DUEL MASTERS LIMITED EDITION FAQ VERSION 1.0
     Written by JDM 1-12-2006 to 1-19-2006


********************************* 1. TABLE OF CONTENTS ***********************
1. Table of Contents

2. Introduction

3. General Information
     A. Included with the game
     B. Compatible with

4. Characters

5. Story Mode Walkthrough
     A. Beginning
     B. Rusty's Campaign
     C. Luc's Campaign
     D. Flynn's Campaign
     E. Rebecca's Campaign
     F. Trey's Campaign
     G. The Tournament of 5 Colors
     I. A Couple of Basic Notes

6. Arcade Mode
     A. How to Unlock Characters
     B. Basic Features

7. Opponent Characters List

8. Card List
     A. Darkness Cards
     B. Fire Cards
     C. Light Cards
     D. Nature Cards
     E. Water Cards

9. Special Features
     A. Creature Viewer
     B. Credits
     C. Join D-Max


********************* 2. INTRODUCTION  *********************

Thanks for using my FAQ.  First of all I'd like to thank GameFAQs for hosting 
this FAQ.  I'd also like to thank all those who submitted cheats to GameFaQs 
for this game, which saved me a lot of time on the opponent duelists and card 
lists.  I should point out that this is my first FAQ ever, and I'm surprised at 
how much I could write about this game.  However, at this point I'm ready to 
move on to other games, so I'm kind of abandoning it as of 1-19-2006.  If there 
are any major errors, you can find me on the Mighty Morphin Power Ranger Game 
Gear Board on GameFAQs and I might update this, but I'm not making any 
promises.  I just hope someone can use some of this data, or else I just wasted 
a lot of time.  I'll tell you one thing that this FAQ lacks is a good strategy 
guide, the way I saw this game, the actual dueling came down to luck of the 
draw more often than not.  



********************* 3. GENERAL INFORMATION ***************

A.  INCLUDED WITH THE GAME
This game comes in the standard PlayStation 2 DVD case with a pretty standard 
instruction manual as well.  The thing that sets this game apart from most is 
the big booster pack of Duel Master cards that comes inside.  The pack I got 
said "EVO-CRUSHINATORS OF DOOM" and advertised "10 additional cards plus a 
collectable puzzle card!"

B. COMPATIBLE WITH
This Game is only compatible with your Analog Controller and Memory card.  The 
save file requires 125 KB, the case says 130 KB, but the file on my PS2 Browser 
says it's only 125 KB.  It's 1-2 players, you can Duel with a second player in 
arcade mode.



************************** 4. CHARACTERS **************************** 

The 5 Playable Chacters Are as follows

Name: Rusty
Age: 10
Gender: Male
Civilization: Fire

Name: Luc 
Age: 15
Gender: Male
Civilization: Light

Name: Flynn
Age: 16
Gender: Male
Civilization: Darkness

Name: Rebecca
Age: 14
Gender: Female
Civilization: Water

Name: Trey 
Age: 15
Gender: Male
Civilization: Nature



********************** 5. STORY MODE WALKTHROUGH **************

A. Beginning
After selecting Story Mode it will ask if the Auto Save Feature is okay to use, 
just select yes.  Then their'll be a scene where the temple portals are opened 
Widow. The next scene shows Knight meeting Trey, Luc, Rusty, Flynn and Rebecca.
Knight will ask you if you'd like a Tutorial, I recommend selecting yes if it's 
your first time playing, but I believe you can find it in the main menu to 
review anytime.  If you just want to get on with the main story select No.  
Next is another scene where Knight explains that the 5 need to enter the 5 
colors tournament.  Now you have to select a character.  You have to complete 
all their campaigns to get to the tournament, so it really doesn't mater, which 
one you pick.  You can switch characters at any time when you continue too.

B. Rusty's Campaign
The beginning scene shows Rusty daydreaming about winning the tournament, later 
he meets Knight in the park who tells him to keep practicing.  Now you're free 
to duel, the Mall, School, Restaurant, Park, and Card shop are all open on the 
map, so feel free to duel anyone you see.

Rusty Quest 1 -Marcus at the Restaurant
Press Square to bring up the map, go to the restaurant, press right 3 times, 
you can't miss him.  Pressing X will initiate a scene where Marcus challenges 
Rusty to a Duel for a card.  You can select No and watch the scene again or 
collect more cards first, but eventually you should press X to select Yes and 
duel.  Then it's just another duel with a little luck/strategy you should be 
able to win within a few tries.  You'll get 2500 Reputation Points, and 3 cards 
for winning.  Then there'll be a scene and he'll give you a rare card, it was 
Explosive Fighter Ucarn in my case.

Rusty Quest 2 -Duel Ice Cream in the Mall
He's the first guy you'll see in the Mall.  I beat him first try using the 
starter deck.  You get 2500 Reputation Points and 3 cards for winning.  Ice 
Cream will tell you to check out the Junkyard, and now the Junkyard is 
unlocked.

Rusty Quest 3 -Fire Monk in the Junkyard
He's the first guy you see in the Junkyard, talking to him will initiate a 
scene, he's looking for the best fire duelist, so duel him.  Defeating him on 
your first try will unlock him in arcade mode.  Again you'll get 2500 
Reputation Points and 3 cards.  There will be a scene where the monk explains 
about a fire creature who has escaped from the creatures world.  He give you a 
piece of a creature card and tells you that you need to find 8 more, it looks 
like you have your work cut out for you.

Rusty Quest 4 -Tuba at the Mall-trade for Gatling Skyterror (optional?)
Simply check your quest screen to see whom you need to talk to/duel to advance 
the story.  Tuba wants to trade for a card you don't have, but David in the 
card shop has it.  So go to the card shop and talk to David.  You'll have to 
press right 4 times to find him.  David has the Mantis but will only trade for 
the King, so he tells you to check with the duelists in the park.  So go talk 
to Kiki in the park, she's the first person you'll see.  She agrees to duel you 
for the card, so except the duel.  You'll get 3 additional cards and 2500 
Reputation Points for winning.  King Ripped-Hide is your Prize.  Now go back to 
the card shop to trade with David.  Talk to David and Trade the King Ripped-
Hide for his Xeno Mantis.  Now you can finally trade with Tuba in the Mall.  
Talk to him and.Oh-oh. you have to see the scene for yourself.  Go ahead and 
trade Xeno Mantis for the Gatling Skyterror.  Rusty will say thanks. Now you 
have a powerful fire card you can signature!

Rusty Quest 5 -Greg at the Restaurant
Just press right 3 times in the restaurant to find him.  He has a fire card 
piece and will duel you for it.  In addition you'll get 2500 Reputation Points 
and 3 cards for winning.  7 pieces left.

Rusty Quest 6 -Sera at the Mall
Press Right 4 times and talk to her.  In the scene Marcus shows up and tells 
Sera to give Rusty a piece of the card, but Sera won't give it up without a 
duel.  As always you get 2500 Reputation Points and 3 cards for winning.  6 
pieces left.

Rusty Quest 7 -Marcus at School
Press Right 3 times to talk to him.  Marcus tells Rusty that he's joined 
Marcus's team and challenges him to a duel.  You get 3 cards and 2500 
Reputation 
points if you win.  That's all there is to it, and the story progresses.

Rusty Quest 8 -Lucy at the Restaurant
She's the first person you'll see, and she'll duel you for a card piece.  
You'll 
get 3 cards, but only 1250 Reputation Points for winning.  Only 5 pieces left.

Rusty Quest 9 -Trey in the park
Press Right 3 times to talk to your brother Trey.  Trey warns Rusty that Marcus 
might be working for Widow.  They argue, but nothing really gets solved.

