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    FAQ/Walkthrough by NKnicksY427

    Version: 1.3 | Updated: 05/30/06 | Search Guide | Bookmark Guide

    
    -----------------------------------------------------------
    |Rogue Trooper FAQ/Walkthrough (US Version) by NKnicksY427|
    -----------------------------------------------------------
    
    There are minor spoilers in this FAQ. If you want to find out 
    everything that happens, buy the game and complete it. Trust me, it 
    will be worth it.  
    
    =================== 
    /Table of Contents/
    ===================
    
    I.	Introduction
    II.	Characters
    III.	Controls
    IV.	Version History
     V.	Levels -
           a. Quartz Zone Massacre
           b. Orange Sea Coast
           c. Nort Naval Base
           d. Together Again
           e. Nu Paree
           f. Hoppa Chase
           g. Nort Base
           h. Souther R&R Facility 
           i. Hovertrain Journey
           j. Petrified Forest
           k. Mountain Pass
           l. Harpos Ferry
           m. Final Fight
    VI.   Glitches/Errors
    VII.  Legal
    IIX.  Credits
    
    =================
    /I. Introduction/
    =================
    
    This guide is a simple and helpful FAQ for Rouge Trooper. If thats 
    what you are looking for, then you have come to the right place. Id like 
    to note that this FAQ is for the normal difficulty. I havent found out 
    if there is any difference between each difficulty setting yet. 
    
    ************
    |Background|
    ************
    
    Caught in the orbit of two suns and a Black Hole, Nu Earth has 
    occupied a key strategic position ever since the discovery that Black 
    Holes could be used as warp gate points to any other point in the 
    galaxy. Twenty years of continuous warfare using weapons of mass 
    destruction have reduced this one-time paradise planet to a polluted 
    toxic hell, but the war still goes on. Most people call it the worst 
    place in the galaxy, if you are a Genetic Infantryman, you call it 
    home.
    
    
    
    ================
    /II. Characters/
    ================
    
    **********************
    |GIs and Souther Army|
    **********************
    
    Genetic Infantryman (G.I.s)
    The result of years of experiments by the Souther scientists, GIs are 
    more capable than ordinary humans and can breath the toxic air from 
    Nu Earth.
    
     Rogue Trooper
    The only GI of his kind left. His mission is to gain revenge on their 
    massacre and learn the truth.
    
    Gunnar
    A GI whos main ability is in firearms and other weaponry.
    
    Bagman
    A GI who recycles and reuses scrap to make more useful items.
    
    Helm
    Another GI just like Rogue, his specialty lies in complex and high-
    tech machinery.
    
    Colonel Kovert
    A high ranking Souther Colonel from Milli-Com.
    
    Venus Blue Genes
    A female GI known as one of the GI Dolls, she escaped the usual 
    fate of the other female GIs. Her whereabouts are unknown. 
    
    Souther Troops
    The core of the Southern Cross Confederacy
    
    S3 Agents 
    Elite troops of the Southern Cross Confederacy Army
    
    Gene Genies
    The scientists that are responsible for the GIs.
    
    Clone Babies
    GIs in their early stages are fully mobile by nine months and ready 
    for training by eighteen months.
    
    **************
    |Norther Army|
    **************
    
    Grand Admiral Hoffa
    A high ranking Nordland officer
    
    Morgen
    One of the best elite snipers from a Nordland troop, Morgen is one not to be 
    messed with.
    
    Kaptain Natashov
    Another high ranking Nordland Commander with her own Nordland warship, she is 
    one of the youngest female commanders ever.
    
