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    Sidequest/Mini-Game Guide by Mookiethebold

    Version: Kushi | Updated: 06/26/08 | Printable Version | Search Guide | Bookmark Guide

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                   /  __  \  |  |/  /     /   \     |   \/   | |  | 
                  |  |  |  | |  '  /     /  ^  \    |  \  /  | |  | 
                  |  |  |  | |    <     /  /_\  \   |  |\/|  | |  | 
                  |  `--'  | |  .  \   /  _____  \  |  |  |  | |  | 
                   \______/  |__|\__\ /__/     \__\ |__|  |__| |__| 
                                       
    
                   ____  _     _                            _       
                  / ___|(_) __| | ___  __ _ _   _  ___  ___| |_ ___ 
                  \___ \| |/ _` |/ _ \/ _` | | | |/ _ \/ __| __/ __|
                   ___) | | (_| |  __/ (_| | |_| |  __/\__ \ |_\__ \
                  |____/|_|\__,_|\___|\__, |\__,_|\___||___/\__|___/
                                         |_|                        
    
    
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                                   / _` | '_ \ / _` |
                                  | (_| | | | | (_| |
                                   \__,_|_| |_|\__,_|
    
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             |  \/  (_)_ __ (_)          / ___| __ _ _ __ ___   ___  ___ 
             | |\/| | | '_ \| |  _____  | |  _ / _` | '_ ` _ \ / _ \/ __|
             | |  | | | | | | | |_____| | |_| | (_| | | | | | |  __/\__ \
             |_|  |_|_|_| |_|_|          \____|\__,_|_| |_| |_|\___||___/
    
    
    
                                  By  Mookiethebold
    
                                 Version 1.7 / Kushi
    
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      WARNING! This guide does contain some spoilers! Read it at your discretion!
    
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    < TABLE OF CONTENTS >
    
    *Using [Ctrl + F] type in the search code and click "find" to go to the desired
     section of this guide.
    
     1 - VERSION HISTORY..................[ SQ001 ]
     2 - INTRODUCTION.....................[ SQ002 ]
     3 - ANIMAL TOME......................[ SQ003 ]
     4 - BRUSH TECHNIQUES.................[ SQ004 ]
     5 - DEVIL GATE TRIALS................[ SQ005 ]
     6 - FISH TOME........................[ SQ006 ]
     7 - IRON & CRYSTAL ROCKS ............[ SQ007 ]
     8 - STRAY BEADS......................[ SQ008 ]
     9 - SUN FRAGMENTS....................[ SQ009 ]
    10 - WANTED LISTS.....................[ SQ010 ]
    11 - ZODIAC TREASURES.................[ SQ011 ]
    12 - OTHER STUFF......................[ SQ012 ]
         12.1 - KAMIKI VILLAGE............[ SQ013 ]
         12.2 - HANA VALLEY...............[ SQ014 ]
         12.3 - SHINSHU FIELD.............[ SQ015 ]
         12.4 - AGATA FOREST..............[ SQ016 ]
         12.5 - TAKA PASS.................[ SQ017 ]
         12.6 - KUSA VILLAGE..............[ SQ018 ]
         12.7 - RYOSHIMA COAST............[ SQ019 ]
         12.8 - SEI-AN CITY...............[ SQ020 ]
         12.9 - NORTH RYOSHIMA COAST......[ SQ021 ]
         12.10 - DRAGON PALACE............[ SQ022 ]
         12.11 - KAMUI....................[ SQ023 ]
         12.12 - WEP'KEER.................[ SQ024 ]
         12.13 - YOSHPET..................[ SQ025 ]
         12.14 - PONC'TAN ................[ SQ026 ]
    13 - MISCELLANEOUS ...................[ SQ027 ]
    14 - FREQUENTLY ASKED QUESTIONS ......[ SQ028 ]
    15 - CONTACT INFORMATION..............[ SQ029 ]
    16 - CREDITS..........................[ SQ030 ]
    17 - DISCLAIMER.......................[ SQ031 ]
    
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
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    < 1 - VERSION HISTORY >                                               [ SQ001 ]
    
    Version 1.7 / Kushi
    6-26-08: Added an explanation for obtaining stray bead #9 in Other Stuff -
              Shinshu Field.
             Corrected some info regarding stray bead #56.
             Added a few new hints, tips and other info to various sidequests.
             Made some minor formatting changes.
    
    Version 1.6 / Kushi
    4-16-08: Provided clarification for the marlin location in section 6.
             Added an explanation about getting the Galestorm brush upgrade in
              section 12.9.
             Corrected the Demon Fang count in section 13.
             Confirmed #8 in section 14.
    
    Version 1.5 / Kushi
    10-01-07: Added an ASCII title.
              Unless a major error is discovered, this is most likely the final
              version.
    
    Version 1.4
    8-27-07: Updated approved hosting sites.
             Made a few other minor corrections.
    
    Version 1.3
    7-12-07: Added Frequently Asked Questions section.
             Made a few other minor corrections.
    
    Version 1.2
    6-02-07: Added Zodiac Treasures section.
             Added Gen & the Gimmick Gear to Other Stuff - Sei-an.
             Polished various odds & ends.
             Tweaked ToC... again.
             Added Okami-world.com to approved hosting sites.
    
    Version 1.1
    4-05-07: Added Iron/Crystal Rock section.
             Added Mrs. Orange's Laundry to Other Stuff - Kamiki.
             Added Other Stuff - Ponc'tan section.
             Added Miscellaneous section.
             Made corrections to Sei-an Lily/Ferry section.
             Tweaked the ToC.
             Updated Credits.
    
    Version 1.0
    2-xx-07: Began new game to collect info.
    3-11-07: Began writing guide.
    3-18-07: Finished!
    
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
     ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ 
    
    < 2 - INTRODUCTION >                                                  [ SQ002 ]
    
    Welcome! This guide contains in-depth information about all of the various
    optional sidequests and mini-games found throughout Okami. Specific locations,
    time of availability and any rewards gained are listed, as well as hints and
    tips for some of the challenges. Mini-games pertaining to the progression of
    the main story are not covered. Perhaps in a future update I'll include them,
    but for now please consult one of the fine walkthroughs posted on GameFAQs.
    Locations of clovers, barren trees and treasure chests are not listed either.
    Most of these are quite obvious (and too numerous) and shouldn't require a
    guide to track down. Again, a future update may contain some/all of those
    things. We'll see.
    
    If you're playing Okami for the first time I recommend you use this guide only
    as a last resort or upon reaching the point of no return. Some minor spoilers
    are contained within and I'd hate to ruin any surprises for you!
    
    One last note: Nearly every one of the sidequests and mini-games can be done at
    any point in the game once the minimum amount of story progression has been
    made. The only deadline you face is the point of no return. Issun will tell you
    (in bold red letters) when that time has come. After passing that point, your
    only choice is to finish the game or reload an earlier save file.
    
    Enjoy!
    
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
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    < 3 - ANIMAL TOME >                                                   [ SQ003 ]
    
    Scattered all around the lands are various types of animals just hankering for
    a snack. In return, each animal will shower you with some praise. Simply
    approach an animal and press "circle" when the onscreen prompt appears, then
    choose the appropriate food type from your menu and press "X". In order to feed
    some of the Canine Warriors you will need to manually enter the menu to select
    their food, as there will be no onscreen prompt to do so.
    
    How they're listed:
    -> Animals are presented in the same order as they appear in the in-game menu,
       top to bottom, left to right.
    -> Animal type / food type(s).
    -> Percentage given / praise given / area name / specific location.
      *Please note that depending on the order in which you feed the animals your
       percentage may vary by +1 or -1. However, regardless of the order in which
       you do this, you will still receive 100% when done.
    
    *         *         *         *         *         *         *         *       *
    
    1. Sparrow / seeds
    
    8% / 5p / Kamiki  / Near the top of the mountain path to the lookout platform.
    6% / 3p / Kamiki  / Behind Susano's house.
    5% / 3p / Kamiki  / In the garden by Mushi's mama.
    7% / 4p / Kamiki  / On the mountain path, sort of below the lookout platform.
    7% / 4p / Shinshu / On the shore near the dock at Tama's house.
    6% / 3p / Agata   / By the entrance to the Tsuta Ruins.
    5% / 3p / Agata   / On the path to Taka Pass by the demon fang trader.
    6% / 3p / Taka    / Near the entrance to Sasa Sanctuary.
    9% / 5p / Kusa    / By the statues at the end of the lower path near Princess
                        Fuse's house.
    9% / 5p / Kusa    / On the path to Mr. Bamboo's house.
    9% / 5p / Sasa    / By the well to the left of the entrance to the building.
    9% / 5p / Sasa    / By the bamboo fountain to the right of the entrance to the
                        building.
    7% / 4p / Sasa    / At the first bend in the path to the bamboo forest.
    7% / 4p / Sasa    / At the second bend in the path to the bamboo forest.
    
    *         *         *         *         *         *         *         *       *
    
    2. Chicken / seeds
    
    28%/ 8p / Kamiki  / Outside Mr. & Mrs. Orange's house.
    29%/ 8p / Kusa    / In a nook along the lower path by Princess Fuse's house.
    28%/ 8p / Kusa    / On the high wooden walkway near where you find/found a
                        canine warrior. Vine to the konohana flower to reach it.
    15%/ 4p / Kusa    / On the last upper rafter just after the banners. Use
                        galestorm to raise the banners and jump across.
    
    *         *         *         *         *         *         *         *       *
    
    3. Dog / meat
    
    5% /10p / Kamiki  / Hayabusa, Mushi's pet.
    6% /10p / Kamiki  / 100 years in the past*, with the boy near the garden.
                        *This is a one-time-only location. Don't miss the dog! 
    6% /10p / Agata   / Ume, Kokari's pet.
    6% / 3p / Taka    / Near the rock a bit east of the path to the Cutters' house.
    6% / 3p / Taka    / At the top of the path to the Cutter's house.
    6% /10p / Kusa    / Canine Warrior Ko.
    6% /10p / Kusa    / Canine Warrior Rei.
    6% /10p / Kusa    / Canine Warrior Chi.
    6% /10p / Kusa    / Canine Warrior Shin.
    5% /10p / Kusa    / Canine Warrior Tei.
    6% /10p / Sasa    / Canine Warrior Gi.
    18%/ 9p / Ryo. Co./ Near the origin mirror.
    18%/ 9p / N. Ryo. / By the tree near the merchant.
    
    *         *         *         *         *         *         *         *       *
    
    4. Hare / herbs
    
    4% / 6p / Kamiki  / Near the origin mirror.
    5% / 8p / Shinshu / On the east side of the river across from the guardian
                        sapling, by the rock and bushes.
    7% /10p / Shinshu / By the Nameless Man's kiln.
    5% / 6p / Shinshu / On the upper path near the bridge to Tama's house.
    5% / 8p / Shinshu / To the left of the catwalk statue after climbing to the
                        upper area.
    7% /10p / Shinshu / To the right of the catwalk statue after climbing to the
                        upper area.
    4% / 6p / Agata   / By the guardian sapling.
    3% / 4p / Agata   / About 20 feet in front of Karude's hut.
    2% / 4p / Agata   / By the origin mirror at Madame Fawn's.
    3% / 4p / Agata   / On the other side of the log bridge heading towards Taka.
    5% / 6p / Sasa    / In the alcove at the back of the bamboo forest.
    5% / 8p / Ryo. Co./ By the three trees behind the Ankoku Temple bell.
    6% / 8p / Ryo. Co./ Among the bushes on the upper ledge to the right of the
                        gate that leads to Sei-an.
    1% / 2p / Ryo. Co./ Inaba, the Animal Lover's pet. Can be found with the
                        previous group of hares among the bushes to the right of
                        the Sei-an gate.
    4% / 6p / N. Ryo. / Near the girl at the large tree to the south.
    22%/30p / N. Ryo. / Under the hard-dig spot near Yoichi the archer.
    3% / 4p / Kamui   / Under the bridge to Wep'keer.
    4% / 6p / Wep'keer/ Next to the hut to the right of the entrance.
    5% / 6p / Yoshpet / Among the bushes at the entrance to Ponc'tan.
    
    *         *         *         *         *         *         *         *       *
    
    5. Boar / seeds
    
    16%/ 9p / Hana    / Near the wall painting.
    34%/15p / Shinshu / By the tree near the Agata Forest dock.
    16%/45p / Dragon Palace / Underground behind the bombable wall behind the
                              stairs.
    34%/ 9p / Yoshpet / Among the bushes at the entrance to Ponc'tan.
    
    *         *         *         *         *         *         *         *       *
    
    6. Boar Piglet / seeds
    
    6% / 9p / Hana    / Near the wall painting.
    16%/15p / Shinshu / Among the bushes just past the rock to the left of the
                        entrance.
    10%/15p / Shinshu / By the tree near the Agata Forest dock.
    6% / 4p / Taka    / Near the moles.
    7% / 6p / City CP / Down the lower path to the south near the waterfall.
    3% / 3p / Ryo. Co./ Among the trees to the merchant's right.
    3% / 3p / Ryo. Co./ Also among the trees to the merchant's right.
    45%/45p / Dragon Palace / Underground behind the bombable wall behind the
                              stairs.
    4% / 9p / Yoshpet / Among the bushes at the entrance to Ponc'tan.
    
