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    FAQ/Walkthrough by Syonyx

    Version: Qui-Gon | Updated: 02/18/07 | Printable Version | Search This Guide

    
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         |  *             *    ~  L E G O : Star Wars  ~    *             *  |
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         |         *                                                         |
         :   *         A Complete FAQ/ Walkthrough  (PS2 release)    *       :
         |              *                              *                     |
         :       *           *     by ~~: Syonyx :~~           *       *     :
         |   *             *                              *                  |
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    _____________________                                             _____________
      TABLE OF CONTENTS                                                 GAME INFO
    
    1) Introduction                           Title: Lego Star Wars: The Video Game
    2) Controls                                             Platform: Playstation 2
    3) Gameplay                                                       Genre: Action
         -Overview                                             # of Players: 1 or 2
         -Life hearts                                     ESRB Rating: E (Everyone)
         -Lego Studs                                   Developer: Traveller's Tales
         -Changing Characters                                      Publisher: Eidos
         -Combat                                             Licensed by: LucasArts
         -Special Abilities                                 Release Date: 02-Apr-05
         -Pickups
                                                                     ______________
    4) Story Mode Walkthrough                                          GUIDE INFO
         4X) Dexter's Diner
         4A) Episode I: The Phantom Menace                           Author: Syonyx
           S1-0 Episode I Hub                                        Version #: 1.0
           S1-1 Chapter One: Negotiations                    Last Update: 18-Feb-07
           S1-2 Chapter Two: Invasion of Naboo
           S1-3 Chapter Three: Escape from Naboo
           S1-4 Chapter Four: Mos Espa Podrace
           S1-5 Chapter Five: Retake Theed Palace
           S1-6 Chapter Six: Darth Maul
         4B) Episode II: Attack of the Clones
           S2-0 Episode II Hub
           S2-1 Chapter One: Discovery on Kamino
           S2-2 Chapter Two: Droid Factory
           S2-3 Chapter Three: Jedi Battle
           S2-4 Chapter Four: Gunship Cavalry
           S2-5 Chapter Five: Count Dooku
         4C) Episode III: Revenge of the Sith
           S3-0 Episode III Hub
           S3-1 Chapter One: Battle over Coruscant
           S3-2 Chapter Two: Chancellor in Peril
           S3-3 Chapter Three: General Grievous
           S3-4 Chapter Four: Defense of Kashyyyk
           S3-5 Chapter Five: Ruin of the Jedi
           S3-6 Chapter Six: Darth Vader
    
    5) Free Play Mode Walkthrough
         5A) Episode I: The Phantom Menace
           FP1-1 Chapter One: Negotiations
           FP1-2 Chapter Two: Invasion of Naboo
           FP1-3 Chapter Three: Escape from Naboo
           FP1-4 Chapter Four: Mos Espa Podrace
           FP1-5 Chapter Five: Retake Theed Palace
           FP1-6 Chapter Six: Darth Maul
         5B) Episode II: Attack of the Clones
           FP2-1 Chapter One: Discovery on Kamino
           FP2-2 Chapter Two: Droid Factory
           FP2-3 Chapter Three: Jedi Battle
           FP2-4 Chapter Four: Gunship Cavalry
           FP2-5 Chapter Five: Count Dooku
         5C) Episode III: Revenge of the Sith
           FP3-1 Chapter One: Battle over Coruscant
           FP3-2 Chapter Two: Chancellor in Peril
           FP3-3 Chapter Three: General Grievous
           FP3-4 Chapter Four: Defense of Kashyyyk
           FP3-5 Chapter Five: Ruin of the Jedi
           FP3-6 Chapter Six: Darth Vader
    
    6) Bonus Level Walkthrough
           S4-B Story Mode
           FP4-B Free Play Mode
    7) Characters
        7a) Story Characters
        7b) Purchased Characters
    8) Extras
    9) Hints
    10) Closing Info
          -Contact Info
          -Legal Info
    
    
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    -                            ~~~~~~~~~~~~~~~~~~~                              -
    ~                              1) INTRODUCTION                                ~
    -                            ~~~~~~~~~~~~~~~~~~~                              -
    ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~
    
    Welcome, Lego builders and Star Wars fanatics.  At last, there is a game that
    unites your two passions into one cohesive whole: LEGO Star Wars.  Now, I know
    that you always wondered what the more recent Star Wars trilogy would look like
    if the universe were made of Lego, and now your wait is over.  Traveller's
    Tales has crafted a fine, fun, hilarious game from some wonderful source
    material, with which they have taken some creative liberties.  It is an easy
    game to pick up and play, and is fun for solo or partnered players.  Not to
    mention you can never really die in this game, making it highly accessible to
    younger gamers everywhere.
    
    This guide is intended to be fairly exhaustive, covering in detail every
    chapter in both Story and Free Play modes, detailing all of the many, many
    characters, and otherwise providing all of the necessary information to get the
    most of the game, including how to locate all of the highly-sought LEGO Minikit
    Canisters and how to achieve True Jedi status in every stage.  Note that one
    thing I will not give you is the codes to unlock characters and extras in the
    game.  Instead, I'll do you one better: I'll give you the information you need
    to obtain these bonuses on your own.  Codes won't give you anything that cannot
    be obtained through more wholly legitimate means, which also provide much
    greater satisfaction than simply inputting a cheat.
    
    LEGO Star Wars was released simultaneously on all of the then-current gaming
    platforms (Playstation 2, Xbox, Gamecube, and PC).  Though this guide was
    created based on the Playstation 2 version, they are all virtually identical,
    apart from the control scheme.  There were also versions of the game released
    for handheld platforms, but this guide does not apply to them.  Now on with the
    show...
    
    IF YOU JUST WANT TO GET THROUGH THE GAME, then the Story mode walkthrough is
    for you.  There, I give explicit directions for completing each chapter with
    the minimum amount of effort.  This will allow you to view all FMVs and say
    that you technically completed the game, though you'll be missing out on a lot
    of fun if this is all that you do.
    
    IF YOU WANT TO EXPERIENCE EVERYTHING THAT THE GAME HAS TO OFFER, then the Free
    Play mode walkthrough is for you.  There, I detail how to locate every Lego
    Stud and Minikit Canister to be found, and provide information on how to
    achieve True Jedi status for each chapter.  Beyond that, this guide also
    includes details on each playable character and how to unlock them, as well as
    every Extra and Hint available for purchase in Dexter's Diner.  You can also
    find all necessary information on unlocking the Secret Bonus Level (ooohhh)
    after the Free Play walkthrough.  Enjoy!
    
    
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    -                              ~~~~~~~~~~~~~~~                                -
    ~                                2) CONTROLS                                  ~
    -                              ~~~~~~~~~~~~~~~                                -
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      ~~ In-Game ~~
    
    Move lead character: Left stick or D-pad
    Jump: [X]
    Attack: [Square]
    Pull Lever: [O] while standing in front
    Switch character (Story mode): Triangle (while facing)
    Switch character (Free Play mode): L1/L2, R1/R2
    Pause game: Start
    Steer vehicle: Left stick or D-pad
    Fire vehicle weapon: [Square]
    
      ~~ Character-specific actions ~~
    
    (Lightsaber wielders)
    Pull out lightsaber: [Square]
    Holster lightsaber: [O]
    Attack combos: Press [Square] repeatedly
    Defend: Hold [Square]
    Reflect blaster shots: Press [Square] just before shot hits
    Double-jump: [X], [X]
    Backflip: [X] + back on Left stick or D-pad
    Jump attack: [X], [Square]
    Slam attack: [X], [X], [Square]
    Use the Force: hold [O] while object is aglow
    
    (Blaster users)
    Ready weapon: [Square]
    Holster weapon: [O]
    Grapple gun: [O] while standing inside grapple point
    
    (Astromech Droids)
    Hover: Hold [X]
    Open Astromech Droid Locks: [O] or [Square] while facing lock
    
    (Protocol Droids)
    Open Protocol Droid Locks: [O] or [Square] while facing lock
    
    (Flyers)
    Float: Press [X] to engage, then [X] again to disengage
    
    (Children)
    Chute Slide: Press [O] or [Square] when facing a chute entrance
    
      ~~ In Menus ~~
    
    Highlight option: Up/Down (D-pad or Left stick)
    Select highlighted option: [X]
    Cancel/go back: [O]
    Change setting: Left/Right (D-pad or Left stick)
    
    
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    -                              ~~~~~~~~~~~~~~~                                -
    ~                                3) GAMEPLAY                                  ~
    -                              ~~~~~~~~~~~~~~~                                -
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      ----------
       Overview
      ----------
    
    In Lego Star Wars: The Video Game, you will play through sections of the
    first/last three Star Wars films (depending on whether you're looking at the
    chronology of the films, or the order in which they were made), namely Episodes
    I, II and III.  Each film is divided into five or six chapters, with cut-
    scenes filling in the story in between.  Each chapter can be played in Story
    mode, in which the saga is played out with designated characters, or in Free
    Play mode (unlocked once Story mode is complete for that chapter), where you
    can switch freely between a number of characters sporting various abilities,
    allowing you to fully explore each chapter in greater depth.  Primarily in the
    latter mode, you will also be pursuing two major tasks: achieving 'True Jedi'
    status in each chapter by collecting a set amount of Lego Studs (the currency
    of the game), and locating all Lego Minikit Canisters, with which to build Lego
    Star Wars vehicles for your perusal.  As you progress through the game, you
    will also unlock more and more characters to infuse your experience with ever
    more fun and variety.  You can also purchase 'Extras' with saved Lego Studs,
    providing you with various fun game options to add a little more variety and
    humour to the whole affair.
    
     ~ Dexter's Diner ~
    
    This is the hub of the game, the central point that will be your launching pad
    for all of your adventures.  In the Diner, you can enter unlocked chapters to
    play out the stories of the Star Wars saga, wander around and interact with any
    unlocked characters (who will also frequently interact with each other in
    deadly ways), check out the Lego Star Wars vehicles that you've built by
    collecting Minikit Canisters, and grab some extra Lego Studs stashed away
    around the place.
    
    At the counter, in the main room of the Diner, you have several shopping
    options. Here, you can view and purchase game hints (though they're very basic
    and can often be found in the game manual), purchase unlocked characters for
    use in Free Play mode, purchase Extras (fun options that can mostly
    impractically enhance your game experience; see the appropriate section further
    down in this guide), and input cheat codes (not recommended, just do things
    yourself!) if that's how you play.
    
    To the left of the counter, there are four doorways in a row.  These are marked
    'I' to 'III' for the hubs to the chapters within each Star Wars episode.  There
    is also a mysterious door marked '?' that hides the game's biggest secret.
    Will you be able to unlock it?
    
     ~ Story mode ~
    
    Here, you will act out the saga of the Star Wars films.  In Story chapters, you
    are restricted to the characters appropriate to that chapter.  Though your
    primary purpose is to simply complete the chapter, you will also be trying to
    obtain True Jedi status by collecting a set number of Lego Studs (though this
    may not be possible in Story mode for all chapters).  After completing a
    chapter in Story mode, new story characters that you have encountered may be
    unlocked for use in Free Play mode.  Most enemy characters encountered in the
    chapter will also become unlocked and will now be available for purchase at the
    Cantina Bar. But perhaps most importantly, the next chapter in the current
    movie episode will also be unlocked, so that you can continue the story.
    
    After completing the first chapter of Episode IV, the first chapters of
    Episodes V and VI will also be unlocked, so you don't have to play through all
    three films in perfect order if you don't care to do so.
    
     ~ Free Play mode ~
    
    In Free Play, you will revisit previously completed chapters with a new stock
    of characters, sporting additional character abilities not available to you in
    Story mode.  In this way, you will be able to go more places, do more and
    collect more Studs and Lego Minikit canisters.  You will also have the
    opportunity to reach True Jedi status if you were unable to do so in Story
    mode.
    
    Completing Free Play chapters 100% will usually require that you have
    characters with the following abilities: blasting, grappling, Force, Dark
    Force, double-jumping, super-jumping, chute sliding, and opening Astromech and
    Protocol Droid Locks.  The first time that you will have all of these skills
    and character classes available is after completing Episode I in entirety
    (assuming that you're playing the game in proper order), at which point you
    will be able to purchase characters possessing these abilities if you have not
    received them already as Story characters (Darth Maul, I'm looking at you
    here!)
    
      -------------
       Life Hearts
      -------------
    
    Each player-controlled character has four life hearts.  Each time they take a
    hit from an enemy attacks, one heart is lost.  You can replenish lost hearts by
    picking up hearts dropped by defeated enemies and by destroying parts of the
    environment. If you lose all of your hearts, then you die.  You can also die
    instantly by falling into an area without a floor below, or by coming into
    contact with certain potent environmental hazards.  But don't fret!  You'll
    simply re-spawn at the same point in a moment.  However, death is not
    completely without penalty.  While playing any chapter in Story or Free Play
    mode, you will lose some Studs - 2,000 if you die by getting hit until your
    hearts run out, or 1,000 if you die by falling into the abyss.  These Studs
    will be scattered around the point of your death, and when you respawn you may
    be able to re-collect some or all of them if you act quickly.
    
      ------------
       Lego Studs
      ------------
    
    Throughout the game, you will be collecting Lego Studs, the currency of the
    Lego Star Wars universe.  These come in three colours: Grey Studs (worth 10
    each), Yellow Studs (worth 100 each), and Blue Studs (worth 1,000 each).
    
    Studs can be spent on a number of things at the counter in Dexter's Diner.  You
    can purchase unlocked enemy characters, Extras, and basic game hints.
    
      ---------------------
       Changing Characters
      ---------------------
    
    Different characters sport a variety of different abilities, and you will often
    need to switch between characters to be able to advance.  In the Diner, you can
    take control of any character that you have unlocked.  Face the character you
    wish to control and press [Triangle] to take them over.  This must occur within
    a reasonably short distance.  The new character's icon will appear in your HUD.
    In Story mode, you are limited to using the characters that are part of your
    party at any given time, switching between them by again facing them and
    pressing [Triangle].  In Free Play mode, you can switch between any of the
    characters that you brought with you by scrolling through them using the L1,
    L2, R1 and R2 buttons;  You can also switch control to your partner by pressing
    [Triangle].  In 2-player mode, players can trade control of their current
    characters by facing each other and pressing [Triangle] simultaneously.
    
      --------
       Combat
      --------
    
    Try as you might, conflict is unavoidable in the Star Wars universe, so you'd
    best be prepared.  You have two main offensive weapons at your disposal:
    Blasters and Lightsabers.  The former have the advantage of distance, while the
    latter win out in sheer pizzazz.
    
    Blaster fighting is pretty simple, due to the game's auto-targeting system.
    Basically, fire in the general direction of your target, and your shot will fly
    true.  Of course, if it's a moving target, it may move out of the line of fire,
    and because of the auto-targeting, what the game thinks you wanted to shoot and
    what you actually wanted to may not always be the same.  You can discourage
    this by pushing the Left stick as accurately as you can in the direction that
    you actually want to shoot; this rule applies equally to animate and inanimate
    targets.  Now, often your targets will also likely be firing back at you too,
    and a blaster in itself offers no defensive abilities.  So when using a
    blaster, you also need to watch for incoming fire and move around accordingly
    to avoid it.  Moving side to side and jumping randomly will throw off enemies
    trying to target you, but watching for incoming enemy fire and dodging
    accordingly will provide the best defense.
    
    Lightsaber wielders prefer to get up-close and personal.  They also have combo
    attacks to strike multiple nearby targets in rapid succession, or the same
    target more than once, if it is of a type that requires more than one hit to
    kill.  Lightsaber users can also leap out to a mid-range target with a jump
    attack, and can also eliminate multiple targets with a double-jump ground slam
    attack.  As for defense, Lightsaber users can defend against incoming blaster
    shots by holding down the attack button.  And to turn defense into a good
    offense, they can reflect incoming blaster fire back at the shooters by
    pressing [Square] just before the shot hits.  Finally, since lightsaber
    wielders also tend to have Force powers, they can also use Force Push on some
    minor enemies to send them flying.
    
    However you're fighting, be sure to keep an eye on your heart meter.  Watch for
    hearts dropped by defeated enemies and grab them as needed, but don't leave
    yourself overly vulnerable as you do so.
    
      -------------------
       Special Abilities
      -------------------
    
    Different character classes can perform special actions.  Many of these are
    required to advance past various points throughout the game.
    
    DOUBLE-JUMP: Lightsaber wielders, by virtue of their mastery of the Force, can
                 perform these acrobatic leaps to reach otherwise unattainable
                 heights.
    
    SUPER-JUMP: Some particularly skilled jumpers can reach heights even greater
                than the Jedis' double-jump.  Some super-jumpers achieve this via
                their own double-jump, or sometimes in an extra powerful single
                leap.
    
    FORCE: Jedis can manipulate certain objects marked by a glow that appears as
           the Jedi approaches them while being controlled by a player.  This
           ability can be used to open, move, reassemble, or blow up the objects in
           question.  The Force can also be used on inferior enemies to push them
           back, well, forcefully.
    
    GRAPPLE: All blaster users can fire a grappling hook and zip up the line to
             reach a distant point, starting from red grapple points on the ground.
    
    DROID LOCKS: Some are designed for Protocol Droids (such as C-3PO), others for
                 Astromech Droids (like R2-D2).  All require that the appropriate
                 Droid type stand in front of it and operate it to gain access to
                 the adjacent door or other device.
    
    CHUTE SLIDE: Certain small characters can fit through special vent hatches,
                 sliding through a tunnel to re-emerge at a different point on the
                 screen, granting access to otherwise unreachable areas.  This
                 ability is restricted to organic characters; though some Droids
                 may be small enough, they're not sufficiently flexible to maneuver
                 through the winding vents.
    
    HOVER: Using their built-in foot jets to rise above the ground, Astromech
           Droids are able to cross large gaps in the terrain that any other
           character would plunge to their doom in.
    
    FLOAT: A few characters seem to be able to float above the ground just like
           Astromech Droids can, but be warned that this ability does not allow
           them to pass over empty space; they must have solid ground below them to
           avoid falling into the abyss.
    
    DARK FORCE: Only the Sith, Jedis' evil counterparts, can use the twisted dark
                side of the Force on certain black and red objects scattered
                throughout the game.  Dark Force can also be used anywhere that
                regular, good-guy Force can be used.
    
      ---------
       Pickups
      ---------
    
    As you move through the game's chapters, in either Story of Free Play mode,
    there are several things to watch out for so that you can add them to your
    inventory:
    
    LEGO STUDS: The currency of Lego Star Wars, these little round buds will, in
                sufficient quantity, allow you to purchase unlocked enemy
                characters and fun Extras.  Your sum of Lego Studs in your
                possession after successfully completing any particular chapter
                will be added to your running total for use in Dexter's Diner.
                Grey Studs = 10, Yellow Studs = 100, Blue Studs = 1,000.  You will
                need to collect a certain number of Studs in a given chapter in
                order to obtain True Jedi status for that chapter.
    
    HEALTH HEARTS: Valuable only when you've lost one or more of your own.  These
                   are often dropped by defeated enemies and released by destroying
                   pieces of the environment.
    
    MINIKIT CANISTERS: There are ten such canisters in every chapter, many of which
                       can only be obtained in Free Play mode.  Each contains Lego
                       pieces to build a Lego Star Wars vehicle.  Once you've
                       collected all ten in a particular chapter, the vehicle will
                       be complete and you will receive a 50,000 Lego Stud bonus
                       (after then finishing the chapter, of course).  Both
                       complete and in-progress vehicles can be viewed outside the
                       Diner, in the parking lot.
    
    
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    -                       ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~                         -
    ~                         4) STORY MODE WALKTHROUGH                           ~
    -                       ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~                         -
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    This half of the walkthrough will be the briefer of the two, containing only
    the necessary information to get through each chapter and technically complete
    the game.  I will not spend time here indicating where or how to collect the
    many, many Studs scattered throughout each chapter, or how to find the LEGO
    Canisters either.  These two tasks will instead be carried out in-depth in the
    next part of the walkthrough, under Free Play.  The only exception to this rule
    is that I will describe how to collect all of the Studs from Dexter's Diner and
    from each episode's hub.
    
    
      ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                                  4X) DEXTER'S DINER
      ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    The diner serves as the home base for the entire game.  Here, you can walk
    around to take in the sights, interact with or take over any unlocked character
    that happens to be walking around, start a brawl, or check out the Lego Star
    Wars vehicles that you have unlocked by finding Lego Canisters in each chapter
    during gameplay.
    
    But more importantly, at Dexter's counter you can also unlock additional
    characters for use in Free Play mode, purchase Extras (little bonuses that
    don't add anything practical to the game, but can infuse a little goofy fun
    into it), read gameplay hints (which are all essentially useless, since all of
    the info is found in the game manual or in the 'Hints' section of this guide,
    you're welcome), or enter cheat codes (if that's the way you play, which I
    would never ever recommend).  New characters will be available for purchase
    after each newly completed chapter in Story mode.  See the sections of this
    guide following the walkthrough for full details on all of these features.
    
    And last but certainly not least, the Diner is just chock full of extra Lego
    Studs, the valuable currency of this game.  Ripe for the taking, it's up to you
    whether or not to spend some time harvesting this bounty, since it can take
    some time and get dull after a short while.  Nevertheless, in the interests of
    perfection, I will provide you with a list of all sources of Studs to be found
    inside and outside the Diner.  Please note that there are five areas to the
    building: the main room, the parking lot outdoors, and the hubs for the three
    episodes.  These last will be described in detail at the appropriate points in
    the walkthrough below.  For now, it's just the main room and the parking lot.
    
         -------------------
          Diner - main room
         -------------------
    
    To receive the hidden Studs contained in the diner, most of the time you must
    use the Force.  Move around to see the different objects light up, and press O
    when the desired object is lit to release its treasure.  It may require a bit
    of wiggling around to get the right object to glow, so feel free to jump on top
    of other objects to get right up close if necessary.
    
         LIGHTS: Each set of three vertical round yellow 'bulbs' can be turned on
                 using the force, releasing various amounts of Studs.  The lights
                 can also be shot with a blaster to achieve the same effect.
    
         BENCHES: The red benches on either side of the tables around the room will
                  release some Studs after using the Force on them for about three
                  seconds.  The one below the window straight across from the door
                  to Episode III is the one exception.
    
         SALT & PEPPER SHAKERS: Presumably that's what they are, anyway.  The white
                                containers with grey lids on some tables yield a
                                lot of Studs when blown up with sustained Force
                                power.
    
          OTHER CONTAINERS: At the left end of Dexter's counter, there are two grey
                            round containers with white lids.  Lift the lids with
                            the Force to receive several Studs.  You can only lift
                            the right one while the left lid is still suspended in
                            the air.
    
          STOOLS: These are trickier.  You have to flip over all of the stools in
                  the room using the Force before the first one rights itself
                  again.  Once you've accomplished this, they'll all stay flipped.
                  Now you have to destroy them with a lightsaber to receive some
                  Studs.
    
          KETTLE: The large black pot at the right end of the counter can only be
                  opened by Dark Force power, so is inaccessible until later in the
                  game.  It does hold quite a lot of Studs, though, so don't forget
                  about it.
    
    Approximate Total Studs: 16,000 (this number is only an estimate due to some
                             randomness in the actual Stud release)
    
    
         ---------------------
          Diner - Parking Lot
         ---------------------
    
         GARBAGE CANS: The dark cylinders along the wall of the diner can be
                       destroyed by lightsaber or blaster, to give a fair number
                       of Studs.
    
         VENT COVERS: Levitate and destroy the grates covering the two vents in the
                      floor to receive some Studs.
    
    Approximate Total Studs: 10,000
    
    
    And please note that each time that you return to the Diner, all of these
    objects will have regenerated or refilled, creating an endless supply of cash
    if you want to take the time to collect it.
               __________
        ______/ UNLOCKED \_____________________________________________________
       /                                                                       \
       | STORY CHARACTERS: Qui-Gon Jinn                                        |
       |                   Obi-Wan Kenobi                                      |
       |                                                                       |
       | PURCHASABLE CHARACTERS: Gonk Droid (250 Studs)                        |
       |                         PK Droid (350 Studs)                          |
       \_______________________________________________________________________/
    
    
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                          4A) EPISODE I: THE PHANTOM MENACE
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     =-=-=-=-=-=-=-=-=-=-=
      S1-0 Episode I Hub
     =-=-=-=-=-=-=-=-=-=-=
    
    Follow the short trail of Studs waiting for you on the ground through the
    Episode I door from the diner to begin.  Inside, there are six doors waiting,
    appropriately numbered 1 to 6.  Doors that are accessible will have green
    lights flashing over top of them, while inaccessible doors will have red
    lights.  To gain entry to each door, you must complete the previous chapter in
    Story mode.  You can re-enter any chapter once unlocked to play it again, in
    either Story or Free Play mode.
    
    And now for the Studs that you can find inside this hub:
    
         LIGHTS: Again, each of the 21 sets of three lights will launch some Studs
                 once lit up using the Force.
    
         BENCHES: Shake the red benches with the Force to receive more Studs.
    
         SHAKERS: The white shakers on the tables provide lots of Studs when blown
                  up with the Force, which may require standing on the tables to
                  make them glow.
    
         STOOLS: Flip over all four stools using the Force (two at each end of the
                 room) before the first one flips back, then destroy them all with
                 your lightsaber for lots of Studs.
    
    Approximate total Studs: 11,500
    
    And for fun, you can also use the Force on the juke box near the entrance to
    the room to hear the creature cantina theme, and old favorite from Episode IV!
    When you're done playing around, walk through the door marked '1' to begin the
    game.
    
    
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      S1-1 Chapter One: Negotiations (Story Mode)
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                   Turmoil has engulfed the Galactic Republic!
                   With a blockade of deadly battleships, the
                   Trade Federation has stopped all shipping to
                   the small planet of Naboo.
    
                   The Supreme Chancellor has secretly dispatched
                   Jedi Knights Qui-Gon Jinn and Obi-Wan Kenobi
                   to settle the conflict...
    
    
    After the amusing FMV (full-motion video, for the uninitiated), you have
    control of your two Jedi.  Please feel free to switch control between them at
    any time.  Walk forward and use the Force on the door until it blows apart.
    Now get ready for some fightin'!  Remember to hold Square to defend.  You can
    quickly release and re-press Square to then attack without dropping your
    defense.  Take out the four Battle Droids, then head straight up the hallway
    and finish off two more.  Turn right at the end of the hall and keep fighting
    your way through another four Battle Droids.  Go forward to find the first
    other character who isn't trying to kill you.
    
    Take control of the Protocol Droid by pressing Triangle while facing him.  As
    the Droid, walk right to the control panel to the left of the round hatch, and
    press either O or Square, then don't move until the hatch opens.  Walk past it
    to the next similar door and open that one by operating the panel as well.
    Switch back to one of the Jedi before entering the next room.
    
    Get your lightsaber out and walk up to the Lego grate between the two streaming
    pillars of blue light.  Use the Force on it until it is fully reassembled at
    the side of the room, then destroy the two Battle Droids that come through the
    hole you just created.  Go up the ramp and enter the passageway yourself.
    
    Jump down to the ground and fight the group of Battle Droids.  Pick up any
    dropped Hearts to replenish your life meter.  Now, before you head down to the
    ramp to the lower section of the room on the right, move to the upper right
    corner on your level.  From there, use the Force on the smaller of the two blue
    and white domed devices on the ground over the fence.  Doing this will activate
    the larger device, which is a powerful electromagnet.  This will draw all of
    the Battle Droids over to it, allowing you to take out most, if not all, of
    them with a double-jump lightsaber strike.  Now on to the Droidekas!
    
    For the shielded Droidekas, there are a couple of options for taking them out.
    If you simply move up to them and whack their shields with your lightsaber,
    it'll take several hits to destroy the shield.  You can wipe it out in one go,
    though, with a double-jump lightsaber strike.  The unshielded Droidekas will
    still take three hits to destroy, however.
    
    Next, you need to get through the energy gate.  Use the Force on the grey
    structure attached to the fence on either side of the energy gate.  This will
    rebuild it into a platform that you can use to double-jump clear over the
    fence.  Once over, stand on one of the two red buttons in the floor, and wait
    for your Jedi partner to join you and do the same with the other button.  This
    drops the gate, allowing your Droid friend to join you.  Just ahead, however,
    there are six Battle Droids that come running out from behind the brown
    vehicle.  Destroy them all.
    
    Once the opposition is gone, switch to the Protocol Droid and have him activate
    the panel beside the vehicle.  This opens the hatch to the vehicle, so climb
    aboard to finish the chapter.
               __________
        ______/ UNLOCKED \_____________________________________________________
       /                                                                       \
       | STORY CHARACTERS: TC-14                                               |
       |                                                                       |
       | PURCHASABLE CHARACTERS: Battle Droid (Security) (300 Studs)           |
       |                         Battle Droid (200 Studs)                      |
       |                         Battle Droid (Commander) (1,000 Studs)        |
       |                         Droideka (10,000 Studs)                       |
       \_______________________________________________________________________/
    
    
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      S1-2 Chapter Two: Invasion of Naboo (Story Mode)
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                   The Trade Federation has launched a full-scale
                   attack on the peaceful world of Naboo.
    
                   Hiding aboard the landing craft, Qui-Gon Jinn
                   and Obi-Wan Kenobi have secretly hitched a ride
                   with the invasion force.  Now they must make
                   contact with the local forces - before it is
                   too late...
    
    
    Run up through the forest as the battle rages around you.  Watch out for Battle
    Droids as they run across the field; if they get close to you, they'll spot you
    and open fire, forcing you to fight.  Though they pose little threat one at a
    time, they are also easily avoided.  Once you approach the fallen tree blocking
    the path, a small squadron of four Battle Droids emerges, and you must deal
    with them.  Once they're destroyed, use the Force on the Lego tree to set it
    back upright and continue up the path.
    
    Up ahead, another five Battle Droids come out after you as you near the ship
    blocking the path.  Once they're out of the way, use the Force on the ship's
    engine three times until the ship blows up.  Jump over the debris and continue
    forward to trigger a brief FMV.  Afterwards, the most beloved character in Star
    Wars history joins your party.
    
    Head up the stairs, veering right to enter the ruins.  Inside, run right until
    you reach the end of the path.  Use the Force on the Lego structure built into
    the wall until you construct a bridge, then jump across it.  Jump and destroy
    the Droid on the other side of the gap, then switch to Jar-Jar and do a super-
    double-jump to the top of the platform to lower it enough so that the Jedis can
    surmount it.  Switch back to a Jedi and use the Force on the gears in the wall
    revealed by the lowered platform.  Double-jump across the bridge that lowers,
    then switch to Jar-Jar again when you reach a too-high portion of the path.
    This again lowers it so the others can pass.  Stay in control of Jar-Jar and
    repeat for the next platform, but as soon as it starts to lower, switch back to
    one of your Jedis, because a Battle Droid is hiding in the alcove revealed by
    the lowered platform.  Use the Force to destroy the Battle Droid quickly, and
    repeat for the next one just ahead.
    
    When you reach the golden waterfall, have a Jedi use the Force on the grey
    blocks overhead to create the next bridge.  Jump across, kill a couple of
    Battle Droids, then proceed to the end of the path.  It's a little bit
    difficult to see, but there's a cave entrance here, so stay along the upper
    wall as you walk right to enter it.
    
    Walk right to the edge of the path and the log overhead will automatically
    collapse, creating a ramp for you to climb up.  Walk right across the swamp,
    fighting your way past the enemy forces.  Jump over the grey rocks at the end
    to land in the sunken area, destroy the three Battle Droids here, then switch
    to Jar-Jar and jump up to the rocks behind the tree on the right, where you can
    see a bunch of grey Lego Studs.  Walk right along this ledge until you reach a
    platform that lowers as you step on it.  At the bottom, walk upwards into the
    cave it revealed.
    
    Switch to a Jedi in case combat is required, and walk up until you reach the
    water's edge.  If you're lucky, you won't have to engage any Battle Droids at
    all.  Step into the water to trigger the end of the chapter.
               __________
        ______/ UNLOCKED \_____________________________________________________
       /                                                                       \
       | STORY CHARACTERS: Jar-Jar Binks                                       |
       |                                                                       |
       | PURCHASABLE CHARACTERS: None                                          |
       \_______________________________________________________________________/
    
    
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      S1-3 Chapter Three: Escape from Naboo (Story Mode)
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                   The Gungan ruler Boss Nass has refused to
                   help the people of Naboo.  Qui-Gon Jinn and
                   Obi-Wan Kenobi have left his underwater city
                   for the Royal Palace in Theed.
    
                   As Trade Federation battle droids seize control
                   of the Naboo capital city, Queen Amidala and
                   Captain Panaka, her loyal protector, are
                   powerless to repel the invasion...
    
    
    This chapter starts off with two blaster-wielding characters, who are
    functionally interchangeable, so play with whoever you think is prettier.
    First order of business: shoot some Battle Droids!  Your blaster shots more or
    less auto-aim, as long as you're facing in the general direction of your
    target.  Keep moving to avoid the retaliatory Battle Droid blaster shots, and
    pick up any Hearts dropped to keep your health up.  Eliminate the group of
    Battle Droids dead ahead, then the ones that approach from your right flank.
    Next, head up to the upper left corner of the field.
    
    Standing over the red circle in the corner at the base of the wall, press the O
    button to use your grapple and haul yourself to the top of the wall.  Head
    right while firing away and clear out the Battle Droids on your way across.  At
    the end, there's another grapple indicator, so rise one more level and take out
    the pair of Battle Droids waiting up there.  After that, it's another grapple
    ride up, and some more Battle Droids.  Once the coast is clear, shoot the gold
    conical structure in the right corner to reveal yet another grapple indicator
    on the ground below it.  Up above, there's a whole squadron of Battle Droids!
    Simply wade through the crowd while shooting indiscriminately and pick up any
    Hearts dropped immediately.  The entrance to the building in on the right side
    of the roof.
    
    From the top of the stairs, fire at the Battle Droids waiting at the bottom,
    continuing as more run in from the archway ahead.  Once they're clear, head
    through the archway yourself.  Run right down the stairs to find yourself in a
    glassed-in round gazebo-type room.  Walk up to any window and shoot it out,
    then jump out and kill the Battle Droid guards outside.  Head right along the
    bridge.  On the far side, shoot the round target to the right of the gate to
    cause the latter to rise, granting you free passage.
    
    On the other side of the gate, move left and shoot the green dome to reveal a
    hole in the floor.  Jump down (alternately, you could just leap over the rail
    and sail to the ground below), and you'll find your Jedi friends battling some
    Droids.  Lend them a hand and destroy the squadron, then head towards the right
    along the ground a fair distance.  You may wish to switch control to one of the
    Jedi characters, since you'll soon encounter a large group of Battle Droids,
    and the Jedis at least are able to defend against blaster shots (though you've
    been managing just fine with your blaster characters up to this point).  Now,
    there are those conical structures sitting on top of square pedestals on either
    side of the gate at the end.  Destroy the cones with either blaster or
    lightsaber, then have a blaster character jump on top of one of the pedestals,
    which now move up and down automatically.  Shoot the two round targets as you
    move up and down, then repeat for the other side of the gate.  Once all four
    targets are lit, the gates will open.
    
    For the next section, I recommend using a Jedi to fight the small groups of
    Battle Droids that roam around the roof.  There are three groups in total: at
    the entrance, along the upper path as you head right, and at the very right
    end.  Once they're all out of the way, you can get down to business.  Walk up
    to the middle of the three large green domes down the middle of the area.  jump
    up to the top and step on the button to be found there.  Doing so opens up one
    of the indestructible domes at the far right end of the roof.  Walk up to it
    and shoot or slash the smaller flat-topped dome inside, then drop down into the
    hole it reveals (and hey, you get a LEGO Canister while you're at it!).  That's
    all she wrote for this chapter.
               __________
        ______/ UNLOCKED \_____________________________________________________
       /                                                                       \
       | STORY CHARACTERS: Queen Amidala                                       |
       |                   Captain Panaka                                      |
       |                                                                       |
       | PURCHASABLE CHARACTERS: Royal Guard (800 Studs)                       |
       |                         Padme (800 Studs)                             |
       \_______________________________________________________________________/
    
    
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      S1-4 Chapter Four: Mos Espa Podrace (Story Mode)
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                   Queen Amidala and her Jedi protectors have
                   fled Naboo, heading for Coruscant.  They plan
                   to inform the Galactic Senate of the Trade
                   Federation invasion.
    
