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    Kurt Angle by the_RagingDemon

    Version: 3.4 | Updated: 04/12/05 | Printable Version | Search Guide | Bookmark Guide

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    |
    | SmackDown! VS. RAW
    |
    |___________________________________________________
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    | System: Sony Playstation 2
    | Publisher: THQ
    |___________________________________________________
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    | Wrestler: Kurt Angle
    |___________________________________________________
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    | Type: Complete wrestler guide
    | Version: 3.4
    | Author: RagingDemon
    | GameFAQs and neoseeker username: the_RagingDemon
    | URL: www.geocities.com/gren_gr/kurt_angle.txt
    | Contact info: ragingdemon@gmail.com
    | Copyright: 2004-2005
    |___________________________________________________
    
    
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    | Table of contents
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    1. Introduction
    2. Version updates
    3. Biography
    4. Wrestler attributes
    5. Updated move set
    6. Effective ways to use Kurt Angle
    7. C-A-W section
    8. Special thanks
    9. Legal sites
    10. Miscellaneous/Disclaimer
    
    
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    | 1. Introduction
    |___________________________________________________
    
    This is the guide I wrote for one of my favorite WWE wrestlers, Kurt Angle
    (the others are: Brock Lesnar, Rey Mysterio and Rob Van Dam. I also like
    Steve Austin, the Rock, Hulk Hogan and Ted diBiase but who cares anyway).
    In this guide you can find Kurt' s biography (just for the fans who wish
    to know him a little better), his game updated move set, strategy tips and
    four alternative attire CAW's. I hope you find this guide useful. Have a
    nice time playing the game!
    
    
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    | 2. Version updates (from last version only)
    |___________________________________________________
    
    * Strategy tip about alternative Angle Lock finisher added.
    * Minor text changes.
    
    
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    | 3. Biography
    |___________________________________________________
     
    * Real name: Kurt Angle
    * Nick name: none
    * Height: 6' 2" (about 188 cm)
    * Weight: 237 pounds (about 108 kg)
    * Birthday: December 9th, 1968
    * From: Pittsburgh, Pennsylvania, USA
    * Finishing moves: Angle Slam, ankle lock (also known as Angle lock)
    * Trained by: Dory Funk Jr.
    * Married: Yes (to Mrs. Karen Angle since January 19th, 1998)
    * Children: One (a daughter named Kyra)
    * Eye color: Blue-Gray
    * Hair color: Black (now shaved since 2002, due to a lost bet/battle
    against Edge)
    * TV debut year: 1998
    * WWF debut year: 1999
    * Favorite quote: "Oh, it' s true!"
    * Greatest career highlights and achievements:
      - 1996 Olympic Gold medalist in 220-pound freestyle wrestling
      - 4-time WWE Champion
      - 1-time WWE Tag-Team Champion
      - 1-time WWE Intercontinental Champion
      - 1-time WWE European Champion
      - 1-time WWE Hardcore Champion
      - 2000 WWE King of the Ring
      - WWE SmackDown! General Manager
      - 1-time WCW Champion
      - 1-time WCW United States Champion
      - 1-time MPPW Champion
      - 2003 Wrestling Informer wrestler of the year
      - 2003 Wrestling Informer match of the year (vs. Chris Benoit)
      - 2003 Wrestling Informer feud of the year (vs. Brock Lesnar)
      - 2002 Wrestling Informer feud of the year (vs. Edge)
      - 2003 PWI wrestler of the year
      - 2003 PWI match of the year (vs. Brock Lesnar)
      - 2003 PWI feud of the year (vs. Brock Lesnar)
      - 2000 PWI feud of the year (vs. Triple H)
      - 2000 PWI rookie of the year
      - 2003 PWI most popular wrestler of the year
      - 2001 PWI most inspirational wrestler of the year
      - 2000 PWI most hated wrestler of the year
    
    
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    | 4. Wrestler attributes
    |___________________________________________________
    
    Here are Kurt' s stats in the game:
    
    * Strength: 8
    * Submission: 10 (the highest in game along with Chris Benoit and Ric Flair)
    * Durability: 8
    * Technique: 10 (the only wrestler with 10 technique in the game)
    * Speed: 7
    * Charisma: 10
    -------------------
    * Overall: 94% (the highest in game along with Triple H and The Rock)
    
    Note: His attributes cannot be altered like other wrestlers' stats can,
    because he is registered in the game as the SmackDown! General Manager.
    A shame if you ask me because I' d like to have his Durability set to
    8.5 or 9. I think that 8 is low (also considering Hardcore Holy' s 8.5).
    I personally believe that THQ did this to avoid having a wrestler with
    a highest overall than "The Game", Triple H.
    