    Base Commander
    
    EMP Troops
    
    Kashan
    
    Lazooka Troops
    
    Mortar Troops
    
    Infantry
    
    N.T.A (Nort Tactical Armor)
    
    Navy Sergeant
    
    Sailors
    
    Sergeant
    
    Shotgun Troops
    
    Snipers
    
    Stammal Riders
    
    Sun Legions
    
    *********************
    |Mechanical Weaponry|
    *********************
    
    Attack Hoppas
    
    Blackmare Tank
    
    Decapitators
    
    Deploy Hoppas
    
    Drill Probes
    
    Drop Pods
    
    Hell Cannon
    
    Hover Train
    
    Landing Craft
    
    N.H.S.A (Nort Heavy Support Armor)
    
    Patrol boats
    
    Pillboxes
    
    Souther Hoppa
    
    Submarines
    
    ******************
    |Nu Earth Animals|
    ******************
    
    Stammals
    They originated off world and were brought to NU earth by early 
    settlers. Their tough skin provides protection against toxic pollutants 
    and their respiratory systems include a series of bio-filters enabling 
    them to breathe the poison air. 
    
    Beetle
    A small but rapid enemy, the beetle will but and slowly diminish the 
    health of anyone it deems a hazard.
    
    Rat
    Very agile, the rat has a swift bite that causes minor damage.
    
    Spider
    The spider is an evolved mutant from the harmful gases on Nu Earth. 
    They come in packs and can cause minor damage.
    
    ===============
    /III. Controls/
    ===============
    
    Walk                                   Left Analog Stick
    Look                                   Right Analog Stick
    Crouch                                 L3 
    Action                                 X
    Dive/Climb/Vault                       L1
    Cover Mode                             L2
    Fire                                   R1
    Primary/Secondary Fire                 R2(Multiplayer Only) 
    Sniper Scope                           R3
    Throw Grenade                          Square
    Micro-mine                             O (Drop: press circle / Project: Hold 
                                           circle / Detonate: Press O             
    Digi-pad                               select button            
    Select Underslung                      up/down buttons
    Select grenade                         left directional button
    Medi-pak                               right directional button
    Bio-chip menu                          triangle
    Pause                                  start
    Confirm                                X
    Cancel                                 Triangle 
    
    =====================
    /IV. Version History/
    =====================
    
    1. Version 1.0 ~ 5/27/06 ~ Started FAQ
    2. Version 1.3 ~ 5/30/06 ~ Realigned T.O.C. & paragraphs, added more character 
    information, and changed border designs 
    
    ===========
    /V. Levels/
    ===========
    
    [a. Quartz Zone Massacre]
    
    Get to know the tutorial and make your way onward. If you need to 
    make any changes control wise, do so know. A Nort approaches 
    Rogues area. I have made a move list just in case you need to know 
    anything such as evading fire and stuff related to that. Kill the Nort 
    with your rifle and move on. There is another Nort on the ledge 
    ahead. Take cover along the shallow hill to your left. Use your scope 
    and take him out. Remember you can either get one hit kills by doing 
    a headshot or aiming for their oxygen tanks. You can aim for the 
    explosive canister to make for a more extravagant extermination too. 
    Climb up the ledge and talk to Gunnar. 
    
    As you move on, three Norts attack from the front. There are partial 
    rock structures than you can use for cover. After you get rid of the 
    Norts, there is barrier blocking your path. Wall hug the barrier and 
    get rid of the three Norts that come out of the drill probe. 
    After the cutscene you get Gunnars abilities. Moving on, hug the 
    barrier again as three Norts come into the scene. Throw out a 
    grenade and eliminate them. Vault the barrier and go to the next 
    area. 
    
    Now you need to get rid of the Blackmare Tanks. Use the Lazooka 
    on the edge of the cliff and destroy the small turrets. After a while, 
    the blue rock to your right gets blasted and it opens up a new path. 
    Go over the wall and meet Bagman. Now you must take control of 
    the Flak Cannon. After you go over the wall, three Norts once again 
    come to attack you. Wait for them to run near the explosive canister 
    and them shoot it to get an easy kill. 
    
    Another drill probe resurfaces and a pack of Norts come out. Take 
    cover by the small rocks. After that occurs, grenade the Norts to 
    pieces. There are other GIs here that will help you out. Once you get 
    up the hill, the other GIs charge the Northers. There are four Norts 
    here to kill. Take cover by the left rock and kill some Norts while 
    your at it. 
    
    Progress slowly as a drill probe pops up once again. A pack of Norts 
    come out that are waiting to meet their fate. As soon as they die, the 
    drill probe goes away. 
    
