hide results

    FAQ/Walkthrough by MikeNinja77

    Version: 1.25 | Updated: 09/04/05 | Printable Version | Search Guide | Bookmark Guide

                                  FAQ/Walkthrough for:       
                          NASCAR 2005: Chase for the Cup (XBOX)
                                    by MikeNinja77
                               E-mail-Kbhredsox@aol.com
                                     Version 1.25
                         Most Recent Edition: September 4, 2005
                              Date Created: May 1, 2005
                                 
    {1. COPYRIGHT AND CONTACT}
    
    Copyright 2005 by MikeNinja77. All rights reserved.
    This document may not be reproduced, reformatted or otherwise taken advantage 
    of by anyone in whole or in part without the consent of the author. All works 
    published in this document are works of the author unless otherwise stated with
    in the walkthrough and/or the credits section. Use of this guide on another 
    website besides gamefaqs.com or its partners is strictly prohibited and a 
    violation of copyright.
    
    For the reader, this basically means that you should only read this guide for 
    reference purposes. You may print sections of this guide out for your personal
    needs, but you may not by any circumstances publish this work as your own and
    receive money for it. Thanks very much for your cooperation.
    
    Also, if you need to e-mail me about this game, please put NASCAR or Chase for 
    the Cup in the subject line so I know what it is about. Also, do not attach any
    files to your e-mails, as they will not be opened if this is the case. This is
    done for virus precautions. If you feel something needs to be changed within 
    the guide, I need full proof from the game myself in order to fix it and have 
    your name in the credits section. Thank you for your help.
    
    {2. VERSION HISTORY}
    
    September 4, 2005-Version 1.25
    Thanks to Curtis Blake for his ingenious strategy on the "Learning the Draft"
    Lightning Challenge.
    
    July 7, 2005-Version 1.20
    Thanks to imjorman040991, I don't have to write an "owner mode" section, as his
    version of it can now be found here.
    
    July 1, 2005-Version 1.10
    I have completed the drivers section, all the thunder plates, and a sliver of 
    the new "owner mode" section. A more complete section will be available soon.
    
    June 22, 2005-Version 1.00
    Finally, all of the track strategies have been written. Most further updates
    will only be because of thunder plates.
    
    June 13, 2005-Version 0.95
    I added custom car garage, skill points section, and some of the track
    strategies. I also fixed a few typos. A full track strategy section and a more
    complete thunder plate section are expected in the next version.
    
    June 4, 2005-Version 0.90
    I completed everything except the My NASCAR section and track strategies, which 
    are coming soon.
    
    May 1, 2005-Version 0.00
    Started creating the walkthrough.
    
    {3. INTRODUCTION}
    
    EA Sports and Tiburon are back for another year of NASCAR racing, and this year
    they have made the experience of racing better than ever. Besides the fact that
    there are new NEXTEL Cup drivers (including Kasey Kahne), there are three new 
    series you can race in this year! They are the Featherlite Modified Series, the
    Craftsman Truck Series, and the (National) Bush Series. There is also a new 
    game mode called Fight to the Top. In this mode, you will strive to be either 
    the next hero on the track or the greatest villain anyone's ever seen in 
    someone else's rearview mirror, depending on how you drive. Your other 
    objective is to win every race, collect every thunder plates, and win all four
    championships. With that said, let's go start our engines!
    
    TABLE OF CONTENTS
    1. Copyright and Contact
    2. Version History
    3. Introduction
    4. Game Basics
         4.01 Game Controls
         4.02 The Rules of NASCAR
              4.021 Flags
              4.022 Pit Stops
              4.023 Standings
    5. Fight to the Top Mode
         5.01 Prologue
         5.02 Starting Your Career
         5.03 Select Event Menu and Racing
              5.031 Your First Week
              5.032 Featherlite Race Menu
              5.033 Strategy for Featherlite Races
              5.034 Allies, Rivals, and Skill Points
              5.035 Your Schedule Afterwards
         5.04 End of First Year
         5.05 Different Screens
              5.051 Race Shop
              5.052 Season Info
              5.053 Phone Messages
              5.054 Game Status
         5.06 Becoming an Owner
              5.061 Overview
              5.062 Team Prices
              5.063 Merchandise
              5.064 Upgrading Your Car
              5.065 Car Colors/Driver Uniforms
              5.066 Hire/Fire Drivers
              5.067 Pit Crew Training
         5.07 Mode Wrapup
    6. Other Game Modes
         6.01 Race Now
         6.02 Dodge Speedzone
         6.03 Lightning Challenge
         6.04 Season
         6.05 Chase for the Cup
    7. My NASCAR
         7.01 Custom Car Garage
         7.02 Skill Points
              7.021 Easy Tasks
              7.022 Medium Tasks
              7.023 Hard Tasks
              7.024 Extreme Tasks
         7.03 Thunder Plates
    8. Drivers
         8.01 Nextel Cup Series Drivers
         8.02 National Busch Series Drivers
         8.03 Craftsman Truck Series Drivers
         8.04 Featherlite Modified Series Drivers
    9. Tracks & Track Strategies
    10. Xbox Live
         10.01 Overview
         10.02 Racing Options
         10.03 Racing Menus
         10.04 Holding Room
         10.05 Cheating Prevention
         10.06 EA Sports Messenger
         10.07 EA Sports Ticker and Medallion 
    11. Final Words and Credits
    
    {4. GAME BASICS}
    
    [4.01] Game Controls
    
    These are the default controls that come with the game. For those of you who 
    have no clue where their instruction manual is, here they are.
    
    Steer                                  Left Thumbstick or the Directional Pad
    Throttle                               Right Trigger
    Brake/Repair                           Left Trigger
    Reverse (when stopped)                 White Button
    Change View                            Black Button
    Shift Up (manual transmission only)    Y Button
    Shift Down (manual transmission only)  X Button
    Intimidator                            B Button
    Toggle HUD (Heads Up Display)          Back Button
    Share Draft                            A Button
    Toggle rear view mirror ON/OFF         Click Left Thumbstick
    Pause game                             Start Button
    Mute Voice (Xbox Live only)            Click Right Thumbstick
    
    [4.02] The Rules of NASCAR
    
    The objective of this section is to inform the reader about some of the rules 
    you must know in order to perform well within the game.
    
    (4.021) Flags
    
    These are the colors of the flags that you will see in this game:
    
    Green-Race as fast and hard as you can when this flag flies, as this indicates
    that the track is cleared and ready for 190 MPH racing.
    
    Yellow-This flag is better known as caution. When a condition, such as debris 
    or a wreck, renders a track hazardous, this flag will fly. You cannot pass 
    anyone during laps that are under caution, and you will only be passed if you 
    take a pit stop, which will be explained below. Note that in the Featherlite 
    Series, this flag will not be thrown under any circumstances.
    
    White-When the leader has completed his second to last lap (and therefore 
    only has one to go), this flag will fly. This is your last chance to make up 
    any positions you want to before the race is over. If you are leading when the
    white flag flies, be careful, as the cars behind you will be making a last-
    ditch effort to pass you and win.
    
    Checkered-This lovely white and black flag shows that the leader has completed
    his last lap by crossing the start/finish line. If you take this flag, you will
    be able to celebrate for a while by making doughnuts, smoke, or anything else 
    that will cause your engine to sound off.
    
    (4.022) Pit Stops
    
    Before reading, know that pit stops aren't allowed during Featherlite races.
    
    When you have little fuel left, have tires worn or blown, or if you have taken
    damage, you should make a pit stop by turning hard left onto the apron coming 
    out of turn four. Be sure to slow down to 70 MPH or less, or you will suffer a
    five-second penalty. You have several options: add fuel (half tank or full 
    tank), change left tires, change right tires, repair damage, make a wedge 
    adjustment, or change tire pressure. You can do as many as you need to during 
    the pit stop, but know that the more options you choose, the longer off the 
    track you'll be, so only do as much as you need to.
    
    If the caution comes out, the game will ask you if you want to pit under 
    caution. This is a good time to come in because you have less of a time limit 
    due to the slower speed of the other cars. However, there is a drawback to 
    pitting at this time. If some cars don't pit, you will be placed behind them 
    and have to pass them when the green flag flies again in order to get back your
    old position. So, some strategy is involved when making the decision whether 
    or not to make a pit stop. I would only pit under caution if I were about to 
    pit soon anyway due to low fuel, worn/blown tires, heavy damage, or horrible 
    handling.
    
    (4.023) Standings
    
    Have you ever wondered how the game calculates the standings you see in 
    various game modes, such as Fight to the Top? Well, the answer lies here.
    
    Most of the points are awarded to drivers depending on when they finish. 
    Finishing first grants you 180 points, finishing second earns 175 points, and 
    the points go down in increments of five until sixth place, which earns 155 
    points. Then, the number of points decrease by four (seventh earns 151, eight 
    earns 147, etc.) until 11th place, which earns 135 points. The point totals 
    then go down in increments of three until the last place driver, which earns 
    34 points in a Nextel race.
    
    In addition to these basic points, bonus points are awarded for leading laps. 
    Each driver that leads a lap earns five bonus points. The driver that leads the
    most laps earns an additional five points, for a total of ten. Therefore, if a
    driver leads the most laps and wins, he earns himself 190 points, which will 
    quickly distance himself from the competition.
    
    In the Nextel cup, the point totals are reset with ten races to go in 
    anticipation for the Chase for the Cup. This only applies to those drivers who
    qualified for the chase by being in the top 10 in points and/or being within 
    400 points of the leader. The first place driver will start with 5050 points, 
    the second will start with 5045, etc. until the last driver, which starts with
    5505 points if ten drivers are eligible. These drivers then duke it out during 
    the final ten races to see who will be the Nextel Cup champion. 
    
    {5. FIGHT TO THE TOP MODE}
    
    [5.01] Prologue
    
    When you first load up the game, or if you choose "New Game" while at the title
    screen, you will be seen driving a red Dodge Viper and having to stop at a red
    light. You will then gaze at a magazine with Ryan Newman's face on the front 
    cover. Right after you start reading, Ryan himself will pull up in his white 
    Dodge Viper. After you do a double take at him, he will point towards the race
    track up ahead, nod his head, and smile as if to say, "I'll race you here right
    now!" You will then begin a one-lap race with him at the New York Speedway. 
    The track starts out with a nice straightaway, then banks hard to the right, 
    but there is a spill-off to the left if you aren't careful enough. After an 
    easy left, an easy right, and a long easy right, you should be going almost 
    150 MPH. After another long straightaway, a slight bend to the left will 
    prepare you for a square right immediately after. Since the auto-brake feature
    is on for now, all you need to do is get up off the gas and maybe give the 
    brakes a tap until you are down to 105-110 MPH. You will then reach a banked 
    turn after another set of easy turns, which gently leads you right. You should
    slow down to about 120 MPH before accelerating to the start/finish line for a 
    victory! Once you win, you will give a blissful fist pump from inside your car,
    and Ryan himself will give you a call, saying that you are quite the driver. 
    You will then have the option of continuing with Fight to the Top mode or to go
    to the game's main menu. For the purposes of this chapter, you should choose 
    the top option.
    
    [5.02] Starting Your Career
    
    The next screen that will pop up will be the driver info screen. Here, you can
    name your driver, give him an age, a hometown, and a racing team. You then have
    three different body types to choose from, ten generic heads to decide on, and 
    twenty unique faces to check out. You then enter a difficulty selection screen.
    Here, you can decide for yourself how hard and therefore rewarding you want the
    game to be. There are four options: normal, advanced, extreme, and custom. If
    you are a newcomer to the game, take the normal option for now unless you want
    to get right into the hardcore aspects of racing. Advanced is for those who are
    used to the games but don't want this one to be too challenging. Advanced is 
    only for the experts and hard-core racing fans. The custom difficulty settings
    may be set in the settings menu under "My NASCAR" in the main menu. After you 
    choose your difficulty setting, Ace Moneymaker, Ryan Newman's agent, will give 
    you a call, saying that he has hooked up a one-year contract for you with the 
    #192 Featherlite Dodge. You can then enter your first race by choosing the 
    "Select Event" option in the Fight to the Top Menu.
    
    [5.03] Select Event Menu and Racing
    
    (5.031) Your First Week
    
    When you enter this screen for the first time, Ace will call you again, 
    telling you that sometimes there will be scheduling conflicts when you obtain 
    more racing contracts. This statement is correct, as you can expect 10-15 
    different scheduling conflicts if you are signed up with all four racing 
    series! But for now, all you have is a Featherlite Modified Car, so you should
    have no problem entering the Railway 150. 
    
    (5.032) Featherlite Race Menu
    
    When you select this event, another menu will pop up, with the race track as a
    background. Your options for a Featherlite Car are: practice, qualify, happy 
    hour, start race, car setup, and quit. You should first visit the car setup 
    menu, which will get you ready for the rest of the sessions. Once you find the
    car setup that is pleasing to you, go to the first practice, where you can 
    drive around the Red Ball Raceway to make sure that you like your car setup.
    If you don't, you can always make adjustments during your practice session to 
    get immediate feedback from your car. Once you can run the fastest lap possible
    for you, exit the practice session and go to qualify. Here, you will be timed
    for two laps. The better lap time will go into the race weekend stats and will
    determine where you start the race. Obviously, you will win the pole (first) 
    position if your lap time is better than anyone else's during qualifying. If 
    you are going to start near the back (22nd is the worst in Featherlite cars) or
    if you still don't like your car setup, it wouldn't be a bad idea to enter 
    happy hour. This is a post-qualifying practice that will assure you of an ideal
    car setup. When you can't be happier about how your racecar is running, go to 
    the start race option. 
    
    (5.033) Strategy for Featherlite Races
    
    You will have three seconds to prepare yourself for the start of the race 
    before it actually starts. Since there are no caution flags or pit stops 
    allowed during Featherlite races, all you need to do is slow down in the turns
    and hold a low line. That way, the AI cars won't be able to pass you as easily.
    Be sure to stay out of wrecks and avoid contact as much as possible in order
    to keep your car in optimal condition for finishing the race.
    
    (5.034) Allies, Rivals, and Skill Points
    
    While out on the track, it is up to you whether you want to create allies and 
    become a hero, or to create rivals and become a villain. As your blue draft 
    meter increases, the bottom two bars (red and green) will start filling as 
    well. When the green bar is completely filled, you can press A to share a draft
    with a car in front of you. You can likewise use the B button to intimidate a 
    driver. This will let you earn some skill points along with a driver respect 
    rating. Think before you create a rival; their relationships with you, good or 
    bad, carry over from race to race in this mode. Below are some examples of 
    what kinds of tasks earn you skill points.
    
    Share Draft/Intimidate        7/second       Leading                   5/second
    Took Lead                     75             Clean Pass                12
    Lapped Car                    20             New Rival                 15
    In Top 5                      50             In Top 10                 30
    
    When you finish the race, you will earn prestige points based on how well you 
    finished, and your fan boost will get a good jump if you won as well. The 
    bottom line will tell you how many Hero/Villain points you've accumulated. 
    You may not have changed at all, resulting in a Neutral (0) score for this 
    section. A screen will then show up summarizing your latest relationships 
    with various drivers that raced against you, and you will see how many skill 
    points you've earned for the race. Choose quit when you are ready to move on.
    