    
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    | 5. Updated move set
    |___________________________________________________
    
    The move set below is the one I' ve made after searching through all
    of the moves and the one I consider closest to Kurt' s way of wrestling.
    Many of his default moves are changed and if you don' t agree with some
    of the changes you can simply use any other moves you like.
    
    Note: All moves in this set are categorized so that when pressing the
    down directional button, the move performed will hurt your opponent' s
    feet/legs or pin him, when pressing the up directional button the move
    performed will hurt your opponent' s head and when the right or left
    directional buttons are pressed the moves performed will hurt your
    opponent' s rest body parts like torso, arms etc. The only exception is
    the Special Anklelock which is performed by pressing the up directional
    button. I did this because there is already another move in the
    power-grapple set that pins your opponent with the down directional
    button. Also, I provide explanation next to moves that have a specialty.
    
    WARNING: As stated above, this is NOT the default move set. It' s an
    alternative/updated one. I really can' t find anything interesting or
    useful about giving the default move set here since you can view them
    through the Create-A-Moveset menu.
    
    * Bases
      - Ring In Move: Kurt Angle
      - Ring Out Move: Quick
      - Taunt
        > Right analog stick down: Kurt Angle 05
        > Right analog stick left: Kurt Angle 01
        > Right analog stick up: Kurt Angle 03
        > Right analog stick right: Kurt Angle 02
      - Fighting Style: Kurt Angle
      - Walking Style: Normal
      - Running Style: Normal
      - Entrance
        > Movie: Kurt Angle
        > Moves: Kurt Angle
        > Music: Kurt Angle
    
    * Ready Moves
      - Attack
        > down + X: Toe Kick 02
        > diagonal down + X: Toe Kick 01
        > left + X: Back Chop 01
        > diagonal up + X: Clothesline 01
        > up + X: Dropkick 02
        > right + X: Body Punch
      - Grapple
        > Submission Grapple
          ~ down + O (submission grapple stance): Grapple 04
          ---
          ~ down + O: Leg Lock 03
          ~ left + O: Headlock Takedown (hurts both body and head)
          ~ up + O: Headlock 03
          ~ right + O: Headlock 01
        > Signature Grapple
          ~ down + O (signature grapple stance): Grapple 08
          ---
          ~ down + O: Kurt Chickenwing (pin)
          ~ left + O: Suplex 10
          ~ up + O: Belly To Belly 06
          ~ right + O: Gutwrench Suplex
        > Power Grapple
          ~ down + O (power grapple stance): Grapple 07
          ---
          ~ down + O: Powerslam Pin 01 (pin)
          ~ left + O: German Suplex 02 (hurts both head and body)
          ~ up + O: Special Anklelock
          ~ right + O: Backbreaker 09
        > Quick Grapple
          ~ down + O (quick grapple stance): Grapple 03
          ---
          ~ down + O: Leg Trip 02
          ~ left + O: Arm Drag 04
          ~ up + O: Headlock & Punch (dirty move)
          ~ right + O: Fireman Carry 01
        > Grapple Attack
          ~ first hit: Grapple Punch 01
          ~ second hit: Grapple Punch 01
          ~ third hit: Grapple Punch 01
      - Back Attack
        Note: The moves below are performed when opponent is in a normal
    condition and you are behind him.
        > O: Irish Whip (cannot change)
        > down + O: School Boy Roll Up (pin; opponent cannot move for a
    while because he coplains to the referee; leaves opponent groggy for
    an Angle Slam)
        > left + O: Back Suplex 03 (hurts both head and body)
        > up + O: Back Tazzmission (hurts both head and arms)
        > right + O: German Suplex 05
        Note: The moves below are performed when opponent is groggy and
    you are behing him. 
        > O: Irish Whip (cannot change)
        > down + O: German Suplex 09
        > left + O: Abdominal Stretch 01
        > up + O: Back Suplex 05
        > right + O: German Suplex 04
      - Edge of the Cell
        > O while facing opponent: Downward Thrust
        > any direction + O while facing opponent: Downward Thrust
        > O while at opponent' s back: Downward Thrust
        > any direction + O while at opponent' s back: Downward Thrust
    
