____  _       _ _        _   ____             _ _   ____                    
 |  _ \(_) __ _(_) |_ __ _| | |  _ \  _____   _(_) | / ___|  __ _  __ _  __ _ 
 | | | | |/ _` | | __/ _` | | | | | |/ _ \ \ / / | | \___ \ / _` |/ _` |/ _` |
 | |_| | | (_| | | || (_| | | | |_| |  __/\ V /| | |  ___) | (_| | (_| | (_| |
 |____/|_|\__, |_|\__\__,_|_| |____/ \___| \_/ |_|_| |____/ \__,_|\__, |\__,_|
          |___/                                                   |___/       
------------------------------------------------------------------------------
                             VERSION Prithivi
                             FAQ/Walkthrough
                              By: PeTeRL90
                          Copyright: 2006-2008
                     Date Started: December 18, 2006
                    Date Finished: December 25, 2006
                      Latest Update: January 8, 2007
------------------------------------------------------------------------------

                    Rend, Slaughter, Devour your enemies
                     There is no other way to survive
                       You cannot escape your hunger
                          Warriors of Purgatory



===================
VERSION HISTORY
===================

Version 0.01 - December 18, 2006 - Started the guide.  Finished up to entering
Anahata.

Version 0.02 - December 22, 2006 - Finished up to entering Svadhisthana for a
second time.

Version 1.0 - December 25, 2006 - Finished up the main walkthrough.  I'll add
more sections in soon.  Also, a Merry Christmas to you all.

Version 1.1 - January 1, 2007 - Hope you all had a good and safe New Years.
Added in a boss section.  I'll probably toss in an Optional Boss section, as
well as a Mantra and Combo section in soon.

Version 1.2 - January 8, 2007 - Finished up the majority of the optional
bosses.




===================
TABLE OF CONENTS
===================

1.) Introduction
2.) Legal Stuff
3.) Characters
4.) Tips
5.) Walkthrough
 I.) The Vanguards
 -----------------
  a.) Svadhisthana ------------> (001)
  b.) Sahasrara ---------------> (002)

 II.) The Maribel
 ----------------
  a.) Manipura ----------------> (003)

 III.) The Solids
 ----------------
  a.) Anahata -----------------> (004)
  b.) Manipura ----------------> (005)
  c.) Coordinate 136 ----------> (006)

 IV.) Luring the Brutes
 ----------------------
  a.) Deserted Ship -----------> (007)

 V.) The Wolves
 --------------
  a.) Svadhisthana ------------> (008)
  b.) Svadhisthana Waterways --> (009)

 VI.) The Brutes
 ---------------
  a.) Ajna --------------------> (010)

 VII.) To Nirvana
 ----------------
  a.) Karma Temple ------------> (011)
6.) Bosses
7.) Optional Bosses
8.) Credits/Thanks




===================
1.) Introduction
===================

Howdy and welcome to my guide for Shin Megami Tensei: Digital Devil Saga.
Digital Devil Saga was released by Atlus in 2005, and the sequel came out
months later.  I played the second game first before playing the first.  After
playing and beating the second game, I wanted to know more about the war in
the Junkyard.  So I decided to pick the game up, and it hasn't disappointed so
far.




===================
2.) Legal Stuff
===================

The latest version of this guide will always be posted at GameFAQs first.

This FAQ is copyrighted by me, and may be used for personal use.  This FAQ may
NOT be used for any kind of profit, or be put in any kind of magazine.  I
write these on my spare time for free, and you shouldn't be able to get money
from ripping this, claiming it as your own, and selling it off.  You may NOT
use this on your website.  You may NOT copy and paste part of any part of my
work, as that is still plagiarising.

I am no longer allowing any more sites to use any of my present or future
FAQs any longer.  The only sites that are allowed to use my present and future
FAQs are the sites listed below.

ALLOWED SITES TO USE THIS FAQ AND FUTURE FAQS:

http://www.neoseeker.com
http://faqs.ign.com
http://www.supercheats.com
http://www.gamerhelp.com
http://www.honestgamers.com




===================
3.) Characters
===================


---------
SERPH
---------

"...."

Strength: Ice
Weakness: Fire

-Serph is the Leader of the Embryon Tribe.  You control Serph throughout the
game.  Serph is one of those silent heroes, such as Crono and Ryu.  Though
Serph doesn't speak much, he is highly respected among his tribe, and seems to
be a good person at heart.  You get to control Serph's growth at each level
up, though it's best to try to even out his stats.


--------------


---------
HEAT
---------

"Come on!  Your ass is mine!"

Strength: Fire
Weakness: Ice

-Heat is also a member of the Embryon.  Heat seems like he can turn into a
traitor at anytime because of his personality.  Heat doesn't like to wait
around when he knows that he can do something about a situation.  He prefers
to use Brawn over Brains, hence making him outlash a lot and threaten a lot
of people.  Heat mainly focuses on Strength and Vitality, which makes him the
fighter of the group.


--------------


---------
ARGILLA
---------

"New recruits are always available, but a leader is irreplaceable.  Remember
that."

Strength: Earth
Weakness: Force

-Argilla is a caring person, and always tries to see the optimistic solution.
However, if she can't find one, she tends to get very emotional, and often
lashes out at her comrades because of this.  Argilla doesn't like death, and
tries to stop any unnecessary killing.  Argilla will stay and defend who she
believes is a comrade, and a friend.  Argilla mainly focuses on Magic, meaning
she's the mage of the group.


--------------


---------
GALE
---------

"I do not comprehend."

Strength: Force
Weakness: Lightning

-Gale is easily the most logical and cool headed of the group.  Gale usually
comes up with the plans and strategies that the Embryon uses during their
struggle in the Junkyard.  He's always calm, and never gets angry at anything.
Gale is very balanced in all his stats, which makes him great for both being a
physical attacker and magic caster.

On a side not, the VA for Gale is Steve Blum, who also does Spike from Cowboy
Bebop.  Steve is a VA that I highly respect, and I believe he played out Gale
very well in both of the games, and I think that his performances in both
games are one of the best I've seen.


--------------


---------
CIELO
---------

"Ja?"

Strength: Elec
Weakness: Ailments

-Cielo is a laid back type of person who just loves to have fun.  He's someone
that can easily cheer up someone that's feeling down and just loves to goof
off when he gets the chance.  But he can be very serious as well if he needs
to be.  Plus, he's got that accent going for him.  Cielo is mainly looked
down upon because of two things.  One, he mainly focuses on Agi.  Two, he has
a weakness to Ailments, which can be bad in certain battles.  Cielo is a good
field healer to have though if you don't plan on making him in your active
party.




===================
4.) Tips
===================

Here are a few handy tips to help you survive in Digital Devil Saga.

-Explore every map to the full extent.  I can't stress this enough.  Although
the dungeons in Digital Devil Saga are rather on the large side, there are
plenty of items in them that can help your survival.

-Always restock on items after or before a new dungeon.  Since each dungeon
will take a good while to complete, it's best to prepare and buy some healing
and ailment healing items before venturing in since you have no clue what
you're dealing with.

-Always anaylze an enemy.  Sometimes you'll run into a mini boss that won't
show its weakenss with Analyze, so your best bet would be to guess.  For
normal encounters, using Analyze or the Spyglass will help you out in the
long run.

-If you're getting beat around, retreat.  Don't try to tough it out and then
wind up back at your last save that was 20 minutes ago. *mumbles*

-Sell all your Cells at MAX Noise.  If you do this, you'll get the most Macca
out of your Cells.  However, the Jack Cell is an exception to this, as you
get the most Macca out of it if you sell it at MIN Noise.

-Cover your weaknesses.  Sometimes you'll run into an enemy that loves to use
spells that one or two of your characters are weak against.  If this becomes
a problem, use a Shield skill against those enemies until you're able to learn
the respective resist skill for each character to cover their weakness.

-Don't waste your Macca on items you won't need later.  Though it's a good
idea to get some Rations and ailment healing items before a new dungeon, don't
go on a spending spree with them.  Also, NEVER buy Ammo.  You'll be fighting
in your Demon form most of the time.  The Ammo you find on the field should be
suffice enough as it is.

-Make sure to even out Serph's stats.  That means do not neglect Agi and Luk.
Although Luk doesn't need to be on par with the rest of the stats, try to
keep everything else on the same level, as each stat has their role in your
success.

-Last, but not least, don't break your controller.  I can't tell you how many
times I've gotten frustrated because I kept getting killed by a Mamudoon when
the enemy got the first turn.  Just keep your head straight and if you run
into the enemy again, prepare yourself and hope that you go first.  After all,
you can't play this wonderful game if you have a broken controller.




===================
5.) Walkthrough
===================

NOTE: There are possible spoilers in this guide, so read at your own risk.

Also, I'm going to assume that you've explored every map carefully, so I may
not give full directions in all of the dungeons.


Watch the opening scene, and you'll be in the Embryon Base.  Take this time to
get used to the control and figure out what button does what.  Once you get
the hang of it, exit the Strategy Room and explore the rooms for some items,
a Vendor, and a Large Karma Terminal.  Save your game and exit your base, and
head for Svadhisthana.


==============
SVADHISTHANA
==============
(001)

Once you enter, head to the eastern side of the area to find an item.  Once
you get it, head back over to the stairs leading up to the entrance, and head
through the door.  The first portion of this dungeon has no enemies.  It's a
pretty straight forward path with items along the way, so make sure you grab
them.  Soon, you'll fun into a wall that's blocking the east side of the room.
Go through the door on the south wall, and climb the stairs.  Cross over ontop
of the wall now to find an item.  Backtrack to the bottom portion of the wall
and flip the lever to lower the wall.  Keep going and save your game at the
Small Karma Terminal.

Go through the door and you'll find Harley, who is obviously panicing over
what happened on the battlefield.  Argilla can't take what Harley talks about,
so she takes out her gun and gets a headshot on one of the other two Vanguard
members.  Soon after, their demon powers awaken, as does yours.  Of course,
Argilla has the most... unique... design.  There after, you'll get into your
first battle.  It's a simple battle.  Just have Serph use Bufu and have Heat
and Argilla attack and you'll win pretty quickly.

