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    Hwoarang by cheu

    Version: The New 1 | Updated: 06/17/06 | Printable Version | Search This Guide

    Hwoarang FAQ (flowerboy_huh@yahoo.com)
    Copyright 2005 Cheu
    
    
    
     hhh   hhh www  www  www   oooooo     aaaaa    
     hhh   hhh www  www  www  oooooooo   aaaaaaa  
     hhh   hhh www  www  www oooo  oooo aaaa aaaa 
     hhhhhhhhh www  www  www ooo    ooo aaa   aaa 
     hhhhhhhhh www  www  www ooo    ooo aaa   aaa 
     hhh   hhh www  www  www ooo    ooo aaaaaaaaa 
     hhh   hhh wwwwwwwwwwwww oooo  oooo aaaaaaaaa 
     hhh   hhh  wwwwwwwwwww   oooooooo  aaa   aaa 
     hhh   hhh   www   www     oooooo   aaa   aaa
     
     rrrrrrr     aaaaa   nnn     nnn   gggggg
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     rrr  rrrr aaaa aaaa nnnnn   nnn ggg 
     rrr  rrrr aaa   aaa nnnnnn  nnn ggg
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     rrr  rrr  aaa   aaa nnn    nnnn  ggggggggg
     rrr  rrr  aaa   aaa nnn     nnn   gggggg g
    
    
                                     
       Stuff inside:                 
          1.Profile                 
          2.Intro                   
          3.Movelist     		      
          4.Juggles                 
          5.Strategy                
          6.Customizations          
          7.Goodbye                  
                                     
    
    
    
    
    
    
    
     _____________________________________________________________________________
    |                                                                             |
    |                                 1. Profile                                  |
    |_____________________________________________________________________________|
    
    
      Name           : HWOARANG								
      Fighting Style : Tae Kwon Do					
      Nationality    : Korean						
      Age            : 21					 		
    
      Tae Kwon Do ace and rival of Jin Kazama, Hwoarang.
      Hwoarang was taken into custody by the South Korean
      military during the last round of the King of Iron
      Fist Tournament 4, keeping him from his long awaited
      fight with rival Jin Kazama.
    
      Hwoarang was taken to the Korean embassy where he
      was brought before the ambassador. "You have received
      an official pardon granting you immunity from charges
      related to this incident. Also, we have received urgent
      military papers addressed to you. Please read them
      immediately!"
    
      After reading the papers Hwoarang stood up abruptly.
      "I can't believe it. Are you sure this is correct?"
    
      Two months later, Hwoarang finishes his military service.
      With nothing holding him back, Hwoarang is free to pursue
      a confrontation with Jin Kazama.
    
    
    
     _____________________________________________________________________________
    |                                                                             |
    |                                   2. Intro                                  |
    |_____________________________________________________________________________|
    
    
    Hey there...this is my FAQ on Hwoarang, since this is my first FAQ
    I ask of you to E-mail me on jolly_stumbling_klutz@yahoo.com with your
    opinion on this FAQ. If you're interested then read on
    
    I'm not really a tekken fanatic but I love playing the game...
    my favorite character is Hwoarang and that is why I'm making this
    FAQ...
    
    For me, Hwoarang is one of the coolest characters in Tekken because
    he's got the launchers (for juggling), he's got the attacks that can
    be linked together (for juggling) and not to mention his really cool
    appearance. I think he grew stronger in Tekken 5 because he's got more
    attacks (for juggling).
    
    I hope this FAQ will be useful to you in
    learning to play as Hwoarang.
    
    Now have fun people...   
    
