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    EX Skills Guide by Kratos15354

    Version: 1.0 | Updated: 11/07/10 | Printable Version | Search Guide | Bookmark Guide

    
    +-----------------------------------------------------------------+
    |                                                                 |
    |                       Tales of Symphonia                        |
    |              EX Skills & Compound EX Skills Guide               |
    |                      Version 1.0 (11/6/10)                      |
    |                   By Kratos15354(Brian Carr)                    |
    |                Email: Kratos15354 @ hotmail.com                 |
    |    (Include "[TOS]" in the subject to avoid the junk filter)    |
    |                        AIM: Kratos15354                         |
    |                                                                 |
    +-----------------------------------------------------------------+
    
    
    
    -=Table of Contents=-
    
     I.       The basics
     II.      The skills
         a.        Lloyd
         b.        Colette
         c.        Genis
         d.        Kratos/Zelos
         e.        Raine
         f.        Sheena
         g.        Presea
         h.        Regal
     III.     The end
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    -=The Basics=-
    
    Shortly after leaving Iselia, EX Skills and Compound EX Skills are introduced.
    These gameplay mechanics can have a huge impact on the usefulness of your char-
    acters, but that's usually not until much later in the game.  In the beginning,
    they don't do much good.
    
    Each character can equip up to four EX Gems.  These are found in treasure chests
    throughout the game, dropped by bosses, or purchased from Gem Katz in Triet,
    Palmacosta, Asgard, and Hima.  I highly recommend against purchasing them from
    the Katz because they cost precious grade, which is better spent elsewhere.
    
    There are four levels of EX Gems, each offering four EX Skills.  While higher
    level EX Gems often have better or more interesting EX Skills, it is very rarely
    a good idea to deck someone out with four level four EX Gems.  The reason for
    this is Compound EX Skills.
    
    Compound EX Skills are extra effects gained by equipping certain combinations of
    EX Skills.  These extra effects can be far better than those of the EX Skills
    needed to gain them.  Even though you must complete a battle for the Compound EX
    Skill to show up on the EX Skills menu, it will take effect immediately.  To
    keep the effect from a Compound EX Skill, you must keep all of its required EX
    Skills equipped.
    
    When choosing a set of EX Skills, I suggest that you first look through the
    available Compound EX Skills to see if there's something you want.  If you find
    one that doesn't need four EX Skills, remember that you can have multiple Com-
    pound EX Skills active if they have common shared EX Skills.  If none of the
    Compound EX Skills interest you, then start looking at individual EX Skills.
    
    Something else to consider is that each EX Skill is either T type or S type.
    Having a majority of one type will cause your T-S meter to slowly point to
    the majority end after each battle the character participates in.  The larger
    the majority, the bigger the change per battle.  This T-S meter is what decides
    whether you'll learn T type techs or S type techs.  Don't worry too much about
    this, though, it is quite easy to change your type when it comes time to learn
    a new tech.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    -=Lloyd=-
    
    None of Lloyd's Compound EX Skills really jump out at me, so I use Personal (2),
    Add Combo (3), Ability Plus (4), and Sky Combo (4).  This combination gets me
    Sky Attack, which I don't find all that useful.
    
     Standard EX Skills:
    
      Level 1
       Strong (S)            Increases Strength
       Tough (S)             Increases Defense
       Taunt (T)             Press Z during battle to taunt enemies and fill the
                              Unison Bar by a little
       Sharp-eyed (T)        Increases Accuracy
    
      Level 2
       Vitality (S)          Increases max HP
       Personal (S)          Increases movement speed in towns and dungeons
       Dodge (T)             Increases Evade
       Dash (T)              Increases movement speed in battle
    
      Level 3
       Eternal (S)           Does nothing on its own, but part of many Compound EX
                              Skills
       Guard Plus (S)        Decreases damage taken while guarding
       Spirit (T)            Increases max TP
       Add Combo (T)         Increases the basic combo from three hits to four
    
      Level 4
       Immunity (S)          Sometimes avoid getting a status ailment from an
                              enemy attack
       Ability Plus (S)      Able to link two level 1 techs together
       Sky Combo (T)         Able to do three basic attacks in midair
       Follow-up (T)         Increases enemy stagger time
       
     Compound EX Skills:
      NAME                   REQUIRED EX SKILLS       EFFECT
      EX Attack            / Strong (level 1)         Increases damage to guarding
                           \ Tough (level 1)           enemies
    
      EX Defend            / Dodge (level 2)          Sometimes avoid staggering
                           \ Vitality (level 2)        when hit
    
      L. Unison            / Taunt (level 1)          Unison bar might stay full
                           \ Personal (level 2)        after a Unison Attack
    
      Counter              / Guard Plus (level 3)     Quickly attack after guarding
                           \ Follow-up (level 4)
    
      Phys. Status         / Immunity (level 4)       No physical ailments
                           \ Eternal (level 3)
    
      Over Limit           / Eternal (level 3)        Over limits last longer
                           \ Personal (level 2)
    
      R. Arts              / Sharp-eyed (level 1)     Able to attack while in mid-
                           \ Sky Combo (level 4)       air when recovering from
                                                       knockdown
    
