Shin Megami Tensei: Digital Devil Saga Bestiary
Version 1.05
Done By: Lin Jiahao aka kapo37
Email Address: kapo37(at)hotmail(dot)com


This document may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other web site or as a part of any public display is strictly prohibited,
and a violation of copyright.

Actually, if you wanna link this document, just send me an email and wait for 
my reply. I'll let you do so.

This is a list of enemies you will meet as you progress through the game. I'm 
going to sort them by area, then alphabetical order. I will include the enemy 
even if it has appeared in previous dungeons, and I'll include some tips on
how to kill certain troublesome enemies.

If anyone has any additional information to add to this FAQ, kindly email me 
with the info. I need help finishing off the drops since they are not revealed
when i use a Spyglass, as well as confirming the existence of Sergeant
Girimehkala.

I would also like to mention that event enemies might have additional skills
or stats which cannot be checked by a Spyglass. I will NOT include these
spells in the list. If anyone can provide accurate information on these event
enemies, it would be much appreciated. I'll credit you for it.

Since I cannot view Boss information, I'll just list their weaknesses and any 
strategies I used. I will also use some information from a great and wonderful
japanese site, http://gamekouryaku/ddsaga/index.html. This site is THE site
if you need info on SMT: DDS...if you understand Japanese. Even if you don't,
you can make use of the maps.

I have not included any optional boss information, because I feel that Kain's
FAQ has already done a wonderful job at it.


--------
Contents
--------

1. Version Updates

2. Killing Omoikane

3. Status Effects list

4. Skills list
	
   - Physical attacks
	
   - Spells
	
   - Shield spells
	
   - Passive skills

   - Enemy Unique Skills

5. Bestiary

   - Vanguards Base (area before the red wall)

   - Maribel Base (first time)

   - Solid's Citadel

   - Maribel Base (second time)

   - Coordinate 136

   - Deserted Ship

   - Svadhisthana Waterways

   - Brute's Base

   - Karma Temple

   - Vanguards Base (area after the red wall)

   - Anahata Waterways

   - Brute's Base (area after Anahata Waterways)

   - Manipura Waterways

6. Bits and Pieces

7. Credits


---------------
Version Updates
---------------

Version 1.00 - Complete Bestiary, no changes.

Version 1.01 - Added Logic Cell drop to Shiki-Ouji
             - Added Organic Cell drop to Kikuri-Hime
             - Added Theory Cell drop to Titania
             - Added Soma Drop drop to Senri
             - Added Fusion Cell drop to Arahabaki
             - Added Organic Cell drop to Parvati
             - Added Wild Bomb drop to Parvati
             - Added Theory Cell drop to Okuninushi

Version 1.02 - Added Code Cell drop to Cu Chulainn
             - Added Quantum Cell drop to Sarasvati
             - Added Organic Cell drop to Queen Mab
             - Added Organic Cell drop to Parvati
             - Added Organic Cell drop to Fuu-Ki
             - Added Theory Cell drop to Sui-Ki
             - Added Theory Cell drop to Isis
             - Added Theory Cell drop to Catoblepas
             - Added Logic Cell drop to Laksmi
             - Added Logic Cell drop to Kin-Ki
             - Added Organic Cell drop to Karasu
             - Added Revival Gem drop to Turdak
             - Added Thunder Rod drop to Kelpie
             - Added Theory Cell drop to Sati

Version 1.03 - Added a notice at the Credits section
             - Corrected typo error "Chi Blase" to "Chi Blast"
             - Corrected typo error "Sparra" to "Sparna"
             - Added Black Ooze entry to Anahata Waterways section
             - Included Anahata Waterways in Omoikane encounters
             - Added Gurr entry to Karma Temple section
             - Added Jatayu entry to Karma Temple section
             - Added Hanuman entry to Karma Temple section
             - Added Medical Kit drop to Temple Guard
             - Rearranged "Ongyo-Ki" in Karma Temple section to correct
               alphabetical order
             - Altered Tip on Temple Guard
             - Added Tip to Girimehkala
             - Added Dis-Stone drop to Rakhsahsa
             - Added Dis-Stone drop to Pazuzu
             - Added Hero Ration drop to Catoblepas
             - Added Panacea drop to Shiisa
             - Added Chakra Drop drop to Apis
             - Added Panacea drop to Lilim
             - Added Counterstrike attack to Valkryie

Version 1.04 - Altered Tip on Temple Guard
             - Included Hunger Wave in Skills List
             - Included Fire of Sinai in Skills List
             - Included Celestial Ray in Skills List
             - Added Chakra Drop drop to Pixie in Manipura Waterways section
             - Rearranged Skills List to match in game skill listing

Version 1.05 - Made minor revisions
             - Corrected tip on Ravana (Boss)


----------------
Killing Omoikane
----------------

The only way I've ever killed this guy is by Reverting Serph equipped with the
Magatama (attack 200 ammo), taunting with my second character, passing with 
the third character, and shooting Omoikane with Serph. Works all the time...he
takes around 450 damage. Remember, the only way you'll damage it is using 
guns, and with a single target shooter like Serph or Argilla. Gale MIGHT be 
able to kill it with 2 or 3 shots...that's a big MIGHT. I've never tried it 
personally.

I've NEVER personally killed more than one Omoikane.

I've encountered Omoikanes at Coordinate 136, the Deserted Ship, the Anahata
Waterways, and most frequently in the Manipura Waterways.


-------------------
Status Effects list
-------------------

Poison: Inflicted target takes damage whenever it does an action other than 
        pass.

Stun:   Inflicted target has a high chance to be unable to do the selected 
        action. You can pass or use items though.

Panic:  Inflicted target has a high chance to do a random action (usually 
        revert or withdraw in my games).

Sleep:  Inflicted target is asleep and skips its turn, taking up a full turn. 
        Can be awaken if physically attacked.

Mute:   Inflicted target cannot use spells and abilities that require MP.

Curse:  Inflicted target takes damage equal to the damage it deals.

Charm:  Inflicted target goes against its allies, usually curing the enemy or
        attacking its allies.

Ache:   Occurs when you overeat or bite off more than you can chew. Inflicted
        character has a chance to not do a selected action, and will not gain
        AP at the end of a battle unless the ache is cured before the battle
        ends.

Hunger: Only 2 bosses can inflict this on your characters. Inflicted character
        becomes uncontrollable and either attacks your allies, or skips its
        turn.


-----------
Skills List
-----------

I wanted to include a full skills list so anyone who reads this FAQ will have 
something to refer to when they view a monster's info...it won't help you if 
you don't know what Tentarafoo does. I will include every skill available in 
the mantra grid though, even if there are a few skills enemies will never 
have, for your convenience (and mine as well...so I don't have to sift through
all the enemy's skills).


- Physical attacks -

Poison Dart:    Phys and poison damage to one target multiple times.

Venom Claw:     Light phys and poison damage to one target.

Raving Slash:   Light phys damage to one target, chance to inflict panic.

Death Spray:    Phys damage to one target multiple times, chance to inflict 
                curse.

Stun Needle:    Phys damage to one target multiple times, chance to inflict 
                stun.

Mad Rush:       Light phys damage to random targets.

Double Slash:   Light phys damage to random targets.

Hell Thrust:    Light phys damage to one target.

Hell Fang:      Moderate phys damage to one target.

Comatose:       Light phys damage to one target, chance to inflict sleep.

Charm Slash:    Moderate phys damage to one target, chance to inflict charm.

Sakura Rage:    Moderate phys damage to random targets, chance to inflict 
                charm.

Power Wave:     Moderate phys damage to all targets.

Mind Scream:    Moderate phys damage to all targets, chance to inflict stun.

Death Blow:     Moderate phys damage to all targets, chance to inflict curse.

Chi Blast:      Moderate phys damage to all targets.

Mute Blow:      Damage relative to caster's HP to one target, mute attack.

Skull Cleave:   Phys damage relative to caster's HP to one target.

