The latest version of this FAQ can always be found at GameFAQS.com



                          Darkstar Ripclaw Presents...

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                       ASCII Credit of Blueberry Buttface

                                 TABLE OF CONTENTS
                                 -----------------
                Odds-And-Ends *READ*                    ODAE
                Walkthrough                             WLTH
                Basics
                 -Regular Basics                        RGBS
                 -Combat Basics                         CMBC
                Equipment
                 -Weapons + Skills                      WPSK
                 -Armour                                ARMR
                 -Accessories                           ACCS
                Battle Techniques
                 -Skills                                SKLS
                 -Commands                              CMMD
                 -Links                                 XSD4
                Items
                 -Regular Items                         RGIM
                 -Records                               RCRD
                Shops                                   XSD3
                Bestiary
                 -Regular Enemies                       RENM
                 -Special Enemies                       SCNM
                Character Database                      CHDB

        To get to the section you are looking for, simply copy and paste the
code that corresponds to each section into a search box (CTRL + F). In addition,
the walkthrough section is further subdivided up with its own table of contents.



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                  INTRODUCTION
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

        Perhaps it would be a faux de pas to say this (and arrogant, too,
although I do not intend to sound so), but I must; the only reason I ever
started on this piece of work was because of my constant wait for nahtekikko
and  AC3Raven on the GameFAQs forums to finish their walkthroughs, then a
slowly-accumalating annoyance at their inability to swiftly do so. The
resulting work was the main walkthrough, produced in a three-day crunch time,
which was soon followed up by help for the bonus dungeons and several minor
error edits.

        However, that would not be the end of it, as people were still asking
for help on the message boards on how to recruit so-and-so character, get so-
and-so event to occur, and so on. This would lead me to produce my mammoth-sized
character database, which in itself was done from start to finish in two days.
R.I.P. Darkstar Ripclaw's sanity, ?-April 30th, 2006.

        My original intention was to have just finished up a walkthrough, and,
considering the amount of documentation that had already been written on the
other parts of the game, run away quickly. However, after I had expanded the
guide to include the character database (and gotten a few emails from readers
looking for the miscellaneous information), I figured later on in June, "Eh, why
not?" For if I was going to go to all that work, I might as well finish the
project. What you see here is, for all results and purposes, perhaps the most
complete compilation of information for Radiata Stories on the web. It
admittedly is not fully complete, as there is always stuff to be added, but for
now, it should serve in some function to help you with your Radiata Stories
needs.


                -Darkstar Ripclaw

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                 ODDS-AND-ENDS                              ODAE
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++
Major Section or Subsection
+++++++++++++++++++++++++++


Area Names
----------


==========
Boss fight
==========

        In this section, I label out things that should be kept in mind when
using this walkthrough. IF YOU DO NOT WANT TO READ A MAJOR SPOILER, DO NOT READ
AHEAD.

        Much of the organization of this walkthrough lies around three focal
points. The first is that you have one hundred seventy seven (177) characters
that can be recruited in this game. Thirty-some of them are missable. The second
is that after about two-thirds through the game, you have to decide to take one
of two sides of a war; the human or non-human side. The third is that for about
half the game (or close to most of it depending on which side you choose) is
made up of an assorted bunch of optional missions that you can take as a
mercenary. Depending on if you miss any of these missions, you might also miss a
certain character.

        Because of this, I have a massive amount of checklists of things for you
to do. There will be a pre-mission checklist at the beginning of each mission
where warranted, making a few things clear. There will be a checklist after each
mission. And there will be a checklist near the end of each major arc of the
game. The checklists will be prioritized, so that the must-do things are at the
beginning (such as recruiting a character you can only recruit now, or getting
an item that will disappear later), and the optional parts are near the end
(such as recruiting a character whom you can recruit during any timeframe for
the rest of the game).

        Most importantly, though, I have designed this walkthrough with the
ability to gain EVERY SINGLE CHARACTER in mind. With this in mind, I must admit
out of guilt that this has resulted in some bloating of information, as every
'To-Do' list after every mission and section will have many things repeated, as
with characters such as Thanos, it must be said. Obviously, to have a 100% sure-
fire rate at getting every character, one must follow this walkthrough from the
start, but at the same time, I have tried to make it so that you can pick it up
at wherever you are and go from there. This also means that I have to spoil the
main twist of the game, the split, but I decided against not revealing that so
that a reader may get everything he needs on his first playthrough.

        On one last note; if ever I say to "examine" an object in the game, I
usually mean for you to kick it. However, I will usually directly say for you to
kick it, and believe me, there's a lot of that in this walkthrough.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                  WALKTHROUGH                               WLTH
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

        TABLE OF CONTENTS
        -----------------
        Beginning
          -"The Escorts"                        TESR
          -"The Royal Message"                  TRYM
          -Event: Dischargement                 DSCH
        Theater Vancoor Part 1
          -Event: Joining Theater Vancoor       JTHV
          -Event: City Exploration              CTEX
          -"Crocogator Hides"                   CRHD
          -"A Masterpiece of Fantasy"           AMPF
          -"Beasts by the Bridge"               BBTB
          -"Smilodon Fang"                      SMDF
          -Event: Ms. Shiela                    MSSH
          -"Royal Guardians"                    RYGR
        Theater Vancoor Part 2
          -Event: A Visitor for Aphelion        AVFA
          -"The Ultimate Battle"                TUMB
          -Event: Gerald's Letter               GRLT
          -"Vexatious Vermin"                   VXVM
          -"Creatures of the Sewer"             COTS
          -"Treasure of Goblin Cemetery"        TOGC
          -"Gonovitch's Dilemma"                GVDL
        Theater Vancoor Part 3
          -Event: Birthday Party                BRPR
          -"Stone of Miracles"                  STOM
          -"Top Secret Mission"                 TSMS
          -Event: The Earth Dragon              TEDR
          -"Build that Body!"                   BLTB
        To Do Before The Split                  TDBS
        The Split                               THSL
        Human Side
          -Event: Castle Meeting                CSMT
          -"Please Stop Lord Star"              PSLS
          -"The Real Ultimate Battle"           TRUB
          -"Fighting the Wind Dragon"           FTWD
          -Event: Storming Fort Helencia        SFHC
          -"Letter of Defiance"                 LODF
          -"The Alien Monster"                  TALM
          -Event: Royal Promotion               RYPR
          -"Fighting the Fire Dragon"           FTFD
          -"Secret of the Sewer"                SOTS
          -Event: Ganz's Letter                 GNLT
          -Event: Fireworks Festival            FWFS
          -"Battle at Lupus Gate"               BALG
          -"City of White Nights"               COWN
        Non-Human Side
          -Event: To the City of Flowers        TCOF
          -"Storming Fort Helencia"             STFH
          -"To Goblin Haven"                    TGBH
          -"Algandars Castle"                   AGCS
          -"Back to Goblin Cemetery"            BTGC
          -"Shiny Ore"                          SHNO
          -"Defending Parsec"                   DFPS
          -Event: The Arbitrator                TABT
          -"Orcish Negotiations"                ORNG
          -"The Storm"                          TSTM
          -"City of White Nights"               COFN
        Aftermath
          -"Dragon Lair Cave"                   DRLC
          -"Distortion Corridor"                DSRC
          -"Shrine of Fray"                     SHOF

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                  THE ESCORTS                               TESR
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

        Watch the number of subsequent scenes until you get into a fight.

==========
  RIDLEY
==========
This battle is entirely unwinnable. Use it as you wish to ready yourself for the
battle system of Radiata Stories if this is your first time through, but
otherwise, don't bother. Ridley will eventually pound you with her one-hit-kill
Volty Blast, Wild Pitch. The battle will end right at that happens.
==========


Radiata Castle
--------------
        After the fight is over, watch the next handful of scenes, until you get
dumped inside your bedroom. You will also get a TRAINEE'S WEAR armor and a ROYAL
KNIGHTS CHARTER (key item). With the talking over, kick your bed to get an
ANALYSIS BALL. Kick the lone desk in the room for a CURE DROP,Exit outside.
Also, try going around Leonard on his chair to kick the back bed for 10Dagols.If
you want, kick the guard outside your door up to 400 times to get a single Dagol
(the currency of the game) each time. Head right, and enter the first door you
see. In here, kick the second chair on the right desk for a CURE DROP, then
exit. Back in the hallway, go left down into the next hallway.

        In this hallway, go all the way left, and open the only doorway on the
wall. Inside the storeroom, kick the cabinet for an HERB EXTRACT, and leave. Now
head back right a hallway, and go through the door at the right end into a room
with a spiralling staircase. Ignore the stairs for now, and go right two doors
into another open room. Take the upper room in here, and go left and take the
only north door. Go behind the boxes here and kick the locker to obtain a KNIGHT
EDGE, an upgrade for your current Iron Edge weapon. Exit, and go left into a
training room. Examine the dummy near the clock in here to go through some
training exercises and obtain some Combo Attacks if you wish.

        Now go back into the last open space, and head left back to the room
with a staircase. Go up two flights of stairs onto a second floor. Up here,
ignore the stairway going up to the third floor, and instead enter Ridley's
Room, the first door to the north. Inside, kick the table and mirror in the
lower right corner for a HOLY WATER, and kick the green cabinet in the lower
left corner for RIDLEY'S THEME. Exit, and go into the Supply Store to the left.
Kick the statue in the upper-left for 5 Dagols. Exit, go right, and head up the
staircase.

        On the third floor, head left from the start and enter the first door
into Natalie's Room. Kick the chest in the lower right corner for a CURE DROP,
then exit and go left one more door into Ganz's Room. Kick the upper-left desk
for 15 Dagols, then kick the wooden cabinet in the lower right for GANZ'S THEME.
Exit back out into the hallway, go right a hallway, and in here, enter the only
door to the Knight's Meeting Room. More cutscenes will then take place
afterwards.

        Ganz will soon afterwards take you to the Colisseum. Here, he'll teach
you some of the basics of fighting, so listen well. Afterwards, some more
cutscenes will occur, you will get three new party members in Ganz, Ridley, and
Clive, a priest. Some scenes later, you will be dropped off outside of Lupus
Gate.

Adien Region
------------
        Head left from the gate, and use the Blue Flag where needed. Ignore the
Journey Pig statue for now, as you can not use it until later in the game.
Instead, continue left into the next screen. Coming in, head left until you see
a well in the background towards the top. Go left ever-so-slightly and go down
to kick a rock for an EMPTY BOTTLE. Now head all the way left until you come to
the fork. Talk to Louis if you want, and talk to him a second time to buy stuff
from him. Head south from here now, and kick a rock just south of the sign for a
FLEE BALL. Now continue south to another split in the road, and go towards. Kick
a stack of boxes next to the house for a MINT DROP, then go down the road and
kick a rock at the bottom of the hill for a CURE NEEDLE. Go back to where Louis
is now, and go left into the next area, Nuevo Village.

        In Nuevo Village, head left until you get past the first house, then go
behind and around it to the right. Against the stone wall is a slightly-visible
chest. Kick it to obtain an EVASION BERRY, then head back to the front, and kick
the boxes in front of the left house for an HERB EXTRACT. Now continue left
outside of Nuevo Village back into the Adien region.

        From the entrance, head left down the street, and when you come to a
three-way, go north past the shed. Down the road, ignore the first path going
down, but right past that first path and before the bridge, kick the right and
left totem poles, respectively for a CURE DROP and an ANALYSIS BALL. Now
continue past the road on the straight path until you exit out onto the next
screen.

        Now in the Dova-Adien road-link, head left down the dirt road, and then
go across the bridge. On the other side, continue in this general direction into
the Dova region.

Dova Region
-----------
        Head left, until you manage to see a road that is somewhat off in the
background, that you can not get to just yet unless you walk left some more.
There should be a rock slightly to the right of this backroad, almost perfectly
lined up with a tree behind it. Kick it to obtain an HERB EXTRACT. Ignore the
backroad for now, and continue on left. When your camera begins to tilt, keep an
eye to the right, and before you go into the small patch of trees, kick the
rocks to the right for some EYE DROPS. Head up and right now for a cutscene.

        Afterwards, head right and go along the snaking path down from the high
cliffs you were just on, and after you've gone downhill to the right, kick a
rock at the corner here; it should have a FLEE BALL to it is name. Continue
down, and then head left along a dirt road again until you get to the end of the
path. One cutscene later, you will be inside Earth Valley.

Earth Valley
------------
        In here, go left from the entrance gate, and head down the staircase.
Continue left some more, and go through the front doors of the giant yellow and
orange building, which I will later refer to as Gonovitch's house. Inside, head
up a staircase, and watch the cutscene. you will then be put outside of the
building, with your party disbanded. Go back inside the house, go up to the
second floor, and kick the drawers behind the desk for a LIFE BERRY. Exit
outside again.

        With your new freedom, first head up the staircase that you came down
originally. The left-most building and right-most building here are respectively
the Triston Armory and DwarFun General Store. Pick stuff up if you want, but
avoid the Inn for now. Go back down the staircase, then head left all the way on
this floor to a building with some bottle symbols on top. Inside the Vashtel
Liquor Store, talk to Grigory four times, then exit. Outside, head right, and go
down the staircase somewhat front of Gonivitch's house.

        At the bottom of the first staircase, enter the door here into Marke's
House. Kick the brown cabinet right next to the furnace(?) for a FLEE BALL, then
exit back out. Go up the staircase, and then head down the staircase that is
right in front of Gonovitch's house. Take the second staircase, then go left and
head down the long bridge. Kick the pickax for some EYE DROPS, then head back
across the bridge, and go up only one staircase. From here, head right, and
enter the third house with a hammer as it is icon. Inside, go up the stairs and
kick open the cabinet for an HERB EXTRACT, then exit. Outside once more, kick
the pot right next to Gerhmann's house for a PANIC POWDER, then head back up the
stairs.

        When 5pm rolls around, there are two things that you should do. The
first thing to do is go to where the Liquor Store is, and head down to the left
from there to a building that is normally guarded by the dwarf Albert. Alberta,
however, will have gone off to the pub, so enter the Treasury. Kick open the
chest in here. You will have to slay a pack of Carnivorats, but afterwards,
you will win a MYSTERY BERRY.

        The second thing you should do is go to the Dawnbay Diner, which is to
the right of the Liquor Store and to the left of Gonovitch's house. Inside, talk
to Oleg, the bartender, twice. Afterwards, exit out, and head to the Inn, which
is in-between the Armory and the General Store. Inside, take the back door, and
then take the second door to the left in the hallway. In the room, talk to Ganz,
then go and examine the Red Flag, and head to sleep.

        In the daytime again, go to the Diner, and inside, watch the cutscene.
Afterwards, wait for 5pm to roll around again, then enter the Diner and talk to
Oleg. Select "Be Honest", and you will receive an HERB EXTRACT DX. Exit out, go
back to the Inn, and have another nap. Afterwards, you will be placed back in
the Dova Region, guarding Donovitch.

Dova Region
-----------
        Going on the way back, you must not stray too far from Donovitch; doing
so will result in a reprimand, and force you back. As such, try to go at about
the same pace as Donovitch himself. Go left from the start, and, as the camera
twists and rolls, south and right down the same road. However, when you get to
the split, you will have to reverse directions from where you once came from,
and instead take the back road on to the next screen.

        On this next screen, keep up with the cart as it rolls right, until you
encounter a cutscene. After the admittedly light-hearted scene, you will have a
boss fight.

=======================
  AESOP, GOB, & MONKI
=======================
Aesop: 159 HP, 29 STR, 30 DEF, 51 EVA, 46 LCK
       350 EXP, 5 Dagols, Cement Powder
  Moves: Ladle Attack (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
         Pouch Pitch (Long Range, 0.5 Power, 0.5 Knockback, Confuse 1.2)

Gob: 249 HP, 32 STR, 36 DEF, 63 EVA, 56 LCK
     350 EXP, 5 Dagols, Herb Extract S
  Moves: Fly Swatter (Medium range, 90 Arc, 1.0 Power, 0.5 Knockback)

Monki: 132 HP, 24 STR, 27 DEF, 67 EVA, 53 LCK
       350 EXP, 5 Dagols, Snow Powder
  Moves: Spatula Attack (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
         Pouch Pitch (Long Range, 0.5 Power, 0.5 Knockback, Confuse 1.2)

The Goblin trio will start this battle off in a Link. While in a Link, they are
able to surround one of your characters with a group effort, and batter him or
her repeatedly with attacks until s/he manages to make it out of their highly
triangle of death. You will in the future be able to use Links as well, but
that is for another time.

Although Clive should be able to heal any damage that your three fighters take,
do not bother relying on him. Instead, target Monki, whom has the lowest HP and
Defense, identifying him out of the trio by focusing on one of the goblins and
selecting an offensive item. If that goblin identifies as Monki, then attack.
Otherwise, switch goblins until you get to the right one. Use your current
Volty; you may be able to knock Monki down, thus breaking the link. Otherwise,
pressure him with Voltys and in-between regular attacking until he falls.

When Monki falls, the Link is permanently broken for the rest of the battle, due
to there not being enough enemies. Seek out Aesop next, and wildly slash at him
until he falls. Turn your attention to Gob afterwards, and he too should fall in
turn, giving you the battle.
=======================

        After the battle and subsequent cutscene, continue on right from your
dropoff point. Defend the caravan against any more monsters as you proceed.
Another note: while going uphill, the caravan will also go much slower, so slow
down to match your speed. Once you get to the next screen, you will
automatically be taken back to the castle.

Radiata Castle
--------------
        From where you start off, head right through the large castle door.
Inside the castle hallway, head left and try to enter the bathroom for a one-
time scene. Next, head right all the way to the right end of the hallway, and go
through the door. Repeat going to the right door of the next hallway. In the
final hallway, continue right until you come to some stairways, then go all the
way up to the fourth floor.

        At the top, go up the stairs and take the left door. In this hallway,
head left continuously until a cutscene automatically occurs.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                               THE ROYAL MESSAGE                            TRYM
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

        Start off saving in your room, then exit. Go left two hallways, and
you will be put into the Castle's Big Tower. Go down the spiralling staircase to
the very bottom, until you get to a ladder. Climb down the ladder, and on the
ground floor, go and take the northern unblocked door. In here, head right along
the passageway, refraining from kicking the enemies, until you come to the next
room. In here, kick open the chest for a STRENGTH BERRY.

        Go back to the Big Tower, but don't head into the right sewer, as it is
useless. Instead, climb back up the tower, and go back to Basement Floor 1 (the
second-to-last door going down if you forgot which door it is). Back here, head
right through all the doors until you come to the Small Tower room. Go up the
spiralling staircase, and take the first door to your right, going onto the
first floor.

        Up here, go right from the corner past the stairway going down, and take
the first door into the lounge. Inside, kick the desk to the left for a FLEE
BALL, and kick the plant in the upper-left corner for 50 Dagols. Exit out, and
head left all the way to the left door. Go into the next room. Skip the first
door while continuing left, and go into the Male's Bathroom. In here, kick the
bucket next to the sink for a HOLY WATER, then go back out. Head right a
hallway, and in this hallway, go up the stairs at the right end.

        From the staircase, go left all the way until you come to a door with an
emblem of a fork and knife over the top. Inside, kick the pile of dishes on the
table for a CURE DROP, then go back out. Go right all the way through all the
hallways on the second floor until you get to the elevator. Next to the
elevator, kick the couch for a MINT DROP. Since you've already covered the other
half of this floor back in "The Escorts", go up the staircase next to the
staircase you took to the second floor, to the third floor.

        On the third floor, go right one hallway from your current position. In
this room, continue right, and take the third door to the north, into the
Infirmary. In here, kick the cabinet below the lower-right bed for an HERB
EXTRACT, then leave the room. Head right one hallway, then continue on and go up
the staircase to the fourth floor.

        Here, go up the middle staircase, and take the right door. Go around to
the right end of the room and head through the next door. In here, continue
right, ignoring the only door to the north. Coming in, take the second door to
the north into Cross's Room, and kick the knight's statue in the upper left for
a COOLING SPRAY. Leave, and go right one more door into the Study. Kick the
cabinet to the north of the first set of chairs for an HERB EXTRACT, then head
back and kick the third locker from the left for a MINT DROP.

        With all this done, go back to Jack's room. If you do not immediately
have your cutscene, first save, then go to sleep. You will then be given your
next mission briefing, and after another cutscene, you shall be dropped off in
the Cuatour Region, with Ganz and Ridley rejoining your party.

Cuatour Region
--------------
        From where you are put at, head left until you come to a split between
left and up, and go up. Here, go left long the dirt road up and down a hill,
then loop around and go right and left up a much steeper hill until you reach
the tree at the top. Kick the larger of the two rocks at the top of the tree to
receive a CELESTIAL NECTAR, then go back down and onto the last screen. Back
here, take the left path, and continue onwards until you reach Fort Helencia,
where a cutscene will occur.

        After the cutscenes, head back right one scene into the Fort Helencia
Courtyard. Go and step into the blue portal to restore your HP, then go right.
You should see Louis, the wandering merchant, to the south, and a blue flag to
the north. Aside from that, head right some more to find a chest near the bottom
right with a KNIGHT EDGE, and a Training Dummy. Afterwards, head back up the
upper-left path. Back here, continue left along the generic dirt road towards
the other end of the area. Once you make it into the Elf-Cuatour Region link,
head over the bridge to the left end, and enter the Elf Region.

Elf Region
----------
        In here, head left, and then go north up the hill. Once you get close to
the man with the cane on the top of the hill, a cutscene will occur. After the
scene, Genius will join you. Afterwards, head left and down the hill from
Genius' house, and go through a cave at the end of the screen. In the next area,
continue left until you come to a waterfall area. After the number of cutscenes
that follow, Genius will have a new destination in mind; the village of the Dark
Elves. Afterwards, head to the Fort Helencia Courtyard all the way back in the
Cuatour region, also going through another cutscene while in the Elf-Cuatour
Region link.

Cuatour Region
--------------
        In the Fort Helencia Courtyard, use the healing blue spot and blue flag
as needed, then head down to the left end of Fort Helencia, and exit. Go left
around the body of water on the next screen, then continue uphill until you get
into the Nowem-Cuatour Region link. In here, go left up the tree branch and
across the makeshift bridge, and at the end, jump down the rocks. Continue left
into the Nowem Region.

Nowem Region
------------
        Here, head left until you come to a split. When you do, go back right a
bit, and look towards the giant log in the background. Kick the rock towards the
right end of the log for an ANALYSIS BALL, then head southwards into a giant
forest. In here, kick the first tree to the north while you are going downhill
for a SAGE, then head left around south the rocks to find a chest. Kick it open
for some RECOVERY PILLS, then head up the rocks and across the log to the other
side of the river. After the short cutscene, go through the giant tree trunk.

        On the other side, head left a short way until you spot a fork. Kick the
right-most totem pole north of this crossway for a BELL AMULET, and then kick
the second-from-the-left totem pole for 150 Dagols. Head left and then go across
the log bridge. On the other side, kick the rock next to the river and south of
the log for a FLEXIBILITY LOTION, then continue left. Of the three trunks
offered to you, take the middle trunk, and go straight to the next screen. In
this area, take the upper log, and follow the path straight up-left until you
get onto solid ground. Continue left, but keep your eyes open; when you see a
pile of three rocks next to a log to the north, go south and kick the right
totem for an HERB EXTRACT S, then go up the actual log in the north and open a
chest for a MASS OF ENMITY. Go back down the log, then continue left to the
Forest Metropolis. Talk to Mikey, the Dark Elf here, and go through the
cutscene. you will then enter the Forest Metropolis.

Forest Metropolis
-----------------
        After the cutscene, head left a bit and go up the staircase. On the
second floor, turn a sharp left, and head up the stairs. You might not be able
to see them easily, so keep a sharp eye on the left wall. One cutscene later,
leave Nogueira's room, going through the right door, and then go down the stairs
outside onto the second floor. Here, go left all the way to the left-most door
on this floor, and enter. Kick the wood and metal cabinet to your left after
entering to obtain the ELF REGION record. Exit, then go back down the right-most
staircase onto the first floor once more. If you need to Save and Sleep,
however, use the middle room on the second floor.

        Back to the first floor, go to the barrel to the left of where Ridle is
leaning against the wall, and kick it to get a LIFE BERRY. Go left and then talk
to Marsha if you want to to buy some items, and afterwards, head around back of
Marsha and enter the back door. In the Kitchen, kick one of the wooden tables in
the upper-right for a MUSTARD POWDER, and then kick the ceramic pot near the
upper-left for a HOLY WATER. Afterwards, exit and head right to the entrance of
the cave. Take the upper-right door here, and take the first door inside into
the Kitchen. In here, kick the pile of barrels to the left for a MAGMA POWDER,
then exit. Head right, and kick the first barrel left of Ganz for another LIFE
BERRY.

        Talk to Captain Ganz now. He'll ask you to go and get him some wine.
Answer "Sure", and Jack will automatically go down to the cellar. After the
conversation has been initiated and you've gone through most of it, answer
"Rich", then "No Way!", then "A master cook!", and finally "Plain Veggie Soup"
to get some ELVEN WINE. Taking it back to Ganz, you will get 800 Dagols in
return.

        Exit back into the main room, and go left and down to the bottom-left
corner. You may need to do a bit of looking, as the stairs here are a bit hard
to see. Head up, and at the top, take the left door. Inside, kick the right pot
underneath the desk for an EVASION BERRY. Exit, and take the right door. Kick
the left pot next to the desk for a HEATING TABLET, and the middle pot for a
BELL AMULET.

        After all this, head up to the second floor, and take the middle room of
the three. Save, then sleep as many times as is needed until you can initiate
the next cutscene. you will end up fighting a Blood Orc in battle.

=============
  BLOOD ORC
=============
??? HP, 65 STR, 35 DEF, 58 EVA, 65 LCK
Fire Punch (Fire, Medium Range, 40 Arc, 1.0 Power, 1.3 Knockback, 100% chance of
            of Blaze & Knockback)
Fire Kick (Fire, Short Range, 40 Arc, 1.0 Power, 1.0 Knockback, 100% chance of
           Blaze)
Body Blaze (Short Range, 360 Arc, 1.3 Power, 1.0 Knockback, 100% chance of
             Knockback)

It should be noted that you CANNOT WIN this battle. Instead, it is divided up
into two segments of about a minute each. If you die, you will lose regardless.
Instead, you must last through the whole first minute, then through the whole
second without Ridley.

In fighting the Blood Orc, he has three attacks. The first will be where he
shall punch a person with a fiery blaze emitting from it. If it connects, then
not only will it knock the person back, but it will also give him the Blaze
condition. The same goes for the Blood Orc's Fire Kick, which, obviously, is a
kick with fire power behind it, but it will not knock you back.

The last attack to watch for is one that he uses rarely. The Blood Orc will jump
up into the air, and then slam down onto the Earth floor, creating a shockwave
and knocking back anybody within range.

Perhaps the easiest way to deal with the Blood Orc is to lock on him, get close
to him, and then run around him. He'll rotate to follow you, but will not
actually attack you unless you stop. When another of your party members attacks
the Blood Orc, quickly slash at him yourself to get his attention, and repeat.
This sucks up a great deal of time, and reduces the amount of attacks he can get
out in each one-minute time frame.
=============

        Afterwards, a wackload of cutscenes.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                 DISCHARGEMENT                              DSCH
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Radiata Castle
--------------
        Back here, there's not much that you can do now. With that in mind, head
down to your bedroom on the first basement floor, and go to sleep. Afterwards,
exit your room, and you will see Al running past you. Follow him by going three
doors to the left into the Big Tower. In here, go down three full flights of
stairs to another door, and enter the Basement Floor 2. In here, head right, go
through the door leading into the dungeon passage, and watch the scenes that
follow. Afterwards, head up to the second floor, and go to the Supply Store. Say
"Sure". you will be asked to find Leonard and deliver him a message.

        Your first stop should be back left through the doors and down the Big
Tower to basement floor one. Exit out, and go to your room. Leonard will not be
around, but the guard near your door will mention that he has gone to Ganz's
room, which is on the third floor. Use the Big Tower again, and go to the third
floor, which is at the very top part of the tower. From the third floor hallway,
head right one hallway, and then enter the left-most door in here.

        Afterwards, use the Big Tower again and go down to the basement one
floor. Run three hallways right from your starting point into the Small Tower
room. In here, continue on right into the next room, then go right again, up
into the big door, then left into the training room. Once the conversation is
over, head back all the way to the Big Tower, and go to the third floor once
more. Go to where Ganz's room is, but knock on the door right of his door.
Afterwards, select "Keep Looking", then go back to your bedroom on the basement
floor. you will finally find Leonard.

        Once that is done, you will automatically be returned to the Supply
Store, and given 400 Dagols. Go back to your bedroom, and have a sleep to
initiate some cutscenes. Once they're done and you have free control again,
wander around until somewhere in between 10am and 6pm, after which you should
return to your room. Another cutscene.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                            JOINING THEATER VANCOOR                         JTHV
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Theater Vancoor
---------------
        Watch some cutscenes, then fight Jarvis.

==========
  JARVIS
==========
39 HP, 109 STR, 103 DEF, 72 EVA, 62 LCK
578 EXP, 159 Dagols
Thrust (Fire, Medium Range, 40 Arc, 0.6 Power, 0.5 Knockback)

While Jarvis will normally be a threat, he's been reduced to 39 HP out of about
396 due to his excess drinking. Additionally, his movement has also been greatly
decreased, as he's stumbling all over the place. All you need to do is lock on
to him, and run up to him. Run around him in circles for a few seconds, and when
he exposes himself, hit him a couple of times, using a Volty if necessary to
win.
==========

        Once inside, talk to EVERYONE, and then talk to Ganz. After the next
cutscene, you will be dropped off on Theater Vancoor's second floor. Enter the
door to your close left, and listen to Caesar (Valar Morghulis). Once you go
outside again, head up the stairway leading to floor three, and up here, take
the door to your left again. One cutscene later, you will be in another fight.


==========
  GERALD
==========
??? HP, 216 ATT, 184 DEF, 133 EVA, 166 LCK

Uno Thrust (Wind, Medium Range, 50 Arc, 0.7 Power, 0.5 Knockback, Breaks Parry)
Dos Bash (Fire, Medium Range, 220 Arc, 0.8 Power, 1.0 Knockback, Blaze 1.0)
Tres Slice (Wind, Medium Range, 100 Arc, 0.9 Power, 0.5 Knockback)
Reverse Slice (Fire, Medium Range, 100 Arc, 1.5 Power, 1.0 Knockback, Blaze 1.0,
               Knocks back)
Dual Wave Blade (VOLTY BLAST, 1.3 Knockback, 987 fixed damage, Knockback)

This fight cannot be won. Do what you will to draw out the battle, but sooner or
later, you will be forced to fall, ending the battle and continuing the story.
==========

        After the battle is over, you will be placed back out on the second
floor hallway. Head up to the third floor again, then continue up to the fourth
floor. Take the door to our left for the last time, and watch and listen.
Afterwards, watch the ensuing cutscenes. Afterwards, the next day will come by.

Radiata City
------------
        From your starting point at your house, go back inside. Save at the red
flag if you need to, and kick the box in the lower left corner of the room for
JACK'S THEME. Exit, and once you are outside, go right and up the staircases.
Once on the main street, head right onto the next screen. In here, take the door
into the large building in the center of the screen, Theater Vancoor.

        Inside, Thanos will assign you, and tells you your squad room is one
floor below. Head to the first basement floor, then head as far left as you can
and enter the door at the end. Inside, you will have an encounter with Jarvis
again, in what is easily the best match of emoticons ever. Afterwards, Jarvis
takes you to the training ground (you have to go there manually; right-most door
on the second floor), where you will fight the other Hecton Squad member,
Daniel.

==========
  DANIEL
==========
326 HP, 60 STR, 70 DEF, 31 EVA, 50 LCK
178 EXP, 222 Dagols
Tree Chopper (Short Range, 90 Arc, 0.8 Power, 0.5 Knockback)
Daniel Blow (Short Range, 40 Arc, 1.2 Power, 1.3 Knockback)

Despite how Jarvis may make it sound optional that this fight must be won, it is
MANDATORY you win this battle, else it will result in a game over.

That said, Daniel isn't really that much of a problem. Equip a weapon that has
five or six Combo Points, and put on Cyclone Thrust or Upper Slash if you have
either of them, so that it is somewhat like Right Slash-Left Slash-Upper
Slash/Cyclone Thrust.

Daniel himself is somewhat slow, especially being equipped with an axe. He'll
first try a swing at Jack (which you should try to dodge first). His second
attack, if you give him enough room to go for it, is a downward swing that is
even slower. When he does this, quickly run around his back, and Slash, Slash,
Slash/Thrust at him to knock him back/down. When he gets up, repeat this pattern
until he finally falls in royal fashion. Alternatively, you could also just
guard and then counterblow when Daniel hits you, and he'll run out of HP first
more likely than not.
==========

        After the fact, Jarvis will explain the mechanics of Theater Vancoor,
then teaches you a few things more about party-based commands and the like. When
that is done, Clive will come by from the Olacion Order and sign on your friend
list. Thanos will explain some things, and then you will be free to go.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                               CITY EXPLORATION                             CTEX
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

        This section is different from the others in that it is entirely non-
eventful. All it deals with is doing a full exploration of the city so as to get
every item that is laying around, and a checklist at the end showing every
Friend you can get now. At this point in time, I recommend that you DO NOT
recruit Friends outside of Radiata City; very soon, you will be given a
mechanism that makes traveling a lot easier....

        The only must-have recommendations I have for friends at this time
includes Aidan. This is because he is THE ONLY character in the game, with the
exception of Jack, who has/can have a Training Device equipped. This gives you a
20% EXP boost in battles, which is very helpful. Additionally, once you get him
to Level 32, he gives you access to Cecil, a very good character for much of the
game. The other recommendations are Alba and/or Cosmo for fighting, and either
Romaria (non-human) or Flora (human) depending on which path you will take after
the split. Anyways, WALKTHROUGH TIME.


        From Theater Vancoor's front door, head down the road going left towards
Lupus Gate, until you see a building with a sign with the word "INN" in front of
it. Enter inside, go behind the desk, and kick the cabinet open for an HERB
EXTRACT S. Go up the stairs to the second floor, and kick the table and flower
pot for 50 Dagols. Go down the stairs, and leave the inn. Back outside, head to
Theater Vancoor's entrance again, and go right from here.

        In this side path, continue right, going past the path stretching uphill
to Vancoor Square. Instead, pass the first building and enter the second one
into San Patty Accessories. In here, go behind the hung-up sheet and kick the
slightly-visible chest behind it for a LIFE BERRY. Go back around the sheet and
head up the staircase now to the second floor. Up top, kick the barrel for 50
Dagols, and the larger money bag for 200 Dagols. Leave SPA now, and continue
right. Just before you come to the overpass, kick the boxes in the space between
the walls for a MINT DROP. Continue right a bit more, then go up and left along
the staircase to Vancoor Square.

        Coming into Vancoor Square, head left to where there is an Armory and
General Store. Go inside the left of the stores, the Verontier Armory. Take the
right door into the storeroom, and in here, kick the cabinet next to the clothes
rack for a CEMENT POWDER. Leave the store, and enter the Belmont General Store.
Kick the pots to the direct left of the entrance for a MUD POWDER, then leave.
Outside again, head up-left to the exit next to the General Store. you will go
into the Path of the Sun.

        In here, head left until you see a brick wall to your north, along with
a clothesline hanging overhead. Go in here, and kick the bucket next to the door
for a BELL AMULET. Leave, and then continue left into the Olcasion Order area.
In here, head left and take the first door you see into the Universal Tree
hallway. In here, kick the first pillar with a painting on it for an HERB
EXTRACT, then continue on and take the second-to-last door on the north side of
the hallway. Kick the bucket in the lower left here for a MINT DROP, exit the
room, head left, and go down.

        Out in the mian body of the chapel, head down the rows of benches and
kick the back bench on the left for a HOLY WATER. Now go forward again, and take
the left door into the Mortal Tree Hallway. In here, take the first doorway into
Anastia's room, and kick the cabinet in the lower-left corner for a SNOW POWDER.
Outside again, go and kick the painting to the left of the second door for 70
Dagols, then enter the third room. Kick the pillows in the upper-right corner
for a BELL AMULET. With this done, make your way back to Theater Vancoor's
entrance. Head left from here.

        In the Path of Swords and Wisdom, head left until you come to a building
with a bottle on top if it as an icon, and enter into the Pharmacy. In here,
kick the plant pot at the entrance for an HERB EXTRACT, then go through the door
at the back right. Inside, continue on and go into the next door. In here, kick
the chest for 1000 Dagols, and then kick the bag right above it for 100 Dagols.
Leave the Pharmacy. Back on the street, head left until you see some garbage
bags inside a fence. Kick the bags for an EMPTY BOTTLE, then continue left and
down to where Jack's House is. To the left of your house, kick the stack of
books right below the standing barel for a CURE NEEDLE. Go back up the stairs,
head left across the overpass, then continue on into the next screen.

        Here, head straight left, until you see a building with a needle icon
over it (as in a needle shot). Enter. In here, go left and head up the stairs to
the second floor, and on top, kick the bucket in the lower-left corner of the
room for 50 Dagols. Exit outside again, go down the steps to your left, and
enter the Eisenhower Pharmacy. Inside, kick the cabinet in the lower right for
an HERB EXTRACT, then leave again. Go down the stairs, head left, up the stairs,
and into the Bookstore. Inside, kick the flower pot to your immediate right for
a STARTLE POWDER, then leave. In fresh air again, head left all the way until
you get to the gate, and stop. Go into the Guard's Post next to the gate via the
slightly-visible door. Kick the locker to your immediate right inside for a BELL
AMULET, then leave. Outside again, head right a small amount, and then go along
the northern road.

        On the Path of Insanity and Fanaticism, head left until you see a
garbage pile. Kick the box on the right here for an HERB EXTRACT DX, then
continue left onwards into the next area. Depending on the time, you will have a
chance encounter with Leon Weissheit, Genius' sister. Afterwards, ignore the
left turn completely, and go right until you come to the front entrance to the
Vareth Magic Institute. Enter.

        Inside, take a hard turn right up the stairs in the lower-right corner.
Go up the stairs again in the next corner, and up here, kick the chair in the
lower right for an HERB EXTRACT. Go left a bit and then kick the last instrument
on the lower table for some TRIA MILK. Head back down to the bottom floor now,
and go left. Kick the assortment of boxes underneath the clock for an ANALYSIS
BALL. Now take the lower of the two left doors. In the Infirmary, kick the
cabinet to your right for some EYE DROPS, then go left and kick the bucket next
to the left-most bed for a CURE DROP. Exit, and take the upper-left door.

        In here, go straight up, and kick the second bucket north of the middle
door for 10 Dagols. Head left and kick the bucket in the bottom-left corner now
for a HEATING TABLET. Enter the door next to this bucket, and then take the
left-most door in the next area to go into Star Tower Interior. Go to the very
bottom of the tower, and enter the door here. Help Marietta here and get her on
your Friend list in the meantime, then kick the left bucket closest to the door
for 30 Dagols. Enter, and go one door up. In here, kick the green cabinet left
of the blackboard for a PANIC POWDER, then exit. Go another flight up to the
third floor, and go into this door. Inside, kick the bucket to the left of the
first green cabinet for a TOADSTOOL POWDER, then kick the left green cabinet
itself for an HERB EXTRACT S.

        Leave the room, and go to the fourth floor room (Ignore the top floor,
as it is basically useless). In here, kick the book next to the blackboard for a
FLEXIBILITY LOTION, and then kick the right green cabinet for a MUSTARD POWDER.
Leave, go down to the third floor, and take the door leaving the tower. In here,
take the central door , which will take you to the President's Office. At the
top, kick the chair behind the desk for a MASS OF ENMITY, then go down the right
escalator. Take the right-most door on the bottom (for later reference, the
bottom-left door goes to the Cafeteria), and go left to the nearby door.

        In here, kick the bucket in between the green cabinet and blackboard for
a COOLING SPRAY, then leave. Go up a floor, and enter the next room. In here,
kick the middle table for 50 Dagols, then kick the left green cabinet for
another TOADSTOOL POWDER. With this, you've claimed all the items in the Vareth
Magic Institute, so go all the way back to the lobby room, and head outside
again. Go right into the Path to the Beast Pit.

        Here, go straight up and kick the garbage can to get a MUSTARD POWDER,
then continue on right, going past the lottery stand, until you have made it to
the far end. Kick one of the garbage cans here for an EMPTY BOTTLE, then go left
a bit, and head up the stairs. In this small side-street, go down to the right,
and kick the second of two garbage cans for a MASS OF ENMITY. Continue, and head
up the stairs. Up top, take the left doorway and go up and out again. In here,
head up the northern door that you immediately see when entering, and in the
next area again, head all the way right and go down into Club Vampire.

        In here, kick the table to your left at the start for a MUD POWDER, then
go up to the right and around up the stairs to the second floor. Up here, kick
the bucket next to the first couch for 10 Dagols, then hit the cabinet in the
upper-left corner for a FLEE BALL. Head back down the stairs, and go left into
the next room, a casino room. In here, kick the cabinet right in front of the
door frame for a CEMENT POWDER, then head left and kick the bucket in the lower
left corner for a TOADSTOOL POWDER. Head up, and kick the dartboard on the wall
for a COOLING SPRAY. With that, you've gotten all the items in Radiata City that
you can at this point in time.


Checklist
---------
[ ] Recruit Aidan             [ ] Recruit Alba            [ ] Recruit Aldo
[ ] Recruit Bran              [ ] Recruit Bruce           [ ] Recruit Butch
[ ] Recruit Carlos            [ ] Recruit Cecil           [ ] Recruit Chatt
[ ] Recruit Christoph         [ ] Recruit Claudia         [ ] Recruit Cornelia
                                                                      /Rachel
[ ] Recruit Cosmo             [ ] Recruit Dan             [ ] Recruit Dennis
[ ] Recruit Edgar             [ ] Recruit Ernest          [ ] Recruit Eugene
[ ] Recruit Faraus            [ ] Recruit Flora           [ ] Recruit Garcia
[ ] Recruit Gene              [ ] Recruit Golye           [ ] Recruit Gonber
[ ] Recruit Gregory           [ ] Recruit Howard          [ ] Recruit Hyann
[ ] Recruit Jared             [ ] Recruit Jill            [ ] Recruit Johan
[ ] Recruit Keaton            [ ] Recruit Leban           [ ] Recruit Lily
[ ] Recruit Lufa              [ ] Recruit Lulu            [ ] Recruit Lyle
[ ] Recruit Marietta          [ ] Recruit Martinez        [ ] Recruit Mook
[ ] Recruit Morfinn           [ ] Recruit Morgan          [ ] Recruit Nick
[ ] Recruit Paul              [ ] Recruit Pinky           [ ] Recruit Rike
[ ] Recruit Rolec             [ ] Recruit Romaria         [ ] Recruit Santos
[ ] Recruit Sarval            [ ] Recruit Solo            [ ] Recruit Stefan
[ ] Recruit Sunset            [ ] Recruit Synelia         [ ] Recruit Tarkin
[ ] Recruit Wal               [ ] Recruit Wyze            [ ] Recruit Zida


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                               CROCOGATOR HIDES                             CRHD
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Pre-Mission Checklist
---------------------
[ ] Did you remember to upgrade your equipment where warranted at the various
    equipment stores throughout Radiata City?

        After a while, if you don't go to the Hecton Squad room on your own,
you will automatically be returned. Your mission briefing will be given, along
with your client, and your destination: the elf lands. Afterwards, Jarvis will
join up with you. In this mission's case, you don't need to visit Anastia, the
client, first, so once you are given free reign, leave the Theater Vancoor
building, and go to Echidna Gate via the Path of Swords and Wisdom and Path of
Insanity and Fanaticism.

Tria Region
-----------
        From the Echnida Gate, head left across the bridge, and then continue
along the dirt road into the next area. At the start, kick the rock to the north
for an ANALYSIS BALL, then continue left along the dirt road. Shortly after you
see a patch of trees to the north, continue along while keeping an eye for a
rock on the north side. When you do see it, kick it for a FLEE BALL, then
continue on left a bit more. When the path comes to a branch, go up north into
the next area.

        This part here is a rather simple straight line going left, albeit
littered with enemies. Once you make it to the other side, proceed into the
Nowem-Tria Region link. In here, head along the dirt road, go up the stairs,
head across the tree bridge, down the stairs, then continue into the Nowem
Region.

Nowem Region
------------
        In the first part of the forest, head left until you see the totem
poles. Kick the right-most pole for a MINT DROP, then continue on, kicking the
center pole for a CURE DROP, and the last one for a FLEE BALL. When you've done
that, continue left through the forest floor until you make it onto the next
screen.

        You should recognize this spot; back when trying to deliver the royal
message to the Light Elves, you could not go down to where you just came from,
but you COULD go left to the Forest Metropolis. From here, go right, and trace
your steps back to the Elf Region.

Elf Region
----------
        Here, head on over to Genius' house, then continue on downhill to the
waterfall that leads into the City of Flowers. From this reference point,
continue left until you come to a split. Here, take the upper-left path, and
proceed onwards until you get into the next area. A cutscene will start, and
then you will have a boss to fight.

==============
  CROCOGATOR
==============
1020 HP, 95 STR, 93 DEF, 61 EVA, 78 LCK
980 EXP, 5 Dagols, Herb Extract DX
Bite (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback)
Tail Attack (Long Range, 120 Arc, 1.3 Power, 1.0 Knockback)

The trip through the Tria, Nowem, Cuatour and Elf regions should have toughened
you up for this fight, along with your new access to the armories in Radiata
City. Thanks in part to this, you should be decently equipped with some strong
attack and defense. An optional is adding on a Combo attack that can knockdown
Crocogator, to keep him from having too much elbow room (Besides which, even
when he's been knocked down, he still can be attacked; perfect for abusing a
slash/knockdown combo).

That said, fighting the Crocogator is pretty simple. The main key here is to
wait for Jarvis to take his place, then go to the opposite side of him. Sure, he
has his bites and barks, but so long as you stay opposite Jarvis and trade blows
back and forth when the Crocogator is occupied with Jarvis, while parrying and
counterblowing when the Crocogator is focused on you, you can deal a significant
amount of damage. Other than that, it is advisable for you to stay to his sides,
as he can bite at you from the front, and kick at you from the back with his
hind legs. With that, he should fall quickly enough, netting you the
Crocogator's Skin.
==============

        Afterwards, don't be so quick to go home. Instead, continue north up the
path until the road is completely submerged under water, and proceed onwards.
When you get to the split, head left. If there is a Crunchy Shell blocking your
way, then kick it to initiate it into battle, and afterwards, continue on left
and open the chest for an AQUA SPEAR. Head back to the branch now, and go right
this time. Once again, if an animal blocks your path, kick it, then continue
onto dry land to claim a LUCK BERRY from the chest. Now head back to the branch,
and go south back onto the previous room.

        A cutscene will start, and Jarvis will explain the use of the Journey
Pig statues. Afterwards, kick it, go to Lupus Gate, watch the cutscene, and head
in through the gates.

Radiata City
------------
        You may want to save first, but otherwise...back here in town, go to the
Olacion Order, and inside, take the left door at the front into the Mortal Tree
hallway. Inside, take the right-most door to view the scene with Anastia. You
shall either get a randomized amount of 100 Dagols or 10000 Dagols. Afterwards,
some more scenes will take place, and Jarvis will automatically take place. At
this point, you can now freelance yourself, and take on your own solo missions.\

        Sometimes later in the future, you will also get a cutscene on Ganz.

Checklist
---------
[ ] Recruit Anastia

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                           A MASTERPIECE OF FANTASY                         AMPF
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
        "I need someone to go to Earth Valley to pick up some weapons. Wanted:
Someone who will handle these weapons with great care. Pay: 2000 Dagols"
                -Warc

        After accepting the job, leave Theater Vancoor and head to Warc's
armory, which is in fact the store right to the left of the Theater Vancoor
building. Inside, watch the cutscene, and Warc will give you details on where to
go. Exit out to Lupus gate, and use the Journey Pig statue to teleport to Earth
Valley. Enter Earth Valley.

Earth Valley
------------
        After your cutscene when you get inside, head over to in front of
Gonovitch's house, and go down the first stairs right south of it. Down ONLY the
first set of stairs, head right and go into the first house to receive the first
collection of weapons aka DWARF PARCEL. After that, head into the second house
to receive the second DWARF PARCEL, then go down the stairs to the third house
for the last DWARF PARCEL.

        Once done, leave Earth Valley, and go back to Warc in Radiata City.
He'll give you your due payment, thus ending the easiest mission in the game
(and only one of two that don't require any fighting). Head back to Theater
Vancoor and collect your 2000 Dagols from Thanos.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                             BEASTS BY THE BRIDGE                           BBTB
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
        "Get rid of the beasts by the bridge construction site so we can do our
job! The bridge ain't building itself! Pay: 3000 Dagols"
                -Elef

        After accepting the mission, head outside, and go left out through Lupus
Gate into the Adien region.

Adien Region
------------
        From the start (past the Lupus gate area), head left until you get to a
three-way split with a sign nearby. Here, go south and left as the view changes,
then head north going down the hilly path, then counterclockwise around into the
next area. Here, you will run into a cutscene, after which you will have a boss
fight.

=======================
  KING SERPENT, TRENT
=======================
King Serpent
  1000 HP, 163 STR, 82 DEF, 90 EVA, 121 LCK
  956 EXP, 432 Dagols, Strength Berry
Bite (Short Range, 90 Arc, 1.0 Power, 1.3 Knockback, 100% Knockback)

Trent (x4)
  302 HP, 117 EXP, Earth Element, Special: HP Heal

This battle may be slightly difficult depending on how leveled up you are for
this time of the game. Regardless of your level, the main thing that you should
do at the start is hunt down each Trent and kill them personally one-by-one.
Don't be afraid to use Volties if you are using a Spear or 1-Handed Sword to
kill
them quickly.

Once you've felled the Trent, turn your attentions to the King Serpent. Assign
one of your characters, if s/he can do so, to Heal your fighters as it is
needed, then assault it from all sides. Because the King Serpent can only bite
you at the front, if it turns towards you, run around it in circles to dodge it
is attack. Again, if you are using a Spear or 1-Handed Sword, use a Volty; being
able to cause upwards of 200 damage or more can save you a lot of trouble.
=======================

        Afterwards, watch the cutscene, then head back to Radiata City. Collect
your 3000 Dagols from Thanos at Theater Vancoor.

Checklist
---------
[ ] Talk to Elef at the Dorse Region - Adien Region bridge, accept his blueprint
    mission, go to the Peacful Pony Inn and talk to Virginia, and go back to
    Elef and give him his blueprints. You need to have gotten your pay for the
    Beasts By the Bridge mission first and come back at least one day later.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                      SMILODON FANG                         SMDF
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
        "Brave warrior needed to gather smilodon fangs. Needed to make panacea.
Come to Olacion for further detals. Pay: 500 Dagols x no. of fangs"
                -Dwight

        After taking the job, go to the Olacion Order. Much like Anastia before
him, head left in the main room to the Mortal Tree Hallway. In here, however,
take the second-from-the-right door, and watch the cutscene. Afterwards, leave
Radiata City through Lupus Gate, and go to the Adien region.

Adien Region
------------
        Start walking all the way to Nuevo Village, and when you get there,
continue left out of the village onto the next screen. In here, go left down the
road, then head north across the shed. On the next dirt path going south, take
it into the Adien-Ocho Region link. From the start of this room, head left,
going up the stairs, then continue left across the tree-bridge. Go down the
stairs at the end, and go into the Ocho Region.

Ocho Region
-----------
        At any time, if you encounter a Smilodon, fight it to obtain a Smilodon
Fang. You CAN do this; however, you will likely wish to restrain yourself from
doing so, as the Smilodon will probably have taken a decent chunk of HP out of
you (not to mention that the Ocho region is fairly treacherous to traverse).
Also, you need to have a character with the "Steal" Skill, and at this point in
time, most of the characters you might have recruited that have this ability
will be fairly useless at it. Afterwards, you can leave back to go talk to
Dwight; I shall be merely providing a walkthrough on what to get in the Ocho
Region from here on in.

        Head west down the path until you see two rocks sitting on the ground in
front of a gnarled tree in the background. Once you get here, kick the right
rock for an HERB EXTRACT S. Once you make it to the split, however, go down to
the left, and kick the nearby branch to the upper-left side for a MASS OF
ENMITY. Now continue a hard left again until you come to another branch; go
south and left from here, and kick the first rock you see for a HEATING TABLET.
Now go back to the first branch in this area, and head right to go into the
second part of the Ocho Region.

        Here, head sharp to the right. When you first see a rock to the north,
kick it for a RECOVERY PILL, then continue on right until you get to the end.
Kick it open for a LIFE BERRY. Now head back a room, and go left until you get
to the second split, where you haven't gone north yet. This time, go north into
the next room. In here, go left, and when you see the first pair of rocks to the
north, kick the right one to obtain a CURE DROP. Continue on some more, and look
out for some rocks to the south. Ignore the first one, but kick the second one
for a SNOW POWDER.

        With all this done, head back to Radiata City, and go and talk to Dwight
to collect your 1000 (x the number of Smilodon Fangs that you obtained) Dagols
directly there. Head off home now.

Checklist
---------
[ ] Recruit Dwight
[ ] Recruit Grant

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                       MS. SHIELA                           MSSH
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

        Once you've finished all three solo missions, you have a perfectly free
slate, so long as you do not go home in between 7 am and 12 am (midnight). As
such, you can do whatever you want until you desire to so advance the story, and
then go home between 7am and 12 am (midnight). you will activate a scene.

        After the first scene is over and you are in Vancoor Square, head
straight north from the fountain to the one door (don't worry, you do not need
to save). Knock on the door and activate the next few scenes.

        Once the scene is over, if it is anywhere in-bewteen 8 am and 12 pm, go
to the Hecton Squad room in Theater Vancoor; else, wait until the next day and
go during that time. Inside, you will have a scene, after which you will have a
battle with Jarvis. Not sure if this is optional or not, but with your two
missions involving fighting, you should have no problem winning and seeing the
next scene.

        At this point, you have two options. You can either go talk to Thanos
and do "Vexatious Vermin", or wait until the next day, and do the mandatory
"Royal Guardians", also by talking to Thanos (and of course, you can take
forever so long as you don't talk to Thanos).

Checklist
---------
        Before doing "Royal Guardians", some things to keep in mind...

[ ] Have you done all your solo missions yet, so as to not miss Thanos, and as
    a result, Elwen and Nyx? (Human)
[ ] Have you decided which side you are going to take yet so as to use party
    members mainly from that side?
[ ] Have you done the "Smilodon Fang" mission so as to recruit Elena and Adina
    later on? (Human)

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                     ROYAL GUARDIANS                        RYGR
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

        The day after the incident with Ms. Shiela, go and talk to Thanos. After
the first two cutscenes, your party will disband as Jarvis and Daniel join up.
Watch the next few scenes, and when you are finally given manual control, run
downhilll along the street. In the next area, watch another scene, then go left
and down into the Path of Insanity and Fanaticism. In here, head right, then
enter the tower-like house in the middle.

        Inside, use the Blue Flag and recovery point, then enter. In here, go up
the staircase, and at the top, pull down the lever at the northern part of the
room. Head down onto the base floor, then go down the new staircase into the
basement, where after a scene, you will have a fight.

==================
  ELMO & JOAQUEL
==================
Elmo: 360 HP, 80 STR, 60 DEF, 87 EVA, 41 LCK
      101 EXP, 206 Dagols
  Moves: Cutting Knives (Fire, Short Range, 90 Arc, 0.8 Power, 0.5 Knockback)
         Thrust (Fire, Short Range, 40 Arc, 1.0 Power, 0.5 Knockback)

Joaquel: 557 HP, 126 STR, 52 DEF, 2 EVA, 32 LCK
         434 EXP, 35 Dagols
  Moves: Joaquel Attack (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback)
         Steal (Short Range, 60 Arc, 0.2 Power)

Somewhat like the Blood Orc battle from oh-so-long ago, this battle is divided
into two segments. The first segment is around a half minute, and the enemies
will NOT take any actual damage; for now, just keep yourself away from them
until the elapsed time period is up. Afterwards, Daniel will be knocked out of
the battle.

Afterwards, focus your effort on Elmo, who is physically the weaker of the two.
If you have a Spear, it is especially easier to fight him, as he may try to run
around sometimes; you can attack him from a longer distance and recover easier
should he try to evade, and your Volty Blast can hit him multiple times, felling
him with only a few Volties.

With Elmo out of the way, turn your attention to Joaquel, whom is now guaranteed
to be hit by both you and Jarvis. Pummel him from both sides and distract him at
key moments when he looks ready to hit Jarvis, but keep away from him if you let
him initiate his first attack; you don't want to lose any items. Nevertheless,
he isn't too difficult to fight.
==================

Path of the Spider
------------------
        Afterwards, when placed in the next room, save your game and heal up at
the blue restoration point. Head right from here, going along the path until you
see a pathway going into the inner parts of the sewer, and go up to take it. In
the next room, continue on right and climb up the ladder, then proceed to the
cage wall and go into the next room.

        In here, head down one path to the right while sticking to the outside
to make sure that you don't accidentally encounter the 'gator (as it may be a
tough fight for you at this point in time, depending on your previous encounter
with a Crocogator), and go through the door opposite the previous one. In here,
continue on right into another four-corners room. From your corner, go down to
the left a door. In here, head left all the way down to the end, and climb down
the ladder. Continue left and kick the chest open for a KNIGHT SABER. Now head
back to the four-corners room.

        From the corner that you just came out of (ie. the one with the Knight
Saber), go to the corner diagonally opposite of you (so go left or right twice),
and take the door there. Inside, continue on left a door (take the steel door to
the north), and when you get into the next room, head right only until you see
the circular hole in the wall to the north; take that one into the next room.
Here, go right along the sewer until you come to a ladder, then climb up. Watch
the ensuing cutscenes.

        Afterwards, Gerald will also teach you on the tactics of Links, so
listen carefully.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                            A VISITOR FOR APHELION                          AVFA
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Pre-Mission Checklist
---------------------
[ ] Go and recruit Jarvis and Giske. Talk to Giske in Carl's Pub and agree to
    his request. Collect Jasmine's portion when she is working at San Patty's
    Accessories. Find Jarvis, and say "Okay." Talk to Giske again with 4999 or
    less Dagols. Get up to 5000 Dagols after talking to him, and talk to him one
    more time. He'll join you. Talk to Jarvis and he'll join you as well.
[ ] Recruit Caesar        [ ] Recruit Conrad        [ ] Recruit Daniel
[ ] Recruit David         [ ] Recruit Donkey        [ ] Recruit Eon
[ ] Recruit Gareth        [ ] Recruit Gordon        [ ] Recruit Iris
[ ] Recruit Lin           [ ] Recruit Mason        [ ] Recruit Yack

        Once you regain free control of Jack, head up the building stairs and
talk to Thanos to learn about a stranger in Vancoor Square. It should be noted
now that you can do whatever you wish that is currently open to you until you go
to Vancoor Square, so do what you want, then go to Vancoor Square. Watch the
subsequent cutscenes.

Checklist
---------
[ ] Go and talk to Elef in the Peaceful Pony Inn to recruit himself, Ryan, and
    Hip.
[ ] Recruit Aesop        [ ] Recruit Ben                [ ] Recruit Bligh
[ ] Recruit Brie         [ ] Recruit Den                [ ] Recruit Gabe
[ ] Recruit Gob          [ ] Recruit Gobrey             [ ] Recruit Golly
[ ] Recruit Gonn         [ ] Recruit Goo                [ ] Recruit Monki

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                              THE ULTIMATE BATTLE                           TUMB
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
        "Chief Elwen, the time has come for you to prove your strength. Do you
dare challenge my golem to a battle? Pay: 8000 Dagols"
                -Ursula

        After you accept the mission and talk to Thanos, go up to the fourth
floor of Theater Vancoor and into Elwen's room. She'll convince you to take over
the mission for her. Once that is done, leave the building, and head to the
Echidna Gate, to the left of the Blue Town of Water and Wisdom. Watch the scene,
and then you will have a battle.

===========
  MELISSA
===========
3200 HP, 178 STR, 134 DEF, 137 EVA, 109 LCK
3030 EXP, Evasion Berry
Bomb (Fire, Long Range, 1.0 Power, 1.0 Knockback, Hits for damage 6x)
Vertical Punch (Short Range, 40 Arc, 1.0 Power, 1.0 Knockback)
Hip Press (Short Range, 360 Arc, 1.2 Power, 1.3 Knockback, Knocks Back)
Fog of Pollution (Mid Range, Hits for damage 4x, 2.0 Confuse, Blind, or Poison)

Don't let the high amount of HP and big stats intimidate you. The only thing
that you need come into this battle with is the Status Cure skill (Flora, Lulu,
or Morfinn being the only ones you can get it off at this point in time), some
Herb Extract S's, a Spear, and (preferably) a mostly-full Volty Gauge.

The other thing that you should have is some patience, as toppling Melissa may
take some time. Her first attack will be for her to stop, straighten out, and
then throw a bomb out in front of her. Thankfully, this happens at a slow pace,
giving you a good amount of time to run away from it. The second attack will
occur when you get right in front of her, giving her too much time, as she will
punch the ground in front of where she stands (aka. on you).

Attack number three is something more of a worry, as Melissa, regardless of
where Jack is around her, will jump up into the air, and then crash down on the
ground, creating a shockwave. If you see her jumping up, BACK AWAY. The
shockwave doesn't have that much potential hit area, but it can hurt, and will
knock you off balance.

The last attack is the thing that can end your game. Melissa will pause for a
brief moment, then breath out a fog straight in front of her which can poison,
blind, or confuse you. While the former two can be healed quickly, it is the
latter that is worrisome, especially if you don't have Status Cure; without a
firm control of where you want to go, you may walk right into Melissa's war-path
and die. As such, always make sure that you are well healed.

However, let it be said now; Melissa is SLOW and DUMB. You could literally walk
up to her, attack her back, and she'll turn around to you, then turn back. Do
this repeatedly while fighting her (Use a Volty if you want to quicken the
battle), and when she turns around and stays around, run around her until she
stops paying attention to you and hit her back again. If she decides to attack
you, on the other hand, get out of her way. A spear can be especially useful in
this battle, as it gives you the extra range needed.

The most damning thing about this is that every so often, after you deal enough
damage to Melissa, she'll stumble onto the ground. When this happens, get to
her, nail her with a few attacks, then finish off with a Volty before she can
completely get up. After a while, the damage alone will kill her.
===========

        After your conversation with Ursula continues, head back to the guild,
and talk to Thanos to get your pay.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                GERALD'S LETTER                             GRLT
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

        This is an event that can only be done after doing the "The Ultimate
Battle" mission, and must be done before the "Birthday Party" event. It is
perhaps the only event in the game that does not automatically unfold itself,
but must be manually done. It is IMPERATIVE THAT YOU COMPLETE THIS if going to
the HUMAN SIDE, because without it, you cannot recruit Gerald (and Nocturne),
and without Gerald, you cannot recruit Elwen, and without Elwen, you cannot
recruit Nyx. The latter two are two of the best characters in the game, and it
can all be missed simply by not doing this in the short span of time you have.

        Now that my rant is over, I guess we should get onto the actual event.
After finishing "The Ultimate Battle" (remember to talk to Thanos afterwards),
head off to Club Vampire. Here, Nocturne will give you NOCTURNE'S LETTER. Go
back to Theater Vancoor, and head up to the third floor, door to the left of the
stairs. After this cutscene, continue on back to Club Vampire, then backtrack to
Theater Vancoor once more, and go to Elwen's room. After talking to Elwen,
you will learn the background of Gerald and Nocturne. Proceed to Faulcon Gate
once given some free control, and the rest of the event will occur.

Checklist
---------
[ ] Talk to Gerald and beat him to recruit him.
[ ] Talk to Nocturne with Gerald in your party. Beat Nocturne to recruit him.
[ ] Recruit Joaquel.
[ ] Recruit Elmo.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                               VEXATIOUS VERMIN                             VXVM
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
        "Rid the cafeteria of rats so the students can eat lunch in a sanitary
environment. Pay: 3000 Dagols"
                -Vareth Institute

        After accepting the mission, head off to the Vareth Institute, which is
the big building in the Blue Town of Water and Wisdom. Inside, talk to the
secretary at the front desk. A few cutscenes later, choose someone for Daniel to
replace (preferably one of your warriors; you WILL want a healer in this
battle), and then you will have your fight. The first battle will be against a
pack of Pararats/Militarats. The second battle will be an all-out fest against
all three types of rats (although only one Tawny Rat will be present).

=================================
  TAWNY RAT, PARARAT, MILITARAT
=================================
Tawny Rat: 1288 HP, 93 STR, 79 DEF, 133 EVA, 99 LCK
           1540 EXP, 2477 Dagols, Evasion Berry, Book of Recovery
  Moves: Bite (Short Range)
         Poison Spit (Long Range 2.0 Poison)
         Confuse Gas (Confuse 2.0)
         Mouse Call (Summons Militarat or Pararat)

Pararat
  34 HP, 34 EXP, Special: Paralyze

Militarat
  42 HP, 45 EXP

You should start out by eliminating all the small-time rodents so that they
don't get in your way. Once they're dead, focus your attention on the Tawny Rat
himself, and keep hacking and slashing at him.

Of course, it is not quite that simple. While all he can physically do to you is
Bite at you, he can still inflict Poison and Confuse on you, which can be quite
a pain to react to. As such, bring in a Healer who can also heal status effects
(Romaria, Flora, etc.). Secondly, because of this, you may also want to abstain
from bringing in three fighters, as it could get bloody when you are confused.
Instead, bring in a magician to complement Jack and Daniel; s/he will also stay
out of harm's way, bringing the warrior count down to two.

With that done, pound at the Tawny Rat, and don't bother to pull back when you
get a negative status inflicted on you; your healer should be able to take care
of that. Instead, continue to attack, diverting your attention only to deal with
any other rodents the Tawny Rat brings in through Mouse Call.
=================================

        Afterwards, some more cutscenes. Unfortunately, you only get 1500 Dagols
out of the original 3000 Dagols deal, but oh well.

Checklist
---------
[ ] Recruit Elena
[ ] Recruit Adina

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                             CREATURES OF THE SEWER                         COTS
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
        "Strange moaning can be heard from the sewers lately. Please investigate
this for the safety of the citizens. Pay: 5000 Dagols"
                -Unknown

        After taking the mission, head down to the second basement floor of
Theater Vancoor, and head through the right door into the cell area. In here, go
into the fifth cell, and go down the ladder into the sewers.

Path of the Spider
------------------
        From the spot that you come out of, head right 'till you get across the
wooden planks, and head up through the cage door. On the other side, continue
left for a short bit, and head north through the cage door again. Inside the
next room, make your way left, and continue on left until you go up the stairs
and through the steel door.

        In here, proceed on the path until you get to the waterfall, and then
take the northeastern door. After the cutscene is over, continue past Tony whom
is fishing in here to the right end of the hallway, and go through the door in
here. Head right from the entrance into the next room, where you will fight the
Mud Ponbabar automatically.

==========================
  MUD PONBABAR, MUD PAWN
==========================
Mud Ponbabar: 3150 HP, 158 STR, 128 DEF, 86 EVA, 193 LCK
              4801 EXP, Luck Berry, Rune Saber
  Moves: Tentacle Beat (Long Range, 30 Arc, 1.0 Power, 1.0 Knockback)
         Gray Mud Mucus (Long Range, 90 Arc, 0.4 Power, 0.5 Knockback, Hits for
         damage 17x, Poison 1.0)
         Brown Mud Mucus (Long Range, 90 Arc, 0.6 Power, 0.5 Knockback, Hits for
         damage 17x)
         Empty Can Vomit (Long Range, 90 Arc, 0.4 Power, 0.5 Knockback, Hits for
         damage 17x, Confuse 2.0)
         Gear Vomit (Long Range, 90 Arc, 0.4 Power, 0.5 Knockback, Hits for
         damage 17x)
         Poisonous Fog (Long Range, 90 Arc, 0.6 Power, 0.5 Knockback, Hits for
         damage 9x, Poison 1.0)
         Multiplication (Summons Mud Pawn)

Mud Pawn
  190 HP, 67 EXP, Water Element, Special: Paralyze

Obviously, you will have a difficult battle if you didn't come prepared. Make
sure
you have a healer whom can heal status inflictions in addition to regular
healing, as the Mud Ponbabar can and will inflict negative status effects on
your party members in the form of purple spheres that he spits out of his mouth
(or else just a poisonous fog, much like Melissa's Fog of Pollution).
Furthermore, you may want to back your arsenal up with two Mages, so Jack is the
only one who's fighting head on; if you get confused, you can just abstain from
fighting until you are able again. A two-handed sword or spear is recommended
for bringing into this battle.

Start off by hunting down the individual Mud Pawns first, and take each one of
them out to make sure they cannot bother you later on. With their deaths
established, turn your attention to the Mud Ponbabar, and hack and slash at it
to keep it away from your mages and priest. If it turns around to face you (you
can see it in it is eye movements), then run around it until it gets bored, then
continue to hack at it, using the occasional Volty if you feel you have the time
to deal several hits in only a couple of seconds.

In the chance that you do get hit by one of Mud Ponbabar's attacks, just
continue unless you are really low on HP or you've been confused. In that case,
back away and wait for some help from your priest, then throw yourself back into
the ring. Whenever the Mud Ponbabar uses his Multiplication attack to summon
more Mud Pawns onto the battlefield, turn away quickly and kill them, then turn
back. Repeat this simple strategy until you win.
==========================

        Afterwards, backtrack to Theater Vancoor to go and talk to Thanos. If
you see Tony, however, stop and talk to him; he'll automatically join you now
that the Mud Ponbabar is gone.

Checklist
---------
[ ] Recruit Tony

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                          TREASURE OF GOBLIN CEMETERY                       TOGC
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
        "Rumor has it that valuable treasure is hidden in the goblin cemetery.
you will get it for me, right? Pay: 3000 Dagols"
                -Me, the Great

        After you find out the client from Thanos, head to the Vareth Magic
Institute. Having done the Vexatious Vermin mission a short while back, you
shouldn't have any trouble finding it. Inside, head down the lower-right corner,
and on the second floor, take the lower-right corner again into the Library. In
here, go left and head up the staircase. At the top, go and examine the right
bookcase to find the book you are looking for. Once done, leave the Institute,
then leave Radiata City into the Adien Region by way of Lupus Gate.

Adien Region
------------
        Out here, head left across the gate and bridge and dirt road into the
actual Adien region, then continue left on the next screen until you come to the
fork in the road. Here, head south (and, as the camera rotates, left), then go
north and left down the hill when the opportunity presents itself, and continue
up the hill.

        In the Dorse-Adien Region link, continue heading left, and go up the
stairs, across the bridge, down the stairs, and into the Dorse Region.

Dorse Region
------------
        In here, head left a bit, and then you will be ambushed by the Gob-
Aesop-Monki trio again, who'll force you into another fight with them. Don't
worry; they don't have any new tricks, and all they are is a somewhat beefed-up
version of the trio you fought all the way back while still in the Radiata
Knights. After you win, if you want to recruit them, choose the "Let Them Go"
option (they don't really give off a good EXP pool anyways, so you might as well
for the time being).

        After the fight, head north at the split up the road, and at the end,
kick open the chest for a MYSTERY BERRY. Head back to the split, go left to find
another fork, and go downhill in a clockwise motion. Keep an eye to the south of
your path for loose rocks, and kick the first one you see for a FLEE BALL. Now
continue until you come to the Journey Pig Statue. Activate it, and, if you want
to, go inside the cave to the goblin town. Afterwards, head back uphill, and go
straight left.

        Along the ways, you might see something gold crawling on one of the
rocks. DO _NOT_ KICK IT. This is a Dagol Tortoise, which, if beat, gives you
8888 Dagols. While that sounds like something you should do right now, wait; it
also has a very low chance of dropping an item known as the VIP Badge that drops
the price of items in a store. So wait until you can save first and get some
thieves on your team to fight it.

        Now that that rant is over, continue left until you come to a split
where you can go down to the left or uphill. Here, kick the rock near the cliff
for an EMPTY BOTTLE, then go uphill. Kick the first rock you see while going up
for 550 Dagols, then continue up and right until you find another rock. Kick
this one for an HERB EXTRACT S, then proceed right some more and kick the chest
at the end for an INVINCIBILITY MED. Afterwards, head back to the last split,
and this time, go down to the left into the next part of the Dorse Region.

        In this area, pursue your destination until you come to yet another
split. Take the upper left path once you get here, and follow it down to the
end, where you shall find a LIFE BERRY in a chest. Go back a room, and here,
head down to the left into the next room. Here, go left, and when you get to the
last split of the Dorse Region, go down to the left to the end. you will end up
fighting another King Serpent whom is aided by some Pointura. However, unlike
the last time you fought a King Serpent (in the mission "Beasts by the Bridge"),
you should have a much stronger party, and a much easier time as a result. You
should also win a Strength Berry as a result.

        After you win, open the chest to obtain a RAINBOW CRYSTAL. Do not, I
repeat, DO NOT SELL THIS ITEM. If you are going to choose the Non-Human Side, it
must be had to recruit a certain character. After you obtain it, head back a
bit, and go up to the left. In here, just proceed left until you get to the
door, at which point you will have some dialogue. Afterwards, climb down the
ladder inside.

Goblin Cemetery
---------------
        Once you enter the cemetery, start making your way left into the next
room. In here, go up and left through the doorway. In the next room, head left
all the way down the hallway to the opposite end, and once you come into the
large room, go to the southern corner and open the chest for a LIFE BERRY. Head
back up, and take the left door into the next room here.

        In this hallway, head left all the way into the next large room. Go to
the left-most corner in here to kick the chest open for an HERB EXTRACT MAX,
then take the left door. Continue down the hallway to the opposite end, and on
the other side, head up and go left into another door. Continue down the hallway
here into the next room. you will have an automatic cutscene, and then a fight.

==============================
  GOBBLEHOPE IX, BONE GOBLIN
==============================
Gobblehope IX: 1650 HP, 151 STR, 50 DEF, 255 EVA, 123 LCK
               650 EXP, 10 Dagols, Flee Ball, Mystery Berry
  Moves: Lightning Bolt (Wind, Mid Range, 1.5 Power)
         Goblin Resurrection (Summons Bone Goblin)
         Fade (Teleports across Room)

Bone Goblin: 202 HP, 75 EXP, 42 Dagols

Initially, you should dispatch all the Bone Goblins in the room. While
Gobblehope IX can summon an infinite amount of reinforcements, your allies can
take care of his surplus; for now, all you want to do is eliminate the thorn in
your side to a small trickle.

After you've destroyed the Bone Goblin force, turn your attention to Gobblehope
IX himself. Due to his being a ghost, he has the special ability to teleport
around the room; this means that you will often get a couple of hits in on him
before you have to turn around, look for him, run towards him, and then continue
striking him. As such, you may want to start the battle off with a Volty Blast
against Gobblehope, then slowly level up your Volty Gauge, climaxing with a few
quick hits, and if it calls for it, another Volty Blast. Either way, Gobblehope
IX isn't too hard, so long as you have a healer on hand.
==============================

        After the battle and cutscene, head left and kick the left chest for the
RECRUITMENT SUIT. After Jack's dialogue goes through, kick the other chest for a
CELESTIAL NECTAR, then head right and north and kick the chest up here for 3000
Dagols. Go down to the right and kick the last chest in the corner for an
UMBRELLA. Backtrack out of the Cemetery, and go back to Radiata City, talking to
Thanos to obtain your pay (you will not have to hand over the Recruitment Suit).

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                              GONOVITCH'S DILEMMA                           GVDL
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
        "Monsters are raiding the mines and we can not mine for ore. Please get
rid of them immediately. Pay: 4000 Dagols"
                -Gonovitch

Pre-Mission Checklist
---------------------
[ ] Did you remember to talk to Gregory, get his request for Dwarf Liquor, and
    obtain it from Earth Valley?

        After talking to Thanos, leave, and go to Earth Valley.

Earth Valley
------------
        In here, head down the stairs and go left to Gonovitch's house, which,
if you cannot remember from the last time you had to come here, is the yellow
house thick in the center of Earth Valley. In here, head up to the second floor
to receive your briefing. Once you are dropped outside again, head down the
first
set of stairs in front of Gonovitch's house, then go right all the way, go down
two more sets of stairs, then head across the bridge. Enter Dwarf Tunnel Two.

Dwarf Tunnel Two
----------------
        Here, head left from the start of the cave and go down the elevator.
Once one floor down, continue left into the next room. In here, kick the chest
that you should see quickly for a CLEANSING STONE. Now, despite there being two
paths here to take, they both end up in the same room, and neither of them have
any items that you can obtain on the way. As such, take the left door.

        In here, go all the way left to the elevator (if it isn't there, wait
for it to come up), then go down. On the ground floor, continue left into the
next room, which is a fairly open area. In here, head up and left past the beds
and the glowing rock to a chest with a SAGE in it, then continue on left into
another hallway. At the end of the hallway, continue through the door. you will
have a cutscene, after which you will face the bosses of this dungeon; the
Rockdiggers.

===============
  ROCKDIGGERS
===============
1425 HP, 119 STR, 60 DEF, 116 EVA, 92 LCK
1256 HP, 619 Dagols, Life Berry
Bite Attack (Mid Range, 60 Arc, 1.2 Power, 0.5 Knockback)
Spin Attack (Long Range, 360 Arc, 0.9 Power, 1.0 Knockback, Knocks Back)

For this battle, you will either want a magic user, a healer, and a fighter to
aid Jack, or else two magic users and a fighter that can double as a
healer/healer that can double as a fighter. you will see why in just a moment.

The two Rockdiggers are basically Crocogators as far as their shape and how they
fall down go. This also means that they would basically be beefed-up
Crocogators, except for one thing; their spin attack. This is the bane of many
people, which can haunt their dreams at night. The Rockdigger in question will
spin around a number of times, knocking anyone in it is path out of the way. And
it does it a good number of times.

Because of this (and the fact that it WILL interrupt your attack with it is
Knock Back power), you only want to have two fighters, including Jack. Sic your
other fighter on one Rockdigger, then follow up attacking the second Rockdigger
with Jack to distract both of them from your Mages/Mage + Healer, whom should
pelt one Rockdigger at a time and heal as necessary. With the death of the first
Rockdigger (use a Volty Blast if you can, as it WILL end the battle much
quicker), killing the second Rockdigger should be much easier, so do so with
haste.
===============

        Afterwards, backtrack your way to the surface, and go and talk to
Gonovitch on the second floor of his house. Head back to Theater Vancoor and
talk to Thanos to receive your reward.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                BIRTHDAY PARTY                              BRPR
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

        WARNING: Once you do this event, you will miss out on doing "Gerald's
Letter" if you haven't already done it. You will be forced into doing it if you
return to your house two days after "A Visitor for Aphelion". To delay time out,
ALWAYS return to your house between 12am and 7am to save your game. This will
stop the event from occurring. You can also sleep if you return between 12am and
7am, so long as you don't exit and reenter after you finish sleeping.

        Once the event occurs, you will get a cutscene in Jack's House, after
which you will receive RIDLEY'S INVITATION. One cutscene later, head across the
room and talk to Leonard. Inside the castle, head all the way right to the back
set of doors, and make your way up all the staircases until you get to the sixth
floor, where the ballroom is. After the cutscenes are over, wait until 3 pm (or
go to sleep), wandering around in the meantime, and another cutscene will occur.

        Afterwards, you have as much free time as you want until you go to do
the "Stone of Miracles" mission.

Checklist
---------
[ ] Recruit Elmo (Only if you didn't do "Gerald's Letter")
[ ] Recruit Joaquel (Only if you didn't do "Gerald's Letter")

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                               STONE OF MIRACLES                            STOM
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
        "After years of research, we have finally located the stone of miracles
and would like someone to get it. See Kain at Olacion for further details. Pay:
10000 Dagols"
                -Kain

        Once you've accepted the job, head off to the Olacion Order shrine.
Inside, you will automatically have a cutscene, where Kain will brief you on
what to do. After you do, go out of Radiata City to the Adien Region, by way of
Lupus Gate.

Adien Region
------------
        From Lupus Gate, head left one screen into the actual Adien Region.
Here, head left along the path until you get to the split, continue on left
until you get into Nuevo Village. In here, proceed through town until you get to
the opposite end, and out in the wildness once more, go left across the bridge.
When you come to the split, head left some more into the Adien-Septem Region
link. In here, head left up and across the bridge, then down and into the Septem
Region.

Septem Region
-------------
        In here, go left until you see a split. When you do, continue left. When
you see a hole in the small mountain, continue going left. When you come to
another split, stay in the same direction (left) until you come to a myriad of
small houses. Here, kick the rock to the right of the first house for a MUSTARD
POWDER, then kick the pighead in front of the right-most house for an ANALYSIS
BALL. Next, go to the left most house and kick the pighead here for a POINTURA'S
THREAD.

        Now for the moment you've been waiting for; kick open the chest to
obtain a BOOK OF FAIRIES. DO _NOT_ SELL THIS ITEM. If you want to recruit some
of the most powerful warriors on the Human Side (Elwen, Nyx), then you MUST hold
onto this to give it to Aldo. Heck, go back now and talk to him to recruit him
so you don't accidentally sell this.

        If it is between 7:15 am and 10am or 5:25pm and 10pm, talk to Garcia,
whom should be leaning against the tree to the right of the houses, until he
talks about "Bran and Wal". Otherwise, walk around until the time comes, and
then talk to him again. This'll allow you to recruit some people later on. After
you've talked to him, head right from Septem Village until you come to the hole
in the mountain, then go straight up into it to enter Septem Cave.

Septem Cave
-----------
        From the start of the cave, head left into the next room. In here, go
left down the hill, until you come to a split. From head, head down to the left
to a chest at the end which contains a THIEF BANGLE. Go back up to the split,
and then head up to the left. Go around the loops until you come to an Iceburg
attacking Bran and Wal (only if you talked to Garcia beforehand). Kill it, and
Bran and Wal will leave. After the scene, continue left onto the next screen.

        Coming in, head left along the entire room, as you go straight left,
then go left downhill, then continue along with the flow of the water going,
until you get into the next room. Here, head up to the left 'till you see a path
going up, and take it to a chest. Kick it for a LIFE BERRY, then head back down
and go left all the way into the next area. you will have a cutscene, and after
that, a battle.

===========================
  TRAP OCTOPUS, TENTACLES
===========================

Trap Octopus: 3065 HP, 118 STR, 152 DEF, 61 EVA, 124 LCK
              4800 EXP, 3260 Dagols, Strength Berry, Leviathan
Moves: Black Ink Breath (Long Range, 90 Arc, 0.7 Power, 0.5 Knockback, Hits
                         for Damage 3x, 1.5 Blind)

Tentacles: 388 HP, 108 STR, 17 DEF, 195 EVA, 165 LCK
           38 Dagols
Moves: Tentacle Thrash (Long Range, 30 Arc, 1.2 Power, 0.5 Knockback)
       Tentacle Payback (Long Range, 90 Arc, 1.0 Power, 1.3 Knockback)
       Tentacle Uppercut (Long Range, 30 Arc, 0.9 Power, 1.0 Knockback, the
                          tentacle lurches forward to attack)
       Rock Drop (Long Range, 1.0 Power, 1.0 Knockback, Breaks through Parry)

I'll say this now; the Tentacles WILL grow back, every one of them, and killing
all of them at once before any one can grow back will not keep them from growing
back. They will grow back, until you finally defeat the Trap Octopus. That said,
the Trap Octopus itself will be for much of the battle under the water with his
shell protecting him, and will only emerge abovewater after two or three
tentacles have been killed. He will subsequently submerge after he has enough
tentacles regrown.

As such, only focus on four of his total six Tentacles, killing them as the need
arises (aka. when Trap Octopus goes under water). When Trap Octopus comes up,
attack him quickly, but DON'T use a Volty Blast if it attacks multiple times (as
is the case with Spears and One-Handed Swords); stick to using a Two-Handed
Sword in this battle if you must use a Volty Blast. Otherwise, just use plain
Volties against him to quickly cause damage to him, while dodging his Ink
attack, until he goes back under water again.

At this point in time, stay back if you need to due to HP or having been Blinded
until you can get yourself healed, and make sure that you keep an eye on your
other team-mates; they'll be especially pivotal in this battle, what with the
tentacles regrowing back quickly.
===========================

        After, you will obtain the STONE OF MIRACLES. From where you are,
continue heading left through the room, and go through the exit at the end. In
here, go right, and jump off the cliff to the floor below. Head right from where
you land, and go uphill on the way as you head into the next room. Coming into
this next room, head right some more, until you see a small path heading north
deeper into the cavern. Ignore it, as it has no functional purpose, and you
cannot get the one chest that you see. Outside, head right onto the next screen,
and from here, backtrack to the Olacion Order. Many subsequent cutscenes will
occur. Afterwards, go back to see Thanos.

