Rogue Trooper Salvage Guide Written by: endersgame33 – a.k.a. - Matt W. Platforms: PC, Xbox, PS2 Version: 2.10 Before we get started, this guide does contain very MINOR SPOILERS. It’s nothing major and it reveals very little plot detail, but you have been warned. --------------------- | Table of Contents | --------------------- I. History II. Introduction III. Legend of the Rogue Trooper IV. Scrap – It’s all around you. a. Fallen Foes b. Scav Piles V. Levels a. Quartz Zone Massacre [100% Complete] b. Orange Sea Coast [100% Complete] c. Nort Naval Base [100% Complete] d. Together Again [100% Complete] e. Nu Paree [100% Complete] f. Hoppa Chase [100% Complete] g. Nort Base [100% Complete] h. Souther R&R Facility [100% Complete] i. Hovertrain Journey [100% Complete] j. Petrified Forest [100% Complete] k. Mountain Pass [100% Complete] l. Harpo’s Ferry [100% Complete] m. Final Fight [100% Complete] VI. The Infinite Salvage Glitch VII. The Infinite Salvage Glitch, Part Two VIII. Legal Info XI. FAQs X. Credits and Thanks ------------------- | Version History | ------------------- 7/14/06 – Began work on this guide. 7/19/06 – Version 1.00 complete. Still missing 2 Scav Piles, but hopefully I can locate both and include them in the first update. For now, initial draft finished. 7/20/06 – Major revision necessary to eliminate excess characters and trailing spaces. Version 1.1 is now officially finished. 7/20/06 – Minor update. Got rid of the visual reminder I used to judge 80 characters. 7/21/06 – Updated the guide with the final Scav Pile on Nort Base, courtesy of _Spider_Venom. 8/17/06 – Version 2.00 is finished. Found the final Scav Pile on Souther R&R facility (contributed by Arno) and had an infinite salvage glitch brought to my attention by Dave the Brave. 12/28/07 - Added a second Infinite Salvage Glitch, curtesy of Deltalives922. ---------------- | Introduction | ---------------- This guide designed is for the excellent little 3rd person shooter named Rogue Trooper. Released by Eidos and developed by the fine folks at Rebellion (Sniper Elite, Project: Snowblind), Rogue Trooper is based on a little known comic book by the same name. Unlike the other fine guides hosted at GameFAQs, this isn’t a walkthrough. Instead it’s designed to help you locate and retrieve every Scav Pile scattered throughout the game. This scrap is used to upgrade your weapons and buy new ones, and having an abundance of it is never a bad thing. So, with that out of the way, let’s get started. ------------------------------- | Legend of the Rogue Trooper | ------------------------------- On the planet of Nu Earth, war has erupted. On one side, the evil Norts seek to run the planet’s resources dry, while the Southers hope to save the planet and live peacefully. In an effort to gain the upper hand, Souther scientists (Gene Genies) develop a super soldier – the ultimate warrior, bred to survive on the hell that has become Nu Earth – the Genetic Infantrymen. But the GIs opening mission in the Quartz Zone goes awry; betrayed by a high ranking Souther, the GIs are ambushed and massacred. Only one survives. It is this “Rogue Trooper” who seeks revenge against the man who betrayed the GIs and whom you play as during the game. As to what happens... well, you’ll just have to play the game and find out for yourself. -------------------------------- | Scrap – It’s all around you. | -------------------------------- Scrap is everywhere. It is all around you. Even now, as you’re reading this guide. Seriously, it really is quite abundant in Rogue Trooper. And that’s a very good thing, because salvaged parts play a big role in the game. Salvage is RT’s money, and you won’t be getting very far without it. Having enough of it allows you to do everything from purchasing frag grenades to upgrading existing weapons. Salvage is even necessary in order to buy new and better weapons. While the game is very forgiving with salvage on the default setting (I had 30,000+ left over after beating the game the first time), Massacre will give you a much bigger appreciation for that rusty pile of junk. ================================ | More useful dead than alive. | ================================ There are two main ways of acquiring scrap in RT: you can collect a bit from fallen enemies, or you can collect it from hidden Scav Piles. Every enemy you kill will yield a bit of Salvage. The amount of Salvage you get depends on the type of enemy, as well as what difficulty level you’re playing. So for instance, a Heavy Armor Nort will yield far more salvage than a basic Infantryman. After an enemy has been killed, simply walk over to him and hit X (or E, or whatever the default “Use” control is on the Xbox). This will cause Rogue to pause and salvage the enemy, storing a bit of scrap inside Bagman. You can also gain bonus