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    FAQ/Move List by Hanyousama

    Version: 2.05 | Updated: 04/10/09 | Search Guide | Bookmark Guide

    
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    WW    W RRRRRRR EEEEEEE  SSSSSS TTTTTTT LL      IIIIIII N     N GGGGGGG
    WW    W RR    R EE      SS         T    LL         I    NN    N GG    G
    WW    W RR   RR EE      SS         T    LL         I    N N   N GG
    WW  W W RRRRRR  EEEEE    SSSSS     T    LL         I    N  N  N GG  GGG
    WW W WW RR   RR EE           SS    T    LL         I    N   N N GG    G
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    WW    W RR    R EEEEEEE SSSSSS     T    LLLLLLL IIIIIII N     N GGGGGGG
    ============Featuring Ultimate Muscle: The Kinnikuman Legacy===========
    
                               =FAQ AND MOVE LIST=
                                   Version 2.05
    
    Author’s Word:
    
    Hello! It’s me again. Writing yet another FAQ. I’ve done 4 other FAQs 
    too, of course, but this would have to be the first one I’ve done for a 
    game of the generation of video games we have nowadays. Oh, but that’s 
    not important. I’ll try to update this FAQ as much as I can and if I 
    decide to add any neat stuff I’ll be sure to.
    
    This FAQ is mostly a move list but I’ll try to include some other 
    tidbits too, but if you don’t like spoilers don’t look at the extra 
    stuff I’ve included. If you have any extra info you’d like to share 
    with me, suggestions, or things you’d like to clear up with me, please 
    let me know at my email addy, iralfloirei@aol.com. Any help and info 
    would be appreciated and I will give credit to you for it. 
    
    Before I go down the list I want to say that, and I do so seriously 
    mean this, YOU *MAY NOT* TAKE THIS FAQ WITHOUT MY PERMISSION!!! If I 
    grant you my permission, you WILL leave this FAQ unedited. You WILL NOT 
    change a damn thing in it.
    
    With that said, let’s get down to the nitty-gritty.
    
    UPDATE (07-15-04) – I’ve added a section of Tag Teams and their 
    Ultimate Tag Team Attacks to the FAQ! I also added some more to the 
    history of the Kinnikuman series, and a character biography list.
    
    UPDATE (07-17-04) – I’ve added a bit more to the history section, some 
    more info on the Mask Hunt mode and the original japanese version’s 
    names of some of the characters. I even managed to come across two more 
    tag teams, one with its own original Tag Team Attack! WOO!!! 
    Also, finally found out how to get Lord Muscle and Rouge Shogun. Thanks 
    Kash!
    
    UPDATE (07-31-04) – I’ve found several new tag team combinations! Also, 
    added a new section to the FAQ.
    
    UPDATE (08-02-04) – Corrected Lord Muscle’s name, fixed a few mistakes. 
    
    UPDATE (08-05-04) – Added some new stuff in the Single Match Encounter 
    Dialouges and Tag Team Combinations.
    
    UPDATE (08-09-04) – Two new encounters found, as well as adding a tips 
    and tricks section. 
    
    UPDATE (08-18-04) – Found a couple of encounters I seemed to have 
    missed.
    
    UPDATE (08-19-04) – Yet another encounter found! O_o;
    
    UPDATE (09-27-04) – I decided to add each character’s Support function. 
    Also, added an encounter thing I missed.
    
    UPDATE (10-25-04) – Added some dates to the history section, and made a 
    few name additions to the Original Names section, thanks to an 
    informant.
    
    UPDATE (11-30-04) – Found out how Terryman and Terry Kenyon’s Advice 
    support works, thanks to a friendly emailer.
    
    UPDATE (12-05-04) – Added the story to the game and one other thing.
    
    UPDATE (10-31-08) – Wow, its been four years?! Anyways, I found 
    something I missed while messing around and thought I’d add it: a new 
    Match Encounter thing (Machineguns vs. Neptuneman and Poseidon).
    
    UPDATE (04-10-09) – After about a few months, I made a typo fix and 
    thanks to someone who emailed me about some of the support functions, I 
    threw his comments in with the ones that I thought would be worth 
    looking into.
    _______________________________________________________________________
    
    CONTENTS
    _______________________________________________________________________
    
     1. About “M.U.S.C.L.E” and “Ultimate Muscle”
     2. Controls
     3. The Story
     4. How the Game is Played
     5. Move Lists
     6. Tag Teams and Their Moves
     7. Match Encounter Dialouges
     8. Character Biographies
     9. Japanese Names of the Original Characters
     10. How to Unlock the Extra Characters
     11.Tips and Tricks
     12.Credits
    _______________________________________________________________________
    
    About “M.U.S.C.L.E” and “Ultimate Muscle”
    _______________________________________________________________________
    
    In here I’ll try to supply the general knowledge and theory I know of 
    the series. 
    
    In 1983 or so, two artists, Nakai Yoshinori and Takashi Shimada, came 
    up with the idea of superpowered wrestling matches... going by the 
    title “Yudatemago” (which means ‘boiled egg’ in japanese), they create 
    Kinnikuman, which became one of Japan’s most popular superhero series 
    around the 80s. It had a unique mixture of comedic goofiness and humor 
    and plotlines that made it rather interesting. It never took itself too 
    seriously, that much is sure. However, at this time, we didn’t even 
    know there WAS an anime of Kinnikuman... but we would be shown the 
    toys. Originally, the series was meant to parody Ultraman, but it soon 
    became a superpowered wrestling series, which made it all the better. 
    It ran in Shonen Jump from the late 1979 to around 1987 or so.
    
    Some time later, however, Mattel would expose us to the Kinnikuman 
    stuff, though they would be released as M.U.S.C.L.E (Millions of 
    Unusual Small Creatures Lurking Everywhere). These small pink rubber 
    figurines took the form of characters that were in the anime. Some of 
    the characters in the series were self-made entries sent in from fans 
    of the manga, which they had every now and then. 
    
    The Kinnikuman series lasted for a good while. It had around 137 
    episodes or so, and even had a spin-off series based on Ramenman, 
    another one of its characters. Eventually, around 1998, a new series of 
    wacky wrestlers would be created, only this time, took place around 
    Muscleman’s son, Kid Muscle (Mantaro Kinnikuman... who is actually 
    named after “Ultraman Taro”), 28 years after the dMp was defeated. They 
    returned, and the original warriors who fended them off were defeated 
    and are too old to fight, thus its left up to the new generation of 
    galactic wrestlers.
    
    As of now, the Ultimate Muscle series increased the Kinnikuman legacy’s 
    popularity a bit here in the US. The anime, though unfortunately dubbed 
    by 4Kids Entertainment (I don’t like their dub work, considering what 
    they did to Shaman King), used to be on FoxBox (it’s gone from their 
    schedules for the time being) and the manga is translated by Viz.
    
    The original versions of both Ultimate Muscle and the original 
    Kinnikuman are more brutal than what you have have seen on TV, as 4Kids 
    wiped out a lot of it due to the content--well, considering that 
    they’re called “4Kids Entertainment” they have to... for kids. Which 
    means no uncut dub versions for us.
    
    The manga is the same way. The matches get very bloody and horrible 
    injuries can take place(there was a moment where Eskara ripped off 
    Jeagar’s arm, for example. But don’t worry... its reattached some time 
    later somehow...). And any character, may it be a giant forklift or 
    even an oven, bleeds red. They at least had the decency to show Comrade 
    Turbinski’s arms getting ripped off and his stomach opened up (to 
    reveal an anti-gravity device inside) during his fight with Kevin Mask.
    
    The content that 4Kids allowed, thankfully, was more than what they 
    usually allowed in the anime they dubbed, unlike Shaman King, their 
    last dub work.
    
    Sadly, the Ultimate Muscle series did not last quite as long as the 
    original Kinnikuman series. It lasted up until the end of the Chojin 
    Tournament, where it then closed. A pity, cause I would have liked to 
    see more going on in that series. However, the manga, at current, is 
    still running in Japan.
    _______________________________________________________________________
    
    CONTROLS (Yer gonna need a Dualshock 2 controller for this)
    _______________________________________________________________________
    
    -GENERAL-
    
    Directional Buttons – Moves the chojin in the direction held. 
    
    Left Analog Stick – Same use as the directional buttons.
    
    Right Analog Stick – Tags when you’re near your own corner where your 
    partner is during a Tag Team match, or changes your focus on another 
    enemy in the ring with you if you’re in a battle royal or 2 vs. 2 
    match... course you have to be near them for that to work.
    
    Triangle ( /\ )– Jump.
    
    Circle ( O )– Grapple. Okay, more like, grab. 
    
    X ( X, obviously )– Attack. Yeah... that’s the gist of it.
    
    Square ( [] )– Guards to block attacks. This can also be used as an 
    easy way to dash with control types A and D (in the option to set 
    controls) by holding it down and pressing the direction movements. It 
    can also be used to cancel your own pin.
    
    L1 – Trigger for Lv. 1, 2 or 3 moves. Basically, to do a Lv. 1 move, 
    you press L1+X, for a Lv. 2 move, L1+Circle, and for a Lv. 3 move, the 
    ultimate attack, L1+R1.
    
    R1 – Simply a trigger for Ultimate Techniques.
    
    L2 – Executes a Pin when your opponent is down on the mat.
    
    R2 – Lifts the opponent up, Brock Lesnar style. You know... he steps 
    over them, grabs the opponent by his neck and lifts him up onto his 
    feet.
    
    L3 – The Left analog stick when pressed down. Pressing this during a 
    tag match will have the partner of yours sacrifice some of his vitality 
    to throw you a Chojin power-up. All 3 Chojin torches must be full (lit) 
    in order for this to work.
    
    R3 – Your partner will lend you support in some way, which can vary, 
    and offer advice too. As with the Power-up, all three Chojin Torches 
    must be lit in order to do this move. Each character gives his own 
    speech when he gives advice.
    
    Start – Pauses the game and selects things.
    
    Select – No use.
    
    
    -ATTACKS-
    
    Normal Attack       – X
    Strong Attack       – Hold X
    Combo Attack        – Press X rapidly
    Strong Combo Attack – X rapidly, then hold X on the next press.
    Dash Attack         – X while dashing
    Aerial Attack       – X while in midair
    Mat Attack          – X while opponent is on ground.
    
    -GRAPPLE-
    
    Front Grapple    – O while facing the opponent 
    Back Grapple     – O while behind opponent
    Midair Grapple   – O from the air (can catch opponents in the air too!)
    Tackle           – O when dashing
    Throw-Up         – O, then hold /\ immediately afterwards
    Throw-Up Grapple – /\ immediately after Throw-Up
    Hammer Throw     – O, then hold X immediately afterwards
    Hammer Grapple   – O after Hammer Throw
    Ground Technique – O while opponent is on ground (if your character has 
    one)
    
    -EVASION-
    
    (note: TIMING is required to evade at the right time... practice always 
    helps )
    
    Evade Grapples, Tackles and Ground Grapples – X
    Attacks and Air Attacks                     – []
    Hammer Throws and Throw-Ups                 - /\
    
    -SPECIALS-
    
    L1+X            – Lv. 1 Special
    L1+O            – Lv. 2 Special
    L1+R1           – Lv. 3 Ultimate Attack
    
    Tag Team Attack – L1+R1 when both you and  your partner’s Chojin Meters 
    are full.
    
    -OTHER- 
    
    High Jump - /\ while against the ropes (unless they are electic or 
    barbed wire ropes)
    
    Super Dash – Dash against the ropes (unless they are electic or barbed 
    wire ropes)
    
    Escape Pins – Rapidly press any buttons and rotate any directions on 
    the d-pad or analog sticks
    
    Getting Up – X (when face up) – Quick Recovery
                 X+Direction – Rolling Recovery
    
    _______________________________________________________________________
    
    THE STORY SO FAR (taken from the GW manual)
    _______________________________________________________________________
    
    Long ago, the Muscle League saved the people of Earth by defeating evil 
    villains who were bent on conquering the planet.
    
    With their leader King Muscle’s triumphant wrestling techniques and his 
    power of Ultimate Muscle, the Muscle League’s victory was assured. 
    Peace was restored on Earth, the Muscle League earned some much-needed 
    rest and relaxation, and King Muscle returned to the Muscle Planet, 
    becoming its 58th king.
    
    Now, after 28 years, the evil villains have returned and are attacking 
    the Earth once again, but the “Legends” of the Muscle League no longer 
    have the capacity to fight them. The fate of the planet now rests with 
    King Muscle’s son, Kid Muscle, and the rest of the “New Generations.”
    
    _______________________________________________________________________
    
    HOW THE GAME IS PLAYED
    _______________________________________________________________________
    
    Galactic Wrestling isn’t played like the average wrestling game. For 
    those who have not played it or the Gamecube adaption of Ultimate 
    Muscle this will give you a basic overview of the gameplay.
    
    In a match, each player has a vitality meter that drains as damage is 
    inflicted. If the meter is bottomed out all the way, then the character 
    can take a decent enough amount of damage before he collapses and is 
    KOed, ending the match or defeating the partner. Other than the KO, a 
    battle can last until time runs out or until all the opposition has 
    been pinned.
    
    Underneath each vitality meter is a “Chojin Meter” of three orbs which 
    fills up gradually during the matches. They start out grey, and 
    gradually turn blue, then yellow, then red, and then into flaming 
    torches. Each orb represents a special move level.
    
    Beside the character portriats is a green meter that fills up as moves 
    are executed. When this meter fills a characters “Muscle Power” is 
    activated, and strength and speed is increased. However, for some, 
    special powers are activated. 
    
    During the matches, sometimes Meat will appear and move left and right 
    for a while before throwing a “Meat Ball” (you’ll know what it is when 
    you start hearing its distinctive noise as it traverses the ring). It 
    will come from either Meat himself or from a distance away from him 
    like as if it were coming to him. Grabbing the Meat Ball will instantly 
    fill all three orbs in your Chojin Meter. Plus, if  your enemy is next 
    to you at the time you grab it the burst of power from grabbing it will 
    knock him away.
    
    ==ABOUT THE MASK HUNT MODE=============================================
    
    The Mask Hunt in the game’s Survival mode is played a little 
    differently. It works as a 2 vs. 2 game of survival, only with the 
    added option of being able to remove the opponent’s mask... that is, if 
    he has a mask. This is not an easy mode to beat, and completing it is a 
    little more complicated than one might think. 
    
    In the Mask Hunt mode, you play as Neptuneman and Big Budo, the Hell 
    Missionaries. In order to get a character’s mask you must perform their 
    tag-team attack, Mask the End, when the enemy’s vitality is low. It 
    does a MASSIVE amount of damage, about three quarters or so of the 
    enemy’s vitality (not to mention its fun to watch), so if you’ve got 
    your opponent’s vitality down very low, use it when you can when both 
    you and your CPU partner’s Chojin meters are full. Fortunately, once 
    you collect a character’s mask that’s on the list you won’t have to 
    collect it again unless for the rankings. If a masked character is KOed 
    with Mask the End that ends the match whereas if you KO them normally 
    or a character who has no mask then it still goes on much like a 
    regular 2 vs. 2 battle.
    Mask the End has to be used on these characters:
    
    Kid Muscle
    Wally Tusket
    Kevin Mask
    Hanzo
    King Muscle
    Robin Mask
    Warsman
    Shivano
    Manitoban
    Specialman
    Starface
    Rouge Shogun
    Lord Muscle  
    Lord Wrangler
    Lomeinman
    Barracuda
    Poseidon
    Commander King Muscle
    Grandpa
    Vance McMadd
    Comrade Turbinski
    Chojin Kid Muscle
    Lord Flash
    
    My recommendation is that you play as Big Budo, because the computer 
    plays him poorly and will get defeated quick. Leave the rough stuff to 
    Neptuneman, and have BB take care of the masked guy you want to go 
    after (if there is one in the ring, that is).
    _______________________________________________________________________
    
    MOVE LISTS
    _______________________________________________________________________
    
    ( Note: If a button is to be pressed and held for a strong move or 
    something, it’ll be labled with parenthesis. HT stands for Hammer 
    Throw, TU stands for Throw-Up. An “*” means that move can also be done 
    in the air, a “^” means it can also be done while behind the opponent. 
    If a move is in brackets, it requires the MUSCLE POWER to be activated 
    in order to use it. )
    
    -KING MUSCLE-
    
    Jab                – X or X while dashing
    Hook (Combo)       – X, X or X, X, X
    Rolling Kick       – (X)
    Three Months Kick  – X, X, (X) or X, X, X, (X)
    Flying Body Attack – X while jumping
    Elbow Drop         - X while enemy is down
    
    Technique 48 – Shoulder Throw   – O
    Oklahoma Stampede               - (O)
    Mexican Rolling Clutch Hold     - Direction+O
    Front Suplex                    - Direction+(O)
    Body Slam                       - O while dashing
    Cobra Twist                     - O from behind
    Back Drop                       - O while dashing from behind
    Rolling Thigh Hold              - O while jumping
    Jumping Neck Breaker Drop       - O against an aerial enemy while 
    ..................................jumping
    Technique 48 – No. 1 (Throw-Up) – O, (/\)
    Lock 52 – Capture               - TU, (/\)
    Tackle (Hammer Throw)           - O, (X)
    Shoulder Throw                  - O when enemy is hurled back to you 
    ..................................from HT
    German Suplex                   - O when enemy is hurled back to you 
    ..................................from HT, facing backward
    Boston Crab                     - O while enemy is down
    [[Rope Hang]]                   - Direction+O while opponent is near 
    ..................................rope, facing you
    