After the battle, random encounters will start happening.  And trust me, you
WILL run into a lot of random encounters.  One last thing to note: Argilla
won't gain AP towards her Mantra, as she refuses to devour any enemies as of
right now, but Serph and Heat will still gain AP.  Now it's time to find
Harley.  Make your way along the corridors and head up the first set of stairs
that you encounter.  Head across the wall and you'll get into a fight with a
Vanguard member.  He'll turn into a Cockatrice.  He's weak against Ice, so
have Serph use Bufu on it while Heat and Argilla attack.  Now lower the wall
and keep going straight ahead and you'll eventually find a Small Karma
Terminal and a Life Terminal.  There's a staircase to the left.  If you go
down there, and follow the paths around, you'll wind up outside.  There's an
item there.  From the Terminals, head around the corner and you'll find two
more Vanguard members.  If Heat has mastered his current Mantra already, have
him use Agi on the two Empusa's, as they're weak to it, while Serph should use
Void Ice.

You'll find Harley again, and he'll run away from you again.  Take the door
that Harley didn't go through and climb the stairs.  Hit the lever here which
will lower the wall.  Harley will come running in and he'll go through another
door.  Make your way back across the wall on the other side and head back to
the next room.  Now go through the other door, and follow the path and you'll
find the door Harley ran through.  Go through it and continue along and Harley
will run through one more door.  Go through the right corridor and go down
the ladder to find three items.  If Heat hasn't mastered his current Mantra,
make sure he does.  Once he does, go save your game and heal up on the two
Terminals.  Equip Void Fire on Heat, and go through the door.  You'll find
Harley, trapped like a rat.  Heat demands to know who the black haired girl
is, and doesn't like the fact that Harley doesn't know, so he throws him
against the wall.  Harley then transforms into your first boss.


-------------------

ASURA HAYAGRIVA
---------------
HP: 560
Weak: Ice

-Being the first boss of the game, he isn't terribly difficult.  Have Serph
use Bufu, while Heat should use Void Fire every turn.  Argilla should either
attack, or if anyone is low on health, she should cast Dia.  It's not a hard
fight, and you'd need to go out of your way to really lose this one.

-------------------


After the scene, make your way back to your base.  Upon entering, you'll hear
some racket going on, and a scene with Cielo firing his gun at something
occurs.  Apparently, there's a demon in the base, but as Heat jumps down,
Cielo points out that it's Gale.  Singing then occurs, transforming Gale back
to his human state, and the girl introduces herself as Sera.  You'll then be
in the meeting room, in which you'll be interrupted by the Karma Temple,
asking for all leaders to go there.  Must be big.  Exit your base and choose
Sahasrara off the world map.


==============
SAHASRARA
==============
(002)

Rolls off the tongue, doesn't it?  Make your way along the path and up the
stairs.  Enter the temple and go through the door head of you.  Ride the
platform, and you'll find the other 4 Tribe Leaders: Jinana, Mick The Slug,
Lupa, and Varin.  It appears that this war took a turn for the worst.  Instead
of just killing each other, you now have to devour your fallen enemies.
Yummy.

After the scene, make your way out of the Karma Temple.  Once you reach the
Large Karma Terminal, one of your tribe members will stop you, telling you
that you can download Mantras now.  To do so, just use a Save Terminal and
select the Mantra option to select new ones.  Go ahead and purchase new ones
for Heat and Serph.  Make sure that Heat gets equipped with the Devourer
Mantra so he can use Hunt skills.  For Serph, you can do what you want.
Personally, I had him learn Fire Spirit so he could learn Agi, but it's up to
you.

Make your way back to your base in Muladhara.  Gale will then pinpoint a plan
about helping either the Maribel or the Solids in helping crush their opposing
tribe, and then crushing that allied tribe yourselves.  You're then left with
a choice.  If you're going to import a DDS Clear file to a DDS2 game, then
select "We will help them without betrayal."

Exit your base and head back to Svadhisthana.  Make your way to where you
fought Harley, and talk to the former Vanguard member in there and he'll give
you the Blue Key, which lets you destroy Blue Walls.  There's one here near
the entrance.  Go to the entrance and climb the very first set of stairs to
find it.  Head back to Muladhara to find another Blue Wall.  Once ready,
make your way to Manipura.


==============
MANIPURA
==============
(003)

Jinana comes out to greet you once you enter, but sadly, it isn't with open
arms.  She's a bit skeptical about you wanting to work with her, so she
decides to make you come to her through her dungeon.  Go through the gate in
front of you.  Through the west door is a Large Karma Terminal, and through
the east door is a vendor.  Stock up on items if you need to, and make your
way along the path.  Eventually you'll find the first Gate.  Hit the switch
(it's next to it) and explore around.  You'll find a Blue Wall.  Now continue
along the main path to find Gate #2.  Take out the Pretas first, and then use
Bufu on the Yaka.  From here, if you go south, you'll find a Cell.  Head back
and head through the first door here.  Destroy the Blue Wall and get the item
behind it.  Now head through the door on the left and climb the ladder.  Go
across the roof and hit the lever at the end to unlock Gate #3.  Go back to
where the Blue Wall was, and go through the door on the right.  Head through
the first door to find a few items.  Go through the other door to find the
Gate.  Go through it and you'll fight another battle.  Just stay in human
form, as the Machas are weak against Gunfire.

Use the Life Terminal right in front of you if you need healing, and go down
the corridor next to the stairs.  Go through the door on the east for an
item.  If you go through the west door, you'll find a Field Hunt, which helps
get you a great AP Boost, assuming you can slice all the Mitamas in time.
Backtrack to the Life Terminal and go up the stairs this time.  Continue up
the stairs and you'll find a ladder leading down.  Head on down.  Keep going
and you'll fight 3 more Yakas.  After they're defeated, a Gyu-Ki comes to
play with you, and boy this guy is a pain in the ass.  He often spends his
first turn using Power Charge, and then either Body Rush or Mad Rush.  Use
Tera on it to take it down quickly.

After the battle, unlock and go through Gate #5.  This leads back to the
entrance of the dungeon, so go ahead and use the Large Karma Terminal if you
need to heal and save.  Also sell your Cells at the Vendor (remember to sell
them at a MAX Solar Noise) and buy some healing supplies, including Dis-Mutes.
When you're ready, go back to Gate #5, and make your way to Gate #4, which is
right by Gate #5.  Make sure to equip Tera and Media on Argilla.  When you're
ready, head on through to find Jinana.  You'll also find her right hand man,
Bat, whom will fight you.


-------------------

ASURA CAMAZOTZ
--------------
HP: 670
Weak: None (Earth if he Guards)

-Once the battle begins, stick with using physical attacks, as magic will get
you nowhere right now.  After you do enough damage, he'll start using Rage,
which nets him 2 turns per round.  He'll use Spiral Edge the first turn, which
hits your entire party, and then he'll use Guard.  While he's using Guard,
use Tera to damage him and use Media to heal up.  After this, it's just a
matter of using physical attacks and using Tera and Media at the right times.
Shouldn't be too hard of a battle.

-------------------


After the fight, Heat attempts to devour Bat, but Serph stops him, and then
Argilla stops him.  Jinana agrees to help you fight against the Solids, but
Bat doesn't take a liking to that.  You'll then be automatically taken to
The Citadel.


==============
ANAHATA
==============
(004)

The Citadel is by far the largest place you've been to so far, so this is
your last chance to stock up on supplies before the final part of the dungeon.
Once ready, climb the ladder and enter the Citadel.

There aren't enemies here, so take your time and explore the side rooms for
various items.  Save your game at the Small Karma Terminal.  If someone has
Mudo, equip it.  When you're ready, enter through the door.  You'll find two
Solid Members who transform into Archangels.  They're weak against Mudo, so if
you equipped it (if you have it), then use that.  If not, stick to Agi and
Bufu spells, as they're pretty strong against Tera based spells, as well as
Physical attacks.

After the battle, random encounters will start happening.  Before advancing
any further, make sure that someone learns the first Expel based Mantra so
that they'll have Void Expel.  Trust me on this.  You'll need it at the end of
the dungeon.  Now then, head down the stiars to find a Blue Wall.  Get rid of
it and grab the item behind it.  Head back and follow the main path until you
reach another Small Karma Terminal.  Head through the door and you'll see a
statue with red eyes.  There's no where else to go, so step on it and you'll
fall down.  While we're on the subject of statues, you'll be seeing a handful
of these, so it's best to learn which one does what.  Statues with red eyes
will send you falling.  Statues with blue eyes are safe to stand in front of.
Statues with yellow eyes are tricky.  Carefully approach those to see which
color the eyes start to change to.  If they're red, back up.  If they're blue,
go on ahead.

Now then, you'll be in an area with some Toxic Gas in it.  It doesn't hurt
you, but from time to time, you'll start to "feel dizzy", which turns you
around 180 degrees, so turn back around and keep advancing.  There are a bunch
of side doors here, and some of them lead to fights with a Gyu-Ki.  Those
rooms contain items, so go ahead and take care of them.  Make your way to the
south portion of this area to find the stairs going up.

Go down the straight corridor here and head into the next room.  You'll spot
two statues facing each other, both with red eyes, so don't try getting past
them just yet.  Instead, go through the door to the right of them.  Head down
the corridor here and you'll find a Large Karma Terminal.  I'm sure you're in
need of healing, so make sure to heal up and save your game.  Exit the Large
Karma Terminal.  There are four paths you can go.  Two paths lead to items,
whereas the other two lead to two key items that you need.  If you wish to
find the items, take the southwest and northeast corridors.

From the Large Karma Terminal, take the southeast corridor.  You'll enter a
room full of statues, so make sure to pay close attention to each statue
before advancing any further.  You need to get to the door in the northeast
portion of the room, so make your way around the statues and go through the
door.  You'll get into a fight with a Tarrasque.  Use Tera and/or Agi to hit
his weak points.  After he's defeated, examine the object to recieve the R
Statue Key.  Backtrack to the Large Karma Terminal.  Save your game and exit.

From here, take the northwest corridor this time and you'll find some more
statues.  Carefully navigate your way through them, and head into the next
room.  You'll find a Small Karma Terminal.  Open the door and you'll get into
a fight with a Valkyrie.  Don't use Physical Attacks on her, as she'll just
counter.  Avoid using Agi based spells and use Tera and Bufu.  After she's
defeated, examine the object to recieve the L Statue Key.

Backtrack to where those two red statues are and examine the right one first.
Insert the key into it, and choose to turn it to the Left.  The eyes will then
turn blue.  Do the same with the statue on the left, but turn the key to the
Right, and the eyes will turn blue, allowing you to safely walk by them.  So
do so and go through the door.