    *         *         *         *         *         *         *         *       *
    
    7. Monkey / seeds / meat / fish
    
    6% / 9p / Hana    / At the campfire.
    7% / 9p / Agata   / Near the shore a bit in front of the merchant.
    7% / 9p / Taka    / On the upper path to Kusa Village.
    36%/48p / Taka    / Under the hard-dig spot near Bingo.
    7% / 9p / Kusa    / By the rock outside the entrance to the Gale Shrine.
    4% / 6p / Kusa    / On the raised lookout platform with the guard. Vine to the
                        konohana flowers to reach it.
    9% /12p / Ryo. Co./ On the beach to the merchant's left.
    5% / 6p / Ryo. Co./ By the platform at the dojo on the small island.
    7% / 9p / Ezofuji / On the lower ledge about 3/4 up the path to Wawku Shrine.
                        Jump off to your right to reach it (this is the same ledge
                        where you can get power slash 3).
    12%/15p / Ezofuji / On the upper ledge to the northeast. Vine to the konohana
                        flower to reach it.
    
    *         *         *         *         *         *         *         *       *
    
    8. Pig / seeds
    
    27%/ 9p / Shinshu / Right outside the dojo.
    18%/ 6p / Kusa    / In the gourd farmer's garden.
    9% / 3p / Ryo. Co./ Among the trees to the merchant's right.
    46%/15p / N. Ryo. / In front of Urashima's hut.
    
    *         *         *         *         *         *         *         *       *
    
    9. Deer / herbs
    
    12%/12p / Agata   / By the spring in the upper northwest corner.
    13%/12p / Agata   / About 50 feet in front of the demon fang trader.
    8% / 8p / Agata   / On the lower shore south of Karude's hut.
    8% / 8p / Agata   / Near the entrance to Tsuta Ruins.
    9% / 8p / Agata   / Also near the entrance to Tsuta Ruins.
    12%/12p / Taka    / At the west end near the exit to the City Checkpoint.
    8% / 8p / Taka    / Near the girl at the mermaid spring.
    17%/16p / Taka    / Near the rock in the upper area via the tunnel.
    13%/12p / Yoshpet / Among the bushes at the entrance to Ponc'tan.
    
    *         *         *         *         *         *         *         *       *
    
    10. Nightingale / seeds
    
    15%/ 3p / Agata   / Behind Karude's hut.
    40%/ 8p / Taka    / At the guardian sapling.
    15%/ 3p / City CP / In the grass near the merchant.
    10%/ 2p / City CP / On the west side of the bridge among the bushes.
    20%/ 4p / Ryo. Co./ At the guardian sapling.
    
    *         *         *         *         *         *         *         *       *
    
    11. Fox / meat
    
    11%/ 6p / Taka    / At the base of the stairs in the tunnel where you fought
                        Waka.
    11%/ 6p / Taka    / Next to Bingo.
    22%/12p / Ryo. Co./ At the Ankoku Temple bell.
    17%/ 9p / Ryo. Co./ On the path leading to the Moon Turret.
    22%/12p / N. Ryo. / Near the rock at the base of the north side of Watcher's
                        Cape.
    17%/ 9p / Kamui   / On the path heading towards the fishing spot.
    
    *         *         *         *         *         *         *         *       *
    
    12. Raccoon / seeds / meat / fish
    
    28%/ 6p / Kusa    / In the bamboo forest.
    29%/ 6p / City CP / Just after the waterfall on the lower southern path.
    43%/ 9p / Ezofuji / About 1/4 of the way up the path leading to Wawku Shrine.
    
    *         *         *         *         *         *         *         *       *
    
    13. Horse / herbs
    
    18%/ 8p / Shinshu / On the upper path heading towards the Moon Cave ramp.
    18%/ 8p / Taka    / Near the path to Sasa Sanctuary.
    18%/ 8p / Taka    / To the left outside the tunnel exit to the upper area.
    18%/ 8p / City CP / On the west side of the bridge near the rock and bushes.
    28%/12p / Ryo. Co./ At the gate to North Ryoshima.
    
    *         *         *         *         *         *         *         *       *
    
    14. Tiger / meat
    
    22%/10p / Taka    / Among the trees near the origin mirror at the entrance.
    22%/10p / Sasa    / In the bamboo forest.
    22%/10p / Sasa    / Also in the bamboo forest.
    34%/15p / N. Ryo. / At Watcher's Cape.
    
    *         *         *         *         *         *         *         *       *
    
    15. Mouse / seeds / meat / fish
    
    12%/ 3p / Sasa    / Behind the stairs on the first floor.
    8% / 2p / Sasa    / Go left up the stairs and enter the second room.
    34%/ 8p / Gale Sh./ Under the elevator. Paint a cherry bomb on the symbol but
                        don't get on the elevator.
    16%/ 4p / Gale Sh./ On the upper rafters in the room after the rotating
                        walkway.
    30%/ 7p / Gale Sh./ By the origin mirror at the entrance to Crimson Helm's
                        chamber.
    
    *         *         *         *         *         *         *         *       *
    
    16. Cat / fish
    
    4% / 2p / Ryo. Co. / On the small ledge on the right side of Ankoku Temple.
    14%/ 6p / Ryo. Co. / At the end of the stone pier.
    13%/ 6p / N. Ryo.  / By the catwalk statue at the base of Watcher's Cape.
    19%/ 8p / N. Ryo.  / In front of Umi's restaurant.
    13%/ 6p / Catcall  / On the outside ramp.
    5% / 2p / Catcall  / To the right just inside the entrance.
    4% / 2p / Catcall  / Near a catwalk pillar at the base of the tower.
    5% / 2p / Catcall  / Also near a catwalk pillar.
    4% / 2p / Catcall  / And another near a catwalk pillar.
    5% / 2p / Catcall  / On the first platform of Catcall Tower.
    4% / 2p / Catcall  / On the second platform of Catcall Tower.
    5% / 2p / Catcall  / On the third platform of Catcall Tower.
    5% / 2p / Catcall  / On the topmost outer platform of Catcall Tower.
    
    *         *         *         *         *         *         *         *       *
    
    17. Cow / herbs
    
    33%/12p / Ryo. Co. / In the alcove along the path leading to the guardian
                         sapling.
    33%/12p / Ryo. Co. / On the ledge to the right just through the gate to Sei-an.
    34%/12p / N. Ryo.  / Near Yoichi the archer.
    
    *         *         *         *         *         *         *         *       *
    
    18. Bear / fish
    
    13%/10p / Kamui    / Just outside the tunnel from Shinshu Field.
    20%/15p / Kamui    / On the frozen pond.
    6% / 5p / Kamui    / Below the konohana flower by the guardian sapling.
    7% / 5p / Kamui    / At the end of the right tunnel in the cave (just before
                         the path to Wep'keer).
    6% / 5p / Kamui    / At the end of the left tunnel in the cave.
    14%/10p / Kamui    / At the entrance to Yoshpet.
    7% / 5p / Wep'keer / In the alcove at the Snowy Waterfall.
    13%/10p / Wep'keer / To the left of Kemu's hut.
    7% / 5p / Ezofuji  / About halfway up the path to Wawku Shrine.
    7% / 5p / Ezofuji  / At the "rocky area". Use mist warp at any "red x" origin
                         mirror to reach this spot.
    
    *         *         *         *         *         *         *         *       *
    
    19. Sheep / herbs
    
    15%/12p / Kamui    / Outside Yoichi's hut.
    16%/12p / Kamui    / Outside Wali's hut.
    21%/16p / Wep'keer / Near the rocks and fence at the Snowy Waterfall.
    16%/12p / Wep'keer / Outside Kai's hut.
    16%/12p / Wep'keer / Over the small bridge behind Kai's hut.
    16%/12p / Ezofuji  / On the lowest northern ledge. Vine to the konohana flower
                         near the hut at Wawku Shrine and jump down to reach it.
    
    *         *         *         *         *         *         *         *       *
    
    20. Crane / fish
    
    28%/12p / Kamui    / At the fishing spot.
    22%/ 9p / Kamui    / On the lower section of the frozen waterfall near the
                         Wep'keer entrance.
    21%/ 9p / Wep'keer / At the top of the path by the first hut on the right
                                (the one in front of the waterfall).
    29%/12p / Ezofuji  / In a nook in the southwest corner of the lake.
    
    *         *         *         *         *         *         *         *       *
    
    Now that you've got 100% completion for the animal tome, what do you get in
    return? Well, other than 1,191 praise, nothing. At least you helped strengthen
    Ammy's role as "mother to us all" by feeding every starving animal in all of
    Nippon, though, eh?
    
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
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    < 4 - BRUSH TECHNIQUES >                                              [ SQ004 ]
    
    Even though most of the brush techniques are learned through the storyline,
    I've chosen to list all of them for the sake of convenience. Specific
    information about acquiring them is only listed for the optional/secret brush
    techniques. Info about how to paint each brush tech is provided as well.
    
    1. Sunrise - Learned in Kamiki during the story.
       *Paint a circle in the sky.
    
    2. Rejuvenation - Learned in the Cave of Nagi during the story.
       *Using the triangle button, cover the desired broken or cursed spot with
        ink.
    
    3a. Power Slash - Learned in the Cave of Nagi during the story.
        *Paint a horizontal line.
    
    3b. Power Slash 2 - Obtained in North Ryoshima on the third small island to the
        northwest of Catcall Tower. Slash the rock surrounded by pots and drop down
        the hole. Offer 60,000 yen at the Divine Spring.
        *Paint a horizontal line.
    
    3c. Power Slash 3 - Obtained in Kamui (Ezofuji). About 3/4 up the path to Wawku
        Shrine, jump to a lower ledge to your right. Use power slash 2 to slash the
        iron rock and drop down the hole. Offer 360,000 yen at the Divine Spring.
        *Paint a horizontal line.
    
    4a. Cherry Bomb - Learned in Shinshu Field during the story.
        *Paint a circle with a short line from the center out. Basically, a "Q".
    
    4b. Cherry Bomb 2 - Obtained in North Ryoshima on the second small island to
        the northwest of Catcall Tower. Bomb the marked spot on the ground and drop
        down the hole. Offer 120,000 yen at the Divine Spring.
        *Same as CB1. Paint one, release the brush, then paint the second.
    
    4c. Cherry Bomb 3 - Obtained in Kamui. Vine up to the konohana flower by the
        guardian sapling, jump down and bomb the wall. Draw a double cherry bomb on
        the marked spot, drop down the hole and offer 300,000 yen at the Divine
        Spring.
        *Same as CB1/2. Paint one, release, paint the second, release, paint the 
         third.
    
    5. Bloom - Learned in Hana Valley during the story.
       *Paint a circle around a tree, clover, etc.
    
    6. Water Lily - Learned in Kamiki Village during the story.
       *Paint a circle on the water.
    
    7. Vine - Learned in Tsuta Ruins during the story.
       *Paint a line from a konohana flower to Ammy or the desired target.
    
    8a. Waterspout - Learned in Sasa Sanctuary during the story.
        *Paint a line from a water source to the desired target.
    
    8b. Waterspout/Fountain - Obtained in the Dragon Palace. Play the digging
        mini-game and restore the hot spring.
        *Paint a swirl on any mermaid spring.
        *See "Other Stuff / Dragon Palace" for more details.
    
    8c. Waterspout/Deluge - Obtained in Sei-an at the rear of Queen Himiko's
        palace after clearing Oni Island. Use waterspout to paint a line from the
        small pool to each of the four stone pillars.
        *Paint two vertical lines.
    
    9. Crescent - Learned in Agata Forest during the story.
       *Paint a backwards "C" in the sky.
    
    10a. Galestorm - Learned in the Gale Shrine during the story.
         *Draw a loop-dee-loop (think roller coaster).
    
    10b. Whirlwind - Obtained in North Ryoshima at Umi's restaurant after helping
         the fisherman catch a marlin.
         *Paint three horizontal lines.
         *See "Other Stuff / N. Ryoshima" for more details.
    
    11a. Inferno - Learned in the Moon Cave during the story.
         *Paint a line from a fire source to the desired target.
    
    11b. Fireburst - Obtained in Sei-an (C.Q.) at Yama's restaurant after giving
         him the "Golden Mushroom".
         *Paint the infinity symbol. Basically, the number "8".
         *see "Other Stuff / Taka Pass" for details about the golden mushroom.
    
    12a. Veil of Mist - Learned in the Imperial Palace during the story.
         *Paint two horizontal lines.
    
    12b. Mist Warp - Obtained when you purchase the "Fog Pot" from the Sei-an
         Emperor for 80 demon fangs.
         *Paint an "X" over the red "X" on any designated origin mirror.
    
    13. Catwalk - Learned at Catcall Tower during the story.
        *Paint a line from any catwalk statue to the desired location.
    
    14a. Thunderstorm - Learned on Oni Island during the story.
         *Paint a line from any lightning source to the desired target.
    
    14b. Thunderbolt - Obtained in Sei-an (A.Q.) at Gen's clocktower after giving
         him the "Gimmick Gear".
         *Paint a lightning symbol.
         *see "Other Stuff / Shinshu Field" for details about the gimmick gear.
    
    15a. Blizzard - Learned at Wawku Shrine during the story.
         *Paint a line from any ice source to the desired target.
    
    15b. Blizzard/Icestorm - Learned along with blizzard at Wawku Shrine.
         *Paint an "X" with a short line intersecting the middle of the "X".
    
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
     ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    
    < 5 - DEVIL GATE TRIALS >                                             [ SQ005 ]
    
    -> What are the devil gate trials? They're a series of ten consecutive battles
       consisting of a variety of enemies, all of whom now boast enhanced strength
       and defense. Don't underestimate these foes! If you go in unprepared you can
       be easily overwhelmed in a matter of seconds! It's a good idea to learn any
       dojo moves currently available to have as many fighting options as possible.
    -> If you've progressed far enough, be sure to purchase the Golden Ink Pot from
       the Emperor in Sei-an for 100 demon fangs. This artifact will be extremely
       helpful! Also, be sure you're well stocked with Holy Bones and Vengeance
       Slips. Steel Fist Sake, Steel Soul Sake and Exorcism slips will come in
       handy as well.
    -> Using the holy artifact Wood Mat between battles will help conserve your
       holy bones for use during battle. Just let Amaterasu idle till she lays down
       and heals up. Don't worry about the money, you'll make plenty more during
       the fights!
    -> It's best to focus on one or two enemies at a time and clear out the weaker
       ones first, as they are generally more plentiful (and faster) than any
       stronger foes also present.
    -> If you decide to leave before finishing all ten trials to go save or buy
       more items, when you return you will have to start over at the first fight. 
    -> Don't forget that Ammy comes pre-installed with the best weapon in the game:
       the celestial brush! Veil of mist is your best friend! Use it!
    -> You must face a Spider Bandit before the devil gate will be active, but he
       can be defeated in the same manner as the Spider Queen you faced earlier in
       the Tsuta Ruins. Paint a vine from the konohana flowers to the hooks on his
       rear. Once he opens up, attack! Repeat till dead!
    
