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    FAQ/Strategy Guide by MysticWeirdo

    Version: 1.0.2 | Updated: 11/20/05 | Printable Version | Search Guide | Bookmark Guide

    ******************************************************************************
    Backyard Wrestling 2: There goes the neighborhood
    Faq/Strategy Guide
    Version 1.0.2
    Author: MysticWeirdo
    ******************************************************************************
    
    DISCLAIMER: The opening splash screen when starting up the game bears the 
    following warning:
    --
    DO NOT ATTEMPT ANYTHING YOU SEE HERE!
    
    The stunts that you are about to see with this product have been performed by 
    professional athletes using specialist techniques and equipments for 
    entertainment purposes only and must not be imitated in anyway.
    
    Any attempt to recreate the stunts in this game may result in serious injury 
    or even death.
    
    Be safe, enjoy backyard wrestling as it was designed - on you game console, 
    from the comfort of your armchair.
    
    NOW ENJOY THE GAME!
    --
    
    This games and guide contain intense violence, sexual themes, and potentially 
    offensive language and are meant for a mature audience.  Reader discretion is 
    advised.
    
    ******************************************************************************
    CONTENTS
    ******************************************************************************
     1.     Introduction
     2.     Version History
     3.     Controls
     3.1    Xbox Controls
     3.2    PS2 Controls (information needed)
     4.     Custom Wrestlers
     4.1    Name
     4.2    Body Type
     4.3    Face Style
     4.4    Hair Style
     4.5    Outfit Style
     4.6    Accessories
     4.7    Custom Logo
     4.8    Moves
     5.     Combat Notes and Tactics
     5.1    Stamina
     5.2    Turbo
     5.3    Blocking, Guard Breaks, and Attack Counters
     5.4    Combos
     5.5    Grappling
     5.6    Dash Attacks
     5.7    Weapons
     5.8    Capitalizing on Fallen Opponents
     6.     Career Mode
     6.1    Eastern Tier
     6.1.1  Backyard
     6.1.2  Trailer Park
     6.1.3  Pool
     6.2    Western Tier
     6.2.1  Mini Golf
     6.2.2  Office
     6.2.3  Restaurant
     6.3    Northern Tier
     6.3.1  Construction Site
     6.3.2  Brewery
     6.3.3  Junkyard
     6.4    World Tier
     6.4.1  Carnival
     7.     Unlockables 
     7.1    Accessories
     7.2    BYW Videos
     7.3    Game Videos
     7.4    Backyard Brawlers
     8.     Game Soundtrack
     9.     LEGAL
    10.     Contact Information
    11.     Credits
    
    ******************************************************************************
    1. Introduction
    ******************************************************************************
    I am MysticWeirdo also known by my real name Warren Grieder.
    
    Backyard Wrestling 2 is the second game in the series based on the television 
    series of the same name.  
    
    The game is available for both the PS2 and XBOX.  I've played this game on the 
    Xbox but PS2 players may also find this guide helpful.
    
    WANTED:  PS2 control listing
    
    ******************************************************************************
    2. Version History
    ******************************************************************************
    
    November 20, 2005 Version 1.0.2 Several typos corrected
    
    August 10, 2005 Version 1.0.1 Fixed error in contact information.
    
    August 7, 2005 Version 1.0 Initial Version of this Guide.
    
    ******************************************************************************
    3. Controls
    ******************************************************************************
    
    Each wrestler has a turbo meter that gradually fills up over time.  Turbo is 
    used for several of the moves.  
    
    The precise moves for several of the move categories are customizable from a 
    list in the custom wrestler editor.
    
    =================
    3.1 Xbox Controls
    =================
    
    You can learn the moves from the manual, which unfortunately contains several 
    errors or from the loading screens.
    
    Basic Moves
    -----------
    Move:  Left Thumbstick or D-Pad
    Dash:  Hold Right Trigger and Move. Uses Turbo.
    Attack 1: X
    Attack 2: A
    Guard Break 1: Right Trigger and X. Uses Turbo.
    Guard Break 2: Right Trigger and A. Uses Turbo.
    Pickup Weapon: Y
    Block: Left Trigger
    Attack Counter: Left Trigger and Right Trigger at beginning of opponents 
    attack. Uses Turbo.
    Pin: White button while opponent is on ground. Mash A,B,X,Y to increase change 
    of pin or attempt to break out of pin.
    Ground Submission:  Right Trigger and B while opponent is on the ground. Uses 
    Turbo. Mash A,B,X,Y to increase damage.
    Ground Attack 1: X while opponent is on the ground
    Ground Attack 2: A while opponent is on the ground
    Ledge Throw 1: X while holding opponent on ledge.
    Ledge Throw 2: A while holding opponent on ledge.
    
    
    Dashing Moves
    -------------
    
    Turbo Attack 1: X, while dashing
    Turbo Attack 2: A, while dashing (corrected from the erroneous move in the 
    manual)
    
    
    Front Grapple Moves
    -------------------
    
    Attack Throw 1: Left Thumbstick/D-Pad Up and X while front-grappling opponent.
    Attack Throw 2: Left Thumbstick/D-Pad Left and X while front-grappling 
    opponent.
    Attack Throw 3: Left Thumbstick/D-Pad Right and X while front-grappling 
    opponent.
    Attack Throw 4: Left Thumbstick/D-Pad Down and X while front-grappling 
    opponent.
    
    Slam 1: Left Thumbstick/D-Pad Up and A while front-grappling opponent.
    Slam 2: Left Thumbstick/D-Pad Left and A while front-grappling opponent.
    Slam 3: Left Thumbstick/D-Pad Right and A while front-grappling opponent.
    Slam 4: Left Thumbstick/D-Pad Down and A while front-grappling opponent.
    
    Submission 1: Left Thumbstick/D-Pad Up or Down and B while front-grappling 
    opponent. Mash A,B,X,Y to increase damage.
    Submission 2: Left Thumbstick/D-Pad Left or Right and B while front-grappling 
    opponent. Mash A,B,X,Y to increase damage.
    
    Irish Whip: Y while front grappling opponent.
    Enviro-Mental Throw: Y while front-grappling opponent and the Enviro-Mental 
    indicator is active.
    
    Super Move: A and X when grappling with a Full Turbo meter.  Uses entire turbo 
    meter.
    
    Drag: Left Thumbstick/D-Pad while front-grappling opponent.
    
    Switch to Left Grapple from Front Grapple: Left Trigger (corrected from the 
    erroneous move in the manual)
    
    Switch to Right Grapple from Front Grapple: Right Trigger (corrected from the 
    erroneous move in the manual)
    
    
    Left/Right Grapple Moves
    ------------------------
    
    Attack Throw: Left Thumbstick/D-Pad any direction and X while side-grappling 
    opponent.
    Slam: Left Thumbstick/D-Pad any direction and A while side-grappling opponent.
    Submission: Left Thumbstick/D-Pad any direction and B while side-grappling 
    opponent. Mash A,B,X,Y to increase damage.
    
    Switch to Front Grapple from Left Grapple: Right Trigger (corrected from the 
    erroneous move in the manual)
    
    Switch to Front Grapple from Right Grapple: Left Trigger (corrected from the 
    erroneous move in the manual)
    
    Switch to Back Grapple from Left Grapple: Left Trigger (corrected from the 
    erroneous move in the manual)
    
    Switch to Back Grapple from Right Grapple: Right Trigger (corrected from the 
    erroneous move in the manual)
    
    
    
    Back Grapple Moves
    ------------------
    
    Attack Throw: Left Thumbstick/D-Pad any direction and X while back-grappling 
    opponent.
    Slam: Left Thumbstick/D-Pad any direction and A while back-grappling opponent.
    Submission: Left Thumbstick/D-Pad any direction and B while back-grappling 
    opponent. Mash A,B,X,Y to increase damage.
    
    Switch to Left Grapple from Back Grapple: Right Trigger (corrected from the 
    erroneous move in the manual)
    
    Switch to Right Grapple from Back Grapple: Left Trigger (corrected from the 
    erroneous move in the manual)
    
    
    Grapple Escapes and Reverses
    ----------------------------
    Grapple Meter Escape: Left Trigger and Right Trigger. Uses Turbo.
    Reverse Attack Throw: X at beginning of opponent's move.
    Reverse Slam: A at beginning of opponent's move.
    Reverse Submission B at beginning of opponent's move.
    Reverse Irish Whip: Y at beginning of opponent's move.
    
    Weapon Moves
    ------------
    Movement: Left Thumbstick/D-Pad
    Attacks: X, A, or B.  Attacks varies between weapons.
    Ground Attacks.  X or B while opponent is on ground
    Drop Weapon: Y.  Some attacks also drop certain weapons.
    
    Jumping Moves (when you're above your opponent)
    -------------
    Move: Left Thumbstick/D-Pad
    Jump Attack 1: X, and hold to increase distance
    Jump Attack 2: A, and hold to increase distance
    
    ================
    3.2 PS2 Controls
    ================
    
    A listing of the PS2 Controls would be appreciated.  
    
    ===============
    3.3 Menu System
    ===============
    
    There are four options in the main menu: Play Game, Custom Wrestler, Media 
    Room, Game Options
    
    There are two options in the Play Game Menu: Career and Exhibition 
    
    Career takes you to mission mode when you can load a career in progress or 
    start at new career profile. Starting a new career prompts you for a name for 
    the profiles an then takes you to a selection screen.  If you've previously 
    cleared mission mode, Backyard Brawlers will be available to select a Backyard 
    Wrestling celebrities. Otherwise you can choose to create or edit a custom 
    wrestler.  See the Career Mode Section for more details on the career, and the 
    Custom Wrestler section for more details on creating your custom wrestler.
    
    Exhibition sets up a quick one or two player fight.  Select the two combatants 
    from the 25 Backyard Brawlers or the up to 5 custom character.  The characters 
    selected must by different. After selecting the wrestlers, choose one of the 
    ten locales for the bout. 
    
    Custom Wrestlers takes you to a list of custom wrestlers.  You can create up 
    to five custom wrestlers here. See the Custom Wrestler section for more 
    details on creating your custom wrestler.
    
    The media room takes you to a submenu which lets you view "BYW Videos" and 
    "Game Videos" both of which are listed in the Unlockables sections.  The Xbox 
    version features "Game Trailers" for "ShellShock Nam'67" and "Crash 'N' Burn".
    
    Game options allow you to set the difficulty to low, medium, or high.  The 
    only real difference I've noticed is the AI opponents move slightly more 
    randomly at the lower difficulties.  There are also toggles for Vibration and 
    Blood, Volume controls for effects and music, and a mono/stereo audio mode 
    toggle.
    
    ==============
    3.4 Pause Menu
    ==============
    
    When you pause a battle there are four options in the pause menu: Resume, 
    Jukebox, Audio Adjust, and Quit. Exhibition Mode has a another option Restart.
    If you're currently in a mission or challenge you'll also have a Mission or 
    Challenge option to review the in game briefing.
    
    Resume returns to the match.
    
    Jukebox allows you to adjust the music select. (Xbox users can add any 
    soundtrack saved to the Xbox hard disk.  See the soundtrack section for the 
    music selection.
    
    Audio Adjust allows you to set the volumes for effects and music.
    
    Restart aborts an exhibition match and starts over with both wrestlers at full 
    health.
    
    Quit aborts the fight.  No money will be earned in Career Mode.
    
    
    
    ******************************************************************************
    4. Custom Wrestlers
    ******************************************************************************
    
    
    There are eight options available when created a new or editing an existing 
    custom wrestler.  
    
    ======== 
    4.1 Name
    ========
    
    This option takes you to a screen that lets you enter a name for your 
    wrestlers using upper and lowers case letters, numbers, spaces, and some 
    special characters.
    
    =============
    4.2 Body Type
    =============
    
    There are six body types to choose from which also determines you characters 
    gender:
    
    Male, Athletic
    Male, Muscular
    Male, Overweight
    Male, Slim
    Female, Athletic
    Female, Muscular
    
    The skin tone color can be cycled through 17 different colors.
    
    ==============
    4.3 Face Style
    ==============
    
    Males character can choose from six face types:
    
    Freddie
    Tony
    Abe
    David
    Kyle
    Stephen
    
    Female Characters also have six face types:
    
    Janie
    Bella
    Alice
    Marie
    Anna
    Suzie
    
    
    ==============
    4.4 Hair Style
    ==============
    
    Males have seven hair styles to choose from:
    Cleancut
    Unkempt 
    Cornrows 
    Ponytail
    Spiky
    Dred-tail
    Bald
    
    Females can choose from seven hair styles as well:
    Short
    Long
    Ponytail
    Pigtails
    She-mullet
    Nu-wave
    Bald
    
    With the exception of the bald styles there are 16 color choices available for 
    hairstyles.
    
    ================
    4.5 Outfit Style
    ================
    
    There are three garment pieces to select for the wrestlers: upper body, lower 
    body, and footwear.
    
    Male Upper Body Outfits
    -----------------------
    Bare Chest
    Rolled-up Sleeves
    T-shirt
    Jacket and Shirt
    Short Sleeve Shirt
    Sleeveless Shirt
    Sleeveless T-shirt
    Mesh
    Striped Shirt
    Two Tone Tee
    Pinstripe Jacket
    Hawaiian
    Striped Armless
    Super Hero
    Western
    Camo Tee
    Plaid Jacket
    Button Up
    Two Tone Armless
    
    
    Female Upper Body Outfits
    -------------------------
    Plain Bikini
    Baby Tee
    Cut T-shirts
    Tied Shirts
    Coconut Bra
    Short Cut Jacket
    Polka Dot Bikini
    Two Tone Baby
    Leopard
    Checkered Tie-off
    Happy Coconuts
    Sporty Jacket
    Mesh
    Bordered Baby Tee
    Tiger
    Southern
    Coco-Stars
    Reunion Jacket
    
    Male Lower Body Outfits
    -----------------------
    Tight Shorts
    Knee Length Shorts
    Long Pants Baggy
    Long Pants Normal
    Short Shorts
    Kilt A
    Cyclist Flames
    Camo Knee Length
    Camo Baggy
    Pinstripe Slacks
    Checkered Shorts
    Kilt B
    Super Hero
    Skater Pants
    Sporty Pants
    Checkered Slacks
    P.E. Shorts
    Kilt C
    
    
    Female Lower Body Outfits
    -------------------------
    Tight/ Bikini
    Short Skirt
    Pants Tight
    Pants Baggy
    Short Shorts
    Long Skirt
    Leopard
    Striped Mini
    Load Capris
    Camo Baggy
    Sporty Shorts
    Vertical Skirt
    Mesh Hose
    Mini Skirt
    Pinstripe Capris
    Striped Baggy
    Dancer Shorts
    Patterned Skirt
    
    
    Male Footwear
    -------------
    Bare Feet
    Combat Boots
    Sneakers
    Dress Shoes
    Cowboy Boots
    Sandals
    
    Female Footwear
    ---------------
    Bare Feet
    Combat Boots
    Cowboy Boots
    Sneakers
    High heels
    Sandals
    
    Except for the male's bare chest and the bare feet options for both genders, 
    the outfit pieces have either one or two colors, 21 choices are available for 
    both colors.
    
    ===============
    4.6 Accessories
    ===============
    
    This option let you choose to add any Head Wear, Face Wear, Upper Body, or 
    Lower Body, accessory that you may have already purchased from the shop in 
    mission mode. The accessories are listed in the unlockables section except for 
    the default "None". Only one of each of the four accessory type may be 
    equipped at a time.
    
    ===============
    4.7 Custom Logo
    ===============
    
    This option lets you create up to nine custom logos with are shared among the 
    pool of custom wrestlers.
    
    Each logo can have up to eight layers, the higher the layer number the closer 
    to the top of the logo it will be.  
    