      T. Guard             / Strong (level 1)         Sometimes avoid staggering
                           \ Taunt (level 1)           while taunting
    
      Life Up              / Vitality (level 2)       Occasionally increase max HP
                           \ Eternal (level 3)         by 0.5% after battle
    
      Spirit Up            / Spirit (level 3)         Occasionally increase max TP
                           \ Eternal (level 3)         by 0.5% after battle
    
      T. Cancel            / Dodge (level 2)          Cancel a taunt by guarding
                           \ Taunt (level 1)
    
      Quick Turn           / Dash (level 2)           Quickly turn around when
                           \ Tough (level 1)           running in battle
    
      B. Guard             / Dash (level 1)           Sometimes avoid staggering
                           \ Sharp-eyed (level 1)      while backstepping
    
      Unison Force         / Eternal (level 3)        Unison Attacks do more damage
                           \ Tough (level 1)
    
      Relax                / Dodge (level 2)          Slowly recover TP during
                           \ Spirit (level 3)          battle if you stand still
    
      Critical Up          / Strong (level 1)         Increase chances of landing
                           \ Personal (level 2)        a critical hit
    
      Sky Attack           / Sky Combo (level 4)      Use certain techs in midair
                           \ Ability Plus (level 4)   like O. Tempest and Rising F.
    
      Run Away!            / Dash (level 2)           Decrease time needed to run
                           \ Taunt (level 1)           away
    
      Exp Plus             / Taunt (level 1)          Increase experience earned by
                           | Eternal (level 3)         maybe 5%
                           \ Personal (level 2)
    
      Jump Combo           / Sharp-eyed (level 1)     Can continue a basic combo
                           | Add Combo (level 3)       after landing
                           \ Follow-up (level 4)
    
      Aerial Guard         / Guard Plus (level 3)     Guard while in the air
                           | Immunity (level 4)
                           \ Sky Combo (level 4)
    
      Technical            / Spirit (level 3)         Reduce TP consumption by 10%
                           | Add Combo (level 3)
                           \ Follow-up (level 4)
    
      C. Combo             / Guard Plus (level 3)     Able to link techs to a
                           | Follow-up (level 4)       counter
                           \ Ability Plus (level 4)
    
      Self Cure            / Immunity (level 4)       Automatically recover from
                           | Tough (level 1)           status effects after a bit
                           \ Vitality (level 2)
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    -=Colette=-
    
    Colette has several good Compound EX Skills.  Item Getter is your best friend
    when trying to steal items from enemies and Item Finder helps in getting drops.
    Resilience is nice if, for whatever reason, you like to use her angel skills.
    I, however, prefer to use Life Up, Spirit Up, Life Thief, and Spirit Thief.  It
    keeps her healthy, keeps her TP up, and using her frequently can be a big boost
    to max HP and TP.
    
     Standard EX Skills:
    
      Level 1
       Strong (S)            Increases Strength
       Tough (S)             Increases Defense
       Taunt (T)             Allows you to taunt with Z to fill the Unison Bar a
                              little bit
       Sharp-eyed (T)        Increases Accuracy
    
      Level 2
       Vitality (S)          Increases max HP
       Personal (S)          Increases duration of Holy Bottles
       Dodge (T)             Increases Evade
       Magical (T)           Increases Intelligence
    
      Level 3
       Eternal (S)           Does nothing on its own, but part of many Compound EX
                              Skills
       Resurrect (S)         Might revive automatically when killed
       Spirit (T)            Increases max TP
       Lucky (T)             Increases Luck
    
      Level 4
       Immunity (S)          Might avoid getting a status ailment from an attack
       Angel Song (S)        Reduces casting time
       Stat Boost (T)        Increases effect of status boosters like Raine's
                              Barrier and Sharpness
       Sky Combo (T)         Able to attack once more while in the air
    
     Compound EX Skills:
      NAME                   REQUIRED EX SKILLS       EFFECT
      Spirit Up            / Spirit (level 3)         Occasionally increases max TP
                           \ Eternal (level 3)         by 0.5% after battle
    
      Regenerate           / Strong (level 1)         Slowly recover HP and TP if
                           \ Taunt (level 1)           standing still in battle
    
      T. Cancel            / Dodge (level 2)          Cancel a taunt by guarding
                           \ Taunt (level 1)
    
      Item Finder          / Tough (level 1)          Increases chances of getting
                           \ Sharp-eyed (level 1)      items after battle
    
      Gald Finder          / Dodge (level 2)          Might get more gald from a
                           \ Sharp-eyed (level 1)      battle
    
      Critical Up          / Strong (level 1)         Increases chances of landing
                           \ Tough (level 1)           a critical hit
    
      L. Unison            / Taunt (level 1)          Unison Bar might stay full
                           \ Personal (level 2)        after a Unison Attack
    
      Super Guard          / Resurrect (level 3)      Receive no damage if you use
                           \ Tough (level 1)           Damage Guard and your HP is
                                                       less than 16% its maximum
    
      Reflect              / Tough (level 1)          Enemies sometimes receive the
                           \ Immunity (level 4)        damage they deal to you
    
