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    FAQ/Walkthrough by genki_girl33

    Version: 0.76 | Updated: 08/10/07 | Search Guide | Bookmark Guide

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        *            A Wonderful Life: Special Edition                *
                               Version 0.76
    
    _______________________________________________________________________
    Gamefaq made by: Asuki Tanrei
    Contact: rainyharvest@gmail.com
    _______________________________________________________________________
    Note 1: Hi, Harvest Moon lovers! I worked really hard on this, so you'd
    better not steal any part of my gamefaq! If you need to ask me some
    questions, correct, or contribute to this gamefaq, contact me at
    rainyharvest@gmail.com. NO SPAM, VIRUSES, OR FLAMES! Or you can ask me
    a question on the gamefaqs boards, and I'll see if I can get to it. I
    apologize if I do not respond.
    
    Note 2: As far as I'm concerned, this gamefaq is only allowed to be
    hosted on www.freewebs.com/harvest_rain and www.gamefaqs.com.
    
    Note 3: This may be not be reproduced under any circumstances except
    for personal, private use. It may not be placed on any web site or 
    otherwise distributed publicly without advance written permission. Use 
    of this guide on any other web site or as a part of any public display 
    is strictly prohibited, and a violation of copyright.
    
    Note 4: All trademarks and copyrights contained in this document are 
    owned by their respective trademark and copyright holders.
    
    Now let's get started!
    
    _______________________________________________________________________
    Version History
    _______________________________________________________________________
    0.76 Information concerning the Starry Night Festival, Music Sheet, 1 
    Sebastian CS, 1 Murrey CS, 1 Nami Heart CS, confirmation of a Dr. Hardy
    CS, 2 fish prices have been added. Also, slight formatting error has
    been corrected.
    
    0.753 Flowerbud Fall Record info/tips has been added.
    
    0.752 Bath 1 and 2 Child Cut-Scenes requirements added.
    
    0.751 Daryl cutscene has been added.
    
    0.75 Gamefaqs has accepted my FAQ! YAY!
    
    _______________________________________________________________________
    Table of Contents
    _______________________________________________________________________
    Note: If you see a star (*) before the title, it means that it isn't
    complete. ok? ... ya, ok. I'll finish it when I have the time and if I
    figure out what goes there.
    
    1. The Story
    	1.1] Starting Out
    	1.2] The Plot
    2. The Characters
    	2.1] The Girls
    	2.2] The Other Characters
    3. Animals
    	3.1] Dog
    	3.2] Cows
    	3.3] Chickens
    	*3.4] Sheep
    	3.5] Horse
    	*3.6] Goat
    	*3.7] Ducks
    	*3.8] Cat
    4. Crops
    	*4.1] First Generation Crops
    	*4.2] Second Generation Crops
    	*4.3] Third Generation Crops
    5. Tools
    	*5.1] Tools You Start With
    	*5.2] Tools That You Can Buy
    	*5.3] Tools That Villagers Give
    6. Gifts
    	*6.1] Gifts from the Villagers
    	6.2] Gifts to the Villagers
    7. Cut-Scenes
    	*7.1] Girl Cut-Scenes
    	*7.2] Child Cut-Scenes
    	*7.3] Other Character Cut-Scenes
    8. Mini-games
    	*8.1] Milk-Drinking Game
    	8.2] Territory Capture Game
    	8.3] Grave-Cleaning Game
    *9. Excavation Site Items
    10. Fishing
    	10.1] How and Where to Fish
    	*10.2] Fish Places and Prices
    11. Foraging
    	11.1] Spring
    	11.2] Summer
    	11.3] Fall
    	11.4] Winter
    12. Assets
    	12.1] Stamina, Spirit, and Appetite
    	12.2] Your animals
    	12.3] Your child
    	12.4] Extensions
    	12.5] Profits and Deficits
    13. Children
    	13.1] Chapter 1
    	13.2] Chapter 2
    	13.3] Chapter 3
    	13.4] Chapter 4
    	13.5] Chapter 5
    	13.6] Chapter 6
    14. Sources of Profits
    	14.1] Takakura
    	14.2] Van
    	14.3] You and Your Shop
    15. Facts and Tips
    	15.1] Money-Making Tips
    	15.2] Pasture Facts
    	15.3] Other Facts and Tips
    16. Festivals
    17. Recipes
    18. Frequently Asked Questions
    19. Credits
    
    _______________________________________________________________________
    1. The Story
    _______________________________________________________________________
    -----------------------------------------------------------------------
    1.1] Starting Out
    -----------------------------------------------------------------------
    When you go to New Game, you see a blue sky. Then you see the words a
    guy called Takakura is speaking. He's talking about a farm. You try to
    ask what you're doing here, but Takakura says it's a surprise. Later
    on, Takakura asks you how you would feel farming on this land. You
    react with a !. Takakura says that he had a feeling that you would
    react that way. He says that your he and your father had a dream of
    farming. So they bought this piece of land to farm. Unfortunately for
    your father, he didn't stick around long enough. Yup, he died. So
    Takakura wants you to farm to fulfill your father's dreams and work
    with him. So he asks you to give it a try. Say yes. I don't know what
    happens if you say no. I didn't try it yet, and I don't really want to
    know. ...well, maybe a little bit. Anyways, so if you said yes, he says
    something like good boy! (hello! I'm an adult here! I can get married
    this year!) So Takakura basically just shows you around. Next thing you
    know, two dogs come running your way. Takakura says that he's not
    really fond of dogs, so you can only keep one. Floppy-eared or pointy-
    eared? I chose the traditional floppy-eared because it's too cute. It
    doesn't matter which one you pick. Then Takakura shows you around some
    more. Then you find out that you have a cow. When I first found that
    out, I was like *mouth drops open*. sweet. I don't have to waste 6000G
    on my first cow! yay! After he shows you around the farm, Takakura asks
    you if you want him to introduce you to the townspeople. Say yes if
    you're first playing this game. So he shows you to most of the people
    in the village. He tells you to take a break now since it's been really
    exhausting. But then.... you meet.... the Harvest Sprites! Nik, Nak,
    and Flak! You talk to them for a little while, then you go to sleep.
    When you wake up, you find yourself on the first day of farming...
    The adventure has just begun.... (wow, clich?, eh? lol.)
    
    -----------------------------------------------------------------------
    1.2] The Plot
    -----------------------------------------------------------------------
    I'm still not really sure what the plot is....but whatever. I'm pretty
    sure that you have to woo the heart of an eligible bachlorette so that
    she'll fall in love with you and you can marry her. There are 4
    eligible bachlorettes in this game. They are Celia, Nami, Muffy, and
    Lumina. Anyways, the main point of this game is to get married, raise a
    child, raise animals, grow crops and trees, harvest everything in your
    way, make friends with everyone, get stuff from the people in the
    valley by being friends with them, become rich from all your income,
    then live a happy life. Confusing, eh? Let's just try to be really
    friendly to the girl you can marry and really like, get a lot of money,
    and raise a child, and be friends with everybody. How's that?
    
    _______________________________________________________________________
    2. The Characters
    _______________________________________________________________________
    -----------------------------------------------------------------------
    2.1] The Girls
    -----------------------------------------------------------------------
    These are the four girls that you can marry. I don't know much about
    them yet, but I'll get the info soon.
    
    Lumina
    Age: 18
    - has light brown hair, a white shirt and jeans in chapter 1; in
    chapter 2, she wears a long olive dress
    - lives in a mansion with her rich Aunt Romana and Sebastian (butler)
    - seeks attention, plays the piano but doesn't like it very much
    - Likes: flowers, moon ore
    - Diary: In her room, on the desk, between her stuffed bears
    Lumina usually spends her day practicing the piano at Romana's Villa,
    although she wouldn't mind doing other things-especially if she could
    find someone special
    
    Celia
    Age: 26
    - has brown hair, a green dress, and a yellow-orange bandana
    - lives at Vesta's farm, in the attic
    - loves plants and crops
    - Likes: flowers, vegetables, moon ore
    - Diary: In the attic of Vesta's home, on Celia's bed
    Not long ago Celia moved in at Vesta's Farm to help tend the profitable
    vegetable fields. Try as she may, she still struggles to fit in with
    Vesta's business style.
    
    Nami
    Age: 28
    - has red hair and plaid vest
    - lives at the Inner Inn
    - came from the city, has a different perspective of things
    - Likes: statues, flowers, trick blue flowers, anything related to yams
    - Diary: On her desk in her room (left room) of the Inner Inn
    Few people understand Nami because she rarely opens up around people.
    It would take a special listener to win the heart of this quiet and
    intelligent globetrotter.
    
    Muffy
    Age: 30
    - has blonde hair and wears a red dress
    - lives on the upper floor of the Blue Bar (you can't get to the upper
    floor though)
    - used to live in the city, a flirtatious girl
    - Likes: flowers, coins
    - Diary: Under the vase, in the left corner of the Blue Bar
    Muffy has never been lucky in love, but she won't give up. Griffin
    thinks that she's the best thing that's ever happened to the Blue Bar.
    Most customers agree, too.
    
    -----------------------------------------------------------------------
    2.2] The Other Characters
    -----------------------------------------------------------------------
    These are the other characters who will help you with your life in 
    Forget-Me-Not Valley.
    
    Carter
    Age: 41
    - lives at his dig in a tent
    Likes: milk, eggs
    Always seeking an extra hand with digging, Dr. Carter lives at his
    archeological site near the waterfall. He pays his hired help with
    unearthed relics and artifacts.
    Likes: milk, eggs
    
    Chris
    Age: 33
    - lives in the village house with closest to the villa
    A former news reporter, Chris continues to commute daily to work in the
    city. She likes to stop at the market stall on her way home-especially
    if you have flowers.
    Likes: flowers
    
    Cody
    Age: 36
    - lives at his studio (in a trailer in all the metal)
    Brilliant and elusive, Cody spends much of his time away from other
    folks, although he doesn't mind sharing his artistic observations with
    a trusted friend or two.
    Likes: human statues, horse statues
    
    Daryl
    Age: 35
    - lives in a dangerous house behind the Inner Inn
    Daryl has a reputation for strange experiments, but he still seeks his
    first elusive breakthrough. He often wanders around while thinking
    through his ideas.
    Likes: fish, eggs, coins, fossils
    
    Dr. Hardy
    Age: 52
    - in chapter 1, he's usually coming and going to Nina and Galen's or at
    the villa
    - in chapter 2, he moves in to one of the village houses
    Mysterious Dr. Hardy makes his daily rounds to check on Romana and the
    rest of the villagers. There's all sorts of local talk about his
    strange glowing eye.
    Likes: fish, eggs
    
    Flora
    Age: 34
    - lives at Carter's dig in a tent
    Plenty of folk wonder why Flora and Dr. Carter live in a tent near the
    archeological site, but this charming assistant insists that it's all
    about the artifacts.
    Likes: milk, eggs
    
    Galen
    Age: 68
    - in chapter 1, he lives in the village house closest to the inn; in
    chapter 2 and later, he lives in a house south of vesta's farm
    Boredom is retirement's curse. Galen still laments the day he left his
    job and moved with his wife Nina to Forget-Me-Not Village. He's glad
    that Nina likes it here.
    Likes: Marinade, fish
    
    Grant
    Age: ? probably in his 30's
    - moves in in chapter 2; lives in a newly-built house between galen's
    former house (dr. hardy moves into galen's house in chapter 2) and
    Wally's house
    Grant and his family moved from the city to Forget-Me-Not Valley.
    Unfortunately for Grant, he has to wake up early and come home late due
    to the distance he must go to his job in the city.
    Likes: milk, eggs
    
    Griffin
    Age: 46
    - lives in the Blue Bar
    Ultra-cool Griffin is older than he looks. His youthful expression
    might come from the energy-restoring drinks that he mixes behind the
    counter of the Blue Bar.
    Likes: fish
    
    Gustafa
    Age: 28
    - lives in his yurt that looks like a mushroom house
    Enjoying life one verse at a time, Gustafa is a guitar-strumming poet
    who lives in a colourful yurt near the beach. Girls swoon over him at
    his summer concerts.
    Likes: flowers
    
    Hugh
    Age: 8
    - lives with his mom and dad in the village house with two stories
    Hugh likes to run and exercise with his father, Wally. If Hugh remains
    serious about his training, he might have the talent to make it in
    professional sports.
    Likes: coins
    
    Kassey
    Age: 51
    - lives in a "house" which looks like a small water tower (enter their
    "house" by the dangling rope)
    He might be the world's greatest pyrotechnician, but some folks whisper
    that Kassey and his twin Patrick landed in Forget-Me-Not-Valley after
    an explosive accident
    Likes: flowers
    
    Kate
    Age: ? probably under 12 years of age
    - moves in in chapter 2; lives in a newly-built house between galen's
    former house (dr. hardy moves into galen's house in chapter 2) and
    Wally's house
    The daughter of Grant and Samantha. Kate feels bothered at home, so she
    takes daily walks to the spring or the villa no matter what the weather
    is like.
    Likes: flowers
    
    Marlin
    Age: 32
    - lives in the house in the corner on Vesta's farm
    Gruff and sometimes grumpy, Marlin left the city to live with his
    sister, Vesta, on her farm. He often spends his spare time studying
    advanced agriculture techniques.
    Likes: S crops, eggs, milk, medicine
    
    Murrey
    Age: ? probably in his 30's or 40's
    - a homeless person who wanders around the valley
    Murrey has made friends with his 2 favourite flies. You'll see him
    wandering around, probably looking for food and perhaps money.
    Likes: food, money
    
    Mukumuku
    Age: ?
    - comes to the valley only during winter
    Fluffy and wild, Mukumuku comes during only the winter to
    explore the lush parts of the forest. Spend some time with
    him and you may get a few surprises.
    Likes: food, fodder, fish, flowers
    
    Nina
    Age: 67
    - lives in the village house closest to the inn with Galen; sadly dies
    after chapter 1
    Cheerful Nina came to Forget-Me-Not Valley to live out the remainder of
    her years. She likes it here, but she worries her husband Galen might
    get bored.
    Likes: flowers
    
    Patrick
    Age: 51
    - lives in a "house" which looks like a small water tower (enter their
    "house" by the dangling rope)
    If you didn't know about the patch on his pants, you might confuse
    Patrick for the greatest pyrotechnician in the world (AKA: Kassey). He
    likes games almost as much as fireworks.
    Likes: flowers, food
    
    Rock
    Age: 22
    - lives in the right room on the second floor of the Inner Inn
    Other kids might jump at the chance to work in a successful family
    business like the Inner Inn, but Rock just wants to party. Tim and Ruby
    don't seem to mind.
    Likes: Mist Moon flowers, Light Pickles
    
    Romana
    Age: 62
    - lives in the villa/mansion
    Next to Galen, Romana might be the oldest resident in the valley - but
    don't tell her that. Some think that she expects perfection from her
    granddaughter Lumina.
    Likes: flowers
    
    Ruby
    Age: 47
    - lives in the room on the first floor of the Inner Inn
    The business dynamo behind the success of the Inner Inn, Ruby
    constantly searches for secret cooking spices and unusual art. Everyone
    raves about her cooking.
    Likes: flowers, milk
    
    Samantha
    Age: ? probably in her 30's
    - moves in in chapter 2; lives in a newly-built house between galen's
    former house (dr. hardy moves into galen's house in chapter 2) and
    Wally's house
    She's the mother of Kate. Samantha seems to be quite strict on Kate and
    even thinks Kate is turning into a tomboy! Samantha takes daily walks
    and gives food to Dr. Hardy.
    Likes: flowers
    
    Sebastian
    Age: 63
    - lives in the villa/mansion
    Sebastian's family served Romana's Villa for generations. That's why
    he's treated like a family member instead of a butler. Any other reason
    would be scandalous!
    Likes: eggs, fish, milk
    
    Takakura
    Age: ? probably in his 40's or 50's
    - lives in one of the houses on your farm
    Takakura is your link to your father's dream. He helped build your farm
    and he'll do everything he can to help you turn the place into a
    successful business.
    Likes: S-grade milk
    
    Tim
    Age: 48
    - lives in the room on the first floor of the Inner Inn
    Innkeeper at the Inner Inn. Tim looks after business while his wife
    Ruby seeks out fresh ingredients to cook up winning meals in the
    kitchen.
    Likes: eggs, fish, milk
    
    Van
    Age: 50
    - does not live in Forget-Me-Not Valley; travels from the city to the
    valley; comes on the 3rd and 8th of every season
    A travelling merchant with a healthy appetite. Van wanders between
    towns and buys almost anything villagers want to sell. Check your
    calendar for his market days
    Likes: coins, eggs
    
    Vesta
    Age: 39
    - lives in the house in the corner on her farm
    Vesta speaks her mind and vegetables are usually on it, but lately
    she's preoccupied with the notion of finding a suitable husband for
    Celia. Marlin might do.
    Likes: flowers, milk
    
    Wally
    Age: 34
    - lives in the village house with closest to the villa
    Fitness fanatic and former sports star, Wally dreams of seeing his son
    Hugh aspire to great athletic accomplishments. Could he train your son
    to be an athlete, too?
    Likes: milk, eggs
    
    _______________________________________________________________________
    3. Animals
    _______________________________________________________________________
    -----------------------------------------------------------------------
    3.1] Dog
    -----------------------------------------------------------------------
    In this game, you have two choices of which dog you want. The first
    option is the traditional harvest moon floppy-eared dog. The second
    option is the new pointed-eared dog. It doesn't matter which one you
    choose. The only difference is their appearances. You will get a dog
    the moment you start playing the game.
    
