--------------------
 TEKKEN 5 (PS2)
  Paul Phoenix Guide
   Version 1.22
    09/01/2006
--------------------
by Charles Grey (iceout5002@netzero.com)

-- CONTENTS
 01. Updates
 02. Legend
 03. Movelist
 04. Juggle Combos
 05. Customizations
 06. Other Stuff
 07. Credits


--------------
-- 01. Updates
--------------

1.22(09/01/2006)
Added recovery moves.

1.20(01/10/2006)
Throw escapes, run attacks, missing throw, extra commands.

1.15(09/18/2005)
Fixes/changes.

1.12(07/31/2005)
Right Punch Tackle Escape(from lingxiaoyu958@hotmail.com)
Did some re-arranging as well.

1.10(06/12/2005)
Movelist update (added a few and fixed a few.)

1.02(03/16/2005)
Slight tweaks to the movelist, plus another combo.

1.0 (03/02/2005)
An (almost) complete movelist with notes, customization chart,
some juggle combos, and other stuff.


-------------
-- 02. Legend
-------------
UB U UF  1 = Square  2 = Triangle
B  * F   3 = X       4 = Circle
DB D DF

b/u/f/d - tap
B/U/F/D - hold
qcf - roll d to f
qcb - roll d to b
SS - sidestep
FC - full crouch
WS - while standing up from crouch
CH - counter hit
:  - specific timing needed
:xx- hold for xx seconds
BT - back turned


---------------
-- 03. Movelist
---------------

Name                    Command        Notes
jumping jab             jump/ub/u/uf+1
pounce punch            jump/ub/u/uf+2
jumping spin kick       high jump, 3   - knockdown on CH
jump high kick          high jump, 4   - knockdown on CH
delayed hop kick        uf,*,3/4       - juggle starter, 25 damage
off wall jumpkick       b,b,ub         - back must be to wall
upper body blow         ws+1
left jab punch          1 / f+1        - f+1 more damage
low jab                 db/fc+1
right jab punch         2
low punch               fc+2
right uppercut          df+2           - juggle starter
mid kick                df+3
roundhouse kick         3 / ws+3
low spin kick           fc+3 / high jump, late 3
low kick                fc+4
high kick               4              - floats on CH
face kick               ws+4 / high jump, late 4
generic hop kick        ub/u/uf+4      - uf+4 juggle starter
turning jab/midpunch    BT 1/2 / fc/d+1/2
turning high/low kicks  BT 3/4 / fc/d+3/4
jumping side kick       BT ub/u/uf+3/4 - uf+4 juggle starter
trample attack          run(3 steps)   - grounded opponent
running tackle          run(3 steps)   - Ultimate Tackle follow-ups
body ram                run(4 steps)   - unblockable
slide kick              full run, 4    - ends in grounded position
recovery kick high      ground/facing,4
ankle get-up kick       faceup/facing,d+3/4
recovery kick low       ground/facing,3
recovery sweep          ground/away, 3
quick high kick         ground/away, 4

--
Left Right Combo        (f+)1,2      - f+1 does 6 damage
Reverse PDK Combo       (*)1,4
Jab Roundhouse          2,3
Jab Sweep               2,d+3
Quick PK Combo          f+2,3
Quick PDK Combo         f+2,d+3
Hammer Of The Gods      f+1+2
Shoulder Tackle         f+1+4        - auto SS
Body Blow To Sway       df+1,(b)     - can use qcb sway followups, new move
The Boot                df+4
Hammer Punch            d+1
Hammer To Power Punch   d+1,2        - 2(:02) for delay and more damage
Hang Over               d+1,4,2
Bone Breaker            d+4,2        - auto juggling
Demolition Man          d+4:2:1+2    - time presses with hits
Shoulder Smash          d+1+2
Sweep Kick              db+3
Wrecking Ball           b+2          - new move, stuns on CH
Lights Out              b+3          - new move, stuns on CH
Burning Fist            b+1+2        - unblockable, 100 damage
Shredder                ub/u/uf+3,4  - uf+3 juggle starter
Neutron Bomb            f,f+4
Flash Elbow             f,f+2
Juggernaut              f,f+2,1
Bulldozer               f,f+2,2(B)    - B to cancel
Phoenix Bone Breaker    f,f+2:1       - extra damage, special timing needed
Double Hop Kick High    run/f,f+3,4,4 - last hit high, f,f+3 juggle starter
Triple Kick Combo       f,f+3,4,f+4   - last hit mid
Double Hop Kick Low     f,f+3,4,d+4   - last hit low
Burning Spear           b,f+1
Phoenix Smasher         qcf+2
Thruster                qcf+1         - stuns on CH, juggle starter non-CH
Riptide                 (qcf/FC,df)+1+2(B) - new move, B to cancel
Crouch Dash             qcf           - cancel into any button command
Sway                    qcb (or df+1,b)
God Hammer Punch        (sway)1       - juggle starter on CH
Rubber Band Attack      (sway)2       - Knock away on CH
Sway to Low Kick        (sway)3
Rapid Fire              (sway)3,2
R.F. to Phoenix Smasher (sway)3,2,1
R.F. to Stone Breaker   (sway)3,2,2(B)- B to cancel
Thunder Palm            ws+2          - juggle starter
Jaw Breaker             FC,DF,2
Gut Buster              FC,DF,2,1     - 1 does more damage if done quick
Stone Breaker           FC,DF,2,2(B)  - B to cancel
Taunt Move              FC,D(:02)     - fists glow (auto counter briefly)
Incomplete Somersault   FC,D(:02),U+2+3+4
Turn Thruster           SS, 1         - now knocks down
Pump In Pedal           SS, 3
Down Strike             d+2           - opponent must be down
Power Charge            1+2+3+4       - fists glow (auto counter briefly)

