FAQ/Walkthrough for:       
                      NASCAR 2005: Chase for the Cup (XBOX)
                                by MikeNinja77
                           E-mail-Kbhredsox@aol.com
                                 Version 1.25
                     Most Recent Edition: September 4, 2005
                          Date Created: May 1, 2005
                             
{1. COPYRIGHT AND CONTACT}

Copyright 2005 by MikeNinja77. All rights reserved.
This document may not be reproduced, reformatted or otherwise taken advantage 
of by anyone in whole or in part without the consent of the author. All works 
published in this document are works of the author unless otherwise stated with
in the walkthrough and/or the credits section. Use of this guide on another 
website besides gamefaqs.com or its partners is strictly prohibited and a 
violation of copyright.

For the reader, this basically means that you should only read this guide for 
reference purposes. You may print sections of this guide out for your personal
needs, but you may not by any circumstances publish this work as your own and
receive money for it. Thanks very much for your cooperation.

Also, if you need to e-mail me about this game, please put NASCAR or Chase for 
the Cup in the subject line so I know what it is about. Also, do not attach any
files to your e-mails, as they will not be opened if this is the case. This is
done for virus precautions. If you feel something needs to be changed within 
the guide, I need full proof from the game myself in order to fix it and have 
your name in the credits section. Thank you for your help.

{2. VERSION HISTORY}

September 4, 2005-Version 1.25
Thanks to Curtis Blake for his ingenious strategy on the "Learning the Draft"
Lightning Challenge.

July 7, 2005-Version 1.20
Thanks to imjorman040991, I don't have to write an "owner mode" section, as his
version of it can now be found here.

July 1, 2005-Version 1.10
I have completed the drivers section, all the thunder plates, and a sliver of 
the new "owner mode" section. A more complete section will be available soon.

June 22, 2005-Version 1.00
Finally, all of the track strategies have been written. Most further updates
will only be because of thunder plates.

June 13, 2005-Version 0.95
I added custom car garage, skill points section, and some of the track
strategies. I also fixed a few typos. A full track strategy section and a more
complete thunder plate section are expected in the next version.

June 4, 2005-Version 0.90
I completed everything except the My NASCAR section and track strategies, which 
are coming soon.

May 1, 2005-Version 0.00
Started creating the walkthrough.

{3. INTRODUCTION}

EA Sports and Tiburon are back for another year of NASCAR racing, and this year
they have made the experience of racing better than ever. Besides the fact that
there are new NEXTEL Cup drivers (including Kasey Kahne), there are three new 
series you can race in this year! They are the Featherlite Modified Series, the
Craftsman Truck Series, and the (National) Bush Series. There is also a new 
game mode called Fight to the Top. In this mode, you will strive to be either 
the next hero on the track or the greatest villain anyone's ever seen in 
someone else's rearview mirror, depending on how you drive. Your other 
objective is to win every race, collect every thunder plates, and win all four
championships. With that said, let's go start our engines!

TABLE OF CONTENTS
1. Copyright and Contact
2. Version History
3. Introduction
4. Game Basics
     4.01 Game Controls
     4.02 The Rules of NASCAR
          4.021 Flags
          4.022 Pit Stops
          4.023 Standings
5. Fight to the Top Mode
     5.01 Prologue
     5.02 Starting Your Career
     5.03 Select Event Menu and Racing
          5.031 Your First Week
          5.032 Featherlite Race Menu
          5.033 Strategy for Featherlite Races
          5.034 Allies, Rivals, and Skill Points
          5.035 Your Schedule Afterwards
     5.04 End of First Year
     5.05 Different Screens
          5.051 Race Shop
          5.052 Season Info
          5.053 Phone Messages
          5.054 Game Status
     5.06 Becoming an Owner
          5.061 Overview
          5.062 Team Prices
          5.063 Merchandise
          5.064 Upgrading Your Car
          5.065 Car Colors/Driver Uniforms
          5.066 Hire/Fire Drivers
          5.067 Pit Crew Training
     5.07 Mode Wrapup
6. Other Game Modes
     6.01 Race Now
     6.02 Dodge Speedzone
     6.03 Lightning Challenge
     6.04 Season
     6.05 Chase for the Cup
7. My NASCAR
     7.01 Custom Car Garage
     7.02 Skill Points
          7.021 Easy Tasks
          7.022 Medium Tasks
          7.023 Hard Tasks
          7.024 Extreme Tasks
     7.03 Thunder Plates
8. Drivers
     8.01 Nextel Cup Series Drivers
     8.02 National Busch Series Drivers
     8.03 Craftsman Truck Series Drivers
     8.04 Featherlite Modified Series Drivers
9. Tracks & Track Strategies
10. Xbox Live
     10.01 Overview
     10.02 Racing Options
     10.03 Racing Menus
     10.04 Holding Room
     10.05 Cheating Prevention
     10.06 EA Sports Messenger
     10.07 EA Sports Ticker and Medallion 
11. Final Words and Credits

{4. GAME BASICS}

[4.01] Game Controls

These are the default controls that come with the game. For those of you who 
have no clue where their instruction manual is, here they are.

Steer                                  Left Thumbstick or the Directional Pad
Throttle                               Right Trigger
Brake/Repair                           Left Trigger
Reverse (when stopped)                 White Button
Change View                            Black Button
Shift Up (manual transmission only)    Y Button
Shift Down (manual transmission only)  X Button
Intimidator                            B Button
Toggle HUD (Heads Up Display)          Back Button
Share Draft                            A Button
Toggle rear view mirror ON/OFF         Click Left Thumbstick
Pause game                             Start Button
Mute Voice (Xbox Live only)            Click Right Thumbstick

[4.02] The Rules of NASCAR

The objective of this section is to inform the reader about some of the rules 
you must know in order to perform well within the game.

(4.021) Flags

These are the colors of the flags that you will see in this game:

Green-Race as fast and hard as you can when this flag flies, as this indicates
that the track is cleared and ready for 190 MPH racing.

Yellow-This flag is better known as caution. When a condition, such as debris 
or a wreck, renders a track hazardous, this flag will fly. You cannot pass 
anyone during laps that are under caution, and you will only be passed if you 
take a pit stop, which will be explained below. Note that in the Featherlite 
Series, this flag will not be thrown under any circumstances.

White-When the leader has completed his second to last lap (and therefore 
only has one to go), this flag will fly. This is your last chance to make up 
any positions you want to before the race is over. If you are leading when the
white flag flies, be careful, as the cars behind you will be making a last-
ditch effort to pass you and win.

Checkered-This lovely white and black flag shows that the leader has completed
his last lap by crossing the start/finish line. If you take this flag, you will
be able to celebrate for a while by making doughnuts, smoke, or anything else 
that will cause your engine to sound off.

(4.022) Pit Stops

Before reading, know that pit stops aren't allowed during Featherlite races.

When you have little fuel left, have tires worn or blown, or if you have taken
damage, you should make a pit stop by turning hard left onto the apron coming 
out of turn four. Be sure to slow down to 70 MPH or less, or you will suffer a
five-second penalty. You have several options: add fuel (half tank or full 
tank), change left tires, change right tires, repair damage, make a wedge 
adjustment, or change tire pressure. You can do as many as you need to during 
the pit stop, but know that the more options you choose, the longer off the 
track you'll be, so only do as much as you need to.

If the caution comes out, the game will ask you if you want to pit under 
caution. This is a good time to come in because you have less of a time limit 
due to the slower speed of the other cars. However, there is a drawback to 
pitting at this time. If some cars don't pit, you will be placed behind them 
and have to pass them when the green flag flies again in order to get back your
old position. So, some strategy is involved when making the decision whether 
or not to make a pit stop. I would only pit under caution if I were about to 
pit soon anyway due to low fuel, worn/blown tires, heavy damage, or horrible 
handling.

(4.023) Standings

Have you ever wondered how the game calculates the standings you see in 
various game modes, such as Fight to the Top? Well, the answer lies here.

Most of the points are awarded to drivers depending on when they finish. 
Finishing first grants you 180 points, finishing second earns 175 points, and 
the points go down in increments of five until sixth place, which earns 155 
points. Then, the number of points decrease by four (seventh earns 151, eight 
earns 147, etc.) until 11th place, which earns 135 points. The point totals 
then go down in increments of three until the last place driver, which earns 
34 points in a Nextel race.

In addition to these basic points, bonus points are awarded for leading laps. 
Each driver that leads a lap earns five bonus points. The driver that leads the
most laps earns an additional five points, for a total of ten. Therefore, if a
driver leads the most laps and wins, he earns himself 190 points, which will 
quickly distance himself from the competition.

In the Nextel cup, the point totals are reset with ten races to go in 
anticipation for the Chase for the Cup. This only applies to those drivers who
qualified for the chase by being in the top 10 in points and/or being within 
400 points of the leader. The first place driver will start with 5050 points, 
the second will start with 5045, etc. until the last driver, which starts with
5505 points if ten drivers are eligible. These drivers then duke it out during 
the final ten races to see who will be the Nextel Cup champion. 

{5. FIGHT TO THE TOP MODE}

[5.01] Prologue

When you first load up the game, or if you choose "New Game" while at the title
screen, you will be seen driving a red Dodge Viper and having to stop at a red
light. You will then gaze at a magazine with Ryan Newman's face on the front 
cover. Right after you start reading, Ryan himself will pull up in his white 
Dodge Viper. After you do a double take at him, he will point towards the race
track up ahead, nod his head, and smile as if to say, "I'll race you here right
now!" You will then begin a one-lap race with him at the New York Speedway. 
The track starts out with a nice straightaway, then banks hard to the right, 
but there is a spill-off to the left if you aren't careful enough. After an 
easy left, an easy right, and a long easy right, you should be going almost 
150 MPH. After another long straightaway, a slight bend to the left will 
prepare you for a square right immediately after. Since the auto-brake feature
is on for now, all you need to do is get up off the gas and maybe give the 
brakes a tap until you are down to 105-110 MPH. You will then reach a banked 
turn after another set of easy turns, which gently leads you right. You should
slow down to about 120 MPH before accelerating to the start/finish line for a 
victory! Once you win, you will give a blissful fist pump from inside your car,
and Ryan himself will give you a call, saying that you are quite the driver. 
You will then have the option of continuing with Fight to the Top mode or to go
to the game's main menu. For the purposes of this chapter, you should choose 
the top option.

[5.02] Starting Your Career

The next screen that will pop up will be the driver info screen. Here, you can
name your driver, give him an age, a hometown, and a racing team. You then have
three different body types to choose from, ten generic heads to decide on, and 
twenty unique faces to check out. You then enter a difficulty selection screen.
Here, you can decide for yourself how hard and therefore rewarding you want the
game to be. There are four options: normal, advanced, extreme, and custom. If
you are a newcomer to the game, take the normal option for now unless you want
to get right into the hardcore aspects of racing. Advanced is for those who are
used to the games but don't want this one to be too challenging. Advanced is 
only for the experts and hard-core racing fans. The custom difficulty settings
may be set in the settings menu under "My NASCAR" in the main menu. After you 
choose your difficulty setting, Ace Moneymaker, Ryan Newman's agent, will give 
you a call, saying that he has hooked up a one-year contract for you with the 
#192 Featherlite Dodge. You can then enter your first race by choosing the 
"Select Event" option in the Fight to the Top Menu.

[5.03] Select Event Menu and Racing

(5.031) Your First Week

When you enter this screen for the first time, Ace will call you again, 
telling you that sometimes there will be scheduling conflicts when you obtain 
more racing contracts. This statement is correct, as you can expect 10-15 
different scheduling conflicts if you are signed up with all four racing 
series! But for now, all you have is a Featherlite Modified Car, so you should
have no problem entering the Railway 150. 

(5.032) Featherlite Race Menu

When you select this event, another menu will pop up, with the race track as a
background. Your options for a Featherlite Car are: practice, qualify, happy 
hour, start race, car setup, and quit. You should first visit the car setup 
menu, which will get you ready for the rest of the sessions. Once you find the
car setup that is pleasing to you, go to the first practice, where you can 
drive around the Red Ball Raceway to make sure that you like your car setup.
If you don't, you can always make adjustments during your practice session to 
get immediate feedback from your car. Once you can run the fastest lap possible
for you, exit the practice session and go to qualify. Here, you will be timed
for two laps. The better lap time will go into the race weekend stats and will
determine where you start the race. Obviously, you will win the pole (first) 
position if your lap time is better than anyone else's during qualifying. If 
you are going to start near the back (22nd is the worst in Featherlite cars) or
if you still don't like your car setup, it wouldn't be a bad idea to enter 
happy hour. This is a post-qualifying practice that will assure you of an ideal
car setup. When you can't be happier about how your racecar is running, go to 
the start race option. 

(5.033) Strategy for Featherlite Races

You will have three seconds to prepare yourself for the start of the race 
before it actually starts. Since there are no caution flags or pit stops 
allowed during Featherlite races, all you need to do is slow down in the turns
and hold a low line. That way, the AI cars won't be able to pass you as easily.
Be sure to stay out of wrecks and avoid contact as much as possible in order
to keep your car in optimal condition for finishing the race.

(5.034) Allies, Rivals, and Skill Points

While out on the track, it is up to you whether you want to create allies and 
become a hero, or to create rivals and become a villain. As your blue draft 
meter increases, the bottom two bars (red and green) will start filling as 
well. When the green bar is completely filled, you can press A to share a draft
with a car in front of you. You can likewise use the B button to intimidate a 
driver. This will let you earn some skill points along with a driver respect 
rating. Think before you create a rival; their relationships with you, good or 
bad, carry over from race to race in this mode. Below are some examples of 
what kinds of tasks earn you skill points.

Share Draft/Intimidate        7/second       Leading                   5/second
Took Lead                     75             Clean Pass                12
Lapped Car                    20             New Rival                 15
In Top 5                      50             In Top 10                 30

When you finish the race, you will earn prestige points based on how well you 
finished, and your fan boost will get a good jump if you won as well. The 
bottom line will tell you how many Hero/Villain points you've accumulated. 
You may not have changed at all, resulting in a Neutral (0) score for this 
section. A screen will then show up summarizing your latest relationships 
with various drivers that raced against you, and you will see how many skill 
points you've earned for the race. Choose quit when you are ready to move on.

