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    EWGF/Just Frame Guide by Dmario14

    Version: 0.75 | Updated: 03/15/05 | Printable Version | Search Guide | Bookmark Guide

    Tekken 5
    EWGF/JF Guide
    Written by DMario14 (m2dave)
    Written on 3/8/2005
    Version 0.75
    My e-mail - generalaccnt@sbcglobal.net
    
    
    
    --Contents--
    
    -Copyright
    -Update Information
    -Author's Note
    -Eletric Wind Godfist (EWGF) and the Like 
    -Kazuya Mist Step EWGF (short section)
    -More EWGF Info (speed,buffer,DEWGF,etc.)
    -Just Frames (section to be included in the next update)
    Heihachi (Omen Thunder Godfist)
    Hwoarang (Just Frame Sky Rocket)
    Paul (Demolition Man)
    -Conclusion
    -Credits
    
    
    
    --Copyright--
    
    This Guide is mine.Please do not steal it and claim it as your work.I will
    allow you to publish it on your homepage,magazine etc. by just sending me an
    e-mail,and asking me nicely.Tekken 5,as well as any other Tekken,is (C) Namco.
    All rights reserved.
    
    
    
    --Update Information--
    
    0.75 - All complete except Just Frame moves which will be added when next
    update occurs.
    
    
    
    --Author's Note--
    
    This Guide/FAQ will probably cover some more advanced gameplay,so be sure
    you know the basics about Tekken conventions,which can be found at
    www.tekkenzaibatsu.com -> Legends (right upper corner of the home page)
    as well as Tekken's frame data.Tekken 5's frame data is not released
    as of this Guide.Be sure to check www.tekkenzaibstu.com for future 
    updates.
    
    
    
    --Eletric Wind Godfist (EWGF) and the Like--
    
    This section will cover the EWGF in detail and attempt to explain to you the
    concepts of the EWGF.Moreover,by reading this,you will understand how the
    EWGF is done correctly without having the general misconceptions about it.As
    a start, in Tekken 5 Jin has the Eletric Wind Hook Fist (abbreviated as EWHF)
    and the Electric Crouch Dash [left punch] (abbreviated as ECD+1).On a side 
    note,his (E)CD+2 is actually called "Thrusting Uppercut" in the in game move 
    list;however,most players refer to it as CD+1 (for the normal version) and
    ECD+1 (for the electric version of the move).In any case,Devil Jin and Kazuya
    have the EWGF,and Heihachi has an EWGF as well.
    
    Before we get to the part where I explain how to do it,let's take a quick
    look at the advantages the electric versions have over the normal ones.Since 
    (normal) Jin doesn't really have an EWGF,but rather similar-looking moves to
    an EWGF,I will discuss the advantages of Kazuya's,Devil Jin's,and Heihachi's
    EWGF first,followed by Jin's EWHF and ECD+1 adavantages over their normal 
    versions.Just to remind you that Jin changed his style in Tekken 4 which he
    carried over to Tekken 5.Even though Jin doesn't have a true EWGF as the rest
    of the Mishimas,the concept of doing his versions of the EWGF (EWHF and ECD+1)
    are almost the same ones as for all the other Mishimas.The only factor that 
    will differ,however,is difficulty which will be discussed later,but for now
    let's take a look at the advantages of Kazuya's,Devil Jin's,and Heihachi's 
    EWGF over their normal versions of the move (the WGF).Some common 
    misconceptions will be included as well.
    
    1.The electric versions have better recoveries - this is quite simple.The EWGF
    recovers quicker than the WGF allowing for better combo opportunities as well
    as safer set ups.
    
    2.The EWGF has a larger hitbox than the WGF - this means that the EWGF has 
    more range than the WGF.In other words,the EWGF can hit from the distances
    where the WGF would fail to hit,and thus,whiff.
    
    Misconception about the EWGF - the major misconception about the EWGF that it
    is faster than the WGF.This is NOT true.The EWGF is as fast as the WGF,but you
    are more likely to perform an EWGF faster than the WGF because you cannot delay
    the EWGF from the crouch dash which you can do easily with the WGF.
    
