O------------------------------------O
| Yu-Gi-Oh! Capsule Monster Coliseum |
|                        Version 1.7 |
|                              Guide |
| İ 2005 Lord RPG                    |
| (LordRPG@GMail.com)                |
O------------------------------------O---------------------------------------O
| This  guide  is  for  personal, private use only, and may not be           |
| distributed  publicly  by  any  means, barring the circumstances           |
| outlined  in  the next paragraph.  No  part of this guide may be           |
| reproduced   or  transmitted  in  any  form  or  by  any  means,           |
| electronic  or  mechanical,  including  photocopying, recording,           |
| or  by  any  information  storage  or  retrieval  system without           |
| advance written permission from the author of the guide, myself.           |
|                                                                            |
| You  may  host this guide on your website only under the conditions        |
| that you contact me first via e-mail telling me where you are going        |
| to be hosting the guide, and you do not alter or change any part of        |
| this guide at all. This guide is to remain entirely in its original        |
| form,  all  the  characters,  punctuation,  and formatting. Current        |
| versions  of  the  guide  can always be found at GameFAQs, so don't        |
| e-mail  me  whining about some website hosting an outdated version.        |
|                                                                            |
| NeoSeeker.com seems really well-updated, so you should also                |
| be able to find current versions of my guide there as well.                |
|                                                                            |
| All  trademarks and copyrights contained in this guide are                 |
| owned by their respective trademark and copyright holders.                 |
O----------------------------------------------------------------------------O


O=-=-=-=-=-=-=-=-=-=O
| Table of Contents |
O-=-=-=-=-=-=-=-=-=-O--------------------------------------------------------O
|                                                                            |
| Introduction.....................................................[THINTRD] |
|   Introductory notes.............................................[INTRNTS] |
|   Game Information...............................................[MYGMNFO] |
|   Basic Controls.................................................[BSCNTRL] |
|                                                                            |
| Title Screen.....................................................[MYMNMNU] |
|   Campaign Mode..................................................[CMPGNMD] |
|   Free Battle Mode...............................................[FRBTLMD] |
|   Versus Mode....................................................[VRSSMDE] |
|   Sound Mode.....................................................[SONDMDE] |
|   Options........................................................[CNFGRTN] |
|   Load...........................................................[LDMYGME] |
|                                                                            |
| Guide............................................................[STROGDE] |
|   Campaign Mode..................................................[CAMPGDE] |
|     Symbols and Attributes.......................................[SYBLATR] |
|     Capsule Monster Basics.......................................[MNSTBSC] |
|   Entrance Hall..................................................[ENTRHAL] |
|     Manage Monsters..............................................[MNGMSTR] |
|     Shop.........................................................[SHPFOMS] |
|     Save Data....................................................[SVMYGME] |
|     Config.......................................................[ENHLCFG] |
|     Return to Title Screen.......................................[RTTOTTL] |
|   Area 1.........................................................[GOARONE] |
|     Forgotten Capital............................................[FRGCPTL] |
|     Condemned Warehouse..........................................[CDMWRHS] |
|     Voltage Cage.................................................[VLTGCGE] |
|     Sacred Street................................................[SCRDSTR] |
|     Challenger's Stage...........................................[CHLNSTG] |
|   Area 2.........................................................[GOARTWO] |
|     Ancient Forest of Origin.....................................[ANFRORG] |
|     Sea of Miracles..............................................[COMRCLS] |
|     Tomb of Ancient Kings........................................[TMBANCK] |
|     Valley of Howling Winds......................................[VLYHWND] |
|     Guiding Mansion..............................................[GDNMNSN] |
|   Area 3.........................................................[GOARTHR] |
|     Moonlit Cherry Blossoms......................................[MNLTCHB] |
|     Treasure Trove...............................................[TRSRTRV] |
|     Imperfect Paradise...........................................[MPRFCPR] |
|     Burning Earth................................................[BRNGERF] |
|     Guru's Garden................................................[GRUGRDN] |
|   Area 4.........................................................[GOARFOR] |
|     Limitless Sanctuary..........................................[LMTLSSC] |
|     Wicked Ceremonial Site.......................................[WKDCRMS] |
|     Corridors of Madness.........................................[CODRMDS] |
|     Crimson Valley...............................................[CRMSNVY] |
|     City of Redemption...........................................[CTYRDMP] |
|   King Coliseum..................................................[GOARFIV] |
|     Shrine of Chaos..............................................[SHRNCHS] |
|     Neverending Site.............................................[NVRNDSI] |
|     Fire Mountain................................................[FIRMNTN] |
|     Sealed Sanctuary.............................................[SEALSNC] |
|     Aerial Palace................................................[ARLPLCE] |
|                                                                            |
| Lord RPG Battles.................................................[LRPGBTL] |
|   Entrance Hall..................................................[LRPGENH] |
|   Area 1.........................................................[LRPGAR1] |
|     Forgotten Capital............................................[LRPGFRC] |
|     Condemned Warehouse..........................................[LRPGCNW] |
|     Voltage Cage.................................................[LRPGVTC] |
|     Sacred Street................................................[LRPGSCS] |
|     Challenger's Stage...........................................[LRPGCHS] |
|   Area 2.........................................................[LRPGAR2] |
|     Ancient Forest of Origin.....................................[LRPGANF] |
|     Sea of Miracles..............................................[LRPGSOM] |
|     Tomb of Ancient Kings........................................[LRPGTAK] |
|     Valley of Howling Winds......................................[LRPGVHW] |
|     Guiding Mansion..............................................[LRPGGDM] |
|   Area 3.........................................................[LRPGAR3] |
|     Moonlit Cherry Blossoms......................................[LRPGMCB] |
|     Treasure Trove...............................................[LRPGTRT] |
|     Imperfect Paradise...........................................[LRPGIMP] |
|     Burning Earth................................................[LRPGBRE] |
|     Guru's Garden................................................[LRPGGUG] |
|   Area 4.........................................................[LRPGAR4] |
|     Limitless Sanctuary..........................................[LRPGLLS] |
|     Wicked Ceremonial Site.......................................[LRPGWCS] |
|     Corridors of Madness.........................................[LRPGCOM] |
|     Crimson Valley...............................................[LRPGCRV] |
|     City of Redemption...........................................[LRPGCOR] |
|   King Coliseum..................................................[LRPGAR5] |
|     Shrine of Chaos..............................................[LRPGSOC] |
|     Neverending Site.............................................[LRPGNES] |
|     Fire Mountain................................................[LRPGFRM] |
|     Sealed Sanctuary.............................................[LRPGSES] |
|     Aerial Palace................................................[LRPGARP] |
|                                                                            |
| Miscellaneous....................................................[MSCLNES] |
|   Monster List...................................................[MNSTLST] |
|     Fusion Monsters..............................................[FUSNHAL] |
|     Evolution Monsters...........................................[EVLCMPL] |
|   Monster Bestiary...............................................[MNSRBST] |
|   Shop List......................................................[SHPLSTS] |
O----------------------------------------------------------------------------O

/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
O============================================================================O
|                           I N T R O D U C T I O N                 [THINTRD]|
O============================================================================O
\____________________________________________________________________________/


O=-=-=-=-=-=-=-=-=-=-O
| Introductory Notes |                                               [INTRNTS]
O-=-=-=-=-=-=-=-=-=-=O-------------------------------------------------------O
| For  easier  navigation  through  this  guide,  I've  implemented  anchor  |
| points throughout the guide. If you need to jump to a specific part, then  |
| refer to the Table of Contents and note the special anchor by each topic.  |
| For  example, if I wanted to jump directly to the Forgotten Capital area,  |
| then I would search for the anchor [FRGCPTL] until I got to that section.  |
O----------------------------------------------------------------------------O


O=-=-=-=-=-=-=-=-=-O
| Game Information |-------------------------------------------------[MYGMNFO]
O-=-=-=-=-=-=-=-=-=O

  After  Seto  Kaiba  was  defeated  by  Yugi  Moto,  Mokuba created this game
  with  his  own  rules  and  challenged  Yugi  to enter into this tournament.
  Mokuba  tried  to  write  the  rules in his favor, but once Yugi learned how
  to  play  the  game,  he  was  able to devise a strategy to beat Mokuba. Now
  it  is  time  for  you  to  enter into this tournament and show everyone who
  is  really  King  of  Capsule  Monsters. You will be dueling against friends
  and  foes  in  this  chess-like game.  Only  the  best will be crowned King.

  This  game  also  comes  with  3 promotional Yu-Gi-Oh! cards: Abyss Soldier,
  Inferno  Hammer,  and  Teva.  If  you  are  wondering what the CMC-EN stands
  for  on  the  cards,  it  means  Capsule  Monster  Coliseum English. Here is
  the  technical  information  listed  for  each  card  you get with the game:

  Abyss Soldier (Water)
  4 Stars
  CMC-EN001
  [Aqua/Effect]
  Discard 1 Water monster from your hand to the
  Graveyard. Return 1 card on the field to the owner's hand.
  You can only use this effect once per turn, during your Main Phase.
  ATK/1800  DEF/1300

  Inferno Hammer (Dark)
  6 Stars
  CMC-EN002
  [Fiend/Effect]
  When this card destroys your opponent's monster and sends it to the
  Graveyard as a result of battle, you can select 1 face-up monster on your
  opponent's side of the field and flip it into face-down Defense Position.
  ATK/2400  DEF/0

  Teva (Light)
  5 Stars
  CMC-EN003
  [Warrior/Effect]
  When this card is Tribute Summoned successfully, your
  opponent cannot declare an attack during his/her next turn.
  ATK/2000  DEF/1500


O=-=-=-=-=-=-=-=-O
| Basic Controls |---------------------------------------------------[BSCNTRL]
O-=-=-=-=-=-=-=-=O

  O=========================================================================O
  |     Controller     |  Standard function  |   Function on Tactical Map   |
  O=========================================================================O
  | Directional button |   Select category   |         Move cursor          |
  |--------------------+---------------------+------------------------------|
  | Left analog stick  |   Select category   |         Move cursor          |
  |--------------------+---------------------+------------------------------|
  | Right analog stick |     No function     |   View area around cursor    |
  |--------------------+---------------------+------------------------------|
  |      X button      |        Enter        |    Enter/Display commands    |
  |--------------------+---------------------+------------------------------|
  |      O button      |        Cancel       |           Cancel             |
  |--------------------+---------------------+------------------------------|
  |  Triangle button   | Show stage details  |         Change View          |
  |                    | Show monster status |                              |
  |--------------------+---------------------+------------------------------|
  |   Square button    |        Sort         |  Show Attribute information  |
  |--------------------+---------------------+------------------------------|
  |     L1 button      |      Turn page      |  Select piece that can move  |
  |--------------------+---------------------+------------------------------|
  |     L2 button      |     No function     | Rotate view 90° to the right |
  |--------------------+---------------------+------------------------------|
  |     R1 button      |      Turn page      |  Select piece that can move  |
  |--------------------+---------------------+------------------------------|
  |     R2 button      |     No function     | Rotate view 90° to the left  |
  |--------------------+---------------------+------------------------------|
  |    Start button    |      Start game     |       Turn grid on/off       |
  o-------------------------------------------------------------------------o


/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
O============================================================================O
|                           T I T L E  S C R E E N                  [MYMNMNU]|
O============================================================================O
\____________________________________________________________________________/


O=-=-=-=-=-=-=-=O
| Campaign Mode |----------------------------------------------------[CMPGNMD]
O-=-=-=-=-=-=-=-O

  This  is  the  main  story  mode, if there was any story to the game at all.
  Start  here  to  begin  your  journey  towards  becoming the King of Capsule
  Monsters.  You  must  start this mode and make a save game before being able
  to  play  the  Free Battle and Versus Mode. You can use all of your acquired
  and  saved  Capsule  Monsters from this mode in Free Battle and Versus Mode.
  The  name  you  entered and Symbol Attribute will be the same in Free Battle
  and  Versus  mode  as the save file. Gotta catch them all! All 200 monsters.


O=-=-=-=-=-=-=-=-=-O
| Free Battle Mode |-------------------------------------------------[FRBTLMD]
O-=-=-=-=-=-=-=-=-=O

  In  Free  Battle  Mode  you can challenge any opponent that you have already
  beaten  in  Campaign Mode, with the requisite that you have a save game file
  with  these Duelists already beated. Since you cannot save in this mode, you
  will  not gain any experience or MP, and all evolutions and fusions will not
  be  permanent.  Monsters  that become incapacitated in this mode are revived
  once  you  exit.  You  can use all the Capsule Monsters you have acquired to
  play  in  Free Battle Mode, provided that you use a save game file with said
  monsters.  All  in  all,  this  mode  is  bunk, and you should just continue
  playing  in  Campaign  mode  to  level  up  your  monsters and acquire more.


O=-=-=-=-=-=-=O
| Versus Mode |------------------------------------------------------[VRSSMDE]
O-=-=-=-=-=-=-O

  Use  this mode to go head to head with another player or yourself. This mode
  is  useful  for  evolving  and  fusing  your  monsters, because there are no
  pressures  of winning or losing. You will need two unique save game files in
  order  to  play this mode, so you cannot just load up your Campaign save and
  then  save  it  again on another slot. You can, however, make a new Campaign
  game  save  file  and  use  it,  making  sure the names/symbol is different.

  In  this  mode  you can set the limit of MP (up to 999), AP (up to 999), and
  Maximum  Monster  Deployment (up to 6) for each stage. You can battle in the
  stages  you have already conquered, as noted by your save file. You can also
  bet  monsters  using the Ante Monster setting. Each player can bet a monster
  in  their  Capsule  Stock,  and if they lose then the other player can claim
  the  monster  that  was  bet.  There  is a problem with this betting system,
  however,  since  one person can bet a monster, but the other person does not
  have  to  bet  a  monster, so it becomes a win/lose situation for the first.

  If  you have two unique save game files you can exploit the game by fighting
  yourself  and  winning  the  Ante  Monster. Pit yourself against a brand new
  Campaign  save  file  (we'll call it "Robot")  and bet a monster you want to
  duplicate,  for  example  a Blue Eyes White Dragon. Let Robot win (by either
  beating  you,  or you surrender), claim the Blue Eyes White Dragon, and save
  its  game  only. You do not save your game at all, therein lies the exploit,
  since    you   do   not   have   to   lose  your  Blue  Eyes  White  Dragon.

  Return  to  the  Title Screen or reset, and then go back to Versus Mode. Pit
  yourself  against  Robot again but this time let Robot bet a Blue Eyes White
  Dragon.  Make  sure  Robot  puts  the  Blue Eyes White Dragon in its Capsule
  Stock  prior  to  dueling,  or  else it will not be able to bet the monster.
  Simply  beat  Robot  or  have  him  surrender.  Save your game. You now have
  another  Blue  Eyes  White  Dragon.  You can then repeat the process in this
  paragraph, or you can just save Robot's file and repeat the paragraph above.
  This  exploit makes it easy to fuse monsters that require multiple copies of
  itself,   such   as   the  Harpie  Lady  or  the  Blue  Eyes  White  Dragon.


O=-=-=-=-=-=-O
| Sound Mode |-------------------------------------------------------[SONDMDE]
O-=-=-=-=-=-=O

  This  option  brings  you  into  the Sound Mode menu where you can listen to
  the  different  songs  that play throughout the game. They are not in order,
  so  just  scroll  through  with  the  Up  and Down arrows to select the song
  you  want.  You  can  turn the page by pressing L1 and R1. Press X to select
  the  song  you  want  to  play,  and  press  O to get out of the Sound Mode.

                                                                        Page 1
    o------------------------------------------------------------------------o
    | Forgotten Capital                                                      |
    | Condemned Warehouse                                                    |
    | Voltage Cage                                                           |
    | Sacred Street                                                          |
    o------------------------------------------------------------------------o

                                                                        Page 2
    o------------------------------------------------------------------------o
    | Challenger's Stage                                                     |
    | Ancient Forest of Origin                                               |
    | Sea of Miracles                                                        |
    | Tomb of Ancient Kings                                                  |
    o------------------------------------------------------------------------o

                                                                        Page 3
    o------------------------------------------------------------------------o
    | Valley of Howling Winds                                                |
    | Guiding Mansion                                                        |
    | Moonlit Cherry Blossoms                                                |
    | Treasure Trove                                                         |
    o------------------------------------------------------------------------o

                                                                        Page 4
    o------------------------------------------------------------------------o
    | Imperfect Paradise                                                     |
    | Burning Earth                                                          |
    | Guru's Garden                                                          |
    | Limitless Sanctuary                                                    |
    o------------------------------------------------------------------------o

                                                                        Page 5
    o------------------------------------------------------------------------o
    | City of Redemption                                                     |
    | Crimson Valley                                                         |
    | Moonlit Cherry Blossoms                                                |
    | Treasure Trove                                                         |
    o------------------------------------------------------------------------o

                                                                        Page 6
    o------------------------------------------------------------------------o
    | Shrine of Chaos                                                        |
    | Neverending Site                                                       |
    | Fire Mountain                                                          |
    | Sealed Sanctuary                                                       |
    o------------------------------------------------------------------------o

                                                                        Page 7
    o------------------------------------------------------------------------o
    | Aerial Palace                                                          |
    | Snow Spirit                                                            |
    | Mutation                                                               |
    | Ravaging Storm                                                         |
    o------------------------------------------------------------------------o

                                                                        Page 8
    o------------------------------------------------------------------------o
    | Main Theme                                                             |
    | The First Shot Fired                                                   |
    | Eternal Memory                                                         |
    | Shop                                                                   |
    o------------------------------------------------------------------------o

                                                                        Page 9
    o------------------------------------------------------------------------o
    | Deployment                                                             |
    | Whirlpool of War                                                       |
    | Gears of Fate                                                          |
    | A Tower Appears                                                        |
    o------------------------------------------------------------------------o

                                                                       Page 10
    o------------------------------------------------------------------------o
    | Combat 1                                                               |
    | Combat 2                                                               |
    | Combat 3                                                               |
    | Combat 4                                                               |
    o------------------------------------------------------------------------o

                                                                       Page 11
    o------------------------------------------------------------------------o
    | Combat 5                                                               |
    | Combat 6                                                               |
    | Evolve                                                                 |
    | Fusion                                                                 |
    o------------------------------------------------------------------------o

                                                                       Page 12
    o------------------------------------------------------------------------o
    | Victory                                                                |
    | Triumph                                                                |
    | Acquisition                                                            |
    | The Defeated                                                           |
    o------------------------------------------------------------------------o

                                                                       Page 13
    o------------------------------------------------------------------------o
    | Defeat                                                                 |
    | The Mightiest Warrior                                                  |
    | Flight                                                                 |
    |                                                                        |
    o------------------------------------------------------------------------o


O=-=-=-=-=O
| Options |----------------------------------------------------------[CNFGRTN]
O-=-=-=-=-O

  This   option  brings  you  into  the  Config menu,  where  you  can  change
  different    settings   for   the   game.   The   three   settings  you  can
  adjust      are     "Sound,"     "Character Voices,"     and    "Vibration."

    O==================================O
    | Sound            | Stereo | Mono |
    O==================================O
    | Character Voices |   ON   |  OFF |
    |------------------+--------+------|
    | Vibration        |   ON   |  OFF |
    o----------------------------------o

  Use  the  Stereo  setting  if  your  TV  has two source channels and Mono if
  your  TV  only  has  one  source  channel  for  the best quality sound. Most
  modern  TVs  will be able to play in Stereo, and if you really want to Mono.

  You  can  turn on or off the character voices during cut scenes and battles.
  The  voice  actors  are the same ones from the cartoon series, so they sound
  authentic,  with  the  exception  of  maybe  Seto Kaiba. He sounds like Seto
  Kaiba, but he could sound like himself a lot better compared to the cartoon.

  You  can  turn  of  or  off the vibration feature in the game. You will find
  that  the  vibration  happens  only  during battle attacks and sometimes map
  changes.  It  is  pretty  much  the same amount of vibration for everything,
  so    you    won't    miss    out    on   anything   if  you  turn  it  off.


O=-=-=-O
| Load |-------------------------------------------------------------[LDMYGME]
O-=-=-=O

  Use  this  option  to load your game to resume your Campaign Mode game. This
  game  requires  277  KB  for a save file. It is not memory-intensive at all.


/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
O============================================================================O
|                                  G U I D E                        [STROGDE]|
O============================================================================O
\____________________________________________________________________________/


O=-=-=-=-=-=-=-=O
| Campaign Mode |----------------------------------------------------[CAMPGDE]
O-=-=-=-=-=-=-=-O

  This  is  the  main  story  mode, if there was any story to the game at all.
  Start  here  to  begin  your  journey  towards  becoming the King of Capsule
  Monsters.  You  must  start this mode and make a save game before being able
  to  play  the  Free Battle and Versus Mode. You can use all of your acquired
  and  saved  Capsule  Monsters from this mode in Free Battle and Versus Mode.
  The  name  you  entered and Symbol Attribute will be the same in Free Battle
  and  Versus  mode  as the save file. Gotta catch them all! All 200 monsters.
  When  you  first  start  Campaign  Mode  the  game  will  give you a prompt:

                                o--------------o
                                |Submit entry. |
                                |Enter name.   |
                                o--------------o

  You  can  then  enter  in  a  name  for your save file. You can use up to 22
  characters.  If  you  can't think of a name then just press the Start button
  and  a  name  will  automatically  be  entered  for you, "MILLENARY SYMBOL,"
  whatever  that  means.  This  is the  name that you will use when playing in
  Versus  Mode.  After  you  input  in a name the game will give you a prompt:

   o-------------------------------------------------------------------------o
   | Entered name will be used for save data and Versus Mode. Are you sure?  |
   |                                   Yes                                   |
   |                                   No                                    |
   o-------------------------------------------------------------------------o

  Once  you  pick  your name then you will not be able to change it, even when
  you  beat  the game. The same goes for your Symbol's Attribute, so make sure
  it's  a  name  you  like,  so  that you can start collecting all 200 Capsule
  Monsters  without regret. There is a time-intensive way to transfer all your
  monsters  onto  a  new  game  save  file that deals with the Ante Monster in
  Versus  Mode,  where  you  put all the monsters you want to transfer in your
  Capsule  Stock,  and  then  one  by  one  you duel yourself and win the Ante
  Monster.  After  you  select  "Yes",  the  game  will  give  you  a  prompt:

   o-------------------------------------------------------------------------o
   | Creating Symbol.                                                        |
   | For a quick start, play with the preset                                 |
   | settings by selecting "Purchase Starter Kit."                           |
   | Select "Build custom" to create your                                    |
   | own original arrangement.                                               |
   o-------------------------------------------------------------------------o
                              o----------------------o
                              | Purchase Starter Kit |
                              | Build Custom         |
                              o----------------------o

  If  you  decide  to  purchase a Starter Kit then skip down until you see the
  cut  scene  between  Yami  Yugi  and  his  Grandpa. Keep in mind that if you
  purchase  a  Starter  Kit  you  have  no  control over the amount of Monster
  Points  (MP),  Action Points  (AP),  and  Power Points (PP) your symbol has,
  nor  do  you  have  control over what monsters you will get, as they will be
  selected  for you. If you decide to build your own custom army then read on:


o-----------------------o
| Symbols and Attributes|--------------------------------------------[SYBLATR]
o-----------------------o

  Symbols  are  basically  large  crystals  that represent you [the player] on
  the  battle  field.  You  can  think of the Symbol as the commanding officer
  for  your  troops.  If  your  Symbol falls in battle, then the duel is over.

  Symbols  are  divided  into  8  different  Attributes  (you can think of the
  Attributes  as  different  elements).  Each  element  or  Attribute  has its
  strengths  and  weaknesses,  just  like  in real life Thunder (or lightning)
  is  ineffective  against Earth (like rocks, they don't conduct electricity),
  in  the  game  Thunder  monsters  are weak against Earth monsters, and Earth
  monsters  are  strong  against  Thunder.  Each  Attribute gives the Symbol a
  distinct  look  and  color. Here is the list of Attributes Symbols can take:

        O==============================================================O
        | Attribute | Color  | Effects | Strong Against | Weak Against |
        O==============================================================O
        | Dark      | Black  | None    | Earth          | Light        |
        |-----------+--------+---------+----------------+--------------|
        | Fire      | Red    | Heat    | Wood           | Water        |
        |-----------+--------+---------+----------------+--------------|
        | Wind      | Clear  | Wisps   | Water          | Wood         |
        |-----------+--------+---------+----------------+--------------|
        | Wood      | Green  | Gas     | Wind           | Fire         |
        |-----------+--------+---------+----------------+--------------|
        | Light     | Clear  | Aura    | Dark           | Thunder      |
        |-----------+--------+---------+----------------+--------------|
        | Water     | Blue   | Wisps   | Fire           | Wind         |
        |-----------+--------+---------+----------------+--------------|
        | Earth     | Brown  | None    | Thunder        | Dark         |
        |-----------+--------+---------+----------------+--------------|
        | Thunder   | Purple | Bolts   | Light          | Earth        |
        |--------------------------------------------------------------|
        |              Light   -> Dark     Water -> Fire               |
        |                ^          |        ^        |                |
        |                |          v        |        v                |
        |              Thunder <- Earth    Wind  <- Wood               |
        o--------------------------------------------------------------o

  Before  picking  your  Symbol's  Attribute,  keep  in  mind  that  you  will
  strengthen  monsters  that  are  of  the  same Attribute as your Symbol, but
  you  will also weaken monsters that are opposite of your Symbol's Attribute.
  This  increase  or  decrease  in  power  is  known  as  the  Symbol's Effect
  Strength,  and  directly  affects  whether  a  monster's  Power Points (PP),
  Attack    [Power],    and    Defense    [Power]    goes    up    or    down.

  If  you  don't  care  what color your Symbol is then I would suggest picking
  Fire,  since  Fire  monsters  are  extremely powerful, and they are known to
  have  some  of  the  highest  Attack  points  in  the game. Picking the Fire
  Attribute,  you  will  only weaken Wood monsters if you have them, and there
  aren't  too  many good Wood monsters out there to begin with. There are only
  two  duelists that have their Symbol Attribute as Water and three with Wind,
  so  you  don't  need to worry about constant tough battles. Even though Wind
  monsters  have  high  Defense,  your  Fire  monsters will have enough Attack
  power  to  light  them up. As for Water monsters, your Fire Attribute has no
  negative  effect on your Wind monsters, so send those Water monsters flying.

  Another  good  choice  for  beginners is the Wind and Water Attributes. Wind
  and  Water  monsters  generally have high Defense points, and when you start
  maxing  out  your Symbol's Effect Strength, you will be able to take serious
  beatings  without  breaking  a sweat. If you're feeling gutsy, then go ahead
  and  pick  the  Dark Attribute.  Once you get Summoned Lord Exodia, you will
  see  some  insanely  high Attack points. There are quite a few Dark monsters
  that  pack  a punch like Fire monsters, with the offset being that there are
  a  lot  of  Light  Attribute  Duelists  and monsters ready to take you down.

  After  picking  your  Symbol's  Attribute you can pick what kind of pedestal
  (and  its  color)  your  Symbol  will sit upon. The pedestals are purely for
  aesthetic  reasons,  and  they  do not affect the game play in any way. Here
  is   the   list   of   different   pedestals  and  colors  you  can  choose:

                  O=============================O O==========O
                  | Pedestal Type | Description | | Colors   |
                  O=============================O O==========O
                  | Horn          | Two Horns   | | Ash      |
                  |---------------+-------------| |----------|
                  | Ring          | Orbit Rings | | Wood     |
                  |---------------+-------------| |----------|
                  | Wing          | Large Wings | | Pink     |
                  |---------------+-------------| |----------|
                  | Tower         | Column      | | Onyx     |
                  |---------------+-------------| |----------|
                  | Fiend         | Two Points  | | Cyan     |
                  |---------------+-------------| |----------|
                  | Fairy         | Fairy Wings | | Green    |
                  |---------------+-------------| |----------|
                  | Palace        | Hourglass   | | Purple   |
                  |---------------+-------------| |----------|
                  | Needle        | Spiked Ball | | Platinum |
                  o-----------------------------o o----------o

  After  you  choose  your  Symbol's  Attribute, pedestal, and pedestal color,
  then  you  can  start assigning values to your Symbol, namely Monster Points
  (MP),  Action  Points  (AP),  and  Power  Points  (PP).  These terms are all
  explained  in  the  Capsule  Monster  Basics  section. Anyway, you start out
  with  200/200  points  and  can  assign them to any of the three categories.

                      O===================================O
                      | Symbol | Base | Each Point        |
                      O===================================O
                      | MP     | 400  | Increases MP by 3 |
                      |--------+------+-------------------|
                      | AP     | 50   | Increases AP by 1 |
                      |--------+------+-------------------|
                      | PP     | 160  | Increases PP by 4 |
                      o-----------------------------------o

  Your  best  bet  would  be  to  put all your points into AP, so that you can
  start  summoning  more  monsters  at the beginning of battles. Another route
  you  can  choose  to  go is to go strictly PP and use your Symbol as bait to
  lure  out  enemies  and  to  be used as a punching bag. I wouldn't recommend
  getting  any  MP  at  all, since you will be earning MP throughout the game,
  and  in  this  game more monsters are better than fewer powerful ones, since
  the  mechanics  aren't  really  that  fine-tuned. After you decide the stats
  for     your    symbol    the    game    will    give    you    a    prompt:

   o-------------------------------------------------------------------------o
   | Once your game starts,                                                  |
   | you can't change the Symbol's settings.                                 |
   | Are you satisfied with the settings?                                    |
   |                                  Yes                                    |
   |                                  No                                     |
   o-------------------------------------------------------------------------o

O============================================================================O
|  After Starting A New Campaign Game, Before Picking Your Capsule Monsters  |
O============================================================================O
| Grandpa:    Ha ha ha ha ha ha!                                             |
|                                                                            |
| Yami Yugi:  G-Grandpa!                                                     |
|                                                                            |
| Grandpa:    Ah, I thought you would come, Yugi.                            |
|                                                                            |
| Yami Yugi:  What are you doing?                                            |
|                                                                            |
| Grandpa:    I knew you wouldn't have prepared anything. You're always so   |
|             impatient. I brought monsters that you can use in the          |
|             tournament.                                                    |
|                                                                            |
| Yami Yugi:  That's my grandpa!                                             |
|                                                                            |
| Grandpa:    I'll exchange them for Monster Points (MP)!                    |
|                                                                            |
| Yami Yugi:  MP?                                                            |
|                                                                            |
| Grandpa:    You can earn MP by winning during the tournament. Keep winning |
|             to get more and more.                                          |
|                                                                            |
| Yami Yugi:  Ah, I see!                                                     |
|                                                                            |
| Grandpa:    Let me give you some tips. Monsters can be separated into      |
|             Light, Dark, Fire, Water, Earth, Wood, Wind, and Thunder. In   |
|             other words, each monster has a different Attribute. And each  |
|             Attribute has a different advantage and disadvantage. I'll     |
|             explain what they are, but---if you don't think you can        |
|             remember them, I suggest you take notes! Are you ready? Here   |
|             they are! Light is strong against Dark, and Dark is strong     |
|             against Earth. Fire is strong against Wood, and Water is       |
|             strong against Fire. Earth is strong against Thunder, and Wood |
|             is strong against Wind. Wind is strong against Water, and      |
|             Thunder is strong against Light. That's it! If you remember    |
|             these relationships, it will increase your chances for         |
|             victory.                                                       |
|                                                                            |
| Yami Yugi:  So only having monsters of a single Attribute is dangerous!    |
|                                                                            |
| Grandpa:    That's my grandson! You learn quickly! However, you should     |
|             always take your opponent's Attribute into account. That's     |
|             another important point to remember. Well, the rest is up to   |
|             you.                                                           |
|                                                                            |
| Yami Yugi:  ---I understand.                                               |
O----------------------------------------------------------------------------O

  Unless   you   already   decided   to   build   a  custom  army,  you  will
  then    be   taken   to   a   selection   screen   where   you   can   pick
  different   Starter   Kits   depending   on   what   Attribute   you   want.

