-- Digital Devil Saga: Avatar Tuner --
-- FAQ/Walkthrough --
-- By Kouli {aka Ken Zhao, kenzhao99@yahoo.com} --
-- Version 1.5 --

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<Opening - Assignments Base>

After the opening scene, you will gain control of Serph. You can move with the
D-Pad or the Left Analog Stick. Triangle button opens up a map while Square
button opens up the Main Menu which you will see 2 options right now. First is
Item and second one is Config. Within Item, you have to Use, Equip Bullet and
Key Items. Talk with the four comrades in this room and go out the door. All
these actions are performed with the Circle button. At the first intersection,
head right first to enter a room. Examine the object to get an item. Get out
and head  to the room across. Do notice you can adjust your camera angle with
L1 and R1, also the Right Analog Stick. Check out the girl in the bed if you
wish. Get out the room and continue down the hall. The female Embryon member
will get you some tips if you talk to her. So do so if you wish. After that,
get into the room to the female's right. This will trigger a scene where
eventually you can buy stuff. Do as you wish. Get out of the room and continue
down the hall. The male to the left get you more tips and now head to the room
to the left of him. This will yet trigger another scene. Now you can save by
selecting the first option and to get out, use the forth option. Now head to
the male's right side, and enter the room at the end of the path. You should be
located outside. Take the stairs up, and talk with the people around if you
wish. If not, continue up the stairs and enter the room. You have 2 rooms each
on both sides while you are blocked by a mysterious blue wall at North. Check
out the rooms to collect some more items. Now get back out to the street area
and use the elevator at NE corner to go up. Continue to the left and exit out
this area. There are three areas on the map. First one is Muladhara where you
just exit out. Second one is Ground Zero where the opening scene took place.
The third one is Svadhisihana, the next area you are going. Upon entering
Svadhisihana, you will get a cut scene. Control Serph and head to SE first to
collect an item. The room to the west is a Ventor where you can buy stuff. The
door at SW is for you to exit out. But that's what you are going to do,
instead, enter the NE door. The room to the left is Great Karma Terminal, so
heal and save if you wish. Go up the stairs and collect the item. Then make
your way to NW door. Hit the switch to the left to reveal a door to the north.
But take the door to the right first. Continue along and ignore the stairs.
Enter the room to collect the item. Now go back to the room with the switch and
take the door at North. Take the stairs up and collect the item. Go down stairs
and go left to collect yet another item. There is a Small Karma Terminal here,
so save if you wish. Enter the door to north to trigger a scene. You will end
up in a battle, your first ever battle in the game. Your targets are two Ghouls
from the Oni Race. If you transform all 3 of your members back to human forms,
you can unlock a new Linkage called Issei Shageki(Simultaneous Shooting). If
you transform Serph back to Varna, you can unlock Fire Spirit Magic Bullet. If
you transform Heat back to Agni, you can get Earth Spirit Magic Bullet. Once
you are done with this easy battle, you will get another cut scene. Once you
are back in control with Serph, go left and head back to save if you wish. Now
we shall check out the Main Menu since more options have been added to it.
First one is Skill that shows the equipped skills for each character. Only the
healing type is white, other ones are all greyed out. Second one is Item which
I already explained. Third one is Set which you can equip skills from Physical
Skill, Magic Skill, Wait Skill and Auto Effect Skill. Forth one is Linkage
which is basically Double/Triple Tech. Fifth one is Mantra. Sixth one is
Status. Seventh one is Party and the eighth/final one is Config again. Now to
advance the game, go to the door to the right. You should now get random
encounter. You can fight Moryo of the Oni Race, Gaki of the Oni Race and also
Alp of the Beast Race, Onmoraki of the Oni Race. Once you are done, ignore the
stairs and go to the room to north. You will get a scene, and then go back to
take the stairs up. Enter the north door and continue along the path. You will
be walking on the newly arised wall. Get near the Assignments Member and you
will end up in another fight. You will end up fighting Cokatrice of the Dragon
Race. Its weak point is Ice so Varna is good against it. After the fight, hit
the switch and take the ladder down. Now enter the door, continue along the
path. You might encounter a new enemy by the name of Slime of the Demon Race.
Anyway, you will see a Small Karma Terminal and a Recovery Terminal. Take the
stairs down and continue along the path. Take the stairs up and go along the
path. You will end up outside where you can collect another item at east. Now
back to the room with the 2 terminals, continue along the NW path. You will
yet again encounter two more Assignments Members. They are Enpuusa of the
Beast Race with weak point at Fire which is good for Agni if you have him
learned Aki already. After the battle, go back and save if you may. If not,
enter the door and then take the north door first after the little scene. At
the intersection, go left first. Take the stairs up and go north first.
Continue along the path and hit the switch. Go back and pass stairs. Enter the
room and collect the item. Now head back and go back down stairs. Back to the
intersection and since you can't go to the one of the doors, you have to back
track to where you have met that guy early. And take the room to east. Continue
along the path, then enter the door. Go into the north door. Take the stairs up
and enter another door. You will see that guy running into the north room.
Take the ladder down and collect the 3 items first. Use the 2 terminals here
if you wish. When you are done, head into the north room. Harry will end up
transforming into Ashura Hayagriva with weak point at Ice. Once you finish the
battle, you will get another scene and you will be outside of the Assignments
Base. Now get out of this area and to Muladhara.

<Muladhara - Sahasrara>

Take the elevator down and get another cut scene.Once you are in control, go
outside the base to the street area. Take the elevator up, then go outside.
Your next destination is the forth option, Sahasrara. Continue to north. Go
into the north entrance to enter the Karma Church. Enter the north door and
take the platform to north. Speak with the guard and pick the first option to
trigger a cut scene. After that, head out and ride the platform back. Go out
and as you head out the Church, an Embryon member will show you this door and
talk about Hunt Skill. Enter this door which is a Great Karma Terminal but now
you have 'Mantra Obtain' newly added as the second option. As you can see, this
Mantra table is HUGE, there are about 79 in total. It's somewhat similar to the
Sphere Board in Final Fantasy X. Each Mantra has a Master Difficulty Rating
and the conditions to obtain it. Looks like it's mostly about Mecca. So do save
your Mecca/Money from time to time for this. If you have enough Mecca, do get
'Majuu Mantra' for Serph, 'Daienma Mantra' for Heat. Argilla still has 'Chirei
Mantra' for now. Get out of Sahasrara and go back to Muladhara. Go back into
the base and to the meeting room. After the cut scene, do check out the Ventor
shop since it has been updated. Now go out of Muladhara and select the forth
option on the list, Manipura.

