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    FAQ/Walkthrough by JDM

    Version: 1.0 | Updated: 01/20/06 | Printable Version | Search Guide | Bookmark Guide

    DUEL MASTERS LIMITED EDITION FAQ VERSION 1.0
         Written by JDM 1-12-2006 to 1-19-2006
    
    
    ********************************* 1. TABLE OF CONTENTS ***********************
    1. Table of Contents
    
    2. Introduction
    
    3. General Information
         A. Included with the game
         B. Compatible with
    
    4. Characters
    
    5. Story Mode Walkthrough
         A. Beginning
         B. Rusty's Campaign
         C. Luc's Campaign
         D. Flynn's Campaign
         E. Rebecca's Campaign
         F. Trey's Campaign
         G. The Tournament of 5 Colors
         I. A Couple of Basic Notes
    
    6. Arcade Mode
         A. How to Unlock Characters
         B. Basic Features
    
    7. Opponent Characters List
    
    8. Card List
         A. Darkness Cards
         B. Fire Cards
         C. Light Cards
         D. Nature Cards
         E. Water Cards
    
    9. Special Features
         A. Creature Viewer
         B. Credits
         C. Join D-Max
    
    
    ********************* 2. INTRODUCTION  *********************
    
    Thanks for using my FAQ.  First of all I'd like to thank GameFAQs for hosting 
    this FAQ.  I'd also like to thank all those who submitted cheats to GameFaQs 
    for this game, which saved me a lot of time on the opponent duelists and card 
    lists.  I should point out that this is my first FAQ ever, and I'm surprised at 
    how much I could write about this game.  However, at this point I'm ready to 
    move on to other games, so I'm kind of abandoning it as of 1-19-2006.  If there 
    are any major errors, you can find me on the Mighty Morphin Power Ranger Game 
    Gear Board on GameFAQs and I might update this, but I'm not making any 
    promises.  I just hope someone can use some of this data, or else I just wasted 
    a lot of time.  I'll tell you one thing that this FAQ lacks is a good strategy 
    guide, the way I saw this game, the actual dueling came down to luck of the 
    draw more often than not.  
    
    
    
    ********************* 3. GENERAL INFORMATION ***************
    
    A.  INCLUDED WITH THE GAME
    This game comes in the standard PlayStation 2 DVD case with a pretty standard 
    instruction manual as well.  The thing that sets this game apart from most is 
    the big booster pack of Duel Master cards that comes inside.  The pack I got 
    said "EVO-CRUSHINATORS OF DOOM" and advertised "10 additional cards plus a 
    collectable puzzle card!"
    
    B. COMPATIBLE WITH
    This Game is only compatible with your Analog Controller and Memory card.  The 
    save file requires 125 KB, the case says 130 KB, but the file on my PS2 Browser 
    says it's only 125 KB.  It's 1-2 players, you can Duel with a second player in 
    arcade mode.
    
    
    
    ************************** 4. CHARACTERS **************************** 
    
    The 5 Playable Chacters Are as follows
    
    Name: Rusty
    Age: 10
    Gender: Male
    Civilization: Fire
    
    Name: Luc 
    Age: 15
    Gender: Male
    Civilization: Light
    
    Name: Flynn
    Age: 16
    Gender: Male
    Civilization: Darkness
    
    Name: Rebecca
    Age: 14
    Gender: Female
    Civilization: Water
    
    Name: Trey 
    Age: 15
    Gender: Male
    Civilization: Nature
    
    
    
    ********************** 5. STORY MODE WALKTHROUGH **************
    
    A. Beginning
    After selecting Story Mode it will ask if the Auto Save Feature is okay to use, 
    just select yes.  Then their'll be a scene where the temple portals are opened 
    Widow. The next scene shows Knight meeting Trey, Luc, Rusty, Flynn and Rebecca.
    Knight will ask you if you'd like a Tutorial, I recommend selecting yes if it's 
    your first time playing, but I believe you can find it in the main menu to 
    review anytime.  If you just want to get on with the main story select No.  
    Next is another scene where Knight explains that the 5 need to enter the 5 
    colors tournament.  Now you have to select a character.  You have to complete 
    all their campaigns to get to the tournament, so it really doesn't mater, which 
    one you pick.  You can switch characters at any time when you continue too.
    
    B. Rusty's Campaign
    The beginning scene shows Rusty daydreaming about winning the tournament, later 
    he meets Knight in the park who tells him to keep practicing.  Now you're free 
    to duel, the Mall, School, Restaurant, Park, and Card shop are all open on the 
    map, so feel free to duel anyone you see.
    
    Rusty Quest 1 -Marcus at the Restaurant
    Press Square to bring up the map, go to the restaurant, press right 3 times, 
    you can't miss him.  Pressing X will initiate a scene where Marcus challenges 
    Rusty to a Duel for a card.  You can select No and watch the scene again or 
    collect more cards first, but eventually you should press X to select Yes and 
    duel.  Then it's just another duel with a little luck/strategy you should be 
    able to win within a few tries.  You'll get 2500 Reputation Points, and 3 cards 
    for winning.  Then there'll be a scene and he'll give you a rare card, it was 
    Explosive Fighter Ucarn in my case.
    
    Rusty Quest 2 -Duel Ice Cream in the Mall
    He's the first guy you'll see in the Mall.  I beat him first try using the 
    starter deck.  You get 2500 Reputation Points and 3 cards for winning.  Ice 
    Cream will tell you to check out the Junkyard, and now the Junkyard is 
    unlocked.
    
    Rusty Quest 3 -Fire Monk in the Junkyard
    He's the first guy you see in the Junkyard, talking to him will initiate a 
    scene, he's looking for the best fire duelist, so duel him.  Defeating him on 
    your first try will unlock him in arcade mode.  Again you'll get 2500 
    Reputation Points and 3 cards.  There will be a scene where the monk explains 
    about a fire creature who has escaped from the creatures world.  He give you a 
    piece of a creature card and tells you that you need to find 8 more, it looks 
    like you have your work cut out for you.
    
    Rusty Quest 4 -Tuba at the Mall-trade for Gatling Skyterror (optional?)
    Simply check your quest screen to see whom you need to talk to/duel to advance 
    the story.  Tuba wants to trade for a card you don't have, but David in the 
    card shop has it.  So go to the card shop and talk to David.  You'll have to 
    press right 4 times to find him.  David has the Mantis but will only trade for 
    the King, so he tells you to check with the duelists in the park.  So go talk 
    to Kiki in the park, she's the first person you'll see.  She agrees to duel you 
    for the card, so except the duel.  You'll get 3 additional cards and 2500 
    Reputation Points for winning.  King Ripped-Hide is your Prize.  Now go back to 
    the card shop to trade with David.  Talk to David and Trade the King Ripped-
    Hide for his Xeno Mantis.  Now you can finally trade with Tuba in the Mall.  
    Talk to him and.Oh-oh. you have to see the scene for yourself.  Go ahead and 
    trade Xeno Mantis for the Gatling Skyterror.  Rusty will say thanks. Now you 
    have a powerful fire card you can signature!
    
    Rusty Quest 5 -Greg at the Restaurant
    Just press right 3 times in the restaurant to find him.  He has a fire card 
    piece and will duel you for it.  In addition you'll get 2500 Reputation Points 
    and 3 cards for winning.  7 pieces left.
    
    Rusty Quest 6 -Sera at the Mall
    Press Right 4 times and talk to her.  In the scene Marcus shows up and tells 
    Sera to give Rusty a piece of the card, but Sera won't give it up without a 
    duel.  As always you get 2500 Reputation Points and 3 cards for winning.  6 
    pieces left.
    
    Rusty Quest 7 -Marcus at School
    Press Right 3 times to talk to him.  Marcus tells Rusty that he's joined 
    Marcus's team and challenges him to a duel.  You get 3 cards and 2500 
    Reputation 
    points if you win.  That's all there is to it, and the story progresses.
    
    Rusty Quest 8 -Lucy at the Restaurant
    She's the first person you'll see, and she'll duel you for a card piece.  
    You'll 
    get 3 cards, but only 1250 Reputation Points for winning.  Only 5 pieces left.
    
    Rusty Quest 9 -Trey in the park
    Press Right 3 times to talk to your brother Trey.  Trey warns Rusty that Marcus 
    might be working for Widow.  They argue, but nothing really gets solved.
    