                   However, the Royal Starship's hyperdrive is
                   damaged in the escape, and they have been
                   forced to land on the remote planet of Tatooine
                   for repairs...
    
    
    The race track is divided into three segments, and the race consists of three
    full laps.  Thus, the race is divided into nine sections, and you must come in
    first place on each one to be able to continue to the next.  Fortunately, each
    section is fairly short, so if you fail you will be able to try again without
    losing much progress.
    
    Aside from simply not winning, you will also have to retry if you crash your
    podracer by either A) running out of Hearts due to several small collisions, or
    B) crashing into a large object, blowing you up instantly.  Now on with the
    race!
    
    LAP 1 - SECTION 1
    
    Hold down the X button to accelerate.  You pretty much want to just keep the X
    button depressed for the entire chapter.  Scoot on ahead and follow the path,
    which winds back and forth a little through a desert valley.  After the second
    turn, you'll find the first accelerator, those grey squares with green arrows
    that dot the track throughout the race.  Passing over one of these gives you a
    brief but significant boost in speed, and you will have to hit most of them to
    be able to finish the race in time.  So aim for the accelerators!
    
    After you drop down a bit over a cliff, there are some large craters that you
    need to avoid steering into, since falling into one is an instant death.  If
    you stick to the right, you can use the accelerator pads to skip past most of
    the craters.  Once you're approaching the turn ahead, move to the left to avoid
    the last craters along the wall.  After this bend, stick to the right side and
    smash through the fence to go up the ramp along the side of the valley, using
    the accelerators along the way.
    
    Next up, you pass through a cave tunnel with purple crystals.  Hitting these
    crystals does not harm you, they actually give you some Studs, but don't worry
    about taking them all out.  Just keep on racing around the bends and try not to
    bump into the walls.  You'll notice a timer counting down in the middle of the
    screen.  This is the amount of time you have left to reach the checkpoint and
    still be in first place.  The checkpoint is at the very end of the tunnel.
    
    LAP 1 - SECTION 2
    
    Here, the Sand People join the mix to make things interesting.  Avoid their
    blaster shots (duh).  This is easy to do since you can see where they're firing
    in a continuous stream.  Stick to either the left or right side, and avoid the
    points where their shots hit the ground while still picking up a few
    accelerators.
    
    Once you're clear of this field, use the pair of accelerators and take a sharp
    right as you enter the valley.  On the other side, you go up a small rise.
    Stick to the left side to avoid smashing into the rocks.  When the field opens
    up again, make sure that you hit the accelerators at the top of the next rise,
    and fly along the path towards the checkpoint.
    
    LAP 1 - SECTION 3
    
    This is the shortest of the three sections, and you have only an open field to
    navigate.  There are plenty of accelerators, but also lots of black bombs
    scattered througout - try to hit as many of the first as possible, but none of
    the latter.  Sounds easy, right?  You can see the bombs coming from a decent
    distance away, and the signs over the accelerators will guide you to them.  Use
    as many accelerators as possible if you want to successfully complete the lap.
    
    LAP 2 - SECTION 1
    
    After the first accelerator, you'll see a short FMV where Sebulba takes out a
    competitor, damaging the field in the process.  You need to be as fast and
    efficient as possible, using every accelerator up to this point to be able to
    shoot under the falling rock before it completely collapses, creating an
    impassable barrier for you to crash against.  If you succeed in doing this, the
    rest of the section should be fairly easy.  Remember to avoid the craters and
    use the ramp on the right immediately after them to reach top speed.
    
    LAP 2 - SECTION 2
    
    Now, in addition to their blaster shots, the Sand People have sent some
    boulders rolling down to crush you all.  Stick to the left side except for
    dodging right around the rolling boulder that cuts across your path.  Use the
    accelerators along the left side while staying clear of where the blaster shots
    hit the ground.  After the next bend, again stay left as you go up the rise to
    avoid hitting a rock, and use every accelerator to reach the front of the pack
    before the checkpoint.
    
    LAP 2 - SECTION 3
    
    It's no different from the last time.  Aim for the accelerators, dodge the
    bombs.  It's that simple.
    
    LAP 3 - SECTION 1
    
    This time around, after the first accelerator, stick to the right side, since
    the left path was destroyed by Sebulba during the previous lap.  It's fairly
    easy to see the accelerators coming along this path, and you must aim for them
    at one point to make it through an archway in the rocks, which is the only
    accessible way through.  The rest should look very familiar.
    
    LAP 3 - SECTION 2
    
    Now, the field is cluttered with the boulders from the rockslide from the
    previous lap.  Let the accelerators guide you through the rubble; head towards
    the right and use the first accelerator to skirt past the boulders to the very
    right edge of the valley, staying there until clear of all of the rocks.  Use
    the accelerators from that point on, and finish the section in the same way as
    the last two times.
    
    LAP 3 - SECTION 3
    
    Now, the race is on!  Sebulba has heated things up, and you need to use every
    accelerator along the way to the finish if you're going to beat him.  Veer
    right a bit to the middle of the valley to the first accelerators, then right
    some more to the next trio.  From there, take a sharp left to use the
    accelerators ahead there, then back towards the right a little bit for the
    final ones.  Turn slightly to the left towards the goal line, which you should
    reach with about one second to spare.  Congratulations!!
               __________
        ______/ UNLOCKED \_____________________________________________________
       /                                                                       \
       | STORY CHARACTERS: None                                                |
       |                                                                       |
       | PURCHASABLE CHARACTERS: None                                          |
       \_______________________________________________________________________/
    
    
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      S1-5 Chapter Five: Retake Theed Palace (Story Mode)
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                   On Coruscant, Queen Amidala has found
                   the Galactic Senate corrupted by Trade
                   Federation influence, and mired in
                   bureaucracy.
    
                   Frustrated, she has returned home to Naboo.
                   Together with Qui-Gon Jinn, Obi-Wan Kenobi,
                   Captain Panaka, R2-D2 and the young podracer
                   from Tatooine, Anakin Skywalker, Queen
                   Amidala now plans to infiltrate the Royal
                   Palace and capture the evil Trade Federation
                   Viceroy...
    
    
    At the start, you can take control of a blaster user and fire some shots at the
    Battle Droids from a safe distance.  Quickly, though, you'll need to switch to
    a Jedi to face the Droideka.  Once the ground forces are destroyed, you can use
    your Jedi to reflect back the blaster shots from the Battle Droids on the
    balconies around the courtyard.  Simply very quickly release and re-press the
    Square button as a shot approaches you, then repeat once you feel it's safe to
    do so again.  Once you're cleared out the Battle Droids, walk up to the flaming
    remains of the ship on the left side, and it will explode automatically.  Just
    past this point, there is some Lego rubble.  Use the Force on it to create a
    ramp, then climb up.  Go straight ahead to the door, then switch control to R2-
    D2 and open the door using the panel on its right side (press O or Square while
    facing it).  Head on through the door.
    
    Inside, there is a large gap in the floor due to the ongoing battle.  To get
    everyone across, use a Jedi.  Use the Force on the red hook to create a grapple
    point for the blaster users.  Next, use the Force on the grey square panel in
    the wall to open a chute for young Anakin to slide through.  And last, use the
    Force on the Lego pieces in the gap to create a floating platform, and double-
    jump to it and across to the far end.  Once your controlled character reaches
    the other side, the rest will use whichever means are appropriate to them to
    join you.  R2-D2 will use his hover ability to fly across the gap.
    
    Inside the next room, two Droidekas and some Battle Droids run out to face you.
    Use a Jedi to kill them all, then stand on any of the brown buttons around the
    middle of the floor.  The rest of your party will then move over the remaining
    buttons, opening the large doors on the right side of the room.  Run up the
    hallway inside.  A few Battle Droids emerge as you approach the far end, but a
    double-jump lightsaber attack will take out most of them.  Once you've mopped
    up, continue forward.  Straight across the next room is another panel for R2-D2
    to operate.  Once he does so, head outside.
    
    Go left and up the stairs.  Four Battle Droids stand in your way at the top.
    Eliminate them, then head forward into the next courtyard.  Kill some Droids on
    the ground, and then those on the upper ledges, again by reflecting the blaster
    shots back at them with a Jedi character (alternately, the blaster users can
    shoot some of them with jump shots).  Once the enemies are gone, walk forward
    past the fountain.  On the right side, there is some Lego rubble.  Have a Jedi
    use the Force on it to repair the circular staircase on the right side of the
    courtyard.  Jump up it to the top, then walk out along the broken bridge.  Use
    the Force on the debris at the edge of the broken segment to connect the two
    sides, then run across and kill the Battle Droids that come after you on the
    other side.  Run left all the way until you reach a closed gate, at which point
    the camera will swing to reveal a button on the far ledge.  But how to reach
    it?  Well, destroy the flower box beside the gate with blaster or lightsaber to
    reveal another brown button.  Step on it to raise the smaller of the two gates.
    Inside, there is a chute for young Anakin to use.  Stand in front of it and
    press O (using Anakin, of course), and he'll re-emerge on the far ledge.
    However, there is a large lego structure blocking the path, so go back, switch
    to a Jedi, and use the Force on the block until it explodes.  Switch back to
    Anakin, go through the chute, and cross right across the far ledge to reach
    another chute.  Slide through that one to reach the top ledge, and step on the
    button to open the main gate.  Slide back through both chutes to return to the
    rest of your party, and head through the now open gate.
    
    You find yourself on a rooftop.  Head right and kill the Battle Droids that
    stand in your way.  Now, you have to figure out how to get every character up
    top on the right side.  First of all, have a Jedi use the Force on the grey
    square panel in the wall at ground level along the upper wall to open a chute
    for Anakin to use.  Next, destroy the flower box on the right side, down and
    slightly right of the chute, to reveal a grapple point, bringing up Padme and
    Captain Panaka.  Then, use the Force on the square panel in the far right
    corner to repair the elevator, so that R2-D2 can fly across to the upper
    landing.  And finally, bring both Jedis back to the left side of the roof.
    There are two small grey boxes along the upper wall.  Stand on one of them, and
    your Jedi partner will automatically stand on the other.  Use the Force on his
    box, and he'll use the Force on yours, levitating both of you upwards.  At the
    top, jump off to the platform between the two boxes.  Use the Force on the
    platform in front of the next window to the right to raise it into place, and
    jump across it to the landing on the right side.  Go join your friends and
    stand on one of the brown buttons.  Once all buttons are stood upon, the gate
    will open.  Walk inside.
    
    Indoors once more, run up and kill the Battle Droids, then head up the stairs
    at the other end of the hall.  Use a Jedi to eliminate the Droideka waiting
    above.  Initially, there doesn't seem to be an exit.  To make one, destroy the
    statue straight ahead with blaster or lightsaber, and step on the button it
    reveals.  Head through the door in the wall that this opens and down the
    stairs, turning right at the bottom.
    
    Walk towards the screen to reach the spaceship hangar, where several Royal
    Guards are being held hostage by Battle Droids.  Your mission is to free all
    six of them.  The icons at the top of the screen will track your progress,
    darkening out faces as they are rescued.
    
    RESCUE 1: From the entrance, move left and destroy the cylindrical Lego
    structures to reveal a grapple point.  Have Captain Panaka or Padme use it to
    reach the platform above, then jump right to the small grey block sticking out
    of the wall, and from there to the top of the doorway.  Shoot the Battle Droid
    to free your kinsman.
    
    RESCUES 2 & 3: Walk right across the hangar past the yellow ships.  Two
    hostages are being held hostage on the ground there.  Unfortunately, in
    addition to their guards, a couple more Battle Droids and a Droideka emerge
    from the nearby doorway to slow you down.  Eliminate them all to free your
    friends.
    
    RESCUES 4 & 5: On either side of the doorway where the Droideka emerged from,
    there is a small box.  Have a Jedi stand on either box, and the other Jedi will
    move to the other.  Use the Force on each other's boxes to rise up and jump off
    at the top.  Jump up and destroy the Battle Droid to release two more
    Naboobians (or whatever they're called).
    
    RESCUE 6: For the final hostage, head to the left side of the hangar and walk
    into the screen to reach the rear corner.  Note the Lego structures here, one
    large and two small boxes.  Use the Force to stack them one atop another,
    starting with the large box.  Once all three are stacked with the large box on
    the bottom, double-jump up to the ledge on the large box, and again to the top
    of the small boxes.  Jump to the ledge with the Battle Droid from there and
    destroy him.  Success!
    
    To finish, head back to the right end of the hangar.  Near the upper right
    corner, there is a panel for R2-D2 to control.  It's on a slightly raised
    ledge, so use your hover ability to get up there.  Use the panel to complete
    this quite long chapter.
               __________
        ______/ UNLOCKED \_____________________________________________________
       /                                                                       \
       | STORY CHARACTERS: Padme (Battle)                                      |
       |                   R2-D2                                               |
       |                   Anakin Skywalker (Boy)                              |
       |                                                                       |
       | PURCHASABLE CHARACTERS: None                                          |
       \_______________________________________________________________________/
    
    
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      S1-6 Chapter Six: Darth Maul (Story Mode)
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                   The Trade Federation army has been neutralized
                   by Anakin Skywalker, but the battle continues
                   in the Royal Palace.
    
                   Qui-Gon Jinn and Obi-Wan Kenobi have one more
                   enemy to face...
    
    
    Separated from your foes, you must attack from a distance.  First of all, you
    must eliminate the four Battle Droids.  Do this by reflecting back their
    blaster shots, by pressing Square just before a shot hits you.  For any Battle
    Droids that stubbornly won't shoot at whichever Jedi you're controlling, just
    stand in front of the other one to intercept the shot.  Once all of the Battle
    Droids are gone, Darth Maul attempts to throw an object at you using the Force.
    As it approaches you, your own Force glow will appear around the object.  Press
    and hold O at this point to 'force' the object back towards Darth Maul (see how
    I made a funny?).  If he continues throwing objects at you, it's because you
    didn't hit him because you're too far back; move up to the beige panel on the
    floor and try it from there.  After he gets hit, four more Battle Droids
    emerge, and you must repeat the whole process.  After three hits, Darth Maul
    runs off to seek new ground.  Use the Force on the bridge parts across the gap
    to reassemble the bridge, then run straight up the path the next room.
    
    Run up to Darth Maul to see him retreat again.  Move right along the wall, and
    double-jump up to the second level of grating.  From there, keep jumping up and
    right until you're on the second raised yellow/gold grating platform.  Use the
    Force on the grey platfrom in the wall to extract it fully, then double jump
    across it to the next permanent platform before the grey one retracts again.
    Repeat for the next platform.  At the right end, walk across the bridge to the
    next room.
    
    Double-jump straight ahead twice to reach the central circular platform.
    Again, the coward retreats, leaving Battle Droids to fight for him.  Move along
    the long platfrom on either side from the center, fighting through the Battle
    Droids to reach the Droid Commander.  Until you destroy him, more Battle Droids
    will continue to rain down from the sky.  Once you've killed one commander,
    fight your way straight across to the other and repeat.  This brings up two
    Droidekas on floating platforms back near the center of the room.  Head there,
    and reflect the Droidekas' shots back at them until both their shields and they
    themselves are destroyed.  Double-jump across to either one's platform and
    stand on the red button until your partner does the same for the other.  This
    re-raises the last bridge ahead, so jump to it and head upwards to continue the
    fight.
    
    To drop each red energy barrier, both switches on either wall must be pulled at
    the same time.  Use the Force on either one and hold until your partner does
    the same.  Repeat until you're all the way through.
    
    And now for the actual battle.  Using his lightsaber staff, Darth Maul can
    easily block your regular attack combo.  The easiest way to hit him is to do a
    jump attack, bypassing his guard.  Sometimes you'll also get lucky and you can
    hit him while he's targeting your computer-controlled partner.  Anyway, hit
    Darth Maul a couple of times and he'll leap away, then promptly leap back.
    After three rounds like this, he uses his Force to construct a raised platform,
    and tries to hit you with Force-controlled objects from his vantage point.  Use
    the Force on those objects yourself as they approach you to push them at him
    instead.  He'll then leap to another platform and try again.  Keep pursuing him
    and reflecting the objects back at him.  If he doesn't seem to be doing
    anything, use the Force briefly on his platform to taunt him into throwing
    another object.  Once you've hit him three times like this, he comes down again
    to take you on mano a mano (or mano mano a mano, since it's two against one).
    This time, he will periodically try to use his Dark Force on your character,
    which will be indicated by a red glow around you.  If you let this go on, he'll
    choke you to death.  To get out of his hold, once you see the red glow, switch
    control to your other Jedi and hit Darth Maul to break his concentration.  Do
    this a few times to finish him off, triggering the closing FMV.
               __________
        ______/ UNLOCKED \_____________________________________________________
       /                                                                       \
       | STORY CHARACTERS: None                                                |
       |                                                                       |
       | PURCHASABLE CHARACTERS: Darth Maul (15,000 Studs)                     |
       \_______________________________________________________________________/
    
    
    Congratulations, you've completed Episode I!  Select 'Continue Story' (not that
    you have any choice in the matter) to watch the celebrations and the entire
    game's credits, which for some unfathomable reason play at the completion of
    each Episode.  Oh well, at least they're skippable.
    
    
      ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                         4B) EPISODE II: ATTACK OF THE CLONES
      ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
     =-=-=-=-=-=-=-=-=-=-=
      S2-0 Episode II Hub
     =-=-=-=-=-=-=-=-=-=-=
    
    It more or less looks just like the hub for Episode I.  The only difference is
    that instead of a juke box, it contains some other unidentifiable device that
    you can operate with the force to make a bunch of containers float up to the
    top.  Whoop-de-doo.
    
         LIGHTS: Again, each of the several sets of three lights will launch some
                 Studs once lit up using the Force.
    
         BENCHES: Shake the red benches with the Force to receive more Studs.
    
         SHAKERS: The white shakers on the tables provide lots of Studs when blown
                  up with the Force, which may require standing on the tables to
                  make them glow.
    
         STOOLS: Flip over all of the stools using the Force before the first one
                 flips back, then destroy them all with your lightsaber for lots of
                 Studs.
    
    Approximate Total Studs: 12,000
    
    
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      S2-1 Chapter One: Discovery on Kamino (Story Mode)
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                   The Galactic Republic plunges ever deeper
                   into crisis.  The mysterious Count Dooku
                   leads a Separatist movement which threatens
                   the future of the Republic.
    
                   In this time of turmoil, Obi-Wan Kenobi
                   investigates the attempted assasination of
                   Senator Padme Amidala, with his astromech
                   droid R4-P17, the Jedi Knight tracks the
                   source of a poisoned dart to the remote world
                   of Kamino.
    
    
    Head upwards across the bridge to join the Kaminoan there.  Use the Force to
    rebuild the electrical tower.  This extends the bridge from the landing
    platform to the main building.  Go back down past your ship and follow the
    Kaminoan across the bridge and inside the building.
    
    Follow the Kaminoan clockwise around the corridor, then up the straight
    hallway.  In the next large room, you need the open the gate that he's waiting
    beside.  To do this, walk on all of the blue circles in the middle of the
    floor.  Once they're all lit at once, a device rises in the center.  Use the
    Force on the controls to open the gate and some viewing windows.  Approach the
    Kaminoan and follow him up the new hallway.  At the end, switch to R4-P17 and
    have him operate the panel to the left of the door.
    
    Continue to follow the Kaminoan along the next hall and turn right into the
    first doorway.  Inside, you meet... Jango Fett!  Have Obi-Wan eliminate the
    flying drones that he sends after you, then follow the Kaminoan back out of the
    room.  Head up the hall towards the force field.  There are two automatic
    ceiling-mounted blaster turrets.  Reflect their shots back at them with your
    lightsaber to blow them up and drop the force field.  Chase Jango Fett through
    the door on the right near the end of the hallway.
    
    Next, follow Jango Fett through the round hatchway on the right.  Outside,
    carefully approach each bomb.  Jump back as each explodes (they'll flash more
    quickly, emit a high-pitched whine and swell in size just before blowing), then
    double-jump across the gaps this creates in the walkway.  Continue to chase
    Jango Fett along the walkway until you reach the retracted section.  Here,
    switch control to R4-P17, roll over the first red button to turn it green, then
    hold X to hover as you move straight ahead across the gap.  On the other side,
    roll over the other red button to restore the drawbridge.  Switch back to Obi-
    Wan and use the Force on the grey device to the left of the doorway.  This
    reveals an astromech panel for R4-P17 to operate.  Do so and head through the
    now-open door.  Once both characters are inside, the elevator will lift you
    both up.
    
    Indoors once more, Jango Fett sends more flying drones out to slow you down.
    If you start to fight them, you'll quickly realize that an unending supply
    keeps emerging from the hatches in the ceiling further up the hall.  You need
    to close those hatches!  Switch to R4-P17 and roll up the hallway, completely
    ignored by the drones.  Operate both astromech panels along the right wall to
    close the hatches, then roll back to Obi-Wan, switch back to him and destroy
    the drones (R4-P17 can also stun a couple of the drones to give his partner a
    hand first).  Move to the very end of the hall and have Obi-Wan use the Force
    on the pile of Lego blocks in the left corner.  This reveals another astromech
    panel, so have R4-P17 operate it to open the door ahead.  And now for the final
    showdown...
    
    First off, knock a few points off of Jango's life by reflecting his blaster
    shots back at him.  After about four hits like this, Boba will join the fight
    in the Slave-Zero, complicating matters a bit.  At this point, switch to R4-
    P17, roll out and operate one of the panels around the arena.  This will cause
    one of the auto-guns to target the ship, distracting it long enough for Obi-Wan
    to get in a couple of hits on Jango if you switch back to him quickly.  Jango
    Fett will start firing slow missiles at Obi-Wan, which you can throw back at
    Jango by using the Force on them.  You'll likely still need to watch for the
    ship's blasters.  Just keep moving around, and take a moment when far away from
    their targeted point on the platform to send a couple of missiles back at
    Jango.  Once he's down to one heart, he'll start running around the arena.
    He's as quick as you.  You'll have to run near him and then do a jump attack in
    the direction that you think he's heading.  After that last hit, the chapter is
    complete.
               __________
        ______/ UNLOCKED \_____________________________________________________
       /                                                                       \
       | STORY CHARACTERS: Obi-Wan Kenobi (Jedi Master)                        |
       |                   R4-P17                                              |
       |                                                                       |
       | PURCHASABLE CHARACTERS: Clone (2,000 Studs)                           |
       \_______________________________________________________________________/
    
    
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      S2-2 Chapter Two: Droid Factory (Story Mode)
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                   Obi-Wan Kenobi has tracked the bounty hunter
                   Jango Fett to the planet of Geonosis.  This
                   rocky world, known for its droid production
                   factories, forms the base of operations for
                   the Separatist movement.
    
                   While Anakin Skywalker guards Senator Padme
                   Amidala, Obi-Wan lands his Jedi Starfighter
                   on the planet's surface...
    
    
    Head up the corridor and defeat several Geonosians as they emerge from the
    walls.  Try using each character to see which one works best for you; Anakin
    can defend against their shots, but they will often dodge your jump attacks by
    taking flight, whereas Padme can easily knock them from the skies with her
    blaster shots.  The door at the end will open once all of the enemies are
    defeated.
    
    Drop down to the conveyor belt below, and start running and jumping to the
    right.  Move up close to the machine presses, and jump across the section of
    the flooring that they stamp while they are raised.  You'll reach a yellow one-
    way force field that you can't fire through from the left, but through which
    the Droideka on the other side can certainly shoot at you.  Use Anakin to
    double-jump through the yellow barrier and eliminate the Droideka.  Continue to
    the right through another similar force field and meet up with R2-D2.  A short
    distance to the right you'll hit a wall; use the Force to build the fan on the
    rightmost circle in the floor, then use the airstream to reach the ledge
    overhead and continue through the door.
    
    Switch control to Padme and use the grapple point on the floor to the right.
    Fire at the blaster target above, then jump back down and use the ore bucket to
    jump to the next floor section.  Grapple up again and shoot the second blaster
    target, then jump back down.  Wait for the ore bucket to return, then hop in
    and wait until it dumps you out to the right.  Destroy the two generators on
    the floor here, and use the Force to move the blaster target onto the wall,
    then switch to Padme again and shoot it.  Jump right across the two ore
    buckets.  At the blue flame, again use the ore bucket to move up and jump to
    the floor on the right.  Grapple or double-jump across the final gap, then
    destroy the generators on the right and have R2-D2 open the Astromech Droid
    Lock.
    
    C-3PO joins up with you on the other side of the door.  Have Anakin double-jump
    to the round platform in the middle of the molten lake, and use the Force on
    the nearby gear.  Wait for C-3PO to step onto the platform, then use the Force
    on the gear twice more to swing the platform around to the opposite side.
    Double-jump to the next round platform and use the Force again until C-3PO can
    reach the far landing on the right.  Padme and R2-D2 will then make their own
    way across.  Have C-3PO operate the Protocol Droid Lock to open the next door.
    
    Cross right through the cavern, killing the Geonosians as they emerge from
    their alcoves.  When the path ends, have Padme use the grapple point just
    behind you to reach the upper ledge.  Blast the Lego structure at the right
    end, then switch to Anakin and use the Force on the pieces that fell into the
    molten lake.  This constructs a small platform.  Have R2-D2 hover right and
    slightly down to land on it, then hover again to the ledge on the right.  Use
    the Astromech Droid Lock to extend a bridge for the others to cross.  Switch to
    Anakin and eliminate the two Droidekas waiting by the exit door.  Have C-3PO
    use the Protocol Droid Lock to open that door and leave.
    
    In the small room with the two conveyor belts, have R2-D2 operate the Astromech
    Droid Lock on the right, then use the Force to move the generator beside the
    red force field.  Destroy the generator, which will take out the force field as
    well.  Head to the right and face off against a large number of Battle Droids,
    Geonosians, and Droidekas.  Anakin's Jedi skills are definitely necessary here
    to block enemy fire.  Once the opposition is dealt with, use the Force on each
    of the four energy shackles binding Obi-Wan to free him.
               __________
        ______/ UNLOCKED \_____________________________________________________
       /                                                                       \
       | STORY CHARACTERS: Anakin Skywalker (Padawan)                          |
       |                   Padme                                               |
       |                   C-3PO                                               |
       |                                                                       |
       | PURCHASABLE CHARACTERS: Geonosian (2,000 Studs)                       |
       |                         Battle Droid (Genosis) (300 Studs)            |
       \_______________________________________________________________________/
    
    
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      S2-3 Chapter Three: Jedi Battle (Story Mode)
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                   In their attempt to rescue Obi-Wan Kenobi on
                   the planet Geonosis, Anakin Skywalker and
                   Padme Amidala have been captured by Jango Fett.
    
                   Obi-Wan has sent a distress signal to the Jedi
                   Council.  But hopes of rescue seem remote, as
                   as the evil Separatist leader Count Dooku
                   oversees their execution...
    
    
    This chapter consists of a whole lot of fighting, so be on alert at all times
    and keep that attack button held down to block incoming shots.  You will have
    several waves of enemies to defeat and friends to rescue; your current
    objective will appear as round icons in the center top of the screen, either as
    a number of enemies to defeat, or a hero to free.
    
    At the very start, all of your enemy targets are directly above you.  Destroy
    the Battle Droids and Droidekas (remember, a double-jump lightsaber smash
    destroys their shields instantly), then use the Force on Padme to lower her
    platform and free her.  Next, head clockwise around the arena to find Anakin's
    captors; two more Droidekas and some Super Battle Droids.  I find it more
    effective to concentrate on reflecting their shots back at them rather than
    attacking head-on, since they all take multiple hits to destroy and you quickly
    get surrounded if you try to get physical.  Once they're all destroyed, use the
    Force on Anakin to free him as well.  Continue around the arena to the right to
    find another alcove, where they're holding Obi-Wan, and destroy the five (!)
    Droidekas and a pair of Super Battle Droids there to reach him.  Use the Force
    on Obi-Wan to release him from his imprisonment.
    
    Next, there are several waves of enemies that will be scattered throughout the
    arena.  They appear amidst the unlimited hordes of regular Battle Droids and
    Geonosians, and you must seek them out and destroy them.  All of your target
    Battle Droids are wearing red vests, so look for those to distinguish them from
    the other Battle Droids.  I suggest moving down into the screen, so that you
    can see more of the arena at once, then running in one direction while watching
    for those red-garbed Battle Droids.  Keep this up until you've found and killed
    all six.  After that, you must defeat three more new ones and three Super
    Battle Droids.  Run around the arena in the same way as you seek them out, and
    move in for the kill whenever you spot one.  Remember that virtually all of the
    cannon fodder enemies will release Health Hearts when defeated, so you have a
    ready supply of health to replenish yourself as needed.
    
    Finally, Jango Fett comes out to play.  While he's hovering, concentrate on
    reflecting his blaster shots back at him.  Once he gets hit several times in
    this way, he'll be grounded, at which point you can jump in and just keep on
    knocking him down.  When he's down to his last couple of hearts, he'll start
    firing Bounty Hunter rockets at you as well.  Just run towards him underneath
    these and strike him again until he is dead.
               __________
        ______/ UNLOCKED \_____________________________________________________
       /                                                                       \
       | STORY CHARACTERS: Mace Windu                                          |
       |                   Padme (clawed)                                      |
       |                                                                       |
       | PURCHASABLE CHARACTERS: Super Battle Droid (5,000 Studs)              |
       |                         Jango Fett (65,000 Studs)                     |
       |                         Boba Fett (800 Studs)                         |
       |                         Luminara (20,000 Studs)                       |
       |                         Ki-Adi Mundi (25,000 Studs)                   |
       |                         Kit Fisto (35,000 Studs)                      |
       |                         Shaak Ti (15,000 Studs)                       |
       \_______________________________________________________________________/
    
    
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      S2-4 Chapter Four: Gunship Cavalry (Story Mode)
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                   The Grand Army of the Republic has been called
                   into action.  Led by Mace Windu and Yoda, the
                   new Clone forces clash with the Separatist droid
                   armies on the planet Geonosis.
    
                   Obi-Wan Kenobi and Anakin Skywalker engage with
                   the enemy, as they pursue Count Dooku in their
                   Republic attack gunship...
    
    
    This stage is quite straightforward.  Just keep flying and blasting pretty much
    everything in sight.  At several points along the path, you'll need to avoid
    the red laser cannons that fire at ninety degrees to your direction of travel.
    You can't destroy the cannons, so you must move past the beams while they're
    off.  Many destroyed enemy vehicles and objects will release health hearts,
    which will automatically fly to you to be collected.  This is especially true
    of the small thin ground-based vehicles, that can only be destroyed from a
    medium to far distance away.  You also need to be careful not to fly off the
    edge of a cliff, because you can only hover, not truly fly.  You can still get
    close to the edge of a cliff and recover once you start to slide off, however.
    
    From the start, fly ahead a bit while firing more or less continuously, and
    watch for the first red laser cannon.  Fly up close to the beam, then shoot
    through the space it occupies when it turns off.  Ahead, there will be a pair
    of these firing together; don't let yourself get pushed back to the bottom of
    the screen.  Rather, fly up towards and past these red lasers as soon as you
    spot them, even if you can't see much of what's ahead.  After the next single
    red laser, quickly blast the two blue lightning generators, which are creating
    a force field across the path that will cause instant death if you crash into
    it.  But with both generators destroyed, no worries.
    
    Ahead, you'll encounter three red laser cannons firing simultaneously, but with
    some space between each one.  You must fly through and stop in the gaps while
    awaiting the next cycle to speed through again.  You can fly past two of the
    lasers at once, so try to clear them all in just two moves.  After that, its
    just more of the same for a short while.  After a close-together pair of red
    laser cannons, you must destroy another two blue lightning generators to be
    able to pass through to the next area.
    
    You are now in a round arena, in which you must destroy the giant globe.  All
    around it are red laser cannons, four pairs in all, and this time you are able
    to destroy them.  Not only that, but you must destroy them to succeed in this
    chapter.  It is possible to fly close to them and fire on them without getting
    hit by their lasers, but this takes a fair amount of precision, and you have a
    time limit to complete this area.  It's much more efficient to move beside a
    laser, and then when it turns off, fly sideways past the cannon while shooting
    continuously to destroy it before it fires again.  Keep moving around the arena
    in one direction only, firing continuously to destroy all of the enemy vehicles
    that are also scattered around.  Each pair of laser cannons, once destroyed,
    will lower the blue force domes over the generator coils between them.  Once
    you've cicled the arena and wiped out all of the laser cannons, keep going
    around and shoot all four sets of generators to finish the chapter.
               __________
        ______/ UNLOCKED \_____________________________________________________
       /                                                                       \
       | STORY CHARACTERS: None                                                |
       |                                                                       |
       | PURCHASABLE CHARACTERS: None                                          |
       \_______________________________________________________________________/
    
    
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      S2-5 Chapter Five: Count Dooku (Story Mode)
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                   As the batltle rages beween the Clone forces of
                   the Republic and the Separatist droid army, the
                   Separatist leader Count Dooku flies to his
                   secret hangar.
    
                   Obi-Wan Kenobi and Anakin Skywalker follow closely
                   behind, prepared for a final showdown with the
                   Sith Lord...
    
    
    Head right and enter the building with your lightsaber drawn.  Destroy the trio
    of Battle Droids that come at you from around the corner ahead.  Chase Count
    Dooku into the next room, where he sends five Geonosians out to fight you.
    Reflect their shots back to dispose of them quickly.  Along the right wall,
    stand on the red button in the floor and wait there until your partner is
    standing on the next button on the platform that moves out from the wall.  Jump
    to the next platform past his and stand on the button there, then repeat until
    you reach the permanent platform above the door.  Use the Force together with
    your partner on the two levers here, then jump to the ground and head into the
    launching bay.
    
    To fight Count Dooku, start off by simply jumping and attacking with your
    lightsaber.  As soon as he starts to rise, do it again.  Hit him a few times
    like this and the fight will shift to a Force battle.  Count Dooku will launch
    objects at you.  As they approach, a blue or green Force glow will appear
    around them.  At this point, press and hold your Force button to toss the
    object at Count Dooku instead.  After he takes a few hits like this, a short
    FMV will play, and you will be in control of Yoda.  You can switch control to
    Anakin at this point if you like, but you should try Yoda at least once to have
    the experience of being a crazy jumping frog.  Again, just do regular jumping
    attacks to strike Dooku several times.  He'll then return to his Force bubble
    and try using Force Lightning on you.  As it approaches you, use the Force to
    redirect it back at him.  Hit him in this way a few times, and then it's back
    to the lightsabers.  Jump and attack until it's all over.
               __________
        ______/ UNLOCKED \_____________________________________________________
       /                                                                       \
       | STORY CHARACTERS: Yoda                                                |
       |                                                                       |
       | PURCHASABLE CHARACTERS: None                                          |
       \_______________________________________________________________________/
    
    
      ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                         4C) EPISODE III: REVENGE OF THE SITH
      ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
     =-=-=-=-=-=-=-=-=-=-=-=
      S3-0 Episode III Hub
     =-=-=-=-=-=-=-=-=-=-=-=
    
    The darkest room in the joint, to match the mood of the film it represents.
    This is also the largest room, forming a complete circle around a central
    island.
    
         LIGHTS: Again, each of the several sets of three lights will launch some
                 Studs once lit up using the Force.  Don't forget the eight lights
                 around the central island!
    
         BENCHES: Shake the red benches with the Force to receive more Studs.
    
         SHAKERS: The white shakers on the tables provide lots of Studs when blown
                  up with the Force, which may require standing on the tables to
                  make them glow.
    
         STOOLS: Flip over all eight stools using the Force before the first one
                 flips back, then destroy them all with your lightsaber for lots of
                 Studs.
    