    *         *         *         *         *         *         *         *       *
    
    Ryoshima Coast Devil Gate
    
    Where - Located under a hard-dig spot in the small alcove along the path behind
            Rao's temple. 
    When  - After blooming the guardian sapling and learning Digging Champ you can
            fight the Spider Bandit. The devil gate will activate after defeating
            the Spider Bandit and encountering all new enemy types at Ryoshima
            Coast.
    
    Enemy/quantity breakdown:
    
    1.  Green Imp - 10 / Red Imp - 6
    2.  Red Imp - 7    / Yellow Imp - 3
    3.  Dead Fish - 3  / Red Imp - 8
    4.  Bud Ogre - 3   / Red Imp - 9
    5.  Blue Imp - 3   / Red Imp - 8
    6.  Crow Tengu - 3 / Dead Fish - 3
    7.  Blue Imp - 6   / Chimera - 3
    8.  Black Imp - 3  / Red Imp - 6
    9.  Fire Eye - 3   / Ice Mouth - 3
    10. Black Imp - 10
    
    Reward (Spider Bandit): Sun Fragment
    Reward (Devil Gate): Stray Bead #44 & Golden Peach
    
    *         *         *         *         *         *         *         *       *
    
    North Ryoshima Coast Devil Gate
    
    Where - On the middle island of the three to the west, under a hard-dig spot.
    When  - The Spider Bandit can be fought upon entering North Ryoshima. You can
            reach the island using lily pads if you stay to the west, go to the
            island with the dock, then to the next island over. The easy way to
            reach it, of course, is after you meet Orca. However, the devil gate
            won't be active till after you clear Oni Island, at which time you'll
            be able to purchase the Water Tablet from the Emperor at Sei-an for 100
            demon fangs. The choice is yours.
    
    Enemy/quantity breakdown:
    
    1.  Bell Guardian - 5     / Headless Guardian - 12
    2.  Earth Nose - 4        / Thunder Ear - 4
    3.  Headless Guardian - 9 / Ubume - 3
    4.  Jiro - 1              / Saburo - 1
    5.  Ice Doom Mirror - 3   / Wind Doom Mirror - 3
    6.  Halo Guardian - 9     / Headless Guardian - 14
    7.  Poltergeist - 6
    8.  Blue Cyclops - 5
    9.  Tube Fox - 12
    10. Blue Ogre - 5         / Red Ogre - 5
    
    Reward (Spider Bandit): Sun Fragment
    Reward (Devil Gate): Stray Bead #65 & Golden Peach
    
    *         *         *         *         *         *         *         *       *
    
    Kamui Devil Gate
    
    Where - Head up the path towards Wep'keer and just before the portal jump off
            to your right onto the frozen waterfall. Bomb the mark on the wall,
            enter the tunnel, and clear the hard-dig spot.
    When  - The Spider Bandit can be fought after blooming the guardian sapling.
            The Devil Gate will be active after clearing Wawku Shrine.
    
    Enemy/quantity breakdown:
    
    1.  Blade Namahage - 12 / Umbrella Namahage - 9
    2.  Blade Namahage - 9  / Igloo Turtle - 3
    3.  Bull Charger - 5
    4.  Clay Drummer - 3    / Clay Samurai - 14
    5.  Clay Drummer - 2    / Clay Shogun - 8
    6.  Clay Samurai - 12   / Dogu - 5
    7.  Great Tengu - 5
    8.  Evil Rao - 2        / Waka - 2
    9.  Evil Rao - 3        / Waka - 2
    10. Nagi - 3
    
    Reward (Spider Bandit): Sun Fragment
    Reward (Devil Gate): Stray Bead #79 & Golden Peach
    
    *All three Devil Gate trials can be fought repeatedly. You'll receive a golden
     peach each time you clear all ten trials at any location. It's also a great
     way to earn lots of extra yen, especially if you're saving up for Brown Rage!
    
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
     ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    
    < 6 - FISH TOME >                                                     [ SQ006 ]
    
    Fishing is a fun (though sometimes frustrating) mini-game you can partake in
    throughout the game. A specific story event must occur before you may begin and
    there will be certain times when you can't fish because you must continue with
    the story.
    
    How they're listed:
    
    -> Fish are presented in the same order as they appear in the in-game menu, top
       to bottom, left to right.
    -> Fish type / location / size / # of strikes / D = day, N = night.
    -> Normal resale value / bonus resale value & location of merchant.
       *The Tool Dealer is the merchant you must speak with in Sei-an.
       *With three exceptions, none of the fish caught in Kamui sell for a bonus.
    
    Availability:
    
    Agata Forest - This fishing spot opens after you fight Waka in Taka Pass. It's
                   no longer available after clearing the Gale Shrine if you pass
                   beyond Agata into Shinshu Field. No worries though, as all the
                   fish here can be caught in Sei-an as well. Speak to Kokari when
                   you want to start.
    
    Sei-an A.Q.  - This spot opens after you've cured the Emperor and will remain
                   available for the rest of the game. Speak to Benkei when you're
                   ready to start.
    
    North Ryoshima - Fishing here is open upon entering the area, however, you'll
                     first have to help the fisherman catch a marlin for Ume at the
                     restaurant. After that, leave the area and come back and
                     you'll be able to fish at your leisure. Find him on the dock
                     on the west island. Be sure to purchase the Marlin Rod from
                     the Tool Dealer in Sei-an and give it to him when he asks to
                     get things started. Available throughout the rest of the game.
    
    Kamui - After blooming the guardian sapling you can begin fishing in these
            chilly waters. Our young friend Kokari has left Agata and moved up
            north. You can find him near the dojo whenever you're ready, till the
            end of the game.
    
    *         *         *         *         *         *         *         *       *
    
    1. River Crab / Agata & Sei-an / small / 1 str / D & N 
             100y / 150y - Taka & Sei-an
    
    2. Crawfish / Agata & Sei-an / medium / 1 str / D & N
           450y / 700y - Taka & Sei-an 
    
    3. Black Bass / Sei-an / medium / 1 str / D
           1,600y / 2,400y - Sei-an
    
    4. Killifish / Agata & Sei-an /  small / 1 str / D & N
            200y / 300y - Taka & Sei-an
    
    5. Smelt / Sei-an / small / 1 str / D & N
        300y / 450y - Sei-an
    
    6. Goby / Agata & Sei-an / medium / 1 str / D & N
       500y / 750y - Taka & Sei-an
    
    7. Sweetfish / Agata & Sei-an / medium / 1 str / D & N
            950y / 1,400y - Taka & Sei-an
    
    8. Trout / Agata & Sei-an / medium / 1 str / D & N
       1,000y / 1,500y - Taka & Sei-an
    
    9. Catfish / Agata & Sei-an /  large / 2 str / N
        2,000y / 3,000y - Taka & Sei-an
    
    10. Loach / Sei-an / small / 1 str / N
         800y / 1,200y - Sei-an
    
    11. Freshwater Eel / Sei-an / medium / 1 str / N
                1,700y / 2,600y - Sei-an
    
    12. Huchen / Agata & Sei-an / large / 3 str / D & N
        2,900y / 4,400y - Taka & Sei-an
    
    13. Robalo / Sei-an / medium / 2 str / D
        3,700y / 5,600y - Sei-an
    
    14. Koi / Sei-an / medium / 2 str / D & N
        3,600y / 5,400y - Sei-an
    
    15. Salmon / Agata & Sei-an / large / 2 str / D
        1,950y / 2,900y - Taka & Sei-an
    
    16. Sturgeon / Sei-an / large / 3 str / D
          6,700y / 9,700y - Sei-an
    
    17. Giant Catfish / Sei-an / large / 3 str / N
               6,800y / 9,800y - Sei-an
    
    18. Mountain Trout / Agata & Sei-an / large / 3 str / D
                3,000y / 4,500y - Taka & Sei-an
    
    19. Cutlass Fish / Sei-an / large / 3 str / xx
             10,000y / 15,000y - Sei-an
        *Can only be caught once, during the story. Day/night doesn't apply.
    
    20. Giant Salmon / Agata / large / 1 str / xx
              4,900y / 7,400y - Taka & Sei-an
        *Can only be caught once, during the story. Day/night doesn't apply.
    
    21. Whopper / Agata / large / 2 str / xx
         5,000y / 7,500y - Taka & Sei-an
        *Can only be caught once, during the story. Day/night doesn't apply.
    
    22. Starfish / N. Ryoshima / small / 1 str / D & N
            400y / 800y - Sei-an
    
    23. Moray / N. Ryoshima / medium / 2 str / D & N
        3,800y / 5,700y - Sei-an
    
    24. Loggerhead Turtle / N. Ryoshima / large / 2 str / D
                   3,900y / 5,900y - Sei-an
    
    25. Sunfish / N. Ryoshima / large / 3 str / D & N
         6,900y / 9,900y - Sei-an
    
    26. Nautilus / N. Ryo & Kamui / medium / 1 str / N
          2,100y / 3,200y - Sei-an
    
    27. Clownfish / N. Ryoshima / small / 1 str / D & N
             350y / 550y - Sei-an
    
    28. Scallop / Kamui / small / 1 str / D & N
           550y / xx
    
    29. Sea Horse / Kamui / small / 1 str / D & N
             600y / xx
    
    30. Blowfish / N. Ryo & Kamui / small / 1 str / D & N
          1,100y / 1,700y - Sei-an
    
    31. Monkfish / Kamui / medium / 2 str / N
          8,000y / xx
    
    32. Octopus / Kamui / medium / 1 str / D & N
         3,000y / xx
    
    33. Yellowtail / Kamui / medium / 2 str / D
            7,500y / xx
    
    34. Flying Fish / Kamui / small / 1 str / N
             1,500y / xx
    
    35. Squid / Kamui / medium / 1 str / D & N
        2,500y / xx
    
    36. Bonito / N. Ryoshima / medium / 2 str / N
        4,000y / 6,000y - Sei-an
    
    37. Red Snapper / N. Ryoshima / medium / 1 str / D & N
             1,800y / 2,700y - Sei-an
    
    38. Lobster / N. Ryoshima / medium / 1 str / N
         1,900y / 2,900y - Sei-an
    
    39. Striped Snapper / N. Ryoshima / medium / 1 str / D
                   900y / 1,400y - Sei-an
    
    40. Supreme Tuna / Kamui / large / 3 str / D
             14,000y / xx
    
    41. Manta / N. Ryoshima / large / 3 str / D
        7,000y / 10,000y - Sei-an
    
    42. Oarfish / Kamui / large / 3 str / D & N
        15,000y / xx
    
    43. Marlin / Kamui / large / 3 str / N
        12,000y / 18,000y - Sei-an
        *Aside from its normal location of Kamui, this fish can also be caught once
        at N. Ryoshima as part of the quest to get the Galestorm brush upgrade.
        Day/night does not apply in N. Ryoshima.
    
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
     ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    
    < 7 - IRON & CRYSTAL ROCKS >                                          [ SQ007 ]
    
    Scattered around various locations are iron rocks (IR, orange and blue colored)
    and crystal rocks (CR, purple in color, with crystals on 'em) which, when
    broken, reveal a clover to dig up. Power slash 2 is needed to break the iron
    rocks, while power slash 3 will break both types. Clovers found under iron
    rocks will give 40 praise and those under crystal rocks yield 50 praise
    *See "Brush Techniques" for details of how to acquire power slash 2 and 3.
    
    *         *         *         *         *         *         *         *       *
    
    -> Agata Forest:
       -> IR: At the bridge where the log ride took place.
       -> CR: By the pond at Madame Fawn's house.
    
    *         *         *         *         *         *         *         *       *
    
    -> Taka Pass:
       -> IR: Immediately outside the tunnel in the upper area.
    
    *         *         *         *         *         *         *         *       *
    
    -> Ryoshima Coast:
       -> IR: On the second "level" below the Guardian Sapling.
       -> IR: On the edge of the beach, sorta below the Moon Turret.
       -> CR: At the gate leading to North Ryoshima.
    
    *         *         *         *         *         *         *         *       *
    
    -> North Ryoshima Coast:
       -> IR: On the third small island to the northwest of Catcall Tower, next to
              the rock leading to the Divine Spring for power slash 2.
       -> IR: On the beach near Umi's restaurant.
       -> CR: On the small island next to Catcall Tower.
    
    *         *         *         *         *         *         *         *       *
    
    -> Kamui:
       -> IR: Left of the sign "To Wep'keer", which is to the left of the Guardian
              Sapling.
       -> IR: To the right just before the entrance to Yoshpet.
       -> CR: At the end of the left tunnel of the bear cave (a bit before the base
              of the path leading to Wep'keer).
    
    *         *         *         *         *         *         *         *       *
    
    -> Kamui/Ezofuji:
       -> IR: About 3/4 up the path to Wawku Shrine, jump down to your right, onto
              a lower ledge (the IR is covering the hole to the Divine Spring where
              you get power slash 3).
       -> CR: On the same ledge where you get power slash 3.
    