      Nullify              / Vitality (level 2)       Sometimes receive no damage
                           \ Dodge (level 2)           from a hit
    
      Life Up              / Vitality (level 2)       Occasionally increases max HP
                           \ Eternal (level 3)         by 0.5% after battle
    
      Exp Plus             / Taunt (level 1)          Increase experience earned by
                           | Eternal (level 3)         5%
                           \ Personal (level 2)
    
      Life Thief           / Vitality (level 2)       Recover HP proportional to
                           \ Stat Boost (level 4)      your combo
    
      Spirit Thief         / Spirit (level 3)         Recover TP proportional to
                           \ Stat Boost (level 4)      your combo
    
      Pow Hammer           / Lucky (level 3)          A Pow Hammer sometimes
                           \ Sharp-eyed (level 1)      appears when attacked
    
      Over Limit           / Eternal (level 3)        Over limits last longer
                           \ Personal (level 2)
    
      Phys. Status         / Immunity (level 4)       Prevents physical ailments
                           \ Eternal (level 3)
    
      C. Counter           / Eternal (level 3)        Increased damage to an enemy
                           \ Strong (level 1)          that is in the process of
                                                       attacking
    
      Battle Cry           / Personal (level 2)       Get status boosts at the
                           | Stat Boost (level 4)      start of battle
                           \ Sky Combo (level 4)
    
      Exp Plus A           / Angel Song (level 4)     Increases experience earned
                           | Taunt (level 1)           for the party by 9%.  This
                           | Eternal (level 3)         negates all other Exp Plus
                           \ Personal (level 2)        Compound EX Skills
    
      Angel's Tear         / Resurrect (level 3)      Automatically revive the
                           | Angel Song (level 4)      first time you die each
                           | Stat Boost (level 4)      battle
                           \ Eternal (level 3)
    
      S. Guard             / Immunity (level 4)       Nullifies all physical
                           | Eternal (level 3)         ailments
                           | Angel Song (level 4)
                           \ Lucky (level 3)
    
      Resilience           / Angel Song (level 4)     Cannot be interrupted when
                           | Magical (level 2)         casting
                           \ Resurrect (level 3)
    
      Item Getter          / Lucky (level 3)          100% steal rate if the enemy
                           | Sharp-eyed (level 1)      has something to steal and
                           | Stat Boost (level 4)      does not block the attack
                           \ Magical (level 2)
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    -=Genis=-
    
    The only Compound EX Skill I use for Genis is Concentrate.  Randomizer can help
    in the Meltokio Coliseum.  The lower Genis' luck stat, the more likely it is to
    activate.  Simply start casting, cancel, and repeat until your enemies are in a
    world of hurt.
    
     Standard EX Skills:
    
      Level 1
       Tough (S)             Increases Defense
       Magical (T)           Increases Intelligence
       Taunt (T)             Allows you to increase the Unison Bar a bit by
                              pressing Z
       Dodge (T)             Increases Evade
    
      Level 2
       Personal (S)          Raises effectiveness of cooking
       Guard Plus (S)        Reduces damage while guarding
       Spirit (T)            Increases max TP
       Dash (T)              Increases movement speed in battle
    
      Level 3
       Eternal (S)           Does nothing on its own, but used in many Compound EX
                              Skills
       E. Guard (S)          Raises elemental defense
       Add Combo (T)         Increases basic combo by one
       Rhythm (T)            Tap A button to speed up casting process
    
      Level 4
       Immunity (S)          Might prevent physical ailments from enemy attacks
       Spell Save (S)        Reduces casting time if the same spell was interrupted
                              by an enemy
       Speed Cast (T)        Reduces casting time
       Spell Charge (T)      Allows you to charge a spell that will be released
                             after a physical combo at no TP cost, but reduced
                             damage
    
     Compound EX Skills:
      NAME                   REQUIRED EX SKILLS       EFFECT
      Magic Boost          / Magical (level 1)        Sometimes make spells more
                           \ Tough (level 1)           powerful
    
      E. Block             / E. Guard (level 3)       Sometimes avoid staggering
                           \ Guard Plus (level 2)      from elemental attacks
    
      L. Unison            / Taunt (level 1)          Unison Bar might stay full
                           \ Personal (level 2)        after a Unison Attack
    
      Mag. Status          / E. Guard (level 3)       Prevents magical ailments
                           \ Immunity (level 4)
    
      Phys. Status         / Immunity (level 4)       Prevents physical ailments
                           \ Eternal (level 3)
    
      Over Limit           / Personal (level 2)       Over limits last longer
                           \ Eternal (level 3)
    
      Hard Hit             / Add Combo (level 3)      Increases stagger from
                           \ Dash (level 2)            physical attacks
    
      Lucky Soul           / Magical (level 1)        Sometimes recover TP when
                           \ Personal (level 2)        knocked over
    
      Air Brake            / Add Combo (level 3)      Increases stagger from
                           \ Taunt (level 1)           midair attacks
    
      Spirit Up            / Spirit (level 2)         Occasionally increases max TP
                           \ Eternal (level 3)         by 0.5% after battle
    