Throws [use to escape]
Over The Shoulder       1+3 [1]
Shoulder Pop            2+4 [2]       - ends in grounded position
Chest Crusher           2+4,b [2]
Twist and Shout         df+1+2 [1+2]
Push Away               f,f+1+2 [1+2]
Foot Launch             b+1+4 [1]
Dragon Screw            any throw [1] - on left side
Fall Away               any throw [2] - on right side
Piggyback Throw         any throw     - from behind
alternate back throw    1+3           - from behind
Ultimate Tackle         FC/db+1+2
Arm Breaker              - 1+2
Punch to Arm Breaker     - (1,2,1)/(2,1,2)>1+2
Ultimate Punch           - (1,2,1)/(2,1,2)>(1/2)/(2,1)
Ultimate Punishment      - 2,D+1,1, *, 4,1,1+2
Attack Reversal         B+1+3 / B+2+4 - time with opponents high/mid move
right punch tackle esc. 1,1,2         - arm break on opp. tackle 2 punch

10 Hit Combo            (f+)1,2,3,2,1,2,1,4,2,1
10 Hit Combo            (f+)1,2,3,1,4,2,1,4,2,1
5 Hit Combo             (f+)1,2,3,1,2


--------------------
-- 04. Juggle Combos
--------------------

Hits/Damage
2 / 41 : CH qcb,1, qcf+2
3 / 29 : df+2, 2, 4
4 / 36 : df+2, 2, 2, 4
4 / 42 : df+2, 2, 2, d+1+2
2 / 41 : ws+2, 3
3 / 36 : ws+2, 2, 4
4 / 42 : ws+2, 2, 2, 4
4 / 49 : ws+2, 2, 2, d+1+2
4 / 42 : uf+3, 2, 2, b+2
5 / 42 : uf+3, 1, b+3, 1, b+2
5 / 46 : uf+3, 1, b+3, 1, d+1+2
5 / 47 : uf+3, 1, b+3, 1, qcf+2
6 / 44 : uf+3, 1, b+3, 1,2, d+1
5 / ?? : anti-air 1,2, 1,2, d+1
4 / 53 : (FC,df+2),2, d+4:2:1+2
4 / 50 : qcf+1+2, d+4:2:1+2
4 / 52 : (qcb 3,2),2, qcb 3,2,1


---------------------
-- 05. Customizations
---------------------

Punch Costume (select with 1/2)
-HEAD----------------------
Long Hair            50000
Ponytail             200000
Skyscraper           500000
-FACE----------------------
Goggles              60000
Spiked Gloves        120000
Dojo Sign            150000
-UPPER BODY----------------
Protection Amulet    40000
Crossbow             60000
Spiked Shoulder Pads 500000
-LOWER BODY----------------
Firewood             30000
Key Ring             30000
Spare Uniform        60000
-COLOR 1-------------------
Jacket(white)        18000
      (black)        18000
      (blue)         8000
      (yellow)       8000
      (green)        8000
      (orange)       8000
      (dark yellow)  8000
      (light blue)   8000
-COLOR 2-------------------
Pants (white)        18000
      (black)        18000
      (blue)         8000
      (yellow)       8000
      (green)        8000
      (orange)       8000
      (dark yellow)  8000
      (light blue)   8000
-COLOR 1-------------------
Gloves and Leg Guards
      (white)        18000
      (red)          8000
      (blue)         8000
      (yellow)       8000
      (green)        8000
      (orange)       8000
      (dark yellow)  8000
      (light blue)   8000


Kick Costume (select with 3/4)
-HEAD----------------------
Long Hair            50000
Helmet               200000
Bandanna             300000
-FACE----------------------
Goggle Sunglasses    60000
Eyepatch             80000
Sunglasses           150000
-UPPER BODY----------------
Protection Amulet    40000
Crossbow             60000
Spiked Shoulder Pads 500000
-LOWER BODY----------------
Biker Buckle         30000
Key Ring             30000
Sawed-Off Shotgun    120000
-COLOR 1-------------------
Jacket(white)        18000
      (red)          8000
      (blue)         8000
      (yellow)       8000
      (green)        8000
      (orange)       8000
      (purple)       8000
      (dark yellow)  8000
-COLOR 2-------------------
Pants (white)        18000
      (red)          8000
      (blue)         8000
      (yellow)       8000
      (green)        8000
      (orange)       8000
      (purple)       8000
      (dark yellow)  8000
-COLOR 3-------------------
Boots (white)        18000
      (red)          8000
      (blue)         8000
      (yellow)       8000
      (green)        8000
      (orange)       8000
      (purple)       8000
      (dark yellow)  8000


------------------
-- 06. Other Stuff
------------------

SELECT WIN POSES
* At end of match, hold the button until win pose appears.
1: 'Gotcha!'
2: 'Nothing like a good workout!'
3: 'No pain, no gain!'
4: 'Osu!'
random: same as #4, without the punch


--------------
-- 07. Credits
--------------
lingxiaoyu958@hotmail.com
THISisCAIN@hotmail.com - new combo
Jordan Rowland - pointed out a typo
Tekkenomics - Hidden Moves FAQ/Other Moves

TEKKEN 5 (c) NAMCO