    (Lv.1) Ultimate Megaton Punch         – L1+X
    (Lv.1) Muscle Curtain Attack          - L1+X while jumping
    (Lv.2) Kinniku Buster                 - L1+O from the front
    (Lv.2) Technique 48 – Elemental Mixer – L1+O from behind
    (Lv.2) Kinniku Driver                 - TU, L1+(/\)
    (Lv.3) Muscle Spark                   - L1+R1
    
    SUPPORT – White Hole
    When King Muscle stinks, he STINKS. No. Really. I mean, he stinks. When 
    you press R3, Muscleman will let loose an explosion of garlic fart 
    clouds at his opponent that smell so bad, that if it touches the 
    opponent, it will stun him for a short time. The bad thing is that it 
    only encircles the corner of the ring so use it if your opponent is 
    near enough to KM.
    _______________________________________________________________________
    
    -TERRYMAN-
    
    Texas Hook          – X or X while dashing
    Knuckle Jab(Combo)  – X, X or X, X, X
    Jumping Elbow       - (X)
    Left Straight Punch – X, X, (X) or X, X, X, (X)
    Flying Elbow        - X or (X) while jumping
    Elbow Drop          - X while enemy is down
    
    Japanese Leg Roll Hold – O
    Brain Buster           - (O)
    Double Arm Suplex      - Direction+O
    Deadly Drive           - Direction+(O)
    Tackle – Key Lock      - O while dashing
    Blue Docking Headlock  - O from behind
    Tackle                 - O while dashing from behind
    Rolling Thigh Hold     - O while jumping
    Blue Docking Headlock  - O against an aerial enemy while jumping
    Uppercut (Throw-Up)    - O, (/\)
    Oklahoma Stampede      - TU, (/\)
    Tackle (Hammer Throw)  - O, (X)
    Shoulder Throw         - O when enemy is hurled back to you from HT
    Four Letter Neck Guard – O when enemy is hurled back to you from HT, 
    .........................facing backward
    Key Lock               - O while enemy is down
    [[Calf Branding]]      - O while opponent is in corner, facing you
    
    (Lv.1) Texas Straight    – L1+X
    (Lv.1) Texas Condor Kick – L1+X while jumping
    (Lv.2) Texas Clover Hold – L1+O from the front or while enemy is down
    (Lv.2) Calf Branding     - L1+O from behind
    (Lv.2) Calf Branding     - TU, L1+(/\)
    (Lv.2) [[Calf Branding]] – L1+O from behind
    (Lv.3) Spinning Toe Hold – L1+R1
    
    SUPPORT – Advice
    If you hit R3 whenever you’re grabbed by a normal grapple or a special 
    grapple (not including Ultimate Moves), Terryman will tell you how to 
    break the hold, and you’ll automatically escape it. 
    _______________________________________________________________________
    
    -RAMENMAN-
    
    Tiger Fang Kick  – X or X while dashing
    Dragon Fang Kick – X, X
    Super Tiger Kick – X, X, X
    Dragon Kick Kick – X, X, X, X
    Roundhouse Kick  - (X)
    Heavy Wind Kick  - X, X, X, (X)
    Drop Kick        - X or (X) while jumping
    Knee Drop        - X while enemy is down
    
    Swing Neck Breaker Drop    – O
    Tiger Fang Bite            - (O)
    Rear Pinwheel              - Direction+O
    Schmitt Back Breaker       - Direction+(O)
    Dragon Tiger Kick          - O while dashing
    Back Brain Kneel Knick     - O from behind
    Blue Docking Headlock      - O while dashing from behind
    Head Scissors              - O while jumping
    Blue Docking Headlock      - O against an aerial enemy while jumping
    Raging Knee (Throw-Up)     - O, (/\)
    Reverse Romero Special     - TU, (/\)
    Side Kick (Hammer Throw)   – O, (X) or O, Direction+(X)
    Shoulder Throw             - O when enemy is hurled back to you from 
    .............................HT
    German Suplex              - O when enemy is hurled back to you from 
    .............................HT, facing backward
    Cross Clench Knee Hold     - O while enemy is down
    Romero Special             - O while enemy is face-down
    [[Feather Snapping Guard]] – O when enemy is hurled back to you from 
    .............................HT, facing backward
    
    (Lv.1) Leg Lariat            - L1+X
    (Lv.1) Solar Kick            - L1+X while jumping
    (Lv.2) Invincible Slaps      - L1+O from the front
    (Lv.2) Standing Camel Clutch – L1+O from behind
    (Lv.2) Spinning Camel Clutch – TU, L1+(/\)
    (Lv.2) Camel Clutch          - L1+O while enemy is face-down
    (Lv.3) The Great Wall Drop   - L1+R1
    
    SUPPORT – Technique of 4,000 Years
    “Hit the pressure points!” Ramenman says, and your Guard becomes 
    “Nulled.” I guess this makes your ability to guard much stronger.
    _______________________________________________________________________
    
    -BUFFALOMAN-
    
    Hammer Blow       – X
    Poison Knee Lift  – X while dashing
    Sledge Hammer     - (X)
    Lariat            - X, (X)
    Bullet Body Press – X or (X) while jumping
    Double Knee Drop  - X while enemy is down
    
    Neck Hang Bomb                 - O
    Chojin Pinwheel                - (O)
    Jumping Pile Driver            - Direction+O
    Poison Needle Knee             - Direction+(O)
    Tackle – Mount Punch           - O while dashing
    Head Butt                      - O from behind
    Tackle                         - O while dashing from behind
    Poison Needle Double Knee Drop – O while jumping
    DDT                            - O against an aerial enemy while 
    .................................jumping
    Double Hammer (Throw-Up)       - O, (/\)
    Oklahoma Stampede              - TU, (/\)
    Tackle (Hammer Throw)          - O, (X) or O, Direction+(X)
    Power Slam                     - O when enemy is hurled back to you 
    .................................from HT
    Head Crush                     - O when enemy is hurled back to you 
    .................................from HT, facing backward
    Mount Punch                    - O while enemy is down
    [[Hurricane Heat]]             - O when enemy is hurled back to you 
    .................................from HT
    
    (Lv.1) Hurricane Mixer             - L1+X
    (Lv.1) [[Special Hurricane Mixer]] – L1+X
    (Lv.2) Tomahawk Hurricane          - L1+O
    (Lv.2) Buffalo Blast               - TU, L1+(/\)
    (Lv.3) Hurricane Cross Slam        - L1+R1
    
    SUPPORT – Buffalo Tackle
    “Take this!” Buffaloman rams the turnbuckle near him and causes a wave 
    to spread from the corner of the ring. Should it hit the opponent it 
    will dizzy him for a while.
    _______________________________________________________________________
    
    -ROBIN MASK-
    
    Jab            - X or X while dashing
    Straight Punch – X, X
    Hook (Combo)   - X, X, X
    Trace Kick     - X, X, X, X
    Head-High Kick – (X)
    Body Splot     - X, X, (X) or X, X, X, (X)
    Drop Kick      - X or (X) while jumping
    Stomping       - X while enemy is down
    
    Brain Buster                  - O
    Schmitt Back Breaker          – (O)
    Side Suplex                   - Direction+O
    Jumping Pile Driver           - Direction+(O)
    Tackle – Surfboard Stretch    – O while dashing
    Blue Docking Headlock         - O from behind
    Tackle – Bow and Arrow        - O while dashing from behind
    Head Scissors                 - O while jumping
    Pile Driver                   - O against an aerial enemy while jumping
    Raging Knee (Throw-Up)        - O, (/\)
    Reverse Romero Special        - TU, (/\)
    Drop Kick (Hammer Throw)      - O, (X) or O, Direction+(X)
    Pendelum Back Breaker         - O when enemy is hurled back to you 
    ................................from HT
    German Suplex                 - O when enemy is hurled back to you 
    ................................from HT, facing backward
    Surfboard Stretch             - O while enemy is down
    Bow and Arrow                 - O while enemy is face-down
    [[Unicorn Head Tower Bridge]] – O while enemy is hurled back to you 
    ................................from HT, facing backward
    
    (Lv.1) Robin Kick                  - L1+X
    (Lv.1) Human Rocket                - L1+X while jumping
    (Lv.1) [[Wrestler Rocket]]         - L1+X while jumping
    (Lv.2) Tower Bridge                - L1+O from the front
    (Lv.2) Reverse Tower Bridge        - L1+O from behind
    (Lv.2) Robin Special               - TU, L1+(/\)
    (Lv.2) Robin Mask’s Course of Doom – L1+O while enemy is down
    (Lv.3) Robin Special (Strong)      - L1+R1
    
    SUPPORT – Advice
    “Robin Tactics! Sieze victory!” Robin says, and he speeds up (or adds?) 
    to your Chojin Power meter.
    _______________________________________________________________________
    
    -BROCKEN JR.-
    
    Hook Slash    - X
    Back Slash    - X, X or X, X, X, (X)
    Flicker Slash – X, X, X
    Rolling Kick  - (X)
    Body Splot    - X, X, (X)
    Drop Kick     - X or (X) while jumping
    Knee Drop     - X while enemy is down
    
    Double Arm Suplex            - O
    Brain Buster                 - (O)
    Body Stamp                   - Direction+O
    Brain Claw                   - Direction+(O)
    Shoulder Buster              - O while dashing
    German Suplex Hold           - O from behind
    German Suplex                - O while dashing from behind
    Head Scissors                - O while jumping
    Manhattan Drop               - O against an aerial enemy while jumping
    Uppercut (Throw-Up)          - O, (/\)
    Oklahoma Stampede            - TU, (/\)
    Double Hammer (Hammer Throw) – O, (X) or O, Direction+(X)
    Front Suplex                 - O when enemy is hurled back to you from 
    ...............................HT
    German Suplex                - O when enemy is hurled back to you from 
    ...............................HT, facing backward
    
    (Lv.1) Red Rain of Pain          - L1+X
    (Lv.2) California Crash          - L1+O from the front
    (Lv.2) Black Hamburg Fog         - L1+O from behind
    (Lv.2) Bremen Sunset             - TU, L1+(/\)
    (Lv.3) Red Rain of Pain (Strong) – L1+R1
    
    SUPPORT – Poison Gas
    “Here is what I learned from my father!!” Brocken Jr. tosses a purple 
    cloud of gas at your enemy which, if it hits, stuns the opponent. It 
    can also interrupt moves.
    _______________________________________________________________________
    
    -SUNSHINE-
    
    Double Hammer    - X
    Shoulder Tackle  - X while dashing
    Rocket Kick      - (X)
    Big Kick         - X, (X)
    Sunshine Press   - X or (X) while jumping
    Guilliotine Drop – X while enemy is down
    
    Hell Swing                   - O
    Mexican Stretch              - (O)
    Bear Hug                     - Direction+O
    Body Stamp                   - Direction+(O)
    Lift Drop                    - O while dashing
    Back Drop                    - O from behind
    Atomic Drop                  - O while dashing from behind
    Hip Drop                     - O while jumping
    Avalanche Hold               - O against an aerial enemy while jumping
    Double Hammer (Throw-Up)     - O, (/\)
    Canadian Back Breaker        - TU, (/\)
    Double Hammer (Hammer Throw) – O, (X) or O, Direction+(X)
    Shoulder Throw               - O when enemy is hurled back to you from 
    ...............................HT
    Head Crush                   - O when enemy is hurled back to you from 
    ...............................HT, facing backward
    
    (Lv.1) Knockout Topspin      - L1+X
    (Lv.1) Piercing Pyramid      - L1+X while jumping
    (Lv.2) Giant Swing           - L1+O 
    (Lv.3) Blockin’ Rockin’      - L1+R1
    
    SUPPORT – Hades’ Sand Ball
    Sunshine throws a huge ball of sand at the opponent. If it hits, it not 
    only stuns, but does some good damage too.
    _______________________________________________________________________
    
    -WARSMAN-
    
    Middle Kick            - X
    Dash Middle Kick       - X while dashing
    Straight Punch (Combo) – X, X
    Hook (Combo)           - X, X, X
    Throw-Up               - (X)
    Somersault Kick        - X, X, (X) or X, X, X, (X)
    Plancha                - X or (X) while jumping
    Elbow Drop             - X while enemy is down
    
    Shoulder Arm Breaker    - O
    Arm Lock Suplex         - (O)
    Jumping Pile Driver     - Direction+O
    Oklahoma Stampede       - Direction+(O)
    Shoulder Buster         - O while dashing
    Storm Elbow             - O from behind
    Cobra Twist             - O while dashing from behind
    Corbata                 - O while jumping
    Pile Driver             - O against an aerial enemy while jumping
    Uppercut(Throw-Up)      - O, (/\)
    Pile Driver             - TU, (/\)
    Side Kick(Hammer Throw) – O, (X) or O, Direction+(X)
    Arm Cross Defense       - O when enemy is hurled back to you from HT
    German Suplex           - O when enemy is hurled back to you from HT, 
    ..........................facing backward
    Arm Cross Defense       - O while enemy is down
    
    (Lv.1) Screw Driver*            - L1+X
    (Lv.2) Palo Special^            - L1+O from the front or behind
    (Lv.2) War Leg Breaker          - L1+O while enemy is on ground
    (Lv.3) Double Claw Screw Driver – L1+R1
    
    SUPPORT – Attack Support
    “So freeze!” (?) He calls from the turnbuckle (that’s what it sounds 
    like he’s saying), and raises your attack strength for a short time.
    _______________________________________________________________________
    
    -NINJA NED-
    
    Left Blade         - X or X while dashing
    Right Blade        - X, X
    Rear Turn Kick     - X, X, X
    Middle Kick        - X, X, X, X
    Vertical Spin Kick – (X)
    Drop Kick          - X or (X) while jumping
    Knee Drop          - X while enemy is down
    
    Back Throw                 - O
    Flying Monkey Drop         – (O)
    Hydro-Turbine Drop         – Direction+O
    Avalanche Hold             - Direction+(O)
    Winding Throw              - O while dashing
    Back Brain Kneel Kick      – O from behind
    Underground Spring Release – O while dashing from behind
    Head Scissors              - O while jumping
    Avalanche Hold             - O against an aerial enemy while jumping
    Somersault Kick (Throw-Up) – O, (/\)
    High Avalanche Hold        - TU, (/\)
    Drop Kick (Hammer Throw)   - O, (X) or O, Direction+(X)
    Arm Cross Defense          - O when enemy is hurled back to you from HT
    Reverse DDT                - O when enemy is hurled back to you from 
    .............................HT, facing backward
    Bow and Arrow              - O while enemy is down
    
    (Lv.1 or 2) Ying Yang(!) – L1+X or O
    (Lv.3) Ninja Web         - L1+R1
    
    ! – Depending on which level the Ying Yang is at, and wether you press 
    X or O, the Ying Yang will to a few seconds (X) and several seconds 
    (O).
    
    SUPPORT – Inferno
    Ned makes three fireballs appear and throws them at the opponent for 
    some damage.
    _______________________________________________________________________
    
    -SKULLDUGGERY-
    
    Face Slap         - X
    Skull Push        - X while dashing or X, X, X
    Counterslap       - X, X
    Bulls-Eye         - (X) or X, X, (X)
    Skull Body Attack – X while jumping
    Stomping          - X while enemy is down
    
    Foothold Face Buster       – O
    Skull Face Crusher         - (O)
    Kawazu Drop                - Direction+O
    Small Package Hold         - Direction+(O)
    Headlock Punch             - O while dashing
    Skull Boy Hold             - O from behind
    Back Scratcher             - O while dashing from behind
    Frankensteiner             - O while jumping
    Manhattan Drop             - O against an aerial enemy while jumping
    Skull Uppercut (Throw-Up)  – O, (/\)
    Jumping Neck Breaker Drop  - TU, (/\)
    Diving Head (Hammer Throw) – O, (X) or O, Direction+(X)
    Manhattan Drop             - O when enemy is hurled back to you from HT
    Kawazu Drop                - O when enemy is hurled back to you from 
    .............................HT, facing backward
    
    (Lv.1) Bone Headbutt      - L1+X
    (Lv.2) Skullduggery DDT   - L1+O from the front
    (Lv.2) Straight Drop Back – L1+O from behind
    (Lv.3) Bone Chillin’      – L1+R1 
    
    SUPPORT – Control Gun
    “Eat this!” Skullduggery fires some rays that go a very short distance, 
    but if they hit the opponent’s controls will be messed up for a short 
    time!
    _______________________________________________________________________
    
    -KID MUSCLE-
    
    Low Kick           - X or X while dashing
    Middle Kick        - X, X
    Back Spin Kick     - X, X, X
    Rolling Kick       - (X) or X, X, (X)
    Kneel Kick         - X, X, X, (X)
    Flying Body Attack – X or (X) while jumping
    Elbow Drop         - X while enemy is down
    
    Back Throw                     - O
    Front Suplex                   - (O)
    Double Arm Suplex              - Direction+O
    Brain Buster                   - Direction+(O)
    Tackle – Cross Arm Defense     – O while dashing
    German Suplex Hold             - O from behind
    Tackle – Cross-Legged Gridlock – O while dashing from behind
    Head Scissors                  - O while jumping
    Kinniku Bomb                   - O against an aerial enemy while 
    .................................jumping
    Uppercut(Throw-Up)             - O, (/\)
    Jumping Neck Breaker Drop      - TU, (/\)
    Drop Kick (Hammer Throw)       - O, (X) or O, Direction+(X)
    Shoulder Throw                 - O when enemy is hurled back to you 
    .................................from HT
    Half Nelson Suplex             - O when enemy is hurled back to you 
    .................................from HT, facing backward
    Arm Cross Defense              - O while enemy is down
    Cross-Legged Gridlock          - O while enemy is face-down
    [[Muscle German]]              - Direction+O while opponent in corner, 
    .................................facing you
    
