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    Bestiary by kapo37

    Version: 1.05 | Updated: 09/01/09 | Search Guide | Bookmark Guide

    Shin Megami Tensei: Digital Devil Saga Bestiary
    Version 1.05
    Done By: Lin Jiahao aka kapo37
    Email Address: kapo37(at)hotmail(dot)com
    
    
    This document may be not be reproduced under any circumstances except for
    personal, private use. It may not be placed on any web site or otherwise
    distributed publicly without advance written permission. Use of this guide on
    any other web site or as a part of any public display is strictly prohibited,
    and a violation of copyright.
    
    Actually, if you wanna link this document, just send me an email and wait for 
    my reply. I'll let you do so.
    
    This is a list of enemies you will meet as you progress through the game. I'm 
    going to sort them by area, then alphabetical order. I will include the enemy 
    even if it has appeared in previous dungeons, and I'll include some tips on
    how to kill certain troublesome enemies.
    
    If anyone has any additional information to add to this FAQ, kindly email me 
    with the info. I need help finishing off the drops since they are not revealed
    when i use a Spyglass, as well as confirming the existence of Sergeant
    Girimehkala.
    
    I would also like to mention that event enemies might have additional skills
    or stats which cannot be checked by a Spyglass. I will NOT include these
    spells in the list. If anyone can provide accurate information on these event
    enemies, it would be much appreciated. I'll credit you for it.
    
    Since I cannot view Boss information, I'll just list their weaknesses and any 
    strategies I used. I will also use some information from a great and wonderful
    japanese site, http://gamekouryaku/ddsaga/index.html. This site is THE site
    if you need info on SMT: DDS...if you understand Japanese. Even if you don't,
    you can make use of the maps.
    
    I have not included any optional boss information, because I feel that Kain's
    FAQ has already done a wonderful job at it.
    
    
    --------
    Contents
    --------
    
    1. Version Updates
    
    2. Killing Omoikane
    
    3. Status Effects list
    
    4. Skills list
    	
       - Physical attacks
    	
       - Spells
    	
       - Shield spells
    	
       - Passive skills
    
       - Enemy Unique Skills
    
    5. Bestiary
    
       - Vanguards Base (area before the red wall)
    
       - Maribel Base (first time)
    
       - Solid's Citadel
    
       - Maribel Base (second time)
    
       - Coordinate 136
    
       - Deserted Ship
    
       - Svadhisthana Waterways
    
       - Brute's Base
    
       - Karma Temple
    
       - Vanguards Base (area after the red wall)
    
       - Anahata Waterways
    
       - Brute's Base (area after Anahata Waterways)
    
       - Manipura Waterways
    
    6. Bits and Pieces
    
    7. Credits
    
    
    ---------------
    Version Updates
    ---------------
    
    Version 1.00 - Complete Bestiary, no changes.
    
    Version 1.01 - Added Logic Cell drop to Shiki-Ouji
                 - Added Organic Cell drop to Kikuri-Hime
                 - Added Theory Cell drop to Titania
                 - Added Soma Drop drop to Senri
                 - Added Fusion Cell drop to Arahabaki
                 - Added Organic Cell drop to Parvati
                 - Added Wild Bomb drop to Parvati
                 - Added Theory Cell drop to Okuninushi
    
    Version 1.02 - Added Code Cell drop to Cu Chulainn
                 - Added Quantum Cell drop to Sarasvati
                 - Added Organic Cell drop to Queen Mab
                 - Added Organic Cell drop to Parvati
                 - Added Organic Cell drop to Fuu-Ki
                 - Added Theory Cell drop to Sui-Ki
                 - Added Theory Cell drop to Isis
                 - Added Theory Cell drop to Catoblepas
                 - Added Logic Cell drop to Laksmi
                 - Added Logic Cell drop to Kin-Ki
                 - Added Organic Cell drop to Karasu
                 - Added Revival Gem drop to Turdak
                 - Added Thunder Rod drop to Kelpie
                 - Added Theory Cell drop to Sati
    
    Version 1.03 - Added a notice at the Credits section
                 - Corrected typo error "Chi Blase" to "Chi Blast"
                 - Corrected typo error "Sparra" to "Sparna"
                 - Added Black Ooze entry to Anahata Waterways section
                 - Included Anahata Waterways in Omoikane encounters
                 - Added Gurr entry to Karma Temple section
                 - Added Jatayu entry to Karma Temple section
                 - Added Hanuman entry to Karma Temple section
                 - Added Medical Kit drop to Temple Guard
                 - Rearranged "Ongyo-Ki" in Karma Temple section to correct
                   alphabetical order
                 - Altered Tip on Temple Guard
                 - Added Tip to Girimehkala
                 - Added Dis-Stone drop to Rakhsahsa
                 - Added Dis-Stone drop to Pazuzu
                 - Added Hero Ration drop to Catoblepas
                 - Added Panacea drop to Shiisa
                 - Added Chakra Drop drop to Apis
                 - Added Panacea drop to Lilim
                 - Added Counterstrike attack to Valkryie
    
    Version 1.04 - Altered Tip on Temple Guard
                 - Included Hunger Wave in Skills List
                 - Included Fire of Sinai in Skills List
                 - Included Celestial Ray in Skills List
                 - Added Chakra Drop drop to Pixie in Manipura Waterways section
                 - Rearranged Skills List to match in game skill listing
    
    Version 1.05 - Made minor revisions
                 - Corrected tip on Ravana (Boss)
    
    
    ----------------
    Killing Omoikane
    ----------------
    
    The only way I've ever killed this guy is by Reverting Serph equipped with the
    Magatama (attack 200 ammo), taunting with my second character, passing with 
    the third character, and shooting Omoikane with Serph. Works all the time...he
    takes around 450 damage. Remember, the only way you'll damage it is using 
    guns, and with a single target shooter like Serph or Argilla. Gale MIGHT be 
    able to kill it with 2 or 3 shots...that's a big MIGHT. I've never tried it 
    personally.
    
    I've NEVER personally killed more than one Omoikane.
    
    I've encountered Omoikanes at Coordinate 136, the Deserted Ship, the Anahata
    Waterways, and most frequently in the Manipura Waterways.
    
    
    -------------------
    Status Effects list
    -------------------
    
    Poison: Inflicted target takes damage whenever it does an action other than 
            pass.
    
    Stun:   Inflicted target has a high chance to be unable to do the selected 
            action. You can pass or use items though.
    
    Panic:  Inflicted target has a high chance to do a random action (usually 
            revert or withdraw in my games).
    
    Sleep:  Inflicted target is asleep and skips its turn, taking up a full turn. 
            Can be awaken if physically attacked.
    
    Mute:   Inflicted target cannot use spells and abilities that require MP.
    
    Curse:  Inflicted target takes damage equal to the damage it deals.
    
    Charm:  Inflicted target goes against its allies, usually curing the enemy or
            attacking its allies.
    
    Ache:   Occurs when you overeat or bite off more than you can chew. Inflicted
            character has a chance to not do a selected action, and will not gain
            AP at the end of a battle unless the ache is cured before the battle
            ends.
    
    Hunger: Only 2 bosses can inflict this on your characters. Inflicted character
            becomes uncontrollable and either attacks your allies, or skips its
            turn.
    
    
    -----------
    Skills List
    -----------
    
    I wanted to include a full skills list so anyone who reads this FAQ will have 
    something to refer to when they view a monster's info...it won't help you if 
    you don't know what Tentarafoo does. I will include every skill available in 
    the mantra grid though, even if there are a few skills enemies will never 
    have, for your convenience (and mine as well...so I don't have to sift through
    all the enemy's skills).
    
    
    - Physical attacks -
    
    Poison Dart:    Phys and poison damage to one target multiple times.
    
    Venom Claw:     Light phys and poison damage to one target.
    
    Raving Slash:   Light phys damage to one target, chance to inflict panic.
    
    Death Spray:    Phys damage to one target multiple times, chance to inflict 
                    curse.
    
    Stun Needle:    Phys damage to one target multiple times, chance to inflict 
                    stun.
    
    Mad Rush:       Light phys damage to random targets.
    
    Double Slash:   Light phys damage to random targets.
    
    Hell Thrust:    Light phys damage to one target.
    
    Hell Fang:      Moderate phys damage to one target.
    
    Comatose:       Light phys damage to one target, chance to inflict sleep.
    
    Charm Slash:    Moderate phys damage to one target, chance to inflict charm.
    
    Sakura Rage:    Moderate phys damage to random targets, chance to inflict 
                    charm.
    
    Power Wave:     Moderate phys damage to all targets.
    
    Mind Scream:    Moderate phys damage to all targets, chance to inflict stun.
    
    Death Blow:     Moderate phys damage to all targets, chance to inflict curse.
    
    Chi Blast:      Moderate phys damage to all targets.
    
