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    FAQ/Walkthrough by Mogg 13-42

    Version: 1.0 | Updated: 09/04/06 | Printable Version | Search Guide | Bookmark Guide

    +--------------------------------------------------------------------------+
    |                   DIRGE OF CERBERUS: FINAL FANTASY VII                   |
    |                      FAQ/Walkthrough Version 1.0                         |
    |                       Written By: Mogg 13-42                             |
    |                       E-mail: thaei@yahoo.com                            |
    +--------------------------------------------------------------------------+
    
    ____________________________________________________________________________
    
    This FAQ is (c)2006 Mogg 13-42. No part of this document may be used for 
    anything profitable, either electronic or mechanical. Likewise, never try to 
    rip it off! You may print a part of this FAQ or all of it provided that it's 
    only for personal use. One more thing, if you wish to post this guide on 
    your site just send me an e-mail and ask for my permission.
    ____________________________________________________________________________
    
    
    E-MAIL POLICY
    ----------------------------------------------------------------------------
    * Only send questions that are not yet answered in the guide and please
      allow at least a day or two to get a reply back. I'll try to answer all
      your e-mails if possible, so be patient.
    
    * Make the subject of your mails obvious. I get a lot of different e-mails
      sent to the address above, so there's a pretty good chance that I might 
      overlook your mail.
    
    * State your questions clearly. I've received a lot of mails before with
      questions I don't understand. So if I can't make out what you wish to
      know, then I will ignore your mail.
    
    * NO VIRUSES OR SPAM MAILS!!!
    
    * You can also contact me via MSN Messenger [ mogg13-42@hotmail.com ], or
      Yahoo Messenger [ thaei@yahoo.com ]. 
    ----------------------------------------------------------------------------
    
    VERSION HISTORY
    ----------------------------------------------------------------------------
    
    
    ============================================================================
    TABLE OF CONTENTS
    ============================================================================
    
    Press CTRL + F and type [keyword] to jump to a specific section of this 
    guide. 
    
    ----------------------------------------------------------------------------
    I.   INTRODUCTION                                                         01
    ----------------------------------------------------------------------------
    II.  GAME BASICS                                                          02
    
         - Controls                                                          02a
         - Gameplay Mechanics                                                02b
    
           > Battle System                                                 02b-1
           > Performance Evaluation                                        02b-2
    ----------------------------------------------------------------------------
    III. WALKTHROUGH                                                          03
    
         - Chapter 01  : Sea of Flames                                       03a
         - Chapter 02  : Showdown in the Wastes                              03b
         - Chapter 03  : Silent Edge                                         03c
         - Chapter 04  : Headquarters Under Siege                            03d
         - Chapter 05  : Manor of Despair                                    03e
         - Chapter 06  : Deepground Strikes Back                             03f
         - Chapter 07  : The Shera                                           03g
         - Chapter 08a : Midgar Assault                                      03h
         - Chapter 08b : Fight for the Central Complex                       03i
         - Chapter 09  : An Empire in Ruins                                  03j
         - Chapter 10  : Shinra's Dark Secret                                03k
         - Chapter 11  : Beginnings                                          03l
         - Chapter 12a : Omega & Chaos                                       03m
         - Chapter 12b : A Finale Chaotic                                    03n
    ----------------------------------------------------------------------------
    IV.  GAME LIST                                                            04
    
         - Unlockables                                                       04a
         - Memory Capsules Locations                                         04b
         - Omega Reports                                                     04c
         - G Reports                                                         04d
         - Equipments                                                        04e
    
           > Customizable Weapons                                          04e-1
           > Special Weapons                                               04e-2
           > Accessories                                                   04e-3
    ----------------------------------------------------------------------------
    V.   EXTRA                                                                05
    
         - Frequently Asked Questions                                        05a
         - Credits                                                           05b
    ----------------------------------------------------------------------------
    
    ============================================================================
    I. INTRODUCTION                                                         [01]
    ============================================================================
    
    ============================================================================
    II. GAME BASICS                                                         [02]
    ============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    CONTROLS                                                               [02a]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Left Stick (L3)  -- Move character
    Right Stick (R3) -- Adjust camera / Zoom (press once) / Control crosshair
    Up    (D-Pad)    -- Displays map
    Left  (D-Pad)    -- Change shortcut item
    Right (D-Pad)    -- Use shortcut item
    
    Triangle         -- Opens main menu
    Square           -- Crouch / Stand
    Circle           -- Cancel selection / Lower weapon / Use Melee Attacks
    X                -- Confirm / Jump (tap twice to double jump)
    
    L1               -- Use magic (while aiming weapon)
    L2               -- Toggle weapons / Switch pages (main menu)
    R1               -- Fire weapon 
    R2               -- Reload weapon / Switch pages (main menu)
    
    L1 + R1          -- Deactivate Limit Break
    L3 + Square      -- Roll
    Start + X        -- Skip cut-scene / FMV
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    GAMEPLAY MECHANICS                                                     [02b]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ----------------------------------------------------------------------------
    Battle System                                                        [02b-1]
    ----------------------------------------------------------------------------
    
    Destroying Targets
    ------------------
    
    Press either the L1 or R1 shoulder buttons to aim, and use the right analog
    stick to control the crosshair. The crosshair should turn purple if your
    intended target is in range.  Be sure to constantly adjust the camera, to
    avoid getting awkward angles. R2 reloads your weapon, while L2 changes it.
    
    Level Up
    --------
    
    You will receive the cumulative total of all the eperience points, from the
    enemies you defeated at the end of each chapter, or upon getting KO'ed. You
    can also choose to exchange the experience points for gil. But Vincent won't
    level up if you do that.
    
    Equipment Modification
    ----------------------
    
    You can upgrade your equipments, (weapon and accessories) at vending 
    machines for a certain fee of course. So decide properly whether you want
    experience points or gil, every time you complete a chapter.
    
    Mako Points
    -----------
    
    This is a spot of blue energy, which restores a moderate amount of MP when
    stepped on. These things get recharged after a while.
    
    Save Points
    -----------
    
    There are no save points in this game. Instead, it has an auto-save feature
    which is triggered, whenever you reach a designated point within chapters.
    You can also manually save by pausing the game, and selecting "Tempsave" 
    from the menu. You'll automatically be taken back to the tite screen 
    afterwards. Also, a tempsave file can only be loaded once, before the game
    deletes it.
    
    Items Inventory
    ---------------
    
    You are only allowed to carry a limited number of consumable items. Here's
    a list:
    
    +----------------+------------+
    | Item           | Max Amount |
    +----------------+------------+
    | Potion         |     4      |
    | Hi-Potion      |     2      |
    | Mega Potion    |     2      |
    | X-Potion       |     2      |
    | Ether          |     2      |
    | Elixir         |     1      |
    | Elixor         |     1      |
    | Phoenix Down   |     1      |
    | Red Potion     |     5      |
    | Red Ether      |     5      |
    | Potoin         |     5      |
    | Limit Breaker  |     3      |
    +----------------+------------+
    
    Item Effects
    ------------
    
    Potion        -- Restores small amount of HP.
    Hi-Potion     -- Restores moderate amount of HP.
    Mega Potion   -- Restores large amount of HP.
    X-Potion      -- Fully restores HP.
    Ether         -- Restores moderate amount of MP,
    Elixir        -- Fully restores HP & MP.
    Elixor        -- Combined effect of both an Elixir & a Phoenix Down.
    Phoenix Down  -- Automatically revives character when KO'ed. 
    Red Potion    -- Restores random amount of HP.
    Red Ether     -- Restores random amount of MP.
    Potoin        -- Useless item. Restores 1 HP. (The item name isn't a typo.)
    Limit Breaker -- Allows Vincent to transform into Gallian Beast. Also 
                     restores all HP.
    
    ----------------------------------------------------------------------------
    Performance Evaluation                                               [02b-2]
    ----------------------------------------------------------------------------
    
    The game evaluates your performance at the end of each chapter, and gives
    you a ranking. (S being highest, and D lowest) There are a number of factors
    that will affect your rank:
    
    Targets Destroyed : More enemies defeated = Higher rank.
    Accuracy Rate     : Less missed shots = Higher rank.
    Damage Sustained  : Less damage received = Higher rank.
    Critical Hits     : More red damage values caused = Higher rank.
    Killchains        : Kill more enemies in quick successions = Higher rank 
                        (Note that barrels and boxes also count.)
    Items Used        : Less items consumed per chapter = Higher rank
    Magic Casted      : More materia shots fired = Higher rank
    Mako Collected    : More Mako Points found & used = Higher rank
    Times KO'ed       : Fewer times died = Higher rank (KOs don't count if 
                        you're revived by a Phoenix Down.
    Time Expired      : Faster chapter completion = Higher rank (Note that the
                        time you spend for watching cut-scenes will be counted.)
    
    You also get evaluated for your performance in each of the stage missions
    within a chapter.  
    
    ============================================================================
    III. WALKTHROUGH                                                        [03]
    ============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    CHAPTER 01 : SEA OF FLAMES                                             [03a]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    +--------------------------------------------------------------------------+
    | Items:       Potion (x8) Hi-Potion (x2), Phoenix Down (x3), Limit        |
    |              Breaker, Machine Gun Bullets (x200), Handgun Bullets (x446) |
    | Equipments:  Fire Materia, Sniper Scope, Long Barrel, Short Barrel,      |
    |              Griffon, Cerberus Relief                                    |
    +--------------------------------------------------------------------------+
    
    ============================================================================
    Stage Missions: - Protect the civilians. (Total: 25) -
                    - Save the abducted girl. (Total: 1) -
                    - Assist the WRO Members. (Total: 12) -
    ============================================================================
    
    Kill the 3 soldiers on the roof. Move on and pick up the POTION. Climb the
    ladder. Take out 2 more enemies, one of which drops 36 HANDGUN BULLETS. Take
    a right at the split and destroy the crate for 500 GIL. Turn around and head
    for the opposite direction. Now face west, then shoot the barrel to kill all
    the soldiers at the other side. The northwest dead end has a POTION. 
    
    Go back and head down several flights of stairs. There are 3 enemies to be
    dispatched on your way down. You've now reached the main part of town. 
    Protect the civilians by killing the DG Soldiers chasing them down. Continue
    north for a couple of POTIONS. Make your to the southern part of the map to
    find a boy that needs saving.
    
