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    NA/JP Differences Guide by itachi_no_jutsu

    Version: 3 | Updated: 08/21/06 | Search Guide | Bookmark Guide

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                         Dirge of Cerberus: Final Fantasy VII           
                          English/Japanese Differences Guide          
    	                 Written by "itachi_no_jutsu"     
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    Copyright 2006 Jesse Phelps
    
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    web site or as a part of any public display is strictly prohibited, and a
    violation of copyright.
    
    NOTE: For the time being, this guide is only allowed on the following sites:
    
    www.gamefaqs.com
    www.gamewinners.com
    www.1up.com
    
    ***************
    About the guide
    ***************
    
    This guide is not meant to be detailed or complex, just a quick and
    easy-to-use information piece for those wondering what the game was like
    for our over-sea friends in japan, and what we recieved on the other side of the
    world. It won't contain any potential spoilers, just gameplay elements that were
    changed, added, or removed. If you need any other questions answered about this
    guide,I can be contacted at (ItachiShari_Videos@hotmail.com)
    
    **********
    Navigation
    **********
    
    Although it's not really necessary, If you need to get around the guide 
    quickly, you can use the search function by pressing 'Ctrl+F' and entering 
    the section number listed in the table of contents.
    
    -----------------
    Table of contents
    -----------------
    
    [Rel] Release Differences
    
    [I.] -- Multiplayer Online
     [Ia.] -- Multiplayer Online Negatives
     [Ib.] -- Multiplayer Online Positives
    [II.] -- Difficulty Adjustment
     [IIa.] -- Difficulty Adjustment Negatives
     [IIb.] -- Difficulty Adjustment Positives
    [III.] -- Aiming View
     [IIIa.] -- Aiming View Negatives
     [IIIb.] -- Aiming View Positives
    [IV.] -- Movement
     [IVa.] -- Movement Negatives
     [IVb.] -- Movement Positives
    [V.] -- Combat
     [Va.] -- Combat Negatives 
     [Vb.] -- Combat Positives
    [VI.] -- Cover/Box Art
     [VIa.] -- Cover/Box Art Negatives
     [VIb.] -- Cover/Box Art Positives
    [VII.] -- Gackt
     [VIIa.] -- Gackt Negatives
     [VIIb.] -- Gackt Positives
    
    [Oth] Other Things
    
    [VIII.] Updates
    [XI.] Credits
    
    ========================================================================
    -------------------------
    [Rel] Release Differences
    -------------------------
    
    ------------------------
    [I.] Multiplayer Online
    ------------------------
    
    In the original Japanese version of DoC there was an online mode that
    allowed you to play as a DeepGround soldier and complete verious missions.
    When brought to North America however, this feature was removed. This was
    because the online service was unpopular in Japan, as well as the fact that
    not many americans had/have an HDD (Hard Disk Drive), the device that was
    used to store the PlayOnline program.
    
    ----------------------------------
    [Ia.] Multiplayer Online Negatives
    ----------------------------------
    
    Ask almost any DoC player what they thought of the online removal, and
    they would suggest that it was a bad move on Square-Enix's part. If it had
    stayed though, how would it have fared? Some problematic discussions that
    came up were:
    *Lack of players on a server would leave players bored.
    *Possible lag would disrupt gameplay.
    *Costly payments for using PlayOnline (Final Fantasy XI is an example).
    
    ---------------------------------- 
    [Ib.] Multiplayer Online Positives 
    ----------------------------------
    
    One good thing about online removal, was that it saved people the trouble
    of encountering the problems listed above. There was also 40 bonus
    unlockable missions added to the game. These were special missions that were
    actually based on the different online missions. While not a huge addition,
    some say that it makes up for not having online capabilities.
    
    ---------------------------
    [II.] Difficulty Adjustment
    ---------------------------
    
    When brought to North America, some minor changes were made to difficulty
    settings on the game. First of all, 'Easy' mode was taken out, and exchanged
    with an 'Extra Hard' difficulty setting, for those who wanted a more
    exciting game. Unfortunately, the AI is still somewhat 'brain-dead' when it
    comes to fighting you.
    