    Mute Blow:      Damage relative to caster's HP to one target, mute attack.
    
    Skull Cleave:   Phys damage relative to caster's HP to one target.
    
    Demon Rage:     Phys damage relative to caster's HP to random targets.
    
    Vile Blade:     Phys damage relative to caster's HP to all targets.
    
    Venom Fang:     Poison damage relative to caster's HP to all targets.
    
    Genocide:       Phys damage relative to caster's HP to all targets.
    
    Gate of Hell:   Almighty damage relative to caster's HP to all targets, death 
                    attack, chance to inflict stone.
    
    Executioner:    Mega phys damage to one target.
    
    Bloodbath:      Heavy phys damage to all targets.
    
    Revelation:     Heavy phys damage to all targets, mute attack.
    
    Ragnarok:       Heavy almighty damage to all targets, reduces target's 
                    defense.
    
    Devour:         Light hunt damage to one target.
    
    Consume:        Heavy hunt damage to one target.
    
    Devil Feast:    Low chance to instantly kill one target, hunt effect.
    
    Ingest:         High chance to instantly kill one target, hunt effect.
    
    Feed Frenzy:    Light hunt damage to random targets.
    
    Insatiable:     Moderate hunt damage to all targets.
    
    Great Feast:    Low chance to instantly kill all targets, hunt effect.
    
    Last Meal:      High chance to instantly kill all targets, hunt effect.
    
    
    
    - Spells -
    
    Agi:            Light fire damage to one target.
    
    Agilao:         Moderate fire damage to one target.
    
    Agidyne:        Heavy fire damage to one target.
    
    Maragi:         Light fire damage to all targets.
    
    Maragion:       Moderate fire damage to all targets.
    
    Maragidyne:     Heavy fire damage to all targets.
    
    Flame Breath:   Moderate fire damage to random targets.
    
    Bufu:           Light ice damage to one target.
    
    Bufula:         Moderate ice damage to one target.
    
    Bufudyne:       Heavy ice damage to one target.
    
    Mabufu:         Light ice damage to all targets.
    
    Mabufula:       Moderate ice damage to all targets.
    
    Mabufudyne:     Heavy ice damage to all targets.
    
    Frost Breath:   Moderate ice damage to random targets.
    
    Zio:            Light elec damage to one target.
    
    Zionga:         Moderate elec damage to one target.
    
    Ziodyne:        Heavy elec damage to one target.
    
    Mazio:          Light elec damage to all targets.
    
    Mazionga:       Moderate elec damage to all targets.
    
    Maziodyne:      Heavy elec damage to all targets.
    
    Bolt Flare:     Random elec damage to random targets.
    
    Zan:            Light force damage to one target.
    
    Zanma:          Moderate force damage to one target.
    
    Zandyne:        Heavy force damage to one target.
    
    Mazan:          Light force damage to all targets.
    
    Mazanma:        Moderate force damage to all targets.
    
    Mazandyne:      Heavy force damage to all targets.
    
    Shock Wave:     Moderate force damage to random targets.
    
    Tera:           Light earth damage to one target.
    
    Terazi:         Moderate earth damage to one target.
    
    Teradyne:       Heavy earth damage to one target.
    
    Matera:         Light earth damage to all targets.
    
    Materazi:       Moderate earth damage to all targets.
    
    Materadyne:     Heavy earth damage to all targets.
    
    Avalanche:      Moderate earth damage to random targets.
    
    Megido:         Moderate almighty damage to all targets.
    
    Megidola:       Heavy almighty damage to all targets.
    
    Megidolaon:     Mega almighty damage to all targets.
    
    HP Thief:       Drains HP from one target, almighty damage.
    
    MP Thief:       Drains MP from one target, Mute attack.
    
    Vanity:         Inflicts random status effects to all targets.
    
    Last Word:      Mega almighty damage to one target.
    
    Hama:           Reduces the HP of one target by half, expel attack.
    
    Hamaon:         Reduces the HP of one target by a greater percentage, expel
                    attack.
    
    Mahama:         Reduces the HP of all targets by half, expel attack.
    
    Mahamaon:       Reduces the HP of all targets by a greater percentage, expel
                    attack.
    
    Xanadu:         Reduces the HP of all targets by a huge percentage, expel
                    attack.
    
    Mudo:           Low chance to kill one target instantly, death attack.
    
    Mudoon:         Higher chance to kill one target instantly, death attack.
    
    Mamudo:         Low chance to kill all targets instantly, death attack.
    
    Mamudoon:       Higher chance to kill all targets instantly, death attack.
    
    Curse:          Inflicts curse on one target, death attack.
    
    Blood Curse:    Inflicts curse on all targets, death attack.
    
    Stone Gaze:     Inflicts petrify on one target, death attack.
    
    Makajam:        Inflicts mute on one target, mute attack.
    
    Makajamon:      Inflicts mute on all targets, mute attack.
    
    Dream Haze:     Inflicts sleep on one target, nerve attack.
    
    Dormina:        Inflicts sleep on all targets, nerve attack.
    
    Calm Death:     Kills all sleeping targets, nerve attack.
    
    Stun Sphere:    Inflicts stun on one target, nerve attack.
    
    Stun Wave:      Inflicts stun on all targets, nerve attack.
    
    Foul Breath:    Light poison damage to random targets.
    
    Pulinpa:        Inflicts panic on one target.
    
    Tentarafoo:     Inflicts panic and does moderate damage to all targets.
    
    Sonic Wave:     Inflicts panic on all targets.
    
    Marin Karin:    Inflicts charm on one target.
    
    Allure:         Inflicts charm on all targets.
    
    Celestial Ray:  Mega almighty damage to all targets, inflicts random ailment.
    
    Cocytus:        Moderate ice damage to random targets. High chance of freezing
                    targets.
    
    Death Flies:    Mega almighty damage to all targets, chance of killing targets
                    instantly.
    
    Fire of Sinai:  Heavy almighty damage to random targets.
    
    Dia:            Restores a moderate amount of HP to one ally.
    
    Diarama:        Restores a greater amount of HP to one ally.
    
    Diarahan:       Restores full HP to one ally.
    
    Media:          Restores a moderate amount of HP to all allies.
    
    Mediarama:      Restores a greater amount of HP to all allies.
    
    Mediarahan:     Restores full HP to all allies.
    
    Patra:          Cures charm, sleep, or panic on one ally.
    
    Me Patra:       Cures charm, sleep, or panic on all allies.
    
    Closdi:         Cures mute on one ally.
    
    Posmudi:        Cures poison on one ally.
    
    Recarm:         Revives one ally with partial HP.
    
    Samarecarm:     Revives one ally with full HP.
    
    Recarmdra:      Sacrifice yourself to restore HP and MP to all allies.
    
    Salvation:      Restore a large amount of HP and cure all ailments to all
                    allies.
    
    Makatora:       Shares 50 MP with an ally, battle only.
    
    Tarunda:        Phys attack down to all targets.
    
    Sukunda:        Evade and accuracy down to all targets.
    
    Rakunda:        Defense down to all targets.
    
    Makanda:        Magic attack down to all targets.
    
    Dekunda:        Removes all -da effects on all allies.
    
    Tarukaja:       Phys attack up to all allies.
    
    Sukukaja:       Evade and accuracy up to all allies.
    
    Rakukaja:       Defense up to all allies.
    
    Makakaja:       Magic attack up to all allies.
    
    Dekaja:         Removes all -kaja effects on all targets.
    
    Taunt:          Defense down and phys attack up to all targets.
    
    Debilitate:     Attack, defense, evade and accuracy down to all targets.
    
    Analyze:        View one target's information.
    
    Power Charge:   Caster's next phys attack power more than doubles.
    
    Mind Charge:    Caster's next magic attack power more than doubles.
    
    Achedi:         Cures ache on one ally.
    
    Paraladi:       Cures stun on one ally.
    
    Petradi:        Cures stone on one ally.
    
    Cursedi:        Cures curse on one ally.
    
    
    
    - Shield Spells -
    
    Void Phys:      Nulls phys attacks for all allies for one turn.
    
    Void Fire:      Nulls fire attacks for all allies for one turn.
    
    Void Ice:       Nulls ice attacks for all allies for one turn.
    
    Void Elec:      Nulls elec attacks for all allies for one turn.
    
    Void Force:     Nulls force attacks for all allies for one turn.
    
    Void Earth:     Nulls earth attacks for all allies for one turn.
    
    Void Expel:     Nulls expel attacks for all allies for one turn.
    
    Void Death:     Nulls death attacks for all allies for one turn.
    
    Void Charm:     Nulls charm attacks for all allies for one turn.
    
    Void Poison:    Nulls poison attacks for all allies for one turn.
    
    Void Mute:      Nulls mute attacks for all allies for one turn.
    
    Void Panic:     Nulls panic attacks for all allies for one turn.
    
