GGGGGGGG AAAAAAAA LL       AAAAAAAA CCCCCCCC TTTTTTTT IIIIIIII CCCCCCCC
GG     G AA    AA LL       AA    AA CC          TT       II    CC
GG       AA    AA LL       AA    AA CC          TT       II    CC
GG   GGG AAAAAAAA LL       AAAAAAAA CC          TT       II    CC
GG     G AA    AA LL       AA    AA CC          TT       II    CC
GG     G AA    AA LL       AA    AA CC          TT       II    CC
GGGGGGGG AA    AA LLLLLLLL AA    AA CCCCCCCC    TT    IIIIIIII CCCCCCCC

WW    W RRRRRRR EEEEEEE  SSSSSS TTTTTTT LL      IIIIIII N     N GGGGGGG
WW    W RR    R EE      SS         T    LL         I    NN    N GG    G
WW    W RR   RR EE      SS         T    LL         I    N N   N GG
WW  W W RRRRRR  EEEEE    SSSSS     T    LL         I    N  N  N GG  GGG
WW W WW RR   RR EE           SS    T    LL         I    N   N N GG    G
WWW  WW RR    R EE           SS    T    LL         I    N    NN GG    G
WW    W RR    R EEEEEEE SSSSSS     T    LLLLLLL IIIIIII N     N GGGGGGG
============Featuring Ultimate Muscle: The Kinnikuman Legacy===========

                           =FAQ AND MOVE LIST=
                               Version 2.05

Author’s Word:

Hello! It’s me again. Writing yet another FAQ. I’ve done 4 other FAQs 
too, of course, but this would have to be the first one I’ve done for a 
game of the generation of video games we have nowadays. Oh, but that’s 
not important. I’ll try to update this FAQ as much as I can and if I 
decide to add any neat stuff I’ll be sure to.

This FAQ is mostly a move list but I’ll try to include some other 
tidbits too, but if you don’t like spoilers don’t look at the extra 
stuff I’ve included. If you have any extra info you’d like to share 
with me, suggestions, or things you’d like to clear up with me, please 
let me know at my email addy, iralfloirei@aol.com. Any help and info 
would be appreciated and I will give credit to you for it. 

Before I go down the list I want to say that, and I do so seriously 
mean this, YOU *MAY NOT* TAKE THIS FAQ WITHOUT MY PERMISSION!!! If I 
grant you my permission, you WILL leave this FAQ unedited. You WILL NOT 
change a damn thing in it.

With that said, let’s get down to the nitty-gritty.

UPDATE (07-15-04) – I’ve added a section of Tag Teams and their 
Ultimate Tag Team Attacks to the FAQ! I also added some more to the 
history of the Kinnikuman series, and a character biography list.

UPDATE (07-17-04) – I’ve added a bit more to the history section, some 
more info on the Mask Hunt mode and the original japanese version’s 
names of some of the characters. I even managed to come across two more 
tag teams, one with its own original Tag Team Attack! WOO!!! 
Also, finally found out how to get Lord Muscle and Rouge Shogun. Thanks 
Kash!

UPDATE (07-31-04) – I’ve found several new tag team combinations! Also, 
added a new section to the FAQ.

UPDATE (08-02-04) – Corrected Lord Muscle’s name, fixed a few mistakes. 

UPDATE (08-05-04) – Added some new stuff in the Single Match Encounter 
Dialouges and Tag Team Combinations.

UPDATE (08-09-04) – Two new encounters found, as well as adding a tips 
and tricks section. 

UPDATE (08-18-04) – Found a couple of encounters I seemed to have 
missed.

UPDATE (08-19-04) – Yet another encounter found! O_o;

UPDATE (09-27-04) – I decided to add each character’s Support function. 
Also, added an encounter thing I missed.

UPDATE (10-25-04) – Added some dates to the history section, and made a 
few name additions to the Original Names section, thanks to an 
informant.

UPDATE (11-30-04) – Found out how Terryman and Terry Kenyon’s Advice 
support works, thanks to a friendly emailer.

UPDATE (12-05-04) – Added the story to the game and one other thing.

UPDATE (10-31-08) – Wow, its been four years?! Anyways, I found 
something I missed while messing around and thought I’d add it: a new 
Match Encounter thing (Machineguns vs. Neptuneman and Poseidon).

UPDATE (04-10-09) – After about a few months, I made a typo fix and 
thanks to someone who emailed me about some of the support functions, I 
threw his comments in with the ones that I thought would be worth 
looking into.
_______________________________________________________________________

CONTENTS
_______________________________________________________________________

 1. About “M.U.S.C.L.E” and “Ultimate Muscle”
 2. Controls
 3. The Story
 4. How the Game is Played
 5. Move Lists
 6. Tag Teams and Their Moves
 7. Match Encounter Dialouges
 8. Character Biographies
 9. Japanese Names of the Original Characters
 10. How to Unlock the Extra Characters
 11.Tips and Tricks
 12.Credits
_______________________________________________________________________

About “M.U.S.C.L.E” and “Ultimate Muscle”
_______________________________________________________________________

In here I’ll try to supply the general knowledge and theory I know of 
the series. 

In 1983 or so, two artists, Nakai Yoshinori and Takashi Shimada, came 
up with the idea of superpowered wrestling matches... going by the 
title “Yudatemago” (which means ‘boiled egg’ in japanese), they create 
Kinnikuman, which became one of Japan’s most popular superhero series 
around the 80s. It had a unique mixture of comedic goofiness and humor 
and plotlines that made it rather interesting. It never took itself too 
seriously, that much is sure. However, at this time, we didn’t even 
know there WAS an anime of Kinnikuman... but we would be shown the 
toys. Originally, the series was meant to parody Ultraman, but it soon 
became a superpowered wrestling series, which made it all the better. 
It ran in Shonen Jump from the late 1979 to around 1987 or so.

Some time later, however, Mattel would expose us to the Kinnikuman 
stuff, though they would be released as M.U.S.C.L.E (Millions of 
Unusual Small Creatures Lurking Everywhere). These small pink rubber 
figurines took the form of characters that were in the anime. Some of 
the characters in the series were self-made entries sent in from fans 
of the manga, which they had every now and then. 

The Kinnikuman series lasted for a good while. It had around 137 
episodes or so, and even had a spin-off series based on Ramenman, 
another one of its characters. Eventually, around 1998, a new series of 
wacky wrestlers would be created, only this time, took place around 
Muscleman’s son, Kid Muscle (Mantaro Kinnikuman... who is actually 
named after “Ultraman Taro”), 28 years after the dMp was defeated. They 
returned, and the original warriors who fended them off were defeated 
and are too old to fight, thus its left up to the new generation of 
galactic wrestlers.

As of now, the Ultimate Muscle series increased the Kinnikuman legacy’s 
popularity a bit here in the US. The anime, though unfortunately dubbed 
by 4Kids Entertainment (I don’t like their dub work, considering what 
they did to Shaman King), used to be on FoxBox (it’s gone from their 
schedules for the time being) and the manga is translated by Viz.

The original versions of both Ultimate Muscle and the original 
Kinnikuman are more brutal than what you have have seen on TV, as 4Kids 
wiped out a lot of it due to the content--well, considering that 
they’re called “4Kids Entertainment” they have to... for kids. Which 
means no uncut dub versions for us.

The manga is the same way. The matches get very bloody and horrible 
injuries can take place(there was a moment where Eskara ripped off 
Jeagar’s arm, for example. But don’t worry... its reattached some time 
later somehow...). And any character, may it be a giant forklift or 
even an oven, bleeds red. They at least had the decency to show Comrade 
Turbinski’s arms getting ripped off and his stomach opened up (to 
reveal an anti-gravity device inside) during his fight with Kevin Mask.

The content that 4Kids allowed, thankfully, was more than what they 
usually allowed in the anime they dubbed, unlike Shaman King, their 
last dub work.

Sadly, the Ultimate Muscle series did not last quite as long as the 
original Kinnikuman series. It lasted up until the end of the Chojin 
Tournament, where it then closed. A pity, cause I would have liked to 
see more going on in that series. However, the manga, at current, is 
still running in Japan.
_______________________________________________________________________

CONTROLS (Yer gonna need a Dualshock 2 controller for this)
_______________________________________________________________________

-GENERAL-

Directional Buttons – Moves the chojin in the direction held. 

Left Analog Stick – Same use as the directional buttons.

Right Analog Stick – Tags when you’re near your own corner where your 
partner is during a Tag Team match, or changes your focus on another 
enemy in the ring with you if you’re in a battle royal or 2 vs. 2 
match... course you have to be near them for that to work.

Triangle ( /\ )– Jump.

Circle ( O )– Grapple. Okay, more like, grab. 

X ( X, obviously )– Attack. Yeah... that’s the gist of it.

Square ( [] )– Guards to block attacks. This can also be used as an 
easy way to dash with control types A and D (in the option to set 
controls) by holding it down and pressing the direction movements. It 
can also be used to cancel your own pin.

L1 – Trigger for Lv. 1, 2 or 3 moves. Basically, to do a Lv. 1 move, 
you press L1+X, for a Lv. 2 move, L1+Circle, and for a Lv. 3 move, the 
ultimate attack, L1+R1.

R1 – Simply a trigger for Ultimate Techniques.

L2 – Executes a Pin when your opponent is down on the mat.

R2 – Lifts the opponent up, Brock Lesnar style. You know... he steps 
over them, grabs the opponent by his neck and lifts him up onto his 
feet.

L3 – The Left analog stick when pressed down. Pressing this during a 
tag match will have the partner of yours sacrifice some of his vitality 
to throw you a Chojin power-up. All 3 Chojin torches must be full (lit) 
in order for this to work.

R3 – Your partner will lend you support in some way, which can vary, 
and offer advice too. As with the Power-up, all three Chojin Torches 
must be lit in order to do this move. Each character gives his own 
speech when he gives advice.

Start – Pauses the game and selects things.

Select – No use.


-ATTACKS-

Normal Attack       – X
Strong Attack       – Hold X
Combo Attack        – Press X rapidly
Strong Combo Attack – X rapidly, then hold X on the next press.
Dash Attack         – X while dashing
Aerial Attack       – X while in midair
Mat Attack          – X while opponent is on ground.

-GRAPPLE-

Front Grapple    – O while facing the opponent 
Back Grapple     – O while behind opponent
Midair Grapple   – O from the air (can catch opponents in the air too!)
Tackle           – O when dashing
Throw-Up         – O, then hold /\ immediately afterwards
Throw-Up Grapple – /\ immediately after Throw-Up
Hammer Throw     – O, then hold X immediately afterwards
Hammer Grapple   – O after Hammer Throw
Ground Technique – O while opponent is on ground (if your character has 
one)

-EVASION-

(note: TIMING is required to evade at the right time... practice always 
helps )

Evade Grapples, Tackles and Ground Grapples – X
Attacks and Air Attacks                     – []
Hammer Throws and Throw-Ups                 - /\

-SPECIALS-

L1+X            – Lv. 1 Special
L1+O            – Lv. 2 Special
L1+R1           – Lv. 3 Ultimate Attack

Tag Team Attack – L1+R1 when both you and  your partner’s Chojin Meters 
are full.

-OTHER- 

High Jump - /\ while against the ropes (unless they are electic or 
barbed wire ropes)

Super Dash – Dash against the ropes (unless they are electic or barbed 
wire ropes)

Escape Pins – Rapidly press any buttons and rotate any directions on 
the d-pad or analog sticks

Getting Up – X (when face up) – Quick Recovery
             X+Direction – Rolling Recovery

_______________________________________________________________________

THE STORY SO FAR (taken from the GW manual)
_______________________________________________________________________

Long ago, the Muscle League saved the people of Earth by defeating evil 
villains who were bent on conquering the planet.

With their leader King Muscle’s triumphant wrestling techniques and his 
power of Ultimate Muscle, the Muscle League’s victory was assured. 
Peace was restored on Earth, the Muscle League earned some much-needed 
rest and relaxation, and King Muscle returned to the Muscle Planet, 
becoming its 58th king.

Now, after 28 years, the evil villains have returned and are attacking 
the Earth once again, but the “Legends” of the Muscle League no longer 
have the capacity to fight them. The fate of the planet now rests with 
King Muscle’s son, Kid Muscle, and the rest of the “New Generations.”

_______________________________________________________________________

HOW THE GAME IS PLAYED
_______________________________________________________________________

Galactic Wrestling isn’t played like the average wrestling game. For 
those who have not played it or the Gamecube adaption of Ultimate 
Muscle this will give you a basic overview of the gameplay.

In a match, each player has a vitality meter that drains as damage is 
inflicted. If the meter is bottomed out all the way, then the character 
can take a decent enough amount of damage before he collapses and is 
KOed, ending the match or defeating the partner. Other than the KO, a 
battle can last until time runs out or until all the opposition has 
been pinned.

Underneath each vitality meter is a “Chojin Meter” of three orbs which 
fills up gradually during the matches. They start out grey, and 
gradually turn blue, then yellow, then red, and then into flaming 
torches. Each orb represents a special move level.

Beside the character portriats is a green meter that fills up as moves 
are executed. When this meter fills a characters “Muscle Power” is 
activated, and strength and speed is increased. However, for some, 
special powers are activated. 

During the matches, sometimes Meat will appear and move left and right 
for a while before throwing a “Meat Ball” (you’ll know what it is when 
you start hearing its distinctive noise as it traverses the ring). It 
will come from either Meat himself or from a distance away from him 
like as if it were coming to him. Grabbing the Meat Ball will instantly 
fill all three orbs in your Chojin Meter. Plus, if  your enemy is next 
to you at the time you grab it the burst of power from grabbing it will 
knock him away.

==ABOUT THE MASK HUNT MODE=============================================

The Mask Hunt in the game’s Survival mode is played a little 
differently. It works as a 2 vs. 2 game of survival, only with the 
added option of being able to remove the opponent’s mask... that is, if 
he has a mask. This is not an easy mode to beat, and completing it is a 
little more complicated than one might think. 

In the Mask Hunt mode, you play as Neptuneman and Big Budo, the Hell 
Missionaries. In order to get a character’s mask you must perform their 
tag-team attack, Mask the End, when the enemy’s vitality is low. It 
does a MASSIVE amount of damage, about three quarters or so of the 
enemy’s vitality (not to mention its fun to watch), so if you’ve got 
your opponent’s vitality down very low, use it when you can when both 
you and your CPU partner’s Chojin meters are full. Fortunately, once 
you collect a character’s mask that’s on the list you won’t have to 
collect it again unless for the rankings. If a masked character is KOed 
with Mask the End that ends the match whereas if you KO them normally 
or a character who has no mask then it still goes on much like a 
regular 2 vs. 2 battle.
Mask the End has to be used on these characters:

Kid Muscle
Wally Tusket
Kevin Mask
Hanzo
King Muscle
Robin Mask
Warsman
Shivano
Manitoban
Specialman
Starface
Rouge Shogun
Lord Muscle  
Lord Wrangler
Lomeinman
Barracuda
Poseidon
Commander King Muscle
Grandpa
Vance McMadd
Comrade Turbinski
Chojin Kid Muscle
Lord Flash

My recommendation is that you play as Big Budo, because the computer 
plays him poorly and will get defeated quick. Leave the rough stuff to 
Neptuneman, and have BB take care of the masked guy you want to go 
after (if there is one in the ring, that is).
_______________________________________________________________________

MOVE LISTS
_______________________________________________________________________

( Note: If a button is to be pressed and held for a strong move or 
something, it’ll be labled with parenthesis. HT stands for Hammer 
Throw, TU stands for Throw-Up. An “*” means that move can also be done 
in the air, a “^” means it can also be done while behind the opponent. 
If a move is in brackets, it requires the MUSCLE POWER to be activated 
in order to use it. )

-KING MUSCLE-

Jab                – X or X while dashing
Hook (Combo)       – X, X or X, X, X
Rolling Kick       – (X)
Three Months Kick  – X, X, (X) or X, X, X, (X)
Flying Body Attack – X while jumping
Elbow Drop         - X while enemy is down

Technique 48 – Shoulder Throw   – O
Oklahoma Stampede               - (O)
Mexican Rolling Clutch Hold     - Direction+O
Front Suplex                    - Direction+(O)
Body Slam                       - O while dashing
Cobra Twist                     - O from behind
Back Drop                       - O while dashing from behind
Rolling Thigh Hold              - O while jumping
Jumping Neck Breaker Drop       - O against an aerial enemy while 
..................................jumping
Technique 48 – No. 1 (Throw-Up) – O, (/\)
Lock 52 – Capture               - TU, (/\)
Tackle (Hammer Throw)           - O, (X)
Shoulder Throw                  - O when enemy is hurled back to you 
..................................from HT
German Suplex                   - O when enemy is hurled back to you 
..................................from HT, facing backward
Boston Crab                     - O while enemy is down
[[Rope Hang]]                   - Direction+O while opponent is near 
..................................rope, facing you