    Before the other layer options can be set the shape must by changed from the 
    default "None".  The Selections are:
    Circle
    Triangle
    Star
    Square
    Tattoo 1 - Hexagon
    Tattoo 2 - Pentagon
    Tattoo 3 - X
    Tattoo 4 - Spade
    Tattoo 5 - Club
    Tattoo 6 - Heart
    Tattoo 7 - Teardrop
    Tattoo 8 - Bone
    Tattoo 9 - Paw Print
    Tattoo 10 - Five pointed star (solid)
    Tattoo 11 - Six pointed star (solid)
    Tattoo 12 - Twelve pointed star (solid)
    Tattoo 13 - Five pointed star (hollow)
    Tattoo 14 - Five leafed clover
    Tattoo 15 - Nuclear Symbol
    Tattoo 16 - Gear (thin)
    Tattoo 17 - Sphere
    Tattoo 18 - Yin-Yang
    Tattoo 19 - Alien Head
    Tattoo 20 - Crescent Moon
    Tattoo 21 - Open Palm
    Tattoo 22 - Foot Print (single)
    Tattoo 23 - Foot Prints (two)
    Tattoo 24 - Venus symbol
    Tattoo 25 - Mars symbol
    Tattoo 26 - Men's room icon
    Tattoo 27 - Ladies' room icon
    Tattoo 28 - Wheelchair icon
    Tattoo 29 - Arrow (thick)
    Tattoo 30 - Arrow (thin)
    Tattoo 31 - Solid Crown
    Tattoo 32 - Anchor
    Tattoo 33 - Elk
    Tattoo 34 - Bat
    Tattoo 35 - Ant
    Tattoo 36 - Scorpion ?
    Tattoo 37 - Butterfly (solid)
    Tattoo 38 - Butterfly (outline)
    Tattoo 39 - Snail ?
    Tattoo 40 - Eagle
    Tattoo 41 - Seahorse
    Tattoo 42 - Dragon
    Tattoo 43 - Dog
    Tattoo 44 - Rat
    Tattoo 45 - Horse
    Tattoo 46 - Skull and Crossbones (poison icon)
    Tattoo 47 - Skull and Crossbones (Jolly Roger)
    Tattoo 48 - Runner
    Tattoo 49 - U.S. Flag (waving)
    Tattoo 50 - U.S. Flag (straight)
    Tattoo 51 - Canadian Maple Leaf
    Tattoo 52 - Rose
    Tattoo 53 - Gun
    Tattoo 54 - Lightning Bolt (thick)
    Tattoo 55 - Lightning Bolt (jagged, thin)
    Tattoo 56 - Fire
    Tattoo 57 - Nine Diamonds in square
    Tattoo 58 - Six Diamonds in row
    Tattoo 59 - Three wavy lines
    Tattoo 60 - Fan ?
    Tattoo 61 - Prison Bars
    Tattoo 62 - Griffin
    Tattoo 63 - Arrowhead Necklace
    Tattoo 64 - Cross in diamond
    Tattoo 65 - Wavy bar
    Tattoo 66 - Oblong
    Tattoo 67 - Throwing star
    Tattoo 68 - Pointed cross
    Tattoo 69 - three squared (concentric)
    Tattoo 70 - 3x3 checkerboard
    Tattoo 71 - musical notes
    Tattoo 72 - lips
    Tattoo 73 - Yin-Yang variant
    Tattoo 74 - Demon
    Tattoo 75 - Bull
    Tattoo 76 - Skull
    Tattoo 77 - Intersecting Arcs
    Tattoo 78 - Stop sign
    Tattoo 79 - Shield (straight top)
    Tattoo 80 - Shield (three-point top)
    Tattoo 81 - Do Not Enter Sign
    Tattoo 82 - Mirror rounded E's
    Tattoo 83 - U.S. Shield
    Tattoo 84 - Gemstone
    Tattoo 85 - Japanese Character
    Tattoo 86 - "?"
    Tattoo 87 - Bird ?
    Tattoo 88 - Bear ?
    Tattoo 89 - Wolf ?
    Tattoo 90 - Wood Grain
    Tattoo 91 - Spider Web
    Tattoo 92 - Spider
    Tattoo 93 - Barb Wire
    Tattoo 94 - Four Crescent Moons
    Tattoo 95 - "Insane Clown Posse"
    Tattoo 96 - Eel
    Tattoo 97 - Ornate border
    Tattoo 98 - Boot 
    Tattoo 99 - Fleur-de-Lis (thin)
    Tattoo 100 - Hippo
    Tattoo 101 - Goldfish
    Tattoo 102 - Paw prints
    Tattoo 103 - Shark
    Tattoo 104 - Pine Tree
    Tattoo 105 - Smile
    Tattoo 106 - School Zone Icon
    Tattoo 107 - Man
    Tattoo 108 - Recycle
    Tattoo 109 - Tiara
    Tattoo 110 - Fleur-de-Lis (thick)
    Tattoo 111 - Flower
    Tattoo 112 - Heart and Anchor
    Tattoo 113 - Ten-Pointed Star (solid)
    Tattoo 114 - Atom
    Tattoo 115 - Target
    Tattoo 116 - Gear (thick)
    Tattoo 117 - Flammable Icon
    Tattoo 118 - Flame
    Tattoo 119 - Sun
    Tattoo 120 - Eight Pointed Sun
    Tattoo 121 - V
    Tattoo 122 - Bicycle
    Tattoo 123 - Leaf
    Tattoo 124 - Dagger
    Tattoo 125 - Bird Mask
    Tattoo 126 - Starfleet Icon
    Tattoo 127 - Outlined Crown
    Tattoo 128 - Eight Petal Flower
    
    After choosing a shape for the layer there are several other options that can 
    be set.
    
    Location is a toggle between the body (top of neck to top of most conservative 
    lower body garment) and the face.
    
    Color brings up a color choose with three sliders. The top one (color) ranges 
    from 0 to 360, while the bottom two (brightness and contrast) range from 0 to 
    100.  The selected color is displayed in a box to the top right.
    
    Move sets the X coordinate from -95 to 96 and the Y coordinate from -256 to 
    256. Note: most of the Y range isn't visible.
    
    Resize sets a scaling factor in both the X and Y directions from between 0.10 
    and 2.00.
    
    Skew adjusts the X and Y axis between values of -2.0 and 2.0.
    
    The layer can be flipped on both the X and Y axes.
    
    Reset removes the current layer.
    
    
    =========
    4.8 Moves
    =========
    
    The wrestling moves available to a wrestler are a small subset of the ones 
    that can be choose from in this option
    
    Front Grapple Attacks (4 slots)
    -------------------------------
    Splitting Hand
    Single Knee Bash
    Head Butt
    PPK Combo
    Nutsack Kick
    Hopping Knee
    Eye Gouge
    Elbow Smash
    Kickboxer Rush
    Dome Splitter
    Kickboxer Bash
    Head Banger
    Kung Fu Combo
    Neck Slash
    Stomp and Drop
    
    Front Grapple Slams (4 slots)
    -----------------------------
    Spine Buster
    Snap Mare
    Belly to Belly
    Catapult
    Power Slam
    Pile Driver
    Brain Buster
    Crucifix
    Six Feet Under
    Belly Toss
    Suplex
    Stunner
    Scoop Toss
    Cutter
    Face Crusher
    Inverted Driver
    Frankensteiner
    Heaven's Drop
    Double Suplex
    Choke slam
    Power Bomb
    Jawbreaker
    Jackhammer
    Neck Breaker
    Spine Duster
    shoulder Breaker
    Free Falling
    Bulldog
    Scottish Whip
    Stretch Buster
    Dragon DDT
    Widow's Peak
    Girl Stunner
    Girl Tackle
    Head Flip
    Hair Toss
    
    
    Front Grapple Submissions (2 slots)
    -----------------------------------
    Bear Hug
    Back Breaker
    Lion Tamer
    2 Hander Choke
    
    
    Back Grapple Attacks
    --------------------
    Nutsack Punch
    Back Rake
    Knee Drop
    
    Back Grapple Slams
    ------------------
    German Suplex
    Inverted DDT
    Elbow Body Drop
    Inverted Suplex
    Saving Grace
    Twister
    Reverse SPD
    
    Back Grapple Submissions
    ------------------------
    Sleeper Hold
    Back Chokehold
    Dragon Sleeper
    Strangle Hold
    Half Nelson
    Hangman Choke
    Jazz Stretch
    Stun Rider
    Inverted Stretch
    
    Left Grapple Attacks
    --------------------
    Shin Breaker
    Arm Wrench Kick
    Wrist Clutch Kick
    Dance Kick
    Knee To The Face
    Flip Kick
    Rib Cage Kick
    
    Left Grapple Slams
    ------------------
    Left DDT
    Atomic Drop
    Face Plant
    Royal Cutter
    Shoulder Breaker
    Spinning Suplex
    Back Suplex
    Arm Wrench Lift
    Girl Muffs
    
    Left Grapple Submissions
    ------------------------
    Ear Bite
    Arm Pull
    Bow & Arrow
    Give Up Yet
    
    Right Grapple Attacks
    ---------------------
    European Punch
    Hammer Down
    Knee To The Ribs
    Jumping Axekick
    Chest Hammer
    Bitch Slap
    Elbow Twist
    
    
    Right Grapple Slams
    -------------------
    Sidewalk Slam
    Scoop Slam
    Back Drop
    Fireman's DDT
    Tilt-A-Whirl
    fireman's Buster
    Choke Slam
    BV Special
    Spinning Cutter
    Right DDT
    Gutbuster
    Samoan Driver
    Neck Breaker
    Girl's DDT
    Judo Flip 
    
    
    Right Grapples Submissions
    --------------------------
    Big Stretch
    Hanging Triangle
    Standing Cross
    1 Handed Choke
    
    
    Jumps (4 slots - 2 for each of high and low platforms)
    ------------------------------------------------------
    Elbow Drop
    Leg Drop
    360 Back Drop
    Moonsault
    360 Body Splash
    Big Body Splash
    Leap Frog Splash
    Flip Splash
    Pose Body Splash
    Head Butt
    Spiral Butt Drop
    Knee Drop
    Spiral Elbow
    Spinning Leg Drop
    360 Thrust Kick
    Flying Forearm
    360 Knee Drop
    Double Drop Kick
    360 Layout Kick
    Lazy Flip Splash
    Sideways Splash
    
    
    Dash Attacks (2 slots)
    ----------------------
    Left Clothesline
    Right Clothesline
    Tiger Knee
    Body Splash
    Right Drop Kick
    Left Drop Kick
    Windmill Kick
    Flying Elbow
    Flying Hook
    Side Hook Kick
    Shoulder Ram
    Butt Drop
    Left Flying Kick
    Right Flying Kick
    Flying Takedown
    
    Ground Attacks (2 slots)
    ------------------------
    Hopping Stomp
    Foot Stomp
    Hopping Trust
    Left Knee
    Right Knee
    Knee Drop
    Jumping Elbow
    Falling Elbow
    Elbow Strike
    Left Elbow Drop
    Right Elbow Drop
    Flip Drop
    Right Leg Drop
    Left Leg Drop
    Double Stomp
    Belly Drop
    Moonsault
    Left Punch
    Right Punch
    Double Hammer
    Hook Punch
    Chop
    Falling Headbutt
    Jumping Headbutt
    
    Normal
    ------
    
    This chooses the movement and basic attack styles of one of the Backyard 
    Brawler's. See the unlockables section for the complete list.  This is the 
    only option that doesn't display an animation of the move.
    
    Super
    -----
    
    This chooses the super move of one of the 25 Backyard Brawlers. See the 
    unlockables section for the complete list. 
    
    Outro
    -----
    
    This chooses the victory dance of one of the 25 Backyard Brawlers. See the 
    unlockables section for the complete list.
    
    ******************************************************************************
    5. Combat Tactics
    ******************************************************************************
    
    ===========
    5.1 Stamina
    ===========
    
    There is a stamina bar at the top of the HUD for both wrestlers.  These start 
    out at full at the beginning of most battles unless you're in a scenario where 
    you need to defeat multiple opponents on the same stamina bar.  
    
    Reducing an opponents stamina bar using a variety of attacks is necessary for 
    victory.  Reducing it to zero causes the opposing wrestler to be "Knocked 
    Out" by most attacks, or "Tapped Out" by submissions.  When the bar is in the 
    red the opponent (or yourself) is extremely vulnerable to being "Pinned". If 
    you pull off a victory with your bar fully green, the opponent will be 
    "Owned".
    
    If you stand idle, i.e. not moving, holding a weapon, or crouching to jump, 
    the stamina bar will slowly regenerate. Pause for a second when an opponent is 
    knocked down or stunned to regenerate a sliver of stamina before following up.
    
    =========
    5.2 Turbo
    =========
    
    The other bar on the HUD for both opponents is the Turbo bar. When the bar is 
    completely filled  This starts out at zero and gradually fills up over time 
    taking 33 seconds to go from empty to full.  Turbo is used for dashing, 
    dashing attacks, guard breaks, attack counters, ground submissions, grapple 
    escapes, and super moves.
    
    I prefer to save the turbo for ground submissions and grapple escapes. 
    However, a guard break when a fallen opponent is getting up can leave them 
    stunned for another combo.
    
    ===============================================
    5.3 Blocking, Guard Breaks, and Attack Counters
    ===============================================
    
    Damage from many attacks can be negated by blocking.  However blocks are 
    vulnerable to guard breaks and grappling so use one of those maneuvers if your 
    opponent is blocking.
    
    If you have the turbo meter almost for you can attempt an attack counter by 
    pressing the two buttons required simultaneous as the attack is about to begin 
    to reverse the attack damaging your opponent instead.
    
    
    ==========
    5.4 Combos
    ==========
    
    Mashing either of the attack buttons will likely result in a three hit combo 
    on a non-blocking opponent.  Try alternating the attack buttons for a four or 
    five hit combo.  Guard break, use an grapple attack throw, or Irish whip your 
    opponent it to leave him/her exposed to a combo.
    
    When an opponent is blocking your combo either switch to a guard break or 
    grapple or evade a potential dash attack by going to his/side and resume the 
    attack.
    
    
    =============
    5.5 Grappling
    =============
    
    The best time to grapple is while you're opponent is either blocking or laying 
    on the ground, the opponent is vulnerable in both situations.  Just after 
    blocking an opponents combo can also be a good opportunity to start a grapple.
    
    A stunned opponent cannot be grappled, use a combo to knock him/her down 
    first.
    
    You're opponent will likely reverse or use a grapple escape on several of your 
    grappling attempts, be prepared to do the same in return or if you end up in a 
    grapple of his own. Attempt the grapple escape if your turbo is full otherwise 
    try to second guess the attack type.  Remember that the Irish whip or Enviro-
    Mental Throw can only be done from the front so this can improved the odds if 
    you're being grappled from a different direction. 
    
    If you on the edge of a platform while front grappling and opponent you pick 
    them up in preparation for a ledge throw.  Press either attack button to 
    perform the throw.
    
    You can drag your opponent to a better position (i.e. for a ledge throw or 
    enviro-mental attack) if doing a front grapple. Be warned that you can only 
    maintain the grapple for about two second.
    
    If you have a full turbo meter (super icon showing) you can attempt a super 
    move in the front grapple by pressing the two attack buttons at the same time. 
    The timing needs to be exact so its likely that you'll get a slam or attack 
    throw instead. 
    
    If you find yourself grappling from behind or to the side and want to use an 
    Irish whip or super move you'll need to change position to get into a front 
    grapple.
    
    If you do the submission attack from the grapple mash one of the buttons to 
    increase the damage done.
    
    You can string the grapples together.  Most grapples attacks except the attack 
    throws leave your opponent on the ground vulnerable to another grapple.  
    Attack throws leave the opponent stunned a prime target for a combo that will 
    knock him/her back down to be grappled again.  Saving turbo for a grapple 
    escape when you get reversed can extend the string.  You're opponent will get 
    up right away after an Enviro-Mental throw but can usually be grappled again 
    if your quick enough.
    
    ================
    5.6 Dash Attacks
    ================
    
    If you have some turbo built up you can start dashing when moving towards your 
    opponent and use one of the attack buttons to do the dash attack to hopeful 
    knock the opponent down.  Can be blocked, so be prepared to stop and guard 
    break instead if you see your opponent blocking.
    
    ===========
    5.7 Weapons
    ===========
    
    Each level as several weapons laying around or form when another item breaks.  
    Use the three attack buttons when carrying a weapon to attack your opponent.  
    Can be strung into combos that may knock your opponent down. With the right 
    weapon you can deal a lot of damage before your opponent manages to knock it 
    away.  If the opponent is blocking, run a few steps away and to the side to 
    avoid possible dash attacks and try to attack again as the opponent chases 
    you. 
    
    You won't be able to regenerate stamina or climb on platforms while carrying 
    weapons.
    
    The weapons vary in the amount of damage that they inflict, their reach, 
    speed, and durability.
    
    Some weapon attacks may throw the weapon away.
    
    If you take damage while carrying a weapon you'll drop the weapon.
    
    ====================================
    5.8 Capitalizing on Fallen Opponents
    ====================================
    
    When an opponent is on the ground, and opportunity presents itself to inflict 
    some free damage.  Go up to the fallen opponent and present either attack 
    button to do a ground attack, this also applies if you're carrying a weapon.
    
    If you have a lot of turbo built up, you can to a ground submission instead. 
    Go up to the fallen opponent, hold the turbo button, and press the submission 
    button.  Mash a button during the submission hold to increase.
    
    If the opponents stamina is well into the red (about 1.5x the width of one of 
    the timer digits), you can attempt a pin. Mash a button to increase the chance 
    of the pin succeeding.
    
    If you can climb onto a nearby platform, a fallen opponent is vulnerable to a 
    jump attack. Warning a missed jump attack leaves you laying on the ground for 
    a while vulnerable to ground attacks from your opponent.
    
    One more option is to grapple the fallen opponent.  This opens the door to the 
    grapple being escaped or reverse though.
    
    
    
    
    ******************************************************************************
    6. Career Mode
    ******************************************************************************
    
    
    Non Combat Areas
    ----------------
    
    There are three none combat selections in the career mode menu: Shop, Home, 
    Exit Career
    
    The Shop is where you go to purchased the unlockables listed in the 
    unlockables section: Head Items, Faces Items, Upper Body, Lower Body, and 
    Movies.  There's a selection available initially which gets expanded when you 
    unlock the Western Tier, and again when you unlock the Northern Tier
    
    Home allows you to view your career record which has you win/loss 
    records overall as well as the three tiers.  A win percentage is listed.
    The number of opponents seen is listed but seems to be glitched on the Xbox as 
    the challenge only opponents aren't added to the total, and the 15 generic 
    opponents for a tier seem to get added all at once even if you haven't seen 
    them.  The stats worked initial for a new career until I exited, reloaded 
    resulted it the above behavior.
    
    Home also allows you to edit you wrestler to change the Hair Style, Outfit 
    Style, Accessories, Custom Logo, and Moves. 
    
    Exit Career returns to the main menu.
    
    Money and Points
    ----------------
    
    Money is earns by participating in matches, win or lose.
    
    Strikes - 100 points per blow landed by punching, kicking, dash attacks, 
    ground blows, and guard breaks put 100 point per knock down by punch and kick 
    combos 
    Grapple - 250 points per grapple attack and 500 points per ground submissions
    Interactions - 250 points each time you attack an opponent held by a spectator 
    and 500 point per enviro-mental attack (super moves and enviro-mental throws 
    don't count here)
    Weapons - 100 points per weapons hit or combo (a 3 hit weapon combo is still 
    100 points)
    Time (1000 - seconds elapsed)
    "Owned" - 2000 point bonus for defeating opponent while at full health.
    First Attack 1000 points if you get in the first shot
    5000 Bonus points are also awards for completing missions and most challenges.
    Double or nothing challenges earn twice as much money when you win, but you 
    get nothing if you manage to lose. 
    
    $1 earn for each 100 points rounded up, i.e. 100 points =$1, 101 point = $2
    
    Saving
    ------
    
    The game autosaves during the loading screen when exits a series of matches in 
    one locale to return to the career mode level select screen.
    
    Matches
    -------
    
    You can start a match by selecting an unlocked area.  You will present with 
    the choices among "Begin Match Without Mission", the currently selected 
    mission (replaces without mission option), "Select Mission", "Select 
    Challenge", or "Title Tournament".
    
    ================
    6.1 Eastern Tier
    ================
    
    A cut scene plays when you start your career.
    