         DRINK DISPENSER: This is the clear dome along the wall at one point.  Use
                          the Force on the nozzle on either side to fill the glass,
                          then use the Force on the glass to receive a whopping two
                          grey Studs.  Note that you can repeat this indefinitely,
                          but since you get only two grey Studs each time, it
                          really isn't worth the effort.
    
    Approximate Total Studs: 20,500
    
    
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      S3-1 Chapter One: Battle over Coruscant (Story Mode)
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                   The Republic is crumbling under a Separatist
                   assault led by Count Dooku and General Grievous.
                   In a stunning move, Separatist forces have swept
                   into Coruscant and kidnapped Supreme Chancellor
                   Palpatine.
    
                   As the Droid Army attempts to flee with their
                   hostage, Obi-Wan Kenobi and Anakin Skywalker
                   lead a desperate mission to rescue the
                   Chancellor...
    
    
    Ah, another flying level.  The default controls have the Y-axis reversed (i.e.
    press down on your control stick to move the ship up, and vice versa), but you
    can press Start and open the Options menu to switch this if you prefer.
    
    You fly on rails, meaning that your path is largely pre-set, and you can only
    maneuver a small amount within the space given to you.  As a result, you will
    not be able to hit targets around the edges of the screen.  Avoid smashing into
    any objects, and fire on any enemy ships that move into your view.  After a few
    turns, you'll slowly approach the side of a ship with five large red circles in
    a row.  You must shoot all of these to destroy them, creating a space for you
    to fly through.  Start early with the rightmost circle, since once you get
    close you won't be able to hit it at all.
    
    After that, there's a lot more flying around, shooting everything in sight.
    Eventually you'll turn to fly along the top of a ship, with a red-marked tower
    with two red circles at its base.  Shoot both of these to destroy the tower,
    letting you fly through the space it occupied.  A short while after that,
    you'll approach another ship from the side.  Blast the two red circles on
    either side of the shuttle bay to open its doors, then steer straight through
    the ship.  A while after that, you'll approach another ship from the side,
    after flying through a heavy fire zone.  Blast the red circles on either side
    of the force field to lower it, granting you access to the shuttle bay, where
    you will land your ship.
               __________
        ______/ UNLOCKED \_____________________________________________________
       /                                                                       \
       | STORY CHARACTERS: None                                                |
       |                                                                       |
       | PURCHASABLE CHARACTERS: None                                          |
       \_______________________________________________________________________/
    
    
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      S3-2 Chapter Two: Chancellor in Peril (Story Mode)
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                   High above the planet Coruscant, a deadly battle
                   rages between Separatist forces and the Army of
                   the Republic.
    
                   On the Separatist flagship, Count Dooku and
                   General Grievous hold Chancellor Palpatine
                   captive.  Crashing their Jedi Starfighters into
                   the main hangar, Obi-Wan Kenobi and Anakin
                   Skywalker are surrounded by hostile droid
                   forces...
    
    
    Head straight up to where General Grievous is waiting.  He'll send some Battle
    Droids out to fight you instead.  A couple of double-jump lightsaber strikes
    will take care of most, if not all, of them.  Use the Force on the door at the
    end of the hall until it blows apart.  In the next room, move down and fight
    off more Battle Droids, then jump down to the floor and finish off another wave
    of them.  Cross to the opposite side of the room.  Use the Force on the panels
    on both sides of the round tube to build platforms, and double-jump up them to
    reach the next level up.  Fight off a couple more Battle Droids, then use the
    Force on the yellow grate to either side of the round tube, then run through
    the tunnel behind it.
    
    On the other side, destroy all of the Battle Droids to reveal R2-D2 behind a
    door.  Switch control to him (it?) and operate the Astromech Droid Lock on the
    right-most door along the wall.  Use the Force on the crate inside to move it
    into the far room, then use the Force on it again to blow it up.  Walk up the
    ramp that fell into place as a result of the explosion.  Above, kill those
    pesky Battle Droids and jump up to the right.  Use the Force on the wall panel
    to create a platform, and use it to reach the uppermost ledge.  Use the Force
    on the lever there to activate the fans.  Jump down and to the right, then use
    the air stream on the right to reach the very top platform, where a Droideka is
    waiting for you.  Destroy it and use the Astromech Droid Lock to open the door
    into the bridge.
    
    Another Count Dooku fight!  First, leave him be and kill off his Battle Droids
    instead, including the Super Battle Droids on the upper level.  With them out
    of the way, you can concentrate on the real fight.  Again, simply jump and
    attack to break through his defense.  If he's close to you, defend until he
    completes his lightsaber combo before jumping and attacking again.  Whenever
    your lead character becomes enveloped in a red Force glow, switch control to
    your other character before you get Force-choked, and keep attacking.  You'll
    have to chase the Count to the upper level and back down again before the final
    blows can be delivered.
    
    With the Chancellor freed, head to the upper level and through the newly-opened
    doors there.  Head straight up across the room and through the next door.  In
    the hallway, you have to run downwards ahead of the advancing fiery wall, while
    moving left and right to avoid the pits.  Simply follow the line of Lego Studs
    to accomplish this easily.  At the end, head up into the next hallway.  The
    ship is now quite shaky, so quell your feelings of vertigo and plow onward.
    Jump to the left side in the next room.  At the first set of steam vents, use
    the Force on the wheel beside them to close them, allowing safe passage.  At
    the next set, have R2-D2 roll safely through them, then use his hoverjets to
    move up to the Astromech Droid Lock, which will deactivate the steam.  Use the
    Force on the grey panel in the wall to the right of the Droid Lock to create a
    ramp for R2-D2 and Palapatine to get over the girder, which the Jedis can
    simply double-jump over.  Go down when you reach the end, and have R2-D2 open
    the door via another Astromech Droid Lock.
    
    You must now fight two of Grievous' Bodyguards, and they are tough customers.
    They can block your shots with their lightsaber-like staffs, and if you're
    defending against one, the other can strike you from behind.  Use single-jump
    and double-jump lightsaber attacks to take them down, a task that demands four
    hits on each (they'll lose their heads when they have only one heart left).
    Run up to the control room, destroy the final wave of Battle Droids, then use
    the Force on either blue lever on the front control panels while your partner
    does the same with the other.
               __________
        ______/ UNLOCKED \_____________________________________________________
       /                                                                       \
       | STORY CHARACTERS: Obi-Wan Kenobi (Episode III)                        |
       |                   Anakin Skywalker (Jedi)                             |
       |                   Chancellor Palpatine                                |
       |                                                                       |
       | PURCHASABLE CHARACTERS: Count Dooku (45,000 Studs)                    |
       |                         Grievous' Bodyguard (30,000 Studs)            |
       \_______________________________________________________________________/
    
    
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      S3-3 Chapter Three: General Grievous (Story Mode)
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                   Obi-Wan Kenobi and Anakin Skywalker have saved
                   Chancellor Palpatine, but his captor, General
                   Grievous, has escaped.
    
                   The Jedi council assigns Obi-Wan Kenobi the task
                   of hunting down Grievous, who is hiding on the
                   sinkhole world of Utapau...
    
    
    You start in control of Obi-Wan.  Quickly pull out your lightsaber and defend
    yourself.  Like with other bosses, use a jumping lightsaber attack to break
    through Grievous' guard.  After a hit or two, he'll leap to a distant ledge.
    Switch control to Commander Cody and blast the generators on both sides of
    Grievous, causing the large generator above him to blow up as well, and he'll
    jump back to fight you some more.  Switch back to Obi-Wan and hit him a couple
    more times, at which point he'll flee once more.
    
    Use the Force on the debris on your platform to create a bridge, and cross it.
    Double-jump or grapple up to the top right ledge (depending on which character
    you're currently controlling) and move to the right.  Use the Force on the
    debris at the edge of Grievous' current platform, then have Commander Cody
    stand on the block this creates to jump and shoot at the generator above.  This
    may take a few tries.  Grievous returns to the starting platform.  Switch to
    Obi-Wan and double-jump directly over there to fight him some more.  Hit him
    repeatedly until he retreats even further this time, then return to the ledge
    you were just on and use the Force on the new Lego debris to build steps in the
    cliff wall.  Jump up these and head to the right.  Destroy the Lego bricks in
    the cliff wall, and use the Force to pull out the generator behind them and
    float it over to Grievous' new hiding spot.  Have Cody blast the generator.
    Switch to Obi-Wan once more, double-jump to the central platform, and get in
    those last two hits to kill off Grievous for good.
               __________
        ______/ UNLOCKED \_____________________________________________________
       /                                                                       \
       | STORY CHARACTERS: Commander Cody                                      |
       |                                                                       |
       | PURCHASABLE CHARACTERS: General Grievous (200,000 Studs)              |
       \_______________________________________________________________________/
    
    
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      S3-4 Chapter Four: Defense of Kashyyyk (Story Mode)
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                   Obi-Wan Kenobi has taken care of General
                   Grievous, but the Clone Wars continue.  Across
                   the galaxy, Jedi Knights lead the Army of the
                   Republic into battle against Separatist forces.
    
                   Jedi Master Yoda fights on the Wookiee planet
                   of Kashyyyk.  But the Sith Lord Darth Sidious
                   is about to reveal himself, and draw a new
                   darkness across the galaxy...
    
    
    Have Yoda use the Force on the two blocks with blue lights on either side of
    the raised bridge to the right of the starting point.  This lowers the bridge,
    so cross it.  Follow the path up to where a number of Clone troopers are
    hanging out.  After a short FMV, kill them all.  Use the Force to replace the
    blue lights into the panels beside the next bridge, then use the Force again to
    illuminate them, lowering the bridge.  Cross it, then fight the next wave of
    enemy forces.
    
    You now have to rescue three Wookiees.  Use the nearest grapple point, then use
    the next two grapple points on the raised platforms to reach the first captive
    Wookiee.  Blast his captors, then jump back down to the ground.  Head to the
    right and down the next bridge.  Go to the right and have Yoda use the Force on
    the cylindrical object, creating a grapple point.  Have Chewbacca use this and
    blast the Clones on the platform above.  Return to the central platform and
    head straight up and eliminate the last pair of Clone guards, freeing the third
    Wookiee.  Follow him down the bridge to the left and stand on one of the
    remaining floor buttons.  Once all of them are depressed, the next bridge will
    lower.  Head on down and to the right.
    
    Now it's time to storm the beach.  This can be a very challenging area to get
    across in one piece.  Use Yoda, since he can defend against incoming shots,
    including the large walker's blasts.  Head left and destroy the walker when you
    come to it with several lightsaber strikes, all the while defending.  Once it's
    destroyed, head left all the way across the beach.  By the smouldering crashed
    vehicle, use the Force on the row of slats to create a bridge overhead.  Now,
    to the left of the large wooden gate, there is a small boulder.  To its
    immediate left, use the Force to uproot the first plant, revealing a grapple
    point.  Have one of the Wookiees use this to reach the high platform, cross the
    bridge and shoot the two blaster targets.  This drops the gate, so head through
    the gap to the next area.
    
    You find yourself in a swamp, with plenty of Battle Droids dropping in.  Run
    straight up past them all, killing a few on the way if you like, and go through
    the pass in the right side of the far wall.  On the other side, run up through
    the woods, blasting the Clones and Battle Droids as you go.  At the far end,
    you'll find another walker.  Start blasting it as soon as you can see it, and
    you'll be able to destroy it from far enough away that it won't be able to
    easily hit you.  Move up to its position, and use the Force on the plants in
    the left corner to reveal two platforms.  Jump up these to the long ledge.  Run
    left along the first part, blasting the Lego boulders as they approach.  Jump
    up and cross to the right along the top, still blasting boulders, which will
    stop appearing when you reach the end of the path.  Use the Force on the debris
    in the ground to build two steps up to the gate.  Stand on one of the buttons
    to the sides of the gate while a partner does the same, and head through it
    once it opens.
    
    Destroy another walker from far away, then run up the path and take out the
    Clones that come running around the corner.  Continue up the hill until you
    reach a round pit with four lights around it.  While fighting off the
    constantly reappearing enemies, blast or use the Force on the four lights to
    illuminate them all, then strike them all again to destroy them.  Wipe out any
    current enemies to get a moment's reprieve, then use the Force on the pod from
    a short distance away to open it.  Jump inside to complete the chapter.
               __________
        ______/ UNLOCKED \_____________________________________________________
       /                                                                       \
       | STORY CHARACTERS: Chewbacca                                           |
       |                   Wookiee                                             |
       |                                                                       |
       | PURCHASABLE CHARACTERS: Clone (Episode III) (600 Studs)               |
       |                         Clone (Episode III, Pilot) (700 Studs)        |
       |                         Clone (Episode III, Swamp) (800 Studs)        |
       |                         Clone (Episode III, Walker) (2,500 Studs)     |
       \_______________________________________________________________________/
    
    
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      S3-5 Chapter Five: Ruin of the Jedi (Story Mode)
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                   Palpatine has issued Order 66, turning the Clone
                   Army against the Jedi.  Across the galaxy, clones
                   have gunned down their Jedi generals.
    
                   Yoda and Obi-Wan Kenobi have survived, and head
                   for the Jedi Temple on Coruscant.  They hope to
                   find some answers to this shocking turn of events
                   within the Jedi archives...
    
    
    Head to the right and attack the group of disguised Clones.  Continue to the
    right and up the stairs, fighting off all opposition.  Use the Force on the
    doors at the top of the stairs to move them out of the way, and enter the
    temple.
    
    Go up the path and kill the Clones at the end.  At the T-junction, use the
    Force on the left column remains to build some stairs to the upper level ahead.
    Go up and head right, then drop down at the end.  Go right some more and fight
    the Clones that come up the stairs after you.  Continue to the right and use
    the Force on the two red round column pieces, then use the Force together with
    your partner to turn the gears and open the door.  Go through it once it's
    open.
    
    Head straight up the hallway, fighting the Clones that emerge at each
    intersection.  At the end, head right and move into the first alcove.  Use the
    Force to extend the pair of lower platforms, then double-jump onto one of those
    and use the Force again to reveal higher platforms.  Double-jump again to one
    of those, then to the rear platform, and use the Force on the lever to turn
    some of the floor lights blue.  Head to the next alcove to the left and repeat
    this process, except that once you reach the rear platform, you must use the
    Force to extend a third set of side platforms which you can use to reach the
    red button overhead.  Step on that to lower the force field just below, then
    use the Force to pull the lever.  Go to the last alcove and follow the same
    procedure to reach the lever, then use the Force to pull that one as well.  All
    of this moves the shield blocking the door out of the way.  Return to ground
    level and head through the open door in the central hub.  Inside, kill some
    Clone troopers, then use the Force on the control panel to the right, thus
    completing the chapter.
               __________
        ______/ UNLOCKED \_____________________________________________________
       /                                                                       \
       | STORY CHARACTERS: None                                                |
       |                                                                       |
       | PURCHASABLE CHARACTERS: Mace Windu (Episode III) (30,000 Studs)       |
       |                         Disguised Clone (2,750 Studs)                 |
       \_______________________________________________________________________/
    
    
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      S3-6 Chapter Six: Darth Vader (Story Mode)
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                   Anakin Skywalker, once the young Podracing
                   champion of Tatooine, Padawan to Obi-Wan Kenobi
                   and hero of the Clone Wars, has finally given in
                   to his secret emotions and fallen to the Dark
                   Side.
    
                   His wife Padme rushes to the volcanic world of
                   Mustafar, hoping to turn Anakin back from his
                   dark path.  She has no idea that Anakin's former
                   master Obi-Wan is hiding aboard her ship...
    
    
    Run down to escape the advancing explosion.  For the first half, it is
    sufficient to simply run left and right across the solid ground as you advance.
    Eventually, however, you'll reach a point where you need to leap downward from
    floor section to floor section over lava pits.  These jumps can be risky, since
    you can't always see how far you need to go.  But most of the gaps can be
    cleared by single jumps.  Follow Anakin closely if you're concerned about your
    safety.  Once you pass through the archway, there's still one jump to make
    before you enter the next room.
    
    Inside the control room, the timer counts down to the collapse of the ceiling.
    If you want to give yourself more time, use the Force to move one of the four
    pairs of columns around the center of the room into place to support the
    ceiling.  Each of these will add 20 seconds to the countdown timer.  On the
    right side of the room, use the Force on each of four girders to move them away
    from the exit door, then use the Force together with Anakin to open the door
    and head outside.
    
    Once you regain control after the FMV, head right and stand on one of the
    buttons beside Anakin.  A little further to the right, use the Force on the
    lever, then the dials, whatever you can find to keep opening up the path ahead.
    Jump onto the large floor section that swings into place to trigger the next
    FMV.
    
    Over the sea of lava, hop up across the forks of the object that you start on,
    then onto the floating platforms.  Go left, then up, then right and up a couple
    of times to reach the large object.  Continue to double-jump straight up the
    object as it tips forward, then jump to the small scrap of solid ground from
    the top.  Here, you'll have your final confrontation.
    
    You and Anakin will each have ten hearts in your life meters.  Obviously, you
    want to take away all of his before losing all of yours.  Like all boss fights,
    the trick is to do jump attacks, but you have to make them small ones and
    initiate them the moment that Anakin's lightsaber combo is complete, or else
    you'll be vulnerable as you come down from your jump.  Just keep at it until
    the game is complete, and enjoy the final videos.
               __________
        ______/ UNLOCKED \_____________________________________________________
       /                                                                       \
       | STORY CHARACTERS: None                                                |
       |                                                                       |
       | PURCHASABLE CHARACTERS: Darth Sidious (150,000 Studs)                 |
       \_______________________________________________________________________/
    
    
    ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~
    -                     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~                       -
    ~                       5) FREE PLAY MODE WALKTHROUGH                         ~
    -                     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~                       -
    ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~
    
    To access any chapter in Free Play mode, you must first complete the chapter in
    Story mode.  During Free Play, you can switch on the fly between all characters
    in your party by pressing L1 and R1.  This gives you access to different
    abilities, which you will need to make good use of in order to fully explore
    your environment.  You have two main goals in each chapter, in addition to
    simply reaching the end: find all 10 Minikit Canisters, and achieve True Jedi
    status by collecting a set number of Lego Studs.
    
    You will be given a team of characters automatically selected by the game,
    which will almost always include one of each type required to have access to
    all special abilities (provided that you have unlocked at least one character
    possessing each ability!).  The abilities that are required in almost every
    chapter include: Force, Double-jump, Super Jump, Blaster, Grapple, Astromech
    and Protocol Droid Locks, Dark Force, Chute Slide, and Hover.  To this end, you
    will need at minimum a Sith, a Blaster user, an Astromech Droid, a Protocol
    Droid, a child, and a Super Jumper.  If you find that you are not given the
    required characters, you can pause and exit the chapter and try again.  If
    after that you still aren't being given who you need (which has never happened
    to me personally), then you will need to select the desired character type as
    your starting character, or make them your partner while in the Diner.  You may
    make your character selection based on your personal favorites, or to avoid
    being automatically given a certain character (such as choosing any Jedi to
    avoid being given Yoda, for reasons that will be clear if you've played as Yoda
    before).
    
    The earliest that each ability is available is as follows:
    
    FORCE - Available at the start of the game (Qui-Gon Jinn or Obi-Wan Kenobi).
    
    DOUBLE-JUMP - Available at the start of the game (same as above).
    
    SUPER-JUMP - Complete Episode I, Chapter Two (receive Jar-Jar Binks).
    
    BLASTER - Complete Episode I, Chapter One (purchase a Battle Droid for 200
              Studs).
    
    GRAPPLE - Complete Episode I, Chapter One, then skip to Episode II, Chapter One
              (purchase Clone for 2,000 Studs).  Note that Battle Droids cannot use
              the grapple ability; this is why the two are listed separately.
    
    PROTOCOL DROID LOCKS - Complete Episode I, Chapter One (receive TC-14).
    
    ASTROMECH DROID LOCKS/HOVER - Complete Episode I, Chapter One, then skip to
                                  Episode II, Chapter One (receive R4-P17).
    
    CHUTE SLIDE - Complete Episode I, Chapter One, then skip to Episode II and play
                  through to Chapter Three (purchase Boba Fett for 800 Studs)
    
    DARK FORCE - Complete Episode I, Chapter One, then skip to Episode III and play
                 through to Chapter Two (purchase Count Dooku for 45,000 Studs).
    
    Alternately, you could just play all the way through Episode I and purchase
    Darth Maul for 15,000 Studs to have a complete Free Play party (you'll receive
    Jar-Jar Binks, Anakin Skywalker (Boy), TC-14, R2-D2, and Queen Amidala
    automatically), but if you're in a terrible rush to get started on Free Play
    mode, you now know where to get the required characters.
    
    
      ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                          5A) EPISODE I: THE PHANTOM MENACE
      ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      FP1-1 Chapter One: Negotiations (Free Play Mode)
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    STUDS REQUIRED FOR TRUE JEDI: 48,500
    APPROXIMATE TOTAL LEGO STUDS: 57,500
    
      ~~ Conference Room ~~
    
    Grab the Blue Stud from the right corner, and completely destroy the pods in
    the left corner.  Jump onto the conference table to collect the Studs there,
    then use the Force on any of the chairs and hold it until all chairs have
    danced all the way back the table (and two full bars of the creature cantina
    theme song have played).  After this, you can use the Force again on each chair
    in turn to release some Studs.  You can now use the Force on the door at the
    end of the room to open it and enter the hallway.
    
    Approximate Total Lego Studs: 7,300
    
      ~~ Ship Corridors ~~
    
    In the hall, kill the first two waves of Battle Droids.  Use the Force on the
    two piles of Lego debris from the door you just came through to build hatches
    high in the walls that will release some Studs.  In the same area, lower down
    on the walls, there is another hatch on each side of the hall partially hidden
    from view; use the Force to open these as well.  At the first crossroads (with
    the ring on the floor), use the Force on the hatches at head level on both
    sides.  There is another pair of hatches on the walls opposite the visible
    ones, around the corner from your line of sight, for a total of six hatches in
    this intersection.  Enter the room on the right via the doors that open
    automatically as you approach.  In there, use the Force on the Stud dispenser
    straight ahead until it drops its load for you.  Then, jump to the round
    platforms on the sides and use the Force to assemble the gear mechanisms.  On
    the left, you then need to jump up to the hovering Blue Stud.  On the right,
    you must use a Super Jump to reach the Blue Stud high overhead.
    
    Return to the main hallway and enter the opposite door after operating the
    Protocol Droid Lock.  In there, collect the few loose Studs around the room,
    then stand on one of the black floor buttons on the black arms of the ramp up
    the middle, and wait for your partner to do the same for the other button.
    This drops the forcefield ahead.  Destroy the Battle Droids inside, then grab
    the MINIKIT CANISTER #1 from the alcove.  There is a hidden Blue Stud to the
    right of the raised alcove, so be sure to collect it.  Use the Force on the box
    in the upper right corner to shake out a few Studs.  Next, use the Force on the
    two gears lying on the floor to move them onto the mechanical device along the
    upper wall.  When complete, stand on the box in the right corner and use the
    Force on the mechanical arm, holding it until you are raised fully up.  Jump up
    to collect the last Blue Studs.  Return to the main hallway.
    
    Use the Force on the blue switches on both sides of the hallway as you move up.
    Once you've raised all six switches, MINIKIT CANISTER #2 will appear at the
    corner.  In the corner area, there are five more hatches to open using the
    Force, releasing some Studs.  On the left, use the Protocol Droid Lock and
    enter the side room.  Collect the loose Studs around the room, then use a child
    character to slide through the chute in the upper left corner to reach the
    ledge above.  Run down along the ledge collecting the Studs, then go back up
    and stand on the black floor button beside the chute.  Jump to the ground, and
    use the Force to stack the four crates on top of each other.  Use a Super
    Jumper to reach the top of the crates, and jump again to the right ledge to
    grab MINIKIT CANISTER #3.  Return to the main hallway.
    
    Go right along the second section of the hallway, eliminating the opposition.
    Destroy the pods with multiple hits to grab all of their Studs.  There are two
    hatches on the left, to either side of the doorway, that you can open with the
    Force for more Studs.  Operate the Astromech Droid Lock at the doorway, and
    enter the room beyond.  Destroy the pod on the left.  Use the Force to assemble
    the vehicle in the middle of the room, and watch it fly away.  Along the upper
    wall, use the Force on each of the three shower heads and hold it until they
    release their Studs (the middle one takes a while - be patient).  Use the Force
    on the tools in the right wall to rearrange them, as well as on the gear on the
    floor to the right.  Jump onto the table on the left, and from there to the
    ledge in the right wall.  Use the Force on the vent cover overhead to lower it
    to the floor, then use a Super Jumper to carefully jump inside the vent shaft.
    Run out the other side.  From the ledge, use an Astromech Droid to hover right
    to the other side of the room, and operate the Astromech Droid Lock there.
    Jump on top of the ship that you sent back here, then super-jump straight up to
    reach MINIKIT CANISTER #4.  Hover back to the previous ledge and return to the
    main room.  There, turn your partner into a Force user, then stand on top of
    the small wheeled vehicle in the corner.  Your partner will use the Force
    automatically to move the vehicle.  At the far end of its run, super-jump up to
    MINIKIT CANISTER #5, suspended overhead.  Return to the main hallway.
    
    Back up the main hallway to the first of the purple switches on the sides.  Use
    the Force to lift up all six as you advance up the hallway to reveal MINIKIT
    CANISTER #6 at the end.  At the end of the hall, use the Force to open all four
    hatches around the area with the ring in the floor.  Use the Protocol Droid
    Lock on the right.  Open four more hatches in the corners of the next section,
    then use the next Protocol Droid Lock to exit the hallway.
    
    Destroy the pods in the right corner, then use the Force to remove the vent
    cover up the ramp on the left.  Quickly kill the two Battle Droids and collect
    the Studs under the re-formed vent cover along the upper wall.  Jump onto the
    bridge you created and jump up to grab MINIKIT CANISTER #7.  Go up the ramp to
    enter the hangar.
    
    Approximate Total Lego Studs: 47,000
    
      ~~ Ship Hangar ~~
    
    Drop down to the floor and eliminate the platoon of Battle Droids to the
    immediate right.  After that, go left and kill the lone Battle Droid on the
    ledge.  Double-jump to that ledge and grab the Studs there, then follow the
    wall to the corner for more Studs.  Jump over the rail at the bottom of the
    room to get the Blue Studs there, then double-jump back up.  Use the Force on
    the large crate, then the two smaller crates in the middle of the room to stack
    them all up.  Move a Super Jumper to the top of the stack, and super-jump up to
    the ledge to the left of where you entered the room to get MINIKIT CANISTER #8.
    
    Use the Force on the white and blue tank in the upper left corner of the hangar
    to move it over a couple of feet.  Double jump on top of it, then up to the
    corner ledge.  Use the Astromech Droid Lock and enter the rear room.  Stand on
    the white button in the middle of the floor, and your partner will stand on the
    red one, raising you up slightly.  Double-jump into one of the side chambers,
    lowering its front.  Repeat for the other side chamber.  Stand on the two
    buttons inside these chambers (along with your partner) to open the barrier to
    MINIKIT CANISTER #9.  Return to the hangar.
    
    Go to the right and destroy the Battle Droids and Droidekas on the lower level.
    Use the Force to stack first the large crate, then the three small crates on
    top of each other.  Use a Super Jumper to reach the top of the crates, then
    jump left to the suspended platform.  From there, you can have an Astromech
    Droid hover down to the floating MINIKIT CANISTER #10.  Back on the ground,
    move to the right edge of the room.  In the lower corner, use the Force on a
    small lever to make five orange blocks move out along the conveyor belt.
    Destroy these for some Studs, and double-jump up to the ledge above the belt
    for a few more.  Use the Force on the machine beside the conveyor belt; you can
    shake it in two spots to release some Studs.  You can also use the Force to
    move the back of the machine towards the wall, forming a small platform.  Do a
    super-jump from this straight up to grab a Blue Stud.
    
    Use the Force on the devices on the sides of the forcefield to create platforms
    to jump over the fence.  Collect the Studs from along the inside of the fence
    and along the right wall, then move in and kill the last platoon of Battle
    Droids.  Super-jump on top of the vehicle to collect the Studs on it.  Use the
    Protocol Droid Lock beside the vehicle, then climb aboard.
    
    Approximate Total Lego Studs: 57,500
    
    *** MINIKIT VEHICLE COMPLETED: Republic Cruiser ***
    
        ~~~~~~~~~~~~~~~~~~~~~~~~~
          LEGO Canister Summary
        ~~~~~~~~~~~~~~~~~~~~~~~~~
    
         LEGO Canister #1: In the first side room on the left after leaving the
                           starting room, accessed via a Protocol Droid Lock, stand
                           on the two black buttons beside the central ramp.  This
                           lowers the forcefield protecting the canister.
    
         LEGO Canister #2: In the first hallway, use the Force to raise six blue
                           switches on both sides of the path.  The canister will
                           then appear ahead at the corner.
    
         LEGO Canister #3: At the first corner of the main hallway, go through the
                           door with the Protocol Droid Lock.  Chute slide in the
                           upper left corner of the room, stand on the black floor
                           button, then use the Force to stack the crates on the
                           ground.  Super-jump to the top of the crates and over to
                           the right ledge with the canister.
    
         LEGO Canister #4: At the first intersection of the main hallway after
                           turning the corner, enter the room with the Astromech
                           Droid Lock.  Use the Force to assemble the vehicle in
                           the middle of the room.  Jump to the ledge in the right
                           wall and use the Force to remove the vent cover
                           overhead.  Super-jump into the vent and walk out the
                           other side.  Hover across the gap to the right and use
                           the Astromech Droid Lock there.  Jump onto the floating
                           ship and super-jump up to the canister.
    
         LEGO Canister #5: At the first intersection of the main hallway after
                           turning the corner, enter the room with the Astromech
                           Droid Lock.  Stand on the wheeled vehicle in the far
                           corner while your partner uses the Force to move it,
                           then super-jump up to the canister suspended overhead.
    
         LEGO Canister #6: In the main hallway, after turning the first corner, use
                           the Force to flip up six purple switches along the walls
                           on both sides, causing the canister to appear at the end
                           of the hall.
    
         LEGO Canister #7: After exiting the main hallway, use the Force on the
                           vent cover at the top of the ramp to build a bridge.
                           Stand on this and jump up to the canister.
    
         LEGO Canister #8: Upon entering the hangar, use the Force on the large
                           crate, then the two smaller crates in the middle of the
                           room to stack them.  Super-jump from the top of the
                           up to the ledge with the canister above it.
    
         LEGO Canister #9: In the hangar, use the Force on the white and blue tank
                           in the corner to move it, then double-jump from its top
                           to the raised ledge in the corner.  Use the Astromech
                           Droid Lock and enter the rear room.  Stand on the white
                           button while your partner stands on the red one, and
                           double-jump into each of the side chambers in turn.
                           Stand on the buttons in those to drop the barrier to the
                           canister.
    
         LEGO Canister #10: In the lower part of the hangar, use the Force to stack
                            the large block, then the three small blocks on top of
                            each other.  Super-jump to the top of the stack, then
                            left to the platform.  Hover down to the canister with
                            an Astromech Droid.
    
    
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      FP1-2 Chapter Two: Invasion of Naboo (Free Play Mode)
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    STUDS REQUIRED FOR TRUE JEDI: 41,000
    APPROXIMATE TOTAL LEGO STUDS: 50,000
    
      ~~ Forest of Naboo ~~
    
    On your right at the start, use the Force on two of the plants to uproot some
    Studs, as well as a blue radio, which serves no known purpose.  Advance up the
    pathway until you reach some more Force-destructible plants and flowers on the
    left side.  These scatter Studs in a wide area, so it'll take some running
    around to collect them all before they vanish.  If you advance slightly past
    this point, you'll also trigger a small squadron of Battle Droids that you'll
    need to destroy.  Before you go up further, head to the right into a short side
    passageway, where you'll find three small boulders.  Stack them on top of each
    other using the Force (all the while watching out for stray Battle Droids that
    will fire on you), then double-jump on top of the stack, switch to a blaster
    user, and blast the target mounted in the tree ahead to reveal MINIKIT CANISTER
    #1.  Return to the main pathway and continue upward, using the Force on the
    plants on both sides.
    
    Use the Force on the tree that blocks the path to right it, then strike it
    several times.  Once the tree is completely destroyed, MINIKIT CANISTER #2 is
    revealed.  Continue up the path, using the Force on the flowers and plants on
    both sides of the path, wherever you can make a Force glow appear.  Towards the
    end, you'll have to periodically fight off a group of Battle Droids that
    appears from above to the left.  Once at the ship blocking the path, use the
    Force on the engine several times to blow it up.  Jump onto the left side of
    the remaining parts of the ship, and double-jump straight up to grab MINIKIT
    CANISTER #3.  Now, you can destroy the remains of the ship.  Once you've
    destroyed the grey platform, fall into the hole that is revealed underneath it
    to find MINIKIT CANISTER #4.  Continue using the Force on the flowers on the
    sides of the path as you continue ever upwards.
    
    Once you've reached the stairs at the base of the ruins, use the Force on the
    flowers tucked behind the shrubbery on the left.  One of these reveals a Lego
    block, which you can move to the wall using the Force.  Do a super-jump from
    the newly-created platform to reach MINIKIT CANISTER #5 high overhead.  Collect
    the loose Studs as you go up the stairs.
    
    Approximate Total Lego Studs: 22,000
    
      ~~ Inside the Ruins ~~
    
    Move right towards the waterfall.  Use the Force on the Lego pieces in the wall
    to create a bridge, and grab the Studs from inside the alcove you uncovered.
    Jump across the bridge.  Super-jump to the top of the next ledge to lower it,
    and use the Force on the gears in the wall to lower the next platform.  Jump to
    it, then do a super jump straight up to collect a Blue Stud.  Cross to the
    right some more, and use the Force on a loose clump of rocks high up in the
    wall to release a shower of Studs, and do your darnedest to collect them before
    any fall off the lower edge into the abyss.  Super-jump on top of the next
    platform to lower it and get the Studs from inside the alcove.  Repeat, but
    watch out for the Battle Droid in the alcove this time.  Destroy the other
    Battle Droid on the pathway to the right, and note the appearance of the statue
    set in the wall before destroying it for more Studs.  Use the Force on the
    rails around the corner raised platform to create a bridge ahead, then super-
    jump up to the platform to get more Studs and MINIKIT CANISTER #6.  Destroy the
    pair of Battle Droids to the right and move up-right into the cave at the end
    of the path.
    
    Go down the slope and use the Force on the blocks in the wall to build a small
    platfrom below.  Jump down to it and collect MINIKIT CANISTER #7 from inside
    the alcove.  Jump back up and go up the slope, collecting the loose Studs
    above.  Kill the first few Battle Droids, then use a child character to enter
    the chute slide at the end of the rock wall, allowing you to reach MINIKIT
    CANISTER #8.  In the swampy area, use the Force on the flowers in the middle to
    release some Studs, and use the Force on the brown cylinder debris to the right
    to create a platform beside one of the trees, which you can double-jump from to
    reach a Blue Stud.  Destroy the ship in the back by using the Force on its
    engine three times, then enter the room behind it.  Gather the loose Studs,
    then stand on the box along the back wall, and your partner will use the Force
    to raise you up.  Jump up to the Blue Stud above you, then switch to an
    Astromech Droid and hover along the wall to the corner platform, where more
    Studs await.  Return to the main area.
    
    Jump down to the right and kill the trio of Battle Droids.  Use the Force on
    the brown Lego planks over the cave entrance, then go inside to get MINIKIT
    CANISTER #9.  Use a super-jumper to reach the raised ledge along the right side
    of the swamp, and follow it along the row of Studs to the end, at which point a
    column will drop revealing the exit.  Walk on through it.
    
