___________________________________________________
|
|
| SmackDown! VS. RAW
|
|___________________________________________________
|
| System: Sony Playstation 2
| Publisher: THQ
|___________________________________________________
|
| Wrestler: Kurt Angle
|___________________________________________________
|
| Type: Complete wrestler guide
| Version: 3.4
| Author: RagingDemon
| GameFAQs and neoseeker username: the_RagingDemon
| URL: www.geocities.com/gren_gr/kurt_angle.txt
| Contact info: ragingdemon@gmail.com
| Copyright: 2004-2005
|___________________________________________________


 ___________________________________________________
|
| Table of contents
|___________________________________________________

1. Introduction
2. Version updates
3. Biography
4. Wrestler attributes
5. Updated move set
6. Effective ways to use Kurt Angle
7. C-A-W section
8. Special thanks
9. Legal sites
10. Miscellaneous/Disclaimer


 ___________________________________________________
|
| 1. Introduction
|___________________________________________________

This is the guide I wrote for one of my favorite WWE wrestlers, Kurt Angle
(the others are: Brock Lesnar, Rey Mysterio and Rob Van Dam. I also like
Steve Austin, the Rock, Hulk Hogan and Ted diBiase but who cares anyway).
In this guide you can find Kurt' s biography (just for the fans who wish
to know him a little better), his game updated move set, strategy tips and
four alternative attire CAW's. I hope you find this guide useful. Have a
nice time playing the game!


 ___________________________________________________
|
| 2. Version updates (from last version only)
|___________________________________________________

* Strategy tip about alternative Angle Lock finisher added.
* Minor text changes.


 ___________________________________________________
|
| 3. Biography
|___________________________________________________
 
* Real name: Kurt Angle
* Nick name: none
* Height: 6' 2" (about 188 cm)
* Weight: 237 pounds (about 108 kg)
* Birthday: December 9th, 1968
* From: Pittsburgh, Pennsylvania, USA
* Finishing moves: Angle Slam, ankle lock (also known as Angle lock)
* Trained by: Dory Funk Jr.
* Married: Yes (to Mrs. Karen Angle since January 19th, 1998)
* Children: One (a daughter named Kyra)
* Eye color: Blue-Gray
* Hair color: Black (now shaved since 2002, due to a lost bet/battle
against Edge)
* TV debut year: 1998
* WWF debut year: 1999
* Favorite quote: "Oh, it' s true!"
* Greatest career highlights and achievements:
  - 1996 Olympic Gold medalist in 220-pound freestyle wrestling
  - 4-time WWE Champion
  - 1-time WWE Tag-Team Champion
  - 1-time WWE Intercontinental Champion
  - 1-time WWE European Champion
  - 1-time WWE Hardcore Champion
  - 2000 WWE King of the Ring
  - WWE SmackDown! General Manager
  - 1-time WCW Champion
  - 1-time WCW United States Champion
  - 1-time MPPW Champion
  - 2003 Wrestling Informer wrestler of the year
  - 2003 Wrestling Informer match of the year (vs. Chris Benoit)
  - 2003 Wrestling Informer feud of the year (vs. Brock Lesnar)
  - 2002 Wrestling Informer feud of the year (vs. Edge)
  - 2003 PWI wrestler of the year
  - 2003 PWI match of the year (vs. Brock Lesnar)
  - 2003 PWI feud of the year (vs. Brock Lesnar)
  - 2000 PWI feud of the year (vs. Triple H)
  - 2000 PWI rookie of the year
  - 2003 PWI most popular wrestler of the year
  - 2001 PWI most inspirational wrestler of the year
  - 2000 PWI most hated wrestler of the year


 ___________________________________________________
|
| 4. Wrestler attributes
|___________________________________________________

Here are Kurt' s stats in the game:

* Strength: 8
* Submission: 10 (the highest in game along with Chris Benoit and Ric Flair)
* Durability: 8
* Technique: 10 (the only wrestler with 10 technique in the game)
* Speed: 7
* Charisma: 10
-------------------
* Overall: 94% (the highest in game along with Triple H and The Rock)

Note: His attributes cannot be altered like other wrestlers' stats can,
because he is registered in the game as the SmackDown! General Manager.
A shame if you ask me because I' d like to have his Durability set to
8.5 or 9. I think that 8 is low (also considering Hardcore Holy' s 8.5).
I personally believe that THQ did this to avoid having a wrestler with
a highest overall than "The Game", Triple H.