Rusty Quest 10 -Knight in the Junkyard
You must first become an advanced duelist by gaining 10,000 reputation points.  
Knight is the first person you'll see in the Junkyard.  Knight challenges you 
to a duel.  You'll get 3 cards and 2500 Reputation Points if you win.  Knight 
then tells you that you must choose a Signature Creature and give you three 
options; Astrocomet Dragon, Gatling Skyterror, and Bolshack Dragon.  They all 
have Double Breaker, Astrocomet can attack for 10,000 and is Super Rare, but 
Bolshack only costs 6 Mana and can possible attack for more than 10,000 if you 
have more than 4 fire cards in your graveyard.  If you did Quest 4 you already 
have a Skyterror, but having 2 in your deck makes it more reliable.  They're 
all good cards, I chose the Super Rare.  Knight then tells Rusty that his true 
skill must not come from his cards, but from within.

Rusty Quest 11 - Earl in the Junkyard
Press Right 4 times to talk to him.  Duel him for a fire clan vs. Nature clan 
battle.  It kind of sounds like Rusty is protected by Marcus and Widow in the 
scene?  You'll get 3 cards and 2500 Reputation Points for winning.

Rusty Quest 12 -Downey in the park
At this point it gave me the tip, "you can only have 4 of any card in your 
deck."  Just press X, then press right 3 times and X to talk to Downey.  She'll 
give you a card piece if you duel her, but she gets 6 shields.  You'll get 3 
cards and 2500 Reputation points for winning.  4 creature card pieces left.

Rusty Quest 13 -Marcus at the Card Shop
Press Right 4 times to talk to him.  Marcus wants to take all of Rusty's card 
pieces, but Rusty won't trade for anything.  Now it seems they're enemies.

Rusty Quest 14 -Trey at the Mall
Press Right 4 Times to talk to Trey.  Trey tells Rusty he did the right thing 
with Marcus, "so let's duel."  You'll get 3 cards and 2500 Reputation Points 
for winning.  Caitlan has all the rest of the pieces!

Rusty Quest 15 -Caitlan at the Restaurant
Press Right 3 times, then X to talk to her.  So they're going to duel for the 
card pieces, all or nothing, best of 3 matches.  You'll get 3 cards and 2500 
Reputation Points Each time you win.  You need to win twice without loosing 
more than once.  Now you have all the pieces of the Creature card.  It's a Bad 
Axe 
Norsykler!  Too bad it cant attack players.

Rusty Quest 16 -Back to the Fire Monk in Junkyard
He's the first person you see in the Junkyard.  I think you need the rank of 
Master first.  The fire Monk wants to test you, which means, another duel.  
You'll get 3 cards and 2500 Reputation Points for Winning.  Now they will 
combine the pieces together, but he must face the creature alone.

Rusty Quest 17 -Norskyler
This Battle will start automatically.  Good Luck, You'll get 3 cards and 2500 
Reputation Points for winning.  Norskyler will now serve within your deck.  
This Unlocks the Tournament Hall

Rusty Qust 18 -Knight in the Tournament Hall
Talk to Knight, he says he'll see you at the tournament.  With that you've 
unlocked Caitlan in Arcade mode, and completed Rusty's Campaign.

Rusty Campaign Final Notes
You can still go back and duel any of the opponenents listed in my opponent 
duelist section for cards and reputation points to build a better deck for the 
Tournament.

Note: For the rest of the Campaign walkthroughs I will try to be much more 
concise and to the point.  Assume that each story line duel gives you 3 cards 
and 2500 Reputation Points Unless otherwise noted.  I assume you can find who 
you're looking for given the location, just press left or right up to 4 times 
until you find them.  I also will try to keep it more spoiler free with the 
scenes.

C. Luc's Campaign
     1. Watch the Opening Scene
     2. Talk to Mr. Lynn at School
     3. Duel Geoff (automatic) win for 2000 Reputation Points
     4. Duel Simon (automatic) win for 3000 Reputation Points
     5. Duel Caitlan (automatic) win for 2312 Reputation Points.  If you won 
the tournament you get to choose one of 3 rare light cards; Lah, Purification 
Enforcer, Dia Nork, Moonlight Guardian, or Aeris, Flight Elemental. I choose 
Aeris Because I already had 2 Lahs and Dia Norks, plus I've grown fond of the 
name since playing Final Fantasy 7.
     6. Duel Hot Rod at the Restaurant win for 2312 Reputation Points
     7. Talk to Rebecca at the recently unlocked Mall
     8. Duel Robin in the Card Shop win to unlock the Power Plant
     9. Duel Suzanne in the Power Plant
     10. Become a Duelist in Rank and Duel Knight in the school
     11. Duel Karl in the Mall, Jodi in the card shop, & Mikey in the 
Restaurant
     12. Duel Sera in the Power Plant
     13. Talk to Marcus in the card shop
     14. Duel Knight in the School win and it your turn to choose a signature 
card.  You choose from Urth, Purifying Elemental, Hanusa, Radiance Elemental, 
and Miar, Comet Elemental.  I chose Urth just because it only takes 6 mana and 
I don't like really long battles.
     15. Talk to Corona at the Power Plant
     16. Duel Ernie in the recently unlocked Park
     17. Duel Geoff in the Card Shop
     18. Duel Abagail in the Mall
     19. Duel Ms. Loodle at the school win to choose from the same 3 cars as 
before when you first won the school tournament with Luc.
     20. Duel Earl in the recently unlocked Tournament Hall
     21. Duel the Light Monk at the Power Plant.  Defeat him the first time to 
unlock him in Arcade Mode.
     22. Duel Illium (automatic) win and you get your super rare Illium Card.
     23. Talk to Knight in the Tournament Hall to Unlock Sera in Arcade Mode 
and complete Luc's campaign.

D. Flynn's Campaign 
     1. Watch opening scene
     2. Duel Caitlan in the Tournament Hall (you have no choice after talking!) 
win for 2312 Reputation points. 
     3. Duel Savy at the Mall, Win for 2312 Reputation Points, & Unlock the 
Card Shop and Museum.
     4. Duel Darkness Monk at the Museum, Defeat him on your first try to 
unlock 
him in Arcade Mode.
     5. Talk to Dust in the Museum, this unlocks the School
     6. Duel Sera at the School
     7. Talk to Dust in the Museum, this unlocks the Park, 8 pieces left
     8. Talk to Source in the Park, This will unlock the Library
     9. Duel Colin in the Library, this will re-lock the library
     10. Duel Pete in the School, Win to receive the second Card piece
     11. Talk to Markus in the Mall
     12. Duel Evan in the Card Shop, win and that makes 3 pieces
     13. Become an advanced Duelist and Duel Knight in the Museum, Win to 
receive one of 3 Signature cards; Zagaan, Knight of Darkness, Deathliger, Lion 
of Chaos, or Giriel Ghastly Warrior.  I choose Zagaan because I like my battles 
over quick.  The Darkness Monk Said now the very and Super Rare cards are open 
to me.
     14. Talk to Source in the School
     15. Duel Greg in the Card Shop, Duel Anastasia in the Park, Duel Greg in 
the School, Duel Gwinny in the Mall, and Oliver in the Tournament Hall
     16. Duel Cindy in the Tournament Hall (3 shields) (Maybe optional?), Later 
You can duel her again (7 shields) 
     17. Talk to Earl in the Tournament Hall
     18. Duel Savy in the Museum, Only 5 Creature card pieces left when you win
     19. Duel Lynne in the School, win for 1250 Reputations Points and a piece
     20. Duel Chuck at the Card Shop (costs 20 credits), 3 pieces left
     21. Talk to Source in the Park, your creature card, Phlael, is complete
     22. Duel Earl in the Tournament Hall
     23. Talk to the Darkness Monk in the Museum
     24. Duel Phlael (automatic) win and you can use Phlael in your deck
     25. Talk to Knight in the Tournament Hall.  This Unlocks Marcus in Arcade 
Mode, and completes Flynn's campaign.

