            Fatality 2:                     U, B, F, U+2 Close Range
            Hara Kiri:                      D, D, F, U+3
    
    
    
    
    
    *SPOILER ALERT*
    
    
    -----------------------------------------------------------               -----
    --F. Last Warning.......Fatality and Hara Kiri Descriptions               MKT11
    -----------------------------------------------------------               -----
    
            Fatality 1: Tanya strikes down on her opponents leg so hard that her 
    hand goes inside of their leg, she then pulls out their Femur bone. As the 
    opponent is busy hoping around she takes the bone and stabs them right in the 
    neck with it. Sounds of agony and the gargling of blood can be heard as the 
    opponent falls to the floor.
    
            Fatality 2: Tanya pulls out her Kobu Jutsu, she takes one slice across 
    the opponents stomach, then one to the neck, she then does a half turn and 
    thrusts her weapons into her opponents gut and leaves them there. The opponent 
    then falls down to his/her knees and begins to fall face forward. As he slowly 
    slumps forward, the Kobu Jutsu prop the person up, preventing them from 
    falling all the way (think tri-pod).
    
    
            Hara Kiri - Tanya reaches into her own legs and pulls out both of her 
    Femur's, she then proceeds to stab herself in the eyes.
    
    
        
    
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                           VI. Linking Combo's Together                       MKT12
    =======================\__________________________/============================
    
    
    
    I will refer to moves that pop your opponent in the air and allow you to 
    juggle them, periodically in my combo strings. So if ever you see POP in a 
    combo string, you know that the next command MAY POSSIBLY require a delay 
    before you attempt the next part of the combo. Not all do though.
    
    Before I get any E-mails about it, I didn't put in 3 hit pop move combo's for 
    a reason. I think everyone can find them on their own.
    
    4 Hits - Zi Ran Men  - 1, 1, 3, POP, D, B+4  -- 25%
    
    4 Hits - Zi Ran Men  - 1, 1, 3, POP, F, F, 3 --26%
    
    4 Hits - Yue Chuan - 1, 1, 2, POP, F, F, 3 -- 25%
    
    4 Hits - Yue Chuan - 1, 1, 2, POP, D, B+4 -- 28%
    
    5 Hits - Zi Ran Men  - 1, 1, 3, POP, B+3, F+3 -- 26%
    
    5 Hits - Zi Ran Men  - 1, 1, 3, POP, 2, F+2 --28%
    
    5 Hits - Yue Chuan - 1, 1, 2, POP, 4, 4 -- 30%
    
    5 Hits - Yue Chuan - 1, 1, 2, POP, 2, B+1 -- 29%
    
    5 Hits - Kubu Jutsu - B+1, POP, B+2, 4, 4 -- 24%
    
    5 Hits - Kubu Jutsu - B+1, POP, B+2, 1, 1, U+1 -- 26% (possible to get 6 hits)
    
    6 Hits - Zi Ran Men  - 1, 1, 3, POP, 1, 1, 3 -- 28%
    
    6 Hits - Zi Ran Men  - 1, 1, 3, POP, 4, 4, SC, 4 -- 28%
    
    6 Hits - Yue Chuan  - 1, 1, 2, POP, 3, 2, B+1 -- 31%
    
    6 Hits - Yue Chuan - 1, 1, 2, POP, 1, 1, 2 -- 33%
    
    6 Hits - Yue Chuan - 1, 1, 2, POP, 1, 1, 1 -- 31%
    
    6 Hits - Kubu Jutsu - B+1, POP, B+1, POP, B+2, 1, 1, U+1
    
    7 Hits - Yue Chuan - 1, 1, 2, POP, 2, SC, B+2 -- 34%
    
    7 Hits - Kubu Jutsu - B+2, B+1, POP, B+2, 4, 4 -- 32%
    
    8 Hits - Yue Chuan - 1, 1, 2, POP, 2, SC, 1, 1, U+1 -- 35%
    
    8 Hits - Kubu Jutsu - B+2, B+1, POP, B+2, 1, 1, U+1 -- 34%
    
    
    
    
    
    Yet another *SPOILER ALERT*
    
    
                                    ___________
    ===============================/           \===================================
                                    VII. Ending                               MKT13
    ===============================\___________/===================================
    
    
    
    In Edenia, Tanya had located the ancient texts that described the process to 
    fuse the five Kamidougu into one. With this information, Onaga was able to 
    create the One Kamidogu - a tool of unspeakable power. As the Dragon King was 
    distracted, reveling in his victory, Tanya seized the opportunity to snatch 
    the Kamidogu from him, thereby obtaining god-like power. She destroyed the 
    Dragon King and became the ultimate ruler of the Realms.
    
    
    
    
    
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    ====================/                                 \========================
                        VIII. Unlocking Tanya and Her Alt's                   MKT14
    ====================\_________________________________/========================
    
    
    Tanya - A-3 In Outworld near the Ice Caves. (7pm-12am) - Koffin DI
    
    Tanya Alternate Suit - First thing you have to do is Tanya's first quest in 
    Outworld. She is located at A-7. She will ask you to find a suitable cave to 
    trap Liu Kang in. The cave you are looking for is at H-5, you must have access 
    to the Tarkatan encampments to get to it. After you return to her at A-7,leave 
    the realm and re-enter. Upon doing this, Tanya will now be at location C-2. 
    You are now free to challenge her. After you beating her, you receive the key 
    to unlock her Koffin containing her Alternate Costume. Koffin ML
    
    Tanya Bio - Koffin DP 306 Platinum Koins
    
    Tanya Alt Bio - Koffin KA 253 Jade koins
    
    
                                 ___________________
    ============================/                   \==============================
                                 IX. Version History                          MKT15
    ============================\___________________/==============================
    
    
    Version 1.0 - 10-13-2004 - All of Tanya's attacks are listed, as well as 
    damage values for each and every one. Also added in some custom combo's I have 
    found along with damage values for them too. 
    
    Version 2.0 - 10-14-2004 - Added an Introduction, some characteristics of 
    Tanya, and a search feature. Or "Virtual pages", if you will. Fixed a part in 
    her ending where I forgot to add a word, also cleaned up the layout a bit and 
    fixed a few spelling errors I missed.
    
    
    
    
                     ______________________________________________
    ================/                                              \===============
                      X. Closing, Copyright, and all That Good Stuff          MKT16
    ================\______________________________________________/===============
    
    This FAQ is Copyright 2004 by Josh Ford
    
    Any reproduction of this FAQ of this FAQ in part, or in whole, is prohibited.
    If you are seen hosting this FAQ and have not been given permission, you will 
    be in violation of copyright laws and subject to punishment.
    
    GameFaqs.com is the only site with permission to host this FAQ.