    Void Nerve:     Nulls nerve attacks for all allies for one turn.
    
    Phys Drain:     Drains phys attacks for all allies for one turn.
    
    Fire Drain:     Drains fire ttacks for all allies for one turn.
    
    Ice Drain:      Drains ice attacks for all allies for one turn.
    
    Elec Drain:     Drains elec attacks for all allies for one turn.
    
    Force Drain:    Drains force attacks for all allies for one turn.
    
    Earth Drain:    Drains earth attacks for all allies for one turn.
    
    Fire Repel:     Repels fire attacks for all allies for one turn.
    
    Ice Repel:      Repels ice attacks for all allies for one turn.
    
    Elec Repel:     Repels elec attacks for all allies for one turn.
    
    Force Repel:    Repels force attacks for all allies for one turn.
    
    Earth Repel:    Repels earth attacks for all allies for one turn.
    
    Expel Repel:    Repels expel attacks for all allies for one turn.
    
    Death Repel:    Repels death attacks for all allies for one turn.
    
    Phys Repel:     Repels phys attacks for all allies for one turn.
    
    Magic Repel:    Repels magic attacks for all allies for one turn.
    
    
    - Passive Skills -
    
    Life Bonus:     Raise max HP by 10%.
    
    Life Gain:      Raise max HP by 20%.
    
    Life Surge:     Raise max HP by 30%.
    
    Mana Bonus:     Raise max MP by 10%.
    
    Mana Gain:      Raise max MP by 20%.
    
    Mana Surge:     Raise max MP by 30%.
    
    Critical:       Doubles critical rate.
    
    MAX Critical:   Increases critical rate greatly when solar noise is at MAX.
    
    MIN Critical:   Increases critical rate greatly when solar noise is at MIN.
    
    Fire Boost:     Increases fire attack damage.
    
    Ice Boost:      Increases ice attack damage.
    
    Elec Boost:     Increases elec attack damage.
    
    Force Boost:    Increases force attack damage.
    
    Earth Boost:    Increases earth attack damage.
    
    Fire Amp:       Greatly increases fire attack damage.
    
    Ice Amp:        Greatly increases ice attack damage.
    
    Elec Amp:       Greatly increases elec attack damage.
    
    Force Amp:      Greatly increases force attack damage.
    
    Earth Amp:      Greatly increases earth attack damage.
    
    Counter:        Low chance of counter attack, doing light phys damage.
    
    Counterstrike:  Fair chance of counter attack, doing moderate phys damage.
    
    High Counter:   High chance of counter attack, doing heavy phys damage.
    
    Attack All:     Normal attack hits all enemies.
    
    Shared Karma:   Gain 50% Karma (experience) when not in battle.
    
    Mutual Karma:   Gain 100% Karma (experience) when not in battle.
    
    Atma Bonus:     Increases AP gained by the party after successful hunts.
    
    Iron Stomach:   Nulls stomachaches after a successful hunt.
    
    Ingest Mana:    Restore some MP after a successful hunt.
    
    Auto Soma:      HP and MP is fully restored after a battle.
    
    Chakra Walk:    MP is restored while walking, must be an active member (i.e. 
                    in the battle party)
    
    First Strike:   Increases chance of first strike during random battles.
    
    Null Critical:  Reduces chance of getting critically hit.
    
    Quick Escape:   Increases chance of escaping from battle for equipped
                    character.
    
    Close Call:     Escapes death once per battle, must be in demon form.
    
    Quick Cure:     Increases chance of recovering from ailments each turn.
    
    Phys Resist:    Increases tolerance to phys attacks, voids weakness.
    
    Fire Resist:    Increases tolerance to fire attacks, voids weakness.
    
    Ice Resist:     Increases tolerance to ice attacks, voids weakness.
    
    Elec Resist:    Increases tolerance to elec attacks, voids weakness.
    
    Force Resist:   Increases tolerance to force attacks, voids weakness.
    
    Earth Resist:   Increases tolerance to earth attacks, voids weakness.
    
    Expel Resist:   Increases tolerance to expel attacks, voids weakness.
    
    Death Resist:   Increases tolerance to death attacks, voids weakness.
    
    Null Charm:     Nulls charm attacks.
    
    Null Poison:    Nulls poison attacks.
    
    Null Mute:      Nulls mute attacks.
    
    Null Panic:     Nulls panic attacks.
    
    Null Nerve:     Nulls nerve attacks.
    
    Null Attack:    Nulls all attacks except almighty.
    
    Null Sleep:     Evades all enemy attacks when asleep.
    
    AP Divide:      Increases AP gained by party after successful hunts.
    
    Devour Mana:    Restores 50% MP after a successful hunt.
    
    Null Phys:      Nulls phys attacks.
    
    Mana Walk:      MP is rapidly restored while walking, must be an active member
                    (i.e. in the battle party)
    
    Null Expel:     Nulls expel attacks.
    
    Null Death:     Nulls death attacks.
    
    Null Ailment:   Nulls nerve, charm mute, poison, and panic attacks.
    
    Phys Absorb:    Drains phys attacks.
    
    Repel Expel:    Repels expel attacks.
    
    Repel Death:    Repels death attacks.
    
    Null Element:   Nulls elemental attacks.
    
    Repel Element:  Repels elemental attacks.
    
    Human Form:     Starts battle in human form.
    
    
    - Enemy Unique Skills -
    
    Rage:           Turns one full press turn into two half turns.
    
    Psycho Rage:    Turns one full press turn into four half turns.
    
    Seraphic Lore:  Reduces the HP of all targets by a LARGE percentage (80-90%).
                    Only the boss Usas can use this move, and its a combo move
                    that can only be done if Usas has her Unicorns.
    
    Spiral Edge:    Moderate phys damage to all targets. Only the boss Camazotz 
                    can use this skill.
    
    Dragon Quake:   Heavy earth damage to all targets. Only the boss Rahu can use
                    this skill.
    
    Death March:    The chatterskulls you encounter on the deserted ship has this
                    skill. It self destructs and deals MASSIVE almighty damage to
                    all your characters. Beware...
    
    Hunger Wave:    Ravana and Hari-Hara can use this skill. It has a chance to
                    inflict hunger on all targets.
    
    
    Now, on to the Bestiary proper.
    
    
    *****************************************
    Vanguards Base (area before the red wall)
    *****************************************
    
    Alp
    Level: 3
    HP: 35
    MP: 40
    Attacks: Dia, Tera, Dream Haze
    Strong against elec, earth
    
    Cockatrice
    Level: 8
    HP: 120
    MP: 40
    Attacks: Body Rush, Power Wave, Mad Rush, Pulinpa
    Strong against force
    Weak against guns, ice
    
    Empusa
    Level: 6
    HP: 35
    MP: 60
    Attacks: Bufu, Mabufu, Makanda
    Weak against fire
    Null ice
    Drops Ice Blast, Chakra Drop
    
    Ghoul
    Level: 10
    HP: 74
    MP: 72
    Attacks: Venom Claw, Body Rush
    Weak against fire, earth
    Drops Dis-Poison
    
    Mou-Ryo
    Level: 5
    HP: 21
    MP: 44
    Attacks: Maragi, Void Fire, Void Ice
    Strong against earth
    Weak against ice, expel
    Null fire, death
    Drops Chakra Drop
    
    Onmoraki
    Level: 1
    HP: 30
    MP: 34
    Attacks: Agi
    Weak against ice
    Strong against fire
    Drops Ration
    
    Preta
    Level: 3
    HP: 36
    MP: 16
    Attacks: Zio, Zan, Body Rush
    Weak against fire, earth
    Drops Ration
    
    Slime
    Level: 3
    HP: 52
    MP: 32
    Attacks: Needle Rush
    Strong against phys
    Weak against fire, ice, earth, expel
    Null death
    
    *BOSS* Hayagriva
    HP: around 600
    He's a total wuss. Cast Void Fire every turn, and Bufu him with Serph. Argilla
    can just heal if needed or get a few hits in. He nulls fire attacks, take note
    (its quite obvious isn't it...)
    