E. Rebecca's Campaign
     1. Watch the opening scene.
     2. Duel Luc (automatic) Win for 1062 Reputation Points.
     3. Duel Cindy in the Library, win for 2312 Reputation Points, you'll also 
unlock the Mall.
     4. Duel the Water Monk at the Mall, Defeat him on your first try to unlock 
him in Arcade mode. He'll give you your first card piece too.
     5. Duel Widow in the Park
     6. Duel Ms. Loodle in the Library
     7. Talk to Jodi in the Park, Duel Sera, win to unlock the School
     8. Duel Evan in the School, win for your 2nd creature card piece
     9. Talk to Chuck at Card Shop, Duel Hooper
     10. Duel Evan (automatic)
     11. Duel Sean (automatic), win for your third piece of the card, only 6 
pieces left, and the restaurant is now unlocked.
     12. Duel Knight in the Restaurant, Win for your choice of a Signature 
creature, King Ripped-Hide, Aqua Sniper, or Legendary Bynor. I chose Bynor.
     13. Duel Duncan in the Card Shop, only 5 pieces left
     14. Talk to Luc in the Park
     15. Talk to Cindy in the Library
     16. Duel Drew in the Restaurant, 4 pieces left
     17. Talk to Widow in the Park
     18. Duel Jalen at the school, and your card is... Ambergris?
     19. Duel Water Monk at the Library
     20. Duel Ambergris (automatic), now you can use the card
     21. Talk to Knight in the Tournament Hall, This Unlocks Jalen in Arcade 
Mode and Completes Rebecca's Campaign.

F. Trey's Campaign
     1. Watch the Opening Scene.
     2. Duel Finch in the School, win for 687 points, this also unlocks the 
Card Shop and Park.
     3. Duel Marcus in the Park, (Knight interrupts) this unlocks the Forest 
preserve.  Note: you can win for 2000 Reputation Points by using the L1,R1,L1 
while holding down R3 cheat.
     4. Duel Nature Monk in the Forest Preserve, Win on your first try to 
unlock him in Arcade Mode. This Re-locks the Forest Preserve.
     5. Talk to Rebecca in the School, This unlocks the mall.
     6. Duel Earl in the Card Shop, win for the card piece, this also unlocks 
the Tournament Hall, and Restaurant.
     7. Duel Johannes in the Tournament Hall (3 shields), Duel Eric in the 
Restaurant [(No Double Breakers!  YOU HAVE TO RE-BUILD YOUR DECK AND TAKE OUT 
ALL THE DOUBLE BREAKERS! (bummer)(in your default deck the only one would be 
your Xeno Mantis though))], and Duel Hot Rod in the Mall (No Evolutions! Again
you would have to rebuild your deck and take out all the evolutions, but you
don't have any evolutions in your original deck, so they'd all be cards you
added anyway.).  Then talk to Chuck in the Card Shop.  You can talk to him 
after each duel, so you don't miss any scenes, but make sure you talk to him 
after all of them so you can progress the story and receive all 3 card pieces. 
Only 5 pieces left.
     8. Duel Jalen at the School
     9. Duel Sera (automatic), Win for your Fifth card piece
     10. Talk to Marcus in the Park, this unlocks the Forest Preserve.
     11. Duel Knight in the Forest Preserve, win to choose one of three 
Signature cards; Earthstomp Giant, Deathblade Beetle, or Roaring Great-Horn, I 
went with the Great Horn, because you loose your mana with the Giant, and the 
Beatle only has 3000 Power.
     12. Duel Earl at the Mall, win for the rest of the creature card pieces, 
and it is... Gor, Primal Hunter!
     13. Duel the Nature Monk in the Forest Preserve
     14. Talk to Gor (automatic) ...Oh-Oh...
     15. Duel Marcus in the Park
     16. Talk to Nature Monk in the Forest Preserve
     17. Duel Gor (automatic), win and you can use Gor in your deck
     18. Talk to Knight in the tournament Hall, This unlocks Earl in Arcade 
Mode and Completes Trey's Campaign.

G. The Tournament of 5 Colors
Okay, it seems each of the 5 characters will have to duel in their own 
tournament against 7 other duelist of their respective civilizations.  Which 
means 3 Battles of sudden death for each character.  

You are only able to edit your deck before the first match, of the first 2.  
You must complete the first 2 rounds with all the characters before moving on 
to the final rounds.  As always, it will automatically save after you win each 
Duel.

This is how it went for me: 
Flynn vs. Savy, Flynn vs Geoff 
Rusty vs. Colin, Rusty vs. Lynne
Luc vs. Robin, Luc vs. Pete
Trey vs. Tuba, Trey vs. Gwinny
Rebecca vs. Evan, Rebecca vs. Cindy

Now you'll move on to the Final rounds for each tournament!  It seems 
everything is automatic, you must win with the deck you used in the first 2 
rounds, and duel  all 5 one after the other, in this order:
Flynn vs. Marcus
Rusty vs. Caitlan
Luc vs. Sera
Trey vs. Earl
Rebecca vs. Jalen

Winning all 5 duels unlocks Knight in Arcade Mode.

H. The Final Duel!
At this point you can choose any character you want to face off against Widow.  
I just chose Rusty.  I guess there's a short scene that changes depending on 
which character you choose, nothing major.  Then Enjoy the ending, and... 
You've unlocked Widow in Arcade Mode.

I. A Couple Basic Notes

Card Shop
You can sell your cards for store credit and buy booster packs for 125 credits.
Most of your less powerful cards can be sold for 10 Credits.  Collect every 
card in the game to unlock Chuck in Arcade Mode.

Reputation Points
You start with 0 and the Rank of Beginner
Gain 2000 to achieve the Rank of Amateur
Gain 5000 to achieve the Rank of Duelist
Gain 10000 to achieve the Rank of Advanced
Gain 15000 to achieve the Rank of Professional
Gain 25000 to achieve the Rank of Master

Post Game
After completing Story Mode, you can continue anyone's campaign, just like you 
could between completing their campaign and the tournament.  This is good for 
collecting cards for the creature viewer or even to unlock chuck, but not much 
else.  Knock yourself out if you just want to max out your rankings, but that 
could take forever.  



************************** 6. ARCADE MODE  *********************

A. How to Unlock Characters
Fire Monk- Defeat him on your first try in Rusty's campaign
Caitlan -Complete Rusty's campaign 
Light Monk -Defeat him on your first try in Luc's campaign
Sera -Complete Luc's campaign 
Darkness Monk -Defeat him on your first try in Flynn's campaign
Marcus - Complete Flynn's campaign
Water Monk -Defeat him on your first try in Rebecca's campaign
Jalen -Complete Rebecca's Campaign
Nature Monk -Defeat him on your first Try in Trey's campaign
Earl -Complete Trey's Campaign
Knight -Complete The Tournament of 5 colors
Widow -Defeat her at the end of Story Mode
Chuck -Collect every card in the game
Source -Win 50 Duels in Arcade Mode
Shobu -Win 100 Duels in Arcade Mode

B. Basic Features
Single Player -Duel the Computer some more
Two Player -Duel with another person (you need 2 controllers?)
Card Trading -Trade with another person (you need 2 memory cards?)
Deck Building -like story mode only you have 3 decks to edit
Statistics -view your Arcade Duel rankings



********************* 7. OPPONENT CHARACTERS LIST  *************************
Note: These Story Mode characters should all be constant, meaning they should 
be there to duel as many times as you want no matter which character's campaign 
you're playing, as long at their area is unlocked in your characters game.  One 
thing that does not seem to be constant are the reputation points.  They're 
different for each character, and at each difficulty level.  Below I will try 
to list the number of points each character will get on easy mode.  The 
Characters are distinguished by the first letter of their name, R- means 
Rusty's, L- means Luc's, F- Means Flynn's, Rb- Means Rebecca's, and T- means 
Trey's.  Again these only seem to be constant on Easy difficulty.  My rough 
Estimate is Multiply it by .463 to get the number for Hard mode, and Multiply 
it by .619 to get the number for Normal Mode, but this is kind of a rough guess 
on my part based on only a few points of data.