    
    
    
    Legend
    
    1    - Left punch
    2    - Right punch
    3    - Left kick
    4    - Right kick
    f    - tap forward
    d    - tap down
    b    - tap back
    u    - tap up
    df  - tap down forward
    db  - tap down back
    uf  - tap up forward
    ub  - tap up back
    qcf  - quarter circle forward (d, d/f, f)
    qcb  - quarter circle back (d, d/b, b)
    *    - joystick in neutral
    [3 4]- Quickly hit next button in between
    [uf] - hold the directional button
    :    - Time on exact frame
    _    - joystick in neutral
    +    - Hit next buttons together
         - followed by
    <    - delay, then followed by
    ( _ )- Choose one of the buttons within the parenthesis
    SS   - side step
    SSL  - side step to the left
    SSR  - side step to the right
    WR   - while running
    FC   - fully crouching
    WS   - while standing up
    
    
    Move Properties
    
    BT - your back turned to the opponent
    JG - juggle starter
    CH - requires a counter hit
    TC - technically crouching during the move
    TJ - technically jumping during the move
    
    
    Stances
    
    LFF - left foot forward/left stance (default)
    RFF - right foot forward/right stance
    LFS - left flamingo stance
    RFS - right flamingo stance
    
    
     _____________________________________________________________________________
    |                                                                             |
    |                                 3.Movelist                                  |
    |_____________________________________________________________________________|
    
    Here are Hwoarang's move....
    
            Left Foot Forward Moves
    
    Migraine = 1 1 (13)
    
    Double Jab Low Kick = 1 1 3 (23)
    
    Home Surgery = 1 1 3 3 (41)
    
    One Two Punch = 1 2 (15)
    
    Left Right to Left Flamingo = 1 2 3 (15)
    
    Left Right to Right Flamingo = 1 2 4 (15)
    
    Rejector = 1 2 f+3 (31)
    
    Rejection = 1 2 f+4 (52)
    (clean hit)
    
    Right Jab to Left Flamingo = 2 3 (12)
    
    Right Jab to Right Flamingo = 2 4 (12)
    
    Right Jab Side Kick = 2 f+3 (28)
    
    Right Jab to Spinning Back Kick = 2 f+4 (37)
    
    Machine Gun Kicks = 3 3 3 3 (62)
    (knocks enemy into air)
    
    Left Kicks to Right Hook Kick = 3 3 4 (47)
    
    Left Kicks to Right Middle Kick = 3 3 4 4 (62)
    
    Machine Gun Kicks to Left Flamingo = 3 3 3 [f] (37)
    
    Left Kick Combo to Right Hook Kick = 3 3 3 4 (57)
    
    Total Outrage = 3 3 3 4 4 (72)
    
    Left Kick Combo Low = 3 3 d+3 (34)
    
    Left Kick Combo Low to Right Hook = 3 3 d+3 4 (44)
    
    Menace to Society = 3 3 d+3 4 4 (59)
    
    Flying Eagle = [3 4] (40)
    
    Hot Feet = 4 4 4 4 (54)
    
    Right Kicks to Left Stance = 4 4 (24)
    
    Hard Rocker = 4 [f]4 (24)
    
    Right Kick Combo to Right Flamingo = 4 4 4 (34)
    
    Right Kicks Combo to Left Stance = 4 4 [b]4 (34)
    
    Da Bomb = 4 4 [f]4 (49)
    
    Blizzard Kicks  = 4 4 4 3 (44)
    
    Rude Boy = 4 [f]3 (31)
    
    Axe Murderer = 4 3 (34)
    
    Disrespect = 1+2
    
    Motion Switch = 3+4
    
    Rusty Knife = f+2 (15)
    
    Middle Back Blow to Left Stance = [f]2 (15)
    
    Left Flamingo Feint = [f]3 *
    
    Cheap Shot Snap Kick = f[3 3] (28)
    
    Right Flamingo Feint = f * 4
    
    Doggie Lift = f+4 (21)
    
    Right Hook Kick to Left Stance = f+4 b (21)
    
    Grand Theft = f+4 4 (36)
    
    Push Hands = f+1+2 (21)
    
    Blasting Kick Combo = df+3 3 (32)
    (knocks enemy into air)
    
    Public Enemy = df+3 4 (38)
    
    Body Blow = df+1+2 (10)
    
    Overhead Kick = df+3+4 (10)
    