salvage by using a Kill Move (think “Tenchu” meets “The Punisher”) to dispatch an unsuspecting foe. Well animated and quite brutal, these range from breaking an enemy’s neck, to strangling him with his own oxygen tubes. Kill Moves usually yield about 20-40 extra Salvage Points, so use them whenever you get the chance. Always, always, always take the time to collect the Salvage from a fallen enemy. ==================== | Finders, Keepers | ==================== The real treasure in RT is the Scav Pile. Though the value of each varies, they will yield far more salvage than any fallen enemy. Some of these are literally in plain view, and some you have to search for a bit. But they can all be located by using your radar. Scav Piles appear as grey dots on your radar; a plain grey dot means the Pile is on the same level as Rogue, whereas an up or down arrow indicates the Pile is above or below Rogue, respectively. “But wait, if I can locate them with the radar, why use your guide?” Excellent question. The problem with going solely by the radar is that the radar can be misleading. Some Scav Piles are very well-hidden, even though the radar says you’re standing right on top of it. There are often secret little passages and hidden alcoves that aren’t apparent when using the radar. This is where I come in. I’m here to tell you where every single Scav Pile is so you don’t have to swear at your mediocre radar. I’m just a nice guy. So, without further ado, onto the main attraction. ------------------------ | Quartz Zone Massacre | ------------------------ This is just a training mission, and despite all the enemies you’ll kill, you can’t collect any Salvage. Don’t worry, that’ll change shortly. Total Salvage Collected: 0 Total Salvage Available: 0 -------------------- | Orange Sea Coast | -------------------- Though there are still a few tutorials on this level, this is your first real shot at some serious salvage. And with over 13,000 points available, this isn’t a bad way to start. #1. Your first Scav Pile is blatantly obvious and is literally sitting two steps in front of you. Don’t worry; they’re not all like this. Salvage Collected: 3200 #2. This one’s a bit harder to find. Proceed up to the barrier and plant the Micro Mines where Bagman wants. Don’t hop this barricade just yet though. Instead, turn around and head to the left. You should find a little side path that slants down. At the end of this path is the Scav Pile. Salvage Collected: 1000 #3. This is another easy one. After destroying the turrets on the Blackmare Tank with the Lazooka, head down to where the GIs and Norts are engaged in mortal combat. You’ll find yourself at the bottom of a sort of a cliff. Follow the right wall of this cliff and you’ll find the Scav Pile. Salvage Collected: 800 #4. Continue on your way into the cave with the rest of the GIs. After dealing with the Drill Probe full of Norts, look along the left wall. There’s your fourth Scav Pile. Salvage Collected: 1000 #5. After Helm hacks the gate door, proceed up the stairs. At the entrance to this short little cave is your Scav Pile. Salvage Collected: 1000 #6. Continue along out of the cave. Head down the stairs and you should see a few Norts battling some GIs. The path splits, so once the carnage is done, take the path on the left. On the right side of this cave are three wounded GIs, one of whom is propped against a rock. A few feet in front of him is the Scav Pile. Salvage Collected: 1000 #7. Exit the cave and go to the right. Right outside the cave and along the wall will be the Scav Pile. Salvage Collected: 1000 #7a-7d. I’m now going to take the time to tell you a wonderful trick concerning Pillboxes. These are basically auto-turrets that fire if you come within range of their tracking laser. When you first meet them you learn three ways to destroy them: you can snipe out their sensor; you can hurl a grenade at them; or you can Kill Move them from behind. There is one thing the game doesn’t tell you however: if you choose to snipe the sensor (the smartest thing to do), you can still perform a Kill Move on them. Each Kill Move on a Pillbox is worth 250 Salvage Points*, so the best way to deal with them is to snipe out the sensor, then walk up behind them and perform your Kill Move. Do this for all four Pillboxes. [Note: Salvage collected from Pillboxes is not factored into the total amount of Salvage available on a level. Think of it as my gift to you.] Salvage Collected: 1000 #8. This one is at the top of the hill with all the Norts (the one where the game advises you to fire from cover to get the upper hand). After dispatching all the enemies, make your way to the top of the hill. Turn right and head down the little incline to collect another Scav Pile. Salvage Collected: 1300 #9. After Helm hacks the security, go into the building and