    Now onto Jin's EWHF advantages over its normal version (the WHF).
    
    1.Same as with the EWGF - Jin's EWHF has a much better recovery than the WHF,
    which of course is important to juggles and set ups.
    
    2.Again,just like with the EWGF,the EWHF has a much larger hit box than the WHF.
    This may be important to punishing moves and such.
    
    Misconception about the EWHF - same as EWGF's misconception.Read above.
    
    Lastly,Jin's ECD+1 advantages over its normal version (the CD+1).
    
    1.The ECD+1 juggles higher than CD+1 - the ECD+1 juggles a little bit higher
    than his CD+1 allowing for better juggles.
    
    2.Just like with the EWGF,the ECD+1 seems to have more range upon the execution
    of the move.
    
    Misconception about the ECD+1 - people think ECD+1 is safer than CD+1.
    Unfortunately,this doesn't seem to be the case at all.I've tested it.Both seem
    to be -13 on block.
    
    Now to the probably most demanded part of this section.HOW DO I DO AN EWGF?
    
    The MOST important part to performing an EWGF (any version is considered here 
    EXCEPT Jin's ECD+1,but the concept is still the same.Simply follow the 
    instructions below,and instead of pressing "2" after f,N,d,d/f just press "1") 
    is to press "d/f+2" simultaneously while doing f,N,d,d/f+2 (again,with Jin's 
    ECD+1,press "d/f+1" simultaneously while doing f,N,d,d/f+1).Maybe a good way to
    imagine it would be to consider this notation: f,N,d~2~d/f (again,a last
    reminder,with Jin's ECD+1,consider this notation: f,N,d~1~d/f).Also,keep in 
    mind,it is NOT about doing it as fast as possible.In fact,you can actually 
    wait after "f,N" and then move on to the precise part which is crucial 
    ("d,d/f+2").Like I said,you can wait after "f,N" as long as the "N" part is 
    still being registered by the game,so doing the motion quickly is not much of 
    a big factor here.However,the "d,d/f+2" part needs fast inputs because of 
    FRAMES (along with the simultaneous "d/f+2" input) that determine if you will 
    perform an EWGF or not.
    
    As you may have already noticed,Jin's,Devil Jin's,Kazuya's and Heihachi's EWGF
    have all different difficulties as far as performing their EWGF is concerned.
    In reality,however,we can break break down all of the Mishimas'EWGFs in 3 
    categories that DETERMINE how difficult their EWGFs are to perform.Frames  
    are the key here to realizing how this works.After I explain frames below,
    I will mention to which character(s) this category applies to.Also,just keep
    in mind that we are talking about the "f,N,d,d/f+2" notation below.
    
    -a requirement of inputting "d" to "d/f" in 4 FRAMES (or less) and pressing
    "d/f" simultaneously with "2" (or "1").
    This applies to Jin ONLY with his EWHF and ECD+1.
    
    -a requirement of inputting "d" to "d/f" in 3 FRAMES (or less) and pressing
    "d/f" simultaneously with "2".
    This applies to Kazuya's and Devil Jin's EWGF ONLY.
    
    -a requirement of inputting "d" to "d/f" in 2 FRAMES and pressing "d/f"
    simultaneously with "2".
    This applies only to Heihachi's EWGF.
    
    THUS,in order of easiest to hardest (as far as performing their EWGFs are 
    concerned),it would Jin's EWHF and ECD+1,followed by Kazuya's and Devil Jin's
    EWGF (they both share the same difficulty because they share the same frame;
    look above),and finally,Heihachi's EWGF is the hardest to perform since 
    it has the smallest frame from all the EWGFs.In other words,the smaller the
    frame,the harder the EWGF becomes to perform.
    
    I know all this info might be hard to memorize at first and might be
    considered confusing,so let's take a look at a summary of each character's
    EWGF and break it down.Other random info,such as the notation,hit range,
    whether it launches or not,the advantage/disadvantage on block,etc. 
    will be mentioned as well.PLEASE do take your time to read this if you
    did not understand any of the above.
    