      T. Cancel            / Dodge (level 1)          Cancel a taunt by guarding
                           \ Taunt (level 1)
    
      Reducer              / Speed Cast (level 4)     Reduce TP cost if same spell
                           \ Rhythm (level 3)          is used twice in a row
    
      Technical            / Spirit (level 2)         Reduce TP consumption
                           \ Magical (level 1)
    
      Randomizer           / Rhythm (level 3)         Sometimes instantly cast a
                           \ Tough (level 1)           spell
    
      Relax                / Dodge (level 1)          Slowly recover TP if standing
                           \ Spirit (level 2)          still in battle
    
      Reprise              / Spell Save (level 4)     Reduce casting time if the
                           \ Dash (level 2)            same spell is used twice in
                                                       a row
    
      Nimble Mage          / Add Combo (level 3)      Able to move sooner after
                           \ Spell Charge (level 4)    casting a spell
    
      Roll                 / Tough (level 1)          Reduces damage from falling
                           \ Dash (level 2)            down
    
      Exp Plus             / Taunt (level 1)          Increases experience earned
                           | Eternal (level 3)         by 5%
                           \ Personal (level 2)
    
      Spell Defense        / Spell Charge (level 4)   Might avoid staggering from
                           | Spell Save (level 4)      an elemental spell while you
                           \ Guard Plus (level 2)      have a spell charged
    
      Blood Spirit         / Guard Plus (level 2)     Recover TP when you take
                           | E. Guard (level 3)        damage
                           \ Magical (level 1)
    
      Spell Revenge        / Speed Cast (level 4)     Immediately cast a novice
                           | Spell Charge (level 4)    spell if sent flying
                           \ E. Guard (level 3)
    
      Self Cure            / Immunity (level 4)       Automatically recover from
                           | Magical (level 1)         status effects after a while
                           \ E. Guard (level 3)
    
      Concentrate          / Rhythm (level 3)         Can't be interrupted when
                           | Speed Cast (level 4)      casting.  There are some
                           | Spell Save (level 4)      exceptions, but not many
                           \ Spell Charge (level 4)
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    -=Kratos/Zelos=-
    
    Super Chain (3) is my absolute favorite EX Skill.  Fortunately, both of the
    best Compound EX Skills for these versatile characters require it.  Super Blast
    is a good way of making combos last longer if you prefer melee combat, and
    Concentrate works great for healing.  Aerial Spell can make for some interest-
    ing combos if you make use of Spell Charge.
    
     Standard EX Skills:
    
      Level 1
       Strong (S)            Increases Strength
       Magical (T)           Increases Intelligence
       Taunt (T)             Allows you to taunt with the Z button to fill the
                             Unison Bar a little bit
       Dodge (T)             Increases Evade
    
      Level 2
       Vitality (S)          Increases max HP
       Personal (S)          Kratos: Recover HP as you move in towns and dungeons
                              Zelos: Receive items from female NPCs when Zelos is
                              the onscreen character. Higher luck gets better stuff
       Spirit (T)            Increases max TP
       Dash (T)              Increases movement speed in battle
    
      Level 3
       Eternal (S)           Does nothing on its own, but used in many Compound EX
                              Skills
       Guard Plus (S)        Reduce damage while guarding
       Slasher (T)           Able to use six basic attacks, but can't link techs
                              after the fourth hit
       Super Chain (T)       Link techs in any order, i.e. 2-3-1
    
      Level 4
       Immunity (S)          Sometimes avoid status ailments from enemy attacks
       Speed Cast (T)        Reduce casting time
       Sky Combo (T)         Able to do one more basic attack in midair
       Spell Charge (T)      Can charge a spell to be released after a physical
                              combo for no TP cost, but less power
    
     Compound EX Skills
      NAME                   REQUIRED EX SKILLS       EFFECT
      B. Guard             / Dash (level 2)           Sometimes avoid staggering
                           \ Spirit (level 2)          when backstepping
    
      EX Defend            / Dodge (level 1)          Sometimes avoid staggering
                           \ Vitality (level 2)        from physical attacks
    
      Skill Boost          / Magical (level 1)        Increases spell effect and TP
                           \ Spirit (level 2)          consumption
    
      Solid Guard          / Guard Plus (level 3)     Decrease damage while guard-
                           \ Dodge (level 1)           ing for a while
    
      Phys. Status         / Immunity (level 4)       Prevents physical ailments
                           \ Eternal (level 3)
    
      Over Limit           / Eternal (level 3)        Over limits last longer
                           \ Personal (level 2)
    
      Spirit Up            / Spirit (level 2)         Occasionally increases max TP
                           \ Eternal (level 3)         by 0.5% after battle
    
      T. Guard             / Strong (level 1)         Sometimes avoid staggering
                           \ Taunt (level 1)           while taunting
    
      Life Up              / Vitality (level 2)       Occasionally increases max HP
                           \ Eternal (level 3)         by 0.5% after battle
    
      Reprise              / Magical (level 1)        Reduce casting time of a
                           \ Personal (level 2)        spell if it's used twice in
                                                       a row
    