    (Lv.1) Kid Muscle Heel Drop  - L1+X
    (Lv.1) [[Kid Muscle Air]]    - L1+X
    (Lv.2) Kinniku Buster        - L1+O from the front
    (Lv.2) Alphabet Soup Da Loop – L1+O from behind
    (Lv.2) Invert Kinniku Buster – TU, L1+(/\)
    (Lv.2) The Stocky Locky      - L1+O while enemy is face-down
    (Lv.3) Muscle Millennium     - L1+R1
    
    SUPPORT – Kalbi Gas Bazooka
    It’s pretty much the same as his dad’s, except he says “Kalbi Gas 
    Bazooka!” Nothing too special aside from that.
    _______________________________________________________________________
    
    -TERRY KENYON-
    
    Texas Hook          - X or X while dashing
    Knuckle Jab (Combo) – X, X or X, X, X
    Leg Sweep           - (X)
    Left Straight       - X, X, (X) or X, X, X, (X)
    Jumping Knee        - X or (X) while jumping
    Elbow Drop          - X while enemy is down
    
    Front Suplex                   - O
    Shoulder Arm Breaker           - (O)
    Kid Spark                      - Direction+O
    DDT                            - Direction+(O)
    Tackle – Mount Punch           - O while dashing
    Ankle Hold                     - O from behind
    Tackle – Cross-Legged Gridlock – O while dashing from behind
    Kid Triangle Choke             - O while jumping
    Calf Branding                  - O against an aerial enemy while 
    .................................jumping
    Uppercut (Throw-Up)            - O, (/\)
    DDT                            - TU, (/\)
    Drop Lock (Hammer Throw)       - O, (X) or O, Direction+(X)
    Kid Reverse Cross Arm Break    - O when enemy is hurled back to you 
    .................................from HT
    Four Letter Neck Guard         - O when enemy is hurled back to you 
    .................................from HT, facing backward
    Mount Punch                    - O while enemy is down
    Cross-Legged Gridlock          - O while enemy is face-down
    [[Calf Branding]]              - Direction+O while opponent in corner, 
    .................................facing you
    
    (Lv.1) Texas Straight          - L1+X
    (Lv.2) Spinning Toe Hold       - L1+O from the front or while enemy is 
    .................................down
    (Lv.2) Double Dome Suplex      - L1+O from behind
    (Lv.2) High Voltage Vexer      - TU, L1+(/\)
    (Lv.3) Texas Clover Hold       - L1+R1
    
    SUPPORT – Advice
    If you hit R3 whenever you’re grabbed by a normal grapple or a special 
    grapple (not including Ultimate Moves), Kenyon will tell you how to 
    break the hold, and you’ll automatically escape it.
    _______________________________________________________________________
    
    -WALLY TUSKET-
    
    Jab          – X or X while dashing 
    Hook         – X, X
    Head Thrust  –(X)
    Rolling Kick – X, (X)
    High Kick    - X, X, (X)
    Drop Kick    - X or (X) while jumping
    Body Press   - X while enemy is down
    
    Frankensteiner               - O
    Wally’s Toss It              - (O)
    Japanese Leg Roll Hold       - Direction+O
    Dragon Screw                 - Direction+(O)
    Tackle – Arm Lock            - O while dashing
    Cobra Twist                  - O from behind
    Tackle                       - O while dashing from behind
    Frankensteiner               - O while jumping
    Frankensteiner               - O against an aerial enemy while jumping
    Double Hammer (Throw-Up)     - O, (/\)
    Jumping Neck Breaker Drop    – TU, (/\)
    Double Hammer (Hammer Throw) – O, (X) or O, Direction+(X)
    Frankensteiner               - O when enemy is hurled back to you from 
    ...............................HT
    German Suplex                - O when enemy is hurled back to you from 
    ...............................HT, facing backward
    Arm Lock                     - O while enemy is down
    
    (Lv.1) Megaton Drop Kick     - L1+X
    (Lv.2) Tombstone Pile Driver - L1+O from the front
    (Lv.2) Stepover Tusk Hold    - L1+O from behind or while enemy is down
    (Lv.2) Salmon Splash         – TU, L1+(/\)
    (Lv.3) Ice Rock Driver       - L1+R1
    
    SUPPORT – Megaton Drop
    “Take this!” Wally leaps into the air and belly flops into the ground 
    sending shockwaves flying from your corner of the ring, capable of 
    stunning your opponent if it connects.
    _______________________________________________________________________
    
    -DIK DIK VAN DIK-
    
    Left Hook    – X, or X while dashing, or X, X, X
    Right Hook   – X, X
    High Kick    – X, X, X, X
    Antler Knee  – (X), or X or (X) while jumping
    Body Press   - X while enemy is down
    
    Avalanche Hold           - O
    Gazel-Flex               - (O)
    Antler Knee Strike       - Direction+O
    Flying Scissors Head     - Direction+(O)
    Tackle – Arm Lock        - O while dashing
    Gazel-Cutter             - O from behind
    Tackle – Knee Kick       - O while dashing from behind
    Head Scissors            - O while jumping
    Frankensteiner           - O against an aerial enemy while jumping
    Antler Knee (Throw-Up)   - O, (/\)
    Pile Driver              – TU, (/\)
    Side Kick (Hammer Throw) – O, (X) or O, Direction+(X)
    Shoulder Throw           - O when enemy is hurled back to you from HT
    German Suplex            - O when enemy is hurled back to you from HT, 
    ...........................facing backward
    Arm Lock                 - O while enemy is down
    Knee Kick                - O while enemy is face-down
    
    (Lv.1) Antler Fist* - L1+X
    (Lv.2) Take This!   - L1+O from the front
    (Lv.3) Savanna Heat - L1+R1
    
    SUPPORT – Speed Support
    “Use your legs!” Dik Dik calls to you, and your speed is increased 
    dramatically for a short time.
    _______________________________________________________________________
    
    -KEVIN MASK-
    
    Low Kick            - X or X while dashing
    Middle Kick (Combo) - X, X
    Low Kick (Combo)    - X, X, X
    Rolling Kick        - X, X, X, X or (X)
    Yakuza Kick         - X, X,(X) or X, X, X, (X)
    Drop Kick           – X or (X) while jumping
    Elbow Drop          - X while enemy is down
    
    Northern Light Suplex Hold - O
    Double Arm Suplex          - (O)
    Death Valley Bomb          - Direction+O
    Jumping Pile Driver        - Direction+(O)
    Tackle – Mount Punch       - O while dashing
    Storm Elbow Triangle Choke - O from behind
    Tackle – Arm Bar           - O while dashing from behind
    Curtain Call Kick          - O while jumping
    Avalanche Hold             - O against an aerial enemy while jumping
    Raging Knee (Throw-Up)     - O, (/\)
    Tornado Fisherman’s Suplex – TU, (/\)
    Side Kick (Hammer Throw)   – O, (X) or O, Direction+(X)
    Side Guard                 - O when enemy is hurled back to you from HT
    German Suplex              - O when enemy is hurled back to you from 
    .............................HT, facing backward
    Mount Punch                - O while enemy is down
    Arm Bar                    - O while enemy is face-down
    [[Heart Attack Stinger]]   - O when enemy is hurled back to you from HT
    [[Tower Bridge]]           - O when enemy is hurled back to you from 
    .............................HT, facing backward
    [[Royal Stretch]]          - Direction+O while opponent is near rope, 
    .............................facing you
    
    (Lv.1) Kevin Kneel Kick              - L1+X
    (Lv.1) [[Tactics No. 9]]             - L1+X
    (Lv.1) [[Mach Pulverizer]]           - L1+X while jumping
    (Lv.2) Tower Bridge                  - L1+O from the front
    (Lv.2) OLAP                          - L1+O from behind
    (Lv.2) Stepover Full-Nelson Toe Hold - L1+O from the front
    (Lv.2) [[Robin Special]]             - TU, L1+(/\)
    (Lv.3) Big Ben Bash                  - L1+R1
    
    SUPPORT – Inactive
    “Have it your way!” Robin says at you, arms folded, then shrugging at 
    your stubborness (?). I’m not exactly sure what this does...
    
    tommyspud1@gmail.com mentions:
    Doesn't really DO anything, from what I can see. Might 
    have some hidden effect, but I doubt it.
    _______________________________________________________________________
    
    -JEAGER-
    
    Front Kick    - X or X while dashing
    Flicker Slash - X, X
    Back Slash    - X, X, X
    Rolling Kick  -(X) or X, X, X, (X)
    Reverse Slash - X, X, (X)
    Drop Kick     – X or (X) while jumping
    Stomping      - X while enemy is down
    
    Pile Driver                - O
    Double Arm Suplex          - (O)
    Oklahoma Stampede          - Direction+O
    Front Suplex               - Direction+(O)
    Tackle – Arm Cross Defense - O while dashing
    German Suplex Hold         - O from behind
    Tackle – Knee Kick         - O while dashing from behind
    Frankensteiner             - O while jumping
    Jumping Neck Breaker Drop  - O against an aerial enemy while jumping
    Uppercut (Throw-Up)        - O, (/\)
    Oklahoma Stampede          – TU, (/\)
    Side Kick (Hammer Throw)   – O, (X) or O, Direction+(X)
    Oklahoma Stampede          - O when enemy is hurled back to you from HT
    German Suplex              - O when enemy is hurled back to you from 
    .............................HT, facing backward
    Arm Cross Defense          - O while enemy is down
    Knee Kick                  - O while enemy is face-down
    [[Beefcake Hammer]]        - O when enemy is hurled back to you from 
    .............................HT, facing backward
    
    (Lv.1) Red Rain of Pain          - L1+X
    (Lv.1) Dual Red Rain of Pain     - L1+X while jumping
    (Lv.2) SSD                       - L1+O from the front
    (Lv.2) Beefcake Hammer           - L1+O from behind or TU, L1+(/\)
    (Lv.2) Cross Arm Lock            - L1+O while enemy is down
    (Lv.3) Red Rain of Pain (Strong) - L1+R1
    
    SUPPORT – Defense Support
    “Defense is the best offense!” Jeagar tells you from the corner, and 
    your defense is increased for a short time.
    _______________________________________________________________________
    
    -CHECKMATE-
    
    Jab               - X or X while dashing
    Straight          - X, X
    Body Blow         - X, X, X
    Lariat            -(X) or X, X, (X)
    Backhand Blow     - X, (X)
    Flying Cross Chop – X or (X) while jumping
    Stomping          - X while enemy is down
    
    Brain Buster               - O
    Side Suplex                - (O)
    Schmitt Back Breaker       - Direction+O
    Double Arm Suplex          - Direction+(O)
    Tackle – Arm Cross Defense - O while dashing
    Flying Kneel Kick          - O from behind
    Tackle                     - O while dashing from behind
    Head Scissors              - O while jumping
    Jumping Neck Breaker Drop  - O against an aerial enemy while jumping
    Raging Knee (Throw-Up)     - O, (/\)
    Pile Driver                – TU, (/\)
    Side Kick (Hammer Throw)   – O, (X) or O, Direction+(X)
    Arm Cross Defense          - O when enemy is hurled back to you from HT
    German Suplex              - O when enemy is hurled back to you from 
    .............................HT, facing backward
    Arm Cross Defense          - O while enemy is down
    
    (Lv.1) The Castle Crush           - L1+X
    (Lv.1) [[Centaurian Stomp]]       - L1+X
    (Lv.2) [[Tower of Terror]]        - L1+O from the front
    (Lv.3) Pile Driver Stallion Style - L1+R1
    
    SUPPORT – Post Kick
    “Standeth thou still!” Checkmate leaps up and kicks the turnbuckle from 
    outside the ring sending shockwaves flying that can stun your opponent 
    no matter where he is in the ring. 
    _______________________________________________________________________
    
    -ESKARA (MARS)-
    
    Left Hook        - X, or X while dashing, or X, X, X
    Right Hook       - X, X
    Body Blow        - X, X, X
    Scar Lariat      -(X)
    Rolling Kick     - X, X, (X)
    Straight         – X, X, X, (X)
    Drop Kick        – X or (X) while jumping
    Double Knee Drop - X while enemy is down
    
    Oklahoma Stampede            - O
    Tombstone Pile Driver        - (O)
    Scar Lift                    - Direction+O
    Scar Lariat                  - Direction+(O)
    Tackle – Mount Punch         - O while dashing
    German Suplex Hold           - O from behind
    Tackle - Sleeper             - O while dashing from behind
    Moonsault Press              - O while jumping
    Blue Docking Headlock        - O against an aerial enemy while jumping
    Somersault Kick (Throw-Up)   - O, (/\)
    Power Bomb                   – TU, (/\)
    Double Hammer (Hammer Throw) – O, (X) or O, Direction+(X)
    Frankensteiner               - O when enemy is hurled back to you from 
    ...............................HT
    Reverse DDT                  - O when enemy is hurled back to you from 
    ..............................HT, facing backward
    Mount Punch                  - O while enemy is down
    Sleeper                      - O while enemy is face-down
    [[Eskaroll]]                 - O when enemy is hurled back to you from
    ...............................HT
    [[Scissor Sleeper Hold]]     - O when enemy is hurled back to you from
    ...............................HT, facing backward
    
    (Lv.1) Swallow Tail*            - L1+X
    (Lv.2) Spinning Double Toe Hold - L1+O from the front or while enemy is 
    ..................................down
    (Lv.2) Full German              - L1+O from behind
    (Lv.2) Buffalo Branding         - TU, L1+(/\)
    (Lv.3) Ultimate Scar Buster     - L1+R1
    
    SUPPORT – Earthquake
    Eskara grunts as he shakes the ring up from the middle with a shockwave 
    to stun your enemy.
    _______________________________________________________________________
    
    -HANZO-
    
    Hell Thrust       - X, or X while dashing
    Elbow Hit         - X, X
    Solar Plexus Kick - X, X, X or (X)
    Palm Hit          - X, (X)
    Mongolian Chop    – X, X, (X)
    Flying Cross Chop – X or (X) while jumping
    Stomping          - X while enemy is down
    
    Hanzo Mask Break           - O
    Pedigree                   - (O)
    Emerald Flowsion           - Direction+O
    Kawazu Drop                - Direction+(O)
    Tackle – Arm Cross Defense - O while dashing
    Hanzo Knee Smash           - O from behind
    Tackle – Elbow Head Strike - O while dashing from behind
    Hanzo Centipede Dance      - O while jumping
    Frankensteiner             - O against an aerial enemy while jumping
    Uppercut (Throw-Up)        - O, (/\)
    Oklahoma Stampede          – TU, (/\)
    Tackle (Hammer Throw)      – O, (X) or O, Direction+(X)
    Back Throw                 - O when enemy is hurled back to you from HT
    German Suplex              - O when enemy is hurled back to you from 
    .............................HT, facing backward
    Arm Cross Defense          - O while enemy is down
    Elbow Head Strike          - O while enemy is face-down
    
    (Lv.1) Corrupt Katana      - L1+X
    (Lv.1) Pinwheel            - L1+X while jumping
    (Lv.2) Sleeper Hold Suplex - L1+O from the front
    (Lv.2) Mt. Fuji Face Lift  - L1+O from behind
    (Lv.3) Wasabi Wallop       - L1+R1
    
    SUPPORT – Tatami Puppet
    Hanzo does some funky arm movements then slams them into the ground 
    outside of the ring, making a puppet pop out of the ring once it 
    reaches your opponent to intercept him and uppercut him for some 
    damage.
    _______________________________________________________________________
    
    -BONE COLD-
    
    Low Kick        - X, or X while dashing
    High Kick       - X, X or X, X, X
    Somersault Kick – (X) or X, X, (X)
    Backhand Blow   - X, X, X, (X)
    Piercing Needle – X or (X) while jumping
    Elbow Drop      - X while enemy is down
    
    Victor Knee Cross          - O
    Jaw Crusher                - (O)
    Oklahoma Stampede          - Direction+O
    Pile Driver                - Direction+(O)
    Bone Spike                 - O while dashing
    Flying Kneel Kick          - O from behind
    German Suplex              - O while dashing from behind
    Ear Pinch                  - O while jumping
    Frankensteiner             - O against an aerial enemy while jumping
    Somersault Kick (Throw-Up) - O, (/\)
    Reverse Power Bomb         – TU, (/\)
    Drop Kick (Hammer Throw)   – O, (X) or O, Direction+(X)
    Death Valley Bomb          - O when enemy is hurled back to you from HT
    Reverse Crush              - O when enemy is hurled back to you from 
    .............................HT, facing backward
    
    (Lv.1) The Riveter*    - L1+X
    (Lv.2) 3D Crush        - L1+O from the front
    (Lv.2) Brain Cool      - L1+O from behind
    (Lv.3) Bone Cold Blade - L1+R1
    
    SUPPORT – Seasar Mat
    Bone Cold waves his arm and grunts, and makes blue waves fly out from 
    the corner that, if you are in its range, will increase... something. 
    I’m not exactly sure what, because whenever I do it, it won’t display 
    what increased long enough for me to tell. If you can find it out, I’d 
    appreciate it. 
    
    tommyspud1@gmail.com mentions:
    From what I can tell the guy increases damage for body 
    slams times 2 or something, when I read the power up, it said Body 
    Slam dot 2 or something...
    _______________________________________________________________________
    
    -MANITOBAN-
    
    Left Hammer          - X, or X while dashing
    Right Hammer         - X, X
    Double Swing Hammer  - X, X, X
    Big Kick             – X, X, X, X
    Big Bomber Missile   - (X)
    Rising Double Hammer - X, X, X, (X)
    Big Bomber Missile   – X or (X) while jumping
    Stomping             - X while enemy is down
    