  O==========================================================================O
  | Attribute |                          Description                         |
  O==========================================================================O
  | Light     | Excellent support!                                           |
  |           | This team's attacks are not strong,                          |
  |           | but if you build them up,                                    |
  |           | their special abilities become powerful.                     |
  |-----------+--------------------------------------------------------------|
  | Dark      | An elite small team!                                         |
  |           | Packs a punch with a skilled controller!                     |
  |-----------+--------------------------------------------------------------|
  | Fire      | Kamikaze!                                                    |
  |           | The powerful attacks of this team are                        |
  |           | offset by their low stamina.                                 |
  |-----------+--------------------------------------------------------------|
  | Water     | Like a fortified castle!                                     |
  |           | For those who like to plan                                   |
  |           | their attacks nice and slow.                                 |
  |-----------+--------------------------------------------------------------|
  | Earth     | Rock-solid!                                                  |
  |           | This team has high stamina and is capable of                 |
  |           | powerful attacks, but has poor movement.                     |
  |-----------+--------------------------------------------------------------|
  | Wind      | Outpace your opponents!                                      |
  |           | Race up to opponents and make devastating attacks!           |
  |           | Beware, though - this team is                                |
  |           | vulnerable to enemy attack.                                  |
  |-----------+--------------------------------------------------------------|
  | Wood      | Defense and reinforcements!                                  |
  |           | Nothing fancy,                                               |
  |           | this team is made for old-style battle!                      |
  |-----------+--------------------------------------------------------------|
  | Thunder   | Kebang!                                                      |
  |           | Experience ultra-attack ability! The catch?                  |
  |           | This team doesn't have an ounce of defense.                  |
  o--------------------------------------------------------------------------o

  Here   is   a   list  outlining  your  Symbol's  strength  and  accompanying
  monsters   depending   on   which   Starter   Kit   you   decided   to  get:

        O====================================================================O
        | Symbol  | AP  | PP  | Defense |          Monsters                  |
        O====================================================================O
        |  Light  | 125 | 270 |   30    | Happy Lover (Light)                |
        |         |     |     |         | Happy Lover (Light)                |
        |         |     |     |         | Happy Lover (Light)                |
        |         |     |     |         | Skelengel (Light)                  |
        |         |     |     |         | Skelengel (Light)                  |
        |         |     |     |         | Skelengel (Light)                  |
        |         |     |     |         | Genin (Light)                      |
        |         |     |     |         | Fiend Reflection #2 (Light)        |
        |         |     |     |         | Haniwa (Earth)                     |
        |         |     |     |         | Haniwa (Earth)                     |
        |         |     |     |         | Larvas (Earth)                     |
        |         |     |     |         | Larvas (Earth)                     |
        |         |     |     |         | Petit Moth (Wood)                  |
        |         |     |     |         | Man Eater (Wood)                   |
        |---------+-----+-----+---------+------------------------------------|
        |  Dark   | 110 | 280 |   30    | Kuriboh (Dark)                     |
        |         |     |     |         | Kuriboh (Dark)                     |
        |         |     |     |         | Kuriboh (Dark)                     |
        |         |     |     |         | Feral Imp (Dark)                   |
        |         |     |     |         | Feral Imp (Dark)                   |
        |         |     |     |         | Needle Ball (Dark)                 |
        |         |     |     |         | Needle Ball (Dark)                 |
        |         |     |     |         | Droll Bird (Wind)                  |
        |         |     |     |         | Kurama (Wind)                      |
        |         |     |     |         | Steel Scorpion (Thunder)           |
        |         |     |     |         | Steel Scorpion (Thunder)           |
        |         |     |     |         | Kaminarikozou (Thunder)            |
        |         |     |     |         | Kaminarikozou (Thunder)            |
        |---------+-----+-----+---------+------------------------------------|
        |  Fire   | 120 | 180 |   30    | Flame Viper (Fire)                 |
        |         |     |     |         | Flame Viper (Fire)                 |
        |         |     |     |         | Flame Viper (Fire)                 |
        |         |     |     |         | Firegrass (Fire)                   |
        |         |     |     |         | Firegrass (Fire)                   |
        |         |     |     |         | Mechanical Snail (Fire)            |
        |         |     |     |         | Mechanical Snail (Fire)            |
        |         |     |     |         | Steel Scorpion (Thunder)           |
        |         |     |     |         | Kaminarikozou (Thunder)            |
        |         |     |     |         | Kaminarikozou (Thunder)            |
        |         |     |     |         | Droll Bird (Wind)                  |
        |         |     |     |         | Droll Bird (Wind)                  |
        |         |     |     |         | Kurama (Wind)                      |
        |         |     |     |         | Kurama (Wind)                      |
        |---------+-----+-----+---------+------------------------------------|
        |  Water  | 100 | 340 |   30    | Psychic Kappa (Water)              |
        |         |     |     |         | Psychic Kappa (Water)              |
        |         |     |     |         | Psychic Kappa (Water)              |
        |         |     |     |         | Root Water (Water)                 |
        |         |     |     |         | Root Water (Water)                 |
        |         |     |     |         | Root Water (Water)                 |
        |         |     |     |         | White Dolphin (Water)              |
        |         |     |     |         | Petit Moth (Wood)                  |
        |         |     |     |         | Petit Moth (Wood)                  |
        |         |     |     |         | Man Eater (Wood)                   |
        |         |     |     |         | Man Eater (Wood)                   |
        |         |     |     |         | Sonic Maid (Wood)                  |
        |         |     |     |         | Larvas (Earth)                     |
        |         |     |     |         | Larvas (Earth)                     |
        |---------+-----+-----+---------+------------------------------------|
        |  Earth  | 100 | 400 |   30    | Haniwa (Earth)                     |
        |         |     |     |         | Haniwa (Earth)                     |
        |         |     |     |         | Haniwa (Earth)                     |
        |         |     |     |         | Torike (Earth)                     |
        |         |     |     |         | Larvas (Earth)                     |
        |         |     |     |         | Rock Ogre Grotto #1 (Earth)        |
        |         |     |     |         | Happy Lover (Light)                |
        |         |     |     |         | Happy Lover (Light)                |
        |         |     |     |         | Skelengel (Light)                  |
        |         |     |     |         | Skelengel (Light)                  |
        |         |     |     |         | Genin (Light)                      |
        |         |     |     |         | Petit Moth (Wood)                  |
        |         |     |     |         | Petit Moth (Wood)                  |
        |---------+-----+-----+---------+------------------------------------|
        |  Wind   | 170 | 160 |   30    | Droll Bird (Wind)                  |
        |         |     |     |         | Droll Bird (Wind)                  |
        |         |     |     |         | Droll Bird (Wind)                  |
        |         |     |     |         | Kurama (Wind)                      |
        |         |     |     |         | Kurama (Wind)                      |
        |         |     |     |         | Baby Dragon (Wind)                 |
        |         |     |     |         | Wicked Dragon with the Ersatz Head |
        |         |     |     |         |  (Wind)                            |
        |         |     |     |         | Flame Viper (Fire)                 |
        |         |     |     |         | Flame Viper (Fire)                 |
        |         |     |     |         | Firegrass (Fire)                   |
        |         |     |     |         | Firegrass (Fire)                   |
        |---------+-----+-----+---------+------------------------------------+
        |  Wood   | 100 | 200 |   30    | Petit Moth (Wood)                  |
        |         |     |     |         | Petit Moth (Wood)                  |
        |         |     |     |         | Petit Moth (Wood)                  |
        |         |     |     |         | Needle Worm (Wood)                 |
        |         |     |     |         | Man Eater (Wood)                   |
        |         |     |     |         | Man Eater (Wood)                   |
        |         |     |     |         | Sonic Maid (Wood)                  |
        |         |     |     |         | Sonic Maid (Wood)                  |
        |         |     |     |         | Psychic Kappa (Water)              |
        |         |     |     |         | Psychic Kappa (Water)              |
        |         |     |     |         | Root Water (Water)                 |
        |         |     |     |         | Root Water (Water)                 |
        |         |     |     |         | Root Water (Water)                 |
        |         |     |     |         | Happy Lover (Light)                |
        |         |     |     |         | Happy Lover (Light)                |
        |         |     |     |         | Haniwa (Earth)                     |
        |         |     |     |         | Haniwa (Earth)                     |
        |---------+-----+-----+---------+------------------------------------|
        | Thunder | 140 | 160 |   30    | Steel Scorpion (Thunder)           |
        |         |     |     |         | Steel Scorpion (Thunder)           |
        |         |     |     |         | Kaminarikozou (Thunder)            |
        |         |     |     |         | Kaminarikozou (Thunder)            |
        |         |     |     |         | Shovel Crusher (Thunder)           |
        |         |     |     |         | Shovel Crusher (Thunder)           |
        |         |     |     |         | Gear Golem the Moving Fortress     |
        |         |     |     |         |  (Thunder)                         |
        |         |     |     |         | Kuriboh (Dark)                     |
        |         |     |     |         | Kuriboh (Dark)                     |
        |         |     |     |         | Flame Viper (Fire)                 |
        |         |     |     |         | Firegrass (Fire)                   |
        |         |     |     |         | Firegrass (Fire)                   |
        o--------------------------------------------------------------------o

  No  matter  which  Starter  Kit  you choose, you will always have a group of
  monsters  able  to  cover  your  Symbol's  inherent weakness, plus any extra
  group  of  misfits  that  have  nothing  to  with  your  Symbol's  strengths
  or  weaknesses.  If  you're  completely  lost  and  don't know what to pick,
  then  start  with  the  Water  Starter Kit. You'll be able to withstand some
  damage  while  figuring  out how the game works. With all that squared away,
  let's  get  into  how  to  play  the  game and figuring out how things work.


o------------------------o
| Capsule Monster Basics |-------------------------------------------[MNSTBSC]
o------------------------o

             /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\                      /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
             |              |                      |               |
             |              |                      |               |
             | Attack First |                      | Attack Second |
             |              |                      |               |
             |              |                      |               |
             \______________/                      \_______________/

    The game starts on your first turn      If you let your opponent attack
                                            first, you get to position your
                                                  pieces on the field

O============================================================================O
|   First Duel With Joey, After Selecting Cards, Before Choosing Monsters    |
O============================================================================O
| Yami Yugi:  Okay, I'll select my monsters to play with!                    |
|                                                                            |
| Yugi:       Wait a sec!                                                    |
|                                                                            |
| Yami Yugi:  What's wrong, Yugi                                             |
|                                                                            |
| Yugi:       There's a limit on which monsters you can use, which is        |
|             determined by Monster Points.                                  |
|                                                                            |
| Yami Yugi:  You mean, the points I paid in order to get monsters.          |
|                                                                            |
| Yugi:       Yeah. Each stage has a set limit of MP, and the total MP of    |
|             the monsters you use cannot exceed the limit.                  |
|                                                                            |
| Yami Yugi:  I see. That means--- If the MP limit of the Stage is 100, then |
|             I can use 10 monsters that are 10 MP each, or I can only use 5 |
|             monsters if they are 20 MP each.                               |
|                                                                            |
| Yugi:       That's right. So you have to think carefully about the balance |
|             of which monsters to use!                                      |
|                                                                            |
| Yami Yugi:  OK! Thanks, Yugi!                                              |
O----------------------------------------------------------------------------O

O============================================================================O
|   First Duel With Joey, After Placing Monsters On Map, Before Summoning    |
O============================================================================O
| Yugi:       Hey, in order to move your pieces, you need AP.                |
|                                                                            |
| Yami Yugi:  I see. Each piece has a set requirement of AP, and if I move   |
|             it, then the AP on the screen decreases, correct?              |
|                                                                            |
| Yugi:       Yup. And if you don't have enough AP then you can't move your  |
|             pieces anymore.                                                |
|                                                                            |
| Yami Yugi:  So I have to be careful about the amount of AP when thinking   |
|             about how to move my pieces.                                   |
|                                                                            |
| Yugi:       Uh huh. But first, you can't move anything if you don't summon |
|             monsters from your capsules, so you have to choose which       |
|             monsters to summon.                                            |
|                                                                            |
| Yami Yugi:  You're right. Okay---                                          |
O----------------------------------------------------------------------------O

O============================================================================O
|             First Duel With Joey, Turn After Summoning Monsters            |
O============================================================================O
| Yugi:       Hey, right now, you saw the AP increase, right?                |
|                                                                            |
| Yami Yugi:  What? Yes, you are correct.                                    |
|                                                                            |
| Yugi:       Where it says AP on the screen, there's a number with a "+"    |
|             next to it.                                                    |
|                                                                            |
| Yami Yugi:  Yes. This number must be the amount of AP that increases on my |
|             turn.                                                          |
|                                                                            |
| Yugi:       Yeah. And if you summon a monster, it'll increase.             |
|                                                                            |
| Yami Yugi:  That means... Either I move a summoned monster... Or I summon  |
|             so that I can move more pieces--- That's something I need to   |
|             think about.                                                   |
|                                                                            |
| Yugi:       It's important to make a decision based on the situation!      |
O----------------------------------------------------------------------------O

O============================================================================O
|         First Duel With Joey, Moving A Monster On Favorable Terrain        |
O============================================================================O
| Yami Yugi:  Its ability increased---?                                      |
|                                                                            |
| Yugi:       That terrain is favorable for your piece's Attribute.          |
|                                                                            |
| Yami Yugi:  If the terrain is favorable, then the ability increases. But   |
|             if it's unfavorable, then the ability decreases, right?!       |
|                                                                            |
| Yugi:       Yeah. You can check by looking at your piece's "ability."      |
|                                                                            |
| Yami Yugi:  I see. Then--- I should be on the same terrain as my Attribute |
|             as much as possible.                                           |
|                                                                            |
| Yugi:       It changes depending on the situation, but it's worth          |
|             remembering!                                                   |
O----------------------------------------------------------------------------O

O============================================================================O
|        First Duel With Joey, Moving A Monster On Unfavorable Terrain       |
O============================================================================O
| Yami Yugi:  Its ability decreased---?                                      |
|                                                                            |
| Yugi:       That terrain is not good for your piece's Attribute.           |
|                                                                            |
| Yami Yugi:  If the terrain is unfavorable, then its ability decreases---   |
|             But if the terrain is favorable, then the ability increases!   |
|                                                                            |
| Yugi:       Yeah. You can check by looking at your piece's "ability."      |
|                                                                            |
| Yami Yugi:  I see. Then--- I should be on the same terrain as my Attribute |
|             as much as possible.                                           |
|                                                                            |
| Yugi:       It changes depending on the situation, but it's worth          |
|             remembering!                                                   |
O----------------------------------------------------------------------------O

O============================================================================O
|                        After First Duel With Joey                          |
O============================================================================O
| Joey:       Hey, Yugi!                                                     |
|                                                                            |
| Yami Yugi:  What's wrong, Joey?                                            |
|                                                                            |
| Joey:       There's somethin' I forgot to tell ya about this tournament... |
|             There are five opponents in each area, and if you don't beat   |
|             'em all, you can't move on.                                    |
|                                                                            |
| Yami Yugi:  That means... I just defeated you, Joey, so I have to defeat   |
|             four more opponents.                                           |
|                                                                            |
| Joey:       Right. And if you clear four areas, a whole new path opens up. |
|                                                                            |
| Yami Yugi:  A new path...? What's that?                                    |
|                                                                            |
| Joey:       Like I know! Well, just keep winnin' and maybe it'll make      |
|             sense later. So keep at it, buddy!                             |
|                                                                            |
| Yami Yugi:  Thanks Joey. That's exactly what I'll do.                      |
|                                                                            |
| Joey:       Yeah! Beat their butts! See ya later!                          |
|                                                                            |
| Yugi:       A new path---                                                  |
|                                                                            |
| Yami Yugi:  I don't know what the new path is, but we're traveling on our  |
|             own road right now. No matter who we face on this road, we     |
|             must win! And we'll do it together!!                           |
|                                                                            |
| Yugi:       Yeah!                                                          |
O----------------------------------------------------------------------------O

O============================================================================O
|         After Clearing Area 1 And Going Back To The Entrance Hall          |
O============================================================================O
| Grandpa:    You're off to a great start!                                   |
|                                                                            |
| Yami Yugi:  Yes, I won a few battles and accumulated MP.                   |
|                                                                            |
| Grandpa:    True. I've gathered a bunch of new monsters for you. Hmm,      |
|             before I forget, I have to tell you that the monsters you can  |
|             get from me won't always be the same. I recommend examining    |
|             monsters closely.                                              |
|                                                                            |
| Yami Yugi:  Okay, so which monsters should I get?                          |
|                                                                            |
| Grandpa:    What's the fun in telling you everything? Check them out for   |
|             yourself! Ha ha ha ha ha! Oh, one more thing. If you have      |
|             monsters you no longer need, you can exchange them for MP.     |
|             Select "Sell" from the menu and select the monsters you no     |
|             longer need.                                                   |
|                                                                            |
| Yami Yugi:  Ah, I see!                                                     |
O----------------------------------------------------------------------------O

O============================================================================O
|         After Clearing Area 2 And Going Back To The Entrance Hall          |
O============================================================================O
| Grandpa:    You're making excellent progress! Let me show you some new     |
|             monsters I acquired.                                           |
O----------------------------------------------------------------------------O

O============================================================================O
|     Whenever A Special Monster Is Available For Sale At Grandpa's Shop     |
O============================================================================O
| Grandpa:    Hmm--- I wonder if you're ready to use this monster---         |
|                                                                            |
| Yami Yugi:  Is it a new monster?                                           |
|                                                                            |
| Grandpa:    That's correct! But Yugi, do you think you can use this        |
|             monster to its full potential?                                 |
|                                                                            |
| Yami Yugi:  Of course. If I can't master every monster, then I don't       |
|             deserve to be a champion.                                      |
|                                                                            |
| Grandpa:    Ha ha ha! That's the spirit, Yugi! Then I'll exchange it for   |
|             your MP!                                                       |
|                                                                            |
| Yami Yugi:  ---You're not going to give it to me for free?                 |
|                                                                            |
| Grandpa:    I'm not running a charity here, not even for you! If you want  |
|             it, then you must earn it!                                     |
O----------------------------------------------------------------------------O

  Symbol Base AP (each point raises by 15) 10 marks     3 pts per level
         PP (each point raises by 83) 10 marks
         Effect Strength (each point raises by 8) 10 marks


O=-=-=-=-=-=-=-O
| Entrance Hall|-----------------------------------------------------[ENTRHAL]
O-=-=-=-=-=-=-=O

  The  Entrance  Hall  is  where  you  start  Campaign  Mode.  This  is  where
  you   were   taught   the  fundamentals  of  Capsule  Monsters  by  Grandpa.
  You   can   also  buy  or  sell  Capsule  Monsters,  organize  your  Capsule
  Deck,    save    your    game,    and    change    the    game's   settings.


o-----------------o
| Manage Monsters |--------------------------------------------------[MNGMSTR]
o-----------------o

  Go   into   this   menu   to   see   an   overview   of  how  many  monsters
  you     have    categorized    by    Attributes.    You    can    go    into
  the       "Build Unit"        or       "Monster Collection"       functions.

  If  you  go  into  the  Build Unit menu, you are taken to your Capsule Deck,
  where  you  can  organize  which  monsters  will be in your battle line-ups.
  Press  X  on  a  current  monster  or empty slot to be taken to your Capsule
  Stock  (where  all  your  monsters  in holding are). You can then exchange a
  monster  in  your  Deck  from  your  Stock  and vice versa by pressing the X
  button.  Press O to exit the current menu. Only monsters in your Deck can be
  summoned  to  battles.  You  are  allotted  50  slots for your Capsule Deck.
  Scroll   through   your   Deck   by   using    the   L1   and   R1  buttons.

  If  you  go into the Monster Collection menu, you are taken to a list of all
  the  monsters you have acquired thus far into the game. There are a total of
  200  monsters  and  the  game  keeps  track  of  how many different types of
  monsters  you  have  gotten in your Capsule Deck or Stock. You can press the
  L1  and R1 buttons to scroll through the different Attributes and press X on
  a  certain  monster  to  see  what  it's Capsule piece will look like on the
  battle  field. Press X again to see what the monster will look like during a
  battle      sequence.    Press    O    to    exit    the    current    menu.


o------o
| Shop |-------------------------------------------------------------[SHPFOMS]
o------o

  In   this   menu,   you   are   greeted   by  Grandpa.  When  you  meet  the
  requirements   for   certain   monsters,   Grandpa   will   greet   you   in
  a  cut  scene  and  tell  you  about  how  he  has  a  new monster for sale.
  Otherwise  he  will  just  ask  you  what  you  want  to  do,  and  you  can
  either    "Buy"    or    "Sell"    Capsule    Monsters    with    your   MP.


o-----------o
| Save Data |--------------------------------------------------------[SVMYGME]
o-----------o

  Use  this  option  to  save  your  game.  You  can  only  play  Free  Battle
  and   Versus   Mode  with  a  save  game  file.  You  will  be  prompted  to
  save   after   each   battle,   but   you   can  also  save  in  this  menu.


o--------o
| Config |-----------------------------------------------------------[ENHLCFG]
o--------o

  This   option  brings  you  into  the  Config menu,  where  you  can  change
  different    settings   for   the   game.   The   three   settings  you  can
  adjust      are     "Sound,"     "Character Voices,"     and    "Vibration."

    O==================================O
    | Sound            | Stereo | Mono |
    O==================================O
    | Character Voices |   ON   |  OFF |
    |------------------+--------+------|
    | Vibration        |   ON   |  OFF |
    o----------------------------------o

  Use  the  Stereo  setting  if  your  TV  has two source channels and Mono if
  your  TV  only  has  one  source  channel  for  the best quality sound. Most
  modern  TVs  will be able to play in Stereo, and if you really want to Mono.

  You  can  turn on or off the character voices during cut scenes and battles.
  The  voice  actors  are the same ones from the cartoon series, so they sound
  authentic,  with  the  exception  of  maybe  Seto Kaiba. He sounds like Seto
  Kaiba, but he could sound like himself a lot better compared to the cartoon.

  You  can  turn  of  or  off the vibration feature in the game. You will find
  that  the  vibration  happens  only  during battle attacks and sometimes map
  changes.  It  is  pretty  much  the same amount of vibration for everything,
  so  you  won't  miss  out  on  anything if you turn it off. Most of the time
  you  will  want  to  skip battle scenes anyway, because they get repetitive.


o------------------------o
| Return to Title Screen |-------------------------------------------[RTTOTTL]
o------------------------o

  Use     this     option     to     return     to     the    Title    Screen.


O=-=-=-=-O
| Area 1 |-----------------------------------------------------------[GOARONE]
O-=-=-=-=O

  O===================O O===============O O====================O
  |       Stage       | |    Duelist    | |      Monsters      |
  O===================O O===============O O====================O
  | Forgotten Capital | | Joey Wheeler  | | Fire Reaper (Fire) |
  |     [FRGCPTL]     | |---------------| | Fire Reaper (Fire) |
  |-------------------| | Symbol (Fire) | | Fire Reaper (Fire) |
  | Maximum MP - 270  | o---------------o | Fire Reaper (Fire) |
  | Maximum AP - 300  |                   o--------------------o
  | Max Monsters - 6  |
  | Clear Bonus - 270 |
  |                   |
  | Map Attributes    |
  | Light - 16        |
  | Dark  -  5        |
  | Wind  -  5        |
  o-------------------o

  "An ancient city, forgotten long ago. However, there is
   still a plentiful water supply. Many of the land forms
   are advantageous for Water Attribute monsters."

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Joey:       Hiya, Yuge! I've been waiting for ya!                          |
|                                                                            |
| Yami Yugi:  Joey!                                                          |
|                                                                            |
| Joey:       The one and only! And don't think I'm gonna take it easy on ya |
|             just because you're my friend! I'm not holdin' anything back!  |
|                                                                            |
| Yami Yugi:  Then let's get started, Joey!                                  |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O

  Be  very  careful if you are going to use Wood monsters on this stage, since
  Joey  exclusively  uses  Fire  monsters, and Fire monsters are known to have
  some  of the highest attacks in the game. If you use Wood monsters, don't be
  surprised  if  he  destroys  them  in  one  fell  swoop. You could use Water
  monsters,  but  there  aren't  too  many good choices of Water monsters now.

  At  most,  I'd  recommend  getting  a Root Water or a White Dolphin. to deal
  with  the  Fire  Reapers. The Root Water moves and attacks in the exact same
  pattern  as  the  Fire Reaper. Be sure to always stay one step ahead of Fire
  Reaper's  attack  reach.  If  you line up your shots correctly, you can wait
  until  a  Fire  Reaper  moves  into your attack range, and then on your next
  turn,  move  all  your  monsters that can attack that particular Fire Reaper
  into  attack  range  and  blast away. Two hits should destroy a Fire Reaper.

  After  4  rounds  of  turns,  a  map change will occur. The fountain in that
  stage  will  start to spit out more and more water, and the water level will
  rise  up  one  height  block.  You can use this map change to your advantage
  since  Joey  is  only using Fire monsters. Either lure the Fire Reapers into
  the  water areas, thereby decreasing their already low defense, or move your
  Water  monsters  into  the  water  areas  to increase their attack power. It
  isn't  too  uncommon  to  see  a  Fire  Reaper go down in one hit by a Water
  monster   that   is  fully  utilizing  the  map  change  to  its  advantage.

  After  another  1  round  of turns, the fountain will start to spit out more
  water,  and  it  will  increase  the water level on the stage another height
  block.  If  you  weren't  using the map change to your advantage now, now is
  your  chance  to do so. This is the highest the water level will be, so make
  every  hit  count.  After another 3 rounds of turns, the fountain's pressure
  will  begin  to  wane  and  the water level will drop one height block. Then
  after  another  2  rounds  of turns, the fountain's pressure will go back to
  normal, and the water level will be at the height when you started the duel.

  After  the  duel  is  over, be sure to take 2 Fire Reapers. You can use them
  for  later  battles, or you can sell them for some MP. They are pretty handy
  since  they  are  ranged  attackers,  and their attack power is good. On the
  other  hand  they  do  have extremely low defense and their bonus AP is bad.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Joey:       I lost, Yugi.                                                  |
|                                                                            |
| Yami Yugi:  But Joey, you fought valiantly.                                |
|                                                                            |
| Joey:       Heh--- Yea, I guess I did. Maybe that's why I don't feel that  |
|             bad that I lost. Now, Yuge--- Don't you be losin' any other    |
|             duels, all right?                                              |
|                                                                            |
| Yami Yugi:  Of course! I won't let you down!                               |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


  O=====================O O================O O==========================O
  |        Stage        | |    Duelist     | |         Monsters         |
  O=====================O O================O O==========================O
  | Condemned Warehouse | | Tristan Taylor | | Petit Moth (Wood)        |
  |      [CDMWRHS]      | |----------------| | Petit Moth (Wood)        |
  |---------------------| | Symbol (Wood)  | | Kaminarikozou (Thunder)  |
  | Maximum MP - 300    | o----------------o | Steel Scorpion (Thunder) |
  | Maximum AP - 300    |                    o--------------------------o
  | Max Monsters - 6    |
  | Clear Bonus - 200   |
  |                     |
  | Map Attributes      |
  | Light -  5          |
  | Dark  - 14          |
  | Wood  -  6          |
  o---------------------o

  "The street is very narrow, so it is easy for your team to bunch up."

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Tristan:    Ta daa! It's me! The man, the legend, Tristan Taylor! Yugi,    |
|             I may not be as experienced as you when it comes to games...   |
|             But if you take me lightly, I'm gonna make you pay!            |
|                                                                            |
| Yami Yugi:  I know! That's why I'm going to use all my skills to defeat    |
|             you!                                                           |
|                                                                            |
| Tristan:    ------!?                                                       |
|                                                                            |
| Yami Yugi:  No matter who my opponent is, I will use all my strength to    |
|             defeat you! That is my proof as a true duelist!!               |
|                                                                            |
| Tristan:    Oh,.. Um... M-Maybe you don't need to use ALL your skills...   |
|             Y-You know, maybe just some. Please... ?                       |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O

  Be  mindful  of the traps on this stage. On the left hand side of the stage,
  where  there  are  the  elevated  platforms,  you'll see some kind of mossy,
  green,  gassy  colors  on those grid spaces. All pieces take damage on those
  grid  spaces except for Wood monsters. Take a look at the right hand side of
  the  stage  too,  where there are downed power lines and electricity running
  all  through  the  floor.  All  pieces take damage on those grid spaces with
  electricity    running    through    them   except   for   Thunder monsters.

  The  Petit  Moths  are  nothing  major  to worry about. They are some of the
  weakest  monsters  in  the  game,  and  they  are  the  weakest  monsters in
  Tristan's  line-up.  They  will  start  coming after you at the start of the
  match,  but  lure them through the Wood trap area until they start coming to
  you  in a single file. Position some ranged monsters just ahead of the Petit
  Moth's  arrack  range, and you're all set. You can even use the Fire Reapers
  you  acquired  from  the  last  duel to destroy these Petit Moths with ease.

  Aside  from  the  easy-to-beat Petit Moths, Tristan also has a Kaminarikozou
  and  a  Steel  Scorpion.  They  are  both  Thunder monsters and pack quite a
  punch.  They  will  most  likely be coming after you and your Symbol through
  the  electricity  trap  grids.  The  Kaminarikozou c an also jump diagonally
  through  the  middle  of  the map to get to you faster, so be aware of that,
  and  if  possible,  position  a  monster  to  block  that  route.  Since the
  Kaminarikozou  can  only  move  3 spaces, and there are 2 spaces it needs to
  jump  over  before  reaching  the  other side, you can position a monster on
  that  last  grid space to block the Kaminarikozou from taking that shortcut.

  The  Kaminarikozou  can  be  easily nullified by moving your monsters in the
  grid  spaces  adjacent  to  its movement spaces. Since the Kaminarikozou can
  only  move and attack in the X pattern, if your monsters are moving in the +
  pattern  (2  spaces  at  a  time),  then  they  can  never  be  hit  by  the
  Kaminarikozou.  The  only  real  threat  to  you  is the Steel Scorpion. Its
  movement  and  attack pattern can effectively reach any square, so you can't
  hide  from its attacks. Just make sure that you stay out of its attack reach
  until  you  are  ready  to attack him on the next turn with your monsters to
  destroy           it               in               one               round.

  After  the  duel  is  over, take the Kaminarikozou and Steel Scorpion. Don't
  even  bother getting the Petit Moths, since they suck, and they only cost 25
  MP  each, so it's not too hard to buy one. The Thunder monsters that you can
  get  from  Tristan are so much more useful, since they are ranged attackers.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Tristan:    Sigh--- I knew I didn't stand a chance against an expert like  |
|             you, but it was a lot of fun! Keep it up, Yugi! I'm countin'   |
|             on ya to win it all!!                                          |
|                                                                            |
| Yami Yugi:  Thank you, Tristan!                                            |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


  O=====================O O===============O O==========================O
  |        Stage        | |    Duelist    | |         Monsters         |
  O=====================O O===============O O==========================O
  |     Voltage Cage    | |  Duke Devlin  | | Kuriboh (Dark)           |
  |      [VLTGCGE]      | |---------------| | Kuriboh (Dark)           |
  |---------------------| | Symbol (Dark) | | Kuriboh (Dark)           |
  | Maximum MP - 300    | o---------------o | Steel Scorpion (Thunder) |
  | Maximum AP - 450    |                   | Steel Scorpion (Thunder) |
  | Max Monsters - 6    |                   o--------------------------o
  | Clear Bonus - 200   |
  |                     |
  | Map Attributes      |
  | Light - 20          |
  o---------------------o

  "It is important to defend your Symbol dutifully on this small map."

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Duke Devlin:  Yugi! Don't forget that I invented Dungeon Dice Monsters, so |
|               I'm a game expert myself. Let's see who's the real King of   |
|               Games! I challenge you to a duel!                            |
|                                                                            |
| Yami Yugi:    I accept your challenge, Duke Devlin!                        |
|                                                                            |
| Duke Devlin:  When I win, all will hail the new champion!                  |
|                                                                            |
| Yami Yugi:    It's time to duel!                                           |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O

  There  are  no  traps on map changes on this battlefield. The only danger is
  that  it  is a really small map. After summoning, Duke Devlin can attack you
  in  two  turns,  if  you  don't  move  anywhere. And if you do move into his
  attack  range,  he might even be able to attack you in one turn if you moved
  first.  To  make  matters  worse,  all of his monsters are ranged attackers.

  The  three Kuribohs he has are very hardy creatures. They have a fair amount
  of  PP  and  defense,  so  it might be a little hard taking them down if you
  don't  have  any Light monsters. They still should go down in 2 hits though.
  My  suggestion  is  to  make  note of where the Kuribohs move on their first
  turn  and then on the next turn, your turn, move your ranged attackers in to
  destroy            2               of               his            Kuribohs.

  If  at all possible, you can block the Kuribohs from being able to reach and
  attack  you.  Since  they move in an X pattern and attack in a + pattern, if
  you  move directly into their movement range, they won't be able to get pass
  you,  and  they  won't  be able to attack you either, because you are not in
  any              of             the             adjacent             spaces.

  However,  on  the  other  hand, just like Tristan, Duke Devlin has two Steel
  Scorpions,  and  they  can  pretty  much  attack anywhere. Make sure you are
  always  taking  note  of  where  the Steel Scorpions can move and what their
  attack  reach  looks  like,  so  you're  not  walking into a trap. The Steel
  Scorpions  hit  pretty  hard,  but  they can fall in one hit if you have and
  Fire    monsters    and    the    Fire    Attribute    for    your   Symbol.

  It  is  easy to defeat all of Duke Devlin's monsters as it is easy to defeat
  some  of  his  monsters  then  go  after his Symbol, so the choice it yours.
  After  the duel is over, take the 2 Kuribohs, since you already took a Steel
  Scorpion  in  the  previous  duel  with  Tristan. If you're already the Dark
  Attribute  for  your Symbol, you can buy Kuribohs already at Grandpa's shop,
  so  you  can  take  the Steel Scorpions if you want, or a combination of the
  two.  You'll  hardly  ever  use  2  Steel  Scorpions  in  one  duel  though.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Duke Devlin:  Yugi, you really are the King of Games!                      |
|                                                                            |
| Yami Yugi:    You're not too bad yourself---                               |
|                                                                            |
| Duke Devlin:  I lost, but I don't regret a thing because I dueled my       |
|               best---! Yugi! Keep at it and win the tournament!            |
|                                                                            |
| Yami Yugi:    Thanks!                                                      |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


  O===================O O================O O=====================O
  |       Stage       | |     Duelist    | |      Monsters       |
  O===================O O================O O=====================O
  |   Sacred Street   | |   Tea Gardner  | | Skelengel (Light)   |
  |     [SCRDSTR]     | |----------------| | Root Water (Water)  |
  |-------------------| | Symbol (Water) | | Petit Moth (Wood)   |
  | Maximum MP - 300  | o----------------o | Petit Moth (Wood)   |
  | Maximum AP - 300  |                    | Happy Lover (Light) |
  | Max Monsters - 7  |                    | Happy Lover (Light) |
  | Clear Bonus - 200 |                    o---------------------o
  |                   |
  | Map Attributes    |
  | Light - 10        |
  | Dark  - 26        |
  | Wind  -  8        |
  o-------------------o

  "Issue commands based on the arrangement
   of the enemy's forces and the Land Forms."