use the console. Go through the door, but instead of heading up, make a left. Follow the stairs leading down and continue along until you reach the end of this path. At the very end is another Scav Pile. Salvage Collected: 1800 #10. From Pile 9, head back to where you were. This time go up and dispose of the multiple enemies here however you see fit. You’ll notice there’s a building here. Enter the building through the door on the side and collect the Scav Pile in the corner. Salvage Collected: 1000 Total Salvage Collected: 13,600 Total Salvage Available: 13,600 ------------------- | Nort Naval Base | ------------------- As you might imagine this mission takes place on a Nort Naval Base. How ‘bout that. Anyway, this is a fantastic mission in which to practice Kill Moves. Stealth is the name of the game for this mission, so take a little extra time and plan a Kill Move. Trust me, it’s worth it, if only to see a Nort get brutally executed. #1. Your first Scav Pile is right at the beginning of the level. After learning how to perform a Kill Move, head up the stairs. Look for a red box along the edge and duck behind it to find your Scav Pile. Salvage Collected: 1750 #2. The second Pile is in the room where you’re tasked with placing a Micro Mine on the elevator. After doing that, head down the stairs and make a right. Look for a metal walkway just above the water. Head over there; the Pile is at the end of the walkway. Salvage Collected: 1600 #3. In the next hallway (right after Pile #2) is a room with two Norts (the game will tell you how to score a Tank Shot). Dispatch them both and take the small staircase facing the wall. Turn right and by one of the support beams is the Scav Pile. Salvage Collected: 1600 #4. After Micro Mining the control panel to lure the Norts over, head right (from the panel). Follow this path around the corner and collect the Pile at the end. Salvage Collected: 1900 #5. After finding the blueprints for the Shotgun Underslung, head inside the small building in front of you. In the top right corner is the Scav Pile. Salvage Collected: 1200 #6. In the room that resembles a warehouse, take the staircase at the far end. Go straight and you should see a few crates. Behind those crates you’ll find the sixth and final Scav Pile. Salvage Collected: 2000 Total Salvage Collected: 10,050 Total Salvage Available: 10,050 ------------------ | Together Again | ------------------ I advise using a mix of stealth and aggression on this level and since there will be chances for Kill Moves, I wholeheartedly suggest using them. This level will introduce you to the N.T.A. or Nort Tactical Armor. These guys look tough and they will give you a lot of salvage. Don’t leave without it. This level will also introduce you to the second kind of Pillbox; this time it’s blue instead of red and is filled with Decapitators, which are about as much fun as they sound. DON’T attempt to use a Kill Move on them because if you do, they’ll blow up in your face and cause an instant death. And if you snipe out their sensor they’ll release the Decapitators. Although I prefer to blow them up with a frag grenade, you can also use the Holodecoy to detonate any released Decapitators. Just make sure you’re not too close to the blast. #1. From the starting point, go straight and climb the first cliff. From here go to the left and pull yourself up on the ledge. At the end of this ledge is the Scav Pile. Salvage Collected: 800 #2. Make your way back to the starting point. This time go to the right and follow this path. Destroy the first blue Pillbox, and to the left of it is the second Scav Pile. Salvage Collected: 1000 #3. Once in the open area with a number of Norts, locate the patrolling Shotgun Infantryman along the left side of the area. Access one of the two ways up to where he is, dispose of him (perfect chance for a Kill Move) and collect the Salvage located at the end of his patrol path. Salvage Collected: 800 #4. Make your way to the dead Mortar Troop and Salvage him. Instead of heading up the ramp, keep going straight until you reach the edge. Look to the left and take the Scav Pile. Salvage Collected: 800 #5. After disabling the Hoppa landing pad, go to the right. You’ll see a ravine which leads to lower ground. Access this ravine and hug the left wall. Before very long you’ll come across the fifth Scav Pile. Salvage Collected: 800 #6. After your run-in with the N.T.A. and its associates, head to the left. Go straight and keep to the left side of this area and you’ll find the Scav Pile positioned at the bottom of an upward incline. Salvage Collected: 1000 #7. From Scav Pile 6, go back to where you fought the N.T.A. and head to the right. Once inside this little complex, use the staircase to ascend to the middle floor. Turn left and avoid falling through the hole in the