The corridor here is pretty straight forward.  Follow it and use the Large
Karma Terminal along the way.  Keep going and take the elevator, and then
enter Mick's room.  Looks like Mick isn't here, but fear not.  Some playmates
have come out from the shadows, so let's take care of them.  You'll fight a
few waves of Ikusas, so use Zan to take them out, as they're weak to it.  The
final wave of enemies contains a Turdak, who is a huge pain in the ass.  If
someone has Expel equipped (hopefully you've learned it already, as it comes
with Void Expel), use it, as Turdak is weak against it.  If he curses you,
heal it immediately and continue to pummel him with Expel or any other attacks
you can manage.

Once the fight is over, head through the other door in the room and ride the
elevator.  Follow the corridor (it's straight forward) and you'll eventually
bump into a Large Karma Terminal, as well as a Vendor.  Make sure to save your
game, and before advancing, make sure someone has Void Expel on and that
Argilla has Media on.  When ready, head on through the door, and choose to
open the gate.

You'll find Mick punching Jinana in the stomach, and then tosses her aside
towards the party.  Apparently Jinana doesn't like devouring, so Mick took
advantage of that.  Jinana starts to lose control of herself, and finally
transforms into her demon.  Looks like we'll need to put her down.


-------------------

ASURA USAS
----------
HP: 1790
Weak: None

-The battle starts off easy enough.  Attack her using physical attacks to
damage her.  Usas likes to use an attack called Whirlwind to hit your party
for decent damage, so have Argilla ready with Media.  After you do enough
damage, Usas will summon some Unicorns to help her.  Once you see the first
one, this is your cue to start using Void Expel every turn, as the Unicorns
can use Expel, but combined with Usas, they can use a combo called Seraph Lore
to completely drain your HP next to nothing, so always have an Expel shield
up.  Just use Void Expel every turn and continue attacking Usas and she'll
fall eventually.

-------------------


After the battle, Argilla starts to cry over Jinana's body as Jinana slowly
dies.  Argilla seems hellbent on avenging Jinana.  Exit Anahata.  You need to
head back to Manipura.


==============
MANIPURA
==============
(005)

As soon as you enter, Gale will enter behind you.  After a bit of talking,
Gale will join your party.  I highly recommend replacing Heat with Gale.
You'll see why soon enough.  Enter the base.  The enemies you encounter here
will run away, so don't worry about fighting.  You'll spot a Solider member
running away as you approach him, so follow him to where you fought Bat.  Once
you enter, Heat will quickly realize that it's a diversion, but Bat blocks you
from escaping.


-------------------

ASURA CAMAZOTZ
--------------
HP: 820
Weak: None (Earth if he Guards)

-On his first turn, Camazotz will use Psycho Rage, which gives him 4 turns.
He'll use two of them to summon two Baphomets, and then go into his Guard
stance, and then use Void Expel.  If Gale isn't already in your party, make
sure to put him in.  Have Gale use Void Death every turn as you attack the
Baphomets and use Expel whenever a shield isn't up.  Camazotz will sometimes
cast Void Earth, so make sure to use Expel skills then on the Baphomets.  Once
the Baphomets are gone, Camazotz will stop guarding and he'll start attacking
you.  His main strategy is to use Rage and then use Spiral Edge twice, so have
Media ready and just keep attacking him.

-------------------


Once the fight, Heat will run off, leaving the party.  If you go south from
where yous tart, you'll find a Small Karma Terminal, as well as a Rejuvenating
Light, which will heal you if you examine it.  Make sure to save your game.

Exit here and take the west path this time and you'll get into a fight with
a few waves of Kelpies.  Use Agi on them to take them down, but watch out, as
they'll use Comatose on you, so make sure to stay healed.  Follow the main
path and you'll find Gate #7.  Approach it, and a Solids member will lock it.
So head on up to where he is to fight him.  You'll be fighting a lot of Nues
in this fight, so it's important to keep up Void Death, as they'll use Mudo
a lot on you.  Use Mazan with Gale, or the Mazan combo to get rid of them
quickly.

Follow the main path still to reach Gate #5.  Go through it and you'll get
into another fight.  This time with Onkots.  Use the Mazio combo if you don't
have the actual spell to waste them quickly.  After the fight, make your way
to the entrance of the Maribel base, and you'll see a Solids member guarding
the entrance.  Use the Large Karma Terminal to save before fighting him.  If
you have Diarama already, equip it.  Also equip Tera on anyone that has it.
When you're ready, approach the Solids member to trigger a fight.

Atavaka is pretty difficult, because his physical attacks will hurt you for
a lot, so have Argilla or someone else ready with healing.  Use Tera to hit
his weak spot.  Exit the Maribel base and make your way back to yours.

Head to the meeting room to find Cielo slumped against the wall.  Heat gets
pissy about how Cielo couldn't protect Sera.  Cielo tells you that they took
her to Coordinate 136, and Heat runs off after hearing that.  Well, let's
follow him.


==============
COORDINATE 136
==============
(006)

Before entering the castle, I would suggest you start learning the second tier
elemental Mantras now (Zanma and Agilao mostly) if you can afford them.  Also
make sure Argilla learns Diarama as well.

Enter the castle, and a broadcast will occur.  Get used to these, as you'll
be hearing a few more of these, detailing the story between the Good Prince,
the Evil Prince, and the Princess.  Use the Large Karma Terminal on the right
side of the room and continue on.  After the broadcast, examine the portrait
on the wall.  If you wish to collect the items here, then read on.  If you
wish to skip on ahead, and find out how to solve this puzzle, scroll down
past the **********'s


**********

After both of the gates lower, take the eastern door first.  Go as far to the
right as you can and go through the door here.  Now go a bit north and take
the first right you see and stand in front of the Evil Prince portrait and
you'll fall to the ground.  Examine the object to get a Chakra Pot.

Climb back up and take the west door this time.  Go as far to the left as you
can and go through the door above you.  Take the first left this time and
fall through the pit here.  Examine the object for a Magic Noise.

Climb back up and go through the west door again and go as far to the left as
you can.  Now go north and keep going through the doors and you'll find a
portrait of the Evil Prince.  Fall through the floor and examine the object
for a Quantum Cell.

Climb back up and go through the west door again and go as far to the left as
you can.  Now go north, going through the next two doors.  Once you reach the
third one, take a right and go through the door in front of you.  Stand in
front of the portrait and grab the MP Noise.

Climb back up and go through the west door again.  Go as far to the left as
you can and go north again through the next two doors.  Once you reach the
third door, go right and then take the north door.  Go up a bit and take the
door on the right, and go all the way to the right to find another portrait of
the Evil Prince.  Grab the Moldy Rolls in this room.

Climb back up and go through the west door again.  Go as far to the left as
you can and go north through the next two doors.  At the third door, go right
and go through the next door on the north.  Go through the door on the right
in this room and ignore the first split going down.  Take the second split
going down and go to the right and through that door.  Keep going right and
examine the blue portrait in this room to find the Good Prince.  Afterwards,
go a bit south to find a Soma Drop.  Now go a bit left from the Good Prince
and follow the south corridor to reach the portrait of the Princess.  Talk
with her and the gate will drop.

**********

From the portrait, go through the west door and go as far to the left as you
can.  Go through the door on the north, and through the next one.  Once you
reach the third door, turn right, and then go through the other door on the
north.  Go right in this room and go through the door.  Ignore the first
split going down, and go south at the second split, and then take a right and
go through the door at the end.  Continue to the right to find the portrait
of the Good Prince.  Examine it.  Afterwards, go back to the left and take the
split going south and follow it to reach the Princess again.  Talk with her
and the Gate to the next section will lower.

Make your way up and go past the Yellow walls and you'll be stopped short by
two Solid members, who take the form of Jack Frost and Pyro Jack.  As you
would guess, Jack Frost is weak against Agi, and Pyro Jack is weak against
Bufu.  Concentrate on Pyro Jack first and use Bufu spells.  If you have Bufula
already, then by all means, use that.  Once he falls, conentrate on Jack Frost
with Agi spells.  Once he gets low on health, he'll use Mediarama, so make
sure you can do more than 200 HP per round.  After the fight, you'll recieve
the Jack Cell, which you should sell at MIN Solar Noise.  Climb the stairs to
reach the next floor.

You'll need to fiddle with some mirrors on this floor.  After the broadcast,
head for the first mirror room.  Note that there aren't any battles in these
rooms.

---------
Puzzle 1
---------

-Simple.  Turn the mirror that's above the Princess, and then turn the
Princess to the right and the light will reflect off the mirrors, landing on
the Good Prince.  Make sure to grab the chests before leaving.

Now head for the next room.

---------
Puzzle 2
---------

-This one is pretty easy as well.  Turn all the mirrors that can be moved in
the room, and turn the Princess to the right, and the light should hit the
Good Prince.  Grab the chests and exit.

Head for the next room.

---------
Puzzle 3
---------

-This one may look a bit complicated, but it's not.  Go to the moveable mirror
on the bottom portion of the room and move it.  If the light isn't shining
on the moveable mirror directly next to the Evil Prince statue, then go to
the mirror northwest of the Princess statue and move that.  Now move the
mirror next to the Evil Prince, and the light should hit the Good Prince.
Open the chests.

Exit the puzzle room and head to the next floor.

You'll need to ride these coasters to solve this puzzle, but you need to
ride the right ones.  You can get some items if you ride the two closest to
you.  Go to the other side of the room, ignoring the coaster with the statue
of the Good Prince on it and ride the other coaster.  Flip the switch here
and get back to the coaster room.  Now ride the coaster with the statue of the
Good Prince on it and you'll reveal the path to the next and final puzzle.

Examine the cracked portion of the wall to get the puzzle started.  Head to
the west side of the room and ride the two coasters here.  Flip the lever
that's on the lower level and climb the ladder to get back to the top.  Head
to the east side of the room and ride the coaster here.  Move the mirror you
stop by and ride the coaster again.  Now go back to where the lever is that
switched the track around, and hit it again.  Go back to the coaster on the
east side of the room, and ride it and the light beam should shatter the
picture of the Princess.  Ride the coaster on the east side again to the lower
level, and go hit the switch so that the track changes directions again.  Now
go back and ride the coaster you just rode to find an object.  Examine it for
a Yellow Key.  Climb back up and go through the newly formed door.