 ___________________________________________________
|
| 5. Updated move set
|___________________________________________________

The move set below is the one I' ve made after searching through all
of the moves and the one I consider closest to Kurt' s way of wrestling.
Many of his default moves are changed and if you don' t agree with some
of the changes you can simply use any other moves you like.

Note: All moves in this set are categorized so that when pressing the
down directional button, the move performed will hurt your opponent' s
feet/legs or pin him, when pressing the up directional button the move
performed will hurt your opponent' s head and when the right or left
directional buttons are pressed the moves performed will hurt your
opponent' s rest body parts like torso, arms etc. The only exception is
the Special Anklelock which is performed by pressing the up directional
button. I did this because there is already another move in the
power-grapple set that pins your opponent with the down directional
button. Also, I provide explanation next to moves that have a specialty.

WARNING: As stated above, this is NOT the default move set. It' s an
alternative/updated one. I really can' t find anything interesting or
useful about giving the default move set here since you can view them
through the Create-A-Moveset menu.

* Bases
  - Ring In Move: Kurt Angle
  - Ring Out Move: Quick
  - Taunt
    > Right analog stick down: Kurt Angle 05
    > Right analog stick left: Kurt Angle 01
    > Right analog stick up: Kurt Angle 03
    > Right analog stick right: Kurt Angle 02
  - Fighting Style: Kurt Angle
  - Walking Style: Normal
  - Running Style: Normal
  - Entrance
    > Movie: Kurt Angle
    > Moves: Kurt Angle
    > Music: Kurt Angle

* Ready Moves
  - Attack
    > down + X: Toe Kick 02
    > diagonal down + X: Toe Kick 01
    > left + X: Back Chop 01
    > diagonal up + X: Clothesline 01
    > up + X: Dropkick 02
    > right + X: Body Punch
  - Grapple
    > Submission Grapple
      ~ down + O (submission grapple stance): Grapple 04
      ---
      ~ down + O: Leg Lock 03
      ~ left + O: Headlock Takedown (hurts both body and head)
      ~ up + O: Headlock 03
      ~ right + O: Headlock 01
    > Signature Grapple
      ~ down + O (signature grapple stance): Grapple 08
      ---
      ~ down + O: Kurt Chickenwing (pin)
      ~ left + O: Suplex 10
      ~ up + O: Belly To Belly 06
      ~ right + O: Gutwrench Suplex
    > Power Grapple
      ~ down + O (power grapple stance): Grapple 07
      ---
      ~ down + O: Powerslam Pin 01 (pin)
      ~ left + O: German Suplex 02 (hurts both head and body)
      ~ up + O: Special Anklelock
      ~ right + O: Backbreaker 09
    > Quick Grapple
      ~ down + O (quick grapple stance): Grapple 03
      ---
      ~ down + O: Leg Trip 02
      ~ left + O: Arm Drag 04
      ~ up + O: Headlock & Punch (dirty move)
      ~ right + O: Fireman Carry 01
    > Grapple Attack
      ~ first hit: Grapple Punch 01
      ~ second hit: Grapple Punch 01
      ~ third hit: Grapple Punch 01
  - Back Attack
    Note: The moves below are performed when opponent is in a normal
condition and you are behind him.
    > O: Irish Whip (cannot change)
    > down + O: School Boy Roll Up (pin; opponent cannot move for a
while because he coplains to the referee; leaves opponent groggy for
an Angle Slam)
    > left + O: Back Suplex 03 (hurts both head and body)
    > up + O: Back Tazzmission (hurts both head and arms)
    > right + O: German Suplex 05
    Note: The moves below are performed when opponent is groggy and
you are behing him. 
    > O: Irish Whip (cannot change)
    > down + O: German Suplex 09
    > left + O: Abdominal Stretch 01
    > up + O: Back Suplex 05
    > right + O: German Suplex 04
  - Edge of the Cell
    > O while facing opponent: Downward Thrust
    > any direction + O while facing opponent: Downward Thrust
    > O while at opponent' s back: Downward Thrust
    > any direction + O while at opponent' s back: Downward Thrust