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Tea:        Yugi, here I come!                                             |
|                                                                            |
| Yami Yugi:  Tea!!                                                          |
|                                                                            |
| Tea:        I--- I always to duel against you to see how I would do!       |
|                                                                            |
| Yami Yugi:  Ah--- But don't expect me to take it easy on you, Tea!         |
|                                                                            |
| Tea:        Of course not! I'll never forgive you if you treat me with     |
|             kiddie gloves!                                                 |
|                                                                            |
| Yami Yugi:  Okay! Let's duel!                                              |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O

  Just  like fighting Tristan, Tea will split up her forces into two different
  groups.  One  group  will be all Light monsters (Happy Lovers and Skelengel)
  and  the other group will be a balanced group of Water (Root Water) and Wood
  (Petit Moths).  The Light group will start coming after you from the left of
  the cab,  and  the other group will start coming after you from the right of
  the cab.  Be  careful  of  her Light monsters, because they are strengthened
  from  light  coming  from the street lamps. There will be a map change where
  all  the  power  in  the street goes out, so the street lamps will no longer
  shine,   giving   you   a    chance   to   overpower   her  Light  monsters.

  You  can  either start out by planning an attack and waiting on your side of
  the  map,  or you can go out and meet her forces. If you do decide to go out
  and  attack  her,  make  sure  you go after the Light group first, since the
  Happy  Lovers  have  high  movement  range.  If you go after the other group
  first,    then   the   Happy   Lovers   will   be   sure   to   flank   you.

  Tea  doesn't  have  any  Earth  monsters,  so  if  you want to bring in some
  Thunder  monsters  to  take  care of her Light monsters then that would be a
  wise  move. However, if you want to bring in Fire or Wind monsters to combat
  her  Petit  Moths and Root Water, be aware that they can back each other up,
  the  Petit  Moths  going  after  your Wind monsters and the Root Water going
  after  your  Fire  monster.  The  Root  Water  and Petit Moths will bunch up
  together,  so  you have to take out one Attribute group in one turn, or else
  you'll    encounter    a    very    swift    and    painful   counterattack.

  Just  make sure to take on one group at a time, and you'll be able to win in
  no  time.  You'll  probably defeat all of her monsters before you even get a
  chance  to attack her Symbol, since it's all the way in the back. After this
  duel  you  should  take  her Root Water and Skelengel, since they are ranged
  attackers.  The  Happy  Lovers  and Petit Moths are easy to come by, costing
  only  30  and  25  MP  respectively. Melee-ranged attacks just don't compare
  with  ranged-attackers  in this game, even though sometimes they have higher
  Attack power. A melee monster can die before even hitting a missile monster.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Tea:        Oh no, I lost... Still... I had a lot of fun! How about you,   |
|             Yugi? Did you have a good time?                                |
|                                                                            |
| Yami Yugi:  Yes, it was an excellent duel.                                 |
|                                                                            |
| Tea:        Hee hee--- Thanks. Uh---um--- Yugi---?                         |
|                                                                            |
| Yami Yugi:  What is it, Tea?                                               |
|                                                                            |
| Tea:        Well--- good luck in the rest of the tournament!               |
|                                                                            |
| Yami Yugi:  Thank you!                                                     |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


  O====================O O================O O================================O
  |       Stage        | |    Duelist     | |            Monsters            |
  O====================O O================O O================================O
  | Challenger's Stage | |    Grandpa     | | Kuriboh (Dark)                 |
  |     [CHLNSTG]      | |----------------| | Petit Moth (Wood)              |
  |--------------------| | Symbol (Earth) | | Petit Moth (Wood)              |
  | Maximum MP - 350   | o----------------o | Cockroach Knight (Wood)        |
  | Maximum AP - 400   |                    | Right Arm of the Forbidden One |
  | Max Monsters - 7   |                    |  (Dark)                        |
  | Clear Bonus - 350  |                    o--------------------------------o
  |                    |
  | Map Attributes     |
  | Dark - 22          |
  o--------------------o

  "When a piece lands on one of the panels covering the middle area, the
   adjacent panels (up, down, left, and right) rotate."

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Grandpa:    I see you're dueling well, Yugi!                               |
|                                                                            |
| Yami Yugi:  Grandpa...!                                                    |
|                                                                            |
| Grandpa:    But let's see how well you do against me.                      |
|                                                                            |
| Yami Yugi:  I won't be able to let my guard down for a second--- This is   |
|             going to be my toughest duel yet!                              |
|                                                                            |
| Grandpa:    That's right--- I may be old, but with age comes experience    |
|             and knowledge! Now, why don't we begin, Yugi?!                 |
|                                                                            |
| Yami Yugi:  All right---! It's time to duel!                               |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O

  This  is  a  very  tricky stage if you are using Wood or Fire monsters, even
  Wind  and  Water  monsters,  since  the  Attributes  are  all tied together.
  Every  time  your monster moves onto a panel in the middle of the stage, all
  adjacent  panels  not  occupied by a monster flip around. So if your monster
  jumps  in  the  middle  of  Fire  spaces, the space it landed on will remain
  Fire,  but  the  spaces  to the top, bottom, left, and right of your monster
  will         flip         over        and        turn        to        Wood.

  If  you  are  using Wood, Fire, Wind, or Water monsters, then you'll want to
  carefully  consider  each  move  you  make,  and each move the computer will
  make,  since  you don't want to land on a compromising space. You don't want
  the  computer  landing  on spaces that are beneficial for itself either. But
  no  matter  where  you  start, Grandpa will be able to attack you in 2 turns
  just  like  when  you fought Duke Devlin at the Voltage Cage, and it will be
  the   same   monster   that   will   be   able   to   attack  you,  Kuriboh.

  Right  behind  the Kuriboh is the Right Arm of the Forbidden One, and to top
  it  all  off,  both  these  pieces are ranged attackers. Grandpa will always
  send  the Right Arm of the Forbidden One a little ways behind Kuriboh, so if
  you  ever  decide  to  attack Kuriboh, chances are you'll be hit on the next
  turn  by the Right Arm of the Forbidden One. A safe bet is to put some Light
  monsters  on  the  front  lines,  so  either  they can attack Kuriboh as its
  coming  onto  your  side  of  the  board,  or  they can withstand its attack
  without  suffering  too  much damage, since they are its advantage monsters.

  After  sending  out Kuriboh and Right Arm of the Forbidden One, Grandpa will
  always  send  a  pair  of  Petit Moths after you. These Petit Moths can pack
  quite  a  punch  on this map with the Wood spaces all over the place. Unless
  they  are attacking Fire monsters or they are on Fire spaces when attacking,
  they  will most likely be able to take out any of your monsters in two hits,
  and  since  they come in a pair, well, that makes it double trouble for you.

  When  things  really  get  shaking  and you have destroyed some of Grandpa's
  monsters,  he  will  send  out  the  most  powerful monster he has on board,
  Cockroach  Knight.  With  base stats of 233 PP, 122 AT, and 33 DF, Cockroach
  Knight  is  a force to be reckoned with. It already has high amounts of life
  and  defense,  and the Wood spaces on the board will only help to strengthen
  it.  If  you  don't  have  any  Fire monsters on deck, it will probably take
  anywhere    from    3    to    5    hits   to   take   out   that   monster.

  Grandpa's  Symbol  will always be hiding in the back, so it might be hard to
  get  at.  You'll probably  all the monsters before you even get near his
  Symbol,  since  the  entrance  to  the back is only 2 spaces wide. So unless
  you're  really  aiming to take out his Symbol, you'll probably just run into
  his  forces and take them out first. After the duel, make sure you get Right
  Arm  of the Forbidden One, because that's the only place you can get it, and
  it's  the  only  Exodia  piece  that  can't  be  bought,  and  also snag the
  Cockroach      Knight      even      if      you're      Fire     Attribute.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Grandpa:    You've improved your skills greatly, Yugi. I lose.             |
|                                                                            |
| Yami Yugi:  But you held your own extremely well!                          |
|                                                                            |
| Grandpa:    Ha ha--- But don't let your guard down. The path ahead of you  |
|             is still long and very competitive.                            |
|                                                                            |
| Yami Yugi:  I know, but I promise to defeat my opponents and win the       |
|             tournament!                                                    |
|                                                                            |
| Grandpa:    I'll hold you to your promise, Yugi. Good luck!                |
|                                                                            |
| Yami Yugi:  Thank you!                                                     |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


O=-=-=-=-O
| Area 2 |-----------------------------------------------------------[GOARTWO]
O-=-=-=-=O

  O==========================O O==================O O====================O
  |          Stage           | |     Duelist      | |      Monsters      |
  O==========================O O==================O O====================O
  | Ancient Forest of Origin | | Weevil Underwood | | Root Water (Water) |
  |        [ANFRORG]         | |------------------| | Petit Moth (Wood)  |
  |--------------------------| |  Symbol (Wood)   | | Larvae Moth (Wood) |
  | Maximum MP - 500         | o------------------o | Shovel Crusher     |
  | Maximum AP - 450         |                      |  (Thunder)         |
  | Maximum Monsters - 6     |                      | Cockroach Knight   |
  | Clear Bonus - 350        |                      |  (Wood)            |
  |                          |                      o--------------------o
  | Map Attributes           |
  | Light -  9               |
  | Dark  - 30               |
  o--------------------------o

  "An ancient, aged forest. The key is to use the unpredictable weather to
   your advantage in battle."

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Weevil:     Tee hee hee hee hee! Long time no see! Yugi... If you want to  |
|             get your grubby little hands on that tournament title, you'll  |
|             have to go through me!                                         |
|                                                                            |
| Yami Yugi:  Then that's what I'll do, Weevil! I'll take you on anytime,    |
|             anyplace!                                                      |
|                                                                            |
| Weevil:     How about right now, right here?                               |
|                                                                            |
| Yami Yugi:  That's fine with me! It's time to duel!                        |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O

  It  doesn't  matter  which  side  of  the  map  you  start  on,  you're at a
  disadvantage  to Weevil, unless perhaps you bring in some Fire monsters, and
  you're  not  on the side starting in the water. Whether Weevil starts in the
  forest  or  in  the water, he's got an advantage both ways. If he starts out
  in  the  forest,  his Wood monsters will have the board advantage, and if he
  starts  out  in  the  water,  his  Root  Water  will be near the water to be
  powered  up,  just  in  case  you send any Fire monsters his way. Even if he
  starts  on the water, his Wood monsters will just make their way towards you
  in     the     forest,     thereby     giving     him     his     advantage.

  This  will  be  a  very  tough  fight  if  you don't employ the help of Fire
  monsters,  but you have to be careful of that Root Water that is standing by
  ready  to  take  you  out.  Weevil also has a misfit monster in his line-up,
  Shovel  Crusher.  You'll  have  to tread lightly when advancing your forces,
  since  Shovel  Crusher  can  move 3 spaces and attack 2 spaces long. He will
  always  put  Shovel  Crusher  a  little ways behind his main attack force of
  bugs,  so  you  probably won't be able to get in your hits without reprisal.

  To  make  things  worse, the map changes on this board only help Weevil out.
  The  moon  will  come shining out after several turns, and you'll see dragon
  flies  start  fluttering  around,  along  with  the toadstools and mushrooms
  start  to  glow  from  the moonlight. When this change is in effect all Wood
  monsters  gain  a  map  advantage.  Make  sure you don't get hit too hard by
  Weevil's  Cockroach  Knight  and  Larvae Moth. Both of those monsters pack a
  punch  and have high PP, so they might be hard to destroy if you've no Fire.

  After  a  while  clouds  will  start  to gather in front of the moon and the
  moonlight  will  be blocked. The dragon flies will go away and the mushrooms
  and  toadstools  no  longer  glow.  The  advantage  that  was  given to Wood
  monsters  is  now taken away, but along with the clouds comes rain. The rain
  will  also  raise  up the water level one height, so if Weevil still has his
  Root      Water      it      will      be       at       an       advantage.

  If  you  haven't  lost  any  monsters in a fight yet, this just might be the
  first  duel  where  one  of  your  monsters dies, since Weevil sends all his
  troops  after  you  closely knit together. Fire monsters will make your duel
  against  Weevil  considerably  easier, just be careful of Shovel Crusher and
  Root Water.  Once  the  duel  is  you have a couple choices to make on which
  monsters  you  want  to take. Larvae Moth is the evolved form of Petit Moth,
  so  it's  no  real big deal, but you can get it if you want. I'd take Shovel
  Crusher      and      Root      Water      or      the     Cockroach Knight.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Weevil:     Noooooo! How could I lose---?!                                 |
|                                                                            |
| Yami Yugi:  Heh--- A duel is never over until the very end.                |
|                                                                            |
| Weevil:     Ahhhhhh!                                                       |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


  O===================O O================O O=======================O
  |      Stage        | |     Duelist    | |       Monsters        |
  O===================O O================O O=======================O
  | Sea of Miracles   | |  Mako Tsunami  | | Torike (Earth)        |
  |    [COMRCLS]      | |----------------| | Root Water (Water)    |
  |-------------------| | Symbol (Water) | | Happy Lover (Light)   |
  | Maximum MP - 580  | o----------------o | Happy Lover (Light)   |
  | Maximum AP - 450  |                    | Fiend Kraken (Water)  |
  | Max Monsters - 7  |                    | Psychic Kappa (Water) |
  | Clear Bonus - 350 |                    o-----------------------o
  |                   |
  | Map Attributes    |
  | Light - 36        |
  | Wind  - 10        |
  o-------------------o

  "A mysterious shore. Legend has it that a great man once performed a
   miracle here. The waters are tranquil."

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Mako:       There's nothing more breathtaking than the majestic vastness   |
|             of the ocean.                                                  |
|                                                                            |
| Yami Yugi:  Heh--- I don't think you're taking our duel seriously, Mako.   |
|                                                                            |
| Mako:       On the contrary, I am taking it extremely seriously! I'm just  |
|             confirming that your forces will not stand a chance against    |
|             the power of the crashing waves and the thunderous seas!       |
|                                                                            |
| Yami Yugi:  I'll prove that I'm not afraid of creatures that lurk beneath  |
|             the surface.                                                   |
|                                                                            |
| Mako:       Then that's a mistake! Father! Wherever you are, watch me      |
|             attain victory by conquering Yugi with my aquatic army! It's   |
|             time to duel, Yugi!!                                           |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O

  Be  prepared  for  another  tough battle if you don't have and use the right
  monsters.  This whole map is pure sea, and Mako is a Water duelist. He has 3
  Water  monsters,  which  includes  Fiend  Kraken, which is one tough cookie.
  Fiend  Kraken  has  a base PP of 227, AT of 119, and DF of 52. Factor in all
  the  bonuses  it  will get from being on Water spaces, you might have a very
  tough  time breaking down Fiend Kraken's defenses. Your best bet is to bring
  in       some       Wind       monsters      to      help      you      out.

  Since  this  whole map is completely Water, you can consider waiting for the
  enemy  to  come to you, instead of blindly rushing Mako. If you can hold out
  long  enough a map change will occur, where the wreckage of an old ship will
  come  to  the surface. The middle of the map will be this uprooted ship, and
  that  will  give your monsters some footing along with taking away the Water
  advantage                 for                 Mako's               monsters.

  Aside  from  his  obvious  Water  advantage, Mako also has some other misfit
  monsters  in  his  group. He has Torike running around on the craggy shores,
  but  Torike's  movement  and  attack  reach  is  very small, so you won't be
  surprised  to  see him coming your way. He will rarely set foot in water, so
  just  keep  a  safe distance away from him. He does have a lot of PP ranking
  in  at  250,  so if you want to bring in a Dark monster just to take him out
  specifically   you  can,  but  be  aware  that  Mako  has 2  Light monsters.

  Along  with  the  misfit  Torike,  Mako also has 2 Happy Lovers. These Happy
  Lovers  are  average  when  it  comes  to  PP,  AT,  and  DF,  but they make
  exceptional  backup for Mako's Water monsters because of their long movement
  range  of  4  spaces.  Mako will always send the Happy Lovers closely behind
  his  Water  monsters,  so if you ever attack his Water monsters, you will be
  sure  to have a counter-attack from these Happy Lovers. Even though they are
  weak,  multiple  attacks  from  both  Mako's Water monsters and Happy Lovers
  will         leave         your         attack        force        crippled.

  Mako  doesn't  have  any  Wood  monsters,  so if you send in a fleet of Wind
  monsters  to  take  care  of  his Water monsters you should be alright. Wind
  monsters  generally have a high amount of DF too, so they should be alright.
  If  possible,  try  to  take out the Fiend Kraken before Mako summons it. It
  will  be several rounds before Mako even summons the Fiend Kraken, so if you
  can  find  a  way  to destroy it while it's still in its vulnerable capsule,
  then  you'll  be  better  off,  just be mindful that all his attack force is
  nearby,  so either used ranged attackers or do a hit-and-run. After the duel
  is    over,    be    sure    to    take    Fiend    Kraken    and    Torike.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Mako:       Excellent duel, Yugi! I lost!!                                 |
|                                                                            |
| Yami Yugi:  You were quite the expert yourself!                            |
|                                                                            |
| Mako:       Thank you, but there's no need to make me feel better. I did   |
|             my best, but I came up a little short. But next time--- I will |
|             win! So save your pity! You will see how much stronger I will  |
|             become!                                                        |
|                                                                            |
| Yami Yugi:  All right, Mako! I'm looking forward to it!                    |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


  O=======================O O================O O=============================O
  |        Stage          | |    Duelist     | |         Monsters            |
  O=======================O O================O O=============================O
  | Tomb of Ancient Kings | |   Rex Raptor   | | Kuriboh (Dark)              |
  |      [TMBANCKS]       | |----------------| | Kuriboh (Dark)              |
  |-----------------------| | Symbol (Earth) | | Larvas (Earth)              |
  | Maximum MP - 600      | o----------------o | Torike (Earth)              |
  | Maximum AP - 500      |                    | Shovel Crusher (Thunder)    |
  | Max Monsters - 8      |                    | Steel Scorpion (Thunder)    |
  | Clear Bonus - 350     |                    | Two-Headed King Rex (Earth) |
  |                       |                    o-----------------------------o
  | Map Attributes        |
  | Light - 20            |
  | Dark  - 20            |
  o-----------------------o

  "The final resting place of great rulers that once reigned this part of the
   world. It's dangerous under the cliff because it's filled with poison gas."

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Rex Raptor:  I've been waiting for you, Yugi!                              |
|                                                                            |
| Yami Yugi:   So my next opponent here is you... Rex Raptor!                |
|                                                                            |
| Rex Raptor:  That's right, Yugi...! Now come on... I'm going to humiliate  |
|              you like a Chumpasaurus Rex!                                  |
|                                                                            |
| Yami Yugi:   Go ahead and try... It's time to duel!                        |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O

  Are  you  ready  for  your next match with a Super monster? Rex Raptor has a
  very  powerful  monster  in his arsenal called the Two-Headed King Rex. With
  300  PP and an attack power of 140, this monster is no piece of cake. It can
  withstand  a  lot  of  punishment  and also dish it out as well, so when Rex
  Raptor  turns  this  monster  loose, watch out. Unlike the Fiend Kraken, the
  Two-Headed  King Rex only has an attack range of one, so you can always plan
  ahead         to         stay         out        of        its        reach.

  There  are  no map changes on this map, but there are map traps. Be aware of
  the  poison  gas  spaces that look like some kind of dark purple liquid. All
  monsters,  except  Earth-based,  will take damage in those spots. Naturally,
  Rex  Raptor  will  send his Earth monsters, Larvas and Torike, through those
  channels,  giving  them a boost. You can take out Larvas and Torike on their
  own  ground, but make sure you do so in one round, because you don't want to
  weaken  yourself  too  much  by staying in that bog, giving them a chance to
  counter-attack     and     destroy     you     on     the     next     turn.

  You  can  bring  in  your  Dark  monsters to take care of Rex Raptor's Earth
  Monsters,  but  remember  that Rex Raptor also has two Thunder monsters that
  will  be  able  to  seriously  damage your Dark monsters, Shovel Crusher and
  Steel  Scorpion. Unlike Rex's two Earth monsters, these two Thunder monsters
  have  decent  movement  and  attack  range, so it will be a little harder to
  stay  out  of  their  clutches. Also with high movement and attack range are
  his  two Kuribohs. You probably won't be able to get by without taking a hit
  here                                and                               there.

  Aside  from  Rex  Raptor's  Earth monsters, he has a well-balanced team that
  compliment  each  other,  so  you  can't just bring in all Light monsters to
  destroy his Dark monsters, because he has Thunder monsters ready to bring on
  the  pain,  and you can't just bring in only Earth monsters to deal with his
  Thunder  monsters,  because he has Dark monsters ready to bring in the hurt.
  Another  choice  you  can  think  about  is  using Attribute on the opposite
  spectrum,   since  Rex  Raptor  has  all  monsters  in  the  first Attribute
  Spectrum,  you  can  bring in monsters from the other Attribute Spectrum, so
  there  won't  be  an  advantage or disadvantage to you, such as Water, Fire,
  Wood,  and Wind monsters. Once you beat him make sure to take the Two-Headed
  King Rex,             if             anything            at             all.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Rex Raptor:  [Missing first line] Why--- Why did I lose?                   |
|                                                                            |
| Yami Yugi:   It was a close match, Rex Raptor, but I'm the winner!         |
|                                                                            |
| Rex Raptor:  Grr--- I hate you! There's no need to stick around and rub it |
|              in! Hurry up and go to the next Stage!                        |
|                                                                            |
| Yami Yugi:   Goodbye, Rex Raptor!                                          |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


  O=========================O O================O O===========================O
  |          Stage          | |     Duelist    | |         Monsters          |
  O=========================O O================O O===========================O
  | Valley of Howling Winds | |  Mai Valentine | | Harpie Lady (Wind)        |
  |        [VLYHWND]        | |----------------| | Harpie Lady (Wind)        |
  |-------------------------| |  Symbol (Wind) | | Jigen Bakudan (Fire)      |
  | Maximum MP - 700        | o----------------o | Mechanical Snail (Fire)   |
  | Maximum AP - 500        |                    | Flame Manipulator (Fire)  |
  | Max Monsters - 8        |                    | One-Eyed Shield Dragon    |
  | Clear Bonus - 350       |                    |  (Wind)                   |
  |                         |                    | Wicked Dragon with the    |
  | Map Attributes          |                    |  Ersatz Head (Wind)       |
  | Light - 10              |                    o---------------------------o
  | Dark  - 20              |
  | Wind  - 15              |
  o-------------------------o

  "A windy valley. If you don't choose your monsters carefully based on their
   Attributes, you're likely in for a rough time."

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Mai:        Hmm! So you finally came, Yugi.                                |
|                                                                            |
| Yami Yugi:  Mai--- Just to let you know, I don't think you can put perfume |
|             on your pieces to help you, like you did at Duelist Kingdom.   |
|                                                                            |
| Mai:        Very funny, Yugi. But you should know by now that I don't need |
|             to use tricky tactics to win. I've been studying this new game |
|             just so that I can defeat you! Let's duel, Yugi!               |
|                                                                            |
| Yami Yugi:  Fine! I accept your challenge!!                                |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O

  If  you haven't suffered a crushing defeat yet, you may be in for a surprise
  when  facing  Mai  Valentine.  The  map  that  you play on boosts Mai's Wind
  monster  a  ton.  Not  only does the Wind pick up, but it will start to blow
  harder  and  then even harder, each map change making her Wind monsters more
  powerful  than  before,  and  because  most Wind monsters have high movement
  ranges,  it isn't too uncommon to see Mai rush in her Harpie Ladies and take
  you               out                in               one              turn.

  You can bring in some Wood monsters to help take out her Harpie Ladies, One-
  Eyed  Shield Dragon, and Wicked Dragon with the Ersatz Head, but be careful,
  because  she  has  some powerful Fire monsters to back up her Wind monsters,
  Flame  Manipulator  and Mechanical Snail. If you venture too far on her side
  of  the  map your Wood monsters will be toast, literally. And you can't just
  bring  in Water monsters to take care of those Fire monsters, because she'll
  be  sending  in  her agile Wind monsters to make short work of you. Whatever
  way  you look at it, you're in a bad fix if you try to counter her monsters.

  What  you can try is sending in monsters of the opposite Attribute Spectrum,
  such  as  Light,  Dark, Earth, or Thunder, or you can bring in the same type
  monsters  as  Mai's  and  just  duke it out until someone is the victor. She
  does  have  an  advantage  in  that her Harpie Ladies are the strongest Wind
  monsters  available thus far in the game, and her Jigen Bakudan is as strong
  as  the  other  Fire monsters available, but another one you can't just buy.

  No  matter  what route you decide to go, you can battle it out in the center
  of  the  map or wait for Mai to come to you. If you wait, then Mai will send
  out  her  Wind  monsters  first, since they have exceptionally long movement
  ranger,  most  particularly  her  Harpie  Ladies.  You can try to ambush her
  Harpie  Ladies  as  they  make  it  to  your  side of the map with some Wood
  monsters,  but  her  Flame Manipulator will be close on your tails, since it
  has           an           above-average           movement           range.

  If  you  want  to go after Mai then be prepared to take a lot of beatings in
  the  center  of  the  map. What will probably happen is that Mai will attack
  you  first  with  her  Harpie Ladies, then her Wicked Dragon with the Ersatz
  Head  will  attack you at an angle, hiding behind the walls, and if the One-
  Eyed  Shield  Dragon  is  still  in play, it will probably go after you too.
  Close  behind  will be the Flame Manipulator and Mechanical Snail. She won't
  send    out    her     Jigen     Bakudan     until     the     very     end.

  Once  you  beat Mai, you have a couple choices to make. The two new monsters
  you  can  get  are  Jigen  Bakudan and Harpie Lady, but bear in mind that it
  takes  three  Harpie  Ladies to fuse in the Harpie Lady Sisters. You can get
  two  Harpie Ladies and start leveling them up now, or you can get one Harpie
  Lady  and  the  Jigen  Bakudan  to go towards 100% completion of the monster
  list.  Whatever  road you take, you'll need to fight Mai twice to be able to
  get     all     3     Harpie     Ladies     needed     for    the    fusion.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Mai:        [Missing first line?] One way is to lose everything--- The     |
|             other way is to lose a battle in order to win the war--- I'm   |
|             going to learn from this loss so that I can become stronger,   |
|             and I will beat you in the future! And I will achieve my dream |
|             in the end!                                                    |
|                                                                            |
| Yami Yugi:  I fought with all my strength, and I know you did the same.    |
|             This was an excellent match.                                   |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


  O===================O O==================O O===============================O
  |          Stage    | |      Duelist     | |           Monsters            |
  O===================O O==================O O===============================O
  | Guiding Mansion   | |   Mokuba Kaiba   | | Droll Bird (Wind)             |
  |     [GDNMNSN]     | |------------------| | Kaminarikozou (Thunder)       |
  |-------------------| | Symbol (Thunder) | | Kaminarikozou (Thunder)       |
  | Maximum MP - 620  | o------------------o | Shovel Crusher (Thunder)      |
  | Maximum AP - 450  |                      | Steel Scorpion (Thunder)      |
  | Max Monsters - 7  |                      | Wicked Dragon with the Ersatz |
  | Clear Bonus - 400 |                      |  Head (Wind)                  |
  |                   |                      o-------------------------------o
  | Map Attributes    |
  | Light   - 15      |
  | Dark    - 25      |
  | Thunder - 10      |
  o-------------------o

  "Issue commands based on the arrangement of the enemy's forces and the Land
   Forms."

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Mokuba:     Welcome to my stage, Yugi! I don't mean to brag, but I'm a     |
|             Capsule Monsters expert.                                       |
|                                                                            |
| Yami Yugi:  But when we played before, didn't I defeat you?                |
|                                                                            |
| Mokuba:     Uh--- Well--- whatever! That's all in the past! I've gotten a  |
|             lot better since then!                                         |
|                                                                            |
| Yami Yugi:  Okay, I believe you. There's no need to yell.                  |
|                                                                            |
| Mokuba:     Anyway, Yugi, I challenge you to a duel!                       |
|                                                                            |
| Yami Yugi:  I accept, Mokuba!                                              |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O

  If  you  remember  your  fight against Tristan in the Condemnened Warehouse,
  you'll  be  familiar  with this map. Once again there are two routes to take
  to  your enemy on the left and on the right. Unlike the Condemned Warehouse,
  no  monster  can jump through the middle either vertically, horizontally, or
  diagonally.  You'll  have  to  split  up your forces in order to defend your
  base,  because  Mokuba  will  be sending his monsters after you through both
  openings,  even  though  it  may look like he'll send them all down on path.

  Aside  from  his  Droll Bird, all of Mokuba's monsters are ranged attackers,
  and  even  then  his  Droll Bird has exceptionally high movement range which
  makes  up  for its lack in attack range. No matter which monster you attack,
  you'll  probably  be looking at a counter-attack on the next time by another
  monster.  He'll  position his monsters just like Mai Valentine, so that each
  one       will      protect      the      other      in      some       way.

  There's  no  real  good  strategy  for this map at all. Most of the fighting
  will  be done by the openings on the map, or you can wait for Mokuba to send
  his  monsters  all  the  way  onto  your  side of the map, but then you risk
  exposing  your  Symbol  to  attack.  If you've pumped your Symbol full of PP
  since  the  very  beginning, that won't be such a problem, since your Symbol
  will  be  able  to  take  several  hits  and  maybe  even  bait  the  enemy.

  Mokuba  has  a lot of Thunder monsters in his line-up and rightfully so. The
  traps  on  this  map  are  at the openings on the side and at the very start
  where  you  begin.  After  a while the floor will open up underneath you and
  reveal  electric  spaces,  and  all  monsters  standing on those spaces that
  aren't  Thunder  Attribute  will  take  damage.  You can bring in some Earth
  monsters  to  help deal with the Thunder monsters Mokuba has, but most Earth
  monsters  you  have  right  now  will probably have poor movement and attack
  range,  and  Mokuba  will  probably  be  able  to score a hit or two off you
  before            you           can           even           counter-attack.

  Also  keep in mind that he has two misfit Wind monsters, so you can bring in
  some  Wood  monsters  to  help  with  that.  Wood  monsters are fairly well-
  balanced,  so  they  should  be  able  to  survive throughout the match. You
  should  go with Wood monsters and maybe some other type of misfit that don't
  match  up  with  Mokuba's Attribute, such as Dark or Fire. Once the match is
  over  you  can  take any monster you want. There are no monsters you haven't
  seen,  gotten,  or  bought  yet,  so  take  what  you  want  and  sell them.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Mokuba:     [Missing first line]                                           |
|                                                                            |
| Yami Yugi:  I've defeated you many times. I doubt it was just luck.        |
|                                                                            |
| Mokuba:     Be quiet! You might've beaten me, but there's no way you'll    |
|             stand a chance against Seto! You'll see!                       |
|                                                                            |
| Yami Yugi:  Seto Kaiba--- Mokuba's older brother. If I face him in this    |
|             tournament, he will pose a formidable challenge!               |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


O=-=-=-=-O
| Area 3 |-----------------------------------------------------------[GOARTHR]
O-=-=-=-=O

  O=========================O O===============O O============================O
  |          Stage          | |    Duelist    | |          Monsters          |
  O=========================O O===============O O============================O
  | Moonlit Cherry Blossoms | |     Bakura    | | Larvas (Earth)             |
  |        [MNLTCHB]        | |---------------| | Kuriboh (Dark)             |
  |-------------------------| | Symbol (Dark) | | Kuriboh (Dark)             |
  | Maximum MP - 680        | o---------------o | Feral Imp (Dark)           |
  | Maximum AP - 500        |                   | Queen of Autumn Leaves     |
  | Max Monsters - 7        |                   |  (Wood)                    |
  | Clear Bonus - 400       |                   | Winged Dragon, Guardian of |
  |                         |                   |  the Fortress #1 (Wind)    |
  | Map Attributes          |                   o----------------------------o
  | Light   - 10            |
  | Dark    - 26            |
  | Wind    - 20            |
  o-------------------------o

  "There are few places to fight on this map, making it crucial to move into
   favorable positions quickly."

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Bakura:     Yugi, I'm still learning this game, so please take it easy on  |
|             me!                                                            |
|                                                                            |
| Yami Yugi:  But it's not an honorable duel if I don't treat you with       |
|             respect and duel to the best of my abilities, Bakura.          |
|                                                                            |
| Bakura:     Heh... I guess that's true... But as long as I have fun, it    |
|             will be smashing!                                              |
|                                                                            |
| Yami Yugi:  Right!                                                         |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O

  Now  here's  something  new,  welcome  to  the  first  stage  with  a  split
  deployment  area.  Whoever picks the bottom and left side of the map gets to
  split  up  their forces if they want. A majority of the time Bakura will win
  the  draw and pick that split deployment area to start the duel with, but if
  you  get lucky or keep trying to get the highest draw then you can pick that
  side  of  the  map  if  you  want  to. That  split side is probably the most
  advantageous,  because your movements aren't immediately blocked by terrain.

  Half  of  Bakura' s  forces  are Dark Attribute just like his Symbol, and he
  doesn't  have  any  Light  monsters  at  all, so you can bring in some Light
  monsters  to wreak havoc on his Dark monsters, but most of his Dark monsters
  are  relatively  weak,  even though his Kuriboh does have decent stats, weak
  compared  to  his  awesome  Winged  Dragon,  Guardian  of  the  Fortress #1.

  Only  one of Bakura's monsters are melee-ranged, Larvas, so always be on the
  lookout  and plan your moves ahead of time, especially when dealing with the
  Winged  Dragon, Guardian of the Fortress #1, because it has a devastating 3-
  panel  reach.  Being  a  Wind monster the Winged Dragon has high Defense and
  Attack  power,  so  it  might take several hits before you can take it down.

  The  other  big  thread  to you will probably be the Queen of Autumn Leaves,
  but  you  can easily position your monsters so that none of her hits will be
  able  to reach you, but because she is a Wood monster, she does have high PP
  and  Defense,  so  unless  you have a Fire monster with you, it might take a
  while  to  take  her  down,  and  she does have the second highest attack in
  Bakura's   line-up,   so  she  may  prove  to  be  quite  a  difficult  foe.