floor. On the other side of the hole is a small ledge. Make your way to this ledge to find the Scav Pile. Salvage Collected: 1200 #8. Go through the hole created by the Hell Cannon. You’ll find yourself inside a canal-like path, which I choose to call a bunker. Turn left and locate the staircase all the way at the end of the bunker. Take the stairs, exit the bunker and turn right. There’s your Scav Pile. Salvage Collected: 1000 #9. From Pile 8, look to the left and you’ll see the remains of a bombed-out building. Enter it and in the upper right corner you’ll find a Scav Pile. Salvage Collected: 800 #10. Re-enter the bunker via the staircase. Go straight until you can’t go any farther, then turn right. Follow this new path until you get to a shelter (it looks like the remains of another building). Inside is the Scav Pile. Salvage Collected: 800 #10a. While getting to Pile 10, your path will be blocked by a red Pillbox. You know what to do. Salvage Collected: 250 #11. The final Scav Pile is located inside the pipe tunnel before reaching the Stammel pen. Salvage Collected: 600 Total Salvage Collected: 9600 Total Salvage Available: 9600 ------------ | Nu Paree | ------------ This is your first urban-based mission. Yay! Just be careful on this one as there will be a lot of Norts. I don’t suggest going for many Kill Moves, but the choice is yours. Incidentally, this mission will be your first run-in with the EMP Trooper, who will quickly top your list of most annoying people ever. Make sure to kill him ASAP or he’ll make your life hell. Appropriately, he’s also worth a nice bit of Salvage, so take the time to pay your respects. This will also be your first time facing an N.T.S.A. (Nort Tactical Salvage Armor) – think N.T.A. but bigger and more deadly. Needless to say, he’s worth a hefty chunk of Salvage (around 800 per on Hard). #1. Your first Scav Pile is right after your first skirmish with the Norts. Make your way above street level as instructed and you’ll emerge on a walkway. Follow this walkway around, and at the end you’ll find the Scav Pile. Salvage Collected: 1200 #2. The second Pile is in the area with all the blue Pillboxes. Take the stairs down and head to the left. There is a long ditch here that you can use as cover. The ditch starts at the base of a giant wall, and right beside that is the Scav Pile. Salvage Collected: 1200 #3. The third Scav Pile is located in the area right after the one with all the Pillboxes. There’s yet another ditch here, and on the right side of this ditch is the third Scav Pile. Salvage Collected: 800 #4. The fourth Scav Pile is relatively easy to find. After dealing with the two N.T.A.s, head to the left side of the area. The Scav Pile is located be the building with the white neon sign advertising “Live Girls”. Salvage Collected: 1200 #5. This last Scav Pile is a bit trickier. It’s located in the area right before the cathedral. Deal with the Norts before attempting to locate it. Locate the platform with the trees growing out of it, then look to the right. You should spot a small alleyway. Head there and go down the alley to retrieve the Pile. Salvage Collected: 2500 Total Salvage Collected: 6900 Total Salvage Available: 6900 --------------- | Hoppa Chase | --------------- This is one of the game’s more unique segments. There’s not a lot of Salvage here, but you probably won’t be needing it anyway since the majority of the mission is spent manning the Hoppa’s machine gun. Don’t bother going for Kill Moves on this mission because time is of the essence. Remember to stay crouched and move from cover to cover, or you’ll spend all your Salvage on Med Kits. #1. Your first Scav Pile is inside the tunnel after destroying the first Hell Cannon. Once inside the tunnel (preferably once the enemies are dead), hop the first row of boxes. The Scav Pile is right in front of the second row of boxes. Salvage Collected: 2000 #2. The last Scav Pile is located in the dead end tunnel all the way at the end of the level. It’s sitting along the left wall. Salvage Collected: 1500 Total Salvage Collected: 3500 Total Salvage Available: 3500 ------------- | Nort Base | ------------- This is my second favorite mission in the game and offers loads of opportunities for Kill Moves. My advice is to be patient; there are a lot of Norts here, so being silent and stealthy are to your benefit. I’ve managed to perform 20 Kill Moves on this level. See if you can top it. #1. From the starting point, turn to the right and drop down. At the bottom of this little drop is your first Scav Pile. Salvage Collected: 1000 #2. Head back to the starting point, then climb up. Along the left side of this area is a series of cliffs. Climb up the first two cliffs, and climb the cliff directly in front of you. Follow this up as far as you can go and you’ll come to a long ledge. At