    Treatment:
    Your dog doesn't really require any special treatment. But if you want
    to raise it's affection, feed it food in its food dish. The food dish
    is the blue object next to the dog house. Just hold the food and press
    the X button in front of the dish to put it in. Hugging your dog
    (holding it and putting it back down) might also raise its affection.
    Once it has 10 hearts (you can check your assets in your diary), you
    can stop feeding it because it does not require any food at all. It
    won't become sick or feel neglected. Mainly because it has no real
    purpose of the game
    
    Training:
    In this game, training your dog doesn't really do anything, but if you
    still want to train it, go to your dog, and the word 'train' should be
    flashing on the triangle button on your button guide. So press the
    triangle button. This will set up the training 'mode'. Time stops so
    you can train as long as you like. There are 4 ways to train your dog.
    Just press the triangle, square, or X button and hold it down. The
    4th way is to rotate your left analog stick.
    
    -----------------------------------------------------------------------
    3.2] Cows
    -----------------------------------------------------------------------
    In this game, you will start with a cow. Takakura will have one all
    ready in the barn. It will be a Normal cow. Meaning, it's a female that
    produces Normal Milk.
    
    Types of Cows:
    Now, there are 4 different types of cows in this game: Normal, Brown,
    Marble, and Star. Each type has 2 genders, male and female. The male is
    referred to as the bull and the female referred to as the cow. You can
    only get milk from cows. Bulls are just in the game to provide free
    'miracle potions'.
    
    Prices of Cows/Bulls:
    Normal Bull - 3000 G
    Normal Cow - 4000 G
    Brown Bull - 4000 G
    Brown Cow - 5000 G
    Marble Bull - 4000 G
    Marble Cow - 5000 G
    Star Bull - 6000 G
    Star Cow - 7000 G
    
    Breeding:
    You can breed any type of cow with any type of bull. Here is a table
    that shows the possible results.
    
     ---------------------------------------------------------------------
    |       |Normal	Cow     |Brown Cow      |Marble Cow     |Star Cow     |
    |---------------------------------------------------------------------
    |Normal |Normal Cow     |Normal Cow     |Normal Cow     |Normal Cow   |
    |Bull   |Normal Bull    |Normal Bull    |Normal Bull    |Normal Bull  |
    |       |               |Brown Cow      |Marble Cow     |Star Cow     |
    |       |               |Brown Bull     |Marble Bull    |Star Bull    |
    |---------------------------------------------------------------------|
    |Brown  |Brown Cow      |Brown Cow      |Brown Cow      |Brown Cow    |
    |Bull   |Brown Bull     |Brown Bull     |Brown Bull     |Brown Bull   |
    |       |Normal Cow     |               |Marble Cow     |Star Cow     |
    |       |Normal Bull    |               |Marble Bull    |Star Bull    |
    |---------------------------------------------------------------------|
    |Marble |Marble Cow     |Marble Cow     |Marble Cow     |Marble Cow   |
    |Bull   |Marble Bull    |Marble Bull    |Marble Bull    |Marble Bull  |
    |       |Normal Cow     |Brown Cow      |               |Star Cow     |
    |       |Normal Bull    |Brown Bull     |               |Star Bull    |
    |---------------------------------------------------------------------|
    |Star   |Star Cow       |Star Cow       |Star Cow       |Star Cow     |
    |Bull   |Star Bull      |Star Bull      |Star Bull      |Star Bull    |
    |       |Normal Cow     |Brown Cow      |Marble Cow     |             |
    |       |Normal Bull    |Brown Bull     |Marble Bull    |             |
     ---------------------------------------------------------------------
    
    Milking:
    As you already know, you can only get milk from cows (females). To milk
    a cow, you can either use your hands to milk or use the milker. You
    will get the same amount of milk no matter which way you do it. Hand-
    milking is faster, but using the milker uses less energy. I personally
    just hand-milk my cows because it is faster and I don't like waiting
    just to save up my stamina.
    Cows will give less milk and a lower grade in summer. Winter is the
    best time of the year to get milk from cows.
    
    Milk Prices:
    Normal Milk B - 75G
    Normal Milk A - 115G --> 138G
    Normal Milk S - 150G --> 180G
    Mother's Milk - 75G
    
    Miracle Potions:
    Cows will only give milk for a 40-day period. After that, they will
    run 'dry'. So impregnate your cow with a miracle potion from either a
    bull from the city or your own bull after about 25 or 30 days. The cow
    will not give birth until 1-2 seasons later.
    Once the cow gives birth to a calf, the cow will give mother's milk for
    4 days. Give the milk to the calf by showing it the milk. After the 4
    days, your cow will give its regular milk.
    
    Herding:
    There are 2 ways of bringing your cows outside to the pasture, and back
    into the pasture.
    THE TRADITIONAL WAY:
    You can push your cows (and other livestock) by hand. You can do this
    by pushing towards the direction you want them to go and through the
    barn doors.
    THE NEW TECHNOLOGICAL WAY:
    There are two red buttons on your barn. One is in your barn next to the
    door that leads to the front of the barn that faces the storage house,
    and the other one is on the outside of your barn, next to the door that
    leads to the pasture. The button inside brings your cows (and other
    livestock back into the barn. The button outside takes your cows (and
    other livestock outside). This is the more efficient way.
    
    Fodder (its food):
    Fodder can be obtained by fertilizing your field and cutting down the
    matured grass. The cut grass will be transported to the silo in your
    barn. The silo is the hole with a silver framing around it. The silo is
    on the left wall of the barn. To get the fodder, simply stand in front
    of the silo and press the X button when "Get it Out" flashes in your
    button guide. To check the amount of fodder you have, look at the
    framed sheet next to the silo. When "Check" flashes in your button
    guide, press the X button. Grass cut from the pasture becomes regular
    fodder. Another type of fodder is good fodder. To get good fodder, buy
    it from your ledger (in your storage house) for 250G each. Good fodder
    is used to raise your cow's milk to 'S' rank. However, your cow can
    give you 'S' ranked milk without good fodder depending on the season.
    To feed your cow (and other livestock), hold out the fodder and place
    it in their feed box by standing in front of it and pressing the X
    button when "put in" flashes in your button guide.
    
    Treatment:
    Cows will need fodder twice a day, once in the morning and once in the
    evening. Their affection for you will increase if you brush, talk, and
    snuggle them. Talking can be done by standing in front or behind them
    and press the X button when "talk" flashes in your button guide.
    Snuggling can be done by pressing the triangle button when you are
    standing in front of your cows and when a heart flashes in your button
    guide. You can leave your cows outside on sunny days and if you have
    fertilized the pasture. Be sure to bring them back in if it's raining
    or snowing. Also, don't forget to wash your cows when they're dirty!
    Their health bar can go down if you don't wash them. Wash them around
    every 5 days. (To wash them, push them towards the cart of water
    near the outside exit of the barn. Take out your brush, and you should
    see the word "Wash" flash on the TRIANGLE button of your button guide.
    Press the TRIANGLE button, and you should be able to wash your cow.)
    
    -----------------------------------------------------------------------
    3.3] Chickens
    -----------------------------------------------------------------------
    You will have to buy your first chicken. There are 2 types of chickens:
    hens (females) and roosters (males).
    
    Price:
    Hen: 900 G
    Rooster: 900 G
    
    Eggs:
    There are 3 kinds of eggs. An egg (regular), fertilized egg, and a
    golden egg. If you have 1 hen, you can have regular eggs. Once you've
    raised that hen quite well, it may lay golden eggs from time to time.
    Fertilized eggs are the only eggs that chicks can hatch from. To get
    fertilized eggs, you need both a rooster and a hen. A rooster to
    fertilize the eggs, and a hen to lay the egg. Golden eggs are very
    good, as they are worth 300G and can be haggled up 360G each!
    
    Egg: Prices
    Egg - 40G
    Fertilized Egg - 50G
    Golden Egg - 300G --> 360G
    
    Feeding:
    If you want to do it the pricy way, then buy Bird Feed for 150G each in
    your ledger. It might seem pricy, but the Bird Feed can last for quite
    a long time. Especially if you only have one chicken. In that case,
    it'll last for 8 days or so. If you want to save money, then just let
    your chickens outside. Just hand-pick them up, go outside, and place
    them down. Some people place their chickens all the way into the
    pasture, but I just leave mine outside the chicken coop. Buying the
    chicken fence will be a good idea to save time and future money.
    
    Treatment:
    Chickens will need food once their bird feed is all gone. If they're
    outside, you have nothing to worry about. Hug the chicken once a day by
    picking them up and putting them back down. Don't show a chicken to
    another one. It'll make the other one jealous. You can talk to them by
    picking them up and pressing the X button. It doesn't really do
    anything though. You can also snuggle them by holding them and pressing
    the TRIANGLE button. This will raise their affection for you.
    
    -----------------------------------------------------------------------
    3.4] Sheep
    -----------------------------------------------------------------------
    You will have to buy your first sheep from the ledger if you want one.
    
    Wool:
    You will be able to obtain wool from your sheep once a season. That
    means every 10 days. It is possible to get golden wool in your second
    season if you brush, snuggle, and talk to your sheep everyday.
    
    Wool Prices:
    Wool - 75G
    Gold Wool - 600G --> 720G
    
    -----------------------------------------------------------------------
    3.5] Horse
    -----------------------------------------------------------------------
    You can get a horse as early as Summer 1. To get it, you have to ship
    something (sell something in your ledger). The next day, Takakura will
    interrupt whatever you're doing to give you the horse. It'll be at
    about 12-1PM-ish. There are 3 different colours: white, a very dark
    brown, and an orangish coloured horse. If you want a particular
    coloured horse, save right before you get the horse. If you get a horse
    you don't like,then load and play again until you get the colour you
    want.
    
    Unless you want full hearts for your horse, you don't have to feed it
    at all. It won't get sick, as it doesn't have a health meter.
    
    Your horse will stop gaining hearts if you make it made once or twice.
    To get its hearts going up again, give it apples or good fooder to eat.
    
    -----------------------------------------------------------------------
    3.6] Goat
    -----------------------------------------------------------------------
    Buy the goat from Van on the 3rd or 8th day of Spring, any chapter. At
    first, the goat will be 4000G. DON'T BUY IT AT THAT PRICE! Say no to
    Van's offer. Keep declining until the 3rd time, when the price is
    around 1200G. Accept the offer. He won't go any lower than that. Once
    you have bought the goat, you will also receive the goat milker.
    
    Feeding:
    The goat just needs to be taken outside or needs to be fed fodder once
    the fodder in its feed box is gone. The fodder may take about 1 day to
    be eaten.
    
    Milking:
    You will only be able to milk the goat once a day. Once its milking
    period is done (40 days), it will stop giving milk and it will be sort
    of useless. If you want to keep it, by all means, keep it. If you don't
    want it anymore, then sell it through the ledger.
    
    Milk Price:
    Goat Milk - 115G --> 138G
    
    Treatment:
    Just remember to feed the goat when its feed box is empty, brush it,
    talk to it, milk it, and snuggle it. Washing it might also help.
    
    -----------------------------------------------------------------------
    3.7] Ducks
    -----------------------------------------------------------------------
    To get the ducks, you must have the pond. Then, in summer, wake up
    after your wife. She will tell you there are ducks in the pond. Then
    you will go outside automatically and see that there are two ducks in
    the pond. One is a boy, the other is a girl. Your wife will ask you if
    you can keep them. Say yes. Then you will name them. They will live in
    the chicken coop.
    
    Ducklings:
    To get ducklings, you must have the one male duck, one female duck, one
    rooster, and one hen. Your ducks don't lay eggs, so When your hen lays
    a fertilized egg, you have a 50/50 chance of getting a duckling when
    you put it in the incubater.
    
    -----------------------------------------------------------------------
    3.8] Cat
    -----------------------------------------------------------------------
    In chapter 2, you can get a cat. Just wake up after your wife during
    the fall, and Romana should come by your farm to give you a cat. So far
    I only know of a black cat, although, there are rumours of a white cat.
    
    Treatment:
    Your cat doesn't really require any special treatment. But if you want
    to raise it's affection, feed it food in its food dish. The food dish
    is the blue object next to the dog house. Just hold the food and press
    the X button in front of the dish to put it in. You basically treat the
    cat how you treat your dog, unless you're biased towards one of them
    and give one extra special treatment while the other one hardly gets
    any. The only difference in privileges between your cat and dog is that
    you can't train your cat.
    
    _______________________________________________________________________
    4. Crops
    _______________________________________________________________________
    -----------------------------------------------------------------------
    4.1] First Generation Crops
    -----------------------------------------------------------------------
    You can get first generation crops by planting the seeds you can buy
    from Vesta. (Seed prices are what they cost you. When you sell them
    they are worth half as much because Vesta's seeds are more famous than
    yours. Here, I have put down the seed prices. Just double the cost and
    you'll have how much it would cost from Vesta. This only applies to the
    first generation crop seeds. The crop prices are the prices of B-ranked
    crops.)
    
    Plants:
    Carrot (fall-winter)
    - Crop: 45G
    - Seed: 15G
    Melon (summer-fall)
    - Crop: 70G
    - Seed: 25G
    Potato (winter-spring) 
    - Crop: 60G
    - Seed: 20G
    Strawberry (fall-spring) 
    - Crop: 35G
    - Seed: 15G
    Tomato (spring-fall) 
    - Crop: 35G
    - Seed: 15G
    Turnip (summer-winter)
    - Crop: 25G
    - Seed: 15G
    Watermelon (spring-summer) 
    - Crop: 65G
    - Seed: 30G
    Yam (fall) 
    - Crop: 60G
    - Seed: 20G
    
    Trees:
    Apple (fall)
    - Crop: 25G
    - Seed: 70G
    Banana (summer)
    - Crop: 35G
    - Seed: 140G --> 168G
    Grape (fall)
    - Crop: 35G
    - Seed: 80G
    Orange (summer)
    - Crop: 30G
    - Seed: 70G
    Peach (summer)
    - Seed: 90G
    
    -----------------------------------------------------------------------
    4.2] Second Generation Crops
    -----------------------------------------------------------------------
    To get second generation crops, you'll need Tartan. Tartan is a two-
    headed plant that makes hybrids, or cross-breeds crops or seeds. To get
    Tartan, you'll need to ship something. The next day, go to Takakura's
    house. I went at around 9 PM and I got the cut-scene. Takakura sleeps
    at 9:30 PM. Second generation crops are pretty much just cross-breeding
    two first generation crops/seeds.
    