    The eastern tier is the first set of missions and challenges that awaits you 
    in mission mode.  There are three areas available: the Backyard, the Trailer 
    Park, and the Pool. Each area has 5 mandatory missions and 5 optional 
    challenges.  Four of the challenges become available after the 5 missions for 
    the level are complete, the fifth is a title defense that becomes available 
    after winning the tournament.  The Pool is also the site of the Eastern Tier 
    Tournaments in which you and the 15 generic opponents will compete for the 
    Eastern Title after you've completed the 15 missions.
    
    
    Eastern Tier Generic Opponents:
    Angel
    Cinnamon
    Dimcha Benz
    Doug Dynamite
    Duke of Puke (tournament only)
    Evil Doodoo
    Kara Sene
    Kid Karate
    Kurt Hurt
    Leaping Larry
    Private Pain
    Punishment
    Psychotic
    Terry Truck (not in tournament)
    Tim Tubby
    Tiny Little
    
    
    
    The appearance and skills of the generic fighter will vary between careers.
    
    
    --------------
    6.1.1 Backyard
    --------------
    
    Area Overview
    -------------
    
    This area is a small backyard. 
    
    Low Platforms: Car in the left corner, trailer in the rear corner, picnic 
    table to the front right (destroyable).
    
    High Platforms: Roof of house by the trailer
    
    Destroyable items: shed to right of car, doghouse on right side, picnic table, 
    fence between shed and trailer, fence beside garbage can.
    
    Weapons: Barbwire baseball bat to right of car (flammable), weed whacker to 
    left of trailer, garbage can by doghouse, parts of destroyed shed (breakable 
    except doors), parts of destroyed doghouse (breakable), parts of destroyed 
    picnic table (breakable), boards knocked off fence by trailer or garbage can 
    (breakable)
    
    Environmental: Near picnic table (one time only as it destroys the table), 
    trunk of car, fences on the rear left and right
    
    Hazards: Burning Barrel on left side near car. The bat burns and can be used 
    to set fire to the trailer or the pile of leaves in the front corner.
    
    Spectators for interactions: lining front left and right sides.
    
    Notes:  The weed whacker with its long reach, and the barbwire baseball bat 
    are both excellent weapons the will serve you well in any fights in this 
    level.  Attack opponents with combos from either weapon to knock them down, 
    hit them again when they're down, back or run a few steps away, a repeat the 
    process when they approach you.  Add fire to the bat from the burning barrel 
    to the left for extra damage.
    
    
    Mission #1: Blocking
    --------------------
    
    In Game Description: 
    --
    Block Three Attacks
    
    Perhaps the single most important new feature in Backyard Wrestling 2 is the 
    addition of Blocking as a defensive option.  All Punches, Kicks, and Turbo 
    Attacks can be Blocked, but Blocking is vulnerable to Grapples and Guard 
    Breaks.  Give Blocking a try and successfully Block three Attacks.
    --
    
    Prerequisites: None
    
    Strategy: Hold the block button until you've been attacked three times.  The 
    blocks can come in different fights. Progress will be saved if you return to 
    the level select screen.  Complete the match after finishing the mission to 
    earn the bonus points and money.
    
    
    
    Mission #2: Punch/Kick Combos
    -----------------------------
    
    In Game Description: 
    --
    Perform Three Punch/Kick Combos
    
    The staple of any great Backyard Wrestler is his ability to whittle away at 
    his opponent's Stamina with quick hitting Punches and devastating Kicks. Punch 
    and Kick Combinations have returned to Backyard Wrestling 2 with some new and 
    exciting changes, the most obvious change being that not all combinations 
    result in your opponent hitting the ground.  Experiment with your Punch and 
    Kick combos to see which ones are ideal for you play style.
    --
    
    Prerequisites: None
    
    Strategy: While it is possible to get longer combos all that is required to 
    complete this mission is the 2 hit combo which can be easily performed when 
    the opponent isn't blocking by mashing either of the attack buttons (This will 
    likely result a 3 hit combo).  Pull off three of these to complete the 
    mission. The combos can come in different fights. Progress will be saved if 
    you return to the level select screen.  Complete the match after finishing the 
    mission to earn the bonus points and money.
    
    
    
    Mission #3: Grapple Arts
    ------------------------
    
    In Game Description: 
    --
    Perform Four Grapple Attacks
    
    Backyard Wrestling 2's Standing Grapple system is comprised primarily of four 
    different Attack Types: Attack Throws, Slams, Irish Whips, and the newest 
    Attack Type, Submissions.  They all have their unique purposes (Attack Throws, 
    for instance, leave you opponent stunned, and thus open to further attack); 
    try four Grapple Attacks and try to discover the best situation in which to 
    perform all the different Grapple attacks.
    
    --
    
    Prerequisites: None
    
    Strategy: You'll need to grapple your opponent four times and pull off one of 
    the four grapple attack types.  The best time to grapple is while you're 
    opponent is either blocking or laying on the ground.  A stunned opponent 
    cannot be grappled, use a combo to knock him/her down first.
    
    You're opponent will likely reverse or use a grapple escape on several of your 
    attempts, be prepared to do the same in return. Attempt the grapple escape if 
    your turbo is full otherwise try to second guess the attack type.  Remember 
    that the Irish whip can only be done from the front so this can improved the 
    odds if you're being grappled from a different direction. 
    
    The grapple attacks can come in different fights. Progress will be saved if 
    you return to the level select screen.  Complete the match after finishing the 
    mission to earn the bonus points and money.
    
    
    Mission #4: Dash Attacks
    ------------------------
    
    In Game Description: 
    --
    Perform Five Dash Attacks
    
    Dash Attacks are the "Jack of All Trade" moves in Backyard Wrestling 2.  They 
    serve a variety of purposes, and as such are an important part of your 
    wrestling arsenal.  Dash Attacks have a longer range that you normal Punches 
    and Kicks, so use them when you want to knock your opponent down from long 
    distance.  Dash Attacks are also powerful enough to destroy parts of the 
    environment, which is helpful in creating makeshift weapons.  Show your 
    opponent no mercy, and land five Dash Attacks.
    --
    
    Prerequisites: None
    
    Strategy:  Dash Attacks require turbo so you'll need to wait a while between 
    attempts.  Run around until you have some turbo built up and then head towards 
    your opponent, press and hold turbo, and press one of the attack buttons to do 
    that dash attack.  Connect five times to complete the mission.
    
    You may want to edit you dash attacks to be something when you remain standing 
    like the left or right clothesline.
    
    The dash attacks can come in different fights. Progress will be saved if you 
    return to the level select screen.  Complete the match after finishing the 
    mission to earn the bonus points and money.
    
    Mission #5: Whacker Usage
    -------------------------
    
    In Game Description: 
    --
    Get to Know the Weed Whacker
    
    Becoming familiar with the weapons in your environment is one of the most 
    crucial aspects of Backyard Wrestling 2.  Knowing how to use that barbed wire 
    bat or fluorescent tube can mean the difference between being the next local 
    chump or this year's champ.  In this case, knowing how to trim your opponent 
    with a Weed Whacker will earn you some extra cash.  Use it three times, and 
    the cash is yours.
    --
    
    Prerequisites: None
    
    Strategy:  Grab the weed whacker to the left of the trailer.  Attack your 
    opponent three times with it to complete the mission. 
    
    If you get attacked you'll drop the weed whacker and will need to pick it up 
    again.  
    
    If you're opponent blocks, run a few steps away and attack as the opponent 
    chases you.
    
    The attacks with the weed-whacker can come in different fights. Progress will 
    be saved if you return to the level select screen.  Complete the match after 
    finishing the mission to earn the bonus points and money.
    
    
    Challenge #1: Zandig!
    ---------------------
    
    In Game Description: 
    --
    Defeat Zandig with the Help of the Crown!
    
    Congratulations newbie! Your performance has earned the notice of one of the 
    most exciting wrestlers lacing up the boots today, Zandig!  Unfortunately for 
    you, he just wants to clean your clock.  Use this opportunity to make a name 
    for yourself - perform at least one crown interaction on your way to defeating 
    Zandig and earn yourself some respect, and some cash!
    --
    
    Prerequisites: Complete the five Backyard missions.
    
    Strategy: In spite of what the description reads, you do not need a crowd 
    interaction to complete this challenge.  All you need to do is knock out, tap 
    out, or pin, Zandig.  He's a bit more aggressive than the generic opponents 
    you 
    face during the mission but should present much of a problem. 
    
    You may want to try grabbing the bat and knock him down with a combo. Hit him 
    once while he's on the ground, take a couple of steps away and repeat. Run 
    away a bit if he blocks and resume attacking.  Mix in the attacks you used in 
    the mission. 
    
    The game returns to the level select screen after winning the challenge
    
    Challenge #2: Ruckus!
    ---------------------
    
    In Game Description: 
    --
    Jobber Wants a Shot
    
    Looks like you're not the only faceless wonder looking for a shot at a million 
    bucks - you've been challenged by one of the local jobbers to an exhibition 
    match to showcase your skills.  Accept this challenge and pick up a worthwhile 
    payday, but look out - word on the street is that Ruckus is hanging around the 
    Backyard.  You never know when he might show up!
    --
    
    Prerequisites: Complete the five Backyard missions.
    
    Strategy: You start off facing one of the generic wrestlers.  After you do a 
    bit of damage, Ruckus will interrupt the fight.  The match will continue 
    against him.  Use the moves you learned during the mission or grab the bat and 
    you shouldn't have much trouble with him. 
    
    Challenge #3: Double or Nothing!
    --------------------------------
    
    In Game Description: 
    --
    Double or Nothing!
    
    You've been challenged to a Double or Nothing Match!  The details are simple: 
    win the match, earn double dollar amounts for your win.  Lose the match, and 
    you earn nothing.  Go get it!
    --
    
    Prerequisites: Complete the five Backyard missions.
    
    Strategy: This is a typical fight against one of the generic opponents.  Use a 
    strategy similar to what worked for you on Zandig and Ruckus.  The payout is 
    double the normal amount when you win.
    
    
    
    Challenge #4: Survival Challenge!
    ---------------------------------
    
    In Game Description: 
    --
    Survival Challenge!
    
    Looks like you've got another chance to prove yourself!  Survive against three 
    opponents back-to-back and you're on your way to another payday.
    --
    
    Prerequisites: Complete the five Backyard missions.
    
    Strategy:  You'll need to get through three opponents with one stamina bar.  
    Expertise with the weed whacker or bat are a must if you want to survive this. 
    Also try stringing grapples together, pausing for a second before grabbing a 
    fallen opponent or punching a stunned one to regenerate a bit of stamina, the 
    extra little bit may be enough to beat the challenge.
    
    
    Challenge #5: Title Defense!
    ----------------------------
    
    In Game Description: 
    --
    Title Defense!
    
    Now that you've got the belt around your waist, everyone's itching for a 
    chance to take it from you. Successfully defend your title to earn some extra 
    cash, but be warned - if you lose this title defense, you'll have to re-enter 
    the Tier Tournament to get it back.
    --
    
    Prerequisites: Hold the Eastern Title.
    
    Strategy: This is a typical fight against one of the generic opponents.  Use a 
    strategy similar to what worked for you on Zandig, Ruckus, and the Double or 
    Nothing challenges.  
    
    If you lose you'll need to play through the Eastern Tournament at the pool 
    again, but you'll still have access to the Western Tier and the new shop items 
    that became available.  Previously completed title defenses in other areas 
    will remain completed. When you win the Tournament again you can make another 
    attempt at this challenge.  
    
    If things are going poorly you can be cheap an quit mid battle to preserve 
    your title. Powering off at the "You Suck" screen works as well to preserve 
    your title.
    
    
    
    ------------------
    6.1.2 Trailer Park
    ------------------
    
    Area Overview
    -------------
    
    This is the yard between two trailers.
    
    Low Platforms:  Truck to the front right, picnic table
    High Platforms: Trailer behind truck
    
    Destroyable items: Picnic Table, trellis to left, windows of building to the 
    rear left, swing set to left, steps on trailer to right
    
    Weapons: parts of destroyed picnic table (breakable), flowerpots, 
    cinderblocks, concrete pylon, chainsaw in front of picnic table, parts of 
    destroyed trellis (breakable), broken trailer steps (breakable)
    
    Environmental: Near picnic table (one time only as it destroys the table), 
    shed be trailer to right, front of trailer on left, stairs of trailer on 
    right.
    
    Hazards: None
    
    Spectators for interactions: lining the front of the area.
    
    Notes:  The sledge hammer is an excellent weapon for wearing down your 
    opponents with its long reach and fast attack. Attack opponents with combos 
    from the hammer to knock them down, hit them again when they're down, back or 
    run a few steps away, a repeat the process when they approach you.
    
    
    Mission #1: More Grapple Arts
    -----------------------------
    
    In Game Description: 
    --
    Front, Back, and Side-to-Side - Position Changing
    
    Backyard Wrestling 2 sees the introduction of Left, Right, and Back Grappling, 
    in addition to the exiting Front Grappling.  the Side and Back Grapples open 
    up new ways to inflict damage on your opponent, with unique Attack Throws, 
    Slams and Submissions from each direction.  These new Grapple Arts are easy to 
    get through using your Position Change Technique.  Your opponent's not going 
    to 
    just let you take all day to figure out which side you want to punish - 
    eventually he's going to break your hold.  Practice moving from one side 
    Grapple to another 4 times.
    --
    
    Prerequisites: None
    
    Strategy: This mission can be completed quickly by grappling an opponent and 
    pressing one of the change grapple position buttons four times.
    
    The position changes can come in different fights. Progress will be saved if 
    you return to the level select screen.  Complete the match after finishing the 
    mission to earn the bonus points and money.
    
    Mission #2: Guard Breaks
    ------------------------
    
    In Game Description: 
    --
    Perform a Guard Break
    
    Remember that handy new Block?  Well now's the time to learn how to beat it.  
    Guard Breaks and used - like their name suggests - to attack through your 
    opponent's defense.  Guard Breaks are handy because they offer another option 
    to Grappling against a blocking opponent, leaving them temporarily stunned and 
    open to additional attack.  Keep an eye out for your opponent's block, then 
    Break it one time.
    --
    
    Prerequisites: None
    
    Strategy: You'll need to build up some turbo for this. Keep using basic 
    attacks against your opponent until he/she starts to block.  Hold the turbo 
    button while standing still facing your opponent and press either attack 
    button to pull off the Guard break.  Complete the match after finishing the 
    mission to earn the bonus points and money.
    
    
    Mission #3: Ground Attacks
    --------------------------
    
    In Game Description: 
    --
    Perform Five Ground Attacks
    
    Softening up your opponent when he's on the ground is a smart plan - there's 
    nothing wrong with kicking a man when he's down - especially when he'd do the 
    same to you if he had the chance.  An opponent on the ground is virtually 
    helpless, and susceptible to free damage.  The quickest way to accomplish this 
    is usually with Ground Attacks.  Getting close to an opponent on the ground 
    and pressing the Punch or Kick button will result in a quick Ground Attack.  
    Try five of these.
    --
    
    Prerequisites: None
    
    Strategy:  First you'll need to knock down your opponent, either use a combo, 
    grapple, or dash attack.  Then approach the fallen opponent and press either 
    attack button to do the ground attack.  Repeat five times to complete the 
    mission.
    
    The ground attacks can come in different fights. Progress will be saved if you 
    return to the level select screen.  Complete the match after finishing the 
    mission to earn the bonus points and money.
    
    Mission #4: Attack Counters
    ---------------------------
    
    In Game Description: 
    --
    Beating Punches and Kicks 2:  Attack Counters
    
    If you're concerned that Blocking may be a little too weak, and that your 
    opponents can simply Guard Break you all day long, have no fear: you can turn 
    the tide with Attack Counters.  Attack Counters "catch" your opponent's Punch, 
    Kick, Turbo, and Guard Break attempts and dole out an attack of their own.  
    Since this technique requires a great deal of timing and practice to perform 
    reliably, this mission will only require one successful Counter.  Mastering 
    this technique is up to you.
    --
    
    Prerequisites: None
    
    Strategy:  Build up some turbo and press the two button for the attack counter 
    simultaneously as your opponent is about to attack. Complete the match after 
    finishing the mission to earn the bonus points and money.
    
    Mission #5: Jump Attacks
    ------------------------
    
    In Game Description: 
    --
    Land a Successful Jump Attack
    
    There are few tings more satisfying that the show-stopping power of a high-
    flying Jump Attack.  Getting you opponent into position long enough to climb 
    something, and making sure he's in range - those are the hard parts!  For a 
    quick and easy jump, try knocking your opponent down nearby a low object like 
    a table, then hopping up on it for a quick jump.  You only need to land one to 
    complete this mission.
    --
    
    Prerequisites: None
    
    Strategy: Like the description say, try knocking down you opponent with a 
    combo, dash attack, or grapple.  Then get on the picnic table or the truck to 
    the right.  If you're crouching and the fallen opponent is in range and you 
    can 
    press either attack button to perform the jump attack to complete the mission.
    
    The opponent doesn't need to be laying on the ground to do the jump attack, 
    he/she simply need to be in range and on a low level than you.
    
    Complete the match after finishing the mission to earn the bonus points and 
    money.
    
    
    Challenge #1: Ryuji Ito!
    ------------------------
    
    In Game Description: 
    --
    Ryuji Ito!
    
    A champion from the East has come to stop your run at the prize money! Ryuji 
    Ito, the famed Hardcore Champion, has challenged you to an exhibition match.  
    this fluorescent tube and Frog Splash specialist is not gonna go down easy.  
    Fight to the finish!
    --
    
    Prerequisites: Complete the five Trailer Park Missions
    
    Strategy: Ryuji Ito is slightly more aggressive that the generic opponents.  
    You can use the sledge hammer to inflict damage in combos and knock him down.  
    Step away after hitting him on the ground turn at resume attacking as he 
    attacks.  Run away a bit if he blocks and resume attacking. Mix in other 
    attack you've learned so far.
    
