=================================================================== =================================================================== YY YY UU UU GGGGGGGG IIIIII OOOOOOO HH HH !!!!!! YY YY UU UU GGGGGGGG IIIIII OOOOOOO HH HH !!!!!! YY YY UU UU GG II OO OO HH HH !!!! YY UU UU === GG II === OO OO HHHHHHH !!!! YY UU UU GG GGGG II OO OO HHHHHHH !! YY UU UU GG GG II OO OO HH HH !! YY UUUUUUU GGGGGGGG IIIIII OOOOOOO HH HH .. YY UUUUUUU GGGGGGGG IIIIII OOOOOOO HH HH .. =================================================================== Capsule Monster Coliseum =================================================================== Genre-Game: Card Battle Strategy Console: PS2 Players: 1 or 2 Memory Req: 277 KB =================================================================== Bonus Cards: 3 =================================================================== - Teva 5 Star Atk: 2000 Def: 1500 Warrior/Effect When this card is Tribute Summoned Successfully, your opponent cannot declare an attack during his/her next turn. - Abyss Soldier 4 Star Atk: 1800 Def: 1300 Aqua/Effect Discard 1 WATER monster from you hand to the Graveyard. Return 1 card on the field to the owner's hand. You can only use this effect once per turn, during you main phase - Inferno Hammer 6 Star Atk: 2400 Def: 0 Fiend/Effect When this card destroys your opponent's monster and sends it to the Graveyard as a result of battle, you can select 1 face-up monster on your opponent's side of the field and flip it into face down defense position =================================================================== Version History =================================================================== Version 0.25 This is my first FAQ so I apologize if anything is wrong. I will include the menu and the basics in this version. 11/25/04 Version 0.50 In this, the walk thru was started. Card List started and completed. As well as what attribute beats what was added. 11/27/04 Version 0.75 Started working on the SPA not completed. Area 3-4 completed. 11/28/04 Version 1.00 Area 5 Complete. Started and completed the Fusions and Evo's. Area 1 and 2 to come later. Updated some of the Spa's. 12/02/04 Version 1.25 Area 1-5 and Entrance hall both complete. =================================================================== Table of Contents =================================================================== 1. Main Menu 1a. Campaign Mode 1b. Free Battle Mode 1c. Versus Mode 1d. Configuration 1e. Load 2. Controls 3. Entrance Hall Menu 4. Walkthrough 5. Card List 6. Rare Cards 7. Fusion List 8. Evolution List 9. Tips / Secrets =================================================================== Main Menu =================================================================== 1a. Campaign Mode - Defeat your opponent's to advance through the stages at the Capsule Monster Coliseum in this single-player mode. Select this mode if you are playing the game from the beginning. 1b. Free Battle Mode - In this mode, you can freely choose to battle opponents that you have already defeated in Campaign Mode. 1c. Versus Mode - This mode is for two-player battles. Use your monsters to fight your opponent. 1d. Configuration - Change game settings 1e. Load - Begin the game from a save point in Campaign Mode =================================================================== Controls =================================================================== Controller Standard Function Function on Map Directional Button: Select Category Move Cursor Left Analog Stick: Select Category Move Cursor Right Analog Stick: - View Area X Button: Enter Enter/Display Circle Button: Cancel Cancel Triangle Button: Show Stage Details/ Change View Show Monster Status Square Button: Sort Show Attribute info L1: Turn Page Select piece that can move L2: - Rotate