If you make a driver especially upset, he will call Ace, who in turn will call
you, asking if you want to ignore his complaint or to say sorry for your track
behavior. Ace will also call you when you reach hero, villain, prestige, or 
fan base milestones, along with notifications of how you are doing in the 
standings of a particular series.

(5.035) Your Schedule Afterwards

As you compete in Featherlite races, you may attract enough attention to 
participate in a charity event, a race showdown, or a test run for a new 
contract. The charity/showdowns are always on Monday, and the test runs will 
always be on a Tuesday. Participating in a charity event will earn you hero 
points, and winning it will give you skill points. Winning a race showdown will
unlock the production vehicle you raced against. Obtaining your goal in the 
test run will result in a contract offer, which will let you race in another 
series. All of the other series schedule their events a little differently, as
they have you qualify two days before the actual race. However, the race 
weekend menus within the events will not change at all within the series.

[5.04] End of First Year

When your 2004 season is finally over, you will see if you won any trophies 
for championships (one is excellent, two is superb), and Ace will start to call
you like crazy with new contract offers. I recommend that you pick the ride 
with the most stars attached, as you can achieve better results with a better 
vehicle. You could always enter owner mode as well, explained a little later. 
When you have finished these steps, your new season will begin, and this cycle
will continue as long as you want it to.

[5.05] Different Screens

Ace mentions after your first race that you should go look at some different
screens in this mode besides the main and select race ones. Each sub-section 
will explain each of the features in each different screen in Fight to the Top
mode.

(5.051) Race Shop

This is where you can view each of your racing contracts if you are a driver.
However, you can also upgrade your team quite a bit if you are a driver/owner
in this screen. The decisions made in this screen can make the difference of 
$100,000 down the road.

(5.052) Season Info

Here, you can see the events you are pending to participate in, along with the 
current standings. See the rules of NASCAR to learn how the standings system 
works. It will also show you a breakdown of where the money you've earned is
coming from in each of the series. A different screen will track your poles, 
wins, top 10's, etc. in each of the series. 

(5.053) Phone Messages

Your phone messages can be viewed here and listened to once again. An indicator
near the bottom of the screen will tell you how many messages you have, and it 
is here where you can delete any unwanted messages.

(5.054) Game Status

Progressing through this game can be quite a challenge to track, so this screen
does that job for you. Atop the menu you will see your "overall progress," 
which is based on three components listed near the bottom of the screen: 
percentage of trophies won from winning races and finishing first in the 
standings, percentage of thunder plates you own, and the number of production 
cars you've unlocked. The other two charts on this screen will track your 
prestige and fan support. Each one will give you a rank (level for prestige, 
rank for fan support) and a number which you must eclipse if you want your rank
to increase. Prestige level-ups are the number one way to getting new 
contracts, and obtaining more fans will be your top ambition if you are seeking
cash.

[5.06] Becoming an Owner

HUGE thanks go to imjorman040991 for creating this section for me.
Thanks also go to kash04 for the contract info that is further explained below
by imjorman040991.

(5.061) Overview 

When you finally muster up enough money to buy a team, you have 100% control 
over your race team. You control merchandise price, your cars' colors, you get
to train your pit crew, you can hire/fire drivers to race in your place, you 
can upgrade your cars parts, change your drivers' uniforms, and you can still 
accept contracts in OTHER race series OTHER than the one you own.  The only 
down fall to driver/owner is that once you own a team, you own it for the rest
of the game, you can't sell it. To access your team, go to Race shop, and 
select the series that you own the team to view your team options.

(5.062) Team Prices

These are the prices you must pay to own a team in each series. 
I suggest only buying one or teams, that way, you can experience having 
contracts in your racing career as well.

NASCAR FEATHERLITE MODIFIED- $175,000
NASCAR TRUCK SERIES- $750,000
NASCAR NNS SERIES- $1,500,000
NASCAR NEXTEL SERIES- $4,000,000
 
(5.063) Merchandise

Once you enter the series where you own a team from the Race Shop, select 
MERCHANDISE, and you'll see the screen you work from. When you first buy your 
team, you have three items to sell: key chains, ball hats, and t-shirts. You 
can set the prices at whatever you want, just beware: if you set them too high,
you'll sell no itmes, and you won't make any money in your merchandise column. 
Also, if you retire from a race, or don't race in it yourself, OR hire a driver 
for it (which will be explained below), you get no merchandise money. As you 
get more fans, and advance to better race series, more items become available 
to sell. For help on picking prices, view the agent tips from the merchandise
menu.

(5.064) Upgrading Your Car
 
Once you enter the series where you own a team from the Race Shop, select 
garage, then select TUNE-UP. From here, you can upgrade your car stats by 
making all the pretty bronze stars silver, you'll know when your maxed out 
because the price of each of the catagories say "MAXED" when it's maxed out
(not all that difficult). If you've got enough money, you can do all this in 
one sitting, and it doesn't take all that long to fill it up. But I did notice
a huge difference in my car's performance when I maxed out all the stats.

(5.065) Car Colors/Driver Uniforms

From the garage menu, select the option above TUNE-UP, and continue (if you 
can't select the only other option on the page, you are beyond my help). Here, 
you can play around and make your car look as pretty...or as ugly as you want.
Personally, mine's beautiful. Scarlet and Gray baby!!! Back on topic...just 
play around, and have fun doing it.

(5.066) Hire/Fire Drivers

From your team menu, select the obvious option HIRE/FIRE DRIVERS. Here you can
pick any driver you want to race your car in the event of a scheduling conflict
or any other reason you see fit. I suggest hiring the best driver available for
1 or 2 races, then firing him so you can get back to racing.  You do make money
from the hired drivers racing IF they make you more money in the race than 
they cost to hire.

(5.067) Pit Crew Training

Any NASCAR fan knows that your team has a lot to do with how you do in a race.
The better your team, the faster you get out of the pits. Since I don't own any
teams besides a Featherlite team (they don't allow pit stops), I don't know 
anything about this feature. So just go in there when you buy a truck team, 
an NNS team, or a Nextel team, and try it out.   

[5.07] Mode Wrapup

That just about completes my chapter for Fight to the Top mode. I hope it shed
some light on how the mode should be completed. I really can't help you with 
any more of the mode since all of the decisions are now up to you. Choosing 
between a Nextel Cup driver and a Featherlite owner is a personal decision, 
and I can't make a guide for those two options and everything in between. 
I hope that you enjoy the reference points I give in this and all of the other
chapters. 

{6. OTHER GAME MODES}

[6.01] Race Now

This game mode lets you quickly get into a race if you're itching to try out 
a new car setup, or if just don't want your next race to count against you if 
you do poorly. This mode is highly recommended for rookies to the game because
it lets you get used to the controls hands-on versus reading or viewing 
strategies. When you start up the mode, you are given four options: the series 
to race in, the number of players, the difficulty, and the race length. Then,
select any driver for the series, and select a track to race at. Tilt the 
thumbstick left and right to view other races for that track, which may 
translate into a different race time! After this, it's time to go to race 
weekend, where everything is pretty much the same as Fight to the Top.

[6.02] Dodge Speedzone

This mode will let you practice in four vital elements to NASCAR racing. 
Obtaining all of the gold medals here takes some time and effort.

Passing
Description: The full field of cars in front of you is itching to be passed. 
You need to pass them as quickly as you can.
Scoring: 5 points per pass, -2 points for damage, -5 points for major damage, 
-2 points for off track, -5 points for being passed.
Requirements: Stay above 100 MPH (50 MPH for levels 3-5), no reckless driving
Level 1-Craftsman Truck Series-California
Gold=60 pts, Silver=40 pts, Bronze=20 pts. Skill Points-100, 50, 25
Level 2-Busch Series-Dover
Gold=65 pts, Silver=45 pts, Bronze=25 pts. Skill Points-200, 100, 50
Level 3-Nextel Series-Homestead
Gold=70 pts, Silver=50 pts, Bronze=30 pts. Skill Points-300, 150, 75
Level 4-Craftsman Truck Series-Phoenix
Gold=75 pts, Silver=55 pts, Bronze=35 pts. Skill Points-400, 200, 100
Level 5-Featherlite Modified Series-Red Ball
Gold=80 pts, Silver=60 pts, Bronze=40 pts. Skill Points-500, 250, 125
Strategy: This is a very simple challenge to beat, which is why it is first 
on the list. Just pass low when the AI runs high and vice versa. You should 
have no problem obtaining the gold medal here, until the computer cars start 
to shift with the rhythm of the track. In that case, learn to thread the 
needle.

Blocking
Description: You've got the lead and a whole pack of cars coming hard. See if 
you can hold them off as they try and pass you.
Scoring: 5 points for blocking, -2 points for not blocking, -2 points for 
being off the track, -2 points for damage, -5 points for major damage
Requirements: Stay above 50 MPH, no reckless driving
Level 1-Craftsman Truck Series-Atlanta
Gold=35 pts, Silver=25 pts, Bronze=15 pts. Skill Points-100, 50, 25
Level 2-Busch Series-Las Vegas
Gold=40 pts, Silver=30 pts, Bronze=20 pts. Skill Points-200, 100, 50
Level 3-Nextel Series-Chicagoland
Gold=45 pts, Silver=35 pts, Bronze=25 pts. Skill Points-300, 150, 75
Level 4-Featherlite Modified Series-Richmond
Gold=50 pts, Silver=40 pts, Bronze=30 pts. Skill Points-400, 200, 100
Level 5-Featherlite Modified Series-Martinsville
Gold=55 pts, Silver=45 pts, Bronze=35 pts. Skill Points-500, 250, 125
Strategy: This is a good preparation for the times when you need to reduce the
amounts of rivals you have in Fight to the Top mode (this WILL happen, trust 
me). Be sure not to swerve too much after locking in by pressing A and you will
do fine in this challenge.

Drafting
Description: The opponent in front of you is a little mad. Try and share draft
with him and earn some respect back.
Scoring: -4 to 10 points for sharing draft, depending on quality (10 points 
equals perfect draft), -2 points for activating share draft but not drafting
Requirements: Stay above 100 MPH.
Level 1-Nextel Series-Talladega
Gold=60 pts, Silver=40 pts, Bronze=20 pts. Skill Points-100, 50, 25
Level 2-Busch Series-Daytona
Gold=65 pts, Silver=45 pts, Bronze=25 pts. Skill Points-200, 100, 50
Level 3-Nextel Series-Indianapolis
Gold=70 pts, Silver=50 pts, Bronze=30 pts. Skill Points-300, 150, 75
Level 4-Craftsman Truck Series-Michigan
Gold=75 pts, Silver=55 pts, Bronze=35 pts. Skill Points-400, 200, 100
Level 5-Nextel Series-Texas
Gold=80 pts, Silver=60 pts, Bronze=40 pts. Skill Points-500, 250, 125
Strategy: This challenge is fairly easy as long as you position yourself 
correctly when the AI cars make their move (indicated by the green arrow 
turning red). The arrow should be pointing exactly at the center of your back 
bumper to ensure that you do not give up your current position.

Time Trials
Description: With the clock as your enemy, hold on and strap in as you lay 
down some times through the toughest road courses.
Scoring: None
Requirements: Stay above 100 MPH, finish at or before bronze time.
Level 1-Featherlite Modified Series-Old Spice
Gold=23.7 sec, Silver=24.5 sec, Bronze=25 sec. Skill Points-100, 50, 25
Level 2-Craftsman Truck Series-Watkins Glen
Gold=40.9 sec, Silver=41.7 sec, Bronze=42.5 sec. Skill Points-200, 100, 50
Level 3-Nextel Series-Infineon
Gold=48.4 sec, Silver=49 sec, Bronze=49.5 sec. Skill Points-300, 150, 75
Level 4-Nextel Series-Dockside
Gold=22.575 sec, Silver=22.9 sec, Bronze=23.25 sec. Skill Poiints-400, 200, 100
Level 5-Nextel Series-Speedway Blvd.
Gold=30.3 sec, Silver=30.8 sec, Bronze=31.3 sec. Skill Points-500, 250, 125
Strategy: See below for strategies regarding the specific tracks you must 
conquer in order to win the challenges.
Level 1 begins at the easy left halfway through the lap.
Level 2 begins at the set of tricky turns.
Level 3 begins at the turn before the hard, square right.
Level 4 begins at the straightaway before the pair of hairpins.
Level 5 begins at the straightaway before the hard pair of brick turns.

[6.03] Lightning Challenge

This mode puts you in some of the craziest scenarios in recent NASCAR history. 
Besides one challenge, they are all fairly easy if you know what to do.

Name: Great American Win
Driver: Dale Earnhardt, Jr.
Difficulty: Rookie
Description: Junior made an impressive pass to take the lead from Tony Stewart
at the 2004 Daytona 500. With Tony still behind you, get the #8 car to Victory
Lane.
Situation: You start first at Daytona, three and a half laps to go. 
Requirements: Finish first, stay in top 10, stay on track, no reckless driving
Strategy: When you start, immediately go low, so Tony doesn't pass you on the 
inside. That should fend him off for a lap or two. When he gets another charge
going, he may start to blow by on the outside. If this happens, ram into his 
side a bit to mess up his steering. If you timed it right, you should be able 
to cruise to victory on this one.

Name: Caution Ahead?
Driver: Jeff Gordon
Difficulty: Rookie
Description: When the caution came out with 3 laps to go at the 2003 Virginia 
500, Jeff Gordon had out battled Bobby Labonte and Dale Jr. Lead Jeff to the 
win this time WITHOUT the caution.
Situation: You start first at Martinsville, five laps to go.
Requirements: Finish first, stay above 13th, stay on track, no reckless driving 
Strategy: When you enter the turns, you need to stay low in order to keep 
Labonte from passing you. If you don't, he'll start to creep up on your left 
side. However, this really isn't a problem since you can blow by him on the 
next straightaway. Overall, this is no challenge whatsoever. 