If you want, you can go back to the two Yellow Walls (where you fought Jack
Frost and Pyro Jack) to find a field hunt and some items.  Either way, the
next portion of the castle is just a stairwell going up and up and up.  Once
you reach the top, use the Small Karma Terminal.  Make sure to put Void Earth
on someone, and put on Agilao and Zanma on your characters.  When you're
ready, go through the door, and then through the next door to find Mick and
Bat.  Bat will stab Heat, and tells him to kill Serph, as Bat will make it
worth his while if he does.  Heat, of course, gets ready to attack Serph.
Choose "No, I can't" when given the choice.  A small scene will occur.  Mick
will try to escape, but Gale blocks him off.  You get to make another choice
that has no effect on the game or in DDS2.  Choose the second option to get
an amusing comment out of Heat, though.  Mick will transform.


-------------------

ASURA RAHU (Head)
-----------------
HP: 1500
Weak: Force

ASURA RAHU (Body)
-----------------
HP: 1000
Weak: Fire

-You'll need to defeat both the head and the body to be victorious.  On Rahu's
first turn, he'll have his head capture a random party member, and he'll
slowly suck the life out of him/her.  Use Void Earth to null out Dragon Quake
and use Agilao on the body.  You should be able to defeat the body before the
head can kill your party member.  After the body is defeated, use Zanma on
the head.  The head isn't powerful, as it just usually does a physical attack,
so you shouldn't have any trouble once the body is gone.

-------------------


Rahu falls, meaning there are only two Tribes left: the Wolves, and the
Brutes.  Cielo will then join your party.  Once outside, talk with Cielo and
he'll tell you about a place where you can make your next move.  Exit the
area and choose the Deserted Ship.


==============
DESERTED SHIP
==============
(007)

Make sure that you learn Terazi for your party members if they haven't learned
it already.  Make sure Cielo at least learns Devour, and then give him Healing
Mantras until he can learn Media, Diarama, or Mediarama.  Also make sure he
learns at least Tera, if not Terazi.

You can't leave here until you've completed what you came to do, so make sure
to get as many items as you need.  Talk to the Embryon member outside of the
ship to enter it.  Heat and Sera will leave while Argilla dresses up as Sera
to try to fool Bat.  Of course, Cielo has to go and say too much, which
results in Argilla smacking him.  Argilla and Heat will leave the party now.
You need to manually put in Gale and Cielo in your party, so open up your menu
and do so.

Make your way to the bottom of the ship.  Once you get there, Gale will set a
bomb, and he'll tell you that you need to set a bomb on each floor while
making your way back up.  I'll list each place you need to place a bomb by
floor to make it easier.

---------
FLOOR 1
---------

-The bomb will automatically be set, and you'll get into a fight with 3 Brute
members.  Use Agilao on the Nagas to hit their weak points.  Make your way
to the third floor.


---------
FLOOR 3
---------

-Once you get off the elevator, go west and search around to find a place to
put the bomb down. (Gale will automatically set it down once you find the
spot)  Now look for some stairs that lead down on this floor to find the
second floor.


---------
FLOOR 2
---------

-The room to plant the bomb shouldn't be too far.  Now go back to the third
floor and go to the north part of the floor to find an elevator.  Ride it to
the fourth floor.


---------
FLOOR 4
---------

-Look for the Small Karma Terminal.  The place you need to set the bomb is
right next to it.  Get back to the elevator and ride up to the fifth floor.


---------
FLOOR 5
---------

-After you leave the elevator, go west and then go north.  Use the Small Karma
Terminal to save and go east from it to find the bomb room.  You'll then get
into a fight with Chatterskulls.  Use either an Expel skill or an Agi skill
to get rid of them quickly, or else they'll explode on you, nearly wiping you
out.  Backtrack to the elevator, and go east from it and go up the stairs.


---------
FLOOR 6
---------

-This is a rather small floor, so finding the room to plant the bomb shouldn't
take you long.  Climb the next set of stairs.


---------
FLOOR 7
---------

-From the stairs, go south and you'll find the room to plant the bomb quickly.
After planting it, you'll get into a fight.  Use Zionga on the Gurr, and use
Zanma on the Phantoms.  They void Physical Attacks, so just stick to Zanma.
Before climbing the next set of stairs, use the Small Karma Terminal that's
located northwest-ish on the floor, and put Void Ice on someone.  Climb the
stairs.


---------
FLOOR 8
---------

-You'll get into a fight.  Set up your Ice Shield and pound them with Agilaos
to take them down quickly.  Make your way to the south part of the floor to
find the place to set the bomb.


Now that all of the bombs are set, make your way back to where you started
(the very top floor, not the first floor) and use the Small Karma Terminal
outside of where Argilla is.  Make sure to put Force Drain or Void Force on
someone.  Also equip Terazi on anyone that has it, or Tera if they just have
that, along with the Earth Boost skill.  Last, but not least, put Media or
Mediarama on Cielo.  Enter the door, and you'll find that Bat has Argilla
pinned to the ground.  It's quite obvious that he doesn't like her if he has
to say "Say it, bitch!"  Bat will notice you when Serph tries to play hero,
and he gets ready to finish you off this time.


-------------------

ASURA CAMAZOTZ
--------------
HP: 1450
Weak: None (Earth if he Guards)

-Bat is still the same as before, except he has a new trick up his sleeve.
Start attacking him like you normally would if he's in the air.  Use Terazi
if he's guarding and use Media/Mediarama to heal up.  After you do enough
damage, he'll use a new attack that will transform the target into a bat,
lowering all of their stats by a whole lot, and halves their HP and MP, and
leaves them vulnerable to Force attacks.  Once he starts using that attack,
that's your cue to start using Force Drain every turn.  A character that has
been turned into a bat should return to normal in at most 2 turns, so keep
using physical attacks and using Terazi when needed, and use Force Drain
every turn to counter Winds of Hell and have Cielo use Media/Mediarama to
heal up.

-------------------


After the fight, the explosives will go off, and Bat is laying on the ground.
Well, it looks like we're the ones that finished Bat off this time.  The whole
ship explodes and Cielo has the others on his back, flying away.  Do a little
happy dance, as that's the last time you'll be seeing Bat in this game.  Pick
any choice during the next scene and you'll be taken to your new base.

Head to the top and save and heal as needed and enter the room to trigger a
scene between Heat and Sera.  My my, Heat.  A little forceful, aren't we?
Heat will join the party again.  One of the tribe members will say that Lupa
is looking for you, and that they have him detained at Svadhisthana.  Well,
it's time to go back then.


==============
SVADHISTHANA
==============
(008)

Make your way into the base and open your map and scroll it to the right.  See
where the first set of Save and Life terminals are?  Head for there.  Go down
the stairs on the left and follow the path around and you'll eventually find
a second exit.  Head down to where the manhole is and talk with Lupa.  Lupa
wants your help in defeating Varin, but Gale is skeptical about it at first.


======================
SVADHISTHANA WATERWAYS
======================
(009)

After the scene, you'll have control.  This first area doesn't have any random
encounters.  Head to the other side to find a Large Karma Terminal.  I would
highly recommend learning Bufudyne, Dekaja, and Dekunda before the end of
this dungeon.  Head on through the door.  The first part is pretty straight
forward.  As you make your way along the corridor, you'll find a door on the
other side of a bridge.  Enter it for a fight.  Use Agilao or Agidyne on the
Sui-Ki, and Zionga or Ziodyne on the Fuu-Ki.  Grab the item in here and exit.

You'll eventually spot a Small Karma Terminal.  Make your way around the
twists to reach it and save your game.  Go in the passage way next to it and
you'll find a Wolves member and a pool of water.  Talk with the Wolves member
to get an Oxygen Tank.  Now jump into the water.  You'll need to find the exit
by going through several water currents.  Each time you do, the Solar Noise
will increase by 1.  Once it reaches MAX here, you'll be flushed out and
you'll have to try again.  Follow these directions to get to the exit quickly:

-North
-West
-North
-North
-North

Climb the ladder to continue.  Use the Large Karma Terminal here.  If you
keep going, you'll eventually spot a Yellow Wall.  Go destroy it and get the
goodies behind it.  Continue along the corridor and you'll eventually run into
another scripted fight behind a door between a Kin-Ki, Sui-Ki, and a Fuu-Ki.
Use Terazi or Teradyne on the Kin-Ki, Zionga or Ziodyne on the Fuu-Ki, and
Agilao or Agidyne on the Sui-Ki.  Go down the small corridor, and as you
follow the main corridor, you'll find a Life Terminal.  Check the wall next
to it to find a hidden path that leads to a Waterpump Maze.  Break the yellow
wall in front of it and hop in.  There are a lot of turns to this one, and
you have 16 Solar Phases to complete it.  Follow these directions to reach
the ladder at the end:

-South
-South
-West
-South
-South
-North

Go to the west side of this room and turn the Valve.   Now follow these
directions:

-South
-East
-East
-North
-North
-East
-East
-South

Climb the ladder and examine the node for the Red Key.  Now make your way back
to the Life Terminal, and follow the corridor until you reach another Large
Karma Terminal.  Get rid of the walls here to find some goodies.  Before
advancing any further, make sure you have Bufudyne equipped, as well as Dekaja
and Dekunda, and make sure someone (namely Argilla or Cielo) has Mediarama
equipped, and make sure someone has Void/Drain Fire equipped.  Go north from
the Large Karma Terminal and you'll find Lupa, but he's in a Hunger state,
meaning he has no control anymore.  Let's help end his suffering.


-------------------

ASURA CERBERUS (R)
------------------
HP: ???
Weak: None (Use Bufudyne though)

ASURA CERBERUS (M)
------------------
HP: ???
Weak: None (Use Bufudyne though)

ASURA CERBERUS (L)
------------------
HP: ???
Weak: None (Use Bufudyne though)

-Yes, I was stupid and forgot to write down the HP totals for each head.
This boss is the toughest you've faced yet, and he gets three attacks per turn
AND he has some nasty attacks, so hopefully you're ready to tackle this guy.
You'll want to take out the Right head first, as it uses -Kaja skills and uses
Ice Repel a lot.  Thankfully, Physical Attacks work pretty well on it, but
there's a chance it will counter, so be careful.  The middle head uses strong
Agi based spells, as well as uses an attack called Rend which hurts a single
character for a lot.  The right head just casts Diarama and is used to use a
powerful combo, Pyriphlegethon.  After you take out the Right head, focus on
the Center head.  If you leave the Center one as the last one, I guarantee you
that you'll get massacred.  After the Center one is dead, the Left head
shouldn't be too hard to take out.  Just hope you can do as much damage as it
can heal.