    Smash Low Right = d+3 4 (22)
    
    Firecracker = d+4 4 (29)
    (knocks enemy into air)
    
    Low Kick = d+3+4 (7)
    
    Sweep Kick = db+3 (12)
    
    Ankle Biter = db+4 (12)
    
    Ankle Biter to Right Flamingo = db+4 f (12)
    
    Ankle Biter to Crescent Kick = db+4 4 (33)
    
    Dynamite Heel = db+3+4 (b b to cancel) (40)
    (charge up, unblockable)
    
    Bolt Cut = b+2 (18)
    
    Left Plasma Blade = b+3 (18)
    (knocks enemy into air)
    
    Nose Bleeder = b+4 (27)
    
    Fade-Away Kick = ub+4 (18)
    
    Jump Kick = u+3 (25)
    
    Scorpion Side Kick to Right Flamingo = u+4 (18)
    
    Bloody Guillotine = u+3+4 (18)
    
    Bone Stinger = uf+2 (22)
    
    Hunting Hawk = uf+3 4 3 (36)
    
    Circular Saw = uf+3+4 (37)
    (clean hit)
    
    Air Raid = uf+4 4 4 (39)
    
    Air Raid to Right Flamingo 1 = uf+4 [f] (12)
    
    Air Raid to Right Flamingo 2 = uf+4 4 [f] (24)
    
    Air Raid to Right Flamingo 3 = uf+4 4 4 [f] (39)
    
    Spinning Axe Kick to Right Stance = f [f]3 (25)
    
    Torpedo Kick = f [f]4 (30)
    
    Double Thrust = b [b]4 3 (42)
    
    Triple Spin Kick = b [b]4 4 4 (42)
    
    Sky Rocket = f * d [df]4 (23)
    (knocks enemy into air)
    
    Spinning Scythe to Axe Kick = f * d [df]3+4 3 (36)
    
    Killing Blade = f f f+3 (30)
    
    Iron Heel = 3 (28)
    (while rising)
    
    Tsunami Kick = 4 4 (25)
    (while rising)
    
    Eruption to Left Flamingo = 3 3 (33)
    (during sidestep)
    
    Eruption to Left Stance = 3 3 b (33)
    (during sidestep)
    
    Spinning Trip Kick = 4 (15)
    (during sidestep)
    
    Plasma Blade = 4 (20)
    (back to enemy, knocks enemy into air)
    
    
            Right Foot Forward Moves
    
    Disrespect = 1+2
    
    Motion Switch = 3+4
    
    Migraine = 1 1 (22)
    
    Big Fists = 2 1 1 (28)
    
    Chainsaw Kick Combo = 2 4 3 (41)
    
    Right Reverse Kick Combo = 2 4 4 (48)
    
    Right PK Combo = 2 3 (33)
    
    Right Jab Spin Kick = 2 b+4 (33)
    
    Volcannon to Right Flamingo = 3 4 (34)
    
    Volcannon to Right Stance = 3 [f]4 (34)
    
    Backlash = [3 4] (54)
    (clean hit)
    
    Rolling Right Kick to Right Flamingo = [3 4] b or f (30)
    
    Chainsaw Kick = 4 3 (35)
    
    Right Reverse Kick = 4 4 (42)
    
    Right Flamingo Feint = f+4
    
    Grand Theft = f[4 4] (20)
    (knocks enemy into air)
    
    Cheap Shot = f+3 (21)
    
    Cheap Shot to Disrespect = f+3 [b] (21)
    
    Cheap Shot Low Spin = f+3 4 (41)
    
    Right Sidekick = df+4 (12)
    
    Teaser = db+3 3 (55)
    
    Nose Bleeder = b+3 (27)
    
    Misdemeanor = b+4 (27)
    
    Hunting Heel = f [f]3 (22)
    
    Screw Kick = f [f]4 3 (38)
    
    Plasma Blade = 3 (20)
    (Right Stance, back to enemy)
    