  Melee-ranged  attackers  are  not  recommended at all for this stage, unless
  they  have a high movement range, as Bakura will make mince meat of you with
  his  ranged attackers. It would be best if you used ranged attackers against
  Bakura.  If  you bought any Winged Dragon, Guardian of the Fortress #1, then
  go  ahead  and  use  it  in  this  map,  as you can hide it behind a tree or
  building,  and  it' s  long  reach will still be able to damage enemies. The
  only  downside to using such a powerful monster is its high MP requirements.

  No  matter  which  side you choose, it may be hard for you to reach Bakura's
  Symbol  for  a  Symbol kill without running into heavy opposition. It may be
  easier  to  just  kill all of his monsters, but you can tactically leave the
  Queen  of  Autumn  Leaves  into  play  and  dodge  her  attacks and go after
  Bakura's  Symbol. The Queen of Autumn Leaves can be purchased from Grandpa's
  shop  later,  but  if  you  want her now, then go ahead and defeat her. Make
  sure  you  pick  up  Bakura' s  Winged  Dragon, Guardian of the Fortress #1.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Bakura:     Ah..., I lost. But... I had a lot of fun!                      |
|                                                                            |
| Yami Yugi:  You were an excellent duelist, Bakura.                         |
|                                                                            |
| Bakura:     Really? Oh, I know you're just saying that to make me feel     |
|             better. Ha ha ha. Keep going Yugi. I know you can win the      |
|             whole tournament!                                              |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O

O=-=-=-=-O
| Area 4 |-----------------------------------------------------------[GOARFOR]
O-=-=-=-=O

  [[[Incomplete]]]


O=-=-=-=-=-=-=-=O
| King Coliseum |----------------------------------------------------[GOARFIV]
O-=-=-=-=-=-=-=-O

  [[[Incomplete]]]


/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
O============================================================================O
|                        L O R D  R P G  B A T T L E S              [LRPGBTL]|
O============================================================================O
\____________________________________________________________________________/


  In  this  section  I  document  move by move how to defeat certain Duelists.
  I've  played through the game many times and have confirmed these strategies
  to  work flawlessly. The computer AI does not change if you follow the exact
  steps  outlined  in  the  guide.  Make  sure  you read this next sub-section
  before   you   jump   into  the  exact  move  sets  to  beat  each  Duelist.


O=-=-=-=-=-=-=-=O
| Entrance Hall |----------------------------------------------------[LRPGENH]
O-=-=-=-=-=-=-=-O

  I  started out the game inputting the name, "Keeper of the Flames!?" since I
  was  going  to  pick  the  Fire  Attribute  for my Symbol. I picked the Fire
  Attribute  for  my  Symbol,  then I picked the Fiend pedestal with the color
  Onyx.  I put all my Symbol points into AP, so I started out with 400 MP, 250
  AP,  and  160 AP.  Since  Fire  monsters  have low stamina (or bonus AP, the
  amount  of  AP you get back per round after summoning monsters), I wanted to
  start  out  with  a high amount of AP to be able to summon a lot of monsters
  at  the very start of the battle. You will be attacking second sometimes, so
  you'll  need  that  extra  AP  boost  to  get  your  monsters out and ready.

  After  configuring my Symbol, I then chose my monsters. The starting line-up
  that  I  picked  consisted  of  Happy Lover,  Skelengel, Skelengel, Kuriboh,
  Right  Left of the Forbidden One, Psychic Kappa, White Dolphin, Flame Viper,
  Droll  Bird,  and  Steel  Scorpion. Some of these monsters I don't even use,
  but  I  had  to  pick  out at least 10, and I only have 400 MP to work with.

  Before  you  go  dueling  anyone,  make sure you understand how this section
  works.  Whenever  you  enter  into a map, press the triangle button twice to
  see  the map overview. Always move your monsters in the direction related to
  the  map  overview, because the map overview never changes. Since the camera
  changes  from  time  to  time,  make  sure  to check the map overview before
  making  your  move.  If you make a wrong move, the computer AI can and might
  change.   The   starting   points  correspond  to  the  map  overview  also.

  The  starting  locations  of  the  monsters  correspond to the starting grid
  locations  only.  Whenever  you enter a map, there is a blue side, and a red
  side.  I won't tell you which color side to go to, because whatever side you
  go  to  turns  blue,  but  I will tell you which location it is. Now, before
  placing  any  monsters,  look at your starting location in the map overview.
  We  are  only concerned with the blue grid squares. We'll label the vertical
  grid squares by alphabet letters and the horizontal grid squares by numbers.

         1    2    3   etc.
      o---------------------o
  A   | A1 | A2 | A3 | etc. |
      |----+----+----+------|
  B   | B1 | B2 | B3 | etc. |
      |----+----+----+------|
  C   | C1 | C2 | C3 | etc. |
      o---------------------o

  Remember  that these grid squares only correspond to your starting location.
  The  blue  spaces  where  the  game allows you to place your monsters at the
  start-up  of  a  duel. Do not confuse A1 with the top most left most grid on
  the  map  overview.  A1  is  the top most left most grid in the blue spaces.

  Sometimes  grid spaces will be missing and won't be highlighted blue at all.
  For  example,  look at the diagram I've drawn below. The only spaces you are
  allowed  to  place  your  monsters  are  A2,  A3,  B1, C1, and C3. Now, just
  because  you  aren't  allowed  to place your monsters in grid spaces A1, B1,
  B3,  and  C2,  doesn't  mean  I don't count those spaces. When talking about
  monster  placement,  I  find  the  lowest  most and left most grid space and
  connect  it  into  a rectangular or square shape to identify with it easier.

         1    2    3   etc.
           o----------------o
  A        | A2 | A3 | etc. |
      o----+---------+------|
  B   | B1 |         | etc. |
      |----|    o----+------|
  C   | C1 |    | C3 | etc. |
      o----o    o-----------o

  Also  the  move  lists  aren't in any specific order, they are all the moves
  done  in  that  particular  round. If you find that you can't move a monster
  (let's  call  him  A)  to the space you need, because another monster (let's
  call  him  B)  is  in  the way, most likely you will have to move monster B,
  before  you  can  move  monster  A.  It  shouldn't  be  hard  to figure out.

  As  for attacking, you cannot attack a monster that is hiding behind another
  one,  so  if  your monster can attack three spaces ahead and there are three
  monsters  lined  up  in  front  of  it, it can only attack the first one and
  cannot  attack  the second or third monster that is behind the first one, so
  you  don't  have  to worry about figuring out what monster to attack. I will
  mention  which  monster  to attack if your monster has a stepping stone type
  attack.  Obviously  finishing  blows  go  after  regular attacks, that's the
  only  order  there  is  in  this  sub-guide.  Your  monsters  will  level up
  naturally  throughout  the  game,  so  if  you see me using repeat monsters,
  make       sure       to        use       the       stronger       versions.


O=-=-=-=-O
| Area 1 |-----------------------------------------------------------[LRPGAR1]
O-=-=-=-=O

  What more is there to say then start the game and, "Fight it out!"

o-------------------o
| Forgotten Capital |------------------------------------------------[LRPGFRC]
o-------------------o

  The  monsters  you  are  going  to pick for this sortie are Skelengel,
  Skelengel, White Dolphin, Flame Viper, Droll Bird, and Steel Scorpion.
  You  want  to  start  on  the  bottom  of  the  map  and attack first.

  Placement:  Symbol         - C8
              Skelengel (A)  - A2
              Skelengel (B)  - A4
              White Dolphin  - A3
              Flame Viper    - A1
              Droll Bird     - B1
              Steel Scorpion - B3

  o----o----o----o----o----o----o----o----o
  | A1 | A2 | A3 | A4 |    |    |    |    |
  o----o----o----o----o----o----o----o----o
  | B1 |    | B3 |    |    |    |    |    |
  o----o----o----o----o----o----o----o----o
  |    |    |    |    |    |    |    | C8 |
  o----o----o----o----o----o----o----o----o

  Round 1:    Symbol         - Don't  Do  Anything
              Skelengel (A)  - Summon This Monster
              Skelengel (B)  - Summon This Monster
              White Dolphin  - Summon This Monster
              Flame Viper    - Summon This Monster
              Droll Bird     - Don't  Do  Anything
              Steel Scorpion - Summon This Monster

  Round 2:    Symbol         - Don't  Do  Anything
              Skelengel (A)  - Move  Up  2  Spaces
              Skelengel (B)  - Move  Up  2  Spaces
              White Dolphin  - Move  Up  3  Spaces
              Flame Viper    - Move  Up  3  Spaces
              Droll Bird     - Summon This Monster
              Steel Scorpion - Move  Up  2  Spaces

  Round 3:    Symbol         - Don't Do Anything
              Skelengel (A)  - Move  Up  1  Space
              Skelengel (B)  - Move  Up  2 Spaces
              White Dolphin  - Move  Up  1  Space
              Flame Viper    - Move  Up  1  Space
              Droll Bird     - Move Left 4 Spaces
              Steel Scorpion - Move  Up  2 Spaces
              Notes          - White Dolphin moves before Steel Scorpion.

  Round 4:    Symbol         - Don't  Do Anything
              Skelengel (A)  - Don't  Do Anything
              Skelengel (B)  - Don't  Do Anything
              White Dolphin  - Don't  Do Anything
              Flame Viper    - Move Down 2 Spaces
              Droll Bird     - Move Left 1  Space
              Steel Scorpion - Don't  Do Anything

  Round 5:    Symbol         - Don't     Do    Anything
              Skelengel (A)  - Move    Up    1    Space
                               Destroy Top Middle Space
              Skelengel (B)  - Attack  Top  Left  Space
              White Dolphin  - Move   Down   2   Spaces
              Flame Viper    - Move    Up    2   Spaces
                               Destroy     Top    Space
              Droll Bird     - Move    Up    3   Spaces
              Steel Scorpion - Attack  Top  Left  Space
              Notes          - Skelengel   B   attacks   Fire  Reaper,
                               Skelengel A destroys Fire Reaper, Steel
                               Scorpion   attacks   Fire  Reaper,  and
                               Flame   Viper   destroys  Fire  Reaper.

  Round 6:    Symbol         - Don't     Do    Anything
              Skelengel (A)  - Move   Right   1   Space
                               Destroy Top Middle Space
              Skelengel (B)  - Move   Down   2   Spaces
              White Dolphin  - Move    Up    3   Spaces
                               Attack     Top     Space
              Flame Viper    - Move   Down   2   Spaces
              Droll Bird     - Move    Up    3   Spaces
              Steel Scorpion - Move   Right   2  Spaces
              Notes          - White Dolphin attacks Fire Reaper, Skelengel A
                               destroys  Fire  Reaper, and White Dolphin gets
                               attacked   by   Fire   Reaper   for   63   PP.

  Round 7:    Symbol         - Don't  Do  Anything
              Skelengel (A)  - Move  Down 2 Spaces
              Skelengel (B)  - Move Right 2 Spaces
              White Dolphin  - Move  Down 2 Spaces
              Flame Viper    - Move  Up  3  Spaces
              Droll Bird     - Move Right 2 Spaces
              Steel Scorpion - Move  Down 2 Spaces
              Notes          - Flame  Viper gets attacked
                               by Fire Reaper for 149 PP.

  Round 8:    Symbol         - Don't  Do  Anything
              Skelengel (A)  - Move  Left 2 Spaces
              Skelengel (B)  - Move Right 2 Spaces
              White Dolphin  - Move  Down 3 Spaces
              Flame Viper    - Move  Left 3 Spaces
              Droll Bird     - Move  Up  4  Spaces
              Steel Scorpion - Move  Down 2 Spaces
              Notes          - Droll Bird moves before Flame Viper.

  Round 9:    Symbol         - Don't    Do   Anything
              Skelengel (A)  - Move   Left  2  Spaces
              Skelengel (B)  - Move   Down  2  Spaces
              White Dolphin  - Move   Down  2  Spaces
              Flame Viper    - Move   Up   3   Spaces
              Droll Bird     - Move   Up   2   Spaces
                               Attack Top Right Space
              Steel Scorpion - Move   Down  2  Spaces
              Notes          - Droll Bird begins the assault on Joey's Symbol.

  Round 10:   Symbol         - Don't  Do  Anything
              Skelengel (A)  - Move Right 2 Spaces
              Skelengel (B)  - Move   Up  1  Space
              White Dolphin  - Move Right 2 Spaces
              Flame Viper    - Move  Up  3  Spaces
              Droll Bird     - Move  Right 1 Space
              Steel Scorpion - Don't  Do  Anything
              Notes          - Droll Bird moves before Flame Viper.

  Round 11:   Symbol         - Don't  Do Anything
              Skelengel (A)  - Don't  Do Anything
              Skelengel (B)  - Move  Left 1 Space
                               Attack  Left Space
              White Dolphin  - Don't  Do Anything
              Flame Viper    - Destroy Top  Space
              Droll Bird     - Don't  Do Anything
              Steel Scorpion - Don't  Do Anything
              Notes          - Skelengel B attacks Fire Reaper, and
                               Flame Viper  destroys Joey's Symbol.

  Victory:    Complete victory. Take 2 Fire Reapers.


o---------------------o
| Condemned Warehouse |----------------------------------------------[LRPGCNW]
o---------------------o

  The  monsters  you  are  going  to  pick for this sortie are Skelengel,
  Skelengel, Flame Viper, Droll Bird, Right Leg of the Forbidden One, and
  Fire Reaper. You want to start on the top of the map and attack second.

  Placement:  Symbol           - B3
              Skelengel (A)    - C1
              Skelengel (B)    - C2
              Flame Viper      - A1
              Droll Bird       - B1
              Right Leg of the - B2
               Forbidden One
              Fire Reaper      - C3

  o----o----o----o
  | A1 |    |    |
  o----o----o----o
  | B1 | B2 | B3 |
  o----o----o----o
  | C1 | C2 | C3 |
  o----o----o----o

  Round 1:    Symbol           - Don't  Do  Anything
              Skelengel (A)    - Summon This Monster
              Skelengel (B)    - Summon This Monster
              Flame Viper      - Summon This Monster
              Droll Bird       - Summon This Monster
              Right Leg of the - Summon This Monster
               Forbidden One
              Fire Reaper      - Don't  Do  Anything

  Round 2:    Symbol           - Don't  Do  Anything
              Skelengel (A)    - Move  Down 2 Spaces
              Skelengel (B)    - Move  Down 2 Spaces
              Flame Viper      - Move  Down 3 Spaces
              Droll Bird       - Move  Down 4 Spaces
              Right Leg of the - Move  Down 2 Spaces
               Forbidden One
              Fire Reaper      - Summon This Monster

  Round 3:    Symbol           - Move  Down 1 Space
              Skelengel (A)    - Move  Down 1 Space
              Skelengel (B)    - Move  Down 1 Space
              Flame Viper      - Move Down 3 Spaces
              Droll Bird       - Move  Left 1 Space
              Right Leg of the - Don't  Do Anything
               Forbidden One
              Fire Reaper      - Move  Left 1 Space
              Notes            - Droll Bird moves before Skelengel A.

  Round 4:    Symbol           - Move  Left  1 Space
              Skelengel (A)    - Move Right 2 Spaces
              Skelengel (B)    - Don't  Do  Anything
              Flame Viper      - Move  Left 2 Spaces
              Droll Bird       - Move  Down  1 Space
              Right Leg of the - Don't  Do  Anything
               Forbidden One
              Fire Reaper      - Move  Down 2 Spaces
              Notes            - Fire Reaper moves before Symbol.

  Round 5:    Symbol           - Move Down Left 1 Space
              Skelengel (A)    - Don't    Do   Anything
              Skelengel (B)    - Don't    Do   Anything
              Flame Viper      - Move    Up   1   Space
              Droll Bird       - Don't    Do   Anything
              Right Leg of the - Don't    Do   Anything
               Forbidden One
              Fire Reaper      - Don't    Do   Anything

  Round 6:    Symbol           - Move    Down    1   Space
              Skelengel (A)    - Attack    Bottom    Space
              Skelengel (B)    - Destroy    Bottom   Space
              Flame Viper      - Move    Left   3   Spaces
                                 Destroy     Top     Space
              Droll Bird       - Move   Right   3   Spaces
                                 Attack  Bottom Left Space
              Right Leg of the - Move    Down   3   Spaces
               Forbidden One     Attack Bottom Right Space
              Fire Reaper      - Don't     Do     Anything
              Notes            - Droll Bird attacks Steel Scorpion, Skelengel
                                 B  destroys Steel Scorpion, Right Leg of the
                                 Forbidden    One    attacks   Kaminarikozou,
                                 Skelengel  A  destroys  Kaminarikozou, Flame
                                 Viper  destroys  Petit Moth, Droll Bird gets
                                 hurt by the electricity for 15 PP, and Flame
                                 Viper  gets  hurt  by  the  gas  for  15 PP.

  Round 7:    Symbol           - Move Down Right 1 Space
              Skelengel (A)    - Move   Down   2  Spaces
              Skelengel (B)    - Move   Down   2  Spaces
              Flame Viper      - Move   Right  3  Spaces
              Droll Bird       - Move   Down   4  Spaces
              Right Leg of the - Move   Down   3  Spaces
               Forbidden One
              Fire Reaper      - Don't    Do    Anything
              Notes            - Skelengel   B   moves   before  Symbol.
                                 Skelengel  A,  Skelengel  B,  Right Leg
                                 of  the  Forbidden  One, and Droll Bird
                                 get  hurt by the electricity for 15 PP.

  Round 8:    Symbol           - Move  Down 1 Space
              Skelengel (A)    - Move Down 2 Spaces
              Skelengel (B)    - Move Down 2 Spaces
              Flame Viper      - Don't  Do Anything
              Droll Bird       - Move Left 2 Spaces
              Right Leg of the - Move Down 2 Spaces
               Forbidden One
              Fire Reaper      - Move  Down 1 Space
              Notes            - Skelengel A, Skelengel B, Right Leg of
                                 the  Forbidden One, and Droll Bird get
                                 hurt  by  the  electricity  for 15 PP.

  Round 9:    Symbol           - Move Down Right 1 Space
              Skelengel (A)    - Move   Down   2  Spaces
              Skelengel (B)    - Move   Down   2  Spaces
              Flame Viper      - Don't    Do    Anything
              Droll Bird       - Move   Left   4  Spaces
              Right Leg of the - Move   Left   3  Spaces
               Forbidden One
              Fire Reaper      - Move   Down   2  Spaces
              Notes            - Right  Leg  of  the  Forbidden One moves
                                 before Skelengel B. Symbol, Skelengel A,
                                 Skelengel   B,   and  Fire  Reaper   get
                                 hurt  by  the  electricity  for  15  PP.

  Round 10:   Symbol           - Move  Down 1 Space
              Skelengel (A)    - Move Left 2 Spaces
              Skelengel (B)    - Move Left 2 Spaces
              Flame Viper      - Don't  Do Anything
              Droll Bird       - Move Left 4 Spaces
              Right Leg of the - Move Left 3 Spaces
               Forbidden One
              Fire Reaper      - Move Down 2 Spaces
              Notes            - Symbol,  Skelengel A,  Skelengel B,  and Fire
                                 Reaper get hurt by the electricity for 15 PP.

  Round 11:   Symbol           - Move  Down Right 1 Space
              Skelengel (A)    - Move   Left   2   Spaces
              Skelengel (B)    - Move   Left   2   Spaces
              Flame Viper      - Don't     Do    Anything
              Droll Bird       - Move   Down   2   Spaces
                                 Attack Bottom Left Space
              Right Leg of the - Move    Down   1   Space
               Forbidden One
              Fire Reaper      - Move   Down   2   Spaces
              Notes            - Symbol  and Fire Reaper get hurt
                                 by  the  electricity  for 15 PP.

  Round 12:   Symbol           - Move  Up  Right  1 Space
              Skelengel (A)    - Move   Left   2   Spaces
              Skelengel (B)    - Move   Left   2   Spaces
              Flame Viper      - Don't     Do    Anything
              Droll Bird       - Attack Bottom Left Space
              Right Leg of the - Move   Left   3   Spaces
               Forbidden One
              Fire Reaper      - Move   Left   2   Spaces
              Notes            - Droll   Bird  begins  the  assault  on
                                 Tristan's Symbol, and Fire Reaper gets
                                 hurt  by  the  electricity  for 15 PP.

  Round 13:   Symbol           - Move  Down  Left  1  Space
              Skelengel (A)    - Move    Left    2   Spaces
              Skelengel (B)    - Move    Left    1    Space
                                 Attack  Bottom  Left Space
              Flame Viper      - Don't      Do     Anything
              Droll Bird       - Move     Up     1    Space
              Right Leg of the - Move    Right    1   Space
               Forbidden One     Destroy Bottom  Left Space
              Fire Reaper      - Move    Left    2   Spaces
              Notes            - Skelengel  B  continues  the  assault on
                                 Tristan's  Symbol,  and Right Leg of the
                                 Forbidden One destroys Tristan's Symbol.

  Victory:    Complete victory. Take Steel Scorpion and Kaminarikozou.


o--------------o
| Voltage Cage |-----------------------------------------------------[LRPGVTC]
o--------------o

  The  monsters  you are going to pick for this sortie are Skelengel,
  Skelengel, Droll Bird, Flame Viper, Fire Reaper, and Kaminarikozou.
  You  want  to start on the right side of the map and attack second.

  Placement:  Symbol        - C2
              Skelengel (A) - E1
              Skelengel (B) - C1
              Droll Bird    - F1
              Flame Viper   - A1
              Fire Reaper   - B2
              Kaminarikozou - B1

  o----o
  | A1 |
  o----o----o
  | B1 | B2 |
  o----o----o
  | C1 | C2 |
  o----o----o
  |    |
  o----o
  | E1 |
  o----o
  | F1 |
  o----o

  Round 1:    Symbol        - Don't  Do  Anything
              Skelengel (A) - Summon This Monster
              Skelengel (B) - Summon This Monster
              Droll Bird    - Summon This Monster
              Flame Viper   - Summon This Monster
              Fire Reaper   - Don't  Do  Anything
              Kaminarikozou - Summon This Monster

  Round 2:    Symbol        - Don't    Do    Anything
              Skelengel (A) - Move   Left   2  Spaces
                              Attack    Left    Space
              Skelengel (B) - Move    Up    1   Space
              Droll Bird    - Move   Left   3  Spaces
                                 Top  Left  Space
              Flame Viper   - Move   Down   2  Spaces
              Fire Reaper   - Summon   This   Monster
              Kaminarikozou - Move Down Left 2 Spaces
                              Attack  Top  Left Space
              Notes         - Skelengel   A   attacks   Kuriboh,  Droll  Bird
                              destroys Kuriboh, Kaminarikozou attacks Kuriboh
                              before  Skelengel  B  moves,  Flame Viper moves
                              after   Skelengel   B,   and  Droll  Bird  gets
                              attacked   by   Steel   Scorpion   for  83  PP.

  Round 3:    Symbol        - Don't    Do   Anything
              Skelengel (A) - Move    Up   1   Space
              Skelengel (B) - Move   Down  2  Spaces
              Droll Bird    - Move   Right  1  Space
              Flame Viper   - Don't    Do   Anything
              Fire Reaper   - Move   Left  2  Spaces
              Kaminarikozou - Move  Up  Left 1 Space
                              Destroy Top Left Space
              Notes         - Kaminarikozou destroys Kuriboh and gets
                              attacked  by Steel Scorpion for 103 PP.

  Round 4:    Symbol        - Don't  Do Anything
              Skelengel (A) - Move  Up  2  Space
              Skelengel (B) - Move Left 2 Spaces
              Droll Bird    - Move  Left 3 Space
              Flame Viper   - Move  Up  2 Spaces
              Fire Reaper   - Move Left 2 Spaces
                              Destroy  Top Space
              Kaminarikozou - Don't  Do Anything
              Notes         - Fire Reaper destroys Steel Scorpion, Skelengel
                              A  moves  before  Skelengel B, and Skelengel B
                              gets  attacked  by  Steel Scorpion for 124 PP.

  Round 5:    Symbol        - Move    Up    1   Space
              Skelengel (A) - Move   Left   2  Spaces
              Skelengel (B) - Move   Left   2  Spaces
              Droll Bird    - Move    Up   4   Spaces
              Flame Viper   - Move   Left   3  Spaces
              Fire Reaper   - Destroy   Bottom  Space
              Kaminarikozou - Move Down Left 3 Spaces
              Notes         - Fire Reaper destroys Steel Scorpion, and Flame
                              Viper  gets  attacked  by  Kuriboh for 116 PP.

  Round 6:    Symbol        - Don't     Do    Anything
              Skelengel (A) - Don't     Do    Anything
              Skelengel (B) - Don't     Do    Anything
              Droll Bird    - Move    Down   1   Space
                              Attack Bottom Left Space
              Flame Viper   - Attack     Top     Space
              Fire Reaper   - Don't     Do    Anything
              Kaminarikozou - Destroy  Top  Left Space
              Notes         - Flame Viper  attacks Kuriboh, Droll Bird
                              begins the assault on Duke's Symbol, and
                              Kaminarikozou  destroys  Duke's  Symbol.

  Victory:    Complete victory. Take 2 Kuriboh or Steel Scorpion.


o---------------o
| Sacred Street |----------------------------------------------------[LRPGSCS]
o---------------o

  The  monsters  you  are  going  to pick for this sortie are Skelengel,
  Skelengel, Droll Bird, Steel Scorpion, Flame Viper, and Kaminarikozou.
  You  want  to  start  on  the  bottom  of  the  map  and attack first.

  Placement:  Symbol         - C1
              Skelengel (A)  - A4
              Skelengel (B)  - A6
              Droll Bird     - B4
              Steel Scorpion - A5
              Flame Viper    - A3
              Kaminarikozou  - B6

  o----o----o----o----o----o----o
  |    |    | A3 | A4 | A5 | A6 |
  o----+----+----o----o----o----o
  |    | NA |    | B4 |    | B6 |
  o----+----+----o----o----o----o
  | C1 |    |    |    |    |    |
  o----o----o----o----o----o----o

  Round 1:    Symbol         - Don't  Do  Anything
              Skelengel (A)  - Summon This Monster
              Skelengel (B)  - Summon This Monster
              Droll Bird     - Don't  Do  Anything
              Steel Scorpion - Summon This Monster
              Flame Viper    - Summon This Monster
              Kaminarikozou  - Summon This Monster

  Round 2:    Symbol         - Don't   Do   Anything
              Skelengel (A)  - Move   Up   2  Spaces
              Skelengel (B)  - Move   Up   2  Spaces
              Droll Bird     - Summon  This  Monster
              Steel Scorpion - Move   Up   2  Spaces
              Flame Viper    - Move   Up   3  Spaces
              Kaminarikozou  - Move Up Left 3 Spaces

  Round 3:    Symbol         - Don't    Do   Anything
              Skelengel (A)  - Move   Up   2   Spaces
              Skelengel (B)  - Move   Up   2   Spaces
              Droll Bird     - Move   Up   4   Spaces
              Steel Scorpion - Move   Up   2   Spaces
              Flame Viper    - Move   Up   2   Spaces
              Kaminarikozou  - Move Up Right 3 Spaces

  Round 4:    Symbol         - Don't     Do    Anything
              Skelengel (A)  - Move   Up   Two   Spaces
              Skelengel (B)  - Destroy  Top  Left Space
              Droll Bird     - Move    Up    4   Spaces
              Steel Scorpion - Move    Up    1    Space
                               Attack Middle Left Space
              Flame Viper    - Move    Up    2   Spaces
                               Destroy     Top    Space
              Kaminarikozou  - Move  Down  Left 1 Space
              Notes          - Flame  Viper  destroys Happy Lover, Steel
                               Scorpion   attacks   Happy  Lover  before
                               Kaminarikozou moves, Skelengel B destroys
                               Happy   Lover,   and   Flame  Viper  gets
                               attacked   by   Skelengel   for   86  PP.

  Round 5:    Symbol         - Don't     Do    Anything
              Skelengel (A)  - Move    Up    2   Spaces
              Skelengel (B)  - Move   Left   2   Spaces
              Droll Bird     - Move    Up    3   Spaces
                               Attack Bottom Left Space
              Steel Scorpion - Move   Left   2   Spaces
              Flame Viper    - Move    Up    1    Space
                               Destroy     Top    Space
              Kaminarikozou  - Move  Up  Left  3 Spaces
              Notes          - Droll Bird attacks Skelengel, and Flame Viper
                               destroys   Skelengel.   Map   change  occurs.

  Round 6:    Symbol         - Don't     Do   Anything
              Skelengel (A)  - Move    Up    1   Space
                               Destroy Top Right Space
              Skelengel (B)  - Move    Up   2   Spaces
              Droll Bird     - Move   Right   1  Space
                               Attack  Top Right Space
              Steel Scorpion - Move    Up   2   Spaces
              Flame Viper    - Move    Up   3   Spaces
              Kaminarikozou  - Move  Up  Right 1 Space
              Notes          - Droll Bird attacks Root Water, Skelengel
                               A  destroys  Root  Water, and Droll Bird
                               gets  attacked by Petit Moth for 130 PP.

  Round 7:    Symbol         - Don't    Do   Anything
              Skelengel (A)  - Move   Up   2   Spaces
              Skelengel (B)  - Move   Up   2   Spaces
              Droll Bird     - Move   Up   3   Spaces
              Steel Scorpion - Move   Up   2   Spaces
              Flame Viper    - Move  Right  3  Spaces
                               Destroy  Bottom  Space
              Kaminarikozou  - Move Up Right 2 Spaces
              Notes          - Flame Viper destroys Petit Moth,
                               and  Kaminarikozou gets attacked
                               by   Petit   Moth   for  93  PP.

  Round 8:    Symbol         - Don't     Do    Anything
              Skelengel (A)  - Move   Right   2  Spaces
              Skelengel (B)  - Move    Up    2   Spaces
                               Attack    Right    Space
              Droll Bird     - Move   Right   3  Spaces
              Steel Scorpion - Move    Up    2   Spaces
              Flame Viper    - Move   Right   3  Spaces
              Kaminarikozou  - Move Down Right 2 Spaces
              Notes          - Skelengel B attacks Petit Moth, and Skelengel
                               A  gets  attacked  by  Petit  Moth for 95 PP.

  Round 9:    Symbol         - Don't     Do     Anything
              Skelengel (A)  - Move   Right   2   Spaces
              Skelengel (B)  - Move    Up    2    Spaces
                               Attack Bottom Right Space
              Droll Bird     - Move    Down    1   Space
              Steel Scorpion - Move   Right   2   Spaces
              Flame Viper    - Move    Right   1   Space
                               Attack      Top     Space
              Kaminarikozou  - Don't     Do     Anything
              Notes          - Skelengel  B  continues to attack Petit
                               Moth, Flame Viper begins the assault on
                               Tea's  Symbol,  and Steel Scorpion gets
                               attacked  by  Petit  Moth  for  98  PP.

  Round 10:   Symbol         - Don't     Do     Anything
              Skelengel (A)  - Don't     Do     Anything
              Skelengel (B)  - Move     Up    1    Space
                               Attack Bottom Right Space
              Droll Bird     - Don't     Do     Anything
              Steel Scorpion - Don't     Do     Anything
              Flame Viper    - Move     Up    1    Space
                               Destroy     Left    Space
              Kaminarikozou  - Don't     Do     Anything
              Notes          - Skelengel B continues to attack Petit Moth,
                               and  Flame  Viper  destroys  Tea's  Symbol.

  Victory:    Complete  Victory.  Take  Root  Water and Petit
              Moth. Put 3 points into Symbol Effect Strength.


o--------------------o
| Challenger's Stage |-----------------------------------------------[LRPGCHS]
o--------------------o

  The  monsters you are going to pick for this sortie are Skelengel,
  Skelengel,  Flame  Viper, Fire Reaper, Fire Reaper, Kaminarikozou,
  and Happy Lover. You want to start at the bottom and attack first.

  Placement:  Symbol          - C1
              Skelengel (A)   - A2
              Skelengel (B)   - C2
              Flame Viper     - A3
              Fire Reaper (A) - B3
              Fire Reaper (B) - C3
              Kaminarikozou   - B2
              Happy Lover     - B1

       o----o----o
       | A2 | A3 |
  o----o----o----o
  | B1 | B2 | B3 |
  o----o----o----o
  | C1 | C2 | C3 |
  o----o----o----o

  Round 1:    Symbol          - Don't  Do  Anything
              Skelengel (A)   - Summon This Monster
              Skelengel (B)   - Don't  Do  Anything
              Flame Viper     - Summon This Monster
              Fire Reaper (A) - Summon This Monster
              Fire Reaper (B) - Don't  Do  Anything
              Kaminarikozou   - Summon This Monster
              Happy Lover     - Don't  Do  Anything

  Round 2:    Symbol          - Don't    Do   Anything
              Skelengel (A)   - Move   Up   2   Spaces
              Skelengel (B)   - Summon   This  Monster
              Flame Viper     - Move   Up   3   Spaces
              Fire Reaper (A) - Move   Up   2   Spaces
              Fire Reaper (B) - Summon   This  Monster
              Kaminarikozou   - Move Up Right 3 Spaces
              Happy Lover     - Summon   This  Monster

  Round 3:    Symbol          - Don't   Do  Anything
              Skelengel (A)   - Move  Right 2 Spaces
              Skelengel (B)   - Move   Up  2  Spaces
              Flame Viper     - Move   Up  2  Spaces
                                Destroy  Right Space
              Fire Reaper (A) - Move   Up  2  Spaces
              Fire Reaper (B) - Move   Up  2  Spaces
              Kaminarikozou   - Move Up Left 1 Space
              Happy Lover     - Move  Right 2 Spaces
              Notes           - Flame Viper destroys Kuriboh.

