Devil May Cry 3 Heaven or Hell Mode Guide copyright capcom 2005 This guide's purpose is to give a full walkthrough for someone not wanting to use a full bag of continues figuring out tough portions of Heaven or Hell mode. (HoH) 1. Tricks you'll need 2. Too Super Dante or not to Super Dante 3. Missions 4. Boss Faq 1. Tricks of the trade. At some times, these styles will be recommended. Gunslinger Trickster Quicksilver You will also always bring Spiral and good ol' Ebony and Ivory. Always bring Nevan, and mostly Agni and Rudra except for a few choice instances. Make sure Nevan has the Air raid ability. Sometimes enemies will appear that are not favorable to kill right off, so you'll need to keep your distant and patiently shoot each enemy one at a time. In the guide I will refer to this as "shot for shot". Sometimes the best method for getting through a room will be to just walk firing Ebony and Ivory. I will refer to this as "tanking". Remember, trickster's air dash goes through just about EVERYTHING. Holy waters help, but are not recommended because they are a waste of orbs and dignity. If you are going for SS rank, good luck Royal Gaurding perfectly.... 2. Super Dante? Well, if your up to heaven or hell, you have just earned Super Dante. I will post strategies for both a normal and Super Dante, just let it be known that there are very few instances were it matters which costume you were. 3. Missions Mission 1. Here's a doozy. At first you may think..." Find a corner, shoot, done!" Well, I hate to burst your bubble, but they occasionally drop an exploding guy in here, so one of two methods gets you through this level. One is to get in the corner with the stair well and shoot all enemies shot for shot, and then move to a safer area upon the appearance of the exploding guys or.... You could get in the corner with the sofa and desk with Nevan equiped and Super Dante and air raid with no worries as long as you are as high as you can get and stay in the corner. Mission 2 Stand in the back corner next to the fence. Fire. Alot. Use air raid and Super Dante if you want to. Easy HoH level. Mission 3 From where you start, tank forward to kill the two enigmas. When they die, lock on to appearing enemies and kill them all. This room goes by a lot quicker with quicksilver and Super Dante. If you can dodge well, just skip the room and go through the door. After collecting some red orbs go through the next door and trigger the balcony cutscene by approaching it. Dash or run away and then run and jump on the balcony with the health. You won't need it anyway. Lock on and fire from there. If you have Super Dante up there, equip Nevan and air raid just in case a hell lust decides to get under the balcony and uppercut you. Run down the street and enter temin ni gru, prepared for Cerberus. Super Dante or not, you should switch to quicksilver. Why? Because you have to shoot off the ice before you can hit Cerberus, and if you are anything like me, this is nerve racking. Either way, battles over when you break the ice with Ebony and Ivory. Mission 4 For this mission equip gunslinger. Please. I know you probably don't use it, but please. Also bring Spiral. If not, your other choice is of course, Quicksilver. Alright, Let's Rock! Run through the normal path up the tower and enter the blue door. You can either tank the hallway or just tap O with spiral to eliminate all enemy fodder and enter the chamber where you will insert Vajura in mission 5. Immediately upon entering the room fire spiral, then tank forward a little, then fire again. Always fire the riccochet shot, but I promise we'll use the normal shot later. When the room is clear, exit through the door up the stairs and activate the elevator after smashing the statues. The next room is kinda hard on HoH without Super Dante, because a hell sloth can sometimes manage to teleport behind you and schythe you before you can shoot it. So...after killing the hell gluttonies, stay where you are and switch cancel spiral O shots. Leave upon victory. Now follow the tower left until you hit the yellow door. Fall with the crumbling stairs and welcome yourself to what may be your first game over screen. With Super Dante, jump as high as you can with air hike, quickly switch to Nevan and air raid shot for shot, flying away from bombs first. With no Super dante, use shot for shot on the ground, but double jump when shooting a bomb from far away. Welcome to the worm fight. Once you arrive through the red doors. Just fire till it appears. Laugh. Run to the end of the level. Mission 5 Keep gunslinger and spiral. I promise they'll come in handy. Anyways, go insert the astronomical board on the left side of the upper portion of the tower. Now jump in the gap you see to the left and you should see the shiny Vajura waiting to be retreived. Fall off and then air hike to it and take it back to the blue door we entered in mission 4. Tank the hallway again and enter the Vajura room. Use it "upstairs" and grab the soul of steel, with spiral equipped. Now, as soon as the cinema is over switch cancel O and spiral till you don't hear music. Or quicksilver with Super Dante and fall into the action. When the red seal fades, go back the way you came, tanking that hallway yet again. Now return to the yellow door and cross the abyss place where you fell