After the fight, Lupa asks you to carry out his final wish, and then dies
right there.  Gale's power awakens after this.  You'll enter Ajna
automatically.


==============
AJNA
==============
(010)

There's a Large Karma Terminal and a Vendor in the first area.  Head through
the door on the west and climb the stairs.  As you do, a scene will trigger
and you'll be inside of the Brutes base.

Thankfully, this is the smallest base out of all of them, but there are 3
mini bosses that you have to fight before you can take on Varin himself.
Climb the stairs to find a Large Karma Terminal and learn new Mantras if you
need to.  There are 3 little orbs in light pillars.  If you activate one, a
passageway will occur.  Read carefully which direction it came from.  Let's
start off with the Red Orb.


Red Orb
-------

-Head through the door and climb the stairs.  There's a yellow wall in this
area, as well as some side doors.  Explore them for various items as you
follow the main corridor.  Once you reach a room with a huge blue wave outside
of the windows, you're close to the mini boss.  Equip Agidyne on everyone and
put Void Death on someone.  Go on through.


-------------------

BEAST CATOBLEPAS
----------------
HP: 2560
Weak: Fire

-This guy has a tendency to use Stone Gaze A LOT, so make sure you cast Void
Death every turn and let loose with a barrage of Agidynes to hit his weak
point.  He'll sometimes use Gate of Hell, so heal up with Mediarama.  Just
keep using Void Death every turn, and hit him with Agidynes and you shouldn't
have too much trouble.

-------------------


After the fight, make your way back to the main room, and activate the Blue
Orb this time.


Blue Orb
--------

-Go through the northwest door and up the stairs.  Look for a red wall that
has an item behind it.  Follow the main corridor to reach the blue wave room.
Equip a strong Multi-elemental spell if you have it (Mazandyne for example)
or a powerful multi-target physical attack.  Head through the door.


-------------------

DRAGON NIDHOGGR
---------------
HP: 3700
Weak: None

-This battle is a bit tricky at first.  There are 5 total Nidhoggrs, but the
one you need to kill is the middle one.  Every turn, he'll eat one of the
small Nidhoggrs, and he'll grow a bit.  You can already tell this won't be
good if he grows to his full size, so use those Multi-target elemental skills
or Multi-target physical attacks to take out the other 4 Nidhoggrs.  If you
manage to take them out, the main Nidhoggr will waste a turn summoning another
one.  Just make sure he doesn't eat any of the other ones as you pummel the
center one.

If he does indeed grow to his full size, he'll use Tarukaja and start using
physical attacks.  Avoid using Ice on him, as he'll only drain it and get rid
of his -kaja spells to make this fight more painless.

-------------------


After the fight, make your way back to the main room and activate the Green
Orb.


Green Orb
---------

-Go through the door and follow the main corridor while examining the side
rooms for items.  You'll reach the blue wave room shortly.  Equip any element
on anyone, and then equip the Repel skill that corrosponds to that element.
(Mainly, if you're going to use Agidyne, then equip Fire Repel)  Go through
the door.


-------------------

DEITY ISIS
----------
HP: 2050
Weak: None

-This fight has a special little trick to it.  Attack with which ever element
you equipped, and make sure to cast the Repel skill as well.  Isis will use
the same spell that you used on them, so if you put up the Repel skill, their
spells will bounce back at them, damaging them.  Isis will call for two
reinforcements in this fight, but as long as you keep casting the Repel skill
that corrosponds to the element you're attacking with, you'll win this fight
without any effort whatsoever.

-------------------


After the fight, a new orb will appear, so head back to the main room and
activate it.


White Orb
---------

-Go through the door and go north, and then west.  Before the room with Varin
in it, go through the door next to the one leading to him and go down the
stairs to find a Life Terminal and some items.  Now go back to the door
leading to him.  Before going in, make sure someone has Force Repel on.  When
you're ready, go on through the door to find Varin.


-------------------

ASURA RAVANA
------------
HP: 1000
Weak: None

-Don't get too excited when you look at the HP total.  This is only the first
part of the fight, as well as the easiest.  Ravana is completely invisible,
so you'll need to guess which target to hit.  If you miss a couple of times,
Sera will point which direction he's in, although she's not very specific.
Aim in the direction Sera tells you to and you'll hit him eventually.  Ravana
has a weak physical attack and uses Megido in this fight, but heal up still.
Just keep guessing where he is until Sera points out where he is (unless you
get lucky and hit him the first turn) and he'll fall eventually.

-------------------


After the fight, Varin will get up, and the second part of the battle will
begin.


-------------------

ASURA RAVANA
------------
HP: 4050
Weak: None

-Okay, now this part of the battle is much more difficult.  The most dangerous
attack Ravana has is called Hunger Wave, which will cause a character to go
Mad.  This results in the character attacking your party, or them doing
nothing and taking damage.  You can't cure this manually.  If someone has the
Mad status, at the beginning of the turn, Sera will use Song of Grace to cure
that character, but she can only do it once per round. (it's a free turn, too,
so you won't lose a press turn)  Make sure that you use Force Repel every turn
since Ravana has an attack called Infinite Wind, which is a devastating Force
based attack.  Pound him with any -Dyne spell you have and keep Force Repel
up while using Mediarama when needed.  Hopefully the Mad status won't make you
lose this fight.

-------------------


After the scene, you'll be in control.  Go through the doors on the top floor
and watch the scene.  When given a choice, choose "It doesn't matter."  After
the scene, it's time to head for the Karma Temple, and for Nirvana.


==============
KARMA TEMPLE
==============
(011)

As you make your way to the Temple, you'll be stopped by two Temple Guards.
They void Physical Attacks, so stick with -Dyne spells.  Shouldn't be too
hard.  After the fight, continue up to where the stairs are.  Before going up,
head to the left to find a Solids member.  If you plan on importing a save to
DDS2, talk with him and choose to agree to deliver his message.  Now make your
way up the stairs.  Use the Large Karma Terminal and you'll need to fight two
more Temple Guards.  Defeat them and ride the elevator.  The elevator will
suddenly lock, and then go on a free fall.  Before going further, equip
Agidyne on everyone, as well as Ice Drain on someone.  Now go to the west
elevator and attempt to get on it, but you'll be stopped short.


-------------------

DRAGON VASUKI
-------------
HP: 4600
Weak: Fire

-You'll want to use Ice Drain in this fight, as Vasuki uses an attack that
freezes all of your characters by a high chance.  However, when you use Ice
Drain, she'll switch gears and start using Almighty attacks and Maziodyne.
This is much better than being frozen, so use Mediarama (or Mediarahan) to
heal up and pound her with Agidynes.  Repeat until she dies.

-------------------


After the fight, ride the elevator.  Climb the stairs to go higher up in the
Temple.  You'll eventually reach a Large Karma Terminal as you climb the
Tower.  Use it and purchase new Mantras if you need them.  Follow the main
corridor and you'll bump into two Yellow Walls.  One wall leads to an item,
whereas the other one leads to a fight against a Samael.  I'd suggest avoiding
this fight, as they're one of the toughest enemies in the game.  Follow the
main path and you'll eventually reach an elevator.  Ride it up.

You'll be introduced to somewhat of a maze.  If you touch a floor that's
glowing, you'll be sucked into another direction.  Step on the glowing tile
to get this started.  You'll find a couple of red walls as you follow the main
path.  The first one leads to a Field Hunt.  Make your way up.  Once you reach
Elevation 1870ft, destroy the Red Wall for a Layer Cell.  Continue up to
Elevation 1902ft to find another Red Wall that has another Field Hunt behind
it.  Eventually you'll reach the glowing tile that leads you to the elevator
you need to ride, so ride it up.

Now you'll be introduced to invisible walls.  Sometimes if you run down a
corridor, a wall will suddenly appear and block your path.  Simply work your
way around these.  The path from here is straight forward, so you'd need to
really try hard to get lost.  As you climb higher, you'll eventually be
outside.  There's a Small Karma Terminal right next to you.  Use it.  Follow
the paths here and flip the switches on the side and stand in the pillars of
light.  After the third platform raises, make sure to set Null Death on
everyone and put Dekunda on someone.  Also stick Sukunda on someone.  When
you're ready, continue on, and you'll get thrusted into a fight.


-------------------

AERIAL JATAYU
-------------
HP: 2380
Weak: None

-Jatayu has a tendency to debuff your characters every other turn or so.  This
is there Dekunda comes in.  Make sure to cast Sukunda on him, since he won't
use Dekunda himself.  Pelt him with either Bufudyne or Physical attacks.
After you do enough damage, Jatayu will switch gears and start casting either
Mudoon or Mamudoon on a constant basis, but Null Death will take care of that.
Just keep using Dekunda whenever he debuffs you and you shouldn't have that
much trouble.

But wait.  The fun isn't over.

AERIAL GARUDA
-------------
HP: 3000
Weak: None

-Oddly enough, Jatayu doesn't have the most HP of these two.  Garuda puts
aside all strategy, and is determined to pulverize your ass by using Power
Charge with Power Wave and Mind Charge with Megidola.  So basically, this is
an all out war right here, so make sure to stay healed, and pound him with
Physical attacks.  In the end, one of you will come out alive, and for your
sake, I hope it's you.

-------------------


Wasn't that fun?  Head through the door and you'll find the final Large Karma
Terminal in the Temple.  Make sure to use it.  Head up the stairs and then
ride the elevator.  You'll notice that the music changes from good to just
plain awesome.  You'll spot the elevator you need to ride as you move forward,
but apparently, we now have to deal with both the glowing floors AND invisible
walls.  To get started, use the glowing floor in the left corner to fall down.
Again, this is a pretty straight forward path, so you should have no troubles
navigating your way through.  Once you get back up, ride the elevator.  Use
the Life Terminal and Small Karma Terminal here.  Before entering the door
that's up the stairs, make sure to equip Null Nerve and Null Panic on your
characters, as well as Ziodyne and Null Death.  When ready, head on through.


-------------------

DRAGON ANANTA
-------------
HP: 5310
Weak: None

-Ananta may seem a bit intimidating at first, because he has 7 Press Turns
per round, but there's one fatal flaw here.  He relies heavily on status
effects, and if you equipped Null Nerve and Null Panic before the fight,
you'll take out the biggest threat of this fight, which leaves him to only
use physical attacks, and even then you can counter these easily with
Mediarahan.  He'll use Mudoon from time to time, but Null Death will take
care of that.  If you somehow lose this fight, even after nulling out all of
his ailments and Mudo spells, then I don't know what to say to you.