  Round 4:    Symbol          - Don't    Do   Anything
              Skelengel (A)   - Move  Right  2  Spaces
              Skelengel (B)   - Move   Up   2   Spaces
              Flame Viper     - Move  Right  2  Spaces
                                Destroy    Top   Space
              Fire Reaper (A) - Move  Right  2  Spaces
              Fire Reaper (B) - Move   Up   2   Spaces
              Kaminarikozou   - Move  Up  Left 1 Space
                                Attack Top Right Space
              Happy Lover     - Move   Up   4   Spaces
              Notes           - Kaminarikozou  attacks Right Arm of the
                                Forbidden  One,  Flame  Viper  destroys
                                Right Arm of the Forbidden One and gets
                                attacked  by  Petit  Moth  for  41  PP.

  Round 5:    Symbol          - Don't   Do   Anything
              Skelengel (A)   - Move  Right  1  Space
              Skelengel (B)   - Move   Up   2  Spaces
              Flame Viper     - Move   Down  1  Space
              Fire Reaper (A) - Move  Right  1  Space
                                Destroy   Top   Space
              Fire Reaper (B) - Move   Up   2  Spaces
              Kaminarikozou   - Move Up Right 1 Space
              Happy Lover     - Move   Up   3  Spaces
              Notes           - Fire  Reaper  destroys  Petit  Moth,  and
                                Kaminarikozou moves before Fire Reaper B.

  Round 6:    Symbol          - Don't    Do   Anything
              Skelengel (A)   - Move    Up   1   Space
              Skelengel (B)   - Move  Right  2  Spaces
              Flame Viper     - Move  Right  2  Spaces
              Fire Reaper (A) - Move   Up   2   Spaces
                                Destroy    Top   Space
              Fire Reaper (B) - Move  Right  2  Spaces
              Kaminarikozou   - Attack Top Right Space
              Happy Lover     - Don't    Do   Anything
              Notes           - Fire Reaper A destroys Cockroach Knight,
                                Kaminarikozou  attacks  Petit  Moth  and
                                gets  attacked  by Petit Moth for 78 PP.

  Round 7:    Symbol          - Don't    Do   Anything
              Skelengel (A)   - Move   Down  2  Spaces
              Skelengel (B)   - Move   Left  2  Spaces
              Flame Viper     - Move   Up   3   Spaces
              Fire Reaper (A) - Move   Up   2   Spaces
              Fire Reaper (B) - Move   Right  1  Space
              Kaminarikozou   - Move Up Right 3 Spaces
                                Attack Top Right Space
              Happy Lover     - Move   Left   1  Space
              Notes           - Kaminarikozou  begins the assault on
                                Grandpa's Symbol. Fire Reaper B gets
                                attacked  by  Petit  Moth for 41 PP.

  Round 8:    Symbol          - Don't    Do   Anything
              Skelengel (A)   - Don't    Do   Anything
              Skelengel (B)   - Don't    Do   Anything
              Flame Viper     - Move   Up   2   Spaces
                                Destroy   Right  Space
              Fire Reaper (A) - Don't    Do   Anything
              Fire Reaper (B) - Don't    Do   Anything
              Kaminarikozou   - Attack Top Right Space
              Happy Lover     - Move   Left   1  Space
              Notes           - Kaminarikozou continues the assault
                                on   Grandpa's  Symbol,  and  Flame
                                Viper  destroys  Grandpa's  Symbol.

  Victory:    Complete victory. Take Cockroach Knight
              and  Right  Arm  of  the Forbidden One.


O=-=-=-=-O
| Area 2 |-----------------------------------------------------------[LRPGAR2]
O-=-=-=-=O

  Not  much  to do here, except maybe buy some monsters. You can save your MP
  to  spend  on better monsters later, so if you don't want to waste all your
  MP,  just  buy  the monsters that are used in the sub-guide. I bought these
  monsters to help fill up the 200 Capsule Monsters list, because if you want
  total completion, you're going to have to get these sooner or later, so why
  not  sooner:  Time Wizard, Left Leg of the Forbidden One, Feral Imp, Summon
  Skull,  Firegrass,  Mechanical Snail, Flame Manipulator, Baby Dragon, Great
  White,  Anthrosaurus,  Kumootoko,  Spiked  Snail, and Gear Golem the Moving
  Fortress.  Time  Wizard and Baby Dragon will be very useful when fused into
  the   Thousand   Dragon   for   duels   near   the   end   of   the   game.

  Of  course  you  can  fight  any  of these duelists you want first, second,
  third,  fourth, and last, but there is an order to the game. If you noticed
  in  Area 1, when you pressed up, you went to the next duelist. The same way
  in  Area  2,  if  you  press  up on your controller you will go to the next
  duelist that you're supposed to duel. If you press down, you'll be taken to
  the  duelist  you're  supposed  to  fight  last.  Press  up  after  Weevil.

o--------------------------o
| Ancient Forest of Origin |-----------------------------------------[LRPGANF]
o--------------------------o

  The monsters you are going to pick for this sortie are Flame Viper, Time
  Wizard, Firegrass, Anthrosaurus, Baby Dragon, and Flame Manipulator. You
  want  to  attack first and start out on the bottom left side of the map.

  Placement:  Symbol            - E5
              Flame Viper       - C5
              Time Wizard       - A3
              Firegrass         - D5
              Anthrosaurus      - B3
              Baby Dragon       - C4
              Flame Manipulator - B4

       o----o----o
       |    | A3 |
  o----o----o----o----o
  |    |    | B3 | B4 |
  o----o----o----o----o----o
                 | C4 | C5 |
                 o----o----o
                 |    | D5 |
                 o----o----o
                 |    | E5 |
                 o----o----o

  Round 1:    Symbol            - Don't  Do  Anything
              Flame Viper       - Summon This Monster
              Time Wizard       - Summon This Monster
              Firegrass         - Don't  Do  Anything
              Anthrosaurus      - Don't  Do  Anything
              Baby Dragon       - Don't  Do  Anything
              Flame Manipulator - Summon This Monster

  Round 2:    Symbol            - Don't    Do   Anything
              Flame Viper       - Move   Up   3   Spaces
              Time Wizard       - Move Up Right 3 Spaces
              Firegrass         - Summon   This  Monster
              Anthrosaurus      - Summon   This  Monster
              Baby Dragon       - Summon   This  Monster
              Flame Manipulator - Move   Up   3   Spaces

  Round 3:    Symbol            - Move  Up  Right  1 Space
              Flame Viper       - Move    Up    3   Spaces
              Time Wizard       - Move Down Right 2 Spaces
              Firegrass         - Move    Up    3   Spaces
              Anthrosaurus      - Move    Up    2   Spaces
              Baby Dragon       - Move    Up    3   Spaces
              Flame Manipulator - Move    Up    3   Spaces

  Round 4:    Symbol            - Move  Right  1  Space
              Flame Viper       - Move  Right  2 Spaces
                                  Destroy  Right  Space
              Time Wizard       - Move Up Left 2 Spaces
              Firegrass         - Move   Up   2  Spaces
              Anthrosaurus      - Move  Right  2 Spaces
              Baby Dragon       - Move   Up   1   Space
              Flame Manipulator - Move  Right  1  Space
              Notes             - Flame Viper destroys Cockroach Knight
                                  and  gets  attacked  by  Larvae  Moth
                                  for   74   PP.   Map  change  occurs.

  Round 5:    Symbol            - Move  Up Right 1 Space
              Flame Viper       - Move   Right  1  Space
                                  Destroy  Bottom  Space
              Time Wizard       - Move Up Right 2 Spaces
              Firegrass         - Move  Right  3  Spaces
              Anthrosaurus      - Move   Up   2   Spaces
              Baby Dragon       - Move  Right  3  Spaces
              Flame Manipulator - Move  Right  2  Spaces
                                  Destroy   Right  Space
              Notes             - Flame Manipulator destroys Shovel Crusher,
                                  and  Flame  Viper  destroys  Larvae  Moth.

  Round 6:    Symbol            - Don't    Do   Anything
              Flame Viper       - Move   Up   3   Spaces
              Time Wizard       - Move Up Right 3 Spaces
              Firegrass         - Move  Right  3  Spaces
              Anthrosaurus      - Move   Up   2   Spaces
              Baby Dragon       - Move  Right  2  Spaces
                                  Destroy    Top   Space
              Flame Manipulator - Move  Right  3  Spaces
              Notes             - Baby  Dragon  destroys  Root  Water and
                                  gets attacked by Petit Moth for 157 PP.

  Round 7:    Symbol            - Move  Down Right 1 Space
              Flame Viper       - Move   Right   3  Spaces
              Time Wizard       - Move Down Right 2 Spaces
                                  Attack    Right    Space
              Firegrass         - Move   Right   3  Spaces
              Anthrosaurus      - Don't     Do    Anything
              Baby Dragon       - Move    Up    3   Spaces
              Flame Manipulator - Move   Right   3  Spaces
              Note              - Time   Wizard   begins  the
                                  assault on Weevil's Symbol.

  Round 8:    Symbol            - Don't  Do  Anything
              Flame Viper       - Move Right 3 Spaces
                                  Destroy Right Space
              Time Wizard       - Don't  Do  Anything
              Firegrass         - Don't  Do  Anything
              Anthrosaurus      - Don't  Do  Anything
              Baby Dragon       - Don't  Do  Anything
              Flame Manipulator - Don't  Do  Anything
              Notes             - Flame Viper destroys Weevil's Symbol.

  Victory:    Complete victory. Take Larvae Moth and Shovel Crusher.


o-----------------o
| Sea of Miracles |--------------------------------------------------[LRPGANF]
o-----------------o

  The  monsters  you  are going to pick for this sortie are Skelengel,
  Skelengel, Droll Bird, Time Wizard, Baby Dragon, Shovel Crusher, and
  Kaminarikozou.  You  want  to  start  on  the left and attack first.

  Placement:  Symbol         - A1
              Skelengel A    - A3
              Skelengel B    - B3
              Droll Bird     - D3
              Time Wizard    - C2
              Baby Dragon    - C3
              Kaminarikozou  - H3
              Shovel Crusher - D2

  o----o----o----o
  | A1 |    | A3 |
  o----o----o----o
  |    |    | B3 |
  o----o----o----o
  |    | C2 | C3 |
  o----o----o----o
  |    | D2 | D3 |
  o----o----o----o
  |    |    |    |
  o----o----o----o
  |    |    |    |
  o----o----o----o
  |    |    |    |
  o----o----o----o
  |    |    | H3 |
  o----o----o----o
  |    |    |    |
  o----o----o----o

  Round 1:    Symbol         - Don't  Do  Anything
              Skelengel A    - Summon This Monster
              Skelengel B    - Summon This Monster
              Droll Bird     - Summon This Monster
              Time Wizard    - Don't  Do  Anything
              Baby Dragon    - Summon This Monster
              Kaminarikozou  - Don't  Do  Anything
              Shovel Crusher - Don't  Do  Anything

  Round 2:    Symbol         - Don't   Do   Anything
              Skelengel A    - Move  Right  2 Spaces
              Skelengel B    - Move  Right  2 Spaces
              Droll Bird     - Move  Right  4 Spaces
              Time Wizard    - Summoning Is Complete
              Baby Dragon    - Move  Right  3 Spaces
              Kaminarikozou  - Summoning Is Complete
              Shovel Crusher - Summoning Is Complete

  Round 3:    Symbol         - Don't      Do     Anything
              Skelengel A    - Move    Right   2   Spaces
              Skelengel B    - Move    Right   2   Spaces
              Droll Bird     - Move    Right   4   Spaces
                               Destroy Bottom Right Space
              Time Wizard    - Move  Down  Right 3 Spaces
              Baby Dragon    - Move    Right   3   Spaces
                               Destroy      Top     Space
              Kaminarikozou  - Move  Up  Right  3  Spaces
              Shovel Crusher - Move    Right   3   Spaces
              Notes          - Baby  Dragon  destroys  Psychic Kappa,
                               Droll  Bird  destroys Fiend Kraken and
                               gets attacked by Root Water for 62 PP.

  Round 4:    Symbol         - Don't     Do    Anything
              Skelengel A    - Move    Up    1    Space
                               Attack  Top  Right Space
              Skelengel B    - Move    Down   1   Space
              Droll Bird     - Move    Up    2   Spaces
                               Destroy Top Right Spaces
              Time Wizard    - Move  Up  Right 3 Spaces
              Baby Dragon    - Move   Right   2  Spaces
                               Destroy     Top    Space
              Kaminarikozou  - Move  Up  Right 3 Spaces
              Shovel Crusher - Move   Right   3  Spaces
              Notes          - Baby Dragon Destroys Root Water, Droll
                               Bird destroys Happy Lover, Skelengel A
                               attacks  Torike,  and Baby Dragon gets
                               attacked  by  Happy  Lover  for 67 PP.

  Round 5:    Symbol         - Don't     Do    Anything
              Skelengel A    - Move    Right   1  Space
                               Attack  Top  Right Space
              Skelengel B    - Don't     Do    Anything
              Droll Bird     - Move    Up    3   Spaces
                               Destroy  Top  Left Space
              Time Wizard    - Move Down Right 3 Spaces
                               Attack     Top     Space
              Baby Dragon    - Move   Right   2  Spaces
                               Destroy     Top    Space
              Kaminarikozou  - Don't     Do    Anything
              Shovel Crusher - Move   Right   1   Space
                               Attack    Right    Space
              Notes          - Skelengel   A  attacks  Torike,  Droll
                               Bird  destroys Torike, Time Wizard and
                               Shovel Crusher attack Happy Lover, and
                               Baby  Dragon  destroys  Mako's Symbol.

  Victory:    Complete  victory.  Take  Fiend  Kraken and Torike.
              Level up Symbol Effect Strength 3 more times again.


o-----------------------o
| Tomb of Ancient Kings |--------------------------------------------[LRPGTAK]
o-----------------------o

  The  monsters  you  are  going  to  pick  for  this  sortie are Skelengel,
  Skelengel,  Flame Viper, Fire Reaper, Mechanical Snail, Flame Manipulator,
  and Summoned Skull. You want to start on the bottom left and attack first.

  Placement:  Symbol            - E1
              Skelengel A       - A1
              Skelengel B       - B2
              Flame Viper       - B3
              Fire Reaper       - A2
              Mechanical Snail  - C3
              Flame Manipulator - A3
              Summoned Skull    - B1

  o----o----o----o
  | A1 | A2 | A3 |
  o----o----o----o
  | B1 | B2 | B3 |
  +----+----o----o
    NA |    | C3 |
  +----+----o----o
  |    |    |    |
  o----o----o----o
  | E1 |    |    |
  o----o----o----o

  Round 1:    Symbol            - Don't  Do  Anything
              Skelengel A       - Don't  Do  Anything
              Skelengel B       - Don't  Do  Anything
              Flame Viper       - Don't  Do  Anything
              Fire Reaper       - Don't  Do  Anything
              Mechanical Snail  - Summon This Monster
              Flame Manipulator - Summon This Monster
              Summoned Skull    - Don't  Do  Anything

  Round 2:    Symbol            - Summon This Monster
              Skelengel A       - Summon This Monster
              Skelengel B       - Summon This Monster
              Flame Viper       - Summon This Monster
              Fire Reaper       - Summon This Monster
              Mechanical Snail  - Don't  Do  Anything
              Flame Manipulator - Move Right 2 Spaces
              Summoned Skull    - Don't  Do  Anything

  Round 3:    Symbol            - Move Down Left 1 Space
              Skelengel A       - Move  Right  2  Spaces
              Skelengel B       - Move   Up   2   Spaces
              Flame Viper       - Move  Right  3  Spaces
              Fire Reaper       - Move   Up   2   Spaces
              Mechanical Snail  - Move  Up Right 1 Space
              Flame Manipulator - Don't    Do   Anything
              Summoned Skull    - Summon   This  Monster

  Round 4:    Symbol            - Move Down Left 1 Space
              Skelengel A       - Move   Right   1 Space
              Skelengel B       - Move  Right  2  Spaces
                                  Attack Top Right Space
              Flame Viper       - Move   Up   3   Spaces
                                  Destroy   Right  Space
              Fire Reaper       - Move   Up   2   Spaces
                                  Destroy   Right  Space
              Mechanical Snail  - Move Up Right 2 Spaces
                                  Destroy    Top   Space
              Flame Manipulator - Don't    Do   Anything
              Summoned Skull    - Move  Right  2  Spaces
              Notes             - Fire   Reaper  destroys  Steel  Scorpion,
                                  Skelengel  B  attacks Kuriboh, Mechanical
                                  Snail   destroys   Kuriboh,  Flame  Viper
                                  destroys  Shovel  Crusher, and Mechanical
                                  Snail gets attacked by Larvas for 142 PP.

  Round 5:    Symbol            - Don't   Do   Anything
              Skelengel A       - Move    Up  2  Spaces
              Skelengel B       - Attack    Top   Space
              Flame Viper       - Move   Up   1   Space
                                  Destroy   Top   Space
              Fire Reaper       - Move  Right  2 Spaces
                                  Destroy  Bottom Space
              Mechanical Snail  - Move Up Right 1 Space
                                  Attack  Bottom  Space
              Flame Manipulator - Don't   Do   Anything
              Summoned Skull    - Move   Up   2  Spaces
              Notes             - Mechanical  Snail  attacks  Larvas,
                                  Flame Viper destroys Kuriboh, Flame
                                  Manipulator   attacks  Torike,  and
                                  Fire    Reaper   destroys   Torike.

  Round 6:    Symbol            - Don't    Do   Anything
              Skelengel A       - Move   Right  1  Space
              Skelengel B       - Move    Up    1  Space
              Flame Viper       - Don't    Do   Anything
              Fire Reaper       - Move   Down   1  Space
              Mechanical Snail  - Move Up Right 2 Spaces
              Flame Manipulator - Move   Up   3   Spaces
              Summoned Skull    - Move  Right  2  Spaces

  Round 7:    Symbol            - Don't   Do  Anything
              Skelengel A       - Move  Right 2 Spaces
              Skelengel B       - Move  Left  1  Space
              Flame Viper       - Don't   Do  Anything
              Fire Reaper       - Don't   Do  Anything
              Mechanical Snail  - Move Up Left 1 Space
              Flame Manipulator - Move   Up   1  Space
              Summoned Skull    - Move   Up  2  Spaces

  Round 8:    Symbol            - Don't    Do   Anything
              Skelengel A       - Attack  Top Left Space
              Skelengel B       - Attack Top Right Space
              Flame Viper       - Move    Up   1   Space
                                  Destroy   Left   Space
              Fire Reaper       - Move  Right  2  Spaces
              Mechanical Snail  - Move Up Right 2 Spaces
                                  Attack    Top    Space
              Flame Manipulator - Don't    Do   Anything
              Summoned Skull    - Move   Down   1  Space
                                  Attack    To p   Space
              Notes             - Mechanical Snail begins the assault on
                                  Rex  Raptor's  Symbol, Summoned Skull,
                                  Skelengel  A,  and  Skelengel B attack
                                  Two-Headed   King   Rex,   and   Flame
                                  Viper  destroys  Two-Headed  King Rex.

  Round 9:    Symbol            - Don't    Do   Anything
              Skelengel A       - Don't    Do   Anything
              Skelengel B       - Don't    Do   Anything
              Flame Viper       - Don't    Do   Anything
              Fire Reaper       - Don't    Do   Anything
              Mechanical Snail  - Move Down Left 1 Space
                                  Destroy    Top   Space
              Flame Manipulator - Don't    Do   Anything
              Summoned Skull    - Don't    Do   Anything
              Notes             - Mechanical Snail destroys
                                  Rex    Raptor's   Symbol.

  Victory:    Complete victory. Take Two-Headed King Rex and Shovel Crusher.


o-------------------------o
| Valley of Howling Winds |------------------------------------------[LRPGVHW]
o-------------------------o

  The monsters you are going to use for this sortie are Skelengel, Skelengel,
  Droll  Bird,  Time Wizard, Flame Viper, Fire Reaper, Baby Dragon, and Flame
  Manipulator.   You   want   to   start  on  the  right  and  attack  first.

  Placement:  Symbol            - A2
              Skelengel A       - A1
              Skelengel B       - E1
              Droll Bird        - D1
              Time Wizard       - E2
              Flame Viper       - C1
              Fire Reaper       - C2
              Baby Dragon       - B2
              Flame Manipulator - B1

  o----o----o
  | A1 | A2 |
  o----o----o
  | B1 | B2 |
  o----o----o
  | C1 | C2 |
  o----o----o
  | D1 |    |
  o----o----o
  | E1 | E2 |
  o----o----o

  Round 1:    Symbol            - Don't  Do  Anything
              Skelengel A       - Summon This Monster
              Skelengel B       - Don't  Do  Anything
              Droll Bird        - Summon This Monster
              Time Wizard       - Don't  Do  Anything
              Flame Viper       - Summon This Monster
              Fire Reaper       - Don't  Do  Anything
              Baby Dragon       - Don't  Do  Anything
              Flame Manipulator - Summon This Monster

  Round 2:    Symbol            - Don't   Do   Anything
              Skelengel A       - Move  Left  2  Spaces
              Skelengel B       - Summoning Is Complete
              Droll Bird        - Move  Left  4  Spaces
              Time Wizard       - Summoning Is Complete
              Flame Viper       - Move  Left  3  Spaces
              Fire Reaper       - Summoning Is Complete
              Baby Dragon       - Summoning Is Complete
              Flame Manipulator - Don't   Do   Anything

  Round 3:    Symbol            - Don't    Do    Anything
              Skelengel A       - Move   Left   2  Spaces
              Skelengel B       - Move   Left   2  Spaces
              Droll Bird        - Move   Left   3  Spaces
              Time Wizard       - Move Down Left 3 Spaces
              Flame Viper       - Move   Left   3  Spaces
              Fire Reaper       - Move   Left   2  Spaces
              Baby Dragon       - Move   Left   3  Spaces
              Flame Manipulator - Move   Left   3  Spaces

  Round 4:    Symbol            - Don't   Do   Anything
              Skelengel A       - Move   Left  1  Space
              Skelengel B       - Move  Left  2  Spaces
              Droll Bird        - Move  Right  3 Spaces
              Time Wizard       - Move Up Left 3 Spaces
              Flame Viper       - Move  Right  3 Spaces
              Fire Reaper       - Move   Left  1  Space
              Baby Dragon       - Move   Left  1  Space
              Flame Manipulator - Move   Left  1  Space

  Round 5:    Symbol            - Don't     Do    Anything
              Skelengel A       - Attack Bottom Left Space
              Skelengel B       - Don't     Do    Anything
              Droll Bird        - Destroy     Top    Space
              Time Wizard       - Attack     Top     Space
              Flame Viper       - Move   Left   2   Spaces
              Fire Reaper       - Move   Left   2   Spaces
              Baby Dragon       - Move   Left   3   Spaces
              Flame Manipulator - Move   Left   3   Spaces
                                  Destroy   Bottom   Space
              Notes             - Time Wizard attacks One-Eyed Shield Dragon,
                                  Droll Bird destroys One-Eyed Shield Dragon,
                                  Skelengel A attacks Mechanical Snail, Flame
                                  Manipulator  destroys Mechanical Snail, and
                                  Flame  Manipulator  gets attacked by Wicked
                                  Dragon  with  the  Ersatz  Head for 134 PP.

  Round 6:    Symbol            - Don't  Do Anything
              Skelengel A       - Don't  Do Anything
              Skelengel B       - Don't  Do Anything
              Droll Bird        - Don't  Do Anything
              Time Wizard       - Don't  Do Anything
              Flame Viper       - Don't  Do Anything
              Fire Reaper       - Don't  Do Anything
              Baby Dragon       - Move Right 1 Space
              Flame Manipulator - Move Right 1 Space
              Notes             - Baby Dragon moves before Flame Manipulator.

  Round 7:    Symbol            - Don't     Do     Anything
              Skelengel A       - Move    Down   2   Spaces
              Skelengel B       - Move    Left   2   Spaces
                                  Attack      Left    Space
              Droll Bird        - Move    Left   3   Spaces
                                  Destroy Bottom Left Space
              Time Wizard       - Move  Up  Left  2  Spaces
              Flame Viper       - Move    Down    1   Space
                                  Destroy     Left    Space
              Fire Reaper       - Move    Down   2   Spaces
              Baby Dragon       - Move    Left   3   Spaces
                                  Destroy    Bottom   Space
              Flame Manipulator - Move    Down   2   Spaces
              Notes             - Baby   Dragon   destroys  Harpie  Lady,
                                  Flame Viper destroys Flame Manipulator,
                                  Skelengel  B attacks Harpie Lady, Droll
                                  Bird  destroys  Harpie  Lady,  and Baby
                                  Dragon  gets  attacked by Wicked Dragon
                                  with   the  Ersatz  Head  for  104  PP.

  Round 8:    Symbol            - Don't    Do    Anything
              Skelengel A       - Move   Left   2  Spaces
              Skelengel B       - Move   Right   1  Space
              Droll Bird        - Move   Down   1   Space
              Time Wizard       - Move Down Left 3 Spaces
                                  Attack    Right   Space
              Flame Viper       - Move   Left   1   Space
              Fire Reaper       - Move   Left   2  Spaces
              Baby Dragon       - Move   Right  3  Spaces
              Flame Manipulator - Move    Up   2   Spaces
              Notes             - Time Wizard attacks Jigen Bakudan,
                                  and   Fire  Reaper  gets  attacked
                                  by   Jigen  Bakudan  for  118  PP.

  Round 9:    Symbol            - Don't      Do    Anything
              Skelengel A       - Move    Right   1   Space
              Skelengel B       - Move    Left   2   Spaces
              Droll Bird        - Move    Down    1   Space
                                  Destroy Bottom Left Space
              Time Wizard       - Don't      Do    Anything
              Flame Viper       - Move    Right    1  Space
              Fire Reaper       - Move   Right   2   Spaces
              Baby Dragon       - Move    Left    1   Space
              Flame Manipulator - Move    Left    1   Space
              Notes             - Droll Bird destroys Jigen Bakudan.

  Round 10:   Symbol            - Don't   Do   Anything
              Skelengel A       - Move  Right  1  Space
              Skelengel B       - Move   Left  1  Space
              Droll Bird        - Move  Left  4  Spaces
              Time Wizard       - Move Up Left 3 Spaces
                                  Attack   Left   Space
              Flame Viper       - Move  Left  3  Spaces
              Fire Reaper       - Move  Down   2 Spaces
              Baby Dragon       - Move  Right  2 Spaces
              Flame Manipulator - Move  Right  2 Spaces
              Notes             - Time  Wizard  begins the assault
                                  on Mai's Symbol, and Flame Viper
                                  gets  attacked  by Wicked Dragon
                                  with the Ersatz Head for 138 PP.

  Round 11:   Symbol            - Don't   Do   Anything
              Skelengel A       - Don't   Do   Anything
              Skelengel B       - Move   Up   1   Space
                                  Attack Top Left Space
              Droll Bird        - Move  Left  2  Spaces
              Time Wizard       - Move Up Right 1 Space
                                  Attack   Left   Space
              Flame Viper       - Move  Down  3  Spaces
              Fire Reaper       - Don't   Do   Anything
              Baby Dragon       - Don't   Do   Anything
              Flame Manipulator - Don't   Do   Anything
              Notes             - Time  Wizard continues the assault on
                                  Mai's  Symbol,  Skelengel  B  attacks
                                  Wicked  Dragon  with  the Ersatz Head
                                  and gets counter-attacked for 124 PP.

  Round 12:   Symbol            - Don't    Do   Anything
              Skelengel A       - Don't    Do   Anything
              Skelengel B       - Attack  Top Left Space
              Droll Bird        - Move   Up   2   Spaces
                                  Destroy Top Left Space
              Time Wizard       - Attack   Right   Space
              Flame Viper       - Don't    Do   Anything
              Fire Reaper       - Don't    Do   Anything
              Baby Dragon       - Don't    Do   Anything
              Flame Manipulator - Don't    Do   Anything
              Notes             - Skelengel  B  and  Time Wizard attack
                                  Wicked  Dragon  with the Ersatz Head,
                                  and Droll Bird destroys Mai's Symbol.

  Victory:    Complete victory. Take Harpie Lady and Jigen Bakudan.


o-----------------o
| Guiding Mansion |--------------------------------------------------[LRPGGDM]
o-----------------o

  The  monsters you are going to use for this sortie are Time Wizard, Flame
  Viper, Fire Reaper, Baby Dragon, Mechanical Snail, Flame Manipulator, and
  Harpie   Lady.   You   want  to  start  at  the  top  and  attack  first.

  Placement:  Symbol            - A3
              Time Wizard       - A4
              Flame Viper       - B5
              Fire Reaper       - A5
              Baby Dragon       - B2
              Mechanical Snail  - B3
              Flame Manipulator - B1
              Harpie Lady       - A1

  o----o----o----o----o----o
  | A1 |    | A3 | A4 | A5 |
  o----o----o----o----o----o
  | B1 | B2 | B3 |    | B5 |
  o----o----o----o----o----o

  Round 1:    Symbol            - Don't  Do  Anything
              Time Wizard       - Summon This Monster
              Flame Viper       - Don't  Do  Anything
              Fire Reaper       - Don't  Do  Anything
              Baby Dragon       - Summon This Monster
              Mechanical Snail  - Don't  Do  Anything
              Flame Manipulator - Don't  Do  Anything
              Harpie Lady       - Summon This Monster

  Round 2:    Symbol            - Don't     Do    Anything
              Time Wizard       - Move Down Right 2 Spaces
              Flame Viper       - Summon    This   Monster
              Fire Reaper       - Summon    This   Monster
              Baby Dragon       - Move   Down   3   Spaces
              Mechanical Snail  - Summon    This   Monster
              Flame Manipulator - Summon    This   Monster
              Harpie Lady       - Don't     Do    Anything

  Round 3:    Symbol            - Don't    Do    Anything
              Time Wizard       - Don't    Do    Anything
              Flame Viper       - Move   Down   3  Spaces
              Fire Reaper       - Move   Down   2  Spaces
              Baby Dragon       - Don't    Do    Anything
              Mechanical Snail  - Move Down Left 2 Spaces
              Flame Manipulator - Move   Down   3  Spaces
              Harpie Lady       - Move   Down   2  Spaces

  Round 4:    Symbol            - Don't    Do    Anything
              Time Wizard       - Move Down Left 3 Spaces
              Flame Viper       - Move   Down   3  Spaces
              Fire Reaper       - Move   Down   2  Spaces
              Baby Dragon       - Move   Left   2  Spaces
              Mechanical Snail  - Don't    Do    Anything
              Flame Manipulator - Move   Down   3  Spaces
              Harpie Lady       - Move   Down   3  Spaces

  Round 5:    Symbol            - Don't    Do    Anything
              Time Wizard       - Don't    Do    Anything
              Flame Viper       - Move   Right  1  Spaces
                                  Destroy   Right   Space
              Fire Reaper       - Move   Down   2  Spaces
              Baby Dragon       - Move   Down   2  Spaces
                                  Destroy   Bottom  Space
              Mechanical Snail  - Move Down Left 2 Spaces
              Flame Manipulator - Don't    Do    Anything
              Harpie Lady       - Move   Right  4  Spaces
              Notes             - Flame  Viper  destroys  Droll Bird, Baby
                                  Dragon destroys Kaminarikozou, and Flame
                                  Viper  gets  attacked  by  Wicked Dragon
                                  with   the   Ersatz  Head  for  126  PP.

  Round 6:    Symbol            - Don't    Do    Anything
              Time Wizard       - Don't    Do    Anything
              Flame Viper       - Move    Up    1   Space
              Fire Reaper       - Destroy   Bottom  Space
              Baby Dragon       - Move   Down   2  Spaces
              Mechanical Snail  - Move Down Right 1 Space
              Flame Manipulator - Move   Down   2  Spaces
              Harpie Lady       - Move   Right  2  Spaces
              Notes             - Fire  Reaper  destroys  Wicked Dragon
                                  with   the   Ersatz   Head  and  gets
                                  attacked by Kaminarikozou for 129 PP.

  Round 7:    Symbol            - Move   Right   1   Space
              Time Wizard       - Move Down Right 3 Spaces
                                  Attack     Top     Space
              Flame Viper       - Don' t    Do    Anything
              Fire Reaper       - Move    Down   1   Space
              Baby Dragon       - Move    Left   1   Space
              Mechanical Snail  - Move  Down Right 1 Space
              Flame Manipulator - Don't     Do    Anything
              Harpie Lady       - Move   Down   4   Spaces
              Notes             - Time Wizard attacks Kaminarikozou.

  Round 8:    Symbol            - Don't     Do    Anything
              Time Wizard       - Move  Down Left 3 Spaces
              Flame Viper       - Don't     Do    Anything
              Fire Reaper       - Don't     Do    Anything
              Baby Dragon       - Move   Down   3   Spaces
              Mechanical Snail  - Move Down Right 2 Spaces
                                  Attack    Right    Space
              Flame Manipulator - Move   Down   3   Spaces
                                  Destroy    Right   Space
              Harpie Lady       - Move   Down   4   Spaces
              Notes             - Flame    Manipulator   destroys   Shovel
                                  Crusher, Mechanical Snail destroys Steel
                                  Scorpion,  and  Flame  Manipulator  gets
                                  attacked  by  Kaminarikozou  for 145 PP.