    
    *************************
    Maribel Base (first time)
    *************************
    
    Blob
    Level: 12
    HP: 96
    MP: 128
    Attacks: Teradyne, Dormina, MP Thief
    Strong against phys
    Weak against ice, earth, repel
    Null death
    Drops Dis-Poison
    
    Cockatrice
    Level: 8
    HP: 120
    MP: 40
    Attacks: Body Rush, Power Wave, Mad Rush, Pulinpa
    Strong against force
    Weak against guns, ice
    
    Empusa
    Level: 6
    HP: 35
    MP: 60
    Attacks: Bufu, Mabufu, Makanda
    Weak against fire
    Null ice
    Drops Ice Blast, Chakra Drop
    
    Ghoul
    Level: 10
    HP: 74
    MP: 72
    Attacks: Venom Claw, Body Rush
    Weak against fire, earth
    Drops Dis-Poison
    
    Macha
    Level: 12
    HP: 96
    MP: 120
    Attacks: Zanma, MP Thief, Raving Slash, Makakaja
    Strong against earth
    Weak against guns, elec
    Drains force
    Drops Panacea, Devil Cell
    
    Nozuchi
    Level: 10
    HP: 88
    MP: 76
    Attacks: Tera, Matera, Mad Rush
    Weak against elec
    Drains force
    Drops Dis-Ache
    
    Preta
    Level: 3
    HP: 36
    MP: 16
    Attacks: Zio, Zan, Body Rush
    Weak against fire, earth
    Drops Ration
    
    Yaka
    Level: 13
    HP: 100
    MP: 104
    Attacks: Sukukaja, Rakukaja, Makakaja, Void Fire
    Weak against ice, expel
    Null fire
    
    *BOSS* Camazotz
    HP: around 650
    Drops Medical Kit
    Now this is what i call a boss. Smack him with normal attacks when he's flying
    (he's strong or nulls most spells in this mode i think), and when he's in
    Guard mode, cast Tera on him; its the only way to damage him when he's
    guarding. He will cast Rage, which gives him two half-turns, and will usually
    do a Spiral Edge, which damages everyone for moderate damage, then cast Guard.
    Make sure you have Media for this battle, and its best if everyone has Tera.
    Shouldn't be a problem if you know what to do.
    
    
    ***************
    Solid's Citadel
    ***************
    
    Apis
    Level: 13
    HP: 160
    MP: 100
    Attacks: Agi, Agilao, Mind Scream, Tarukaja, Sukukaja, Rakukaja, Makakaja,
             Earth Drain
    Weak against earth, death
    Repel fire, ice, elec, force
    Null expel, ailments
    Drops Chakra Drop
    
    Archangel
    Level: 17
    HP: 100
    MP: 116
    Attacks: Hama, Mute Blow, Vile Blade, Void Death
    Strong against phys, earth
    Weak against death
    Null expel
    Drops Holy Arrow, Dis-Ache
    
    Badb Catha
    Level: 15
    HP: 98
    MP: 124
    Attacks: Bolt Flare, Poison Dart
    Strong against phys, force, earth
    Weak against guns, fire
    Null death
    Drops Sonic Stone
    
    Blob
    Level: 12
    HP: 96
    MP: 128
    Attacks: Teradyne, Dormina, MP Thief
    Strong against phys
    Weak against ice, earth, repel
    Null death
    Drops Dis-Poison, Molotov
    
    Bicorn
    Level: 16
    HP: 108
    MP: 120
    Attacks: Zio, Ziona, Body Rush, Stun Needle
    Strong against fire, ice, force
    Weak agaist ailments
    Drains elec
    Drops Dis-Poison
    
    Gyu-Ki
    Level 16
    HP: 200
    MP: 120
    Attacks: Power Charge, Body Rush, Mad Rush
    Weak against earth
    Null death
    Drops Odd Morsel
    
    Ikusa
    Level 17
    HP: 148
    MP: 120
    Attacks: Matera, Hell Thrust, Raving Slash
    Weak against force
    Null death, nerve
    Drops Land Mine
    
    Nekomata
    Level 15
    HP: 112
    MP: 120
    Attacks: Charm Slash, Tera, Trazi, Sukukaja, Void Elec, Main Karin
    Weak against elec
    Null charm
    Drops Revival Gem
    
    Succubus
    Level: 19
    HP: 122
    MP: 181
    Attacks: HP thief, MP thief, Allure, Makakaja, Fire Drain, Force Drain, Expel
             Repel, Elec Repel
    Strong against earth
    Weak against elec, expel, mute, panic, nerve
    Null charm
    Drops Panacea, Active Cell
    
    Tarrasque
    Level: 16
    HP: 210
    MP: 136
    Attacks: Zionga, Mazio, Mad Rush
    Strong against phys
    Weak against fire, earth
    Null elec
    
    Turdak
    Level: 23
    HP: 171
    MP: 180
    Attacks: Death Spray, Venom Fang, Power Charge, Void Poison
    Weak against expel, panic
    Null fire, death
    Drops Dis-Curse, Revival Gem
    
    Valkryie
    Level: 20
    HP: 192
    MP: 152
    Attacks: Power Wave, Raving Slash, Mute Blow, Phys Repel, *Counterstrike*
    Strong against phys
    Weak against Mute, panic
    Null fire, expel
    Drops Error Cell
    
    *BOSS* Usas
    HP: around 2000
    This boss will kill you outright if you're not prepared. Make sure you have
    Void Expel before you attempt to fight her...other than that its physical
    damage all the way. When she's alone just smack her with everything you've
    got, be it physical or magic attacks,and Media when she casts Whirlwind. When
    she summons her pet Unicorns, start casting Void Expel every turn to negate
    the Unicorn's Hama spells as well as the devastating Seraphic Lore spell. With
    Void expel, this boss is a piece of cake. Attrition should win you this 
    battle...just chip away at her life. Ignore the Unicorns...she'll just summon
    more.
    
    
    **************************
    Maribel Base (second time)
    **************************
    
    *BOSS* Camazotz
    HP: around 700
    He's back with a vengeance. This time, the first thing he does is cast Psycho
    Rage, which gives him a whooping 4 half turns, which would result in 2
    Baphomets being summoned as well as putting himself in Guard mode. Be sure to
    Void Death until both the Baphomets are dead, or the two of them can just wipe
    your whole party out with death spells. As usual, he will use Spiral Edge, so
    Media up when that happens. Other than that, he's no different from the first
    time; hit him with Tera when he's in Guard mode, and smack him with physical
    attacks when he's not. Remember to kill the Baphomets first; you can find
    details below at the Coordinate 136 section.
    
    Kelpie
    Level: 21
    HP: 188
    MP: 144
    Attacks: Mazionga, Sukunda, Comatose, Void Fire
    Strong against earth
    Weak against fire
    Null elec
    Drops Brave Ration, Thunder Rod
    
    Nekomata
    Level 15
    HP: 112
    MP: 120
    Attacks: Charm Slash, Tera, Trazi, Sukukaja, Void Elec, Main Karin
    Weak against elec
    Null charm
    Drops Revival Gem
    
    Nue
    Level: 23
    HP: 212
    MP: 168
    Attacks: Mudo, HP Thief, Venom Claw, Death Blow, Force Drain
    Weak against force, charm
    Null ice, death
    Drops Dark Veil
    
    Onkot
    Level: 20
    HP: 136
    MP: 184
    Attacks: Sukukaja, Rakukaja, Mute Blow
    Strong against phys
    Weak agains elec, charm, nerve
    
    Succubus
    Level: 19
    HP: 122
    MP: 181
    Attacks: HP thief, MP thief, Allure, Makakaja, Fire Drain, Force Drain, Expel
             Repel, Elec Repel
    Strong against earth
    Weak against elec, expel, mute, panic, nerve
    Null charm
    Drops Panacea, Active Cell
    
    Tarrasque
    Level: 16
    HP: 210
    MP: 136
    Attacks: Zionga, Mazio, Mad Rush
    Strong against phys
    Weak against fire, earth
    Null elec
    
    Turdak
    Level: 23
    HP: 171
    MP: 180
    Attacks: Death Spray, Venom Fang, Power Charge, Void Poison
    Weak against expel, panic
    Null fire, death
    Drops Dis-Curse, Revival Gem
    
    Valkryie
    Level: 20
    HP: 192
    MP: 152
    Attacks: Power Wave, Raving Slash, Mute Blow, Phys Repel, *Counterstrike*
    Strong against phys
    Weak against Mute, panic
    Null fire, expel
    Drops Error Cell
    
    *SUB BOSS* Atakava
    HP: 1500
    Just nuke him with earth spells. Shouldn't be too hard...
    