    -Jin's EWHF
    Notation: f,N,d,d/f+2
    Proposed Practice Notation: f,N,d~2~d/f
    How to perform:A requirement of inputting "d" to "d/f" in 4 FRAMES (or less) 
    and pressing "d/f" simultaneously with "2"
    Hit Range:High
    Launcher:No (but can be used in juggles.For example,combos like WS+2,EWHF,
    EWHF are possible)
    Advantage/Disadvantage on block:+1 (not 100% confirmed since no official 
    frame data has been released yet)
    Advantages over WHF:Safer (better recovery) and larger hit box
    
    -Jin's ECD+1
    Notation: f,N,d,d/f+1
    Proposed Practice Notation: f,N,d~1~d/f
    How to perform:A requirement of inputting "d" to "d/f" in 4 FRAMES (or less) 
    and pressing "d/f" simultaneously with "1"
    Hit Range:Mid
    Launcher:Yes
    Advantage/Disadvantage on block:-13 (not 100% confirmed since no official 
    frame data has been released yet)
    Advantages over CD+1:Larger hit box and launches higher
    
    -Kazuya's EWGF
    Notation: f,N,d,d/f+2
    Proposed Practice Notation: f,N,d~2~d/f
    How to perform:A requirement of inputting "d" to "d/f" in 3 FRAMES (or less) 
    and pressing "d/f" simultaneously with "2"
    Hit Range:High
    Launcher:Yes
    Advantage/Disadvantage on block:+4 (not 100% confirmed since no official 
    frame data has been released yet)
    Advantages over WGF:Safer (better recovery) and larger hit box
    
    -Devil Jin's EWGF
    Notation: f,N,d,d/f+2
    Proposed Practice Notation: f,N,d~2~d/f
    How to perform:A requirement of inputting "d" to "d/f" in 3 FRAMES (or less) 
    and pressing "d/f" simultaneously with "2"
    Hit Range:High
    Launcher:Yes
    Advantage/Disadvantage on block:+4 (not 100% confirmed since no official 
    frame data has been released yet)
    Advantages over WGF:Safer (better recovery) and larger hit box
    
    -Heihachi's EWGF
    Notation: f,N,d,d/f+2
    Prposed Practice Notation: f,N,d~2~d/f
    How to perform:A requirement of inputting "d" to "d/f" in 2 FRAMES and 
    pressing "d/f" simultaneously with "2"
    Hit Range:High
    Launcher:Yes
    Advantage/Disadvantage on block:+4 (not 100% confirmed since no official 
    frame data has been released yet)
    Advantages over WGF:Safer (better recovery) and larger hit box
    
    
    
    --Kazuya Mist Step EWGF--
    
    Not to confuse you readers,I thought I should seperate the major section 
    above from this one.Basically,Kazuya,and only Kazuya,has the ability to
    cancel his EWGF from his Mis Step ("f,N").Thus,the notation for the Mist
    Step EWGF is f,N,d/f+2.I suggest trying f,N~2~d/f as a practice notation.The
    Mist Step EWGF is EXACTLY the same as his normal EWGF,but only the speed at 
    which the EWGF comes out differs.The speed of all EWGFs is discussed below 
    along with other crucial terms and gameplay elements you should be 
    familiar with.
    
    
    
    --More EWGF Info--
    
    Speed of EWGF - Jin's EWHF,Kazuya's,Devil Jin's and Heihachi's EWGF all come
    out at 11 frames without any inputs.Jin's ECD+1 is a lot slower than that 
    and its specific speed is unknown at this point since it's a new move in
    Tekken 5,and accoridingly,its frame data has not been released yet.In any
    case,back to the EWGF.The EWGF comes out at 11 frames,but don't let that
    confuse you since that's the frame data WITHOUT any inputs.The average EWGF
    comes out at 15 frames.Let's see why...
    
    f,N,d,d/f+2 has 4 inputs in its notation.f = 1 input,N = 1 input,d = 1 input,
    d/f+2 = 1 input (since it's a simultaneous input).Thus,we have 4 inputs.Keep
    in mind that every input is equivalent to exactly 1 frame.Now,let's
    combine that with the actual speed of the EWGF (11 frames).Here's what we 
    have,
    
    4 inputs (4 inputs = 4 frames) + 11 frames = 15 frames (is the actual speed at 
    which the EWGFs come out). 
    