<Manipura>

After the cut scene, head to the NE door first. Collect the item there and go
back. Enter the door at NW. You will start to get random encounter here. There
is a door to the left which has a Great Karma Terminal and a locked door. The
right door get you a ventor shop. Now continue along the path to north. At the
intersection, go north first. Collect the item at the corner. Now get back to
the intersection and go left. At the intersection, continue to the west.
Collect the item in that room and head back to the previous intersection, and
go north. Enter the door and continue along the path. Enter the door and you
will hear sound from the door with the 01 mark. Now hit the switch, and enter
the gate. Continue along the path, take the stairs up first. Then take the
ladder up. Go along the path and take the ladder down. Collect the item and
go back up the ladder. Back track and take the ladder down. Continue to north
and ignore the first room you come to. Enter the far north room. Go into the
north room and collect the item. Go out and go along the path to west. Enter
the door. You will end up in a battle. After the battle, collect the item.
Now back track all the way down the stairs, and go north. Hit the switch and
use the Small Karma Terminal here if you wish. Enter the gate. You will end up
in a battle. After the battle, continue along the path and go toward west
corner to get an item. Back track and go to the door at far east first. Go
along the path and enter the door to east first to collect an item. Get out
the room and don't take the north door yet. That's for later. So back track
out and take the other room by north near the intersection. Continue the path
and take the door. Climb up the ladder, and continue along the path. At the
intersection, go left to collect an item. Then continue to the right. At the
end, you will get to the switch. hit it and you know what to do now. You should
be back tracking to that door that I told you not to take earlier. Use the
Small Karma Terminal here if you wish. When you are doen, enter the 03 gate.
You will end up in another battle. After that, you should see a Recovery
Terminal here. Ignore the stairs first, and take the path to north. Enter the
first room you come to and collect an item. At the intersection, take the left
path and enter the room. The 'item' here is different, since it's a fight. If
you wish, examine the item to fight. Now back track to the intersection and
since the gate at north is locked, you have no choice but to back track to the
stairs. Take the stairs up, take the room to the right. Take the path to the
left, enter the door to north to collect two items. Take the left path.
Continue to go up the stairs. Continue along and you should get to a Small
Karma Terminal. Use it if you wish. Then take the ladder down. Continue along
the path and you will end up in another battle. You will fight two groups of
small enemies and one boss at the end with weak point at Earth. After the
battle, hit the switch to open 05 gate. Then continue to east and enter the
room to collect another item. Then hit another switch to open 04 gate. Use the
Small Karma Terminal here if you may. Between gate 04 and 05, enter 04 since
05 will just take you back to the very first area in this place. You will end
up fighting Ashura Camazotz. Normally when it's flying, use physical attack.
When it's defending, use Earth elemental magic. Heal when you need to. Continue
this and he will go down eventally. After the battle, you will get another cut
scene. You will end up in near Anahata. You can exit out and head to other area
if you wish.

<Anahata>

Once you are ready, go to the north wall and climb the ladder. Continue along
the path to enter the Citadel. Take the stairs down and enter the door. You
have two rooms on one side, each has items within to be collected. When you
are done, take the door at west to continue. Continue down and you will have
two rooms on each side. Each room has items within. When you are done, continue
to north, you will come to a door with a Small Karma Terminal besides it. Enter
the door and you will end up in a battle. After the battle, random encounter
will kick in. You have two rooms here, one in NW corner, and other one in NE
corner. Take the NW corner one first and collect the item within. Now take the
NE corner door. Continue along the path, at the first intersection, go north.
Continue along the path to east to get an item. Since west is a sealed wall,
so head back to the intersection. Continue down and eventually, you will see
a sealed wall to west and a door not to far from here. Take the door and you
will be in a room with two more doors. Only the NE corner door can be entered.
So take that door and you will be in a room with a Small Karma Terminal and a
door. Enter the door and you will drop into another area. Take the door and
you will get a scene. You have 2 doors to take. Take the one near and fight an
enemy. After that, collect the item. Now get out and take the door at the far
end. Continue and take the next door. Now take the first door you come to and
fight another enemy. Collect the item and go out the room. Examine the corpse
and take the near door. Examine the corpse and enter the door. There are two
rooms here, both are empty. So back track out to the area with the first corpse
and take the door at the far end. You have a door and a ladder. Take the room
first. This room has about 8 doors. For the right side of the room, all 3 are
basically empty. For the left side, two of them has an enemy and an item. Two
other ones are empty. The far NW one get you to another room with a corpse.
Examine the corpse, and ignore the two rooms in here since they are empty. Now
back track and take the ladder up. Continue along the path and take the door.
You will see a door between two head with red eyes, obviously, don't take that
path since you will drop down again. So take the east door. Continue down and
check out the Great Karma Terminal here if you wish. You have four doors can
take. One at each corner. Take the SW corner one first. The west path
eventually lead you to an area with a red eyed head, so you will drop. Knowing
that, take the east path. Enter the door to the right of the intersection.
Continue the path and ignore the blue eyed head. Enter the door and continue
to the next area by entering another door. Collect the item. Back track to the
blue eyed head, cross it and find two doors. One is empty and the other one
will eventually lead you to a trap, so forget these two doors. Back track and
continue down at the intersection. Collect the item and head all the way back
to the area with the Great Karma Terminal. Now take the NE corner door.
Continue down and at the intersection, do not go left. The item there is
tempting but there is a red eyed head. Since the room near is also empty, so
take the right path. Enter the first door you come to. Collect the two items
and head out. Continue along the path and come to another intersection. Do not
go left since there is a red eyed head. Don't even bother with the room near
you as well. So go right and continue along the pathto collect the item. Now
back track all the way to the area with the Great Karma Terminal. Now take the
NW corner door. Continue along the path to an intersection. You have one room
at each side. Take the left room first. Basically what you do here is, avoid
the path just by the red eyed heads. As you go through this area, you will find
out that you can only go to the door by NE corner, so enter that door. You can
examine the corpse and use the Small Karma Terminal here. Enter the door and
you will end up in a battle. After the battle, collect the key item and unlock
the door if you wish. Back track to the intersection, take the right path and
collect the item. Now back track to the room with the Great Karma Terminal.
It's time to take the SE corner door. Continue along the path and enter the
door. At the intersection, the right path is eventually blocked by a wall. So
take the left path for now. Enter the door you first come to, continue along
the path and enter the door. Take the path to the right and enter. Collect the
item and go back to the very first area with the intersection. It's time to
take the room by the intersection. Still the same rules, avoid the red eyed
heads. The room in NW corner has a Small Karma Terminal. The room at NE corner
has an enemy and another key item. Now you got both key items, time to head
back to the Great Karma Terminal. Save, heal and mess with the Mantra if you
wish. When you are done, head back to the previous area with two red eyed heads
facing each other and with a door between them. With the two key items, examine
each red eyed head by the side. The one on the right, turn it left and that's
the second option. For the one on the left, turn it right which is the first
option. Enter the door and continue along the path. Enter another door and
continue down. Enter yet another door. Continue down and you will get to a
Great Karma Terminal. Continue down and by the intersection, go left for a room
with an item. Get out and continue down. Enter the door and continue to north.
Take the elevator up. What's beyond that door is a boss, make sure you are
ready. You will fight two sets of small enemies, then the boss and two small
enemies. After the battle, enter the other door. Take the elevator. Continue
along the path, eventually, you will come to a room with a Ventor shop, a
Great Karma Terminal and a door. Once you are done, enter the door. Exit out
from the gate. You will end up fighting Ashura Ujas. She has all party attack
and as well as tons of HP. Do prepare for a long battle. You can't eat her by
the way. After the fight, you get more cut scene. After that, head south to get
out this area. It's time to go back to Muladhara.