* Ground
  - Attack
    > X: Kurt Angle Stomp
    > up or down + X: Elbow Drop 02
    > left or right + X: Elbow Drop 02
  - Grapple
    Note: The moves below are performed while opponent is on the
ground and you are near the upper part (torso or head) of his body.
    > O: Raise (cannot change)
    > O O: Sitdown (cannot change)
    > down + O: Pin Fall (cannot change)
    > left + O: Sleeper Hold & Scissors 02 (hurts both head and body)
    > up + O: Headlock 05
    > right + O: Wake Up (or Headlock 04 if you like. Using Headlock 04
instead, will make your opponent always give up if his head' s condition
is in red state. I prefer to use the Wake Up move though because most
of times he waits for the opponent to get up in order to perform the
Angle Slam)
    Note: The moves below are performed while opponent is on the ground
and you are near the lower part (belly or legs) of his body.
    > O: Raise (cannot change)
    > O O: Sitdown (cannot change)
    > down + O: Pin Fall (cannot change)
    > left + O: Leg Lock 06
    > up + O: Leg & Neck Lock (hurts head, legs and body)
    > right + O: Single Leg Crab 01 (hurts both legs and body)

* Turnbuckle
  - Attack
    Note: The moves below are performed when opponent is standing
groggy at a turnbuckle corner.
    > X: Turnbuckle Clothesline
    > any direction + X: Running Shoulder Attack 01
    Note: The move below is performed when opponent is sitting down at
a turnbuckle corner.
    > X: Knee Attack 01
  - Grapple
    Note: The moves below are performed when opponent is standing
groggy at a turnbuckle corner.
    > O: Irish Whip (cannot change)
    > down + O: Chop Battle (cannot change)
    > left + O: Arm Drag 09
    > up + O: Superplex 02
    > right + O: Double Underhook Suplex
    Note: The moves below are performed when opponent is sitting down
at a turnbuckle corner.
    > O: Raise The Opponent Up (cannot change)
    > any direction + O: Pushes Turnbuckle (dirty move)
  - Back Attack
    > O: Irish Whip (cannot change)
    > down + O: Illegal Pin (dirty move; pin; opponent cannot move for
a while because he coplains to the referee; leaves opponent groggy for
an Angle Slam)
    > left + O: Shoulder Strike (dirty move)
    > up + O: Turnbuckle Smash
    > right + O: Super Back Suplex

* Rope Opponent
  - Rope Down
    > O: Irish Whip (cannot change)
    > any direction + O: Choke 02 (dirty move)
  - Rebound Attack
    Note: The moves below are performed when pressing the X button after
running towards the ropes.
    > while opponent is standing: Shoulder Block 02
    > while opponent is lying on the ground: Elbow Drop 10
    > while opponent is outside the ring: Moonsault Attack
  - Jump Down Over: Baseball Slide 01
    Note: The above move is performed when opponent is outside the ring
by pressing the X button immediately after pressing the Square button.
You should run towards the ropes using the Triangle button to perform
this move.

* Aerial
  - Stand
    Note: The moves below are performed when opponent is standing and you
are up, on a turnbuckle corner.
    > left + X: Missile Dropkick
    > right + X: Double Axe Handle 03
  - Down
    Note: The moves below are performed when opponent is lying on the
ground and you are up, on a turnbuckle corner.
    > X: Diving Moonsault 02
    > down + X: Diving Moonsault 02
    > up + X: Diving Moonsault 02

* Running
  - Attack
    > X: Shoulder Block 02
    > any direction + X: Clothesline 17
  - Grapple
    > O: Irish Whip (cannot change)
    > left or right + O: Turn Behind
    > down + O: School Boy Pin 01
    > up + O: German Suplex 01
  - Back Attack
    Note: The move below is performed when opponent is in a normal
condition and you are running towards his back.
    > O: German Suplex 07
    Note: The move below is performed when opponent is groggy and you are
running towards his back.
    > O: School Boy Pin 02
  - Squating Attack
    > Square button, then X: Elbow Drop 10
    > any direction, Square button, then X: Elbow Drop 10
    Note: The moves above are easily performed while running with the
Triangle button.
  - Counter
    Note: The moves below are perfomed when opponent is running towards
you.
    > O: Back Body Drop 01
    > up or down + O: Powerslam Pin 03
    > left or right + O: Belly To Belly 07

