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    FAQ/Walkthrough by yokoshima

    Version: 1.50 | Updated: 02/04/06 | Printable Version | Search This Guide

    Tales of Symphonia FAQ/Walkthrough (2-04-2006)
    Copyright 2003-2006 Cody Cox
    GameFAQs boards alias: yokoshima
    IGN.com boards alias: RockmanX2
    FFXI alias: Ikari (Caitsith server)
    WoW: Zankoku (Kilrogg) [Retired]
    Credit me appropriately when referring to this guide.
    If you need to contact me, scroll to the bottom of this guide
    for contact information.
    
    NOTICE: There is Japanese used in this guide, input via Microsoft's
    IME. Japanese language support for your browser is required to see the
    Japanese properly. If you have Japanese encoding, and it still doesn't
    display properly, let me know, I probably messed up.
    
    NOTICE: I am interested in creating a HTML version of this guide once
    the text version is completed. However, I don't have anything more
    host-worthy than a Geocities account, and don't plan to pay for
    more just for one guide. If anyone can and wishes to help in this area
    please contact me.
    
    TRANSLATION NOTICE: There are now several skills that, typically due to
    them being S type while my characters were T, I do not know the names
    for. If you do, contact me.
    In related news, when the version of this FAQ reaches 2.0, I will
    consider it "Complete, with errors", and welcome any translation
    suggestions at all. Until that time, some blank sections may remain.
    
    ---Legal Notice---
    All trademarks and copyrights contained in this document are owned by 
    their respective trademark and copyright holders.
    This may be not be reproduced under any circumstances except for 
    personal, private use. It may not be placed on any web site or 
    otherwise distributed publicly without advance written permission. 
    Use of this guide on any other web site or as a part of any public 
    display is strictly prohibited, and a violation of copyright.
    To request permission for use of this FAQ, contact me via e-mail at
    yokoshimadesu@hotmail.com BEFORE using it. If you have already used
    my FAQ before asking me, permission will not be granted and you WILL
    be violating copyright laws.
    This guide currently may only be used at
    http://www.gamefaqs.com
    
    Further, the GameFAQs version of this guide will always have the
    most current list, so please check that version first before 
    wondering if a site has permission.
    
    ---Note---
    This guide was written based on the Japanese version of the game.
    While this makes its primary, and most useful, purpose to provide
    translations for importers, the game content is unchanged between
    versions, so this guide will work for the US version of Symphonia
    as well.
    
    I have submitted two fairly simple maps to GameFAQs.
    Other than, of course, the fact that I made them late at night
    and misspelled Altesta as Altamista, they're fairly accurate.
    
    I'm now on my third play, with EXPx10, so I really can't tell you
    what level to be. I'm level 90 when you'd probably be 40.
    
    New addition -- I got the Tales of Symphonia Official Complete Guide,
    so all names used within this guide will now be changed to english
    versions appearing in there, even if it conflicts with sound test, on
    the basis that "hiroic" isn't a word, so the sound test is fallible.
    
    April 2004 Addition -- the June Nintendo Power reveals some name 
    changes, such as Shihna --> Sheena, Genius --> Genis, and Mitos -->
    Mythos. Given that 2-3 sources can be cited, created by Namco, using
    the english names in a certain way, this guide will use those names.
    Once the US version of the game releases, information on what
    skill/person/item is what in that version will be added, but none
    of the original names, terms, etc. will be replaced.
    
    February 2006 Update -- After a long absence (sorry!) I've resumed
    work on this guide. As far as I know, with my completion of the
    Temple of Darkness section, the walkthrough portion is now complete.
    Contact section has also been revised slightly, as well as a lot of
    content added to the skill/item sections.
    
    Note on names -- Because this was written using the Japanese version,
    the Japanese names of locations are everywhere, and too numerous to
    replace. I will make note under each area name that the US name is, if
    it has changed, but I cannot change all instances of the name.
    Minor changes will be made, if I prefer the name. For example, calling
    Triet an Oasis instead of a Flower, or Palmacosta instead of the name
    Parumacosta.
    ______________________________________________________________________
    -------------Contents-------------
    <IE users at least, just hit crtl+F, and search for what's listed
    here to jump ahead to that section. An HTML version of this FAQ, with
    additional information that would be hard to do in text alone will be
    made available elsewhere at some point in time. For now, this has to
    suffice.>
    [Characters]
    1. Lloyd Irving
    1.1 Lloyd's Skills
    2. Collet Brunel
    2.1 Collet's Skills
    3. Genius Sage
    3.1 Genius's Skills
    4. Refill Sage
    4.1 Refill's Skills
    5. Shihna Fujibayashi
    5.1 Shihna's Skills
    6. Kratos Aurion and Zelos Wilder
    6.1 Kratos and Zelos's Skills
    7. Presea Combatir
    7.1 Presea's Skills
    8. Regal Bryan
    8.1 Regal's Skills
    
    [Walkthrough]
    ~~~~~SYLVARANT TO TETHE ALLA~~~~~
    1. The Village of Oracles: Iselia
    2. Martel Church
    [US: Martel Temple]
    3. The Village of Oracles: Iselia
    4. Iselia Forest
    5. Dike's Home
    [US: Dirk's House]
    6. The Village of Oracles: Iselia
    7. Flower of the Desert: Triet
    8. Sylvarant Base
    9. Flower of the Desert: Triet
    10. Triet Relic
    11. Field
    12. Flower of the Desert: Triet
    13. Ossa Trail
    14. Small Fishing Harbor: Izoold
    15. Port City: Palmacosta
    16. Nova's Caravan
    17. Hakonesia Peak
    18. Port City: Palmacosta
    19. House of Salvation 2
    20. Palmacosta Human Ranch
    21. Port City: Palmacosta
    22. Thoda Geyser Pleasure Boat
    [US: Thoda Island Sightseeing Boat Dock]
    23. Thoda Geyser
    24. Thoda Geyser Temple
    25. Hakonesia Peak
    26. Town of Relics: Ascard
    [US: Asgard]
    27. Balacruf Royal Tomb
    [US: Balacruf Mausoleum]
    28. The City of Devastation: Luin
    29. Ascard Human Ranch
    [US: Asgard Human Ranch]
    30. The City of Devastation: Luin
    31. Adventurers' Meeting Village: Haima
    [US: Hima]
    32. Ascard Human Ranch
    [US: Asgard Human Ranch]
    33. Town of Relics: Ascard
    [US: Asgard]
    34. Adventurers' Meeting Village: Haima
    [US: Hima]
    35. Tower of Mana
    36. Lake Umacy
    37. Thoda Geyser
    38. Lake Umacy
    39. Adventurers' Meeting Village: Haima
    [US: Hima]
    40. Tower of Salvation
    41. Sylvarant Base
    ~~~~~TETHE'ALLA TO DISC 2~~~~~
    1. Fooji Mountains
    2. Sovereign Capital: Meltokio
    3. Grand Tethe'alla Bridge
    [US: Tethe'alla Bridge]
    4. Academy Town: Sybak
    5. Grand Tethe'alla Bridge
    [US: Tethe'alla Bridge]
    6. Fooji Mountains
    7. Meltokio Sewers
    8. Sovereign Capital: Meltokio
    9. Grand Tethe'alla Bridge
    [US: Tethe'alla Bridge]
    10. Academy Town: Sybak
    11. Gaoracchia Forest
    12. Village of Mystery: Mizuho
    13. Village of Silence: Ozette
    14. Altesta's Home
    [US: Altessa's House]
    15. Road to the Mine
    16. Toize Valley Mine
    17. Village of Silence: Ozette
    18. Village of Mystery: Mizuho
    19. Temple of Lightning
    20. Tethe'alla Base
    21.1. Nest of Wyvern
    [US: Dragon's Nest]
    21.2. Temple of Earth
    22. Snowy Town: Flanoir
    23. Temple of Ice
    24. Altesta's Home
    [US: Altessa's House]
    25. Ocean Pleasure Garden: Altamira
    26. Gate of Another World
    [US: Otherworldly Gate]
    27. Port Town: Palmacosta
    28. Palmacosta Human Ranch
    29. Solitary Ilsand Human Ranch
    [US: Remote Island Human Ranch]
    30. Sylvarant Base
    31. Altesta's Home
    [US: Altessa's House]
    32. Ocean Pleasure Garden: Altamira
    33. Temple of Darkness
    34. Sovereign Capital: Meltokio
    35. Temple of Darkness
    36. Linkite Tree
    37. Tower of Mana
    38. Iselia Human Ranch
    ~~~~~DISC 2 TO END~~~~~
    1. The Village of Oracles: Iselia
    2. Dike's Home
    [US: Dirk's House]
    3. Altesta's Home
    [US: Altessa's House]
    4. Academy Town: Sybak
    5. Sovereign Capital: Meltokio
    6. Ocean Pleasure Garden: Altamira
    7. Academy Town: Sybak
    8. Yumire Forest
    [US: Ymir Forest]
    9. Hidden Village of the Elves: Heimdarr
    [US: Heimdall]
    10. Latheon Gorge
    11. Southern Island's Monastery
    [US: SE Abbey]
    12. Tower of Salvation
    13. Holy City: Welgaia
    14. Altesta's Home
    [US: Altessa's House]
    15. Snowy Town: Flanoir ("Arasuji 132")
    16. Tower of Salvation
    17. Hidden Village of the Elves: Heimdarr
    [US: Heimdall]
    18. Torent Forest
    19. Dike's Home
    [US: Dirk's House]
    20. Tower of Salvation
    21. Derris-Kharlan
    22. Welgaia
    23. Vinheim
    EX. Forbidden Book's Memory
    [US: Niflheim, The Underworld]
    [Data]
    0. Darkness Weapons
    1. Unison Attacks
    2. EX Skills
    3. Items
    3.1 Weapons
    3.2 Body Armor
    3.3 Head Armor
    3.4 Arm Armor
    3.5 Accessories
    3.6 Food
    3.7 Valuable Goods
    4. Monster Zukan
    [Additional]
    -----Contact-----
    -----Notes on Knowledge of Japanese-----
    ______________________________________________________________________
    [CHARACTERS]
    In this section, descriptions of characters will be given, followed
    by details on the skills used by those characters. The numbers for 
    the skills are borrowed from the Official Complete Guide, by Namco.
    Translation of all information is done by me, unless otherwise noted,
    so there may be errors. Any skill name listed only in Japanese
    means I don't know how to translate it. Help would be appreciated,
    and will be credited fully.
    Additionally, when I say hit, that's max hit, sometimes a skill will
    do fewer hits.
    Format for skill names is
    #. JP | (my) translation | US
    --Note: The "Learn" section on skills is the requirements, or 
    pre-requisites, for learning the skill. So "Level X, used Y Z times"
    means that you must be at level X, and have used skill Y at least Z
    times. You will gain the skill after that point seemingly randomly
    while using the pre-requisite skill.
    ______________________________________________________________________
    ---1. Lloyd Irving---
    Lloyd is, as you'd quickly find out anyway, the main character. He 
    fights in battle with two swords, and his techs are almost all short-
    range abilities. He's intended to be in close with the enemies, not
    hiding back with Refill and Genius. As I find to be the case with most
    characters, his Technical skill trees are almost always superior to
    Strike type. You can control other characters, but since he becomes
    remarkably powerful, particularly with the Majinken Neblim, I suggest
    manually controlling Lloyd.
    [Lloyd's name remains unchanged in the US version]
    ______________________________________________________________________
    ---1.1 Lloyd's Skills---
    Lloyd's skills are in kanji in the game, but to save space on the 
    width of this file, i'll be using the roomaji, then translation,
    then US name, then putting the kanji on the second row... mostly for
    my own convenience for translation.
    Translations are litral, so don't blame me if they don't make sense,
    unless I mistransalted.
    --
    1. Majinken | Demon Blade | Demon Fang
    魔神剣
    Power: 120
    Hit: 1
    TP: 4
    Learn: Lloyd begins the game knowing Majinken.
    
    2. Majinken Souga | Demon Blade - Twin Fang | Double Demon Fang
    魔神剣・双牙
    Power: 210
    Hit: 2
    TP: 16
    Learn: Level 16, used Majinken 50 times
    Technical Type
    
    3. Majinrengazan | Demon Combo Fang | Demonic Chaos
    魔神連牙斬
    Power: 390
    Hit: 5
    TP: 34
    Learn: Level 50, used Majinken Souga 50 times
    Technical Type
    
    4. Gou Majinken | Strong Demon Blade | Fierce Demon Fang
    剛・魔神剣
    Power: 240
    Hit: 4
    TP: 16
    Learn: Level 16, used Majinken 50 times
    Strike Type
    *If you've used this 200+ times and your current weapon is earth
    element, the skill will change to
    Gansaiken | | Grave Blade
    
    5. Makoujin | Soverign Demon Edge | Demonic Circle
    魔皇刃
    Power: 450
    Hit: 3
    TP: 38
    Learn: Level 50, used Gou Majinken 50 times
    Strike Type
    --
    --
    6. Kogahazan | Rending Tiger Fang | Tiger Blade
    虎牙破斬
    Power: 160
    Hit: 2
    TP: 8
    Learn: Level 9
    *If you have used Kogahazan 200+ times and your current weapon is
    thunder element, the skill will change to
    Raihazan | Tearing Thunder | Lightning Tiger
    雷破斬
    
    7. Kogarenzan | Tiger Fang Combo | Tiger Rage
    虎牙連斬
    Power: 240
    Hit: 4
    TP: 19
    Learn: Level 27, used Kogahazan 50 times
    Technical Type
    
    8. Kogaretsuzan | Violent Tiger Fang | Heavy Tiger Blade
    虎牙烈斬
    Power: 250
    Hit: 2
    TP: 19
    Learn: Level 27, used Kogahazan 50 times
    Strike Type
    
    9. Moukogouhazan | Fierce Tiger Grand Kill | Twin Tiger Blade
    猛虎豪破斬
    Power: 400
    Hit: 4
    TP: 35
    Learn: Level 54, used Kogaretsuzan 50 times.
    Strike Type
    --
    --
    10. Chirisazame | Scattering Sand Rain | Sword Rain
    散沙雨
    Power: 150
    Hit: 5
    TP: 7
    Learn: Level 7
    
    11. Akisazame | Autumn Sand Rain | Sword Rain: Alpha
    秋沙雨
    Power: 220
    Hit: 9
    TP: 16
    Learn: Level 21, used Chirisazame 50 times
    Technical Type
    
    12. Zankoushigure | Murderous Ray Shower | Sword Rain: Beta
    斬光時雨
    Power: 390
    Hit: 11
    TP: 36
    Learn: Level 59, used Akisazame 50 times
    Technical Type
    
    13. Souushou | Ruling Rain Thrust | Sonic Sword Rain
    綜雨衝
    Power: 230
    Hit: 7
    TP: 16
    Learn: Level 21, used Chirisazame 50 times
    Strike Type
    --
    --
    14. Shunjinken | Swift Sabre | Sonic Thrust
    瞬迅剣
    Power: 140
    Hit: 1
    TP: 5
    Learn: Level 4
    *If you have used Shunjinken 200+ times and your current weapon is
    thunder element, the skill will change to
    Shunraiken | | Lightning Thrust
    
    15. Fuujinken | Gust Sabre | Hurricane Thrust
    風迅剣
    Power: 220
    Hit: 2
    TP: 14
    Learn: Level 18, used Shunjinken 50 times
    Technical Type
    
    16. Kuuhashou | Air Rending Thrust | Super Sonic Thrust
    空破衝
    Power: 240
    Hit: 1
    TP: 14
    Learn: Level 18, used Shunjinken 50 times
    Strike Type
    --
    --
    17. Rekkuuzan | Rending Sky Kill | Tempest
    裂空斬
    Power: 160
    Hit: 4
    TP: 8
    Learn: Level 11
    
    18. Shinkuuretsuzan | Vacuum Rending Kill | Omega Tempest
    真空裂斬
    Power: 250
    Hit: 8
    TP: 17
    Learn: Level 24, used Rekuuzan 50 times
    Technical Type
    
    19. Retsuzanfu | Rending Kill Wind | Psi Tempest
    裂斬風
    Power: 250
    Hit: 7
    TP: 17
    Learn: Level 24, used Rekuuzan 50 times
    Strike Type
    --
    --
    20. Shishisenkou | Lion's Warcry | Beast
    獅子戦吼
    Power: 260
    Hit: 2
    TP: 12
    Learn: Level 14
    
    21. Shikousenpa | Lion's Howl Rotation | Raging Beast
    獅吼旋破
    Power: 320
    Hit: 3
    TP: 25
    Learn: Level 30, used Shishisenkou 50 times
    Technical Type
    
    22. Shikoushouhajin | Lion's Howl Soaring Rend | Hunting Beast
    獅吼翔破陣
    Power: 360
    Hit: 3
    TP: 24
    Learn: Level 30, used Shishisenkou 50 times
    Strike Type
    --
    --
    23. Majinsouhazan | Demonic Dual Rend | Demonic Tiger Blade
    魔神双破斬
    Power: 360
    Hit: 4
    TP: 32
    Learn: Level 35, used Majinken and Kogahazan derivations 50 times
    
    24. Majinkuugashou | Demon Sky Fang Thrust | Demonic Thrust
    魔神空牙衝
    Power: 350
    Hit: 3
    TP: 30
    Learn: Level 32, used Majinken and Shunjinken derivations 50 times
    
    25. Shuuusouhazan | Sudden Dual Rend Shower | Raining Tiger Blade
    驟雨双破斬
    Power: 360
    Hit: 11
    TP: 36
    Learn: Level 44, used Chirisazame and Kogahazan derivations 50 times
    
    26. Reffuukuugashou | Gale Skies Fang Thrust | Tempest Thrust
    烈風空牙衝
    Power: 360
    Hit: 6
    TP: 32
    Learn: Level 38, used Rekuuzan and Shunjinken derivations 50 times
    
    27. Shikoureffuu | Lion's Howl Gale | Tempest Beast
    獅吼烈風
    Power: 380
    Hit: 5
    TP: 35
    Learn: Level 41, used Rekuuzan and Shishisenkou derivations 50 times
    
    28. Shishisenretsuha | Lion's Thousand Rending | Beast Sword Rain
    獅子千裂破
    Power: 400
    Hit: 9
    TP: 38
    Learn: Level 47, used Chirisazame and Shishisenkou derivations 50x
    
    29. Hitenshouku | Soaring Imperial Drive | Rising Falcon
    飛天翔駆
    Power: 330
    Hit: 1
    TP: 32
    Learn: Level 40
    *If you've used Hitenshouku over 200 times and your current weapon
    is fire element, this changes to
    Hououtenku | Phoenix Imperial Drive | Rising Phoenix
    鳳凰天駆
    
    30. Suigojin | Pure Protection Position | Guardian
    粋護陣
    Block most magic and weapon based attacks.
    TP: 10% of max
    Effect: Damage reduced 80%
    
    EX. 
    Hiougi Tenshousouhazan | Falcon's Crest
    秘奥義・天翔蒼破斬
    Hidden Secret Ability - Imperial Soaring Blue Destructive Kill
    Lloyd's Hi-ougi. Useable after you have the Space/time swordsman
    title [US: Eternal Swordsman], with the Material Blade equipped,
    less than 15% HP, 100 TP, and you press X, A, and B. Complete waste,
    since the Maken Neblim is strong enough you probably won't often drop
    to that low HP.
    ______________________________________________________________________
    ---2. Collet Brunel---
    Collet... is not someone I used often. She has a variety of long-range
    skills, but is relatively weak, and dies easily. At first glance, fans
    of Tales of Phantasia may mistake her for the Mint of this game, but
    she is not -- Refill takes up that role.
    
    Collet's skills are some of the weirdest katakana I've ever tried to
    translate... in fact, I have no idea what most of them are trying to
    say. So, I'll be calling this "good enough" at what I can, and ask
    that anybody more familiar with Japanese than me please contact me
    with what these are supposed to say.
    [In the US version, Collet's name has been changed to Colette]
    ______________________________________________________________________
    ---2.1 Collet's Skills---
    1. レイトラスト | Ray Thrust | Ray Thrust
    Power: 130
    Hit: 1
    TP: 5
    
    2. レイシレーゼ | | Dual Ray Thrust
    Power: 210
    Hit: 2
    TP: 10
    Technical
    
    3. リミュエレイヤー | | Triple Ray Thrust
    Power: 360
    Hit: 3
    TP: 22
    Technical
    
    4. ルーンスティア | | Ray Satellite
    Power: 230
    Hit: 5
    TP: 14
    Strike
    
    5. スティアフェンネル | | Triple Ray Satellite
    Power: 250
    Hit: 7
    TP: 26
    Strike
    --
    --
    6. ピコハン | Pikohan | Pow Hammer
    Power: 160
    Hit: 1
    TP: 8
    
    7. ピコピコハンマー | Piko Piko Hammer| Pow Pow Hammer
    Power: 240
    Hit: 4
    TP: 15
    Technical
    
    8. ピコレイン | Piko Rain | Hammer Rain
    Power: 1050
    Hit: 10
    TP: 30
    Technical
    
    9. パラライボール | Paralyze Ball | Para Ball
    Power: 220
    Hit: 4
    TP: 14
    Strike
    
    10. パラライルティータ | | Torrential Para Ball
    Power: 360
    Hit: 8
    TP: 30
    Strike
    --
    --
    11. ブランディス | Brandice | Ring Whirlwind
    Power: 210
    Hit: 3
    TP: 11
    
    12. レンジウィングル | Range Winger | Ring Cyclone
    Power: 280
    Hit: 5
    TP: 22
    Technical
    
    13. ソルフェージュ | Soulphage | Whirlwind Rush
    Power: 310
    Hit: 6
    TP: 22
    Strike
    --
    --
    14. アイテムスティール | Item Steal | Item Thief
    Power: 200
    Hit: 1
    TP: 10
    *Attempts to steal an item from enemy.
    