      T. Cancel            / Dodge (level 1)          Cancel a taunt by guarding
                           \ Taunt (level 1)
    
      Landing              / Super Chain (level 3)    Move sooner after landing
                           \ Sky Combo (level 4)
    
      Super Blast          / Slasher (level 3)        Able to link techs after the
                           | Super Chain (level 3)     fourth and successive hits
                           \ Eternal (level 3)         from Slasher
    
      Chivalry             / Slasher (level 3)        Increase stats depending on
                           \ Strong (level 1)          the number of female allies
    
      Healing              / Guard Plus (level 3)     Slowly recover HP if standing
                           \ Vitality (level 2)        still in battle
    
      Critical Up          / Strong (level 1)         Increases chances of landing
                           \ Personal (level 2)        a critical hit
    
      EX Attack            / Personal (level 2)       Increases damage against
                           \ Dash (level 2)            guarding enemies
    
      Combo Force          / Taunt (level 1)          Combo damage doesn't diminish
                           \ Slasher (level 3)         as much as usual
    
      Exp Plus             / Taunt (level 1)          Increases experience earned
                           | Eternal (level 3)         by 5%
                           \ Personal (level 2)
    
      Dash Guard           / Dash (level 2)           Sometimes avoid staggering
                           | Magical (level 1)         while running
                           \ Guard Plus (level 3)
    
      Aerial Guard         / Guard Plus (level 3)     Guard while in midair
                           | Immunity (level 4)
                           \ Sky Combo (level 4)
    
      Spell Revenge        / Guard Plus (level 3)     Instantly cast a novice spell
                           | Spell Charge (level 4)    when sent flying
                           \ Speed Cast (level 4)
    
      Aerial Spell         / Speed Cast (level 4)     Instantly cast a novice
                           | Sky Combo (level 4)       attack spell after a midair
                           \ Spell Charge (level 4)    attack
    
      Concentrate          / Super Chain (level 3)    Can't be interrupted while
                           | Spell Charge (level 4)    casting.  There are some
                           \ Speed Cast (level 4)      exceptions
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    -=Raine=-
    
    I wouldn't use anything but Concentrate.
    
     Standard EX Skills:
    
      Level 1
       Tough (S)             Increases Defense
       Magical (T)           Increases Intelligence
       Taunt (T)             Allows you to taunt with Z, increasing the Unison Bar
                              by a little bit
       Dodge (T)             Increases Evade
    
      Level 2
       E. Guard (S)          Decreases elemental damage taken
       Personal (S)          Reduce TP consumption to 1 when standing on a memory
                              circle.  Only works out of battle
       Spirit (T)            Increases max TP
       Neutralizer (T)       Sometimes don't receive damage from a hit
    
      Level 3
       Eternal (S)           Does nothing by itself, but needed for many Compound
                              EX Skills
       Guard Plus (S)        Reduce damage taken while guarding
       Add Combo (T)         Adds one to the number of hits in the basic combo
       Speed Cast (T)        Reduces casting time
    
      Level 4
       Immunity (S)          Might avoid receiving a status ailment from an enemy
                              attack
       Spell Save (S)        Decreases casting time if you were just interrupted
       Item Pro (T)          Able to move sooner after using an item in battle
       Happiness (T)         Sometimes get extra gald or experience from battle
    
     Compound EX Skills:
      NAME                   REQUIRED EX SKILLS       EFFECT
      Magic Boost          / Magical (level 1)        Might increase spell effects
                           \ Tough (level 1)
    
      E. Block             / E. Guard (level 2)       Might not stagger when hit
                           \ Guard Plus (level 3)      by an elemental spell
    
      L. Unison            / Taunt (level 1)          Unison Bar might stay full
                           \ Personal (level 2)        after a Unison Attack
    
      Mag. Status          / E. Guard (level 2)       Prevents magical ailments
                           \ Immunity (level 4)
    
      Phys. Status         / Immunity (level 4)       Prevents physical ailments
                           \ Eternal (level 3)
    
      Over Limit           / Eternal (level 3)        Over limits last longer
                           \ Personal (level 2)
    
      Hard Hit             / Speed Cast (level 3)     Increases stagger caused by
                           \ Add Combo (level 3)       your basic combo
    
      Lucky Soul           / Magical (level 1)        Sometimes recover TP when
                           \ Add Combo (level 3)       knocked over
    
      Auto Aid             / Item Pro (level 4)       Might automatically cast
                           \ Guard Plus (level 3)      First Aid when hit
    
      Spirit Up            / Spirit (level 2)         Occasionally increases max TP
                           \ Eternal (level 3)         by 0.5% after battle
    
      T. Cancel            / Dodge (level 1)          Cancel a taunt by guarding
                           \ Taunt (level 1)
    
      Anti-Element         / Neutralizer (level 2)    Sometimes cut elemental
                           \ E. Guard (level 2)        damage by half
    
      Technical            / Spirit (level 2)         Reduces TP consumption in
                           \ Item Pro (level 4)        battle
    
      Unison Force         / Eternal (level 3)        Increases damage done by
                           \ Tough (level 1)           Unison Attacks
    