    
    **************
    Coordinate 136
    **************
    
    Apsaras
    Level: 25
    HP: 162
    MP: 224
    Attacks: Dormina, Makajam, Diarama
    Weak against fire
    Null elec
    Drops Dis-Mute
    
    Baphomet
    Level: 26
    HP: 156
    MP: 236
    Attacks: Agilao, Mudo, Mudoon, Curse, Void Expel
    Strong against ailments
    Weak against expel
    Null fire, death
    
    Cu Chulainn
    Level 30
    HP: 252
    MP: 192
    Attacks: Skull Cleave, Demon Rage, Executioner
    Strong against phys, ice, elec, force
    Weak against poison, nerve
    Null expel, death
    Drops Code Cell
    
    Formor
    Level: 24
    HP: 216
    MP: 200
    Attacks: Bufula, Bufudyne, Frost Breath, Hell Thrust, Void Elec
    Weak against elec, ailments
    Null ice
    Drops Bolt Wall
    
    Jack Frost
    Level: 25
    HP: 136
    MP: 224
    Attacks: Bufula, Mediarama, Fire Drain
    Weak against fire
    Drains ice
    Drops Frost Bomb
    
    Jinn
    Level: 27
    HP: 180
    MP: 244
    Attacks: Zan, Zanma, Zandyne, Mazan, Mazanma, Mind Charge
    Weak against elec
    Drains force
    
    Onkot
    Level: 20
    HP: 136
    MP: 184
    Attacks: Sukukaja, Rakukaja, Mute Blow
    Strong against phys
    Weak agains elec, charm, nerve
    
    Principality
    Level: 22
    HP: 220
    MP: 256
    Attacks: Mahama, Makajam, Rakunda, Death Repel
    Weak against death, mute
    Repels expel
    
    Pyro Jack
    Level: 25
    HP: 136
    MP: 260
    Attacks: Agilao, Maragi
    Weak against ice
    Drains fire
    Drops Fire Bomb
    
    Sarasvati
    Level: 30
    HP: 220
    MP: 288
    Attacks: Mazio, Tentarafoo, Sonic Wave, MP Thief, Mediarama
    Weak against fire
    Repels expel
    Null elec, ailments
    Drops Quantum Cell
    
    Thoth
    Level: 27
    HP: 172
    MP: 268
    Attacks: Zionga, Maziodyne, Tarukunda, Sukunda, Sukukaja, Rakukaja, Vanity,
             Death Repel, Rage
    Strong against phys
    Weak against deathe
    Null charm, panic, nerve
    Drops Dis-Stun
    
    Turdak
    Level: 23
    HP: 171
    MP: 180
    Attacks: Death Spray, Venom Fang, Power Charge, Void Poison
    Weak against expel, panic
    Null fire, death
    Drops Dis-Curse, Revival Gem
    
    Unicorn
    Level: 24
    HP: 168
    MP: 180
    Attacks: Hama, Diarama, Body Rush
    Strong against ice, force
    Weak against death
    Null expel, charm
    Drops Chakra Drop
    
    Virtue
    Level: 28
    HP: 192
    MP: 232
    Attacks: Mahama, Mahaon, HP Thief, Death Repel
    Strong against earth
    Weak against elec, death
    Repels expel
    
    *BOSS* Rahu
    Head HP: around 1500
    Body HP: around 1050
    You'll need Zanma, Agilao, and Void Earth for this fight. Cast Agilao on the
    body and kill it, before you take the head out with Zanma. Remember to cast
    Void Earth every turn to negate his Dragon Quake attack. Not too hard as long
    as you have the right spells. Mediarama if any of his attacks go through. Take
    note that you can heal the person captured by the head.
    
    
    *************
    Deserted Ship
    *************
    
    Cai-Zhi
    Level: 32
    HP: 248
    MP: 288
    Attacks: Terazi, Agilao, Avalanche, Tarunda, Hell Thrust
    Weak against earth, mute
    Null poison
    Drops Magni Bomb
    
    Chatterskull
    Level: 33
    HP: 248
    MP: 252
    Attacks: Mudoon, Death March, Skull Cleave, Void Expel, Void Force
    Strong against force
    Weak against fire, expel, charm, panic
    Null ice, earth, death
    Drops Wind Wall, Muscle Drink
    Tip: His Death March attack deals HUGE almighty damage to everyone by blowing
    himself up. Kill this guy ASAP!
    
    Gurr
    Level: 35
    HP: 280
    MP: 204
    Attacks: Death Spray, Death Blow, Needle Rush, Poison Dart, Sukukaja, Rakukaja
    Weak against guns, elec, repel
    Repels death
    Null earth
    Drops Dis-Curse, Dis-Poison
    
    Hresvelgr
    Level: 40
    HP: 550
    MP: 284
    Attacks: Mazanma, Vanity, Power Wave, Power Charge, Sukunda
    Weak agains guns, elec
    Repels ice
    Null earth
    
    Isora
    Level: 32
    HP: 248
    MP: 264
    Attacks: Bufula, Frost Breath, Makakaja, Elec Drain, Force Drain
    Strong against earth
    Weak against elec, force
    Null ice
    Drops Ice Wall, Ration
    
    Naga
    Level: 32
    HP: 248
    MP: 240
    Attacks: Zionga, Hell Thrust, Tarukaja, Void Fire
    Weak against fire
    Repels elec
    
    Phantom
    Level: 30
    HP: 236
    MP: 224
    Attacks: Mudo, Mamudo, Blood Curse, Megido, Force Drain
    Weak against force, expel
    Null phys, guns, death
    Drops Moldy Roll, Dis-Curse
    
    Taown
    Level: 33
    HP: 252
    MP: 232
    Attacks: Zandyne, Hell Thrust, Sonic Wave, *High Counter*
    Weak against earth
    Drains force
    Drops Panacea, Code Cell
    
    *BOSS* Camazotz
    HP: around 1400
    This time he's serious...he has a few killer moves that can really hurt you.
    You should still smack him with physical attacks when he's flying, although I
    don't think you can catch him in his flying state...usually he's in Guard
    mode. Nuke him with Terazi, and chip away at his life. To make things easier,
    make sure you have Void Force, because he will use a new skill that does heavy
    force damage to your party. It's that big a problem when you're in demon form,
    but when he turns you into bats, that force skill will deal MAJOR damage. So
    Mediarama up if you're still alive...
    If Cielo has buffs like Tarukaja and Makakaja, use them to buff yourself.
    
    
    **********************
    Svadhisthana Waterways
    **********************
    
    Decarabia
    Level: 38
    HP: 268
    MP: 336
    Attacks: Agidyne, Maragidyne, Mudo, Blood Curse, Mind Charge, Revert
    Strong against all magic
    Weak against expel
    Repels death
    Drops Dis-Curse, Wild Card
    
    Forneus
    Level: 43
    HP: 480
    MP: 332
    Attacks: Bufudyne, Teradyne, Mudoon, Curse, Stone Gaze
    Strong against earth
    Weak against elec
    Repels fire, ice, death
    
    Fuu-Ki
    Level: 42
    HP: 500
    MP: 328
    Attacks: Zandyne, Void Charm, Fire Repel, Earth Repel, Elec Repel
    Weak against elec
    Null force, death
    Drops Organic Cell
    
    Gurr
    Level: 35
    HP: 280
    MP: 204
    Attacks: Death Spray, Death Blow, Needle Rush, Poison Dart, Sukukaja, Rakukaja
    Weak against guns, elec, repel
    Repels death
    Null earth
    Drops Dis-Curse, Dis-Poison
    
    High Pixie
    Level: 38
    HP: 300
    MP: 320
    Attacks: Zionga, Mazionga, Diarama, *summons Queen Mab*
    Strong against earth
    Drains elec
    Null expel, death
    Drops Luck Noise
    
    Hresvelgr
    Level: 40
    HP: 550
    MP: 284
    Attacks: Mazanma, Vanity, Power Wave, Power Charge, Sukunda
    Weak agains guns, elec
    Repels ice
    Null earth
    
    Isora
    Level: 32
    HP: 248
    MP: 264
    Attacks: Bufula, Frost Breath, Makakaja, Elec Drain, Force Drain
    Strong against earth
    Weak against elec, force
    Null ice
    Drops Ice Wall, Ration
    
    Karasu
    Level: 35
    HP: 200
    MP: 250
    Attacks: Shock Wave, Hama, Mahama, Vanity, Executioner
    Weak against ailments
    Repels force
    Null elec
    Drops Organic Cells
    
    Kin-Ki
    Level: 44
    HP: 550
    MP: 380
    Attacks: Ziodyne, Mediarama, Me Patra
    Strong against ailments
    Weak against earth
    Null elec, death
    Drops Logic Cell
    
    Mizuchi
    Level: 35
    HP: 264
    MP: 304
    Attacks: Bufudyne, Mabufudyne, Tentarafoo, Fire Drain
    Strong against earth
    Weak against fire
    Drains ice
    Null phys, death
    Drops Chakra Drop
    
    Mothman
    Level: 35
    HP: 260
    MP: 292
    Attacks: Ziodyne, Mazionga, Pulinpa, Earth Drain, *Counterstrike*
    Weak against earth
    Repels elec
    Drops Earth Wall, Dis-Mute
    
    Pixie
    Level: 1
    HP: 300
    MP: 49
    Attacks: Dia, Zio, Megidolaon, *summons High Pixie*
    Strong against elec, earth
    Null expel, death
    
    Queen Mab
    Level: 46
    HP: 392
    MP: 404
    Attacks: Agidyne, Bufudyne, Ziodyne, Zandyne, Teradyne, Vanity, Magic Repel,
             Makakaja
    Strong against fire, ice, elec, force
    Repels earth, death
    
    Sui-Ki
    Level: 40
    HP: 500
    MP: 300
    Attacks: Bufudyne, Power Wave, Teradyne
    Strong against ailments
    Weak against fire
    Null ice, death
    Drops Theory Cell
    
    Tan-Ki
    Level: 42
    HP: 600
    MP: 264
    Attacks: Materadyne, Sonic Wave, Hell Thrust, Mind Scream
    Strong against phys
    Weak against earth, ailments
    
    *BOSS* Cerberus
    Are you ready for the most challenging boss in the game? Actually its just my
    own opinion...but i really think Cerberus is hard. Even with all the necessary
    spells, you might still get killed. If you have Dekaja it might be
    considerably easier.
    