Name: Abagail
Location: Forest Preserve
Reputation Points: T-2312
Notes:

Name: Adam
Location: Forest Preserve
Reputation Points: T-2312
Notes:

Name: Angela
Location: Forest Preserve
Reputation Points: T-2312
Notes:

Name: Anissa
Location: Mall
Reputation Points: R-3000, L-3749, F-2718, Rb-3468, T-3749
Notes: She's good against Luc

Name: Bruce 
Location: Mall 
Reputation Points: R-1812, L-2500, F-1374, Rb-2312, T-2500  
Notes:

Name: Cedric
Location: Tournament Hall
Reputation Points: L-3749, F-3000, T-3749
Notes:

Name: Chris
Location: Tournament Hall
Reputation Points: L-3749, F-3468, T-3749 
Notes:

Name: Craig 
Location: Card Shop
Reputation Points: R-1250, L-687, F-1250, Rb-906, T-687 
Notes:

Name: Downey
Location: Library
Reputation Points: Rb-2000
Notes:

Name: Duncan
Location: Library
Reputation Points: Rb-2000
Notes:

Name: Ernie 
Location: Mall
Reputation Points: R-906, L-1250, F-687, Rb-1156, T-1250  
Notes: 

Name: Evan
Location: Library
Reputation Points: Rb-3000
Notes: 

Name: Finch
Location: School
Reputation Points: R-687, L-906, F-1250, Rb-1250, T-687 
Notes:

Name: Geoff
Location: Museum 
Reputation Points: F-2500
Notes:

Name: Hooper 
Location: Card Shop
Reputation Points: R-2312, L-1812, F-2500, Rb-1812, T-1374
Notes:

Name: Ice Cream 
Location: Junkyard
Reputation Points: R-2500  
Notes:

Name: Jamie
Location: Museum
Reputation Points: F-2500
Notes:

Name: Jennifer
Location: Park
Reputation Points: R-1593 L-3749, F-3749, Rb-1593, T-3000
Notes:

Name: Jodi 
Location: Power Plant
Reputation Points: L-2500
Notes:

Name: Johnny 
Location: Power Plant
Reputation Points: L-3749
Notes:

Name: Karl 
Location: Power Plant
Reputation Points: L-2500
Notes:

Name: Keri
Location: Tournament Hall
Reputation Points: L-3749, F-3000, T-3749
Notes:

Name: Laura 
Location: School
Reputation Points: R-1374, L-1812, F-2500, Rb-2500, T-1062 
Notes:

Name: Lucy 
Location: Restaurant 
Reputation Points: R-1156, L-531, Rb-1250, T-1250
Notes:

Name: Lynne 
Location: Junkyard
Reputation Points: R-1250  
Notes:

Name: Mandy
Location: Restaurant
Reputation Points: R-3749, L-1593, Rb-3749, T-3749
Notes:

Name: Mikey 
Location: Power Plant
Reputation Points: L-2500
Notes:

Name: Monika
Location: Museum
Reputation Points: F-3749
Notes:

Name: Nathan
Location: Forest Preserve
Reputation Points: T-2312
Notes:

Name: Patrick 
Location: Mall
Reputation Points: R-3749, L-3468, F-2062, Rb-2500, T-3749
Notes: He's good against Rusty

Name: Quinn 
Location: Restaurant
Reputation Points: R-2312, L-1062, Rb-2500, T-2500
Notes:

Name: Raquel 
Location: School
Reputation Points: R-1812, L-2000, F-2500, Rb-2500, T-1062 
Notes:

Name: Robin
Location: Power Plant
Reputation Points: L-2500
Notes:

Name: Saly
Location: Tournament Hall
Reputation Points: L-3749, F-2718, T-3749
Notes:

Name: Sean 
Location: Card Shop
Reputation Points: R-3468, L-2062, F-3749, Rb-2062, T-2718 
Notes:

Name: Sherisa 
Location: Junkyard
Reputation Points: R-2500
Notes:

Name: Simon
Location: Junkyard
Reputation Points: R-3749
Notes:

Name: Skylar
Location: Park
Reputation Points: R-1374, L-2500, F-2500, Rb-1374, T-1812
Notes:

Name: Timmy
Location: Park
Reputation Points: R-531, L-1250, F-1250, Rb-687, T-906
Notes:



**************************** 6. CARD GUIDE  ******************************

This portion accounts for nearly 2/3 of the length of this FAQ, so I hope 
someone uses it.  I actually just used the get all cards cheat to collect data 
for this section, but I only counted 138 cards here, and the DVD case claims 
there are 139?  

I made at least 1 mistake.  When it says "Starter set," that just means those 
creatures are available in the creature viewer without even having a memory 
card.  Other than that all the cards should be here listed alphabetically and 
divided by civilization.  

I'll attempt to list all the cards using this format:

Name:
Civilization: 
Race:
Abilities:
Mana Cost: 
Power:
Rarity:
Ways to Acquire: 

A. Darkness Cards

Name: Belbetphlo, Wailing Shadow
Civilization: Darkness
Race: Ghost
Abilities: Slayer
Mana Cost: 3
Power: 1000
Rarity: Common
Ways to Acquire: Starter Deck

Name: Bloody Squito
Civilization: Darkness
Race: Brain Jacker
Abilities: Blocker, Can't Attack, Gets Destroyed
Mana Cost: 2
Power: 4000
Rarity: Common
Ways to Acquire: Starter Deck

Name: Bone Assassin, the Ripper
Civilization: Darkness
Race: Living Dead
Abilities: Slayer
Mana Cost: 4
Power: 2000
Rarity: Common
Ways to Acquire: Starter Deck

Name: Bone Ghoul, Writhing
Civilization: Darkness
Race: Living Dead
Abilities: none
Mana Cost: 2
Power: 2000
Rarity:Common
Ways to Acquire: Starter Deck

Name: Bone Spider
Civilization: Darkness
Race: Living Dead
Abilities: Get's Destroyed
Mana Cost: 3
Power: 5000
Rarity:Uncommon
Ways to Acquire: Starter Deck

Spell: Dark Reversal
Civilization: Darkness
Abilities: Shield Trigger, Return a creature from graveyard to your hand
Mana Cost: 2
Rarity: Uncommon

Name: Dark Titan Maginn
Civilization: Darkness
Race: Demon Command
Abilities: opponent discards on attack
Mana Cost: 6
Power: 4000
Rarity: Very Rare
Ways to Acquire: 

Spell: Death Smoke
Civilization: Darkness
Abilities: Destroy 1 untapped creature
Mana Cost: 4
Rarity: Common