    Canadian Bomb              - O
    Big Bomber Crash           - (O)
    Niagra Suplex              - Direction+O
    Canadian Bomber            - Direction+(O)
    Manhattan Drop             - O while dashing
    Big Bomber Drop(Canadian)  - O from behind
    German Suplex              - O while dashing from behind
    Big Bomber Scissors        - O while jumping
    Manhattan Drop             - O against an aerial enemy while jumping
    Rising Tomahawk (Throw-Up) - O, (/\)
    Avalanche Hold             – TU, (/\)
    Diving Head (Hammer Throw) – O, (X) or O, Direction+(X)
    Big Bomber Throw           - O when enemy is hurled back to you from HT
    Big Bomber Suplex          - O when enemy is hurled back to you from 
    .............................HT, facing backward
    
    (Lv.1) Canadian Tomahawk                        - L1+X
    (Lv.2) Permafrost Drop                          - L1+O from the front
    (Lv.2) Canadian Back Breaker                    - TU, L1+(/\)
    (Lv.3) Maple Leaf Lock & Canandian Back Breaker - L1+R1
    
    SUPPORT – Fearless Smirk
    “Hup, hup, hah!!” Manitoban just... laughs and does something. O.o 
    Unless someone out there can find out its purpose, I’ll just say it 
    doesn’t do anything special.
    _______________________________________________________________________
    
    -BLACKHOLE-
    
    Tackle                - X
    Left Hook             - X while dashing
    Somersault Kick       - X, X
    Back Slash            - X, X, X
    Warp                  – X, X, X, X or X, X, (X)
    Drop Kick             - (X)
    Knee Slash (Throw-Up) – X, X, X, (X)
    Flying Body Attack    – X or (X) while jumping
    Elbow Drop            - X while enemy is down
    
    Body Slam – Knee Drop    - O
    Front Suplex             - (O)
    Japanese Leg Roll Hold   - Direction+O
    Swing DDT                - Direction+(O)
    Flying Mare              - O while dashing
    Cobra Twist              - O from behind
    German Suplex            - O while dashing from behind
    Head Scissors            - O while jumping
    DDT                      - O against an aerial enemy while jumping
    Raging Shadow (Throw-Up) - O, (/\)
    Pile Driver              – TU, (/\)
    Side Kick (Hammer Throw) – O, (X) or O, Direction+(X)
    Shoulder Throw           - O when enemy is hurled back to you from HT
    German Suplex            - O when enemy is hurled back to you from HT, 
    ...........................facing backward
    
    (Lv.1) Shadow Strike         - L1+X
    (Lv.2) Shadow Bind           - L1+O from the front
    (Lv.3) Black Hole Absorption - L1+R1
    
    SUPPORT – Post Kick
    Blackhole leaps up and dropkicks the turnbuckle, sending shockwaves 
    from the corner to stun the opponent.
    _______________________________________________________________________
    
    -SHIVANO-
    
    Right Jab           - X, or X while dashing, or X, X
    Left Straight       – X, X, X
    Uppercut            - X, X, X, X
    Right Turn Kick     – (X)
    Double Punch        - X, X, (X)
    Triple Hammer Punch – X, X, X, (X)
    Flying Elbow Drop   – X or (X) while jumping
    Stomping            - X while enemy is down
    
    Neck Hanging Bear Hug      - O
    Triple Body Slam           - (O)
    Neck Hanging Buster        - Direction+O
    Tombstone Pile Driver      - Direction+(O)
    Shivano Lotus Strike       - O while dashing
    Cobra Twist                - O from behind
    Back Drop                  - O while dashing from behind
    Rolling Thigh Hold         - O while jumping
    Tombstone Driver           - O against an aerial enemy while jumping
    Triple Uppercut (Throw-Up) - O, (/\)
    Tombstone Driver           – TU, (/\)
    Tackle (Hammer Throw)      – O, (X) or O, Direction+(X)
    Power Slam                 - O when enemy is hurled back to you from HT
    Sleeper                    - O when enemy is hurled back to you from 
    .............................HT, facing backward
    Spinning Toe Hold          - O while enemy is down
    Romero Special             - O while enemy is face-down
    
    (Lv.1) Tornado Inferno    - L1+X
    (Lv.1) Shivano Torpedo    - L1+X while jumping
    (Lv.2) Shivano Buster     - L1+O from the front
    (Lv.2) Shivano Drop       - L1+O from behind
    (Lv.3) Metashivano Buster - L1+R1
    
    SUPPORT – Hades’ Canvas
    Shivano does something with his arms and makes red waves fly out from 
    the corner he’s next to. Should your opponent be in range, it’ll 
    decrease his defense.
    _______________________________________________________________________
    
    -NEPTUNEMAN-
    
    Left Hook        - X, or X while dashing
    Right Hook       - X, X
    Jumping Knee Jab – (X)
    Shoulder Tackle  - X, (X) or X, X, (X)
    Drop Kick        – X or (X) while jumping
    King Kong Knee   - X while enemy is down
    
    Schmitt Back Breaker       - O
    Arm Lock Suplex            - (O)
    Arm Breaker                - Direction+O
    Shoulder Neck Breaker Drop - Direction+(O)
    Side Suplex                - O while dashing
    Atomic Drop & Back Drop    - O from behind
    Sleeper                    - O while dashing from behind
    Flying Head Scissors       - O while jumping
    Pile Driver                - O against an aerial enemy while jumping
    Uppercut (Throw-Up)        - O, (/\)
    Pile Driver                – TU, (/\)
    Tackle (Hammer Throw)      – O, (X) or O, Direction+(X)
    Evil Descent               - O when enemy is hurled back to you from HT
    Sleeper Suplex             - O when enemy is hurled back to you from 
    .............................HT, facing backward
    Key Lock                   - O while enemy is down
    Sleeper                    - O while enemy is face-down
    [[Double Leg Suplex]]      - O when enemy is hurled back to you from 
    .............................HT, facing backward
    
    (Lv.1) Brawl Bomber                    - L1+X
    (Lv.2) Brawl Special                   - L1+O from the front
    (Lv.2) Magnetic Storm Driver           - TU, L1+(/\)
    (Lv.2) [[The Forbidden Robin Special]] - TU, L1+(/\)
    (Lv.3) Quarrel Bomber                  - L1+R1
    
    SUPPORT – Inactive
    Unlike Kevin Mask’s, this one doesn’t do ANYTHING AT ALL!!! It’s a 
    waste of Chojin Power. -_-
    _______________________________________________________________________
    
    -LORD MUSCLE-
    
    Left Jab                     - X, or X while dashing
    Right Jab                    - X, X
    Low Kick                     - X, X, X
    Rolling Kick                 – (X) or X, (X)
    Back Spin Kick               - X, X, (X)
    Drop Kick                    - X, X, X, (X)
    Technique 48 – Flying Punch  – X or (X) while jumping
    Knee Drop                    - X while enemy is down
    
    Technique 48 – Shoulder Throw            - O
    Lock 52 – Invert Stretcher               - (O)
    Lock 52 – Kangaroo Clutch                - Direction+O
    Technique 48                             - Direction+(O)
    Lock 52 – Side Guard                     - O while dashing
    Lock 52 – Foot Twist Arm                 - O from behind
    Lock 52 – Transforming Shuttlecock Guard - O while dashing from behind
    Lock 52 – Global Plane Spin              - O while jumping
    Lock 52 – Archery Stretch                - O against an aerial enemy 
    ...........................................while jumping
    Technique 48 – No.1 (Throw-Up)           - O, (/\)
    Lock 52 – Capture                        – TU, (/\)
    Drop Kick (Hammer Throw)                 – O, (X) or O, Direction+(X)
    Lock 52 – Gori Special                   - O when enemy is hurled back 
    ...........................................to you from HT
    Lock 52 – Bow Back Breaker               - O when enemy is hurled back 
    ...........................................to you from HT, facing 
    ...........................................backward
    Lock 52 – Arm Lock                       - O while enemy is down
    Lock 52 – Side Guard                     - O while enemy is face-down
    
    (Lv.1) Martial Arts Kick              - L1+X
    (Lv.2) Technique 48 – Kinniku Buster  - L1+O from the front
    (Lv.2) Technique 48 – Elemental Mixer - L1+O from behind
    (Lv.2) Kinniku Driver                 - TU, L1+(/\)
    (Lv.2) Lock 52 – Arm Lock             - L1+O while enemy is down
    (Lv.2) Lock 52 – Side Guard           - L1+O while enemy is face-down
    (Lv.3) Triple Beefcake                - L1+R1
    
    SUPPORT – Training
    “Remember your trainin’!” Muscle shouts, and your Hit Points are 
    increased by 4.5! Or something. 
    
    tommyspud1@gmail.com mentions:
    I believe this causes more damage on Hammer Throw(I saw 
    HT on the powerup) Style moves and possibly tossups.
    _______________________________________________________________________
    
    -LORD WRANGLER-
    
    Texas Hook          – X or X while dashing
    Knuckle Jab(Combo)  – X, X or X, X, X
    Rolling Kick        - (X) or X, (X)
    Left Straight       – X, X, (X) or X, X, X, (X)
    Flying Elbow        - X or (X) while jumping
    Elbow Drop          - X while enemy is down
    
    Japanese Leg Roll Hold   – O
    Brain Buster             - (O)
    Double Arm Suplex        - Direction+O
    Deadly Drive             - Direction+(O)
    Tackle – Key Lock        - O while dashing
    Blue Docking Headlock    - O from behind
    Tackle                   - O while dashing from behind
    Rolling Thigh Hold       - O while jumping
    Blue Docking Headlock    - O against an aerial enemy while jumping
    Uppercut (Throw-Up)      - O, (/\)
    Oklahoma Stampede        - TU, (/\)
    Drop Kick (Hammer Throw) - O, (X)
    Shoulder Throw           - O when enemy is hurled back to you from HT
    Four Letter Neck Guard   – O when enemy is hurled back to you from HT, 
    ...........................facing backward
    Key Lock                 - O while enemy is down
    [[Calf Branding]]        - O while opponent is in corner, facing you
    
    (Lv.1) Martial Arts Kick                 – L1+X
    (Lv.1) Texas Condor Kick                 – L1+X while jumping
    (Lv.2) Texas Clover Hold                 – L1+O from the front or while 
    ...........................................enemy is down
    (Lv.2) Calf Branding                     - L1+O from behind
    (Lv.2) Calf Branding                     - TU, L1+(/\)
    (Lv.2) [[Technique 48 – Kinniku Buster]] – L1+O from the front
    (Lv.2) [[Technique 48 – Kinniku Driver]] – L1+O from behind
    (Lv.3) Spinning Toe Hold                 – L1+R1
    
    SUPPORT – Best Choice
    “You can still do it!” Wrangler tells you, and your “down”(???) is 
    nullified for a short time. I’m not exactly sure what this does... o.O
    _______________________________________________________________________
    
    -BIG BUDO-
    
    Sword Strike      - X, or X while dashing
    Tackle            – (X)
    Body Blow         – X, (X)
    Flying Body Press – X or (X) while jumping
    Guilliotine Drop  - X while enemy is down
    
    Throat Drop                  - O
    Lift Up Slam                 - (O)
    Budo Hell Thrust             - Direction+O
    Iron Claw                    - Direction+(O)
    Side Guard                   - O while dashing
    Sleeper                      - O from behind
    Atomic Drop                  - O while dashing from behind
    Budo Press                   - O while jumping
    Pile Driver                  - O against an aerial enemy while jumping
    Double Hammer (Throw-Up)     - O, (/\)
    Pile Driver                  – TU, (/\)
    Double Hammer (Hammer Throw) – O, (X) or O, Direction+(X)
    Throat Ring Shoulder Throw   - O when enemy is hurled back to you from 
    ...............................HT
    Sleeper Suplex               - O when enemy is hurled back to you from 
    ...............................HT, facing backward
    
    (Lv.1) Kenpo Thrust         - L1+X
    (Lv.1) Budo Exploding Kick  - L1+X while jumping
    (Lv.1) [[Brawl Bomber]]     - L1+X 
    (Lv.2) Magnetic Suplex^     - L1+O from the front
    (Lv.2) Megaton Storm Driver – TU, L1+(/\)
    (Lv.3) Megaton King Drop    - L1+R1
    
    SUPPORT – Tackle
    Big Budo tackles the turnbuckle and makes a shockwave erupt from the 
    middle of the ring, stunning the opponent in range.
    _______________________________________________________________________
    
    -SUNSHINE SUPREME-
    
    Double Hammer    - X
    Shoulder Tackle  - X while dashing
    Rocket Kick      - (X)
    Big Kick         - X, (X)
    Sunshine Press   - X or (X) while jumping
    Guilliotine Drop – X while enemy is down
    
    Hell Swing                   - O
    Mexican Stretch              - (O)
    Bear Hug                     - Direction+O
    Body Stamp                   - Direction+(O)
    Lift Drop                    - O while dashing
    Back Drop                    - O from behind
    Atomic Drop                  - O while dashing from behind
    Hip Drop                     - O while jumping
    Avalanche Hold               - O against an aerial enemy while jumping
    Double Hammer (Throw-Up)     - O, (/\)
    Canadian Back Breaker        - TU, (/\)
    Double Hammer (Hammer Throw) – O, (X) or O, Direction+(X)
    Shoulder Throw               - O when enemy is hurled back to you from 
    ...............................HT
    Head Crush                   - O when enemy is hurled back to you from 
    ...............................HT, facing backward
    
    (Lv.1) Knockout Topspin      - L1+X
    (Lv.1) Piercing Pyramid      - L1+X while jumping
    (Lv.2) Giant Swing           - L1+O 
    (Lv.3) Cursed Roller         - L1+R1 
    
    SUPPORT – New Hades’ Drop 
    “Hades’ Drop!!” Sunshine splashes onto the ground and makes a shockwave 
    erupt from the middle of the ring to stun any opponent in range.
    _______________________________________________________________________
    
    -STARFACE-
    
    Left Hook         - X or X while dashing
    Right Hook        - X, X
    Somersault Kick   - X, X, X
    Moonsault Press   – (X) or X, X, X, (X)
    Kneel Kick        – X, X, (X)
    Flying Cross Chop – X or (X) while jumping
    Stomping          - X while enemy is down
    
    Face Stamp                  - O
    Mexican Rolling Clutch Hold - (O)
    Frankensteiner              - Direction+O
    Chojin Satellite Scissors   - Direction+(O)
    Flying Mare                 - O while dashing
    Spiral Back Drop            - O from behind
    Flying Kneel Kick           - O while dashing from behind
    Moonsault Press             - O while jumping
    Pile Driver                 - O against an aerial enemy while jumping
    Somersault Kick (Throw-Up)  - O, (/\)
    Pile Driver                 – TU, (/\)
    Drop Kick (Hammer Throw)    – O, (X) or O, Direction+(X)
    Keburadora Conhero          - O when enemy is hurled back to you from 
    ..............................HT
    Reverse DDT                 - O when enemy is hurled back to you from 
    ..............................HT, facing backward
    
    (Lv.1) Chronos Change    - L1+X
    (Lv.1) [[Stop The Time]] - L1+X
    (Lv.2) Space Shuttle     - L1+O from the front
    (Lv.3) Space Falcon      - L1+R1
    
    SUPPORT - Speed Support
    Starface does something and your speed is increased dramatically for a 
    short period of time.
    _______________________________________________________________________
    
    -SPECIALMAN-
    
    Left Hook          - X or X while dashing
    Right Hook         - X, X
    Jab                - X, X, X
    Straight Punch     – X, X, X, X
    Big Bomber Missile - (X)
    Shoulder Tackle    - X, X, (X)
    Shoulder Tackle    – X, X, X, (X)
    Big Bomber Missile – X or (X) while jumping
    Body Press         - X while enemy is down
    
    Dolphin Suplex             - O
    Big Bomber Crash           - (O)
    Cowboy Cutter              - Direction+O
    Atlanta Slam               - Direction+(O)
    Lift Up Slam               - O while dashing
    Big Bomber Drop(American)  - O from behind
    Reverse DDT                - O while dashing from behind
    Head Scissors              - O while jumping
    DDT                        - O against an aerial enemy while jumping
    Uppercut (Throw-Up)        - O, (/\)
    Blue Docking Headlock      – TU, (/\)
    Diving Head (Hammer Throw) – O, (X) or O, Direction+(X)
    Big Bomber Throw           - O when enemy is hurled back to you from HT
    Big Bomber Suplex          - O when enemy is hurled back to you from 
    .............................HT, facing backward
    
    (Lv.1) Starry Night Tackle  - L1+X
    (Lv.2) Hamburgerhill Driver - L1+O from the front
    (Lv.3) Touchdown of Glory   - L1+R1
    
    SUPPORT – Football Tackle
    Specialman rams the turnbuckle, making a shockwave erupt from the 
    middle of the ring, stunning the opponent in range.
    _______________________________________________________________________
    
    -SOSUMI-
    
    Left Slap              - X
    Sumo Tackle            - X while dashing or X, X, (X)
    Right Slap(Combo)      - X, X
    Left Slap(Combo)       - X, X, X
    Right Throat Thrust    - X, X, X, X
    Right-Handed Smack     -(X) or X, X, X, (X)
    Right-Handed Face Slap – X,(X)
    Flying Body Press      - X or (X) while jumping
    Sumo Stomp             - X while enemy is down
    