    Challenge #2: Adrianne Pain!
    ----------------------------
    
    In Game Description: 
    --
    Jobber Wants a Shot
    
    Looks like you're not the only faceless wonder looking for a shot at a million 
    bucks - you've been challenged by one of the local jobbers to an exhibition 
    match to showcase your skills.  Accept this challenge and pick up a worthwhile 
    payday, but look out - word on the street is that Adrianne Pain is hanging 
    around Leisure Town.  You never know when she might show up!
    --
    
    Prerequisites: Complete the five Trailer Park Missions
    
    Strategy:  You start off facing one of the generic wrestlers.  After you do a 
    bit of damage, Adrianne Pain will double team your opponent before taking 
    his/her place.  Don't use the sledge hammer against the generic opponent or it 
    may disappear for the battle against Adrianne Pain, against whom it can be 
    used to great effect.
    
    
    Challenge #3: Double or Nothing!
    --------------------------------
    
    In Game Description: 
    --
    Double or Nothing!
    
    You've been challenged to a Double or Nothing Match!  The details are simple: 
    win the match, earn double dollar amounts for your win.  Lose the match, and 
    you earn nothing.  Go get it!
    --
    
    Prerequisites: Complete the five Trailer Park Missions
    
    Strategy: This is a typical fight against one of the generic opponents.  Use a 
    strategy similar to what worked for you on Ryuji Ito or Adrianne Pain.  The 
    payout is double the normal amount when you win.
    
    Challenge #4: Survival Challenge!
    ---------------------------------
    
    In Game Description: 
    --
    Survival Challenge!
    
    Looks like you've got another chance to prove yourself!  Survive against three 
    opponents back-to-back and you're on your way to another payday.
    --
    
    Prerequisites: Complete the five Trailer Park Missions
    
    Strategy: You'll need to get through three opponents with one stamina bar.  
    Expertise with the sledge hammer is a must if you want to survive this.  Also 
    try stringing grapples together, pausing for a second before grabbing a fallen 
    opponent or punching a stunned one to regenerate a bit of stamina, the extra 
    little bit may be enough to beat the challenge.
    
    Challenge #5: Title Defense!
    ----------------------------
    
    In Game Description: 
    --
    Title Defense!
    
    Now that you've got the belt around your waist, everyone's itching for a 
    chance to take it from you. Successfully defend your title to earn some extra 
    cash, but be warned - if you lose this title defense, you'll have to re-enter 
    the Tier Tournament to get it back.
    --
    
    Prerequisites: Hold the Eastern Title.
    
    Strategy: This is a typical fight against one of the generic opponents.  Use a 
    strategy similar to what worked for you on  Ryuji Ito, Adrianne Pain, and the 
    Double or Nothing challenges.  
    
    If you lose you'll need to play through the Eastern Tournament at the pool 
    again, but you'll still have access to the Western Tier and the new shop items 
    that became available.  Previously completed title defenses in other areas 
    will remain completed. When you win the Tournament again you can make another 
    attempt at this challenge.  
    
    If things are going poorly you can be cheap an quit mid battle to preserve 
    your title. Powering off at the "You Suck" screen works as well to preserve 
    your title.
    
    
    ----------
    6.1.3 Pool
    ----------
    
    
    Area Overview
    -------------
    
    This area consist of a empty pool at the edge of the pool to the rear.
    
    Low Platforms: Edge of empty pool
    
    High Platforms: None
    
    Destroyable items: Barbeque by fire pit, spears to right and left, DJ stand to 
    the left
    
    Weapons: Net, Golf Clubs, parts of destroyed barbeque, destroyed speaker
    
    Environmental: Waterfall in pool
    
    Hazards: Fire Pit to rear left
    
    Spectators for interactions: None
    
    Notes: The pool net is a great weapon, its has a long reach at fast attack 
    making it ideal for wearing down your opponents stamina.
    
    
    Mission #1: Super Moves
    -----------------------
    
    In Game Description: 
    --
    Perform a Super Move
    
    Every good Wrestler has an awesome Super Move; you better work on yours if 
    you're going to make it to the Final Tournament! You can go for your Super 
    Move any time you have full Turbo Meter, but be careful - Turbo takes a very 
    long time to regenerate, and performing your Super Move early will leave you 
    without many defensive options, not to mention without Turbo Attacks.  Try to 
    hold out on performing your Super Move until it will count the most. Just one 
    gets you this mission!
    --
    
    Prerequisites: None
    
    Strategy: Wait 33 seconds for the turbo meter to fill up.  Get your opponent 
    into a grapple at press both buttons required for the Super Move 
    simultaneously.  You'll now you go it right when you see the Matrix-esque 
    effect.
    
    Complete the match after finishing the mission to earn the bonus points and 
    money.
    
    Mission #2: Ledge Throws
    ------------------------
    
    In Game Description: 
    --
    Perform Two Ledge Throws
    
    The Ledge Throw isn't a technique you often get an opportunity to practice, 
    but it's a great tool to be aware of when the opportunity arises.  If you 
    have your opponent in a Front Grapple while approaching a ledge (like the edge 
    of the Pool), you scoop him up into your arms.  From this positions, you can 
    throw your opponent - and oftentimes yourself - a great distance, causing 
    devastating damage.  You'll probably have quite a few opportunities for Ledge 
    Throws while you're fighting here - you only need two to finish the mission.
    --
    
    Prerequisites: None
    
    Strategy: Get you opponent into a front grapple on the ledge behind the pool. 
    Drag him/her towards the pool until you pick him/her up. Then press either 
    attack button to perform the ledge throw.  Repeat a second time to complete 
    the mission.
    
    The ledge throws can come in different fights. Progress will be saved if you 
    return to the level select screen.  Complete the match after finishing the 
    mission to earn the bonus points and money.
    
    
    
    Mission #3: Reversals
    ---------------------
    
    In Game Description: 
    --
    Perform Three Grapple Reversals
    
    Guessing right against you opponent's Grapple attempt is tough, but you can 
    protect yourself against the attack that's going to leave you the most 
    vulnerable in most situations by using Grapple Reversals.  You might want to 
    guess Attack Throws early, as those have the greatest potential for additional 
    damage.  Later in the match, you might want to guess Slams and Submissions, 
    since those pose the greatest danger to ending a match.  Try to form a 
    strategy for Reversals; land three successful ones.
    --
    
    Prerequisites: None.
    
    Strategy: You need to let yourself get grapples for this, start out by 
    blocking 
    and wait for you opponent to grapple you or grapple him and try the reversals 
    after you opponent does one of his/her own.  Try to second guess which type of 
    grapple attack your opponent will use and press the appropriate button to 
    reverse it.  You have a 25% chance of guessing correctly from a front grapple 
    at a 33.3% chance from side or back grapples as the Irish whip is not 
    available for those.  Guess right three times to complete this mission.
    
    The grapple reversals can come in different fights. Progress will be saved if 
    you return to the level select screen.  Complete the match after finishing the 
    mission to earn the bonus points and money.
    
    
    Mission #4: Grapple Escapes
    ---------------------------
    
    In Game Description: 
    --
    Perform Three Grapple Meter Escapes
    
    Sometimes you can't leave an  opponent's Grapple attempt up to luck and the 
    Grapple Reversal system.  If you need to get out of a Grapple immediately, go 
    for a Grapple Meter Escape.  Be careful though: Grapple Meter Escapes take a 
    lot of Turbo, and your opponent can always do one back to you, provided he has 
    enough Turbo.  You might want to save these for when your opponent has 
    recently used his Turbo for another maneuver and cannot escape your escape.  
    Land three of these.
    --
    
    Prerequisites: None
    
    Strategy: Wait for your turbo meter to fill up and then wait for your opponent 
    to grapple you.  Press both buttons required for the escape.  Repeat three 
    times to complete the mission.
    
    The grapple escapes can come in different fights. Progress will be saved if 
    you return to the level select screen.  Complete the match after finishing the 
    mission to earn the bonus points and money.
    
    
    Mission #5: Win Streak!
    -----------------------
    
    In Game Description: 
    --
    Win Five Matches in a Row.
    
    It's time to put your skills to the test. If you've done all missions prior to 
    this one, you should have a good grasp of most of the major elements required 
    to have a shot at the Final Tournament. See if you've got what it takes to be 
    top of the Federation by going five matches in a row without suffering a loss.  
    don't get discouraged, this is your fist step towards greatness!
    --
    
    Prerequisites: None
    
    Strategy:  You need to win five matches in a row against generic opponents.  
    Use the pool net to inflict damage from a distance.  Your stamina is 
    regenerated for each new match in the series.
    
    If you lose the count gets reset forcing you to start over. Progress will be 
    saved if you return to the level select screen, so you can be cheap and quit 
    mid battle when you get in trouble to preserve your win streak.
    
    
    Challenge #1: Sick Nick Mondo!
    ------------------------------
    
    In Game Description: 
    --
    Defeat Sick Nick Mondo By Knockout!
    
    Ouch.  going up against Sick Nick Mondo could be great for your career - if 
    you manage to survive it.  This guy can take some punishment, and he can 
    deliver it in ways you haven't even dreamed of.  Matter of fact, the only way 
    you're gonna win this match is by Knockout - Sick Nick isn't going down to any 
    Pin fall!
    --
    
    Prerequisites: Complete the five Pool missions.
    
    Strategy:  Sick Nick Mondo is more aggressive than the generic fighters.  Grab 
    the pool net to attack him from a safer distance.  You MUST finishing him off 
    by knocking him out, so be careful not to tap him out in a submission and 
    don't attempt a pin as both of these result in disqualification.
    
    
    
    Challenge #2: Vic Grimes!
    -------------------------
    
    In Game Description: 
    --
    Jobber Wants a Shot
    
    Looks like you're not the only faceless wonder looking for a shot at a million 
    bucks - you've been challenged by one of the local jobbers to an exhibition 
    match to showcase your skills.  Accept this challenge and pick up a worthwhile 
    payday, but look out - word on the street is that Vic Grimes is hanging around 
    the Pool.  You never know when he might show up!
    --
    
    Prerequisites: Complete the five Pool missions.
    
    Strategy: You start off facing one of the generic wrestlers.  After you do a 
    bit of damage, Vic Grimes will scare off your opponent before taking his/her 
    place.  Don't use the pool net against the generic opponent or it may 
    disappear for the battle against Vic Grimes, against whom it can be used to 
    great effect.
    
    Challenge #3: Double or Nothing!
    --------------------------------
    
    In Game Description: 
    --
    Double or Nothing!
    
    You've been challenged to a Double or Nothing Match!  The details are simple: 
    win the match, earn double dollar amounts for your win.  Lose the match, and 
    you earn nothing.  Go get it!
    --
    
    Prerequisites: Complete the five Pool missions.
    
    Strategy:  This is a typical fight against one of the generic opponents.  Use 
    a strategy similar to what worked for you on Sick Nick Mondo (except for the 
    knockout only requirement) and Vic Grimes.  The payout is double the normal 
    amount when you win.
    
    Challenge #4: Survival Challenge!
    ---------------------------------
    
    In Game Description: 
    --
    Survival Challenge!
    
    Looks like you've got another chance to prove yourself!  Survive against three 
    opponents back-to-back and you're on your way to another payday.
    --
    
    Prerequisites: Complete the five Pool missions.
    
    Strategy:  You'll need to get through three opponents with one stamina bar.  
    Expertise with the pool net is a must if you want to survive this. Also try 
    stringing grapples together, pausing for a second before grabbing a fallen 
    opponent or punching a stunned one to regenerate a bit of stamina, the extra 
    little bit may be enough to beat the challenge.
    
    
    Challenge #5: Title Defense!
    ----------------------------
    
    In Game Description: 
    --
    Title Defense!
    
    Now that you've got the belt around your waist, everyone's itching for a 
    chance to take it from you. Successfully defend your title to earn some extra 
    cash, but be warned - if you lose this title defense, you'll have to re-enter 
    the Tier Tournament to get it back.
    --
    
    Prerequisites: Hold the Eastern Title.
    
    Strategy: This is a typical fight against one of the generic opponents.  Use a 
    strategy similar to what worked for you on Sick Nick Mondo, Vic Grimes, and 
    the Double or Nothing challenges.  
    
    If you lose you'll need to play through the Eastern Tournament at the pool 
    again, but you'll still have access to the Western Tier and the new shop items 
    that became available.  Previously completed title defenses in other areas 
    will remain completed. When you win the Tournament again you can make another 
    attempt at this challenge.  
    
    If things are going poorly you can be cheap an quit mid battle to preserve 
    your title. Powering off at the "You Suck" screen works as well to preserve 
    your title.
    
    
    Title Tournament
    ----------------
    
    A cut scene plays at the beginning of the tournament.
    
    Prerequisites: Complete the fifteen Eastern tier missions.
    
    Strategy:  The eastern tournament is held at the pool.  You'll face four of 
    the generic opponents on your way to the top.  Uses strategies similar to 
    fighting Sick Nick Mondo, Vic Grimes, on the Double or Nothing challenges 
    (assuming you didn't skip them). 
    
    If you return to the level select your tournament progress will be lost.
    
    Another cut scene plays after winning the tournaments and the western tier is 
    unlocked.  The Eastern tier title defences are now available so you can go 
    back to the Backyard, Trailer Park, and Pool to complete those.
    
    ================
    6.2 Western Tier
    ================
    
    The western tier is unlocked after you obtain the eastern championship  There 
    are three new areas available: Mini Golf, the Office, and the Restaurant. 
    Again each area has 5 mandatory missions and 5 optional challenges.  Four of 
    the challenges become available after the 5 missions for the level are 
    complete, the fifth is a title defense that becomes available after winning 
    the tournament. The Restaurant is also the site of the Western Tier Tournament 
    in which you and the 15 generic opponents will compete for the Western Title 
    after you've completed the 15 missions.
    
    
    Western Tier Generic Opponents:
    Bill Skill
    Bubbles
    Chainsaw
    Delicious
    Ed Mauler
    Fabulous
    Flying Donkey
    Fork You
    John Doe Foe
    Manic Panic
    *Masked Horndog
    Mike Murder
    Pete Long
    Terry Truck
    Violent Vinny
    Zero the Hero
    
    Except for the Masked Horndog, these fighters may vary is abilities and 
    appearance between careers.
    
    
    ---------------
    6.2.1 Mini Golf
    ---------------
    
    Area Overview
    -------------
    
    This area spans a few holes of a mini golf course.
    
    Low Platforms: Ledge to the right
    
    High Platforms: None
    
    Destroyable items: Buildings to front, volcano to rear, elephant to rear, 
    blades on windmill
    
    Weapons: Destroyed Building, garbage cans, garbage can lids, golf clubs
    
    Environmental: Amongst building, by wall to left, by ledge to right, tusk, 
    head, and/or ears of destroyed elephant, broken windmill blades (breakable)
    
    Hazards: Fire inside destroyed volcano
    
    Spectators for interactions: None
    
    Notes:  The best weapon here is the elephant tusk, if it appears, with its 
    long reach and fairly quick attack speed. (The ears are also good but have a 
    shorter reach and are less likely to get a knockdown) The opponents here are a 
    lot more likely to use dash attacks on getting up causing you to lose grip on 
    the weapon, so you may want to try stringing together a series of grapples.
    
    When stringing grapples, vary the attack between grapple to avoid getting 
    predictable.  Use quick three hit combos on the opponents stunned by the 
    attack throws to knock them down for the next grapple. Other grapple attacks 
    typically leave the opponent on the ground for an easy grapple.  Save your 
    turbo for escape your opponents groups when he/she reverses or escapes to pull 
    off an escape of your own.
    
    There are a lot of enviro-mental opportunities on this level that can do a lot 
    of damage but the opponent gets up automatically afterwards breaking the 
    string of grapples.
    
    
    
    Mission #1: Avoiding Attacks
    ----------------------------
    
    In Game Description: 
    --
    Make Your Opponent Miss 20 Attacks
    
    Pure avoidance is often an effective way at forcing your opponent to open 
    himself to counterattack.  While many attacks are quick t execute, they are 
    oftentimes slower to recover, which leaves your opponent vulnerable to 
    devastating punishment.  Just how to punish your opponent is up to you;  this 
    Mission simply asks that your make your opponent miss 20 attacks.
    --
    
    Prerequisites: Have won the Eastern Tier Tournament
    
    Strategy: All you need to do is run about as your opponent is attacking, maybe 
    using turbo to get out of the way.  The mission is complete once your opponent 
    misses 20 attacks.  Missed jump attacks do not necessarily count.
    
    The missed attacks can come in different fights. Progress will be saved if you 
    return to the level select screen.  Complete the match after finishing the 
    mission to earn the bonus points and money.
    
    
    Mission #2: Block and Counter
    -----------------------------
    
    In Game Description: 
    --
    Block an Attack and Counter With a Throw Five Times
    
    this mission will introduce one way of dealing with Punch and Kick combos 
    using blocking.  After Blocking a full or even partial string, there is a 
    good chance that your opponent will be open for at least a Grapple attempt.  
    Grapples aren't a guaranteed damage opportunity, buy they are slightly safer 
    than retaliating with a Punch or Kick combo of your own.  block your 
    opponent's attack and counter with a throw five times.
    --
    
    Prerequisites: Have won the Eastern Tier Tournament
    
    Strategy:  Block until your opponent attacks with a combo. After the block, 
    try to get the opponent a grapple, there's no need to complete the grapple 
    attack as you get credit once the grapple begins.
    
    The block and grapples can come in different fights. Progress will be saved if 
    you return to the level select screen.  Complete the match after finishing the 
    mission to earn the bonus points and money.
    
    
    Mission #3: First Attack
    ------------------------
    
    In Game Description: 
    --
    Get the First Attack Mission Bonus Five Times
    
    Having initiative and setting the tone of the match are very important in 
    Backyard wrestling 2 - so important, that you are awarded bonus money in each 
    match that you successfully land the first attack!  Typically, the easiest 
    for of attack is a Punch or Kick combo, but a good Grapple is harder to defend 
    against, particularly against a full Turbo meter.  Try this out five times, 
    and make it a staple of your offense.  make sure to stick around for the money 
    bonus, else your first attacks won't count!
    