    If you make a driver especially upset, he will call Ace, who in turn will call
    you, asking if you want to ignore his complaint or to say sorry for your track
    behavior. Ace will also call you when you reach hero, villain, prestige, or 
    fan base milestones, along with notifications of how you are doing in the 
    standings of a particular series.
    
    (5.035) Your Schedule Afterwards
    
    As you compete in Featherlite races, you may attract enough attention to 
    participate in a charity event, a race showdown, or a test run for a new 
    contract. The charity/showdowns are always on Monday, and the test runs will 
    always be on a Tuesday. Participating in a charity event will earn you hero 
    points, and winning it will give you skill points. Winning a race showdown will
    unlock the production vehicle you raced against. Obtaining your goal in the 
    test run will result in a contract offer, which will let you race in another 
    series. All of the other series schedule their events a little differently, as
    they have you qualify two days before the actual race. However, the race 
    weekend menus within the events will not change at all within the series.
    
    [5.04] End of First Year
    
    When your 2004 season is finally over, you will see if you won any trophies 
    for championships (one is excellent, two is superb), and Ace will start to call
    you like crazy with new contract offers. I recommend that you pick the ride 
    with the most stars attached, as you can achieve better results with a better 
    vehicle. You could always enter owner mode as well, explained a little later. 
    When you have finished these steps, your new season will begin, and this cycle
    will continue as long as you want it to.
    
    [5.05] Different Screens
    
    Ace mentions after your first race that you should go look at some different
    screens in this mode besides the main and select race ones. Each sub-section 
    will explain each of the features in each different screen in Fight to the Top
    mode.
    
    (5.051) Race Shop
    
    This is where you can view each of your racing contracts if you are a driver.
    However, you can also upgrade your team quite a bit if you are a driver/owner
    in this screen. The decisions made in this screen can make the difference of 
    $100,000 down the road.
    
    (5.052) Season Info
    
    Here, you can see the events you are pending to participate in, along with the 
    current standings. See the rules of NASCAR to learn how the standings system 
    works. It will also show you a breakdown of where the money you've earned is
    coming from in each of the series. A different screen will track your poles, 
    wins, top 10's, etc. in each of the series. 
    
    (5.053) Phone Messages
    
    Your phone messages can be viewed here and listened to once again. An indicator
    near the bottom of the screen will tell you how many messages you have, and it 
    is here where you can delete any unwanted messages.
    
    (5.054) Game Status
    
    Progressing through this game can be quite a challenge to track, so this screen
    does that job for you. Atop the menu you will see your "overall progress," 
    which is based on three components listed near the bottom of the screen: 
    percentage of trophies won from winning races and finishing first in the 
    standings, percentage of thunder plates you own, and the number of production 
    cars you've unlocked. The other two charts on this screen will track your 
    prestige and fan support. Each one will give you a rank (level for prestige, 
    rank for fan support) and a number which you must eclipse if you want your rank
    to increase. Prestige level-ups are the number one way to getting new 
    contracts, and obtaining more fans will be your top ambition if you are seeking
    cash.
    
    [5.06] Becoming an Owner
    
    HUGE thanks go to imjorman040991 for creating this section for me.
    Thanks also go to kash04 for the contract info that is further explained below
    by imjorman040991.
    
    (5.061) Overview 
    
    When you finally muster up enough money to buy a team, you have 100% control 
    over your race team. You control merchandise price, your cars' colors, you get
    to train your pit crew, you can hire/fire drivers to race in your place, you 
    can upgrade your cars parts, change your drivers' uniforms, and you can still 
    accept contracts in OTHER race series OTHER than the one you own.  The only 
    down fall to driver/owner is that once you own a team, you own it for the rest
    of the game, you can't sell it. To access your team, go to Race shop, and 
    select the series that you own the team to view your team options.
    
    (5.062) Team Prices
    
    These are the prices you must pay to own a team in each series. 
    I suggest only buying one or teams, that way, you can experience having 
    contracts in your racing career as well.
    
    NASCAR FEATHERLITE MODIFIED- $175,000
    NASCAR TRUCK SERIES- $750,000
    NASCAR NNS SERIES- $1,500,000
    NASCAR NEXTEL SERIES- $4,000,000
     
    (5.063) Merchandise
    
    Once you enter the series where you own a team from the Race Shop, select 
    MERCHANDISE, and you'll see the screen you work from. When you first buy your 
    team, you have three items to sell: key chains, ball hats, and t-shirts. You 
    can set the prices at whatever you want, just beware: if you set them too high,
    you'll sell no itmes, and you won't make any money in your merchandise column. 
    Also, if you retire from a race, or don't race in it yourself, OR hire a driver 
    for it (which will be explained below), you get no merchandise money. As you 
    get more fans, and advance to better race series, more items become available 
    to sell. For help on picking prices, view the agent tips from the merchandise
    menu.
    
    (5.064) Upgrading Your Car
     
    Once you enter the series where you own a team from the Race Shop, select 
    garage, then select TUNE-UP. From here, you can upgrade your car stats by 
    making all the pretty bronze stars silver, you'll know when your maxed out 
    because the price of each of the catagories say "MAXED" when it's maxed out
    (not all that difficult). If you've got enough money, you can do all this in 
    one sitting, and it doesn't take all that long to fill it up. But I did notice
    a huge difference in my car's performance when I maxed out all the stats.
    
    (5.065) Car Colors/Driver Uniforms
    
    From the garage menu, select the option above TUNE-UP, and continue (if you 
    can't select the only other option on the page, you are beyond my help). Here, 
    you can play around and make your car look as pretty...or as ugly as you want.
    Personally, mine's beautiful. Scarlet and Gray baby!!! Back on topic...just 
    play around, and have fun doing it.
    
    (5.066) Hire/Fire Drivers
    
    From your team menu, select the obvious option HIRE/FIRE DRIVERS. Here you can
    pick any driver you want to race your car in the event of a scheduling conflict
    or any other reason you see fit. I suggest hiring the best driver available for
    1 or 2 races, then firing him so you can get back to racing.  You do make money
    from the hired drivers racing IF they make you more money in the race than 
    they cost to hire.
    
    (5.067) Pit Crew Training
    
    Any NASCAR fan knows that your team has a lot to do with how you do in a race.
    The better your team, the faster you get out of the pits. Since I don't own any
    teams besides a Featherlite team (they don't allow pit stops), I don't know 
    anything about this feature. So just go in there when you buy a truck team, 
    an NNS team, or a Nextel team, and try it out.   
    
    [5.07] Mode Wrapup
    
    That just about completes my chapter for Fight to the Top mode. I hope it shed
    some light on how the mode should be completed. I really can't help you with 
    any more of the mode since all of the decisions are now up to you. Choosing 
    between a Nextel Cup driver and a Featherlite owner is a personal decision, 
    and I can't make a guide for those two options and everything in between. 
    I hope that you enjoy the reference points I give in this and all of the other
    chapters. 
    
    {6. OTHER GAME MODES}
    
    [6.01] Race Now
    
    This game mode lets you quickly get into a race if you're itching to try out 
    a new car setup, or if just don't want your next race to count against you if 
    you do poorly. This mode is highly recommended for rookies to the game because
    it lets you get used to the controls hands-on versus reading or viewing 
    strategies. When you start up the mode, you are given four options: the series 
    to race in, the number of players, the difficulty, and the race length. Then,
    select any driver for the series, and select a track to race at. Tilt the 
    thumbstick left and right to view other races for that track, which may 
    translate into a different race time! After this, it's time to go to race 
    weekend, where everything is pretty much the same as Fight to the Top.
    
    [6.02] Dodge Speedzone
    
    This mode will let you practice in four vital elements to NASCAR racing. 
    Obtaining all of the gold medals here takes some time and effort.
    
    Passing
    Description: The full field of cars in front of you is itching to be passed. 
    You need to pass them as quickly as you can.
    Scoring: 5 points per pass, -2 points for damage, -5 points for major damage, 
    -2 points for off track, -5 points for being passed.
    Requirements: Stay above 100 MPH (50 MPH for levels 3-5), no reckless driving
    Level 1-Craftsman Truck Series-California
    Gold=60 pts, Silver=40 pts, Bronze=20 pts. Skill Points-100, 50, 25
    Level 2-Busch Series-Dover
    Gold=65 pts, Silver=45 pts, Bronze=25 pts. Skill Points-200, 100, 50
    Level 3-Nextel Series-Homestead
    Gold=70 pts, Silver=50 pts, Bronze=30 pts. Skill Points-300, 150, 75
    Level 4-Craftsman Truck Series-Phoenix
    Gold=75 pts, Silver=55 pts, Bronze=35 pts. Skill Points-400, 200, 100
    Level 5-Featherlite Modified Series-Red Ball
    Gold=80 pts, Silver=60 pts, Bronze=40 pts. Skill Points-500, 250, 125
    Strategy: This is a very simple challenge to beat, which is why it is first 
    on the list. Just pass low when the AI runs high and vice versa. You should 
    have no problem obtaining the gold medal here, until the computer cars start 
    to shift with the rhythm of the track. In that case, learn to thread the 
    needle.
    
    Blocking
    Description: You've got the lead and a whole pack of cars coming hard. See if 
    you can hold them off as they try and pass you.
    Scoring: 5 points for blocking, -2 points for not blocking, -2 points for 
    being off the track, -2 points for damage, -5 points for major damage
    Requirements: Stay above 50 MPH, no reckless driving
    Level 1-Craftsman Truck Series-Atlanta
    Gold=35 pts, Silver=25 pts, Bronze=15 pts. Skill Points-100, 50, 25
    Level 2-Busch Series-Las Vegas
    Gold=40 pts, Silver=30 pts, Bronze=20 pts. Skill Points-200, 100, 50
    Level 3-Nextel Series-Chicagoland
    Gold=45 pts, Silver=35 pts, Bronze=25 pts. Skill Points-300, 150, 75
    Level 4-Featherlite Modified Series-Richmond
    Gold=50 pts, Silver=40 pts, Bronze=30 pts. Skill Points-400, 200, 100
    Level 5-Featherlite Modified Series-Martinsville
    Gold=55 pts, Silver=45 pts, Bronze=35 pts. Skill Points-500, 250, 125
    Strategy: This is a good preparation for the times when you need to reduce the
    amounts of rivals you have in Fight to the Top mode (this WILL happen, trust 
    me). Be sure not to swerve too much after locking in by pressing A and you will
    do fine in this challenge.
    
    Drafting
    Description: The opponent in front of you is a little mad. Try and share draft
    with him and earn some respect back.
    Scoring: -4 to 10 points for sharing draft, depending on quality (10 points 
    equals perfect draft), -2 points for activating share draft but not drafting
    Requirements: Stay above 100 MPH.
    Level 1-Nextel Series-Talladega
    Gold=60 pts, Silver=40 pts, Bronze=20 pts. Skill Points-100, 50, 25
    Level 2-Busch Series-Daytona
    Gold=65 pts, Silver=45 pts, Bronze=25 pts. Skill Points-200, 100, 50
    Level 3-Nextel Series-Indianapolis
    Gold=70 pts, Silver=50 pts, Bronze=30 pts. Skill Points-300, 150, 75
    Level 4-Craftsman Truck Series-Michigan
    Gold=75 pts, Silver=55 pts, Bronze=35 pts. Skill Points-400, 200, 100
    Level 5-Nextel Series-Texas
    Gold=80 pts, Silver=60 pts, Bronze=40 pts. Skill Points-500, 250, 125
    Strategy: This challenge is fairly easy as long as you position yourself 
    correctly when the AI cars make their move (indicated by the green arrow 
    turning red). The arrow should be pointing exactly at the center of your back 
    bumper to ensure that you do not give up your current position.
    
    Time Trials
    Description: With the clock as your enemy, hold on and strap in as you lay 
    down some times through the toughest road courses.
    Scoring: None
    Requirements: Stay above 100 MPH, finish at or before bronze time.
    Level 1-Featherlite Modified Series-Old Spice
    Gold=23.7 sec, Silver=24.5 sec, Bronze=25 sec. Skill Points-100, 50, 25
    Level 2-Craftsman Truck Series-Watkins Glen
    Gold=40.9 sec, Silver=41.7 sec, Bronze=42.5 sec. Skill Points-200, 100, 50
    Level 3-Nextel Series-Infineon
    Gold=48.4 sec, Silver=49 sec, Bronze=49.5 sec. Skill Points-300, 150, 75
    Level 4-Nextel Series-Dockside
    Gold=22.575 sec, Silver=22.9 sec, Bronze=23.25 sec. Skill Poiints-400, 200, 100
    Level 5-Nextel Series-Speedway Blvd.
    Gold=30.3 sec, Silver=30.8 sec, Bronze=31.3 sec. Skill Points-500, 250, 125
    Strategy: See below for strategies regarding the specific tracks you must 
    conquer in order to win the challenges.
    Level 1 begins at the easy left halfway through the lap.
    Level 2 begins at the set of tricky turns.
    Level 3 begins at the turn before the hard, square right.
    Level 4 begins at the straightaway before the pair of hairpins.
    Level 5 begins at the straightaway before the hard pair of brick turns.
    
    [6.03] Lightning Challenge
    
    This mode puts you in some of the craziest scenarios in recent NASCAR history. 
    Besides one challenge, they are all fairly easy if you know what to do.
    
    Name: Great American Win
    Driver: Dale Earnhardt, Jr.
    Difficulty: Rookie
    Description: Junior made an impressive pass to take the lead from Tony Stewart
    at the 2004 Daytona 500. With Tony still behind you, get the #8 car to Victory
    Lane.
    Situation: You start first at Daytona, three and a half laps to go. 
    Requirements: Finish first, stay in top 10, stay on track, no reckless driving
    Strategy: When you start, immediately go low, so Tony doesn't pass you on the 
    inside. That should fend him off for a lap or two. When he gets another charge
    going, he may start to blow by on the outside. If this happens, ram into his 
    side a bit to mess up his steering. If you timed it right, you should be able 
    to cruise to victory on this one.
    
    Name: Caution Ahead?
    Driver: Jeff Gordon
    Difficulty: Rookie
    Description: When the caution came out with 3 laps to go at the 2003 Virginia 
    500, Jeff Gordon had out battled Bobby Labonte and Dale Jr. Lead Jeff to the 
    win this time WITHOUT the caution.
    Situation: You start first at Martinsville, five laps to go.
    Requirements: Finish first, stay above 13th, stay on track, no reckless driving 
    Strategy: When you enter the turns, you need to stay low in order to keep 
    Labonte from passing you. If you don't, he'll start to creep up on your left 
    side. However, this really isn't a problem since you can blow by him on the 
    next straightaway. Overall, this is no challenge whatsoever. 
    
    Name: I'll Do the Math!
    Driver: Kevin Harvick
    Difficulty: Rookie
    Description: Kevin Harvick almost won the 2003 GFS Marketplace 400 on a fuel 
    gamble. Ryan Newman won that day with what should've been an empty tank. This 
    time, both Newman and Busch run out. See if you can catch them and win.
    Situation: You start third at Michigan, one lap to go.
    Requirements: Finish first, stay in top 10, stay on track, no reckless driving
    Strategy: The only thing you need to do is avoid hitting Busch and Newman. If 
    you do, you'll automatically win by 1.2 seconds or more.
    