-------------------


You are now in the final room of the Temple.  If you're going to do the Four
Beasts sidequest, you need to go to the very top floor where Gale is to
activate it.  Also, if you plan on importing a clear file over to DDS2, then
make sure you have at least one million Macca.  Make sure to equip Null Death
on everyone, as well as some -Dyne spells on everyone (you can split them up
and put Boosters on if you wish), as well as Dekaja and Dekunda.  When you're
ready, start climbing up the stairs for a scene.  After it, continue up the
last set of stairs, and you'll run into Sera and Angel.  Angel has had enough
of your crap, so she's going to end it right here, right now.


-------------------

ONMYO HARIHARA (Form 1)
-----------------------
HP: 1100
Weak: None

-This is the first of her three forms.  It's also the weakest out of all of
them.  She'll mainly use -Kaja and -nda based skills here, so make sure to
cast Dekaja and Dekunda as needed and hit her with your -Dyne spells.  She's
pretty weak, and her HP is really low.  After you do enough damage, she'll
change forms.


ONMYO HARIHARA (Form 2)
-----------------------
HP: 1100
Weak: None

-This form is a bit tougher than the first one, mainly because she can use
a skill called Bhairava, which is an Almighty attack, and it will kill the
targeted character 100% of the time, so hopefully you have some Revival Gems
or the Revival Orb.  She also uses -Dyne spells, so make sure you have your
weaknesses covered up.

After defeating the second form, she'll switch back to her first form, and
then back to her second form one last time.  After you defeat the second form
for a second time, the final battle begins.


ONMYO HARIHARA (Final)
----------------------
HP: 12,300
Weak: None

-The first thing you'll notice is that she has 6 cores out.  5 represent all
the elements (Bufu, Agi, Tera, Zio, and Zan) whereas the 6th core is a golden
core, which reflects physical attacks.  The cores will reflect any magic back
at you if they're still alive. (Example: you use Agidyne on Harihara, but the
Agi Core is still alive.  The spell will bounce back at you and hit you
instead)

Harihara will often use Blood Curse and Hunger Wave, which is something we
don't need in this fight.  Her physical attack also hits your entire party,
so have someone ready with Mediarahan.  She also has Vanity, so get ready with
the ailment healing items.  If she also has more than 3 Cores up, she'll use
a combo attack called Reincarnation, which is Almighty based, and hits you for
about 300 or so damage, so make sure not to neglect the cores.

If you split up your elements and put Boosters on, you should be able to take
out each core with 1 hit.  However, Harihara uses a free turn by summoning
another Core, so they're not gone forever.  But if you can take out a Core
with one hit, then you shouldn't have too much trouble hitting her while
taking out the core she summons.

-------------------


With Angel defeated, sit back and watch the ending.  Congratulations!  You've
beaten Digital Devil Saga.  I hope you really enjoyed the game.

After the credits finish rolling, you'll get the option of saving your game.
Save it to another slot.  Once you load that game up, you'll be able to play
through the game again with all of the Mantras you learned from your previous
game.  However, you won't retain Levels, Stats, Macca, or Items from your
last game.  You'll also still have a list of your available combos to use.




===================
6.) Bosses
===================

-------------------

ASURA HAYAGRIVA
---------------
HP: 560
Weak: Ice

-Being the first boss of the game, he isn't terribly difficult.  Have Serph
use Bufu, while Heat should use Void Fire every turn.  Argilla should either
attack, or if anyone is low on health, she should cast Dia.  It's not a hard
fight, and you'd need to go out of your way to really lose this one.

-------------------

-------------------

ASURA CAMAZOTZ
--------------
HP: 670
Weak: None (Earth if he Guards)

-Once the battle begins, stick with using physical attacks, as magic will get
you nowhere right now.  After you do enough damage, he'll start using Rage,
which nets him 2 turns per round.  He'll use Spiral Edge the first turn, which
hits your entire party, and then he'll use Guard.  While he's using Guard,
use Tera to damage him and use Media to heal up.  After this, it's just a
matter of using physical attacks and using Tera and Media at the right times.
Shouldn't be too hard of a battle.

-------------------

-------------------

ASURA USAS
----------
HP: 1790
Weak: None

-The battle starts off easy enough.  Attack her using physical attacks to
damage her.  Usas likes to use an attack called Whirlwind to hit your party
for decent damage, so have Argilla ready with Media.  After you do enough
damage, Usas will summon some Unicorns to help her.  Once you see the first
one, this is your cue to start using Void Expel every turn, as the Unicorns
can use Expel, but combined with Usas, they can use a combo called Seraph Lore
to completely drain your HP next to nothing, so always have an Expel shield
up.  Just use Void Expel every turn and continue attacking Usas and she'll
fall eventually.

-------------------



-------------------

ASURA CAMAZOTZ
--------------
HP: 820
Weak: None (Earth if he Guards)

-On his first turn, Camazotz will use Psycho Rage, which gives him 4 turns.
He'll use two of them to summon two Baphomets, and then go into his Guard
stance, and then use Void Expel.  If Gale isn't already in your party, make
sure to put him in.  Have Gale use Void Death every turn as you attack the
Baphomets and use Expel whenever a shield isn't up.  Camazotz will sometimes
cast Void Earth, so make sure to use Expel skills then on the Baphomets.  Once
the Baphomets are gone, Camazotz will stop guarding and he'll start attacking
you.  His main strategy is to use Rage and then use Spiral Edge twice, so have
Media ready and just keep attacking him.

-------------------

-------------------

ASURA RAHU (Head)
-----------------
HP: 1500
Weak: Force

ASURA RAHU (Body)
-----------------
HP: 1000
Weak: Fire

-You'll need to defeat both the head and the body to be victorious.  On Rahu's
first turn, he'll have his head capture a random party member, and he'll
slowly suck the life out of him/her.  Use Void Earth to null out Dragon Quake
and use Agilao on the body.  You should be able to defeat the body before the
head can kill your party member.  After the body is defeated, use Zanma on
the head.  The head isn't powerful, as it just usually does a physical attack,
so you shouldn't have any trouble once the body is gone.

-------------------

-------------------

ASURA CAMAZOTZ
--------------
HP: 1450
Weak: None (Earth if he Guards)

-Bat is still the same as before, except he has a new trick up his sleeve.
Start attacking him like you normally would if he's in the air.  Use Terazi
if he's guarding and use Media/Mediarama to heal up.  After you do enough
damage, he'll use a new attack that will transform the target into a bat,
lowering all of their stats by a whole lot, and halves their HP and MP, and
leaves them vulnerable to Force attacks.  Once he starts using that attack,
that's your cue to start using Force Drain every turn.  A character that has
been turned into a bat should return to normal in at most 2 turns, so keep
using physical attacks and using Terazi when needed, and use Force Drain
every turn to counter Winds of Hell and have Cielo use Media/Mediarama to
heal up.

-------------------

-------------------

ASURA CERBERUS (R)
------------------
HP: ???
Weak: None (Use Bufudyne though)

ASURA CERBERUS (M)
------------------
HP: ???
Weak: None (Use Bufudyne though)

ASURA CERBERUS (L)
------------------
HP: ???
Weak: None (Use Bufudyne though)

-Yes, I was stupid and forgot to write down the HP totals for each head.
This boss is the toughest you've faced yet, and he gets three attacks per turn
AND he has some nasty attacks, so hopefully you're ready to tackle this guy.
You'll want to take out the Right head first, as it uses -Kaja skills and uses
Ice Repel a lot.  Thankfully, Physical Attacks work pretty well on it, but
there's a chance it will counter, so be careful.  The middle head uses strong
Agi based spells, as well as uses an attack called Rend which hurts a single
character for a lot.  The right head just casts Diarama and is used to use a
powerful combo, Pyriphlegethon.  After you take out the Right head, focus on
the Center head.  If you leave the Center one as the last one, I guarantee you
that you'll get massacred.  After the Center one is dead, the Left head
shouldn't be too hard to take out.  Just hope you can do as much damage as it
can heal.

-------------------

-------------------

BEAST CATOBLEPAS
----------------
HP: 2560
Weak: Fire

-This guy has a tendency to use Stone Gaze A LOT, so make sure you cast Void
Death every turn and let loose with a barrage of Agidynes to hit his weak
point.  He'll sometimes use Gate of Hell, so heal up with Mediarama.  Just
keep using Void Death every turn, and hit him with Agidynes and you shouldn't
have too much trouble.

-------------------

-------------------

DRAGON NIDHOGGR
---------------
HP: 3700
Weak: None

-This battle is a bit tricky at first.  There are 5 total Nidhoggrs, but the
one you need to kill is the middle one.  Every turn, he'll eat one of the
small Nidhoggrs, and he'll grow a bit.  You can already tell this won't be
good if he grows to his full size, so use those Multi-target elemental skills
or Multi-target physical attacks to take out the other 4 Nidhoggrs.  If you
manage to take them out, the main Nidhoggr will waste a turn summoning another
one.  Just make sure he doesn't eat any of the other ones as you pummel the
center one.

If he does indeed grow to his full size, he'll use Tarukaja and start using
physical attacks.  Avoid using Ice on him, as he'll only drain it and get rid
of his -kaja spells to make this fight more painless.

-------------------

-------------------

DEITY ISIS
----------
HP: 2050
Weak: None

-This fight has a special little trick to it.  Attack with which ever element
you equipped, and make sure to cast the Repel skill as well.  Isis will use
the same spell that you used on them, so if you put up the Repel skill, their
spells will bounce back at them, damaging them.  Isis will call for two
reinforcements in this fight, but as long as you keep casting the Repel skill
that corrosponds to the element you're attacking with, you'll win this fight
without any effort whatsoever.

-------------------

-------------------

ASURA RAVANA
------------
HP: 1000
Weak: None

-Don't get too excited when you look at the HP total.  This is only the first
part of the fight, as well as the easiest.  Ravana is completely invisible,
so you'll need to guess which target to hit.  If you miss a couple of times,
Sera will point which direction he's in, although she's not very specific.
Aim in the direction Sera tells you to and you'll hit him eventually.  Ravana
has a weak physical attack and uses Megido in this fight, but heal up still.
Just keep guessing where he is until Sera points out where he is (unless you
get lucky and hit him the first turn) and he'll fall eventually.