    --------------------------------------
    [IIa.] Difficulty Adjustment Negatives
    --------------------------------------
    
    As stated above, the AI on the Extra Hard mode is rather lacking.
    As for Easy mode being removed, most say it was for the better, seeing as
    how enemies were already rather easily defeated on the Normal and Hard
    difficulty For beginning gamers though, this could come as disappointment.
    But either way, accomplishing the game is not that difficult of a task.
    
    --------------------------------------
    [IIb.] Difficulty Adjustment Positives
    --------------------------------------
    
    There is really nothing more to say about the difficulty, except that
    veteran gamers were very much pleased with the addition of Extra Hard mode.
    Some will also agree that lately,the challenge level has been toned down on
    recent Square games, causing the need for more
    and greater challenges to rise.
    
    ---------------------
    [III.] -- Aiming View
    ---------------------
    
    In FFVII: Doc, when a gun is drawn and fired, the camera view either
    switches to a position somewhat behind Vincent, or into a first-person mode.
    It all depends on what type of weapon is equipped.
    
    --------------------------------
    [IIIa.] -- Aiming View Negatives
    --------------------------------
    
    Nothing was really bad about this change. It was seemingly all for the
    better, and almost every gamer was very pleased with the finished results.
    
    --------------------------------
    [IIIb.] -- Aiming View Positives
    --------------------------------
    
    Originally in the Japanese version, when firing a weapon, the view 
    shifted to directly over Vincents shoulder. This was a problem because 
    one could not see well as far as moving while you shot at enemies. In The
    North American release, the view was zoomed out a bit, and the player could
    see where he/she was moving. This was probably one of the most vital and
    helpful changes the game could have made.
    
    -----------------
    [IV.] -- Movement
    -----------------
    
    Movement in the original version of DoC was somewhat limited. Quite a
    lot of important things were added to improve the mobility of Vincent;
    in and out of battle.
    
    ----------------------------
    [IVa.] -- Movement Negatives
    ----------------------------
    
    Just as in the Aiming View Negatives, there was nothing remotely bad about
    the additions to this section of the game. Gameplay is what makes the game,
    so of course you'll want to improve on it!
    
    ----------------------------
    [IVb.] -- Movement Positives
    ----------------------------
    
    As opposed to the Japanese release, Vincent can now do much more to dodge,
    duck, swerve, and swoop out of danger. These great additions were:
    *Double Jump: After jumping in mid-air, Vincent can do another jump
    to reach higher places...or enemies.
    *Dash: The old 'Dodge Roll' technique was replaced with this quick burst
    of speed. Great when running for cover.
    *Extra Speed: Nothing huge, but Vincents running speed has been 
    increased to 1.2 times faster than it was in the Japanese version.
    
    -----------
    [V.] Combat
    -----------
    
    A few moves were added that will allow Vincent to be more useful in combat.
    Three of which are:
    *In-Air-Shooting: Now Vincent can fire weapons while he is in mid-air.
    This is an extremely useful technique, and can be used to finish off enemies
    that are in higher areas.
    *In-Air-Combos: Vincent can pull off 1-2-3 combos in air, knocking an
    opponent backwards. This also works if you are fighting numerous enemies at
    once.
    *Limit Break: In the original version, when a limit break was activated,
    it subtracted magic from your magic bar. Now limits are activated using items
    called 'Limit Breakers'. When used, you can activate your special form
    (Galian Beast) for a limited amount of time.
    *Easier Weapon Drawing: In the english release, weapon weight was slightly
    toned down, to prevent weapon sluggishness when drawing a gun.
    -------------------------
    [Va.] -- Combat Negatives 
    -------------------------
    
    Just like everything else, it is an improvement, therefore it is fo
    the better. The only thing however, is that some people say that they
    preferred a magic subtraction bar instead of a one-use item.
    