    Approximate Total Lego Studs: 41,000
    
      ~~ Back Outside ~~
    
    Use the Force on the many plants and flowers around the first area to release
    their Studs, all the while fighting off the groups of Battle Droids that appear
    periodically.  To obtain MINIKIT CANISTER #10, use the Force to assemble the
    three pieces of the statue to resemble the one you saw inside the ruins.  Place
    first the feet, then the body, then the head on top of each other, and the
    canister will appear nearby.  Go upwards, collecting the loose Studs in the
    swampy area.  Just past the last group of Studs, the chapter ends.
    
    Approximate Total Lego Studs: 50,000
    
    *** MINIKIT VEHICLE COMPLETED: Gungan Bongo ***
    
        ~~~~~~~~~~~~~~~~~~~~~~~~~
          LEGO Canister Summary
        ~~~~~~~~~~~~~~~~~~~~~~~~~
    
         LEGO Canister #1: In the first section, take the first side path on the
                           right.  Stack the three boulders with the Force, double-
                           jump on top of them and use a blaster to shoot the
                           target in the tree ahead.  Jump to the canister.
    
         LEGO Canister #2: In the first section in the forest, after standing the
                           fallen tree up with the Force, strike the tree until it
                           is completely destroyed to reveal the canister.
    
         LEGO Canister #3: In the first section in the forest, after blowing up the
                           ship using the Force, double-jump up from the left side
                           of the debris to collect the floating canister.
    
         LEGO Canister #4: Destroy the remaining parts of the ship that you blow up
                           using the Force in the first section in the forest, then
                           jump into the hole underneath to collect the hidden
                           canister.
    
         LEGO Canister #5: At the end of the forest section, at the base of the
                           stairs, use the Force on the flowers on the left to
                           reveal a Lego block.  Use the Force to move this to the
                           wall, then super-jump from it up to the canister
                           floating overhead.
    
         LEGO Canister #6: Inside the ruins, once you reach the corner of the path,
                           use the Force to form the edge of the raised platform
                           into a bridge, and super-jump up to the platform where
                           the canister awaits.
    
         LEGO Canister #7: In the second section inside the ruins, use the Force on
                           the blocks in the wall at the base of the first ramp to
                           make a platform below, then drop down to it to get the
                           visible canister.
    
         LEGO Canister #8: In the second section inside the ruins, just before the
                           clearing with trees, use a child to enter the chute
                           slide in the rock wall, which will take you straight to
                           the canister.
    
         LEGO Canister #9: In the lower section of the swamp, behind the trio of
                           Battle Droids, use the Force to move the Lego planks,
                           and grab the canister from inside the cave behind them.
    
         LEGO Canister #10: In the starting area of the final section, use the
                            Force to assemble the statue, by placing first the
                            feet, then the body, then the head on top of each
                            other.  When done correctly, the canister appears.
    
    
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      FP1-3 Chapter Three: Escape from Naboo (Free Play Mode)
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    STUDS REQUIRED FOR TRUE JEDI: 61,500
    APPROXIMATE TOTAL LEGO STUDS: 81,000
    
      ~~ Palace Courtyard ~~
    
    First of all, destroy all of the Battle Droids on the ground and on the
    balconies to create some breathing room as you collect the many Studs to be
    found in this section.  Return to the ground.  In the rear right corner,
    collect the loose Studs (including a Blue Stud hidden in the corner inside the
    short wall).  Blast the beige pods in the corner.  At the bottom of the stairs,
    first use the Force on each potted plant to sprout some Studs, then destroy
    them for a few more.  Cross to the rear left corner of the courtyard, and use
    the Force on the two flowerbeds for a few Studs (there are two Force-affected
    bunches of flowers on each bed), then destroy both them and the potted plant in
    the corner (you can get it to 'grow' with the Force as well, but it's difficult
    to get the Force glow to appear around it).  Gather the loose Studs by the gate
    on the left.  Move up to the far wall and destroy each pair of brown doors,
    which scatter Studs widely across the courtyard.  Collect the loose Studs in
    the area behind the doors.  Use the Force on the Lego bricks between each
    doorway to create three blocks in the courtyard.  Use the Force on each of
    these to stack them along the left wall.  Once all three have been moved, do a
    super-jump from the top of the stack straight up to reach MINIKIT CANISTER #1.
    Destroy the beige pods in the upper right corner, then use the grapple point to
    go up to the first balcony.
    
    On the balcony, either use a blaster or the Force on each gate section along
    the edge to release some Studs, though not many.  If any drop to the ground, go
    down after them and then return.  When you think you've got them all, run by
    with a Jedi to watch for a Force glow on any that you might have missed.  When
    done, use the next grapple point to reach the second balcony.  Here, destroy
    the flowerbeds and the windows.  To hit the upper, rounded sections of the
    windows, you'll need to either use a blaster and jump-shoot, or do a double-
    jump lightsaber slam.  Collect the Studs inside the windowed rooms.  In the one
    on the right, use the Force on the mosaic of Queen Amidala's face to make it
    release some Studs.  Outside the windowed rooms, don't go up at the next
    grapple point yet.  Rather, jump over the edge of the balcony where you see a
    grappling hook to reach a smaller balcony below.  Collect the loose Studs and
    return up top.  Now you can use the next grapple point to go up a little
    further.
    
    Blast the squad of Battle Droids, and destroy the flowerbeds behind them.
    Destroy the windows again (this time, you'll need to use a double-jump
    lightsaber attack to destroy all sections of them) and head into the room
    behind them.  On the right, destroy the statue of the boy (you can jump onto
    its pedestal to make this easier) for a few more Studs, then head back outside.
    Blast the beige pod on the right to reveal the grapple point underneath, then
    use that to reach even greater heights.
    
    As soon as you get up here, switch your character to a Battle Droid (if you
    have one) to avoid getting blasted to pieces by the large platoon of enemy
    Battle Droids.  Once they're done for, go around destroying the flowerbeds and
    beige pods for their Studs.  Along the far wall on the left, use the Force to
    build the differently-colored wall section into a platform.  Jump on top of it,
    and repeat with the wall section overhead to make a second platform.  Super-
    jump to that one, then switch to an Astromech Droid and hover right along the
    wall to reach MINIKIT CANISTER #2 in the corner.  Now, before you leave, walk
    down to the edge of the balcony, where you can see a Stud floating over the
    edge.  Drop down at this point to collect a string of Studs as you fall.  Make
    your way back up here, and exit via the hallway to the right.
    
    Approximate Total Lego Studs: 21,000
    
      ~~ Storming the Palace ~~
    
    As soon as you enter, move down towards the screen to find a lot of Studs,
    MINIKIT CANISTER #3, and a pair of flowerbeds to destroy.  Head down the
    stairs, shooting the Battle Droids from a distance, and collect the loose
    Studs.  At the bottom of the stairs, the scene changes.  Walk back and forth to
    collect the loose Studs inside the windowed room, then head outside after
    blasting through any window.  Use a Battle Droid to take out the enemies
    without getting shot at.  Use the Force on the two piles of Lego debris around
    the outside of the windows, shaking them apart to release a few Studs.  Now,
    use the Force on each of the four flowerbeds here to raise them up, causing
    Studs to appear on top of them.  While they're floating up, you can also jump
    up to them and switch to a blaster user to shoot the various sections of the
    windows that are too high up to hit otherwise.  All parts of the windows can be
    destroyed, including the vertical thin section between the larger round-topped
    ones, and they release a fair number of Studs as well.  Another way to hit the
    upper sections is to jump and shoot from the back of the interior room.  Once
    you've fully destroyed them, drop down the balcony below you on the left side.
    
    Destroy the flowerpots here, then drop down once more to the larger balcony
    below.  Kill the Battle Droids, then follow the balcony to the right until you
    reach MINIKIT CANISTER #4.  Go back to the left edge of the same balcony, and
    hover left across the gap to the next balcony using an Astromech Droid (I
    strongly suggest eliminating the Battle Droids on that side before you hover
    over).  Use the grapple points to go up two more balconies, collecting the
    Studs on each.  On the top one, you'll find MINIKIT CANISTER #5.  Beside it,
    you can use Dark Force on the plants in each of the flowerbeds to shrink them,
    receiving plenty of Studs.  Once the plants are gone, destroy the pots for a
    few more Studs.  Hover back across to the right balconies and return to the
    top, outside the round room, then cross the bridge to the right and blast the
    target beside the gate to open it.
    
    Approximate Total Lego Studs: 43,500
    
      ~~ Ground Level Again ~~
    
    Cross to the round frame, and destroy it.  Jump into the hole.  On the ground,
    destroy the Battle Droids all around, then move around the balcony collecting
    loose Studs and destroying the flowerbeds along the rim.  You can blast the two
    targets to activate an elevator to return to the level above if you think that
    you missed anything.
    
    Head to the right, taking the upper path along the wall.  Follow it past the
    grapple point initially until you've reached the end and collected all of the
    Studs along here, then return to the grapple point and use it.  Grab the Blue
    Stud in the alcove, then use the next grapple point to the left to fly onto the
    visible balcony.  Blast the Battle Droids and grab MINIKIT CANISTER #6.  You
    can again blast or use the Force on the sections of the fence around this
    balcony to release some Studs.  Go down to the ground after any that fall.
    Grapple back over to the previous ledge, and use the chute slide along the rear
    wall with a child character.  Above, go up the stairs to the left to locate
    MINIKIT CANISTER #7.  Return to the entrance to the chute, then do a double-
    jump to the right around the wall to the visible block.  Drop straight down
    from there to land on another balcony below.  Take out the Battle Droids.
    There are more fence sections to swing open for some Studs.  There is also a
    pair of black flowers on each side to shrink using Dark Force, after which you
    can destroy their pots.  Destroy the windows.  Inside, destroy the red pods for
    some Studs, then jump and blast the remaining upper sections of the windows
    from the rear ledge, running out to collect the Studs each time.  Finally, drop
    back down to the ground.
    
    Use the Force on each of the potted plants along the upper wall to grow them
    and receive some extra Studs before destroying them.  Blast the flowerbeds
    along the lower railing as well.  The beige pods on the right, past the pair of
    Battle Droid Commanders that you must kill, really scatter their Studs
    everywhere when you destroy them, so head for the bulk of their value rather
    than trying to get them all.  It might help if you're standing over them when
    you destroy them, so that you'll automatically collect a few of the Studs as
    they fly by you.  Once both raised platforms are no longer encumbered by their
    pods, stand on each with a blaster user and shoot the pair of targets in the
    wall as you go up and down.  From the left rising platform, you can also do a
    super-jump from the highest point to reach some Studs on a ledge overhead.
    Enter the gate once it has been opened.
    
    Approximate Total Lego Studs: 61,500
    
      ~~ Royal Rooftop ~~
    
    First of all, destroy the flowerbeds and collect the loose Studs before
    crossing the bridge.  Once you do cross, first move around the rim of the roof
    killing off all of the Battle Droids as you go.  Once they're cleared out, you
    can start collecting.  Do a circuit along the green flooring to get the loose
    Studs, blast the white pods, and collect the Blue Stud on the far right corner
    of the roof.  For the potted leafy plants on both ends of the raised area, use
    the Force on them first to make them grow, releasing a few Studs, then destroy
    them to get the rest.  The round potted trees can be destroyed for a fair
    number of Studs; you'll need their grey bases soon.
    
    Go around the domes collecting the loose Studs, and stand on the red button at
    the peak of each, which lowers the indestructible smaller domes at each side of
    the roof.  Once you've pressed all three, use the Force to stack the round
    bases of the trees that you destroyed on top of the central dome (you need to
    be able to see both the top of the dome and the pot to move it all of the way
    successfully).  You actually only need to place three of them on top of each
    other, and you can then super-jump from the top of the stack straight up to
    collect MINIKIT CANISTER #8 high overhead.  Go to the left trio of smaller
    domes, which should all have retracted to reveal smaller destructible covers.
    Destroy them to receive plenty of Studs, and collect the goodies inside,
    including MINIKIT CANISTER #9 from the uppermost one.  On the right side, do
    the same, finishing with the uppermost dome surrounded by green lights.  Jump
    through the hole, where MINIKIT CANISTER #10 was when you passed through during
    Story mode.
    
    Approximate Total Lego Studs: 81,000
    
     *** MINIKIT VEHICLE COMPLETED: Royal Starship ***
    
        ~~~~~~~~~~~~~~~~~~~~~~~~~
          LEGO Canister Summary
        ~~~~~~~~~~~~~~~~~~~~~~~~~
    
         LEGO Canister #1: In the starting courtyard, use the Force on the Lego
                           bricks between each set of doors along the far wall at
                           ground level.  Use the Force to stack the three
                           resulting crates on top of each other by the left wall,
                           and super-jump from the top of the crates to the
                           canister high overhead.
    
         LEGO Canister #2: On the highest balcony of the courtyard, use the Force
                           on a section of the rear wall on the left side.  Jump on
                           top of the platform that this creates, and use the Force
                           on another section of the wall overhead.  Super-jump to
                           the second platform, then have an Astromech Droid hover
                           right along the wall to the canister in the corner.
    
         LEGO Canister #3: After entering the palace from the upper balcony, move
                           down towards the screen to find the canister just
                           sitting there.
    
         LEGO Canister #4: After emerging from inside the palace onto the round
                           balcony, drop down to the left twice to reach a lower
                           balcony, then follow it to the right to reach the
                           canister.
    
         LEGO Canister #5: After collecting the previous canister, hover left
                           across the gap to the next balcony, then grapple up
                           twice to reach the canister.
    
         LEGO Canister #6: After crossing the bridge and dropping down to the
                           floor, head right along the raised path along the wall.
                           Use the first two grapple points that you reach, and
                           collect the canister from the back of the balcony.
    
         LEGO Canister #7: After crossing the bridge and dropping down to the
                           floor, head right along the raised path along the wall.
                           Use the first grapple point that you reach, then use the
                           chute slide in the upper wall to reach another area
                           above, with the canister up to the left.
    
         LEGO Canister #8: On the final roof, destroy the round potted trees, then
                           use the Force to stack at least three of the pots on top
                           of the central dome.  Do a super-jump from the top of
                           the stack to reach the canister high overhead.
    
         LEGO Canister #9: On the final roof, step on the red buttons on top of the
                           large domes to remove the smaller domes on the sides.
                           On the left side, smash the uppermost green destructible
                           dome to reach the canister inside.
    
         LEGO Canister #10: On the final roof, step on the red buttons on top of
                            the large domes to remove the smaller domes on the
                            sides.  On the right side, smash the middle green
                            destructible dome and jump into the hole to collect the
                            canister as you exit the chapter.
    
    
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      FP1-4 Chapter Four: Mos Espa Podrace (Free Play Mode)
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    STUDS REQUIRED FOR TRUE JEDI: 25,000
    APPROXIMATE TOTAL LEGO STUDS: 45,000
    
    Sure, there isn't really an official 'Free Play' mode for this and the other
    vehicle-based chapters, but by including it at this point in the guide I can
    highlight collecting the Lego Canisters and achieving True Jedi status.  Here,
    I won't be giving a truly full walkthrough to every move to get through the
    stage.  See the Story mode walkthrough if you really can't figure out where to
    go.  Most Studs come from knocking over the posts that appear scattered
    throughout the course in rows, but the purple crystals in the tunnel also
    provide them.  2,000 Studs will be lost from your total whenever you are forced
    to restart a section, either by dying or timing out.  Note that when you repeat
    a section, any LEGO Canisters that you collected will still be in your
    inventory, and any posts that you had hit will be regenerated on the field, but
    will not yield any Studs if you hit them again.
    
    LAP 1, SECTION 1
    Take the first accelerator, and knock over some posts for some Studs (you won't
    be able to get all of the posts on the first pass, just get as many as you can
    and leave the rest for the next two laps.  After you pass the pits, stay on the
    right side and slow down a little bit so that you can run through the row of
    posts leading up to the ramp.  Go up the ramp and slow down near the top so
    that you can grab MINIKIT CANISTER #1 at the peak of the ramp on the left side.
    Next, while in the cave near the end of the section, smash through whatever
    purple crystals you can to get some more Studs, and fly through MINIKIT
    CANISTER #2 near the exit from the cave in the left half of the path.
    
    LAP 1, SECTION 2
    Stay near the left side of the path at the start.  You'll find MINIKIT CANISTER
    #3 just in front of an accelerator pad.  After you're clear of the Sand
    People's barrage, run through the row of posts for some Studs and also to
    collect MINIKIT CANISTER #4.  As you go up the first rise, stay on the right
    side to fly through the archway and collect MINIKIT CANISTER #5, but veer to
    the left immediately afterwards to avoid smashing into the wall.  MINIKIT
    CANISTER #6 can be found on the right side just before going up the second
    rise.
    
    LAP 1, SECTION 3
    Head towards the right.  The first row of posts appears in front of the second
    set of accelerator pads.  Immediately after clearing those, head to the left
    for another row of posts leading to the third set of accelerator pads, and you
    can also find MINIKIT CANISTER #7 just before those pads.  The last row of
    posts, as well as MINIKIT CANSITER #8, are found just past the last set of
    accelerator pads, on the right half of the track, where the path narrows.
    
    LAP 2, SECTION 1
    Past the first accelerator pads, try to knock over some more posts.  After the
    FMV, as you race ahead before the column collapses, MINIKIT CANISTER #9 is just
    past the first accelerator pad.  After the pits, stay to the right to break any
    posts leading up to the ramp that you missed earlier.  Taking the accelerator
    pads on the ramp gives you the best speed through this section.  In the cavern,
    try to smash some more purple crystals for more Studs.
    
    LAP 2, SECTION 2
    After clearing the first field, go up the rise and stay near the left to smash
    through a row of posts.  As you go up the second rise, stay to the left edge of
    the accelerator pads to smash through another row of posts.
    
    LAP 2, SECTION 3
    There's nothing special here, just try to knock over any posts that you missed
    last time.
    
    LAP 3, SECTION 1
    Due to the collapse of the earlier lap, you must stick to the right side after
    passing through the first valley.  Watch for MINIKIT CANISTER #10 coming up;
    after you fly over the accelerator pads through a narrow gap in the rocks, stay
    straight/right (at least, don't head for the next accelerator pad slightly to
    the left) to get the canister, before you go down the slope into the area with
    the pits.
    
    LAP 3, SECTION 2 & 3
    Finish off the race.  At this point, if you don't have True Jedi status, you
    need a lot more practice.
    
    Approximate Total Lego Studs: 45,000 (though this would require a perfect play)
    
    *** MINIKIT VEHICLE COMPLETED: Sebulba's Pod ***
    
        ~~~~~~~~~~~~~~~~~~~~~~~~~
          LEGO Canister Summary
        ~~~~~~~~~~~~~~~~~~~~~~~~~
    
         LEGO Canister #1: In section 1, after passing the pits, go up the ramp on
                           the right side.  At the top of the ramp, the canister is
                           on the left side.
    
         LEGO Canister #2: In section 1, in the cave at the end, near the exit in
                           the left half of the path.
    
         LEGO Canister #3: In section 2 (when the Sand People attack), stay near
                           the left side of the path.  The canister is just past a
                           single accelerator pad.
    
         LEGO Canister #4: Just after clearing the Sand People's barrage, you can
                           find the canister in the middle of a row of breakable
                           posts.
    
         LEGO Canister #5: In the second section, after going up the first rise, go
                           through the archway on the right to collect the
                           canister.
    
         LEGO Canister #6: In the second section, after skimming up the second
                           rise, the canister is in plain sight.
    
         LEGO Canister #7: In the third section, the canister is found just before
                           the third set of accelerator pads, on the left side of
                           the track.
    
         LEGO Canister #8: In the third section, after passing the wide field, the
                           canister is at the end of a row of posts ahead of the
                           last set of accelerator pads.
    
         LEGO Canister #9: In the first section of the second lap, after the FMV of
                           Sebulba taking out a competitor, the canister is found
                           just after the first accelerator pad.
    
         LEGO Canister #10: In the first section during the third lap, you must
                            follow a new path on the right due to the collapse of
                            the previous lap (during the FMV).  After flying over
                            the accelerator pad through a narrow gap in the rocks,
                            stay straight/slightly to the right to grab the
                            canister before you go down the slope towards the pits.
                            If you miss it, let yourself die and try again, because
                            you won't get to fly through here again.
    
    
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      FP1-5 Chapter Five: Retake Theed Palace (Free Play Mode)
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    STUDS REQUIRED FOR TRUE JEDI: 59,000
    APPROXIMATE TOTAL LEGO STUDS: 68,000
    
      ~~ Outside the Palace ~~
    
    In the starting area, destroy the beige pods around the walls.  Use the Force
    on the two trees to expand them, tossing Studs all around the area, then
    destroy the trees.  Use the Force on the vehicle until it explodes.  Use the
    Force on the Lego structure in the right upper corner to reform it into a tall
    pole, then double-jump to the upper platform, and super-jump from there
    straight up to gather a few more Studs.  Use the grapple point in the left
    corner to reach the balconies, and jump to each one to gather the Studs there.
    Now, go forth to face the enemy.
    
    The firefight is quite hairy.  Using a Battle Droid won't protect you from the
    Droideka's, so that's no help.  It's best to use a Jedi so that you can defend
    and reflect enemy fire, including the Droideka's.  If you can near one, do a
    double-jump lightsaber slam to instantly disable its shield.  Concentrate on
    reflecting shots back, because after the first successful reflection, the next
    few shots to reach you will also be reflected back at the shooters by simply
    continuing to hold [X].
    
    Once the bad guys are all gone, start working your way around the area to
    gather the Studs.  Get the loose Studs from the left and right near corners,
    and destroy the beige pods.  Ignore the Force-affected devices in the far right
    corner; there are much easier ways to get up top than by using them.  Double-
    jump onto the first raised level.  Destroy the beige pods and flowerbeds, and
    collect the loose Studs as you cross the entire floor.  On the left side, use
    the grapple point to reach the next level.  At the left edge, jump to the
    balconies and collect the Studs on each.  You can also jump from the left
    balcony to a raised ledge along the wall with a few more Studs.  Return along
    this level to the main balcony and head to the center, where a round window is
    visible in the rear wall.  From a short distance, jump and blast both window
    sections, then do a double-jump into the alcove to grab MINIKIT CANISTER #1.
    If you move left, you can drop through a hole to the level above, but for now
    continue on the current balcony towards the right.  Head all the way to the
    right, then move down along the edge to reach MINIKIT CANISTER #2 behind the
    grates.  Jump to it to collect it.
    
    When you're done, return to the first raised level and go up the middle.  Use
    the Astromech Droid Lock to open the doors to the next section.
    
    Approximate Total Lego Studs: 10,000
    
      ~~ Inside the Palace ~~
    
    To cross the large gap to the right, you only need to do one of the following:
    either use the Force to raise the grappling hook and use it, use the Force to
    open the chute slide and use it, or use the Force to build a Lego bridge and
    jump across it.  Once you're on the other side, head into the next room, and
    use a Jedi to fight off the Droidekas and Battle Droids.  When the way is
    clear, destroy the statue just ahead, then step on the brown button underneath
    it to open a hatch revealing MINIKIT CANISTER #3.  Take the left path away from
    this room.  Destroy the lower windows (two sections each) on both sides of the
    hallway for a few Studs, then destroy the statue at the end for some more.
    Return to the previous room, and step on the two brown buttons in the floor
    together with your partner.  The door on the right opens, and a few more Battle
    Droids come out to play.
    
    Going up the right hallway, fight some more Battle Droids and destroy more
    windows on both sides.  Use the Force to stack the two small crates on top of
    the large one, then do a super-jump from the top of the stack to the ledge over
    the archway ahead, where a Blue Stud awaits.  Go down the right side a short
    distance to collect the last of the Studs up here, then drop back to the
    ground.  In the adjacent round crossroads, use the Force on the mosaic on the
    right to rearrange it, releasing a few Studs.  Now, with a Sith under your
    control, head along the left hallway.  Collect the loose Studs and defeat the
    pair of Droidekas that come out to meet you.  In the room at the end, reflect
    the shots back at the two Battle Droids to the right.  To get up to their
    ledge, simply do a super-jump (alternately, you can use Dark Force on the black
    object and double-jump from on top of it).  Up here, use Dark Force on the
    panel at the back until it explodes, revealing MINIKIT CANISTER #4.
    
    Return to the previous crossroads and use the Astromech Droid Lock to open the
    door straight ahead.  Head outside.
    
    Approximate Total Lego Studs: 17,500
    
      ~~ Fountain Courtyard ~~
    
    Above the inner edge of the path, super-jump straight up to grab the floating
    Blue Stud.  Head up the stairs, and kill the first wave of Battle Droids.  At
    the first landing, smash the windows on both sides and gather the Studs behind
    them.  Continue up the stairs to emerge into the next space.
    
    On the ground, destroy all of the Battle Droids.  Reflect back the shots of
    those firing from raised positions to kill them.  Once the coast is clear,
    start collecting.  Beginning at the entrance and going counter-clockwise,
    destroy the beige pods in the corner, jump up to the slightly raised platform
    and destroy the flowerbeds, then continue to the back of the area.  Get the
    loose Studs from the alcoves in the rear, and use the chute slide between them.
    Above, go up the right side of the ledge to reach a bunch of Studs, then return
    to the ground.
    
    As you're coming back up the left side, destroy the flowerbed and head into the
    short tunnel in the corner, where a Blue Stud is hidden.  On the other side,
    super-jump into the area behind the three columns for a few Studs, then go back
    to the ground.  When you reach the chute slide in the left wall, use it to
    reach the ledge above, then super-jump right and up to the next ledge there.
    Use the Force on the wall segment to build a platform, and double-jump from it
    to the left to reach the highest ledge, where you can find MINIKIT CANISTER #5.
    Return to the ground, and use the Force on the structure in the rear left
    corner (after destroying the nearby beige pod), forming a scaffold.  Jump to
    the top, and super-jump to the higher ledge in the adjacent wall.  Jump into
    the round window, collecting the Blue Stud, then smash the glass and fall
    through the hole behind it.  Below, collect the Studs and smash the windows for
    a healthy supply of Studs.  Finally, jump inside the fountain in the middle of
    the courtyard, grab the loose Studs, and use the Force on each waterspout to
    release a few more Studs.
    
    And now to go a little higher.  On the right side, use one of the pair of
    grapple points.  Destroy the Lego trellis windows around this ledge, and go
    inside them to grab MINIKIT CANISTER #6.  From the far end of this raised
    ledge, jump to the top of the curved stairs and up to the other side.  Use the
    Force at the gap in the path to restore the bridge, releasing a shower of
    Studs, so jump down to the ground and collect as many as you can.  The Battle
    Droids will follow you down too, so take them out, then get back up top and
    cross your new bridge.  After destroying the first flowerbed, jump over the
    edge to the platform with a few visible Studs, then back again.  At the left
    end of the path, destroy the last flowerbed and step on the brown button
    underneath.  Use the chute slide behind the gate that this opens.  On the other
    side, use the Force to blow up the large crates and collect as many of their
    Studs as you can (some will fall into the abyss below).  Cross to the right and
    use the next chute slide to reach the upper ledge.  Stand on the button and
    collect the loose Studs, then return to the main pathway and enter the newly-
    opened gate.
    
    Approximate Total Lego Studs: 35,000
    
      ~~ On the Rooftops ~~
    
    First, head right and eliminate all of the Battle Droids.  Now, go around the
    roof collecting loose Studs and smashing the destructibles (i.e. beige pods and
    flowerbeds).  You can use the Force on the potted plants and trees to release
    some Studs before destroying them.  Drop over the edge near the right side to
    the lower ledge, then cross that to the left to reach MINIKIT CANISTER #7.  At
    the right edge of this lower ledge, destroy the flowerbeds for their Studs,
    then double-jump straight up where you see a series of orange section in the
    wall.  These platforms will extend as you reach them.  Do a super-jump from the
    top one to reach the Blue Stud overhead.
    
    Back on the main roof, you may have found that one flowerbed and one tree are
    indestructible.  Use the Force to stack these along with the nearby crate.
    Once all three are on top of each other, a few Studs are released.  Along the
    upper wall, stand on one of the two small crates and wait for your partner to
    do the same.  Use the Force on the opposite crate to be carried up to the top,
    along a row of Studs.  Jump back down and repeat on the other crate to get the
    other row of Studs.
    
    Choose a method to reach the upper balcony (the easiest is to use the grapple
    point towards the right of the roof), collect the loose Studs, and use the
    Force on or blast the fence segments for a couple of Studs each.  Stand on the
    brown buttons with your partner when you're ready to leave.
    
    Approximate Total Lego Studs: 42,500
    
      ~~ Dining Hall ~~
    
    Head right from the start to get some loose Studs in the corner.  Head to the
    nearest tables.  Use the Force to rearrange the cups on them for a few Studs,
    then destroy the tables and chairs.  Use the grapple point underneath the left
    one to reach the ledge above, and follow it up to gather all of the Studs.
    Jump back to the ground and kill some Battle Droids.  To the left of the main
    area, collect the loose Studs from the windowsills.  Use the Force on the group
    of eight tables and chairs to rearrange them all.  Next, destroy the statue in
    the alcove ahead, and step on the button underneath it.  Use the Force to place
    the cups and plates from the cupboards that open up onto the tables.  With the
    places all set, destroy the whole affair for plenty of Studs.
    
    Move to the farthest corner, to the left of the stairs, and use the Force to
    stack the two tables along the wall.  Destroy the remaining chairs, and do a
    super-jump into the raised area behind them to gather some Studs.  Back down on
    the ground, jump onto the stacked tables and into the alcove above them.  Use
    the grapple point,  move right to get a few Studs, then follow the path to the
    left until you reach MINIKIT CANISTER #8.  To the right of the stairs, use the
    Force on the tables repeatedly until they create steps up to the area on the
    right.  Go up unless you've already cleared that spot out.  Use the Force on
    the tables one more time, then destroy the whole setup for some Studs.  Use the
    new grapple point along the wall to reach some Studs in the area above.
    
    Finally, go up the stairs, collecting the loose Studs.  Fight the Droideka in
    the round room ahead.  Destroy the three statues around the room.  Stepping on
    the left button only releases two more Droidekas.  The button on the right
    opens a short path with some Blue Studs at the end, and some Battle Droids
    along the way.  The middle button reveals the path out of this area, down a set
    of stairs and to the right.
    
    Approximate Total Lego Studs: 55,000
    
      ~~ Rescue the Hostages ~~
    
    Go down the dark corridor, ducking into the side path on the left to gather the
    hidden Studs there.  As you enter the hangar, the scene shifts.  To your left,
    destroy the beige pods and use the grapple point underneath one of them.  Jump
    right across the ledges to reach the Battle Droid, and shoot him to free the
    first hostage.  Jump back to the ground and move down along the left wall.  Use
    the Force to stack first the large crate, then the two small crates, and
    double-jump from the top of the stack to the ledge above.  Use the Force on the
    wall panel to build a small platform, then use that to reach the higher ledge
    to the right with a few Studs.  From the left edge of this platform, you can do
    a super-jump to reach a lone yellow Stud high above the rest of the terrain.
    You can also jump left a little further to some more Studs over the doorway.
    
    Back on the ground, proceed to the rear left corner.  Use the Force to stack
    first the large crate, then the two smaller crates on top of each other.  Jump
    from the top of this stack to the ledge where the pilot is being held hostage.
    Kill the Battle Droid guarding him, then use the grapple point here to reach
    MINIKIT CANISTER #9.
    
    Head right back to the entrance to the hangar, and start to move right along
    the rear wall.  Grab the first loose Studs on the ground.  To the right, use
    the Force to assemble a beige stepladder from the wall segments, and hop up to
    its top.  Super-jump up to the Blue Stud in the alcove above, and jump left to
    the dark ledge with a few more Studs, then return to the ground.  Behind the
    first ship on the right, collect the loose Studs and destroy the beige pods.
    You can super-jump up to the dark ledges along the curved wall to get the Studs
    up there.  Immediately to the right is another such curved wall section, repeat
    the same actions to collect all of the Studs.
    
    Now, between the first two yellow ships, use the Force on the beige wall
    segments to build more steps.  Jump from the top into the alcove with the
    yellow Studs, then super-jump from the top step to the higher ledge above it.
    From there, you can just barely super-jump to the ledge around the ceiling of
    the hangar.  Go up there and follow it left to the end for a lone Stud, then
    back to the right agan.  If you keep following it all the way around to the
    rear right corner of the room (with a couple of easy jumps across gaps in the
    path), you'll reach MINIKIT CANISTER #10.
    
    From the right rear corner of the room, drop to the floor and fight a batallion
    of Battle Droids and a Droideka.  With them out of the way, use the Force to
    blow up the crates in this area to receive their Studs.  One of them will,
    instead of exploding, float to a new spot on the floor.  Use that one to super-
    jump to the ledge above it to collect the Studs.  You can also super-jump to
    the ledge in the very corner and use the grapple point, then jump to get the
    floating Studs in the corner.
    
    Return to the area of the hangar with the ships, and blast the two Battle
    Droids standing guard in front of one of them.  Next to that, stand on one of
    the two small crates on either side of the doorway, while your partner does the
    same, and use the Force on each other to levitate upwards.  Jump off at the top
    and jump up again to kill the Battle Droid holding the last pilots prisoner.
    Get the Studs around the rim of this ledge and drop down to the right.  Collect
    the last loose Studs and destroy the beige pods, use a super-jumper to get the
    Studs around the curved wall, and use the Force to build one more set of beige
    Steps and go up to jump forward to the Blue Stud.  Finally, walk down to the
    edge of the pit in the floor and move towards the middle of the room along this
    edge, where another clump of loose Studs is waiting to be found.
    
    When you're sure that you've collected everything, head to the far right corner
    of the room, where an Astromech Droid Lock was activated when you freed the
    last pilots.  Open the hangar doors to finish the chapter.
    
    Approximate Total Lego Studs: 68,000
    
    *** MINIKIT VEHICLE COMPLETED: Naboo Starfighter ***
    
        ~~~~~~~~~~~~~~~~~~~~~~~~~
          LEGO Canister Summary
        ~~~~~~~~~~~~~~~~~~~~~~~~~
    
         LEGO Canister #1: In the first battle area, go up to the second balcony
                           and blast the round window in the middle.  Double-jump
                           into the alcove to collect the canister.
    
         LEGO Canister #2: In the first battle area, go up to the second balcony,
                           and move behind the trellis-covered windows along the
                           right edge, where you can jump to the canister to
                           collect it.
    
         LEGO Canister #3: After entering the palace and fighting the first Battle
                           Droids, destroy the statue just ahead and step on the
                           button underneath it.  This raises the hatch revealing
                           the canister.
    
         LEGO Canister #4: From the second round crossroads inside the palace, take
                           the left path to the end.  Super-jump to the raised area
                           on the right, and use Dark Force on the panel in the
                           rear wall to blow it up, revealing the canister.
    
         LEGO Canister #5: In the courtyard with the fountain, use the chute slide
                           in the left wall.  Do a super-jump to the higher ledge
                           on the right, then use the Force on the wall segment to
                           build a platform.  Jump from there left to the upper
                           ledge, and go to the canister in the corner.
    
         LEGO Canister #6: In the couryard with the fountain, use one of the
                           grapple points on the right side.  Above, smash the
                           trellis windows and enter the room behind them, where
                           the canister awaits.
    
         LEGO Canister #7: On the rooftop, drop to the lower ledge towards the
                           right side and cross to its left end to find the
                           canister.
    
         LEGO Canister #8: In the dining hall, use the Force on the tables to the
                           left of the stairs to stack them.  Jump into the alcove
                           above them, and use the grapple point.  Move to the left
                           along the path until you find the canister.
    
         LEGO Canister #9: In the hangar, go to the rear left corner and use the
                           Force to stack the large crate, then the two small
                           crates.  Jump from this to the ledge with the hostage,
                           then use the grapple point to propel directly up to the
                           canister.
    
         LEGO Canister #10: To the right of the second ship in the hangar, stand on
                            the crates with your partner and use the Force to
                            levitate upwards.  At the top, jump to the raised
                            alcove where the Battle Droid held the pilots captive.
                            Super-jump from there the the higher ledge on the
                            right, and follow this right around the rim of the room
                            until you reach the canister in the very back corner.
    