Name: I'll Do the Math!
Driver: Kevin Harvick
Difficulty: Rookie
Description: Kevin Harvick almost won the 2003 GFS Marketplace 400 on a fuel 
gamble. Ryan Newman won that day with what should've been an empty tank. This 
time, both Newman and Busch run out. See if you can catch them and win.
Situation: You start third at Michigan, one lap to go.
Requirements: Finish first, stay in top 10, stay on track, no reckless driving
Strategy: The only thing you need to do is avoid hitting Busch and Newman. If 
you do, you'll automatically win by 1.2 seconds or more.

Name: The First One
Driver: Greg Biffle
Difficulty: Rookie
Description: Bobby Labonte ran out of gas on the last lap of the 2003 Pepsi 
400, allowing Greg Biffle to cruise to the win. Out race Bobby, this time with
a full tank, to the checkers with 3 laps to go.
Situation: You start first at Daytona, three and a half laps to go
Requirements: Finish first, stay above 3rd, stay on track, no reckless driving
Strategy: Just like "Great American Win," you need to stay low on the turns to
avoid letting Labonte by you. If he gets on your high side too much, just bump
him a little to end his threat.

Name: Recount?
Driver: Jimmie Johnson
Difficulty: Rookie
Description: Jimmie Johnson hung back on purpose during the 2003 All-Star 
hoping the fans would vote to invert the entire field. He guessed right. 
Starting in 7th, see if you can lead the race like Jimmie.
Situation: You start seventh at Lowe's, five laps to go.
Requirements: Finish first, stay above 12th, stay on track, no reckless driving
Strategy: On the restart, you may ram into Labonte, who is ahead of you. 
Just blow by the opposition by staying very low on the straightaways, and you 
will pass them all in no time. Protect your lead for an easy win.

Name: Atlanta Sweep
Driver: Tony Stewart
Difficulty: Rookie
Description: Tony Stewart made a late run at Jeff Gordon during the 2003 Bass 
Pro Shops MBNA 500, but his run was halted by an ill-timed caution. Try and win
the race without the yellow flag being flown.
Situation: You start second at Atlanta, a little less than four laps to go
Requirements: Finish first, stay above 13th, stay on track, no reckless driving
Strategy: Take the turns low and the straightaways medium and you should catch
up to Gordon in no time. Once again, block all possible passing lanes to 
protect you lead and rack up some more skill points.

Name: Settin' Up the Sweep
Driver: Ryan Newman
Difficulty: Rookie
Description: After a caution with 5 laps to go, Ryan Newman restarted 1st and 
held off Jeff Gordon. This was the first part of his 2003 sweep. Hold off 
Gordon for the win.
Situation: You start 1st at Dover, 6 laps to go
Requirements: Finish first, stay in top 10, stay on track, no reckless driving
Strategy: From the restart, stay low and do not let anyone behind you pass on 
the inside. As you get up to full speed on the back stretch, be careful about 
your speed entering the final pair of turns; it should be about 145 MPH. As you
run future laps, watch that back straightaway wall, as it can come up and bite
your right-hand side in a hurry, since the car is a little looser than usual 
during this challenge.

Name: Streak Buster
Driver: Rusty Wallace
Difficulty: Rookie
Description: Rusty passed Jamie McMurray with 12 laps to go, looking to end his
losing streak. After holding on to the lead, Rusty was passed late by Kurt 
Busch. End the streak and take Rusty to the victory.
Situation: You start second at California, about four laps to go.
Requirements: Finish first, stay in top 10, stay on track, no reckless driving
Strategy: From the start, let Busch pass you completely so that you can 
concentrate on staving off a Labonte pass. Blow by Labonte on the back stretch
and put the pressure on Busch's low side as you enter turn 3. If you timed it 
correctly, you should be able to pass him during turn 4, but it's okay if you 
can't do it right away, as the game gives you a few laps to make the move. 
Don't be afraid to get the car a little loose on this challenge as you have 
plenty of room to work with.

Name: Domination
Driver: Matt Kenseth
Difficulty: Rookie
Description: Matt Kenseth dominated the 2004 Subway 400 at North Carolina, 
silencing many of his championship doubts. With 5 to go, and Kahne behind you,
win the race.
Situation: You start first at North Carolina, five laps to go.
Requirements: Finish first, stay in top 5, stay on track, no reckless driving
Strategy: It is imperative that you stay low on this challenge as Kahne will 
look to pass you in any way. Besides that, there are two spots that you need 
to watch out for on this track: the entry into turn one and the exit from turn
four. Both places will cause your car to become loose for a second, so be sure
to stay completely above the white line, or you will only make it harder for 
yourself. 

Name: Texas Two Step
Driver: Elliott Sadler
Difficulty: Rookie
Description: When Jeff Gordon had battery problems at the Samsung/RadioShack 
500 at Texas, Elliott Sadler moved right in and won the race after a battle 
with Kahne. Be like Elliott and win the race.
Situation: You start second at Texas, four and a half laps to go.
Requirements: Finish first, stay above 13th, stay on track, no reckless driving
Strategy: You must stay low throughout this entire challenge, otherwise you 
will have a very slim chance of winning. Get below Jeff Gordon on the back 
stretch during your second lap to make the key pass of this challenge. Then, 
just cut him off during the turns to keep him behind you.

Name: A Virtual 5-Peat
Driver: Dale Earnhardt, Jr.
Difficulty: Veteran
Description: Dale Earnhardt, Jr. was in the running to win his 5th Talladega 
race in a row. However, Junior ended up finishing well behind Michael Waltrip.
Change history and take the #8 car to the win.
Situation: You start 2nd at Talladega, two laps to go. 
Requirements: Finish first, stay above 15th, stay on track, no reckless driving
Strategy: This is a slightly more difficult challenge since you have a better 
chance of victory if you guide Waltrip low, then pass him up high on the 
following straightaway. It may take you a few tries to perfect this technique.

Name: Hatch Trick
Driver: Michael Waltrip
Difficulty: Veteran
Description: After holding off a flurry of attacks from Junior and Jeff Gordon,
Waltrip went on to win the EA SPORTS 500. With 2 to go, see if you can hold off
the late charge and win.
Situation: You start first at Talladega, two laps to go.
Requirements: Finish first, stay above 15th, stay on track, no reckless driving
Strategy: Like any of the super-speedway challenges, you must stay low on the 
turns and block any high attacks on the straightaways to stay ahead. If you 
can remember that, this challenge is quite simple.

Name: Win of the Year
Driver: Terry Labonte
Difficulty: Veteran
Description: Terry Labonte ended a 156 race winless streak by bringing home the
checkered flag at the 2003 Southern 500. Hold off a strong charge by Harvick 
and win.
Situation: You start first at Darlington, about six laps to go.
Requirements: Finish first, stay above 15th, stay on track, no reckless driving
Strategy: Seeing that you car has fairly old tires on it, Harvick will catch up
to you quickly (about 0.15 seconds a lap) if you don't ride this track 
perfectly smooth. You must hug the dotted line on the turns and go high in the
straightaways to catch the good grove on such a narrow track. If you can avoid
too much sliding, you should win by at least a third of a second.

Name: Get it Straight
Driver: Dale Earnhardt, Jr.
Difficulty: Veteran
Description: After a pass of Johnson and Kenseth that many thought was below 
the yellow line, Junior went on to win the 2003 Aaron's 499. Take the #8 car 
to the win without passing below the line.
Situation: You start third at Talladega, four and a half laps to go.
Requirements: Finish first, stay in top 10, stay on track, no reckless driving.
Strategy: Once again, this is an easy Talladega challenge with a DEI car. Once 
you blow by Jarrett, stay low on the turns and force Kenseth to go low with 
you. Then, just pass him on the high side and hold him off for another easy 
victory.

Name: Caution? Again?
Driver: Tony Stewart
Difficulty: Veteran
Description: With 4 laps to go during the 2003 Bass Pro Shops MBNA 500, Jeff 
Gordon held off Tony Stewart before the caution was thrown. This time the 
caution won't be thrown. See if you can win.
Situation: You start first at Atlanta, four laps to go.
Requirements: Finish first, stay above 15th, stay on track, no reckless driving
Strategy: Since you are out in front, it's just a matter of staying low in the
turns and blocking Stewart on the straightaways. For the most part, this 
challenge is just like some of the others.

Name: Get My Second
Driver: Jamie McMurray
Difficulty: Veteran
Description: Kevin Harvick ran away from the rest of the field as Matt Kenseth
and Jamie McMurray tried to pass Robby Gordon. This time, you have 4 laps to 
catch Harvick and win.
Situation: You start third at Indianapolis, four laps to go.
Requirements: Finish first, stay in top 10, stay on track, no reckless driving.
Strategy: You need to get underneath Kenseth on turn 2 to have a better chance
at hunting down Harvick going into the back stretch. By the middle of the front
straightaway, you should get to within drafting distance of him. Lock on and 
continue to catch up. On the back straightaway of lap 2, you'll see an ally
run out of fuel and limp back to the pits. You should be in position to pass 
Harvick on the next pair of turns. The final two lap should be uneventful for 
you unless Harvick gets below you. If this happens, try not to make contact, 
as he may spin out, causing you to fail.


Name: That Was Close...
Driver: Kurt Busch
Difficulty: Veteran
Description: Kurt Busch won the 2003 Auto Club 500, but only after narrowly 
missing a pile up on the first lap. Guide Kurt's car through the wreck without
taking any damage and finish the lap.
Situation: You start sixteenth at California, a half lap to go.
Requirements: No car damage, stay above 20th, stay on track.
Strategy: Try to get onto the low side of the track, since if you do, you'll 
have a much easier time doing this. When the wreck happens, give the brakes a 
solid tap and hope that no one from behind or from the right bangs into you. 
This could take 10-15 tries if you get unlucky, so be patient with this one.

Name: Getting Punished
Driver: Brendan Gaughan
Difficulty: Veteran
Description: Brendan Gaughan was in the midst of the best run of his young 
career before he got spun out. This time you will be put back in 11th place 
with 13 to go. Get into the top 5 before the caution.
Situation: You start 11th at Bristol, 13 laps to go.
Requirements: Finish in top 5, stay above 16th, stay on track, no reckless 
driving.
Strategy: The only problem with this challenge is that it's longer than most, 
even at Bristol. As always, stay low to pass, and you should finish this 
challenge quickly and easily.

Name: Inches Decide It
Driver: Bobby Labonte
Difficulty: Veteran
Description: Bobby Labonte was barely beaten off of pit road by Jimmie Johnson,
which proved to be the difference in the 2004 Carolina Dodge Dealers 400. Help 
Labonte overtake Johnson for the win.
Situation: You start second at Darlington, three laps to go.
Requirements: Finish first, stay in top 5, stay on track, no reckless driving.
Strategy: Since you start right behind Johnson, you don't necessarily have to 
pass him right away. Just try the low line throughout the challenge, and you 
should get an opening to pass sooner or later.

Name: Back on Track
Driver: Sterling Marlin
Difficulty: Veteran
Description: At the 2004 Subway 400, Sterling Marlin finished fourth. With 5 to
go, see if you can improve his finish and win the race with the #40 Dodge.
Situation: You start fifth at North Carolina, six laps to go.
Requirements: Finish first, stay above 8th, stay on track, no reckless driving.
Strategy: When you start this challenge, your car will be a little loose, so 
don't try to immediately go low. Once the car is steady, make your move, and 
pick off the other cars by staying on that low line. 

Name: Redemption
Driver: Tony Stewart
Difficulty: Veteran
Description: Tony Stewart was following Junior at the 2004 Daytona 500 with the
lapped car of Kurt Busch behind. Tony didn't have enough to win, but use the 
#97 car to push you to the win.
Situation: You start second at Daytona, three and a half laps to go.
Requirements: Finish first, stay in top 10, stay on track, no reckless driving.
Strategy: You won't even need Busch to beat this challenge if you just 
slingshot draft by Earnhardt, Jr. 

Name: Nowhere to Run...
Driver: Michael Waltrip
Difficulty: Legend
Description: Mikey got caught up in a wreck on the 6th lap of the 2003 Southern
500. Navigate the #15 through the wreck and prove he had a winner.
Situation: You start 17th at Darlington, a half a lap to go.
Requirements: No car damage, stay above 19th, stay on track.
Strategy: This is one of those challenges where you must have an equal amount 
of skill and luck to complete. You must slow down heading into turn 3, or you 
will get damaged and lose before the wreck even happens. Once cars start to 
spin out, keep close to the brakes and ride them when necessary. Then, if it's
clear, go low and slam onto the accelerator and to the finish line. It is not 
often that the cars will stay high after they spin out, so you may get slammed
when trying to finish low. Just keep doing it and you should win eventually 
(10-15 tries).

Name: Clean the Slate
Driver: Ricky Rudd
Difficulty: Legend
Description: With 9 laps to go, Ricky Rudd got into the back of Kevin Harvick 
on a caution restart and sparked a heated confrontation between the two. Take 
Ricky Rudd to Victory Lane.
Situation: You start third at Richmond, nine laps to go.
Requirements: Finish first, stay above 15th, stay on track, no reckless driving
Strategy: The secret to beating this challenge is to use Intimidator on both 
Harvick and Newman to get them to wiggle. Once you do that, you'll open up at 
least a half a second lead on the competition, and you can cruise to victory.

Name: King of the Road
Driver: Robby Gordon
Difficulty: Legend
Description: With worn tires, Robby Gordon held off a hard charging Jeff Gordon
 in the 2003 Dodge/Save Mart 350. With two laps to go, take charge of the #31 
Cingular Chevy and lead it to victory.
Situation: You start first at Infineon, two laps to go.
Requirements: Finish first, stay above 3rd, stay on track, no reckless driving.
Strategy: Learn to like the brakes for this challenge and you should do fine. 
Don't be afraid to give the other Gordon a tap or two if necessary for you to 
stay in the lead. Don't spin him out, though, or you will be disqualified.

Name: That's My Clock!
Driver: Bobby Labonte
Difficulty: Legend
Description: Bobby Labonte and Jeff Gordon battled hard for the lead late in 
the Virginia 500. Gordon ended up winning with help from a caution. Pass the 
#24 for the win, this time with no caution. 
Situation: You start second at Martinsville, four laps to go.
Requirements: Finish first, stay in top 10, stay on track, no reckless driving.
Strategy: You can either use Intimidator to knock Gordon away or pass him more 
cleanly down low through one of the turns to beat this fairly easy challenge.