      Relax                / Dodge (level 1)          Slowly recover TP when
                           \ Spirit (level 2)          standing still in battle
    
      Reducer              / Add Combo (level 3)      Decreases TP consumption if
                           \ Spell Save (level 4)      the same spell is used twice
                                                       in a row
    
      Nimble Mage          / Speed Cast (level 3)     Able to move sooner after
                           \ Personal (level 2)        casting a spell
    
      Lucky Magic          / Neutralizer (level 2)    Sometimes spells don't cost
                           \ Happiness (level 4)       any TP
    
      Exp Plus             / Taunt (level 1)          Increases experience earned
                           | Eternal (level 3)         by 5%
                           \ Personal (level 2)
    
      Quick Spell          / Neutralizer (level 2)    Spells sometimes instantly
                           | Happiness (level 4)       cast
                           \ Spell Save (level 4)
    
      Blood Spirit         / Guard Plus (level 3)     Recover TP when damage
                           | E. Guard (level 2)
                           \ Magical (level 1)
    
      Self Cure            / Immunity (level 4)       Automatically recover from
                           | Tough (level 1)           status ailments after a
                           \ E. Guard (level 2)        while
    
      Item Master          / Item Pro (level 4)       Items used on Raine have an
                           | Neutralizer (level 2)     increased effect during
                           \ Happiness (level 4)       battle
    
      Concentrate          / Speed Cast (level 3)     Can't be interrupted while
                           | Item Pro (level 4)        casting a spell.  There are
                           | Spell Save (level 4)      some exceptions
                           \ Happiness (level 4)
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    -=Sheena=-
    
    Like Lloyd, none of Sheena's Compound EX Skills really jump out at me and say
    "I'm awesome!"  I settle for Phys. Status, Life Up, and Spirit Up.
    
     Standard EX Skills:
    
      Level 1
       Strong (S)            Increases Strength
       Tough (S)             Increases Defense
       Taunt (T)             Allows you to taunt with Z to refill the Unison Bar by
                              a little bit
       Sharp-eyed (T)        Increases Accuracy
    
      Level 2
       Vitality (S)          Increases max HP
       Personal (S)          Depending on your Luck, might avoid an encounter when
                              touching monsters in dungeons.  A white circle means
                              the ability took effect
       Dodge (T)             Increases Evade
       Dash (T)              Increases movement speed during battle
    
      Level 3
       Eternal (S)           Does nothing by itself, but needed for many Compound
                              EX Skills
       E. Guard (S)          Decreases damage from elemental attacks
       Prolong (S)           Status effects inflicted by your techs last longer
       Spirit (T)            Increases max TP
    
      Level 4
       Guard Plus (S)        Reduces damage taken while guarding
       Immunity (S)          Might avoid getting a status ailment from an enemy
                              attack
       Add Combo (T)         Increases the basic combo by one
       Speed Cast (T)        Decreases casting time
    
     Compound EX Skills:
      NAME                   REQUIRED EX SKILLS       EFFECT
      Critical Up          / Eternal (level 3)        Increases the chances of
                           \ Sharp-eyed (level 1)      landing a critical hit
    
      EX Defend            / Vitality (level 2)       Sometimes avoid staggering
                           \ Dodge (level 2)           from a physical attack
    
      L. Unison            / Taunt (level 1)          Unison Bar might stay full
                           \ Personal (level 2)        after a Unison Attack
    
      M. Guardian          / Guard Plus (level 4)     Increases effectiveness of
                           \ E. Guard (level 3)        your guard tech
    
      EX Attack            / Strong (level 1)         Increases damage to guarding
                           \ Tough (level 1)           enemies
    
      Over Limit           / Eternal (level 3)        Over limits last longer
                           \ Personal (level 2)
    
      Spirit Healer        / Guard Plus (level 4)     Recover more TP after battle
                           \ Spirit (level 3)
    
      T. Guard             / Strong (level 1)         Might not stagger when hit
                           \ Taunt (level 1)           during taunt
    
      Life Up              / Vitality (level 2)       Occasionally increases max HP
                           \ Eternal (level 3)         by 0.5% after battle
    
      Spirit Up            / Spirit (level 3)         Occasionally increases max TP
                           \ Eternal (level 3)         by 0.5% after battle
    
      T. Cancel            / Dodge (level 2)          Cancel a taunt by guarding
                           \ Taunt (level 1)
    
      Jump Combo           / Add Combo (level 4)      Able to continue basic combo
                           \ Tough (level 1)           after landing
    
      Quick Turn           / Speed Cast (level 4)     Turn quickly when running in
                           \ Dash (level 2)            battle
    
      Unison Force         / Eternal (level 3)        Increased damage done by
                           \ Tough (level 1)           Unison Attacks
    
      Hard Hit             / Prolong (level 3)        Increases stagger caused by
                           \ Dash (level 2)            the basic combo
    
      Phys. Status         / Immunity (level 4)       Prevents physical ailments
                           \ Eternal (level 3)
    
      Combo Force          / Add Combo (level 4)      Combo damage does not
                           \ Dash (level 2)            diminish as much
    