* Double Team
  - Stand
    Note: The moves below are performed while you or your teamate is in
a grapple position using any directional button + O and the other member
of your team attempts to join the grapple by also using any directional
button + O.
    > O: Double Suplex
    > down + O: Double DDT (makes opponent bleed)
    > left + O: Punches & Full Nelson
    > up + O: Double Facecrusher (makes opponent bleed)
    > right + O: Double Beat Head
  - Turnbuckle
    > O: Irish Whip (cannot change)
    > down + O: Kick To Gut
    > left + O: Double Stomping
    > up + O: Kick To Gut
    > right + O: Kick To Gut

* Special
  - Finisher
    > first finishing move: Angle Lock 02
    > second finishing move: Angle Slam (hurts body and slightly
affects head)
  - Favorites
    > first favorite move: Belly To Belly 06
    > second favorite move: Headlock 05
    > third favorite move: Special Anklelock
  - Weapon Finisher
    > L1: Guillotine 03 (makes opponent bleed)
    > any direction + L1: Guillotine 03 (makes opponent bleed)
  - Combination Moves
    Note: The moves below are performed using the X button one, two or
three times without pressing any directional buttons.
    > first move: Angle Punches
    > second move: Back Chop 01 (flipped)
    > third move: Angle Punches


 ___________________________________________________
|
| 6. Effective ways to use Kurt Angle
|___________________________________________________

Kurt Angle is one of the best wrestlers in WWE history and one of the
best in the game. To use him as good as possible you can follow some
of the tips provided below. I' ll explain them as simple as I can, so
that even a rookie player can win his very first games pretty easy,
even in the Legend difficulty level.

* Don' t forget he has the highest technique in the game (10), so be
sure to use this advantage to its fullest. Use the reversal buttons
(L2 and R2) just before the hit or grapple land and don' t tap them
all the time in order to achieve a better timing. You' ll most
probably miss the counter if you act like this. Especially when lying
on the ground, correct timing when using counters is crucial or else,
some moves like John Cena' s 5-Knuckle Shuffle can be really deadly
because, especially against a human opponent, you can perform them
almost indefinitely! (I' ve used Cena' s move consecutively about
16 times against the CPU until it finally got countered and a friend
of mine used it at least 25 times in a row on me -I was playing
with Big Show- before stopping (I begged him to stop) because I
couldn' t counter it when tapping R2 all the time. When I tried to
tap R2 just before Cena' s move, I was able to counter it after the
second time, so you can see that correct timing is really important).
Remember that when you are standing and opponent tries to grapple
you, you have two chances of avoiding the grapple. One when he first
grapples you using any directional button + O and the other when the
first animation finishes and BEFORE he attempts to use any
directional button + O to perform his grapple. If you don' t manage
to reverse a grappling position at your first try, wait until the
animation finishes and immediately tap R2, before the actual grapple
takes place. (Remember thought that a human opponent can take his
time and not press any directional button + O immediately. If a
player uses this tactic then you also need some luck in your timing).
This way you have most possibilities to reverse your opponent' s
move. Timing is also important for reversing finishing moves. Tap
L2 + R2 whenever your opponent' s finisher condition occurs and
before he attempts his finishing move.

* With the move set provided above, it' s a good strategy to go for
feet/leg submission and then, when you have a finisher use it for
an Angle Lock. There are plenty of moves that hurt your opponent' s
feet/legs with the Special Anklelock and of course Angle Lock 02
being very effective. If you tap the buttons quickly enough and
your opponent doesn' t have a high Submission attribute, you can
even win the match if his legs are in an orange or even yellow
condition! (Especially if his Submission attribute is around 7.5 or
lower)

* Whenever you want to use Angle Slam, don' t wait until an
opportunity to get behind your opponent appears at random. Force it
to appear! Below are ways to have an Angle Slam easily performed:
  - After Headlock 01 your opponent remains groggy for a short
period of time.
  - Enter in a grapple position using any directional button and O
and then press Triangle. You can also run towards you opponent and
press right or left + O. You' ll go behing him leaving him groggy
so you can perform your finisher immediately! Don' t use the other
method to get behing your opponent (by pressing Square, while
running towards opponent) because in this case your opponent will
not be groggy when you get behind him. If such thing happens you
could punch him by simply using the X button and he may get groggy.
If he does, it will be for a very short period of time so be sure
to grab that opportunity as soon as possible and execute your
finisher.
  - When you reverse some moves you get behind your opponent so
you can use the Angle Slam (ALL reversals leave your opponent
groggy).
  - Toss your opponent to a turnbuckle, use a running attack on
him, like the Turnbuckle Clothsline and go behind him while groggy.
  - Clothesline 01 performed with diagonal up + X will also, most
of the times, make your opponent turn (he' ll be groggy for a
second).
  - After School Boy Roll Up or Illegan Pin, your opponent is
vulnerable as he complains to the referee.
  - Use the Wake Up and while opponent is getting up, move behind
him (he' s groggy while getting up).