Demon Rage:     Phys damage relative to caster's HP to random targets.

Vile Blade:     Phys damage relative to caster's HP to all targets.

Venom Fang:     Poison damage relative to caster's HP to all targets.

Genocide:       Phys damage relative to caster's HP to all targets.

Gate of Hell:   Almighty damage relative to caster's HP to all targets, death 
                attack, chance to inflict stone.

Executioner:    Mega phys damage to one target.

Bloodbath:      Heavy phys damage to all targets.

Revelation:     Heavy phys damage to all targets, mute attack.

Ragnarok:       Heavy almighty damage to all targets, reduces target's 
                defense.

Devour:         Light hunt damage to one target.

Consume:        Heavy hunt damage to one target.

Devil Feast:    Low chance to instantly kill one target, hunt effect.

Ingest:         High chance to instantly kill one target, hunt effect.

Feed Frenzy:    Light hunt damage to random targets.

Insatiable:     Moderate hunt damage to all targets.

Great Feast:    Low chance to instantly kill all targets, hunt effect.

Last Meal:      High chance to instantly kill all targets, hunt effect.



- Spells -

Agi:            Light fire damage to one target.

Agilao:         Moderate fire damage to one target.

Agidyne:        Heavy fire damage to one target.

Maragi:         Light fire damage to all targets.

Maragion:       Moderate fire damage to all targets.

Maragidyne:     Heavy fire damage to all targets.

Flame Breath:   Moderate fire damage to random targets.

Bufu:           Light ice damage to one target.

Bufula:         Moderate ice damage to one target.

Bufudyne:       Heavy ice damage to one target.

Mabufu:         Light ice damage to all targets.

Mabufula:       Moderate ice damage to all targets.

Mabufudyne:     Heavy ice damage to all targets.

Frost Breath:   Moderate ice damage to random targets.

Zio:            Light elec damage to one target.

Zionga:         Moderate elec damage to one target.

Ziodyne:        Heavy elec damage to one target.

Mazio:          Light elec damage to all targets.

Mazionga:       Moderate elec damage to all targets.

Maziodyne:      Heavy elec damage to all targets.

Bolt Flare:     Random elec damage to random targets.

Zan:            Light force damage to one target.

Zanma:          Moderate force damage to one target.

Zandyne:        Heavy force damage to one target.

Mazan:          Light force damage to all targets.

Mazanma:        Moderate force damage to all targets.

Mazandyne:      Heavy force damage to all targets.

Shock Wave:     Moderate force damage to random targets.

Tera:           Light earth damage to one target.

Terazi:         Moderate earth damage to one target.

Teradyne:       Heavy earth damage to one target.

Matera:         Light earth damage to all targets.

Materazi:       Moderate earth damage to all targets.

Materadyne:     Heavy earth damage to all targets.

Avalanche:      Moderate earth damage to random targets.

Megido:         Moderate almighty damage to all targets.

Megidola:       Heavy almighty damage to all targets.

Megidolaon:     Mega almighty damage to all targets.

HP Thief:       Drains HP from one target, almighty damage.

MP Thief:       Drains MP from one target, Mute attack.

Vanity:         Inflicts random status effects to all targets.

Last Word:      Mega almighty damage to one target.

Hama:           Reduces the HP of one target by half, expel attack.

Hamaon:         Reduces the HP of one target by a greater percentage, expel
                attack.

Mahama:         Reduces the HP of all targets by half, expel attack.

Mahamaon:       Reduces the HP of all targets by a greater percentage, expel
                attack.

Xanadu:         Reduces the HP of all targets by a huge percentage, expel
                attack.

Mudo:           Low chance to kill one target instantly, death attack.

Mudoon:         Higher chance to kill one target instantly, death attack.

Mamudo:         Low chance to kill all targets instantly, death attack.

Mamudoon:       Higher chance to kill all targets instantly, death attack.

Curse:          Inflicts curse on one target, death attack.

Blood Curse:    Inflicts curse on all targets, death attack.

Stone Gaze:     Inflicts petrify on one target, death attack.

Makajam:        Inflicts mute on one target, mute attack.

Makajamon:      Inflicts mute on all targets, mute attack.

Dream Haze:     Inflicts sleep on one target, nerve attack.

Dormina:        Inflicts sleep on all targets, nerve attack.

Calm Death:     Kills all sleeping targets, nerve attack.

Stun Sphere:    Inflicts stun on one target, nerve attack.

Stun Wave:      Inflicts stun on all targets, nerve attack.

Foul Breath:    Light poison damage to random targets.

Pulinpa:        Inflicts panic on one target.

Tentarafoo:     Inflicts panic and does moderate damage to all targets.

Sonic Wave:     Inflicts panic on all targets.

Marin Karin:    Inflicts charm on one target.

Allure:         Inflicts charm on all targets.

Celestial Ray:  Mega almighty damage to all targets, inflicts random ailment.

Cocytus:        Moderate ice damage to random targets. High chance of freezing
                targets.

Death Flies:    Mega almighty damage to all targets, chance of killing targets
                instantly.

Fire of Sinai:  Heavy almighty damage to random targets.

Dia:            Restores a moderate amount of HP to one ally.

Diarama:        Restores a greater amount of HP to one ally.

Diarahan:       Restores full HP to one ally.

Media:          Restores a moderate amount of HP to all allies.

Mediarama:      Restores a greater amount of HP to all allies.

Mediarahan:     Restores full HP to all allies.

Patra:          Cures charm, sleep, or panic on one ally.

Me Patra:       Cures charm, sleep, or panic on all allies.

Closdi:         Cures mute on one ally.

Posmudi:        Cures poison on one ally.

Recarm:         Revives one ally with partial HP.

Samarecarm:     Revives one ally with full HP.

Recarmdra:      Sacrifice yourself to restore HP and MP to all allies.

Salvation:      Restore a large amount of HP and cure all ailments to all
                allies.

Makatora:       Shares 50 MP with an ally, battle only.

Tarunda:        Phys attack down to all targets.

Sukunda:        Evade and accuracy down to all targets.

Rakunda:        Defense down to all targets.

Makanda:        Magic attack down to all targets.

Dekunda:        Removes all -da effects on all allies.

Tarukaja:       Phys attack up to all allies.

Sukukaja:       Evade and accuracy up to all allies.

Rakukaja:       Defense up to all allies.

Makakaja:       Magic attack up to all allies.

Dekaja:         Removes all -kaja effects on all targets.

Taunt:          Defense down and phys attack up to all targets.

Debilitate:     Attack, defense, evade and accuracy down to all targets.

Analyze:        View one target's information.

Power Charge:   Caster's next phys attack power more than doubles.

Mind Charge:    Caster's next magic attack power more than doubles.

Achedi:         Cures ache on one ally.

Paraladi:       Cures stun on one ally.

Petradi:        Cures stone on one ally.

Cursedi:        Cures curse on one ally.



- Shield Spells -

Void Phys:      Nulls phys attacks for all allies for one turn.

Void Fire:      Nulls fire attacks for all allies for one turn.

Void Ice:       Nulls ice attacks for all allies for one turn.

Void Elec:      Nulls elec attacks for all allies for one turn.

Void Force:     Nulls force attacks for all allies for one turn.

Void Earth:     Nulls earth attacks for all allies for one turn.

Void Expel:     Nulls expel attacks for all allies for one turn.

Void Death:     Nulls death attacks for all allies for one turn.

Void Charm:     Nulls charm attacks for all allies for one turn.

Void Poison:    Nulls poison attacks for all allies for one turn.

Void Mute:      Nulls mute attacks for all allies for one turn.

Void Panic:     Nulls panic attacks for all allies for one turn.

Void Nerve:     Nulls nerve attacks for all allies for one turn.

Phys Drain:     Drains phys attacks for all allies for one turn.

Fire Drain:     Drains fire ttacks for all allies for one turn.

Ice Drain:      Drains ice attacks for all allies for one turn.