    Rusty Quest 10 -Knight in the Junkyard
    You must first become an advanced duelist by gaining 10,000 reputation points.  
    Knight is the first person you'll see in the Junkyard.  Knight challenges you 
    to a duel.  You'll get 3 cards and 2500 Reputation Points if you win.  Knight 
    then tells you that you must choose a Signature Creature and give you three 
    options; Astrocomet Dragon, Gatling Skyterror, and Bolshack Dragon.  They all 
    have Double Breaker, Astrocomet can attack for 10,000 and is Super Rare, but 
    Bolshack only costs 6 Mana and can possible attack for more than 10,000 if you 
    have more than 4 fire cards in your graveyard.  If you did Quest 4 you already 
    have a Skyterror, but having 2 in your deck makes it more reliable.  They're 
    all good cards, I chose the Super Rare.  Knight then tells Rusty that his true 
    skill must not come from his cards, but from within.
    
    Rusty Quest 11 - Earl in the Junkyard
    Press Right 4 times to talk to him.  Duel him for a fire clan vs. Nature clan 
    battle.  It kind of sounds like Rusty is protected by Marcus and Widow in the 
    scene?  You'll get 3 cards and 2500 Reputation Points for winning.
    
    Rusty Quest 12 -Downey in the park
    At this point it gave me the tip, "you can only have 4 of any card in your 
    deck."  Just press X, then press right 3 times and X to talk to Downey.  She'll 
    give you a card piece if you duel her, but she gets 6 shields.  You'll get 3 
    cards and 2500 Reputation points for winning.  4 creature card pieces left.
    
    Rusty Quest 13 -Marcus at the Card Shop
    Press Right 4 times to talk to him.  Marcus wants to take all of Rusty's card 
    pieces, but Rusty won't trade for anything.  Now it seems they're enemies.
    
    Rusty Quest 14 -Trey at the Mall
    Press Right 4 Times to talk to Trey.  Trey tells Rusty he did the right thing 
    with Marcus, "so let's duel."  You'll get 3 cards and 2500 Reputation Points 
    for winning.  Caitlan has all the rest of the pieces!
    
    Rusty Quest 15 -Caitlan at the Restaurant
    Press Right 3 times, then X to talk to her.  So they're going to duel for the 
    card pieces, all or nothing, best of 3 matches.  You'll get 3 cards and 2500 
    Reputation Points Each time you win.  You need to win twice without loosing 
    more than once.  Now you have all the pieces of the Creature card.  It's a Bad 
    Axe 
    Norsykler!  Too bad it cant attack players.
    
    Rusty Quest 16 -Back to the Fire Monk in Junkyard
    He's the first person you see in the Junkyard.  I think you need the rank of 
    Master first.  The fire Monk wants to test you, which means, another duel.  
    You'll get 3 cards and 2500 Reputation Points for Winning.  Now they will 
    combine the pieces together, but he must face the creature alone.
    
    Rusty Quest 17 -Norskyler
    This Battle will start automatically.  Good Luck, You'll get 3 cards and 2500 
    Reputation Points for winning.  Norskyler will now serve within your deck.  
    This Unlocks the Tournament Hall
    
    Rusty Qust 18 -Knight in the Tournament Hall
    Talk to Knight, he says he'll see you at the tournament.  With that you've 
    unlocked Caitlan in Arcade mode, and completed Rusty's Campaign.
    
    Rusty Campaign Final Notes
    You can still go back and duel any of the opponenents listed in my opponent 
    duelist section for cards and reputation points to build a better deck for the 
    Tournament.
    
    Note: For the rest of the Campaign walkthroughs I will try to be much more 
    concise and to the point.  Assume that each story line duel gives you 3 cards 
    and 2500 Reputation Points Unless otherwise noted.  I assume you can find who 
    you're looking for given the location, just press left or right up to 4 times 
    until you find them.  I also will try to keep it more spoiler free with the 
    scenes.
    
    C. Luc's Campaign
         1. Watch the Opening Scene
         2. Talk to Mr. Lynn at School
         3. Duel Geoff (automatic) win for 2000 Reputation Points
         4. Duel Simon (automatic) win for 3000 Reputation Points
         5. Duel Caitlan (automatic) win for 2312 Reputation Points.  If you won 
    the tournament you get to choose one of 3 rare light cards; Lah, Purification 
    Enforcer, Dia Nork, Moonlight Guardian, or Aeris, Flight Elemental. I choose 
    Aeris Because I already had 2 Lahs and Dia Norks, plus I've grown fond of the 
    name since playing Final Fantasy 7.
         6. Duel Hot Rod at the Restaurant win for 2312 Reputation Points
         7. Talk to Rebecca at the recently unlocked Mall
         8. Duel Robin in the Card Shop win to unlock the Power Plant
         9. Duel Suzanne in the Power Plant
         10. Become a Duelist in Rank and Duel Knight in the school
         11. Duel Karl in the Mall, Jodi in the card shop, & Mikey in the 
    Restaurant
         12. Duel Sera in the Power Plant
         13. Talk to Marcus in the card shop
         14. Duel Knight in the School win and it your turn to choose a signature 
    card.  You choose from Urth, Purifying Elemental, Hanusa, Radiance Elemental, 
    and Miar, Comet Elemental.  I chose Urth just because it only takes 6 mana and 
    I don't like really long battles.
         15. Talk to Corona at the Power Plant
         16. Duel Ernie in the recently unlocked Park
         17. Duel Geoff in the Card Shop
         18. Duel Abagail in the Mall
         19. Duel Ms. Loodle at the school win to choose from the same 3 cars as 
    before when you first won the school tournament with Luc.
         20. Duel Earl in the recently unlocked Tournament Hall
         21. Duel the Light Monk at the Power Plant.  Defeat him the first time to 
    unlock him in Arcade Mode.
         22. Duel Illium (automatic) win and you get your super rare Illium Card.
         23. Talk to Knight in the Tournament Hall to Unlock Sera in Arcade Mode 
    and complete Luc's campaign.
    
    D. Flynn's Campaign 
         1. Watch opening scene
         2. Duel Caitlan in the Tournament Hall (you have no choice after talking!) 
    win for 2312 Reputation points. 
         3. Duel Savy at the Mall, Win for 2312 Reputation Points, & Unlock the 
    Card Shop and Museum.
         4. Duel Darkness Monk at the Museum, Defeat him on your first try to 
    unlock 
    him in Arcade Mode.
         5. Talk to Dust in the Museum, this unlocks the School
         6. Duel Sera at the School
         7. Talk to Dust in the Museum, this unlocks the Park, 8 pieces left
         8. Talk to Source in the Park, This will unlock the Library
         9. Duel Colin in the Library, this will re-lock the library
         10. Duel Pete in the School, Win to receive the second Card piece
         11. Talk to Markus in the Mall
         12. Duel Evan in the Card Shop, win and that makes 3 pieces
         13. Become an advanced Duelist and Duel Knight in the Museum, Win to 
    receive one of 3 Signature cards; Zagaan, Knight of Darkness, Deathliger, Lion 
    of Chaos, or Giriel Ghastly Warrior.  I choose Zagaan because I like my battles 
    over quick.  The Darkness Monk Said now the very and Super Rare cards are open 
    to me.
         14. Talk to Source in the School
         15. Duel Greg in the Card Shop, Duel Anastasia in the Park, Duel Greg in 
    the School, Duel Gwinny in the Mall, and Oliver in the Tournament Hall
         16. Duel Cindy in the Tournament Hall (3 shields) (Maybe optional?), Later 
    You can duel her again (7 shields) 
         17. Talk to Earl in the Tournament Hall
         18. Duel Savy in the Museum, Only 5 Creature card pieces left when you win
         19. Duel Lynne in the School, win for 1250 Reputations Points and a piece
         20. Duel Chuck at the Card Shop (costs 20 credits), 3 pieces left
         21. Talk to Source in the Park, your creature card, Phlael, is complete
         22. Duel Earl in the Tournament Hall
         23. Talk to the Darkness Monk in the Museum
         24. Duel Phlael (automatic) win and you can use Phlael in your deck
         25. Talk to Knight in the Tournament Hall.  This Unlocks Marcus in Arcade 
    Mode, and completes Flynn's campaign.
    