Name: Road Rage
Driver: Jeff Gordon
Description: Jeff Gordon started from the pole, but was spun out by Greg Biffle
 in the first turn on the first lap. Take control of the #24 car, regain 
control from the hit, and lead the pack for the first lap.
Situation: You start 21st at Watkins Glen, less than one lap to go.
Requirements: Finish first, stay above 25th, stay on track, no reckless driving
Strategy: The trick to beating this challenge is to weave through traffic as 
best as you can, knocking into cars and using Intimidator along the way. After
recovering from the spin, try to pass enough cars to get up to 15th before the 
back straightaway. You should be in the top 10 or very close to it by the end 
of the set of turns heading into a long curve right. You must be in 5th place 
or better at the end of the next long straightaway to even have a chance at 
this. Make those final passes on the inside of the last turn and see if you 
can get by that one last car (this should be the scenario for you) entering the
straightaway containing the finish line. This, in my opinion, is the second or
third toughest challenge in the entire mode, so don't worry if it takes you a 
couple dozen tries or more to beat this.

Name: No Rain, No Problem
Driver: Joe Nemechek
Difficulty: Legend
Description: Joe Nemechek was being pursued by Dale Jr. and Bobby Labonte when
rain fell and gave Joe the win. This time with no rain and Dale Jr. and Labonte
on your rear, win the race. 
Situation: You start first at Richmond, six laps to go.
Requirements: Finish first, stay in top 10, stay on track, no reckless driving.
Strategy: After the restart, concentrate on blocking any major threats by the 
guys behind you. Once your car is up to speed, you are good to go as long as 
you don't get loose or run into the wall.  

Name: Learning the Draft
Driver: Brain Vickers
Difficulty: Legend
Description: Vickers and Gordon started towards the back of the pack at the 
2004 Daytona 500 and drafted their way up to the front. Take control of Vickers
and draft with Jeff into the top 10.
Situation: You start 24th at Daytona, ten laps to go.
Requirements: Ally must finish in top 10, finish in top 10, stay on track, 
no reckless driving.
Strategy: Thankfully, Curtis Blake has found a solution that will probably work
for most gamers:
For the first 5 or 6 seconds, draft Jeff closely. As turn one approaches, take 
advantage of the slower AI by using the apron to pass a few cars. After the 
turn, return to the racetrack and hold your position until Jeff catches back up
with you. Let him by and repeat as needed until both cars are in the top ten.
Give yourself a good pat on the back if you can beat this in one try.

Name: Zeroin' on Victory
Driver: Ward Burton
Difficulty: Legend
Description: Ward Burton finished in the top 10 in just his second race with 
his new team at the 2004 Subway 400. See if you can improve the #0 team's luck
that day and get Ward into Victory Lane.
Situation: You start 9th at North Carolina, five laps to go.
Requirements: Finish first, stay in top 20, stay on track, no reckless driving.
Strategy: This challenge isn't too hard if you know how to pass intelligently,
since the AI cars won't be running as fast as they usually do. The one thing 
that will make this challenge harder is the strict time limit and the fact that
Kenseth, the leader, starts out about 2.5 seconds ahead of you. Do not use the
Intimidator too much with this challenge as it will cost you time if you don't
use it correctly. With a little practice, you'll beat this challenge in no 
time.

Name: Repercussions?
Driver: Dale Earnhardt, Jr.
Difficulty: Legend
Description: Dale Jr. wanted a top 10 in the worst way at the 2004 Food City 
500 at Bristol Motor Speedway. See if you can change history by getting around
the #15 car and finish in the top 10. 
Situation: You start 11th at Bristol, five laps to go.
Requirements: Finish in top 10, stay above 16th, stay on track, no reckless 
driving
Strategy: Don't ask me why they made this challenge a legend one, as all you 
need to do is pass an ALLY and hold off the rest of the field for the victory. 
Concentrate on making a clean pass as you have plenty of time, and you should 
successfully change history once again.

Name: Doubters?
Driver: Matt Kenseth
Difficulty: Legend
Description: Kenseth followed up his win at North Carolina with another win at
the UAW DaimlerChrysler 400. This time, with 2 to go, hold off a charging 
Kahne (again) and win the race.
Situation: You start second at Las Vegas, a little more than two laps to go.
Requirements: Finish first, stay above 5th, stay on track, no reckless driving
Strategy: Lock onto Harvick immediately after beginning this challenge as you
will easily get ahead of Kahne's pace that way. The #9 Dodge won't even 
threaten you until the first pair of turns on the last lap. On the back 
stretch, Harvick will run out of fuel, handing you the victory. 

Name: Turning the Tide
Driver: Ricky Craven
Difficulty: Bonus
Description: Ricky Craven battled hard at the end of the spring Talladega race
and managed to lock up a fourth place finish. Take control and work your way 
through the pack to a win.
Situation: You start sixth at Talladega, two and a half laps to go.
Requirements: Finish first, stay above 11th, stay on track, no reckless driving
Strategy: You will probably be able to pass two or three cars just as this 
challenge begins if you weave into the middle of the giant pack that is ahead 
of you. After making it into third or fourth place, the pack will start to 
become single file and drive away from you. Quickly lock onto a draft with them
in order to keep them within range. You should catch up to them quickly enough
that you will be able to blow by all of them on the next set of turns. It's 
just a matter of blocking any major passing threats from there on out.

Name: Road Sweeper
Driver: Robby Gordon
Difficulty: Bonus
Description: Robby Gordon won the 2003 Sirius at the Glen after a hard charging
Jeff Gordon ran out of fuel on the last lap. See if you can hold off a fully 
fueled Gordon and the rest of the pack.
Situation: You start first at Watkins Glen, one lap to go.
Requirements: Finish first, stay above 19th, stay on track, no reckless driving
Strategy: To start, your lead is only .2 seconds heading into this challenge, 
so you'll have to pull off that tricky first turn perfectly. Slow down as you 
need to and avoid the hazards to the left. It's not that hard to hold off the 
field from there until you reach the set of tricky turns requiring you to run 
around 75 MPH. Allow someone to bang into your backside to get you going if you
need a little boost. This challenge is pretty much over there as the last few
turns probably won't produce a problem for you if navigating the tricky turns 
wasn't a problem.

Name: Start it Right?
Driver: Dale Jarrett
Difficulty: Bonus
Description: Dale Jarrett won the first ever NEXTEL Cup race at Daytona in the
Shootout. Take control of the UPS Ford with 2 laps to go and see if you can 
take it to victory lane.
Situation: You start sixth at Daytona, two and a half laps to go.
Requirements: Finish first, stay in top 10, stay on track, no reckless driving.
Strategy: If "Turning the Tide" was easy for you, this will be a cinch as well.
Just weave through the cars as you need to and when your competition is down 
to two or three cars, slingshot draft past them to take home a win.

Name: New Beginnings
Driver: Casey Mears
Difficulty: Bonus
Description: Casey Mears had the best finish of his career at the Las Vegas 
Motor Speedway in 2004. Hop in his #41 Dodge and see if you can finish 7th or 
better.
Situation: You start seventh at Las Vegas, five and a half laps to go.
Requirements: Finish 7th or better, stay in top 10, stay on track, no reckless 
driving.
Strategy: With the AI cars so spaced out ahead of you, your best chance to win
this challenge is to simply hold off Tony Stewart, who is charging behind you 
as you begin this challenge. If you can pass another car before running out of
laps, you'll easily win on your first try.

Name: First Time?
Driver: Scott Wimmer
Difficulty: Bonus
Description: In Scott Wimmer's first Daytona 500, he found himself behind 
Junior, Tony Stewart, and a lapped Kurt Busch. Pull out from behind the pack 
and get Scott the win.
Situation: You start third at Daytona, three and a half laps to go.
Requirements: Finish first, stay in top 10, stay on track, no reckless driving.
Strategy: This challenge is like many before it. Just weave through Busch and 
slingshot draft past Junior and Stewart. If you can catch a good enough draft 
on the front straightaway, you could be in defense mode (first place) by the 
completion of one lap.

[6.04] Season

This mode allows you to race a season of any kind of length in any series with
the driver of your choice. After choosing a driver from any series, you will 
be taken to the Season options menu. Here, you can control things such as 
cautions, race length, AI difficulty, etc. You will be then taken to the master
season menu, where you can start another race, look at information (calendar, 
standings, and pole awards), change the number of players participating, and 
view a few features in My NASCAR. While this mode lasts a maximum of 34 races,
you can drag them out for as long as you like with the considerable amount of 
menus available.

[6.05] Chase for the Cup

This mode will let you race the final ten seasons with any Nextel cup driver 
you wish. After choosing a Nextel driver, you will be taken to an options menu.
 Among other things, you can select the position you wish to start the chase 
in. Keep in mind that the harder you make it for yourself, the more skill 
points you'll earn when you win the mode (1000 points for easiest settings). 
After that, all you can really do is race, and after the first race (and any 
following race), you can elect to save your progress and quit the mode after 
looking at the new standings and the skill points/allies/rivals screen. As you
can see, this mode is not very deep in terms of menus, but it does have a lot 
of drama, since one position can mean a two or three position difference for 
the next race.

{7. MY NASCAR}

[7.01] Custom Car Garage

This feature allows you to create your own car from scratch! Instead of
explaining through long, boring sentences, I'll use an outline form instead.

I. Choose a Series
   A. Nextel
   B. Busch
   C. Craftsman
   D. Featherlite
II. Choose one of four schemes (preset cars that you can tinker with)
After this, three more options show up:
III. Graphics
   A. Make (Busch and Nextel only)
      1. Chevrolet
      2. Dodge
      3. Ford
   B. Paint Scheme
      1. Basic
      2. Fast
      3. Wild
      4. Ribbon
      5. Wave
      6. Flames
      7. Shock
      8. Safari
      9. Shield
      10. Vampire
      11. Thunder
      12. Stripe
      13. Simple
      14. Scorpion
      15. Curves
      16. Bend
      17. Angles
      18. Spider
      19. Spikes
   C. Number-choose select 2-digit numbers or most 3-digit number from 100-199
   D. Number Style
      1. Regular
      2. Italic
      3. Bold
      4. Skinny
      5. Square
      6. Shadow
      7. Normal
      8. Big
      9. Big Outline
      10. 3-D
      11. Standard
      12. Thin
      13. Round
      14. Straight
      15. Pale
   E. Decals
      1. None
      2. Full
      3. Half
      4. Minimal
IV. Colors-choose from any hue and brightness for each of the following:
   A. Primary
   B. Secondary
   C. Highlight
   D. Detail
   E. Extra
   F. Side Inner
   G. Side Outer
   H. Roof Inner
   I. Roof Outer
V. Sponsors-choose from a vast variety of companies
   A. Primary
   B. Secondary
   C. Associate
   D. Team
   E. Driver

That was some list! Let's go to another, much shorter one: skill points!

[7.02] Skill Points

This section will list each of the tasks necessary to earn more skill points.

(7.021) Easy Tasks (1,000 points for each task completed)

Win Fight to the Top prologue
Modify in-game audio settings
Create 5 allies in a race
Create 5 rivals in a race
Enter Best Laps screen
Enter Chase for the Cup mode
Enter Lightning Challenge mode
Enter Season mode
Finish top 5 in any series
Gain 7 spots of position (Nextel)
Intimidate an opponent for 5 seconds (any series)
Last lap pass for a win (any series)
20 second Happy Hour lap at IRP (Busch)
13 second Happy Hour lap at Dodge (Featherlite)
48 second Happy Hour lap at California (Craftsman)
50 second Happy Hour lap at Talladega (Nextel)
Share draft for 5 seconds (any series)
Visit Custom Car garage
Visit Dodge Speedzone
Win a Featherlite Modified Series event
Win a Craftsman Truck Series event
Win a National Busch Series event
Win a Nextel Series event

(7.022) Medium Tasks (2,000 points for each task completed)

Create 8 allies in a race
Create 8 rivals in a race
Gain 15 spots of position (any track/series)
Intimidate an opponent for 10 seconds at Red Ball Raceway
Qualify for the pole position (Craftsman)
Qualify for the pole position (Busch)
Qualify for the pole position (Nextel)
Qualify in the top 5 for the Daytona 500 with Dale Earnhardt, Jr.
Qualify in the top 5 for the EA Sports 500 with Jeff Gordon
30 second Happy Hour lap at Milwaukee (Busch)
27 second Happy Hour lap at Levi Strauss (Craftsman)
15 second Happy Hour lap at Red Ball (Featherlite)
1 minute 45 second Happy Hour lap at Watkins Glen (Nextel)
Share draft for 10 seconds at Red Ball Raceway
Win EA Sports 500 with Kevin Harvick (Nextel)
Win the championship in Season mode (earns 2,500 points)
Win Dodge Performance 250 with Travis Kvapli

(7.023) Hard Tasks (3,000 points for each task completed)

Complete Lightning Challenge mode
Create 12 allies in a race
Create 12 rivals in a race
Gain 40 spots of position (any track/series)
Intimidate an opponent for 15 seconds at Red Ball Raceway
Qualify for the pole with Travis Kvapli at Bristol
Share draft for 15 seconds at Red Ball Raceway
Share draft for 60 seconds (any track/series)
Win at Bristol with Dale Earnhardt, Jr.
Win at Daytona with Dale Earnhardt, Sr.
Win at IRP with Ron Hornaday
Win at Levi Strauss with Jeff Gordon
Win at Old Spice with Kevin Harvick
Earn all gold medals in Dodge Speedzone
Win a race in Manual Transmission

(7.024) Extreme Tasks (5,000 points for each task completed)

Earn $40,000 in merchandise sales for one race
Earn 3,000 hero points in a race
Earn 7,000 prestige points in a race
Earn 3,000 villain points in a race
Become a Level 1 Hero
Become a Level 1 Villain
Become a Level 2 Hero
Become a Level 2 Villain
Become a Level 3 Hero
Become a Level 3 Villain
Obtain 1,000,000 fans (earns 7,500 points)
Obtain 500,000 fans
Reach Level 10 Prestige (earns 12,000 points)

[7.03] Thunder Plates 

This section will list each of the various thunder plates you can earn and how
much it costs to earn them. Note that I will assign each position on the page
a value: #1 is top left, #2 is top center, #3 is top right, #4 is bottom left,
#5 is bottom center, and #6 is bottom right.