    The most effective attack on Cerberus are ice attacks. Although it doesn't
    give you press turns, its the only truly effective element on his three heads.
    He loves to cast Power Charge and Mind Charge...so get ready for some real
    pain. He also has High Counter, so please don't bother attacking him
    physically. Its already bad enough.
    
    The left head casts -kaja spells as well as death spells like Mamudo, and can
    cast Dekunda and Dekaja. This makes it a prime target for you...if he buffs
    too much, you're gonna die real fast, especially if you don't have Dekaja. It
    also casts Ice Repel quite regularly.
    
    The right head casts Diarama on either the centre head or the left head. You
    could also choose to take this head out first.
    
    Cerberus can use a combo attack that does HEAVY fire damage, so be sure to
    cast Void Fire or Fire Drain every turn until he only has one head left.
    
    When the centre head is the only one left, he will start using Gate of Hell.
    The only thing you can do is Mediarama/Mediarahan up and equip yourself with
    death resist to prevent the stone effect.
    
    
    ************************
    Brute's Base (Main Area)
    ************************
    
    Note: There are 3 sub bosses here that are actually enemies you will encounter
    later on as you progress. 
    
    The Catoblepas in the red area is weak to fire, and has around 2500 HP. He can
    cast Stone Gaze, Psycho Rage, Materadyne, and has High Counter. Take him out
    with twin boosted Agidynes and Void Death every turn. The Materadyne isn't
    that scary.
    
    The Isis in the green area can only be damaged by elemental spells and
    almighty attacks, and should have around 2000 HP. She will summon replicas
    which are exactly the same, and they can do elemental combos like Mazandyne.
    She also attacks with all sorts of -dyne spells, so try to cover your party's
    weaknesses with resists. Other than that she can't do anything else...not that
    hard.
    
    The 5 small Nidhoggrs in the blue area could become a problem if you let the
    centre one Cannibalize the others. I think the centre Nidhoggr has around 4000
    HP, while the small ones have around 500 or so. Try to take out the 4
    surrounding ones with your most powerful elemental spells like Mazandyne
    coupled with boosters, or physical spells like Chi Blast or Bloodbath, if you
    have it. The centre Nidhoggr will keep summoning a small Nidhoggr to eat until
    he has eaten 4 of them; then it starts to get serious. It will start buffing
    itself and cast ice spells, so if you have Dekaja all the better. But its
    still easier just to stop him from growing that big...
    
    
    Atavaka
    Level: 46
    HP: 400
    MP: 384
    Attacks: Megido, Executioner, Tentarafoo
    Strong against phys
    Weak against earth
    Repels expel, death
    Null panic
    
    Girimehkala
    Level: 49
    HP: 600
    MP: 400
    Attacks: Agidyne, Mudoon, Debilate, Demon Rage, Rage, *summmons High Pixie*
    Weak against expel, charm
    Repels phys, guns, death
    Drains fire
    Drops HP Noise
    Tip: This guy takes very little damage from hunt skills (1-3 damage) unless
    afraid.
    
    Gorgon
    Level: 44
    HP: 356
    MP: 376
    Attacks: Blood Curse, Stone Gaze, Power Wave, Fire Repel, Fire Drain
    Weak against fire
    Strong against ice, elec, force
    Repels death
    
    Hanuman
    Level: 48
    HP: 352
    MP: 412
    Attacks: Genocide, Tarukaja, Force Drain
    Strong against phys
    Weak agains charm
    
    High Pixie
    Level: 38
    HP: 300
    MP: 320
    Attacks: Zionga, Mazionga, Diarama, *summons Queen Mab*
    Strong against earth
    Drains elec
    Null expel, death
    Drops Luck Noise
    
    Purski
    Level: 42
    HP: 348
    MP: 402
    Attacks: Zandyne, Agidyne, Double Slash, Skull Cleave, Diarama, Power Charge
    Weak against elec
    Repels force, expel
    
    Queen Mab
    Level: 46
    HP: 392
    MP: 404
    Attacks: Agidyne, Bufudyne, Ziodyne, Zandyne, Teradyne, Vanity, Magic Repel,
             Makakaja
    Strong against fire, ice, elec, force
    Repels earth, death
    Drops Organic Cell
    
    Raiju
    Level: 40
    HP: 280
    MP: 340
    Attacks: Ziodyne, Maziodyne, Bolt Flare, Mudoon, Mamudoon, Force Repel
    Weak against force
    Drains elec
    Null death
    Drops Shock Bomb
    
    Sati
    Level: 45
    HP: 360
    MP: 420
    Attacks: Maragidyne, Mahamaon, Agidyne, Dream Haze, Void Phys, Mediarama
    Weak against ice
    Repels expel
    Drains fire
    Drops Theory Cell
    
    Yurlungur
    Level 46
    HP: 380
    MP: 384
    Attacks: Stun Wave, Tentarafoo, Power Wave, Force Repel
    Strong against phys, guns, expel, death
    Weak against earth, ailments
    Repels fire, ice
    
    *BOSS* Ravana
    1st form HP: around 1000
    2nd form HP: around 4000
    Drops Soma
    If you read Kain's FAQ, it should be a piece of cake. I'll just state some of
    his strategies here.
    
    In his first form you'll have to guess where he is, through Sera's directions.
    And if you think you can cheat past the system with Attack All or some
    multiple target spells, no you can't. Your attacks will all miss, only single
    attacks will connect. Just use normal attacks to whittle his life down, he's
    not particularly powerful in this form.
    
    His second form is much more powerful. He will cast Hunger Wave that even the
    all-powerful Null Attack cannot block, but it isn't much a a problem since
    Sera will cure one character per turn. Simple cast Force Repel every turn and
    wait for him to cast his Infinite Wind, and let it repel against him.
    
    He will also cast Megidolaon twice in a row...which can be devastating. So
    make sure you heal up at every opportunity.
    
    Other than that, the most reliable way of damaging him is through twin boosted
    elemental spells. And he doesn't cast Dekunda or Dekaja, so buff yourself and
    debuff him to the max, and you should be able to win.
    
    *EDIT* I received an email from Aximus, stating that Ravana actually does cast
    Dekaja.
    
    
    ************
    Karma Temple
    ************
    
    Catoblepas
    Level: 59
    HP: 650
    MP: 920
    Attacks: Materadyne, Body Rush, HP Thief, Gate of Hell, Death March, Earth
             Repel
    Weak against fire
    Repels elec
    Null death, ailments
    Drops Theory Cells, Hero Ration
    
    Ganesha
    Level: 54
    HP: 500
    MP: 444
    Attacks: Ziodyne, Maziodyne, Xanadu, Makakaja, Ragnarok, Diarama
    Strong against fire, earth
    Drains force
    Null ice, elec, expel, death
    
    Garuda
    Level: 63
    HP: 1300
    MP: 1000
    Attacks: Zandyne, Mabufudyne, Mahamaon, Megidola, Power Wave, Power Charge,
             Mind Charge
    Repels guns, force, earth
    Null ice, expel, death, ailments
    Drops Quick Noise
    
    Girimehkala
    Level: 49
    HP: 600
    MP: 400
    Attacks: Agidyne, Mudoon, Debilate, Demon Rage, Rage
    Weak against expel, charm
    Repels phys, guns, death
    Drains fire
    Drops HP Noise
    Tip: This guy takes very little damage from hunt skills (1-3 damage) unless
    afraid.
    
    Gurr
    Level: 35
    HP: 280
    MP: 204
    Attacks: Death Spray, Death Blow, Needle Rush, Poison Dart, Sukukaja, Rakukaja
    Weak against guns, elec, repel
    Repels death
    Null earth
    Drops Dis-Curse, Dis-Poison
    
    Hanuman
    Level: 48
    HP: 352
    MP: 412
    Attacks: Genocide, Tarukaja, Force Drain
    Strong against phys
    Weak agains charm
    
    Horus
    Level: 64
    HP: 900
    MP: 800
    Attacks: Maziodyne, Mabufudyne, Xanadu, Debilitate, Magic Repel, Diarahan
    Strong agains phys
    Weak against guns, death
    Repels elec, expel
    Null earth
    Drops Magic Noise
    Tip: If you've defeated Fly Beezelbub, this guy's a cinch. Spam your Al Arif
    or Murder Rock and he's history.
    