(Lv.1) Ultimate Megaton Punch         – L1+X
(Lv.1) Muscle Curtain Attack          - L1+X while jumping
(Lv.2) Kinniku Buster                 - L1+O from the front
(Lv.2) Technique 48 – Elemental Mixer – L1+O from behind
(Lv.2) Kinniku Driver                 - TU, L1+(/\)
(Lv.3) Muscle Spark                   - L1+R1

SUPPORT – White Hole
When King Muscle stinks, he STINKS. No. Really. I mean, he stinks. When 
you press R3, Muscleman will let loose an explosion of garlic fart 
clouds at his opponent that smell so bad, that if it touches the 
opponent, it will stun him for a short time. The bad thing is that it 
only encircles the corner of the ring so use it if your opponent is 
near enough to KM.
_______________________________________________________________________

-TERRYMAN-

Texas Hook          – X or X while dashing
Knuckle Jab(Combo)  – X, X or X, X, X
Jumping Elbow       - (X)
Left Straight Punch – X, X, (X) or X, X, X, (X)
Flying Elbow        - X or (X) while jumping
Elbow Drop          - X while enemy is down

Japanese Leg Roll Hold – O
Brain Buster           - (O)
Double Arm Suplex      - Direction+O
Deadly Drive           - Direction+(O)
Tackle – Key Lock      - O while dashing
Blue Docking Headlock  - O from behind
Tackle                 - O while dashing from behind
Rolling Thigh Hold     - O while jumping
Blue Docking Headlock  - O against an aerial enemy while jumping
Uppercut (Throw-Up)    - O, (/\)
Oklahoma Stampede      - TU, (/\)
Tackle (Hammer Throw)  - O, (X)
Shoulder Throw         - O when enemy is hurled back to you from HT
Four Letter Neck Guard – O when enemy is hurled back to you from HT, 
.........................facing backward
Key Lock               - O while enemy is down
[[Calf Branding]]      - O while opponent is in corner, facing you

(Lv.1) Texas Straight    – L1+X
(Lv.1) Texas Condor Kick – L1+X while jumping
(Lv.2) Texas Clover Hold – L1+O from the front or while enemy is down
(Lv.2) Calf Branding     - L1+O from behind
(Lv.2) Calf Branding     - TU, L1+(/\)
(Lv.2) [[Calf Branding]] – L1+O from behind
(Lv.3) Spinning Toe Hold – L1+R1

SUPPORT – Advice
If you hit R3 whenever you’re grabbed by a normal grapple or a special 
grapple (not including Ultimate Moves), Terryman will tell you how to 
break the hold, and you’ll automatically escape it. 
_______________________________________________________________________

-RAMENMAN-

Tiger Fang Kick  – X or X while dashing
Dragon Fang Kick – X, X
Super Tiger Kick – X, X, X
Dragon Kick Kick – X, X, X, X
Roundhouse Kick  - (X)
Heavy Wind Kick  - X, X, X, (X)
Drop Kick        - X or (X) while jumping
Knee Drop        - X while enemy is down

Swing Neck Breaker Drop    – O
Tiger Fang Bite            - (O)
Rear Pinwheel              - Direction+O
Schmitt Back Breaker       - Direction+(O)
Dragon Tiger Kick          - O while dashing
Back Brain Kneel Knick     - O from behind
Blue Docking Headlock      - O while dashing from behind
Head Scissors              - O while jumping
Blue Docking Headlock      - O against an aerial enemy while jumping
Raging Knee (Throw-Up)     - O, (/\)
Reverse Romero Special     - TU, (/\)
Side Kick (Hammer Throw)   – O, (X) or O, Direction+(X)
Shoulder Throw             - O when enemy is hurled back to you from 
.............................HT
German Suplex              - O when enemy is hurled back to you from 
.............................HT, facing backward
Cross Clench Knee Hold     - O while enemy is down
Romero Special             - O while enemy is face-down
[[Feather Snapping Guard]] – O when enemy is hurled back to you from 
.............................HT, facing backward

(Lv.1) Leg Lariat            - L1+X
(Lv.1) Solar Kick            - L1+X while jumping
(Lv.2) Invincible Slaps      - L1+O from the front
(Lv.2) Standing Camel Clutch – L1+O from behind
(Lv.2) Spinning Camel Clutch – TU, L1+(/\)
(Lv.2) Camel Clutch          - L1+O while enemy is face-down
(Lv.3) The Great Wall Drop   - L1+R1

SUPPORT – Technique of 4,000 Years
“Hit the pressure points!” Ramenman says, and your Guard becomes 
“Nulled.” I guess this makes your ability to guard much stronger.
_______________________________________________________________________

-BUFFALOMAN-

Hammer Blow       – X
Poison Knee Lift  – X while dashing
Sledge Hammer     - (X)
Lariat            - X, (X)
Bullet Body Press – X or (X) while jumping
Double Knee Drop  - X while enemy is down

Neck Hang Bomb                 - O
Chojin Pinwheel                - (O)
Jumping Pile Driver            - Direction+O
Poison Needle Knee             - Direction+(O)
Tackle – Mount Punch           - O while dashing
Head Butt                      - O from behind
Tackle                         - O while dashing from behind
Poison Needle Double Knee Drop – O while jumping
DDT                            - O against an aerial enemy while 
.................................jumping
Double Hammer (Throw-Up)       - O, (/\)
Oklahoma Stampede              - TU, (/\)
Tackle (Hammer Throw)          - O, (X) or O, Direction+(X)
Power Slam                     - O when enemy is hurled back to you 
.................................from HT
Head Crush                     - O when enemy is hurled back to you 
.................................from HT, facing backward
Mount Punch                    - O while enemy is down
[[Hurricane Heat]]             - O when enemy is hurled back to you 
.................................from HT

(Lv.1) Hurricane Mixer             - L1+X
(Lv.1) [[Special Hurricane Mixer]] – L1+X
(Lv.2) Tomahawk Hurricane          - L1+O
(Lv.2) Buffalo Blast               - TU, L1+(/\)
(Lv.3) Hurricane Cross Slam        - L1+R1

SUPPORT – Buffalo Tackle
“Take this!” Buffaloman rams the turnbuckle near him and causes a wave 
to spread from the corner of the ring. Should it hit the opponent it 
will dizzy him for a while.
_______________________________________________________________________

-ROBIN MASK-

Jab            - X or X while dashing
Straight Punch – X, X
Hook (Combo)   - X, X, X
Trace Kick     - X, X, X, X
Head-High Kick – (X)
Body Splot     - X, X, (X) or X, X, X, (X)
Drop Kick      - X or (X) while jumping
Stomping       - X while enemy is down

Brain Buster                  - O
Schmitt Back Breaker          – (O)
Side Suplex                   - Direction+O
Jumping Pile Driver           - Direction+(O)
Tackle – Surfboard Stretch    – O while dashing
Blue Docking Headlock         - O from behind
Tackle – Bow and Arrow        - O while dashing from behind
Head Scissors                 - O while jumping
Pile Driver                   - O against an aerial enemy while jumping
Raging Knee (Throw-Up)        - O, (/\)
Reverse Romero Special        - TU, (/\)
Drop Kick (Hammer Throw)      - O, (X) or O, Direction+(X)
Pendelum Back Breaker         - O when enemy is hurled back to you 
................................from HT
German Suplex                 - O when enemy is hurled back to you 
................................from HT, facing backward
Surfboard Stretch             - O while enemy is down
Bow and Arrow                 - O while enemy is face-down
[[Unicorn Head Tower Bridge]] – O while enemy is hurled back to you 
................................from HT, facing backward

(Lv.1) Robin Kick                  - L1+X
(Lv.1) Human Rocket                - L1+X while jumping
(Lv.1) [[Wrestler Rocket]]         - L1+X while jumping
(Lv.2) Tower Bridge                - L1+O from the front
(Lv.2) Reverse Tower Bridge        - L1+O from behind
(Lv.2) Robin Special               - TU, L1+(/\)
(Lv.2) Robin Mask’s Course of Doom – L1+O while enemy is down
(Lv.3) Robin Special (Strong)      - L1+R1

SUPPORT – Advice
“Robin Tactics! Sieze victory!” Robin says, and he speeds up (or adds?) 
to your Chojin Power meter.
_______________________________________________________________________

-BROCKEN JR.-

Hook Slash    - X
Back Slash    - X, X or X, X, X, (X)
Flicker Slash – X, X, X
Rolling Kick  - (X)
Body Splot    - X, X, (X)
Drop Kick     - X or (X) while jumping
Knee Drop     - X while enemy is down

Double Arm Suplex            - O
Brain Buster                 - (O)
Body Stamp                   - Direction+O
Brain Claw                   - Direction+(O)
Shoulder Buster              - O while dashing
German Suplex Hold           - O from behind
German Suplex                - O while dashing from behind
Head Scissors                - O while jumping
Manhattan Drop               - O against an aerial enemy while jumping
Uppercut (Throw-Up)          - O, (/\)
Oklahoma Stampede            - TU, (/\)
Double Hammer (Hammer Throw) – O, (X) or O, Direction+(X)
Front Suplex                 - O when enemy is hurled back to you from 
...............................HT
German Suplex                - O when enemy is hurled back to you from 
...............................HT, facing backward

(Lv.1) Red Rain of Pain          - L1+X
(Lv.2) California Crash          - L1+O from the front
(Lv.2) Black Hamburg Fog         - L1+O from behind
(Lv.2) Bremen Sunset             - TU, L1+(/\)
(Lv.3) Red Rain of Pain (Strong) – L1+R1

SUPPORT – Poison Gas
“Here is what I learned from my father!!” Brocken Jr. tosses a purple 
cloud of gas at your enemy which, if it hits, stuns the opponent. It 
can also interrupt moves.
_______________________________________________________________________

-SUNSHINE-

Double Hammer    - X
Shoulder Tackle  - X while dashing
Rocket Kick      - (X)
Big Kick         - X, (X)
Sunshine Press   - X or (X) while jumping
Guilliotine Drop – X while enemy is down

Hell Swing                   - O
Mexican Stretch              - (O)
Bear Hug                     - Direction+O
Body Stamp                   - Direction+(O)
Lift Drop                    - O while dashing
Back Drop                    - O from behind
Atomic Drop                  - O while dashing from behind
Hip Drop                     - O while jumping
Avalanche Hold               - O against an aerial enemy while jumping
Double Hammer (Throw-Up)     - O, (/\)
Canadian Back Breaker        - TU, (/\)
Double Hammer (Hammer Throw) – O, (X) or O, Direction+(X)
Shoulder Throw               - O when enemy is hurled back to you from 
...............................HT
Head Crush                   - O when enemy is hurled back to you from 
...............................HT, facing backward

(Lv.1) Knockout Topspin      - L1+X
(Lv.1) Piercing Pyramid      - L1+X while jumping
(Lv.2) Giant Swing           - L1+O 
(Lv.3) Blockin’ Rockin’      - L1+R1

SUPPORT – Hades’ Sand Ball
Sunshine throws a huge ball of sand at the opponent. If it hits, it not 
only stuns, but does some good damage too.
_______________________________________________________________________

-WARSMAN-

Middle Kick            - X
Dash Middle Kick       - X while dashing
Straight Punch (Combo) – X, X
Hook (Combo)           - X, X, X
Throw-Up               - (X)
Somersault Kick        - X, X, (X) or X, X, X, (X)
Plancha                - X or (X) while jumping
Elbow Drop             - X while enemy is down

Shoulder Arm Breaker    - O
Arm Lock Suplex         - (O)
Jumping Pile Driver     - Direction+O
Oklahoma Stampede       - Direction+(O)
Shoulder Buster         - O while dashing
Storm Elbow             - O from behind
Cobra Twist             - O while dashing from behind
Corbata                 - O while jumping
Pile Driver             - O against an aerial enemy while jumping
Uppercut(Throw-Up)      - O, (/\)
Pile Driver             - TU, (/\)
Side Kick(Hammer Throw) – O, (X) or O, Direction+(X)
Arm Cross Defense       - O when enemy is hurled back to you from HT
German Suplex           - O when enemy is hurled back to you from HT, 
..........................facing backward
Arm Cross Defense       - O while enemy is down

(Lv.1) Screw Driver*            - L1+X
(Lv.2) Palo Special^            - L1+O from the front or behind
(Lv.2) War Leg Breaker          - L1+O while enemy is on ground
(Lv.3) Double Claw Screw Driver – L1+R1

SUPPORT – Attack Support
“So freeze!” (?) He calls from the turnbuckle (that’s what it sounds 
like he’s saying), and raises your attack strength for a short time.
_______________________________________________________________________

-NINJA NED-

Left Blade         - X or X while dashing
Right Blade        - X, X
Rear Turn Kick     - X, X, X
Middle Kick        - X, X, X, X
Vertical Spin Kick – (X)
Drop Kick          - X or (X) while jumping
Knee Drop          - X while enemy is down

Back Throw                 - O
Flying Monkey Drop         – (O)
Hydro-Turbine Drop         – Direction+O
Avalanche Hold             - Direction+(O)
Winding Throw              - O while dashing
Back Brain Kneel Kick      – O from behind
Underground Spring Release – O while dashing from behind
Head Scissors              - O while jumping
Avalanche Hold             - O against an aerial enemy while jumping
Somersault Kick (Throw-Up) – O, (/\)
High Avalanche Hold        - TU, (/\)
Drop Kick (Hammer Throw)   - O, (X) or O, Direction+(X)
Arm Cross Defense          - O when enemy is hurled back to you from HT
Reverse DDT                - O when enemy is hurled back to you from 
.............................HT, facing backward
Bow and Arrow              - O while enemy is down

(Lv.1 or 2) Ying Yang(!) – L1+X or O
(Lv.3) Ninja Web         - L1+R1

! – Depending on which level the Ying Yang is at, and wether you press 
X or O, the Ying Yang will to a few seconds (X) and several seconds 
(O).