    15. ローバーアイテム | Robber Item | Item Rover
    Power: 300
    Hit: 1
    TP: 22
    *Attempts to steal an item from enemy.
    --
    --
    16. グランシャリオ | | Grand Chariot
    Power: 320
    Hit: 3
    TP: 24
    
    17. スターダスト・クロス | Stardust Cross | Stardust Cross
    Power: 320
    Hit: 14
    TP: 34
    
    18. エンジェル・フェザー | Angel Feather| Angel Feathers
    Power: 540
    Hit: 3
    TP: 20
    
    19. ホーリーソング | Holy Song | Holy Song
    Power: -
    Hit: -
    TP: 35
    
    20. ジャッジメント | Judgment | Judgment
    Power: 400
    Hit: 15
    TP: 40
    
    21. リヴァヴィウサー | | Sacrifice
    Power: 1000
    Hit: 2
    TP: 150
    
    22. レデュース・ダメージ | Reduce Damage | Damage Guard
    Defend against most attacks and magic.
    TP: 10% of max
    Effect: Damage reduced 80%
    ______________________________________________________________________
    ---3. Genius Sage---
    Genius is half-elf, the younger brother of Refill. His weapon in 
    battle is... barely a weapon. Set his AI to stay away from close
    combat, and use items to raise his TP when it gets low so he won't
    start fighting. Genius's place is on the back lines, casting spells.
    [In the US version, Genius has been renamed Genus]
    ______________________________________________________________________
    ---3.1 Genius's Skills---
    Genius's Skills are offensive magic, and in most cases, Technical
    type tends to give superior results to Strike type.
    --Aqua Edge line, water element spells--
    1. アクアエッジ | Aqua Edge | Aqua Edge
    Power: 35x3
    Hit: 3
    TP: 8
    Learn: Level 7
    Effect: One
    
    2. スプレッド | Spread | Spread
    Power: 95x4
    Hit: 4
    TP: 22
    Learn: Level 17 and used Aqua Edge 50 times
    Effect: Area
    Technical
    
    3. タイダルウェイブ | Tidal Wave | Tidal Wave
    Power: 40x12
    Hit: 12
    TP: 60
    Learn: Level 38 and used Spread 50 times
    Effect: All
    Technical
    
    4. アクアレイザー | Aqua Laser | Aqua Laser
    Power: 140x3
    Hit: 3
    TP: 20
    Learn: Level 17 and used Aqua Edge 50 times
    Effect: One
    Strike
    
    --Fireball line, fire element--
    5. ファイアボール | Fireball | Fire Ball
    Power: 35x3
    Hit: 3
    TP: 7
    Learn: Initially
    Effect: One
    
    6. イラプション | Eruption | Eruption
    Power: 120x3
    Hit: 3
    TP: 24
    Learn: Level 23, and used Fireball 50 times
    Effect: Area
    Technical
    
    7. エクスプロード | Explode | Explosion
    Power: 800
    Hit: 1
    TP: 55
    Learn: Level 56, and used Eruption 50 times
    Effect: Area
    Technical
    
    8. フレイムランス | Flame Lance | Flame Lance
    Power: 200+250
    Hit: 2
    TP: 24
    Learn: Level 23 and used Fireball 50 times
    Effect: One
    Strike
    
    --Wind Cutter line, wind element--
    9. ウィンドカッター | Wind Cutter | Wind Blade
    Power: 30x3
    Hit: 3
    TP: 8
    Learn: Level 5
    Effect: One
    
    10. エアスラスト | Air Thrust | Air Thrust
    Power: 45x7
    Hit: 7
    TP: 22
    Learn: Level 20 and used Wind Cutter 50 times
    Effect: Area
    Technical
    
    11. サイクロン | Cyclone | Cyclone
    Power: 75x12
    Hit: 12
    TP: 50
    Learn: Level 50 and used Air Thrust 50 times
    Effect: Area
    Technical
    
    12. エアブレイド | Air Blade | Air Blade
    Power: 145x3
    Hit: 3
    TP: 22
    Learn: Level 20 and used Wind Cutter 50 times
    Effect: One
    Strike
    
    --Stone Blast line, earth element--
    13. ストーンブラスト | Stone Blast | Stone Blast
    Power: 40x3
    Hit: 3
    TP: 7
    Learn: level 3
    Effect: One
    
    14. ロックブレイク | Rock Break | Stalagmite
    Power: 70x5
    Hit: 5
    TP: 20
    Learn: Level 14 and used Stone Blast 50 times
    Effect: Area
    Technical
    
    15. グランドダッシャー | Grand Dasher | Ground Dasher
    Power: 65x10
    Hit: 10
    TP: 46
    Learn: Level 46 and used Rock Break 50 times
    Effect: Area
    Technical
    
    16. グレイブ | Grave | Grave
    Power: 85x5
    Hit: 5
    TP: 22
    Learn: Level 14 and used Stone Blast 50 times
    Effect: One
    Strike
    
    --Lightning line, thunder element--
    17. ライトニング | Lightning | Lightning
    Power: 105
    Hit: 1
    TP: 9
    Learn: Level 9
    Effect: One
    
    18. サンダーブレード | Thunder Blade | Thunder Blade
    Power: 120+100x3
    Hit: 4
    TP: 28
    Learn: Level 26 and used Lightning 50 times
    Effect: Area
    Technical
    
    19. インディグネイション | Indignation | Indignation
    Power: 1000
    Hit: 1
    TP: 60
    Learn: Level 60 and used Thunder Blade 50 times
    Effect: Area
    Technical
    
    20. スパークウェブ | Spark Web | Spark Wave
    Power: 60x8
    Hit: 8
    TP: 26
    Learn: Level 26 and used Lightning 50 times
    Effect: One
    Strike
    
    --Icicle line, ice element
    21. アイシクル | Icicle | Icicle
    Power: 55x2
    Hit: 2
    TP: 10
    Learn: Level 11
    Effect: One
    
    22. アイストーネード | Ice Tornado | Ice Tornado
    Power: 70x6
    Hit: 6
    TP: 30
    Learn: Level 29 and used Icicle 50 times
    Effect: Area
    Technical
    
    23. フリーズランサー | Freeze lancer | Freeze Lancer
    Power: 80x6
    Hit: 6
    TP: 29
    Learn: Level 29 and used Icicle 50 times
    Effect: One
    Strike
    
    
    24. レイジングミスト | Razing Mist | Raging Mist
    Element: Fire
    Power: 100x5
    Hit: 5
    TP: 38
    Learn: Lv. 35 and know Eruption and Spread
    Effect: Area
    
    25. グラビティ | Gravity | Gravity Well
    Element: None
    Power: 70x8
    Hit: 8
    TP: 42
    Learn: Lv. 42 and know Thunder Blade and Rock Break
    Effect: Area
    
    26. スパイラルフレア | Spiral Flare | Spiral Flare
    Element: Fire
    Power: 120x5
    Hit: 6
    TP: 38
    Learn: Lv. 35 and know Flame Lance and Air Blade
    Effect: One
    
    27. ヴォルトアロー | Volt Arrow | Thunder Arrow
    Element: Thunder
    Power: 72x10
    Hit: 10
    TP: 42
    Learn: Level 40 and know Spark Web and Flame Lance
    Effect: One
    
    28. アドプレッシャー | Add Pressure | Dreaded Wave
    Element: Earth
    Power: 60x8
    Hit: 8
    TP: 34
    Learn: Level 32
    Effect: One
    
    29. マイトアトラス | Might Atlas | Atlas
    Element: Wind
    Power: 78x9
    Hit: 9
    TP: 42
    Learn: Level 48 and know Air Blade and Aqua Laser
    Effect: One
    
    30. アブソリュート | Absolute | Absolute
    Element: Ice
    Power: 300+480
    Hit: 2
    TP: 46
    Learn: Level 44 and know Freeze Lancer and Grave
    Effect: One
    
    31. バイトオブアース | Bite of Earth | Earth Bite
    Element: Earth
    Power: 60x8+200x2
    Hit: 10
    TP: 44
    Learn: Level 53 and know Grave and Spark Web
    Effect: One
    
    32. プリズムソード | Prism Sword | Prism Sword
    Element: Light
    Power: 300x6+600
    Hit: 7
    TP: 58
    Learn: Level 58 and know Absolute and Might Atlas
    Effect: One
    
    33. メテオスォーム | Meteor Swarm | Meteor Storm
    Element: None
    Power: 425x13
    Hit: 14
    TP: 80
    Learn: Sub event in Heimdarr
    Effect: All
    
    34. フォースフィールド | Forcefield | Force Field
    Defend against most attacks and magic.
    TP: 10% of max
    Effect: Damage reduced 80%
    
    EX. インディグネートジャッジメント | Indignate Judgment | Indignate Judgment
    Genius's Hi-ougi. Use Indignation when in overlimits, and if you've
    used Indignation at least 50 times, Genius will do Indignate
    Judgment instead.
    ______________________________________________________________________
    4. Refill Sage
    Refill is what players of Phantasia would expect Collet to be. This is
    Symphonia's Mint. Refill uses a staff, and her skills are support and
    curative. Like Genius, keep her away from enemies, as it doesn't take
    much to kill her. You may need to tinker with AI further as well, she
    tends to get pretty trigger-happy when it comes to Photon. Refill is
    half-elf, and Genius's older sister.
    [In the US version, Refill has been renamed Raine]
    ______________________________________________________________________
    4.1 Refill's Skills
    Like Genius, Refill casts magic from the back lines. However, most of
    her spells are targeted at your party members, not the enemies. I'm 
    not really sure if Technical or Strike type is better for Refill. I
    had her, and all my characters, on Technical, but Strike may work just
    as well.
    Refill's spells have no power, hit count, or element, except for 3.
    Therefore, these stats will only be listed where applicable. Also,
    effect is like with Genius, the effect range/area of the spell. The
    new addition "Result" is what the spell does.
    --
    --
    1. ファーストエイド | First Aid | First Aid
    TP: 8
    Effect: One
    Result: 30% HP Recovery
    Learn: Refill starts with First Aid
    
    2. ナース | Nurse | Nurse
    TP: 28
    Effect: All
    Result: 40% HP Recovery
    Learn: Level 26, and used First Aid 50 times
    Technical
    
    3. ハートレスサークル | Heartless Circle | Healing Circle
    TP: 56
    Effect: Area
    Result: HP recovery in area (60% in menu)
    Learn: Level 42, and used Nurse 50 times
    Technical
    
    4. ヒール | Heal | Heal
    TP: 20
    Effect: One
    Result: 60% HP Recovery
    Learn: Level 26 and used First Aid 50 times
    Strike
    
    5. キュア | Cure | Cure
    TP: 64
    Effect: One
    Result: 100% HP recovery
    Learn: Level 42, and used Heal 50 times
    Strike
    --
    --
    6. リカバー | Recover | Recover
    TP: 12
    Effect: One
    Result: Heals physical ailments
    Learn: Level 12
    
    7. レキュペレート | Recuperate | Purify
    TP: 24
    Effect: Area
    Result: Heals physical ailments
    Learn: Level 32 and used Recover 50 times
    Technical
    
    8. レストア | Restore | Restore
    TP: 24
    Effect: One
    Result: 
    Learn: Level 32 and used Recover 50 times
    Strike
    --
    --
    9. ディスペル | Dispel | Dispel
    TP: 16
    Effect: One
    Result: Dispels magical ailments
    Learn: Level 16
    
    10. エスプレイドイレイズ | | Nullify
    TP: 28
    Effect: All
    Result: Dispels magical ailments
    Learn: Level 38 and used Dispel 50 times
    Technical
    
    11. アンチマジック | Anti-Magic | Anti-magic
    TP: 28
    Effect: One
    Result: Heals magical ailments and makes target temporarily
    immune
    Learn: Level 38 and used Dispel 50 times
    Strike
    --
    --
    12. シャープネス | Sharpness | Sharpness
    TP: 12
    Effect: One
    Result: ATK+10% for a limited time
    Learn: Level 14
    
    13. アグリゲットシャープ | Aggregate Sharp | Acuteness
    TP: 32
    Effect: All
    Result: ATK+10% for a limited time
    Learn: Level 35 and used Sharpness 50 times
    Technical
    
    14. キーネスト | Keenest | Keenness
    TP: 32
    Effect: One
    Result: ATK+15% for duration of battle
    Learn: Level 35 and used Sharpness 50 times
    Strike
    --
    --
    15. バリアー | Barrier | Barrier
    TP: 8
    Effect: One
    Result: DEF+10% for a limited time
    Learn: Level 10
    
    16. フィールドバリアー | Field Barrier | Field Barrier
    TP: 48
    Effect: All
    Result: DEF+10% for a limited time
    Learn: Level 29 and used Barrier 50 times
    Technical
    
    17. フリントプロテクト | Flint Protect | Permaguard
    TP: 40
    Effect: One
    Result: DEF+15% for duration of battle
    Learn: level 29 and used Barrier 50 times
    Strike
    --
    --
    18. フォトン | Photon | Photon
    TP: 16
    Power: 150+350
    Hit: 2
    Effect: One
    Element: Light
    Learn: Level 18
    
    19. レイ | Ray | Ray
    TP: 35
    Power: 350x9
    Hit: 9
    Effect: Area
    Element: Light
    Learn: Level 46 and used Photon 50 times
    Technical
    
    20. ホーリーランス | Holy Lance | Holy Lance
    TP: 40
    Power: 125x4+300
    Hit: 5
    Effect: One
    Element: Light
    Learn: Level 46 and used Photon 50 times
    Strike
    --
    --
    21. チャージ | Charge | Charge
    TP: 24
    Effect: One
    Result: Target recovers a small amount of TP
    Learn: Level 8
    
    22. レイズデッド | Raise Dead | Ressurection
    TP: 48
    Effect: One
    Result: Revives targeted party member
    Learn: Storyline progression
    
    23. レザレクション | Ressurection | Revitalize
    TP: 96
    Effect: All
    Result: 70% HP Recovery
    Learn: Level 50, and used Heartless Circle 50 times
    Technical
    
    24. リバイブ | Revive | Revive
    TP: 96
    Effect: One
    Result: Automatically raise if target dies
    Learn: Level 50 and used Cure 50 times
    Strike
    
    25. フォースフィールド | Forcefield | Force Field
    Defend against most attacks and magic.
    TP: 10% of max
    Effect: Damage reduced 80%
    ______________________________________________________________________
    5. Shihna Fujibayashi
    Shihna is a ninja from Mizuho, sent to assassinate Sylvarant's Miko.
    Her weapons are umm... cards or something. I'm really not sure, sorry.
    Her skills are offensive, support (giving your weapons an element),
    and summoning. As another Tales of Phantasia reference, note the last
    name, the ninja in later versions of Phantasia was Fujibayashi Suzu.
    (following the Japanese system of naming, with surname first).
    Fujibayashi is also Shihna's last name.
    [In the US version, Shihna has been renamed to Sheena]
    ______________________________________________________________________
    5.1 Shihna's Skills
    Because Shihna's skills mostly use kanji, that I don't know, and I
    always had her as Technical Type, I do not know the names of many of
    her Strike Type skills. If anyone does know the readings, please
    contact me.
    
    1. Sanrikifu | Power Dispersion Seal | Power Seal
    散力符
    Power: 80
    Hit: 1
    TP: 5
    
    2. Sanrikishoufu | Soaring Power Dispersion Seal | Power Seal Pinion
    散力翔符
    Power: 200
    Hit: 2
    TP: 18
    Technical
    
    3. | | Power Seal Absolute
    *I have absolutely no idea how the third kanji is read, so I don't
    know the name of this skill.
    Power: 120
    Hit: 1
    TP: 22
    Strike
    --
    --
    4. Jakoufu | Snake Seize Seal | Serpent Seal
    蛇拘符
    Power: 80
    Hit: 1
    TP: 5
    
    5. Jakoushoufu | Soaring Snake Seize Seal | Serpent Seal Pinion
    蛇拘翔符
    Power: 200
    Hit: 2
    TP: 12
    Technical
    
    6. | | Serpent Seal Absolute
    *I have absolutely no idea how the third kanji is read, so I don't
    know the name of this skill.
    Power: 120
    Hit: 1
    TP: 24
    Strike
    --
    --
    7. Sakurikifu | Explosive Power Seal | Pyre Seal
    炸力符
    Power: 250
    Hit: 1
    TP: 15
    --
    --
    8. Seikyuufu | Life Seal | Life Seal
    生吸符
    Power: 140
    Hit: 1
    TP: 15
    --
    --
    9. Yuugenfu | Secluded Illusion Seal | Mirage Seal
    幽幻符
    Power: 80
    Hit: 1
    TP: 5
    
    10. Yuugenshoufu | Soaring Secluded Illusion Seal |  Mirage Seal Pinion
    幽幻翔符
    Power: 200
    Hit: 2
    TP: 12
    Technical
    
    11. | | Mirage Seal Absolute
    Power: 120
    Hit: 1
    TP: 20
    Strike
    --
    --
    12. Shoukyuufu | Spirit Seal |  Spirit Seal
    精吸符
    Power: 140
    Hit: 1
    TP: 15
    
    13. Hyouukoushoufu | Initial Descent Crystal Seal | Sylva Seal
    Adds element to a party member's physical attacks. Fire, Water, Wind,
    or Light.
    表降晶符
    Power: -
    Hit: -
    TP: 14
    
    14. Rikoushoufu | Secondary Descent Crystal Seal | Tethe Seal
    Adds element to a party member's physical attacks. Earth, Ice, Lightning,
    or Darkness.
    裏降晶符
    Power: -
    Hit: -
    TP: 14
    
    15. Shourikiyoufu | Spirit Power Raise Seal | Force Seal
    精力揚符
    Power: -
    Hit: -
    TP: 25
    
    16. Hamatoufu | Destructive Demon Wave Seal | Demon Seal
    破魔濤符
    Power: 300
    Hit: 1
    TP: 35
    
    17. Soumeifu | Dark Maneuver Seal | Purgatory Seal
    操冥符
    Power: -
    Hit: -
    TP: 40
    Result: Revives target party member with 0 HP (LIMIT REVERSE)
    
    18. Fuujinbakufuu | Wind Blade Binding Seal | Cyclone Seal
    風刃縛封
    Power: 385
    Hit: 2
    TP: 35
    
    19. 降霊召符・ | | Summon: Corrine
    *I do not know the last two kanji in this skill
    Power: 400
    Hit: 1
    TP: 30
    
    30. Shoudanfu | Collision Snap Seal | Guardian Seal
    衝弾符
    Defend against most attacks and magic.
    TP: 10% of max
    Effect: Damage reduced 80%
    -----Seirei Summoning abilities-----
    -降霊召符 = koureishoufu, which I loosely translate as Spirit Call, really
    only using two kanji out of the four.
    -Summoning abilities can only be used when Shihna is in Overlimits.
    -You gain all Seirei summons by contracting with them after defeating
    the Seirei in battle.
    -Power is per-hit... as far as I know.
    -Additionally, every summon takes 100 TP.
    20. 降霊召符・火 | Spirit Call: Fire | Summon: Fire
    Summons Efreet, the Spirit of Fire
    Power: 1100
    Hit: 1
    Effect: Area
    Element: Fire
    
    21. 降霊召符・水 | Spirit Call: Water | Summon: Water
    Summons Undine, the Spirit of Water
    Power: 400
    Hit: 4
    Effect: Area
    Element: Water
    
    22. 降霊召符・風 | Spirit Call: Wind | Summon: Wind
    Summons Sylph, the Spirit of Wind
    Power: 200xa+200xa+400
    Hit: 5
    Effect: Area
    Element: Wind
    
    23. 降霊召符・氷 | Spirit Call: Ice | Summon: Ice
    Summons Celsius, the Spirit of Ice
    Power: 500
    Hit: 2
    Effect: All
    Element: Ice
    
    24. 降霊召符・雷 | Spirit Call: Thunder | Summon: Lightning
    Summons Volt, the Spirit of Lightning
    Power: 200
    Hit: 10
    Effect: Area
    Element: Thunder
    
    25. 降霊召符・地 | Spirit Call: Earth | Summon: Earth
    Summons Gnome, the Spirit of Earth
    Power: 600+100xa
    Hit: 6
    Effect: Area
    Element: Earth
    
    26. 降霊召符・光 | Spirit Call: Light | Summon: Light
    Summons Luna, the Spirit of Light
    Power: 1000
    Hit: [gah, kanji! I think it's random]
    Effect: All
    Element: Light
    
    27. 降霊召符・闇 | Spirit Call: Darkness | Summon: Darkness
    Summons Shadow, the Spirit of Darkness
    Power: 150
    Hit: 10
    Effect: Area
    Element: Darkness
    
    28. 降霊召符・源 | Spirit Call: Source | Summon: Origin
    Summons Origin
    Power: 250
    Hit: 14
    Effect: Area
    Element: None
    
    29. 降霊召符・元 | Spirit Call: Beginning | Summon: Birth
    Summons Maxwell
    Power: 600
    Hit: Random (Meteor Swarm, essentially)
    Effect: All
    Element: None
    
    ______________________________________________________________________
    6. Kratos Aurion and Zelos Wilder
    Kratos and Zelos are unique in that only one of them is in your party
    at a time. When Kratos leaves for story reasons, Zelos joins shortly
    after. Ultimately, an event lets you choose which one you want with
    you at the end of the game. Both use swords, and a mix of offensive
    abilities, and offensive and curative magic. However, I believe only
    Kratos can learn Judgement.
    [Remarkably, Namco didn't choose to alter either of these names for US
    release]
    ______________________________________________________________________
    6.1 Kratos and Zelos's Skills
    Once again my tendancies for Technical Type leave me without
    Japanese names for some skills.
    1. Majinken | Demon Blade | Demon Fang
    魔神剣
    Power: 120
    Hit: 1
    TP: 4
    
    2. Majinken Souga | Demon Blade - Twin Fang | Double Demon Fang
    魔神剣・双牙
    Power: 210
    Hit: 2
    TP: 16
    Learn: Level 15, used Majinken 50 times
    Technical
    
    3. Gou Majinken | Strong Demon Blade | Fierce Demon Fang
    剛・魔神剣
    Power: 240
    Hit: 4
    TP: 16
    Learn: Level 15, used Majinken 50 times
    Strike
    --
    --
    4. Shunjinken | Swift Sabre | Sonic Thrust
    瞬迅剣
    Power: 140
    Hit: 1
    TP: 5
    Learn: Level 5
    
    5. Fuujinken | Gust Sabre | Hurricane Thrust
    風迅剣
    Power: 220
    Hit: 2
    TP: 14
    Learn: Level 28, used Shunjinken 50 times
    
    6. Kuuhashou | Air Rending Thrust | Super Sonic Thrust
    空破衝
    Power: 240
    Hit: 1
    TP: 14
    Learn: Level 28, used Shunjinken 50 times
    Strike
    --
    --
    7. Senkuureppa | Sky-Splitting Flash | Light Spear
    閃空裂破
    Power: 220
    Hit: 4
    TP: 18
    Learn: Level 23
    
    8. Senkuushoureppa | Sky-Splitting Flash Thrust | Victory Light Spear
    閃空衝裂破
    Power: 320
    Hit: 4
    TP: 26
    Learn: Level 43, used Senkuureppa 50 times
    
    9. | | Light Spear Cannon
    *Don't know the kanji, don't know the name
    Power: 330
    Hit: 6
    TP: 26
    Learn: Level 43, used Senkuureppa 50 times
    
    --
    --
    10. ファイアボール | Fireball | Fire Ball
    Power: 35x3
    Hit: 3
    TP: 7
    Effect: Single
    Learn: Both begin knowing this spell
    
    11. イラプション | Eruption | Eruption
    Power: 120x3
    Hit: 3
    TP: 24
    Effect: Area
    Learn: Level 31, used Fireball 50 times
    --
    --
    12. ウィンドカッター | Wind Cutter | Wind Blade
    Power: 30x3
    Hit: 3
    TP: 8
    Effect: Single
    Learn: Level 8
    
    13. エアスラスト | Air Thrust | Air Thrust
    Power: 45x7
    Hit: 7
    TP: 22
    Effect: Area
    Learn: Level 18, used Wind CUtter 50 times
    --
    --
    14. ストーンブラスト | Stone Blast | Stone Blast
    Power: 40x3
    Hit: 3
    TP: 7
    Effect: Single
    Learn: Level 10
    
    15. グレイブ | Grave | Grave
    
    Power: 85x5
    Hit: 5
    TP: 22
    Effect: Single
    Learn: Level 34, used Stone Blast 50 times
    --
    --
    16. ライトニング | Lightning | Lightning
    Power: 105
    Hit: 1
    TP: 9
    Effect: Single
    Learn: Level 12
    
    17. サンダーブレード | Thunder Blade | Thunder Blade
    Power: 120+100x3
    Hit: 4
    TP: 28
    Effect: Area
    Learn: Level 21, used Lighting 50 times
    --
    --
    18. ファーストエイド | First Aid | First Aid
    Power: -
    Hit: -
    TP: 8
    Effect: Single
    Result: 30% HP Recovery
    Learn: Both begin knowing this spell
    
    19. Gurenken | Crimson Lotus Blade | Hell Pyre
    紅蓮剣
    Power: 300
    Hit: 4
    TP: 22
    Learn: Level 40, know Eruption
    
    20. Raijinken | Thunder God Sword | Lightning Blade
    雷神剣
    Power: 330
    Hit: 2
    TP: 22
    Learn: Level 37, know Thunder Blade
    
    21. ヒールストリーム | Heal Stream | Healing Stream
    Power: -
    Hit: -
    TP: 45
    Effect: Area
    Result: HP Recovery in area (30% in menu)
    Learn: Level 46, know Grave
    
    22. ヒールウィンド | Heal Wind | Healing Wind
    Power: -
    Hit: -
    TP: 35
    Effect: Area
    Result: HP recovery in area (45% in menu)
    Learn: Level 26, know Air Thrust
    
    23. Majinsenkuuha | Demon Sky Flash | Demon Spear
    魔神閃空破
    Power: 350
    Hit: 6
    TP: 30
    Learn: Level 49, used Majinken and Senkuureppa 50 times
    
    24. Fuuraijinken | Wind & Thunder God Sword | Super Lightning Blade
    風雷神剣
    Power: 375
    Hit: 2
    TP: 34
    Learn: Level 52, used Thunder Blade and Air Thrust 50 times
    
    
    25. ジャッジメント | Judgment | Judgment
    Power: 400
    Hit: 15
    TP: 40
    Learn: Kratos knows Judgment when he rejoins the party.
    