    Furthermore,did I not say that Kazuya's Mist Step EWGF speed differs from
    all of the EWGFs,even his normal one?Let's see why...
    
    f,N,d/f+2 has 3 inputs in its notation,so one less input than f,N,d,d/f+2.
    Thus,Kazuya's Mist Step EWGF comes out at 14 frames.To clarify even further,
    f = 1 input, N = 1 input, d/f+2 = 1 input.Thus,we have 3 inputs.Let's do the
    math yet again,
    
    3 inputs (3 inputs = 3 frames) + 11 frames = 14 frames (is again the actual
    speed at which Kazuya's Mist Step EWGF comes out).To conclude this,Kazuya's
    Mist Step EWGF is 1 frame FASTER than all of the rest Mishimas' EWGFs.Keep
    in mind that this only applies to Kazuya's Mist Step EWGF;his normal version
    is as fast as everybody's (15 frames that is).
    
    Buffering an EWGF - Buffering has two meanings;the first one refers to 
    button commands,specifially with throws.For example,if you press and hold
    "1" and then tap "2" after it,you've buffered "1+2" now.This is mostly 
    useful with throws,especially multi-throws,such as the one's of King and
    Nina.The second one,and the one we will be discussing,differs from the
    above.Buffering as a second definition means doing a particular move while 
    you're recovering from another move.In addition to that,you can also buffer
    your move when you block an opponent's move.For example,doing 
    
    CH d/f+2, Mist Step EWGF (Mist Step EWGF will launch here if done properly)
    (Note:CH d/f+2 gives you 13 frames to launch.Anything later will result in
    a non-launch EWGF).
    
    with Kazuya requires you to do another move (in the case above the EWGF)
    while you are recovering from your initial move (in the case above d/f+2
    on a successful counter hit).You may ask yourself why do I need to do this
    and what's the whole idea behind this.First of all,the WHOLE point in 
    buffering is to save frames,so that the move comes out faster when buffered.
    With the EWGF,ONLY (I repeat ONLY) the "f" in the whole EWGF notation can
    be buffered.So,only "f" in f,N,d,d/f+2 (or "f" in Jin's ECD+1 case) or in 
    Kazuya's Mist Step EWGF (f,N,d/f+2) is being buffered,not any other inputs.
    Thus,if read the sub-section above,you would know that with buffering 1 input 
    is saved (the "f" input is saved),so a buffered EWGF is one frame faster 
    than usual.Jin's EWHF,Kazuya's,Devil Jin's and Heihachi's EWGFs,which come 
    out at 15 frames normally,come out at 14 frames when buffered.Kazuya's Mist 
    Step EWGF comes out at 14 frames normally;with buffering,however,it comes out 
    at 13 frames.So,yes,that's the reason why you can launch after CH d/f+2 with 
    Kazuya when you buffer his Mist Step EWGF.CH d/f+2 gives you 13 frames to 
    launch,and you can do so by buffering his Mist Step EWGF.Believe me though,
    it is NOT that easy.
    
    DEWGF - A lot of people get confused when they see this for the first time.
    It's nothing more than a "Dashed Electric Wind Godifist."Jin can also dash
    his EWHF,which is then called DEWHF.In addition,Jin can also dash his ECD+1,
    which is then called DECD+1.It's simply done by inputting one or more 
    "forwards" before doing the EWGF (EWHF and ECD+1 with Jin).Thus,the notation
    for a dashing in EWGF is: f,f,N,d,d/f+2 (f,f,N,d,d/f+1 for Jin's ECD+1).You
    can also do f,f,f,N,d,d/f+2,just keep in mind that by inputting more 
    "forwards" you dash in more;however,with more inputs,your EWGF gets slower.
    Keep that in mind too.
    