    (These prices are for B-rank crops/seeds. To get A-rank, add 10G)
    
    Carrot + Potato = Tataro (winter-summer)
    - Seed: 60G
    Carrot + Melon = Camelo (summer-fall)
    - Crop: 80G
    - Seed: 70G
    Carrot + Strawberry = Caberry (fall-spring)
    - Seed: 40G
    Carrot + Turnip = Cady (winter-summer)
    - Crop: 50G
    - Seed: 40G
    Carrot + Tomato = Tomaca (spring-fall)
    - Crop: 55G
    - Seed: 45G
    Carrot + Watermelon = Cabber (spring-summer)
    - Crop: 80G
    - Seed: 70G
    Carrot + Yam = Kanro (summer-fall)
    - Crop: 70G
    - Seed: 60G
    
    Melon + Carrot = Camelo (summer-fall)
    - Crop: 80G
    - Seed: 70G
    Melon + Potato = Potamelo (summer-fall)
    - Crop: 90G
    - Seed: 80G
    Melon + Strawberry = Berrylon (fall-spring)
    - Crop: 75G
    - Seed: 65G
    Melon + Tomato = Melotoma (spring-summer)
    - Crop: 70G
    - Seed: 60G
    Melon + Turnip = Dhilon (summer-fall)
    - Crop: 65G
    - Seed: 55G
    Melon + Watermelon = Melober (spring-summer)
    - Crop: 100G
    - Seed: 90G
    Melon + Yam = Sholo (summer-fall)
    - Crop: 90G
    - Seed: 80G
    
    Potato + Carrot = Tataro (winter-summer)
    - Seed: 60G
    Potato + Melon = Potamelo (summer-fall)
    - Crop: 90G
    - Seed: 80G
    Potato + Strawberry = Paberryta (fall-spring)
    - Crop: 65G
    - Seed: 55G
    Potato + Tomato = Tobatama (spring-fall)
    - Crop: 65G
    - Seed: 55G
    Potato + Turnip = Radita (winter-summer)
    - Crop: 60G
    - Seed: 50G
    Potato + Watermelon = Bashber (spring-summer)
    - Crop: 95G
    - Seed: 85G
    Potato + Yam = Bashota (winter-summer)
    - Crop: 85G
    - Seed: 20G
    
    Strawberry + Carrot = Caberry (fall-spring)
    - Seed: 40G
    Strawberry + Melon = Berrylon (fall-spring)
    - Crop: 75G
    - Seed: 65G
    Strawberry + Potato = Paberryta (fall-spring)
    - Crop: 65G
    - Seed: 55G
    Strawberry + Tomato = Berrytoma (spring-fall)
    - Crop: 50G
    - Seed: 45G
    Strawberry + Turnip = Dhibe (fall-spring)
    - Crop: 40G
    - Seed: 30G
    Strawberry + Watermelon = Berryber (spring-summer)
    - Crop: 75G
    - Seed: 65G
    Strawberry + Yam = Berrican (fall-spring)
    - Crop: 65G
    - Seed: 55G
    
    Tomato + Carrot = Tomaca (spring-fall)
    - Crop: 55G
    - Seed: 45G
    Tomato + Melon = Melotoma (spring-summer)
    - Crop: 70G
    - Seed: 60G
    Tomato + Potato = Tobatama (spring-fall)
    - Crop: 65G
    - Seed: 55G
    Tomato + Strawberry = Berrytoma (spring-fall)
    - Crop: 50G
    - Seed: 45G
    Tomato + Turnip = Trady (spring-fall)
    - Crop: 40G
    - Seed: 30G
    Tomato + Watermelon = Gretoma (spring-fall)
    - Crop: 75G
    - Seed: 65G
    Tomato + Yam = Yamato (spring-fall)
    - Crop: 65G
    - Seed: 55G
    
    Turnip + Carrot = Cady (winter-summer)
    - Crop: 50G
    - Seed: 40G
    Turnip + Melon = Dhilon (summer-fall)
    - Crop: 65G
    - Seed: 55G
    Turnip + Potato = Radita (winter-summer)
    - Crop: 60G
    - Seed: 50G
    Turnip + Strawberry = Dhibe (fall-spring)
    - Crop: 40G
    - Seed: 30G
    Turnip + Tomato = Trady (spring-fall)
    - Crop: 40G
    - Seed: 30G
    Turnip + Watermelon = Raury (spring-summer)
    - Crop: 70G
    - Seed: 60G
    Turnip + Yam = Kandy (winter-summer)
    - Crop: 60G
    - Seed: 50G
    
    Watermelon + Carrot = Cabber (spring-summer)
    - Crop: 80G
    - Seed: 70G
    Watermelon + Melon = Melober (spring-summer)
    - Crop: 100G
    - Seed: 90G
    Watermelon + Potato = Bashber (spring-summer)
    - Crop: 95G
    - Seed: 85G
    Watermelon + Strawbery = Berryber (spring-summer)
    - Crop: 75G
    - Seed: 65G
    Watermelon + Tomato = Gretoma (spring-fall)
    - Crop: 75G
    - Seed: 65G
    Watermelon + Turnip = Raury (spring-summer
    - Crop: 70G
    - Seed: 60G
    Watermelon + Yam = Kashry (spring-summer)
    - Crop: 95G
    - Seed: 85G
    
    Yam + Carrot = Kanro (summer-fall)
    - Crop: 70G
    - Seed: 60G
    Yam + Melon = Sholo (summer-fall)
    - Crop: 90G
    - Crop: 80G
    Yam + Potato = Bashota (winter-summer)
    - Crop: 85G
    - Crop: 20G
    Yam + Strawberry = Berrican (fall-spring)
    - Crop: 65G
    - Crop: 55G
    Yam + Tomato = Yamato (spring-fall)
    - Crop: 65G
    - Seed: 55G
    Yam + Turnip = Kandy (winter-summer)
    - Crop: 60G
    - Seed: 50G
    Yam + Watermelon = Kashry (spring-summer)
    - Crop: 95G
    - Seed: 85G
    
    The following are second generation trees:
    
    Apple + Banana = Appage (fall)
    - Crop: 40G
    - Seed: 85G
    Apple + Grape = Phuju (summer)
    Apple + Orange = Oraphu (spring)
    - Crop: 55G
    - Seed: 75G
    Apple + Peach = Phurum (fall)
    - Crop: 45G
    - Seed: 75G
    
    Banana + Apple = Appage (fall)
    - Crop: 40G
    - Seed: 85G
    Banana + Grape = Gehju (fall/summer???)
    - Crop: 50G
    - Seed: 90G
    Banana + Orange = Magenge (winter)
    - Crop: 45G
    - Seed: 70G
    Banana + Peach = Magerum (winter)
    - Crop: 50G
    - Seed: 90G
    
    Grape + Apple = Phuju (summer)
    Grape + Banana = Gehju (fall/summer???)
    - Crop: 50G
    - Seed: 90G
    Grape + Orange = Orahge (summer)
    - Crop: 45G
    - Seed: 80G
    Grape + Peach = Jurum (fall)
    - Crop: 50G
    - Seed: 80G
    
    Orange + Apple = Oraphu (spring)
    - Crop: 55G
    - Seed: 75G
    Orange + Banana = Magenge (winter)
    - Crop: 45G
    - Seed: 70G
    Orange + Grape = Orahge (summer)
    - Crop: 45G
    - Seed: 80G
    Orange + Peach = Lanmuge (fall)
    - Crop: 50G
    - Seed: 80G
    
    Peach + Apple = Phurum (fall)
    - Crop: 45G
    - Seed: 75G
    Peach + Banana = Magerum (winter)
    - Crop: 50G
    - Seed: 90G
    Peach + Grape = Jurum (fall)
    - Crop: 50G
    - Seed: 80G
    Peach + Orange = Lanmuge (fall)
    - Crop: 50G
    - Seed: 80G
    
    -----------------------------------------------------------------------
    4.3] Third Generation Crops
    -----------------------------------------------------------------------
    Third generation crops can be made by hybridizing two second generation
    seeds/crops. You get to name these crops.
    
    1. Looks like a green gord. Melober+Raury. Seeds sell for 55G. Grown in
    Spring.
    2. Looks like a black Turnip. Melotoma+Berryber. Seeds sell for 275G.
    Grown in Spring.
    3. Looks like a Peanut. Trady+Tomaca. Seeds sell for 55G. Grown in
    Summer.
    4. Looks like an egg. Gretoma+Tobatoma. seeds sell for ???. Grown in
    Summer.
    5. Looks like peas. Dhilon+Camelo. Seeds sell for 55G. Grown in Autumn.
    6. Looks like a white radish. Cady+Kanro. Seeds sell for 65G. Grown in
    Spring.
    7. Looks like garlic. Cady+Bashota. Seeds sell for 275G. Grown in
    Summer.
    8. Looks like some kind of root. Cabber+Kanro. Seeds sell for 90G.
    Grown in Autumn.
    9. Looks like a lotus root. Tataro+Bashota. Seeds sell for 90G. Grown
    in Autumn.
    10. Looks like a Bell. Berrylon+Dhibe. Seeds sell for 150G. Grown in
    Spring.
    11. Looks like one of those precussion instruments. Dhilon+Dhibe. Seeds
    sell for 150G. Grown in Summer.
    12. Looks like cymbals. Camelo+Dhibe. Seeds sell for 150G. Grown in
    Autumn.
    13. Looks like a whistle. Camelo+ Dhibe. Seeds sell for ???. Grown in
    Winter.
    14 (I couldn't get this one. Every combo I tried, I got crop 7))
    15. Looks like onions. Potamelo+Sholo. Seeds seel for 75G. Grown in
    Spring.
    16. Looks like a banana. Tamato+Kashry. Seeds sell for 75 G. Grown in
    Autumn.
    17. Looks like tumeric. Cady+Kandy. Seeds sell for ???. Grown in
    Winter.
    18. Looks like a Red Lightbulb. Melotoma+Dhibe. Seeds sell for 100G.
    Grown in Spring.
    19. Looks like a Blue lightbulb. Berryber+Dhilon. Seeds sell for 100G.
    Grown in Summer.
    20. Looks like a Yellow lightbulb. Berrylon+Caberry. Seeds sell for
    100G. Grown in Autumn.
    21. Looks like a Purple lightbulb. Berrylon+Dhilon. Seeds sell for ???.
    Grown in Winter.
    22. Looks like a headless chicken. Radita+Cady. Seeds sell for 750G.
    Grown in Spring.
    23. Looks like ginger. Raury+Sholo. Seeds sell for 100G. Grown in
    Summer.
    24. Looks like an onion? Jurum+Phurum
    25. Looks like a stone. Gehju+Lanmuge
    26. Looks like a persimmon. Appage+Oraphu
    27. Looks like a wintermelon. Megerum+Magenge
    28. Looks like coco. Appage+Lanmuge
    29. Looks like almonds. Gehju+Oraphu
    30. Looks like starfruits. Gehju+Phurum.
    31. Looks like pears. Geju+orahge
    32. Looks like some sort of peach. Phurum +Orahge.
    
    _______________________________________________________________________
    5. Tools
    _______________________________________________________________________
    -----------------------------------------------------------------------
    5.1] Tools You Start With
    -----------------------------------------------------------------------
    Heavy Hoe
    - tills 1 unit of soil
    - "cuts" down trees
    - uses up a lot of energy
    
    Heavy Sickle
    - cuts 1 crop
    - cuts 1 unit of grass
    - uses up a lot of energy
    
    Milker
    - milks only cows
    - saves more energy than hand-milking
    - takes more time than hand-milking
    
    Watering Can S
    - holds up to 35 units of water
    - waters 1 unit at a time
    - waters your crops/trees
    - refill it at your well when it's empty
    
    -----------------------------------------------------------------------
    5.2] Tools That You Can Buy
    -----------------------------------------------------------------------
    Brush - 500G
    - buy it from Van on the 3rd or 8th day
    
    Clippers
    - cuts the wool off a sheep
    
    Fishing Rod - 500G
    - buy it from Van on the 3rd or 8th day
    
    Goat Milker
    - buy the Goat from Van and the Goat Milker will come with it
    
    Hoe
    - tills 1 unit of soil
    - "cuts" down trees
    - uses less energy than the heavy hoe
    
    Light Hoe - 1000G
    - tills 1 unit of soil
    - "cuts" down trees
    - uses less energy than the hoe
    
    Light Sickle - 750G
    - cuts 1 crop
    - cuts 1 unit of grass
    - uses less energy than the sickle
    
    Sickle - 600G
    - cuts 1 crop
    - cuts 1 unit of grass
    - uses less energy than the heavy sickle
    
    Watering Can - 600G
    - holds up to 70 units of water
    - waters 1 unit at a time
    - waters your crops/trees
    - refill it at your well when it's empty
    
    Watering Can L - 750G
    - holds up to 140 units of water
    - waters 1 unit at a time
    - waters your crops/trees
    - refill it at your well when it's empty
    
    Wool Shears
    - shears/cuts the wool off a sheep
    
    -----------------------------------------------------------------------
    5.3] Tools That Villagers Give
    -----------------------------------------------------------------------
    Strange Hoe
    - Tim
    - in his room on the 1st floor
    - early morning (7 AM) or late evening
    - give him lots of milk/eggs/fish
    - you must have the great field
    - tills a cross-like patch of soil in one hit (a total of 5 units of
    tilled soil)
    
    Weird Hoe
    - Vesta
    - in the storage room, when Marlin is not there
    - around 10:50 AM (or whenever else she's in the storage room alone)
    - give her lots of flowers/vegetables
    - you must have the great field
    - you need the strange hoe first
    - tills a 3x3 patch of soil in one hit (a total of 9 units of tilled
    soil)
    
    Watering Can W
    - Romana
    - in her room
    - around 0:00 PM (12:00 PM)
    - give her lots of flowers
    - you must have the great field
    - waters a 3x3 patch of soil in one go (a total of 9 units of watered
    soil)
    
    Strange Sickle
    - Cody
    - in his trailer/house
    - when he's in there (9:00 AM - 10:29 AM was when I got it, but you
    still might be able to get it another time when he's in his house)
    - give him lots of fossils/statues from the excavation site
    - cuts a 3x3 patch of grass in one hit (a total of 9 units of cut 
    grass/fodder)
    
    Weird Sickle
    - Dr. Hardy
    - in his house (the village house closest to the Inner Inn)
    - when he's in there (I got mine on the 3rd of Spring, at 1:30 PM. You
    could also probably get it another time when he's in his house like at
    5:00 PM everyday)
    - give him lots of fish or other food
    - you need the strange sickle first
    - cuts a cross-like patch of grass in one hit (a total of 5 units of
    cut grass/fodder)
    
    Fishing Pole
    - Galen
    - talk to him once you're good friends with him in chapter 2+
    - if he's still not your good friend, you can play the grave cleaning
    game to boost his affection in chapter 2+ (he doesn't accept gifts in
    chapter 2, so playing the game can help you out)
    - if you're not in chapter 2, give him gifts of fish, marinade,
    mugworts...
    
    Clippers
    - Wally
    - befriend him with gifts of milk, eggs, etc.
    - go into his house when he is home
    
    _______________________________________________________________________
    6. Gifts
    _______________________________________________________________________
    -----------------------------------------------------------------------
    6.1] Gifts from the Villagers
    -----------------------------------------------------------------------
    Carter - Record: Summer Memories
    Befriend Carter and talk to him on the 3rd or 8th day of the month when
    he is at the beach. This record is basically the background music of
    STH's summer music. I got this record around 4 PM.
    
    Chris - Record: The Bride
    Befriend Chris and talk to her whether she is walking back home or at
    home. This is basically the wedding march song.
    
    Cody - Artwork
    Befriend Cody and talk to him in at least chapter 3. The artwork will
    boost your child's art interests if you show it to him.
    
    Cody - Strange Sickle
    Befriend Cody and enter his trailer when he is in there.
    
    Daryl - Free Seed Maker
    Befriend Daryl and go into his house when he is there. To get the free
    seed maker, the seed maker can't be in your ledger. To avoid having the
    seed maker in your ledger, don't talk to Takakura until you get the
    free seed maker from Daryl. If Takakura talks about the seed maker,
    it's probably in your ledger and you can't get the free seed maker from
    Daryl.
    
    Dr. Hardy - Weird Sickle
    Befriend Dr. Hardy and once you have the strange sickle, go into his
    house when he is there.
    
    Flora - Necklace
    Befriend Flora and talk to her in the tent in at least chapter 3. The
    necklace will boost your child's scholar interests if you show it to
    your child.
    
    Galen - Fishing Pole
    Befriend Galen and talk to him in at least chapter 2. The fishing pole
    uses less energy than the fishing rod from Van.
    
    Grant - Alarm Clock
    Without even having to befriend him, go to his house when he is there.
    5:00 AM is when I always go to get it, but you can get it late at night
    as well.
    
    Griffin - Record: Marine Jazz
    Befriend Griffin with his favourite gifts. Once you're good friends, go
    to his room in the Blue Bar when he's there alone. Talk to him and
    he'll give you his record. I got the record at 3:00 PM.
    
    Gustafa - Tumtum
    Befriend Gustafa and go into his yurt (aka: his house) when he is in
    there. Talk to him, and he should give you his tumtum. The tumtum will
    boost your child's music interests if you show it to him/her.
    
    Hugh - Record: HM:AWLSE
    still need info about this....
    
    Kate - Record: Winter HM
    Befriend Kate with gifts of flowers (and perhaps melons). Once you are
    good friends with her, go into her room during the morning when she is
    awake. Talk to her and she will give you the record. This record is the
    same music as the winter background music in BTN and FOMT. I was able
    to get this record at around 6:00 AM
    
    Kassey or Patrick - Record: 64 Memories
    Beat Kassey or Patrick at least 10 times (if you win 5 with Kassey and
    5 with Patrick, you'll still get the record).
    
    Marlin - Record: Butterfly
    Befriend Marlin and meet him at around midday on Van days when he goes
    to the waterfall. Simply talk to him and you should receive the record.
    
    Mukumuku - Record: Joy of Fall
    Befriend Mukumuku and talk to him. When he says something with music
    notes, that's the phrase he says when he gives you a record. As a
    bonus, once you get the record, you can get a daily record (during the
    winter) from Mukumuku if you talk to him. Each extra record can be
    haggled for over 400G!
    