    E. Rebecca's Campaign
         1. Watch the opening scene.
         2. Duel Luc (automatic) Win for 1062 Reputation Points.
         3. Duel Cindy in the Library, win for 2312 Reputation Points, you'll also 
    unlock the Mall.
         4. Duel the Water Monk at the Mall, Defeat him on your first try to unlock 
    him in Arcade mode. He'll give you your first card piece too.
         5. Duel Widow in the Park
         6. Duel Ms. Loodle in the Library
         7. Talk to Jodi in the Park, Duel Sera, win to unlock the School
         8. Duel Evan in the School, win for your 2nd creature card piece
         9. Talk to Chuck at Card Shop, Duel Hooper
         10. Duel Evan (automatic)
         11. Duel Sean (automatic), win for your third piece of the card, only 6 
    pieces left, and the restaurant is now unlocked.
         12. Duel Knight in the Restaurant, Win for your choice of a Signature 
    creature, King Ripped-Hide, Aqua Sniper, or Legendary Bynor. I chose Bynor.
         13. Duel Duncan in the Card Shop, only 5 pieces left
         14. Talk to Luc in the Park
         15. Talk to Cindy in the Library
         16. Duel Drew in the Restaurant, 4 pieces left
         17. Talk to Widow in the Park
         18. Duel Jalen at the school, and your card is... Ambergris?
         19. Duel Water Monk at the Library
         20. Duel Ambergris (automatic), now you can use the card
         21. Talk to Knight in the Tournament Hall, This Unlocks Jalen in Arcade 
    Mode and Completes Rebecca's Campaign.
    
    F. Trey's Campaign
         1. Watch the Opening Scene.
         2. Duel Finch in the School, win for 687 points, this also unlocks the 
    Card Shop and Park.
         3. Duel Marcus in the Park, (Knight interrupts) this unlocks the Forest 
    preserve.  Note: you can win for 2000 Reputation Points by using the L1,R1,L1 
    while holding down R3 cheat.
         4. Duel Nature Monk in the Forest Preserve, Win on your first try to 
    unlock him in Arcade Mode. This Re-locks the Forest Preserve.
         5. Talk to Rebecca in the School, This unlocks the mall.
         6. Duel Earl in the Card Shop, win for the card piece, this also unlocks 
    the Tournament Hall, and Restaurant.
         7. Duel Johannes in the Tournament Hall (3 shields), Duel Eric in the 
    Restaurant [(No Double Breakers!  YOU HAVE TO RE-BUILD YOUR DECK AND TAKE OUT 
    ALL THE DOUBLE BREAKERS! (bummer)(in your default deck the only one would be 
    your Xeno Mantis though))], and Duel Hot Rod in the Mall (No Evolutions! Again
    you would have to rebuild your deck and take out all the evolutions, but you
    don't have any evolutions in your original deck, so they'd all be cards you
    added anyway.).  Then talk to Chuck in the Card Shop.  You can talk to him 
    after each duel, so you don't miss any scenes, but make sure you talk to him 
    after all of them so you can progress the story and receive all 3 card pieces. 
    Only 5 pieces left.
         8. Duel Jalen at the School
         9. Duel Sera (automatic), Win for your Fifth card piece
         10. Talk to Marcus in the Park, this unlocks the Forest Preserve.
         11. Duel Knight in the Forest Preserve, win to choose one of three 
    Signature cards; Earthstomp Giant, Deathblade Beetle, or Roaring Great-Horn, I 
    went with the Great Horn, because you loose your mana with the Giant, and the 
    Beatle only has 3000 Power.
         12. Duel Earl at the Mall, win for the rest of the creature card pieces, 
    and it is... Gor, Primal Hunter!
         13. Duel the Nature Monk in the Forest Preserve
         14. Talk to Gor (automatic) ...Oh-Oh...
         15. Duel Marcus in the Park
         16. Talk to Nature Monk in the Forest Preserve
         17. Duel Gor (automatic), win and you can use Gor in your deck
         18. Talk to Knight in the tournament Hall, This unlocks Earl in Arcade 
    Mode and Completes Trey's Campaign.
    
    G. The Tournament of 5 Colors
    Okay, it seems each of the 5 characters will have to duel in their own 
    tournament against 7 other duelist of their respective civilizations.  Which 
    means 3 Battles of sudden death for each character.  
    
    You are only able to edit your deck before the first match, of the first 2.  
    You must complete the first 2 rounds with all the characters before moving on 
    to the final rounds.  As always, it will automatically save after you win each 
    Duel.
    
    This is how it went for me: 
    Flynn vs. Savy, Flynn vs Geoff 
    Rusty vs. Colin, Rusty vs. Lynne
    Luc vs. Robin, Luc vs. Pete
    Trey vs. Tuba, Trey vs. Gwinny
    Rebecca vs. Evan, Rebecca vs. Cindy
    
    Now you'll move on to the Final rounds for each tournament!  It seems 
    everything is automatic, you must win with the deck you used in the first 2 
    rounds, and duel  all 5 one after the other, in this order:
    Flynn vs. Marcus
    Rusty vs. Caitlan
    Luc vs. Sera
    Trey vs. Earl
    Rebecca vs. Jalen
    
    Winning all 5 duels unlocks Knight in Arcade Mode.
    
    H. The Final Duel!
    At this point you can choose any character you want to face off against Widow.  
    I just chose Rusty.  I guess there's a short scene that changes depending on 
    which character you choose, nothing major.  Then Enjoy the ending, and... 
    You've unlocked Widow in Arcade Mode.
    
    I. A Couple Basic Notes
    
    Card Shop
    You can sell your cards for store credit and buy booster packs for 125 credits.
    Most of your less powerful cards can be sold for 10 Credits.  Collect every 
    card in the game to unlock Chuck in Arcade Mode.
    
    Reputation Points
    You start with 0 and the Rank of Beginner
    Gain 2000 to achieve the Rank of Amateur
    Gain 5000 to achieve the Rank of Duelist
    Gain 10000 to achieve the Rank of Advanced
    Gain 15000 to achieve the Rank of Professional
    Gain 25000 to achieve the Rank of Master
    
    Post Game
    After completing Story Mode, you can continue anyone's campaign, just like you 
    could between completing their campaign and the tournament.  This is good for 
    collecting cards for the creature viewer or even to unlock chuck, but not much 
    else.  Knock yourself out if you just want to max out your rankings, but that 
    could take forever.  
    
    
    
    ************************** 6. ARCADE MODE  *********************
    
    A. How to Unlock Characters
    Fire Monk- Defeat him on your first try in Rusty's campaign
    Caitlan -Complete Rusty's campaign 
    Light Monk -Defeat him on your first try in Luc's campaign
    Sera -Complete Luc's campaign 
    Darkness Monk -Defeat him on your first try in Flynn's campaign
    Marcus - Complete Flynn's campaign
    Water Monk -Defeat him on your first try in Rebecca's campaign
    Jalen -Complete Rebecca's Campaign
    Nature Monk -Defeat him on your first Try in Trey's campaign
    Earl -Complete Trey's Campaign
    Knight -Complete The Tournament of 5 colors
    Widow -Defeat her at the end of Story Mode
    Chuck -Collect every card in the game
    Source -Win 50 Duels in Arcade Mode
    Shobu -Win 100 Duels in Arcade Mode
    
    B. Basic Features
    Single Player -Duel the Computer some more
    Two Player -Duel with another person (you need 2 controllers?)
    Card Trading -Trade with another person (you need 2 memory cards?)
    Deck Building -like story mode only you have 3 decks to edit
    Statistics -view your Arcade Duel rankings
    
    
    
    ********************* 7. OPPONENT CHARACTERS LIST  *************************
    Note: These Story Mode characters should all be constant, meaning they should 
    be there to duel as many times as you want no matter which character's campaign 
    you're playing, as long at their area is unlocked in your characters game.  One 
    thing that does not seem to be constant are the reputation points.  They're 
    different for each character, and at each difficulty level.  Below I will try 
    to list the number of points each character will get on easy mode.  The 
    Characters are distinguished by the first letter of their name, R- means 
    Rusty's, L- means Luc's, F- Means Flynn's, Rb- Means Rebecca's, and T- means 
    Trey's.  Again these only seem to be constant on Easy difficulty.  My rough 
    Estimate is Multiply it by .463 to get the number for Hard mode, and Multiply 
    it by .619 to get the number for Normal Mode, but this is kind of a rough guess 
    on my part based on only a few points of data.
    