    Name: The First One
    Driver: Greg Biffle
    Difficulty: Rookie
    Description: Bobby Labonte ran out of gas on the last lap of the 2003 Pepsi 
    400, allowing Greg Biffle to cruise to the win. Out race Bobby, this time with
    a full tank, to the checkers with 3 laps to go.
    Situation: You start first at Daytona, three and a half laps to go
    Requirements: Finish first, stay above 3rd, stay on track, no reckless driving
    Strategy: Just like "Great American Win," you need to stay low on the turns to
    avoid letting Labonte by you. If he gets on your high side too much, just bump
    him a little to end his threat.
    
    Name: Recount?
    Driver: Jimmie Johnson
    Difficulty: Rookie
    Description: Jimmie Johnson hung back on purpose during the 2003 All-Star 
    hoping the fans would vote to invert the entire field. He guessed right. 
    Starting in 7th, see if you can lead the race like Jimmie.
    Situation: You start seventh at Lowe's, five laps to go.
    Requirements: Finish first, stay above 12th, stay on track, no reckless driving
    Strategy: On the restart, you may ram into Labonte, who is ahead of you. 
    Just blow by the opposition by staying very low on the straightaways, and you 
    will pass them all in no time. Protect your lead for an easy win.
    
    Name: Atlanta Sweep
    Driver: Tony Stewart
    Difficulty: Rookie
    Description: Tony Stewart made a late run at Jeff Gordon during the 2003 Bass 
    Pro Shops MBNA 500, but his run was halted by an ill-timed caution. Try and win
    the race without the yellow flag being flown.
    Situation: You start second at Atlanta, a little less than four laps to go
    Requirements: Finish first, stay above 13th, stay on track, no reckless driving
    Strategy: Take the turns low and the straightaways medium and you should catch
    up to Gordon in no time. Once again, block all possible passing lanes to 
    protect you lead and rack up some more skill points.
    
    Name: Settin' Up the Sweep
    Driver: Ryan Newman
    Difficulty: Rookie
    Description: After a caution with 5 laps to go, Ryan Newman restarted 1st and 
    held off Jeff Gordon. This was the first part of his 2003 sweep. Hold off 
    Gordon for the win.
    Situation: You start 1st at Dover, 6 laps to go
    Requirements: Finish first, stay in top 10, stay on track, no reckless driving
    Strategy: From the restart, stay low and do not let anyone behind you pass on 
    the inside. As you get up to full speed on the back stretch, be careful about 
    your speed entering the final pair of turns; it should be about 145 MPH. As you
    run future laps, watch that back straightaway wall, as it can come up and bite
    your right-hand side in a hurry, since the car is a little looser than usual 
    during this challenge.
    
    Name: Streak Buster
    Driver: Rusty Wallace
    Difficulty: Rookie
    Description: Rusty passed Jamie McMurray with 12 laps to go, looking to end his
    losing streak. After holding on to the lead, Rusty was passed late by Kurt 
    Busch. End the streak and take Rusty to the victory.
    Situation: You start second at California, about four laps to go.
    Requirements: Finish first, stay in top 10, stay on track, no reckless driving
    Strategy: From the start, let Busch pass you completely so that you can 
    concentrate on staving off a Labonte pass. Blow by Labonte on the back stretch
    and put the pressure on Busch's low side as you enter turn 3. If you timed it 
    correctly, you should be able to pass him during turn 4, but it's okay if you 
    can't do it right away, as the game gives you a few laps to make the move. 
    Don't be afraid to get the car a little loose on this challenge as you have 
    plenty of room to work with.
    
    Name: Domination
    Driver: Matt Kenseth
    Difficulty: Rookie
    Description: Matt Kenseth dominated the 2004 Subway 400 at North Carolina, 
    silencing many of his championship doubts. With 5 to go, and Kahne behind you,
    win the race.
    Situation: You start first at North Carolina, five laps to go.
    Requirements: Finish first, stay in top 5, stay on track, no reckless driving
    Strategy: It is imperative that you stay low on this challenge as Kahne will 
    look to pass you in any way. Besides that, there are two spots that you need 
    to watch out for on this track: the entry into turn one and the exit from turn
    four. Both places will cause your car to become loose for a second, so be sure
    to stay completely above the white line, or you will only make it harder for 
    yourself. 
    
    Name: Texas Two Step
    Driver: Elliott Sadler
    Difficulty: Rookie
    Description: When Jeff Gordon had battery problems at the Samsung/RadioShack 
    500 at Texas, Elliott Sadler moved right in and won the race after a battle 
    with Kahne. Be like Elliott and win the race.
    Situation: You start second at Texas, four and a half laps to go.
    Requirements: Finish first, stay above 13th, stay on track, no reckless driving
    Strategy: You must stay low throughout this entire challenge, otherwise you 
    will have a very slim chance of winning. Get below Jeff Gordon on the back 
    stretch during your second lap to make the key pass of this challenge. Then, 
    just cut him off during the turns to keep him behind you.
    
    Name: A Virtual 5-Peat
    Driver: Dale Earnhardt, Jr.
    Difficulty: Veteran
    Description: Dale Earnhardt, Jr. was in the running to win his 5th Talladega 
    race in a row. However, Junior ended up finishing well behind Michael Waltrip.
    Change history and take the #8 car to the win.
    Situation: You start 2nd at Talladega, two laps to go. 
    Requirements: Finish first, stay above 15th, stay on track, no reckless driving
    Strategy: This is a slightly more difficult challenge since you have a better 
    chance of victory if you guide Waltrip low, then pass him up high on the 
    following straightaway. It may take you a few tries to perfect this technique.
    
    Name: Hatch Trick
    Driver: Michael Waltrip
    Difficulty: Veteran
    Description: After holding off a flurry of attacks from Junior and Jeff Gordon,
    Waltrip went on to win the EA SPORTS 500. With 2 to go, see if you can hold off
    the late charge and win.
    Situation: You start first at Talladega, two laps to go.
    Requirements: Finish first, stay above 15th, stay on track, no reckless driving
    Strategy: Like any of the super-speedway challenges, you must stay low on the 
    turns and block any high attacks on the straightaways to stay ahead. If you 
    can remember that, this challenge is quite simple.
    
    Name: Win of the Year
    Driver: Terry Labonte
    Difficulty: Veteran
    Description: Terry Labonte ended a 156 race winless streak by bringing home the
    checkered flag at the 2003 Southern 500. Hold off a strong charge by Harvick 
    and win.
    Situation: You start first at Darlington, about six laps to go.
    Requirements: Finish first, stay above 15th, stay on track, no reckless driving
    Strategy: Seeing that you car has fairly old tires on it, Harvick will catch up
    to you quickly (about 0.15 seconds a lap) if you don't ride this track 
    perfectly smooth. You must hug the dotted line on the turns and go high in the
    straightaways to catch the good grove on such a narrow track. If you can avoid
    too much sliding, you should win by at least a third of a second.
    
    Name: Get it Straight
    Driver: Dale Earnhardt, Jr.
    Difficulty: Veteran
    Description: After a pass of Johnson and Kenseth that many thought was below 
    the yellow line, Junior went on to win the 2003 Aaron's 499. Take the #8 car 
    to the win without passing below the line.
    Situation: You start third at Talladega, four and a half laps to go.
    Requirements: Finish first, stay in top 10, stay on track, no reckless driving.
    Strategy: Once again, this is an easy Talladega challenge with a DEI car. Once 
    you blow by Jarrett, stay low on the turns and force Kenseth to go low with 
    you. Then, just pass him on the high side and hold him off for another easy 
    victory.
    
    Name: Caution? Again?
    Driver: Tony Stewart
    Difficulty: Veteran
    Description: With 4 laps to go during the 2003 Bass Pro Shops MBNA 500, Jeff 
    Gordon held off Tony Stewart before the caution was thrown. This time the 
    caution won't be thrown. See if you can win.
    Situation: You start first at Atlanta, four laps to go.
    Requirements: Finish first, stay above 15th, stay on track, no reckless driving
    Strategy: Since you are out in front, it's just a matter of staying low in the
    turns and blocking Stewart on the straightaways. For the most part, this 
    challenge is just like some of the others.
    
    Name: Get My Second
    Driver: Jamie McMurray
    Difficulty: Veteran
    Description: Kevin Harvick ran away from the rest of the field as Matt Kenseth
    and Jamie McMurray tried to pass Robby Gordon. This time, you have 4 laps to 
    catch Harvick and win.
    Situation: You start third at Indianapolis, four laps to go.
    Requirements: Finish first, stay in top 10, stay on track, no reckless driving.
    Strategy: You need to get underneath Kenseth on turn 2 to have a better chance
    at hunting down Harvick going into the back stretch. By the middle of the front
    straightaway, you should get to within drafting distance of him. Lock on and 
    continue to catch up. On the back straightaway of lap 2, you'll see an ally
    run out of fuel and limp back to the pits. You should be in position to pass 
    Harvick on the next pair of turns. The final two lap should be uneventful for 
    you unless Harvick gets below you. If this happens, try not to make contact, 
    as he may spin out, causing you to fail.
    
    
    Name: That Was Close...
    Driver: Kurt Busch
    Difficulty: Veteran
    Description: Kurt Busch won the 2003 Auto Club 500, but only after narrowly 
    missing a pile up on the first lap. Guide Kurt's car through the wreck without
    taking any damage and finish the lap.
    Situation: You start sixteenth at California, a half lap to go.
    Requirements: No car damage, stay above 20th, stay on track.
    Strategy: Try to get onto the low side of the track, since if you do, you'll 
    have a much easier time doing this. When the wreck happens, give the brakes a 
    solid tap and hope that no one from behind or from the right bangs into you. 
    This could take 10-15 tries if you get unlucky, so be patient with this one.
    
    Name: Getting Punished
    Driver: Brendan Gaughan
    Difficulty: Veteran
    Description: Brendan Gaughan was in the midst of the best run of his young 
    career before he got spun out. This time you will be put back in 11th place 
    with 13 to go. Get into the top 5 before the caution.
    Situation: You start 11th at Bristol, 13 laps to go.
    Requirements: Finish in top 5, stay above 16th, stay on track, no reckless 
    driving.
    Strategy: The only problem with this challenge is that it's longer than most, 
    even at Bristol. As always, stay low to pass, and you should finish this 
    challenge quickly and easily.
    
    Name: Inches Decide It
    Driver: Bobby Labonte
    Difficulty: Veteran
    Description: Bobby Labonte was barely beaten off of pit road by Jimmie Johnson,
    which proved to be the difference in the 2004 Carolina Dodge Dealers 400. Help 
    Labonte overtake Johnson for the win.
    Situation: You start second at Darlington, three laps to go.
    Requirements: Finish first, stay in top 5, stay on track, no reckless driving.
    Strategy: Since you start right behind Johnson, you don't necessarily have to 
    pass him right away. Just try the low line throughout the challenge, and you 
    should get an opening to pass sooner or later.
    
    Name: Back on Track
    Driver: Sterling Marlin
    Difficulty: Veteran
    Description: At the 2004 Subway 400, Sterling Marlin finished fourth. With 5 to
    go, see if you can improve his finish and win the race with the #40 Dodge.
    Situation: You start fifth at North Carolina, six laps to go.
    Requirements: Finish first, stay above 8th, stay on track, no reckless driving.
    Strategy: When you start this challenge, your car will be a little loose, so 
    don't try to immediately go low. Once the car is steady, make your move, and 
    pick off the other cars by staying on that low line. 
    
    Name: Redemption
    Driver: Tony Stewart
    Difficulty: Veteran
    Description: Tony Stewart was following Junior at the 2004 Daytona 500 with the
    lapped car of Kurt Busch behind. Tony didn't have enough to win, but use the 
    #97 car to push you to the win.
    Situation: You start second at Daytona, three and a half laps to go.
    Requirements: Finish first, stay in top 10, stay on track, no reckless driving.
    Strategy: You won't even need Busch to beat this challenge if you just 
    slingshot draft by Earnhardt, Jr. 
    
    Name: Nowhere to Run...
    Driver: Michael Waltrip
    Difficulty: Legend
    Description: Mikey got caught up in a wreck on the 6th lap of the 2003 Southern
    500. Navigate the #15 through the wreck and prove he had a winner.
    Situation: You start 17th at Darlington, a half a lap to go.
    Requirements: No car damage, stay above 19th, stay on track.
    Strategy: This is one of those challenges where you must have an equal amount 
    of skill and luck to complete. You must slow down heading into turn 3, or you 
    will get damaged and lose before the wreck even happens. Once cars start to 
    spin out, keep close to the brakes and ride them when necessary. Then, if it's
    clear, go low and slam onto the accelerator and to the finish line. It is not 
    often that the cars will stay high after they spin out, so you may get slammed
    when trying to finish low. Just keep doing it and you should win eventually 
    (10-15 tries).
    
    Name: Clean the Slate
    Driver: Ricky Rudd
    Difficulty: Legend
    Description: With 9 laps to go, Ricky Rudd got into the back of Kevin Harvick 
    on a caution restart and sparked a heated confrontation between the two. Take 
    Ricky Rudd to Victory Lane.
    Situation: You start third at Richmond, nine laps to go.
    Requirements: Finish first, stay above 15th, stay on track, no reckless driving
    Strategy: The secret to beating this challenge is to use Intimidator on both 
    Harvick and Newman to get them to wiggle. Once you do that, you'll open up at 
    least a half a second lead on the competition, and you can cruise to victory.
    
    Name: King of the Road
    Driver: Robby Gordon
    Difficulty: Legend
    Description: With worn tires, Robby Gordon held off a hard charging Jeff Gordon
     in the 2003 Dodge/Save Mart 350. With two laps to go, take charge of the #31 
    Cingular Chevy and lead it to victory.
    Situation: You start first at Infineon, two laps to go.
    Requirements: Finish first, stay above 3rd, stay on track, no reckless driving.
    Strategy: Learn to like the brakes for this challenge and you should do fine. 
    Don't be afraid to give the other Gordon a tap or two if necessary for you to 
    stay in the lead. Don't spin him out, though, or you will be disqualified.
    
    Name: That's My Clock!
    Driver: Bobby Labonte
    Difficulty: Legend
    Description: Bobby Labonte and Jeff Gordon battled hard for the lead late in 
    the Virginia 500. Gordon ended up winning with help from a caution. Pass the 
    #24 for the win, this time with no caution. 
    Situation: You start second at Martinsville, four laps to go.
    Requirements: Finish first, stay in top 10, stay on track, no reckless driving.
    Strategy: You can either use Intimidator to knock Gordon away or pass him more 
    cleanly down low through one of the turns to beat this fairly easy challenge.
    