    Nik, Nac, and Flak - Blue Feather
    This will happen sometime during summer. The 3 Harvest Sprites will
    come and give you a blue feather sometime around noon, no matter where
    you are and what you're doing.
    
    Patrick - Fireworks
    Befriend Patrick and talk to him in their tower/house. The fireworks
    will increase your child's likes in art if you show it to him/her
    
    Rock - Record: Flowerbud Fall
    I was able to get the record from Rock at around noon inn his bedroom
    (which is in the Inn, 2nd floor, right door). After you have given a
    lot of presents to Rock and he is finally your friend, just talk to him
    and you should receive the record.
    
    Tips: If you give Rock enough gifts, he will start saying that he's 
    been thinking about writing a book that collects all his fashion ideas.
    I've received this question at around 12 PM to 12:30 PM in his room. He
    will ask you what you think about his idea. Your choices are: Maybe so
    OR Maybe not. Answer "Maybe so", and this should help speed up the rate
    of obtaining the record. This may take a while. It has taken
    fireinthewronghole about two seasons of answering his question to get
    this record. Suitable gifts include toy flowers, and human-shaped
    artifacts from the excavation site. However, Rock's favourite includes
    good cheese.
    
    Romana - Cat
    Wake up after your wife during fall. Romana should bring a cat with her
    and give it to you.
    
    Romana - Music Sheet
    Befriend Romana and talk to her. I got it when she was in her room, but
    it is possible to get it from her in the main lobby of her house.
    Showing the music sheet to your child will boost their interests in
    music.
    
    Romana - Watering Can W
    Befriend Romana and go into her room when she is alone. I got the CS at
    around 1 PM.
    
    Sebastian - Town Spirit
    Befriend Sebastian and go into his room and talk to him. Sebastian's
    room is on the first floor (ground floor) of the villa, on the right
    side of the lobby, far behind the piano.
    
    Tim - Strange Hoe
    Befriend Tim and once you have the great field, go into Tim's room on
    the first floor (ground floor) which is on the left side of the lobby,
    at the far back. Go in there when he is in there, and the CS should be
    triggered. It is all right if Ruby is in there as well. I got this CS
    at around 7 AM.
    
    Vesta - Weird Hoe
    Befriend Vesta and once you have the strange hoe, go into Vesta's
    storage house when she's the only one in there. The CS should be
    triggered and you should get the weird hoe. I got the CS at around
    10:50 AM.
    
    Wally - Clippers
    Befriend Wally and go into his house when he is in there.
    
    Wally - Medal
    Befriend Wally and in at least chapter 3, talk to Wally and he will
    give you the medal. The medal will boost your child's interests in
    athletism if you show it to him/her.
    
    -----------------------------------------------------------------------
    6.2] Gifts to the Villagers
    -----------------------------------------------------------------------
    Although it was already placed above in the characters section, I
    figured that I might as well put it here as well. There might be more
    gifts here anyways.
    
    Carter - milk, eggs
    
    Celia - flowers, crops, moon ore
    
    Chris - flowers, strawberry shortcake
    
    Cody - human statues, horse statues, fossils, flowers
    
    Daryl - eggs, fish, coins, fossils, human statues, other things from
    the excavation site
    
    Dr.Hardy - food (except I have heard that he does not like milk...I
    usually give him fish anyways)
    
    Flora - milk, eggs
    
    Galen - fish, marinade, mugworts, crops
    
    Grant - milk, eggs
    
    Griffin - fish (he might like milk too...)
    
    Gustafa - flowers
    
    Hugh - coins from the excavation site, moon ore, milk
    
    Kassey - flowers
    
    Kate - flowers, melons
    
    Lumina - flowers, moon ore, golden wool
    
    Marlin - S-ranked crops, medicine (buy it from Van)
    
    Muffy - flowers (especially Amorous), coins, moon ore
    
    Mukumuku - flowers, food, fodder, fish
    
    Murrey - food, money
    
    Nami - statues, fossils, trick blue flowers, yams
    
    Nina - flowers
    
    Patrick - flowers
    
    Rock - mist moon flowers, light pickles and other cooked foods, and
    good cheese (big time favourite... and expensive)
    
    Romana - flowers, milk
    
    Samantha - flowers
    
    Sebastian - fish, milk, eggs, cooked foods
    
    Takakura - your best produce (ex. S milk)
    
    Tim - milk, fish, eggs
    
    Van - eggs, coins from the excavation site
    
    Vesta - crops, flowers
    
    Wally - milk, eggs
    
    _______________________________________________________________________
    7.1] Girl Cut-Scenes
    _______________________________________________________________________
    This is a section where I will tell you what the girls' (Celia, Nami,
    Muffy, and Lumina) character scenes are and how to activate them. If
    you really don't want to bother too much with the character scenes for
    some odd reason, then you can just befriend the girl you like best for
    a while. At the end of chapter 1, the girl who likes you best will come
    and pretty much propose to you.
    WARNING: If you activate the last cut-scene for a girl, and propose to
    another girl, you may get a betrayal scene where the girl you didn't
    propose to, will be very upset. To avoid the betrayal scene, propose to
    the girl you want to marry on winter 10. Then, avoid your house
    completely. Once it's midnight, it'll be the start of chapter 2, and
    you'll marry the girl you proposed to, without seeing the betrayal
    scene.
    
    -----------------------------------------------------------------------
    Celia CS
    -----------------------------------------------------------------------
    Give Celia lots of flowers. One flower a day should be good enough.
    Celia's diary is in the attic of Vesta's house (where they usually sell
    the seeds and such) under Celia's bed. Check to see how many hearts she
    has for you. Each girl will start with a green heart for you. A pink
    heart will stand for 1 heart in this gamefaq.
    
    1 Heart CS - Celia's Love for Plants
    This scene will occur on Vesta's farm. Once Celia has a pink heart for
    you, go to Vesta's farm on a sunny day. Enter the house, and go back
    outside. This is when the CS starts. Celia will tell you that she loves
    working at the farm. She'll ask you if your farm bothers you. Select
    option 2 and Celia will be happy. Then Celia will start talking about
    the plants. After, Celia asks you if she sounds weird or something. You
    have no say in this because your character does the head-shaking for
    you. This CS can be triggered as early as early spring.
    
    1 heart CS - Shopping Date?
    Go to Vesta's farm. Press X on the door of Vesta's house. This will
    trigger a CS. Celia will come out, startled to see you there. Celia
    then says that she's very happy that it isn't raining. You will have an
    option box. Choose "Are you free?" Just then, Marlin comes out and
    hears Celia say "What did you have in mind?" Marlin, being the evil man
    he is (lol) will remind Celia that she has to do some shopping for
    Vesta. Celia embarassingly remembers and apologizes to you. You will
    have another option box. Choose to go with her. Celia will be happy,
    but Marlin definitely won't be. He says that he didn't know that you
    came to this village to try and win girls' hearts or something. Celia
    will be mad at Marlin and tell him not to be so rude. Vesta then comes
    out of the storage room demanding what all the commotion is about.
    Marlin, being a bit immature at this point, points his finger to you
    and say, "He's stopping Celia from going!" Celia gets angrier at Marlin
    at this point and yells that you weren't. You will have another option
    box to say whether Marlin is right about you or to just apologize.
    Apologize to Celia and this will be her reaction (Name)..... Then she
    will ask you to escort her part of the way there. She will tell you
    that she is sorry for Marlin's behaviour and that he isn't all that 
    bad. She says that he is probably just worried about her. Then you and
    Celia part so that she can go buy whatever she needs to buy. This CS
    can be triggered as soon as early spring.
    
    2 Heart CS - Celia's Walk
    Go into your house and out at around noon (it can be 1 or 2 o'clock, it
    doesn't really matter as long as it's around noon). When you exit,
    you'll see Celia walking on the path leading to the spring from your
    farm. You will follow her (man, this guy is such a stalker). When she
    finds out that you followed her (stalker!) she'll be a bit surprised
    (cuz you stalked her! nah. just kidding... well you never know). Well,
    anyways, she tells you that this is her favourite spot because she
    feels very relaxed and peaceful here. Then she'll tell you be quiet.
    You'll get an option box to move or not. The right answer: don't move.
    Celia will then tell you that nature seems so peaceful and such.
    You'll get another option box (man, there's a lot of options in this
    CS!). Agree with her and she'll be happy. This CS can be triggered as
    soon as spring.
    
    3 Heart CS - Celia's Problem
    Go to Vesta's farm. Press X on the door of Vesta's house. This will
    trigger a CS. Celia will come out saying that you are just in time.
    She asks you if you would like to come to the spring with her. Choose
    "Sure". You and Celia will then be at the spring. You will then see
    Celia looking distracted. You ask her what's wrong. She says that it's
    nothing, but... You will then have the option to say "If you have a
    problem, you can tell me" or "Cheer up!". Choose the first option.
    Celia will tell you that Vesta has Celia in an arranged marriage. Celia
    doesn't really want to be in an arranged marriage, but Vesta had been
    so kind to her, that she doesn't want to disappoint her. You can either
    tell her "Don't knock it until you've tried it" (or something like
    that) or "You have to refuse". If you choose the second one, Celia will
    apologize for bringing this on you and leave upset. If you choose the
    first one, Celia will feel a little bit better. So choose the first
    option. (I'm not sure but I think that Celia has to be the only one in
    the house, so go at around 9 AM?) This CS can be triggered as soon as
    late spring or so.
    
    4 Heart CS - Celia's Undecided decision
    Enter Vesta's house when they are all in the house (around 11 AM).
    You will hear Vesta scolding Marlin saying that it's none of his
    business (ya! go Vesta!). Then they will continue arguing until Vesta
    notices you. Say "Uh, I didn't hear a thing". They will then explain to
    you about the situation they are in. Celia has gone to meet the guy
    that she is supposed to marry. Vesta asks her about him, and Celia says
    that he is very nice, but she is still not sure as she looks at you.
    Celia says that she will need more time. This CS can be triggered as
    soon as late spring or early summer.
    
    4 Heart CS - Runaway Celia?
    Exit your house at after 6 AM. Vesta will be talking to Takakura. She
    will then tell you that Celia has gone missing. Marlin will come and
    say that she isn't there (wherever there is). Vesta tells Marlin to go
    back home while she looks for Celia. Marlin asks why he should go home
    and Vesta tells him "Why? What if Celia comes back?" Marlin reluctantly
    says "Fine." (ha!). Vesta then asks you to help look for her. You agree
    and head towards the spring. You look around, but you don't find her.
    Saddened, you go back. As you pass your farm, something catches your
    eye. You turn around to see Celia playing with your dog. Your character
    goes dot-eyed and then smiles. You meet up with Celia and she tells you
    that she broke off the arranged marriage. She then tells you that she
    loves you. If you don't then... You now have the option of saying "I
    love you too" or "I'm sorry..." If you say "I love you too", that means
    that you're gonna marry her. So if Celia is the one you're after,
    tell her that you love her too. Celia will be really happy and say that
    she'll be the best girlfriend ever. This CS can be triggered as soon as
    early summer or so.
    
    Proposal - (may be slightly different if you didn't get the previous
    cut-scene)
    Celia will ask if the feather is for her. Say yes if you want to
    propose to her. You and Celia will now be at the Spring. Celia will
    tell you about how she would never thought that she would receive a
    blue feather because blue feathers are so rare these days. That's
    pretty much it. (You and Celia will be married by the end of chapter 1)
    If you already had the previous scene, then you'll just end up at the
    spring if you gave her the blue feather.
    
    -----------------------------------------------------------------------
    Muffy CS
    -----------------------------------------------------------------------
    Muffy likes coins from the excavation site and flowers. Giver her one
    of these to her each day.
    
    1 Heart CS - Attack of the dog
    For some reason, I got this scene without even talking to her. Well,
    anyways, to trigger this scene, leave your house at about noon.
    Takakura will come to you and say that he needs to talk to you about
    shipping things. You'll hear someone yell. You turn around and see
    Muffy being cornered by your dog. You go to shoo away your dog. She'll
    ask about why the dog barked at her, and you will say that it's because
    he's protecting his territory. Muffy will ask you how your dog knows
    what is his territory. You answer her and she screams out "HE MARKS
    IT?!?!?!" Takakura will be quite speechless at Muffy's reactions, and
    walks away. Muffy will notice Takakura and will ask if she did
    something wrong. You can either tell her that Takakura isn't really
    angry, or you can say that he's always like that. Choose the first
    option. She will say that that's a relief. Then you will have another
    option box. You can either choose "Are you all right?" or "What brings
    you here?". Choose "Are you all right?" to make her happy. She will
    then say that she likes farms, believe it or not. She hopes to look
    around your farm another time, as she leaves your farm.
    
    2 Heart CS - Yikes!!!!
    Have two hearts on Muffy. Try to enter the bar somewhere around the
    evening. Muffy will come out when you try to go in. She will tell you
    that she dropped some dishes while she was washing them. Select "Listen
    to her" (option 1). She will feel better after this.
    
    4 Heart CS - Stalkers
    Have four hearts on Muffy. Try to go to bed after 6pm-8pm. Then Muffy
    will come to your house and tell you if she can stay for a while
    because she thinks someone is stalking her. Then pick option 1. Then
    you will start talking together. Then Griffin will knock on the door.
    He will then tell you he was stalking Muffy. Then Griffin and Muffy
    will go back to the bar.
    
    4 Heart CS - It's a Date!
    Go into the bar and go into Griffin's room when only Muffy is there.
    You will talk to her and then you will have the option to ask her on a
    date. She says that she doesnt go out with people unless she is dating
    them. And then she says that if you still want to go together, she
    will. If you say yes, then you will go. You don't actually see the date
    but you do see when you come back. You come back and Muffy will say
    that she had a really good time.
    
    -----------------------------------------------------------------------
    Nami CS
    -----------------------------------------------------------------------
    Nami is a quiet person who has a different perspective of the world. If
    you want to get to know Nami, you might find it easier if you butter
    her up with some fossils, statues, yams, and trick blue flowers.
    
    1 Heart CS - Looking around
    If you have at least one red heart for her, wake up around noon, you'll
    see her looking at your pasture. You will go up to her automatically.
    She tells you she is okay and that you should get back to work. If you
    want things to go nice, pick option two. She will then decide to look
    around your farm.
    
    1-2 Heart CS - In the Bar
    If you have around one or two red hearts for her, enter the Blue Bar at
    around 7:30 PM when Nami is in the Bar. In this CS, Nami will ask you
    "Did you want something?" Your options are either "Is that seat taken?"
    or "Let's have a drink." Choose your first option ("Is that seat
    taken?") and Nami will say "It's okay. There's nobody here." Press the
    X button, and Nami will say "......." and you will get another dialogue
    box with 2 more options. You can either ask Nami why she came to
    Forget-Me-Not Valley or you can talk about why YOU came to Forget-Me-
    Not Valley. Ask HER why she came, Nami will say "What's with you all of
    a sudden?... Why did I come here?" Then she will say she guess she
    doesn't really have a reason and that she just likes travelling around.
    Another dialogue box will appear with 2 more options: Turn to Nami and
    nod, or "Hmmm". Choose Turn and nod, and Nami will become very shy and
    embarrassed and will say "! I-I s-should be going home now. Bye." Then,
    Nami will leave and Muffy will say that Nami forgot to pay her tab...
    again. You can either say that you'll pay for it or laugh. Choose to
    pay for Nami, and Muffy will be surprised, praising you for your
    kindness and generosity. But you'll still have to pay 256G.
    
    3 Heart CS - Missing Nami
    Have three red hearts on Nami. Go inside your house about 8 am. You
    then go back outside. Tim and Ruby should be there. They will tell you
    that they can't find Nami anywhere. They will ask if you've seen her
    anywhere. They will ask if you can help look for her. Pick option 2.
    Later, you will not find her. You will then go to the inn. Tim and Ruby
    will be there. Then Nami comes along and says what were they doing and
    when is lunch. They are happy then they go in for lunch. Nami then says
    that it was an accident coming back. She was hungry while she was
    leaving so she came back for lunch. She then goes in. You hear Tim and
    Ruby saying that you shouldn't worry about her too much.
    
    -----------------------------------------------------------------------
    Lumina CS
    -----------------------------------------------------------------------
    Lumina is a talented child who can play the piano quite well. However,
    she likes flowers, golden wool, and moon ore very much.
    
    1 heart CS - How to Play the Piano
    Go into Romana's villa while Lumina is playing the piano. She will play
    it perfectly and Romana will praise her. When Romana leaves, Lumina
    will say a few things and then talk about her not knowing what it means
    by playing more freely.. If you choose "Just have more fun" then she
    will talk to you about stuff.. (this is the good choice). If you say to
    her "Just try harder" Rock will be the one comforting her instead of
    you and you don't want that. This CS can be triggered as early as late
    spring.
    