view right R1: Turn Page Select piece that can move R2: - Rotate View Left START: Start Game Turn grid ON/Off =================================================================== Basics =================================================================== Once you have selected Campaign Mode it will take you to the Entrance Hall. Once there you will construct decks, purchase monsters, and save the game. If this is your first time playing you will be asked to choose your symbol which will represent 1 of the 8 Attributes. You will also register you game name. You also need to create the base design and color which your symbol will sit on. Remember that whichever attribute u choose will affect your game play either good or bad. After u have completed that u can assign points to your symbol to have starting parameters for your symbol. You have 3 parameters to consider, Mp, Ap, and Pp. Mp is your monster points this allows you to purchase monsters. Ap is your action points which is the starting point of what u can summon to the field. NOTE: Make sure u have enough ap to summon a monster if not then you must wait till your next turn. PP is your power points for your symbol. The pp represents the defense of you symbol once your pp of your symbol reaches 0 then the match is automatically over even if u still have monsters on the field. Now lets get to the what this FAQ is all about. Once in the entrance hall you can manage monsters, shop for new ones, save, or play with the configuration. First, you need to make sure you have all the monsters in you capsule deck that you wish to battle with. The ones u do not use or wish to battle with stays in the capsule stock. Once you have chosen the ones u want to use it's off to save. Since you have played a duel yet you probably can't buy anything yet so save. Once u save hit the circle button to be taken to the Coliseum. You can only do one area at a time so click on area 1. Your first opponent will be Joey. He uses 4 Fire Reapers so eitheruse Water monsters or just use any monster other than wood since Fire has the advantage over wood. Area 1 and 5 you must duel in the order given but 2, 3, and 4 u have a choice of who you battle first and so on. Once you select which stage u wish to duel some dialog will come up with your opponent saying he/she will have a friendly duel or wants to kick your butt HAHA. Then u will chose 1 of 8 cards face down and so will your opponent who has the highest number gets to choose who goes first. After that you choose you monster that you wish you batter with this duel. Now at the top of the screen on the left u will notice a bar that says MP ======== 400/400 u can only summon monsters until that 400 reaches 0 or u have reached the limit for that stage. On the top right u will notice 0/6 this means u can summon up to 6 but don't have to summon all 6. After you have picked your monsters then u position them. The section in blue is yours and the pink is your opponent's. You may choose either side of the mat as long as you are the second one to go. If u chose to go first then u are stuck with the side they give you. If u chose to go first then u may summon monsters but u can only summon monsters if you have enough ap if not u must wait till your following turn. Each time u summon a monster your ap will go up to till it reaches a maximum number set by the stage. Once you are done or cannot move any more pieces it will ask u if u wish to end you turn. If not then just go to an unoccupied space and hit x for a list of options. Then your opponent does the same thing u just did. Then he/she ends the turn. To win either destroy all of your opponent's monsters or destroy his/her symbol. NOTE: if you destroy the symbol u get 100 exp. Points Sometimes lower than 100 for 100 75% of the time. NOTE: Make sure to take into account that your symbol affects all the Monsters u summon to the field. So your symbol may increase the power of your monsters, decrease it or just stay the same. Just like the field, It does the same. The map can affect your monsters as well. When u go to move your monster pick a spot and it will pop up showing a rise or decrease in atk and def or may not affect it at all. Make sure u watch for changes in certain areas like day to nite or shine to rain etc. . . NOTE: When a monster is destroyed it cannot be use again until 1 duel after it was destroyed. =================================================================== Entrance Hall Menu =================================================================== Manage Monsters Arrange your monsters and check their status. You also build ur deck here and can check your collection. Shop This is where u buy new monsters. After each area check back for new monsters will be there. Plus check back ever 3 duels for new monsters as well. Save This is where u save your game. Configuration Change your game settings here. Return to Title Screen Use this function to return to the Title Screen. =================================================================== Walkthrough =================================================================== Attributes Pleast take these into account. If u do not understand how the attribute system works then u will surely fall to your opponent. Light > Dark Water > Fire Dark > Earth Fire > Wood Earth > Thunder Wood > Wind Thunder > Light Wind > Water Mp = this is how many points u have at the beginning of the duel in order to choose which monsters u wanna take into the duel. You can't exceed this limit though. Md = this is how many monsters u can deploy to the battle. You can't deploy more than this number. You can deploy less than the number. ====== AREA 1 ====== This area requires u to duel in a given order so be careful. Joey Wheeler: Mp -> 270 Md -> 6 Symbol: Fire Arena: Forgotten Capital Monsters: 4 Fire (4x Fire Reapers) To Win: To win this duel use either Water monsters or any other monsters except for wood since he would have an advantage over wood. Water monsters help greatly here since after a few turns the arena fills with a little water. Then a few more turns later it fills some more but after so many turns the water will drain. So use the turns wisely to your advantage. Fire + Water + Wood - Tristan Taylor: Mp -> 300 Md -> 6 Symbol: Wood Arena: Condemned Warehouse Monsters: 2 wood ( 2x Petit Moth) 2 thunder ( Steel Scorpion, Kaminarikozou) To Win: Just work you way around but be warned some spots give damage if your not wood type. Make sure to not leave a monster by itself or it will get trapped and destroyed. If u want to have somewhat a good advantage either dark or fire monsters. But not a must u may use any combination you choose. Fire + Wood + Wind - Duke Devlin: Mp -> 300 Md -> 6 Symbol: Dark Arena: Electric Cage Monsters: 3 dark ( 3x Kuriboh) 2 thunder ( 2x Steel Scorpion) To Win: Just place ur pieces carefully. Dark + Light + Earth - Tea Gardner: Mp -> 300 Md -> 7 Symbol: Water Arena: Sacred Street Monsters: 3 light ( 2x Happy Lover, Skelengal) 2 wood ( 2x Petit Moth) 1 water ( Root Water) To Win: Same as the last state just place them carefully. Water + Wind + Fire - Grandpa Moto: Mp -> 350 Md -> 7 Symbol: Earth Arena: Challengers Monsters: 3 wood ( 2x Petit Moth, Cockroach Knight) 2 dark ( Kuriboh, Right Arm of Exodia) To Win: Be care the floor rotates between fire and wood:) Dark + Earth + Thunder - ====== AREA 2 ====== This is a free run area meaning u choose who u battle in what order u wish. Weevil Underwood Mp -> 500 Md -> 6 Symbol: Wood Arena: Ancient Forest of Origin Monsters: 3 wood ( Larvae Moth, Petit Moth, Cockroach