    Name: Road Rage
    Driver: Jeff Gordon
    Description: Jeff Gordon started from the pole, but was spun out by Greg Biffle
     in the first turn on the first lap. Take control of the #24 car, regain 
    control from the hit, and lead the pack for the first lap.
    Situation: You start 21st at Watkins Glen, less than one lap to go.
    Requirements: Finish first, stay above 25th, stay on track, no reckless driving
    Strategy: The trick to beating this challenge is to weave through traffic as 
    best as you can, knocking into cars and using Intimidator along the way. After
    recovering from the spin, try to pass enough cars to get up to 15th before the 
    back straightaway. You should be in the top 10 or very close to it by the end 
    of the set of turns heading into a long curve right. You must be in 5th place 
    or better at the end of the next long straightaway to even have a chance at 
    this. Make those final passes on the inside of the last turn and see if you 
    can get by that one last car (this should be the scenario for you) entering the
    straightaway containing the finish line. This, in my opinion, is the second or
    third toughest challenge in the entire mode, so don't worry if it takes you a 
    couple dozen tries or more to beat this.
    
    Name: No Rain, No Problem
    Driver: Joe Nemechek
    Difficulty: Legend
    Description: Joe Nemechek was being pursued by Dale Jr. and Bobby Labonte when
    rain fell and gave Joe the win. This time with no rain and Dale Jr. and Labonte
    on your rear, win the race. 
    Situation: You start first at Richmond, six laps to go.
    Requirements: Finish first, stay in top 10, stay on track, no reckless driving.
    Strategy: After the restart, concentrate on blocking any major threats by the 
    guys behind you. Once your car is up to speed, you are good to go as long as 
    you don't get loose or run into the wall.  
    
    Name: Learning the Draft
    Driver: Brain Vickers
    Difficulty: Legend
    Description: Vickers and Gordon started towards the back of the pack at the 
    2004 Daytona 500 and drafted their way up to the front. Take control of Vickers
    and draft with Jeff into the top 10.
    Situation: You start 24th at Daytona, ten laps to go.
    Requirements: Ally must finish in top 10, finish in top 10, stay on track, 
    no reckless driving.
    Strategy: Thankfully, Curtis Blake has found a solution that will probably work
    for most gamers:
    For the first 5 or 6 seconds, draft Jeff closely. As turn one approaches, take 
    advantage of the slower AI by using the apron to pass a few cars. After the 
    turn, return to the racetrack and hold your position until Jeff catches back up
    with you. Let him by and repeat as needed until both cars are in the top ten.
    Give yourself a good pat on the back if you can beat this in one try.
    
    Name: Zeroin' on Victory
    Driver: Ward Burton
    Difficulty: Legend
    Description: Ward Burton finished in the top 10 in just his second race with 
    his new team at the 2004 Subway 400. See if you can improve the #0 team's luck
    that day and get Ward into Victory Lane.
    Situation: You start 9th at North Carolina, five laps to go.
    Requirements: Finish first, stay in top 20, stay on track, no reckless driving.
    Strategy: This challenge isn't too hard if you know how to pass intelligently,
    since the AI cars won't be running as fast as they usually do. The one thing 
    that will make this challenge harder is the strict time limit and the fact that
    Kenseth, the leader, starts out about 2.5 seconds ahead of you. Do not use the
    Intimidator too much with this challenge as it will cost you time if you don't
    use it correctly. With a little practice, you'll beat this challenge in no 
    time.
    
    Name: Repercussions?
    Driver: Dale Earnhardt, Jr.
    Difficulty: Legend
    Description: Dale Jr. wanted a top 10 in the worst way at the 2004 Food City 
    500 at Bristol Motor Speedway. See if you can change history by getting around
    the #15 car and finish in the top 10. 
    Situation: You start 11th at Bristol, five laps to go.
    Requirements: Finish in top 10, stay above 16th, stay on track, no reckless 
    driving
    Strategy: Don't ask me why they made this challenge a legend one, as all you 
    need to do is pass an ALLY and hold off the rest of the field for the victory. 
    Concentrate on making a clean pass as you have plenty of time, and you should 
    successfully change history once again.
    
    Name: Doubters?
    Driver: Matt Kenseth
    Difficulty: Legend
    Description: Kenseth followed up his win at North Carolina with another win at
    the UAW DaimlerChrysler 400. This time, with 2 to go, hold off a charging 
    Kahne (again) and win the race.
    Situation: You start second at Las Vegas, a little more than two laps to go.
    Requirements: Finish first, stay above 5th, stay on track, no reckless driving
    Strategy: Lock onto Harvick immediately after beginning this challenge as you
    will easily get ahead of Kahne's pace that way. The #9 Dodge won't even 
    threaten you until the first pair of turns on the last lap. On the back 
    stretch, Harvick will run out of fuel, handing you the victory. 
    
    Name: Turning the Tide
    Driver: Ricky Craven
    Difficulty: Bonus
    Description: Ricky Craven battled hard at the end of the spring Talladega race
    and managed to lock up a fourth place finish. Take control and work your way 
    through the pack to a win.
    Situation: You start sixth at Talladega, two and a half laps to go.
    Requirements: Finish first, stay above 11th, stay on track, no reckless driving
    Strategy: You will probably be able to pass two or three cars just as this 
    challenge begins if you weave into the middle of the giant pack that is ahead 
    of you. After making it into third or fourth place, the pack will start to 
    become single file and drive away from you. Quickly lock onto a draft with them
    in order to keep them within range. You should catch up to them quickly enough
    that you will be able to blow by all of them on the next set of turns. It's 
    just a matter of blocking any major passing threats from there on out.
    
    Name: Road Sweeper
    Driver: Robby Gordon
    Difficulty: Bonus
    Description: Robby Gordon won the 2003 Sirius at the Glen after a hard charging
    Jeff Gordon ran out of fuel on the last lap. See if you can hold off a fully 
    fueled Gordon and the rest of the pack.
    Situation: You start first at Watkins Glen, one lap to go.
    Requirements: Finish first, stay above 19th, stay on track, no reckless driving
    Strategy: To start, your lead is only .2 seconds heading into this challenge, 
    so you'll have to pull off that tricky first turn perfectly. Slow down as you 
    need to and avoid the hazards to the left. It's not that hard to hold off the 
    field from there until you reach the set of tricky turns requiring you to run 
    around 75 MPH. Allow someone to bang into your backside to get you going if you
    need a little boost. This challenge is pretty much over there as the last few
    turns probably won't produce a problem for you if navigating the tricky turns 
    wasn't a problem.
    
    Name: Start it Right?
    Driver: Dale Jarrett
    Difficulty: Bonus
    Description: Dale Jarrett won the first ever NEXTEL Cup race at Daytona in the
    Shootout. Take control of the UPS Ford with 2 laps to go and see if you can 
    take it to victory lane.
    Situation: You start sixth at Daytona, two and a half laps to go.
    Requirements: Finish first, stay in top 10, stay on track, no reckless driving.
    Strategy: If "Turning the Tide" was easy for you, this will be a cinch as well.
    Just weave through the cars as you need to and when your competition is down 
    to two or three cars, slingshot draft past them to take home a win.
    
    Name: New Beginnings
    Driver: Casey Mears
    Difficulty: Bonus
    Description: Casey Mears had the best finish of his career at the Las Vegas 
    Motor Speedway in 2004. Hop in his #41 Dodge and see if you can finish 7th or 
    better.
    Situation: You start seventh at Las Vegas, five and a half laps to go.
    Requirements: Finish 7th or better, stay in top 10, stay on track, no reckless 
    driving.
    Strategy: With the AI cars so spaced out ahead of you, your best chance to win
    this challenge is to simply hold off Tony Stewart, who is charging behind you 
    as you begin this challenge. If you can pass another car before running out of
    laps, you'll easily win on your first try.
    
    Name: First Time?
    Driver: Scott Wimmer
    Difficulty: Bonus
    Description: In Scott Wimmer's first Daytona 500, he found himself behind 
    Junior, Tony Stewart, and a lapped Kurt Busch. Pull out from behind the pack 
    and get Scott the win.
    Situation: You start third at Daytona, three and a half laps to go.
    Requirements: Finish first, stay in top 10, stay on track, no reckless driving.
    Strategy: This challenge is like many before it. Just weave through Busch and 
    slingshot draft past Junior and Stewart. If you can catch a good enough draft 
    on the front straightaway, you could be in defense mode (first place) by the 
    completion of one lap.
    
    [6.04] Season
    
    This mode allows you to race a season of any kind of length in any series with
    the driver of your choice. After choosing a driver from any series, you will 
    be taken to the Season options menu. Here, you can control things such as 
    cautions, race length, AI difficulty, etc. You will be then taken to the master
    season menu, where you can start another race, look at information (calendar, 
    standings, and pole awards), change the number of players participating, and 
    view a few features in My NASCAR. While this mode lasts a maximum of 34 races,
    you can drag them out for as long as you like with the considerable amount of 
    menus available.
    
    [6.05] Chase for the Cup
    
    This mode will let you race the final ten seasons with any Nextel cup driver 
    you wish. After choosing a Nextel driver, you will be taken to an options menu.
     Among other things, you can select the position you wish to start the chase 
    in. Keep in mind that the harder you make it for yourself, the more skill 
    points you'll earn when you win the mode (1000 points for easiest settings). 
    After that, all you can really do is race, and after the first race (and any 
    following race), you can elect to save your progress and quit the mode after 
    looking at the new standings and the skill points/allies/rivals screen. As you
    can see, this mode is not very deep in terms of menus, but it does have a lot 
    of drama, since one position can mean a two or three position difference for 
    the next race.
    
    {7. MY NASCAR}
    
    [7.01] Custom Car Garage
    
    This feature allows you to create your own car from scratch! Instead of
    explaining through long, boring sentences, I'll use an outline form instead.
    
    I. Choose a Series
       A. Nextel
       B. Busch
       C. Craftsman
       D. Featherlite
    II. Choose one of four schemes (preset cars that you can tinker with)
    After this, three more options show up:
    III. Graphics
       A. Make (Busch and Nextel only)
          1. Chevrolet
          2. Dodge
          3. Ford
       B. Paint Scheme
          1. Basic
          2. Fast
          3. Wild
          4. Ribbon
          5. Wave
          6. Flames
          7. Shock
          8. Safari
          9. Shield
          10. Vampire
          11. Thunder
          12. Stripe
          13. Simple
          14. Scorpion
          15. Curves
          16. Bend
          17. Angles
          18. Spider
          19. Spikes
       C. Number-choose select 2-digit numbers or most 3-digit number from 100-199
       D. Number Style
          1. Regular
          2. Italic
          3. Bold
          4. Skinny
          5. Square
          6. Shadow
          7. Normal
          8. Big
          9. Big Outline
          10. 3-D
          11. Standard
          12. Thin
          13. Round
          14. Straight
          15. Pale
       E. Decals
          1. None
          2. Full
          3. Half
          4. Minimal
    IV. Colors-choose from any hue and brightness for each of the following:
       A. Primary
       B. Secondary
       C. Highlight
       D. Detail
       E. Extra
       F. Side Inner
       G. Side Outer
       H. Roof Inner
       I. Roof Outer
    V. Sponsors-choose from a vast variety of companies
       A. Primary
       B. Secondary
       C. Associate
       D. Team
       E. Driver
    
    That was some list! Let's go to another, much shorter one: skill points!
    
    [7.02] Skill Points
    
    This section will list each of the tasks necessary to earn more skill points.
    
    (7.021) Easy Tasks (1,000 points for each task completed)
    
    Win Fight to the Top prologue
    Modify in-game audio settings
    Create 5 allies in a race
    Create 5 rivals in a race
    Enter Best Laps screen
    Enter Chase for the Cup mode
    Enter Lightning Challenge mode
    Enter Season mode
    Finish top 5 in any series
    Gain 7 spots of position (Nextel)
    Intimidate an opponent for 5 seconds (any series)
    Last lap pass for a win (any series)
    20 second Happy Hour lap at IRP (Busch)
    13 second Happy Hour lap at Dodge (Featherlite)
    48 second Happy Hour lap at California (Craftsman)
    50 second Happy Hour lap at Talladega (Nextel)
    Share draft for 5 seconds (any series)
    Visit Custom Car garage
    Visit Dodge Speedzone
    Win a Featherlite Modified Series event
    Win a Craftsman Truck Series event
    Win a National Busch Series event
    Win a Nextel Series event
    
    (7.022) Medium Tasks (2,000 points for each task completed)
    
    Create 8 allies in a race
    Create 8 rivals in a race
    Gain 15 spots of position (any track/series)
    Intimidate an opponent for 10 seconds at Red Ball Raceway
    Qualify for the pole position (Craftsman)
    Qualify for the pole position (Busch)
    Qualify for the pole position (Nextel)
    Qualify in the top 5 for the Daytona 500 with Dale Earnhardt, Jr.
    Qualify in the top 5 for the EA Sports 500 with Jeff Gordon
    30 second Happy Hour lap at Milwaukee (Busch)
    27 second Happy Hour lap at Levi Strauss (Craftsman)
    15 second Happy Hour lap at Red Ball (Featherlite)
    1 minute 45 second Happy Hour lap at Watkins Glen (Nextel)
    Share draft for 10 seconds at Red Ball Raceway
    Win EA Sports 500 with Kevin Harvick (Nextel)
    Win the championship in Season mode (earns 2,500 points)
    Win Dodge Performance 250 with Travis Kvapli
    
    (7.023) Hard Tasks (3,000 points for each task completed)
    
    Complete Lightning Challenge mode
    Create 12 allies in a race
    Create 12 rivals in a race
    Gain 40 spots of position (any track/series)
    Intimidate an opponent for 15 seconds at Red Ball Raceway
    Qualify for the pole with Travis Kvapli at Bristol
    Share draft for 15 seconds at Red Ball Raceway
    Share draft for 60 seconds (any track/series)
    Win at Bristol with Dale Earnhardt, Jr.
    Win at Daytona with Dale Earnhardt, Sr.
    Win at IRP with Ron Hornaday
    Win at Levi Strauss with Jeff Gordon
    Win at Old Spice with Kevin Harvick
    Earn all gold medals in Dodge Speedzone
    Win a race in Manual Transmission
    
    (7.024) Extreme Tasks (5,000 points for each task completed)
    
    Earn $40,000 in merchandise sales for one race
    Earn 3,000 hero points in a race
    Earn 7,000 prestige points in a race
    Earn 3,000 villain points in a race
    Become a Level 1 Hero
    Become a Level 1 Villain
    Become a Level 2 Hero
    Become a Level 2 Villain
    Become a Level 3 Hero
    Become a Level 3 Villain
    Obtain 1,000,000 fans (earns 7,500 points)
    Obtain 500,000 fans
    Reach Level 10 Prestige (earns 12,000 points)
    
    [7.03] Thunder Plates 
    
    This section will list each of the various thunder plates you can earn and how
    much it costs to earn them. Note that I will assign each position on the page
    a value: #1 is top left, #2 is top center, #3 is top right, #4 is bottom left,
    #5 is bottom center, and #6 is bottom right.
    
    I have not earned all of the thunder plates yet, so this section will continue
    to be updated as I fill in the blanks.
    