    Overhand Throw           - O
    Underhand Throw          - (O)
    Inverted Shower          - Direction+O
    Body Slam                - Direction+(O)
    Clamp Throw              - O while dashing
    Finishing Drop           - O from behind
    Finishing Drop           - O while dashing from behind
    Lean On                  - O while jumping
    Hold Throw               - O against an aerial enemy while jumping
    Double Hammer (Throw-Up) - O, (/\)
    Oklahoma Stampede        – TU, (/\)
    Tackle (Hammer Throw)    – O, (X) or O, Direction+(X)
    Sumo Stomp               - O when enemy is hurled back to you from HT
    Kawazu Hang              - O when enemy is hurled back to you from HT, 
    ...........................facing backward
    
    (Lv.1) Wolf Slap         - L1+X
    (Lv.2) Crazy Curve Throw - L1+O from the front
    (Lv.3) Cube Hand Twist   - L1+R1
    
    SUPPORT – Mat Slap
    Sosumi Wolf Slap’s the mat and makes shockwaves fly out vertically from 
    the north (or south, depending on which corner he’s behind)side of the 
    ring. It stuns the opponent if he is in range.
    _______________________________________________________________________
    
    -PRINCE LOU OW-
    
    Left Jab                     - X, or X while dashing
    Right Jab                    - X, X
    Low Kick                     - X, X, X
    Rolling Kick                 – (X) or X, (X)
    Back Spin Kick               - X, X, (X)
    Drop Kick                    - X, X, X, (X)
    Technique 48 – Flying Punch  – X or (X) while jumping
    Knee Drop                    - X while enemy is down
    
    Technique 48 – Shoulder Throw            - O
    Lock 52 – Invert Stretcher               - (O)
    Lock 52 – Kangaroo Clutch                - Direction+O
    Technique 48                             - Direction+(O)
    Lock 52 – Side Guard                     - O while dashing
    Lock 52 – Foot Twist Arm                 - O from behind
    Lock 52 – Transforming Shuttlecock Guard - O while dashing from behind
    Lock 52 – Global Plane Spin              - O while jumping
    Lock 52 – Archery Stretch                - O against an aerial enemy 
    ...........................................while jumping
    Technique 48 – No.1 (Throw-Up)           - O, (/\)
    Lock 52 – Capture                        – TU, (/\)
    Drop Kick (Hammer Throw)                 – O, (X) or O, Direction+(X)
    Lock 52 – Gori Special                   - O when enemy is hurled back 
    ...........................................to you from HT
    Lock 52 – Bow Back Breaker               - O when enemy is hurled back 
    ...........................................to you from HT, facing 
    ...........................................backward
    Lock 52 – Arm Lock                       - O while enemy is down
    Lock 52 – Side Guard                     - O while enemy is face-down
    
    (Lv.1) Martial Arts Kick                 - L1+X
    (Lv.2) Lock 52 – Back Flip               - L1+O from the front
    (Lv.2) Technique 48 – Elemental Mixer    - L1+O from behind
    (Lv.2) Lock 52 – Kamehame Altar Drop     - TU, L1+(/\)
    (Lv.2) Lock 52 – Arm Lock                - L1+O while enemy is down
    (Lv.2) Lock 52 – Side Guard              - L1+O while enemy is face-
    ...........................................down
    (Lv.2) [[Technique 48 – Kinniku Buster]] – L1+O from the front
    (Lv.2) [[Kinniku Driver]]                – TU, L1+(/\)
    (Lv.3) Triple Beefcake                   - L1+R1
    
    SUPPORT – Lock 52 – Initiation
    “Use a lockin’ move!” Lou Ow shouts, and his partner’s “lock” moves 
    (grapple moves) do two times more damage for a short time.
    _______________________________________________________________________
    
    -STREET SCRAPPER-
    
    Left Hook        - X, or X while dashing
    Right Hook       - X, X
    Jumping Knee Jab – (X)
    Shoulder Tackle  - X, (X) or X, X, (X)
    Drop Kick        – X or (X) while jumping
    King Kong Knee   - X while enemy is down
    
    Schmitt Back Breaker       - O
    Arm Lock Suplex            - (O)
    Arm Breaker                - Direction+O
    Shoulder Neck Breaker Drop - Direction+(O)
    Tackle – Key Lock          - O while dashing
    Sleeper                    - O from behind
    Tackle - Sleeper           - O while dashing from behind
    Flying Head Scissors       - O while jumping
    Pile Driver                - O against an aerial enemy while jumping
    Uppercut (Throw-Up)        - O, (/\)
    Pile Driver                – TU, (/\)
    Side Kick(Hammer Throw)    – O, (X) or O, Direction+(X)
    Evil Descent               - O when enemy is hurled back to you from HT
    Sleeper Suplex             - O when enemy is hurled back to you from 
    .............................HT, facing backward
    Key Lock                   - O while enemy is down
    Sleeper                    - O while enemy is face-down
    
    (Lv.1) Brawl Bomber   - L1+X
    (Lv.2) Brawl Special  - L1+O from the front
    (Lv.3) Quarrel Bomber - L1+R1
    
    SUPPORT – Don’t Bother With the Pointless Fights
    “Don’t bother with the pointless fights.” He tells you, and both you 
    and your opponent’s specials are deactivated for a short time. Use it 
    only when you have to.
    _______________________________________________________________________
    
    -POSEIDON-
    
    Sword Strike      - X, or X while dashing
    Tackle            – (X)
    Body Blow         – X, (X)
    Flying Body Press – X or (X) while jumping
    Guilliotine Drop  - X while enemy is down
    
    Throat Drop                  - O
    Lift Up Slam                 - (O)
    Budo Hell Thrust             - Direction+O
    Iron Claw                    - Direction+(O)
    Side Guard                   - O while dashing
    Sleeper                      - O from behind
    Atomic Drop                  - O while dashing from behind
    Budo Press                   - O while jumping
    Pile Driver                  - O against an aerial enemy while jumping
    Double Hammer (Throw-Up)     - O, (/\)
    Pile Driver                  – TU, (/\)
    Double Hammer (Hammer Throw) – O, (X) or O, Direction+(X)
    Throat Ring Shoulder Throw   - O when enemy is hurled back to you from 
    ...............................HT
    Sleeper Suplex               - O when enemy is hurled back to you from 
    ...............................HT, facing backward
    
    (Lv.1) Kenpo Thrust         - L1+X
    (Lv.2) Magnetic Suplex^     - L1+O from the front or behind
    (Lv.2) Megaton Storm Driver – TU, L1+(/\)
    (Lv.3) Megaton King Drop    - L1+R1
    
    SUPPORT – Iron Sweat
    Poseidon throws a fist into the air, causing the opponent’s Chojin 
    Power to drop in how fast it increases for a short time (I think. Or it 
    might reduce their power. Not sure).
    
    tommyspud1@gmail.com mentions:
    Drops Enemy's power, from what I can see.
    _______________________________________________________________________
    
    -ROUGE SHOGUN-
    
    Right Punch      - X or X while dashing
    Left Punch       - X, X
    Elbow Stomp      - X, X, X
    Knee Slash       – X, X, X, X 
    Drop Kick        - (X) or X, X, X, (X)
    Trace Kick       - X, (X) or X, X, (X)
    Human Dive Bomb  – X or (X) while jumping
    Guilliotine Drop - X while enemy is down
    
    Spin Double Arm Assault - O
    Doomsday Express        - (O)
    Pile Driver             - Direction+O
    Neck Hanging Tree       - Direction+(O)
    Schmitt Back Breaker    - O while dashing
    Double Knee Crusher     - O from behind
    Sleeper Drop            - O while dashing from behind
    Skull Slam              - O while jumping
    Pile Driver             - O against an aerial enemy while jumping
    Raging Knee (Throw-Up)  - O, (/\)
    Matterhorn Drop         – TU, (/\)
    Tackle (Hammer Throw)   – O, (X) or O, Direction+(X)
    Helmet Split            - O when enemy is hurled back to you from HT
    Demon Shogun Claw       - O when enemy is hurled back to you from HT, 
    ..........................facing backward
    Romero Special          - O while enemy is face-down
    
    (Lv.1) Merry-Go-Round Nightmare* - L1+X
    (Lv.2) Guilliotine of Doom       - L1+O from the front or TU, L1+(/\)
    (Lv.2) Chojin Compressor         - L1+O from behind
    (Lv.2) Pinwheel of Pain          - L1+O while enemy is down
    (Lv.3) Nine-Point Seal of Doom   - L1+R1
    
    SUPPORT – Devilish Coercion
    “Mrugh!” Rouge Shogun grunts, making a random stat drop for a short 
    time. Could be power, hit, defense, speed, or specials.
    _______________________________________________________________________
    
    -GOLD ROUGE-
    
    Right Punch      - X or X while dashing
    Left Punch       - X, X
    Elbow Stomp      - X, X, X
    Knee Slash       – X, X, X, X 
    Drop Kick        - (X) or X, X, X, (X)
    Trace Kick       - X, (X) or X, X, (X)
    Human Dive Bomb  – X or (X) while jumping
    Guilliotine Drop - X while enemy is down
    
    Spin Double Arm Assault - O
    Doomsday Express        - (O)
    Pile Driver             - Direction+O
    Neck Hanging Tree       - Direction+(O)
    Schmitt Back Breaker    - O while dashing
    Double Knee Crusher     - O from behind
    Sleeper Drop            - O while dashing from behind
    Skull Slam              - O while jumping
    Pile Driver             - O against an aerial enemy while jumping
    Raging Knee (Throw-Up)  - O, (/\)
    Matterhorn Drop         – TU, (/\)
    Tackle (Hammer Throw)   – O, (X) or O, Direction+(X)
    Helmet Split            - O when enemy is hurled back to you from HT
    Demon Shogun Claw       - O when enemy is hurled back to you from HT, 
    ..........................facing backward
    Romero Special          - O while enemy is face-down
    
    (Lv.1) Merry-Go-Round Nightmare* - L1+X
    (Lv.2) Guilliotine of Doom       - L1+O from the front or TU, L1+(/\)
    (Lv.2) Chojin Compressor         - L1+O from behind
    (Lv.2) Pinwheel of Pain          - L1+O while enemy is down
    (Lv.3) Nine-Point Seal of Doom   - L1+R1
    
    SUPPORT – Devil’s Aura
    “Ha ha ha! Become my strength!” And with this, he throws pink clouds 
    out from the corner that, if you or your opponent touches them, will 
    sap the hit points away right out of the meter as long as you or him 
    stand there in the clouds. So better make sure you’re not nearby the 
    corner at the time you use this one, or you could be in big trouble.
    _______________________________________________________________________
    
    -LOMEINMAN-
    
    Dragon Wind Fist        – X or X while dashing
    Power Wind Strike       – X, X
    Dragon Power Slash      – X, X, X
    Black Tiger Thrust Kick – X, X, X, X
    Lightning Hawk Kick     - (X)
    Dragon Tail Kick        - X, X, (X) or X, X, X, (X)
    Drop Kick               - X or (X) while jumping
    Knee Drop               - X while enemy is down
    
    Neck Hanging Tree          – O
    Tiger Fang Bite            - (O)
    Rear Pinwheel              - Direction+O
    Schmitt Back Breaker       - Direction+(O)
    Dragon Tiger Kick          - O while dashing
    Back Brain Kneel Knick     - O from behind
    Blue Docking Headlock      - O while dashing from behind
    Head Scissors              - O while jumping
    Blue Docking Headlock      - O against an aerial enemy while jumping
    Raging Knee (Throw-Up)     - O, (/\)
    Reverse Romero Special     - TU, (/\)
    Tackle (Hammer Throw)      – O, (X) or O, Direction+(X)
    Shoulder Throw             - O when enemy is hurled back to you from 
    .............................HT
    German Suplex              - O when enemy is hurled back to you from 
    .............................HT, facing backward
    Cross Clench Knee Hold     - O while enemy is down
    Romero Special             - O while enemy is face-down
    
    (Lv.1) Leg Lariat            - L1+X
    (Lv.1) Solar Kick            - L1+X while jumping
    (Lv.2) Invincible Slaps      - L1+O from the front
    (Lv.2) Standing Camel Clutch – L1+O from behind
    (Lv.2) Spinning Camel Clutch – TU, L1+(/\)
    (Lv.2) Camel Clutch          - L1+O while enemy is face-down
    (Lv.3) The Great Wall Drop   - L1+R1
    
    SUPPORT – Hair Net
    Lomeinman raises his fist and makes green waves fly out from the 
    turnbuckle corner, diminishing the opponent's damage on body slams.
    _______________________________________________________________________
    
    -BUFFALO RAMPAGE-
    
    Hammer Blow       – X
    Hurricane Mixer   – X while dashing
    Sledge Hammer     - (X)
    Lariat            - X, (X)
    Bullet Body Press – X or (X) while jumping
    Double Knee Drop  - X while enemy is down
    
    Neck Hang Bomb                 - O
    Chojin Pinwheel                - (O)
    Jumping Pile Driver            - Direction+O
    Poison Needle Knee             - Direction+(O)
    Tackle – Mount Punch           - O while dashing
    Head Butt                      - O from behind
    Tackle – Sleeper               - O while dashing from behind
    Poison Needle Double Knee Drop – O while jumping
    DDT                            - O against an aerial enemy while 
    .................................jumping
    Double Hammer (Throw-Up)       - O, (/\)
    Oklahoma Stampede              - TU, (/\)
    Double Hammer (Hammer Throw)   - O, (X) or O, Direction+(X)
    Power Slam                     - O when enemy is hurled back to you 
    .................................from HT
    Head Crush                     - O when enemy is hurled back to you 
    .................................from HT, facing backward
    Mount Punch                    - O while enemy is down
    [[Hurricane Heat]]             - O when enemy is hurled back to you 
    .................................from HT
    
    (Lv.1) Hurricane Mixer                          - L1+X
    (Lv.2) Tomahawk Hurricane                       - L1+O
    (Lv.2) Buffalo Blast                            - TU, L1+(/\)
    (Lv.2) [[Demon Summoning – Wound Transmission]] – L1+O from the front
    (Lv.3) Hurricane Cross Slam – Casualty Course   - L1+R1
    
    SUPPORT – Devil Shark
    Buffaloman disappears under the mat and decides to do his own take on 
    the killer shark by making his horn pop out and go after the opponent. 
    If it hits, it’ll do some damage.
    _______________________________________________________________________
    
    -BARRACUDA-
    
    Jab             - X or X while dashing
    Straight(Combo) – X, X
    Hook (Combo)    - X, X, X
    Trace Kick      - X, X, X, X
    Head-High Kick  – (X)
    Body Splot      - X, X, (X) or X, X, X, (X)
    Drop Kick       - X or (X) while jumping
    Stomping        - X while enemy is down
    
    Brain Buster                  - O
    Schmitt Back Breaker          – (O)
    Side Suplex                   - Direction+O
    Jumping Pile Driver           - Direction+(O)
    Tackle – Surfboard Stretch    – O while dashing
    Blue Docking Headlock         - O from behind
    Tackle – Bow and Arrow        - O while dashing from behind
    Head Scissors                 - O while jumping
    Pile Driver                   - O against an aerial enemy while jumping
    Uppercut (Throw-Up)           - O, (/\)
    Reverse Romero Special        - TU, (/\)
    Tackle (Hammer Throw)         - O, (X) or O, Direction+(X)
    Pendelum Back Breaker         - O when enemy is hurled back to you 
    ................................from HT
    German Suplex                 - O when enemy is hurled back to you 
    ................................from HT, facing backward
    Surfboard Stretch             - O while enemy is down
    Bow and Arrow                 - O while enemy is face-down
    
    (Lv.1) G-1706        - L1+X
    (Lv.2) Tower Bridge  - L1+O from the front
    (Lv.2) Palo Special  - L1+O from behind
    (Lv.2) [[OLAP]]      - L1+O from the front
    (Lv.3) Robin Special - L1+R1
    
    SUPPORT – Fighting Spirit Lash
    “Show me what you’ve got!” Barracuda increases the damage of your 
    striking attacks by twice as much.
    _______________________________________________________________________
    
    -BEETLEBOMB-
    
    Chop               - X, or X while dashing, or X, X, or X, X, X
    Tomahawk Kick      - (X)
    Axe Bomber         - X, X, X, (X)
    Flying Body Attack – X or (X) while jumping
    Body Press         - X while enemy is down
    
    Scissors Kick                - O
    Body Slam                    - (O)
    Brain Buster                 - Direction+O
    Reverse Horizontal Chop      - Direction+(O)
    Flying Mare                  - O while dashing
    Back Drop                    - O from behind
    Blue Docking Headlock        - O while dashing from behind
    Double Knee Drop             - O while jumping
    Jumping Neck Breaker Drop    - O against an aerial enemy while jumping
    Toe Kick (Throw-Up)          - O, (/\)
    Reverse Romero Special       – TU, (/\)
    Double Hammer (Hammer Throw) – O, (X) or O, Direction+(X)
    Power Slam                   - O when enemy is hurled back to you from 
    ...............................HT
    Kawazu Drop                  - O when enemy is hurled back to you from 
    ...............................HT, facing backward
    
    (Lv.1) Tomahawk Chop         - L1+X
    (Lv.1) Wood Cutter Hand      - L1+X while jumping
    (Lv.1) [[Tomahawk Tornado]]  - L1+O from the front
    (Lv.2) Tomahawk Chop Tempest - L1+O from the front
    (Lv.3) Apache Yell           - L1+R1
    
    SUPPORT – Apache Yell
    Beetlebomb lets his voice to the talking, and should the enemy be in 
    close enough range to it, his chojin power will be sapped away.
    _______________________________________________________________________
    
    -GRANDPA-
    
    Reverse Horizontal Chop       – X, or X while dashing, or X, X, X
    Buddha Cut Chop               - X, X or X, X, X ,X
    Head-High Kick                - (X)
    Super Buddha Cut Chop         - X, (X) or X, X, X, (X)
    Super Reverse Horizontal Chop – X, X, (X)
    Flying Body Attack            - X or (X) while jumping
    Elbow Drop                    - X while enemy is down
    