    Hresvelgr
    Level: 40
    HP: 550
    MP: 284
    Attacks: Mazanma, Vanity, Power Wave, Power Charge, Sukunda
    Weak agains guns, elec
    Repels ice
    Null earth
    
    Isis
    Level: 62
    HP: 360
    MP: 608
    Attacks: Agidyne, Bufudyne, Ziodyne, Zandyne, Teradyne, Makakaja, Megido
    Repels phys, gun, expel, death
    Null ailments
    Drops MP Noise, Theory Cell
    
    Jatayu
    Level: 62
    HP: 1000
    MP: 1000
    Attacks: Agidyne, Ziodyne, Mudoon, Tarunda, Sukunda, Makanda, Dekaja, Taunt
    Repels death, earth
    Null fire, elec, expel, aliments
    Weak against guns
    Drops Dekaja Rock
    
    Laksmi
    Level: 63
    HP: 492
    MP: 572
    Attacks: Megidola, Megidolaon, Hamaon, Dormina, Debilate, Calm Death,
             Mediarahan, Rage
    Repels earth, expel
    Drains fire, ice
    Drops Logic Cell
    
    Nidhoggr
    Level: 56
    HP: 1555
    MP: 700
    Attacks: Mabufudyne, Megidola, Body Rush, Allure, Makakaja, Tarukaja, Phys
             Drain
    Repels death
    Drains ice
    Null ailments
    
    Ongyo-Ki
    Level: 69
    HP: 669
    MP: 6699
    Attacks: Agi, Bufu, Mahamaon, Mamudoon, Megidalaon, Makakaja, Last Word
    Repels death
    Weak against guns
    Drains fire, ice, elec
    Null expel, ailments
    Drops Power Noise
    
    Parvati
    Level: 58
    HP: 330
    MP: 900
    Attacks: Mazandyne, Mahamaon, Megidola, Makajam, Allure, Dream Haze, Phys
             Drain, Mediarama
    Weak against ice
    Repels expel
    Null force, charm, mute
    
    Pazuzu
    Level 54
    HP: 355
    MP: 476
    Attacks: Agidyne, Maragidyne, Blood Curse, Stun Wave, Stone Gaze, Mind Charge
    Weak against force
    Repels death
    Drains ice, elec
    Drops Dis-Stone
    
    Raksahsa
    Level: 50
    HP: 320
    MP: 399
    Attacks: Mudoon, Chi Blast, Skill Cleave, Demon Rage, Raving Slash, Phys Repel
    Weak against earth, expel, panic
    Repels ice, death
    Drops Dis-Stone
    
    Samael
    Level: 64
    HP: 1400
    MP: 666
    Attacks: Bloodbath, Revelation, Vanity, Stone Gaze, Marevert, Phys Repel,
             Magic Repel, MP Thief
    Weak against poison, mute
    Strong against phys
    Null earth
    Repels elec, expel, death
    Tip: This enemy must be the all time most irritating enemy I've seen. Make
    sure all your characters have Null Death to null his Stone Gaze, and cast Phys
    Repel every turn. Simply wait for him to Bloodbath or Revelation...they will
    almost always become afraid. Just eat them then.
    
    Sati
    Level: 45
    HP: 360
    MP: 420
    Attacks: Maragidyne, Mahamaon, Agidyne, Dream Haze, Void Phys, Mediarama
    Weak against ice
    Repels expel
    Drains fire
    Drops Theory Cells
    
    Sparna
    Level: 54
    HP: 320
    MP: 500
    Attacks: Zandyne, Mazandyne, Teradyne, Materadyne, Sukunda, Tarukunda,
             Rakunda, Diarahan
    Strong against ailments
    Weak against guns
    Repels force
    Null earth
    
    Temple Guard
    Level: 50
    HP: 290
    MP: 440
    Attacks: Impale, Revert, Marevert
    Null phys, guns, expel, charm
    Drops Medical Kit
    Tip: This guy cannot be devoured in fixed battles, and in random encounters
    hunt skills do minimal damage to it unless it is afraid.
    
    Titania
    Level: 56
    HP: 280
    MP: 688
    Attacks: Agidyne, Maragidyne, Bufudyne, Mabufudyne, Sukunda, Rakunda, Dekunda,
             Mediarahan
    Strong against earth
    Weak against ailments
    Null fire, ice, elec, force
    Drops Theory Cell
    
    Yurlungur
    Level 46
    HP: 380
    MP: 384
    Attacks: Stun Wave, Tentarafoo, Power Wave, Force Repel
    Strong against phys, guns, expel, death
    Weak against earth, ailments
    Repels fire, ice
    
    *FINAL BOSS* Hari Hara
    Unusually easy for the last boss in the game. The first two forms are not that
    hard, but make sure you have Null Death to nullify her Vaikunta move. She also
    has another attack that deals quite a lot of damage to one target...I think
    the damage can reach 500 if you're not buffed. Buff yourself and debuff her to
    the max since she will rarely cast Dekaja or Dekunda; the only time she casted
    Dekaja was when i started the fight off with a Tarukaja and a Makakaja.
    
    Her second for is also quite easy to figure out...Simply use a twin boosted
    -dyne spell to take out the Gold Protection Core (it has 400 plus life), and
    use some physical attack that hits all targets to wipe out the remaining ones.
    From now on just kill the one core she summons every turn, and spend the rest
    of your turns chipping her life off. It's that simple.
    
    Do not leave her with too many cores, or she will get MANY press turns...and
    please make sure you cover your weakness with the corresponding resist. It
    should be understood by now.
    
    
    ****************************************
    Vanguards Base (area after the red wall)
    ****************************************
    
    Black Ooze
    Level: 30
    HP: 268
    MP: 220
    Attacks: Megido, Body Rush, Mind Scream, Taunt
    Strong against phys
    Weak against elec, earth, expel
    Repels death
    Drains fire, ice
    Drops Brave Ration
    
    Blob
    Level: 12
    HP: 96
    MP: 128
    Attacks: Teradyne, Dormina, MP Thief
    Strong against phys
    Weak against ice, earth, repel
    Null death
    Drops Dis-Poison
    
    Okuninushi
    Level: 46
    HP: 384
    MP: 384
    Attacks: Chi Blast, Sakura Rage, Taunt, Expel Repel
    Weak against poison, nerve
    Null force, expel, death
    Drops Theory Cell
    
    Raiju
    Level: 40
    HP: 280
    MP: 340
    Attacks: Ziodyne, Maziodyne, Bolt Flare, Mudoon, Mamudoon, Force Repel
    Weak against force
    Drains elec
    Null death
    Drops Shock Bomb
    
    Shiisa
    Level: 40
    HP: 252
    MP: 444
    Attacks: Mazio, Mediarama, Power Charge
    Weak against earth
    Drains elec
    Null repel
    Drops Panacea
    
    Shiki-Ouji
    HP: 336
    MP: 372
    Attacks: Mahama, Hamaon, Fire Repel
    Weak against fire
    Repels expel, death
    Drops Logic Cell
    
    Taown
    Level: 33
    HP: 252
    MP: 232
    Attacks: Zandyne, Hell Thrust, Sonic Wave, *High Counter*
    Weak against earth
    Drains force
    Drops Panacea, Code Cell
    
    Thoth
    Level: 27
    HP: 172
    MP: 268
    Attacks: Zionga, Maziodyne, Tarukunda, Sukunda, Sukukaja, Rakukaja, Vanity,
             Death Repel, Rage
    Strong against phys
    Weak against deathe
    Null charm, panic, nerve
    Drops Dis-Stun
    
    Wu Kong
    Level: 47
    HP: 288
    MP: 388
    Attacks: Death Blow, Genocide, Tarukaja, Power Charge
    Repels earth
    Drains fire
    Null phys, guns, expel, death
    Drops Organic Cell
    Tip: This guy was a real pain when I first fought him. No weaknesses, VERY
    ruthless attacks. He can easily wipe out your party in 2 attacks...The most
    effecient way of course is the Power Charge, Taunt, Insatiable method, but if
    you don't have high strength, you could try using Phys Repel or Void Phys to
    stop everything he throws at you, wait for them to become afraid, and eat
    them. You could also use elemental spells except fire...
    