    * Ground
      - Attack
        > X: Kurt Angle Stomp
        > up or down + X: Elbow Drop 02
        > left or right + X: Elbow Drop 02
      - Grapple
        Note: The moves below are performed while opponent is on the
    ground and you are near the upper part (torso or head) of his body.
        > O: Raise (cannot change)
        > O O: Sitdown (cannot change)
        > down + O: Pin Fall (cannot change)
        > left + O: Sleeper Hold & Scissors 02 (hurts both head and body)
        > up + O: Headlock 05
        > right + O: Wake Up (or Headlock 04 if you like. Using Headlock 04
    instead, will make your opponent always give up if his head' s condition
    is in red state. I prefer to use the Wake Up move though because most
    of times he waits for the opponent to get up in order to perform the
    Angle Slam)
        Note: The moves below are performed while opponent is on the ground
    and you are near the lower part (belly or legs) of his body.
        > O: Raise (cannot change)
        > O O: Sitdown (cannot change)
        > down + O: Pin Fall (cannot change)
        > left + O: Leg Lock 06
        > up + O: Leg & Neck Lock (hurts head, legs and body)
        > right + O: Single Leg Crab 01 (hurts both legs and body)
    
    * Turnbuckle
      - Attack
        Note: The moves below are performed when opponent is standing
    groggy at a turnbuckle corner.
        > X: Turnbuckle Clothesline
        > any direction + X: Running Shoulder Attack 01
        Note: The move below is performed when opponent is sitting down at
    a turnbuckle corner.
        > X: Knee Attack 01
      - Grapple
        Note: The moves below are performed when opponent is standing
    groggy at a turnbuckle corner.
        > O: Irish Whip (cannot change)
        > down + O: Chop Battle (cannot change)
        > left + O: Arm Drag 09
        > up + O: Superplex 02
        > right + O: Double Underhook Suplex
        Note: The moves below are performed when opponent is sitting down
    at a turnbuckle corner.
        > O: Raise The Opponent Up (cannot change)
        > any direction + O: Pushes Turnbuckle (dirty move)
      - Back Attack
        > O: Irish Whip (cannot change)
        > down + O: Illegal Pin (dirty move; pin; opponent cannot move for
    a while because he coplains to the referee; leaves opponent groggy for
    an Angle Slam)
        > left + O: Shoulder Strike (dirty move)
        > up + O: Turnbuckle Smash
        > right + O: Super Back Suplex
    
    * Rope Opponent
      - Rope Down
        > O: Irish Whip (cannot change)
        > any direction + O: Choke 02 (dirty move)
      - Rebound Attack
        Note: The moves below are performed when pressing the X button after
    running towards the ropes.
        > while opponent is standing: Shoulder Block 02
        > while opponent is lying on the ground: Elbow Drop 10
        > while opponent is outside the ring: Moonsault Attack
      - Jump Down Over: Baseball Slide 01
        Note: The above move is performed when opponent is outside the ring
    by pressing the X button immediately after pressing the Square button.
    You should run towards the ropes using the Triangle button to perform
    this move.
    
    * Aerial
      - Stand
        Note: The moves below are performed when opponent is standing and you
    are up, on a turnbuckle corner.
        > left + X: Missile Dropkick
        > right + X: Double Axe Handle 03
      - Down
        Note: The moves below are performed when opponent is lying on the
    ground and you are up, on a turnbuckle corner.
        > X: Diving Moonsault 02
        > down + X: Diving Moonsault 02
        > up + X: Diving Moonsault 02
    
    * Running
      - Attack
        > X: Shoulder Block 02
        > any direction + X: Clothesline 17
      - Grapple
        > O: Irish Whip (cannot change)
        > left or right + O: Turn Behind
        > down + O: School Boy Pin 01
        > up + O: German Suplex 01
      - Back Attack
        Note: The move below is performed when opponent is in a normal
    condition and you are running towards his back.
        > O: German Suplex 07
        Note: The move below is performed when opponent is groggy and you are
    running towards his back.
        > O: School Boy Pin 02
      - Squating Attack
        > Square button, then X: Elbow Drop 10
        > any direction, Square button, then X: Elbow Drop 10
        Note: The moves above are easily performed while running with the
    Triangle button.
      - Counter
        Note: The moves below are perfomed when opponent is running towards
    you.
        > O: Back Body Drop 01
        > up or down + O: Powerslam Pin 03
        > left or right + O: Belly To Belly 07
    
    * Double Team
      - Stand
        Note: The moves below are performed while you or your teamate is in
    a grapple position using any directional button + O and the other member
    of your team attempts to join the grapple by also using any directional
    button + O.
        > O: Double Suplex
        > down + O: Double DDT (makes opponent bleed)
        > left + O: Punches & Full Nelson
        > up + O: Double Facecrusher (makes opponent bleed)
        > right + O: Double Beat Head
      - Turnbuckle
        > O: Irish Whip (cannot change)
        > down + O: Kick To Gut
        > left + O: Double Stomping
        > up + O: Kick To Gut
        > right + O: Kick To Gut
    