I have not earned all of the thunder plates yet, so this section will continue
to be updated as I fill in the blanks.

Page 1-#1
Atlanta Pole Position
5000 Skill Points

Page 1-#2
Bristol Pole Position
5000 Skill Points

Page 1-#3
California Pole Position
5000 Skill Points 

Page 1-#4
Chicagoland Pole Position
5000 Skill Points 

Page 1-#5
Darlington Pole Position
5000 Skill Points 

Page 1-#6
Daytona Pole Position
5000 Skill Points 

Page 2-#1
Dover Pole Position
5000 Skill Points 

Page 2-#2
Homestead Pole Position
5000 Skill Points 

Page 2-#3
Indianapolis Pole Position
5000 Skill Points 

Page 2-#4
Infineon Pole Position
5000 Skill Points 

Page 2-#5
Kansas Pole Position
5000 Skill Points 

Page 2-#6
Las Vegas Pole Position
5000 Skill Points 

Page 3-#1
Lowe's Pole Position
5000 Skill Points 

Page 3-#2
Martinsville Pole Position
5000 Skill Points 

Page 3-#3
Michigan Pole Position
5000 Skill Points 

Page 3-#4
New Hampshire Pole Position
5000 Skill Points 

Page 3-#5
North Carolina Pole Position
5000 Skill Points 

Page 3-#6
Phoenix Pole Position
5000 Skill Points 

Page 4-#1
Richmond Pole Position
5000 Skill Points 

Page 4-#2
Talladega Pole Position
5000 Skill Points 

Page 4-#3
Texas Pole Position
5000 Skill Points 

Page 4-#4
Watkins Glen Pole Position
5000 Skill Points 

Page 4-#5
Atlanta Night Track
3000 Skill Points

Page 4-#6
Darlington Night Track
3000 Skill Points 

Page 5-#1
Daytona Road Course
3000 Skill Points

Page 5-#2
Craftsman Special Event-Dodge Raceway
5000 Skill Points 

Page 5-#3
Busch Series Special Event-Dodge Raceway
5000 Skill Points

Page 5-#4
Nextel Special Event-Dodge Raceway 
7500 Skill Points

Page 5-#5
Production Car Special Event-Dodge Raceway
5000 Skill Points

Page 5-#6
Dover Night Track
3000 Skill Points 

Page 6-#1
Featherlite Special Event-Indianapolis Race Park
5000 Skill Points

Page 6-#2
Craftsman Truck Special Event-Indianapolis Race Park
5000 Skill Points

Page 6-#3
Nextel Special Event-Indianapolis Race Park
7500 Skill Points

Page 6-#4
Las Vegas Night Track
3000 Skill Points

Page 6-#5
Craftsman Special Event-Levi Strauss
5000 Skill Points

Page 6-#6
Busch Series Special Event-Levi Strauss
5000 Skill Points

Page 7-#1
Nextel Special Event-Levi Strauss
7500 Skill Points

Page 7-#2
Martinsville Night Track
3000 Skill Points

Page 7-#3
Featherlite Special Event-Milwaukee Mile
5000 Skill Points

Page 7-#4
Craftsman Special Event-Milwaukee Mile
5000 Skill Points

Page 7-#5
Nextel Special Event-Milwaukee Mile
7500 Skill Points

Page 7-#6
Craftsman Special Event-Nazareth
5000 Skill Points

Page 8-#1
Nextel Special Event-Nazareth
7500 Skill Points

Page 8-#2
North Carolina Night Track
3000 Skill Points

Page 8-#3
Craftsman Truck Special Event-Old Spice
5000 Skill Points

Page 8-#4
Busch Series Special Event-Old Spice
5000 Skill Points

Page 8-#5
Nextel Special Event-Old Spice
7500 Skill Points

Page 8-#6
Production Car Special Event-Old Spice
5000 Skill Points

Page 9-#1
Phoenix Road Course
3000 Skill Points

Page 9-#2
Nextel Special Event-Red Ball
7500 Skill Points

Page 9-#3
Production Car Special Event-Red Ball
5000 Skill Points

Page 9-#4
Richmond Day Track
3000 Skill Points

Page 9-#5
Nextel Special Event-Speedway Blvd.
7500 Skill Points

Page 9-#6
Talladega Night Track
3000 Skill Points

Page 10-#1
Texas Road Course
3000 Skill Points

Page 10-#2
Dale Earnhardt
15,000 Skill Points

Page 10-#3
#101 Mr. Clean Featherlite Car
5000 Skill Points

Page 10-#4
#153 Levi Strauss Featherlite Car
5000 Skill Points 

Page 10-#5
#163 Old Spice Featherlite Car
5000 Skill Points 

Page 10-#6
#177 Autozone Featherlite Car
5000 Skill Points 

Page 11-#1
#191 Dodge Rippin' Featherlite Car
5000 Skill Points

Page 11-#2
#192 Dodge Classic Red Featherlite Car
5000 Skill Points 

Page 11-#3
#101 Mr. Clean Craftsman Truck
5000 Skill Points 

Page 11-#4
#153 Levi Strauss Craftsman Truck
5000 Skill Points 

Page 11-#5
#163 Old Spice Craftsman Truck
5000 Skill Points 

Page 11-#6
#177 Autozone Craftsman Truck
5000 Skill Points 

Page 12-#1
#191 Dodge Rippin' Craftsman Truck
5000 Skill Points

Page 12-#2
#192 Dodge Classic Red Craftsman Truck
5000 Skill Points 

Page 12-#3
#101 Mr. Clean Car
5000 Skill Points

Page 12-#4
#153 Levi Strauss Car
5000 Skill Points

Page 12-#5
#163 Old Spice Car
5000 Skill Points 

Page 12-#6
#177 Autozone Car
5000 Skill Points 

Page 13-#1
#191 Dodge Rippin' Car
5000 Skill Points 

Page 13-#2
#192 Dodge Classic Red Car
5000 Skill Points 

Page 13-#3
#192 Dodge Classic Gold Car
5000 Skill Points

Page 13-#4
#100 Dover Monster Car
5000 Skill Points 

Page 13-#5
Fantasy Drivers-Complete Set
25,000 Skill Points

Page 13-#6
New Paint Scheme-Joe Nemechek Classic
3000 Skill Points 

Page 14-#1
New Paint Scheme-Terry Labonte Silver
3000 Skill Points 

Page 14-#2
New Paint Scheme-Terry Labonte Checkered
3000 Skill Points 

Page 14-#3
New Paint Scheme-Terry Labonte Kellogg's
3000 Skill Points 

Page 14-#4
New Paint Scheme-Mark Martin Reverse
3000 Skill Points

Page 14-#5
New Paint Scheme-Mark Martin Red
3000 Skill Points

Page 14-#6
New Paint Scheme-Mark Martin Dark Blue
3000 Skill Points

Page 15-#1
New Paint Scheme-Scott Riggs Dark Blue
3000 Skill Points

Page 15-#2
New Paint Scheme-Ryan Newman Classic
3000 Skill Points

Page 15-#3
New Paint Scheme-Ryan Newman Blue
3000 Skill Points

Page 15-#4
New Paint Scheme-Michael Waltrip Stars
3000 Skill Points

Page 15-#5
New Paint Scheme-Michael Waltrip Classic
3000 Skill Points

Page 15-#6
New Paint Scheme-Greg Biffle Classic
3000 Skill Points

Page 16-#1
New Paint Scheme-Greg Biffle Red
3000 Skill Points

Page 16-#2
New Paint Scheme-Matt Kenseth Darkened
3000 Skill Points

Page 16-#3
New Paint Scheme-Bobby Labonte Classic
3000 Skill Points

Page 16-#4
New Paint Scheme-Bobby Labonte Yellow-Green
3000 Skill Points

Page 16-#5
New Paint Scheme-Tony Stewart Yellow-Orange
3000 Skill Points

Page 16-#6
New Paint Scheme-Tony Stewart Classic
3000 Skill Points 

Page 17-#1
New Paint Scheme-Ricky Rudd Blue
3000 Skill Points 

Page 17-#2
New Paint Scheme-Ricky Rudd Dark Blue
3000 Skill Points

Page 17-#3
New Paint Scheme-Ricky Rudd Red
3000 Skill Points

Page 17-#4
New Paint Scheme-Jeff Gordon Pepsi
3000 Skill Points

Page 17-#5
New Paint Scheme-Jeff Gordon Classic
3000 Skill Points

Page 17-#6
New Paint Scheme-Kevin Harvick Yellow
3000 Skill Points

Page 18-#1
New Paint Scheme-Kevin Harvick Red
3000 Skill Points

Page 18-#2
New Paint Scheme-Kevin Harvick Classic
3000 Skill Points 

Page 18-#3
New Paint Scheme-Johnny Sauter White
3000 Skill Points

Page 18-#4
New Paint Scheme-Robby Gordon White
3000 Skill Points

Page 18-#5
New Paint Scheme-Robby Gordon Reverse
3000 Skill Points

Page 18-#6
New Paint Scheme-Robby Gordon Construction
3000 Skill Points

Page 19-#1
New Paint Scheme-Robby Gordon Classic
3000 Skill Points

Page 19-#2
New Paint Scheme-Elliott Sadler Classic
3000 Skill Points

Page 19-#3
New Paint Scheme-Jeff Green Yellow
3000 Skill Points

Page 19-#4
New Paint Scheme-Kyle Petty White/Black
3000 Skill Points

Page 19-#5
New Paint Scheme-Jimmie Johnson Classic
3000 Skill Points 

Page 19-#6
New Paint Scheme-Jimmie Johnson Stars
3000 Skill Points 

Page 20-#1
New Paint Scheme-Dale Jarrett Classic
3000 Skill Points 

Page 20-#2
New Paint Scheme-Kurt Busch White/Red
3000 Skill Points 

Page 20-#3
New Paint Scheme-Kurt Busch Black
3000 Skill Points

Page 20-#4
New Paint Scheme-Kurt Busch Blue
3000 Skill Points

Page 20-#5
New Paint Scheme-Kurt Busch Ice
3000 Skill Points 

Page 20-#6
New Paint Scheme-Jeff Burton Yellow
3000 Skill Points 

Page 21-#1
Sponsor-All Pro
1000 Skill Points

Page 21-#2
Sponsor-Autozone
1000 Skill Points

Page 21-#3
Sponsor-Coca Cola
1000 Skill Points 

Page 21-#4
Sponsor-Dodge
1000 Skill Points 

Page 21-#5
Sponsor-Dodge B
1000 Skill Points 

Page 21-#6
Sponsor-Dodge C
1000 Skill Points 

Page 22-#1
Sponsor-Uncle Hanley's Gloves
1000 Skill Points 

Page 22-#2
Sponsor-Home Depot
1000 Skill Points

Page 22-#3
Sponsor-Levi Strauss
1000 Skill Points

Page 22-#4
Sponsor-McDonalds
1000 Skill Points

Page 22-#5
Sponsor-Mr. Clean
1000 Skill Points

Page 22-#6
Sponsor-NBC Sports
1000 Skill Points

Page 23-#1
Sponsor-Old Spice
1000 Skill Points

Page 23-#2
Sponsor-O' Reilly
1000 Skill Points

Page 23-#3
Sponsor-Romeo's
1000 Skill Points

Page 23-#4
Sponsor-Joe's Snowblower
1000 Skill Points

Page 23-#5
Mr. Clean Pit Crew
25,000 Skill Points

Page 23-#6
Production Car-Dodge Magnum
75,000 Skill Points

Page 24-#1
Production Car-Dodge SRT-4
75,000 Skill Points

Page 24-#2
Production Car-Dodge Viper
75,000 Skill Points 

Page 24-#3
Production Car-Ford GT
75,000 Skill Points

Page 24-#4
Production Car-Ford Mustang
75,000 Skill Points

Page 24-#5
Production Car-Chevrolet Corvette
75,000 Skill Points

Page 24-#6
Production Car-Daytona Prototype
75,000 Skill Points

Page 25-#1
Production Car-SVT Lightning
75,000 Skill Points 

{8. DRIVERS}

Throughout this chapter, the columns are, left to right, driver name, number, 
and primary sponsor/make of car (Ford, Dodge).