    Page 1-#1
    Atlanta Pole Position
    5000 Skill Points
    
    Page 1-#2
    Bristol Pole Position
    5000 Skill Points
    
    Page 1-#3
    California Pole Position
    5000 Skill Points 
    
    Page 1-#4
    Chicagoland Pole Position
    5000 Skill Points 
    
    Page 1-#5
    Darlington Pole Position
    5000 Skill Points 
    
    Page 1-#6
    Daytona Pole Position
    5000 Skill Points 
    
    Page 2-#1
    Dover Pole Position
    5000 Skill Points 
    
    Page 2-#2
    Homestead Pole Position
    5000 Skill Points 
    
    Page 2-#3
    Indianapolis Pole Position
    5000 Skill Points 
    
    Page 2-#4
    Infineon Pole Position
    5000 Skill Points 
    
    Page 2-#5
    Kansas Pole Position
    5000 Skill Points 
    
    Page 2-#6
    Las Vegas Pole Position
    5000 Skill Points 
    
    Page 3-#1
    Lowe's Pole Position
    5000 Skill Points 
    
    Page 3-#2
    Martinsville Pole Position
    5000 Skill Points 
    
    Page 3-#3
    Michigan Pole Position
    5000 Skill Points 
    
    Page 3-#4
    New Hampshire Pole Position
    5000 Skill Points 
    
    Page 3-#5
    North Carolina Pole Position
    5000 Skill Points 
    
    Page 3-#6
    Phoenix Pole Position
    5000 Skill Points 
    
    Page 4-#1
    Richmond Pole Position
    5000 Skill Points 
    
    Page 4-#2
    Talladega Pole Position
    5000 Skill Points 
    
    Page 4-#3
    Texas Pole Position
    5000 Skill Points 
    
    Page 4-#4
    Watkins Glen Pole Position
    5000 Skill Points 
    
    Page 4-#5
    Atlanta Night Track
    3000 Skill Points
    
    Page 4-#6
    Darlington Night Track
    3000 Skill Points 
    
    Page 5-#1
    Daytona Road Course
    3000 Skill Points
    
    Page 5-#2
    Craftsman Special Event-Dodge Raceway
    5000 Skill Points 
    
    Page 5-#3
    Busch Series Special Event-Dodge Raceway
    5000 Skill Points
    
    Page 5-#4
    Nextel Special Event-Dodge Raceway 
    7500 Skill Points
    
    Page 5-#5
    Production Car Special Event-Dodge Raceway
    5000 Skill Points
    
    Page 5-#6
    Dover Night Track
    3000 Skill Points 
    
    Page 6-#1
    Featherlite Special Event-Indianapolis Race Park
    5000 Skill Points
    
    Page 6-#2
    Craftsman Truck Special Event-Indianapolis Race Park
    5000 Skill Points
    
    Page 6-#3
    Nextel Special Event-Indianapolis Race Park
    7500 Skill Points
    
    Page 6-#4
    Las Vegas Night Track
    3000 Skill Points
    
    Page 6-#5
    Craftsman Special Event-Levi Strauss
    5000 Skill Points
    
    Page 6-#6
    Busch Series Special Event-Levi Strauss
    5000 Skill Points
    
    Page 7-#1
    Nextel Special Event-Levi Strauss
    7500 Skill Points
    
    Page 7-#2
    Martinsville Night Track
    3000 Skill Points
    
    Page 7-#3
    Featherlite Special Event-Milwaukee Mile
    5000 Skill Points
    
    Page 7-#4
    Craftsman Special Event-Milwaukee Mile
    5000 Skill Points
    
    Page 7-#5
    Nextel Special Event-Milwaukee Mile
    7500 Skill Points
    
    Page 7-#6
    Craftsman Special Event-Nazareth
    5000 Skill Points
    
    Page 8-#1
    Nextel Special Event-Nazareth
    7500 Skill Points
    
    Page 8-#2
    North Carolina Night Track
    3000 Skill Points
    
    Page 8-#3
    Craftsman Truck Special Event-Old Spice
    5000 Skill Points
    
    Page 8-#4
    Busch Series Special Event-Old Spice
    5000 Skill Points
    
    Page 8-#5
    Nextel Special Event-Old Spice
    7500 Skill Points
    
    Page 8-#6
    Production Car Special Event-Old Spice
    5000 Skill Points
    
    Page 9-#1
    Phoenix Road Course
    3000 Skill Points
    
    Page 9-#2
    Nextel Special Event-Red Ball
    7500 Skill Points
    
    Page 9-#3
    Production Car Special Event-Red Ball
    5000 Skill Points
    
    Page 9-#4
    Richmond Day Track
    3000 Skill Points
    
    Page 9-#5
    Nextel Special Event-Speedway Blvd.
    7500 Skill Points
    
    Page 9-#6
    Talladega Night Track
    3000 Skill Points
    
    Page 10-#1
    Texas Road Course
    3000 Skill Points
    
    Page 10-#2
    Dale Earnhardt
    15,000 Skill Points
    
    Page 10-#3
    #101 Mr. Clean Featherlite Car
    5000 Skill Points
    
    Page 10-#4
    #153 Levi Strauss Featherlite Car
    5000 Skill Points 
    
    Page 10-#5
    #163 Old Spice Featherlite Car
    5000 Skill Points 
    
    Page 10-#6
    #177 Autozone Featherlite Car
    5000 Skill Points 
    
    Page 11-#1
    #191 Dodge Rippin' Featherlite Car
    5000 Skill Points
    
    Page 11-#2
    #192 Dodge Classic Red Featherlite Car
    5000 Skill Points 
    
    Page 11-#3
    #101 Mr. Clean Craftsman Truck
    5000 Skill Points 
    
    Page 11-#4
    #153 Levi Strauss Craftsman Truck
    5000 Skill Points 
    
    Page 11-#5
    #163 Old Spice Craftsman Truck
    5000 Skill Points 
    
    Page 11-#6
    #177 Autozone Craftsman Truck
    5000 Skill Points 
    
    Page 12-#1
    #191 Dodge Rippin' Craftsman Truck
    5000 Skill Points
    
    Page 12-#2
    #192 Dodge Classic Red Craftsman Truck
    5000 Skill Points 
    
    Page 12-#3
    #101 Mr. Clean Car
    5000 Skill Points
    
    Page 12-#4
    #153 Levi Strauss Car
    5000 Skill Points
    
    Page 12-#5
    #163 Old Spice Car
    5000 Skill Points 
    
    Page 12-#6
    #177 Autozone Car
    5000 Skill Points 
    
    Page 13-#1
    #191 Dodge Rippin' Car
    5000 Skill Points 
    
    Page 13-#2
    #192 Dodge Classic Red Car
    5000 Skill Points 
    
    Page 13-#3
    #192 Dodge Classic Gold Car
    5000 Skill Points
    
    Page 13-#4
    #100 Dover Monster Car
    5000 Skill Points 
    
    Page 13-#5
    Fantasy Drivers-Complete Set
    25,000 Skill Points
    
    Page 13-#6
    New Paint Scheme-Joe Nemechek Classic
    3000 Skill Points 
    
    Page 14-#1
    New Paint Scheme-Terry Labonte Silver
    3000 Skill Points 
    
    Page 14-#2
    New Paint Scheme-Terry Labonte Checkered
    3000 Skill Points 
    
    Page 14-#3
    New Paint Scheme-Terry Labonte Kellogg's
    3000 Skill Points 
    
    Page 14-#4
    New Paint Scheme-Mark Martin Reverse
    3000 Skill Points
    
    Page 14-#5
    New Paint Scheme-Mark Martin Red
    3000 Skill Points
    
    Page 14-#6
    New Paint Scheme-Mark Martin Dark Blue
    3000 Skill Points
    
    Page 15-#1
    New Paint Scheme-Scott Riggs Dark Blue
    3000 Skill Points
    
    Page 15-#2
    New Paint Scheme-Ryan Newman Classic
    3000 Skill Points
    
    Page 15-#3
    New Paint Scheme-Ryan Newman Blue
    3000 Skill Points
    
    Page 15-#4
    New Paint Scheme-Michael Waltrip Stars
    3000 Skill Points
    
    Page 15-#5
    New Paint Scheme-Michael Waltrip Classic
    3000 Skill Points
    
    Page 15-#6
    New Paint Scheme-Greg Biffle Classic
    3000 Skill Points
    
    Page 16-#1
    New Paint Scheme-Greg Biffle Red
    3000 Skill Points
    
    Page 16-#2
    New Paint Scheme-Matt Kenseth Darkened
    3000 Skill Points
    
    Page 16-#3
    New Paint Scheme-Bobby Labonte Classic
    3000 Skill Points
    
    Page 16-#4
    New Paint Scheme-Bobby Labonte Yellow-Green
    3000 Skill Points
    
    Page 16-#5
    New Paint Scheme-Tony Stewart Yellow-Orange
    3000 Skill Points
    
    Page 16-#6
    New Paint Scheme-Tony Stewart Classic
    3000 Skill Points 
    
    Page 17-#1
    New Paint Scheme-Ricky Rudd Blue
    3000 Skill Points 
    
    Page 17-#2
    New Paint Scheme-Ricky Rudd Dark Blue
    3000 Skill Points
    
    Page 17-#3
    New Paint Scheme-Ricky Rudd Red
    3000 Skill Points
    
    Page 17-#4
    New Paint Scheme-Jeff Gordon Pepsi
    3000 Skill Points
    
    Page 17-#5
    New Paint Scheme-Jeff Gordon Classic
    3000 Skill Points
    
    Page 17-#6
    New Paint Scheme-Kevin Harvick Yellow
    3000 Skill Points
    
    Page 18-#1
    New Paint Scheme-Kevin Harvick Red
    3000 Skill Points
    
    Page 18-#2
    New Paint Scheme-Kevin Harvick Classic
    3000 Skill Points 
    
    Page 18-#3
    New Paint Scheme-Johnny Sauter White
    3000 Skill Points
    
    Page 18-#4
    New Paint Scheme-Robby Gordon White
    3000 Skill Points
    
    Page 18-#5
    New Paint Scheme-Robby Gordon Reverse
    3000 Skill Points
    
    Page 18-#6
    New Paint Scheme-Robby Gordon Construction
    3000 Skill Points
    
    Page 19-#1
    New Paint Scheme-Robby Gordon Classic
    3000 Skill Points
    
    Page 19-#2
    New Paint Scheme-Elliott Sadler Classic
    3000 Skill Points
    
    Page 19-#3
    New Paint Scheme-Jeff Green Yellow
    3000 Skill Points
    
    Page 19-#4
    New Paint Scheme-Kyle Petty White/Black
    3000 Skill Points
    
    Page 19-#5
    New Paint Scheme-Jimmie Johnson Classic
    3000 Skill Points 
    
    Page 19-#6
    New Paint Scheme-Jimmie Johnson Stars
    3000 Skill Points 
    
    Page 20-#1
    New Paint Scheme-Dale Jarrett Classic
    3000 Skill Points 
    
    Page 20-#2
    New Paint Scheme-Kurt Busch White/Red
    3000 Skill Points 
    
    Page 20-#3
    New Paint Scheme-Kurt Busch Black
    3000 Skill Points
    
    Page 20-#4
    New Paint Scheme-Kurt Busch Blue
    3000 Skill Points
    
    Page 20-#5
    New Paint Scheme-Kurt Busch Ice
    3000 Skill Points 
    
    Page 20-#6
    New Paint Scheme-Jeff Burton Yellow
    3000 Skill Points 
    
    Page 21-#1
    Sponsor-All Pro
    1000 Skill Points
    
    Page 21-#2
    Sponsor-Autozone
    1000 Skill Points
    
    Page 21-#3
    Sponsor-Coca Cola
    1000 Skill Points 
    
    Page 21-#4
    Sponsor-Dodge
    1000 Skill Points 
    
    Page 21-#5
    Sponsor-Dodge B
    1000 Skill Points 
    
    Page 21-#6
    Sponsor-Dodge C
    1000 Skill Points 
    
    Page 22-#1
    Sponsor-Uncle Hanley's Gloves
    1000 Skill Points 
    
    Page 22-#2
    Sponsor-Home Depot
    1000 Skill Points
    
    Page 22-#3
    Sponsor-Levi Strauss
    1000 Skill Points
    
    Page 22-#4
    Sponsor-McDonalds
    1000 Skill Points
    
    Page 22-#5
    Sponsor-Mr. Clean
    1000 Skill Points
    
    Page 22-#6
    Sponsor-NBC Sports
    1000 Skill Points
    
    Page 23-#1
    Sponsor-Old Spice
    1000 Skill Points
    
    Page 23-#2
    Sponsor-O' Reilly
    1000 Skill Points
    
    Page 23-#3
    Sponsor-Romeo's
    1000 Skill Points
    
    Page 23-#4
    Sponsor-Joe's Snowblower
    1000 Skill Points
    
    Page 23-#5
    Mr. Clean Pit Crew
    25,000 Skill Points
    
    Page 23-#6
    Production Car-Dodge Magnum
    75,000 Skill Points
    
    Page 24-#1
    Production Car-Dodge SRT-4
    75,000 Skill Points
    
    Page 24-#2
    Production Car-Dodge Viper
    75,000 Skill Points 
    
    Page 24-#3
    Production Car-Ford GT
    75,000 Skill Points
    
    Page 24-#4
    Production Car-Ford Mustang
    75,000 Skill Points
    
    Page 24-#5
    Production Car-Chevrolet Corvette
    75,000 Skill Points
    
    Page 24-#6
    Production Car-Daytona Prototype
    75,000 Skill Points
    
    Page 25-#1
    Production Car-SVT Lightning
    75,000 Skill Points 
    
    {8. DRIVERS}
    
    Throughout this chapter, the columns are, left to right, driver name, number, 
    and primary sponsor/make of car (Ford, Dodge).
    