Elec Drain:     Drains elec attacks for all allies for one turn.

Force Drain:    Drains force attacks for all allies for one turn.

Earth Drain:    Drains earth attacks for all allies for one turn.

Fire Repel:     Repels fire attacks for all allies for one turn.

Ice Repel:      Repels ice attacks for all allies for one turn.

Elec Repel:     Repels elec attacks for all allies for one turn.

Force Repel:    Repels force attacks for all allies for one turn.

Earth Repel:    Repels earth attacks for all allies for one turn.

Expel Repel:    Repels expel attacks for all allies for one turn.

Death Repel:    Repels death attacks for all allies for one turn.

Phys Repel:     Repels phys attacks for all allies for one turn.

Magic Repel:    Repels magic attacks for all allies for one turn.


- Passive Skills -

Life Bonus:     Raise max HP by 10%.

Life Gain:      Raise max HP by 20%.

Life Surge:     Raise max HP by 30%.

Mana Bonus:     Raise max MP by 10%.

Mana Gain:      Raise max MP by 20%.

Mana Surge:     Raise max MP by 30%.

Critical:       Doubles critical rate.

MAX Critical:   Increases critical rate greatly when solar noise is at MAX.

MIN Critical:   Increases critical rate greatly when solar noise is at MIN.

Fire Boost:     Increases fire attack damage.

Ice Boost:      Increases ice attack damage.

Elec Boost:     Increases elec attack damage.

Force Boost:    Increases force attack damage.

Earth Boost:    Increases earth attack damage.

Fire Amp:       Greatly increases fire attack damage.

Ice Amp:        Greatly increases ice attack damage.

Elec Amp:       Greatly increases elec attack damage.

Force Amp:      Greatly increases force attack damage.

Earth Amp:      Greatly increases earth attack damage.

Counter:        Low chance of counter attack, doing light phys damage.

Counterstrike:  Fair chance of counter attack, doing moderate phys damage.

High Counter:   High chance of counter attack, doing heavy phys damage.

Attack All:     Normal attack hits all enemies.

Shared Karma:   Gain 50% Karma (experience) when not in battle.

Mutual Karma:   Gain 100% Karma (experience) when not in battle.

Atma Bonus:     Increases AP gained by the party after successful hunts.

Iron Stomach:   Nulls stomachaches after a successful hunt.

Ingest Mana:    Restore some MP after a successful hunt.

Auto Soma:      HP and MP is fully restored after a battle.

Chakra Walk:    MP is restored while walking, must be an active member (i.e. 
                in the battle party)

First Strike:   Increases chance of first strike during random battles.

Null Critical:  Reduces chance of getting critically hit.

Quick Escape:   Increases chance of escaping from battle for equipped
                character.

Close Call:     Escapes death once per battle, must be in demon form.

Quick Cure:     Increases chance of recovering from ailments each turn.

Phys Resist:    Increases tolerance to phys attacks, voids weakness.

Fire Resist:    Increases tolerance to fire attacks, voids weakness.

Ice Resist:     Increases tolerance to ice attacks, voids weakness.

Elec Resist:    Increases tolerance to elec attacks, voids weakness.

Force Resist:   Increases tolerance to force attacks, voids weakness.

Earth Resist:   Increases tolerance to earth attacks, voids weakness.

Expel Resist:   Increases tolerance to expel attacks, voids weakness.

Death Resist:   Increases tolerance to death attacks, voids weakness.

Null Charm:     Nulls charm attacks.

Null Poison:    Nulls poison attacks.

Null Mute:      Nulls mute attacks.

Null Panic:     Nulls panic attacks.

Null Nerve:     Nulls nerve attacks.

Null Attack:    Nulls all attacks except almighty.

Null Sleep:     Evades all enemy attacks when asleep.

AP Divide:      Increases AP gained by party after successful hunts.

Devour Mana:    Restores 50% MP after a successful hunt.

Null Phys:      Nulls phys attacks.

Mana Walk:      MP is rapidly restored while walking, must be an active member
                (i.e. in the battle party)

Null Expel:     Nulls expel attacks.

Null Death:     Nulls death attacks.

Null Ailment:   Nulls nerve, charm mute, poison, and panic attacks.

Phys Absorb:    Drains phys attacks.

Repel Expel:    Repels expel attacks.

Repel Death:    Repels death attacks.

Null Element:   Nulls elemental attacks.

Repel Element:  Repels elemental attacks.

Human Form:     Starts battle in human form.


- Enemy Unique Skills -

Rage:           Turns one full press turn into two half turns.

Psycho Rage:    Turns one full press turn into four half turns.

Seraphic Lore:  Reduces the HP of all targets by a LARGE percentage (80-90%).
                Only the boss Usas can use this move, and its a combo move
                that can only be done if Usas has her Unicorns.

Spiral Edge:    Moderate phys damage to all targets. Only the boss Camazotz 
                can use this skill.

Dragon Quake:   Heavy earth damage to all targets. Only the boss Rahu can use
                this skill.

Death March:    The chatterskulls you encounter on the deserted ship has this
                skill. It self destructs and deals MASSIVE almighty damage to
                all your characters. Beware...

Hunger Wave:    Ravana and Hari-Hara can use this skill. It has a chance to
                inflict hunger on all targets.


Now, on to the Bestiary proper.


*****************************************
Vanguards Base (area before the red wall)
*****************************************

Alp
Level: 3
HP: 35
MP: 40
Attacks: Dia, Tera, Dream Haze
Strong against elec, earth

Cockatrice
Level: 8
HP: 120
MP: 40
Attacks: Body Rush, Power Wave, Mad Rush, Pulinpa
Strong against force
Weak against guns, ice

Empusa
Level: 6
HP: 35
MP: 60
Attacks: Bufu, Mabufu, Makanda
Weak against fire
Null ice
Drops Ice Blast, Chakra Drop

Ghoul
Level: 10
HP: 74
MP: 72
Attacks: Venom Claw, Body Rush
Weak against fire, earth
Drops Dis-Poison

Mou-Ryo
Level: 5
HP: 21
MP: 44
Attacks: Maragi, Void Fire, Void Ice
Strong against earth
Weak against ice, expel
Null fire, death
Drops Chakra Drop

Onmoraki
Level: 1
HP: 30
MP: 34
Attacks: Agi
Weak against ice
Strong against fire
Drops Ration

Preta
Level: 3
HP: 36
MP: 16
Attacks: Zio, Zan, Body Rush
Weak against fire, earth
Drops Ration

Slime
Level: 3
HP: 52
MP: 32
Attacks: Needle Rush
Strong against phys
Weak against fire, ice, earth, expel
Null death

*BOSS* Hayagriva
HP: around 600
He's a total wuss. Cast Void Fire every turn, and Bufu him with Serph. Argilla
can just heal if needed or get a few hits in. He nulls fire attacks, take note
(its quite obvious isn't it...)


*************************
Maribel Base (first time)
*************************

Blob
Level: 12
HP: 96
MP: 128
Attacks: Teradyne, Dormina, MP Thief
Strong against phys
Weak against ice, earth, repel
Null death
Drops Dis-Poison

Cockatrice
Level: 8
HP: 120
MP: 40
Attacks: Body Rush, Power Wave, Mad Rush, Pulinpa
Strong against force
Weak against guns, ice

Empusa
Level: 6
HP: 35
MP: 60
Attacks: Bufu, Mabufu, Makanda
Weak against fire
Null ice
Drops Ice Blast, Chakra Drop

Ghoul
Level: 10
HP: 74
MP: 72
Attacks: Venom Claw, Body Rush
Weak against fire, earth
Drops Dis-Poison

Macha
Level: 12
HP: 96
MP: 120
Attacks: Zanma, MP Thief, Raving Slash, Makakaja
Strong against earth
Weak against guns, elec
Drains force
Drops Panacea, Devil Cell

Nozuchi
Level: 10
HP: 88
MP: 76
Attacks: Tera, Matera, Mad Rush
Weak against elec
Drains force
Drops Dis-Ache

Preta
Level: 3
HP: 36
MP: 16
Attacks: Zio, Zan, Body Rush
Weak against fire, earth
Drops Ration

Yaka
Level: 13
HP: 100
MP: 104
Attacks: Sukukaja, Rakukaja, Makakaja, Void Fire
Weak against ice, expel
Null fire

*BOSS* Camazotz
HP: around 650
Drops Medical Kit
Now this is what i call a boss. Smack him with normal attacks when he's flying
(he's strong or nulls most spells in this mode i think), and when he's in
Guard mode, cast Tera on him; its the only way to damage him when he's
guarding. He will cast Rage, which gives him two half-turns, and will usually
do a Spiral Edge, which damages everyone for moderate damage, then cast Guard.
Make sure you have Media for this battle, and its best if everyone has Tera.
Shouldn't be a problem if you know what to do.