    1-2 heart CS - Accompaniment
    Go into Lumina's room (I think after shes done playing the piano) and
    she will talk to you about a painting/artbook. If you ask her if she
    wants someone to play the piano with she will say yes and then she will
    say that you are like a brother to her. This CS can be triggered as
    early as late spring.
    
    3 heart CS - In love?
    I was able to get this cut-scene during fall. Go into Romana's villa
    when everyone is in there and then there will be a CS with Sebastian
    who will come over to you. He will ask you to come to the kitchen and
    taste a new dish that he cooked. On the way you will go past Romana's
    room and you will hear her and Lumina talking. You aren't really sure
    about what they are talking about but Sebastian comes out and says that
    you shouldn't be eavesdropping. So then you go into the kitchen and he
    talks about how Lumina is getting prettier and he thinks it's because
    she is in love. Then you try his new food and if you say that you like
    it he will be happy. This CS can be triggered as early as summer.
    
    4 heart CS - Timid Confession
    In the fall/winter or even after the scene from the one above, go out
    of the villa and Lumina will stop you. She will ask you to go to the
    beach with her and if you say yes, then you will be at the beach with
    her. She will ask you about who your first love was. If you reply by
    asking her about hers, she will start acting shy. If you say that then
    she will say something about caring for a lot of people in the village
    but she feels different about you. She says a few other loving
    sentences and then Sebastians calls for her and she leaves. This CS can
    be triggered as early as fall.
    
    Proposal - (may be slightly different if you didn't get the previous
    cut-scene)
    Give the blue feather to Lumina when she has 4 hearts for you. Show her
    the blue feather and she asks if it is for her. Say yes. You are then
    transported to Romana's room where all three residences of the house
    are gathered. Lumina shows the feather to Romana. romana and Sebastian
    become shocked. Romana says "Oh. So he is that one that you have fallen
    in love with." Romana will talk about how important Lumina is to her
    and asks you if you can make her happy. Choose the positive answer. At
    first Romana will act mad but then she says that it was just a joke.
    Sebastian comments on how cruel the joke was. And then she talks about
    teaching Lumina about how to be a good wife. Lumina she says to you "I
    will try my hardest to learn how to be a great wife!" Romana also tells
    Lumina that she is going to be punished for calling her "Granny."
    
    _______________________________________________________________________
    7.2] Child Cut-Scenes
    _______________________________________________________________________
    
    Bath 1
    In chapter 2, enter your kitchen at 6:30 PM. This should trigger the
    cut-scene. Your wife will tell you that you kid wants to take a bath.
    You will have the option to say yes or know. Choose the option to give
    your kid a bath. You will take your kid to the bathroom and give him a
    bath. When you come out, your wife will say "(child's name), you're all
    clean!" or something like that. To trigger this cut-scene, you cannot
    be lazing about. You must do farm work. Also, your child must go out on
    his/her own will (you cannot force them to go outside).
    
    Bath 2
    In chapter 2, enter your kitchen when your kid is inside but not your
    wife. I think that it must be in the afternoon/evening. I think I got
    the cut-scene at around 5 or 7 PM. To trigger this cut-scene, you 
    cannot be lazing about. You must do farm work. Also, your child must go 
    out on his/her own will (you cannot force them to go outside).
    
    Son Watering crops
    Wake up one morning after your son and wife. Your son will tell you that
    he has watered the crops for you while you were sleeping. This is only
    effective during and after chapter 3.
    
    Treasure Box (instead of Stick)
    In chapter 3, go inside your kid's room when they're in there. They will
    be looking at a box. They will tell you that he found it along the
    beach. You will have a few options to choose from. If you want their
    scholar skills to go up, ask "what's in the box?" Then, you will have a
    second dialogue box. Say "Something else could be inside". Then in your
    last dialogue box, say "Your future". This will make their scholar
    skills go quite high. If you don't want their scholar skills to go up
    and you don't want to upset them, then say the option other than
    "what's in the box?" Then they will tell you not to touch anything
    in their room as they need to go to the washroom. Not very comforting,
    but it's the best you can do to avoid the black angry cloud and boosting
    his scholar skills.
    
    Stick (instead of Treasure Box)
    In chapter 3, go inside your kid's room when they are in there. need
    more info. an opportunity to boost child's athetism interests.
    
    _______________________________________________________________________
    7.3] Other Character Cut-Scenes
    _______________________________________________________________________
    -----------------------------------------------------------------------
    Chris
    -----------------------------------------------------------------------
    Women's Meeting
    This CS also involves Samantha. To trigger this CS, you must be in at
    least Chapter 2. Go into Dr.Hardy's house, and come out again on a sunny
    day. The CS might be triggered. Basically, the cut-scene is about Chris
    and Samantha talking about their children and life in the city and in
    Forget-Me-Not Valley. The CS ends with Chris realizing that she has to
    cook and Samantha agrees that she also has to start cooking as well.
    
    -----------------------------------------------------------------------
    Daryl
    -----------------------------------------------------------------------
    Experiment 1
    To trigger this CS, befriend Daryl and go to his house at around 1 PM.
    The CS is basically about Daryl and his lifetime water supply for the
    valley. Unfortunately, things go wrong and Daryl has to fix a few
    things.
    
    Experiment 2
    To trigger this CS, befriend Daryl and go to his house at around 1 PM.
    The CS is basically about Daryl and his geothermal heat energy idea.
    Again, things go wrong and Daryl has to fix a few things
    
    Idea Stolen!
    To trigger this CS, befriend Daryl and go to his house at around 1 PM.
    You will see Daryl pacing around muttering "This isn't good". It seems
    that Daryl's idea of a seed maker had somehow been taken and has already
    been manufactured in the city. Daryl is quite upset. If you haven't
    purchased the seed maker yet, Daryl will say that he will give you a
    seed maker to prove that he, Daryl, invented the seed maker in the
    first place.
    
    Mukumuku 1
    To trigger this CS, go into your house and come back out after 6 PM. You
    will see Daryl going into the forest, so you follow him. He is surprised
    as usual. He asks you if you have seen any strange things in this
    forest, such as some sort of weird creature. As Daryl continues on about
    this creature, you stare at Mukumuku, shocked. Once Daryl notices your
    strange behaviour, he turns around and sees Mukumuku, also very shocked.
    Daryl was so shocked that he ran back home.
    
    Mukumuku 2
    To trigger this CS, go into your house and come back out after 6 PM. You
    will see Daryl going into the forest, so you do what you do best: you go
    follow/stalk him. You again surprise him. He tells you that he's going
    to catch that creature as he has layed down food on the ground.
    Unfortunately, as he is bragging to you about his exquisite plan, Murrey
    comes out and eats everything. Daryl is upset about this as he had to
    pay for that food.
    
    Mukumuku 3
    To trigger this CS, go into your house and come back out after 6 PM. You
    will see Daryl going into the forest, so you follow him. Again, he is
    surprised. He then tells you that he's layed raw food on the ground
    because Mukumuku likes it better than cooked food. During Daryl's
    bragging, Murrey comes along and grabs the food and says that he will be
    back for more. Daryl is quite upset as Murrey spoiled his plans.
    
    Mukumuku 4
    To trigger this CS, go into your house and come back out after 6 PM (it
    might also need to be the 3rd or 8th of the season). You will see Daryl
    going into the forest, so you follow him. Daryl is once again surprised.
    He tells you that this time, nothing will stop him as he's once again
    laid down some food. However, Van, Murrey, and Mukumuku all eat the food
    Daryl has laid down. Daryl is once again very upset.
    
    Mukumuku 5
    To trigger this CS, go into your house and come back out after 6 PM. You
    will see Daryl going into the forest, and you follow him. Daryl is
    surprised as always. He will talk to you for a while until Mukumuku
    comes along and eats all the food. While you are expecting Daryl to
    become very upset again, Daryl slowly turns around saying that the food
    had sleeping chemicals in it in a very creepy way. Daryl talks about how
    he was one step ahead this time until he notices that Mukumuku hasn't
    fallen asleep yet. Daryl then realizes that he must have used his
    expensive vitamins instead! Poor Daryl becomes upset once again.
    
    Plotting against the Cows
    Exit your house sometime in the afternoon (the cut-scene was obtained
    at 5:00 PM, during the Fall). In this cut-scene, you will see Daryl
    spying on your cows. He will start by cackling. He then begins talking
    to your cow, calling it his hated nemesis. He then speaks of having his
    revenge against it. He then ponders on which experiment he will use
    first. However, before he uses an experiment, he turns around to find
    you, suspicious of what he is up to. Daryl stutters as he makes a sad
    attempt at a cover-up. "Y-y-you! I wasn't doing anything suspicious 
    at all. I-I don't have anything against your cows. I was just passing 
    by... Yes..." Your cow suddenly gets angry and begins to headbutt the
    fence. Daryl becomes very frightened by this, thinking that he will be
    killed. And so, he runs off.
    
    Observing Kids
    To trigger this CS, it must be chapter 2 and you must come out of your
    house. I got this during the afternoon. You will see Daryl look into the
    window in your house, looking at your kid. He will say something like
    "So that's what they do...." You then notice Daryl and walk up to him.
    Daryl is terribly shocked and is at a loss for words. So he goes back
    home.
    
    -----------------------------------------------------------------------
    Dr. Hardy
    -----------------------------------------------------------------------
    A Noble Deed
    I got this cutscene involving Dr. Hardy on the 4th of Winter, Chapter 3
    at about 9:00 pm. Walk (or ride, it doesn't matter) up to the spring and
    you may trigger this cutscene. In this cutscene, Dr. Hardy wants to give
    some medicine to Mukumuku but Mukumuku is scared. Dr. Hardy assumes that
    Mukumuku is scared of the eyepatch so Dr. Hardy tells his story. I won't
    tell you the story. It's nicer to find out for yourself. For this cut-
    scene, it might have to be in winter because it involves Mukumuku.
    (Someone else triggered this scene in Chapter 2, Winter 9, after 5 PM.
    They left Vesta's farm, headed across the bridge, into the springs, and
    got the cut-scene)
    
    -----------------------------------------------------------------------
    Galen
    -----------------------------------------------------------------------
    Reminiscing
    In chapter 3, you might be able to trigger this CS. I got it on Spring 3
    by crossing the bridge to Vesta's farm. What happens is that Galen talks
    about how he met Nina and how she always helped him out. Galen refers it
    to how Nina always held his hands. A very sweet and touching CS.
    
    -----------------------------------------------------------------------
    Harvest Sprites
    -----------------------------------------------------------------------
    Reviving the Goddess
    Go to the spring at night time (around 7 PM). I got this cut-scene
    during spring. What will happen is that the harvest sprites will talk
    about how the Goddess is trapped in the spring, and that they need to
    collect nices to bring her back!
    
    Nices? Part 1
    Exit your house during the afternoon, and this CS should be triggered (I
    triggered it during spring). The harvest sprites will ask if your cow is
    a nice, but they all agree that it isn't.
    
    Nices? Part 2
    Go to the villa the season after Nices? Part 1, and this CS should be
    triggered (I triggered it during summer). The harvest sprites will be
    looking for nices once again, but find none. Romana comes out and they
    ask if she's a nice, but they all agree that she isn't.
    
    Nices? Part 3
    After you've triggered the Part 2, wait until fall. Leave your farm and
    head towards the majority of the town. A cut-scene should be activated.
    The harvest sprites are yet again searching for a nice, but fail to
    find one and decide to leave. (This happened to Renato on Fall 2, at 
    7:45 P.M.; I got the cut-scene on Fall 1 sometime during midday.)
    
    Nices? Part 4
    Once you've triggered the Part 3, wait until winter. Leave your farm
    and head towards the majority of the town. The cut-scene will activate.
    You will see Gustafa leave his yurt and will sit on the grass to play
    music on his guitar. The Harvest Sprites will come from behind his
    house to find a nice. However, they did not find any. Then, one of them
    hears the music that Gustafa is playing. He asks if that was a nice.
    All three harvest sprites will agree that Gustafa's voice is a nice.
    (Renato got this cut-scene on Winter 1, at 10:00 A.M.; However, I was
    able to get the cut-scene on Fall 5 during midday...)
    
    -----------------------------------------------------------------------
    Muffy
    -----------------------------------------------------------------------
    Sad Story 1
    In chapter 2, exit your farm and head towards the bridge. You might not
    even get close to the bridge to get this cut-scene. Muffy will ask you
    to listen to her. Say yes. You will then listen to her sad story about
    her love life in the city. She will feel better after she talks to you.
    You will not get this cut-scene if you married Muffy.
    
    Sad Story 2
    In chapter 3, exit your farm and head towards the bridge to get this
    cut-scene. Muffy will yet again ask you to listen to her. Say yes. You
    will then listen to another sad story about her love life in the city.
    She will feel better after she talks about it to you. She hopes that you
    will listen to her again sometime later. You will not get this cut-scene
    if you married Muffy.
    
    -----------------------------------------------------------------------
    Murrey
    -----------------------------------------------------------------------
    Murrey Stealing!!
    Put food in your freezer and the next day or two, go to the place where
    your freezer is, at around 11:00 or 11:15. You will see Murrey stealing
    food from yoru freezer. You will walk up to Murrey and you have two
    options: "Err. Give it back" or "Keep it up". If you choose the first
    option, Murrey will apologize and leave the farm. I got this cut-scene
    on Summer 7th.
    
    Goodbye, Murrey?
    You need to keep giving him money until he won't take it from you
    anymore. It took almost 3 full Chapters of giving him gifts and money
    to get him to this point. I gave him 100G each time I saw him begging.
    Then just enter or be in your house between 10:00 AM and 4:00 PM. If
    you enter your house you'll get the cut-scene as soon as you enter. If
    you're already in your house he'll knock on your door. I got the cut-
    scene when I was sleeping though some days. You'll get the cut scene
    where he's telling you good bye and he gives you a gift before he
    leaves. It's just a dig site item.
    
    Again?
    The very next day if you're in your house between 10:00 AM and 4:00 PM
    you'll get the cut-scene where he tells you he spent all his money at
    the bar and still needs your help.
    
    Note: I was able to get my first Murrey cut-scenes in Winter of Chapter
    3. I got my second ones in Spring of Chapter 4. I didn't get the next
    one until Spring of Chapter 5. I guess that means we can only get him
    to start to leave town once a chapter/year.
    
    -----------------------------------------------------------------------
    Nami
    -----------------------------------------------------------------------
    I'm back
    After chapter 1, go into the Blue Bar after Patrick goes in. This should
    trigger a CS where Cody, Gustafa, and Patrick are complaining about
    Nami's absence. Carter then comes in and says that he say Nami outside a
    few minutes ago. The three are really excited and rush out of the bar to
    see Nami. Griffin then asks if you want to go. Say that you do. You will
    see Nami being welcomed by the three. Tim will then come out asking what
    all the racket is about. He's happy to see Nami. Nami says that she
    plans on staying in the Inn but will have to leave time to time to get
    some more money. Tim refuses to let Nami pay because he thinks of her as
    if she was his daughter. Nami is happy and so is everyone else. Nami
    then turns to you. She will ask you a question. Answer "I'm happy you're
    back" and she will be happy too. You will not get this cut-scene if you
    married Nami.
    
    -----------------------------------------------------------------------
    Ruby
    -----------------------------------------------------------------------
    Ruby's Spice
    Befriend Ruby and enter her kitchen when she's in there to trigger this
    CS. Ruby will ask you if you like cooking. Say yes. She will be
    delighted and will tell you to wait here. She comes back and hands you
    something. She says that it's a spice that she got while she and Tim
    were still travelling around the world.
    
    -----------------------------------------------------------------------
    Samantha
    -----------------------------------------------------------------------
    Eat Your Carrots!
    When you enter Samantha's home when both Samantha and Kate are home, you
    will probably get this CS. Samantha tells Kate to eat her carrots, but
    Kate refuses to eat them and goes upstairs. Samantha asks you if she was
    being too harsh. If you want to make her happy, say that she's not being
    strict. This tells her that she is a good parent.
    
    Women's Meeting
    This CS also involves Chris. To trigger this CS, you must be in at least
    Chapter 2. Go into Dr.Hardy's house, and come out again on a sunny day.
    The CS might be triggered. Basically, the cut-scene is about Chris and
    Samantha talking about their children and life in the city and in
    Forget-Me-Not Valley. The CS ends with Chris realizing that she has to
    cook and Samantha agrees that she also has to start cooking as well.
    
    Nami and Cody?
    Enter Samantha's house around noon on any day. I got it in Winter
    Chapter 3 and Spring 10 Chapter 3 (on different game files). I saw her
    enter and followed her in. She was standing behind the kitchen counter
    and I could have exited the house if I wanted but I walked up to her
    instead, meaning to talk to her. However, I got a cut-scene. In it,
    Samantha talks about how she had seen Nami and Cody together. Samantha
    remarks that she had never seen Cody that happy. After a lot of fade
    outs, the scene ends.
    