earlier. Use the soul of steel, then enter the next room. Activate the elevator, hop on, and hold R1 with Ebony and Ivory equipped. With gunslinger you can point two directions and it's all over. The enemies on the elevator don't stand a chance. Exit at the top and do a little scenery smashing before entering the chamber of Agni and Rudra. Shoot them both once. Laugh. Exit. Mission 6 The easy way to do this mission is carefully choosing which two of the three trials you want to do. The first maze is a must because there is no way to get hit. Just go blank skull, green skull, red skull and exit. The spikes in the middle trial however may give you woes, but if you decide to do them use trickster or quicksilver. Air dashing through the spikes does wonders. The third room may sound easy but there is one problem. Though you no longer have to hit the wheels to kill the enemies easily, the bombs may get you unless you double jump and then switch to Nevan and air raid ( with Super Dante, preferrably). Either way come back with two stones and exit to end this boring level. Mission 7 Go through the door. Look at how high up you are! Ok, enough of that, drop down to the bottom and enter the door. Kill all the pawns any way you please and pick up the shiny object and go all the way back up the tower on the jump pads. Enter the hallway and grab orbs. Go through the door and tank walk with Ebony and Ivory just in case. Those pawns may surprize you one day! Enter the room on the left and trigger the cutscene by approaching the statue. Hold R1 and fire. When everything has perished enter the next room. Use the fragment "upstairs" and then go down to the elevator and use it. Then go up the left stairs and use the siren's shreik you got 2 rooms ago on the flames. Enter and tank walk the enemies, but back up instead of walking forward. In the next room destroy the wall, then hit the wheel. I hope your good with Agni and Rudra. Due to our weapon choice, we can't just jump on the ball. So target it and pick a corner (the wheel corner preferebly) and perform Agni and Rudra's jump slash to knock the ball away in a straight line, and repeat when it comes back. When it finally breaks, grab the item and then prepare to fight. Either shoot everything quickly from a corner and pray the hell sloths don't come up behind you or air raid with Nevan and Super Dante. Now head back the way you came until you see a cinema. Kill everything, but make sure the hell vangaurd goes down first, because he can teleport and ruin your day with the bell attack. Exit and use the crystal skull at the big blue door we haven't used yet. Follow the path to Vergil. Shoot Vergil. Laugh. Mission 8 How hard can this level be? Avoid the acid at all cost, and be aware that sometimes a hell lust can block a shot. If it wasn't for the stomache acid, HoH would be a breeze on this mission. Any way. Kill all five switch flesh things. If you have trouble remembering where the are.... 1 To your right as you start. 2. Behind the bus 3. On the ledge next to the pirate ship 4. In the hole behind a acid waterfall. (an acidfall?) 5. Across the bridge to the left. To safely land on the bus without dieing in acid, simply land on the orb platform next to switch #5 and then fall straight down. In the next "hallway", use Nevan's air raid to get through this hallway with either character. Run on the path until the worm chases you. Shoot it and laugh, then collect the orbs by double jumping. Follow the path and when you get to the Ignius Fattus room, either air raid with Super Dante or Jump and fire alot with Ebony and Ivory, praying no one "blocks". Now head back the way you came and shoot the worm/laugh again. Upon entering the big room with switches again, watch you step as you tank walk over the bus through the room, and then use air raid, despite which character you are till you reach the boss room. Use the item and lock on and fire three times. If you're quick not only will the boss die, you'll take out both sub hearts! Laugh again! (if it's not getting old to you by now...) Mission 9 Enter the spider room and air raid them for the safest kill. If you don't want to waste dt and aren't playing with Super Dante, continuosly jump away as you fire. Exit when they succumb to your might. Do the light puzzle and exit. Need a refresher? It's the middle bottom and middle left you need to hit. Now, use spiral while locked on to kill far away enigmas. Fun fun. Enter the door at the end. Shoot everything in the next hallway. Proceed. Upon entering the water room, go to the door next to the statue. Tank walk and weave through the rotating columns carefully, and hide behind them if you don't manage to kill the enigmas quick enough. (joke) Now enter the next room, kill the spiders the same way as before and grab the item, and treat the hallway the same on the way back. Go change Agni and Rudra for Cerberus, and after this mission remember to change it back or you can't double jump. Tank walk the blue hallway and enter Nevan's room using the item. Nevan is gonna be tricky. Use quicksilver and run up and revolver her sheild until it is down then kill her how you please. If you are not using quicksilver, dodge her bats, then light columns, then the electric blob, the run up and try to break her sheild. It should take two goes of