    
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      FP1-6 Chapter Six: Darth Maul (Free Play Mode)
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    STUDS REQUIRED FOR TRUE JEDI: 43,000
    APPROXIMATE TOTAL LEGO STUDS: 52,000
    
      ~~ Hangar ~~
    
    Fight off Darth Maul and his Battle Droids (see the Story mode walkthrough if
    necessary).  Once he flees, use the Force to turn on three lights along the
    wall behind you, each releasing some Studs.  This may require first activating
    the levers underneath the two side lights and fighting a couple more Battle
    Droids.  Use the Force from across the gap in the floor to create a bridge,
    gaining you a few more Studs.  In the hangar, on the left, use the Force on the
    switch beside the conveyor belt, and the two lights on either side of the
    corner of the wall for some Studs.  Use the Force to reassemble the ship's
    second engine, then stand on top of it and do a super-jump from near the
    cockpit to collect MINIKIT CANISTER #1.  After this, you can use the Force on
    the levers on each side of the door that the ship is facing to open the doors.
    Once the ship flies off, collect the many Studs from outside the doors.
    Inside, use the Force on the lights on both sides of the bay doors for more
    Studs.  Along the back wall, destroy the yellow tanks, and cross to the other
    side of the room.
    
    Use the Force to open the yellow crate along the back wall.  Use the Force on
    the ship's engine to start it up, then double-jump from its top to collect
    MINIKIT CANISTER #2 overhead.  Use the Force on the switches on lights on both
    sides of the wall that the ship is facing away from, and the two lights around
    the corner towards the starting point of this room, as well as the switch on
    the side of the conveyor belt.  Finally, there is a wheeled cart nearby; use
    the Force on it until it completes a circuit and gather the Studs it releases.
    
    Along the back wall, stand on one of the yellow lifts while your partner does
    the same, and use the Force to lift each other up to the top.  Collect the
    Studs, then use the Astromech Droid Lock in the left wall (look for the white
    panel, you can't see it head-on).  Enter the hatch that opens.
    
    Inside the secret room, you must battle several waves of Battle Droids and
    Droidekas.  Try to keep a bit of distance between you and them, and fight them
    by reflecting their own blaster shots back at them.  Eventually they'll stop
    coming out, so be patient and careful not to get killed, lest you lose some of
    your precious Studs.  When the danger has passed, start at the front of the
    room (the end where you entered from).  Run up along one of the rows of red
    floor buttons to light them up; your partner will do the same with the other
    row.  When all are lit at the same time, MINIKIT CANISTER #3 will appear at the
    end.  Use the Force to illuminate the lights along the left wall (even though
    they're red lights, regular good-guy Force still works on them), and also to
    shake the lights on the right wall, all to get a few Studs.  Return to the
    previous room.
    
    On the ground, move up along the row of Studs towards the door at the back, and
    enter the next section.
    
    Approximate Total Lego Studs: 14,000
    
      ~~ Grates ~~
    
    Head up toward Darth Maul.  Stay on the lower level as you follow the curved
    grate to the right, jumping over the gaps, to the end, then cross to the right
    over the bridge to reach MINIKIT CANISTER #4.  Go back to the left and super-
    jump to the nearest short section of the second level of grated flooring to get
    a few Studs there.  Repeat as you cross back to the left side of the room,
    gathering whatever Studs you can reach along the way.  Use the grapple point on
    the small platform, then super-jump up to the ledge on the left.  From there,
    hop up and clear out the treasure trove of Studs on the top level, but watch
    out for the squads of Battle Droids that will come running around the rim from
    each side to fight you.  On the very right at the very top, use the Force on
    the gear beside the yellow lift contraption several times, then super-jump from
    the top of the lift to reach MINIKIT CANISTER #5 overhead.  Return to the
    grapple point and head right, using the Force to extend the platforms from the
    wall where the gaps are too large to jump across.  At the right end, cross the
    bridge to enter the next section.
    
    Approximate Total Lego Studs: 28,500
    
      ~~ Discs and Forcefields ~~
    
    On the starting platform, follow the curved edge around to collect a few Studs,
    and operate the Astromech Droid Locks on each side of the wall behind you.
    This activates a moving platform on each side; jump to them when they approach
    your platform, then hold still and ride out to MINIKIT CANISTER #6 and MINIKIT
    CANISTER #7.  Now head straight up to the middle of this room, by jumping onto
    and off of the bridge leading to the largest round platform.
    
    Now, a Battle Droid Commander will appear on each side of the room, at the end
    of another extended bridge.  They will radio for more Battle Droids as you
    destroy them.  Fight your way up to the commanders (who wear yellow vests) and
    kill them, then finish off any stragglers on that side.  Jump to the end
    platform with a few Studs, then return to the middle of the room and repeat for
    the other side.  Once all of the Battle Droids are destroyed, a pair of
    Droidekas appear on platforms ahead of the central round platform.  Grab any
    last Studs and head there.  To destroy the Droidekas, you have to reflect their
    shots back at them until both their shields and they themselves are destroyed.
    
    Once all enemies are exhausted, there are four corner platforms around the
    central round one with some Studs to collect.  Double-jump to each one, circle
    the lower ring to get the Studs there, then step into the blue light stream and
    float up to the very top of the column.  Once you've collected all of the
    floating Studs there, slide out of the slipstream and drop to the upper ring.
    Grab the loose Studs up here, then use the Force to turn on the lights around
    the railing on the side facing away from the center of the room to receive more
    Studs.  Stay close to them as you do so to minimize any loss of Studs over the
    edge.  Repeat for all four such structures, then return to the central platform
    once more.  Now, jump to one of the Droideka's platforms and stand on the red
    button while your partner does the same.  This raises the bridge leading ahead
    towards Darth Maul, so jump to that and pursue him, grabbing the Studs along
    the way.
    
    In the corridor with the red forcefields, use the Force on the orange switches
    in tandem with your partner to drop the forcefields as you move upward,
    releasing a shower of Studs in the process.  Also use the Force on the thin
    vertical structures on either side of the wall for further Stud release;
    there's one such structure on the right in the first section, then one on each
    side in each of the next three sections.  Walk forward at the end to enter the
    final arena.
    
    Approximate Total Lego Studs: 51,000
    
      ~~ Showdown with Darth Maul ~~
    
    As you fight, move around the room and use the Force on the lights to release a
    few Studs.  This can be tricky to do while trying to fend off Darth Maul on the
    ground, so you could perhaps wait until he's on top of one of the platforms
    that he creates after taking a few hits while you turn on the lights, while
    dodging the debris that he Force-tosses at you (it moves slowly, so you can see
    it coming.  To move Darth Maul off of the platforms, you must use the Force on
    one of the objects that he throws at you as it approaches to redirect it back
    towards him.  Once he's moved off of one platform, do a super-jump to get on
    top of it, and jump up to get MINIKIT CANISTERS # 8, 9, and 10, one on top of
    each of the three platforms that he will create around the room.  After you
    have all of the canisters, feel free to finish him off.
    
    Approximate Total Lego Studs: 52,000
    
    *** MINIKIT VEHICLE COMPLETED:  ***
    
        ~~~~~~~~~~~~~~~~~~~~~~~~~
          LEGO Canister Summary
        ~~~~~~~~~~~~~~~~~~~~~~~~~
    
         LEGO Canister #1: In the starting hangar, double-jump from on top of the
                           ship on the right to reach the canister above it.
    
         LEGO Canister #2: In the starting hangar, use the Force to repair the
                           engine for the ship on the left, then jump on top of it
                           and super-jump from near its cockpit to reach the
                           canister high overhead.
    
         LEGO Canister #3: In the starting hangar, use the Force in tandem with
                           your partner on the yellow lifts to reach the platform
                           above.  Operate the Astromech Droid Lock in the left
                           wall, then enter the door in the back.  Inside the back
                           room, run up along one of the rows of red floor lights
                           in tandem with your partner to illuminate them all at
                           once, and the canister will appear at the end.
    
         LEGO Canister #4: In the second section, follow the lower curved grated
                           floor all the way to the end, then cross right the
                           canister.
    
         LEGO Canister #5: In the second section with the curved grated flooring,
                           use the grapple point and then super-jump up to the left
                           to reach the uppermost level.  Cross to the right and
                           use the Force several times on the gear for the yellow
                           lift.  Super-jump from the top of the lift to the
                           canister above.
    
         LEGO Canister #6: In the room with the large round platforms, use the
                           Astromech Droid Lock to the right of the door behind you
                           on the starting platform.  Hop onto the nearby moving
                           platform that this activates, and ride it over to the
                           canister.
    
         LEGO Canister #7: In the room with the large round platforms, use the
                           Astromech Droid Lock to the left of the door behind you
                           on the starting platform.  Hop onto the nearby moving
                           platform that this activates, and ride it over to the
                           canister.
    
         LEGO Canister #8: During the final fight with Darth Maul, once he creates
                           the first raised platform, knock him off of it and
                           super-jump onto it, then jump up to the canister.
    
         LEGO Canister #9: During the final fight with Darth Maul, once he creates
                           the second raised platform, knock him off of it and
                           super-jump onto it, then jump up to the canister.
    
         LEGO Canister #10: During the final fight with Darth Maul, once he creates
                           the third raised platform, knock him off of it and
                           super-jump onto it, then jump up to the canister.
    
    
      ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                         5B) EPISODE II: ATTACK OF THE CLONES
      ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      FP2-1 Chapter One: Discovery on Kamino (Free Play Mode)
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    STUDS REQUIRED FOR TRUE JEDI: 46,000
    APPROXIMATE TOTAL LEGO STUDS: 60,000
    
      ~~ Welcome to Kamino ~~
    
    Collect the loose Studs from around the starting platform and on top of your
    ship.  Take the left branch off the central platform, and use the Force on the
    gears to move them into place.  Do a super-jump from the top of the newly
    raised platform to grab MINIKIT CANISTER #1.  Next, head up-left from the
    starting platform to the waiting Kaminoan and use the Force to repair the left
    electrical tower.  Take the next path to the right; hover across the gap along
    the row of Studs with an Astromech Droid, and the glowing barrier over MINIKIT
    CANISTER #2 will automatically open.  Hover back, and follow the Kaminoan into
    the building.
    
    In the circular room, there are three lights around the middle that look like
    horizontal bars near the ground.  Use the Force to light these up, releasing
    some Studs.  On one side, operate the Astromech Droid Lock to open the gate.
    Inside the closet, use the Force to knock over the wastebasket, spilling some
    Studs.  Next, use the Force on the broom.  As it moves around, it will
    occasionally sweep out one or more Studs.  Grab these, then quickly use the
    Force on the broom again before it retreats too much.  Repeat this until the
    broom has made a complete circuit around the room and returned to the closet,
    at which point a larger bunch of Studs will be released.  Head to the Kaminoan
    and follow him into the next room.
    
    Approximate Total Lego Studs: 8,500
    
      ~~ Meeting Jango ~~
    
    Go up the hall collecting the loose Studs, and use the Force on the lights on
    the side walls to release a few more Studs.  In the next room, grab the loose
    Studs around the rim.  Use the Force on the pods on each side, then blast them
    both (or just blast them twice).  You can also use the Force on the dark light
    panels around the room for even more Studs.  In the middle, walk around the
    square of lights to illuminate them all, then use the Force on the controls
    that rise up.  Take the right path first.  Use the Force on the lights on the
    sides, and operate the Protocol Droid Lock at the end.  Enter the room.
    
    Use the Force to light up the two unlit lampposts.  Hover across to the round
    platform, and stand on the button while your partner does the same for the new
    platform.  Repeat this twice more as new platforms appear to the right.  On the
    white floor section, step into the air vents at the corners to float up to the
    Blue Studs.  Use the force on the two hatches over the center Lego panel in the
    floor to raise a platform that lets you reach MINIKIT CANISTER #3 overhead.
    Jump back to the round platforms, and blast the target in the wall ahead.  Use
    the new bridge to reach the distant room.  There, use a child character to
    slide through the chutes to collect the Studs and MINIKIT CANISTER #4, which is
    reached via the right-most chute.  Return to the previous room.
    
    Go up the left corridor, where the Kaminoan is waiting for you.  Along the way,
    use the Force to rotate the six lights along the side walls.  Once all are lit,
    MINIKIT CANISTER #5 appears above you.  Use the Astromech Droid Lock at the end
    and go through the door.
    
    In the hallway, move down into the screen to collect the Studs underneath the
    window.  Go past the door that the Kaminoan ducks into, taking the first door
    on the left instead.  Use the Force to spin the lights high in the left wall as
    you enter the main room.  In there, use the Force on the control panel in the
    upper left corner for a few Studs.  Operate the Astromech Droid Lock in the
    opposite corner to reach the Blue Stud.  And finally, step on one of the lit
    circles on the floor in the middle while your partner does the same.  Continue
    this with each new pair of lights to get a nice surprise, which includes the
    appearance of MINIKIT CANISTER #6.  Now, return to the hallway and enter the
    previous door on the right.
    
    After Jango Fett runs off, kill the security drones.  In the upper right
    corner, use the Force on the switch four times, each time obtaining a few Studs
    and some Lego pieces.  After four times, use the Force on the Lego pieces to
    complete the mosaic in the wall, and the barrier to MINIKIT CANISTER #7 will
    open.  Use the Force on the table and chairs until a shower of Studs erupts
    from them.  Use the Force on the drawers and the pot in the left corner for
    some more Studs, and jump up to collect the ones on the shelf.  Finally,
    operate the Astromech Droid Lock near the room exit to release a Bounty Hunter
    rocket that will explode in a burst of Studs, and get the Blue Stud from inside
    the closet.  Go out into the hall.
    
    Approximate Total Lego Studs: 37,000
    
      ~~ Chasing the Bounty Hunter ~~
    
    Move up the hall and defend against the ceiling cannons.  Reflect their shots
    back to destroy them, and gather the Studs that are dropped.  Follow Jango
    through the next door on the right.  Don't follow Jango through the round hatch
    yet; go down into the room instead.  On the left, jump to the Studs on the
    shelf.  Use the Force on the mugs on the table, and destroy the chairs for some
    Studs.  At the top of the room, you must step on the light in the floor in the
    same position as the ones displayed on the wall.  Your partner will help with
    the other set.  After matching the pattern three times, the barrier to MINIKIT
    CANISTER #8 will lower.  Now go through the round hatch to continue your
    pursuit.
    
    Outside, first head left and hover at the end to the platform with many Studs,
    then hover back again.  Follow Jango to the right.  Jump back as each mine
    emits a high pitch whine, then jump across the gaps in the path.  At the T-
    junction, continue to the right and use the grapple point at the end.  Above,
    operate the Protocol Droid Lock.  Switch to a blaster user while you're waiting
    for the lift to come down, then hop onto it and shoot the three targets as you
    move back up.  If you miss any, go back to the ground and use the Protocol
    Droid Lock again.  Once you've hit all three, the barrier blocking access to
    MINIKIT CANISTER #9 lowers ahead.  Before you go to grab it, however, do a
    super-jump from the top of the lift to get the Studs on the ledge above.  Still
    on the raised walkway, head left to collect all of the loose Studs, then return
    to ground level and go up at the T-junction.  Step on the red button, then
    hover across the gap and step on the next button to complete the bridge.  Use
    the Force on the right lamppost, and on the Lego pieces on the left.  Super-
    jump from the top of the small platform you created to reach the Studs over the
    doorway, then jump down again and use the Astromech Droid Lock.  Head inside.
    
    Switch to an Astromech Droid and roll up to the two Astromech Droid Locks on
    the right side of the corridor to close the security drone hatches.  Destroy
    the drones and return to the starting point for this room.  Behind the lift,
    use the Force on the two round chairs to receive some Studs.  As you go up the
    hall, use the Force to turn on the three unlit lights in the walls.  On the
    left side, use Dark Force to blow away the black door, and head inside the side
    room.  With your partner, use Dark Force on the two round lights at the end of
    the room.  This unleashed the security drones from inside the pods, so kill
    them all, then jump up to get MINIKIT CANISTER #10 from between the two red
    circles.  Get the Studs inside the pods on both sides of the room, including
    those obtained by smashing the pods themselves.  Return to the main hall, and
    use the Force on the pile of debris to reveal an Astromech Droid Lock.  Use it,
    then head outside for your showdown with Jango Fett.
    
    Fight Jango in the usual manner (see the Story mode walkthrough if necessary).
    There are no more Studs to collect during this battle.  For this finishing
    blow, rather than chasing Jango around like a madman, switch to a blaster user
    and fire at him from a distance.
    
    Approximate Total Lego Studs: 60,000
    
    *** MINIKIT VEHICLE COMPLETED: Jedi Starfighter ***
    
        ~~~~~~~~~~~~~~~~~~~~~~~~~
          LEGO Canister Summary
        ~~~~~~~~~~~~~~~~~~~~~~~~~
    
         LEGO Canister #1: To the left of the starting position, use the Force on
                           the gears to raise a platform, then super-jump from it
                           to the canister above.
    
         LEGO Canister #2: Up-right from the starting position, use an Astromech
                           Droid to hover across the gap to the blue forcefield,
                           which automatically raises to let you grab the canister.
    
         LEGO Canister #3: Inside the room with the square of round lights in the
                           middle, take the right path after opening the gates.
                           Use the Protocol Droid Lock and enter the room.  Hover
                           to the round platforms to make new ones rise, in tandem
                           with your partner.  On the white floor to the right, use
                           the Force to flip up the hatches, and jump from the
                           raised platform to the canister.
    
         LEGO Canister #4: Inside the room with the square of round lights in the
                           middle, take the right path after opening the gates.
                           Use the Protocol Droid Lock and enter the room.  Hover
                           to the round platforms to make new ones rise, in tandem
                           with your partner. Blast the target in the base of the
                           wall ahead, then cross the new bridge to the distant
                           room.  Have a child slide through the right-most chute
                           to reach the canister.
    
         LEGO Canister #5: From the room with the square of lights in the middle,
                           follow the Kaminoan up the left path after opening the
                           gates.  Use the Force on the six lights on the walls to
                           make the canister appear.
    
         LEGO Canister #6: In the hallway leading to Jango Fett's room, take the
                           door on the left.  Step on the pairs of floor lights
                           along with your partner until the floor is completely
                           illuminated.  Pick up the canister at the top of the
                           room to the sounds of disco Star Wars.
    
         LEGO Canister #7: In Jango Fett's room, use the Force on the switch in the
                           upper right corner four times, then on the pile of Lego
                           pieces.  The barrier to the canister will open.
    
         LEGO Canister #8: After Jango Fett escapes through a round hatch, go down
                           into the room.  At the top, step on the floor lights in
                           tandem with your partner to match the pattern on the
                           wall in front of you.  Do this three times to lower the
                           barrier to the canister.
    
         LEGO Canister #9: As you chase Jango Fett outdoors, at the very right end
                           of the walkway, use the grapple point, then operate the
                           Protocol Droid Lock.  Switch to a blaster user and jump
                           onto the lift, then shoot all three targets as you rise
                           up.  This lowers the barrier to the canister ahead.
    
         LEGO Canister #10: After chasing Jango outside and going up the round
                            elevator, use Dark Force to open the door on the left
                            side of the hall.  Inside the side room, use Dark Force
                            on the red circles at the tanks at the far end, then
                            jump to the canister between the two tanks.
    
    
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      FP2-2 Chapter Two: Droid Factory (Free Play Mode)
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    STUDS REQUIRED FOR TRUE JEDI: 43,000
    APPROXIMATE TOTAL LEGO STUDS: 51,000
    
      ~~ Factory Infiltration ~~
    
    First of all, move down towards the screen all the way to the start of the
    corridor, where you'll find MINIKIT CANSITER #1.  As you head up the corridor,
    use the Force to turn on the lights along both sides, releasing some Studs.  Of
    course, fight off the Geonosians as you go as well.
    
    As soon as you step out onto the platform over the conveyor belt, double-jump
    to the smaller platform on the left with Studs on it before your current
    platform retracts.  From there, use the chute slide in the wall to reach
    MINIKIT CANISTER #2 on the ledge above you.  If you miss the initial jump, you
    can still super-jump back to the starting ledge and from there to the left
    platform.  Head right along the conveyor belt, speeding through the first
    stamper.  Just past it, jump up the structure along the upper edge of the
    conveyor belt; platforms will extend as you pass by them.  At the top, kill the
    Battle Droids and collect the Studs.  Jump back down to the ground and use the
    Force on the fans on either side of the structure to release some more Studs.
    Jump through the yellow field on the right and destroy the Droideka, then use
    the Astromech Droid Lock to deactivate the conveyor belt.
    
    Continue to the right and fight off a trio of Battle Droids.  Use the Force on
    the fan assemblies in the upper wall over each circle on the floor, making
    three vertical fans.  Ride the airstreams up to grab a couple of Studs.  In
    front of the middle fan, go down along the floor, which is longer in this
    section, and use the Force on the gear at the tip of the platform.  Use the
    Force again to rotate the section of flooring, then cross right and use the
    grapple point.  Above, blast the target on the wall, and operate the Astromech
    Droid Lock that was behind it.  Head through the door that opens.
    
    Inside this side room, note the four canisters along the upper wall.  The
    rightmost one shows a certain colour in the lower circle.  Your job is to
    operate the Astromech Droid Locks on two of the three coloured cylinders to
    match the colour on the right.  In case you're not familiar with colour mixing,
    here's how it goes:
                             Red + Yellow = Orange
                             Red + Blue = Purple
                             Yellow + Blue = Green
    
    And yes, the left cylinder is red, even though it looks orangey.  Match the
    color displayed on the last cylinder three times in a row with no mistakes, and
    the wall shielding the MINIKIT CANISTER #3 will retract.  There is also a Blue
    Stud on top of the canister's pod; try jumping on top of the lower circle in
    the rightmost cylinder, then super-jump to the Stud.  Return to the conveyor
    belt room, and use the upper grappling point to reach the main floor.  Use the
    rightmost fan to fly up to the ledge and go right into the next section.
    
    Approximate Total Lego Studs: 16,000
    
      ~~ Ore Buckets ~~
    
    Go right and use the grapple point, then shoot the target up above.  Double-
    jump right to the next platform and blast the target there, then get the Studs
    from the floor below you.  Go back up and super-jump right up to the high
    platform with MINIKIT CANISTER #4 on it.  Head down the ramp until you reach
    the Astromech Droid Lock.  Drop down to the lower floor here, collect the Studs
    and destroy the dark crates.  Use the Force to place the blaster target on the
    wall and shoot it.  Use the resulting moving bucket to return to the upper
    level, and open the door with the Astromech Droid Lock.  Inside, cross the
    moving platforms as they line up to reach MINIKIT CANISTER #5 at the very right
    end.  Return to the previous room.
    
    Head right by jumping across the giant bucket before it moves into the blue
    flame.  Use the grapple point to swing over the gap.  Blast the dark crates,
    and use the Astromech Droid Lock by the door on the right.  Head on through.
    
    In the molten metal room, go up and follow the walkway.  Hover across the gap
    to collect the floating Stud, then use the grapple point from the middle
    platform to grab MINIKIT CANISTER #6 above.  Hover again to grab the other
    floating Stud.  At the far right end of the room, use the Protocol Droid Lock
    to exit.
    
    Approximate Total Lego Studs: 36,000
    
      ~~ Geonosian Hive ~~
    
    At the start, head down and left to find a Blue Stud tucked in to the corner.
    I suggest crossing this room as far as the archway to draw out and destroy all
    of the Geonosians, then go back across it from the start jumping into the
    various alcoves to collect the Studs.  You'll need to super-jump into the
    highest ones.  When you reach a gold Lego grate over a hole at ground level,
    smash its three sections.  Most of the Studs will fly out towards the lava
    pool.  Try blasting the grate from a distance, leaving you in a position to
    collect the Studs as they fly by.  Use the Force on the debris to build a pair
    of platforms.  Double-jump from the right one to get another Stud; super-jump
    from the left one to grab MINIKIT CANISTER #7.  But you're not done yet!  The
    hole that the grate was blocking is actually the entrance to another room, so
    head on in there.
    
    Switch to an Astromech Droid and follow the line of Studs.  Use the Astromech
    Droid Lock in the corner.  Follow the new path to another Astromech Droid Lock.
    Keep repeating this until you've been able to collect all of the Studs and
    MINIKIT CANISTER #8.  Return to the previous room.
    
    Head right through the archway.  In towards the screen outside the archway, you
    can see a hovering Blue Stud; use a super-jumper to grab it.  Carefully pick up
    the Blue Stud from the bottom of the ramp leading into the lava.  From near the
    top of this ramp, hover right to the island to collect the Studs, then hover
    back again.  Use the grapple point above, then cross the ledge and blast the
    Lego structure at the end.  Return to the ground and use the Force to build a
    platform out of the debris, which has fallen into the lava.  Use an Astromech
    Droid to hover to this platform, and again to the right.  Stay as a Droid, and
    you can roll right past the Droidekas without fear.  Collect the loose Studs,
    and go down past the Droidekas, where you'll find MINIKIT CANISTER #9 around
    the corner.  Use the Protocol Droid Lock near the door to open it.
    
    Approximate Total Lego Studs: 47,500
    
      ~~ Rescue Obi-Wan ~~
    
    Collect the loose Studs around the floor, then use both Astromech Droid Locks
    in between the conveyor belts.  Use the Force on the debris that comes out on
    the left to make first a pump, then a platform.  Stand on the platform and use
    the Force on the pump to make the platform rise.  At the top, quickly switch to
    a super-jumper and leap upward to grab MINIKIT CANISTER #10 (alternately,
    simply stand on the platform with a super-jumper and wait for your partner to
    raise you up).  Use the Force on the dark crate on the right to move it by the
    door, then destroy it to blow the door apart.  Head through into the next room.
    
    Collect the Studs around the floor and fight the Geonosians, Battle Droids, and
    Droidekas.  Use the Force on the four magnetic shackles to free Obi-Wan,
    completing the chapter.
    
    Approximate Total Lego Studs: 51,000
    
    *** MINIKIT VEHICLE COMPLETED: Droideka ***
    
        ~~~~~~~~~~~~~~~~~~~~~~~~~
          LEGO Canister Summary
        ~~~~~~~~~~~~~~~~~~~~~~~~~
    
         LEGO Canister #1: At the very start, move down into the screen to find the
                           canister at the end of the corridor.
    
         LEGO Canister #2: As soon as you enter above the conveyor belt, double-
                           jump left to the small ledge.  From there, use the chute
                           slide with a child character to reach the canister on
                           the ledge above you.
    
         LEGO Canister #3: Where you build three vertical fans at the end of the
                           conveyor belt, go down from the middle fan.  Use the
                           Force on the gear twice, then use the grapple point.
                           Blast the target, use the Astromech Droid Lock, and
                           enter the side room.  Use the Astromech Droid Locks on
                           two of the three coloured pods to match the colour
                           shown on the lower circle of the rightmost pod.
                           Do this three times to raise the shield around the
                           canister.
    
         LEGO Canister #4: In the room with the moving giant ore buckets, reach the
                           upper walkway around the middle of the room and go up to
                           the top of the ramp, where the canister is sitting.
    
         LEGO Canister #5: Along the upper walkway in the room with the giant ore
                           buckets, use the Astromech Droid Lock in the upper wall.
                           Inside the room behind it, cross the moving platforms to
                           reach the canister on the right side.
    
         LEGO Canister #6: In the room with the molten metal lake, use the grapple
                           points to swing across the back of the room.  The
                           canister is on the upper level in the middle.
    
         LEGO Canister #7: In the Geonosians' hive room, smash the gold grate in a
                           cave entrance at ground level.  Use the Force on the
                           debris to build platform.  Super-jump from the left one
                           into the alcove containing the canister.
    
         LEGO Canister #8: In the Geonosians' hive room, smash the gold grate in a
                           cave entrance at ground level.  Enter the cave behind
                           it.  Have an Astromech Droid operate the panels in this
                           room, opening up new pathways through the forcefields,
                           until you reach the canister.
    
         LEGO Canister #9: At the right end of the Geonosians' hive room, head
                           down past the exit to find the canister tucked around
                           the corner.
    
         LEGO Canister #10: After exiting the Geonosians' hive room, use the
                            Astromech Droid Locks between the two short conveyor
                            belts.  Use the Force on the debris that comes out on
                            the left to make a pump and a platform.  Stand on the
                            platform with a super-jumper and wait for your partner
                            to use the Force on the pump, raising you up.  Jump up
                            at the top to grab the canister high overhead.
    
    
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      FP2-3 Chapter Three: Jedi Battle (Free Play Mode)
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    STUDS REQUIRED FOR TRUE JEDI: 9,000
    APPROXIMATE TOTAL LEGO STUDS: 19,000
    
    First of all, destroy the enemy forces guarding Padme.  Gather the nearby loose
    Studs.  Move left along the edge of the arena until you collect MINIKIT
    CANISTER #1, hidden behind a stone column.  Return to the prisoner's post.  Do
    a super-jump to the ledge to the left of the execution post, then to the higher
    ledge along the back wall, where you'll grab MINIKIT CANISTER #2, then another
    to the even higher ledge along the right, where you can see MINIKIT CANISTER #
    3.  Super-jump from any of these ledges to grab the Blue Stud at the top of the
    post.  Use the Force to release the prisoner.  Now, head to the right along the
    rim of the arena, collecting the Studs as you go.  When you reach the gate in
    the wall, use the Force to lower the levers on either side, in tandem with your
    partner, opening the gate and allowing you to grab MINIKIT CANISTER #4 inside.
    Continue around the rim of the arena.  When you reach a proximity mine, trigger
    it then stand back as it blows.  Try to collect as many of its Studs as you can
    before they vanish, but don't let yourself get killed either.  Repeat for any
    other proximity mines that you come across.
    
    At the second prisoner's post, destroy the Super Battle Droids and Droidekas,
    then gather the loose Studs.  Use the Force on the prisoner to release her.
    Use the grapple point on the right, then those on the ledges all around the
    execution post to collect the Studs and reach MINIKIT CANISTER #5 and MINIKIT
    CANISTER #6, then jump to the Blue Stud on the top of the post.  Continue to
    the right around the rim of the arena, again collecting the Studs from the
    proximity mines once they explode.
    
    Destroy the forces at the third prisoner's post.  Use the Force on the Lego
    debris on the right side to create a platform, then use the grapple point on
    the left.  Blast the target and jump onto the nearby lift as it rises.  Jump to
    the rear ledge and grab MINIKIT CANISTER #7.  Hop onto the next lift as it
    lowers and raises to reach MINIKIT CANISTER #8 on the high right ledge.
    
    At this point, with all prisoners free, you now have to destroy a series of
    red-vested Battle Droids.  Try not to complete this task until you've collected
    all of the Minikit canisters.  Continue around the rim of the arena to the
    right.  You'll reach another gate in the wall after passing a couple of
    proximity mines (again, gather the Studs that you can from their explosions
    without getting killed).  Use the Force on the Lego debris in front of it to
    build a ramp up to the chute slide, then send a child character through that to
    emerge behind the gate, collecting MINIKIT CANISTER #9.  Step on the red button
    to open the gate and exit.
    
    And still to the right, there is a fourth alcove with no prisoner's post.
    Here, you must assemble a stone column.  Use the Force to pull the pieces of
    Lego debris together on the right, then use the Force to stack the column
    pieces.  Start with the darkest brown piece with the thin round base, and then
    build the rest of the column from darkest brown to lightest brown at the top.
    When done correctly, MINIKIT CANISTER #10 appears at the top.  To reach it, use
    Dark Force on the left half of the ledge along the rear wall, creating a series
    of steps.  Super-jump to the first step, then jump up to the top and out to the
    canister.
    
    With all canisters collected, you can carefully wade out to join the bulk of
    the battle.  Trigger any remaining proximity mines and collect their Studs.
    Destroy the target enemies, followed by Jango Fett, to complete the chapter.
    
     *** MINIKIT VEHICLE COMPLETED: Republic Gunship ***
    
        ~~~~~~~~~~~~~~~~~~~~~~~~~
          LEGO Canister Summary
        ~~~~~~~~~~~~~~~~~~~~~~~~~
    
         LEGO Canister #1: To the left of the first prisoner's post, stick to the
                           rim of the arena until you grab the canister hidden
                           behind a column.
    
         LEGO Canister #2: After the first rescue, super-jump to the ledge on the
                           left of the prisoner's post, then to the one at the back
                           to grab the canister.
    
         LEGO Canister #3: After the first rescue, super-jump to the ledge on the
                           left of the prisoner's post, then to the one at the
                           back, and again to the highest ledge on the right, where
                           the canister is in plain sight.
    
    
         LEGO Canister #4: To the right from the starting position around the rim
                           of the arena, use the Force on the levers in tandem with
                           your partner on either side of the gate in the wall,
                           thus lowering it so that you can get the canister.
    
         LEGO Canister #5: After rescuing the second captive, use the grapple point
                           on the ground to the left, then the one on the left
                           ledge to reach the canister on the rear ledge.
    
         LEGO Canister #6: After rescuing the second captive, use the grapple point
                           on the ground to the left, then the one on the left
                           ledge, then the one on the rear ledge to reach the
                           canister on the high right ledge.
    
         LEGO Canister #7: At the third prisoner's post, use the Force on the Lego
                           debris on the right.  Use the grapple point on the left
                           and shoot the blaster target above.  Hop onto the nearby
                           lift as it rises to reach the canister on the rear
                           ledge.
    
         LEGO Canister #8: At the third prisoner's post, use the Force on the Lego
                           debris on the right.  Use the grapple point on the left
                           and shoot the blaster target above.  Hop onto the nearby
                           lift as it rises to the rear ledge, then to the higher
                           lift on the right to reach the highest ledge with the
                           canister.
    
         LEGO Canister #9: To the right around the rim of the arena from the third
                           captive's post, use the Force on the debris in front of
                           the gate in the wall to build a ramp.  Use the chute
                           slide at the top of the ramp to reach the canister
                           behind the gate.
    
         LEGO Canister #10: To the left of the main gate of the arena, in the
                            alcove which held no prisoners, use the Force on the
                            Lego debris to form part of a column.  You must now
                            stack the four column pieces using the Force, from the
                            darkest brown at the bottom to the lightest at the top.
                            When successfully completed, the canister will appear
                            at the top.  Use Dark Force to lower the left half of
                            the ledge along the rear wall, and super-jump up the
                            ledge and leap to the canister.
    
    
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      FP2-4 Chapter Four: Gunship Cavalry (Free Play Mode)
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    STUDS REQUIRED FOR TRUE JEDI: 20,000
    TOTAL LEGO STUDS: 27,000
    
    Similar to in the vehicle chapter from Episode I (the podrace), I will focus
    mainly on pointing out the locations of the Lego Canisters and Stud sources
    here, rather than providing a true step-by-step walkthrough.  If you need more
    help in that area, see the Story mode walkthrough earlier in this guide.  All
    Lego Canisters are found in the rotating four-armed pods floating above the
    ground throughout the stage; blast them to retrieve the canister.  All Studs in
    this stage are acquired by blasting the silver conical generators with the
    blinking lights on top, surrounded by an orange light ring.  Each gives you
    1,000 Studs when destroyed.
    
      ~~ Section One ~~
    
    At the start, just ahead on the left side, you'll find MINIKIT CANISTER #1.
    Veer right to shoot the first Stud-providing generator on the right side, then
    blast the one on the far side of the first laser cannon beam.  The next two
    generators are just past the second beam.  When you reach the twin laser
    cannons (the orange lasers that fire perpendicular to your direction of
    travel), MINIKIT CANISTER #2 is just past the second laser, in the right half
    of the path.  Blast the generator on the left, than take the right side of the
    path when it splits to reach the next Stud-yielding generator.  After the path
    reunites, you'll find MINIKIT CANISTER #3 on the left side, just past the
    single laser.  Blast the electric barrier generators and head through to the
    next section.
    