    At the bottom of the next hill, wait by the left rock. Three Norts 
    come rushing. Be careful, at the top is a machine gun turret and one 
    of them could be controlling it. 
    
    Snipe out the Norts and continue onward. Take the upper path 
    because there is more cover. The other GIs will play as sacrifice 
    lambs as they run into the action. There are three Norts here. Two 
    Norts are waiting by the machine gun turret on the left and one Norts 
    is hiding behind a pillar on the right. Either way they are both going 
    to be dead.
    
    Now man the Flak Cannon and get rid of two Hoppas in the air. Now 
    you have a new objective. Wait for one of the GIs to place a micro 
    mine on the door and let it explode to open a new area. In this area, 
    there are five Norts in hiding. Take some cover and kill them. There 
    is an explosive here than you can target to catch some of the Norts 
    on fire. 
    
    Once you are done with this location, move out and onto the bunker 
    in the next area. There are three Norts here and one is controlling a 
    machine gun. Take them out anyway you want and move onto the 
    bunker. Move towards the double doors to finish this level.
    
    [b. Orange Sea Coast]
    
    Salvage the scrap heap and get the Micro-mines from the digipad 
    upgrade section. Roll across the gap and plant some mines in front of 
    the door to set some Norts into a trap. I suggest upgrading your 
    standard rifle ammo now because it will be worth it.
    
    Salvage some crap from the Nort. I wont mention it again but once 
    you kill a Nort, or accidently kill a Souther retrieve the salvage from 
    them. Id prefer using headshots now instead of aiming for their 
    oxygen tank because if they blow up and fly off the map, you cant 
    get their salvage. 
    
    Get up the steps and use the Lazooka to get rid of another Blackmare 
    Tank. From up here, help the GIs by sniping some Norts. Once you make 
    your way down into the pit, head all the way into the back corner of 
    the pit near to where you started the area. Here, there is 800 worth in 
    salvage. Ill just call those mechanical looking things heavy salvage. 
    Make your way to the right through the tunnel. A drill probe appears 
    with its pack of three Norts again. Kill them and move on. There is 
    heavy salvage here worth 1000. 
    
    After the scene you can take a risk if you want and head into the area 
    up ahead and take cover by the blue rock. You can easily kill both 
    machine gunnars once you get to the cover. Head back to the 
    entrance of the tunnel and find cover. A drill probe comes out with 
    its pack of three Norts. Watch out though. There are two Norts also 
    gunning you down from the far right side. Kill all of them and head 
    to the door. This door here will lead to the next area once one of the 
    GIs near you hacks it. 
    
    Head up the stairs and to the checkpoint. Heavy salvage worth 1000 
    is on the ground. Find some cover and kill the three Norts here. Two 
    Norts eventually patrol down to your area so just wait and then kill 
    them. The two Norts machine gunning you are still dead which left 
    you with less work to do. Watch out for decapitators here that will 
    cause major damage. Take the left path and kill the three Norts 
    hassling some GIs. Split across onto the path to the right and go into 
    the tunnel. Some heavy salvage here worth 1000 is lying around. Go 
    back to the path on the left. I havent found any consequences yet, but 
    the two GIs just standing around not following you are worth 10 and 
    11 each if you know what I mean. 
    
    Head onward and find some good cover because those pillboxes 
    inflict heavy damage. Taking out the red sensor is by far the best 
    way to kill them from long distances. After getting rid of all four 
    pillboxes, go behind them and do a kill-move although they are 
    already dead. You get 250 in scrap for each one. There are a group 
    of decapitators on the right side, so be careful. 
    
    Continue to the next area and take cover behind the blu rock on the 
    left. Blu rock, get it? Anyway, get rid of the machine gunner from 
    afar with your scope. Continue right where there are more GIs 
    getting killed. There is a Nort with a Lazooka on the right. Snipe him 
    first because he will cause good damage. There are three more Norts 
    up on the hill that you can snipe at. After you head up the hill, take 
    cover among the boxes and shoot a Nort patrolling the corner. There 
    are two more Norts in this area. After that GI with you hacks and 
    opens the door, three Norts in here are waiting to get fried. 
    