    Small Package Hold           - O
    Lite Reverse Horizontal Chop - (O)
    Headlock                     - Direction+O
    Old School Pile Driver       - Direction+(O)
    Two-Handed Head Butt         - O while dashing
    Skull Boy Hold               - O from behind
    Back Drop                    - O while dashing from behind
    Head Scissors                - O while jumping
    Blue Docking Headlock        - O against an aerial enemy while jumping
    Uppercut (Throw-Up)          - O, (/\)
    Manhattan Drop               – TU, (/\)
    Tackle (Hammer Throw)        – O, (X) or O, Direction+(X)
    Shoulder Throw               - O when enemy is hurled back to you from 
    ...............................HT
    Kawazu Drop                  - O when enemy is hurled back to you from 
    ...............................HT, facing backward
    Figure Four Leg Lock         - O while enemy is down
    
    (Lv.1) Fist Strike   - L1+X
    (Lv.1) Dragon Rocket - L1+X while jumping
    (Lv.2) Giant Swing   - L1+O from the front
    (Lv.2) Cobra Twist   - L1+O from behind
    (Lv.3) Iron Claw     - L1+R1
    
    SUPPORT – Great King’s Majesty
    Grandpa grunts, and both players’ Lv 2 and 3 Specials are temporarily 
    disabled.
    _______________________________________________________________________
    
    -LORD FLASH-
    
    Middle Kick         - X or X while dashing
    Straight Combo)     – X, X
    Hook (Combo)        - X, X, X
    Uppercut (Throw Up) - (X)
    Somersault Kick     - X, X, (X) or X, X, X, (X)
    Plancha             - X or (X) while jumping
    Elbow Drop          - X while enemy is down
    
    Shoulder Arm Breaker    - O
    Arm Lock Suplex         - (O)
    Jumping Pile Driver     - Direction+O
    Oklahoma Stampede       - Direction+(O)
    Shoulder Buster         - O while dashing
    Storm Elbow             - O from behind
    Cobra Twist             - O while dashing from behind
    Corbata                 - O while jumping
    Pile Driver             - O against an aerial enemy while jumping
    Uppercut(Throw-Up)      - O, (/\)
    Pile Driver             - TU, (/\)
    Side Kick(Hammer Throw) – O, (X) or O, Direction+(X)
    Arm Cross Defense       - O when enemy is hurled back to you from HT
    German Suplex           - O when enemy is hurled back to you from HT, 
    ..........................facing backward
    Arm Cross Defense       - O while enemy is down
    
    (Lv.1) Mach Pulverizer*         - L1+X
    (Lv.2) Palo Special^            - L1+O from the front or behind
    (Lv.2) War Leg Breaker          - L1+O while enemy is on ground
    (Lv.3) Double Claw Screw Driver – L1+R1
    
    SUPPORT – Tactics Letter X
    “Use Tactics Letter X!” Flash shouts, and his partner’s stats, one 
    determined at random, is increased for a short amount of time.
    _______________________________________________________________________
    
    -COMRADE TURBINSKI-
    
    Back Knuckle      - X
    Low Kick          - X during dash
    High Kick         - X, X
    Straight          - X, X, X
    Kneel Kick        - (X)
    Reverse Turn Kick - X, X, (X)
    Heel Drop         - X, X, X, (X)
    Jumping Knee      - X or (X) during jump
    Elbow Drop        - X while enemy is down
    
    Pedigree               - O
    Emerald Flowsion       - (O)
    Iron Claw              - Direction+O
    Schmitt Back Breaker   – Direction+(O)
    Tackle – Mount Punch   – O during dash
    Sleeper                - O while behind enemy
    Tackle – Knee Kick     - O while dashing and behind enemy
    Head Scissors          - O while jumping
    Pile Driver            - O against an aerial enemy while jumping
    Raging Knee(Throw-Up)  - O, (/\)
    Blue Docking Headlock  - TU, (/\)
    Drop Kick(Hammer Throw)- O, (X) or O, Direction+(X)
    Pendelum Back Breaker  - O when enemy is hurled back to you from HT
    Sleeper Suplex         - O when enemy is hurled back to you from HT, 
    .........................facing backward
    Mount Punch            - O while enemy is down
    Knee Kick              - O while enemy is face-down
    
    (LV.1) Wing Clipper*             - L1+X
    (LV.1) [[Stealth Genetic]]*      - L1+X
    (LV.2) Siberian Tarurana         - L1+O from the front
    (LV.2) Around the World of Hades – L1+O from behind
    (LV.2) Siberian Tarurana         - L1+O while enemy is face-down
    (LV.3) The Turbulance            - L1+R1
    
    SUPPORT – Defense Support
    Increases your defense for a short time.
    _______________________________________________________________________
    
    -COMMANDER KING MUSCLE-
    
    Jab                         – X or X while dashing
    Hook (Combo)                – X, X or X, X, X
    Rolling Kick                – (X)
    Three Months Kick           – X, X, (X) or X, X, X, (X)
    Technique 48 – Flying Punch – X while jumping
    Elbow Drop                  - X while enemy is down
    
    Technique 48                             – O
    Lock 52 – Invert Stretcher               - (O)
    Mexican Rolling Clutch Hold              - Direction+O
    Lock 52 – Kangaroo Clutch                - Direction+(O)
    Body Slam                                - O while dashing
    Cobra Twist                              - O from behind
    Lock 52 – Transforming Shuttlecock Guard - O while dashing from behind
    Lock 52 – Global Plane Spin              - O while jumping
    Lock 52 – Archery Stretch                - O against an aerial enemy 
    ...........................................while jumping
    Technique 48 – No.1 (Throw-Up)           - O, (/\)
    Lock 52 – Capture                        – TU, (/\)
    Drop Kick (Hammer Throw)                 – O, (X) or O, Direction+(X)
    Shoulder Throw                           - O when enemy is hurled back 
    ...........................................to you from HT
    German Suplex                            - O when enemy is hurled back 
    ...........................................to you from HT, facing 
    ...........................................backward
    Boston Crab                              - O while enemy is down
    Lock 52 – Side Guard                     - O while enemy is face-down
    [[Lock 52 – Gori Special]]               - O when enemy is hurled back 
    ...........................................to you from HT
    [[Lock 52 – Bow Back Breaker]]           - O when enemy is hurled back 
    ...........................................to you from HT, facing 
    ...........................................backward
    [[Rope Hang]]                            - Direction+O while opponent 
    ...........................................is near rope, facing you
    
    (Lv.1) Ultimate Megaton Punch         – L1+X
    (Lv.1) Muscle Curtain Attack          - L1+X while jumping
    (Lv.2) Kinniku Buster                 - L1+O from the front
    (Lv.2) Kinniku Driver                 - TU, L1+(/\)
    (Lv.3) Muscle Spark                   - L1+R1
    
    SUPPORT – Face Flash
    King Muscle’s face glows brightly with a great flash of light, sending 
    sparks of light flying into the ring from the corner. If you’re in the 
    range of the twinkling lights, your chojin meter will raise up even 
    faster!
    _______________________________________________________________________
    
    -CHOJIN KID MUSCLE-
    
    Low Kick           - X or X while dashing
    Middle Kick        - X, X
    Back Spin Kick     - X, X, X
    Rolling Kick       - (X) or X, X, (X)
    Kneel Kick         - X, X, X, (X)
    Flying Body Attack – X or (X) while jumping
    Elbow Drop         - X while enemy is down
    
    Back Throw                     - O
    Front Suplex                   - (O)
    Double Arm Suplex              - Direction+O
    Brain Buster                   - Direction+(O)
    Tackle – Cross Arm Defense     – O while dashing
    German Suplex Hold             - O from behind
    Tackle – Cross-Legged Gridlock – O while dashing from behind
    Head Scissors                  - O while jumping
    Kinniku Bomb                   - O against an aerial enemy while 
    .................................jumping
    Uppercut(Throw-Up)             - O, (/\)
    Jumping Neck Breaker Drop      - TU, (/\)
    Drop Kick (Hammer Throw)       - O, (X) or O, Direction+(X)
    Shoulder Throw                 - O when enemy is hurled back to you 
    .................................from HT
    Half Nelson Suplex             - O when enemy is hurled back to you 
    .................................from HT, facing backward
    Arm Cross Defense              - O while enemy is down
    Cross-Legged Gridlock          - O while enemy is face-down
    [[Muscle German]]              - Direction+O while opponent in corner, 
    .................................facing you
    
    (Lv.1) Kid Muscle Heel Drop  - L1+X
    (Lv.1) Muscle Curtain Attack - L1+X while jumping
    (Lv.1) [[Kid Muscle Air]]    - L1+X
    (Lv.2) Kinniku Buster        - L1+O from the front
    (Lv.2) Alphabet Soup Da Loop – L1+O from behind
    (Lv.2) Invert Kinniku Buster – TU, L1+(/\)
    (Lv.2) The Stocky Locky      - L1+O while enemy is face-down
    (Lv.3) Muscle Millennium     - L1+R1
    
    SUPPORT – Ultimate Kalbi Gas
    Kid Muscle has mastered the use of his bodily gasses, and has truely 
    surpassed his dad, King Muscle, in the art of farting. When Kid Muscle 
    uses this, and if the opponent is in range of the clouds he’ll be 
    stunned for a very good amount of time! I just hope the kid doesn’t 
    crap his pants when he does this...
    _______________________________________________________________________
    
    -RICARDO-
    
    Left Hook           - X, or X while dashing, or X, X, X
    Right Hook          - X, X
    Uppercut (Throw Up) – X, X, X, X
    Rolling Kick        - (X) or X, X, X, (X)
    Plancha             - X or (X) while jumping
    Guilliotine Drop    - X while enemy is down
    
    Jack Hammer                     - O
    Dragon Screw                    - (O)
    Victor Knee Cross               - Direction+O
    Hydro-Turbine Drop              - Direction+(O)
    Tackle – Cross Clench Knee Hold - O while dashing
    Sleeper                         - O from behind
    Tackle – Sleeper                - O while dashing from behind
    Frankensteiner                  - O while jumping
    Avalanche Hold                  - O against an aerial enemy while 
    ..................................jumping
    Raging Knee (Throw-Up)          - O, (/\)
    Blue Docking Headlock           – TU, (/\)
    Side Kick (Hammer Throw)        – O, (X) or O, Direction+(X)
    Side Guard                      - O when enemy is hurled back to you 
    ..................................from HT
    Four Letter Neck Guard          - O when enemy is hurled back to you 
    ..................................from HT, facing backward
    Cross Clench Knee Hold          - O while enemy is down
    Sleeper                         - O while enemy is face-down
    
    (Lv.1) Sliding Kick  - L1+X
    (Lv.2) Aranha Clutch - L1+O from the front
    (Lv.2) Iguazu Lock   - L1+O while enemy is down
    (Lv.2) Zuffara       - L1+O while enemy is face-down
    (Lv.3) Torture Slash - L1+R1
    
    SUPPORT – Pajango Master’s Teaching
    “Here’s how you defend against submission moves!” Ricardo increases 
    your defense against grappling and submission moves for a short time.
    _______________________________________________________________________
    
    -RICARDO, LORD OF DARKNESS-
    
    Left Hook           - X, or X while dashing, or X, X, X
    Right Hook          - X, X
    Uppercut (Throw Up) – X, X, X, X
    Rolling Kick        - (X) or X, X, X, (X)
    Plancha             - X or (X) while jumping
    Guilliotine Drop    - X while enemy is down
    
    Jack Hammer                     - O
    Dragon Screw                    - (O)
    Victor Knee Cross               - Direction+O
    Hydro-Turbine Drop              - Direction+(O)
    Tackle – Cross Clench Knee Hold - O while dashing
    Sleeper                         - O from behind
    Tackle – Sleeper                - O while dashing from behind
    Double Knee Drop                - O while jumping
    Avalanche Hold                  - O against an aerial enemy while 
    ..................................jumping
    Raging Knee (Throw-Up)          - O, (/\)
    Blue Docking Headlock           – TU, (/\)
    Tackle (Hammer Throw)           – O, (X) or O, Direction+(X)
    Side Guard                      - O when enemy is hurled back to you 
    ..................................from HT
    Four Letter Neck Guard          - O when enemy is hurled back to you 
    ..................................from HT, facing backward
    Cross Clench Knee Hold          - O while enemy is down
    Sleeper                         - O while enemy is face-down
    
    (Lv.1) Pirahna Bracelet - L1+X
    (Lv.1) Pirahna Jaw      - L1+X wile jumping
    (Lv.2) Aranha Clutch    - L1+O from the front
    (Lv.2) Iguazu Lock      - L1+O while enemy is down
    (Lv.2) Zuffara          - L1+O while enemy is face-down
    (Lv.3) Torture Thrash   - L1+R1
    
    SUPPORT – Glance of Evil
    Using his evil, demonic glare, Ricardo decreases the opponent’s Attack 
    for a short time.
    _______________________________________________________________________
    
    -VANCE MCMADD-
    
    Buddha Cut Chop               – X, or X while dashing, or X, X, X
    Reverse Horizontal Chop       - X, X or X, X, X ,X
    Drop Kick                     - (X)
    Super Reverse Horizontal Chop - X, (X) or X, X, X, (X)
    Super Buddha Cut Chop         – X, X, (X)
    Flying Body Attack            - X or (X) while jumping
    Guilliotine Drop             - X while enemy is down
    
    Reverse Pin                  - O
    Lite Reverse Horizontal Chop - (O)
    Shoulder Tackle              - Direction+O
    Neck Breaker Drop            - Direction+(O)
    Bear Hug                     - O while dashing
    Skull Boy Hold               - O from behind
    High-Angle Back Drop         - O while dashing from behind
    Head Scissors                - O while jumping
    Jumping Neck Breaker Drop    - O against an aerial enemy while jumping
    Uppercut (Throw-Up)          - O, (/\)
    Avalanche Hold               – TU, (/\)
    Tackle (Hammer Throw)        – O, (X) or O, Direction+(X)
    Shoulder Throw               - O when enemy is hurled back to you from 
    ...............................HT
    Kawazu Drop                  - O when enemy is hurled back to you from 
    ...............................HT, facing backward
    Figure Four Leg Lock         - O while enemy is down
    
    (Lv.1) Karate Chop     - L1+X
    (Lv.1) Dragon Rocket   - L1+X while jumping
    (Lv.2) Body Slam       - L1+O from the front
    (Lv.2) Chest Lock      - L1+O from behind
    (Lv.2) [[Atomic Drop]] – L1+O from behind
    (Lv.3) Key Lock        - L1+R1
    
    SUPPORT – Chairman’s Authority
    Vance simply folds his arms and says “Don’t help! It’s against the 
    rules.” Not sure what this does. 
    _______________________________________________________________________
    
    TAG TEAMS AND THEIR TAG TEAM ATTACKS
    _______________________________________________________________________
    
    While a majority of miscellanious team ups result in the tag team name 
    “New Generations”, “Legends” or “Over Generations”, there are specific 
    tag teams and some with specific ultimate attacks. Of course, even some 
    specific tag teams can share the same ultimate attacks... most of them 
    being Duet Brain and Double German Suplex Hold =( Ah well...
    
    Some tag teams are more like a group, and any members belonging to that 
    group can make the tag team name.
    