Checklist
---------
[ ] Recruit Bran
[ ] Recruit Garcia
[ ] Recruit Wal

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                              TOP SECRET MISSION                            TSMS
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
        "Sir Jack, we have heard of your strength and would like to hire you for
a job. Please come alone to hear about this top-secret mission. Pay: 20000
Dagols"
                -Unknown

        After getting your warning from Thanos, leave, and head to Faucon Gate
(in the Black Town of Night and Lust). However, instead of getting a mission,
you will be ambushed by a number of Burglars.

============
  BURGLARS
============
401 HP, 125 STR, 109 DEF, 162 EVA, 22 LCK
668 EXP, 113 Dagols, Cure Needle
Slash (Short Range, 90 Arc, 1.0 Power, 1.0 Knockback)
Knife Throw (Long Range, 0.9 Power, 1.0 Knockback)
Rob (Short Range, 60 Arc, 0.2 Power, 2.0 Steal)
Para-Chemical Throw (Long Range, 0.3 Power, 0.5 Knockback, 1.0 Paralyze)

it is a one-against-five battle for Jack, so you need to come into this battle
well-prepared and healed up. If you want to, equip the Prevent Paralyze skill if
you have it; otherwise, equip on something useful that can aid you.

Target one Burglar at a time, and don't be hesitant to use Volties (in fact, you
may want to use an Axe as a result in this battle; using it can hit for field
area damage, which will be helpful for knocking down several enemies at once.
Other than that, there's not too much to say besides the regular "keep your
health up and kill all the enemies" tangent that is rather obvious.
============

        After the battle, some more scenes will occur, so take a watch.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                               THE EARTH DRAGON                             TEDR
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

        Once you go into this event, there is no turning back, and the story
will advance quickly through to the split. General opinion is split over this,
but it appears that if you want to dodge this event as long as you can, you have
free reign of going into Jack's House whenever you want to, SO LONG AS YOU DON'T
GO TO SLEEP. However, I would advocate not to risk it, and continue to go in
between 12am and 7am to save.

        After the first scene at Jack's House occurs, walk your way to Earth
Valley by taking the road straight on from the gate you are dropped off at.
After you make it most of the way to Earth Valley, you will get another
cutscene. Once it is done, walk down to Earth Valley to kick the Journey Pig
statue, and go to Radiata City. You have one more mission you can take before
the Split.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                BUILD THAT BODY                             BLTB
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
        "We are looking for someone to battle against in order to test the
progress of our training. Wanted: A strong warrior. Pay: Paid Accordingly"
                -Achilles

        After you take the job, go to Olacion Order. Before you enter the actual
Shrine, I recommend you equip a Two-Handed Sword or Spear that can Paralyze,
Freeze, or Petrify. This should mainly be either a Rune Saber, Leviathan, or
Brionac, of which the former two are likely to be better for use. If you are
running at a low level for this time of the game, also equip a move that can
knock your opponents off their feet.

        Inside the shrine, you will have a cutscene, after which you will face
off against the monks in four straight battles. You shall fight each person one
at a time, in the order they are presented below.

=========
  VITAS
=========
426 HP, 106 STR, 83 DEF, 105 EVA, 98 LCK
208 EXP, 267 Dagols, Cement Powder
Right Hook (Short Range, 90 Arc, 1.0 Power, 1.0 Knockback)
Pinnacle Punt (Short Range, 40 Arc, 1.2 Power, 0.6 Knockback)
Power Upper (Increases strength)

Vitas should be a lightweight first battle, but she may use Power Upper at the
start of the battle, so don't take her too lightly. Instead, parry her attack
and then counterblow her as hard as you can until she finally either falls
back/retreats, or comes to attack you again (in which case you should parry +
counterblow once more). After a while of doing this, she should fall without too
much trouble.
=========

=========
  ALVIN
=========
511 HP, 130 STR, 123 DEF, 65 EVA, 118 LCK
311 EXP, 274 Dagols, Herb Extract
Left Straight (Short Range, 40 Arc, 0.8 Power, 0.5 Knockback)
Twist Hook (Short Range, 90 Arc, 0.9 Power, 1.0 Knockback)
Upper Strike (Short Range, 40 Arc, 1.0 Power, 0.6 Knockback, Knocks Back)
Palm of Energy (Some sort of energy wave?)

Watch out for Alvin, as he's physically the strongest of the first three Monks
that you can use, and he can knock you off balance. I recommend letting him hit
you only once, and then counterblowing his ass to oblivion and back. A weapon
that can inflict a status effect on him is particularly useful here - if you
don't have one, then use an item such as a Startle Powder or Mud Powder to
freeze him in his tracks, then use a Volty on him.
=========

===========
  MIRANDA
===========
506 HP, 125 STR, 113 DEF, 118 EVA, 124 LCK
741 EXP, 261 Dagols, Moon Stone Chip
Jab (Short Range, 40 Arc, 0.7 Power, 0.5 Knockback)
Right High Kick (Short Range, 90 Arc, 0.9 Power, 1.0 Knockback)
Palm of Power (Short Range, 40 Arc, 1.0 Power, 1.3 Knockback)
Purified Tears SE (Cures any status infliction)
Moonlit Heal SE (Heals Miranda)

In Miranda's case, I recommend that you don't stand by and wait for her to
attack. Instead, press the offensive, and hit her with a status effect that
stops her from doing anything - poisoning her will only allow her to use
Purified Tears SE. Also, follow up with an attack that knocks her off balance,
if need be, or else use a Volty; you do NOT want her to use Moonlit Heal SE, or
it may undo all the work you've done in damaging her.
===========

============
  ACHILLES
============
1406 HP, 168 STR, 145 DEF, 91 EVA, 155 LCK
434 EXP, 312 Dagols, Heating Tablets
Jab (Short Range, 40 Arc, 0.7 Power, 0.5 Knockback)
Body Blow (Short Range, 40 Arc, 1.0 Power, 1.0 Knockback)
Low Kick (Short Range, 90 Arc, 1.3 Power, 0.5 Knockback)

Achilles will be somewhat of a titan if you are underleveled for this part of
the
game. Parry off his attacks and counterblow when you can, especially using
attacks that can knock him off his feet. If you get the opportunity to use a
Powder on him (or else your weapon does it for you) - use it. After that, attack
him, and use your Volties to end off with some extra damage. Especially heal
when necessary, and after a while, he'll fall.
============

        After you win all these battles, go back to Thanos to receive your pay -
2000 Dagols.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                            TO DO BEFORE THE SPLIT
TDBS
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

        A bracketed (H) means that that is only important if you are going to
join the Human Side, and a bracketed (NH) means that it is only important if you
are going to join the Non-Human Side. Otherwise, it is important regardless of
which side you join. Important notes will also be bracketed.

[ ] Did you remember to talk to Adele after joining Theater Vancoor (H)?
[ ] Did you remember to do the "Build that Body!" mission so that you can
    recruit Miranda and Vitas? (This is only important if you want to be able to
    recruit them before the split; after the split, they'll be ineffective if
    you join the Non-Humans, and you can get them after the split on the Human
    Side regardless of whether you did this mission or not. Nevertheless, it
    still must be done; see the next point below) (H)
[ ] Did you remember to do all possible missions to recruit Thanos, and as a
    subsequent result, Elwen and Nyx? (H)
[ ] Did you remember to recruit Bligh? (H)
[ ] Did you remember to obtain 5 Gobpakken Seeds from the Gobpakkens in the
    Light Elf area to recruit Christoph and Jill as a result(Pointura's Threads
    can be gotten after the split)? (H)
[ ] Did you remember to initiate conversation with Dennis, and get the Evening
    Bloom flower from the Light Elf region? (H)

[ ] Did you remember to recruit Brie (recruiting Bligh first)? (NH)
[ ] Did you remember to do "Treasure of Goblin Cemetery" and obtain the
    Recruitment Suit? (NH)
[ ] Did you remember to get the Feather Earring from the Path of the Spider so
    you can beat Fan in a race? (NH)

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                        THE SPLIT                           THSL
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

        REMEMBER: Look at the above checklist to make sure you've done
everything you could to get everybody you possibly can?

        This is it; the point where you have a choice to go to the Human Side or
the Non-Human Side. Both sides offer a pretty different range of things to do,
so it is worth it to play through twice.

        Nevertheless, to avoid this as long as possible, all you have to do is
make sure that you don't enter your house between 7am and 12am. You can sleep at
any time that you are in the house, but DO NOT ENTER BETWEEN 7AM AND 12AM. After
you do, the first cutscene will start. Go to sleep again to get the second
cutscene, and then you will get the choice. If you choose Human Side, go
straight to the next section. For Non-Humans, Ctrl + F "To the City of Flowers"

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                     CASTLE MEETING                         CSMT
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

        After you've chosen the Human Side, you will automatically go to Radiata
Castle.

Radiata Castle
--------------
        Here, head all the way right to the last possible hallway on the first
floor. Take the staircases in this room, and go up all the way to the fourth
floor. Once you are all the way up here, go up the middle staircase, then head
down and go to the left staircase that heads up. You will then have some more
cutscenes that occur, that advance the plot a lot.

        After you leave the castle, go and talk to the leaders of the three
guilds other than Theater Vancoor. Kain of the Olacion Order will offer you
Alvin and Achilles, and Ortoroz of Void will give you the services of Interlude
and Sonata. Getting the two Vareth Magic Institute students (Felix and Derek) is
a bit trickier. DO NOT talk to Curtis or Cecil. Instead, you must go to the
President's Office, and talk to Ray C. Ross, whom is the owl that is flying
around in there (or perched on something).

        The shops also have new equipment in right now. Don't buy any new armor,
however, as you will get a really powerful piece pretty soon for free.

        Now go and talk to Thanos in Theater Vancoor. Head to Carl's Pube which
is in Vancoor Square, and in here, talk to Jasne, whom is sitting at the bar
table itself. Go home now, and head off to bed. In the morning, we'll learn that
the Wind Dragon has been sighted. Before you do that, however, you can also do
two missions (of which I recommend definitely doing The Real Ultimate Battle, as
it nets you the Absolute Guard armor). But it is your choice to which you do
first.

Checklist
---------
[ ] Recruit Achilles       [ ] Recruit Alicia         [ ] Recruit Alvin
[ ] Recruit Derek          [ ] Recruit Felix          [ ] Recruit Fernando
[ ] Recruit Godwin         [ ] Recruit Herz           [ ] Recruit Interlude
[ ] Recruit Kain           [ ] Recruit Ortoroz        [ ] Recruit Sonata
[ ] Recruit Miranda (Only if you didn't do "Build that Body!")
[ ] Recruit Vitas (Only if you didn't do "Build that Body!")

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                               PLEASE STOP LORD STAR                        PSLS
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
        "Lord Star has taken the Stern heirloom from the house, and I'm worried
he'll do something foolish with it. Please, stop him! Pay: 500 Dagols"
                -Star

        This mission is actually worth a lot more than what the pay is, because
of a rather easy boss fight, and you get a nifty armor as well. After you accept
the mission, go down two floors to Theater Vancoor's second basement floor, and
go left and enter the room in here. Inside, after your talk with Sebastian,
you will be taken back up the building and outside. After another cutscene, you
will have a boss fight.

============
  ROBOSTAR
============
980 HP, 211 STR, 287 DEF, 57 EVA, 300 LCK
3456 EXP, 9999 Dagols, Robot Suit, Luck Berry
Magic Machinegun Alpha (Fire, Medium Range, 1.0 Power, 0.5 Knockback, 1.0 Blaze)
Magic Machinegun Beta (Water, Medium Range, 1.0 Power, 0.5 Knockback, 1.0
                       Freeze)
Special Beam (Long Range, 1.5 Power, 1.3 Knockback, Knocks Back)
Round Laser (Medium Range, 360 Arc, 1.0 Power, 1.3 Knockback, Knocks Back)

This battle shouldn't be any more than moderately difficult, as three of
Robostar's attacks hit straight in the front, can be seen a long time before he
actually uses them, and your Defense rating should be on par to deal with the
Robostar. Bring in a healer for safe measure, nevertheless.

Robostar's fourth attack is the thing to worry about, however. The Robostar will
shoot out four green bolts of electricity a fixed distance away from him, which
will then rotate around him in a full circle. While you WILL get hit by it if
you are up close and trying to slay him, but back away a sufficient amount and
you shall dodge it. The most important thing to note about this attack is that
right after he does it, the Robostar's head will drop off, and he'll waste
valuable time picking it up and putting it back on. Storm him when he does this
and kick his ass.

Alternatively, you could probably hit him a few times at the battle, and then
end it off with a Volty Blast, considering his low HP for a boss.
============

        Afterwards, go and talk to Thanos for your pay.

Checklist
---------
[ ] Recruit Sebastian
[ ] Recruit Star

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                             THE REAL ULTIMATE BATTLE                       TRUB
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
        "Sergeant Jack of the Acht Squad, you are invited to a rematch. This
time you will see Melissa's true powers! Pay: 9000 Dagols"
                -Ursula

        Once you take the mission, go on to Echidna Gate. you will have another
bout with the golem, Melissa.

==============
  MELISSA II
==============
3837 HP, 213 STR, 186 DEF, 175 EVA, 147 LCK
4880 EXP, Life Berry
Bomb (Fire, Long Range, 1.0 Power, 1.0 Knockback, Hits for Damage 6x)
Vertical Punch (Short Range, 40 Arc, 1.0 Power, 1.0 Knockback)
Body Press (Medium Range, 360 Arc, 1.4 Power, 1.3 Knockback, Knocks Back)
Freeze Breath (Medium Range, Hits for Damage 4x, 2.0 Freeze)

You should be familiar with the first three attacks (Bomb is a shoulder cannon
bomb that is slowly shot out, Vertical Punch involves Melissa punching the
ground in front of her, and lastly, Body Press involves jumping up and slamming
the ground in a shockwave).

Freeze Breath is SOMEWHAT a new attack. All it does is replace Fog of Pollution.
They are basically the same attacks animation wise - a mist will protrude out
from Melissa's mouth in front of her, hitting whatever gets in it is way. So all
in all, you are basically fighting the REAL Melissa, and the first fight with
her was Melissa Lite. Use the same tactics as you did in the last battle, and
you shouldn't have too much of a problem with winning.
==============

After the battle is over, head over to the Vareth Magic Institute, and go to
Star Tower Interior. Inside, head all the way down to the bottom floor of the
tower, and head through the door. Here, kick the chest to the right open for the
ABSOLUTE GUARD armor. Go back and talk to Thanos afterwards.

Checklist
---------
[ ] Recruit Ursula

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                             FIGHTING THE WIND DRAGON                       FTWD
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

        Before you go, make sure that your party only has three people, with one
slot open. Yes, I am serious. you will see why soon. After that is done, go to
Echidna Gate, and from here, head to the Nowem Region by way of the Tria Region.

Nowem Region
------------
        Head left along the forest floor from the start of the Nowem Region, up
until you get to the next screen. In this area, head right one room, then
continue down right along the path and over the log bridge. On the other side,
proceed uphill into the stone area of Nowem Region. In this part, head up to the
right.

        Now, where you normally would go right to the Cuatour Region, instead
head up to the left, and follow the path all the way down and across the bridge
into Wind Valley.

Wind Valley
-----------
        At the start of Wind Valley, head left and go across the bridge. you
will see three totem poles. When kicked, a totem pole will let out a gust of
wind which, if you walk in front of it, will send you to the next island.
*However*, some totem poles, if kicked, will instead actually fight you instead,
so beware.

        Anywho, on this first island here, kick the left totem pole, and take it
over to another island. Here, go and run across the bridge to the next island,
and open the chest. you will have to fight an enemy for it, but afterwards, you
will get the JINN sword (One-Handed). Now go back across the bridge, and of the
two totem poles facing north, kick the left one and go over.

        On this next island, you have two more totem poles facing north. Again,
kick the left one, and again, go to the next island. Over here, go and kick the
chest open for a GROWTH STONE. Kick the right totem pole and go back and island,
and back here, kick the right totem pole and go far to the right.

        Here (from your view), kick the totem pole to the left that is facing
north, and go on to the next island. Head left across the bridge, and watch a
cutscene.

===========
  CEPHEID
===========
4900 HP, 174 STR, 96 DEF, 186 EVA, 167 LCK
Hurricane Cutter (Wind, Long Range, 1.2 Power, 1.0 Knockback, Breaks Parry,
                  Knocks Down)
Break Tornado (Wind, Long Range, 0.3 Power, 1.0 Knockback, Hits for Damage 4x,
               1.0 Bind, Knocks Back)
Wild Shockwave (Long Range, 0.6 Power, 1.0 Knockback, Knocks Back)

During this first fight, Dynas will join you, in what will be his only battle on
your side during the entire game. You must have an open slot if you wish to get
him in your fight, and on your Friend List. Dynas is basically a godmoder in
this battle, as with his help, the battle will pass by quickly.

Other than that, due to Cepheid gliding along the edge of the battlefield, it
will be somewhat difficult to hit him. Couple this with his Hurricane Cutter,
which sends your men back sprawling, along with Break Tornado and Wild
Shockwave, which have similar results and long range, and it is oft difficult to
get a hit in on him. As such, bring in a mage to be able to hit him from long
distance. A healer who doubles as a fighter should also be present as well for
the next battle, while you periodically step away from the battle to order
him/her to heal.

Meanwhile, DO NOT use a Volty Blast during this battle. you will need it during
the next battle.
===========

================
  CEPHEID, GIL
================
Cepheid: 4900 HP, 174 STR, 96 DEF, 186 EVA, 167 LCK
         12895 EXP, 7444 Dagols, Evasion Berry, Dragon Scale
  Moves: Lightning Horn (Wind, Short Range, 1.6 Power, 1.0 Knockback)
         High Wind Breath (Wind, Long Range, 80 Arc, 0.7 Power, 1.5 Knockback,
                           Hits for Damage 3x)

Gil: 883 HP, 205 STR, 157 DEF, 160 EVA, 143 LCK
     1430 EXP, 279 Dagols, Mint Drop
  Moves: Sword of Ice (Water, Long Range, 90 Arc, 0.8 Power, 1.0 Knockback,
                       1.0 Freeze)
         Projection Bash (Wind, Long Range, 1.0 Power, 0.5 Knockback)

Because of the loss of Dynas, this battle will be somewhat difficult. Start it
off by focusing on Gil, and use your Volty Blast. This takes him out of the
battle (or if not, finish him off quickly), and stops him from using his
annoying Projection Bash, which sends three wind blades at you. With him out of
the way, you are in a point where you will be on better footing, as Cepheid is
actually basically on par with your stats.

With that, go and focus on Cepheid, and always try to hit him from the back.
When he turns around and tries to attack you, parry him until the initial blast
of his attack is over, and repeat. These attacks generally are pretty easy to
recover from; Lightning Horn sees Cepheid sending four bolts of electricity from
his forehead a short distance away from him, and they rotate around in a 360.
Meanwhile, High Wind Breath just involves a large gust of wind slapping the
space in front of Cepheid, somewhat like Break Tornado in the battle before. As
always, if ever you need to, pull away temporarily to get yourself healed, and
then head back into the fray once more.
================

        Afterwards, a few cutscenes (of which the first one will not make sense
until you play the Non-Human arc).

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                             STORMING FORT HELENCIA (H)                     SFHC
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

        The first few parts of this event will be purely cutscene. Eventually,
you will get into a fight.

==========
  GAWAIN
==========
??? HP, 265 STR, 230 DEF, 172 EVA, 122 LCK
Right Blow (Long Range, 120 Arc, 0.7 Power, 1.0 Knockback)
Left Blow (Long Range, 120 Arc, 0.6 Power, 1.0 Knockback)
King Crush (Long Range, 90 Arc, 1.2 Power, 1.0 Knockback)
Crossbow (Long Range, 0.6 Power, 0.5 Knockback)
Leo Smash Royale (Long Range, 0.6 Power, 0.5 Knockback, Volty Blast)

This battle CANNOT be won. You can resist for as long as you want, but at some
point, Gawain will use Leo Smash Royale, which automatically ends the battle.
==========

        After you lose, a tandem more of cutscenes will occur. Once you get out
of the castle, you have a few missions you can do.

Checklist
---------
[ ] Talk to Adele back in Tria Village
[ ] Recruit Leona

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                 LETTER OF DEFIANCE                         LODF
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
        "Jack Russell, rumor has it that you defeated Achilles. I challenge you
to a duel! I'll be waiting by Nowem Falls. Pay: 1000 Dagols"
                -Rocky

        Afterwards, leave Radiata City by way of Lupus Gate, and go to the
journey pig statue. Take it to the Nowem Region.

Nowem Region
------------
        Here, head right from the journey pig statue. Proceed along the forest
floor, and then when you get to the logs, head up onto it and continue right.
However, the instant that another log branches out going down to the left, take
it down, and then follow left into the next area.

        In this part, head left up the hill, and when you quit ascending,
continue left until you come to a split-off. Here, take the upper-right path,
and follow it around in a counterclockwise motion and uphill until you get into
a scene, which will result in a fight.

=========
  ROCKY
=========
1102 HP, 172 STR, 169 DEF, 142 EVA, 137 LCK
1260 EXP, 1 Dagol, Herb Extract S, Life Berry
Right Uppercut (Short Range, 40 Arc, 0.9 Power, 0.6 Knockback, Knocks Down)
Left Hook (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Right Corkscrew (Short Range, 40 Arc, 1.5 Power, 1.3 Knockback, Knocks Back)
Dragon Bolt (4.5 Power, 1.3 Knockback, Knocks Back, Volty Blast)

Thanks to Rocky starting off with his Right Uppercut attack, he will not ever be
able to get more than a few hits on you at any time, since he lacks the ability
to attack you while you are on the ground and getting up. Instead, with his lack
of being able to break your parry, wait for him to attack, Counterblow, and
knock him off his feet. Once he gets up, press on the offensive before he can
respond. Alternatively, you are likely able to use a Volty Blast at the
beginning of the battle and defeat him in one hit, or bring him almost to his
death.
=========

        After the battle, head back to Theater Vancoor and talk to Thanos to get
your pay.

Checklist
---------
[ ] Go visit Rocky again. you will find him near the broken bridge past Septem
    Village. Accept his challenge to another fight, and win to recruit him.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                               THE ALIEN MONSTER                            TALM
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
        "There has been an accident and we've summoned something evil...Please
send one of your best warriors, NOW! Pay: 10000 Dagols"

        After you take on the mission, fill up your party. I DEFINITELY
recommend taking Cecil along. you will see why after we get there. Make your way
to the Septem Region from here.

Septem Region
-------------
        Here, head left for the most part for awhile, going left past the first
split and Septem Cave. However, when you come to the second split, stop, and go
north up the road here. In this area, head left some more. you will eventually
come to a split. Take the upper left path, and go on an even longer road until
you reach a cave and door at the end. Enter Algandars Castle.

Algandars Castle
----------------
        After the cutscene, go down the hallway through the first door in here.
In the next big room, go down to the lower-right corner and enter the door here.
Inside, go and kick the chest open for a LUCKY CHARM, then head back outside.
Back here again, take the central door going further down into the castle.

        Once this cutscene is over, continue down the staircase in this room to
the next area. From the bottom of the staircase, take the door to the right to
the next room. Watch another cutscene, and after it is done, head down left
along the hallway, and, as the camera tilts, right down another staircase and
then into the next large room. Take the door at the bottom center of the room.

        Head along the hallway right here, and go down the ladder. Down below,
continue on left until you get into Septem Cave. In here, head right along the
cave floor, and you will wander into the chest that you may have seen in your
last visit to Septem Cave, but could not get to and open. you will obtain a BOOK
OF ANGELS. Now head back out, go along the hallway and up the ladder, and back
into the last large room.

        Back here again, go and take the upper left staircase. On the next
floor, continue left down the hallway all the way to the other end, ignoring the
door to the north. Take the door at the left end, and in here, go up the
staircase at the beginning of the room and take the door immediately at the top.
Head across the room to the next door, and in here, head north along the hallway
'til you reach the end and find a ladder. Climb up the ladder to the top, and
here, open the chest for a DEMON MAIL. Now go back to that last large central
room, and this time, take the northern central door. Inside, you will fight the
Archdemon following a cutscene.

============================
  ARCHDEMON, CRYSTAL BALLS
============================
Archdemon: 5328 HP, 252 STR, N/A DEF, 139 EVA, 247 LCK
           8000 EXP, Growth Stone, Hatred Edge, Algandars Castle (Record)
  Moves: Strange Light (Fire, Long Range, 1.0 Power, 0.5 Knockback, 100% Blaze)
         Strange Light (Water, Long Range, 1.0 Power, 0.5 Knockback, 100%
                        Freeze)
         Strange Light (Wind, Long Range, 1.0 Power, 0.5 Knockback, 100%
                        Paralyze)
         Strange Light (Earth, Long Range, 1.0 Power, 0.5 Knockback, 100%
                        Poison)
         Icy Devil Hook (Water, Mid Range, 360 Arc, 1.0 Power, 1.0 Knockback,
                         100% Freeze, Knocks Back)
         Dark Breath (Mid Range, 90 Arc, 0.3 Power, 0.5 Knockback, Hits for
                      damage 7x, 100% Petrify)
         Light of Ruin (Long Range, 0.8 Poer, 1.0 Knockback, Hits for damage 2x,
                        100% Curse, Breaks Parry)
         Summon Servant (Summons two Grim Reapers)

Crystal Balls (x6): 600 HP, N/A STR, 261 DEF, N/A EVA, N/A LCK

In the case that you have not yet realized it, now is the perfect time to equip
the Demon Mail that you got a few rooms back, as it completely protects you
against any status effects, which the boss does like to use a lot. Although it
saps away one HP a second, you can use a Recovery Pill to offset the effects of
that.

Anyways, the Archdemon himself is a giant beast, and he CANNOT be damaged.
Instead, you must break each of the eight orbs that lie around him in a 45
degree angle away from each other, and once they are all destroyed, the
Archdemon falls. In the meantime, you must keep yourself well-healed from
Archdemon's attacks.

There's a reason that I said to bring Cecil along; his main attack, Megaton
Quake, causes an earthquake that can hit all of the orbs at once. I would also
recommend that you equip an axe for this battle (if you could not get the Grand
Smasher from Vladimir, then use the Glory Axe from the chest at Fort Helencia),
as it is Volty Blast has a very large radius blast, and can potentially damage
three orbs at a time.

You may also want to bring in a healer to this battle because, while you with
the Demon Mail may be immune to status effects, the others are not, and your HP
can go down alarmingly quick at times. Bring in a number of Herb Extract DXs,
and some Recovery Pills for good measure. If Jack knows the Circle Song command,
you should also use that where warranted to heal up your entire party. Either
way, there shouldn't be too much of a problem with Archdemon, so long as you
watch his Icy Devil Hook, which is a full 360 spin that will knock you away from
him.
============================

        Afterwards, when the cutscenes end, head back to the top of Algandars
Castle and talk to Ardolph and Dimitri. Ardolph will give you a POWER STONE.
Head back to Thanos and grab your page.

Checklist
---------
[ ] Recruit Ardolph
[ ] Recruit Dimitri
[ ] Recruit Leona (Book of Angels)

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                  ROYAL PROMOTION                           RYPR
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Pre-Mission Checklist
---------------------
[ ] Did you make sure to do ALL the missions available, so as to recruit Thanos
    later, giving you access to Elwen and in turn, Nyx?

        After you do your missions, head off home, and go to sleep. In the
morning, you will be woken up by none other than Al. Some more stuff will
follow. Once the scenes are over, head right along the first floor hallways
until you get to the last hallway to the right, and here, take the stairs up to
the fourth floor.

        Once you reach the fourth floor, head through the left door. In this
hallway, go past the first two doors, go through a section of open space, pass
the third door, and knock on the fourth door to enter and watch a few more
cutscenes.

        After you've exited the castle, go back inside and talk to Lord Larks,
who can either be found in the throne room, in his own room, or in between. You
may need to talk to him a couple of times until he finally talks about a former
knight of Radiata whom was a spear fighter. This allows you to recruit Zeranium.
Also, you may want to go down to the dungeons on the basement two floor and go
see Ms. Shiela, so you can recruit Walter (only can work if you talked to Walter
previously).

        Also, go to where Ridley's room is on the second floor. In here, you
will see a cameo from Star Ocean 3. Afterwards, you will get the FAYT ARMOR, and
be returned home. Save, and go to sleep (you may need to do it twice) to
initiate the next cutscene, stargint the next section.

Checklist
---------
[ ] Talk to Patrick to recruit him. RUSH TO GET PUTT AT THE SAME TIME. If you
    don't get him on the same day as Patrick, you can never recruit him.
[ ] Recruit Astor        [ ] Recruit Charlie        [ ] Recruit Nina
[ ] Recruit Walter       [ ] Recruit Zeranium

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                             FIGHTING THE FIRE DRAGON                       FTFD
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

        After the first cutscene, go to sleep again for another number of
cutscenes to occur (don't worry, you will not actually have to work together).
After they're all over, grab a strong party, and go outside to the journey pig
statue by Lupus Gate. Use it to take you to Shangri La in the Dorse Region.

Shangri La
----------
        Inside the settlement (head inside by the Dorse journey pig statue), go
down, left, up and left as the camera tilts. Back outside again on the opposite
side of Shangri La, head left down the path until you make it all the way to the
end. Here, cross the bridge linking Dorse and Dichett Regions to the other side.

Dichett Region
--------------
        Start going left, and when you see the first rock that is loose, kick it
for a MOON STONE CHIP. Now continue straight left along the rocky path until you
see a small path going north that heads up in elevation. When you get here, kick
the rock directly to the left of this hill for a COOLING SPRAY, and then go back
right a bit and kick the first rock you see for an HERB EXTRACT DX. Now continue
back left, going down (since the hill is a dead end), until you come to an area
where walking is blocked by the flow of lava. Walk around the rock
counterclockwise to the other side.

        Kick the rock right here for a FLEE BALL, then head left some more. When
you are starting to go up to the left, wait; if it hasn't already, there should
be a rock partly sunk in the lava to your left that will soon rise. When it
does, cross it over to the other side, and go to the end of the path. Kick the
chest for a LIFE BERRY. Now go back over the sinking-and-rising rock, and go
across the branch. Once you start going right again, kick the rock there for a
MAGMA POWDER.

        Continue along, and when you see a rock rising and sinking to the north,
ignore it, but keep this area in mind, because you are going to be coming back
here. Instead, continue straight right for a while until you come to another
semi-blocked rock, and go clockwise around it. Proceed right a bit more, go up a
rising rock, and kick open the chest at the end for a SCALE ARMOR. Head back
left to the point I told you to keep in mind, and go north up the hill. Continue
up and down the left branch into Fire Mountain.

Fire Mountain
-------------
        The path going to the right side is a dead end. So instead of that,
continue on to the left, and loop around counterclockwise. At the top of the
hill, go left straight along. Unfortunately, you will be thrust into a cutscene
right now, and be unable to get the other two items on Fire Mountain. You will
soon afterwards have a fight.

==========
  PARSEC
==========
7780 HP, 225 STR, 155 DEF, 193 EVA, 262 LCK
4400 EXP, 4802 Dagols, Life Berry
Great Fire Breath (Fire, Long Range, 90 Arc, 0.7 Power, 0.3 Knockback, Hits for
                   Damage 7x, 1.5 Blaze)
Giant Stamp (Short Range, 1.0 Power, 1.0 Knockback, Knocks Back)
Triple Fireball (Fire, Long Range, 1.0 Power, 0.5 Knockback, Hits for Damage 3x,
                 1.0 Blaze)
Splash Inferno (Fire, Long Range, 0.8 Power, 0.8 Knockback, Hits for Damage 5x,
                Random Locations, 1.0 Blaze, Ignores Parry, Knocks Back)

Parsec is a very powerful boss, but he has one weakness; most of his attacks
are frontal attacks. The lone exception to this is where he flies into the air
and then hits the ground with a boom, creating a shockwave that spreads out to
behind as well. However, because it is a short range, you can simply jump back
or parry to keep from taking the worst of the attack.

In the meantime, bring in a healer, and two proxy warriors that have both high
HP and Defense - several good options that you should be able to recruit at this
arm of the game are Ardolph, Gerald, Godwin, Rocky, and Zeranium (Though I must
disrecommend Gerald if you have the other options open due to half his attacks
being fire-based). While they attack Parsec from the front and take the brunt of
the damage, let your healer do what s/he needs to do, and hit Parsec from
behind. You may also wish to bring in an Icicle Axe from the Survivor Armory to
inflict extra elemental-advantage damage to Parsec. Eventually, he'll fall.
==========

        Afterwards, a number of scenes, and you obtain PARSEC'S MATCH. When
they're done, come back to Fire Mountain, and go past the door that heads into
where you fought Cross. At the end of this hallway, kick open the two chests for
a REVIVAL STONE and EFREET. Also, after you wake up, go and do the last mission.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                               SECRET OF THE SEWERS                         SOTS
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
        "Strange noises are heard from the sewer lately. Please investigate the
area so we can lead our lives in peace. Pay: 10000 Dagols"
                -Local Residents

        After you take on the job, go down to the sewers by way of the fifth
cell ladder in the jail room on Theater Vancoor's second basement floor.

Path of the Spider
------------------
        From the spot that you come out of, head right 'till you get across the
wooden planks, and head up through the cage door. On the other side, continue
left for a short bit, and head north through the cage door again. Inside the
next room, make your way left, and continue on left until you go up the stairs
and through the steel door.

        In this room, head straight left, and go down to the left and take the
door out. Here, head left a short bit, then go south past the planks and down a
stair. Go left down the path from here, and enter the door at the end. you will
have a bunch of long scenes after that. When that is done, go back up to the
surface, and go talk to Thanos.

        As a result of this, if you've done all the missions in the game, Thanos
will join you. This will open up the path to Elwen.

Checklist
---------
[ ] Recruit Curtis        [ ] Recruit Elwen        [ ] Recruit Genius
[ ] Recruit Nyx                [ ] Recruit Thanos

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                   GANZ'S LETTER                            GNLT
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

        After you finish Secret of the Sewers, go home, head to sleep, then exit
and reenter the house. you will get a letter, which will reveal a lot of plot
backstory. Watch the subsequent scenes now, and go straight to the next section,
without doing anything inbetween.

Checklist
---------
[ ] Recruit Flau
[ ] Recruit Rynka

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                FIREWORKS FESTIVAL                          FWFS
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

        This is an easy event to miss, but fortunately, it is not mandatory.
Right after you get Ganz's letter, go outside and head past your mailbox. If
it is before 5pm, then you will get a letter about the fireworks festival the
next night. If not, well, you are screwed. Just go to sleep to get the scene.
Afterwards, go to sleep again to initiate the next section.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                               BATTLE AT LUPUS GATE                         BALG
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

        Cutscenes, then a battle.

=========================
  GALVADOS, BULL, DRAGO
=========================
Galvados: 3900 HP, 265 STR, 189 DEF, 148 EVA, 272 LCK
          5330 EXP, 2236 Dagols, Herb Extract MAX, Life Berry
  Moves: Megaton Crush (Medium Range, 40 Arc, 1.0 Power, 1.0 Knockback, Breaks
                        Parry)
         Powerful Swing (Medium Range, 200 Arc, 1.3 Knockback, 1.0 Power, Breaks
                         Parry)
         Crazy Slugger (0.25 Power, 1.3 Knockback, Volty Blast)

Bull: 2788 HP, 221 STR, 213 DEF, 108 EVA, 167 LCK
      2594 EXP, 463 Dagols, Sage
  Moves: Tackle (Short, 70 Arc, 0.8 Power, 1.3 Knockback, Breaks Parry)
         Fiery Punch (Fire, Short Range, 50 Arc, 1.0 Power, 1.3 Knockback, 1.0
                      Blaze)
         Raise Spirit (Increases strength)

Drago: 2214 HP, 203 STR, 165 DEF, 203 EVA, 155 LCK
       2858 EXP, 786 Dagols, Herb Extract S
  Moves: Upward Slash (Medium Range, 50 Arc, 1.2 Power, 1.0 Knockback, Knocks
                       Back)
         Step 'n Slice (Medium Range, 100 Arc, 0.8 Power, 0.5 Knockback)
         Sword Lick (Increases Strength)

For this battle, you should use the same party as you did with Parsec, or at
least with the same general concept; Jack, two warriors with high HP and high
Defense, and a Healer. At the start of the battle, start attacking Drago, as he
is physically the weakest of the three and should be dealt the quickest.
HOWEVER, if the three Blood Orcs decide to link up in an Attack Link, change
your direction and attack Galvados (the biggest of the three Orcs) instead.

This is because in doing so, you will reduce the Volty Gauge of the three Orcs,
while reducing Galvados' HP, and making sure the link stays intact (since you
are not attacking Drago anymore). If Galvados manages to get the chance to use
his Crazy Slugger Volty Blast, it WILL hurt, so take every opportunity that you
can to reduce the potential of Galvados, without stretching your resources too
soon.

After either Galvados or Drago have been slain (depending on whom your allies
choose to attack and the strength of the link), attack the other orc. Drago will
have been severely weakened if he's standing, and the same goes for Galvados,
who can still be a lethal threat on his own. Once those two are both down for
sure, focus your attentions on Bull. Without his two comrades, he'll go down
without too much of a bother. Take the time here to heal up for the next fight,
if you see the EXP you get will not be enough to level up.
=========================

        Another cutscene, another fight.

=====================
  ZANE, LIGHT ELVES
=====================
Zane: 2769 HP, 225 STR, 173 DEF, 217 EVA, 180 LCK
      12805 EXP, 892 Dagols, Revival Stone, Defense Berry
Light Javelin (Long Range, 2.0 Power, 1.3 Knockback, Knocks Back)
Sword of Vacuum (Wind, Medium Range, 90 Arc, 1.4 Power, 1.0 Knockback, Breaks
                 Parry)
Sparkball (Wind, Long Range, 0.8 Power, 0.5 Knockback, Hits for Damage 5x)
Freezer (Water, Long Range, 90 Arc, 0.3 Power, 0.5 Knockback, Hits for Damage
         8x, 1.5 Freeze)
Shining Rain (.15, then .06 Power, 0, then 1.0 Knockback, Knocks Back)

Light Elves (x3): 1530 HP, 846 EXP, HP Heal

Start the battle off with a Volty Blast against Zane, direct your other three
party members against him, and then continue hacking and slashing away at him.
With some perseverance, you can take Zane down before his light elf allies have
a chance to Heal him. If he decides to get into His Attack Link (which takes him
away from the action as it forms), follow him and continue to beat him up.

Afterwards, it is not too difficult to clear out the Light Elves, so long as you
focus on them one at a time so they can not benefit from a group use of HP Heal.
=====================

        More cutscenes, and then we'll have a new destination.

Checklist
---------
[ ] Recruit Natalie
[ ] Recruit Leonard

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                             CITY OF WHITE NIGHTS (H)                       COWN
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Pre-Mission Checklist
---------------------
[ ] Did you remember to talk to Adele after fighting Gawain for the first time?

        Afterwards, head back down to Jack's House, and save your game. We're in
the final chapter of the main game here. Go to sleep again, and some more scenes
will take place. Pick your party, and head out into the Adien Region by Lupus
Gate. Head to the Septem Region from here.

Septem Region
-------------
        Here, head straight left from the entrance to Septem Region, past the
first split, past Septem Cave, until you get to the second split. Here, head
north-left into the next screen. Continue on going left in this area, and you
will soon come to yet another branch. This time, instead of going up-left to
Algandars Castle, go down-left into the Dysett-Septem Region link. Do the usual
of crossing the bridge over to the other side, and head into the Dysett Region.

Dysett Region
-------------
        At the start, head left down the path until you see a cacti to the south
that you can kick. Do so to obtain a LIFE BERRY. Now continue on a bit. When
you are not going up anymore and just going pure left, look for three stunted
cacti next to each other to the north, and kick them for a CURE NEEDLE. Continue
a bit left from there, and kick the cacti to the south for yet another CURE
NEEDLE. Proceed along the general path again. When you begin to go up to the
right and not up to the left anymore, kick the cacti north and left a bit of the
rock for a FLEE BALL. Now, WAIT UNTIL IT IS DAYTIME. When day comes, continue
along all the way to the end of the screen.

        Here, you will face off against Gawain, in a one-on-one battle.

==========
  GAWAIN
==========
1465 HP, 265 STR, 230 DEF, 172 EVA, 122 LCK
9064 EXP, Revival Stone Chip, Luck Berry
Right Blow (Long Range, 120 Arc, 0.7 Power, 1.0 Knockback)
Left Blow (Long Range, 120 Arc, 0.6 Power, 1.0 Knockback)
King Crush (Long Range, 90 Arc, 1.2 Power, 1.0 Knockback)
Crossbow (Long Range, 0.6 Power, 0.5 Knockback)
Leo Smash Royale (Long Range, 0.6 Power, 0.5 Knockback, Volty Blast)
Antagonize Enemy (2.0 Power, 1.3  Knockback, Knocks Back)

I have a recommendation for this battle; use a spear. Thanks to Gawain's "Jump
back as soon as somebody approaches" mentality, you will have a hard time
actually hitting him without overreaching yourself. Using a spear corrects that
error by giving you a much longer range with which to reach Gawain.

Right at the start, use a Volty Blast, which should bring Gawain down to less
than 500 HP. From there, hold your ground, and wait for Gawain to come towards
to you and attack. When he does, Parry and then Counterblow. Repeat, and after a
few counters, he should fall without too much of a problem.

==========

        After the cutscene, you will be on the next part of the road. Here,
start going north, and when you start to go left, kick the nearby cactuses for a
SAGE and CURE NEEDLE (the two cacti containing these two items are right next to
each other). Continue snaking left, and when going up to the right again, kick
the wood/rocks at the left side for a REVIVAL STONE. Now proceed onwards some
more past the Journey Pig, until you finally make it to the next area.

        Here watch a cutscene. Afterwards, go and head into the City of White
Nights.

City of White Nights
--------------------
        Watch one cutscene. Welcome to personal hell. This area is a real pain
to get through, because of three reasons; first, you have a lot of false paths.
Second, there are sand-falls all around the city that, if you get caught in
them, will take you down a few floors. Third of all, some ladders are fake, and
if you try to climb up, they will send you falling down. While I will try to
achieve verbal directions, you may want to use this map as a guide as well;

http://db.gamefaqs.com/console/ps2/file/radiata_stories_white_nights.gif

        Walking with Leprechaun is also recommended, so you don't run right into
a sandfall, and have some response time.

        Anywho, from the start, head right and climb up the first ladder. On the
next floor, run to the right, but once you go past the first ladder and are on
top of a ladder that you could climb down, stop. Walk slowly to the right, as a
sandstorm will come soon. When you see it, make sure you are out of it is way,
and then run past after it is done. Head to the right end of this floor, and go
up the ladder now.

        One floor up now, go left and climb up the first ladder you see. Now
head right, left, and then left once more and climb up the first ladders you
see, in that respective order. At the top, head left and kick open the chest for
a TSUCHINOKO DUMPLING. Head back down the four ladders now. Now run all the way
right, ignoring the first ladder you see, and instead use the ladder at the very
end.

        At the top, go left if you want to use the restoration point, then head
right and climb up the first ladder you see. It'll drop you down a few floors
below. Once you get up, head right past two ladders going up (keep this second
ladder in mind for later). Now walk slowly right some more, and avoid the
sandstorm just to the left of a third ladder. Continue running to the right end
of the floor. Kick open the chest for a fight, after which you shall then obtain
a FALVERN.

        Now go back to the second ladder, and head up. To your immediate right
should be a ladder guarded by another sandfall. Wait for the sand to subside,
then run right and climb up. On the next floor here, run all the way to the
right and take the first ladder you see. Now, go left a ladder and climb up,
left again and climb up, and right a ladder and climb up.

        Up here, head right past the first ladder, then SLOWLY walk towards the
next ladder, dodging the sandfall. Climb up the ladder at the end. On the top,
SLOWLY walk right, as there will be another sandfall right away. Once you make
it safely past, run to the right end and kick the chest on the ledge for a MONK
BANGLE. Now go back to the last ladder, dodging the sandstorm, and head down.

        Back down here, go left while dodging the immediate sandstorm, and head
past the next ladder going up. When you come to the ladder going down, continue
walking at a very slow pace, and dodge the sandfall. The next ladder going up,
take it.

        Up here, DO NOT MOVE. Instead, stay stationary for a while, and take
note of the horizontal perimeter of the sandfall ends. When it does, head left,
but only enough so that you park youself slightly left of the sandfall. This is
because there will be a second sandfall to the left of that sandfall, and you
want to give yourself enough room so you don't fall prey to either of the falls.
Once the second sandstorm subsides, run past it left, then go up the stairs into
the Gold Dragon Castle.

Gold Dragon Castle
------------------
        Save and use the restoration point. you will definitely need it. Now go
up the revolving staircase, and head through the door at the end. A cutscene,
walk up to the end of the castle, another cutscene, and then you will fight the
final boss (whom I'm not revealing his/her/it is name for those people whom
might scroll down here by accident).

==============
  FINAL BOSS
==============
Black Demon Swords (Short Range, 1.3 Power, 1.0 Knockback, 1.0 Curse, Knocks
                    Back)
Counter Wing (Long Range, 180 Arc, 0.8 Power, 1.3 Knockback, Breaks Parry,
              Knocks Back)
Blade Omega (Long Range, 0.2 Power, 0.8 Knockback, Hits for Damage 10x, Breaks
             Parry, Knocks Down)
Dark Catastrophe (Long Range, 1.0 Power, 1.0 Knockback, 100% Petrify, Ignores
                  Parry, Knocks Back, Random Locations)
Rolling Bolt (Long Range, 1.3 Power, 1.0 Knockback, 100% Bind, Breaks Parry)

Some things need to be said about FB. First off, yes, he has a high amount of
HP. Second of all, he recovers HP at a rate of about 10 HP every 2 seconds.
While this might seem annoying, many of his own attacks open him up to being
slashed at. Secondly, you NEED to have a Healer on-hand for this, preferably
Kain, (unless you are in a New Game+, which means you are more than likely able
to godmode at this point in time), and you NEED to actively make sure s/he heals
for when FB attacks (meaning you need to command him/her). For the two other
slots in your party, Curtis, Ardolph, Elwen, Fernando, Gerald, Godwin, Natalie,
Nocturne, Nyx, Rocky, and Zeranium all make excellent third and fourth-member
picks. You should easily be able to secure at least two of them for this battle.

FB's initial attacks, which are Counter Wind and Black Demon Swords, aren't so
bad. Counter Wind will start off with FB closing his wings around him as a
cocoon protection (in which he'll gain an insane amount of defense, reducing
your damage done to him to low double digits or even single digits), and then he
opens them up and sends out a damaging wind in front of him. This actually opens
him up to attack; he takes a long amount of time between when he closes his
wings and when he reopens them in attack, meaning that you can run around him to
his back, and start a Volty with your newly-equipped Falvern. By the time you
get it going, he'll have just started his attack, and will be directly hit by
seven or eight hits. If you are in front of him when he closes his wings, Parry.
Although it'll break open your parry, that is all it'll do along with a meager
amount of damage, and it is better than the alternative; not parrying, getting
knocked completely off your feet, and losing some more HP.

Black Demon Sword will see FB taking his sword out, and swinging it at close
range. Fortunately, if you are on his left side, front or back, you can avoid it
completely. But if you are on his right side, he WILL hit you, because he first
swings it back, then slashes forward. As such, always try to stay to his left
when he opens up with this attack. If you can not avoid getting hit, Parry,
because much like with Counter Wind, it prevents you from getting knocked back
and prevents a greater amount of damage.

Towards the end of the battle, however, FB will begin to abuse Dark Catastrophe,
Blade Omega and Rolling Bolt. Dark Catastrophe summons six pods of dark energy
onto the ground, and anyone whom is standing on one not only gets damaged pretty
well, broken guards, and knocked off their feet, but can also get petrified.

Rolling Bolt will start off with FB stopping, raising his arm, and then a four
bolts electricity will appear about three meters or so out from FB (this one is
actually avoidable for the most part, so long as you stay close to FB), and
rotate around in a full 360.

The final attack, Blade Omega, is easily the most annoying and the least
avoidable; FB will breath out a red and black fireball straight at you, and
it'll knock you into the air, while hitting for damage multiple times, before
finally sending you into the ground. When these happen, make sure that you stay
out of the way in the case of the latter two so you can use a Flexibility
Lotion/Bell Amulet on your Healer, and keep your party up.

Eventually, Final Boss should fall, albeit with a bit of difficulty.
==============

Afterwards, when the scenes go through and the credits finish off and another
scene finishes, you will be asked if you want to save your game. Do so. If you
do this, this means that you can load your game again from Jack's House by way
of "Continue" and go to the first special dungeon, Dragon Lair Cave.

"Strong From Start" means that you will restart the game over, with all your
Dagols, a few Accessories (one Training Device, one Feather Earring) IF YOU HAD
THEM IN THE FIRST PLACE, and regular Items, including Berries and Tsuchinoko
Droplings. You also get to keep all your Skills and Weapon attacks + Volty
Blasts, along with everyone in your Friends List (However, you will have to
recruit them again manually to actually use them). You WILL, however, lose your
armor, weapons, other accessories, and drop back to Level 1 and starting stats,
and everyone else will also drop to their original starting levels.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                            TO THE CITY OF FLOWERS                          TCOF
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Tria Region
-----------
        After you are given free reign of your controls, save at the Blue Flag.
You cannot head back into Radiata City anymore for the rest of the game, so
proceed left here along the dirt road. When the path comes to a branch, go up
north into the next area.

        This part here is a rather simple straight line going left, albeit
littered with enemies. Once you make it to the other side, proceed into the
Nowem-Tria Region link. In here, head along the dirt road, go up the stairs,
head across the tree bridge, down the stairs, then continue into the Nowem
Region. A cutscene will occur as you do.

Nowem Region
------------
        In the first part of the forest, run along left along the forest floor
until you make it onto the next screen.

        You should recognize this spot now from your adventures here with Ridley
and Ganz, and then later with Jarvis. From here, head right and go off to the
Elf Region. Along the way, as you enter the Cuatour Region, you will get yet
another cutscene as things develop in Radiata Castle.

Elf Region
----------
        Go to the waterfall where the City of Flowers has it is entrance.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                          STORMING FORT HELENCIA (NH)                       STFH
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

        After the cutscenes are all over, go back to the waterfall and kick the
Journey Pig statue, and go to Fort Helencia (in the Cuatour Region). Here, save
this game; this battle can be especially difficult for low-leveled people.
After, go towards Fort Helencia, and after a few cutscenes, you will have a
fight.


====================
  NATALIE, LEONARD
====================
Natalie: 1071 HP, 174 ATK, 163 DEF, 121 EVA, 115 LCK
         1848 EXP, 785 Dagols, Moon Stone, Strength Berry
  Moves: Scoop Up (Wind, Medium Range, 200 Arc, 1.2 Power, 0.5 Knockback, 1.0
                   Paralyze)
         Right Slash (Wind, Medium Range, 90 Arc, 0.8 Power, 1 Knockback, 1.0
                      Paralyze)
         Jump Slash (Wind, Medium Range, 40 Arc, 1.4 Power, 1 Knockback, 1.0
                     Paralyze)
         Force Blow (Wind, Medium Range, 200 Arc, 1.2 Power, 1 Knockback, 1.0
                     Paralyze)
         First Class Flurry (Wind, 0.6 Power, 0.5 Knockback, Knocks Target
                             Upwards, Volty Blast)

Leonard: 1035 HP, 133 ATK, 133 DEF, 68 EVA, 75 LCK
         160 EXP, 227 Dagols, Herb Extract
  Moves: Sideways Attack (Short Range, 90 Arc, 0.8 Power, 0.5 Knockback)
         Low Swing (Short Range, 200 Arc, 1.0 Power, 0.5 Knockback, Knocks Back)

This battle can be difficult solely because of one reason: Natalie's Volty Blast
(First Class Flurry), which can deal upwards of 700 damage depending on how weak
your defense is. Because of the way that Leonard and Natalie like to deal with
you, I recommend that you bring in attacks that have a wide attacking arc so
that you can hit both of them at once.

Perhaps the best way to deal with them is to start off by attacking Natalie
until she is temporarily frozen/paralyzed/petrified. If your current weapon does
not work in inflicting a negative status effect on her, then use a Powder item
to do so. While she is distracted, turn your attention to Leonard and use a
couple of Volties on him, taking as many opportunities as you can to attack
Leonard. DO NOT let him get the first attack on you, because once he hits you a
second time, it'll knock you back, wasting valuable time.

Once you've defeated Leonard, turn your attention to Natalie. Use your Volties
as necessary (aka. every time you manage to stop her in her tracks with a status
effect), and spar with her in the meantime, making sure that she doesn't get to
go through her entire arsenal of attacks; the latter three can be very damaging.
Eventually, so long as you can keep her from using her Volty, you should not
have too much of a problem winning.
====================

=====================================
  NATALIE, LEONARD, HEAVY GUARDSMAN
=====================================
Heavy Guardsman (x3): 660 HP, 638 EXP

This battle will be somewhat different. On the one hand, you've got Gil, Row,
and Pitt helping you out. On the other hand, Natalie and Leonard are aided by
three Heavy Guardsman. Nevertheless, it just ISN'T comparable.

The battle will start off with Natalie and Leonard in a link together with two
Heavy Guardsmen, and the last Heavy Guardsman will likely be fighting all by
himself. Natalie will more than likely be getting ready to use her Volty Blast.
Attack her quickly, and pound at her as hard as you can. Because of the way the
link works, every time one of the four gets hit, Natalie will lose VP, thus
making it impossible for her to use her Volty Blast (Gil will also factor in
here, since he can hit three enemies at a time with his attacks). Even after
she's no longer a threat with her Volty Blast, continue hammering away at her
until she finally falls to break the Link.

With the link gone, stake out each of the three Heavy Guardsmen (if they aren't
dead yet), and kill each one individually to eliminate them out of the battle.
Once they are gone, focus on Leonard, and use a few of the Volties that you have
saved up so far on him. Combined with the damage likely already done to him by
your Light Elf comrades, he should fall in no time at all.
=====================================

        After you win, you will automatically go back to the City of Flowers.
Inside, save at the Blue Flag if you wish to, then go up the stairs. When you
get to a split between left and right, go left and continue heading up to the
top. At the top house, enter for another cutscene, then some more cutscenes
after that. After a few more cutscenes, you will be given a new destination:
Goblin Haven in the Sediche Region.

Checklist
---------
[ ] Recruit Franz (Covered in next section)
[ ] Recruit Gil (Covered in next section)
[ ] Recruit Grigory (Covered in next section)
[ ] Recruit Keane (Covered in next section)
[ ] Recruit Marsha (Covered in next section)
[ ] Recruit Naom
[ ] Recruit Ricky
[ ] Recruit Serva

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                TO GOBLIN HAVEN                             TGBH
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

        One first note: DON'T buy a Deep Lance. you will get a free one later.

        Before we go, however, we have a few odds-and-ends to wrap up in Fort
Helencia. The first thing you should do is go into the Fort's courtyard. In
here, go through the door that is in the lower-left corner to see an argument
between Marsha and Keane. Afterwards, go back to the meeting room and talk to
Lord Zane. After your conversation, head off to the courtyard again, and here,
talk to Vladimir, whom is at the table. Once done talking to him, head north
into the Anteroom, and talk to Clarence, whom is standing by the table. Now go
and see Zane again, then head back to Marsha and Keane. They'll both open up
shop, and you can recruit them both now.

        For a short one-time event, talk to Franz in the middle of the
courtyard. He'll moon about fighting Gil. Watch the scene to see what happens.
After that, head back into the room north of the courtyard (and south of Jack's
Room), and grab a GLORY AXE from the chest to the right hand side.

        Now go through the middle left door in the courtyard, and outside, talk
to Coco. Confirm your departure, and then head outside. I do not know the
circumstances which determine whether it happens or not, but you may be
confronted by Grigory. If so, you will need to talk to Vladimir, Naom, and then
Dyvad in that order, and take the Dwarf Beer back to Grigory for 1000 Dagols. Go
back out again afterwards if you go back inside.

        Out here, talk to Gil, whom is lying against one of the walls. Fight him
and win to recruit him. Head back into the courtyard, and then talk to Franz to
recruit him. Head back outside again, and this time, talk to Grigory. He'll join
you automatically. Now with your new force of non-humans, go back inside and
choose somebody to join your party (preferably a healer; you can go and get
Romaria or Rika from the Dark Elf settlement now if you haven't yet recruited
one of them yet). Go outside again, and head down the left path along the
Cuatour Region until you get to the Nowem Region.

Nowem Region
------------
        Here, start off by walking left along the stone path until you come to
the three-way split, and then take the road going down to the left into the
forest. Inside, head left up the rocks and across the log bridge, and then
continue on on the other side onto the next screen. Here, run left and go across
the log bridge, and when you make it to the left side, continue on some more,
and take the bottom-left most log. It should take you into the Nowem-Sediche
Region link. Here, head left, and talk to the Dark Elf to be allowed onwards. Go
across the mushroom bridge into the Sediche Region.

Sediche Region
--------------
        In here, head straight left until you reach a dead end. Climb up on the
two mushrooms here, and kick the tall mushroom stalk next to them to bring it
down. Get on it, then when it rises up, head left. Continue on, and when you go
downhill, head left a bit more while keeping your eye to the north for a
trembling mushroom stalk. When you see it, get on it, and up top, kick the stalk
for a CELESTIAL NECTAR. Now go left into the next area.

        Coming in, go left and then go at the branch, head down to the left. At
the bottom of the mushroom, continue left some more, kick the mushroom stalk,
and go up. Move left a bit longer, and you will come to Goblin Haven. After the
cutscene, head inside.

Goblin Haven
------------
        Use the blue flag if you want to save, then head up the ramp that is
directly to the left of it up into the next room. you will have a cutscene here.
Now you will have a battle.

==========
  GAWAIN
==========
350 HP, 265 STR, 230 DEF, 172 EVA, 122 LCK
9064 EXP, Revival Stone Chip, Mystery Berry
Right Blow (Long Range, 120 Arc, 0.7 Power, 1.0 Knockback)
Left Blow (Long Range, 120 Arc, 0.6 Power, 1.0 Knockback)
King Crush (Long Range, 90 Arc, 1.2 Power, 1.0 Knockback)
Crossbow (Long Range, 0.6 Power, 0.5 Knockback)
Leo Smash Royale (Long Range, 0.6 Power, 0.5 Knockback, Volty Blast)
Antagonize Enemy (2.0 Power, 1.3  Knockback, Knocks Back)

The first battle is unwinnable, so do whatever you want. Even if you survive for
a long time, you will still more than likely be defeated by Gawain's Leo Smash
Royale (although it will be good if you can get him to use it, as he will not
have it available in the next battle). After you lose the first one, use the
restoration point before you face him again.

In the second battle, you DON'T have to beat him on the first try. If he defeats
you, his HP remaining at the end of the battle will be the same at the start of
your next try (and it starts off at 350 out of his total of 1350, as well). If
you don't have a Volty Blast available, simply do parry and counterblowing until
he falls (as he likes to dodge away if you go on the offensive), and restart the
battle every time you lose.
==========

        After you win, go to Fort Helencia. You may want to go back manually
instead of using the Journey Pig statue, so that you can get Gawain's King of
Night skill. Once you get to the fort, you will have a surprise battle.

==================
  JARVIS, DANIEL
==================
Jarvis: 895 HP, 154 STR, 155 DEF, 94 EVA, 80 LCK
        578 EXP, 159 Dagols
 Moves: Thrust (Fire, Medium Range, 40 Arc, 0.6 Power, 0.5 Knockback)
        Upward Thrust (Fire, Medium Range, 40 Arc, 0.8 Power, 0.6 Knockback)
        Ground Sweep (Fire, Medium Range, 200 Arc, 1.0 Power, 0.5 Knockback,
                      Knocks Down)

Daniel: 1030 HP, 126 STR, 124 DEF, 72 EVA, 93 LCK
        178 EXP, 222 Dagols

  Moves: Tree Chopper (Short Range, 90 Arc, 0.8 Power, 0.5 Knockback)
         Daniel Blow (Short Range, 40 Arc, 1.2 Power, 1.3 Knockback)

Can anyone say "Joke Battle"? it is because that is basically what this is.
Jarvis and Daniel may have been a tough battle a long, long time ago, but with
Gawain in your party, they're practically a pushover (especially if you come in
at night, when Gawain's King of Night skill comes into effect).

Start off by quadruple-teaming Daniel with a Box Link, and send him flying all
four ways as your four party members hit him multiple times. Jarvis, while he
can interfere somewhat with your party, is unlikely to be able to break your
link when he knocks somebody out with his Ground Sweep Attack. With the quick
fall of Daniel, turn your attention to Jarvis. This time, with no outside thorn
in your side, Jarvis should be cooked even faster than Daniel, effectively
netting you the battle without too much effort.
==================

        Afterwards, enter the fort itself, and Gawain will leave your party.

Checklist
---------
[ ] Talk to Giovanni while wearing the Recruitment Suit to recruit him.
[ ] Talk to Luka while wearing the Recruitment Suit to recruit him.
[ ] Talk to Sonny while wearing the Recruitment Suit to recruit him.
[ ] Recruit Alan           [ ] Recruit Bosso       [ ] Recruit Danny
[ ] Recruit Dominic        [ ] Recruit Fan         [ ] Recruit Few
[ ] Recruit Georgio        [ ] Recruit Jan         [ ] Recruit Niko
[ ] Recruit Pietro         [ ] Recruit Pitt        [ ] Recruit Polpo
[ ] Recruit Row            [ ] Recruit Shin

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                               ALGANDARS CASTLE                             AGCS
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

        After you have a sleep and save, go out to Fort Helencia Front Entrance,
and talk to Mikey (the Dark Elf with the cap on) in here. He'll ask you a favor;
to take him to Algandars Castle, where the algandars disease originated. Choose
somebody to replace from your party if you have a full load (I recommend
bringing Gil along. you will see why later), and outside, use the Journey Pig
statue to go to the statue in the Adien region, by Lupus Gate. Make your way to
the Septem Region from here.

Septem Region
-------------
        Here, head left for the most part for awhile, going left past the first
split and Septem Cave. However, when you come to the second split, stop, and go
north up the road here. In this area, head left some more. you will eventually
come to a split. Take the upper left path, and go on an even longer road until
you reach a cave and door at the end. Enter Algandars Castle.

Algandars Castle
----------------
        After the cutscene, go through the first door in here. In the next big
room, go down to the lower-right corner and enter the door here. Inside, go and
kick the chest open for a LUCKY CHARM, then head back outside. Back here again,
take the central door going further down into the castle.

        Once this cutscene is over, continue down the staircase in this room to
the next area. From the bottom of the staircase, take the door to the right to
the next room. Watch another cutscene, and after it is done, head down left
along the hallway, and, as the camera tilts, right down another staircase and
then into the next large room. Take the door at the bottom center of the room.

        Head along the hallway right here, and go down the ladder. Down below,
continue on left until you get into Septem Cave. In here, head right along the
cave floor, and you will wander into the chest that you may have seen in your
last visit to Septem Cave, but could not get to and open. you will obtain a BOOK
OF ANGELS. Now head back out, go along the hallway and up the ladder, and back
into the last large room.

        Back here again, go and take the upper left staircase. On the next
floor, continue left down the hallway all the way to the other end, ignoring the
door to the north. Take the door at the left end, and in here, go up the
staircase at the beginning of the room and take the door immediately at the top.
Head across the room to the next door, and in here, head north along the hallway
'til you reach the end and find a ladder. Climb up the ladder to the top, and
here, open the chest for a DEMON MAIL. Now go back to that last large central
room, and this time, take the northern central door. Inside, you will fight the
Archdemon following a cutscene.

============================
  ARCHDEMON, CRYSTAL BALLS
============================
Archdemon: 5328 HP, 252 STR, N/A DEF, 139 EVA, 247 LCK
           8000 EXP, Growth Stone, Hatred Edge, Algandars Castle (Record)
  Moves: Strange Light (Fire, Long Range, 1.0 Power, 0.5 Knockback, 100% Blaze)
         Strange Light (Water, Long Range, 1.0 Power, 0.5 Knockback, 100%
                        Freeze)
         Strange Light (Wind, Long Range, 1.0 Power, 0.5 Knockback, 100%
                        Paralyze)
         Strange Light (Earth, Long Range, 1.0 Power, 0.5 Knockback, 100%
                        Poison)
         Icy Devil Hook (Water, Mid Range, 360 Arc, 1.0 Power, 1.0 Knockback,
                         100% Freeze, Knocks Back)
         Dark Breath (Mid Range, 90 Arc, 0.3 Power, 0.5 Knockback, Hits for
                      damage 7x, 100% Petrify)
         Light of Ruin (Long Range, 0.8 Poer, 1.0 Knockback, Hits for damage 2x,
                        100% Curse, Breaks Parry)
         Summon Servant (Summons two Grim Reapers)

Crystal Balls (x6): 600 HP, N/A STR, 261 DEF, N/A EVA, N/A LCK

In the case that you have not yet realized it, now is the perfect time to equip
the Demon Mail that you got a few rooms back, as it completely protects you
against any status effects, which the boss does like to use a lot. Although it
saps away one HP a second, you can use a Recovery Pill to offset the effects of
that.

Anyways, the Archdemon himself is a giant beast, and he CANNOT be damaged.
Instead, you must break each of the eight orbs that lie around him in a 45
degree angle away from each other, and once they are all destroyed, the
Archdemon falls. In the meantime, you must keep yourself well-healed from
Archdemon's attacks.

There's a reason that I said to bring Gil along; his main attack, Projection
Bash, sends out three razor-sharp slices of wind, which can damage three orbs at
once. I would also recommend that you equip an axe for this battle (if you
could not get the Grand Smasher from Vladimir, then use the Glory Axe from the
chest at Fort Helencia), as it is Volty Blast has a very large radius blast, and
can potentially damage three orbs at a time.

However, if you DO bring Gil into the battle, you will need to keep a watch on
your HP at all times. Bring in a number of Herb Extract DXs, and some Recovery
Pills for good measure. If Jack knows the Circle Song command, you should also
use that where warranted to heal up your entire party. Either way, there
shouldn't be too much of a problem with Archdemon, so long as you watch his Icy
Devil Hook, which is a full 360 spin that will knock you away from him.
============================

        Afterwards, head back to Fort Helencia.

Fort Helencia
-------------
        After you arrive at Fort Helencia, Mikey will leave, and he gives you a
POWER STONE first. Go and save your game, but DO NOT SLEEP. If you do, you will
skip two sidequests that you can do right now to get a bit of nice stuff,
including a weapon that will be useful for the next mandatory part of the story.
If you want to do the two optional parts, then do the next two sections.
Otherwise, skip to "Defending Parsec".

        For now, I'll just entertain you with a mini-scene that you can watch
that is also entirely optional. Go to the Tria Region by way of the Journey Pig
statue.

Tria Region
-----------
        From the statue, go left down the hill, and then continue left Soliue
Village. Go up the hill north into the next screen of the village. From here,
head left into the Tria Lake area. I don't know if there is any specific time,
but I came into the lake area at about 5am. Try to leave, and you will get a
scene with Fan that slightly parodies A Legend of Zelda: A Link to the Past. You
may have to reenter and reexit a few times before you get it.

Checklist
---------
[ ] Recruit Mikey

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                            BACK TO GOBLIN CEMETERY                         BTGC
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

        Find a Journey Pig statue, and take it to the statue in the Sediche
Region. In the Sediche Region, go left straight into Goblin Haven.

Goblin Haven
------------
        In here, go up the back ramp onto the second floor. Up top here, head
right, and go up the right ramp leading outside. In open area again, head right
a bit, and talk to Marco, the black goblin sitting on the toadstool. If you've
done the Treasure of Goblin Cemetery mission, you will be treated to a funnier
scene than without, but either way, you will be going to the Goblin Cemetery
again. So, go back to the journey pig statue, head to the Dorse Region, and go
back to Goblin Cemetery.

Goblin Cemetery
---------------
        Here, make your way through the fairly linear paths once again to where
you fought Gobblehope IX once. To your (not) surprise, you will face off against
him once more.


==============================
  GOBBLEHOPE IX, BONE GOBLIN
==============================
Gobblehope IX: 1806 HP, 165 STR, 70 DEF, 266 EVA, 134 LCK
               650 EXP, 10 Dagols, Flee Ball, Mystery Berry
  Moves: Lightning Bolt (Wind, Mid Range, 1.5 Power)
         Goblin Resurrection (Summons Bone Goblin)
         Fade (Teleports across Room)

Bone Goblin: 202 HP, 75 EXP, 42 Dagols

While you've done tons of levelling up, gotten stronger weapons and armor,
undoubtedly used a few Berries to drastically raise your stats, Gobblehope IX
has....raised his stats by about 10% across the board. The Bone Goblins can also
be destroyed in a couple of hits each, and you can leave your allies to
disposing of them again. In the meantime, just follow Gobblehope around and
attack him constantly each time you find him after he fades away, until he
finally falls a second time.
==============================

        After, you will obtain the GOBLIN HISTORY BOOK. Go back to see Marco,
and in exchange for the book, he'll give you 6000 Dagols.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                         SHINY ORE                          SHNO
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

        Go and talk to Dyvad, whom is the dwarf pounding away at weapons next to
Vladimir in the Fort Helencia courtyard. Head off to Earth Valley, which is
currently deserted.

Earth Valley
------------
        Here, head to be in front of Gonovitch's House, and go straight down the
two staircases right in front of the it. At the bottom, head left, and then go
across the bridge to the cave at the end. Enter Dwarf Tunnel One.

Dwarf Tunnel One
----------------
        Once inside, head straight left down through the first room. In the next
area, head to the opposite side of the dorms, and take the left door. In here,
continue on left down towards an elevator, and go down a floor. On the bottom,
head left again into another somehwat more open space. Here, go up and take the
northern door.

        Head left around the camera-snaking hallway until you get to the end,
and go through the door. Inside the next area, head straight left along the path
to the door at the opposite end. In the deepest area of the valley now, continue
left through the dark path. Once you get into the next area, you will have your
boss fight.

==============
  EARTH CELL
==============
1100 HP, 170 ATK, 0 DEF, 140 EVA, 0 LCK
2000 EXP, 276 Dagols, Behemoth
Earth Glaive (Earth, Long Range, 0.8 Power, 1.0 Knockback)
Huge Stone (Earth, Long Range, 0.7 Power, 1.0 Knockback, Hits for Damage 3x,
            Breaks through Parry)

This isn't too difficult of a battle, considering that you will fight this type
of enemies in groups of three or four only a few hours from now. Get into a Box
Link or something akin to that, and surround the Earth Cell, while still keeping
a decent distance; getting too close to each other in the link allows the Earth
Cell to use his Earth Glaive, which could easily hit two people at once.
Nevertheless, when you do go in for the kill, make sure that you pelt it quickly
with attacks, so that it does not get the opportunity to use it.
==============

        Afterwards, you will get the SHINY ORE. Leave the cave and Earth Valley
on the whole, go back to Fort Helencia, and see Dyvad. you will get the DEEP
LANCE in return.

Checklist
---------
[ ] Recruit Dyvad

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                      DEFENDING PARSEC                      DFPS
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

        Go to bed anytime after you've come back from Castle Algandars, and you
will activate a few long scenes. From now on, you can not put Ridley in your
party, so if you had her in there before, put someone in after to replace her.
Before going to Fire Mountain, you may want to wait until it is nighttime so
that a certain boss there is easier (that, and it heightens the experience with
better background lighting). Now, for directions. Go to Shangri La by way of the
journey pig statue.

Shangri La
----------
        Inside the settlement (head inside by the Dorse journey pig statue), go
down, left, up and left as the camera tilts. Back outside again on the opposite
side of Shangri La, head left down the path until you make it all the way to the
end. As you try to cross the region leading from the Dorse Region into the
Dichett Region, you will end up meeting with and having to fight a very familiar
face...

=========
  ELWEN
=========
3300 HP, 308 ATK, 273 DEF, 212 EVA, 287 LCK
9999 EXP, 300 Dagols, Revival Stone, Growth Stone
Fantasia (Medium Range, 90 Arc, 0.9 Power, 1.0 Knockback)
Reverse Fantasia (Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback)
Streaming Sword (Medium Range, 200 Arc, 1.2 Power, 0.5 Knockback)
Heavenly Throw (Medium Range, 40 Arc, 1.2 Power, 0.6 Knockback, Knocks Back)
Radiant Sword (6.0 Power, 1.3 Knockback, Knocks Back, Volty Blast)

You DO NOT have to win this battle.

Warning: The below strategy should only be used by those who intend to beat
Elwen and actually have the power to do so. You should generally be able to tell
whether you are capable of doing so or not.

Elwen is one tough girl, but if you've used a lot of Berries on Jack (I mean a
LOT), then you will be much closer to her. Another smart thing is to come at
nighttime - Elwen's King of Day means that all her stats during the day have +20
added to them (and on the flip coin, if you got Gawain's King of Night skill off
of him, you can use it to add +25 to all your own stats at full upgrades). The
strongest armor that you can get should also be equipped (for the most part,
Alefstrain), along with a Deep Lance. Jack should also have Fierce Defense
maxed out.

Even then, you should bring in a few top-of-the-line warriors. Gil is a given at
this stage of the game if you do not have any of the following warriors with
you. For a healer, bring in Rika. Finally, you should bring in one last non-
human whom is fairly good statistically; these are mainly Clarence, Dyvad,
Martinez, Luka, Rika, Santos, and Serva, of which Clarence is flat out the best
stats-wise.

Once you come into the battle, you should see that Elwen has a fairly distinct
pattern of parry-attack-parry-attack. Combined with her ability to knock you off
balance, she can keep her assailants down to only two or three before going on
her next rampage. As such, keep Rika on a constant healing spree, while having
Gil and your other fighter attack Elwen with a passion. Let them take over for
Elwen's attacking period, and when she begins to parry, hit her from behind with
your spear, starting off with Side Slash to break her parry, and continue it
until shortly after she begins attacking again. Use a few Volties if you have
to.

What will probably be your biggest cause of the battle-ender for you is Elwen's
Radiant Sword Volty Blast. If this happens, run away, equip Fierce Defense, and
heal yourself up to max. If she hits somebody else with it, it is something you
can come back from. Unless you are at 2000+ HP (1500+ with a maxed out Fierce
Defense), it is not something you can come back from if you are the person
getting hit. Have no fears, though, because she may sometimes use the Volty
Blast to increase her defense. Some patterns that she may follow is that she
usually tends not to use her Volty Blast if your Volty Gauge is full, and she
will not use the Volty Blast when she is at about a third of her HP or less
(instead, Elwen shall increase her Defense). When this happens, sigh a breath of
relief, and then continue slashing away at her until she falls.
=========

        After, no matter whether you win or lose, you will be allowed into the
Dichett Region.

Dichett Region
--------------
        Start going left, and when you see the first rock that is loose, kick it
for a MOON STONE CHIP. Now continue straight left along the rocky path until you
see a small path going north that heads up in elevation. When you get here, kick
the rock directly to the left of this hill for a COOLING SPRAY, and then go back
right a bit and kick the first rock you see for an HERB EXTRACT DX. Now continue
back left, going down (since the hill is a dead end), until you come to an area
where walking is blocked by the flow of lava. Walk around the rock
counterclockwise to the other side.

        Kick the rock right here for a FLEE BALL, then head left some more. When
you are starting to go up to the left, wait; if it hasn't already, there should
be a rock partly sunk in the lava to your left that will soon rise. When it
does, cross it over to the other side, and go to the end of the path. Kick the
chest for a LIFE BERRY. Now go back over the sinking-and-rising rock, and go
across the branch. Once you start going right again, kick the rock there for a
MAGMA POWDER.

        Continue along, and when you see a rock rising and sinking to the north,
ignore it, but keep this area in mind, because you are going to be coming back
here. Instead, continue straight right for a while until you come to another
semi-blocked rock, and go clockwise around it. Proceed right a bit more, go up a
rising rock, and kick open the chest at the end for a SCALE ARMOR. Head back
left to the point I told you to keep in mind, and go north up the hill. Continue
up and down the left branch into Fire Mountain.

Fire Mountain
-------------
        The path going to the right side is a dead end. So instead of that,
continue on to the left, and loop around counterclockwise. At the top of the
hill, go left straight along. Unfortunately, you will be thrust into a cutscene
right now, and be unable to get the other two items on Fire Mountain. you will
also have to fight a warm-up battle. Once you do, another cutscene will occur,
and you shall then have a boss fight.

======================
  CROSS, MALE KNIGHT
======================
Cross: 1297 HP, 207 ATK, 181 DEF, 148 EVA, 182 LCK
  Moves: Slant Slash (Water, Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback,
                      100% Freeze, Breaks Parry)
         Abyss Slice (Water, Medium Range, 200 Arc, 1.0 Power, 1.0 Knockback,
                      100% Freeze, Breaks Parry)
         Heaven and Earth (Water, Medium Range, 40 Arc, 0.9 Power, 0.6
                           Knockback, 100% Freeze, Knocks Back)
         Heaven and Earth (Water, Medium Range, 40 Arc, 1.1 Power, 0.5
                           Knockback, Knocks Back)
         Cross Slash (Water, Medium Range, 40 Arc, 1.0 Power, 1.0 Knockback,
                      100% Freeze)
         Cross Slash (Water, Medium Range, 120 Arc, 0.8 Power, 100% Freeze)
         Celestial Line (0.5 Power, 1.0 Knockback, Knocks Back, Volty Blast)

Male Knight (x4)

Despite popular opinion, partly spread as misinformation by the BradyGames
guide, Cross is NOT able to be beat in this battle. Instead, you can duke it out
for as long as you wish, but eventually, Cross will use his Celestial Line Volty
Blast, and regardless of whether or not it does enough damage to kill you, it
shall end the battle nonetheless.
======================

        Afterwards, a number of scenes. When they're done, come back to Fire
Mountain, and go past the door that heads into where you fought Cross. At the
end of this hallway, kick open the two chests for a REVIVAL STONE and EFREET.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                      THE ARBITRATOR                        TABT
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

        Go to the Fort Helencia meeting room, and talk to Gawain. you will have
a battle with him that is optional to win. As you've already fought him, and
leveled up sufficiently some more, it shouldn't be too much of a problem. If you
DO have trouble, use the strategy from the Elwen fight (yes, Elwen) as far as
your personal equipment and fighting tactics go, along with a Volty Blast, to
win. Afterwards, you will also obtain the ARBITRATOR as an actual weapon. Now go
and see Zane in the meeting room.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                              ORCISH NEGOTIATIONS                           ORNG
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Pre-Mission Checklist
---------------------
[ ] Have you recruited Gruel yet?

        Agree to Zane's request to locate and get the orcs' assistance. Next, go
straight to the Elf Region by way of Journey Pig statue.

Elf Region
----------
        Here, head left from the statue, and when you get to the split, go up to
the left into the pond area, where you fought the Crocogator all the way back
while Jarvis was your sarge. In here, go through dirt road until you get to the
main section of the pond. Continue down the road here, and head right at the
three-way. At the end, on dry land again, go up and talk to the green orc JJ.
Either option that you pick, he'll still ask you to go and fight the Blood Orcs
in Borgandiazo.

        From here, go to the Adien Region, and head to the start of the Ocho
Region from the Adien Region.

Ocho Region
-----------
        From the start of the region, head left along the long, LONG dirt path
road and, (as the camera view changes), continue down and right. At the branch,
go down to the left, and proceed along the road laid out for you until you
finally come to a second split. Here, head down left, and continue along yet
another long road until you get into the Ocho-Desneuf Region link. Here, head
left across the stone bridge to the other side and into the Desneuf Region.

Desneuf Region
--------------
        Here, head left past the Journey Pig statue. You should see a rope to
the north here. When you do, go up to it, and examine it with the O button to
climb down into Borgandiazo.

Borgandiazo
-----------
        Kick the nearby rock next to the start for 350 Dagols, then go left.
Take the rope going down a floor, and follow it left into the next room. Kick
the chest on the cliff face here for a LIFE BERRY, then head back and go up the
rope again. Head left a bit, and climb down the second rope. Now go left into
the next room.

        In this area, proceed left and kick the tusk at the end for a MASS OF
ENMITY. Now climb down the rope, and head left into a somewhat darker room.
Here, go left and kick the tusks in the middle of the room for a CEMENT POWDER
and ANALYSIS BALL. Head left and leave the opposite way. Here, kick open the
chest for a REVIVAL STONE, then head back two doors into the main area again.

        Back out here, head right to the farthest right door, and enter. Head
right, ignoring the first doorway down that you see. When you first see a rope,
climb down it. Head left on the next floor past the rope and into the next area.
Here, kick open the chest for a ROCK AXE. Go back to the main area again (with
the two ropes and two doors), and this time, take the second rope going down. On
the bottom, go right, and head through the door.

        Coming in, continue right and head down the rope. From there, head right
and down, but when you see a rope, head left into another area. Here, go down to
the toadstools and examine them to obtain a KING'S TOADSTOOL. Head back up into
the last room, go right, and this time take the rope down. Proceed left, and
you will get into a cutscene then, before you finally have a boss fight.

============
  GALVADOS
============
3900 HP, 265 STR, 189 DEF, 148 EVA, 272 LCK
5330 EXP, 2236 Dagols, Herb Extract MAX, Life Berry
Poke (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback, Hits for damage 2x, Breaks
      Parry)
Megaton Crush (Medium Range, 40 Arc, 1.0 Power, 1.0 Knockback, Breaks Parry)
Powerful Swing (Medium Range, 200 Arc, 1.3 Knockback, 1.0 Power, Breaks Parry)
Crazy Slugger (0.25 Power, 1.3 Knockback, Volty Blast)

A note on the EXP and Dagols; it is actually doubled at the end of the battle,
because technically, you fight Galvados *twice* (yes, his stats are the same
between both battles). Recommended is equipping a Deep Lance, as not only does
it help in giving you that extra reach to hit both of Galvados' forms (a must
with his powerful attacks), but it also inflicts elemental damage to him;
Galvados is one of few bosses in the game that has an active element, in this
case, Fire.

The first part of this battle will result in Galvados riding his stallion.
Fortunately, all it can do is Poke. Attack it from behind at all available
opportunities, while keeping your distance in anticipation of an attack should
the stallion turn around to face Jack. At this point in time, you should merely
build up your Volty Gauge, and, ONLY if it constantly is at Max, use your
regular Volties to clip the stallion's wings and effectively bring it down
quickly.

After Galvados loses his stallion, he'll fight on foot. However, it can be said
that he's a lot more dangerous on foot. Now only is his Powerful Swing capable
of knocking off people from behind, but if you are not careful enough, his Crazy
Slugger Volty Blast can take you out in a single blow. My recommendation is to
stash his ass with one or two Volties quickly if you are using a Deep Lance. Not
only will it cause a good amount of damage to him, it may also Freeze him. If
so, continue to hammer away at him until you get sufficient enough power to use
a Volty Blast, and do so. If he isn't frozen, hammer away anyways. You should be
able to beat him to using the Volty Blast, which will be key to winning.
============

        Afterwards, backtrack your way out of this hellhole, and go to see JJ,
where he's always been all this time. Once that is done, go back to Fort
Helencia, and go see Zane in the Meeting Room. For your troubles, he'll give you
a SAINT'S TROPHY.

Checklist
---------
[ ] Obtain a King's Toadstool and go to the Goblin Haven. Recruit either Doppio
    or Drew with the King's Toadstool, then go back, get another King's
    Toadstool, and recruit the other Black Goblin.
[ ] After recruiting J.J., go back and talk to Zane, then head back to
    Borgandiazo, agree to fight Galvados a second time, and win to recruit him.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                   THE STORM                                TSTM
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

        Anytime after you complete Event: The Arbitrator (preferably not before
you do Orcish Negotiations, however, as that would result in you missing two of
the strongest warriors in the game), go to sleep at Fort Helencia. Exit out into
the courtyard and take the right exit from here to view a longer cutscene.
you will have a filler battle with some Female Knights and Round Knights first,
but the REAL battle will begin as Cross shows up.