    
    
    Name: Abagail
    Location: Forest Preserve
    Reputation Points: T-2312
    Notes:
    
    Name: Adam
    Location: Forest Preserve
    Reputation Points: T-2312
    Notes:
    
    Name: Angela
    Location: Forest Preserve
    Reputation Points: T-2312
    Notes:
    
    Name: Anissa
    Location: Mall
    Reputation Points: R-3000, L-3749, F-2718, Rb-3468, T-3749
    Notes: She's good against Luc
    
    Name: Bruce 
    Location: Mall 
    Reputation Points: R-1812, L-2500, F-1374, Rb-2312, T-2500  
    Notes:
    
    Name: Cedric
    Location: Tournament Hall
    Reputation Points: L-3749, F-3000, T-3749
    Notes:
    
    Name: Chris
    Location: Tournament Hall
    Reputation Points: L-3749, F-3468, T-3749 
    Notes:
    
    Name: Craig 
    Location: Card Shop
    Reputation Points: R-1250, L-687, F-1250, Rb-906, T-687 
    Notes:
    
    Name: Downey
    Location: Library
    Reputation Points: Rb-2000
    Notes:
    
    Name: Duncan
    Location: Library
    Reputation Points: Rb-2000
    Notes:
    
    Name: Ernie 
    Location: Mall
    Reputation Points: R-906, L-1250, F-687, Rb-1156, T-1250  
    Notes: 
    
    Name: Evan
    Location: Library
    Reputation Points: Rb-3000
    Notes: 
    
    Name: Finch
    Location: School
    Reputation Points: R-687, L-906, F-1250, Rb-1250, T-687 
    Notes:
    
    Name: Geoff
    Location: Museum 
    Reputation Points: F-2500
    Notes:
    
    Name: Hooper 
    Location: Card Shop
    Reputation Points: R-2312, L-1812, F-2500, Rb-1812, T-1374
    Notes:
    
    Name: Ice Cream 
    Location: Junkyard
    Reputation Points: R-2500  
    Notes:
    
    Name: Jamie
    Location: Museum
    Reputation Points: F-2500
    Notes:
    
    Name: Jennifer
    Location: Park
    Reputation Points: R-1593 L-3749, F-3749, Rb-1593, T-3000
    Notes:
    
    Name: Jodi 
    Location: Power Plant
    Reputation Points: L-2500
    Notes:
    
    Name: Johnny 
    Location: Power Plant
    Reputation Points: L-3749
    Notes:
    
    Name: Karl 
    Location: Power Plant
    Reputation Points: L-2500
    Notes:
    
    Name: Keri
    Location: Tournament Hall
    Reputation Points: L-3749, F-3000, T-3749
    Notes:
    
    Name: Laura 
    Location: School
    Reputation Points: R-1374, L-1812, F-2500, Rb-2500, T-1062 
    Notes:
    
    Name: Lucy 
    Location: Restaurant 
    Reputation Points: R-1156, L-531, Rb-1250, T-1250
    Notes:
    
    Name: Lynne 
    Location: Junkyard
    Reputation Points: R-1250  
    Notes:
    
    Name: Mandy
    Location: Restaurant
    Reputation Points: R-3749, L-1593, Rb-3749, T-3749
    Notes:
    
    Name: Mikey 
    Location: Power Plant
    Reputation Points: L-2500
    Notes:
    
    Name: Monika
    Location: Museum
    Reputation Points: F-3749
    Notes:
    
    Name: Nathan
    Location: Forest Preserve
    Reputation Points: T-2312
    Notes:
    
    Name: Patrick 
    Location: Mall
    Reputation Points: R-3749, L-3468, F-2062, Rb-2500, T-3749
    Notes: He's good against Rusty
    
    Name: Quinn 
    Location: Restaurant
    Reputation Points: R-2312, L-1062, Rb-2500, T-2500
    Notes:
    
    Name: Raquel 
    Location: School
    Reputation Points: R-1812, L-2000, F-2500, Rb-2500, T-1062 
    Notes:
    
    Name: Robin
    Location: Power Plant
    Reputation Points: L-2500
    Notes:
    
    Name: Saly
    Location: Tournament Hall
    Reputation Points: L-3749, F-2718, T-3749
    Notes:
    
    Name: Sean 
    Location: Card Shop
    Reputation Points: R-3468, L-2062, F-3749, Rb-2062, T-2718 
    Notes:
    
    Name: Sherisa 
    Location: Junkyard
    Reputation Points: R-2500
    Notes:
    
    Name: Simon
    Location: Junkyard
    Reputation Points: R-3749
    Notes:
    
    Name: Skylar
    Location: Park
    Reputation Points: R-1374, L-2500, F-2500, Rb-1374, T-1812
    Notes:
    
    Name: Timmy
    Location: Park
    Reputation Points: R-531, L-1250, F-1250, Rb-687, T-906
    Notes:
    
    
    
    **************************** 6. CARD GUIDE  ******************************
    
    This portion accounts for nearly 2/3 of the length of this FAQ, so I hope 
    someone uses it.  I actually just used the get all cards cheat to collect data 
    for this section, but I only counted 138 cards here, and the DVD case claims 
    there are 139?  
    
    I made at least 1 mistake.  When it says "Starter set," that just means those 
    creatures are available in the creature viewer without even having a memory 
    card.  Other than that all the cards should be here listed alphabetically and 
    divided by civilization.  
    
    I'll attempt to list all the cards using this format:
    
    Name:
    Civilization: 
    Race:
    Abilities:
    Mana Cost: 
    Power:
    Rarity:
    Ways to Acquire: 
    
    A. Darkness Cards
    
    Name: Belbetphlo, Wailing Shadow
    Civilization: Darkness
    Race: Ghost
    Abilities: Slayer
    Mana Cost: 3
    Power: 1000
    Rarity: Common
    Ways to Acquire: Starter Deck
    
    Name: Bloody Squito
    Civilization: Darkness
    Race: Brain Jacker
    Abilities: Blocker, Can't Attack, Gets Destroyed
    Mana Cost: 2
    Power: 4000
    Rarity: Common
    Ways to Acquire: Starter Deck
    
    Name: Bone Assassin, the Ripper
    Civilization: Darkness
    Race: Living Dead
    Abilities: Slayer
    Mana Cost: 4
    Power: 2000
    Rarity: Common
    Ways to Acquire: Starter Deck
    
    Name: Bone Ghoul, Writhing
    Civilization: Darkness
    Race: Living Dead
    Abilities: none
    Mana Cost: 2
    Power: 2000
    Rarity:Common
    Ways to Acquire: Starter Deck
    
    Name: Bone Spider
    Civilization: Darkness
    Race: Living Dead
    Abilities: Get's Destroyed
    Mana Cost: 3
    Power: 5000
    Rarity:Uncommon
    Ways to Acquire: Starter Deck
    
    Spell: Dark Reversal
    Civilization: Darkness
    Abilities: Shield Trigger, Return a creature from graveyard to your hand
    Mana Cost: 2
    Rarity: Uncommon
    
    Name: Dark Titan Maginn
    Civilization: Darkness
    Race: Demon Command
    Abilities: opponent discards on attack
    Mana Cost: 6
    Power: 4000
    Rarity: Very Rare
    Ways to Acquire: 
    
    Spell: Death Smoke
    Civilization: Darkness
    Abilities: Destroy 1 untapped creature
    Mana Cost: 4
    Rarity: Common
    
    Name: Deathliger, Lion of Chaos
    Civilization: Darkeness
    Race: Demon Command
    -Can be signature Creature for Flynn
    Abilities: Double Breaker
    Mana Cost: 7
    Power: 9000
    Rarity: Super Rare
    Ways to Acquire: Choose from Knight as signature card for Flynn
    
    Name: Gamil, Knight of Hatred
    Civilization: Darkness
    Race: Demon Command
    Abilities: Return a Darkness creature from graveyard to hand
    Mana Cost: 6
    Power: 4000
    Rarity: Rare
    Ways to Acquire:
    