    
    26. Suigojin | Pure Protection Position | Guardian
    粋護陣
    Block most magic and weapon based attacks.
    TP: 10% of max
    Effect: Damage reduced 80%
    ______________________________________________________________________
    7. Presea Combatir
    Presea is a seemingly young girl from Ozette who does not seem exactly
    energetic. Reasons for this will reveal themselves as the story 
    progresses. Presea uses an axe, and all her skills are offensive techs
    except the obligatory self-defense move.
    [Presea also made it through localization unchanged]
    ______________________________________________________________________
    7.1 Presea's Skills
    *Coming next update. I've had about enough kanji for one day...*
    1.
    2.
    3.
    4.
    --
    --
    5.
    6.
    7.
    8.
    --
    --
    9.
    10.
    11.
    12.
    --
    --
    13.
    14.
    15.
    16.
    --
    --
    17.
    18.
    19.
    20.
    Defend against most attacks and magic.
    TP: 10% of max
    Effect: Damage reduced 80%
    ______________________________________________________________________
    8. Regal Bryan
    Regal fights using only his feet, his hands are in chains. This is due
    to an event in his past that the story will ultimately reveal. All of
    his abilities are offensive skills, except once more a self-defense 
    ability.
    [Regal's name has changed for the US version. His last name that is,
    he is now Regal Bryant]
    ______________________________________________________________________
    8.1 Regal's Skills
    *Coming next update. I've had about enough kanji for one day...*
    1.
    --
    --
    2.
    3.
    4.
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    Defend against most attacks and magic.
    TP: 10% of max
    Effect: Damage reduced 80%
    ______________________________________________________________________
    ______________________________________________________________________
    ______________________________________________________________________
    ______________________________________________________________________
    ______________________________________________________________________
    --------------------[START WALKTHROUGH]-------------------------------
    Sometimes, i'll pop in a quote from the game.
    Next to each area name will be at least part of the Japanese name,
    so you can recognize it yourself in-game.
    Additionally, the US version name (if different) will appear under.
    -----Part 1 - Sylvarant to Tethe Alla-----
    
    ---1. The Village of Oracles: Iselia--- イセリア
    「もういいわ。 じゃあ今の答え.... ジーニアス。 あなたが答えて」
    -Storyline event in classroom, no player control. After seeing the odd
    light flash, Refill leaves the room. At this point, you gain control
    over Lloyd. You can talk to any classmates you wish, but to progress
    you simply need to walk toward the door. Genius will run over to talk
    with you. Either option will progress the story, but a little more
    motivation to go investigate limps over if you choose the second. 
    Collet, Genius, and Lloyd will decide to go investigate the shrine.
    -Investigate the Collet-shaped hole in the wall at this point to get a
    title for Collet.
    -On your way out, you should encounter your first Skit. Hit Z to view
    it.
    -Outside the school, there is more dialogue, this time with Collet's
    father, Frank. Use the save point (hit A while standing on it), and 
    then attempt to exit the map at the top to encounter your first...
    well, encounter. Your weapons are weak, but thankfully so is your
    opponent. You can pretty easily get through this just by running over
    as Lloyd and hitting A repeatedly. (I hope you're on Manual battle!).
    Note that Lloyd already has the skill Majinken, assigned to B. Your 
    second encounter occurs immediately after, this time with two enemies.
    -Now, exit the map, to go to the Field. (You must hit A at the edge,
    you can't just walk out of town). On the Field Map, head West until 
    you reach Martel Church. Use your own judgement to determine if you
    should take time to level up or not.
    ______________________________________________________________________
    ---2. Martel Church--- マーテル
    「神子はどこだ?」
    "miko wa doko da?"
    -More dialogue. If you chose the first option earlier, the motivation
    will limp down the stairs now. Run up the stairs to see Dezaian for
    the first time. Get used to the guy named Borta, he's not going
    away anytime soon.
    -Battle Advice: If they defend too much, get behind them, an attack
    to the back breaks their guard.
    -Next up, your first boss battle! Don't worry too much, regardless
    of how well you're doing, your entire party falls to its knees and
    you are saved by a mysterious swordsman anyway. NOW the actual fight
    begins. You will learn to absolutely love this guy until Refill joins,
    as he has First Aid.
    --BOSS: VIDARR
    -HP: 4,000
    -EXP: 115
    -Gald: 25
    -Items: Life Bottle 
    -Battle Advice: This boss can knock you away. Hit X while in mid-air 
    to do a nice little backflip and save time by not lying around on the
    ground for a while.
    -After beating the boss, the swordsman's Exsphere is noticed by Lloyd,
    and more voiced dialogue ensues. The swordsman reveals himself as
    Kratos, arguably the cooler of the two swordsmen you will encounter
    in this game. Your party will enter the shrine (though Genius does so
    with less enthusiasm). 
    -The path left is blocked, so only go that way if you want some EXP, 
    instead, head right, and down the stairs. Lloyd will notice a pedestal
    in the distance, and point it out to your party. Collet finds 
    something a bit more immediately useful, a Golem. Kill it, and Collet
    will accidentally push its corpse down a hole in the floor. Another
    Golem will appear, kill it, and this time you have to do the corpse-
    defiling yourself. Either way, you're trying to make a path to the
    center pedestal to progress. There are chests to the left and right,
    as well. They are a Life Bottle, and a Panacea Bottle, respectively.
    Use the save point on the lower level if needed.
    -From the central pedestal you receive the Sorcerer's Ring. Use the X
    button outside of battle to shoot fireballs. Later dungeons will
    modify the function of the ring as needed to suit the puzzles. The
    Sorcerer's Ring does not function on the Field Map. As a nice little
    bonus, shoot enemies with it to stun them, and prevent battle.
    -Go back to where the Golems were. Take the left staircase for an
    Apple Gummy, a Life Bottle, and 250 Gald. Then return and take the 
    right staircase to return to the first room. This time go up from the
    first area, to a barrier. Shoot the door behind with the Sorcerer's
    Ring to progress. Use the warp that is reveaed to travel to the final
    area of this shrine. There is no boss, but do not get used to that.
    You can assume to have to fight a boss at every shrine you go to after
    this. Anyway, a cutscene occurs instead of a fight, and you meet
    Remiel, an Angel. A little shiny...thing goes into Collet, and then 
    you get a short anime scene out the window to show you the Tower of
    Salvation. Talk to everyone, yes, all three of them, to continue.
    -Back in the first room, you encounter Refill going Relical. Enjoy
    some amusing scenes, even if you can't understand why they're 
    happening. At the least, Refill and Lloyd teach you why that hole
    back in the school was Genius-shaped. Leave the church, and return
    to Iselia.
    ______________________________________________________________________
    ---3. The Village of Oracles: Iselia--- イセリア
    「私に異存はない」
    "watashi ni izon wa nai"
    -When you enter town, save if you so desire, then go right, and into 
    the large flowery house there, for a scene. You will recieve the 
    Collector's Zukan (Picture Book). Watch Lloyd lie his way out of an 
    awkward situation, then go down to the southern exit to encounter 
    Lloyd's...whatever, Naoise.
    -On the world map, head west a very short distance to Iselia Forest.
    ______________________________________________________________________
    ---4. Iselia Forest--- イセリアの森
    「あ、また逃げた!」
    "a, mata nigeta!"
    -After the short scene with Naoise, head right and up the hill.
    -Head left behind a tree for a chest containing an Apple Gummy. Then go 
    right again, and grab the Life Bottle from the chest. Continue up the
    path until a scene occurs with Genius. Use the save point, then go 
    left into the next screen. Another encounter with your friendly 
    neighborhood evil people, Dezaian! 
    -Head left along the wall until a
    scene occurs with Marble (the old woman). Return like you're going to
    go back to the last screen, but instead go up, on the right side of 
    the trees and rocks, and you can jump up the cliffside. Make sure to 
    get the Orange Gummy on the way. At the top, another scene, wherein
    Genius gets to fry the backsides of a few guys. Lloyd uses more of his
    Mario-esque jumping skills as well.
    -One simple battle, and then Lloyd jumps yet again, this time off a 
    rather large cliff. Why he didn't at least break a leg or seven in 
    this portion isn't really ever explained so don't think about it too 
    much. Genius leaves your party, so use the save point again.
    -This time leave the screen at the top. Up and to the left on this new
    screen is an Apple Gummy. Head right from there to a semi-hidden chest
    containing Leather Gloves. Equip them on Lloyd. Go back left, down 
    just a little, and right again for a chest with another Apple Gummy.
    Follow the path down and across the bridge to the right. Grab the 500
    Gald in the chest here, then keep going. Head up, and under the fallen
    tree. Grab the bag on top of it (an Orange Gummy), and then exit to 
    the Field from the top. Head West to Dike's Home.
    ______________________________________________________________________
    ---5. Dike's Home--- ダイクの家
    「ただいま、母さん...」
    "tadaima, kaasan..."
    -A short scene panning around the scenery, including the grave of 
    Lloyd's mother. Go in the house to talk with Dike. Despite not saying
    that much, this conversation carries you into night. Lloyd will go 
    outside, and then you will encounter your friends. Yet more scenes, 
    but at least they're voiced. Note the moon that Collet and Lloyd look
    at. 
    -Once you finally have control again, go talk to Dike in front of 
    Lloyd's mother's grave. He'll give you a few items, and a Sylvarant
    Map. Genius will appear, and you will automatically return to Iselia.
    ______________________________________________________________________
    ---6. The Village of Oracles: Iselia--- イセリア
    「人間なんて、汚い」
    "ningen nante, kitanai"
    -Go to Collet's house. Lloyd will read a letter written to him by her.
    -Following the sound of an explosion, leave the house. Use the save 
    point, then head down to the burning house. You will have another
    fight with Dezaian. This time one enemy has a crossbow, keep that in
    mind. Head toward the southern exit of Iselia for another scene. Meet 
    Foshtess, or something similar. His name isn't made English as easily
    as some others.
    -Time for your second boss fight. Like last time, if you get knocked
    back, hit X to save yourself. Don't be afraid to keep your distance
    though, as this boss does have a few more close-range special skills.
    You will probably begin to wish for a sword that wasn't made of wood,
    but the battle should not be too hard.
    -After the battle, another scene, and you learn that Dezaian has an
    interest in Lloyd. You also learn just who that boss was. She tells 
    you to run, and then sacrifices herself. Genius picks up her Exsphere,
    and Lloyd agrees to leave the town. Genius attempts to defend him, but
    to no avail, so he leaves with you. Lloyd receieves a new title, "Lost
    Swordsman". 
    -Head south. You'll have an event that activates EX Skills.
    I strongly reccomend making both Lloyd and Genius T-Type for the game.
    Many of Lloyd's skills have longer chains under T, same for Genius,
    and they're often better. For example, Genius's Lightning spell. As a
    S-Type, he'll learn Spark Web. As a T-Type, he'll learn Thunder Blade,
    and then Indignation.
    -If needed, stay the night at the church along the way, it's fairly
    cheap, and useful, enemies get a little bit harder, and in larger
    groups, once you reach the desert. At least stop in, as a guy here will
    activate and explain Long Mode for the Iselia area. Essentially, Long
    Mode lets you ride Noishu on the world map, thus being fast enough to
    avoid battles. You can still get into battles while on him though, he
    isn't a Chocobo after all. Head south until you reach Triett.
    ______________________________________________________________________
    ---7. Flower of the Desert: Triet--- トリエット
    -Lloyd notices some Dezaian soldiers, so you sneak in behind Naoise.
    They hang an amusingly drawn poster of Lloyd up on a board, then walk 
    off screen. Walk up/left toward some shops, and a fat guy will talk to
    you. Go over and talk to him to get Soft Leather (armor), and if you
    have been fighting enemies, you might have the items needed to use his
    Customize Shop to turn that into Hard Leather. Do so if you can, and
    equip the Hard Leather on Lloyd. The little kid just past him is the
    weapon shop. You can buy a Knight's Saber for Lloyd and a Fine Play
    for Genius. If you have the money (keeping in mind that you'll likely
    want to buy some healing items) buy them both. If not, just get the
    Knight's Saber, Genius doesn't do much physical attacking anyway. Feel
    free to sell any equipment that you replace, you won't ever need those
    Wood Swords again. If you made the Hard Leather, and got those Leather
    Gloves back in Iselia forest, the armor shop won't have anything new
    for Lloyd, but it's a good idea to give Genius better armor. If you
    investigate a nearby building, you'll see a person-shaped hole in it.
    You shouldn't have to guess which Half-Elf Teacher was here recently.
    -Items: If you're prone to completion, grab some Spectacles (last item
    on the list, 10 Gald). Use these on an enemy to add their information
    to your Monster Zukan (once you have it that is). Buy some Apple 
    Gummies, since you don't currently have a healer, and consider Orange
    Gummies for recovering Genius's TP. Panacea Bottles cure status, and
    Life Bottles revive the dead. Get a few of each if you can afford it.
    -Head back to the next screen, to the farthest tent, a fortune teller.
    Lloyd will ask her about Collet, for which she wants 100 Gald. If you
    don't have it, sell the food items you've doubtless received from 
    battles. She'll mention Efreet, but don't get your hopes up, you won't
    be getting Seirei (spirits) for quite a while. By talking to the 
    fortune teller again, you can ask her about Collet, Genius, or Kratos,
    but this is optional. 
    -IMPORTANT: If you want to do any levelling up, do it now, before you
    look at the poster Dezaian put up. You can't leave to the Field after
    you do. Once you're ready, look at it, then try to leave Triett. 
    Dezaian will confront you, and a battle ensues. You win, but Lloyd is
    shot and stunned anyway. As he is taken away, Genius follows, only to
    be turned away once Lloyd reaches Sylvarant Base.
    ______________________________________________________________________
    ---8. Sylvarant Base--- シルヴァラントベース
    「何者だ!」
    "nanimono da!"
    -Welcome to a prison cell, not the most wonderful place to be. Luckily,
    in a stroke of genius on Dezaian's part, the trigger to open your cell
    door is when a soldier is shot with fire. Use the Sorcerer's Ring when
    he walks by. Grab the chest, then use the save point. Head right to
    regain your entire inventory, and the menu screen, from a chest. How
    that all fit in there is something you can decide for yourself. Go
    a little further for your first solo battle since Iselia Forest. They 
    attack primarily by stabbing, so don't be afraid to jump over them and
    attack from behind.
    -Next room, two soldiers will activate a security system that doubles
    as the next puzzle. The game demonstrates how to open the next door
    even. First things first though, examine the pedestal to change your 
    Sorcerer's Ring's function to a more electrical one. To open the door, 
    you must shoot both enemies while they're on the panels. Once that's
    done, go through. Note that just like the fire Socereror's Ring, this
    one can stun enemies on the map. In this hall, if you exit to the top,
    you'll reach a machine that sells everything the item shop in Triett
    did. It is a good idea to fight every enemy in dungeons, because from
    this dungeon on a new feature is added. There are inactivate save 
    points within the dungeons, and to activate them you must use a Memory
    Gem. You get these after a battle with some enemy in the dungeon. You
    will be told when you return to the map, with some blue text, so it's
    hard to miss. I don't think it's a certain enemy that carries the Gem,
    and you can't save without one, so fight enemies at least until you 
    get a Memory Gem. In this dungeon, I got it from the soldier in this
    hallway. Continue to the left to a large room with a hall, and one of
    the inactive save points I spoke of. 
    -Talk to the brown machine in the upper-left to learn about this 
    puzzle. The three spinning rods to the left rotate the colored buttons
    around the Gamecube by 180, 90, and 45 degrees, respectively from top
    to bottom. To progress, you only need to make the green buttons match.
    -With the green lights active, head up, and Lloyd runs away...and right
    to yet another guy who already knows who Lloyd is. After some dialogue,
    Borta reappears. Fortunately, your party returns as well, including
    Kratos and Collet. 
    -3rd boss battle, Borta. His attacks are short-range, so Lloyd will
    probably get hurt a lot, but you have Kratos again, so you shouldn't
    be in too much risk of dying. He only has 4,200HP. If you want to know
    how much he currently has, use Spectacles on him. Watch out if he goes
    Overlimits (black aura), as he will do more damage and take less. If
    you go Overlimits, the same occurs for you though, so keep that in mind.
    He does have two Dezaian soldiers with him, but they're a minor threat
    by this point. 
    -Borta leaves behind a staff that he pulled out of who knows where. He
    certainly didn't have it in the battle, so why he GIVES it to you is
    anyone's guess. Your party will promptly depart.
    ______________________________________________________________________
    ---9. Flower of the Desert: Triet--- トリエット
    「あんた、動物が好きなのか?」
    "anta, doubutsu ga sukina no ka?"
    -Dialogue scene as soon as you enter. You'll stay the night at the inn
    and have a conversation in your room. When you regain control, head 
    upstairs, and go in the left door. (When the green box pops up when 
    you try, select the first option to enter). You'll have a voiced talk
    with Refill. After you finish talking with Refill, leave, and you'll 
    see Kratos walking outside. Go with the first option again, and let's
    follow him. Lloyd learns an important lesson about sneaking up on well
    armed swordsmen in the middle of the night. Once Kratos and Lloyd are
    done, it becomes day, and you regain control back in your room.
    -On the second story walkway, go to the far right and examine what's
    there to meet the Wonder Chef. He teaches you a recipie, but don't ask
    me what it is... Or why he poofs out of random objects either...
    -Save if you so desire, then head outside. Refill will give you the
    Monster Zukan (Picure Book), and join your party. The Monster Zukan 
    keeps track of all the enemies you've encountered, and gives various
    stat values for them if you've used Spectacles on them before.
    -Thanks to your new party members, you may want to stop by the weapon
    and armor shops. If giving Collet and Refill "armor" didn't bankrupt
    you, restock items as needed. Leave Triett, and head South-west to the
    ruins. You can see them in that direction from Triett on the field map,
    so you shouldn't be able to get lost. Note that Refill is the game's
    healer, so if you're taking a lot of damage, move her into your party.
    ______________________________________________________________________
    ---10. Triet Relic--- 旧トリ工ット跡
    「素晴らしい」
    "subarashii"
    -Lloyd doesn't seem to enjoy the heat and dryness, so you get another
    dialogue scene, followed by battle against two Fire Elements. More
    dialogue follows. From this, Lloyd and Kratos gain suigojin, Refill 
    and Genius get Forcefield, and Collet gets Reduce Damage. All three
    skills are defensive. Hit down + X in battle to use them. Whereas X
    normally defends, and takes off some damage, these skills guard a much
    larger portion of the damage. There is, however, a TP cost, 10% or so,
    I think.
    -Anyway, head left to the stone structures, and watch Refill, for the
    first voiced time, go Relical. If you suddenly find yourself wanting
    to scream "subarashii" every time something interests you, blame her.
    Dialogue here is enjoyable too, around when Kratos asks if Refill is
    always like this. Refill gains her Relic Mania title at this point.
    -Collet opens the door in the ground, so head down the stairs. The 
    path very quickly branches in three. I believe this dungeon's enemy
    with Memory Gem tends to appear along the downward path, so if you're 
    desperate for the ability to save, you can go that way now, but for the
    rest of us, let's go straight through the doorway ahead. 
    -Most of the puzzles in this dungeon take place in this room. Head up, 
    past the block, and around to the left for two chests, a Bracelet and 
    a Life  Bottle. Equip the Bracelet on Refill (Collet can also equip it,
    but Refill's defense is lower, and you may need Refill to heal you 
    against the boss of this dungeon). Then head back past the block, and 
    as far down as you can go in this point of the dungeon. Fight the
    enemy there, or avoid it, and grab the Apple Gummy from the chest.
    -Now we can finally get on with the puzzle. There are two blocks in 
    this immediate area, and a gap to the left. Push both blocks into that
    space, and then go up the ramp (it's facing toward you, so it may be
    harder to tell, but vertically it goes up). This is a dead end, but it
    won't always be that way, so take the time to note where it is, and 
    what the surroundings look like. 
    -Leave the main room, and go back to the branching path. This time go
    down. Don't go in the door here quite yet though, look to the left and
    you'll see a chest covered in rocks. Shoot the rocks with the Sorcerer's
    Ring, then grab the Lemon Gummy from the chest. Now go through the 
    doorway. Fight the enemy here (this is where I got a Memory Gem), and
    then try to walk to the right a little. A scene will occur with Lloyd
    and Refill. From where you're standing when it finishes, use the 
    Sorcerer's Ring. This should give you an idea of how the puzzles
    here work. Notice what platforms were raised? Leave the main room via
    the bottom door, and re-enter through the middle (where you went in
    the first time).
    -Now, first, head back up the ramp that was a dead-end earlier, and 
    grab the two chests that are now within reach for a Mumei Blade and
    1000 Gald. Equip the Mumei Blade on Lloyd. Now go back down the ramp,
    and shoot the candle there with the Sorcerer's Ring to raise another 
    platform. Exit the room, and take the upper path this time. However,
    DO NOT ATTEMPT TO OPEN THE CHEST AT THE END OF THIS PATH. It is an
    enemy, and one you may not be ready for. If you think you are, that's
    great, but wait until after you can save in here to fight it. Go in
    the doorway.
    -In this portion of the room, go up, and then left, to another block.
    Push it right, then down, and then (due to a camera angle change), up.
    This puts it in a gap, and lets you reach another candle thing to 
    light. Grab the nearby chest containing a Stilett, a weapon for Kratos.
    Use the newly raised platform to go up some stairs. Grab the Circlet
    in a chest a short way up, then use your Memory Gem to activate the
    save point by the warp. Use it.
    -NOW, if you wish, go and fight the Fake (the chest I told you not to 
    open). This enemy can't be hurt by physical attacks. That means that
    Lloyd is useless, you MUST make Genius and Kratos use Spells. If you
    win, you get an All Divide. Don't ever use this item until I say to,
    or you're horribly losing a battle and didn't save recently and it's
    an emergency. There are a few in the game, all from Fakes I believe,
    and they will save you from some very bad situations later.
    -All Divides reduce all damage done in battle, both to you and by you
    by 1/2. Healing still has its full effect however. This is your best
    chance to survive the fight against the optional boss Abicion.
    -Return to the save point and warp, if you left them. Now use the warp
    to go to the fuuin (seal). You must fight Ktugha, and Ktugha Born x2.
    Be careful, the Ktugha Born use Fireball, and Ktugha has several multi-
    hit attacks. Most threatening is probably his Eruption spell. If you
    see him start it, try using suigojin to protect yourself. You may either
    go after the Ktugha Born first, or Ktugha, but Ktugha does more damage.
    If you have trouble, try adding Refill to your party, and repeatedly
    making Genius and Kratos use Aqua Edge or, if you have it, Icicle.
    -After the battle, Efreet seems to be prevented from appearing, and 
    instead you encounter Remiel again. Multi-colored lights shoot into
    Collet, and she gains wings. She also learns Angel Feather, her first
    skill that's actually useful to you. Save once more, then leave the 
    dungeon.
    ______________________________________________________________________
    ---11. Field--- フィルド
    -Collet is ill from what just happened, so your party camps to rest.
    Talk to everyone, ending with Collet. Talk to her a second time, and
    she ditches you to go for a walk. You quickly learn that she's lying
    about feeling better. After returning to the field map you should have
    a Skit waiting in the lower-left telling you to go to Palmacosta. But
    first let's return to Triett.
    ______________________________________________________________________
    ---12. Flower of the Desert: Triet--- トリエット
    -Dialogue scene. Refill gains another title. Stay the night at the inn
    for an interesting scene. 
    -Exit to the field map, and go far East, to Ossa Trail. 
    ______________________________________________________________________
    ---13. Ossa Trail--- オサ
    -Go ahead a little, to encounter a ninja who is after Collet's life. 
    She is accidentally thwarted by a lever and hole in the ground. Collet 
    worries about the Ninja, wondering if she died. Genius confuses Lloyd
    with math, but reassures her that the ninja is probably alive.
    -Head up the path now, and to the next screen. On the next screen,
    just follow the path again. I know it sounds lazy, but the path is
    extremely linear. Make sure to grab the Battle Staff (weapon for Refill)
    on your way up. Continue to the next screen. This one takes you to the 
    top of the trail, where you will find a save point, and chests with
    a Mix Gummy, and an Apple Gummy. Then just head right, and down the 
    other side of the pass. It is every bit as linear as the way up. If 
    your characters learn any important skills or anything on the way down,
    go back up and save, there's a boss at the base of this path. Get an
    Orange Gummy from a chest part-way down. At the bottom you meet the 
    Ninja again. Collet is happy to see her alive.
    --BOSS: CLUMSY ASSASSIN
    -HP: 1,600
    -EXP: 200
    -Gald: 128
    -Items: Holy Bottle
    -Note: Summoned companion, Guardian: Wind, also fights.
    -You can go in the cave the ninja came out of, but first go to the 
    field map and save (exit down from where you are now). Kratos tells
    Lloyd that he is not alone, and Unison Attacks are activated. After 
    saving, return to Ossa Trail, and go in the cave the ninja broke out 
    of. You can explore the cave for some items, but the only things of
    true importance at straight ahead, on the next screen. There is an
    enemy here that won't attack you until you talk to it. Grab the chests
    behind it, then leave. At this point in the game you WILL lose against
    this enemy. Come back and fight him later, much later. You can't wait
    too long, or he'll disappear, but you should be able to beat him right
    after the wind fuuin. Exit to the field map again, and go south-east
    to a village, Izoold. 
    ===IMPORTANT: DO NOT GO NORTH.
    From what i've seen, and had happen to me myself, if you partake in
    some events involving the Wind Fuuin, you will permanently prevent
    yourself from reaching the Water Fuuin. You MUST go to Izoold now, and
    Palmacosta. I've heard of a way to still get through without having
    to restart if you do go to Ascard and such first, but I've never found
    a way. If anyone knows of a solution, or if this has been fixed for
    the US version, please contact me immediately.
    ==From: TechnoJihad
    It turns out that if you progrss forward (in the US version) complete 
    the Wind temple, the Tower of Mana, and the Ascard Ranch you can take
    Sheena the summoner to the pool with the unicorn in it. There she 
    reveals herself as a summoner and explains she needs a pact with a 
    water elemental. Kratos suggests that if Efreet was released at the 
    fire temple it would be logical to assume that Undine would be 
    released at the water temple. Upon retuning to Izoold the quest 
    parameters suddenly opened to me and I was on my way towards the 
    water temple story arc.
    ===
    ______________________________________________________________________
    ---14. Small Fishing Harbor: Izoold--- イズールド
    -The first house is an inn. Use it if needed.
    -Go into the second house, it's a little ways back. In here, talk to
    the girl (not the old lady, the one closer to the door). This is Lilah,
    and she's important to getting your party to Palmacosta. Head to the
    port, and a little girl there will fill you in on the situation with
    Max and Lilah. Talk to people here, particularly, talk to Max a couple
    times. He's the guy in blue pants and a brown shirt, standing by his
    boat and some crates. I'm not sure who all you actually MUST talk to,
    so just talk to everyone you can a few times until you get an actual
    dialogue scene when you go back and talk with Lilah. She'll run off
    to the port, so follow her, to Max. After another dialogue scene,
    talk to Max to go to Palmacosta by boat.
    ______________________________________________________________________
    ---15. Port City: Palmacosta--- パルマコスタ
    「ドアさま!」
    -Head down, and left, to enter the area of town with a large number of
    shops. Of particular interest should be the Weapon and Armor shops. 
    Buy what you want, but make sure to save 1,000 Gald to make the next 
    event easier.
    -Leave the docks, and as you're walking along an event will occur where
    another group of people drops and breaks their Palmacosta Wine, and 
    blames your party. Go across the little bridge, and into the second
    building for a scene. In this store, buy Palmacosta Wine (top option,
    パルマコスタワイン, 1000 Gald). Return to the other party, give them the Wine,
    and they're leave, allowing you do so as well. But, we don't want to
    leave yet. 
    Note: In the US version, Palmacosta Wine has been changed to Palma
    Potion. -_-
    -Head right, onto the second map of Palmacosta, to see an event
    between a child and umm... Door. It's the guy's name, not a thing,
    don't ask me why his parents hated him so much, I don't know.
    If you go into the large building on the right, the church I believe, 
    you'll have a conversation with March. Afterward, go into the large
    building on the left, run in just a few steps, and you'll talk to
    Door.
    -After that event, you're finally ready to leave Palmacosta.
    If you feel that you need to level up more, or need gald, now would be
    a good time to go fight things.
    Among the shops at the docks is a Customize shop, where you can have
    a Masamune made for Lloyd. the NPC two to the right sells the needed
    Rapier, if you don't have one, and the Customize guy sells the other
    required ingredient for 10 GRADE.
    -Buy any items you need before you go to Hakonesia, when you return,
    you may find it difficult to obtain some.
    ______________________________________________________________________
    ---16. Nova's Caravan--- ノヴァ
    -While you're out here, head east, and in a small forest you'll run
    into Nova's Caravan. First some conversation, then talk to everyone.
    ______________________________________________________________________
    ---17. Hakonesia Peak--- ハコネシア
    -When you're ready, head North-east to Hakonesia Peak. My levels are
    higher from EXP*2, but somewhere in the near-ish future Kratos should
    get Lightning. (Genius as well). Lloyd's Kogahazan + Genius or Kratos'
    Lightning results in a nice Unison Attack, Shuushouraizan. Anyway,
    Hakonesia is extremely far North, but hard to miss, it's a pass
    through the mountains. The monument to enable Long Mode in this area
    is farther east, on a peninsula. There's another in the mountains far
    South-west, that enables it for the rest of this continent, and Thoda.
    -Enter Hakonesia, and go in the only house there, and talk to the
    only person there. Make sure to remember him, this is Cotton, and 
    his name will pop up again if I ever add how to get the Darkness 
    Weapons.
    -After you talk to him, exit for, surprise, more dialogue!
    Once that's over, if you stand around long enough, a Z-button
    dialogue will come up, and it tells you to return to Palmacosta.
    ______________________________________________________________________
    ---18. Port City: Palmacosta--- パルマコスタ
    「どけ!マグニスさまがお出ましだ」
    -Return to Palmacosta, and head to the docks. Notice anything 
    missing? (or rather, anyone?). Head to the area with the church,
    Door's place, etc. for an event, and a battle. 
    ______________________________________________________________________
    ---19. House of Salvation 2---
    -Head north, as if you were going to Hakonesia, but stop in the small
    house thing along the way. At the crossroads there, you'll be given
    a message from Door. Head inside, and you'll encounter a familiar
    person, who introduces herself as Shihna.
    -Leave, and head east. Just around the mountain is the Palmacosta
    Human Ranch.
    ______________________________________________________________________
    ---20. Palmacosta Human Ranch--- パルマコスタ人間牧場
    -Head up, and you'll encounter Neal, from Door's place. You will be
    given a choice. Which option you choose determines the order in which
    some upcoming events (boss battles) occur. I reccomend, and this guide
    will follow, the top option, simply because it gives you more time to
    fight and level before encountering any bosses.
    -Head up, and into the Ranch. The pedestal in front of you when you
    enter will change the function of your Sorcerer's Ring.
    -Go right, and in this room, use your Sorcerer's ring to make an orb
    come up from the nearby pedestal. Use this to make a bridge appear,
    and go right, to a machine that refreshes your HP/TP. Make sure to
    remember where this is. Kill the enemy near it, to get a Purple Card.
    -Use the Sorcerer's Ring to make a bridge going up, and then use it
    again to make a sparkle appear. Assuming your inventory isn't full of
    them, you'll get a Life Bottle. Before you head back, let's get some
    items. All of these are sparkles, like the life bottle. Near the
    Refresh machine is an Orange Gummy, and near the first pedestal are
    an Ank Shield (for Kratos), and the item needed to make a Rapier
    into a Masamune, if you haven't already.
    -This time, exit the main room to the left. Remember to kill enemies
    for items like Memory Gems. A sparkle just inside is an Apple Gummy.
    When the path splits, head up, for sparkles containing another Orange
    Gummy and Life Bottle.
    -Now go down, and right, to find another Life Bottle. If you try to
    take the path down, Lloyd won't let you. This is an exit. Return to
    the central room, and use the Sorcerer's Ring to activate the Warp.
    -Just up from where you appear is a save point, and you may want to
    use it. Remember though, that you can't leave until you fight Magnis.
    -Head right from the save point, to appear in the upper part of the
    room with the bridges. Using the Sorcerer's Ring makes blocks appear.
    You may have seen the gaps in a path earlier. 2+2 = move the blocks.
    Also note that the center of where you're moving them to has a
    sparkle containing an EX Gem LV2. Use this on Lloyd, and give him the
    skill Personal (bottom option, パーソナル) to run faster in dungeons.
    Since this area is a dungeon, you will immediately see the difference.
    You should have seen a sparkle inside one of the blocks. well, it was
    actually more like under it. Go back up there and get it to get a 
    Mage Cloak. (Genius)
    -Instead of using the path you just made with blocks, go right and
    use the pedestal to make a bridge, and here, go down some stairs.
    You see a machine, but you can't reach it. Collet will fly up, and
    you get a Red Card. Deactivate the bridge you made. If you haven't
    noticed, when you make bridges, the central spiral disappears, but it
    comes back when you deactivate them. Head back left to the save point
    -Now go left, to encounter some humans in storage. You will release 
    them, and get a Blue Card. Exit the way you came in, back to the save
    point.
    -This time, head up and activate the warp. Since you have the three
    cards, it works. This part is a little maze. Some warps are two-way,
    some are one-way. There are some generic gummies and another life 
    bottle, but assuming you've been to a store in the last three hours
    of gameplay, you probably don't need them. If you need another Apple
    and Orange Gummy, you'll have to go exploring on your own, i'll
    just explain how to get to the boss, and any particularly useful items
    -First though, use the Sorcerer's Ring here to get a sparkle to appear
    containing a Mix Gummy. Then take the left warp. In this area, take
    the top warp. This will take you to the spiral from earlier, there's a
    Panacea Bottle at the top, again in a sparkle. Now go down, warp back
    to the maze. Take the bottom warp, then the left one. Don't touch the
    sparkle, it'll activate an alarm and cause a fight. In the next area,
    take the top warp, then left, then top once more, and finally, one 
    last left.
    -If you got lost, reload a save from the save point, and go to the 
    first room of the maze. Take the warps in the following order to get
    to the boss without any items: left, left, top, left, top, left.
    -You'll have a short fight to rescue Shocola. Use the save point
    on the right, then follow her. Use the top warp, to go to Magnis.
    You'll have a lot of talking, and then a regular fight. Afterward,
    Magnis attacks.
    Since I now have the Japanese guide, so access to more information, 
    here's some boss info.
    Name, HP, EXP, gald, items, are all from the guide. Attacks are
    noteworthy skills that I have noticed while fighting him.
    Basically, stuff to watch out for.
    --BOSS: MAGNIS
    -HP: 8500
    -EXP: 675
    -Gald: 1700
    -Item: フィートシンボル, EX Gem LV1
    -Attacks: Eruption, Flame Lance
    -Advice: Use items to keep TP up, don't let Genius, Refill, or Collet,
    whoever is with you, run in close to try to get TP back. If anyone 
    dies, use a Life Bottle immediately. Magnis' Eruption is hard to 
    interrupt, use Shishisenkou. He can use it on you as well, however.
    If he goes into Overlimit, avoid him altogether. Use Unison attacks
    at every opportunity, on Magnis, not his minions. Even with my EXP
    multiplied by 2, my levels around 20, Magnis was not easy.
    -Side note: Make sure to have Kratos and Genius use lower level
    magic spells. Lightning must be used 50 times to get Thunder Blade,
    Wind Cutter 50 times to get Air Thrust, for example.
    -First, go back to the House of Salvation, and rest. There will
    be a boss fight in Palmacosta, and it's a cheap place to do so.
    Now return to Palmacosta. 
    ______________________________________________________________________
    ---21. Port City: Palmacosta--- パルマコスタ
    -Do any necessary shopping, then go to Door's place, and head 
    downstairs.
    --BOSS: KIRIA
    -HP: 10000
    -EXP: 500
    -Gald: 500
    -Item: Heal Bangle
    -Attacks: Acid Rain, Dark Sphere
    -Advice: This shouldn't be too bad. She has a lot of HP, but she's not
    as much a threat as Magnis was.
    ______________________________________________________________________
    ---22. Thoda Geyser Pleasure Boat--- ソダ
    -Head South-East from where the Human Farm used to be, to find the
    Thoda Geyser Pleasure Boat. Talk to the woman inside to buy a boat
    ride to Thoda Geyser for 200 Gald.
    ______________________________________________________________________
    ---23. Thoda Geyser--- ソダ
    -Head over right, examine a pedestal, make a bridge, seen an event.
    Difficult, wasn't it?
    ______________________________________________________________________
    ---24. Thoda Geyser Temple--- ソダ
    -At first, just follow the path. Until you get to the bottom of the 
    stairs, there's really not much choice in where to go anyway. Items in
    this dungeon are in chests, so you don't have to screw with invisible
    sparkles.
    -At the bottom of the stairs, go right to change your Sorcerer's Ring
    again, and get a Circlet and a Life Bottle from chests. Of the two
    bottom paths, take the right-hand one.
    -Follow this path, grabbing chests along the way, until it goes down
    some stairs, and loops back left. Right after you change screens,
    there is a block next to you. Push it toward the way you came until
    you hear a click. Now return to the room where you changed your
    Sorcerer's Ring. Actually, stop by and change it back to fire.
    Now take the other exit (left).
    -Head left, and light the two torches (they're next to stone slabs
    with a fire symbol on them). Now go change your ring to water, and
    shoot the bottle on the right weight, between the toches. A door
    tries to close, but the block you moved earlier prevents it.
    -Now go back down, and through that door. Here, use water on a bottle
    again, just like above, and a platform will rise.
    -Go to the upper level, toward the platform. If you go down, rather
    than left, you can find a point to use a Memory Gem to make a Save
    Point appear. Use this, there's a boss coming up.
    Speaking of boss preparations, make sure Lloyd has the level 1
    EX Skill Appeal アピール and the level 2 EX skill Personal パーソナル.
    This combine to make an extra EX skill, Lucky Unison, that will let
    you sometimes do a Unison Attack without draining the bar.
    Anyway, go left, use the warp, when ready.
    -Upon warping, you get a vaguely familiar series of events.
    Collet must be in your party for this fight.
    --BOSS: NODYS
    -HP: 10000
    -EXP: 825
    -Gald: 765
    -Item: [I can't translate]
    -Attacks: Spread, Aqua Laser
    -Advice: Nodys is water, and ice element. Disable any spells of those
    elements, but encourage Lightning, Thunder Blade, etc. If you're
    using the Shuusouraizan Unison Attack I mentioned earlier, you're
    well set.
    After the battle, you will get a brief glimpse of Undine, before
    Remiel interferes. When the event is done, Collet will gain....
    well, nothing. Finish this anticlimactic occurance by leaving the
    dungeon.
    ______________________________________________________________________
    ---25. Hakonesia Peak--- ハコネシア
    -Return to the main continent the same way you came, and then head
    to Hakonesia again. You will be allowed to pass now, which means you
    can now go all the way back to Iselia, if you so desire.
    While we're on the subject, remember that Sword Dancer back in
    Ossa Trail I told you you couldn't beat? You might stand a chance now
    if you want to go try, but don't wait too long. He disappears soon,
    and the next fuuin is the wind one, that I mentioned. You can still
    fight him after, but I reccomend taking this time to level up a bit
    and try it. Your rewards for fighting the first two Sword Dancers
    won't be much, but the third gives you the Kusanagi. Good sword for
    Lloyd, especially if you can't beat Abicion.
    -If you can get to it, around level 25 is a good time to go back and 
    kill the Sword Dancer.
    ______________________________________________________________________
    ---26. Town of Relics: Ascard--- アスカード
    -From where you exit Hakonesia, go West, and just around a hill
    is Ascard. However, make a save point outside Ascard. Under absolutely
    NO circumstances should so save inside Ascard until I tell you to.
    -Anyway, enter Ascard, and head back to the obvious temple. Walk
    up the stairs, and Refill's curiousity takes over. When you gain the 
    ability to control Lloyd again (you'll know it when Refill's babbling
    starts scrolling without you pressing anything), head around behind
    the stone slab.
    -Once the event finally ends, head down a little and right, to another
    map of Ascard. A house on the middle level contains the people from
    the previous events. After speaking with them, return to the large
    stone slab. During this event, you'll be required to add Refill to
    your party, if she isn't already in it. There is a boss fight coming
    up, and that's why I told you not to save. You can get stuck in Ascard
    until you beat the boss, and if you aren't strong enough, that means 
    restarting the game.
    --BOSS: TSATOG
    -HP: 10000
    -EXP: 1325
    -Gald: 800
    -Element: Wind (don't use wind spells!)
    -Attacks:
    -Advice: As I said with element, DON'T USE WIND SPELLS. Disable Wind
    Cutter, and Air Thrust, ASAP. Other than that umm... fight him.
    I was level 25, from EXP*2 and all, so I had no trouble at all.
    Refill and Kratos both have First Aid, and if you've gotten Kratos
    Air Thrust, he may have Heal Wind. So you shouldn't have too much 
    trouble staying alive.
    Tsatog drops the item needed to enter Balacruf, and a Talisman
    -Now you may save, if you so desire. Return to the house of the people
    who tried to blow up the stone slab, to regain Refill, and then leave
    Ascard, after any shopping you may need to do.
    ______________________________________________________________________
    ---27. Balacruf Royal Tomb--- バラクラフ王廟
    -From Ascard, head far East, to a bridge. Cross it, and on this 
    island and/or peninsula, you will find Balacruf Royal Tomb nestled
    within some mountains. Enter for another dialogue event.
    -First head left and open a chest for 1800 Gald. Then head up the
    stairs to have Collete open the door. There will be two boss fights 
    in here.
    -Enter. After the dialogue ends, head right to find a chest with
    a customize item in it, and a memory gem usage spot. Note the torch,
    and the wind blowing into it. Head left (watch out for spikes) to find
    the source of the wind.go up the stairs here, and push the nearby 
    block down. See that raised up square in the path of the wind? Move
    the block there. Go back to the torch, and notice that your Sorcerer's
    ring will light in. This is the basis of this dungeon's puzzles. Note
    that when you light a torch, nearby portions of the wall can now be
    examined for various details.... not that I know what they are.
    -Now go left, but this time stop at the path going up with spikes on
    the sides. At the end of this path is another torch, and more wind.
    Go left, up the stairs, and follow this path past more spikes.
    Note that all you have to do to open the door is light the torches in
    front of it. First go right, down, and right again, to grab some items
    from chests in the area. You can use a block to block off two more
    wind gusts, allowing you to light any torch.
    -Change your Sorcerer's ring to Wind at the pedestal, then go through
    the door you hopefully opened. In this room are multicolored fans.
    There are three orders to shoot them with wind in.
    Shooting them with wind either makes them start or stop spinning,
    depending on what they're already doing.
    -To get the Blue Ribbon on the left, do this order
    Blue -> Red -> Yellow -> White -> Green
    -To get the EX Gem level 2 on the right, do this order
    Red -> Green -> Yellow -> White -> Blue
    -To open the door and proceed to the boss, do this order
    Red -> Yellow -> Green -> White -> Blue
    Once you've done the third combination, you can open the door.
    --BOSS: HASTARL
    -HP: 14000
    -EXP: 1325
    -Gald: 2000
    -Element: Wind, Thunder
    -Item: Paralyze Check, Mental Bangle
    -Attacks: Feather Shot
    -Advice: Not that hard of a fight, really. Lay into Hastarl with 
    anything you have that's not wind or thunder element (remember to
    disable Genius and Kratos' spells as needed). But remember, since this
    is my second play, i'm rather over-levelled for the fight. Still, if
    you levelled to around 25 and fought the Sword Dancer (which is worth
    it), you'll have no trouble.
    