-------------------

-------------------

ASURA RAVANA
------------
HP: 4050
Weak: None

-Okay, now this part of the battle is much more difficult.  The most dangerous
attack Ravana has is called Hunger Wave, which will cause a character to go
Mad.  This results in the character attacking your party, or them doing
nothing and taking damage.  You can't cure this manually.  If someone has the
Mad status, at the beginning of the turn, Sera will use Song of Grace to cure
that character, but she can only do it once per round. (it's a free turn, too,
so you won't lose a press turn)  Make sure that you use Force Repel every turn
since Ravana has an attack called Infinite Wind, which is a devastating Force
based attack.  Pound him with any -Dyne spell you have and keep Force Repel
up while using Mediarama when needed.  Hopefully the Mad status won't make you
lose this fight.

-------------------

-------------------

DRAGON VASUKI
-------------
HP: 4600
Weak: Fire

-You'll want to use Ice Drain in this fight, as Vasuki uses an attack that
freezes all of your characters by a high chance.  However, when you use Ice
Drain, she'll switch gears and start using Almighty attacks and Maziodyne.
This is much better than being frozen, so use Mediarama (or Mediarahan) to
heal up and pound her with Agidynes.  Repeat until she dies.

-------------------

-------------------

AERIAL JATAYU
-------------
HP: 2380
Weak: None

-Jatayu has a tendency to debuff your characters every other turn or so.  This
is there Dekunda comes in.  Make sure to cast Sukunda on him, since he won't
use Dekunda himself.  Pelt him with either Bufudyne or Physical attacks.
After you do enough damage, Jatayu will switch gears and start casting either
Mudoon or Mamudoon on a constant basis, but Null Death will take care of that.
Just keep using Dekunda whenever he debuffs you and you shouldn't have that
much trouble.

But wait.  The fun isn't over.

AERIAL GARUDA
-------------
HP: 3000
Weak: None

-Oddly enough, Jatayu doesn't have the most HP of these two.  Garuda puts
aside all strategy, and is determined to pulverize your ass by using Power
Charge with Power Wave and Mind Charge with Megidola.  So basically, this is
an all out war right here, so make sure to stay healed, and pound him with
Physical attacks.  In the end, one of you will come out alive, and for your
sake, I hope it's you.

-------------------

-------------------

DRAGON ANANTA
-------------
HP: 5310
Weak: None

-Ananta may seem a bit intimidating at first, because he has 7 Press Turns
per round, but there's one fatal flaw here.  He relies heavily on status
effects, and if you equipped Null Nerve and Null Panic before the fight,
you'll take out the biggest threat of this fight, which leaves him to only
use physical attacks, and even then you can counter these easily with
Mediarahan.  He'll use Mudoon from time to time, but Null Death will take
care of that.  If you somehow lose this fight, even after nulling out all of
his ailments and Mudo spells, then I don't know what to say to you.

-------------------

-------------------

ONMYO HARIHARA (Form 1)
-----------------------
HP: 1100
Weak: None

-This is the first of her three forms.  It's also the weakest out of all of
them.  She'll mainly use -Kaja and -nda based skills here, so make sure to
cast Dekaja and Dekunda as needed and hit her with your -Dyne spells.  She's
pretty weak, and her HP is really low.  After you do enough damage, she'll
change forms.


ONMYO HARIHARA (Form 2)
-----------------------
HP: 1100
Weak: None

-This form is a bit tougher than the first one, mainly because she can use
a skill called Bhairava, which is an Almighty attack, and it will kill the
targeted character 100% of the time, so hopefully you have some Revival Gems
or the Revival Orb.  She also uses -Dyne spells, so make sure you have your
weaknesses covered up.

After defeating the second form, she'll switch back to her first form, and
then back to her second form one last time.  After you defeat the second form
for a second time, the final battle begins.


ONMYO HARIHARA (Final)
----------------------
HP: 12,300
Weak: None

-The first thing you'll notice is that she has 6 cores out.  5 represent all
the elements (Bufu, Agi, Tera, Zio, and Zan) whereas the 6th core is a golden
core, which reflects physical attacks.  The cores will reflect any magic back
at you if they're still alive. (Example: you use Agidyne on Harihara, but the
Agi Core is still alive.  The spell will bounce back at you and hit you
instead)

Harihara will often use Blood Curse and Hunger Wave, which is something we
don't need in this fight.  Her physical attack also hits your entire party,
so have someone ready with Mediarahan.  She also has Vanity, so get ready with
the ailment healing items.  If she also has more than 3 Cores up, she'll use
a combo attack called Reincarnation, which is Almighty based, and hits you for
about 300 or so damage, so make sure not to neglect the cores.

If you split up your elements and put Boosters on, you should be able to take
out each core with 1 hit.  However, Harihara uses a free turn by summoning
another Core, so they're not gone forever.  But if you can take out a Core
with one hit, then you shouldn't have too much trouble hitting her while
taking out the core she summons.

-------------------




===================
7.) Optional Bosses
===================

Beelzebub (Human)
-----------------

-In order to find Beelzebub, enter the Vanguards base and go to B1 and destroy
the red wall here.  You'll need to flip the power back on, as the power on
the bottom portion of the dungeon isn't operational.  The circuit breaker is
at the other side of the dungeon.  Now make your way back to the first part
of the dungeon, and flip the lever to lower the door.  Go through the east
door.  Before going through to where Beelzebub is, make sure to equip Agidyne
with Fire Boost/Amp on all your characters, as well as Dekaja, Mediarahan,
and Null Expel.  Enter through the door when you're ready.


-------------------

FIEND BEELZEBUB (Human)
-----------------------
HP: 6250
Weak: None

-The beginning of this fight is pretty simple.  Just pound Beelzebub with
Agidyne.  He'll start off by using Mazionga most of the time.  Once you knock
off enough of his health, he'll become more vicious.  He'll start using
Maziodyne and Mahamaon.  After Mahamaon, he'll use Mamudoon, but thanks to
Null Expel, you won't need to worry about that.  Beelzebub has a nasty habit
of using either Tarukaja and or Makakaja, and letting loose a Megidolaon or
Mind Scream.  Make sure to Dekaja him, and keep using Mediarahan when needed
and pound him with Agidyne.  Keep it up and you'll come out on top eventually.

-------------------

After the fight, Beelzebub runs off.


Beelzebub (Fly)
---------------

-In order to find Beelzebub for a second time, you'll need to go to Manipura.
Head through the entrance on the east side this time and go into the sewers.
Venture into the sewers, and you'll find a waterpump maze.  There's only one
direction to go, so take it.  You'll eventually find a room with a bunch of
blue walls in it.  Go through the door behind the northern most wall and
destroy the Red Wall you come across.  Make sure to save your game at the
Large Karma Terminal.  Before going through the near door, make sure to equip
Agidyne with Fire Boost/Amp on everyone, as well as Null Death, Mediarahan,
and Dekaja, as well as Force Resist and Elec Resist if you're using Gale and
Argilla.  Head on through the door to find Beelzebub.


-------------------

FIEND BEELZEBUB (Fly)
---------------------
HP: 13,500
Weak: None

-Now this is what I call a fight.  Beelzebub will start off casting Maziodyne
and Mazandyne, so pound him with Agidyne as you heal up.  After you do enough
damage, Beelzebub will start to change his attacks around.  He'll still use
Tarukaja and Makakaja.  However, there's one attack to note here.  He has a
new attack called Death Flies that kills anything not resistant to death, so
if you don't have Null Death on, you pretty much lost.  And even if you do
have it on, it still does a lot of damage (I'm talking nearly 400 HP here) and
is a lot more deadly if he uses Makakaja beforehand, so make sure to use
Dekaja as soon as he buffs himself.  This battle is tough, and long, so make
sure you have some Chakra type items on hand to use, as you'll be abusing
Mediarahan in this fight.

-------------------

After defeating Beelzebub, continue down the corridor and climb the ladder.
You'll wind up back at your base.  Destroy the Yellow Wall here and go through
the door.  Examine the nodes here for a Murder Rock, Magatama Bullet, and the
Tyrant Skull.  The next time you visit a Karma Terminal now, a new Mantra will
be available to you.


Orochi
------

-To find Orochi, head to Anahata and enter the Large Karma Terminal.  Choose
to teleport and go to the Citadel 2 Terminal.  Go north from it and turn west
when given the opportunity.  Enter the room and climb down the ladder.

Thankfully, this is a rather short and linear dungeon.  Follow the main path
and you'll eventually find another water pump maze.  Hop in and follow these
directions:

-South
-West
-South
-South
-East
-Northeast
-East
-North
-Northeast
-East
-West
-West
-West

Climb the ladder at the end and use the Small Karma Terminal here.  You'll
notice a huge creature by the bridge.  Before approaching it, make sure to
set Sukukaja, Rakukaja, Makakaja, Sukunda, Rakunda, and Tarunda.  Also set
Ziodyne with Elec Boost/Amp, the appropriate elemental resisters, Mediarahan,
and Null Mute, along with Dekaja.  When you're ready, approach the dragon for
a fight.


-------------------

DRAGON OROCHI
-------------
HP: 8600
Weak: None

-Orochi is tough at first, mainly because Orochi will pound you with a mix of
Mad Rush and -Dyne spells.  He'll also use Makakaja four times, and then let
loose with a Megidolaon, so make sure to immediately Dekaja him your next
turn.  Orochi may seem like a tough all around fight once you get into it, but
there's one little problem.  Orochi has a rather small amount of MP, meaning
he'll run out of MP really soon.  Once he does, cast Sukunda, Tarunda, and
Rakunda on him 4 times, and then cast Makakaja, Sukukaja, and Rakukaja on
yourself four times.  This way, Orochi will barely hurt you (if he hits you
at all), and you're free to pound him with Ziodynes (you'll do nearly 1,000
per hit if you lower his defense completely and you raise your magic), Orochi
will fall fast.

-------------------

After the fight, continue down the corridor and climb the ladder.  Make your
way up the next set of stairs in the Brutes Base.  You'll eventually find a
woman lying on the ground.  Examine her corpse to obtain the Red Ring.  Go
through the door near her and examine the node for an item.  Now make your way
back to the terminal that was before Orochi, and exit the sewers.


Aerial Feng Huang
-----------------

-This is the first of the Four Beasts.  To find the first one, go back to
where you fought Beelzebub in Svadhisthana.  Go directly west and you'll find
a red wall.  Destroy it.  Before going through the door, equip Bufudyne with
the Ice Boost/Amp combo.  If you're using Serph, stick Fire Resist on him.
Make sure someone has Mediarahan on, and stick Rakukaja, Makakaja, and
Sukukaja on your party.  When you're ready, head on through.