    Total Lego Studs: 6,000
    
      ~~ Section Two ~~
    
    Blast the two generators side by side just ahead.  Pass the next laser, staying
    to the left side to pass the rock that it fires through.  Stick to the right
    when the path splits to shoot the next generator on the far side of the pit;
    when the paths rejoin, fly left and back slightly to hit the generator there.
    MINIKIT CANISTER #4 is located on the right edge of the path here, which is
    after you pass through the set of three lasers that are spaced far enough apart
    that you can wait between them for the next round of laser fire before speeding
    through.  After shooting that, head to the left to hit the next generator.
    Just ahead, the path splits again around a large rock, with a generator along
    each branch; if you're flying up near the top of the screen, you can shoot the
    generator on the left, then fly right to the other side of the rock to hit the
    other one.  When the paths rejoin on the other side, MINIKIT CANISTER #5 is
    located in the very middle, before the path splits again around a pit.  Blast
    the second set of electric barrier generators before advancing.
    
    Total Lego Studs: 13,000
    
      ~~ Globe Trotting ~~
    
    In the area that sees you flying sideways around a large globe, go counter-
    clockwise, firing continuously and destroying the laser cannons.  If you just
    keep shooting, it'll be hard to miss any of the canisters. MINIKIT CANISTER #6
    is located to the right of the first laser on your right.  Continue around
    counter-clockwise.  The next canister, MINIKIT CANISTER #7, is found past two
    more lasers to the right.  MINIKIT CANISTER #8 is located past another two
    lasers to the right, and MINIKIT CANISTER #9 on more past that.  MINIKIT
    CANISTER #10 is found between the last two laser cannons.  As you completed
    this section, you were also (perhaps unknowingly) collecting more Studs; you
    received 1,000 Studs for each laser cannon that you destroyed, and 500 Studs
    for each of the generators that you blasted once the shields were down, in sets
    of three.
    
    Total Lego Studs: 27,000
    
    *** MINIKIT VEHICLE COMPLETED: AT-TE ***
    
        ~~~~~~~~~~~~~~~~~~~~~~~~~
          LEGO Canister Summary
        ~~~~~~~~~~~~~~~~~~~~~~~~~
    
         LEGO Canister #1: At the start, just ahead on the left side of the path.
    
         LEGO Canister #2: At the first twin laser cannons (i.e. two firing in
                           tandem, beside each other), just past the second laser
                           beam.
    
         LEGO Canister #3: After the path splits and reunites, the canister is on
                           the left just past the laser.
    
         LEGO Canister #4: Where three lasers fire simultaneously with just enough
                           space between them for you to wait for the laser blast
                           to end again before speeding ahead, the canister is just
                           past the last laser on the right edge of the path.
    
         LEGO Canister #5: Just after the path splits around a large rock, the
                           canister is in the middle when the two paths rejoin.
    
         LEGO Canister #6: Where you sail around the large globe, the canister is
                           found just past the first laser to your right.
    
         LEGO Canister #7: Where you sail around the large globe, the canister is
                           found just past the third laser to your right.
    
         LEGO Canister #8: Where you sail around the large globe, the canister is
                           found just past the fifth laser to your right.
    
         LEGO Canister #9: Where you sail around the large globe, the canister is
                           found just past the sixth laser to your right.
    
         LEGO Canister #10: Where you sail around the large globe, the canister is
                            found just past the first laser to your left, or before
                            the last laser to your right, depending on which
                            direction you circled the globe in.
    
    
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      FP2-5 Chapter Five: Count Dooku (Free Play Mode)
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    STUDS REQUIRED FOR TRUE JEDI: 4,500
    APPROXIMATE TOTAL LEGO STUDS: 5,250
    
      ~~ Entering Dooku's Domain ~~
    
    Move left to the edge of the outdoor platform until you can see MINIKIT
    CANISTER #1.  Hover to it with an Astromech Droid and back again to collect it.
    Head right and use the grapple point outside the entrance to the temple to
    reach MINIKIT CANISTER #2, then jump back down and head inside.
    
    After destroying the Battle Droids, use the Force to move the two generators at
    the end of the hall to the right, in front of the partially crumbled wall.
    Blast each generator twice to release some Studs.  When both are fully
    destroyed, the wall behind them will be broken, revealing MINIKIT CANISTER #3.
    Enter the room to the left.
    
    Fight off the Geonosians, then move left to the wall behind you.  Stand on the
    red floor button, and stay there until your partner triggers the next button.
    Jump up the first two red platforms and jump right to get MINIKIT CANISTER #4.
    Return to the second red platform, and super-jump up to the third and fourth
    platforms to reach MINIKIT CANISTER #5.  Move towards the forward end of the
    room.  Completely destroy the blue vehicle partially stuck in the wall to reach
    the Blue Studs underneath it.  Stand on the red floor button here and wait for
    your partner to reach the next one.  Jump up two red platforms to the third
    button, then wait for your partner to reach the fourth.  Jump to his platform,
    then do a super-jump up and to the right to reach MINIKIT CANISTER #6 on a rock
    ledge overhead.  Jump left to the main red platform, and use the Force on the
    levers in tandem with your partner to open the gate below.  Head on through for
    the final showdown.
    
    Approximate Total Lego Studs: 2,750
    
      ~~ Dueling with Dooku ~~
    
    Once the battle begins, run to the right.  Switch to a blaster user and shoot
    the two targets on either side of the yellow cylinder, while dodging Dooku's
    attacks.  Doing so will open it, allowing you to grab MINIKIT CANISTER #7.
    Head upwards along the wall to locate a chute slide entrance.  Use a child
    character to enter it, then cross the ledge to the left.  Use the grapple point
    at the end to reach MINIKIT CANISTER #8.  Continue to the left around the rim
    of the room.  When you reach a small mechanical crane, use the Force on it to
    shake out a few Studs, then destroy it to receive a few more.  To the left, use
    the Force on the three sections of the fallen column to stack them slightly
    askew (if Dooku keeps getting in the way, make sure that your partner is a Jedi
    and try to pawn Dooku off on him for a moment, or just move yourself so that
    the column pieces are between you and him).  Use a super-jumper to get on top
    of the column, then jump up to the ledge on the wall with MINIKIT CANISTER #9.
    Just to the left of the rebuilt column, destroy the debris to get a few Studs.
    
    With all of that done, you can now fight Dooku with abandon.
    
    Approximate Total Lego Studs: 5,250
    
    *** MINIKIT VEHICLE COMPLETED: Solar Sailor ***
    
        ~~~~~~~~~~~~~~~~~~~~~~~~~
          LEGO Canister Summary
        ~~~~~~~~~~~~~~~~~~~~~~~~~
    
         LEGO Canister #1: Go left on the starting platform and hover left to the
                           floating canister, then back again.
    
         LEGO Canister #2: Before entering the temple, use the grapple point along
                           the lower edge of the platform to reach the canister on
                           a ledge to the right.
    
         LEGO Canister #3: In the first hallway inside the temple, use the Force to
                           move both generator pods to the right.  Destroy them
                           both fully to break the wall, revealing the canister.
    
         LEGO Canister #4: After fighting the Geonosians, head to the wall behind
                           you and stand on the button.  When your partner triggers
                           the next button, jump up and right to reach the
                           canister on a rock ledge.
    
         LEGO Canister #5: After fighting the Geonosians, head to the wall behind
                           you and stand on the button.  When your partner triggers
                           the next button, jump up to the second red platform,
                           then super-jump up to the third and fourth platforms to
                           collect the canister.
    
         LEGO Canister #6: After fighting the Geonosians, move forward and stand on
                           the red floor button.  After your partner triggers the
                           next button, jump up and trigger the third, then wait
                           for your partner to stand on the fourth.  Jump to his
                           red platform, then super-jump up and right to the
                           canister on a high rock ledge.
    
         LEGO Canister #7: In the room where you battle Dooku, use a blaster-user
                           to shoot the two targets on either side of the yellow
                           cylinder, to the right of the starting position.  This
                           opens the yellow shield, letting you grab the canister.
    
         LEGO Canister #8: To the right of where you start fighting Dooku, use the
                           chute slide set in the wall.  Above, cross the ledge to
                           the grapple point and use that to reach the canister.
    
         LEGO Canister #9: To the left of where you start fighting Dooku, use the
                           Force to stack three sections of a fallen column.
                           Super-jump to the top of the column, then to the ledge
                           on the wall ahead where the canister awaits.
    
         LEGO Canister #10: After stacking the three sections of a fallen column
                            using the Force and leaping to the ledge in the wall
                            in front of it, repeatedly blast as many sections as
                            possible of the hanging stone cage to the right, then
                            hover to the canister that was inside.
    
    
      ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                         5C) EPISODE III: REVENGE OF THE SITH
      ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      FP3-1 Chapter One: Battle over Coruscant (Free Play Mode)
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    STUDS REQUIRED FOR TRUE JEDI: 20,000
    APPROXIMATE TOTAL LEGO STUDS: ? (greater than 35,000 at least)
    
    Once again, I won't give a complete step-by-step walkthrough, but will instead
    simply highlight where to find the Lego Canisters and how to acquire Studs.
    The former are obtained by blasting the spinning four-armed pods found floating
    here and there throughout the stage.  As to the latter, Studs are gained by
    shooting down enemy ships, so knock off as many as you can, without getting
    blasted to pieces yourself.
    
    After you swoop downward once you've flown past the first row of ship-mounted
    cannons, MINIKIT CANISTER #1 is found inside the spinning pod straight down.
    At the bottom of that run, after you skim over the surface the ship that you
    were diving towards, MINIKIT CANISTER #2 is found just over the edge of the
    wing.  Shoot a few enemy ships ahead, but don't forget to blast the red circles
    on the back to the cruiser early on, before the side ones are out of range.
    
    After passing through the ship that you broke in half, look for the pod
    containing MINIKIT CANISTER #3 to the left of the tower ahead.  As you pass
    underneath another cruiser, look for the pod for MINIKIT CANISTER #4 just below
    its surface; stay near the top of your flight path to shoot it.  As you fly up
    after this, shoot a few ships if possible and blast MINIKIT CANISTER #5
    floating freely in space.  You will fly over the rise of a ship ahead, while
    ally and enemy fighters fly past you to the right.  Locate MINIKIT CANISTER #6
    just over the rise, near the surface of the ship.  After that, blast the red
    targets in the next ship's tower to destroy it.  Just ahead, stay near the
    bottom right corner of your path to shoot the pod for MINIKIT CANISTER #7.
    
    After you blast open the shuttle bay to fly straight through the side of a
    cruiser, shoot the pod for MINIKIT CANISTER #8 inside.  Shoot a few more enemy
    ships as you fly through a section of open space again.  You can find MINIKIT
    CANISTER #9 behind the rear engines of a ship ahead.  Now you've got a hairy
    firefight to get through.  Once you pass over the continuously-firing blue
    laser, you'll find MINIKIT CANISTER #10 in its pod near the upper left corner
    of your flight path.  As you fly through the final field, be sure to shoot the
    red button on the left of the shuttle bay forcefield as early as possible, so
    that it doesn't end up moving out of your range before you reach the ship.
    
    *** MINIKIT VEHICLE COMPLETED: Drop Ship ***
    
        ~~~~~~~~~~~~~~~~~~~~~~~~~
          LEGO Canister Summary
        ~~~~~~~~~~~~~~~~~~~~~~~~~
    
         LEGO Canister #1: Once you turn downwards after passing the first ship,
                           the canister is visible straight ahead.
    
         LEGO Canister #2: After you straighten out and swoop over the surface of
                           another ship, the canister is in its pod just past the
                           edge of the wing.
    
         LEGO Canister #3: After breaking a ship in half by shooting the five red
                           circles, the canister's pod is to the left of the tower
                           that you fly by ahead.
    
         LEGO Canister #4: The next canister pod is found as you skim below the
                           surface of another cruiser, at the far end.
    
         LEGO Canister #5: After you skim below the surface of a cruiser and fly
                           back upwards into relatively free space, the pod with
                           the canister is found straight ahead.
    
         LEGO Canister #6: This canister is located near the surface of a ship as
                           you fly over its curved surface; this is before you
                           blast the red targets to destroy the tower of another
                           ship.
    
         LEGO Canister #7: After you destroy the tower of a ship, stay in the lower
                           right corner of your flight path to shoot the pod for
                           the canister.
    
         LEGO Canister #8: After you blast open the shuttle bay doors in the side
                           of a cruiser, shoot the pod for the canister as you fly
                           straight through the ship.
    
         LEGO Canister #9: A short while after flying through the shuttle bay, the
                           canister's pod can be found behind the rear engines of
                           another cruiser.
    
         LEGO Canister #10: After flying over the continuous blue laser at the end
                            of a heavy firefight, the pod with the canister can be
                            found in your upper left quadrant.
    
    
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      FP3-2 Chapter Two: Chancellor in Peril (Free Play Mode)
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    STUDS REQUIRED FOR TRUE JEDI: 45,000
    APPROXIMATE TOTAL LEGO STUDS: 56,000
    
      ~~ Infiltration ~~
    
    First off, head to the rear right corner and use the Force on the ship there to
    shake out some Studs.  Head up the right side and collect the loose Studs in
    the forward corner, then use the grapple point.  Cross the ledge to the left to
    reach MINIKIT CANISTER #1, then continue crossing to grab a few more Studs.
    Drop down in the left corner and collect the loose Studs there, then use the
    Force on the red ship for more Studs.  Use the Force on the white panels in the
    forward wall on either side of the corridor ahead, and destroy the yellow
    engine block completely.
    
    Move up the corridor to chase Grievous away, then destroy his Battle Droids.
    Destroy the yellow engine blocks for some Studs.  Use the Force on the eight
    blue levers along both sides of the tunnel to drop a healthy amount of Studs
    from the ceiling at the end.  Also use the Force on the red switches on both
    walls in between the parts that stick out to get a few more Studs each.  Use
    the Force on the door at the end until it explodes, and collect the meagre
    Studs that this releases before heading through the doorway.
    
    Use the Force on the blue levers in the next room as well, which will this time
    each release some Studs.  Fight off the Battle Droids, then use the grapple
    point down on the right side to collect MINIKIT CANISTER #2.  Jump down from
    the platform at the bottom edge and grab the loose Studs underneath, then
    engage the Battle Droids and Super Battle Droids.  Collect the loose Studs from
    the far end of the room.  You can use the Force on the wall panels to build
    ledges allowing you to reach the upper level, or you can just use the Astromech
    Droid Lock on the left side to activate an elevator.  With the latter, just
    remember that there is a Droideka waiting for you at the top.  Grab the loose
    Studs from the upper platform, then head into the small room behind the
    Droideka's position to use the Force on the Stud dispenser.  Use the Force to
    blow up the two yellow grates and grab the Studs that scatter, including those
    that fall to the ground.  Head through either tunnel.
    
    Fight off the three waves of enemies and collect the loose Studs in the tunnel
    and the adjacent room.  In the room, operate the left Astromech Droid Lock to
    open the doors to MINIKIT CANISTER #3 and some Studs.  Use the Protocol Droid
    Lock next to find MINIKIT CANISTER #4 (they sure aren't making this difficult).
    Use the right Astromech Droid Lock last, then use the Force to move the pod
    into the next room.  Grab the Blue Studs from inside the alcove, then use the
    Force on the pod again to blow it up, turning part of the ceiling into a ramp.
    Go up it.
    
    Approximate Total Lego Studs: 28,000
    
      ~~ Rescue the Chancellor ~~
    
    At the top of the ramp, reflect the Battle Droids' shots back at them to
    destroy them, then double-jump to the side of the surrounding platform.  From
    there, do a super-jump to the ledge high in the upper wall to collect MINIKIT
    CANISTER #5.  On the left side, you can also super-jump to lone Blue Stud
    beside an air vent.  Now, move to the left, following the trail of loose Studs
    until you reach MINIKIT CANISTER #6.  Go to the right next, use the force on
    the silver wall panel to build a ledge, then jump up and use the Force on the
    switch in the wall to the right to activate the large fan.  Ride the airstream
    up to a Droideka.  Destroy it, then use the Astromech Droid Lock and enter the
    next room.
    
    Fight off the Battle Droids.  Get the loose Studs from both sides along the
    floor, and super-jump to the ledges on both sides of the room with plenty of
    Studs laying on them.  Fight the Super Battle Droids that Dooku sends after
    you.  Use the Force on the exploding blue pods on the ground (from a safe
    distance) to get a few Studs.  There is another such pod on the upper walkway
    to the right, after you fight off more Super Battle Droids up there.  Now go
    down and find Count Dooku in the middle of the room.  Jump and attack with
    lightsabers for the most part.  When he surrounds you with a red Force glow,
    switch control to your partner and strike him while he's undefended.
    
    Great, you defeated him!  But unfortunately, in Free Play mode there's actually
    no chancellor, so just go ahead and pass through the doors on the upper
    walkway.
    
    Approximate Total Lego Studs: 40,000
    
      ~~ Find the Bridge ~~
    
    Grab the loose Studs from the rear corners, and blow up the blue pod with the
    Force for some Studs.  Use the Protocol Droid Lock on the right side.  This
    opens two sets of doors; one immediately to the left, which reveals what looks
    like a brick wall, which you can smash to grab the Studs behind it, and another
    door to the left of that, behind which you will find MINIKIT CANISTER #7.  Use
    the Astromech Droid Lock on the left to get a few more Studs behind another
    door.  The left Protocol Droid Lock really does open on a brick wall, this time
    an indestructible one.  Head to the top of the room and go through the doors
    that automatically open.
    
    Run down away from the advancing wall.  Simply follow the path of Studs on the
    ground and you'll easily avoid all of the pits and steam vents.  At the end,
    collect the remaining loose Studs.  You can use the Astromech Droid Lock to
    reset the wall if you think you missed any Studs, and you can drop into the
    hole at the far end, with the lights on its sides, if you want to retrace your
    steps to an earlier part of the chapter.  Otherwise, head through the tunnel at
    the end.
    
    Go up the steps, collecting the loose Studs here.  At the top, go left and
    start to move along the wall.  Use the Force on the first yellow wheels to
    release some Studs.  Use the Force on the next one to deactivate the steam
    jets.  Just ahead, there is a yellow wheel and red switch which must be used
    simultaneously, so use the Force and wait for your partner to do the same.
    Release the Force to drop the Studs out of the hatch overhead.  Further to the
    right, pass through the steam vents with any Droid, then use the Astromech
    Droid Lock to deactivate it.  Use the Force on the wall panel to the right to
    receive a few Studs, then use the Force on the final yellow wheel and back off
    while the pod behind it explodes, releasing a few Studs and allowing you to
    reach MINIKIT CANISTER #8.  Move right to get the loose Studs and use the
    Astromech Droid Lock at the end to enter the final area.
    
    Destroy Grievous' Bodyguards with a few jump attacks and back attacks while
    they're attacking your partner (make sure he's a Jedi so that they'll engage
    him).  Get the Studs from the sides of the tunnel, including those tucked into
    the corners by the entrance to this hallway.  As soon as you enter the bridge,
    turn sharply left or right to find MINIKIT CANISTER #9 along the wall there,
    then go to the opposite side to find MINIKIT CANISTER #10.  Simply jump to
    collect them.  Destroy the last Battle Droids, then use the Force on the
    switches in the forward control panels, in tandem with your partner, to
    complete the chapter.
    
    Approximate Total Lego Studs: 56,000
    
    *** MINIKIT VEHICLE COMPLETED: Emergency Ship ***
    
        ~~~~~~~~~~~~~~~~~~~~~~~~~
          LEGO Canister Summary
        ~~~~~~~~~~~~~~~~~~~~~~~~~
    
         LEGO Canister #1: In the starting hangar, use the grapple point in the
                           upper right corner and cross the ledge to the left to
                           reach the canister.
    
         LEGO Canister #2: After passing through the corridor where you first see
                           General Grievous, use the grapple point down on the
                           right side to get the canister above you.
    
         LEGO Canister #3: Along the wall with three Droid Locks, use the left
                           Astromech Droid Lock to open the doors to the canister.
    
         LEGO Canister #4: Along the wall with three Droid Locks, use the middle
                           Protocol Droid Lock to open the doors to the canister.
    
         LEGO Canister #5: After collapsing part of the ceiling into a ramp, go up
                           the ramp into the room above.  Jump to the side of the
                           surrounding platform, then super-jump to the ledge in
                           the upper wall to grab the canister.
    
         LEGO Canister #6: At the top of the ramp made by collapsing part of the
                           ceiling, head left along the trail of loose Studs until
                           you reach the canister.
    
         LEGO Canister #7: After defeating Dooku, head into the next room and use
                           the Protocol Droid Lock on the right side.  Enter the
                           door that this unlocks along the same wall to find the
                           canister.
    
         LEGO Canister #8: Along the wall with the multiple steam vents, use the
                           Force on the yellow wheel at the end.  When the pod
                           behind it explodes, jump up to get the canister.
    
         LEGO Canister #9: As soon as you enter the ship's bridge, take a sharp
                           right to find the canister along the rear wall.
    
         LEGO Canister #10: As soon as you enter the ship's bridge, take a sharp
                            left to find the canister along the rear wall.
    
    
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      FP3-3 Chapter Three: General Grievous (Free Play Mode)
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    STUDS REQUIRED FOR TRUE JEDI: 6,800
    APPROXIMATE TOTAL LEGO STUDS: 17,000
    
      ~~ Round One ~~
    
    Pull out a lightsaber and defend immediately, or jump out of the way of
    Greivous' initial attacks.  Strike Grievous once to send him jumping off to a
    distant ledge to the left.  Before attacking him there, look to the left of his
    ledge; use an Astromech Droid to hover to the next ledge over, where you can
    see some Studs and a Lego canister.  Move along the ledge to collect MINIKIT
    CANISTER #1, then double-jump left across the gap and up to get MINIKIT
    CANISTER #2.  Go back to the point you first hovered to and hover to the right
    back to the central platform.  Still before taking on Grievous again, double-
    jump to the ledge to the right of his position, where you can see MINIKIT
    CANISTER #3 sitting there, and jump back again.
    
    Now, in order to get as many Studs as possible, you want to hover over to
    Grievous' current position, rather than just blasting the generators beside him
    from the central platform.  There, you can destroy the generators up-close and
    collect the Studs that they release.  Grievous won't attack you while you're
    here.  Get to his other side and destroy the second generator, get the Studs,
    then super-jump to the ledge above you to get the Studs from the third
    generator (which explodes on its own; you can't destroy it directly) quickly
    before they vanish.  Hover back to the central platform and strike Grievous
    twice to make him retreat again.
    
    Approximate Total Lego Studs: 1,200
    
      ~~ Round Two ~~
    
    Use the Force to assemble the Lego bridge (or just hover over to the ledge
    again).  Super-jump to the ledge above it, and use the Force on the remaining
    Lego debris to form steps in the wall.  Jump up to the top one, then double-
    jump up to collect MINIKIT CANISTER #4, then super-jump up to get MINIKIT
    CANISTER #5.  Double-jump to the ledge on the right (or use the grapple point
    below) and cross to the right.  At the end, use the Force on the Lego pieces
    above you.  Again, in order to get the Studs that the generator will drop upon
    its destruction, do a super-jump to reach Grievous (again, he won't attack you
    here) and smash it up-close.  Grab the Studs, the use the Force on the Lego
    debris that fell back down to the left to form steps for your partner to join
    you.
    
    Cross to the right.  Smash the Lego bricks in the wall, and use the Force to
    move the generator inside across the gap.  Drop down to the ground below on the
    right and gather the loose Studs.  To the left of the grapple point, jump and
    blast the Lego in the wall to the left (it may take a few tries, try aiming
    slightly to the left), then double-jump into the alcove to pick up MINIKIT
    CANISTER #6.  Now before going back up top, cross the right along this lower
    level and follow the Studs to the right.  Drop down at the end to reach MINIKIT
    CANISTER #7 on a small ledge with a grapple point.  Use that to get back up
    top.
    
    Following the same pattern as before, do not blast the generator from a
    distance.  Rather, super-jump up to it and blast it from a short distance away,
    since this one will kill you in the resulting explosion if you're too close.
    Collect the Studs and MINIKIT CANISTER #8, which was sitting behind the
    generator.  Cross this upper ledge to the right to get a few Studs, then drop
    down to MINIKIT CANISTER #9.  From here, cross the stone bridge to the right
    and enter the round room at the end.  It is full of proximity mines; walk up to
    each slowly and jump away as they explode, lest you get caught in the blast.
    Each mine will release some Studs, and there are Studs all around the rim of
    the room.  Use the Force on the four latches around the central structure in
    the room to raise the barrier to MINIKIT CANISTER #10.
    
    You can hover back from the ledge at the other side of the stone bridge to
    reach the central platform, but you might prefer to backtrack to a position
    where you can actually see the platform, rather than hovering largely blindly.
    
    Approximate Total Lego Studs: 17,000
    
      ~~ Round Three ~~
    
    There are no more Studs or Lego Canisters to collect here, so just keep
    pounding on Grievous until he falls.
    
    *** MINIKIT VEHICLE COMPLETED: Jedi Starfighter (Episode III) ***
    
        ~~~~~~~~~~~~~~~~~~~~~~~~~
          LEGO Canister Summary
        ~~~~~~~~~~~~~~~~~~~~~~~~~
    
         LEGO Canister #1: Hover to the ledge to the left of the ledge that
                           Grievous first retreats to, then cross left to reach the
                           canister.
    
         LEGO Canister #2: Hover to the ledge to the left of the ledge that
                           Grievous first retreats to, cross it and double-jump
                           left across a gap.  Jump up to the canister above you.
    
         LEGO Canister #3: Up and right from the central platform, you can double-
                           jump to an isolated ledge where the canister is plainly
                           visible.
    
         LEGO Canister #4: On the ledge above the ledge that Grievous first
                           retreats to, after destroying the first generators, use
                           the Force on the Lego debris to form steps in the wall.
                           From the top step, double-jump up to the canister.
    
         LEGO Canister #5: On the ledge above the ledge that Grievous first
                           retreats to, after destroying the first generators, use
                           the Force on the Lego debris to form steps in the wall.
                           From the top step, super-jump up to the second canister.
    
         LEGO Canister #6: After Grievous is down to five hearts, drop down to the
                           ground below the grappling hook on the right.  To the
                           left of the grapple point, jump and blast the Lego in
                           the wall to the left, then double-jump into the alcove
                           that opens up to get the canister.
    
         LEGO Canister #7: After Grievous is down to five hearts, drop down to the
                           ground below the grappling hook on the right.  Cross to
                           the right and drop down to another ledge with a grapple
                           point and the canister.
    
         LEGO Canister #8: The canister can be found after you float a generator
                           taken from behind a Lego wall across a gap to the right.
                           Hover over to the generator and collect the canister
                           behind it.
    
         LEGO Canister #9: After you float a generator taken from behind a Lego
                           wall across a gap to the right, hover over to the
                           generator.  Cross this upper ledge to the right and drop
                           down to the canister on another ledge below you.
    
         LEGO Canister #10: After you float a generator taken from behind a Lego
                            wall across a gap to the right, hover over to the
                            generator.  Cross this upper ledge to the right and
                            drop down to the ledge below you.  Cross the stone
                            bridge to the right and enter the round room full of
                            mines.  Use the Force on the four latches around the
                            central core to open it, revealing the canister.
    
    
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      FP3-4 Chapter Four: Defense of Kashyyyk (Free Play Mode)
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    STUDS REQUIRED FOR TRUE JEDI: 60,000
    APPROXIMATE TOTAL LEGO STUDS: 65,500
    
    I will tell you now, this chapter is the single most difficult one in which to
    obtain True Jedi status.  There are many easily missable sources of Studs, and
    the beach section is just horrendous due to the difficulty in pulling up some
    of the plants with the Force without getting attacked while you're doing it; my
    best suggestion for the beach is to stay as a Droid most of the time to avoid
    enemy detection.  Also, you do not have a lot of leeway in how many times you
    can die before losing too many Studs to be able to reach True Jedi status.  If
    this chapter is really getting you down, then the easiest way to tackle it
    would be to purchase the Invincibility extra (though this costs a whopping one
    million Studs) and use that to keep yourself from getting killed, but it will
    still be difficult to clear enough space to use the Force in peace in some
    areas.  Good luck, and read this section carefully to see where you may have
    missed some Studs.
    
      ~~ A Betrayal Revealed ~~
    
    Run around the platform gathering the loose Studs.  For the lights around the
    rim, use the Force or blast them once to turn them on, then blast them once lit
    to destroy them, releasing some Studs.  Use the Force on the panels by the
    bridge on the right until they light up fully, lowering the bridge.  Head on
    out.  Take the first branch to the right to go up to a smaller round platform.
    Get the loose Studs in the back, then smash each pipe around the central
    cylinders to get some Studs.  When they're all gone (including the one behind
    the cylinders that you can't see well), use the Force on the cylinders to move
    them over, revealing MINIKIT CANISTER #1.  Grab that, then smash each cylinder
    for more Studs.
    
    Head back to the main path and continue around the tree, then head out to the
    right towards the platform with the many Clone troopers, who will turn against
    you.  Kill them all.  Gather any loose Studs, then blast each light around the
    rim of the platform twice to receive their Studs.  Also get the loose Studs
    from the smaller side platform.  Use the Force to move the light blocks into
    the panels on either side of the bridge, then use the Force to light them both
    up fully to lower the bridge.  Cross it.
    
    Approximate Total Lego Studs: 10,500
    
      ~~ Rescue the Wookiees ~~
    
    As you approach the tree, a few Clones come out to play, so take them out.
    Circle the tree fully to collect all of the ground-level Studs, then use the
    grapple point by the bridge you came over on.  Above, jump to the next platform
    on the left and use the next grapple points to reach the prisoner's platform.
    Kill the two Clone guards (remember that the ones with the orange shoulder
    flags require two hits) and collect the Studs.  But don't stop there; hover
    left to the next raised platform, and again to the next.  Use the left of the
    two overlapping grapple points to fly to the left some more, then do a super-
    jump to the next platform above to the left to collect MINIKIT CANISTER #2.
    Drop to the ground and take the other bridge (not the one you came over on,
    obviously).
    
    Fight some more Clones, then take the right path.  Use the Force on the red
    device to form a grappling hook above, then use the grapple point to reach the
    second prisoner's platform.  Kill the Clone guards and blast the crate for some
    Studs.  Drop back down and destroy any remaining crates below, then head to the
    left to the opposite platform.  Destoy the crates here for their Studs, then
    use the left grapple point to reach MINIKIT CANISTER #3 above.  Go back to the
    middle platform and head up to the final Wookiee prisoner.  After freeing him,
    blast each light around the rim of the platform twice for some Studs, then head
    left and stand on the floor buttons to lower the bridge ahead, collecting a few
    loose Studs along the way.  Head to the right down towards the beach.
    
    Approximate Total Lego Studs: 19,500
    
      ~~ Storming the Beach ~~
    
    Welcome to hell.  There is an unlimited supply of enemies, Clone troopers and
    Battle Droids, including many of the varieties that require two hits to kill.
    What is worse, however, are the larger walker-type vehicles (the walkers).  You
    can block but not reflect their blasts with lightsabers.  Whenever you see one
    that is targeting you, drop whatever else you're doing and move up to it bit by
    bit and strike it until it falls.  There are many places to get Studs here, and
    most put you smack in the middle of battle; oftentimes, though, you can wait
    from a distance for the gaps between groups of enemies, then run in and do what
    you need to quickly before more come from below.  You can also try to keep
    rocks between yourself and them wherever possible, use your partner for a
    shield (make sure that they're a Jedi, or possibly a Droideka), and use the
    Force from as far away to the side of your target as you can.  Another option,
    and the easiest one by far, is to spend most of your time as a Droid, in which
    case all enemies will ignore you.  As a Droid you can roll around the whole
    area collecting the loose Studs and triggering the mines.  Then, when you need
    to be more active (such as to use the Force) you can wait until some space
    clears, switch to a Jedi and do what you need to do quickly before switching
    back again.  This is a great way to deal with the walkers; just switch to a
    Droid and sneak around behind it, or lure it to the left edge as they follow
    your partner, where no other enemies will be around to get in the way as you
    destroy it.  However your approach this section, don't let yourself drop below
    two hearts of health.  When you reach two hearts, concentrate on taking out
    some enemies while blocking constantly to refill your heart meter.  If you do
    get killed, re-collect as many of your dropped Studs as you can before they
    disappear; head for any Blue Studs first.
    
    In the water, near the start of this section, there are loose Studs around a
    flaming downed ship.  Along the beach, there are several proximity mines that
    release Studs when they explode (just walk near them carefully) and that also
    have some loose Studs around their positions.  Along the top, there are many
    Studs on top of rocks that you need to double-jump to.  Perhaps most difficult
    to deal with, though, are the many plants along the top of the area, which you
    can uproot with the Force to receive some Studs.  Three of these also uproot
    carrots (which takes a longer application of the Force); after finding all
    three, you will be rewarded with a Lego Canister.  The first of these is in the
    upper right corner, beside the brown rock hill that you start on.  The second
    is in the third patch of plants from the right, or around the second area where
    the storming troops disappear into the woods.  The last is on the very left
    side of the area.  Once you've found all three, MINIKIT CANISTER #4 appears on
    top of a rock way back at the right side of the beach.  Fight your way back
    across to it, stand on the nearby carrot lying on its side, and super-jump to
    the top of the rock.
    
    To reach MINIKIT CANISTER #5, move in between the two areas where the advancing
    troops disappear into the woods.  There, do a super-jump up to a round platform
    mounted in the rock wall (gathering the Studs on it in the process), then
    another to the next platform to the right.  Hover from there to the right to
    reach the canister.  Back on the ground, continue to the left side of the
    beach, gather the loose Studs around the flaming ship.  Use the Force on the
    debris in the sand by the flaming ship to form a bridge overhead.  One of the
    plants in the corner that you uproot with the Force will reveal a grapple
    point.  Use that to reach the bridge.  From the bridge, blast the two targets
    on the sides of the large gate, and grab MINIKIT CANISTER #6 from the platform
    on the right.  Jump down and head through the gate.
    
    Approximate Total Lego Studs: 33,500
    
      ~~ Welcome to the Swamp ~~
    
    Here, many Battle Droids wade through the water to engage you.  The problem is
    that, until you kill the Battle Droid commanders, they'll just keep on coming.
    Immediately run ahead to the right and double-jump up to the Battle Droid
    Commander's rock, then destroy him.  Jump down and cross to the left, then jump
    up the rocks to the second Battle Droid Commander and eliminate him as well.
    With both gone, you can now jump down and destroy the remaining Battle Droids
    on the ground.  Move all around the area collecting the loose Studs, then
    return to the point where you entered this area.  To the right, use the Force
    to uproot all of the small plants in the ground.  Some will yield Studs, while
    others reveal some Lego pieces.  Use the Force again on the Lego pieces to move
    them into a pile closer to the water's edge.  Continue until you have all of
    the pieces, at which point the entire pile will be surrounded by a large Force-
    glow.  Use the Force on the pile to build a raft, then hop onto it and ride
    around collecting the Studs that these actions revealed.
    
    On the right in the water, use the Force for an extended period of time to
    raise up the partially submerged ship.  In a moment, it will start to sink
    again, so quickly get on top of it and do a super-jump up to reach MINIKIT
    CANISTER #7 high in the air.  Head to the far left corner next, where there are
    more plants to uproot with the Force, and a tall clump of green grass that you
    must destroy with a blaster to release its Studs.  There are several more such
    clumps of grass on each of the Battle Droid Commander's platforms, and to the
    right of the exit from this area, which is in the upper right corner.  Head
    through there when you're done.
    
    Approximate Total Lego Studs: 44,000
    
      ~~ Battle in the Forest ~~
    
    In this area, there are many plants for you to destroy; the tall bunches of
    green grass that must be blasted, and the leafy plants that you uproot with the
    Force.  As soon as you enter, head right to a small alcove with a few bunches
    of grass.  As you go up the main path, a squad of enemies comes out to parlay,
    so wipe them out.  At the point where the path turns left, there is a single
    bunch of grass on the left side to blast.  Head back right after this and go
    around the rim of the clearing of grasses and leafy plants.  One of the leafy
    plants on the right reveals a rising platform when destroyed.  Jump on top of
    this to reach two Blue Studs above it.  Head along the main road to the left
    until some Clone troopers jump down from a high platform, and some more come
    running around the corner.  Take them out, then eliminate the plants on the
    left side.  Just past the first raised platform, there is a bunch of black
    grass.  Use Dark Force on this to reveal a grapple point.  Use that to reach
    the platform overhead, then hover along the edge of the forest to another
    platform holding MINIKIT CANISTER #8.
    