    --
    
    Prerequisites: Have won the Eastern Tier Tournament
    
    Strategy:  Keep playing matches until you get in the first shot in five of 
    them.  It doesn't match if you win or lose as long as you complete the match 
    to get the bonus points and money.  Between matches you can return to the 
    level select screen and your progress will be saved.  If you're opponent gets 
    in the first shot, you may simple quit the battle in progress and restart to 
    save some time or continue through for the bonus money.
    
    
    Mission #4: Knockdowns
    ----------------------
    
    In Game Description: 
    --
    Perform Twenty Knockdowns
    
    Getting your opponent's back (or stomach, as the case may be) on the ground is 
    a key step on the way to victory.  Knockdowns from Punch and Kick Combos, Dash 
    Attacks, and Guard Breaks allow for additional offensive options like Ground 
    Attacks, Ground Submissions, Jumps, or even pickups into Grapples.  With so 
    may options after Knockdowns, you're going to want to practice them a lot.  
    Here's your chance to do 20!
    --
    
    Prerequisites: Have won the Eastern Tier Tournament
    
    Strategy:  Use attack combos to get the knock downs.  If your opponent starts 
    blocking use a guard break instead to stun you opponent to set up a combo.  If 
    you grapple an opponent, use the attack throw to stun your opponent and set up 
    a combo as the other grapple attacks don't count.  The elephant tusk (and 
    other weapons) can also be used to get knockdowns.  The mission is complete 
    once you have twenty knock downs.
    
    The knockdowns can and likely will come in different fights. Progress will be 
    saved if you return to the level select screen.  Complete the match after 
    finishing the mission to earn the bonus points and money.
    
    Mission #5: Horndog Hunt
    ------------------------
    
    In Game Description: 
    --
    Defeat The Masked Horndog Three Times
    
    In Backyard Wrestling, there are few things more satisfying than beating on 
    the ol' Horndog.  Notching up a few wins against this character will be great 
    for your  cred, so clean his clock three times and earn some respect.  Just 
    avoid his... well, you know.
    --
    
    Prerequisites: Have won the Eastern Tier Tournament
    
    Strategy: Fight matches until you encounter and defeat the Masked Horndog.  
    The Masked Horndog is a Backyard Wrestling Celebrity that has been mixed in 
    with the generic wrestlers in the western tier.
    
    Either smash the elephant to get the tusk or an ear to attack him with or try 
    to get a string of grapple attacks going against him.
    
    You can save your progress between victory by quitting to the level select 
    screen.  If a wrestler other than the Masked Horndog appear you can quit and 
    restart the mission to save time.
    
    Challenge #1: New Jack!
    -----------------------
    
    In Game Description: 
    --
    Defeat New Jack stabbed Kelvin Finn in the eye.  Then he ate a hamburger. Now 
    he wants to kick your ass!  This guy jumps off of buses onto his opponents.  
    This guy used to kill people for a living.  This guy can only be defeated by 
    Pin fall - you've been warned.
    --
    
    Prerequisites:  Finish the five Mini Golf missions
    
    Strategy: Wear New Jack down with either the elephant tusk or by stringing 
    grapples together until his stamina is well into the red and then go for the 
    pin when he's on the ground.
    
    You'll be disqualified if you either knock or tap him out.
    
    Challenge #2: Messiah!
    ----------------------
    
    In Game Description: 
    --
    Jobber Wants a Shot
    
    Looks like you're not the only faceless wonder looking for a shot at a million 
    bucks - you've been challenged by one of the local jobbers to an exhibition 
    match to showcase your skills.  Accept this challenge and pick up a worthwhile 
    payday, but look out - word on the street is that Messiah is hanging around 
    the Golf Course.  You never know when he might show up!
    --
    
    Prerequisites:  Finish the five Mini Golf missions
    
    Strategy: You start off facing one of the generic wrestlers.  After you do a 
    bit of damage, Messiah will double team your opponent before taking his/her 
    place.  Don't use the elephant against the generic opponent or it may 
    disappear for the battle against Messiah, against whom it can be used to great 
    effect.  Consider stringing grapple together for this battle as well.
    
    
    Challenge #3: Double or Nothing!
    --------------------------------
    
    In Game Description: 
    --
    Double or Nothing!
    
    You've been challenged to a Double or Nothing Match!  The details are simple: 
    win the match, earn double dollar amounts for your win.  Lose the match, and 
    you earn nothing.  Go get it!
    --
    
    Prerequisites:  Finish the five Mini Golf missions
    
    Strategy: This is a typical fight against one of the generic opponents.  Use a 
    strategy similar to what worked for you on New Jack (except for the pin only 
    requirement) and Messiah.  The payout is double the normal amount when you 
    win.
    
    Challenge #4: Survival Challenge!
    ---------------------------------
    
    In Game Description: 
    --
    Survival Challenge!
    
    Looks like you've got another chance to prove yourself!  Survive against three 
    opponents back-to-back and you're on your way to another payday.
    --
    
    Prerequisites: Finish the five Mini Golf missions
    
    Strategy:  You'll need to get through three opponents with one stamina bar.  
    Expertise with the tusk is a must if you want to survive this.  You'll need 
    some luck stringing grapples together as well until you can break the elephant 
    to get the tusk. Also try stringing grapples together, pausing for a second 
    before grabbing a fallen opponent or punching a stunned one to regenerate a 
    bit of stamina, the extra little bit may be enough to beat the challenge.
    
    Challenge #5: Title Defense!
    ----------------------------
    
    In Game Description: 
    --
    Title Defense!
    
    Now that you've got the belt around your waist, everyone's itching for a 
    chance to take it from you. Successfully defend your title to earn some extra 
    cash, but be warned - if you lose this title defense, you'll have to re-enter 
    the Tier Tournament to get it back.
    --
    
    Prerequisites: Hold the Western Title.
    
    Strategy: This is a typical fight against one of the generic opponents.  Use a 
    strategy similar to what worked for you on New Jack, Messiah, and the Double 
    or Nothing challenges.  
    
    If you lose you'll need to play through the Western Tournament at the pool 
    again, but you'll still have access to the Northern Tier and the new shop 
    items that became available.  Previously completed title defenses in other 
    areas will remain completed. When you win the Tournament again you can make 
    another attempt at this challenge.  
    
    If things are going poorly you can be cheap an quit mid battle to preserve 
    your title. Powering off at the "You Suck" screen works as well to preserve 
    your title.
    
    ------------
    6.2.2 Office
    ------------
    
    Area Overview
    -------------
    
    This is an office with cubicles. Another room can be entered after destroying 
    the glass door at the back.
    
    Low Platforms: Drink Machine to rear left, cupboard to front left
    
    High Platforms: None
    
    Destroyable items: Glass doors to back room, Cubicles, fans near photocopier 
    and drink machine.  Cabinets near photocopier can be topples and photocopier 
    can be popped open.
    
    Weapons: Folding chairs, swivel chairs, monitors from destroy cubicles, 
    computers from destroyed cubicles (breakable), broken fan
    
    Environmental: Window in backroom, desk to front right
    
    Hazards: None
    
    Spectators for interactions: None
    
    Notes: No really good weapons here, but the enviro-mental from the stapler in 
    the desk in the front right on the area does a lot of damage, constantly 
    grappling in this area and dragging your opponent to here can wear him/her 
    down 
    quickly.
    
    
    Mission #1: Time Attack!
    ------------------------
    
    In Game Description: 
    --
    Defeat Two Opponents Within Three Minutes Each
    
    Okay, now it's time for a speed challenge! Get in, kick some ass, and get out 
    within three minutes! It sounds hard, but put all the offensive and defensive 
    tools you've been learning to work, and it'll all come together.  One more 
    thing - just to make sure it's not a fluke, you have to do it twice. Enjoy!
    --
    
    Prerequisites: Have won the Eastern Tier Tournament
    
    Strategy: Win two matches in under three minutes apiece.  I don't think a 
    single match I've fought has exceed three minutes so this shouldn't present a 
    problem, all you really need to worry about is winning two matches.  Use the 
    enviro-mental with the desk in the front right to deal a fair bit of damage. 
    
    
    Mission #2: Sans Dash Attacks
    -----------------------------
    
    In Game Description: 
    --
    Defeat Two Opponents Without using Dash Attacks
    
    Going without certain techniques is a good way to develop various skills.  For 
    one, it teaches alternate methods of accomplishing tasks, thus removing the 
    likelihood of you developing crutches.  It also illustrates just how important 
    some techniques are, increasing your appreciation of them.  this first is a 
    series of "Sans" task requires that you defeat two opponents without the use 
    of Dash Attacks.
    --
    
    Prerequisites: Have won the Eastern Tier Tournament
    
    Strategy: Be care not to use dash attacks or your victories won't count.  The 
    enviro-mental with the stapler in the desk in the front right is a good way to 
    wear down opponents in this mission, but feel free to use other grapple moves 
    and punch and kick combos.  Defeat two opponents without using dashes to 
    complete the missions.  
    
    The two victories do not have to follow each other and your progress will be 
    saved if you quit to return to the level select menu.
    
    Mission #3: Sans GME
    --------------------
    
    In Game Description: 
    --
    Defeat Two Opponents Without Grapple Meter Escapes
    
    You're probably just getting comfortable with Grapple Meter Escapes, the "get 
    out of jail free" card of the Grapple system.  Well, now it's time to take it 
    away!  Try working more on staying out of Grapple range, and Reversing 
    Grapples 
    when that's not possible.  Defeat two opponents sans Grapple Meter Escapes.
    --
    
    Prerequisites: Have won the Eastern Tier Tournament
    
    Strategy:  If you get grappled in this mission you must not use the grapple 
    meter escape, only attempt to match the upcoming attack for a reversals when 
    it a grapple.  Otherwise, treat this like the previous missions, the stapler 
    in the desk is once again a good way to wear down your opponents, although the 
    lack of the Grapple Meter Escape makes it more dangerous than before.  You'll 
    want to mix things up with combos and ground submissions to use up the turbo 
    removing the temptation to use the grapple meter escape.
    
    The two victories do not have to follow each other and your progress will be 
    saved if you quit to return to the level select menu.
    
    
    Mission #4: Sans Punch/Kick
    ---------------------------
    
    In Game Description: 
    --
    Defeat Two Opponents Without Punches of Kicks
    
    There's no other way to say this: this mission is hard!  Punches and Kicks are 
    a staple of Backyard Wrestling 2.  They set up most of the insane damage 
    opportunities, while doing respectable damage on their own.  To get through 
    this mission, you're going to need to rely on your Grappling skills, as well 
    as your meter management.  This might be a good time to get to know your Super 
    Move.  Defeat two opponents without landing a single Punch or Kick.
    --
    
    Prerequisites: Have won the Eastern Tier Tournament
    
    Strategy: DON'T PUNCH OR KICK, that's easier said than down as you've likely 
    got those ingrained by now.  You'll be using the stapler in the desk 
    extensively in this mission.  Mix in some other grapple moves if you're not in 
    range and ground submission when the opportunity presents itself.  While the 
    weapons aren't great it is permissible to use them.
    
    The two victories do not have to follow each other and your progress will be 
    saved if you quit to return to the level select menu.
    
    Mission #5: Sans Blocking
    -------------------------
    
    In Game Description: 
    --
    Defeat Two Opponents Without Blocking
    
    In our continuing experiment of "going without" certain techniques, we come to 
    Blocking.  To successfully accomplish this mission, you're going to need to 
    fully exploit other techniques like Attack Counters, while trying to stay out 
    of range of your opponent's Attacks.  A great way to avoid Blocking is to 
    constantly keep up the pressure - you don't have to Block if your opponent 
    never Attacks!  in this case, thought, it's two opponents. Good luck.
    --
    
    Prerequisites: Have won the Eastern Tier Tournament
    
    Strategy: Blocking's for sissies.  Use the stapler in the desk and other 
    grapple moves with punch and kicks combos thrown in for good measure.  Use 
    ground submission if the opportunity presents itself.
    
    The two victories do not have to follow each other and your progress will be 
    saved if you quit to return to the level select menu.
    
    
    
    Challenge #1: Sunrise Adams!
    ----------------------------
    
    In Game Description: 
    --
    Defeat Sunrise Adams With Only Half Stamina!
    
    Okay, so Sunrise Adams isn't a professional ass-kicker, at this point, neither 
    are you! Here's your chance to put your hands all over a real-life porn star, 
    and earn a few bucks while you're at it.  It's your life long dream!  And just 
    like in real life, you don't have a whole lot of stamina to get it done with.  
    Matter of fact, for this match you only have half your normal Stamina - use it 
    wisely!
    --
    
    Prerequisites: Completed all five Office missions.
    
    Strategy: Use the strategy from one of the Sans missions, get in some heavy 
    damage with the stapler in the desk in the front right, mix in other grapples 
    and combos, use ground submissions or the super move when the opportunity 
    arises.  Fight well and you're reduced stamina won't be an issue.
    
    Challenge #2: Kelvin Finn!
    --------------------------
    
    In Game Description: 
    --
    Not sure what good fortune has brought you this gift, but it looks like Kelvin 
    Finn is available for a thrashing.  It's almost like taking candy from a 
    baby...
    --
    
    Prerequisites: Completed all five Office missions.
    
    Strategy: What worked against Sunrise will work here against this much abused 
    newsman: get in some heavy damage with the stapler in the desk in the front 
    right, mix in other grapples and combos, use ground submissions or the super 
    move when the opportunity arises.  
    
    
    Challenge #3: Double or Nothing!
    --------------------------------
    
    In Game Description: 
    --
    Double or Nothing!
    
    You've been challenged to a Double or Nothing Match!  The details are simple: 
    win the match, earn double dollar amounts for your win.  Lose the match, and 
    you earn nothing.  Go get it!
    --
    
    Prerequisites: Completed all five Office missions.
    
    Strategy: This is a typical fight against one of the generic opponents.  Use a 
    strategy similar to what worked for you on Sunrise Adams and Kelvin Finn.  The 
    payout is double the normal amount when you win.
    
    Challenge #4: Survival Challenge!
    ---------------------------------
    
    In Game Description: 
    --
    Survival Challenge!
    
    Looks like you've got another chance to prove yourself!  Survive against three 
    opponents back-to-back and you're on your way to another payday.
    --
    
    Prerequisites: Completed all five Office missions.
    
    Strategy: You'll need to get through three opponents with one stamina bar.  
    Timing the grapples well to use the stapler in the desk will help a lot here. 
    Try stringing grapples together, pausing for a second before grabbing a fallen 
    opponent or punching a stunned one to regenerate a bit of stamina, the extra 
    little bit may be enough to beat the challenge.
    
    Challenge #5: Title Defense!
    ----------------------------
    
    In Game Description:
    --
    Title Defense!
    
    Now that you've got the belt around your waist, everyone's itching for a 
    chance to take it from you. Successfully defend your title to earn some extra 
    cash, but be warned - if you lose this title defense, you'll have to re-enter 
    the Tier Tournament to get it back.
    --
    
    Prerequisites: Hold the Western Title
    
    Strategy: This is a typical fight against one of the generic opponents.  Use a 
    strategy similar to what worked for you on Sunrise Adams, Kelvin Finn, and the 
    Double or Nothing challenges.  
    
    If you lose you'll need to play through the Western Tournament at the pool 
    again, but you'll still have access to the Northern Tier and the new shop 
    items that became available.  Previously completed title defenses in other 
    areas will remain completed. When you win the Tournament again you can make 
    another attempt at this challenge.  
    
    If things are going poorly you can be cheap an quit mid battle to preserve 
    your title. Powering off at the "You Suck" screen works as well to preserve 
    your title.
    
    ----------------
    6.2.3 Restaurant
    ----------------
    
    Area Overview
    -------------
    
    This area consist of kitchen and dining areas of a diner.
    
    Low Platforms: Counter between dining area and kitchen, two tables in dining 
    area, cupboard to right of dining area.
    
    High Platforms: None
    
    Destroyable items: Garbage bins to front right of dining area, dining tables, 
    table at stools to left of dining area, bubble gum machine at left end of 
    counter, cash register on counter
    
    Weapons: destroyed stools, destroy counter pieces, chairs, destroyed cash 
    register, destroyed table pieces (top and top with leg),
    
    Environmental: Garbage bins, grill to back of kitchen, fryer to right of 
    kitchen, Near dining tables (one time only per table as it destroys the table)
    
    Hazards: None
    
    Spectators for interactions: None
    
    Notes:  The table top with a leg attached from the table neared the kitchen 
    counter is the best weapon with a decent reach and fast attack.  The 
    enviro-mental options in the rear kitchen area can deal out a lot of damage.
    
    
    
    
    Mission #1: Environment Throw
    -----------------------------
    
    In Game Description: 
    --
    Perform Four Enviro-Mental Throws in One Match
    
    Enviro-Metal Throws are a great tool for incredible damage, and oftentimes the 
    destruction creates handy weapons you can use to knock your opponent silly.  
    Jumpy Burgers is full of great Enviro-Mental throw opportunities - a couple of 
    particularly devastating one can be found behind the counter. Land four in a 
    single match, and not only will you win the mission, you'll probably beat your 
    opponent in short order.
    --
    
    Prerequisites: Have won the Eastern Tier Tournament
    
    Strategy: Since all four Enviro-Mental Throws need to be done is one match 
    concentrate on getting them in first.  Climb over the counter into the kitchen 
    area and get your opponent into a front grapple.  Drag him/her to either the 
    grill at the back left or to the fryer on the right and use an Enviro-Mental 
    Throw when the icon appears.  Do this a total of four times in a single match 
    to complete the mission.
    
    Complete the match after finishing the mission to earn the bonus points and 
    money.
    
    Mission #2: Avoid Grapples
    --------------------------
    
    In Game Description: 
    --
    Win Three Matches Without Being Thrown
    
    If you've done all the missions up until this point, you've probably picked up 
    some pretty good avoidance skills by now.  If you haven't picked up any, 
    here's your chance!  Win three matches without being Thrown.  This doesn't 
    mean you can't be Grappled, just make sure your opponent doesn't get a move 
    off by Grapple Meter Escaping or Reversing.
    --
    
    Prerequisites: Have won the Eastern Tier Tournament
    
    Strategy:  Save your turbo for Grapple Meter escapes if you get grapples.  
    Avoid grappling yourself and thus the possibility of being escaped or reversed 
    into a grabble.  Keep to the kick and punch combos.  You may also get lucky 
    using one of the chairs or the table top with leg as a weapon.
    