Knight) 1 thunder ( Shovel Crusher) 1 water ( Root Water) To Win: An ancient, aged forest. Use the unpredictable Weather To your advantage to win. Wood + Fire + Wind - Mokuba Kaiba Mp -> 620 Md -> 7 Symbol: Thunder Arena: Guiding Mansion Monsters: 4 thunder ( Shovel Crusher, Kaminarikozou, 2x Steel Scorpion) 2 wind ( Droll Bird, Wicked Dragon with the Ersatz Head) To Win: Watch out for certain floor spots where any monster will take thunder damage except for thunder monsters. Make every move you make count and u will win. Make Sure u do not get cornered on here or it can get hard. Thunder + Light - Earth + Mai Valentine Symbol: Wind Arena: Valley of Howling Winds Monsters: 3 fire (Mechanical Snail, Flame Manipulator, Jigen Bakudan) 4 wind (One Eyed Shield Dragon, Wicked Dragon of the Ersatz Head, 2x Harpie Lady) To Win: Take in account this arena gets a wind field power Bonus after a few turns. Then a few turns later it gets more of a boost then slows down later. Watch your steps to assure victory. She likes to use a lot of monsters with a 3 or 4 + movement. Wind + Water - Wood + Rex Raptor Symbol: Earth Arena: Tomb of Ancient Kings Monsters: 3 earth (Torike, Larvas, Two Headed King Rex) 2 thunder (Steel Scorpion, Shovel Crusher) 2 dark (2x Kuriboh) To Win: Just watch your moves, proceed with caution and win. One note though, the liquid that's in the middle that looks like a river is actually a gas river. All monsters except earth take damage here so be Warned. Earth + Thunder - Dark + Mako Tsunami Symbol: Water Arena: Sea of Miracles Monsters: 3 water (Fiend Kraken, Physic Kappa, Root Water) 2 light (2x Happy Lover) 1 earth (Torike) To Win: Mako uses a water field so be careful. A ship will rise shorty after you start. Place your monsters right and you shall obtain victory. Water + Fire - Wind + ====== AREA 3 ====== This is a free run area meaning u choose who u battle in what order u wish. Bakura Mp -> 680 Md -> 7 Symbol: Dark Arena: Moonlit Cherry Blossoms Monsters: 3 dark ( 2x Kuriboh, Feral Imp) 1 wood ( Queen of Autumn Leaves) 1 earth ( Larvas) 1 wind (Winged Dragon-Guardian of the Fortress #1) To Win: There are a few places to fight on this map, so making crucial moves to favorable positions quickly is key for victory. Light + Earth - Dark + Marik Ishtar Mp -> 900 Md -> 8 Symbol: Dark Arena: Guru's Garden Monsters: 4 dark: ( 2x Ryu-Kishin, Needle Ball, Zoa) 2 water: ( 2x Kanikabuto) 1 thunder: ( Bolt Penguin) To win: A room made of stange cubes. Certain spots on the field have an attribute symbol on them for a boost of that attribute. Be careful to not lower a monsters stats by landing on the wrong cube that may be weak to that attribute. Light + Earth - Dark + Odion Mp -> 750 Md -> 8 Symbol: Earth Arena: Burning Earth Monsters: 5 earth ( 2x Hitotsu-me-giant, 2x Statue of Easter Island, Rock Orge Grotto #1) 1 light ( Skelengal) 1 fire ( Fire Reaper) To Win: The key to victory is to understand how the traps are Arranged on the map. The main trap is that is kind a close range battle. Dark + Thunder - Earth + Maximillion Pegasus Mp -> 800 Md -> 7 Symbol: Light Arena: Imperfect Paradise Monsters: 2 light ( Lucky Trinket, Roguedoll) 2 wood ( Ancient Tree of Enlightenment, Green Phantom King) 1 water ( Penguin Soldier) 1 earth ( Haniwa) To Win: Pieces from all sides are close together on this map Strategic monster placement and summon order are Vital For victory. The middle spot where the fountain is Would be a good place to stand for your attacks. Thunder + Dark - Light + Bandit Keith Mp -> 750 Md -> 8 Symbol: Dark Arena: Treasure Trove Monsters: 4 dark ( 2x Needle Ball, Barrel Dragon, Feral Imp) 3 thunder ( 2x LaLa Li-oon, Steel Scorpion) To Win: Ruins holding the lost royal treasure. There is Really no traps here. Just place ur monsters good