    Return to the main path, turn left into an alley for the FIRE MATERIA. 
    There's a Mako Point here as well. Moving on, take out another soldier, then
    examine the laser gate to the north. An enemy will pop out from behind, so
    kill her to pick up the Card Key. Use it to unlock the gate.
    
    Dispatch all the enemies along the way. (The first one drops a LIMIT 
    BREAKER.) After the cut-scene, it's time to go save another citizen. Take 
    out all the soldiers around the area, some of which are shooting from the
    windows above. The item cases contain a POTION, a PHOENIX DOWN & a HI-
    POTION. Press X in front of the container to open it. Kill off the dog to
    save Rio..
    
    Back to the main path. Proceed to the west dead end for a SNIPER SCOPE. Now
    turn into the other alley, and defeat all the soldiers to get the next CARD
    KEY. Head to the laser gate and unlock it. 
    
    Indoors! Finally! More enemies to clear. Head to the top floor for a PHOENIX
    DOWN and 180 HANDGUN BULLETS. Go back downstairs then dispatch 4 more 
    soldiers. One of them drops the LONG BARREL, so take it. Get a HI-POTION, 
    along with some handgun bullets from the item cases. Exit through the door
    for a sub-boss fight.
    
    ============================================================================
    BATTLE: DRAGONFLY
    ============================================================================
    
    Equip the Long Barrel and Fire Materia, then blast away. Just make sure no
    other structures are in the way before you fire. A group of Deepground 
    soldiers will drop from the chopper once you've done enough damage. Take 
    them out. Also, there are breakable boxes with items, and several Mako 
    Points around the area. Use them if necessary. As for the missiles, avoid 
    them by jumping or dashing. 
    ============================================================================
    
    You'll be indoors again. Pick up the SHORT BARREL. The first room to your
    left has 500 GIL and 180 HANDGUN BULLETS. There's a vending machine in the 
    second left room, so restock on items if necessary. Leave the room, then
    grab a PHOENIX DOWN from behind the desk. Head upstairs for a cut-scene.
    
    Equip the Short Barrel and start dispatching the horde of soldiers. There's
    one that's a lot tougher than the rest, just keep shooting him and he'll go
    down eventually. Another cut-scene. 
    
    You'll regain control outside, where you'll be required to assist the WRO 
    members. (A stage mission) Your main objective here is to get to the door
    where there are stacks of boxes and several Mako Points nearby. It's 
    pointless to try killing the enemies before the WRO members come in. 
    You'll simply be wasting bullets, since the enemy supply is endless.
    Proceed through the newly opened exit. 3 POTIONS can also be found in
    the crates.
    
    You can shop from the guy here if you need to. Grab the GRIFFON and 200 
    MACHINE GUN BULLETS. Follow the WRO members, help them clear out all the 
    enemy soldiers. Pick up the CERBERUS RELIEF from one of the DG soldiers.
    Look around for a stack of boxes at a corner, and destroy them to get a
    CARD KEY.
    
    Unlock the laser gate leading to the dead end first. Behind it, you'll
    find 500 GIL as well as another CARD KEY. Open the other gate. Moving
    forward, jump onto the higher section to get 180 HANDGUN BULLETS. Continue
    on towards the red dot on the map for a boss fight.           
    
    ============================================================================
    BOSS: DRAGONFLY GL
    ============================================================================
    
    The same thing from before with barely any improvements. Equip the Griffon
    and start shooting. Once you've chained enough damage, the chopper will 
    temporarily breakdown. All your bullets will deal critical damage during 
    this time. Rinse and repeat until you destroy it. You can avoid the rockets
    by running as they head towards you.
    ============================================================================
        
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    CHAPTER 02 : SHOWDOWN IN THE WASTES                                    [03b]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ============================================================================
    Stage Mission: - Eradicate the Guard Hounds. (Total: 70) -
    ============================================================================
    
    This chapter starts out with you in the back of the truck, armed with a 
    turret gun. Eliminate as many Guard Hounds as you can. A cut-scene 
    eventually plays and you'll regain control on the roof of the truck. More
    Guard Hounds to take out, followed by another cut-scene.
    
    You'll be on foot now. Just keep heading northeast, towards the red dot on 
    the map to proceed. There are 3 Mako Points at the south end of the 
    mountain, so use them if you want a better score in your evaluation at the 
    end of this stage.
    
    ============================================================================
    BATTLE: CRIMSON HOUND
    ============================================================================
    
    Equip the Long Barrel with your Handgun. Kill the Guard Hounds first, since 
    one of them drops the Thunder Materia. The others drop some Handgun Bullets. 
    As for your real target, it usually stays atop the cliffs, so keep your aim 
    high and fire once you get a lock. 
    ============================================================================
    
    Continue on towards your destination, and fight one more battle once you 
    reach the top.
    
    ============================================================================
    BATTLE: PEGASUS RIDERS
    ============================================================================
    
    This is a 5 against 1 affair, and they will be circling around you. You can 
    damage them here, but I suggest shooting each of them from the front, as 
    they attempt to run you over. That way, you'll be able to eliminate one with
    just a single shot. The last Mako Point is somewhere in this area.
    ============================================================================
     
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    CHAPTER 03 : SILENT EDGE                                               [03c]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    +--------------------------------------------------------------------------+
    | Items:           Handgun Bullets (x72), Machine Gun Bullets (x330),      |
    |                  Rifle Bullets (x36), Potion (x2), Hi-Potion (x2),       |
    |                  Phoenix Down                                            |
    | Equipments:      Hydra, Model Gun                                        |
    +--------------------------------------------------------------------------+
    
    ============================================================================
    Stage Missions: - Eliminate the Snipers in Hiding. (Total: 15) 
                    - Protect the boy. (Total: 1) -
    ============================================================================
    
    There's a vending machine nearby, so shop if you need to. Now make your way
    to the dead end at the north side. The dog enemies here drop 60 MACHINE GUN
    BULLETS. Climb the stairs, and go around until you see an item case below, 
    containing 36 HANDGUN BULLETS.
    
    Head for the alleyway at the northwest section of the area. There's a Mako
    Point here. Approach the WRO Member for a cut-scene. Pick up the CARD KEY 
    and go unlock the laser gate. Open the door to the Bar. Inside, grab the 
    POTION, along with the HYDRA next to the stairs behind the counter.
    
    Go up, get a total of 36 RIFLE BULLETS from 3 item cases, then exit through 
    the door. Take out 4 enemies at the alley. Equip the Hydra. Continue on 
    until you reach an open area. 
    
    There are several snipers here, so running around is pretty much suicide. 
    Pull out the Hydra and aim high, then pick off the snipers one by one. 
    There's one hiding behind a crate at the central corner to the south. 
    Destroy that box for 60 MACHINE GUN BULLETS, next to it is a Mako Point.
    
    Follow the kid into the room. Kill 2 soldiers. Shop at the vending machine
    if you want. (Modify the Cerberus II if you can afford it.) Head up the 
    stairs. Pick up a couple of item cases containing a POTION and 150 
    MACHINE GUN BULLETS. Return to the first floor. Follow the kid outside and
    kill the 2 soldiers hiding at the corner. Proceed to the laser gate, then
    kill 3 more soldiers. Approach the boy for a cut-scene.
    
    Follow the boy, while protecting him from several enemies along the way.
    Once you reach the last room, wait at the top of the stairs, and kill the
    soldier to get your CARD KEY. After the cut-scene, you'll be back outside.
    Head into the room at the east side to get the MODEL GUN. Go unlock the
    laser gate to proceed.
    
    From here, just make your way to the red dot at the southern part of the 
    map. There are a lot of enemies on stand by along the way, so watch out.
    Be sure to pick the HI POTION and 60 MACHINE GUN BULLETS too. The crate
    at the top of some stairs contains 3000 GIL. Just shoot it, activate
    your Limit Break, then jump to reach it. Keep going until you trigger a
    short cut-scene. Kill the first soldier, then wait for the other 2 to
    come down and take them out.
    
    Continue onwards. Once you reach a fence with several enemies behind it,
    shoot the explosive barrels to finish them off quickly. Restock at the 
    vending machine. Enter the room for a boss fight.
             
    ============================================================================
    BOSS: HEAVY ARMORED SOLDIER
    ============================================================================
          
    Besides the large creature, some minor Deepground soldiers and 4 snipers 
    will be joining this battle. The stairs can provide pretty good cover, so
    go hide behind it if necessary. There really is nothing special about the
    big guy. Just keep shooting him with your handgun. (An upgraded one will
    be better.) Your bullets can destroy his missiles, so that shouldn't be a
    problem. Do shoot him with the Fire materia as well.
    
    When he starts coming your way, run as far away as you can. Since his sword
    slash deals a lot of damage. You may want to kill off all the snipers, to
    complete the earlier stage mission.
    ============================================================================
      
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    CHAPTER 04 : HEADQUARTERS UNDER SIEGE                                  [03d]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    +--------------------------------------------------------------------------+
    | Items:      Handgun Bullets (x120), Rifle Bullets (x90), Machine Gun     |
    |             Bullets (x30), Limit Breaker (x2), Potion                    |
    | Equipments: Gravity Floater, Power Cross                                 |
    +--------------------------------------------------------------------------+
    
    ============================================================================
    Stage Missions: - Assist the WRO Members! (Total: 20) -
                    - Hurry to the Command Center! -
    ============================================================================
    
    This chapter immediately starts out with a stage mission. Help the WRO 
    Members clear out all DG soldiers. The boxes around here has bullets for
    both handgun and rifle. (60 and 30 respectively.) There is a Mako Point here
    as well. Climb up the left staircase. Head north at the top and destroy 2
    more boxes for 30 MACHINE GUN & RIFLE BULLETS. 
    
    Turn around going south, killing 3 soldiers along the way. Skip the stairs 
    up, and get to the end of the hall, dispatching one more soldier for the 
    CARD KEY. Unlock the gate by the stairs. Go up, then into the room. Check 
    both ends for a LIMIT BREAKER & 30 RIFLE BULLETS. There's also a vending 
    machine in here, so shop if you have to. Exit back to the hallway.   
    