    * Special
      - Finisher
        > first finishing move: Angle Lock 02
        > second finishing move: Angle Slam (hurts body and slightly
    affects head)
      - Favorites
        > first favorite move: Belly To Belly 06
        > second favorite move: Headlock 05
        > third favorite move: Special Anklelock
      - Weapon Finisher
        > L1: Guillotine 03 (makes opponent bleed)
        > any direction + L1: Guillotine 03 (makes opponent bleed)
      - Combination Moves
        Note: The moves below are performed using the X button one, two or
    three times without pressing any directional buttons.
        > first move: Angle Punches
        > second move: Back Chop 01 (flipped)
        > third move: Angle Punches
    
    
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    | 6. Effective ways to use Kurt Angle
    |___________________________________________________
    
    Kurt Angle is one of the best wrestlers in WWE history and one of the
    best in the game. To use him as good as possible you can follow some
    of the tips provided below. I' ll explain them as simple as I can, so
    that even a rookie player can win his very first games pretty easy,
    even in the Legend difficulty level.
    
    * Don' t forget he has the highest technique in the game (10), so be
    sure to use this advantage to its fullest. Use the reversal buttons
    (L2 and R2) just before the hit or grapple land and don' t tap them
    all the time in order to achieve a better timing. You' ll most
    probably miss the counter if you act like this. Especially when lying
    on the ground, correct timing when using counters is crucial or else,
    some moves like John Cena' s 5-Knuckle Shuffle can be really deadly
    because, especially against a human opponent, you can perform them
    almost indefinitely! (I' ve used Cena' s move consecutively about
    16 times against the CPU until it finally got countered and a friend
    of mine used it at least 25 times in a row on me -I was playing
    with Big Show- before stopping (I begged him to stop) because I
    couldn' t counter it when tapping R2 all the time. When I tried to
    tap R2 just before Cena' s move, I was able to counter it after the
    second time, so you can see that correct timing is really important).
    Remember that when you are standing and opponent tries to grapple
    you, you have two chances of avoiding the grapple. One when he first
    grapples you using any directional button + O and the other when the
    first animation finishes and BEFORE he attempts to use any
    directional button + O to perform his grapple. If you don' t manage
    to reverse a grappling position at your first try, wait until the
    animation finishes and immediately tap R2, before the actual grapple
    takes place. (Remember thought that a human opponent can take his
    time and not press any directional button + O immediately. If a
    player uses this tactic then you also need some luck in your timing).
    This way you have most possibilities to reverse your opponent' s
    move. Timing is also important for reversing finishing moves. Tap
    L2 + R2 whenever your opponent' s finisher condition occurs and
    before he attempts his finishing move.
    
    * With the move set provided above, it' s a good strategy to go for
    feet/leg submission and then, when you have a finisher use it for
    an Angle Lock. There are plenty of moves that hurt your opponent' s
    feet/legs with the Special Anklelock and of course Angle Lock 02
    being very effective. If you tap the buttons quickly enough and
    your opponent doesn' t have a high Submission attribute, you can
    even win the match if his legs are in an orange or even yellow
    condition! (Especially if his Submission attribute is around 7.5 or
    lower)
    
    * Whenever you want to use Angle Slam, don' t wait until an
    opportunity to get behind your opponent appears at random. Force it
    to appear! Below are ways to have an Angle Slam easily performed:
      - After Headlock 01 your opponent remains groggy for a short
    period of time.
      - Enter in a grapple position using any directional button and O
    and then press Triangle. You can also run towards you opponent and
    press right or left + O. You' ll go behing him leaving him groggy
    so you can perform your finisher immediately! Don' t use the other
    method to get behing your opponent (by pressing Square, while
    running towards opponent) because in this case your opponent will
    not be groggy when you get behind him. If such thing happens you
    could punch him by simply using the X button and he may get groggy.
    If he does, it will be for a very short period of time so be sure
    to grab that opportunity as soon as possible and execute your
    finisher.
      - When you reverse some moves you get behind your opponent so
    you can use the Angle Slam (ALL reversals leave your opponent
    groggy).
      - Toss your opponent to a turnbuckle, use a running attack on
    him, like the Turnbuckle Clothsline and go behind him while groggy.
      - Clothesline 01 performed with diagonal up + X will also, most
    of the times, make your opponent turn (he' ll be groggy for a
    second).
      - After School Boy Roll Up or Illegan Pin, your opponent is
    vulnerable as he complains to the referee.
      - Use the Wake Up and while opponent is getting up, move behind
    him (he' s groggy while getting up).
    