***************
Solid's Citadel
***************

Apis
Level: 13
HP: 160
MP: 100
Attacks: Agi, Agilao, Mind Scream, Tarukaja, Sukukaja, Rakukaja, Makakaja,
         Earth Drain
Weak against earth, death
Repel fire, ice, elec, force
Null expel, ailments
Drops Chakra Drop

Archangel
Level: 17
HP: 100
MP: 116
Attacks: Hama, Mute Blow, Vile Blade, Void Death
Strong against phys, earth
Weak against death
Null expel
Drops Holy Arrow, Dis-Ache

Badb Catha
Level: 15
HP: 98
MP: 124
Attacks: Bolt Flare, Poison Dart
Strong against phys, force, earth
Weak against guns, fire
Null death
Drops Sonic Stone

Blob
Level: 12
HP: 96
MP: 128
Attacks: Teradyne, Dormina, MP Thief
Strong against phys
Weak against ice, earth, repel
Null death
Drops Dis-Poison, Molotov

Bicorn
Level: 16
HP: 108
MP: 120
Attacks: Zio, Ziona, Body Rush, Stun Needle
Strong against fire, ice, force
Weak agaist ailments
Drains elec
Drops Dis-Poison

Gyu-Ki
Level 16
HP: 200
MP: 120
Attacks: Power Charge, Body Rush, Mad Rush
Weak against earth
Null death
Drops Odd Morsel

Ikusa
Level 17
HP: 148
MP: 120
Attacks: Matera, Hell Thrust, Raving Slash
Weak against force
Null death, nerve
Drops Land Mine

Nekomata
Level 15
HP: 112
MP: 120
Attacks: Charm Slash, Tera, Trazi, Sukukaja, Void Elec, Main Karin
Weak against elec
Null charm
Drops Revival Gem

Succubus
Level: 19
HP: 122
MP: 181
Attacks: HP thief, MP thief, Allure, Makakaja, Fire Drain, Force Drain, Expel
         Repel, Elec Repel
Strong against earth
Weak against elec, expel, mute, panic, nerve
Null charm
Drops Panacea, Active Cell

Tarrasque
Level: 16
HP: 210
MP: 136
Attacks: Zionga, Mazio, Mad Rush
Strong against phys
Weak against fire, earth
Null elec

Turdak
Level: 23
HP: 171
MP: 180
Attacks: Death Spray, Venom Fang, Power Charge, Void Poison
Weak against expel, panic
Null fire, death
Drops Dis-Curse, Revival Gem

Valkryie
Level: 20
HP: 192
MP: 152
Attacks: Power Wave, Raving Slash, Mute Blow, Phys Repel, *Counterstrike*
Strong against phys
Weak against Mute, panic
Null fire, expel
Drops Error Cell

*BOSS* Usas
HP: around 2000
This boss will kill you outright if you're not prepared. Make sure you have
Void Expel before you attempt to fight her...other than that its physical
damage all the way. When she's alone just smack her with everything you've
got, be it physical or magic attacks,and Media when she casts Whirlwind. When
she summons her pet Unicorns, start casting Void Expel every turn to negate
the Unicorn's Hama spells as well as the devastating Seraphic Lore spell. With
Void expel, this boss is a piece of cake. Attrition should win you this 
battle...just chip away at her life. Ignore the Unicorns...she'll just summon
more.


**************************
Maribel Base (second time)
**************************

*BOSS* Camazotz
HP: around 700
He's back with a vengeance. This time, the first thing he does is cast Psycho
Rage, which gives him a whooping 4 half turns, which would result in 2
Baphomets being summoned as well as putting himself in Guard mode. Be sure to
Void Death until both the Baphomets are dead, or the two of them can just wipe
your whole party out with death spells. As usual, he will use Spiral Edge, so
Media up when that happens. Other than that, he's no different from the first
time; hit him with Tera when he's in Guard mode, and smack him with physical
attacks when he's not. Remember to kill the Baphomets first; you can find
details below at the Coordinate 136 section.

Kelpie
Level: 21
HP: 188
MP: 144
Attacks: Mazionga, Sukunda, Comatose, Void Fire
Strong against earth
Weak against fire
Null elec
Drops Brave Ration, Thunder Rod

Nekomata
Level 15
HP: 112
MP: 120
Attacks: Charm Slash, Tera, Trazi, Sukukaja, Void Elec, Main Karin
Weak against elec
Null charm
Drops Revival Gem

Nue
Level: 23
HP: 212
MP: 168
Attacks: Mudo, HP Thief, Venom Claw, Death Blow, Force Drain
Weak against force, charm
Null ice, death
Drops Dark Veil

Onkot
Level: 20
HP: 136
MP: 184
Attacks: Sukukaja, Rakukaja, Mute Blow
Strong against phys
Weak agains elec, charm, nerve

Succubus
Level: 19
HP: 122
MP: 181
Attacks: HP thief, MP thief, Allure, Makakaja, Fire Drain, Force Drain, Expel
         Repel, Elec Repel
Strong against earth
Weak against elec, expel, mute, panic, nerve
Null charm
Drops Panacea, Active Cell

Tarrasque
Level: 16
HP: 210
MP: 136
Attacks: Zionga, Mazio, Mad Rush
Strong against phys
Weak against fire, earth
Null elec

Turdak
Level: 23
HP: 171
MP: 180
Attacks: Death Spray, Venom Fang, Power Charge, Void Poison
Weak against expel, panic
Null fire, death
Drops Dis-Curse, Revival Gem

Valkryie
Level: 20
HP: 192
MP: 152
Attacks: Power Wave, Raving Slash, Mute Blow, Phys Repel, *Counterstrike*
Strong against phys
Weak against Mute, panic
Null fire, expel
Drops Error Cell

*SUB BOSS* Atakava
HP: 1500
Just nuke him with earth spells. Shouldn't be too hard...


**************
Coordinate 136
**************

Apsaras
Level: 25
HP: 162
MP: 224
Attacks: Dormina, Makajam, Diarama
Weak against fire
Null elec
Drops Dis-Mute

Baphomet
Level: 26
HP: 156
MP: 236
Attacks: Agilao, Mudo, Mudoon, Curse, Void Expel
Strong against ailments
Weak against expel
Null fire, death

Cu Chulainn
Level 30
HP: 252
MP: 192
Attacks: Skull Cleave, Demon Rage, Executioner
Strong against phys, ice, elec, force
Weak against poison, nerve
Null expel, death
Drops Code Cell

Formor
Level: 24
HP: 216
MP: 200
Attacks: Bufula, Bufudyne, Frost Breath, Hell Thrust, Void Elec
Weak against elec, ailments
Null ice
Drops Bolt Wall

Jack Frost
Level: 25
HP: 136
MP: 224
Attacks: Bufula, Mediarama, Fire Drain
Weak against fire
Drains ice
Drops Frost Bomb

Jinn
Level: 27
HP: 180
MP: 244
Attacks: Zan, Zanma, Zandyne, Mazan, Mazanma, Mind Charge
Weak against elec
Drains force