Name: Deathliger, Lion of Chaos
Civilization: Darkeness
Race: Demon Command
-Can be signature Creature for Flynn
Abilities: Double Breaker
Mana Cost: 7
Power: 9000
Rarity: Super Rare
Ways to Acquire: Choose from Knight as signature card for Flynn

Name: Gamil, Knight of Hatred
Civilization: Darkness
Race: Demon Command
Abilities: Return a Darkness creature from graveyard to hand
Mana Cost: 6
Power: 4000
Rarity: Rare
Ways to Acquire:

Spell: Ghost Touch
Civilization: Darkness
Abilities: Shield Trigger, opponent discards
Mana Cost: 2
Rarity: Common

Name: Gigagiele
Civilization: Darkness
Race: Chimera
Abilities: Slayer
Mana Cost: 5
Power: 3000
Rarity: Rare
Ways to Acquire: Starter Deck

Name: Giriel, Ghastly Warrior
Civilization: Darkness
Race: Demon Command
-Can be signature creature for Flynn
Abilities: Double Breaker
Mana Cost: 8
Power: 11000
Rarity: Super Rare
Ways to Acquire: Choose as Signature card from Knight in Flynn's campaign

Name: Gray Balloon, Shadow of Greed
Civilization: Darkness
Race: Ghost
Abilities: Blocker, Can't Attack
Mana Cost: 3
Power: 3000
Rarity: Uncommon
Ways to Acquire: Starter Deck

Name: Gregorian Worm
Civilization: Darkness
Race: Parasite Worm
Abilities: Shield trigger
Mana Cost: 4
Power: 3000
Rarity: Common
Ways to Acquire: Starter Deck

Name: Jack Viper, Shadow of Doom
Civilization: Darkness
Race: Ghost
Abilities: Evolution, return other darkness creatures to hand when destroyed
Mana Cost: 3
Power: 4000
Rarity: Very Rare
Ways to Acquire:

Name: Locomotiver
Civilization: Darkness 
Race: Hedrian
Abilities: Shield trigger, Opponent discards
Mana Cost: 4
Power: 1000
Rarity: Uncommon
Ways to Acquire: Starter Deck

Spell: Lost Soul
Civilization: Darkness
Abilities: opponent discards all cards
Mana Cost: 7
Rarity: Uncommon

Name: Marrow Ooze, the Twister
Civilization: Darkness
Race: Living Dead
Abilities: Blocker, Destroyed after attacking
Mana Cost: 1
Power: 1000
Rarity: Common
Ways to Acquire: Starter Deck

Name: Phlael, Shadow of Betrayal
Civilization: Darkness
Race: Ghost
Can be signature creature for Flynn
Abilities: Slayer, return to hand when destroyed
Mana Cost: 4
Power: 1000
Rarity: Super Rare
Ways to Acquire: 9 Piece creature card in Flynn's campaign

Name: Photocide, Lord of the Wastes
Civilization: Darkness
Race: Demon Command
Abilities: Can't Attack, except untapped light creatures
Mana Cost: 5
Power: 9000
Rarity: Rare
Ways to Acquire: Starter Deck

Name: Scratchclaw
Civilization: Darkness
Race: Hedrian
Abilities: Slayer, +1000 power for your other dark creatures
Mana Cost: 4
Power: 1000
Rarity: Rare
Ways to Acquire: Starter Deck

Name: Shadow Moon, Cursed Shade
Civilization: Darkness
Race: Ghost
Abilities: +2000 power to other dark creatures
Mana Cost: 4
Power: 3000
Rarity: Common
Ways to Acquire: Starter Deck

Name: Skeleton Soldier, the Defiled
Civilization: Darkness
Race: Living Dead
Abilities: none
Mana Cost: 4
Power: 3000
Rarity: Common
Ways to Acquire: Starter Deck

Spell: Snake Attack
Civilization: Darkness
Abilities: Double breaker for all for 1 turn, but lose 1 shield
Mana Cost: 4
Rarity: Common

Spell: Terror Pit
Civilization: Darkness
Abilities: Shield Trigger, Destroy 1 creature
Mana Cost: 6
Rarity: Rare

Name: Vampire Silphy
Civilization: Darkness
Race: Dark Lord
Abilities: Destroy all creatures 3000-
Mana Cost: 8
Power: 4000
Rarity: Very Rare
Ways to Acquire:

Name: Zagaan, Knight of Darkness
Civilization: Darkness
Race: Demon Command
Abilities: Double Breaker
-Can be Signature Creature for Flynn
Mana Cost: 6
Power: 7000
Rarity: Super Rare
Ways to Acquire: Choose from Knight as signature card for Flynn

B. Fire Cards

Name: Astrocomet Dragon
Civilization: Fire
Race: Armored Dragon
-Can be signature creature for Rusty
Abilities: +4000 Power Attack, Double Breaker
Mana Cost: 7
Power: 6000
Rarity: Super Rare
Ways to Acquire: Chose from Knight as signature creature for Rusty

Name: Bad-Axe Norsykler
Civilization: Fire
Race: Human
-Can be signature creature for Rusty
Abilities: +4000 Power Attack, Can't Attack p, can attack untapped
Mana Cost: 6
Power: 5000
Rarity: Super Rare
Ways to Acquire: 9 piece Creature Card in Rusty's campaign 

Name: Balbaro, Armored Cannon
Civilization: Fire
Race: Human
Abilities: Evolution, +2000 attack from other humans
Mana Cost: 3
Power: 3000
Rarity: Uncommon
Ways to Acquire: Starter Deck

Name: Bolshack Dragon
Civilization: Fire
Race: Armored Dragon
-Can be signature Creature for Rusty
Abilities: +1000 for each fire in graveyard, Double breaker
Mana Cost: 6
Power: 6000
Rarity: Very Rare
Ways to Acquire: Choose from Knight as Signature card for Rusty

Name: Braid Claw, Deadly Fighter
Civilization: Fire
Race: Dragonoid
Abilities: Auto Attack
Mana Cost: 1
Power: 1000
Rarity: Common
Ways to Acquire: Starter Deck

Name: Brawler Zyler
Civilization: Fire
Race: Human
Abilities: +2000 Attack
Mana Cost: 2
Power: 1000
Rarity: Common
Ways to Acquire: Starter Deck

Spell: Burning Power
Civilization: Fire
Abilities: power attack +2000 for turn for 1 creature
Mana Cost: 1
Rarity: Common

Spell: Burst Shot
Civilization: Fire
Abilities: Shield Trigger, Destroy all Creatures 2000-
Mana Cost: 6
Rarity: Uncommon

Spell: Crimson Hammer
Civilization: Fire
Abilities: Destroy 1 creature 2000-
Mana Cost: 2
Rarity: Common

Name: Curatops, Cavalry General
Civilization: Fire
Race: Dragonoid
Abilities: can attack untapped
Mana Cost: 3
Power: 2000
Rarity: Uncommon
Ways to Acquire: Starter Deck

Name: Dude Joe, Explosive
Civilization: Fire
Race: Human
Abilities: none
Mana Cost: 3
Power: 3000
Rarity: Common
Ways to Acquire: Starter Deck

Name: Fighter Ucarn, Explosive
Civilization: Fire
Race: Dragonoid
Abilities: minus 2 mana, Double Breaker
Mana Cost: 5
Power: 9000
Rarity: Rare
Ways to Acquire: Starter Deck, Given to Rusty by Marcus in Rusty's campaign. 