    Spinning Scythe to Axe Heel = 4 3 (36)
    (Right Stance, back to enemy)
    
    
            Left Flamingo Moves
    
    Flamingo Switch = 3+4
    
    Trick Jab = 1 (7)
    
    Right Backhand = 2 (15)
    
    Flamingo Sidekick Combo = 3 4 (33)
    
    Rocket Launcher = 3 3 3 (47)
    (knocks enemy into air)
    
    Rocket Launcher to Left Flamingo = 3 3 [f] (12)
    
    Flamingo Kick Combo to Right Hook Kick = 3 3 4 (42)
    
    Cannon Kicks = 3 3 4 4 (57)
    
    Step Kick = 4 (28)
    
    Power Blast = 1+4 (b b to cancel) (80)
    (charge up, unblockable)
    
    Left Viper Combo = f+3 (18)
    
    Snap Kick = df+3 (18)
    
    Cutter Left = db+3 (8)
    
    Flamingo Low to Right Hook Kick = db+3 4 (18)
    
    Cutter Right = db+4 (15)
    
    Snap Spin Kick = b+3 (27)
    
    Right Heel Lance = b+4 (21)
    
    Flamingo Hunting Hawk = uf+3 4 3 (27)
    
    Step-in = f
    
    Back Dash = b
    
    Sidestep = d or u
    
    10 Hit Combo = 2 2 3 4 3 4 4 4 4 3 (106)
    
    
            Right Flamingo Moves
    
    Flamingo Switch = 3+4
    
    Left Punch = 1 (15)
    
    Right Punch = 2 (u)
    
    Big Fists = 2 1 1 (29)
    
    Right PK Combo = 2 3 (34)
    
    Chainsaw Kick Combo = 2 4 3 (42)
    
    Right Reverse Kick Combo = 2 4 4 (49)
    
    Right Jab Spin Kick = 2 b+4 (34)
    
    Step Kick = 3 (25)
    
    Right Kick = 4 (20)
    
    Right Viper Combo = f+4 (18)
    
    Snap Kick =df+4 (18)
    
    Left Heel Lance = b+3 (21)
    (knocks enemy into air)
    
    Snap Spin Kick = b+4 (27)
    
    Cutter Left = db+3 (15)
    
    Cutter Right = db+4 (13)
    
    Step-in = f
    
    Back Dash = b
    
    Sidestep = d or u
    
    10 Hit Combo = 1 2 3 4 3 4 4 4 4 3 (106)
    
    
            Grapples Moves
    
    Pickpocket = approach 1+3 or f+1+3 (35)
    (throw)
    
    Falcon Dice Kick = approach 2+4 or f+2+4 (35)
    (throw)
    
    Bring It On = from left 1+3 or 2+4 (45)
    (throw)
    
    Dead-End = from right 1+3 or 2+4 (44)
    (throw)
    
    Slaughterhouse = from behind 1+3 or 2+4 (60)
    (throw)
    
    Human Cannonball = approach f+2+3 (40)
    (throw)
    
    Roll and Choke = approach f [f]2 (40)
    (throw)
    
    Leg Hook Throw = approach d [db]1+3 (40)
    (throw)
    
    Door Mat = approach d db [b]3 (45)
    (throw)
    
    Jackknife = approach 1+3 or 2+4 (50)
    (throw, during Right Stance)
    
    Overhead Kick = approach mid-air enemy df+3+4 (22)
    
    
            Hidden Moves
    
    Back Turned High Left Kick
         LFF BT (b_f)+3
    
    Back Turned High Left Kick (Left Stance)
         LFF BT 3
    
    Back Turned High Right Kick
         RFF BT (b_f)+4
    
    Back Turned High Right Kick (Right Stance)
         RFF BT 4
    
    Boot Camp (Left Stance)
    (He will enter LFS, then immediately go into RFS.)
         f+3~4
    
    Boot Camp (Right Stance)
    (He will enter RFS, then immediately go into LFS.)
         RFF f+4~3
    