or u will fall. Light + Earth - Dark + ====== AREA 4 ====== This is a free run area meaning u choose who u battle in what order u wish. Shadi Mp -> 850 Md -> 8 Symbol: Light Arena: Limitless Sanctuary Monsters: 2 wind ( One Eyed Shield Dragon, Faith Bird) 2 light ( Skelengal, Lucky Trinket) 2 fire ( Launcher Spider, Charubin the Fire Knight) 1 earth ( Hitotsu-Me Giant) To Win: You must split up you positions, and the distances to enemy units are short. Place pieces carefully. also your symbol starts in the middle so get it to safety. Dark - Thunder + Light + Yami Bakura Mp -> 800 Md -> 8 Symbol: Dark Arena: Wicked Ceremonial Site Monsters: 4 dark ( Pumpking-the King of Ghosts, Feral Imp, Tri-Horned Dragon, Needle Ball) 3 thunder ( Bolt Penguin, LaLa Li-oon, Mega Thunderball) To Win: Study the map to determine the optimal route to advance your army, and the best places to engage in battle. The center skull will light up after a few turns giving dark a boost. Light + Dark + Earth - Yami Marik Mp -> 900 Md -> 7 Symbol: Wind Arena: Corridors of Madness Monsters: 3 wind ( Twin Headed Behemoth, Winged Dragon- Guardian of the Fortress #2, Wicked Dragon with the Ersatz Head) 2 fire ( Blast Juggler, Megasonic Eye) 1 dark ( Ryu-Kishin) 1 thunder ( Two Mouth Darkruler) To Win: When a piece lands on a space, the corresponding ground on the opposite side will sink. If you land on a sinked space you will take damage of about 50 I think. Wood + Wind + Water - Ishizu Ishtar Mp -> 900 Md -> 7 Symbol: Wind Arena: Crimson Valley Monsters: 2 dark ( 2x Ryu-Kishin) 2 wind ( Sky Dragon, Kazejin) 1 wood ( Kamakiriman) 1 earth ( King Tiger Wanghu) To Win: Key to victory here is to understand how the traps are arranged on the map. Wood + Wind + Water - Seto Kaiba Mp -> 850 Md -> 8 Symbol: Light Arena: City of Redemption Monsters: 4 light ( 2x Skelengal, Gyakutenno Megami, Blue Eyes White Dragon) 2 earth ( Battle Ox, Mystic Horseman) 1 fire ( Megasonic Eye) To Win: Study the map to determine the optimal route to advance your army, and the best places to engage in battle. ====== AREA 5 ====== This area requires u to duel in a given order so be careful. Maximillion Pegasus Mp -> 950 Md -> 9 Symbol: Light Arena: Shrine of Chaos Monsters: 3 light ( Carot Idol, Magician of Faith, Lucky Trinket) 2 water ( White Dolphin, Jellyfish) 2 thunder ( 2x Oscillo Hero #2) 1 wood ( Arsenal Bug) 1 dark ( Illusionist Faceless Mage) NOTE: Pegasus has two different sets of monsters. In area 3 u get one set. But when u face him here make sure u win the card select and then choose to go second. Then choose the side he would normally choose and u get his second set. This is the only way to get (Oscillo Hero #2, Arsenal Bug, Jelly Fish, and Illusionist Faceless Mage.) To Win: The attribute of the ground changes depending on which emblem the symbol lands on. Use this to your advantage. Light + Thunder + Dark - Ishizu Ishtar Mp -> 860 Md -> 9 Symbol: Light Arena: Neverending Site Monsters: 5 light ( Petit Angel, Mystical Elf, Ocubeam, Genin, Fiend Reflection #2) 3 wind ( Lesser Dragon, Tyhone, Faith) To Win: Study the map and place your monsters carefully. Light + Thunder + Dark - Yami Marik Mp -> 900 Md -> 8 Symbol: Fire Arena: Fire Mountain Monsters: 4 fire ( 2x Firegrass, Crimson Sunbird, Molten Behemoth) 2 earth ( Mega Zowler, Crawling Dragon) 1 wind ( Twin Headed Behemoth) To Win: Place monsters carefully. After a few turns the volcano explodes and a lava put appears causing damage to all pieces but fire pieces that touch it. A few turns later it rains and reduces the damage. Be careful. Water + Fire + Wood - Shadi Mp -> 999 Md -> 8 Symbol: Dark Arena: Sealed Sanctuary Monsters: 4 dark ( Kuriboh, Needle Ball, Ushi Oni, Terra the Terrible) 2 thunder ( Mega Thunderball, Thunder Dragon) 1 