    
    [8.01] NEXTEL Cup Series Drivers
    
    Ward Burton                 0               NetZero Chevrolet
    Joe Nemechek                01              U. S. Army Chevrolet
    Rusty Wallace               2               Team Rusty Dodge*
    Dale Earnhardt              3               GM Goodwrench Chevrolet
    Terry Labonte               5               Kellogg's Chevrolet
    Mark Martin                 6               Pfizer Ford*
    Dale Earnhardt, Jr.         8               Dale Jr. Chevrolet*
    Scott Riggs                 10              Valvoline Chevrolet
    Ryan Newman                 12              Alltel Dodge
    Michael Waltrip             15              NAPA Chevrolet
    Greg Biffle                 16              National Guard Ford
    Matt Kenseth                17              DeWalt Ford
    Bobby Labonte               18              Interstate Batteries Chevrolet
    Tony Stewart                20              Home Depot Chevrolet
    Ricky Rudd                  21              Motorcraft Ford
    Scott Wimmer                22              Caterpillar Dodge
    Jeff Gordon                 24              DuPont Chevrolet
    Brian Vickers               25              GMAC Chevrolet
    Travis Kvapli               28              Nutzz Ford
    Kevin Harvick               29              GM Goodwrench Chevrolet
    Johnny Sauter               30              America Online Chevrolet
    Robby Gordon                31              Cingular Wireless Chevrolet
    Ricky Craven                32              Tide Chevrolet
    Paul Menard                 33              Menards Chevrolet
    Elliott Sadler              38              M&M's Ford
    Sterling Marlin             40              Sterling Marlin Dodge*
    Casey Mears                 41              Target Dodge
    Jamie McMurray              42              Havoline Dodge
    Jeff Green                  43              Cheerios Dodge
    Kyle Petty                  45              Georgia Pacific Dodge
    Jimmie Johnson              48              Lowe's Chevrolet
    Derrick Cope                50              Arnold Motorsports
    Randall Parker              56              2005 Chase for the Cup Chevrolet
    Brendan Gaughan             77              Kodak Dodge
    Dale Jarrett                88              UPS Ford
    Kurt Busch                  97              Sharpie Ford
    Jeff Burton                 99              SKF Ford
    Doyer Monster               100             Doyer Monster Ford
    Clay Dixon                  103             MBNA Ford
    Kyle McCoy                  105             Monte Carlo Chevrolet
    Greg Hicks                  107             UAW Chevrolet
    Andy Armstrong              109             Dodge Dealer's Dodge
    Brad Carter                 111             O' Reilly Ford
    Barry Barker                119             Aaron's Dodge
    Austin Hamilton             122             Goodyear Ford
    Charlie Davis               123             Ford Racing Ford
    Ben Baldwin                 132             Car Quest Dodge
    Randy Norton                133             Goodyear Ford
    Chad Coleman                137             Maxell Dodge
    Ray Parker                  141             EA.com Ford
    Russell Jackson             142             NASCAR.com Ford
    Rocky Perry                 143             O' Reilly Ford
    Jason Kennedy               144             Coca-Cola Ford
    Scott Smith                 145             Napa Chevrolet
    Doug Ferguson               147             Sunoco Dodge
    Bobby Boone                 149             Little Trees Dodge
    Ronnie Reynolds             151             EA GAMES Ford
    Pete Nelson                 153             Levi Strauss Chevrolet
    Don Evans                   161             K-Mart Ford
    Brett Clark                 163             Old Spice Chevrolet
    Jimmy Lane                  169             Kroger Chevrolet
    Steve Thomas                171             Home Depot Racing Chevrolet
    Dave Dunn                   172             Kroger Chevrolet
    Seth Taylor                 174             Cintas Chevrolet
    Tim Wagner                  175             Wincraft Chevrolet
    J. R. Jones                 176             MBNA Chevrolet
    Dusty Gibson                178             All Pro Chevrolet
    Earl Hall                   184             Advance Auto Parts Dodge
    Bo Banks                    191             Rippin' Dodge
    Mark Lockhart               192             Classic Red Dodge
    Tony Walker                 198             Waste Managment Chevrolet
    Mike Murphy                 199             Tiburon Dodge
    *Actual sponsor is a beer or drug.
    
    [8.02] National Busch Series Drivers
    
    Ron Hornaday                2               ACDelco Chevrolet
    Hermie Sadler               02              Zapl Creations Chevrolet
    Kyle Busch                  5               Lowe's Chevrolet
    Dale Earnhardt, Jr.         8               Oreo Chevrolet
    Jeff Burton                 9               Coftman Ford
    Mark Martin                 9               Pennzoil Ford
    Terry Cook                  10              Power Stroke Ford
    Tim Fedewa                  12              Supercuts Chevrolet
    Casey Atwood                14              Navy Chevrolet
    Matt Kenseth                17              Express Ford
    J. J. Yeley                 18              Vigoro Chevrolet
    Mike Bliss                  20              Rockwell Chevrolet
    Kevin Harvick               21              Reese's Pieces Chevrolet
    Jason Keller                22              Airplus Ford
    Kenny Wallace               23              Stacker 2 Chevrolet
    Bobby Hamilton, Jr.         25              Timberland Ford
    Johnny Sauter               27              Kleenex Chevrolet
    David Stremme               32              Trim Spa Dodge
    Paul Menard                 33              Menards Chevrolet
    David Green                 37              David Green Chevrolet
    Ashton Lewis                46              Ashton Lewis Chevrolet
    Cody Holt                   56              Sparky's Ignition Dodge
    Greg Biffle                 60              Charter Chevrolet
    Luke Nixon                  63              Cobblers Ford
    Russell Hughes              64              Not-Cho Nacho's Chevrolet
    Billy Parker                66              Duraflame Dodge
    Bart Hawkins                81              Romeo's Alternations Dodge
    Randy LaJoie                82              Jani-King Chevrolet
    Manny Brown                 83              Which-Way Ford
    Shane Kirkland              86              Ron's Waste Chevrolet
    Trey Murray                 103             Hugger's Orange Dodge
    Wally Renshaw               106             Kings Chevrolet
    Gene Martin                 107             Born Free Chevrolet
    Jared Holmes                108             Joe's Snow Blowers Ford
    Lance Brantley              109             Broken Heart Dodge
    Bobby Butler                110             Creepies Chevrolet
    Nick Richardson             112             Bubba's Hubcaps Dodge
    Tiny Buchanan               113             Dr. Cranium Dodge
    Jimmy Hill                  116             Whittman's Repair Ford
    Corey Haynes                117             B4 Chevrolet
    Eddie Hammock               119             DCSpark Dodge
    Ray Westberry               121             Bare Race Wear Chevrolet
    Jay Chapman                 123             A Foot Ahead Dodge
    J. C. Mathers               124             Uncle Handy's Ford
    Al Wiggins                  125             Bowleg Chevrolet
    Donnie Hart                 128             Jed's Campgrounds Ford
    Drew Campbell               131             Nugget Ranch Chevrolet
    Johnnie Moore               134             Lemon Luxury Auto Dodge
    Dwayne Borton               135             Knights Ford
    Shawn Batson                137             Hometown Quality Ford
    Blue Castleberry            138             ASH Dodge
    Steve Callaway              139             Wilson Harnesses Ford
    Darrell Bradford            152             52 Racing Shoes Chevrolet
    Craig Miller                168             JRodgers Ford
    John Jones                  178             Poppa Squat Ford
    Gary Nelson                 192             Classic Gold Dodge
    
    [8.03] Craftsman Truck Series Drivers
    
    Bobby Hamilton              4               Square D Truck
    Matt Crafton                6               GM Goodwrench Truck
    Jack Sprague                16              Chevy Dealers Truck
    Chad Chafflin               18              Dickies Truck
    Bill Lester                 22              Bill Davis Racing Truck
    Travis Kvapli               24              Line-X Truck
    Brandon Whitt               38              Wemer Ladders Truck
    Jon Wood                    50              Pennzoil Truck
    Scott Bush                  56              Clatus's Truck
    Ryan Carter                 64              JRodgers Truck
    Billy Wilson                82              Romeo's Truck
    Richard Johnson             83              Which-Way Truck
    Jake Bradley                86              Ron Waste Disposal Truck
    Carl Edwards                99              Superchips Truck
    Larry Watson                103             Hugger's Orange Truck
    Kevin Quinn                 105             Shark Bait Truck
    Carl Richards               106             King's Truck
    Mark Handle                 107             Born Free Truck
    Barry Wilder                108             Joe's Snow Blowers Truck
    Bonnie Allen                110             Pipe'N Hot Truck
    Troy Perry                  116             Whittman's Repair Truck
    Wesley Schmidt              117             B4 Truck
    Keith Grimsley              119             DCSpark Truck
    Lee Anderson                121             Bare Race Wear Truck
    Adam Bell                   123             A Foot Ahead Truck
    Doug Thompson               124             Uncle Handy's Truck
    Chad Wright                 128             Jed's Campgrounds Truck
    Gary Freeley                131             Mum's The Word Truck
    Kenny Hall                  135             Knights Truck
    Robbie Young                137             Hometown Quality Truck
    Ace Johnson                 139             Wilson Harnesses Truck
    Bob Spear                   152             52 Racing Shoes Truck
    Hank Grigsby                153             Levi Strauss Truck
    Aaron Magee                 163             Old Spice Truck
    Andy Lyman                  164             Not-cho Nacho's Truck
    Casey Cook                  177             AutoZone Truck
    Jack Baker                  178             Andy Boy Truck
    Jason Powell                191             Dodge Rippin' Truck
    
    [8.04] Featherlite Modified Series Drivers
    
    A. J. Hicks                 53              Dr. Cranium Car
    B. J. Jones                 56              Parker's Valet Car
    Dave Alpern                 63              DCSpark Car
    Ronnie Williams             64              ASH Car
    Bruce Kennedy               82              Bare Race Wear Car
    Brady Barnes                83              Andy Boy Batteries Car
    Howie Black                 86              Bubba's Hubcaps Car
    Rod Hanson                  101             Mr. Clean Car
    Terry Giles                 103             Hugger's Oranges Car
    Paul Donnelly               105             B4 Car
    Lou Stanton                 106             Joe's Campgrounds Car
    Nate Beasley                113             Knights Car
    George Dennis               115             Cletus's Car
    Jackson Kemp                121             Broken Heart Car
    J. R. Roberts               123             Creepies Car
    Roger Bird                  127             52 Racing Shoes Car
    Elmer Cadwell               131             Sparky's Car
    Kelly Walker                132             Born Free Car
    Justin Browning             137             Poppa Squat Car
    Chuck Spicer                148             Pipe'N Hot Car
    Bill Colhoun                149             iCag Car
    Joey Patterson              150             Wilson Harnesses Car
    Beau Phillips               153             Levi Strauss Car
    Tony Durbin                 156             JRodgers Car
    Rocky Glover                163             Old Spice Car
    Marvin Humphries            168             Mid State RV Center Car
    Matt Jennings               172             Uncle Handy's Car
    Travis Foster               175             Bowleg Car
    Wade Davis                  177             AutoZone Car
    Danny Ross                  178             Dangler's Car
    George McFarland            187             Which-Way Car
    Geoff Myers                 188             Lemon Luxury Auto Car
    Darin Dempsey               190             A Foot Ahead Car
    Junior McMillon             192             Dodge Classic Red Car
    Wayne Huckaby               193             Not-cho Nacho's Car
    
    {9. TRACKS AND TRACK STRATEGIES}
    
    This chapter shows every track in the game, its events for each series, and a 
    strategy for each. Strategy (F) indicates a strategy for Featherlite Modified 
    Cars. Also note that most tracks have different event lengths. If this is the 
    case, the lap numbers will be written in the order that the events are shown 
    below.
    
    NOTE: This section is incomplete. I will try my best to submit a completed 
    list as soon as possible.
    
    Track Name: Atlanta         
    Length: 1.54 Miles-325/202/130 Laps 
    Type: Speedway      
    Events/Time: Golden Corral 500/Day (Nextel)
                 Bass Pro Shops MBNA 500/Day (Nextel)
                 Atlanta 500/Night (Nextel)
                 Aaron's 312/Day (Busch)
                 EasyCare 200/Day (Craftsman Truck)
    Strategy: Despite the short length, this track is one of the fastest out there.
    You probably will be able to reach 190 MPH on the straightaways and have to
    slow down to the 165-170 MPH range for the turns. Watch out for your car
    becoming too tight on such a fast track.
    
    Track Name: Bristol
    Length: 0.533 Miles-500/250/200 Laps
    Type: Short Track
    Events/Time: Food City 500/Day (Nextel)
                 Sharpie 500/Night (Nextel)
                 Sharpie Professional 250/Day (Busch)
                 Food City 250/Night (Busch)
                 O'Reilly 200/Night (Craftsman Truck)
    Strategy: This place is extremely simple thanks to the high banking. Being a
    short track, you probably will only get up to 130 MPH on the straighaways, and
    the car must yield to about a 105 MPH cruise around the turns. This track is
    mostly one-laned (difficult to pass cars on extreme difficulty settings), so
    qualify well in order to reduce your work load when attacking this track.
    
    Track Name: California 
    Length: 2 Miles-250/150/100 Laps
    Type: Speedway
    Events/Time: Auto Club 500/Day (Nextel)
                 Pop Secret 500/Night (Nextel)
                 Stater Bros. 300/Day (Busch)
                 Target House 300/Day (Busch)
                 American Racing Wheels 200/Night (Craftsman Truck)
    Strategy: This track is similar to Atlanta, except it is longer and has a 
    straighter front stretch. You may be able to reach 200 MPH on the front
    straightaway before throttling back to 165 MPH throughout the front turns. Turn
    three comes up quicker than one, so you probably will only reach 195 MPH on the
    back stretch. Attack the back two turns the same as the front two, and you
    should be in good position to begin another lap. This track has low banking,
    making the car a little tighter. The track is very wide, however, allowing 
    passing very often, especially through the first pair of turns.
    
    Track Name: Chicagoland
    Length: 1.5 Miles-267/200 Laps
    Type: Speedway
    Events/Time: Tropicana 400/Day (Nextel)
                 Twister 300/Day (Busch)
    Strategy: This track is virtually the same as Atlanta and California, with the
    exception of a curved back straightaway. Reaching 185 MPH on the straightaways
    isn't too hard, and braking to 160 MPH should allow the car to adjust to the
    turn the best. Be careful entering the front pair of turns, as the straighter
    front stretch will allow the car to get very tight heading into them.
    
    Track Name: Darlington 
    Length: 1.366 Miles-293/367/292/147 Laps
    Type: Speedway
    Events/Time: Carolina Dodge Dealers 400/Day (Nextel)
                 Mountain Dew Southern 500/Day (Nextel)
                 Darlington 400/Night (Nextel)
                 Diamon Hill Plywood Co. 200/Day (Busch)
                 BI-LO 200/Day (Busch)
                 Darlington 200/Night (Craftsman Truck)
    
    Strategy: This track is very oddly shaped, looking more like an egg than
    anything else. It is also very narrow, as you must stay above the white line
    all the way around. Starting a lap, you should make it to 170 MPH on the front
    stretch before braking slightly to 150 MPH throughout the first pair of turns.
    Watch the turn two exit (that grandstand can come up too quickly sometimes) and
    slam on the accelerator to about 175 MPH on the back straightaway. Turns three
    and four are much tighter thn the first two, so bring your car down all the way
    to 130 MPH or even a little slower. Once the car has stabalized, rev it back up
    down the front stretch for another go.
    
    Track Name: Daytona
    Length: 2.5 Miles-200/160/70/120/100 Laps
    Type: Superspeedway
    Events/Time: Daytona 500/Day (Nextel)
                 Pepsi 400/Night (Nextel)
                 The Shootout/Night (Nextel)
                 Hershey's Kisses 300/Day (Busch)
                 Winn-Dixie 250/Night (Busch)
                 Florida Dodge Dealers 250/Night (Craftsman Truck)
    Strategy: This is a track that doesn't need the brakes thanks to the beauty of
    restrictor plates, which limit an engine's power, causing it not to go as fast
    on the super-speedways. You should stay in the 185-190 MPH and 6900-7100 RPM
    ranges throughout any races here.
    