<Muladhara>

Enter the base, and head to the room where Sera was lying down. You will get
a cut scene. Now time to get out of Muladhara. Go back to Manipura. Upon
entering this area, you will another cut scene where Gale joins the party. Now
take the NW gate. You should be familiar with this area since you were here.
Continue to north to get a scene where you see a Member of Solid. Well, chase
him. Enter the 05 gate. And head toward the 04 gate. You would get another
scene with that member of Solid. Chase him again and enter 04 gate. You will
get another scene where you will yet end up in another fight with Ashura
Camazotz again. He's still the same as the last fight, but can now summon
demons to help out, as well as more support spells. The demons have sudden
death spell, so watch out. Ashura Camazotz won't do much but casting support
spells, so forget him and go for the two demons by the name of Baphomet of the
demon race. Once you took out both Baphomet, and go after Ashura Camazotz which
should be still defending. Use Earth elemental spells for its weak point. He
probably already casted a Earth Break which prevents one Earth elemental spell.
So use a small one and then go all out. You can't eat this guy as well. And you
should be able to take him out very quick. After the battle, more cut scene.
After that, it's time to go back. But the 04 gate has been locked from the
other side. Go left a bit and walk up the stairs for an item. If you continue
to the left, you will find your way out. Before that, check out the room to
north. You have a Heal Spot and a Small Karma Terminal. Do remember Heat left
the party. So do put Gale. Now go right to the 06 gate. Hit the switch and
enter. You will fight three members from Solid. You will fight three sets of
small enemies that are annoying thanks to their sleep attack. And one more
small enemy at the end. After the battle, take the near door. Continue down the
path and at the intersection, go left. Collect the item and go back. Continue
down and enter the door. Go right and collect the item. Head back and take the
ladder up. Collect the item first and then go along the path. At the end, take
the ladder down to a new area. Continue along the path, and take the ladder up
first to collect an item. Go back down and continue along the path. At the
intersection, go left toward the 07 gate. Then it will be locked. Go back to
the intersection, and go right. Get near the guys to enter another battle.
After the battle, hit the switch and 07 gate should be unlocked. Enter 07 gate
and continue to the NE corner and find a Recovery Terminal. Use it if you wish
and take the stairs that's near. Continue toward the left and take another set
of stairs. Continue along the path and take the next ladder down. Continue
along the path to fight two more members from Solid. Continue along and you
will 05 gate and 04 gate at the far end. Just unlock both gates. And then take
05 gate. And head toward the exit of this area at NE direction. There should
still be one more member of Solid blocking the exit. You will end up fighting
Atavak of the Oni God Race. After the battle, exit out. Time to hurry back to
Muladhara.

<Muladhara>

Take the elevator down and enter the base. Enter the meeting room and get a
cut scene. Heat will join again. And now, get out of Muladhara. And select the
forth option on the map.

<Coordinate Number 136>

Continue to north and enter the door. After the cut scenes, you could use the
Great Karma Terminal at NE. When you are done, take the north door. After the
cut scene, examine the painting. Now you have two paths, one to east and one
to west. Examine the Tinkerbell statue to west. And take the west door for now.
Take the room to the right at the intersection. Now ignore the room and go
left. At the intersection, enter the room near. Do remind you about the dark
red prince painting, they are like the red eyed heads in Solid's Citadel. If
you ever drop down, just explore around to and fine the exit out, where you
will end up in the first area in the house. There is also an item to be
collected in some room. Anyway, there are 3 doors to take. One at north, two at
NE corner. Take the north one at NE corner. Work your way around to the a door
at east. Continue the left path at the intersection. This painting here isn't
a trap, so you won't trap. Examine the painting and head right a bit to
collect the item. Now go back to the previous intersection, and go right.
Continue along the path and you will be back into the room with the princess
painting. If you examine that painting now, the path to north will be cleared.
So take that north path. Continue to north and you will encounter yet another
member from Solid. You will end up fighting Jack Frost and Jack Lantern. Take
out Jack Frost first since it can heal. Jack Lantern will mostly use Fire based
spells. After the battle, continue to north. In this room, you will another
scene. As you can see, the north path is blocked. There is a Small Karma
Terminal and another Tinkerbell statue here. And door to both east and west.
This time, take the west door again. Continue the path and enter the door. You
will get a little puzzle here. At the princess statue, hit the right switch
which should be the second option. Hit the switch of the mirror. And you just
unlock one part. Take the two chests are each corner. Now go back to the
previous room with the Small Karma Terminal and take the east door. Take the
first room(it's the only room you can enter right now anyway). You get yet
another puzzle. Now hit the right switch at the princess, which is the second
option. Hit the switch at the mirror to north and hit the switch at another
mirror at SE again. Hit another switch at the SW corner mirror and you are done
yet again. Check out the two chests in this room and get out. Now go to the end
of the hall and check out the newly unlocked door. You get the third and final
puzzle. Hit the left switch of the princess, which is the first option. Hit the
switch at the SW mirror. And hit the switch of the mirror near the good prince.
You are done. Get back to the room with the Small Karma Terminal, and take the
north path. Continue to north and get another scene. There are 2 platforms you
can take in front and two more on the left side. Both of the ones in front of
you lead you to areas with items and if you don't want the items, you can skip
these two. The one on the left that's with the prince statue will get you
nowhere right now. So take the one without the prince statue. At the end, you
should see a switch, hit it. Now enter the door and back track down to the
area. It's time to take the platform with the prince statue. At the end, take
the north door. Continue along the path up and enter the door. Within the
room, you will get another scene. There is a Small Karma Terminal here and a
door to north. When you are done, take the north door. Continue your way up
and enter the door. Within the room, you get another scene. We got another
puzzle here. First, go left and examine the shiny object. You get a scene where
Heat will break it. Now take the ladder down and examine a switch here. Take
the ladder up, go left and take the platform at west that's near the light
down. Take the ladder up, go to the right. And take the platform to east down.
Hit the switch and ride the platform back up. Now go to the west and take the
platform that's closest to the ladder. At the end, hit the switch that's near
to make the track back to normal. Take the ladder up and ride the platform at
east down again. A path will reveal to north. What's beyond is a set of stairs
with a Small Karma Terminal at the buttom. Make your way to the top and enter
the door. Continue up and you will get another Small Karma Terminal. Enter the
door that's near when you are done. Take the north door and you will get a cut
scene. You will end up in a battle with Ashura Rahu. He has two parts, head
and body. Concentrate physical attack on the body. He will then start to use
his head part and keep one of your member. Continue to attack the head. And the
head will try to suck HP from the member it captured. After, he will release
your member and the fight backs to normal. He will then spend 4 turns to cast
support spells. What's next is mostly a full party attack from him. So make
sure you heal and prepared for it. Once you are done with the head, use
physical attack again on his body. After the battle, you get another scene.
Cielo will now join the party and that's all the members that you will ever
get. Time to go out of here. Select the fifth option on the map.