  Round 9:    Symbol            - Don't     Do    Anything
              Time Wizard       - Move Down Right 3 Spaces
              Flame Viper       - Don't     Do    Anything
              Fire Reaper       - Move   Down   2   Spaces
              Baby Dragon       - Don't     Do    Anything
              Mechanical Snail  - Move Down Right 2 Spaces
              Flame Manipulator - Move    Down   1   Space
              Harpie Lady       - Move   Down   2   Spaces

  Round 10:   Symbol            - Don't    Do   Anything
              Time Wizard       - Move Down Left 1 Space
                                  Attack    Left   Space
              Flame Viper       - Don't    Do   Anything
              Fire Reaper       - Don't    Do   Anything
              Baby Dragon       - Don't    Do   Anything
              Mechanical Snail  - Don't    Do   Anything
              Flame Manipulator - Don't    Do   Anything
              Harpie Lady       - Move   Left  3  Spaces
                                  Destroy   Left   Space
              Notes             - Time Wizard begins the assault
                                  on Mokuba's Symbol, and Harpie
                                  Lady destroys Mokuba's Symbol.

  Victory:    Complete victory. Take Shovel Crusher and Wicked
              Dragon  with  the  Ersatz  Head.  Level  up your
              Symbol's   Effect   Strength   3   more   times.


O=-=-=-=-O
| Area 3 |-----------------------------------------------------------[LRPGAR3]
O-=-=-=-=O

  Before  starting  Area 3 I decided to buy some more monsters. I got Curse of
  Dragon,  Dark  Magician  Girl,  Blast  Juggler,  Charubin  the  Fire Knight,
  Firewing  Pegasus,  King  Tiger  Wanghu,  Winged  Dragon,  Guardian  of  the
  Fortress  #1  x2,  Crow Goblin, and Two-Mouth Darkruler. Crow Goblin becomes
  available  for sale because you have less than 10 Wind monsters and Firewing
  Pegasus  becomes  available  for  sale  because  you  beat  Area  2  without
  surrendering  or  losing  a  match. Buy these monsters to complete the list.

o-------------------------o
| Moonlit Cherry Blossoms |------------------------------------------[LRPGMCB]
o-------------------------o

  The  monsters  you  are  going to use for this sortie are Droll Bird, Flame
  Viper, Kaminarikozou, Baby Dragon, Flame Manipulator, and Firewing Pegasus.
  You   want   to   attack   second   and   start   on   the   bottom   left.

  Placement:  Symbol            - H9
              Droll Bird        - A2
              Flame Viper       - F10
              Kaminarikozou     - G9
              Baby Dragon       - F9
              Flame Manipulator - G10
              Firewing Pegasus  - B2

  o----o----o
  |    | A2 |
  o----o----o
  |    | B2 |
  o----o----o
  |    |    |
  o----o----o



                                          o----o-----o
                                          | F9 | F10 |
                                          o----o-----o
                                          | G9 | G10 |
                                          o----o-----o
                                          | H9 |     |
                                          o----o-----o

  Round 1:    Symbol            - Don't  Do  Anything
              Droll Bird        - Summon This Monster
              Flame Viper       - Summon This Monster
              Kaminarikozou     - Summon This Monster
              Baby Dragon       - Summon This Monster
              Flame Manipulator - Don't  Do  Anything
              Firewing Pegasus  - Don't  Do  Anything

  Round 2:    Symbol            - Don't   Do   Anything
              Droll Bird        - Move  Right  4 Spaces
              Flame Viper       - Move   Up   3  Spaces
              Kaminarikozou     - Move Up Left 2 Spaces
              Baby Dragon       - Don't   Do   Anything
              Flame Manipulator - Summon  This  Monster
              Firewing Pegasus  - Summon  This  Monster

  Round 3:    Symbol            - Don't   Do   Anything
              Droll Bird        - Move  Right  1  Space
              Flame Viper       - Move  Right  2 Spaces
              Kaminarikozou     - Move Up Right 1 Space
              Baby Dragon       - Move   Up   3  Spaces
              Flame Manipulator - Move   Up   3  Spaces
              Firewing Pegasus  - Move  Right  4 Spaces

  Round 4:    Symbol            - Don't     Do    Anything
              Droll Bird        - Move     Up    1   Space
                                  Destroy  Top Right Space
              Flame Viper       - Move    Down   1   Space
              Kaminarikozou     - Move  Up  Right  1 Space
              Baby Dragon       - Move   Right   2  Spaces
              Flame Manipulator - Move   Right   1   Space
              Firewing Pegasus  - Move   Right   3  Spaces
              Notes             - Droll Bird destroys Kuriboh.

  Round 5:    Symbol            - Don't    Do   Anything
              Droll Bird        - Don't    Do   Anything
              Flame Viper       - Move   Up   3   Spaces
                                  Destroy   Right  Space
              Kaminarikozou     - Move Up Right 3 Spaces
              Baby Dragon       - Move   Up   3   Spaces
              Flame Manipulator - Move   Up   3   Spaces
                                  Destroy   Right  Space
              Firewing Pegasus  - Move  Right  2  Spaces
                                  Destroy    Top   Space
              Notes             - Firewing   Pegasus  destroys  Larvas,
                                  Flame Manipulator destroys Feral Imp,
                                  Flame  Viper  destroys  Kuriboh,  and
                                  Flame  Manipulator  gets  attacked by
                                  Queen  of  Autumn  Leaves  for 59 PP.

  Round 6:    Symbol            - Don't   Do   Anything
              Droll Bird        - Don't   Do   Anything
              Flame Viper       - Move   Up   3  Spaces
              Kaminarikozou     - Move Up Right 1 Space
              Baby Dragon       - Move   Up   3  Spaces
              Flame Manipulator - Move  Right  2 Spaces
              Firewing Pegasus  - Move   Up   4  Spaces
              Notes             - Flame Viper gets attacked by Winged Dragon,
                                  Guardian   of   the  Fortress  #1  for  146
                                  PP,  and  Flame  Manipulator  gets attacked
                                  by  Queen  of  Autumn  Leaves  for  52  PP.

  Round 7:    Symbol            - Don't   Do  Anything
              Droll Bird        - Don't   Do  Anything
              Flame Viper       - Move   Up  3  Spaces
              Kaminarikozou     - Move Up Left 3 Space
              Baby Dragon       - Move  Right 2 Spaces
              Flame Manipulator - Move   Up  3  Spaces
                                  Destroy   Top  Space
              Firewing Pegasus  - Move   Up  3  Spaces
              Notes             - Flame  Manipulator  destroys  Winged
                                  Dragon, Guardian of the Fortress #1.

  Round 8:    Symbol            - Don't Do Anything
              Droll Bird        - Don't Do Anything
              Flame Viper       - Don't Do Anything
              Kaminarikozou     - Don't Do Anything
              Baby Dragon       - Don't Do Anything
              Flame Manipulator - Don't Do Anything
              Firewing Pegasus  - Firewing Pegasus destroys Bakura's Symbol.

  Victory:    Complete   victory.  Take  Winged  Dragon,
              Guardian of the Fortress #1 and Feral Imp.


o----------------o
| Treasure Trove |---------------------------------------------------[LRPGTRT]
o----------------o

  The  monsters  you are going to use for this sortie are Droll Bird, Flame
  Viper, Baby Dragon, Harpie Lady, Flame Manipulator, and Firewing Pegasus.
  You   want   to   attack   first  and  start  on  the  top  of  the  map.

  Placement:  Symbol            - A4
              Droll Bird        - A1
              Flame Viper       - B5
              Baby Dragon       - B1
              Harpie Lady       - B7
              Flame Manipulator - A5
              Firewing Pegasus  - B4

  o----o----o----o----o----o----o----o
  | A1 |    |    | A4 | A5 |    |    |
  o----o----o----o----o----o----o----o
  | B1 |    |    | B4 | B5 |    | B7 |
  o----o----o----o----o----o----o----o

  Round 1:    Symbol            - Don't  Do  Anything
              Droll Bird        - Don't  Do  Anything
              Flame Viper       - Don't  Do  Anything
              Baby Dragon       - Don't  Do  Anything
              Harpie Lady       - Summon This Monster
              Flame Manipulator - Don't  Do  Anything
              Firewing Pegasus  - Summon This Monster

  Round 2:    Symbol            - Don't  Do  Anything
              Droll Bird        - Summon This Monster
              Flame Viper       - Summon This Monster
              Baby Dragon       - Summon This Monster
              Harpie Lady       - Move  Right 1 Space
              Flame Manipulator - Summon This Monster
              Firewing Pegasus  - Don't  Do  Anything

  Round 3:    Symbol            - Don't  Do Anything
              Droll Bird        - Move  Left 1 Space
              Flame Viper       - Move Down 3 Spaces
              Baby Dragon       - Move Left 2 Spaces
              Harpie Lady       - Move Down 4 Spaces
              Flame Manipulator - Don't  Do Anything
              Firewing Pegasus  - Move Down 4 Spaces

  Round 4:    Symbol            - Don't  Do Anything
              Droll Bird        - Don't  Do Anything
              Flame Viper       - Move  Left 1 Space
              Baby Dragon       - Move  Up  1  Space
              Harpie Lady       - Move Down 2 Spaces
              Flame Manipulator - Don't  Do Anything
              Firewing Pegasus  - Move  Left 1 Space

  Round 5:    Symbol            - Don't   Do  Anything
              Droll Bird        - Move  Down  2 Spaces
              Flame Viper       - Move  Down  3 Spaces
              Baby Dragon       - Move  Down  1  Space
              Harpie Lady       - Don't   Do  Anything
              Flame Manipulator - Move  Down  3 Spaces
              Firewing Pegasus  - Move  Down  3 Spaces
                                  Destroy Bottom Space
              Notes             - Firewing  Pegasus  destroys  Feral
                                  Imp,  and  Firewing  Pegasus  gets
                                  attacked by LaLa Li-oon for 98 PP.

  Round 6:    Symbol            - Don't      Do    Anything
              Droll Bird        - Move    Down    1   Space
                                  Destroy Bottom Left Space
              Flame Viper       - Move    Down   3   Spaces
                                  Destroy    Right    Space
              Baby Dragon       - Move    Down    1   Space
              Harpie Lady       - Move    Down   3   Spaces
              Flame Manipulator - Don't      Do    Anything
              Firewing Pegasus  - Move    Down   3   Spaces
                                  Destroy    Right    Space
              Notes             - Firewing  Pegasus  destroys Barrel Dragon,
                                  Flame  Viper  destroys  LaLa Li-oon, Droll
                                  Bird destroys Needle Ball, and Flame Viper
                                  gets  attacked  by LaLa Li-oon for 107 PP.

  Round 7:    Symbol            - Don't   Do  Anything
              Droll Bird        - Move  Down  4 Spaces
              Flame Viper       - Move  Right  1 Space
              Baby Dragon       - Move  Down  2 Spaces
                                  Destroy Bottom Space
              Harpie Lady       - Move  Left  1  Space
              Flame Manipulator - Don't   Do  Anything
              Firewing Pegasus  - Move  Right  1 Space
                                  Destroy  Left  Space
              Notes             - Baby  Dragon  destroys  Needle  Ball, and
                                  Firewing Pegasus destroys Steel Scorpion.

  Round 8:    Symbol            - Don't  Do  Anything
              Droll Bird        - Move Right 4 Spaces
              Flame Viper       - Move  Down 2 Spaces
              Baby Dragon       - Don't  Do  Anything
              Harpie Lady       - Move  Down  1 Space
                                  Attack Bottom Space
              Flame Manipulator - Move  Down 3 Spaces
              Firewing Pegasus  - Move Right 2 Spaces
              Notes             - Harpie Lady begins the assault on Bandit
                                  Keith's  Symbol,  and  Harpie  Lady gets
                                  attacked  by  LaLa  Li-oon  for  76  PP.

  Round 9:    Symbol            - Don't   Do  Anything
              Droll Bird        - Don't   Do  Anything
              Flame Viper       - Don't   Do  Anything
              Baby Dragon       - Don't   Do  Anything
              Harpie Lady       - Don't   Do  Anything
              Flame Manipulator - Don't   Do  Anything
              Firewing Pegasus  - Destroy Bottom Space
              Notes             - Firewing Pegasus destroys
                                  Bandit   Keith's  Symbol.

  Victory:    Complete victory. Take Barrel Dragon and LaLa Li-oon. Max out
              your Symbol's Effect Strength and put two points into its AP.


o--------------------o
| Imperfect Paradise |-----------------------------------------------[LRPGIMP]
o--------------------o

  The  monsters  you  are  going  to use for this sortie are Droll Bird, Time
  Wizard,  Flame Viper,  Baby Dragon,  Wicked Dragon  with  the  Ersatz Head,
  Harpie Lady, Firewing Pegasus, and you'll gain a new monster through fusion
  in  this  duel,  Thousand Dragon.  Attack  first  and  start  on the right.

  Placement:  Symbol             - D2
              Droll Bird         - D1
              Time Wizard        - B1
              Flame Viper        - F1
              Baby Dragon        - B2
              Wicked Dragon with - A1
               the Ersatz Head
              Harpie Lady        - E1
              Firewing Pegasus   - C1
              Thousand Dragon    - Currently Not Available

  o----o----o----o
  | A1 |    |    |
  o----o----o----o
  | B1 | B2 |    |
  o----o----o----o
  | C1 |    |
  o----o----o
  | D1 | D2 |
  o----o----o
  | E1 |    |
  o----o----o----o
  | F1 |    |    |
  o----o----o----o
  |    |    |    |
  o----o----o----o

  Round 1:    Symbol             - Don't    Do    Anything
              Droll Bird         - Summon   This   Monster
              Time Wizard        - Summon   This   Monster
              Flame Viper        - Don't    Do    Anything
              Baby Dragon        - Summon   This   Monster
              Wicked Dragon with - Don't    Do    Anything
               the Ersatz Head
              Harpie Lady        - Summon   This   Monster
              Firewing Pegasus   - Don't    Do    Anything
              Thousand Dragon    - Currently Not Available

  Round 2:    Symbol             - Don't   Do   Anything
              Droll Bird         - Move  Left  3  Spaces
              Time Wizard        - Fuse With Baby Dragon
              Flame Viper        - Summon  This  Monster
              Baby Dragon        - Don't   Do   Anything
              Wicked Dragon with - Summon  This  Monster
               the Ersatz Head
              Harpie Lady        - Move  Left  4  Spaces
              Firewing Pegasus   - Summon  This  Monster
              Thousand Dragon    - Now  Available  At B1

  Round 3:    Symbol             - Don't  Do  Anything
              Droll Bird         - Don't  Do  Anything
              Time Wizard        - No Longer Available
              Flame Viper        - Move  Left  1 Space
              Baby Dragon        - No Longer Available
              Wicked Dragon with - Move  Left 2 Spaces
               the Ersatz Head
              Harpie Lady        - Move Right 2 Spaces
              Firewing Pegasus   - Move  Left 2 Spaces
              Thousand Dragon    - Move  Down 2 Spaces

  Round 4:    Symbol             - Don't  Do  Anything
              Droll Bird         - Move  Left 2 Spaces
              Time Wizard        - No Longer Available
              Flame Viper        - Move  Left 2 Spaces
              Baby Dragon        - No Longer Available
              Wicked Dragon with - Move  Left  1 Space
               the Ersatz Head
              Harpie Lady        - Don't  Do  Anything
              Firewing Pegasus   - Move  Up  1  Spaces
                                   Destroy  Left Space
              Thousand Dragon    - Move  Left 2 Spaces
              Notes              - Firewing Pegasus destroys
                                   Green    Phantom    King.

  Round 5:    Symbol             - Don't   Do  Anything
              Droll Bird         - Move   Up  4  Spaces
              Time Wizard        - No  Longer Available
              Flame Viper        - Move  Left  2 Spaces
                                   Destroy Bottom Space
              Baby Dragon        - No  Longer Available
              Wicked Dragon with - Don't   Do  Anything
               the Ersatz Head
              Harpie Lady        - Move  Left  3 Spaces
                                   Destroy Bottom Space
              Firewing Pegasus   - Move  Left  4 Spaces
              Thousand Dragon    - Move   Up   1  Space
                                   Destroy  Left  Space
              Notes              - Harpie Lady destroys Penguin Soldier,
                                   Flame  Viper  destroys  Ancient  Tree
                                   of   Enlightenment,  Thousand  Dragon
                                   destroys Haniwa, and Harpie Lady gets
                                   attacked  by  Rogue  Doll  for 84 PP.

  Round 6:    Symbol             - Don't   Do  Anything
              Droll Bird         - Move  Down  1  Space
              Time Wizard        - No  Longer Available
              Flame Viper        - Move  Left  2 Spaces
                                   Destroy Bottom Space
              Baby Dragon        - No  Longer Available
              Wicked Dragon with - Don't   Do  Anything
               the Ersatz Head
              Harpie Lady        - Move  Left  2 Spaces
              Firewing Pegasus   - Move   Up   1  Space
              Thousand Dragon    - Move  Left  2 Spaces
              Notes              - Flame Viper destroys Rogue Doll,
                                   and  Harpie  Lady  gets attacked
                                   by  Lucky  Trinket  for  75  PP.

  Round 7:    Symbol             - Don't  Do  Anything
              Droll Bird         - Move  Down  1 Space
              Time Wizard        - No Longer Available
              Flame Viper        - Move Right 3 Spaces
              Baby Dragon        - No Longer Available
              Wicked Dragon with - Don't  Do  Anything
               the Ersatz Head
              Harpie Lady        - Move  Up  3  Spaces
              Firewing Pegasus   - Move  Left  1 Space
              Thousand Dragon    - Move  Left 3 Spaces
              Notes              - Thousand Dragon gets attacked
                                   by  Lucky Trinket  for 61 PP.

  Round 8:    Symbol             - Don't  Do  Anything
              Droll Bird         - Don't  Do  Anything
              Time Wizard        - No Longer Available
              Flame Viper        - Don't  Do  Anything
              Baby Dragon        - No Longer Available
              Wicked Dragon with - Don't  Do  Anything
               the Ersatz Head
              Harpie Lady        - Don't  Do  Anything
              Firewing Pegasus   - Move  Up  3  Spaces
                                   Destroy  Left Space
              Thousand Dragon    - Don't  Do  Anything
              Notes              - Firewing Pegasus destroys Pegasus' Symbol.

  Victory:    Complete victory. Take Ancient Tree
              of  Enlightenment  and  Rogue Doll.


o---------------o
| Burning Earth |----------------------------------------------------[LRPGBRE]
o---------------o

  The  monsters you are going to use for this sortie are Kuriboh, Left Leg of
  the Forbidden One, Right Arm of the Forbidden One, Droll Bird, Flame Viper,
  Wicked  Dragon  with  the  Ersatz  Head, Harpie Lady, and Firewing Pegasus.
  You   want   to   attack  first  and  start  on  the  bottom  of  the  map.

  Placement:  Symbol             - C6
              Kuriboh            - B4
              Left Leg of the    - A1
               Forbidden One
              Right Arm of the   - C2
               Forbidden One
              Droll Bird         - B2
              Flame Viper        - C3
              Wicked Dragon with - A2
               the Ersatz Head
              Harpie Lady        - A3
              Firewing Pegasus   - B3

  o----o----o----o
  | A1 | A2 | A3 |
  o----o----o----o----o----o----o
       | B2 | B3 | B4 |    |    |
       o----o----o----o----o----o
       | C2 | C3 |    |    | C6 |
       o----o----o----o----o----o

  Round 1:    Symbol             - Don't  Do  Anything
              Kuriboh            - Don't  Do  Anything
              Left Leg of the    - Don't  Do  Anything
               Forbidden One
              Right Arm of the   - Don't  Do  Anything
               Forbidden One
              Droll Bird         - Don't  Do  Anything
              Flame Viper        - Don't  Do  Anything
              Wicked Dragon with - Don't  Do  Anything
               the Ersatz Head
              Harpie Lady        - Summon This Monster
              Firewing Pegasus   - Summon This Monster

  Round 2:    Symbol             - Don't  Do  Anything
              Kuriboh            - Summon This Monster
              Left Leg of the    - Summon This Monster
               Forbidden One
              Right Arm of the   - Summon This Monster
               Forbidden One
              Droll Bird         - Summon This Monster
              Flame Viper        - Summon This Monster
              Wicked Dragon with - Summon This Monster
               the Ersatz Head
              Harpie Lady        - Don't  Do  Anything
              Firewing Pegasus   - Move  Up  4  Spaces

  Round 3:    Symbol             - Don't    Do   Anything
              Kuriboh            - Don't    Do   Anything
              Left Leg of the    - Move Up Right 3 Spaces
               Forbidden One
              Right Arm of the   - Don't    Do   Anything
               Forbidden One
              Droll Bird         - Move   Up   4   Spaces
              Flame Viper        - Move   Up   3   Spaces
              Wicked Dragon with - Move   Up   2   Spaces
               the Ersatz Head
              Harpie Lady        - Move   Up   4   Spaces
              Firewing Pegasus   - Move   Up   2   Spaces
                                   Destroy    Top   Space
              Notes              - Firewing Pegasus destroys Hitotsu-
                                   Me Giant and gets attacked by Rock
                                   Rock  Ogre  Grotto  #1 for 127 PP.

  Round 4:    Symbol             - Don't    Do   Anything
              Kuriboh            - Move  Up Left 2 Spaces
              Left Leg of the    - Move Up Right 2 Spaces
               Forbidden One
              Right Arm of the   - Move   Up   2   Spaces
               Forbidden One
              Droll Bird         - Move   Right  1  Space
              Flame Viper        - Move    Up   1   Space
              Wicked Dragon with - Move  Right  2  Spaces
               the Ersatz Head
              Harpie Lady        - Don't    Do   Anything
              Firewing Pegasus   - Move  Right  2  Spaces
                                   Destroy    Top   Space
              Notes              - Firewing Pegasus destroys
                                   Rock   Ogre   Grotto  #1.

  Round 5:    Symbol             - Don't    Do    Anything
              Kuriboh            - Move  Up Right 2 Spaces
              Left Leg of the    - Move Down Right 1 Space
               Forbidden One
              Right Arm of the   - Don't    Do    Anything
               Forbidden One
              Droll Bird         - Move    Up   4   Spaces
                                   Destroy  Top Left Space
              Flame Viper        - Don't    Do    Anything
              Wicked Dragon with - Move    Up   2   Spaces
               the Ersatz Head
              Harpie Lady        - Move    Up    1   Space
              Firewing Pegasus   - Move    Up   2   Spaces
              Notes              - Droll Bird destroys Fire Reaper
                                   and gets attacked by The Statue
                                   of  Easter  Island  for  98 PP.

  Round 6:    Symbol             - Don't   Do   Anything
              Kuriboh            - Don't   Do   Anything
              Left Leg of the    - Move Up Left 2 Spaces
               Forbidden One
              Right Arm of the   - Don't   Do   Anything
               Forbidden One
              Droll Bird         - Move  Down  4  Spaces
              Flame Viper        - Move   Up   3  Spaces
              Wicked Dragon with - Move   Up   1   Space
               the Ersatz Head
              Harpie Lady        - Move   Up   3  Spaces
                                   Destroy   Left  Space
              Firewing Pegasus   - Move   Left  1  Space
                                   Destroy   Left  Space
              Notes              - Firewing    Pegasus   destroys   The
                                   Statue of Easter Island, Harpie Lady
                                   destroys Skelengel and gets attacked
                                   by  Hitotsu-Me  Giant  for  109  PP.

  Round 7:    Symbol             - Don't   Do   Anything
              Kuriboh            - Don't   Do   Anything
              Left Leg of the    - Move Up Left 3 Spaces
               Forbidden One       Destroy  Bottom Space
              Right Arm of the   - Don't   Do   Anything
               Forbidden One
              Droll Bird         - Move   Up   1   Space
              Flame Viper        - Move   Up   1   Space
              Wicked Dragon with - Move   Up   2  Spaces
               the Ersatz Head
              Harpie Lady        - Attack   Left   Space
              Firewing Pegasus   - Move   Up   2  Spaces
              Notes              - Harpie   Lady   attacks   Hitotsu-Me
                                   Giant, and Left Arm of the Forbidden
                                   One    destroys   Hitotsu-Me  Giant.

  Round 8:    Symbol             - Don't    Do    Anything
              Kuriboh            - Don't    Do    Anything
              Left Leg of the    - Move Down Left 2 Spaces
               Forbidden One
              Right Arm of the   - Don't    Do    Anything
               Forbidden One
              Droll Bird         - Move    Up   2   Spaces
              Flame Viper        - Move    Up   2   Spaces
              Wicked Dragon with - Move   Left   2  Spaces
               the Ersatz Head
              Harpie Lady        - Move   Left   4  Spaces
              Firewing Pegasus   - Move   Down   2  Spaces

  Round 9:    Symbol             - Don't   Do   Anything
              Kuriboh            - Don't   Do   Anything
              Left Leg of the    - Don't   Do   Anything
               Forbidden One
              Right Arm of the   - Don't   Do   Anything
               Forbidden One
              Droll Bird         - Don't   Do   Anything
              Flame Viper        - Don't   Do   Anything
              Wicked Dragon with - Move   Up   1   Space
               the Ersatz Head     Attack Top Left Space
              Harpie Lady        - Move  Left  2  Spaces
                                   Destroy  Bottom Space
              Firewing Pegasus   - Don't   Do   Anything
              Notes              - Wicked   Dragon  with  the  Ersatz  Head
                                   attacks The Statue of Easter Island, and
                                   Harpie  Lady  destroys  Odion's  Symbol.

  Victory:    Complete victory. Take Hitotsu-Me Giant and The
              Statue  of  Easter Island or another Hitotsu-Me
              Giant.  Level  up your Symbol's AP times three.


o---------------o
| Guru's Garden |----------------------------------------------------[LRPGGUG]
o---------------o

  The  monsters  you  are  going to use for this sortie are Right Arm of the
  Forbidden One, Droll Bird, Flame Viper, Harpie Lady, Blast Juggler, Winged
  Dragon,  Guardian  of  the  Fortress #1, and Firewing Pegasus. You want to
  attack    first    and    start    on    the    bottom    of    the   map.

  Placement:  Symbol           - D3
              Right Arm of the - C3
               Forbidden One
              Droll Bird       - A4
              Flame Viper      - B4
              Harpie Lady      - A2
              Blast Juggler    - A1
              Winged Dragon,   - A3
               Guardian of the
               Fortress #1
              Firewing Pegasus - B3

  o----o----o----o----o
  | A1 | A2 | A3 | A4 |
  o----o----o----o----o
  |    |    | B3 | B4 |
  o----o----o----+----o
       |    | C3 | NA
       o----o----+----o
       |    | D3 |    |
       o----o----o----o

  Round 1:    Symbol           - Don't  Do  Anything
              Right Arm of the - Don't  Do  Anything
               Forbidden One
              Droll Bird       - Summon This Monster
              Flame Viper      - Don't  Do  Anything
              Harpie Lady      - Summon This Monster
              Blast Juggler    - Don't  Do  Anything
              Winged Dragon,   - Don't  Do  Anything
               Guardian of the
               Fortress #1
              Firewing Pegasus - Summon This Monster

  Round 2:    Symbol           - Don't  Do  Anything
              Right Arm of the - Summon This Monster
               Forbidden One
              Droll Bird       - Don't  Do  Anything
              Flame Viper      - Summon This Monster
              Harpie Lady      - Move  Up  2  Spaces
              Blast Juggler    - Summon This Monster
              Winged Dragon,   - Summon This Monster
               Guardian of the
               Fortress #1
              Firewing Pegasus - Move  Up  4  Spaces

  Round 3:    Symbol           - Move Down Right 1 Space
              Right Arm of the - Move    Up   2   Spaces
               Forbidden One
              Droll Bird       - Move    Up   4   Spaces
              Flame Viper      - Move    Up   3   Spaces
              Harpie Lady      - Don't    Do    Anything
              Blast Juggler    - Move  Up  Left 3 Spaces
              Winged Dragon,   - Move    Up   2   Spaces
               Guardian of the
               Fortress #1
              Firewing Pegasus - Move    Up    1   Space
              Notes            - Winged  Dragon,  Guardian of the Fortress #1
                                 moves before Right Arm of the Forbidden One.

  Round 4:    Symbol           - Move   Right   1   Space
              Right Arm of the - Move    Up    2   Spaces
               Forbidden One
              Droll Bird       - Move    Up    1    Space
              Flame Viper      - Don't     Do    Anything
              Harpie Lady      - Move    Down   1   Space
              Blast Juggler    - Move Down Right 2 Spaces
              Winged Dragon,   - Move    Up    2   Spaces
               Guardian of the   Destroy  Top  Left Space
               Fortress #1
              Firewing Pegasus - Move    Up    3   Spaces
              Notes            - Droll  Bird  moves before Firewing Pegasus,
                                 Firewing   Pegasus   moves   before  Winged
                                 Dragon, Guardian of the Fortress #1, Winged
                                 Dragon,   Guardian   of   the  Fortress  #1
                                 moves  before  Right  Arm  of the Forbidden
                                 One,    and    Winged    Dragon,   Guardian
                                 of  the  Fortress  #1  destroys Ryu-Kishin.

  Round 5:    Symbol           - Don't    Do    Anything
              Right Arm of the - Move    Up    1   Space
               Forbidden One
              Droll Bird       - Move   Left   1   Space
              Flame Viper      - Move    Up   3   Spaces
              Harpie Lady      - Don't    Do    Anything
              Blast Juggler    - Move Down Right 1 Space
              Winged Dragon,   - Move   Down   2  Spaces
               Guardian of the   Destroy  Top Left Space
               Fortress #1
              Firewing Pegasus - Move    Up   3   Spaces
              Notes            - Right Arm of the Forbidden One moves before
                                 Winged  Dragon,  Guardian  of  the Fortress
                                 #1,   and   Winged   Dragon,   Guardian  of
                                 the   Fortress   #1   destroys  Ryu-Kishin.

  Round 6:    Symbol           - Don't    Do   Anything
              Right Arm of the - Don't    Do   Anything
               Forbidden One
              Droll Bird       - Destroy Top Left Space
              Flame Viper      - Move   Left  2  Spaces
              Harpie Lady      - Move   Left  2  Spaces
              Blast Juggler    - Move  Up Left 3 Spaces
              Winged Dragon,   - Move   Up   2   Spaces
               Guardian of the
               Fortress #1
              Firewing Pegasus - Move    Up   1   Space
              Notes            - Droll Bird destroys Needle Ball.

  Round 7:    Symbol           - Don't    Do    Anything
              Right Arm of the - Don't    Do    Anything
               Forbidden One
              Droll Bird       - Move    Up   3   Spaces
              Flame Viper      - Move    Up   3   Spaces
                                 Destroy    Left   Space
              Harpie Lady      - Move    Up   4   Spaces
                                 Destroy    Left   Space
              Blast Juggler    - Move Down Right 1 Space
              Winged Dragon,   - Move   Left   2  Spaces
               Guardian of the
               Fortress #1
              Firewing Pegasus - Move   Down   1   Space
              Notes            - Winged Dragon, Guardian of the Fortress
                                 #1  moves  before  Blast Juggler, Flame
                                 Viper   destroys   Kanikabuto,   Harpie
                                 Lady  destroys  Bolt  Penguin  and gets
                                 attacked   by  Kanikabuto  for  41  PP.

  Round 8:    Symbol           - Don't    Do   Anything
              Right Arm of the - Move   Up   2   Spaces
               Forbidden One
              Droll Bird       - Move   Up   2   Spaces
              Flame Viper      - Don't    Do   Anything
              Harpie Lady      - Move    Up   1   Space
              Blast Juggler    - Move Up Right 2 Spaces
              Winged Dragon,   - Move   Left   1  Space
               Guardian of the
               Fortress #1
              Firewing Pegasus - Move   Left   1  Space
              Notes            - Blast Juggler gets attacked
                                 by  Kanikabuto  for 134 PP.

  Round 9:    Symbol           - Don't   Do   Anything
              Right Arm of the - Move   Up   2  Spaces
               Forbidden One
              Droll Bird       - Move  Down  4  Spaces
              Flame Viper      - Move  Left  3  Spaces
              Harpie Lady      - Move  Left  4  Spaces
              Blast Juggler    - Move Up Left 3 Spaces
              Winged Dragon,   - Don't   Do   Anything
               Guardian of the
               Fortress #1
              Firewing Pegasus - Move  Left  3  Spaces
                                 Destroy   Left  Space
              Notes            - Firewing  Pegasus  destroys  Zoa, and Droll
                                 Bird gets attacked by Kanikabuto for 35 PP.

  Round 10:   Symbol           - Don't  Do Anything
              Right Arm of the - Move Right 1 Space
               Forbidden One
              Droll Bird       - Move  Up  4 Spaces
              Flame Viper      - Move  Up  2 Spaces
              Harpie Lady      - Move  Up  4 Spaces
              Blast Juggler    - Don't  Do Anything
              Winged Dragon,   - Move  Up  2 Spaces
               Guardian of the
               Fortress #1
              Firewing Pegasus - Move Left 3 Spaces
              Notes            - Right Arm of the Forbidden One gets
                                 attacked  by Kanikabuto for 109 PP.

  Round 11:   Symbol           - Don't  Do  Anything
              Right Arm of the - Don't  Do  Anything
               Forbidden One
              Droll Bird       - Don't  Do  Anything
              Flame Viper      - Don't  Do  Anything
              Harpie Lady      - Don't  Do  Anything
              Blast Juggler    - Don't  Do  Anything
              Winged Dragon,   - Don't  Do  Anything
               Guardian of the
               Fortress #1
              Firewing Pegasus - Move   Up  3 Spaces
                                 Destroy Right Space
              Notes            - Firewing Pegasus destroys Marik's Symbol.

Victory:      Complete victory. Take Zoa and Ryu-Kishin.
              Level  up  your  Symbol' s AP times three.