Onkot
Level: 20
HP: 136
MP: 184
Attacks: Sukukaja, Rakukaja, Mute Blow
Strong against phys
Weak agains elec, charm, nerve

Principality
Level: 22
HP: 220
MP: 256
Attacks: Mahama, Makajam, Rakunda, Death Repel
Weak against death, mute
Repels expel

Pyro Jack
Level: 25
HP: 136
MP: 260
Attacks: Agilao, Maragi
Weak against ice
Drains fire
Drops Fire Bomb

Sarasvati
Level: 30
HP: 220
MP: 288
Attacks: Mazio, Tentarafoo, Sonic Wave, MP Thief, Mediarama
Weak against fire
Repels expel
Null elec, ailments
Drops Quantum Cell

Thoth
Level: 27
HP: 172
MP: 268
Attacks: Zionga, Maziodyne, Tarukunda, Sukunda, Sukukaja, Rakukaja, Vanity,
         Death Repel, Rage
Strong against phys
Weak against deathe
Null charm, panic, nerve
Drops Dis-Stun

Turdak
Level: 23
HP: 171
MP: 180
Attacks: Death Spray, Venom Fang, Power Charge, Void Poison
Weak against expel, panic
Null fire, death
Drops Dis-Curse, Revival Gem

Unicorn
Level: 24
HP: 168
MP: 180
Attacks: Hama, Diarama, Body Rush
Strong against ice, force
Weak against death
Null expel, charm
Drops Chakra Drop

Virtue
Level: 28
HP: 192
MP: 232
Attacks: Mahama, Mahaon, HP Thief, Death Repel
Strong against earth
Weak against elec, death
Repels expel

*BOSS* Rahu
Head HP: around 1500
Body HP: around 1050
You'll need Zanma, Agilao, and Void Earth for this fight. Cast Agilao on the
body and kill it, before you take the head out with Zanma. Remember to cast
Void Earth every turn to negate his Dragon Quake attack. Not too hard as long
as you have the right spells. Mediarama if any of his attacks go through. Take
note that you can heal the person captured by the head.


*************
Deserted Ship
*************

Cai-Zhi
Level: 32
HP: 248
MP: 288
Attacks: Terazi, Agilao, Avalanche, Tarunda, Hell Thrust
Weak against earth, mute
Null poison
Drops Magni Bomb

Chatterskull
Level: 33
HP: 248
MP: 252
Attacks: Mudoon, Death March, Skull Cleave, Void Expel, Void Force
Strong against force
Weak against fire, expel, charm, panic
Null ice, earth, death
Drops Wind Wall, Muscle Drink
Tip: His Death March attack deals HUGE almighty damage to everyone by blowing
himself up. Kill this guy ASAP!

Gurr
Level: 35
HP: 280
MP: 204
Attacks: Death Spray, Death Blow, Needle Rush, Poison Dart, Sukukaja, Rakukaja
Weak against guns, elec, repel
Repels death
Null earth
Drops Dis-Curse, Dis-Poison

Hresvelgr
Level: 40
HP: 550
MP: 284
Attacks: Mazanma, Vanity, Power Wave, Power Charge, Sukunda
Weak agains guns, elec
Repels ice
Null earth

Isora
Level: 32
HP: 248
MP: 264
Attacks: Bufula, Frost Breath, Makakaja, Elec Drain, Force Drain
Strong against earth
Weak against elec, force
Null ice
Drops Ice Wall, Ration

Naga
Level: 32
HP: 248
MP: 240
Attacks: Zionga, Hell Thrust, Tarukaja, Void Fire
Weak against fire
Repels elec

Phantom
Level: 30
HP: 236
MP: 224
Attacks: Mudo, Mamudo, Blood Curse, Megido, Force Drain
Weak against force, expel
Null phys, guns, death
Drops Moldy Roll, Dis-Curse

Taown
Level: 33
HP: 252
MP: 232
Attacks: Zandyne, Hell Thrust, Sonic Wave, *High Counter*
Weak against earth
Drains force
Drops Panacea, Code Cell

*BOSS* Camazotz
HP: around 1400
This time he's serious...he has a few killer moves that can really hurt you.
You should still smack him with physical attacks when he's flying, although I
don't think you can catch him in his flying state...usually he's in Guard
mode. Nuke him with Terazi, and chip away at his life. To make things easier,
make sure you have Void Force, because he will use a new skill that does heavy
force damage to your party. It's that big a problem when you're in demon form,
but when he turns you into bats, that force skill will deal MAJOR damage. So
Mediarama up if you're still alive...
If Cielo has buffs like Tarukaja and Makakaja, use them to buff yourself.


**********************
Svadhisthana Waterways
**********************

Decarabia
Level: 38
HP: 268
MP: 336
Attacks: Agidyne, Maragidyne, Mudo, Blood Curse, Mind Charge, Revert
Strong against all magic
Weak against expel
Repels death
Drops Dis-Curse, Wild Card

Forneus
Level: 43
HP: 480
MP: 332
Attacks: Bufudyne, Teradyne, Mudoon, Curse, Stone Gaze
Strong against earth
Weak against elec
Repels fire, ice, death

Fuu-Ki
Level: 42
HP: 500
MP: 328
Attacks: Zandyne, Void Charm, Fire Repel, Earth Repel, Elec Repel
Weak against elec
Null force, death
Drops Organic Cell

Gurr
Level: 35
HP: 280
MP: 204
Attacks: Death Spray, Death Blow, Needle Rush, Poison Dart, Sukukaja, Rakukaja
Weak against guns, elec, repel
Repels death
Null earth
Drops Dis-Curse, Dis-Poison

High Pixie
Level: 38
HP: 300
MP: 320
Attacks: Zionga, Mazionga, Diarama, *summons Queen Mab*
Strong against earth
Drains elec
Null expel, death
Drops Luck Noise

Hresvelgr
Level: 40
HP: 550
MP: 284
Attacks: Mazanma, Vanity, Power Wave, Power Charge, Sukunda
Weak agains guns, elec
Repels ice
Null earth

Isora
Level: 32
HP: 248
MP: 264
Attacks: Bufula, Frost Breath, Makakaja, Elec Drain, Force Drain
Strong against earth
Weak against elec, force
Null ice
Drops Ice Wall, Ration

Karasu
Level: 35
HP: 200
MP: 250
Attacks: Shock Wave, Hama, Mahama, Vanity, Executioner
Weak against ailments
Repels force
Null elec
Drops Organic Cells

Kin-Ki
Level: 44
HP: 550
MP: 380
Attacks: Ziodyne, Mediarama, Me Patra
Strong against ailments
Weak against earth
Null elec, death
Drops Logic Cell

Mizuchi
Level: 35
HP: 264
MP: 304
Attacks: Bufudyne, Mabufudyne, Tentarafoo, Fire Drain
Strong against earth
Weak against fire
Drains ice
Null phys, death
Drops Chakra Drop

Mothman
Level: 35
HP: 260
MP: 292
Attacks: Ziodyne, Mazionga, Pulinpa, Earth Drain, *Counterstrike*
Weak against earth
Repels elec
Drops Earth Wall, Dis-Mute

Pixie
Level: 1
HP: 300
MP: 49
Attacks: Dia, Zio, Megidolaon, *summons High Pixie*
Strong against elec, earth
Null expel, death

Queen Mab
Level: 46
HP: 392
MP: 404
Attacks: Agidyne, Bufudyne, Ziodyne, Zandyne, Teradyne, Vanity, Magic Repel,
         Makakaja
Strong against fire, ice, elec, force
Repels earth, death

Sui-Ki
Level: 40
HP: 500
MP: 300
Attacks: Bufudyne, Power Wave, Teradyne
Strong against ailments
Weak against fire
Null ice, death
Drops Theory Cell

Tan-Ki
Level: 42
HP: 600
MP: 264
Attacks: Materadyne, Sonic Wave, Hell Thrust, Mind Scream
Strong against phys
Weak against earth, ailments

*BOSS* Cerberus
Are you ready for the most challenging boss in the game? Actually its just my
own opinion...but i really think Cerberus is hard. Even with all the necessary
spells, you might still get killed. If you have Dekaja it might be
considerably easier.