======================
  CROSS, MALE KNIGHT
======================
Cross: 1297 HP, 207 ATK, 181 DEF, 148 EVA, 182 LCK
       800 EXP, 508 Dagols, Knight Saber, Herb Extract DX, Strength Berry
  Moves: Slant Slash (Water, Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback,
                      100% Freeze, Breaks Parry)
         Abyss Slice (Water, Medium Range, 200 Arc, 1.0 Power, 1.0 Knockback,
                      100% Freeze, Breaks Parry)
         Heaven and Earth (Water, Medium Range, 40 Arc, 0.9 Power, 0.6
                           Knockback, 100% Freeze, Knocks Back)
         Heaven and Earth (Water, Medium Range, 40 Arc, 1.1 Power, 0.5
                           Knockback, Knocks Back)
         Cross Slash (Water, Medium Range, 40 Arc, 1.0 Power, 1.0 Knockback,
                      100% Freeze)
         Cross Slash (Water, Medium Range, 120 Arc, 0.8 Power, 100% Freeze)
         Celestial Line (0.5 Power, 1.0 Knockback, Knocks Back, Volty Blast)

Male Knight (x4): 880 HP, 793 EXP

This thing is basically just like the battle in Fire Mountain, except that no
longer is Cross a godmoder who can end a fight without completely finishing off
Jack. In turn, this fight is winnable (and must be won). Bring in an axe so that
you when the Knights crowd in around Cross, you can use the Volty on them and
hit all five of your enemies at once. Meanwhile, you should have some of your
stronger warriors ready to battle (notably JJ and Galvados if you got them from
the previous section). Bang away at them, and when all that remains is Cross,
build up your Volty Gauge and unleash the Radial Smash Volty Blast on him. He
should go down like a pillow after that (OK, that was a bad simile there).
======================

        Watch the cutscenes after the battle. Once you are back inside Fort
Helencia, talk to EVERYONE. This includes Zane, Martha and Keane, and Naom
(inside Martha's shop). More cutscenes will occur after everyone has been talked
to. After you receive the letter, do whatever you need to until 8pm comes by (or
go to sleep), and you will have one last cutscene for this chapter.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                              CITY OF WHITE NIGHTS                          COFN
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

        Afterwards, head back down to Fort Helencia, and save your game. We're
in the final chapter of the main game here. Go to sleep again, and some more
scenes will take place. you will be forced to have Ganz in your party now, so
replace somebody in your party with Ganz. Go back into Fort Helencia afterwards,
and use the Journey Pig to go to the Adien Region. Head to the Septem Region
from here.

Septem Region
-------------
        Here, head straight left from the entrance to Septem Region, past the
first split, past Septem Cave, until you get to the second split. Here, head
north-left into the next screen. Continue on going left in this area, and you
will soon come to yet another branch. This time, instead of going up-left to
Algandars Castle, go down-left into the Dysett-Septem Region link. Do the usual
of crossing the bridge over to the other side, and head into the Dysett Region.

Dysett Region
-------------
        At the start, head left down the path until you see a cacti to the south
that you can kick. Do so to obtain a LIFE BERRY. Now continue on a bit. When
you are not going up anymore and just going pure left, look for three stunted
cacti next to each other to the north, and kick them for a CURE NEEDLE. Continue
a bit left from there, and kick the cacti to the south for yet another CURE
NEEDLE. Proceed along the general path again. When you begin to go up to the
right and not up to the left anymore, kick the cacti north and left a bit of the
rock for a FLEE BALL. Now continue along all the way to the end of the screen.

        Here, you will face off against Gerald.

==========
  GERALD
==========
2105 HP, 216 STR, 184 DEF, 133 EVA, 166 LCK
3452 EXP, 780 Dagols, Revival Stone Chip, Strength Berry
Uno Thrust (Wind, Medium Range, 50 Arc, 0.7 Power, 0.5 Knockback, Breaks Parry)
Dos Bash (Fire, Medium Range, 220 Arc, 0.8 Power, 1.0 Knockback, Blaze 1.0)
Tres Slice (Wind, Medium Range, 100 Arc, 0.9 Power, 0.5 Knockback)
Reverse Slice (Fire, Medium Range, 100 Arc, 1.5 Power, 1.0 Knockback, Blaze 1.0,
               Knocks back)
Dual Wave Blade (VOLTY BLAST, 1.3 Knockback, 987 fixed damage, Knockback)

Depending on whether or not you tried to fight Gerald seriously before the split
(not counting your initiation battle, which was pretty much unwinnable), you
would know how difficult he was at the time. However, now he's pretty much a
joke. This is, of course, in part due to his not having gained a speck of power
while you've gotten better equipment and higher stats since you left Theater
Vancoor, but it is also because you have a four-on-one advantage.

Use this advantage by hooking up your party in a Box or Attack Link, and
surround Gerald. Collapse inwards on him and nail him with a number of attacks,
and when he's knocked down, wait for him to get up before hitting him again.
Finally, if Gerald begins to start using his Volty Blast, don't worry; Gerald's
is basically the only Volty Blast in the game that has a fixed amount of damage
(987). So long as you are over 1000 HP (and have enough time to heal yourself up
afterwards), if he hits you, you are still in the game.
==========

        After the cutscene, you will be on the next scene. Here, start going
north, and when you start to go left, kick the nearby cactuses for a SAGE and
CURE NEEDLE (the two cacti containing these two items are right next to each
other). Continue snaking left, and when going up to the right again, kick the
wood/rocks at the left side for a REVIVAL STONE. Now proceed onwards some more
past the Journey Pig, until you finally make it to the next area.

        Here, you will face off against Cross once more. The stats are basically
the same as at Fort Helencia. He'll usually start off with a Kamikaze Link and
try to achieve a Volty Blast at the same time. Hit him with several Spear/Two-
Handed Sword Volties to quickly and drastically bring down his Volty Gauge, and
then finish him off. Once he's done, turn your attention to the Male Knights,
and take them out. Afterwards, watch a cutscene, and head into the City of White
Nights.

City of White Nights
--------------------
        Watch one cutscene. Welcome to personal hell. This area is a real pain
to get through, because of three reasons; first, you have a lot of false paths.
Second, there are sand-falls all around the city that, if you get caught in
them, will take you down a few floors. Third of all, some ladders are fake, and
if you try to climb up, they will send you falling down. While I will try to
achieve verbal directions, you may want to use this map as a guide as well;

http://db.gamefaqs.com/console/ps2/file/radiata_stories_white_nights.gif

        Walking with Leprechaun is also recommended, so you don't run right into
a sandfall, and have some response time.

        Anywho, from the start, head right and climb up the first ladder. On the
next floor, run to the right, but once you go past the first ladder and are on
top of a ladder that you could climb down, stop. Walk slowly to the right, as a
sandstorm will come soon. When you see it, make sure you are out of it is way,
and then run past after it is done. Head to the right end of this floor, and go
up the ladder now.

        One floor up now, go left and climb up the first ladder you see. Now
head right, left, and then left once more and climb up the first ladders you
see, in that respective order. At the top, head left and kick open the chest for
a TSUCHINOKO DUMPLING. Head back down the four ladders now. Now run all the way
right, ignoring the first ladder you see, and instead use the ladder at the very
end.

        At the top, go left if you want to use the restoration point, then head
right and climb up the first ladder you see. It'll drop you down a few floors
below. Once you get up, head right past two ladders going up (keep this second
ladder in mind for later). Now walk slowly right some more, and avoid the
sandstorm just to the left of a third ladder. Continue running to the right end
of the floor. Kick open the chest for a fight, after which you shall then obtain
a FALVERN.

        Now go back to the second ladder, and head up. To your immediate right
should be a ladder guarded by another sandfall. Wait for the sand to subside,
then run right and climb up. On the next floor here, run all the way to the
right and take the first ladder you see. Now, go left a ladder and climb up,
left again and climb up, and right a ladder and climb up.

        Up here, head right past the first ladder, then SLOWLY walk towards the
next ladder, dodging the sandfall. Climb up the ladder at the end. On the top,
SLOWLY walk right, as there will be another sandfall right away. Once you make
it
safely past, run to the right end and kick the chest on the ledge for a MONK
BANGLE. Now go back to the last ladder, dodging the sandstorm, and head down.

        Back down here, go left while dodging the immediate sandstorm, and head
past the next ladder going up. When you come to the ladder going down, continue
walking at a very slow pace, and dodge the sandfall. The next ladder going up,
take it.

        Up here, DO NOT MOVE. Instead, stay stationary for a while, and take
note of the horizontal perimeter of the sandfall ends. When it does, head left,
but only enough so that you park youself slightly left of the sandfall. This is
because there will be a second sandfall to the left of that sandfall, and you
want
to give yourself enough room so you don't fall prey to either of the falls. Once
the second sandstorm subsides, run past it left, then go up the stairs into the
Gold Dragon Castle.

Gold Dragon Castle
------------------
        Save and use the restoration point. you will definitely need it. Now go
up the revolving staircase, and head through the door at the end. A cutscene,
walk up to the end of the castle, another cutscene (I personally love Ganz's
'shock' expression), and then you will fight the final boss (whom I'm not
revealing his/her/it is name for those people whom might scroll down here by
accident).

==============
  FINAL BOSS
==============
Black Demon Swords (Short Range, 1.3 Power, 1.0 Knockback, 1.0 Curse, Knocks
                    Back)
Counter Wing (Long Range, 180 Arc, 0.8 Power, 1.3 Knockback, Breaks Parry,
              Knocks Back)
Blade Omega (Long Range, 0.2 Power, 0.8 Knockback, Hits for Damage 10x, Breaks
             Parry, Knocks Down)
Dark Catastrophe (Long Range, 1.0 Power, 1.0 Knockback, 100% Petrify, Ignores
                  Parry, Knocks Back, Random Locations)
Rolling Bolt (Long Range, 1.3 Power, 1.0 Knockback, 100% Bind, Breaks Parry)

Some things need to be said about FB. First off, yes, he has a high amount of
HP. Second of all, he recovers HP at a rate of about 10 HP every 2 seconds.
While this might seem annoying, many of his own attacks open him up to being
slashed at. Secondly, you NEED to have a Healer on-hand for this (unless you are
in a New Game+, which means you are more than likely able to godmode at this
point in time), and you NEED to actively make sure s/he heals for when FB
attacks (meaning you need to command him/her). For the fourth slot in your party
(Jack, Ganz, and the healer make up the other three), I recommend Galvados - his
4000+ HP means that he can go for a long time without needing to be healed, and
when you do, you can toss an Herb Extract MAX at him.

FB's initial attacks, which are Counter Wind and Black Demon Swords, aren't so
bad. Counter Wind will start off with FB closing his wings around him as a
cocoon protection (in which he'll gain an insane amount of defense, reducing
your damage done to him to low double digits or even single digits), and then he
opens them up and sends out a damaging wind in front of him. This actually opens
him up to attack; he takes a long amount of time between when he closes his
wings and when he reopens them in attack, meaning that you can run around him to
his back, and start a Volty with your newly-equipped Falvern. By the time you
get it going, he'll have just started his attack, and will be directly hit by
seven or eight hits. If you are in front of him when he closes his wings, Parry.
Although it'll break open your parry, that is all it'll do along with a meager
amount of damage, and it is better than the alternative; not parrying, getting
knocked completely off your feet, and losing some more HP.

Black Demon Sword will see FB taking his sword out, and swinging it at close
range. Fortunately, if you are on his left side, front or back, you can avoid it
completely. But if you are on his right side, he WILL hit you, because he first
swings it back, then slashes forward. As such, always try to stay to his left
when he opens up with this attack. If you can not avoid getting hit, Parry,
because much like with Counter Wind, it prevents you from getting knocked back
and prevents a greater amount of damage.

Towards the end of the battle, however, FB will begin to abuse Dark Catastrophe,
Blade Omega and Rolling Bolt. Dark Catastrophe summons six pods of dark energy
onto the ground, and anyone whom is standing on one not only gets damaged pretty
well, broken guards, and knocked off their feet, but can also get petrified.

Rolling Bolt will start off with FB stopping, raising his arm, and then a four
bolts electricity will appear about three meters or so out from FB (this one is
actually avoidable for the most part, so long as you stay close to FB), and
rotate around in a full 360.

The final attack, Blade Omega, is easily the most annoying and the least
avoidable; FB will breath out a red and black fireball straight at you, and
it'll knock you into the air, while hitting for damage multiple times, before
finally sending you into the ground. When these happen, make sure that you stay
out of the way in the case of the latter two so you can use a Flexibility
Lotion/Bell Amulet on your Healer, and keep your party up.

Eventually, Final Boss should fall, albeit with a bit of difficulty.
==============

Afterwards, when the scenes go through and the credits finish off and another
scene finishes, you will be asked if you want to save your game. Do so. If you
do this, this means that you can load your game again from Jack's Room by way of
"Continue" and go to the first special dungeon, Dragon Lair Cave.

"Strong From Start" means that you will restart the game over, with all your
Dagols, a few Accessories (one Training Device, one Feather Earring) IF YOU HAD
THEM IN THE FIRST PLACE, and regular Items, including Berries and Tsuchinoko
Droplings. You also get to keep all your Skills and Weapon attacks + Volty
Blasts, along with everyone in your Friends List (However, you will have to
recruit them again manually to actually use them). You WILL, however, lose your
armor, weapons, other accessories, and drop back to Level 1 and starting stats,
and everyone else will also drop to their original starting levels.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                DRAGON LAIR CAVE                            DRLC
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

        After choosing to "Continue", go find a Journey Pig Statue, and take it
to the Dragon Lair Cave, which is in the far east.

Dragon Lair Cave
----------------
        Watch the cutscene, then do the rooms in the following (recommended)
order.

WIND: Head left two from the entrance, and go into the room south of there. In
here, continue on left all the way down the long, long hallway, until you hit
the left end. Kick the chest here for an ANCIENT AXE, then head back. You should
go past two doors facing north. When you get to the third door (this one facing
down), take the door down. In the next area, head left all the way around the
snaking path until you get to the end, and take it into the next room. Here, you
shall take on Cepheid, the Wind Dragon. When you win, go back to the main room,
and head one room right from the entrance.

===========
  CEPHEID
===========
8461 HP, 281 STR, 225 DEF, 286 EVA, 255 LCK
12895 EXP, 7444 Dagols, Evasion Berry, Dragon Scale
Hurricane Cutter (Wind, Long Range, 1.2 Power, 1.0 Knockback, Breaks Parry,
                  Knocks Down, Form 1)
Break Tornado (Wind, Long Range, 0.3 Power, 1.0 Knockback, Hits for Damage 4x,
               1.0 Bind, Knocks Back, Form 1)
Wild Shockwave (Long Range, 0.6 Power, 1.0 Knockback, Knocks Back, Form 1)
Lightning Horn (Wind, Short Range, 1.6 Power, 1.0 Knockback, Form 2)
High Wind Breath (Wind, Long Range, 80 Arc, 0.7 Power, 1.5 Knockback, Hits for
                  Damage 3x, Form 2)

Under different circumstances, the fight with Cepheid is still basically the
same thing as when you fight him while on the Human Side, down to being a two-
part battle, with the exception of Gil not being present in the second battle.
You still have to fight a large tornado-like dragon that hovers along the edge
of the battlefield in the first segment.

Fight his first form by first unleashing a Volty Blast to bring his health down
to about half of what he his max is, then head up to him on the edge of the
battlefield and hack-and-slash at him at a constant pace. Whenever he looks like
he is about to use an attack, parry; doing so will either only break your parry
and push you back a few centimeters, or just push you back. it is better than
the alternative of getting knocked on your feet and having to get back up again,
wasting time.

Other than that, due to Cepheid gliding along the edge of the battlefield, it
will be somewhat difficult to hit him. Couple this with his Hurricane Cutter,
which sends your men back sprawling, along with Break Tornado and Wild
Shockwave, which have similar results and long range, and it is oft difficult to
get a hit in on him. As such, you may want to bring in a mage to be able to hit
him from long distance if you don't have capable enough close-combat fighters. A
healer who doubles as a fighter should also be present as well for the next
battle, while you periodically step away from the battle to order him/her to
heal.

After he sheds his main body and you enter the second party of the fight, mob
him quickly and use Volties on him at every possible chance. His attacks this
time can only push you back, and you can easily run forward and strike at him
again. These attacks generally are pretty easy to recover from; Lightning Horn
sees Cepheid sending four bolts of electricity from his forehead a short
distance away from him, and they rotate around in a 360. Meanwhile, High Wind
Breath just involves a large gust of wind slapping the space in front of
Cepheid, somewhat like Break Tornado in the battle before. As always, if ever
you need to, pull away temporarily to get yourself healed, and then head back
into the fray once more.

Your allies should be able to keep up the Volty Gauge at the same rate as you
use Volties, so continue to press the offensive, and he should go down quickly
without a problem.
===========


FIRE: Head right all the way to the opposite end of the room, and kick the chest
here for a REVIVAL STONE. Now go and backtrack almost to the beginning of this
area, and take the doorway heading north. In here, go left along the pathway to
the opposite side of the room, and take the first door that you see north into
the next room. Head right slightly from the entrance into another room, then
head left until you see the first door going down. Take it, and you will take on
Parsec in the next room. When done, backtrack to the main room, and take the
entrance one room to the left.

==========
  PARSEC
==========
8182 HP, 346 STR, 315 DEF, 254 EVA, 299 LCK
4400 EXP, 4802 Dagols, Life Berry
Great Fire Breath (Fire, Long Range, 90 Arc, 0.7 Power, 0.3 Knockback, Hits for
                   Damage 7x, 1.5 Blaze)
Giant Stamp (Short Range, 1.0 Power, 1.0 Knockback, Knocks Back)
Triple Fireball (Fire, Long Range, 1.0 Power, 0.5 Knockback, Hits for Damage 3x,
                 1.0 Blaze)
Splash Inferno (Fire, Long Range, 0.8 Power, 0.8 Knockback, Hits for Damage 5x,
                Random Locations, 1.0 Blaze, Ignores Parry, Knocks Back)

For those of you whom have only done Non-Human side; Parsec may be a powerful
warrior, but he has one weakness; most of his attacks are frontal attacks. The
lone exception to this is where he flies into the air and then hits the ground
with a boom, creating a shockwave that spreads out to behind as well. However,
because it is a short range, you can simply jump back or parry to keep from
taking the worst of the attack.

In the meantime, bring in a healer, and two proxy warriors that have both high
HP and Defense - several good options for the Human Side include Elwen,
Fernando, Nyx, Gerald, Nocturne, Ardolph, Gerald, Godwin, Rocky, and Zeranium.
Non-Human gods can be Galvados, JJ, Gruel, and, to a lesser extent, Clarence,
Dyvad, Martinez, Luka, Santos, and Serva.

While they attack Parsec from the front and take the brunt of the damage, let
your healer do what s/he needs to do, and hit Parsec from behind. You may also
wish to bring in an Icicle Axe from the Survivor Armory or a Deep Lance from
Vladimir in Fort Helencia to inflict extra elemental-advantage damage to Parsec.
Eventually, he'll fall.
==========


EARTH: Head left one from the entrance. At the beginning of this room, simply
head all the way left through the cave tunnel, ignoring the one doorway going
north, until you hit the left end of the tunnel. Here, head down south into the
next room. Inside this room, again run all the way to the left, and this time
around, kick open a chest for a WARRIOR BANGLE. Backtrack only one door going
north, and head up into the next room. Take this room all the way left, where
you will face off against Baade, the Earth Dragon. After you win, go back to the
entrance room, and go two rooms right from the entrance.

=========
  BAADE
=========
10000 HP, 334 STR, 409 DEF, 36 EVA, 400 LCK
30990 EXP, 6358 Dagols, Defense Berry
Crush Tail (Earth, Long Range, 200 Arc, 1.5 Power, 1.3 Knockback, Breaks Parry,
            Knocks Back)
Earthquake (Medium Range, 360 Arc, 0.6 Power, 0.5 Knockback, 1.0 Bind, Knocks
            Back)
Ash Stone Breath (Earth, Long Range, 90 Arc, 0.7 Power, 0.5 Knockback, 2.0
                  Petrify)
Dragon Head (Earth, Long Range, 40 Arc, 1.3 Power, 1.0 Knockback, Breaks Parry,
             Knocks Back)

Much like his fellow dragon brethren before him that you have already fought,
Baade has the ability to regenerate lost HP automatically. However, this becomes
pretty useless when you realize that you will be dealing minimum high double-
digits per attack, and have three or four warriors in the fray.

Again start the battle off with a Volty Blast, then go and start attacking Baade
from behind. Do NOT, I repeat, do NOT go off into a constant combo mode, as
Baade's Crush Tail attack involves him swinging his tail from behind and
knocking you around. If you see it or his Earthquake attack coming, quickly
parry; all it can do is simply break your parry, and then you can return to
attacking Baade.

In the time between Crush Tail/Earthquake, use Volties as much as you can if you
are using a Spear or Two-Handed Sword; the damage quickly adds up, especially
since depending on whom your other fighters are, they may be able to replenish
the Volty Gauge as fast as you can use it up, or perhaps even faster. Should the
latter case occur and the Gauge gets up to 100 again, use another Volty Blast to
severely weaken Baade further. All-in-all, it is very possible you may not even
need to heal for this battle with Baade, when you consider that he still does
have a low HP total, and that his strength and defense doesn't allow him to
outlive you for long enough.
=========


WATER: From the start of the first hallway, go right a bit, and then head north
into the first doorway that you see. Head left all the way across the short room
here to the other side, and in the next room, head slightly right and up into a
smaller side room. Here, proceed to the other side of the room, and open the
chest for a TSUCHINOKO DUMPLING. Go back left one room, then start left all the
way into the next room. Here, you will face off against the dragon that Cairn
Russell once slew; Kelvin, the Water Dragon. After the battle, head straight
back to the entrance room, and go through the newly opened path directly south
of the entrance.

==========
  KELVIN
==========
28000 HP, 298 STR, 185 DEF, 154 EVA, 41 LCK
32500 EXP, Luck Berry, Warrior Bangle
Double Fang (Long Range, 40 Arc, 0.8 Power, 0.5 Knockback, Hits for Damage 2x,
             Breaks Parry)
Water Breath (Water, Long Range, 90 Arc, 0.8 Power, 0.5 Knockback, Hits for
              Damage 2x)
Freeze Breath (Water, Long Range, 90 Arc, 0.7 Power, 0.5 Knockback, 3.0 Freeze)
Aqua Jail (Water, Long Range, 0.6 Power, 0.5 Knockback, Hits for Damage 4x,
           Ignores Parry)
Max Wave (Water, Long Range, 0.3 Power, 1.0 Knockback, Ignores Parry, Knocks
          Back)
Ice Javelin (Water, Long Range, 1.0 Power, 1.0 Knockback, Hits for Damage 6x,
             1.0 Freeze, Knocks Back)

Despite his high amount of HP, Kelvin also has a much lower Defense rating than
Baade, the previous Dragon. As such, start off the battle by blasting Kelvin
with a Volty, then continue on peppering him with Volties while your other three
party members build up the Volty Gauge. Don't use a Volty Blast, however;
Kelvin's lower defense rating doesn't necessarily mean that you will have a
higher attack power, and when you can achieve only slightly more power in a
Volty Blast than with a single Spear/Two-Handed Sword Volty, you shouldn't throw
it away.

Approach Kelvin from the side, and make sure not to stay at his front. If he
does turn around to face you, parry quickly and keep it up until his attack
subsides, then go to his side again. This way, you should be able to dodge most
of his attacks, and Aqua Jail itself doesn't physically knock you off balance.
However, near the end of the battle, Kelvin will begin to use Max Wave, which is
a huge tidal wave that washes over the entire screen. When he does this, get
back up from the attack, and then continue pressing your assault. Soon, Kelvin
shall fall.
==========


RADIAN: Going straight down from the entrance, this last path is rather simple.
All you have to do is head straight left from the first hallway, and in the next
room via the opposite end of the hallway, you will fight Radian, an unknown (and
perhaps non-canon) dragon.

==========
  RADIAN
==========
46000 HP, 399 STR, 1 DEF, 399 EVA, 399 LCK
35777 EXP, VIP Badge, Dragon Radian (Record), Mystery Berry
Block Voice 1 (Long Range, 0.5 Power, 1.0 Knockback, 3.0 Bind, 3.0 Confuse,
               Breaks Parry)
Block Voice 2 (Long Range, 0.4 Power, 0.8 Knockback, 3.0 Bind, 3.0 Confuse,
               Breaks Parry, Hits for Damage 3x)
Block Voice 3 (Long Range, 0.3 Power, 0.5 Knockback, 3.0 Bind, 3.0 Confuse,
               Breaks Parry, Hits for Damage 3x)
Body Press (Long Range, 120 Arc, 1.3 Power, 1.0 Knockback, Knocks Back)
Self Meteo (Medium Range, 360 Arc, 1.6 Power, 1.3 Knockback, 3.0 Blaze, 2.5
            Confuse, Knocks Back)

The 1 DEF rating is really a doppleganger; Radian actually has a much higher
defense rating than that, meaning you can not go in there and start doing 400+
damage x8 with a Volty. However, another thing that is notable about Radian is
that most of his attacks will hit to a 90 degree radius; even his Body Press
attack, which creates a shockwave, only hits an attack in front of him. The only
thing that DOES hit all sides is Self Meteo, and he jumps up into the air first
and lands elsewhere. Also, the only attacks that knock back are Self Meteos and
Body Press, which don't honestly push you back that far.

Start off with Volties, keeping yourself behind Radian, until you manage to
bring yourself down to about 30 VP.

When you do, bring your party into a link (either a Line Link or Box Link) and
surround Radian. This is easier to do on the Human Side, where you have a
handful of characters with godly skills (Kain's Auto-Cure, Elwen's King of Day,
Nyx's King of Night); heck, you can even combine your own King of Day/Night with
Elwen/Nyx if you want. However, you will want to either put Jack on with Stop
Afflictions/Status Cure, or bring in somebody who knows one of those Skills.
Either side, however, press inwards on Radian and slash and hack at him.
Generally, you will get more hits on him than he'll get on you, so your VP Gauge
should increase.

Once your Gauge reaches or gets close to 100 (or your link breaks), have your
party members roam around freely, and do what needs to be done in terms of
healing, etc. Use some more Volties on Radian, then go back into a link and
continue to pound away at him.
==========

        After the battle, go back to the front entrance. Go through the portal.
You can now choose to advance upwards to the Distortion Corridor via "Proceed".
Don't worry; if you can leave now, you can always come back and continue up.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                              DISTORTION CORRIDOR                           DSRC
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Distortion Corridor Part One
----------------------------
        The first part of Distortion is a series of near-identical rooms with
multiple paths that you must take, so read carefully. The room with the red
square (which teleports you back to Dragon Lair Cave) is the starting room.

        From here, head to the split, then go up to the right and then up left
the staircase on the right side of the room. Inside the second room, take the
staircase going to the upper right again. In the third room, however, don't take
the upper right once more; instead, go and take the lower left staircase, and
you will come into a room not identical to the others. Kick the chest open here
for a TSUCHINOKO DUMPLING. Now, either backtrack to the starting room, or take a
wrong turn and be returned automatically.

        Back here, start off by taking the lower left staircase into a new room.
Inside the next, continue on and take the upper right staircase. Coming into
room three, go and take the upper right staircase once more, and then do it a
third time in the fourth room. you will wander into another of the rooms that
isn't identical to the rest of the maze. Kick the chest in here for a STRENGTH
BERRY.

        Now, from the room with the Strength Berry in it, go back only one room.
Here, go down to the left, and take the lower left staircase. In here, take the
upper-right staircase, and you will finally come face-to-face with your father
in the next room.

=========
  CAIRN
=========
17000 HP, 322 STR, 240 DEF, 303 EVA, 265 LCK
50624 EXP, Strength Berry, Training Device
Shadow Cut (Long Range, 50 Arc, 0.7 Power, 1.0 Knockback, Hits for Damage 3x)
Strange Thorn Flash (Long Range, 50 Arc, 1.2 Power, 1.0 Knockback, Breaks Parry)
Whirlwind Cut (Long Range, 360 Arc, 1.0 Power, 1.3 Knockback, Knocks Back)
Swift Fissure Destruction (Long Range, 50 Arc, 1.5 Power, 1.0 Knockback, Hits
                           for Damage 2x)
Wicked Blade Peak (Long Range, 200 then 90 then 50 then 200 then 50 Arc, 0.9
                   then 1.0 then 1.2 then 1.4 then 1.0 then 1.4 then 1.3 Power,
                   0.5 then 1.0 then 0.5 then 1.0 Knockback, Knocks Back)

Be careful in this fight; despite Cairn's stats, they can be very deceiving,
just like the Radian fight before him. This is due to Cairn's constant abuse of
parrying, his quick attacks, and his Strange Thorn Flash. Strange Thorn Flash
allows him to do a glide-slash which brings him down about a third of the field
in less than a second, requiring you to follow him. This also makes it semi-
difficult to use Volties, as he likes to use it a lot, taking him out of harms
way. However, Volties can be used on him without a problem if you start it up
while he's parrying.

This battle especially you may want to bring in a healer, because of Cairn's
quick attacks, and set him or her on full healing mode throughout the battle
depending on his/her competence and your own stats. Other than that, make sure
that you equip your weapon to start off with a blow that breaks Parries, so that
when Cairn does try to parry, you can break it quickly and attack him unguarded.

Mayhaps the only problem in fighting Cairn besides his Strange Thorn Flash
taking him to safety is his Whirlwind Cut. It hits all sides with a long range,
and if it hits you, it knocks you back. For this battle, if you can not parry
quickly enough against this attack, you may want to consider bringing in the
100T Body Skill, so that you can not get knocked off your feet, and can continue
to abuse Volties and attack Cairn, as your other party members WILL get knocked
off their own feet.

Towards the latter half of the battle, Cairn will use his Wicked Blade attack,
which is a series of quick slashes; Parry when he tries to do this. Only the
eighth of the nine cuts can knock you back, and the previous seven will have
their damage done greatly reduced. Once Cairn's done his attack here, respond in
kind.

On a side note; it is useless to try and inflict a negative status on Cairn, as
he is immune to every status effect.
=========

        After the battle and cutscenes are over, you will have a problem, as
this room is a constant maze. First, go and take the staircase in the lower left
corner that is going up, and you will come back up on the right side of the
room. Head up to the right along another staircase, and in the next part,
continue straight right. you will be put into about the center of the room.
Continue right up the staircase, and into Distortion Corridor Part Two.

Distortion Corridor Part Two
----------------------------
        At the start of the first room, simply head north, and go up the
staircase at the end. In here, take the lower left staircase, and in the next
large area, simply head straight along left the pillars until you come to a
large open room. Go left onto the single block at the end, and you will be taken
over to the left side. Head up the staircase here. Continue to the top and take
the door.

        In here, you will have to follow the maze along using the symbols on the
floor. This path of symbols is in the exact same order as was on the wall in the
previous room, so listen to these directions, and listen to them well. I'll also
label the symbol of the door you are supposed to take, just in case you get
lost. On a side note, taking a wrong door will merely take you back to the room
with the symbols on the wall, so do not sweat it.

        In the first room, go straight up and take the northern door (Earth). In
the second room, go and take the room going to the right (Water). In the next
room, take the northern door again (Fire), then the right door straight after
that (Wind). Now take the right room again (Silver), and go down a room (Gold).
In here, go south again (Gold), and in this next room, kick open the chest in
the southwest corner for a VALIANT MAIL. GO back up into the last room north
(Gold), and this time, go right (?).

        Coming in, go down, then head down to the left and use the Restoration
Point. Go back up, then head down to the right into the next room, where you
will face off against Valkyrie, from Valkyrie Profile, after a funny
conversation.


============
  VALKYRIE
============
9004 HP, 323 STR, 288 DEF, 303 EVA, 355 LCK
65535 EXP, Growth Gem
Bolt Slash (Medium Range, 90 Arc, 1.0 Power, 0.5 Knockback, 1.5 Paralyze, Breaks
            Parry)
Instant Slide (Short Range, 90 Arc, 1.1 Power, 1.0 Knockback, Knocks Back)
Vertical Raid (Medium Range, 100 Arc, 1.2 Power, 1.0 Knockback, 1.5 Paralyze)
Spread Shot (Long Range, 0.6 Power, 1.0 Knockback, 2.0 Petrify, 3.0 Curse)
Nibelung Valesti (0.4 then 0.3 then 0.4 then 0.3 then 0.4 then 0.6 then 1.2
                  Power, 0 then 1.0 Knockback, Volty Blast, Knocks Back, Hits
                  for Damage 10x)

By most accounts, Valkyrie may very well be a problem. Not because of her stats,
which finally are actually representative of just how strong she is, but because
of her Absorb HP Skill, her ability to cause status afflictions with each of her
regular attacks, and being able to use a strong Volty Blast that could kill you
if you are below 2200 HP if/when she uses it on you. As such, you may wish to
bring in a Demon Mail coupled with Auto Cure skill, or your new-found Valiant
Mail with Stop Infliction skill.

As such, start the battle off with your own Volty Blast. Once it is done, get
all your warriors to surround her and pound at her from every which direction,
ignoring whether or not you get knocked back. If you do get knocked back, get up
and continue attacking her; she can generally only attack one person at a time
due to her low Arc. If she manages to Paralyze/Petrify/Curse somebody, then
simply use the respective item required to heal it on your paty member, or call
your healer on to do it. Meanwhile, continue to slam away at her, and if she
begins to start using her Volty Blast, knock her off her feet and continue.
She'll usually fall quickly, considering her low HP and DEF.
============

        Afterwards, Valkyrie will join your party, and you will also get a HOLY
SWORD GRAM off of her. At this point in time, you may want to consider
backtracking and heading off back to Fort Helencia or Radiata City to save, and
replace somebody in your party with Valkyrie (as when leveled up enough, she
becomes the most godly character in the game). Otherwise (or after you come
back), continue on through the warp portal into the Shrine of Fray.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                 SHRINE OF FRAY                             SHOF
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Shrine of Fray Part One
-----------------------

        From the start, head left slightly, and go up through the first door
going north that you see. In here, head right and up, and examine the scroll on
the wall. Head back into the last room, and this time, head left all the way to
the end wall. Kick the wall here, and it should reveal a hidden doorway. Head
into the next room. Head left again all the way to the opposite side of the
room, and again kick the wall to show another door. Go inside the next room.

        Here, head right, and go up to examine the door. If it is daytime, you
can go through the door. However, if it is nighttime, the door will be locked
and you will have to wait for daylight hours to come. When daylight comes, enter
the door and open the chest inside for a DEFENSE BERRY, then head back out. Go
right, and take the door into the next area. Keep this area in mind as a
"checkmark" area.

        In here, go to the left side of the room, and kick the wall to expose a
hidden door. Enter, and in the next area, go left and then left again as the
camera tilts, and then kick the upper-left corner wall to open another door.
Inside the next room, head up to the right, down to the right, up to and down to
again, until you hit a dead end. Kick th wall here to once more expose the door,
and go inside. In the second-to-last room, head straight down, then go right
across the room to find a not-so-hidden door. When you finally get in the last
room, head right to the right side of the room, and kick open the chest for a
BOUNDARY CREST.

        Now go back to the "checkmark" room. Here, go to the right side, and
kick the wall here to expose another door. Head into the next room, and go to
the huge door. Wait for nighttime to come, then when it rolls around, enter and
kick the chest inside for a GROWTH STONE. Leave back into the last room, then go
left a slight bit, and kick the wall here to open another door. Go inside this
one.

        Coming in, go down, then take the left path, going up and left as the
view changes. Kick open the door on the wall, and go inside. Head left to the
opposite side of the room, and open the chest for a PARADIGM. Go back into the
last room now, and this time, head off to the right. Kick the door, and you will
head off into the next room. In here, go straight up and through the next door,
and you will watch a cutscene before facing off against Lezard. Note: If you can
not get through the door, it is because you need the Boundary Crest from
earlier.

==========
  LEZARD
==========
16000 HP, 317 STR, 196 DEF, 421 EVA, 258 LCK
58666 EXP, Lucky Charm, Mystery Berry
Dark Savior (Long Range, 1.3 Power, 0.5 Knockback, 2.0 Curse, Ignores Parry)
Fire Lance (Fire, Long Range, 1.1 Power, 1.0 Knockback, Hits for Damage 4x, 2.5
            Blaze)
Prismic Missile (0.8 Power, 0.5 Knockback, Hits for Damage 5x, 1.5 Poison, 1.5
                 Paralyze, 1.5 Bind, 1.5 Freeze, 1.5 Petrify)
Poison Blow (Earth, Long Range, 1.0 Power, 1.0 Knockback, Hits for Damage 5x,
             2.0 Poison, Knocks Back)
Summon (Summons a Shrine Knight)

This battle is perhaps the only one that is easier on the Non-Human Side than it
is on the Human Side. This is because you have in Romaria the ability to heal
your entire party AND heal all status inflictions at the same time. By
comparison, if you want to have somebody whom can heal status inflictions on the
Human Side, you are going to have to go down the list all the way to Miranda
(whom has the two attacks separated, making things slower). You WILL want to
bring in somebody whom can do this, because basically everyone of Lezard's
attacks causes a status infliction (however, you could just bring in three other
warriors, and stand back on your own and heal any status inflictions that come
up on the other three).

On either side, you will want to equip the Demon Mail, or else the Stop
Inflictions Skill, so that you personally do not get negative status effects. If
you have Elwen/Gruel, command them to use their own Volty Blast, while you pound
away at Lezard. After the Volty Blast, continue to strike at Lezard, and avoid
using a Link. Don't bother using regular Volties if you don't have some status-
blocking defense in place; you will get hit before you have a chance. If that is
the case, then wait until the gauge fills up again, use another Volty Blast,
rinse and repeat until Lezard falls.

One other note; when choosing your weapon combos before the battle, start off
with an attack that breaks Parries. This is because Lezard has Complete Defense
upgraded to full stats, which means he takes NO damage while parrying.
==========

        From where you get dropped off, head right and go up into the portal.

Shrine of Fray Part Two
-----------------------
        In the first room, the Space of Imperium, head up the staircase. Go down
the hallway to the opposite end here, and examine the door. you will then face
off againsst Gabriel Celesta.

===================
  GABRIEL CELESTA
===================
33333 HP, 390 STR, 182 DEF, 365 EVA, 355 LCK
65535 EXP, Life Bangle, Growth Stone, Gabriel Celesta (Record)
Missile Blow (Long Range, 0.9 Power, 1.5 Knockback, Breaks Parry, Knocks Back)
Mach Punch (Long Range, 0.8 Power, 0.5 Knockback, Breaks Parry, Hits for Damage
            4x)
Crescent Moon (Long Range, 180 Arc, 1.3 Power, 1.3 Knockback, Knocks Back)
Glider (Long Range, 2.5 Power, 1.5 Knockback, Breaks Parry, Knocks Back)
Cyclone Driver (Long Range, 360 Arc, 1.3 Power, 1.0 Knockback, Hits for Damage
                2x, Breaks Parry, Knocks Back)

Start the battle off with Status Cure or Stop Inflictions to cure Jack's
Confused state, then once it wears off, switch over to 100T Body. Gabriel
Celesta likes to abuse Knock Back attacks, and because you simply can not be
parrying all the time, you need something to keep yourself up.

With that done, once the confusion wears off, use your Volty Blast (or get
Elwen/Gruel to do so if either of them is available), then go and start hacking
away at Gabriel Celesta from behind. Most of his attacks are to the front, so
continue to stay behind (especially dodge his Mach Punch attack), and use the
occasional Volty on him. If he ever uses Cyclone Drive, you can recover from it
pretty quickly. At the same time, make sure that your healer constantly heals
the party, without every letting up; Gabriel Celesta can hit that hard.

Whenever you get to a full Volty Gauge, use the Volty Blast again, and then
continue slicing and dicing at Gabriel Celesta. Eventually, he should fall. Make
sure that you heal up after that if you have to.
===================

        After, you will be dropped off in the Space of Chaos. Go up the stairs.
Head north along the hallway, and at the end, enter the door. Inside, you will
face the second-last (but stronger of the two) bonus bosses.

==================
  ETHEREAL QUEEN
==================
44444 HP, 482 STR, 182 DEF, 405 EVA, 480 LCK
65535 EXP, Ethereal Queen Record
Critical Rod (Medium Range, 200 Arc, 4.0 Power, 5.0 Knockback, Breaks Parry,
              Knocks Back)
Meteo Stream (Fire, Long Range, 1.8 Power, 12 Meteors, Hits for Damage 7x each,
              8.0 Blaze, Knocks Back)
Lightning Phaser (Wind, Long Range, 0.9 Power, 0.5 Knockback, Hits for Damage
                  10x, 8.0 Bind)
Stone Demolition (Earth, Long Range, 1.0 then 1.2 then 1.5 then 2.0 Power,
                  0 then 1.0 then 1.5 Knockback, 8.0 Petrify, Breaks Parry,
                  Ignores Parry, Knocks Back)
Armageddon (Long Range, 1.5 Power, 1.0 Knockback, 8.0 Blaze, Knocks Back, 12
            Random Locations)

Be warned; Ethereal Queen is hard, and by hard, I mean that you could go out and
acquire the best warriors (Elwen, Nyx, Kain, etc. for the humans, along with
Valkyrie), level them up to Level 99, use a whole bunch of Berries that you may
have stockpiled up over multiple playthroughs, have the best equipment money and
exploring can get, and STILL get your ass kicked by the Ethereal Queen.
Nevertheless, all of these steps WILL help you majorly, so be sure to do all of
the advised steps in preparation for this battle.

Start the battle off by licensing out a Volty Blast to Elwen/Gruel. This is
something that HAS to be done, as they usually can do 3000+ damage with a Volty
Blast, as compared to Jack's maybe 2000. Continue this pattern of having them do
the Volty Blast whenever you get your Gauge completely filled up.

Ethereal Queen will for the first part of the battle mainly use her Critical Rod
and Stone Demolition attacks, fighting everyone who gets close to her at combat.
On the occasion, she will use Lighting Phaser (A big gust of wind that will
force you back a bit) and Meteo Stream (Fireballs will come off her body and
land around her, creating a big minefield of fireballs. Dodge this by running
away to the edge of the battlefield when you see her summoning the fireballs).
During this time, a Healer may not be imperative, but nevertheless, keep him/her
healing AT ALL TIMES. Believe me, you WILL need it.

After she drops below 22222 HP (half of her total HP), she will begin to use
Armageddon, which drops 12 portals of energy on the ground, somewhat akin to
Aphelion's Dark Catastrophe attack. However, these are much more lethal, and if
you get caught in one, you can be bounced all over the place, to the point where
you can get killed even at full health from one Armageddon attack. Again, keep
your healer busy once she begins to use this.

However, once she drops below the half-way point, there is something else you
can do in regards to the Volty Gauge; if you have any number of Tsuchinoko
Dumplings (and have already recruited Gobrey if on the Non-Human Side), first
use a Volty Blast, then use the Tsuchinoko Dumpling. This completely fills your
Volty Gauge once more, and you can use another Volty Blast in quick succession,
allowing you to knock the Ethereal Queen off that much quicker.
==================

        After the battle, you will acquire the Tri-Emblem Skill, which, when
mastered and upgraded completely, adds a smacking 50 to all your stats and HP.
you will also be put back at your room in either Fort Helencia or Radiata City.
Save. The Dragon Lair Cave, Distortion Corridor, and Shrine of Fray have been
completely reset now. If you fight your way to where you once fought Valkyrie,
you can finally fight the last bonus boss of the game; Quasar, the Gold Dragon.

==========
  QUASAR
==========
20000 HP, 458 STR, 340 DEF, 305 EVA, 298 LCK
55910 EXP, 29854 Dagols, Growth Gem, Final Battle (Record)
Grand Tackle (Medium Range, 120 Arc, 1.0 Power, 1.3 Knockback, Hits for Damage
              2x, Breaks Parry, Knocks Back)
Accellaser (Long Range, 2.0 Power, 1.3 Knockback, Hits for Damage 5x, Breaks
            Parry)
Vast Illusion (1.3 Power, 1.4 Knockback, Knocks Back)
Final Judgement (Long Range, 1.5 Power, Hits for Damage 2x, 3.0 Bind, 3.0
                 Petrify)

This battle is actually a rather easy fight when you compare it to your previous
major battle with the Ethereal Queen, and even with Gabriel Celesta and Lezard.
Most of Quasar's attacks are to the front, so you should be able to attack him
from the side or rear, and use regular Volties to quickly bring down his HP. You
may want to consider equipping 100T Body for this fight, because he DOES like to
use Grand Tackle and Illusion alot, but if you defeated Ethereal Queen, the
battle is at a difficulty rating where you can just get back up and continue
slashing away without a problem.

The one thing of note here is Vast Illusion. When Quasar does this, he will curl
up in a ball, and let out a flash of light that hits everything in the room, and
he then teleports elsewhere. When he does this, parry so that you don't get
knocked off balance, then follow him to wherever he reappears a few seconds
later, continuing to fight him.
==========

        After that, congratulations. You have done pretty much everything that
there is to accomplish in Radiata Stories. Of course, you can go through the
three



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                REGULAR BASICS                              RGBS
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

========
Controls
========

On the overworld, outside of Battle...

X - Kick, Confirm Choices, Scroll through Text
Circle - Initiate a conversation, Examine objects, Closes Menu
Triangle - Opens + Closes the Menu
D-Pad - Move around
Left-Analog - Move around
L1 - Show the clock
R1 - Show the map
Start - Pauses the game


=======
Kicking
=======
        After the first two chapters of the game, things begin to get fairly
more open-ended. Jack can go virtually anywhere with a few restrictions, and
everywhere he goes, he will meet new people, fight new enemies, and encounter
new environments.

        Many of these environments have kickable objects. By carefully examining
the background and kicking everything, some of these objects will have items
that you can obtain by doing such, meaning that everytime you go to a new place,
you should kick everything to get new stuff.

        Some monsters cannot be fought by running straight into them. Instead,
they can only be engaged by kicking them. This is especially true of really
small monsters (ie. bugs crawling on the ground), or some of the more passive
animals (Tusky Mammoth).

        Additionally, nearly every single person in the game can be fought by
kicking them twice. This pisses them off to the point where they will fight Jack
in a one-on-one. Be warned, however; some people will call in back-up foes such
as the Radiata Castle Guards.


==========
Recruiting
==========
        There are 177 characters in the game, of which 173 are not recruited
automatically (the four automatics are Jack, Ridley, Ganz, and Clive). The
majority of that 173 involve hunting out the person and talking to them (or
alternatively, using the Database in this FAQ), and using the hints that they
drop to eventually recruit them.

        While some characters only require for you to initiate an event of
sorts, for others it is mandatory that you be at least a specific level. This is
usually (their level - 5). In other words, for a character like Ernest to be
recruited, you cannot be at any lower than five less his levels. Since Ernest's
starting level is 14, you must be at least 14.

        Finally, the way that you recruit characters varies individually for
each person. Some, you only have to talk to them or else get in an automatic
event (Clive, Marietta). Others, you have to be a bit more persistant and follow
them around for a day (Cornelia/Rachel), and for others, you will have to
actually do a task for them (Flora, David). Lastly, others can only be recruited
at certain times of the day (Claudia), or else only after a specific point in
the storyline (Iris).


================
Saving, Sleeping
================
        Sleeping is an essential part in this game, as it restores all your HP
to full. Despite the abundance of inns in Radiata City, they are misleading; in
reality, you can only sleep in three places in the game, which is your Trainee
Room in Radiata Castle, Jack's House in Radiata City, and Jack's Room in Fort
Helencia. To use them, you will simply have to examine them to initiate
sleeping.

        HOWEVER: Be warned, as in some cases, sleeping will advance the plot,
and may force you to miss out on stuff permanently.

        As such, you want to save often. Save points are either blue flags or
red flags, the latter of which appear only at your beds, and the former
appearing during missions. The blue flags will also disappear after the mission
is over, as they merely are used to allow you to continue in case you need to
leave the game or you screw up.

        Lastly, at times, you will find blue circular-shaped lights. These are
often found near flags, and can be used to restore yourself to full HP.


===============
The Time System
===============
        Radiata Stories revolves around a time system, with twenty four hours in
a day. One minute of real time equates to a single hour in game time. This is
further divided into night and day, the former taking place from 6:00pm to
6:00am, the latter taking place from 6:00am to 6:00pm. To check the current
time, press L1.

        The time dictates what each character in the world of Radiata does, as
nearly every character moves about town throughout the day. Some things can only
happen at certain times; for example, when looking for Flora's painting, you can
only obtain it from Synelia from 10am to 3pm, no time afterwards, no time
before. Many people also go to sleep or elsewhere and are thus available at
certain time periods.

        Three other things occur that are time-related; the first of these is
that some Skills are most effective during Day or Night. King of Day nets you up
to +25 in every stat during the Day, while King of Night nets you up to +25 in
every stat during nighttime.

        Also, when it is nighttime, some formerly aggressive monsters will have
gone to sleep, allowing you to tread by them without fear (although you can
still kick them awake to fight them).

        Finally, at the changing between night and day (or the reverse), if you
have killed any monsters in the area you are currently in, they will all respawn
and the place will fill up once more.


============
Journey Pigs
============
        After successfully completing Crocogator Hides mission, you will be able
to use the Journey Pigs. The Pig allows you to travel throughout the world of
Radiata instantly. All you have to do is find a Journey Pig, kick it, then
designate the point on the map that you wish to travel to.

        In order to activate a Journey Pig, you need to find a Journey Pig, but
do not have to physically kick it. Also, a few Journey Pigs, depending on which
part of the split you take, will deactivate permanently.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                 COMBAT BASICS                              CMBC
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
========
Controls
========
In Battle....

Circle - Attack (Hit Circle Multiple Times to go through your Combo Attacks)
X - Parry; Double-Tap to Jump Backwards, in a semi-retreat; complement with
    Square to execute a Volty Blast (100 VP required)
Square - Use Volty; complement with X to execute a Volty Blast (100 VP required)
Triangle - Accesses the menu; here, you can switch Skills and Equipment on the
           fly during the battle, assign Links, and use items
L1 - Opens the Command Menu. Press L1 again to open the Items Menu
R1 - Locks onto the target currently highlighted in yellow
L2 - Rotates the camera left
R2 - Rotates the camera right
Left-Analog - Move Around
D-Pad - Initiates the Link assigned to the specified D-Pad direction
Start - Pauses the game


=========================================
Attacking, Combat Skills, The Volty Gauge
=========================================
        When in battle, Jack will automatically target a single enemy, which a
yellow cursor will go over. Run around to switch the cursor to a different
enemy, and press R1 to lock onto the enemy whom the cursor is currently on.

        To execute a basic attack, Jack needs to have the cursor on the enemy,
and you must press the Circle button. Jack will then run up to the enemy, and
hit the enemy. Press Circle multiple times to go through your combo attack and
restart over.

        In the Status Screen on the menu, in the lower-right corner, Jack has
Combat Skills. Open this up, and you will have two or more Combat Skills that
you can link together to have a full-blown combination of engagement techniques,
to a maximum of five per loop. Each of these attacks require a certain number of
Combat Points (CP). As you equip on a new attack, it takes away from your total
CP, determined by which weapon you have equipped, and if you do not have the
sufficient maximum amount, you cannot equip the attack.

        Additionally, when starting out with each type of weapon (One-Handed
Sword, Two-Handed Sword, Spear, Axe), Jack will only know two attacks. In order
to learn new attacks, Jack must kill many foes with that type of weapon. For
information on how many kills are required, reference the "Weapons + Skills"
section.

        Finally, when Jack (or any of your allies) attacks an opponent, they
will add on to a bar that can be seen in the upper-left hand corner of the
screen. This is known as the Volty Gauge, and can be filled up for a maximum of
100. When you hit 10 Volty Points, Jack can execute an attack known as a Volty
by hitting the Square Button. He runs up to the opponent, and uses an attack
that varies between weapon. This usually kills most enemies.

        Finally, if you reach 100 Volty Points, Jack can fire off an attack that
pauses time and happens automatically with no-miss, known as a Volty Blast. This
uses up all 100 Volty Points (unless you are equipped with Save Volty), and is
often used to advance or finish boss battles.


========
Elements
========
        In the world of Radiata Stories, some enemies, weapons, and armors have
an innate affiliation with one of the four basic elements of ancient alchemy;
Earth, Fire, Wind, and Water. When Jack faces off against an enemy with a
certain element, it would be wise to come into the battle utilizing a weapon of
the opposite element, and an armor of the same element.

        In general, attacking an enemy with it is opposite element nets an
attack
percentage of 140%, while attacking it with the same element as the foe itself
is gives you only 50% damage. The element damage chart is simple;

                Earth <> Wind                          Water <> Fire


=================================
Parrying, Dodging, Counterblowing
=================================
        Although Jack usually will manage to outfight his opponent and force
them into submission, a few opponents may get the upper hand on him, creating a
real battle. In this type of situation, not only does Jack have to attack at key
moments to win, but he will also have to guard against attacks.

        In order to do this, press the X button. Doing this will make Jack put
his weapon up in front of him to block whatever attack is coming against him. In
addition to reducing damage (and eliminating it with Complete Defense), it also
prevents you from getting knocked off your feet in most attacks, unless the
attack both breaks through your guard AND knocks you off your feet (which very
few do, and are restricted to bosses).

        However, at times, parrying will not do the job. In most cases, since
the attack is headed for where Jack is and not directly for Jack, you can dodge
it and it will miss you. Achieve this by double-tapping the X button, and Jack
will jump back.

        Finally, there lies one other option that can turn the tide of the
battle; the counterblow. When an enemy attacks and Jack parries, there will
normally be a blue flash of light. Drop your parry and quickly press Circle, and
Jack will quickly strike at the enemy in a counterattack, knocking it off
balance and throwing it back (alternatively, hit Square to execute a
countervolty).


===============
Status Ailments
===============
        Throughout the game, monsters can either inflict to Jack and co. or vice
versa status ailments that change the playing field. These ailments will impair
the victim in some way or other. Against enemies, status ailments can be
inflicted in two ways; through the use of items with the suffix "Powder", or
through certain weapons.

        With weapons (with the exception of Death), the following equation
applies;

        Affliction Stat x 0 through 100 (randomized) + (Attacker's Luck/8)
                            - Target's Evasion

        If the answer is 90 or greater, then the infliction has a chance of
hitting. However, some monsters have a percentage of dodging the infliction,
which then plays in. 100% means all inflictions miss, 75% means 3/4ths of all
attacks miss (REGARDLESS of whether you get 90 or 900 in the above equation),
50% means half, and 25% means 1/4.

        After awhile, the ailment will fade away.

        Without further ado, the list;



Bind
----
        The character turns a yellow hue, and are unable to move. If the victim
is Jack, you can rotate the Left Analog Stick to break free of the hold sooner.
Healed with Bell Amulet.


Blaze
-----
        The victim will be lit on fire, and will at random jump up and howl from
the fire, and is impossible to control until s/he regains his or herself, only
to do it again a few seconds later. Move the Left Analog Stick to put it out
quickly. Healed with Cooling Spray.


Blind
-----
        A square block full of pixels will go around the character's head, and
your view of the world becomes pixellated, blurring up your surroundings and
making it difficult to see enemies. Evasion and Luck drop to 0. Healed with Eye
Drop.


Confuse
-------
        Effects of confusion include running around in random directions, and
striking random targets, including your own allies. If the target is Jack, you
can cancel an attack that is redirected to your ally by pressing the X button
twice to do a dodge. Healed by Mint Drop, and can also be removed by a physical
blow.


Curse
-----
        Offensive ability is removed completely, as the character cannot attack.
Follows through outside of battle and into the next. Healed with Holy Water.


Death
-----
        Instant kill. The success rate of this is determined by the following
formula, which is required to be greater than 100. Resistances still apply;

        Attacker's Strength (Weapon Included) + 0-100 (Randomized Number) +
                             (Attacker's Luck/8)
                  - (Target's Evasion/10) - (Target's Luck/20)


Freeze
------
        The character is frozen, and is unable to move. If the victim is Jack,
jerk the Left Analog Stick to break out of captivity quicker. Healed with
Heating Tablet.


Paralysis
---------
        The character will brighten up somewhat, with an aura of sorts. They
will then move at a very sluggish pace. This ailment follows the character
outside of battle and into new ones. Healed with Cure Needle.


Petrify
-------
        The character is turned into stone and unable to move. To break free
quicker, utilize the Left Analog Stick and move it around. Healed with
Flexibility Lotion.


Poison
------
        During Poison, a green mist envelops the character, and your HP drains
away at a slow, but steady pace. It will follow you outside of battle and then
into new battles. Healed with Cure Drop.


=====
Items
=====
        Items are objects that can be used to further advance your cause in
battle in some way or the other, such as being used to inflict a status ailment
on an enemy, or heal your ally. In order to use an item, it must first be
obtained, either found through the environment, obtained from an enemy, or
bought.

        After that has happened and you are in a situation that has a need for
the particular item, open the Item Menu by pressing L1 (After joining Theater
Vancoor, press L1 twice). Select the item you wish to choose, and, if it is used
on a single character only, the specific character you wish to use it on.

        There should also be a note; when Jack uses an item, there is always a
delay as he throws an item to somebody else. As such, do not wait until the last
moment to give an HP-healing item to somebody. They may be dead by the time it
gets there (in which case, you would have to wait until their status is
registered as dead, then give them a Celestial Nectar).


======
Skills
======
        A Skill is a character-unique trait that grants certain special
abilities to it is owner. For example, Jack's starting skill, Luck Plus, grants
the user more Luck in addition to his base Stats. Other Skills are much more
useful, such as Full Power, which increases the strength of your Volty and Volty
Blast Attacks, and King of Day/Night, which increases all your stats by a large
amount during the Day or Night, respectively.

        Additionally, each of these Skills can be leveled up to increase their
effectiveness, to a maximum of five levels, or stars. This is achieved by
fighting more battles, which will eventually level your current Skill up some
more.

        Jack is the only person whom can learn new Skills; every other person
has his or hers set in stone. To learn new Skills, he must first put the person
whom's skill he wants to learn into his party, and then get into a number of
Links during the next few battles until the new Skill is learned. To learn a
Skill, you have to go into a Link with somebody with the Skill you want in 15
separate battles.

        Finally, the statistics for leveling a Skill up to the next level in
each case goes as this IN GENERAL (a few characters will have variants when
leveling up to Levels 2 and 3);

        From Lv. 1 to Lv. 2 --> 7 battles
        From Lv. 2 to Lv. 3 --> 9 battles
        From Lv. 3 to Lv. 4 --> 11 battles
        From Lv. 4 to Lv. 5 --> 13 battles


========
Commands
========
        Once Jack joins Theater Vancoor, he can begin to use Commands, which are
orders that dictate the guidelined actions the A.I. of other characters will
take during a battle. Beyond the one that he learns initially (Attack), every
Command is learned by obtaining Books throughout the game and reading them.

        Commands take a few seconds to register, and if Jack is in the middle of
a command when he gets interrupted by an enemy attack, it will not go through.
As such, when issuing a Command, make sure that you have sufficient time to do
so. They may be in themselves useful in forcing the A.I. to do something it
wouldn't do normally, but it needs commands.

        Furthermore, some Commands do not make out an order, but instead achieve
an effect among your team. For example, Power Injection will grant +40 Strength
to all characters for 20 seconds, mayhaps giving a much-needed edge. However, at
the same time, lots of Volty Points are used up, so you may need to be
conservative with your orders.


=====
Links
=====
        After Jack becomes a Sergeant in the Theater Vancoor Guild, he is taught
how to use Links, and can henceforth use them. The basic gist of Links is that
the three people that have allied with Jack get together in a strategic
formation, and use this to overwhelm their enemies in some form or the other.

        These links relate all four people with lines that keep them together,
and force the other three to stay with Jack, and follow his actions. One common
Link is the Box Link, where the four members are related together in a square-
shape, and can close in on an enemy, smash the living hell out of it, and then
temporarily retreat.

        However, these Links can come at a cost; while in a Link, you cannot use
Volty Blows or Items during your time in a Link, and every time that an enemy
hits any of the four party members, your Volty Gauge drops by 1. Furthermore,
some Links will cause you to lose VP as you attack.

        The only Link Jack knows at the start is the Box Link, but as you battle
more and use Links, you will eventually discover more techniques and formations
that you may use.

        That is not all; Links are also the only way that Jack can learn Skills
from other people other than Luck Plus.


===========================================
Changing Equipment and Skills During Battle
===========================================
        Something that is known to few people is that you can, in fact, change
your Skills, Weapons, and Armor during the midst of a battle. This is done by
opening the menu with the Triangle Button, and going to your status screen.

        The main uses of this are strategic, and may require you to have several
different types of weapons, armor, and skills. As far as weapons go, you might
want to use Axes to take out a particularly defensive opponent, then suddenly
switch to a Spear and eliminate swifter opponents that dance around the place,
and end off with a Two-Handed Sword, useful for it is Volty Blast. Furthermore,
elements may play into your changing your choice of weapons, so as to maximize
damage.

        Skills involve more strategy. For a major example, when using a Volty
Blast, you would definitely want to switch to either Full Power (increases the
Volty Blast's damage) or Save Volty (Saves 30 Volty Points out of your 100
used), while when you launch an all-on attack, Strength Plus, King of Day/Night,
or Tri-Emblem is the key. And when you need to retreat temporarily and lick your
wounds, Auto Cure or Absorb HP can play in very well.


=======
Thieves
=======
        Some enemies have some good items that they very rarely drop (perhaps
the most infamous of these is the Dagol Tortoise), and for the most part, most
monsters will not usually drop everything they have to offer. To cover up for
this, you can instead steal their stuff during battle. These are the people whom
can steal, grouped from greatest to worst in terms of effectiveness based off
their profile. Their usefulness increases with their level, so Alba will not be
as good as Nocturne starts off as.

HIGH TIER
---------
Flau, Herz, Alba, Ortoroz, Nocturne, Sonata

MIDDLE TIER
-----------
Jared, Rynka, Solo, Ben

LOW TIER
--------
Eon

USELESS TIER
------------
Joaquel, Pinky


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                               WEAPONS + SKILLS                             WPSK
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

        Before we get started, a layout of a Weapon Skill;

"Sky Splitter (2 CP, 90 Arc, 1.1 Power, 0.5 Knockback)"

        The first detail is the name. This is then followed up by the amount of
Combo Points required to be available to equip the skill. Arc refers to the
range of a circle (360 degrees) that the attack will cut, while the power refers
to how much damage you will do with the attack. Lastly, Knockback refers to how
far Jack can be knocked back if he gets interrupted in the middle or end of this
attack by an enemy parry.

        Finally, with some attacks, they have a special status, which is either
Knockback, Knockdown, or Break Parry. Knockback sends the enemy reeling
backwards and then onto their backs, Knockdown straight onto their backs, and
Break Parry breaks through an enemy's guard.


     "-15 Kills Required"

        Most attacks require that you kill a certain amount of enemies with the
specific weapon before you can learn it. The number listed is thus the number
required.


     "-Jack leaps up into the air and then sinks downwards into his opponent,
       damaging him even should he be on the ground."

        Here is a general description of the attack and how it works. Pretty
straightforward.



        Next up, the weapons themselves.

        "Air Blade (5 CP, 14 STR, Wind)"

        The name of the weapon is then followed up by how many Combo Points you
have to equip attacks onto. STR is how much strength the weapon has, which adds
onto Jack's own base strength. Finally, if the weapon has an element, it will
also be listed.

        For elements, the list goes Fire <> Water, while Wind <> Earth,
resulting in 140% damage. Using an element against an enemy of it is similar
kind results in only 50% of the usual damage.

        "Buy, Sell: 1000 Dagols, 500 Dagols"

        The Buying Rate of the weapon, if it can be bought, is listed first, in
the official Radiata Stories curreny, the Dagol. Next, the weapon's selling rate
is listed. With the lone exception of the Arbitrator, every weapon can be sold.

        "Locations: Dead End Armory, Survivor Armory, Triston Armory"

        The areas where the weapon can be gotten are listed here. The first
things to come are the shops that it can be gotten, then the areas that you can
obtain it from by either opening a chest or kicking around in that area, and
lastly, the enemies that you can battle that will drop it.


                               ONE-HANDED SWORDS
                               -----------------
Skills
------
Right Slash (1 CP, 90 Arc, 0.8 Power, 1.0 Knockback)
     -Jack slashes downward starting from the right.

Left Slash (1 CP, 90 Arc, 0.8 Power, 1.0 Knockback)
     -Jack slashes downward starting from the left.

Sky Splitter (2 CP, 90 Arc, 1.1 Power, 0.5 Knockback)
     -15 Kills Required
     -Jack leaps up into the air and then sinks downwards into his opponent,
      damaging him even should he be on the ground.

Cross Slice (2 CP, 200 Arc, 1.0 Power, 1.3 Knockback)
     -40 Kills Required
     -Jack twists around from left to right in a circular slash, attacking all
      enemies within his radius.

Cyclone Thrust (3 CP, 40 Arc, 1.1 Power, 1.3 Knockback)
     -75 Kills Required
     -Jack moves forward and does a light jab at the opponent before backing
      away a short bit. If the enemy is not on guard, he will be knocked
      backwards.

Guillotine Slash (3 CP, 40 Arc, 1.3 Power, 1.0 Knockback)
     -120 Kills Required
     -Jack leaps forward and slashes at the opponent sharply.

Impact Thrust (3 CP, 40 Arc, 0.7 Power, 0.5 Knockback)
     -165 Kills Required
     -Jack moves closely towards the enemy and does a close-combat thrust,
      breaking the enemy's parry should he have one in place.

Upper Slash (4 CP, 90 Arc, 1.1 Power, 0.6 Knockback)
     -210 Kills Required
     -Jack slashes upwards into the enemy, knocking him off his feet and away.

Dance Tornado (4 CP, 90 Arc, 0.9 Power, 1.0 Knockback)
     -255 Kills Required
     -Jack jumps into the air, and does a quick spin, slashing the area around
      him as he does, before landing back on the ground.

Crescent Blade (4 CP, 200 Arc, 1.3 Power, 1.0 Knockback)
     -300 Kills Required
     -Jack takes a step forward, slices diagonally across the enemy, and then
      completes his step.

Beast Thrust (Volty, 40 Arc, 2.0 Power, 10.5 Knockback)
     -Jack quickly glides forward along the ground, and cuts through his
      intended target before stopping on the other side of his foe, movement
      having been as smooth as a phantom. If there is still an enemy, it would
      have had it is parry broken and been knocked off if it is feet.

Limit Break (Variable amounts of Power, 1.0 Knockback, Knocks Back, Hits for
             Damage 9x, Volty Blast)
     -350 Kills Required


Equipment
---------
Air Blade (5 CP, 14 STR, Wind)
Buy, Sell: 1000 Dagols, 500 Dagols
Locations: Dead End Armory, Survivor Armory, Triston Armory

Aqua Blade (4 CP, 16 STR, Water)
Buy, Sell: 1000 Dagols, 500 Dagols
Locations: Triston Armory

Arbitrator (9 CP, 119 STR)
Buy, Sell: N/A, N/A
Locations: Obtain from Gawain in Event: The Arbitrator

Basilisktos (8 CP, 68 STR, 1.0 Petrify)
Buy, Sell: 18000 Dagols, 9000 Dagols
Locations: Dead End Armory, Goo (Shangri La)

Empty Bottle (8 CP, 1 STR)
Buy, Sell: N/A, 25 Dagols
Locations: Adien Region, Black Town of Night and Lust, Dorse/Adien Region Shed,
           Dorse Region, Dwarf Tunnel One, Jack's Room (Fort Helencia), Path of
           Insanity and Fanaticism, Path of Swords and Wisdom, Path to the Beast
           Pit

Evil Blade (11 CP, 53 STR, 1.0 Curse)
Buy, Sell: 8000 Dagols, 4000 Dagols
Locations: Survivor Armory, Vladimir (Fort Helencia), Complete all Dummy
           One-Handed Sword Tests

Flame Blade (6 CP, 56 STR, Fire, 1.0 Blaze)
Buy, Sell: 11600 Dagols, 5800 Dagols
Locations: Dead End Armory

Glory Edge (7 CP, 47 STR, Air, 1.0 Paralyze)
Buy, Sell: N/A, 3100 Dagols
Locations: Battle and Defeat Natalie

Hatred Edge (9 CP, 75 STR, 1.0 Confuse)
Buy, Sell: N/A, 50 Dagols
Location: Battle and defeat the Archdemon in Algandars Castle

Holy Sword Gram (8 CP, 170 STR, 1.0 Paralyze)
Buy, Sell: N/A, 50 Dagols
Location: Receive as a gift after defeating Valkyrie

Iron Edge (4 CP, 8 STR)
Buy, Sell: 400 Dagols, 200 Dagols
Locations: Equipped Start of Game, Survivor Armory, Triston Armory

Jinn (10 CP, 62 STR, Wind, 1.0 Paralyze)
Buy, Sell: N/A, 50 Dagols
Locations: Wind Valley

Knight Edge (6 CP, 12 STR)
Buy, Sell: N/A, 400 Dagols
Locations: Radiata Castle Training Room Sotreroom, Fort Helencia Entrance

Kotetsu (9 CP, 100 STR, 1.0 Blind)
Buy, Sell: 51000 Dagols, 25500 Dagols
Locations: Dead End Armory, Goo (Shangri La)

Phantom Edge (10 CP, 32 STR, 1.0 Bind)
Buy, Sell: 2500 Dagols, 1250 Dagols
Locations: Dead End Armory, Goo (Shangri La)

Steel Blade (10 CP, 41 STR)
Buy, Sell: 4800 Dagols, 2400 Dagols
Locations: Dead End Armory, Survivor Armory

Storm Bringer (11 CP, 104 STR, Wind, 1.0 Paralyze)
Buy, Sell: 56000 Dagols, 28000 Dagols
Locations: Vladimir (Fort Helencia)

Umbrella (15 CP, 3 STR)
Buy, Sell: N/A, 15 Dagols
Locations: Goblin Cemetery



                               TWO-HANDED SWORDS
                               -----------------

Skills
------
Crescent Slice (1 CP, 90 Arc, 0.7 Power, 1.0 Knockback)
     -Jack slashes downward starting from the right.

Lunge (1 CP, 40 Arc, 0.9 Power, 1.3 Knockback)
     -Jack jumps at his his opponent and does a long-armed thrust into his
      foe.

Downward Thrust (2 CP, 40 Arc, 0.5 Power, 0.5 Knockback, Hits for Damage 2x)
     -10 Kills Required
     -Jack lunges towards his opponent and cuts downward at them, and follows up
      with a quick second hit.

Reverse Blade (2 CP, 120 Arc, 1.0 Power, 1.0 Knockback)
     -30 Kills Required
     -Jack spins around and slashes diagonally up from left to right.

Right Plow (3 CP, 200 Arc, 0.8 Power, 1.3 Knockback)
     -60 Kills Required
     -Jack cuts into the enemy from the right in a hard motion.

Upward Slash (3 CP, 40 Arc, 0.9 Power, 0.5 Knockback, Knocks Back)
     -100 Kills Required
     -Jack slashes upwards at the enemy, knocking it upwards and back.

Cyclone Plow (3 CP, 200 Arc, 0.9 Power, 1.3 Knockback)
     -140 Kills Required
     -Jack jumps into the air and then sweeps down through the right with a hard
      slash.

Balance Thrust (4 CP, 40 Arc, 0.7 then 1.0 Power, 0.5 then 0.6 Knockback, Breaks
                Parry, Knocks Back)
     -180 Kills Required
     -Jack starts off with a Lunge attack, jumping forward and doing a
      long-armed thrust. Next, he follows through and cuts upward, akin to his
      Upward Slash.

Spinning Slash (4 CP, 360 Arc, 0.9 Power, 1.3 Knockback)
     -220 Kills Required
     -Jack spins around in a full circle, cutting away everything in his path.

Shadow Buster (4 CP, 200 Arc, 0.9 Power, 1.0 Knockback, Knocks Back)
     -260 Kills Required
     -Jack does a lower-body slash that knocks the enemy off it is feet and
      flying backwards.

Extension Aura (Volty, 40 Arc, 1.0 Power, 0.5 Knockback, Hits for Damage 6x)
     -Jack goes up to the enemy, and lifts his sword up in the air for about
      2 seconds. He then drops it, and sends a shockwave out of his sword, which
      travels straight. Should it hit an enemy, the attack will damage the foe
      multiple times.

Army of Shadows (0.4 Power, 1.0 Knockback, Knocks Back, Volty Blast)
     -310 Kills Required


Equipment
---------
Bind Saber (8 CP, 112 STR, 1.0 Bind)
Buy, Sell: N/A, 50 Dagols
Locations: Shrine Knight

Bisenosafune (10 CP, 74 STR, 1.0 Blind)
Buy, Sell: 25400 Dagols, 12700 Dagols
Locations: Verontier Armory

Blaze Saber (9 CP, 86 STR, Fire, 1.0 Blaze)
Buy, Sell: 46000 Dagols, 23000 Dagols
Locations: Vladimir (Fort Helencia)
Efreet (11 CP, 71 STR, Fire, 1.0 Blaze)
Buy, Sell: N/A, 50 Dagols
Locations: Fire Mountain

Fake Gram (9 CP, 80 STR, Wind, 1.0 Paralyze)
Buy, Sell: 33000 Dagols, 16500 Dagols
Locations: Verontier Armory

Falvern (15 CP, 127 STR, Instant-Kill)
Buy, Sell: N/A, 50 Dagols
Locations: City of White Nights

Grand Saber (7 CP, 62 STR, Earth)
Buy, Sell: 17200 Dagols, 8600 Dagols
Locations: Verontier Armory, Complete all Dummy Two-Handed Sword Tests

Heat Saber (4 CP, 26 STR, Fire)
Buy, Sell: 1800 Dagols, 900 Dagols
Locations: Survivor Armory, Verontier Armory

Iron Sword (4 CP, 11 STR)
Buy, Sell: 500 Dagols, 250 Dagols
Locations: Survivor Armory

Knight Saber (5 CP, 17 STR)
Buy, Sell: N/A, 400 Dagols
Locations: Path of the Spider, Female Knight C, Male Knight C

Muramasa (11 CP, 174 STR, 1.2 Blind)
Buy, Sell: N/A, 50 Dagols
Locations: Holy Quetzal

Rune Saber (8 CP, 56 STR, 1.0 Petrify)
Buy, Sell: 11800 Dagols, 5900 Dagols
Locations: Shangri La (Goo), Survivor Armory, Vladimir (Fort Helencia), Mud
           Ponbabar

Steel Saber (6 CP, 44 STR)
Buy, Sell: 5600 Dagols, 2800 Dagols
Locations:  Shangri La (Goo), Survivor Armory, Verontier Armory

Venom Sword (6 CP, 32 STR)
Buy, Sell: 3200 Dagols, 1600 Dagols
Locations: Verontier Armory



                                    SPEARS
                                    ------

Skills
------
Quick Thrust (1 CP, 40 Arc, 0.7 Power, 1.0 Knockback)
     -Jack stabs the enemy in a fast forward motion.

Shaft Strike (1 CP, 90 Arc, 0.8 Power, 1.0 Knockback)
     -Jack twists his spear around so that the shaft is facing away from him,
      and does a light jab at his opponent with the shaft.

Middle Slash (2 CP, 90 Arc, 0.8 Power, 1.0 Knockback)
     -20 Kills Required
     -Jack takes a step forward, while slashing downward from the right.

Horizontal Slice (2 CP, 200 Arc, 0.8 Power, 1.3 Knockback)
     -50 Kills Reqired
     -Jack sweeps the ground in front and to his sides in a large flourish.

Charge Thrust (3 CP, 40 Arc, 1.0 Power, 1.3 Knockback)
     -90 Kills Required
     -Jack stabs the enemy in a forward motion with considerably more power than
      in his Quick Thrust.

Combo Attack (3 CP, 40 Arc, 0.7 then 1.0 Power, 1.0 then 0.6 Knockback, Knocks
              Back, Hits for Damage 2x)
     -140 Kills Required
     -Jack stabs the enemy like the two Thrusts, but then follows up with a
      second attack in the same motion that sends the enemy sprawling.

Spin Strike (3 CP, 40 Arc, 1.2 Power, 1.0 Knockback, Breaks Parry)
     -190 Kills Required
     -Jack spins around and rams his spear downwards into the enemy, breaking
      it is guard.

Twist Strike (4 CP, 200 Arc, 0.9 Power, 1.3 Knockback)
     -240 Kills Required
     -Jack sweeps in a flourishing motion around his sides and front.

Knockdown (4 CP, 200 Arc, 1.2 Power, 1.0 Knockback, Knocks Back)
     -290 Kills Required
     -Jack does a sweep of the ground in front and his sides, knocking enemies
      off their feet and back.

Wild Spin (4 CP, 360 Arc, 1.0 Power, 1.3 Knockback)
     -340 Kills Required
     -Jack does a full 360, striking everything within his range.

Shotgun (Volty, 40 Arc, 1.0 then 0.6 Power, 1.3 then 0.5 Knockback, Hits for
         Damage 8x, Knocks Back)
     -Jack gets close to the enemy and repeatedly jabs at the enemy in a quick
      motion. He ends it off with one last attack that knocks the enemy off its
      feet.

Thousand Spears (Variable Amounts of Power, 1.0 Knockback, Hits for Damage 10x,
                 Knocks Back)
     -390 Kills Required


Equipment
---------
Aqua Spear (6 CP, 29 STR, Water, 1.0 Freeze)
Buy, Sell: 3800 Dagols, 1900 Dagols
Locations: Dead End Armory, Elf Region

Binding Spear (8 CP, 99 STR, 1.0 Bind)
Buy, Sell: N/A, 50 Dagols
Locations: Therosaurus

Brionac (9 CP, 35 STR, Wind, 1.0 Paralyze)
Buy, Sell: 7000 Dagols, 3500 Dagols
Locations: Dead End Armory, Survivor Armory, Vladimir (Fort Helencia)

Curse Lance (8 CP, 71 STR, 1.0 Curse)
Buy, Sell: 19800 Dagols, 9900 Dagols
Locations: Dead End Armory

Deep Lance (10 CP, 80 STR, Water, 1.0 Freeze)
Buy, Sell: 32000 Dagols, 16000 Dagols
Locations: 'Shiny Ore', Vladimir (Fort Helencia)

Grand Pike (10 CP, 56 STR, Earth, 1.0 Poison)
Buy, Sell: 12800 Dagols, 6400 Dagols
Locations: Dead End Armory, Goo (Shangri La)

Iron Spear (4 CP, 5 Dagols)
Buy, Sell: 300 Dagols, 150 Dagols
Locations: Survivor Armory

Knight Spear (10 CP, 11 STR)
Buy, Sell: 500 Dagols, 250 Dagols
Locations: Goo (SHangri La)

Leviathan (12 CP, 43 STR, Water, 1.0 Freeze)
Buy, Sell: N/A, 50 Dagols
Locations: Defeat Trap Octopus in Septem Cave

Medusa Spear (9 CP, 50 STR, 1.0 Petrify)
Buy, Sell: 9200 Dagols, 4600 Dagols
Locations: Dead End, Complete all Dummy Spear Tests

Paradigm (9 CP, 146 STR, Instant-Kill)
Buy, Sell: N/A, 50 Dagols
Locations: Shrine of Fray

Spade (9 CP, 3 STR)
Buy, Sell: 100 Dagols, 50 Dagols
Locations: Goo (Shangri La), Tria Region

Steel Pike (8 CP, 38 STR)
Buy, Sell: 7200 Dagols, 3600 Dagols
Locations: Goo (Shangri La), Survivor Armory

Toadstool Lance (12 CP, 14 STR, 1.0 Poison)
Buy, Sell: N/A, 500 Dagols
Locations: Obtain when Goo/Doppio join your party, Bosso, Doppio

Water Pike (7 CP, 20 STR, Water)
Buy, Sell: 2000 Dagols, 1000 Dagols
Locations: Dead End Armory, Survivor Armory



                                     AXES
                                     ----

Skull Bash (1 CP, 40 Arc, 0.8 Power, 1.0 Knockback)
     -Jack swings downwards at his opponent.

Half Slash (1 CP, 90 Arc, 0.8 Power, 1.0 Knockback)
     -Jack swings his axe from the left into his foe.

Triple Slice (2 CP, 90 Arc, 1.1 Power, 1.3 Knockback, Hits for Damage 3x)
     -10 Kills Required
     -Jack slams his axe into the opponent, causing damage three times.

Charge Blow (2 CP, 40 Arc, 1.2 Power, 1.3 Knockback)
     -30 Kills Required
     -Jack swings his axe downwards into the opponent, albeit in a sluggish
      motion.

Upward Slash (3 CP, 90 Arc, 0.7 Power, 0.7 Knockback, Knocks Back)
     -60 Kills Required
     -Jack does a quick slash upwards that knocks the enemy backwards.

Earthshake (3 CP, 40 Arc, 1.0 Power, 1.3 Knockback, Hits for Damage 2x)
     -100 Kills Required
     -Jack leaps into the air, and then lands into the ground, creating a
      shockwave that spreads in front and hits twice.

Top Break (3 CP, 40 Arc, 0.8 Power, 0.5 Knockback, Breaks Parry)
     -140 Kills Required
     -Jack does a forward thrust, nailing the enemy with the edge of his axe,
      before retreating.

Low Strike (4 CP, 200 Arc, 0.9 Power, 0.5 Knockback, Knocks Down)
     -180 Kills Required
     -Jack does a sweep of the ground to his sides and front, knocking any
      enemies in his way down onto the ground.

Aerial Strike (4 CP, 40 Arc, 1.3 Power, 0.8 Knockback, Knocks Back)
     -220 Kills Required
     -Jack jumps into the air, and then dives spear-first into the enemy,
      knocking it back in the process.

Hammer Throw (2 CP, 360 Arc, 1.0 Power, 1.3 Knockback, Hits for Damage 2x)
     -260 Kills Required
     -Jack swings his axe around in a full rotation, hitting anything in his
      way twice.

Aerial Spin (Volty, 40 then 360 Arc, 1.1 Power, 0.5 Knockback, Hits for Damage
             4x)
     -Jack spins around and cuts the enemies in his way, and then jumps up into
      the air, slams down onto the ground, and creates a shockwave that spreads
      out from him, hitting the enemies in the way.

Radial Smash (4.0 Power, 1.3 Knockback, Knocks Back, Volty Blast)
     -310 Kills Required


Equipment
---------
Ancient Axe (7 CP, 185 STR, 1.0 Petrify)
Buy, Sell: N/A, 50 Dagols
Locations: Dragon Lair Cave

Aqua Chopper (6 CP, 42 STR, Water)
Buy, Sell: 4400 Dagols, 2200 Dagols
Locations: Goo (Shangri La), Verontier Armory

Behemoth (11 CP, 92 STR, Earth, 1.0 Poison)
Buy, Sell: N/A, 50 Dagols
Locations: Defeat the Earth Cell in the depths of Dwarf Tunnel One

Earth Chopper (8 CP, 34 STR, Earth, 1.0 Poison)
Buy, Sell: 2600 Dagols, 1300 Dagols
Locations: Survivor Armory, Verontier Armory

Fall Smasher (10 CP, 131 STR, 1.0 Curse)
Buy, Sell: N/A, 50 Dagols
Location: Ogre

Glory Axe (7 CP, 63 STR, Fire, 1.0 Blaze)
Buy, Sell: N/A, 5000 Dagols
Locations: Fort Helencia Anteroom

Grand Smasher (9 CP, 117 STR, Earth, 1.0 Poison)
Buy, Sell: 68000 Dagols, 12500 Dagols
Locations: Vladimir (Fort Helencia)

Icicle Axe (8 CP, 71 STR, Water, 1.0 Freeze)
Buy, Sell: 14000 Dagols, 7000 Dagols
Locations: Survivor Armory, Vladimir (Fort Helencia), Complete all Dummy Axe
           Tests

Iron Axe (4 CP, 16 STR)
Buy, Sell: 600 Dagols, 300 Dagols
Locations: Survivor Armory

Knight Axe (5 CP, 24 STR)
Buy, Sell: N/A, 500 Dagols
Locations: Round Knight E, Round Knight F

Rockaxe (7 CP, 82 STR, Earth, 1.0 Poison)
Buy, Sell: 25000 Dagols, 12500 Dagols
Locations: Verontier Armory, Borgandiazo

Spark Chopper (8 CP, 75 STR, Fire)
Buy, Sell: 21000 Dagols, 10500 Dagols
Locations: Goo (Shangri La), Verontier Armory

Steel Axe (8 CP, 56 STR)
Buy, Sell: 6800 Dagols, 3400 Dagols
Locations: Survivor Armory, Verontier Armory


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                    ARMOUR                                  ARMR
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

        How this section works; the list of equipment is sorted out
alphabetically in the equipment section below. Here is what each part of each
armour listing means.