    The three victories do not have to follow each other and your progress will be 
    saved if you quit to return to the level select menu.  If you do get thrown 
    you can quit and then restart to save time.
    
    
    
    Mission #3: Blocking Test
    -------------------------
    
    In Game Description: 
    --
    Block Thirty Attacks
    
    It's time to test your level of confidence and comfort in the new Blocking 
    system.  Go the distance and Block thirty attacks.  Be careful, though, simply 
    standing in front of your opponent while Blocking is a great way to get 
    Grappled.  A big part of successful Blocking is simply knowing when to Block.
    --
    
    Prerequisites: Have won the Eastern Tier Tournament
    
    Strategy: Hold the block button down until you've blocked 30 attacks.
    
    The block can come in different fights. Progress will be saved if you return 
    to the level select screen.  Complete the match after finishing the mission to 
    earn the bonus points and money.
    
    Mission #4: Endurance Test
    --------------------------
    
    In Game Description: 
    --
    Win a Match With at Least 80% of Your Stamina Bar Left
    
    Hopefully this mission can teach you to be more economical with your Stamina.  
    A great way to stay out of danger is to keep you Stamina bar high.  It makes 
    pins easier to get out of, and it eliminates Submissions and Knockouts as 
    potential match-ender.  This isn't an easy task, but that's what makes it so 
    fun!  Make sure your Stamina indicator stays above the 80% mark, and defeat 
    just one opponent.
    --
    
    Prerequisites: Have won the Eastern Tier Tournament
    
    Strategy: Try to break the table nearest the counter early to grab the top 
    with leg and wear down you opponent with it quickly before you take much 
    damage or try to take him/her out with a chair. You can also try stringing 
    grapples and pausing near fallen or stunned opponents to regeneration some 
    stamina.  Another thing to try is running back at forth over the counter and 
    pause on the other side to regenerate stamina until your opponent starts to 
    cross but you'll likely fall prey to some jump attacks doing so.
    
    Win the match with the stamina bar still above the red line and you'll 
    complete the mission.  
    
    
    Mission #5: Win Streak!
    -----------------------
    
    In Game Description: 
    --
    Win Five Matches in a Row
    
    It's once again time to put your total skills up to this point to test.  This 
    time defeating five guys in a row will be significantly harder than the last 
    time.  Then again, if you've been training hard, you should be significantly 
    better than the last time.  Don't give up, and defeat five opponents back-to-
    back.
    --
    
    Prerequisites: Have won the Eastern Tier Tournament
    
    Strategy: Strategy:  You need to win five matches in a row against generic 
    opponents.  Use chairs or the table top with a leg as weapon to wear down the 
    opponents.  The enviro-mental attacks in the kitchen area can also inflict a 
    great deal of damage.  Your stamina is regenerated for each new match in the 
    series.
    
    If you lose the count gets reset forcing you to start over. Progress will be 
    saved if you return to the level select screen, so you can be cheap and quit 
    mid battle when you get in trouble to preserve your win streak.
    
    Challenge #1: Luke Hadley!
    --------------------------
    
    In Game Description: 
    --
    Defeat Luke Hadley in an "I Quit" Match! 
    
    A true legend in the making, Backyard Wrestler Luke Hadley is known for 
    smashing his opponent apart with tree trunks - handing you your walking papers 
    shouldn't be too difficult!  What's worse is that the only way you can end 
    this match is if you make him quit through submission.  You can do all kinds 
    of other damage to whittle you opponent's Stamina bar down, but the final 
    chunk has to be removed via Submission to score the win.
    --
    
    Prerequisites: Finish the five Restaurant missions.
    
    Strategy:  Like the mission battles here you can grab a chair or the table top 
    with a leg attached to wear down Luke.  Once he gets into the red you need to 
    switch to grapples and use the submission attacks to finish him off.  Ground 
    submissions work as well and can't be reversed so use these if the opportunity 
    presents itself.  
    
    If you pin him or knock him out you'll be disqualified and half to try again.
    
    Challenge #2: Jobber Challenge!
    -------------------------------
    
    In Game Description: 
    --
    Jobber Wants a Shot
    
    Looks like you're not the only faceless wonder looking for a shot at a million 
    bucks - you've been challenged by one of the local jobbers to an exhibition 
    match to showcase your skills.  Accept this challenge and pick up a worthwhile 
    payday.
    --
    
    Prerequisites: Finish the five Restaurant missions.
    
    Strategy: This is a typical fight against one of the generic opponents, no 
    celebrity interruption this time.  Use a strategy similar to what worked for 
    you on Luke Hadley only you can knockout or pin instead of being forced to tap 
    out you opponent.
    
    Challenge #3: Double or Nothing!
    --------------------------------
    
    In Game Description: 
    --
    You've been challenged to a Double or Nothing Match!  The details are simple: 
    win the match, earn double dollar amounts for your win.  Lose the match, and 
    you earn nothing.  Go get it!
    --
    
    Prerequisites: Finish the five Restaurant missions.
    
    Strategy: This is a typical fight against one of the generic opponents, no 
    celebrity interruption this time.  Use a strategy similar to what worked for 
    you on Luke Hadley only you can knockout or pin instead of being forced to tap 
    out you opponent. The payout is double the normal amount when you win.
    
    
    Challenge #4: Survival Challenge!
    ---------------------------------
    
    In Game Description: 
    --
    Looks like you've got another chance to prove yourself!  Survive against three 
    opponents back-to-back and you're on your way to another payday.
    --
    
    Prerequisites: Finish the five Restaurant missions.
    
    Strategy:  You'll need to get through three opponents with one stamina bar.  
    Expertise with the chair and table top with leg are a must if you want to 
    survive this. Also try stringing grapples together, pausing for a second 
    before grabbing a fallen opponent or punching a stunned one to regenerate a 
    bit of stamina, the extra little bit may be enough to beat the challenge. 
    
    Challenge #5: Title Defense!
    ----------------------------
    
    In Game Description:
    --
    Title Defense!
    
    Now that you've got the belt around your waist, everyone's itching for a 
    chance to take it from you. Successfully defend your title to earn some extra 
    cash, but be warned - if you lose this title defense, you'll have to re-enter 
    the Tier Tournament to get it back.
    --
    
    Prerequisites: Hold the Western Title
    
    Strategy: This is a typical fight against one of the generic opponents.  Use 
    strategies similar to fighting Luke Hadley, the jobber challenge, or the 
    Double or Nothing challenges.
    
    If you lose you'll need to play through the Western Tournament at the pool 
    again, but you'll still have access to the Northern Tier and the new shop 
    items that became available.  Previously completed title defenses in other 
    areas will remain completed. When you win the Tournament again you can make 
    another attempt at this challenge.  
    
    If things are going poorly you can be cheap an quit mid battle to preserve 
    your title. Powering off at the "You Suck" screen works as well to preserve 
    your title.
    
    
    
    Title Tournament
    ----------------
    
    A cut scene plays at the beginning of the tournament.
    
    Prerequisites:  Complete all fifteen Western Tier missions
    
    Strategy: The western tournament is held at the Restaurant.  You'll face four 
    of the generic opponents on your way to the top.  Use strategies similar to 
    fighting Luke Hadley, the jobber challenge, or the Double or Nothing 
    challenges (assuming you didn't skip them). 
    
    If you return to the level select your tournament progress will be lost.
    
    Another cut scene plays after winning the tournament and the northern tier is 
    unlocked.  The Western tier title defences are now available so you can go 
    back to the Mini Golf, Office, and Restaurant to complete those.
    
    =================
    6.3 Northern Tier
    =================
    
    The Northern tier is unlocked after you obtain the western championship  There 
    are three new areas available: the Construction Site, the Brewery, and the 
    Junkyard. Once again each area has 5 mandatory missions and 5 optional 
    challenges.  Four of the challenges become available after the 5 missions for 
    the level are complete, the fifth is a title defense that becomes available 
    after winning the tournament.  The Junkyard is also the site of the Northern 
    Tier Tournament in which you and the 15 generic opponents will compete for the 
    Northern Title after you've completed the 15 missions.
    
    
    Northern Tier Generic Opponents:
    Big Bad Brad
    Bob Bleed
    Brutality
    Captain Killa
    Chevy Heavy
    Death Grip
    *El Drunko
    Harry Handsome
    Hot Buns
    Macca Cracka
    Mad Raver
    Mesmerize
    Reaper Roy
    Snake Stevens
    The Tangler
    
    Except for the El Drunko, these fighters may vary is abilities and appearance 
    between careers.
    
    -----------------------
    6.3.1 Construction Site
    -----------------------
    
    Area Overview
    -------------
    
    This area is the site when a new building is being constructed, a debris pile 
    to the left of the building can be destroyed to open an area with outhouses, 
    and a wooden cover on the ground can be destroyed to open up a pit
    
    Low Platforms: lumber pile (to ground), ground level into pit after covering 
    lumber destroyed
    
    High Platforms: inside building (to ground), lumber pile to pit
    
    Destroyable items: piled debris to left of building (opens path to outhouses), 
    wooden cover over pit, back wall of building, barricades to front right.
    
    Weapons: Jackhammer, wheelbarrow, shovel, orange pylons, drill, sledgehammer, 
    pieces from debris pile after destroying it (breakable), something yellow with 
    sharp point from behind debris pile, broken barricades (breakable)
    
    Environmental: piled debris to left of building, outhouses behind debris pile
    
    Hazards: None
    
    Spectators for interactions: None
    
    Notes: The orange pylons, sledge hammer, and shovel make excellent weapons 
    with their long reach and fast attacks.  The drill in the building where you 
    start out packs a powerful punch if you can time its slower attacks well.
    
    
    Mission #1: Endurance Test 2
    ----------------------------
    
    In Game Description: 
    --
    Win a bout with less than 10% Stamina
    
    You  might be scratching your head on this one, but this mission does in fact 
    teach you an important skill; that of "clutch."  Being on your last leg and 
    still managing to eke out the win is absolutely necessary in maximizing your 
    potential - every win counts in the Final Tournament.  Let your opponent take 
    you down to your last bit of health, marked with the indicator, and then beat 
    him.
    --
    
    Prerequisites: Have won the western title.
    
    Strategy: Fight normally until you get your opponent down to his/her last 
    sliver of stamina.  The let your opponent beat on you until your stamina goes 
    below the red line marking 10%.  After your stamina is below this line land 
    the final blow to finish your opponent off.
    
    
    Mission #2: Jump Attacks 2
    --------------------------
    
    In Game Description: 
    --
    Perform Three Jump Attacks in a Single Match
    
    The only possible way to accomplish this mission is to keep your opponent 
    knocked down.  Hopefully by now you've figured out which moves help your 
    opponent knocked down longer than others' this will help you reliably climb to 
    heights from which you can Jump onto your opponent.  Be careful how to apply 
    your damage, though - you're going to need to land all three Jumps in one 
    match! Your might want to stick to one-off moves like Dash Attacks and Guard 
    Breaks for set-ups.
    --
    
    Prerequisites: Have won the western title.
    
    Strategy:  Try to knock your opponent down a level with a combo or Irish whip 
    and then go to the ledge where you should be is a crouch which you can to a 
    jump attack from while he/she is still on the ground.  Repeat two more times 
    in this match to complete the mission.
    
    Complete the match after finishing the mission to earn the bonus points and 
    money.
    
    
    Mission #3: Ledge Throws 2
    --------------------------
    
    In Game Description: 
    --
    Perform 4 Consecutive Ledge Throws in a Single Match
    
    If you don't know what the word "consecutive" means, this mission might sound 
    easy. But when you realize that this mission ask for four Ledge Throws back-
    too-back without the use of any other Attack Types, it gets interesting.  The 
    best way to go about this is to have your opponent come to you.  Perform a 
    Knockdown and instead of performing some sort of Ground Attack, climb to a 
    height and wait for your opponent to come to you.  then, land a Grapple and 
    try to move towards an edge.  The rest should be pretty simple.
    --
    
    Prerequisites: Have won the western title.
    
    Strategy:  You'll have at easier time of this if you wait for the pit to be 
    opened up first.  While on the ground level get your opponent into a front 
    grapple and drag him/her to the edge of the pit so that you pick him/her up.  
    Use either attack button to perform the ledge throw.  If you just threw your 
    opponent wait at ground level, if you jumped with him/her climb back to ground 
    level.  Wait for your opponent to climb out of the pit and repeat the process.  
    Do four ledge throws it a row to complete the mission.
    
    Complete the match after finishing the mission to earn the bonus points and 
    money.
    
    
    Mission #4: Sans Super
    ----------------------
    
    In Game Description: 
    --
    Win 5 Matches Without Using Your Super Move
    
    And here you thought you were done with all the Sans missions!  Super Moves 
    are a great way to inflict huge amounts of damage on your opponent very 
    quickly and reliably - just make sure you don't develop a dependency on them 
    though!  Super Moves have one downfall: they use up a lot of Turbo meter.  
    instead of using it all up on one move, try out more Turbo Attacks and Attack 
    Counters - you may find that with follow-ups they yield more total damage than 
    a Super Move!
    --
    
    Prerequisites: Have won the western title.
    
    Strategy:  With weapons like the orange pylons and shovel laying around there 
    won't be any need to use the super move.  If your like me, you won't have 
    master the time required to pull off the super move (my first time through I'd 
    only pulled off the one required for an earlier mission at this point).  Just 
    grab a weapon at wear don't your opponent with it.  Throw in some ledge throws 
    and combos followed by jump attacks if you want or string grapples together. 
    
    The five victories do not have to follow each other and your progress will be 
    saved if you quit to return to the level select menu. 
    
    
    Mission #5: Sans Grapples
    -------------------------
    
    In Game Description: 
    --
    Win five Matches Without Using Grapples
    
    If you've gotten a good grasp of all the various offensive and defensive 
    options that exit in Backyard Wrestling 2, then this mission should be a snap.
    Grapples do a big chunk of damage, but they are certainly not the end-all, be-
    all of your arsenal.  learn to use Punch and Kick combos effectively in 
    combination with Dash Attacks, and make sure to keep your opponents honest 
    with your various defensive techniques.  Beat five guys without having to 
    Grapple them once - this is almost like a vacation!
    --
    
    Prerequisites: Have won the western title.
    
    Strategy: This is almost the same as the previous mission, you'll be relying 
    on the orange pylons and shovel, and mixing in some ledge throw, and combos 
    knocking your opponent of a ledge followed by a jump.  If you reverse or 
    escape an opponents grapple or accidentally begin a grapple wait two seconds 
    for 
    him/her to pull free without using an attack.
    
    Challenge #1: Supreme!
    ----------------------
    
    In Game Description: 
    --
    Defeat Supreme Twice on the Same Bar of Stamina!
    
    Supreme is going to hurt you. Badly.  It's okay, he does that to everyone.  
    What's not okay is you ruining your chance at greatness by not accepting this 
    offer!  Defeating Supreme once is nearly impossible.  Beating him twice is 
    unheard of, but if you've got what it takes, this match will bring the best 
    out of you.
    --
    
    Prerequisites: Finish the five Construction Site missions.
    
    Strategy:  This is somewhat like the Survival Challenges on previous levels, 
    although you only need to defeat Supreme twice on the same stamina bar.  
    Expertise with the pylons, sledge hammer, and shovel will help wear him down.
    Stringing grapples and combos together to grab a short stamina regeneration 
    break over your fallen or stunned opponent may help as well.
    
    
    Challenge #2: Andrew WK!
    ------------------------
    
    In Game Description:
    --
    Andrew WK?
    
    Wrestling may not be his first love, but Andrew WK has the determination and 
    the tenacity to will himself to excel at whatever he puts his mind to.  Show 
    him you're living life to the fullest by maximizing your potential and kicking 
    his ass!
    --
    
    Prerequisites:  Finish the five Construction Site missions.
    
    Strategy:  This should be easy after Supreme.  Use the same strategy although 
    its only necessary to beat Andrew WK once.
    
    
    Challenge #3: Double or Nothing!
    --------------------------------
    
    In Game Description: 
    --
    Double or Nothing!
    
    You've been challenged to a Double or Nothing Match!  The details are simple: 
    win the match, earn double dollar amounts for your win.  Lose the match, and 
    you earn nothing.  Go get it!
    --
    
    Prerequisites: Finish the five Construction Site missions.
    
    Strategy: This is a typical fight against one of the generic opponents.  Use a 
    strategy similar to what worked for you on Supreme and Andrew WK.  The payout 
    is double the normal amount when you win.
    
    Challenge #4: Survival Challenge!
    ---------------------------------
    
    In Game Description: 
    --
    Survival Challenge!
    
    Looks like you've got another chance to prove yourself!  Survive against three 
    opponents back-to-back and you're on your way to another payday.
    --
    
    Prerequisites: Finish the five Construction Site missions.
    
    Strategy: You'll need to get through three opponents with one stamina bar.  
    Expertise with the orange pylons, shovel, and/or sledgehammer is a must if you 
    want to survive this.  Also try stringing grapples together, pausing for a 
    second before grabbing a fallen opponent or punching a stunned one to 
    regenerate a bit of stamina, the extra little bit may be enough to beat the 
    challenge.  
    
    Challenge #5: Title Defense!
    ----------------------------
    
    In Game Description: 
    --
    Now that you've got the belt around your waist, everyone's itching for a 
    chance to take it from you. Successfully defend your title to earn some extra 
    cash, but be warned - if you lose this title defense, you'll have to re-enter 
    the Tier Tournament to get it back.
    --
    
    Prerequisites: Hold the Northern Title.
    
    Strategy: This is a typical fight against one of the generic opponents.  Use a 
    strategy similar to what worked for you on Supreme, Andrew WK, and the Double 
    or Nothing challenges.  
    
    If you lose you'll need to play through the Northern Tournament at the pool 
    again, but you'll still have access to the Carnival.  Previously completed 
    title defenses in other areas will remain completed. When you win the 
    Tournament again you can make another attempt at this challenge.  
    