    -------------------------
    [Vb.] -- Combat Positives
    -------------------------
    
    Combat was improved to a point where it simply made the game more enjoyable.
    Being able to shoot and execute combos in air tones up the "Action" aspect,
    as well as making it easier to do away with larger enemies and bosses.
    
    ----------------------
    [VI.] -- Cover/Box Art
    ---------------------- 
    
    As with most games that come to the U.S., cover art is changed to one of two
    things. You either like the art, or you don't. Comparing the two, most gamers
    favor the Japanese cover. This featured Vincent in a more "dark and mysterious"
    anime type pose. The english cover art was simply a close-up CG-Image of
    Vincents face(Think Advent Children) with flames in the background. Personally,
    I favored the Japanese image over the North American one, but oh well.
    
    ---------------------------------
    [VIa.] -- Cover/Box Art Negatives
    ----------------------------------
    
    A negative to the image switch was that fans were displeased with the U.S.
    cover art, saying that the cover creator was perhaps being "lazy", and that
    any old CG picture pasted on it could have looked like a game.
    
    ---------------------------------
    [VIb.] -- Cover/Box Art Positives
    ---------------------------------
    
    It's hard to find a good thing to say about the english cover art. It's boring,
    plain, and unoriginal. Compared to the Japanese version, there is nothing that
    stands out.Most people would agree that the cover art for a game is very
    important.It has to be eye-catching, or else it won't appeal to gamers.
    
    ---------------
    [VII.] -- Gackt
    ---------------
    
    He's a big star in Japan, and he's got his own movie. Chances are you've
    heard him before. In DoC he does the vocals for the games two theme songs:
    "Redemption" and "Longing".
    
    --------------------------
    [VIIa.] -- Gackt Negatives
    --------------------------
    
    One bad thing about Gackt: He can't sing in english.....supposedly. I wouldn't
    know, since the songs listed above are in japanese. >_>
    I have yet to hear the actual songs in the game, but I'm pretty sure that the
    vocals are in his orignal Japanese language.
    
    --------------------------
    [VIIb.] -- Gackt Positives
    --------------------------
    
    Believe it or not, Gackt actually has a role in DoC. He plays the character
    "G" or Genesis. This is actually pretty cool, seeing him in the game. The
    english voice actor who dubbed his voice is Robin Atkin Downes, also known for
    his roles as 'Luxord' in Kingdom Hearts II, and 'The Prince' in the Prince of
    Persia series.
    
    ------------------
    [Oth] Other Things
    ------------------
    
    *Cait Sith Additions: Rumor has it that the U.S. version added more Cait Sith
    missions than the Japanese release originally had. Note that this is just 
    a rumor.
    *Vice/Weiss Battles: When fighting Weiss the Immaculate in the Japanese
    version, if a phoenix down is in your inventory, it will automatically be
    used upon death. This does not apply to the North American version. Also
    in the japanese version, when fighting Weiss Empowered, there is NO 
    item shop/jukebox. 
    ---------------
    [VIII.] Updates
    ---------------
    
    Updates 8/16/06:
    Added info about 'sluggish weapon drawing'.
    Added info about 'Cait Sith Missions'
    Updates 8/21/06:
    Added info about 'Weiss Battles'
    -------------
    [XI.] Credits
    -------------
    
    Now I'm going to list all the people who helped me make this guide
    (It'll be a small list).If your not here and you helped me (Which I'm
    pretty sure you didn't, e-mail me).
    
    -Ryan007 (Formerly oXKitsuneXo) for helping me layout this guide.
    -AnbuItachi (For giving me the Cait Sith info).
    -Jaganboy (For info about the Weiss Battle differences)
    -Random GameFAQ users I don't remember....
    -Myself (For owning both versions of the game).
    -Jay and Silent Bob....'cause there just awesome.
    
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    FINAL COPYRIGHT NOTICE
    ::::::::::::::::::::::
    
    Copyright 2006 Jesse Phelps
    
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    web site or as a part of any public display is strictly prohibited, and a
    violation of copyright.
    
    *Thanks for Reading*
    
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