"...Alefstrain (87 DEF, Water)..."

         First of all, the name is listed. Next, the armour's total defense
rating, and, if it has one, it is element, are listed in brackets.


"...Buy, Sell: 85000 Dagols, 42500 Dagols..."

        The Buy and Sell rate of the armour is then listed, with the Buy Rate
always coming first. In the case of some weapons, they may either be unable to
be bought or sold. When this happens, N/A is put in place of a price.


"Effects: Resists Freeze (*)"

        _IF_ it warrants one, the armour will have a section on any special
effects that it has. While for the most part, this is simply how good of a
protection it has against a certain status effect, some armours also have Auto-
Restore. As an aside;

         * Represents Some Resistance to the Effect
         ** Represents Total Resistance to the Effect


"Locations: Vladimir (Fort Helencia)"

        This sums up all the possible locations that the armor can be found,
usually shops first, then locations, then enemies. Special conditions and bosses
are usually elaborated on somewhat more (ie. the Fayt Armor).


Equipment
---------
Absolute Guard (71 DEF)
Buy, Sell: N/A, 50 Dagols
Effects: Resists Everything (*)
Locations: Defeat Melissa in "The Real Ultimate Battle", then go to the basement
           of the Star Tower of the Vareth Magic Institute. Open the chest here
           for it

Alefstrain (87 DEF, Water)
Buy, Sell: 85000 Dagols, 42500 Dagols
Effects: Resists Freeze (*)
Locations: Vladimir (Fort Helencia)

Demon Scale (81 DEF)
Buy, Sell: N/A, 50 Dagols
Effects: Resists Everything (*), Drains HP
Locations: Algandars Castle

Divine Coat (51 DEF, Water)
Buy, Sell: 16800 Dagols, 6400 Dagols
Effects: Resists Freeze (**), Resists Petrify (**), Auto-Restores HP
Locations: Verontier Armory

Dragon Scale (67 DEF, Wind)
Buy, Sell: N/A, 50 Dagols
Effects: Resists Paralyze (**)
Locations: Battle Cepheid

Fayt Armor (60 DEF, Water)
Buy, Sell: N/A, 50 Dagols
Effects: Auto-Restore HP
Locations: After "Royal Promotion", visit Ridley's room in Radiata Castle

Handmade Tunic (3 DEF)
Buy, Sell: N/A, N/A
Locations: Start of Game (Lose during 'The Escorts', regain after Event:
           Dischargement)

Iron Breastplate (23 DEF)
Buy, Sell: 4600 Dagols, 2300 Dagols
Locations: Dead End Armory, Verontier Armory

Iron Plate (47 DEF)
Buy, Sell: 12000 Dagols, 6000 Dagols
Locations: Survivor Armory, Vladimir (Fort Helencia)

Leather Armor (13 DEF)
Buy, Sell: 1500 Dagols, 750 Dagols
Locations: Survivor Armory

Ore Armor (99 DEF, Earth)
Buy, Sell: N/A, 50 Dagols
Locations: Crystaria

Plate Armor (61 DEF)
Buy, Sell: 28000 Dagols, 14000 Dagols
Locations: Dead End Armory, Goo (Shangri La), Verontier Armory

Recruitment Suit
Buy, Sell: N/A, N/A
Effects: Auto-Restores HP
Locations: Goblin Cemetery

Robot Suit (23 DEF)
Buy, Sell: N/A, 50 Dagols
Effects: Resists Everything (**)
Locations: Fight RoboStar in 'Please Stop Lord Star'

Samurai Armor (81 DEF, Fire)
Buy, Sell: 80000 Dagols, 30000 Dagols
Locations: Dead End Armory, Goo (Shangri La)

Scale Armor (55 DEF, Fire)
Buy, Sell: N/A, 50 Dagols
Effects: Resist Blaze (*)
Locations: Dichett Region

Sharkskin (17 DEF, Water)
Buy, Sell: 2500 Dagols, 1250 Dagols
Effects: Resists Freeze (*)
Locations: Survivor Armory, Verontier Armory

Trainee's Wear (9 DEF)
Buy, Sell: N/A, N/A
Effects: Resists Curse (*)
Locations: Equipped automatically during 'The Escorts', lost permanently after
           Event: Dischargement

Valiant Mail (105 DEF)
Buy, Sell: N/A, 50 Dagols
Locations: Distortion Corridor

Wind Garb (29 DEF, Wind)
Buy, Sell: 7800 Dagols, 3900 Dagols
Effects: Resists Paralyze (**)
Locations: Dead End Armory, Goo (Shangri La)

Wooden Breastplate (37 DEF, Earth)
Buy, Sell: 9000 Dagols, 4500 Dagols
Effects: Resists Poison (*)
Locations: Goo (Shangri La), Survivor Armory


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                  ACCESSORIES                               ACCS
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

        Just a note: for items like Beckoning Cat, Pluto's Trophy, and the
Training Device, equipping two of them will not have the second one stack on the
first one. Instead, it only adds onto the previous one (ie. Having two Pluto's
Trophies nets you 140% Dagols, not 100 x 1.2 x 1.2 = 144% Dagols)

        Now, for a summary of each line of information on an Accessory;

        "Beckoning Cat (Other)"

        The name of the Accessory, followed by it is use. Stat-Up items increase
one or more of the wearer's statistics, Protect items give you resistance of
some sort to status afflictions, while Other have other types of uses.

        "Buy, Sell: 20000 Dagols, 10000 Dagols"

        The Buy and Sell Rates, respectively, of the accessory in Radiata
currency. If an item cannot be bought, N/A is put in it is place.

        "Effects: The odds of acquiring a dropped item after battle are
         increased by 50%"

        The Effect describes the general purpose of the accessory, and what it
        does.

        "Locations: Levante General Store, Keane (Fort Helencia)"

        The locations where an item can be found. Shops come first, then
areas where you can kick an item/open a chest for it, and lastly, enemies that
you can battle to obtain it.


Beckoning Cat (Other)
Buy, Sell: 20000 Dagols, 10000 Dagols
Effects: The odds of acquiring a dropped item after battle are increased by 50%
Locations: Levante General Store, Keane (Fort Helencia)


Divine Earring (Protect)
Buy, Sell: 6000 Dagols, 3000 Dagols
Effects: Prevents Confusion status in an ambush
Locations: San Patty Accessories, Keane (Fort Helencia)


Eagle Crest (Skill)
Buy, Sell: 800 Dagols, 400 Dagols
Effects: Every kill with a One-Handed Sword counts for two kills
Locations: DwarFun General Store, San Patty Accessories, Found in Theater
           Vancoor Treasury


Elephant Crest (Skill)
Buy, Sell: 800 Dagols, 400 Dagols
Effects: Every kill with an Axe counts for two kills
Locations: San Patty Accessories


Feather Earring (Other)
Buy, Sell: N/A, 1300 Dagols
Effects: Increasing's Jack's running speed (out of battle only) by 30%
Locations: Path of the Spider


Leprechaun (Other)
Buy, Sell: N/A, 4500 Dagols
Effects: Jack will power walk while this is equipped
Locations: Path of the Spider


Life Bangle (Stat-Up)
Buy, Sell: N/A, 3700 Dagols
Effects: Raises wearer's Max HP by 500
Locations: Gabriel Celesta


Lion Crest (Skill)
Buy, Sell: 800 Dagols, 400 Dagols
Effects: Every kill with a Two-Handed Sword counts for two kills
Locations: San Patty Accessories, Faid General Store


Luck Bracelet (Stat-Up)
Buy, Sell: 400 Dagols, 200 Dagols
Effects: Raises the wearer's Luck by 5
Locations: OK Hand, Gabe, Found in Dwarf Tunnel Cave One, Battle Anastasia,
           Equipped at Game Start


Lucky Charm (Stat-Up)
Buy, Sell: N/A, 950 Dagols
Effects: Raises the wearer's Luck by 15
Locations: Algandars Castle, Battle Lezard


Magic Mirror (Other)
Buy, Sell: N/A, 4500 Dagols
Effects: Increases your chances of finding a Tsuchinoko in the spot you go to
         look for it
Locations: Battle Gruel


Monk Bangle (Stat-Up)
Buy, Sell: N/A, 1200 Dagols
Effects: Raises the wearer's Defense by 10
Locations: City of White Nights


Pluto's Trophy (Other)
Buy, Sell: 20000 Dagols, 10000 Dagols
Effects: You will gain 20% more Dagols after a battle
Locations: San Patty Accessories, Keane (Fort Helencia)


Power Bangle (Stat-Up)
Buy, Sell: 500 Dagols, 250 Dagols
Effects: Raises the wearer's Strength by 2
Locations: OK Hand, Battle Gareth, Jarvis


Power Stone (Other)
Buy, Sell: N/A, 1500 Dagols
Effects: The party restores HP automatically while walking around
Locations: Receive from Mikey/Ardolph after going to Algandars Castle


Protect Shell (Stat-Up)
Buy, Sell: 500 Dagols, 250 Dagols
Effects: Raises the wearer's Defense by 2
Locations: OK Hand


Saint's Trophy (Protect)
Buy, Sell: 2400 Dagols, 1200 Dagols
Effects: Heals all status inflictions after a battle
Locations: Keane (Fort Helencia), Obtain from Zane after successfully completing
           "Orcish Negotiations"


Serpent Crest (Skill)
Buy, Sell: 800 Dagols, 400 Dagols
Effects: Every kill with a One-Handed Sword counts for two kills
Locations: San Patty Accessories


Skill Upper (Stat-Up)
Buy, Sell: 400 Dagols, 200 Dagols
Effects: Raises the wearer's Evasion by 2
Locations: OK Hand, Gabe, Equipped at Game Start


Thief Bangle (Stat-Up)
Buy, Sell: N/A, 950 Dagols
Effects: Raises the wearer's Evasion by 10
Locations: Septem Cavern


Toughness Bangle (Stat-Up)
Buy, Sell: 1500 Dagols, 750 Dagols
Effects: Raises the wearer's HP by 100
Locations: OK Hand


Training Device (Other)
Buy, Sell: 50000 Dagols, 25000 Dagols
Effects: The party gains 25% more EXP after battle
Locations: Waldo General Store, Keane (Fort Helencia), Battle Cairn


VIP Badge (Other)
Buy, Sell: N/A, 150 Dagols
Effects: When worn, Jack gets 20% discount off in stores.
Locations: Battle Dagol Tortoise, Radian


Warrior Bangle (Stat-Up)
Buy, Sell: N/A, 1200 Dagols
Effects: Raises the wearer's Strength by 10
Locations: Found in Dragon Lair Cave, Battle Kelvin


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                    SKILLS                                  SKLS
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

        Summary of what all the information in a Skill listing represents;

        "100t Body (Other)"

        The name of the Skill, followed by what type of Skill it is. Stat-Up
Skills increase the statistics of the user, while Protect Skills increases the
user's resistance to a certain status ailment or element. Lastly, Other
represents a miscellaneous use, which is too broad too fit into the former two
groups.


        "Effects: Increases the user's resistance to getting knocked down and/or
         countered (20%, 25%, 33%, 50%, 100%)"

        The general description of what the Skill does. The statistics in
numbers represent the extra of whatever it is you are getting, with the first
number denoting what you get for a One-Star Skill, and the last number for a
fully-upgraded Skill.


        "Users: David, Gabe, Jill, Walter"

        The people whom you can recruit that happen to have the skill; you have
to have one of them in your party and be getting into Links with them in order
to gain the skill.


100t Body (Other)
Effects: Increases the user's resistance to getting knocked down and/or
         countered (20%, 25%, 33%, 50%, 100%)
Users: David, Gabe, Jill, Walter


Absorb HP (Other)
Effects: At random, you will drain a certain percentage of an attack and recover
         that amount (2%, 4%, 6%, 8%, 10%)
Users: Donkey, Valkyrie


Auto Cure (Other)
Effects: Automatically restores HP to the user every few seconds (1 HP, 2HP,
         4 HP, 8 HP, 10 HP)
Users: Genius, Kain, Stefen


Bad Carrier (Other)
Effects: The user has a chance of inflicting a randomized affliction onto the
         enemy (10%, 15%, 20%, 25%, 30%)
Users: Den, Dimitri, Golye, Johan, Ursula


Berserker (Other)
Effects: The user gets a higher Strength stat, at the cost of attacking his
         own allies from time to time (+20, +25, +30, +35, +40)
Users: Dominic, Gonn, Jan, Jared


Colossal Power (Other)
Effects: Increases your ability to inflict Knockdown status on enemies (50%,
         70%, 100%, 150%, 200%)
Users: Chatt, Dan, Dynas, J.J.


Complete Defense (Other)
Effects: Decreases the amount of damage to the user while s/he parries an attack
         (20%, 40%, 60%, 80%, 100%)
Users: Caesar, Golly, Franklin, Grant, Patrick


Defense Plus (Stat-Up)
Effects: Increases the user's Defense (+3, +6, +10, +15, +20)
Users: Alvin, Eugene, Godwin, Gregory, Lyle, Miranda, Ortoroz


Earth Defense (Protect)
Effects: Reduces Earth Damage done to the user (-10%, -15%, -20%, -25%, -30%)
Users: Alan, Aldo, Cecil, Howard, Paul, Pietro, Polpo, Shin


Evasion Plus (Stat-Up)
Effects: Increases the user's Evade (+3, +6, +10, +15, +20)
Users: Alicia, Clive, Fan, Iris, Nina, Nick, Yack


Fierce Defense (Other)
Effects: Prevents the user from getting his Parry broken (20%, 25%, 33%, 50%,
         100%)
Users: Edgar, Interlude, Leban, Leona, Wal


Fighting Spirit (Other)
Effects: Increases the chances of earning two Volty Points with every attack
         instead of one (20%, 40%, 60%, 80%, 100%)
Users: Adina, Gerald, Morgan, Santos, Thanos


Fire Defense (Protect)
Effects: Reduces Fire Damage done to the user (-10%, -15%, -20%, -25%, -30%)
Users: Coco, Zida, Franz, Gil, Pinky, Sarval


Full Power (Other)
Effects: Increases the amount of damage done by the user's Volty Blast (10%,
         20%, 30%, 40%, 50%)
Users: Gruel, Fernando, Galvados, Sebastian


Iron Link (Other)
Effects: Your Links are more protected against being broken, and less VP is used
         up in the process (-10%, -20%, -30%, -40%, -50%)
Users: Gob, Natalie, Nocturne


King of Day (Stat-Up)
Effects: Increases the user's Strength, Defense, Evade, and Luck stats during
         the Day only (+5, +10, +15, +20, +30)
Users: Elwen


King of Night (Stat-Up)
Effects: Increases the user's Strength, Defense, Evade, and Luck stats during
         the Night only (+5, +10, +15, +20, +30)
Users: Gawain, Nyx


Luck Plus (Stat-Up)
Effects: Increases the user's Luck (+3, +6, +10, +15, +20)
Users: Anastasia, Monki, Sunset, Few


Max HP Plus (Stat-Up)
Effects: Increases the user's Max HP (+20, +50, +100, +200, +300)
Users: Charlie, Daniel, Hip, Rocky, Serva


Nine Lives (Protect)
Effects: Increases the user's resistance to Death (10%, 15%, 20%, 25%, 30%)
Users: Alba, Claudia, Conrad, Cosmo, Giske, Mason


Prevent Blaze (Protect)
Effects: Increases the user's resistance to being lit on fire (20%, 25%, 33%,
           50%, 100%)
Users: Elef, Elmo, Felix, Jarvis


Prevent Blind (Protect)
Effects: Increases the user's resistance to Blind (20%, 25%, 33%, 50%, 100%)
Users: Brie, Bruce, Carlos, Synelia, Danny, Ernest, Luka, Putt


Prevent Bind (Protect)
Effects: Increases the user's resistance to being Bound (20%, 25%, 33%, 50%,
         100%)
Users: Bosso, Drew, Eon, Keane, Marsha, Niko


Prevent Confuse (Protect)
Effects: Increases the user's resistance to Confusion (20%, 25%, 33%, 50%, 100%)
Users: Ganz, Naom, Rolec


Prevent Curse (Protect)
Effects: Increases the user's resistance to Curses (20%, 25%, 33%, 50%, 100%)
Users: Butch, Christoph, Dennis, Ricky, Star


Prevent Freeze (Protect)
Effects: Increases the user's resistance to Freezing (20%, 25%, 33%, 50%, 100%)
Users: Alba, Cornelia/Rachel, Gareth, Mook, Tarkin


Prevent Paralysis (Protect)
Effects: Increases the user's resistance to Paralysis (20%, 25%, 33%, 50%, 100%)
Users: Clarence, Giovanni, Keaton, Ryan, Solo, Sunny


Prevent Petrify (Protect)
Effects: Increases the user's resistance to Petrification (20%, 25%, 33%, 50%,
          100%)
Users: Ben, Gene, Herz, Leonard, Lily, Rynka


Prevent Poison (Protect)
Effects: Increases the user's resistance to Poison (20%, 25%, 33%, 50%, 100%)
Users: Aesop, Astor, Faraus, Garcia, Gordon, Griogory, Marco, Tony, Vitas


Prevent Steal (Protect)
Effects: Stops enemies from stealing Items (20%, 25%, 33%, 50%, 100%)
Users: Dwight, Elene, Georgio, Lin, Wyze


Save Volty (Other)
Effects: Reduces the amount of Volty Points used up in Volties and Volty Blasts
         (Still need 10 and 100 Volty Points respectively to do them, however)
         (-10%, -15%, -20%, -25%, -30%)
Users: Curtis, Gobrey


Sharp Edge (Other)
Effects: Increases the user's chance of getting a critical hit (5%, 10%, 15%,
         20%, 25%)
Users: Aidan, Derek, Gonber, Goo, Zeranium


Status Cure (Protect)
Effects: Cures status afflictions automatically as time passes by (16 seconds,
         14 seconds, 12 seconds, 10 seconds, 8 seconds)
Users: Ardolph, Flora, Lulu, Morfinn, Rika


Stop Afflictions (Protect)
Effects: Increases the user's resistance to all ailments (12.5%, 16%, 25%,
         33%, 50%)
Users: Sonata


Strength Plus (Stat-Up)
Effects: Increases the user's Strength (+3, +6, +10, +15, +20)
Users: Achilles, Bran, David, Joaquel


Tri-Emblem (Stat-Up)
Effects: Increases Strength, Defense, Evade, HP, and Luck of the user (+10,
         +20, +30, +40, +50)
Users: Acquire by defeating Ethereal Queen


Water Defense (Protect)
Effects: Reduces Water Damage done to the user (-10%, -15%, -20%, -25%, -30%)
Users: Bligh, Flau, Marietta, Putt, Row


Wind Defense (Protect)
Effects: Reduces Wind Damage done to the user (-10%, -15%, -20%, -25%, -30%)
Users: Adele, Lufa, Martinez, Michael, Ridley, Romaria, Ryan


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                    COMMANDS                                CMMD
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Attack Enemy (No Book Required, 0 VP, Single)
Effects: Your ally will go and attack whomever Jack's target cursor was on at
         the time.


Back Away (Desertion, 0 VP, Single)
Effects: Jack's friend will back off from fighting with enemies temporarily.


Backup (Book of Support, 0 VP, Single)
Effects: The commanded ally will go and help the ally you choose fight off his
         or her assailants.


Be Bait (Book of Temptation, 0 VP, Single)
Effects: Your ally will draw off Jack's assailant temporarily, freeing you up
         to do what you need to do.


Black Magic Song (Book of Magic, 12 VP, Party)
Effects: Jack absorbs HP off of his allies to heal himself.


Circle Song (Book of Recovery, 30 VP, Party)
Effects: Restores 20% of all allies' total HP. No healer in the party required.


Crush Song (Book of Schisms, 24 VP, Party)
Effects: Cures all petrified allies of their status ailment.


Cure Friend (Book of Energy, 3 VP, Single)
Effects: Works only on allies with healing abilities. The healer will start
         healing the specified ally until s/he has full HP, and may continue to
         do so even afterwards.


Earthquake (Book of Earth, 4 VP, Party)
Effects: Ignores Parries, and inflicts Knockdown on all enemies (with the
         exception of, of course, bosses)


Endurance (Book of Training, 20 VP, Party)
Effects: Everybody's Defense stat increases by 50 for 20 seconds.


Everyone Go Nuts (Book of Bravery, 0 VP, Party)
Effects: Allows everyone to do what they want to do, and their A.I. kicks in
         and starts guidelining their actions.


Fast Speed (Book of Pegasus, 18 VP, Party)
Effects: The party's speed increases by 50% for 30 seconds.


Goblin Song (Book of Fairies, 1 VP, Party)
Effects: Restores all HP of any Green or Black Goblin allies in the party.


Go Nuts (Book of Freedom, 0 VP, Single)
Effects: The specified ally now has full control of his own actions, and his
         or her A.I. kicks in.


Heaven's Gate (Book of Health, 40 HP, Party)
Effects: Cures the whole party, and prevents status ailments from being
         inflicted for 30 seconds


Last Resort (Book of Danger, 12 VP, Party)
Effects: Everybody's strength goes up to 170% of their regular levels, at the
         cost of their Defense going down to 0. Lasts for 15 seconds.


Life Song (Book of Restoration, 60 VP, Party)
Effects: Restores 50% of all allies' total HP. No healer in the party required.


Mint Song (Book of Awakening, 18 VP, Party)
Effects: Cures all confused allies of their status ailment.


Play Dead (Book of Mimicry, 0 VP, Single)
Effects: Jack's ally falls down onto the ground, pretending to be dead.


Power Injection (Book of Spirit, 20 VP, Party)
Effects: The party's Strength increases by 40 for 20 seconds.


Stop (Book of Infinity, 18 VP, Party)
Effects: Inflicts Bind status on all enemies AND allies.


Toadstool Song (Book of Remedy, 20 VP, Party)
Effects: Cures all poisoned allies of their status ailment.


Use Volty (Book of Power, 0 VP, Single)
Effects: Your ally, if capable of using a Volty Blast, will proceed to utilize
         it after about a two-second delay. This then takes the 100 VP out of
         your gauge (not accounting for Full Power Skill).


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                     LINKS                                  XSD4
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


        ARROW LINK (0 VP)
        -----------------
        Jack goes to the forefront of the rest of the party, who follows on in
behind him in a triangle formation. When the sword symbol appears above
everyone's head, press the Circle Button, and the party will rush through the
enemies, knocking them out of the way. During the attack, Strength of the party
is boosted to 130% of it is usual levels.

        Benefits include the ability to break apart a horde of enemies with a
head-on rush, or making a surprise attack against larger enemies or sometimes
bosses.

        Downsides of the attack include the ease with which a swifter enemy can
counterattack against the Arrow, and the high loss of VP if you run into the
area's boundaries.



        ATTACK LINK (0 VP)
        ------------------
        Jack goes to the forefront, while his three allies stand in a line
between him. When Jack goes up to attack an enemy, the other three will follow
suit and surround the enemy, attacking it.

        Advantages include it is ability to reign in party members who don't
want to follow directions, and it is effectiveness in fighting lone enemies. It
also happens to have a lot of offensive meat behind it, despite not boosting the
Strength ratings of any party members.

        Disadvantages include the inability to Parry while in this Link, and the
inefficiency of the formation while facing off against multiple enemies,
especially when getting hit from behind.



        BOX LINK (0 VP)
        ---------------
        Jack and co. will get into a formation which involves each character
being connected to two others from a 90 degree angle, much like a square. While
the link can be stretched out to other shapes and angles, it is main purpose is
still a square.

        As such, the link is useful for surrounding enemies of any size
(although it works most effectively on larger enemies), closing in on them, and
beating the heck out of them. As an additional plus, you can back out of the
enemy's range while it attacks, then close in on it again and continue fighting.

        Weaknesses of the fighting style include the inability of the link to be
able to stretch out very far, and it is inability to defend against outside
enemies when focusing on one specific target.



        CIRCLE LINK (0 VP)
        ------------------
        While Jack and his party are standing still, they will restore anywhere
from 1 to 10 hp per second.

        This link is most useful when in the latter end of a dungeon, with the
enemies incapicated, and you want to save costs on items.

        However, the flaws of this Link are many. One of the biggest of them is
that you CANNOT move OR attack, meaning that you are left totally open to
attack. Second is that your party members are forced to turn inwards, making it
even more so of a case. When the battle is big, if a monster sends you moving,
that stops the regeneration for even a second. And the biggest thing is that it
is totally invalidated if you have somebody with Auto-Cure in the Link, as
it will then work in any other Link.


        GUARD LINK (4 VP)
        -----------------
        Jack's three allies get around him in a circle, creating a guard troop
that boosts everybodies' defense to 120% of their regular Defense. Counterblows
are also stronger, albeit costing 4 VP per parry.

        The link works well when complemented with the Square Link, as it draws
enemies in and then sends them sprawling.

        However, little offense is gained from the Guard Link, at the cost of
what may be a substantial amount of Volty Points, as it comes to a point where
it becomes enemies running at you, getting knocked away, getting up, and coming
for a second round.



        KAMIKAZE LINK (0 VP)
        --------------------
        Your three main allies lines up side-by-side, and Jack follows in behind
them. Pressing the Circle button will initiate an attack where all your allies
rush forward and slam into the explosion. Strength is increased by 50%, but the
attack takes away 40% of each allies' max HP.

        The main use of this attack is, as the name attacks, a last resort
suicide attack, and should only be used when especially required.

        The downsides of this, of course, include the major loss of HP, and the
fact that you may be screwed in some situations if the attack does not kill all
enemies.



        LINE LINK (6 VP)
        ----------------
        The party will line up in a straight row, presenting a thick wall to
foes. When attacking, your four members will act as one, and send out a wave of
force that can go a long distance and hit any enemies in the way.

        It is most useful when you are up against a lot of enemies, or else need
to kill them without letting yourself be open to close-quarters attacks.

        Flaws inherent in the link are it is requirements for the party members
to be lined straight up and not moving; as such, if the battle requires a lot of
running and dodging, this is not the link that you would probably want to use.



        SQUARE LINK (10 VP)
        -------------------
        All four members of the party get into a formation that involves each of
them being in 90 degree angles from two others, much like that of a square. The
four then run around in a circle quickly, creating a quick gust of wind. Enemies
inside the gust are thrown into the air and knocked around.

        Uses of the formation are especially big in battles that pit you against
multiple enemies, as not only can you quickly gain back all the used up VP, but
you can also damage most of your enemies without having touched you. It also
complements well with the Guard Link.

        Downfalls of the Square Link include the usual ineffectiveness against
bosses, and it is also not as useful against single enemies, whom could be
downed more easily with a Box Link.



        WAVE LINK (0 VP)
        ----------------
        Jack's allies follow him around in a line-like formation. When Jack
attacks an enemy, his allies will follow suit consecutively, and they will all
back away right after each attack.

        This link is most useful for engaging single enemies that get distracted
easily by hits from multiple characters, and for creatures that lack long-range
attacks. It also helps force any allies that you have that have a more passive
A.I. into attacking.

        Weaknesses of the link include it is lack of protection against multiple
enemies, and it is uselessness against enemies whom have high range attacks,
especially bosses.



        WIDE LINK (0.5 VP)
        ------------------
        Somewhat like the Line Link, the party will line up in a straight row
and send out waves of force. However, instead of being concentrated in a single
blast of energy, each party member creates their own shockwave.

        Benefits to this link include that you now have a wider area that your
party can cover, thus eliminating more enemies.

        Downfalls to the link is that it has less power than the Line Link, and
the fact that once more, you cannot be moving or dodging to execute the force
waves; something that may be difficult to pull off in more heated battles.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                 REGULAR ITEMS                              RGIM
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Analysis Ball (Other)
Buy, Sell: 40 Dagols, 20 Dagols
Effects: Reads the current HP, max HP, and Level of an Opponent
Locations: Louis', Marsha (Both), Belmont General Store, Waldo General Store,
           Mint, Found in Radiata Castle Trainee's Room, Castle Guard's Room,
           Vareth Lobby, Void Community Office, Void Vault, Adien Region, Elf
           Region, Nowem Region, Tria Region (x2), Septem Region (x2), Sediche
           Region, Dichett Region, Dwarf Dormitory Room 101, Borgandiazo (x2),
           Battle Dynas, Ganz

Bell Amulet (Heal)
Buy, Sell: 40 Dagols, 20 Dagols
Effects: Cures Bind
Locations: Blade Pharmacy, Faid General Store, Gabe, Found in Heliford Gate
           Guard Post, Path to the Sun, Vitas' Room, Nowem Region, Adele's
           Residence, Forest Metropolis Room, Dwarf Tunnel Cave 1, Battle
           Birdcage Insect, Ernest, Law, Mist Frogger, Romaria, Star,
           Thunderwolf, Warc


Celestial Nectar (Heal)
Buy, Sell: 1600 Dagols, 80 Dagols
Effects: Revives a dead ally and heals him/her 20% of his/her HP
Locations: Eisenhower Pharmacy, Waldo General Store, Marsha (Both), Louis',
           Found in Cuatour Region, Sediche Region, Goblin Cemetery, Battle
           Flash Cell


Cement Powder (Attack)
Buy, Sell: 100 Dagols, 50 Dagols
Effects: Black Rose General Store, Found in Verontier Storeroom, Vampire Casino,
         Dorse-Adien Region Link Shed, Dwarf Dormitory, Dwarf Tunnel Cave One,
         Dwarf Tunnel Cave Two (x2), Borgandiazo, Battle Aesop, Ortoroz,
         Smilodon Female, Vitas


Cleansing Stone (Heal)
Buy, Sell: 800 Dagols, 400 Dagols
Effects: Cures all Status ailments to the whole party
Locations: Waldo General Store, Marsha (Fort Helencia), Louis', Dwarf Tunnel
           Cave 2, Battle Elwen, Natalie, Whirlwind

Cure Drop (Heal)
Buy, Sell: 70 Dagols, 35 Dagols
Effects: Cures Poison
Locations: Radiata Castle Supply Shop, Marsha (Forest Metropolis), Blade
           Pharmacy, Gabe, Find in Radiata Castle Trainee's Room 1, Castle
           Trainee's Room 2, Natalie's Room, Castle Banquet Hall, Dwight's Room,
           Vareth Infirmary, Adien Region, Nowem Region, Ocho Region, Battle
           Alan, Big Jaws, Conrad, Deathclover, Lulu, Mud Bone, Nick, Poisonous
           Lizard, Shemud, Speckled Bug, Tarkin


Cooling Spray (Heal)
Buy, Sell: 60 Dagols, 30 Dagols
Effects: Cures Blaze
Locations: Blade Pharmacy, Gabe, Mint, Found in Cross' Room, Theater Vancoor
           Fourth Floor, Vareth Moon Tower Lab, Vampire Casino, Tria Village,
           Dichett-Dorse Region Link, Dichett Region, Desneu Fregion, Dwarf
           Tunnel Cave 1, Battle Blood Orc B, Coco, Daniel, Fire Cell, Flame
           Ant, Flame Lizard, Garcia, Joaquel, Lily, Shin, Skullhead


Cure Needle (Heal)
Buy, Sell: 60 Dagols, 30 Dagols
Effects: Cures Paralysis
Locations: Radiata Castle Supply Shop, Louis', Dwarfun General Store, Blade
           Pharmacy, Faid General Store, Gabe, Find in Radiata Castle Storeroom,
           Path of Swords and Wisdom, Theater Vancoor Infirmary, Adien Region,
           Dova Regino, Dysett Region (x3), City of Flowers Private House,
           Battle Brood, Bubu, Burglar A, Burglar B, Butch, Chatt, Eon, Few,
           Giga Hopper, Hollywoody, Mud Pawn, Pararat, Ripple Bat, Skypulsar


Defense Berry (Stat-Up)
Buy, Sell: 15000 Dagols, 50 Dagols
Effects: Raises target's Defense permanently by 2.
Locations: Alkaico General Store, Found in Dova Region, Solieu Village, City of
           Flowers Pirvate House, Shrine of Fray, Battle Baade, Ganz, Gonovitch,
           Killer Queen, Sebastien


Evasion Berry (Stat-Up)
Buy, Sell: 10000 Dagols, 50 Dagols
Effects: Raises target's Evade permanently by 2.
Location: Alkaico General Store, Found in Nuevo Village, Forest Metropolis
          Room, Void Community Vault, City of Flowers Private House, Battle
          Cepheid, Fernando, Kain, Killer Queen, Ridley


Eye Drops (Heal)
Buy, Sell: 60 Dagols, 30 Dagols
Effects: Cures Blind
Locations: Radiata Castle Supply Shop, Louis', Dwarfun General Store, Marsha
           (Forest Metropolis), Blade Pharmacy, Gabe, Found in Theater Vancoor
           Storeroom, Vareth Infirmary, Dova Region, Earth Valley, Battle Zida,
           Flash Monkey, Mud Mage, Pit, Solo, Spray Snake


Flee Ball (Other)
Buy, Sell: 60 Dagols, 30 Dagols
Effects: Allows your party to escape the battle
Locations: Radiata Castle Supply Shop, Louis', Dwarfun General Store, Belmont
           General Store, Waldo General Store, Faid General Store, Gabe, Found
           in Radiata Castle Lounge, Club Vampire Second Floor, Void Community
           Office, Adien Region, Dorse-Adien Region Link Shed, Dova Region,
           Nowem Region (x2), Tria Region, Dorse Region, Dichett Region, Dysett
           Region, Desneuf Region, Marke's Place, Tarkin's Living Room, Battle
           Carlos, Dwight, Gobblehope IX A, Gobblehope IX B


Flexibility Lotion (Heal)
Buy, Sell: 100 Dagols, 50 Dagols
Effects: Cures Petrification
Locations: Blade Pharmacy, Gabe, Found in Red Lotus Metropolis, Vareth Star
           Tower Lab, Nowem Region, Shangri La, Dwarf Tunnel Cave 2, Battle
           Mud Dile, Sakurazaki


Growth Stone (Stat-Up)
Buy, Sell: N/A, 50 Dagols
Effects: Permanently increases Strength, Defense, Evade, and Luck of the target
         by 2.
Locations: Wind Valley, Borgandiazo, Shrine of Fray, Battle Archdemon, Elwen,
           Gabriel Celesta, Quasar, Valkyrie


Heating Tablet (Heal)
Buy, Sell: 50 Dagols, 25 Dagols
Effects: Cures Freeze
Locations: Blade Pharmacy, Gabe, Found in Theater Vancoor Third Floor, Vareth
           Cafeteria, Ocho Region, Boulder Frog Inn Room 102, Tria Elder's
           Bedroom, Forest Metropolis Room, Battle Achilles, Aqua Cell, Fan,
           Iceburg, Ice Lizard, Leban, Marsha, Ryan


Herb Extract (Heal)
Buy, Sell: 50 Dagols, 25 Dagols
Effects: Heals 90 HP to the directed target, Used in recruiting Ricky
Locations: Radiata Castle Supply Shop, Louis', DwarFun General Store, Marsha
           (Both), Blade Pharmacy, Belmont General Store, Eisenhower Pharmacy,
           Black Rose General Store, Levante General Store, Mint, Gabe, found in
           Radiata Castle Trainee's Room 1, Castle Storeroom 1, Castle Guards'
           Room 1, Castle Infirmary, Castle Study, Jasne's Room, Blade Pharmacy,
           Eisenhower Pharmacy, Levante General Store, Beast Pit, Theater
           Vancoor Interview Room, Hecton Squad Locker Room, Theater Vancoor 4F,
           Vareth Library, Olacion Universal Tree Hallway, Dova Regoin, Elf
           Region, Tria Region, Tria Village, Ocho Region, Gehrmann's Place,
           City of Flowers Meeting Area, Dwarf Tunnel Cave 2, Obtain by Battling
            Adele, Aegenhart, Aldo, Alberta, Alvin, Blihg, Bran, Brockle,
           Charlie, Christoph, Claudia, Clive, Cornelia/Rachel, Cosmo, David,
           Dennis, Derek, Dimitri, Donovitch, Edgar, Elef, Elmo, Felix, Female
           Knight A, Female Knight B, Flau, Flora, Franklin, Franz, Gehrmann,
           Gene, Giga Ant, Giske, Golly, Gonber, Goo, Gordon, Golye, Gregory,
           Grigori, Grim Reaper, Hip, Howard, Hyann, Jared, Jill, Junzaburo,
           Keaton, Leonard, Lufa, Lunbar, Lyle, Male Knight A, Male Knight B,
           Marietta, Marke, Mason, Mikey, Militarat, Mook, Nina, Noam, Oleg,
           Ridley, Rolec, Round Knight A, Round Knight B, Round Knight C, Round
           Knight D, Santos, Sarval, Sergei, Stefan, Stein, Trent, Ursula,
           Vladimir, Wal, Wyze


Herb Extract DX (Heal)
Buy, Sell: 600 Dagols, 300 Dagols
Effects: Heals 800 HP
Locations: Eisenhower Pharmacy, Marsha (Fort Helencia), Found in Path of
           Insanity and Fanaticism, Sediche Region, Dichett Region, Desneuf
           Region, Battle Crocogator, Cross, JJ, Nocturne, Nyx, Zeranium


Herb Extract MAX (Heal)
Buy, Sell: 1000 Dagols, 500 Dagols
Effects: Heals all HP
Locations: Eisenhower Pharmacy, Marsha (Fort Helencia), Louis, Found in Path to
           the Beast Pit, Dysett Region, Goblin Cemetery, Battle Galvados, Mount
           Tortoise


Herb Extract S (Heal)
Buy, Sell: 150 Dagols, 75 Dagols
Effects: Heals 300 HP
Locations: Belmont General Store, Eisenhowen Pharmacy, Faid General Store,
           Marsha (Both), Mint, Gabe, Find at Sword and Silver Coins Inn Lobby,
           Theater Vancoor Treasury, Confessional, Black Town of Night and
           Lust, Vareth Star Tower Lab, Nowem Region (x2), Dorse Region,
           Dwarf Tunnel, Battle Clarence, Daivd, Drago, Gob, Green Orc A, Green
           Orc B, Green Orc C, Green Orc D, Green Orc E, Green Orc Rider,
           Interlude, Martinez, Rocky, Serva, Smilodon Male (A)


Holy Water (Heal)
Buy, Sell: 80 Dagols, 40 Dagols
Effects: Cures Curse
Locations: Blade Pharmacy, Gabe, Mint, Found in Ridley's Room, Radiata Castle
           Men's Bathroom, Olacion Order Confessional, Olacion Chapel, Forest
           Metropolis Kitchen, Battle Black Tiger, Bone Goblin, Caesar,
           Hellraiser, Iris, Keane, Oily Bug, Phantom, Subordinate Mage A,
           Subordinate Mage B


Invincibility Med (Heal)
Buy, Sell: 100 Dagols, 50 Dagols
Effects: Prevents any Status ailments for 60 seconds, Cures any current Status
         ailments
Locations: Blade Pharmacy, Faid General Store, Louis', Dorse Region, Battle
           Bruce, Leona, Morfinn, Whip Turtle


Life Berry (Stat-Up)
Buy, Sell: 30000 Dagols, 50 Dagols
Effects: Raises target's HP permanently by 10
Locations: Alkaico General Store, Danny, Found in San Patty Accessories, Dorse
           Region, Sediche Region, Ocho Region, Dichett Region, Dysett Region,
           Dwarf Elder's Residence Second Floor, Forest Metrolopolis First
           Floor, Shangri La, City of Flowers Meeting Area, Septem Cave, Goblin
           Cemetery, Borgandiazo


Luck Berry (Stat-Up)
Buy, Sell: 10000 Dagols, 50 Dagols
Effects: Raises target's Luck permanently by 2
Locations: Alkaico General Store, Found in Theater Vancoor First Floor, Void
           Community Vault, Elf Region, Desneuf Region, Shangri La, Goblin
           Haven, Battle Curtis, Gobrey, Kelvin, Killer Queen, Mud Ponbabar,
           Star


Magma Powder (Attack)
Buy, Sell: 100 Dagols, 50 Dagols
Effects: Puts the target on fire
Locations: Marsha (Forest Metropolis), Black Rose General Store, Levante General
           Store, Faid General Store, Found in Dichett-Dorse Region Link,
           Dichett Region (x3), Forest Metropolis Brewery, Dwarf Tunnel Cave
           Two, Battle Alba, GObrey, Reynos


Mass of Enmity (Attack)
Buy, Sell: 80 Dagols, 40 Dagols
Effects: Curses the target
Locations: Black Rose General Store, Found in Beast Pit, Vareth President's
           Office, Void Community Torture Room, Nowem Region, Dorse Region,
           Borgandiazo, Battle Ardolph, Ben, Darksoul, Johan, Dark Cell


Mint Drop (Heal)
Buy, Sell: 50 Dagols, 25 Dagols
Effects: Cures Confusion
Locations: Radiata Castle Supply Shop, Louis', DwarFun General Store, Blade
           Pharmacy, Gabe, Radiata Castle Second Floor Hallway, Castle Study,
           Yellow Town of Sun and Glory, Vancoor Square, Triton Squad Locker
           Room, Godwin's Room, Adien Region, Nowem Region, Forest Metropolis
           Cellar, Battle Bubble Frogger, Carnivorat, Gil, Paul, Rika, Thanos,
           Yergeni, Zerotone


Moon Stone (Heal)
Buy, Sell: 580 Dagols, 290 Dagols
Effects: Heals 240 HP to the whole party
Locations: Belmont General Store, Eisenhower Pharmacy, Faid General Store,
           Marsha (Both), Mint, Found in Desneuf, Battle Curtis, Light Elf A,
           Light Elf B, Morgan, Natalie, Nogueira


Moon Stone Chip (Heal)
Buy, Sell: 160 Dagols, 80 Dagols
Effects: Heals 70 HP to the whole party
Locations: Belmont General Store, Eisenhower Pharmacy, Gabe, Marsha (Both),
           Found at Septem Region, Dichett Region, Battle Black Goblin, Donkey,
           Gonovitch, Hunterwolf, Miranda, Sebastian


Mud Powder (Attack)
Buy, Sell: 80 Dagols, 40 Dagols
Effects: Paralyzes the target
Locations: Black Rose General Store, Levante General Store, Found in Radiata
           Castle Lockup, Belmont General Store, Path of Swords and Wisdom,
           Club Vampire, Tria Village, Battle Elena, Gabe, Hemud, Lin, Mud
           Bone, Mud Fighter, Tony


Mustard Powder (Attack)
Buy, Sell: 80 Dagols, 40 Dagols
Effects: Blinds the target
Locations: Black Rose General Store, Levante General Store, Found in Theater
           Vancoor First Floor, Vareth Star Tower Lab, Solieu Village x2, Septem
           Region, Forest Metropolis Kitchen, Battle Astor, Brie, Dan, Eugene,
           Ivory Goat, Willow


Mystery Berry (Stat-Up)
Buy, Sell: 13000 Dagols, 60 Dagols
Effects: Raises a random attribute of the target permanently by 2
Locations: Danny, Find in Jiorus' Closet, Dorse Region, Goblin Haven, Battle
           Gruel, Gawain, Gobblehope IX A, Gobblehope IX B, Lezard, Radian


Panic Powder (Attack)
Buy, Sell: 80 Dagols, 40 Dagols
Effects: Confuses the target
Locations: Black Rose General Store, Marsha (Forest Metropolis), Gabe, Found in
           Yellow Town of Sun and Glory, Carl's Pub, Morfinn's Clinic Storeroom,
           Vareth Star Tower Lab, Earth Valley, Goblin Haven, Battle Den, Green
           Goblin, Herz, Sunset


Polpo's Soup (Heal)
Buy, Sell: N/A, 10 Dagols
Effects: Heals 160 HP, Used to Recruit Lufa
Locations: Obtain from Polpo after recruiting him (Talk to him again after you
           run out to obtain another)


Recovery Ball (Heal)
Buy, Sell: 200 Dagols, 100 Dagols
Effects: The target recovers HP in small clumps for 60 seconds
Locations: Belmont General Store, Eisenhower Pharmacy, Waldo General Store,
           Gabe, Found in Nowem Region, Ocho Regoin, Battle Crunchy Shell,
           Living Totem, Sonata, Twin Horn


Revival Stone (Heal)
Buy, Sell: 2000 Dagols, 1000 Dagols
Effects: Heals all HP to the whole party
Locations: Eisenhower Pharmacy, Marsha (Fort Helencia), Louis, Found in
           Borgandiazo, Dysett Region, Parsec's Chamber, Dragon Lair Cave,
           Battle Curtis, Elwen, Kain, Ricky


Revival Stone Chip (Heal)
Buy, Sell: 1200 Dagols, 600 Dagols
Effects: Heals 700 HP to the whole party
Locations: Eisenhower Pharmacy, Waldo General Store, Gabe, Dwarf Tunnel Cave 2,
           Battle Gawain, Gerald, Godwin, Metal Tortoise


Sage (Heal)
Buy, Sell: 300 Dagols, 150 Dagols
Effects: Cures all Status Effects
Location: Radiata Castle Supply Shop, Louis', DwarFun General Store, Blade
          Pharmacy, Gabe, Found in Elf Region, Nowem Region, Tria Region,
          Septem Region (x2), Dysett Region, City of Flowers Elder's Residence,
          Dwarf Tunnel Cave 2, Batle Bull, Cecil, Dark Elf, Fernando, Genius,
          Shell Lizard, Rynka, Synelia, Tall Beast


Snow Powder (Attack)
Buy, Sell: 100 Dagols, 50 Dagols
Effects: Freezes the target
Location: Black Rose General Store, Levante General Store, Mint, Found in
          Anastasia's Room, Tria Village, Ocho Region, Dwarf Tunnel Cave Two,
          Battle Adina, Monki, Putt


Startle Powder (Attack)
Buy, Sell: 100 Dagols, 50 Dagols
Effects: Binds the target
Location: Black Rose General Store, Levante General Store, DwarFun General
          Store, Marsha (Forest Metropolis), Found in Last Word Book Store,
          Black Rose General Store, Zweit Squad Locker Room, Dwarf Elder
          Residence Second Floor, Shangri La, Dwarf Tunnel Cave One, Battle
          Aidan, Blaunibel, Gon, Yack


Strength Berry (Stat-Up)
Buy, Sell: 15000 Dagols, 50 Dagols
Effects: Raises target's Strength permanently by 2.
Location: Alkaico General Store, Found in Theater Vancoor Infirmary, Radiata
          Castle Path of the Spider, Distortion Corridor, Battle Cairn, Cross,
          Gerald, Holy Quetzal, Killer Queen, King Serpent, Natalie


Toadstool Powder (Attack)
Buy, Sell: 80 Dagols, 40 Dagols
Effects: Poisons the target
Location: DwarFun General Store, Black Rose, Levante General Store, Gabe, Found
          In Vareth Star Tower Lab, Vareth Moon Tower Lab, Vampire Casino, Dorse
          Region, Sediche Region (x4), Desneuf Region, Shangri La, Dwarf Tunnel
          Cave 1, Battle Bosso, Colossalizard, Danny, Dominic, Doppio, Drew,
          Earth Cell (common form), Faraus, Georgio, Giovanni, Grant, Jan, Luka,
          Marco, Niko, Patrick, Pietro, Pinky, Sonny


Tria Milk (Heal)
Buy, Sell: N/A, 10 Dagols
Effects: Heals 160 HP, Used to recruit Howard
Locations: Vareth Library, Elder's Residence Kitchen, Obtain from Tarkin after
           Recruiting him (Talk to him again after you run out to obtain
           another)


Tsuchinoko Dumpling (Other)
Buy, Sell: N/A, 50 Dagols
Effects: Restores 100% of the target's HP, and fills the Volty Gauge to 100.
Locations: Found in City of White Knights, Dragon Lair Cave, Distortion
           Corridor, Battle Tsuchinoko (Cure it with a Cure Drop)


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                    RECORDS                                 RCRD
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

        I believe that the given headers should be explanatory, but just in
case, a summary;

        Name - The name of the record.
        Buy/Sell - The buying and selling rate of the record in dagols,
                   respectively. If the record cannot be bought, then N/A is
                   displayed in place of Buy price.
        Locations - The location (s) that the record can be found.

*------------------------------------------------------------------------------*
|         Name        | Buy/Sell |                  Locations                  |
|------------------------------------------------------------------------------|
| Aiden Region        | 1000/500 | Pitt (City of Flowers)                      |
|==============================================================================|
| Algandars Castle    | N/A/500  | Archdemon                                   |
|==============================================================================|
| Audience Chamber    | 1000/500 | Chic Records                                |
|==============================================================================|
| Bandit is Theme     | 1000/500 | Chic Records                                |
|==============================================================================|
| Battle 1            | 1000/500 | Donkey (Shangri La)                         |
|==============================================================================|
| Battle 2            | 1000/500 | Donkey (Shangri La)                         |
|==============================================================================|
| Battle 3            | 1000/500 | Donkey (Shangri La)                         |
|==============================================================================|
| Borgandiazo         | 1000/500 | Pitt (City of Flowers)                      |
|==============================================================================|
| Coliseum            | 1000/500 | Chic Records                                |
|==============================================================================|
| Conference          | 1000/500 | Chic Records                                |
|==============================================================================|
| Conspiracy          | 1000/500 | Donkey (Shangri La)                         |
|==============================================================================|
| Defeat              | 1000/500 | Donkey (Shangri La)                         |
|==============================================================================|
| Dichett Region      | 1000/500 | Pitt (City of Flowers)                      |
|==============================================================================|
| Distortion Corridor | N/A/500  | Shrine Knight                               |
|==============================================================================|
| Dragon Lair Cave    | N/A/500  | Black Tiger                                 |
|==============================================================================|
| Dragon Radian       | N/A/500  | Radian                                      |
|==============================================================================|
| Dwarf Tunnel        | 1000/500 | Donkey (Shangri La)                         |
|==============================================================================|
| Dysett Region       | 1000/500 | Pitt (City of Flowers)                      |
|==============================================================================|
| Earth Dragon Attack | 1000/500 | Donkey (Shangri La)                         |
|==============================================================================|
| Earth Valley        | 200/100  | Pitt (City of Flowers), Dwarf Dorm Room 102 |
|==============================================================================|
| Elf Region          | 1000/500 | Pitt (City of Flowers), Forest Metro Room 3 |
|==============================================================================|
| Ethereal Queen      | N/A/500  | Ethereal Queen                              |
|==============================================================================|
| Final Battle        | N/A/500  | Quasar                                      |
|==============================================================================|
| Fort Helencia       | 1000/500 | Chic Records                                |
|==============================================================================|
| Gabriel Celesta     | N/A/500  | Gabriel Celesta                             |
|==============================================================================|
| Ganz's Theme        | N/A/100  | Ganz's Room                                 |
|==============================================================================|
| Goblin Haven        | 1000/500 | Pitt (City of Flowers)                      |
|==============================================================================|
| Gold Dragon Castle  | N/A/500  | Wind Cell                                   |
|==============================================================================|
| Invasion            | 1000/500 | Donkey (Shangri La)                         |
|==============================================================================|
| Jack's Theme        | N/A/100  | Jack's Room (Radiata City)                  |
|==============================================================================|
| Mage's Theme        | 1000/500 | Chic Records                                |
|==============================================================================|
| The Night Halls     | 1000/500 | Chic Records                                |
|==============================================================================|
| Ocho Region         | 1000/500 | Pitt (City of Flowers)                      |
|==============================================================================|
| Opening Theme       | 1000/500 | Chic Records                                |
|==============================================================================|
| Payapaya Dance      | N/A/500  | Pinky                                       |
|==============================================================================|
| Priest's Theme      | 1000/500 | Chic Records                                |
|==============================================================================|
| Radiata Castle 1    | 1000/500 | Chic Records                                |
|==============================================================================|
| Radiata Castle 2    | 1000/500 | Chic Records                                |
|==============================================================================|
| Ridley's Sorrow     | 1000/500 | Chic Records                                |
|==============================================================================|
| Ridley's Theme      | N/A/100  | Ridley's Room                               |
|==============================================================================|
| Sediche Region      | 1000/500 | Pitt (City of Flowers)                      |
|==============================================================================|
| Shangri La          | 1000/500 | Pitt (City of Flowers)                      |
|==============================================================================|
| Shrine of Frey      | N/A/500  | Crystaria                                   |
|==============================================================================|
| Solieu Village      | N/A/500  | Adele                                       |
|==============================================================================|
| Tension             | 1000/500 | Donkey (Shangri La)                         |
|==============================================================================|
| Uber-enemy 1        | 1000/500 | Donkey (Shangri La)                         |
|==============================================================================|
| Uber-enemy 2        | 1000/500 | Donkey (Shangri La)                         |
|==============================================================================|
| War                 | 1000/500 | Donkey (Shangri La)                         |
|==============================================================================|
| Warrior's Theme     | 1000/500 | Chic Records                                |
*------------------------------------------------------------------------------*


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                     SHOPS                                  XSD3
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

        The organization in here is pretty basic; the name of the shop, followed
by the items and their cost in Dagols without a VIP Badge equipped. Right under
each name is the time of day during which the shop is open.

        The term (AS) after an item means that you can only obtain it from the
store after the split, and if you could get to the store before the split
(meaning that while the Verontier Armory would have items AS, Vladimir's
wouldn't). In opposite, the term (BS) refers to items that can be gotten at a
store before the split, but are gone if you go to the same store after the
split.

  Radiata Castle Supply Store              Dwarfun General Store (Earth Valley)
             (24/7)                               (1:05am-10:00pm)
  ---------------------------              ------------------------------------
Cure Drop.............70 Dagols                Cure Needle...........60 Dagols
Cure Needle...........60 Dagols                Eagle Crest..........800 Dagols
Eye Drops.............60 Dagols                Eye Drops.............60 Dagols
Flee Ball.............60 Dagols                Flee Ball.............60 Dagols
Herb Extract..........50 Dagols                Herb Extract..........50 Dagols
Mint Drop.............50 Dagols                Mint Drop.............50 Dagols
                                               Startle Powder.......100 Dagols
       Louis' (Beginning)                      Toadstool Powder......80 Dagols
            (24/7)
       ------------------                       Triston Armory (Earth Valley)
Analysis Ball.........40 Dagols                         (6:55am-7:00pm)
Cure Drop.............70 Dagols                 -----------------------------
Cure Needle...........60 Dagols                Air Blade...........1000 Dagols
Eye Drops.............60 Dagols                Aqua Blade..........1000 Dagols
Flee Ball.............60 Dagols                Iron Edge............400 Dagols
Herb Extract..........50 Dagols
Mint Drop.............50 Dagols                         Blade Pharmacy
                                                        (5:35am-5:50pm)
      Marsha (Metropolis)                               --------------
        (3:05am-8:50pm)                        Bell Amulet...........40 Dagols
      -------------------                      Cooling Tablet........50 Dagols
Analysis Ball.........40 Dagols                Cure Drop.............70 Dagols
Cure Drop.............70 Dagols                Cure Needle...........60 Dagols
Cure Needle...........60 Dagols                Eye Drops.............60 Dagols
Eye Drops.............60 Dagols                Flexibility Tablet...100 Dagols
Herb Extract..........50 Dagols                Heating Tablet........50 Dagols
Herb Extract S.......150 Dagols                Herb Extract..........50 Dagols
Magma Powder.........100 Dagols                Holy Water............80 Dagols
Startle Powder.......100 Dagols                Invincibility Med....100 Dagols
                                               Mint Drop.............50 Dagols
      The Survivor Armory                      Sage.................300 Dagols
        (7:10am-8:00pm)
      -------------------                            Belmont General Store
Air Blade(BS).......1000 Dagols                (6:40am-12:00pm, 2:05pm-7:00pm,
Brionac(AS).........7000 Dagols                          8:05-9:00pm)
Earth Chopper(BS)...2600 Dagols                -------------------------------
Evil Blade(AS)......8000 Dagols                Analysis Ball.........40 Dagols
Heat Saber(BS)......1800 Dagols                Flee Ball.............60 Dagols
Icicle Axe(AS).....14000 Dagols                Herb Extract..........50 Dagols
Iron Axe(BS).........600 Dagols                Herb Extract S.......150 Dagols
Iron Edge(BS)........400 Dagols                Moon Stone Chip......160 Dagols
Iron Plate(AS).....12000 Dagols                Moon Stone...........580 Dagols
Iron Spear(BS).......300 Dagols                Recovery Ball........200 Dagols
Iron Sword(BS).......500 Dagols
Leather Armor(BS)...1500 Dagols                     San Patty Accessories
Rune Saber(AS).....11800 Dagols                        (10:00am-8:50pm)
Sharkskin(BS).......2500 Dagols                     ---------------------
Steel Axe(AS).......6800 Dagols                Diving Earring......6000 Dagols
Steel Blade(AS).....4800 Dagols                Eagle Crest..........800 Dagols
Steel Pike(AS)......7200 Dagols                Elephant Crest.......800 Dagols
Steel Saber(AS).....5600 Dagols                Lion Crest...........800 Dagols
Water Pike(BS)......2000 Dagols                Pluto's Trophy.....20000 Dagols
Wooden BreastplateAS.9000Dagols                Serpent's Crest......800 Dagols

   The Last Word Book Store                        Dead End Armory
        (4:00am-9:00pm)                            (5:15am-7:55pm)
   ------------------------                        ---------------
Book of Awakening...1600 Dagols                Air Blade(BS).......1000 Dagols
Book of Bravery......200 Dagols                Aqua Spear(BS)......3800 Dagols
Book of Danger......2000 Dagols                Basilisktos(AS)....18000 Dagols
Book of Desertion...1800 Dagols                Brionac(BS).........7000 Dagols
Book of Energy.......400 Dagols                Curse Lance(AS)....19800 Dagols
Book of Infinity....1200 Dagols                Flame Blade(AS)....11600 Dagols
Book of Pegasus.....2800 Dagols                Grand Pike(AS).....12800 Dagols
Book of Power........500 Dagols                Iron BreastplateBS..4600 Dagols
Book of Recovery....4600 Dagols                Kotetsu(AS)........51000 Dagols
Book of Restoration.12000Dagols                Medusa Spear(AS)....9200 Dagols
Book of Spirit......2400 Dagols                Plate Armor(AS)....28000 Dagols
Book of Support......400 Dagols                Phantom Edge(BS)....2500 Dagols
Book of Temptation..1200 Dagols                Samurai Armor(AS)..60000 Dagols
Book of Training....2400 Dagols                Steel Blade(BS).....4800 Dagols
                                               Water Pike(BS)......2000 Dagols
       Verontier Armory                        Wind Garb(BS).......7800 Dagols
       (7:45am-7:50pm)
       ----------------                              OK Hand Accessories
Aqua Chopper(BS)....4400 Dagols                        (8:00am-8:00pm)
Bizenosafune(AS)...25400 Dagols                      -------------------
Divine Coat(AS)....16800 Dagols                Luck Bracelet........400 Dagols
Earth Chopper(BS)...2600 Dagols                Power Bangle.........500 Dagols
Fake Gram(AS)......33000 Dagols                Protect Shell........500 Dagols
Grand Saber(AS)....17200 Dagols                Skill Upper..........400 Dagols
Heat Saber(BS)......1800 Dagols                Toughness Bangle....1500 Dagols
Iron Breastplate(BS)4600 Dagols
Plate Armor(AS)....28000 Dagols                      Waldo General Store
Rock Axe(AS).......25000 Dagols                        (6:10am-10:50pm)
Sharkskin(BS).......2500 Dagols                      -------------------
Spark Chopper(AS)..21000 Dagols                Analysis Ball.........40 Dagols
Steel Axe(BS).......6800 Dagols                Celestial Nectar....1600 Dagols
Steel Saber(BS).....5600 Dagols                Cleansing Stone......800 Dagols
Venom Sword(BS).....3200 Dagols                Flee Ball............200 Dagols
                                               Recovery Ball........200 Dagols
     Eisenhower Pharmacy                       Revival Stone Chip..1200 Dagols
       (8:40am-7:00pm)                         Sage.................300 Dagols
     -------------------                       Training Cast......50000 Dagols
Celestial Nectar....1600 Dagols
Herb Extract..........50 Dagols                    Black Rose General Store
Herb Extract DX......600 Dagols                (1:55am-12:00pm, 2:05pm-10:00pm)
Herb Extract MAX....1000 Dagols                --------------------------------
Herb Extract S.......150 Dagols                Cement Powder........100 Dagols
Moon Stone Chip......160 Dagols                Herb Extract..........50 Dagols
Moon Stone...........580 Dagols                Magma Powder.........100 Dagols
Recovery Ball........200 Dagols                Mass of Enmity........80 Dagols
Revival Stone Chip..1200 Dagols                Mud Powder............80 Dagols
Revival Stone.......2000 Dagols                Mustard Powder........80 Dagols
                                               Panic Powder..........80 Dagols
        Chic Records                           Snow Powder..........100 Dagols
       (5:05am-9:50pm)                         Startle Powder.......100 Dagols
       ---------------                         Toadstool Powder......80 Dagols
Audience Chamber....1000 Dagols
Bandit is Theme......1000 Dagols                       Faid General Store
Coliseum............1000 Dagols                         (7:10-4:55pm)
Conference..........1000 Dagols                       ------------------
Fort Helencia.......1000 Dagols                Bell Amulet...........40 Dagols
Mage's Theme........1000 Dagols                Cure Needle...........60 Dagols
Opening Theme.......1000 Dagols                Flee Ball.............60 Dagols
Priest's Theme......1000 Dagols                Herb Extract S.......150 Dagols
Radiata Castle 1....1000 Dagols                Invincibility Med....100 Dagols
Radiata Castle 2....1000 Dagols                Lion Crest...........800 Dagols
Ridley's Sorrow(AS).1000 Dagols                Magma Powder.........100 Dagols
The Night Halls.....1000 Dagols                Moon Stone...........580 Dagols
Warrior's Theme.....1000 Dagols
                                                    Alkaico General Store
     Levante General Store                             (7:40am-6:50pm)
       (2:15am-10:00am)                             ---------------------
     ---------------------                     Defense Berry......15000 Dagols
Beckoning Cat......20000 Dagols                Evasion Berry......10000 Dagols
Herb Extract..........50 Dagols                Life Berry.........30000 Dagols
Magma Powder.........100 Dagols                Luck Berry.........10000 Dagols
Mud Powder............80 Dagols                Strength Berry.....15000 Dagols
Mustard Powder........80 Dagols
Snow Powder..........100 Dagols                      Donkey (Shangri La)
Startle Powder.......100 Dagols                        (8:30am-4:00pm)
Toadstool Powder......80 Dagols                      -------------------
                                               Battle 1............1000 Dagols
             Mint                              Battle 2............1000 Dagols
(4:15am-9:30am) Septem Village                 Battle 3............1000 Dagols
 (10:15-8:00pm) Solieu Village                 Conspiracy..........1000 Dagols
------------------------------                 Defeat..............1000 Dagols
Analysis Ball.........40 Dagols                Dwarf Tunnel........1000 Dagols
Cooling Tablet........60 Dagols                Earth Dragon Attack.1000 Dagols
Herb Extract..........50 Dagols                Invasion............1000 Dagols
Herb Extract S.......150 Dagols                Tension.............1000 Dagols
Holy Water............80 Dagols                Uber-Enemy 1........1000 Dagols
Moon Stone...........580 Dagols                Uber-Enemy 2........1000 Dagols
Recovery Ball........200 Dagols
Snow Powder..........100 Dagols                     Pitt (City of Flowers)
                                                (10:50am-3:50pm, 4:00pm-9:55pm,
        Goo (Shangri La)                                10:05pm-2:50am)
             (24/7)                             -------------------------------
        ----------------                       Adien Region........1000 Dagols
Aqua Chopper........4400 Dagols                Borgandiazo.........1000 Dagols
Basilisktos(AS)....18000 Dagols                Dichett Region......1000 Dagols
Garden Fork..........100 Dagols                Dysett Region.......1000 Dagols
Grand Pike(AS).....12800 Dagols                Earth Valley........1000 Dagols
Knight Spear.........500 Dagols                Elf Region..........1000 Dagols
Kotetsu(AS)........51000 Dagols                Goblin Haven........1000 Dagols
Plate Armor(AS)....28000 Dagols                Ocho Region.........1000 Dagols
Phantom Edge........2500 Dagols                Sediche Region......1000 Dagols
Rune Saber(AS).....11800 Dagols                Shangri La..........1000 Dagols
Samurai Armor(AS)..60000 Dagols
Spark Chopper(AS)..21000 Dagols                     Keane (Fort Helencia)
Steel Pike..........7200 Dagols                       (4:20am-10:00pm)
Steel Saber.........5600 Dagols                     ---------------------
Wind Garb...........7800 Dagols                Beckoning Cat......20000 Dagols
Wooden Breastplate..9000 Dagols                Book of Health......8000 Dagols
                                               Book of Pegasus.....2800 Dagols
       Gabe (Shangri La)                       Divine Earring......6000 Dagols
(12:00am-4:00am, 7:55am-12:00pm                Pluto's Trophy.....20000 Dagols
         3:55pm-8:00pm)                        Saint's Trophy......2400 Dagols
-------------------------------                Training Device....50000 Dagols
Bell Amulet(AS).......40 Dagols
Cooling Spray(AS).....60 Dagols                    Vladimir (Fort Helencia)
Cure Drop.............70 Dagols                        (3:05am-11:00pm)
Cure Needle(AS).......60 Dagols                    ------------------------
Eye Drops(AS).........60 Dagols                Alefstrain.........85000 Dagols
Flee Ball.............60 Dagols                Blaze Saber........46000 Dagols
Flexibility LotionAS.100 Dagols                Brionac.............7000 Dagols
Heating Tablet........50 Dagols                Deep Lance.........32000 Dagols
Herb Extract(BS)......50 Dagols                Evil Blade..........8000 Dagols
Herb Extract S(BS)...150 Dagols                Grand Smasher......68000 Dagols
Holy Water(AS)........80 Dagols                Icicle Axe.........14000 Dagols
Luck Bracelet(BS)....400 Dagols                Iron Plate.........12000 Dagols
Mint Drop.............50 Dagols                Rune Saber.........11800 Dagols
Moon Stone Chip......160 Dagols                Storm Bringer......56000 Dagols
Panic Powder(AS)......80 Dagols
Recovery Pills(BS)...200 Dagols                    Marsha (Fort Helencia)
Revival Stone Chip..1200 Dagols                            (24/7)
Skill Upper(BS)......400 Dagols                    ----------------------
Toadstool Powder......80 Dagols                Analysis Ball.........40 Dagols
                                               Celestial Nectar....1600 Dagols
  Marco's Books (Goblin Haven)                 Cleansing Stone......800 Dagols
        (6:00am-10:00pm)                       Herb Extract..........50 Dagols
  ---------------------------                  Herb Extract DX......600 Dagols
Book of Awakening...1600 Dagols                Herb Extract MAX....1000 Dagols
Book of Bravery......200 Dagols                Herb Extract S.......150 Dagols
Book of Desertion...1800 Dagols                Moon Stone Chip......160 Dagols
Book of Earth........800 Dagols                Moon Stone...........580 Dagols
Book of Energy.......400 Dagols                Panic Powder..........80 Dagols
Book of Faeries......400 Dagols                Revival Stone.......2000 Dagols
Book of Freedom......200 Dagols                Sage.................300 Dagols
Book of Magic.......1200 Dagols
Book of Mimicry......800 Dagols                    Louis' (Dysett Region)
Book of Power........500 Dagols                        (2:05am-10:00pm)
Book of Recovery....4600 Dagols                    ----------------------
Book of Remedy......2000 Dagols                Analysis Ball.........40 Dagols
Book of Restoration12000 Dagols                Book of Health......8000 Dagols
Book of Schisms.....2000 Dagols                Cleansing Stone......800 Dagols
Book of Spirit......2400 Dagols                Celestial Nectar....1600 Dagols
Book of Support......400 Dagols                Flee Ball.............60 Dagols
Book of Temptation..1200 Dagols                Herb Extract MAX....1000 Dagols
Book of Training....2400 Dagols                Invincibility Med....100 Dagols
                                               Revival Stone.......2000 Dagols
      Danny (Goblin Haven)                     Sage.................300 Dagols
         7:00am-9:00pm
      --------------------
Life Berry.........30000 Dagols
Mystery Berry......13000 Dagols


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                REGULAR ENEMIES                             RENM
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Name: Apprentice A
236 HP, 88 STR, 73 DEF, 92 EVA, Water
297 EXP, 77 Dagols, Book of Magic (1%)
Cold Arrow (Water, Long Range, 1.3 Power, 0.5 Knockback, Knocks Down, 1.0
            Freeze)
Locations: Character duels only


Name: Apprentice B
376 HP, 110 STR, 116 DEF, 142 EVA, 102 LCK, Water
761 EXP, 177 Dagols, Book of Magic (3%)
Cold Arrow (Water, Long Range, 1.3 Power, 0.5 Knockback, Knocks Down, 1.0
            Freeze)
Locations: Tria


Name: Aqua Cell
1400 HP, 220 STR, 190 EVA, Water
2400 EXP, 480 Dagols, Heating Tablet (3%)
Freeze Sword (Water, Long Range, 0.7 Power, 0.5 Knockback, 1.0 Freeze)
Snowstorm (Water, Long Range, 0.3 Power, 0.5 Knockback, 1.5 Freeze, Hits for
           Damage 5x)
Locations: City of White Nights, Dragon Lair Cave


Names: Big Jaws
160 HP, 58 STR, 35 DEF, 63 EVA, 76 LCK
57 EXP, 188 Dagols, Cure Drop (5%)
Bite (Short Range, 60 Arc, 1.2 Power, 0.5 Knockback, 1.0 Poison)
Tail Attack (Short Range, 160 Arc, 1.0 Power, 1.0 Knockback)
Locations: Nowem


Name: Birdcage Insect
41 HP, 9 STR, 12 DEF, 27 EVA, 33 LCK
6 EXP, 1 Dagol, Bell Amulet (1%)
Body Blow (Short Range, 90 Arc, 1.0 Power)
Body Blow Leap (Short Range, 360 Arc, Ignores Parry, Clings to enemy, Drains HP)
Locations: Adien, Dova, Nowem, Goblin Cemetery, Septem Cave


Name: Bitty Ant
18 HP, 24 STR, 12 DEF, 22 EVA, 43 LCK
4 EXP, 2 Dagols
Bite (Short Range, 90 Arc, 0.7 Power, Clings to enemy, Drains HP)
Bite Leap (Short Range, 360 Arc, Ignores Parry, HP Drain)
Locations: Dysett


Name: Bitty Hopper
55 HP, 23 STR, 18 DEF, 77 EVA, 53 LCK
10 EXP, 4 Dagols
Grasp (Short Range, 90 Arc, 1.0 Power)
Grasp Leap (Short Range, 360 Arc, Ignores Parry, Clings to enemy, Drains HP)
Locations: Goblin Cemetery, Septem Cave


Name: Black Goblin
1235 HP, 130 STR, 76 DEF, 211 EVA, 185 LCK
554 EXP, 25 Dagols, Moon Stone Chip (1%)
Head Strike (Earth, Medium Range, 90 Arc, 1.0 Power)
Jump Strike (Earth, Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback)
Locations: Nowem


Name: Black Tiger
1146 HP, 316 STR, 153 DEF, 171 EVA, 144 LCK
3507 EXP, 330 Dagols, Holy Water, Dragon Lair Cave (Record) (5%)
Bite (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback, Breaks Parry)
Curse Breath (Long Range, 90 Arc, 0.6 Power, 0.5 Knockback, 1.5 Curse)
Locations: Dragon Lair Cave, Distortion Corridor


Name: Blaunibel
483 HP, 70 STR, 51 DEF, 32 EVA, 52 LCK, Earth
135 EXP, 84 Dagols, Startle Power (5%)
Horn Charge (Short Range, 90 Arc, 1.0 Power, 1.3 Knockback, Breaks Parry)
Horn Thrust (Short Range, 90 Arc, 1.2 Power, 1.0 Knockback, Knocks Back)
Horn Sweep (Short Range, 200 Arc, 0.9 Power, 1.0 Knockback, Hits for Damage 2x)
Trample (Medium Range, 90 Arc, 1.3 Power, 0.5 Knockback, Knocks Down)
Locations: Cuatour, Septem


Name: Blood Orc A
1213 HP, 185 STR, 75 DEF, 98 EVA, 114 LCK, Fire
893 EXP, 900 Dagols, Blood Orc's Horn (15%)
Fire Punch (Fire, Medium Range, 40 Arc, 1.0 Power, 1.3 Knockback, 1.0 Blaze,
            Knocks Back)
Fire Kick (Fire, Short Range, 40 Arc, 1.0 Power, 1.0 Knockback, 1.0 Blaze)
Body Blaze (Short Range, 360 Arc, 1.3 Power, 1.0 Knockback, Knocks Back)
Locations: Dichett, Desneuf, Borgandiazo


Name: Blood Orc B
1514 HP, 65 STR, 35 DEF, 58 EVA, 65 LCK, Fire
946 EXP, 870 Dagols, Cooling Spray (5%)
Fire Punch (Fire, Medium Range, 40 Arc, 1.0 Power, 1.3 Knockback, 1.0 Blaze,
            Knocks Back)
Fire Kick (Fire, Short Range, 40 Arc, 1.0 Power, 1.0 Knockback, 1.0 Blaze)
Body Blaze (Short Range, 360 Arc, 1.3 Power, 1.0 Knockback, Knocks Back)
Locations: Tutorials Only


Name: Blood Orc C
1354 HP, 200 STR, 93 DEF, 78 EVA, 102 LCK, Fire
946 EXP, 135 Dagols, Blood Orc's Horn (10%)
Slice Down (Fire, Medium Range, 40 Arc, 1.0 Power, 1.0 Knockback)
Side Slice (Fire, Medium Range, 200 Arc, 1.0 Power, 1.0 Knockback, Knocks Back)
Locations: Dichett, Desneuf, Borgandiazo


Name: Blood Orc D
856 HP, 190 STR, 114 DEF, 55 EVA, 113 LCK, Fire
1056 EXP, 370 Dagols, Blood Orc's Horn (10%)
Slice Down (Fire, Medium Range, 40 Arc, 1.0 Power, 1.0 Knockback)
Side Slice (Fire, Medium Range, 200 Arc, 1.0 Power, 1.0 Knockback, Knocks Back)
Locations: Tutorials Only


Name: Blood Orc Rider (Mounted)
1354 HP, 200 STR, 93 DEF, 78 EVA, 102 LCK, Fire
946 EXP, 135 Dagols, Blood Orc's Horn (10%)
Charge (Fire, Short Range, 90 Arc, 1.0 Power, 1.3 Knockback, Breaks Parry)
Snowstorm (Fire, Short Range, 40 Arc, 0.8 Power, 1.0 Knockback, Knocks Back)
Locations: Desneuf


Name: Blood Orc Rider (Dismounted)
856 HP, 190 STR, 114 DEF, 55 EVA, 115 LCK, Fire
1056 EXP, 370 Dagols, Blood Orc's Horn (10%)
Charge (Fire, Short Range, 90 Arc, 1.0 Power, 1.3 Knockback, Breaks Parry)
Horn Thrust (Fire, Short Range, 40 Arc, 0.8 Power, 1.0 Knockback, Breaks Parry)
Locations: Desneuf


Name: Bone Goblin
202 HP, 105 STR, 81 DEF, 55 LCK
75 EXP, 42 Dagols, Holy Water (1%)
Bone Swing (Short Range, 40 Arc, 1.2 Power, 0.5 Knockback)
Side Swing (Short Range, 200 Arc, 1.0 Power, 0.5 Knockback)
Locations: Goblin Cemetery


Name: Bubble Frogger
138 HP, 49 STR, 18 DEF, 37 Dagols, 81 LCK, Water
85 EXP, 26 Dagols, Mint Drop (5%)
Bubble (Short Range, 90 Arc, 0.2 Power, 0.5 Knockback, 1.0 Confuse, Hits for
        Damage 3x)
Bite (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Locations: Elf


Name: Bubu
130 HP, 37 STR, 19 DEF, 35 EVA, 69 LCK, Earth
29 EXP, 220 Dagols, Cure Needle (5%)
Charge (Short Range, 60 Arc, 1.0 Power, 1.3 Knockback, Breaks Parry)
Sneeze (Short Range, 40 Arc, 0.2 Power, 0.5 Knockback, 1.5 Paralyze)
Lay Down (Useless)
Locations: Adien, Dova


Name: Burglar A
123 HP, 45 STR, 38 DEF, 57 EVA, 13 LCK
37 EXP, 13 Dagols, Cure Needle (5%)
Slash (Short Range, 90 Arc, 1.0 Power, 1.0 Knockback)
Knife Throw (Long Range, 0.9 Power, 1.0 Parry)
Rob (Short Range, 60 Arc, 0.2 Power, 2.0 Steal)
Para-Chemical Throw (Long Range, 0.3 Power, 0.5 Knockback, 1.0 Paralyze)
Locations: Dova


Name: Burglar B
401 HP, 125 STR, 109 DEF, 162 EVA, 22 LCK
668 EXP, 113 Dagols, Cure Needle (5%)
Slash (Short Range, 90 Arc, 1.0 Power, 1.0 Knockback)
Knife Throw (Long Range, 0.9 Power, 1.0 Parry)
Rob (Short Range, 60 Arc, 0.2 Power, 2.0 Steal)
Para-Chemical Throw (Long Range, 0.3 Power, 0.5 Knockback, 1.0 Paralyze)
Locations: Adien, Tria


Name: Carnivorat
29 HP, 27 STR, 15 DEF, 32 EVA, 42 LCK
7 EXP, 5 Dagols, Mint Drop (3%)
Bite (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback)
Locations: Adien, Earth Valley Cave


Name: Colossalizard
169 HP, 57 STR, 32 DEF, 63 EVA, 41 Dagols
100 EXP, 36 Dagols, Toadstool Powder (5%)
Body Blow (Short Range, 60 Arc, 1.0 Power, 1.0 Knockback)
Bite (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback)
Locations: Elf


Name: Crocogator
1020 HP, 95 STR, 93 DEF, 61 EVA, 78 LCK, Water
980 EXP, 5 Dagols, Herb Extract DX (5%)
Bite (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback)
Tail Attack (Long Range, 120 Arc, 1.3 Power, 1.0 Knockback)
Locations: Elf


Name: Crunchy Shell
223 HP, 99 STR, 111 DEF, 36 EVA, 53 LCK, Water
397 EXP, 14 Dagols, Recovery Ball (5%)
Bite (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback, Hits for Damage 2x)
Locations: Elf


Name: Crystaria
1888 HP, 350 STR, 323 DEF, 82 EVA, 302 LCK
6240 EXP, 510 Dagols, Ore Armor, Shrine of Fray (Record) (2%)
Slice (Long Range, 40 Arc, 1.0 Power, 1.0 Knockback, Breaks Parry)
Crystal Crush (Long Range, 0.8 Power, 1.0 Knockback, Knocks Back, 3 Random
               Locations)
Wide Blow (Long Range, 120 Arc, 1.0 Power, 1.3 Knockback, Knocks Back)
Locations: Distortion Corridor


Name: Dark Cell
1400 HP, 240 STR, 240 EVA
3200 EXP, 798 Dagols, Mass of Enmity (100%)
Darkness Jail (Long Range, 0.3 Power, 0.5 Knockback, Ignores Parry, Hits for
               Damage 6x)
Darkness Crunch (Long Range, 360 Arc, 1.0 Power, 1.0 Knockback, Knocks Back)
Locations: City of White Nights, Dragon Lair Cave


Name: Dark Elf
1249 HP, 151 STR, 90 DEF, 106 EVA, 109 LCK
743 EXP, 380 Dagols, Sage (3%)
Fireball (Fire, Long Range, 1.2 Power, 0.5 Knockback, 1.0 Blaze)
Healing (Heal's 20% of Party's HP)
Locations: Nowem, Dorse


Name: Darksoul
Level: 21
298 HP, 97 Dagols, 22 DEF, 208 EVA, 66 LCK
106 EXP, 49 Dagols, Mass of Enmity (3%)
Bite (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Black Fire (Long Range, 1.0 Power, 0.5 Knockback)
Locations: Algandars Castle


Name: Deathclover
107 HP, 44 STR, 22 DEF, 75 EVA, 16 LCK, Wind
70 EXP, 32 Dagols, Cure Drop (5%)
Dust Spray (Short Range, 0.1 Power, 0.9 Poison, 0.9 Confuse)
Locations: Dorse, Sediche, Goblin Cemetery, Earth Valley Cave


Name: Earth Cell (Common)
800 HP, 220 STR, 60 DEF, 190 EVA
2600 EXP, 487 Dagols, Toadstool Powder (3%)
Earth Grave (Earth, Long Range, 0.8 Power, 1.0 Knockback)
Huge Stone (Earth, Long Range, 0.7 Power, 1.0 Knockback, Ignores Parry, Hits for
            Damage 3x)
Locations: City of White Nights, Dragon Lair Cave


Name: Female Knight A
133 HP, 48 STR, 32 DEF, 38 EVA, 30 LCK
45 EXP, 31 Dagols, Herb Extract (3%)
Neck Strike (Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback)
Stab (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Low Sweep (Medium Range, 200 Arc, 0.9 Power, 0.5 Knockback, Knocks Back)
Locations: Character Duels Only


Name: Female Knight B
858 HP, 154 STR, 143 DEF, 125 EVA, 92 LCK
743 EXP, 231 Dagols, Knight Saber (3%)
Neck Strike (Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback)
Stab (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Low Sweep (Medium Range, 200 Arc, 0.9 Power, 0.5 Knockback, Knocks Back)
Locations: Adien, Tria, Cuatour


Name: Female Knight C
858 EXP, 154 STR, 143 DEF, 125 EVA, 92 LCK
743 EXP, 231 Dagols, Knight Saber (3%)
Neck Strike (Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback)
Stab (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Low Sweep (Medium Range, 200 Arc, 0.9 Power, 0.5 Knockback, Knocks Back)
Locations; Character Duels Only


Name: Fire Cell
1000 HP, 200 STR, 190 EVA, Fire
2400 EXP, 360 Dagols, Cooling Spray (100%)
Fireball (Fire, Long Range, 0.8 Power, 0.5 Parry, 1.0 Blaze, Hits for Damage 8x)
Explosion (Fire, Long Range, 0.3 Power, 0.5 Knockback, 1.0 Blaze, Knocks Down,
           Hits for Damage 2x)
Locations: City of White Nights, Dragon Lair Cave


Name: Flame Ant
355 HP, 118 STR, 58 DEF, 138 EVA, 136 LCK, Fire
514 EXP, 4 Dagols, Cooling Spray (5%)
Bite (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback)
Fireball (Long Range, 0.9 Power, 1.0 Knockback, 1.5 Blaze)
Locations: Dichett


Name: Flame Lizard
392 HP, 125 STR, 56 DEF, 120 EVA, 102 LCK
594 EXP, 57 Dagols, Cooling Spray (5%)
Bite (Short Range, 90 Arc, 1.0 Power)
Fire Breath (Fire, Short Range, 90 Arc, 0.6 Power, 0.5 Knockback, 1.0 Blaze)
Locations: Dichett, Borgandiazo


Name: Flash Cell
1200 HP, 240 STR, 240 EVA
3200 EXP, 982 Dagols, Celestial Nectar (5%)
Light Cage (Long Range, 1.0 Power, 0.5 Knockback)
Chaos Cutter (Long Range, 1.0 Power, 1.0 Knockback, Ignores Parry, Hits for
              Damage 3x)
Locations: City of White Nights, Dragon Lair Cave


Name: Flash Monkey
123 HP, 35 STR, 29 DEF, 81 EVA, 67 LCK
25 EXP, 22 Dagols, Eye Drops (5%)
Paw Rake (Short Range, 60 Arc, 1.0 Power, 1.0 Knockback)
Rock Toss (Long Range, 0.8 Power, 0.5 Knockback)
Steal (Short Range, 60 Arc, 0.2 Power, 1.5 Steal)
Flash (Short Range, 90 Arc, 0.3 Power, 0.5 Knockback, 1.5 Blind)
Locations: Earth Valley Cave


Name: Giga Ant
46 HP, 38 STR, 21 DEF, 28 EVA, 34 LCK
17 EXP, 4 Dagols, Herb Extract (3%)
Bite (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback)
Spit (Long Range, 0.9 Power, 0.5 Knockback)
Locations: Adien, Dova, Nowem, Septem, Goblin Cemetery, Septem Cave


Name: Giga Hopper
109 HP, 60 STR, 34 DEF, 77 EVA, 82 LCK
70 EXP, 15 Dagols, Cure Needle (1%)
Jumping Body Blow (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Locations: Septem Cave


Name: Gobblehope IX (Common)
1650 HP, 151 STR, 50 DEF, 255 EVA, 123 LCK
650 EXP, 10 Dagols, Flee Ball (1%), Mystery Berry (1%)
Skill: Nine Lives (*****)
Lightning Bolt (Wind, Medium Range, 1.5 Power)
Goblin Resurrection (Summons Bone Goblin)
Fade (Teleports across the room)
Locations: Dorse


Name: Goblin Elephant
476 HP, 94 STR, 52 DEF, 63 EVA, 126 LCK
440 EXP, 42 Dagols
Tusk Charge (Short Range, 60 Arc, 1.0 Power, 1.3 Knockback, Breaks Parry)
Jump & Trample (Short Range, 90 Arc, 1.3 Power, 0.5 Knockback)
Trunk Attack (Short Range, 200 Arc, 1.0 Power, 1.0 Knockback, Hits for Damage
              2x)
Locations: ?