    * The move list provided contains some dirty moves as well, so if
    you decide to use Kurt Angle as a dirty player be sure to use them
    along with L1 in rope brakes and referee disagreement for a
    quicker dirty-move meter filling. When your dirty meter gets full
    don' t use it immediately. Remember that if you play against a
    human opponent he can always run away from you and avoid you.
    A smart trick to overcome this is to have the bar almost full,
    perform a dirty move to get it completely full and then, if
    opponent is lying on the ground, use O to get him up (he' ll get
    up being groggy for about one second), immediately use the right
    analog stick to enable your dirty tactics move and simply grab him
    while still groggy... If you are quick enough you can use this
    trick about 3 times in a row. (Use O to raise your opponent up
    and grab him again). You can also let opponent recover from a
    2-count pin by pressing Square when the referee is counting or
    use weapons if allowed or referee is down. They will boost your
    meter!
    
    * A disadvantage of the above move set is that it does not contain
    moves for bleeding your opponent (except weapon finishers). If you
    find it hard to win First Blood matches you can use weapons or try
    changing a basic grapple move to a bleeding one, for example a DDT.
    Always remember that you can bleed your opponent outside the ring
    even without the use of weapons. First Irish Whip him on a
    turnbuckle' s steel pole outside of the ring and try grabbing him
    using any directional button + O.
    
    * Taunts help you built up your finisher meter a lot quicker. Use
    them wisely and while you have great distance from your opponent
    or he is lying down on the ground. Also remember that you can
    still use reversals with L2 and R2 while doing a taunt...
    
    * Another way to force your opponent to tap out is by using the
    Headlock 04 (if you have selected to use it instead of Wake Up)
    while opponent is lying on the ground and his head' s condition is
    red (use moves that damage your opponent' s head to achieve this).
    He' ll tap out for sure! You must also be very careful against
    opponents that use this move (like Cena, Undertaker, Triple H etc)
    when your head' s condition is red, because if this move is
    successfully performed on you, it' s game over. Try reverse it
    whenever possible. Timing is the key, as stated above...
    
    * If you see that an opponent is too difficult to injure, toss him
    3-4 times to a turnbuckle corner (the corner must have the "pillow"
    on it) and eventually his body condition will change. If his body
    is undamaged you need to toss him 4 times to a turnbuckle, else you
    only need 3 times to toss him to a turnbuckle corner.
    
    * You can also use the alternative Angle Lock finisher when
    reversing your opponent' s moves (mostly kicks), when the reversal
    animation is the one that your wreslter catches opponent' s leg.
    At that time you can press L1 and you will perform your finisher
    but the submission bar won' t show up. Instead you' ll inflict
    massive damage to his legs. The only con of this version of Angle
    Lock is that you don' t get to control the rope-break as you do
    when a submission bar shows up. Other than that this move is a
    real pain and your opponent (mostly a human one) will surely not
    expect it...
    
    * Finally, because many amateur players don 't really know how to
    quickly tap the buttons in type A submissions like Angle Lock, be
    sure to tap ALL buttons as quickly as possible! With your right
    thumb tap Square, Triangle, X and O, with your left thumb tap the
    directional buttons (circular thumb moves will help) and with the
    rest of your fingers tap L1, R1, L2 and R2 as many times as you
    can. Not that hard once you get the hang of it...
    
    
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    | 7. C-A-W section
    |___________________________________________________
    
    Here I' ll give four alternative C-A-W's (Create-A-Wrestler) for
    Kurt Angle in case you want to play with him using other attires.
    First create the face and body parts which are the same for all
    C-A-W's and then continue with the attire you wish to add.
    
    Note: When adding layers please do it with the numerical order
    given in here or else the final result may not look as should.
    