    
    *****************
    Anahata Waterways
    *****************
    
    Black Ooze
    Level: 30
    HP: 268
    MP: 220
    Attacks: Megido, Body Rush, Mind Scream, Taunt
    Strong against phys
    Weak against elec, earth, expel
    Repels death
    Drains fire, ice
    Drops Brave Ration
    
    Fuu-Ki
    Level: 42
    HP: 500
    MP: 328
    Attacks: Zandyne, Void Charm, Fire Repel, Earth Repel, Elec Repel
    Weak against elec
    Null force, death
    Drops Organic Cell
    
    Gorgon
    Level: 44
    HP: 356
    MP: 376
    Attacks: Blood Curse, Stone Gaze, Power Wave, Fire Repel, Fire Drain
    Weak against fire
    Strong against ice, elec, force
    Repels death
    
    Kin-Ki
    Level: 44
    HP: 550
    MP: 380
    Attacks: Ziodyne, Mediarama, Me Patra
    Strong against ailments
    Weak against earth
    Null elec, death
    Drops Logic Cell
    
    Naga
    Level: 32
    HP: 248
    MP: 240
    Attacks: Zionga, Hell Thrust, Tarukaja, Void Fire
    Weak against fire
    Repels elec
    
    Nidhoggr
    Level: 56
    HP: 1555
    MP: 700
    Attacks: Mabufudyne, Megidola, Body Rush, Allure, Makakaja, Tarukaja, Phys
             Drain
    Repels death
    Drains ice
    Null ailments
    
    Ongyo-Ki
    Level: 69
    HP: 669
    MP: 6699
    Attacks: Agi, Bufu, Mahamaon, Mamudoon, Megidalaon, Makakaja, Last Word
    Repels death
    Weak against guns
    Drains fire, ice, elec
    Null expel, ailments
    Drops Power Noise
    
    Samael
    Level: 64
    HP: 1400
    MP: 666
    Attacks: Bloodbath, Revelation, Vanity, Stone Gaze, Marevert, Phys Repel,
             Magic Repel, MP Thief
    Weak against poison, mute
    Strong against phys
    Null earth
    Repels elec, expel, death
    Tip: This enemy must be the all time most irritating enemy I've seen. Make
    sure all your characters have Null Death to null his stone gaze attacks, and
    cast Phys Repel every turn. Simply wait for him to Bloodbath or Revelation;
    they will almost always become afraid. Just eat them then.
    
    Sui-Ki
    Level: 40
    HP: 500
    MP: 300
    Attacks: Bufudyne, Power Wave, Teradyne
    Strong against ailments
    Weak against fire
    Null ice, death
    Drops Theory Cell
    
    Yurlungur
    Level 46
    HP: 380
    MP: 384
    Attacks: Stun Wave, Tentarafoo, Power Wave, Force Repel
    Strong against phys, guns, expel, death
    Weak against earth, ailments
    Repels fire, ice
    
    
    *******************************************
    Brute's Base (area after Anahata Waterways)
    *******************************************
    
    Horus
    Level: 64
    HP: 900
    MP: 800
    Attacks: Maziodyne, Mabufudyne, Xanadu, Debilitate, Magic Repel, Diarahan
    Strong agains phys
    Weak against guns, death
    Repels elec, expel
    Null earth
    Drops Magic Noise
    Tip: If you've defeated Fly Beezelbub, this guy's a cinch. Spam your Al Arif
    or Murder Rock and he's history.
    
    
    ******************
    Manipura Waterways
    ******************
    
    Arahabaki
    Level: 77
    HP: 1777
    MP: 999
    Attacks: Hell Thrust, Gate of Hell, Last Word, Debilitate, Diarahan
    Weak against ice
    Null ALL except expel, almighty, ice
    Drops Vital Noise, Fusion Cell
    Tip: Like Kain's FAQ mentioned, this huge thing may kill you the first time
    you see it, but it's actually a free frag. Use Cocytus from the King Mantra,
    obtained by killing King Frost at Coordinate 136 the second time round. Once
    he's frozen, critical it to kingdom come.
    
    Isis
    Level: 62
    HP: 360
    MP: 608
    Attacks: Agidyne, Bufudyne, Ziodyne, Zandyne, Teradyne, Makakaja, Megido
    Repels phys, gun, expel, death
    Null ailments
    Drops MP Noise, Theory Cell
    
    Kikuri-Hime
    Level: 49
    HP: 445
    MP: 700
    Attacks: Maragidyne, Mabufudyne, Magic repel
    Drains earth
    Null fire, expel, charm, mute
    Drops Organic Cell
    
    Kushinada
    Level: 44
    HP: 356
    MP: 556
    Attacks: Maragion, Ziodyne, Makakaja, Mediarama
    Weak against elec, death
    Repels expel
    Null charm
    
    Laksmi
    Level: 63
    HP: 492
    MP: 572
    Attacks: Megidola, Megidolaon, Hamaon, Dormina, Debilate, Calm Death,
             Mediarahan, Rage
    Repels earth, expel
    Drains fire, ice
    Drops Logic Cell
    
    Lilim
    Level: 35
    HP: 300
    MP: 300
    Attacks: Allure, Tarunda
    Weak against ice
    Null earth
    Drops Panacea
    
    Parvati
    Level: 58
    HP: 330
    MP: 900
    Attacks: Mazandyne, Mahamaon, Megidola, Makajam, Allure, Dream Haze, Phys
             Drain, Mediarama
    Weak against ice
    Repels expel
    Null force, charm, mute
    Drops Organic Cell, Wild Bomb
    
    Pixie
    Level: 1
    HP: 777
    MP: 777
    Attacks: Dia, Zio, Megidolaon
    Strong against elec, earth
    Null expel, death
    Drops Chakra Drop
    
    Sati
    Level: 45
    HP: 360
    MP: 420
    Attacks: Maragidyne, Mahamaon, Agidyne, Dream Haze, Void Phys, Mediarama
    Weak against ice
    Repels expel
    Drains fire
    Drops Theory Cells
    
    Senri
    Level: 45
    HP: 396
    MP: 396
    Attacks: Mazanma, Zandyne, Allure, MP thief
    Weak against elec
    Repels force
    Null expel, charm
    Drops Soma Drop
    
    Succubus
    Level: 19
    HP: 122
    MP: 181
    Attacks: HP thief, MP thief, Allure, Makakaja, Fire Drain, Force Drain, Expel
             Repel, Elec Repel
    Strong against earth
    Weak against elec, expel, mute, panic, nerve
    Null charm
    Drops Panacea, Active Cell
    
    Titania
    Level: 56
    HP: 280
    MP: 688
    Attacks: Agidyne, Maragidyne, Bufudyne, Mabufudyne, Sukunda, Rakunda, Dekunda,
             Mediarahan
    Strong against earth
    Weak against ailments
    Null fire, ice, elec, force
    Drops Theory Cell
    
    Uzume
    Level: 35
    HP: 207
    MP: 344
    Attacks: Shock Wave, Allure, Void force, Diarama
    Weak to elec, mute
    Drains force
    Null expel
    
    
    ---------------
    Bits and Pieces
    ---------------
    
    Just some random stuff I came up with about the game. Might contain significant
    spoilers, so read this at your own risk.
    
    - Power Charge -> Taunt -> Pass -> Insatiable gets you past random battles
      real quick.
    
    - The story told to you in Coordinate 136 is SO obvious...duh.
    
    - Argilla devours with her tits. (o.O)
    
    
    -------
    Credits
    -------
    
    Thanks to Kain for allowing me to use some of his information from his great
    FAQ, as well as his wonderful recommendation of the japanese website.
    
    Thanks to Jagged Jim for telling me what curse does, and thanks to blazefeeler
    for confirming that magic damage also triggers curse damage.
    
    Thanks to http://gamekouryaku.com/ddsaga/index.html, for the wonderful maps
    and the boss information.
    
    Thanks to everyone in the GameFAQS forum for the Power Charge -> Taunt -> Pass
    -> Insatiable idea. Although it was easy to figure out...lol.
    
    Thanks to RUSSEL66 for the Theory Cell drop from Okuninushi, the Organic Cell
    drop from Karasu, as well as spotting my typo error of "Chi Blase".
    
    Thanks to Sethan for the Code Cell drop from Cu Chulainn, Quantum Cell drop
    from Sarasvati, Revival Gem drop from Turdak, and Thunder Rod drop from
    Kelpie.
    
    Thanks to Zeruel for the Organic Cell drop from Queen Mab, Organic Cell drop
    from Parvati, Organic Cell drop from Fuu-Ki, Theory Cell drop from Sui-Ki,
    Theory Cell drop from Isis, Theory Cell drop from Catoblepas, Logic Cell drop
    from Laksmi, Logic Cell drop from Kin-Ki, and Theory Cell drop from Sati.
    
    Thanks to Raul Campos (hanumachine_r(at)yahoo(dot)com) aka Icon of Sin on the
    GameFAQs message boards for providing information about the Temple Guard.
    
    Thanks to Aximus for pointing out that Ravana does cast Dekaja.
    
    Thanks to GameFAQs for such a wonderful site, as well as for uploading this
    FAQ.
    
    If anyone has given me information but have not been credited for it, please
    email me or post a notice on the GameFAQs Shin Megami Tensei: Digital Devil
    Saga message board!
    
    Copyright 2005 Lin Jiahao.

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