Name: Gobpakken
126 HP, 49 STR, 50 DEF, 35 EVA, 33 LCK, Earth
45 EXP, 59 Dagols, Gobpakken Seed (20%)
Bite (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Seed Expulse (Long Range, 0.1 Power, 0.1 Knockback, Hits for Damage 12x)
Sweet Breeze (Medium Range, 90 Arc, 0.5 Power, 0.5 Knockback, 1.0 Paralyze, 1.0
              Confuse, Hits for Damage 2x)
Locations: Elf


Name: Green Goblin
1157 HP, 128 STR, 66 DEF, 245 EVA, 132 LCK
514 EXP, 3 Dagols, Panic Powder (5%)
Diagonal Swing (Medium Range, 90 Arc, 1.0 Power, 1.0 Knockback)
Locations: Nowem, Dorse


Name: Green Orc A
1168 HP, 133 STR, 68 DEF, 56 EVA, 88 LCK
514 EXP, 620 Dagols, Herb Extract S (3%)
Right Swing (Short Range, 120 Arc, 1.0 Power, 1.0 Knockback, Knocks Back)
Left Swing (Short Range, 120 Arc, 1.0 Power, 1.0 Knockback, Knocks Back)
Locations: Nowem, Ocho, Dorse


Name: Green Orc B
1081 HP, 147 STR, 55 DEF, 56 EVA, 74 LCK
554 EXP, 578 Dagols, Herb Extract S (3%)
Chain Attack (Long Range, 200 Arc, 1.1 Power, 1.0 Knockback)
Locations: Ocho


Name: Green Orc C
1251 HP, 165 STR, 68 DEF, 96 EVA, 130 LCK
594 EXP, 538 Dagols, Herb Extract S (3%)
Orc Punch (Short Range, 50 Arc, 1.2 Power, 1.3 Knockback, Knocks Back)
Kick (Short Range, 50 Arc, 1.0 Power, 1.0 Knockback)
Locations: Nowem, Ocho


Name: Green Orc D
1528 HP, 185 STR, 87 DEF, 114 EVA, 142 LCK
594 EXP, 538 Dagols, Herb Extract S (3%)
Orc Punch (Short Range, 50 Arc, 1.2 Power, 1.3 Knockback, Knocks Back)
Kick (Short Range, 50 Arc, 1.0 Power, 1.0 Knockback)
Locations: Tutorials Only


Name: Green Orc E
1687 HP, 283 STR, 138 DEF, 145 EVA, 154 LCK
2800 EXP, 620 Dagols, Herb Extract S (3%)
Right Swing (Short Range, 120 Arc, 1.0 Power, 1.0 Knockback, Knocks Back)
Left Swing (Short Range, 120 Arc, 1.0 Power, 1.0 Knockback, Knocks Back)
Locations: Tutorials Only


Name: Green Orc Rider
759 HP, 147 STR, 77 DEF, 36 EVA, 85 LCK
793 EXP, 815 Dagols, Herb Extract S (3%)
Attack (Long Range, 200 Arc, 1.0 Power, 1.0 Knockback, Hits for Damage 2x)
Charge (Short Range, 90 Arc, 1.0 Power, 1.3 Knockback, Breaks Parry)
Locations: Ocho


Name: Grim Reaper
651 HP, 159 STR, 52 DEF, 93 EVA, 66 LCK
554 EXP, 54 Dagols, Herb Extract (5%)
Neck Slice (Long Range, 200 Arc, 1.0 Power, 1.0 Knockback, 1.0 Freeze)
Slice (Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback)
Chatter (Useless)
Locations: Algandars Castle


Name: Heavy Guardsman A
101 HP, 43 STR, 44 DEF, 9 EVA, 50 LCK
34 EXP, 27 Dagols, Book of Energy (1%)
Downward Blow (Medium Range, 40 Arc, 0.8 Power, 0.5 Knockback)
Mow Down Swing (Medium Range, 200 Arc, 0.8 Power, 1.0 Knockback)
Stab (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Call (Summons 1 Heavy Guardsman A)
Locations: Character Duels Only


Name: Heavy Guardsman B
258 HP, 143 STR, 123 DEF, 33 EVA, 55 LCK
435 EXP, 27 Dagols, Book of Energy (3%)
Downward Blow (Medium Range, 40 Arc, 0.8 Power, 0.5 Knockback)
Mow Down Swing (Medium Range, 200 Arc, 0.8 Power, 1.0 Knockback)
Stab (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Call (Summons 1 Heavy Guardsman B)
Locations: Adien, Tria, Cuatour


Name: Heavy Guardsman C
660 HP, 158 STR, 147 DEF, 76 EVA, 97 LCK
638 EXP, 253 Dagols, Book of Energy (3%)
Downward Blow (Medium Range, 40 Arc, 0.8 Power, 0.5 Knockback)
Mow Down Swing (Medium Range, 200 Arc, 0.8 Power, 1.0 Knockback)
Stab (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Call (Summons 1 Heavy Guardsman A)
Locations: Character Duels Only


Name: Hell Raiser
999 HP, 112 STR, 97 DEF, 166 EVA, 132 LCK
1246 EXP, 291 Dagols, Holy Water (5%)
Trap (Short Range, 40 Arc, 1.0 Power, 1.0 Knockback, Breaks Parry)
Spell Blade (Long range, 90 Arc, 1.3 Power, 0.5 Knockback)
Darkness Breath (Long Range, 90 Arc, 0.4 Power, 0.5 Knockback, 1.0 Curse)
Summon (Summons 1 Darksoul)
Locations: Algandars Castle


Name: Hemud
233 HP, 101 STR, 95 DEF, 17 EVA, Water
144 EXP, 105 Dagols, Mud Powder (5%)
Chatter (Useless)
Mud Bat (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Locations: Path of the Spider


Name: Hollywoody
701 HP, 132 STR, 81 DEF, 51 EVA, 81 LCK, Earth
833 EXP, 138 Dagols
Strike (Medium Range, 40 Arc, 1.0 Power, 1.0 Knockback, Breaks Parry)
Cactus Bloom (Medium Range, 0.8 Power, 1.0 Knockback, Knocks Back, 3 Spikes)
Cactus Needle (Long Range, 90 Arc, 1.0 Power, 1.3 Knockback, Knocks Back)
Locations: Septem, Dysett


Name: Holy Quetzal
4500 HP, 332 STR, 187 DEF, 122 EVA, 255 LCK
8187 EXP, 828 Dagols, Strength Berry (1%), Muramasa (2%)
Stab-Thrust (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback, Hits for Damage 2x)
Shockwave (Long Range, 1.0 Power, 1.0 Knockback, Knocks Back, Hits for Damage
           6x)
Petrifying Breath (Earth, Long Range, 90 Arc, 0.6 Power, 0.5 Knockback, 1.5
                   Petrify)
Locations: Distortion Corridor, Shrine of Fray


Name: Hunterwolf
194 HP, 45 STR, 28 DEF, 45 EVA, 38 LCK, Earth
67 EXP, 33 Dagols, Moon Stone Chip (5%)
Bite (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback)
Howl (Summons 1 Hunter Wolf)
Locations: Cuatour, Nowem, Sediche


Name: Iceburg
255 HP, 123 STR, 152 DEF, 32 EVA, 95 LCK, Water
514 EXP, 152 Dagols, Heating Tablet (5%)
Bite (Short Range, 50 Arc, 0.9 then 1.0 Power, 0.5 Knockback, Hits for Damage
      2x)
Snowstorm (Water, Medium Range, 90 Arc, 0.3 Power, 0.5 Knockback, 1.5 Freeze)
Locations: Septem Cave


Name: Ice Lizard
302 HP, 105 STR, 68 DEF, 102 EVA, 85 LCK, Water
554 EXP, 63 DAgols, Heating Tablet (5%)
Bite (Short Range, 60 Arc, 1.0 Power, 1.0 Knockback)
Water Breath (Short Range, 60 Arc, 1.1 Power, 0.5 Knockback)
Body Blow (Water, Short Range, 90 Arc, 0.7 Power, 0.5 Knockback, 1.5 Freeze)
Locations: Septem Cave


Name: Ivory Goat
205 HP, 69 STR, 28 DEF, 78 EVA, 69 LCK, Earth
57 EXP, 35 Dagols, Mustard Powder (5%)
Horn Thrust (Short Range, 60 Arc, 1.0 Power, 1.0 Knockback, Knocks Back)
Back-Kick (Short Range, 60 Arc, 1.2 Power, 1.0 Knockback)
Charge (Short Range, 60 Arc, 1.0 Power, 1.3 Knockback, Knocks Back)
Lay Down (Useless)
Locations: Nowem


Name: King Serpent
1000 HP
956 EXP, ? Dagols
Locations: Dorse


Name: Light Elf A
1130 HP, 145 STR, 78 DEF, 167 EVA, 130 LCK
846 EXP, 240 Dagols, Moon Stone (3%)
Healing (Long Range, Restores 20% of Target's Max HP)
Leaf Barrier (Earth, Short Range, 360 Arc, 0.8 Power, 1.5 Knockback, Hits for
              Damage 2x)
Light Power (Long Range, 1.3 Power, 0.5 Knockback)
Locations: Ocho


Name: Light Elf B
1530 HP, 265 STR, 98 DEF, 192 EVA, 143 LCK
846 EXP, 240 Dagols, Moon Stone (3%)
Healing (Long Range, Restores 20% of Target's Max HP)
Leaf Barrier (Earth, Short Range, 360 Arc, 0.8 Power, 1.5 Knockback, Hits for
              Damage 2x)
Light Power (Long Range, 1.3 Power, 0.5 Knockback)
Locations: ?


Name: Light Guardsman A
116 HP, 38 STR, 21 DEF, 29 EVA, 44 LCK
25 EXP, 26 Dagols, Book of Support (1%)
Bash (Medium Range, 50 Arc, 1.0 Power, 1.0 Knockback)
Payback (Medium Range, 120 Arc, 0.8 Power, 1.3 Knockback)
Call (Summons 1 Light Guardsman A)
Locations: Character Duels Only


Name: Light Guardsman B
285 HP, 127 STR, 113 DEF, 112 EVA, 66 LCK
399 EXP, 26 Dagols, Book of Support (3%)
Bash (Medium Range, 50 Arc, 1.0 Power, 1.0 Knockback)
Payback (Medium Range, 120 Arc, 0.8 Power, 1.3 Knockback)
Call (Summons 1 Light Guardsman B)
Locations: Adien, Tria


Name: Little Oily
58 HP, 25 STR, 20 DEF, 68 EVA, 55 LCK
1 Dagol
Grasp (Short Range, 90 Arc, 1.0 Power)
Grasp Leap (Short Range, 360 Arc, Ignores Parry, Clings to Enemy, Drains HP)
Locations: Path of the Spider


Name: Living Totem
1226 HP, 147 STR, 168 DEF, 102 EVA, 111 LCK
965 EXP, 480 Dagols, Recovery Ball (3%)
Totem Breath (Wind, Long Range, 90 Arc, 0.6 Power, 1.0 Knockback, 1.0 Bind, Hits
              for Damage 3x)
Totem Attack (Long Range, 360 Arc, 0.8 Power, 1.0 Knockback, Hits for Damage 2x)
Totem Break (Long Range, 1.0 Power, 1.0 Knockback)
Locations: Nowem (Wind Valley)


Name: Male Knight A
145 HP, 50 STR, 38 DEF, 31 EVA, 30 LCK
57 EXP, 24 Dagols, Herb Extract (3%)
Neck Strike (Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback)
Stab (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Low Sweep (Medium Range, 200 Arc, 0.9 Power, 0.5 Knockback, Knocks Back)
Locations: Character Duels only


Name: Male Knight B
301 HP, 143 STR, 115 DEF, 74 EVA, 63 LCK
712 EXP, 124 Dagols, Herb Extract (3%)
Neck Strike (Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback)
Stab (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Low Sweep (Medium Range, 200 Arc, 0.9 Power, 0.5 Knockback, Knocks Back)
Locations: Adien, Cuatour


Name: Male Knight C
880 HP, 164 STR, 155 DEF, 116 EVA, 95 LCK
793 EXP, 224 Dagols, Night Saber (3%)
Neck Strike (Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback)
Stab (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Low Sweep (Medium Range, 200 Arc, 0.9 Power, 0.5 Knockback, Knocks Back)
Locations: Character Duels Only


Name: Matango
282 HP, 116 STR, 95 DEF, 146 EVA, 222 LCK, Earth
354 EXP, 19 Dagols
Double Hook (Short Range, 60 Arc, 0.8 Power, 1.0 Knockback, Hits for Damage 2x)
Panic Spin (Short Range, 360 Arc, 0.3 Power, 0.5 Knockback, 1.0 Confuse, Hits
            for Damage 2x)
Strong Blow (Short Range, 90 Arc, 1.0 Power, 1.0 Knockback, Knocks Back)
Locations: Sediche


Name: Metal Tortoise
377 HP, 77 STR, 577 DEF, 377 EVA, 277 LCK
30580 EXP, 128 Dagols, Revival Stone Chip (3%)
Bite (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Spin Attack (Short Range, 360 Arc, 1.2 Power, 1.0 Knockback, Knocks Back, Hits
             for Damage 4x)
Escape (Runs from Battle)
Locations: Distortion Corridor


Name: Militarat
42 HP, 38 STR, 22 DEF, 53 EVA, 42 LCK
45 EXP, 8 Dagols, Herb Extract (5%)
Bite (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback)
Colleague Call (0.5 Knockback, Summons 2 Militarats)
Locations: Tria, Path of the Spider, Goblin Cemetery, Earth Valley Cave


Name: Mist Frogger
204 HP, 64 STR, 22 DEF, 58 EVA, 101 LCK, Water
206 EXP, 57 Dagols, Bell Amulet (5%)
Red Mist (Short Range, 90 Arc, 0.2 Power, 0.5 Knockback, 1.0 Bind, Hits for
          Damage 2x)
Bite (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Locations: Elf, Septem Cave


Name: Mount Tortoise
3371 EXP, 205 STR, 226 DEF, 8 EVA, 190 LCK
5500 EXP, 687 Dagols, Herb Extract MAX (5%)
Jaw Attack (Short Range, 90 Arc, 1.2 Power, 1.0 Parry)
Forefoot Trample (Short Range, 360 Arc, 1.0 Power, 0.5 Knockback, Knocks Down)
Locations: Dysett


Name: Mud Bone
200 HP, 110 STR, 69 DEF, 17 EVA, Water
225 EXP, 80 Dagols, Mud Powder (5%)
Chatter (Useless)
Strike (Short Range, 200 Arc, 1.0 Power, 0.5 Knockback)
Locations: Path of the Spider


Name: Mud Dile
1360 HP, 138 STR, 68 DEF, 46 EVA, 72 LCK, Water
993 EXP, 790 Dagols, Flexibility Lotion (10%)
Bite (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback)
Bone Needle (Long Range, 0.8 Power, 1.0 Knockback)
Petrify Mist (Long Range, 90 Arc, 0.4 Power, 0.5 Knockback, 1.0 Petrify, Hits
              for Damage 2x)
Locations: Path of the Spider


Name: Mud Fighter
259 HP, 103 STR, 97 DEF, 17 EVA, Water
228 EXP, 42 Dagols, Mud Powder (5%)
Chatter (Useless)
Broken Sword Swing (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Locations: Path of the Spider


Name: Mud Mage
216 HP, 99 STR, 90 DEF, 17 EVA, Water
197 EXP, 58 Dagols, Eye Drops (5%)
Chatter (Useless)
Mucilage (Long Range, 0.4 Power, 0.5 Knockback, 1.0 Blind)
Locations: Path of the Spider


Name: Mud Pawn
190 HP, 84 STR, 36 DEF, 92 EVA, Water
67 EXP, 72 Dagols
Body Strike (Short Range, 50 Arc, 1.0 Power, 0.5 Knockback)
Mud Spit (Long Range, 0.2 Power, 0.5 Knockback, 1.0 Paralyze)
Melt (Useless)
Locations: Path of the Spider


Name: Ogre
8100 HP, 485 STR, 335 DEF, 103 EVA, 399 LCK, Fire
4800 EXP, 1502 Dagols, Mystery Berry (1%), Fall Smasher (3%)
Slice (Long Range, 50 Arc, 1.5 Power, 1.0 Knockback, Breaks Parry, Knocks Back)
Claw Hook (Long Range, 120 Arc, 1.2 Power, 1.3 Knockback, Breaks Parry, Knocks
           Back)
Earth Strike (Earth, Long Range, 1.0 Power, 1.0 Knockback, Knocks Back, Hits for
              Damage 2x)
Fire Breath (Fire, Long Range, 90 Arc, 0.6 Power, 0.5 Knockback, 2.0 Blaze,
             Knocks Down, Hits for Damage 3x)
Locations: Shrine of Fray


Name: Oily Bug
116 HP, 49 STR, 25 DEF, 67 EVA, 52 LCK
197 EXP, 44 Dagols, Holy Water (1%)
Jumping Body Blow (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Locations: Path of the Spider


Name: Pararat
34 HP, 36 STR, 15 DEF, 46 EVA, 55 LCK
34 EXP, 4 Dagols, Cure Needle (3%)
Body Blow (Short Range, 60 Arc, 1.0 Power, 0.5 Parry, 1.0 Paralyze)
Locations: Cuatour, Tria, Goblin Cemetery


Name: Phantom
196 HP, 81 STR, 85 DEF, 158 EVA, 75 LCK
270 EXP, 3 Dagols, Holy Water (5%)
Wide Flame (Fire, Long Range, 90 Arc, 0.7 Power, 1.0 Knockback, Hits for Damage
            2x)
Curse Embrace (Short Range, 60 Arc, 0.7 Power, 1.0 Curse, Clings to Target)
Curse Snare (Short Range, 360 Arc, 0.1 Power, 1.0 Curse, Ignores Parry)
Cold Arrow (Water, Long Range, 1.0 Power, 1.0 Knockback, Knocks Back)
Healing (Recovers 30% of target's Max HP)
Locations: Goblin Cemetery


Name: Pointura
185 HP, 56 STR, 35 DEF, 34 EVA, 88 LCK, Earth
70 EXP, 26 Dagols, Pointura's Thread (20%)
Spider Net (Long Range, 90 Arc, 0.7 Power, 0.5 Knockback, 1.0 Paralyze)
Poison Mist (Earth, Short Range, 90 Arc, 0.5 Power, 0.5 Knockback, 1.0 Poison,
             Hits for Damage 6x)
Bite (Short Range, 60 Arc, 1.0 Power, 1.0 Knockback, 1.0 Poison)
Locations: Cuatour, Dorse, Goblin Cemetery


Name: Poisonous Lizard
238 HP, 93 STR, 62 DEF, 88 EVA, 99 LCK
440 EXP, 59 Dagols, Cure Drop (5%)
Body Blow (Short Range, 60 Arc, 1.0 Power, 1.0 Knockback, 1.0 Poison)
Bite (Short Range, 60 Arc, 1.1 Power, 0.5 Knockback, 1.0 Poison)
Locations: Septem Cave


Name: Ripple Bat
54 HP, 32 STR, 10 DEF, 34 EVA, 46 LCK
22 EXP, 12 Dagols, Cure Needle (3%)
Bite (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Sonic Wave (Medium Range, 50 Arc, 0.4 Power, 0.5 Knockback, 1.0 Bind, 1.0
            Paralyze)
Blood Drain (Short Range, 90 Arc, 0.8 Power, Clings to Target)
Blood Drain Leap (Short Range, 360 Arc, Ignores Parry, HP Drain)
Locations: Adien, Dova, Cuatour, Nowem, Tria, Dorse, Sediche, Goblin Cemetery,
           Septem Cave


Name: Robo Dwarf B
120 HP, 40 STR, 35 DEF, 19 EVA, 55 LCK
35 EXP, 10 Dagols
Bomb Toss (Long Range, 1.2 Power, 1.0 Knockback)
Rock Toss (Long Range, 1.0 Power, 0.5 Knockback)
Locations: Earth Valley Cave


Name: Robo Dwarf R
110 HP, 42 STR, 25 DEF, 27 EVA, 67 LCK
33 EXP, 10 Dagols
Drill (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Hammer Arc (Short Range, 40 Arc, 1.1 Power, 0.5 Knockback)
Locations: Earth Valley Cave


Name: Rolly Polly
35 HP, 18 STR, 5 DEF, 25 EVA, 33 LCK
5 EXP, 2 Dagols
Rolling Attack (Short Range, 90 Arc, 1.0 Power, 0.4 Knockback)
Locations: Adien


Name: Round Knight A
156 HP, 49 STR, 33 DEF, 18 EVA, 19 LCK
45 EXP, 31 Dagols, Herb Extract (3%)
Lumberjack Strike (Short Range, 90 Arc, 0.8 Power, 0.5 Knockback)
Low Strike (Short Range, 200 Arc, 1.0 Power, 0.5 Knockback, Knocks Down)
Locations: Character Duels Only


Name: Round Knight A
161 HP, 53 STR, 36 DEF, 19 EVA, 20 LCK
57 EXP, 45 Dagols, Herb Extract (3%)
Lumberjack Strike (Short Range, 90 Arc, 0.8 Power, 0.5 Knockback)
Low Strike (Short Range, 200 Arc, 1.0 Power, 0.5 Knockback, Knocks Down)
Locations: Character Duels Only


Name: Round Knight C
288 HP, 138 STR, 120 DEF, 49 EVA, 53 LCK
666 EXP, 131 Dagols, Herb Extract (3%)
Lumberjack Strike (Short Range, 90 Arc, 0.8 Power, 0.5 Knockback)
Low Strike (Short Range, 200 Arc, 1.0 Power, 0.5 Knockback, Knocks Down)
Locations: Cuatour, Tria


Name: Round Knight D
290 HP, 140 STR, 122 DEF, 52 EVA, 57 LCK
713 EXP, 145 Dagols, Herb Extract (3%)
Lumberjack Strike (Short Range, 90 Arc, 0.8 Power, 0.5 Knockback)
Low Strike (Short Range, 200 Arc, 1.0 Power, 0.5 Knockback, Knocks Down)
Locations: Cuatour, Tria


Name: Round Knight E
956 HP, 160 STR, 162 DEF, 75 EVA, 101 LCK
743 EXP, 231 Dagols, Knight Axe (3%)
Lumberjack Strike (Short Range, 90 Arc, 0.8 Power, 0.5 Knockback)
Low Strike (Short Range, 200 Arc, 1.0 Power, 0.5 Knockback, Knocks Down)
Locations: Character Duels Only


Name: Round Knight F
1002 HP, 161 STR, 164 DEF, 76 EVA, 103 LCK
793 EXP, 245 Dagols, Knight Axe (3%)
Lumberjack Strike (Short Range, 90 Arc, 0.8 Power, 0.5 Knockback)
Low Strike (Short Range, 200 Arc, 1.0 Power, 0.5 Knockback, Knocks Down)
Locations: Character Duels Only


Name: Shell Lizard
150 HP, 93 STR, 239 DEF, 26 EVA, 75 LCK, Earth
576 HP, 34 Dagols, Sage (5%)
Rolling Attack (Short Range, 90 Arc, 1.0 Power, 1.0 Parry, Hits for Damage 2x)
Tail Attack (Short Range, 120 Arc, 0.5 Power, 0.5 Knockback)
Charge (Short Range, 90 Arc, 1.0 Power, 1.3 Knockback, Knocks Back)
Locations: Ocho, Desneuf


Name: Shemud
228 HP, 90 STR, 86 DEF, 17 EVA, Water
170 EXP, 74 Dagols, Cure Drop (5%)
Chatter (Useless)
Strike (Short Range, 120 Arc, 1.0 Power, 1.0 Poison)
Locations: Path of the Spider


Name: Shrine Knight
1000 HP, 328 STR, 270 DEF, 133 EVA, 190 LCK
3022 EXP, 201 Dagols, Bind Saber (5%), Distortion Corridor (Record) (3%)
Crackdown (Long Range, 40 Arc, 1.2 Power, 0.5 Knockback, Breaks Parry)
Light Blast (Short Range, 90 Arc, 1.4 Power, 1.0 Knockback, Knocks Back)
Fire Breath (Fire, Long Range, 90 Arc, 0.9 Power, 1.0 Knockback, 2.0 Blaze, Hits
             for Damage 2x)
Surround Edge (Long Range, 360 Arc, 0.8 Power, 1.0 Knockback, Knocks Back)
Thunder Blade (Wind, Long Range, 40 Arc, 0.8 Power, 0.5 Knockback, 1.0 Poison,
               1.0 Bind, Breaks Parry, Hits for Damage 2x)
Locations: Distortion Corridor, Shrine of Fray


Name: Skull Head
254 HP, 105 STR, 138 DEF, 27 EVA, 100 LCK
440 EXP, 160 Dagols, Cooling Spray (5%)
Fire (Fire, Medium Range, 90 Arc, 0.6 Power, 0.5 Knockback, 1.5 Blaze)
Charge (Short Range, 60 Arc, 1.0 Power, 1.3 Knockback, Breaks Parry, Knocks
        Back)
Locations: Tria, Ocho, Desneuf


Name: Skypulsar
352 HP, 121 STR, 95 DEF, 165 EVA, 86 LCK
594 EXP, 82 Dagols, Cure Needle (5%)
Body Blow (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Whirlwind Cut (Wind, Long Range, 0.9 Power, 1.0 Knockback)
Numbness Strike (Short Range, 40 Arc, 0.9 Power, 0.5 Knockback, 2.0 Paralyze)
Locations: ?


Name: Smilodon (Female)
380 HP, 107 STR, 87 DEF, 123 EVA, 41 LCK
354 EXP, 115 Dagols, Cement Powder (5%)
Cat Kick (Short Range, 60 Arc, 0.5 Power, 1.0 Knockback)
Claw Rake (Short Range, 90 Arc, 1.0 Power, 1.3 Knockback, Hits for Damage 2x)
Lay Down (Useless)
Locations: Septem


Name: Smilodon A (Male)
352 HP, 118 STR, 96 DEF, 75 EVA, 58 LCK
440 EXP, 42 Dagols, Herb Extract S (5%)
Bite (Short Range, 60 Arc, 1.2 Power, 1.0 Knockback)
Cat Kick (Short Range, 90 Arc, 1.0 Power, 1.3 Knockback)
Locations: Ocho, Dysett


Name: Smilodon B (Male)
402 HP, 118 STR, 96 DEF, 75 EVA, 58 LCK
440 EXP, 42 Dagols, Smilodon Fang (5%)
Bite (Short Range, 60 Arc, 1.2 Power, 1.0 Knockback)
Cat Kick (Short Range, 90 Arc, 1.0 Power, 1.3 Knockback)
Locations: Ocho


Name: Speckled Bug
88 HP, 41 STR, 17 DEF, 52 EVA, 51 LCK
57 EXP, 6 Dagols, Cure Drop (5%)
Rolling Attack (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback, 1.5 Poison)
Locations: Nowem, Sediche


Name: Spray Snake
118 HP, 35 STR, 15 DEF, 25 EVA, 34 LCK
25 EXP, 14 Dagols, Eye Drops (5%)
Bite (Short Range, 90 Arc, 1.2 Power, 0.5 Knockback, 1.0 Poison)
Tail Attack (Short Range, 200 Arc, 1.0 Power, 1.0 Knockback)
Spray Breath (Short Range, 90 Arc, 0.5 Power, 0.5 Knockback, 1.0 Blind, Hits for
              Damage 6x)
Locations: Dova, Ocho


Name: Subordinate Mage A
253 HP, 79 STR, 72 DEF, 62 EVA, 89 LCK
354 EXP, 78 Dagols, Holy Water (5%)
Demon Spirit (Long Range, 1.6 Power, 0.5 Knockback, 1.0 Curse, Knocks Down)
Locations: Character Duels Only


Name: Subordinate Mage B
472 HP, 113 STR, 111 DEF, 109 EVA, 129 LCK
860 EXP, 178 Dagols, Holy Water (5%)
Demon Spirit (Long Range, 1.6 Power, 0.5 Knockback, 1.0 Curse, Knocks Down)
Locations: Tria


Name: Tall Beast
608 HP, 67 STR, 29 DEF, 2 EVA, 99 LCK, Earth
230 EXP, 87 Dagols, Sage (3%)
Right Claw Hook (Long Range, 90 Arc, 1.0 Power, 1.0 Knockback)
Left Claw Hook (Long Range, 90 Arc, 1.0 Power, 1.0 Knockback)
Double-Arm Swipe (Long Range, 360 Arc, 1.3 Power, 0.5 Knockback, Knocks Down,
                  Hits for Damage 2x)
Locations: Dova


Name: Therosaurus
1345 HP, 178 STR, 134 DEF, 162 EVA, 193 LCK
893 EXP, 875 Dagols, Bind Spear (3%)
Stab-Thrust (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback, Hits for Damage 2x)
Shockwave (Long Range, 1.0 Power, 1.0 Knockback, Knocks Back, Hits for Damage
           6x)
Ripple Laser (Long Range, 60 Arc, 0.8 Power, 0.5 KNockback, 1.0 Bind, 1.0
              Confuse, Hits for Damage 2x)
Locations: Desneuf, Dysett


Name: Thunderwolf
290 HP, Wind
355 EXP, ? Dagols
Lightning Bolt (Wind, Long Range, 1.0 Power, 0.5 Knockback, 1.0 Paralyze)
Thunder Attack (Wind, Medium Range, 60 Arc, 1.0 Power, 1.0 Knockback, 0.9 Bind,
                Knocks Back)
Electric Breath (Wind, Medium Range, 90 Arc, 0.6 Power, 0.5 Knockback, 1.0
                 Bind, Hits for Damage 2x)
Locations: Nowem (Wind Valley)


Name: Treeman
130 HP, 30 STR, 30 EVA, 30 LCK
12 EXP
Swing (Short Range, 200 Arc, 1.0 Power, 1.0 Knockback)
Locations: Radiata Castle Basement, Fort Helencia


Name: Trent
302 HP, 220 STR, 71 DEF, 60 EVA, 34 LCK, Earth
117 EXP, 65 Dagols, Herb Extract (5%)
Trent Slash (Medium Range, 90 Arc, 1.0 Power, 1.3 Knockback)
Earth Needle (Earth, Long Range, 1.0 Power, 1.0 Knockback, Ignores Parry, Knocks
              Back)
Knothole Reply (Medium Range, 60 Arc, 0.3 Power, 0.3 Knockback, Hits for Damage
                3x)
HP Heal (Recovers 30% of Max HP)
Location: Nowem, Dorse


Name: Tusky Mammoth
2500 HP, 172 STR, 54 DEF, 65 EVA, 99 LCK
1755 EXP, 1207 Dagols
Forefoot Trample (Long Range, 120 Arc, 1.3 Power, 0.5 Knockback, Knocks Down)
Tusk Attack (Long Range, 90 Arc, 1.0 Power, 1.0 Knockback, Hits for Damage 2x)
Beast Cry (Medium Range, 360 Arc, 1.0 Power, 1.0 Knockback, Hits for Damage 5x)
Locations: Ocho, Septem


Name: Twin Horn
456 HP, 128 STR, 113 DEF, 63 EVA, 127 LCK, Earth
476 EXP, 69 Dagols
Horn Charge (Short Range, 90 Arc, 1.0 Power, 1.3 Knockback, Breaks Parry)
Horn Thrust (Short Range, 90 Arc, 1.2 Power, 1.0 Knockback, Knocks Back)
Horn Sweep (Short Range, 200 Arc, 0.9 Power, 1.0 Knockback, Hits for Damage 2x)
Locations: Ocho, Desneuf


Name: Whip Turtle
278 HP, 83 STR, 86 DEF, 87 EVA, 81 LCK, Water
244 EXP, 103 Dagols, Invincibility Med (3%)
Bite (Long Range, 50 Arc, 1.3 Power, 0.5 Knockback, Hits for Damage 2x)
Mow Down Swing (Long Range, 90 Arc, 1.0 Power, 1.3 Knockback)
Locations: Elf


Name: Whirlwind
1603 HP, 325 STR, 169 DEF, 223 EVA, 128 LCK, Wind
4355 EXP, 427 Dagols, Cleansing Stone (3%)
Bite (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback, Breaks Parry)
Whirlwind Cut (Wind, Short Range, 90 Arc, 1.0 Power, 1.0 Knockback)
Wind Breath (Wind, Long Range, 90 Arc, 0.6 Power, 1.0 Knockback, Knocks Back,
             Hits for Damage 3x)
Locations: Distortion Corridor, Dragon Lair Cave


Name: Willow
380 HP, 88 STR, 47 DEF, 63 EVA, 86 LCK
793 EXP, 103 Dagols, Mustard Powder (5%)
Willow Slash (Medium Range, 90 Arc, 1.1 Power, 1.3 Knockback)
Earth Needle (Earth, Long Range, 1.0 Power, 1.0 Knockback, Knocks Back)
Knothole Reply (Medium Range, 60 Arc, 0.3 Power, 0.3 Knockback, Hits for Damage
                3x)
HP Heal (Recovers 30% of Max HP)
Locations: Tria


Name: Wind Cell
100 HP, 220 STR, 240 EVA
2400 EXP, 123 Dagols, Gold Dragon Castle (5%)
Barrier Tornado (Wind, Short Range, 360 Arc, 0.8 Power, 1.0 Knockback, Knocks
                 Back, Hits for Damage 2x)
Wind Breath (Wind, Long Range, 90 Arc, 0.3 Power, 0.5 Knockback, Hits for
             Damage 2x)
Locations: City of White Nights, Dragon Lair Cave


Name: Zerotone
438 HP, 55 STR, 22 DEF, 278 EVA, 199 LCK
594 EXP, 349 Dagols
Tongue Attack (Long Range, 30 Arc, 1.0 Power, 0.5 Knockback, 1.0 Confuse, Knocks
               Down, Hits for Damage 2x)
Tail Attack (Long Range, 90 Arc, 1.2 Power, 1.0 Knockback)
Fade (Becomes semi-invisible)
Locations: Dorse


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                SPECIAL ENEMIES                             SCNM
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

DAGOL TORTOISE
--------------
        This tortoise, which glitters a golden color, is found in the Dorse
Region. From the Pig statue at Shangri La, go right and up the hill, then take
the path left. On the rocks in the background, the tortoise should be climbing
up and down one of them. To initiate a battle, go up to it and kick it.

        The tortoise itself has only 300 HP and gives off a grand total of 1
EXP, but it is real use lies in it is other yields. It gives off 8888 Dagols,
which is useful in itself, but the true prize is the VIP Badge it carries. Each
VIP badge that you equip reduces the prize of store items by 20%, to a max of
40%. However, it only has a 5% chance of dropping it, and couple that with it is
regeneration rate (explained later), is obviously very ineffective to try and
get it this way.

        As such, you want to bring in three characters capable of Thieving, or,
if you can, equip Beckoning Cats on one or both of your slots. The main problem
here lies for people going on to the non-Human path; they generally cannot get
the best thieves, and the good thieves they can get before going on past the
split are difficult to get. Nevertheless, you will almost HAVE TO suck it up and
get Nocturne if possible, because your chances increase practically tenfold with
him on the team.

        The prospects are as such; if on the Human side, Ortoroz, Sonata, and
Flaus, of which the latter two are better to use as they have less attack and
can get more chances of stealing in. If before the split, Nocturne, Herz, and
Alba are your best bets. If on the non-Human side, bring in Ben and ONLY Ben,
and heal the Dagol Tortoise multiple times as it falls near death, until you
believe you have obtained the Badge.

        Just a note: Even if you do obtain the Badge, it will not appear on the
list of spoils that you obtain after battle, and will instead just show up
directly in your list.

 REGENERATION
 ------------
-Information is scarce on this subject. The first time you find the Dagol
 Tortoise, you can kick it anytime and fight it. Afterwards,however, I do not
 know completely it is regeneration rate.

-The BradyGames guide lists the Dagol Tortoise as reappearing on days where the
 day count is a multiple of 15. (ie. So if you slew the first Tortoise on your
 13th day, it would appear 2 days later) However, I am not sure as to whether
 it will appear every day after that until you kill it, or only the day that is
 a multiple of 15.

-As such, information on this subject would be appreciated.


KILLER QUEEN
------------
-Found in Septem Cave, the KQ is near the end of the way going out to the end of
 the Septem Region. The best way to get to where she is is to go down the main
 road in the Septem region, and go down the back road just before the regular
 Septem Cave entrance (after you've defeated him in his mission), and
 go through the cave door here. In here, go right up along the path, and stop
 shortly before the fork. If the Killer Queen is here, kick her.

-The Killer Queen is a bug-like enemy, so look for bugs on the floor when
 looking for her.

-The Killer Queen has a 20% chance of appearing every second day. Because you
 don't know which days are "every second day" and which days are in between the
 days that the Killer Queen would appear, it is recommended that you check every
 day until you find her. After you kill her once, however, she will never
 reappear.

-Killer Queen is valuable for fighting as an opponent simply because not only
 does she give off a crapload of EXP ( EXP), she also gives you a Strength
 Berry, Defense Berry, Luck Berry, Evasion Berry, and Life Berry.

-As for the fight itself, Killer Queen herself has 1028 EXP, and is backed-up by
 some Flame Ants. It is recommended that you be at least somewhere between early
 and mid 30s level-wise before taking her on.

TSUCHINOKO
----------
-The Tsuchinoko is a large snake that slithers across the ground. When you kick
 it and get into battle, it will be poisoned. Use a Cure Drop on it and it will
 escape, leaving you a Tsuchinoko Dumpling, which is a very useful item (and
 needed to recruit Gobrey). Killing the Tsuchinoko is very easy.

-You must also encounter a Tsuchinoko at least once to recruit Yack.

-The Tsuchinoko will appear in one of eight places (listed below) for two days
 before switching to another location.

-After the Tsuchinoko is killed, you must wait until a game day that is a
 multiple of 10.

-The eight locations where you can fight the Tsuchinoko are the following;
        -Fire Mountain (In Parsec's chamber)
        -Tria Region (At the end of the road that goes straight to the
                       Nowem-Tria Region link)
        -Nowem Region (Underneath the big log in the area with the waterfall,
                       where you would fight Rocky)
        -Cuatour Region (Take the path going up to the ressan tree outside of
                         Fort Helencia, and the Tsuchinoko will be up near the
                         end of the path)
        -Elf Region (On the screen where you fight the Crocogator, go past there
                     and go right at the fork in the water. On land, you should
                     find it)
        -Ocho Region (From the entrance to Ocho, go down, and at the split,
                      head up to the right and onto the next screen. Along the
                      path here)
        -Dorse Region (on the screen right before the area that leads to the
                       Goblin cemetery, go left all the way. Along this path
                       lies the Tsuchinoko (You should know this area because
                       at the end lies the chest with the Rainbow Crystal))
        -Septem Region (In Septem Region, go down the main road, past Septem
                        Cave, past Septem Village, into the screen where you
                        would fight Rocky a second time. Here lies the last
                        location of the Tsuchinoko)


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                              CHARACTER DATABASE                            CHDB
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Breaking down the various parts of each character profile into what they
individually mean.

ACHILLES (HUMAN)
"A monkmaster, head priest of the Olacion Order, and Kain's bodyguard. He comes
 from a family of monks, and has been Rocky's friend and rival since they were
 both young. He is unofficially part of Fernando's faction. He looks scary and
 mean, but appearances, in this case, can be deceiving. He is actually a very
 nice man. Race: Human, Gender: Male"
Requirements: Castle Meeting, talked to Kain first
When: Any time
How: Simply talk to Achilles, and he'll join your Friends list
Duel Information: 434 EXP, 312 Dagols, Heating Tablet
Equipment: Monk's Robe, Life Bangle
Moves: Jab (Short Range, 40 Arc, 0.7 Power, 0.5 Knockback)
       Body Blow (Short Range, 40 Arc, 1.0 Power, 1.0 Knockback)
       Low Kick (Short Range, 90 Arc, 1.3 Power, 0.5 Knockback)
Can Do: Attack Eenemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Paralysis, Blind, Bind, Freeze, Blaze, Confuse, Curse,
            Petrification, Death
Thought Pattern: Brave, Brave, Timid
Skill: Strength Plus (*)
Locations: 2:55-3:40am (Travels from Path of Swords and Wisdom to Olacion Order
                                Chapel)
           3:40-10:30am (In the Olacion Order Chapel)
           10:30am (In the Mortal Tree Hallway)
           1:25-4:40pm (Travels to Path of Swords and Wisdom and back to Olacion
                        Order Chapel)
           4:40-8:30pm (In the Olacion Order Chapel)
           8:30-11:55pm (Travels to Achilles' house in the Path of Swords and
                         Wisdom)

        HP  STR DEF EVA LCK
LV 28  906  165 145  91 155
LV 50  1729 228 226 120 192
LV 75  2665 300 319 154 234
LV 99  3563 369 407 186 275


"ACHILLES (HUMAN)"


        The character's name, then the side that he, she, or it will fight
on/follow you over to. In the case of Jack or Valkyrie, they can both be used on
either side.


"A monkmaster, head priest of the Olacion Order, and Kain's bodyguard. He comes
 from a family of monks, and has been Rocky's friend and rival since they were
 both young. He is unofficially part of Fernando's faction. He looks scary and
 mean, but appearances, in this case, can be deceiving. He is actually a very
 nice man. Race: Human, Gender: Male"


        The biography that is written in their profile, all neat and nicely
typed up.


"Requirements: Castle Meeting, talked to Kain first"


        Every person has at least one requirement that must be accomplished
before you can recruit them. The simplest of these is "Joining Theater Vancoor",
which means you can recruit them right after your Friend List opens up. Pay
attention here; if you lack any one of the vital requirements, you will NOT be
able to recruit that person.

"When: Any time"


        In addition to the material requirements that you may need, some people
can only be recruited by talking to them at a certain time and in a certain
area. In a few cases, the time will be given for a SEGMENT of the recruitment,
but is not required for all parts (in the case of Rynka, the given time is the
time you need to talk to Cody at in Levante General Store).

"How: Simply talk to Achilles, and he'll join your Friends list"


        Even after you fufill all the requirements, you still need to actually
recruit the person. Most of them are cut-and-dry talk to them, but there are
still other characters such as Ortoroz that require lengthy procedures to go
through before you can finally recruit them.

"Duel Information: 434 EXP, 312 Dagols, Heating Tablet"


        This is the rewards that you will be given during your first battle with
them. Each item can only be won once, while the Dagols and EXP can be won
countles times over again. It should be noted that the EXP and Dagols are what
you get for base fighting them; that is to say, if you go put said person into
your party, and beef him or her up a few levels, and fight him/her again, you
will get more EXP than what is given here.

"Equipment: Monk's Robe, Life Bangle"


        The equipment that the person is wearing.

"Moves: Jab (Short Range, 40 Arc, 0.7 Power, 0.5 Knockback)
        Body Blow (Short Range, 40 Arc, 1.0 Power, 1.0 Knockback)
        Low Kick (Short Range, 90 Arc, 1.3 Power, 0.5 Knockback)"


        The moves the person can do, complete with range, radius of the attack,
it is power, and it is knockback. Some moves are labelled as (Useless). While
some
of them may have an unknown effect, for the most part, they are useless, such as
any of Star's poses.

"Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts"


        These are the commands that you can input to the character. Besides the
six given here, a person might also be able to Cure Friend or Use Volty Blast.
Many of these moves can be basically done by anyone, but there are some
exceptions, such as Genius and Nyx.

"Can Resist: Poison, Paralysis, Blind, Bind, Freeze, Blaze, Confuse, Curse,
                 Petrification, Death"


        These are the status effects that the person can resist. It should be
noted that this does not necessarily mean that they have a 100% chance of
resisting it, but it does mean that they have a better chance of resistance then
people whom are unable to resist. Also, some innate resistance can be more
powerful than other resist (in other words, Achilles may be able to resist
Poison more than Blaze).


"Thought Pattern: Brave, Brave, Timid"


        This is the process of AI that the computer will take. Respectively, the
three modes of thinking adhere to when your ally is in between 100% and 70% of
Max HP, then 70% to 30% of Max HP, and finally below 30% of Max HP.

        Aggressive - The player will launch a heavy assault, ignoring enemy
                     parries. When parrying in return, s/he will always use a
                     Counterblow.
        Brave - When an enemy comes within range, s/he will pursue the target,
                and will usually continue attacking even when the enemy parries.
        Standard - Keeps a mix between attacking and defending, waiting for an
                   opening to come through before attacking. When hit, s/he will
                   stay most times.
        Timid - Keeps away from the enemy and will only attack when given a good
                opening. Heals his or her self if possible even when only mildly
                hurt.
        Passive - Keeps to him/herself, and waits to be attacked. Parries
                  without usually making a counterblow. When making the rare
                  offensive, if the attack misses or is parried, the rest of the
                  attack is usually stopped as the character retreats.

"Skill: Strength Plus (*)"


        The skill that the character knows (and can impart to you) and the skill
level that it is at when you can recruit him/her.

"Locations: 2:55-3:40am (Travels from Path of Swords and Wisdom to Olacion Order
                                 Chapel)
            3:40-10:30am (In the Olacion Order Chapel)
            10:30am (In the Mortal Tree Hallway)
            1:25-4:40pm (Travels to Path of Swords and Wisdom and back to
                         Olacion Order Chapel)
            4:40-8:30pm (In the Olacion Order Chapel)
            8:30-11:55pm (Travels to Achilles' house in the Path of Swords and
                         Wisdom)"


        The locations throughout the day where you can find the character. Some
characters switch between two schedules, one for when you cannot recruit him/her
or after you have recruited him/her, and one for when you are capable of
recruiting him/her.

"        HP  STR DEF EVA LCK
 LV 28  906  165 145  91 155
 LV 50  1729 228 226 120 192
 LV 75  2665 300 319 154 234
 LV 99  3563 369 407 186 275"

        These are the stats that the characters will have, first at their
starting level, then at the milestone levels of 25, 50, 75, and finally 99.

        WITHOUT FURTHER ADO....





JACK (MAIN)
"A lively young man born and raised in Solieu Village, a town a little ways from
 Radiata. He lived a peaceful life with his elder sister Adele until his 16th
 birthday, when he decided to test his mettle by trying out for the Radiata
 Knights like his father before him. Race: Human, Gender: Male"
Requirements: You play as Jack through the entire game.
Equipment (Starting): Iron Edge, Handmade Tunic/Trainee Wear, Skill Upper, Luck
                      Bracelet
Skill (Starting): Luck Plus (*)

        HP  STR DEF EVA LCK
LV  1   89   25  30  13  30



GANZ (MAIN, then NON-HUMAN)
"Only son of Gawain and Freya Rothschild of the Rothschild clan, a family that
 holds the crest of the Lion of the West. He was raised well and knows little of
 the horrors of the real world. His speech and manners are impeccable. He became
 a Radiata Knight at eighteen and was promoted to captain when he was twenty
 eight. Race: Human, Gender: Male"
Requirements: Joins at the beginning of the game, leaves, and joins later on if
              you choose the Non-Human side.
Duel Information: 80 EXP, 145 Dagols, Analysis Ball, Defense Berry
Equipment: Ganz Sword, Ganz's Armor, Lion Crest
Moves: Ganz Thrust (Medium Range, 40 Arc, 1.0 Power, 1.0 Knockback)
       Spinning Slash (Medium Range, 360 Arc, 0.8 Power, 1.0 Knockback)
       Knight Blow (Medium Range, 200 Arc, 1.0 Power, 1.3 Knockback)
       Ganz Breaker (4.5 Power, 1.3 Knockback, Knocks Back, Volty Blast)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts, Use Volty
Can Resist: Blind (Only in Non-Human Arc)
Thought Pattern: Passive, Passive, Timid
Skill: Prevent Confuse (**)

        HP  STR DEF EVA LCK
LV  7  206   54  70  20  39
LV 25  909  112 135  47  74
LV 50  1887 192 225  86 124
LV 75  2865 273 316 125 173
LV 99  3804 350 403 163 221



RIDLEY (MAIN, then NON-HUMAN)
"The only daughter of Sigourney Silverlake and Jasne Colton, a family whose clan
 holds the crest of the Great Eagle of the North. She is very composed and
 serious, yet has a fragile lady-like side. Jasne has a different last name, as
 the Silverlake name can only be carried by those related by blood. Race: Human,
 Gender: Female"
Requirements: Ridley joins automatically and leaves at certain points in the
              storyline. To play her in the latter half of the game, you need to
              go to the Non-Human side.
Duel Information: 30 EXP, 389 Dagols, Herb Extract, Evasion Berry
Equipment: Knight Axe, Trainee's Wear, Power Bangle ("Beginning" Arc)
           Glory Axe (Fire), Glory Armor, Power Bangle ("Non-Human" Arc,
                starting at "To the City of Flowers", ending at "Shiny Ore")
           Blaze Axe (Fire), Valiant Mail, Power Bangle ("Non-Human" onwards)
Moves: Tree Chopper (Fire*, Short Range, 40 Arc, 1.0 Power, 1.0 Knockback, 1.0
                     Blaze*)
       Downward Thrust (Fire*, Short Range, 90 Arc, 0.8 Power, 1.0 Knockback,
                        1.0 Blaze*)
       Earth Splitter (Fire*, Short Range, 40 Arc, 1.3 Knockback, 1.0 Blaze*)
       Helmet Cleave** (Fire, Short Range, 40 Arc, 1.2 Power, 1.3 Knockback, 1.0
                        Blaze)
       Wild Pitch (Fire, 4.0 Power, 1.3 Knockback, Volty Blast)
       *Only gains fire attributes in the Non-Human Arc
       **Only knows in the Non-Human Arc
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts, Use Volty
Can Resist: Curse, Blind (Non-Human Arc Only)
Thought Pattern: Brave, Brave, Passive
Skill: Wind Defense (*)

        HP  STR DEF EVA LCK
LV  4  104   43  49  22  29
LV 25  720  117 117  66  66
LV 50  1453 207 198 120 111
LV 75  2187 296 279 173 156
LV 99  2891 382 358 224 198




VALKYRIE (MAIN)
"Valkyrie is from Radical, a parallel world of Radiata. Calling herself the
 Selector of Souls, she seeks out the strong to aid her for some mysterious
 purpose. However, her invitation to "Join me in Heaven" always manages to
 scare people away. Her hobbies include purifying the souls of immortals and
 seeking einherjer. Race: God, Gender: Female"
Requirements: Distortion Corridor
When: Any time
How: After defeating the Final Boss, continue your game and go to Dragon Lair
     Cave. Clear it and the Distortion Corridor out, and go to face off against
     Valkyrie in the Distortion Corridor. After defeating her, she shall then
     join your party.
Duel Information: 65535 EXP, Growth Gem
Equipment: Holy Sword Gram, Seraphic Garb, Feather Earring
Moves: Bolt Slash (Medium Range, 90 Arc, 1.0 Power, 0.5 Knockback, 1.5 Paralyze,
                   Breaks Parry)
       Instant Slide (Short Range, 90 Arc, 1.1 Power, 1.0 Knockback, Knocks
                      Back)
       Vertical Raid (Medium Range, 100 Arc, 1.2 Power, 1.0 Knockback, 1.5
                     Paralyze)
       Spread Shot (Long Range, 0.6 Power, 1.0 Knockback, 2.0 Petrify, 3.0
                    Curse)
       Nibelung Valesti (0.4 then 0.3 then 0.4 then 0.3 then 0.4 then 0.6 then
                         1.2 Power, 0 then 1.0 Knockback, Volty Blast, Knocks
                         Back, Hits for Damage 10x)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts, Use Volty
        Blast
Can Resist: Everything
Thought Patterns: Special
Skill: Absorb HP (***)

        HP  STR DEF EVA LCK
LV 77  9004 323 261 288 355
LV 99  9998 502 449 431 355



ACHILLES (HUMAN)
"A monkmaster, head priest of the Olacion Order, and Kain's bodyguard. He comes
 from a family of monks, and has been Rocky's friend and rival since they were
 both young. He is unofficially part of Fernando's faction. He looks scary and
 mean, but appearances, in this case, can be deceiving. He is actually a very
 nice man. Race: Human, Gender: Male"
Requirements: Castle Meeting, talked to Kain first
When: Any time
How: Simply talk to Achilles, and he'll join your Friends list
Duel Information: 434 EXP, 312 Dagols, Heating Tablet
Equipment: Monk's Robe, Life Bangle
Moves: Jab (Short Range, 40 Arc, 0.7 Power, 0.5 Knockback)
       Body Blow (Short Range, 40 Arc, 1.0 Power, 1.0 Knockback)
       Low Kick (Short Range, 90 Arc, 1.3 Power, 0.5 Knockback)
Can Do: Attack Eenemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Paralysis, Blind, Bind, Freeze, Blaze, Confuse, Curse,
            Petrification, Death
Thought Pattern: Brave, Brave, Timid
Skill: Strength Plus (*)
Locations: 2:55-3:40am (Travels from Path of Swords and Wisdom to Olacion Order
                                Chapel)
           3:40-10:30am (In the Olacion Order Chapel)
           10:30am (In the Mortal Tree Hallway)
           1:25-4:40pm (Travels to Path of Swords and Wisdom and back to Olacion
                        Order Chapel)
           4:40-8:30pm (In the Olacion Order Chapel)
           8:30-11:55pm (Travels to Achilles' house in the Path of Swords and
                         Wisdom)

        HP  STR DEF EVA LCK
LV 28  906  165 145  91 155
LV 50  1729 228 226 120 192
LV 75  2665 300 319 154 234
LV 99  3563 369 407 186 275



ADELE (HUMAN)
"A gutsy young woman and Jack's older sister. She took charge of his upbringing
 after their parents passed away. She is also the one who taught Jack how to use
 a sword. She can be strict but it is always for Jack's own good. In front of
 others, though, she is a perfect lady. it is not an act either - that is how
she
 really is. Race: Human, Gender: Female"
Requirements: Beat Gawain for the final time
When: Any time
How: 1. Talk to her before the Split, after you got fired from the Knights. Jack
        must tell her about his getting fired and obtaining a new job.
     2. After you face off against Gawain at Fort Helencia, talk to her again.
        Jack must tell her about facing off against Gawain.
     3. After defeating Gawain in the Dysett Region, talk to Adele. This time,
        she will join the party.
Duel Information: Solieu Village (Record), Herb Extract
Equipment: Normal Clothes, Luck Bracelet
Moves: Slap (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
       Scolding (Short Range, 120 Arc, 0.5 Knockback, 3.0 Bind, Ignores Parry)
Can Do: Attack Eenemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Death
Thought Pattern: Brave, Brave, Brave
Skill: Wind Defense (*)
Locations: 3:45pm-8:55am (Adele's Residence)
           8:55-2:45pm (Solieu Village)

        HP  STR DEF EVA LCK
LV  3  110   38  40  15  21
LV 25  542   83  66  44  84
LV 50  1034 134  96  78 157
LV 75  1526 185 126 111 229
LV 99  1999 234 154 144 298



ADINA (HUMAN)
"Priestess of the Olacion Order. She and her twin sister, Elena, serve Anastasia
 and are always found by her side. She was brought up to be an elite doctor
 specifically to provide medical care to the Ryans. She is very quiet, and
 speaks harshly when she does talk. She would give her life for Elena. Race:
 Human, Gender: Female"
Requirements: Level 12, Have Elena in your Party
When: Any time
How: Talk to her with Elena in your party, and she will automatically join
Duel Information: (Adina + Heavy Guardsmen x3) 91 EXP, 150 Dagols, Snow Powder
Equipment: Robe of Order, Protect Shell
Moves: Blind Gas (Long Range, 0.5 Power, 0.5 Knockback, 2.0 Blind)
       Fog of Chaos SE (Long Range, 40 Arc, 0.3 Power, 0.5 Knockback, 3.0
                         Confuse)
       Recovery Ray SE (Restore's 40% of target's Maximum HP)
       Fog of Poison SE (Long Range, 0.3 Power, 0.5 Knockback, 3.0 Poison)
Can Do: Attack Enemey, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
        Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Fighting Spirit (*)
Locations: 3:40-4:05am (Travels to Olacion Order Chapel)
           4:05-5:45am (Olacion Order Chapel)
           5:45-5:55am (Travels to Anastasia's Room)
           5:55-8:00am (Anastasia's Room)
           8:00-10:15am (Travels to San Patty Accessories)
           10:15-12:00pm (San Patty Accessories)
           12:00-12:45pm (Travels to Belmont General Store)
           12:45-1:50pm (Belmont General Store)
           1:50-3:30pm (Travels to Anastasia's Room)
           3:30-6:00pm (Anastasia's Room)
           6:00-7:00pm (Travels to Adina's House)
           7:20-7:50pm (Travels to Morfinn's Clinic 2nd Floor)
           7:50-9:50pm (Morfinn's Clinic 2nd Floor)
           9:50-10:30pm (Travel's to Adina's House)

        HP  STR DEF EVA LCK
LV 17  265   81  62  45  49
LV 25  469  101  87  62  62
LV 50  1106 165 166 115 106
LV 75  1744 228 245 168 150
LV 99  2356 289 322 220 192



AESOP (NON-HUMAN)
"A green goblin comic. He used to be part of a trio with Gob and Monki, but they
 disbanded after a certain incident. Now, he is part of the comedy duo "Monki
 Magic" with Monki. Some of their routines can get a bit rough, and Monki has
 been injured on more than one occasion. Race: Green Goblin, Gender: Male"
Requirements: Level 24, A Visitor for Aphelion
When: Any time
How: Go to the front entrance of the Dorse Region, and you will be forced into
     fighting the Aesop-Gob-Monki trio once more in battle. After you defeat
     them, select the option 'Let them Go', and they will join you instead.
Duel Information: 101 EXP, 46 Dagols, Cement Powder
Equipment: Ladle, Goblin Suit
Moves: Ladle Attack (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
       Pouch Pitch (Long Range, 0.5 Power, 0.5 Knockback, 1.2 Confuse)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Death
Thought Patterns: Timid, Timid, Timid
Skill: Prevent Poison (*)
Locations: 8:30-3:30am (Dorse Region)
           12:00-5:00pm (Dorse Region)

        HP  STR DEF EVA LCK
LV 27  644   29  30  51  46
LV 50  1232 139 156 157 123
LV 75  1872 204 231 221 170
LV 99  2485 267 303 281 214



AIDAN (HUMAN)
"Son of Cecil, vice president of the Vareth Magic Institute, and his wife, Mira.
 Aidan entered the guld to follow in the footsteps of his father. He is a
 spoiled child and quickly becomes angry when he doesn't get his way. He hates
 being alone, and always wants someone close by to pamper him. Race: Human,
 Gender: Male"
Requirements: Joining Theater Vancoor
When: Any time
How: Simply talk to Aidan when you see him, and he shall join without hesitation
Duel Information: (Aidan + Apprentice + Light Guardsman x2) 44 EXP, 100 Dagols,
                   Startle Powder)
Equipment: Arshaja (Earth), Vareth Uniform (Earth), Training Device (USEFUL!)
Moves: Stone Javelin Lv.1 (Earth, Long Range, 1.6 Power, 1.0 Knockback, Knocks
                           Back)
       Stone Javelin Lv.2 (Earth, Long Range, 1.8 Power, 1.0 Knockback, Knocks
                           Back)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Poison
Thought Patterns: Brave, Brave, Timid
Skill: Sharp Edge (*)
Locations: 7:15-8:55am (Travels from Aidan's House to Star Tower Research Lab #
                        2)
           8:55-11:15am (Star Tower Research Lab #2)
           11:15-12:20pm (Travels to Moon Tower Research Lab #2)
           12:20-12:55pm (Moon Tower Research Lab #2)
           12:55-1:15pm (Travels to Cafeteria)
           1:15-4:10pm (Cafeteria)
           4:10-5:15pm (Vareth Magic Institute)
           5:15-5:35pm (Travels to Black Rose General Store)
           5:35-8:00pm (Black Rose General Store)
           8:00-8:50pm (Travels to Aidan's House)

        HP  STR DEF EVA LCK
LV  5  113   44  46  45  32
LV 25  524   94  96  98  58
LV 50  1035 158 158 166  92
LV 75  1553 221 221 233 125
LV 99  2047 282 281 298 157



ALAN (NON-HUMAN)
"A light elf biologist who assists Few in her research. He is now starting to
 conduct his own research into light elves. His dazed expression hides a serious
 and hard-working character. He works diligently to find the answers to the
 questions that constantly come to him. Race: Light Elf, Gender: Male"
Requirements: Level 7, To Goblin Haven
When: Any time
How: Talk to him and find out that he needs five Mantango Larvas. Obtain them by
     fighting the Mantangos in the Sediche Region, then when you have five of
     them, take them back to Alan. He shall then join automatically.
Duel Information: 208 EXP, 289 Dagols, Cure Drop
Equipment: Grass Clothes (Wind)
Moves: Earth Needles (Earth, Long Range, 1.3 Power, 0.5 Knockback, Breaks Parry,
                      Knocks Down)
       Leaf Barrier (Wind, Short Range, 360 Arc, 0.9 Power, 1.5 Knockback)
       Light Blow (Long Range, 1.4 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Freeze, Blaze, Confuse, Death
Thought Patterns: Passive, Passive, Passive
Skill: Earth Defense (*)
Locations: 6:00pm-2:50am (Private House 3)
           2:50-3:00am (Goes outside)
           10:55-3:50pm (Private House 3)
           3:50-3:55am (Goes outside)

        HP  STR DEF EVA LCK
LV 12  296   72  76  61  52
LV 25  673  108 105  94  68
LV 50  1400 179 163 157 101
LV 75  2127 249 220 221 133
LV 99  2825 379 275 281 164



ALBA (HUMAN)
"Assistant trainee leader of the Void Commnity. As a youth, he made many wrong
 choices due to his violent nature. He was later scouted by the Void Community.
 He takes part in many operations. He is very cool and collected but also has a
 violent temper. He contributes more with his brawn than his brains. Race:
 Human, Gender: Male"
Requirements: Joining Theater Vancoor, Level 11
When: Any time
How: Talk to him, and he'll fight you. Defeat him in a duel. Any day after the
     first duel, talk to him again, and win once more. After, he shall join you.
Duel Information: 350 EXP, 135 Dagols, Magma Powder
Equipment: Dunvera, Hoodlum's Clothes (Fire)
Moves: Dunvera Hack (Medium Range, 90 Arc, 1.3 Power, 1.0 Knockback)
       Swift Headbutts (Short Range, 40 Arc 0.6 then 1.0 Power, 0 then 0.5
                        Knockback, Knocks Down)
       Steal (Short, 60 Arc, 0.2 Power, 3.0 Steal)
       Antagonize Enemy (Raises Attack(?))
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Blind, Blaze
Thought Patterns: Aggressive, Aggressive, Aggressive
Skill: Prevent Freeze (*)
Locations: 8:20pm-10:35am (Black Town of Night and Lust)
           10:35-12:20am (Travels to White Town of Stars and Faith)
           12:20-2:45pm (White Town of Stars and Faith)
           2:45-4:05pm (Travels to Vancoor Square)
           4:05-4:45pm (Vancoor Square)
           4:45-8:20pm (Travels to Black Town of Night and Lust)

        HP  STR DEF EVA LCK
LV 16  365  117  32  62  42
LV 25  612  148  51  81  57
LV 50  1301 234 104 134 102
LV 75  1989 321 157 186 147
LV 99  2650 405 208 236 191



ALDO (HUMAN)
"Assistant corporal of Theater Vancoor. Works under Caesar. He is the brains of
 many an operatoin, and has the ability to turn any difficult situation around
 with his strategic know-how. He spends his free time studying strategies and
 tactics. He feels more comfortable in a library than on the battlefield. Race:
 Human, Gender: Male"
Requirements: Joining Theater Vancoor, Level 11, Book of Faeries
When: Any time
How: First, you must obtain the Book of Faeries that is in the chest in the
     small village in the Septem Region. Next, go and talk to Aldo, and he
     should join you after a few lines.
Duel Information: 350 EXP, 116 Dagols, Herb Extract
Equipment: Storm Spear (Wind), Plate Armor
Moves: Weak Thrust (Wind, Medium Range, 40 Arc, 0.7 Power, 0.5 Knockback)
       Power Thrust (Wind, Medium Range, 40 Arc, 1.0 Power, 1.3 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Timid
Skill: Earth Defense (*)
Locations: 5:10-6:05am (Travels to Quarto Squad Locker Room)
           6:05-11:15am (Quarto Squad Locker Room)
           11:15-12:15pm (Travels to Begin Eatery 2nd Floor)
           12:15-2:20pm (Begin Eatery 2nd Floor)
           2:20-4:15pm (Travels to Theater Vancoor Bathroom)
           4:15-5:10pm (Theater Vancoor Bathroom)
           5:10-7:00pm (Travels to Last Word Book Store)
           7:00-9:30pm (Last Word Book Store)
           9:30-10:30pm (Travels to Aldo's House)

        HP  STR DEF EVA LCK
LV 16  275   86  96  31  55
LV 25  562  110 126  49  71
LV 50  1360 177 211 100 115
LV 75  2158 244 295 151 160
LV 99  2924 309 376 200 203



ALICIA (HUMAN)
"Sergeant of Theater Vancoor. Born into the family of the hero Alfred, she is
 also called Swan Alicia. She has inheried her father's abilities, and is now
 Vancoor's youngest sergeant. Though burdened with heavy tasks, she feels little
 pressure from her job and is always smiling. A member of the Triton Squad.
 Race: Human, Gender: Female"
Requirements: Level 27, Castle Meeting
When: 9:30pm-1:00am (Path of the Spider Charnel)
How: Talk to Elwen in the Path of the Spider Charnel between 12:30pm-3:00pm.
     Wait around, and later that same night, when Alicia comes in, talk to her.
     She will duel you. If you win, she shall then join your party.
Duel Information: 1274 EXP, 376 Dagols, Book of Pegasus
Equipment: Sylph Edge (Wind), Wing Garb (Wind), Saint's Trophy
Moves: Ray Cutter (Wind, Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback)
       Rose Flash (Wind, Medium Range, 200 Arc, 1.2 Power, 0.5 Knockback, 1.0
                   Paralyze)
       High Sky Descend (Wind, Medium Range, 40 Arc, 1.4 Power, 1.0 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Passive, Passive
Skill: Evasion Plus (*)
Locations: *9:30pm-1:00am (Path of the Spider Charnel)
           *1:00am-5:50am (Travels to Theater Vancoor Cells)
            5:50am-8:00am (Travels to Alicia's Residence)
            11:00am-1:00pm (Travels to Triton Squad's Locker Room)
            1:00pm-4:00pm (Triton Squad's Locker Room)
           *4:00pm-9:30pm (Travels to Path of the Spider Charnel)
        *The Alicia that you see at Carl's Pub at night is actually Herz in
         disguise, and should be ignored when trying to recruit her.

        HP  STR DEF EVA LCK
LV 32  633  153 130 167 123
LV 50  1312 212 185 187 148
LV 75  2257 296 275 217 183
LV 99  3163 375 362 244 218



ALVIN (HUMAN)
"Priest of the Olacion Order. Determined to become a monkmaster, he entered the
 guild to learn the martial arts from Fernando. He is quick for his size and his
 powerful attacks make him a superb fighter. Frank and easily excited, he
 believs in Justice, Love, Preparedness, Friendship, and Miracles. Race: Human,
 Gender: Male"
Requirements: Castle Meeting, talked to Kain first
When: Any time
How: Simply talk to Alvin after having talked to Kain, and he'll join you.
Duel Information: 311 EXP, 274 Dagols, Herb Extract
Equipment: Monk's Robe, Warrior Bangle
Moves: Left Straight (Short Range, 40 Arc, 0.8 Power, 0.5 Knockback)
       Twist Hook (Short Range, 90 Arc, 0.9 Power, 1.0 Knockback)
       Upper Strike (Short Range, 40 Arc, 1.0 Power, 0.6 Knockback, Knocks Down)
       Palm of Energy? (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Defense Plus (*)
Locations: 4:15-6:35am (Path of Insanity and Fanatacism)
           6:35-7:30am (White Town of Stars and Faith)
           7:30-7:40am (Travels to Olacion Order Chapel)
           7:40-10:40am (Olacion Order Chapel)
           10:40-10:55am (Travels to White Town of Stars and Faith)
           10:55-5:05pm (White Town of Stars and Faith)
           5:05-5:40pm (Travels to Blue Town of Water and Wisdom)
           5:40-7:55pm (Blue Town of Water and Wisdom)
           7:55-10:15pm (Path of Insanity and Fanaticism)
        *During the day that Build that Body! takes place, Alvin will be
         nowhere to be found before or after you do the mission.

        HP  STR DEF EVA LCK
LV 21  511  120 120  65 118
LV 25  640  131 132  67 123
LV 50  1447 204 210  82 156
LV 75  2254 276 288  96 190
LV 99  3028 346 363 111 222



ANASTASIA (HUMAN)
"Archbishop of the Olacion Order and current head of the Ryan Clan, which holds
 the rest of the Jaguars of the East. Her New Faction raises funds by dealing in
 "miracle remedies." She is on bad terms with Fernando, who represents the
 conservative Old Faction. The most important things in her life are herself and
 money. Race: Human, Gender: Female"
Requirements: Crocogator Hides, 10000 Dagols, Level 25
When: 2:15pm-9:20pm
How: Talk to Anastasia in her room between 2:15 and 9:20 pm. After that, go and
     do the following steps;
     1. Go and find Lulu, and talk to her.
     2. Go and find Zeranium, and talk to him.
     3. Go and visit the Faid General Store during regular hours.
     4. Purchase the key there for 10000 Dagols.
     5. Go and talk to Anastasia again, and she'll finally join you.
Duel Information: (Anastasia + Heavy Guardsman x5 + Light Guardsman), 828 EXP,
                  157 Dagols, Life Berry, Book of Energy
Equipment: Peacock Garb, Beckoning Cat
Moves: Divine Statue (Long Range, 1.0 Power, 0.5 Knockback)
       Icy Blizzard SE (Water, Long Range, 0.3 Power, 0.5 Knockback, 3.0 Freeze)
       Light of Life SE (Restores 70% of target's Max HP)
       Fog of Chaos SE (Long Range, 0.3 Power, 0.5 Knockback, 3.0 Confuse)
       Charming Voice (5.5 Power, 1.3 Knockback, Volty Blast)
Can Do: Go Nuts, Use Volty
Can Resist: Blaze
Thought Patterns: Brave, Brave, Brave
Skills: Luck Plus (**)
Locations: 6:40-7:20am (Travels to Anastasia's Room)
           7:20-8:00am (Anastasia's Room)
           8:00-10:15am (Travels to San Patty Accessories)
           10:15-12:00pm (San Patty Accessories)
           12:00-2:15pm (Travels to Anastasia's Room)
           2:15-6:25pm (Anastasia's Room)
          *6:25-8:00pm (Treasury)
           8:00-9:20pm (Anastasia's Room)
           9:20-10:00pm (Travels to Anastasia's House)
        *After Crocogator Hides, but before Jack actually recruits Anastasia,
         Anastasia will instead stay in her room during this time.

        HP  STR DEF EVA LCK
LV 30  4870 125  0   6  111
LV 50  5907 179  0   24 111
LV 75  7204 246  0   48 111
LV 99  8449 312  0   71 111



ARDOLPH (HUMAN)
"He showed up suddenly at the Vareth Magic Institute and soon became an
 assistant professor. No one knows much about his past, but he is in fact of the
 same race as Nyx. He has no conscience and feels no compunction about betraying
 or lying to others. A self-centered man who thinks only of his own career.
 Race: ?, Gender: Male"
Requirements: The Alien Monster
When: Any time
How: Simply talk to him after completing The Alien Monster to recruit him.
Duel Information: (Ardolph + Subordinate Mage x2 + Heavy Guardsman) 311 EXP,
                   214 Dagols, Mass of Enmity)
Equipment: Anviteo, Mage's Robe
Moves: Demon Spirit (Long Range, 1.8 Power, 0.5 Knockback, 1.3 Curse)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Death
Thought Patterns: Brave, Brave, Timid
Skill: Status Cure (*)
Locations: 4:20pm-12:45am (Moon Tower Laboratory)
           12:45-4:00am (Travels to Ardolph's Apartment)
           8:50-10:15am (Travels to Cafeteria)
           10:15-11:45am (Cafeteria)
           11:45am-12:40pm (Travels to Moon Tower Research Lab 3)
           12:40-4:10pm (Moon Tower Research Lab 3)
           4:10-4:20pm (Travels to Moon Tower Laboratory)

        HP  STR DEF EVA LCK
LV 15  550   73 104  32  45
LV 25  921  103 136  51  68
LV 50  1850 178 216 101 128
LV 75  2780 253 297 150 187
LV 99  3672 325 375 198 244



ASTOR (HUMAN)
"The cook of Radiata Castle. His cooking knowledge and skills are extremely
 advanced and he knows no rival. He is known as Super Chef. He is a hearty man
 but with a delicate touch in the kitchen. His passion for food becomes even
 more intense when he has some competition. Race: Human, Gender: Male"
Requirements: Level 4, Royal Promotion
When: Any time
How: Simply talk to him to get him to join (You can also talk to him across the
     counter from the Banquet Hall)
Duel Information: 83 EXP, 60 Dagols, Mustard Powder
Equipment: Frying Pan, Cook's Apron
Moves: Frying Pan Bash (Short Range, 50 Arc, 1.0 Power, 0.5 Knockback)
       Meat (Restores 30% of Astor's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
        Nuts
Can Resist: Blaze
Thought Patterns: Brave, Brave, Brave
Skill: Prevent Poison (**)
Locations: 7:00-11:00am (Banquet Hall/Kitchen)
           11:15-12:30pm (Heads to Men's Toilet)
           12:30-1:45pm (Men's Toilet)
           1:45pm-2:50pm (Heads to Kitchen)
           3:00-8:00pm (Banquet Hall/Kitchen

        HP  STR DEF EVA LCK
LV  9  310   53  65  21  33
LV 25  755   92 106  49  58
LV 50  1503 154 172  95  97
LV 75  2230 215 237 140 137
LV 99  2929 275 300 183 174



BEN (NON-HUMAN)
"A green goblin slacker. He roams the village looking for travelers to tell his
 senseless stories to. Sometimes his ramblings actually have a point, though
 it is not always easy to find. He, of course, thinks his stories are hilarious.
 He can often be found laughing at one of his own jokes. Race: Green Goblin,
 Gender: Male"
Requirements: Level 6, A Visitor for Aphelion
When: 9:00am-3:00pm OR 9:00pm-3:00am (Shangri La)
How: Kick him thrice while he is sleeping on the ground in Shangri La, and then
     answer "Sure" to Ben's question to obtain him into your party.
Duel Information: 178 EXP, 12 Dagols, Mass of Enmity
Equipment: Iron Gauntlet, Goblin Suit, Luck Bracelet
Moves: Flying Fist (Short Range, 90 Arc, 1.6 Power, 1.0 Knockback, Knocks Back)
       Steal (Short Range, 60 Arc, 1.6 Power, 1.0 Knockback, 2.0 Steal)
       Pounce (Short Range, 60 Arc, Clings to Foe)
       Clingy (Short Range, 360 Arc, Ignores Parry, Fixed 0 or 1 Damage)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Death
Thought Patterns: Brave, Timid, Timid
Skill: Prevent Petrify (*)
Locations: All Day (Shangri La)

        HP  STR DEF EVA LCK
LV 11  164   65  74  80  41
LV 25  546   98 109 111  70
LV 50  1229 158 173 166 122
LV 75  1913 218 237 222 174
LV 99  2569 275 299 276 224



BLIGH (HUMAN)
"An old farmer who is a burden on everyone. He is a real performer and good at
 manipulating others - something he has been doing for the past forty years. He
 lives a good life but he always manages to find something to complain about, in
 order to win sympathy from others. Race: Human, Gender: Male"
Requirements: A Visitor for Aphelion, Level 4, Before Split
When: Any time
How: 1. Talk to Bligh. He should tell you about his missing pipe.
     2. Go and talk to Brie, whom is outside Shangri La. Fight him.
     3. Go into Shangri La, and look for a golden sparkle along the ground.
        Take Bligh's Pipe.
     4. Go back and talk to Bligh to recruit him.
Duel Information: 62 EXP, 89 Dagols, Herb Extract
Equipment: Farmer's Hoe, Farming Clothes
Moves: Downward Swing (Long Range, 40 Arc, 1.2 Power, 0.5 Knockback)
       Horizontal Swing (Long Range, 120 Arc, 1.0 Power, 0.5 Knockback)
       Rice Ball (Restores 30% of Bligh's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
        Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Water Defense (*)
Locations: 6:30-6:40am (Nuevo Village)
           3:30-6:00pm (Nuevo Village)

        HP  STR DEF EVA LCK
LV  9  149   55  58  20  66
LV 25  399   91  86  35 101
LV 50  791  148 129  59 157
LV 75  1183 206 173  83 212
LV 99  1559 261 215 107 268



BOSSO (NON-HUMAN)
"A black goblin whose senses became muddled after getting covered in mantango
 poison outside the village. He became so confused he could not find his way
back
 to the village. However, he has made a nice home for himself in the wild
 outdoors. Race: Black Goblin, Gender: Male"
Requirements: Level 22, To Goblin Haven
When: Any time
How: Find Bosso in the Sediche Region, and Jack will automatically encounter
     him. Defeat the two Mantangos that are assaulting him, then defeat Bosso
     himself afterwards, and he will join your party.
Duel Information: 80 EXP, 3 Dagols, Toadstool Lance
Equipment: Toadstool Lance (Earth), Toadstool Suit
Moves: Pike Thrust (Earth, Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback, 1.0
                           Poison)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Death
Thought Patterns: Timid, Timid, Timid
Skill: Prevent Bind (*)
Locations: All Day (Sediche Region)

        HP  STR DEF EVA LCK
LV 27  708  170 103 199 256
LV 50  1609 212 175 204 288
LV 75  2588 258 253 210 324
LV 99  3529 303 328 215 359



BRAN (HUMAN)
"A mad farmer who treasures plants more than humans, and would willingly die for
 the sake of his produce. Always does his own thing without consideration for
 others around him. Lately, he has started to get into hunting thanks to
 Garcia's influence. Race: Human, Gender: Male"
Requirements: Joining Theater Vancoor
When: 7:55-10:55am, or 4:20-10:15pm
How: 1. Talk to Garcia, whom is leaning against a tree in Septem Village, from
        7:15-10:00am, and 5:25-10:00pm. He'll tell you that Bran and Wal are
        missing.
     2. Advance into Septem Cave a bit, and you will find Bran and Wal cornered
        by a Iceburg. Defeat the Iceburg.
     3. Go back outside and talk to Bran at the appropriate time.
Duel Information: 31 EXP, 98 Dagols, Herb Extract
Equipment: Farmer's Hoe, Farming Clothes, Luck Bracelet
Moves: Downward Swing (Long Range, 40 Arc, 1.2 Power, 0.5 Knockback)
       Horizontal Swing (Long Range, 120 Arc, 1.0 Power, 0.5 Knockback)
       Rice Ball (Restores 30% of Bran's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
        Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Strength Plus (*)
Locations: 7:25-10:55am (Septem Village)
           4:20-10:15pm (Septem Village)

        HP  STR DEF EVA LCK
LV  6  121   49  46  24  31
LV 25  541   93  79  61  60
LV 50  1095 151 122 110  99
LV 75  1648 209 166 159 139
LV 99  2180 265 208 206 175



BRIE (NON-HUMAN)
"A green goblin who has been captivated by magic ever since he first saw it
 performed. He aspires to become a mage, but after realizing the amount of
 studying required, he spends his time trying to come up with an easy way to
 become a first-class mage. Race: Green Goblin, Gender: Male"
Requirements: Level 10, A Visitor for Aphelion, before The Split
When: Any time
How: 1. Talk to Bligh. He should tell you about his missing pipe.
     2. Go and talk to Brie, whom is outside Shangri La. Fight him.
     3. Go into Shangri La, and look for a golden sparkle along the ground.
        Take Bligh's Pipe.
     4. Go back and talk to Bligh to recruit him.
     5. Now go see Brie, and talk to him. He, in turn, will join.
Duel Information: 311 EXP, 15 Dagols, Mustard Powder
Equipment: Head Basher, Goblin Suit, Toughness Bangle
Moves: Cross Strike (Medium Range, 90 Arc, 1.0 Power, 1.0 Knockback)
       Antagonize Enemy (Useless)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Death
Thought Patterns: Timid, Timid, Timid
Skill: Prevent Blind (*)
Locations: All Day (Dorse Region)

        HP  STR DEF EVA LCK
LV 27  708  170 103 199 256
LV 50  1609 212 175 204 288
LV 75  2588 258 253 210 324
LV 99  3529 303 328 215 359



BRUCE (HUMAN)
"A high-ranking warrior of Theater Vancoor. He studied medicine in the priest
 guild but was later invited to the warrior guild because of his medical
 knowledge. He has the basic skills of a warrior, but would rather stay in the
 infirmary and treat patients. He was born to be a doctor. Race: Human, Gender:
 Male"
Requirements: Joining Theater Vancoor, Jack has less than 50% of Total HP, Level
              4
When: Any time
How: Talk to Bruce while Jack has less than 50% of his total HP, and Bruce will
     automatically join you.
Duel Information: 124 EXP, 146 Dagols, Invincibility Med
Equipment: Steel Axe, Plate Armor
Moves: Tree Chopper (Short Range, 90 Arc, 0.8 Power, 0.5 Knockback)
       Downward Thrust (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback)
       Cure Status (Cures the target's status ailment(s))
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Timid, Timid, Timid
Skill: Prevent Blind (*)
Locations: 4:15-5:55am (Travels from Bruce's House to Vancoor Infirmary)
           5:55am-7:15pm (Infirmary)
           7:15-8:45pm (Travels to Bruce's House)

        HP  STR DEF EVA LCK
LV  6  168   60  62  40  34
LV 25  574   93 112  77  64
LV 50  1210 146 191 135 113
LV 75  1845 198 271 193 161
LV 99  2455 248 347 249 208



BUTCH (HUMAN)
"Friends with fellow worker Golye ever since losing to him at arm wrestling. He
 looks up to Golye as an older brother. He works for JFT, the weapons
 manufacturing company. Serious yet incompetent, he always wears a scowl and
 mumbles to himself. His fellow workers don't really like him. Race: Human,
 Gender: Male"
Requirements: Joining Theater Vancoor, Have Golye in your Party
When: Any time
How: Find Butch and talk to him while Golye is in your party to obtain him.
Duel Information: 19 EXP, 7 Dagols, Cure Needle
Equipment: Work Clothes
Moves: Punch (Short Range, 40 Arc, 1.0 Power, 1.0 Knockback)
       Hip Attack (Short Range, 60 Arc, 1.2 Power, 1.0 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Prevent Curse (*)
Locations: 3:20-8:40am (Black Town of Night and Lust)
           8:40-11:05am (Faid General Store)
           11:05-4:20pm (Black Town of Night and Lust)
           4:20-8:15pm (Travels to Butch's Residence)

        HP  STR DEF EVA LCK
LV  2  220   42  40  15  17
LV 25  865  112  93  42  44
LV 50  1598 192 153  72  76
LV 75  2331 272 214 103 107
LV 99  3034 349 272 132 137



CAESAR (HUMAN)
"Sergeant of Theater Vancoor. Known as Caesar the Immortal, he is a wise leader.
 He has taken on many impossible tasks and come back alive, although the rest
 of his squad is never that lucky. He grieves over the loss of his men daily.
 For that reason, he has a strong sense of responsibility towards his
 subordinates. Leader of the Quarto Squad. Race: Human, Gender: Male"
Requirements: Level 31, Have Aldo and Gareth in your Party, Castle Meeting
When: 6:05pm-11:20pm
How: 1. Recruit Gareth and Aldo, and put them into your party.
     2. Go to Theater Vancoor Square, and talk to Caesar while he is standing at
        the fountain.*
Duel Information: 1594 EXP, 160 Dagols, Holy Water
Equipment: Bloody Grip, Samurai Armor (Fire)
Moves: Upward Slash (Medium Range, 40 Arc, 1.0 Power, 1.0 Knockback, Knocks
                     Down)
       Demon Buster (Medium Range, 40 Arc, 0.4 then 0.5 Power, 0.4 then 0.5 then
                     0.6 Knockback, 0.9 then 1.0 Curse, Knocks Back)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Passive
Skill: Complete Defense (**)
Locations: 2:05am-2:45am (Travels to Olacion Order Chapel)
           2:45-5:00am (Olacion Order Chapel)
           5:00-7:30am (Travels to Quarto Squad Locker Room)
           7:30am-4:55pm (Quarto Squad Locker Room)
           4:55pm-5:45pm (Travels to Vancoor Square)
           5:45pm-11:35pm (Vancoor Square)
           11:35-11:50pm (Travels to Caesar's House)

        HP  STR DEF EVA LCK
LV 36  959  180 143  48 255
LV 50  1508 223 197  78 255
LV 75  2489 302 293 132 255
LV 99  3430 377 386 184 255

        *Author's Note: "All men must die." "Valar Morghulis."