SUPPORT – Inferno
Ned makes three fireballs appear and throws them at the opponent for 
some damage.
_______________________________________________________________________

-SKULLDUGGERY-

Face Slap         - X
Skull Push        - X while dashing or X, X, X
Counterslap       - X, X
Bulls-Eye         - (X) or X, X, (X)
Skull Body Attack – X while jumping
Stomping          - X while enemy is down

Foothold Face Buster       – O
Skull Face Crusher         - (O)
Kawazu Drop                - Direction+O
Small Package Hold         - Direction+(O)
Headlock Punch             - O while dashing
Skull Boy Hold             - O from behind
Back Scratcher             - O while dashing from behind
Frankensteiner             - O while jumping
Manhattan Drop             - O against an aerial enemy while jumping
Skull Uppercut (Throw-Up)  – O, (/\)
Jumping Neck Breaker Drop  - TU, (/\)
Diving Head (Hammer Throw) – O, (X) or O, Direction+(X)
Manhattan Drop             - O when enemy is hurled back to you from HT
Kawazu Drop                - O when enemy is hurled back to you from 
.............................HT, facing backward

(Lv.1) Bone Headbutt      - L1+X
(Lv.2) Skullduggery DDT   - L1+O from the front
(Lv.2) Straight Drop Back – L1+O from behind
(Lv.3) Bone Chillin’      – L1+R1 

SUPPORT – Control Gun
“Eat this!” Skullduggery fires some rays that go a very short distance, 
but if they hit the opponent’s controls will be messed up for a short 
time!
_______________________________________________________________________

-KID MUSCLE-

Low Kick           - X or X while dashing
Middle Kick        - X, X
Back Spin Kick     - X, X, X
Rolling Kick       - (X) or X, X, (X)
Kneel Kick         - X, X, X, (X)
Flying Body Attack – X or (X) while jumping
Elbow Drop         - X while enemy is down

Back Throw                     - O
Front Suplex                   - (O)
Double Arm Suplex              - Direction+O
Brain Buster                   - Direction+(O)
Tackle – Cross Arm Defense     – O while dashing
German Suplex Hold             - O from behind
Tackle – Cross-Legged Gridlock – O while dashing from behind
Head Scissors                  - O while jumping
Kinniku Bomb                   - O against an aerial enemy while 
.................................jumping
Uppercut(Throw-Up)             - O, (/\)
Jumping Neck Breaker Drop      - TU, (/\)
Drop Kick (Hammer Throw)       - O, (X) or O, Direction+(X)
Shoulder Throw                 - O when enemy is hurled back to you 
.................................from HT
Half Nelson Suplex             - O when enemy is hurled back to you 
.................................from HT, facing backward
Arm Cross Defense              - O while enemy is down
Cross-Legged Gridlock          - O while enemy is face-down
[[Muscle German]]              - Direction+O while opponent in corner, 
.................................facing you

(Lv.1) Kid Muscle Heel Drop  - L1+X
(Lv.1) [[Kid Muscle Air]]    - L1+X
(Lv.2) Kinniku Buster        - L1+O from the front
(Lv.2) Alphabet Soup Da Loop – L1+O from behind
(Lv.2) Invert Kinniku Buster – TU, L1+(/\)
(Lv.2) The Stocky Locky      - L1+O while enemy is face-down
(Lv.3) Muscle Millennium     - L1+R1

SUPPORT – Kalbi Gas Bazooka
It’s pretty much the same as his dad’s, except he says “Kalbi Gas 
Bazooka!” Nothing too special aside from that.
_______________________________________________________________________

-TERRY KENYON-

Texas Hook          - X or X while dashing
Knuckle Jab (Combo) – X, X or X, X, X
Leg Sweep           - (X)
Left Straight       - X, X, (X) or X, X, X, (X)
Jumping Knee        - X or (X) while jumping
Elbow Drop          - X while enemy is down

Front Suplex                   - O
Shoulder Arm Breaker           - (O)
Kid Spark                      - Direction+O
DDT                            - Direction+(O)
Tackle – Mount Punch           - O while dashing
Ankle Hold                     - O from behind
Tackle – Cross-Legged Gridlock – O while dashing from behind
Kid Triangle Choke             - O while jumping
Calf Branding                  - O against an aerial enemy while 
.................................jumping
Uppercut (Throw-Up)            - O, (/\)
DDT                            - TU, (/\)
Drop Lock (Hammer Throw)       - O, (X) or O, Direction+(X)
Kid Reverse Cross Arm Break    - O when enemy is hurled back to you 
.................................from HT
Four Letter Neck Guard         - O when enemy is hurled back to you 
.................................from HT, facing backward
Mount Punch                    - O while enemy is down
Cross-Legged Gridlock          - O while enemy is face-down
[[Calf Branding]]              - Direction+O while opponent in corner, 
.................................facing you

(Lv.1) Texas Straight          - L1+X
(Lv.2) Spinning Toe Hold       - L1+O from the front or while enemy is 
.................................down
(Lv.2) Double Dome Suplex      - L1+O from behind
(Lv.2) High Voltage Vexer      - TU, L1+(/\)
(Lv.3) Texas Clover Hold       - L1+R1

SUPPORT – Advice
If you hit R3 whenever you’re grabbed by a normal grapple or a special 
grapple (not including Ultimate Moves), Kenyon will tell you how to 
break the hold, and you’ll automatically escape it.
_______________________________________________________________________

-WALLY TUSKET-

Jab          – X or X while dashing 
Hook         – X, X
Head Thrust  –(X)
Rolling Kick – X, (X)
High Kick    - X, X, (X)
Drop Kick    - X or (X) while jumping
Body Press   - X while enemy is down

Frankensteiner               - O
Wally’s Toss It              - (O)
Japanese Leg Roll Hold       - Direction+O
Dragon Screw                 - Direction+(O)
Tackle – Arm Lock            - O while dashing
Cobra Twist                  - O from behind
Tackle                       - O while dashing from behind
Frankensteiner               - O while jumping
Frankensteiner               - O against an aerial enemy while jumping
Double Hammer (Throw-Up)     - O, (/\)
Jumping Neck Breaker Drop    – TU, (/\)
Double Hammer (Hammer Throw) – O, (X) or O, Direction+(X)
Frankensteiner               - O when enemy is hurled back to you from 
...............................HT
German Suplex                - O when enemy is hurled back to you from 
...............................HT, facing backward
Arm Lock                     - O while enemy is down

(Lv.1) Megaton Drop Kick     - L1+X
(Lv.2) Tombstone Pile Driver - L1+O from the front
(Lv.2) Stepover Tusk Hold    - L1+O from behind or while enemy is down
(Lv.2) Salmon Splash         – TU, L1+(/\)
(Lv.3) Ice Rock Driver       - L1+R1

SUPPORT – Megaton Drop
“Take this!” Wally leaps into the air and belly flops into the ground 
sending shockwaves flying from your corner of the ring, capable of 
stunning your opponent if it connects.
_______________________________________________________________________

-DIK DIK VAN DIK-

Left Hook    – X, or X while dashing, or X, X, X
Right Hook   – X, X
High Kick    – X, X, X, X
Antler Knee  – (X), or X or (X) while jumping
Body Press   - X while enemy is down

Avalanche Hold           - O
Gazel-Flex               - (O)
Antler Knee Strike       - Direction+O
Flying Scissors Head     - Direction+(O)
Tackle – Arm Lock        - O while dashing
Gazel-Cutter             - O from behind
Tackle – Knee Kick       - O while dashing from behind
Head Scissors            - O while jumping
Frankensteiner           - O against an aerial enemy while jumping
Antler Knee (Throw-Up)   - O, (/\)
Pile Driver              – TU, (/\)
Side Kick (Hammer Throw) – O, (X) or O, Direction+(X)
Shoulder Throw           - O when enemy is hurled back to you from HT
German Suplex            - O when enemy is hurled back to you from HT, 
...........................facing backward
Arm Lock                 - O while enemy is down
Knee Kick                - O while enemy is face-down

(Lv.1) Antler Fist* - L1+X
(Lv.2) Take This!   - L1+O from the front
(Lv.3) Savanna Heat - L1+R1

SUPPORT – Speed Support
“Use your legs!” Dik Dik calls to you, and your speed is increased 
dramatically for a short time.
_______________________________________________________________________

-KEVIN MASK-

Low Kick            - X or X while dashing
Middle Kick (Combo) - X, X
Low Kick (Combo)    - X, X, X
Rolling Kick        - X, X, X, X or (X)
Yakuza Kick         - X, X,(X) or X, X, X, (X)
Drop Kick           – X or (X) while jumping
Elbow Drop          - X while enemy is down

Northern Light Suplex Hold - O
Double Arm Suplex          - (O)
Death Valley Bomb          - Direction+O
Jumping Pile Driver        - Direction+(O)
Tackle – Mount Punch       - O while dashing
Storm Elbow Triangle Choke - O from behind
Tackle – Arm Bar           - O while dashing from behind
Curtain Call Kick          - O while jumping
Avalanche Hold             - O against an aerial enemy while jumping
Raging Knee (Throw-Up)     - O, (/\)
Tornado Fisherman’s Suplex – TU, (/\)
Side Kick (Hammer Throw)   – O, (X) or O, Direction+(X)
Side Guard                 - O when enemy is hurled back to you from HT
German Suplex              - O when enemy is hurled back to you from 
.............................HT, facing backward
Mount Punch                - O while enemy is down
Arm Bar                    - O while enemy is face-down
[[Heart Attack Stinger]]   - O when enemy is hurled back to you from HT
[[Tower Bridge]]           - O when enemy is hurled back to you from 
.............................HT, facing backward
[[Royal Stretch]]          - Direction+O while opponent is near rope, 
.............................facing you

(Lv.1) Kevin Kneel Kick              - L1+X
(Lv.1) [[Tactics No. 9]]             - L1+X
(Lv.1) [[Mach Pulverizer]]           - L1+X while jumping
(Lv.2) Tower Bridge                  - L1+O from the front
(Lv.2) OLAP                          - L1+O from behind
(Lv.2) Stepover Full-Nelson Toe Hold - L1+O from the front
(Lv.2) [[Robin Special]]             - TU, L1+(/\)
(Lv.3) Big Ben Bash                  - L1+R1

SUPPORT – Inactive
“Have it your way!” Robin says at you, arms folded, then shrugging at 
your stubborness (?). I’m not exactly sure what this does...

tommyspud1@gmail.com mentions:
Doesn't really DO anything, from what I can see. Might 
have some hidden effect, but I doubt it.
_______________________________________________________________________

-JEAGER-

Front Kick    - X or X while dashing
Flicker Slash - X, X
Back Slash    - X, X, X
Rolling Kick  -(X) or X, X, X, (X)
Reverse Slash - X, X, (X)
Drop Kick     – X or (X) while jumping
Stomping      - X while enemy is down

Pile Driver                - O
Double Arm Suplex          - (O)
Oklahoma Stampede          - Direction+O
Front Suplex               - Direction+(O)
Tackle – Arm Cross Defense - O while dashing
German Suplex Hold         - O from behind
Tackle – Knee Kick         - O while dashing from behind
Frankensteiner             - O while jumping
Jumping Neck Breaker Drop  - O against an aerial enemy while jumping
Uppercut (Throw-Up)        - O, (/\)
Oklahoma Stampede          – TU, (/\)
Side Kick (Hammer Throw)   – O, (X) or O, Direction+(X)
Oklahoma Stampede          - O when enemy is hurled back to you from HT
German Suplex              - O when enemy is hurled back to you from 
.............................HT, facing backward
Arm Cross Defense          - O while enemy is down
Knee Kick                  - O while enemy is face-down
[[Beefcake Hammer]]        - O when enemy is hurled back to you from 
.............................HT, facing backward

(Lv.1) Red Rain of Pain          - L1+X
(Lv.1) Dual Red Rain of Pain     - L1+X while jumping
(Lv.2) SSD                       - L1+O from the front
(Lv.2) Beefcake Hammer           - L1+O from behind or TU, L1+(/\)
(Lv.2) Cross Arm Lock            - L1+O while enemy is down
(Lv.3) Red Rain of Pain (Strong) - L1+R1

SUPPORT – Defense Support
“Defense is the best offense!” Jeagar tells you from the corner, and 
your defense is increased for a short time.
_______________________________________________________________________

-CHECKMATE-

Jab               - X or X while dashing
Straight          - X, X
Body Blow         - X, X, X
Lariat            -(X) or X, X, (X)
Backhand Blow     - X, (X)
Flying Cross Chop – X or (X) while jumping
Stomping          - X while enemy is down

Brain Buster               - O
Side Suplex                - (O)
Schmitt Back Breaker       - Direction+O
Double Arm Suplex          - Direction+(O)
Tackle – Arm Cross Defense - O while dashing
Flying Kneel Kick          - O from behind
Tackle                     - O while dashing from behind
Head Scissors              - O while jumping
Jumping Neck Breaker Drop  - O against an aerial enemy while jumping
Raging Knee (Throw-Up)     - O, (/\)
Pile Driver                – TU, (/\)
Side Kick (Hammer Throw)   – O, (X) or O, Direction+(X)
Arm Cross Defense          - O when enemy is hurled back to you from HT
German Suplex              - O when enemy is hurled back to you from 
.............................HT, facing backward
Arm Cross Defense          - O while enemy is down

(Lv.1) The Castle Crush           - L1+X
(Lv.1) [[Centaurian Stomp]]       - L1+X
(Lv.2) [[Tower of Terror]]        - L1+O from the front
(Lv.3) Pile Driver Stallion Style - L1+R1

SUPPORT – Post Kick
“Standeth thou still!” Checkmate leaps up and kicks the turnbuckle from 
outside the ring sending shockwaves flying that can stun your opponent 
no matter where he is in the ring. 
_______________________________________________________________________

-ESKARA (MARS)-

Left Hook        - X, or X while dashing, or X, X, X
Right Hook       - X, X
Body Blow        - X, X, X
Scar Lariat      -(X)
Rolling Kick     - X, X, (X)
Straight         – X, X, X, (X)
Drop Kick        – X or (X) while jumping
Double Knee Drop - X while enemy is down

Oklahoma Stampede            - O
Tombstone Pile Driver        - (O)
Scar Lift                    - Direction+O
Scar Lariat                  - Direction+(O)
Tackle – Mount Punch         - O while dashing
German Suplex Hold           - O from behind
Tackle - Sleeper             - O while dashing from behind
Moonsault Press              - O while jumping
Blue Docking Headlock        - O against an aerial enemy while jumping
Somersault Kick (Throw-Up)   - O, (/\)
Power Bomb                   – TU, (/\)
Double Hammer (Hammer Throw) – O, (X) or O, Direction+(X)
Frankensteiner               - O when enemy is hurled back to you from 
...............................HT
Reverse DDT                  - O when enemy is hurled back to you from 
..............................HT, facing backward
Mount Punch                  - O while enemy is down
Sleeper                      - O while enemy is face-down
[[Eskaroll]]                 - O when enemy is hurled back to you from
...............................HT
[[Scissor Sleeper Hold]]     - O when enemy is hurled back to you from
...............................HT, facing backward

(Lv.1) Swallow Tail*            - L1+X
(Lv.2) Spinning Double Toe Hold - L1+O from the front or while enemy is 
..................................down
(Lv.2) Full German              - L1+O from behind
(Lv.2) Buffalo Branding         - TU, L1+(/\)
(Lv.3) Ultimate Scar Buster     - L1+R1

SUPPORT – Earthquake
Eskara grunts as he shakes the ring up from the middle with a shockwave 
to stun your enemy.
_______________________________________________________________________

-HANZO-

Hell Thrust       - X, or X while dashing
Elbow Hit         - X, X
Solar Plexus Kick - X, X, X or (X)
Palm Hit          - X, (X)
Mongolian Chop    – X, X, (X)
Flying Cross Chop – X or (X) while jumping
Stomping          - X while enemy is down

Hanzo Mask Break           - O
Pedigree                   - (O)
Emerald Flowsion           - Direction+O
Kawazu Drop                - Direction+(O)
Tackle – Arm Cross Defense - O while dashing
Hanzo Knee Smash           - O from behind
Tackle – Elbow Head Strike - O while dashing from behind
Hanzo Centipede Dance      - O while jumping
Frankensteiner             - O against an aerial enemy while jumping
Uppercut (Throw-Up)        - O, (/\)
Oklahoma Stampede          – TU, (/\)
Tackle (Hammer Throw)      – O, (X) or O, Direction+(X)
Back Throw                 - O when enemy is hurled back to you from HT
German Suplex              - O when enemy is hurled back to you from 
.............................HT, facing backward
Arm Cross Defense          - O while enemy is down
Elbow Head Strike          - O while enemy is face-down

(Lv.1) Corrupt Katana      - L1+X
(Lv.1) Pinwheel            - L1+X while jumping
(Lv.2) Sleeper Hold Suplex - L1+O from the front
(Lv.2) Mt. Fuji Face Lift  - L1+O from behind
(Lv.3) Wasabi Wallop       - L1+R1

SUPPORT – Tatami Puppet
Hanzo does some funky arm movements then slams them into the ground 
outside of the ring, making a puppet pop out of the ring once it 
reaches your opponent to intercept him and uppercut him for some 
damage.
_______________________________________________________________________

-BONE COLD-

Low Kick        - X, or X while dashing
High Kick       - X, X or X, X, X
Somersault Kick – (X) or X, X, (X)
Backhand Blow   - X, X, X, (X)
Piercing Needle – X or (X) while jumping
Elbow Drop      - X while enemy is down

Victor Knee Cross          - O
Jaw Crusher                - (O)
Oklahoma Stampede          - Direction+O
Pile Driver                - Direction+(O)
Bone Spike                 - O while dashing
Flying Kneel Kick          - O from behind
German Suplex              - O while dashing from behind
Ear Pinch                  - O while jumping
Frankensteiner             - O against an aerial enemy while jumping
Somersault Kick (Throw-Up) - O, (/\)
Reverse Power Bomb         – TU, (/\)
Drop Kick (Hammer Throw)   – O, (X) or O, Direction+(X)
Death Valley Bomb          - O when enemy is hurled back to you from HT
Reverse Crush              - O when enemy is hurled back to you from 
.............................HT, facing backward

(Lv.1) The Riveter*    - L1+X
(Lv.2) 3D Crush        - L1+O from the front
(Lv.2) Brain Cool      - L1+O from behind
(Lv.3) Bone Cold Blade - L1+R1

SUPPORT – Seasar Mat
Bone Cold waves his arm and grunts, and makes blue waves fly out from 
the corner that, if you are in its range, will increase... something. 
I’m not exactly sure what, because whenever I do it, it won’t display 
what increased long enough for me to tell. If you can find it out, I’d 
appreciate it. 

