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    Extra Missions Guide by Monistic_Turtle

    Version: 1.7 | Updated: 09/11/06 | Search Guide | Bookmark Guide

    >> Dirge of Cerberus: Final Fantasy VII << 
    >> Extra Missions Guide <<
    >> Created by: Monistic_Turtle <<
    >> E-mail: Knives72@hellokitty.com <<
    >>>>>>>>>>>>>>>>>>>>>> Table of Contents <<<<<<<<<<<<<<<<<<<<<<<<
    A Note on Memory Capsules...................................not03
    >>> Extra Missions <<<
    Zephyr Heathlands...........................................zep33
    Widow Missileer.............................................wid34
    Vincent the Mage............................................vin36
    Deep Labyrinth..............................................dee37
    Gatling in the Wastes.......................................gat39
    Lord of the Jungle..........................................lor40
    Cait Versus the World.......................................cai41
    Missilebreaker Melee........................................mis42
    Collector's Mind............................................col43
    Vincent the Destroyer.......................................vin44
    Rains of Gehenna............................................rai45
    Vincent the Grappler........................................vin46
    Red and Blue................................................red47
    Stygian Sewers..............................................sty48
    Messenger from Hell.........................................mes49
    Chamber of Ghosts...........................................cha51
    Deep Tower..................................................dee52
    Cait Versus the Crimson.....................................cai53
    Shinra Manor Prime..........................................shi54
    Rampart Rumble..............................................ram55
    Contra Kalm.................................................con56
    Missilebreaker Deathmatch...................................mis57
    Cait Versus the Cerulean....................................cai58
    Vincent the Beast...........................................vin59
    Cyclopean Causeway..........................................cyc60
    Trick Arc...................................................tri61
    100,000 Needles.............................................10062
    Cait Versus the Bull........................................cai63
    Deepground Soldiers.........................................dee64
    Black Widow Tetra...........................................bla68
    Gatling Shower..............................................gat69
    Go with the Flow............................................goo70
    Brotherly Love..............................................bro71
    Unlimited DG................................................unl72
    Cait Versus the Empowered...................................cai75
    Stronghold Impervious.......................................str77
    An Invitation to Illusion...................................inv78
    >>> Legalities and such <<<
    A Passing Note..............................................pas04
    Hello and welcome to my extra missions guide for Dirge of 
    Cerberus: Final Fantasy VII. This is my first attempt at a guide 
    of any sort, so consider yourself warned. Dirge of Cerberus 
    isen't the genre of game I'm normally akin to. Like many of you I 
    bought the game simply because it's a continuation of the FFVII 
    universe. This game was in no way another FFVII, but it wasn't
    supposed to be. It truly is a good game on its own merit and I 
    thoroughly enjoyed this game even if it is a third person 
    shooter. Well, on to the core of this FAQ. This guide will cover 
    the extra missions of DOC. The extra missions are unlockable 
    after you beat the game on any difficulty setting. Some will take 
    you 30 seconds, some will take you 30 minutes. But on a broad 
    overview of the extra missions, they are more difficult then the 
    main game set on normal. So, be prepared to get aggravated on 
    more then one occasion while doing these missions. But try not to 
    throw your controller through a wall or at your pets, all the 
    missions are possible to complete. Well, I'm sure your tired of 
    me blathering on so lets get started.
    This section is sort of incongruous because you don't need a 
    specific barrel or a specific level for your guns to do the 
    extra missions. This section is more of a suggestion from me to 
    you. I've beaten DOC once and i didn't use a strategy guide, so 
    I ended up missing a few things that would probably have made 
    these extra missions a trifle bit easier.  For example, if you 
    have the Ultima Weapon for the extra missions I'm sure things 
    would be easier on you. But, regardless of what you have, you 
    should be able to get through fine. Here's what my setup usually 
    consisted of.