    Cheap Shot Reinforcement
    (He will enter RFS after the kick.)
         RFF f+3~4
    
    Crouch Dash Cheap Shot Snap Kick
         f * d [df]+3~3
    
    Crouch Dash Left Flamingo Feint
         f * d df+3
    
    Deja Vu
    (He will return to the LFS after the kick.)
         LFS 4~3
    
    Disrespect Combo to Reverse Right Stance
         LFS 2 2 3
    
    Doggle Lift Reinforcement
    (He will enter LFS after the kick.)
         f+4~3
    
    Firecracker (Right Stance)
         RFF d+4 4
    
    Flamingo Low to Right Hook Kick Combo
         LFS (db _ d)+3 4 4
    
    Just Frame Sky Rocket <UPDATED>
    (Does 25 damage instead of 23, and recovers faster than f * d [df]+4.
     There will be blue sparks around Hwoarang's foot during the kick.)
         f * [df]+4
    
    Left Kick Combo Low to Right Hook Kick Flamingo Cancel
         3 3 d+3 4 [f]
    
    Left Kick Combo to Right Hook Kick Flamingo Cancel
         3 3 3 4 [f]
    
    Left Kick to Right Hook Kick Flamingo Cancel
         3 3 4 [f]
    
    Left Right to Left Flamingo (Extra Damage)
         f+1 2 3
    
    Left Right to Right Flamingo (Extra Damage)
         f+1 2 4
    
    Rejection (Extra Damage)
         f+1 2 f+3
    
    Rejector (Extra Damage)
         f+1 2 f+4
    
    Right Kick to Right Flamingo
         RFF 4 ([u]_[d]_[b]_[f])
    
    Right Side Kick to Right Flamingo
         RFF df+4 ([u]_[d]_[b]_[f])
    
    Right Stance Fade-Away Kick
         RFF ub+4
    
    Smash Low Right Flamingo Cancel
         (RFF _ LFF) d+3 4 [f]
    
    Smash Low Right Mid Combo
         (RFF _ LFF) d+3 4 4
    
    
    Well, that's it for the movelist.
    
     _____________________________________________________________________________
    |                                                                             |
    |                                 4.Juggles                                   |
    |_____________________________________________________________________________|	
    
    
    Here are my Juggles...these juggles are a guaranteed hit if you do it with the
    correct timing (which is hard for some of these).
    
    Launcher: f * d [df]4 (can be stronger w/ the f * [d/f]4 launcher)
    
    3~4 db+4~f 3 (63 damage..kinda hard to hit)
    3~4 123 4 (66 damage...Hard to hit w/ light people)
    3~4 df+3+4 (65 damage)
    3~4 db+4 4 (61 damage)
    
    Launcher: df+3 3
    
    123 1 df+3+4 (63 damage)
    124 123 (55 Damage)
    124 12 f f+3 (77 damage...doesn't hit if enemy gets up quickly)
    
    Launcher: b+3
    
    (Same as the f * d [df]4 jugglers w/ less damage)
    3~4 db+4~f3 (58 damage..kinda hard to hit)
    3~4 123 4 (61 damage...Hard to hit w/ light people)
    3~4 df+3+4 (60 damage)
    3~4 db+4 4 (56 damage)
    
    Launcher: d+4 4
    
    (Same as the d/f+3,3 jugglers w/ less damage)
    123 1 df+3+4 (60 damage)
    124 123 (52 Damage)
    124 12 f f+3 (74 damage...doesn't hit if enemy gets up quickly)
    
    
    _____________________________________________________________________________
    |                                                                             |
    |                                   5.Strategy                                |
    |_____________________________________________________________________________|
    
    Here are stuff that I learned from experience in playing Tekken....
    