    * Profile
    
    Name: Kurt Angle
    Ring name: <Leave blank>
    Call name: The Icon
    Classification: Heavyweight
    Gender: Male
    Match tactics: Dirty
    Show: SmackDown!
    Crowd signs 1: 1/9 > 1st column > 3rd row
    Crowd signs 2: 1/9 > 2st column > 3rd row
    Note: You may replace the first sign with the american flag
    (9/9 > 2nd column > 2nd row)
    ____________________________________________________
    
    * Logic
    
    Logic 1: Grappler
    Logic 2: Ground
    Move: Clever
    Irish whip: Less Often
    Diving moves: Less Often
    Taunt: Often
    ____________________________________________________
    
    * Body toning
    
    X: -100
    ____________________________________________________
    
    * Body parts
    
    1. Face skin: 6/13
    2. Body skin: 3/4 (to avoid having much muscle textures in arms)
    Skin color: X: -94, Y: 29 > S: 4
    3. Hair: 2/88, X: -53, Y: 9 > S: 0
    4. Eyebrows: 49/154 > X: -88, Y: -1 > S: 7
    5. Eyes: 7/12 > X: 10, Y: 20 > S: -1
    6. Body hair: 2/32 > X: -95, Y: 6 > S: -9 > T: 13
    7. Lips: 13/65 > X: -100, Y: 34 > S: -14
    8. Teeth: 1/3 > X: -96, Y: 9 > S: 0
    9. Underwear: <default>
    10. Facial hair: 12/84 > X: -92, Y: 40 > S: 18 > T: -100
    Sideburns: <None>
    ____________________________________________________
    
    * Face morphing
    
    Head: X: 7, Y: -100 > X: -20
    Eyebrows: X: 18, Y: 20 > X: -30
    Eyes: X: -50, Y: 20 > X: -74, Y: -100
    Nose: X: 37, Y: 43 > X: -93, Y: 78
    Cheek: X: -24, Y: -100 > X: 20, Y: -100
    Mouth: X: -37, Y: 100 > X: -90, Y: 23
    Jaw: X: 20, Y: -100 > X: 14, Y: 10
    Ear: X: -54, Y: -78 > X: 22, Y: 32
    Age: X: -50
    ____________________________________________________
    
    * Full body scaling
    
    Head: X: 33, Y: 51 > Y: 89
    Neck: X: 7, Y: 100 > Y: -30
    Chest: X: 25, Y: 2 > Y: -15
    Shoulder: X: -9, Y: -25
    Abdomen: X: 35, Y: 70 > Y: 65
    Arms: X: -50, Y: -4 > Y: -25
    Hands: X: -68, Y: -18
    Waist: X: 75, Y: 60
    Legs: X: 10, Y: 10 > X: -10, Y: -10
    Feet: X: -100, Y: 0 > Y: -75
    ____________________________________________________
    
    * Height
    
    6' 2" > Y: 3
    ____________________________________________________
    
    * Dress up
    
    11. Dress up head > Design > Simple > 145/162 > Rotate once >
    Second smallest length > Second smallest width > Place centered
    above eyes as far up as it goes, to create a horizontal wrinkle
    at his forehead > X: -91, Y: 81 > S: -16 > T: -100
    
    12. Dress up head > Make-up > 18/60 > X: -100, Y: -100 > S: 100 > T: -80
    
    13. Dress up head > Make-up > 53/60 > X: -95, Y: 26 > S: -4 > T: -25
    
    14. Dress up head > Design > Letter > Sign > 1/8 > 5th column,
    3rd row "/" > Second smallest width > Second largest height > Place just
    right of the nose to emphasize more on his laugh wrinkle >
    X: -95, Y: 43 > S: -33 > T: -34
    
    15. Dress up head > Design > Letter > Sign > 1/8 > 5th column,
    3rd row "/" > Rotate once > Second smallest width >
    Second largest height > Place just left of the nose to emphasize more
    on his laugh wrinkle > X: -95, Y: 43 > S: -33 > T: -34
    
    16. Dress up upper > Design > Tattoo > Back > 18/49 > Rotate twice >
    Smallest length > Smallest width > Place about 5 clicks below his
    shoulder and near the start of his arms (see default Kurt Angle' s
    tattoo in game, for more detail in position) > X: -67, Y: 16 >
    S: -100 > T: -11
    
    After you finish the above parts choose between the following
    attires to add (don' t add all 3 attires at the same time):
    
    --------------------------------------------------------------------
    - Attire #1: WrestleMania XIX attire (blue "Team Angle" attire)
    --------------------------------------------------------------------
    
    17. Dress up upper > Costume > 1/41, 16/19 > X: 29, Y: 13 > S: -4 >
    T: 100 > L: 100
    
    18. Dress up upper > Design > WWE > Front > 15/60 > Second largest
    width > Largest height > Place as low as possible, centered on his
    right leg > X: -100, Y: 1 > S: 49 > T: 100
    
    19. Dress up upper > Design > WWE > Front > 15/60 > Second largest
    width > Largest height > Place as low as possible, centered on his
    left leg > X: -100, Y: 1 > S: 49 > T: 100
    