The most effective attack on Cerberus are ice attacks. Although it doesn't
give you press turns, its the only truly effective element on his three heads.
He loves to cast Power Charge and Mind Charge...so get ready for some real
pain. He also has High Counter, so please don't bother attacking him
physically. Its already bad enough.

The left head casts -kaja spells as well as death spells like Mamudo, and can
cast Dekunda and Dekaja. This makes it a prime target for you...if he buffs
too much, you're gonna die real fast, especially if you don't have Dekaja. It
also casts Ice Repel quite regularly.

The right head casts Diarama on either the centre head or the left head. You
could also choose to take this head out first.

Cerberus can use a combo attack that does HEAVY fire damage, so be sure to
cast Void Fire or Fire Drain every turn until he only has one head left.

When the centre head is the only one left, he will start using Gate of Hell.
The only thing you can do is Mediarama/Mediarahan up and equip yourself with
death resist to prevent the stone effect.


************************
Brute's Base (Main Area)
************************

Note: There are 3 sub bosses here that are actually enemies you will encounter
later on as you progress. 

The Catoblepas in the red area is weak to fire, and has around 2500 HP. He can
cast Stone Gaze, Psycho Rage, Materadyne, and has High Counter. Take him out
with twin boosted Agidynes and Void Death every turn. The Materadyne isn't
that scary.

The Isis in the green area can only be damaged by elemental spells and
almighty attacks, and should have around 2000 HP. She will summon replicas
which are exactly the same, and they can do elemental combos like Mazandyne.
She also attacks with all sorts of -dyne spells, so try to cover your party's
weaknesses with resists. Other than that she can't do anything else...not that
hard.

The 5 small Nidhoggrs in the blue area could become a problem if you let the
centre one Cannibalize the others. I think the centre Nidhoggr has around 4000
HP, while the small ones have around 500 or so. Try to take out the 4
surrounding ones with your most powerful elemental spells like Mazandyne
coupled with boosters, or physical spells like Chi Blast or Bloodbath, if you
have it. The centre Nidhoggr will keep summoning a small Nidhoggr to eat until
he has eaten 4 of them; then it starts to get serious. It will start buffing
itself and cast ice spells, so if you have Dekaja all the better. But its
still easier just to stop him from growing that big...


Atavaka
Level: 46
HP: 400
MP: 384
Attacks: Megido, Executioner, Tentarafoo
Strong against phys
Weak against earth
Repels expel, death
Null panic

Girimehkala
Level: 49
HP: 600
MP: 400
Attacks: Agidyne, Mudoon, Debilate, Demon Rage, Rage, *summmons High Pixie*
Weak against expel, charm
Repels phys, guns, death
Drains fire
Drops HP Noise
Tip: This guy takes very little damage from hunt skills (1-3 damage) unless
afraid.

Gorgon
Level: 44
HP: 356
MP: 376
Attacks: Blood Curse, Stone Gaze, Power Wave, Fire Repel, Fire Drain
Weak against fire
Strong against ice, elec, force
Repels death

Hanuman
Level: 48
HP: 352
MP: 412
Attacks: Genocide, Tarukaja, Force Drain
Strong against phys
Weak agains charm

High Pixie
Level: 38
HP: 300
MP: 320
Attacks: Zionga, Mazionga, Diarama, *summons Queen Mab*
Strong against earth
Drains elec
Null expel, death
Drops Luck Noise

Purski
Level: 42
HP: 348
MP: 402
Attacks: Zandyne, Agidyne, Double Slash, Skull Cleave, Diarama, Power Charge
Weak against elec
Repels force, expel

Queen Mab
Level: 46
HP: 392
MP: 404
Attacks: Agidyne, Bufudyne, Ziodyne, Zandyne, Teradyne, Vanity, Magic Repel,
         Makakaja
Strong against fire, ice, elec, force
Repels earth, death
Drops Organic Cell

Raiju
Level: 40
HP: 280
MP: 340
Attacks: Ziodyne, Maziodyne, Bolt Flare, Mudoon, Mamudoon, Force Repel
Weak against force
Drains elec
Null death
Drops Shock Bomb

Sati
Level: 45
HP: 360
MP: 420
Attacks: Maragidyne, Mahamaon, Agidyne, Dream Haze, Void Phys, Mediarama
Weak against ice
Repels expel
Drains fire
Drops Theory Cell

Yurlungur
Level 46
HP: 380
MP: 384
Attacks: Stun Wave, Tentarafoo, Power Wave, Force Repel
Strong against phys, guns, expel, death
Weak against earth, ailments
Repels fire, ice

*BOSS* Ravana
1st form HP: around 1000
2nd form HP: around 4000
Drops Soma
If you read Kain's FAQ, it should be a piece of cake. I'll just state some of
his strategies here.

In his first form you'll have to guess where he is, through Sera's directions.
And if you think you can cheat past the system with Attack All or some
multiple target spells, no you can't. Your attacks will all miss, only single
attacks will connect. Just use normal attacks to whittle his life down, he's
not particularly powerful in this form.

His second form is much more powerful. He will cast Hunger Wave that even the
all-powerful Null Attack cannot block, but it isn't much a a problem since
Sera will cure one character per turn. Simple cast Force Repel every turn and
wait for him to cast his Infinite Wind, and let it repel against him.

He will also cast Megidolaon twice in a row...which can be devastating. So
make sure you heal up at every opportunity.

Other than that, the most reliable way of damaging him is through twin boosted
elemental spells. And he doesn't cast Dekunda or Dekaja, so buff yourself and
debuff him to the max, and you should be able to win.

*EDIT* I received an email from Aximus, stating that Ravana actually does cast
Dekaja.


************
Karma Temple
************

Catoblepas
Level: 59
HP: 650
MP: 920
Attacks: Materadyne, Body Rush, HP Thief, Gate of Hell, Death March, Earth
         Repel
Weak against fire
Repels elec
Null death, ailments
Drops Theory Cells, Hero Ration

Ganesha
Level: 54
HP: 500
MP: 444
Attacks: Ziodyne, Maziodyne, Xanadu, Makakaja, Ragnarok, Diarama
Strong against fire, earth
Drains force
Null ice, elec, expel, death

Garuda
Level: 63
HP: 1300
MP: 1000
Attacks: Zandyne, Mabufudyne, Mahamaon, Megidola, Power Wave, Power Charge,
         Mind Charge
Repels guns, force, earth
Null ice, expel, death, ailments
Drops Quick Noise

Girimehkala
Level: 49
HP: 600
MP: 400
Attacks: Agidyne, Mudoon, Debilate, Demon Rage, Rage
Weak against expel, charm
Repels phys, guns, death
Drains fire
Drops HP Noise
Tip: This guy takes very little damage from hunt skills (1-3 damage) unless
afraid.

Gurr
Level: 35
HP: 280
MP: 204
Attacks: Death Spray, Death Blow, Needle Rush, Poison Dart, Sukukaja, Rakukaja
Weak against guns, elec, repel
Repels death
Null earth
Drops Dis-Curse, Dis-Poison

Hanuman
Level: 48
HP: 352
MP: 412
Attacks: Genocide, Tarukaja, Force Drain
Strong against phys
Weak agains charm

Horus
Level: 64
HP: 900
MP: 800
Attacks: Maziodyne, Mabufudyne, Xanadu, Debilitate, Magic Repel, Diarahan
Strong agains phys
Weak against guns, death
Repels elec, expel
Null earth
Drops Magic Noise
Tip: If you've defeated Fly Beezelbub, this guy's a cinch. Spam your Al Arif
or Murder Rock and he's history.