    Useful Moves:
    
    3~4:
    I usually use this move against low attacks because Hwoarang isn't on the
    ground when he does this move, because of this the low attack misses
    Hwoarang and he hits the opponent with good damage.
    
    f * d [df]4:
    I use this move when the opponent is blocking down because he is expecting
    me to do a low attack...I do this because the attack given can hit down
    but can only be blocked up...aside from this it is a launcher so you can
    continue it with some of the jugglers given.
    
    d+4 4: 
    this move has a lot of advantages... one way is that when it is blocked
    the opponent gets pushed away so you won't be left vulnerable. Another
    way is that if the opponent doesn't block the first hit but blocks the
    second hit, some of his life gets chipped off by the first hit and he
    gets push back by the second hit and the best advantage of this move is
    that it is a launcher which has combos that do 60+ damage. This is one
    of the better moves of Hwoarang in my opinion.
    
    db+4 4: 
    I love this move because it hits low and then high very quickly making it
    a very useful for hitting just for hitting and a good wall hitting
    technique if you time it when they're about to  stand up. Aside from this,
    it does decent damage and a good follow up when you your opponent down.
    
    uf+3 4 3: 
    This is a very useful attack to close distances between you and
    your opponent, aside from this it is a very good juggle ending 
    and does decent damage
    
    RFF f f+3:
    One thing I hate is when people don't want to get up, that's when this
    move becomes useful...this move is better than Dynamite Heel because it's
    faster than Dynamite Heel. This also adds a nice 22 as a follow up to
    jugglers that get you into RFF.
    
    SS+4:
    I use this move to evade attacks will hitting the opponent, this can also
    be followed by d/b+4,4 if they do the splits as you hit them.
    
    f f+4:
    I use this move to damage them (which is kinda big),confuse them,and then hit
    them again when they're facing the other way...enough said
    
    df+3+4:
    Love this move as a juggle finisher, it does big damage and you can't escape
    it I also use it when people think that they can
    
    f f+2
    I like this grapple because you go forward when you use it and it does good
    damage.That's all for this move.
    
    df+3 3: 
    This move rocks because it is the strongest launcher (aside from the Machine
    Gun Kicks which doesn't really work because it is easy to block),anyway use
    this only when the opponent least expects it because it'll be to predictable
    if you just keep doing it just for the sake of launching because it hits
    High on both kicks so it is to block the second one which is the kick that
    actually launches. The trick in using this launcher is to hit them when the
    opponents back is turned to you... just as they try to turn around kick
    him/her and then he's launched...This is a strong launcher but don't use it
    too much.
    
    uf+4 4 4:
    this is kinda good because it hits high to low and can get you into right
    flamingo stance or right stance, not to mention decent damage.
    
    b b+4 4 4:
    This move can useful because he does the move three times and people always
    think that when he does it the first time he won't do nothing no more,
    another good thing is that you go back when you enter the command which
    could evade some moves and hit them with the three kicks.
    
    Character specific strategies:
    
    NOTE: I only mention those characters who need mentioning here
    and assume the players are really skilled
    
    Xiaoyu:
    i'm doing this character first because she's fast, irritating and hard to
    hit... anyway the thing with her is that she can hide from Hwoarang's high
    kicks by doing phoenix stance and can counter hit you or even juggle you
    which hurts more... the thing you should do here is to hit here with the
    sky rocket (f * d [df]4) or the other version of sky rocket (f * [df]4)...
    afer you hit her with these moves you can continue it with a juggle
    (in the juggles mentioned above the best juggler to use on Xiaoyu is the
    "3~4 df+3+4" juggler which does 65 damage and is a sure hit on Xiaoyu).
    Xiaoyu has a move called shooting star wherein she jumps to you and kicks
    you a lot...what you need to do here is to block so that she goes into rain
    dance stance...and when she is in rain dance launch her with the df+3 3 move
    and continue it with a juggler (in the juggles mentioned above the best
    juggler to use on Xiaoyu is the "123 1 df+3+4" juggler which does 63 damage
    and is a sure hit on Xiaoyu). Aside from this you should attack down as much
    as possible because Xiaoyu hides down...the best moves for hitting down are:
    SS+4, db+4 4, d+4 4 (continue with juggler), f * d [df]4 (continue with
    juggler),f * [df]4 (continue with juggler). Anyway...that's it for Xiaoyu.
    