<The Ship>

Enter the ship and you will get cut scenes. At the end, Argilla and Heat left
the party. Now continue to north. You have a Small Karma Terminal to the left
and a door to the right. Enter the door and continue to the right. Collect the
item and enter the door. Continue along the path and you can either enter the
door at NW or take the stairs down at NE. Take the room and which ends up to
be an elevator. Go to the 3rd floor for now. You have 3 rooms here but you can
only take one. Continue down and you will see another Small Karma Terminal.
Anyway, take the right path. At the intersection, go right to get down the
stairs. Continue along the path and you will get scene. Continue along the
path and enter the door. At the intersection, there is a room to east and two
rooms to west. Take the east one to get an item. Head back and you will
encounter enemies. Now take the lower one at west. Collect the item and take
the upper room. Use the Heal Spot. And it's time to back track. You won't be
able to use the elevator. And that leaves to two rooms. One of them contains
an item. Collect it and take the other room. Continue along the path and take
the room near at each intersection. One room has a Recovery Terminal while the
other one will get you a scene. Continue to north and more members of the
Brutish. Continue along the path and at the intersection, go to the right door.
In this room, you have a door to the elevator, one door to a dead end room and
another door to another area. Take that door and continue down. At the
intersection, go left. You will get another scene. Now get back to the elevator
and go to the 4th floor. Enter the door and go north at the intersection for a
room with a Small Karma Terminal. And go back and head left at the
intersection. Continue along the path and enter the door for another scene. Now
back to the elevator to 5th floor. A cut scene will kick in. Back to Serph, you
have one door at east and one door at west. Take the west one and continue
along the path. Enter the door and continue up. At the intersection, go right
first. Enter the door to north for a Recovery Terminal. Then back to the path
to west. Enter the room at the end for another scene. Head back to the first
intersection, and now go left. Continue up and enter the room. At the
intersection, go right first. Continue along the path, and you will have one
room to north and one at east. Take the north one and examine the first room
at the intersection. You will get another scene. More members of the Brutish
will come in. Get out and back track. Now take the east door. Continue along
the path and examine the rooms on both sides for items. Then take the door at
north. Use the Small Karma Terminal here if you wish, otherwise, take the door
to the right. Take the stairs up and fight more Brutish members. Take the door
at north. You will end up in a room with two doors. Take the east one first.
Continue down and check out the rooms at the left side for items. Now go back
and take the west door. Continue along the path and check out a room on the
right side for an item. Take the north door and yet another Small Karma
Terminal and a Recovery Terminal, plus 2 doors. Take the door near the Small
Karma Terminal. Enter the room just pass the intersection for an item that
lead you into a fight. Back at the intersection, go right. Continue down and
take the door at the corner. Continue down and go left at the intersection.
Then take the left door for another scene. Now go right at the intersection
and back track to the area with the two terminals. Enter the door to the right
and then take the elevator to 3rd floor. use the map and make your way to the
elevator to north. Take the elevator to 5th floor. Take the right door and
enter another door. Examine rooms on both sides for items. Then take the north
door. You have two doors here, one is a Small Karma Terminal while the other
one get you a cut scene and more Brutish members. All the bombs have been set,
time to get back up to the 9th floor. Back track to where you first started in
this area. After the cut scene, you will end up fighting Ashura Camazotz again.
Argilla is also usable in this fight BTW. Still the same old pattern: Support
spells, then defend. Now he seems to be using spells that can curse you. Also
got a new move that change you into a small bat which decreased in all areas.
When he's defending, use Earth based spells since that's his weak point. After
the battle, you get another cut scene. After that, you are at the New Base. Go
up and enter the room for cut scenes. Then control Serph and get out of this
area.

<Blue And Yellow Ice Key>

Before going on with the game, it's time to collect two out of three key items
that can destroy the blue, yellow and red wall that's been blocking your ways
in various dungeons. Up til this point, you can only get the Blue and Yellow
Ice Key, the Red one can't be obtained yet. For the Blue Ice Key, after you
battled with Harley Q in the early stage of the game. Come back to the place
where you fought him and talk to the person there to obtain Blue Ice Key. As
for the Yellow Ice Key, at Floor 6 of Point 136, in fact, it's Floor 7 is the
room where you try to direct the light to the painting to make a path. In floor
7, take the ladder down to get to Floor 6. Here, you can see the Yellow Ice
Key at the corner. To get it, first hit the switch to open up the track, and
then take the platform from floor 7 east down to floor 6. If it's already down
at floor 6, then just take it again to reach the Yellow Ice Key. And that's it.

<Svadhisthana>

Now head to Svadhisthana. Get into the Assignments Base. Use the map and locate
the area with a Recovery Terminal and a Small Karma Terminal. From there, take
the stairs down. Continue along the path and take the stairs up. Enter the door
and you will be outside. Talk with the guy with red hair to trigger cut scenes.