fire ( Tyhone #2) To Win: All attributes are here. Beware the dragon which randomly damages a specific attribute. Dark + Light + Earth - Seto Kaiba Mp -> ~ Md -> 10 Symbol: Light Arena: Aerial Palace Monsters: 3 light ( 2x Blue Eyes White Dragon, Skull Guardian) 2 water ( Grappler, Suijen) 2 fire ( Meteor B. Dragon, La Jinn the Mystical Genie of the Lamp) 1 wind ( Lesser Dragon) 1 earth ( Destroyer Golem) To Win: A 50+ spot for every attribute is here. It turns from light to dark. For a 50+ dark Wait till it turns nite. Light + Thunder + Dark - =================================================================== Card List =================================================================== Monster card List = 200 Cards ========== LIGHT 24 ========== 1. Happy Lover Spa: Heart Beam (Lvl 2) 3 use SPA AP 80 heal for 30 pp one monsters 2. Skelengel 3. Magician of Faith Spa: Breath of Light (lvl 1) 3 use Spa ap 80 Changes the map Attribute Effect Rate Affecting the target to 0% Last 1 turn. 4. Time Wizard 5. Prisman 6. Genin Spa: Place of Light (Lvl 3) 3 use SPA Ap 75 Raise light attribute by 10% last 1 turn 7. LaMoon 8. Dark Witch 9. Lucky trinket 10. Seiyaryu 11. Petit Angel Spa: Place of Light (Lvl 3) 3 use Spa AP 200 raise light attribute by 15% last 2 turns 12. Fairy's Gift 13. Rogue Doll 14. Fiend Reflection #2 Spa: Shine of Dark (lv 2) 2 use spa ap 180 Increase DF of target 20% last 1 turns 15. Ocubeam 16. Giltia the D. Knight-win game 17. Mystical Elf 18. Luminous Soldier 19. Skull Guardian Spa: Impenetrable Charm (Lvl 2) 2 use spa Ap 220 510 increase own DF by 40 last 1 turn 20. Gyakutenno Megami 21. Blue-Eyes White Dragon Spa: White Lightning (Lvl 2) 1 use Spa Ap 200 Damage all enemies in range 22. Shining Friendship Spa: Friends again 2 use spa ap 400 Helps all pieces within effect range, both friend and foe, recover 80pp 23. Carat Idol 24. Blue-Eyes Ultimate Dragon Spa: Neutron blast attack(lv1) 1 use Spa Ap 350 damage all enemies in range ========= DARK 28 ========= 1. Kuriboh Spa: Perfect Block (Lvl 4) 2 use spa ap 150 Neutralizes an enemy attack for 1 time only 2. Feral Imp 3. Needle Ball Spa: Needle Shower 1 use spa ap 230 Inflicts damage on all on map friend and foe. 4. Right Leg of the Forbidden One 5. Left Leg of the Forbidden One 6. Right Arm of the Forbidden One 7. Left Arm of the Forbidden One 8. Exodia the Forbidden One 9. Ryu-kishin 10. Curse of Dragon Spa: Dark Judgement (lvl 2) 11. Illusionist Faceless Mage 12. Terra the Terrible 13. Ryu-kishin powered 14. Pumpking the King of Ghosts Spa: Shine of Dark (lv 2) 3 use spa ap 200 reduce the earth attribute 20% last 2 turns 15. Summoned Skull Spa: Lightning strike (lv 3) 1 use spa ap 220 inflict damage on all enemies in range 16. Ushi Oni 17. Zoa Spa: Metalmorph (lvl 3) 2 use spa ap 185 Increase its own def by 61 pts. Last 1 turn 18. Dark Magician Girl Spa: Dark Burning Attack (Lvl 3) Inflict damage on friend/foe 2 use spa ap 300 19. Tri-Horned Dragon 20. Red-Eyes B. Dragon- Win Game 21. Slot Machine 22. Barrel Dragon Spa: Dark Contract (Lvl 3) 2 use spa ap 200 Increase AT of all friendly dark monsters within range30 23. Dark Magician 24. Metalzoa Spa: Metalmorph (lvl 2) 2 use spa ap 250 Increases its own def by 76 pts. Lasts 2 turns. 