    Proceed into the room closest to the laser gate. Inside, take out the 
    soldier, and exit through the other door. The northern dead end has a box
    with a POTION, as well as a Mako Point. Turn back south, and up the stairs. 
    Go all the way around to the north dead end at the right wing. Disptch the
    soldier here to take his CARD KEY. Unlock the gate blocking the next flight
    of stairs.
    
    After the short cut-scene, head down the stairs, (the red dot on the map)
    then go north. A sword-weilding guy will intercept you, so take care of him
    and grab his GRAVITY FLOATER. Continue west then press the switch to 
    activate the elevator. Now, there's a turret guy waiting for you here. 
    Simply blow him away with the fire materia. Go in the room.
    
    Just follow the solitary path leading to the command center, while getting
    rid of some enemies along the way. After the cut-scene, run all the way 
    back out of the room. Ride the elevator down and enter the room to the
    northeast. Grab 60 HANDGUN BULLETS & a LIMIT BREAKER from the item cases.
    Descend the stairs, then kill all the soldiers to get your CARD KEY & the
    POWER CROSS.
    
    Unlock the gate. Blast everything with the fire materia, and pick up one 
    more CARD KEY. Open the next gate. Blast through another group of enemies
    for the last CARD KEY. Go into the pool room to find a Mako Point. Head
    further north through the door. Make use of the vending machine in here,
    and once you're ready proceed throgh the other door for a boss fight.
    
    ============================================================================
    BOSS: SHELKE THE TRANSPARENT
    ============================================================================
    
    Don't bother wasting your bullets here, since you most probably won't hit 
    her anyway. Instead, equip the Power Cross, use a Limit Breaker, and just 
    melee her to death.
    ============================================================================
    
    After that battle, leave the room for a cut-scene, followed by another boss
    fight.
    
    ============================================================================
    BOSS: AZUL THE CERULEAN
    ============================================================================
    
    There are plenty of explosive barrels here. Shoot the ones he's standing 
    close to for some serious damage. If the barrels are too far away from him,
    just fire at Azul to get him walking. Then blow up the barrels once he gets
    close enough. 
    
    Avoid rooting yourself to single spot, since you wouldn't want to see how 
    much damage that massive gun of his can do. Move away once he faces your 
    direction, and you won't get hit at all. As for the shockwaves, simply jump 
    over them.
    ============================================================================
      
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    CHAPTER 05 : MANOR OF DESPAIR                                          [03e]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    +--------------------------------------------------------------------------+
    | Items:      Handgun Bullets (x264), Rifle Bullets (x150), Potion (x4),   |
    |             Phoenix Down (x2), Limit Breaker (x2), 6500 Gil, Omega       |
    |             Report (x4), Machine Gun Bullets (x200)                      |
    | Equipments: Blizzard Materia, Power Booster                              |
    +--------------------------------------------------------------------------+
    
    ----------------------------------------------------------------------------
    Nibelheim Sewers
    ----------------------------------------------------------------------------
    
    ============================================================================
    Stage Mission: - Eliminate the Sahagins. (Total: 33) -
    ============================================================================
    
    Welcome to the Nibelheim Sewers! Now, remember that melee attacks work best 
    against Sahagins, the only enemy you'll encounter down here. With that said, 
    get rid of the ambush party. 
    
    Moving on, check the corner pockets for a POTION & 72 HANDGUN BULLETS. The 
    succeeding left side hole has a PHOENIX DOWN. Continue north, then right 
    into the hole and climb up the ladder. At the top, go right for a Mako 
    Point. Jump into the water, kill all the Sahagins, take the CARD KEY to 
    unlock the gate. Make your way to the red dot on the map.
    
    Drop into the water, then head south through the small tunnel. Climb up the
    stairs and take the item case with 56 RIFLE BULLETS at the left hand corner.
    Jump back into the water. Head up the ladder to the north. Take the 1000 
    Gil, then get rid of the Sahagins in the tunnel. Go in and grab the LIMIT
    BREAKER. Take the right hand path towards the next section. 
    
    At the intersection, head left to get the BLIZZARD MATERIA. Turn around and 
    go the other way. Check the side holes for a POTION & 40 RIFLE BULLETS.
    Move on north and get rid of the Sahagin for the CARD KEY. Use it to unlock
    the nearby gate. Grab 72 HANDGUN BULLETS inside, and you'll get locked in.
    Just kill the bunch of enemies to get another CARD KEY. 
    
    Unlock the west gate to get 2500 Gil. Turn back east up the ladder to find a
    Mako Point. Continue along the path until you reach a switch. Press it to
    open the gate blocking the exit. Jump down into the water and destroy the
    boxes to get a POTION & some machine gun bullets. Make your way to the red 
    dot on the map and out of the sewer.
    
    There are plenty of enemies waiting up here, so take them out. Head to the
    northeast section, then crouch to get through the small opening, into the
    storage room. Grab both the 500 GIL and POWER BOOSTER. An infinite number of
    enemies will suddenly appear afterwards, so hurry up and get out of there. 
    
    Now go to the elevator. Ride it up to the second floor, then head down the
    stairs to find a vending machine. If you don't need to shop, take the 
    elevator directly up to the 3rd floor. Once there, go north for some items.
    The shutters on both sides will close up and lock you in. Use your rifle to
    take out all the enemies above, from either side. Continue up the stairs to
    get finally reach the mansion.
    
    ----------------------------------------------------------------------------
    Nibelheim Sewers (Cait Sith)
    ----------------------------------------------------------------------------
    
    ============================================================================
    Stage Mission: - Sneak by the DG Soldiers. (Total: 13) -
    ============================================================================
    
    Your controls will switch over to Cait Sith now. He doesn't have any weapon,
    so you'll have to sneak by as many enemy soldiers as possible to survive. 
    Take the south stairs up and jump over the pipes. Wait for the soldier to 
    get farther to the left, then run up and hide behind the box. Once the guy 
    walks back to the to the right, run left, stop at the tip. 
    
    Look down and you should see another soldier. Wait for him to the lower 
    portion of his patrol area. Drop down. Climb up the ladder. For the next
    group, wait for the left side guy to turn the other way. (back facing you)
    Then follow him and turn towards the ladder. 
    
    After the cut-scene, drop to the bottom, quickly turn around, and run behind
    the steel ladder. Push the barrel to kill the enemy ahead. Do the same for
    the next guard when you round the corner. Jump onto the crates to the hole.
    
    In the next area, jump over the barrel. Push it once the guard passes by to
    get rid of him. The next obstacle involves 2 guards patrolling in a circle.
    Follow the soldier at the left side closely from behind, and drop onto the
    pipes below. Move on a bit to trigger a cut-scene. 
    
    ----------------------------------------------------------------------------
    Shinra Manor
    ----------------------------------------------------------------------------
    
    ============================================================================
    Stage Missions: - Collect the Omega Files. (Total: 4) -
                    - Deactivate the mines. (Total: 4) -
    ============================================================================
    
    Back to Vincent. Head south through a couple of doors. After the cut-scene,
    go to the east room and get rid of the 3 soldiers. Grab 60 HANDGUN and RIFLE
    BULLETS. Return to the center room, go through the south door. There's a 
    POTION in the item case here. Turn back west, then south to the hallway.
    
    Take the left path into the first room. Pick up a LIMIT BREAKER, along with
    60 HANDGUN BULLETS. Next, proceed into the other room. You'll find the 3rd
    OMEGA REPORT in here. Go back to the hallway, and this time take the right
    path south. Blast your way through several enemies. You've just reached an
    underground cave. Destroy the box for a PHOENIX DOWN. Continue south, then
    head east into the coffin room. The ninja in here drops 1000 GIL. 
    
    Exit and follow the path until you reach a point, where you need to 
    deactivate some land mines to proceed. There are 4 mines in the area, and
    the faster the beeping gets, the closer you are to a land mine. Once you 
    find them, back up a bit then fire at the mine. Get the CARD KEY for the
    gate when you're done. 
    
    At the next room, press the switch to activate the platform, then jump off 
    once you get to the other side. There's a Mako Point at the bottom. You can
    use the ladder to climb back up afterwards. Follow the path, turn west into
    the room. Run all the way to the end to find 2 LIMIT BREAKERS and 70 MACHINE
    GUN BULLETS. Go back outside. Move on further north to the red dot.
    
    Now blast through all the enemies, as you make your way up the winding path.
    At the second floor, head through the doors until you get to the manor's
    foyer. Proceed to the west room, then kill the lone soldier. Grab an OMEGA 
    REPORT from behind the barrels. Get out of there, and into the nearby room.
    Destroy the box for 1500 GIL.
    
    Annihilate all the enemies at the first floor. Go down and enter the east 
    room, to find the another OMEGA REPORT behind the crates. Go back out.
    Proceed to the west room. Defeat all the enemies, then leave through the
    northeast door. From there, make your way around the room to the red dot,
    picking up a total of 130 MACHINE GUN BULLETS along the way. 
    
    At the next section, pick up the POTION then head northwest down the 
    stairs. Try opening the door to trigger a cut-scene. Once you regain 
    control, head for the red dot on the map. Be sure to buy some Ethers from
    the vending machine. Continue towards the foyer for a boss fight.
    
    ============================================================================
    BOSS: BLACK WIDOW
    ============================================================================
    
    This machine has a devastating laser attack. Thankfully, you can completely
    keep the spider from using it, by staying upstairs. Equip the Blizzard 
    Materia, Cerberus, plus the Short Barrel.
    
    Start off by firing magic, then immediately follow it up with a barrage of 
    normal shots. In short, damage chaining is the best way to go here. The
    spider is most vulnerable when it starts crawling along the walls.
    ============================================================================
      
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    CHAPTER 06 : DEEPGROUND STRIKES BACK                                   [03f]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    +--------------------------------------------------------------------------+
    | Items: 3100 Gil, Handgun Bullets (x60), Potion (x3), Limit Breaker,      |
    |        Rifle Bullets (x30), Machine Gun Bullets (x300)                   |
    +--------------------------------------------------------------------------+
    
    ============================================================================
    Stage Missions: - Destroy the choppers attacking the headquarters! 
                     (Total: 15) -
                    - Save the WRO members! (Total: 12) -
    ============================================================================
    
    Destroy 3 mobile artilleries for the CARD KEY. Unlock the gate to proceed.
    Go along the path, while taking out enemies. (mostly guard hounds) You
    should see the enemy camp once you reach the edge of the cliff. Take out
    some more soldiers from your current spot. Also, you can watch the beetle
    creatures bite your human enemies, just for fun. Kill the beetles with the
    fire materia.
    