<Underground Passage>

Make your way to NE to get a door and a Great Karma Terminal. And keep in mind
that the Red Ice Key is supposed to be somewhere in this place. Anyway, take
the door. Continue along the path til you get to a door. Enter and continue to
north. Cross the bridge, go left of the red wall to an area with an item. Now
go right from the bridge and you will find a Small Karma Terminal. Cross the
bridge and go right to an area with an item. Then take the door at left.
Continue along the path and go north a bit for a door. You will fight two
Brutish members. Collect the item and get out. Time to check the out the two
doors to the west. Lower one lead you to an item, so do so. Then take the upper
one. Continue along the path and enter the door to the right. Continue the path
and you will see a Small Karma Terminal. Talk with the person to get a ket item
and then use it at the water. You are in water and swimming. Thanks to the
currents, many paths are one way only. First, go east. Then north, east, east,
north and take the ladder up. Continue along the path and you will see two
doors to west and a Great Karma Terminal. Take the west door for an item and
a fight. Now take the east door that's near the Great Karma Terminal. Continue
along the and enter the door. Continue to north and enter the door. Continue
along the path and take the first ladder up. Go back down and continue to the
left. Take the next ladder up and use the Small Karma Terminal here if you
wish. When you are done, take the left door and continue down the path. Enter
the door and move along. Collect the item and back track. Go down the ladder
and enter the door to the left. You have one door to north and one to west.
Take the north one first. You will need to use the Yeloow Ice Key. Go along
the path and enter the door. This area has an item and a Small Karma Terminal
here. Now back track. Now take the west door. Continue along the path and
collect the item. Cross the bridge, go left and down. Continue along the path
and enter the door. Enter the door again. Ignore the ladder for now and take
the left door. Continue and you will end up in an area with an item. Back
track and take the ladder up. A Small Karma Terminal to the left and a door to
the right. Wehn you are ready, take the right door. You will fight more Brutish
members. Continue along the path and enter the door. Take the ladder down. Head
to the right and take the ladder up for a Small Karma Terminal. When go down
and take the door at right after you collect the item at the far right. In this
area, you have a Recovery Terminal, and a door near it. Enter that door and
continue along the path. Then take the ladder up. Repeat and repeat. Continue
and enter the door. There is a Great Karma Terminal to the left and a boss
fight soon pass that. So take the right path first. The two normal doors you
can ignore. The focus here is the doors beyond the Yellow and Blue Walls.
The door beyond the Blue Wall will eventually lead you to an item. The door
beyond the Yellow Wall eventually lead you to another item. Now back track to
the area with the Great Karma Terminal. Go left and continue along the path.
Get near the ladder to trigger a scene where you will end up fighting Ashura
Cerberus. It has 3 heads: right, left and middle. He ain't as hard as he looks,
so you shouldn't have much problems with this guy. After the battle, you will
get more cut scene. After that, continue down and go along the path. There is
a Great Karma to the right, a Ventor shop to the left and a door. Now take the
left door.

<Ajna>

Take the ladder up at NW to trigger a scene. You will end up in Sweet Home.
There are 4 four rooms to take here. What's upstairs is just a Great Karma
Terminal. Also you have three tubes like surounding one light tube. Touch the
blue tube. And now, go for the NE door first. One door to left and then one
more at far right. Continue along the path and check out the rooms on both
sides. One is a fight and one is poison. Both of them are yellow and the rooms
they are in are facing each other. The other two are items. At the end of the
path, enter that door to go back. Take the NE door again. This time, take the
right end door. Cross the room and enter. Continue and enter the room. Take the
stairs up. There is a Small Karma Terminal here. When you are done, enter the
door. Continue along the path and enter the door. Continue and enter the door
where you will end up fighting 5 members from Brutish. One of them is much
strong than the other ones. He's the center one. Clear out the other ones first
and he will summon more and try to eat them to increase his size. After the
battle, back track. If you enter the door where you came from, you will be
transfered into another area. Take the door to the left first. And continue
to take doors. Then take the near door and there is a Small Karma Terminal
here. Now to get back, basically back track and you will transfered back to the
first area. Now take the east door. Enter the door. Collect the item and get
back to the first area of this house. Take the west door and enter another door
at the corner. Continue along and enter the door. You are back to the first
area. Now, touch the red object tube. The previous one, the blue object tube
should be off. Take the west door and go up stairs. Enter the door and continue
along the path. There are also two rooms to the left side. When you are done,
take the door at north. Enter the next door to fight a member of Brutish. This
guy absorbs Earth based and weak point is Fire. The guy loves to turn your guy
into stone then smash them to kill them instantly. There will also a time where
he will cast a support spell where he can cast lots of spells and you bet he
will try to stone yopur guy one by one then kill it. This is pretty close to
Game Over. So have something to prevent being petrificed. Since he will use a
physical attack after he stoned you. You can, before hand use the item called
Physical Mirror to prevent one of his attack. Continue to use Fire against him
and he should be killed eventually. After the battle, go back to the first
area. Now go to NE door. Destory the yellow door and collect the item. Go back
and it's time to touch the Green object tube. Go east and go up the stairs.
Enter the door and you have two rooms here. Right here leads you to a Small
Karma Terminal while the other one gets you to a fight eventually. Don't bother
using physical attack against Isis. She doesn't have a elemental weakness, so
all magic will do. Soon after, she will cast a double of herself. So use attack
all magic. After the battle, there will be a white object in the center light
pillar/tube. So head back and touch that. Go NE door. Continue along the path
and you will be crossing the library. After that, take the near door for a
Small Karma Terminal. Then take the next near door and go down stairs. Continue
along the path and collect the three items. Use the Recovery Terminal here if
you wish. Then back track up. Take the door at far right end for cut scene
that eventually end up in a boss fight. Your fight is against Ashura Ravana.
The thing is, you can't see him and you can target 6 of him which means one of
them is the real one. But the question is, which one? Sera will try to help but
anyway, once you find the real one. Keep hitting him. After a while, the battle
ends and he will transform. This is the real fight. Magic seems to do well
than physical. So use that. He majorly uses all party so make sure you can heal
the party when needed. Ravana often use the move that causes your party to go
berserk. This can't be healed except Sera will come in the battle and sing her
song to help out. If any member of yours got that, just wait for Sera. Besides
that, he also uses an attack all wind spell, so don't put Argilla in the party.
Keep attacking him with magic instead of physical attack, he will go down after
a while. Go up stairs and enter the door. After the cut scene, head toward SE
and take the east gate to get out of this area. Pick the last option in the map
which is Sahasrara, the final destination of the game.

<Sahasrara>

Continue to north and fight the two guards. They are invalid to Physical attack
so don't use that. Continue to north and get a cut scene. Continue north to
enter the church. Continue to north to fight two more guards. Continue north
and take the platform. You get another cut scene. Enter and take the elevator.
Then go NW and eventually a boss show up. Your enemy is Vaski of the Dragon
Race. Physical attacks are yet again do little damage. Since she's in water
and technically speaking a water beast. You should know her weak point is Fire.
Since she used ice attacks, don't put Heat in the party. After the battle,
take that elevator. You will start at -150m and work your way up. This is very
time consuming and make sure you are prepared. No much to say about it, you
just go up and up. Around 120m, you get to see 'Sera'. And the ice floor here
are very funny. They either drop you down or take to left or right through the
wall. At 580m, you get to see 'Sera' again, also the funny ice floors. At
1250m, you get to see 'Sera' again. This time, you get fake walls. At the top
which is 1300m, there is a Small Karma Terminal here. Continue and hit the
switch. Get into the light pillar to raise up the platform. Continue along
and repeat. Continue and repeat. As you go along the path, the demon that's
been flying around will come to attack you. You will fight Jataryu. Once you
kill it, Garuda will join in. Enter the door and continue to go up and up
again. At 3870m, you will see 'Sera' again. At 6656m, you have a Recovery and
Small Karma Terminal here. Go up the stairs and enter the door for a fight.
Pick the second option to fight Ananta. Ananta can attack so many times and
it's not even funny. She keeps using all party attack that either paralyze you
or confuse you. Sometimes sleep attacks as well. Her normal attack ain't deadly
but if she spend couple turns on the same character with that, it's deadly.
She can also instant kill attack as well. After the battle, go up and talk with
Gale. Pick the second option to enter the door. Continue along the path and
more cut scenes. Then continue to move your way to the top. After the cut
scene, you will end up fighting the final boss of the game, Yin Yang God 
Hari-Hara. Her first form is easy, just use physical and heal when you need to.
She's got all party spell that doesn't do that much damage. However, her all
party physical attack and single target physical do decent damage, so watch
out for that. She's also got the same attack that Ashura Ravana uses, that make
your party gone berserk in demon forms. Since Sera is here, she will come in
and heal. After a while, she will flies up and viola, her second form. Much
more deadly. As you can see, she's got 6 objects by her. One to represent each
element, water, fire, wind, thunder, earth and gold. Then herself, Yin Yang God
Hari-Hara behind them with a physical barrier. Mere physical attacks don't work
on her. The water, fire, wing, thunder and earth objects can also be destroyed
with physical attacks but Hari-Hara will just regenerate them. Yours focus
should be the gold object which is strong against physical attack and that's
keeping your attacks useless to Hari-Hara. Use magic to take that gold object
out. Once that's out, have attack all physical attacks. Not only that will
attack the boss but also the objects he will waste turns to regenerate. After
the battle, sit back and enjoy. You have beaten the game.