tommyspud1@gmail.com mentions:
From what I can tell the guy increases damage for body 
slams times 2 or something, when I read the power up, it said Body 
Slam dot 2 or something...
_______________________________________________________________________

-MANITOBAN-

Left Hammer          - X, or X while dashing
Right Hammer         - X, X
Double Swing Hammer  - X, X, X
Big Kick             – X, X, X, X
Big Bomber Missile   - (X)
Rising Double Hammer - X, X, X, (X)
Big Bomber Missile   – X or (X) while jumping
Stomping             - X while enemy is down

Canadian Bomb              - O
Big Bomber Crash           - (O)
Niagra Suplex              - Direction+O
Canadian Bomber            - Direction+(O)
Manhattan Drop             - O while dashing
Big Bomber Drop(Canadian)  - O from behind
German Suplex              - O while dashing from behind
Big Bomber Scissors        - O while jumping
Manhattan Drop             - O against an aerial enemy while jumping
Rising Tomahawk (Throw-Up) - O, (/\)
Avalanche Hold             – TU, (/\)
Diving Head (Hammer Throw) – O, (X) or O, Direction+(X)
Big Bomber Throw           - O when enemy is hurled back to you from HT
Big Bomber Suplex          - O when enemy is hurled back to you from 
.............................HT, facing backward

(Lv.1) Canadian Tomahawk                        - L1+X
(Lv.2) Permafrost Drop                          - L1+O from the front
(Lv.2) Canadian Back Breaker                    - TU, L1+(/\)
(Lv.3) Maple Leaf Lock & Canandian Back Breaker - L1+R1

SUPPORT – Fearless Smirk
“Hup, hup, hah!!” Manitoban just... laughs and does something. O.o 
Unless someone out there can find out its purpose, I’ll just say it 
doesn’t do anything special.
_______________________________________________________________________

-BLACKHOLE-

Tackle                - X
Left Hook             - X while dashing
Somersault Kick       - X, X
Back Slash            - X, X, X
Warp                  – X, X, X, X or X, X, (X)
Drop Kick             - (X)
Knee Slash (Throw-Up) – X, X, X, (X)
Flying Body Attack    – X or (X) while jumping
Elbow Drop            - X while enemy is down

Body Slam – Knee Drop    - O
Front Suplex             - (O)
Japanese Leg Roll Hold   - Direction+O
Swing DDT                - Direction+(O)
Flying Mare              - O while dashing
Cobra Twist              - O from behind
German Suplex            - O while dashing from behind
Head Scissors            - O while jumping
DDT                      - O against an aerial enemy while jumping
Raging Shadow (Throw-Up) - O, (/\)
Pile Driver              – TU, (/\)
Side Kick (Hammer Throw) – O, (X) or O, Direction+(X)
Shoulder Throw           - O when enemy is hurled back to you from HT
German Suplex            - O when enemy is hurled back to you from HT, 
...........................facing backward

(Lv.1) Shadow Strike         - L1+X
(Lv.2) Shadow Bind           - L1+O from the front
(Lv.3) Black Hole Absorption - L1+R1

SUPPORT – Post Kick
Blackhole leaps up and dropkicks the turnbuckle, sending shockwaves 
from the corner to stun the opponent.
_______________________________________________________________________

-SHIVANO-

Right Jab           - X, or X while dashing, or X, X
Left Straight       – X, X, X
Uppercut            - X, X, X, X
Right Turn Kick     – (X)
Double Punch        - X, X, (X)
Triple Hammer Punch – X, X, X, (X)
Flying Elbow Drop   – X or (X) while jumping
Stomping            - X while enemy is down

Neck Hanging Bear Hug      - O
Triple Body Slam           - (O)
Neck Hanging Buster        - Direction+O
Tombstone Pile Driver      - Direction+(O)
Shivano Lotus Strike       - O while dashing
Cobra Twist                - O from behind
Back Drop                  - O while dashing from behind
Rolling Thigh Hold         - O while jumping
Tombstone Driver           - O against an aerial enemy while jumping
Triple Uppercut (Throw-Up) - O, (/\)
Tombstone Driver           – TU, (/\)
Tackle (Hammer Throw)      – O, (X) or O, Direction+(X)
Power Slam                 - O when enemy is hurled back to you from HT
Sleeper                    - O when enemy is hurled back to you from 
.............................HT, facing backward
Spinning Toe Hold          - O while enemy is down
Romero Special             - O while enemy is face-down

(Lv.1) Tornado Inferno    - L1+X
(Lv.1) Shivano Torpedo    - L1+X while jumping
(Lv.2) Shivano Buster     - L1+O from the front
(Lv.2) Shivano Drop       - L1+O from behind
(Lv.3) Metashivano Buster - L1+R1

SUPPORT – Hades’ Canvas
Shivano does something with his arms and makes red waves fly out from 
the corner he’s next to. Should your opponent be in range, it’ll 
decrease his defense.
_______________________________________________________________________

-NEPTUNEMAN-

Left Hook        - X, or X while dashing
Right Hook       - X, X
Jumping Knee Jab – (X)
Shoulder Tackle  - X, (X) or X, X, (X)
Drop Kick        – X or (X) while jumping
King Kong Knee   - X while enemy is down

Schmitt Back Breaker       - O
Arm Lock Suplex            - (O)
Arm Breaker                - Direction+O
Shoulder Neck Breaker Drop - Direction+(O)
Side Suplex                - O while dashing
Atomic Drop & Back Drop    - O from behind
Sleeper                    - O while dashing from behind
Flying Head Scissors       - O while jumping
Pile Driver                - O against an aerial enemy while jumping
Uppercut (Throw-Up)        - O, (/\)
Pile Driver                – TU, (/\)
Tackle (Hammer Throw)      – O, (X) or O, Direction+(X)
Evil Descent               - O when enemy is hurled back to you from HT
Sleeper Suplex             - O when enemy is hurled back to you from 
.............................HT, facing backward
Key Lock                   - O while enemy is down
Sleeper                    - O while enemy is face-down
[[Double Leg Suplex]]      - O when enemy is hurled back to you from 
.............................HT, facing backward

(Lv.1) Brawl Bomber                    - L1+X
(Lv.2) Brawl Special                   - L1+O from the front
(Lv.2) Magnetic Storm Driver           - TU, L1+(/\)
(Lv.2) [[The Forbidden Robin Special]] - TU, L1+(/\)
(Lv.3) Quarrel Bomber                  - L1+R1

SUPPORT – Inactive
Unlike Kevin Mask’s, this one doesn’t do ANYTHING AT ALL!!! It’s a 
waste of Chojin Power. -_-
_______________________________________________________________________

-LORD MUSCLE-

Left Jab                     - X, or X while dashing
Right Jab                    - X, X
Low Kick                     - X, X, X
Rolling Kick                 – (X) or X, (X)
Back Spin Kick               - X, X, (X)
Drop Kick                    - X, X, X, (X)
Technique 48 – Flying Punch  – X or (X) while jumping
Knee Drop                    - X while enemy is down

Technique 48 – Shoulder Throw            - O
Lock 52 – Invert Stretcher               - (O)
Lock 52 – Kangaroo Clutch                - Direction+O
Technique 48                             - Direction+(O)
Lock 52 – Side Guard                     - O while dashing
Lock 52 – Foot Twist Arm                 - O from behind
Lock 52 – Transforming Shuttlecock Guard - O while dashing from behind
Lock 52 – Global Plane Spin              - O while jumping
Lock 52 – Archery Stretch                - O against an aerial enemy 
...........................................while jumping
Technique 48 – No.1 (Throw-Up)           - O, (/\)
Lock 52 – Capture                        – TU, (/\)
Drop Kick (Hammer Throw)                 – O, (X) or O, Direction+(X)
Lock 52 – Gori Special                   - O when enemy is hurled back 
...........................................to you from HT
Lock 52 – Bow Back Breaker               - O when enemy is hurled back 
...........................................to you from HT, facing 
...........................................backward
Lock 52 – Arm Lock                       - O while enemy is down
Lock 52 – Side Guard                     - O while enemy is face-down

(Lv.1) Martial Arts Kick              - L1+X
(Lv.2) Technique 48 – Kinniku Buster  - L1+O from the front
(Lv.2) Technique 48 – Elemental Mixer - L1+O from behind
(Lv.2) Kinniku Driver                 - TU, L1+(/\)
(Lv.2) Lock 52 – Arm Lock             - L1+O while enemy is down
(Lv.2) Lock 52 – Side Guard           - L1+O while enemy is face-down
(Lv.3) Triple Beefcake                - L1+R1

SUPPORT – Training
“Remember your trainin’!” Muscle shouts, and your Hit Points are 
increased by 4.5! Or something. 

tommyspud1@gmail.com mentions:
I believe this causes more damage on Hammer Throw(I saw 
HT on the powerup) Style moves and possibly tossups.
_______________________________________________________________________

-LORD WRANGLER-

Texas Hook          – X or X while dashing
Knuckle Jab(Combo)  – X, X or X, X, X
Rolling Kick        - (X) or X, (X)
Left Straight       – X, X, (X) or X, X, X, (X)
Flying Elbow        - X or (X) while jumping
Elbow Drop          - X while enemy is down

Japanese Leg Roll Hold   – O
Brain Buster             - (O)
Double Arm Suplex        - Direction+O
Deadly Drive             - Direction+(O)
Tackle – Key Lock        - O while dashing
Blue Docking Headlock    - O from behind
Tackle                   - O while dashing from behind
Rolling Thigh Hold       - O while jumping
Blue Docking Headlock    - O against an aerial enemy while jumping
Uppercut (Throw-Up)      - O, (/\)
Oklahoma Stampede        - TU, (/\)
Drop Kick (Hammer Throw) - O, (X)
Shoulder Throw           - O when enemy is hurled back to you from HT
Four Letter Neck Guard   – O when enemy is hurled back to you from HT, 
...........................facing backward
Key Lock                 - O while enemy is down
[[Calf Branding]]        - O while opponent is in corner, facing you

(Lv.1) Martial Arts Kick                 – L1+X
(Lv.1) Texas Condor Kick                 – L1+X while jumping
(Lv.2) Texas Clover Hold                 – L1+O from the front or while 
...........................................enemy is down
(Lv.2) Calf Branding                     - L1+O from behind
(Lv.2) Calf Branding                     - TU, L1+(/\)
(Lv.2) [[Technique 48 – Kinniku Buster]] – L1+O from the front
(Lv.2) [[Technique 48 – Kinniku Driver]] – L1+O from behind
(Lv.3) Spinning Toe Hold                 – L1+R1

SUPPORT – Best Choice
“You can still do it!” Wrangler tells you, and your “down”(???) is 
nullified for a short time. I’m not exactly sure what this does... o.O
_______________________________________________________________________

-BIG BUDO-

Sword Strike      - X, or X while dashing
Tackle            – (X)
Body Blow         – X, (X)
Flying Body Press – X or (X) while jumping
Guilliotine Drop  - X while enemy is down

Throat Drop                  - O
Lift Up Slam                 - (O)
Budo Hell Thrust             - Direction+O
Iron Claw                    - Direction+(O)
Side Guard                   - O while dashing
Sleeper                      - O from behind
Atomic Drop                  - O while dashing from behind
Budo Press                   - O while jumping
Pile Driver                  - O against an aerial enemy while jumping
Double Hammer (Throw-Up)     - O, (/\)
Pile Driver                  – TU, (/\)
Double Hammer (Hammer Throw) – O, (X) or O, Direction+(X)
Throat Ring Shoulder Throw   - O when enemy is hurled back to you from 
...............................HT
Sleeper Suplex               - O when enemy is hurled back to you from 
...............................HT, facing backward

(Lv.1) Kenpo Thrust         - L1+X
(Lv.1) Budo Exploding Kick  - L1+X while jumping
(Lv.1) [[Brawl Bomber]]     - L1+X 
(Lv.2) Magnetic Suplex^     - L1+O from the front
(Lv.2) Megaton Storm Driver – TU, L1+(/\)
(Lv.3) Megaton King Drop    - L1+R1

SUPPORT – Tackle
Big Budo tackles the turnbuckle and makes a shockwave erupt from the 
middle of the ring, stunning the opponent in range.
_______________________________________________________________________

-SUNSHINE SUPREME-

Double Hammer    - X
Shoulder Tackle  - X while dashing
Rocket Kick      - (X)
Big Kick         - X, (X)
Sunshine Press   - X or (X) while jumping
Guilliotine Drop – X while enemy is down

Hell Swing                   - O
Mexican Stretch              - (O)
Bear Hug                     - Direction+O
Body Stamp                   - Direction+(O)
Lift Drop                    - O while dashing
Back Drop                    - O from behind
Atomic Drop                  - O while dashing from behind
Hip Drop                     - O while jumping
Avalanche Hold               - O against an aerial enemy while jumping
Double Hammer (Throw-Up)     - O, (/\)
Canadian Back Breaker        - TU, (/\)
Double Hammer (Hammer Throw) – O, (X) or O, Direction+(X)
Shoulder Throw               - O when enemy is hurled back to you from 
...............................HT
Head Crush                   - O when enemy is hurled back to you from 
...............................HT, facing backward

(Lv.1) Knockout Topspin      - L1+X
(Lv.1) Piercing Pyramid      - L1+X while jumping
(Lv.2) Giant Swing           - L1+O 
(Lv.3) Cursed Roller         - L1+R1 

SUPPORT – New Hades’ Drop 
“Hades’ Drop!!” Sunshine splashes onto the ground and makes a shockwave 
erupt from the middle of the ring to stun any opponent in range.
_______________________________________________________________________

-STARFACE-

Left Hook         - X or X while dashing
Right Hook        - X, X
Somersault Kick   - X, X, X
Moonsault Press   – (X) or X, X, X, (X)
Kneel Kick        – X, X, (X)
Flying Cross Chop – X or (X) while jumping
Stomping          - X while enemy is down

Face Stamp                  - O
Mexican Rolling Clutch Hold - (O)
Frankensteiner              - Direction+O
Chojin Satellite Scissors   - Direction+(O)
Flying Mare                 - O while dashing
Spiral Back Drop            - O from behind
Flying Kneel Kick           - O while dashing from behind
Moonsault Press             - O while jumping
Pile Driver                 - O against an aerial enemy while jumping
Somersault Kick (Throw-Up)  - O, (/\)
Pile Driver                 – TU, (/\)
Drop Kick (Hammer Throw)    – O, (X) or O, Direction+(X)
Keburadora Conhero          - O when enemy is hurled back to you from 
..............................HT
Reverse DDT                 - O when enemy is hurled back to you from 
..............................HT, facing backward

(Lv.1) Chronos Change    - L1+X
(Lv.1) [[Stop The Time]] - L1+X
(Lv.2) Space Shuttle     - L1+O from the front
(Lv.3) Space Falcon      - L1+R1

SUPPORT - Speed Support
Starface does something and your speed is increased dramatically for a 
short period of time.
_______________________________________________________________________

-SPECIALMAN-

Left Hook          - X or X while dashing
Right Hook         - X, X
Jab                - X, X, X
Straight Punch     – X, X, X, X
Big Bomber Missile - (X)
Shoulder Tackle    - X, X, (X)
Shoulder Tackle    – X, X, X, (X)
Big Bomber Missile – X or (X) while jumping
Body Press         - X while enemy is down

Dolphin Suplex             - O
Big Bomber Crash           - (O)
Cowboy Cutter              - Direction+O
Atlanta Slam               - Direction+(O)
Lift Up Slam               - O while dashing
Big Bomber Drop(American)  - O from behind
Reverse DDT                - O while dashing from behind
Head Scissors              - O while jumping
DDT                        - O against an aerial enemy while jumping
Uppercut (Throw-Up)        - O, (/\)
Blue Docking Headlock      – TU, (/\)
Diving Head (Hammer Throw) – O, (X) or O, Direction+(X)
Big Bomber Throw           - O when enemy is hurled back to you from HT
Big Bomber Suplex          - O when enemy is hurled back to you from 
.............................HT, facing backward

(Lv.1) Starry Night Tackle  - L1+X
(Lv.2) Hamburgerhill Driver - L1+O from the front
(Lv.3) Touchdown of Glory   - L1+R1

SUPPORT – Football Tackle
Specialman rams the turnbuckle, making a shockwave erupt from the 
middle of the ring, stunning the opponent in range.
_______________________________________________________________________