CARLOS (HUMAN)
"A warrior of Theater Vancoor. He is a backup soldier who manages the cells in
 the basement. He isn't very skilled or smart, and no one likes how much he
 complains about work. He likes places that are dark and damp - another reason
 why people keep their distance. Race: Human, Gender: Male"
Requirements: Joining Theater Vancoor
When: Any time
How: Talk to Carlos, then go down to the Path of the Spider via the Theater
     Vancoor Square. Down here, go all the way to the left end, and enter the
     room here. Inside, examine the water to get his lens. Take it back to
     Carlos, and he will join you.
Dual Information: 30 EXP, 87 Dagols, Flee Ball
Equipment: Iron Spear, Plate Armor, Divine Earring
Moves: Sweep Thrust (Medium Range, 200 Arc, 0.8 Power, 1.0 Knockback)
       Vertical Slash (Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Timid, Timid, Brave
Skill: Prevent Blind (*)
Locations: 11:05pm-7:30am (Theater Vancoor Cell)
           7:30-8:00am (Travels to Theater Vancoor 1st Floor)
           8:00-11:15am (Theater Vancoor 1st Floor)
           11:15-12:00pm (Theater Vancoor Toilet)
           12:00-12:35pm (Travels to Begin Eatery)
           12:35-3:15pm (Begin Eater)
           3:15-3:35pm (Travels to Theater Vancoor 1st Floor)
           3:35-6:10pm (Theater Vancoor 1st Floor)
           6:10-6:25pm (Travels to Survivor Armory)
             6:25-8:05pm (Survivor Armory)
           8:05-11:05pm (Travels to Theater Vancoor Cell)

        HP  STR DEF EVA LCK
LV  4  141   44  52  18  28
LV 25  694   96  94  56  60
LV 50  1353 159 145 102  98
LV 75  2013 222 196 148 136
LV 99  2646 283 245 192 173



CECIL (HUMAN)
"Son of Lord Henryde, a famous analyst of ancient texts. He suffers from
 comparisons with his father, but hard work has made him vice president of
 Vareth. He speaks in a soft and polite manner but there is a roughness behind
 the words, and he tends to smile warmly while making unreasonable demands.
 Race: Human, Gender: Male"
Requirements: Joining Theater Vancoor, Aidan in your party at Level 32
When: Any time
How: First, you must recruit Aidan and level him up to Level 32. After that is
     done, go and talk to Cecil while Aidan is in your party. He will henceforth
     join you.
Dual Information: (Cecil + Apprentice + Light Guardsman x2) 1950 EXP, 258
                   Dagols, Sage
Equipment: Asteka (Earth), Great Mage Robe
Moves: Megaton Quake (Earth, 1.0 Power, 1.5 Knockback, Knocks Down)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Standard, Standard, Timid
Skill: Earth Defense (**)
Locations: 1:15-2:30am (Travels from Cecil's House to President's Office)
           2:30-4:35am (President's Office)
           4:35-5:25am (Travels to Vareth Magic Institute 2nd Floor)
           5:25-11:20am (Vareth Magic Institute 2nd Floor)
           11:20-11:40am (Travels to Vareth Infirmary)
           11:40-12:40pm (Infirmary)
           12:40-12:55pm (Travels to Vareth Magic Institute 2nd Floor)
           12:55-10:20pm (Vareth Magic Institute 2nd Floor)
           10:20-11:15pm (Travels to Cecil's House)

        HP  STR DEF EVA LCK
LV 38  908  181 132 148  27
LV 50  1258 206 164 161  34
LV 75  2141 269 244 193  51
LV 99  2987 331 321 223  68



CHARLIE (HUMAN)
"A Royal Radiata Knight. His flamboyant speech and mannder tend to put other
 people off. He likes cute people and strong warriors; put them together and
 he's in heaven. He hopes to be a strong warrior himself, someday. Race: Human,
 Gender: Male"
Requirements: Level 5, Royal Promotion
When: Any time
How: Talk to him, and Charlie automatically joins
Dual Information: 150 EXP, 314 Dagols, Herb Extract
Equipment: Knight Saber, Knight Armor, Luck Bracelet
Moves: Right Slash (Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback)
       Hip Attack (Short Range, 60 Arc, 1.0 Power, 1.0 Knockback, Knocks Back)
       Blow a Kiss (Long Range, 0.5 Knockback, 2.0 Confuse)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Curse
Thought Patterns: Brave, Brave, Brave
Skill: Max HP Plus (*)
Locations: 7:10pm-6:15am (Trainee's Room)
           6:15-7:10am (Travels to Training Facility)
           7:10-12:10pm (Training Facility)
           12:10-1:30pm (Travels to Information)
           1:30-5:05pm (Information)
           5:05-5:30pm (Travels to Woman's Bathroom)
           6:30-7:10pm (Travels to Trainee's Room)

        HP  STR DEF EVA LCK
LV 10  189   66  86  30  43
LV 25  715  110 128  56  68
LV 50  1592 184 198 100 110
LV 75  2469 258 268 144 152
LV 99  3310 330 336 187 192



CHATT (NON-HUMAN)
"At first glance this dark elf looks like a nice, laid-back young man, but it is
 all an act. He is actually a nuisance who plays pranks on everyone in the
 village, except for the elder. He got such an awful scolding from the elder
 when he was a young boy that he has steered well clear ever since. Race: Dark
 Elf, Gender: Male"
Requirements: Level 13, Joining Theater Vancoor
When: 6:00pm-5:00am (Brewery)
How: Talk to Chatt at any time, and he'll tell you that Clarence is looking for
     you. Go and find Clarence and talk to him, and he'll send you back to
     Chatt. Talk to Chatt. Afterwards, talk to Chatt again on a different day
     while he is in the brewery, and select "Okay". Talk to Clarence on the next
     day, and go into the storeroom next to the Elder's Room in the Forest
     Metropolis. After defeating the Tall Beast, Chatt will join you.
Duel Information: 434 EXP, 263 Dagols, Cure Needle
Equipment: Leaf Clothes
Moves: Combo Punch (Short Range, 0.8 then 1.0 Power, 0.5 Knockback, Hits for
                    Damage 2x)
       High Spin Kick (Medium Range, 200 Arc, 1.2 Power, 1.0 Knockback, Knocks
                       Back)
       Crescent Kick (Short Range, 50 Arc, 1.4 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Passive, Passive
Skill: Colossal Power (*)
Locations: 11:40am-5:15am (Forest Metropolis Brewery)
           5:15-11:15am (Forest Metropolis 1st Floor)

        HP  STR DEF EVA LCK
LV 18  382   93 100  42  36
LV 25  642  118 124  52  46
LV 50  1572 209 212  90  82
LV 75  2502 301 299 128 118
LV 99  3395 389 384 165 152



CHRISTOPH (HUMAN)
"Born into a family of book lovers, he has been reading books since he can
 remember. At sixteen, he entered Vareth to put his knowledge to use, where he
 made many successful inventions. He is easygoing and amiable, but when he
 starts to research something, he shuts everyone out. Race: Human, Gender: Male"
Requirements: Level 14, Joining Theater Vancoor, Gobpakken Seeds x5, Pointura
              Threads x5
When: 10:30am-2;10pm (Star Tower Research Lab 2)
How: Talk to him until he mentions how he needs some more materials. Talk to
     him with the required materials, and give them to him to recruit him.
Duel Information: (Christoph + Apprentice + Light Guardsman x2) 578 EXP, 45
                  Dagols, Herb Extract
Equipment: Vilihe (Wind), Mage's Robe (Wind)
Moves: Thunderstorm LV1 (Wind, Long range, 1.4 Power, 1.0 Knockback, Knocks
                         Back)
       Thunderstorm LV2 (Wind, Long range, 1.5 Power, 1.0 Knockback, Knocks
                         Back)
       Thunderstorm LV3 (Wind, Long range, 1.6 Power, 1.0 Knockback, Knocks
                         Back)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Passive, Passive, Passive
Skill: Prevent Curse (*)
Locations: 5:05am-7:20am (Travels from Christoph's House to Star Tower Research
                          Lab 2)
           7:20am-2:25pm (Star Tower Research Lab 2)
           2:25-3:00pm (Travels to Cafeteria)
           3:00-5:00pm (Cafeteria)
           5:00-5:25pm (Travels to Star Tower Research Lab 2)
           5:25-7:50pm (Star Tower Research Lab 2)
           7:50-10:10pm (Travels to Christoph's House)

        HP  STR DEF EVA LCK
LV 21  298  103 114  53  64
LV 25  414  112 124  61  69
LV 50  1144 173 190 115 106
LV 75  1975 234 255 170 142
LV 99  2575 292 318 222 177



CLARENCE (NON-HUMAN)
"A dark elf spy. Although "spy" makes him seem sinister, all he really does is
 collect information and act as an intermediary with other races. Because he is
 away a lot, he does not interact much with people of his village. Although he
 wouldn't admit it himself, it sometimes seems that his hard work is a form of
 escape from something...troubling. Race: Dark Elf, Gender: Male"
Requirements: Have recruited Coco, Chatt, Franz, Hyann, Lufa, Marsha, Martinez,
              Mikey, Rika, Romaria, Santos, Serva, and Zida
When: Any time
How: Talk to him after recruiting all of the other Dark Elves, and he will
     automatically join your party.
Duel Information: 1351 EXP, 297 Dagols, Herb Extract S
Equipment: Leaf Clothes
Moves: Combo Punch (Short Range, 0.8 then 1.0 Power, 0.5 Knockback, Hits for
                    Damage 2x)
       High Spin Kick (Medium Range, 200 Arc, 1.2 Power, 1.0 Knockback, Knocks
                       Back)
       Crescent Kick (Short Range, 50 Arc, 1.4 Power, 0.5 Knockback, Breaks
                      Parry)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Passive, Passive
Skill: Prevent Paralyze (**)
Locations: *Before Storming Fort Helencia
           2:05-2:45am (Nowem Region)
           2:45-4:00am (Travels to Forest Metropolis Room 2)
           4:00-4:10pm (Room 2)
           4:10-5:30pm (Travels to Nowem Region)
           5:30-6:40pm (Nowem Region)

           *After Storming Fort Helencia
           7:05pm-7:10am (Fort Helencia Shelter)
           7:10-7:50am (Travels to Fort Helencia Outside)
           7:50-6:25pm (Fort Helencia Outside)
           6:25-7:05pm (Travels to Fort Helencia Shelter)

        HP  STR DEF EVA LCK
LV 33  862  202 197 155 188
LV 50  1625 253 242 196 215
LV 75  2748 328 308 258 256
LV 99  3826 400 372 318 295



CLAUDIA (HUMAN)
"The lover of her life died in an accident, but in the midst of her despair she
 learned of a way to bring back the dead. Soon thereafter, she entered the
 Vareth Magic Institute and became an assistant professor. She speaks very
 quietly with a soft voice. Though she shows little outward emotion, she is
 actually very moody. Race: Human, Gender: Female"
Requirements: Joining Theater Vancoor, Level 18, Blood Orc's Horn
When: 5:10pm-7:00pm (Moon Tower Laboratory)
How: Talk to her while she is in the Moon Tower Laboratory. Visit her for three
     more days after that in the same room, examining the storage tank every
     time, and afterwards, she shall join you.
Duel Information: (Claudia + Subordinate Mage x2 + Heavy Guardsman)
Equipment: Curozide, Witch Cloak, Power Stone
Moves: Energy Drain (Long Range, 1.0 Power, Drains HP, Ignores Parry)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Death
Thought Patterns: Standard, Standard, Standard
Skill: Nine Lives (**)
Locations: 11:00am-1:20pm (Travels from Claudia's Reisdence to Moon Tower
                            Research Lab #3)
           1:20-4:45pm (Moon Tower Research Lab #3)
           4:45-4:55pm (Travels to Moon Tower Laboratory)
           4:55-8:45pm (Moon Tower Laboratory)
           8:45-11:20pm (Travels to Claudia's Residence)

        HP  STR DEF EVA LCK
LV 23  379  119  99  99   9
LV 25  385  125 104 104   9
LV 50  1089 200 170 175   9
LV 75  1793 276 235 246   9
LV 99  2468 348 298 314   9



CLIVE (HUMAN)
"A follower of the Olacion Order. Known as a prodigy in his hometown, he
 entered the priest guild in hopes of becoming a doctor. He was stunned when he
 discovered people brighter and more skilled than he. However, is now working
 hard to catch up to his rivals. He is generally very laid back and does things
 at his own pace. Race: Human, Gender: Male"
Requirements: Joining Theater Vancoor
When: N/A
How: Clive will join automatically, as soon as you open up your Friend List
Duel Information: (Clive + Heavy Guardsman x3) 11 EXP, 13 Dagols, Herb Extract
Equipment: Robe of Order, Elephant Crest
Moves: Poison Gas (Long Range, 0.5 Power, 0.5 Knockback, 1.0 Poison)
       Recovery Ray SE (Restores 40% of target's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
        Nuts
Can Resist: Nothing
Thought Patterns: Timid, Timid, TImid
Skill: Evasion Plus (*)
Locations: 7:10-8:25am (Travels to Olacion Order Chapel)
           8:25-10:20am (Olacion Order Chapel)
           10:20-11:20am (Travels to Radiata Castle Information)
           11:20-1:10pm (Information)
           1:10-2:10pm (Travels to White Town of Stars and Faith)
           2:10-6:15pm (White Town of Stars and Faith)
           6:15-9:30pm (Path of Swords and Wisdom)
           9:30-10:25pm (Travels to Clive's House)

        HP  STR DEF EVA LCK
LV  1   77   30  38  17  25
LV 25  626   79  95  60  73
LV 50  1198 130 155 104 124
LV 75  1770 181 214 149 175
LV 99  2319 230 272 192 223



COCO (NON-HUMAN)
"A young dark elf who always wears a blank expression on his face. Some people
 worry aout him, but it is just his natural expression. He walks away when
people
 begin talking to him, but that is because he is shy and not used to conversing
 with others. Once he opens up to you, he is willing to talk, sometimes. Race:
 Dark Elf, Gender: Male"
Requirements: Level 21, To Goblin Haven
When: Any time
How: Talk to him while you have nobody else in your party to obtain him.
Duel Information: 861 EXP, 278 Dagols, Cooling Spray
Equipment: Leaf Clothes, Luck Bracelet
Moves: Fireball (Fire, Long Range, 1.3 Power, 0.5 Knockback, 1.0 Blaze)
       Lightning (Wind, Long Range, 1.6 Power, 1.0 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Passive, Brave, Brave
Skill: Fire Defense (*)
Locations: *Before Storming Fort Helencia
           All Day (Forest Metropolis 1st Floor)

           *After Storming Fort Helencia
           All Day (Fort Helencia Shelter)

        HP  STR DEF EVA LCK
LV 26  515  121 110  99  74
LV 50  1401 181 169 171  81
LV 75  2324 247 231 246  90
LV 99  3211 308 291 318  98



CONRAD (HUMAN)
"Only son of Lyle, president of JFT Co. JFT is the exclusive supplier of arms to
 the Radiata Knights. Conrad has problems understanding the poor - but he cannot
 help it as he was spoiled his entire life. His father made him enter Theater
 Vancoor. He is a member of Walter's Squad, and spends most of his time trying
 to avoid work as much as possible. Race: Human, Gender: Male"
Requirements: A Visitor for Aphelion, Level 2
When: Any time
How: Talk to Conrad after being promoted to Sergeant, and he will automatically
     join you, as well as giving you 1000 Dagols once recruited.
Duel Information: 80 EXP, 191 Dagols, Cure Dorp
Equipment: Iron Spear, Crocogator Skin (Water)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Freeze
Thought Patterns: Passive, Timid, Timid
Skill: Nine Lives (*)
Locations: 5:10am-7:35am (Lyle's Mansion)
           7:35-9:05am (Travels to Quinton Squad Locker Room)
           9:05am-12:10pm (Quinton Squad Locker Room)
           12:10-1:20pm (Travels to Begin Eatery 2nd Floor)
           1:20-4:10pm (Begin Eatery 2nd Floor)
           4:10-5:10pm (Travels to Lyle's Mansion)
           5:10-7:00pm (Lyle's Mansion)

        HP  STR DEF EVA LCK
LV  1   77   30  38  17  25
LV 25  626   79  95  60  73
LV 50  1198 130 155 104 124
LV 75  1770 181 214 149 175
LV 99  2319 230 272 192 223



CORNELIA (HUMAN)
"A girl with a great talent for magic. Born in a farming town far from Radiata,
 she entered Vareth at the age of twelve. Ray and Cecil immediately noticed her
 potential. However, she lacks the control needed to perform great magic. She is
 very curious and precocious. Each night, she transforms into an adult and sings
 the night away. Race: Human, Gender: Female"
Requirements: Joining Theater Vancoor
When: 7:05pm
How: At around 6:30pm, go into the Black Town of Night and Lust, and go to the
     area to the right lottery ticket stand. At 7pm, Cornelia will come here.
     Follow her and stay right outside of the area where she transforms. If you
     are standing close enough to her, Rachel will turn around, see you, and
     join you afterwards.
Duel Information: (Cornelia/Rachel + Apprentice + Light Guardsman x2) 150 EXP,
                  217 Dagols, Herb Extract
Equipment: Wellness (Wind), Magical Dress (Wind), Magical Dress (As Rachel),
           Power Stone
Moves: Barrier Tornado (Wind, Short Range, 360 Arc, 1.4 Power, 1.3 Knockback,
                        Knocks Back)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Death
Thought Patterns: Brave, Brave, Timid
Skills: Prevent Freeze (*)
Locations: 11:55pm-12:25am (Faid General Store)
           12:25-2:35am (Travels to Cornelia's Residence)
           2:35-2:50am (Cornelia's Residence)
           2:50-3:15am (Travels to Black Rose General Store)
           3:15-4:00am (Black Rose General Store)
           4:00-4:30am (Travels to Cornelia's Residence)
           9:05-10:25am (Travels to Moon Tower Research Lab 2)
           10:25-12:45pm (Moon Tower Research Lab 2)
           12:45-3:50pm (Travels to Alkaico General Store)
           3:50-5:40pm (Alkaico General Store)
           5:40-6:40pm (Travels to Black Town of Night and Lust)
           6:40-7:50pm (Black Town of Night and Lust)
           7:50-8:00pm (Travels to Red Lotus Metropolis Party Room)
           8:00-11:05pm (Red Lotus Metropolis Party Room)
           11:05-11:55pm (Travels to Faid General Store)

        HP  STR DEF EVA LCK
LV 10  155   69  55  47   3
LV 25  466  111  98  89  13
LV 50  984  182 171 160  32
LV 75  1503 253 244 231  50
LV 99  2001 322 314 300  62



COSMO (HUMAN)
"Priest of the Olacion Order. Coming from a devout family of believers, no one
 was surprised when he entered the priest guild. He trains hard and has become
 a very skilled monk. His thoughts are always with the gods. His deeply held
 religious beliefs govern his every word and deed. Race: Human, Gender: Male"
Requirements: Joining Theater Vancoor, Level 10
When: Any time
How: Simply talk to Cosmo to get him to join you.
Duel Information: 150 EXP, 286 Dagols, Herb Extract
Equipment: Monk's Robe, Protect Shell
Moves: Left Jab (Short Range, 40 Arc, 0.7 Power, 0.5 Knockback)
       Right Straight (Short Range, 40 Arc, 0.8 Power, 1.0 Knockback)
       Twisting Kick (Short Range, 120 Arc, 1.0 Power, 1.0 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Passive, Brave, Brave
Skill: Nine Lives (*)
Locations: 7:10-7:55am (Travels from White Town of Stars and Faith to Cosmo's
                        Room)
           7:55-12:25pm (Cosmo's Room)
           12:55-1:20pm (Travels to Confessional)
           1:20-3:10pm (Confessional)
           3:10-3:35pm (Travels to Olacion Order Chapel)
           3:35-6:50pm (Olacion Order Chapel)
           6:50-7:00pm (Travels to Olacion Order Shrine)
           7:00-10:50pm (Olacion Order Shrine)
           10:50-11:20pm (Travels to Cosmo's House)

        HP  STR DEF EVA LCK
LV 15  302   86  84  77  89
LV 25  632  110 111  88  96
LV 50  1459 171 179 118 116
LV 75  2286 232 247 147 136
LV 99  3080 390 313 176 154



CURTIS (HUMAN)
"The eldest member of the Vareth Magic Institute. A genius who has made many
 contributions to the world of magic. He established the current magic system.
 He looks intimidating and strict but is actually very easy to talk to. His
 mustache is one of his best features. Race: Human, Gender: Male"
Requirements: Must have recruited Aidan, Ardolph, Cecil, Christoph, Claudia,
              Cornelia, Derek, Dimitri, Ernest, Faraus, Felix, Franklin,
              Genius, Jill, Johan, Leona, Marietta, Morgan, and Ursula (After
              Secret of the Sewers)
Time: 11:40am-8:00pm (Star Tower Observatory)
How: Talk to him in the Observatory after you've recruited every other member of
     the Vareth Magic Institute, and he will then join.
Duel Information: (Curtis + Light Guardsman x3) 2880 EXP, 341 Dagols, Cleansing
                  Stone, Luck Berry
Equipment: Ares Salute (Fire), Great Mage Robe, Magic Mirror
Moves: Explosion (Fire, Long Range, 1.9 Power, 0.5 Knockback, 1.0 Blaze, Knocks
                  Back)
       Ancient Fire (4.7 Power, 1.3 Knockback, Knocks Back, Volty Blast)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts, Use Volty
        Blast
Can Resist: Everything
Thought Patterns: Standard, Standard, Standard
Skill: Save Volty (***)
Locations: 12:45-2:20am (Travels from Blue Town of Water and Wisdom to
                         President's Office)
           2:20-4:45am (President's Office)
           4:45-5:40am (Travels to Moon Tower Research Lab 1)
           5:40-9:15am (Moon Tower Research Lab 1)
           9:15-11:25am (Travels to Star Tower Observatory)
           11:25am-8:20pm (Star Tower Observatory)
           8:20-10:40pm (Travels to Curtis' Residence)

        HP  STR DEF EVA LCK
LV 49  2010 214 135 195 178
LV 50  2046 217 137 196 181
LV 75  2953 303 209 244 260
LV 99  3824 386 279 290 336



DAN (HUMAN)
"Owner of Club Vampire in the Black Town of Night and Greed. An ex-manager of
 the Void Community. He was a rival of Servia's father in his bandit days but
 now they are drinking buddies. He is also teaching Servia some of the tricks
 of the trade such as martial arts and trap-building. A hearty man who makes
 hasty decisions with little forethought. Race: Human, Gender: Male"
Requirements: Joining Theater Vancoor, Level 3
Time: Any time
How: Talk to Dan, and he'll ask you to retrieve a soup recipe. Go to uphill Tria
     Village and talk to Saron (whom is likely on the porch of the one house),
     and she will give you the recipe.
Duel Information: 51 EXP, 210 Dagols, Mustard Powder
Equipment: Flying Foot, Bottle, Cook's Apron, Skill Upper
Moves: Downward Swing (Short Range, 40 Arc, 1.2 Power, 0.5 Knockback)
       Rotating Spin (Short Range, 200 Arc, 0.8 Power, 1.0 Knockback)
       Have a Drink (Restores 30% of Dan's Maximum HP)
       The Hiccups (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Colossal Power (*)
Locations: 4:15pm-9:15am (Club Vampire)
           9:15-9:30am (Travels to Dan's Residence)
           4:05-4:15pm (Travels to Club Vampire)

        HP  STR DEF EVA LCK
LV 8   196   61  48  25  36
LV 25  679  110  79  44  73
LV 50  1390 182 126  73 128
LV 75  2102 255 173 101 183
LV 99  2785 325 218 129 236



DANNY (NON-HUMAN)
"Danny is a psychic black goblin. He picks up radio signals via the toadstool on
 his head. The toadstool is actually a type of parasitic fungi known as
 Readyradi. No one knows where the radio waves are coming from. Race: Black
 Goblin, Gender: Male"
Requirements: To Goblin Haven
When: Any time
How: Talk to Danny while he is gloomy or noisy (this is randomized each day),
     and defeat him in battle. Talk to him again on a different day when he is
     back to normal, and he shall automatically join.
Duel Information: 150 EXP, 16 Dagols, Toadstool Powder
Equipment: Toadstool Axe (Earth), Toadstool Suit
Moves: Downward Thrust (Earth, Short Range, 40 Arc, 1.0 Power, 0.5 Knockback,
                        1.0 Poison)
       Rotating Spin (Earth, Short Range, 120 Arc, 0.7 Power, 1.0 Knockback, 1.0
                      Poison, Hits for Damage 2x)
       Annoying Laugh (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Brave, Brave, Brave
Skill: Prevent Blind (*)
Locations: All Day (Goblin Haven Floor 2)

        HP  STR DEF EVA LCK
LV 10  174   66  69  34  95
LV 25  727  107 117  58 121
LV 50  1649 177 197  99 166
LV 75  2570 247 277 139 211
LV 99  3455 315 353 178 255



DANIEL (HUMAN)
"A member of Jarvis' squad in Theater Vancoor. Although he has few skills, he
 has a lot of knowledge that he passes on to Jakc. He is clumsy and easily
 scared, but never betrays people or shows hateful feelings. He is well-liked
 by those around him. He has a pet crocogator naemd Isabella. Race: Human,
 Gender: Male"
Requirements: A Visitor for Aphelion, Vexatious Vermin
When: Any time
How: Simply talk to Daniel once a Sergeant and done the Vexatious Vermin
     mission.
Duel Information: 178 EXP, 222 Dagols, Cooling Spray
Equipment: Iron Axe, Plate Armor, Luck Bracelet
Moves: Tree Chopper (Short Range, 90 Arc, 0.8 Power, 0.5 Knockback)
       Daniel Blow (Short Range, 40 Arc, 1.2 Power, 1.3 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Max HP Plus (*)
Locations: 6:45-7:35am (Travels to Hecton Squad Locker Room)
           7:35-12:50pm (Hecton Squad Locker Room)
           12:50-2:05pm (Travels to Begin Eatery 2nd Floor)
           2:05-3:15pm (Begin Eatery 2nd Floor)
           3:15-5:35pm (Travels to Waldo General Store)
           5:35-9:00pm (Waldo General Store)
           9:00-11:25pm (Travels to Daniel's House)

        HP  STR DEF EVA LCK
LV 11  306   69  70  31  45
LV 25  735  104 102  56  71
LV 50  1501 166 161 101 118
LV 75  2267 229 220 145 165
LV 99  3003 290 277 188 210



DAVID (HUMAN)
"A high-ranking warrior of Theater Vancoor. His life is about being a warrior
 and his goal is to be like Gerald. He admires Gerald so much, he is turning
 into his clone. He appears bored when the encountered enemy is weak but becomes
 excited when the enemy is strong. A member of the Septimo Squad. Race: Human,
 Gender: Male"
Requirements: Level 17, A Visitor for Aphelion
When: Any time
How: Talk to David, and he'll ask you to deliver a letter to Mint. Mint can be
     found in Septem Village at least from 6:00am-10:00am, and in Solieu Village
     (uphill) after 10:00am. After you deliver the later, go back to David and
     talk to him.
Duel Information: 630 EXP, 286 Dagols, Herb Extract S
Equipment: Flame Blade (Fire), Air Blade (Air), Crocogator Skin (Water),
           Toughness Bangle
Moves: Short Slash (Wind, Medium Range, 90 Arc, 0.9 Power, 0.5 Knockback)
       Great Slash (Fire, Medium Range, 90 Arc, 1.2 Power, 1.0 Knockback, 1.0
                    Blaze)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Freeze
Thought Patterns: Brave, Brave, Brave
Skill: 100T Body (**)
Locations: 5:10-5:50am (Travels to Theater Vancoor Training Facility)
           5:50-8:45am (Training Facility)
           8:45-9:35am (Travels to Begin Eatery)
           9:35-12:25pm (Begin Eatery)
           12:25-12:50pm (Travels to Survivor Armory)
           12:50-6:45pm (Survivor Armory)
           6:45-7:30pm (Travels to Theater Vancoor Training Facility)
           7:30-10:20pm (Training Facility)
           10:20-11:10pm (Travels to David's Residence)

        HP  STR DEF EVA LCK
LV 22  463  112 120  48  71
LV 25  560  120 128  54  76
LV 50  1369 194 196 109 118
LV 75  2178 267 265 163 161
LV 99  2956 338 330 216 202



DEN (NON-HUMAN)
"A green goblin slacker. He is often seen standing in the middle of the village
 staring into space. He lacks spirit. He pretty much ends up doing nothing, day
 after day. Race: Green Goblin, Gender: Male"
Requirements: Level 5, A Visitor for Aphelion
When: Any time
How: Kick Den five times on the same day, and then duel him in battle. Win, and
     he shall join your party.
Duel Information: 150 EXP, 99 Dagols, Panic Powder
Equipment: Cracked Spear, Goblin Suit, Feather Earring
Moves: Spear Attack (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback)
       Yawn (Useless)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Death
Thought Patterns: Timid, Timid, Timid
Skill: Bad Carrier (*)
Locations: All Day (Shangri La)

        HP  STR DEF EVA LCK
LV 10  156   55  63  78  44
LV 25  568   94 103 113  72
LV 50  1255 159 171 172 119
LV 75  1942 225 239 231 167
LV 99  2602 288 304 287 213




DENNIS (HUMAN)
"Corporal of Theater Vancoor. He has heavy responsibilities working under
 Alicia. Highly skilled, he is famous for producing results despite long odds.
 He does not like to be noticed, and does not like to meet people. He is a very
 responsible person who enjoys taking care of plants and animals. Race: Human,
 Gender: Male"
Requirements: Level 10, Joining Theater Vancoor but before The Split
When: 8:10-10:50am/5:30-8:20pm (Triton Squad Locker Room, then 9:20pm-7:10am
      (Lupus Gate Entrance)
How: First, talk to him while he is in the Triton Squad Locker Room, then talk
     to him outside at Lupus Gate to learn about the Evening Bloom. Go to the
     Elf Region Journey Pig Statue, and from here, go south and then down to the
     left at the branch. In between 6:00pm and 6:00am, you should see a red
     flower there. Grab it, and take it back to Dennis to get him to join you.
Duel Information: 311 EXP, 214 Dagols, Herb Extract
Equipment: Psycho Edge, Crocogator Skin (Water)
Moves: Upper Slash (Medium Range, 40 Arc, 1.2 Power, 0.6 Knockback, Knocks
                    Down)
       Throat Thrust (Medium Range, 40 Arc, 1.2 Power, 1.0 Knockback, 1.0 Bind,
                      Knocks Back)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Freeze
Thought Patterns: Brave, Timid, Timid
Skill: Prevent Curse (**)
Locations: 9:20pm-7:10am (Lupus Gate Entrance)
           7:10-8:00am (Travels to Triton Squad Locker Room)
           8:00-11:00am (Triton Squad Locker Room)
           11:00-11:45am (Travels to Begin Eatery)
           11:45-1:15pm (Begin Eatery)
           1:15-2:00pm (Travels to Theater Vancoor Training Facility)
           2:00-5:10pm (Training Facility)
           5:10-5:20pm (Travels to Triton Squad Locker Room)
           5:20-8:30pm (Triton Squad Locker Room)
           8:30-9:20pm (Travels to Lupus Gate Entrance)

        HP  STR DEF EVA LCK
LV 15  265   87  90  51  49
LV 25  535  117 123  72  68
LV 50  1211 192 207 126 117
LV 75  1887 268 291 181 166
LV 99  2536 340 372 233 212



DEREK
"Assistant professor at the Vareth Magic Institute. His specialty is spiritual
 arts of the fire attribute. He is built like his father, but instead of martial
 arts, he became fascinated with magic and decided to enter Vareth. Although
 hot-tempered, he does think carefully before taking any action. Race: Human,
 Gender: Male"
Requirements: Castle Meeting, talked to Ray C. Ross first
When: Any time
How: First talk to Ray C. Ross (the owl in the President's Office), then go and
     find Derek. He'll automatically join you once you talk to him.
Duel Information: (Derek + Apprentice + Light Guardsman x2) 1274 EXP, 198
                  Dagols, Herb Extract
Equipment: Aldore (Fire), Mage's Robe (Fire)
Moves: Fireball LV1 (Fire, Long Range, 1.7 Power, 0.5 Knockback, 1.0 Blaze)
       Fireball LV2 (Fire, Long Range, 1.9 then 1.7 Power, 0.5 Knockback, 1.1
                     then 1.0 Blaze)
       Fireball LV3 (Fire, Long Range, 1.9 Power, 0.5 Knockback, 1.1 Blaze)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Blaze
Thought Patterns: Brave, Brave, Brave
Skill: Sharp Edge (**)
Locations: 9:45-11:10am (Travels from Derek's Residence to Cafeteria)
           11:10-12:55pm (Cafeteria)
           12:55-1:45pm (Travels to Star Tower Research Lab 3)
           1:45-5:40pm (Star Tower Research Lab 3)
           5:40-7:00pm (Travels to Blue Town of Water and Wisdom)
           7:00-9:55pm (Blue Town of Water and Wisdom)
           9:55-10:40pm (Travels to Derek's Residence)

        HP  STR DEF EVA LCK
LV 32  699  158 165  82 110
LV 50  1221 206 209 109 132
LV 75  1946 272 271 148 163
LV 99  2642 337 331 186 194



DIMITRI (HUMAN)
"Assisant professor at the Vareth Magic Institute. He was born with weak
 eyesight that was later corrected by a sight strengthening machine developed by
 a Vareth technician. He subsequently entered the guild and became an assistant
 professor. He is a perfectionist who becomes enraged when people stand between
 him and his goals."
Requirements: The Alien Monster
When: Any time
How: Simply talk to him to get him to join.
Duel Information: (Dimitri + Subordinate x2 + Heavy Guardsman) 274 EXP, 211
                  Dagols, Herb Extract
Equipment: Windmill, Mage's Robe, Magic Mirror
Moves: Dark Meteor (Long Range, 1.7 Power, 1.0 Knockback, Knocks Back)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Death
Thought Patterns: Timid, Passive, Brave
Skill: Bad Carrier (*)
Locations: 8:05-11:20am (Travels to Begin Eatery)
           11:20-5:25pm (Begin Eatery)
           5:25-8:50pm (Travels to Dimitri's Residence)

        HP  STR DEF EVA LCK
LV 14  428   81  98  41  12
LV 25  764  111 138  64  17
LV 50  1527 181 229 117  28
LV 75  2281 251 320 170  40
LV 99  3024 317 407 221  51



DOMINIC (NON-HUMAN)
"A trainee wolfrider who works under Ricky. He is adept at communicating with
 his wolves, but his chronic motion sickness problem means that it'll be a while
 before he becomes a full-fledged wolfrider. Race: Black Goblin, Gender: Male"
Requirements: Level 16, Have Ricky in your party
When: Any time
How: Talk to him while Ricky is in your party, and he will quickly join your
     party at Ricky's behest.
Duel Information: 578 EXP, 5 Dagols, Toadstool Powder
Equipment: Toadstool Axe (Earth), Toadstool Suit
Moves: Downward Thrust (Earth, Short Range, 40 Arc, 1.0 Power, 0.5 Knockback,
                        1.0 Poison)
       Rotating Spin (Earth, Short Range, 120 Arc, 0.7 Power, 1.0 Knockback, 1.0
                      Poison, Hits for Damage 2x)
       Annoying Laugh (Useless)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Brave, Brave, Brave
Skill: Berserker (*)
Locations: All Day (Sediche Region)

        HP  STR DEF EVA LCK
LV 21  334  101 110  55  87
LV 25  491  112 122  64  96
LV 50  1474 185 202 120 158
LV 75  2457 258 281 176 219
LV 99  3401 328 358 231 277



DONKEY (NON-HUMAN)
"A green goblin music-lover. Donkey composes his own music, but it is not as if
 he wants the whole world to hear it. He's happy just to have the opportunity to
 play his instruments. Lately he's been stopping every human he sees, trying to
 sell his music to them. Race: Green Goblin, Gender: Male"
Requirements: Level 13, A Visitor for Aphelion
When: Any time
How: Purchase one of every single type of record that Donkey sells in his Dorse
     Region Shop
Duel Information: 434 EXP, 13 Dagols, Moon Stone Chip
Equipment: Vegebond's Guitar, Goblin Suit, Skill Upper
Moves: Guitar Attack (Medium Range, 40 Arc, 1.0 Power, 1.0 Knockback)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Brave, Brave, Timid
Skill: Absorb HP (*)
Locations: 7:00pm-5:00am (Dorse Region)
           8:30-6:30pm (Dorse Region)

        HP  STR DEF EVA LCK
LV 18  275   80  91  78  65
LV 25  473  100 109  90  77
LV 50  1180 171 177 136 124
LV 75  1887 243 244 181 170
LV 99  2567 311 309 224 215



DOPPIO (NON-HUMAN)
"A black goblin toadstool picker. Though he complains about his job, he's an
 assiduous worker who always gets the job done. He works alone, however, and
 rumor has it that he keeps some toadstools for himself. The type of goblin
 who's always looking for a way to turn a fast dagol. Race: Black Goblin,
 Gender: Male"
Requirements: Level 10, Orcish Negotiations (King's Toadstools)
When: Any time
How: Obtain a King's Toadstool from Borgandiazo in the Desneuf Region, and then
     bring it to Doppio. you will have to fight him first, but afterwards, you
     shall then win the battle.
Duel Information: 311 EXP, 57 Dagols, Toadstool Powder
Equipment: Toadstool Lance (Earth), Toadstool Suit
Moves: Pike Thrust (Earth, Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback, 1.0
                    Poison)
       Sweep Thrust (Earth, Medium Range, 200 Arc, 0.8 Power, 1.0 Knockback, 1.0
                     Poison)
       Annoying Laugh (Useless)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Brave, Brave, Timid
Skill: Prevent Blind (*)
Locations: 7:30pm-4:15am (Goblin Haven)
           4:15am-7:30pm (Sediche Region)

        HP  STR DEF EVA LCK
LV 15  336   80  61  42  98
LV 25  823  107  92  58 120
LV 50  2041 175 170 100 176
LV 75  3259 244 248 142 233
LV 99  4428 310 323 183 287



DREW (NON-HUMAN)
"A confidant to the black goblin leader. He used to act as a bodyguard to the
 goblin leader, but toadstool larvae poisoning has addled his thinking. Once he
 was one of the more serious goblins, but now there is little hint of his old
 self. Race: Black Goblin, Gender: Male"
Requirements: Level 4, Orcish Negotiations (King's Toadstools)
When: Any time
How: Obtain a King's Toadstool from Borgandiazo in the Desneuf Region, and then
     bring it to Drew. Drew will automatically join Jack's party.
Duel Information: 124 EXP, 34 Dagols, Toadstool Powder
Equipment: Toadstool Blade (Earth), Toadstool Suit
Moves: Cross Cut (Earth, Medium Range, 90 Arc, 1.0 Power, 1.0 Knockback, 1.0
                  Poison)
       Jump Slash (Earth, Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback, 1.0
                   Poison)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Timid, Timid, Timid
Skill: Prevent Bind (*)
Locations: All Day (Goblin Haven 2nd Floor)

        HP  STR DEF EVA LCK
LV  9  165   63  59  32  64
LV 25  751  106 107  60  97
LV 50  1668 175 184 103 148
LV 75  2585 244 260 147 200
LV 99  3465 309 334 189 249



DWIGHT (HUMAN)
"Bishop of the Olacion Order and a member of Anastasia's faction. He has no
 sense when it comes to money because he grew up with more than he could spend
 in one lifetime. His wealth is more important to him than the lives of others.
 He is an ungenerous man who spends his money only on himself. Race: Human,
 Gender: Male"
Requirements: Smilodon Fang, Level 15
When: 6:00-10:00pm
How: Go into the Confessional room in the Mortal Tree Hallway in the Olacion
     Order building between 6 and 10pm. Here, you will hear Dwight bemoaning
     about some of his problems. After his confession, go outside to the front
     of the Olacion Order building, and take the left door. Inside, talk to
     Dwight to get him to join.
Duel Information: (Dwight + Heavy Guardsman x3) 128 EXP, 130 Dagols, Flee Ball
Equipment: Dry Cloak (Earth), Beckoning Cat
Moves: Bad Breath (Short Range, 90 Arc, 1.0 Power, 1.0 Knockback, 2.0 Confuse)
       Recovery Ray SE (Restores 40% of Target's Max HP)
       Fog of Poison SE (Earth, 0.5 Knockback, 0.5 Power, 3.0 Poison)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
        Nuts
Can Resist: Poison
Thought Patterns: Passive, Timid, Timid
Skill: Prevent Steal (*)
Locations: 9:00-9:50am (Travels to Dwight's Room)
           9:50am-5:15pm (Dwight's Room)
          *5:15-7:05pm (Travels to Lyle's Mansion)
          *7:05-11:10pm (Travels to Dwight's House)
        *When you are able to recruit him, and until you have, Dwight will
         instead go to the Confessional from 5:50-10:10pm.

        HP  STR DEF EVA LCK
LV 20  338   91 105   9  84
LV 25  505  103 117  13  93
LV 50  1344 168 178  37 143
LV 75  2183 233 240  61 192
LV 99  2988 295 298  85 239



DYNAS (HUMAN)
"Formerly a subordinate of Gawain in the Rouge Lion brigade where he trained
 exhaustively. Gawain taught him well, and despite all expectations, he became a
 surprisingly capable knight. However, he has a tendency to over-think problems,
 making him excessively cautious. Race: Human, Gender: Male"
Requirements: During Wind Valley, Only have 3 Members in your Party
When: N/A
How: When fighting the Wind Dragon, go to Wind Valley with only Jack and 2 other
     party members. Dynas will take the fourth slot during the first battle.
Duel Information: 1858 EXP, 301 Dagols, Analysis Ball, Life Berry
Equipment: Earth Crusher (Earth), Valiant Mail
Moves: Front Strike (Earth, Medium Range, 120 Arc, 1.0 Power, 1.0 Knockback)
       Reverse Strike (Earth, Medium Range, 120 Arc, 1.1 Power, 1.0 Knockback)
       Heavenly Strike (Earth, Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback)
       Revolving Strike (Earth, Medium Range, 40 Arc, 1.3 Power, 1.3 Knockback)
       Hurricane Lion (4.0 Power, 0.5 Knockback, Volty Blast)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
        Nuts
Can Resist: Everything
Thought Patterns: Standard, Standard, Standard
Skill: Colossal Power (****)

        HP  STR DEF EVA LCK
LV 45  1304 234 211 163 192



DYVAD (NON-HUMAN)
"Apprentice of the best blacksmith in town, Brockle. Helps his master while
 honing his skills. Thought to be the natural successor to Brockle, though Dyvad
 himself resists the idea as he believes he still lacks the skills. Serious and
 well-mannered, he has great powers of concentration and is able to deduce a lot
 from a single item. Race: Dwarf, Gender: Male"
Requirements: Level 12, The Shiny Ore OR Defending Parsec
When: Any time
How: Talk to him to get him to join.
Duel Information: 391 EXP, 48 Dagols, Herb Extract
Equipment: Ore Hammer (Earth), Cloth Apron, Luck Bracelet
Moves: Hammer Swing (Earth, Short Range, 40 Arc, 1.1 Power, 0.5 Knockback)
       Earth's Pulse (Earth, Short Range, 1.0 Power, 1.0 Knockback, Knocks Back)
       Stroke Beard (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Death
Thought Patterns: Brave, Brave, Passive
Skill: Strength Plus (*)
Locations: *Before The Earth Dragon
           3:40pm-7:15am (Blacksmith Dyvad)
           7:15-12:00pm (Earth Valley)
           12:00-3:15pm (Blacksmith Brockle)
           3:15-3:40pm (Travels to Blacksmith Dyvad)

           *After The Earth Dragon
           All Day (Fort Helencia Courtyard)

        HP  STR DEF EVA LCK
LV 17  668   88  97  46  40
LV 25  1065 120 125  58  52
LV 50  2307 222 216  97  93
LV 75  3549 323 307 136 134
LV 99  4741 420 393 173 172



EDGAR (HUMAN)
"A follower of the Olacion Order. He grew up as a normal boy, destined to take
 over the family business. However, one day he saw Fernando fighting, and joined
 the priest guild to follow in the steps of his new hero. He can focus intently
 on one thing, but when he does so, he tends to block out everything else
 around him. Race: Human, Gender: Male"
Requirements: Level 4, Joining Theater Vancoor
When: 1:50pm-5:00pm (Olacion Order Shrine)
How: Talk to Edgar while he is peeking in on Fernando's window. He'll talk about
     Fernando's belt. Go inside to Fernando's room, and kick the lower-right
     bucket to obtain the Worn Belt. Next, TALK TO FERNANDO FIRST, then head
     outside and give the belt to Edgar. He will then join your party.
Duel Information: (Edgar + Heavy Guardsman x3) 124 EXP, 284 Dagols, Herb Extract
Equipment: Robe of Order, Miracle Amulet
Moves: Fossilize Gas (Long Range, 0.5 Power, 0.5 Knockback, 1.5 Petrify)
       Cure Petrify (Cures Petrification)
       Purified Tears SE (Cures afflictions of all party members)
       Recovery Ray SE (Restores 40% of Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
        Nuts
Can Resist: Blind, Curse
Thought Patterns: Passive, Passive, Timid
Skill: Fierce Defense (*)
Locations: 5:10-5:25am (Travels to Olacion Order Shrine)
           5:25-10:20am (Olacion Order Shrine)
           10:20-10:45am (Travels to Universal Tree Hallway)
           10:45-1:35pm (Universal Tree Hallway)
           1:35-5:40pm (Olacion Order Shrine)
           5:40-7:45pm (Olacion Order Chapel)
           7:45-8:10pm (Edgar's House)

        HP  STR DEF EVA LCK
LV  9  218   60  58  58  62
LV 25  650   94  60   ?   ?
LV 50  1325 149 153  89  57
LV 75  2001 203 211 118  79
LV 99  2650 255 267 146 100



ELEF (HUMAN)
"Foreman of the bridge building gang. No one else in Radiata has the skills he
 possesses so he receives special treatment from the court. Brusque and
 dismissive, he is often seen picking fights and causing trouble for those
 around him. However, with people he respects he can be very fair and generous.
 Race: Human, Gender: Male"
Requirements: Talk to him after Beasts By The Bridge, but before A Visitor for
              Aphelion, take his request, then talk to him after A Visitor for
              Aphelion, Level 5
Time: Any time
How: After finishing the Beasts by the Bridge mission, go and talk to Elef, and
     accept his request. Go back to Radiata City and go to the Peaceful Pony
     Inn, located in the White City of Stars and Faith, and talk to Virginia.
     Take the blueprint back to Elef. After A Visitor for Aphelion, go and visit
     Elef in the Peaceful Pony Inn, and talk to him to recruit him.
Duel Information: 130 EXP, 65 Dagols, Herb Extract
Equipment: Tobacco Pipe, Work Clothes
Moves: Pipe Smash (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback)
       Break Time (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Prevent Blaze (*)
Locations: 6:20am-1:15pm (Dorse-Adien Region)
           3:20-9:15pm (Dorse-Adien Region)
        After "A Visitor for Aphelion"
           12:30pm-2:15am (Peaceful Pony Inn Diner)
           2:15-2:40am (Travels to Elef's Room)
           12:10-12:30pm (Travels to Peaceful Pony Inn Diner)

        HP  STR DEF EVA LCK
LV 10  352   55  62  36  29
LV 25  783   98 101  57  55
LV 50  1502 171 167  93 100
LV 75  2220 244 232 129 144
LV 99  2911 315 296 164 187



ELENA (HUMAN)
"Priestess of the Olacion Order. She and her twin sister, Adina, serve
 Anastasia and are always found by her side. She was brought up to be an elite
 doctor specifically to provide medical care to the Ryans. She is very talkative
 and has a violent temper. She would give her life for Anastasia. Race: Human,
 Gender: Female"
Requirements: Level 12, Vexatious Vermin
When: Any time
How: Talk to Nalshay on the 2nd Floor of Morfinn's Clinic. Talk to him for three
     different days and tell him your stories about the crocogator, the rat
     problem in the Institute, and your search for a Smilodon Fang. Afterwards,
     go and talk to Elena, and she will join you.
Duel Information: (Elena + Heavy Guardsmen x3) 91 EXP, 150 Dagols, Mud Powder
Equipment: Robe of Order, Pluto's Trophy
Moves: Poison Gas (Long Range, 0.5 Power, 0.5 Knockback, 2.0 Poison)
       Fog of Chaos SE (Long Range, 40 Arc, 0.3 Power, 0.5 Knockback, 3.0
                         Confuse)
       Recovery Ray SE (Restore's 40% of target's Maximum HP)
       Waving Wind SE (Long Rane, 0.3 Power, 0.5 Knockback, 3.0 Curse)
Can Do: Attack Enemey, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
        Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Prevent Steal (*)
Locations: 3:10-3:35am (Travels to Morfinn's Clinic 2nd Floor)
           3:35-6:10am (Morfinn's Clinic 2nd Floor)
           6:10-7:30am (Travels to Anastasia's Room)
           7:30-8:00am (Anastasia's Room)
           8:00-10:15am (Travels to San Patty Accessories)
           10:15-12:00pm (San Patty Accessories)
           12:00-2:15pm (Travels to Anastasia's Room)
           2:15-3:40pm (Anastasia's Room)
           3:40-5:15pm (Travels to Waldo General Store)
           5:15-7:05pm (Waldo General Store)
           7:05-8:40pm (Travel's to Anastasia's Room)
           8:40-9:25pm (Anastasia's Room)
           9:25-11:00pm (Travels to Elena's Home)

        HP  STR DEF EVA LCK
LV 17  265   81  62  45  49
LV 25  469  101  87  62  62
LV 50  1106 165 166 115 106
LV 75  1744 228 245 168 150
LV 99  2356 289 322 220 192



ELMO (HUMAN)
"A young kid who is part of the Void Community because he thinks being "bad" is
 cool. His innate innocense, however, means he does not really fit in. He is a
 cheerful, friendly kid who is unselfishly devoted to those whom he respects.
 Race: Human, Gender: Male"
Requirements: Gerald's Letter or Birthday Party
When: Any time
How: Talk to Elmo, and duel him. Once you win, he will join your party.
Duel Information: 101 EXP, 206 Dagols, Herb Extract
Equipment: Heat Dagger (Fire), Chrome Clothes
Moves: Cutting Knives (Fire, Short Range, 90 Arc, 0.8 Power, 0.5 Knockback)
       Thrust (Fire, Short Range, 40 Arc, 1.0 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Prevent Blaze (*)
Locations: 11:10pm-11:10am (Void Community Office)
           11:10-11:20am (Travels to Club Vampire)
           11:20-1:00pm (Club Vampire)
           1:00-2:45pm (Club Vampire 2nd Floor)
           2:45-3:40pm (Travels to Beast Pit 1)
           3:40-5:45pm (Beast Pit 1)
           5:45-7:05pm (Travels to Void Community Office)
           7:05-8:30pm (Void Community Office)
           8:30-11:10pm (Void Community Hallway)

        HP  STR DEF EVA LCK
LV 13  360   80  60  87  41
LV 25  673  104  87 111  64
LV 50  1325 155 143 163 112
LV 75  1978 206 199 215 160
LV 99  2604 255 253 264 206



ELWEN (HUMAN)
"Chief of Theater Vancoor. Polite and calm, she encourages people to do the
 right thing. Alfred, the bearer of the Avcoor, had a follower by the name of
 El. When Alfred passed away, El became Elwen, and she constructed the warrior
 guild. Many fairy creatures and dragons know her personally. Race: Human?,
 Gender: Female"
Requirements: You must have recruited Aldo, Alicia, Bruce, Caesar, Carlos,
              Conrad, Daniel, David, Dennis, Gareth, Gene, Gerald, Gordon,
              Gregory, Jarvis, Rolec, Thanos, Walter (After Secret of the
              Sewers): in effect, the rest of the Theater Vancoor Guild
When: 8:55pm-7:00am (Chief's Room) or 12:30-3:30 (Path of the Spider Charnel)
How: Recruit every other member of Theater Vancoor, then talk to Elwen during
     one of the two above times. You will have to duel her. If you win, she will
     then join your party. For those looking for tips on beating her, check
     out the Elwen strategy for fighting her in the Non-Human section.
Duel Information: 9999 EXP, 300 Dagols, Cleansing Stone, Growth Gem
Equipment: Avcoor, Ancient Mail, Power Stone
Moves: Fantasia (Medium Range, 90 Arc, 0.9 Power, 1.0 Knockback)
       Reverse Fantasia (Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback)
       Streaming Sword (Medium Range, 200 Arc, 1.2 Power, 0.5 Knockback)
       Heavenly Throw (Medium Range, 40 Arc, 1.2 Power, 0.6 Knockback, Knocks
                       Down)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts, Use Volty
        Blast
Can Resist: Everything
Thought Patterns: Standard, Standard, Standard
Skill: King of Day (****)
Locations: 8:55pm-7:00am (Chief's Room)
           7:00-12:15pm (Travels to Path of the Spider Charnel)*
           12:15-3:40pm (Path of the Spider Charnel)*
           3:40-8:55pm (Travels to Chief's Room)*

        *During Event: Gerald's Letter, Elwen will stay in her room all day. As
a consequence, Lily will also not follow her down, and be unrecruitable. In
order to get Elwen moving again, either wait for the two days to pass, or
fulfill the event.

        HP  STR DEF EVA LCK
LV 60  3300 288 253 192 267
LV 75  4030 346 331 208 302
LV 99  5200 438 455 234 360



EON (HUMAN)
"Void Community member. Also known as the Conductor, he grew up in the wild
 among animals. He was scouted by the bandit guild due to his ability to control
 all kinds of wildlife. Always seeking to make the world a safer place for
 animals. He loves nature and fauna; he likes humans a little less. Race: Human,
 Gender: Male"
Requirements: A Visitor for Aphelion, Level 5
When: 11:10pm-2:40am (Void Community Torture Room)
How: Go and talk to Eon in the Torture Room during the respective required time,
     and he'll talk about how his mice aren't taking medicine. Go and talk to
     Nask in the Waldo General Store when it is open for some rat medicine,
     and take it back to Eon the next night. Afterwards, he will join your
     party.
Duel Information: 150 EXP, 74 Dagols, Cure Needle
Equipment: Kogitsunemaru, Chrome Clothes, Thief Bangle
Moves: Hard Thrust (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback, Breaks Parry)
       Ninja Slice (Short Range, 120 Arc, 1.2 Power, 0.5 Knockback, 1.0 Bind)
       Steal (Short Range, 60 Arc, 0.2 Power, 1.5 Steal)
       Gunpowder Ball (Long Range, 1.0 Power, 1.0 Knockback, 1.2 Blaze)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Timid
Skill: Prevent Bind (*)
Locations: 11:00pm-2:50am (Void Community Torture Room)
           2:50-5:10am (Travels to Eon's House)
           8:10-9:05am (Travels to Beast Pit 2)
           9:05-5:00pm (Beast Pit 2)
           5:00-7:50 (Blue Town of Water and Wisdom 2)
           7:50-11:00pm (Travels to Void Community Torture Room)

        HP  STR DEF EVA LCK
LV 10  189   68  54  62  38
LV 25  595  100  83  85  77
LV 50  1271 154 131 125 144
LV 75  1948 208 180 164 210
LV 99  2597 260 227 202 274



ERNEST (HUMAN)
"A mysterious person who no one really knows. Cecil claims he was drawn to the
 cursed sound of his voice and welcomed him to the Vareth Magic Institute.
 Nobody has ever had a decent conversation with him because he just spits out
 odd words and phrases that make little sense. This is all fine with him- he
 doesn't like talking to people anyway. Race: Human, Gender: Male"
Requirements: Joining Theater Vancoor, Level 9, and one of the following
              records; Elf Region, Distortion Corridor, Shrine of Fray, Shangri
              La, Goblin Haven, Earth Valley, Algandars Castle, Invasion, Earth
              Dragon Attack, Dwarf Tunnel, Tension, Conspiracy, War,
              Borgandiazo, Ocho Region, Battle 1, Battle 2, Battle 3,
              Uber-Enemy 1, Uber-Enemy 2, Final Battle, Defeat, Gabriel Celesta,
              Ethereal Queen, Adien Region, Dichett Region, Sediche Region,
              Dysett Region, Gold Dragon Castle
When: Any time
How: Talk to Ernest, and lend him one of the above records to play. Talk to him
     the next day, and he will join you automatically.
Duel Information: (Ernest + Subordinate Mage x2 + Heavy Guardsman) 274 EXP, 183
                  Dagols, Bell Amulet
Equipment: Vipole, Vareth Uniform, Protect Shell
Moves: Dark Meteor (Long Range, 1.6 Power, 1.0 Knockback, Knocks Back)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Prevent Blind (*)
Locations: 8:40-10:05am (Travels from Ernest's House to Moon Tower Research Lab
                         2)
           10:05-1:30pm (Moon Tower Research Lab 2)
           1:30-2:15pm (Travels to Blue Town of Water and Wisdom 2)
           2:15-10:20pm (Blue Town of Water and Wisdom 2)
           10:20-10:30pm (Travels to Ernest's House)

        HP  STR DEF EVA LCK
LV 10  223   75  73  45  27
LV 25  533  102 104  64  31
LV 50  1238 163 177 109  43
LV 75  1943 224 249 154  54
LV 99  2620 283 318 197  64



EUGENE (HUMAN)
"A follower of the Olacion Order. He has never finished a task alone; he's
 always thinking of ways to get other people to finish his jobs. He only entered
 the priest guild because he thinks that he'll be able to use miracles to help
 him with his chores and other work. He spends most of his time thinking of ways
 to lead an easier life. Race: Human, Gender: Male"
Requirements: Level 2, Joining Theater Vancoor
When: 8:10pm-1:50am
How: Go and talk to him while he is in Carl's Pubs. After speaking to him
     multiple times, Jack will blackmail him, and he'll join the party.
Duel Information: 80 EXP, 157 Dagols, Mustard Powder
Equipment: Robe of Order, Power Bangle
Moves: Fighting Jab (Short Range, 40 Arc, 0.7 Power, 0.5 Knockback)
       Kick Ass (Short Range, 40 Arc, 1.0 Power, 1.0 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Defense Plus (*)
Locations: 7:55pm-2:15am (Carl's Pub)
           2:15-3:45am (Travels to Eugene's Home)
           12:05-12:45pm (Travels to Olacion Order Chapel)
           12:45-3:15pm (Olacion Order Chapel)
           3:15-7:00pm (Olacion Order Shrine)
           7:00-7:55pm (Travels to Carl's Pub)

        HP  STR DEF EVA LCK
LV  7  186   63  26  42  29
LV 25  564  112  52  74  56
LV 50  1090 181  89 120  93
LV 75  1616 250 126 166 131
LV 99  2120 316 162 210 167



FAN (NON-HUMAN)
"Fan is a light elf who can charm non-elves into doing her bidding. She looks
 down on other races and often uses her cutesy tricks for no other purpose than
 her own amusement. She is always perky and cute around others, but it is all
 an act. She is actually quite rough and ill-mannered. Race: Light Elf, Gender:
 Female"
Requirements: Level 25, To Goblin Haven
When: 9:30am-2:10am (City of Flowers)
How: Talk to Fan while she is standing in front of the entrance to the City of
     Flowers, and she will challenge you to a race to the Ressan Tree (the large
     tree just outside Fort Helencia in the Cuatour Region, north of Radiata
     City). Equip the Feather Earring, and run to the Ressan Tree in under an
     hour (Yes, you can warp). If you get there in under an hour, she will then
     join you.
Duel Information: 1128 EXP, 238 Dagols, Heating Tablet
Equipment: Grass Clothes (Wind), Skill Upper
Moves: Forest Blessing (Cures Target's Status Effects and restores 20% of the
                        Target's Max HP)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Freeze, Blaze, Confuse, Death
Thought Patterns: Passive, Passive, Passive
Skill: Evasion Plus (*)
Locations: 9:10am-2:30am (City of Flowers)
           2:30-3:00am (Private House 2)
           6:00-9:10am (Private House 2)

        HP  STR DEF EVA LCK
LV 30  602  150 145 118  48
LV 50  1317 206 193 171  91
LV 75  2210 277 253 239 145
LV 99  3069 345 310 304 197



FARAUS (HUMAN)
"Born into a family of doctors. He studied medicine at the Olacion Order until
 he realized the imprecision of the art. He entered the magic guild to try to
 make medical treatment available to the general public. Basically a gentleman,
 he can become arrogant towards those he regards as his inferior. Race: Human,
 Gender: Male"
Requirements: Level 4, Joining Theater Vancoor
When: 4:00am-2:00pm, 7:05-10:05pm (Vareth Magic Institute Infirmary)
How: Talk to Faraus during the times given above in the Infirmary, and he'll
     bemoan his having forgotten his textbooks. Go and talk to Kain of the
     Olacion Order, and he'll give you Faraus' Text. Take it back to Faraus,
     whom will then join you.
Duel Information: (Faraus + Light Apprentice + Light Guardsman x2) 124 EXP, 225
                  Dagols, Toadstool Powder)
Equipment: Atmis (Water), Vareth Uniform (Water)
Moves: Frozen Sword LV1 (Water, Long Range, 1.7 Power, 0.5 Knockback,
                         1.0 Freeze)
       Frozen Sword LV2 (Water, Long Range, 1.7 Power, 0.5 Knockback,
                         1.0 Freeze, Hits for Damage 3x)
       Frozen Sword LV3 (Water, Long Range, 1.7 Power, 0.5 Knockback,
                         1.0 Freeze, Hits for Damage 5x)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Freeze
Thought Patterns: Brave, Brave, Passive
Skill: Prevent Poison (*)
Locations: 3:10-4:00am (Travels from Faraus' Residence to Vareth Magic Institute
                        Infirmary)
           4:00-2:10pm (Infirmary)
           2:10-3:25pm (Travels to Star Tower Research Lab 3)
           3:25-5:50pm (Star Tower Research Lab 3)
           5:50-7:05pm (Travels to Infirmary)
           7:05-10:10pm (Infirmary)
           10:10-11:10pm (Travels to Faraus' Residence)

        HP  STR DEF EVA LCK
LV  9  165   58  70  38  41
LV 25  587   92 117  70  66
LV 50  1248 146 191 121 106
LV 75  1909 200 265 172 145
LV 99  2543 251 337 222 183



FELIX (HUMAN)
"Raised in an orphanage. Lord Ostracon insisted on having Felix enter the Vareth
 Magic Institute when his photographic memory became apparent. He is often
 mistaken for a woman because of his high voice. He is troubled by the fact that
 he has many male fans. He can be very brusque. Race: Human, Gender: Male"
Requirements: Castle Meeting, talked to Ray C. Ross first
When: Any time
How: After talking to Ray C. Ross (the owl in the President's Office), find
     Felix and talk to him to get him to join you.
Duel Information: (Felix + Apprentice + Light Guardsman x2) 924 EXP, 57 Dagols,
                  Herb Extract
Equipment: Vathao (Water), Mage's Robe (Water)
Moves: Cold Arrow LV1 (Water, Long Range, 1.7 Power, 0.5 Knockback, 1.0 Freeze,
                       Hits for Damage 4x)
       Cold Arrow LV2 (Water, Long Range, 1.9 Power, 0.5 Knockback, 1.0 Freeze,
                       Hits for Damage 8x)
       Cold Arrow LV3 (Water, Long Range, 1.9 Power, 0.5 Knockback, 1.1 Freeze,
                       Hits for Damage 8x)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Freeze, Death
Thought Patterns: Standard, Timid, Timid
Skill: Prevent Blaze (*)
Locations: 5:35am-6:05am (Travels from Felix's Apartment to Black Rose General
                          Store)
           6:05-7:30am (Black Rose General Store)
           7:30-8:10am (Travels to Vareth Magic Institute Library)
           8:10-1:40pm (Library)
           1:40-3:00pm (Travels to Echidna Gate Entrance)
           3:00-7:50pm (Echidna Gate Entrance)
           7:50-9:35pm (Travels to Felix's Apartment)

        HP  STR DEF EVA LCK
LV 27  438  130 122  85 106
LV 50  1037 193 182 131 150
LV 75  1688 262 248 183 199
LV 99  2313 328 311 232 245



FERNANDO (HUMAN)
"Archbishop of the Olacion Order. His life has been based on the teachings of
 the priest since he was a young boy. He acts in accordance with the voice of
 the gods in his head; his faith borders on fanaticism. He is on bad terms with
 Anastasia, who is trying to strengthen her faction by establishing herself as a
 faith healer. Race: Human, Gender: Male"
Requirements: You must have first recruited Achilles, Alvin, Edgar, Flora, and
              Godwin, Level 38
When: 1:00-6:00pm (Fernando's Room)
How: Talk to Fernando after having recruited all his faction members, and do it
     while he is meditating in his room. He will then duel you. After you win,
     he will then join your party.
Duel Information: 2240 EXP, 888 Dagols, Sage, Evasion Berry
Equipment: Dual Clock
Moves: Aerial Combo (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback)
       Flying Swallow (Short Range, 40 Arc, 0.9 Power, 0.6 Knockback, Knocks
                       Down)
       Palm of Energy (Short, 90 Arc, 0.8 Power, 1.3 Knockback)
       Light of Life SE (Restores 70% of target's Max HP)
       Icy Blizzard SE (Water, Short Range, 0.3 Power, 0.5 Knockback, 3.0
                        Freeze)
       Kick Cannonade (0.8 then 0.9 then 2.5 Power, 1.3 Knockback, Knocks Back,
                       Hits for Damage 3x, Volty Blast)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
        Nuts, Use Volty Blast
Can Resist: Poison, Paralysis, Bind, Blaze, Confuse, Curse, Petrification, Death
Thought Patterns: Standard, Standard, Standard
Skill: Full Power (***)
Locations: 3:10-4:40am (Travels from Fernando's House to Vancoor Square)
           4:40-6:15am (Vancoor Square)
           6:15-6:50am (Travels to Path of Swords and Wisdom)
           6:50-10:00am (Path of Swords and Wisdom)
           10:00-10:35am (Travels to Olacion Order Chapel)
           10:35-12:50pm (Olacion Order Chapel)
           12:50-1:00pm (Travels to Fernando's Room)
           1:00-6:10pm (Fernando's Room)
           6:10-8:30pm (Travels to Fernando's House)

        HP  STR DEF EVA LCK
LV 43  1223 191 162 162 140
LV 50  1486 218 187 172 153
LV 75  2428 315 280 208 201
LV 99  3332 408 369 244 246



FEW (NON-HUMAN)
"A light elf scholar who began her researcha after realizing the light elves had
 not progressed in any way since her birth. Perhaps it is because she is a
 scholar, but she is unusual amove light elves in that she does not look down
 upon other races. She is absorbed in her work, devoting herself to it as if
 there was no tomorrow. Race: Light Elf, Gender: Female"
Requirements: Level 15, To Goblin Haven, have a Dark Elf, Green Goblin, and
              Black Goblin in your party
When: Any time
How: Talk to Few while you have a Dark Elf, a Green Goblin, and a Black Goblin
     all in your party. Impressed at your diversity, she shall join the party.
Duel Information: 528 EXP, 202 Dagols, Cure Needle
Equipment: Grass Clothes (Wind), Power Stone
Moves: Sword of Ice (Water, Long Range, 90 Arc, 1.4 Power, 1.0 Knockback, 1.0
                     Freeze)
       Projection Bash (Wind, Long Range, 1.0 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Freeze, Blaze, Confuse, Death
Thought Patterns: Brave, Timid, Timid
Skill: Luck Plus
Locations: 11:00am-5:00am (Private House 3)

        HP  STR DEF EVA LCK
LV 20  395  100  99  78  45
LV 25  567  115 111  87  53
LV 50  1427 193 173 135  94
LV 75  2287 270 234 183 135
LV 99  3113 345 294 230 174



FLAU (HUMAN)
"Taken in by Anastasia after she was left in front of the priest guild as a
 baby. She ran off to the bandit guild at the age of fourteen to find her
 parents. She is generally suspicious of people, but really opens up once
 someone wins her trust. She is basically a loner. Race: Human, Gender: Female"
Requirements: Ganz's Letter
When: Any time
How: Simply talk to Flau to recruit her.
Duel Information: 311 EXP, 246 Dagols, Herb Extract
Equipment: Raven Claw (Wind), Leather Tunic (None), Skill Upper
Moves: Hard Thrust (Wind, Short Range, 40 Arc, 1.0 Power, 0.5 Knockback, Breaks
                    Parry)
       Double Cut (Wind, Short Range, 120 Arc, 1.0 Power, 0.5 Knockback, 1.0
                   Bind, Hits for Damage 2x)
       Steal (Short Range, 90 Arc, 0.2 Power, 3.0 Steal)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Water Defense (*)
Locations: 8:20pm-8:20am (Path of Swords and Wisdom)
           8:20-9:30am (Teleports and travels to Star Tower Observatory)
           9:30-10:30am (Observatory)
           10:30-11:55am (Teleports to Blue Town of Water and Wisdom 1 and walks
                          to Olacion Order Confessional)
           11:55-12:50pm (Confessional)
           12:50-2:05pm (Travels to Chic Records)
           2:05-4:10pm (Chich Records)
           4:10-4:20 (Travels to Levante General Store)
           4:20-5:15 (Levante General Store)
           5:15-8:20 (Travels to Path of Swords and Wisdom)

        HP  STR DEF EVA LCK
LV 15  215   81  76  52  57
LV 25  533  115 110  73  74
LV 50  1328 200 195 126 118
LV 75  2124 286 281 179 162
LV 99  2887 368 363 230 204



FLORA (HUMAN)
"Head priestess of the Olacion Order. Only daughter of Rivera, a famous doctor
 who is said to have the "hands of the gods." She has her father's skills and
 intelligence, though one would not think so to look at her. A caring person,
 she devotes herself to helping others. Race: Human, Gender: Female"
Requirements: Joining Theater Vancoor
When: 10:00am-3:00pm
How: Talk to Flora at ANY TIME, and she'll mention her missing her father's
     painting. Go to Morfinn's Clinic at the above posted time, and talk to
     Synelia (the receptionist) there. She'll give you the painting. Take it
     back to Flora, and she will join you once she gets it back.
Duel Information: (Flora + Heavy Guardsman x3) 44 EXP, 126 Dagols, Herb Extract
Equipment: Robe of Order, Miracle Amulet
Moves: Confuse Gas (Long Range, 0.5 Power, 0.5 Knockback, 2.0 Confuse)
       Light of Life SE (Restores 70% of target's Max HP)
       Purified Rain SE (Cures all of the party's status ailments)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
        Nuts
Can Resist: Nothing
Thought Patterns: Passive, Passive, Timid
Skill: Status Cure (*)
Locations: 4:50-5:10am (Travels from Flora's House to Olacion Order Chapel)
           5:10-8:55am (Olacion Order Chapel)
           8:55-1:20pm (Universal Tree Hallway)
           1:20-4:15pm (Fernando's Room)
           4:15-4:25pm (Travels to Olacion Order Chapel)
           4:25-6:35pm (Olacion Order Chapel)
           6:35-7:05pm (Travels to Flora's House)
           8:00-10:25pm (White Town of Stars and Faith)

        HP  STR DEF EVA LCK
LV  5  112   40  36  60  58
LV 25  603   85  92 110  93
LV 50  1218 141 163 174 138
LV 75  1833 198 234 237 183
LV 99  2424 252 302 298 226



FRANKLIN
"He entered the Vareth Magic Institute to try to discover a way to preserve his
 beauty forever. He will do anything to achieve this goal. He cares only about
 himself, and quickly disappears when he feels he will not profit from an
activity.
 He spends much of his research time trying out different poses in front of a
 mirror. Race: Human, Gender: Male"
Requirements: Level 8, A Visitor for Aphelion, Must have a Human Female in your
              Party
When: Any time
How: Talk to him while you have a human girl in your party, and he shall then
     automatically join you.
Duel Information: (Franklin + Apprentice + Light Guardsman x2) 240 EXP, 185
                  Dagols, Herb Extract
Equipment: Naruth (Fire), Vareth Uniform (Fire), Lucky Charm
Moves: Snake Fire LV1 (Fire, Medium Range, 90 Arc, 1.7 Power, 1.0 Knockback,
                       1.0 Blaze, Knocks Back)
       Snake Fire LV2 (Fire, Short Range, 90 Arc, 1.7 Power, 1.0 Knockback,
                       1.0 Blaze, Knocks Back)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
        Nuts
Can Resist: Blaze
Thought Patterns: Brave, Timid, Timid
Skill: Complete Defense (*)
Locations: 10:25pm-1:20am (Club Vampire)
           1:20-4:40am (Travels to Franklin's Apartment)
           12:05-2:05pm (Travels to Moon Tower Research Lab 3)
           2:05-4:15pm (Moon Tower Research Lab 3)
           4:15-5:05pm (Travels to Cafeteria)
           5:05-7:00pm (Cafeteria)
           7:00-10:25pm (Travels to Club Vampire)

        HP  STR DEF EVA LCK
LV 13  185   77  68  46  62
LV 25  486  109  95  69  80
LV 50  1143 178 152 116 118
LV 75  1791 247 209 164 157
LV 99  2413 313 263 210 194



FRANZ (NON-HUMAN)
"A self-proclaimed dark elf martial artist. He once saw a monk with a similar
 build to his defeat an opponent many times his size. He has been a devoted
 practicioner ever since. Though enthusiastic, he tries to do everything his
 own way and ends up expending great energy to no useful purpose. No one tells
 him so, because it only makes him mad. Race: Dark Elf, Gender: Male"
Requirements: Level 7, Storming Fort Helencia
When: Any time
How: Talk to him to recruit him.
Duel Information: 208 EXP, 278 Dagols, Herb Extract
Equipment: Leaf Clothes, Warrior Bangle
Moves: Combo Punch (Short Range, 0.8 then 1.0 Power, 0.5 Knockback, Hits for
                    Damage 2x)
       High Spin Kick (Medium Range, 200 Arc, 1.2 Power, 1.0 Knockback, Knocks
                       Back)
       Crescent Kick (Short Range, 50 Arc, 1.4 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Passive, Passive
Skill: Fire Defense (*)
Locations: *Before Storming Fort Helencia
           7:45pm-5:10am (Forest Metropolis Brewery)
           5:10-6:15am (Travels to Nowem Region)
           6:15-6:15pm (Nowem Region)
           6:15-7:45pm (Travels to Brewery)

           *After Storming Fort Helencia
           All Day (Fort Helencia Courtyard)

        HP  STR DEF EVA LCK
LV 12  290   75  79  32  41
LV 25  781  109 112  81  59
LV 50  1727 175 176 175  96
LV 75  2673 241 240 269 132
LV 99  3582 305 301 359 167



GABE (NON-HUMAN)
"A green goblin who sells accessories and grows toadstools. He sells things he
 finds on the ground for money to buy tobacco and soil for his toadstools. His
 dedication to work means he has no time to get up to any mischief. One of the
 more serious goblins. Race: Green Goblin, Gender: Male"
Requirements: Level 12, A Visitor for Aphelion
When: 4:00-7:50am, 12:00-4:00pm, or 8:00-12:00am (Shangri La)
How: Talk to Gabe, and he will ask you to bring fifty Panic Powders. Bring them
     to him, and after he starts his shop, he will then join your party.
Duel Information: N/A
Equipment: Iron Knife, Goblin Suit
Moves: Piercing Thrust (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback)
       Cutting Knives (Short Range, 90 Arc, 1.2 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Death
Thought Patterns: Timid, Timid, Timid
Skill: 100T Body (*)
Locations: All Day (Shangri La)

        HP  STR DEF EVA LCK
LV 17  238   79  75 101  63
LV 25  467   95  96 119  77
LV 50  1195 146 164 175 124
LV 75  1900 197 232 231 171
LV 99  2588 245 298 285 216



GALVADOS (NON-HUMAN)
"Leader of the Blooc Orcs. Blood orcs live according to their animal instincts
 and do not communicate with other races. As a leader, Galvados is the biggest
 and baddest of his tribe, and can even subdue the green orcs. Blood orcs only
 live by one rule and one rule only: the strongest shall be obeyed. Race: Blood
 Orc, Gender: Male"
Requirements: Orcish Negotations
When: Any time
How: After you have successfully completed the mission Orcish Negotations and
     gone back and talked to Zane, go back into the depths of Borgandiazo once
     more and seek out Galvados in the same spot as where he was before. Here,
     fight him in battle again, and he shall then join the party after he loses.
Duel Information: 5330 EXP, 2236 Dagols, Herb Extract Max, Life Berry
Equipment: Bloody Hammer, Shaby Mail (Fire)
Moves: Megaton Crush (Medium Range, 40 Arc, 1.0 Power, 1.0 Knockback, Breaks
                      Parry)
       Powerful Swing (Medium Range, 200 Arc, 1.0 Power, 1.3 Knockback, Breaks
                       Parry)
       Crazy Slugger (0.25 Power, 1.3 Knockback, Hits for Damage 7x, Volty
                      Blast)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts, Use Volty
        Blast
Can Resist: Everything
Thought Patterns: Standard, Standard, Aggressive
Skill: Full Power (**)
Locations: All Day (Borgandiazo)

        HP  STR DEF EVA LCK
LV 49  3900 265 189 148 272
LV 50  3980 268 191 150 273
LV 75  5989 366 257 203 310
LV 99  7918 460 319 253 346



GARCIA (HUMAN)
"Despite his motto ("My quarry never, ever escapes") he has a tendency to
 overlook obvious things. A strong sense of professionalism means that he is
 committed to a job. Usually he only goes after a small game, but depending on
 the money, he will hunt down any animal...as long as they're not too dangerous,
 that is. Race: Human, Gender: Male"
Requirements: Joining Theater Vancoor
When: 7:55-10:55am, or 4:20-10:15pm
How: 1. Talk to Garcia, whom is leaning against a tree in Septem Village, from
        7:15-10:00am, and 5:25-10:00pm. He'll tell you that Bran and Wal are
        missing.
     2. Advance into Septem Cave a bit, and you will find Bran and Wal cornered
        by a Iceburg. Defeat the Iceburg.
     3. Go back outside and talk to Garcia at the appropriate time.
Duel Information: 124 EXP, 262 Dagols, Cooling Spray
Equipment: Iron Knife, Farming Clothes
Moves: Thrust (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback)
       Helmet Crush (Short Range, 40 Arc, 1.1 Power, 0.5 Knockback)
       Rice Ball (Restores 30% of Garcia's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
        Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Timid
Skill: Prevent Poison (*)
Locations: 7:15-10:00am (Septem Village)
           10:00-11:00am (Leaves Septem Village)
           4:00-5:25pm (Returns to Septem Village)
           5:25-10:15pm (Septem Village)

        HP  STR DEF EVA LCK
LV  9  179   61  65  30  49
LV 25  516  100  98  66  84
LV 50  1043 163 151 124 140
LV 75  1570 225 204 182 195
LV 99  2076 285 255 238 249



GARETH (HUMAN)
"Corporal of Theater Vancoor. He trains daily to improve his fencing skills.
 Lately, he stays mostly in his room doing meditative monk training. A very
 quiet man who speaks only when necessary. He has few friends. Race: Human,
 Gender: Male"
Requirements: Level 14, A Visitor for Aphelion
When: 3:00-6:30am or 5:15-10:00pm (Theater Vancoor Training Facility)
How: Talk to him during the above time in the training facility. He will then
     challenge you to a duel. Defeat him in the subsequent battle, and
     afterwards, he will join your party.
Duel Information: 480 EXP, 346 Dagols, Power Bangle
Equipment: Aqua Spear (Water), Plate Armor, Toughness Bangle
Moves: Power Smash (Water, Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback, 1.0
                    Freeze)
       Knockdown (Water, Medium Range, 200 Arc, 1.2 Power, 1.0 Knockback, 1.0
                  Freeze)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Timid
Skill: Prevent Freeze (*)
Locatoins: 2:25-2:50am (Travels from Gareth's Home to Theater Vancoor Training
                        Facility)
           2:50-6:40am (Training Facility)
           6:40-6:50am (Travels to Quarto Squad Locker Room)
           6:50-11:20am (Quarto Squad Locker Room)
           11:20-12:20pm (Travels to Begin Eatery 2nd Floor)
           12:20-2:25pm (Begin Eatery 2nd Floor)
           2:25-4:55pm (Travels to Training Facility)
           4:55-10:10pm (Training Facility)
           10:10-10:50pm (Travels to Gareth's Home)

        HP  STR DEF EVA LCK
LV 19  323   99 116  48  63
LV 25  519  116 133  55  72
LV 50  1339 187 206  87 110
LV 75  2158 258 279 119 149
LV 99  2945 326 348 149 186



GAWAIN (NON-HUMAN)
"Ganz's father and present master of the Rothschild clan that holds the crest of
 the Lion of the West. Before his disappearance, he was the leader of the Rouge
 Lion, the greatest brigade in the Radiata Knights. Old-fashioned and stubborn,
 he was well-liked by his subordinates. He was best friends with Cairn, Jack's
 father. Race: Human, Gender: Male"
Requirements: To Goblin Haven
When: None
How: Joins after you defeat him in Goblin Haven, and then leaves the party
     shortly afterwards.
Duel Information: 9064 EXP, Revival Stone Chip, Mystery Berry
Equipment: Morningstar, Red Lion Armor, Saint's Trophy
Moves: Right Blow (Long Range, 120 Arc, 0.7 Power, 1.0 Knockback)
       Left Blow (Long Range, 120 Arc, 0.6 Power, 1.0 Knockback)
       King Crush (Long Range, 90 Arc, 1.2 Power, 1.0 Knockback)
       Crossbow (Long Range, 0.6 Power, 0.5 Knockback)
       Leo Smash Royale (Long Range, 0.6 Power, 0.5 Knockback, Volty Blast)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts, Use Volty
        Blast
Can Resist: Bind, Freeze, Blaze, Confusion, Death
Thought Patterns: Standard, Standard, Standard
Skill: King of Night (*)
Locations: All Day (Fort Helencia Shelter)
           *After To Goblin Haven, Before City of White Nights

        HP  STR DEF EVA LCK
LV 53  1350 245 210 152 102
LV 75  2622 315 302 196 148
LV 99  4011 392 402 245 199



GENE (HUMAN)
"Although known for being a lone wolf, Walter convinced him to join the warrior
 guild and he's been hanging around ever since. However, he is not yet an
 official member of Theater Vancoor. He hates getting close to people and
 resents teamwork. He does not like the system at Theater Vancoor, but is slowly
 trying to get used to it. Race: Human, Gender: Male"
Requirements: Level 13, Joining Theater Vancoor
When: Any time
How: First, talk to Gene's mother Barbena in the Sword and Silver Coins Inn,
     which is in the Yellow Town of Sun and Glory 1. Next, talk to Gene. On the
     next day, talk to Barbena again, then talk to Gene. Repeat this for three
     more days for a total of five, and Gene will then join you on the fifth
     day.
Duel Information: 434 EXP, 269 Dagols, Herb Extract
Equipment: Damascus Blade, Crocogator Skin (Water)
Moves: Front Attack (Medium Range, 200 Arc, 0.9 Power, 1.3 Knockback)
       Strike (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback)
       Low Angle (Medium Range, 200 Arc, 0.9 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Freeze
Thought Patterns: Brave, Brave, Brave
Skill: Prevent Petrify (*)
Locations: 7:55-8:30am (Travels from Gene's Residence to Theater Vancoor 1st
                        Floor)
           8:30-11:00am (Theater Vancoor 1st)
           11:00-11:15am (Travels to Yellow Town of Sun and Glory 2)
           11:15-2:55pm (Begin Eatery)
           2:55-6:00pm (Begin Eatery)
           6:00-6:25pm (Travels to Theater Vancoor 1st Floor)
           6:25-9:40pm (Theater Vancoor 1st Floor)
           9:40-10:25pm (Travels to Gene's Residence)