    Spell: Ghost Touch
    Civilization: Darkness
    Abilities: Shield Trigger, opponent discards
    Mana Cost: 2
    Rarity: Common
    
    Name: Gigagiele
    Civilization: Darkness
    Race: Chimera
    Abilities: Slayer
    Mana Cost: 5
    Power: 3000
    Rarity: Rare
    Ways to Acquire: Starter Deck
    
    Name: Giriel, Ghastly Warrior
    Civilization: Darkness
    Race: Demon Command
    -Can be signature creature for Flynn
    Abilities: Double Breaker
    Mana Cost: 8
    Power: 11000
    Rarity: Super Rare
    Ways to Acquire: Choose as Signature card from Knight in Flynn's campaign
    
    Name: Gray Balloon, Shadow of Greed
    Civilization: Darkness
    Race: Ghost
    Abilities: Blocker, Can't Attack
    Mana Cost: 3
    Power: 3000
    Rarity: Uncommon
    Ways to Acquire: Starter Deck
    
    Name: Gregorian Worm
    Civilization: Darkness
    Race: Parasite Worm
    Abilities: Shield trigger
    Mana Cost: 4
    Power: 3000
    Rarity: Common
    Ways to Acquire: Starter Deck
    
    Name: Jack Viper, Shadow of Doom
    Civilization: Darkness
    Race: Ghost
    Abilities: Evolution, return other darkness creatures to hand when destroyed
    Mana Cost: 3
    Power: 4000
    Rarity: Very Rare
    Ways to Acquire:
    
    Name: Locomotiver
    Civilization: Darkness 
    Race: Hedrian
    Abilities: Shield trigger, Opponent discards
    Mana Cost: 4
    Power: 1000
    Rarity: Uncommon
    Ways to Acquire: Starter Deck
    
    Spell: Lost Soul
    Civilization: Darkness
    Abilities: opponent discards all cards
    Mana Cost: 7
    Rarity: Uncommon
    
    Name: Marrow Ooze, the Twister
    Civilization: Darkness
    Race: Living Dead
    Abilities: Blocker, Destroyed after attacking
    Mana Cost: 1
    Power: 1000
    Rarity: Common
    Ways to Acquire: Starter Deck
    
    Name: Phlael, Shadow of Betrayal
    Civilization: Darkness
    Race: Ghost
    Can be signature creature for Flynn
    Abilities: Slayer, return to hand when destroyed
    Mana Cost: 4
    Power: 1000
    Rarity: Super Rare
    Ways to Acquire: 9 Piece creature card in Flynn's campaign
    
    Name: Photocide, Lord of the Wastes
    Civilization: Darkness
    Race: Demon Command
    Abilities: Can't Attack, except untapped light creatures
    Mana Cost: 5
    Power: 9000
    Rarity: Rare
    Ways to Acquire: Starter Deck
    
    Name: Scratchclaw
    Civilization: Darkness
    Race: Hedrian
    Abilities: Slayer, +1000 power for your other dark creatures
    Mana Cost: 4
    Power: 1000
    Rarity: Rare
    Ways to Acquire: Starter Deck
    
    Name: Shadow Moon, Cursed Shade
    Civilization: Darkness
    Race: Ghost
    Abilities: +2000 power to other dark creatures
    Mana Cost: 4
    Power: 3000
    Rarity: Common
    Ways to Acquire: Starter Deck
    
    Name: Skeleton Soldier, the Defiled
    Civilization: Darkness
    Race: Living Dead
    Abilities: none
    Mana Cost: 4
    Power: 3000
    Rarity: Common
    Ways to Acquire: Starter Deck
    
    Spell: Snake Attack
    Civilization: Darkness
    Abilities: Double breaker for all for 1 turn, but lose 1 shield
    Mana Cost: 4
    Rarity: Common
    
    Spell: Terror Pit
    Civilization: Darkness
    Abilities: Shield Trigger, Destroy 1 creature
    Mana Cost: 6
    Rarity: Rare
    
    Name: Vampire Silphy
    Civilization: Darkness
    Race: Dark Lord
    Abilities: Destroy all creatures 3000-
    Mana Cost: 8
    Power: 4000
    Rarity: Very Rare
    Ways to Acquire:
    
    Name: Zagaan, Knight of Darkness
    Civilization: Darkness
    Race: Demon Command
    Abilities: Double Breaker
    -Can be Signature Creature for Flynn
    Mana Cost: 6
    Power: 7000
    Rarity: Super Rare
    Ways to Acquire: Choose from Knight as signature card for Flynn
    
    B. Fire Cards
    
    Name: Astrocomet Dragon
    Civilization: Fire
    Race: Armored Dragon
    -Can be signature creature for Rusty
    Abilities: +4000 Power Attack, Double Breaker
    Mana Cost: 7
    Power: 6000
    Rarity: Super Rare
    Ways to Acquire: Chose from Knight as signature creature for Rusty
    
    Name: Bad-Axe Norsykler
    Civilization: Fire
    Race: Human
    -Can be signature creature for Rusty
    Abilities: +4000 Power Attack, Can't Attack p, can attack untapped
    Mana Cost: 6
    Power: 5000
    Rarity: Super Rare
    Ways to Acquire: 9 piece Creature Card in Rusty's campaign 
    
    Name: Balbaro, Armored Cannon
    Civilization: Fire
    Race: Human
    Abilities: Evolution, +2000 attack from other humans
    Mana Cost: 3
    Power: 3000
    Rarity: Uncommon
    Ways to Acquire: Starter Deck
    
    Name: Bolshack Dragon
    Civilization: Fire
    Race: Armored Dragon
    -Can be signature Creature for Rusty
    Abilities: +1000 for each fire in graveyard, Double breaker
    Mana Cost: 6
    Power: 6000
    Rarity: Very Rare
    Ways to Acquire: Choose from Knight as Signature card for Rusty
    
    Name: Braid Claw, Deadly Fighter
    Civilization: Fire
    Race: Dragonoid
    Abilities: Auto Attack
    Mana Cost: 1
    Power: 1000
    Rarity: Common
    Ways to Acquire: Starter Deck
    
    Name: Brawler Zyler
    Civilization: Fire
    Race: Human
    Abilities: +2000 Attack
    Mana Cost: 2
    Power: 1000
    Rarity: Common
    Ways to Acquire: Starter Deck
    
    Spell: Burning Power
    Civilization: Fire
    Abilities: power attack +2000 for turn for 1 creature
    Mana Cost: 1
    Rarity: Common
    
    Spell: Burst Shot
    Civilization: Fire
    Abilities: Shield Trigger, Destroy all Creatures 2000-
    Mana Cost: 6
    Rarity: Uncommon
    
    Spell: Crimson Hammer
    Civilization: Fire
    Abilities: Destroy 1 creature 2000-
    Mana Cost: 2
    Rarity: Common
    
    Name: Curatops, Cavalry General
    Civilization: Fire
    Race: Dragonoid
    Abilities: can attack untapped
    Mana Cost: 3
    Power: 2000
    Rarity: Uncommon
    Ways to Acquire: Starter Deck
    
    Name: Dude Joe, Explosive
    Civilization: Fire
    Race: Human
    Abilities: none
    Mana Cost: 3
    Power: 3000
    Rarity: Common
    Ways to Acquire: Starter Deck
    
    Name: Fighter Ucarn, Explosive
    Civilization: Fire
    Race: Dragonoid
    Abilities: minus 2 mana, Double Breaker
    Mana Cost: 5
    Power: 9000
    Rarity: Rare
    Ways to Acquire: Starter Deck, Given to Rusty by Marcus in Rusty's campaign. 
    