-SOSUMI-

Left Slap              - X
Sumo Tackle            - X while dashing or X, X, (X)
Right Slap(Combo)      - X, X
Left Slap(Combo)       - X, X, X
Right Throat Thrust    - X, X, X, X
Right-Handed Smack     -(X) or X, X, X, (X)
Right-Handed Face Slap – X,(X)
Flying Body Press      - X or (X) while jumping
Sumo Stomp             - X while enemy is down

Overhand Throw           - O
Underhand Throw          - (O)
Inverted Shower          - Direction+O
Body Slam                - Direction+(O)
Clamp Throw              - O while dashing
Finishing Drop           - O from behind
Finishing Drop           - O while dashing from behind
Lean On                  - O while jumping
Hold Throw               - O against an aerial enemy while jumping
Double Hammer (Throw-Up) - O, (/\)
Oklahoma Stampede        – TU, (/\)
Tackle (Hammer Throw)    – O, (X) or O, Direction+(X)
Sumo Stomp               - O when enemy is hurled back to you from HT
Kawazu Hang              - O when enemy is hurled back to you from HT, 
...........................facing backward

(Lv.1) Wolf Slap         - L1+X
(Lv.2) Crazy Curve Throw - L1+O from the front
(Lv.3) Cube Hand Twist   - L1+R1

SUPPORT – Mat Slap
Sosumi Wolf Slap’s the mat and makes shockwaves fly out vertically from 
the north (or south, depending on which corner he’s behind)side of the 
ring. It stuns the opponent if he is in range.
_______________________________________________________________________

-PRINCE LOU OW-

Left Jab                     - X, or X while dashing
Right Jab                    - X, X
Low Kick                     - X, X, X
Rolling Kick                 – (X) or X, (X)
Back Spin Kick               - X, X, (X)
Drop Kick                    - X, X, X, (X)
Technique 48 – Flying Punch  – X or (X) while jumping
Knee Drop                    - X while enemy is down

Technique 48 – Shoulder Throw            - O
Lock 52 – Invert Stretcher               - (O)
Lock 52 – Kangaroo Clutch                - Direction+O
Technique 48                             - Direction+(O)
Lock 52 – Side Guard                     - O while dashing
Lock 52 – Foot Twist Arm                 - O from behind
Lock 52 – Transforming Shuttlecock Guard - O while dashing from behind
Lock 52 – Global Plane Spin              - O while jumping
Lock 52 – Archery Stretch                - O against an aerial enemy 
...........................................while jumping
Technique 48 – No.1 (Throw-Up)           - O, (/\)
Lock 52 – Capture                        – TU, (/\)
Drop Kick (Hammer Throw)                 – O, (X) or O, Direction+(X)
Lock 52 – Gori Special                   - O when enemy is hurled back 
...........................................to you from HT
Lock 52 – Bow Back Breaker               - O when enemy is hurled back 
...........................................to you from HT, facing 
...........................................backward
Lock 52 – Arm Lock                       - O while enemy is down
Lock 52 – Side Guard                     - O while enemy is face-down

(Lv.1) Martial Arts Kick                 - L1+X
(Lv.2) Lock 52 – Back Flip               - L1+O from the front
(Lv.2) Technique 48 – Elemental Mixer    - L1+O from behind
(Lv.2) Lock 52 – Kamehame Altar Drop     - TU, L1+(/\)
(Lv.2) Lock 52 – Arm Lock                - L1+O while enemy is down
(Lv.2) Lock 52 – Side Guard              - L1+O while enemy is face-
...........................................down
(Lv.2) [[Technique 48 – Kinniku Buster]] – L1+O from the front
(Lv.2) [[Kinniku Driver]]                – TU, L1+(/\)
(Lv.3) Triple Beefcake                   - L1+R1

SUPPORT – Lock 52 – Initiation
“Use a lockin’ move!” Lou Ow shouts, and his partner’s “lock” moves 
(grapple moves) do two times more damage for a short time.
_______________________________________________________________________

-STREET SCRAPPER-

Left Hook        - X, or X while dashing
Right Hook       - X, X
Jumping Knee Jab – (X)
Shoulder Tackle  - X, (X) or X, X, (X)
Drop Kick        – X or (X) while jumping
King Kong Knee   - X while enemy is down

Schmitt Back Breaker       - O
Arm Lock Suplex            - (O)
Arm Breaker                - Direction+O
Shoulder Neck Breaker Drop - Direction+(O)
Tackle – Key Lock          - O while dashing
Sleeper                    - O from behind
Tackle - Sleeper           - O while dashing from behind
Flying Head Scissors       - O while jumping
Pile Driver                - O against an aerial enemy while jumping
Uppercut (Throw-Up)        - O, (/\)
Pile Driver                – TU, (/\)
Side Kick(Hammer Throw)    – O, (X) or O, Direction+(X)
Evil Descent               - O when enemy is hurled back to you from HT
Sleeper Suplex             - O when enemy is hurled back to you from 
.............................HT, facing backward
Key Lock                   - O while enemy is down
Sleeper                    - O while enemy is face-down

(Lv.1) Brawl Bomber   - L1+X
(Lv.2) Brawl Special  - L1+O from the front
(Lv.3) Quarrel Bomber - L1+R1

SUPPORT – Don’t Bother With the Pointless Fights
“Don’t bother with the pointless fights.” He tells you, and both you 
and your opponent’s specials are deactivated for a short time. Use it 
only when you have to.
_______________________________________________________________________

-POSEIDON-

Sword Strike      - X, or X while dashing
Tackle            – (X)
Body Blow         – X, (X)
Flying Body Press – X or (X) while jumping
Guilliotine Drop  - X while enemy is down

Throat Drop                  - O
Lift Up Slam                 - (O)
Budo Hell Thrust             - Direction+O
Iron Claw                    - Direction+(O)
Side Guard                   - O while dashing
Sleeper                      - O from behind
Atomic Drop                  - O while dashing from behind
Budo Press                   - O while jumping
Pile Driver                  - O against an aerial enemy while jumping
Double Hammer (Throw-Up)     - O, (/\)
Pile Driver                  – TU, (/\)
Double Hammer (Hammer Throw) – O, (X) or O, Direction+(X)
Throat Ring Shoulder Throw   - O when enemy is hurled back to you from 
...............................HT
Sleeper Suplex               - O when enemy is hurled back to you from 
...............................HT, facing backward

(Lv.1) Kenpo Thrust         - L1+X
(Lv.2) Magnetic Suplex^     - L1+O from the front or behind
(Lv.2) Megaton Storm Driver – TU, L1+(/\)
(Lv.3) Megaton King Drop    - L1+R1

SUPPORT – Iron Sweat
Poseidon throws a fist into the air, causing the opponent’s Chojin 
Power to drop in how fast it increases for a short time (I think. Or it 
might reduce their power. Not sure).

tommyspud1@gmail.com mentions:
Drops Enemy's power, from what I can see.
_______________________________________________________________________

-ROUGE SHOGUN-

Right Punch      - X or X while dashing
Left Punch       - X, X
Elbow Stomp      - X, X, X
Knee Slash       – X, X, X, X 
Drop Kick        - (X) or X, X, X, (X)
Trace Kick       - X, (X) or X, X, (X)
Human Dive Bomb  – X or (X) while jumping
Guilliotine Drop - X while enemy is down

Spin Double Arm Assault - O
Doomsday Express        - (O)
Pile Driver             - Direction+O
Neck Hanging Tree       - Direction+(O)
Schmitt Back Breaker    - O while dashing
Double Knee Crusher     - O from behind
Sleeper Drop            - O while dashing from behind
Skull Slam              - O while jumping
Pile Driver             - O against an aerial enemy while jumping
Raging Knee (Throw-Up)  - O, (/\)
Matterhorn Drop         – TU, (/\)
Tackle (Hammer Throw)   – O, (X) or O, Direction+(X)
Helmet Split            - O when enemy is hurled back to you from HT
Demon Shogun Claw       - O when enemy is hurled back to you from HT, 
..........................facing backward
Romero Special          - O while enemy is face-down

(Lv.1) Merry-Go-Round Nightmare* - L1+X
(Lv.2) Guilliotine of Doom       - L1+O from the front or TU, L1+(/\)
(Lv.2) Chojin Compressor         - L1+O from behind
(Lv.2) Pinwheel of Pain          - L1+O while enemy is down
(Lv.3) Nine-Point Seal of Doom   - L1+R1

SUPPORT – Devilish Coercion
“Mrugh!” Rouge Shogun grunts, making a random stat drop for a short 
time. Could be power, hit, defense, speed, or specials.
_______________________________________________________________________

-GOLD ROUGE-

Right Punch      - X or X while dashing
Left Punch       - X, X
Elbow Stomp      - X, X, X
Knee Slash       – X, X, X, X 
Drop Kick        - (X) or X, X, X, (X)
Trace Kick       - X, (X) or X, X, (X)
Human Dive Bomb  – X or (X) while jumping
Guilliotine Drop - X while enemy is down

Spin Double Arm Assault - O
Doomsday Express        - (O)
Pile Driver             - Direction+O
Neck Hanging Tree       - Direction+(O)
Schmitt Back Breaker    - O while dashing
Double Knee Crusher     - O from behind
Sleeper Drop            - O while dashing from behind
Skull Slam              - O while jumping
Pile Driver             - O against an aerial enemy while jumping
Raging Knee (Throw-Up)  - O, (/\)
Matterhorn Drop         – TU, (/\)
Tackle (Hammer Throw)   – O, (X) or O, Direction+(X)
Helmet Split            - O when enemy is hurled back to you from HT
Demon Shogun Claw       - O when enemy is hurled back to you from HT, 
..........................facing backward
Romero Special          - O while enemy is face-down

(Lv.1) Merry-Go-Round Nightmare* - L1+X
(Lv.2) Guilliotine of Doom       - L1+O from the front or TU, L1+(/\)
(Lv.2) Chojin Compressor         - L1+O from behind
(Lv.2) Pinwheel of Pain          - L1+O while enemy is down
(Lv.3) Nine-Point Seal of Doom   - L1+R1

SUPPORT – Devil’s Aura
“Ha ha ha! Become my strength!” And with this, he throws pink clouds 
out from the corner that, if you or your opponent touches them, will 
sap the hit points away right out of the meter as long as you or him 
stand there in the clouds. So better make sure you’re not nearby the 
corner at the time you use this one, or you could be in big trouble.
_______________________________________________________________________

-LOMEINMAN-

Dragon Wind Fist        – X or X while dashing
Power Wind Strike       – X, X
Dragon Power Slash      – X, X, X
Black Tiger Thrust Kick – X, X, X, X
Lightning Hawk Kick     - (X)
Dragon Tail Kick        - X, X, (X) or X, X, X, (X)
Drop Kick               - X or (X) while jumping
Knee Drop               - X while enemy is down

Neck Hanging Tree          – O
Tiger Fang Bite            - (O)
Rear Pinwheel              - Direction+O
Schmitt Back Breaker       - Direction+(O)
Dragon Tiger Kick          - O while dashing
Back Brain Kneel Knick     - O from behind
Blue Docking Headlock      - O while dashing from behind
Head Scissors              - O while jumping
Blue Docking Headlock      - O against an aerial enemy while jumping
Raging Knee (Throw-Up)     - O, (/\)
Reverse Romero Special     - TU, (/\)
Tackle (Hammer Throw)      – O, (X) or O, Direction+(X)
Shoulder Throw             - O when enemy is hurled back to you from 
.............................HT
German Suplex              - O when enemy is hurled back to you from 
.............................HT, facing backward
Cross Clench Knee Hold     - O while enemy is down
Romero Special             - O while enemy is face-down

(Lv.1) Leg Lariat            - L1+X
(Lv.1) Solar Kick            - L1+X while jumping
(Lv.2) Invincible Slaps      - L1+O from the front
(Lv.2) Standing Camel Clutch – L1+O from behind
(Lv.2) Spinning Camel Clutch – TU, L1+(/\)
(Lv.2) Camel Clutch          - L1+O while enemy is face-down
(Lv.3) The Great Wall Drop   - L1+R1

SUPPORT – Hair Net
Lomeinman raises his fist and makes green waves fly out from the 
turnbuckle corner, diminishing the opponent's damage on body slams.
_______________________________________________________________________

-BUFFALO RAMPAGE-

Hammer Blow       – X
Hurricane Mixer   – X while dashing
Sledge Hammer     - (X)
Lariat            - X, (X)
Bullet Body Press – X or (X) while jumping
Double Knee Drop  - X while enemy is down

Neck Hang Bomb                 - O
Chojin Pinwheel                - (O)
Jumping Pile Driver            - Direction+O
Poison Needle Knee             - Direction+(O)
Tackle – Mount Punch           - O while dashing
Head Butt                      - O from behind
Tackle – Sleeper               - O while dashing from behind
Poison Needle Double Knee Drop – O while jumping
DDT                            - O against an aerial enemy while 
.................................jumping
Double Hammer (Throw-Up)       - O, (/\)
Oklahoma Stampede              - TU, (/\)
Double Hammer (Hammer Throw)   - O, (X) or O, Direction+(X)
Power Slam                     - O when enemy is hurled back to you 
.................................from HT
Head Crush                     - O when enemy is hurled back to you 
.................................from HT, facing backward
Mount Punch                    - O while enemy is down
[[Hurricane Heat]]             - O when enemy is hurled back to you 
.................................from HT

(Lv.1) Hurricane Mixer                          - L1+X
(Lv.2) Tomahawk Hurricane                       - L1+O
(Lv.2) Buffalo Blast                            - TU, L1+(/\)
(Lv.2) [[Demon Summoning – Wound Transmission]] – L1+O from the front
(Lv.3) Hurricane Cross Slam – Casualty Course   - L1+R1

SUPPORT – Devil Shark
Buffaloman disappears under the mat and decides to do his own take on 
the killer shark by making his horn pop out and go after the opponent. 
If it hits, it’ll do some damage.
_______________________________________________________________________

-BARRACUDA-

Jab             - X or X while dashing
Straight(Combo) – X, X
Hook (Combo)    - X, X, X
Trace Kick      - X, X, X, X
Head-High Kick  – (X)
Body Splot      - X, X, (X) or X, X, X, (X)
Drop Kick       - X or (X) while jumping
Stomping        - X while enemy is down

Brain Buster                  - O
Schmitt Back Breaker          – (O)
Side Suplex                   - Direction+O
Jumping Pile Driver           - Direction+(O)
Tackle – Surfboard Stretch    – O while dashing
Blue Docking Headlock         - O from behind
Tackle – Bow and Arrow        - O while dashing from behind
Head Scissors                 - O while jumping
Pile Driver                   - O against an aerial enemy while jumping
Uppercut (Throw-Up)           - O, (/\)
Reverse Romero Special        - TU, (/\)
Tackle (Hammer Throw)         - O, (X) or O, Direction+(X)
Pendelum Back Breaker         - O when enemy is hurled back to you 
................................from HT
German Suplex                 - O when enemy is hurled back to you 
................................from HT, facing backward
Surfboard Stretch             - O while enemy is down
Bow and Arrow                 - O while enemy is face-down

(Lv.1) G-1706        - L1+X
(Lv.2) Tower Bridge  - L1+O from the front
(Lv.2) Palo Special  - L1+O from behind
(Lv.2) [[OLAP]]      - L1+O from the front
(Lv.3) Robin Special - L1+R1

SUPPORT – Fighting Spirit Lash
“Show me what you’ve got!” Barracuda increases the damage of your 
striking attacks by twice as much.
_______________________________________________________________________

-BEETLEBOMB-

Chop               - X, or X while dashing, or X, X, or X, X, X
Tomahawk Kick      - (X)
Axe Bomber         - X, X, X, (X)
Flying Body Attack – X or (X) while jumping
Body Press         - X while enemy is down

Scissors Kick                - O
Body Slam                    - (O)
Brain Buster                 - Direction+O
Reverse Horizontal Chop      - Direction+(O)
Flying Mare                  - O while dashing
Back Drop                    - O from behind
Blue Docking Headlock        - O while dashing from behind
Double Knee Drop             - O while jumping
Jumping Neck Breaker Drop    - O against an aerial enemy while jumping
Toe Kick (Throw-Up)          - O, (/\)
Reverse Romero Special       – TU, (/\)
Double Hammer (Hammer Throw) – O, (X) or O, Direction+(X)
Power Slam                   - O when enemy is hurled back to you from 
...............................HT
Kawazu Drop                  - O when enemy is hurled back to you from 
...............................HT, facing backward