      Exp Plus             / Taunt (level 1)          Increases earned experience
                           | Eternal (level 3)         by 5%
                           \ Personal (level 2)
    
      Self Cure            / Immunity (level 4)       Automatically recover from
                           | Tough (level 1)           status effects after a while
                           \ Vitality (level 2)
    
      Blood Spirit         / Guard Plus (level 4)     Recover TP when damaged
                           | Speed Cast (level 4)
                           \ Prolong (level 3)
    
      Anti-Element         / Add Combo (level 4)      Sometimes cut elemental
                           | Immunity (level 4)        damage received in half
                           \ E. Guard (level 3)
    
      Life Drain           / Strong (level 1)         Steal more HP with Life Seal
                           | Vitality (level 2)
                           \ E. Guard (level 3)
    
      Spirit Drain         / Strong (level 1)         Steal more TP with Spirit
                           | Spirit (level 3)          Seal
                           \ E. Guard (level 3)
    
      E. Plus              / Speed Cast (level 4)     Increases damage from
                           | Eternal (level 3)         elemental attacks
                           \ E. Guard (level 3)
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    -=Presea=-
    
    While I always use Glory, I never control Presea myself.  If you plan on
    playing as her, Over Charge, P. Defense, and G. Breaker make for one mean
    little madam.
    
     Standard EX Skills:
    
      Level 1
       Strong (S)            Increases Strength
       Tough (S)             Increases Defense
       Taunt (T)             Allows you to taunt with Z to fill the Unison Bar by a
                              little bit
       Sharp-eyed (T)        Increases Accuracy
    
      Level 2
       Vitality (S)          Increases max HP
       Personal (S)          Randomly find food while walking around in dungeons.
                              A sound and white circle will alert you to success
       Rear Guard (T)        Can guard attacks from behind
       Dash (T)              Increases movement speed in battle
    
      Level 3
       Eternal (S)           Does nothing by itself, but used in many Compound EX
                              Skills
       Guard Plus (S)        Reduces damage taken while guarding
       Endure (T)            Stagger for a shorter amount of time
       P. Charge (T)         Hold A to briefly raise your Attack
    
      Level 4
       Immunity (S)          Might not get a status effect from an enemy attack
       Savior (S)            Stats increase when all allies (in battle) are dead
       Heavy Hit (T)         Better chance of stunning enemies
       Revive (T)            Automatically recover some HP when it gets low
    
     Compound EX Skills:
      NAME                   REQUIRED EX SKILLS       EFFECT
      EX Attack            / Strong (level 1)         Increases damage to guarding
                           \ Dash (level 2)            enemies
    
      Solid Guard          / Guard Plus (level 3)     Decreases damage taken when
                           \ Rear Guard (level 2)      guarding, even after a while
    
      L. Unison            / Taunt (level 1)          Unison Bar might stay full
                           \ Personal (level 2)        after a Unison Attack
    
      Over Charge          / Taunt (level 1)          Increases the effect of P.
                           \ P. Charge (level 3)       Charge, but might fail
    
      Phys. Status         / Immunity (level 4)       Prevent physical ailments
                           \ Eternal (level 3)
    
      Over Limit           / Eternal (level 3)        Over limits last longer
                           \ Personal (level 2)
    
      P. Defense           / Guard Plus (level 3)     Don't stagger when hit by
                           \ P. Charge (level 3)       non-elemental attacks during
                                                       P. Charge
    
      T. Guard             / Strong (level 1)         Might not stagger when hit
                           \ Taunt (level 1)           during a taunt
    
      Life Up              / Vitality (level 2)       Occasionally increases max HP
                           \ Eternal (level 3)         by 0.5% after battle
    
      Hot Shot             / Taunt (level 1)          Recover HP by taunting
                           \ Revive (level 4)
    
      R. Arts              / Guard Plus (level 3)     Can attack in midair after
                           \ Sharp-eyed (level 1)      recovering from knockdown
    
      Variable             / Strong (level 1)         Attack changes with HP
                           \ Heavy Hit (level 4)
    
      Aerial Guard         / Rear Guard (level 2)     Guard in midair
                           \ Sharp-eyed (level 1)
    
      Unison Force         / Eternal (level 3)        Increases damage caused by
                           \ Tough (level 1)           Unison Attacks
    
      G. Breaker           / Savior (level 4)         Guard break enemies with P.
                           \ P. Charge (level 3)       Charge
    
      Critical Up          / Strong (level 1)         Increases chances of landing
                           \ Personal (level 2)        a critical hit
    
      Healing              / Rear Guard (level 2)     Slowly recover HP if you
                           \ Revive (level 4)          stand still in battle
    
      Nullify              / Endure (level 3)         Sometimes receive no damage
                           \ Savior (level 4)
    
      Pain Suppress        / Guard Plus (level 3)     Don't receive damage less
                           | Vitality (level 2)        than some small amount
                           \ Heavy Hit (level 4)
    
      Exp Plus ST          / Personal (level 2)       Earn increased experience
                           | Endure (level 3)          depending on how much HP
                           \ Revive (level 4)          you have left
    
      Power Dash           / Dash (level 2)           Sometimes don't stagger while
                           | P. Charge (level 3)       P. Charged and running
                           \ Sharp-eyed (level 1)
    
      Glory                / Guard Plus (level 3)     Don't stagger.  There are
                           | Endure (level 3)          some exceptions
                           | Revive (level 4)
                           \ Vitality (level 2)
    
      Self Cure            / Immunity (level 4)       Automatically recover from
                           | Tough (level 1)           status ailments after a
                           \ Vitality (level 2)        while
    
      Survivor             / Tough (level 1)          HP will never reach 0 when
                           | Endure (level 3)          using a guard tech
                           | Immunity (level 4)
                           \ Savior (level 4)
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    -=Regal=-
    
    Glory is where it's at.  As a bonus, you also get Counter and C. Combo with it.
    