the end of this ledge is the Scav Pile. Salvage Collected: 2500 #3. Return to ground level. Using your radar, locate your objective (yellow dot) but don’t head there just yet. About halfway between the Objective Point and the red Pillbox on the left is the Scav Pile. Salvage Collected: 1200 #3a-3b. Snipe out the sensors on the two red Pillboxes, then use a Kill Move on each of them. Salvage Collected: 500 #4. The fourth Scav Pile is about 25 feet behind the red Pillbox on the left. Salvage Collected: 2000 #5. The fifth Scav Pile is right beside the other red Pillbox. Salvage Collected: 1200 #6. The sixth Scav Pile is sitting just inside the rusted pipe tunnel. Salvage Collected: 1000 #7. The next Scav Pile comes after picking up Helm. Once you enter the area with dead Southers and multiple rats, go around to the right. Climb the ledge you come to here, and behind the dead Souther is the Scav Pile.* Salvage Collected: 1500 *[Credit for this find goes to _Spider_Venom.]* #8. Once you enter the actual Nort base, (“Lots of Norts nearby. Let’s sneak around.”) you’ll see 3 Shotgun Infantryman. Between the two on the left is a rather obscure path. Make your way to it and follow it. The Scav Pile is waiting at the end of the path. (This is also the same spot that pesky sniper was perched in earlier.) Salvage Collected: 2000 #9. This Scav Pile is the trickiest one in the game, simply because of what’s involved to get to it. Complete the objective “Override final security door”, but DON’T lift Helm off the console. Instead, go back into the hallway, go to the right, then hang a left. There’s a newly opened door that the Shotgun Infantrymen came out of, and inside is the Pile. Salvage Collected: 2000 #10. Your final Scav Pile is located at the end of the level. Once the cutscene where Gunnar’s biochip is removed finishes, head to the left. Follow this path around to the left and retrieve your last Scav Pile. Salvage Collected: 1700 Total Salvage Collected: 16,100 Total Salvage Available: 16,100 ------------------------ | Souther R&R Facility | ------------------------ This mission has you dealing with a ton of different scenarios and really incorporates a great mix of stealth and all-out firefights. It’s a pretty decent mission, though not one of the prettier ones. As a heads-up warning, you’ll have to deal with a few Drill Probes on this level (they’re basically giant drills filled with Norts). The Drill Probe (and its dual automated machine guns) stays above ground as long as there are still Nort troops, so the best way to deal with them is to find cover and hurl a grenade at the Norts as soon as they step out. A well-placed frag can take out all the members of a Drill Probe in a matter of seconds. Remember to Salvage the victims. #1. From the starting point, head right and hop over the little wall here. The Scav Pile is about 20 feet straight ahead, right beside the exposed pipe. Salvage Collected: 1000 #2. From the level start point, hug the right side of the area and head straight. Keep going straight until you come to a path cut out of the rock wall. Directly in front of you will be a staircase. Take this staircase and you’ll be standing on a cement path with a circular grate in the middle. At the end of this cement pad is the Scav Pile.* Salvage Collected: 600 *[Credit for this find goes to Arno.]* #3. Go to the Hoppa landing pad and locate the two large propane tanks. Directly behind them is a path that cuts between a rock wall and an abandoned building. Take this path around behind the building to find the Scav Pile. Salvage Collected: 1200 #4. Go back to the Hoppa pad. This time, look straight ahead. You should see two buildings; one in front of you, and one off to the left. Head towards the one on the left. Sitting against the left side of this building is the Scav Pile. Salvage Collected: 800 #5. The fourth Scav Pile is right by the downed Souther ship (it’s to the right of the ruined Drill Probe, behind a bit of metal.) Salvage Collected: 1100 #6. Once you enter the multi-floored Nort complex (trust me, you’ll know it once you’re there), locate the staircase. Go down one full floor (two flights of stairs) and you’ll see a metal walkway. The Scav Pile is at the end of it. Total Salvage Collected: 5700 Total Salvage Available: 5700 ------------------- | Hovertrain Ride | ------------------- Another rail based mission, this one has you on a speeding train. Of all the enemies you kill during this mission, I have yet to ever be able to Salvage a single one. They always fly off the train and I’m not jumping off after them. This is the only mission in the game where it is literally impossible to collect any Salvage. Total Salvage Collected: 0 Total Salvage Available: 0 -------------------- | Petrified Forest | -------------------- This is, without a doubt, the