Name: Fire Sweeper Burning Hellion
Civilization: Fire
Race: Dragonoid
Abilities: +2000 Power Attack
Mana Cost: 4
Power: 3000
Rarity: Common
Ways to Acquire: Starter Deck

Name: Flametropus
Civilization: Fire 
Race: Rock Beast
Abilities: +3000 Attack, Double Breaker, for 1 mana
Mana Cost: 4
Power: 3000
Rarity: Rare
Ways to Acquire: Starter Deck

Name: Galklife Dragon
Civilization: Fire 
Race: Armored Dragon
Abilities: Destroy all Light creatures 4000-, Double Breaker
Mana Cost: 7
Power: 6000
Rarity: Super Rare
Ways to Acquire:

Name: Garkago Dragon
Civilization: Fire
Race: Armored Dragon
Abilities: can attack untapped, +1000 for your other fire, Double Breaker
Mana Cost: 7
Power: 6000
Rarity: Super Rare
Ways to Acquire:

Name: Gatling Skyterror
Civilization: Fire
Race: Armored Wyvern
-Can be Signature Creature for Rusty
Abilities: Can attack untapped, Double breaker
Mana cost: 7
Power: 7000
Rarity: Very Rare
Ways to Acquire: Trade with Tuba for Xeno Mantis with Rusty, choose from Knight

Name: Immortal Baron, Vorg
Civilization: Fire
Race: Human
Abilities: none
Mana Cost: 2Power: 2000
Rarity: Common
Ways to Acquire: Starter Deck

Spell: Magma Gazer
Civilization: Fire
Abilities: +4000 Power Attack and Double Breaker, 1 creature, 1 turn
Mana Cost: 3
Rarity: Rare

Name: Muramasa, Duke of Blades
Civilization: Fire 
Race: Human
Abilities: destroy creature with 2000- power on attack
Mana Cost: 6
Power: 3000
Rarity: Uncommon
Ways to Acquire: Starter Deck

Name: Noman Hero Gigio
Civilization: Fire
Race: Machine Eater
Abilities: can attack untapped
Mana Cost: 5
Power: 3000
Rarity: Rare
Ways to Acquire: Starter Deck

Name: Rothus, the Traveler
Civilization: Fire
Race: Armorloid
Abilities: Destroys 1 creature from each side
Mana Cost: 4
Power: 4000
Rarity: Rare
Ways to Acquire: Starter Deck

Spell: Rumble Gate
Civilization: Fire
Abilities: +1000 and can attack untapped, for all, for 1 turn
Mana Cost: 4
Rarity: Common

Name: Scarlet Skyterror
Civilization: Fire
Race: Armored Wyvern
-Can be used as Signature Creature
Abilities: Destroy all Blockers
Mana Cost: 8
Power: 3000
Rarity: Super Rare
Ways to Acquire:

Name: Stonesaur
Civilization: Fire
Race: Rock Beast
Abilities: +2000 Power Attack
Mana Cost: 5
Power: 4000
Rarity: Uncommon
Ways to Acquire: Starter Deck

Name: Uberdragon Jabaha
Civilization: Fire
Race: Armored Dragon
Abilities: Evolution, Double Breaker, +2000 Power Attack to all your fires
Mana Cost: 7
Power: 11000
Rarity: Very Rare
Ways to Acquire:

Spell: Volcanic Arrows
Civilization: Fire
Abilities: Shield Trigger, Destroy 1 creature 6000- Lose 1 shield
Mana Cost: 2
Rarity: Common

Name: Volcanodon, Super Explosive
Civilization: Fire
Race: Dragonoid
Abilities: +4000 Power Attack
Mana Cost: 4
Power: 2000
Rarity: Uncommon
Ways to Acquire: Starter Deck

C. Light Cards

Name: Aeris, Flight Elemental
Civilization: Light
Race: Angel Command
Abilities: Can't Attack p, except untapped darkness
Mana Cost: 5
Power: 9000
Rarity: Rare
Ways to Acquire: Starter Deck, Win Luc's School Tournament

Name: Alcadeias, Lord of Spirits
Civilization: Light
Race: Angel Command
Abilities: Evolution, can only cast Light Spells, Double Breaker
Mana Cost: 6
Power: 12500
Rarity: Very Rare
Ways to Acquire:

Name: Aless, the Oracle
Civilization: Light
Race: Light Bringer
Abilities: adds to shields when destroyed
Mana Cost: 6
Power: 1000
Rarity: Common
Ways to Acquire: Starter Deck

Name: Dia Nork, Moonlight Guardian
Civilization: Light
Race: Guardian
Abilities: Blocker, Can't Attack
Mana Cost: 4
Power: 5000
Rarity: Rare
Ways to Acquire: Starter Deck, Win Luc's School Tournament

Name: Emerald Grass
Civilization: Light
Race: Starlight Tree
Abilities: Blocker, Can't Attack
Mana Cost: 2
Power: 3000
Rarity: Common
Ways to Acquire: Starter Deck

Name: Ethel, Star Sea Elemental
Civilization: Light
Race: Angel Command
Abilities: Can't be blocked
Mana Cost: 6
Power: 5500
Rarity: Very Rare
Ways to Acquire:

Name: Frei, Vizier of Air
Civilization: Light
Race: Initiate
Abilities: Fast Untap
Mana Cost: 4
Power: 3000
Rarity: Uncommon
Ways to Acquire: Starter Deck

Name: Hanusa, Radiance Elemental
Civilization: Light
Race: Angel Command
-Can be Signature Creature for Luc
Abilities: Double Breaker
Mana Cost: 7
Power: 9500
Rarity: Super Rare
Ways to Acquire: Choose from Knight as Luc's signature creature

Spell: Holy Awe
Civilization: Light
Abilities: Shield Trigger, Tap all opponent's creatures
Mana Cost: 6
Rarity: Rare

Name: Iere, Vizier of Bullets
Civilization: Light
Race: Initiate
Abilities: none
Mana Cost: 3
Power: 3000
Rarity: Common
Ways to Acquire: Starter Deck

Name: Illium, Electric Guardian
Civilization: Light
Race: Guardian
- Can be signature Creature for Luc
Abilities: Blocker, Can't attack p., untaps at end of turn
Mana Cost: 6
Power: 6500
Rarity: Super Rare
Ways to Acquire: Creature Card in Luc's campaign

Name: Ladia Bale, the Inspirational
Civilization: Light
Race: Guardian
-Can be Signature Creature
Abilities: Evolution, Blocker, Double Breaker
Mana Cost: 6
Power: 9500
Rarity: Super Rare
Ways to Acquire:

Name: Lah, Purification Enforcer
Civilization: Light
Race: Berserker
Abilities: none
Mana Cost: 5
Power: 5500
Rarity: Rare
Ways to Acquire: Starter Deck, Win Luc's school tournament

Name: Lok, Vizier of Hunting
Civilization: Light
Race: Initiate
Abilities: none
Mana Cost: 4
Power: 4000
Rarity: Uncommon
Ways to Acquire: Starter Deck

Name: Magris, Vizier of Magnetism
Civilization: Light
Race: Initiate
Abilities: Draw 1 card
Mana Cost: 4
Power: 3000
Rarity: Common
Ways to Acquire: Starter Deck

Name: Miar, Comet Elemental
Civilization: Light
Race: Angel Command
-Can be Signature Creature for Luc
Abilities: Double Breaker
Mana Cost: 8
Power: 11500
Rarity: Super Rare
Ways to Acquire: Choose from Knight as Signature Creature for Luc

Name: Miele, Vizier of Lightning
Civilization: Light
Race: Initiate
Abilities: Tap 1 of opponent's creatures
Mana Cost: 3
Power: 1000
Rarity: Common
Ways to Acquire: Starter Deck

Name: Mist Rias, Sonic Guardian
Civilization: Light
Race: Guardain
Abilities: draw 1 card for new creatures
Mana Cost: 5
Power: 2000
Rarity: Uncommon
Ways to Acquire: Starter Deck