    *         *         *         *         *         *         *         *       *
    
    -> Shinshu Field, through the Spirit Gate:
       *This is a one-time-only location! Make sure you get power slash 2 before
        meeting Kai at the entrance to Yoshpet.
       -> IR: At the east edge of the center of the map.
       -> IR: Near the top of the path leading to the Moon Cave arch.
       -> IR: At the arch at the top of the ramp to the Moon Cave.
    
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
     ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    
    < 8 - STRAY BEADS >                                                   [ SQ008 ]
    
    How they're listed:
    - Bead number / location / area-specific bead number.
    - How: Details about how to acquire said bead.
    - When: The earliest possible time to acquire said bead.
      *Please note that some beads require multiple events to occur before they're
       available. If "immediately" is stated, it means upon entering the area you
       may go right to the given spot to acquire the bead and no specific tasks
       need to be completed beforehand.
    
    1. Cave of Nagi 1/1
       how: In a chest to the east of the Fountain of Nagi, just across the stream
            and behind a tree and rock.
       when: Immediately.
    
    2. Kamiki Village 1/3
       how: In a chest on the upper beam underneath Mr. Orange's lookout platform.
       when: After learning the sunrise brush technique.
    
    3. Kamiki Village 2/3
       how: Buried in a chest on the larger of the two islands behind Susano's
            house.
       when: After learning the water lily brush technique.
    
    4. Kamiki Village 3/3
       how: In a chest at the top of the waterfall. Use greensprout/vine on the 
            konohana flowers to get to the top of the falls.
       when: After learning greensprout/vine.
    
    5. Shinshu Field 1/6
       how: Buried in a chest by the two trees on the small ledge at the rear of
            the base of the ramp leading to Mika's house and the Moon Cave. When
            you get to the bottom (where Mika's house is), turn to your right 180
            degrees and head along the narrow strip of land towards the cliff wall.
       when: After blooming the guardian sapling.
    
    6. Shinshu Field 2/6
       how: Buried in a chest behind the dojo in the corner where the cliff and
            fence meet.
       when: After blooming the guardian sapling.
    
    7. Shinshu Field 3/6
       how: Buried in a chest surrounded by bushes, on the edge of the ledge on the
            east side of the stream across from the guardian sapling.
       when: After blooming the guardian sapling.
    
    8. Shinshu Field 4/6
       how: Buried in a chest in the north corner behind the Nameless Man's kiln.
       when: After blooming the guardian sapling.
    
    9. Shinshu Field 5/6 (Tama)
       how: Given by Tama after performing a triple cherry bomb for him.
       when: After learning cherry bomb 3.
       *see "Other stuff / Shinshu Field" for more details.
    
    10. Shinshu Field 6/6 (Nameless Man)
        how: Given by the Nameless Man after delivering the fifth vase.
        when: After bringing Lika to the Wawku Shrine gate.
        *see "Other Stuff / Shinshu Field" for more details.
    
    11. Hana Valley 1/1
        how: Buried in a chest through the tunnel (past the campfire) by the first
             tree on the left.
        when: After defeating the imps at the campfire.
    
    12. Agata Forest 1/6
        how: In a chest in Madame Fawn's house.
        when: Immediately.
    
    13. Agata Forest 2/6
        how: Buried in a chest behind Karude's hut.
        when: After fighting Waka.
    
    14. Agata Forest 3/6
        how: Buried in a chest on the ledge near the bombable wall, left of the
             Tsuta Ruins entrance.
        when: After fighting Waka.
    
    15. Agata Forest 4/6
        how: On a branch in a treetop. Vine to the konohana flower and you'll
             drop down onto the bead.
        when: After learning greensprout/vine.
    
    16. Agata Forest 5/6
        how: In a chest on top of the tree at the spring in the northwest corner.
        when: After learning greensprout/vine.
    
    17. Agata Forest 6/6
        how: In the middle chest (on fire), outside Madame Fawn's house.
        when: After learning waterspout.
    
    18. Tsuta Ruins 1/3
        how: After defeating Blockhead climb the platforms with the tree-trunk
             ramps. On the platform after the second tree-ramp, bomb the black wall
             and bloom the bud for the bead.
        when: After the tree-trunk ramps appear.
    
    19. Tsuta Ruins 2/3
        how: At the base of the poisoned waterfall cherry bomb the crack, then
             bloom the bud for the bead.
        when: After destroying the urns poisoning the waterfall.
    
    20. Tsuta Ruins 3/3
        how: In the chamber where you rolled the orb look up for a konohana flower
             to vine to. Traverse the ledge and bloom the bud for the bead.
        when: After learning greensprout/vine.
    
    21. Taka Pass 1/6
        how: In the small pond on the right, near the stairs in the tunnel where
             you fight Waka. Power slash the tiny bubbles for the bead.
        when: After fighting Waka.
    
    22. Taka Pass 2/6
        how: Buried in a chest behind the large rock behind the Cutter's house.
        when: After blooming the guardian sapling.
    
    23. Taka Pass 3/6
        how: Buried in a chest near Bingo.
        when: After blooming the guardian sapling.
    
    24. Taka Pass 4/6
        how: Buried in a chest under a leaf pile near the mermaid spring.
        when: After learning galestorm.
    
    25. Taka Pass 5/6
        how: In a flaming chest in the tunnel, near the exit to the upper area.
        when: After learning galestorm.
    
    26. Taka Pass 6/6
        how: In the middle chest under the hard-dig spot near Bingo.
        when: After learning digging champ.
    
    27. Kusa Village 1/3
        how: Buried in a chest by the bridge over the pond to the left of Princess
             Fuse's house.
        when: Immediately.
    
    28. Kusa Village 2/3
        how: Buried in a chest in Mr. Bamboo's house.
        when: Immediately.
    
    29. Kusa Village 3/3
        how: In a chest on the last wooden platform beyond the banners which you
             need to use galestorm on to cross.
        when: After learning galestorm.
    
    30. Sasa Sanctuary 1/3
        how: Buried in a chest next to the bamboo fountain at the entrance to the
             building.
        when: Immediately.
    
    31. Sasa Sanctuary 2/3
        how: Go left up the stairs and enter the first room. Paint a dot in the
             blank eye of the daruma doll and the bead will pop out.
        when: After rescuing Chun and gaining admittance to the building.
    
    32. Sasa Sanctuary 3/3
        how: Buried in a chest in the small alcove at the rear of the bamboo
             forest.
        when: After gaining admittance to the bamboo forest.
    
    33. Gale Shrine 1/3
        how: In a chest under the elevator. Draw a cherry bomb in the center of the
             lift but don't get on.
        when: After unlocking the elevator.
    
    34. Gale Shrine 2/3
        how: In a flaming chest on the second floor balcony.
        when: After learning galestorm.
    
    35. Gale Shrine 3/3 (Princess Fuse)
        how: Given by Princess Fuse after defeating the Kusa 5.
        when: After clearing Oni Island.
        *see "Other Stuff / Kusa Village" for more details.
    
    36. City Checkpoint 1/5
        how: Buried in a chest at the end of the lower southern path along the
             river, past the waterfall.
        when: Immediately.
    
    37. City Checkpoint 2/5
        how: In a flaming chest by the waterfall on the lower southern path along
             the river.
        when: After learning waterspout.
    
    38. City Checkpoint 3/5
        how: Buried in a chest behind a rock on the west side of the bridge.
        when: After lowering the drawbridge and blooming the cursed grass/rubble.
    
    39. City Checkpoint 4/5
        how: In a chest surrounded by torches on top of the large boulder at the
             southern end of the river. Vine to the konohana flower at the
             drawbridge and continue to follow the trail of konohanas till you
             reach the boulder.
        when: Immediately.
    
    40. City Checkpoint 5/5
        how: Buried in a chest on the small island at the north end of the river.
             You must have the water tablet equipped to reach the island.
             *The water tablet can be purchased from the Sei-an Emperor for 100
              demon fangs.
        when: After clearing Oni Island.
    
    41. Ryoshima Coast 1/5
        how: In a chest on the topmost outer deck of the sunken ship.
        when: After blooming the guardian sapling.
    
    42. Ryoshima Coast 2/5 (Animal Lover)
        how: Given by the Animal Lover when you return his rabbit, Inaba, to him.
        when: After blooming the guardian sapling.
        *see "Other Stuff / Ryoshima Coast" for more details.
    
    43. Ryoshima Coast 3/5
        how: Buried in a chest under a hard-dig spot at the dojo on the small
             island.
        when: After learning digging champ.
    
    44. Ryoshima Coast 4/5
        how: In a chest after completing the Spider Bandit/Devil Gate trials.
        when: After learning digging champ and encountering all new enemy types at
              Ryoshima Coast.
        *see "Devil Gate Trials / Ryoshima Coast" for more details.
    
    45. Ryoshima Coast 5/5 (Hayate)
        how: Beat Hayate in three separate races.
        when: After clearing Oni Island.
        *see "Other Stuff / Ryoshima Coast" for more details.
    
    46. Sei-an (C. Qtr.) 1/5
        how: In a chest at the bottom of the canal in the southwest corner.
        when: Immediately.
    
    47. Sei-an (C. Qtr.) 2/5
        how: Buried in a chest behind the partition in Mr. Flower's house.
        when: Immediately.
    
    48. Sei-an (C. Qtr.) 3/5 (City Dweller)
        how: Given by the little girl in the east end of town after drawing all of
             her designs at the kimono shop.
        when: After curing the Emperor.
        *see "Other Stuff / Sei-an" for more details.
    
    49. Sei-an (C. Qtr.) 4/5 (Abe)
        how: Given by Abe after returning his tao mask.
        when: After clearing Oni Island.
        *see "Other Stuff / Sei-an" for more details.
    
    50. Sei-an (C. Qtr.) 5/5 (Camellia)
        how: Given by Camellia after Camille sees a tree grow and a rainstorm.
        when: After learning deluge.
        *see "Other Stuff / Sei-an" for more details.
    
    51. Sei-an (A. Qtr.) 1/6
        how: Buried in a chest surrounded by three small bushes just outside the
             entrance to Himiko's palace.
        when: Immediately
    
    52. Sei-an (A. Qtr.) 2/6 (Komuso)
        how: Given by Komuso after fighting for him three times.
        when: After raising the drawbridge and passing through Rao's lecture hall.
        *see "Other Stuff / Sei-an" for more details.
    
    53. Sei-an (A. Qtr.) 3/6
        how: In an underwater chest where the large drawbridge is, against the far
             east wall.
        when: After curing the Emperor.
    
    54. Sei-an (A. Qtr.) 4/6
        how: In a chest at the end of the path around the left side of Himiko's
             palace.
        when: After curing the Emperor.
    
    55. Sei-an (A. Qtr.) 5/6
        how: In a chest in Himiko's palace, behind the elevator.
        when: After curing the Emperor.
    
    56. Sei-an (A. Qtr.) 6/6
        how: In a "lightning" chest in Gen's clocktower. Use the Thunder Edge
             glaive to open it or use the Thunderbolt brush upgrade after acquiring
             it. 
        when: After clearing Oni Island.
        *see "Other Stuff / Sei-an" for more details on the Thunderbolt upgrade.
    
    57. Sunken Ship 1/2
        how: In a chest in an upper alcove in the hallway after the cannon room.
        when: After filling the ship with water.
    
    58. Sunken Ship 2/2
        how: In a chest in the last room where you get the lucky mallet.
        when: Upon entering the last room.
    
    59. Imperial Palace 1/1
        how: Buried in a chest to the right of the small stairs leading to the
             Emperor.
        when: After curing the Emperor.
    
    60. N. Ryoshima Coast 1/7
        how: Buried in a chest by the water, near the broken steps that lead up to
             Watcher's Cape.
        when: Immediately.
    
    61. N. Ryoshima Coast 2/7
        how: Buried in a chest near Yoichi the archer.
        when: Immediately.
    
    62. N. Ryoshima Coast 3/7
        how: Buried in a chest on the west island with the dock, surrounded by
             three small bushes.
        when: After meeting Orca.
    
    63. N. Ryoshima Coast 4/7
        how: In the middle chest under the hard-dig spot near Yoichi the archer.
        when: Immediately.
    
    64. N. Ryoshima Coast 5/7
        how: Use mist warp (acquired after buying the Fog Pot from the Emperor) to
             teleport to the "N. Ryoshima Coast (Rocky Area)" from any "red x"
             origin mirror. The bead is in a chest between the two clovers.
        when: Immediately.
    
    65. N. Ryoshima Coast 6/7
        how: In a chest after completing the Spider Bandit/Devil Gate trials on the
             middle island to the west.
        when: After clearing Oni Island.
        *see "Devil Gate Trials / N. Ryoshima Coast" for more details.
    
    66. N. Ryoshima Coast 7/7 (Urashima)
        how: Given by Urashima after giving him the treasure box from the Dragon
             Palace.
        when: After clearing Oni Island.
        *see "Other Stuff / N. Ryoshima Coast" for more details.
    
    67. Catcall Tower 1/3
        how: In a chest on the 6th level platform.
        when: Immediately
    
    68. Catcall Tower 2/3
        how: In a chest which appears at the top of the spiral stairs after
             climbing the tower a second time.
        when: After learning catwalk.
    
    69. Catcall Tower 3/3
        how: In a chest at the top of a small catwalk tower behind the base of the
             main tower.
        when: After learning catwalk.
    
    70. Dragon Palace 1/4
        how: In the middle chest down the hole behind the bombable wall behind the
             stairs.
        when: Immediately
    
    71. Dragon Palace 2/4
        how: In a chest on the tallest pillar in the hot spring room. Use
             rejuvenation on the broken pillar to reach it.
        when: After getting the Shell Amulet from Otohime.
    
    72. Dragon Palace 3/4
        how: In a clamshell on the upper ledge in the Dragon Garden.
        when: After getting the Shell Amulet from Otohime.
    