    Drop down, kill some more some more soldiers. Loot the place for a POTION,
    1100 GIL, 60 HANDGUN BULLETS & LIMIT BREAKER. Move along towards an open 
    area and assist the WRO members, by shooting the barrels to clear out enemy 
    soldiers. Now, sit on the turret gun and shoot down as many choppers as you
    can. (A total of 15) The last chopper is the toughest to shoot down. 
    
    After taking care of the last chopper, get off your sit. Kill all the
    approaching sword-swinging guys to get the CARD KEY. Check around the area
    for a POTION & 15 RIFLE BULLETS. Unlock the gate. There's a vending machine
    and a Mako point in the next room. Go on outside.
    
    This place is an enemy infested area. Use a Phoenix Down on yourself, as a
    precautionary measure in case you get KOed. Use all the items you need to 
    survive, since you can always go back to the previous room to shop. Once
    you've cleaned up the place, look around to find a POTION & 120 MACHINE GUN
    BULLETS. Proceed north ito the left door.
    
    Just keep moving until you get outside. Clear some more enemies for the 
    CARD KEY. Unlock the gate to reach the HQ Entrance. More enemies waiting to
    be dispatched. Check the area for a POTION, 120 MACHINE GUN BULLETS, & 1000
    GIL. Destroy the Black Widow at the entrance.
    
    You're now inside the HQ. Most of the enemies are shooting from the beams
    at the ceiling, it only takes a single shot to take them out. Again, look
    around the area to get a POTION, 60 HANDGUN BULLETS, & 15 RIFLE BULLETS.
    Proceed to the next room, clear out more enemies, then go into the northeast
    room. Just follow the path, picking up another thousand gil along the way.
    Head towards the red dot to trigger a cut-scene. Chapter complete.     
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    CHAPTER 07 : THE SHERA                                                 [03g]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    This one is a story chapter. Simply involves running around the airship,
    talking to people. Cid tells you to have a look around, so let's go do that.
    Every single person here has something to say, so talk to them if you want.
    But the only ones really need to speak to are Yuffie, Reeve and Shelke.
    
    Yuffie is just outside the bridge. Shelke is in the central room of the
    upper deck. While Reeve is in the east-most room on the upper deck. A
    series of cut-scenes and FMVs follow.
    
    Once you regain control, talk to the same group of people again. Talk to
    Cid, Reeve & Yuffie 3 times, but only once to Shelke. There is a vending
    machine in the room where Reeve is, that sells items real cheap. So be 
    sure to fully restock your bullets here. Mega Potions, Elixirs, and 
    X-Potions are also for sale from now on.
    
    After talking to the said people, head to the lower deck, towards the area 
    near the engine room to trigger another set of cut-scenes and FMVs. 
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    CHAPTER 08A : MIDGAR ASSAULT                                           [03h]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    +--------------------------------------------------------------------------+
    | Items:      Hi-Potion (x2), Mega Potion                                  |
    | Equipments: L Adjuster                                                   |
    +--------------------------------------------------------------------------+
    
    ============================================================================
    Stage Missions: - Escort the WRO Squad to the Central Complex. (Total: 5) -
                    - Save the surviving WRO Members. (Total: 9) -
                    - Defeat the Deepground Commander. (Total: 1) -
    ============================================================================
    
    You'll regain control at the Train Graveyard. Follow the WRO members, and
    blow up the barrels to make short work of the opposition. Go on to meet the
    rest of the squad members. More enemies to take out. Pick up a HI-POTION at
    the corner up ahead. Turn back, and go into the warehouse. Clear out another
    group of soldiers to get the CARD KEY. Unlock the gate.
    
    Clear out the place then head north to pick up the MEGA POTION, along with
    an L ADJUSTER. (Dropped by a DG soldier.) After the cut-scene, dispatch 
    some more soldiers atop the buildings. Proceed to the southwest sector and
    kill the "sword guy" for your CARD KEY. Open the gate, continue north.
    Trash all the robot sentries to get the next CARD KEY. Unlock the gate to
    trigger some more cut-scenes.
    
    Replenish your supplies at the vending if necessary. Otherwise, it's time
    to move on. Make your way around the maze of trains until you get to a
    huge open area. Once there, defeat all the enemies. Grab another CARD KEY
    and unlock the gate further north. Just follow the path inside the tunnel to
    the red dot, while blasting through all enemies on the way. You can also 
    find a HI-POTION in here.
    
    Outside, move through the next train maze. Cut-scene. You'll have to defeat
    several aerial troopers, or the Shrikes. Just fire whenever they fly close
    to a support beam above, and watch them crash into the steel beams. 
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    CHAPTER 08B: FIGHT FOR THE CENTRAL COMPLEX                             [03i]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    +--------------------------------------------------------------------------+
    | Items:      2000 Gil, Limit Breaker (x2), Potion, Handgun Bullets (x24), |
    |             Rifle Bullets (x10), Machine Gun Bullets (x50), Hi-Potion,   |
    |             G Report                                                     |
    +--------------------------------------------------------------------------+
    
    ============================================================================
    Stage Missions: - Avoid the Aerial Mines! (Total: 3) -
                    - Destroy the Robotic Assault Units! (Total: 2)
                    - Assist the WRO Members! (Total: 40 (locks))
    ============================================================================   
    
    There's a vending machine here, so shop if you need to. Move forward, then
    clear out the southwest room for the CARD KEY. Unlock the gate. There are
    whole of boxes in this area, which can used for cover. Dispatch some more
    enemies. Grab a LIMIT BREAKER from atop the steel container, along with 
    1000 GIL from one of the boxes. 
    
    Contine along the path northwest. Take the CARD KEY from the next group of
    soldiers, and go open another gate. Destroy the box here to find 1000 GIL.
    Climb up the ladder afterwards. At the top, just run through the gates, 
    once they open. Watch out for the maines hovering overhead, since those 
    things deal a lot of damage. There's a POTION by the stairs at the end.
    
    Run up the stairs and continue on, until a robot comes stomping in. Go hide
    at the corner as the machine slams into the wall. Climb some more stairs,
    and you'll come across a vending machine. There's a turret guy at the end of
    the hall, so run up then drop into the shallow pit, and get rid of him from 
    there. Continue forward. Sit behind the gun, and kill all the approaching
    soldiers if you like. Go up the ladder nearby.
    
    At the top, crouch by the gate up ahead, and provide some cover fire for
    the guy deactivating the laser gate inside. Once done, enter the said
    gate. Now take out all the soldiers at the top of the stairs. Climb up
    and continue onward. Climb the laddder at the end for a LIMIT BREAKER, 10
    RIFLE BULLETS, 50 MACHINE GUN BULLETS, 24 HANDGUN BULLETS, HI-POTION, &
    the first G REPORT.
    
    Go all the way back down, and out through the garage door. Go into the 
    nearby room, kill all the enemies for the CARD KEY, and unlock the gate.
    Press the elevator switch to activate it. At the next floor, defeat more
    soldiers. Trash all the robot sentries upstairs. Destroy all the boxes for
    some cash. Press the switch up ahead to activate the lift. 
    
    Next floor, get rid of some more robot sentries, and a couple of turret 
    guys. Head south, shop at the vending machine if necessary. Go through the
    nearby door for a boss fight.
    
    ============================================================================
    BOSS: ROSSO THE CRIMSON / BLOODBURST ROSSO
    ============================================================================
     
    The first part of this fight is easy. Just hit her several times to trigger
    a cut-scene, and then she gets serious afterwards. The disc blades she 
    throws at you can be avoided by dashing, then jumping at the last moment.
    A hit from this will knock you over, so be sure to press X or [] while 
    you're airborne to get up quickly. 
    
    Despite her fast movements, she does pause for a short time in between 
    dashes. So take this opportunity to fire at her with your strongest weapon.
    The pipes around the area provide good cover against the disc blades. 
    Also, limit break melees do deal a lot of damage on her. (with the Power 
    Cross equipped.) But since she moves fast, I recommend that you try to pin
    her against a wall with the fire ball attack instead.
    ============================================================================
      
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    CHAPTER 09 : AN EMPIRE IN RUINS                                        [03j]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    +--------------------------------------------------------------------------+
    | Items:      8000 Gil, Machine Gun Bullets (x180), Rifle Bullets (x48),   |
    |             Handgun Bullets (x252), Limit Breaker (x2), Phoenix Down,    | 
    |             Potion, Red Ether, Mega Potion, Red Potion (x2), Top Secret  |
    |             Files (x5), X-Potion                                         |
    +--------------------------------------------------------------------------+
    
    ============================================================================
    Stage Missions: - Collect Top Secret Deepground Data Files (Total: 5) -
                    - Destroy the Surveillance Mines (Total: 99) -
    ============================================================================
    
    Before proceeding into the Shinra building, look around for plenty of items:
    12 RIFLE BULLETS, 90 MACHINE GUN BULLETS, LIMIT BREAKER, 1000 GIL & PHOENIX
    DOWN. In the building, defeat some ninjas, and climb up the right staircase.
    Grab 12 RIFLE BULLETS at the northeast corner. Contine up the opposite 
    staircase, grab 1000 GIL. From there, go north then drop into the pit.
    
    Look around for a POTION & 36 HANDUN BULLETS. Now, go jump over the railing
    at the southeast corner, towards the next section. Get 12 RIFLE BULLETS from
    the northeast corner. Follow the path northwest. At the lower floor, look 
    behind you to find a RED ETHER. Continue to the next room afterwards.
    
    Take out a total of 4 enemies on the catwalks. Pick up 90 MACHINE GUN 
    BULLETS, and go through the northeast exit. Go around a couple of rooms,
    until you get to one with a beetle enemy. Shoot it and its other friends
    will come to help. Dispatch them all, take the MEGA POTION, then exit out to
    the hallway. 
    