    -----------------------------------------------------------------------
    Sebastian
    -----------------------------------------------------------------------
    Talking with the Expert
    This CS also involves Celia and Lumina. Sebastian and Celia will talk
    about the garden outside the villa. Celia will compliment the garden and
    Sebastian takes her compliment very well. Unfortunately, Lumina comes
    out and sees the two talking. She stares at them for a while until
    Sebastian says "What can I do for you, Miss Lumina?" Lumina angrily
    walks away.
    
    Just for Lumina
    This CS also involves Van, Romana, and Lumina. On a Van day, visit the
    Villa once Van has gone up to it. Probably around 8:00 pm. People have
    been able to get this CS in winter and spring. Once you enter the Villa,
    you will see a few cutscenes. Van is trying to buy a painting from
    Romana and Romana refuses, saying that it is a valuable painting. Van
    leaves saying that he will come back again. Then Lumina comes down and
    asks why Romana refused to sell the painting because TA DA... the person
    who painted it was Lumina. Then Romana leaves giggling... Sebastian then
    enters and offers to get Lumina another paintbrush. Sebastian leaves and
    the options come up "to follow" or "don't follow". Choose "Follow" and
    you'll arrive at the Spring where Sebastian has confronted Mukumuku.
    Sebastian pulls off a few kung-fu actions but ends up getting slapped by
    Mukumuku.
    
    Reminicense
    You might need to befriend Sebastian to get this scene. I got this CS
    in Ch.2, Spring 5, at around 2 PM. Sebastian will welcome you and then
    you will see a picture frame. You have the option of either choosing
    "Is this a picture of Romana?" or "Is this Lumina?". If you pick the
    first option, Sebastian will confirm that it is a picture of Romana and
    will talk about when Romana was small and how he kept this picture
    since taking photos back then was rare. He then tells you not to say
    anything to anyone and you can either say "I understand" or "Sorry
    buddy..." Pick the first option, and Sebastian will be happy, raising
    his friendship towards you.
    
    _______________________________________________________________________
    8. Mini-games
    _______________________________________________________________________
    -----------------------------------------------------------------------
    8.1] Milk-Drinking Game
    -----------------------------------------------------------------------
    This mini-game is played at the Inner Inn. You can play against Rock,
    Grant, and Hugh.
    
    I usually play against Rock on Van days at around 12:30 PM. I've been
    able to get it on other days, but those seemed random. I talked to Rock
    when he was standing in the lobby.
    Difficulty level: Medium-Hard
    
    You can play against Grant during chapter 2+ when he goes to the Inn.
    I've been able to play against him on Van-days (3rd and 8th of each
    month/season) at around 2 PM.
    Difficulty level: Easy
    
    I believe that you can play against Hugh as soon as you get to chapter
    4. Talk to him when he's at the Inn.
    Difficulty level: ???
    
    To win the milk-drinking game, you have to drink the most milk. To do
    this, press the X button rapidly. What I do is place the controller on
    the floor and hit the X button with my index finger, as it has a faster
    reaction time than my thumb. By doing this, I've been actually been able
    to beat Rock at least 3 times.
    
    -----------------------------------------------------------------------
    8.2] Territory Capture Game
    -----------------------------------------------------------------------
    This mini-game is played in Kassey and Patrick's house/tower. You can
    play against both of them when they're holding and working on
    firecrackers. I usually go at around 1 PM.
    
    I believe that you can play Kassey as soon as possible, but it might
    have to be at least chapter 2 if you still can't get the mini-game in
    chapter 1.
    
    To play against Patrick, you will have to wait for chapter 3.
    
    One way to win the territory capture game is to start in the middle and
    build up from it. This is a very good strategy that has helped me to
    win.
    
    Prizes for winning:
    1st - 9th win: Moon Ore
    10th win: Record - 64 Memories
    11th+ win: Sugar Ore
    
    Spoiler Note: If you win the Territory Capture game at least 10 times,
    you will be able to get a record.
    
    -----------------------------------------------------------------------
    8.3] Grave-Cleaning Game
    -----------------------------------------------------------------------
    This mini-game can be played as early as chapter 2. To play it, you must
    talk to Galen when he is standing near the gravestone, that stands in
    front of his new house. I usually go at around 7 AM on non-Van days to
    play the game.
    
    To win this mini-game, you must clean the gravestone in under a minute.
    Do not press the X button too many times and so quickly. You should take
    your time, but clean the gravestone once your arms return to your side.
    
    Note: Playing this game will raise Galen's affection for you.
    
    _______________________________________________________________________
    9. Excavation Site Items
    _______________________________________________________________________
    The excavation site is where Carter and Flora works. It is on the other
    side of the waterfall. After each chapter, the site expands and more
    items can be found in each chapter. The items that you were able to find
    in previous chapters are still accessible.
    
    Chapter 1
    Coin - 10G
    Human Statue - 40G
    Moon Ore - 40G
    Skull Fossil - 50G
    Tablet C - You automatically give it to Carter
    
    Chapter 2
    Silver Coin - 50G
    Horse Statue - 70G
    Sugar Ore - 50G
    Fossil - 40G
    Tablet D - You automatically give it to Carter
    
    Chapter 3
    Jade Ball - 150G --> 180G
    Hop Ore - 80G
    Hip Fossil - 60G
    Tablet E - You automatically give it to Carter
    
    Chapter 4
    Gold Coin - 50G
    Strange Fossil - 100G
    Strange Item - 300G --> 360G
    
    _______________________________________________________________________
    10. Fishing
    _______________________________________________________________________
    -----------------------------------------------------------------------
    10.1] How and Where to Fish
    -----------------------------------------------------------------------
    To fish, you'll need the fishing rod or the fishing pole (see the tools
    section for more details). To fish, hold out your fishing and press the
    X button to cast it out into the water when "Use" flashes on the X
    button of your button guide. You should see the fishiing line bob thingy
    in the water. Now you just wait. When you hear a little sound and the
    screen is bobbing up and down, this is a small nibble. DO NOT reel it in
    yet. Just keep waiting as the small nibbles keep nibbling. When you hear
    a sinking sound (Bloop!) and splashes of water, this means that the fish
    has taken the bait. Don't reel it in too soon! Reel it in (by pressing
    the X button) as the splashes of water slowly fade away. If you didn't
    catch anything, that's because you either reeled it in too fast, or you
    reeled it in way too slow. If you caught something, congratulations!
    
    There are 4 general places where you can fish:
    Upstream (by the waterfall), downstream (south of the bridge), the
    spring (the pool of water in front of the Harvest Sprites' home), and
    Turtle Swamp (the pool of water near Cody's house).
    
    Upstream and downstream are probably the most profitable places to fish.
    However, the spring and the swamp can also be profitable depending on
    what you catch.
    
    -----------------------------------------------------------------------
    10.2] Fish Places and Prices
    -----------------------------------------------------------------------
    The chart below tells you which fish can be caught where and how much
    it will sell for.
    
     -----------------------------------------------
    |Fish           |Price          |Locations      |
    |-----------------------------------------------
    |Huge Arna      |               |Spring         |
    |Big Arna       |               |Swamp          |
    |Arna           |400G --> 480G  |               |
    |Tiny Arna      |               |               |
    |-----------------------------------------------
    |Huge Colombo   |100G           |Downstream     |
    |Big Colombo    |40G            |Spring         |
    |Colombo        |20G            |Swamp          |
    |Tiny Colombo   |10G            |               |
    |-----------------------------------------------
    |Huge Huchep    |250G --> 300G  |Upstream       |
    |Big Huchep     |               |               |
    |Huchep         |               |               |
    |Tiny Huchep    |               |               |
    |-----------------------------------------------
    |Huge Nyamame   |200G           |Upstream       |
    |Big Nyamame    |               |               |
    |Nyamame        |60G            |               |
    |Tiny Nyamame   |               |               |
     -----------------------------------------------
    |Huge Rainbob   |500G --> 600G  |Downstream     |
    |Big Rainbob    |150G --> 180G  |Spring         |
    |Rainbob        |80G            |               |
    |Tiny Rainbob   |70G            |               |
    |-----------------------------------------------
    |Huge Sharshark |               |Downstream     |
    |Big Sharshark  |               |               |
    |Sharshark      |600G --> 720G  |               |
    |Tiny Sharshark |               |               |
    |-----------------------------------------------
    |Huge Snelt     |100G           |Downstream     |
    |Big Snelt      |60G            |Spring         |
    |Snelt          |30G            |               |
    |Tiny Snelt     |20G            |               |
    |-----------------------------------------------
    |Huge Yamame    |2000G --> 2400G|Swamp          |
    |Big Yamame     |               |Upstream       |
    |Yamame         |               |               |
    |Tiny Yamame    |               |               |
     -----------------------------------------------
    
    _______________________________________________________________________
    11. Foraging
    _______________________________________________________________________
    For those of you who may not know, this section is about all those
    plants and other natural resources that you can pick up and keep them or
    sell them. These resources grow all over the valley, so keep a sharp eye
    out for them!
    -----------------------------------------------------------------------
    11.1] Spring
    -----------------------------------------------------------------------
    Mugworts - 15G
    - looks like a green sprout, an edible mountain plant
    - 1 on the left of your first field, 1 on the right of your second
    field, 1 on the far side past your pasture and great field in the little
    corner, 1 at the spring near the harvest sprites' home, along the river
    coastline as you go up to the excavation site, 2 mugworts near Cody's
    Studio and Kassey and Patrick's house, 1 at the entrance of the villa
    (near the gate), 1 in the corner of the villa's gate, and 1 near the
    exit to the city.
    
    Goddess Drop Flowers - 15G
    - looks like a flower that is blue and white
    - a few near the entrance to Vesta's house (beneath the wind mills), and
    a few by the waterfall on the side of the spring
    
    Toyflowers - 10G
    - looks like a daisy with a darker colouring
    - a few near the area south of Vesta's farm, and a few around the spring
    
    -----------------------------------------------------------------------
    11.2] Summer
    -----------------------------------------------------------------------
    Royal Ferns - 15G
    - looks like a yellowish-green shrub, an edible mountain plant
    - 1 on the right of your second field, 1 on the far side past your
    pasture and "great field" in the little corner, 1 at the spring near the
    harvest sprites' home, along the river coastline as you go up to the
    excavation site, 2 royal ferns near Cody's Studio and Kassey and
    Patrick's house, 1 at the entrance of the villa (near the gate), 1 in
    the corner of the villa's gate, and 1 near the exit to the city.
    
    Happy Lamp Flowers - 15G
    - looks like a red tulip
    - a few in the area near the coastline, where the benches are
    (downstream, on the side of where most of the villagers live), and 1
    near Cody's Studio and Kassey and Patrick's house
    
    Mist Moon Flowers - 10G
    - looks like a flower with streaks of yellow
    - a few near the area south of Vesta's farm, and a few that surround the
    spring.
    
    -----------------------------------------------------------------------
    11.3] Fall
    -----------------------------------------------------------------------
    Hackberry - 20G
    - looks like a white berry, but really looks like a tooth
    - 1 on the left of your second field, 1 on the right of your third 
    field, 1 on the far side past your pasture and "great field" in the
    little corner, 1 at the spring near the harvest sprites' home, 2 near
    Cody's Studio, and 1 in the corner of the villa's gate
    
    Matsutake - 25G
    - looks like a regular mushroom with an orange-brown top
    - 2 matsutake at the spring near the harvest sprites' house, 1 next to
    a bracken near Kassey and Patrick's house
    
    Toadstool - 100G
    - looks like a truffle (from BTN and such); has a brown top and a thick
    white stem
    - 2 can be found near the path past Vesta's house up to the excavation
    site.
    
    Bracken - 15G
    - a brown plant; has a loop that curls into the middle
    - 1 near Kassey and Patrick's house beside a Matsutake, 1 near the great
    field on your farm, 1 near Vesta's farm, 1 in the corner of the villa's
    gate, and 1 on the right of your second field
    
    Gemsoil - 20G
    - looks like a sparkling, crooked flower
    - 10 in the area of the excavation site
    
    Trick Blue Flowers - 10G
    - has 2 flowers, red and blue
    - 18 in the area around the swamp
    
    -----------------------------------------------------------------------
    11.4] Winter
    -----------------------------------------------------------------------
    Sorrel - 20G
    - looks like a sauerkraut or dried-up cabbage
    - 1 near the great field, 1 near Vesta's farm, 1 on the path to the
    exavation site, 1 near Kassey and Patrick's house, 1 off to the side of
    Kassey and Patrick's house, 1 going towards Cody's house, and 1 on the
    right of your second field
    
    Upseed Flowers - 25G
    - looks like a red flower with yellow streaks
    - 1 near Cody's Studio and Kasey and Patrick's house, and 1 along the
    coastline as you go up to the excavation site
    
    Amorous Flowers - 10G
    - looks like a very pretty flower, may look like a butterfly hanging on
    a sprout
    - a few in the area around the swamp and the area around Cody's Studio
    
    _______________________________________________________________________
    12. Assets
    _______________________________________________________________________
    -----------------------------------------------------------------------
    12.1] Stamina, Spirit, and Appetite
    -----------------------------------------------------------------------
    Ever wondered what st, sp, and ap stood for? Well, the title is pretty
    much self-explanatory. St stands for stamina, sp stands for spirit, and
    ap stands for appetite.
    
    Stamina is how tired you are. If this is low, go to sleep. In chapter 2,
    you will have a bathroom and a shower built in your house. Use those
    to raise your stamina. Running around and using your tools is what wears
    you out.
    
    Spirit is how happy you are. If this is low, you will notice that your
    character has a sad face on. So, go and take a few drinks at the blue
    bar. Also, selling a few things in your store between the Inner Inn and
    the Blue Bar will help as well, depending on the success you have. Your
    spirit will decrease if you starve your character. Also, in between
    chapters, your spirit may decrease. Perhaps it's due to aging and the
    kids?
    
    Appetite is how hungry you are. If this is low, you will notice a Guu~
    coming out and your character will pause for a while to rub his stomach.
    This means that it is time to feed him. You can feed him anything that
    is edible. In the beginning, you should probably just stick with the
    cheap mountain plants, such as mugworts, and royal ferns. If you starve
    your character, his spirit will decrease. Your character is usually
    hungry once a day.
    
    -----------------------------------------------------------------------
    12.2] Your animals
    -----------------------------------------------------------------------
    In the assets, your dog will have a heart meter and a training bar. To
    raise his heart meter, feed him by putting food in his dog dish. To
    raise his training bar, train him. (See more details in the animals -->
    dog section). If your training bar seems to stop increasing, then don't
    worry. Nothing really happens if you completely fill up the bar.
    
    Your chickens will have a heart meter and a health meter. To raise their
    hearts, pick them up and put them back down as a hug. You can also
    snuggle up to them when you have picked them up. To keep the health
    meter stable, make sure they are being fed!
    
    Your cows will have a heart meter and a health meter. To raise their
    hearts, talk to them and snuggle them. To stabilize their health meter,
    make sure that they are well fed and that you wash them about every 5
    days. You will also see how many bottles of milk are available at the
    moment.
    
    Your sheep will have a heart meter and a health meter. To raise their
    hearts, talk to them and snuggle them. To keep their health meter up,
    make sure that they are well fed and that they are washed about every 5
    days.
    
    Your horse will only have a heart meter. Just make sure you talk to him
    and snuggle him when he's awake. If his heart meter seems to have
    stopped, you can raise it back up again by feeding him apples and good
    fodder.
    
    -----------------------------------------------------------------------
    12.3] Your child
    -----------------------------------------------------------------------
    Your child will have a skills section and a likes section. You will see
    6 bars in each section. These are the possible careers they can have:
    
    Farmer
    Rancher
    Athlete
    Musician
    Artist
    Scholar
    
    This is what you should do for the career you want them to have:
    
    Farmer
    - in chapter 2, take them on daily trips to Vesta's farm
    - befriend Vesta, Marlin, and Celia (if you didn't marry her)
    - show your child seeds and crops
    - grow many crops
    - hybridize a lot
    
    Rancher
    - show your child animals, unless they are scared of them
    - show your child animal products, such as eggs and milk
    - ride your horse a lot
    - hand-milk your cows and goat
    
    Athlete
    - in chapter 2, take them on daily trips to Wally's house
    - befriend Wally and Hugh (and perhaps Chris)
    - buy the ball from Van and put it in the Toy Box
    - in chapter 3 or 4, you may receive a medal from Wally. Show it to your
    child
    - never ride your horse; walk or run to demonstrate exercising
    - it is easier if you have less animals
    - the stick scene can boost up your child's athletism (see Child CS for
    more details)
    
    Musician
    - in chapter 2, take them on daily trips to the Villa and Gustafa's Yurt
    - befriend Romana, Sebastian, Lumina (if you didn't marry her), and
    Gustafa
    - in chapter 2 or 3, you might get the music sheet from Romana. Show it
    to your child
    - in chapter 2 or 3, you might get the tumtum from Gustafa. Show it to
    your child
    
    Artist
    - in chapter 2, take them on daily trips to Cody's place
    - befriend Cody (and perhaps Kassey and Patrick)
    - in chapter 3 or 4, you might get the artwork from Cody. Show it to
    your child
    - in chapter 3 or 4, you might get the fireworks from Patrick. Show it
    to your child
    - keep the Scratch Pad in the Toy Box
    
    Scholar
    - in chapter 2, take them on daily trips to Daryl's Laboratory and to
    the excavation site
    - befriend Daryl, Flora, and Carter
    - buy the car and blocks from Van and put them in the Toy Box
    - show them things from the excavation site
    - milk your cows and goat with the milkers
    - in chapter 3 or 4, you might get a necklace from Flora. Show it to
    your child
    - the box scene can boost up your child's scholarism (see Child CS for
    more details)
    
    For all of these career choices, your child will only pick one in the
    end. If you want them to have a specific career, then do things said
    above. Also, if your child or wife asks anything about that career,
    respond positively to it. If they ask anything about another career, 
    respond negatively to it.
    