25. Red-Eyes B. Metal Dragon Spa: Flash flare blast (lv 3) 2 use spa ap 300 damage 1 enemy monster regardless of enemy DF 26. Magician of Black Chaos Spa: Chaos Scepter Blast (lvl 3) 1 use spa ap 340 Inflicts damage on all enemies within range 27. Gate Guardian 28. Summoned Lord Exodia Spa: Obliterate (lv1) 1 use spa ap 360 damage friend and foe =================================================================== Rare Cards =================================================================== Win the game to get these cards at random. Note> You only get 3 each time you beat the game so u may need to beat it multiple times to get all the cards in the game. Unless you CHEAT!!! And use gameshark or codebreaker. Oh yea did you know that by using gameshark u void your warrenty with sony cuz it may delete ur dvd drivers. :) 1. Giltia the D. Knight 2. Red Eyes B. Dragon 3. Rigras Leever 4. Fortress Whale 5. Super War-Lion 6. Javelin Beetle 7. Dungeon Worm 8. Sanga of the Thunder 9. Celtic Guardian -> This one you must surrender 20+ times in area 3 and 4 then he is for sell in grandpa's shop. 10. Sinister Serpent -> Have 50+ water monsters and then it will go up for sell at grandpa's. 11. Firewing Pegasus -> After 10+ hours of play and in area 2. 12. Crow Goblin -> Grandpa's shop 2 less than 10 wind monsters. =================================================================== Fusion List =================================================================== <Light> Blue Eyes Ultimate Dragon --> Fuse 3 Blue Eyes Lvl 2 ap 650 to Fuse. <Dark> Metalzoa --> Fuse Zoa lvl 2 with Steel Scorpion lvl 3 Gate Guardian --> Fuse Sanga, Kazejin, Suijin all lvl 3 Summoned Lord Exodia --> Fuse all Exodia parts lvl 2 ap 450 - 500 <Fire> Dark Fire Dragon --> Fuse Firegrass lvl 3 with Petit Dragon lvl 5 Flame Swordsman --> Fuse Masaki with Flame Manipulator lvl 4 <Water> Flying Penguin --> Fuse Penguin Knight with Penguin Soldier lvl 3 <Earth> Rabid Horseman --> Fuse Mystic Horseman with Battle Ox Millennium Golem --> Fuse Destroyer Golem with Statue of Easter Island <Wind> Thousand Dragon --> Fuse Baby Dragon with Time Wizard lvl 5 Harpie Lady Sisters --> Fuse Harpie Lady x3 lvl 2 Metal Dragon --> Fuse Lesser Dragon with steel Ogre Grotto #1 lvl 3 Gaia the Dragon Champion --> Fuse Gaia TFK with curse of Dragon lvl 3 <wood> Kwagar Hercules --> Fuse Hercules Beetle and Kuwagata Alpha lvl 3 <Thunder> Kaminari Attack --> Fuse Mega Thunderball with Ocubeam lvl5 Cyber Saurus --> Fuse Twin Headed King Rex with Blast Juggler lvl 5 Twin-Headed Thunder Dragon --> Fuse Thunder Dragon x2 lvl 4 =================================================================== Evolution List =================================================================== <Light> Dark Witch --> Evolve from Lamoon lvl 4 Shinning Friendship --> Evolve from Petit Angel lvl 5 <Dark> Ryu-Kishin Powered --> Evolve from Ryu-Kishin lvl 5 Red-Eyes B. Metal Dragon --> Evolve from Red-Eyes B. Dragon Magician of Black Chaos --> Evolve from Dark Magician lvl 4 Field Power Dark 60 <Fire> Fireyarou --> Evolve from Flame Manipulator lvl 3 Manga Ryu-Ran --> Evolve from Ryu-Ran lvl 2 <Water> Penguin Knight --> Evolve from Penguin Soldier lvl 3 Water field Bonus 40 High Tide Gyojin --> Evolve from root water lvl 5 or 6 Hyosube --> Evolve from Psychic Kappa lvl 5 or 6 <Earth> Rock Spirit --> Evolve from Haniwa lvl 5 Mon Larvas --> Evolve from Larvas <Wood> Hunter Spider --> Evolve from Kumootoko lvl 4 Larvae Moth --> Evolve from Petit Moth lvl 3 Great Moth --> Evolve from Larvae Moth lvl 3 wood field bonus 30 Perfect Ultimate Great Moth --> Evolve from Great Moth wood Field bonus 40 Trent --> Evolve from Ancient Tree of Enlightenment on wood field bonus 50 <Thunder> Tripwire Beast --> Evolve Electric Lizard lvl 6 =================================================================== Credit =================================================================== =================================================================== Copyright =================================================================== This guide is copyrighted 2004 by DragnflameKnight This may not be reproduced under any circumstances except for personal or private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Only Gamefaqs.com has permission to show this guide. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.