    73. Dragon Palace 4/4 (Otohime)
        how: Given by Otohime.
        when: After clearing Oni Island.
    
    74. Kamui 1/6
        how: Buried in a chest by the snowpile outside the dojo.
        when: After blooming the guardian sapling.
    
    75. Kamui 2/6
        how: In an ice-covered chest at the end of the right tunnel in the bear
             cave (just before the path to Wep'keer).
        when: After blooming the guardian sapling.
    
    76. Kamui 3/6
        how: In a chest on the frozen waterfall. On the path to Wep'keer, jump off
             to your right just before the portal.
        when: After blooming the guardian sapling.
    
    77. Kamui 4/6
        how: Buried in a chest by the snowpile near the pond with the mermaid
             spring.
        when: After blooming the guardian sapling.
    
    78. Kamui 5/6
        how: In a chest after beating Blockhead Grande.
        when: After blooming the guardian sapling.
        *see "Other Stuff / Kamui" for more details.
    
    79. Kamui 6/6
        how: In a chest after defeating the Spider Bandit/Devil Gate trials.
        when: After clearing Wawku Shrine.
        *see "Devil Gate Trials / Kamui" for more details.
    
    80. Wep'keer 1/4
        how: Buried in a chest by the cranes at the top of the path by the first
             hut on the right (the hut in front of the waterfall).
        when: Immediately.
    
    81. Wep'keer 2/4
        how: In a chest by the bear in an alcove at the Snowy Waterfall.
        when: Immediately.
    
    82. Wep'keer 3/4
        how: Buried in a chest between the rock and tree by the sheep at Kai's hut.
        when: Immediately.
    
    83. Wep'keer 4/4
        how: Buried in a chest in the alcove at the back of the Snowball
             Playground.
        when: Immediately.
    
    84. Kamui (Ezofuji) 1/4
        how: In a frozen chest on the east ledge. Use vine to reach it.
        when: Immediately.
    
    85. Kamui (Ezofuji) 2/4
        how: Buried in a chest on the upper ledge beyond Tuskle's hut. Vine to the
             konohana flowers along the mountain wall to reach it.
        when: Immediately.
    
    86. Kamui (Ezofuji) 3/4
        how: Buried in a chest under a hard-dig spot on the lower ledge beyond
             Tuskle's hut. Vine to the konohana flower along the mountain wall,
             then jump down to the ledge.
        when: Immediately.
    
    87. Kamui (Ezofuji) 4/4
        how: Use mist warp from any "red x" origin mirror to teleport to the
             "Ezofuji (Rocky Area)". The bead is in a chest a few feet from the
             origin mirror.
        when: After Kai agrees to meet you at the Yoshpet entrance.
    
    88. Yoshpet 1/3
        how: In a chest on the right side of the path near the end of the second
             section.
        when: Immediately.
    
    89. Yoshpet 2/3
        how: Buried in a chest at the end of the right path just before the end of
             the third section.
        when: Immediately.
    
    90. Yoshpet 3/3
        how: Given by Kai after beating her in a race through Yoshpet.
        when: After clearing Wawku Shrine.
        *see "Other Stuff / Yoshpet" for more details.
    
    91. Ponc'tan 1/3
        how: In a chest on the lily pad above the origin mirror at the entrance.
             Vine to the konohana flower to reach it.
        when: Immediately.
    
    92. Ponc'tan 2/3
        how: In a chest on a lily pad in the northwest section.
        when: Immediately.
    
    93. Ponc'tan 3/3 (Ishaku)
        how: Given by Ishaku when you return to Ponc'tan.
        when: After bringing Lika to the Wawku Shrine gate.
    
    94. Inner Yoshpet 1/3
        how: In a chest at the top of the hill after the snowballs in the first
             section.
        when: Immediately.
    
    95. Inner Yoshpet 2/3
        how: In a chest at the end of the left path just before the end of the
             second section.
        when: Immediately.
    
    96. Inner Yoshpet 3/3
        how: In a chest on the ledge halfway along the catwalk wall in the third
             section.
        when: Immediately.
    
    97. Wawku Shrine 1/3
        how: Buried in a chest under the left cannon at the entrance.
        when: After destroying the cannon.
    
    98. Wawku Shrine 2/3
        how: In a chest on a small ledge by the three fire spiders just before the
             snow machine.
        when: After learning blizzard.
    
    99. Wawku Shrine 3/3
        how: In a chest on the upper ledge by the second fire spider after the
             golden gate and origin mirror.
        when: After learning blizzard.
    
    100. Ark of Yamato 1/1
         how/when: Awarded after completing the game.
    
    So what do you get for collecting all 100 stray beads? A cool new holy artifact
    called "String of Beads" which, when equipped, grants Ammy invincibility,
    unlimited ink and strength x10! Now you are truly a god(dess)!
    
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
     ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    
    < 9 - SUN FRAGMENTS >                                                 [ SQ009 ]
    
    These items grant Amaterasu one increase in solar energy (life) for every three
    that you collect. As far as the main story goes, it's not necessary to get them
    all, but it doesn't hurt. If you plan on completing the Devil Gate trials, it's
    a good idea to collect all the sun fragments first.
    
    1. Hana Valley - Bloom all the trees and cursed grass in the area and a chest
                     with the sun fragment will appear at the wall painting.
    
    2. Kamiki Village - In a chest on the island behind Susano's house. You need
                        water lily or the water tablet to reach it.
    
    3. Gale Shrine - In a chest on the small overhang near the stairs at the top of
                     the windmill.
    
    4. Kusa Village - On the last wooden platform beyond the banners. You need the
                      galestorm tech to reach it.
    
    5. Taka Pass - Obtained as a reward by completing Bingo's digging game.
                   *see "Other Stuff / Taka Pass" for more details.
    
    6. Ryoshima Coast - In a chest after defeating the Spider Bandit.
                        *see "Devil Gate Trials" for more details.
    
    7. Sunken Ship - In a chest on the top platform behind a hidden wall in the
                     room with the large cannon. Paint a cherry bomb on the marked
                     spot of the cannon to destroy the wall.
    
    8. Sei-an C.Q. - In a chest in the front-right room of the building in the
                     southwest corner. Cherry bomb the crack in the wall on the
                     side of the building to gain access.
    
    9. N. Ryoshima - In a chest after defeating the Spider Bandit.
                     *see "Devil Gate Trials" for more details.
    
    10. Catcall Tower - In a chest at the end of the platform behind the cat statue
                        at the top of the tower.
    
    11. Kamui - In a chest after defeating the Spider Bandit.
                *see "Devil Gate Trials" for more details.
    
    12. Wep'keer - In a chest under the small bridge behind Kai's hut.
    
    13. Kamui/Ezofuji - In a chest on the north ledge. Vine to the konohana flower
                        near the hut by the Wawku Shrine entrance to reach it.
    
    14. Inner Yoshpet - Buried in a chest at the end of the right path just before
                        the end of the third section.
    
    15. Wawku Shrine - Rewarded after defeating Lechku and Nechku.
    
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
     ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    
    < 10 - WANTED LISTS >                                                 [ SQ010 ]
    
    The wanted lists contain the names of five monsters that various characters
    would like eradicated. The first person, Mika, you will meet during the story.
    The other three people you will need to seek out on your own.
    
    Here are some things you should know about the wanted monsters:
    
    -> They're always in the area in which you receive the list.
    -> They only come out at night.
    -> They're always marked with an exorcism arrow and appear within a red
       barrier.
    -> The location where you find each monster is fixed, but the monster that
       appears at said location is random.
    -> If you leave the area before finding all five, then return, all of the demon
       scrolls will reappear, making it that much more troublesome to find the last
       one or two you need.
    
    Once you've defeated all five monsters and crossed their names off the list,
    return to the person you got the list from for a reward.
    
    *         *         *         *         *         *         *         *       *
    
    Petitioner: Mika
    Location: Shinshu Field, in the hut at the base of the ramp to the Moon Cave.
    Reward: Gold dust.
    
    Mika's Monster Notebook:
    1. Onimaru the Incorrigible
    2. Biwamaru the Vandal
    3. Akuzo the Interloper
    4. Izo the String Cutter
    5. Toya of the Short Temper
    
    Locations:
    -> Just outside Mika's hut.
    -> On the shore next to Tama's house.
    -> Out front of the Nameless Man's house.
    -> By the rock to the left of the entrance from Kamiki Village.
    -> On the path between the Nameless Man's kiln and the catwalk statue.
    
    *         *         *         *         *         *         *         *       *
    
    Petitioner: Haruka
    Location: Kusa Village, second floor of the inn. Head butt the bathroom door,
              leave, return, she'll be in the first room on the second floor.
    *Though Haruka is in Kusa Village, you'll find her monsters in Taka Pass.
    Reward: Gold dust.
    
    Haruka's Revenge Contract:
    1. Bulging Eyes the Despised
    2. Weirdo the Abhorrent
    3. Death Fin the Repugnant
    4. Red Devil the Detested
    5. Curse Gill the Repulsive
    
    Locations:
    -> Near Bingo.
    -> Near the entrance to the tunnel.
    -> In the northeast corner, behind the origin mirror.
    -> In the upper area, just to the left of the tunnel exit.
    -> Near the bridge over the waterfall by the Cutter's house.
    
    *         *         *         *         *         *         *         *       *
    
    Petitioner: Masu
    Location: Sei-an C.Q. Talk to him at night in the restaurant to get the list.
              Talk to him during the day to get your reward.
    *Though Masu is in Sei-an, you'll find his monsters at Ryoshima Coast.
    Reward: Gold dust.
    
    Masu's Monster Manifest:
    1. Dishonorable Tempest
    2. Foul Thunder
    3. Petulant Lightning
    4. Storm of Degradation
    5. Shame Flasher
    
    Locations:
    -> At the origin mirror.
    -> At the Ankoku Temple bell.
    -> On the beach about fifty feet to the merchant's right.
    -> Near the alcove along the path leading to the guardian sapling.
    -> On the beach between the Animal Lover and the ramp of the pier.
    
    *         *         *         *         *         *         *         *       *
    
    Petitioner: Wali
    Location: Kamui, in the hut by the frozen pond.
    Reward: Gold Dust
    
    Wali's Record of Penance
    1. Creeping Igloo
    2. Snowy Stigma
    3. Stalking Blizzard
    4. Cold Remorse
    5. Frozen Penitence
    
    Locations:
    -> Outside Wali's hut.
    -> At the entrance to Yoshpet.
    -> At the base of the frozen waterfall.
    -> On the frozen pond by the small island.
    -> At the opposite end of the fence by the merchant.
    
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
     ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    
    < 11 - ZODIAC TREASURES >                                             [ SQ011 ]
    
    Though the zodiac treasures aren't really part of a quest or game, due to the
    fact that you can only get one of each per playthrough (with one exception)
    I'm going to include them. You may need to bloom a Guardian Sapling or perform
    some other task first, but as long as you do this before passing the point of
    no return, there are no limitations on when you can obtain them. 
    
    -> They are listed here in the same order as found in the treasure tome, top to
       bottom, left to right (the first one appears in row 3, bottom space).
    -> All of the zodiac statues are in treasure chests at the listed location.
    -> They're not necessary for story progression/completion, so you may sell them
       if you wish.
    
    1. Rat Statue: Shinshu Field, behind the bombable wall at Tama's house.
    
    2. Bull Statue: Agata Forest, buried under the hard-dig spot at the entrance to
                    Tsuta Ruins.
    
    3. Tiger Statue: Taka Pass, on top of the boulder in the upper area when
                     exiting from the tunnel to your right. Vine to the nearby
                     konohana flowers, making your way towards the boulder and drop
                     down from above.
    
    4a. Rabbit Statue: Kamiki Village, underwater in the river by the bridge.
    
    4b. Rabbit Statue: Gale Shrine, under the elevator platform. Stay off the
                       elevator and draw a cherry bomb on the center of it to raise
                       the lift and gain access underneath it.
    
    5. Dragon Statue: City Checkpoint, on top of the large boulder in the river.
                      Vine to the nearby konohana flowers to reach it and drop down
                      from above.
    
    6. Snake Statue: Ryoshima Coast, in a clamshell on the island with the rope
                     bridge, near the Sunken Ship.
    
    7. Horse Statue: Sei-an C.Q., around the backside of Tao headquarters. Use
                     waterspout on the small pond in the southeast corner to access
                     Tao HQ.
    
    8. Sheep Statue: Sei-an A.Q., buried on Himiko's palace grounds, outside in
                     the front-right corner.
    
    9. Monkey Statue: Sunken Ship, in the water-filled room where the seaweed hand
                      is, on the ledge above where you need to roll the barrel onto
                      the chains.
    
    10. Rooster Statue: Imperial Palace, behind the shade, to the Emperor's left.
    
    11. Dog Statue: N. Ryoshima, buried among some bushes at Watcher's Cape.
    
    12. Boar Statue: N. Ryoshima, under the hard-dig spot near Yoichi the archer.
    
    13. Cat Statue: Catcall Tower, on the seventh level platform when ascending the
                    tower.
    
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
     ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    
    < 12 - OTHER STUFF >                                                  [ SQ012 ]
    
    The following sections each detail the optional quests and games you can do in
    each area of Nippon. Some quests, such as those involving NPC's who give stray
    beads, may carry over into another area. I've tried to be as thorough as
    possible without repeating too much information over multiple sections,
    therefore, some quests will refer you to another section of the guide for more
    details, such as devil gates or wanted lists.
    
    *         *         *         *         *         *         *         *       *
    
    < 12.1 - KAMIKI VILLAGE >                                             [ SQ013 ]
    
    *         *         *         *         *         *         *         *       *
    
    -> Turnip digging: Dig up all ten turnips in the garden while trying to avoid
       a smack on the nose from Mushi's Mama. You'll get some food for your astral
       pouch but nothing more. This game must be completed at least once to
       progress the story early in the game. You can replay it any time you like,
       but other than food, there are no rewards. Feel free to use power slash or
       slop a bunch of ink on Mushi's Mama to slow her down. Depending on how far
       you've played, certain other brush skills will work against her as well.
    