    Kill 3 soldiers, and take the 1000 GIL in the room. At the hallway, pick up
    a couple of RED POTIONS west. Continue along the path to reach a vending 
    machine, and through the door. Here, jump on the barrel positioned directly
    under the item case. Jump again to grab it. The box contains 5000 GIL. Now
    head north out to another hallway. 
    
    Pick up 180 MACHINE GUN BULLETS, & 72 HANDGUN BULLETS. Follow the path north
    west. Press the switch to open the door. After the cut-scene, press forward,
    through some more doors. The beetle enemies are endless. Though I do suggest
    defeating a few, to improve your evaluation scores at the end of this 
    chapter. Go through the last door for a mini boss fight. 
    
    ============================================================================
    BATTLE: BLACK WIDOW TW
    ============================================================================
    
    There are 2 of these things here. And they also have that laser attack, 
    similar to that of their friend, you fought back at Shinra Manor. Now equip
    the Griffon + an upgraded Short Barrel, and fire away. Constantly strafe
    sideways to avoid the laser. The spiders' machine gun fire are pretty weak,
    so you should concentrate more on getting away from the giant laser.
    ============================================================================
    
    Ride the elevator up. You'll now be in an unknown part of the Shinra 
    building, with no map... joy! Anyway, you need to collect Deepground's top
    secret data files. Take a look around the area to find a LIMIT BREAKER, 
    along with a dozen RIFLE BULLETS. Now from the elevator, go northwest to
    get hold of the first TOP SECRET FILE, behind the glass observation panels.
    Ruturn to the elevator, and head south through a door from there.
    
    Keep going forward for a couple of screens. You'll eventually reach the 
    "display room". Make your way around the huge (and rather bare) place,
    until you find the door that leads to the elevator platform. Go in for a
    cut-scene. You finally get your map afterwards, thanks to Tifa. Move on.
    In the next room, go around the walkway to get 108 HANDGUN BULLETS. Get on
    the elevatot and press the switch to activate it.
    
    You'll be surrounded by surveillance maines on the way up. Destroy as many
    as you can before you get to the next floor. Once there, continue out the
    door. Shop at the vending machine if you like. Go along the path north into
    the room at the end of the hall. An item case with 90 MACHINE GUN BULLETS 
    can be seen lying around along the way.
    
    This section consists of 4 small rooms, connected to each other. Majority
    of which are guarded by several enemies. Take them out and continue your
    search for the top secret files. 3 out of the 4 rooms have files inside.
    The southwest room has an exit that leads to the west side hallway. Go
    there and proceed to the next elevator.
    
    Grab another 108 HANDGUN BULLETS from the item case by the walkway. Activate
    lift to go up. More surveillance mines to destroy. But this time, they spin
    around you really fast, and destroying one can trigger a major chain 
    reaction. Be careful about this, since getting hit by an explosion can cause
    serious damage. Move on to your destination once you reach the next floor.
    
    You will be at Shinra's Quarantine Facility. Shop and grab the X-POTION. 
    Head to red dot for a boss fight.
    
    ============================================================================
    BOSS: NEO AZUL
    ============================================================================
    
    First part is the easy part. Just keep shooting him with your strongest 
    weapon, and back up as he approaches. For his beast form, he'll be hot on 
    your heels the whole time, so run. If you're gonna use magic, go for 
    Blizzard. (It does the most damage on him) Normal guns don't help much 
    either. The best thing to do here is just to equip the Power Cross, use a
    Limit Breaker, and melee him to death. Back away after a few melee hits,
    to avoid getting swiped. 
    ============================================================================
        
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    CHAPTER 10 : SHINRA'S DARK SECRET                                      [03k]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    +--------------------------------------------------------------------------+
    | Items:      Handgun Bullets (x160), Limit Breaker (x2), Ether, G Report, |
    |             X-Potion, Machine Gun Bullets (x60), Rifle Bullets (x12),    |
    |             Elixor, Mega Potion, Omega Report (x1)                       |
    | Equipments: Blast Machine Gun, Faerie L Barrel                           |
    +--------------------------------------------------------------------------+
    
    ============================================================================
    Stage Missions: - Eliminate the Pursuers. (Total: 10) -
                    - Swiftly Neutralize the Enemy Onslaught -
    ============================================================================
    
    Grab 90 HANDGUN BULLETS downstairs. Defeat the group of enemies that appear
    (8 Gargoyles, some soldiers and a sword guy) to get the CARD KEY. Unlock the
    gate, drop to the lower section. Pick up the OMEGA REPORT behind you. 
    Continue to the red dot towards the outer wall's interior. Here, you'll have
    a couple more CARD KEYS to get. Move on to the next sector.
    
    These group of soldiers are protected by a force field. Maybe the barrier
    can be broken with several shots, I'm not sure. So use melee attacks or 
    magics instead. Another CARD KEY along with a LIMIT BREAKER. Unlock the
    gate, proceed to the southwest door. 
    
    Here, make your way to the bottom sector. Destroy the boxes for some items
    and the CARD KEY. Go unlock the barricade upstairs. Head for the door to the
    next room. Watch your step here to avoid getting hit by the hail of bullets
    coming from the ceiling. Once you get on the cart, aim behind you and take
    out all the enemies in pursuit. 
    
    At the ruins, you'll find a vending machine, so replenish your supplies if 
    needed. Destroy the box for an ETHER. Go southwest, defeat some "barrier
    soldiers to get the CARD KEY. Proceed along the catwalk and down the stairs,
    onto the rooftops. Check the other side of the roof to find the second 
    G REPORT. Backtrack down the stairs, and unlock the gate. Kill 3 ninja 
    enemies for another CARD KEY. Take out one more soldier in the next room to
    get yet another CARD KEY.
    
    Drop below after unlocking the barricade. Get the X-POTION. Keep going down
    to the bottom area. You can obtain the BLAST MACHINE GUN at the opposite end
    of the barricade. Defeat the horde of Guard & Crimson Hounds for the CARD 
    KEY to get out. Now make your way upstairs, while blasting through all the
    enemies. When you get to around E-9, aim for the box atop some balcony to
    make it fall. Head towards the spot where it had fallen to get the FAERIE L
    BARREL. 
    
    Follow the path and you'll eventually be surrounded by several barricades.
    Go south, man the turret gun, and blast the horde of enemies up ahead. Once
    done, go pick up the CARD KEY. Unlock the gate. Go downstairs to the ground
    level. There's an ELIXIR in the item case on top of the stairs. Check around
    the area for plenty of ammo: 60 MACHINE GUN BULLETS, 36 HANDGUN BULLETS, &
    12 RIFLE BULLETS. From the spot where you found the rifle ammos, head up the
    stairs around the corner.
    
    There's a vending machine here. Continue eastward, and defeat the horde of
    soldiers for one more CARD KEY. Grab the LIMIT BREAKER, then unlock the gate
    for a cut-scene.
    
    Get 36 HANDGUN BULLETS from under the stairs, as well as 12 RIFLE BULLETS &
    60 MACHINE GUN BULLETS on the way up. Kill a couple of soldiers for CARD 
    KEY, and proceed further up. Now you have to obtain several card keys as you
    move along, to unlock the barricades. There will be traps along the way. Go
    downstairs. Pick up a dozen RIFLE BULLETS. Defeat the enemies outside. (Some
    on the roof, others on the ground. 
    
    Continue further down. Dispatch of all the enemies by the exit. Grab the 
    CARD KEY and unlock the barricade. There's an item case containing 3000 GIL, 
    along with a Mako Point nearby. Descend another flight of stairs. The left
    door leads to a vending machine, and go through the right one to proceed.
    Drop down below, then go east into the tunnel. Aim at the ceiling and shoot
    the mine for the first CARD KEY in this barricade puzzle.
    
    Contunue further in, and go through the small passage along the left wall.
    Unlock the barricade at the top for the BAYONET RIFLE. Next, man the turret
    gun, shoot the box at the top of the cliffs. That box contains another CARD
    KEY. Make your way back out of the tunnel. Grab the CARD KEY. The nearby
    barricade keeps an ELIXOR. 
    
    Go the opposite direction from the tunnel entrance, unlock the gate there to 
    get hold of 2 more CARD KEYS. Head back to room with the turret gun. Drop 
    down the nearby pit. Defeat all the soldiers, grab the MEGA POTION. There 
    are 2 ladders here, climb up one of the ladders to get another CARD KEY.    
    The barricade below contains a LIMIT BREAKER. Keep going up the ladders. At
    the top, continue north to the red dot. Boss fight. 
        
    ============================================================================
    BOSS: NERO THE SABLE
    ============================================================================
    
    Shoot him with your strongest combination of equipments. The P Cerberus 
    Gamma worked well for me. Jump over him when he tries to get close with his
    spinning attack. He'll eventually summon 2 dopplegangers. Only the real Nero
    will receive damage, so spend a bullet on each copy. If your target does not
    receive damage, then switch to another one. Limit Breaks are also worth a 
    try. And finally, Nero is invulnerable whenever he's surrounded by the 
    purple aura.
    ============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    CHAPTER 11 : BEGINNINGS                                                [03l]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    +--------------------------------------------------------------------------+
    | Items: Handgun Bullets (x153), Rifle Bullets (x40), Hi-Potion (x3), Mega |
    |        Potion, Machine Gun Bullets (x80), X-Potion, G Report (x1)        |
    +--------------------------------------------------------------------------+
    
    ============================================================================
    Stage Missions: - Defeat the Gargoyles! 1 (Total: 2) -
                    - Defeat the Gargoyles! 2 (Total: 3) -
                    - Defeat all targets on the central pillar (Total: 8) -
                    - Defeat the Gargoyles! 3 (Total: 9)
    ============================================================================
    
    Grab a caseful of HANDGUN BULLETS as well as a HI-POTION. There's a Mako 
    Point here too. Moving on, you'll be confronted by plenty of "barrier 
    soldiers". Just get rid of the first couple of them, then run to the left
    intersection to reach a door. You'll find a vending machine inside. At the
    next area, head down several flights of stairs to another door. Be sure to
    pick up the case with 51 HANDGUN BULLETS along the way.
    