    Wavedashing/Lightdashing - Wavedashing (WD) and Lightdashing (LD) are 
    consecutive crouch dashes (f,N,d,d/f,f) chained into each other.Every Mishima
    can wavedash/lightdash now in Tekken 5 and cancel an EWGF from the WD or LD.
    If a player cancels an EWGF from the WD or LD,it's called "WEWGF (short for
    Wave Electric Wind Godfist)".Accordingly,for Jin's EWHF it would be WEWHF,and
    for his ECD+1,it would WECD+1.As already mentioned,you WD/LD by bonding
    consecutive crouch dashes together;this is done as follwing:
    
    f~QCF~f~QCF~f~QCF~f,etc.
    
    After each "f" you cancel into another crouch dash.Moreover,if you wanted to
    cancel an EWGF from the WD/LD,you would have to stop at "d/f" while doing 
    "QCF".Remember,all rules still apply while doing the EWGF from the WD/LD.Make
    sure you hit the "2" simultaneously with "d/f" as well as consider all the 
    other factors.
    
    Finally,a difference between wavedashing and lightdashing does exist.WD is 
    doing 3-5 crouch dashes a second;LD,however,is doing 6 (or more) crouch
    dashes a second.
    
    
    
    --Just Frames--
    
    Just Frames are moves that requires certain timing in order for them to come
    out.So,only during certain frames (usually small ones of course) will they
    be executed.Namco has kind of closed their "Just Frame Project" since a lot
    of Just Frames were removed from Tekken 4,and thus,don't exist now in Tekken 
    5.In addition,a lot of Just Frames were made easier in Tekken 5 as well,so I
    will NOT list all of the Just Frame moves.If you want a view of what has 
    been removed and changed from Tekken 4 to Tekken 5 in terms of Just Frames,
    do take a look at my old Tekken 4 Just Frame Guide which can be accessed 
    here:
    
    http://db.gamefaqs.com/console/ps2/file/tekken_4_jf.txt
    
    However,I will go over some Just Frames in Tekken 5.Mostly the ones people 
    ask on message boards over and over again.These will be included in the 
    next update,so be patient.
    
    Heihachi's Omen Thunder Godfist (OTGF) - soon to come!!!
    
    Hwoarang's Just Frame Sky Rocket (JFSR) - soon to come!!!
    
    Paul's Demolition Man - soon to come!!!
    
    
    
    --Conclusion--
    
    That's it for now.If you have found any mistakes,or you have questions about
    this Guide/FAQ,or you maybe want sections to be explained further,or perhaps
    you would like to contribute some info,etc.No problem.My e-mail is 
    
    generalaccnt@sbcglobal.net.
    
    Make sure you contact me if you need to.In closing,I would just like to hope 
    that you fully understood what I have been talking about in this Guide and 
    that you learned something from it.
    
    Also,this Guide/FAQ should ONLY be available in the future on:
    www.gamefaqs.com
    
    www.tekkenzaibatsu.com
    
    In MeLikePie's future Beginner's FAQ (some sections might be excluded)
    
    Any other site that has this Guide/FAQ on their site has published it
    without my permission.I am really NOT making a big deal out of this.It is
    something I do for fun and want people to learn from it.I at least
    expect you to e-mail me and ask me for permission.
    
    
    
    --Credits--
    
    Celph TiTled - for providing me with some info about the speed of the EWGF
    
    Cao Biao - for providing me with some minor EWGF info
    
    My cousins - for playing Tekken 5 with me 
    
    Scabble - for providing me with some EWGF info
    
    TruKing - for providing me with some EWGF info
    
    PS:If you think you should be on this list,e-mail me and state your 
    reasons.
    
    
    
    Copyright 2005 dmario14/m2dave