    Track Name: Dover
    Length: 1 Mile-400/200 Laps 
    Type: Speedway
    Events/Time: MBNA 400 "A Salute to Heroes"/Day (Nextel)
                 MBNA 400/Day (Nextel)
                 Dover 400/Night (Nextel)
                 MBNA America 200/Day (Busch)
                 Stacker 200/Day (Busch)
    Strategy: This track is a combination of Atlanta and Bristol. I know that
    sounds strange, so let me explain: the banking in the turns is high, but the
    track runs much faster than Bristol, therefore making it similar to Atlanta.
    Get the car up to about 170 MPH on the straightaways and down to 145 MPH on the
    pairs of turns. Watch out for that turn two exit, as it is one of the tightest
    exits in any of the tracks in the game!
    
    Track Name: Homestead/Miami
    Length: 1.5 Miles-267/200/134 Laps
    Type: Speedway
    Events/Time: Ford 400/Day (Nextel)
                 Ford 300/Day (Busch)
                 Ford 200/Day (Craftsman Truck)
    Strategy: Before 2003, this track was a nightmare to drive around because of 
    the low banking. Thankfully, the maintainers of the track have added banking,
    making it a much faster and looser track, which makes everyone happy. You may
    be able to reach 185 MPH on the turns, and you should slow down to 150-155 MPH
    during the turns. The higher banked turns are as wide as before, so it is still
    pretty easy to pass cars on this track.
    
    Track Name: Indianapolis
    Length: 2.5 Miles-160 Laps
    Type: Speedway
    Events/Time: Brickyard 400/Day (Nextel)
    Strategy: This track is famous for the insane speed you can obtain on it. You
    can reach 190 MPH on the long straightaways before entering turn one (or three)
    at 155 MPH. After a short straightaway, which should yield a 170 MPH result,
    dive back down to 155 MPH for turn two (or four). The front and back are the
    same, making this track easier than others. Watch out for the turns, as they
    have low banking, causing cars to be tight entering them.
    
    Track Name: Infineon
    Length: 1.99 Miles-110 Laps
    Type: Road Course
    Events/Time: Dodge/Save Mart 350/Day (Nextel)
    Strategy: This track is a nightmare for beginners, so try to tackle some easier
    tracks before even considering racing here. The track starts out with a short
    straightaway before turning left; slow down to about 115 MPH. Next, you will
    turn a quick left and a longer right while going up a hill. Try to slow down to
    about 60 MPH by the time you reach the top. After topping out at about 115 MPH
    (again) and turning left, slow down to about 85 MPH to turn right. You will
    then reach a hard right where you will have to glide around no faster than 75
    MPH. A sinister square right then approaches. Go all the way down to 40 MPH and
    first gear in order to make the turn before having to turn left quickly again.
    A pair of very subtle left and right turns allow you to reach 100 MPH before
    having to slow down to 85 MPH to turn left and then right. An easy, long left
    will allow you to reach 125-130 MPH before having to decelerate to 85 MPH for
    a fairly sharp right. You will then enter an innocent-looking straightaway that
    has a hairpin right at the end of it (the pit road enterance is to the left of 
    this, by the way). Slow down to 35-40 MPH, and when you feel you have made your
    way through the turn, gun it straight towards the start/finish line. 
    
    Track Name: IRP
    Length: 0.686 Miles-400/200/150 Laps
    Type: Speedway
    Events/Time: IRP 400/Night (Nextel)
                 Kroger 200/Night (Busch)
                 Power Stroke Diesel 200/Night (Craftsman Truck)
                 Cardinal 150/Night (Featherlite)
    Strategy: This is easily the shortest speedway out there, and it drives like
    a short track, most noteably Richmond. You can reach 135 MPH at the end of the
    straightaways and have to drop down to 110 MPH in the turns to be successful
    here. It's not that hard to drive here, seeing you are turning almost all the
    time on this track.
    Strategy (F): Surprisingly, you will only drive a little faster in the turns
    using a modified car, so no extra strategy is required.
    
    Track Name: Kansas
    Length: 1.5 Miles-267/200/167 Laps
    Type: Speedway
    Events/Time: Banquet 400/Day (Nextel)
                 Mr. Goodcents 300/Day (Busch)
                 O' Reilly Auto Parts 250/Day (Craftsman Truck)
    Strategy: This track is basically a duplicate of Chicagoland, except it has a
    much straighter back stretch. You can get up to 185 MPH on the front stretch
    but only 180 MPH on the back stretch. A 165 MPH cruise through the turns is
    the way to go as you drive along.
    
    Track Name: Las Vegas
    Length: 1.5 Miles-267/266/200/146 Laps
    Type: Speedway
    Events/Time: UAW-Daimler/Chrysler 400/Day (Nextel)
                 Las Vegas 400/Night (Nextel)
                 Sam's Town 300/Day (Busch)
                 Las Vegas 350/Night (Craftsman Truck)
    Strategy: This track is a tri-oval, much like Atlanta, Lowe's, Chicagoland,
    and Kansas. Tri-ovals have this weird pair of quick lefts on the front
    striaghtaway, which makes the car you're driving tough to handle at times.
    Anyways, you should reach 180 MPH at the end of the front straightaway before
    dropping down to 150 MPH; the car can get pretty tight here if you're not
    careful. Speed up to 175 MPH then down to 150 MPH throughout the rest of the
    lap.
    
    Track Name: Lowe's
    Length: 1.5 Miles-400/333/90/200/136 Laps
    Type: Speedway
    Events/Time: Coca-Cola 600/Night
                 UAW-GM Quality 500/Night (Nextel)
                 NEXTEL All Star Challenge/Night (Nextel)
                 CARQUEST Auto Parts 300/Night (Busch)
                 Little Trees 300/Night (Busch)
                 Infineon 200/Day (Craftsman Truck)
    Strategy: This track has a sharper tri-oval than Las Vegas, but it is otherwise
    a replica. Reaching 190 MPH on the straightaways and yielding to 160 MPH on the
    turns is the way to go here. Be extra careful on the exit of turn 4, as the car
    can become suddenly tight, causing you to give the wall another layer of paint.
    
    Track Name: Martinsville
    Length: 0.526 Miles-500/250/200/150 Laps
    Type: Short Track
    Events/Time: Advance Auto Parts 500/Day (Nextel)
                 Subway 500/Day (Nextel)
                 Martinsville 500/Night (Nextel)
                 Kroger 250/Day (Craftsman Truck)
                 Kroger 200/Day (Craftsman Truck)
                 Appalachian 150/Night (Featherlite)
    Strategy: This track is a pain to drive around since it has no banking, which
    creates some very tight turns. You will probably be able to get up to 115 MPH
    on the straightaways before your tires lock, anticipating a sudden drop to 60
    MPH and low second gear. You must qualify well here since the turns are one-
    laned, and the straightaways aren't long enough to get side by side with
    someone that often.
    Strategy (F): A much easier version of Martinsville will show itself driving
    with open-wheeled cars. The cars will not skid as much going from 120 MPH to
    75 MPH in the turns.
    
    Track Name: Michigan
    Length: 2 Miles-200/125/100 Laps
    Type: Speedway
    Events/Time: DHL 400/Day (Nextel)
                 GFS Marketplace 400/Day (Nextel)
                 Cabel's 250/Day (Busch)
                 Line-X Spray-On 200/Day (Craftsman Truck)
    Strategy: This track is basically a slightly larger version of Atlanta: fast
    and tight (in the turns). You may reach 200 MPH on the front stretch before
    slowing down to 175 MPH. Reaching 200 MPH on the back stretch isn't possible
    unless you have an ideal car setup, so 195 MPH is acceptable. Slowing down a
    little extra to 170 MPH on the back pair of turns isn't the worst idea, either.
    
    Track Name: Milwaukee
    Length: 1 Mile-400/250/200/150 Laps
    Type: Speedway
    Events/Time: Milwaukee 400/Day (Nextel)
                 Alan Kulwicki 250/Day (Busch)
                 Black Cat Fireworks 200/Night (Craftsman Truck)
                 Badger State 150/Day (Featherlite)
    Strategy: This track is like Indianapolis, except it is 40% the size. It is
    also a bit more rounded, especially in the turns, where you must slow down
    to 105 MPH in order to navigate properly. You can probably reach 150 MPH on the
    straightaways if nothing goes awry beforehand. This track isn't too hard once
    you get used to slowing down extra on the turns.
    Strategy (F): With the special cars, you can gently speed up to 140 MPH on the
    straightaways and glide at 125 MPH during the turns.
    
    Track Name: Nazareth
    Length: 1 Mile-400/200/150 Laps
    Type: Speedway
    
    Events/Time: Nazareth 400/Day (Nextel)
                 Goulds Pumps 200/Day (Busch)
                 Lehigh Valley 150/Day (Featherlite)
    Strategy: With Pocono missing from this game, EA Sports tried to compensate by
    using this track instead. It may be harder than a few road courses with its
    extremely short triangle. After reaching 140 MPH after the start/finish line,
    you will enter a turn where you must slam on the brakes and quickly decelerate
    to 110 MPH to avoid hitting that outside wall. Throughout the gentler portion
    of this track, you can slowly speed up to 125 MPH by the exit. The back
    straightaway allows you to get back up to 140 MPH before dropping down to 115
    MPH on the other turn, which isn't as tight as the first. Qualifying well here
    is a requirement unless you want to smash into quite a few cars while racing.
    Strategy (F): The wall problem won't be as bad for the modified cars, but good
    gripping power is necessary. You should reach 140 MPH during the straightaways
    and have to slow down to 125 MPH to properly grip the turns.
    
    Track Name: New Hampshire
    Length: 1.058 Miles-300/200/100 Laps
    Type: Speedway
    Events/Time: New England 300/Day (Nextel)
                 Sylvania 300/Day (Nextel)
                 New England 200/Day (Busch)
                 New Hampshire 200/Day (Craftsman Truck)
                 New England 100/Day (Featherlite)
                 New Hampshire 100/Day (Featherlite)
    Strategy: This track is a larger version of Martinsville, which creates tight
    turns once again. Speed up to 140 MPH on the straightaways and slow down to
    95 MPH entering the turns. This track is a little wider, along with being
    longer, so passing here turns out to be easier than expected. 
    Strategy (F): Once again, the modified cars will make this track much looser
    and therefore easier. Speeding up to 145 MPH on the straightaways and slowing
    down to 115 MPH during the turns does practically nothing to these cars.
    
    Track Name: North Carolina
    Length: 1.017 Miles-393/197/147 Laps
    Type: Speedway
    Events/Time: Subway 400/Day (Nextel)
                 Rockingham 400/Night (Nextel)
                 Goody's Headache Powder 200/Day (Busch)
                 Rockingham 150/Night (Featherlite)
    Strategy: This is the number one tire-eating track, so watch out for being too
    tight late in a race. Other than that, it's pretty straightforward. Just slow
    down to 130 MPH in the turns and speed up to 160 MPH on the straightaways.
    Strategy (F): Speed up to 165 MPH and slow down to 145 MPH while racing with
    open-wheeled cars.
    
    Track Name: Phoenix
    Length: 1 Mile-312/200/150 Laps
    Type: Speedway
    Events/Time: Checker Auto Parts 500/Day (Nextel)
                 Bushas' Supermarket 200/Day (Busch)
                 Chevy Silverado 150/Day (Craftsman Truck)
    Strategy: This track is extremely narrow and oddly-shaped, making passing quite
    the challenge. You should reach 150 MPH before braking to 110 MPH in the first
    pair of turns. You should be going about 145 MPH in the middle of the back
    stretch when the track turns: an odd third turn in the middle of a stretch! Hug
    the bottom of the track to avoid hitting the wall, then repeat what you did at
    the end of the front stretch and in turns one and two for the back pair.
    
    Track Name: Richmond
    Length: 0.75 Miles-400/250/200/150 Laps
    Type: Short Track
    Events/Time: Chevy 400/Night (Nextel)
                 Chevy Rock 'N Roll 400/Night (Nextel)
                 Richmond 400/Day (Nextel)
                 Emerson 250/Night (Busch)
                 Funal 250/Night (Busch)
                 NCTS 200/Day (Craftsman Truck)
                 Bell Tower 150/Night (Featherlite)
    Strategy: Many NASCAR drivers consider this track the best one of them all, in
    terms of difficulty to drive. The turns are tight but not sharp, and the lanes
    on the straightaways are wide open, allowing major passing action. Speed up to
    about 135 MPH during the stretches and halt to about 100 MPH (maybe a little
    less) during the turns. This is the only track that, in real-life, has more
    than one race under the lights count towards the Chase for the Cup.
    Strategy (F): Open-wheeled cars again get a lucky break from an already easy
    track. Speed up to 140 MPH on the straightaways and slow down to 120 MPH in the
    turns to successfully complete each lap here.
    
    Track Name: Talladega
    Length: 2.66 Miles-188/117 Laps
    Type: Superspeedway
    Events/Time: EA Sports 500/Day (Nextel)
                 Aaron's 499/Day (Nextel)
                 Alabama 500/Night (Nextel)
                 Aaron's 312/Day (Busch)
    Strategy: This is another track where you can just lean on the gas the entire 
    time thanks to the beauty of restrictor plates. You should end up going about 
    195 MPH on the back stretch and use about 7000 RPM the whole way.
    
    Track Name: Texas
    Length: 1.5 Miles-334/200/167/233 Laps
    Type: Speedway
    Events/Time: Samsung/RadioShack 500/Day (Nextel)
                 O' Reilly 300/Day (Busch)
                 O' Reilly 400K/Day (Craftsman Truck)
                 Silverado 350K/Day (Craftsman Truck)
    Strategy: This track is a cross between Lowe's and Michigan, having a definite
    tri-oval during the front straightaway but having very tight turns. You should
    reach 185 MPH on the straight portions of the track and slow down to about 170
    MPH during the turns. A little less brakes should be used on the front pair.
    
    Track Name: Watkins Glen
    Length: 2.454 Miles-90/75/60 Laps
    Type: Road Course
    Events/Time: Sirius at the Glen/Day (Nextel)
                 Thunder Road 188/Day (Craftsman Truck)
                 Watkins Glen 150/Day (Featherlite)
    Strategy: This track isn't as bad as Infineon, but it still shouldn't be used
    by any new driver right away. This track starts out with a long straightaway
    where you should reach about 150 MPH before reaching a square right. Slow down
    to about 70 MPH, but don't worry if you're a little slow on the uptake, as
    there is a spill-off area to the left before the sand pit. After going straight
    for a few seconds, gather speed through the gentle right (about 130 MPH) and 
    tap the brakes a little going into a normal left turn. You will then reach the
    "back" straightaway. About two-thirds of the way through it, you will encounter
    signs marking 500, 400, 300 etc. yards until the set of tricky turns, as I call
    it. Slow down to about 95 MPH and maintain that speed through the quick right 
    and equally quick left before entering a long but banked right-hander. Exiting
    that turn at about 125 MPH, you should gather enough speed to reach 160 MPH on 
    a third straightaway before reaching a hard left. Slow down to about 95 MPH 
    before making your way through the turn. After driving straight for a split 
    second, a harder right will appear, beckoning a further brake to 90 MPH. You 
    will finally reach the straightaway that contains the start/finish line, where
    pit road begins on the right-hand side.
    Strategy (F): As seen from above, open-wheeled cars do not need to slow down
    as much to enter each turn, making road courses like this one much more easy
    to drive around. You should reach 140 MPH by the end of the start/finish line
    straightaway and slow down to 85 MPH during turn one. You will glide around the
    S-curves at about 130 MPH before speeding up to 150 MPH on the back stretch.
    Drive through the tricky turns at 95 MPH before speeding up to 125 MPH by the
    end of the banked right turn. Reach 150 MPH again going down the third stretch
    and slow down to 100 MPH to navigate each of the final two turns.
    