Name: Ouks, Vizier of Restoration
Civilization: Light
Race: Initiate
Abilities: add to shields when destroyed
Mana Cost: 5
Power: 1000
Rarity: Rare
Ways to Acquire: Starter Deck

Name: Raza Vega, Thunder Guardian
Civilization: Light
Race: Guardian
Abilities: Blocker, add to shields when destroyed
Mana Cost: 10
Power: 3000
Rarity: Rare
Ways to Acquire:

Name: Re Bil, Seeker of Archery
Civilization: Light
Race: Mecha Thunder
Abilities: Double Breaker, +2000 to other light
Mana Cost: 7
Power: 6000
Rarity: Uncommon
Ways to Acquire: Starter Deck

Spell: Screaming Sunburst
Civilization: Light
Abilities: Tap all creatures that aren't Light
Mana Cost: 3
Rarity: Uncommon

Name: Sieg Balicula, the Intense
Civilization: Light
Race: Initiate
Abilities: Evolution, all other light creatures gain blocker ability
Mana Cost: 3
Power: 5000
Rarity: Very Rare
Ways to Acquire:

Spell: Solar Ray
Civilization: Light
Abilities: Shield Trigger, tap 1 creature
Mana Cost: 2
Rarity: Common

Spell: Sonic Wing
Civilization: Light
Abilities: 1 of your creatures can't be blocked for 1 turn
Mana Cost: 3
Rarity: Common

Spell: Sundrop Armor
Civilization: Light
Abilities: Add a Card from your Hand to your shields
Mana Cost: 4
Rarity: Common

Name: Urth, Purifying Elemental
Civilization: Light
Race: Angel Command
-Can be signature creature for Luc
Abilities: Double Breaker, end of turn untap
Mana Cost: 6
Power: 6000
Rarity: Super Rare
Ways to Acquire: Choose from Knight as signature creature for Luc

Spell: Whisking Whirlwind
Civilization: Light
Abilities: untap all creatures at the end of your turn
Mana Cost: 1
Rarity: Common

D. Nature Cards

Spell: Aura Blast
Civilization: Nature
Abilities: +2000 Power Attack for each, for 1 turn
Mana Cost: 4
Rarity: Rare

Name: Barkwhip, the Smasher
Civilization: Nature
Race: Beast Folk
Abilities: Evolution, +2000 to other beasts while tapped
Mana Cost: 2
Power: 5000
Rarity: Uncommon
Ways to Acquire: Starter Deck

Name: Bronze Arm Tribe
Civilization: Nature
Race: Beast Folk
Abilities: Mana +1
Mana Cost: 3
Power: 1000
Rarity: Common
Ways to Acquire: Starter Deck

Name: Burning Mane
Civilization: Nature
Race: Beast Folk
Abilities: none
Mana Cost: 2
Power: 2000
Rarity: Common
Ways to Acquire: Starter Deck

Name: Dawn Giant
Civilization: Nature
Race: Giant
Abilities: Can't Attack c, Double Breaker
Mana Cost: 7
Power: 11000
Rarity: Rare
Ways to Acquire: Starter Deck

Name: Deathblade Beetle
Civilization: Nature
Race: Giant Insect
-Can be signature creature for Trey
Abilities: +4000 Power Attack, Double Breaker
Mana Cost: 5
Power: 3000
Rarity: Super Rare
Ways to Acquire: Choose from Knight as Signature card for Trey

Name: Earthstomp Giant
Civilization: Nature
Race: Giant
-Can be used as a signature creature for Trey
Abilities: Return creatures from Mana zone to hand, Double Breaker
Mana Cost: 5
Power: 8000
Rarity: Super Rare
Ways to Acquire: Choose from Knight as your signature card for Trey

Name: Elf-X
Civilization: Nature 
Race: Tree Folk
Abilities: Creatures cost 1 less to summon
Mana Cost: 4
Power: 2000
Rarity: Rare
Ways to Acquire: Starter Deck

Name: Gigamantis
Civilization: Nature
Race: Giant Insect
Abilities: Evolution, put destroyed Nature creatures in Mana Zone
Mana Cost: 4
Power: 5000
Rarity: Very Rare
Ways to Acquire:

Name: Golden Wing Striker  
Civilization: Nature
Race: Beast Folk
Abilities: +2000 Power Attack
Mana Cost: 3
Power: 2000
Rarity: Common
Ways to Acquire: Starter Deck

Name: Gor, Primal Hunter
Civilization: Nature
Race: Beast Folk
-Can be signature creature for Trey
Abilities: Opponent discards 2 mana
Mana Cost: 7
Power: 2000
Rarity: Super Rare
Ways to Acquire: The 9 piece Creature card in Trey's campaign

Spell: Mana Crisis
Civilization: Nature
Abilities: Shield Trigger, your opponent losses 1 Mana
Mana Cost: 4
Rarity: Uncommon

Spell: Mana Nexus
Civilization: Nature
Abilities: Shield Trigger, add a card from Mana zone to shields
Mana Cost: 4
Rarity: Uncommon

Name: Mighty Shouter (on front of manual and back of case)
Civilization: Nature
Race: Beast Folk
Abilities: to Mana when destroyed
Mana Cost: 3
Power: 2000
Rarity: Common
Ways to Acquire: Starter Deck

Spell: Mystic Inscription
Civilization: Nature
Abilities: Add top card from deck to shields
Mana Cost: 6
Rarity: Rare

Spell Natural Snare
Civilization: Nature
Abilities: Shield Trigger, move one of your opponents creatures to his mana
Mana Cost: 6
Rarity: Rare

Name: Poisonous Dahlia
Civilization: Nature
Race: Tree Folk
Abilities: Can't attack p
Mana Cost: 4
Power: 5000
Rarity: Uncommon
Ways to Acquire: Starter Deck

Name: Pomegranate, Masked
Civilization: Nature
Race: Tree Folk
Abilities: +1000 for other nature, can't be blocked 4000-
Mana Cost: 5
Power: 1000
Rarity: Uncommon
Ways to Acquire: Starter Deck

Name: Roaring Great-Horn
Civilization: Nature
Race: Horned Beast
-Can be Signature Creature
Abilities: +2000 Power attacker, Double Breaker
Mana Cost: 7
Power: 8000
Rarity: Super Rare
Ways to Acquire:

Name: Red-Eye Scorpion
Civilization: Nature
Race: Giant Insect
Abilities: goes to mana when destroyed
Mana Cost: 5
Power: 4000
Rarity: Rare
Ways to Acquire: Starter Deck

Name: Roaring Great-Horn
Civilization: Nature
Race: Horned Beast
-Can be used as signature creature for Trey
Abilities: +2000 Power Attacker, Double Breaker
Mana Cost: 7
Power: 8000
Rarity: Super Rare
Ways to Acquire: Choose from Knight as signature card for Trey

Name: Stampeding Longhorn
Civilization: Nature
Race: Horned Beast
Abilities: Can't be blocked 3000-
Mana Cost: 5
Power: 4000
Rarity: Rare
Ways to Acquire: Starter Deck

Name: Silver Axe
Civilization: Nature
Race: Beast Folk
Abilities: Mana +1 Attack
Mana Cost: 3
Power: 1000
Rarity: Common
Ways to Acquire: Starter Deck

Name: Silver Fist
Civilization: Nature
Race: Beast Folk
Abilities: Power Attack +2000
Mana Cost: 4
Power: 3000
Rarity: Uncommon
Ways to Acquire: Starter Deck