[8.01] NEXTEL Cup Series Drivers

Ward Burton                 0               NetZero Chevrolet
Joe Nemechek                01              U. S. Army Chevrolet
Rusty Wallace               2               Team Rusty Dodge*
Dale Earnhardt              3               GM Goodwrench Chevrolet
Terry Labonte               5               Kellogg's Chevrolet
Mark Martin                 6               Pfizer Ford*
Dale Earnhardt, Jr.         8               Dale Jr. Chevrolet*
Scott Riggs                 10              Valvoline Chevrolet
Ryan Newman                 12              Alltel Dodge
Michael Waltrip             15              NAPA Chevrolet
Greg Biffle                 16              National Guard Ford
Matt Kenseth                17              DeWalt Ford
Bobby Labonte               18              Interstate Batteries Chevrolet
Tony Stewart                20              Home Depot Chevrolet
Ricky Rudd                  21              Motorcraft Ford
Scott Wimmer                22              Caterpillar Dodge
Jeff Gordon                 24              DuPont Chevrolet
Brian Vickers               25              GMAC Chevrolet
Travis Kvapli               28              Nutzz Ford
Kevin Harvick               29              GM Goodwrench Chevrolet
Johnny Sauter               30              America Online Chevrolet
Robby Gordon                31              Cingular Wireless Chevrolet
Ricky Craven                32              Tide Chevrolet
Paul Menard                 33              Menards Chevrolet
Elliott Sadler              38              M&M's Ford
Sterling Marlin             40              Sterling Marlin Dodge*
Casey Mears                 41              Target Dodge
Jamie McMurray              42              Havoline Dodge
Jeff Green                  43              Cheerios Dodge
Kyle Petty                  45              Georgia Pacific Dodge
Jimmie Johnson              48              Lowe's Chevrolet
Derrick Cope                50              Arnold Motorsports
Randall Parker              56              2005 Chase for the Cup Chevrolet
Brendan Gaughan             77              Kodak Dodge
Dale Jarrett                88              UPS Ford
Kurt Busch                  97              Sharpie Ford
Jeff Burton                 99              SKF Ford
Doyer Monster               100             Doyer Monster Ford
Clay Dixon                  103             MBNA Ford
Kyle McCoy                  105             Monte Carlo Chevrolet
Greg Hicks                  107             UAW Chevrolet
Andy Armstrong              109             Dodge Dealer's Dodge
Brad Carter                 111             O' Reilly Ford
Barry Barker                119             Aaron's Dodge
Austin Hamilton             122             Goodyear Ford
Charlie Davis               123             Ford Racing Ford
Ben Baldwin                 132             Car Quest Dodge
Randy Norton                133             Goodyear Ford
Chad Coleman                137             Maxell Dodge
Ray Parker                  141             EA.com Ford
Russell Jackson             142             NASCAR.com Ford
Rocky Perry                 143             O' Reilly Ford
Jason Kennedy               144             Coca-Cola Ford
Scott Smith                 145             Napa Chevrolet
Doug Ferguson               147             Sunoco Dodge
Bobby Boone                 149             Little Trees Dodge
Ronnie Reynolds             151             EA GAMES Ford
Pete Nelson                 153             Levi Strauss Chevrolet
Don Evans                   161             K-Mart Ford
Brett Clark                 163             Old Spice Chevrolet
Jimmy Lane                  169             Kroger Chevrolet
Steve Thomas                171             Home Depot Racing Chevrolet
Dave Dunn                   172             Kroger Chevrolet
Seth Taylor                 174             Cintas Chevrolet
Tim Wagner                  175             Wincraft Chevrolet
J. R. Jones                 176             MBNA Chevrolet
Dusty Gibson                178             All Pro Chevrolet
Earl Hall                   184             Advance Auto Parts Dodge
Bo Banks                    191             Rippin' Dodge
Mark Lockhart               192             Classic Red Dodge
Tony Walker                 198             Waste Managment Chevrolet
Mike Murphy                 199             Tiburon Dodge
*Actual sponsor is a beer or drug.

[8.02] National Busch Series Drivers

Ron Hornaday                2               ACDelco Chevrolet
Hermie Sadler               02              Zapl Creations Chevrolet
Kyle Busch                  5               Lowe's Chevrolet
Dale Earnhardt, Jr.         8               Oreo Chevrolet
Jeff Burton                 9               Coftman Ford
Mark Martin                 9               Pennzoil Ford
Terry Cook                  10              Power Stroke Ford
Tim Fedewa                  12              Supercuts Chevrolet
Casey Atwood                14              Navy Chevrolet
Matt Kenseth                17              Express Ford
J. J. Yeley                 18              Vigoro Chevrolet
Mike Bliss                  20              Rockwell Chevrolet
Kevin Harvick               21              Reese's Pieces Chevrolet
Jason Keller                22              Airplus Ford
Kenny Wallace               23              Stacker 2 Chevrolet
Bobby Hamilton, Jr.         25              Timberland Ford
Johnny Sauter               27              Kleenex Chevrolet
David Stremme               32              Trim Spa Dodge
Paul Menard                 33              Menards Chevrolet
David Green                 37              David Green Chevrolet
Ashton Lewis                46              Ashton Lewis Chevrolet
Cody Holt                   56              Sparky's Ignition Dodge
Greg Biffle                 60              Charter Chevrolet
Luke Nixon                  63              Cobblers Ford
Russell Hughes              64              Not-Cho Nacho's Chevrolet
Billy Parker                66              Duraflame Dodge
Bart Hawkins                81              Romeo's Alternations Dodge
Randy LaJoie                82              Jani-King Chevrolet
Manny Brown                 83              Which-Way Ford
Shane Kirkland              86              Ron's Waste Chevrolet
Trey Murray                 103             Hugger's Orange Dodge
Wally Renshaw               106             Kings Chevrolet
Gene Martin                 107             Born Free Chevrolet
Jared Holmes                108             Joe's Snow Blowers Ford
Lance Brantley              109             Broken Heart Dodge
Bobby Butler                110             Creepies Chevrolet
Nick Richardson             112             Bubba's Hubcaps Dodge
Tiny Buchanan               113             Dr. Cranium Dodge
Jimmy Hill                  116             Whittman's Repair Ford
Corey Haynes                117             B4 Chevrolet
Eddie Hammock               119             DCSpark Dodge
Ray Westberry               121             Bare Race Wear Chevrolet
Jay Chapman                 123             A Foot Ahead Dodge
J. C. Mathers               124             Uncle Handy's Ford
Al Wiggins                  125             Bowleg Chevrolet
Donnie Hart                 128             Jed's Campgrounds Ford
Drew Campbell               131             Nugget Ranch Chevrolet
Johnnie Moore               134             Lemon Luxury Auto Dodge
Dwayne Borton               135             Knights Ford
Shawn Batson                137             Hometown Quality Ford
Blue Castleberry            138             ASH Dodge
Steve Callaway              139             Wilson Harnesses Ford
Darrell Bradford            152             52 Racing Shoes Chevrolet
Craig Miller                168             JRodgers Ford
John Jones                  178             Poppa Squat Ford
Gary Nelson                 192             Classic Gold Dodge

[8.03] Craftsman Truck Series Drivers

Bobby Hamilton              4               Square D Truck
Matt Crafton                6               GM Goodwrench Truck
Jack Sprague                16              Chevy Dealers Truck
Chad Chafflin               18              Dickies Truck
Bill Lester                 22              Bill Davis Racing Truck
Travis Kvapli               24              Line-X Truck
Brandon Whitt               38              Wemer Ladders Truck
Jon Wood                    50              Pennzoil Truck
Scott Bush                  56              Clatus's Truck
Ryan Carter                 64              JRodgers Truck
Billy Wilson                82              Romeo's Truck
Richard Johnson             83              Which-Way Truck
Jake Bradley                86              Ron Waste Disposal Truck
Carl Edwards                99              Superchips Truck
Larry Watson                103             Hugger's Orange Truck
Kevin Quinn                 105             Shark Bait Truck
Carl Richards               106             King's Truck
Mark Handle                 107             Born Free Truck
Barry Wilder                108             Joe's Snow Blowers Truck
Bonnie Allen                110             Pipe'N Hot Truck
Troy Perry                  116             Whittman's Repair Truck
Wesley Schmidt              117             B4 Truck
Keith Grimsley              119             DCSpark Truck
Lee Anderson                121             Bare Race Wear Truck
Adam Bell                   123             A Foot Ahead Truck
Doug Thompson               124             Uncle Handy's Truck
Chad Wright                 128             Jed's Campgrounds Truck
Gary Freeley                131             Mum's The Word Truck
Kenny Hall                  135             Knights Truck
Robbie Young                137             Hometown Quality Truck
Ace Johnson                 139             Wilson Harnesses Truck
Bob Spear                   152             52 Racing Shoes Truck
Hank Grigsby                153             Levi Strauss Truck
Aaron Magee                 163             Old Spice Truck
Andy Lyman                  164             Not-cho Nacho's Truck
Casey Cook                  177             AutoZone Truck
Jack Baker                  178             Andy Boy Truck
Jason Powell                191             Dodge Rippin' Truck

[8.04] Featherlite Modified Series Drivers

A. J. Hicks                 53              Dr. Cranium Car
B. J. Jones                 56              Parker's Valet Car
Dave Alpern                 63              DCSpark Car
Ronnie Williams             64              ASH Car
Bruce Kennedy               82              Bare Race Wear Car
Brady Barnes                83              Andy Boy Batteries Car
Howie Black                 86              Bubba's Hubcaps Car
Rod Hanson                  101             Mr. Clean Car
Terry Giles                 103             Hugger's Oranges Car
Paul Donnelly               105             B4 Car
Lou Stanton                 106             Joe's Campgrounds Car
Nate Beasley                113             Knights Car
George Dennis               115             Cletus's Car
Jackson Kemp                121             Broken Heart Car
J. R. Roberts               123             Creepies Car
Roger Bird                  127             52 Racing Shoes Car
Elmer Cadwell               131             Sparky's Car
Kelly Walker                132             Born Free Car
Justin Browning             137             Poppa Squat Car
Chuck Spicer                148             Pipe'N Hot Car
Bill Colhoun                149             iCag Car
Joey Patterson              150             Wilson Harnesses Car
Beau Phillips               153             Levi Strauss Car
Tony Durbin                 156             JRodgers Car
Rocky Glover                163             Old Spice Car
Marvin Humphries            168             Mid State RV Center Car
Matt Jennings               172             Uncle Handy's Car
Travis Foster               175             Bowleg Car
Wade Davis                  177             AutoZone Car
Danny Ross                  178             Dangler's Car
George McFarland            187             Which-Way Car
Geoff Myers                 188             Lemon Luxury Auto Car
Darin Dempsey               190             A Foot Ahead Car
Junior McMillon             192             Dodge Classic Red Car
Wayne Huckaby               193             Not-cho Nacho's Car

{9. TRACKS AND TRACK STRATEGIES}

This chapter shows every track in the game, its events for each series, and a 
strategy for each. Strategy (F) indicates a strategy for Featherlite Modified 
Cars. Also note that most tracks have different event lengths. If this is the 
case, the lap numbers will be written in the order that the events are shown 
below.

NOTE: This section is incomplete. I will try my best to submit a completed 
list as soon as possible.

Track Name: Atlanta         
Length: 1.54 Miles-325/202/130 Laps 
Type: Speedway      
Events/Time: Golden Corral 500/Day (Nextel)
             Bass Pro Shops MBNA 500/Day (Nextel)
             Atlanta 500/Night (Nextel)
             Aaron's 312/Day (Busch)
             EasyCare 200/Day (Craftsman Truck)
Strategy: Despite the short length, this track is one of the fastest out there.
You probably will be able to reach 190 MPH on the straightaways and have to
slow down to the 165-170 MPH range for the turns. Watch out for your car
becoming too tight on such a fast track.

Track Name: Bristol
Length: 0.533 Miles-500/250/200 Laps
Type: Short Track
Events/Time: Food City 500/Day (Nextel)
             Sharpie 500/Night (Nextel)
             Sharpie Professional 250/Day (Busch)
             Food City 250/Night (Busch)
             O'Reilly 200/Night (Craftsman Truck)
Strategy: This place is extremely simple thanks to the high banking. Being a
short track, you probably will only get up to 130 MPH on the straighaways, and
the car must yield to about a 105 MPH cruise around the turns. This track is
mostly one-laned (difficult to pass cars on extreme difficulty settings), so
qualify well in order to reduce your work load when attacking this track.

Track Name: California 
Length: 2 Miles-250/150/100 Laps
Type: Speedway
Events/Time: Auto Club 500/Day (Nextel)
             Pop Secret 500/Night (Nextel)
             Stater Bros. 300/Day (Busch)
             Target House 300/Day (Busch)
             American Racing Wheels 200/Night (Craftsman Truck)
Strategy: This track is similar to Atlanta, except it is longer and has a 
straighter front stretch. You may be able to reach 200 MPH on the front
straightaway before throttling back to 165 MPH throughout the front turns. Turn
three comes up quicker than one, so you probably will only reach 195 MPH on the
back stretch. Attack the back two turns the same as the front two, and you
should be in good position to begin another lap. This track has low banking,
making the car a little tighter. The track is very wide, however, allowing 
passing very often, especially through the first pair of turns.

Track Name: Chicagoland
Length: 1.5 Miles-267/200 Laps
Type: Speedway
Events/Time: Tropicana 400/Day (Nextel)
             Twister 300/Day (Busch)
Strategy: This track is virtually the same as Atlanta and California, with the
exception of a curved back straightaway. Reaching 185 MPH on the straightaways
isn't too hard, and braking to 160 MPH should allow the car to adjust to the
turn the best. Be careful entering the front pair of turns, as the straighter
front stretch will allow the car to get very tight heading into them.

Track Name: Darlington 
Length: 1.366 Miles-293/367/292/147 Laps
Type: Speedway
Events/Time: Carolina Dodge Dealers 400/Day (Nextel)
             Mountain Dew Southern 500/Day (Nextel)
             Darlington 400/Night (Nextel)
             Diamon Hill Plywood Co. 200/Day (Busch)
             BI-LO 200/Day (Busch)
             Darlington 200/Night (Craftsman Truck)

Strategy: This track is very oddly shaped, looking more like an egg than
anything else. It is also very narrow, as you must stay above the white line
all the way around. Starting a lap, you should make it to 170 MPH on the front
stretch before braking slightly to 150 MPH throughout the first pair of turns.
Watch the turn two exit (that grandstand can come up too quickly sometimes) and
slam on the accelerator to about 175 MPH on the back straightaway. Turns three
and four are much tighter thn the first two, so bring your car down all the way
to 130 MPH or even a little slower. Once the car has stabalized, rev it back up
down the front stretch for another go.

Track Name: Daytona
Length: 2.5 Miles-200/160/70/120/100 Laps
Type: Superspeedway
Events/Time: Daytona 500/Day (Nextel)
             Pepsi 400/Night (Nextel)
             The Shootout/Night (Nextel)
             Hershey's Kisses 300/Day (Busch)
             Winn-Dixie 250/Night (Busch)
             Florida Dodge Dealers 250/Night (Craftsman Truck)
Strategy: This is a track that doesn't need the brakes thanks to the beauty of
restrictor plates, which limit an engine's power, causing it not to go as fast
on the super-speedways. You should stay in the 185-190 MPH and 6900-7100 RPM
ranges throughout any races here.

Track Name: Dover
Length: 1 Mile-400/200 Laps 
Type: Speedway
Events/Time: MBNA 400 "A Salute to Heroes"/Day (Nextel)
             MBNA 400/Day (Nextel)
             Dover 400/Night (Nextel)
             MBNA America 200/Day (Busch)
             Stacker 200/Day (Busch)
Strategy: This track is a combination of Atlanta and Bristol. I know that
sounds strange, so let me explain: the banking in the turns is high, but the
track runs much faster than Bristol, therefore making it similar to Atlanta.
Get the car up to about 170 MPH on the straightaways and down to 145 MPH on the
pairs of turns. Watch out for that turn two exit, as it is one of the tightest
exits in any of the tracks in the game!