Hresvelgr
Level: 40
HP: 550
MP: 284
Attacks: Mazanma, Vanity, Power Wave, Power Charge, Sukunda
Weak agains guns, elec
Repels ice
Null earth

Isis
Level: 62
HP: 360
MP: 608
Attacks: Agidyne, Bufudyne, Ziodyne, Zandyne, Teradyne, Makakaja, Megido
Repels phys, gun, expel, death
Null ailments
Drops MP Noise, Theory Cell

Jatayu
Level: 62
HP: 1000
MP: 1000
Attacks: Agidyne, Ziodyne, Mudoon, Tarunda, Sukunda, Makanda, Dekaja, Taunt
Repels death, earth
Null fire, elec, expel, aliments
Weak against guns
Drops Dekaja Rock

Laksmi
Level: 63
HP: 492
MP: 572
Attacks: Megidola, Megidolaon, Hamaon, Dormina, Debilate, Calm Death,
         Mediarahan, Rage
Repels earth, expel
Drains fire, ice
Drops Logic Cell

Nidhoggr
Level: 56
HP: 1555
MP: 700
Attacks: Mabufudyne, Megidola, Body Rush, Allure, Makakaja, Tarukaja, Phys
         Drain
Repels death
Drains ice
Null ailments

Ongyo-Ki
Level: 69
HP: 669
MP: 6699
Attacks: Agi, Bufu, Mahamaon, Mamudoon, Megidalaon, Makakaja, Last Word
Repels death
Weak against guns
Drains fire, ice, elec
Null expel, ailments
Drops Power Noise

Parvati
Level: 58
HP: 330
MP: 900
Attacks: Mazandyne, Mahamaon, Megidola, Makajam, Allure, Dream Haze, Phys
         Drain, Mediarama
Weak against ice
Repels expel
Null force, charm, mute

Pazuzu
Level 54
HP: 355
MP: 476
Attacks: Agidyne, Maragidyne, Blood Curse, Stun Wave, Stone Gaze, Mind Charge
Weak against force
Repels death
Drains ice, elec
Drops Dis-Stone

Raksahsa
Level: 50
HP: 320
MP: 399
Attacks: Mudoon, Chi Blast, Skill Cleave, Demon Rage, Raving Slash, Phys Repel
Weak against earth, expel, panic
Repels ice, death
Drops Dis-Stone

Samael
Level: 64
HP: 1400
MP: 666
Attacks: Bloodbath, Revelation, Vanity, Stone Gaze, Marevert, Phys Repel,
         Magic Repel, MP Thief
Weak against poison, mute
Strong against phys
Null earth
Repels elec, expel, death
Tip: This enemy must be the all time most irritating enemy I've seen. Make
sure all your characters have Null Death to null his Stone Gaze, and cast Phys
Repel every turn. Simply wait for him to Bloodbath or Revelation...they will
almost always become afraid. Just eat them then.

Sati
Level: 45
HP: 360
MP: 420
Attacks: Maragidyne, Mahamaon, Agidyne, Dream Haze, Void Phys, Mediarama
Weak against ice
Repels expel
Drains fire
Drops Theory Cells

Sparna
Level: 54
HP: 320
MP: 500
Attacks: Zandyne, Mazandyne, Teradyne, Materadyne, Sukunda, Tarukunda,
         Rakunda, Diarahan
Strong against ailments
Weak against guns
Repels force
Null earth

Temple Guard
Level: 50
HP: 290
MP: 440
Attacks: Impale, Revert, Marevert
Null phys, guns, expel, charm
Drops Medical Kit
Tip: This guy cannot be devoured in fixed battles, and in random encounters
hunt skills do minimal damage to it unless it is afraid.

Titania
Level: 56
HP: 280
MP: 688
Attacks: Agidyne, Maragidyne, Bufudyne, Mabufudyne, Sukunda, Rakunda, Dekunda,
         Mediarahan
Strong against earth
Weak against ailments
Null fire, ice, elec, force
Drops Theory Cell

Yurlungur
Level 46
HP: 380
MP: 384
Attacks: Stun Wave, Tentarafoo, Power Wave, Force Repel
Strong against phys, guns, expel, death
Weak against earth, ailments
Repels fire, ice

*FINAL BOSS* Hari Hara
Unusually easy for the last boss in the game. The first two forms are not that
hard, but make sure you have Null Death to nullify her Vaikunta move. She also
has another attack that deals quite a lot of damage to one target...I think
the damage can reach 500 if you're not buffed. Buff yourself and debuff her to
the max since she will rarely cast Dekaja or Dekunda; the only time she casted
Dekaja was when i started the fight off with a Tarukaja and a Makakaja.

Her second for is also quite easy to figure out...Simply use a twin boosted
-dyne spell to take out the Gold Protection Core (it has 400 plus life), and
use some physical attack that hits all targets to wipe out the remaining ones.
From now on just kill the one core she summons every turn, and spend the rest
of your turns chipping her life off. It's that simple.

Do not leave her with too many cores, or she will get MANY press turns...and
please make sure you cover your weakness with the corresponding resist. It
should be understood by now.


****************************************
Vanguards Base (area after the red wall)
****************************************

Black Ooze
Level: 30
HP: 268
MP: 220
Attacks: Megido, Body Rush, Mind Scream, Taunt
Strong against phys
Weak against elec, earth, expel
Repels death
Drains fire, ice
Drops Brave Ration

Blob
Level: 12
HP: 96
MP: 128
Attacks: Teradyne, Dormina, MP Thief
Strong against phys
Weak against ice, earth, repel
Null death
Drops Dis-Poison

Okuninushi
Level: 46
HP: 384
MP: 384
Attacks: Chi Blast, Sakura Rage, Taunt, Expel Repel
Weak against poison, nerve
Null force, expel, death
Drops Theory Cell

Raiju
Level: 40
HP: 280
MP: 340
Attacks: Ziodyne, Maziodyne, Bolt Flare, Mudoon, Mamudoon, Force Repel
Weak against force
Drains elec
Null death
Drops Shock Bomb

Shiisa
Level: 40
HP: 252
MP: 444
Attacks: Mazio, Mediarama, Power Charge
Weak against earth
Drains elec
Null repel
Drops Panacea

Shiki-Ouji
HP: 336
MP: 372
Attacks: Mahama, Hamaon, Fire Repel
Weak against fire
Repels expel, death
Drops Logic Cell

Taown
Level: 33
HP: 252
MP: 232
Attacks: Zandyne, Hell Thrust, Sonic Wave, *High Counter*
Weak against earth
Drains force
Drops Panacea, Code Cell

Thoth
Level: 27
HP: 172
MP: 268
Attacks: Zionga, Maziodyne, Tarukunda, Sukunda, Sukukaja, Rakukaja, Vanity,
         Death Repel, Rage
Strong against phys
Weak against deathe
Null charm, panic, nerve
Drops Dis-Stun

Wu Kong
Level: 47
HP: 288
MP: 388
Attacks: Death Blow, Genocide, Tarukaja, Power Charge
Repels earth
Drains fire
Null phys, guns, expel, death
Drops Organic Cell
Tip: This guy was a real pain when I first fought him. No weaknesses, VERY
ruthless attacks. He can easily wipe out your party in 2 attacks...The most
effecient way of course is the Power Charge, Taunt, Insatiable method, but if
you don't have high strength, you could try using Phys Repel or Void Phys to
stop everything he throws at you, wait for them to become afraid, and eat
them. You could also use elemental spells except fire...