    Through the next door, dont go up the stairs to your right but go to 
    the left and take the stairs down. All the way at the end is some 
    heavy salvage worth 1800. Continue back up to the stairs on the right 
    and kill the Nort in your way. Take cover behind the structure ahead 
    and wait for two Norts to come. Use a kill move so you dont waste 
    ammo. There are still two Norts outside that you can snipe. Once 
    you are done with that, continue onward and throw a grenade in the 
    building ahead. Two Norts in that building should have been blown 
    up. Go into the building and get the heavy salvage worth 1000. Head 
    out of the building and continue down the path. Now you must plant 
    a micro-mine on the panel and wait for it to blow up. This level is 
    now complete.
    
    [c. Nort Naval Base]
    
    Rogue begins this level at the end of a dock. Keep your crouched 
    position as there is a Nort up ahead unaware of his location. Make 
    sure you have the silencer equipped because creating the least 
    amount of sound is necessary in this level. Always stay crouched as 
    much as possible in this level. Be careful, there is a patrol boat that 
    will kill you instantly or cause major damage of you arent careful. 
    Keep on moving in order to avoid the blasts from the boat.
    
    Snipe out the Nort and keep moving towards the first set of boxes. 
    Hug the first box to your left and move to the right corner and snipe 
    a Nort patrolling across the water. Watch out though. If you miss or 
    give away your location, just stay where you are. This should alarm 
    two Norts who end up hurrying to your location. Quickly roll from 
    your wall hug position to the other box next to you. Only one Nort 
    checks out your area as the other one stays further behind. Take care 
    of the Nort that stops in front of your box. Stay in the wall hug 
    position and use your scope to eliminate him. The other Nort 
    somehow doesnt do anything so just climb up the boxes behind you. 
    
    Stay crouched and take cover behind the large green box. There is 
    some heavy salvage here worth 1000. Continue moving up and take 
    cover among the connected gray walls. You are safe here. There is a 
    Nort sergeant and a Nort soldier up front. Snipe them out and move 
    up the steps. Take out the two Norts, one in the front and one in the 
    building. Go into the opening in the wall and you will reach a 
    cutscene. 
    
    Wall hug the pillar on the edge of the wall. From here you can snipe 
    out four Norts. There are two Norts that continuously come out of 
    the elevators so you have to do something about that. After getting 
    rid of the four Norts roll forward and take cover behind the boxes. 
    There are two more Norts along the right side you can take out. Once 
    you are at the elevator, you can plant a micro-mine in the elevator 
    and wait for some Norts to ride in it. Then they blow up and you get 
    more salvage. You can do this over and over again unless you plant a 
    micro-mine on the panel. This gets you some quick scrap points.
    
    Once you are done with that, plant a micro-mine on the panel and 
    move on. A new gate in the back opens. Go there but wall hug to the 
    left of the entrance. Snipe away at a Nort and wait there as another 
    Nort appears. Snipe him too. Move onward and skip the stairs on the 
    left for now. Keep on going and take the stair down ahead. Take a 
    right and heavy salvage worth 1000 is lying here. 
    
    Go back and take the other stairs down now. Stay in the crouch 
    position and keep on rolling until reach the last set of boxes. Find 
    cover here as you here as the enemy is right behind you and you cant 
    give your position away. Throw out a grenade and you should be 
    able to kill two of the three Norts. Roll across to the other boxes on 
    the right and wall hug around the box to get a clean shot at the other 
    Nort. Be careful as there is another Nort close by. He should engage 
    you in combat so just take him out anyway you want. 
    
    Now go back to the left and complete the objective. Now you need 
    to find a way to lower the bridge. Head back to the right and where 
    you killed the last Nort. Take cover along one of the pillars and kill 
    the Nort across the water. Roll around the corner and take cover 
    along the first box. Kill the Nort in front of you then the one on the 
    side. Before mining the panel, head all the way to the end and pick 
    up some heavy salvage worth 1900. Now go back to the bridge and 
    leave Gunnar there. He will act as a guard. 
    