    Drop back to the ground and wipe out the plants on both sides of the path.  In
    the corner when you reach the rock wall, super-jump up a couple of rocks to
    reach a Blue Stud, then return to the ground.  Head right until you can clearly
    see the walker at the end, firing on you from afar.  At this range, you can
    dodge its shots easily enough.  If you can, turn your partner into a Droideka,
    then stand behind him as his shield is up and jump up to blast at the walker
    over top of the shield.  Alternately, just keep jumping and moving side to side
    as you fire to avoid its blasts.  It takes ten hits to kill.  After that, head
    up and decimate more of the local flora on the right side and at the end of the
    path, where some loose Studs await your arrival.
    
    The plants on the left at the end, underneath where the Lego boulders are
    smashing into the wall, reveal steps up to the ledge.  Go on up and follow the
    edge to the left, blasting the boulders as they approach you.  Half-way up the
    ramp going to the right, use the grapple point at the edge of the path to reach
    MINIKIT CANISTER #9, then continue your journey.  When you reach the top, the
    boulders will stop falling.  Use the Force on the Lego debris in the ground to
    form steps, then stand on the buttons above to open the gate.
    
    Approximate Total Lego Studs: 60,000
    
      ~~ Escape from Kashyyyk ~~
    
    As soon as you pass through the gate, another walker vehicle fires from a
    distance.  Again, stay far away, dodge its shots, and blast away at it until it
    falls.  Head up the path and fight the Clones and Battle Droids, then go
    straight up to the end to blast some clumps of grass.  Head left along the path
    to the final area, where waves of Clone troopers will periodically come down
    the slopes on the sides to fight you.  In between these waves, blast the
    grasses around the area.  Strike the four lights around the ring in the ground
    to light them up, then strike them again to destroy them.  Once all four are
    gone, an escape pod rises from the ground.  Jump on top of it (which is tricky,
    since there isn't much room to stand), then super-jump straight up to MINIKIT
    CANISTER #10 overhead.  Finally, when you've once more cleared out the enemy
    Clones, use the Force on the ship until the hatch opens fully, completing the
    chapter.
    
    Approximate Total Lego Studs: 65,500
    
    *** MINIKIT VEHICLE COMPLETED: Wookiee Cat ***
    
        ~~~~~~~~~~~~~~~~~~~~~~~~~
          LEGO Canister Summary
        ~~~~~~~~~~~~~~~~~~~~~~~~~
    
         LEGO Canister #1: After lowering the first bridge, take the first path to
                           the right.  Destroy all of the pipes around the middle,
                           then use the Force to move the central cylinders aside,
                           revealing the canister.
    
         LEGO Canister #2: After fighting the second group of Clone troopers, use
                           the grapple points to reach the first Wookiee prisoner.
                           After freeing him, hover to the left across a couple
                           more platforms, then use the grapple point to go further
                           left, then super-jump up to the higher platform with the
                           canister.
    
         LEGO Canister #3: While freeing the Wookiee prisoners, head to the
                           platform opposite the second prisoner's location and use
                           the left grapple point to reach the canister above you.
    
         LEGO Canister #4: On the beach, uproot three carrots using the Force, all
                           along the upper edge of the area.  The first is in the
                           right corner, the second in a patch of plants half-way
                           across, and the third on the very left side.  To reach
                           the canister that appears on top of a large rock in the
                           right corner, stand on top of the nearby carrot and do
                           super-jump to the top of the rock.
    
         LEGO Canister #5: On the beach, in the middle of the area along the upper
                           edge, do a super-jump to a round platform mounted in the
                           rock wall, then another to the next platform on the
                           right.  Hover to the right from there to reach the
                           canister on a third platform.
    
         LEGO Canister #6: On the beach, use the Force to build the bridge and
                           uproot the plant with the grapple point underneath it,
                           all on the left side.  Use the grapple point and cross
                           the bridge to the canister on the right platform.
    
         LEGO Canister #7: In the swamp, use the Force to raise the submerged ship
                           out of the water.  Do a super-jump from on top of it to
                           the canister high overhead before the ship sinks again.
    
         LEGO Canister #8: In the forest, there is a clump of black grass on the
                           left side underneath a raised platform.  Use Dark Force
                           on this to reveal a grapple point.  Grapple up to the
                           platform, then hover forward to the next platform with
                           the canister.
    
         LEGO Canister #9: Going up the second half of the ramp with the rolling
                           boulders, use the grapple point along the edge to reach
                           the canister overhead.
    
         LEGO Canister #10: Once you've raised up the escape pod at the end of the
                            chapter, but before using the Force to open it up, do a
                            super-jump from the top of the pod straight up to the
                            canister.
    
    
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      FP3-5 Chapter Five: Ruin of the Jedi (Free Play Mode)
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    STUDS REQUIRED FOR TRUE JEDI: 54,000
    APPROXIMATE TOTAL LEGO STUDS: 62,000
    
      ~~ Into the Temple ~~
    
    Head right from the start and eliminate the first two groups of Disguised
    Clones, and also blast the small grey tower for some Studs.  Go back to the
    start and head up toward the far wall to gather the many loose Studs there, as
    well as MINIKIT CANISTER #1. As you approach the temple stairs, head down to
    the edge of the path and use the Force on the three larger grey blocks amongst
    the Lego pieces sticking out of the broken flooring.  These will stack
    together; super-jump from the top up to MINIKIT CANISTER #2.  Continue to the
    right, blasting three more grey towers as you go.  After collecting the loose
    Studs in the far corner, use the grapple point underneath the third tower.
    Follow the ledge and double-jump up until you're over top of the stairs.  Smash
    all of the ground-level window panes and grab MINIKIT CANISTER #3 behind them.
    On your way out, head left and drop down to the Blue Stud before returning to
    ground level.
    
    Head up the stairs and kill the Clones guarding the door.  Grab the loose Studs
    from both railings.  Use the Force to pull off each door, then smash the doors
    once they're lying down for some Studs.  Head inside the temple.
    
    Approximate Total Lego Studs: 17,000
    
      ~~ Temple Interior ~~
    
    Head up the red carpet and kill the Clones at the end.  Back up a little bit
    and use the Force on three pieces of debris along the path, each scattering
    some Studs across the path.  You'll lose some over the edge, just collect as
    much as you can.  At the T-junction, use the Force on the left column to form
    stairs ahead.  Go left to the large sphere.  To its left, use the Force on the
    sticks of Lego protruding from the broken flooring; one of them releases a Blue
    Stud.  Use the Force to raise the sphere slightly, then destroy the training
    orbs that come out from underneath it.  With them gone, finish using the Force
    to move the sphere over to the edge of the path, releasing many Studs.  There
    is also a small piece of debris on the right side here that showers Studs
    across the path, and another at the very right edge past the stairs.  Go up the
    stairs once you've done everything else.
    
    Jump up to the loose studs and eliminate the lone Clone.  Head up into the room
    he was guarding.  Kill off the Clones on the steps, then jump onto the display
    console at the front of the room to collect MINIKIT CANSITER #4.  Before you
    leave, use the Force on each cup, pizza (or grapefruit slice, or whatever they
    are) and pizza box to dump out some Studs.
    
    Head to the right and drop down at the end of the path.  Use the Force on one
    of the Lego sticks in the broken flooring on the right to get a Blue Stud; you
    have to be standing close to it to collect it.  Fight a few Clones, then use
    the Force to reassemble the large sphere above you.  Once it's complete, attack
    it to receive some Studs.  Head down the stairs below you next.  Use the Force
    on the debris at the bottom for some Studs.  Go left to the loose Studs, and
    hover out to MINIKIT CANISTER #5 (which is a bit further than it appears) and
    back again.  Head through the nearby doorway into the Jedi council chamber.
    There, kill the Clone guards and collect the loose Studs.  Use the Force to
    stack together all of the chairs, then jump up the stack and double-jump to
    MINIKIT CANSITER #6 at the top.
    
    Go back up the stairs and right to the loose Studs.  Use the Force on the two
    red column pieces, then on the two gears underneath them in tandem with your
    partner to open the door.  Head on inside.
    
    Approximate Total Lego Studs: 37,500
    
      ~~ Hall of Records ~~
    
    At each intersection as you advance along the blue hallway, a few Clones will
    come out to play.  At the first intersection, go left and smash the two grey
    blocks for some Studs.  At the second intersection, use the grapple points on
    both sides to reach some Studs on raised ledges.  Smash two more grey blocks on
    the right as you move up to the third intersection, then move into the main
    space ahead.  There are Blue Studs tucked into the corners on both sides as the
    room widens out.  Smash a few grey blocks around the area, then head to the
    right-most alcove (to the right as you enter this room).
    
    Use the Force to pull out the ledges from the walls, each of which drop a
    shower of Studs.  Once you've collected all of the Studs, jump up the ledges as
    you pull them out to reach the rear platform.  Do a super-jump up to MINIKIT
    CANISTER #7, then jump back down and use the Force on the lever in the rear
    wall.  Move to the next alcove.  Use the Force to pull out the ledges and
    collect the Studs again, then use the first two sets of ledges to reach the
    rear platform.  From there, use the Force on the third set of ledges and use
    that to reach the very top platform.  Step on the button to drop the forcefield
    below, then use the Force on the lever.  Move to the third alcove, the one
    nearest the middle hallway.  Follow the same process to reach the rear
    platform, then super-jump to the upper platform with MINIKIT CANISTER #8.  Use
    the Force on the lever.
    
    The mechanical arm has now moved the disc blocking the exit away.  This disc is
    now horizontal above the ground in front of the three alcoves you just visited.
    Super-jump to the disc, then left to the ledge around the central core.
    Double-jump to the ledge over the exit, then to the far wall, following the
    line of Studs.  Once you collect the Blue Stud at the end, switch to an
    Astromech Droid and hover over the red forcefield in the entrance of the nearby
    alcove.  Drop down to MINIKIT CANISTER #9 inside, and use the Protocol Droid
    Lock to drop all of the forcefields.  Now you can enter the other two alcoves.
    But before you do, stay in this one and use the Force to pull out a pair of
    ledges, releasing some Studs.  Super-jump to either one, and again to the rear
    platform.  Use the Force to pull the lever there, then head back out of the
    alcove.
    
    In the middle alcove of the set that had the forcefields, use the Force on the
    ledges in the walls to release some Studs, then use the grapple point.  Above,
    super-jump to the floor button in the top ledge, then use the Force on the
    lever behind the forcefield.  On the ground, you can also smash a grey crate in
    the corner.  Move to the next alcove to the left, and use the Force to extract
    the ledges again.  Super-jump to either one, then to the rear platform, and use
    the Force on the lever here.
    
    All of this has now moved another mechanical arm with a disc at its end.
    Retrace your steps from where you first super-jumped to the disc that was
    blocking the exit, and jump across the ledges to the opposite end of the room.
    Super-jump to the newly positioned disc, then straight up to reach MINIKIT
    CANISTER #10.  Finally, you can head through the exit door.
    
    Fight the Clones on the left side, then head right and use the Force on the
    control panel to complete the chapter.
    
    Approximate Total Lego Studs: 62,000
    
    *** MINIKIT VEHICLE COMPLETED: Arc Fighter ***
    
        ~~~~~~~~~~~~~~~~~~~~~~~~~
          LEGO Canister Summary
        ~~~~~~~~~~~~~~~~~~~~~~~~~
    
         LEGO Canister #1: At the start of the chapter, go up towards the wall to
                           get the canister, which is plainly visible.
    
         LEGO Canister #2: Down and slightly left from the bottom of the stairs
                           leading into the temple, use the Force on three grey
                           blocks stuck in the edge of the path, forming a stack.
                           Super-jump from the top of this stack to the canister.
    
         LEGO Canister #3: To the right of the stairs to the temple, destroy the
                           grey towers to reveal a grapple point.  Use it and
                           follow the path to above the temple entrance.  Smash the
                           glass and get the canister behind the window.
    
         LEGO Canister #4: Inside the temple, at the top of the stairs you form
                           from a column, enter the room in the upper wall.  Jump
                           onto the front display console and grab the canister.
    
         LEGO Canister #5: Go down the stairs at the right side inside the temple,
                           then left to the edge of the path.  Hover to the visible
                           canister and back again.
    
         LEGO Canister #6: After going down the stairs at the right side inside the
                           temple, enter the Jedi council chamber and use the Force
                           to stack up all of the chairs.  Double-jump from the top
                           of the stack to the canister.
    
         LEGO Canister #7: In the hall of records, use the Force to pull out the
                           ledges from the walls in the furthest alcove on the
                           right as you enter the widest space, then use these
                           ledges to reach the rear raised platform.  Super-jump
                           from here up to the canister.
    
         LEGO Canister #8: In the hall of records, use the Force to pull out the
                           ledges from the walls in the nearest alcove on the
                           right as you enter the widest space, then use these
                           ledges to reach the rear raised platform.  Super-jump
                           from here up to the canister.
    
    
         LEGO Canister #9: In the hall of records, after pulling the three switches
                           in the alcoves, thus opening the way to the exit, super-
                           jump to the disc that was blocking the door, and again
                           to the left.  Double-jump across the ledges to the left
                           to reach the opposite wall, then hover over the top of
                           the red forcefield in the furthest left alcove.  Drop to
                           the canister inside the forcefield, then use the
                           Protocol Droid Lock to get out.
    
         LEGO Canister #10: In the hall of records, after pulling the three
                            switches in the alcoves, thus opening the way to the
                            exit, super-jump to the disc that was blocking the
                            door, and again to the left.  Double-jump across the
                            ledges to the left to reach the opposite wall, then
                            hover over the top of the red forcefield in the
                            furthest left alcove.  Use the Protocol Droid Lock to
                            drop all of the forcefields, then use the Force to pull
                            out the ledges that let you super-jump to the rear
                            platforms and use the Force on the levers in the backs
                            of each of the three new alcoves.  Now, retrace your
                            earlier steps to the ledge high in the left wall of the
                            main area, and super-jump to the new disc at the end
                            of the mechanical arm, and up to the canister above.
    
    
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      FP3-6 Chapter Six: Darth Vader (Free Play Mode)
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    STUDS REQUIRED FOR TRUE JEDI: 18,000
    APPROXIMATE TOTAL LEGO STUDS: 21,500
    
    You can actually collect an unlimited supply of Lego Studs in this chapter by
    exploiting what may or may not have been an oversight on the part of the game
    designers.  In the initial section where you're running down as the floor
    collapses into the lava behind you, if you die you will restart at the
    beginning, and all of the Studs will be regenerated.  Because of this, you can
    keep letting yourself die as you near the end (before you enter the control
    room) and start over to keep adding to your Stud total.  However, the totals
    that I have listed here for this chapter do not account for this loophole;
    rather, they represent a single run through the chapter without dying.
    
      ~~ Flight from Destruction ~~
    
    Run down towards the screen, following your partner and the path of Studs back
    and forth around the holes in the floor.  You'll sometimes see Studs falling
    from the ceiling behind you as it caves in, but you'll fry if you stay back and
    wait for them, so generally just keep moving forward.  Near the end of the
    path, it will widen out slightly (i.e. the side walls will end).  At this
    point, duck to the left slightly to grab MINIKIT CANISTER #1, then double-jump
    diagonally down-right across the lava, then once more straight down over the
    final pit, which you can't see coming very well.
    
    In the control room, you'll notice a timer at the top of the screen.  You start
    with 30 seconds on the clock.  There are four broken pillars around the room
    which can be righted with the Force; each one will add 20 seconds to the clock,
    so be sure to take advantage of these as you move around the room.  Let's work
    around the room clockwise from the start, shall we?
    
    Move ahead slightly and hop onto the small table to grab the Studs on it, then
    move left and use the Force on the first fallen pillar.  With a little extra
    time now at your disposal, head up the left side of the room.  Skip the lever
    at the first large blue screen; it does nothing for you.  At the second blue
    screen, however, you should use the Force on the two levers in the control
    panel below it, causing Studs to come crashing out of the screen.  Don't worry
    about chasing after the ones that fly past you, lest you run out of time.  Just
    past this, switch control to an Astromech Droid and use the Astromech Droid
    Lock in the small alcove.  Head through the door that this opens and collect
    the many Studs and MINIKIT CANISTER #2 from the conference table, then return
    to the main room.  Use the Force on the next lever along the left wall, which
    will lower the grate guarding MINIKIT CANISTER #3, which you must jump up to
    collect.  Use the Force on the rear left column to add more time to your clock,
    then smash the Lego wall to the right of the window where you can see MINIKIT
    CANISTER #4 floating there, then move into the space to collect it.
    
    At the back of the room, grab MINIKIT CANISTER #5 and the Studs on the floor,
    then start heading up the right side.  Use the Force on the rear right column
    to add another 20 seconds to the clock, then use the Force on the levers in the
    control panels along the wall, receiving three gifts of Studs (though the one
    in the forward right corner is pretty measly; don't bother with it if you're
    pressed for time).  Right the final column in the forward right corner, then
    get to work on the exit to the right.  Use the Force to move each girder out of
    the way, then in tandem with your partner on the door locks.  Once it's open,
    head on outside.
    
    Approximate Total Lego Studs: 19,000
    
      ~~ Let's Take This Fight Outside ~~
    
    Grab MINIKIT CANISTER #6 to your left as soon as you find yourself outside,
    then head to the right.  Use the Force on the bluish object mounted in the wall
    before you reach the pods to receive a very few Studs.  Destroy the blue and
    yellow pods (if your partner hasn't done it already) and stand on the beige
    floor buttons in tandem with your partner.  Jump right to the grate that lowers
    and collect MINIKIT CANISTER #7 from the alcove behind it before continuing to
    the right.  Use the Force on the yellow wheel in the machinery mounted in the
    wall to turn off the steam jet ahead; hold the Force until your partner has
    fully pulled down the blue lever on the other side to permanently stop the
    steam jet, allowing you to pass through as well.  Use the Force on the red
    knobs on the ground, in tandem with your partner, to mount them into the wheel
    in the wall, then use the Force on the wheel until it turns and sinks further
    into the wall.  Wait for the bridge on the right to raise (it will still be
    tilted downward slightly at its highest position), then jump over to it to
    start the final section.
    
    If you want to collect all of the Lego Canisters here in one shot and survive
    to the end, it'll be a little bit tricky.  Do single jumps along the arms of
    the sinking building to reach the area of the lava sea with the small floating
    platforms.  Each of these will sink shortly after you touch them, so you can't
    retrace your steps.  On the final arm, switch to an Astromech Droid and hover
    from the tip up and right to the platform with MINIKIT CANISTER #8.  From
    there, move across the platforms (I suggest remaining as an Astromech Droid for
    greater precision and distance as you move around) to the left, then left-down,
    then left-up, then left to the larger piece of floating debris.  Hover to the
    left of that to reach MINIKIT CANSITER #9, then hover up-right to the next
    floating platform (or back to the previous large piece of debris, which takes
    longer to sink into the lava, then up to the smaller platform).  Move right to
    the next platform with a Stud, then up to the next.  Switch to a Jedi or Sith
    here, so that you can double-jump up to the first step of the sinking tower,
    then up one more.  Quickly switch back to an Astromech Droid and hover up and
    right to the large-ish rock island with MINIKIT CANISTER #10.  From there,
    hover left to the adjacent small platform, and immediately hover again left and
    slightly up to the solid land there.  Try to enter it from the lower right
    corner, where there's no ledge to block your landing.
    
    After that, it's just the final fight with your partner, who has viciously
    turned on you.  Just block his combos, then quickly jump and attack.  Repeat
    until you win.
    
    Approximate Total Lego Studs: 21,500
    
    *** MINIKIT VEHICLE COMPLETED: V Wing ***
    
        ~~~~~~~~~~~~~~~~~~~~~~~~~
          LEGO Canister Summary
        ~~~~~~~~~~~~~~~~~~~~~~~~~
    
         LEGO Canister #1: While running towards the screen at the start of the
                           chapter, watch for when the side walls end.  Move
                           slightly left at this point to grab the canister, then
                           double-jump down and right to resume your flight.
    
         LEGO Canister #2: On the left side of the control room, use the Astromech
                           Droid Lock and head into the conference room, where the
                           canister is on the large table.
    
         LEGO Canister #3: On the left side of the control room near the back, use
                           the Force on the single pair of levers in the control
                           panel beneath a grey grate, then jump into the opening
                           to collect the canister.
    
         LEGO Canister #4: In the rear left corner of the control room, smash the
                           Lego wall and head behind the glass where you can see
                           the canister floating.
    
         LEGO Canister #5: This canister is sitting on the ground at the back of
                           the control room.  Easiest find ever.
    
         LEGO Canister #6: As soon as you leave the control room, the canister is
                           immediately to your left.  I was wrong; this is the
                           easiest find ever.
    
         LEGO Canister #7: Once you're outside of the control room, head right and
                           destroy the pods mounted in the wall, then step on the
                           beige floor buttons in tandem with your partner.  The
                           canister is in the alcove behind the grate that lowers
                           to the right, forming a bridge for you to cross.
    
         LEGO Canister #8: In the sea of lava, jump or hover to the right when you
                           first reach the floating platforms to find this
                           canister.
    
         LEGO Canister #9: In the sea of lava, this canister is on a floating
                           platform on the left side, to the left of the larger
                           piece of debris that you can jump to.
    
         LEGO Canister #10: In the sea of lava, the final canister is found on a
                            rock island up and right from the last of the small
                            floating platforms.  To get there and to land again
                            without dying, jump to the second step on the falling
                            tower and hover up and right to the island, then hover
                            left to the adjacent platform and left again to the
                            final battle island.
    
    
    ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~
    -                       ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~                        -
    ~                         6) BONUS LEVEL WALKTHROUGH                          ~
    -                       ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~                        -
    ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
     UNLOCKING THE BONUS LEVEL
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    To gain access to that fourth door in the main Diner room with the mysterious
    "?" above it, you must complete all 17 game chapters with True Jedi status
    (achieved by collecting a set number of Lego Studs in each, which is generally
    much easier to accomplish in Free Play mode), thus receiving all pieces of the
    LEGO Superkit.  Once the vehicle (the Rebel Blockade Runner) is complete, you
    will be able to walk through that door and begin one final adventure.  If
    you're having difficulty achieving True Jedi status in any particular chapter
    (s), please see my Free Play walkthroughs above.  Note that gaining access to
    this level is in no way dependent on collecting Lego Canisters or completing
    Minikit Vehicles.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~
     PLAYING THE BONUS LEVEL
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      S4-B Episode IV: A New Hope (Story Mode)
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head through the door directly in front of you, with your weapon drawn.  As
    Vader, you can Force-push your enemies as well as using the usual lightsaber
    attacks,  Clear out the first two waves of Rebel Troopers, then enter the
    perpendicular hallway.  Head to the left and fight more Rebels in the darker
    tunnel.  In the room at the other end, you can see C-3PO inside a glass
    cylinder, with floor buttons arranged in a square all around it.  You must
    smash the domes over each button, then step on all buttons to light them all up
    at once.  Just keep circling them counter-clockwise, making sure to step on
    each, until you achieve this, thus freeing the Protocol Droid.  Switch control
    to him and return to the hallway junction, where he can operate the Protocol
    Droid Lock in the upper wall.
    
    Switch back to a fighter and eliminate the two Rebels in the next hatchway,
    then use the Protocol Droid Lock to open the following door.  Destroy the
    Rebels on the other side and head to the right this time, wiping out a little
    more opposition along the way.  At the end of the gold tunnel, smash the white
    cylinders on the left side to reveal the Protocol Droid Lock behind them, then
    have C-3PO operate that to open the final door.  Walk through it to finish the
    chapter on a familiar scene.
               __________
        ______/ UNLOCKED \_____________________________________________________
       /                                                                       \
       | STORY CHARACTERS: Anakin Skywalker (Darth Vader)                      |
       |                   Stormtrooper                                        |
       |                                                                       |
       | PURCHASABLE CHARACTERS: Rebel Trooper (1,000 Studs)                   |
       |                         Princess Leia (50,000 Studs)                  |
       \_______________________________________________________________________/
    
    
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      FP4-B Episode IV: A New Hope (Free Play Mode)
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Approximate Total Lego Studs: 145,000
    
    Truth be told, there's nothing in Free Play mode that you couldn't collect in
    Story mode, but you might still enjoy, say, setting a Jedi against some poor
    defenseless Rebels or otherwise mess with Star Wars continuity.  Regardless, in
    this section I at least get to describe how to collect all of the chapter's
    Studs.  There are no Lego Canisters here, and no True Jedi status to obtain.
    
      ~~ Aboard the Rebel Blockade Runner ~~
    
    Head through the doorway in front of you.  Fight the Rebels, but be careful not
    to accidentally destroy any of the wall sections yet.  When the enemies stop
    coming, it's time to collect some Studs.  Each wall panel consists of an upper
    and lower section, both of which can be destroyed to reveal Blue Studs in the
    space behind each wall section.  Before you destroy them, however, you can use
    the Force on each of the white rectangular compartments set into the walls
    (basically, in whichever spaces don't have a panel with flashing lights) to
    receive extra Studs.  On the left side, the second wall segment has three such
    compartments on the bottom; the third section has two on the top; and the
    fourth and final wall segment has a whopping six compartments.  You may need to
    carefully destroy the bottom half of this wall after emptying the compartments
    before your Force glow will lock on the upper compartments.  On the right side,
    the second wall section has two compartments on the bottom and one on top; the
    third section has the reverse; and the last wall section has two compartments
    on each half.  Once you've opened all of the compartments, destroyed the walls
    and collected the Blue Studs behind them, head through the door into the
    perpendicular hallway.
    
    Here, head to the right first and fight off a couple more Rebels.  The white
    horizontal Lego pipes in the walls can be smashed or blasted for some Studs.
    To destroy the sets of three white cylinders, use the Force on each disc above
    them.  There are also two objects in the wall on the left near the start of
    this hallway to pull apart with the Force for yet more Studs.  When you've
    cleared everything out, head to the back room at the end of the hall.
    
    Can you spell 'Lego'?  Then this room is for you.  First, destroy the three
    sets of cylinders around the room to clear out some space and get a few Studs.
    Now, you must use the Force on the coloured blocks strewn about the floor to
    spell the word 'Lego', with one colour per letter.  Start with the yellow
    blocks.  First, use the Force to position the three-block-wide piece, then
    stack the four single blocks on top of that to form a large 'L'.  For the blue
    pieces, stack them as 3-1-2-1-3 (i.e. a three-block-wide piece first, then a
    single block, etc.) to form the 'E'.  With the green pieces, stack one of the
    three-block-wide pieces first, then the piece formed of two blocks connected by
    a grey bridge, then the two singles, then the final three-block piece, making a
    blocky 'G'.  Finally, for the O, put the three-block-wide pieces at the top and
    bottom and the bridged pieces in the middle.  Once this is complete, wait a few
    moments and a huge number of Blue Studs will rain down from the ceiling.  Run
    around to collect as many as you can before they vanish.
    
    Approximate Total Lego Studs: 62,000
    
      ~~ Retrieving the Stolen Plans ~~
    
    Return to the previous junction and head up the tunnel on the left side this
    time.  Fight a few Rebels, then destroy the white Lego pipes on both sides of
    the room along the entire length, and the group of cylinders.  Use the Force on
    the white structures with the orange brackets on the right near the end as well
    for more Studs.  Head into the room at the back.
    
    First of all, smash the groups of white cylinders around the room's perimeter,
    then smash each dome over the floor buttons and collect the Studs, which will
    scatter all about.  When they're all exposed, run around and step on all of the
    buttons in a counter-clockwise direction.  Once they're all lit at once, the
    dome in the middle will rise.  Jump up underneath it to collect the Blue Studs
    inside.  Return to the main junction.
    
    Operate the Protocol Droid Lock and fight some more Rebels on the other side of
    the door.  In this white room, again use the Force to open the compartments in
    the walls before destroying them and collecting the Blue Studs behind them.
    Destroy the lower halves of the walls so that you can target your Force glow on
    the higher compartments.  Use the next Protocol Droid Lock when you're done.
    
    Fight the opposition on the other side of the door, and then take the left
    hallway.  Again here, destroy the white pipes and cylinders, then use the Force
    to pull apart the white pods with the orange brackets.  Enter the door at the
    far end.  Inside, destroy the groups of gold cylinders along the walls for some
    Studs.  Use the Force on the three piles of Lego debris to rebuild a centrifuge
    inside the central dome, then use the Force on that until the Force glow
    vanishes.  Head to any corner of the room, where fans are now active, and jump
    into the airstream, riding it up to collect several Blue Studs.  Drop back to
    the ground and wait for the centrifuge to come to a complete halt before
    repeating this process.  Collect the Studs from all four corners before heading
    out again.
    
    Return to the most recent junction and enter the right tunnel.  Destroy any
    opposition, then destroy the white pipes and use the Force to pull apart the
    objects in the left wall near the end.  Destroy all of the cylinders in the far
    left corner to reveal the Protocol Droid Lock, then operate that and pass
    through the doorway to finish.
    
    Approximate Total Lego Studs: 145,000
    
    
    ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~
    -                             ~~~~~~~~~~~~~~~~~                               -
    ~                               7) CHARACTERS                                 ~
    -                             ~~~~~~~~~~~~~~~~~                               -
    ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~
    
    One of the great joys of this game is the wide variety of characters that you
    get to play with.  Many of them are simply copies of each other dressed in
    different clothing, but there are also many unique individuals, and a wide
    variety of abilities that different characters have access to.  This variety
    primarily comes into play in Free Play mode, as you need many abilities on hand
    to be able to reach all of the LEGO Canisters and the various Studs hidden
    around each chapter.
    
    In order to unlock all of the characters, you must do two things: Complete all
    chapters in Story mode, and save up a lot of Studs to purchase all of the ones
    that aren't just freely handed out to you.  There are also four characters that
    are only available upon completing the bonus level.  See the section just above
    this one for details on this special task.
    
    The various character abilities are as follows:
    
    JUMP: Next to walking, this is the most basic locomotive ability.  It allows
          characters to reach slightly higher ledges and clear small gaps in the
          flooring.
    
    DOUBLE-JUMP: Mostly exclusive to Jedis, this acrobatic move allows a further
                 jump while already in midair, to reach greater heights and
                 distances.  Often accompanied by a flip.
    
    SUPER JUMP: A very few characters can achieve in a single jump a height even
                greater than a double-jump.  This is as high as one can go.
    
    SUPER DOUBLE-JUMP: This allows a character to reach the same height as a super
                       jump, but only on the second jump.  The first jump is no
                       better than anyone else's.
    
    HOVER: Astromech Droids possess special jets build into their legs that allow
           them limited flight abilities.  This reaches the height of a regular
           jump from the starting altitude and lasts only a few seconds, but with
           it you can fly out into empty space.
    
    FLOAT: Similar to the hover ability, except that floaters cannot stay afloat
           when they pass beyond regular flooring; in open space, they quickly
           drift downwards and can still easily plummet into an abyss.
    
    BLASTER: The simplest weapon in the Star Wars galaxy.  These crude guns fire
             single bursts of energy in a straight line at any target.  The damage
             caused is equivalent to a lightsaber strike.
    
    GRAPPLE: Most organic blaster users are also able to use their weapon as a
             grapple gun.  While standing on a red reticule on the ground, they can
             catch onto mounted hooks in the wall and fly up to high or distant
             ledges.
    
    LIGHTSABER: The iconic Jedi weapon, an energy sword capable of slicing through
                flesh and bone with ease, instantly cauterizing tissue as it passes
                through.  It can also damage inanimate objects equally well.
                Wielders can also use them to block incoming attacks, from blasters
                or other lightsabers, and can even reflect blaster shots back at
                the shooter with careful timing.  Jumping attacks using lightsabers
                are also possible and highly effective.
    
    FORCE: The mysterious power that binds all life in the universe.  Mastery of
           the Force is what makes a Jedi so powerful.  It can be used to move and
           manipulate objects in the environment, as well as to damage some
           enemies.  Nearby objects and characters that can be affected by the
           Force will glow when a Force user is your active character.
    
    DARK FORCE: Jedi who give in to their emotions can fall prey to the lure of the
                Dark Side.  Those who convert have access to new, sinister powers.
                A Dark Force user can do everything that a regular good-guy Force
                use can, and can also manipulate special dark red and black objects
                hidden throughout the game's chapters.
    
    CHUTE SLIDE: Child characters can access special hatches and slide through the
                 tunnels behind them to reach otherwise unattainable locations, due
                 to their small stature and flexibility.
    
    THREAT EVASION: Most droids are perceived by offensive Battle Droids as
                    harmless parts of the background.  As a result, characters with
                    this ability can walk freely around enemy droid forces without
                    fear.  And if they have any offensive abilities themselves,
                    they can then safely shoot those Battle Droids in the back.
    
    ASTROMECH DROID LOCKS: Certain doors and control panels can only be operated by
                           the little rolling trash cans known as Astromech Droids.
    
    PROTOCOL DROID LOCKS: Certain other doors and control panels can only be
                          operated by the shiny, polite, humanoid Protocol Droids.
    
    STUN DROIDS: Astromech Droids also carry small stun rods, which can briefly
                 disable any other droid character.  Can only be used in immediate
                 proximity.
    
    SHIELD: The Droideka has the very special ability to generate a defensive
            bubble shield that can block incoming attacks.  It has limits, however,
            and will disappear after absorbing several hits from a lightsaber, or
            from its own shots reflected back at it.
    
