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    Boss FAQ by Nogarda

    Version: Final | Updated: 04/09/06 | Printable Version | Search This Guide

     Tomb Raider: Legend - Boss Walkthrough [Multiformat]
    
     Author - Nogarda
    
     Previous Guide(s)
     
     Hitman 2: Silent Assassin [PC]
    
    
     ==========================
     INTRODUCTION
     ==========================
     Just a quick note really. I would of gone into a full guide but I found 
     this game rather linear, minus a few very good puzzles. There is no 
     mention of hidden idols in this guide, this is purely for the bosses
     of this game. Which are rather frustrating if you don't know how,
     or are just looking for a better stratedgy for time trail.
    
     These guides are in the format of describing the immediate area for
     those about to face the boss of thier corisponding level, how to defeat 
     the boss, and a summary of attacks the bosses do.
    
     ==========================
     CONTENT
     ==========================
     Boss 1 - Takamoto
    
     Boss 2 - Rutland
    
     Boss 3 - Gem Demon
    
     Boss 4 - Leviathon
    
     Boss 5 - Amanda
    
     Copyright Notice
    
     ==========================
     BOSS 1 - TAKAMOTO
     ==========================
    
     Lets get to it.
    
     [Immediate Area]
     This Arena os sorts takes place in a circular area on two tears.
     The lower area though has four gun turrents mounted on the edge of
     upper tear. Four statues of a very big size feature at the North, East,
     South, and West points, of this area. Behind each one of these is
     a pole you can scale to reach the upper tear.
    
     [Method Of Defeat]
     Takamoto's biggest weakness is his mouth suprisingly, he likes to
     taunt Lara alot. This is a great opertunity if you can get in close
     enough as takamoto stays rooted to the spot for 3-4 seconds, and with
     a accuracy of about 99.9% every shot should ram home. Weather your using a
     secondary weapon you picked up from an enemy, or laras trusty pistols.
     The obvious problem is getting in close enough as Takamoto is fast on
     his feet, and will throw near endless green waves of energy at you.
     Luckily though this is all about timing and if your good at it, or precise
     hiding.
    
     The latter is harder due to the statues not taking away enough of the
     energy waves as you might think. Which is why a good jump for the low waves
     of energy and side roll
     to the left or right, (depends which way your chasing takamoto.) for the
     higher waves. Though do becareful as though not all the time, Takamoto 
     will unleash a vertical version at you close range. This is while not
     exactly hard to dodge, frustrating as you have little time to react
     and could cause lara to recoil, either for Takamoto to flee or unload a 
     killing amount of waves. 
    
     The key thing to remember though is keeping a lock on Takamoto, as this
     way even when your trying to get in close, you can get just a few shots if
     he stops on the opposite side of your position. But otherwise this
     shouldn't take more than two minutes to end the fight.
    
     [Takamoto's Attacks]
    
     Horizontal Slash (Low) - Easy enough to dodge just jump on the spot at
     the right time.
    
     Horizontal Slash (High) - While possible to dodge with a forward roll,
     it is much easier to dodge with a sideways roll or jump, though a side
     roll is more immediate than a sideways jump, and you can resume firing
     or getting in close slightly sooner with the roll.
    
     Vertical Slash - Unsure of the overall cause for Takamoto to use this
     but generally your within touching distance and Takamoto doesn't like
     to be touched. But the best way to avoid this slightly telegraphed
     attack is a side roll towards the wall, this ensures you stay on the 
     upper floor and avoid the attack.
    
     =========================
     BOSS 2 - RUTLAND
     =========================
    
     [Immediate area]
     Smaller Area than before, but this makes Rutlands grenades all the
     more effective. But then the same goes for you if you have any. On the
     walls are four platforms Rutland will be using for healing and to
     throw the odd grenade from too. Otherwise Rutland will start just a
     few feet away from Lara.
    
     [Method Of Defeat]
     Rutland is more of a puzzle than a boss, but oh well. The first thing
     you should do is select your pistols as you have to get Rutlands
     health down so you can begin this 'fight' for real. Just beware of 
     the grenades he throws. Otherwise the start is pretty much a given.
     Due to the areas almost chlostraphobic size, you can tell when the
     time to stop shooting is by the shot action button appearing on the
     supports of the platforms. Take these down in any order you want, 
     just make sure to press your grapple button and pull on the metal 
     keystones. This will cause the platforms to collapse. These metal
     keystones are obviously the source allowing Rutland to regain his
     health. Get rid of all four of them.
    
     Now its a task of killing Rutland, or 'Runtland' as you've just made
     him, as if you can take this guy out in under 30 seconds with a well
     placed grenade and a Assault Rifle as a secondary Weapon. Though also
     remain aware of Rutland's NFL style sack, which will floor Lara,
     and his grenades still. This fight should take you about one minute
     from start to finish.
    
     [Rutlands Attacks]
     Grenades - Lara go boom if you are to close to these. Simply move out
     of the way.
     
     NFL Sack Attack - This usually happens if your standing still and
     Rutland is on the ground with you. The Best way is to shoot while
     moving.
    