    20. Dress up upper > Design > WWE > Back > 15/60 > Second largest
    width > Largest height > Place as low as possible, centered on his
    right leg (should be on the opposite side of the front star) >
    X: -100, Y: 1 > S: 49 > T: 100
    
    21. Dress up upper > Design > WWE > Back > 15/60 > Second largest
    width > Largest height > Place as low as possible, centered on his
    left leg (should be on the opposite side of the front star) >
    X: -100, Y: 1 > S: 49 > T: 100
    
    22. Dress up upper > Design > WWE > Front > 15/60 > Second largest
    width > Largest height > Place as low as possible in his right hip,
    centered between the two stars > X: -100, Y: 1 > S: 49 > T: 100
    
    23. Dress up upper > Design > WWE > Front > 15/60 > Second largest
    width > Largest height > Place as low as possible in his left hip,
    centered between the two stars > X: -100, Y: 1 > S: 49 > T: 100
    
    24. Dress up upper > Design > Picture > Front > 100/100 > Largest
    width > Largest height > Place centered on his stomach >
    X: 18, Y: 30 > S: -7 > T: 100
    
    25. Dress up upper > Design > Picture > Back > 100/100 > Largest
    width > Largest height > Place centered on his back, in the same
    height as previous layer > X: 17, Y: 26 > S: -7 > T: 100
    
    26. Dress up feet > Knee pads > 1/41, 14/15 > X: 29, Y: 13 >
    S: -4 > T: 100
    
    27. Dress up lower > Design > WWE > R Leg > 15/60 > Rotate twice > 
    Largest width > Largest height > Place centered on his knee pad >
    X: -100, Y: 6 > S: 46 > T: 100
    
    28. Dress up lower > Design > WWE > L Leg > 15/60 > Rotate twice > 
    Largest width > Largest height > Place centered on his knee pad >
    X: -100, Y: 6 > S: 46 > T: 100
    
    29. Dress up feet > Shoes > 1/41, 1/45 > X: -100, Y: 12 > S: 17 >
    L: -40
    
    > Total layers for attire #1: 29
    
    --------------------------------------------------------------------
    - Attire #2: Full american flag attire
    --------------------------------------------------------------------
    
    17. Dress up upper > Costume > 2/41, 16/19 > X: -100, Y: 26 > S: 3 >
    T: 100 > L: 100
    
    18. Dress up feet > Knee pads > 1/41, 14/15 > X: -100, Y: 7 > S: 100 >
    T: 100
    
    19. Dress up feet > Shoes > 1/41, 1/45 > X: -100, Y: 12 > S: 17 >
    L: -40
    
    > Total layers for attire #2: 19
    
    --------------------------------------------------------------------
    - Attire #3: Blue "Angle" attire (as in game' s loading screen)
    --------------------------------------------------------------------
    
    17. Dress up upper > Costume > 1/41, 16/19 > X: 32, Y: 3 > S: 100 >
    T: 100 > L: 100
    
    18. Dress up lower > Tights > 2/41, 1/12 > X: -100, Y: 22 > S: -10 >
    T: 100 > L: 100
    
    19. Dress up lower > Underwear > 1/41, 4/19 > X: 32, Y: 10 > S: 100 >
    T: 100 > L: 100
    
    20. Dress up feet > Knee pads > 1/41, 14/15 > X: 32, Y: 3 > S: 100 >
    T: 100
    
    21. Dress up feet > Shoes > 1/41, 1/45 > X: -100, Y: 12 > S: 17 >
    L: -40
    
    22. Dress up upper > Design > Letter > Front > Alphabet > 1/8 >
    1st column, 1st row "A" > Largest width > Largest height > Place
    centered on his belly > X: -100, Y: 100 > S: -100 > T: 100
    
    23. Dress up upper > Design > Letter > Front > Alphabet > 1/8 >
    1st column, 1st row "A" > Largest width > Largest height > Place
    centered on his belly right above previous "A" > X: -100, Y: 47 >
    S: 100 > T: 100
    
    24. Dress up upper > Design > Letter > Front > Alphabet > 1/8 >
    7th column, 4th row "." > Second smallest width > Largest height >
    Place on "A"' s hole to make it more visible > X: 43, Y: 33 > S: 1 >
    T: 100
    
    > Total layers for attire #3: 24
    
    --------------------------------------------------------------------
    - Attire #4: "FREEDOM OF CHOICE" T-shirt, red pants, white shoes
    --------------------------------------------------------------------
    