    *         *         *         *         *         *         *         *       *
    
    -> Mrs. Orange's Laundry: Along the riverbank you will find Mrs. Orange doing
       her laundry. Speak to her a couple times to learn that she's missing her
       drying pole. Use your brush to draw a line connecting the two nearby posts.
       Speak to her again and she'll mention the sun needs to be closer for her
       laundry to dry quicker. Draw sunrise in the sky and she'll reward you with 7
       praise. Also, if you visit her house at night after helping with the
       laundry, she'll give Ammy some cherry cakes to help fill the astral pouch!
       Yummy!
    
    *         *         *         *         *         *         *         *       *
    
    -> Komuso: He's the guy wearing what resembles a basket on his head. You can
       find him where the mountain paths intersect, below the lookout platform. You
       can start your quest for stray bead #52 by talking to him now. Defeat the
       monsters in 12 seconds or less to receive 7 praise. Once successful, he will
       later move to Kusa Village. 
       *You can speak to Komuso after restoring Kamiki when you learn sunrise.
       *Full details about Komuso can be found in the "Sei-an" section.
    
    *         *         *         *         *         *         *         *       *
    
    -> Camille & Camellia: C & C can be found at Sakuya's guardian sapling. Be sure
       to go around the arch, not under it, or you won't find them there. After
       fighting Waka in Agata forest you can go back to Kamiki and talk with them
       to begin your acquisition of stray bead #50. When Camille says "If someone
       would just hit me, I'll wake up from it", press square and give her a good
       ol' headbutt! You'll receive 10 praise and help get C & C started on their
       journey across Nippon.
       *Full details about C & C can be found in the "Sei-an" section.
    
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
     ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    
    < 12.2 - HANA VALLEY >                                                [ SQ014 ]
    
    -> Sun Fragment: After learning bloom and restoring the guardian sapling, run
       through the area and restore all of the barren trees, cursed trees and
       cursed grass. Once you've done so a chest will appear at the wall painting.
       Open the chest to get the sun fragment.
    
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
     ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    
    < 12.3 - SHINSHU FIELD >                                              [ SQ015 ]
    
    *         *         *         *         *         *         *         *       *
    
    -> Mika's Wanted List: See "Wanted Lists" for full details.
    
    *         *         *         *         *         *         *         *       *
    
    -> Ida the Messenger: Once you've restored the Guardian Sapling in Shinshu you
       can find Ida on the path by the catwalk statue. Give him a traveler's charm
       to perk him up, and off he goes! Speak to him and he'll ask if you're up for
       a race. After beating him three times he'll hand over the gimmick gear,
       needed to learn the lightning upgrade, Thunderbolt! Once you get it, return
       to Sei-an A.Q. and head to the rear of the clocktower to the left of
       Himiko's Palace. Use your catwalk ability to climb the tower and hand the
       gimmick gear over to Gen. Paint a bolt of lightning on his machine when
       prompted.
    
    -> Press square to dash right at the start and follow alongside him, not
       directly behind. When you get close enough press square again for a headbutt
       and the win!
    
    -> Following is a list of the earliest times you can race Ida:
    
       1. After accepting the mission at Kusa Village to find the Canine Warriors.
       2. After the Kamiki festival.
       3. After clearing Oni Island.
    
    -> You'll also receive 10, 30 and 50 praise respectively, for winning each
       race.
    
       *If you choose to do this later in the game, simply change day into night
        and back again, and you can do each race right away as long as the minimum
        amount of progression has been made in the story at that point.
    
    *         *         *         *         *         *         *         *       *
    
    -> Nameless Man & Statue Offerings: After blooming the guardian sapling you can
       find the Nameless Man at his house near the entrance to Hana Valley. Cross
       the river and defeat the devil gate to restore his kilns. When you speak
       with him at various points through the game he'll present you with a vase.
       You may have noticed small statues scattered around the field which Issun
       comments on, suggesting you make an offering. After bringing a vase to each
       of the five statues, speak with the Nameless Man and he'll hand over stray
       bead #10.
    
    -> Following is a list of where the statues are and the name of each vase
       with the earliest you can get each one. It doesn't matter which vase you
       offer to which statue, nor the order in which you do so. You will also
       receive 5, 10, 15, 20 and 50 praise after each offering, respectively.
    
       1. A bit in front of the Nameless Man's house by a rock along the path.
       2. Behind a bombable wall near the catwalk statue.
       3. On the upper path by a rock near the bridge over the waterfall.
       4. At the base of the ramp to the Moon Cave turn left and head into the
          corner.
       5. At the end of the path where the Moon Cave entrance was.
    
       Azure Neck:  After accepting the mission at Kusa Village to find the Canine
                    Warriors.
       Indigo Neck: After the Kamiki festival.
       Rust Neck:   After blooming the guardian sapling at Ryoshima Coast.
       Auburn Neck: After a day passes since delivering the third vase.
       Pure Neck:   After bringing Lika to the Wawku Shrine gate.
    
       *If you choose to do this later in the game, simply change day into night
        and back again, and a new vase will be available each time, as long as the
        minimum amount of progression has been made in the story at that point.
    
    *         *         *         *         *         *         *         *       *
    
    -> Tama the Pyrotechnist and stray bead #9: Down a ramp and out on the edge of
       a small strip of land is a house, only accessible at night. Inside dwells
       Tama, the guy you learned the Cherry Bomb brush skill from (well, you sorta
       learned it from him). Late in the game, after having learned the brush skill
       upgrades Cherry Bomb 2 and Cherry Bomb 3, go back to Tama and listen to what
       he has to say. Ugh, depression has taken hold of the poor guy. Let's cheer
       him up, eh? Draw a CB in the room, preferably to the far left or far right
       to start. Quickly exit and return to the brush screen and draw a second CB
       on the opposite side of the room. Release and return to the brush screen
       once again and draw one more CB right smack dab in the middle of the room.
       When done successfully, all three bombs will explode together (more or
       less). Tama's passion will be reignited (pun intended) and he'll give you
       stray bead #9 as thanks.
    
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
     ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    
    < 12.4 - AGATA FOREST >                                               [ SQ016 ]
    
    *         *         *         *         *         *         *         *       *
    
    -> Fishing with Kokari: See "Fish Tome" for full details.
    
    *         *         *         *         *         *         *         *       *
    
    -> Sleepy Bear: It seems our furry friend from Hana Valley has made his way to
       the forest! After blooming the guardian sapling and fighting Waka return to
       the top of the hill where you entered to find the bear catching some z's.
       How do you wake him? By bringing him more of what he loves most. No, not
       honey. Spheres! There are three spherical objects in the forest just dying
       to have a bear stand on them! You will get 10, 10 and 20 praise
       respectively, for each object you bring him.
    
    -> Some tips: Don't rush! There's no time limit and since the bear's fast
       asleep, he won't complain if you take too long. Use the left wall to guide
       the object as you push it up the hill. If it starts to roll away from you
       just block it with Ammy's body to stop it. Once steadied, continue pushing
       it uphill till you reach the bear.
    
    -> Following is a list of each object and its location:
    
       1. Cabbage: It's the big green ball near the top of the small set of stairs
                   that lead to the beach. There's also a demon scroll near it.
       2. Walnut:  Clear the devil gate on the shore a bit in front of the
                   merchant.
       3. Beehive: Hanging from a tree branch slightly east of where the walnut
                   was.
    
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
     ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    
    < 12.5 - TAKA PASS >                                                  [ SQ017 ]
    
    *         *         *         *         *         *         *         *       *
    
    -> Tea Master/Golden Mushroom: This fellow standing at the entrance seems to
       have lost his favorite teacup. Head over to the corner of the upper ledge
       near the Cutter's house to find some mole hills and talk to Moley to get a
       game of whack-a-mole started. After three successful hits he gives you the
       teacup. Return it to the Tea Master and he'll hand over the golden mushroom,
       which you later need to give to Yama in the restaurant at Sei-an to learn
       fireburst!
       *This can be done after blooming the guardian sapling.
    
    *         *         *         *         *         *         *         *       *
    
    -> Tea Customer: Standing alongside the Tea Master, this guy is in need of a
       pinwheel for his wife. You'll need to make your way up to Kusa Village and
       speak to the merchant to buy it. The paltry sum of 1000 yen will get you
       said item. Hand it over to the Tea Customer to make him (and his wife) happy
       and receive 10 praise for a job well done!
       *This can be started after blooming the guardian sapling and finished after
        entering Kusa Village.
    
    *         *         *         *         *         *         *         *       *
    
    -> Moley & the Molsters: Found in the corner of the upper area near the
       Cutter's house. It seems Moley is lonely and because no one ever plays with
       him he steals things from people for the fun of it. Talk to him to get the
       game started and headbutt him when he pops his head up from one of the mole
       hills. The speed at which he moves increases after each hit so it pays to
       have a keen eye and quick reflexes. Three successful hits nets you the
       teacup on the first game and a treasure on any further attempts. Leave Taka
       and return to reset the moles for another game.
       *This game can be played after blooming the guardian sapling.
       *Using veil of mist will have no effect on Moley's speed.
    
    *         *         *         *         *         *         *         *       *
    
    -> Bingo the Treasure Hunter: Available after you learn the galestorm tech,
       you'll find Bingo off to the right of the path a bit before the portal to
       the City Checkpoint. Use galestorm to blow the leaf pile away and reveal a
       hole in the ground. Talk to Bingo and he'll ask Ammy to help him dig for
       treasure. This digging game is played the same way as the one in Sasa
       Sanctuary when you helped Mr. Bamboo, so you should know the basics of how
       it works. Nonetheless, here are some tips:
      
      1. Power slash will break the dark brown blocks.
      2. Cherry bomb will break the brown & light brown sandy blocks, if you're too
         lazy to press triangle to dig through them.
      3. Use waterspout to lift Bingo out of the water and up to new heights.
      4. Power slash Bingo to make him change direction.
      5. Paint bloom around Bingo to speed him up.
      6. Use galestorm to blow him over the spiked blocks.
    
    -> Although the digging route is fairly simple and straightforward, here's a
       brief summary of where to go:
    
       -> Dig down on the left till you reach the lowest row of blocks. Head right,
          use waterspout, dig down past the next column, head right to the next
          water block and use waterspout again. Dig down past the next column and
          head right till you get to the spiked block. Dig to the bottom and head
          right, clearing away any blocks along the way. When you reach the corner
          Bingo will signal for you to dig. Ta-da! Success!
    
       -> Reward: Sun fragment.
    
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
     ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    
    < 12.6 - KUSA VILLAGE >                                               [ SQ018 ]
    
    *         *         *         *         *         *         *         *       *
    
    -> Haruka's Wanted List: See "Wanted Lists" for full details.
    
    *         *         *         *         *         *         *         *       *
    
    -> Komuso: You can find him in the small bamboo forest once you've met Princess
       Fuse. After fighting for him in Kamiki and winning the fight in 12 seconds
       or less, he'll be ready and waiting among the bamboo trees. Speak to him to
       trigger the battle and defeat the monsters in 25 seconds or less for 15
       praise. This will prompt him to move to Sei-an A.Q. next.
       *Full details about Komuso can be found in the "Sei-an" section. 
    
    *         *         *         *         *         *         *         *       *
    
    -> Blockhead: Surely you remember this guy/thing from Tsuta Ruins, right? Well,
       this one is a tad more difficult, featuring four weakspots you'll need to
       memorize. You can find him on a platform high up on the mountain just before
       Princess Fuse's house. Vine up to the lookout platform off the path to
       Fuse's place and head across the beam. Speak to blockhead then headbutt him
       so he'll reveal his weakpoints and paint them IN THE ORDER THEY APPEARED to
       break him. Proceed into the passage to claim your prizes.
       *This can be done after meeting Princess Fuse.
    
       -> Reward: Bull Horn and two clovers worth five praise each.
    
    *         *         *         *         *         *         *         *       *
    
    -> The Kusa 5: After clearing Oni Island return to the Gale Shrine and head
       down the right tunnel in the room with the pool of water to find Princess
       Fuse training the Canine Warriors for combat. Speak to her to accept a
       challenge to face the dogs in battle. Be warned! These guys are tough! Make
       sure you have some Vengeance Slips and Holy Bones. As usual, veil of mist
       can be a life saver, too. Try to focus on one dog at a time and watch out
       for the holes they did.
    
       -> The fight consists of three consecutive rounds as follows:
    
          1. Canine Warriors Chi, Ko, Rei and Shin.
          2. Canine Warriors Chu, Gi and Jin.
          3. Canine Warrior Tei.
    
       -> Reward: Stray bead #35 and 48 praise.
    
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
     ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    
    < 12.7 - RYOSHIMA COAST >                                             [ SQ019 ]
    
    *         *         *         *         *         *         *         *       *
    
    -> Devil Gate: See "Devil Gate Trials" for full details.
    
    *         *         *         *         *         *         *         *       *
    
    -> Ankoku Temple Bell: After blooming the Guardian Sapling, head to the bell by
       the grave stones near the origin mirror. Jump and headbutt the bell to get
       an item. Be sure to take each item right away or else it will disappear and
       you can not get it again.
    
       1. 5 hits  - small holy bone.
       2. 10 hits - medium holy bone.
       3. 15 hits - large holy bone.
    
    *         *         *         *         *         *         *         *       *
    
    -> Hayate: Time for another race! Just like Ida in Shinshu, Hayate wants to see
       who's faster. Talk to him and accept his challenge! Press square to dash
       right at the start and follow alongside him, not directly behind. When you
       get close enough press square again for a headbutt and the win!
       *Hayate won't be at the beach till after curing the Emperor in Sei-an.
    