     Regeneration - This isn't an attack per se but is annoying regardless
     I thought I'ld give it a mention as Rutland really hasn't done much
     else.
    
     =======================
     BOSS 3 - GEM DEMON
     =======================
    
     [Immediate Area]
     
     A science lab, full of science goodness ^_^=b. The Artifact is the
     big thing to know before doing this fight. Its about keeping the Gem
     Demon at bay so you can get the shield up and retrieve the artifact.
     There are 4 powerboxes you must switch on at the North-East, South-East
     South-West and North-West of the lab, before entering the electromagnet
     gunrail machine at the centre.
    
     [Method Of Defeat]
     More retrieval than defeat but anyway. First off don't run, it is much
     much faster to forward roll, towards your first power switch. And this
     gives you the additional benifit of avoiding the Gem Demon's attacks
     outright. Though you are immune while activating the power switches
     the Gem Demon may get you on a flook after the cutscene. Depending on
     his position you maybe able to see it attacking you repeatedly to no
     effect. Now repeat till all four switches are on. Now roll towards the
     centre of the room and press the action button to enter the electromagnet
     gun.
    
     It is possible to think this is your method of defeating the Gem Demon
     alas it isn't even possible. Though the exception of forcing him back
     enough into the generators to shoch him down to a fraction of his health
     bar, sadly it just won't work. Where it is possible to do the prior its
     only to give you enough breathing room to get one of the four barriers up
     by shooting at the pale blue dome in the air above each generator. This
     causes the first quater of the barrier to keep the demon out. (or unluckily
     in depending on your course of action.) If you are unlucky enough to have
     the demon within the barrier your most likely going to give him an opening
     while retrieving the artifact. thus a great lose to health and time. So if
     you want to get the artifact as fast as possible, some aspects are down to
     luck of being able to successfully target the demon to repell him, head to
     upper torso being the only place to get a recoil out of this thing. But
     while its back against the wall, (or preferably 1/10 of its health) hit the
     nearest dome, this will force the demon arouns to the right or left. While
     advisable to see which way its going before going after the next barrier
     It is a good idea to remain a step ahead, as it'll most likely follow
     your direction anyway, you can get all the barriers up before the demon can
     get round the previous barrier. This is your cue, immediately exit the
     electromagnet gun. face the artifact thats above you and press the grapple
     button, and pull on the artifact. This will cause the areas ending sequence.
    
     [Gem Demon's Attacks]
     Fire Column - the Gem Demon will use this while you are running about flipping
     switches and running at the electrogun. Avoid by using a forward roll.
     The Precursor for this attack is the fiery orange circle on the floor.
     Though there isn't long to react this'll only hit you if you arent rolling.
     
     Swipe - Stand still long enough after flipping a switch and he'll be all over
     you with this til you go down, but a side roll should put you safely out of
     the way.
    
     Winding Swipe - This is reserved for the electromagnet gun, unless you can
     target and hit this thing (aim for the head and upper torso) while its winding
     up you'll be knocked out of your seat and lose a chunk of your health. even 
     getting the barrier doesn't stop this attack if he started before you got it
     up.
    
     =====================
     BOSS 4 - LEVIATHON
     =====================
    
     CAUTION - AS YOU FALL INTO THE WATER CAVERN TO SEE THE FORT DO NOT PULL ANY
     OF THE LEVERS PRIOR TO THE BOSS FIGHT. THIS WILL STOP ANY POSSIBLE GLITCH OF
     THE CAGES NOT FALLING DURING THE FIGHT.
    
     [Immediate Area]
     Now that you've been warned, you should be problem free. This probably my
     personal favorite Boss of this game due to its reactions. But This is the
     only boss fight not to take place in a circular arena. As you exit the fort
     I prefer a few rolls out of the entry as it gets you closer to your target
     (espiecially helps when on time attack) for when the cutscene interlude
     begins. This boss may look intimedating the very first time you see it but
     its rather easy, the only difficult thing is to be aware of your postion at
     all times when on the broken bridge. As Leviathon will do anyone of three
     attacks dependant on his position to you. Spit if hes at the two cages
     nearest the fort, or if on either side of you at the back, bite, or a swipe
     which is hard to avoid unless you move a pretty long distance away from your
     target.
    
     [Method Of Defeat]
     The object if you hadn't guessed is to lower the spiked cages on to
     Leviathon's head, if you just try lowering the cages they will miss and
     they take a rather long time to reset. Which is a major pain in the butt if 
     your on the last cage.
    