    Name: Fire Sweeper Burning Hellion
    Civilization: Fire
    Race: Dragonoid
    Abilities: +2000 Power Attack
    Mana Cost: 4
    Power: 3000
    Rarity: Common
    Ways to Acquire: Starter Deck
    
    Name: Flametropus
    Civilization: Fire 
    Race: Rock Beast
    Abilities: +3000 Attack, Double Breaker, for 1 mana
    Mana Cost: 4
    Power: 3000
    Rarity: Rare
    Ways to Acquire: Starter Deck
    
    Name: Galklife Dragon
    Civilization: Fire 
    Race: Armored Dragon
    Abilities: Destroy all Light creatures 4000-, Double Breaker
    Mana Cost: 7
    Power: 6000
    Rarity: Super Rare
    Ways to Acquire:
    
    Name: Garkago Dragon
    Civilization: Fire
    Race: Armored Dragon
    Abilities: can attack untapped, +1000 for your other fire, Double Breaker
    Mana Cost: 7
    Power: 6000
    Rarity: Super Rare
    Ways to Acquire:
    
    Name: Gatling Skyterror
    Civilization: Fire
    Race: Armored Wyvern
    -Can be Signature Creature for Rusty
    Abilities: Can attack untapped, Double breaker
    Mana cost: 7
    Power: 7000
    Rarity: Very Rare
    Ways to Acquire: Trade with Tuba for Xeno Mantis with Rusty, choose from Knight
    
    Name: Immortal Baron, Vorg
    Civilization: Fire
    Race: Human
    Abilities: none
    Mana Cost: 2Power: 2000
    Rarity: Common
    Ways to Acquire: Starter Deck
    
    Spell: Magma Gazer
    Civilization: Fire
    Abilities: +4000 Power Attack and Double Breaker, 1 creature, 1 turn
    Mana Cost: 3
    Rarity: Rare
    
    Name: Muramasa, Duke of Blades
    Civilization: Fire 
    Race: Human
    Abilities: destroy creature with 2000- power on attack
    Mana Cost: 6
    Power: 3000
    Rarity: Uncommon
    Ways to Acquire: Starter Deck
    
    Name: Noman Hero Gigio
    Civilization: Fire
    Race: Machine Eater
    Abilities: can attack untapped
    Mana Cost: 5
    Power: 3000
    Rarity: Rare
    Ways to Acquire: Starter Deck
    
    Name: Rothus, the Traveler
    Civilization: Fire
    Race: Armorloid
    Abilities: Destroys 1 creature from each side
    Mana Cost: 4
    Power: 4000
    Rarity: Rare
    Ways to Acquire: Starter Deck
    
    Spell: Rumble Gate
    Civilization: Fire
    Abilities: +1000 and can attack untapped, for all, for 1 turn
    Mana Cost: 4
    Rarity: Common
    
    Name: Scarlet Skyterror
    Civilization: Fire
    Race: Armored Wyvern
    -Can be used as Signature Creature
    Abilities: Destroy all Blockers
    Mana Cost: 8
    Power: 3000
    Rarity: Super Rare
    Ways to Acquire:
    
    Name: Stonesaur
    Civilization: Fire
    Race: Rock Beast
    Abilities: +2000 Power Attack
    Mana Cost: 5
    Power: 4000
    Rarity: Uncommon
    Ways to Acquire: Starter Deck
    
    Name: Uberdragon Jabaha
    Civilization: Fire
    Race: Armored Dragon
    Abilities: Evolution, Double Breaker, +2000 Power Attack to all your fires
    Mana Cost: 7
    Power: 11000
    Rarity: Very Rare
    Ways to Acquire:
    
    Spell: Volcanic Arrows
    Civilization: Fire
    Abilities: Shield Trigger, Destroy 1 creature 6000- Lose 1 shield
    Mana Cost: 2
    Rarity: Common
    
    Name: Volcanodon, Super Explosive
    Civilization: Fire
    Race: Dragonoid
    Abilities: +4000 Power Attack
    Mana Cost: 4
    Power: 2000
    Rarity: Uncommon
    Ways to Acquire: Starter Deck
    
    C. Light Cards
    
    Name: Aeris, Flight Elemental
    Civilization: Light
    Race: Angel Command
    Abilities: Can't Attack p, except untapped darkness
    Mana Cost: 5
    Power: 9000
    Rarity: Rare
    Ways to Acquire: Starter Deck, Win Luc's School Tournament
    
    Name: Alcadeias, Lord of Spirits
    Civilization: Light
    Race: Angel Command
    Abilities: Evolution, can only cast Light Spells, Double Breaker
    Mana Cost: 6
    Power: 12500
    Rarity: Very Rare
    Ways to Acquire:
    
    Name: Aless, the Oracle
    Civilization: Light
    Race: Light Bringer
    Abilities: adds to shields when destroyed
    Mana Cost: 6
    Power: 1000
    Rarity: Common
    Ways to Acquire: Starter Deck
    
    Name: Dia Nork, Moonlight Guardian
    Civilization: Light
    Race: Guardian
    Abilities: Blocker, Can't Attack
    Mana Cost: 4
    Power: 5000
    Rarity: Rare
    Ways to Acquire: Starter Deck, Win Luc's School Tournament
    
    Name: Emerald Grass
    Civilization: Light
    Race: Starlight Tree
    Abilities: Blocker, Can't Attack
    Mana Cost: 2
    Power: 3000
    Rarity: Common
    Ways to Acquire: Starter Deck
    
    Name: Ethel, Star Sea Elemental
    Civilization: Light
    Race: Angel Command
    Abilities: Can't be blocked
    Mana Cost: 6
    Power: 5500
    Rarity: Very Rare
    Ways to Acquire:
    
    Name: Frei, Vizier of Air
    Civilization: Light
    Race: Initiate
    Abilities: Fast Untap
    Mana Cost: 4
    Power: 3000
    Rarity: Uncommon
    Ways to Acquire: Starter Deck
    
    Name: Hanusa, Radiance Elemental
    Civilization: Light
    Race: Angel Command
    -Can be Signature Creature for Luc
    Abilities: Double Breaker
    Mana Cost: 7
    Power: 9500
    Rarity: Super Rare
    Ways to Acquire: Choose from Knight as Luc's signature creature
    
    Spell: Holy Awe
    Civilization: Light
    Abilities: Shield Trigger, Tap all opponent's creatures
    Mana Cost: 6
    Rarity: Rare
    
    Name: Iere, Vizier of Bullets
    Civilization: Light
    Race: Initiate
    Abilities: none
    Mana Cost: 3
    Power: 3000
    Rarity: Common
    Ways to Acquire: Starter Deck
    
    Name: Illium, Electric Guardian
    Civilization: Light
    Race: Guardian
    - Can be signature Creature for Luc
    Abilities: Blocker, Can't attack p., untaps at end of turn
    Mana Cost: 6
    Power: 6500
    Rarity: Super Rare
    Ways to Acquire: Creature Card in Luc's campaign
    
    Name: Ladia Bale, the Inspirational
    Civilization: Light
    Race: Guardian
    -Can be Signature Creature
    Abilities: Evolution, Blocker, Double Breaker
    Mana Cost: 6
    Power: 9500
    Rarity: Super Rare
    Ways to Acquire:
    
    Name: Lah, Purification Enforcer
    Civilization: Light
    Race: Berserker
    Abilities: none
    Mana Cost: 5
    Power: 5500
    Rarity: Rare
    Ways to Acquire: Starter Deck, Win Luc's school tournament
    
    Name: Lok, Vizier of Hunting
    Civilization: Light
    Race: Initiate
    Abilities: none
    Mana Cost: 4
    Power: 4000
    Rarity: Uncommon
    Ways to Acquire: Starter Deck
    
    Name: Magris, Vizier of Magnetism
    Civilization: Light
    Race: Initiate
    Abilities: Draw 1 card
    Mana Cost: 4
    Power: 3000
    Rarity: Common
    Ways to Acquire: Starter Deck
    
    Name: Miar, Comet Elemental
    Civilization: Light
    Race: Angel Command
    -Can be Signature Creature for Luc
    Abilities: Double Breaker
    Mana Cost: 8
    Power: 11500
    Rarity: Super Rare
    Ways to Acquire: Choose from Knight as Signature Creature for Luc
    
    Name: Miele, Vizier of Lightning
    Civilization: Light
    Race: Initiate
    Abilities: Tap 1 of opponent's creatures
    Mana Cost: 3
    Power: 1000
    Rarity: Common
    Ways to Acquire: Starter Deck
    
    Name: Mist Rias, Sonic Guardian
    Civilization: Light
    Race: Guardain
    Abilities: draw 1 card for new creatures
    Mana Cost: 5
    Power: 2000
    Rarity: Uncommon
    Ways to Acquire: Starter Deck
    
    Name: Ouks, Vizier of Restoration
    Civilization: Light
    Race: Initiate
    Abilities: add to shields when destroyed
    Mana Cost: 5
    Power: 1000
    Rarity: Rare
    Ways to Acquire: Starter Deck
    