    Once you're done, say hello to Remiel again. From this, Collete gains
    Holy Song.
    -Leave Balacruf. Well, try to. Near the entrance you'll encounter
    Shihna again. And fight, again.
    --BOSS: RESOLUTE ASSASSIN
    -HP: 4500
    -EXP: 300
    -Gald: 450
    -Item: Dark Bottle
    -Attacks:
    -Advice: The usual. Shihna has a friend, so fight 'em both. You may 
    want to take her on directly with Lloyd, so she doesn't go after
    Collete. Her ally is a Guardian: Lightning this time.
    
    Once that's over with, leave Balacruf.
    -There will be another campfire event, some important matters with
    Collete, and her lack of feeling.
    Lloyd gives her a cup, and tells her it's Hot Coffe, and comments
    on how it's hot. She agrees with him, and then he reveals that it's
    Iced Coffee. Once the event ends, leave and head back toward Ascard.
    But this time, follow the path Northwest, to Luin.
    ______________________________________________________________________
    ---28. The City of Devastation: Luin--- ルイン
    -You will notice, as soon as you enter.... that Luin is... Ruined.
    The Japanese name could be translated as Luin or Ruin. I prefer
    Ruin myself, for obvious reasons, but the guide says Luin, so that's
    what i'll use. You must take a roundabout path, but find your way
    to the next screen, to talk to Shihna, if you entered from the Ascard
    side. Afterward, Shihna will join your party. At this point I like to
    kick Collete out, in favor of Shihna. Leave Luin to the Ascard side,
    and go northeast to find the Ascard Human Ranch.
    ______________________________________________________________________
    ---29. Ascard Human Ranch--- アスカード人間牧場
    -As soon as you enter there's some dialogue, then a fight, then yet
    another campfire. Shihna and Refill disguise themselves, then you
    return to the Human Ranch. Head inside, then go through the NW door.
    Here you see another event. During this, you'll meet Kuval.
    -Once the event finally ends, you're in the next room. Grab the
    White Robe from the chest near you, then go down. Get the Iron Brace
    from the other chest, then continue to follow the path. Another event
    will occur, and via Shihna, you'll escape.
    ______________________________________________________________________
    ---30. The City of Devastation: Luin--- ルイン
    -When you attempt to enter Luin, you'll get another campfire event.
    -Afterward, leave Luin, and get ready for trip. Head west, and south
    around the mountains, to Haima.
    ______________________________________________________________________
    ---31. Adventurers' Meeting Village: Haima--- ハイマ
    -Just past the first house is a merchant, if you need items. He can
    also customize some nice weapons, if you have the ingredients. 
    -Our objective here though, is inside the first house itself.
    Go inside and talk to Sophia, the woman on the stairs.
    -Exit the house and start to go up the hill behind it for more
    dialogue. After this, return to the Ascard Human Ranch.
    ______________________________________________________________________
    ---32. Ascard Human Ranch--- アスカード人間牧場
    -Examine the rock right near the entrance to enter the ranch. After
    a fight and an event, you must split into two parties of three.
    If you intend to reclaim Kratos after later events, PUT HIM IN YOUR
    MAIN PARTY. Failing to do so lowers how much he likes Lloyd
    significantly. Your main party will fight Kuval, and he is NOT an easy
    boss, so pick your best. Lloyd and Kratos are a given, so probably 
    bring Refill (healing) or Genius (damage)
    -With your main party, go through the door to your left. After getting
    the chests, examine the machine on the far left, and choose Shutdown
    (the middle option). Now go back right, then go through the lower
    door, like last time. Change your Sorcerer's Ring, then use it to
    destroy the six generators in the center of the room. Now go up on the
    left side, past where the event happened last time, to get an EX gem
    level 2 from a chest, then go through the door. Attempt to use the
    warp, and you'll switch to your secondary party. 
    -Make whoever is the strongest melee (Shihna in my case) the character
    you control, then exit to the SE. If you're using Shihna, note that
    her two-word skill with the kanji 召 in it will summon Corrine, for
    decent damage. It's slow to cast though. Another of Shihna's skills,
    生吸符 drains HP.
    After the fight, exit to the south. By moving boxes out here, you can 
    find another entrance into the ranch. Once inside, first go down to 
    the left, then up the center path. After the event, exit right. Stand
    on the panel, and hit A. Then go back left, down, then right and up.
    Now you can get to the enemy on the other panel, since you moved the 
    door. Move toward this enemy to fight it, and you'll automatically
    activate the panel.
    -Now go back up the central path, and repeat for the left side. You
    will automatically switch back to your main party. Use the save point,
    then warp.
    --BOSS: KUVAL
    -HP: 10000
    -EXP: 1680
    -Gald: 1500
    -Element: Thunder
    -Item: Holy Ring, EX Gem Lv 1
    -Attacks: Spark Web
    -Advice: This battle is extremely dangerous, both Kuval and the other
    enemies (Energyston) have multi-hit thunder attacks. If Kuval gets
    knocked down, or goes into overlimits, back off, he's too powerful.
    My characters were near level 30, and still Lloyd died twice from the
    massive number of times he was being hit.
    ______________________________________________________________________
    ---33. Town of Relics: Ascard--- アスカード
    -After yet another human ranch explodes, you end up in Ascard. Once
    the dialogue is over, head for Haima.
    ______________________________________________________________________
    ---34. Adventurers' Meeting Village: Haima--- ハイマ
    -Head down in front of the house for an event, and you'll gain an item
    that will let you enter the Tower of Mana. Head up the mountain, all
    the way this time, to see a tower off in the distance. Not the one
    we're going to yet, but note the size of it.
    ______________________________________________________________________
    ---35. Tower of Mana--- マナ
    -The Tower of Mana is, on the map, the dot due north of Luin. It's 
    hard to miss, as it IS rather tall. Once there, enter the tower.
    -You must leave three members at the entrance, and Collete must come
    with you, so take Kratos along. Head up the spiral path, grabbing
    the chest at the top on the way. In the next room, run up and fry the
    curtains with your Sorcerer's ring. Then move the block so that it
    reflects the light left and right, to open the door. Go left. Examine
    the machine, and you'll regain control of your other party. Since we
    left Refill behind, use her to examine the back left bookcase.
    -Now with your second party, go up, and fry the curtains on the left.
    Move the block so that it reflects the light up to the door, and exit
    north. 
    -First, go left and burn the curtains to let light in. Now take the 
    block shaped with a mirror like / and move it up into the light, to
    reflect it north. (this block is just right of the stairs).
    Now take the block to the left of the stairs, and push it far up.
    The light we reflected with the first block is going through an orb,
    and into another block. Move that block away, and place the \ block
    in its place, to send the light to the left. Grab the chests while
    you're up here. Push the other / reflecting block up into the light,
    to send it down. then move the /\ block down into that light, to
    reflect it into both of the remaining orbs. Now exit north.
    -Grab another chest, then go right, then down. Now go up the spiral
    stairs. (use an EX gem level 2 to give Shihna her personal, this makes
    you sometimes avoid encounters in dungeons, instead just walking
    through the enemy). Head up at the top of the stairs, then left.
    -Grab the chests, then go left across the path of light. You'll 
    switch back to Lloyd. Head left, and follow the path until you meet
    up with your second party again. Use the warp when you're ready, and
    it's time for another boss. Like all fuuin so far, you're forced to
    use Collete. 
    --BOSS: AZATL
    -HP: 16800
    -EXP: 2650
    -Gald: 2500
    -Element: Fire, Thunder, Light
    -Attacks:
    -Advice: Actually... This was an extremely easy fight for me on this
    play, so I don't know what to tell you. Azatl isn't as hard as he 
    looks, really.
    