    -----------------------------------------------------------------------
    12.4] Extensions
    -----------------------------------------------------------------------
    Your House - Default
    
    Food Storage - Default
    
    Dog House - Default
    
    Barn - Default
    
    Tool Shed - Default
    
    Chicken Coop - Default
    
    Pond - 2 500G
    You'll need this to get ducks. See more details in Animals --> Ducks
    section
    
    Seed Maker - 6 000G
    If you didn't get it free from Daryl, you'll have to buy it now. This
    turns 1 crop into 2 seeds.
    
    Great Field - 20 000G
    You will need to get the hybridize option from Tartan and talk to
    Takakura first to get this in your ledger; this extension may take 2
    days to be finished. This extension is very useful as it allows you to
    grow all of the generation crops in this field since it is so fertile.
    
    Chicken Yard - 10 000G
    You will need to have about 4 chickens and talk to Takakura before you
    get this in your ledger. With this, you can keep your chickens in a
    small unit of space. Now you can feed them without a penny and they
    won't wander out of your sight.
    
    Fertilizer Maker - 15 000G
    Put one object in this and it will turn into fertilizer. This extension
    is quite time-consuming and not very efficient, so I would make this one
    of the last things you buy, as it is a lot easier to buy fertilizer from
    Vesta.
    
    Milking Room - 60 000G
    Push your cows into this room and soon, your cows will learn to go in by
    themselves and you won't have to do the milking any more! This extension
    is a bit frustrating at first, but it may help you. I would make this
    one of the last things you buy because of the price.
    
    Food Processing Room - 30 000G
    this turns your milk into better products, such as butter and cheese 
    (see more details about the Food Processing Room at the bottom of this 
    section); this extension may take about 5 days to be finished. This 
    extension will be placed next to your Storage House. This building
    contains a cheese maker and a butter maker. Here are the things that 
    you can make with them:
    
    Butter Maker:
    Normal Milk B = Butter (average quality) - 225G --> 270G
    Normal Milk A = Butter (average quality) - 225G --> 270G
    Normal Milk S = Good Butter - 300G --> 360G
    Mother's Milk = Mother's Butter - 115G --> 138G
    Goat Milk = Goat Butter - 150G --> 180G
    
    Cheese Maker:
    Normal Milk B = Cheese (average quality) - 225G --> 270G
    Normal Milk A = Cheese (average quality) - 225G --> 270G
    Normal Milk S = Good Cheese - 300G --> 360G
    Mother's Milk = Mother's Cheese - 115G --> 138G
    Goat Milk = Goat Cheese - 155G --> 186G
    
    -----------------------------------------------------------------------
    12.5] Profits and Deficits
    -----------------------------------------------------------------------
    Your assets page will show you how much money you have made or lost. The
    top number is how much money you have made. The bottom number is how
    much money you have spent. Subtract the top number with the bottom
    number to get your profit or deficit.
    
    In the crops and seeds section of the assets, they only count the crops
    and seeds you have sold in your ledger, and not the crops and seeds you
    have sold to Van. If they are worth more than 100G, then go haggle and
    sell it to Van. You can sell the rest also to Van, or just sell it in
    your ledger.
    
    _______________________________________________________________________
    13. Children
    _______________________________________________________________________
    -----------------------------------------------------------------------
    13.1] Chapter 1
    -----------------------------------------------------------------------
    There isn't much you can do about children in chapter 1 because you
    don't even have children yet! But what you do in chapter 1 will affect
    the type of child you have.
    
    In AWLSE, you have the option of having either a boy or a girl. To make
    sure you get the gender you want, there's good ol' Mr. Pots. Who is Mr.
    Pots? Good question. Do you know where the harvest sprites' home is? If
    not, go up to the waterfall, and go towards the spring. You'll see
    gigantic flowers that act as lamps during the night. Follow the path of
    flowers and you should see a tree with a little door at the bottom.
    You'll also see two red mushrooms. Normally, I'd tell you not to eat
    them, as they could be poisonous, but in this case, I have tested them
    out. Pick up the red mushroom and the game will ask you if you want to
    eat it. Say yes. You will then see the screen fade out. Don't worry. You
    didn't faint. You'll then find yourself in the harvest sprites' home
    which is filled with mushrooms. (What happened was that you ate a
    mushroom that makes you shrink). Now, for Mr. Pots. Along the wall,
    you'll see a bunch of pots slightly on the right. Go to the pots and 
    you should see the word "Check" flash on the X button of your button 
    guide. Press the X button. I don't remember what phrase comes first but 
    it's either ".........." or "there's something in here". Keep pressing 
    the X button. The phrase will change every 10 times. Don't worry if Mr. 
    Pots is angry and if the harvest sprites say you made him mad. It's 
    normal, don't panic. Just press the X button 100 times or so until Mr. 
    Pots says "You win...." Talk to one of the harvest sprites (doesn't 
    matter who) and they will ask you what you want your kid to be: Male or 
    Female. This is how you choose the gender of your child.
    
    The other thing that will affect that type of child you have is who you
    marry.
    
    Celia - her child will be inclined to farming and ranching. A bit
    active, but not THAT active
    
    Muffy - her child will be inclined to athletism and art. Very active and
    a bit on the mischievous side
    
    Nami - her child will be inclined to scholarism and art. A bit on the
    timid side
    
    Lumina - her child will be inclined to music and scholarism. A bit on
    the active side
    
    -----------------------------------------------------------------------
    13.2] Chapter 2
    -----------------------------------------------------------------------
    This is the first chapter you will experience with your child. Your
    child is just a toddler at this stage. Here are the physical
    descriptions of each child.
    
    Celia's son - wearing green clothes, brown hair
    
    Muffy's son - wearing blue and white striped clothes, blonde hair
    
    Nami's son - wearing pale blue clothes, red hair
    
    Lumina's son - wearing orange and brown clothes, dirty blonde hair
    
    Any wife's daughter - wearing orange and brown clothes, dirty blonde
    hair
    
    *Note: Lumina's son and daughter look very similar, so it's very
    difficult to tell what gender they are if you didn't use Mr. Pots
    
    This chapter is very important in influencing your child. It is the only
    chapter in which you can pick your child up and carry them to places. So
    take them on daily trips to places that will influence them to like the
    career you want them to have.
    
    Farmer - Vesta's farm
    Rancher - Your own farm
    Athlete - Wally's house
    Musician - Romana's house, Gustafa's Yurt
    Artist - Cody's Studio
    Scholar - Daryl's lab, the excavation site
    
    -----------------------------------------------------------------------
    13.3] Chapter 3
    -----------------------------------------------------------------------
    If you have taken your child on daily trips to the places listed above
    (for the career you have chosen), then it should make things a bit
    easier. Your child is around the age of 8 or so.
    
    Now, you can receive gifts from the villagers that will boost your
    child's interests in a career. Also, you can start to give your child
    gifts.
    
    Farmer - farming tools, seeds, crops, flowers
    Rancher - animal produce (ex. milk, eggs), animals (ex. chicken)
    Athlete - Wally's medal
    Musician - Romana's Music Sheet, Gustafa's Tumtum
    Artist - flowers, moon ore, Cody's artwork, Patrick's fireworks
    Scholar - excavation items, Flora's necklace
    
    There are even more things to do to encourage your child. See Section
    11.3 for more details (Assets --> Your child).
    
    -----------------------------------------------------------------------
    13.4] Chapter 4
    -----------------------------------------------------------------------
    In this chapter, your child is around their teens. Probably 13-16 range.
    You'll notice that as each chapter passes by, it gets a bit harder to
    influence your child because they become more observant in their own
    personal lives, and they become a bit stubborn.
    
    Keep giving them gifts to encourage the career you want them to have,
    and remember to befriend the people who influence your child. See
    Section 11.3 for more details.
    
    -----------------------------------------------------------------------
    13.5] Chapter 5
    -----------------------------------------------------------------------
    Now, your child is in their young adult stage. Around their 18-20 range.
    Now your "child" is acting more mature and knowledgeable.
    
    Keep those gifts coming and their role models in good terms!
    
    -----------------------------------------------------------------------
    13.6] Chapter 6
    -----------------------------------------------------------------------
    This is the last chapter. Your child is probably around their early 20's
    or so.
    
    Do everything you can to try to raise their likes in the career you want
    them to have. Give them gifts!
    
    At the end of chapter 6, a tragedy will happen and your child will
    choose the career they will follow.
    
    _______________________________________________________________________
    14. Sources of Profits
    _______________________________________________________________________
    -----------------------------------------------------------------------
    14.1] Takakura
    -----------------------------------------------------------------------
    Takakura, your best friend, is also a hard worker. He'll walk from the
    country, to the city, and back to the country just to help you out. In
    your Storage House, you will see 3 things, a notebook and a tin box, a
    dairy box, and a basket. The notebook and tin box section, is where you
    order for things to help you around the farm, and to sell your animals,
    if it is really necessary. The dairy box is where you put your dairy
    products, such as milk, cheese, butter, and eggs (although eggs really
    aren't dairy products. They're in the meat and alternatives category).
    The basket is where you put your crops and seeds. Now, make sure that
    those are the items that you want to sell, as you cannot get them back
    after Takakura has taken them to the city. If you've done this after
    5 AM, then you can get your money the next day, at around 1 PM, by
    looking at your notebook and tin box. If you've done this before 5 AM,
    then you can get your money on the same day, at around 1 PM, by looking
    at your notebook and tin box.
    
    -----------------------------------------------------------------------
    14.2] Van
    -----------------------------------------------------------------------
    This guy is probably the main source of your big-time profits. Van comes
    to the valley on the 3rd and 8th of each month/season. He will set up
    his shop between the Inner Inn and the Blue Bar at around 12-1 PM. Show
    him an item that you want to sell. If it's 100G or lower, then that's
    all he's gonna give you. But if it's higher than 100G, then you can
    haggle it so that he'll raise the price. For example, sashimi's original
    price is 150G. Show that to him, and he'll offer 150G. Say "no" and he
    might say "All right. How about 180G?" Accept, as that is the highest he
    will go, once he's offered a better price. If he says "that's too bad",
    then keep trying to haggle the prices. The haggling process is proven to
    be a lot easier once you've given him gifts or befriended him. Van likes
    eggs and coins from the excavation site, so give that to him before he
    sets up his shop.
    Also, you can buy many useful items from Van. You can buy toys for your
    kids that will boost up their interests in a career, a record, a goat,
    medicine, different house interiors, and many more!
    
    -----------------------------------------------------------------------
    14.3] You and Your Shop
    -----------------------------------------------------------------------
    If you're in desperate need for money right away and Van's not there,
    then your shop seems to be the best option. To open your shop, go to the
    tree that's between the Inner Inn and the Blue Bar. You should see the
    word "Sales" flash on the X button of your button guide. Press the X
    button, and the screen will change into the view of your shop and any
    possible customers. The best time to open your shop is during the early
    morning and late afternoon. As people come by, they will see your shop
    and may want to buy something. Talk to them, and they will probably say
    something along the lines of "hmm...that ____ looks pretty good. How
    much is it?" Now, you have the option of giving it to them for the
    original price, a haggled price by a few coins (depends on the original
    price), or to not sell it at all. To make sure that your customers don't
    want to buy anything that you really need (ex. strange hoe), put it in
    your tool shed, on the shelf, in the fridge, and wherever else there
    might be room available. Also, selling things in your shop has proved to
    help raise your spirit, depending on your success.
    
    _______________________________________________________________________
    15. Facts and Tips
    _______________________________________________________________________
    -----------------------------------------------------------------------
    15.1] Money-Making Tips
    -----------------------------------------------------------------------
    To be able to run a farm, you'll need to have money! So here are some
    ways to make and save money.
    
    1. Fishing
    As soon as you buy your fishing rod from Van, fish a lot downstream and
    upstream. If you have the entree option in your kitchen, turn the cheap
    fish (100G or less) into sashimi (entree --> fish = sashimi). Each
    sashimi is worth 150G, but can be haggled for 180G each. If you catch
    fish that's worth more than 100G, then haggle it with Van and sell it.
    
    2. Banana Trees
    To get money as soon as you can, buy banana seeds from Vesta. Plant them
    in one of your fields (I recommend the first field near your house). Now
    just wait until next year (you don't have to water your trees). During
    chapter 2 spring, your banana trees should flower. In summer (might not
    be the first day of summer), you will see bananas in your tree. You can
    either wait for the bananas to fall off, or you can go to the tree
    (you'll see the word "Shake" flash on the X button of your button guide)
    and shake the bananas off. The bananas will fall to the ground. Pick
    them up with the X button. Now, if you have a seed maker, turn all (or
    most) of the bananas into banana seeds. Once they have become seeds,
    take them to Van, haggle the price, and sell it.
    
    3. Free Seed Maker
    Befriend Daryl. Once his head turns toward you as you pass him by, go to
    his house at around 1 PM. You should get the cut-scene where he will
    give you the free seed maker. However, you cannot get the free seed
    maker if you've talked to Takakura and he's offered to buy it. The seed
    maker will be in your ledger for 6000G if you've talked to Takakura,
    which will mean that you are ineligible to get the free seed maker.
    
    4. Dhibe Cakes
    In chapter 2, get tartan. Once you have him and the hybridize option,
    make some dhibe seeds using turnip (seeds) and strawberry (seeds). Plant
    as many dhibe seeds as you want. Once they are fully grown, harvest
    them. Then, go to your kitchen (you'll need the dessert option). Use
    the recipe for dhibe cakes (dessert --> dhibe, milk, egg = dhibe cake).
    Take your dhibe cakes to Van, haggle the price, and sell them to him.
    Each dhibe cake can be haggled for 2010G each!!! This is one of the best
    ways to make quick money.
    
    5. Excavation Site
    As the chapters pass by, the excavation site will become bigger and more
    rare items can be found. These rare items will be worth much more and
    can actually be haggled with when you are selling them to Van. So do a
    lot of digging in the later chapters.
    
    6. Star Cows
    Once you have a bull and a cow that has just recently given birth, buy a
    star cow as soon as you can. Impregnate it and go through the whole
    pregnancy process with it. Once it has given birth, it will give you star
    milk. Star milk sells for a very high price and the best part is, you can
    get a lot of star milk in just 1 day! Remember to haggle the price with
    Van!
    
    -----------------------------------------------------------------------
    15.2] Pasture Facts
    -----------------------------------------------------------------------
    Here are some things about your pasture that you may want to know
    about.
    
    Amount of Grass:
    Your pasture originally has 364 units of grass that can be fertilized.
    However, once you get the pond, you lose 16 units of grass, leaving you
    with 348 units of grass.
    
    Fertilizing Your Pasture:
    If you fertilize your pasture on Spring Day 1, it will be mature and
    ready to cut on Spring Day 8. If you fertilize your pasture on Summer
    Day 1, it will be mature and ready to cut on Summer Day 6. If you
    fertilize your pasture on Fall Day 1, it will be mature and ready to
    cut on Fall Day 9.
    
    -----------------------------------------------------------------------
    15.3] Other Facts and Tips
    -----------------------------------------------------------------------
    Here are some other helpful facts and tips.
    