    ???? – Rouge Shogun/Gold Rouge and anyone else
    Tag Team Attack: Devil’s Essence
    
    2000 MEGAPOWER – Buffaloman/Buffalo Rampage and Ramenman/Lomeinman 
    Tag Team Attack: Longhorn Train
    
    4D BRAWLERS – Starface and Blackhole
    Tag Team Attack: 4D Fusion
    
    B-EVOLUTIONS – Kevin Mask and Eskara
    Tag Team Attack: Duet Brain
    
    BEAUTY BLONDS – Terry Kenyon and Jeagar
    Tag Team Attack: Double German Suplex Hold
    
    BIG BOMBERS – Specialman and Manitoban
    Tag Team Attack: North America Corperation
    
    BIG BOY PRIDE – Buffaloman/Buffalo Rampage and Wally Tusket
    Tag Team Attack: Duet Brain
    
    BIG SURPRISES – Robin Mask/Barracuda and Kid Muscle
    Tag Team Attack: Double German Suplex Hold
    
    BIG TROUBLE – King Muscle/Commander King Muscle and Neptuneman/Street 
    Scrapper
    Tag Team Attack: Rainbow Bridge Suplex
    
    BLOOD ALLIANCE (1) – Buffaloman and Buffalo Rampage
    Tag Team Attack: Buster Variation PART 6
    
    BLOOD ALLIANCE (2) – Shivano and Ninja Ned
    Tag Team Attack: Skull Castanets
    
    BLOOD ALLIANCE (3) – Brocken Jr. and Buffaloman/Buffalo Rampage, Ninja 
    Ned and Brocken Jr.
    Tag Team Attack: Duet Brain
    
    BLUE IMPULSE – King Muscle/Commander King Muscle and Robin 
    Mask/Barracuda
    Tag Team Attack: Cross Bomber
    
    CLAW HANDS - Dik Dik Van Dik & Warsman
    Tag Team Attack: Double German Suplex Hold
    
    CUP RAMEN – Kid Muscle/Chojin Kid Muscle and Ramenman/Lomeinman
    Tag Team Attack: Double German Suplex Hold
    
    DANGEROUS TROOPERS – Jeagar and Buffaloman/Buffalo Rampage
    Tag Team Attack: Duet Brain
    
    DEMON KNIGHT DUO – Ninja Ned and Sunshine/Sunshine Supreme
    Tag Team Attack: Duet Brain
    
    DEMON MASTERS – Rouge Shogun/Gold Rouge and Buffaloman/Buffalo Rampage
    Tag Team Attack: Devil’s Essence
    
    dMp ROUGES – Ricardo, Ricardo (Evil), Eskara, Checkmate, Robin Mask, 
    Sunshine, Sunshine Supreme, or Blackhole 
    (except if Ricardo (Evil) and Sunshine/Sunshine S. are together)
    Tag Team Attack: Duet Brain
    
    DYNASTIES (1) – Barracuda/Robin Mask and Kevin Mask
    Tag Team Attack: Thames Rapids
    
    DYNASTIES (2) – Robin Mask and Barracuda
    Tag Team Attack: Double German Suplex Hold
    
    EVIL VILLIANS – Shivano and Sunshine Supreme
    Tag Team Attack: Hell’s Combination
    
    GENERAL EXPANSION – Rouge Shogun and Gold Rouge
    Tag Team Attack: Devil’s Essence
    
    GENERATION EX – Eskara and Jaegar
    Tag Team Attack: Duet Brain
    
    GREAT DEMON UNION – Shivano and Rouge Shogun
    Tag Team Attack: Devil’s Essence
    
    GREAT TEXANS – Terryman and/or Lord Wrangler and Terry Kenyon
    Tag Team Attack: Texas Eldorado
    
    GRUESOME THREESOME(1) – Bone Cold and Hanzo
    Tag Team Attack: Duet Brain
    
    GRUESOME THREESOME(2) - Poseidon and Gold Rouge
    Tag Team Attack: Devil’s Essence
    
    HAND AND HORN COMBO – Buffaloman/Buffalo Rampage and Shivano
    Tag Team Attack: Skull Castanets
    
    HANDSOME TOWERS – Robin Mask/Barracuda and Dik Dik Van Dik
    Tag Team Attack: Double German Suplex Hold
    
    HELL MISSIONARIES (1) – Neptuneman and Big Budo
    Tag Team Attack 1: Cross Bomber
    Tag Team Attack 2: Mask the End (Only in Mask Hunt mode)
    
    HELL MISSIONARIES (2) – Street Scrapper and Poseidon
    Tag Team Attack: Magnetic Storm Crash
    
    JUSTICE CHOJIN TAG – King Muscle and Lomeinman
    Tag Team Attack: Double German Suplex Hold
    
    LEGENDS – King Muscle and Commander King Muscle
    Tag Team Attack: Buster Variation PART 6
    
    LIGHTNINGS – Robin Mask/Barracuda and Jeagar
    Tag Team Attack: Double German Suplex Hold
    
    M&K MACHINEGUNS – Kid Muscle and Terry Kenyon
    Tag Team Attack: M&K Connection
    
    MARVELOUS GENERALS – Poseidon and Rouge Shogun
    Tag Team Attack: Devil’s Essence
    
    MASTERS AND PUPILS – Robin Mask/Barracuda and Warsman/Lord Flash
    Tag Team Attack: Tower of Babel
    
    MAT MAGICIANS – Ramenman/Lomeinman and Wally Tusket 
    Tag Team Attack: Double German Suplex Hold
    
    MOST WANTED – Brocken Jr. and Sosumi
    Tag Team Attack: Most Dangerous Rush
    
    MUSCLE BROTHERS – King Muscle and Prince Lou Ow/Lord Muscle, King 
    Muscle and Lord Muscle/King Muscle and Lord Wrangler
    Tag Team Attack: Muscle Docking
    
    MUSCLE GREATS – Lord Muscle and Lord Wrangler/Lord Muscle and Prince 
    Lou Ow
    Tag Team Attack: Double German Suplex Hold
    
    MUSCLE HURRICANES - Buffaloman/Buffalo Rampage and Kid Muscle/Chojin 
    Kid
    Tag Team Attack: Buster Variation PART 6
    
    MUSCLE-SKULL FUED – King Muscle/Commander King Muscle and Skullduggery
    Tag Team Attack: Duet Brain
    
    NATURAL BONE THRILLERS – Bone Cold and Skullduggery
    Tag Team Attack: Shooting Lucky Strike
    
    NEW MACHINEGUNS – Terryman and Beetlebomb
    Tag Team Attack: Double German Suplex Hold 
    
    NEW NIGHTMARES – Checkmate and Sunshine/Sunshine Supreme
    Tag Team Attack: Duet Brain
    
    ORIENTAL METHOD – Kid Muscle/Chojin Kid Muscle and Ninja Ned
    Tag Team Attack: Duet Brain
    
    OVER GENERATIONS – Any Legend with any New Generation (kind of depends 
    on which ones exactly)
    Tag Team Attack: Duet Brain
    
    RAIN SKIES – Robin Mask/Barracuda and Wally Tusket
    Tag Team Attack: Double German Suplex Hold
    
    RED RAINS – Brocken Jr. and Jeagar
    Tag Team Attack: Red Rain of Berlin
    
    SUMO BROTHERS – King Muscle/Commander King Muscle and Sosumi
    Tag Team Attack: Double German Suplex Hold
    
    SUPER NINJAS – Ninja Ned and Hanzo
    Tag Team Attack: Duet Brain
    
    SUPER NOVAS – Kid Muscle/Chojin Kid Muscle and Jeagar
    Tag Team Attack: Double German Suplex Hold
    
    TEAM AHO (1) – Kid Muscle, Chojin Kid Muscle, Terry Kenyon, Wally 
    Tusket or Dik Dik Van Dik
    Tag Team Attack: Double German Suplex Hold
    
    TEAM AHO (2) - Kid Muscle and Chojin Kid Muscle
    Tag Team Attack: Buster Variation PART 6
    
    TEAM BEEF BOWL (1) – King Muscle and Kid Muscle/Commander King Muscle 
    and Chojin Kid Muscle
    Tag Team Attack: Muscle Collaboration
    
    TEAM BEEF BOWL (2) - King Muscle/Commander King Muscle and Grandpa
    Tag Team Attack: Double German Suplex Hold
    
    THE ANIMAL ONES – Dik Dik Van Dik and Buffaloman
    Tag Team Attack: Duet Brain
    
    THE FUTURES – Dik Dik Van Dik and Jeagar
    Tag Team Attack: Double German Suplex Hold
    
    THE HERCULES – Terry Kenyon and Robin Mask/Barracuda
    Tag Team Attack: Double German Suplex Hold
    
    THE MACHINEGUNS – King Muscle/Commander King Muscle and Terryman
    Tag Team Attack: Muscle Docking
    
    THE OLD-FASHIONED – Kevin Mask/Barracuda and Ramenman/Lomeinman
    Tag Team Attack: Double German Suplex Hold
    
    THE PULVERIZERS – Kevin Mask and Lord Flash/Warsman
    Tag Team Attack: Tower of Babel
    
    THE TEGATANAZU – Brocken Jr. and Ramenman/Lomeinman
    Tag Team Attack: Double German Suplex Hold
    
    UNION JACKS – Neptuneman/Street Scrapper and Robin Mask/Barracuda
    Tag Team Attack: Duet Brain
    
    VOLTAGE SQUAD – Eskara and Buffaloman/Buffalo Rampage
    Tag Team Attack: Buster Variation PART 6
    
    WARHORSE – Vance McMadd and Grandpa
    Tag Team Attack: Harmonious Meditation
    
    ZANGYAKU CORPERATION – Ramenman/Lomeinman and Warsman/Lord Flash
    Tag Team Attack: Double German Suplex Hold
    _______________________________________________________________________
    
    MATCH ENCOUNTER DIALOUGES 
    _______________________________________________________________________
    
    When certain characters meet in a single match they’ll start the match 
    with some dialouge before the battle commences. I figured I’d throw in 
    the list. =)
    
    2000 Megapower (Buffaloman and Lomeinman) Vs. Hell Missionaries 
    (Neptuneman and Big Budo)
    
    4D Brawlers Vs. Muscle Brothers (King Muscle and Lord Muscle)
    
    Barracuda Vs. King Muscle/Commander King Muscle
    Barracuda Vs. Warsman
    
    Beetlebomb Vs. Sunshine/Sunshine Supreme
    
    Big Bombers Vs. Evil Villians (Shivano and Sunshine Supreme)
    
    Big Budo Vs. Street Scrapper
    
    Bone Cold Vs. Kid Muscle/Chojin Kid
    Bone Cold Vs. Skullduggery
    
    Brocken Jr. Vs. Jeagar
    Brocken Jr. Vs. Ramenman
    
    Buffaloman/Buffalo Rampage Vs. King Muscle/Commander King Muscle
    Buffaloman Vs. Rouge Shogun
    
    Checkmate Vs. Kid Muscle/Chojin Kid
    Checkmate Vs. Sunshine/Sunshine Supreme
    Checkmate Vs. Terry Kenyon
    
    Eskara Vs. Kevin Mask
    Eskara Vs. Kid Muscle
    Eskara Vs. Terry Kenyon
    
    Evil Villians (Shivano and Sunshine Supreme) Vs. Big Bombers
    Evil Villians (Shivano and Sunshine Supreme) Vs. Hell Missionaries 
    (Neptuneman and Big Budo)
    Evil Villians (Shivano and Sunshine Supreme) Vs. Muscle Brothers (King 
    Muscle and Lord Wrangler)
    Evil Villians (Shivano and Sunshine Supreme) Vs. New Machineguns
    
    Grandpa Vs. Kid Muscle/Chojin Kid
    Grandpa Vs. King Muscle/Commander King Muscle
    Grandpa Vs. Vance McMadd
    
    Hanzo Vs. Kid Muscle/Chojin Kid
    Hanzo Vs. Ninja Ned
    
    Hell Missionaries (Neptuneman and Big Budo) Vs. 2000 Megapower 
    (Buffaloman and Lomeinman)
    Hell Missionaries (Neptuneman and Big Budo) Vs. Evil Villians (Shivano 
    and Sunshine Supreme)
    Hell Missionaries (Neptuneman and Big Budo) Vs. Masters and Pupils 
    (Robin Mask and Warsman)
    Hell Missionaries (Neptuneman and Big Budo) Vs. Muscle Brothers (King 
    Muscle and Lord Wrangler)
    Hell Missionaries (Neptuneman and Big Budo) Vs. The Machineguns
    
    Jeagar Vs. Brocken Jr.
    
    Kevin Mask Vs. Kid Muscle/Chojin Kid
    Kevin Mask Vs. Eskara
    Kevin Mask Vs. Lord Flash
    Kevin Mask Vs. Robin Mask
    
    Kid Muscle/Chojin Kid Vs. Bone Cold
    Kid Muscle/Chojin Kid Vs. Checkmate
    Kid Muscle/Chojin Kid Vs. Eskara
    Kid Muscle/Chojin Kid Vs. Grandpa
    Kid Muscle/Chojin Kid Vs. Hanzo
    Kid Muscle/Chojin Kid Vs. Kevin Mask
    Kid Muscle/Chojin Kid Vs. King Muscle/Commander King Muscle
    Kid Muscle/Chojin Kid Vs. Ninja Ned
    Kid Muscle/Chojin Kid Vs. Ramenman
    Kid Muscle/Chojin Kid Vs. Ricardo (Evil)
    Kid Muscle/Chojin Kid Vs. Terry Kenyon
    
    King Muscle/Commander King Muscle Vs. Buffaloman/Buffalo Rampage
    King Muscle/Commander King Muscle Vs. Grandpa
    King Muscle/Commander King Muscle Vs. Kid Muscle/Chojin Kid
    King Muscle/Commander King Muscle Vs. Prince Lou Ow
    King Muscle/Commander King Muscle Vs. Ramenman
    King Muscle/Commander King Muscle Vs. Robin Mask/Barracuda
    King Muscle/Commander King Muscle Vs. Rouge Shogun/Gold Rouge
    King Muscle/Commander King Muscle Vs. Skullduggery
    King Muscle/Commander King Muscle Vs. Terryman 
    
    Lord Flash Vs. Kevin Mask
    
    Lord Muscle/Prince Lou Ow Vs. Terryman
    
    The Machineguns (King Muscle and Terryman) Vs. Hell Missionaries 
    (Neptuneman and Poseidon)
    
    Masters and Pupils (Robin Mask and Warsman) Vs. Hell Missionaries 
    (Neptuneman and Big Budo)
    
    Muscle Brothers (King Muscle and Lord Muscle) Vs. 4D Brawlers 
    Muscle Brothers (King Muscle and Lord Wrangler) Vs. Hell Missionaries 
    (Neptuneman and Big Budo)
    Muscle Brothers (King Muscle and Lord Wrangler) Vs. Evil Villians 
    (Shivano and Sunshine Supreme)
    
    Neptuneman Vs. Robin Mask
    
    New Machineguns Vs. Evil Villians (Shivano and Sunshine Supreme)
    
    Ninja Ned Vs. Kid Muscle/Chojin Kid
    Ninja Ned Vs. Hanzo
    
    Prince Lou Ow Vs. King Muscle/Commander King Muscle
    Prince Lou Ow Vs. Terryman
    
    Ramenman Vs. Brocken Jr.
    Ramenman Vs. Kid Muscle/Chojin Kid
    Ramenman Vs. King Muscle/Commander King Muscle
    Ramenman Vs. Warsman
    
    Ricardo (Evil) Vs. Kid Muscle/Chojin Kid
    
    Robin Mask Vs. Kevin Mask
    Robin Mask/Barracuda Vs. King Muscle/Commander King Muscle
    Robin Mask Vs. Neptuneman
    Robin Mask Vs. Street Scrapper
    Robin Mask Vs. Warsman
    
    Rouge Shogun Vs. Buffaloman
    Rouge Shogun/Gold Rouge Vs. King Muscle/Commander King Muscle
    
    Shivano Vs. Sunshine/Sunshine Supreme
    Shivano Vs. Terryman
    
    Skullduggery Vs. Bone Cold
    Skullduggery Vs. King Muscle/Commander King Muscle
    Skullduggery Vs. Terryman
    
    Street Scrapper Vs. Big Budo
    Street Scrapper Vs. Robin Mask
    
    Sunshine/Sunshine Supreme Vs. Beetlebomb
    Sunshine/Sunshine Supreme Vs. Checkmate
    Sunshine/Sunshine Supreme Vs. Shivano
    
    Terry Kenyon Vs. Checkmate
    Terry Kenyon Vs. Eskara
    Terry Kenyon Vs. Kid Muscle/Chojin Kid
    Terry Kenyon Vs. Terryman
    
    Terryman Vs. King Muscle/Commander King Muscle
    Terryman Vs. Lord Muscle/Prince Lou Ow
    Terryman Vs. Skullduggery
    Terryman Vs. Shivano
    Terryman Vs. Terry Kenyon
    
    The Machineguns Vs. Hell Missionaries (Neptuneman and Big Budo)
    
    Vance McMadd Vs. Grandpa
    
    Warsman Vs. Barracuda
    Warsman Vs. Ramenman
    Warsman Vs. Robin Mask
    _______________________________________________________________________
    
    CHARACTER BIOGRAPHIES
    _______________________________________________________________________
    
    KID MUSCLE
    Name:       Kid Muscle
    Category:   New Generations
    Birthplace: Muscle Planet
    Strength:   930,000 Power
    Height:     176 cm
    Weight:     83 kg
    Specials:   Muscle Millenium
                Kinniku Buster
    
    
    TERRY KENYON
    Name:       Terry Kenyon
    Category:   New Generations
    Birthplace: Lone Star State, USA
    Strength:   1,050,000 Power
    Height:     190 cm
    Weight:     86 kg
    Specials:   Spinning Toe Hold
                Texas Clover Hold
    
    
    DIK DIK VAN DIK
    Name:       Dik Dik Van Dik
    Category:   New Generations
    Birthplace: Tanzania
    Strength:   1,000,000 Power
    Height:     205 cm
    Weight:     136 kg
    Specials:   Antler Fist
                Savannah Heat
    
    
    KEVIN MASK
    Name:       Kevin Mask
    Category:   Former dMp
    Birthplace: England
    Strength:   1,170,000 Power
    Height:     218 cm
    Weight:     155 kg
    Specials:   Big Ben Bash
                Royal Stretch
    
    
    JEAGER
    Name:       Jeager
    Category:   Generation EX
    Birthplace: Germany
    Strength:   950,000 Power
    Height:     187 cm
    Weight:     93 kg
    Specials:   Red Rain of Pain
                Beefcake Hammer
    
    
    CHECKMATE
    Name:       Checkmate
    Category:   Former dMp Nightmares
    Birthplace: England
    Strength:   1,210,000 Power
    Height:     221 cm
    Weight:     190 - 800 kg
    Specials:   Pile Driver Stallion Style
                Tower of Terror
    
    
    ESKARA
    Name:       Eskara(Mars)
    Category:   Generation EX(dMp)
    Birthplace: Italy
    Strength:   1,380,000 Power
    Height:     200 cm
    Weight:     137 kg
    Specials:   Ultimate Scar Buster
                Swallow Tail
    
    
    HANZO
    Name:       Hanzo
    Category:   Gruesome Threesome
    Birthplace: IGA
    Strength:   1,470,000 Power
    Height:     212 cm
    Weight:     115 kg
    Specials:   Wasabi Wallop
                Mt. Fuji Face Lift
    
    
    BONE COLD
    Name:       Bone Cold
    Category:   Gruesome Threesome
    Birthplace: Skull Planet
    Strength:   1,50,000 Power
    Height:     204 cm
    Weight:     147 kg
    Specials:   Bone Cold Blade
                The Riveter
    