Track Name: Homestead/Miami
Length: 1.5 Miles-267/200/134 Laps
Type: Speedway
Events/Time: Ford 400/Day (Nextel)
             Ford 300/Day (Busch)
             Ford 200/Day (Craftsman Truck)
Strategy: Before 2003, this track was a nightmare to drive around because of 
the low banking. Thankfully, the maintainers of the track have added banking,
making it a much faster and looser track, which makes everyone happy. You may
be able to reach 185 MPH on the turns, and you should slow down to 150-155 MPH
during the turns. The higher banked turns are as wide as before, so it is still
pretty easy to pass cars on this track.

Track Name: Indianapolis
Length: 2.5 Miles-160 Laps
Type: Speedway
Events/Time: Brickyard 400/Day (Nextel)
Strategy: This track is famous for the insane speed you can obtain on it. You
can reach 190 MPH on the long straightaways before entering turn one (or three)
at 155 MPH. After a short straightaway, which should yield a 170 MPH result,
dive back down to 155 MPH for turn two (or four). The front and back are the
same, making this track easier than others. Watch out for the turns, as they
have low banking, causing cars to be tight entering them.

Track Name: Infineon
Length: 1.99 Miles-110 Laps
Type: Road Course
Events/Time: Dodge/Save Mart 350/Day (Nextel)
Strategy: This track is a nightmare for beginners, so try to tackle some easier
tracks before even considering racing here. The track starts out with a short
straightaway before turning left; slow down to about 115 MPH. Next, you will
turn a quick left and a longer right while going up a hill. Try to slow down to
about 60 MPH by the time you reach the top. After topping out at about 115 MPH
(again) and turning left, slow down to about 85 MPH to turn right. You will
then reach a hard right where you will have to glide around no faster than 75
MPH. A sinister square right then approaches. Go all the way down to 40 MPH and
first gear in order to make the turn before having to turn left quickly again.
A pair of very subtle left and right turns allow you to reach 100 MPH before
having to slow down to 85 MPH to turn left and then right. An easy, long left
will allow you to reach 125-130 MPH before having to decelerate to 85 MPH for
a fairly sharp right. You will then enter an innocent-looking straightaway that
has a hairpin right at the end of it (the pit road enterance is to the left of 
this, by the way). Slow down to 35-40 MPH, and when you feel you have made your
way through the turn, gun it straight towards the start/finish line. 

Track Name: IRP
Length: 0.686 Miles-400/200/150 Laps
Type: Speedway
Events/Time: IRP 400/Night (Nextel)
             Kroger 200/Night (Busch)
             Power Stroke Diesel 200/Night (Craftsman Truck)
             Cardinal 150/Night (Featherlite)
Strategy: This is easily the shortest speedway out there, and it drives like
a short track, most noteably Richmond. You can reach 135 MPH at the end of the
straightaways and have to drop down to 110 MPH in the turns to be successful
here. It's not that hard to drive here, seeing you are turning almost all the
time on this track.
Strategy (F): Surprisingly, you will only drive a little faster in the turns
using a modified car, so no extra strategy is required.

Track Name: Kansas
Length: 1.5 Miles-267/200/167 Laps
Type: Speedway
Events/Time: Banquet 400/Day (Nextel)
             Mr. Goodcents 300/Day (Busch)
             O' Reilly Auto Parts 250/Day (Craftsman Truck)
Strategy: This track is basically a duplicate of Chicagoland, except it has a
much straighter back stretch. You can get up to 185 MPH on the front stretch
but only 180 MPH on the back stretch. A 165 MPH cruise through the turns is
the way to go as you drive along.

Track Name: Las Vegas
Length: 1.5 Miles-267/266/200/146 Laps
Type: Speedway
Events/Time: UAW-Daimler/Chrysler 400/Day (Nextel)
             Las Vegas 400/Night (Nextel)
             Sam's Town 300/Day (Busch)
             Las Vegas 350/Night (Craftsman Truck)
Strategy: This track is a tri-oval, much like Atlanta, Lowe's, Chicagoland,
and Kansas. Tri-ovals have this weird pair of quick lefts on the front
striaghtaway, which makes the car you're driving tough to handle at times.
Anyways, you should reach 180 MPH at the end of the front straightaway before
dropping down to 150 MPH; the car can get pretty tight here if you're not
careful. Speed up to 175 MPH then down to 150 MPH throughout the rest of the
lap.

Track Name: Lowe's
Length: 1.5 Miles-400/333/90/200/136 Laps
Type: Speedway
Events/Time: Coca-Cola 600/Night
             UAW-GM Quality 500/Night (Nextel)
             NEXTEL All Star Challenge/Night (Nextel)
             CARQUEST Auto Parts 300/Night (Busch)
             Little Trees 300/Night (Busch)
             Infineon 200/Day (Craftsman Truck)
Strategy: This track has a sharper tri-oval than Las Vegas, but it is otherwise
a replica. Reaching 190 MPH on the straightaways and yielding to 160 MPH on the
turns is the way to go here. Be extra careful on the exit of turn 4, as the car
can become suddenly tight, causing you to give the wall another layer of paint.

Track Name: Martinsville
Length: 0.526 Miles-500/250/200/150 Laps
Type: Short Track
Events/Time: Advance Auto Parts 500/Day (Nextel)
             Subway 500/Day (Nextel)
             Martinsville 500/Night (Nextel)
             Kroger 250/Day (Craftsman Truck)
             Kroger 200/Day (Craftsman Truck)
             Appalachian 150/Night (Featherlite)
Strategy: This track is a pain to drive around since it has no banking, which
creates some very tight turns. You will probably be able to get up to 115 MPH
on the straightaways before your tires lock, anticipating a sudden drop to 60
MPH and low second gear. You must qualify well here since the turns are one-
laned, and the straightaways aren't long enough to get side by side with
someone that often.
Strategy (F): A much easier version of Martinsville will show itself driving
with open-wheeled cars. The cars will not skid as much going from 120 MPH to
75 MPH in the turns.

Track Name: Michigan
Length: 2 Miles-200/125/100 Laps
Type: Speedway
Events/Time: DHL 400/Day (Nextel)
             GFS Marketplace 400/Day (Nextel)
             Cabel's 250/Day (Busch)
             Line-X Spray-On 200/Day (Craftsman Truck)
Strategy: This track is basically a slightly larger version of Atlanta: fast
and tight (in the turns). You may reach 200 MPH on the front stretch before
slowing down to 175 MPH. Reaching 200 MPH on the back stretch isn't possible
unless you have an ideal car setup, so 195 MPH is acceptable. Slowing down a
little extra to 170 MPH on the back pair of turns isn't the worst idea, either.

Track Name: Milwaukee
Length: 1 Mile-400/250/200/150 Laps
Type: Speedway
Events/Time: Milwaukee 400/Day (Nextel)
             Alan Kulwicki 250/Day (Busch)
             Black Cat Fireworks 200/Night (Craftsman Truck)
             Badger State 150/Day (Featherlite)
Strategy: This track is like Indianapolis, except it is 40% the size. It is
also a bit more rounded, especially in the turns, where you must slow down
to 105 MPH in order to navigate properly. You can probably reach 150 MPH on the
straightaways if nothing goes awry beforehand. This track isn't too hard once
you get used to slowing down extra on the turns.
Strategy (F): With the special cars, you can gently speed up to 140 MPH on the
straightaways and glide at 125 MPH during the turns.

Track Name: Nazareth
Length: 1 Mile-400/200/150 Laps
Type: Speedway

Events/Time: Nazareth 400/Day (Nextel)
             Goulds Pumps 200/Day (Busch)
             Lehigh Valley 150/Day (Featherlite)
Strategy: With Pocono missing from this game, EA Sports tried to compensate by
using this track instead. It may be harder than a few road courses with its
extremely short triangle. After reaching 140 MPH after the start/finish line,
you will enter a turn where you must slam on the brakes and quickly decelerate
to 110 MPH to avoid hitting that outside wall. Throughout the gentler portion
of this track, you can slowly speed up to 125 MPH by the exit. The back
straightaway allows you to get back up to 140 MPH before dropping down to 115
MPH on the other turn, which isn't as tight as the first. Qualifying well here
is a requirement unless you want to smash into quite a few cars while racing.
Strategy (F): The wall problem won't be as bad for the modified cars, but good
gripping power is necessary. You should reach 140 MPH during the straightaways
and have to slow down to 125 MPH to properly grip the turns.

Track Name: New Hampshire
Length: 1.058 Miles-300/200/100 Laps
Type: Speedway
Events/Time: New England 300/Day (Nextel)
             Sylvania 300/Day (Nextel)
             New England 200/Day (Busch)
             New Hampshire 200/Day (Craftsman Truck)
             New England 100/Day (Featherlite)
             New Hampshire 100/Day (Featherlite)
Strategy: This track is a larger version of Martinsville, which creates tight
turns once again. Speed up to 140 MPH on the straightaways and slow down to
95 MPH entering the turns. This track is a little wider, along with being
longer, so passing here turns out to be easier than expected. 
Strategy (F): Once again, the modified cars will make this track much looser
and therefore easier. Speeding up to 145 MPH on the straightaways and slowing
down to 115 MPH during the turns does practically nothing to these cars.

Track Name: North Carolina
Length: 1.017 Miles-393/197/147 Laps
Type: Speedway
Events/Time: Subway 400/Day (Nextel)
             Rockingham 400/Night (Nextel)
             Goody's Headache Powder 200/Day (Busch)
             Rockingham 150/Night (Featherlite)
Strategy: This is the number one tire-eating track, so watch out for being too
tight late in a race. Other than that, it's pretty straightforward. Just slow
down to 130 MPH in the turns and speed up to 160 MPH on the straightaways.
Strategy (F): Speed up to 165 MPH and slow down to 145 MPH while racing with
open-wheeled cars.

Track Name: Phoenix
Length: 1 Mile-312/200/150 Laps
Type: Speedway
Events/Time: Checker Auto Parts 500/Day (Nextel)
             Bushas' Supermarket 200/Day (Busch)
             Chevy Silverado 150/Day (Craftsman Truck)
Strategy: This track is extremely narrow and oddly-shaped, making passing quite
the challenge. You should reach 150 MPH before braking to 110 MPH in the first
pair of turns. You should be going about 145 MPH in the middle of the back
stretch when the track turns: an odd third turn in the middle of a stretch! Hug
the bottom of the track to avoid hitting the wall, then repeat what you did at
the end of the front stretch and in turns one and two for the back pair.

Track Name: Richmond
Length: 0.75 Miles-400/250/200/150 Laps
Type: Short Track
Events/Time: Chevy 400/Night (Nextel)
             Chevy Rock 'N Roll 400/Night (Nextel)
             Richmond 400/Day (Nextel)
             Emerson 250/Night (Busch)
             Funal 250/Night (Busch)
             NCTS 200/Day (Craftsman Truck)
             Bell Tower 150/Night (Featherlite)
Strategy: Many NASCAR drivers consider this track the best one of them all, in
terms of difficulty to drive. The turns are tight but not sharp, and the lanes
on the straightaways are wide open, allowing major passing action. Speed up to
about 135 MPH during the stretches and halt to about 100 MPH (maybe a little
less) during the turns. This is the only track that, in real-life, has more
than one race under the lights count towards the Chase for the Cup.
Strategy (F): Open-wheeled cars again get a lucky break from an already easy
track. Speed up to 140 MPH on the straightaways and slow down to 120 MPH in the
turns to successfully complete each lap here.

Track Name: Talladega
Length: 2.66 Miles-188/117 Laps
Type: Superspeedway
Events/Time: EA Sports 500/Day (Nextel)
             Aaron's 499/Day (Nextel)
             Alabama 500/Night (Nextel)
             Aaron's 312/Day (Busch)
Strategy: This is another track where you can just lean on the gas the entire 
time thanks to the beauty of restrictor plates. You should end up going about 
195 MPH on the back stretch and use about 7000 RPM the whole way.

Track Name: Texas
Length: 1.5 Miles-334/200/167/233 Laps
Type: Speedway
Events/Time: Samsung/RadioShack 500/Day (Nextel)
             O' Reilly 300/Day (Busch)
             O' Reilly 400K/Day (Craftsman Truck)
             Silverado 350K/Day (Craftsman Truck)
Strategy: This track is a cross between Lowe's and Michigan, having a definite
tri-oval during the front straightaway but having very tight turns. You should
reach 185 MPH on the straight portions of the track and slow down to about 170
MPH during the turns. A little less brakes should be used on the front pair.

Track Name: Watkins Glen
Length: 2.454 Miles-90/75/60 Laps
Type: Road Course
Events/Time: Sirius at the Glen/Day (Nextel)
             Thunder Road 188/Day (Craftsman Truck)
             Watkins Glen 150/Day (Featherlite)
Strategy: This track isn't as bad as Infineon, but it still shouldn't be used
by any new driver right away. This track starts out with a long straightaway
where you should reach about 150 MPH before reaching a square right. Slow down
to about 70 MPH, but don't worry if you're a little slow on the uptake, as
there is a spill-off area to the left before the sand pit. After going straight
for a few seconds, gather speed through the gentle right (about 130 MPH) and 
tap the brakes a little going into a normal left turn. You will then reach the
"back" straightaway. About two-thirds of the way through it, you will encounter
signs marking 500, 400, 300 etc. yards until the set of tricky turns, as I call
it. Slow down to about 95 MPH and maintain that speed through the quick right 
and equally quick left before entering a long but banked right-hander. Exiting
that turn at about 125 MPH, you should gather enough speed to reach 160 MPH on 
a third straightaway before reaching a hard left. Slow down to about 95 MPH 
before making your way through the turn. After driving straight for a split 
second, a harder right will appear, beckoning a further brake to 90 MPH. You 
will finally reach the straightaway that contains the start/finish line, where
pit road begins on the right-hand side.
Strategy (F): As seen from above, open-wheeled cars do not need to slow down
as much to enter each turn, making road courses like this one much more easy
to drive around. You should reach 140 MPH by the end of the start/finish line
straightaway and slow down to 85 MPH during turn one. You will glide around the
S-curves at about 130 MPH before speeding up to 150 MPH on the back stretch.
Drive through the tricky turns at 95 MPH before speeding up to 125 MPH by the
end of the banked right turn. Reach 150 MPH again going down the third stretch
and slow down to 100 MPH to navigate each of the final two turns.