     Standard EX Skills:
    
      Level 1
       Strong (S)            Increases Strength
       Tough (S)             Increases Defense
       Taunt (T)             Allows you to taunt with Z to fill the Unison Bar a
                              little bit
       Sharp-eyed (T)        Increases Accuracy
    
      Level 2
       Vitality (S)          Increases max HP
       Personal (S)          Buy items at 10% less and sell them at 10% more
       Dodge (T)             Increases Evade
       Dasth (T)             Increases movement in battle
    
      Level 3
       Eternal (S)           Does nothing by itself, but needed for many Compound
                              EX Skills
       Guard Plus (S)        Reduces damage taken while guarding
       Spirit (T)            Increases max TP
       Add Combo (T)         Increases basic combo by one
    
      Level 4
       Immunity (S)          Might avoid a status ailment caused by an enemy attack
       Guilt (S)             Stats increase if Presea is in the battle
       Sky Combo (T)         Allows one more basic combo in the air
       Flash (T)             Cannot be staggered right after an attack is cancelled
    
     Compound EX Skills:
      NAME                   REQUIRED EX SKILLS       EFFECT
      EX Attack            / Strong (level 1)         Increases damage to guarding
                           \ Tough (level 1)           enemies
    
      Armor                / Strong (level 1)         Sometimes cannot be staggered
                           \ Guard Plus (level 3)      during the first hit of the
                                                       basic combo
    
      T. Cancel            / Taunt (level 1)          Cancel a taunt by guarding
                           \ Dash (level 2)
    
      HP Recover           / Tough (level 1)          Slowly recover half of the
                           \ Eternal (level 3)         last damage received
    
      Relax                / Dodge (level 2)          Slowly recovers TP if you
                           \ Spirit (level 3)          stand still during battle
    
      L. Unison            / Taunt (level 1)          Unison Bar might stay full
                           \ Personal (level 2)        after a Unison Attack
    
      Quick Turn           / Dash (level 2)           Turn around quickly when
                           \ Tough (level 1)           running
    
      Jump Combo           / Sharp-eyed (level 1)     Combo from a midair basic
                           \ Sky Combo (level 4)       attack to a ground basic
                                                       attack
    
      Life Up              / Vitality (level 2)       Occasionally increases max HP
                           \ Eternal (level 3)         by 0.5% after battle
    
      Healer Taunt         / Taunt (level 1)          Recover HP when taunting
                           \ Guilt (level 4)
    
      EX Defend            / Vitality (level 2)       Sometimes avoid staggering
                           \ Dodge (level 2)           from physical attacks
    
      B. Guard             / Guard Plus (level 3)     Sometimes avoid staggering
                           \ Dash (level 2)            while backstepping
    
      R. Arts              / Guard Plus (level 3)     Able to attack in midair
                           \ Sky Combo (level 4)       after recovering
    
      Counter              / Vitality (level 2)       Press A immediately after
                           \ Flash (level 4)           guarding to attack right
                                                       away
    
      Over Limit           / Eternal (level 3)        Over limits last longer
                           \ Personal (level 2)
    
      Aerial Jump          / Add Combo (level 3)      Do a double jump in midair
                           \ Flash (level 4)
    
      Combo Force          / Sky Combo (level 4)      Combo damage doesn't decrease
                           \ Flash (level 4)           as much
    
      Aerial Guard         / Guard Plus (level 3)     Guard in midair
                           | Immunity (level 4)
                           \ Sky Combo (level 4)
    
      Phys. Status         / Vitality (level 2)       Prevents physical ailments
                           | Immunity (level 4)
                           \ Eternal (level 3)
    
      Spirit Up            / Spirit (level 3)         Occasionally increases max TP
                           \ Eternal (level 3)         by 0.5% after battle
    
      Exp Plus             / Taunt (level 1)          Increases experience earned
                           | Eternal (level 3)         by 5%
                           \ Personal (level 2)
    
      C. Combo             / Vitality (level 2)       Can link techs to counters
                           | Flash (level 4)
                           \ Guilt (level 4)
    
      M. Guardian          / Guard Plus (level 3)     Increases the effectiveness
                           \ Dodge (level 2)           of your guard tech
    
      Glory                / Vitality (level 2)       Don't stagger.  There are
                           | Guard Plus (level 3)      some exceptions
                           | Guilt (level 4)
                           \ Flash (level 4)
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -=The end=-