     But you'll notice your target reticle won't be targeting Leviathon directly,
     this is just a major hint. Run to the edge of the bridge and target either
     the far left or far right statues in the back of the cave, and put about ten
     bullets on to your target this should make them resonate sound waves,
     causing Leviathon to appear next to the statue, which Leviathon is very
     intrieged by so much so he ignores you completely and the tilt of the head is
     a very nice touch. But when Leviathon is distracted, grapple the lever and
     press the action button to pull the lever. An auto sequence shows you that 
     he didn't like that much. It also too a quater of his health away.
     (conveniant.) Now to the opposite side, no depending if you did the far
     right cage this is the glitch'd cage, I found it just refused to come down
     if I pulled it before doing the fort puzzle. Either way once this cages are
     done it gets easier, espiecially if you got hit a few times on the bridge 
     its just preferable to get them two over and done with. Now that we can
     return to the verge, you can side roll, roll back to avoid Leviathon's
     attacks. If you have the SMG or the Assault Rifle you can successfully
     target the other statues from a distance, effectively avoiding any swipe
     or bite attacks, you might get being up close with the pistols. Your only
     concern is the balls of assumedly acidic spit Leviathon has. But Rinse
     and repeat til its unconcious enough to escape. (Notice how I didn't say
     dead.) But the boss music still plays, use Leviathons body to walk to the 
     ledge to exit this area and make your way back up to Alistor and Zip.
     
     Slide down the Ledge jump the gap which will cause a QTE. I personally
     own the 360 version, so the buttons where A,X,Y. so Assumedly the buttons
     are X,[],/\ for the PS2 version. or whatever you have jump, grapple,
     shoot object assigned to for PC. That the end of the fight but just incase
     your trapped here, shoot the chain on the gate, and use the shields to jump
     up to continue on your merry way.
    
     [Leviathons Attacks]
     
     Bite - This is just a sharp snap which knocks back Lara a little and take a
     chuck of health off. a roll backwards usually helps avoid this if on
     the bridge.
    
     Spit - This is Leviathon's Long to mid-range attack which will cause lara
     to just fall on her back (poor girl's top heavy.) also takes a chunk of
     health away.
    
     Body Swipe - The worst attack Leviathon has, this thing can literally
     knock you for six. This is frustrating as you can get hit by it multipal
     times. Luckily it take about two seconds to wind up, this is just a big
     enough time gap for you to react with a roll or two.
     Throw - This is a cutscene only event if you accidentily fell in the water
     which takes 9/10th's of a full energy bar of damage off Lara, so avoid
     falling in.
    
     ==========================
     BOSS 5 - AMANDA
     ==========================
    
     [Immediate Area]
     Back at the end of Bolvia. You maybe slightly familar with it from seeing it
     before, but this entire level is technically a boss fight. But back to the
     circular arena. This time with a lot of obstacles in your way. But the 
     biggest problem is collecting health packs before part two of this fight.
     If you even need them. Otherwise make sure you run about at all times and
     have the enemies targetted.
    
     [Goons]
     [Method Of Defeat]
     Though the Goons aren't really a challenge with Excalibur in a PMS'ing Lara
     Croft. (it's moments like these you realise why she hasn't got a boyfriend
     yet.) The goons are easy targets, and let rip with a green of wave of energy,
     you were formerly on the recieving end of.
    
     But for this running around the outer edge killing goons with excalibur is best.
     Just work your way inward for anyone that was fortunate to survive to the end.
     Automatic end uon the death of the last goon, so hope you collected your
     health packs.
    
     [Amanda]
     [Method of Defeat]
     You might get over confident the first time here as Amanda joins with her pet
     Gem Demon. Though the Gem Demon is the Main enemy its all about getting to
     Amanda, you have to deal enough damage for Amanda to regenerate the Gem Demon.
     This will cause them to separate, and you can get a single hit with excalibur
     on Amanda. You must be up close for this part, press the action button and
     away we go again with the Gem Demon. I preffered to stay on the inner ring
     chasing the Gem Demon, as the stome pillars took a few of the projectiles he
     throws at you but, you can always side jump out of the way and continue
     persuing, until Amanda shows her self yet again. This is just a case of
     rinse and repeat til Amanda is defeated. But do becareful as those projectiles
     of the Gem Demon do more damage than you think. Especially if your not paying
     attention to your health bar.
    
     [Amanda's Attacks]
     Projectile - This is the only attack I've seen in several successful attempts of
     doing this boss. Its actually scared of Excalibur, and with a long range attack,
     I felt no need to get in close.
    
     And thats the Game Folks. But This clearly sets up Tomb Raider 8 in the end
     sequence. Congradulations, you've beat your possibly seventh outing with
     Lara Croft.
    
     ======================
     COPYRIGHT NOTICE
     ======================
     Lara Croft Tomb Raider: Legend (c) 2006 Core Design Ltd. Developed by Crystal
     Dynamics. Published by Eidos Interactive Limited. Lara Croft Tomb Raider: Legend,
     Lara Croft, Tomb Raider, the Tomb Raider logo, Eidos anf the Eidos logo, Crystal
     Dynamics and the Crystal Dynamics logo are trademarks of the SCi Entertainment Group.
    
     This boss guide is copyright of the Author (Nogarda) and should not be reproduced in
     full or in part without the Authors permission. That includes the PMS joke. :p
    
     The following sites have exspressed permission to host the above guide:
     
     www.gamefaqs.com
     www.1up.com
    
     If you wish to obtain permission to host this guide or translate it, or have a
     question about a boss of this game, please contact: nogarda@gmail.com. Any attempt to
     add my xbox live gamertag via this guide will be met with a denied request.