Track Name: Daytona Infield
Length: 2.125 Miles-142 Laps
Type: Road Course
Events/Time: Florida 500K/Day (Nextel)
Strategy: This is the first of four tracks that takes an ordinary track and
spices it up with some extra turns and hazards, including narrow and tight
turns. The start of each lap here is just like the normal Daytona, but after
about three seconds, you will see a hard left come up very quickly. Slam the
brakes to about 75 MPH in order to avoid hitting the outside wall. Slowly get
back your speed as you glide through the next left, which is gentle and banked,
at 115 MPH. You will then have to slow down to 90 MPH in order to successfully
navigate the next pair of quick turns. Watch out for the sand trap on the grass
inside the quick left, as you will easily lose a lot of time should you get
yourself stuck. The next left comes up quickly, so halt to 85 MPH in order to
avoid the outside sand trap. Follow the track through the following right and
glide through the next right, a gentle one, at 100 MPH. The next straightaway,
featuring a hill, is your cue that the rounded hairpin is coming up. You will
have to take it at 75 MPH in order to avoid hitting the outside wall or lose
control and find yourself in the inside sand trap. The last pair of turns, one
right and the other left, should be taken at about 95 MPH before re-entering
the straightaway that started this lap.

Track Name: Devil's Canyon
Length: 2 Miles-150 Laps
Type: Road Course
Events/Time: Tumbleweed 300/Day (Nextel)
Strategy: This track boasts a few narrow turns, but it's for the most part
easier than Daytona Infield. The start/finish line is in the middle of a LONG
straightaway, which tails off to a very banked left-hander. It can be navigated
at about 125 MPH. The next turn, a right, looks innocent enough, but it becomes
much tighter towards the end, so watch that outside wall. Take this at about
105 MPH. You will then get back up to 120 MPH as you glide through a quick left
and a much gentler one. You will then reach a pair of turns, a right and a
left, that require you to slow down to about 100 MPH in order to avoid the
walls. The cave section of the course begins right after the tight right. The
left in the middle of the cave must be taken at 100 MPH again. This turn is
followed by a straightaway that curves right to prepare you for the final left,
which should be taken at 110 MPH. You will once again try to get your speed
up to 155 MPH as you cross the start/finish line and 170 MPH at the end of it.

Track Name: Dockside
Length: 1.5 Miles-233 Laps
Type: Road Course
Events/Time: Fisherman's 349/Day (Nextel)
Strategy: This track is more or less the same as Devil's Canyon, except it has
grass spill-off areas and has sharper turns. Each lap begins with the usual
straightaway before rounding off gently to the left. You will then hit a
hairpin left that requires you to slow down to 50 MPH in order to avoid driving
in the grass. The right that follows is a glider since you'll still be trying
to reach your original speed. The next left, which is heavily banked, should
be taken at 80 MPH. The "back" straightaway follows, with the track going
sharply downhill. Two rounded hairpins complete the track. The first one is a
right, which should be taken at 100 MPH. The second one, a left, should make
you brake to 80 MPH before coming back to the start/finish line.

Track Name: Dodge Raceway
Length: 0.375 Miles-400/300/250/150 Laps
Type: Short Track
Events/Time: Dodge Dealers 400/Day (Nextel)
             Dodge Motorsports 300/Night (Busch)
             Dodge Performance 250/Night (Craftsman Truck)
             Dodge Racing 150/Night (Featherlite)
             Team Dodge 150/Night (Featherlite)
Strategy: This track is like Bristol, except that it is shorter and has little
banking. The short straightaways let you get up to 105 MPH, and the turns
beckon a speed drop to 80 MPH. Note that the enterance to pit road is right
after the exit, on the right in the middle of the back stretch.
Strategy (F): Maximize at 115 MPH and slow down to 95 MPH during the turns.

Track Name: Levi Strauss
Length: 0.5 Miles-400/250/200/150/100 Laps
Type: Short Track
Events/Time: Signature 400/Day (Nextel)
             Coyote Run 250/Day (Busch)
             Treasure Lake 200/Day (Craftsman Truck)
             Market Street 150/Day (Featherlite)
             Steel Mill 100/Day (Featherlite)
Strategy: This track is just like Pocono, only with banking and much shorter.
You will be able to reach 130-135 MPH on the straightaways and have to slow
down to 105 MPH during the turns to compete well here. The turns are quite
tight, so give the brakes a forceful tap during traffic.
Strategy (F): The modified cars will find themselves gliding around this track.
Speed up to 130 MPH during the straightaways and slighty slow down to 120 MPH
for turns one and three. The turn in the back straightaway doesn't even require
a change in speed.

Track Name: New York
Length: 2 Miles-175 Laps
Type: Road Course
Events/Time: Rush Hour 350/Night (Nextel)
Strategy: The track starts out with a nice straightaway, then banks hard to the 
right, but there is a spill-off to the left if you aren't careful enough. After
an easy left, an easy right, and a long easy right, you should be going almost 
150 MPH. After another long straightaway, a slight bend to the left will 
prepare you for a square right immediately after. Since the auto-brake feature
is on for now, all you need to do is get up off the gas and maybe give the 
brakes a tap until you are down to 105-110 MPH. You will then reach a banked 
turn after another set of easy turns, which gently leads you right. You should
slow down to about 120 MPH before accelerating to the start/finish line for
another lap.

Track Name: Old Spice
Length: 1.5 Miles-333/200/233/133/100/66 Laps
Type: Road Course
Events/Time: Old Spice 500/Day (Nextel)
             Ice Shanty 300/Day (Busch)
             Dairyland 350/Day (Busch)
             Cheese Wheel 200/Day (Craftsman Truck)
             Door County 150/Day (Featherlite)
             Cherry Blossom 100/Day (Featherlite)
Strategy: This track is similar to Infineon, except it is shorter. It starts
out with a long straightaway before curving off to the left, forcing you to
slow down to 100 MPH. A harsher right then occurs, forcing a further speed
drop to 80 MPH. You will then drive down a quick straightaway before reaching
a rounded hairpin to the left. Negotiate this curve at about 60 MPH. You will
then go through a gentle right and a gentle left as you re-gather your speed.
The enterance to pit road is on the right after this pair of turns, so watch
out. If you aren't pitting, stay left and glide through to the second left-
handed hairpin. You should reach 160 MPH before having to brake back down to
60 MPH and turn to complete the lap. You can re-gain your speed down the long
straightaway that follows to start your next lap.
Strategy (F): The special cars will once again help you out on this course.
Speed up to 140 MPH by the end of the start/finish line straightaway, then
glide through the following left turn. The square right that comes up next
requires a downshift and a slow down to 85 MPH. The next left beckons a further
drop to 70 MPH. After that, speed up gradually to 150 MPH before reaching the
hairpin. Take this nasty left at 75 MPH to successfully navigate it.

Track Name: Phoenix Infield
Length: 1.149 Miles-270 Laps
Type: Road Course
Events/Time: Sandstorm 500K/Day (Nextel)
Strategy: This track is not as crazy as some of the other infield courses, as
it pretty much follows the normal track path. After the normal straightaway
and turn one, the track goes right of the normal path and guides you into a
banked left turn, which must be taken at 85 MPH, being so tight in the middle.
A quick right follows, which gets you temporarily back on the normal track.
Turn three is much sharper on the road course, so slow down to about 45-50 MPH
in order to make the almost square turn. Gather speed as you turn right, then 
slow down to 65 MPH to take the left-hand turn that will allow you to finish 
each lap.

Track Name: Red Ball
Length: 0.533 Miles-400/350/200/250/150/100 Laps
Type: Short Track
Events/Time: Red Ball 400/Night (Nextel)
             Switch Track 400/Night (Busch)
             White River 350/Night (Busch)
             Crossroads 200/Night (Craftsman Truck)
             Locomotive 250/Night (Craftsman Truck)
             Railway 150/Night (Featherlite)
             Hooster 100/Night (Featherlite)
Strategy: This track is another re-incarnation of Bristol, which means that
you should slow down to 90-95 MPH in the turns and reach 120-125 MPH during the
straightaways.
Strategy (F): Speed up to 130 MPH on the stretches and slow down to 115 MPH
during the turns.

Track Name: Speedway Blvd.
Length: 3 Miles-133 Laps
Type: Road Course
Events/Time: Speedway Blvd. 400/Night (Nextel)
Strategy: This track is certainly the roughest, causing your controller to
vibrate more often here than anywhere else. The lap begins with a straightaway
that is much shorter than usual, and it sharply curves right, forcing a speed
drop to 100 MPH. A quick left soon follows, causing a 90 MPH glide in this
section. You will then drive down a long straightaway, the second half of which
is very narrow. The quick right comes up in a hurry, so brake to 90 MPH as soon
as you see the arrows. After driving through the dirt portion, you won't have
to slow down for a while, not until the hard left about ten seconds after the
new asphalt section begins. You will have to have a minimum speed of 90 MPH
once again in order to prevail. The quick pair of turns that follows are just
boosters to get back up to speed. The next pair of turns, which are on a brick-
like substance, should be taken at 95 MPH. A pair of left turns should have
your car bottoming out at 90 MPH for the fourth time this lap. A gliding right
at 105 MPH will bring you back to the start/finish line straightaway.

Track Name: Talladega Infield
Length: 2.163 Miles-143 Laps
Type: Road Course 
Events/Time: Dixieland 500K/Night (Nextel)
Strategy: This track has gotten much more simple than before for those of you
who played the NASCAR Thunder games. The straightaway that comes with the
start/finish line is the same as the most of the front stretch on the actual
track. The track then cuts hard to the left, so slowing down to 75 MPH is a
good idea. You will then drive through a section where trailers are lined to
the sides before rejoining the original track for a brief moment. Glide at
about 115 MPH when re-entering the normal course. You will then turn left,
continuing to gain speed in the process. A gentle trio of turns then follows:
right, left, and right, in that order, which is in the section of the track
I call the pure road course region. It contains grass on either side of the
track, turns right (you've only done lefts until now), and has nifty lights
surrounding the region. Anyways, after the tranquil trio, slow down to 115 MPH
to make the left that is banked and very rounded. A right will then show up;
halt to 110 MPH in order to make it. You will then reach a left that will put
you back on the front, normal stretch, where you can pick up speed again until
turn one of the next lap.

Track Name: Texas Infield
Length: 1.374 Miles-226 Laps
Type: Road Course
Events/Time: Texas 500K/Day (Nextel)
Strategy: This track is half the same as the usual track, except you're going
the "wrong way," having many more right turns than left turns. After the
start/finish line, the usual slow down to 160 MPH grants you into turns one
and two. About halfway down the normal back stretch, a very sharp right will
come upon you, so you need to slow down to about 65 MPH in order to avoid the
wall. The left that follows should be taken at about 70 MPH. A gentle right
will allow you to pick up speed. You will then glide at about 105 MPH to turn 
another right in order to join the original track. Stay low during this part,
as you will hit the wall if you follow the track's "advice." With approximately
60% of this track the same as the original Texas, this is easiest infield road
course you will encounter in this game.

{10. XBOX LIVE}

[10.01] Overview

New to this year's game is the online mode. Now, you can finally race against 
your friends across the country and see just how effective of a racer you are.
To be honest, I have never done any kind of video gaming online, so I will have
to rely on the instruction manual to this game in order to have any kind of 
clue how to write this chapter. I hope you enjoy it!

[10.02] Racing Options 

You have three ways to get your online racing started: quick match, optimatch,
and online lobby. In quick match, you will be thrown right into a race against
players that have selected identical difficulty settings. In optimatch, you can
first select what series, track, or race length you would like to have before 
checking who has the same difficulty settings as you. The online lobby will let 
you gaze at the waiting rooms, allowing you to choose an optimal player to race
against. 

[10.03] Racing Menus

On the home screen, you can decide to view three other menus: leaderboard, my 
career, and my NASCAR. The leaderboards allow you to see who are the elite in 
racing, allowing you to judge yourself against them. My career will let you see
how you are performing as a online racer. Finally, my NASCAR will let you view
the goals you've reached and more.

[10.04] Holding Room

This screen lets you round up your competitors before you go out onto the 
track. To chat with another player, press the White button and use the online 
keyboard to type in your message.

[10.05] Cheating Prevention

Everyone knows that cheating is unethical and unrewarding to video gaming. EA 
Sports tries their best to avoid online cheating by ranking all races, counting
disconnected races as losses, and penalizing users for delaying races. If you 
are going to be a successful online gamer, be sure to avoid the above 
scenarios. 

[10.06] EA Sports Messenger

This tool lets you chat with and maintain track of your online buddies. Press 
the Y button to open the messenger and Y again to search for someone. To add a
friend to the list, select the name and press A. Once the friend request is 
accepted, the name will be added to your contact list. You can flag multiple 
users for a group chat by highlighting them and pressing right on the D-pad. 
You can also block a user from contacting you or leave feedback for another 
player, positive or negative. Keep in mind, however, that you will be held 
accountable for your actions.

[10.07] EA Sports Ticker and Medallion

The EA Sports Ticker at the bottom of the screen will let you view the results
of real races and other sports competitions. It will also show new EA Sports 
messages, so keep your eyes peeled for those. The medallion located to the left
of the ticker shows your connection status. As long as it's green, you have a 
suitable connection. If it turns red, it means you have disconnected. The 
screen will turn gray, and you will have to sign in again using the B button.

{11. FINAL WORDS AND CREDITS}

Thanks go to EA Sports, Tiburon, and Microsoft for making yet another great 
sequel in the ever-expanding NASCAR series. All of the "description" portions
throughout a few sections were taken directly from the game.

The instruction manual also helped out as a launching pad for this guide.

kash04, imjorman040991, and Curtis Blake also helped a lot in making this
document a lot easier to write.

Kudos also go to GameFAQ's, the best online gaming reference site in the world.

You, the reader, should also be commended for your time and effort spent 
reading and following this guide.
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Copyright 2005 by Kevin Hufnagle (MikeNinja77).                    END DOCUMENT