    After the fight, Luna will appear, as Remiel cannot hold her back it 
    seems. She simply asks where Aska is, then disappears on her own
    though. Afterward, Remiel will appear, and talk to Collete.
    Now simply leave the tower.
    ______________________________________________________________________
    ---36. Lake Umacy--- ユウマシ
    -Umacy is the dot on the map east of Luin. When you enter, there
    will be an event involving a unicorn. Afterward, it's time to return
    to Thoda Geyser, the temple rather. To get your first Seirei, Undine.
    ______________________________________________________________________
    ---37. Thoda Geyser--- ソダ
    -Just go to the fuuin, where you fought Nodys and Collete talked to
    Remiel. You should know the way to Thoda, through Hakonesia, then the
    boats, the path to the fuuin is still open from your first time here.
    --BOSS: UNDINE
    -HP: 13000
    -EXP: 2110
    -Gald: 765
    -Element: Water, Ice
    -Item: Protect Symbol, Aquamarine
    -Attacks: Spread, Aqua Edge
    -Advice: Like any good summon, she's the embodiement of the element
    of water, so she uses many powerful water spells. She can be hard, but
    you should be able to defeat her. On an unrelated note, enjoy the 
    music that plays during this battle, Fighting of the Spirits.
    You may want to bring Refill instead of Kratos, Undine is VERY happy
    to use Spread repeatedly.
    =====OPTIONAL (for now)=====
    You can also get Sylph (in Balacruf) and Efreet (in Triet Relic) now.
    You do not have to get them now, but you DO have to get them.
    I will not remind you later.
    ==SYLPH
    BOSS: Sephy
    HP: 13000
    BOSS: Yutice
    HP: 12000
    BOSS: Fiales
    HP: 10000
    EXP: 6940
    Gald: 6330
    Element: Wind
    Items: Sage, Savory, Opal, Saffron
    ==EFREET
    HP: 30000
    EXP: 3120
    Gald: 5690
    Element: Fire
    *Note: The ability to give a weapon the fire element that Shihna gets
    from Efreet turns Lloyd's Hitenshouku (lv 40) into Hououtenkuu.
    ______________________________________________________________________
    ---38. Lake Umacy--- ユウマシ
    Anyway, when you're ready, return to Umacy. As a result of the event,
    Refill learns Raise Dead and gains the title Healer.
    ______________________________________________________________________
    ---39. Adventurers' Meeting Village: Haima--- ハイマ
    -Return to Haima, go in the first house, and go in the room upstairs.
    -Once that event finishes, go up to the top of the hill.
    -When you're ready to go, talk to Collete, and choose the lower
    option.
    -Lloyd will notice Kratos get up, resulting in ANOTHER event.
    -Now head up to the top of the hill again, to get rides to the
    Tower of Salvation.
    ______________________________________________________________________
    ---40. Tower of Salvation---
    -If you get lost here, stop playing, immediately. Seriously, this area
    is literally a straight line to the bosses.
    --BOSS: REMIEL
    -HP: 16000
    -EXP: 2795
    -Gald: 1840
    -Element: Light
    beat him, and then fight
    ===BOSS: KRATOS
    ==HP: 22500
    ==EXP: 3280
    ==Gald: 2900
    ==YOU CAN LOSE TO KRATOS WITHOUT GETTING A GAME OVER, but beat him
    and you get an EX gem level 3.
    Regardless of the outcome of your fight with Kratos, Yggdrasil will
    show up and eliminate you.
    ______________________________________________________________________
    ---41. Sylvarant Base--- シルヴァラントベース
    -Once the dialogue finally ends....
    -Head right, up, and right once more. The machine next to you in the
    next screen sells items, restock as needed.
    -In the next area, first line up the two wooden blocks so that you can
    get to the metal box. You can use them to make a path to chests, if 
    desired. To proceed, line the wooden boxes up vertically on the
    platform (right half), then put the metal box on the blue square on 
    the ground.
    -Now go downstairs, and use the switch (to the left) to bring down the
    platform with the boxes. Cross the boxxes, and shoot the spinning
    thing there with your changed Sorcerer's ring, then activate the
    machine above it to drain the water. Then go push the metal box here
    down, then push it onto a blue panel also. Shoot the spinning device
    there, then exit south.
    -More dialogue, the nexit left then north. ANOTHER event gets you the
    Rhea-Birds. Well, for a time. They get you to Tethe'Alla, then break
    down.
    ______________________________________________________________________
    ______________________________________________________________________
    ______________________________________________________________________
    ______________________________________________________________________
    ______________________________________________________________________
    ______________________________________________________________________
    -----Part 2: Tethe'Alla to Disc 2-----
    ---1. Fooji Mountains--- フウジ
    -Fortunately, you survive your crash into Fooji Mountains.
    -Head downhill (as if you had much choice)
    -Once on the field map, head north.
    ______________________________________________________________________
    ---2. Sovereign Capital: Meltokio--- メルトキオ
    -Meltokio is kinda hard to miss, it's nearly due north, and looks like
    a large city. Enter.
    -In the event, Shihna temporarily leaves your party. Head in a little
    farther for some animal abuse. To the left is an item shop, you can
    now buy Lemon Gummies (60% HP recovery) and Pine Gummies (60% TP).
    First you may want to look into equipment though, so head up the main
    stairs. In the event here you meet Tethe'Alla's Miko.... it's the guy.
    Really, he's a guy, I promise. Once he leaves, go left, for the weapon
    and customize shops. When you're done, head back adn go right, to find
    the armor shop. You can very easily bankrupt yourself on weapons and 
    armor here, which is why I suggest getting them before items, so you 
    can be well-equipped.
    -Now go back, and continue up the next set of stairs. Approach the 
    large door straight ahead for a short event. Now go down a little and
    go in the door to the left. Talk to the priest straight ahead to meet
    Presea. Once this is done, leave, and follow Presea up to the door.
    -You'll enter the castle, and Presea will join your party. Head left
    to the next screen, and then up the stairs, fully, before going right
    again. Here, try to go in the door for a long event. Once it's over,
    leave the castle and go back to the Church on the left, and talk to
    Zelos (the miko) who will also join you. He's essentially a Kratos
    clone, as far as combat capabilities, but if you talk to female NPCs
    with him as your field character (the one with the flag, who you see
    on the maps, set by hitting A on them in the menu), they'll give you
    items or Gald.
    -Anyway, when you're done shopping (and flirting, in Zelos's case),
    exit, and go to the gigantic bridge to the north.
    ______________________________________________________________________
    ---3. Grand Tethe'alla Bridge--- グランテセアラブリッジ
    -Cross the bridge. It's long (7 screens I think) but it WILL end
    eventually. When you're done, head north again, to Sybak.
    ______________________________________________________________________
    ---4. Academy Town: Sybak--- サイバック
    -Head left, to the second screen, and enter the building here for 
    another event. Once it's done, leave the academy, and talk to the guy
    next to the weapon shop. Then try to return to the academy, but the
    door is blocked. Talk to the person blocking it, then go in. Head left
    and into the second door in this hallway for yet another event. Then
    go back right, to the entrance, for another event. Refill and Genius
    are arrested for being Half Elves, and Shihna returns. You are shown
    a secret path out of the academy, so take it, and head back to the
    Grand Tethe'alla Bridge.
    ______________________________________________________________________
    ---5. Grand Tethe'alla Bridge--- グランドテセアラブリッジ
    -When you reach the Meltokio side of the bridge, you catch up to the
    the guards, and fight them to save Refill and Genius.
    -Afterward, return to Fooji Mountains.
    ______________________________________________________________________
    ---6. Fooji Mountains--- フウジ
    -Head back up to the top of the mountains, where you first landed in
    Tethe'alla. Build up your Unison Attack gauge on the way up, there's
    a boss fight coming.
    -Lots of events at the top, and then a fight.
    --BOSS: PRONELMA
    -HP: 18000
    -EXP: 3000
    -Gald: 1500
    -Element: Dark
    -Item: Rosemary, EX Gem lv 2
    -Attacks: Dark Sphere, Ice Tornado, Bloody Lance
    -Advice: Pronelma can be pretty tough, Ice Tornado isn't just 
    multiple-hit, but it takes you airborne, so hard to dodge too.
    Dark Sphere is basically a dark element Photon, while Bloody Lance is
    a dark Holy Lance. She also has a shishisenkou-like move that will
    knock you down for a while, so watch out for that.
    ______________________________________________________________________
    ---7. Meltokio Swewers--- メルトキオ
    -You can't enter Meltokio the normal way, so let's do the only logical
    thing. No, not use one of those giant spells like Thunder Blade to
    blast a hole in the wall, instead, let's go through the sewers.
    Your party takes the path left, along the wall, to the cleanest place
    in town.
    -Just follow the path, the first time it branches is at a spider web
    you can't cross anyway. Use the pedestal to change the function of the
    Sorcerer's Ring. It now shrinks you, use the blue panels to return
    to normal size. Your size changes ARE reflected in battle by the way.
    -Shrink, and you can safely cross the spider webs. Continue to follow
    the path in the only way it goes until you find some downward stairs.
    Go down them, grab the mental ring behind them, then shrink and take
    the very thin path. It's incomplete, so we need to find a way to fill
    the gap. Go back up the stairs, and follow the path to get an event.
    Open the chest for an EX Gem LV3. Now go up the stairs.
    -Activate the machine, and it will pump out a box. There are gaps in 
    the wall of this area, so it's time to push blocks. There are three
    places to push one down. The second gap down on the left side, and
    the two gaps on the bottom side.
    -Go back down stairs, and you'll notice that a small path behind
    the stairs is now filled, so go turn the blue wheel. However, the
    path to the red wheel still has a gap in it. Go upstairs, and through
    the door the blue wheel opened.
    -In this next area, go left, and down the stairs. Shrink, and then 
    ride the box. You will complete the path to the red wheel.
    -Now go up to the door the red wheel opened. Activate the machine, and
    a box pops out. You must push this block along the catwalk. How? When
    you get to corners, shrink, and use the spider webs to get around to 
    the other side. When you get to the corner without a web, push the
    block off to the right. Now head back to the lower level of this room.
    Go right this time, down the stairs, and follow the path you made.
    Shrink to walk inside the cage, use the panel to become big, then open
    the door. Notice that a panel in here makes a bridge appear...
    -Go back to the upper level, and new webs have appeared. Make a block,
    and push it farther along the path. Take it up from where you pushed
    it off the last time, and go right, pushing the block off to the right
    at the end of this.
    -Go back to the lower level, and push the block onto the switch in the
    cage. Return to the upper level and make one more block. This time,
    take the block all the way to the end of the path, then go to the
    lower level once more. You should see now how to push the block one
    more time, to fill in a path to the yellow wheel. After doing so,
    head over the bridge you made appear, down the stairs, and across the
    small path.
    -Go through the yellow door, and follow the path. Due to a broken
    bridge, you only have one choice in what way to go. The last chest
    is a Fake, so don't open it unless you're confident. Remember that
    only magic will do much damage. And that the prize is worth it, another
    All Divide. 
    -Go up the ladder at the end, and you're in Meltokio again. From now
    on whenever you try to enter the sewers you will be given the option
    to "skip" the dungeon, and just go to the other exit.
    ______________________________________________________________________
    ---8. Sovereign Capital: Meltokio--- メルトキオ
    -Head around the buildings, then right, to the normal first screen
    of Meltokio. There, go right, and up not the stairs, but just another
    path, to another research location. You'll encounter someone Shihna
    knows, Kuchinawa.
    -After the event is over, leave, and head up the stairs this time,
    fully. To the screen with the church and castle. Once there, go right.
    The second umm... mansion here is Zelos's house. When you gain control
    make sure to go upstairs to watch Genius awkwardly attempt to flirt
    with Presea. Talk to the butler, Sebastian, to sleep.
    -When you wake up, go back to the lab from earlier for another event,
    in which you get the Wing Pack.
    -Leave the way you came in. When you examine the manhole you'll be
    asked if you want to skip the dungeon, choose the top option to show
    up outside the city gates. Head North, to the bridge, once more.
    ______________________________________________________________________
    ---9. Grand Tethe'alla Bridge--- グランドテセアラブリッジ
    -Go up to the right of the blocked off bridge, for another event.
    Go down the stairs and talk to Kuchinawa to get your Elemental Cargo.
    Strange name, but it's a boat. If you're wondering where it goes in
    this event, it goes in the Wing Pack. This is why you were given it.
    -Undine puts some of her power into the Elecar, and you take off.
    ELEMENTAL CARGO CONTROLS:
    Control stick for turning, C-stick for forward/back. A is also forward.
    B to get off (at a dock only, you can see them on the world map).
    -Follow the bridge, to a dock on the other side, hit B, and then go
    up to Sybak.
    ______________________________________________________________________
    ---10. Academy Town: Sybak--- サイバク
    -There is an event with Kratos upon entering, but no battle, luckily.
    -Sneak back into the academy the way you left, and talk to Kate (the
    woman). After the event, leave town, and go North-East, to Gaoracchia
    Forest.
    ______________________________________________________________________
    ---11. Gaoracchia Forest--- ガオラキアの森
    -Gaoracchia is rather large, with a good four exits, you entered from
    the Sybak area. If you head straight North, you'll exit to an area
    needed later. On the other side of the forest, where we're going, are
    two more exits. One to the Mizuho area, one to the Ozette area.
    -Change your Sorcerer's Ring. In this area, it's a flashlight..kinda.
    Use this to make vines in your way disappear, stand in sunlight to
    recharge it. You'll know the places, they're bright and sparkling.
    -Head right to the next map. Here, first fill your light meter in the
    light, and then go up and use the light to make some vines disappear
    to get a chest containing a Phoenix Rod. From the chest, go right
    to the next screen.
    -Go down, when you can, and first destroy some vines to get another
    chest, this time containing a Witch Dress. Continue down, clearing
    the path with your ring as needed, until you can go right again. Go
    over and recharge in the light, but then go back left and keep going
    down. Go right again, to get a Pretty Ribbon from another chest. Now
    go all the way back up to where you got the Witch Dress, and clear
    vines just above there, to exit right to the next screen.
    -Just inside here you'll find another chest, with an Angel Brace.
    Now go down just a little, and right to the next screen.
    -Recharge your ring, then go down, through two sets of vines. Just
    past the second set are some vines covering a chest. Notice that this
    chest is black, and you can't open it. You need the Neblim Key. This
    is the location of the Jaken Fafnir, a Darkness Weapon. Make sure to
    remember where it is. From there, keep going right until the path
    splits again. If you go left, you'll run into the second Sword Dancer.
    Like before, if you wait too long, you won't be able to kill it, but
    you probably can't kill it now. I think this one disappears when you
    go to Disc 2, but i'm not certain. Since you won't game over if you 
    lose, feel free to try it out, then come back when you think you're
    strong enough. Head down the right path to continue.
    -Use the save point, then continue along the path
    --BOSS: REGAL
    -HP: 12000
    -EXP: 2250
    -Gald: 1500
    -Item: Elixir
    -Advice: He's a strong physical attacker, so definitely make sure you
    have Refill or Zelos, someone who can heal well.
    
    After the battle, exit south to the Mizuho area.
    ______________________________________________________________________
    ---12. Village of Mystery: Mizuho--- ミズホ
    -Head to Mizuho, it's the only village in the area.
    -Talk to the ninja just outside the central house to enter it.
    -After that event, Regal joins your party. Now, leave, and return to
    Gaoracchia.
    ______________________________________________________________________
    ---13. Village of Silence: Ozette--- オゼット
    -In Gaoracchia, head up and right to exit again, to the Ozette area.
    Ozette is just across the bridge.
    -Head up, right, and down a path, to an event at Presea's house. After
    the events, leave and exit to the field from here, down and to the 
    left. Go to Altesta's Home
    ______________________________________________________________________
    ---14. Altesta's Home--- アルテスタの家
    -Enter the house. Enjoy some events, then leave.
    ______________________________________________________________________
    ---15. Road to the Mine--- 
    -Next up is Toize Valley Mine... which is rather distant. Pass through
    Ozette, there's nothing you can do about Presea right now. Go North 
    from Ozette to find a dock, and hit B to ride your Elecar. Go North,
    again, since the world IS round after all. Toize Valley Mine is on the
    soutehrn part of the South-eastern continent. Get off the Elecar on a 
    dock, and walk to the mine.
    ______________________________________________________________________
    ---16. Toize Valley Mine--- トイズバレー
    -Just inside you have a boss fight, already.
    --BOSS: GUARD SYSTEM
    -HP: 12000
    -EXP: 2350
    -Gald: 0
    
    -There are two chests in the entry area, go back and grab them. Then 
    proceed into the mine. Activate the nearby machine to turn on some
    transportation. Shoot the switch along the path with your Sorcerer's
    Ring to change the path, and note the door that you cannot open.
    -Instead, go down the elevator to the lower level. Grab the chests,
    they're worth it. One contains a Saint Rapier for Lloyd, while another
    has a Sand Saber for Zelos.
    -Go right, and change your Sorcerer's Ring into a Bomber Ring.  Take
    the elevator up again, go left, and blow up the boulder. Now change
    your Sorcerer's ring back, jump over where the boulder used to be, and
    change the switch with your normal Sorcerer's Ring again. Jump over
    again, take the elevator, change your ring back to bombs, and then
    finally take a ride over to the door to the next area again.
    -In this room, you will find MANY more boulders, several chests, and
    a few more switches to activate. Activate the two switches, and blow
    your way to the save point, and use it. Head right from there for an..
    interesting situation. A switch on the ground makes a boulder roll,
    and just ahead is a spinning square slab that will kinda chase you. 
    You need to bait it up, and then get it with the boulder. When you
    succeed, it is crushed on the lower level. Now flip the switch on the
    wall to deactivate the boulder panel, and go take the elevator
    to the lower level.
    -Examine the remains of the spinning slab to get your first Darkness
    Weapon, the Magan Evil Eye. Now go back up and continue past where
    the slab originally was, and down the stairs. Head right down there,
    and blow up the boxes. Get the item from a chest inside them, then
    leave, and return to Ozette.
    ______________________________________________________________________
    ---17. Village of Silence: Ozette--- オゼット
    -There'll be a battle, and then Collete is kidnapped by Rodile.
    -After another event, you'll be asked if you want to skip something
    again. Choose to (top option), and you'll automatically appear in 
    Mizuho.
    ______________________________________________________________________
    ---18. Village of Mystery: Mizuho--- ミズホ
    -Head into the center house, talk to the guy, for an event. Shihna
    runs out, so go find her. Once that event is over, leave Mizuho, and
    go to the dock north of Ozette. The Temple of Lightning is almost
    straight north from that dock, on an island.
    ______________________________________________________________________
    ---19. Temple of Lightning--- 雷
    -Try to avoid getting fried, it hurts.
    -Anyway, head up, and then take the left path, to get to a pedestal,
    activate the prong..thing. Do the same on the right path. Now lower
    the rod on the center path, and right path, and step on the switch
    on the center path. This clears the block, so you can take the left
    path to a Sorcerer's Ring pedestal. Your ring is now lightning.
    -Now head up the center path, and into the next room. Use your (blue)
    lightning ring to destroy the block blocking the door.
    -In the next room, head left, up the stairs, and through the door. The
    next room is dark, and dangerous tap A to avoid falling down, and 
    find your way to the next door. Exit south, and activate pedestals
    to make platforms break under you, to fall down (make sure to destroy
    the blocks so you can get the chests) When you activate the last
    pedestal, you will change where the lightning lands, making the water
    below safe. Take the door to the right into another dark room, which
    will take you to a familiar, high-up room. You can't do anything here
    yet, so go to the dark room again, and intentionally fall off into
    a familiar room. Go up the stairs while we're here, and destroy the
    blue block at the top. You should notice that that stack of three
    colored blocks is on where Volt will appear.
    -Exit the same way as the first time, but this time go down into the 
    water. Deactivate the pedestal here, just to be safe, and then go up
    and change your Sorcerer's Ring again. Notice that your lightning is
    now yellow. Go back and destroy the yellow block on Volt's altar, then
    the blocks blocking off a door on the left. Don't go in, but clear 
    the blocks from the path.
    -Remember the switch you activated to make the lightning stop striking
    in the water? Now that you turned off the swith in the water, go turn
    off that one as well. Now go to the room with Volt's altar in it, and
    exit to the right, into the darkened room. Exit that through its other
    door, and shoot the yellow block nearby. Go back into the dark room
    and fall down. Then exit Volt's room north again, but this time go
    right. That yellow block dropped a pedestal onto the machine, so now
    we can activate it. 
    -Head to the top room again, and you'll find that machine working as
    well. It sends a shock up the wall. You need to modify its path or
    you'll get shocked. Go up the stairs. all of them. Destroy the top
    left two blocks. Now activate the machine, and a treasure chest will
    drop. Go up stairs, and destroy the bottom right yellow blocks now.
    Activate the machine again.
    -The boulder crushes the bridge, giving you a nice path down to that
    area you couldn't reach before. Exit south and change your Sorcerer's 
    Ring to red lightning. Now return to Volt's room. Exit left (the door
    that used to have yellow blocks in front of it). Make your way through
    the darkened room, destroy the red blocks at the top, and get the 
    chest, containing a Power Weapon for Regal. Now return to Volt's room,
    go north, and save. Make sure your party is in good condition.
    Deactivate thunder element skills, and make sure Lloyd and Shihna are
    not using thunder-element weapons, then go back south, to Volt's room.
    -Go up top again, and destroy the red block, then activate the 
    pedestal. Volt will appear. Volt will refuse to make a contract with
    Shihna. And then... well... you see. 
    ヴォルト! おまえの力を貸せ!
    --BOSS: VOLT
    -HP: 24000
    -EXP: 3580
    -Gald: 2800
    -Element: Thunder
    -Item: Emerald Ring, Sardonyx
    -Attacks: Spark Web. Thunder Blade, 
    -Advice: Own him. Volt is hard, but deserving of defeat. Lay into him
    with whatever you have, your strongest spells, Unison attacks, etc.
    My level difference from EXP*2 is really spreading too far now for me
    to give good advice on specifics, but even I still die. Be careful.
    
    After the fight, set sail on your Elecar again. Among the snowy area
    in the far north-east is a dock, and at it, the Tethe'alla Base.
    ______________________________________________________________________
    ---20. Tethe'alla Base--- テセアラベース
    -When the events end, exit south. You need to find three enemies that
    have Passcodes, before you can get through this base.
    -First, go right, push the block into the path of the laser, then go
    in the door. This enemy drops the first Passcode. write it down, then
    exit, and go left, back to the circular room. Go left from there this
    time. In this room, head up when the path splits, then left, then in
    the door. This enemy drops the second passcode.
    -Now go right from the circular room again, and this time go up when
    given the chance. In this room, use the block to block lasers and make
    your way to the NW door. Head left again, and kill the purple enemy
    for the last passcode. Now activate the lift (use your changed ring
    to give it power), and then go back to the circular room.
    -Go left one last time, then up. Then this time, where you went left
    before to get a passcode, go up instead. Go up the stairs in the next
    room, and push the block that you raised onto the laser machine below.
    -Now go back to that large room where the purple enemy was to get
    those two chests. They contain a Lightning Sword and a Dragon Tooth,
    for Zelos and Lloyd, respectively.
    -Now, in the room just before those chests, go up, finally.
    -You need to get to the top of this room, and you have to use lifts to
    do it. You should know how ot power a lift by now, and this isn't
    terribly complicated, so i'll leave it to you. When you make it to
    the top, you'll encounter Yuan and Borta.
    YUAN
    HP: 16000
    EXP: 4890
    Gald: 3150
    Element: Thunder
    BORTA
    HP: 12000
    EXP: 1680
    Gald: 2800
    Element: Earth
    
    Once you beat them, you get functional Rhea-Birds. 
    RHEA-BIRD CONTROLS:
    Control Stick: turn, altitude.
    A: go
    B: land
    ______________________________________________________________________
    ---21.1. Nest of Wyvern---
    -The Nest of Wyvern isn't marked on the map, but it's roughly SE of
    where you appear on the Rhea-Birds, over the ocean.
    -There will be a fight, of course. Absolutely bring Refill with you,
    you need her healing capabilities.
    ______________________________________________________________________
    ---21.2. Temple of Earth--- 地
    -Right near the entrance, change your Sorcerer's Ring, now you can
    cause fun little earthquakes. Walk up to the rocks blocking your path,
    use the ring, and they're no longer blocking your path. Walk ahead
    a little farther for an event with a... actually i'm still not sure
    what those are.
    -Anyway, you need sake. You can buy it in Mizuho, get Bourbon in 
    Flanoir, or go back and buy Palmacosta Wine, any of it works. Take
    that to the midget dude in Toize Valley mine, then return to the 
    Temple.
    -Go straight, onto the next screen, to run into ANOTHER midget dude.
    Now you have to go to Altesta's, and talk to Tabatha (タバサ), to get
    the recipie for Curry Rice. Once you get it, use the food menu to make
    sure you have the ingredients. If you don't, go buy them. 
    -Return to the Temple of Earth, change your ring again, and go to the
    hungry midget dude. You have to choose someone to make the Curry Rice,
    I don't think it terribly matters who. Once that event is done, you 
    can proceed. The puzzle here is to use the Sorcerer's ring to collapse
    bridges. I'm only going to detail the path that gets a few nice items,
    there are several ways down.
    Break the middle portion of the bridge, to fall pretty far.
    Break the bridge next to you (your only option)
    Go left, grab the chest, then go right and collapse THAT bridge.
    Go right, grab the chest, then break the left portion of the bridge.
    Grab the chest, and break the bridge
    Run right, and break the last portion of bridge.
    -The Dragon flying around here has 10,000 HP, but drops 10,000 Gald.
    Remember him, as he's a pretty good money source, like all enemies,
    he respawns every time you re-enter the room.
    -Anyway, head toward the door for another midget dude event.
    Go through the door... and there's another midget dude. Talk to him,
    and now he will follow you. Don't let any enemies touch him, or get 
    too far ahead. Head down the path next to you, until you get to a
    bridge. Make sure he goes through the door BEFORE you.
    -Go over to the bridge, and talk to him. Time your Sorcerer's Ring
    blasts with his jumps to collapse the bridge, then go up to Gnome's
    altar.
    --BOSS: GNOME
    -HP: 28000
    -EXP: 5890
    -Gald: 4280
    -Item: Holy Symbol, Ruby
    -Element: Earth
    -Attacks: Stone Blast, Grand Dasher
    When the battle ends, exit.
    ______________________________________________________________________
    ---22. Snowy Town: Flanoir--- フラノール
    -Here you need to... Well, actually, the important events here take
    place outside of Flanoir. Get in random battles until you've gotten
    three Penguinist Feathers 「ペンギニストフェザー」
    The enemy that appears as a Penguinist just inside the Temple of Ice,
    or outside rather, is a fight only with Penguinists, best place to get
    the feathers. 
    [In the US version, they are Penguinist Quills]
    -Also, make sure to talk to the guy in front of the tall reddish 
    building on the first map of Flanoir. This is Abicion, and he should
    give you the Neblim Key (needed to open chests containing Darkness
    Weapons) and the Maken Neblim (Lloyd's Darkness Weapon).
    -Take the Penguinist Feathers to an old guy in front of a fireplace in
    town (the accessory shop, on the left), and he'll use them to make
    Penguinist Mittens. 「ペンギニストミトン」
    -Once you have those, slap 'em on somebody, and head for the Temple of
    Ice.
    ______________________________________________________________________
    ---23. Temple of Ice--- 氷
    -Enter the cave, and change your Sorcerer's Ring. It now shoots little
    ice things. Anyway, follow the path up (literally, uphill) to an exit
    above where you entered. Shoot your Sorcerer's Ring at the drops of 
    water falling from the stalactite, to form a block of ice you can go
    across. At the end of this is another entrance to the cave, a small
    ledge. Grab the Celsius's Tear, and then go back into the main area of
    the cave.
    -This time, continue right, across the frozen bridge, and down. Use
    the stalactite to make another block to get across, then go over and
    freeze the lake using the Celsius's Tear. (Your Sorcerer's Ring is 
    insufficient to permanently freeze the lake, as you find out if you
    try to use it)
    -Super Fun Happy Ice Sliding Time... or not. You'll notice three 
    possible places to enter the ice from the ground. Stand in front of
    the left-most place, and then follow these instructions (one per line
    to make it easier to read)
    ~Up
    ~Left
    ~Up
    ~Right
    ~Down
    ~Left
    Grab the treasure chest, the enter from the lowest of the three places
    here, going
    ~Right
    ~Up
    ~Left
    ~Down
    ~Right
    ~Up
    ~Right
    ~Up
    And now you're on the other side, finally.
    -Time for another puzzle. Press A to rotate the ice statues. To open
    the door....
    ~Make the top statue face left
    ~Make the left statue face right
    ~Make the right statue face down
    ~Make the bottom statue face right
    Now the door opens, and you can proceed up to the shrine
    --BOSS: CELSIUS
    -HP: 18,000
    -EXP: 5,120
    -Gald: 5,800
    -Element: Ice, Water
    -Items: Mental Symbol, Sapphire
    -Notes: Weak to fire, very fond of using techs, including the Lion
    variety that knock you down. If Shihna goes into overlimits, have her
    summon Efreet (in other words, deactivate all other summons).
    --BOSS: FENRIR
    -HP: 12,000
    -EXP: 2,600
    -Gald: 1,380
    -Element: Ice, Water
    -Items: Some customize item.
    -Notes: Strangely, unlike Celsius, he's weak to both Fire and Thunder.
    