    
    KING MUSCLE
    Name:       King Muscle
    Category:   Legend
    Birthplace: Muscle Planet
    Strength:   950,000 Power
    Height:     185 cm
    Weight:     90 kg
    Specials:   Kinniku Buster
                Kinniku Driver
                Muscle Spark
    
    
    RAMENMAN
    Name:       Ramenman
    Category:   Legend
    Birthplace: China
    Strength:   970,000 Power
    Height:     208 cm
    Weight:     130 kg
    Specials:   The Great Wall Drop
                Camel Clutch
    
    
    BUFFALOMAN
    Name:       Buffaloman
    Category:   Legend
    Birthplace: Russia (actually, he’s from Spain)
    Strength:   10,000,000 Power
    Height:     250 cm
    Weight:     220 kg
    Specials:   Hurricane Mixer
                Hurricane Cross Slam
    
    
    ROBIN MASK
    Name:       Robin Mask
    Category:   Legend
    Birthplace: England
    Strength:   960,000 Power
    Height:     217 cm
    Weight:     155 kg
    Specials:   Tower Bridge
                Robin Special
    
    
    BROCKEN JR.
    Name:       Brocken Jr.
    Category:   Legend
    Birthplace: Germany
    Strength:   900,000 Power
    Height:     195 cm
    Weight:     90 kg
    Specials:   Red Rain of Pain
                Bremen Sunset
    
    
    SUNSHINE
    Name:       Sunshine
    Category:   dMp
    Birthplace: Lives in Florida (actually, he’s from Peru)
    Strength:   7,000,000 Power
    Height:     300 cm
    Weight:     1000 kg
    Specials:   Knockout Topspin
                Blockin’ Rockin’
    
    
    WARSMAN
    Name:       Warsman
    Category:   Legend
    Birthplace: Russia
    Strength:   1,000,000 Power
    Height:     210 cm
    Weight:     150 kg
    Specials:   Screw Driver
                Palo Special
    
    
    NINJA NED
    Name:       Ninja Ned
    Category:   Legend
    Birthplace: USA
    Strength:   3,600,000 Power
    Height:     190 cm
    Weight:     115 kg
    Specials:   Ying Yang
                Ninja Web
    
    
    SKULLDUGGERY
    Name:       Skullduggery
    Category:   Legend
    Birthplace: Skull Planet
    Strength:   200,000 Power
    Height:     178 cm
    Weight:     80 kg
    Specials:   Bone Chillin’
                Straight Drop Back
    
    
    SHIVANO
    Name:       Shivano
    Category:   Sinister Six
    Birthplace: India
    Strength:   10,000,000 Power
    Height:     203 cm
    Weight:     200 kg
    Specials:   Shivano Buster
                Shivano Drop
    
    
    MANITOBAN
    Name:       Manitoban
    Category:   Legend
    Birthplace: Canada
    Strength:   1,000,000 Power
    Height:     265 cm
    Weight:     218 kg
    Specials:   Canadian Back Breaker
    
    
    SPECIALMAN
    Name:       Specialman
    Category:   Legend
    Birthplace: Eastern USA
    Strength:   650,000 Power
    Height:     173 cm
    Weight:     86 kg
    Specials:   Starry Night Tackle
                Touchdown of Glory
    
    
    BLACKHOLE
    Name:       Blackhole
    Category:   dMp
    Birthplace: Bermuda Sea
    Strength:   2,000,000 Power
    Height:     201 cm
    Weight:     420 kg
    Specials:   Black Hole Absorption
                Shadow Strike
    
    
    STARFACE
    Name:       Starface
    Category:   Legend
    Birthplace: USA
    Strength:   700,000 Power
    Height:     208 cm
    Weight:     115 kg
    Specials:   Chronos Change
                Stop The Time
    
    SOSUMI
    Name:       Sosumi
    Category:   Legend
    Birthplace: Japan
    Strength:   800,000 Power
    Height:     190 cm
    Weight:     102 kg
    Specials:   Cube Hand Twist
                Curve Throw
    
    
    BEETLEBOMB
    Name:       Beetlebomb
    Category:   Legend
    Birthplace: England
    Strength:   830,000 Power
    Height:     180 cm
    Weight:     80 kg
    Specials:   Apache Yell
                Wood Cutter Hand
    
    
    NEPTUNEMAN
    Name:       Neptuneman
    Category:   Ultimate Chojin
    Birthplace: England
    Strength:   28,000,000 Power
    Height:     240 cm
    Weight:     210 kg
    Specials:   Quarrel Bomber
                Brawl Special
    
    
    BIG BUDO
    Name:       Big Budo
    Category:   Ultimate Chojin
    Birthplace: Japan
    Strength:   50,000,000 Power
    Height:     290 cm
    Weight:     320 kg
    Specials:   Magnetic Storm Driver
                Megaton King Drop
    
    
    PRINCE LOU OW
    Name:       Prince Lou Ow
    Category:   Legend
    Birthplace: Hawaii, USA
    Strength:   950,000 Power
    Height:     185 cm
    Weight:     90 kg
    Specials:   Back Flip
                Triple Beefcake
    
    
    ROUGE SHOGUN
    Name:       Rouge Shogun
    Category:   Sinister Six Leader
    Birthplace: Haven
    Strength:   15,000,000 Power
    Height:     220 cm
    Weight:     162 kg
    Specials:   Nine-Point Seal of Doom
                Merry-Go-Round Nightmare
    
    
    LORD MUSCLE
    Name:       Prince Lou Ow
    Category:   Legend
    Birthplace: Hawaii, USA
    Strength:   950,000 Power
    Height:     185 cm
    Weight:     90 kg
    Specials:   Martial Arts Kick
                Kinniku Buster
    
    
    LORD WRANGLER
    Name:       Lord Wrangler
    Category:   Legend
    Birthplace: Lone Star State, USA
    Strength:   950,000 Power
    Height:     190 cm
    Weight:     95 kg
    Specials:   Texas Condor Kick
                Spinning Toe Hold
    
    
    LOMEINMAN
    Name:       Lomeinman
    Category:   Legend
    Birthplace: Mongolia
    Strength:   970,000 Power
    Height:     208 cm
    Weight:     130 kg
    Specials:   Leg Lariat
                Camel Clutch
    
    
    BARRACUDA
    Name:       Barracuda
    Category:   Legend
    Birthplace: England
    Strength:   950,000 Power
    Height:     217 cm
    Weight:     155 kg
    Specials:   Tower Bridge
                Robin Special
    
    
    POSEIDON
    Name:       Poseidon
    Category:   Ultimate Chojin
    Birthplace: Japan
    Strength:   50,000,000 Power
    Height:     290 cm
    Weight:     320 kg
    Specials:   Megaton King Drop
    
    
    SUNSHINE SUPREME
    Name:       Sunshime Supreme
    Category:   dMp
    Birthplace: Lives in Florida
    Strength:   7,000,000 Power
    Height:     300 cm
    Weight:     1000 kg
    Specials:   Cursed Roller
    
    
    COMMANDER KING MUSCLE
    Name:       Commander King Muscle
    Category:   Legend
    Birthplace: Muscle Planet
    Strength:   950,000 Power
    Height:     185 cm
    Weight:     90 kg
    Specials:   Ultimate Megaton Punch
                Muscle Spark
    
    
    STREET SCRAPPER
    Name:       Street Scrapper
    Category:   Ultimate Chojin
    Birthplace: England
    Strength:   28,000,000 Power
    Height:     240 cm
    Weight:     210 kg
    Specials:   Brawl Special
                Brawl Bomber
    
    
    BUFFALO RAMPAGE
    Name:       Buffalo Rampage
    Category:   Legend
    Birthplace: Russia
    Strength:   10,000,000 Power
    Height:     250 cm
    Weight:     220 kg
    Specials:   Hurricane Mixer
                Demon Summoning – Wound Transmission
    
    
    GOLD ROUGE
    Name:       Gold Rouge
    Category:   Sinister Six Leader
    Birthplace: Haven
    Strength:   15,000,000 Power
    Height:     220 cm
    Weight:     162 kg
    Specials:   Nine-Point Seal of Doom
                Merry-Go-Round Nightmare
    
    
    GRANDPA
    Name:       Grandpa
    Category:   King of Muscle Planet
    Birthplace: Muscle Planet
    Strength:   650,000 Power
    Height:     191 cm
    Weight:     154 kg
    Specials:   Iron Claw
    
    
    VANCE MCMADD
    Name:       Vance McMadd
    Category:   Chojin Crown Chairman
    Birthplace: Planet Harabote
    Strength:   450,000 Power
    Height:     165 cm
    Weight:     123 kg
    Specials:   Key Lock
    
    
    COMRADE TURBINSKI
    Name:       Comrade Turbinski
    Category:   Muscle League
    Birthplace: Russia
    Strength:   1,200,000 Power
    Height:     227 cm
    Weight:     176 kg
    Specials:   Wing Clipper
                Siberian Tarurana
    
    
    RICARDO
    Name:       Ricardo
    Category:   Muscle League
    Birthplace: Brazil
    Strength:   1,180,000 Power
    Height:     213 cm
    Weight:     148 kg
    Specials:   Aranha Clutch
                Zuffara
    
    
    CHOJIN KID MUSCLE
    Name:       Chojin Kid
    Category:   New Generations
    Birthplace: Muscle Planet
    Strength:   930,000 Power
    Height:     176 cm
    Weight:     83 kg
    Specials:   Kid Muscle Air
                Kinniku Buster
    
    
    LORD FLASH
    Name:       Lord Flash
    Category:   Legend
    Birthplace: Russia
    Strength:   1,000,000 Power
    Height:     210 cm
    Weight:     150 kg
    Specials:   Mach Pulverizer
                Palo Special
    
    
    RICARDO, LORD OF DARKNESS
    Name:       Ricardo
    Category:   dMp
    Birthplace: Brazil
    Strength:   1,180,000 Power
    Height:     213 cm
    Weight:     148 kg
    Specials:   Torture Thrash
                Pirahna Bracelet
    _______________________________________________________________________
    
    ORIGNAL NAMES
    _______________________________________________________________________
    
    Yep... some of the characters in the series had their names changed 
    when they were brought to the US. Why? I have no idea. Maybe they 
    renamed them because they didn't know their names in the first place 
    cause they were too lazy to look, or they thought it was necessary. 
    Well, whatever the reason, some names were better than their original 
    names, while some original names were better than what they were 
    renamed to. Thankfully, the Viz translation of the manga keeps their 
    names, for the most part, intact.
    
    This section may still be somewhat incomplete so if there’s a character 
    in here who’s original japanese-version name you know, feel free to 
    inform me.
    
    Beetlebomb        - Geronimo
    Big Budo          - Big the Budo
    Bone Cold         - Incio
    Brocken Jr.       – Blocken Jr.
    Buffalo Rampage   – Devil Buffaloman
    Comrade Turbinski - Iioukhine
    Dik Dik Van Dik   – Gazelleman
    Eskara(Mars)      - Scarface(Malice)
    Gold Rouge        - Goldmask
    Grandpa           - Kinniku Diaoh (Mayumi Kinniku)
    Jeagar            - Jade
    Kid Muscle		- Mantaro Kinniku
    King Muscle       – Kinnikuman (Muscleman/Suguru Kinniku)
    Lomeinman         - Mongolianman (or Mongolman)
    Lord Flash		- Kuroe
    Lord Muscle       - Kinnikuman Great
    Lord Wrangler     - Kinnikuman Great (2)
    Manitoban         - Canadianman
    Meat              - Mito-Kun (Alexandria Meat)
    Ninja Ned         - The Ninja
    Poseidon          - Neptune King
    Prince Lou Ow     - Prince Kamehameha (or Kamehame)
    Rouge Shogun      - Akuma Shogun
    Shivano           - Ashuraman
    Skullduggery      – Kinkotsuman
    Sosumi            - Rikishiman (or Wolfman)
    Starface          - Pentagon
    Street Scrapper   - Kenkaman
    Terry Kenyon      - Terry the Kid
    Wally Tusket      - Seiuchin
    Vance McMadd      - Harabote Muscle
    _______________________________________________________________________
    
    HOW TO UNLOCK THE EXTRA CHARACTERS
    _______________________________________________________________________
    
    When you first play the game, you start with King Muscle, Terryman, 
    Buffaloman, Ramenman, Robin Mask, Brocken Jr., Sunshine, Warsman, Ninja 
    Ned, Skullduggery, Kid Muscle, Terry Kenyon, Wally Tusket, Dik Dik Van 
    Dik, Kevin Mask, Jaegar, Checkmate, Eskara, Hanzo, Bone Cold, 
    Manitoban, Specialman, Sosumi and Beetlebomb. However, you can also 
    unlock the other 24 characters by following the proceedures below.
    
    I’m not exactly sure how I got Comrade Turbinksi, so if you can find 
    that out please let me know. All I could do for now was make an 
    estimated guess of how I got him.
    
    Blackhole             – Beat the Tag Tournament Mode with King Muscle 
    and Prince Lou Ow
    
    Shivano               – Beat the Tournament Mode with Kid Muscle
    Neptuneman            – Beat the Tournament Mode with Robin Mask
    
    Lord Muscle           - Beat 10 opponents in Survival Mode (I’m still 
    wondering if its required to get 200 Figures in the Toy Collection mode 
    too for this one)
    
    Lord Wrangler         – Beat the Tag Tournament Mode with King Muscle 
    and Prince Lou Ow
    
    Big Budo              - Collect 200 Figures, then beat the Tournament          
    Mode with Kevin Mask
    
    Sunshine Supreme      – Collect 100 Figures
    
    Starface              - Beat the Tag Tournament Mode with Neptuneman 
    and Big Budo
    
    Prince Lou Ow         - Beat the Tag Tournament Mode with King Muscle 
    and Lomeinman
    
    Street Scrapper       - Complete the Mask Hunt Mode
    
    Poseidon              - Beat the Tag Tournament Mode with Neptuneman 
    and Big Budo
    
    Rouge Shogun          - Unlock Commander King Muscle and win the Tag 
    Tournament Mode with Shivano and Sunshine Supreme
    
    Gold Rouge            - Complete the Toy Collection mode, then complete 
    the Mask Hunt mode
    
    Lomeinman             - Collect 50 Figures
    
    Buffalo Rampage       - Beat the Tag Tournament Mode with King Muscle 
    and Lomeinman
    
    Barracuda             - Beat the Tournament Mode with Robin Mask
    
    Grandpa               - Collect 300 Figures, then beat 10 opponents in 
    Survival Mode
    
    Lord Flash            - Collect 200 Figures
    Comrade Turbinski     – Beat 15 opponents in Survival Mode (?)
    
    Commander King Muscle – Start a Team Battle Mode and select these 
    wrestlers in this order: Ramenman, Beetlebomb, Robin Mask, Neptuneman, 
    and King Muscle. Have one character win a match, then lose, then your 
    next wrestler win then lose, until you win the last match with King 
    Muscle.
    
    Chojin Kid Muscle     - Collect 200 Figures, then beat the Tournament          
    Mode with Kevin Mask
    
    Ricardo               - Complete the Mask Hunt Mode
    Ricardo (Evil)        - Beat the Tournament Mode with Kid Muscle
    Vance McMadd          - Beat 10 opponents in Survival Mode
    _______________________________________________________________________
    
    TIPS & TRICKS AND STUFF
    _______________________________________________________________________
    
    When trying to complete your Toy Collection, play Tournament, 4 
    contestants, on the hardest difficulty. For the final match, switch 
    settings to 3 round match. This will give you about 20 or so coins for 
    each win in the finals, for a quick 40 or so coins.
    
    During Mask Hunt mode, you can press in the L3 button to use your own 
    life and give super bar to your partner! Great for those horrific times 
    when your partner uses a Budo Exploding Kick or Quarrel Bomber just as 
    you're ready for a Mask The End.
    
    The best choices for Survival Mode that I’ve found were Buffaloman, 
    Buffalo Rampage, Terry Kenyon, Comrade Turbinski, Rouge Shogun, Gold 
    Rouge, Ninja Ned, and Beetlebomb. Buffaloman/Buffalo Rampage’s Poison 
    Needle Knee can be very handy to use repeatedly, and Rouge Shogun has 
    invulnerability whenever his Muscle Power is activated, as well as good 
    strength. Gold Rouge’s Muscle Power activates when his health is all 
    gone, but it stays full as well as his Chojin Meter, and when you use 
    the Nine Point Seal of Doom, finishes the enemy no matter how much 
    health they have! Ninja Ned’s Ying Yang comes in a lot of handy too 
    against opponents.
    _______________________________________________________________________
    
    CREDITS
    _______________________________________________________________________
    
    -Bandai of America and AKI Corperation
    For bringing us this interesting game.
    
    -Toei Animation
    For producing the Ultimate Muscle anime.
    
    -Sony
    For making the Playstation 2
    
    -Yudetamago
    For creating such a wacky superhero series.
    
    -Kash10lox1
    For getting me to remember how to unlock Lord Muscle and confirming how 
    to unlock Rouge Shogun.
    
    -Zudomon50
    For finding several Tag Team combinations.
    
    -jasonred79
    For finding a couple tricks in the game and an encounter I missed.
    
    -Gyumaoh
    For some additional information regarding the Kinnikuman series and 
    some of the names.
    
    -anunpureangel
    For helping me with Terryman and Terry Kenyon’s “Advice” support. 
    
    -tommyspud1
    Providing some advice on some of the more trickier support functions to 
    figure out. Thanks, mang.
    _______________________________________________________________________
    
    Last but not least, I want to say I do not own any liscencing rights or 
    copyrights of the UM stuff and everything like that there. Basically, 
    UM is the official property of their owners and creators, all rights 
    reserved, and this FAQ is copyright of Hanyousama, 2004-2008.
    _______________________________________________________________________
    

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