Congratulation!!!

At the end, you will be asked to make a clear save for your next time through
of the game. Save it on another slot so you still can use your last save before
the final boss. With that, let's check out the secret bosses.

-------------------------------------------------------------------------------
Secret Bosses
-------------------------------------------------------------------------------

These followings can all be done with the last save before the final boss that
you have. Use the Small Karma Terminal and pick the third option then the 1st.
And make your way out of the church.

<King Frost>

Get back to Coordinate Number 136. Enter the house and you should see Jack
Lanterns and a chest. Talk with the one before the chest and pick the first
option. Now let's find the key. Head to 4F and within the room with 4 platforms
previously. For the platforms before you, take the left one to continue along
the path. You will see a fairy like figure flying. Talk to her, and you will
end up fighting her/Titania. Bring the key back to 1F. Talk with the Jack
Lantern and the chest ends up to be empty. And yes, someone is in for some
heavy beating for this trickery. Now head to the top room in this place. You
will end up fighting this giant snowman like thingy called King Frost. This
guy not only absorbs Ice but also block Fire, also strong against physical
attack. He will try to summon out Jack Frost which Fire spells can work on
them. He's got physical attack, Megido and ice attack. The spell called Great
Ice World is what you should be aware of. Just have something against Freeze.
After the battle, you get the 'Crystal of Midwinter'. Examine a Karma Terminal
and there will be a message from the church. Eventually, you will get Ousama
Mantra.

<Beelzebub & Red Ice Key>

If you haven't got the Red Ice Key yet, head back to the Underground Passage.
Go behind the waterfall. If you don't know where that is, the waterfall is near
the Recovery Terminal. And there is only one ecovery Terminal in that area. If
you use the map, you would locate it very quickly. Anyway, continue along and
destroy the yellow wall. Jump into the water. Move along by using the map in
response with the directions at each intersection: South, south, west, south,
south, north. Examine the water gate. Then go south, east, east, north, north,
east, east and south to a secret location. Go up the ladder and collect the
Red Ice Key. Now time to find Beelzebub. Head to the Assignments Base in
Svadhisthana. Use the map and locate the area with both Karma and Recovery
Terminal. Take the stairs down from there. Destroy the red wall. Continue and
enter the door. Continue to north and enter the door. There isn't enough power
to turn on the switch so take the ladder down first. Enter the room and destroy
that red wall as well. Enter and collect the items. Now back track up to the
area with the switch, cross the path and enter the door. Continue down and at
the intersection, One as you can see is a Great Karma Terminal. So take the
other path to continue. At the next intersection, go left. Continue and enter
the door. Eventually, go down stairs. Then go south. Collect the item and enter
the close door. Continue along and go up stairs. Go south and continue along
the path. Eventually you will come to another switch but again, can't be turned
out. Enter the close door. Continue along and enter the north door for two
items then go back to take the stairs down. South door is a Small Karma
Terminal. Then enter the north door. Turn on the power and now for the previous
two switches you came to, you can switch them on now. The last switch that you
just encountered will open a path to a room where a Field Hunt can take place.
If you want to play that mini game, go ahead. When you are done, get back to
the first switch. Just use the map and you will be fine. This switch will open
a path to who we are looking for, Beelzebub. The north room is Beelzebub while
the one in NE corner is an item. Anyway, Beelzebub might not look much, but he
is more deadly than you think. And if you have played Shin Megami Tensei III:
Nocturne Maniacs, you will find this Beelzebub much stronger. And this is only
the 'human' form of Beelzebub. Anyway, only Fire, physical and all purpose type
can work on him. Any other ones, forget it. He's got all sort of attacks,
mostly negative ones along with physical attacks. I will try to list what he
uses in my case: Mahajionga, Tarukaja, Makakaja, Kokoro no Sakebi(Scream of the
Heart), Mahanmaon, Megidoraon, Mahamudoon, Dekaja and Power Charge. For the
early part of the fight, he will uses Mahajionga and Kokoro no Sakebi...etc If
you got Thunder Break on, that's great. Have Hama(Anti-Demon) Break for his
Mahanmaon. Mahamudoon is instant death, so have something to prevent that as
well. Then soon he will start using Power Charge and Tarukaja. When he's close
to little HP, he will start casting Makakaja and Megidoraon. If he uses two
Megidoraon at the same turn, he can easily wipe you out. You can however raise
your defense with Rakukaja along with Tarukaja. After the battle, he will flee.
Collect the item in this room and time to get out of this area to hunt down
Beelzebub.