    Drop to the lower walkway for 20 RIFLE BULLETS. Dispatch another group of
    barrier soldiers and a launcher guy. Grab the CARD KEY, and unlock the 
    south barricade. Jump on the platform to get the MEGA POTION. After that,
    jump down onto the pipe below and again over the small gap. There are a lot
    of item cases here, all of them containing 100 GIL. Step on the Mako Point
    to summon a horde of beetles. Fight them off for one more CARD KEY.
    
    You'll encounter some more Gargoyles in the next room. Continue downstairs
    to another door. Plenty of bullets waiting to be picked up (51 HANDGUN, 20 
    RIFLE & 80 MACHINE GUN BULLETS. You'll have yo defeat all the enemies on 
    the central pillar. The quickest way to do this is to aim for the barrels
    just above the pillar, and blow them up once they fall next to the soldiers.
    Head for the door to the next room.
    
    Pick up an X-POTION & a HI-POTION. Eliminate more Gargoyles. Just use the
    turret gun to shoot them down. Go downstairs into yet another room. Shop at
    the vending machiene if needed. After the cut-scene, take CARD KEY from the
    barrier soldier, and unlock the gate. Run towards the other soldier, who's
    pushing the turret gun, and take him out. Continue through several empty
    rooms, until you reach one with enemies shooting at you from the ceiling.
    
    Use magic to take out the one closest to you, and make a run for it. Defeat
    the beetle horde to get your CARD KEY. Unlock the gate, and go to the next
    area. The enemies in this elevator room are endless, so run towards the 
    door diectly ahead. There's a G-REPORT in here, but I recommend coming back 
    after the game saves your progress. Take the bullets and the HI-POTION. 
    the switch, head out, boss fight. 
    
    ============================================================================
    BOSS: DRAGONFLY PT
    ============================================================================
    
    Attach a long-range barrel to your machine gun, (preferably the Blast 
    Machine Gun) and fire away. Do make sure its not hiding behind any obstacle
    before shooting. The Gargoyles are definitely a nuisance so shoot them down 
    if there's one flying nearby. The sentry robots always drop bullets or items. 
    Lastly make use of the pillars as cover against PT's missiles.
    ============================================================================
     
    Now go back to the elevator room. Use a Limit Breaker to get rid of the 
    enemies quickly. Once the circular platform in the middle of the room
    starts to ascend, jump on it. Face the direction of the "door" at the
    top, them jump on the pipe. The G REPORT is at the dead end opposite of the
    door. 
    
    Return to the room where you fought PT and go north. Press the sitch to
    proceed. Defeat the horde of barrier soldiers using the fire materia. Make
    use of the vending machine, continue to the next room, another boss fight.
    
    ============================================================================
    BOSS: ARACHNERO / GORGONERO
    ============================================================================
    
    Take out the 4 beam cannons first. Shoot them as they prepare to fire. Once
    they're gone, fire a few shots at Nero's barrier to break it. At this point,
    hit him with the Blizzard materia, and quickly follow through with normal
    shots -- this will chain the damage. If you run of MP, just use your 
    strongest weapon on him. (Preferably a handgun or a rifle.) The fire balls 
    can knock you down, so try to avoid them as much as possible. Rinse and 
    repeat until you win.
    
    For Gorgonero, just remember that he'll pop up at the area with a purple-
    black aura. Aim at that spot and shoot him once he appears. 
    ============================================================================
    
    Get 5000 GIL from the item case. Replenish your supplies at the vending
    machine, and continue east. Boss fight... again. There's no way you can win
    against Weiss the Immaculate, so just let him kill you. After the cut-scene,
    the real fight begins.
    
    ============================================================================
    BOSS: WEISS EMPOWERED   
    ============================================================================
    
    Stay as far away from him as possible at all times. And fire away with your
    strongest weapon. (better if it's "P Class") Constantly strafe sideways to
    keep up with his as he moves around. If he dashes towards you, back up and
    keep shooting. For the sonic blades, strafe sideways or hide behind the 
    glass tubes. He can also use his staff to block your bullets, so wait for a 
    few moments, after he lowers it before you attack again. And finally, you
    can avoid his missiles by hiding behind the tubes, or by dashing then 
    jumping at the last moment.
    ============================================================================
     
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    CHAPTER 12A : OMEGA & CHAOS                                            [03m]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    +--------------------------------------------------------------------------+
    | Items: Elixir, Omega Report (x2)                                         |
    +--------------------------------------------------------------------------+
    
    Vincent will be in demon form here, with the Death Penalty in his 
    possession. That gun can kill everything here in a single shot, so try it
    out for a bit if you like. Again, make your way to the red dot on the map.
    There's only one available path to follow here so go on. Take a sharp 
    left at the split path near the starting point, to get an ELIXIR (if you 
    need one.)
    
    In the next area, blast your way through the enemies and head for the upper
    level. The first of the last 2 OMEGA REPORTS is tucked in the small space 
    between the stack of crates, and the giant cylinder tank to the north. Once
    you reach the circular path, go towards the opposite direction for the last
    OMEGA REPORT. Turn back and take the stairs up. Defeat all the enemies.
    
    After the FMV, kill some more enemies as you fly through the tunnel. Real
    nice music here. In the next room, keep defeating the flying enemies, until 
    you trigger a cut-scene. When you regain control, go along the spiral
    paths to top. Step on the circle. Continue forward. Chapter 12A complete.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    CHAPTER 12B : A FINALE CHAOTIC                                         [03n]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Hopefully you did take some time to shop for bullets, before you started 
    this chapter. You'll be fighting the last 3 battles of the game.
    
    ============================================================================
    BOSS: CRYSTAL FEELERS & OMEGA COCOON
    ============================================================================
    
    Do bother to take out the spawning flying creatures with your ordinary
    guns, since they drop bullets for the Death Penalty. (This is why I told 
    you to buy bullets at the shop.) Keep blasting enemies until you have at
    least 350 Death Penalty Bullets. (Yes, you'll need lots of it later, though
    not that much.) 
    
    As for the feelers, approach them once they open, and use melee attacks.
    The crystals remain exposed, as long as you don't kill off all the flying
    enemies.
    
    Omega Cocoon appears once all the Crystal Feelers are destroyed. Keep
    shooting it with the Death Penalty, while taking out the minor enemies that
    spawn. 
    ============================================================================
    
    ============================================================================
    FINAL BOSS: OMEGA WEISS
    ============================================================================
    
    The explosion from the Death Penalty will damage both Weiss & Omega. Their
    offensives are quite deadly, but fortunately most can be avoided by 
    Vincent's enhanced dash ability. Don't get too close to this boss, since it
    attempts to flatten you with its fist. When he puts a shield of small blue
    panels, quickly destroy it before he uses it as a weapon.
    
    Sometimes, Weiss gets off his craft to attack you himself. His moves are
    very similar to that of Shelke (when you fought her back in Chapter 4.) When
    this happens, make sure you shoot him and he'll rejoin Omega. Eventually,
    Omega will start glowing -- which gives it a huge boost in defense. It also
    becomes a lot more agressive at this point, constantly unloading missiles on
    you. Avoid them by dashing, then jumping as the missiles approach.
    ============================================================================
    
    Unlike most games, the ending movie for this one plays after the credits.   
     
    ============================================================================
    IV. GAME LIST                                                           [04]
    ============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    UNLOCKABLES                                                            [04a]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    MEMORY CAPSULES LOCATIONS                                              [04b]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    These capsules are hidden targets scattered throughout the game. Shoot them
    to unlock cut-scene entries in the Event Viewer extra feature. The game
    automatically saves your progress for every capsule destroyed. So you won't
    ever find them again, unless you delete the game's save file from your 
    memory card. 
    
    ============================================================================
                                    Chapter 01
    ============================================================================
    
    Capsule 01 : At the place where you found the second Potion, face south so
                 that you're overlooking the rooftops. The capsule is on the
                 white chimney of a house. The target is pretty small, and 
                 therefore hard to spot.
    
    Capsule 02 : After obtaining the first card key, unlock the laser gate and
                 go to around I-10. (Near the Mako Point) Turn north, and aim
                 high at the window of the houses. It's at the 1st or 2nd house
                 to the right of the Mako Point.
    
    Capsule 03 : After Rio gets abducted by the hound enemy, look into the
                 fountain to see it.
    
    Capsule 04 : After getting the 2nd card key, (for the "Locate the Card Key"
                 stage mission) head to around H-6 and turn south. Aim towards
                 the roof of a house with a fence. 
    
    Capsule 05 : In the shed where you found the Long Barrel. It's tucked in
                 between 2 crates under the stairs.
    
    Capsule 06 : After obtaining the Griffon, jump on the second crate to the 
                 right and aim towards the rooftops. You should spot it on the
                 rusted balcony of a house to the left side. 
    
    Capsule 07 : Grab the 4th card key and head to around G-8. The capsule is in
                 the fire towards the north side.
    
    Capsule 08 : From where you got the 180 Handgun Bullets, (near a Mako Point)
                 aim along the rooftops. You'll find the capsule between the 
                 rooves of the 1st and 2nd houses from the left. 
    
    ============================================================================
                                    Chapter 02
    ============================================================================
    
    Capsule 01 : Stand on the protruding piece of land between J-11 & J-12. Face 
                 northeast to spot it.
    
    Capsule 02 : On the ground in front of the truck.
    
    Capsule 03 : At the west side of H-15. Look down the waterfall and use the 
                 Sniper Scope to hit it.
    
    ============================================================================
    
    ============================================================================
                                    Chapter 03
    ============================================================================
    
    ============================================================================
    
    ============================================================================
                                    Chapter 04
    ============================================================================
    
    ============================================================================
    
    ============================================================================
                                    Chapter 05
    ============================================================================
    
    Capsule 01 : After defeating the 3 Sahagins at the beginning of the sewer
                 area, turn south and crouch. You should see the capsule in the
                 small opening at lower part of the wall.
    
    Capsule 04 : When you regain control after the cut-scene, with Lucrecia at
                 the manor basement library, proceed to the east room. The 
                 capsule should be under the fallen shelf to the north.
    
    ============================================================================
    
    ============================================================================
                                    Chapter 06
    ============================================================================
    
    Capsule 01: After getting the 1st card key, proceed to the west side dead 
                end (D-13) and face south. 
    