    Name: Raza Vega, Thunder Guardian
    Civilization: Light
    Race: Guardian
    Abilities: Blocker, add to shields when destroyed
    Mana Cost: 10
    Power: 3000
    Rarity: Rare
    Ways to Acquire:
    
    Name: Re Bil, Seeker of Archery
    Civilization: Light
    Race: Mecha Thunder
    Abilities: Double Breaker, +2000 to other light
    Mana Cost: 7
    Power: 6000
    Rarity: Uncommon
    Ways to Acquire: Starter Deck
    
    Spell: Screaming Sunburst
    Civilization: Light
    Abilities: Tap all creatures that aren't Light
    Mana Cost: 3
    Rarity: Uncommon
    
    Name: Sieg Balicula, the Intense
    Civilization: Light
    Race: Initiate
    Abilities: Evolution, all other light creatures gain blocker ability
    Mana Cost: 3
    Power: 5000
    Rarity: Very Rare
    Ways to Acquire:
    
    Spell: Solar Ray
    Civilization: Light
    Abilities: Shield Trigger, tap 1 creature
    Mana Cost: 2
    Rarity: Common
    
    Spell: Sonic Wing
    Civilization: Light
    Abilities: 1 of your creatures can't be blocked for 1 turn
    Mana Cost: 3
    Rarity: Common
    
    Spell: Sundrop Armor
    Civilization: Light
    Abilities: Add a Card from your Hand to your shields
    Mana Cost: 4
    Rarity: Common
    
    Name: Urth, Purifying Elemental
    Civilization: Light
    Race: Angel Command
    -Can be signature creature for Luc
    Abilities: Double Breaker, end of turn untap
    Mana Cost: 6
    Power: 6000
    Rarity: Super Rare
    Ways to Acquire: Choose from Knight as signature creature for Luc
    
    Spell: Whisking Whirlwind
    Civilization: Light
    Abilities: untap all creatures at the end of your turn
    Mana Cost: 1
    Rarity: Common
    
    D. Nature Cards
    
    Spell: Aura Blast
    Civilization: Nature
    Abilities: +2000 Power Attack for each, for 1 turn
    Mana Cost: 4
    Rarity: Rare
    
    Name: Barkwhip, the Smasher
    Civilization: Nature
    Race: Beast Folk
    Abilities: Evolution, +2000 to other beasts while tapped
    Mana Cost: 2
    Power: 5000
    Rarity: Uncommon
    Ways to Acquire: Starter Deck
    
    Name: Bronze Arm Tribe
    Civilization: Nature
    Race: Beast Folk
    Abilities: Mana +1
    Mana Cost: 3
    Power: 1000
    Rarity: Common
    Ways to Acquire: Starter Deck
    
    Name: Burning Mane
    Civilization: Nature
    Race: Beast Folk
    Abilities: none
    Mana Cost: 2
    Power: 2000
    Rarity: Common
    Ways to Acquire: Starter Deck
    
    Name: Dawn Giant
    Civilization: Nature
    Race: Giant
    Abilities: Can't Attack c, Double Breaker
    Mana Cost: 7
    Power: 11000
    Rarity: Rare
    Ways to Acquire: Starter Deck
    
    Name: Deathblade Beetle
    Civilization: Nature
    Race: Giant Insect
    -Can be signature creature for Trey
    Abilities: +4000 Power Attack, Double Breaker
    Mana Cost: 5
    Power: 3000
    Rarity: Super Rare
    Ways to Acquire: Choose from Knight as Signature card for Trey
    
    Name: Earthstomp Giant
    Civilization: Nature
    Race: Giant
    -Can be used as a signature creature for Trey
    Abilities: Return creatures from Mana zone to hand, Double Breaker
    Mana Cost: 5
    Power: 8000
    Rarity: Super Rare
    Ways to Acquire: Choose from Knight as your signature card for Trey
    
    Name: Elf-X
    Civilization: Nature 
    Race: Tree Folk
    Abilities: Creatures cost 1 less to summon
    Mana Cost: 4
    Power: 2000
    Rarity: Rare
    Ways to Acquire: Starter Deck
    
    Name: Gigamantis
    Civilization: Nature
    Race: Giant Insect
    Abilities: Evolution, put destroyed Nature creatures in Mana Zone
    Mana Cost: 4
    Power: 5000
    Rarity: Very Rare
    Ways to Acquire:
    
    Name: Golden Wing Striker  
    Civilization: Nature
    Race: Beast Folk
    Abilities: +2000 Power Attack
    Mana Cost: 3
    Power: 2000
    Rarity: Common
    Ways to Acquire: Starter Deck
    
    Name: Gor, Primal Hunter
    Civilization: Nature
    Race: Beast Folk
    -Can be signature creature for Trey
    Abilities: Opponent discards 2 mana
    Mana Cost: 7
    Power: 2000
    Rarity: Super Rare
    Ways to Acquire: The 9 piece Creature card in Trey's campaign
    
    Spell: Mana Crisis
    Civilization: Nature
    Abilities: Shield Trigger, your opponent losses 1 Mana
    Mana Cost: 4
    Rarity: Uncommon
    
    Spell: Mana Nexus
    Civilization: Nature
    Abilities: Shield Trigger, add a card from Mana zone to shields
    Mana Cost: 4
    Rarity: Uncommon
    
    Name: Mighty Shouter (on front of manual and back of case)
    Civilization: Nature
    Race: Beast Folk
    Abilities: to Mana when destroyed
    Mana Cost: 3
    Power: 2000
    Rarity: Common
    Ways to Acquire: Starter Deck
    
    Spell: Mystic Inscription
    Civilization: Nature
    Abilities: Add top card from deck to shields
    Mana Cost: 6
    Rarity: Rare
    
    Spell Natural Snare
    Civilization: Nature
    Abilities: Shield Trigger, move one of your opponents creatures to his mana
    Mana Cost: 6
    Rarity: Rare
    
    Name: Poisonous Dahlia
    Civilization: Nature
    Race: Tree Folk
    Abilities: Can't attack p
    Mana Cost: 4
    Power: 5000
    Rarity: Uncommon
    Ways to Acquire: Starter Deck
    
    Name: Pomegranate, Masked
    Civilization: Nature
    Race: Tree Folk
    Abilities: +1000 for other nature, can't be blocked 4000-
    Mana Cost: 5
    Power: 1000
    Rarity: Uncommon
    Ways to Acquire: Starter Deck
    
    Name: Roaring Great-Horn
    Civilization: Nature
    Race: Horned Beast
    -Can be Signature Creature
    Abilities: +2000 Power attacker, Double Breaker
    Mana Cost: 7
    Power: 8000
    Rarity: Super Rare
    Ways to Acquire:
    
    Name: Red-Eye Scorpion
    Civilization: Nature
    Race: Giant Insect
    Abilities: goes to mana when destroyed
    Mana Cost: 5
    Power: 4000
    Rarity: Rare
    Ways to Acquire: Starter Deck
    
    Name: Roaring Great-Horn
    Civilization: Nature
    Race: Horned Beast
    -Can be used as signature creature for Trey
    Abilities: +2000 Power Attacker, Double Breaker
    Mana Cost: 7
    Power: 8000
    Rarity: Super Rare
    Ways to Acquire: Choose from Knight as signature card for Trey
    
    Name: Stampeding Longhorn
    Civilization: Nature
    Race: Horned Beast
    Abilities: Can't be blocked 3000-
    Mana Cost: 5
    Power: 4000
    Rarity: Rare
    Ways to Acquire: Starter Deck
    
    Name: Silver Axe
    Civilization: Nature
    Race: Beast Folk
    Abilities: Mana +1 Attack
    Mana Cost: 3
    Power: 1000
    Rarity: Common
    Ways to Acquire: Starter Deck
    
    Name: Silver Fist
    Civilization: Nature
    Race: Beast Folk
    Abilities: Power Attack +2000
    Mana Cost: 4
    Power: 3000
    Rarity: Uncommon
    Ways to Acquire: Starter Deck
    
    Name: Steel Smasher
    Civilization: Nature
    Race: Beast Folk
    Abilities: Can't Attack p
    Mana Cost: 2
    Power: 3000
    Rarity: Common
    Ways to Acquire: Starter Deck
    