<Demon Beelzebub>

Head to Manipura. For the actual game, you have been entering the gate at NW.
It's time to check out the NE gate. Take the ladder down. You will end up in
the Underground Passage of Manipura. This is one huge place, let alone the
enemies are tough here. Destroy the yellow wall and there is Great Karma
Terminal here. And two doors to east. Take the lower one for an item. Then take
the upper one. Continue along the path and take the ladder up. Continue along
the path and eventually take the ladder down. Go right and take the ladder up
for two items. Then go back and take the left door. Continue along and break
the blue wall. The item on the right is poison while the one on the left is
a fight. Continue along and take the farest door first for an item, then the
closest door. Use the Small Karma Terminal here if you wish. Then take that
door by the far end. Take the ladder to the far right for an item then the
ladder that's close to where you just entered to this area. Continue along and
eventually you will take the ladder down. Go right and enter the door. Enter
another door to get to an area where you see a Small Karma Terminal. And yet
again, you need to dive down into the water. Very straight path! Take the
ladder up. Use the Small Karma Terminal if you wish. When you are done, go
right to continue. Take the left one and move along the path. Destroy the blue
wall and enter the door. Continue the path to get an item. Now go back and
take the right door. Destroy the blue walls here. The upper left/west door here
is what you take, but before that, enter other rooms to collect items. Then
move on and eventually you will be in a room with a door and a Great Karma
Terminal before it. Do save. Beyond the door, you will see Beelzebub already
changed into his demon form. He sure is serious this time. To the point, reduce
his stats by all means, otherwise, you are in for a beating of your life. Use
Rakukaja to increase Serph and Tarunda to decrease Beelzebub. And same as the
last fight, you can only attack with fire, physical and all purpose type. This
time, he got: Mahajiodain, Tarukaja, Makakaja, Kokoro no Sakebi, Mahanmaon,
Megidoraon, Mahamudoon, Dekaja, Dekunda, Power Charge and physical attack. His
most deadly attack has to be his Funeral Procession of the Dead Flies. He will
start around with Mahajiodain, just prepare for it with Thunder Break...etc
And also Mahanmaon, Hama Break will do. Mahamudoon, again, that's instant death
for you. Kokoro no Sakebi is the same as the last fight. Megidoraon already do
enough damage, he however, often combine it with his damned Funeral Procession
of the Dead Flies. Besides that, he also uses Dekaja and Dekunda after a while.
The guy got tons of HP, most of the time, my guys are in low HP. Japanese BBS
suggest using the Skill 'Master Canceller' from the "Only God" Mantra. But that
takes forever. I suggest if you can't beat him, try to level up and try again.
Bring lots of supply as well. After the battle, enter the left door for an item
then enter the right door that eventually lead you to a ladder. Go up the
ladder and destroy the yellow wall. Enter the room and collect Demon King's
Docro, Calamity Bullet and Stone of Destruction of Life. Head back and unlock
the gate. If you don't know yet, you are in Muladhara. Anyway, go to a near
Karma Terminal and you will get another message. You will obtain "Honourable
Lord" Mantra.

<Yamata no Orochi>
Head to Anahata. Make your way to a Karma Terminal and pick the third option
to transfer then the second option to Solid's Citadel 2. Use the map, and you
can see there is only one room in this area that's near. Enter that room and
take the ladder down to yet another, Underground Passage. There is a Great
Karma Terminal here and a door to NW. Take the door. Cross the bridge and enter
another door. Break the yellow wall and to areas with items. Then break the red
wall and continue to take the ladders down. Eventually, you will be in a room
with an item that leads to a fight, a path and a Small Karma Terminal. Take the
path and dive into the water again. Now, use the map with these directions: S,
W, S, S, E, upper E, E, N, upper E, E, W, W, W. Take the ladder up. Continue
along the path and enter the door. You should get a Small Karma Terminal and
you should see these multi-head snake. That's Yamata no Orochi. It blocks
physical attack, so don't bother. Besides that, it also block earth, rush,
fire but not ice, thunder and all purpose. It has 8 heads so it can attack
a lot. Mostly he will use random attack all moves and fire spells, as well as
normal attack. Ice and thunder don't work much on it, so try all purpose type
if you got anything on that. Most of the time you should be healing the whole
party. After the battle, collect the item at the far corner and take the ladder
up. Continue along and enter the door. Take the stairs up. Repeat. Once you are
at 3F, examine that female corpse for a Red TacRing which you will need for the
secret boss Metatron. Take the door and collect the item. And that's it, back
track all the way down to the Small Karma Terminal and get out of this area.

<Four Holy Beasts>
Enter Sahasrara and talk with the Embryon member just by the entrance for some
information.

- Seiryuu -
Head to Ajna. Enter the house and touch the red object. Then go NE, and take
the room passed the yellow wall. You will end up fighting Seiryuu. Physical
attacks don't work much, all purpose type works well again. He often use ice
attacks and support spells. It can also heal. Fire spells don't work much, as
for Ice, avoid at all cost since that heals it, a lot. When he casts support
spells like crazy, you can cast some of your own and decrease it down. After
the battle, you get the key item called Blue Dragon Jade.

- Suzaku -
Head to Svadhisthana. Enter the Assignments Base. Make your way to the first
switch that's close to where you fought Beelzebub 'human' form earlier. Go
down the ladders, and instead of entering the room that was to Beelezebub,
take the opposite room. And enter the door passed the red wall. If you can't
locate it, just use the map and locate a red wall or destroyed red wall at
B2F. Physical attack don't work on Suzaku, same with earth. Fire heals her
a lot, so avoid that. Rush, thunder, ice all don't do much so that leave you
no choice but to count on all purpose type again. Suzaku uses normal attack
and fire spells. Just like Seiryuu, she casts support spells as well. She
also got an all party poison attack. After the battle, you get the key item
called Red Dragon Jade.

- Genbu -
Now head to Anahata. Make your sure to 3F. Use the map and find the yellow
wall. Destroy it and enter the east door for an item then enter the other
door for a battle with Genbu. Again, physical attacks don't work much. Earth
heals it, all other type don't work much as well. That yet again leaves to
all purpose type. It uses earth type magic, then support. Pretty much the
same as the previous fights. It always try to use Magic Reflect so don't use
any but all purpose type. After the battle, you get the Earth Colour Dragon
Jade.

- Byakko -
Now head to Manipura. Use the map and check out 1F. See the yellow wall to the
west? Basically at the central square where you first fought with Ashura
Camazotz. Use 06 gate. Anyway, destroy the yellow wall and the first room
contains an item while the other one get you a fight with Byakko. Physical
attack again don't do much. Fire, Ice, Thunder, Earth based spells don't do
much either. Rush or wind type heals it a lot. Avoid it. Your major focus is,
again, use all purpose type. Byakko will mostly use physical attack and
rush/wind spells. After a while, he will start using more support spells. It
also uses a move by the name of Guillotine Crow which does supper big physical
damage to one. After the battle, you get the White Dragon Jade.

<Metatron>
After you beat the four holy beasts and Yamata no Orochi, head to Ajna. Enter
the house and touch the white object. Take the NE door and enter the next door
to fight Metatron. Make sure you save before you do so. Fire, Ice, Thunder,
Rush/Wind based spells all don't work much. Physical attacks work much better
and of course, all purpose type works the best. He's got normal attack, moves
that curse your party, reduce their HP...etc He's got lots of HP, so make sure
you can last for a long time. After a while, he will start to cast support
spells like crazy, you can decrease them after he increased them. Soon, the
battle heats up. He will first cast a high level all purpose type that you
can't block and then another move called Sacred Flame of Sinai. With this
combo of spells, you can get Game Over instantly. And you can't prevent this
but to try to decrease his stats and keep your HP high. He often uses this
combo of spells after he increased his magic two times, so that's your cue.
Do put decreasing his stats especially magic as top priority. Even with full
HP, you probably not going to survive his attacks after he increased his magic
so many times. After increasing his magic about 4 times, he can deal 500 damage
to all my members. He also got the move called Book of Revelations just like
the previous optional boss. He also uses fire spells, not sure if you want to
use that as an advantage. When he's close to death, he starts using spells to
decrease your stats. After the battle, you will get the key item called Feather
of the Arch-Angel. With that, head to a Karma Terminal to get another message
and you will end up getting "Throne" Mantra.