(Lv.1) Tomahawk Chop         - L1+X
(Lv.1) Wood Cutter Hand      - L1+X while jumping
(Lv.1) [[Tomahawk Tornado]]  - L1+O from the front
(Lv.2) Tomahawk Chop Tempest - L1+O from the front
(Lv.3) Apache Yell           - L1+R1

SUPPORT – Apache Yell
Beetlebomb lets his voice to the talking, and should the enemy be in 
close enough range to it, his chojin power will be sapped away.
_______________________________________________________________________

-GRANDPA-

Reverse Horizontal Chop       – X, or X while dashing, or X, X, X
Buddha Cut Chop               - X, X or X, X, X ,X
Head-High Kick                - (X)
Super Buddha Cut Chop         - X, (X) or X, X, X, (X)
Super Reverse Horizontal Chop – X, X, (X)
Flying Body Attack            - X or (X) while jumping
Elbow Drop                    - X while enemy is down

Small Package Hold           - O
Lite Reverse Horizontal Chop - (O)
Headlock                     - Direction+O
Old School Pile Driver       - Direction+(O)
Two-Handed Head Butt         - O while dashing
Skull Boy Hold               - O from behind
Back Drop                    - O while dashing from behind
Head Scissors                - O while jumping
Blue Docking Headlock        - O against an aerial enemy while jumping
Uppercut (Throw-Up)          - O, (/\)
Manhattan Drop               – TU, (/\)
Tackle (Hammer Throw)        – O, (X) or O, Direction+(X)
Shoulder Throw               - O when enemy is hurled back to you from 
...............................HT
Kawazu Drop                  - O when enemy is hurled back to you from 
...............................HT, facing backward
Figure Four Leg Lock         - O while enemy is down

(Lv.1) Fist Strike   - L1+X
(Lv.1) Dragon Rocket - L1+X while jumping
(Lv.2) Giant Swing   - L1+O from the front
(Lv.2) Cobra Twist   - L1+O from behind
(Lv.3) Iron Claw     - L1+R1

SUPPORT – Great King’s Majesty
Grandpa grunts, and both players’ Lv 2 and 3 Specials are temporarily 
disabled.
_______________________________________________________________________

-LORD FLASH-

Middle Kick         - X or X while dashing
Straight Combo)     – X, X
Hook (Combo)        - X, X, X
Uppercut (Throw Up) - (X)
Somersault Kick     - X, X, (X) or X, X, X, (X)
Plancha             - X or (X) while jumping
Elbow Drop          - X while enemy is down

Shoulder Arm Breaker    - O
Arm Lock Suplex         - (O)
Jumping Pile Driver     - Direction+O
Oklahoma Stampede       - Direction+(O)
Shoulder Buster         - O while dashing
Storm Elbow             - O from behind
Cobra Twist             - O while dashing from behind
Corbata                 - O while jumping
Pile Driver             - O against an aerial enemy while jumping
Uppercut(Throw-Up)      - O, (/\)
Pile Driver             - TU, (/\)
Side Kick(Hammer Throw) – O, (X) or O, Direction+(X)
Arm Cross Defense       - O when enemy is hurled back to you from HT
German Suplex           - O when enemy is hurled back to you from HT, 
..........................facing backward
Arm Cross Defense       - O while enemy is down

(Lv.1) Mach Pulverizer*         - L1+X
(Lv.2) Palo Special^            - L1+O from the front or behind
(Lv.2) War Leg Breaker          - L1+O while enemy is on ground
(Lv.3) Double Claw Screw Driver – L1+R1

SUPPORT – Tactics Letter X
“Use Tactics Letter X!” Flash shouts, and his partner’s stats, one 
determined at random, is increased for a short amount of time.
_______________________________________________________________________

-COMRADE TURBINSKI-

Back Knuckle      - X
Low Kick          - X during dash
High Kick         - X, X
Straight          - X, X, X
Kneel Kick        - (X)
Reverse Turn Kick - X, X, (X)
Heel Drop         - X, X, X, (X)
Jumping Knee      - X or (X) during jump
Elbow Drop        - X while enemy is down

Pedigree               - O
Emerald Flowsion       - (O)
Iron Claw              - Direction+O
Schmitt Back Breaker   – Direction+(O)
Tackle – Mount Punch   – O during dash
Sleeper                - O while behind enemy
Tackle – Knee Kick     - O while dashing and behind enemy
Head Scissors          - O while jumping
Pile Driver            - O against an aerial enemy while jumping
Raging Knee(Throw-Up)  - O, (/\)
Blue Docking Headlock  - TU, (/\)
Drop Kick(Hammer Throw)- O, (X) or O, Direction+(X)
Pendelum Back Breaker  - O when enemy is hurled back to you from HT
Sleeper Suplex         - O when enemy is hurled back to you from HT, 
.........................facing backward
Mount Punch            - O while enemy is down
Knee Kick              - O while enemy is face-down

(LV.1) Wing Clipper*             - L1+X
(LV.1) [[Stealth Genetic]]*      - L1+X
(LV.2) Siberian Tarurana         - L1+O from the front
(LV.2) Around the World of Hades – L1+O from behind
(LV.2) Siberian Tarurana         - L1+O while enemy is face-down
(LV.3) The Turbulance            - L1+R1

SUPPORT – Defense Support
Increases your defense for a short time.
_______________________________________________________________________

-COMMANDER KING MUSCLE-

Jab                         – X or X while dashing
Hook (Combo)                – X, X or X, X, X
Rolling Kick                – (X)
Three Months Kick           – X, X, (X) or X, X, X, (X)
Technique 48 – Flying Punch – X while jumping
Elbow Drop                  - X while enemy is down

Technique 48                             – O
Lock 52 – Invert Stretcher               - (O)
Mexican Rolling Clutch Hold              - Direction+O
Lock 52 – Kangaroo Clutch                - Direction+(O)
Body Slam                                - O while dashing
Cobra Twist                              - O from behind
Lock 52 – Transforming Shuttlecock Guard - O while dashing from behind
Lock 52 – Global Plane Spin              - O while jumping
Lock 52 – Archery Stretch                - O against an aerial enemy 
...........................................while jumping
Technique 48 – No.1 (Throw-Up)           - O, (/\)
Lock 52 – Capture                        – TU, (/\)
Drop Kick (Hammer Throw)                 – O, (X) or O, Direction+(X)
Shoulder Throw                           - O when enemy is hurled back 
...........................................to you from HT
German Suplex                            - O when enemy is hurled back 
...........................................to you from HT, facing 
...........................................backward
Boston Crab                              - O while enemy is down
Lock 52 – Side Guard                     - O while enemy is face-down
[[Lock 52 – Gori Special]]               - O when enemy is hurled back 
...........................................to you from HT
[[Lock 52 – Bow Back Breaker]]           - O when enemy is hurled back 
...........................................to you from HT, facing 
...........................................backward
[[Rope Hang]]                            - Direction+O while opponent 
...........................................is near rope, facing you

(Lv.1) Ultimate Megaton Punch         – L1+X
(Lv.1) Muscle Curtain Attack          - L1+X while jumping
(Lv.2) Kinniku Buster                 - L1+O from the front
(Lv.2) Kinniku Driver                 - TU, L1+(/\)
(Lv.3) Muscle Spark                   - L1+R1

SUPPORT – Face Flash
King Muscle’s face glows brightly with a great flash of light, sending 
sparks of light flying into the ring from the corner. If you’re in the 
range of the twinkling lights, your chojin meter will raise up even 
faster!
_______________________________________________________________________

-CHOJIN KID MUSCLE-

Low Kick           - X or X while dashing
Middle Kick        - X, X
Back Spin Kick     - X, X, X
Rolling Kick       - (X) or X, X, (X)
Kneel Kick         - X, X, X, (X)
Flying Body Attack – X or (X) while jumping
Elbow Drop         - X while enemy is down

Back Throw                     - O
Front Suplex                   - (O)
Double Arm Suplex              - Direction+O
Brain Buster                   - Direction+(O)
Tackle – Cross Arm Defense     – O while dashing
German Suplex Hold             - O from behind
Tackle – Cross-Legged Gridlock – O while dashing from behind
Head Scissors                  - O while jumping
Kinniku Bomb                   - O against an aerial enemy while 
.................................jumping
Uppercut(Throw-Up)             - O, (/\)
Jumping Neck Breaker Drop      - TU, (/\)
Drop Kick (Hammer Throw)       - O, (X) or O, Direction+(X)
Shoulder Throw                 - O when enemy is hurled back to you 
.................................from HT
Half Nelson Suplex             - O when enemy is hurled back to you 
.................................from HT, facing backward
Arm Cross Defense              - O while enemy is down
Cross-Legged Gridlock          - O while enemy is face-down
[[Muscle German]]              - Direction+O while opponent in corner, 
.................................facing you

(Lv.1) Kid Muscle Heel Drop  - L1+X
(Lv.1) Muscle Curtain Attack - L1+X while jumping
(Lv.1) [[Kid Muscle Air]]    - L1+X
(Lv.2) Kinniku Buster        - L1+O from the front
(Lv.2) Alphabet Soup Da Loop – L1+O from behind
(Lv.2) Invert Kinniku Buster – TU, L1+(/\)
(Lv.2) The Stocky Locky      - L1+O while enemy is face-down
(Lv.3) Muscle Millennium     - L1+R1

SUPPORT – Ultimate Kalbi Gas
Kid Muscle has mastered the use of his bodily gasses, and has truely 
surpassed his dad, King Muscle, in the art of farting. When Kid Muscle 
uses this, and if the opponent is in range of the clouds he’ll be 
stunned for a very good amount of time! I just hope the kid doesn’t 
crap his pants when he does this...
_______________________________________________________________________

-RICARDO-

Left Hook           - X, or X while dashing, or X, X, X
Right Hook          - X, X
Uppercut (Throw Up) – X, X, X, X
Rolling Kick        - (X) or X, X, X, (X)
Plancha             - X or (X) while jumping
Guilliotine Drop    - X while enemy is down

Jack Hammer                     - O
Dragon Screw                    - (O)
Victor Knee Cross               - Direction+O
Hydro-Turbine Drop              - Direction+(O)
Tackle – Cross Clench Knee Hold - O while dashing
Sleeper                         - O from behind
Tackle – Sleeper                - O while dashing from behind
Frankensteiner                  - O while jumping
Avalanche Hold                  - O against an aerial enemy while 
..................................jumping
Raging Knee (Throw-Up)          - O, (/\)
Blue Docking Headlock           – TU, (/\)
Side Kick (Hammer Throw)        – O, (X) or O, Direction+(X)
Side Guard                      - O when enemy is hurled back to you 
..................................from HT
Four Letter Neck Guard          - O when enemy is hurled back to you 
..................................from HT, facing backward
Cross Clench Knee Hold          - O while enemy is down
Sleeper                         - O while enemy is face-down

(Lv.1) Sliding Kick  - L1+X
(Lv.2) Aranha Clutch - L1+O from the front
(Lv.2) Iguazu Lock   - L1+O while enemy is down
(Lv.2) Zuffara       - L1+O while enemy is face-down
(Lv.3) Torture Slash - L1+R1

SUPPORT – Pajango Master’s Teaching
“Here’s how you defend against submission moves!” Ricardo increases 
your defense against grappling and submission moves for a short time.
_______________________________________________________________________

-RICARDO, LORD OF DARKNESS-

Left Hook           - X, or X while dashing, or X, X, X
Right Hook          - X, X
Uppercut (Throw Up) – X, X, X, X
Rolling Kick        - (X) or X, X, X, (X)
Plancha             - X or (X) while jumping
Guilliotine Drop    - X while enemy is down

Jack Hammer                     - O
Dragon Screw                    - (O)
Victor Knee Cross               - Direction+O
Hydro-Turbine Drop              - Direction+(O)
Tackle – Cross Clench Knee Hold - O while dashing
Sleeper                         - O from behind
Tackle – Sleeper                - O while dashing from behind
Double Knee Drop                - O while jumping
Avalanche Hold                  - O against an aerial enemy while 
..................................jumping
Raging Knee (Throw-Up)          - O, (/\)
Blue Docking Headlock           – TU, (/\)
Tackle (Hammer Throw)           – O, (X) or O, Direction+(X)
Side Guard                      - O when enemy is hurled back to you 
..................................from HT
Four Letter Neck Guard          - O when enemy is hurled back to you 
..................................from HT, facing backward
Cross Clench Knee Hold          - O while enemy is down
Sleeper                         - O while enemy is face-down

(Lv.1) Pirahna Bracelet - L1+X
(Lv.1) Pirahna Jaw      - L1+X wile jumping
(Lv.2) Aranha Clutch    - L1+O from the front
(Lv.2) Iguazu Lock      - L1+O while enemy is down
(Lv.2) Zuffara          - L1+O while enemy is face-down
(Lv.3) Torture Thrash   - L1+R1

SUPPORT – Glance of Evil
Using his evil, demonic glare, Ricardo decreases the opponent’s Attack 
for a short time.
_______________________________________________________________________

-VANCE MCMADD-

Buddha Cut Chop               – X, or X while dashing, or X, X, X
Reverse Horizontal Chop       - X, X or X, X, X ,X
Drop Kick                     - (X)
Super Reverse Horizontal Chop - X, (X) or X, X, X, (X)
Super Buddha Cut Chop         – X, X, (X)
Flying Body Attack            - X or (X) while jumping
Guilliotine Drop             - X while enemy is down

Reverse Pin                  - O
Lite Reverse Horizontal Chop - (O)
Shoulder Tackle              - Direction+O
Neck Breaker Drop            - Direction+(O)
Bear Hug                     - O while dashing
Skull Boy Hold               - O from behind
High-Angle Back Drop         - O while dashing from behind
Head Scissors                - O while jumping
Jumping Neck Breaker Drop    - O against an aerial enemy while jumping
Uppercut (Throw-Up)          - O, (/\)
Avalanche Hold               – TU, (/\)
Tackle (Hammer Throw)        – O, (X) or O, Direction+(X)
Shoulder Throw               - O when enemy is hurled back to you from 
...............................HT
Kawazu Drop                  - O when enemy is hurled back to you from 
...............................HT, facing backward
Figure Four Leg Lock         - O while enemy is down

(Lv.1) Karate Chop     - L1+X
(Lv.1) Dragon Rocket   - L1+X while jumping
(Lv.2) Body Slam       - L1+O from the front
(Lv.2) Chest Lock      - L1+O from behind
(Lv.2) [[Atomic Drop]] – L1+O from behind
(Lv.3) Key Lock        - L1+R1

SUPPORT – Chairman’s Authority
Vance simply folds his arms and says “Don’t help! It’s against the 
rules.” Not sure what this does. 
_______________________________________________________________________

TAG TEAMS AND THEIR TAG TEAM ATTACKS
_______________________________________________________________________

While a majority of miscellanious team ups result in the tag team name 
“New Generations”, “Legends” or “Over Generations”, there are specific 
tag teams and some with specific ultimate attacks. Of course, even some 
specific tag teams can share the same ultimate attacks... most of them 
being Duet Brain and Double German Suplex Hold =( Ah well...

Some tag teams are more like a group, and any members belonging to that 
group can make the tag team name.