most annoying mission in the game. You must always be on the look-out for snipers, and to make things worse, it’s very easy to get disoriented. Plus it’s difficult for me to describe how to get to each Scav Pile since there really aren’t any distinguishing features on this level and most of the Piles are above ground, meaning you have to try to find a series of grey ledges on a level that’s mostly grey. I’ll do my best though, so hang in there. And despite its faults, the radar will definitely help you out on this level, so try to use it whenever possible. #1. From the start point, hug the right wall. There’s a path that leads up to ground above some patrolling Norts. Take this path as far as you can; hug the wall when the path narrows significantly. You’ll end up on a ledge, where you’ll find the Scav Pile. Salvage Collected: 1500 #2. From Pile 1, make your way to ground level. Head to the right and you’ll find yourself inside a natural cave with some glowing mushrooms. Continue to follow this cave until you reach the Scav Pile. Salvage Collected: 1000 #3. Once outside the cave you found Pile 2 in, you’ll be in an area with a very large tree. On the far side of this tree is a hole carved out of the tree. Locate this hole and go inside it; climb the two ledges at the end of the path and retrieve the Scav Pile. Salvage Collected: 1100 #4. After dropping the Southers off at the locked gate, you’ll be faced with a branching path. Take the route on the right and near the start of it you’ll see a series of ledges. Climb these ledges as high as they go, then go to the right and climb over the giant tree root. There’s the Scav Pile. Salvage Collected: 1100 #5. After exiting the cave filled with spiders, you’ll find yourself above where you were before. There are again two paths here. First, take the path on the left and use the fallen tree as a bridge to cross the gap. Once on the other side of the gap, the Scav Pile is just off to the left. Salvage Collected: 1000 #6. Go back to where you exited the spider-filled cave. This time take the path on the right. Near the end of this is a tall tree. The Scav Pile is just to the right of this tree. Salvage Collected: 1100 #7. After opening the gate for the Southers, climb up the ledge to the right of the console. Follow this path along, dive across the small gap, and claim the final Scav Pile. Salvage Collected: 1200 Total Salvage Collected: 8000 Total Salvage Available: 8000 ----------------- | Mountain Pass | ----------------- One of the games shorter missions, this one is much less annoying than the Petrified Forest that precedes it. Be careful as you’re navigating the early terrain though; you’re far more likely to die from falling off than from getting shot. #1. After Gunnar complains about having nothing to shoot, dive across the two gaps in front of you. Once clear of the second gap, head to the left and drop down onto the rock below to find your first Scav Pile. Salvage Collected: 800 #2. After dealing with the spiders in the cave, continue along until you meet a lone Nort on his patrol path. Dispose of him (Kill Move) and dive across the gap. Keep following the path you’re on and you’ll find the second Scav Pile. Salvage Collected: 1800 #3. Immediately after finding Pile 2 you’ll find yourself in an area crawling with Norts (Bagman remarks that it’s a welcoming party.) To the left of where you enter this area is a series a small caves. Head towards the caves, and follow them straight along until you find the third Scav Pile. Salvage Collected: 800 #3a.-3b. While Helm is busy hacking the console, two red Pillboxes will appear. Though their lasers seem to have a longer reach than previous Pillboxes, just do what you’ve always done and you’ll be fine. Salvage Collected: 500 #4. Once Helm finishes hacking the above console, you’ll find yourself in what looks like a power plant, complete with a massive generator. Locate the ramp to the left of this area and head down it. Turn left and you’ll find the last Scav Pile sitting beside one of the support beams. Salvage Collected: 1200 Total Salvage Collected: 4600 Total Salvage Available: 4600 ----------------- | Harpo’s Ferry | ----------------- This is my favorite mission in the game, and it’s another urban-based one. This is the first (and only) level where you face off against the Kashan Elite – the best soldiers Nordland has to offer. They’re usually worth around 160 Salvage Points, but you definitely have your work cut out for you against them. They have a deployable shield attached to their wrist, and when they’re behind it it’s nearly impossible to get a headshot without using your sniper rifle. Fire from cover, toss grenades, and use your Biochips’ abilities and Kill Moves to gain the upper hand. Avoid going in head-on, or you’ll pay a hefty price. #1. From the