* The move list provided contains some dirty moves as well, so if
you decide to use Kurt Angle as a dirty player be sure to use them
along with L1 in rope brakes and referee disagreement for a
quicker dirty-move meter filling. When your dirty meter gets full
don' t use it immediately. Remember that if you play against a
human opponent he can always run away from you and avoid you.
A smart trick to overcome this is to have the bar almost full,
perform a dirty move to get it completely full and then, if
opponent is lying on the ground, use O to get him up (he' ll get
up being groggy for about one second), immediately use the right
analog stick to enable your dirty tactics move and simply grab him
while still groggy... If you are quick enough you can use this
trick about 3 times in a row. (Use O to raise your opponent up
and grab him again). You can also let opponent recover from a
2-count pin by pressing Square when the referee is counting or
use weapons if allowed or referee is down. They will boost your
meter!

* A disadvantage of the above move set is that it does not contain
moves for bleeding your opponent (except weapon finishers). If you
find it hard to win First Blood matches you can use weapons or try
changing a basic grapple move to a bleeding one, for example a DDT.
Always remember that you can bleed your opponent outside the ring
even without the use of weapons. First Irish Whip him on a
turnbuckle' s steel pole outside of the ring and try grabbing him
using any directional button + O.

* Taunts help you built up your finisher meter a lot quicker. Use
them wisely and while you have great distance from your opponent
or he is lying down on the ground. Also remember that you can
still use reversals with L2 and R2 while doing a taunt...

* Another way to force your opponent to tap out is by using the
Headlock 04 (if you have selected to use it instead of Wake Up)
while opponent is lying on the ground and his head' s condition is
red (use moves that damage your opponent' s head to achieve this).
He' ll tap out for sure! You must also be very careful against
opponents that use this move (like Cena, Undertaker, Triple H etc)
when your head' s condition is red, because if this move is
successfully performed on you, it' s game over. Try reverse it
whenever possible. Timing is the key, as stated above...

* If you see that an opponent is too difficult to injure, toss him
3-4 times to a turnbuckle corner (the corner must have the "pillow"
on it) and eventually his body condition will change. If his body
is undamaged you need to toss him 4 times to a turnbuckle, else you
only need 3 times to toss him to a turnbuckle corner.

* You can also use the alternative Angle Lock finisher when
reversing your opponent' s moves (mostly kicks), when the reversal
animation is the one that your wreslter catches opponent' s leg.
At that time you can press L1 and you will perform your finisher
but the submission bar won' t show up. Instead you' ll inflict
massive damage to his legs. The only con of this version of Angle
Lock is that you don' t get to control the rope-break as you do
when a submission bar shows up. Other than that this move is a
real pain and your opponent (mostly a human one) will surely not
expect it...

* Finally, because many amateur players don 't really know how to
quickly tap the buttons in type A submissions like Angle Lock, be
sure to tap ALL buttons as quickly as possible! With your right
thumb tap Square, Triangle, X and O, with your left thumb tap the
directional buttons (circular thumb moves will help) and with the
rest of your fingers tap L1, R1, L2 and R2 as many times as you
can. Not that hard once you get the hang of it...


 ___________________________________________________
|
| 7. C-A-W section
|___________________________________________________

Here I' ll give four alternative C-A-W's (Create-A-Wrestler) for
Kurt Angle in case you want to play with him using other attires.
First create the face and body parts which are the same for all
C-A-W's and then continue with the attire you wish to add.

Note: When adding layers please do it with the numerical order
given in here or else the final result may not look as should.