dodging and sheild bashing to kill all the bats, then kill Nevan how you please. Remember to switch Cerberus for Agni and Rudra next mission. Mission 10 Grab the stone mask then go back the way you came, tank walking all the way to the point where the camera would change to show the opening, but don't go around that wall unless you want a surprize, you should have gunslinger equiped so you can spiral ricochet all enemies. Once thats done, return to water room. Use the stone mask on the picture, and then grab the item that comes up on the bridge. Now back track even further. Remember to spiral the enigmas. It may be tricky without quicksilver, but go for it! You'll be trapped with some dullahans. If you switched to quicksilver at the statue, this will be easy. If you didn't, well...it can still be easy, just watch you step. Get behind them and jump slash with Agni and Rudra. Continue to backtrack. Watch the cool cutscene then head into the new door. After a little travel, the level ends. Mission 11 Enter the rotating spikey gear room and shoot all enigmas quickly. Gunslinger prefered her for ricochet, but it's not necessary. Enter the door at the bottom. Turn your back to the soul eaters and then hold R1 plus tapping square when they appear. Continue when none are left. In the next room knock both statues into their holes. One is behind a wall up there, by the way, remember? When the enemies appear, try to kill the hell vanguard before he bell attacks, and then use the previous method on the soul eaters once again. continue through to the door next to the bloody heads. Hop on the trolley in the next room and Air raid if you have Super Dante. If not, kill enemies shot for shot, and watch for exploding ones so you can go to the opposite end and double jump. No matter which character you are, the enigmas become a pain unless you quicksilver, because arrows tend to fly before you shoot them in a crowd. Oh well. Run to the door at the end and shoot beowolf. Laugh.....sorry. Mission 12 Let me just say that I hate this level on HoH. The best thing to do is run to the trolley with Nevan equipped. Air raid as far to the left with nevan and kill enemies shot for shot, cycling for enigmas first. Only move from your spot to dodge arrows, or you may shoot an exploder, and that would be bad. Use dodges and jumping and shoot fast in the safe zone, only jumping and dropping when enigmas are near, and disengaging once their threat is over to continue to Air Raid. In other words, Air raid in the left corner until you see enigmas or arrows. Drop, shoot, dodge, air raid again. Grab the green orb under the statue. Tank walk until you reach the gears room. If you have gunslinger, tap O to kill all bloodgoyles, then grab their health and run. Tank walk until you kill the hell vanguard in the last enemy room and then Air Raid the rest of the enemies. Exit and prepare to lose dt. Oh well... Now follow the path to geryon. It takes two shots to kill him due to the cinemas, so don't laugh early, ok? Mission 13 Tank walk all the chess peices, or air raid with Super Dante to be safe. continue this until you reach the puzzle room. Hit the top right light thing, the wall, and the one diagonal left to the top right mirror. Grab the item and tank walk your way to the next door after exiting. Enter to Vergil room and shoot him. Giggle. Then laugh. Mission 14 Follow the already beaten path until you board the trolley. The door you want in the room with fallens....ok, I'm sorry. I won't skip the fallens. Use quicksilver and air slashes with Agni and Rudra, or shoot and trickster dash, whatever you prefer, just always attack AFTER they have. Go through the side exit to the trolley. Air raid or kill enemies shot for shot, as long as you watch for arrows. Air raid or air hike and destroy all chess peices in the maze. Then, in the enigma hallway, if you are a gunslinger, target and fire a normal shot into the enigma on your right, then use O to kill the rest. If you have quicksilver, just use it and run to the blue light column. If you have trickster.....good luck dodging the arrows and getting a quick gun kill until you reach the pillar. Follow the path then to the tower on the street before Cerberus. Mission 15 Remember how you killed the fallens last time? Do it again. Go through the door. Run past the spiders or shoot them/air raid/ whatever and then activate the wheel in the next room. Head back and turn the wheel once in the spider room. Head throught the gold door. If gunslinger is equiped, fire O alot until you can't hear a blood goyle. Be very careful of the rotating blades and go into the door on the bottom. Kill all the soul eaters the same way you did last time. There are many options for getting through the blades... Trickster dashes or air dashes are the best way. Quicksilver comes in second. Time it with no trickster is possible without the other styles, but the hardest. Grab the fragment and prepare to kill all bloodgoyles again. Rotate the crest thing once and then exit the top golden doors. Watch you step. Ok, so this room looks hard, but.... it is easy if you double jump or trickster air dash over the columns at an angle so as not to hit you're head, and then kill both dullahans at the "intersection". Enter the room at the end and grab the peice. Kill the spiders however you normally do and return through the hallway with the same strategy. Ignore the wheel. Kill all bloodgoyles in the gear room again and rotate the wheel twice. Twice I say! Now go through the golden doors again and make sure you have dt. We are going to do this nice and easy... enter the only other door and kill the soul eaters if you want. Then dt, do a little hop and use air raid. fly effortlessly to the other end and un-dt, then grab your fragment and re-dt, do a little hop and air raid back. That was easy, wasn't it? Head back and hit the gear in the room before the "air raid adventure" we just had. When it turns, go through the gold door to the spider room and....