???? – Rouge Shogun/Gold Rouge and anyone else
Tag Team Attack: Devil’s Essence

2000 MEGAPOWER – Buffaloman/Buffalo Rampage and Ramenman/Lomeinman 
Tag Team Attack: Longhorn Train

4D BRAWLERS – Starface and Blackhole
Tag Team Attack: 4D Fusion

B-EVOLUTIONS – Kevin Mask and Eskara
Tag Team Attack: Duet Brain

BEAUTY BLONDS – Terry Kenyon and Jeagar
Tag Team Attack: Double German Suplex Hold

BIG BOMBERS – Specialman and Manitoban
Tag Team Attack: North America Corperation

BIG BOY PRIDE – Buffaloman/Buffalo Rampage and Wally Tusket
Tag Team Attack: Duet Brain

BIG SURPRISES – Robin Mask/Barracuda and Kid Muscle
Tag Team Attack: Double German Suplex Hold

BIG TROUBLE – King Muscle/Commander King Muscle and Neptuneman/Street 
Scrapper
Tag Team Attack: Rainbow Bridge Suplex

BLOOD ALLIANCE (1) – Buffaloman and Buffalo Rampage
Tag Team Attack: Buster Variation PART 6

BLOOD ALLIANCE (2) – Shivano and Ninja Ned
Tag Team Attack: Skull Castanets

BLOOD ALLIANCE (3) – Brocken Jr. and Buffaloman/Buffalo Rampage, Ninja 
Ned and Brocken Jr.
Tag Team Attack: Duet Brain

BLUE IMPULSE – King Muscle/Commander King Muscle and Robin 
Mask/Barracuda
Tag Team Attack: Cross Bomber

CLAW HANDS - Dik Dik Van Dik & Warsman
Tag Team Attack: Double German Suplex Hold

CUP RAMEN – Kid Muscle/Chojin Kid Muscle and Ramenman/Lomeinman
Tag Team Attack: Double German Suplex Hold

DANGEROUS TROOPERS – Jeagar and Buffaloman/Buffalo Rampage
Tag Team Attack: Duet Brain

DEMON KNIGHT DUO – Ninja Ned and Sunshine/Sunshine Supreme
Tag Team Attack: Duet Brain

DEMON MASTERS – Rouge Shogun/Gold Rouge and Buffaloman/Buffalo Rampage
Tag Team Attack: Devil’s Essence

dMp ROUGES – Ricardo, Ricardo (Evil), Eskara, Checkmate, Robin Mask, 
Sunshine, Sunshine Supreme, or Blackhole 
(except if Ricardo (Evil) and Sunshine/Sunshine S. are together)
Tag Team Attack: Duet Brain

DYNASTIES (1) – Barracuda/Robin Mask and Kevin Mask
Tag Team Attack: Thames Rapids

DYNASTIES (2) – Robin Mask and Barracuda
Tag Team Attack: Double German Suplex Hold

EVIL VILLIANS – Shivano and Sunshine Supreme
Tag Team Attack: Hell’s Combination

GENERAL EXPANSION – Rouge Shogun and Gold Rouge
Tag Team Attack: Devil’s Essence

GENERATION EX – Eskara and Jaegar
Tag Team Attack: Duet Brain

GREAT DEMON UNION – Shivano and Rouge Shogun
Tag Team Attack: Devil’s Essence

GREAT TEXANS – Terryman and/or Lord Wrangler and Terry Kenyon
Tag Team Attack: Texas Eldorado

GRUESOME THREESOME(1) – Bone Cold and Hanzo
Tag Team Attack: Duet Brain

GRUESOME THREESOME(2) - Poseidon and Gold Rouge
Tag Team Attack: Devil’s Essence

HAND AND HORN COMBO – Buffaloman/Buffalo Rampage and Shivano
Tag Team Attack: Skull Castanets

HANDSOME TOWERS – Robin Mask/Barracuda and Dik Dik Van Dik
Tag Team Attack: Double German Suplex Hold

HELL MISSIONARIES (1) – Neptuneman and Big Budo
Tag Team Attack 1: Cross Bomber
Tag Team Attack 2: Mask the End (Only in Mask Hunt mode)

HELL MISSIONARIES (2) – Street Scrapper and Poseidon
Tag Team Attack: Magnetic Storm Crash

JUSTICE CHOJIN TAG – King Muscle and Lomeinman
Tag Team Attack: Double German Suplex Hold

LEGENDS – King Muscle and Commander King Muscle
Tag Team Attack: Buster Variation PART 6

LIGHTNINGS – Robin Mask/Barracuda and Jeagar
Tag Team Attack: Double German Suplex Hold

M&K MACHINEGUNS – Kid Muscle and Terry Kenyon
Tag Team Attack: M&K Connection

MARVELOUS GENERALS – Poseidon and Rouge Shogun
Tag Team Attack: Devil’s Essence

MASTERS AND PUPILS – Robin Mask/Barracuda and Warsman/Lord Flash
Tag Team Attack: Tower of Babel

MAT MAGICIANS – Ramenman/Lomeinman and Wally Tusket 
Tag Team Attack: Double German Suplex Hold

MOST WANTED – Brocken Jr. and Sosumi
Tag Team Attack: Most Dangerous Rush

MUSCLE BROTHERS – King Muscle and Prince Lou Ow/Lord Muscle, King 
Muscle and Lord Muscle/King Muscle and Lord Wrangler
Tag Team Attack: Muscle Docking

MUSCLE GREATS – Lord Muscle and Lord Wrangler/Lord Muscle and Prince 
Lou Ow
Tag Team Attack: Double German Suplex Hold

MUSCLE HURRICANES - Buffaloman/Buffalo Rampage and Kid Muscle/Chojin 
Kid
Tag Team Attack: Buster Variation PART 6

MUSCLE-SKULL FUED – King Muscle/Commander King Muscle and Skullduggery
Tag Team Attack: Duet Brain

NATURAL BONE THRILLERS – Bone Cold and Skullduggery
Tag Team Attack: Shooting Lucky Strike

NEW MACHINEGUNS – Terryman and Beetlebomb
Tag Team Attack: Double German Suplex Hold 

NEW NIGHTMARES – Checkmate and Sunshine/Sunshine Supreme
Tag Team Attack: Duet Brain

ORIENTAL METHOD – Kid Muscle/Chojin Kid Muscle and Ninja Ned
Tag Team Attack: Duet Brain

OVER GENERATIONS – Any Legend with any New Generation (kind of depends 
on which ones exactly)
Tag Team Attack: Duet Brain

RAIN SKIES – Robin Mask/Barracuda and Wally Tusket
Tag Team Attack: Double German Suplex Hold

RED RAINS – Brocken Jr. and Jeagar
Tag Team Attack: Red Rain of Berlin

SUMO BROTHERS – King Muscle/Commander King Muscle and Sosumi
Tag Team Attack: Double German Suplex Hold

SUPER NINJAS – Ninja Ned and Hanzo
Tag Team Attack: Duet Brain

SUPER NOVAS – Kid Muscle/Chojin Kid Muscle and Jeagar
Tag Team Attack: Double German Suplex Hold

TEAM AHO (1) – Kid Muscle, Chojin Kid Muscle, Terry Kenyon, Wally 
Tusket or Dik Dik Van Dik
Tag Team Attack: Double German Suplex Hold

TEAM AHO (2) - Kid Muscle and Chojin Kid Muscle
Tag Team Attack: Buster Variation PART 6

TEAM BEEF BOWL (1) – King Muscle and Kid Muscle/Commander King Muscle 
and Chojin Kid Muscle
Tag Team Attack: Muscle Collaboration

TEAM BEEF BOWL (2) - King Muscle/Commander King Muscle and Grandpa
Tag Team Attack: Double German Suplex Hold

THE ANIMAL ONES – Dik Dik Van Dik and Buffaloman
Tag Team Attack: Duet Brain

THE FUTURES – Dik Dik Van Dik and Jeagar
Tag Team Attack: Double German Suplex Hold

THE HERCULES – Terry Kenyon and Robin Mask/Barracuda
Tag Team Attack: Double German Suplex Hold

THE MACHINEGUNS – King Muscle/Commander King Muscle and Terryman
Tag Team Attack: Muscle Docking

THE OLD-FASHIONED – Kevin Mask/Barracuda and Ramenman/Lomeinman
Tag Team Attack: Double German Suplex Hold

THE PULVERIZERS – Kevin Mask and Lord Flash/Warsman
Tag Team Attack: Tower of Babel

THE TEGATANAZU – Brocken Jr. and Ramenman/Lomeinman
Tag Team Attack: Double German Suplex Hold

UNION JACKS – Neptuneman/Street Scrapper and Robin Mask/Barracuda
Tag Team Attack: Duet Brain

VOLTAGE SQUAD – Eskara and Buffaloman/Buffalo Rampage
Tag Team Attack: Buster Variation PART 6

WARHORSE – Vance McMadd and Grandpa
Tag Team Attack: Harmonious Meditation

ZANGYAKU CORPERATION – Ramenman/Lomeinman and Warsman/Lord Flash
Tag Team Attack: Double German Suplex Hold
_______________________________________________________________________

MATCH ENCOUNTER DIALOUGES 
_______________________________________________________________________

When certain characters meet in a single match they’ll start the match 
with some dialouge before the battle commences. I figured I’d throw in 
the list. =)

2000 Megapower (Buffaloman and Lomeinman) Vs. Hell Missionaries 
(Neptuneman and Big Budo)

4D Brawlers Vs. Muscle Brothers (King Muscle and Lord Muscle)

Barracuda Vs. King Muscle/Commander King Muscle
Barracuda Vs. Warsman

Beetlebomb Vs. Sunshine/Sunshine Supreme

Big Bombers Vs. Evil Villians (Shivano and Sunshine Supreme)

Big Budo Vs. Street Scrapper

Bone Cold Vs. Kid Muscle/Chojin Kid
Bone Cold Vs. Skullduggery

Brocken Jr. Vs. Jeagar
Brocken Jr. Vs. Ramenman

Buffaloman/Buffalo Rampage Vs. King Muscle/Commander King Muscle
Buffaloman Vs. Rouge Shogun

Checkmate Vs. Kid Muscle/Chojin Kid
Checkmate Vs. Sunshine/Sunshine Supreme
Checkmate Vs. Terry Kenyon

Eskara Vs. Kevin Mask
Eskara Vs. Kid Muscle
Eskara Vs. Terry Kenyon

Evil Villians (Shivano and Sunshine Supreme) Vs. Big Bombers
Evil Villians (Shivano and Sunshine Supreme) Vs. Hell Missionaries 
(Neptuneman and Big Budo)
Evil Villians (Shivano and Sunshine Supreme) Vs. Muscle Brothers (King 
Muscle and Lord Wrangler)
Evil Villians (Shivano and Sunshine Supreme) Vs. New Machineguns

Grandpa Vs. Kid Muscle/Chojin Kid
Grandpa Vs. King Muscle/Commander King Muscle
Grandpa Vs. Vance McMadd

Hanzo Vs. Kid Muscle/Chojin Kid
Hanzo Vs. Ninja Ned

Hell Missionaries (Neptuneman and Big Budo) Vs. 2000 Megapower 
(Buffaloman and Lomeinman)
Hell Missionaries (Neptuneman and Big Budo) Vs. Evil Villians (Shivano 
and Sunshine Supreme)
Hell Missionaries (Neptuneman and Big Budo) Vs. Masters and Pupils 
(Robin Mask and Warsman)
Hell Missionaries (Neptuneman and Big Budo) Vs. Muscle Brothers (King 
Muscle and Lord Wrangler)
Hell Missionaries (Neptuneman and Big Budo) Vs. The Machineguns

Jeagar Vs. Brocken Jr.

Kevin Mask Vs. Kid Muscle/Chojin Kid
Kevin Mask Vs. Eskara
Kevin Mask Vs. Lord Flash
Kevin Mask Vs. Robin Mask

Kid Muscle/Chojin Kid Vs. Bone Cold
Kid Muscle/Chojin Kid Vs. Checkmate
Kid Muscle/Chojin Kid Vs. Eskara
Kid Muscle/Chojin Kid Vs. Grandpa
Kid Muscle/Chojin Kid Vs. Hanzo
Kid Muscle/Chojin Kid Vs. Kevin Mask
Kid Muscle/Chojin Kid Vs. King Muscle/Commander King Muscle
Kid Muscle/Chojin Kid Vs. Ninja Ned
Kid Muscle/Chojin Kid Vs. Ramenman
Kid Muscle/Chojin Kid Vs. Ricardo (Evil)
Kid Muscle/Chojin Kid Vs. Terry Kenyon

King Muscle/Commander King Muscle Vs. Buffaloman/Buffalo Rampage
King Muscle/Commander King Muscle Vs. Grandpa
King Muscle/Commander King Muscle Vs. Kid Muscle/Chojin Kid
King Muscle/Commander King Muscle Vs. Prince Lou Ow
King Muscle/Commander King Muscle Vs. Ramenman
King Muscle/Commander King Muscle Vs. Robin Mask/Barracuda
King Muscle/Commander King Muscle Vs. Rouge Shogun/Gold Rouge
King Muscle/Commander King Muscle Vs. Skullduggery
King Muscle/Commander King Muscle Vs. Terryman 

Lord Flash Vs. Kevin Mask

Lord Muscle/Prince Lou Ow Vs. Terryman

The Machineguns (King Muscle and Terryman) Vs. Hell Missionaries 
(Neptuneman and Poseidon)

Masters and Pupils (Robin Mask and Warsman) Vs. Hell Missionaries 
(Neptuneman and Big Budo)

Muscle Brothers (King Muscle and Lord Muscle) Vs. 4D Brawlers 
Muscle Brothers (King Muscle and Lord Wrangler) Vs. Hell Missionaries 
(Neptuneman and Big Budo)
Muscle Brothers (King Muscle and Lord Wrangler) Vs. Evil Villians 
(Shivano and Sunshine Supreme)

Neptuneman Vs. Robin Mask

New Machineguns Vs. Evil Villians (Shivano and Sunshine Supreme)

Ninja Ned Vs. Kid Muscle/Chojin Kid
Ninja Ned Vs. Hanzo

Prince Lou Ow Vs. King Muscle/Commander King Muscle
Prince Lou Ow Vs. Terryman

Ramenman Vs. Brocken Jr.
Ramenman Vs. Kid Muscle/Chojin Kid
Ramenman Vs. King Muscle/Commander King Muscle
Ramenman Vs. Warsman

Ricardo (Evil) Vs. Kid Muscle/Chojin Kid

Robin Mask Vs. Kevin Mask
Robin Mask/Barracuda Vs. King Muscle/Commander King Muscle
Robin Mask Vs. Neptuneman
Robin Mask Vs. Street Scrapper
Robin Mask Vs. Warsman

Rouge Shogun Vs. Buffaloman
Rouge Shogun/Gold Rouge Vs. King Muscle/Commander King Muscle

Shivano Vs. Sunshine/Sunshine Supreme
Shivano Vs. Terryman

Skullduggery Vs. Bone Cold
Skullduggery Vs. King Muscle/Commander King Muscle
Skullduggery Vs. Terryman

Street Scrapper Vs. Big Budo
Street Scrapper Vs. Robin Mask

Sunshine/Sunshine Supreme Vs. Beetlebomb
Sunshine/Sunshine Supreme Vs. Checkmate
Sunshine/Sunshine Supreme Vs. Shivano

Terry Kenyon Vs. Checkmate
Terry Kenyon Vs. Eskara
Terry Kenyon Vs. Kid Muscle/Chojin Kid
Terry Kenyon Vs. Terryman

Terryman Vs. King Muscle/Commander King Muscle
Terryman Vs. Lord Muscle/Prince Lou Ow
Terryman Vs. Skullduggery
Terryman Vs. Shivano
Terryman Vs. Terry Kenyon

The Machineguns Vs. Hell Missionaries (Neptuneman and Big Budo)

Vance McMadd Vs. Grandpa

Warsman Vs. Barracuda
Warsman Vs. Ramenman
Warsman Vs. Robin Mask
_______________________________________________________________________

CHARACTER BIOGRAPHIES
_______________________________________________________________________

KID MUSCLE
Name:       Kid Muscle
Category:   New Generations
Birthplace: Muscle Planet
Strength:   930,000 Power
Height:     176 cm
Weight:     83 kg
Specials:   Muscle Millenium
            Kinniku Buster


TERRY KENYON
Name:       Terry Kenyon
Category:   New Generations
Birthplace: Lone Star State, USA
Strength:   1,050,000 Power
Height:     190 cm
Weight:     86 kg
Specials:   Spinning Toe Hold
            Texas Clover Hold


DIK DIK VAN DIK
Name:       Dik Dik Van Dik
Category:   New Generations
Birthplace: Tanzania
Strength:   1,000,000 Power
Height:     205 cm
Weight:     136 kg
Specials:   Antler Fist
            Savannah Heat


KEVIN MASK
Name:       Kevin Mask
Category:   Former dMp
Birthplace: England
Strength:   1,170,000 Power
Height:     218 cm
Weight:     155 kg
Specials:   Big Ben Bash
            Royal Stretch


JEAGER
Name:       Jeager
Category:   Generation EX
Birthplace: Germany
Strength:   950,000 Power
Height:     187 cm
Weight:     93 kg
Specials:   Red Rain of Pain
            Beefcake Hammer


CHECKMATE
Name:       Checkmate
Category:   Former dMp Nightmares
Birthplace: England
Strength:   1,210,000 Power
Height:     221 cm
Weight:     190 - 800 kg
Specials:   Pile Driver Stallion Style
            Tower of Terror


ESKARA
Name:       Eskara(Mars)
Category:   Generation EX(dMp)
Birthplace: Italy
Strength:   1,380,000 Power
Height:     200 cm
Weight:     137 kg
Specials:   Ultimate Scar Buster
            Swallow Tail