* Profile

Name: Kurt Angle
Ring name: <Leave blank>
Call name: The Icon
Classification: Heavyweight
Gender: Male
Match tactics: Dirty
Show: SmackDown!
Crowd signs 1: 1/9 > 1st column > 3rd row
Crowd signs 2: 1/9 > 2st column > 3rd row
Note: You may replace the first sign with the american flag
(9/9 > 2nd column > 2nd row)
____________________________________________________

* Logic

Logic 1: Grappler
Logic 2: Ground
Move: Clever
Irish whip: Less Often
Diving moves: Less Often
Taunt: Often
____________________________________________________

* Body toning

X: -100
____________________________________________________

* Body parts

1. Face skin: 6/13
2. Body skin: 3/4 (to avoid having much muscle textures in arms)
Skin color: X: -94, Y: 29 > S: 4
3. Hair: 2/88, X: -53, Y: 9 > S: 0
4. Eyebrows: 49/154 > X: -88, Y: -1 > S: 7
5. Eyes: 7/12 > X: 10, Y: 20 > S: -1
6. Body hair: 2/32 > X: -95, Y: 6 > S: -9 > T: 13
7. Lips: 13/65 > X: -100, Y: 34 > S: -14
8. Teeth: 1/3 > X: -96, Y: 9 > S: 0
9. Underwear: <default>
10. Facial hair: 12/84 > X: -92, Y: 40 > S: 18 > T: -100
Sideburns: <None>
____________________________________________________

* Face morphing

Head: X: 7, Y: -100 > X: -20
Eyebrows: X: 18, Y: 20 > X: -30
Eyes: X: -50, Y: 20 > X: -74, Y: -100
Nose: X: 37, Y: 43 > X: -93, Y: 78
Cheek: X: -24, Y: -100 > X: 20, Y: -100
Mouth: X: -37, Y: 100 > X: -90, Y: 23
Jaw: X: 20, Y: -100 > X: 14, Y: 10
Ear: X: -54, Y: -78 > X: 22, Y: 32
Age: X: -50
____________________________________________________

* Full body scaling

Head: X: 33, Y: 51 > Y: 89
Neck: X: 7, Y: 100 > Y: -30
Chest: X: 25, Y: 2 > Y: -15
Shoulder: X: -9, Y: -25
Abdomen: X: 35, Y: 70 > Y: 65
Arms: X: -50, Y: -4 > Y: -25
Hands: X: -68, Y: -18
Waist: X: 75, Y: 60
Legs: X: 10, Y: 10 > X: -10, Y: -10
Feet: X: -100, Y: 0 > Y: -75
____________________________________________________

* Height

6' 2" > Y: 3
____________________________________________________

* Dress up

11. Dress up head > Design > Simple > 145/162 > Rotate once >
Second smallest length > Second smallest width > Place centered
above eyes as far up as it goes, to create a horizontal wrinkle
at his forehead > X: -91, Y: 81 > S: -16 > T: -100

12. Dress up head > Make-up > 18/60 > X: -100, Y: -100 > S: 100 > T: -80

13. Dress up head > Make-up > 53/60 > X: -95, Y: 26 > S: -4 > T: -25

14. Dress up head > Design > Letter > Sign > 1/8 > 5th column,
3rd row "/" > Second smallest width > Second largest height > Place just
right of the nose to emphasize more on his laugh wrinkle >
X: -95, Y: 43 > S: -33 > T: -34

15. Dress up head > Design > Letter > Sign > 1/8 > 5th column,
3rd row "/" > Rotate once > Second smallest width >
Second largest height > Place just left of the nose to emphasize more
on his laugh wrinkle > X: -95, Y: 43 > S: -33 > T: -34

16. Dress up upper > Design > Tattoo > Back > 18/49 > Rotate twice >
Smallest length > Smallest width > Place about 5 clicks below his
shoulder and near the start of his arms (see default Kurt Angle' s
tattoo in game, for more detail in position) > X: -67, Y: 16 >
S: -100 > T: -11

After you finish the above parts choose between the following
attires to add (don' t add all 3 attires at the same time):

--------------------------------------------------------------------
- Attire #1: WrestleMania XIX attire (blue "Team Angle" attire)
--------------------------------------------------------------------

17. Dress up upper > Costume > 1/41, 16/19 > X: 29, Y: 13 > S: -4 >
T: 100 > L: 100

18. Dress up upper > Design > WWE > Front > 15/60 > Second largest
width > Largest height > Place as low as possible, centered on his
right leg > X: -100, Y: 1 > S: 49 > T: 100