    Son or Daughter?
    In this version, you can have either a son or a daughter. Wanna make
    sure you get your favourite gender? Then go to Mr. Pots!
    "Where's Mr. Pots?" you ask. Well, he's in the harvest sprites' house.
    "Where's the harvest sprites' house?" you ask again. Their house is in
    a tree near the spring. Their house will have a tiny door and 2 red
    mushrooms in front of them. Normally, I wouldn't tell you this, but
    pick up a red mushroom and eat it. (Don't worry it's not poisonous.)
    The mushroom has caused you to shrink so that you can enter the harvest
    sprites' house. Now that you're in the house, let's go talk to Mr.
    Pots. Mr. Pots is really... well... a pot. So just go to the right side
    of the wall, and you should see a few pots there. Go to those pots and
    the word "Check" should flash on the X button of your button guide.
    Press the X button and a phrase should pop up. Press the X button 100
    times. (You don't need to count. Just press it a lot of times). The
    phrase will change every 10 times you press the X button. Once Mr. Pots
    says "You win...", talk to one of the harvest sprites. He'll ask you
    what gender you want your child to be. Pick either Male or Female. No,
    you can't pick both. Once you've picked, you're set for life! ...Well,
    at least a part of your life.
    
    Cows Giving Birth
    Save the morning before your cow gives birth. If your cow gives birth
    to a calf with a gender or type that you weren't hoping for, then you
    can load to your file that was saved just very recently. Wait for the
    birth of your calf again. If it is still not the calf you were hoping
    for, just keep on loading until you get the type of calf you want. For
    example, you breed a star cow with a normal bull. You are hoping for a
    female star calf. On the day of the birth, you save around 2 game hours
    before the birth. The birth occurs, and instead of a female star calf,
    you get a male normal calf. You are probably disappointed with your
    luck. So, to make yourself happy again, you can load to the file saved
    2 game hours before the birth, and wait for the birth to happen again.
    Keep on repeating this cycle until you either get the calf you want, or
    after you get completely frustrated with this.
    
    _______________________________________________________________________
    16. Festivals
    _______________________________________________________________________
    If you played harvest moon versions with a lot of festivals in it, I've
    got some good news and some bad news. The good news is that there are 
    festivals in AWLSE. The bad news is that there are only 4 festivals and
    well... they aren't really interactive at all.
    However, you don't have to go to these festivals if you don't want to.
    But if you do go, you don't have to worry too much about the time. The
    festivals usually only take about 1 game hour and maybe 1 real minute.
    
    New Year's Day Festival
    Location: Romana's Villa
    Day: Spring 1
    Time: ???
    Trigger: Enter Romana's Villa
    Yes, it's the annual new year's day festival! Let's all party with some
    great music, great food, and great friends.
    
    Summer Festival
    Location: Outside Gustafa's Yurt
    Day: Summer 3 (???)
    Time: Noon-5PM (???)
    Trigger: Exit your house during around midday
    Let's all start the summer with Gustafa's great music talents!
    
    Harvest Festival
    Location: Blue Bar
    Day: Fall 5
    Time: Noon-5PM
    Trigger: Either Exit your house during midday or go to the Blue Bar Inn
    during midday
    Mmm. Vesta's harvested goodies sure are delicious!
    
    Starry Night Festival
    Location: Outside Gustafa's Yurt
    Day: Winter 7
    Time: 6PM-11PM
    Trigger: Exit your house during the evening.
    Mukumuku will be there too!
    
    _______________________________________________________________________
    17. Recipes
    _______________________________________________________________________
    These are some of the recipes that I have gotten in the game. Recipes
    are divided into salads and soups. Hope this helps, and have fun!
    
    -----------------------------------------------------------------------
    Salads
    -----------------------------------------------------------------------
    Egg Salad - 25G
    - gretoma/trady
    - tomato
    - egg
    
    Fruit Salad - 40G
    - orange
    - tomato
    - apple
    
    Marinade (obtained from Nina) - 35G
    - fish
    - tomato/turnip
    - mugwort
    
    Light Pickles - 25G
    - turnip
    
    Dhibe Salad - 35G
    - dhibe
    - gretoma/trady
    - tomato
    
    Tomacarro Salad - 35G
    - tomato
    - carrot
    
    Tomamelo Salad - 35G
    - tomato
    - melon
    
    -----------------------------------------------------------------------
    Soups
    -----------------------------------------------------------------------
    Earth Soup - 100G
    - carrot
    - potato
    
    Fish Stew - 250G --> 300G
    - potato
    - carrot
    - fish
    
    Potato Soup (obtained from Ruby) - 100G
    - potato
    - wild plant (mugwort/royal fern/bracken/sorrell)
    - mushroom (hackberry/matsutake/toadstool)
    
    Stew (obtained from Ruby) - 200G --> 240G --> 280G
    - potato
    - carrot
    - milk
    
    Tomatoma Soup - 90G
    - tomato
    - carrot
    
    Yam Soup - 110G --> 132G
    - yam
    
    -----------------------------------------------------------------------
    Entrees
    -----------------------------------------------------------------------
    Entrees are unlocked once you have cooked about 20-25 foods with the
    soup and salad option (same or different).
    
    Sashimi - 150G --> 180G
    (note from Ruby's souvenir upstairs)
    - fish
    
    Sashimi (S)
    - fish
    - fish
    (needs to be 2 different types of fish)
    
    -----------------------------------------------------------------------
    Dessert
    -----------------------------------------------------------------------
    Desserts are unlocked once you have cooked about 20-25 foods with the
    soup and salad option (same or different).
    
    Carrot Cake - 150G --> 180G
    (note from Samantha's book shelf)
    - carrot
    - milk
    - egg
    
    Dhibe Cake - 1675G --> 2010G
    - dhibe
    - milk
    - egg
    
    Fruit Juice - 50G
    (note from Takakura's sink)
    - milk
    - fruit
    - fruit
    
    Fruit Punch - 150G --> 180G
    - fruit
    - fruit
    - fruit
    
    Grilled Yam - 75G
    - yam
    
    Ice Cream
    (obtained from Chris)
    - brown milk
    - star milk
    
    Love Cocktail - 200G --> 240G
    - grape
    - watermelon
    
    Peach Tart
    - peach
    - egg
    - butter
    
    Rich Juice
    (obtained from Griffin)
    - strawberry
    - star milk
    - peach/banana
    
    Strawberry Cake/Shortcake - 190G --> 228G
    (obtained from Chris)
    - strawberry
    - milk
    - egg
    
    Sweet Potato - 150G --> 180G
    (obtained from Sebastian)
    - yam
    - butter
    - egg
    
    Veggie Cake - 150G --> 180G
    (note from Galen's house)
    - tomato/trady
    - milk
    - egg
    
    -----------------------------------------------------------------------
    Main Dishes
    -----------------------------------------------------------------------
    The main dishes are unlocked once you've cooked about 10 more recipes
    after unlocking the entree and dessert options.
    
    Curry - 200G --> 240G
    (note from Vesta's books)
    - ruby's spice
    - potato
    - carrot
    
    Meuniere Set - 250G --> 300G
    (note from the trees in the Inner Inn)
    - fish
    - butter
    
    Mushroom Gratin - 150G --> 180G
    (obtained from Sebastian)
    - cheese/milk/butter
    - cheese/milk/butter
    - hackberry/matsutake/toadstool
    
    Omelet - 200G --> 240G
    - egg
    - butter
    
    -----------------------------------------------------------------------
    Extras
    -----------------------------------------------------------------------
    Something Odd - 5G
    
    _______________________________________________________________________
    18. Frequently Asked Questions
    _______________________________________________________________________
    Q: What does st, sp, and ap stand for?
    A: St stands for stamina, sp stands for spirit, and ap stands for
    appetite. If your stamina is low, you can sleep or take a shower (shower
    is installed in chapter 2). If your spirit is low, go buy a few drinks
    from the blue bar and sell a few things in your store. If your appetite
    is low, eat something that is edible.
    
    Q: How do I set up my shop?
    A: You know where the Inner Inn and Blue Bar are? Well, in between those
    two buildings, is a tree. Go to the tree. You should see the word
    "Sales" flash on your X button of the button guide. Press the X button
    and your shop will be set up. To sell your products, wait for people to
    come by. Once they come close enough, talk to them, and they may offer
    to buy something form you. The best times to shop is during the early
    morning and late afternoon.
    
    Q: How do I get my horse? It's already fall!
    A: Don't worry it's not too late. Just ship something, and the next day,
    Takakura should bring you a horse sometime around noon. He'll interrupt
    you no matter what you're doing and where you are.
    
    Q: How do I get fertilizer?
    A: In the beginning of the game, you'll usually only be able to afford a
    few things. So you'll most likely go to Vesta's and buy fertilizer for
    her. Talk to Vesta, Marlin, or Celia. Fertilizer is on the third screen
    of options. Each fertilizer costs 40G.
    Later on in the game, you can buy a fertilizer maker for 15 000G. Using
    the fertilizer maker, you can put two items (ex. 2 flowers) to get 1 bag
    of fertilizer.
    
    Q: How do I get more fodder?
    A: You have to fertilize your pasture with fertilizer. Hold out the
    fertilizer in front of you. You should see a selected unit in a frame of
    yellow. Press the X button and you should fertilize that unit. This unit
    of grass will never need to be fertilized again. It will keep on
    growing. Once you've fertilized the amount of grass you want, wait.
    After about 8 days or so, the grass should become taller and darker.
    Stand in front of the grass holding out the sickle. If it says "Use" on
    the X button of your button guide, then the grass is ready to be cut.
    Cut the grass and the fodder will automatically be transported to the
    silo in the barn.
    
    Q: I only have soup and salad! How do I get other options?
    A: To get the entree and dessert options, you must cook around 20-25
    recipes using the soup and salad option. The quickest way is to plant
    and harvest 25 turnips and turn them all into Light Pickles. Once the
    entree option is unlocked, you can turn all your cheap fish into sashimi
    (about 10) to unlock the main dish option.
    
    Q: How do I get the blue feather?
    A: The Harvest Sprites will give you the blue feather during summer,
    interrupting you whatever you're doing, wherever you are. This does not
    rely on how many hearts a girl has for you.
    
    Q: When is the wedding?
    A: After you proposed to a girl, you must wait until the day after
    winter 10, chapter 1. You will get a cut-scene of you and your soon-to-
    be wife telling everyone you are getting married.
    
    Q: Why did my cows stop giving me milk?
    A: Because her milking period has ended. Every cow has a milking period
    of 40 days. After those 40 days, the cow will go dry and you'll need to
    impregnate it with a miracle potion, wait for the birth of the calf, and
    your cow should give its regular milk soon.
    
    Q: When will my purchased cow give milk?
    A: First, you must wait for it to mature. This will take about 18 days.
    Once it has matured, impregnate it with a miracle potion. It will take
    about 12 days until the cow is put into isolation, 5 days in isolation,
    the cow gives birth, the cow gives 4 days of mother's milk, and then it
    will give its regular milk. So it will take a total of about 39 days for
    a purchased cow...
    
    Q: What is the purpose of a bull?
    A: Once the bull has matured, you can use it for free miracle potions.
    Just go to your ledger and go to miracle potion. Choose the Farm's Bull
    and then the cow, and your miracle potion will be free!
    
    Q: How do I get the chicken yard?
    A: To get the chicken yard in your ledger, you must first have at least
    4 chickens. If you do, then talk to Takakura. He should talk about how
    your chicken coop might get crowded and that he's thinking about making
    a chicken yard for you. So now, you just have to go to your ledger and
    be ready to pay 10 000G for your chicken yard.
    
    Q: How do I get Tartan?
    A: To get Tartan, you'll need to ship something. The next day, go to
    Takakura's house. I went at around 9 PM and I got the cut-scene.
    Takakura sleeps at 9:30 PM. Rain may affect the availability of the
    cut-scene that day. Also, there is a rumoured glitch that some people
    have that prevents them from getting tartan.
    
    Q: How do I get the hybridize option?
    A: You'll need to talk to Tartan for around 5-10 real minutes. Yes, it
    does take a while, but it gets the job done.
    
    Q: How do I get the Great Field?
    A: You'll need to have Tartan and the hybridize option. Then, talk to
    Takakura, and he should talk about clearing that forest on your farm.
    Go to your ledger, and the Great Field should be under extensions for
    20 000G.
    
    Q: Is there a specific order to get the special tools?
    A: The only type of order there is, is to get the strange version of
    that tool before you get the weird version of it. For example, you will
    need to have the strange hoe before you can get the weird hoe.
    
    Q: How many chapters are there in the game?
    A: There are 6 chapters in the main story. Chapter 7 is called Heaven
    and is basically free unlimited play. This means that the game will go
    on forever until you get bored of doing the same things over and over
    again.
    
    Q: How can I get the chihuahua, the turtle, the raccoon, the lizard, or
    the owl?
    A: You cannot get any of those animals. These are just false rumours.
    You can seem them in the game, but you cannot have them as your own
    animals. (The chihuahua will be wandering around at the excavation
    site, the turtle will visit the swamp, the raccoon will stroll behind 
    Vesta's farm, the lizard will go to the waterfall, and the owl will be 
    sitting on a branch near the spring and the harvest sprites' house). I
    REPEAT! YOU CANNOT GET THOSE ANIMALS!
    
    Q: Is Ruby's spice infinite? Can I duplicate it?
    A: Yes, Ruby's spice is infinite. No, you cannot duplicate the spice.
    That was a glitch in AWL for Gamecube and Natsume fixed that glitch for
    this version. The only use for duplicating it was that you could sell
    it to Van countless times. But it really is not needed. There are a lot
    of different ways you can make money.
    
    Q: How can I befriend the harvest sprites?
    A: You can't and you don't need to befriend the harvest sprites. They
    won't accept any gifts. And yet, they still "help" you out a bit on
    your farm!
    
    Q: Can the harvest sprites help me out like they did in other versions?
    (ex. BTN)
    A: No, they don't. But they do help you out with the calf hutch, teach
    you about the isolation fence, and bring you out to meet your newborn
    animals. They also end up giving you a blue feather in chapter 1.
    
    _______________________________________________________________________
    19. Credits
    _______________________________________________________________________
    boyfromsinga
    - as early as possible times for Lumina CS
    
    Banana Herald
    - Murry Stealing!! CS
    - Prices: Big Rainbob, Tiny Rainbob
    
    cascade7
    - Nami and Cody? CS
    - Just for Lumina CS
    - A Noble Deed CS
    - Second Generation Crop and Fruit Crop Prices
    - Third Generation Crops
    - Raising your spirit strategy - selling in your shop
    
    chrissyhailfire
    - Excavation Site Items
    - Excavation Site Item Prices for coins, human statues, moon ore, skull
    fossil, silver coins, jade balls, hip fossils, gold coins, strange
    fossils, and strange items
    - "Nami doesn't like everything from the dig just statues and fossils"
    - Sheep --> Golden Wool
    
    ExDragonv2
    - Ducks
    - Muffy 2 & 4 Heart CS - Stalkers
    - Nami 1 & 3 Heart CS
    - Son Watering Crop CS
    - "There's also the Treasure Box scene"
    - Recipes - Earth Soup, Curry, Omelet, Tomatoma Soup, Tomamelo Salad,
    Fish Stew, Love Cocktail, Grilled Yam, Fruit Juice, Fruit Punch,
    Peach Tart, Orange Juice, Rich Juice, Egg Salad, Red Salad
    - Hybrids - gretoma, yamato, bashber, kanro, melotoma
    - Gretoma......Watermelon + Tomato (spring-fall)
    
    fireinthewronghole
    - Flowerbud Fall Record info/tips
    
    FullMetalAznX
    - 4th dog training method
    
    James Park
    - additional points for Lumina Proposal CS
    
    Jocelyn Egner
    - Editing an error in the FAQ
    
    melybaby
    - additional information about the Music Sheet
    - Starry Night Festival Information
    - Sebastian CS - Reminicense
    - confirmation on Dr. Hardy CS - A Noble Deed
    
    PastelDream
    - Murrey CS - Goodbye, Murrey? & Again?
    - Territory Capture Game Method
    - Fertilizing Your Pasture
    
    rawdeal no 5
    - as early as possible times for Lumina CS
    
    renaa
    - Wally's clippers
    - All Lumina Heart CS
    - Gifts to the Villagers
      --> Hugh: moon ore, milk
      --> Galen: crops
      --> Muffy: moon ore
      --> Sebastian: cooked foods
    - Muffy 4 Heart CS - It's a Date!
    - Huge Nyamame Price
    - Toadstool, Bracken, Sorrel
    - reminded me of the Amorous near Cody's area
    - Cows Giving Birth
    
    Renato
    - Record: Butterfly info
    - Record: Flowerbud Fall info
    - Harvest Sprites CS
     --> Nices? Part 3
     --> Nices? Part 4
    
    Rose_Wilder
    - Plotting against the Cows CS
    
    Sebastian Riddle
    - Nami 1-2 Heart CS
    
    Natsume and Marvelous
    - for designing and publishing the game
    
    Video Games Stores
    - for selling this game (even though the release date changed about
    FIVE TIMES!!!!!!!!!)
    
    HM:AWLSE union
    - getting together to help make this FAQ
    
    Me
    - for making this gamefaq
    
    And that's about it.
    
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    Copyright (c) 2005 Asuki Tanrei (Genki Girl)
    

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