*yawn* kill them how you please again. Go through the red door and then use all three fragments and enter the elevator. Mission 16 Ok, go through the door on the left if you have quicksilver equipped. If you don't, there's a mute goddess nearby. Tank walk to the hole at the bottom of the stairs. Once inside hit both wheels and try not to laugh as the two balls fall. Stand between the two balls and target one. Jump slash it with Agni and Rudra then quickly switch and hit the other. When the balls smash (lol) grab the item and prepare for fallens. Quicksilver and jump slash with Agni and Rudra. This is the only time where I would suggest swordmaster to use rebellions sword pierce to break their sheild instantly. Return to the goddess statue no matter what style when finished, and switch to gunslinger. Go to the door at the top of the hallway quickly, whilst tank walking. Turn the wheel, smash the ball, then grab the item. Shoot the chesspeices. Leave and find the goddess statue again. Insert the items and walk through. Use O on spiral and Cancel to Ebony and Ivory and repeat. Jump to the top if everything is dead and repeat in the next room what you just did. Now go through the door. Shoot lady. Flirt a little, then laugh. Jump to the top. Mission 17 The mission of death. Seriously, this is a toughie. Go all the way to the top of the God Cube chamber and then prepare for spikes! Equip trickster no matter which character you are at the statue and enter the trial that is open on the left. Air raid or shoot everything and then exit. When the spikes come, they seem near immpossible to get by without being hit. Unless you are a trickster. Wait for the spikes to get close and air dash through them. do this until you reach the end. Exit through the hole and jump up the jump pad. Follow the path and tank walk the bad guys, and watch for fireballs. Follow the path more until you reach doppleganger. If you still have quicksilver equipped, turn it on and try to catch doppyboy in a light and shoot him. If you are still a trickster. Dodge him and learn how many hits it takes to open a light, then hit it one less than that, then lure him in for the kill. Good luck, padawon. Also note that with Cerberus or Nevan's air raid vortex you can knock an energy ball into him, but it's not worth the risk. Mission 18 Run forward. Kill all the chess peices. Shoot. Don't be afraid. I know DMD scared you, but now they are cake. You can air raid with Super Dante to be safer. Run past the fallens and enter the boss world. Kill as many as you like the way you did before, but you only have to kill Beowolf, Cerberus and Agni and Rudra to end the level. Mission 19 Air raid with Super Dante or shoot and run. Just watch out for fireballs. In the next room if you have quicksilver, use it! Find any mirror you can see yourself in and smash it! Don't wait for the enemies to respawn, just continuously look for them. In the hour glass room find a corner to air raid or shoot in, just WATCH FOR FIREBALLS. Again. Grab the samsara and jump through the mirrors until you see the statue. Use it and jump through again. Run to the end of the hallway and shoot Arkham. Then shoot him again. Be sure not to laugh preempitivley. Mission 20 Shoot Vergil. Cackle. Laugh. Giggle and pat yourself on the back! Another difficulty in the bag! Boss section. Cerberus- Preferred style-Quicksilver Method-Shoot off the ice and hit him fast before he can launch an attack! Hell Vanguard- Preferred style- Quicksilver Method-Shoot it before it uses the bell attack! Worm- Preferred style- Any Method- R1 button. Check. Square. Check. Agni and Rudra- Preferred style- Any Method- See Worm Vergil 1,2 and3 Preferred style- Any Method-See Agni and Rudra Leviathon heart Preferred style-Gunslinger Method- Fire spirals O move or just use Ebony and Ivory. *See Vergil Nevan Preferred style-Quicksilver Method- Turn it on and run up and spam revolver with Cerberus, or just break the sheild in general. Without QS, you'll have to dodge first. Beowolf Preferred style- Any Method- See Leviathon heart Geryon Preferred style- Any Method- See Beowolf. Twice. Lady- Preferred style- Any Method- See Geryon, but no need to repeat. Doppleganger- Preferred style-Quicksilver Method- Catch him in the light as he approaches. Hit him. Don't ever take it for granted that you can open a light before he stingers you. You can also reflect his orb with Nevan's vortex or Cerberus or sword peirce, but it's risky to do so.... Arkham Preferred style- Any Method- See Geryon, but doing Lady's twice will work too. Nice seeing ya! Thanks Gamefaqs.
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