19. Dress up upper > Design > WWE > Front > 15/60 > Second largest
width > Largest height > Place as low as possible, centered on his
left leg > X: -100, Y: 1 > S: 49 > T: 100

20. Dress up upper > Design > WWE > Back > 15/60 > Second largest
width > Largest height > Place as low as possible, centered on his
right leg (should be on the opposite side of the front star) >
X: -100, Y: 1 > S: 49 > T: 100

21. Dress up upper > Design > WWE > Back > 15/60 > Second largest
width > Largest height > Place as low as possible, centered on his
left leg (should be on the opposite side of the front star) >
X: -100, Y: 1 > S: 49 > T: 100

22. Dress up upper > Design > WWE > Front > 15/60 > Second largest
width > Largest height > Place as low as possible in his right hip,
centered between the two stars > X: -100, Y: 1 > S: 49 > T: 100

23. Dress up upper > Design > WWE > Front > 15/60 > Second largest
width > Largest height > Place as low as possible in his left hip,
centered between the two stars > X: -100, Y: 1 > S: 49 > T: 100

24. Dress up upper > Design > Picture > Front > 100/100 > Largest
width > Largest height > Place centered on his stomach >
X: 18, Y: 30 > S: -7 > T: 100

25. Dress up upper > Design > Picture > Back > 100/100 > Largest
width > Largest height > Place centered on his back, in the same
height as previous layer > X: 17, Y: 26 > S: -7 > T: 100

26. Dress up feet > Knee pads > 1/41, 14/15 > X: 29, Y: 13 >
S: -4 > T: 100

27. Dress up lower > Design > WWE > R Leg > 15/60 > Rotate twice > 
Largest width > Largest height > Place centered on his knee pad >
X: -100, Y: 6 > S: 46 > T: 100

28. Dress up lower > Design > WWE > L Leg > 15/60 > Rotate twice > 
Largest width > Largest height > Place centered on his knee pad >
X: -100, Y: 6 > S: 46 > T: 100

29. Dress up feet > Shoes > 1/41, 1/45 > X: -100, Y: 12 > S: 17 >
L: -40

> Total layers for attire #1: 29

--------------------------------------------------------------------
- Attire #2: Full american flag attire
--------------------------------------------------------------------

17. Dress up upper > Costume > 2/41, 16/19 > X: -100, Y: 26 > S: 3 >
T: 100 > L: 100

18. Dress up feet > Knee pads > 1/41, 14/15 > X: -100, Y: 7 > S: 100 >
T: 100

19. Dress up feet > Shoes > 1/41, 1/45 > X: -100, Y: 12 > S: 17 >
L: -40

> Total layers for attire #2: 19

--------------------------------------------------------------------
- Attire #3: Blue "Angle" attire (as in game' s loading screen)
--------------------------------------------------------------------

17. Dress up upper > Costume > 1/41, 16/19 > X: 32, Y: 3 > S: 100 >
T: 100 > L: 100

18. Dress up lower > Tights > 2/41, 1/12 > X: -100, Y: 22 > S: -10 >
T: 100 > L: 100

19. Dress up lower > Underwear > 1/41, 4/19 > X: 32, Y: 10 > S: 100 >
T: 100 > L: 100

20. Dress up feet > Knee pads > 1/41, 14/15 > X: 32, Y: 3 > S: 100 >
T: 100

21. Dress up feet > Shoes > 1/41, 1/45 > X: -100, Y: 12 > S: 17 >
L: -40

22. Dress up upper > Design > Letter > Front > Alphabet > 1/8 >
1st column, 1st row "A" > Largest width > Largest height > Place
centered on his belly > X: -100, Y: 100 > S: -100 > T: 100

23. Dress up upper > Design > Letter > Front > Alphabet > 1/8 >
1st column, 1st row "A" > Largest width > Largest height > Place
centered on his belly right above previous "A" > X: -100, Y: 47 >
S: 100 > T: 100

24. Dress up upper > Design > Letter > Front > Alphabet > 1/8 >
7th column, 4th row "." > Second smallest width > Largest height >
Place on "A"' s hole to make it more visible > X: 43, Y: 33 > S: 1 >
T: 100