    
       -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    ====                         7A) STORY CHARACTERS                          ====
       -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
        --------------
       | QUI-GON JINN |
     --                -----------------------------------------------------------
    |  CLASS: Jedi                                                                |
    |  OBTAINED: Available at start of the game                                   |
    |  SPECIAL ABILITIES: Jump, Double-jump, Lightsaber, Force                    |
    |                                                                             |
    | Mentor to young Obi-Wan and, in terms of the Jedi Master/Padawan            |
    | relationship, great-grandfather of sorts to Luke Skywalker.  Wields a green |
    | lightsaber.                                                                 |
     -----------------------------------------------------------------------------
    
        ----------------
       | OBI-WAN KENOBI |
     --                  ---------------------------------------------------------
    |  CLASS: Jedi                                                                |
    |  OBTAINED: Available at start of the game                                   |
    |  SPECIAL ABILITIES: Jump, Double-jump, Lightsaber, Force                    |
    |                                                                             |
    | Verily, Ewan McGregor makes a much cooler Obi-Wan than Alec Guiness, though |
    | you've gotta give the old guy his props for pioneering the wise old Jedi    |
    | role.  His Force powers are blue.  I prefer his clean-shaven mug to that of |
    | his hairy hippy master at the start of the game.                            |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        -------
       | TC-14 |
     --         ------------------------------------------------------------------
    |  CLASS: Protocol Droid                                                      |
    |  OBTAINED: Episode I, Chapter One                                           |
    |  SPECIAL ABILITIES: Protocol Droid Locks, Threat Evasion                    |
    |                                                                             |
    | Think C-3PO in silver.  Walks frustratingly slowly.  Watch him lose limbs   |
    | he takes damage, until he's left armless and hopping on one leg, which      |
    | him down even more.                                                         |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        ---------------
       | JAR JAR BINKS |
     --                 ----------------------------------------------------------
    |  CLASS: Gungan                                                              |
    |  OBTAINED: Episode I, Chapter Two                                           |
    |  SPECIAL ABILITIES: Jump, Super Double-jump                                 |
    |                                                                             |
    | Racist caricature, or digital pioneer?  Regardless, he's the Gungan that    |
    | everyone loves to hate.  In this game, though, he is highly useful for his  |
    | powerful leaping ability.                                                   |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        ---------------
       | QUEEN AMIDALA |
     --                 ----------------------------------------------------------
    |  CLASS: Nabooan                                                             |
    |  OBTAINED: Episode I, Chapter Three                                         |
    |  SPECIAL ABILITIES: Jump, Blaster, Grapple                                  |
    |                                                                             |
    | With all that makeup, I hope she has a good face wash.  The ruler of Naboo  |
    | (at least during Episode I), she doesn't hesitate to get down and dirty     |
    | with a blaster in her hand.                                                 |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        ----------------
       | CAPTAIN PANAKA |
     --                  ---------------------------------------------------------
    |  CLASS: Nabooan                                                             |
    |  OBTAINED: Episode I, Chapter Three                                         |
    |  SPECIAL ABILITIES: Jump, Blaster, Grapple                                  |
    |                                                                             |
    | Defender of the Queen of Naboo.  A perfectly capable blaster user.          |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        ----------------
       | PADME (BATTLE) |
     --                  ---------------------------------------------------------
    |  CLASS: Nabooan                                                             |
    |  OBTAINED: Episode I, Chapter Five                                          |
    |  SPECIAL ABILITIES: Jump, Blaster, Grapple                                  |
    |                                                                             |
    | Shedding her royal garb, she's a lot spunkier, not to mention attractive.   |
    | For Lego, anyway.                                                           |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        -------
       | R2-D2 |
     --         ------------------------------------------------------------------
    |  CLASS: Astromech Droid                                                     |
    |  OBTAINED: Episode I, Chapter Five                                          |
    |  SPECIAL ABILITIES: Astromech Droid Locks, Stun Droids, Hover,              |
    |                     Threat Evasion                                          |
    |                                                                             |
    | He's the thread that ties the entire Star Wars saga together, and he never  |
    | asks for anything in return.  You'll never find a more loyal wastebasket    |
    | anywhere.                                                                   |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        ------------------------
       | ANAKIN SKYWALKER (BOY) |
     --                          -------------------------------------------------
    |  CLASS: Child                                                               |
    |  OBTAINED: Episode I, Chapter Five                                          |
    |  SPECIAL ABILITIES: Jump, Chute Slide                                       |
    |                                                                             |
    | Born of the Midichlorians, and prophesied savior of the Jedi movement.  We  |
    | all know how well that worked out.  Despite his youth, he can hold his own  |
    | in a podrace.  Other than that, he's only useful for stuffing down chutes.  |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        ------------------------------
       | OBI-WAN KENOBI (JEDI MASTER) |
     --                                -------------------------------------------
    |  CLASS: Jedi                                                                |
    |  OBTAINED: Episode II, Chapter One                                          |
    |  SPECIAL ABILITIES: Jump, Double-jump, Lightsaber, Force                    |
    |                                                                             |
    | A little older, a little wiser, and a little hairier than his younger self. |
    | A bane to bounty hunters everywhere.                                        |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        --------
       | R4-P17 |
     --          -----------------------------------------------------------------
    |  CLASS: Astromech Droid                                                     |
    |  OBTAINED: Episode II, Chapter One                                          |
    |  SPECIAL ABILITIES: Astromech Droid Locks, Stun Droids, Hover,              |
    |                     Threat Evasion                                          |
    |                                                                             |
    | R2-D2 with red detailing.  Not to be confused with the other red Astromech  |
    | Droid that the Jawas tried to pawn off on the Skywalkers in Episode IV.     |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        ----------------------------
       | ANAKIN SKYWALKER (PADAWAN) |
     --                              ---------------------------------------------
    |  CLASS: Jedi                                                                |
    |  OBTAINED: Episode II, Chapter Two                                          |
    |  SPECIAL ABILITIES: Jump, Double-jump, Lightsaber, Force                    |
    |                                                                             |
    | Also known as the whiny Anakin.  His lightsaber moves are reminescent of    |
    | his future dark persona.                                                    |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        -------
       | PADME |
     --         ------------------------------------------------------------------
    |  CLASS: Nabooan                                                             |
    |  OBTAINED: Episode II, Chapter Two                                          |
    |  SPECIAL ABILITIES: Jump, Blaster, Grapple                                  |
    |                                                                             |
    | Free from her royal duties, and encumbered by her new congressional ones,   |
    | she nevertheless still finds time to roam the galaxy with her secret        |
    | boyfriend.                                                                  |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        -------
       | C-3PO |
     --         ------------------------------------------------------------------
    |  CLASS: Protocol Droid                                                      |
    |  OBTAINED: Episode II, Chapter Two                                          |
    |  SPECIAL ABILITIES: Protocol Droid Locks, Threat Evasion                    |
    |                                                                             |
    | Like a dottering old maid, Threepio is always there to cast a pessimistic   |
    | cloud on affairs.  Way to program him, Anakin.                              |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        ------------
       | MACE WINDU |
     --              -------------------------------------------------------------
    |  CLASS: Jedi                                                                |
    |  OBTAINED: Episode II, Chapter Three                                        |
    |  SPECIAL ABILITIES: Jump, Double-jump, Lightsaber, Force                    |
    |                                                                             |
    | "I'm sick and tired of these mother****in' Sith in this mother****in'       |
    | galaxy!".  Or something like that.  Second only to Yoda among the Jedi in   |
    | lightsaber skill.                                                           |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        ----------------
       | PADME (CLAWED) |
     --                  ---------------------------------------------------------
    |  CLASS: Nabooan                                                             |
    |  OBTAINED: Episode II, Chapter Three                                        |
    |  SPECIAL ABILITIES: Jump, Blaster, Grapple                                  |
    |                                                                             |
    | After her ordeal in the gladiatorial arena on Geonosis, she sports a nasty  |
    | slash on her side.  Take it all off, Padme!                                 |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        ------
       | YODA |
     --        -------------------------------------------------------------------
    |  CLASS: Jedi Master                                                         |
    |  OBTAINED: Episode II, Chapter Five                                         |
    |  SPECIAL ABILITIES: Jump, Double-jump, Float, Lightsaber, Force             |
    |                                                                             |
    | The most powerful little troll to cross the silver screen.  As a character  |
    | in the game, he's more annoying than masterful.  His normal walk is slower  |
    | than the Gonk Droids, while his movement with his lightsaber in hand is out |
    | of control.  If you have to use him, jump once to trigger his hoverchair,   |
    | allowing you to sail over terrain with speed and grace.                     |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        ------------------------------
       | OBI-WAN KENOBI (EPISODE III) |
     --                                -------------------------------------------
    |  CLASS: Jedi                                                                |
    |  OBTAINED: Episode III, Chapter Two                                         |
    |  SPECIAL ABILITIES: Jump, Double-jump, Lightsaber, Force                    |
    |                                                                             |
    | Shorter hair than in Episode II, and now wearing red pants with what looks  |
    | like a white loincloth.                                                     |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        -------------------------
       | ANAKIN SKYWALKER (JEDI) |
     --                           ------------------------------------------------
    |  CLASS: Jedi                                                                |
    |  OBTAINED: Episode III, Chapter Two                                         |
    |  SPECIAL ABILITIES: Jump, Double-jump, Lightsaber, Force                    |
    |                                                                             |
    | The dark garb he sports reflects his growing evil (or just misunderstood?)  |
    | nature.                                                                     |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        ----------------------
       | CHANCELLOR PALPATINE |
     --                        ---------------------------------------------------
    |  CLASS: Politician                                                          |
    |  OBTAINED: Episode III, Chapter Two                                         |
    |  SPECIAL ABILITIES: Jump                                                    |
    |                                                                             |
    | Despite the horrible powers he keeps in secret, as a playable character he  |
    | doesn't have much to offer.  He can jump.  Whoop-de-doo.                    |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        ----------------
       | COMMANDER CODY |
     --                  ---------------------------------------------------------
    |  CLASS: Clone                                                               |
    |  OBTAINED: Episode III, Chapter Three                                       |
    |  SPECIAL ABILITIES: Jump, Blaster, Grapple                                  |
    |                                                                             |
    | If they're all clones, then shouldn't they all be named 'Jango'?  Just a    |
    | thought.  He assists Obi-Wan in taking down General Grievous, though the    |
    | other has to do all of the real fighting.                                   |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        -----------
       | CHEWBACCA |
     --             --------------------------------------------------------------
    |  CLASS: Wookiee                                                             |
    |  OBTAINED: Episode III, Chapter Four                                        |
    |  SPECIAL ABILITIES: Jump, Blaster, Grapple                                  |
    |                                                                             |
    | Everyone's favorite eight foot tall furball.  It must get mighty hot        |
    | underneath all that hair.  He proves his loyal nature to Yoda long before   |
    | he partners up with a certain dashing rogue.  Did Luke ever know that he    |
    | knew Yoda?                                                                  |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        ---------
       | WOOKIEE |
     --           ----------------------------------------------------------------
    |  CLASS: Wookiee                                                             |
    |  OBTAINED: Episode III, Chapter Four                                        |
    |  SPECIAL ABILITIES: Jump, Blaster, Grapple                                  |
    |                                                                             |
    | A generic Kashyyyk warrior, with more vowels than sense, in my opinion.     |
    | You can tell him apart from Chewbacca by the animal skull helmet.           |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        --------------------------------
       | ANAKIN SKYWALKER (DARTH VADER) |
     --                                  -----------------------------------------
    |  CLASS: Sith                                                                |
    |  OBTAINED: Bonus Level                                                      |
    |  SPECIAL ABILITIES: Jump, Double-jump, Lightsaber, Dark Force               |
    |                                                                             |
    | The figure that inspired fear in a new generation.  The bucket on his head  |
    | isn't just for decoration, but rather is part of his portable life-support  |
    | system.                                                                     |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        --------------
       | STORMTROOPER |
     --                -----------------------------------------------------------
    |  CLASS: Imperial                                                            |
    |  OBTAINED: Bonus Level                                                      |
    |  SPECIAL ABILITIES: Jump, Blaster, Grapple                                  |
    |                                                                             |
    | The grunt of the Empire's military forces.  You've seen one, you've seen    |
    | 'em all.  Perhaps if they made bigger eye holes in their helmets, they      |
    | wouldn't whack their heads so much.                                         |
    |                                                                             |
     -----------------------------------------------------------------------------
    
    
       -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    ====                       7B) PURCHASED CHARACTERS                        ====
       -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
        ------------
       | GONK DROID |
     --              -------------------------------------------------------------
    |  CLASS: Work Droid                                                          |
    |  OBTAINED: Available at start of game (250 Studs)                           |
    |  SPECIAL ABILITIES: Threat Evasion                                          |
    |                                                                             |
    | One word: slow.  As molasses.  In February.  Still, he provides a bit of    |
    | nostalgia for fans.                                                         |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        ----------
       | PK DROID |
     --            ---------------------------------------------------------------
    |  CLASS: Work Droid                                                          |
    |  OBTAINED: Available at start of game (350 Studs)                           |
    |  SPECIAL ABILITIES: Threat Evasion                                          |
    |                                                                             |
    | Walks a little bit faster than the Gonk Droid at least.  That's all that    |
    | can be said in his favour.  Mostly they just get in the way on the Trade    |
    | Federation's ships.                                                         |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        -------------------------
       | BATTLE DROID (SECURITY) |
     --                           ------------------------------------------------
    |  CLASS: Battle Droid                                                        |
    |  OBTAINED: Episode I, Chapter One (300 Studs)                               |
    |  SPECIAL ABILITIES: Blaster, Threat Evasion                                 |
    |                                                                             |
    | You may think they're the same as any old Battle Droid, but you'd be wrong. |
    | These guys wear red vests.  It makes a big difference.                      |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        --------------
       | BATTLE DROID |
     --                -----------------------------------------------------------
    |  CLASS: Battle Droid                                                        |
    |  OBTAINED: Episode I, Chapter One (200 Studs)                               |
    |  SPECIAL ABILITIES: Blaster, Threat Evasion                                 |
    |                                                                             |
    | You would think that this guy would be listed first amongst the various     |
    | Battle Droids, but what can you do.  Monochromatic, stiff, and with a slow  |
    | firing rate, they aren't particularly effective fighters, but they tend to  |
    | make up for this in numbers.  Note that their Threat Evasion ability does   |
    | not extend to Droideka's.  Those metallic monstrosities are just too savvy. |
    | The same limitation applies to all Battle Droid variants.                   |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        --------------------------
       | BATTLE DROID (COMMANDER) |
     --                            -----------------------------------------------
    |  CLASS: Battle Droid                                                        |
    |  OBTAINED: Episode I, Chapter One (1,000 Studs)                             |
    |  SPECIAL ABILITIES: Blaster, Threat Evasion                                 |
    |                                                                             |
    | Sporting a yellow vest, they can call in more Battle Droid troops with      |
    | their handy radios.  When controlling one, press [O] to have them use said  |
    | radio, though with no practical effect.                                     |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        ----------
       | DROIDEKA |
     --            ---------------------------------------------------------------
    |  CLASS: Battle Droid                                                        |
    |  OBTAINED: Episode I, Chapter One (10,000 Studs)                            |
    |  SPECIAL ABILITIES: Blaster, Shield                                         |
    |                                                                             |
    | These mechanical brutes can be a real pain.  Their shields require 9 normal |
    | hits to bring down, though you can accomplish the same with one double-jump |
    | lightsaber attack at short range.  Even then, though, they take three hits  |
    | to destroy.  So menacing, even Battle Droids will fire at them when you're  |
    | in control.  The only characters to escape their notice are Astromech and   |
    | Protocol Droids, and the ever-popular Gonk and PK Droids.                   |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        -------------
       | ROYAL GUARD |
     --               ------------------------------------------------------------
    |  CLASS: Nabooan                                                             |
    |  OBTAINED: Episode I, Chapter Three (800 Studs)                             |
    |  SPECIAL ABILITIES: Jump, Blaster, Grapple                                  |
    |                                                                             |
    | Loyal defenders of the Naboo palace.  They look to Captain Panaka for their |
    | orders.                                                                     |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        -------
       | PADME |
     --         ------------------------------------------------------------------
    |  CLASS: Nabooan                                                             |
    |  OBTAINED: Episode I, Chapter Three (800 Studs)                             |
    |  SPECIAL ABILITIES: Jump, Blaster, Grapple                                  |
    |                                                                             |
    | It seems that the game designers forgot to differentiate her in name from   |
    | the white-garbed Padme.  This one sports a blue blouse and a really awful-  |
    | looking top-knotted hairstyle.  She doesn't even get to wear a cape.        |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        ------------
       | DARTH MAUL |
     --              -------------------------------------------------------------
    |  CLASS: Sith                                                                |
    |  OBTAINED: Episode I, Chapter Six (15,000 Studs)                            |
    |  SPECIAL ABILITIES: Jump, Double-jump, Lightsaber, Dark Force               |
    |                                                                             |
    | Evil, thy name is Maul.  A hotly anticipated villain, he ultimately just    |
    | fell to pieces.  He retains his double-bladed light quarterstaff, which is  |
    | fun to play with initially.  His combos and jump attacks are flashy.        |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        -------
       | CLONE |
     --         ------------------------------------------------------------------
    |  CLASS: Clone                                                               |
    |  OBTAINED: Episode II, Chapter One (2,000 Studs)                            |
    |  SPECIAL ABILITIES: Jump, Blaster, Grapple                                  |
    |                                                                             |
    | Copies of Jango and prototypes for the later Stormtroopers, these obediant  |
    | warriors come programmed for war.  Buy ten, get one free!                   |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        -----------
       | GEONOSIAN |
     --             --------------------------------------------------------------
    |  CLASS: Insectoid                                                           |
    |  OBTAINED: Episode II, Chapter Two (2,000 Studs)                            |
    |  SPECIAL ABILITIES: Jump, Float, Blaster                                    |
    |                                                                             |
    | Insectoid winged natives of the remote planet Geonosis, they are partnered  |
    | with the Trade Federation in their desire to bring chaos to the known       |
    | galaxy.  In this game, their wings don't lift them very high, but while in  |
    | the air they can cover terrain quickly.  Their guns fire globs of green     |
    | energy.                                                                     |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        -------------------------
       | BATTLE DROID (GEONOSIS) |
     --                           ------------------------------------------------
    |  CLASS: Battle Droid                                                        |
    |  OBTAINED: Episode II, Chapter Two (300 Studs)                              |
    |  SPECIAL ABILITIES: Blaster, Threat Evasion                                 |
    |                                                                             |
    | Just like other Battle Droids, except pink.  That's right, pink.            |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        --------------------
       | SUPER BATTLE DROID |
     --                      -----------------------------------------------------
    |  CLASS: Battle Droid                                                        |
    |  OBTAINED: Episode II, Chapter Three (5,000 Studs)                          |
    |  SPECIAL ABILITIES: Blaster, Threat Evasion                                 |
    |                                                                             |
    | Tall, shiny, and slightly Cylon-like (from the new Battlestar Galactica     |
    | series, of course).  They have blasters built into their arms.  As enemies, |
    | they take three hits to destroy.  As playable characters, they are stiff    |
    | and slow.                                                                   |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        ------------
       | JANGO FETT |
     --              -------------------------------------------------------------
    |  CLASS: Bounty Hunter                                                       |
    |  OBTAINED: Episode II, Chapter Three (65,000 Studs)                         |
    |  SPECIAL ABILITIES: Jump, Float, Blaster, Grapple                           |
    |                                                                             |
    | Father of the most feared bounty hunter in the galaxy, and progenitor of    |
    | the Clones, and presumably the Stormtroopers by extension.  His jetpack     |
    | carries him out of danger, but doesn't provide much lift when you're in     |
    | control.  He uses twin blasters that give a bit of recoil, especially when  |
    | airborne.                                                                   |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        -----------
       | BOBA FETT |
     --             --------------------------------------------------------------
    |  CLASS: Child                                                               |
    |  OBTAINED: Episode II, Chapter Three (800 Studs)                            |
    |  SPECIAL ABILITIES: Jump, Chute Slide                                       |
    |                                                                             |
    | Though harmless as a child, he won't always be so.  Due to his shorter      |
    | legs, he runs more slowly than adult characters.                            |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        ----------
       | LUMINARA |
     --            ---------------------------------------------------------------
    |  CLASS: Jedi                                                                |
    |  OBTAINED: Episode II, Chapter Three (20,000 Studs)                         |
    |  SPECIAL ABILITIES: Jump, Double-jump, Lightsaber, Force                    |
    |                                                                             |
    | Well, she seems to be female, but she also seems to have a goatee, so who   |
    | knows?  And who said that shemales couldn't be Jedi anyway?  Dressed all    |
    | in black, you wouldn't think that (s)he's fighting on the good side.        |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        --------------
       | KI-ADI MUNDI |
     --                -----------------------------------------------------------
    |  CLASS: Jedi                                                                |
    |  OBTAINED: Episode II, Chapter Three (25,000 Studs)                         |
    |  SPECIAL ABILITIES: Jump, Double-jump, Lightsaber, Force                    |
    |                                                                             |
    | His extra-tall bald head just screams out 'target', don't you think?  His   |
    | skill and experience as a Jedi are unquestionable.                          |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        -----------
       | KIT FISTO |
     --             --------------------------------------------------------------
    |  CLASS: Jedi                                                                |
    |  OBTAINED: Episode II, Chapter Three (35,000 Studs)                         |
    |  SPECIAL ABILITIES: Jump, Double-jump, Lightsaber, Force                    |
    |                                                                             |
    | One of my personal favorites, since his name is very reminiscent of the     |
    | names given to side characters in the original films (Salacious Crumb,      |
    | anybody?)  Also, he's lime green and lumpy.                                 |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        ----------
       | SHAAK TI |
     --            ---------------------------------------------------------------
    |  CLASS: Jedi                                                                |
    |  OBTAINED: Episode II, Chapter Three (15,000 Studs)                         |
    |  SPECIAL ABILITIES: Jump, Double-jump, Lightsaber, Force                    |
    |                                                                             |
    | Looks like a crazed clown, but as effective a Jedi as any other.            |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        -------------
       | COUNT DOOKU |
     --               ------------------------------------------------------------
    |  CLASS: Sith                                                                |
    |  OBTAINED: Episode III, Chapter Two (45,000 Studs)                          |
    |  SPECIAL ABILITIES: Jump, Double-jump, Lightsaber, Dark Force               |
    |                                                                             |
    | Evil through and through, and highly skilled in the dark side of the Force. |
    | Able to hold his own in a lightsaber duel even against Yoda.  Though he     |
    | uses Force lightning when you battle him in Episode II, you cannot use this |
    | ability when controlling him yourself.  So sad.                             |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        ---------------------
       | GRIEVOUS' BODYGUARD |
     --                       ----------------------------------------------------
    |  CLASS: Cyborg Warrior                                                      |
    |  OBTAINED: Episode III, Chapter Two (30,000 Studs)                          |
    |  SPECIAL ABILITIES: Super Jump, Lightsaber                                  |
    |                                                                             |
    | I can't tell if these are Droids or not.  They certainly have no threat     |
    | evasion ability, and they can't pass safely through steam jets like other   |
    | Droids can, but they can lose their heads (when they're down to one heart   |
    | of health) and still keep fighting.  Their power staffs function as         |
    | lightsabers, able to defend and reflect enemy attacks.  Since they only     |
    | have a super jump, their only jumping lightsaber attack is the ground slam. |
    | A little too wild to control for my comfort.                                |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        ------------------
       | GENERAL GRIEVOUS |
     --                    -------------------------------------------------------
    |  CLASS: Cyborg                                                              |
    |  OBTAINED: Episode III, Chapter Three (200,000 Studs)                       |
    |  SPECIAL ABILITIES: Jump, Super Double-jump, Lightsaber                     |
    |                                                                             |
    | Okay, this guy is cool to play as.  Wielding four lightsabers at once, his  |
    | combos and jump attacks are something else.  Add in his super jumping       |
    | ability, and he becomes a force to be reckoned with.  Despite his primarily |
    | robotic composition, he has none of the usual Droid abilities in this game. |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        ---------------------
       | CLONE (EPISODE III) |
     --                       ----------------------------------------------------
    |  CLASS: Clone                                                               |
    |  OBTAINED: Episode III, Chapter Four (600 Studs)                            |
    |  SPECIAL ABILITIES: Jump, Blaster, Grapple                                  |
    |                                                                             |
    | As of Episode III, the Clones' helmets have become decidedly more           |
    | Stormtrooper-like.                                                          |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        ----------------------------
       | CLONE (EPISODE III, PILOT) |
     --                              ---------------------------------------------
    |  CLASS: Clone                                                               |
    |  OBTAINED: Episode III, Chapter Four (700 Studs)                            |
    |  SPECIAL ABILITIES: Jump, Blaster, Grapple                                  |
    |                                                                             |
    | Again, very reminiscent of the Stormtrooper pilot variants from the later   |
    | episodes.  Functionally just a clone (hah!) of his brethren.                |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        ----------------------------
       | CLONE (EPISODE III, SWAMP) |
     --                              ---------------------------------------------
    |  CLASS: Clone                                                               |
    |  OBTAINED: Episode III, Chapter Four (800 Studs)                            |
    |  SPECIAL ABILITIES: Jump, Blaster, Grapple                                  |
    |                                                                             |
    | Like a regular Clone, but with green markings.  Yippee.                     |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        -----------------------------
       | CLONE (EPISODE III, WALKER) |
     --                               --------------------------------------------
    |  CLASS: Clone                                                               |
    |  OBTAINED: Episode III, Chapter Four (2,500 Studs)                          |
    |  SPECIAL ABILITIES: Jump, Blaster, Grapple                                  |
    |                                                                             |
    | There is absolutely no reason for this guy to cost three times as much as   |
    | any other Cone variant, since they all play identically.  This one has red  |
    | markings to differentiate it from the others.  Unfortunately, he doesn't    |
    | come with a walker.                                                         |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        --------------------------
       | MACE WINDU (EPISODE III) |
     --                            -----------------------------------------------
    |  CLASS: Jedi                                                                |
    |  OBTAINED: Episode III, Chapter Five (30,000 Studs)                         |
    |  SPECIAL ABILITIES: Jump, Double-jump, Lightsaber, Force                    |
    |                                                                             |
    | Since this variant doesn't appear in the chapter you earn him in, I'm not   |
    | sure why he's around at all, but hey, you can never get enough Mace, right? |
    | His back-arching double-jump is just cool to look at, and he spins around   |
    | three times when doing a jump attack.  Just plain fun, and badass to boot.  |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        -----------------
       | DISGUISED CLONE |
     --                   --------------------------------------------------------
    |  CLASS: Clone                                                               |
    |  OBTAINED: Episode III, Chapter Five (2,750 Studs)                          |
    |  SPECIAL ABILITIES: Jump, Blaster, Grapple                                  |
    |                                                                             |
    | Picture Jango Fett without his helmet, wearing white body armor and a brown |
    | hooded cloak.  I don't remember this character from the movie, do you?      |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        ---------------
       | DARTH SIDIOUS |
     --                 ----------------------------------------------------------
    |  CLASS: Sith                                                                |
    |  OBTAINED: Episode III, Chapter Six (150,000 Studs)                         |
    |  SPECIAL ABILITIES: Jump, Double-jump, Lightsaber, Dark Force               |
    |                                                                             |
    | Evil incarnate, his mastery of the dark side of the Force is such that he   |
    | was able to obfuscate the senses of the Jedi Masters for years.  His        |
    | lightsaber attacks are a sight to behold.                                   |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        ---------------
       | REBEL TROOPER |
     --                 ----------------------------------------------------------
    |  CLASS: Rebel                                                               |
    |  OBTAINED: Bonus Level (1,000 Studs)                                        |
    |  SPECIAL ABILITIES: Jump, Blaster, Grapple                                  |
    |                                                                             |
    | Outnumbered and outmatched by the Imperial forces, these guys nevertheless  |
    | maintain their spirit in the battle against oppression.                     |
    |                                                                             |
     -----------------------------------------------------------------------------
    
        ---------------
       | PRINCESS LEIA |
     --                 ----------------------------------------------------------
    |  CLASS: Rebel                                                               |
    |  OBTAINED: Bonus Level (50,000 Studs)                                       |
    |  SPECIAL ABILITIES: Jump, Blaster, Grapple                                  |
    |                                                                             |
    | Add a gold bikini and it's every 1970's adolescent boys wet dream.  She     |
    | makes a cameo appearance in the game's bonus stage.  Put her side by side   |
    | with Padme and note the similarities.                                       |
    |                                                                             |
     -----------------------------------------------------------------------------
    
    
    ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~
    -                               ~~~~~~~~~~~~~                                 -
    ~                                 8) EXTRAS                                   ~
    -                               ~~~~~~~~~~~~~                                 -
    ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~
    
    These bonuses must be purchased at the counter in Dexter's Diner before they
    can be activated.  Upon approaching the counter, highlight the box of junk and
    press X to enter the sale menu, then scroll left and right  Once acquired,
    press Start at any time during gameplay and select 'Extras' from the menu.
    Then, scroll up and down and press X when the desired item is highlighted to
    turn it on or off.  Most of these are just for fun or for fan service (fans of
    Lego, primarily).  Only Invincibility and the Minikit Detector serve any
    practical purpose.  But hey, you've likely got money to burn, so spend to your
    heart's content.
    
       -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
    
    INVINCIBILITY
        Price to unlock: 1,000,000 Studs
        Effect: Renders your lead character invincible, i.e. they cannot be killed
                by enemy hits (though they will still die if they fall off a ledge,
                into some lava, etc.).  You will not be totally immune to the
                effects of enemy attacks, however, since you will still reel from
                hits that make contact.  This is significant if you're trying to
                use the Force on an object, because taking a hit will break your
                concentration and force you to start all over again.
    
       -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
    
    SILHOUETTES
        Price to unlock: 75,000 Studs
        Effect: All characters will appear as solid black figures.  This effect
                extends to the appearance of blasters, but lightsabers will still
                be their original colors (including the handles).  If the
                lightsabers are replaced by brushes or tea cups, however, they will
                be black as well.  It is interesting to note that instead of the
                jet black of all other characters, Protocol Droids (C-3PO and
                TC-14) instead sport a shiny, reflective dark metal surface.
    
       -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
    
    PURPLE
        Price to unlock: 50,000 Studs
        Effect: This bonus makes all lightsabers purple (a la Mace Windu), and also
                applies the color to the glow around objects that you can use the
                Force on.  If the Brushes effect is also turned on, the brushes
                will remain their usual color, but a purple glow will still be
                reflected on nearby objects and the sparks produced when contact
                is made with another character will still be purple.
    
       -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
    
    MOUSTACHES
        Price to unlock: 150,000 Studs
        Effect: Adds comical dark moustaches to almost all characters.  The
                exceptions, for unknown reasons, are Jar Jar Binks, Droideka, PK
                Droid, R4-P17, Boba Fett, Geonosian, and Darth Maul.
    
       -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
    
    MINIKIT DETECTOR
        Price to unlock: 750,000 Studs
        Effect: While playing through any chapter, floating white down-pointing
                arrows will pepper the stage, indicating the location of any
                uncollected Minikits.  These will be visible even if the kit is
                located in a room with several walls between you and it.  The
                only requirement for seeing the arrow is that you are facing the
                proper direction.  Ultimately, it's use is limited, because it
                does not provide any information on actually obtaining the Minikit.
                Since many require specific character types or series of actions to
                reveal, simply knowing one's location may not be enough.  Still, it
                can help stave off frustration when you're looking for those final
                missing Minikits when you don't even know what room to look for
                them in.
    
       -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
    
    TEA CUPS
        Price to unlock: 175,000 Studs
        Effect: All lightsabers and blasters will be replaced by blue cups, which
                will still function in the same way as the original weapon.  This
                feature overrides the three blaster alternates (big, classic, and
                silly) if one of them is turned on as well.  The tea cups will be
                overridden by the brushes for lightsaber-wielding characters if
                both selections are turned on.  Note that the Droideka and Super
                Battle Droid will not be affected, as their blasters are part of
                their bodies and not a weapon that is held in the hand.  Battle
                Droids, Geonosians, and Grievous' Bodyguards are also not affected
                by the tea cups option.  Note that General Grievous only carries
                two tea cups, and not four as one might expect.
    
       -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
    
    BRUSHES
        Price to unlock: 200,000 Studs
        Effect: All lightsabers will be replaced by brown push brooms.  These
                function identically to the original lightsabers.  The colored glow
                that the original weapon produces on nearby objects remains, as
                does the color of the sparks produced on contact with characters or
                desctructible objects.  Brushes will override Tea Cups if both
                extras are activated at the same time.  Check out General Grievous
                to see four brooms in action at once!  Grievous' Bodyguards,
                however, do not receive brooms, since their weapons are not really
                lightsabers (they just behave as lightsabers do).  Another
                interesting sight is Darth Maul's double-headed broom.
    
       -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
    
    BIG BLASTERS
        Price to unlock: 50,000 Studs
        Effect: "Good guy" characters' and Jango Fett's blasters will be replaced
                by large black blasters with red cone barrels, like those used by
                battle droids.  Only one of Big Blasters, Classic Blasters, and
                Silly Blasters can be turned on at one time.
    
       -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
    
    CLASSIC BLASTERS
        Price to unlock: 75,000 Studs
        Effect: "Good guy" characters' and Jango Fett's blasters will be replaced
                by long grey blasters with orange tips.  Only one of Classic
                Blasters, Big Blasters, and Silly Blasters can be turned on at one
                time.
    
       -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -
    
    SILLY BLASTERS
        Price to unlock: 100,000 Studs
        Effect: "Good guy" characters' and Jango Fett's blasters will be replaced
                by absurdly large black blasters with ridiculously larger green
                discs around the barrels that light up and turn off repeatedly.
                Only one of Silly Blasters, Big Blasters, and Classic Blasters can
                be turned on at one time.
    
    
    ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~
    -                                ~~~~~~~~~~~~                                 -
    ~                                  9) HINTS                                   ~
    -                                ~~~~~~~~~~~~                                 -
    ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~
    
    These are also purchased at the counter in Dexter's Diner.  The first few are
    given to you, but the rest will cost you to see them.  But as cheap as they
    are, they really aren't worth spending any money on, since most can also be
    found in the game manual, or are given to you in-game when the appropriate
    situation arises.  Of course, you can also just read them all here, since I
    have been kind enough to include them all for free.
    
    HINT 1: Free
    "The more LEGO studs you collect, the more things you will ba able to buy
    here."
    
    HINT 2: Free
    "Collect all the LEGO canisters in each level to build minikit models.  You can
    view these in the parking lot outside."
    
    HINT 3: Free
    "Many areas of the levels can only be reached by certain characters.  Go back
    to these levels in Freeplay, and try to find all the secrets!"
    
    HINT 4: Free
    "Once you have defeated an enemy character in a level, you will be able to buy
    it here.  Try to collect all the characters!"
    
    HINT 5: Free
    "The Jedi Meter appears at the top of the screen in each level.  Fill it up by
    collecting LEGO studs.  Take care - you lost studs if you die!"
    
    HINT 6: 10 Studs
    "Blaster characters can grapple to other areas.  Stand on the red circles and
    press O."
    
    HINT 7: 20 Studs
    "Jar Jar can jump higher than other characters.  Press X twice to do his super
    jump."
    
    HINT 8: 30 Studs
    "Astromech droids can use their probe on some electronic panels.  Move up to
    the panel and press O."
    
    HINT 9: 40 Studs
    "Astromech droids can hover for a limited time.  Press and hold X to activate
    the boosters."
    
    HINT 10: 50 Studs
    "Watch out for black LEGO objects.  Dark force characters can use the Force on
    them."
    
    HINT 11: 60 Studs
    "Freeplay mode means you can go back and play a completed level with any
    character that you have unlocked!"
    
    HINT 12: 70 Studs
    "To take other characters into the levels in Freeplay, simply tag them in the
    Diner and go through the door of the level you wish to play."
    
    HINT 13: 80 Studs
    "Fill up the Jedi meter in each level to receive a super-kit piece.  Collect
    all 17 to reveal a super-secret bonus!"
    
    And there you have it.
    
    
    ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~
    -                            ~~~~~~~~~~~~~~~~~~~~                             -
    ~                              10) CLOSING INFO                               ~
    -                            ~~~~~~~~~~~~~~~~~~~~                             -
    ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~
    
    Thank you for making use of my guide.  I hope that you found it extremely
    helpful in maximizing your enjoyment of this game.  I certainly had fun writing
    it, though it took me a lot longer than I had hoped (due to long breaks between
    opportunities to write).  I have already produced an exhaustive guide to this
    game's sequel, LEGO Star Wars II: The Original Trilogy, covering Episodes IV,
    V, and VI in the Star Wars saga.  You can find this and all of my video game
    guides in their most recent versions at:
    
         http://www.gamefaqs.com/features/recognition/35729.html?type=1
    
    You'll find that I have a predilection for semi-obscure Sony Playstation
    titles, and my body of work is always expanding.  Please check it out, and
    while you're at it, go to www.gamefaqs.com for all of your gaming needs.
    
    ~~~~~~~~~~~~~~
     CONTACT INFO
    ~~~~~~~~~~~~~~
    
    I am always happy to receive feedback about my work.  If you have any
    questions, comments, or kudos that you would like to pass on, please do so at:
    
         [syonyx_faqs at yahoo dot com]
    
    I ask only that you specify which game you're writing me about (with guides for
    both Lego Star Wars games, I could get confused), and use a modicum of grammar
    and e-mail etiquette.
    
    ~~~~~~~~~~~~
     LEGAL INFO
    ~~~~~~~~~~~~
    
    This document is Copyright 2007 Marc Lalonde, a.k.a. Syonyx.  It is provided
    for personal enjoyment only.  Any use of this document or any part thereof for
    financial gain or in hopes of such gain is expressly forbidden.  Webmasters
    wishing to post this guide on their website may do so only if it is completely
    unchanged, and only if it is available for unlimited viewing by non-paying
    visitors to the site.  Any violations of these rules will make you a very sad
    example of humanity, on par with Uwe Boll.
    
    Well, I guess that's it.  Try to remember to get some sun once in a while,
    'kay?
    
    Syonyx 2007.