<Kohryu>
After you beat the four holy beasts, head back to Sahasrara. As you can see,
the Embryon that gave you the information has already injured. It's time to
hunt down Kohryu within the church/final dungeon. use the Greatm Karma Terminal
and select the third then the second to get to Karma Church 4. Then make your
way up to 3820m. If you check the map on that, you should see a red wall. If
not, you probably haven't encountered it yet. It's the most South part of the
map. So aim at that with the ice floor at 3820m. Once you are there, destroy
the red wall and what's beyond the door is Kohryu. I hope you did save your
game. If your level is not at least 70, don't even bother. If you don't have
the Master Canceller skill, have at least BS Destroyer or Full Destroyer.
Also, you will need the highest level of each elemental spell, as well as
Bufudain for all member. Then these follow skills as well: Randomizer,
Makakaja, Rakukaja, Dekunda, Mediarahan. Also items to supply MP, and to
revive. Use Randomizer and Rakukaja at the beginning of the battle. Fire, Ice,
Thunder, Rush/Wind and Earth all don't work much. Kohryu is very good with
all purpose type spells, even his normal attack is all purpose type. Since
even physical attack don't even work on him, your choice is only all purpose.
But obviously, Kohryu is much better at that type. Not only he uses spell
like Megidoraon, but also his best move called Halo of Tai Chi. With those
two moves one after another, that's game over. Randomizer and Rakukaja will
help a bit to prevent that. Since his normal attack is all purpose type, if
he combines it with a Charge or any other support spells, that's death mostly
for a member. Increase your stats before you start to attack him. There seems
to be a weak element but you have to guess it. When you got it wrong, it does
little damage. Even all purpose type attack don't work that well. However,
I suggest you use the opposite spell of what he's using. This is one long
fight and may the force be with you. After the battle, enter the door to the
far east. Destroy the red wall and collect the key item called Golden Dragon
Jade. Now head to a Karma Terminal and you will get one more message. You will
end up getting the "Five God" Mantra, probably the best in the game.

<Ultimate Boss - Hitoshura>
You need to have at least beat the game once and have a clear save. So once
you have beaten all those optional bosses above and finished doing whatever
other things you wish to do, go to fight the final boss and make the clear
save. Once you are ready to play the game again, load that clear save. As you
will find out, you don't keep the money, level for each character, items, key
items, bullets...etc It looks like a clear reset. Fair enough. As you continue
through, you will find out your Mantra that you are equiping right now is the
last one you used to beat the game. Stats are also reset, and you will get to
keep all Linkage. Your default skills that your character equiping are same as
the ones that you first play through of the game. As for skills, you get to
keep all, plus one new one called 'Human Form Keeper' which is an Auto Effect
Skill and allow your character to be in human form at the start of a battle.
Once you been to Sahasrara and obtain the Mantra system. You will find out
that you get to keep everything fully. I guess that makes sense since you get
to keep all skills. And you also get to keep the time. If you don't know yet,
Hitoshura is the protagonist of Shin Megami Tensei III: Nocturne.

Keep playing the game til you get up to the top of the final dungeon. Before
you talk with Gale to move on, use the Small Karma Terminal and wrap out to
the first Great Karma Terminal in this area. Head out of Sahasrara. Now go to
Anahata. In this place, make your way to a Karma Terminal and wrap to Solid's
Citadel 1. Open up the map and check on 1F. Now remember the area with lots of
rooms? The place where you dropped off previously? You know, the misty area?
Make your way there, and you know there are so many tiny rooms in this area.
Your destination is within the North most door. Use the map and you should find
it easily. As soon as you enter the door, you will end up in a mysterious
battle. The enemy group will also act first. The most right person, in the
name of Hitoshura will cast a move called "Dinner of Mother Earth" which will
do around 8000+ damage to all your members. And yes, this is instant wipe out
if you don't have the Death Canceller skill or you started the battle in human
form. Even after you barely survived Hitoshura's "Dinneer of Mother Earth" with
one HP for all members, the left most enemy called Girimekara will use the
spell called Mahamudoon that could also wipe you out since your guys got only
one HP if you got nothing to BLOCK this attack. Then the middle enemy called
Ku Furin will use some other attacks that could also be BLOCKED.

Now, to shift all these odds, you need to know: Hitoshura keep using that move
called "Dinner of Mother Earth" ALL THE TIME as long as he's in 'Over Kill
Mode' which is related to what skills you have.

If you have any skill related to the effect of Invalid/Block, Absorption and
Reflection. He will get into Over Kill Mode ASAP. So if you start the battle
with any of those, that's pretty much Game Over for you since he will be in
Over Kill Mode RIGHT AWAY and that's using "Dinner of Mother Earth" over and
over again til you die.

Also, if you try to use 'Break' related skills, he will get into Over Kill
Mode as well.

As for damaging him, bullet attack, earth and all purpose work well. And the
amount of HP Hitoshura got is 18,000. So yet another long fight, a hard one as
well. If you try to kill the other two demons and try to get him alone, he
might also "Dinner of Mother Earth". He can summon Girimekara, Ku Furin,
Pixie, Parvadi, Arahabaki, Titania in a loop. When you try to decrease the HP
of Hitoshura, the other demons will try to use Mediarahan on him.

If Hitoshura is not in Over Kill Mode, he will use moves like Javelin Rain,
Heat Wave and Zeloth Beat. They all do lots of damage plus bad statue. Not
much to say about this fight but insane. Hitoshura will always do one of those
three moves and those other two demons uses their own ones. Especially Ku Furin
which also got another whole party move, if it's after the Hitoshura, you
probably going to get wiped out. If they get more and more Press Turn, and
that means Hitoshura can attack again, that also mean Game Over. I suggest you
level up to 99 and gather the items that raise your stats and raise them to
max, to even stand a chance. HP is one of key thing here, not only you have to
have lots of HP to stand against their attacks, but also being able to keep
these HP full for ALMOST every turn. If you can keep this up and wipe out the
demons that are with Hitoshura, Hitoshura will just summon more. Make sure you
attack all of them at once, attacking Hitoshura isn't going to work. Those
demons are still pests. Keep this up and lots of luck, you will eventually win
this battle. Lastly, may the force be with you!

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<The End>


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<Credits>

- Me
- CJayC

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This Document Copyright 2004 Kouli