    Name: Sword Butterfly
    Civilization: Nature
    Race: Giant Insect
    Abilities: Power Attack +3000
    Mana Cost: 3
    Power: 2000
    Rarity: Common
    Ways to Acquire: Starter Deck
    
    Name: Thorny Mandra
    Civilization: Nature
    Race: Tree Folk
    Abilities: move 1 creature from graveyard to mana zone
    Mana Cost: 5
    Power: 4000
    Rarity: Very Rare
    Ways to Acquire:
    
    Spell: Ultimate Force
    Civilization: Nature
    Abilities: top 2 cards from deck are placed in Mana Zone
    Mana Cost: 5
    Rarity: Common
    
    Name: Xeno Mantis
    Civilization: Nature
    Race: Giant Insect
    Abilities: Can't be blocked, Double Breaker
    Mana Cost: 7
    Power: 6000
    Rarity: Very Rare
    Ways to Acquire: Trade David for King Ripped-Hide in Rusty Campaign 
    
    E. Water Cards
    
    Name: Aqua Deformer
    Civilization: Water
    Race: Liquid People
    Abilities: -2 mana both sides
    Mana Cost: 8
    Power: 3000
    Rarity: Rare
    Ways to Acquire: Starter Deck
    
    Name: Aqua Hulcus
    Civilization: Water
    Race: Liquid People
    Abilities: draw 1 card
    Mana Cost: 3
    Power: 2000
    Rarity: Common
    Ways to Acquire: Starter Deck
    
    Name: Aqua Jolter
    Civilization: Water
    Race: Liquid People
    Abilities: Shield Trigger
    Mana Cost: 3
    Power: 2000
    Rarity: Common
    Ways to Acquire: Starter Deck
    
    Name: Aqua Knight
    Civilization: Water
    Race: Liquid People
    Abilities: Return to hand when destroyed
    Mana Cost: 5
    Power: 4000
    Rarity: Rare
    Ways to Acquire: Starter Deck
    
    Name: Aqua Shooter
    Civilization: Water
    Race: Liquid People
    Abilities: Blocker
    Mana Cost: 4
    Power: 2000
    Rarity: Common
    Ways to Acquire: Starter Deck
    
    Name: Aqua Sniper
    Civilization: Water
    Race: Liquid People
    -Can be signature Creature for Rebecca
    Abilities: Return 2 creatures to owners' hands
    Mana Cost: 8
    Power: 5000
    Rarity: Super Rare
    Ways to Acquire: Choose from Knight as a signature card for Rebecca
    
    Name: Aqua Soldier
    Civilization: Water
    Race: Liquid People
    Abilities: Return to hand when destroyed
    Mana Cost: 3
    Power: 1000
    Rarity: Uncommon
    Ways to Acquire: Starter Deck
    
    Spell: Brain Serum
    Civilization: Water
    Abilities: Shield Trigger, Draw 2 cards
    Mana Cost: 4
    Rarity: Uncommon
    
    Name: Candy Drop
    Civilization: Water
    Race: Cyber Virus
    Abilities: Can't be blocked!
    Mana Cost: 3
    Power: 1000
    Rarity: Common
    Ways to Acquire: Starter Deck
    
    Name: Crystal Lancer
    Civilization: Water
    Race: Liquid People
    Abilities: Evolution, Can't be blocked, Double Breaker
    Mana Cost: 6
    Power: 8000
    Rarity: Uncommon
    Ways to Acquire: Starter Deck
    
    Name: Hypersquid Walter
    Civilization: Water
    Race: Cyber Lord
    Abilities: Draw 1 Card on Attack
    Mana Cost: 3
    Power: 1000
    Rarity: Rare
    Ways to Acquire: Starter Deck
    
    Name: King Ambergris
    Civilization: Water
    Race: Leviathan
    -Can be signature creature for Rebecca
    Abilities: Return other water creatures to hand when destroyed
    Mana Cost: 6
    Power: 5000
    Rarity: Super Rare
    Ways to Acquire: The 9 piece creature card in Rebecca's campaign
    
    Name: King Coral
    Civilization: Water
    Race: Leviathan
    Abilities: Blocker
    Mana Cost: 3
    Power: 1000
    Rarity: Uncommon
    Ways to Acquire: Starter Deck
    
    Name: King Depthcon
    Civilization: Water
    Race: Leviathan
    -Can be signature Creature
    Abilities: Can't be blocked, Double Breaker
    Mana Cost: 7
    Power: 6000
    Rarity: Super Rare
    Ways to Acquire:
    
    Name: King Nautilus
    Civilization: Water
    Race: Leviathan
    Abilities: Liquid p's can't be blocked, Double Breaker
    Mana Cost: 8
    Power: 6000
    Rarity: Rare
    Ways to Acquire: Starter Deck
    
    Name: King Ripped-Hide
    Civilization: Water
    Race: Leviathan
    -Can be used as a signature card for Rebecca
    Abilities: draw 2 cards when it's put in battle
    Mana Cost: 7
    Power: 5000
    Rarity: Very Rare
    Ways to Acquire: Defeat Kiki in Rusty's campaign, Choose from Knight as a 
    signature card for Rebecca
    
    Name: Legendary Bynor
    Civilization: Water
    Race: Leviathan
    -Can be used as a signature card for Rebecca
    Abilities: Evolution, Double Breaker, other water creatures can't be blocked
    Mana Cost: 6
    Power: 8000
    Rarity: Very Rare
    Ways to Acquire: Choose from Knight as a signature card for Rebecca 
    
    Name: Phantom Fish
    Civilization: Water
    Race: Gel Fish
    Abilities: Blocker, Can't Attack
    Mana Cost: 3
    Power: 4000
    Rarity: Common
    Ways to Acquire: Starter Deck
    
    Name: Plasma Chaser
    Civilization: Water
    Race: Gel Fish
    Abilities: Draw a card for each of the opponent's creatures on attack
    Mana Cost: 6
    Power: 4000
    Rarity: Very Rare
    Ways to Acquire:
    
    Spell: Psychic Shaper
    Civilization: Water
    Abilities: Draw 4 cards, but discard non water cards
    Mana Cost: 6
    Rarity: Rare
    
    Name: Revolver Fish
    Civilization: Water
    Race: Gel Fish
    Abilities: Blocker, Can't Attack
    Mana Cost: 4
    Power: 5000
    Rarity: Uncommon
    Ways to Acquire: Starter Deck
    
    Name: Seamine
    Civilization: Water 
    Race: Fish
    Abilities: Blocker
    Mana Cost: 6
    Power: 4000
    Rarity: Very Rare
    Ways to Acquire:
    
    Spell: Spiral Gate
    Civilization: Water
    Abilities: Shield Trigger, return 1 creature to it's owner's hand
    Mana Cost: 2
    Rarity: Common
    
    Spell: Teleportation
    Civilization: Water
    Abilities: return 2 creatures to their owner's hands
    Mana Cost: 5
    Rarity: Rare
    
    Spell: Thought Probe
    Civilization: Water
    Abilities: Shield Trigger, draw 3 cards if your opponent has 3+ creatures
    Mana Cost: 4
    Rarity: Uncommon
    
    Spell: Virtual Tripwire
    Civilization: Water
    Abilities: tap one of your opponent's creatures
    Mana Cost: 3
    Rarity: Common
    
    
    
    
    ************************** 9. SPECIAL FEATURES **************************
    
    A. Creature Viewer
    This Feature let's you view creatures from cards you have collected.  You can 
    press L2 for card details.  After Pressing X once you can control the camera 
    with the analog sticks to zoom in, out, and around the creature.  Pressing X a 
    second time will bring up a menu of battle animations, Low Attack A and Z, High 
    Attack and Defeat, just press X again to watch them.
    
    B. Credits
    This will roll the credits.  One time I selected not to save any profile to my 
    memory card, and selected Credits, and my PS2 Browser came up, so I reselected 
    the disc icon and the screen went black and totally froze up on me, this could 
    be a glitch?
    
    C. Join D-MAX!
    D-MAX is an exclusive Duel Masters Club.  This feature basically just tells you 
    to fill out the application found in every 2-player starter set, so you can 
    become a member and start getting prizes and premiums. 
    
    
    
    
    
    
    Copyright 2006 JDM