    If things are going poorly you can be cheap an quit mid battle to preserve 
    your title. Powering off at the "You Suck" screen works as well to preserve 
    your title.
    
    
    -------------
    6.3.2 Brewery
    -------------
    
    Area Overview
    -------------
    
    This area is a brewery with stacked kegs that can be knock down to expand the 
    combat area.
    
    
    Low Platforms: Table at front, platform behind pile of kegs
    
    High Platforms:  stack of beer cases to right of platform behind kegs and the 
    platform above them.
    
    Destroyable items: table at front, stack of kegs, crate to the front right
    
    Weapons: case of beer to right, pile of destroyed table (breakable but smaller 
    piece can still be used), kegs from toppled pile
    
    Environmental: Near table (one time only as it destroys the table), bottle 
    conveyor
    
    Hazards: None
    
    Spectators for interactions: None
    
    Notes: The table top and kegs are difficult weapons to use so you'll need to 
    rely on the enviro-mental attack by the bottle conveyor to the left which does 
    a moderate amount of damage.  You can also try stringing together grapples and 
    combos.  
    
    
    Mission #1: Reversal Test
    -------------------------
    
    In Game Description: 
    --
    Reverse Fifteen Grapples
    
    It's time to see just how good your Reversal skills are.  this mission is so 
    difficult because it requires leaving yourself open for Grapples, but at the 
    same time, you have to be clever enough to defeat the Throw time and again!  
    Plan to stay on this mission for a while; fifteen Reversals is no walk in the 
    park.
    --
    
    Prerequisites: Have won the western title.
    
    Strategy: You need to let yourself get grapples for this, start out by 
    blocking 
    and wait for you opponent to grapple you or grapple him and try the reversals 
    after you opponent does one of his/her own.  Try to second guess which type of 
    grapple attack your opponent will use and press the appropriate button to 
    reverse it.  You have a 25% chance of guessing correctly from a front grapple 
    at a 33.3% chance from side or back grapples as the Irish whip is not 
    available for those.  Guess right fifteen times to complete this mission.
    
    The grapple reversals can (as most likely will) come in different fights. 
    Progress will be saved if you return to the level select screen.  Complete the 
    match after finishing the mission to earn the bonus points and money.
    
    Mission #2: Attack Counters 2
    -----------------------------
    
    In Game Description: 
    --
    Perform Four Attack Counters in a Single Match
    
    You've probably noticed by now that Attack Counters use up a ton of Turbo 
    Meter 
    - well that's because they're so good!  You're going to have to make your 
    Attack Counter attempts count, because a bad guess will leave you without 
    Turbo for a very, very long time.  some good avoidance skills are definitely 
    required to help you refill your Meter.  Hopefully this mission teaches you 
    the 
    value of Attack Counters.  Perform four in a single match.
    --
    
    Prerequisites: Have won the western title.
    
    Strategy: You're going to need to work on your timing for the attack counters 
    in this mission.  Avoid your opponent will your turbo meter fills, then when 
    your opponent is about to attack, push both buttons required for the attack 
    counter at the same time. 
    
    I find that it's easiest to time if your opponent is using the broken table 
    top as a weapon, after breaking the table run around until it gets picked up 
    and prepare to attempt the attack counter.  
    
    Repeat three more time in the same match to complete the mission.
    
    If the table top ends up on the side of the area pick it up and drop it in the 
    center.
    
    Complete the match after finishing the mission to earn the bonus points and 
    money.
    
    Mission #3: El Drunko Hunt
    --------------------------
    
    In Game Description: 
    --
    Defeat El Drunko Three Times
    
    Beating up on El Drunko is only slightly more difficult than beating up on 
    Horndog.  But, taking these guys down a peg is sometimes just what you need to 
    recharge your batteries and keep you motivated on your way to a million bucks.  
    Find The Drunk, beat The Drunk. Repeat two more times, move on.
    --
    
    Prerequisites: Have won the western title.
    
    Strategy: Fight matches until you encounter and defeat the El Drunko.  The El 
    Drunko is a Backyard Wrestling Celebrity that has been mixed in with the 
    generic wrestlers in the northern tier.
    
    Either chain together grapples and combos or try the enviro-mental attack by 
    the bottle conveyor with does a moderate amount of damage.
    
    You can save your progress between victory by quitting to the level select 
    screen.  If a wrestler other than the El Drunko appears you can quit and 
    restart the mission to save time.
    
    Mission #4: Guard Break Test
    ----------------------------
    
    In Game Description: 
    --
    Perform Five Guard Breaks
    
    They say repetition is a great teacher - I guess we'll find out some enough! 
    You're going to need Guard Breaks more and more as you face better and better 
    competition - Blocking is viable in so many situations, it's hard to resist 
    the 
    urge to do it.  Get your opponent blocking by performing the first one to two 
    hits of your Punch and Kick combos in rapid succession.  When they try to 
    block the onslaught, blast them with a guard Break five times.
    --
    
    Prerequisites: Have won the western title.
    
    Strategy: You'll need to build up some turbo for this. Keep using basic 
    attacks against your opponent until he/she starts to block.  Hold the turbo 
    button while standing still facing your opponent and press either attack 
    button to pull off the Guard break.  Repeat four more time to complete the 
    mission.
    
    
    The guard breaks can come in different fights. Progress will be saved if you 
    return to the level select screen.  Complete the match after finishing the 
    mission to earn the bonus points and money.
    
    
    Mission #5: Submissions Test
    ----------------------------
    
    In Game Description: 
    --
    Perform Thirty Submissions
    
    Submissions are a great all-around throw to be used liberally.  In conjunction 
    with the staple Slam and Attack throws, Submissions offer a triple-threat of 
    damage potential from the Grapple.  Practice mashing to get the most out of 
    all 
    thirty Submissions required to complete this mission.
    --
    
    Prerequisites: Have won the western title.
    
    Strategy: All you need to do is repeatedly grapple and use the submission 
    attack.  Ground submissions work as well so if you have a lot of turbo build 
    up use one while your opponent is on the ground following a grapple 
    submission.
    
    The submissions can and likely will come in different fights. Progress will be 
    saved if you return to the level select screen.  Complete the match after 
    finishing the mission to earn the bonus points and money.
    
    Challenge #1: Tylene Buck!
    --------------------------
    
    In Game Description: 
    --
    Defeat Tylene Buck!
    
    Backyard Wrestling's resident ball breaker Tylene Buck had challenged you to 
    an exhibition match!  Tylene is a tried and true veteran of the squared 
    circle, so beating her will be no small feat.  Watch out for her incredibly 
    quick Punch and Kick Combos, as well as her fast hitting Ground Attacks.
    --
    
    Prerequisites: Finish the five Brewery missions.
    
    Strategy: Without a decent weapon you need to rely on stringing together 
    grapples and combos as well as using the enviro-mental at the bottle conveyor 
    in this fight against Tylene Buck.
    
    Challenge #2: Tera Patrick!
    ---------------------------
    
    In Game Description: 
    --
    Jobber Wants a Shot
    
    Looks like you're not the only faceless wonder looking for a shot at a million 
    bucks - you've been challenged by one of the local jobbers to an exhibition 
    match to showcase your skills.  Accept this challenge and pick up a worthwhile 
    payday, but look out - word on the street is that Tera Patrick is hanging 
    around the Brewery.  You never know when she might show up!
    --
    
    Prerequisites: Finish the five Brewery missions.
    
    Strategy:  You start off facing one of the generic wrestlers.  After you do a 
    bit of damage, Messiah will double team your opponent before taking his/her 
    place.  Either stringing grapples and combos together for this battle or use 
    the enviro-mental attack by the bottle convey.
    
    Challenge #3: Double or Nothing!
    --------------------------------
    
    In Game Description: 
    --
    Double or Nothing!
    
    You've been challenged to a Double or Nothing Match!  The details are simple: 
    win the match, earn double dollar amounts for your win.  Lose the match, and 
    you earn nothing.  Go get it!
    --
    
    Prerequisites: Finish the five Brewery missions.
    
    Strategy: This is a typical fight against one of the generic opponents.  Use a 
    strategy similar to what worked for you on Tylene Buck and Tera Patrick.  The 
    payout is double the normal amount when you win.
    
    Challenge #4: Survival Challenge!
    ---------------------------------
    
    In Game Description: 
    --
    Survival Challenge!
    
    Looks like you've got another chance to prove yourself!  Survive against three 
    opponents back-to-back and you're on your way to another payday.
    --
    
    Prerequisites: Finish the five Brewery missions.
    
    Strategy: You'll need to get through three opponents with one stamina bar. 
    You'll need a fair bit of luck stringing together combos and grapples and 
    using the enviro-mental by the bottle conveyor to pull this one off.
    
    Challenge #5: Title Defense!
    ----------------------------
    
    In Game Description: 
    --
    Title Defense!
    
    Now that you've got the belt around your waist, everyone's itching for a 
    chance to take it from you. Successfully defend your title to earn some extra 
    cash, but be warned - if you lose this title defense, you'll have to re-enter 
    the Tier Tournament to get it back.
    --
    
    Prerequisites: Hold the Northern Title.
    
    Strategy: This is a typical fight against one of the generic opponents.  Use a 
    strategy similar to what worked for you on Tylene Buck, Tera Patrick, and the 
    Double or Nothing challenges.  
    
    If you lose you'll need to play through the Northern Tournament at the pool 
    again, but you'll still have access to the Carnival.  Previously completed 
    title defenses in other areas will remain completed. When you win the 
    Tournament again you can make another attempt at this challenge.  
    
    If things are going poorly you can be cheap an quit mid battle to preserve 
    your title. Powering off at the "You Suck" screen works as well to preserve 
    your title.
    
    --------------
    6.3.3 Junkyard
    --------------
    
    Area Overview
    -------------
    
    This area is a scrap yard, cars are piled to the right and crushed metal to 
    the 
    left.
    
    Low Platforms: scrap pile to left, red van to right after knocking off cars
    
    High Platforms: higher scrap pile to rear left
    
    Destroyable items: cars stacked on red van to rear right, another exhaust pipe 
    can be knocked of the cars in front of the van
    
    Weapons: exhaust pipe, crutch, tire, black tube (breakable)
    
    Environmental: White car at back
    
    Hazards: None
    
    Spectators for interactions: None
    
    Notes:  The muffler at your feet where you start is a good weapon with a good 
    reach and fast attack speed that can be used to wear down opponents.
    
    
    Mission #1: Attack Challenge
    ----------------------------
    
    In Game Description: 
    --
    Block Fifty consecutive Attacks
    
    This mission is a grueling one, and one that might see you hit the dirt more 
    than once.  Don't worry about the "consecutive" part too much though - that 
    only refers to Attacks that you can actually Block.  You won't fail the 
    mission, for instance, if you are Grappled while Blocking.  You could even win 
    or lose the match and pickup where you left off next round.  This mission 
    teaches the importance of not leaving yourself open, and protecting yourself 
    as much as possible.  Block 50 attacks in a row from your opponents.
    --
    
    Prerequisites: Have won the western title.
    
    Strategy: Hold down the block button until the fifty blocks in a row have been 
    obtained.  It's possible that the count may get reset by a guard break 
    followed by a combo but hopefully that won't happen too many times.  The other 
    possible thing that can break the sequence is an attack throw, so if you're 
    being grappled, always guess the attack throw when pressing a button for a 
    reversal.
    
    The sequence of blocks can span multiple matches.  Complete the match after 
    finishing the mission to earn the bonus points and money.
    
    
    Mission #2: Time Attack 2
    -------------------------
    
    In Game Description: 
    --
    Defeat Opponent in Less Than One Minute Thirty Seconds
    
    The Time Attacks to end all Time Attacks! If you can maximize your damage 
    potential, you should have more than enough time to get the job done.  If you 
    can't , well, then you really shouldn't be trying to win a million bucks, 
    should you?
    --
    
    Prerequisites: Have won the western title.
    
    Strategy:  Grab the exhaust pipe and use it to wear down your opponent 
    quickly.  I've done this is a 53 second perfect victory using the exhaust pipe 
    exclusively.
    
    
    Mission #3: Flawless Victory
    ----------------------------
    
    In Game Description: 
    --
    Win a match with 100% Stamina
    
    don't read this thinking you must win without ever being hit or thrown, 
    because 
    you don't.  Remember, your Stamina regenerates over time while you are 
    standing idle.  If you're ready to beat your opponent but you've taken some 
    damage along the way, just let your Stamina bar regenerate completely before 
    going for the win.  The Stamina bar turns green when full. You only need one 
    of these to complete your mission.
    
    --
    
    Prerequisites: Have won the western title.
    
    Strategy: Grab the exhaust pipe and use it to wear down your opponent quickly, 
    hopefully without being hit.  If you do get hit try running away and pausing 
    to regenerate cycling between the top of the red van on the right and the 
    lower part of the crushed metal on the left, although it might be faster to 
    just start over.  If your opponent is on the ground and almost out of stamina 
    consider dropping the weapon and finished the match off with a ground 
    submission.
    
    Mission #4: Make that Money
    ---------------------------
    
    In Game Description: 
    --
    Earn $65 in a Single Match
    
    The better you perform, the more money you earn; it's that simple.  It stands 
    to reason, then, that encouraging you to earn more and more money will make 
    you a better wrestler. So, that's what's going to happen here.  First Attacks, 
    Weapon Use, and Enviro--Mental Throws all earn big dollars, so pay attention 
    to those.  It also might help to try out low damage moves like Punch and Kick 
    Combos, which can rack up good money over time.
    --
    
    Prerequisites: Have won the western title.
    
    Strategy: $65 means at least 6401 points.  The getting in the first hit will 
    earn you 1000 point and the time bonus will likely be between 800-900.  That 
    leaves about 4500-4600 point to earn.  Weapons do too much damage in 
    proportion to points earned (maybe 2400 for the fight) so use grapples and 
    combos, a good mix of those will net over 5000 points allowing you to complete 
    the mission.  The 5000 point for completion the mission doesn't count in the 
    $65 total.
    
    Mission #5: Win Streak Final
    ----------------------------
    
    In Game Description: 
    --
    Win Ten Match in a Row
    
    finally, the ultimate Win Streak challenge.  Hopefully you've been training 
    hard, because these ten guys are all that's between you and greatness.  If you 
    can beat ten of the Northern Federation's best in a row, you might just have a 
    chance at that million bucks.
    --
    
    Prerequisites: Have won the Western title.
    
    Strategy: You need to win tem matches in a row against generic opponents.  Use 
    exhaust pipe at your feet as weapon to wear down the opponents.  Your stamina 
    is regenerated for each new match in the series.
    
    If you lose the count gets reset forcing you to start over. Progress will be 
    saved if you return to the level select screen, so you can be cheap and quit 
    mid battle when you get in trouble to preserve your win streak.
    
    
    Challenge #1: Sandman!
    ----------------------
    
    In Game Description: 
    --
    Defeat Sandman With Only Half Turbo!
    
    Sandman has put down the beer long enough to challenge you to a match.  it's a 
    sure bet that he's eager to get back to the drinking, though, so he probably 
    won't be too kind to you.  to make things really interesting, you only have 
    half your normal Turbo Meter, which means Grapple Meter Escape and Attack 
    Counters will be impossible.  Fight past your shortcomings and put the Sandman 
    to sleep.
    --
    
    Prerequisites: Finish the five Junkyard missions.
    
    Strategy:  With the exhaust pipe handy at you feet you probably won't even 
    notice the turbo handicap!  Pick it up to wear the Sandman down.
    
    Challenge #2: Sonjay Dutt!
    --------------------------
    
    In Game Description: 
    --
    Jobber Wants a Shot
    
    Looks like you're not the only faceless wonder looking for a shot at a million 
    bucks - you've been challenged by one of the local jobbers to an exhibition 
    match to showcase your skills.  Accept this challenge and pick up a worthwhile 
    payday, but look out - word on the street is that Sonjay Dutt is hanging 
    around the yard.  You never know when he might show up!
    --
    
    Prerequisites: Finish the five Junkyard missions.
    
    Strategy: You start off facing one of the generic wrestlers.  After you do a 
    bit of damage, Sonjay Dutt will interrupt the fight before taking your 
    opponent's place.  It you use the exhaust pipe against the generic opponent it 
    may disappear for the battle against Messiah, against whom it can be used to 
    great effect, but a second one can be obtained with a dash attack into the 
    vehicles in the front right.  Consider stringing grapples and combo together 
    for this battle as well.
    
    
    
    Challenge #3: Double or Nothing!
    --------------------------------
    
    In Game Description: 
    --
    Double or Nothing!
    
    You've been challenged to a Double or Nothing Match!  The details are simple: 
    win the match, earn double dollar amounts for your win.  Lose the match, and 
    you earn nothing.  Go get it!
    --
    
    Prerequisites: Finish the five Junkyard missions.
    
    Strategy: This is a typical fight against one of the generic opponents.  Use a 
    strategy similar to what worked for you on Sandman and Sonjay Dutt.  The 
    payout is double the normal amount when you win.
    
    Challenge #4: Survival Challenge!
    ---------------------------------
    
    In Game Description: 
    --
    Survival Challenge!
    
    Looks like you've got another chance to prove yourself!  Survive against three 
    opponents back-to-back and you're on your way to another payday.
    --
    
    Prerequisites: Finish the five Junkyard missions.
    
    Strategy:  You'll need to get through three opponents with one stamina bar.  
    Expertise with the exhaust pipe is a must if you want to survive this.
    
    Challenge #5: Title Defense!
    ----------------------------
    
    In Game Description: 
    --
    Title Defense!
    
    Now that you've got the belt around your waist, everyone's itching for a 
    chance to take it from you. Successfully defend your title to earn some extra 
    cash, but be warned - if you lose this title defense, you'll have to re-enter 
    the Tier Tournament to get it back.
    --
    
    Prerequisites: Hold the Northern Title.
    
    Strategy: This is a typical fight against one of the generic opponents.  Use a 
    strategy similar to what worked for you on Sandman, Sonjay Dutt, and the 
    Double or Nothing challenges.  
    