    Once you blow up the panel the Norts should come running into 
    Gunnars trap. Of there are any Norts too scared to cross the bridge, 
    just throw out a grenade and blow them up. Now, cross the bridge 
    and get the shotgun upgrade. Yay! Now you have a shotgun! Try out 
    the shotgun for a while but stick to Gunnar for the rest of this level. 
    Place a micro mine on the stairs so no Norts sneak up on you. Head 
    into the building an snipe out the four Norts on the bottom level. 
    There are two Norts you can snipe across along the other side too. 
    Once you are done keep moving and take the stairs up the structure. 
    Stay at the bottom and snipe away at three Norts on the top. Once 
    you get rid of the commander, the Nort in the black, the two other 
    Norts expose themselves for an easy out. 
    
    Head up the structure now and place Gunnar in front of the door. 
    Open the door and let them have it. Help Gunnar out by blasting 
    away at the three Norts with your pistol. Once you are finished with 
    that, take Gunnar back and head into the building. Stop once you get 
    to the next entrance and take cover behind the blue box on the left. 
    Snipe away all of the Norts in this room. There is a Nort patrolling 
    along the top of the room in the back. There are at least seven to nine 
    Norts in this room. After the chaos, head up the stairs and into the 
    other room. Place some mines along the top of the stairs. Find cover 
    behind one of the boxes and snipe out two Norts walking across the 
    bottom level. This should set off an alarm and a Nort should be 
    running up to your location. He ends up getting killed by the mines. 
    Watch out for Norts throwing grenades up to your location though. 
    There is some heavy salvage up here worth 2000. Now go down the 
    stairs and a scene starts. 
    
    Place Gunnar in front of the door along the northwest corner from 
    where you entered the room. Place a micro-mine on the valve and let 
    it explode. Three Norts should scramble through to your area but 
    Gunnar should take care of them. Pick up Gunnar and move out. Kill 
    the Nort in front of the machine gun and then set up some micro-
    mines on the stairs. Machine gun all of the Norts. There are about ten 
    of them. 
    
    After you are done go down the stairs and another scene starts. A 
    new enemy called an N.T.A. arrives. It takes about nine 
    sniper shots to take him down. Two more Norts come out of the blue 
    and attack you. Find some cover and exterminate your enemies. 
    Continue left where three Norts come out of the doors in the back. 
    Find the closest cover and snipe their faces off. Head through the 
    doors the Norts came out of and then go up the stairs. Take cover 
    along the big metal box on the top of the stairs. The N.T.A
    will eventually stop firing to reload. This is your chance to roll 
    across to the smaller box on the right. Throw out a scramble grenade 
    to temporarily discharge the N.T.A. This is your chance to run 
    up behind him and perform a kill move. This kills it immediately. 
    Move towards the giant opening at the end to complete one of the 
    longest levels in Rogue Trooper.   
    
    [d. Together Again]
    
    ========================
    / VI. Glitches & Errors/
    ========================
    
    No glitches or errors reported as of yet. 
    
    ============
    /VII. Legal/
    ============
    
    This may be not be reproduced under any circumstances except for 
    personal, private use. It may not be placed on any web site or 
    otherwise distributed publicly without advance written permission. 
    Use of this guide on any other web site or as a part of any public 
    display is strictly prohibited, and a violation of copyright.
    
    Yes, this FAQ is under copyright. This FAQ is only permitted to be on 
    Gamefaqs.com
    
    
    
    ==============
    /IIX. Credits/
    ==============
    
    Id like to thank me of course, for making this guide, everyone who 
    bought the Rogue Trooper game, and gamefaqs.com for being 
    created. 
    
    Also, Id like to thank God for everything else.
    
    Contact me at zsmackerz@gmail.com if you have any questions on 
    this FAQ.
    
    -	If you have helped me with this FAQ and I forgot to credit 
          you, just email me.
    -	If there are any errors in this FAQ email me.
    
    Yeah, thats about it. Thanks. 
    
    
    
    
    
    
    
    
    
    
    

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