    ============================================================================
    
    ============================================================================
    
    ============================================================================
                                    Chapter 08
    ============================================================================
    
    Capsule 02 : You can find this one in beween the crates, where you spotted
                 the WRO Member slacking off. (Train Graveyard, Chapter 8A) 
    
    ============================================================================
    
    ============================================================================
                                    Chapter 09
    ============================================================================
    
    ============================================================================
    
    ============================================================================
                                    Chapter 10
    ============================================================================
    
    ============================================================================
    
    ============================================================================
                                    Chapter 11
    ============================================================================
    
    ============================================================================
    
    ============================================================================
                                    Chapter 12
    ============================================================================
    
    ============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    OMEGA REPORTS                                                          [04c]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    There are 8 of these documents to be found from Chapter 5 onwards. 
    
    +--------------------------------------------------------------------------+
    |                          Report # 01 : Discovery                         |
    +--------------------------------------------------------------------------+
    |                       - Ancient Tablet Discovered -                      |
    |                                                                          |
    | Soul wrought of terra corrupt,                                           |
    | Quelling Impurity,                                                       |
    | Purging the stream                                                       |
    | To beckon forth the ultimate fate                                        |
    | Behold mighty Chaos,                                                     |
    | Omega's squire to the lofty heavens.                                     |
    |                                                                          |
    | After further study of the tablet by our research team, it has been      |
    | determined that this passage was written by the Centra over 2000 years   |
    | ago.                                                                     |
    +--------------------------------------------------------------------------+
    
    +--------------------------------------------------------------------------+
    |                     Report # 02 : No New Findings                        |
    +--------------------------------------------------------------------------+
    | Could "Omega" be a place and "Chaos" a person? While our search for the  |
    | site has continued, we have been unable to locate any new artifacts,     |
    | that may help to answer our many questions.                              |
    |                                                                          |
    |                          - Promised Land -                               |
    |                                                                          |
    | Quite a few of my colleagues come to the conclusion that, Omega may be   |
    | the fabled "promised land" to which the legend states that Centra are to |
    | lead us. However, I still have my doubts. If Omega were an actual        |
    | location, then how could Chaos be its "squire to the lofty heavens"?     |
    |                                                                          |
    | Next month administration will finally be sending me the assistant I     |
    | have been asking for. Rumor has it she graduated at the top of her       |
    | university class.                                                        |
    +--------------------------------------------------------------------------+
     
    +--------------------------------------------------------------------------+
    |                     Report # 03 : Alternate Theories                     |
    +--------------------------------------------------------------------------+
    |                                - Memo -                                  |
    |                                                                          |
    | Review of several dated reports of our Lifestream has shed new light to  |
    | my many theories about the Centa inscription. Just as we are born from   |
    | the flowing matter below our feet, I now believe that Chaos and Omega    |
    | may also be sentient life forms that the planet creates at its own will  |
    |                                                                          |
    | If we were able to discover the exact location where these two beings    |
    | are to be born, the scientific repurcussions would be enormous.          |
    |                                                                          |
    | I was informed by a fellow paleontologist this morning that the new      |
    | company had discovered another Centra artifact, and a new large-scale    |
    | research project was scheduled to begin. She also said that my           |
    | assistant had been offered a place on the team.                          |
    +--------------------------------------------------------------------------+
    
    +--------------------------------------------------------------------------+
    |                     Report # 04 : The Terrasystem                        |
    +--------------------------------------------------------------------------+
    |                                 -Memo-                                   |
    |                                                                          |
    | The more I learn of this wonderous planet's inner-workings, the more I   |
    | am in awe of that which lies before me.                                  |
    |                                                                          |
    | Omega... Part of a system created by our world to preserve the constant  |
    | circulation of life. And therein lies the key to solving this mystery... |
    | For many years it has been documented that local legends not only speak  | 
    | of this phenomenon in terms of a planetary scale, but also suggest that  |
    | the entire cosmos may follow the same rules.                             |
    |                                                                          |
    | I must say, I am quite pleased with the work of my fine assistant. Her   |
    | ardent approach to the tasks before her will most certainly lead us to   |
    | the many answers which continue to elude our team.                       |
    +--------------------------------------------------------------------------+
    
    +--------------------------------------------------------------------------+
    |                    Report # 05 : Omega and Chaos                         |
    +--------------------------------------------------------------------------+
    | The two names which appear on the tablet...                              |
    |                                                                          |
    | If Omega is to act as the ark which guides all life to the boundless     |
    | sea of stars... then what of Chaos?                                      |
    |                                                                          |
    | The ancient inscription implies that his duty is to "beckon forth an     |
    | ultimate fate." Perhaps it is he who is destined to lead us to Omega.    |
    |                                                                          |
    | Soul wrought of terra corrupt...                                         |
    | What message lurks behind these ominous words?                           |
    +--------------------------------------------------------------------------+
    
    +--------------------------------------------------------------------------+
    |                      Report # 06 : Impurities                            |
    +--------------------------------------------------------------------------+
    | The spring that Dr. Valentine discovered is amazing! I am certain that   |
    | it is some sort of reservoir for the "terra corrupt" mentioned on the    |
    | Centra tablet.                                                           |
    |                                                                          |
    | The doctor believes the crystalline spring contains contaminated         |
    | deposits of bioplasma that have overflown from the pure Lifestream. In   |
    | fact, all of our readings indicate a strange type of energy radiating    |
    | from the site. Could this grotto be the location where the legendary     |
    | Chaos is destined to be born?                                            |
    +--------------------------------------------------------------------------+
    
    +--------------------------------------------------------------------------+
    |                         Report # 07 : Chaos                              |
    +--------------------------------------------------------------------------+
    | My conscience tells me that I must leave some sort of record             |
    | documenting all that I have attempted.                                   |
    |                                                                          |
    | That which slumbers within him... The antithesis of Omega... Chaos...    |
    |                                                                          |
    | Soul wrought of terra corrupt...                                         |
    | Before Omega begins his journey to the sea of stars, Chaos will scourge  |
    | the world of all things living, sending them back to the Lifestream...   |
    |                                                                          |
    | Only to be left with the burden of bearing the discarded remains of a    |
    | dying world.                                                             |
    |                                                                          |
    | And it was I who...                                                      |
    | I am so sorry...                                                         |
    +--------------------------------------------------------------------------+
    
    +--------------------------------------------------------------------------+
    |                       Report # 08 : Protomateria                         |
    +--------------------------------------------------------------------------+
    |                            - Protomateria -                              |
    |                                                                          |
    | I have determined the materia found by Dr. Valentine at the fountain of  |
    | Chaos to be a type of refined anti-matter formed within the grotto over  |
    | the past several millenia.                                               |
    |                                                                          |
    | I believe the planet created this instrument out of necessity as a       |
    | means to control Chaos and prolong its own inevitable fate.              |
    |                                                                          |
    | By controlling Chaos, the planet also succeeds in preventing the advent  |
    | of Omega. If Chaos is allowed to fulfill his destiny of destruction,     |
    | Omega's awakening cannot be far behind.                                  |
    |                                                                          |
    | That is why I...                                                         |
    +--------------------------------------------------------------------------+
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    G REPORTS                                                              [04d]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Collecting all 3 of these documents will unlock the hidden ending. The movie
    shows after the "THE END" screen. Locations of the files are as follows:
    
    ============================================================================
    
    Chapter 08B : Provide cover fire for the WRO member that's trying to 
                  deactivate the laser barricade. Once open, go through it, and
                  climb the ladder at the end of the path. 
    
    Chapter 10  : Find it under the stairs on along the back of the rooftops.
    
    Chapter 11  : At the room with a round elevator platform. Have that 
                  platform take you up, and walk on the pipes towards the north
                  edge. 
    ============================================================================
     
    +--------------------------------------------------------------------------+
    |                         Report # 01 : Taboo                              |
    +--------------------------------------------------------------------------+
    | The Shinra Company is feared across the globe for its ruthless army,     |
    | SOLDIER.                                                                 |
    |                                                                          |
    | However, there are two members of this legion of whom few have the       |
    | courage to speak.                                                        |
    |                                                                          |
    | While one is well known: the infamous "S" -- a symbol of strength and    |
    | destruction -- the other remains shrouded in an eldritch veil of         |
    | shadows. All records of this man's existence have been deleted, the      |
    | only remnant of his legacy being the lone letter "G".                    |
    +--------------------------------------------------------------------------+
    
    +--------------------------------------------------------------------------+
    |                     Report # 02 : A Single Record                        |
    +--------------------------------------------------------------------------+
    |                                                                          |
    | "G"...                                                                   |
    | We can only begin to imagine who this enigmatic warrior might be.        |
    |                                                                          |
    | There are rumors that he was a biochemically constructed prototype for   |
    | the soldier who would become "S". However, there are no documents to     |
    | support these claims. In fact, there is so little information on "G"     |
    | that his existance may be nothing but a fabrication.                     |
    |                                                                          |
    | The only thing that may give insight into this mystery is a lone         |
    | personnel record which  indicates that several years ago, a soldier 1st  |
    | class was assigned a top-secret mission to pursue a target referred to   |
    | only as "G". Unfortunately, any further data on this mission has been    |
    | lost or destroyed...                                                     |
    +--------------------------------------------------------------------------+
    
    +--------------------------------------------------------------------------+
    |                      Report # 03 : Below Midgar                          |
    +--------------------------------------------------------------------------+
    | "G" slumbers below Midgar...                                             |
    | Silently abiding his awakening...                                        |
    |                                                                          |
    | Or so tell the stories of vagrants who dwell in the slums of the         |
    | mephitic metropolis. However, could there exist some truth behind these  |
    | rumors?                                                                  |
    |                                                                          |
    | Being one of the few who was involved in their construction, I know all  |
    | too well of the vast caverns that sprawl deep beneath our city's         |
    | streets.                                                                 |
    |                                                                          |
    | This will more than likely be my final entry. The last fragment of data  |
    | I have uncovered reads as follows:                                       |
    |                                                                          |
    | Soldiers branded with epithets of color...                               |
    | These are the hellspawn of "G".                                          |
    +--------------------------------------------------------------------------+
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    EQUIPMENTS                                                             [04e]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ----------------------------------------------------------------------------
    Customizable Weapons                                                 [04e-1]
    ----------------------------------------------------------------------------
    