    When you're done, you will be taken to Ozette.
    ______________________________________________________________________
    ---24. Altesta's Home--- アルテスタ
    -After the events in Ozette, head to Altesta's. Talk to him outside,
    then go inside and talk to him. Your party will stay the night, but
    Refill has vanished.
    ______________________________________________________________________
    ---25. Ocean Pleasure Garden: Altamira--- アルタミラ
    -Fly southeast-ish to an island, and enter Altamira. Regal will stay
    outside.
    -Head to the grave off to the right of the main path (past the
    hotel). Get an event, then go take a boat thing to the Lezaleno
    Company. 「レラレノ・カンパニー」
    -Take the elevator to the Garden in the Sky. 「空中庭園」
    -Go toward the grave to stat an event. When it's done, go down to 1F.
    Lloyd will overhear a conversation, and this tells you where to go to
    next.
    -Return to the world map.
    ______________________________________________________________________
    ---26. Gate of Another World--- 異界の扉 「いかい の とびら」
    -Almost due east of town is a small island with the Gate of Another
    World on it. Think stonehenge if you're having trouble.
    -Enter for some events, a minor fight, and a free ride back to 
    Sylvarant.
    ______________________________________________________________________
    ---27. Port Town: Palmacosta--- パルマコスタ
    -Enter Palmacosta, and go talk to Neal.
    -After the conversation, go to the Palmacosta Human Ranch.
    ______________________________________________________________________
    ---28. Palmacosta Human Ranch--- パルマコスタ人間牧場
    -Ahh, if only all the ranches were this simple. Just enter, for an
    event with Borta and Yuan. Once the events end, talk to Borta, and hit
    the top option [JP: ああ、大丈夫だ].
    ______________________________________________________________________
    ---29. Solitary Island Human ranch---
    -Borta guides you to the Solitary Island Human Ranch. This one won't
    be quite so simple.
    -Head straight (as if you have much choice), and continue straight
    when the screen changes. You'll come upon some panels that light or
    turn off when you step on them. (i.e. change to what they aren't).
    -To proceed:
    ~Step on the first panel (lit)
    ~Go all the way up
    ~Go all the way right
    ~All the way down
    ~Up to the panel you started on, then
    ~Right to the center panel to finish
    -Now head right, until you find more panels like that.
    -This time:
    ~Step onto the top of the three left-most panels. 
    ~Go right until you hit a lit panel
    ~From the panel you just turned off, go all the way up
    ~All the way right
    ~Down to the next lit panel then,
    ~Go right fully
    ~Down all the way
    ~Left to the third lit panel then
    ~Down , left, and up, to the last panel that was originally lit
    ~From that panel, do one lap around the center blank space. This will
    illuminate all the panels you turned off, and the ones near them that
    began off.
    ~Once you re-light the fourth panel that was originally lit, go left
    entirely, then up one panel, to just below where you started. If I 
    didn't type this out wrong, you should have lit all the panels.
    -Now head right again. In the next room, change your Sorcerer's Ring,
    and go up the elevator. Then head out the door and flip all the
    switches around the central prison. 
    -Re-enter, and use the elevator to go up once more.
    -Here, use your Sorcerer's Ring to summon a platform. When on this
    platform, using the ring switches whether it will go left or right
    when given a choice. There's not a snowball's chance in Efreet's
    Fuuin that I can explain this in detail (particularly since you can't
    open the menu or pause in any way while on the platform), so ill just
    give this generic tip: Go up.
    -Once you find your way up, go into the room, then right to the next.
    -Here's another annoying puzzle that I can't really explain without
    a map. I'll try anyway. Here, your ring changes the color of warps.
    -Change the one to your right to blue, then use it. Go right, and
    make the warp there red, then use it. Go right, examine the machine,
    and get Lock 2.
    -Now return to the first warp, and make it red and use it. Up here,
    go left, and turn the warp blue. Take it to the top room.
    -Here, go in the green warp. Climb the stairs, check the machine, get
    Lock 3. Now go down, past the warp you came from, to a permanently
    blue warp. Use it. Then go left into a red warp. Turn the warp you
    come out of green, then use it. Head left to get Lock 1. Now, finally
    return to the top room. (If you can't remember the way, just do all
    the steps in this hyphen in reverse).
    -Use the save point, then go through the door and use the elevator.
    Go through the door to finally get to Rodil.
    --BOSS: RODIL
    -HP: 35,000
    -EXP: 6,240
    -Gald: 5,800
    -Element: Earth
    -Items: None
    
    -After he's dead, Borta appears. Some events, and then some irked
    Wyverns. After the fight, you get to see Aska attack something other
    than your party for the first and last time.
    ______________________________________________________________________
    ---30. Sylvarant Base--- シルヴァラントベース
    -When you attempt to leave Palmacosta, which i'm still not sure why
    you automatically went to, you'll go to the Sylvarant Base. Here, you
    will regain some Rhea-birds. You can now travel between Sylvarant and
    Tethe'alla at will by flying over the respective Base.
    ______________________________________________________________________
    ---31. Altesta's Home--- アルテスタ
    -You will now automatically go to Altesta's. After the conversation
    here, it's time to go back to Altamira...
    -But first, if you still haven't, you can probably go get Efreet and
    Sylph now.
    ______________________________________________________________________
    ---32. Ocean Pleasure Garden: Altamira--- アルタミラ
    -This time, Regal does not stay behind. Head to the Lezaleno Company
    for some events. Afterward, fly to the Temple of Darkness.
    ______________________________________________________________________
    ---33. Temple of Darkness--- 闇
    -When you attempt to enter here, you find that it's too dark to
    proceed. Leave and go to Meltokio.
    ______________________________________________________________________
    ---34. Sovereign Capital: Meltokio--- メルトキオ
    -Head to the research place here, some talk about needing a Blue 
    Candle continues, but you have to rescue Kate. This means go up and
    participate in the arena, which you should easily win. After you save
    her, you'll get a Blue Candle, and can explore the Temple of Darkness.
    ______________________________________________________________________
    ---35. Temple of Darkness--- 闇
    -Okay, I loathe this dungeon. You have to gather up little dark blob
    things, using your changed Sorcerer's ring to turn off lights. Overly
    annoying. I will ATTEMPT a walkthrough, but don't count on this being
    perfect. This was written AFTER clearing the dungeon, so errors may
    occur. The door between a red-lit block and a blob counts as the
    entrance for this.
    --BLOB WALKTHROUGH: After your first blob encounter near a light, go
    right and exit a small door to a staircase. About halfway down you
    will see a lit area. Hit A there to get a boost and enter the door.
    Here, change your Sorceror's Ring to shoot darkness, and shoot the
    red-lit block. Pull the block out as far as you can, and then return
    to the entrance. The block to the left is now pushed in to line up
    with the wall. Push it further until it stops. Now go back to the
    stairs, and go all the way down this time. Here, go left up the stairs
    and then up again immediately. Once up, go left, loop around down and
    across the narrow path, and get the first blob. Guide it to the area
    near the save point you passed on your way up.
    --Next, go back up and left, but instead of looping down, take the
    slightly lowered path, to find another block. Shoot it and push it in
    fully. Return down, and take the large side stairs toward the 
    entrance again. Now the block you pushed has given you access to the
    second blob and a treasure chest. Guide it across the block, and
    --Return to the side stairs, and to the room where you changed the
    Sorceror's Ring. Shoot the block and pull it out again. Return to
    the entrance, grabbing the blob along the way, and using the
    Sorceror's Ring to put out the light (the blobs cannot pass through
    light). Grab blob 3 on the way past the block you just manipulated,
    and head down to green and light blue blocks. Get the 4th blob here
    then shoot and push in the light blue block. This will push blob 5
    closer to reach (eventually). Now shoot and pull the green block.
    As you can see in the distance, the next set of stairs is now clear.
    --Remember to put out the light before passing and head left. Here,
    you'll find the block with blob 5 on it. Push it into the indented
    space slightly to the right, and then head up and around to grab
    the blob from equal ground. Head up and right, and put out the light
    at the top of the ramp. Remember to take care of the one at the bottom
    too, and you've now united all five blobs in one place.
    --Take the staircase in back behind the save point, and from here just
    follow the stairs until you reach Shadow's shrine. The blobs will
    finally become useful by joining to become Shadow, who you then fight.
    
    --BOSS: SHADOW
    -HP: 30,000
    -EXP: 6,320
    -Gald: 4,500
    -Element: Darkness
    -Items: Dark Symbol, Amethyst
    ______________________________________________________________________
    ---36. Linkite Tree--- リンカ
    -First, head to the Linkite Tree, in Sylvarant. Examine the tree
    -Now go to Nova's Caravan, over by Hakonesia. Talk to everyone here
    until you get an event involving your whole party and a long 
    conversation.
    -Go talk to Dike, and get an Exsphere Shard.
    -Return to the Linkite Tree, and check it. Once that's all over with,
    go back to the Tower of Mana.
    ______________________________________________________________________
    ---37. Tower of Mana--- マナ
    -This is ridiculously simple. Everything's already open, just head up
    to the Seal.
    --BOSS: LUNA
    -HP: 18,000
    -EXP: 3,250
    -Gald: 4,800
    -Element: Light
    -Items: Moon Stone, Topaz
    --BOSS: ASKA
    -HP: 19,650
    -EXP: 3,480
    -Gald: 2,800
    -Element: Water, Wind, Fire, Earth, Thunder, Ice, Light
    -Item: Rare Pellet
    -Advice (both): Both of them are powerful, and Aska has no elemental
    weakness at all. Even though you don't gain the ability to summon Aska
    this is essentially fighting two seirei at once. If you have too much
    trouble, go back out and level more.
    
    After the fight, enjoy the first anime cutscene since the Martel
    Shrine (and a much cooler one even)
    ______________________________________________________________________
    ---38. Iselia Human Ranch--- イセリア人間牧場
    -Notice that you cannot leave, you -MUST- continue through the Ranch.
    Additionally, you have both Kratos and Zelos. If you want Kratos to
    permanently rejoin, use him here instead of Zelos, it might help.
    -Go through the gate, and head down the stairs to enter this Human
    Ranch. Change your Sorcerer's ring to the pretty colors, and continue.
    -Go past the little warning sensor thing moving back and forth, for a
    cutscene. Afterward, you must split up your party. Top option goes 
    with Lloyd. Bring Kratos or Zelos with you, whichever you want in the
    end.
    -Also take note, there is a LOT of treasure in this area. One outside,
    one near where the cutscene ends, 9 to the west path, 6 to the north.
    Make sure to get the chests north and to the left, one of them is a
    Muramasa for Lloyd, much better than the Dragon Tooth.
    -The left circular machine refreshes your party, the right one sells
    you stuff.
    -Head up, collect all the treasure chests, then go down and use your
    colorful Sorcerer's Ring to light the orbs by the door going left from
    where the scene ended. Avoid more HP-stealing sensors, and go 
    through another door at the end. An event, and a fight, of course.
    -Afterward, go downstairs and exit right.
    -Explore, gather treasure. When you're ready for the boss, the path to
    it is the right-most one leading up. Down from that path is a save
    point (well, you can make one), and a door leading to the lower level
    of an earlier room. Grab the chest, then activate the elevator by
    shootin the orb. Go back to the Refresh machine, then head toward the
    boss.
    -Activate the door orbs, then take the warp at the end. Now it's time
    to get rid of Foshtess.
    --BOSS: FOSHTESS
    -HP: 20,000
    -EXP: 7,100
    -Gald: 5,800
    -Element: Wind
    -Items: Fairy Ring
    You do have to kill his helper things to win, not just him. You can
    kill him first, but they have a tendancy to cast Wind Cutter on Genius
    just as he's charging a spell, and Forcefield eats up TP fast, so you
    may want to kill them first.
    
    -After the fight, leave the ranch. Some dialogue, and then a rather
    nicely done aquatic anime scene. Little more dialogue, and then...
    Well, you'll see. Hope you weren't particularly fond of that mountain.
    After the dialogue finishes, switch to disc 2
    ______________________________________________________________________
    ______________________________________________________________________
    ______________________________________________________________________
    Hope you're switching to disc 2 about now if you plan to continue
    ______________________________________________________________________
    ______________________________________________________________________
    ______________________________________________________________________
    -----Part 3: Disc 2 to END-----
    ______________________________________________________________________
    ---1. The Village of Oracles: Iselia--- イセリア
    -After the cutscenes finish, go outside. Go toward the school to get
    a cutscene. After it's over, go find Refill outside her old house.
    Then go meet Kratos and Colett at the town's exit.
    ______________________________________________________________________
    ---2. Dike's Home--- ダイク
    -You will automatically go to Dike's. Head up toward the door for a
    cutscene with Dike. In the process of this, Kratos leaves, and Shihna
    returns.
    -When it's all over, talk to Dike, and hit the top option. You can
    leave now, so let's.
    -While we're in the area, go into Iselia Forest. Notice that you kill
    anything in one hit. You can easily get GRADE this way.Keep that in 
    mind, you'll need it later.
    ______________________________________________________________________
    ---3. Altesta's House--- アルテスタ
    -Head back to Tethe'Alla and stop by Altesta's for another event.
    Once it's over, exit, then re-enter, and check the glowing red sphere
    on the table. This will take you to Toize Valley Mine. Head all the 
    way back to the waterfall. (You should remember the way, and it's all
    still cleared from when you were here first)
    -Return to Altesta's, and talk to Mitos to start another scene. When
    Genius and Mitos leave, and you're given an option, hit the bottom
    choice to follow them.
    -Afterward, talk to Mitos again for a short conversation between him,
    Lloyd, and Genius.
    ______________________________________________________________________
    ---4. Academy Town: Sybak--- サイバク
    -Now head to Sybak for an event in the library.
    -Then head over toward the academy, and talk to the guy by the dog.
    ______________________________________________________________________
    ---5. Sovereign Capital: Meltokio--- メルトキオ
    -Head into Meltokio (still through the sewers).
    -Once that's over, head into the side room of the church beside the
    castle.
    -Once the events finish, go right from the bedroom, down the stairs,
    and in the door to the right, for another library event.
    -Afterward, stop by the throne room and talk to the queen again.
    -Exit the castle, and go right. All the way, to be exact. 
    Then talk to the woman on the right in the right-most house. Hit the
    top option when you try to leave.
    ______________________________________________________________________
    ---6. Ocean Pleasure Garden: Altamira--- アルタミラ
    [さよなら、あぎとうくんスペシャル]
    -Head to the Lezaleno Company, and take the elevator to the second
    option and talk to George, maybe several times. Now go to 2F for an
    event with Kuchinawa.
    -After this event, if you return to Mizuho, Shihna will fight
    Kuchinawa alone. You cannot leave until you do this, and you cannot
    fight him more than once.
    -Now, return to Sybak
    ______________________________________________________________________
    ---7. Academy Town: Sybak--- サイバク
    -Enter the Academy for an event. Take the left door into the hallway,
    and go in the first door. Open the chest here to get a Zircon.
    ______________________________________________________________________
    ---8. Yumire Forest--- ユミルの森
    -Now fly to Yumire Forest. This place challenges the Temple of 
    Darkness for sheer annoyance. Anyway, let's get started. Run up to the
    pedestal and change your Sorcerer's Ring to a weird noise.
    -Now, stand on the stump to the right, and use the ring.
    [JP version players: when the action command changes to のぼる you
    can climb whatever's in front of you)
    ジャンプ lets you jump]
    -Head right, and down, you'll find a chest you can't open. Stand on 
    the stump with a flower, use the ring, and your problem will be
    solved. Now open the chest, then head straight up and open the chest
    hiding behind the tree.
    -Just below that tree, there's a bottom-level path to the left, take
    it and change maps. On this map, head up until you can go right, then
    follow the path to the bottom right corner. Climb the flowered stump
    here, and use your ring once more. Grab the item that falls out of the
    tree. There's another chest hidden behind this tree.
    -Now return to the Sorcerer's Ring pedestal, and check the little
    flower-planting area. Hit the top option to plant the blue flower.
    -Now go left from the pedestal, up the tree, and follow this upper
    path to another map.
    -Here, go down the tree and left, and jump onto a lilly. Use the ring
    to make some random fish push a chest closer to land. Find your way
    over to where the chest went (it's a pretty simple path actually), and
    open both it and the chest hidden behind the tree.
    -Run up and talk to the kid to progress some story, and then go back
    to the pedestal area, and plant the white flower.
    -Head back right again, and up to the second map. Once here though,
    take the first path left. Hop on the stump, and use your ring.
    -Now, go to the map with the kid, go up the tree like you were going 
    to him. But instead of going toward the screen (the path to him), go
    right, and go back to the second map. Go up the tree here, jump to the
    white flower, and then use your ring. When you land, go right, hop on
    a stump with a pink flower, and use your ring again to destroy the 
    boulder. Fly back using the white flowers again, and then return to
    the first map (Sorcerer's Ring pedestal).
    -From the pedestal, go up the tree to the right, then jump to the 
    white flower. Use your ring to go for another trip. Use the first 
    option here to push the box into the water, then fly back. Now go
    back once more, to the top area of the third map, then over into the
    second (i.e. where the box landed). Use the box to cross to the island
    and jump on the stump. Use the ring again to drop the fruit you need
    into the water. Now you must manipulate fish minions to get it to you.
    -Make your way to the lower area of the second map, which I literally
    just noticed you can do from the same tree that takes you left to the
    third map. Oops. Well, anyway, jump on the stump next to the middle
    tree. (the box in the water should be in the background almost right
    behind you when you're on the stump). Use the ring.
    -Having distracted THAT fish, hop off the stump, and go right to a 
    lilly with a blue flower at the end of the path. Use the ring.
    -Now go to the tree next to where the fruit is now, and jump on the
    pedestal and use the ring. This knocks the fruit farther down.
    -Now hop on a blue-flower lilly on the bottom level, to the left. It's
    right at the start of the path right where the path splits into 3.
    -Now of those three paths, take the top one to the left. Jump on the
    lilly, use the ring, and watch the fish move the fruit.
    -Return to the pedestal, and go left. Don't go up the tree though, go
    along the wooden path in the water. It curves around a lot, but you
    end up at another lilly with a blue flower.
    -Now go to the pedestal itself, go around back, and jump on the lilly
    there. Grab the fruit, the ユミルの果実, that the kid wants.
    -This part should be obvious, but I am writing things to a GameFAQs
    audience, so.... Take the fruit to the kid.
    -Once the brat takes his fruit and leaves, exit north.
    ______________________________________________________________________
    ---9. Hidden Village of the Elves: Heimdarr--- ヘイムダール
    -Welcome to Heimdarr the, guess what, hidden village of the elves.
    -Genius and Refill will not be allowed to enter, because just like
    Phantasia, these Elves are selectively racist.
    -Anyway, do any shopping you need to (weapons/armor on the left, items
    on the right of the path), then follow the path across the river, in
    front of an Inn. From there, go left. In this area, cross the bridge
    in back, and go in the house there. Talk to the elf. After the event
    is over, leave town. Genius and Refill will rejoin you (top option),
    and notice that you can now skip Yumire Forest.
    -Fly southeast from Yumire to find Latheon Gorge.
    ______________________________________________________________________
    ---10. Latheon Gorge--- ラーセオン
    -Since you've visited the elves, you will have permission to enter
    Latheon. Anyway, because this place is also a little annoying, and
    all the chests except one only have EX gems, if you want treasure, go
    down any of the paths I don't tell you to go down. This guide will 
    only cover getting through the area, and getting a Darkness Weapon.
    -Follow the path, going down for moment to change your Sorcerer's Ring
    so that it makes bubbles around you. Go up, and up to the flower, and 
    use your ring to make a bubble. The wind the flower blows will carry
    you to a ledge. Go up from here, to a tree. Use this tree to get 
    Kiruma Fruits (the top option is to take one). Go down to the dead
    flower and use a Kiruma Fruit on it. Get carried over by its wind, and
    then go right, to the next map.
    -Here, follow the path, but make sure to go uphill (toward the screen)
    early on. At the bottom of this area you can go down and get another
    Darkness Weapon from a chest.
    -Now, still on the upper level, go all the way right, grab some Kiruma
    Fruits from the tree, then use one on the nearby dead flower. Go back
    and replenish your fruits, then make a bubble in front of the first
    flower on this area. Since you revived the second, you'll be carried
    to a ledge instead of a wall. The purple-fruited tree along this path
    gives you Amangos. Continue up the path after that to map 3.
    -Here, revive both dead flowers, then get in front of the bottom
    flower on the right raised area. This carries you to a new ledge, and
    there, get in front of the nearby red flower, to be carried to the
    upper ledge. Revive the flower here. Then get sent back by the lower,
    already living, flower. Get in front of the blue/purple flower for a
    quick trip to map 4.
    -Get down to the lower level, then go down, and up to a place with two
    dead flowers. Revive the right-hand one, then go get carried off by
    the flower by where you entered this map. Give an Amango to the upper
    flower here to kill it, then float back using the other flower. Now
    go kill the flower by where you entered using an Amango, and then get
    carried by the wind from the first flower you revived. On this new
    ledge, go uphill, and revive the dead flower you see. Then go farther
    up hill and get carried by the flower there.
    -Welcome ot map 5. Get sent left by the flower next to you, then go up
    and get sent right by the large flower. Take another ride from a 
    flower, right and up. Revive the flower here, then make a bubble in
    front of the one that was already living. Revive the flower where you
    land, and then enter the cave. The chest just inside is a Fake. Go all
    the way left, and then exit down. Revive the flower, fly right. Fly
    right again, and then once more. Then go uphill. 
    -Go up the path, across a bridge, and into the house. Talk to the 
    person in there for an event. Go down the path he opens to find 
    another flower. Try to take it, and you'll fall to the bottom. Climb
    all the way back up to the top. Once there, revive both dead flowers,
    and get a lift from the right one. This will ultimately drop a boulder
    into the river. Now go back down and ride the flower again. This time
    you will make it to the cave. Inside, it's time for a boss.
    --BOSS: PLANTIX
    -HP: 36,000
    -EXP: 7,500
    -Gald: 1,250
    -Element: Earth
    -Weakness: Fire
    -Items: Blue Sephira
    