    If you lose you'll need to play through the Northern Tournament at the pool 
    again, but you'll still have access to the Carnival.  Previously completed 
    title defenses in other areas will remain completed. When you win the 
    Tournament again you can make another attempt at this challenge.  
    
    If things are going poorly you can be cheap an quit mid battle to preserve 
    your title. Powering off at the "You Suck" screen works as well to preserve 
    your title.
    
    Title Tournament
    ----------------
    
    A cut scene plays at the beginning of the tournament.
    
    Prerequisites: Finish the fifteen Northern Tier missions.
    
    Strategy:  The northern tournament is held at the pool.  You'll face four of 
    the generic opponents on your way to the top.  Uses strategies similar to 
    fighting Sandman, Sanjay Dutt, on the Double or Nothing challenges (assuming 
    you didn't skip them). 
    
    If you return to the level select your tournament progress will be lost.
    
    Another cut scene plays after winning the tournaments and the World Tier at 
    the Carnival is unlocked.  The Northern tier title defences are now available 
    so you can go back to the Construction Site, Brewery, and Junkyard to complete 
    those.
    
    
    ==============
    6.4 World Tier
    ==============
    
    The final tier has only one area, the Carnival.  This area is unlocked after 
    obtaining the Northern Title.  There are no missions here, just five mandatory 
    challenges which must be done is sequence to wrest the World Title away from 
    the Insane Clown Posse.
    
    --------------
    6.4.1 Carnival
    --------------
    
    A cutscene plays the first time you select the carnival.
    
    This is a cage match as a circus. You start is a small ring but the side can 
    be broken to allow access to the area below and the high platform back 
    at to the sides.
    
    
    Low Platforms: This ring where you start, table at the front
    
    High Platforms: Platforms back and to either side of the starting ring after 
    back side of ring is destroyed.
    
    Destroyable items: Sides of initial ring, table at front, white structure to 
    right
    
    Weapons: Weed Whacker on rear platform to left, chainsaw on rear platform to 
    right, legs of destroy table (breakable), fluorescent bulb (breakable), claws 
    to right by white structure
    
    Environmental: Clown banner to left, Near table (one time only as it destroys 
    the table), by outer cage at right end of mat at front, tubes from which 
    structure (breakable)
    
    Hazards: None
    
    Spectators for interactions: None
    
    Notes: The two weapons of note are the weed whacker on the platform to the 
    rear left which has the longest reach but a slow attack, and the claws by the 
    white structure on the ground to the right, which has a faster attack but a 
    short reach.  Most of the challenges here impose some sort of handicap on you 
    that may preclude the use of weapons.
    
    
    
    Challenge #1: Joe Peterson!
    ---------------------------
    
    In Game Description: 
    --
    Defeat Joe Peterson in a street Fight!
    
    Looks like contest winner Joe Peterson is making the most out of his 
    opportunity with a birth right on to the Main stage! Peterson's challenging 
    you to a street Fight, whereby the only thing that's going to hurt him are 
    Punch and Kick Combos, Turbo Attacks, and Guard Breaks, and the only way you 
    can stop him is by Knockout!  This not-so average Joe can still hurt you any 
    way he please.  Take Peterson out and you're on your way to Round Two!
    --
    
    Prerequisites:  Win the Northern Title.
    
    Strategy:  You're going to need to use combos on Peterson to knock him down.  
    Wait for him to get up at use a turbo attack to knock him back down or a guard 
    break to stun him to set up another combo.  If he grapples you try to evade or 
    reverse and attempt an attack throw to set up a combo.
    
    While the moves than would tap him out don't hurt him, going for a pin will 
    disqualify you if you forget the knockout requirement.
    
    Challenge #2: Madman Pondo!
    ---------------------------
    
    In Game Description: 
    --
    Defeat Mad Man Pondo in a Hardcore Match!
    
    A lesson in Hardcore indeed.  Mad Man Pondo, the craziest, most insane 
    wrestler around is your next challenge.  What's worse is that the match is 
    definitely stacked in his favor: this is a Hardcore Match; only environment 
    interactions like Weapon use, Enviro-Mental throws, and background destruction 
    are going to faze Pondo.  Of course, Pondo still has his full arsenal of 
    tricks to use against you.  Do you have what it takes?
    --
    
    Prerequisites: Beat Joe Peterson
    
    Strategy: The enviro-mental attack in the front right corner and the claws by 
    the white structure on the right are probably your best bets for this fight.  
    Start off with a combo to break out of the starting ring and either grab the 
    claws or grappler for the enviro-mental.
    
    
    
    Challenge #3: Vampiro!
    ----------------------
    
    In Game Description: 
    --
    Defeat Vampiro in an Greco-Roman Match!
    
    Vampiro wants to put you in a casket.  By the looks of it, that's a very 
    possible goal.  While Vampiro throws everything but the kitchen sink at you, 
    you're going to have to display your Grappling skills - in this Greco-Roman 
    Match, the only moves worth a damn against Vampiro are Grapples, and the Pin 
    is the only match-ender Vampiro is going to respect.  Avoid being put six-feet 
    under and go for the win!
    --
    
    Prerequisites: Beat Madman Pondo
    
    Strategy:  You'll need to string together grapples for this fight to wear 
    Vampiro down. Ground submissions, enviro-mental attacks and super moves work 
    as well.  Other attack are useless, except if he's standing with the smallest 
    sliver of stamina use a combo, as that won't hurt him, to knock him down so 
    you can go for the pin.  Knocking or tapping him out with one of the grapple 
    attacks results in disqualification.
     
    
    Challenge #4: Rude Boy!
    -----------------------
    
    In Game Description: 
    --
    Defeat Rude Boy in a Double Damage/Half Damage Match!
    
    Rude Boy is all that's left between you and the Main Event.  Unfortunately, 
    that couldn't be worse for you!  rude Boy is tough as nails and hits like a 
    brick, and if it seems that way when you fight him, that's because he hits you
    twice as hard as anyone else, yet when you attack him, it only effects him 
    half as much as it would anyone else!  It's going to take everything you've 
    got to pull out the win here - and even that may not be enough!
    --
    
    Prerequisites: Beat Vampiro
    
    Strategy: The handicap makes this is like fighting four opponents in a row on 
    the same stamina bar.  See if you can use the claws or weed whacker 
    effectively against him or try stringing grapples and combos together, taking 
    brief pauses to regenerate while he's stunned or on the ground.  You're 
    probably 
    best of trying for a pin when his red stamina bar is about 1.5x the width of 
    one of the digits in the time clock.
    
    Challenge #5: Shaggy 2 Dope!
    ----------------------------
    
    In Game Description: 
    --
    Defeat The Insane Clown Posse in A Handicap Match!
    
    This is it!  Your whole career has brought you to this moment!  The World 
    Championship, the million dollar cash prize, the respect of hardcore wrestlers 
    and wrestling fans worldwide are all within your reach.  The last obstacle 
    left in your way is the Insane Clown Posse!  that's right, to win the whole 
    ball of wax you must defeat both Violent J and Shaggy 2 Dope in a Handicap 
    match!  Take your guts, your iron will, and everything you've learned and put 
    it to the test inside the Dark Carnival.  It's all up to you now!
    --
    
    Prerequisites: Beat Rude Boy
    
    Strategy:  The match starts out against Shaggy 2 Dope.  String combos and 
    grapples against him, using the enviro-mental in the front right corner when 
    ever you can.  The claws can also be effective.  Once you get him to 20% 
    stamina, Violent J with knock you off him and take over with full stamina and 
    turbo.  Continue stringing combos and grapples and using the claws and enviro-
    mental attack in the front right corner.
    
    A cutscene and the credits play after your defeat Violent J and you receive 
    $1,000,000 for winning the final challenge in the carnival.  Use it to unlock 
    the remaining accessories and movies.  If this is your first career the 
    Backyard Brawlers can now be selected for subsequent careers.
    
    ******************************************************************************
    7. Unlockables 
    ******************************************************************************
    
    ===============
    7.1 Accessories
    ===============
    
    The accessories need to by purchased in the mission mode shop.  If an 
    accessory is purchased in one profile it is available for all.
    
    Head Wear
    ---------
    
    The following accessories are available starting in the Eastern tier for $200:
    
    Top Hat
    Cowboy Hat
    Football Helmet
    Do Rag
    Skater Helmet
    Headband
    Bowler
    Visor
    Sun Hat
    Beanie
    Beret
    Headphones
    Hard Hat
    Baseball Cap
    Ear Muffs
    Biker's Helmet
    
    The following accessories are available starting in the Western tier for $300:
    
    Soldier Helmet
    Sombrero
    Knight's Helmet
    Halo
    Safari Hat
    Spiked Helmet
    Dunce Cap
    Police Cap
    Russian Hat
    Devil Horns
    Turban
    Nurse's Cap
    Chef's Hat
    Fireman's Hat
    
    The following accessories are available starting in the Northern tier for $500
    
    Astronaut Helmet
    Tiara
    Headdress
    Pirate Hat
    Wizard's Cap
    King's Crown
    Rasta Hat
    Bunny Ears
    Beer Hat
    Pimp Hat
    
    Face Wear
    ---------
    
    The following accessories are available starting in the Eastern tier for $200:
    
    Sunset Shades
    Round Glasses
    3-D Glasses
    Eye Patch
    Painter's Mask
    Clown Nose
    Corn Cob Pipe
    Bandage
    Big Ears
    Tiny Shades
    
    The following accessories are available starting in the Western tier for $300:
    
    Hockey Mask
    G-Man Shades
    Ghosts Mask
    Gas Mask
    Bandit Mask
    Low-Light Goggles
    Hipster Sunglasses
    Opera Mask
    Bone Nose Ring
    Sherlock Pipe
    Witch's Nose
    Happy Theatre
    Sad Theatre
    Aviator Goggles
    Square Glasses
    
    The following accessories are available starting in the Northern tier for $500
    
    Silence Mask
    Snorkel/Goggles
    Groucho's Glasses
    Devil Mask
    Emerald Shades
    
    Upper Body
    ----------
    
    The following accessories are available starting in the Eastern tier for $200:
    
    Left Arm Band
    Double Elbow Pads
    Double Wrist Bands
    Gauntlets
    Biker Glovers
    Bandoleer
    Messenger Bag
    Backpack
    Bow Tie
    
    The following accessories are available starting in the Western tier for $300:
    
    Right Arm Band
    Right Elbow Pad
    Right Wrist Band
    Wrist Watch
    Spike Bracelets
    Mittens
    Suspenders
    Breastplate
    Angel Wings
    Hand Cast
    Sidearm Holster
    Spike Collar
    Bullet-Proof Vest
    
    The following accessories are available starting in the Northern tier for $500
    
    Left Elbow Pad
    Left Wrist Band
    Gold Chain
    Boxing Gloves
    Samurai Armor
    Mechanical Key
    Cape
    Double Bandoleer
    
    Lower Body
    ----------
    
    The following accessories are available starting in the Eastern tier for $200:
    
    Single Gun Belt
    Double Knee Pads
    Shin Guards
    Wallet Chain
    Tool Belt
    Knee Brace
    Spurs
    Leg Garter
    Studded Belt
    Snow Shoes
    
    The following accessories are available starting in the Western tier for $300:
    
    Akimbo Gen Belt
    Right Knee Pad
    Cowboy Chaps
    Platemail Legs
    Leg Gauntlets
    Jock Strap
    Leg Cast
    Skis
    Tutu
    Apron
    
    The following accessories are available starting in the Northern tier for $500
    
    Left Knee Pad
    Samurai Armor Legs
    Diving Fins
    
    ==============
    7.2 BYW Videos
    ==============
    
    There videos are available from the beginning:
    
    Madman Pondo
    Vampiro
    Rude Boy
    Violent J
    Shaggy 2 Dope
    Ruckus
    Pulse
    Andrew
    Music Video 1
    Music Video 2
    Music Video 3
    Credits
    
    These video need to by purchased in the mission mode shop.  If a video is 
    purchased in one profile it is available for all.
    
    The following accessories are available starting in the Eastern tier for 
    $1000:
    
    Zandig
    Ryuji Ito
    Sick Nick Mondo
    Vic Grimes
    Sandman
    
    The following accessories are available starting in the Western tier for 
    $1000:
    
    Masked Horn Dog
    New Jack
    Messiah
    Sonjay Dutt
    El Drunko
    
    
    The following videos are available starting in the Northern tier for prices 
    noted after the names.
    
    Sunrise Adams $2000
    Luke Hadley   $1000
    Supreme       $1000
    Andrew WK     $2000
    Tylene Buck   $2000
    Tera Patrick $2000
    
    ===============
    7.3 Game Videos
    ===============
    
    There game videos are unlocked after seeing them in mission mode.
    
    Live From City Hall - Unlocked after starting mission mode.
    Jumpy Burgers - Unlocked after starting Eastern Tier Title Tournament
    Eastern Champ - Unlocked after winning Eastern Tier Title Tournament
    Al's Truck Stop - Unlocked after starting Western Tier Title Tournament
    Western Champ - Unlocked after winning Northern Tier Title Tournament
    Live From Mini Golf - Unlocked after starting Northern Tier Title Tournament
    Northern Champ - Unlocked after winning Northern Tier Title Tournament
    Walk to the Carnival - Unlocked after selecting Carnival on the level select 
    screen.
    The Aftermath - Unlocked after winning final World Tier Challenge
    
    =====================
    7.4 Backyard Brawlers
    =====================
    There are 25 Backyard Wrestling celebrities that are unlocked for mission mode  
    after completing mission mode once.  There are available for an exhibition 
    match at any time.
    
    List of Brawlers:
    -----------------
    Ruckus
    Tylene Buck
    Kelvin Finn
    New Jack
    Zandig
    Sunrise Adams
    Violent J
    Shaggy 2 Dope
    Tera Patrick
    Andrew WK
    Madman Pondo
    Vic Grimes
    Adrianne Pain
    Messiah
    Masked Horn Dog
    El Drunko
    Sandman
    Supreme
    Ryuji Ito
    Luke Hadley
    Sick Nick Mondo
    Rude Boy
    Vampiro
    Sonjay Dutt
    Joe Peterson
    
    ******************************************************************************
    8. Game Soundtrack
    ******************************************************************************
    
    These songs play as the background music when playing this game.
    
    "Whine of Youth" - Channel 3
    "Tear It Down" - D.R.I
    "That's Me" - Dark Lotus
    "Walk Away" - Dropkick Murphys
    "Gor-Gor" - Gwar
    "Backyard Wrestling!" - K-Love
    "Don't Crush It" - Kool Keith
    "Vicky Crown" - Murphy's Law
    "Clueless" - N.R.S.V.
    "My Fist, Your Face" - Pint Size
    "Destroyer of Senses" - Shadows Fall
    "On The Brink" - Sick of It All
    "Serious" - T.S.O.L
    "Gang Related" - ABK
    "Rawkfist" - Thousand Foot Krutch
    "Serve Em A Sentence" - Kool Keith Feat, Kutmasta Kurt
    "On the Other End" - Twiztid
    "Don't need a Reason to Hate" - Stamping Ground
    "Die For Fun" - Six and Violence
    "Monkey Infection" - Amen
    "Your Rules" - Andrew WK
    "Party Hard" - Andrew WK
    "Soulcraft" - Bad Brains
    "Shades of Grey" - Biohazard
    "Path to Prevail" - Blood Simple
    "There Goes the Neighborhood" - Body Count
    "I Got Punched In The Nose For Sticking My Face In Other Peoples Business" -
        Boys Night Out
    "Pure Hatred" - Chimaira
    "The Mob Goes Wild" - Clutch
    "Jus' A Rascal" - Dizzee Rascal
    "Godspeed us to Sea" - Every Time I Die
    "Grenade Jumper" - Fall Out Boy
    "New Direction" - Gorilla Biscuits
    "All That" - Hazen St.
    "Are You Ready?" - Hazen St.
    "Out of Control" - Hoobastank
    "Step to the Floor" - Illegal Substance
    "We Gives No Fuck" - Insane Clown Posse
    "Juggalo Paradise" - Insane Clown Posse
    "Career Suicide" - Kittie
    "Get Yourself Up" - KRS-One
    "Laid to Rest" - Lamb of God
    "Rock" - Lexicon
    "To Our Savior" - Midtown
    "Silenced" - Mudvayne
    "Not Falling" - Mudvayne
    "You and I" - Murs
    "I Should Have Sent Flowers" - Nora
    "Stalingrad" - Red Tape
    "Survival of the Sickest" - Saliva
    "Infrared" - Strike Anywhere
    "Dress Like A Target" - Superjoint Ritual
    "Set it to Blow" - Vaux
    "Through My Eyes" - Vision of Disorder
    
    These songs play during the credits:
    "Fuck the World" - Insane Clown Posse
    "Party Hard" - Andrew WK
    
    ******************************************************************************
    9. LEGAL
    ******************************************************************************
    This document is Copyright 2005 MysticWeirdo aka Warren Grieder.
    All trademarks and copyrights contained in this document are owned by
    their respective trademark and copyright holders.
    
    Permission to host this document is given to the following:
    GameFAQs
    IGN
    
    Sites that DO NOT have permission and never will:
    fuska.nu
    cheats.de
    CheatCC.com
    cheatindex.com
    supercheats.de
    
    This file may be not be reproduced under any circumstances except for
    personal, private use. It may not be placed on any web site or
    otherwise distributed publicly without advance written permission,
    except GameFaqs and IGN. Use of this guide on any other web site or as
    a part of any public display is strictly prohibited, and a violation
    of copyright.
    
    
    ******************************************************************************
    10. Contact Information
    ******************************************************************************
    For suggestions and/or corrections for this guide please email:
    mystic.weirdo [at] gmail.com
    
    The most recent version of this guide will be on www.gamefaqs.com.
    Please check there before contacting me with additions/corrections.
    
    Please include BYW2 FAQ in the subject of any email
    regarding this FAQ.
    
    ******************************************************************************
    11.  Credits
    ******************************************************************************
    Thanks go to the following:
    
    Eidos Inc., Paradox Development, and Backyard Wrestling, Inc. for making this 
    game.
    
    The following sites for hosting this FAQ:
    GameFAQs
    IGN
    
    ******************************************************************************
    ******************************************************************************