    ============================================================================
                              CERBERUS MODIFICATION TREE
    ============================================================================
        
                                       Cerberus
                                           |
                                      Cerberus II
                                           |
                                      Cerberus III
                                           |
                             +-------------+-------------+
                             |             |             |
                       P Cerberus     S Cerberus     M Cerberus
                             |             |             |
                 P Cerberus Gamma  S Cerberus Gamma   M Cerbeus Gamma
                             |             |             |
                  Powered Cerberus   Zero Cerberus   Quantum Ceberus
    
    ============================================================================
    
    +------------------+---------+--------+-------+-------+-------+------+
    | Weapon           |  Cost   | Weight | Power | Speed | Range | Ammo |
    +------------------+---------+--------+-------+-------+-------+------+
    | Cerberus         |  1000   |  540   |  60   |  80   |  60   |  18  |
    +------------------+---------+--------+-------+-------+-------+------+
    | Cerberus II      |  2000   |  540   |  105  |  80   |  60   |  18  |
    +------------------+---------+--------+-------+-------+-------+------+
    | Cerberus III     |  5000   |  540   |  105  |  80   |  60   |  24  |
    +------------------+---------+--------+-------+-------+-------+------+
    | P Cerberus       |  10000  |  540   |  145  |  55   |  60   |  18  |
    +------------------+---------+--------+-------+-------+-------+------+
    | S Cerberus       |  10000  |  420   |  105  |  95   |  60   |  24  |
    +------------------+---------+--------+-------+-------+-------+------+
    | M Cerberus       |  10000  |  420   |  110  |  80   |  60   |  48  |
    +------------------+---------+--------+-------+-------+-------+------+
    | P Cerberus Gamma |  17000  |  540   |  145  |  55   |  60   |  18  |
    +------------------+---------+--------+-------+-------+-------+------+
    | S Cerberus Gamma |  17000  |  420   |  105  |  110  |  60   |  24  |
    +------------------+---------+--------+-------+-------+-------+------+
    | M Cerberus Gamma |  17000  |  420   |  115  |  80   |  60   |  60  |
    +------------------+---------+--------+-------+-------+-------+------+
    | Powered Cerberus |  26000  |  420   |  200  |  55   |  60   |  18  |
    +------------------+---------+--------+-------+-------+-------+------+
    | Zero Cerberus    |  26000  |  120   |  105  |  125  |  60   |  24  |
    +------------------+---------+--------+-------+-------+-------+------+
    | Quantum Cerberus |  26000  |  240   |  120  |  80   |  60   |  84  |
    +------------------+---------+--------+-------+-------+-------+------+
    
    * The "Gamma" modifications have higher accuracies than their predecessors.
     
    ============================================================================
                              HYDRA MODIFICATION TREE
    ============================================================================
    
                                    Hydra
                                      |
                                   Hydra II
                                      |
                                   Hydra III
                                      |
                      +---------------+----------------+
                      |               |                |
                  P Hydra         S Hydra           M Hydra
                      |               |                |
               P Hydra Gamma    S Hydra Gamma     M Hydra Gamma
                      |               |                |
               Gigant Hydra     Feather Hydra      Velvet Hydra
    
    ============================================================================
    
    +------------------+---------+--------+-------+-------+-------+------+
    | Weapon           |  Cost   | Weight | Power | Speed | Range | Ammo |
    +------------------+---------+--------+-------+-------+-------+------+
    | Hydra            |  1000   |  1050  |  140  |   65  |  140  |  05  |
    +------------------+---------+--------+-------+-------+-------+------+
    | Hydra II         |  2000   |  1050  |  140  |   65  |  150  |  08  |
    +------------------+---------+--------+-------+-------+-------+------+
    | Hydra III        |  5000   |  1050  |  160  |   65  |  150  |  08  |
    +------------------+---------+--------+-------+-------+-------+------+
    | P Hydra          |  10000  |  1050  |  185  |   65  |  150  |  05  |
    +------------------+---------+--------+-------+-------+-------+------+
    | S Hydra          |  10000  |  570   |  130  |   65  |  150  |  07  |
    +------------------+---------+--------+-------+-------+-------+------+
    | M Hydra          |  10000  |  570   |  160  |   55  |  150  |  16  |
    +------------------+---------+--------+-------+-------+-------+------+
    | P Hydra Gamma    |  17000  |  1050  |  225  |   30  |  150  |  03  |
    +------------------+---------+--------+-------+-------+-------+------+
    | S Hydra Gamma    |  17000  |  330   |  130  |   85  |  150  |  07  |
    +------------------+---------+--------+-------+-------+-------+------+
    | M Hydra Gamma    |  17000  |  570   |  165  |   55  |  150  |  28  |
    +------------------+---------+--------+-------+-------+-------+------+
    | Gigant Hydra     |  26000  |  1050  |  280  |   01  |  200  |  01  |
    +------------------+---------+--------+-------+-------+-------+------+
    | Feather Hydra    |  26000  |  30    |  140  |  125  |  170  |  08  |
    +------------------+---------+--------+-------+-------+-------+------+
    | Velvet Hydra     |  26000  |  570   |  170  |   80  |  170  |  42  |
    +------------------+---------+--------+-------+-------+-------+------+
    
    ============================================================================
                           GRIFFON MODIFICATION TREE 
    ============================================================================
    
                                  Griffon
                                     |
                                 Griffon II
                                     |
                       +-------------+----------------+
                       |             |                |
                  P Griffon      S Griffon        M Griffon
                       |             |                |
               P Griffon Beta   S Griffon Beta     M Griffon Beta
                       |             |                |
            P Griffon Gamma    S Griffon Gamma      M Griffon Gamma 
                       |             |                |      
              Dueling Griffon   Sonic Griffon      Starry Griffon  
    
    ============================================================================
    
    +------------------+---------+--------+-------+-------+-------+------+
    | Weapon           |  Cost   | Weight | Power | Speed | Range | Ammo |
    +------------------+---------+--------+-------+-------+-------+------+
    | Griffon          |  1000   |  1050  |   25  |  140  |   20  |  35  |
    +------------------+---------+--------+-------+-------+-------+------+
    | Griffon II       |  2000   |  1050  |   35  |  140  |   20  |  40  |
    +------------------+---------+--------+-------+-------+-------+------+
    | P Griffon        |  5000   |  1050  |   50  |  130  |   20  |  35  |
    +------------------+---------+--------+-------+-------+-------+------+
    | S Griffon        |  5000   |  810   |   35  |  200  |   20  |  40  |
    +------------------+---------+--------+-------+-------+-------+------+
    | M Griffon        |  5000   |  900   |   35  |  140  |   20  |  60  |
    +------------------+---------+--------+-------+-------+-------+------+
    | P Griffon Beta   |  10000  |  1050  |   60  |  130  |   20  |  35  |
    +------------------+---------+--------+-------+-------+-------+------+
    | S Griffon Beta   |  10000  |  810   |   35  |  200  |   40  |  40  |
    +------------------+---------+--------+-------+-------+-------+------+
    | M Griffon Beta   |  10000  |  900   |   40  |  140  |   20  |  70  |
    +------------------+---------+--------+-------+-------+-------+------+
    | P Griffon Gamma  |  17000  |  1050  |   60  |  130  |   20  |  35  |
    +------------------+---------+--------+-------+-------+-------+------+
    | S Griffon Gamma  |  17000  |  510   |   35  |  200  |   40  |  40  |
    +------------------+---------+--------+-------+-------+-------+------+
    | M Griffon Gamma  |  17000  |  510   |   45  |  140  |   20  |  70  |
    +------------------+---------+--------+-------+-------+-------+------+
    | Dueling Griffon  |  26000  |  1050  |   75  |  130  |   20  |  35  |
    +------------------+---------+--------+-------+-------+-------+------+
    | Sonic Griffon    |  26000  |  300   |   35  |  200  |   40  |  99  |
    +------------------+---------+--------+-------+-------+-------+------+
    | Starry Griffon   |  26000  |  300   |   50  |  140  |   20  |  99  |
    +------------------+---------+--------+-------+-------+-------+------+
    
    ============================================================================
                            MODEL GUN MODIFICATION TREE 
    ============================================================================
                   
       Model Gun -> Silver Model Gun -> Golden Model Gun -> Ultima Weapon
    
    ============================================================================
    
    +------------------+---------+--------+-------+-------+-------+------+
    | Weapon           |  Cost   | Weight | Power | Speed | Range | Ammo |
    +------------------+---------+--------+-------+-------+-------+------+
    | Model Gun        |  --     |   30   |  01   |  85   |  05   |  18  |
    +------------------+---------+--------+-------+-------+-------+------+
    | Silver Model Gun |  15000  |   30   |  02   |  85   |  40   |  18  |
    +------------------+---------+--------+-------+-------+-------+------+
    | Golden Model Gun |  35000  |   30   |  03   |  85   |  40   |  18  |
    +------------------+---------+--------+-------+-------+-------+------+
    | Ultima Weapon    |  200000 |   30   |  200  |  140  |  200  |  99  |
    +------------------+---------+--------+-------+-------+-------+------+
    
    ----------------------------------------------------------------------------
    Special Weapons                                                      [04e-2]
    ----------------------------------------------------------------------------
    
    +-------------------+---------+--------+-------+-------+-------+------+
    | Weapon            |  Cost   | Weight | Power | Speed | Range | Ammo |
    +-------------------+---------+--------+-------+-------+-------+------+
    | Bayonet Rifle     |  --     |  600   |  150  |  85   |  160  |  10  |
    +-------------------+---------+--------+-------+-------+-------+------+
    | Blast Machine Gun |  --     |  1350  |  35   |  160  |  20   |  35  |
    +-------------------+---------+--------+-------+-------+-------+------+
    | Death Penalty     |  --     |  500   |  500  |  500  |  500  |  06  |
    +-------------------+---------+--------+-------+-------+-------+------+
      
    ----------------------------------------------------------------------------
    Accessories                                                          [04e-3]
    ----------------------------------------------------------------------------
            
    ============================================================================
    V. EXTRA                                                                [05]
    ============================================================================
    
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    FREQUENTLY ASKED QUESTIONS                                             [05a]
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    CREDITS                                                                [05b]
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