    Asuka:
    She's got Launchers, Sweeps, Jugglers...hits down and up and has a large
    chest... She's Asuka! The only thing I can say with her is that you shouldn't
    be on the defensive with her or with anybody. Use Hwoarang's power to keep
    her in the air or keep her blocking while hitting down and then up and then
    down and then up and so on and so forth (she's bound to get hit right?).
    Another thing I don't like about Asuka is that when she grapples you, she
    looks like she's dancing with you so I get mesmerized and I'm not able to
    think which button to press to escape. Actually that's all you need to know
    when fighting Asuka (just keep the pressure :P)
    
    King:
    Not that this strategy is for Hwoarang only but the thing you should learn
    while fighting King is the buttons you need to press to escape the grapples
    of King (Those are the stronger attacks of King anyway). If the player
    doesn't use grapples then do the things I said when fighting Asuka written
    above. That's all for King
    
    Yoshimitsu:
    Yoshimitsu is irritating to fight mainly because he flys, teleports, spins,
    kills himself (not that killing himself is bad for me), heals... Yoshimitsu
    can do a lot of things other characters can do and he sounds funny
    (in my opinion). Yoshimitsu isn't quite a threat if used by the CPU but in
    the hands of an experienced player he could be deadly. When fighting him
    use evasive moves like "b b+4 4 4" to evade his sword attacks (which are
    apparently unblockable) and then strike back at him and if he's doing the
    flea or is flying do the "df+3+4" mid-air grapple to knock him out of the
    air. Aside from this that's all I can say.
    
    Craig Marduk:
    This guy is tough to fight...this guy can juggle, smack and tackle you the
    one disadvantage he has is his speed... he would have been one of the best
    if he wasn't so blurdy slow. Anyway it's best to take advantage of his poor
    speed with your speed but don't underestimate him just because he's slow...
    Marduk has a special tackle move that hurts if you keep getting hit. Before
    even trying to fight him try to learn how to break it, memorize his
    movements when he presses this or that. Another thing to watch out for is
    his juggles...if you get launched you can do two things: die and then try
    again or pray he makes a mistake. Anyway...keep the pressure and you'll be
    fine unless of course he counters you...you'll have to break the tackle and
    then hit him more. That's all...
    
    
     _____________________________________________________________________________
    |                                                                             |
    |                                6.Customizations                             |
    |_____________________________________________________________________________|
    
    Before I start with the customizations here are the outfits appearance....
    
     P: White gi with a red hawk on it.
     K: Hair pulled back by bike goggles and black vest with orange sides and
        buckled jeans.
    
    Buyable/Equipable Items:
    
    Head Stuff
            (P)  Baseball Cap               200,000 G
    
            (P)  Unkempt Hair               500,000 G
    
            (K)  Cowboy Hat                 150,000 G
    
            (K)  Playboy Hairstyle          500,000 G
    
            (P/K)Bandanna                   50,000  G
    
    Face Stuff
            (P)  Earrings                   120,000 G
    
            (P)  Bandage                    60,000  G
    
            (K)  Hachimaki                  200,000 G
    
            (K)  Bike Mask                  120,000 G
    
            (P/K)Sunglasses                 40,000  G
    
    Upper Body Stuff
            (P)  Rocket Pendant             30,000  G
    
            (P)  Towel                      150,000 G
    
            (K)  Electric Guitar            60,000  G
    
            (K)  Shoulder Plates            300,000 G
    
            (P/K)Heihachi Trophy            80,000  G
    
    Lower Body Stuff
            (P)  Brass Knuckles             300,000 G
    
            (P)  Spray Can                  60,000  G
    
            (K)  Heel Knife                 30,000  G
    
            (K)  Denim Jacket               80,000  G
    
            (P/K)Wallet Chain               30,000  G
    
    
    Punch Outfit Colors...
    