    After the fight, go talk to the person in the house again. After these
    events, leave Latheon.
    ______________________________________________________________________
    ---11. Southern Island's Monastery--- 
    -While you're in the area, fly southeast some more to a monastery.
    Go up to the second floor and speak with Celes for an event.
    ______________________________________________________________________
    ---12. Tower of Salvation--- 救いの塔
    -Head up, and Zelos will make a bridge to the tower. This place should
    look pretty familiar, so I assume you can find your way. At the end
    there's a boss fight.
    --BOSS: KRATOS AURION
    -HP: 25,000
    -EXP: 7,600
    -Gald: 4,800
    -Element: Thunder, Light
    -Items: EX Gem LV4, Treat
    ______________________________________________________________________
    ---13. Holy City: Welgaia--- ウィルガイア
    -After the battle, you are in Welgaia. Attempt to warp at the stairs
    by the save point to the left. Collet will fly up to see what's wrong.
    Move the block off the warp, and then warp up with your whole party.
    -Instead of taking the conveyor belts, first head right a little, and
    into the building in back. In the left-hand room is a chest containing
    another, and the most commonly missed, Darkness Weapon.
    -Now go in the building to the right. Talk to the angel here to get a
    Mana Shard. Now you can take the conveyor belt path.
    -A short dialogue scene will show you the warp you want. However, you
    can't get to it, so take the other path, to the right. Go to the 
    right on the upper level. The second to last elevator takes you to a
    Refresh machine, and the purple machine at the bottom of the last one
    provides some information. At the top of this elevator, you can shop.
    Also check the machine at the bottom of the second to last elevator.
    -Now go to the lower portion of this area, and take  the ride over to
    the warp seen in the event.
    -Now it's time to escape from a part of the Tower of Salvation you've
    never seen before. First, head down and use the save point. Then go
    down the stairs, and proceed straight to a path that curves down.
    This path is eventually blocked at the end, so go through the door on
    the upper side when it shows up. You'll get a short event about the
    room being lacking in the gravity department.
    -This is another sliding puzzle.
    ~Right
    ~Down
    ~Left
    ~Up
    ~Left
    ~Up
    ~Left
    ~Down
    ~Left
    ~Up
    ~Left
    ~Down
    ~Right
    ~Down
    ~Right
    ~Down
    ~Right
    ~Up
    ~Right
    -In the next room, you'll get the Red Gate Key Lock. Grab the chest, 
    then go back through the low-gravity room. You can now go down the 
    path, past where it was blocked, to grab a chest.
    -Return to the first room of this area (the one after you went
    downstairs from the save point) and take a path up, and left. At the
    top left of this room is the Blue Gate Key Lock. Go back upstairs, and
    then back to the low-gravity room.
    This time, take this path
    ~Right
    ~Down
    ~Left
    ~Up
    ~Left
    ~Up
    ~Left
    ~Down
    ~Left
    ~Up
    ~Left
    ~Down
    ~Left
    ~Down
    ~Right
    ~Up
    ~Right
    Take the elevator. On the second room, go
    ~Down
    ~Right
    ~Up
    ~Left
    ~Up
    ~Right
    ~Up
    ~Right
    ~Down
    ~Right
    ~Down
    ~Right
    ~Up
    ~Left
    ~Up
    Go through the door. Go around right and down, and re-enter the second
    low-gravity room. You may not be able to see yourself behind the boxes
    though. Anyway, go
    ~Left
    ~Up
    ~Left
    ~Down
    ~Right
    ~Down
    ~Right
    ~Down
    ~Right
    ~Up
    ~Left
    ~Down
    ~Right
    Take the elevator. Go straight left in the next room, and once again
    take an elevator. In the final low-gravity room, go
    ~Left
    ~Up
    ~Right
    ~Up
    ~Right
    ~Down
    ~Right
    ~Down
    ~Left
    ~Down
    ~Left
    ~Up
    ~Left
    ~Down
    ~Left
    ~Up
    ~Right
    ~Down
    ~Right
    ~Up
    ~Right
    And through the door. Examine the machine at the end to get the
    Elevator Key.
    -Now, return to the third low-gravity room. Go to the elevator that
    you entered from. Take it. Here, go right, over to the elevator, but
    don't use it. Instead, go up, then left, to the door exiting from the
    first low-gravity room.
    -Go back to the first room, and go up again, as if you were going to
    the Blue Gate Key Lock. But this time, take the door on the upper-
    right of that path. Go straight, and examine the small black thing
    on the wall to the left of the door. Go in, and take the elevator.
    -Follow this path left and up until you get to a giant warp. Take it.
    -Finally, you're back in a familiar portion of the Tower of Salvation.
    Your characters stop to talk about the Eternal Sword, interestingly
    referred to as the "Maken Eternal Sword". Lloyd tries to take it,
    without much success, and everyone's friend Yggdrasil shows up.
    --BOSS: YGGDRASIL
    -HP: 40,000
    -EXP: 3,000
    -Gald: 0
    -Element: Light
    -Weakness: Darkness
    -Items: None
    The battle ends before you kill him, so i'm not really sure why the
    Official Complete Guide gives an EXP number...
    Anyway,
    ______________________________________________________________________
    ---14. Altesta's Home--- アルテスタ
    -Return to Altesta's. Actually, you're going there whether you like it
    or not. After the events are over, talk to the three around to cause
    more events. Now, you need to go to Flanoir.
    ______________________________________________________________________
    ---15. Snowy Town: Flanoir--- ("Arasuji 132") フラノール
    ~~~~~~~~~~~~~~~SAVE BEFORE ENTERING FLANOIR~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ===Note that this is a deciding point in the story, Arasuji 132 if you
    have all Arasuji. This is where whether Kratos or Zelos stays with you
    in the end is determined. You can't do much now to change the decision
    though there is a small talk with Kratos SW of Flanoir. It's on the
    island, but you can only see the glowing circle for it when on foot.
    Other than that, if you can't get Kratos, you can't. (Zelos is far
    easier to get).===
    ===Second Note: If you return to Iselia Forest from the area of
    Dike's House, the third and final Sword Dancer will be right in front
    of you. Defeat him to get the Kusanagi no Tsurugi, second best sword
    for Lloyd. (The best is the Maken Neblim if you beat Abicion... see
    below for that). This one has 99,999 HP, so I highly reccomend using an
    All Divide. You'll still do a lot of damage. Personally, my Shihna hit
    Overlimits 3 times before it hit 50,000 HP.===
    -Anyway, enter Flanoir, have an event, and then go right and up for an
    event with Zelos. Once that's over, go inside the house.
    -The following event is the key point. If you want Kratos, reject all
    the people who ask you to walk. If you want Zelos, go with anyone.
    However, it is NOT guaranteed you will get Kratos if you turn all of
    them down, so if you can't get him, backup to an earlier save, go with
    anyone, and at least get a little story that way. Top option accepts,
    bottom option says "I'm sorry" and rejects them.
    -If you turn down all 3, and are able to get Kratos, you'll hear him
    after the third one leaves. A lot of story will ensue. Afterward, 
    Lloyd will get a "Father's Pendant"
    -The story routes where you go with someone else will give you items
    also, but less story. 
    -Finally, since you've been to Welgaia, you could have every Darkness
    Weapon now, except the Hakonesia one. If so, talk to Abicion to enable
    the fight. He will go to Shadow's shrine, meet him there if you want
    to fight and activate the Darkness Weapons. (Very good idea, the 
    damage is somewhat based on how many enemies you've killed, and for
    Lloyd, that's a lot). However, Abicion is quite hard, with 120,000 HP.
    You essentially must use an All Divide (and be very lucky) to beat him
    right now. If not, you can come back just before the final boss.
    You must go get the Chaos Heart from Cotton in Hakonesia before he
    will appear in the Temple.
    ______________________________________________________________________
    ---16. Tower of Salvation--- 救いの塔
    -When you try to head up, your path is blocked, so Yuan shows up with
    an alternate. Head up toward the Eternal Sword, enjoy some events, 
    then it's time for a boss fight. And it seems story splits occur. If
    you got the scene with Kratos in Flanoir, you will fight...
    --BOSS: ZELOS
    -HP: 28,000
    -EXP: 9,300
    -Gald: 9,800
    -Element: Thunder, Light
    -Items: Misty Symbol
    
    However, if you are keeping Zelos, then you obviously won't be killing
    him, so you'll fight
    --BOSS: GATE KEEPER
    -HP: 18,000
    -EXP: 8,880
    -Gald: 8,970
    -Element: Light
    -Items: Misty Symbol
    
    -After the fight, you're in another new area of the tower. Head 
    straight up/right, burn the branches away with the Sorcerer's Ring,
    and head through the door.
    -Attempt to jump across, but fail. Jump on again, and this time run up
    it (since you're able to). When you get to the other side, it'll slide
    again, giving you access to a door on the lower level.
    -Go around right, burning branches as needed, until you reach some
    stairs. Go up these, then up the set nearby. Follow the path, but when
    it splits at a dead end, go up/right for items, then down/left to
    proceed.
    -Now you're on the upper level of that earlier room. Use your ring
    until the branches holding the boulder burn off, then go back to the
    stairs. This time go down/left, and open the gate. Now go to the
    boulder room the way you did the first time, go down the stairs in
    back, then climb the previously-swaying platform. Take the warp.
    -Enjoy an event at the bottom of the stairs. Enjoy the battle even
    more. Regal stays behind to protect Lloyd.
    -Grab the chests at both ends of the path, then take the other warp.
    This part's very simple. Go down the stairs. Cross the bridge at the
    bottom. After some events, Shihna falls after protecting Lloyd.
    -This is a kinda strangely laid-out area. Just loop around until you
    reach the warp. Since your characters keep leaving, you may want to
    use a Holy Bottle by now. In the next room, you lose Refill.
    -This room is like the last, only the save point is more out of the
    way. Go down/left at your first chance to reach the warp, or continue
    to the save point. Go downstairs and to the door in the next room, and
    you'll have an event where you lose Presea.
    -Another area with various paths blocked off. The warp is in the far
    right. Lloyd and Genius are trapped by forcefields when you attempt to
    go to the warp (straight across from the entrance warp).
    -Another one of those areas. The warp is in the far right again.
    -Head straight up, enjoy the events. Check the sword on the wall to
    find the door. More events, of course.
    --BOSS: PRONELMA
    -HP: 32,000
    -EXP: 7,000
    -Gald: 4,800
    -Element: Darkness
    -Weakness: Light
    -Items: Red Savory
    --BOSS: YGGDRASIL
    -HP: 40,000
    -EXP: 8,320
    -Gald: 4,800
    -Element: Light
    -Weakness: Darkness
    -Items: EX Gem LV4, Treat
    ______________________________________________________________________
    ---17. Hidden Village of the Elves: Heimdarr--- ヘイムダール
    -Return to Heimdarr. After the events are over, talk to Collet at the
    Inn to rest. Then go left to the second map. Go up and talk to the guy
    to gain entry to Torent Forest. This place, and especially the music,
    will be familiar to players of Tales of Phantasia.
    ______________________________________________________________________
    ---18. Torent Forest--- トレント
    -Head straight up the path until you change screens. Then go right,
    until you chagne again. In this third screen, there are three paths
    going up. Take the center path.
    -Next, head in the general direction of right, though there's some up
    at first, and a lot of down at the end. Anyway, you can create a save
    point here if you have a Memory Gem. Continue going down and right.
    -On this screen, go right until you reach a path going up and down,
    then go up, and take the last path going right. Take a few steps
    foward on the next screen to run into Kratos. Lloyd will fight him,
    alone.
    --BOSS: KRATOS AURION
    -HP: 12,000
    -EXP: 9,990
    -Gald: 5,520
    -Element: Thunder, Light
    -Items: None
    After some events, it's time to fight Origin.
    --BOSS: ORIGIN
    -HP: 40,000
    -EXP: 10,240
    -Gald: 9,870
    -Element: None
    -Items: Reflect Ring, Diamond
    
    -Watch the pretty cutscene, and Heimdarr go boom. Return to Heimdarr,
    and save one guy outside in the second map, the lead elf in his house,
    and two people on the first map. Then run toward the exit. After the
    events, leave Heimdarr, and go to Dike's house.
    ______________________________________________________________________
    ---19. Dike's Home--- ダイク
    -Enter the house for some events that give you the Material Blade.
    This is Lloyd's third best weapon, inferior only to the Kusanagi and
    Maken Neblim. Conveniently, if you haven't killed the third Sword
    Dancer yet, you might be able to now, and instantly make these blades
    obsolete.
    ______________________________________________________________________
    ---20. Tower of Salvation--- 救いの塔
    -Go to what remains of the Tower of Salvation, and run forward. Choose
    the top option when a choice comes up, and Lloyd will run up and grab
    the Eternal Sword. It then splits in two, and goes into the Material
    Blade. You may want to use the Material Blade now so that you can use
    Lloyd's Hi-Ougi, but if you've activated the Maken Neblim, it's not
    worth it. You also gain a title for Lloyd. Something like Swordsman
    of Space and Time. Set it to him, it's his best.
    -Anyway, a warp to Derris-Kharlan will appear where the sword was, but
    you get a nice warp animation this time.
    ______________________________________________________________________
    ---21. Derris-Kharlan--- デリス・カーラーン
    -There is some treasure here, but if you want it, explore on your own.
    I'll just say how to get through here, to Welgaia.
    -In this first area, just head straight.
    -In the second area, the shortest way through is Right/Down until you
    hit a corner, then up/right. This path doesn't branch, so just follow
    it. Your other party members will be seperated from you, but go up
    and through the warp anyway.
    -Head up, and you'll regain Collet. Warp once more to enter Welgaia.
    ______________________________________________________________________
    ---22. Welgaia---
    -Head up and right, to where the refresh machines and elevators are.
    Ride an elevator down to where you can see Refill. Move toward it,
    watch the events, then examine the sparkle on the ground for a short
    fight.
    -Now go left, to the first area of Welgaia. After the event, examine
    the green circle on the ground for another short fight.
    -Warp back ot the cells where you first entered Welgaia, and go to
    Presea and Regal. Notice that Lloyd sure bleeds a lot. Anyway, once
    the events finally end, examine the pool of blood for one more fight.
    -Now, return to the central area, and take the warp there, that was
    previously blocked off. This takes you to another warp, which takes
    you to Vinheim.
    ______________________________________________________________________
    ---23. Vinheim---
    -Head up the stairs, and kill the Dark Dragon. You can now go through
    the door to fight Mitos, but let's take care of some other things
    first.
    -From the base of the stairs, go into the room to the right. Don't go
    up the stairs in this room though, go around them, and you'll see an
    angel-type enemy on the map... except he doesn't move. He'll look at
    you, but he won't rush at you. Run into him to start a fight, kill the
    enemies, and then a chest will appear on a high ledge in this room.
    You can't get to it from here, so go back to the main room.
    -Go left, but take door farther back. This takes you to a spiral
    staircase. Head up. Skip the first door you come across, and go in the
    second, there should be another angel enemy that won't move. Fight it,
    and a chest appears in the back of the room containing the Tablet of
    the Past.
    -Now go back into the spiral staircase room, and take the door I had
    you pass earlier. This brings you onto the second level of the main
    room. Go into the door right next to you, to enter the second level
    of the left staircase room. Climb up the stairs, and exit at the top-
    right. Now you're on the top walkway of the main room. Cross it to
    reach the ledge with the chest from earlier. Open it to get the Tablet
    of the Future. Now go back to the bottom level of the main room.
    -When you get near the glowing panels on the floor, the tablets will
    react and make some colored blocks appear. There are warps to the
    left and right of the stairs where the Dark Dragon was.
    -You have to take three blocks in on each side to make a bridge, then
    one more on each side to drop the barrier around the chest. However,
    it must be done in a certain order.
    -Past (left warp): Black, Dark Blue, then Red to make the bridge, then
    Purple in the indentation.
    -Future (right warp): Yellow, Green, then Light Blue to make the
    bridge, then White in the indentation.
    -The barrier drops, so open the chest and get the Seal Magic Tablet.
    Now that you have this, you can skip Welgaia and Derris-Kharlan,
    allowing you to go straight from Vinheim to the Tower of Salvation,
    and the reverse. This means you can leave to go wrap up some loose
    ends before you fight Mitos.
    -If you do leave, go to Heimdarr, to the right side of the first map,
    and Genius will learn Meteor Swarm.
    -Then, go stop by Exire. One platform is floating far from the others.
    Loop around a house to get to it, then check the stone there. Move
    Shihna into your party, since she's your summoner, then equip the
    Aquamarine, Opal, Garnet, and Ruby on your immediate party members.
    Again, Phantasia players will recognize the combo, though it won't 
    make sense in Symphonia (since the Ruby is from Gnome, from Tethe'Alla
    while the other three are the Sylvarant Seirei).
    Now check the stone again. Maxwell will appear, and you'll fight him.
    He has 60,000 HP. Defeat him, and Shihna will gain the ability to
    summon him. When you summon him, he basically does Meteor Swarm.
    -Finally, sufficiently powered up, go take out Abicion if you haven't.
    -Once you feel powerful enough (whee, Lloyd just did a normal attack
    for 2600!) go back to Vinheim and open the door the Dark Dragon was
    guarding. On the other side, you fight Mitos.
    --BOSS: MITOS
    -HP: 55,000
    -EXP: 8,280
    -Gald: 1,690
    -Element: Light
    -Items: None
    And then his second form (don't all last bosses have one?)
    --BOSS: MITOS
    -HP: 60,000
    -EXP: 0
    -Gald: 0
    -Element: All
    -Items: EX Gem MAX
    ______________________________________________________________________
    ---EX. Forbidden Book's Memory---
    [Coming when I figure out what exactly is going on in here]
    ______________________________________________________________________
    ______________________________________________________________________
    ______________________________________________________________________
    ______________________________________________________________________
    ______________________________________________________________________
    ______________________________________________________________________
    -----------------------------[Data]-----------------------------------
    0. Darkness Weapons
    Since having this up with Abicion stuff in the walkthrough was making
    it hard to find, i've moved the Darkness Weapon locations down here.
    =The Darkness Weapons are located...
    =1. Gaoracchia Forest, chest | Fafnir (ファフニール)
    -You need the Neblim Key to open this chest. See the walkthrough for
    Gaoracchia for the location of the chest.
    
    =2. Altamira, casino at night | Vicious Core (ビジャスコア)
    -Only at night, costs 1,000 Gald I believe.
    
    =3. Triet area Sand Worm | Soul Eater (ソウルイーター)
    ^This one takes a little extra work. Talk to the guy in Triet by the
    item shop. he'll mention a worm (ミミズ).
    Now go to the second area of Triet and talk to the guy next to the
    dog, he mentions a giant monster. There SHOULD be a glowing circle
    NW-ish of Triet now. If not, go talk to every non-shop NPC in Triet
    until it is there, i'm really not sure on the trigger. Anyway, once
    it appears, enter to fight the Sand Worm for the Maken Soul Eater,
    and an All Divide.
    
    =4. Flanoir, from Abicion | Neblim (ネブリム)
    -When you already have one Darkness Weapon, talk to Abicion in Flanoir
    and he will give you the Maken Neblim and the Neblim Key.
    
    =5. Welgaia, chest | Apocalypse (アポカリプス)
    -You need the Neblim Key to open this chest. See the walkthrough for
    Welgaia for the location of the chest.
    
    =6. Hakonesia, from Cotton after trigerring Abicion fight | Chaos Gate
    -After you have all the Darkness Weapons except this one, go talk to
    Abicion in Flanoir again. He'll leave to  the Temple of Darkness, but
    you can't fight him until you get this from Cotton.
    
    =7. Temple of Earth, chest | Shihna's Darkness Weapon (some kanji >_<)
    -To the right of the dragon that drops 10,000 Gald.
    You need to complete the Temple of Earth, then go to Altesta's and 
    talk to the little midget thing. Then return, and you'll be allowed
    to go get the chest.
    
    =8. Latheon Gorge, chest | Diablos (ディアボロス)
    -You need the Neblim Key to open this chest. See the walkthrough for
    Latheon Gorge for the location.
    
    =9. Toize Valley Mine, rubble | Evil Eye (イビルアイ)
    -The walkthrough for Toize Valley Mine also covers this. In the course
    of completing that dungeon you destroyed a spinning slab of rock. Go
    examine its rubble to get the Magan Evil Eye.
    
    As for Abicion himself, or Abyssion in the US version, he's quite
    powerful. At level 115 or so, without an All-Divide, it's about a
    fair fight on Normal. He still nearly killed Lloyd and Shihna, and did
    off Refill once.
    ______________________________________________________________________
    1. Unison Attacks
    Almost all Unison Attack names are in Kanji, so I can only even give
    Roomaji for ones i've done and recall. I'll try to transalte these at
    some time, but here's a list at least, for all the people asking how
    many there are (18). This part will be incomplete for a while, heh.
    1.
    2.
    3.
    4. Pikohazan | Pow Blade
    Power: 600 Hit: 4
    -Lloyd+Collet
    Kogahazan + Pikohan
    Kogarenzan + Pikpiko Hammer
    Kogaretsuzan + Pikopiko Hammer
    Moukogouhazan + Piko Rain
    5.
    6.
    7. Photon Blast | Photon Blast
    Power: 790 Hit: 7
    -Refill + Collet
    Photon + Brandice
    Photon + Range Wing
    Photon + Soulphage
    8. Shuusouraizan | | Lightning Tiger Blade
    Power: 800 Hit: 7
    -Lloyd + Genius, Zelos, Kratos
    Kogahazan + Lightning
    Kogarenzan + Thunder Blade
    Kogaretsuzan + Thunder Blade
    -Lloyd + Genius
    Kogarenzan + Spark Web
    Kogaretsuzan + Spark Web
    Moukogouhazan + Indignation
    ^This is a personal favorite of mine, highly reccomended
    9.
    10.
    11. Arcwind | Arch Wind
    12.
    13.
    14. Stardust Rain | Stardust Rain
    Power: 1000 Hit: 112
    -Collet + Lloyd
    Piko Rain + Akisazame
    Piko Rain + Souushou
    15. Mjollnir | Mjollnir
    Power: 1000 Hit: 2
    -Collet + Genius, Zelos, Kratos
    Pikohan + Lightning
    Pikopiko Hammer + Thunder Blade
    -Collet + Genius
    Pikopiko Hammer + Spark Web
    Piko Rain + Indignation
    16. Prismic Stars | Prism STars
    Power: 1200 Hit: 30
    -Refill + Genius
    Ray + Explode
    Ray + Tidal Wave
    Ray + Cyclone
    Ray + Indignation
    Ray + Grand Dasher
    17.
    18.
    ______________________________________________________________________
    2. EX Skills
    Format:
    ==[character]
    =[EX Gem LV]
    [Type]-[name] [US name]
    [effect]
    
    ==Lloyd
    =1
    S-Strength [US: Strong]
    Increases strength. Increases power of physical attacks.
    S-Defend [US: Tough]
    Increases defense. Decreases damage from physical attacks.
    T-Appeal [US: Taunt]
    Taunt oppontents by pressing Z. Increases U.Attack gauge.
    T-Accuracy [US: Sharp-eyed]
    Increases accuracy and physical attack damage on enemies with low
    evasion
    =2
    S-Vitality
    Increases max HP
    S-Personal
    Increases mobility in cities and dungeons.
    T-Evasion [US: Dodge]
    Increases evasion. Decreases physical damage from enemies with low
    accuracy.
    T-Dash
    Increases mobility during battle.
    =3
    S-Eternal
    Combine with other EX skills for different effects
    S-Well Guard [US: Guard Plus]
    Decreases the amount of damage taken while guarding
    T-Spirits [US: Spirit]
    Increases max TP
    T-Combo Plus [US: Add Combo]
    Increases basic attack combo by one
    =4
    S-Immunity
    Occasionally avoid receiving status effects from enemy attacks
    S-Canceller [US: Ability Plus]
    Follow a Special Attack with a second Special Attack
    T-Sky High [US: Sky Combo]
    Increases midair basic attack combo by one
    T-One More [US: Follow-up]
    Increases the amount of time the enemy staggers after a hit
    ===Lloyd's EX Skill Combos
    -EX Attack
    Increases amount of damage dealt against guarding enemies.
    Strength + Defend
    -EX Defend
    Occasionally avoid staggering when hit with physical attacks.
    Evasion + Vitality
    -Lucky Unison
    The Unison Attack Gauge occasionally stays full after a Unison
    Attack.
    Appeal + Personal
    -Counter
    Press A as son as the character guards to attack without any lag time.
    Well Guard + One More
    -Guard Status [US: Phys. Status]
    Prevents physical ailments.
    Immunity + Eternal
    -Limiter [US: Over Limit]
    Overlimits time is increased.
    Eternal  Personal
    -Recovery Arts [US: R. Arts]
    Able to attack after recovering from a midair hit.
    Accuracy + Sky High
    -Appeal Armor [US: T. Guard]
    Avoid staggering if hit during a taunt (not always effective).
    Strength + Appeal
    -Life Up
    Max HP increases rarely.
    Vitality + Eternal
    -Mental Up [US: Spirit Up]
    Max TP increases rarely.
    Spirits + Eternal
    -Appeal Stop [US: T. Cancel]
    Able to cancel Taunt by guarding.
    Evasion + Appeal
    -High Turn [US: Quick Turn]
    Able to turn around instantly even when dashing.
    Dash + Accuracy
    -Guard Away [US: B. Guard]
    Avoid staggering if hit during a backstep (not always effective).
    Dash + Accuracy
    -Union Force [US: Unison Force]
    Increases Unison Attack power.
    Eternal + Defend
    -Relax
    Recover TP during battle if no action is taken for a while.
    Evasion + Spirits
    -High Slash [US: Critical Up]
    Increases chance of a Critical Hit.
    Strength + Personal
    -Sky Cancel [US: Sky Attack]
    Use some Special Attacks in midair.
    Sky High + Canceller
    -Escaper [US: Run Away!]
    Reduces the amount of time needed to escape.
    Dash + Appeal
    -EXP Plus
    Increases amount of experience earned.
    Appeal + Eternal + Personal
    -High Combo [US: Jump Combo]
    Able to link normal attacks after landing from a jump attack.
    Accuracy + Combo Plus + One More
    -Aerial Guard
    Possible to guard in midair.
    Well Guard + Immunity + Sky High
    -Technical
    Reduces the amount of TP consumed during battle.
    Spirits + Combo Plus + One More
    -Counter Combo [US: C. Combo]
    Able to link combo attacks to counters.
    Well Guard + One More + Canceller
    -Get Well [US: Self Cure]
    Recover from status effects automatically.
    Immunity + Defend + Vitality
    