        HP  STR DEF EVA LCK
LV 18  302  109  86  76   6
LV 25  524  131 105  87   6
LV 50  1320 210 175 126   6
LV 75  2115 289 245 166   6
LV 99  2879 365 313 205   6



GENIUS (HUMAN)
"A hard-working genius and the second son of the Weissheit family of
 technicians. When he was seven, he broke the record for the youngest child to
 enter Vareth Magic Institute. He cannot help but continously correct other
 people's misapprehensions. His hover disk transporation device is called a
 Rouquiche. Race: Human, Gender: Male"
Requirements: Secret of the Sewers, Level 12
When: Any time (Path of the Spider Hidden Room)
How: After completing the aforementioned mission, go back down to the hidden
     room in the sewers, and talk to Genius to recruit him.
Duel Information: 391 EXP, 256 Dagols, Sage
Equipment: Abyss, Enchanted Robe, Magic Boost
Moves: Wind Cutter (Wind, Long Range, 0.8 Power, 0.5 Knockback, Hits for Damage
                    3x)
       Healing (Restores 30% of Genius' Max HP)
       Ice Missile (Water, Long Range, 1.4 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Back Away, Go Nuts
Can Resist: Everything
Thought Patterns: Standard, Standard, Aggressive
Skill: Auto Cure (*)
Locations: All Day (Path of the Spider Hidden Room)

        HP  STR DEF EVA LCK
LV 17  223   90  75  83  12
LV 25  443  115  99  97  25
LV 50  1133 193 176 142  68
LV 75  1822 272 253 186 111
LV 99  2484 348 326 229 153



GEORGIO (NON-HUMAN)
"Information officer for the black goblins. Good at hoarding the knowledge that
 others need and negotiating deals to his own advantage. Loves it when he finds
 someone who is not as sharp a negotiator as he is, but at the same time, a
 skilled dealer can cause him to give up more information than he intended.
 Race: Black Goblin, Gender: Male"
Requirements: Have a two-handed sword equipped
When: 4:00-10:00am or 2:00-9:00pm (Goblin Haven)
How: Talk to him while Jack is equipped with a two-handed sword, and defeat him
     in the ensuing duel. Once you wing, he will join the party.
Duel Information: 741 EXP, 2 Dagols, Toadstool Powder
Equipment: E. Toadstool Sword (Earth), Toadstool Suit, Warrior Bangle
Moves: Slash Attack (Earth, Medium Range, 90 Arc, 1.4 Power, 1.0 Knockback, 1.0
                     Poison)
       Wild Swing (Earth, Medium Range, 200 Arc, 1.0 Power, 1.0 Knockback, 1.0
                   Poison)
       Sword Gaze (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Brave, Brave, Brave
Skill: Prevent Steal (*)
Locations: All Day (Goblin Haven)

        HP  STR DEF EVA LCK
LV 24  452  125 104  65 102
LV 25  490  128 106  66 104
LV 50  1461 215 177 116 159
LV 75  2432 301 247 166 214
LV 99  3364 385 314 214 267



GERALD (HUMAN)
"Deputy chief of Theater Vancoor. Known as Gerald the Iron Slasher, he is
 admired by warriors and feared by foes. His rough manner tends to scare others,
 but he is in fact laid-back and takes good care of his subordinates. In battle,
 his intuition and ability to grasp a situation quickly has led him to many
 victories. Leader of the Zweit Squad. Race: Human, Gender: Male"
Requirements: Gerald's Letter
When: Any time
How: After completing the optional event (easily missable) Gerald's Letter, talk
     to Gerald, and he'll automatically duel you. When you finally win it, he
     will join you party.
Duel Information: 3452 EXP, 780 Dagols, Revival Stone Chip, Strength Berry
Equipment: Oratorio (Fire), Requiem (Air), Resist Coat, Life Bangle
Moves: Uno Thrust (Wind, Medium Range, 50 Arc, 0.7 Power, 0.5 Knockback, Breaks
                   Parry)
       Dos Bash (Fire, Medium Range, 220 Arc, 0.8 Power, 1.0 Knockback, 1.0
                 Blaze)
       Tres Slice (Wind, Medium Range, 100 Arc, 0.9 Power, 0.5 Knockback)
       Reverse Slice (Fire, Medium Range, 100 Arc, 1.5 Power, 1.0 Knockback,
                      1.0 Blaze, Knocks Back)
       Dual Wave Blade (VOLTY BLAST, 1.3 Knockback, 987 fixed damage, Knocks
                        Back)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts, Use Volty
        Blast
Can Resist: Poison, Paralysis, Blind, Freeze, Blaze, Petrification
Thought Patterns: Standard, Standard, Brave
Skill: Fighting Spirit (***)
Locations: 7:05-8:40am (Travels from Gerald's House to Zweit Squad Locker Room)
           8:40-2:15pm (Zweit Squad Locker Room)
           2:15-3:10pm (Travels to Survivor Armory)
           3:10-6:10pm (Survivor Armory)
           6:10-6:50pm (Travels to Begin Eatery 2nd Floor)
           6:50-8:40pm (Begin Eatery 2nd Floor)
           8:40-10:05pm (Travels to Gerald's House)

        HP  STR DEF EVA LCK
LV 44  1384 198 164 128 159
LV 50  1649 220 188 134 167
LV 75  2754 314 289 161 205
LV 99  3815 403 386 188 241



GIL (NON-HUMAN)
"A light elf poet who serves as Zane's right-hand man. A daydreamer who
 sometimes has a hard time differentiating between reality and fantasy. His
 poems are fantastic and wonderful though, and in much demand by other races. He
 is also the leading light elf assassin. Race: Light Elf, Gender: Male"
Requirements: Level 29, Storming Fort Helencia
When: Any time
How: Find Gil and talk to him. Agree to duel him. Should you win, however, he
     will then join you.
Duel Information: 1430 EXP, 279 Dagols, Mint Drop
Equipment: Grass Clothes (Wind)
Moves: Sword of Ice (Water, Long Range, 90 Arc, 0.8 Power, 1.0 Knockback, 1.0
                     Freeze, Hits for Damage 3x)
       Projection Bash (Wind, Long Range, 1.0 Power, 0.5 Knockback, Hits for
                        Damage 3x)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Freeze, Blaze, Confusion, Death
Thought Patterns: Standard, Standard, Standard
Skill: Fire Defense (**)
Locations: 6:00pm-3:20pm (Fort Helencia Outside)

        HP  STR DEF EVA LCK
LV 34  883  205 157 160 143
LV 50  1547 250 195 185 184
LV 75  2584 320 256 224 248
LV 99  3580 388 314 262 311



GIOVANNI (NON-HUMAN)
"Adherent of the black goblin Cult of Trickery. After hearing the preachings of
 Luka, he became an avid member of the cult, Luka, and the black goblin gods.
 Presently he is trying to reach the million prank goal in order to summon the
 gods. Race: Black Goblin, Gender: Male"
Requirements: Level 13, To Goblin Haven, wearing the Recruitment Suit
When: Any time
How: Talk to Giovanni while Jack is wearing the Recruitment Suit from the Goblin
     Cemetery in order to get him to join your party.
Duel Information: 434 EXP, 19 Dagols, Toadstool Powder
Equipment: Chupa Claw (Earth), Chupa Claw (Earth), Toadstool Suit
Moves: Mach Claw (Short Range, 60 Arc, 0.4 Power, 0.5 Knockback, Hits for
                  Damage 3x)
       Sunset Kick (Short Range, 40 Arc, 1.0 Power, 1.3 Knockback)
       Lip Kick (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Timid, Timid, Brave
Skill: Prevent Paralyze (*)
Locations: 7:20pm-12:10pm (Goblin Haven 2nd Floor)
           12:10-7:20pm (Goblin Haven Shrine)

        HP  STR DEF EVA LCK
LV 18  307   95  45  80  98
LV 25  590  117  67  97 114
LV 50  1604 197 147 158 173
LV 75  2618 277 227 220 231
LV 99  3592 354 304 279 288



GISKE (HUMAN)
"The grouchy owner of Carl's Pub next to the warrior guild. The great food and
 drinks keep people coming back. He is stubborn with a sharp tongue and is often
 seen chewing people out. The sharp look in his eye can scare even the strongest
 of warriors. Race: Human, Gender: Male"
Requirements: A Visitor For Aphelion, No Lower than 5 Levels of Jarvis
When: 6:00pm-3:50am (Carl's Pub)
How: First off, talk to Giske. He'll ask you to get some money dues from Jasmine
     and Jarvis. Go and find Jarvis and say "Okay". DO NOT SAY "No Way". Go to
     Jasmine in San Patty Accessories and get her money. Now go and spend money
     until you have less than 5000 Dagols, and go talk to Giske. He'll demand
     that you have 5000 Dagols to pay off Jarvis' debt. Go and collect the
     mandatory 5000 Dagols, and then go back to pay off Giske. He will then join
     your Friends List automatically. Go and talk to Jarvis, and too will join
     you, for having payed off his debt.
Duel Information: 30 EXP, 242 Dagols, Herb Extract
Equipment: Bottle, Bottle, Work Clothes, Toughness Bangle
Moves: Smash (Short Range, 40 Arc, 0.7 Power, 0.5 Knockback)
       Thrust (Short Range, 40 Arc, 1.2 Power, 0.5 Knockback)
       Alcohol Breath (Short Range, 90 Arc, 0.1 Power, 0.5 Knockback, 2.0
                       Confuse)
       Have a Drink (Restores 30% of Giske's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
        Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Nine Lives (*)
Locations: 7:00-10:15am (Carl's Pub)
           3:00-3:50pm (Carl's Pub)

        HP  STR DEF EVA LCK
LV  4  183   39  48  18  31
LV 25  566   88  89  65  65
LV 50  1023 148 138 122 105
LV 75  1479 207 187 178 146
LV 99  1918 264 234 232 184



GOB (NON-HUMAN)
"A green goblin elefant rider. A rare golin who likes combat. He sits on his
 elefant steed while going out to commit mischief and mayhem. He loves provoking
 and teasing other people. There's no real reason for his behavior - it is just
 his DNA acting up...Race: Green Goblin, Gender: Male"
Requirements: Level 24, A Visitor for Aphelion
When: Any time
How: Go to the front entrance of the Dorse Region, and you will be forced into
     fighting the Aesop-Gob-Monki trio once more in battle. After you defeat
     them, select the option 'Let them Go', and they will join you instead.
Duel Information: 350 EXP, 5 Dagols, Hebr Extract S
Equipment: Fly Swatter (Earth), Goblin Suit (Fire)
Moves: Fly Swatter (Medium Range, 90 Arc, 1.0 Power, 0.5 Knockback, Hits for
                    Damage 2x)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Blaze, Death
Thought Patterns: Passive, Passive, Passive
Skill: Iron Link (**)
Locations: 10:30pm-4:00pm (Shangri La House 1)
           4:00-10:30pm (Shangri La)

        HP  STR DEF EVA LCK
LV 29  632   69  80  99  83
LV 50  1252 129 151 157 128
LV 75  1989 201 236 226 183
LV 99  2697 270 318 292 233



GOBREY (NON-HUMAN)
"A green goblin from the previous generation. Because of his strange powers he
 had when he was still alive, he is able to look over his old colleagues even
 after death. Furious at the lazy goblins and all the time they waste, he tries
 to lecture them but alas, no one can see or hear him. Race: Green Goblin,
 Gender: Male"
Requirements: Level 21, A Visitor for Aphelion, Tsuchinoko Dumpling
When: Any time
How: Talk to Gobrey, and if you have a Tsuchinoko Dumpling, hand it over to him
     to get him to join your party.
Duel Information: 861 EXP, 56 Dagols, Magma Powder, Luck Berry
Equipment: Fly Swatter, Goblin Suit
Moves: Fly Swatter (Medium Range, 90 Arc, 1.0 Power, 0.5 Knockback)
       Junk Trap (7.0 Power, 0.5 Knockback, Knocks Down, Volty Blast)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts, Use Volty Blast
Can Resist: Everything
Thought Patterns: Standard, Standard, Standard
Skill: Save Volty (**)
Locations: 5:50pm-2:10am (Dorse Region)
           2:10-2:40am (Travels to Shangri La Entrance)
           2:40-4:25am (Shangri La Entrance)
           4:25-4:45am (Travels to Shangri La House 1)
           4:45-8:30am (Shangri La House 1)
           8:30-8:45am (Travels to Shangri La Entrance)
           8:45-5:20pm (Shangri La Entrance)
           5:20-5:50pm (Travels to Dorse Region)

        HP  STR DEF EVA LCK
LV 26  1980 116 123 255 255
LV 50  2585 200 196 255 255
LV 75  3216 289 273 255 255
LV 99  3821 374 346 255 255



GODWIN (HUMAN)
"Bishop of the Olacion Order, a first-class monk, doctor, and teacher. He is
 admired by many, but only a few have glimpsed his true abilities. He is
 thoughtful and hard working. Though he believes in the teachings of the gods,
 he feels that daily training is equally important. He likes to train and study.
 He doesn't believe in wasting time. Race: Human, Gender: Male"
Requirements: Have Miranda at Level 35 or higher, have Miranda in your party
When: Any time
How: Simply talk to Godwin when you have actively satisfied the above conditions
     to get him to join.
Duel Information: 1950 EXP, 238 Dagols, Revival Stone Chip
Equipment: Master's Garment
Moves: Radial Heel Drop (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
       Dual Attack (Short Range, 90 Arc, 0.8 Power)
       Moonlit Life SE (Restores 20% of the party's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
        Nuts
Can Resist: Everything
Thought Patterns: Standard, Standard, Passive
Skill: Defense Plus (***)
Locations: 4:50-6:40am (Travels from Godwin's Residence to Godwin's Room)
           6:40-9:10am (Godwin's Room)
           9:20-10:50am ((Teleports)Radiata Castle Entrance)
           11:00-12:20pm ((Teleports)Vareth Magic Institute President's Office)
           12:30-1:50pm ((Teleports)Morfinn's Clinic Examination Room)
           2:00-5:30pm ((Teleports)Olacion Order Shrine)
           5:30-5:50pm (Travels to Godwin's Room)
           5:50-7:00pm (Godwin's Room)
           7:00-8:55pm (Travels to Godwin's Residence)

        HP  STR DEF EVA LCK
LV 40  1086 175 151 208 120
LV 50  1436 212 190 223 137
LV 75  2311 305 289 263 179
LV 99  3151 395 383 302 220



GOLLY (NON-HUMAN)
"One of the three masked green goblins. He hangs out with Donkey and is often
 seen dancing while Donkey places his music. He doesn't really know how to
 dance, though, and ends up looking...awkward. He's something of a mystery: no
 one knows what he is really like. Race: Green Goblin, Gender: Male"
Requirements: A Visitor for Aphelion, have Donkey in your party
When: Any time
How: Talk to Golly while Donkey is in your party to get him to join up with you.
Duel Information: 61 EXP, 14 Dagols, Herb Extract
Equipment: Tamtam Slingshot (Earth), Goblin Suit, Skill Upper
Moves: Tackle Move (Short Range, 60 Arc, 1.0 Power, 1.0 Knockback)
       Slingshot (Earth, Long Range, 1.0 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Death
Thought Patterns: Brave, Brave, Brave
Skill: Complete Defense (*)
Locations: All Day (Dorse Region)

        HP  STR DEF EVA LCK
LV  6  111   45  47  96  52
LV 25  471   85  94 152  81
LV 50  945  139 157 227 121
LV 75  1419 193 219 302 160
LV 99  1874 245 279 374 198



GOLYE (HUMAN)
"A failed martial arts fighter. Confident in his strength he thought he could
 make it as a monk until he realized he had no other talent beyond brute force.
 He currently works at the reception desk of the bandit guild. He is often seen
 in the pub complaining loudly about monks. He gives up easily when confronted
 with a problem. Race: Human, Gender: Male"
Requirements: Joining Theater Vancoor
When: 9:20pm-3:00am (Vampire Casino)
How: Talk to him while he is standing at the Vampire Casino. He will quickly
     go ahead and fight you. Kick his ass, and he will then join you afterwards.
Duel Information: 42 EXP, 5 Dagols, Herb Extract
Equipment: Work Clothes, Power Bangle
Moves: Punch (Short Range, 40 Arc, 1.0 Power, 1.0 Knockback)
       Tackle (Short Range, 60 Arc, 1.0 Power, 1.3 Knockback, Breaks Parry)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Bad Carrier (*)
Locations: 9:10pm-3:20am (The Vampire Casino)
           3:20-3:25am (Travels to Void Community Office)
           3:25am-9:05pm (Void Community Office)
           9:05-9:10pm (Travels to The Vampire Casino)

        HP  STR DEF EVA LCK
LV 6   149   51  55  26  19
LV 25  645  101 106  56  42
LV 50  1297 166 174  96  72
LV 75  1950 232 241 136 103
LV 99  2576 296 307 174 133



GONBER (HUMAN)
"Village elder well respected by the other villages. He is not interested in the
 advanced technology of Vareth and lives the simple life of a farmer. Farming is
 the only thing he is good at, but he is a sweet man who treats everyone in the
 village like family. His only hobby is fishing. Race: Human, Gender: Male"
Requirements: Level 9, Joining Theater Vancoor
When: 4:00-11:25am or 3:15-7:25pm (Tria Lake)
How: Go to Tria Lake, which is left of uphill Solieu Village. After rescuing
     Gonber from drowning, he will automatically join your party.
Duel Information: 117 EXP, 201 Dagols, Herb Extract
Equipment: Farmer's Hoe, Farming Clothes, Saint's Trophy
Moves: Downward Swing (Long Range, 40 Arc, 1.2 Power, 0.5 Knockback)
       Horizontal Swing (Long Range, 120 Arc, 1.0 Power, 0.5 Knockback)
       Rice Ball (Restores 30% of Gonber's HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
        Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Sharp Edge (*)
Locations: 8:00pm-3:25am (Elder's Residence)
           3:25-4:00am (Travels to Tria Lake)
           4:00-11:25am (Tria Lake)
           11:25-3:15pm (Uphill Solieu Village)
           3:15-7:25pm (Tria Lake)
           7:25-8:00pm (Travels to Elder's Residence)

        HP  STR DEF EVA LCK
LV 14  196   61  71  23  66
LV 25  396   84  93  42  90
LV 50  850  136 143  86 146
LV 75  1305 189 193 131 201
LV 99  1742 240 242 173 254



GONN (NON-HUMAN)
"Gonn is a green goblin slacker. He is often found playing with strange objects
 in the vicinity of the village. No one ever knows what he is up to. He is
 sometimes seen talking to travelers on the road, but he never ends up saying
 very much. Race: Green Goblin, Gender: Male"
Requirements: Level 9, A Visitor for Aphelion
When: Any time
How: Talk to him five times in a single day, and he will then join your when you
     have talked to him for the fifth time.
Duel Information: 274 EXP, 30 Dagols, Startle Powder
Equipment: Bronze Crusher (Earth), Goblin Suit
Moves: Cross Strike (Earth, Long Range, 90 Arc, 1.0 Power, 1.0 Knockback)
       Sweep Thrust (Earth, Long Range, 200 Arc, 0.8 Power, 1.0 Knockback)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Death
Thought Patterns: Timid, Timid, Timid
Skill: Berserker (*)
Locations: All Day (Dorse Region)

        HP  STR DEF EVA LCK
LV 14  187   69  79  69  58
LV 25  490   95 108  96  78
LV 50  1180 154 174 157 126
LV 75  1870 213 240 218 174
LV 99  2533 269 303 277 220



GOO (NON-HUMAN)
"A green goblin slacker. He must smell attractive to animals or something,
 because whenever he leaves the village he is chased constantly by wild animals.
 His adorable child-like presence makes people feel comfortable. The mischief
 he gets up to is only harmless child's play. He likes shiny objects. Race:
 Green Goblin, Gender: Male"
Requirements: A Visitor for Aphelion, Empty Bottle
When: Any time
How: Talk to Goo while you have an Empty Bottle, and he will ask you for it.
     Hand it over to him to get him to join the party.
Duel Information: Not Applicable
Equipment: Tamtam Slingshot (Earth), Goblin Suit, Skill Upper
Moves: Tackle Move (Short Range, 60 Arc, 1.0 Power, 1.0 Knockback)
       Slingshot (Earth, Long Range, 1.0 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Death
Thought Patterns: Brave, Brave, Brave
Skill: Sharp Edge (*)
Locations: All Day (Shangri La)

        HP  STR DEF EVA LCK
LV  4  110   33  31  20  77
LV 25  496   80  85  87 103
LV 50  957  136 150 168 135
LV 75  1416 192 215 249 167
LV 99  1860 245 277 327 198



GORDON (HUMAN)
"Assistant corporal of Theater Vancoor. As part of Gordon's unit, his
 pragmatism counter-balances Gerald's sometimes reckless enthusiasm. Although he
 calls him a goody-goody, Gerlad is glad to have someone of Gordon's
 intelligence in his unit. He pays close attention to details and enjoys the
 trust of his comrades. He is polite to everybody. Race: Human, Gender: Male"
Requirements: A Visitor for Aphelion, Level 9
When: Any time
How: Talk to Gordon. He will challenge you to a duel, which will automatically
     commence. Defeat Gordon, and once the battle is over, he will join your
     squad.
Duel Information: 274 EXP, 152 Dagols, Herb Extract
Equipment: Bear Smasher (Earth), Plate Armor, Pluto's Trophy
Moves: Downward Thrust (Earth, Short Range, 40 Arc, 1.0 Power, 0.5 Knockback,
                        1.0 Poison)
       Upward Thrust (Earth, Short Range, 40 Arc, 1.0 Power, 0.6 Knockback,
                      1.0 Poison, Knocks Down)
       Three Scratches (Earth, Short Range, 90 Arc, 1.1 Power, 1.0 Knockback,
                        1.2 Poison)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Prevent Poison (*)
Locations: 5:10-7:05am (Travels from Gordon's Residence to Zweit Squad Locker
                        Room)
           7:05-5:10pm (Zweit Squad Locker Room)
           5:10-7:15pm (Travels to Begin Eatery 2nd Floor)
           7:15-8:55pm (Begin Eatery 2nd Floor)
           8:55-11:00pm (Travels to Gordon's Residence)

        HP  STR DEF EVA LCK
LV 14  274   77  82  40  51
LV 25  611  104 113  55  66
LV 50  1378 166 184  89 102
LV 75  2144 228 256 123 138
LV 99  2880 288 325 156 173



GRANT (HUMAN)
"Priest of the Olacion Order. Born into an impoverished family, he is always
 dreaming of ways to make easy money and live the grand life. He heard that
 doctors make a lot of money and so entered the priest guild, where he soon
 joined Anastasia's faction. Always looks for the easy way out. Race: Human,
 Gender: Male"
Requirements: Smilodon Fang
When: Any time
How: Talk to Grant and he'll ask you to deliver flyers to members of the Void
     Community. Deliver the flyers to Servia (Club Vampire, 5:35pm-1:00pm), Zeke
     (Mysterious Creatures Inn, 11:10am-4:45am), Silvia (The Vampire Casino,
     5:35pm-12:00pm), Sonia (Chic Records, 5:00am-10:00pm), and Lunbar (Dead End
     Armory, 5:00am-10:00am). Once all the flyers have been delivered, go back
     to Grant and talk to him, and he will join you in thanks.
Duel Information: (Grant + Heavy Guardsman x3) 19 EXP, 48 Dagols, Toadstool
                  Powder
Equipment: Robe of Order (Earth), Skill Upper
Moves: Curse Gas (Long Range, 0.5 Power, 0.5 Knockback, 2.0 Curse)
       Recovery Ray SE (Restores 40% of target's Max HP)
       Fog of Poison SE (Earth, Long Range, 0.3 Power, 0.5 Knockback, 3.0
                         Poison)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
        Nuts
Can Resist: Nothing
Thought Patterns: Timid, Timid, Timid
Skill: Complete Defense (*)
Locations: 6:40-7:30am (Travels from Grant's Residence to Dwight's Room)
           7:40-1:35pm (Dwight's Room)
           1:35-4:35pm (Travels to Eisenhower Pharmacy)
           4:35-6:20pm (Eisenhower Pharmacy)
           6:20-7:40pm (Travels to Dwight's Residence)
           9:10-9:40pm (Travels to Grant's Residence)

        HP  STR DEF EVA LCK
LV  3  116   32  39  36  68
LV 25  554   72  85  80  90
LV 50  1053 140 137 130 116
LV 75  1551 198 189 181 142
LV 99  2030 254 240 229 167



GREGORY (HUMAN)
"Corporal of Theater Vancoor. He has fought alongside Gerald in many battles,
 and is a highly skilled warrior. Although he is a man of few words, he does
 have an emotional side. He looks up to Gerald, and goes into a fit of rage when
 people criticize his hero. Race: Human, Gender: Male"
Requirements: Level 23, Joining Theater Vancoor, Before The Earth Dragon (only
               in New Game+) MAYBE
When: Any time
How: Go and talk to Gregory when the first two requirements are satisfied, and
     he will ask you to obtain some Dwarf Liquor from Earth Valley. Go to Earth
     Valley. Wait until the pub is open, and talk to Oleg to get the Liquor.
     Alternatively, if the dwarves are gone by that time, simply go into the
     Liquor Store (not the pub) and get if off the shelf. Although unconfirmed,
     it may be that you cannot get the liquor with this latter method in a New
     Game+. Afterwards, go and take it back to Gregory to get him to join you.
Duel Information: 990 EXP, 304 Dagols, Herb Extract
Equipment: Titan Pike (Earth), Plate Armor
Moves: Weak Thrust (Earth, Medium Range, 40 Arc, 0.7 Power, 0.5 Knockback)
       Sweep Thrust (Earth, Medium Range, 200 Arc, 0.8 Power, 1.0 Knockback,
                     1.0 Confuse)
       Power Thrust (Earth, Long Range, 40 Arc, 1.0 Power, 1.3 Knockback, 1.2
                     Confuse)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Defense Plus (**)
Locations: 7:10-8:45am (Travels from Gregory's Residence to the Zweit Squad
                        Locker Room)
           8:45-2:20pm (Zweit Squad Locker Room)
           2:20-3:15pm (Travels to Survivor Armory)
           3:15-6:15pm (Survivor Armory)
           6:15-6:55pm (Travels to Begin Eatery 2nd Floor)
           6:55-10:15pm (Begin Eatery 2nd Floor)
           10:15-11:30pm (Travels to Gregory's Residence)

        HP  STR DEF EVA LCK
LV 28  529  145 157 115  54
LV 50  1352 211 234 143  88
LV 75  2287 286 323 175 126
LV 99  3185 359 408 205 164



GRIGORY (NON-HUMAN)
"Dwarf village liquor store owner. Wanting to introduce his favorite drinks to
 his fellow dwarves, he opened a liquor shop. Surrounded by booze he is lively
 and easy to talk to, but when there are no drinks to be had he becomes very
 withdrawn. Loves drinking even more than eating good meals. He doubts he could
 live without his booze. Race: Dwarf, Gender: Male"
Requirements: Level 3, Storming Fort Helencia
When: Any time
How: Talk to Grigory until he finally joins your party.
Duel Information: 101 EXP, 40 Dagols, Herb Extract
Equipment: Bottle (Earth), Bottle (Earth), Cloth Apron (Earth)
Moves: Bottle Smash (Short Range, 40 Arc, 0.7 Power, 0.5 Knockback)
       Bottle Thrust (Short Range, 40 Arc, 1.2 Power, 0.5 Knockback)
       Alcohol Breath (Short Range, 90 Arc, 0.1 Power, 0.5 Knockack, 2.0 Blind,
                       Hits for Damage 2x)
       Have a Drink (Restores 30% of Grigory's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Back Away, Play Dead, Go Nuts, Be
        Bait
Can Resist: Poison
Thought Patterns: Standard, Standard, Standard
Skill: Prevent Poison (*)
Locations: (Before The Earth Dragon)
           7:45pm-1:30am (Dawnbay Diner)
           1:30-1:55am (Travels to Vashtel Liquor Store)
           7:00am-7:20pm (Vashtel Liquor Store)
           7:20pm-7:45pm (Travels to Dawnbay Diner)

        HP  STR DEF EVA LCK
LV  8  363   59  66  18  20
LV 25  1158 115 123  45  45
LV 50  2328 197 208  85  83
LV 75  3498 280 292 125 120
LV 99  4621 359 374 164 156



GRUEL (NON-HUMAN)
"The black goblin ledaer. Calm and collected, he is the picture of a mature
 adult. As a leader, he doesn't do much besides keeping his eye on the other
 goblins. He has few contacts with the other races, but this isn't because he
 dislikes them in particular. He just likes to keep things simple. Race: Black
 Goblin, Gender: Male"
Requirements: Level 26, must have first recruited Bosso, Danny, Domonic,
              Doppio, Drew, Georgio, Giovanni, Jan, Luka, Marco, Niko, Pietro,
              Polpo, Ricky, and Sonny
When: Any time
How: After you have recruited all the other Black Goblins, talk to Gruel in
     Goblin Haven. He will automatically join you, no fight required.
Duel Information: 1200 EXP, 16 Dagols, Magic Mirror, Luck Berry
Equipment: Toadstool Bazooka (Earth), Big Toadstool Suit
Moves: Toadstool Blast (Earth, Long Range, 1.5 Power, 1.3 Knockback, Knocks
                        Back)
       Luring Larvae (Earth, Medium Range, 40 Arc, 0.8 Power, 0.5 Knockback, 2.0
                      Confuse)
       Toadstool Heal (Restores 30% of Gruel's Max HP)
       Bazooka Wolf (0.4 then 3.0 Power, 1.3 Knockback, Knocks Back, Hits for
                     Damage 5x, Volty Blast)
Can Do: Attack Enemy, Cure Friend, Backup, Back Away, Play Dead, Go Nuts, Be
        Bait, Use Volty Blast
Can Resist: Everything
Thought Patterns: Standard, Standard, Standard
Skill: Full Power (***)
Locations: All Day (Goblin Haven)

        HP  STR DEF EVA LCK
LV 31  3200 232 203  92 328
LV 50  3858 281 257 122 355
LV 75  4723 347 329 162 390
LV 99  5555 410 398 200 425



HERZ (HUMAN)
"Trainee leader of the Void Community. A master of disguises. She can competely
 transform herself so that even her closest friends are unable to recognize her.
 A smiling face always hides what she is thinking. She can always be counted on
 to complete a job, however difficult. No one knows much about her private life.
 Race: Human, Gender: Female"
Requirements: Castle Meeting, Have Conrad, Caesar, Alicia in your Party (not
              necessarily at the same time)
When: 4:15-5:30pm (Blade Pharmacy), 6:50-7:40pm (Verontier Armory), 8:30-1:30am
      (Carl's Pub)
How: Go and talk to the fake Conrad in the Blade Pharmacy with the real Conrad
     in your party to expose Herz. Fight her and win. Talk to the fake Caesar
     in the Verontier Armory with the real Caesar in your party to expose Herz.
     Fight her and win. Talk to the fake Alicia in Carl's Pub with the real
     Alicia in your party to expose Herz. Fight her and win. After you defeat
     her all three times (can be done in any order), she will then join up with
     you. Note: You cannot do all three fights on one day, as she will disappear
     for the rest of the day after your fight.
Dual Information: 274 EXP, 362 Dagols, Panic Powder
Equipment: Vettea, Disguise, Beckoning Cat
Moves: Uphill (Medium Range, 200 Arc, 1.0 Power, 0.5 Knockback, 1.0 Confuse)
       Flyout (Medium Range, 40 Arc, 1.2 Power, 0.6 Knockback, 1.2 Confuse,
               Knocks Back)
       Steal (Short Range, 60 Arc, 0.2 Power, 3.0 Steal)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Confuse
Thought Patterns: Brave, Brave, Timid
Skill: Prevent Petrify (*)
Locations: 8:15-1:45am (Carl's Pub (Disguised as Alicia))
           1:45-6:40am (Travels to Chic Records)
           6:40-8:10am (Chic Records)
           8:10-9:40am (Travels to Void Community Office)
           9:40-10:20am (Void Community Office)
           10:20-4:05pm (Travels to Blade Pharmacy)
           4:05-5:40pm (Blade Pharmacy (Disguised as Conrad))
           5:40-6:40pm (Travels to Verontier Armory)
           6:40-7:50pm (Verontier Armory (Disguised as Caesar))
           7:50-8:15pm (Travels to Carl's Pub)

        HP  STR DEF EVA LCK
LV 14  235   76  68  78  66
LV 25  565  102  94 109  95
LV 50  1317 162 155 180 161
LV 75  2069 222 216 251 228
LV 99  2791 280 275 319 291



HIP
"A member of the bridge-building gang. He carries out Elef's orders perfectly
 and does his job well. He can look spaced out at times; it is probably because
 he is. However, as soon as Elef begins discussing engineering matters, he
 becomes serious and listens carefully to every word. He also looks up to his
 co-worker Ryan. Race: Human, Gender: Male"
Requirements: Talk to Elef after Beasts By The Bridge, but before A Visitor for
              Aphelion, take his request, then talk to Hip after A Visitor for
              Aphelion, Level 5
Time: Any time
How: After finishing the Beasts by the Bridge mission, go and talk to Elef, and
     accept his request. Go back to Radiata City and go to the Peaceful Pony
     Inn, located in the White City of Stars and Faith, and talk to Virginia.
     Take the blueprint back to Elef. After A Visitor for Aphelion, go and visit
     Elef in the Peaceful Pony Inn, and talk to him to recruit Hip.
Duel Information: 72 EXP, 69 Dagols, Herb Extract
Equipment: Flying Foot, Work Clothes
Moves: Downward Swing (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback)
       Sit In (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Passive, Passive, Passive
Skill: Max HP Plus (*)
Locations: 6:10-6:30am (Dorse-Adien Region)
           1:25-1:40pm (Dorse-Adien Region)
           3:10-3:30pm (Dorse-Adien Region)
           9:35-9:40pm (Dorse-Adien Region)
        *After A Visitor For Aphelion
           7:25pm-2:35am (Peaceful Pony Inn Diner)
           2:35-3:00am (Travels to Hip's Residence)
           12:25-12:45pm (Travels to Peaceful Pony Inn Diner)
           12:45-2:45pm (Peaceful Pony Inn Diner)
           2:45pm-4:40pm (Travels to Black Rose General Store)
           4:40-5:30pm (Black Rose General Store)
           5:30-7:25pm (Travels to Peaceful Pony Inn Diner)

        HP  STR DEF EVA LCK
LV  7  397   65  46   6  23
LV 25  948  126  84  12  53
LV 50  1713 210 139  20  95
LV 75  2479 295 193  28 138
LV 99  3214 376 245  36 178



HOWARD (HUMAN)
"Five-time champion of the World Farming Competition. it is not as if he is
 particularly knowledgeable, however, as his success is due mostly to his great
 physical strength. A serious man who is trusted by his friends. He is not
 very fond of socializing, though."
Requirements: Level 10, Joining Theater Vancoor
When: Any time
How: Obtain a Tria Milk from the Elder's Residence in Solieu Village, from the
     Vareth Magic Institute Library, or from Tarkin (by recruiting him). After
     you obtain any one of these, take it back to Howard, and give it to him to
     get him to join you.
Duel Information: 123 EXP, 213 Dagols, Herb Extract
Equipment: Farmer's Hoe, Farming Clothes
Moves: Downward Swing (Long Range, 40 Arc, 1.2 Power, 0.5 Knockback)
       Horizontal Swing (Long Range, 120 Arc, 1.0 Power, 0.5 Knockback)
       Rice Ball (Restores 30% of Howard's HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
        Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Earth Defense (*)
Locations: 6:15-6:25am (Nuevo Village)
           12:20-3:30pm (Nuevo Village)
           6:40-7:30pm (Nuevo Village)

        HP  STR DEF EVA LCK
LV 15  195   71  74  35  51
LV 25  428   98  91  52  73
LV 50  1012 168 134  95 130
LV 75  1595 237 178 138 186
LV 99  2155 303 220 179 240



HYANN (NON-HUMAN)
"A dark elf who loves to gamble, sing, dance, and have a good time. If he hears
 of a new kind of entertainment, he will travel even to the human villages to
 find out about it. His one and only policy is to have fun; he always makes sure
 he enjoys himself to the max. Race: Dark Elf, Gender: Male"
Requirements: Level 11, Crocogator Hides
When: 8:00am-12:55pm (Forest Metropolis 1st Floor)
How: Talk to Hyann, and he'll ask you to participate in his die-rolling game
     of 50/50. Beat him four times in a row up to when he bets 10,000 Dagols,
     and if you win the fourth game, he will return your Dagols and join the
     party.
Duel Information: 350 EXP, 18 Dagols, Herb Extract
Equipment: Leaf Clothes, Lucky Charm
Moves: Fireball (Fire, Long Range, 1.3 Power, 0.5 Knockback, 1.0 Blaze)
       Lightning Bolt (Wind, Long Range, 1.6 Power, 1.0 Knockback, Knocks Back)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Passive, Brave, Brave
Skill: Wind Defense (**)
Locations: 8:50pm-7:15am (Forest Metropolis Room 2)
           7:15-7:45am (Travels to Forest Metropolis Floor 1)
           7:45am-8:30pm (Floor 1)
           8:30-8:50pm (Travels to Room 2)

        HP  STR DEF EVA LCK
LV 16  329   85  90  55  66
LV 25  640  112 117  72  77
LV 50  1505 190 194 119 108
LV 75  2370 268 271 167 139
LV 99  3200 342 345 213 168



INTERLUDE (HUMAN)
"Void Community manager. Also called "das Gespens" (dead spirit). He does not
 kill in the smart, precise manner of Iris and Lily; instead, he just wades in
 and slaughters the target and anyone who gets in his way. A man of few words,
 he faithfully completes the tasks assigned to him by his bosses. Race: Human,
 Gender: Male"
Requirements: Castle Meeting, Talked to Ortoroz first
When: Any time
How: Talk to Ortoroz first after the meeting in the castle, then find Interlude.
     He'll first fight you. After you defeat him, he will join you. In the case
     that you lose, wait until the next day to fight him again.
Duel Information: 684 EXP, Herb Extract S
Equipment: Chrome Clothes, Power Bangle
Moves: Bear Claw (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
       Combo Claw (Short Range, 40 Arc, 0.9 Power, 0.5 then 1.0 Knockback, Hits
                   for Damage 2x)
       Crush Claw (Short Range, 40 Arc, 1.1 Power, 0 then 0.5 Knockback, Hits
                   for Damage 2x)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Standard, Standard, Standard
Skill: Fierce Defense (*)
Locations: 8:00am-2:20pm (Void Community Torture Room)
           2:20pm-8:00pm (Path of the Spider)

        HP  STR DEF EVA LCK
LV 23  567  147  49   8  40
LV 25  642  153  52  11  42
LV 50  1582 232  99  55  76
LV 75  2522 311 146 100 111
LV 99  3424 388 191 143 144



IRIS (HUMAN)
"Assistant leader of the Void Community. Also known as the Crow, she can
 assassinate any target, given enough money. She learned her trade from her
 father Silent, the infamous assassin. Presently, she is passing on her skills
 to Lily. Unless she's on a job, she stays clear of fights. She doesn't do
 anything unless she's being paid for it. Race: Human, Gender: Female"
Requirements: Level 34, A Visitor for Aphelion, 40,000 Dagols
When: Any time
How: Talk to her, and select the option "Double the Pay" and give her 40,000
     Dagols to give her double the pay.
Duel Information: 1858 EXP, 530 Dagols, Holy Water
Equipment: Symphonia (Water), Black Dress, Divine Earring
Moves: Punishment Whip (Water, Long Range, 120 Arc, 1.0 Power, 0.5 Knockback)
       Whirlwind Whip (Water, Long Range, 120 Arc, 0.6 Power, Hits for Damage
                       6x)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Paralysis, Blind, Bind, Freeze, Blaze, Confuse, Curse,
            Petrification
Thought Patterns: Standard, Standard, Standard
Skill: Evasion Plus (***)
Locations: 11:40pm-1:20am (Void Community Office)
           1:20-3:55am (Travels to Iris' Residence)
           5:10-5:45am (Travels to Beast Pit)
           5:45-9:00am (Beast Pit)
           9:00-12:25pm (Travels to Olacion Order Chapel)
           12:25-4:40pm (Olacion Order Chapel)
           4:40-9:10pm (Travels to Club Vampire)
           9:10-11:10pm (Club Vampire)
           11:10-11:40pm (Travels to Void Community Office)

        HP  STR DEF EVA LCK
LV 39  884  186 137 157  36
LV 50  1268 220 164 183  50
LV 75  2142 297 227 242  63
LV 99  2982 371 287 298 115



JAN (NON-HUMAN)
"A black goblin toadstool grower. He realized that if he grew toadstools, he
 wouldn't have to leave the village to look for them. However, he hasn't quite
 perfected the art yet. The only toadstools he manages to produce are strange
 new mutant hybrids. Race: Black Goblin, Gender: Male"
Requirements: Level 14, To Goblin Haven
When: Any time
How: Talk to him and answer his question with either choice. Defeat him in the
     ensuing duel, and he will join your party afterwards.
Duel Information: 480 EXP, 14 Dagols, Toadstool Powder
Equipment: Toadstool Axe (Earth), Toadstool Suit (Earth)
Moves: Downward Thrust (Earth, Short Range, 40 Arc, 1.0 Power, 0.5 Knockback,
                        1.0 Poison)
       Rotating Spin (Earth, Short Range, 120 Arc, 0.7 Power, 1.0 Knockback, 1.0
                      Poison)
       Annoying Laugh (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Berserker (*)
Locations: All Day (Goblin Haven)

        HP  STR DEF EVA LCK
LV 19  286   96  88  50  90
LV 25  516  111 107  67 105
LV 50  1476 177 190 139 167
LV 75  2436 243 272 211 230
LV 99  3358 307 351 281 290



JARED (HUMAN)
"Void Community manager. A born talker. He talked his way into his position at
 the guild, although he's actually pretty good at his job. Generally a fun,
 boisterous kind of guy. He lives life day by day and he hates teamwork or
 having or having to work with other people. Race: Human, Gender: Male"
Requirements: Level 7, Joining Theater Vancoor
When: 7:20am-12:00pm (Club Vampire)
How: Talk to him while he is sitting in the Club Vampire, and reply with the
     option "Okay." He'll do a crapload of talking, and after, join your party.
Duel Information: 208 EXP, 198 Dagols, Herb Extract
Equipment: Steel Dagger, Scouts Suit
Moves: Piston Thrust (Short Range, 40 Arc, 0.2 then 0.3 Power, 0 then 1.0
                      Knockback, Hits for Damage 6x)
       Steal (Short Range, 60 Arc, 0.2 Power, 2.0 Steal)
       Paralyze Gas (Long Range, 0.5 Power, 0.5 Knockback, 2.0 Paralyze)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Timid
Skill: Berserker (*)
Locations: 5:40pm-12:50am (Red Lotus Metropolis Party Room)
           12:50-2:50am (Travels to Jared's Home)
           6:00-7:10 (Travels to Club Vampire)
           7:10-12:10 (Club Vampire)
           12:10-1:20pm (Travels to Black Town of Night and Lust)
           1:20-5:30pm (Black Town of Night and Lust)
           5:30-5:40pm (Travels to Red Lotus Metropolis Party Room)

        HP  STR DEF EVA LCK
LV 12  169   65  70  62  31
LV 25  497   95 101  88  49
LV 50  1128 154 161 139  85
LV 75  1759 213 221 190 120
LV 99  2364 269 279 240 155



JARVIS (HUMAN)
"Sergeant of Theater Vancoor. Long ago, he aspired to become a knight and took
 many tests, but failed them all. Jealousy influences his dealings with Jack, an
 ex-Radiata Knight. However, he is a considerate and sympathetic man. He has
 trouble seperating his work and private life. Leader of the Hecton Squad.
 Race: Human, Gender: Male"
Requirements: A Visitor For Aphelion, No Lower than 5 Levels of Jarvis
When: 6:00pm-3:50am (Carl's Pub) (Giske), Any time (Jarvis)
How: First off, talk to Giske. He'll ask you to get some money dues from Jasmine
     and Jarvis. Go and find Jarvis and say "Okay". DO NOT SAY "No Way". Go to
     Jasmine in San Patty Accessories and get her money. Now go and spend money
     until you have less than 5000 Dagols, and go talk to Giske. He'll demand
     that you have 5000 Dagols to pay off Jarvis' debt. Go and collect the
     mandatory 5000 Dagols, and then go back to pay off Giske. He will then join
     your Friends List automatically. Go and talk to Jarvis, and too will join
     you, for having payed off his debt.
Duel Information: 578 EXP, 159 Dagols, Power Bangle
Equipment: Fathmil (Fire), Axe Head, Power Bangle
Moves: Thrust (Fire, Medium Range, 40 Arc, 0.6 Power, 0.5 Knockback)
       Upward Thrust (Fire, Medium Range, 40 Arc, 0.8 Power, 0.6 Knockback)
       Ground Sweep (Fire, Medium Range, 200 Arc, 1.0 Power, 0.5 Knockback,
                     Knocks Down)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Prevent Blaze (*)
Locations: 9:10-10:10pm (Travels to Theater Vancoor 1st Floor)
           10:10-11:30pm (Theater Vancoor 1st Floor)
           11:30-11:45pm (Travels to Hecton Squad Locker Room)
           11:45-4:10pm (Hecton Squad Locker Room)
           4:10-5:15pm (Travels to Carl's Pub)
           5:15-9:50pm (Carl's Pub)
           9:50-11:40 (Travels to Jarvis' Residence)

        HP  STR DEF EVA LCK
LV 21  396  107 103  72  62
LV 25  538  120 118  78  67
LV 50  1429 201 212 119 100
LV 75  2321 282 307 159 133
LV 99  3177 361 398 199 164



JILL (HUMAN)
"Assistant professor at the Vareth Magic Institute. Her specialty is item
 creation, and she creates things that are useful to the general public. When
 she was little, she would watch her father work at the armory. Before she knew
 it, her hobby was taking things apart and putting them back together again. She
 is a hearty, loud young woman. Race: Human, Gender: Female"
Requirements: Recruit Christoph first (Gobpakken Seed x5, Pointura Seed x5)
When: 10:30am-2:00pm (Star Tower Research Lab 2)
How: Simply talk to Jill in the Research Lab after having recruited Christoph,
     and she will join you without hesitation.
Duel Information: (Jill + Apprentice + Light Guardsman x2) 800 EXP, 164 Dagols,
                  Herb Extract
Equipment: Argoth (Earth), Mage Armor, Saint's Trophy
Moves: Bomb Blast (Fire, Long Range, 1.0 Power, 1.0 Knockback, 1.5 Blaze,
                   Knocks Back)
       Earth Glaive LV1 (Earth, Long Range, 1.6 Power, 0.5 Knockback, Knocks
                         Down)
       Earth Glaive LV2 (Earth, Long Range, 1.6 Power, 0.5 Knockback, Knocks
                         Down, Hits for Damage 3x)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Death
Thought Patterns: Brave, Brave, Timid
Skill: 100T Body (*)
Locations: 5:40-8:05am (Travels from Jill's Residence to Star Tower Research
                        Lab 2)
           8:05-2:15pm (Star Tower Research Lab 2)
           2:15-2:40pm (Travels to Cafeteria)
           2:40-5:15pm (Cafeteria)
           5:15-5:35pm (Travels to Vareth Magic Institute 2nd Floor)
           5:35-9:25pm (Vareth Magic Institute 2nd Floor)
           9:25-11:00pm (Travels to Jill's Residence)

        HP  STR DEF EVA LCK
LV 25  447  122 107  77  69
LV 50  1142 181 173 122 131
LV 75  1838 241 240 168 194
LV 99  2506 299 303 212 255



JJ (NON-HUMAN)
"Leader of the green orcs. The green orcs used to make their home in Borgandiazo
 before they got kicked out by the blood orcs. They no longer have their own
 homeland, and live scattered throughout the world. Race: Green Goblin, Gender:
 Male"
Requirements: Orcish Negotiations
When: Any time
How: After defeating Galvados in Borgandiazo, you must go back and talk to JJ
     before you can talk to Zane and complete the mission. While doing so, JJ
     will join your party.
Duel Information: 2550 EXP, 985 Dagols, Herb Extract DX, Life Berry
Equipment: Guiron Tree, Shoulder Pads
Moves: JJ Blow (Long Range, 40 Arc, 1.5 Power, 0.5 Knockback)
       JJ Buster (Long Range, 200 Arc, 1.0 Power, 1.3 Knockback, Knocks Back)
       JJ Shout (Long Range, 0.2 Power, 1.0 Knockback, Knocks Back)
       Madness Carnival (0.2 then 2.0 Power, 1.3 Knockback, Knocks Back, Hits
                         for Damage 8x, Volty Blast)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts, Use Volty
        Blast
Can Resist: Everything
Thought Patterns: Standard, Standard, Brave
Skill: Colossal Power (***)
Locations: *Before Recruitment
           All Day (Elf Region)

           *After Recruitment)
           All Day (Fort Helencia Entrance)

        HP  STR DEF EVA LCK
LV 46  2820 243 192 148 154
LV 50  3106 257 205 158 161
LV 75  4899 345 288 226 209
LV 99  6619 430 369 290 255



JOAQUEL (HUMAN)
"A bandit to the core, he has been a member of the guild for as long as he can
 remember. Joaquel gets by with his immense strength. His lack of smarts means
 he's easily manipulated by others. Jared is like a brother to him. Race: Human,
 Gender: Male"
Requirements: Completed Gerald's Letter or Birthday Part Event, Level 15
When: 5:00pm-9:00am
How: Talk to Joaquel the first night, and when he asks you to guard, say yes.
     After he leaves, enter the treasury. Kick the chest open for an EVASION
     BERRY, kick the right-most bag for an ANALYSIS BALL, and kick the chest
     slightly south of the right-most corner for a LUCK BERRY. Visit him a day
     later, and this time, stay still for a minute or so, where Joaquel will
     automatically retun and join your Friend List.
Duel Information: 434 EXP, 35 Dagols, Cooling Spray
Equipment: Gigantic Hammer, Power Bangle
Moves: Joaquel Attack (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback)
       Steal (60 Arc, 0.2 Power, 1.0 Steal)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Strength Plus (*)
Locations: 5:00pm-9:10am (Void Community Basement)
           9:00-9:45am (Travels to Club Vampire)
           9:45-4:15pm (Club Vampire)
           4:15-5:00pm (Travels to Void Community Basement)

        HP  STR DEF EVA LCK
LV 20  557  121  52   2  32
LV 25  778  137  65   7  38
LV 50  1887 220 132  35  69
LV 75  2996 303 198  62 100
LV 99  4061 382 262  88 129



JOHAN (HUMAN)
"A student of the Vareth Magic Institute. His father made him join the
 institute, but he must have had potential, as he has absorbed much during his
 time there. However, he has too much confidence and is always convinced he's
 correct, leading him to clash with colleagues. He has no friends. Race: Human,
 Gender: Male"
Requirements: Joining Theater Vancoor
When: Any time
How: Talk to him for four straight days, and he'll tell you lies on each day.
     After he blows his cover, talk to him on the fifth day, and he then will
     join the party.
Duel Information: (Johan + Light Apprentice + Light Guardsman x2) 61 EXP, 136
                  Dagols, Mass of Enmity
Equipment: Vatirork (Wind), Vareth Uniform (Wind)
Moves: Thunderstorm LV1 (Wind, Long Range, 1.4 Power, 1.0 Knockback, Knocks
                         Back, Hits for Damage 3x)
       Thunderstorm LV2 (Wind, Long Range, 1.5 Power, 1.0 Knockback, Knocks
                         Back, Hits for Damage 3x)
       Thunderstorm LV3 (Wind, Long Range, 1.6 Power, 1.0 Knockback, Knocks
                         Back, Hits for Damage 3x)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Passive, Timid, Timid
Skill: Bad Carrier (*)
Locations: 11:40-1:40pm (Travels from Johan's Residence to Moon Tower Research
                         Lab 3)
           1:40-7:15pm (Moon Tower Research Lab 3)
           7:15-9:30pm (Travels to Johan's Residence)

        HP  STR DEF EVA LCK
LV  6  120   50  65  23  72
LV 25  524  102 114  51 113
LV 50  1056 172 179  89 168
LV 75  1588 242 244 127 224
LV 99  2098 308 306 163 277



KAIN (HUMAN)
"High priest of the Olacion Order. Brought to the guild by the former high
 priestess, Enjela, he became a monk and his powers really blossomed. He was
 named high priest after the disappearance of Enjela. A wise and charismatic
 man, he has deeply held beliefs but is not a zealot. Race: Human, Gender: Male"
Requirements: You must have recruited Achilles, Adina, Alvin, Anastasia, Clive,
              Cosmo, Dwight, Edgar, Elena, Eugene, Fernando, Flora, Godwin,
              Grant, Lulu, Miranda, Vitas
When: Any time
How: After recruiting all other members of the Olacion Order, go and talk to
     Kain, and he will join your ranks as thanks.
Duel Information: 3858 EXP, 529 Dagols, Revival Stone, Evasion Berry
Equipment: High Priest's Gown, Miracle Amulet
Moves: Palm of Energy (Short Range, 1.0 Knockback, Knocks Back)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
        Nuts, Use Volty Blast
Can Resist: Everything
Thought Patterns: Standard, Standard, Standard
Skill: Auto Cure (****)
Locations: 6:00-10:25am (Olacion Order Chapel)
           10:25-10:50am (Travels to Confessional)
           10:50-1:00pm (Confessional)
           1:00-2:25pm (Travels to Path of Swords and Wisdom)
           2:25-3:55pm (Path of Swords and Wisdom)
           3:55-4:35pm (Travels to Olacion Order Chapel)

        HP  STR DEF EVA LCK
LV 57  2990 280 234 248 177
LV 75  3858 330 291 290 192
LV 99  5003 398 367 347 213



KEANE (NON-HUMAN)
"Light elf owner of the accessory store in the light elf village. She opened her
 store to advertise the excellent quality of elf-made items. Though she feels
 that elves are superior, she harbors no particular prejudices toward other
 races. She is always happy to get her customers' opionons, to improve her shop
 and its merchandise. Race: Light Elf, Gender: Female"
Requirements: Storming Fort Helencia, Spend 10,000 Dagols at Keane's Acessory
              Store, Level 13
When: Any time
How: After getting Keane to open shop, spend 10,000 Dagols at her store, and
     then talk to her again. She will join you thereafter.
Duel Information: 434 EXP, 231 Dagols, Holy Water
Equipment: Grass Clothes (Wind)
Moves: Forest Drop (Restores 20% of Target's Max HP)
       Leaf Barrier (Wind, Short Range, 360 Arc, 0.9 Power, 1.5 Knockback, Hits
                     for Damage 2x)
       Light Bow (Long Range, 1.4 Power, 1.5 Knockback)
Can Do: Attack Enemy, Cure Friend, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Freeze, Blaze, Confusion, Death
Thought Patterns: Passive, Passive, Passive
Skill: Prevent Bind
Locations: 4:00am-4:10am (Fort Helencia Courtyard)
           4:10-10:10pm (Fort Helencia Accessories)
           10:10-10:20pm (Fort Helencia Courtyard)

        HP  STR DEF EVA LCK
LV 18  364   90  93  67  65
LV 25  578  109 111  86  75
LV 50  1346 177 178 154 112
LV 75  2113 245 245 223 148
LV 99  2850 310 309 289 183



KEATON (HUMAN)
"A farmer so interested in dairy farming that he moved all the way to Tria
 Village to learn about it. His work is his hobby. He gets excited when he sees
 a new plant budding in the fields, although he rarely shows his emotions with
 others. Race: Human, Gender: Male"
Requirements: Level 5, Joining Theater Vancoor, recruited Tarkin
When: Any time
How: Talk to him after you have recruited Tarkin. He will join you right after
     that.
Duel Information: 75 EXP, 97 Dagols, Herb Extract
Equipment: Spade, Farming Clothes
Moves: Thrust (Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback)
       Cross Bash (Medium Range, 90 Arc, 1.0 Power, 1.0 Knockback)
       Rice Ball (Restores 30% of Keaton's HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
        Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Prevent Paralyze (*)
Locations: All Day (Solieu Village)

        HP  STR DEF EVA LCK
LV 10  168   57  78  41  38
LV 25  456   85 109  67  56
LV 50  936  133 160 111  86
LV 75  1417 181 212 155 116
LV 99  1879 228 261 198 144



LEBAN (HUMAN)
"A farmer who grows only enough food to feed himself and his family. He is not
 interested in the rest of the world and is content as long as his loved ones
 are happy. He is rarely willing to try anything new and sticks to the same
 everyday routine. He enjoys having a quiet, peaceful drink in the evening.
 Race: Human, Gender: Male"
Requirements: Joining Theater Vancoor
When: Any time
How: Talk to Wyze in Solieu Village, and find out that Leban is missing. Go out
     of Solieu Village, towards the Journey Pig statue, and you should find
     Leban being attacked by monsters. Save him in the ensuing fight, and
     afterwards, he shall join your party.
Duel Information: 30 EXP, 136 Dagols, Heating Tablet
Equipment: Farmer's Hoe, Farming Clothes
Moves: Downward Swing (Long Range, 40 Arc, 1.2 Power, 0.5 Knockback)
       Horizontal Swing (Long Range, 120 Arc, 1.0 Power, 0.5 Knockback)
       Rice Ball (Restores 30% of Leban's HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
        Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Fierce Defense (*)
Locations: 6:40pm-5:20am (Elder's Residence)
           5:20-9:40am (Solieu Village)
           12:00-2:00pm (Solieu Village)
           6:00-6:40pm (Solieu Village)

        HP  STR DEF EVA LCK
LV  4  116   42  47  23  25
LV 25  471   91  88  73  63
LV 50  894  149 137 132 109
LV 75  1317 208 186 192 155
LV 99  1722 265 233 249 199



LEONA (HUMAN)
"A student of the Vareth Magic Institute and Genius' younger sister. While
 working hard under Cecil, she managed to decipher some magic documents left by
 the original president of the institute. She is the only one who can read the
 manuscript. A very shy and timid girl, she always has a worried look on her
 face. Race: Human, Gender: Female"
Requirements: Storming Fort Helencia, had the mini-Leona cutscene
When: 11:55-7:45pm (Vareth Magic Institute Library)
How: Talk to Leona while she is in the library. She'll mention the Voynich
     Manuscript. Talk to the librarian about the Voynich Manuscript, and she
     will mention Aldo (talk to both of them again to make sure). Go and find
     Aldo and talk to him (you may have to talk to him on two separate days),
     and he will hand over the Voynich Manuscript. Take the Manuscript back to
     Leona. She will then bemoan her lack of the Book of Angels. To obtain this,
     go to the Septem Cave tunnel that is accessed through Algandars Castle,
     and obtain the Book of Angels from the chest. Take it back to Leona, and
     she should then join.
Duel Information: (Leona + Heavy Guardsman + Light Guardsman x2) 19 EXP, 277
                   Dagols, Invincibility Med
Equipment: Ancient Magic Book, Vareth Uniform, Lucky Charm
Moves: Khar-fu (Short Range, 1.3 Power, Ignores Parry, Hits for Damage 2x)
       Na Rhubi (Short Range, 0.8 Power, Ignores Parry, Hits for Damage 2x)
       Read Book (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Brave, Timid, Timid
Skill: Fierce Defense (*)
Locations: 7:05-8:40am (Travels from Leona's Residence to Star Tower Research
                        Lab 2)
           8:40-10:45am (Star Tower Research Lab 2)
           10:45-11:55am (Travels to Vareth Magic Institute Library)
           11:55-7:55pm (Library)
           7:55-9:00pm (Travels to Leopearl Apartments 1st Floor)
           9:00-11:45pm (Leopearl Apartments 1st Floor)

        HP  STR DEF EVA LCK
LV  3  102   49  25  33  45
LV 25  738  129  74  92 104
LV 50  1481 220 130 160 172
LV 75  2183 311 187 227 239
LV 99  2877 398 241 292 304



LEONARD (HUMAN)
"A Royal Radiata Knight. Room leader of one of the trainee knight rooms. He
 looks and acts ten years older than his actual age (21). He takes good care of
 the newbies and teaches them everything there is to know about life in the
 castle. He can be a brusque talker but he is a friendly guy. Race: Human,
 Gender: Male"
Requirements: Battle at Lupus Gate, have Natalie in your party
When: Any time
How: Talk to him with Natalie in your party to get him to join.
Duel Information: 160 EXP, 227 Dagols, Herb Extract
Equipment: Knight Axe, Linen Cuirass
Moves: Sideways Attack (Short Range, 90 Arc, 0.8 Power, 0.5 Knockback)
       Low Swing (Short Range, 200 Arc, 1.0 Power, 0.5 Knockback, Knocks Down)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Poison
Thought Patterns: Brave, Timid, Timid
Skill: Prevent Petrify (*)
Locations: 10:20pm-7:30am (Trainee's Room)
           7:30-8:35am (Travels to Training Facility)
           8:35-1:10pm (Training Facility)
           1:10-2:50pm (Travels to Men's Toilet)
           2:50-4:15pm (Men's Toilet)
           4:15-5:55pm (Travels to Training Facility)
           5:55-9:15pm (Training Facility)
           9:15-10:20pm (Travels to Trainee's Room)

        HP  STR DEF EVA LCK
LV 13  403   84  85  37  56
LV 25  877  121 121  60  70
LV 50  1865 198 196 110 102
LV 75  2854 275 271 159 133
LV 99  3803 350 344 206 162



LILY (HUMAN)
"Assistant trainee leader of the Void Community. She came to the bandit guild
 after fleeing from her malevolent parents. She trains under Iris and is given
 the assassin name Vice (White Princess). She has few interests and always seems
 to be kind of dazed. She lacks motivation and doesn't usually act until told to
 do so. Race: Human, Gender: Female"
Requirements: Joining Theater Vancoor, Level 22
When: 1:00-3:00pm
How: When Elwen goes down to the Path of the Spider Charnel, follow her. If you
     stay at a distance, you should notice that Lily will follow Elwen. Once
     Lily gets to the room before the Charnel and stands there, talk to her and
     she will duel you. Defeat her to recruit her into your party.
Duel Information: 924 EXP, 347 Dagols, Cooling Spray
Equipment: Vaise (Wind), Arabum (Wind), Assassin Suit
Moves: Double Edge (Wind, Medium Range, 40 Arc, 1.3 Power, 1.0 Knockback)
       Double Fall (Wind, Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback)
       Death Cross (Wind, Medium Range, 90 Arc, 0.8 Power, Hits for Damage 2x)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Prevent Petrify (*)
Locations: *After being recruited
           6:40pm-2:30am (Black Town of Night and Lust)
           2:30-2:40am (Travels to Lily's Residence)
           9:05-10:50am (Travels to Club Vampire)
           10:50-3:45pm (Club Vampire)
           3:45-5:15pm (The Vampire Casino)
           5:15-6:40pm (Travels to Black Town of Night and Lust)

           *Before being recruited
           10:20pm-3:10am (Black Town of Night and Lust)
           3:10-9:40pm (Travels to Pre-Pre-Charnel Room)*
           9:40-12:40pm (Pre-Pre-Charnel Room)*
           12:40-3:25pm (Pre-Charnel Room)*
           3:25-10:20pm (Travels to Black Town of Night and Lust)

        *During Event: Gerald's Letter, Elwen will not go down the Path of the
Spider, and thus, Lily will not follow her, and be unrecruitable. You will
either have to complete the Event or wait for the two days to pass.

        HP  STR DEF EVA LCK
LV 27  488  160  45 128  76
LV 50  1237 223  80 214 116
LV 75  2051 292 118 309 160
LV 99  2833 358 155 399 202



LIN (NON-HUMAN)
"The self-proclaimed leader of the green goblins. He's convinced that he's
 better than the rest of the world, and everyone in it should follow his lead.
 The other goblins naturally avoid him. Highly delusional, he believes he is
 always right. Very self-centered. Race: Green Goblin, Gender: Male"
Requirements: Level 18, A Visitor for Aphelion
When: Any time
How: Talk to him in Shangri La, and when he asks you your opinion on a few
     things, respond with the following; "Handsome", "Responsible", and
     "Sergeant Lin".
Duel Information: 684 EXP, 50 Dagols, Mud Powder
Equipment: Oak Club, Goblin Suit, Power Bangle
Moves: Club Strike (Medium Range, 90 Arc, 1.0 Power, 0.5 Knockback)
       Pouch Pitch (Long Range, 0.5 Power, 0.5 Knockback, 2.0 Confuse)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Death
Thought Patterns: Timid, Timid, Timid
Skill: Prevent Steal (*)
Locations: 11:50am-9:00am (Shangri La House 2)
           9:00-11:50am (Shangri La)

        HP  STR DEF EVA LCK
LV 23  341   87  91 103  72
LV 25  397   92  98 107  75
LV 50  1102 155 192 166 122
LV 75  1807 219 286 226 168
LV 99  2484 280 376 283 213



LUFA (NON-HUMAN)
"The dark elf cook. Placed in charge of meals for the dark elf village by the
 elder. Instead of normal dishes, she insists on making original recipes, most
 of which turn out to be inedible because she does not bother to taste-test
 them when she's cooking. She is always looking to try out new recipes. Race:
 Dark Elf, Gender: Female"
Requirements: Level 18, Polpo's Soup
When: Any time
How: When you obtain a Polpo's Soup by recruiting Polpo in Goblin Haven, go and
     find Lufa. She will talk about tasting Black Goblin Soup. Talk to her once
     more, and she will ask you for Polpo's Soup. Give it to her, and she will
     join the party in return.
Duel Information: 684 EXP, 262 Dagols, Herb Extract
Equipment: Leaf Clothes, Pluto's Trophy
Moves: Fireball (Fire, Long Range, 1.3 Power, 0.5 Knockback, 1.0 Blaze)
       Healing (Heals 20% of Target's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
        Nuts
Can Resist: Nothing
Thought Patterns: Passive, Brave, Brave
Skill: Wind Defense (*)
Locations: All Day (Forest Metropolis Kitchen)

        HP  STR DEF EVA LCK
LV 23  447  109 110  70  53
LV 25  515  114 117  73  55
LV 50  1102 155 192 166 122
LV 75  1807 219 286 226 168
LV 99  2484 280 376 283 213



LUKA (NON-HUMAN)
"Preacher for the black goblin Cult of Trickery. He believes that he can summon
 the goblin gods by playing a million pranks. He goes to human villages with
 members of his sect to cause mischief. A slick talker and charismatic leader,
 he is attracting more and more supporters to his cult. Race: Black Goblin,
 Gender: Male"
Requirements: Level 18, To Goblin Haven, Have the Recruitment Suit equipped
When: Any time
How: Talk to Luka while you have on the Recruitment Suit from the Goblin
     Cemetery equipped, and he will join you without hesitation.
Duel Information: 684 EXP, 8 Dagols, Toadstool Powder
Equipment: Chupa Claw, Chupa Claw, Toadstool Suit
Moves: Mach Claw (Short Range, 40 Arc, 0.4 Power, 0.5 Knockback, Hits for
                  Damage 3x)
       Sunset Kick (Short Range, 40 Arc, 1.0 Power, 1.3 Knockback)
       Lip Kick (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Timid, Timid, Timid
Skill: Prevent Blind (**)
Locations: 7:15pm-11:50am (Goblin Haven Shrine)
              11:50-7:15pm (Goblin Haven 2nd Floor)

        HP  STR DEF EVA LCK
LV 23  413  115  55  90  90
LV 25  497  121  61  95  95
LV 50  1554 203 140 165 169
LV 75  2610 284 219 235 243
LV 99  3624 362 296 302 313



LULU (HUMAN)
"A follower of the Olacion Order. Daughter of the president of a famous
 pharmaceutical company. However, she lost her parents in an accident and had to
 take over the family business. It was then that she met Anastasia, with whom
 she shared many ideas. She is not good at telling right from wrong, but she's a
 sweet girl. Race: Human, Gender: Female"
Requirements: Joining Theater Vancoor
When: Any time
How: Go and find Lulu, and talk to her to find that her cat is missing. Now go
     to the Black Town of Night and Lust, and head past the staircase that would
     take you up into the Chic Records area. At the end of this area should be
     a cat on top of some trash. Pick it up, and take it back to Lulu. Any other
     cats that you may see during recruitment are not the correct cat, and will
     be rejected by Lulu.
Duel Information: (Lulu + Heavy Guardsman x3) 61 EXP, 109 Dagols, Cure Drop
Equipment: Robe of Order, Luck Bracelet
Moves: Hip Attack (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback)
       Recovery Ray SE (Restores 40% of target's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
        Nuts
Can Resist: Nothing
Thought Patterns: Passive, Passive, Passive
Skill: Status Cure (*)
Locations: 4:40-6:50am (Travels from Lulu's Apartment to Anastasia's Room)
           6:50-8:40am (Anastasia's Room)
           8:40-8:50am (Travels to Olacion Order Chapel)
           8:50-10:40am (Olacion Order Chapel)
           10:40-10:50am (Travels to Anastasia's Room)
           10:50-4:10pm (Anastasia's Room)
           4:10-5:35pm (Travels to Vancoor Square)
           5:35-8:20pm (Vancoor Square)
           8:20-9:00pm (Travels to Lulu's Apartment)

        HP  STR DEF EVA LCK
LV  6  127   39  37  24  59
LV 25  633   72  80  55  99
LV 50  1298 116 137  96 152
LV 75  1964 159 195 137 205
LV 99  2604 201 249 176 255



LYLE (HUMAN)
"A macho dandy, he is the president of JFT Co., the weapon manufacturing
 company. He leaves the work of the copmany to his employees, so he can spend
 his time from world cares. He likes to strike poses when he's talking. He makes
 regular exercise part of his lifestyle. Race: Human, Gender: Male"
Requirements: A Visitor for Aphelion, have Conrad in your party
When: Any time
How: Talk to Lyle while you have Conrad in your party, and he will join the
     party afterwards.
Duel Information: 80 EXP, 326 Dagols, Herb Extract
Equipment: President Blade, Normal Clothes
Moves: Muscle Pose1 (Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback)
       Muscle Pose2 (Medium Range, 90 Arc, 0.9 Power, 1.0 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Defense Plus (*)
Locations: 5:00-10:00am (Lyle's Mansion)
           11:10-11:30am (Travels to Belmont General Store)
           11:30-1:20pm (Belmont General Store)
           1:20-1:40pm (Travels to Lyle's Mansion)
           1:40-4:50pm (Lyle's Mansion)
           8:50-11:40pm (Lyle's Mansion)

        HP  STR DEF EVA LCK
LV  7  858   55  58  21  77
LV 25  1583 104 106  56 100
LV 50  2590 173 173 105 132
LV 75  3597 242 241 154 164
LV 99  4563 308 306 201 195



MARCO (NON-HUMAN)
"The black goblin scholar. Possessed of a sharp mind, he spends his time
 studying the character and biology of goblins and producing many essays about
 his research. He suffers, however, from the knowledge that he has no goblin
 friends. He hopes to visit an elf or human village someday to share his ideas
 and compare research. Race: Black Goblin, Gender: Male"
Requirements: Level 11, Defending Parsec
When: 10:00pm-6:00am (Goblin Haven Exterior)
How: Talk to him during the aforementioned times, and he'll ask you a few
     questions. In respective order, say "Ignore it", "Save them", and lastly,
     "That person is crazy."
Duel Information: 350 EXP, 56 Dagols, Toadstool Powder
Equipment: Toadstool Suit, Protect Shell
Moves: Toadstool Throw (Earth, Long Range, 0.5 Power, 0.5 Knockback, 2.0 Poison)
       Toadstool Heal (Restores 20% of Marco's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
        Nuts
Can Resist: Everything
Thought Patterns: Timid, Timid, Timid
Skill: Prevent Poison (**)
Locations: All Day (Goblin Haven Exterior)

        HP  STR DEF EVA LCK
LV 16  259   61  79  48 112
LV 25  287   77 109  63 124
LV 50  1498 123 192 105 158
LV 75  2410 169 275 147 192
LV 99  3285 212 356 187 224



MARIETTA (HUMAN)
"Entered the Vareth Magic Institute at the age of thirteen. She is always
 working hard to overcome her own tough luck. Everyone thought she would rise
 rapidly through the ranks, but she has been held back by her one major flaw:
 her chronic clumsiness. Someday, she'll make it big...Race: Human, Gender:
 Female"
Requirements: Level 7
When: Any time
How: Go to the Storeroom that is at the bottom of the Star Tower in the Vareth
     Magic Institute. After an automatic cutscene, Marietta will join Jack's
     party.
Duel Information: (Marietta + Apprentice + Light Guardsman x2) 208 EXP, 218
                  Dagols, Herb Extract
Equipment: Suolo (Earth), Vareth Uniform (Earth)
Moves: Stumble (Useless)
       Stone Javelin LV1 (Earth, Long Range, 1.7 Power, 1.0 Knockback, Knocks
                          Back)
       Stone Javelin LV2 (Earth, Long Range, 1.8 Power, 1.0 Knockback, Knocks
                          Back)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Poison
Thought Patterns: Passive, Passive, Timid
Skill: Water Defense (*)
Locations: 8:45-9:50am (Travels from Marietta's Residence to Vareth Magic
                        Institute Library)
           9:50-12:55pm (Library)
           12:55-2:30pm (Travels to Star Tower Research Lab 3)
           2:30-6:10pm (Star Tower Research Lab 3)
           6:10-8:15pm (Travels to Marietta's Residence)
           8:35-8:40 (Travels to Leopearl Apartments 1st Floor)
           8:40-11:40pm (Leopearl Apartments 1st Floor)
           11:40-11:50pm (Travels to Leopearl Apartments 1st Floor)

        HP  STR DEF EVA LCK
LV 12  202   75  81  33  14
LV 25  550  113 116  58  29
LV 50  1221 186 183 108  59
LV 75  1892 260 251 157  89
LV 99  2537 330 316 204 117



MARSHA (NON-HUMAN)
"Dark elf owner of the general store in the dark elf village. The little
 products lined up in her store are things she bought from merchants and
 travelers. Although she seems to listen to other people's stories, her
 noncommittal responses suggest she doesn't really pay any attention. She is
 only nice to others because she wants to be liked. Race: Dark Elf, Gender:
 Female"
Requirements: Storming Fort Helencia, Spend 10,000 Dagols at Marsha's Acessory
              Store, Level 4
When: Any time
How: After getting Marsha to open shop, spend 10,000 Dagols at her store, and
     then talk to her again. She will join you thereafter.
Duel Information: 124 EXP, 281 Dagols, Heating Tablet
Equipment: Leaf Clothes
Moves: Fireball (Fire, Long Range, 1.3 Power, 0.5 Knockback, 1.0 Blaze)
       Lightning Bolt (Wind, Long Range, 1.6 Power, 1.0 Knockback, 1.0 Bind)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Passive, Brave, Brave
Skill: Prevent Bind (*)
Locations: *Before Storming Fort Helencia
            9:40pm-1:50am (Forest Metropolis 2nd Floor Room 3)
            1:50-2:15am (Travels to 1st Floor)
            2:15am-9:20pm (1st Floor)
            9:20-9:40pm (Travels to 2nd Floor Room 3)

        HP  STR DEF EVA LCK
LV  9  255   70  69  55  47
LV 25  772  122 116  86  89
LV 50  1581 204 191 136 155
LV 75  2390 287 265 186 221
LV 99  3167 366 336 233 285



MARTINEZ (NON-HUMAN)
"Band leader of the dark elf village band. The dark elves love music, so it is
 not surprising that they have formed a band. They have toured the world and
 have fans in all of the different regions. Martinez has devoted his life to
 music, and his life revolves around the band. Race: Dark Elf, Gender: Male"
Requirements: Level 23, Joining Theater Vancoor, a Human-Made record
When: Any time
How: Talk to Martinez, and he will ask you to lend him a record. Do so. To make
     this work, the record must either be one sold at Chic Records in Radiata
     City, or else Solieu Village (dropped by Adele), Payapaya Dance (dropped by
     Pinky), Jack's Theme (found at Jack's Place), Ridley's Theme (found in
     Ridley's Room), or Ganz's Theme (Found in Ganz's Room). Go back and talk
     to him at least one day later, and he will join your party.
Duel Information: 990 EXP, 262 Dagols, Herb Extract S
Equipment: Leaf Clothes (Earth)
Moves: Combo Punch (Short Range, 40 Arc, 0.8 then 1.0 Power, 0.5 Knockback, Hits
                    for Damage 2x)
       High Spin Kick (Medium Range, 200 Arc, 1.2 Power, 1.0 Knockback, Knocks
                       Back)
       Crescent Kick (Short Range, 50 Arc, 1.4 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Passive, Passive
Skill: Wind Defense (**)
Locations: 10:15pm-4:30pm (Forest Metropolis 2nd Floor Room 2)
           4:30-10:15pm (Forest Metropolis 2nd Floor)

        HP  STR DEF EVA LCK
LV 28  608  138 133  55  47
LV 50  1600 216 211  92  88
LV 75  2727 306 301 135 131
LV 99  3809 392 387 175 174



MASON (NON-HUMAN)
"A green goblin who finds amusement in everything. He is always interested in
 new and strange things. Constantly on the unt for new friends to play with, he
 has to be perpetually warned not to talk to strangers. Race: Green Goblin,
 Gender: Male"
Requirements: A Visitor for Aphelion
When: 7:00am-12:00pm
How: While Mason is running around on the ramparts of Shangri La, kick him
     thrice and he will ask to play a game after. Say "Sure", and he will go to
     three hiding places.

     1. In the area around where Mason was running around, go to the southern
        portion, and find a big ladder down here near the three-way intersection
        and just before you would head right down onto some bedsheets. On the
        ground floor, you should be able to find Mason.
     2. From the first hiding place, go back up onto the ramparts, head left a
        slight bit and then go straight north, then head left and go up some
        staircases. Head up the single ladder at the end to the top of Shangri
        La, and talk to Mason, hiding behind the pot.
     3. Go down to the main floor area of Shangri La, and head left to the exit
        where you would go out to the Dorse Region, and then eventually the
        Dichett Region. Take the house just to the right of this exit (Gobrey
        might be in here). Inside, examine the upper-right pot to find Mason.

     Once you've found Mason all three times, he will finally join your party.
Duel Information: 19 EXP, 19 Dagols, Herb Extract
Equipment: Tamtam Slingshot (Earth), Goblin Suit, Eagle Crest
Moves: Tackle Move (Short Range, 60 Arc, 1.0 Power, 1.0 Knockback)
       Slingshot (Earth, Long Range, 1.0 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Death
Thought Patterns: Brave, Brave, Brave
Skill: Auto Cure (*)
Locations: All Day (Shangri La)

        HP  STR DEF EVA LCK
LV  3  109   31  29  23  85
LV 25  518   79  85  90 110
LV 50  984  133 150 167 139
LV 75  1450 188 214 244 168
LV 99  1897 241 276 318 196



MIKEY (NON-HUMAN)
"A dark elf who loves to read and spend most of his time with books. He reads
 about elves and other races, and has become very knowledgeable. He particularly
 likes original works, especially those by human authors. He is pretty laid-back
 most of the time, but if something catches his interest he can get quite
 excited. Race: Dark Elf, Gender: Male"
Requirements: 5 Levels below him minimal, Algandars Castle
When: 10:05pm-1:55am (Forest Metropolis Brewery)
How: Talk to him in the Metropolis Brewery while he is sitting on the rock,
     reading, and offer to tell him a story. Do this for two more days, and on
     the third day, he will finally join your permanently.
Duel Information: 150 EXP, 198 Dagols, Herb Extract
Equipment: Leaf Clothes
Moves: Fireball (Fire, Long Range, 1.3 Power, 0.5 Knockback, 1.0 Blaze)
       Lightning Bolt (Wind, Long Range, 1.6 Power, 1.0 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Passive, Brave, Brave
Skill: Wind Defense (*)
Locations: 9:45pm-6:15pm (Forest Metropolis Brewery)
           6:15-6:45pm (Travels to Forest Metropolis 1st Floor)
           6:45-9:15pm (1st Floor)
           9:15-9:45pm (Travels to Brewery)

        HP  STR DEF EVA LCK
LV 27  810  117 125  85  54
LV 50  1563 188 199 152  87
LV 75  2381 264 280 225 124
LV 99  3166 337 357 295 160



MIRANDA (HUMAN)
"Priestess of the Olacion Order. A student of Godwin, she is skilled as both
 monk and priest. A good girl who cares about others and who believes she has
 the power to heal everyone. However, her thoughtfulness is sometimes a burden
 to others. Race: Human, Gender: Female"
Requirements: Build that Body! OR Castle Meeting
When: Any time
How: After you fulfill the necessary requirement, talk to Miranda when Jack is
     at less than full HP, and she will heal your wounds. Do this again for two
     more days afterwards, and after healing you for the third time, Miranda
     shall finally join your party.
Duel Information: 741 EXP, 267 Dagols, Moon Stone Chip
Equipment: Nun's Robe, Monk Bangle
Moves: Jab (Short Range, 40 Arc, 0.7 Power, 0.5 Knockback)
       Right High Kick (Short Range, 90 Arc, 0.9 Power, 1.0 Knockback)
       Palm of Power (Short Range, 40 Arc, 1.0 Power, 1.3 Knockback)
       Purified Tears SE (Cures any status infliction)
       Moonlit Heal SE (Heals 20% of party's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
        Nuts
Can Resist: Paralysis, Blind, Confusion
Thought Patterns: Passive, Passive, Brave
Skill: Defense Plus (**)
Locations: 5:05-5:40am (Travels from Miranda's Residence to Olacion Order
                        Chapel)
           5:40-7:50am (Olacion Order Chapel)
           7:50-8:05am (Travels to Godwin's Room)
           8:05-9:15am (Godwin's Room)
           9:15-9:30am (Travels to Radiata Castle Gate)
           9:30-11:10am (Castle Gate)
           11:10-1:05pm (Travels to Morfinn's Clinic)
           1:05-2:40pm (Morfinn's Clinic)
           2:40-3:05pm (Travels to Olacion Order Shrine)
           3:05-5:25pm (Olacion Order Shrine)
           5:25-5:45pm (Travels to Godwin's Room)
           5:45-7:05pm (Godwin's Roomy)
           7:05-7:25pm (Travels to Olacion Order Shrine)
           7:25-10:00pm (Olacion Order Shrine)
           10:00-10:55pm (Travels to Path of Swords and Wisdom)
           10:55-11:50pm (Path of Swords and Wisdom)
        *During the day that Build that Body! takes place, Miranda will be
         nowhere to be found before or after you do the mission.