    Color 1: Gloves & Instep Guards
    
    White                                                   18,000 G
    
    Black                                                   18,000 G
    
    Red                                                     8,000  G
    
    Yellow                                                  8,000  G
    
    Green                                                   8,000  G
    
    Lime Green                                              8,000  G
    
    Light Blue                                              8,000  G
    
    Purple                                                  8,000  G
    
    
    Color 2: Jacket
    
    Black                                                   18,000 G
    
    Red                                                     8,000  G
    
    Blue                                                    8,000  G
    
    Yellow                                                  8,000  G
    
    Green                                                   8,000  G
     
    Lime Green                                              8,000  G
    
    Light Blue                                              8,000  G
    
    Purple                                                  8,000  G
    
    
    Color 3: Pants
    
    Black                                                   18,000 G
    
    Red                                                     8,000  G
    
    Blue                                                    8,000  G
    
    Yellow                                                  8,000  G
    
    Green                                                   8,000  G
     
    Lime Green                                              8,000  G
    
    Light Blue                                              8,000  G
    
    Purple                                                  8,000  G
    
     
    Kick Outfit Colors...
    
    Color 1: Vest Sides
    
    White                                                   18,000 G
    
    Black                                                   18,000 G
    
    Red                                                     8,000  G
    
    Blue                                                    8,000  G
    
    Yellow                                                  8,000  G
    
    Green                                                   8,000  G
    
    Purple                                                  8,000  G
    
    Sea Green                                               8,000  G
    
    
    Color 2: Shoes
    
    White                                                   18,000 G
    
    Black                                                   18,000 G
    
    Red                                                     8,000  G
    
    Blue                                                    8,000  G
    
    Yellow                                                  8,000  G
    
    Green                                                   8,000  G
    
    Purple                                                  8,000  G
    
    Sea Green                                               8,000  G
    
    
    Color 3: Chaps
    
    White                                                   18,000 G
    
    Black                                                   18,000 G
    
    Red                                                     8,000  G
    
    Blue                                                    8,000  G
    
    Yellow                                                  8,000  G
    
    Green                                                   8,000  G
    
    Orange                                                  8,000  G
    
    Purple                                                  8,000  G
    
    Sea Green                                               8,000  G
    
    
    How I customized my Hwoarang:
    
    Here is how I made my Hwoarang look...
    
    
    Punch Outfit:
    
    Head Stuff         : Unkempt Hair               500,000 G
    
    Face Stuff         : Earrings                   120,000 G
    
    Upper Body Stuff   : Rocket Pendant             30,000  G
    
    Lower Body Stuff   : Wallet Chain               30,000  G
    
    Color 1            : Black                      18,000  G
    
    Color 2            : Black                      18,000  G
    
    Color 3            : Black                      18,000  G
    
                            Total fight money used: 734,000 G
    
    Kick Outfit:
    
    
    Head Stuff         : Playboy Hairstyle          500,000 G
    
    Face Stuff         : Hachimaki                  200,000 G
    
    Upper Body Stuff   : Unequip                    0       G
    
    Lower Body Stuff   : Denim Jacket               80,000  G
    
    Color 1            : Yellow                     8,000   G
    
    Color 2            : Unequip                    0       G
    
    Color 3            : Yellow                     8,000   G
    
                            Total fight money used: 796,000 G
    
    
     _____________________________________________________________________________
    |                                                                             |
    |                                    7.Goodbye                                |
    |_____________________________________________________________________________|
    
    Thank you...
    
    ...Namco for making the Tekken series...
    ...Those people who made gamefaqs.com...
    
    Please...E-mail me on jolly_stumbling_klutz@yahoo.com on 
    any of your ideas and opinions and if you need help 
    fighting specific characters not mentioned here because 
    I really want to  know  how you feel about my FAQ.
    
    Thank you for reading this FAQ and I hope you had fun trying
    out new stuff with Hwoarang...have fun!!!