    -> Following is a list of the earliest time you can do each race:
    
       1. After curing the Emperor.
       2. After the events with Kaguya at Sasa Sanctuary.
       3. After clearing Oni Island.
    
    -> Reward: 1st race - 30 praise, 2nd race - 40 praise, 3rd race - 50 praise and
       stray bead #45.
    
       *If you choose to do this later in the game, simply change day into night
        and back again, and you can do each race right away as long as the minimum
        amount of progression has been made in the story at that point.
    
    *         *         *         *         *         *         *         *       *
    
    -> The Animal Lover: After blooming the guardian sapling, you'll find this guy
       on the beach not too far from the pier. He's quite upset at having lost his
       pet hare, Inaba. This looks like a job for the sun goddess! Head up the ramp
       towards the gate leading to Sei-an City. Take a right into the forest and
       clear the devil gate. Once done, a group of rabbits can be found among the
       bushes. Look for the black and white one, feed him some herbs, pick him up
       (bite him) and bring him back down to the animal lover. As thanks, he'll
       hand over stray bead #42 and you'll receive 20 praise.
    
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
     ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    
    < 12.8 - SEI-AN CITY >                                                [ SQ020 ]
    
    *         *         *         *         *         *         *         *       *
    
    -> Fishing with Benkei: See "Fish Tome" for full details.
    
    *         *         *         *         *         *         *         *       *
    
    -> Masu's Wanted List: See "Wanted Lists" for full details.
    
    *         *         *         *         *         *         *         *       *
    
    -> Camille and Camellia: After curing the Emperor C & C will be standing in the 
       southwest area of the Commoners Quarter, outside the Dress Shop. Here's a
       rundown of how to proceed, including a recap of their events from Kamiki.
    
       1. At Sakuya's guardian sapling in Kamiki, speak to C & C till Camille says
          "If someone would just hit me, I'll wake up from it" then headbutt her.
          You'll get 10 praise and they'll move to Sei-an.
       2. In Sei-an, speak to them again. When Camille says "Maybe if trees
          appeared right here out of nowhere, well..." use the brush and paint one
          or two dots on the ground in front of them to make a tree(s) grow.
       3. After clearing Oni Island and learning the deluge technique (obtained at
          the rear of Himiko's palace; paint waterspout from the pool to each of
          the four stones) talk with C & C again. When Camille says "Maybe if there
          was rain right after the tree appeared..." paint another dot for a tree,
          followed by two vertical lines for deluge. These must be painted
          separately. Release R1 after the dot. As the tree pops up, press R1 and
          paint deluge. Talk to them once more and you'll get 50 praise and stray
          bead #50.
    
    *         *         *         *         *         *         *         *       *
    
    -> Komuso: At last! Komuso is in the Aristocratic Quarter by a tree, just to
       the left behind Rao's Lecture Hall. You can fight for him as soon as you
       enter the area, even before disposing of the mist clouding the city.
    
    -> Here's a rundown of his locations and required time limit at each:
    
       1. Kamiki / At the intersection of the mountain paths. Defeat the monsters
                   in 12 seconds or less for 7 praise to move him to Kusa.
       2. Kusa   / In the bamboo forest. Defeat the monsters in 25 seconds or less
                   for 15 praise to move him to Sei-an.
       3. Sei-an / By the tree behind Rao's Lecture Hall. Defeat the monsters in 30
                   seconds or less for 20 praise and stray bead #52.
    *         *         *         *         *         *         *         *       *
    
    -> Blossom: Found outside her house during the day (and inside it at night) in
       the southwest section of the Commoners Quarter, Blossom is in need of
       medicine for her sick papa. Purchase the Herbal Medicine from the Tool
       Dealer (across from the origin mirror) and take it to her. She'll give you
       20 praise in gratitude for your help. After blooming all the cherry trees in
       town (see "Mr. Flower" in this section for more details) enter her house and
       speak with her papa. Give him one of Ammy's famous headbutts then follow him
       outside for another 20 praise!
       *This can be started after curing the Emperor.
    
    *         *         *         *         *         *         *         *       *
    
    -> Lily Pad Ferry Service: Four people in the Commoners Quarter need help
       getting around town. Speak to them to learn their destination then draw a
       lily pad for him/her. Hop on board and use galestorm to propel the two of
       you to the desired location. It's best to upgrade your ink capacity as much
       as possible and equip the golden ink pot (bought from the Emperor for 100
       demon fangs) to ensure a fast time and maximum praise.
       *To get a little extra distance and save a couple seconds, draw galestorm 
        then immediately draw a lily pad. You'll start a few feet farther from the
        dock and gain a small headstart. (tip courtesy of CJ800)
       *The clock won't start till your passenger is on the lily pad and you draw
        galestorm.
       *There is no penalty (other than a grumpy customer) if you finish with no
        time remaining on the clock.
       *The Aspiring Carpenter is a one-chance-only character. Either save before
        helping him to make sure you get the full amount of praise, or jump off the
        lily pad and run away to reset him on the dock. 
    
    -> Following is a list of each person and their destination, as well as the
       required time limit for each praise value:
       *If you fail to get the maximum amount of praise on your first try,
        transport the participant again and get a better time than your previous
        attempt to earn the remainder, i.e., finish at 1:33 for 15 praise, then try
        again and get a time of 2:00 or better for the other 15 praise. (thanks to 
        AzNsHaDoW553 and CJ800 for pointing that out)
       *If you know you won't finish with the best time, you can jump off the lily
        pad and run away to end the game and reset the character to his/her dock,
        then try again.
    
       1. The lady in yellow on the west dock. / Weapon dealer to the east.
       2. Aspiring Carpenter on the east dock. / Carpenter's shop in the NW corner.
       3. Lady in pink at carpenter's shop.    / East street dock in the SE corner.
       4. Man in blue at SW corner dock.       / Carpenter's house to the east.
    
       2:00+       = 30 praise
       1:59 - 0:30 = 15 praise
       0:29 - 0:01 =  5 praise
       0:00        =  0 praise
    
    *         *         *         *         *         *         *         *       *
    
    -> Mr. Flower: Once you've cleared the mist from the city you'll notice some of
       the trees in the Commoners Quarter are still cursed. Talk to Mr. Flower in
       the northeast corner of town. He'll offer to cleanse the cursed trees by
       performing his Gura Shuffle, but first you need to bloom all the other
       trees. You only need to restore the 20 trees in the Commoners Quarter.
       They're all easy to find with three exceptions: one behind Mr. Flower's
       house, one in his house and one on his head. Yes, on his head! You'll
       receive 1 praise per tree and 20 for the one on his head. Once that's done,
       speak to him again and he'll run around town cleansing the last five cursed
       trees, finishing with the one on his roof. Bloom each, including his roof,
       and you'll get another 20 praise!
    
    *         *         *         *         *         *         *         *       *
    
    -> Drawing the little girl's designs: At the east end of town is a little girl
       drawing on the ground (you should recognize her current pattern). Speak to
       her and you'll learn she's out of charcoal. Buy some from the Tool Dealer
       across from the origin mirror and give it to her. Speak to her again and
       look at the design in her thought bubble. Pay attention to that pattern she 
       "thinks" of, because now you will need to reproduce it. Go to the dress shop
       in the southwest end of town and talk to Mr. Chic. He needs ideas for his
       kimonos and will ask you to help out. Draw the design the girl was thinking
       of till Mr. Chic says "That pattern almost seems as if it could make
       something happen", then return to the girl for her next design. You'll
       receive 20 praise from the girl after drawing each design as well as stray
       bead #48 after successfully drawing the fifth pattern.
       *This can be done after curing the Emperor.
    
    -> Following are the required patterns with tips about drawing each one:
    
       1. Star pattern - Start in the bottom left and draw a star in one stroke
                         without lifting the brush.
       2. Love pattern - Draw a heart, starting at the bottom, going clockwise. Be
                         sure to make the left half slightly larger than the right
                         half and do not lift the brush.
       3. Henshin pattern - Draw a large "V", starting at the left. Do not lift the
                         brush.
       4. Happiness pattern - Draw four circles, making sure that each one touches
                         two others. It should look like a clover when finished.
       5. Character that represents God - Draw this using four separate strokes:
          a. A horizontal line at the top, left to right.
          b. A second horizontal line just below the first, left to right.
          c. A vertical line from the center of the top line. Curve it to the left
             after passing through the lower horizontal line.
          d. A diagonal line from the center of the lower horizontal line, slanted
             to the right.
    
    *         *         *         *         *         *         *         *       *
    
    -> Thief of Sei-an: Hmm, it seems the citizens of Sei-an are suffering from a
       string of thefts! What's a wolf goddess to do? Why, catch the thief of
       course! Head to the southeast part of town and talk to the guard to find out
       exactly what's happening. Light the three large braziers using either the
       torches around town or the fireburst technique. Make sure it's night, then
       slash the rock a bit in front of the guard (to his left) or the one next to
       him. Hayazo the thief will pop out and challenge Ammy to catch him! Pay
       attention to the order in which the thieves appear and the elemental symbol
       with each one. Then, using the necessary brush tech's, chase him around
       town, taking down each thief in order. Don't worry about him/them getting
       away. As long as it remains night, he'll/they'll keep running around town
       using the same route. 
       *This can be started after curing the Emperor.
       *The fourth round can only be done after clearing Oni Island.
    
    -> Following are the element symbols and which brush tech must be used:
    
       1. Brown slash = Power slash.
       2. Red fire    = Inferno.
          *do not use firestorm or you may hit one of the other thieves
           accidentally.
       3. Blue water  = Waterspout.
          *do not use deluge or you may hit one of the other thieves accidentally.
       4. Yellow lightning = Thunderstorm.
          *use your thunder edge glaive or Raiden the ghost for a source.
    
    -> Following is a list of the items you recover, who they belong to, where they
       are, and your reward:
    
       1. Glass Watch / Samurai Dandy / Near the brazier by the origin mirror,
          during the day or at night / 20 praise
       2. Millet Dumplings / Momotaro / Walking around by the dress shop during the
          day / 20 praise
       3. Chrysanthemum Hairpin / City Dweller / Walking on the bridge during the
          day, in the restaurant at night / 20 praise
          *return to him after clearing Wawku shrine for an additional 50 praise.
       4. Tao Mask / Abe / Inside Tao HQ (fill the pond near the guard with water,
          use waterspout to reach Tao HQ), day or night / 50 praise and stray bead
          #49.
    
       -> If you don't return one of the items right away and you think you've
          suddenly lost it, just power slash either of the rocks where the thief
          was hiding to find it again. Also note that Ammy will wear the Tao mask
          after recovering it.
    
    *         *         *         *         *         *         *         *       *
    
    -> Gen's Clocktower & the Gimmick Gear: Just west of Queen Himiko's palace is a
       tall building with a large clock on it, but no doors. Fortunately, there's a
       catwalk statue around the back, so scale the wall and enter. When you speak
       to Gen, you'll learn he needs the "gimmick gear" to complete his latest
       invention. Hand it over, or go race Ida in Shinshu if you don't yet have it
       so Gen can finish up (see Other Stuff / Shinshu Field for details). You'll
       also learn the brush technique upgrade, Thunderbolt, in the process!
       *This can be done after clearing Oni Island.
    
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
     ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    
    < 12.9 - NORTH RYOSHIMA COAST >                                     [ SQ021 ]
    
    *         *         *         *         *         *         *         *       *
    
    -> Devil Gate: See "Devil Gate Trials" for full details.
    
    *         *         *         *         *         *         *         *       *
    
    -> Whirlwind Brush Technique: Before you can go fishing for leisure at North
       Ryoshima you'll need to help the fisherman catch a marlin, which he'll bring
       to Umi at the restaurant on the beach. To start, be sure you purchase the
       Marlin Rod from the merchant at N. Ryo or the Tool Dealer in Sei-an. Next,
       head to the island to the west where you'll find a man standing on the edge
       of the dock. Give him the Marlin Rod and start fishing! The third attempt
       should yield the marlin, so do your best to reel it in. This sucker moves
       fast, so repeatedly tap the analog stick as you try to subdue it. This can
       be troublesome, so be patient and don't rush, otherwise you'll just end up
       using all of the fisherman's stamina, resulting in him going for a swim,
       leaving you to repeat the whole process.
       Once you've caught the marlin the fisherman will rush off to Umi's. Follow
       after him, head into the restaurant and speak with the chef. Take note of
       the painting on the wall of three horizontal lines. Umi will whip up his
       specialty and when prompted you will need to draw the symbols from that
       painting. Congrats! You just learned Whirlwind! Woooooosh!
    
    *         *         *         *         *         *         *         *       *
    
    -> Fishing with the Fisherman: See "Fish Tome" for full details.
    
    *         *         *         *         *         *         *         *       *
    
    -> Urashima & the Treasure Box: Poor Urashima. It seems the other kids don't
       believe that he found a palace under the sea, so they continually bully him.
       Have Ammy chase the other kids away, give Urashima a good solid headbutt and
       listen to his tale of woe. After a little story progression you'll find
       yourself in the Dragon Palace, the very place Urashima speaks of! Once
       you've dealt with the Water Dragon, use rejuvenation on the fish bones and
       dead grass where you dived into his mouth. A chest will appear with a
       treasure box inside. Bring it back to Urashima. If it's daytime he'll be on
       the beach, at night he's in his hut (the one near the dock where you met
       Orca). You'll receive 20 praise and stray bead #66 as thanks.
       *You can get the treasure box after exiting the Water Dragon but you can't
        give it to Urashima till after clearing Oni Island.
    