starting point, enter the building in front of you. The Scav Pile is in the left corner. Salvage Collected: 1600 #2. Locate the remaining Hell Cannon. Diagonally behind the Cannon is a ramp. Beside that ramp is a set of stairs, and at the bottom of those stairs is the second Scav Pile. Salvage Collected: 2000 #3. After the cutscene with the Southers fighting the Norts finishes, cross the makeshift bridge ahead of you, and go to the right to find the Scav Pile. Salvage Collected: 1500 #4. From Pile 3, look straight ahead toward the staircase. To the left of those stairs is the Scav Pile. Salvage Collected: 1750 #5. From Pile 4, head up the stairs and locate the Lazooka. About 20 feet to the right of the Lazooka is the fifth Scav Pile. Salvage Collected: 1750 #6. After disabling the Blackmare Tank’s smaller turrets, head down into the storm drain below. Stay near the right wall and continue straight ahead. Off to the left, a blue Pillbox will appear. To the left of that Pillbox (at the bottom of the incline) is the Scav Pile. Salvage Collected: 1600 #6a. After collecting Pile 6, a red Pillbox appears. You know the drill. Salvage Collected: 250 #7. After the cutscene in which Venus reappears, head to the left of the area you find yourself in. Back near the wall is the seventh and final Scav Pile. Salvage Collected: 2000 #7a-7c. Three red Pillboxes will appear in this area (two near where you started in this area, and one farther up). Take advantage of them. Salvage Collected: 750 Total Salvage Collected: 12,200 Total Salvage Available: 12,200 --------------- | Final Fight | --------------- Here it is: The climatic final battle! I won’t spoil anything for you, except to say chances are this level might overwhelm you the first time you play it. In fact, you’ll probably be too busy fighting for your virtual life to worry about Salvage, but I included this level for the sake of completion. The area this fight takes place in is arranged like a giant triangle, with three buildings serving as the corners. The Salvage here is actually arranged in a pattern, so it’s not at all hard to find. There is one Scav Pile located by each building, and two Scav Piles on either side of the three consoles. There’s also no set order in which to tackle the consoles, so the order I list below isn’t set in stone. Just keep mobile and remember your training and you’ll get your revenge in no time. #1. From the starting point, simply turn around. The Scav Pile is sitting right by the building you came through. Salvage Collected: 800 #2. From Pile 1, take the path on the right and you’ll end up on a small platform with a console in the middle. To the right of this console is the second Scav Pile. Salvage Collected: 500 #3. The third Pile is to the left of the same console mentioned above. Salvage Collected: 1500 #4. From Pile 3, go down the ramp you used to access the console, then look towards the building on the right. Just to the left of this building is the Scav Pile. Salvage Collected: 1600 #5. From Pile 4, go to the nearest console platform. To the right of the console is the Scav Pile. Salvage Collected: 1500 #6. To the left of the same console is another Scav Pile. Salvage Collected: 1500 #6a.-6b. Two red Pillboxes will appear. Salvage them if you can. Salvage Collected: 500 #7. From the Pillboxes, go to the building on the right. On the right side of this building is the Scav Pile. Salvage Collected: 800 #8. From Pile 7, go the nearest (and final) console platform. To the right of it is the Scav Pile. Salvage Collected: 1500 #9. On the left side of the same console is the ninth and final Scav Pile. Salvage Collected: 500 Total Salvage Collected: 10,200 Total Salvage Available: 10,200 ------------------------------- | The Infinite Salvage Glitch | ------------------------------- I suppose this isn’t technically a glitch but it is quite a useful little trick. On Nort Naval Base, one of your first tasks is placing a Micro Mine on an elevator. (This is also the same task which teaches you how to place Gunnar as a stationary turret.) You may notice that two soldiers will periodically spawn from this elevator, but what you may not know is that they will continue to spawn infinitely, unless you destroy the elevator shaft. So the smart thing to do in this case is to dispose of the first wave of enemies until you’re only up against the elevator soldiers. Then simply kill them each time they come out for as long as you want. Use a variety of tactics and kill them in different ways to get about 150-300 Salvage Points per soldier. Though this method may take a while, it is possible to collect more than enough Salvage to get you through the rest of the game.