O=-=-=-=-O
| Area 4 |-----------------------------------------------------------[LRPGAR4]
O-=-=-=-=O

  Surrender  20  times  in this area to unlock Celtic Guardian, doesn't matter
  if  you  select  "Try Again"  or "Return to Stage Selection."  I then bought
  Celtic  Guardian,  Left  Arm of the Forbidden One, Exodia The Forbidden One,
  Akakiesu,  Hercules Beetle, Kaminarikiriman, Gokibore, Electric Lizard, Bolt
  Penguin,  Immortal  of Thunder, Machine Attacker, Molten Behemoth, Garoozis,
  Toad  Master,  Kappa  Avenger, Yado Karu, Man-Eating Black Shark, Mech Bass,
  Rock  Ogre  Grotto #1,  Masaki  the Legendary Swordsman, Gazelle the King of
  Mythical        Beasts,        Petit        Dragon,        and       Tyhone.

O=-=-=-=-=-=-=-=O
| King Coliseum |----------------------------------------------------[LRPGAR5]
O-=-=-=-=-=-=-=-O

  [[[Incomplete]]]


/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
O============================================================================O
|                          M I S C E L L A N E O U S                [MSCLNES]|
O============================================================================O
\____________________________________________________________________________/


O=-=-=-=-=-=-=-O
| Monster List |-----------------------------------------------------[MNSTLST]
O-=-=-=-=-=-=-=O

  Here  is  the list of all 200 Capsule Monsters you can get in the game. For
  more detailed information on these monsters review the Monster Bestiary. If
  it  helps  you make a decision in which Attribute to pick, the breakdown on
  how  many  monsters  are  in each Attribute class are as follows: Light 24,
  Dark 28,  Fire 25,  Water 24,  Earth 27,  Wind 23, Wood 24, and Thunder 25.

     o------------------------------------------------------------------o
     | Number | Name                                       | Attribute  |
     |--------+--------------------------------------------+------------|
     | 001    | Happy Lover                                | Light      |
     |--------+--------------------------------------------+------------|
     | 002    | Skelengel                                  | Light      |
     |--------+--------------------------------------------+------------|
     | 003    | Magician of Faith                          | Light      |
     |--------+--------------------------------------------+------------|
     | 004    | Time Wizard                                | Light      |
     |--------+--------------------------------------------+------------|
     | 005    | Prisman                                    | Light      |
     |--------+--------------------------------------------+------------|
     | 006    | Genin                                      | Light      |
     |--------+--------------------------------------------+------------|
     | 007    | LaMoon                                     | Light      |
     |--------+--------------------------------------------+------------|
     | 008    | Magician's Valkyrie                        | Light      |
     |--------+--------------------------------------------+------------|
     | 009    | Lucky Trinket                              | Light      |
     |--------+--------------------------------------------+------------|
     | 010    | Seiyaru                                    | Light      |
     |--------+--------------------------------------------+------------|
     | 011    | Petit Angel                                | Light      |
     |--------+--------------------------------------------+------------|
     | 012    | Fairy's Gift                               | Light      |
     |--------+--------------------------------------------+------------|
     | 013    | Rogue Doll                                 | Light      |
     |--------+--------------------------------------------+------------|
     | 014    | Fiend Reflection #2                        | Light      |
     |--------+--------------------------------------------+------------|
     | 015    | Ocubeam                                    | Light      |
     |--------+--------------------------------------------+------------|
     | 016    | Giltia the D. Knight                       | Light      |
     |--------+--------------------------------------------+------------|
     | 017    | Mystical Elf                               | Light      |
     |--------+--------------------------------------------+------------|
     | 018    | Luminous Soldier                           | Light      |
     |--------+--------------------------------------------+------------|
     | 019    | Skull Guardian                             | Light      |
     |--------+--------------------------------------------+------------|
     | 020    | Gyankutenno Megami                         | Light      |
     |--------+--------------------------------------------+------------|
     | 021    | Blue-Eyes White Dragon                     | Light      |
     |--------+--------------------------------------------+------------|
     | 022    | Shining Friendship                         | Light      |
     |--------+--------------------------------------------+------------|
     | 023    | Carat Idol                                 | Light      |
     |--------+--------------------------------------------+------------|
     | 024    | Blue-Eyes Ultimate Dragon                  | Light      |
     |--------+--------------------------------------------+------------|
     | 025    | Kuriboh                                    | Dark       |
     |--------+--------------------------------------------+------------|
     | 026    | Feral Imp                                  | Dark       |
     |--------+--------------------------------------------+------------|
     | 027    | Needle Ball                                | Dark       |
     |--------+--------------------------------------------+------------|
     | 028    | Right Leg of the Forbidden One             | Dark       |
     |--------+--------------------------------------------+------------|
     | 029    | Left Leg of the Forbidden One              | Dark       |
     |--------+--------------------------------------------+------------|
     | 030    | Right Arm of the Forbidden One             | Dark       |
     |--------+--------------------------------------------+------------|
     | 031    | Right Leg of the Forbidden One             | Dark       |
     |--------+--------------------------------------------+------------|
     | 032    | Exodia the Forbidden One                   | Dark       |
     |--------+--------------------------------------------+------------|
     | 033    | Ryu-Kishin                                 | Dark       |
     |--------+--------------------------------------------+------------|
     | 034    | Curse of Dragon                            | Dark       |
     |--------+--------------------------------------------+------------|
     | 035    | Illusionist Faceless Mage                  | Dark       |
     |--------+--------------------------------------------+------------|
     | 036    | Terra the Terrible                         | Dark       |
     |--------+--------------------------------------------+------------|
     | 037    | Ryu-Kishin Powered                         | Dark       |
     |--------+--------------------------------------------+------------|
     | 038    | Pumpking the King of Ghosts                | Dark       |
     |--------+--------------------------------------------+------------|
     | 039    | Summoned Skull                             | Dark       |
     |--------+--------------------------------------------+------------|
     | 040    | Ushi Oni                                   | Dark       |
     |--------+--------------------------------------------+------------|
     | 041    | Zoa                                        | Dark       |
     |--------+--------------------------------------------+------------|
     | 042    | Dark Magician Girl                         | Dark       |
     |--------+--------------------------------------------+------------|
     | 043    | Tri-Horned Dragon                          | Dark       |
     |--------+--------------------------------------------+------------|
     | 044    | Red-Eyes Black Dragon                      | Dark       |
     |--------+--------------------------------------------+------------|
     | 045    | Slot Machine                               | Dark       |
     |--------+--------------------------------------------+------------|
     | 046    | Barrel Dragon                              | Dark       |
     |--------+--------------------------------------------+------------|
     | 047    | Dark Magician                              | Dark       |
     |--------+--------------------------------------------+------------|
     | 048    | Metal Zoa                                  | Dark       |
     |--------+--------------------------------------------+------------|
     | 049    | Red-Eyes Black Metal Dragon                | Dark       |
     |--------+--------------------------------------------+------------|
     | 050    | Magician of Black Chaos                    | Dark       |
     |--------+--------------------------------------------+------------|
     | 051    | Gate Guardian                              | Dark       |
     |--------+--------------------------------------------+------------|
     | 052    | Summoned Lord Exodia                       | Dark       |
     |--------+--------------------------------------------+------------|
     | 053    | Fire Reaper                                | Fire       |
     |--------+--------------------------------------------+------------|
     | 054    | Firegrass                                  | Fire       |
     |--------+--------------------------------------------+------------|
     | 055    | Jigen Bakudan                              | Fire       |
     |--------+--------------------------------------------+------------|
     | 056    | Flame Viper                                | Fire       |
     |--------+--------------------------------------------+------------|
     | 057    | Mechanical Snail                           | Fire       |
     |--------+--------------------------------------------+------------|
     | 058    | Garoozis                                   | Fire       |
     |--------+--------------------------------------------+------------|
     | 059    | Flame Manipulator                          | Fire       |
     |--------+--------------------------------------------+------------|
     | 060    | Darkfire Dragon                            | Fire       |
     |--------+--------------------------------------------+------------|
     | 061    | La Jinn the Mystical Genie of the Lamp     | Fire       |
     |--------+--------------------------------------------+------------|
     | 062    | Megasonic Eye                              | Fire       |
     |--------+--------------------------------------------+------------|
     | 063    | Blast Juggler                              | Fire       |
     |--------+--------------------------------------------+------------|
     | 064    | Charubin the Fire Knight                   | Fire       |
     |--------+--------------------------------------------+------------|
     | 065    | Rigras Leever                              | Fire       |
     |--------+--------------------------------------------+------------|
     | 066    | Yamadron                                   | Fire       |
     |--------+--------------------------------------------+------------|
     | 067    | Firewing Pegasus                           | Fire       |
     |--------+--------------------------------------------+------------|
     | 068    | Flame Cerebrus                             | Fire       |
     |--------+--------------------------------------------+------------|
     | 069    | Fireyarou                                  | Fire       |
     |--------+--------------------------------------------+------------|
     | 070    | Molten Behemoth                            | Fire       |
     |--------+--------------------------------------------+------------|
     | 071    | Tyhone #2                                  | Fire       |
     |--------+--------------------------------------------+------------|
     | 072    | Crimson Sunbird                            | Fire       |
     |--------+--------------------------------------------+------------|
     | 073    | Manga Ryu-Ran                              | Fire       |
     |--------+--------------------------------------------+------------|
     | 074    | Launcher Spider                            | Fire       |
     |--------+--------------------------------------------+------------|
     | 075    | Flame Swordsman                            | Fire       |
     |--------+--------------------------------------------+------------|
     | 076    | Ryu-Ran                                    | Fire       |
     |--------+--------------------------------------------+------------|
     | 077    | Meteor B. Dragon                           | Fire       |
     |--------+--------------------------------------------+------------|
     | 078    | Psychic Kappa                              | Water      |
     |--------+--------------------------------------------+------------|
     | 079    | Sinister Serpent                           | Water      |
     |--------+--------------------------------------------+------------|
     | 080    | Root Water                                 | Water      |
     |--------+--------------------------------------------+------------|
     | 081    | Great White                                | Water      |
     |--------+--------------------------------------------+------------|
     | 082    | Penguin Soldier                            | Water      |
     |--------+--------------------------------------------+------------|
     | 083    | Mech Bass                                  | Water      |
     |--------+--------------------------------------------+------------|
     | 084    | Yado Karu                                  | Water      |
     |--------+--------------------------------------------+------------|
     | 085    | Jellyfish                                  | Water      |
     |--------+--------------------------------------------+------------|
     | 086    | White Dolphin                              | Water      |
     |--------+--------------------------------------------+------------|
     | 087    | Kappa Avenger                              | Water      |
     |--------+--------------------------------------------+------------|
     | 088    | Akihiron                                   | Water      |
     |--------+--------------------------------------------+------------|
     | 089    | Suijin                                     | Water      |
     |--------+--------------------------------------------+------------|
     | 090    | Man-Eating Black Shark                     | Water      |
     |--------+--------------------------------------------+------------|
     | 091    | Penguin Knight                             | Water      |
     |--------+--------------------------------------------+------------|
     | 092    | Toad Master                                | Water      |
     |--------+--------------------------------------------+------------|
     | 093    | Grappler                                   | Water      |
     |--------+--------------------------------------------+------------|
     | 094    | Krokodilus                                 | Water      |
     |--------+--------------------------------------------+------------|
     | 095    | Kanikabuto                                 | Water      |
     |--------+--------------------------------------------+------------|
     | 096    | Fiend Kraken                               | Water      |
     |--------+--------------------------------------------+------------|
     | 097    | High Tide Gyojin                           | Water      |
     |--------+--------------------------------------------+------------|
     | 098    | Hyosube                                    | Water      |
     |--------+--------------------------------------------+------------|
     | 099    | Flying Penguin                             | Water      |
     |--------+--------------------------------------------+------------|
     | 100    | Crab Turtle                                | Water      |
     |--------+--------------------------------------------+------------|
     | 101    | Fortress Whale                             | Water      |
     |--------+--------------------------------------------+------------|
     | 102    | Haniwa                                     | Earth      |
     |--------+--------------------------------------------+------------|
     | 103    | Torike                                     | Earth      |
     |--------+--------------------------------------------+------------|
     | 104    | Larvas                                     | Earth      |
     |--------+--------------------------------------------+------------|
     | 105    | Anthrosaurus                               | Earth      |
     |--------+--------------------------------------------+------------|
     | 106    | Mystic Horseman                            | Earth      |
     |--------+--------------------------------------------+------------|
     | 107    | Battle Ox                                  | Earth      |
     |--------+--------------------------------------------+------------|
     | 108    | Battle Steer                               | Earth      |
     |--------+--------------------------------------------+------------|
     | 109    | Rock Ogre Grotto #1                        | Earth      |
     |--------+--------------------------------------------+------------|
     | 110    | Celtic Guardian                            | Earth      |
     |--------+--------------------------------------------+------------|
     | 111    | Destroyer Golem                            | Earth      |
     |--------+--------------------------------------------+------------|
     | 112    | The Statue of Easter Island                | Earth      |
     |--------+--------------------------------------------+------------|
     | 113    | Rock Spirit                                | Earth      |
     |--------+--------------------------------------------+------------|
     | 114    | Crawling Dragon                            | Earth      |
     |--------+--------------------------------------------+------------|
     | 115    | Mon Larvas                                 | Earth      |
     |--------+--------------------------------------------+------------|
     | 116    | Gazelle the King of Mythical Beasts        | Earth      |
     |--------+--------------------------------------------+------------|
     | 117    | King Tiger Wanghu                          | Earth      |
     |--------+--------------------------------------------+------------|
     | 118    | Hitosu-Me Giant                            | Earth      |
     |--------+--------------------------------------------+------------|
     | 119    | Masaki the Legendary Swordsman             | Earth      |
     |--------+--------------------------------------------+------------|
     | 120    | Megazowler                                 | Earth      |
     |--------+--------------------------------------------+------------|
     | 121    | Super War-Lion                             | Earth      |
     |--------+--------------------------------------------+------------|
     | 122    | Judge Man                                  | Earth      |
     |--------+--------------------------------------------+------------|
     | 123    | Rabid Horseman                             | Earth      |
     |--------+--------------------------------------------+------------|
     | 124    | Sengenjin                                  | Earth      |
     |--------+--------------------------------------------+------------|
     | 125    | Performance of Sword                       | Earth      |
     |--------+--------------------------------------------+------------|
     | 126    | Gaia the Fierce Knight                     | Earth      |
     |--------+--------------------------------------------+------------|
     | 127    | Millenium Golem                            | Earth      |
     |--------+--------------------------------------------+------------|
     | 128    | Two-Headed King Rex                        | Earth      |
     |--------+--------------------------------------------+------------|
     | 129    | Dancing Elf                                | Wind       |
     |--------+--------------------------------------------+------------|
     | 130    | Droll Bird                                 | Wind       |
     |--------+--------------------------------------------+------------|
     | 131    | Petit Dragon                               | Wind       |
     |--------+--------------------------------------------+------------|
     | 132    | Kurama                                     | Wind       |
     |--------+--------------------------------------------+------------|
     | 133    | Baby Dragon                                | Wind       |
     |--------+--------------------------------------------+------------|
     | 134    | Wicked Dragon with the Ersatz Head         | Wind       |
     |--------+--------------------------------------------+------------|
     | 135    | One-Eyed Shield Dragon                     | Wind       |
     |--------+--------------------------------------------+------------|
     | 136    | Killer Needle                              | Wind       |
     |--------+--------------------------------------------+------------|
     | 137    | Faith Bird                                 | Wind       |
     |--------+--------------------------------------------+------------|
     | 138    | Tyhone                                     | Wind       |
     |--------+--------------------------------------------+------------|
     | 139    | Winged Dragon, Guardian of the Fortress #1 | Wind       |
     |--------+--------------------------------------------+------------|
     | 140    | Twin-Headed Behemoth                       | Wind       |
     |--------+--------------------------------------------+------------|
     | 141    | Kazejin                                    | Wind       |
     |--------+--------------------------------------------+------------|
     | 142    | Harpie Lady                                | Wind       |
     |--------+--------------------------------------------+------------|
     | 143    | Lesser Dragon                              | Wind       |
     |--------+--------------------------------------------+------------|
     | 144    | Winged Dragon, Guardian of the Fortress #2 | Wind       |
     |--------+--------------------------------------------+------------|
     | 145    | Crow Goblin                                | Wind       |
     |--------+--------------------------------------------+------------|
     | 146    | Sky Dragon                                 | Wind       |
     |--------+--------------------------------------------+------------|
     | 147    | Thousand Dragon                            | Wind       |
     |--------+--------------------------------------------+------------|
     | 148    | Parrot Dragon                              | Wind       |
     |--------+--------------------------------------------+------------|
     | 149    | Harpie Lady Sisters                        | Wind       |
     |--------+--------------------------------------------+------------|
     | 150    | Metal Dragon                               | Wind       |
     |--------+--------------------------------------------+------------|
     | 151    | Gaia the Dragon Champion                   | Wind       |
     |--------+--------------------------------------------+------------|
     | 152    | Petit Moth                                 | Wood       |
     |--------+--------------------------------------------+------------|
     | 153    | Man-Eater Bug                              | Wood       |
     |--------+--------------------------------------------+------------|
     | 154    | Needle Worm                                | Wood       |
     |--------+--------------------------------------------+------------|
     | 155    | Man Eater                                  | Wood       |
     |--------+--------------------------------------------+------------|
     | 156    | Sonic Maid                                 | Wood       |
     |--------+--------------------------------------------+------------|
     | 157    | Kumootoko                                  | Wood       |
     |--------+--------------------------------------------+------------|
     | 158    | Cockroach Knight                           | Wood       |
     |--------+--------------------------------------------+------------|
     | 159    | Larvae Moth                                | Wood       |
     |--------+--------------------------------------------+------------|
     | 160    | Gokibore                                   | Wood       |
     |--------+--------------------------------------------+------------|
     | 161    | Hercules Beetle                            | Wood       |
     |--------+--------------------------------------------+------------|
     | 162    | Kwagar Hercules                            | Wood       |
     |--------+--------------------------------------------+------------|
     | 163    | Ancient Tree of Enlightenment              | Wood       |
     |--------+--------------------------------------------+------------|
     | 164    | Arsenal Bug                                | Wood       |
     |--------+--------------------------------------------+------------|
     | 165    | Kuwagata Alpha                             | Wood       |
     |--------+--------------------------------------------+------------|
     | 166    | Spiked Snail                               | Wood       |
     |--------+--------------------------------------------+------------|
     | 167    | Green Phantom King                         | Wood       |
     |--------+--------------------------------------------+------------|
     | 168    | Kamakiriman                                | Wood       |
     |--------+--------------------------------------------+------------|
     | 169    | Hunter Spider                              | Wood       |
     |--------+--------------------------------------------+------------|
     | 170    | Queen of Autumn Leaves                     | Wood       |
     |--------+--------------------------------------------+------------|
     | 171    | Trent                                      | Wood       |
     |--------+--------------------------------------------+------------|
     | 172    | Dungeon Worm                               | Wood       |
     |--------+--------------------------------------------+------------|
     | 173    | Great Moth                                 | Wood       |
     |--------+--------------------------------------------+------------|
     | 174    | Perfectly Ultimate Great Moth              | Wood       |
     |--------+--------------------------------------------+------------|
     | 175    | Javelin Beetle                             | Wood       |
     |--------+--------------------------------------------+------------|
     | 176    | Steel Scorpion                             | Thunder    |
     |--------+--------------------------------------------+------------|
     | 177    | Kaminarikozou                              | Thunder    |
     |--------+--------------------------------------------+------------|
     | 178    | Mega Thunderball                           | Thunder    |
     |--------+--------------------------------------------+------------|
     | 179    | LaLa Li-oon                                | Thunder    |
     |--------+--------------------------------------------+------------|
     | 180    | Oscillo Hero #2                            | Thunder    |
     |--------+--------------------------------------------+------------|
     | 181    | Shovel Crusher                             | Thunder    |
     |--------+--------------------------------------------+------------|
     | 182    | Two-Mouth Darkruler                        | Thunder    |
     |--------+--------------------------------------------+------------|
     | 183    | Electric Lizard                            | Thunder    |
     |--------+--------------------------------------------+------------|
     | 184    | Bolt Penguin                               | Thunder    |
     |--------+--------------------------------------------+------------|
     | 185    | Cyber Soldier                              | Thunder    |
     |--------+--------------------------------------------+------------|
     | 186    | Sanga of the Thunder                       | Thunder    |
     |--------+--------------------------------------------+------------|
     | 187    | Akakieisu                                  | Thunder    |
     |--------+--------------------------------------------+------------|
     | 188    | The Immortal of Thunder                    | Thunder    |
     |--------+--------------------------------------------+------------|
     | 189    | Dice Armadillo                             | Thunder    |
     |--------+--------------------------------------------+------------|
     | 190    | Machine Attacker                           | Thunder    |
     |--------+--------------------------------------------+------------|
     | 191    | Giant Mech-Soldier                         | Thunder    |
     |--------+--------------------------------------------+------------|
     | 192    | Gear Golem the Moving Fortress             | Thunder    |
     |--------+--------------------------------------------+------------|
     | 193    | Steel Ogre Grotto #1                       | Thunder    |
     |--------+--------------------------------------------+------------|
     | 194    | Thunder Dragon                             | Thunder    |
     |--------+--------------------------------------------+------------|
     | 195    | Kaminari Attack                            | Thunder    |
     |--------+--------------------------------------------+------------|
     | 196    | Steel Ogre Grotto #2                       | Thunder    |
     |--------+--------------------------------------------+------------|
     | 197    | Royal Guard                                | Thunder    |
     |--------+--------------------------------------------+------------|
     | 198    | Tripwire Beast                             | Thunder    |
     |--------+--------------------------------------------+------------|
     | 199    | Cyber Saurus                               | Thunder    |
     |--------+--------------------------------------------+------------|
     | 200    | Twin-Headed Thunder Dragon                 | Thunder    |
     o------------------------------------------------------------------o


o-----------------o
| Fusion Monsters |--------------------------------------------------[FUSNHAL]
o-----------------o

  Just  like  in  the  Yu-Gi-Oh!  trading  card game and cartoon series, some
  monsters  are  able  to  join together (polymerization) to create a bigger,
  badder monster. These fused monsters have longer movement and attack ranges
  and  increased stats. In order to create a Fusion Monster you have to place
  the  required  monsters  in  adjacent  spaces  to each other. Each required
  monster also has to be at a certain level or higher, as listed in the table
  below.  Once  you fuse a monster, the required monsters are lost (just like
  in  polymerization),  and  you obtain the new, fused monster at level 1. In
  order  to save a fused monster, you have to fuse them in Campaign or Versus
  Mode, as these are the only modes that let you save your game after a duel.

  For  example,  if  you  wanted  to  create  a  Blue-Eyes  Ultimate  Dragon,
  you would go into a map and place three Blue-Eyes White Dragon next to each
  other, in a line, or in a square-like shape, whatever, as long as each side
  panel  of  one required monster is touching another side panel of the other
  required  monster.  After  you  summon all three Blue-Eyes White Dragon, on
  your  next  turn  you can select any of Blue-Eyes White Dragon and click on
  the  "Fuse" action to fuse the monsters together. You will see an animation
  of    the    monsters    fusing   into   a   Blue-Eyes   Ultimate   Dragon.

  o------------------------------------------------------------------------o
  |       Fused Monster       |         Monsters Required        | Level   |
  |---------------------------+----------------------------------+---------|
  | Blue-Eyes Ultimate Dragon | Blue-Eyes White Dragon (Light)   | Level 2 |
  |  (Light)                  | Blue-Eyes White Dragon (Light)   | Level 2 |
  |                           | Blue-Eyes White Dragon (Light)   | Level 2 |
  |---------------------------+----------------------------------+---------|
  | Cyber Saurus (Thunder)    | Blast Juggler (Fire)             | Level 5 |
  |                           | Two-Headed King Rex (Earth)      | Level 4 |
  |---------------------------+----------------------------------+---------|
  | Darkfire Dragon (Fire)    | Firegrass (Fire)                 | Level 3 |
  |                           | Petit Dragon (Wind)              | Level 3 |
  |---------------------------+----------------------------------+---------|
  | Flames Swordsman (Fire)   | Flame Manipulator (Fire)         | Level 4 |
  |                           | Masaki the Legendary Swordsman   | Level 4 |
  |                           |  (Earth)                         |         |
  |---------------------------+----------------------------------+---------|
  | Flying Penguin (Water)    | Penguin Knight (Water)           | Level 2 |
  |                           | Penguin Soldier (Water)          | Level 2 |
  |---------------------------+----------------------------------+---------|
  | Gaia the Dragon Champion  | Curse of Dragon (Dark)           | Level 3 |
  |  (Wind)                   | Gaia the Fierce Knight (Earth)   | Level 3 |
  |---------------------------+----------------------------------+---------|
  | Gate Guardian (Dark)      | Kazejin (Wind)                   | Level 3 |
  |                           | Sanga of the Thunder (Thunder)   | Level 3 |
  |                           | Suijin (Water)                   | Level 3 |
  |---------------------------+----------------------------------+---------|
  | Harpie Lady Sisters       | Harpie Lady (Wind)               | Level 3 |
  |  (Wind)                   | Harpie Lady (Wind)               | Level 3 |
  |                           | Harpie Lady (Wind)               | Level 3 |
  |---------------------------+----------------------------------+---------|
  | Kaminari Attack (Thunder) | Mega Thunderball (Thunder)       | Level 5 |
  |                           | Ocubeam (Light)                  | Level 5 |
  |---------------------------+----------------------------------+---------|
  | Kwagar Hercules (Wood)    | Hercules Beetle (Wood)           | Level 3 |
  |                           | Kuwagata Alpha (Wood)            | Level 3 |
  |---------------------------+----------------------------------+---------|
  | Metal Dragon (Wind)       | Lesser Dragon (Wind)             | Level 3 |
  |                           | Steel Ogre Grotto #1 (Earth)     | Level 3 |
  |---------------------------+----------------------------------+---------|
  | Metal Zoa (Dark)          | Steel Scorpion (Thunder)         | Level 3 |
  |                           | Zoa (Dark)                       | Level 2 |
  |---------------------------+----------------------------------+---------|
  | Millenium Golem (Earth)   | Destroyer Golem (Earth)          | Level 5 |
  |                           | The Statue of Easter Island      | Level 5 |
  |                           |  (Earth)                         |         |
  |---------------------------+----------------------------------+---------|
  | Rabid Horseman (Earth)    | Battle Ox (Earth)                | Level 3 |
  |                           | Mystic Horseman (Earth)          | Level 3 |
  |---------------------------+----------------------------------+---------|
  | Summoned Lord Exodia      | Exodia the Forbidden One (Dark)  | Level 2 |
  |  (Dark)                   | Left Arm of the Forbidden One    | Level 2 |
  |                           |  (Dark)                          |         |
  |                           | Left Leg of the Forbidden One    | Level 2 |
  |                           |  (Dark)                          |         |
  |                           | Right Arm of the Forbidden One   | Level 2 |
  |                           |  (Dark)                          |         |
  |                           | Right Leg of the Forbidden One   | Level 2 |
  |                           |  (Dark)                          |         |
  |---------------------------+----------------------------------+---------|
  | Thousand Dragon (Wind)    | Baby Dragon (Wind)               | Level 5 |
  |                           | Time Wizard (Light)              | Level 3 |
  |---------------------------+----------------------------------+---------|
  | Twin-Headed Thunder       | Thunder Dragon (Thunder)         | Level 4 |
  |  Dragon (Thunder)         | Thunder Dragon (Thunder)         | Level 4 |
  o---------------------------+----------------------------------+---------o


o--------------------o
| Evolution Monsters |-----------------------------------------------[EVLCMPL]
o--------------------o

  Not  all  monsters can be fused together, but some monsters can evolve and
  become a bigger, badder version of itself. In order to evolve monsters you
  have  to  meet  certain  requirements, either reaching a certain level, or
  reaching a certain level and placing your monster on a grid space with the
  required          amount           of          Attribute           points.

  For example, if you wanted to evolve Petit Angel into Shining Friendship,
  all  you  have  to do is level up Petit Angel to level 5. However, if you
  wanted  to  evolve  LaMoon into Magician's Valkyrie, you have to level up
  LaMoon  to  level 4, and then place your level 4 LaMoon onto a grid space
  that         has         40         Light        Attribute        points.

  o------------------------------------------------------------------------o
  | Evolved Monster             | Monster Required    | Level / Attribute  |
  |-----------------------------+---------------------+--------------------|
  | Electric Snake (Thunder)    | Electric Lizard     | Level 6            |
  |                             |  (Thunder)          |                    |
  |-----------------------------+---------------------+--------------------|
  | Fireyarou (Fire)            | Flame Manipulator   | Level 3            |
  |                             |  (Fire)             |                    |
  |-----------------------------+---------------------+--------------------|
  | Great Moth (Wood)           | Larvae Moth (Wood)  | Level 3 / 30 Wood  |
  |-----------------------------+---------------------+--------------------|
  | High Tide Gyojin (Water)    | Root Water (Water)  | Level 6 / 50 Water |
  |-----------------------------+---------------------+--------------------|
  | Hunter Spider (Wood)        | Kumootoko (Wood)    | Level 4            |
  |-----------------------------+---------------------+--------------------|
  | Hyosube (Water)             | Psychic Kappa       | Level 6 / 50 Water |
  |                             |  (Water)            |                    |
  |-----------------------------+---------------------+--------------------|
  | Larvae Moth (Wood)          | Petit Moth (Wood)   | Level 3 / 30 Wood  |
  |-----------------------------+---------------------+--------------------|
  | Magician of Black Chaos     | Dark Magician       | Level 4 / 40 Dark  |
  |  (Dark)                     |  (Dark)             |                    |
  |-----------------------------+---------------------+--------------------|
  | Magician's Valkyrie (Light) | LaMoon (Light)      | Level 4 / 50 Light |
  |-----------------------------+---------------------+--------------------|
  | Manga Ryu-Ran (Fire)        | Ryu-Ran (Fire)      | Level 2            |
  |-----------------------------+---------------------+--------------------|
  | Mon Larvas (Earth)          | Larvas (Earth)      | Level 4            |
  |-----------------------------+---------------------+--------------------|
  | Penguin Knight (Water)      | Penguin Soldier     | Level 3 / 40 Water |
  |                             |  (Water)            |                    |
  |-----------------------------+---------------------+--------------------|
  | Perfectly Ultimate Great    | Great Moth (Wood)   | Level 3 / 40 Wood  |
  |  Moth (Wood)                |                     |                    |
  |-----------------------------+---------------------+--------------------|
  | Red-Eyes Black Metal Dragon | Red-Eyes Black      | Level 4 / 40 Dark  |
  |  (Dark)                     |  Dragon (Dark)      |                    |
  |-----------------------------+---------------------+--------------------|
  | Ryu-Kishin Powered (Dark)   | Ryu-Kishin Dark)    | Level 5            |
  |-----------------------------+---------------------+--------------------|
  | Shining Friendship (Light)  | Petit Angel (Light) | Level 5            |
  |-----------------------------+---------------------+--------------------|
  | Stone Ghost (Earth)         | Haniwa (Earth)      | Level 5 / 40 Earth |
  |-----------------------------+---------------------+--------------------|
  | Trent (Wood)                | Ancient Tree of     | Level 3 / 50 Wood  |
  |                             |  Enlightenment      |                    |
  |                             |   (Wood)            |                    |
  o------------------------------------------------------------------------o


O=-=-=-=-=-=-=-=-=-O
| Monster Bestiary |-------------------------------------------------[MNSRBST]
O-=-=-=-=-=-=-=-=-=O