    *         *         *         *         *         *         *         *       *
    
    -> Yoichi the Archer: Upon entering the area you can find our pal Yoichi, the
       archer who shot down the drawbridge at the City Checkpoint. He's on the
       small raised section of land to the east by a golden pool of water. This
       time he's honing his skills by shooting at an unripe fruit hanging from a
       nearby tree. Use waterspout and connect it to his arrow just after he
       shoots. The fruit will ripen and you can head over and power slash it down
       for 30 praise!
    
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
     ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    
    < 12.10 - DRAGON PALACE >                                             [ SQ022 ]
    
    *         *         *         *         *         *         *         *       *
    
    -> Treasure Box: After exiting the Water Dragon, rejuvenate the fish bones and
       dead grass to get a treasure box and 20 praise. Bring it to Urashima at
       North Ryoshima for your reward.
       *See "North Ryoshima Coast" for full details.
    
    *         *         *         *         *         *         *         *       *
    
    -> Mermaid Spring Digging Game: After getting the Shell Amulet from Otohime you
       can head over to the hot spring room and speak to the heavy-set dancer. Her
       dance troupe needs to get the water in the spring flowing again, so of
       course you're going to volunteer to help! By now you've had to play a few
       different digging games so you should be familiar with how it works. Still,
       here are some tips to keep in mind:
    
       1. Power slash will break the dark brown blocks.
       2. Cherry bomb will break the brown & light brown sandy blocks, if you're
          too lazy to press triangle to dig through them.
       3. Use waterspout to lift her out of the water and up to new heights.
       4. Use power slash to make her change direction.
       5. Paint bloom around her and she'll speed up.
       6. Use galestorm to blow her over the spiked blocks.
    
    -> Following is a brief rundown of what to do and the route to use:
    
       -> Clear the hard-dig spot first and proceed when prompted.
       -> You'll drop all the way down along the left to start. Once you hit the
          bottom you must climb back up. Stay to the right edge, using headbutts,
          power slash and cherry bomb when needed. Some of the double-jumps
          required can be tricky, so be careful and don't rush or you're liable to
          mess up and make things worse. When you get back up top to the Dancer,
          start digging your way back down, staying to the left. Grab any time
          extensions if needed, continue downward, and when you hit the bottom
          again, speed her up then dig when she reveals the spot! As long as you
          keep calm, time shouldn't be a problem at all.
    
    -> Once the spring is flowing, speak to her again and she and the troupe will
       start running around it to get the swirly-whirly going again. When prompted,
       paint a swirl on the water. You've just learned the brush technique fountain
       and you'll get 20 praise!
    
       *If you don't do this during your first visit to the Dragon Palace, you can
        go back anytime after clearing Oni Island.
    
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
     ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    
    < 12.11 - KAMUI >                                                     [ SQ023 ]
    
    *         *         *         *         *         *         *         *       *
    
    -> Fishing with Kokari: See "Fish Tome" for full details.
    
    *         *         *         *         *         *         *         *       *
    
    -> Wali's Wanted List: See "Wanted Lists" for full details.
    
    *         *         *         *         *         *         *         *       *
    
    -> Blockhead Grande: After blooming the guardian sapling in Kamui you can try
       your luck against the final blockhead with his EIGHT weakpoints! He can be
       found under a hard-dig spot on the small island on the frozen pond. This is
       quite possibly the most annoying challenge in the game. Keep your cool,
       follow these tips, and victory shall be yours!
    
       -> PAINT THE DOTS IN ORDER! This is the most important thing to remember!
       -> Use a digital camera or a cell phone camera to record a short video of
          where the dots appear, then play it back and paint them accordingly.
       -> Use a water-based or dry erase marker. If you're fast enough, write 1, 2,
          3, etc. on your TV screen as the dots appear. You can also just connect
          the dots as they appear, then paint the dots at each bend in the line. As
          long as you remember where the first one appeared you shouldn't have a
          problem. Wipe away the marks when successful.
          *Personally, this is my favored method and it hasn't failed me yet!
       -> Tape a thin piece of paper on the screen and grab a pen or marker or
          whatever and do the same as in the above tip.
       -> Get a friend (or two) and one of you memorize the first four dots and the
          other memorize the second four.
       -> PAINT THE DOTS IN ORDER! I cannot stress this enough!
    
    -> Reward: 50 praise, Gold Dust, a Silver Pocket Watch and stray bead #78!
    
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
     ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    
    < 12.12 - WEP'KEER >                                                  [ SQ024 ]
    
    *         *         *         *         *         *         *         *       *
    
    -> Mysterious Snowball: By the origin mirror at the entrance sits a snowball.
       Why is it there? What is its purpose? No one knows! If you ever discover a
       reason for its inclusion in the game, please let me know!
    
    *         *         *         *         *         *         *         *       *
    
    -> Snowball Playground: Head up the stairs just past the merchant and take a 
       left to find the Snowball Playground. Inside you'll find a kid who wants you
       to make a GIGANTIC snowball for him. Just push it all around the area,
       rolling it over the small snow piles to make it larger. Roll it back to the
       boy to see if it's to his liking. If not, roll it around some more. You can
       respawn the snow piles by exiting the playground and going back in (and your
       snowball will still be the same size as when you left) if you're running
       low. Once it's big enough the boy will give you 50 praise!
    
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
     ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    
    < 12.13 - YOSHPET >                                                   [ SQ025 ]
    
    *         *         *         *         *         *         *         *       *
    
    -> Race with Kai: After completing the events in Wawku Shrine you can return to
       the entrance of Yoshpet to find Kai waiting. She wants to race Ammy and see
       who's faster! This is another game that can prove very frustrating if you
       don't prepare. Heed these tips:
    
       -> Go through at least once just to bloom all the cursed trees. You don't
          need them distracting you from your running.
       -> Equip Solar Flare! It acts as a fire source which allows you to melt any
          icicles or snowballs that get in your way. Drawing fireburst (infinity
          symbol) works just as well.
       -> Use the square button for a quick dash! You need to move as fast as
          possible and by using dash you won't waste time building up speed.
       -> Learn the route beforehand! Kai takes the long way around everything
          during the race. By learning where the shortcuts are you can easily stay
          ahead of her.
       -> When you reach the frozen lake, rather than running straight through it
          as Kai does, head off to the left or right. There's no ice on the sides
          so you'll maintain your speed and traction better, allowing you to keep
          the lead.
       -> The snowballs will come at you in waves of three, from the left, right
          and left. Keep this in mind so you can quickly avoid them!
       -> Do not waste time opening chests or collecting time extensions! Treasure
          can wait, and there's more than enough time to reach the finish line.
       -> Keep calm and maintain your cool! It may take a few tries, so don't let
          it get to you. Take a break if needed, then give it another try. It may
          seem impossible, but it's not. Show Kai who's the fastest in all of
          Nippon!
    
    -> Reward: 50 praise and stray bead #90.
    
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
     ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    
    < 12.14 - PONC'TAN >                                                  [ SQ026 ]
    
    -> I'm not sure this really qualifies as a sidequest or mini-game, but
       nonetheless...There's an old granny poncle in a house high above Ishaku's
       place, accessible via vine, who'll ask you to design a seal for her at the
       cost of 99,999 yen. After agreeing to pay the sum, she'll tell you it was
       just a test of your generosity, and do so for free. Draw anything you like,
       just as you did for the imp mask in the Moon Cave. At the end of the closing
       credits you'll see your design. Yup, that's all it's good for.
    
       *Note - unfortunately, the end credits were removed from the Wii version, so
        if that's what you're playing and you're looking for the seal, I'm sorry to
        say you won't see it.
    
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
     ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    
    < 13 - MISCELLANEOUS >                                                [ SQ027 ]
    
    -> Paw Prints & the Loading Screen:
       -> During the blank loading screen you can press X repeatedly to make a
          bunch of paw prints appear onscreen. After sixty prints appear, you'll be
          awarded one demon fang. You can only get a max of one DF with this
          method.
       -> During the loading screen when paw prints appear across the bottom of the
          screen, you can press X to make the prints larger. If you successfully
          make all the prints large you'll recieve a demon fang. This can be done
          as long as the screen continues to load, earning you multiple DF's.
    
          *Note - this mini-game has been removed from the Wii version. Bleh.
    
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
     ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    
    < 14 - FREQUENTLY ASKED QUESTIONS >                                   [ SQ028 ]
    
    Q1. I can't find animal X in spot Y. Where is it?
    
    A1. Are you sure you're checking the right location? I did my best to
        accurately describe each spot, but some were a little tricky. If it's not 
        in the exact spot listed, look nearby. Some of the animals wander a bit.
    
    *         *         *         *         *         *         *         *       *
    
    Q2. You said animal X was 5%, but when I fed it I got 4%. Why?
    
    A2. As stated at the beginning of the animal feeding guide, your percentage may
        vary by +/-1%, depending on the order in which you feed them.
    
    *         *         *         *         *         *         *         *       *
    
    Q3. What do I get for getting 100% on all animals?
    
    A3. A lot of praise, but nothing more.
    
    *         *         *         *         *         *         *         *       *
    
    Q4. Do I have to fight all ten devil gate trials in a row, without leaving?
    
    A4. Yes. If you exit the hole after six battles to buy more items or whatever,
        you will need to start all over when you return. 
    
    *         *         *         *         *         *         *         *       *
    
    Q5. Bah! I can't catch fish X! Help me!
    
    A5. Keep trying. There's no trick to catching any particular fish, it's just
        random. Sei-an is an especially difficult spot, due to the fact that there
        are twice as many fish there, compared to the other fishing spots.
    
    *         *         *         *         *         *         *         *       *
    
    Q6. What do I get for catching all the fish?
    
    A6. Nothing, but you can sell them for yen if you want to.
    
    *         *         *         *         *         *         *         *       *
    
    Q7. Oh no! I think I missed a stray bead! What now?
    
    A7. None of the beads can be missed. They are all in locations that are
        accessible until the point of no return. Be sure you're checking the
        correct spot. I did my best to accurately describe each spot, but again,
        some were a little tricky. If you're having trouble finding one, you can
        always wait till (or make it) night and look for the beam of light marking
        its location.
    
    *         *         *         *         *         *         *         *       *
    
    Q8. If I collect 85 beads in my first game and the other 15 on my second
        playthrough, will I get the string of beads right away?
    
    A8. Yes, as soon as you get the final missing bead you will be given the String
        of Beads.
    
    *         *         *         *         *         *         *         *       *
    
    Q9. Why does Bingo still have that green triangle over his head? He won't say
        anything new no matter how much I talk to him!
    
    A9. I guess they forgot to remove it in the programming stages, because once
        you complete his digging game, there's nothing further to do with him.
    
    *         *         *         *         *         *         *         *       *
    
    Q10. Gah! I can't draw the little girl's design! Help me!
    
    A10. Pay close attention to the exact order in which each stroke is made in her
         thought bubble. The stroke order is vital to doing this successfully.
    
    *         *         *         *         *         *         *         *       *
    
    Q11. What's up with the lightning ghost in Sei-an?
    
    A11. He can be used as a lightning source to help catch one of the thieves in
         the fourth round, but that's it. If you do use him (instead of the thunder
         edge) he'll be quite happy that he served some purpose!
    
    *         *         *         *         *         *         *         *       *
    
    Q12. I lost the Tao mask and the thief won't reappear! What do I do?
    
    A12. At night, slash the rocks he was hiding in to find it.
    
    *         *         *         *         *         *         *         *       *
    
    Q13. I didn't talk to Yoichi and ripen the fruit he was shooting and now he's
         in Kamui! Will he go back? Can I still get that fruit?
    
    A13. Nope. Once he moves north you're out of luck. Sorry.
    
    *         *         *         *         *         *         *         *       *
    
    Q14. I can't beat Blockhead Grande! Aarrgghh!
    
    A14. PAINT. THE. DOTS. IN. ORDER!!
    
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
     ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    
    < 15 - CONTACT INFORMATION >                                          [ SQ029 ]
    
    mookiethebold[at]yahoo[dot]com
    
    - Please mention Okami as the subject, otherwise I'll delete it on sight.
    - Please be polite. I will not respond to any mail I deem to be rude.
    - Please be patient. If you have a question(s), I generally send responses
      within a week, but sometimes circumstances prevent me from doing so.
    
    Feel free to email me...
    
    - If you liked this guide and just want to say so.
    - If you have a question specifically pertaining to this guide.
    - If you noticed an error and have specific info about a correction. Once I
      confirm it, you'll be given credit whenever the next update occurs (spelling
      and grammar errors do not count). 
    - If you figure out what that snowball in Wep'keer is good for!
    
    Do not email me...
    
    - If you want to complain.
    - To ask for help regarding the main game. There are walkthroughs for that, as
      well as the message board.
    - If the answer to your question can be found within this guide.
    - To send spam or a virus.
    
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
     ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    
    < 16 - CREDITS >                                                      [ SQ030 ]
    
    Thanks to - 
    
    Clover & Capcom: For the game!
    
    CJayC & SBAllen: For GameFAQs!
    
    AzNsHaDoW553 & CJ800: For pointing out errors/tips regarding the Sei-an Ferry!
    
    Jennifer: For noticing I forgot to include an explanation for stray bead #9!
    
    FemmeFromMars: For reminding me to finally mention Thunder Edge can be used to
     get stray bead #56!
    
    joeygerald805: For correcting my location error for the Sei-an sun fragment!
    
    Me: For writing the darn thing!
    
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
     ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    
    < 17 - DISCLAIMER >                                                   [ SQ031 ]
    
    Okami - Sidequests and Mini-Games Guide
    For the Playstation 2 and Wii
    copyright 2007-2008 Santo Lofaso
    
    This guide may not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other web
    site or as a part of any public display is strictly prohibited, and a violation
    of copyright.
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
    This guide may only be hosted by the following sites:
    - GameFAQs - http://www.gamefaqs.com/
    - Super Cheats - http://www.supercheats.com/index.htm
    - Okami World - http://okamiworld.com/
    _______________________________________________________________________________
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~