> Total layers for attire #3: 24

--------------------------------------------------------------------
- Attire #4: "FREEDOM OF CHOICE" T-shirt, red pants, white shoes
--------------------------------------------------------------------

17. Dress up lower > Pants > 1/41, 4/19 > X: -100, Y: -12 > S: 100 >
P: 3

18. Dress up upper > Clothes > Long hemline > 1/41, 1/69 >
X: 20, Y: -3 > S: 100 > T: 100 > L: 90

19. Dress up uppper > Design > WWE > Front > 11/60 > Largest width >
Largest height > Place centered as far up as possible, then
down 30 clicks (word "FREEDOM" should begin near his chest end) >
X: -100, Y: 5 > S: 10 > T: 100

20. Dress up uppper > Design > WWE > Back > 12/60 > Largest width >
Largest height > Place centered at his back at equal distance between
the upper and lower part of his shirt > X: -70, Y: 3 > S: -17 > T: 100

21. Dress up feet > Shoes > 1/41, 36/45 > X: 0, Y: 0 > S: -100

22. Dress up upper > Design > Tattoo > Front > 14/49 >
Smallest width > Smallest height > Place at the outer side of his left
thigh as low as possible > X: 100, Y: 100 > S: -100 > T: 100

23. Dress up upper > Design > Tattoo > Front > 14/49 >
Smallest width > Smallest height > Place at the outer side of his right
thigh as low as possible > X: 100, Y: 100 > S: -100 > T: 100

24. Dress up upper > Design > Tattoo > Front > 14/49 >
Smallest width > Smallest height > Place at the outer side of his left
leg a little bit above his shoe > X: 100, Y: 100 > S: -100 > T: 100

25. Dress up upper > Design > Tattoo > Front > 14/49 >
Smallest width > Smallest height > Place at the outer side of his right
leg a little bit above his shoe > X: 100, Y: 100 > S: -100 > T: 100

26. Dress up upper > Design > Tattoo > Front > 14/49 >
Smallest width > Smallest height > Place at the outer side of his left
leg in the middle of the two stars (it should be about the same height
as his knee) > X: 100, Y: 100 > S: -100 > T: 100

27. Dress up upper > Design > Tattoo > Front > 14/49 >
Smallest width > Smallest height > Place at the outer side of his right
leg in the middle of the two stars (it should be about the same height
as his knee) > X: 100, Y: 100 > S: -100 > T: 100

> Total layers for attire #4: 27
____________________________________________________

* Wrestler attributes

- Strength: 8
- Submission: 10
- Durability: 8.5 or 9
- Technique: 10
- Speed: 7
- Charisma: 10
-------------------
- Overall: 95% for Durability 8.5 - 96% for Durability 9

> Total XP needed: 18998 for Durability 8.5 - 19478 for Durability 9

Note: His attributes are the same as Angle' s default ones except
his Durability which is set to 8.5 or 9 (according to your will)
instead of 8. I prefer to set it to 9.
____________________________________________________

* Move set

Use Kurt Angle' s default (use the auto-setting option from the
"Create A Moveset" menu) and then change his moves according to
the move set provided in this guide.


 ___________________________________________________
|
| 8. Special thanks
|___________________________________________________

* to WWE, THQ/JAKKS Pacific and Yuke' s for making this game.

* to Kurt Angle himself for being a great wrestler and for
giving us such great matches.

* to you, for reading this guide.


 ___________________________________________________
|
| 9. Legal sites
|___________________________________________________

* GameFAQs - www.gamefaqs.com

* GameSpot - www.gamespot.com

* NeoSeeker - www.neoseeker.com


 ___________________________________________________
|
| 10. Miscellaneous/Disclaimer
|___________________________________________________

* This guide may be not be reproduced under any circumstances
except for personal, private use. It may not be placed on any
web site or otherwise distributed publicly without advance
written permission by the author. Use of this guide on any
other web site or as a part of any public display is strictly
prohibited, and a violation of copyright.

* All trademarks and copyrights contained in this document
are owned by their respective trademark and copyright holders.

* For suggestions or corrections please e-mail me at the
address given on the top of this guide. Anyone who contributes
undocumented information or suggests valid corrections will
get a credit in the "Special thanks" section.


___________________________________________________

"Intensity, Integrity, Intelligence"
"Freedom of choice: Tap out or Angle Slam"
"Oh, it' s true!"
                              - Kurt Angle