* I’d suggest you hide to the right of the elevator (if facing it) to avoid detection. Plant Gunnar as a turret to draw their attention, then sneak up and use Kill Moves to take them out, as each Kill Move will give you a bit more Salvage than simply gunning them down. There’s no set way to do this though, so if you want to simply be cruel and use a frag grenade or be a bit craftier and Micro Mine the area in front of the elevator, go ahead. Then simply complete the objective and move on once you’ve had your fill of slaughtering unsuspecting Norts. *[Special thanks to Dave the Brave for bringing this to my attention.]* ----------------------------------------- | The Infinite Salvage Glitch, Part Two | ----------------------------------------- Recently a user by the name of Deltalives922 brought a unique glitch to my attention that, much like the name suggests, can also yield infinite salvage. Here's how to do it, straight from him: "Just load up Orange Sea Coast, nab the first two Salvage Piles, save and quit and repeat for 4200 Salvage Points. ... It's seriously cutting down on the time to get from 80,000 to 100,000 points to get those last few encyclopedia articles." He's absolutely correct, and although this might take a little longer to do, it's an extremely easy and effective way to earn some quick Salvage. Like he says, it's quite useful for successfully unlocking those encylopedia entries. Aren't glitches fun? -------------- | Legal Info | -------------- Let’s start with the copyright. This is my guide; I wrote it, so the copyright belongs to me. Standard stuff really. If you want to use this guide or any part of it, let me know and chances are I’ll give you permission. If you do use something from here though, make sure to give me credit. Don’t reproduce it, and don’t copy it and pass it off as your own work. Honestly I’m not too concerned about people stealing this, due largely to how popular RT is – which is to say, not very. Basically, just use common sense when it comes to this guide. These are the only sites I’m allowing to host this guide. If your site doesn’t appear below, you’re out of luck. GameFAQs – www.gamefaqs.com IGN – www.ign.com GameSpot – www.gamespot.com Neoseeker – www.neoseeker.com -------- | FAQs | -------- Q: I saw something I like in your guide. Can I use it? A: Yes you can, provided that you contact me and get my permission. I honestly can’t think of any circumstance where I would say no, but you still need to ask. Q: I found the one missing Scav Pile on Nort Base! How can I contact you? A: Hallelujah! You are my new favorite person! To contact me, simply shoot an e-mail over to: gdiggity101 (at) yahoo (dot) com. Just please make sure you put “Salvage” or “RT” or something in the title to let me know what it’s about. I get enough junk mail as it is, and if there’s nothing that tells me what your message is about, I will delete it. Q: You don’t check your e-mail! How else can I get ahold of you? A: If e-mailing me doesn’t work for whatever reason, I frequent many of the boards on GameFAQs. Please try to confine topics to one of the Rogue Trooper boards, because as slow as they are, I do check them, so there’s a good chance I’ll see your topic. Q: What can I contribute to your guide? A: Hopefully the location of those missing Scav Piles, as they’re driving me crazy. Corrections, comments, feedback, messages telling me how great I am and anything I may have missed or overlooked are welcome. You’ll get full credit if I can verify what you said is true, and though I have nothing tangible to give you, the first person who shows me where that last Scav Pile on Nort Base is will earn my undying gratitude. Q: What should I avoid sending you? A: I don’t need any more hate mail, so that’s definitely something to avoid. No chain letters, no spam, or anything like that. Basically, if it’s not somehow related to Rogue Trooper, don’t send it to me. ---------------------- | Credits and Thanks | ---------------------- - First and foremost, a massive debt of gratitude goes to keltin_2002 for his sagely advice and for putting up with all my questions about FAQ writing. If not for him, I might never have written a guide period. You’re the man keltin. - The second credit (along with my gratitude) goes to _Spider_Venom, for showing me the location of that final Scav Pile on Nort Base. - Credit is also due to Arno and Dave the Brave for showing me the location of the last Scav Pile I missed and for showing me a glitch, respectively. Special thanks to Deltalives922 for showing me another glitch for infinite salvage. - The next credit goes to me, for writing this. - Fifth is CJayC, founder and supervisor of GameFaqs, for hosting this. - Sixth is to anyone who actually read this. It’s greatly appreciated. - And finally, thanks to Rebellion, for making 2006’s first great sleeper hit. Here’s hoping there’s a “Rogue Trooper 2” some day.
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