    17. Dress up lower > Pants > 1/41, 4/19 > X: -100, Y: -12 > S: 100 >
    P: 3
    
    18. Dress up upper > Clothes > Long hemline > 1/41, 1/69 >
    X: 20, Y: -3 > S: 100 > T: 100 > L: 90
    
    19. Dress up uppper > Design > WWE > Front > 11/60 > Largest width >
    Largest height > Place centered as far up as possible, then
    down 30 clicks (word "FREEDOM" should begin near his chest end) >
    X: -100, Y: 5 > S: 10 > T: 100
    
    20. Dress up uppper > Design > WWE > Back > 12/60 > Largest width >
    Largest height > Place centered at his back at equal distance between
    the upper and lower part of his shirt > X: -70, Y: 3 > S: -17 > T: 100
    
    21. Dress up feet > Shoes > 1/41, 36/45 > X: 0, Y: 0 > S: -100
    
    22. Dress up upper > Design > Tattoo > Front > 14/49 >
    Smallest width > Smallest height > Place at the outer side of his left
    thigh as low as possible > X: 100, Y: 100 > S: -100 > T: 100
    
    23. Dress up upper > Design > Tattoo > Front > 14/49 >
    Smallest width > Smallest height > Place at the outer side of his right
    thigh as low as possible > X: 100, Y: 100 > S: -100 > T: 100
    
    24. Dress up upper > Design > Tattoo > Front > 14/49 >
    Smallest width > Smallest height > Place at the outer side of his left
    leg a little bit above his shoe > X: 100, Y: 100 > S: -100 > T: 100
    
    25. Dress up upper > Design > Tattoo > Front > 14/49 >
    Smallest width > Smallest height > Place at the outer side of his right
    leg a little bit above his shoe > X: 100, Y: 100 > S: -100 > T: 100
    
    26. Dress up upper > Design > Tattoo > Front > 14/49 >
    Smallest width > Smallest height > Place at the outer side of his left
    leg in the middle of the two stars (it should be about the same height
    as his knee) > X: 100, Y: 100 > S: -100 > T: 100
    
    27. Dress up upper > Design > Tattoo > Front > 14/49 >
    Smallest width > Smallest height > Place at the outer side of his right
    leg in the middle of the two stars (it should be about the same height
    as his knee) > X: 100, Y: 100 > S: -100 > T: 100
    
    > Total layers for attire #4: 27
    ____________________________________________________
    
    * Wrestler attributes
    
    - Strength: 8
    - Submission: 10
    - Durability: 8.5 or 9
    - Technique: 10
    - Speed: 7
    - Charisma: 10
    -------------------
    - Overall: 95% for Durability 8.5 - 96% for Durability 9
    
    > Total XP needed: 18998 for Durability 8.5 - 19478 for Durability 9
    
    Note: His attributes are the same as Angle' s default ones except
    his Durability which is set to 8.5 or 9 (according to your will)
    instead of 8. I prefer to set it to 9.
    ____________________________________________________
    
    * Move set
    
    Use Kurt Angle' s default (use the auto-setting option from the
    "Create A Moveset" menu) and then change his moves according to
    the move set provided in this guide.
    
    
     ___________________________________________________
    |
    | 8. Special thanks
    |___________________________________________________
    
    * to WWE, THQ/JAKKS Pacific and Yuke' s for making this game.
    
    * to Kurt Angle himself for being a great wrestler and for
    giving us such great matches.
    
    * to you, for reading this guide.
    
    
     ___________________________________________________
    |
    | 9. Legal sites
    |___________________________________________________
    
    * GameFAQs - www.gamefaqs.com
    
    * GameSpot - www.gamespot.com
    
    * NeoSeeker - www.neoseeker.com
    
    
     ___________________________________________________
    |
    | 10. Miscellaneous/Disclaimer
    |___________________________________________________
    
    * This guide may be not be reproduced under any circumstances
    except for personal, private use. It may not be placed on any
    web site or otherwise distributed publicly without advance
    written permission by the author. Use of this guide on any
    other web site or as a part of any public display is strictly
    prohibited, and a violation of copyright.
    
    * All trademarks and copyrights contained in this document
    are owned by their respective trademark and copyright holders.
    
    * For suggestions or corrections please e-mail me at the
    address given on the top of this guide. Anyone who contributes
    undocumented information or suggests valid corrections will
    get a credit in the "Special thanks" section.
    
    
    ___________________________________________________
    
    "Intensity, Integrity, Intelligence"
    "Freedom of choice: Tap out or Angle Slam"
    "Oh, it' s true!"
                                  - Kurt Angle