        HP  STR DEF EVA LCK
LV 25  506  125  97 118 124
LV 50  1233 209 172 160 179
LV 75  1960 293 248 203 234
LV 99  2658 373 321 245 288



MONKI (NON-HUMAN)
"A green goblin comic. He used to be part of a trio with Gob and Aesop, but they
 disbanded after a certain incident. Now he is part of the comedy duo "Monki
 Magic" with Aesop. He plays the fall guy, but most of the time he just spouts
 random nonsense. Race: Green Goblin, Gender: Male"
Requirements: Level 24, A Visitor for Aphelion
When: Any time
How: Go to the front entrance of the Dorse Region, and you will be forced into
     fighting the Aesop-Gob-Monki trio once more in battle. After you defeat
     them, select the option 'Let them Go', and they will join you instead.
Duel Information: 44 EXP, 46 Dagols, Snow Powder
Equipment: Spatula, Goblin Suit
Moves: Spatula Attack (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
       Pouch Pitch (Long Range, 0.5 Power, 0.5 Knockback, 1.2 Confuse)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Death
Thought Patterns: Timid, Timid, Timid
Skill: Luck Plus (*)
Locations: 8:30pm-3:30am (Dorse Region)
           12:00pm-5:00pm (Dorse Region)

        HP  STR DEF EVA LCK
LV 26  663   74  88 115  85
LV 50  1270 132 158 169 126
LV 75  1902 193 231 227 169
LV 99  2510 251 301 282 210



MOOK (HUMAN)
"Sponsor of the World Friends of Agriculture Society. He goes on and on to
 everyone he meets about the joys of farming. As a result, his own fields are
 neglected and choked with weeds. He tends to get very preachy about the
 subject; his neighbors are starting to avoid talking to him. Race: Human,
 Gender: Male"
Requirements: Level 7, Joining Theater Vancoor
When: Any time
How: Talk to Mook at his house in the Dova Region (it is the one where you
fought
     the goblin trio of Aesop, Gob, and Monki at), and he'll complain about a
     Twin Horn beast terrorizing his family. Go up a screen north, and go up the
     hill. Near the top, you will encounter the Twin Horn. Defeat it, then go
back
     and see Mook to get 1000 Dagols and add him to your friend list.
Duel Information: 104 EXP, 147 Dagols, Herb Extract
Equipment: Spade, Farming Clothes, Warrior Bangle
Moves: Thrust (Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback)
       Cross Bash (Medium Range, 90 Arc, 1.0 Power, 1.0 Knockback)
       Rice Ball (Restores 30% of Mook's HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
        Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, TImid
Skill: Prevent Freeze (*)
Locations: 7:15-7:40am (Dova Region)
           12:00-3:45pm (Dova Region)
           6:30-7:10pm (Dova Region)

        HP  STR DEF EVA LCK
LV 12  195   65  72  29  36
LV 25  447   95  94  44  61
LV 50  933  152 138  75 110
LV 75  1418 210 182 106 159
LV 99  1884 266 224 136 207



MORFINN (HUMAN)
"A doctor with a clinic in the White Town of Stairs and Faith. He talks and acts
 as if he has a few screws missing, which frightens his patients. However, he's
 the most knowledgeable medical practitioner in Radiata and can fix a simple
 illness in a jiffy. Because of his busy schedule, he has Godwin take care of
 his daughter, Rabi. Race: Human, Gender: Male"
Requirements: Joining Theater Vancoor
When: 8:00pm-5:50am or 10:00-11:30am (Morfinn's Clinic Examination Room)
How: Talk to Morfinn while he is in his clinic, and say okay when he asks you to
     try his medicine. After you pass out, leave. Do this again on a second day,
     and after you pass out, he will join your party as thanks.
Duel Information: 30 EXP, 327 Dagols, Invincibility Med
Equipment: Sacred Blue Gown, Saint's Trophy
Moves: Cure all Effects (Cures all of the target's negative status effects)
       Poison Gas (Long Range, 0.5 Power, 0.5 Knockback, 3.0 Poison)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Curse
Thought Patterns: Passive, Passive, Passive
Skill: Status Cure (*)
Locations: 7:45pm-6:15am (Morfinn's Clinic Examination Room)
           6:15-6:45am (Travels to Morfinn's Clinic 2nd Floor)
           6:45-9:15am (Morfinn's Clinic 2nd Floor)
           9:15-9:45am (Travels to Morfinn's Clinic Examination Room)
           9:45-12:00pm (Morfinn's Clinic Examination Room)
           12:00-12:15pm (Travels to Morfinn's Clinic Med Storeroom)
           12:15-4:10pm (Morfinn's Clinic Med Room)
           4:10-4:40pm (Travels to Morfinn's Clinic 2nd Floor)
           4:40-7:15pm (Morfinn's Clinic 2nd Floor)
           7:15-7:45pm (Travels to Morfinn's Clinic Examination Room)

        HP  STR DEF EVA LCK
LV  6  143   22  35  35  81
LV 25  491   44  56  53 131
LV 50  949   73  85  77 198
LV 75  1408 102 114 101 265
LV 99  1848 129 141 125 330



MORGAN (HUMAN)
"A professor at the Vareth Magic Institute. Her major interest is black magic,
 which includes the study of spirits and curses. She is one of the few people
 researching beneficial applications of the magic, which most consider to be
 cruel and wicked. Despite her appearance, she has something of a meek and
 accomodating personality. Race: Human, Gender: Female"
Requirements: Friend Tutorial, have 43,000 Dagols (not all at the same time,
              however)
When: 11:15am-5:45pm (Vareth Magic Institute's Star Tower Tower Research Lab 3)
How: Go and talk to Morgan at the required time in the required place. On the
     first day, she will ask for a donation of 1000 Dagols. Give it to her.
     Visit her on three subsequent days of your choosing, and give her, in that
     respective order, 3000 Dagols, then 9000 Dagols, then a whopping 30,000
     Dagols. After donating the 30,000 Dagols, she will finally join Jack's
     squad.
Duel Information: (Morgan + Ardolph + Subordinate Mage x2 + Heavy Guardsman)
                  1680 EXP, 221 Dagols, Moon Stone
Equipment: Adventia, Witch Cloack, Skill Upper
Moves: Energy Drain (Long Range, 1.0 Power, Ignores Parry, Drains HP)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Standard, Standard, Brave
Skill: Fighting Spirit (*)
Locations: 4:10-6:10am (Travels from Morgan's Residence to Moon Tower Research
                        Lab 1)
           6:10-8:40am (Moon Tower Research Lab 1)
           8:40-11:15am (Travels to Star Tower Research Lab 1)
           11:15-6:00pm (Star Tower Research Lab 1)
           6:00-6:40pm (Travels to President's Office)
           6:40-8:35pm (President's Office)
           8:35-10:05pm (Travels to Morgan's Residence)

        HP  STR DEF EVA LCK
LV 37  740  170 127 135  43
LV 50  1105 206 159 160  48
LV 75  1807 276 223 210  59
LV 99  2480 342 283 258  69



NAOM (NON-HUMAN)
"Dwarf village miner. Every year he hopes to devote some more time to his
 shield-collecting hobby, but he has to take care of the work from the dwarf
 elder first. Still, he is absorbed in acquiring, caring for and learning about
 shields. He loves his hobby more than his work, but he is a naturally serious
 man who hates to cut corners on the job. Race: Dwarf, Gender: Male"
Requirements: Level 6, Storming Fort Helencia
When: Any time
How: Simply talk to Naom and he will automatically join your party.
Duel Information: 178 EXP, 9 Dagols, Herb Extract
Equipment: Shovel Claw, Shovel Claw, Cloth Apron (Earth)
Moves: Spin Attack (Short Range, 360 Arc, 0.7 Power, 1.3 Knockback, Knocks Back,
                    Hits for Damage 4x)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Poison
Thought Patterns: Brave, Brave, Timid
Skill: Prevent Confuse (*)
Locations: *Before The Earth Dragon
           9:40pm-4:40am (Dormitory)
           4:40am-6:40am (Travels to Dwarf Tunnel)
           6:40am-3:40pm (Dwarf Tunnel)
           3:40-5:30pm (Travels to Tristan Armory)
           5:30-9:20pm (Tristan Armory)
           9:20-9:40pm (Travels to Dormitory)

           *After The Earth Dragon
           All Day (Fort Helencia Passage)

        HP  STR DEF EVA LCK
LV 11  383   70  76  34  17
LV 25  1062 115 123  54  39
LV 50  2274 195 207  91  78
LV 75  3478 276 291 128 118
LV 99  4652 354 371 164 156



NATALIE (HUMAN)
"A female knight and member of the Violet Chevre, one of the elite units of the
 Radiata Knights. She is as competitive as any man, and is skilled in command
 and strategy. Her charisma makes her a strong leader. Despite all this military
 success, she has not lost touch with her feminine side. Race: Human, Gender:
 Female"
Requirements: Level 11, Battle at Lupus Gate
When: Any time
How: Simply talk to Natalie to get her to join you.
Duel Information: 1848 EXP, 785 Dagols, Moon Stone, Glory Edge, Strength Berry
Equipment: Glory Edge (Wind), Glory Armor
Moves: Scoop Up (Wind, Medium Range, 200 Arc, 1.2 Power, 0.5 Knockback, 1.0
                 Paralyze)
       Right Slash (Wind, Medium Range, 90 Arc, 0.8 Power, 1 Knockback, 1.0
                    Paralyze)
       Jump Slash (Wind, Medium Range, 40 Arc, 1.4 Power, 1 Knockback, 1.0
                   Paralyze)
       Force Blow (Wind, Medium Range, 200 Arc, 1.2 Power, 1 Knockback, 1.0
                   Paralyze)
       First Class Flurry (Wind, 0.6 Power, 0.5 Knockback, Knocks Target
                           Upwards, Volty Blast)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts, Use Volty
        Blast
Can Resist: Everything
Thought Patterns: Standard, Brave, Passive
Skill: Iron Link (**)
Locations: 7:25pm-4:30am (Natalie's Room)
           4:30-5:35am (Travels to Radiata Castle 4th Floor Hall)
           5:35-12:20pm (Radiata Castle 4th Floor Hall)
           12:20-1:10pm (Travels to Knight Meeting Room)
           1:10-7:05pm (Knight Meeting Room)
           7:05-7:25pm (Travels to Natalie's Room)

        HP  STR DEF EVA LCK
LV 27  777  153 143 105 103
LV 50  1743 223 211 159 143
LV 75  2793 300 286 219 187
LV 99  3802 374 358 276 229



NICK (HUMAN)
"Nick is looked up to by the other kids because he is a smart jock who never
 loses fights. He is serious and obedient, which makes him popular among the
 adults as well. Parents are always asking their kids, "Why can not you be more
 like Nick?" Nick dreams of becoming a knight and protecting his country. Race:
 Human, Gender: Male"
Requirements: Have Bruce in your Party, Joining Theater Vancoor
When: Any time
How: Simply talk to Nick while having Bruce in your party, and he will join
     Jack and co.
Duel Information: 13 EXP, 105 Dagols, Cure Drop
Equipment: Slingshot, Children's Clothes
Moves: Slingshot (Long Range, 1.0 Power, 0.5 Knockback)
       Antagonize Enemy (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Timid
Skill: Evasion Plus (*)
Locations: 8:10-8:30am (Travels from Nick's Residence to Vancoor Square)
            8:30-12:30pm (Vancoor Square)
           12:30-1:20pm (Travels to Olacion Order Shrine)
           1:20-4:30pm (Olacion Order Shrine)
           4:30-6:00pm (Travels to Nick's Residence)

        HP  STR DEF EVA LCK
LV  2  108   39  38  34  22
LV 25  519   92  83  97  76
LV 50  966  150 132 166 135
LV 75  1413 208 181 134 195
LV 99  1843 264 229 300 252



NIKO (NON-HUMAN)
"A black goblin poet. He likes high places and that is where he can always be
 found, composing new poems while gazing at the scenery. If you didn't know he
 was in the process of writing, you'd think he was some confused goblin who had
 lost his way. Race: Black Goblin, Gender: Male"
Requirements: Level 7, To Goblin Haven
When: 11:05am-2:00pm or 10:05pm-11:00pm (Goblin Haven 1st Floor)
How: Talk to Niko during the above given times, and he will join you.
Duel Information: 208 EXP, 17 Dagols, Toadstool Powder
Equipment: Toadstool Blade (Earth), Toadstool Suit
Moves: Cross Cut (Earth, Medium Range, 90 Arc, 1.0 Power, 1.0 Knockback, 1.0
                  Poison)
       Jump Slash (Earth, Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback, 1.0
                   Poison)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Timid, Timid, Timid
Skill: Prevent Bind (*)
Locations: All Day (Goblin Haven 1st Floor)

        HP  STR DEF EVA LCK
LV 12  208   70  68  42  91
LV 25  678  105 105  62 119
LV 50  1584 173 177 102 175
LV 75  2489 241 249 141 230
LV 99  3359 307 318 180 283



NINA (HUMAN)
"A Royal Radiata Knight. She looks up to Natalie and hopes to take her place
 someday. She is indifferent and businesslike toward everyone else. She has few
 close friends and likes to spend time studying rather than socializing. Race:
 Human, Gender: Female"
Requirements: Level 6, Royal Promotion
When: 2:20-7:00pm (Radiata Castle Training Facility)
How: Talk to her in the Training Facility, and accept her challenge. Win or
     lose, come back again on another day, and take it again. After the second
     trial, she will join your party.
Duel Information: 178 EXP, 214 Dagols, Herb Extract
Equipment: Knight Saber, Knight Armor
Moves: Slice (Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback)
       Thrust (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback)
       Low Strike (Medium Range, 200 Arc, 0.9 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Evasion Plus (*)
Locations: 8:10pm-4:10am (Trainee's Room 2)
           4:10-5:55am (Travels to Radiata Castle 4th Floor Hall)
           5:55-12:05pm (Radiata Castle 4th Floor Hall)
           12:05-2:20pm (Travels to Training Facility)
           2:20-7:15pm (Training Facility)
           7:15-8:10pm (Travels to Trainee's Room 2)

        HP  STR DEF EVA LCK
LV 11  182   68  75  46  42
LV 25  631  109 112  74  63
LV 50  1435 183 178 124 102
LV 75  2238 257 244 175 141
LV 99  3010 328 307 223 178



NOCTURNE (HUMAN)
"Trainee leader of the Void Community. He and Gerald entered the warrior guild
 together. Elite warriors, they were known as "Iron Slasher Gerald" and
 "Sprinting Shadow Nocturne." However, after a quarrel, Nocturne quit the guild
 and joined the bandit guild at Ortoroz's urging. He is a very cautious man, but
 is quick to act on his decisions. Race: Human, Gender: Male"
Requirements: Gerald's Letter
When: Any time
How: After completing the optional event (easily missable) Gerald's Letter, talk
     to Gerald, and he'll automatically duel you. When you finally win it, he
     will join you party. With Gerald in hand, put him in your party, and go and
     find Nocturne. Talk to him, fight him, and defeat him to gain him as a part
     of your party.
Duel Information: 2341 EXP, Herb Extract DX
Equipment: Zengen, Leather Clothes, Warrior Bangle
Moves: Thrust (Long Range, 40 Arc, 1.0 Power, 0.5 Knockback, Breaks Parry)
       Radial Sweep (Long Range, 200 Arc, 0.9 Power, 1.3 Knockback)
       Heaven and Earth (Long Range, 40 Arc, 1.1 then 0.9 Power, 0.6 then 0.5
                         Power, Knocks Down, Hits for Damage 2x)
       Steal (Short Range, 60 Arc, 0.2 Power, 3.0 Steal)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Standard, Standard, Standard
Skill: Iron Link (**)
Locations: 1:05-2:10am (Travels from Nocturne's Residence to Club Vampire 2nd
                        Floor)
           2:10-3:00pm (Club Vampire 2nd Floor)
           3:00-4:05pm (Club Vampire)
           4:05-5:10pm (Travels to Dead End Armory)
           5:10-7:15pm (Dead End Armory)
           7:15-8:10pm (Travels to Dead End Armory)

        HP  STR DEF EVA LCK
LV 44  1983 196 151 216 138
LV 50  2160 215 170 231 149
LV 75  2897 295 251 296 195
LV 99  3605 372 329 357 240



NYX (HUMAN)
"Founder of the Void Community. Of a race living in wild country far from
 Radiata. No one knows the reason why he created the Void Community. He has a
 mysterious way of thinking and appears indifferent to those who are not
 directly involved in his affairs. His sentences often trail off into incomplete
 silences...Race: ???, Gender: Male"
Requirements: Level 45, Secret of the Sewer, have Elwen, Curtis, and Kain in
              your party, Recruited Ortoroz
When: Any time
How: Do Ortoroz' mission for him, and then talk to him a day later to recruit
     him. At the same time, he will reveal to you the existence of Nyx, and
     tells you to kick the statue in the Club Vampire Hallway. Do so, and it
     will reveal the Void Community Abyss. Inside, talk to Nyx, and he will
     fight you when you have the other three guild leaders in your party. Defeat
     him in battle, and he will finally join your party.
Duel Information: 2994 EXP, 696 Dagols, Herb Extract DX, Mystery Berry
Equipment: Floating Sword, Monster Cloak, Divine Earring
Moves: Sword Carnival (Long Range, 1.0 Power, 0.5 Knockback, Breaks Parry, Hits
                       for Damage 4x)
       Deadly Spin (Short Range, 360 Arc, 1.2 Power, 1.3 Knockback, Hits for
                    Damage 7x)
       Freeze Breath (Water, Long Range, 90 Arc, 0.8 Power, 0.5 Knockback, 2.0
                      Freeze, Hits for Damage 5x)
       Sword Tempest (0.4 Power, 0.5 Knockback, Knocks Down, Hits for Damage
                      10x, Volty Blast)
Can Do: Go Nuts, Use Volty Blast
Can Resist: Everything
Thought Patterns: Standard, Standard, Aggressive
Skill: King of Night (****)
Locations: All Day (Void Community Abyss)

        HP  STR DEF EVA LCK
LV 50  4400 254 217 144 118
LV 75  5215 329 316 177 164
LV 99  5998 401 412 208 210



ORTOROZ (HUMAN)
"Leader of the Void Community. He works under Nyx, although he is responsible
 for day-to-day operations. He lost his eye in the same battle that cost Nyx his
 lower body. He is a sophisticated gentleman with impeccable manners. He is very
 familiar with the "dark side" of Radiata. He has several adopted daughters.
 Race: Human, Gender: Male"
Requirements: Level 30, Castle Meeting
When: 12:00am-6:00am
How: Talk to Ortoroz ANY time, and he will ask you to collect four pieces of a
     meteor. When 12:00 midnight comes, go and find the four pieces. They are
     located at;
        1. The end of the lake in the Tria Region, going left from uphill Tria
           Village.
        2. From the journey pig statue in the Adien Region, head left a screen,
           then continue until you get to the branch, and go straight down (and,
           as the camera tilts) left, to a dead end.
        3. In the Septem Region, go past all the branches, past the Septem Cave,
           past Septem Village, and all the way left onto the next screen. Here,
           examine the ruins for a third fragment.
        4. In the Dova Region, go to the house where you fought Aesop, Gob, &
           Monki. Here, head north up the hill into the next area, and continue
           left, right, left and up some more to the top, and grab the last part
           to the meteor.
Duel Information: 1511 EXP, 598 Dagols, Cement Powder
Equipment: Answerer, Scouts Suit, Toughness Bangle
Moves: Cutting Knives (Short Range, 90 Arc, 0.8 Power, 0.5 Knockback, 1.0
                       Confuse)
       Helmet Crush (Short Range, 40 Arc, 1.1 Power, 0.5 Knockback, 1.0 Confuse)
       Fists of Fury (Short Range, 40 Arc, 0.6 Power, 0 then 0.5 Knockback, 1.0
                      Confuse, Knocks Down, Hits for Damage 6x)
       Steal (Short Range, 60 Arc, 0.2 Power, 3.0 Steal)
       High Cackle (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Standard, Standard, Standard
Skill: Defense Plus (***)
Locations: 11:05pm-2:00am (Void Community Abyss)
           2:00-3:10am (Travels to Ortoroz's Residence)
           7:55-8:50am (Travels to Void Community Office)
           8:50-3:00pm (Void Community Hallway)
           3:00-3:10pm (Travels to The Vampire Casino)
           3:10-6:00pm (The Vampire Casino)
           6:00-7:40pm (Club Vampire)
           7:40-8:10pm (Travels to Void Community Office)
           8:10-10:40pm (Void Community Office)
           10:40-11:05pm (Travels to Void Community Abyss)

        HP  STR DEF EVA LCK
LV 35  955  178 142 134 117
LV 50  1434 221 183 166 144
LV 75  2233 294 252 220 190
LV 99  3001 364 319 272 234



PATRICK (HUMAN)
"A watchman of the jail in Radiata Castle. He used to be a knight, but his
 laid-back attitude got him demoted to the basement. He is easy to talk to,
 despite his appearance, and he is well-liked by the newbie knights. Race:
 Human, Gender: Male"
Requirements: Level 4, Castle Meeting
When: 8:30-9:30pm (Watchman's Room)
How: First, go and find Patrick in the Watchman's Room, and talk to him while
     he is in the Watchman's Room. Once you talk to him, quickly go and talk to
     Putt, because, once 9:30 comes, he will else otherwise be unrecruitable.
Duel Information: 124 EXP, 233 Dagols, Toadstool Powder
Equipment: Iron Edge, Guard's Uniform, Toughness Bangle
Moves: Hard Thrust (Medium Range, 40 Arc, 0.8 Power, 0.5 Knockback, Breaks
                    Parry)
       Throat Thrust (Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback, Knocks
                      Down)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Complete Defense (*)
Locations: 4:40pm-6:15am (Watchman's Room)
           6:15-6:25am (Travels to Dungeon Passage)
           6:25-4:30pm (Patrols Dungeon Passage)
           4:30-4:40pm (Travels to Watchman's Room)

        HP  STR DEF EVA LCK
LV  9  207   68  72  21  32
LV 25  664  105 103  47  52
LV 50  1380 163 152  87  84
LV 75  2096 221 201 128 116
LV 99  2783 277 247 167 147



PAUL (HUMAN)
"One of the seven wonders of Radiata. No one knows much about his life. There is
 a rumor that he used to be an aristocrat, which is probably untrue. Each year
 he takes the knight test, but he's failed three times in a row. He thinks he's
 a lady's man - if only he could actually meet one. Race: Human, Gender: Male"
Requirements: Joining Theater Vancoor, have a girl (any race) in your party
When: Any time
How: Simply talk to Paul while you have a female member in your party
Duel Information: 13 EXP, 238 Dagols, Mint Drop
Equipment: Knight Saber, Normal Clothes
Moves: Thrust (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback)
       Ground Sweep (Medium Range, 200 Arc, 0.9 Power, 0.5 Knockback, Knocks
                     Down)
       Blow a Kiss (Long Range, 0.5 Knockback, 1.0 Confuse)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Freeze
Thought Patterns: Brave, Timid, Timid
Skill: Earth Defense (*)
Locations: 4:00-6:10am (Path of Swords and Wisdom)
           8:10-8:45am (Walks from Paul's Residence to The Last Word Book Store)
           8:45-12:00pm (The Last Word Book Store)
           12:00-12:20pm (Walks to Eisenhower Pharmacy)
           12:20-5:00pm (Eisenhower Pharmacy)
           5:00-6:40pm (Walks to Paul's Residence)

        HP  STR DEF EVA LCK
LV  2  114   43  44  11   5
LV 25  793  102 110  39  39
LV 50  1532 168 183  70  76
LV 75  2270 233 257 101 114
LV 99  2980 296 326 130 150



PIETRO
"Captain and self-appointed intellectual leader of the black goblin operations
 unit. From his position next to the goblin leader he goes on and on about his
 theories of the black goblins' racial superioity. No one really listens to
 him, though. Race: Black Goblin, Gender: Male"
Requirements: Level 21, To Goblin Haven
When: Any time
How: Talk to him while in Goblin Haven, and he will fight you automatically.
     Defeat him three times in a row, and he will finally join you at the end.
Duel Information: 61 EXP, 59 Dagols, Toadstool Powder
Equipment: Toadstool Blade (Earth), Toadstool Suit, Power Bangle
Moves: Cross Cut (Earth, Medium Range, 90 Arc, 1.0 Power, 1.0 Knockback, 1.0
                  Poison)
       Jump Slash (Earth, Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback, 1.0
                   Poison)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Timid, Timid, Timid
Skill: Earth Defense (*)
Locations: All Day (Goblin Haven 1st Floor)

        HP  STR DEF EVA LCK
LV 26  406  124 103 192 228
LV 50  1475 191 184 214 257
LV 75  2588 260 269 237 289
LV 99  3658 328 350 260 319



PINKY (HUMAN)
"Void Community manager. A flamboyant knife-throwing expert. He works as a
 bouncer at the Void bar. He does his job without complaint, but he's quick to
 panic when something major goes down. When that happens, no one can tell what
 kind of crazy stunt he might pull. Race: Human, Gender: Male?"
Requirements: Level 4, Joining Theater Vancoor
When: 9:00pm-7:00am (Path of the Beast Pit)
How: When Pinky is sleeping at the Path of the Beast Pit just before the
     entrance to Club Vampire, kick him three times to wake him up. After you do
     so, he will join out of gratitude.
Duel Information: 124 EXP, 20 Dagols, Toadstool Powder, Payapaya Dance (Record)
Equipment: Butterfly Knife, Chrome Clothes, Lucky Charm
Moves: Belt Thrust (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback, Breaks Parry)
       Steal (Short Range, 60 Arc, 0.2 Power, 1.0 Steal)
       Throw Knives (Long Range, 0.7 Power, 0.5 Knockback, Hits for Damage 5x)
       Juggle Knives (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Timid, Timid, Brave
Skill: Fire Defense (*)
Locations: 6:30pm-10:10am (Path of the Beast Pit)
           10:10-12:00pm (Travels to Pinky's Residence)
           1:15-3:00pm (Travels to Red Lotus Metropolis Party Room)
           3:00-6:00pm (Red Lotus Metropolis Party Room)
           6:00-6:30pm (Travels to Path of the Beast Pit)

        HP  STR DEF EVA LCK
LV  9  221   50  74  51  44
LV 25  595   83 122  93  64
LV 50  1179 136 197 160  97
LV 75  1763 189 272 227 130
LV 99  2324 240 344 291 162



PITT (NON-HUMAN)
"The youngest of the light elves. He does not know much about the world, and
 harbors no ill will towards any other species. He leads a carefree life,
 talking to anyone he meets in his wanderings around the village. He is curious,
 like any child, and finds enjoyment in the simplest of activities. Race: Light
 Elf, Gender: Male"
Requirements: To Goblin Haven
When: Any time
How: Simply talk to Pitt, and he will automatically join your party.
Duel Information: 350 EXP, 224 Dagols, Eye Drops
Equipment: Grass Clothes (Wind), Beckoning Cat
Moves: Forest Drop (Restore's 20% of target's Max HP)
       Leaf Barrier (Wind, Short Range, 360 Arc, 0.9 Power, 1.5 Knockback, Hits
                     for Damage 2x)
       Light Bow (Long Range, 1.4 Power, 0.5 Knockback)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
        Nuts
Can Resist: Poison, Freeze, Blaze, Confusion, Death
Thought Patterns: Passive, Passive, Passive
Skill: Water Defense (*)
Locations: 10:40am-3:10am (City of Flowers Meeting Area)
           3:10-4:00am (City of Flowers)
           10:30-10:40am (City of Flowers)

        HP  STR DEF EVA LCK
LV 28  328   85  90  56  38
LV 50  722  121 121  80  58
LV 75  1445 189 178 125  95
LV 99  3055 339 305 225 178



POLPO
"The black goblin chef. Though a master of flavors, he is completely lacking in
 aesthetic sense and the food he produces is awful to look at. It does taste
 wonderful - if only someone could tell him how to make it look edible, he would
 be hailed as a culinary genius. He is interested in new cuisine and dishes that
 other folk will not eat. Race: Black Goblin, Gender: Male"
Requirements: Level 8, To Goblin Haven
When: 10:55am-6:00pm (Goblin Haven 2nd Floor)
How: Talk to Polpo, whom is stirring the soup during the aforementioned time,
     and he will ask you to go and get some deathclover larvae. They can be
     found at the following locations;

     1. Go right from where Marco is, and keep an eye on the giant toadstool
        stalks to the north. Eventually, you should see one of the Death
        Larvae climbing on it. Take it.

     2. Find the spot in the Sediche Region where Ricky is, and the Larvae
        should be just a bit left and down from where he is.

     3. When you first come into the Sediche Region from the Sediche-Nowem
        Region link, head left, and this Larvae should be crawling on a large
        stalk to the south.
Duel Information: N/A
Equipment: Toadstool Lance (Earth), Toadstool Suit
Moves: Pike Thrust (Earth, Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback, 1.0
                    Poison)
       Sweep Thrust (Earth, Medium Range, 200 Arc, 0.8 Power, 1.0 Knockback, 1.0
                     Poison)
       Annoying Laugh (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Brave, Brave, Timid
Skill: Earth Defense (*)
Locations: All Day (Goblin Haven 2nd Floor)

        HP  STR DEF EVA LCK
LV 13  207   75  80  42  92
LV 25  642  109 118  63 120
LV 50  1548 180 198 109 178
LV 75  2454 252 278 154 236
LV 99  3324 320 356 198 292



PUTT (HUMAN)
"A watchman of the jail in Radiata castle and Patrick's assistant. Slow to learn
 and tactless, he ended up assigned to the job the knights hate the most. Though
 incompetent, cowardly, and far from the most hard-working employee of the
 castle, he's a nice guy. Race: Human, Gender: Male"
Requirements: Castle Meeting
When: 8:25-9:30pm (Watchman's Room)
How: First, go and find Patrick in the Watchman's Room, and talk to him while
     he is in the Watchman's Room. Once you talk to him, quickly go and talk to
     Putt, because, once 9:30 comes, he will else otherwise be unrecruitable.
Duel Information: 19 EXP, 264 Dagols, Snow Powder
Equipment: Iron Hammer, Guard's Uniform
Moves: Recoil Smash (Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback)
       Whistle (Summons Helper Rat)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Timid, Timid, Timid
Skill: Prevent Blind (*)
Locations: *5:25pm-5:30am (Patrols the Dungeon Passage)
            5:30-5:40am (Travels to Watchman's Room)
            5:40-5:15pm (Watchman's Room)
              5:15-5:25pm (Travels to Dungeon Passage)

            *During Recruitment
            8:15pm-9:40pm (Cell 1)

        HP  STR DEF EVA LCK
LV  3  275   41  50  28  25
LV 25  599   90  96  63  55
LV 50  1610 145 149 103  90
LV 75  2320 201 203 144 124
LV 99  3002 255 254 183 157



RACHEL (HUMAN) See Cornelia



RICKY (NON-HUMAN)
"A black goblin wolfrider, often to be found in the company of his beloved wolf,
 Happy. They say that the pair have been friends since Happy saved Ricky from a
 vicious matango, but no one knows if that is true or not. Race: Black Goblin,
 Gender: Male"
Requirements: Level 22, Storming Fort Helencia, Herb Extract
When: Any time
How: Talk to him in one of the dead ends of the Sediche Region, and he will talk
     about how Happy is missing. Go back to the Nowem-Sediche Region link, and
     near where the Dark Elf guard is, you should find a wolf. Give him an Herb
     Extract, then go back to Ricky, and talk to him. He then joins you.
Duel Information: 924 EXP, 33 Dagols, Revival Stone
Equipment: Toadstool Lance (Earth), Toadstool Suit, Protect Shell
Moves: Wolf Fang (Short Range, 40 Arc, 1.1 Power, 1.0 Knockback)
       Combo Thrust (Earth, Short then Medium Range, 1.0 then 1.1 Power, 0.6
                     then 1.3 Knockback, Knocks Down, Knocks Back, 1.0 Poison,
                     Hits for Damage 3x)
       Pike Swing (Earth, Medium Range, 120 Arc, 1.1 Power, 1.0 Knockback, 1.0
                   Poison, Hits for Damage 2x)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Brave, Brave, Timid
Skill: Prevent Curse (**)
Locations: All Day (Sediche Region)

        HP  STR DEF EVA LCK
LV 27  666  133 116  92 101
LV 50  1599 215 165 157 146
LV 75  2613 304 219 229 195
LV 99  3587 389 270 298 242


RIKA (NON-HUMAN)
"A member of the dark elf band. She was originally a biological researcher, but
 after discovering the effect music had on living things, she joined the band.
 She has learned that music has a soothing effect, and is now trying to use it
 to rid the world of war. She is very quiet and usually keeps to herself. Race:
 Dark Elf, Gender: Female"
Requirements: Level 14, Joining Theater Vancoor
When: 10:30pm-4:30pm (Forest Metropolis Room 1)
How: Talk to Rika while she is in her room during the given hours, and answer
     three questions in a row correctly. The questions and answers as following;

     Of what animal hair is a violin bow made of? Horse
     What does (note) signify? Eighth
     What is the name of the famous green goblin guitarist? Donkey
     What is the name of the music-loving light elf? Pitt
     What does # mean? Half a note higher
     What is the name of the famous dark elf percussionist? Martinez
     What is the note that is half the length of a whole note? Half note
     How many white keys are there in an octave on a keyboard instrument? 7
     How many strings does a guitar have? 6
     What music is done in triple time? Nocturne
     What is the meaning of Allegro? Faster
Duel Information: 480 EXP, 146 Dagols, Mint Drop
Equipment: Leaf Clothes, Toughness Bangle
Moves: Fireball (Fire, Long Range, 1.3 Power, 0.5 Knockback, 1.0 Blaze)
       Healing (Restores 20% of target's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
        Nuts
Can Resist: Nothing
Thought Patterns: Passive, Brave, Brave
Skill: Status Cure (*)
Locations: 10:30pm-4:30pm (Forest Metropolis Room 1)
           4:30-10:30pm (Floor 2)

        HP  STR DEF EVA LCK
LV 19  367   97  91  68  48
LV 25  580  115 111  78  55
LV 50  1472 191 198 124  87
LV 75  2364 267 285 169 120
LV 99  3219 339 368 213 151



ROCKY (HUMAN)
"From an elite family of monks. His grandfather was the famous monkmaster,
 Andrew Mayvern. Rocky trains hard daily to become just like his grandfather. He
 is gullible, frank, hearty, and honest. He sticks to his beliefs and would
 never go against them. Race: Human, Gender: Male"
Requirements: Build that Body!, Rocky's Challenge
When: Any time
How: After completing the aforementioned two missions, go to the Septem Region,
     and go left past Septem Village into the next area. Here, you will meet up
     with Rocky once more. Defeat him, and he will join you.
Equipment: Bushin Armor, Monk Bangle
Moves: Right Uppercut (Short Range, 40 Arc, 0.9 Power, 0.6 Knockback, Knocks
                      Down)
       Left Hook (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
       Right Corkscrew (Short Range, 40 Arc, 1.5 Power, 1.3 Knockback, Knocks
                       Back)
       Dragon Bolt (4.5 Power, 1.3 Knockback, Knocks Back, Volty Blast)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts, Use Volty
        Blast
Can Resist: Nothing
Thought Patterns: Standard, Standard, Brave
Skill: Max HP Plus (**)
Locations: 7:15am-10:15pm (Nowem Region)

        HP  STR DEF EVA LCK
LV 39  1161 182 169 149 139
LV 50  1562 221 207 177 147
LV 75  2473 311 292 241 167
LV 99  3347 396 375 303 186



ROLEC (HUMAN)
"A member of Theater Vancoor, although he has never been part of an operation. A
 very sensitive man who can not handle stress, he faints when someone offers to
 give him a task. He has no confidence in himself and is always nervous. No one
 knows how he managed to get himself admitted into the warrior guild. Race:
 Human, Gender: Male"
Requirements: Joining Theater Vancoor
When: 8:30-11:00am or 5:10-7:00pm (Theater Vancoor Toilet)
How: During the above-mentioned times, kick him in the bathroom, and he shall
     then join the party.
Duel Information: 19 EXP, 100 Dagols, Herb Extract
Equipment: Steel Blade, Resist Coat
Moves: Right Slash (Medium, 90 Arc, 0.9 Power, 1.0 Knockback)
       Left Slash (Medium Range, 90 Arc, 1.0 Power, 1.0 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Blaze
Thought Patterns: Timid, Timid, Timid
Skill: Prevent Confuse (*)
Locations: 5:45-6:10am (Travels from Rolec's Residence to Theater Vancoor 1st
                        Floor)
           6:10-8:20am (Theater Vancoor 1st Floor)
           8:20-11:10am (Toilet)
           11:10-12:50pm (Theater Vancoor 1st Floor)
           12:50-1:00pm (Travels to Theater Vancoor Infirmary)
           1:00-3:15pm (Infirmary)
           3:15-3:30pm (Travels to Theater Vancoor 1st Floor)
           3:30-5:00pm (Theater Vancoor 1st Floor)
           5:00-7:10pm (Toilet)
           7:10-8:05pm (Travels to Rolec's Residence)

        HP  STR DEF EVA LCK
LV  3  144   44  38  25  29
LV 25  667   92  87  68  57
LV 50  1262 146 142 118  90
LV 75  1857 201 198 168 123
LV 99  2429 254 252 216 155



ROMARIA (NON-HUMAN)
"A dark elf who likes to think of herself as a freedom fighter when she storms
 in to rescue people in trouble. Her mission in life is to rid the world of
 evil, although her sense of who is bad and who is good depends on whether she
 likes a person or not, rather than universal principles of right or wrong. She
 is a real nuisance to the people around her. Race: Dark Elf, Gender: Female"
Requirements: Level 10, Joining Theater Vancoor
When: Any time
How: Kick Romaria twice to get her into a duel, and defeat her. She shall then
     join your party straight afterwards.
Duel Information: 311 EXP, 256 Dagols, Bell Amulet
Equipment: Leaf Clothes
Moves: Fireball (Fire, Long Range, 1.3 Power, 0.5 Knockback, 1.0 Blaze, Hits for
                 Damage 3x)
       High Healing (Restore's 20% of Party's Max HP, Heals all Negative Status
                     Effects)
Can Do: Attack Enemy, Cure Friends, Be Backup, Be Bait, Back Away, Play Dead, Go
        Nuts
Can Resist: Nothing
Thought Patterns: Passive, Brave, Brave
Skill: Wind Defense (*)
Locations: 9:20pm-3:10am (Forest Metropolis 2nd Floor Room 3)
           3:10-4:20am (Travels to Nowem Region)
           4:20-8:15pm (Nowem Region)
           8:15-9:20pm (Travels to Room 3)

        HP  STR DEF EVA LCK
LV 15  305   91  87  67  53
LV 25  623  123 118  87  68
LV 50  1420 203 198 137 108
LV 75  2217 284 277 188 148
LV 99  2982 362 354 236 187



ROW (NON-HUMAN)
"A light elf who likes to collect beautiful things, and is always quick to find
 out if visitors have such objects. If they do, she is very good at cheating
 them out of their possessions. When she finds a treasure more beautiful than
 her own, she quickly becomes obsessed with making it her own. Race: Light Elf,
 Gender: Female"
Requirements: Level 24, Rainbow Crystal
When: Any time
How: Talk to him and find out that se wants the Rainbow Crystal, which can be
     obtained from the Dorse Region. Talk to her again, and give her the Rainbow
     Crystal, and she will then join you.
Duel Information: 1058 EXP, 294 Dagols, Bell Amulet
Equipment: Grass Clothes (Wind)
Moves: Earth Needles (Earth, Long Range, 1.3 Power, 0.5 Knockback, Breaks Parry,
                      Knocks Down)
       Leaf Barrier (Wind, Short Range, 360 Arc, 0.9 Power, 1.5 Knockback)
       Light Blow (Long Range, 1.4 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Freeze, Blaze, Confusion, Death
Thought Patterns: Passive, Passive, Passive
Skill: Water Defense (*)
Locations: 9:45am-3:15pm (Elder's Residence)
           3:15-4:40pm (City of Flowers)
           4:40-7:15pm (City of Flowers Meeting Area)
           7:15-8:00pm (City of Flowers)

        HP  STR DEF EVA LCK
LV 29  577  130 125 110  41
LV 50  1296 187 176 146  84
LV 75  2154 256 238 190 135
LV 99  2976 322 298 233 185



RYAN (HUMAN)
"A long-term member of foreman Elef's bridge-building gang. Works hard for the
 sake of his adored wife. His gruff speech makes him seem rough, but he is
 actually a generous-hearted guy. He can be overly indifferent, and fail to
 react to even the most serious of situations. Race: Human, Gender: Male"
Requirements: Talk to Elef after Beasts By The Bridge, but before A Visitor for
              Aphelion, take his request, then talk to Elef after A Visitor for
              Aphelion, Level 5
Time: Any time
How: After finishing the Beasts by the Bridge mission, go and talk to Elef, and
     accept his request. Go back to Radiata City and go to the Peaceful Pony
     Inn, located in the White City of Stars and Faith, and talk to Virginia.
     Take the blueprint back to Elef. After A Visitor for Aphelion, go and visit
     Elef in the Peaceful Pony Inn, and talk to him to recruit Ryan.
Duel Information: 105 EXP, 179 Dagols, Heating Tablet
Equipment: Work Clothes, Magic Mirror
Moves: Tired Punch (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback)
       Tired Kick (Short Range, 40 Arc, 1.2 Powre, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Timid, Timid, Timid
Skill: Prevent Paralyze (*)
Locations: 6:00-6:30am (Dorse-Adien Region)
           1:15-1:35pm (Dorse-Adien Region)
           3:00-3:20pm (Dorse-Adien Region)
           9:15-9:35pm (Dorse-Adien Region)
        *After A Visitor For Aphelion
           12:30pm-2:20am (Peaceful Pony Inn Diner)
           2:20-2:45am (Travels to Ryan's Residence)
           12:10-12:30pm (Travels to Peaceful Pony Inn Diner)

        HP  STR DEF EVA LCK
LV 10  308   51  40  52  18
LV 25  619   89  70  83  46
LV 50  1139 153 121 134  94
LV 75  1659 218 172 186 142
LV 99  2158 280 221 235 188



RYNKA (HUMAN)
"Rynka is a member of the Void Community, a lady thief working for the bandit
 guild. A cool and collected woman, she has a kind heart, but can be
 rough-spoken at times. Normally very compsoed, she gets easily riled when it
 comes to her son Cody. Race: Human, Gender: Female"
Requirement: Level 17, Ganz's Letter
When: 7:15-9:45am (Levante General Store, Cody)
How: Talk to Cody at ANY TIME to learn that he has lost Rynka's Pendant. Go to
     the Path to the Beast Pit leading up from the Blue Town of Water and
     Wisdom, and it should be lying near the center with the trash. Pick it up,
     and go back to give it to Cody. Talk to Rynka afterwards to get her thanks.
     Talk to her again on a different day, at any time, and she'll ask you to
     find what Cody wants for his birthday. Go and visit Cody at the time given
     in the Levante General Store, talk to him while he is looking at the
     practice swords, and take this information back to Rynka. Talk to Cody on a
     different day (any time), and then go back to Rynka once more to recruit
     her into your party.
Duel Information: 630 EXP, 288 Dagols, Sage
Equipment: Aron (Water), Esthia (Water), Steal Guard, Thief Bangle
Moves: Elbow Strike (Water, Short Range, 40 Arc, 0.7 Power)
       Double Slash (Water, Short Range, 200 Arc, 0.8 Power, 0.5 Knockback, 1.2
                     Freeze, Hits for Damage 2x)
       Hailstorm (Water, Short Range, 40 Arc, 0.6 then 1.0 Power, 0 then 1.0
                  Knockback, 1.2 Freeze, Hits for Damage 8x)
       Twin Helm Cleave (Water, Short Range, 40 Arc, 1.3 Power, 1.0 Knockback,
                         1.2 Freeze)
       Steal (Short Range, 90 Arc, 0.2 Power, 2.0 Steal)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Brave
Skill: Prevent Petrify (**)
Locations: 11:25pm-5:15am (Path to the Beast Pit)
           5:15-7:40am (Travels to Yellow Town of Sun and Glory)
           7:40-10:30am (Yellow Town of Sun and Glory)
           10:30-2:35pm (Travels to Levante General Store)
           2:35-5:10pm (Levante General Store)
           5:10-5:25pm (Travels to Black Town of Night and Lust)
           5:25-7:45pm (Black Town of Night and Lust)
           7:45-9:05pm (Travels to Rynka's Residence)
           9:25-10:25pm (Travels to Path to the Beast Pit)

        *CODY'S SCHEDULE
           6:05-7:05am (Travels from Cody's Residence to Levante General Store)
           7:05-9:55am (Levante General Store)
           9:55-1:00pm (Travels to Olacion Order Shrine)
           1:00-4:55pm (Olacion Order Shrine)
           4:55-5:30pm (Travels to Black Town of Night and Lust)
           5:30-7:40pm (Black Town of Night and Lust)
           7:40-9:00pm (Travels to Cody's Residence)

        HP  STR DEF EVA LCK
LV 22  329  117 108  75  41
LV 25  433  127 118  81  44
LV 50  1302 213 208 134  77
LV 75  2170 298 298 187 110
LV 99  3004 381 384 237 141



SANTOS (NON-HUMAN)
"A member of the dark elf band. He joined because of his admiration for
 Martinez. He has learned a lot since joining, and is now a fabulous musician.
 Martinez wants him to go solo, but Santos does not feel he is ready. He spends
 his time combining different sounds and creating new music. Race: Dark Elf,
 Gender: Male"
Requirements: Level 15, Joining Theater Vancoor, Have Rika and Martinez in your
              Party
When: Any time
How: Talk to Santos while Rika and Martinez are both in your party, and he will
     join your party.
Duel Information: 528 EXP, 223 Dagols, Herb Extract
Equipment: Leaf Clothes
Moves: Combo Punch (Short Range, 0.8 then 1.0 Power, 0.5 Knockback, Hits for
                    Damage 2x)
       High Spin Kick (Medium Range, 200 Arc, 1.2 Power, 1.0 Knockback, Knocks
                       Back)
       Crescent Kick (Short Range, 50 Arc, 1.4 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Passive, Passive
Skill: Fighting Spirit (*)
Locations: 10:20pm-3:15am (Forest Metropolis 2nd Floor Room 1)
           3:15-3:40am (Travels to 1st Floor)
           3:40-9:15am (1st Floor)
           9:15-9:45am (Travels to Room 1)
           9:45-4:15pm (Room 1)
           4:15-10:20pm (2nd Floor)

        HP  STR DEF EVA LCK
LV 20  408  102 105  59  74
LV 25  620  119 122  67  81
LV 50  1680 206 209 108 120
LV 75  2740 293 296 149 158
LV 99  3758 376 379 188 195



SARVAL (HUMAN)
"Sarval is a pig farmer and father of Sunset and Sora. He is a strict man who is
 renowned for the high-grade pigs he raises. He is pleased that his son is
 trying to learn more about the family business. He is scrupulous in watching
 over his children. Race: Human, Gender: Male"
Requirements: Joining Theater Vancoor
When: Any time
How: Talk to Sarval, and you will find out that his piglets are missing. They
are
     thus located at;
        1. Look in Adele's Residence for the first one.
        2. From the journey pig statue in the Tria Region, head down a bit and
           you should see the pig near the wall.
        3. Head north up the hill going into upper Solieu Village. When you see
           the stone rampart complete with well, go up into it and find the last
           piglet.
     Afterwards, go back and talk to Sarval again. Hand over his pigs, and he
     will then join out of gratitude.
Duel Information: 40 EXP, 148 Dagols, Herb Extract
Equipment: Whip, Herdsman's Clothes
Moves: Whip (Medium Range, 90 Arc, 1.0 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Fire Defense (*)
Locations: 6:45-9:20am (Solieu Village)
           9:20-6:45pm (Tria Region)
           6:45-9:15pm (Solieu Village)

        HP  STR DEF EVA LCK
LV  7  195   53  57  23  35
LV 25  579   96  91  49  68
LV 50  1302 213 208 134  77
LV 75  2170 298 298 187 110
LV 99  3004 381 384 237 141



SEBASTIAN (HUMAN)
"He is actually a Mark III autonomous golem, created by the third vice president
 of the Vareth Magic Institute. He is polite and proper towards everyone.
 However, his whole life revolves around Star, and Star's priorities comes
 first. His volty blast, the Seb Iris Cannon, can destroy a range of mountains.
 Race: Golem, Gender: ?"
Requirements: Please Stop Lord Star!, have Star in your party
When: Any time
How: Simply talk to Sebastien while you have Star in your party to get him to
     join up.
Duel Information: 61 EXP, 111 Dagols, Moon Stone Chip, Defense Berry
Equipment: Wanchu, Metal Body, Power Stone
Moves: Downward Swing (Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback)
       Side Blow (Medium Range, 200 Arc, 0.8 Power, 1.0 Knockback)
       Seb Iris Cannon (4.5 Power, 1.3 Knockback, Knocks Back, Volty Blast)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts, Use Volty
        Blast
Can Resist: Everything
Thought Patterns: Timid, Brave, Timid
Skill: Full Power (***)
Locations: 9:15-5:15am (Star's Room in Theater Vancoor)
           5:15-5:40am (Travels to Theater Vancoor Toilet)
           5:40-8:20am (Toilet)
           8:20-8:40am (Travels to Chief's Room)
           8:40-11:45am (Chief's Room)
           11:45-12:40pm (Travels to Vancoor Square)
           12:40-4:20pm (Vancoor Square)
           4:20-5:10pm (Travels to Radiata Castle Information)
           5:10-7:15pm (Information)
           7:15-9:15pm (Travels to Star's Room)

        HP  STR DEF EVA LCK
LV 31  811  150 160   0 140
LV 50  1562 194 232   0 156
LV 75  2550 253 328   0 178
LV 99  3499 310 420   0 200



SERVA (NON-HUMAN)
"A dark elf. Funny and talkative, he brightens the mood wherever he is. His
 schedule consists of working out in the afternoon and drinking at night. He is
 a little immature for his age, but nobody holds that against him because that
is
 what makes him the humourous, lively elf he is. Race: Dark Elf, Gender: Male"
Requirements: Level 22, Storming Fort Helencia
When: 8:45am-12:00pm or 2:00-7:00pm (Fort Helencia Outside)
How: Talk to him during the aforementioned time, and agree to be his sparring
     partner. Defeat him in a duel, and repeat this for two more days. On the
     third day, he will finally join you.
Duel Information: 741 EXP, 261 Dagols, Herb Extract S
Equipment: Leaf Clothes
Moves: Combo Punch (Short Range, 0.8 then 1.0 Power, 0.5 Knockback, Hits for
                    Damage 2x)
       High Spin Kick (Medium Range, 200 Arc, 1.2 Power, 1.0 Knockback, Knocks
                       Back)
       Crescent Kick (Short Range, 50 Arc, 1.4 Power, 0.5 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Passive, Passive
Skill: Max HP Plus (*)
Locations: *Before Storming Fort Helencia
           10:30am-4:10am (Forest Metropolis 1st Floor)
           4:10am-10:30am (Room 3)

           *After Storming Fort Helencia
           11:30pm-8:15am (Fort Helencia Entrance)
           8:15am-7:25pm (Fort Helecnai Outside)
           7:25-7:50pm (Travels to Fort Helencia Anteroom)
           7:50-11:15pm (Fort Helencia Anteroom)
           11:15-11:30pm (Travels to Fort Helencia Entrance)

        HP  STR DEF EVA LCK
LV 27  619  131 124  76  74
LV 50  1653 205 206 110 106
LV 75  2777 285 294 148 140
LV 99  3856 363 379 184 173



SHIN (NON-HUMAN)
"A light elf who is kind and warm-hearted to everyone except humans, whom he
 cannot stand. He tries to avoid all contact with them. Some say that he became
 this way because of a certain incident that occured when he visited a human
 village. Race: Light Elf, Gender: Human
Requirements: Level 9, To Goblin Haven
When: Any time
How: Talk to Shin, and he will fight you. Repeat this for another three days,
     and on the fourth day, he will join your party after losing the duel.
Duel Information: 274 EXP, 136 Dagols, Cooling Spray
Equipment: Grass Clothes (Wind)
Moves: Forest Drop (Restores 20% of Target's Max HP)
       Leaf Barrier (Wind, Short Range, 360 Arc, 0.9 Power, 1.5 Knockback, Hits
                     for Damage 2x)
       Light Bow (Long Range, 1.4 Power, 1.5 Knockback)
Can Do: Attack Enemy, Cure Friend, Backup, Back Away, Play Dead, Go Nuts
Can Resist: Poison, Freeze, Blaze, Confusion, Death
Thought Patterns: Passive, Passive, Passive
Skill: Earth Defense (*)
Locations: 5:00-5:30am (City of Flowers Private House 1)
           5:30-9:30am (City of Flowers)
           9:30-12:15pm (Private House 1)
           12:15-2:45pm (City of Flowers)
           2:45-6:30pm (Private House 1)
           6:30-10:30pm (City of Flowers)
           10:30-12:00am (Private House 1)

        HP  STR DEF EVA LCK
LV 14  296   78  81  56  43
LV 25  631  110 107  87  61
LV 50  1392 183 169 158 102
LV 75  2153 257 230 228 144
LV 99  2885 327 289 296 183



SOLO (HUMAN)
"He entered the bandit guild to fulfill his childhood dream of becoming a
 treasure hunter, unprepared for the dark, twisted reality of the guild world.
 He remains a member, but only because he's too afraid to quit. A coward, he is
 easily controlled by anyone who looks or acts stronger than himself. Race:
 Human, Gender: Male"
Requirements: Joining Theater Vancoor
When: 9:40am-1:50pm (Vareth Magic Institute Library, Felix), 9:40-1:50pm or
      4:00-12:00am (Vareth Magic Institute Library or Red Lotus Metropolis Party
                    Room, Solo)
How: Talk to Felix in the Magic Institute Library to learn that Solo is stalking
     him, and then go find Solo at the aforementioned times. Talk to him and
     reveal that Felix is a guy, and he will join your party in thanks.
Duel Information: 44 EXP, 241 Dagols, Eye Drops
Equipment: Iron Knife, Scouts Suit, Toughness Bangle
Moves: Side Attack (Short Range, 200 Arc, 1.2 Power, 0.5 Knockback)
       Leap Knife Throw (Short Range, 0.8 Power, 0.5 Knockback)
       Steal (Short Range, 60 Arc, 0.2 Power, 2.0 Steal)
       Juggle Knives (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Timid, Timid, Timid
Skill: Prevent Paralyze (*)
Locations: *Normal Schedule
           8:55pm-12:30am (Red Lotus Metrolopis Party Room)
           12:30-2:30am (Travels to Solo's Residence)
           9:10-9:50am (Travels to Beast Pit)
           9:50-7:25pm (Beast Pit)
           7:25-8:55pm (Travels to Red Lotus Metropolis Party Room)

           *When Recruitment is Possible
           10:05pm-6:25am (Beast Pit)
           6:25-9:20am (Travels to Vareth Magic Institute Library)
           9:20-2:15pm (Library)
           2:15-3:40pm (Travels to Radiata Echidna Gate Entrance)
           3:40-7:25pm (Echidna Gate Entrance)
           7:25-10:05pm (Travels to Beast Pit)

        HP  STR DEF EVA LCK
LV  5  149   44  47  86  37
LV 25  609   85  92 121  69
LV 50  1185 137 148 166 109
LV 75  1761 189 205 211 149
LV 99  2314 239 259 254 187



SONATA (HUMAN)
"Assistant leader of the Void Community. A member of a race living in wild
 country far from Radiata. He came to Radiata around the same time as Nyx. At
 first, he and Nyx worked separtely, but eventually they began to cooperate. A
 quiet man who is willing to risk his life for his beliefs. Race: ?, Gender:
 Male"
Requirements: Castle Meeting, Talked to Ortoroz first
When: Any time
How: After talking to Ortoroz, first go and find Sonata at Heliforde Gate. Talk
     to him, and when he leaps away, go to Echidna Gate and find him there. Talk
     to him once more, then cointinue on and find him at Lupus Gate. Talk to him
     one more time, and he will finally join you.
Duel Information: 1200 EXP, Recovery Ball
Equipment: Predator Claw, Predator Claw, Hades Robe
Moves: Aerial Duo Claw (Short Range, 200 Arc, 1.3 Power, 1.0 Knockback)
       Bashing Mirage (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
       Steal (Short Range, 60 Arc, 0.2 Power, 3.0 Steal)
       Soul Breath (Long Range, 90 Arc, 0.8 Power, 1.0 Knockback, 1.5 Curse,
                    Hits for Damage 2x)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Standard, Standard, Aggressive
Skill: Stop Afflictions (**)
Locations: *During Recruitment
           All Day (Heliforde Gate, Echidna Gate, Lupus Gate)
           *After Recruitment
           All Day (Void Community Abyss)

        HP  STR DEF EVA LCK
LV 31  1109 152 140 107  85
LV 50  1690 209 193 150 111
LV 75  2454 284 263 206 146
LV 99  3189 357 331 261 180



SONNY (NON-HUMAN)
"Adherent of the black goblin Cult of Trickery. His love of mischief made him a
 natural convert. He works directly for Luka, playing pranks on the humans. He
 loves his job, and cackles with delight whenever he sees someone else in
 trouble. Race: Black Goblin, Gender: Male"
Requirements: Level 15, To Goblin Haven, Wearing Recruitment Suit
When: Any time
How: Talk to Sonny while you are wearing the Recruitment Suit, and he shall
     join your party automatically.
Duel Information: 528 EXP, 7 Dagols, Toadstool Powder
Equipment: Chupa Claw, Chupa Claw, Toadstool Suit
Moves: Mach Claw (Short Range, 60 Arc, 0.4 Power, 0.5 Knockback, Hits for
                  Damage 3x)
       Sunset Kick (Short Range, 40 Arc, 1.0 Power, 1.3 Knockback)
       Lip Kick (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Timid, Timid, Brave
Skill: Prevent Paralyze (*)
All Day: All Day (Goblin Haven Shrine)

        HP  STR DEF EVA LCK
LV 20  337  102  50  82  84
LV 25  535  117  66  95  96
LV 50  1529 196 147 160 161
LV 75  2523 275 228 226 226
LV 99  3478 350 306 288 288



STAR (HUMAN)
"Son of Helios E. Stern and Serene E. Stern, both of the upper class. He lived a
 life of luxury until he left home to become a knight. He is pompous and
 obnoxious, but means well. He failed the test to become a Radiata Knight nine
 times, until he realized that he didn't need a license to keep Radiata's peace,
 and christened himself the Free Knight. Race: Human, Gender: Male"
Requirements: Please Stop Lord Star!, Level 11
When: Any time
How: Talk to Star after completing the Please Stop Lord Star! mission, and he
     will automatically join Jack's squad.
Duel Information: 13 EXP, 37 Dagols, Bell Amulet, Luck Berry
Equipment: Love Me True, Legendary Armor, Beckoning Cat
Moves: Dainty Strike (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)
       Dainty Thrust (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback)
       Strike A Pose (Useless)
       Terror Struck (Useless)
       Super Star Duel (0.3 then 0.2 then 3.0 then 0.3 then 0.4 Power, 0.5
                        Knockback, Knocks Down, Hits for Damage 5x, Volty Blast)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts, Use Volty
        Blast
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Prevent Curse (*)
Locations: 9:15-5:15am (Star's Room in Theater Vancoor)
           5:15-5:40am (Travels to Theater Vancoor Toilet)
           5:40-8:20am (Toilet)
           8:20-8:40am (Travels to Chief's Room)
           8:40-11:45am (Chief's Room)
           11:45-12:40pm (Travels to Vancoor Square)
           12:40-4:20pm (Vancoor Square)
           4:20-5:10pm (Travels to Radiata Castle Information)
           5:10-7:15pm (Information)
           7:15-9:15pm (Travels to Star's Room)

        HP  STR DEF EVA LCK
LV  2  396   32  53  10  99
LV 25  1132  91 125  56 135
LV 50  1932 155 203 106 176
LV 75  2732 219 282 156 216
LV 99  3501 281 357 204 254



STEFAN (HUMAN)
"Loves vegetables; in fact, he has a bit of an obsession for them. His greatest
 joy in life is eating the vegetables that he has grown with his own hands. As
 far as he's concerned, he'd rather be around them than around women. Race:
 Human, Gender: Male"
Requirements: Joining Theater Vancoor
When: 7:15-7:30am or 4:25-8:00pm (Nuevo Village)
How: Talk to Stefan while he is in Nuevo Village, and he shall automatically
     join the group.
Duel Information: 22 EXP, 124 Dagols, Herb Extract
Equipment: Spade, Farming Clothes
Moves: Thrust (Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback)
       Cross Bash (Medium Range, 90 Arc, 1.0 Power, 1.0 Knockback)
       Carrot (Restores 30% of Stefan's HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
        Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Status Cure (*)
Locations: 7:15-7:30am (Nuevo Village)
           4:00-8:00pm (Nuevo Village)

        HP  STR DEF EVA LCK
LV  5  113   35  48  16  39
LV 25  634   77  98  53  84
LV 50  1286 130 160 100 142
LV 75  1938 183 223 147 199
LV 99  2564 234 283 192 254



SUNSET (HUMAN)
"A young boy who works hard to learn about his father's pig farming business. He
 takes good care of his sister, and watches over her and the pigs daily. He is
 also a cheeky child who likes to make fun of others. His excessive curiosity
 often gets him into trouble. He's matured a lot lately since he began working
 hard to learn the family business. Race: Human, Gender: Male"
Requirements: Joining Theater Vancoor
When: Any time
How: Talk to him and he will join.
Duel Information: 11 EXP, 64 Dagols, Startle Powder
Equipment: Bokken, Children's Clothes
Moves: Smash (Medium Range, 90 Arc, 1.0 Power, 0.5 Knockback)
       Knockdown (Medium Range, 120 Arc, 0.8 Power, 0.5 Knockback, Knocks Down)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, TImid
Skill: Luck Plus (*)
Locations: 8:20am-6:40pm (Solieu Village)
           8:40-8:50pm (Solieu Village)
           8:50-11:15pm (Tria Region)
           11:15-11:30pm (Solieu Village)

        HP  STR DEF EVA LCK
LV  1   85   33  32  23  40
LV 25  680   86  73  74  91
LV 50  1299 142 116 128 145
LV 75  1919 199 159 182 200
LV 99  2514 252 201 233 251



SYNELIA (HUMAN)
"The receptionist at Morfinn's Clinic. She is the only one who understands his
 riddle-like speech, and she is the reason the clinic is run so smoothly. She
 also has the ability to diagnose a sick person simply by talking to them. Race:
 Human, Gender: Female"
Requirements: Joining Theater Vancoor
When: 4:30am-10:10pm (Morfinn's Clinic)
How: Talk to Synelia while she is in Morfinn's Clinic, and she will have you
     take her quiz. Answer three of them correctly in a row to get her.
     1. How many stores high is Theater Vancoor? 4
     2. The former high priest of the Olacion Order was High Priestess Enjela.
        Who is the current High Priest? Kain
     3. Radiata is surrounded by four regions: the Dova region, Adien region,
        and the Cuatour region. What is the fourth? Tria region
     4. What animal is the president of the Vareth Magic Institute? An owl
     5. Who is the son of Theater Vancoor's Bruce? Nick
     6. Who is the King of Radiata? Jiorus
     7. Who is the captain of the Violet Chevre brigade? Natalie
     8. What kind of store does the animal lover Mr. Nask run? General store
     9. What does Theater Vancoor's Daniel have as a pet? A crocogator
    10. Who is the author of "Achieving Ether Transmission with Zero Mana Loss"?
        Curtis
    11. What is the name of the son of Void Community's Ms. Rynka? Cody
    12. What kind of hair does the Void Community's Mr. Pinky have? Afro
    13. What is the dish Tria Village's Ms. Saron is most proud of? Soup
Duel Information: 11 EXP, 10 Dagols, Sage
Equipment: Nurse Uniform
Moves: Cure All Effects (Cures Target's Status Effects)
       Paralyze Gas (Long Range, 0.5 Power, 0.5 Knockback, 3.0 Paralyze)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
        Nuts
Can Resist: Poison, Curse
Thought Patterns: Timid, Timid, Timid
Skill: Prevent Blind (*)
Locations: 4:05-4:15am (Travels from Synelia's Residence to Morfinn's Clinic)
           4:15-10:15pm (Morfinn's Clinic)
           10:15-10:30pm (Travels to Synelia's Residence)

        HP  STR DEF EVA LCK
LV  1   84   25  30  25  30
LV 25  454   72  67  73  78
LV 50  840  121 106 124 129
LV 75  1227 169 146 176 181
LV 99  1597 217 183 224 229



TARKIN (HUMAN)
"Younger brother of farmer Keaton. Presently, he is homestaying at Tria Village
 to learn about dairy farming. There was a time when he wanted to be a knight,
 but he realized he wasn't cut out for it. A simple, serious youth. He doesn't
 like being a burden on others and tries hard not to be. Race: Human, Gender:
 Male"
Requirements: Joining Theater Vancoor
When: 8:05am-3:00pm or 5:55-8:00pm (Solieu Village Barn 1st Floor, Tarkin), and
      6:10am-10:50pm (Nask)
How: Talk to him while he is in the Barn, and say "Okay". Go to see Nask in the
     Waldo General Store in Radiata City, and obtain the Mootamin from him. Take
     it back to Tarkin, and he will join out of gratitude.
Duel Information: 89 EXP, 117 Dagols, Cure Drop
Equipment: Farmer's Hoe, Farming Clothes, Protect Shell
Moves: Downward Swing (Long Range, 40 Arc, 1.2 Power, 0.5 Knockback)
       Horizontal Swing (Long Range, 120 Arc, 1.0 Power, 0.5 Knockback)
       Rice Ball (Restores 30% of Tarkin's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
        Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Prevent Freeze (*)
Locations: 8:30pm-7:40am (Tarkin's Residence)
           7:40-7:50am (Travels to Barn 1st Floor)
           7:50-3:15pm (Barn 1st Floor)
           3:15-5:55pm (Solieu Village)
           5:55-8:15pm (Barn 1st Floor)
           8:15-8:30pm (Travels to Tarkin's Residence)

        HP  STR DEF EVA LCK
LV 11  168   62  59  29  55
LV 25  436   95  84  47  85
LV 50  915  155 129  80 140
LV 75  1394 214 174 113 196
LV 99  1853 272 217 145 249



THANOS (HUMAN)
"Receptionist at Theater Vancoor. Once a sergeant in the guild, he changed jobs
 after being beaten by Alicia when she was a newbie. He always looks bored and
 speaks in a brusque manner, but is actually very serious when it comes to work.
 He likes to look after others and passes on fun tasks to the warriors he likes.
 Race: Human, Gender: Male"
Requirements: Complete Every Mission
When: Any time
How: After completing Secret of the Sewers, if you have completed every possible
     mission up to that point, Thanos will finally join Jack's squad.
Duel Information: 240 EXP, 108 Dagols, Mint Drop
Equipment: Iron Edge, Normal Clothes, Pluto's Trophy
Moves: Spirit Thrust (Medium Range, 40 Arc, 0.9 Power, 0.5 Knockback, Breaks
                      Parry)
       Defiance Slice (Medium Range, 90 Arc, 1.0 Power, 1.0 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Brave, Timid, Timid
Skill: Fighting Spirit (*)
Locations: 11:20pm-10:40pm (Theater Vancoor 1st Floor)
           10:40-11:20pm (Theater Vancoor Toilet)

        HP  STR DEF EVA LCK
LV 13  197   66  75  62  58
LV 25  507   97 105  83  73
LV 50  1154 161 170 129 104
LV 75  1801 226 234 174 135
LV 99  2422 289 296 218 166



TONY (HUMAN)
"The only unemployed person in Radiata. He completely lacks any get-up-and-go
 initiative, but the gleam in his eye suggests that he has borne many hard
 trials in his past. An expert of the sewers. Race: Human, Gender: Male"
Requirements: Defeated the Mud Ponbabar (Creatures of the Sewer)
When: Any time
How: Talk to Tony after you have defeated the Mud Ponbabar in the Creatures of
     the Sewer mission (you do NOT have to talk to Thanos first).
Duel Information: 1128 EXP, Mud Powder
Equipment: Metal Pipe, Smelly Old Clothes (Earth)
Moves: Heavenly Prayer (Medium Range, 200 Arc, 1.0 Power, 1.0 Knockback)
       Rotating Spin (Medium Range, 360 Arc, 0.8 Power, 1.0 Knockback)
       Flashing Thrust (Medium Range, 40 Arc, 1.5 Power, 1.3 Knockback, Breaks
                        Parry)
       Bad Breath (Short Range, 90 Arc, 0.5 Power, 1.0 Knockback, 2.0 Confuse)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Brave, Brave, Brave
Skill: Prevent Poison (***)
Locations: All Day (Path of the Spider) (Found near the fountain area)

        HP  STR DEF EVA LCK
LV 30  624  145 128  85  60
LV 50  1596 207 180 113  90
LV 75  2812 285 246 148 128
LV 99  3979 360 310 183 164



URSULA (HUMAN)
"Assistant professor at the Vareth Magic Institute. Her specialty is golem
 creation. The dwarves excel in the creation of golems, but Ursula surpasses
 even them. She looks polite and mature, but is actually short-tempered and very
 frank. When she gets mad, she has a tendency to resort to physical violence.
 Race: Human, Gender: Female"
Requirements: The Ultimate Battle, The Real Ultimate Battle
When: Any time
How: After clearing both of the Ultimate Battle missions, find and talk to
     Ursula, whom will join your party in doing so.
Duel Information: (Ursula + Apprentice + Light Guardsman x2) 1430 EXP, 215
                  Dagols, Herb Extract
Equipment: Entier (Water), Blue Robe (Water), Magic Boost
Moves: Water Blast (Water, Long Range, 1.6 Power, 1.0 Knockback, Knocks Back)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Freeze
Thought Patterns: Standard, Standard, Aggressive
Skill: Bad Carrier (**)
Locations: 6:30pm-1:15am (Vareth Magic Institute Moon Tower Laboratory)
           1:15-3:30am (Travels to Ursula's Residence)
           8:05-9:50am (Travels to Vareth Magic Institute Moon Tower Research
                        Lab 2)
           9:50-1:00pm (Moon Tower Research Lab 2)
           1:00-1:20pm (Travels to Cafeteria)
           1:20-4:00pm (Cafeteria)
           4:00-5:25pm (Vareth Magic Institute Lobby)
           5:25-6:30pm (Travels to Moon Tower Laboratory)

        HP  STR DEF EVA LCK
LV 34  611  155 135 105  25
LV 50  1089 199 172 105  36
LV 75  1837 268 231 105  53
LV 99  2554 335 287 105  70



VITAS (HUMAN)
"Priestess of the Olacion Order. Growing up in a male-dominated environment has
 made her very masculine and tough. Her parents sent her to the Olacion Order to
 have her get in touhc with her feminine side, but instead she has been
 developing her skills as a monk. Her manner and speech are very masculine.
 Race: Human, Gender: Female"
Requirements: Build that Body! OR Castle Meeting
When: 10:35am-4:45pm (Vitas' Room)
How: Talk to Vitas while she is practicing in her room, and defeat her in the
     duel that she chllenges you to. After you win, she shall then join your
     party.
Duel Information: 208 EXP, 267 Dagols, Cement Powder
Equipment: Nun's Robe, Power Bangle
Moves: Right Hook (Short Range, 90 Arc, 1.0 Power, 1.0 Knockback)
       Pinnacle Punt (Short Range, 40 Arc, 1.2 Power, 0.5 Knockback, Knocks
                      Down)
       Power Upper (Increases Strength by 20%)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Confusion
Thought Patterns: Brave, Brave, Timid
Skill: Prevent Poison (*)
Locations: 4:05am-4:45am (Travels from Vitas' Residence to Olacion Order Chapel)
           4:45-7:20am (Olacion Order Chapel)
           7:20-7:45am (Travels to Confessional)
           7:45-10:10am (Confessional)
           10:10-10:25am (Travels to Vitas' Room)
           10:25-4:55pm (Vitas' Room)
           4:55-6:25pm (Travels to Vitas' Residence)
           7:10-7:15pm (Travels to White Town of Stars and Faith)
           7:15-10:35pm (White Town of Stars and Faith)
           10:35-10:45pm (Travels to Vitas' Residence)
        *During Build that Body!, Vitas will not be around, nor will she be
         around for the rest of the day after completing the mission.

        HP  STR DEF EVA LCK
LV 18  426  104  83 105  98
LV 25  645  125 105 118 112
LV 50  1428 201 184 166 163
LV 75  2211 278 263 214 215
LV 99  2963 352 339 261 265



WAL (HUMAN)
"An ex-farmer who became a hunter after being introduced to the trade by Garcia.
 He has a lot of self-confidence, despite his lack of hunting skills. He thinks
 he can capture ferocious animals on his own and often puts himself in dangerous
 situations. Garcia tried to warn him about the dangers, but...Race: Human,
 Gender: Male"
Requirements: Joining Theater Vancoor
When: 7:55-10:55am, or 4:20-10:15pm
How: 1. Talk to Garcia, whom is leaning against a tree in Septem Village, from
        7:15-10:00am, and 5:25-10:00pm. He'll tell you that Bran and Wal are
        missing.
     2. Advance into Septem Cave a bit, and you will find Bran and Wal cornered
        by a Iceburg. Defeat the Iceburg.
     3. Go back outside and talk to Wal at the appropriate time.
Duel Information: 101 EXP, 159 Dagols, Herb Extract
Equipment: Farmer's Hoe, Farming Clothes, Toughness Bangle
Moves: Downward Swing (Long Range, 40 Arc, 1.2 Power, 0.5 Knockback)
       Horizontal Swing (Long Range, 120 Arc, 1.0 Power, 0.5 Knockback)
       Rice Ball (Restores 30% of Wal's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
        Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Fierce Defense
Locations: 7:30-10:50am (Septem Village)
           6:40-10:10pm (Septem Village)

        HP  STR DEF EVA LCK
LV 13  198   68  61  32  53
LV 25  405   95  83  48  71
LV 50  837  152 129  81 109
LV 75  1270 209 175 114 147
LV 99  1684 263 220 147 184



WALTER (HUMAN)
"Corporal of Theater Vancoor. He is famous for not doing much, but Gerald and
 Alicia know his true abilities. However, his subordinates do not think well of
 him because they cannot see the results of his work. A member of the Quintom
 Squad. Race: Human, Gender: Male"
Requirements: Level 21, Royal Promotion
When: Any time
How: Talk to Walter, and he will ask you to go and see if his wife Sheila is
     OK (this can only be done after Ms. Shiela). When you are promoted by
Dynas,
     go down to the Dungeon Passage, and talk to Ms. Shiela. Take her message
     back to Walter, whom will then join you.
Duel Information: 861 EXP, 211 Dagols, Book of Training
Equipment: Heavy Rain (Water), Plate Armor
Moves: Tree Chopper (Water, Medium Range, 90 Arc, 0.9 Power, 0.5 Freezeback, 1.0
                     Freeze)
       Hammerthrow Blow (Water, Medium Range, 360 Arc, 1.0 Power, 1.3 Knockback,
                         Hits for Damage 2x)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Passive, Passive, Timid
Skill: 100T Body (*)
Locations: *Before Ms. Shiela
           6:45-8:40am (Travels from Walter's Residence to Quintom Squad Locker
                        Room)
           8:40-1:10pm (Quintom Squad Locker Room)
           1:10-2:05pm (Travels to Vancoor Square)
           2:05-3:45pm (Vancoor Square)
           3:45-4:40pm (Travels to Quintom Squad Locker Room)
           4:40-6:15pm (Quintom Squad Locker Room)
           6:15-7:40pm (Travels to Walter's Residence)

           *After Ms. Shiela
           6:45-8:40am (Travels from Walter's Residence to Quintom Squad Locker
                        Room)
           8:40-6:15pm (Quintom Squad Locker Room)
           6:15-7:40pm (Travels to Walter's Residence)

        HP  STR DEF EVA LCK
LV 26  443  123 145  18  68
LV 50  1299 185 232  78 116
LV 75  2191 250 324 140 166
LV 99  3048 313 412 200 214



WYZE (HUMAN)
"Wyze is a Sherman farmer who prays to the gods to make his produce tastier. He
 makes a little extra money by telling fortunes to merchants who buy his food.
 Though it is just a hobby, he has a reputation for accuracy. This is just
 coincidence, though, as he has no psychic powers. He believes the delusions in
 his heard are revelations from the gods. Race: Human, Gender: Male"
Requirements: Level 3, Joining Theater Vancoor, Recruited Leban
When: Any time
How: Talk to him once Leban has joined to get him to join in turn.
Duel Information: 85 EXP, 115 Dagols, Herb Extract
Equipment: Spade, Farming Clothes, Lucky Charm
Moves: Downward Swing (Long Range, 40 Arc, 1.2 Power, 0.5 Knockback)
       Horizontal Swing (Long Range, 120 Arc, 1.0 Power, 0.5 Knockback)
       Rice Ball (Restores 30% of Wyze's Max HP)
Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go
        Nuts
Can Resist: Nothing
Thought Patterns: Brave, Timid, Timid
Skill: Prevent Steal (*)
Locations: 6:10pm-5:30am (Elder's Residence)
           5:30-9:40am (Tria Village)
           10:50-6:10am (Tria Village)

        HP  STR DEF EVA LCK
LV  8  147   51  59  29  34
LV 25  492   88  98  64  65
LV 50  999  144 155 116 112
LV 75  1507 199 213 168 159
LV 99  1994 252 268 218 204



YACK (HUMAN)
"A mischievous kid from Nuevo Village. He plays pranks on people and laughs when
 they get angry. He is skilled at using his slingshot and can often be found
 hunting lizards with it. Recently, he's started to hunt tsuchinokos, and often
 waylays travellers to ask them about the legendary beasts. Race: Human, Gender:
 Male"
Requirements: A Visitor for Aphelion, Must have encountered a Tsuchinoko
When: Any time
How: Talk to Yack after encountering a Tsuchinoko in battle (see Tsuchinoko in
     the Bestiary), and he shall join up with you automatically.
Duel Information: 13 EXP, 54 Dagols, Startle Powder
Equipment: Slingshot, Children's Clothes, Pluto's Trophy
Moves: Slingshot (Long Range, 1.0 Power, 0.5 Knockback)
       Antagonize Enemy (Useless)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Nothing
Thought Patterns: Brave, Brave, Timid
Skill: Evasion Plus
Locations: 7:10-7:20am (Nuevo Village)
           7:20-8:25am (Adien Region)
           8:25-9:40am (Ocho-Adien Region)
           9:40-10:00am (Ocho Region)
           7:00-7:20pm (Ocho Region)
           7:20-8:35pm (Ocho-Adien Region)
           8:35-9:40pm (Adien Region)
           9:40-10:00pm (Nuevo Village)

        HP  STR DEF EVA LCK
LV  2   99   33  28  30  33
LV 25  499   84  74  80  81
LV 50  935  140 125 134 133
LV 75  1370 196 177 188 186
LV 99  1788 250 226 240 236



ZERANIUM (HUMAN)
"An old man at home in all four neighborhoods, often found near the garbage
 cans. He is a well-known figure to the townspeople, and can be seen every day,
 rain or shine, wandering the town and investigating its garbage. The occasional
 hard glint in his eye suggests a rough history. Every word he utters is
 pregnant with meaning. Race: Human, Gender: Male"
Requirements: Royal Promotion, Talked to Larks first, Level 30
When: Any time
How: After having talked to Larks and hearing about an old knight of Radiata, go
     and find Zeranium and talk to him to get him to join.
Duel Information: 1511 EXP, 21 Dagols, Herb Extract DX
Equipment: Metal Pipe, Farming Clothes
Moves: Knight Blow (Medium Range, 200 Arc, 1.0 Power, 1.0 Knockback)
Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts
Can Resist: Everything
Thought Patterns: Standard, Standard, Standard
Skill: Sharp Edge (*)
Locations: 1:05-1:10am (Travels from Zeranium's Residence to Path to the Beast
                        Pit)
           1:10-4:35am (Path of the Beast Pit)
           4:35-5:10am (Travels to Path of Insanity and Fanaticism)
           5:10-8:15am (Path of Insanity and Fanaticism)
           8:15-8:50am (Travels to Path of Swords and Wisdom)
           8:50-12:20pm (Path of Swords and Wisdom)
           12:20-1:30pm (Travels to Castle Gate)
           1:30-2:30pm (Castle Gate)
           2:30-4:25pm (Travels to Black Town of Night and Lust)
           4:25-8:55pm (Black Town of Night and Lust)

        HP  STR DEF EVA LCK
LV 35  998  186 144  98 158
LV 50  1772 238 199 135 199
LV 75  3062 326 291 198 268
LV 99  4301 410 380 258 334



ZIDA (NON-HUMAN)
"A spoiled young dark elf. Everything he does is motivated by his selfishness.
 He hates it when others don't let him get his own way, but is intrigued at the
 same time. If he likes you, he agrees to let you into "his" gang and starts
 treating you as his own underling. Race: Dark Elf, Gender: Male"
Requirements: Level 8, Joining Theater Vancoor, Gobpakken Seed, Blood Orc's Horn
When: 1:45pm-3:55pm (Forest Metropolis Cellar)
How: Talk to Zida while he is in the Cellar, and he will ask for a Gobpakken
     Seed. Obtain one and give it to him. Next, he will ask you for a Blood
     Orc's Horn. Obtain one and give it to him, and this time, he will then join
     you.
Duel Information: 240 EXP, 312 Dagols, Eye Drops
Equipment: Leaf Clothes
Moves: Fireball (Fire, Long Range, 1.3 Power, 0.5 Knockback, 1.0 Blaze)
       Healing (Restores 20% of target's Max HP)
Can Do: Attack Enemy, Cure Friends, Be Backup, Be Bait, Back Away, Play Dead, Go
        Nuts
Can Resist: Nothing
Thought Patterns: Passive, Brave, Brave
Skill: Fire Defense (*)
Locations: 7:40pm-9:10am (Forest Metropolis 2nd Floor Room 3)
           9:10-10:30am (Travels to Brewery)
           10:30-1:15pm (Brewery)
           1:15-1:45pm (Travels to Cellar)
           1:45-4:15pm (Cellar)
           4:15-7:20pm (1st Floor)
           7:20-7:40pm (Travels to Room 3)


        HP  STR DEF EVA LCK
LV 13  284   78  74  49  53
LV 25  694  114 117  71  67
LV 50  1551 191 207 119  96
LV 75  2407 267 298 166 125
LV 99  3229 341 385 211 153







                                    CREDITS
        The BradyGames guide, written and produced by David Cassady, Greg
Sepelak, and Matt Berner, should take a frontseat here. While I did of course
have to correct the occasional mistakes that cropped up (and will probably
correct more in the future if they are found), some of the stats in here are
just very useful, along with attack names and parts of boss strategies, and
enemy drops.

        I must also credit the DivineMight Wiki, and anybody whom should have
happened to contribute it. It was especially helpful in allowing me to determine
whom were the missable characters in the game, and to take the proper steps in
writing on how to prepare for that. Their website can be found here at;
( http://www.divinemight.com/rs_recruitment/index.php/Main_Page )

        Coming down to the individual people, I must also credit NeonTwilight on
the GameFAQs Radiata Stories forum, for pointing out that I should elaborate on
what you retain in "Strong From Start" after beating the game (which, I should
imagine, will save me a few emails). Furthermore, after the fact, he also
managed to be able to help me out by allowing me to use his Bestiary (although
it *did* come under a severe amount of rewriting, reformatting, and lots of
additional information).

        Next in line of those whom made FAQ contributions are dinit 7 and
jakun04 on the GameFAQs forums. After I did the Skills section in my FAQ, the
former man did a look at it, and got some misinformation corrected. The latter
user gave me some information on how many battles it takes to level up a Skill
each level.

        JosephTorrey, also of the GameFAQs forums, contributed the fact that you
have to get into a Link with somebody in fifteen separate battles to learn their
Skill, something that is a very useful piece of information and that almost
demanded to be in.

        Also, I must thank Blueberry Buttface for the ASCII art that is at the
top of this FAQ. I posted a request on the night of May 4th, and he was very
prompt in responding with a custom-created art, so once again, a thanks.

        A few anonymous emails also corrected various errors throughout, such as
the fact that Franz is *not* a Human. Still, thank you nevertheless. I strive
for perfection, and even insignificant typos are to me a blot.

        Although I do not know as to whom he may be, I would also like to thank
the designer of this program here ( http://www.losmonos.netfirms.com/cgi-
bin/tablecsv.pl ) , as it aided me greatly in doing tables that I might have
otherwise dreaded doing.

        Lastly, while it may be out of place and, perhaps awkwardly demeaning, I
feel that I should also credit nahtekikko and AC3Raven on the GameFAQs Radiata
Stories forum. While they did not actually contribute anything at all, it was
the slow pace at which they wrote their own collective walkthroughs that
inspired me to write this.

        With that, I would like to close up. So long to you, the reader.



Need help with something that is not in this FAQ? Got a comment to make? Find
something wrong in this FAQ, or else just want to contribute something extra?
Email me at darkstar.ripclaw AT gmail DOT com if you need any of these things.
Just a warning note; if I recognize a question as something being asked in this
FAQ, it is not getting answered.

Some of the formatting in this FAQ may also be screwed up as a result of repeat
uses of word wrap. If you spot any areas where indenting may seem to be out of
wack, please point out the location. Thanks in advance.
________________________________________________________________________________



                           Thank you for Reading


			   Wish Upon A Darkstar



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                         A Darkstar Ripclaw Production

________________________________________________________________________________
2006-2008 Darkstar Ripclaw
http://www.gamefaqs.com/features/recognition/56748.html?type=1