    Track Name: Daytona Infield
    Length: 2.125 Miles-142 Laps
    Type: Road Course
    Events/Time: Florida 500K/Day (Nextel)
    Strategy: This is the first of four tracks that takes an ordinary track and
    spices it up with some extra turns and hazards, including narrow and tight
    turns. The start of each lap here is just like the normal Daytona, but after
    about three seconds, you will see a hard left come up very quickly. Slam the
    brakes to about 75 MPH in order to avoid hitting the outside wall. Slowly get
    back your speed as you glide through the next left, which is gentle and banked,
    at 115 MPH. You will then have to slow down to 90 MPH in order to successfully
    navigate the next pair of quick turns. Watch out for the sand trap on the grass
    inside the quick left, as you will easily lose a lot of time should you get
    yourself stuck. The next left comes up quickly, so halt to 85 MPH in order to
    avoid the outside sand trap. Follow the track through the following right and
    glide through the next right, a gentle one, at 100 MPH. The next straightaway,
    featuring a hill, is your cue that the rounded hairpin is coming up. You will
    have to take it at 75 MPH in order to avoid hitting the outside wall or lose
    control and find yourself in the inside sand trap. The last pair of turns, one
    right and the other left, should be taken at about 95 MPH before re-entering
    the straightaway that started this lap.
    
    Track Name: Devil's Canyon
    Length: 2 Miles-150 Laps
    Type: Road Course
    Events/Time: Tumbleweed 300/Day (Nextel)
    Strategy: This track boasts a few narrow turns, but it's for the most part
    easier than Daytona Infield. The start/finish line is in the middle of a LONG
    straightaway, which tails off to a very banked left-hander. It can be navigated
    at about 125 MPH. The next turn, a right, looks innocent enough, but it becomes
    much tighter towards the end, so watch that outside wall. Take this at about
    105 MPH. You will then get back up to 120 MPH as you glide through a quick left
    and a much gentler one. You will then reach a pair of turns, a right and a
    left, that require you to slow down to about 100 MPH in order to avoid the
    walls. The cave section of the course begins right after the tight right. The
    left in the middle of the cave must be taken at 100 MPH again. This turn is
    followed by a straightaway that curves right to prepare you for the final left,
    which should be taken at 110 MPH. You will once again try to get your speed
    up to 155 MPH as you cross the start/finish line and 170 MPH at the end of it.
    
    Track Name: Dockside
    Length: 1.5 Miles-233 Laps
    Type: Road Course
    Events/Time: Fisherman's 349/Day (Nextel)
    Strategy: This track is more or less the same as Devil's Canyon, except it has
    grass spill-off areas and has sharper turns. Each lap begins with the usual
    straightaway before rounding off gently to the left. You will then hit a
    hairpin left that requires you to slow down to 50 MPH in order to avoid driving
    in the grass. The right that follows is a glider since you'll still be trying
    to reach your original speed. The next left, which is heavily banked, should
    be taken at 80 MPH. The "back" straightaway follows, with the track going
    sharply downhill. Two rounded hairpins complete the track. The first one is a
    right, which should be taken at 100 MPH. The second one, a left, should make
    you brake to 80 MPH before coming back to the start/finish line.
    
    Track Name: Dodge Raceway
    Length: 0.375 Miles-400/300/250/150 Laps
    Type: Short Track
    Events/Time: Dodge Dealers 400/Day (Nextel)
                 Dodge Motorsports 300/Night (Busch)
                 Dodge Performance 250/Night (Craftsman Truck)
                 Dodge Racing 150/Night (Featherlite)
                 Team Dodge 150/Night (Featherlite)
    Strategy: This track is like Bristol, except that it is shorter and has little
    banking. The short straightaways let you get up to 105 MPH, and the turns
    beckon a speed drop to 80 MPH. Note that the enterance to pit road is right
    after the exit, on the right in the middle of the back stretch.
    Strategy (F): Maximize at 115 MPH and slow down to 95 MPH during the turns.
    
    Track Name: Levi Strauss
    Length: 0.5 Miles-400/250/200/150/100 Laps
    Type: Short Track
    Events/Time: Signature 400/Day (Nextel)
                 Coyote Run 250/Day (Busch)
                 Treasure Lake 200/Day (Craftsman Truck)
                 Market Street 150/Day (Featherlite)
                 Steel Mill 100/Day (Featherlite)
    Strategy: This track is just like Pocono, only with banking and much shorter.
    You will be able to reach 130-135 MPH on the straightaways and have to slow
    down to 105 MPH during the turns to compete well here. The turns are quite
    tight, so give the brakes a forceful tap during traffic.
    Strategy (F): The modified cars will find themselves gliding around this track.
    Speed up to 130 MPH during the straightaways and slighty slow down to 120 MPH
    for turns one and three. The turn in the back straightaway doesn't even require
    a change in speed.
    
    Track Name: New York
    Length: 2 Miles-175 Laps
    Type: Road Course
    Events/Time: Rush Hour 350/Night (Nextel)
    Strategy: The track starts out with a nice straightaway, then banks hard to the 
    right, but there is a spill-off to the left if you aren't careful enough. After
    an easy left, an easy right, and a long easy right, you should be going almost 
    150 MPH. After another long straightaway, a slight bend to the left will 
    prepare you for a square right immediately after. Since the auto-brake feature
    is on for now, all you need to do is get up off the gas and maybe give the 
    brakes a tap until you are down to 105-110 MPH. You will then reach a banked 
    turn after another set of easy turns, which gently leads you right. You should
    slow down to about 120 MPH before accelerating to the start/finish line for
    another lap.
    
    Track Name: Old Spice
    Length: 1.5 Miles-333/200/233/133/100/66 Laps
    Type: Road Course
    Events/Time: Old Spice 500/Day (Nextel)
                 Ice Shanty 300/Day (Busch)
                 Dairyland 350/Day (Busch)
                 Cheese Wheel 200/Day (Craftsman Truck)
                 Door County 150/Day (Featherlite)
                 Cherry Blossom 100/Day (Featherlite)
    Strategy: This track is similar to Infineon, except it is shorter. It starts
    out with a long straightaway before curving off to the left, forcing you to
    slow down to 100 MPH. A harsher right then occurs, forcing a further speed
    drop to 80 MPH. You will then drive down a quick straightaway before reaching
    a rounded hairpin to the left. Negotiate this curve at about 60 MPH. You will
    then go through a gentle right and a gentle left as you re-gather your speed.
    The enterance to pit road is on the right after this pair of turns, so watch
    out. If you aren't pitting, stay left and glide through to the second left-
    handed hairpin. You should reach 160 MPH before having to brake back down to
    60 MPH and turn to complete the lap. You can re-gain your speed down the long
    straightaway that follows to start your next lap.
    Strategy (F): The special cars will once again help you out on this course.
    Speed up to 140 MPH by the end of the start/finish line straightaway, then
    glide through the following left turn. The square right that comes up next
    requires a downshift and a slow down to 85 MPH. The next left beckons a further
    drop to 70 MPH. After that, speed up gradually to 150 MPH before reaching the
    hairpin. Take this nasty left at 75 MPH to successfully navigate it.
    
    Track Name: Phoenix Infield
    Length: 1.149 Miles-270 Laps
    Type: Road Course
    Events/Time: Sandstorm 500K/Day (Nextel)
    Strategy: This track is not as crazy as some of the other infield courses, as
    it pretty much follows the normal track path. After the normal straightaway
    and turn one, the track goes right of the normal path and guides you into a
    banked left turn, which must be taken at 85 MPH, being so tight in the middle.
    A quick right follows, which gets you temporarily back on the normal track.
    Turn three is much sharper on the road course, so slow down to about 45-50 MPH
    in order to make the almost square turn. Gather speed as you turn right, then 
    slow down to 65 MPH to take the left-hand turn that will allow you to finish 
    each lap.
    
    Track Name: Red Ball
    Length: 0.533 Miles-400/350/200/250/150/100 Laps
    Type: Short Track
    Events/Time: Red Ball 400/Night (Nextel)
                 Switch Track 400/Night (Busch)
                 White River 350/Night (Busch)
                 Crossroads 200/Night (Craftsman Truck)
                 Locomotive 250/Night (Craftsman Truck)
                 Railway 150/Night (Featherlite)
                 Hooster 100/Night (Featherlite)
    Strategy: This track is another re-incarnation of Bristol, which means that
    you should slow down to 90-95 MPH in the turns and reach 120-125 MPH during the
    straightaways.
    Strategy (F): Speed up to 130 MPH on the stretches and slow down to 115 MPH
    during the turns.
    
    Track Name: Speedway Blvd.
    Length: 3 Miles-133 Laps
    Type: Road Course
    Events/Time: Speedway Blvd. 400/Night (Nextel)
    Strategy: This track is certainly the roughest, causing your controller to
    vibrate more often here than anywhere else. The lap begins with a straightaway
    that is much shorter than usual, and it sharply curves right, forcing a speed
    drop to 100 MPH. A quick left soon follows, causing a 90 MPH glide in this
    section. You will then drive down a long straightaway, the second half of which
    is very narrow. The quick right comes up in a hurry, so brake to 90 MPH as soon
    as you see the arrows. After driving through the dirt portion, you won't have
    to slow down for a while, not until the hard left about ten seconds after the
    new asphalt section begins. You will have to have a minimum speed of 90 MPH
    once again in order to prevail. The quick pair of turns that follows are just
    boosters to get back up to speed. The next pair of turns, which are on a brick-
    like substance, should be taken at 95 MPH. A pair of left turns should have
    your car bottoming out at 90 MPH for the fourth time this lap. A gliding right
    at 105 MPH will bring you back to the start/finish line straightaway.
    
    Track Name: Talladega Infield
    Length: 2.163 Miles-143 Laps
    Type: Road Course 
    Events/Time: Dixieland 500K/Night (Nextel)
    Strategy: This track has gotten much more simple than before for those of you
    who played the NASCAR Thunder games. The straightaway that comes with the
    start/finish line is the same as the most of the front stretch on the actual
    track. The track then cuts hard to the left, so slowing down to 75 MPH is a
    good idea. You will then drive through a section where trailers are lined to
    the sides before rejoining the original track for a brief moment. Glide at
    about 115 MPH when re-entering the normal course. You will then turn left,
    continuing to gain speed in the process. A gentle trio of turns then follows:
    right, left, and right, in that order, which is in the section of the track
    I call the pure road course region. It contains grass on either side of the
    track, turns right (you've only done lefts until now), and has nifty lights
    surrounding the region. Anyways, after the tranquil trio, slow down to 115 MPH
    to make the left that is banked and very rounded. A right will then show up;
    halt to 110 MPH in order to make it. You will then reach a left that will put
    you back on the front, normal stretch, where you can pick up speed again until
    turn one of the next lap.
    
    Track Name: Texas Infield
    Length: 1.374 Miles-226 Laps
    Type: Road Course
    Events/Time: Texas 500K/Day (Nextel)
    Strategy: This track is half the same as the usual track, except you're going
    the "wrong way," having many more right turns than left turns. After the
    start/finish line, the usual slow down to 160 MPH grants you into turns one
    and two. About halfway down the normal back stretch, a very sharp right will
    come upon you, so you need to slow down to about 65 MPH in order to avoid the
    wall. The left that follows should be taken at about 70 MPH. A gentle right
    will allow you to pick up speed. You will then glide at about 105 MPH to turn 
    another right in order to join the original track. Stay low during this part,
    as you will hit the wall if you follow the track's "advice." With approximately
    60% of this track the same as the original Texas, this is easiest infield road
    course you will encounter in this game.
    
    {10. XBOX LIVE}
    
    [10.01] Overview
    
    New to this year's game is the online mode. Now, you can finally race against 
    your friends across the country and see just how effective of a racer you are.
    To be honest, I have never done any kind of video gaming online, so I will have
    to rely on the instruction manual to this game in order to have any kind of 
    clue how to write this chapter. I hope you enjoy it!
    
    [10.02] Racing Options 
    
    You have three ways to get your online racing started: quick match, optimatch,
    and online lobby. In quick match, you will be thrown right into a race against
    players that have selected identical difficulty settings. In optimatch, you can
    first select what series, track, or race length you would like to have before 
    checking who has the same difficulty settings as you. The online lobby will let 
    you gaze at the waiting rooms, allowing you to choose an optimal player to race
    against. 
    
    [10.03] Racing Menus
    
    On the home screen, you can decide to view three other menus: leaderboard, my 
    career, and my NASCAR. The leaderboards allow you to see who are the elite in 
    racing, allowing you to judge yourself against them. My career will let you see
    how you are performing as a online racer. Finally, my NASCAR will let you view
    the goals you've reached and more.
    
    [10.04] Holding Room
    
    This screen lets you round up your competitors before you go out onto the 
    track. To chat with another player, press the White button and use the online 
    keyboard to type in your message.
    
    [10.05] Cheating Prevention
    
    Everyone knows that cheating is unethical and unrewarding to video gaming. EA 
    Sports tries their best to avoid online cheating by ranking all races, counting
    disconnected races as losses, and penalizing users for delaying races. If you 
    are going to be a successful online gamer, be sure to avoid the above 
    scenarios. 
    
    [10.06] EA Sports Messenger
    
    This tool lets you chat with and maintain track of your online buddies. Press 
    the Y button to open the messenger and Y again to search for someone. To add a
    friend to the list, select the name and press A. Once the friend request is 
    accepted, the name will be added to your contact list. You can flag multiple 
    users for a group chat by highlighting them and pressing right on the D-pad. 
    You can also block a user from contacting you or leave feedback for another 
    player, positive or negative. Keep in mind, however, that you will be held 
    accountable for your actions.
    
    [10.07] EA Sports Ticker and Medallion
    
    The EA Sports Ticker at the bottom of the screen will let you view the results
    of real races and other sports competitions. It will also show new EA Sports 
    messages, so keep your eyes peeled for those. The medallion located to the left
    of the ticker shows your connection status. As long as it's green, you have a 
    suitable connection. If it turns red, it means you have disconnected. The 
    screen will turn gray, and you will have to sign in again using the B button.
    
    {11. FINAL WORDS AND CREDITS}
    
    Thanks go to EA Sports, Tiburon, and Microsoft for making yet another great 
    sequel in the ever-expanding NASCAR series. All of the "description" portions
    throughout a few sections were taken directly from the game.
    
    The instruction manual also helped out as a launching pad for this guide.
    
    kash04, imjorman040991, and Curtis Blake also helped a lot in making this
    document a lot easier to write.
    
    Kudos also go to GameFAQ's, the best online gaming reference site in the world.
    
    You, the reader, should also be commended for your time and effort spent 
    reading and following this guide.
    -------------------------------------------------------------------------------
    Copyright 2005 by Kevin Hufnagle (MikeNinja77).                    END DOCUMENT