Name: Steel Smasher
Civilization: Nature
Race: Beast Folk
Abilities: Can't Attack p
Mana Cost: 2
Power: 3000
Rarity: Common
Ways to Acquire: Starter Deck

Name: Sword Butterfly
Civilization: Nature
Race: Giant Insect
Abilities: Power Attack +3000
Mana Cost: 3
Power: 2000
Rarity: Common
Ways to Acquire: Starter Deck

Name: Thorny Mandra
Civilization: Nature
Race: Tree Folk
Abilities: move 1 creature from graveyard to mana zone
Mana Cost: 5
Power: 4000
Rarity: Very Rare
Ways to Acquire:

Spell: Ultimate Force
Civilization: Nature
Abilities: top 2 cards from deck are placed in Mana Zone
Mana Cost: 5
Rarity: Common

Name: Xeno Mantis
Civilization: Nature
Race: Giant Insect
Abilities: Can't be blocked, Double Breaker
Mana Cost: 7
Power: 6000
Rarity: Very Rare
Ways to Acquire: Trade David for King Ripped-Hide in Rusty Campaign 

E. Water Cards

Name: Aqua Deformer
Civilization: Water
Race: Liquid People
Abilities: -2 mana both sides
Mana Cost: 8
Power: 3000
Rarity: Rare
Ways to Acquire: Starter Deck

Name: Aqua Hulcus
Civilization: Water
Race: Liquid People
Abilities: draw 1 card
Mana Cost: 3
Power: 2000
Rarity: Common
Ways to Acquire: Starter Deck

Name: Aqua Jolter
Civilization: Water
Race: Liquid People
Abilities: Shield Trigger
Mana Cost: 3
Power: 2000
Rarity: Common
Ways to Acquire: Starter Deck

Name: Aqua Knight
Civilization: Water
Race: Liquid People
Abilities: Return to hand when destroyed
Mana Cost: 5
Power: 4000
Rarity: Rare
Ways to Acquire: Starter Deck

Name: Aqua Shooter
Civilization: Water
Race: Liquid People
Abilities: Blocker
Mana Cost: 4
Power: 2000
Rarity: Common
Ways to Acquire: Starter Deck

Name: Aqua Sniper
Civilization: Water
Race: Liquid People
-Can be signature Creature for Rebecca
Abilities: Return 2 creatures to owners' hands
Mana Cost: 8
Power: 5000
Rarity: Super Rare
Ways to Acquire: Choose from Knight as a signature card for Rebecca

Name: Aqua Soldier
Civilization: Water
Race: Liquid People
Abilities: Return to hand when destroyed
Mana Cost: 3
Power: 1000
Rarity: Uncommon
Ways to Acquire: Starter Deck

Spell: Brain Serum
Civilization: Water
Abilities: Shield Trigger, Draw 2 cards
Mana Cost: 4
Rarity: Uncommon

Name: Candy Drop
Civilization: Water
Race: Cyber Virus
Abilities: Can't be blocked!
Mana Cost: 3
Power: 1000
Rarity: Common
Ways to Acquire: Starter Deck

Name: Crystal Lancer
Civilization: Water
Race: Liquid People
Abilities: Evolution, Can't be blocked, Double Breaker
Mana Cost: 6
Power: 8000
Rarity: Uncommon
Ways to Acquire: Starter Deck

Name: Hypersquid Walter
Civilization: Water
Race: Cyber Lord
Abilities: Draw 1 Card on Attack
Mana Cost: 3
Power: 1000
Rarity: Rare
Ways to Acquire: Starter Deck

Name: King Ambergris
Civilization: Water
Race: Leviathan
-Can be signature creature for Rebecca
Abilities: Return other water creatures to hand when destroyed
Mana Cost: 6
Power: 5000
Rarity: Super Rare
Ways to Acquire: The 9 piece creature card in Rebecca's campaign

Name: King Coral
Civilization: Water
Race: Leviathan
Abilities: Blocker
Mana Cost: 3
Power: 1000
Rarity: Uncommon
Ways to Acquire: Starter Deck

Name: King Depthcon
Civilization: Water
Race: Leviathan
-Can be signature Creature
Abilities: Can't be blocked, Double Breaker
Mana Cost: 7
Power: 6000
Rarity: Super Rare
Ways to Acquire:

Name: King Nautilus
Civilization: Water
Race: Leviathan
Abilities: Liquid p's can't be blocked, Double Breaker
Mana Cost: 8
Power: 6000
Rarity: Rare
Ways to Acquire: Starter Deck

Name: King Ripped-Hide
Civilization: Water
Race: Leviathan
-Can be used as a signature card for Rebecca
Abilities: draw 2 cards when it's put in battle
Mana Cost: 7
Power: 5000
Rarity: Very Rare
Ways to Acquire: Defeat Kiki in Rusty's campaign, Choose from Knight as a 
signature card for Rebecca

Name: Legendary Bynor
Civilization: Water
Race: Leviathan
-Can be used as a signature card for Rebecca
Abilities: Evolution, Double Breaker, other water creatures can't be blocked
Mana Cost: 6
Power: 8000
Rarity: Very Rare
Ways to Acquire: Choose from Knight as a signature card for Rebecca 

Name: Phantom Fish
Civilization: Water
Race: Gel Fish
Abilities: Blocker, Can't Attack
Mana Cost: 3
Power: 4000
Rarity: Common
Ways to Acquire: Starter Deck

Name: Plasma Chaser
Civilization: Water
Race: Gel Fish
Abilities: Draw a card for each of the opponent's creatures on attack
Mana Cost: 6
Power: 4000
Rarity: Very Rare
Ways to Acquire:

Spell: Psychic Shaper
Civilization: Water
Abilities: Draw 4 cards, but discard non water cards
Mana Cost: 6
Rarity: Rare

Name: Revolver Fish
Civilization: Water
Race: Gel Fish
Abilities: Blocker, Can't Attack
Mana Cost: 4
Power: 5000
Rarity: Uncommon
Ways to Acquire: Starter Deck

Name: Seamine
Civilization: Water 
Race: Fish
Abilities: Blocker
Mana Cost: 6
Power: 4000
Rarity: Very Rare
Ways to Acquire:

Spell: Spiral Gate
Civilization: Water
Abilities: Shield Trigger, return 1 creature to it's owner's hand
Mana Cost: 2
Rarity: Common

Spell: Teleportation
Civilization: Water
Abilities: return 2 creatures to their owner's hands
Mana Cost: 5
Rarity: Rare

Spell: Thought Probe
Civilization: Water
Abilities: Shield Trigger, draw 3 cards if your opponent has 3+ creatures
Mana Cost: 4
Rarity: Uncommon

Spell: Virtual Tripwire
Civilization: Water
Abilities: tap one of your opponent's creatures
Mana Cost: 3
Rarity: Common




************************** 9. SPECIAL FEATURES **************************

A. Creature Viewer
This Feature let's you view creatures from cards you have collected.  You can 
press L2 for card details.  After Pressing X once you can control the camera 
with the analog sticks to zoom in, out, and around the creature.  Pressing X a 
second time will bring up a menu of battle animations, Low Attack A and Z, High 
Attack and Defeat, just press X again to watch them.

B. Credits
This will roll the credits.  One time I selected not to save any profile to my 
memory card, and selected Credits, and my PS2 Browser came up, so I reselected 
the disc icon and the screen went black and totally froze up on me, this could 
be a glitch?

C. Join D-MAX!
D-MAX is an exclusive Duel Masters Club.  This feature basically just tells you 
to fill out the application found in every 2-player starter set, so you can 
become a member and start getting prizes and premiums. 






Copyright 2006 JDM