*****************
Anahata Waterways
*****************

Black Ooze
Level: 30
HP: 268
MP: 220
Attacks: Megido, Body Rush, Mind Scream, Taunt
Strong against phys
Weak against elec, earth, expel
Repels death
Drains fire, ice
Drops Brave Ration

Fuu-Ki
Level: 42
HP: 500
MP: 328
Attacks: Zandyne, Void Charm, Fire Repel, Earth Repel, Elec Repel
Weak against elec
Null force, death
Drops Organic Cell

Gorgon
Level: 44
HP: 356
MP: 376
Attacks: Blood Curse, Stone Gaze, Power Wave, Fire Repel, Fire Drain
Weak against fire
Strong against ice, elec, force
Repels death

Kin-Ki
Level: 44
HP: 550
MP: 380
Attacks: Ziodyne, Mediarama, Me Patra
Strong against ailments
Weak against earth
Null elec, death
Drops Logic Cell

Naga
Level: 32
HP: 248
MP: 240
Attacks: Zionga, Hell Thrust, Tarukaja, Void Fire
Weak against fire
Repels elec

Nidhoggr
Level: 56
HP: 1555
MP: 700
Attacks: Mabufudyne, Megidola, Body Rush, Allure, Makakaja, Tarukaja, Phys
         Drain
Repels death
Drains ice
Null ailments

Ongyo-Ki
Level: 69
HP: 669
MP: 6699
Attacks: Agi, Bufu, Mahamaon, Mamudoon, Megidalaon, Makakaja, Last Word
Repels death
Weak against guns
Drains fire, ice, elec
Null expel, ailments
Drops Power Noise

Samael
Level: 64
HP: 1400
MP: 666
Attacks: Bloodbath, Revelation, Vanity, Stone Gaze, Marevert, Phys Repel,
         Magic Repel, MP Thief
Weak against poison, mute
Strong against phys
Null earth
Repels elec, expel, death
Tip: This enemy must be the all time most irritating enemy I've seen. Make
sure all your characters have Null Death to null his stone gaze attacks, and
cast Phys Repel every turn. Simply wait for him to Bloodbath or Revelation;
they will almost always become afraid. Just eat them then.

Sui-Ki
Level: 40
HP: 500
MP: 300
Attacks: Bufudyne, Power Wave, Teradyne
Strong against ailments
Weak against fire
Null ice, death
Drops Theory Cell

Yurlungur
Level 46
HP: 380
MP: 384
Attacks: Stun Wave, Tentarafoo, Power Wave, Force Repel
Strong against phys, guns, expel, death
Weak against earth, ailments
Repels fire, ice


*******************************************
Brute's Base (area after Anahata Waterways)
*******************************************

Horus
Level: 64
HP: 900
MP: 800
Attacks: Maziodyne, Mabufudyne, Xanadu, Debilitate, Magic Repel, Diarahan
Strong agains phys
Weak against guns, death
Repels elec, expel
Null earth
Drops Magic Noise
Tip: If you've defeated Fly Beezelbub, this guy's a cinch. Spam your Al Arif
or Murder Rock and he's history.


******************
Manipura Waterways
******************

Arahabaki
Level: 77
HP: 1777
MP: 999
Attacks: Hell Thrust, Gate of Hell, Last Word, Debilitate, Diarahan
Weak against ice
Null ALL except expel, almighty, ice
Drops Vital Noise, Fusion Cell
Tip: Like Kain's FAQ mentioned, this huge thing may kill you the first time
you see it, but it's actually a free frag. Use Cocytus from the King Mantra,
obtained by killing King Frost at Coordinate 136 the second time round. Once
he's frozen, critical it to kingdom come.

Isis
Level: 62
HP: 360
MP: 608
Attacks: Agidyne, Bufudyne, Ziodyne, Zandyne, Teradyne, Makakaja, Megido
Repels phys, gun, expel, death
Null ailments
Drops MP Noise, Theory Cell

Kikuri-Hime
Level: 49
HP: 445
MP: 700
Attacks: Maragidyne, Mabufudyne, Magic repel
Drains earth
Null fire, expel, charm, mute
Drops Organic Cell

Kushinada
Level: 44
HP: 356
MP: 556
Attacks: Maragion, Ziodyne, Makakaja, Mediarama
Weak against elec, death
Repels expel
Null charm

Laksmi
Level: 63
HP: 492
MP: 572
Attacks: Megidola, Megidolaon, Hamaon, Dormina, Debilate, Calm Death,
         Mediarahan, Rage
Repels earth, expel
Drains fire, ice
Drops Logic Cell

Lilim
Level: 35
HP: 300
MP: 300
Attacks: Allure, Tarunda
Weak against ice
Null earth
Drops Panacea

Parvati
Level: 58
HP: 330
MP: 900
Attacks: Mazandyne, Mahamaon, Megidola, Makajam, Allure, Dream Haze, Phys
         Drain, Mediarama
Weak against ice
Repels expel
Null force, charm, mute
Drops Organic Cell, Wild Bomb

Pixie
Level: 1
HP: 777
MP: 777
Attacks: Dia, Zio, Megidolaon
Strong against elec, earth
Null expel, death
Drops Chakra Drop

Sati
Level: 45
HP: 360
MP: 420
Attacks: Maragidyne, Mahamaon, Agidyne, Dream Haze, Void Phys, Mediarama
Weak against ice
Repels expel
Drains fire
Drops Theory Cells

Senri
Level: 45
HP: 396
MP: 396
Attacks: Mazanma, Zandyne, Allure, MP thief
Weak against elec
Repels force
Null expel, charm
Drops Soma Drop

Succubus
Level: 19
HP: 122
MP: 181
Attacks: HP thief, MP thief, Allure, Makakaja, Fire Drain, Force Drain, Expel
         Repel, Elec Repel
Strong against earth
Weak against elec, expel, mute, panic, nerve
Null charm
Drops Panacea, Active Cell

Titania
Level: 56
HP: 280
MP: 688
Attacks: Agidyne, Maragidyne, Bufudyne, Mabufudyne, Sukunda, Rakunda, Dekunda,
         Mediarahan
Strong against earth
Weak against ailments
Null fire, ice, elec, force
Drops Theory Cell

Uzume
Level: 35
HP: 207
MP: 344
Attacks: Shock Wave, Allure, Void force, Diarama
Weak to elec, mute
Drains force
Null expel


---------------
Bits and Pieces
---------------

Just some random stuff I came up with about the game. Might contain significant
spoilers, so read this at your own risk.

- Power Charge -> Taunt -> Pass -> Insatiable gets you past random battles
  real quick.

- The story told to you in Coordinate 136 is SO obvious...duh.

- Argilla devours with her tits. (o.O)


-------
Credits
-------

Thanks to Kain for allowing me to use some of his information from his great
FAQ, as well as his wonderful recommendation of the japanese website.

Thanks to Jagged Jim for telling me what curse does, and thanks to blazefeeler
for confirming that magic damage also triggers curse damage.

Thanks to http://gamekouryaku.com/ddsaga/index.html, for the wonderful maps
and the boss information.

Thanks to everyone in the GameFAQS forum for the Power Charge -> Taunt -> Pass
-> Insatiable idea. Although it was easy to figure out...lol.

Thanks to RUSSEL66 for the Theory Cell drop from Okuninushi, the Organic Cell
drop from Karasu, as well as spotting my typo error of "Chi Blase".

Thanks to Sethan for the Code Cell drop from Cu Chulainn, Quantum Cell drop
from Sarasvati, Revival Gem drop from Turdak, and Thunder Rod drop from
Kelpie.

Thanks to Zeruel for the Organic Cell drop from Queen Mab, Organic Cell drop
from Parvati, Organic Cell drop from Fuu-Ki, Theory Cell drop from Sui-Ki,
Theory Cell drop from Isis, Theory Cell drop from Catoblepas, Logic Cell drop
from Laksmi, Logic Cell drop from Kin-Ki, and Theory Cell drop from Sati.

Thanks to Raul Campos (hanumachine_r(at)yahoo(dot)com) aka Icon of Sin on the
GameFAQs message boards for providing information about the Temple Guard.

Thanks to Aximus for pointing out that Ravana does cast Dekaja.

Thanks to GameFAQs for such a wonderful site, as well as for uploading this
FAQ.

If anyone has given me information but have not been credited for it, please
email me or post a notice on the GameFAQs Shin Megami Tensei: Digital Devil
Saga message board!

Copyright 2005 Lin Jiahao.