    
    ==Collet
    =1
    S-Strength [US: Strong]
    Increases strength. Increases power of physical attacks.
    S-Defend [US: Tough]
    Increases defense. Decreases damage from physical attacks.
    T-Appeal [US: Taunt]
    Taunt opponents by pressing Z. Increases U.Attack gauge.
    T-Accuracy [US: Sharp-eyed]
    Inceases accuracy and physical attack damage on enemies with low
    evasion.
    =2
    S-Vitality
    S-Personal
    T-Evasion
    T-Magical
    =3
    S-Eternal
    S-Recall
    T-Spirits
    T-Lucky
    =4
    S-Immunity
    S-Angel Roar
    T-Effective
    T-Sky High
    ===Collet's EX Skill Combos
    -Mental Up
    Spirits + Eternal
    -マイペース
    Strength + Appeal
    -Appeal Stop
    Evasion + Appeal
    -Search Item
    Defend + Accuracy
    -Search Gald
    Evasion + Accuracy
    -High Slash
    Strength  Defend
    -Lucky Unison
    Appeal + Personal
    -Super Guard
    Recall + Defend
    -Pain Reflect
    Defend + Immunity
    -Accidental
    Vitality + Evasion
    -Life Up
    Vitality + Eternal
    -EXP Plus
    Appeal + Eternal + Personal
    -Life Steal
    Vitality + Effective
    -Mental Steal
    Spirits + Effective
    -Limiter
    Eternal + Personal
    -Pikohan Revenge
    Lucky + Accuracy
    -Guard Status
    Immunity + Eternal
    -Cross Counter
    Eternal + Strength
    -ブレッシング
    Personal + Effective + Sky High
    -EXP Plus A (EXP Plus for whole Party)
    Angel Roar + Apeal + Eternal + Personal
    -Angel Core
    Recall + Angel Roar + Effective + Eternal
    -Status Keep
    Immunity + Eternal + Angel Roar + Lucky
    -Grace
    Angel Roar + Magical + Recall
    -Item Getter
    Lucky + Accuracy + Effective + Magical
    
    ==Kratos
    =1
    S-Strength [US: Strong]
    Increases strength. Increases power of physical attacks.
    T-Magical
    Increases intelligence. Increases power of spell attacks.
    T-Appeal [US: Taunt]
    Taunt oppontents by pressing Z. Increases U.Attack gauge.
    T-Evasion [US: Dodge]
    Increases evasion. Decreases physical damage from enemies with low
    accuracy.
    =2
    S-Vitality
    Increases max HP.
    S-Personal
    Recover HP if the character is moving within a town or dungeon.
    T-Spirits [US: Spirit]
    Increases max TP.
    T-Dash
    Increases mobility during battle.
    =3
    S-Eternal
    S-Well Guard
    T-Slasher
    T-Turnless
    =4
    S-Immunity
    T-Speed Spell
    T-Sky High
    T-Spell Charge
    ===Kratos's EX Skill Combos
    -Guard Away
    Dash + Spirits
    -EX Defend
    Evasion + Vitality
    -Skill Boost
    Magical + Spirits
    -Guard Point
    Well Guard + Evasion
    -Guard Status
    Immunity + Eternal
    -Limitr
    Eternal + Personal
    -Mental Up
    Spirits + Eternal
    -Appeal Armor
    Strength + Appeal
    -Life Up
    Vitality + Eternal
    -Spell Voltage
    Magical + Personal
    -Appeal Stop
    Evasion + Appeal
    -Landing
    Turnless + Sky High
    -Super Blast
    Slasher + Turnless + Eternal
    -Chivalry
    Slasher + Strenth
    -Healing
    Well Guard + Vitality
    -High Slash
    Strength + Personal
    -EX Attack
    Personal + Dash
    -Efficient
    Appeal + Slasher
    -EXP Plus
    Appeal + Eternal + Personal
    -Suppress Dash
    Dash + Magical + Well Guard
    -Aerial Guard
    Well Guard + Immunity + Sky High
    -Spell Revenge
    Well Guard + Spell Charge + Speed Spell
    -Concentrate
    Turnless + Sperll Charge + Speed Spell
    -Aerial Spell
    Sky High + Speed Spell + Spell Charge
    
    ==Genius
    =1
    S-Defend [US:Tough]
    Increases defense. Decreases damage from physical attacks.
    T-Magical
    Increases intelligence. Increases power of spell attacks.
    T-Appeal [US: Taunt]
    Taunt oppontents by pressing Z. Increases U.Attack gauge.
    T-Evasion [US: Dodge]
    Increases evasion. Decreases physical daamge from enemies with low
    accuracy.
    =2
    S-Personal
    Increases the effects of cooking.
    S-Well Guard [US: Guard Plus]
    Decreases the amount of damage taken while guarding.
    T-Spirits [US: Spirit]
    Increases max TP.
    T-Dash
    Increases mobility during battle.
    =3
    S-Eternal
    S-Guard Magic
    T-Combo Plus
    T-Rhythm
    =4
    S-Immunity
    S-Keep Spell
    T-Speed Spell
    T-Spell Charge
    ===Genius's EX Skill Combos
    -Magical Boost
    Magical + Defend
    -Patience M
    Guard Magic + Well Guard
    -Lucky Unison
    Appeal + Personal
    -Resist Magic
    Guard Magic + Immunity
    -Guard Status
    Immunity + Eternal
    -Limiter
    Eternal + Personal
    -Hard Hit
    Combo Plus + Dash
    -ルーズレスソウル
    Magical + Personal
    -Air Stab
    Combo Plus + APpeal
    -Mental Up
    Spirits + Eternal
    -Appeal Stop
    Evasion + Appeal
    -Reduction
    Speed Spell + Rhythm
    -Technical
    Reduces the amount of TP consumed during battle.
    Spirits + Magical
    -Randomize
    Rhythm + Defend
    -Relax
    Recover TP during battle if no action is taken for a while
    Evasion + Spirits
    -Spell Voltage
    Keep Spell + Dash
    -Spell Enhance
    Combo Plus + Spell Charge
    -Passive
    Defend + Dash
    -EXP Plus
    Appeal + Eternal + Personal
    -Suppress Magic
    Spell Charge + Keep Spell + Well Guard
    -Mental Supply
    Well Guard + Guard Magic + Magical
    -Spell Revenge
    Speed Spell + Spel Charge + Guard magic
    -Get Well
    Immunity + Magical + Guard Magic
    -Concentrate
    Rhythm + Speed Spell + Keep Spell + Spell Charge
    
    ==Refill
    =1
    S-Defend [US: Tough]
    Increases defense. Decreases damage from physical attacks.
    T-Magical
    Increases intelligence. Increases power of spell attacks.
    T-Appeal [US: Taunt]
    Taunt oppoents by pressing Z. Increases U.Attack gauge.
    T-Evasion [US: Dodge]
    Increases evasion. Decreases physical daamge from enemies with low
    accuracy.
    =2
    S-Guard Magic
    S-Personal
    T=Spirits
    T-Lucky Pool
    =3
    S-Eternal
    S-Well Guard
    T-Combo Plus
    T-Speed Spell
    =4
    S-Immunity
    S-Keep Spell
    T-Good Job
    T-Happiness Sing
    ===Refill's EX Skill Combos
    -Magical Boost
    Magical + Defend
    -Patience M
    Guard Magic + Well Guard
    -Lucky Unison
    Appeal + Persona
    -Resist Magic
    Guard Magic + Immunity
    -Guard Status
    Immunity + Eternal
    -Limiter
    Eternal + Personal
    -Hard Hit
    Speed Spell + Combo PLus
    -ルーズレスソウル
    Magical + Combo Plus
    -Auto Medicine
    Good Job + Well Guard
    -Mental Up
    Spirits + Eternal
    -Appeal Stop
    Evasion + Appeal
    -Unelemental
    Keep Spell + Guard Magic
    -Technical
    Spirits + Good Job
    -Union Force
    Eternal + Defend
    -Relax
    Evasion + Spirits
    -Reduction
    Combo Plus + Keep Spell
    -Lucky Magic
    Lucky Pool + Happiness Sing
    -EXP Plus
    Appeal + Eternal + Personal
    -Spell Condense
    Lucky Pool + Happiness Sing + Keep Spell
    -Mental Supply
    Well Guard + Guard Magic + Magical
    -Get Well
    Immunity + Defend + Guard Magic
    -Item User
    Good Job + Lucky Pool + Happiness Sing
    -Concentrate
    Speed Spell + Good Job + Keep Spell + Happiness Sing
    
    ______________________________________________________________________
    3. Items
    Though there are a lot of items, i'm only going to list the 
    particuarly vital ones here.
    Some sections of items will be blank even though 2.0 from lack of
    significant relevancy to gameplay, and my inability to read half the
    names. Once version 2.0 of this is online, feel free to send info.
    アップルグミ | Apple Gummy
    30% HP recovery
    
    オレンジグミ | Orange Gummy
    30% TP recovery
    
    パイングミ | Pine Gummy
    60% TP recovery
    
    レモングミ | Lemon Gummy
    60% HP recovery
    
    ミックスグミ | Mix Gummy
    30% HP and TP recovery
    
    ミラクルグミ | Miracle Gummy
    60% HP and TP recovery
    
    エリクシール | Elixir
    HP and TP full recovery
    
    スペシフィック | Specific
    30% TP recovery for entire party
    
    トリート | Treat
    30% HP recovery for entire party
    
    ダークボトル | Dark Bottle
    Increases chance of encounter
    
    ホーリィボトル | Holy Bottle
    Decreases chance of encounter
    
    パナシーアボトル | Panacea Bottle
    Recovers status
    
    ライフボトル | Life Bottle
    Revives dead party member
    
    メモリージェム | Memory Gem
    Activates save points in dungeons
    
    オールディバイド | All Divide
    Halves all damage dealt in battle. Does not affect healing spells.
    
    スペクタクルズ | Spectacles
    Shows information on enemy
    
    メモリージェム | Memory Gem
    Activates save points in dungeons.
    ______________________________________________________________________
    3.1 Weapons
    Weapons are sorted by character, than alpha by Japanese name.
    ---Lloyd
    --Lloyd uses two swords, and has two attack power stats, slash and 
    thrust.
    -ウッドブレード | Wood Blade | Wooden Blade
    Slash: 70 Thrust: 60
    -エンジェルティア | Angel Tear | Angel's Tear
    Slash: 750 Thrust: 730
    -オサフネ | Osafune | Osafune
    Slash: 220 Thrust: 200
    -クサナギノツルギ | Kusanagi Sword | Kusanagi Blade
    Slash: 930 Thrust: 750
    -コテツ | Kotetsu | Kotetsu
    Slash: 350 Thrust: 320
    -シンクレアー | Sinclaire | Sinclaire
    Slash: 235 Thrust: 265
    -セイントレイピア | Saint Rapier | Saint Rapier
    Slash: 410 Thrust: 440 (Light element)
    -ディフェンサー | Defenser | Defenser
    Slash: 500 Thrust: 495
    -ドラゴンテトゥース | Dragon Tooth | Dragon Tooth
    Slash: 440 Thrust: 470
    -ナイツサーベル | Knight's Sabre | Knight's Saber
    Slash: 100 Thrust: 90
    -ニンブルレイピア | Nimble Rapier | Nimble Rapier
    Slash: 265 Thrust: 295
    -ハリセン | Harisen | Paper Fan
    Slash: 850 Thrust: 750
    -マサムネ | Masamune | Masamune
    Slash: 190 Thrust: 165
    -マテリアルブレード | Material Blade | Material Blade
    Slash: 820 Thrust: 820
    -ムメイブレード | Mumei Blade | Mumei
    Slash: 115 Thrust: 110
    -ムラマサ | Muramasa | Muramasa
    Slash: 590 Thrust: 560
    -レイピア | Rapier | Rapier
    Slash: 130 Thrust: 155
    -ワジールレイピア | | Wasier Rapier
    Slash: 600 Thrust: 630
    -ワルキューレセイバー | Valkyrie Sabre | Valkyrie Saber
    Slash: 850 Thrust: 930
    -鬼包丁 | Demon Carving Knife | Ogre Sword
    Slash: 320 Thrust: 300
    -五輪剣 | Five-Ring Sword | Elemental Brand
    Slash: 530 Thrust: 510
    -紫電 | Shiden | Shiden
    Slash: 410 Thrust: 380 (Thunder element)
    -忍刀血桜 | Nintouketsuou* | Ninja Sword
    Slash: 860 Thrust: 820 (Darkness element)
    *I cannot translate this in ANY way that makes sense. Literally, the
    kanji are "conceal", "sword", "blood" and "cherry blossom"
    -魔剣ネブリム | Maken Neblim/Demon Sword Neblim | Nebilim
    Slash: 0 Thrust: 0
    Power is based on how many enemies Lloyd has killed
    
    ---Kratos and Zelos
    --Kratos and Zelos use daggers and swords, and so have two Darkness
    Weapons. Of course, neither kills enough enemies to get much power out
    of them, so all that matters is the power (of which these have only
    one stat).
    -アースナイフ | Earth Knife | Earth Dagger
    Power: 250 (Earth element)
    -アサルトダガー | Assault Dagger | Assault Dagger
    Power: 410 (Wind Element)
    -クリスナイフ | Kris Knife | Crystal Dagger
    Power: 750
    -グラディウス | Gladius | Gladius
    Power: 620
    -スティレット | Stilette | Stiletto
    Power: 130
    -チンクエディア | | Hydra Dagger
    Power: 220 (Water Element)
    -フレイムダガー | Flame Dagger | Flame Dagger
    Power: 530 (Fire element)
    -[kanji>_<] | | Toy Dagger
    Power: 700
    -邪剣ファフニール | Jaken Fafnir/Wicked Blade Fafnir | Fafnir
    Power: 0
    Damage is based on how many enemies Kratos/Zelos has killed.
    -アイスコフィン | Ice Coffin | Ice Coffin
    Power: 500 (Ice element)
    -アクアブランド | Aqua Brand | Aqua Brand
    Power: 350 (Water element)
    -エーテルソード | Ether Sword | Ether Sword
    Power: 590
    -エクスカリバー | Excalibur | Excalibur
    Power: 800
    -サンドサーベル | Sand Sabre | Sand Saber
    Power: 440 (Earth element)
    -シルバーソード | Silver Sword | Silver Sword
    Power: 265
    -スティールソード | Steel Sword | Steel Sword
    Power: 160
    -バット | Bat | Baseball Bat
    Power: 750
    -フランヴェルジュ | Flamverge | Flamberge
    Power: 650 (Fire element)
    Kratos Only
    -ライトニングソード | Lightning Sword | Lightning Sword
    Power: 470 (Thunder element)
    -ラストフェンサー | Last Fencer | Last Fencer
    Power: 920 
    -レーザーブレード | Laser Blade | Laser Blade
    Power: 710 (Light element)
    -ロングソード | Long Sword | Long Sword
    Power: 85
    -魔剣ソウルイーター | Maken Soul Eater/Demon Sword Soul Eater | Soul Eater
    Power: 0
    Damage is based on how many enemies Kratos/Zelos has killed.
    
    ---Collet
    --Collet uses Chakrams. They're slightly ranged, and also have only
    one attack power stat.
    -エンジェルハイロゥ | Angel Halo | Angel's Halo
    Power: 850
    -スターダストリング | Stardust Ring | Stardust
    Power: 750
    -スティングソーサー | Sting Saucer | Stinger Ring
    Power: 280
    -ソルスピナー | Soul Spinner | Solar Spinner
    Power: 590
    -タンバリン | Tambourine | Tambourine
    Power: 740
    -チャクラム | Chakram | Chakram
    Power: 68
    -デュエリング | Duel Ring | Duel Ring
    Power: 130
    -トーロイド | Toroid | Toroid
    Power: 670
    -フライングディスク | Flying Disc | Flying Disc
    Power: 100
    -ミスティシェイプ | Misty Shape | Mystic Ring
    Power: 235
    -ミスリルリング | Mythril Ring | Mythril Ring
    Power: 350
    -リングオブムーン | Ring Of Moon | Lunar Ring
    Power: 500
    -リングスライサー | Ring Slicer | Slicer Ring
    Power: 160
    -レイスラスト | Ray Thrust | Ray Thrust
    Power: 320
    -手裏剣 | Shuriken | Shuriken
    Power: 420
    -魔眼イビルアイ | Magan Evil Eye | Evil Eye
    Power: 0
    Damage is based on how many enemies Collet has killed.
    
    ---Genius
    --Genius uses...err.. Kendama.
    -イージープレイ | Easy Play | Nova
    Power: 60
    -クールオービット | Cool Orbit | Cool Orbit
    Power: 250
    -コル・レオニス | Cor Leonis | Cor Leonis
    Power: 464
    -サザンクロス | Southern Cross | Southern Cross
    Power: 550
    -サンダードリフト | Thunder Drift | Thunderbolt
    Power: 304
    -シャインテイナー |  | Shining Star
    Power: 356
    -シャドウダンサー | Shadow Dancer | Sgadiw Dancer
    Power: 416
    -デュエルプレイ | Duel Play | Duel Star
    Power: 120
    -ノーザンライト | Northern Light | Northern Lights
    Power: 504
    -ビジャスコア | Vicious Core | Disaster
    Power: 0
    Damage is based on how many enemies Genius has killed.
    -ファイナルプレイヤー | Final Player | Final Player
    Power: 650
    -ファインプレイ | Fine Play | Fine Star
    Power: 80
    -ファンタスマゴリア | Phantasmagoria | Phantasmagoria
    Power: 600
    -フォーリンスター | Falling Star | Falling Star
    Power: 188
    -ワールドオブワン | World of One | One World
    Power: 680
    
    ---Refill
    --Refill uses staves.
    -BCロッド | BC Rod | Crystal Rod
    Power: 640
    -エンシェントロッド | Ancient Rod | Ancient Rod
    Power: 364
    -ゲイルスタッフ | Gale Staff | Gale Staff
    Power: 268
    -サンダーセプター | Thunder Scepter | Thunder Scepter
    Power: 336
    -ジアースロッド | The Earth Rod | Earth God
    Power: 192
    -ゲムロッド | Gem Rod | Gem Rod
    Power: 140
    -デッキブラシ | Deck Brush | Deck Brush
    Power: 550
    -ハヌマンシャフト | Hanuman Shaft | Hanuman's Staff
    Power: 524
    -バトルスタッフ | Battle Staff | Battle Staff
    Power: 115
    -フェニックスロッド | Phoenix Rod | Phoenix Rod
    Power: 316
    -ホーリィスタッフ | Holy Staff | Holy Staff
    Power: 436
    -ルーンスタッフ | Rune Staff | Rune Staff
    Power: 472
    -ルビーワンド | Ruby Wand | Ruby Wand
    Power: 212
    -ロッド | Rod | Rid
    Power: 80
    -__ケイオスハート | __ Chaos Heart | Heart of Chaos
    Power: 0
    Damage is based on how many enemies Refill has killed.
    
    ---Shihna
    --Shihna uses cards. The names of which are entirely in kanji, and
    I don't know the readings of any of them, so this section will be
    in order by weapon power.
    - |  | Spell Card
    Power: 135
    - |  | Card of Water
    Power: 175
    - |  | Card of Earth
    Power: 240
    - |  | Card of Fire
    Power: 270
    - |  | Card of Lightning
    Power: 350
    - |  | Card of Wind
    Power: 380
    - |  | Card of Ice
    Power: 430
    - |  | Vajira
    Power: 520
    - |  | Yaksa
    Power: 590
    - |  | Asura
    Power: 650
    - |  | Acalanatha
    Power: 720
    - |  | Money Bag
    Power: 760
    - |  | Divine Judgement
    Power: 810
    - |  | Gates of Hell
    Power: 0
    Damage is based on how many enemies Shihna has killed.
    
    ---Presea
    -Presea uses axes.
    -ウォーハンマー | War Hammer | War Hammer
    Power: 360
    -オーガアクス | Ogre Axe | Ogre Ax
    Power: 830
    -ガイアクリーヴァー | Gaia Cleaver | Gaia Cleaver
    Power: 999
    -クレセントアクス | Crescent Axe | Crescent Ax
    Power: 450
    -グレートアクス | Greataxe | Great Ax
    Power: 390
    -ストライクアクス | Strike Axe | Strike Ax
    Power: 780
    -トマホークランス | Tomahawk Lance | Tomahawk Lance
    Power: 490
    -ハルバード | Halberd | Halberd
    Power: 560
    -バトルアクス | Battle Axe | Battle Ax
    Power: 360
    -バハムートティア | Bahamut Tear | Bahamut's Tear
    Power: 920
    -バルディッシュ | Bardiche | Bardiche
    Power: 520
    -ピコハンDX | Pikohan DX | Pow Hammer DX
    Power: 900
    -フランシスカ | Francesca | Francesca
    Power: 330
    -ミスリルアクス | Mythril Axe | Mythril Ax
    Power: 590
    -__ディアボロス | __ Diabolos | Diablos
    Power: 0
    Damage is based on how many enemies Presea has killed.
    
    ---Regal
    --Regal kicks stuff.
    -アイアンウェポン | Iron Weapon | Iron Greaves
    Power: 440
    -アクアウェポン | Aqua Weapon | Aqya Greaves
    Power: 590
    -カイザーウェポン | Kaiser Weapon | Kaiser Greaves
    Power: 880
    -クリスタルシェル | Crystal Shell | Crystal Shell
    Power: 610
    -グローリーアーツ | Glory Arts | Glory Arts
    Power: 850
    -ゴーストシェル | Ghost Shell | Ghost Shell
    Power: 500
    -ダイナスト | Dynast | Dynast
    Power: 920
    -ダイヤシェル | Diamond Shell | Diamond Shell
    Power: 800
    -ドラゴンファング | Dragon Fang | Dragon Fang
    Power: 710
    -パワーウェポン | Power Weapon | Power Greaves
    Power: 460
    -フレアウェポン | Flare Weapon | Flare Greaves
    Power: 670
    -ベアクロー | Bearclaw | Bear Claw
    Power: 535
    -ミスリルウェポン | Mythril Weapon | Mythril Greaves
    Power: 570
    -レザーレガース |  | Leather Greaves
    Power: 400
    -ヴェノム | Venom | Venom
    Power: 480
    -__アポカリプス | __ Apocalypse | Apocalypse
    Power: 0
    Damage is based on how many enemies Regal has killed.
    ______________________________________________________________________
    3.2 Body Armor
    ______________________________________________________________________
    3.3 Head Armor
    ______________________________________________________________________
    3.4 Arm Armor
    ______________________________________________________________________
    3.5 Accessories
    ______________________________________________________________________
    3.6 Food
    ______________________________________________________________________
    3.7 Valuable Goods
    ______________________________________________________________________
    4. Monster Zukan
    ______________________________________________________________________
    ______________________________________________________________________
    ______________________________________________________________________
    ______________________________________________________________________
    ---------------------------[Additional]-------------------------------
    -----Contact-----
    If needed, I can be contacted via e-mail, but i'm tired of random spam
    so you'll have to do some thinking.
    kuroi dot ikari at gmail dot com. Hopefully you can change that into
    an email address.
    You're welcome to ask questions about the game, but if it's not in
    here, odds are pretty good I don't remember it. Suggestions, or
    translation help are very welcome.
    Include Tails of Symphonia in the subject line so I know not to let
    Gmail just toss you into spam.
    ______________________________________________________________________
    -----Notes on Knowledge of Japanese-----
    My knowledge of Japanese is pretty limited. I've finished four years 
    of the language, but that's high school Japanese, with a rather slow-
    teaching teacher. If you know more Japanese than I do, and see things
    I have translated incorrectly, please let me know. Mind you, i'm not
    entirely stupid, so you do have to prove yourself right, i'm not going
    to change "Tower of Salvation" to "Cave of Destruction" just because
    someone claims to know it should be that without proof.
    ______________________________________________________________________