  Here is an alphabetical list of all the monster's technical information:

  o------------------------------------------------------------------------o
  | Baby Dragon - Level 1 > 2                                              |
  |                                                                        |
  | AP   83 >  83     +AP   85 >  85                                       |
  | MP   89 >  89      PP  170 > 170                                       |
  | AT  130 > 130      DF   42 >  43                                       |
  |                                                                        |
  | Symbol AE Rate     100% > 104%                                         |
  | Land Form AE Rate  100% > 101%                                         |
  | Map AE Rate        109% > 111%                                         |
  o------------------------------------------------------------------------o
  | Baby Dragon - Level 2 > 3                                              |
  |                                                                        |
  | AP   83 >  83     +AP   85 >  85                                       |
  | MP   89 >  89      PP  170 > 170                                       |
  | AT  130 > 130      DF   43 >  44                                       |
  |                                                                        |
  | Symbol AE Rate     104% > 109%                                         |
  | Land Form AE Rate  101% > 103%                                         |
  | Map AE Rate        111% > 113%                                         |
  o------------------------------------------------------------------------o
  | Baby Dragon - Level 3 > 4                                              |
  |                                                                        |
  | AP   83 >  85     +AP   85 >  90                                       |
  | MP   89 >  89      PP  170 > 170                                       |
  | AT  130 > 130      DF   44 >  46                                       |
  |                                                                        |
  | Symbol AE Rate     109% > 114%                                         |
  | Land Form AE Rate  103% > 105%                                         |
  | Map AE Rate        113% > 115%                                         |
  o------------------------------------------------------------------------o

  o------------------------------------------------------------------------o
  | Droll Bird - Level 1 > 2                                               |
  |                                                                        |
  | AP   27 >  27     +AP   30 >  30                                       |
  | MP   45 >  45      PP  165 > 165                                       |
  | AT  121 > 121      DF   40 >  41                                       |
  |                                                                        |
  | Symbol AE Rate     100% > 104%                                         |
  | Land Form AE Rate  100% > 101%                                         |
  | Map AE Rate        101% > 103%                                         |
  o------------------------------------------------------------------------o
  | Droll Bird - Level 2 > 3                                               |
  |                                                                        |
  | AP   27 >  27     +AP   30 >  30                                       |
  | MP   45 >  45      PP  165 > 165                                       |
  | AT  121 > 121      DF   41 >  42                                       |
  |                                                                        |
  | Symbol AE Rate     104% > 109%                                         |
  | Land Form AE Rate  101% > 103%                                         |
  | Map AE Rate        103% > 105%                                         |
  o------------------------------------------------------------------------o
  | Droll Bird - Level 3 > 4                                               |
  |                                                                        |
  | AP   27 >  28     +AP   30 >  32                                       |
  | MP   45 >  45      PP  165 > 165                                       |
  | AT  121 > 121      DF   42 >  44                                       |
  |                                                                        |
  | Symbol AE Rate     109% > 114%                                         |
  | Land Form AE Rate  103% > 105%                                         |
  | Map AE Rate        105% > 107%                                         |
  o------------------------------------------------------------------------o

  o------------------------------------------------------------------------o
  | Feral Imp - Level 1                                 +--Capsule Info--+ |
  | Dark / Fiend                                        | Capsule Rank C | |
  |                                                     | PP 80     DF 5 | |
  | AP -  85 (+AP 30)                                   +----------------+ |
  | MP - 102 (    MP)                                                      |
  | PP - 283                                   Move                        |
  | AT - 117                                   +---+                       |
  | DF -  26                                   |   |                       |
  |                                            +---+                       |
  | +-----AE Rate-----+                        |   |                       |
  | | Symbol     100% |                +---+---+---+---+---+               |
  | | Land Form  100% |                |   |   | S |   |   |               |
  | | Map         96% |                +---+---+---+---+---+               |
  | +-----------------+                        |   |                       |
  |                                            +---+                       |
  | +----Obtainable----+                       |   |                       |
  | | Bakura           |                       +---+                       |
  | | Yami Bakura      |                                                   |
  | | Bandit Keith     |                       Attack                      |
  | | Grandpa's Shop   |               +---+   +---+   +---+               |
  | | Dark Starter Kit |               |   |   |   |   |   |               |
  | +------------------+               +---+   +---+   +---+               |
  |                                                                        |
  | Attack Animation:                  +---+   +---+   +---+               |
  |                                    |   |   | S |   |   |               |
  |                                    +---+   +---+   +---+               |
  |                                                                        |
  |                                    +---+   +---+   +---+               |
  |                                    |   |   |   |   |   |               |
  |                                    +---+   +---+   +---+               |
  o------------------------------------------------------------------------o

  o------------------------------------------------------------------------o
  | Fiend Reflection #2 - Level 1                       +--Capsule Info--+ |
  | Light / Winged Beast                                | Capsule Rank C | |
  |                                                     | PP 80     DF 5 | |
  | AP -  92 (+AP 66)                                   +----------------+ |
  | MP -  88 (    MP)                                                      |
  | PP - 258                                   Move                        |
  | AT - 104                                   +---+                       |
  | DF -  34                                   |   |                       |
  |                                            +---+                       |
  | +-----AE Rate-----+                        |   |                       |
  | | Symbol     113% |                        +---+                       |
  | | Land Form  100% |                        |   |                       |
  | | Map        113% |            +---+---+---+---+---+---+---+           |
  | +-----------------+            |   |   |   | S |   |   |   |           |
  |                                +---+---+---+---+---+---+---+           |
  | +----Obtainable-----+                      |   |                       |
  | | Ishizu Ishtar     |                      +---+                       |
  | | Grandpa's Shop    |                      |   |                       |
  | | Light Starter Kit |                      +---+                       |
  | +-------------------+                      |   |                       |
  |                                            +---+                       |
  | Attack Animation:                                                      |
  |                                            Attack                      |
  |                                        +---+   +---+                   |
  |                                        |   |   |   |                   |
  |                                        +---+---+---+                   |
  |                                            | S |                       |
  |                                        +---+---+---+                   |
  |                                        |   |   |   |                   |
  |                                        +---+   +---+                   |
  o------------------------------------------------------------------------o

  o------------------------------------------------------------------------o
  | Fire Reaper - Level 1                               +--Capsule Info--+ |
  | Fire / Zombie                                       | Capsule Rank C | |
  |                                                     | PP 80     DF 5 | |
  | MP 60                                               +----------------+ |
  | PP 174                                                                 |
  | AP 55 (+AP 10)                             Move                        |
  |                                            +---+                       |
  | +-----AE Rate-----+                        |   |                       |
  | | Symbol      95% |                        +---+                       |
  | | Land Form   94% |                        |   |                       |
  | | Map        120% |                +---+---+---+---+---+               |
  | +-----------------+                |   |   | S |   |   |               |
  |                                    +---+---+---+---+---+               |
  | PP 174                                     |   |                       |
  | AT 153                                     +---+                       |
  | DF  10                                     |   |                       |
  |                                            +---+                       |
  | Obtainable:                                                            |
  | Odion                                      Attack                      |
  | Joey Wheeler                               +---+                       |
  | Grandpa's Shop                             |   |                       |
  |                                            +---+                       |
  | Attack Animation:                          |   |                       |
  |                                    +---+---+---+---+---+               |
  | Special Ability:                   |   |   | S |   |   |               |
  | Increases the "FIRE"               +---+---+---+---+---+               |
  | Land Form Attribute                        |   |                       |
  | Effect Rate within                         +---+                       |
  | range by 10%. Lasts                        |   |                       |
  | 1 turn.                                    +---+                       |
  |                                                                        |
  | SPA Uses 3/3                           Special Ability                 |
  | SPA AP   100                   +---+---+---+---+---+---+---+           |
  |                                |   |   |   |   |   |   |   |           |
  |                                +---+---+---+---+---+---+---+           |
  |                                |   |   |   |   |   |   |   |           |
  |                                +---+---+---+---+---+---+---+           |
  |                                |   |   |   |   |   |   |   |           |
  |                                +---+---+---+---+---+---+---+           |
  |                                |   |   |   | S |   |   |   |           |
  |                                +---+---+---+---+---+---+---+           |
  |                                |   |   |   |   |   |   |   |           |
  |                                +---+---+---+---+---+---+---+           |
  |                                |   |   |   |   |   |   |   |           |
  |                                +---+---+---+---+---+---+---+           |
  |                                |   |   |   |   |   |   |   |           |
  |                                +---+---+---+---+---+---+---+           |
  o------------------------------------------------------------------------o
  | Fire Reaper - Level 1 > 2                                              |
  |                                                                        |
  | AP   55 >  55     +AP   10 >  10                                       |
  | MP   60 >  60      PP  174 > 174                                       |
  | AT  153 > 161      DF   10 >  10                                       |
  |                                                                        |
  | Symbol AE Rate      95% >  99%                                         |
  | Land Form AE Rate   94% >  96%                                         |
  | Map AE Rate        120% > 120%                                         |
  o------------------------------------------------------------------------o
  | Fire Reaper - Level 2 > 3                                              |
  |                                                                        |
  | AP   55 >  55     +AP   10 >  10                                       |
  | MP   60 >  60      PP  174 > 174                                       |
  | AT  161 > 170      DF   10 >  10                                       |
  |                                                                        |
  | Symbol AE Rate      99% > 103%                                         |
  | Land Form AE Rate   96% >  98%                                         |
  | Map AE Rate        120% > 120%                                         |
  |                                                                        |
  | Acquired Special Ability: Place of Fire                                |
  o------------------------------------------------------------------------o
  | Fire Reaper - Level 3 > 4                                              |
  |                                                                        |
  | AP   55 >  57     +AP   10 >  10                                       |
  | MP   60 >  62      PP  174 > 174                                       |
  | AT  170 > 179      DF   10 >  10                                       |
  |                                                                        |
  | Symbol AE Rate     103% > 108%                                         |
  | Land Form AE Rate   98% > 100%                                         |
  | Map AE Rate        120% > 120%                                         |
  o------------------------------------------------------------------------o

  o------------------------------------------------------------------------o
  | Firegrass - Level 1                                 +--Capsule Info--+ |
  | Fire / Plant                                        | Capsule Rank C | |
  |                                                     | PP 80     DF 5 | |
  | MP 55                                               +----------------+ |
  | PP 180                                                                 |
  | AP 50 (+AP 30)                             Move                        |
  |                                            +---+                       |
  | +-----AE Rate-----+                        |   |                       |
  | | Symbol      81% |                        +---+                       |
  | | Land Form   95% |                        |   |                       |
  | | Map        100% |                        +---+                       |
  | +-----------------+                        |   |                       |
  |                                +---+---+---+---+---+---+---+           |
  | PP 180                         |   |   |   | S |   |   |   |           |
  | AT 155                         +---+---+---+---+---+---+---+           |
  | DF  12                                     |   |                       |
  |                                            +---+                       |
  | Obtainable:                                |   |                       |
  | Yami Marik                                 +---+                       |
  | Fire, Wind, or                             |   |                       |
  | Thunder Starter Kit                        +---+                       |
  |                                                                        |
  | Attack Animation:                          Attack                      |
  |                                        +---+   +---+                   |
  |                                        |   |   |   |                   |
  |                                        +---+---+---+                   |
  |                                            | S |                       |
  |                                        +---+---+---+                   |
  |                                        |   |   |   |                   |
  |                                        +---+   +---+                   |
  o------------------------------------------------------------------------o

  o------------------------------------------------------------------------o
  | Flame Manipulator - Level 1                         +--Capsule Info--+ |
  | Fire / Spellcaster                                  | Capsule Rank B | |
  |                                                     | PP 100   DF 10 | |
  | MP 120 (Sell Price: MP)                             +----------------+ |
  | PP 200                                                                 |
  | AP 119 (+AP 40)                            Move                        |
  |                                            +---+                       |
  | +-----AE Rate-----+                        |   |                       |
  | | Symbol      89% |                        +---+                       |
  | | Land Form  100% |                        |   |                       |
  | | Map        100% |                        +---+                       |
  | +-----------------+                        |   |                       |
  |                                +---+---+---+---+---+---+---+           |
  | PP 200                         |   |   |   | S |   |   |   |           |
  | AT 154                         +---+---+---+---+---+---+---+           |
  | DF  14                                     |   |                       |
  |                                            +---+                       |
  | Obtainable:                                |   |                       |
  | Mai Valentine                              +---+                       |
  | Grandpa's Shop                             |   |                       |
  |                                            +---+                       |
  | Attack Animation:                                                      |
  |                                            Attack                      |
  |                                            +---+                       |
  |                                            |   |                       |
  |                                        +---+---+---+                   |
  |                                        |   | S |   |                   |
  |                                        +---+---+---+                   |
  |                                            |   |                       |
  |                                            +---+                       |
  o------------------------------------------------------------------------o
  | Flame Manipulator - Level 1 > 2                                        |
  |                                                                        |
  | AP  110 > 110     +AP   40 >  40                                       |
  | MP  120 > 120      PP  200 > 200                                       |
  | AT  154 > 162      DF   14 >  14                                       |
  |                                                                        |
  | Symbol AE Rate      89% >  93%                                         |
  | Land Form AE Rate  100% > 102%                                         |
  | Map AE Rate        100% > 100%                                         |
  o------------------------------------------------------------------------o
  | Flame Manipulator - Level 1 > 2                                        |
  |                                                                        |
  | AP  110 > 110     +AP   40 >  40                                       |
  | MP  120 > 120      PP  200 > 200                                       |
  | AT  162 > 171      DF   14 >  14                                       |
  |                                                                        |
  | Symbol AE Rate      93% >  97%                                         |
  | Land Form AE Rate  102% > 105%                                         |
  | Map AE Rate        100% > 100%                                         |
  |                                                                        |
  | Acquired Special Ability: Sea Flame                                    |
  o------------------------------------------------------------------------o

  o------------------------------------------------------------------------o
  | Flame Viper - Level 1                               +--Capsule Info--+ |
  | Fire / Pyro                                         | Capsule Rank C | |
  |                                                     | PP 80     DF 5 | |
  | MP 50                                               +----------------+ |
  | PP 188                                                                 |
  | AP 45 (+AP 25)                             Move                        |
  |                                            +---+                       |
  | +-----AE Rate-----+                        |   |                       |
  | | Symbol      84% |                        +---+                       |
  | | Land Form   91% |                        |   |                       |
  | | Map        100% |                        +---+                       |
  | +-----------------+                        |   |                       |
  |                                +---+---+---+---+---+---+---+           |
  | PP 188                         |   |   |   | S |   |   |   |           |
  | AT 151                         +---+---+---+---+---+---+---+           |
  | DF  10                                     |   |                       |
  |                                            +---+                       |
  | Obtainable:                                |   |                       |
  | Grandpa's Shop                             +---+                       |
  | Fire, Wind, or                             |   |                       |
  | Thunder Starter Kit                        +---+                       |
  |                                                                        |
  | Attack Animation:                          Attack                      |
  |                                            +---+                       |
  |                                            |   |                       |
  |                                        +---+---+---+                   |
  |                                        |   | S |   |                   |
  |                                        +---+---+---+                   |
  |                                            |   |                       |
  |                                            +---+                       |
  o------------------------------------------------------------------------o
  | Flame Viper - Level 1 > 2                                              |
  |                                                                        |
  | AP   45 >  45     +AP   25 >  25                                       |
  | MP   50 >  50      PP  188 > 188                                       |
  | AT  151 > 159      DF   10 >  10                                       |
  |                                                                        |
  | Symbol AE Rate      84% >  88%                                         |
  | Land Form AE Rate   91% >  93%                                         |
  | Map AE Rate        100% > 100%                                         |
  o------------------------------------------------------------------------o
  | Flame Viper - Level 2 > 3                                              |
  |                                                                        |
  | AP   45 >  45     +AP   25 >  25                                       |
  | MP   50 >  50      PP  188 > 188                                       |
  | AT  159 > 167      DF   10 >  10                                       |
  |                                                                        |
  | Symbol AE Rate      88% >  92%                                         |
  | Land Form AE Rate   93% >  95%                                         |
  | Map AE Rate        100% > 100%                                         |
  o------------------------------------------------------------------------o
  | Flame Viper - Level 3 > 4                                              |
  |                                                                        |
  | AP   45 >  47     +AP   25 >  25                                       |
  | MP   50 >  51      PP  188 > 188                                       |
  | AT  159 > 176      DF   10 >  10                                       |
  |                                                                        |
  | Symbol AE Rate      92% >  96%                                         |
  | Land Form AE Rate   95% >  97%                                         |
  | Map AE Rate        100% > 100%                                         |
  o------------------------------------------------------------------------o
  | Flame Viper - Level 4 > 5                                              |
  |                                                                        |
  | AP   47 >  50     +AP   25 >  25                                       |
  | MP   51 >  54      PP  188 > 188                                       |
  | AT  176 > 185      DF   10 >  10                                       |
  |                                                                        |
  | Symbol AE Rate      96% > 100%                                         |
  | Land Form AE Rate   97% >  99%                                         |
  | Map AE Rate        100% > 100%                                         |
  o------------------------------------------------------------------------o
  | Flame Viper - Level 5 > 6                                              |
  |                                                                        |
  | AP   50 >  53     +AP   25 >  25                                       |
  | MP   54 >  57      PP  188 > 188                                       |
  | AT  185 > 195      DF   10 >  10                                       |
  |                                                                        |
  | Symbol AE Rate     100% > 104%                                         |
  | Land Form AE Rate   99% > 101%                                         |
  | Map AE Rate        100% > 100%                                         |
  o------------------------------------------------------------------------o
  | Flame Viper - Level 6 > 7                                              |
  |                                                                        |
  | AP   53 >  56     +AP   25 >  25                                       |
  | MP   57 >  60      PP  188 > 188                                       |
  | AT  195 > 205      DF   10 >  10                                       |
  |                                                                        |
  | Symbol AE Rate     104% > 109%                                         |
  | Land Form AE Rate  101% > 104%                                         |
  | Map AE Rate        100% > 100%                                         |
  o------------------------------------------------------------------------o

  o------------------------------------------------------------------------o
  | Genin - Level 1                                     +--Capsule Info--+ |
  | Light / Spellcaster                                 | Capsule Rank B | |
  |                                                     | PP 100   DF 10 | |
  | MP 76                                               +----------------+ |
  | PP 246                                                                 |
  | AP 60 (+AP 50)                             Move                        |
  |                                    +---+   +---+   +---+               |
  | +-----AE Rate-----+                |   |   |   |   |   |               |
  | | Symbol     108% |                +---+   +---+   +---+               |
  | | Land Form  100% |                                                    |
  | | Map        108% |                +---+   +---+   +---+               |
  | +-----------------+                |   |   | S |   |   |               |
  |                                    +---+   +---+   +---+               |
  | PP 246                                                                 |
  | AT 101                             +---+   +---+   +---+               |
  | DF  29                             |   |   |   |   |   |               |
  |                                    +---+   +---+   +---+               |
  | Obtainable:                                                            |
  | Ishizu Ishtar                              Attack                      |
  | Grandpa's Shop                             +---+                       |
  | Light or Earth Starter Kit                 |   |                       |
  |                                            +---+                       |
  | Attack Animation:                          |   |                       |
  |                                    +---+---+---+---+---+               |
  |                                    |   |   | S |   |   |               |
  |                                    +---+---+---+---+---+               |
  |                                            |   |                       |
  |                                            +---+                       |
  |                                            |   |                       |
  |                                            +---+                       |
  o------------------------------------------------------------------------o

  o------------------------------------------------------------------------o
  | Happy Lover - Level 1                               +--Capsule Info--+ |
  | Light / Fairy                                       | Capsule Rank A | |
  |                                                     | PP 150   DF 15 | |
  | MP 30                                               +----------------+ |
  | PP 170                                                                 |
  | AP 45 (+AP 60)                             Move                        |
  |                                            +---+                       |
  | +-----AE Rate-----+                        |   |                       |
  | | Symbol     101% |                        +---+                       |
  | | Land Form  100% |                        |   |                       |
  | | Map        105% |                        +---+                       |
  | +-----------------+                        |   |                       |
  |                                            +---+                       |
  | PP 170                                     |   |                       |
  | AT 102                     +---+---+---+---+---+---+---+---+---+       |
  | DF  26                     |   |   |   |   | S |   |   |   |   |       |
  |                            +---+---+---+---+---+---+---+---+---+       |
  | Obtainable:                                |   |                       |
  | Tea Gardner                                +---+                       |
  | Mako Tsunami                               |   |                       |
  | Grandpa's Shop                             +---+                       |
  | Light, Earth, or                           |   |                       |
  | Wood Starter Kit                           +---+                       |
  |                                            |   |                       |
  | Attack Animation:                          +---+                       |
  |                                                                        |
  |                                            Attack                      |
  |                                            +---+                       |
  |                                            |   |                       |
  |                                        +---+---+---+                   |
  |                                        |   | S |   |                   |
  |                                        +---+---+---+                   |
  |                                            |   |                       |
  |                                            +---+                       |
  o------------------------------------------------------------------------o

  o------------------------------------------------------------------------o
  | Harpie Lady - Level 1 > 2                                              |
  |                                                                        |
  | AP  100 > 100     +AP   90 >  90                                       |
  | MP  120 > 120      PP  196 > 196                                       |
  | AT  135 > 135      DF   40 >  41                                       |
  |                                                                        |
  | Symbol AE Rate     100% > 104%                                         |
  | Land Form AE Rate  100% > 101%                                         |
  | Map AE Rate        116% > 118%                                         |
  o------------------------------------------------------------------------o

  o------------------------------------------------------------------------o
  | Kaminarikozou - Level 1 > 2                                            |
  |                                                                        |
  | AP   64 >  64     +AP   35 >  35                                       |
  | MP   65 >  65      PP  150 > 150                                       |
  | AT  134 > 141      DF   22 >  22                                       |
  |                                                                        |
  | Symbol AE Rate     100% > 104%                                         |
  | Land Form AE Rate   89% >  89%                                         |
  | Map AE Rate        104% > 106%                                         |
  o------------------------------------------------------------------------o
  | Kaminarikozou - Level 2 > 3 (double check)                             |
  |                                                                        |
  | AP   64 >  64     +AP   35 >  35                                       |
  | MP   65 >  65      PP  150 > 150                                       |
  | AT  141 > 149      DF   22 >  22                                       |
  |                                                                        |
  | Symbol AE Rate     104% > 109%                                         |
  | Land Form AE Rate   89% >  89%                                         |
  | Map AE Rate        106% > 108%                                         |
  o------------------------------------------------------------------------o

  o------------------------------------------------------------------------o
  | Left Leg of the Forbidden One - Level 1             +--Capsule Info--+ |
  | Dark / Spellcaster                                  | Capsule Rank B | |
  |                                                     | PP 100   DF 10 | |
  | MP 35                                               +----------------+ |
  | PP 240                                                                 |
  | AP 50 (+AP 25)                             Move                        |
  |                                +---+                   +---+           |
  | +-----AE Rate-----+            |   |                   |   |           |
  | | Symbol     100% |            +---+---+           +---+---+           |
  | | Land Form  100% |                |   |           |   |               |
  | | Map         86% |                +---+---+   +---+---+               |
  | +-----------------+                    |   |   |   |                   |
  |                                        +---+---+---+                   |
  | PP 240                                     | S |                       |
  | AT 110                                 +---+---+---+                   |
  | DF  21                                 |   |   |   |                   |
  |                                    +---+---+   +---+---+               |
  | Obtainable:                        |   |           |   |               |
  | Grandpa's Shop                 +---+---+           +---+---+           |
  |                                |   |                   |   |           |
  | Attack Animation:              +---+                   +---+           |
  |                                                                        |
  |                                            Attack                      |
  |                                            +---+                       |
  |                                            |   |                       |
  |                                        +---+---+---+                   |
  |                                        |   | S |   |                   |
  |                                        +---+---+---+                   |
  |                                            |   |                       |
  |                                            +---+                       |
  o------------------------------------------------------------------------o

  o------------------------------------------------------------------------o
  | Lucky Trinket - Level 1                             +--Capsule Info--+ |
  | Light / Spellcaster                                 | Capsule Rank C | |
  |                                                     | PP 80     DF 5 | |
  | MP 62                                               +----------------+ |
  | PP 242                                                                 |
  | AP 56 (+AP 42)                             Move                        |
  |                                            +---+                       |
  | +-----AE Rate-----+                        |   |                       |
  | | Symbol     112% |                        +---+                       |
  | | Land Form  100% |                        |   |                       |
  | | Map        104% |                +---+---+---+---+---+               |
  | +-----------------+                |   |   | S |   |   |               |
  |                                    +---+---+---+---+---+               |
  | PP 242                                     |   |                       |
  | AT 101                                     +---+                       |
  | DF  28                                     |   |                       |
  |                                            +---+                       |
  | Obtainable:                                                            |
  | Shadi                                      Attack                      |
  | Grandpa's Shop                             +---+                       |
  | Maximillion Pegasus                        |   |                       |
  |                                            +---+                       |
  | Attack Animation:                          |   |                       |
  |                                    +---+---+---+---+---+               |
  |                                    |   |   | S |   |   |               |
  |                                    +---+---+---+---+---+               |
  |                                            |   |                       |
  |                                            +---+                       |
  |                                            |   |                       |
  |                                            +---+                       |
  o------------------------------------------------------------------------o

  o------------------------------------------------------------------------o
  | Mechanical Snail - Level 1                          +--Capsule Info--+ |
  | Fire / Machine                                      | Capsule Rank B | |
  |                                                     | PP 100   DF 10 | |
  | MP 120                                              +----------------+ |
  | PP 198                                                                 |
  | AP 98 (+AP 10)                             Move                        |
  |                                    +---+           +---+               |
  | +-----AE Rate-----+                |   |           |   |               |
  | | Symbol      87% |                +---+---+   +---+---+               |
  | | Land Form   98% |                    |   |   |   |                   |
  | | Map        100% |                    +---+---+---+                   |
  | +-----------------+                        | S |                       |
  |                                        +---+---+---+                   |
  | PP 198                                 |   |   |   |                   |
  | AT 154                             +---+---+   +---+---+               |
  | DF  14                             |   |           |   |               |
  |                                    +---+           +---+               |
  | Obtainable:                                                            |
  | Mai Valentine                              Attack                      |
  | Grandpa's Shop                             +---+                       |
  | Fire Starter Kit                           |   |                       |
  |                                            +---+                       |
  | Attack Animation:                          |   |                       |
  |                                    +---+---+---+---+---+               |
  |                                    |   |   | S |   |   |               |
  |                                    +---+---+---+---+---+               |
  |                                            |   |                       |
  |                                            +---+                       |
  |                                            |   |                       |
  |                                            +---+                       |
  o------------------------------------------------------------------------o
  | Mechanical Snail - Level 1 > 2                                         |
  |                                                                        |
  | AP   98 >  98     +AP   10 >  10                                       |
  | MP  120 > 120      PP  198 > 198                                       |
  | AT  154 > 162      DF   14 >  14                                       |
  |                                                                        |
  | Symbol AE Rate      87% >  91%                                         |
  | Land Form AE Rate   98% > 100%                                         |
  | Map AE Rate        100% > 100%                                         |
  o------------------------------------------------------------------------o
  | Mechanical Snail - Level 2 > 3                                         |
  |                                                                        |
  | AP   98 >  98     +AP   10 >  10                                       |
  | MP  120 > 120      PP  198 > 198                                       |
  | AT  162 > 171      DF   14 >  14                                       |
  |                                                                        |
  | Symbol AE Rate      91% >  95%                                         |
  | Land Form AE Rate  100% > 102%                                         |
  | Map AE Rate        100% > 100%                                         |
  o------------------------------------------------------------------------o

  o------------------------------------------------------------------------o
  | Needle Ball - Level 1                               +--Capsule Info--+ |
  | Dark / Fiend                                        | Capsule Rank B | |
  |                                                     | PP 100   DF 10 | |
  | MP 60                                               +----------------+ |
  | PP 244                                                                 |
  | AP 60 (+AP 36)                             Move                        |
  |                                    +---+   +---+   +---+               |
  | +-----AE Rate-----+                |   |   |   |   |   |               |
  | | Symbol     100% |                +---+   +---+   +---+               |
  | | Land Form  100% |                                                    |
  | | Map         90% |                +---+   +---+   +---+               |
  | +-----------------+                |   |   | S |   |   |               |
  |                                    +---+   +---+   +---+               |
  | PP 244                                                                 |
  | AT 112                             +---+   +---+   +---+               |
  | DF  23                             |   |   |   |   |   |               |
  |                                    +---+   +---+   +---+               |
  | Obtainable:                                                            |
  | Shadi                                      Attack                      |
  | Yami Bakura                                +---+                       |
  | Marik Ishtar                               |   |                       |
  | Bandit Keith                               +---+                       |
  | Dark Starter Kit                           |   |                       |
  |                                    +---+---+---+---+---+               |
  | Attack Animation:                  |   |   | S |   |   |               |
  |                                    +---+---+---+---+---+               |
  |                                            |   |                       |
  |                                            +---+                       |
  |                                            |   |                       |
  |                                            +---+                       |
  o------------------------------------------------------------------------o

  o------------------------------------------------------------------------o
  | Prisman - Level 1                                   +--Capsule Info--+ |
  | Light / Rock                                        | Capsule Rank C | |
  |                                                     | PP 80     DF 5 | |
  | MP 90                                               +----------------+ |
  | PP 244                                                                 |
  | AP 80 (+AP 55)                             Move                        |
  |                                            +---+                       |
  | +-----AE Rate-----+                        |   |                       |
  | | Symbol     106% |                        +---+                       |
  | | Land Form  100% |                        |   |                       |
  | | Map        110% |                +---+---+---+---+---+               |
  | +-----------------+                |   |   | S |   |   |               |
  |                                    +---+---+---+---+---+               |
  | PP 244                                     |   |                       |
  | AT 102                                     +---+                       |
  | DF  30                                     |   |                       |
  |                                            +---+                       |
  | Obtainable:                                                            |
  | Grandpa's Shop                             Attack                      |
  |                                            +---+                       |
  | Attack Animation:                          |   |                       |
  |                                            +---+                       |
  |                                            |   |                       |
  |                                    +---+---+---+---+---+               |
  |                                    |   |   | S |   |   |               |
  |                                    +---+---+---+---+---+               |
  |                                            |   |                       |
  |                                            +---+                       |
  |                                            |   |                       |
  |                                            +---+                       |
  o------------------------------------------------------------------------o

  o------------------------------------------------------------------------o
  | Right Leg of the Forbidden One - Level 1 > 2                           |
  |                                                                        |
  | AP   50 >  50     +AP   35 >  36                                       |
  | MP   35 >  35      PP  240 > 264                                       |
  | AT  110 > 112      DF   21 >  21                                       |
  |                                                                        |
  | Symbol AE Rate     100% > 105%                                         |
  | Land Form AE Rate  100% > 101%                                         |
  | Map AE Rate         85% >  87%                                         |
  o------------------------------------------------------------------------o

  o------------------------------------------------------------------------o
  | Skelengel - Level 1 > 2                                                |
  |                                                                        |
  | AP   50 >  50     +AP   42 >  45                                       |
  | MP   40 >  40      PP  208 > 219                                       |
  | AT  101 > 101      DF   20 >  21                                       |
  |                                                                        |
  | Symbol AE Rate     102% > 109%                                         |
  | Land Form AE Rate  100% > 100%                                         |
  | Map AE Rate        106% > 109%                                         |
  o------------------------------------------------------------------------o
  | Skelengel - Level 2 > 3                                                |
  |                                                                        |
  | AP   50 >  50     +AP   45 >  50                                       |
  | MP   40 >  40      PP  219 > 230                                       |
  | AT  101 > 101      DF   21 >  22                                       |
  |                                                                        |
  | Symbol AE Rate     109% > 116%                                         |
  | Land Form AE Rate  100% > 100%                                         |
  | Map AE Rate        109% > 112%                                         |
  o------------------------------------------------------------------------o
  | Skelengel - Level 3 > 4                                                |
  |                                                                        |
  | AP   50 >  50     +AP   50 >  55                                       |
  | MP   40 >  42      PP  230 > 242                                       |
  | AT  101 > 101      DF   22 >  23                                       |
  |                                                                        |
  | Symbol AE Rate     116% > 123%                                         |
  | Land Form AE Rate  100% > 100%                                         |
  | Map AE Rate        112% > 115%                                         |
  o------------------------------------------------------------------------o

  o------------------------------------------------------------------------o
  | Summoned Skull - Level 1                            +--Capsule Info--+ |
  | Dark / Fiend                                        | Capsule Rank C | |
  |                                                     | PP 80     DF 5 | |
  | MP 143                                              +----------------+ |
  | PP 280                                                                 |
  | AP 103 (+AP 23)                            Move                        |
  |                                            +---+                       |
  | +-----AE Rate-----+                        |   |                       |
  | | Symbol     100% |                        +---+                       |
  | | Land Form  100% |                        |   |                       |
  | | Map        109% |                +---+---+---+---+---+               |
  | +-----------------+                |   |   | S |   |   |               |
  |                                    +---+---+---+---+---+               |
  | PP 280                                     |   |                       |
  | AT 126                                     +---+                       |
  | DF  25                                     |   |                       |
  |                                            +---+                       |
  | Obtainable:                                                            |
  | Grandpa's Shop                             Attack                      |
  |                                            +---+                       |
  | Attack Animation:                          |   |                       |
  |                                            +---+                       |
  |                                            |   |                       |
  |                                    +---+---+---+---+---+               |
  |                                    |   |   | S |   |   |               |
  |                                    +---+---+---+---+---+               |
  |                                            |   |                       |
  |                                            +---+                       |
  |                                            |   |                       |
  |                                            +---+                       |
  o------------------------------------------------------------------------o

  o------------------------------------------------------------------------o
  | Time Wizard - Level 1                               +--Capsule Info--+ |
  | Light / Spellcaster                                 | Capsule Rank D | |
  |                                                     | PP 40     DF 5 | |
  | MP 53                                               +----------------+ |
  | PP 238                                                                 |
  | AP 48 (+AP 65)                             Move                        |
  |                                +---+                   +---+           |
  | +-----AE Rate-----+            |   |                   |   |           |
  | | Symbol     105% |            +---+---+           +---+---+           |
  | | Land Form  100% |                |   |           |   |               |
  | | Map        102% |                +---+---+   +---+---+               |
  | +-----------------+                    |   |   |   |                   |
  |                                        +---+---+---+                   |
  | PP 238                                     | S |                       |
  | AT 100                                 +---+---+---+                   |
  | DF  25                                 |   |   |   |                   |
  |                                    +---+---+   +---+---+               |
  | Obtainable:                        |   |           |   |               |
  | Grandpa's Shop                 +---+---+           +---+---+           |
  |                                |   |                   |   |           |
  | Attack Animation:              +---+                   +---+           |
  |                                                                        |
  |                                            Attack                      |
  |                                            +---+                       |
  |                                            |   |                       |
  |                                            +---+                       |
  |                                            |   |                       |
  |                                    +---+---+---+---+---+               |
  |                                    |   |   | S |   |   |               |
  |                                    +---+---+---+---+---+               |
  |                                            |   |                       |
  |                                            +---+                       |
  |                                            |   |                       |
  |                                            +---+                       |
  o------------------------------------------------------------------------o
  | Time Wizard - Level 1 > 2                                              |
  |                                                                        |
  | AP   48 >  48     +AP   65 >  69                                       |
  | MP   53 >  53      PP  238 > 250                                       |
  | AT  100 > 100      DF   25 >  26                                       |
  |                                                                        |
  | Symbol AE Rate     105% > 112%                                         |
  | Land Form AE Rate  100% > 100%                                         |
  | Map AE Rate        102% > 105%                                         |
  o------------------------------------------------------------------------o
  | Time Wizard - Level 2 > 3                                              |
  |                                                                        |
  | AP   48 >  48     +AP   69 >  76                                       |
  | MP   53 >  53      PP  250 > 263                                       |
  | AT  100 > 100      DF   26 >  27                                       |
  |                                                                        |
  | Symbol AE Rate     112% > 119%                                         |
  | Land Form AE Rate  100% > 100%                                         |
  | Map AE Rate        105% > 108%                                         |
  o------------------------------------------------------------------------o

O=-=-=-=-=-O
| Shop List|---------------------------------------------------------[SHPLSTS]
O-=-=-=-=-=O