-------------------

AERIAL FENG HUANG
-----------------
HP: 6920
Weak: None

-Once the battle starts, immediately cast Makakaja, Rakukaja, and Sukukaja on
your party.  Feng Huang lacks the ability to use Dekaja, so you should be good
to go at the start of the fight.  Use Bufudyne every turn.  If she freezes,
use physical attacks on her to gain extra Press Turns.  Feng Huang will start
off by using Agi.  But once you do enough damage, she'll start using
Maragidyne on your party.  As long as you buff yourself, and use Mediarahan,
you can't lose this fight.

-------------------

After the fight, you'll recieve the Crimson Orb.


Dragon Gui Xian
---------------

-To find Gui Xian, head to the Citadel 1 Terminal and open up your map.  See
that yellow wall there?  That's where you need to head.  If you don't see it,
go north from the terminal and you'll find it eventually.  Break down the
Yellow Wall.  Before venturing further, make sure to equip any Almighty spells
you have, as well as Ziodyne with the Elec Boost/Amp combo, as well as Dekaja
and Mediarahan and Earth Repel.


-------------------

DRAGON GUI XIAN
---------------
HP: 6490
Weak: None

-This battle starts off pretty easy.  Gui Xian will use some pretty weak
attacks to start off.  Pound him with Ziodyne.  After you do enough damage,
he'll switch gears and start buffing himself and start using stronger spells.
Make sure to debuff him.  After you do enough damage, the annoying part of the
battle starts.  He'll start using Magic Repel EVERY TURN.  There's a way
around this, though.  Use Earth Repel if he puts Magic Repel up.  If he uses
a Tera-based spell, it'll bounce back, negating his Magic Repel shield.  If
this happens, continue to pound him with Ziodyne.  If he doesn't use magic,
simply use any of the Almighty skills you equipped.  Just keep it up and use
Mediarahan.

-------------------

After the fight, you'll receive the Copper Orb.


Dragon Long
-----------

-In order to find Dragon Long, head to Ajna and activate the red orb.  Go
through the northeast door and break down the yellow wall.  Before going
further, make sure to equip Dekaja and Dekunda as well as Rakunda and Sukunda
and Rakukaja.  Also equip Agidyne with the Fire Boost/Amp combo and
Mediarahan.  Once you're ready, go through the door.


-------------------

DRAGON LONG
-----------
HP: 6000
Weak: None

-At the start of the fight, cast Rakunda, Sukunda, and Rakukaja.  Dragon Long
can't use Dekaja or Dekunda, so use that to your advantage.  Dragon Long will
start out vicious by using either Tarukaja twice with a Power Charge, or
Makakaja twice with a Mind Charge.  If he used Power Charge, he'll use
Revelation his next attack.  If he used Mind Charge, he'll use Bufudyne.  This
is a simple fight if you buffed yourself and you debuffed him.  Simply pound
him with Agidyne.  He'll use Dia (you read that right.  Dia) twice and then
use Debilitate from time to time when he's running low on health, but a
Dekunda will wipe that threat away.  Just heal up and keep pounding him with
Agidyne and you'll win easily.

-------------------

After the fight, you'll recieve the Azure Orb.


Beast Baihu
-----------

-Baihu is the final of the Four Beasts.  To find him, go to Manipura and
destroy the yellow wall in the southwest portion of the base.  Before going
through, make sure to set Agidyne with the Fire Boost/Amp combo.  If you're
using Argilla, have her set Force Resist.  Also set Physical Repel on one of
your characters.  When you're ready, go through the door.


-------------------

BEAST BAIHU
-----------
HP: 6430
Weak: None

-This fight is rather simple if you know a little trick to use.  Baihu just
loves to abuse Physical attacks, and they're quite strong.  He'll also use
Tarukaja and Power Charge too to spruce things up.  To make this tiger seem
like a little cub, use Phys Repel every turn.  That way, his attacks will
bounce back at him, leaving you pretty much invincible.  Use Phys Repel every
turn and pound him with Agidyne.  This may be a bit MP consuming, but you
should have plenty of methods for healing your MP by now.

-------------------

After defeating Baihu, you'll recieve the White Orb.


Aerial Metatron
---------------

-Once you've defeated the Four Beasts and have the Red Ring in your inventory,
head to Ajna.  You'll find two women outside of the Brutes base.  Talk with
them for an amusing scene.  Head into the base and trigger the White Orb.
Follow the main path.  Before going further, equip Null Expel, Makakaja and
Sukukaja and Rakukaja as well as Dekaja.  Equip Ziodyne with the Elec Boost/
Amp combo.  If you're using Serph, put Fire Resist on him.  When you're ready,
head through the door.


-------------------

AERIAL METATRON
---------------
HP: 17,000
Weak: None

-This fight is rather easy if you know what build to use.  Metatron has a
nasty habit of using Mahamaon every damn turn, so Null Expel will get rid of
that threat.  Start pounding him with Ziodyne.  Make sure to heal up after
he uses Maragidyne.  After you take off about half of his health, he'll start
buffing himself and using an attack called Fire of Sinai.  This is an Almighty
attack, and it's powerful, so make sure to wipe off any -Kaja skills he has
on and heal up.  Once he starts using Fire of Sinai, he doesn't use Dekaja,
so use this time to buff yourself up.  Once you do, the rest of the fight
should go smoothly, as he alternates between using Mahamaon, Maragidyne, and
Fire of Sinai.

-------------------

After you defeat Metatron, you'll recieve the Seraph Quill.  Go to the nearest
Karma Terminal and a new Mantra will be available.


Dragon Huang Long
-----------------

-After defeating the Four Beasts and Metatron, it's time to take on the boss
himself.  Make your way to the Karma Temple and talk to the wounded Embryon
Member outside.  Enter the Karma Temple and warp to the Karma Temple 4
Terminal and drop through the glowing floor.  Make your way along the main
corridor.  One of the mazes leads to a side room with a red wall.  Break it
and head for the door.  Before entering, make sure you equip Tarukaja and
Rakukaja on two of your party members as well as Mediarahan on everyone.
Dekaja and Dekunda are a must, as well as at least a couple of -Dyne spells
on your characters.  Make sure to also set Null Ailment on everyone (trust me
on this.  The amount of status effects this guy can put on you isn't even
funny) and stick MIN/MAX Critical on everyone.  Last, but not least, make
sure to have an assload of Chakra type items, as this fight will be very long
and MP consuming.


-------------------

DRAGON HUANG LONG
-----------------
HP: 24,000
Weak: None

-Holy weasels on a trampoline, this guy is the toughest thing you've faced so
far.  What makes Huang Long really really hard and annoying is his ability to
switch into different modes, which gives him different resistances and attacks
depending on the mode he's in.  His attacks are powerful, and to top it off,
the modes he goes into are completely random.  And to top it off, this guy
has a monster amount of HP for you to knock off him.  Hopefully you've got
enough Chakra type items to survive his onslaught.  His modes are as follows:

Mode 1 - Support
----------------
-He starts out in this mode.  This mode is the only one that can use Dekaja
and Dekunda.  Even though he can use Dekaja, use one of your -Kaja based
spells to make him waste a turn.  Oh, and did I mention that his normal attack
is ALMIGHTY based?  Well, his normal attack is ALMIGHTY based.  If you keep
using -Kaja spells, he'll use Dekaja for two turns.  On the third turn, make
sure to get Rakukaja up, as he'll unleash a Celestial Ray, followed by a
Megidolaon.  Celestial Ray is an almighty attack which hurts a lot.  Plus it
can put status effects on you.  I shouldn't have to tell you to heal after
this.

Mode 2 - Fire
-------------
-He'll use Maragidyne in this mode, so use Bufudyne to at least get some
damage in.  He'll also use Makanda and Mind Charge in his mode, so have
Dekunda ready.

Mode 3 - Force
--------------
-He'll use Mazandyne in this mode, along with Makakaja and Sukunda.  Make
sure to keep buffing yourself to the max.  Use Ziodyne to get the most damage
out of his mode.

Mode 4 - Ice
------------
-He'll use Mabufudyne in this mode, along with Makanda and Sukunda.  Use
Agidyne to get the most damage out of this form.

Mode 5 - Earth
--------------
-He'll use Materadyne in this mode, along with Makakaja and Mind Charge.  Use
Zandyne to get the most damage out of this form.

Mode 6 - Genocide
-----------------
-This is the mode that you'll need to be fully buffed for.  He'll let loose
with Celestial Ray, and then either use Megidolaon or a normal attack.  Either
way if you have Rakukaja up, you should be able to survive this mode.  Make
sure to immediately heal up after his attacks.  Just hope he doesn't have a
Mind Charge from one of his previous modes.  This is the mode that also lets
you do the most damage to him.  If you're fully Tarukaja'd, and you have MIN/
MAX Critical on, you should be able to do near 1,000 damage, if not more per
hit.  He'll attack usually twice or thrice in this form.

Mode 7 - Defense
----------------
-He's completely invincible in this mode.  He'll negate any attack, including
any Almighty based attacks.  This is your chance to heal up and get your MP to
full if you need it.  This mode always follows his Genocide mode, so make sure
to take advantage of it.

From here on out, it's a random cycle of what he'll do.  Sometimes he'll go
into his Genocide mode twice in a row.  Just make sure to keep yourself
buffed if you need to and heal up when needed.  This fight will take a long
time (took me about 30 or more minutes) so be patient.  Just be persistent
with your buffing/attacking and you'll win eventually.

-------------------

After the fight, continue along the corridor and break the next red wall.
Examine the node for a Golden Orb.  Once you examine the next Terminal you
come across, a new Mantra will be unlocked.


Demi-Fiend
----------

Author's Note: I have yet to defeat Demi-Fiend.  Once I'm able to do so, I'll
make sure to put up a strategy.  In the mean time, hope I don't go and break
my controller out of frustration.




===================
8.) Credits/Thanks
===================

Atlus: For this wonderful game and series.

GameFAQs and the other hosting sites: For hosting this guide.

JaggedJim: For his wonderful guide that helped me pinpoint the locations of
the optional bosses.  I'm looking forward to the next Non-Prolific Tournament,
Jim.

And a huge thanks to you, the readers.  Without you guys, I wouldn't be
writing these guides.