HANZO
Name:       Hanzo
Category:   Gruesome Threesome
Birthplace: IGA
Strength:   1,470,000 Power
Height:     212 cm
Weight:     115 kg
Specials:   Wasabi Wallop
            Mt. Fuji Face Lift


BONE COLD
Name:       Bone Cold
Category:   Gruesome Threesome
Birthplace: Skull Planet
Strength:   1,50,000 Power
Height:     204 cm
Weight:     147 kg
Specials:   Bone Cold Blade
            The Riveter


KING MUSCLE
Name:       King Muscle
Category:   Legend
Birthplace: Muscle Planet
Strength:   950,000 Power
Height:     185 cm
Weight:     90 kg
Specials:   Kinniku Buster
            Kinniku Driver
            Muscle Spark


RAMENMAN
Name:       Ramenman
Category:   Legend
Birthplace: China
Strength:   970,000 Power
Height:     208 cm
Weight:     130 kg
Specials:   The Great Wall Drop
            Camel Clutch


BUFFALOMAN
Name:       Buffaloman
Category:   Legend
Birthplace: Russia (actually, he’s from Spain)
Strength:   10,000,000 Power
Height:     250 cm
Weight:     220 kg
Specials:   Hurricane Mixer
            Hurricane Cross Slam


ROBIN MASK
Name:       Robin Mask
Category:   Legend
Birthplace: England
Strength:   960,000 Power
Height:     217 cm
Weight:     155 kg
Specials:   Tower Bridge
            Robin Special


BROCKEN JR.
Name:       Brocken Jr.
Category:   Legend
Birthplace: Germany
Strength:   900,000 Power
Height:     195 cm
Weight:     90 kg
Specials:   Red Rain of Pain
            Bremen Sunset


SUNSHINE
Name:       Sunshine
Category:   dMp
Birthplace: Lives in Florida (actually, he’s from Peru)
Strength:   7,000,000 Power
Height:     300 cm
Weight:     1000 kg
Specials:   Knockout Topspin
            Blockin’ Rockin’


WARSMAN
Name:       Warsman
Category:   Legend
Birthplace: Russia
Strength:   1,000,000 Power
Height:     210 cm
Weight:     150 kg
Specials:   Screw Driver
            Palo Special


NINJA NED
Name:       Ninja Ned
Category:   Legend
Birthplace: USA
Strength:   3,600,000 Power
Height:     190 cm
Weight:     115 kg
Specials:   Ying Yang
            Ninja Web


SKULLDUGGERY
Name:       Skullduggery
Category:   Legend
Birthplace: Skull Planet
Strength:   200,000 Power
Height:     178 cm
Weight:     80 kg
Specials:   Bone Chillin’
            Straight Drop Back


SHIVANO
Name:       Shivano
Category:   Sinister Six
Birthplace: India
Strength:   10,000,000 Power
Height:     203 cm
Weight:     200 kg
Specials:   Shivano Buster
            Shivano Drop


MANITOBAN
Name:       Manitoban
Category:   Legend
Birthplace: Canada
Strength:   1,000,000 Power
Height:     265 cm
Weight:     218 kg
Specials:   Canadian Back Breaker


SPECIALMAN
Name:       Specialman
Category:   Legend
Birthplace: Eastern USA
Strength:   650,000 Power
Height:     173 cm
Weight:     86 kg
Specials:   Starry Night Tackle
            Touchdown of Glory


BLACKHOLE
Name:       Blackhole
Category:   dMp
Birthplace: Bermuda Sea
Strength:   2,000,000 Power
Height:     201 cm
Weight:     420 kg
Specials:   Black Hole Absorption
            Shadow Strike


STARFACE
Name:       Starface
Category:   Legend
Birthplace: USA
Strength:   700,000 Power
Height:     208 cm
Weight:     115 kg
Specials:   Chronos Change
            Stop The Time

SOSUMI
Name:       Sosumi
Category:   Legend
Birthplace: Japan
Strength:   800,000 Power
Height:     190 cm
Weight:     102 kg
Specials:   Cube Hand Twist
            Curve Throw


BEETLEBOMB
Name:       Beetlebomb
Category:   Legend
Birthplace: England
Strength:   830,000 Power
Height:     180 cm
Weight:     80 kg
Specials:   Apache Yell
            Wood Cutter Hand


NEPTUNEMAN
Name:       Neptuneman
Category:   Ultimate Chojin
Birthplace: England
Strength:   28,000,000 Power
Height:     240 cm
Weight:     210 kg
Specials:   Quarrel Bomber
            Brawl Special


BIG BUDO
Name:       Big Budo
Category:   Ultimate Chojin
Birthplace: Japan
Strength:   50,000,000 Power
Height:     290 cm
Weight:     320 kg
Specials:   Magnetic Storm Driver
            Megaton King Drop


PRINCE LOU OW
Name:       Prince Lou Ow
Category:   Legend
Birthplace: Hawaii, USA
Strength:   950,000 Power
Height:     185 cm
Weight:     90 kg
Specials:   Back Flip
            Triple Beefcake


ROUGE SHOGUN
Name:       Rouge Shogun
Category:   Sinister Six Leader
Birthplace: Haven
Strength:   15,000,000 Power
Height:     220 cm
Weight:     162 kg
Specials:   Nine-Point Seal of Doom
            Merry-Go-Round Nightmare


LORD MUSCLE
Name:       Prince Lou Ow
Category:   Legend
Birthplace: Hawaii, USA
Strength:   950,000 Power
Height:     185 cm
Weight:     90 kg
Specials:   Martial Arts Kick
            Kinniku Buster


LORD WRANGLER
Name:       Lord Wrangler
Category:   Legend
Birthplace: Lone Star State, USA
Strength:   950,000 Power
Height:     190 cm
Weight:     95 kg
Specials:   Texas Condor Kick
            Spinning Toe Hold


LOMEINMAN
Name:       Lomeinman
Category:   Legend
Birthplace: Mongolia
Strength:   970,000 Power
Height:     208 cm
Weight:     130 kg
Specials:   Leg Lariat
            Camel Clutch


BARRACUDA
Name:       Barracuda
Category:   Legend
Birthplace: England
Strength:   950,000 Power
Height:     217 cm
Weight:     155 kg
Specials:   Tower Bridge
            Robin Special


POSEIDON
Name:       Poseidon
Category:   Ultimate Chojin
Birthplace: Japan
Strength:   50,000,000 Power
Height:     290 cm
Weight:     320 kg
Specials:   Megaton King Drop


SUNSHINE SUPREME
Name:       Sunshime Supreme
Category:   dMp
Birthplace: Lives in Florida
Strength:   7,000,000 Power
Height:     300 cm
Weight:     1000 kg
Specials:   Cursed Roller


COMMANDER KING MUSCLE
Name:       Commander King Muscle
Category:   Legend
Birthplace: Muscle Planet
Strength:   950,000 Power
Height:     185 cm
Weight:     90 kg
Specials:   Ultimate Megaton Punch
            Muscle Spark


STREET SCRAPPER
Name:       Street Scrapper
Category:   Ultimate Chojin
Birthplace: England
Strength:   28,000,000 Power
Height:     240 cm
Weight:     210 kg
Specials:   Brawl Special
            Brawl Bomber


BUFFALO RAMPAGE
Name:       Buffalo Rampage
Category:   Legend
Birthplace: Russia
Strength:   10,000,000 Power
Height:     250 cm
Weight:     220 kg
Specials:   Hurricane Mixer
            Demon Summoning – Wound Transmission


GOLD ROUGE
Name:       Gold Rouge
Category:   Sinister Six Leader
Birthplace: Haven
Strength:   15,000,000 Power
Height:     220 cm
Weight:     162 kg
Specials:   Nine-Point Seal of Doom
            Merry-Go-Round Nightmare


GRANDPA
Name:       Grandpa
Category:   King of Muscle Planet
Birthplace: Muscle Planet
Strength:   650,000 Power
Height:     191 cm
Weight:     154 kg
Specials:   Iron Claw


VANCE MCMADD
Name:       Vance McMadd
Category:   Chojin Crown Chairman
Birthplace: Planet Harabote
Strength:   450,000 Power
Height:     165 cm
Weight:     123 kg
Specials:   Key Lock


COMRADE TURBINSKI
Name:       Comrade Turbinski
Category:   Muscle League
Birthplace: Russia
Strength:   1,200,000 Power
Height:     227 cm
Weight:     176 kg
Specials:   Wing Clipper
            Siberian Tarurana


RICARDO
Name:       Ricardo
Category:   Muscle League
Birthplace: Brazil
Strength:   1,180,000 Power
Height:     213 cm
Weight:     148 kg
Specials:   Aranha Clutch
            Zuffara


CHOJIN KID MUSCLE
Name:       Chojin Kid
Category:   New Generations
Birthplace: Muscle Planet
Strength:   930,000 Power
Height:     176 cm
Weight:     83 kg
Specials:   Kid Muscle Air
            Kinniku Buster


LORD FLASH
Name:       Lord Flash
Category:   Legend
Birthplace: Russia
Strength:   1,000,000 Power
Height:     210 cm
Weight:     150 kg
Specials:   Mach Pulverizer
            Palo Special


RICARDO, LORD OF DARKNESS
Name:       Ricardo
Category:   dMp
Birthplace: Brazil
Strength:   1,180,000 Power
Height:     213 cm
Weight:     148 kg
Specials:   Torture Thrash
            Pirahna Bracelet
_______________________________________________________________________

ORIGNAL NAMES
_______________________________________________________________________

Yep... some of the characters in the series had their names changed 
when they were brought to the US. Why? I have no idea. Maybe they 
renamed them because they didn't know their names in the first place 
cause they were too lazy to look, or they thought it was necessary. 
Well, whatever the reason, some names were better than their original 
names, while some original names were better than what they were 
renamed to. Thankfully, the Viz translation of the manga keeps their 
names, for the most part, intact.

This section may still be somewhat incomplete so if there’s a character 
in here who’s original japanese-version name you know, feel free to 
inform me.

Beetlebomb        - Geronimo
Big Budo          - Big the Budo
Bone Cold         - Incio
Brocken Jr.       – Blocken Jr.
Buffalo Rampage   – Devil Buffaloman
Comrade Turbinski - Iioukhine
Dik Dik Van Dik   – Gazelleman
Eskara(Mars)      - Scarface(Malice)
Gold Rouge        - Goldmask
Grandpa           - Kinniku Diaoh (Mayumi Kinniku)
Jeagar            - Jade
Kid Muscle		- Mantaro Kinniku
King Muscle       – Kinnikuman (Muscleman/Suguru Kinniku)
Lomeinman         - Mongolianman (or Mongolman)
Lord Flash		- Kuroe
Lord Muscle       - Kinnikuman Great
Lord Wrangler     - Kinnikuman Great (2)
Manitoban         - Canadianman
Meat              - Mito-Kun (Alexandria Meat)
Ninja Ned         - The Ninja
Poseidon          - Neptune King
Prince Lou Ow     - Prince Kamehameha (or Kamehame)
Rouge Shogun      - Akuma Shogun
Shivano           - Ashuraman
Skullduggery      – Kinkotsuman
Sosumi            - Rikishiman (or Wolfman)
Starface          - Pentagon
Street Scrapper   - Kenkaman
Terry Kenyon      - Terry the Kid
Wally Tusket      - Seiuchin
Vance McMadd      - Harabote Muscle
_______________________________________________________________________

HOW TO UNLOCK THE EXTRA CHARACTERS
_______________________________________________________________________

When you first play the game, you start with King Muscle, Terryman, 
Buffaloman, Ramenman, Robin Mask, Brocken Jr., Sunshine, Warsman, Ninja 
Ned, Skullduggery, Kid Muscle, Terry Kenyon, Wally Tusket, Dik Dik Van 
Dik, Kevin Mask, Jaegar, Checkmate, Eskara, Hanzo, Bone Cold, 
Manitoban, Specialman, Sosumi and Beetlebomb. However, you can also 
unlock the other 24 characters by following the proceedures below.

I’m not exactly sure how I got Comrade Turbinksi, so if you can find 
that out please let me know. All I could do for now was make an 
estimated guess of how I got him.

Blackhole             – Beat the Tag Tournament Mode with King Muscle 
and Prince Lou Ow

Shivano               – Beat the Tournament Mode with Kid Muscle
Neptuneman            – Beat the Tournament Mode with Robin Mask

Lord Muscle           - Beat 10 opponents in Survival Mode (I’m still 
wondering if its required to get 200 Figures in the Toy Collection mode 
too for this one)

Lord Wrangler         – Beat the Tag Tournament Mode with King Muscle 
and Prince Lou Ow

Big Budo              - Collect 200 Figures, then beat the Tournament          
Mode with Kevin Mask

Sunshine Supreme      – Collect 100 Figures

Starface              - Beat the Tag Tournament Mode with Neptuneman 
and Big Budo

Prince Lou Ow         - Beat the Tag Tournament Mode with King Muscle 
and Lomeinman

Street Scrapper       - Complete the Mask Hunt Mode

Poseidon              - Beat the Tag Tournament Mode with Neptuneman 
and Big Budo

Rouge Shogun          - Unlock Commander King Muscle and win the Tag 
Tournament Mode with Shivano and Sunshine Supreme

Gold Rouge            - Complete the Toy Collection mode, then complete 
the Mask Hunt mode

Lomeinman             - Collect 50 Figures

Buffalo Rampage       - Beat the Tag Tournament Mode with King Muscle 
and Lomeinman

Barracuda             - Beat the Tournament Mode with Robin Mask

Grandpa               - Collect 300 Figures, then beat 10 opponents in 
Survival Mode

Lord Flash            - Collect 200 Figures
Comrade Turbinski     – Beat 15 opponents in Survival Mode (?)

Commander King Muscle – Start a Team Battle Mode and select these 
wrestlers in this order: Ramenman, Beetlebomb, Robin Mask, Neptuneman, 
and King Muscle. Have one character win a match, then lose, then your 
next wrestler win then lose, until you win the last match with King 
Muscle.

Chojin Kid Muscle     - Collect 200 Figures, then beat the Tournament          
Mode with Kevin Mask

Ricardo               - Complete the Mask Hunt Mode
Ricardo (Evil)        - Beat the Tournament Mode with Kid Muscle
Vance McMadd          - Beat 10 opponents in Survival Mode
_______________________________________________________________________

TIPS & TRICKS AND STUFF
_______________________________________________________________________

When trying to complete your Toy Collection, play Tournament, 4 
contestants, on the hardest difficulty. For the final match, switch 
settings to 3 round match. This will give you about 20 or so coins for 
each win in the finals, for a quick 40 or so coins.

During Mask Hunt mode, you can press in the L3 button to use your own 
life and give super bar to your partner! Great for those horrific times 
when your partner uses a Budo Exploding Kick or Quarrel Bomber just as 
you're ready for a Mask The End.

The best choices for Survival Mode that I’ve found were Buffaloman, 
Buffalo Rampage, Terry Kenyon, Comrade Turbinski, Rouge Shogun, Gold 
Rouge, Ninja Ned, and Beetlebomb. Buffaloman/Buffalo Rampage’s Poison 
Needle Knee can be very handy to use repeatedly, and Rouge Shogun has 
invulnerability whenever his Muscle Power is activated, as well as good 
strength. Gold Rouge’s Muscle Power activates when his health is all 
gone, but it stays full as well as his Chojin Meter, and when you use 
the Nine Point Seal of Doom, finishes the enemy no matter how much 
health they have! Ninja Ned’s Ying Yang comes in a lot of handy too 
against opponents.
_______________________________________________________________________

CREDITS
_______________________________________________________________________

-Bandai of America and AKI Corperation
For bringing us this interesting game.

-Toei Animation
For producing the Ultimate Muscle anime.

-Sony
For making the Playstation 2

-Yudetamago
For creating such a wacky superhero series.

-Kash10lox1
For getting me to remember how to unlock Lord Muscle and confirming how 
to unlock Rouge Shogun.

-Zudomon50
For finding several Tag Team combinations.

-jasonred79
For finding a couple tricks in the game and an encounter I missed.

-Gyumaoh
For some additional information regarding the Kinnikuman series and 
some of the names.

-anunpureangel
For helping me with Terryman and Terry Kenyon’s “Advice” support. 

-tommyspud1
Providing some advice on some of the more trickier support functions to 
figure out. Thanks, mang.
_______________________________________________________________________

Last but not least, I want to say I do not own any liscencing rights or 
copyrights of the UM stuff and everything like that there. Basically, 
UM is the official property of their owners and creators, all rights 
reserved, and this FAQ is copyright of Hanyousama, 2004-2008.
_______________________________________________________________________