      Quantum Cerberus                  Velvet Hydra                  
      Master N Barrel                   Faerie L Barrel
      Materia Floater                   Sniper Scope
      Power Booster B                   Power Booster B
      Blizzard Materia                  L Adjuster
      Handgun Bullets                   Rifle Bullets
                     Dueling Griffon or Blast Machine Gun
                     Gale S Barrel
                     Materia Floater 
                     Gravity Floater B 
                     Fire Materia
                     Machine Gun Bullets 
    I also had the Bayonet Rifle, Long Barrel B, Cerberus Relief, 
    Thunder Materia, and the Power Cross in my inventory. Out of 
    these, I used the Power Cross, Thunder Materia, and the Bayonet 
    Rifle on 2 or 3 occasions.
    A Note on Memory Capsules..................................not03
    Memory Capsules unlock art work for the game, different
    character models for you to view, sound tracks from the game, 
    and secret levels. There are different means employed to destroy 
    the various forms of capsules, they are as follows:
    Red Capsules: Unlocks art work, destroy with melee attacks.
    Yellow Capsules: Unlocks character models, destroy with bullets.
    Green Capsules: Unlocks sound tracks, destroy with magic.
    White Capsules: Unlocks secret missions, destroy with nearby 
    explosive barrels or mines. 
    I'll post the coordinates for each capsule before I get into the 
    level guide. The coordinates should be enough to help you find 
    the capsules, but if there's an extra task that must be carried
    out in order to get the capsules I'll probably list it for you.
    And for the white capsules, I've included the description on how
    to obtain them in the level guides. FYI, there are no capsules 
    in the secret missions. Anyways, if you need help on finding a 
    capsule I didn't go in depth about, e-mail me about it and I'll 
    be happy to accommodate you. ^_^
    +++++++++++++++++++++ Extra Missions +++++++++++++++++++++++++++
    Zephyr Heathlands..........................................zep33
                        --Mission Objective--
                      --Locate the goal point--
                      --Conditions for Defeat--
                  --Suffer a KO/Exceed Time Limit-- 
                           --Time Limit--
                           --10 Minutes--
    ++Yellow Capsule available at G-11++
    Being the first mission, Zephyr Heathlands is pretty 
    straightforward and simple. You have an over exorbitant amount 
    of time to finish this one. If you know exactly where to go, you 
    can finish this in about 3 minutes. Start off by killing the 
    three enemies that come charging at you, destroy the box 
    (optional) to get EX File 01, which basically just tells you the 
    painfully obvious. Anyways, continue to your right and take out 
    the guy who's on a hill to your left. EX File 02 is here, which 
    just informs you about memory capsules. Continue going straight, 
    past the explosive barrel, towards the building inlaid in the 
    rocks. 5 deepground dogs will come rushing out, just back up and 
    shoot the barrel once they all get next to it. There's a guy with 
    a machine gun to your left. He is a ways away so use the Hydra 
    for him. Grab the Limit Breaker (in a box) in the building, turn 
    around, and continue going straight. You'll pass another barrel 
    and to your left is another guy with a machine gun. Kill him and 
    go left (towards the guy you just killed) and then go right. 
    Follow that path a little ways until you get to a fork in the 
    path. There are enemies on the hills, so be wary of that. 
    Anyways, at the fork take another right and continue on 
    underneath the tarp looking bridge. Follow that path and you 
    should end next to a concrete wall of sorts on your right. From 
    there, turn left and go under another tarp bridge, and go inside 
    the building at the end. Grab the cardkey above the Mako point 
    and head back to the wall. Run up the support beam and use the 
    cardkey. Alright, there's alot going on up here in terms of 
    buildings, towers, etc. but this mission just requires you to 
    get to the goal point. So, just bypass everything, go to your 
    left, and hug the wall if you want.  There's one guy to your 
    right on the top of a building you'll probably want to kill. 
    After that just keep hugging the wall and continue on until you 
    get to what is essentially a large drop off. Get out your Hydra 
    and take out the two guys below before you jump down. Once you 
    jump down you'll be attacked by 5 or 6 Red Saucers, so equip 
    your machine gun or handgun or even use your Limit Breaker to 
    deal with them if you still have it. Go towards the building 
    with the door and the light illuminating the inside of it. If 
    you want you can kill the guy hiding on the other side of the 
    wall to your right. After that, go in the door and your 
    finished. Easy huh? 
    Widow Missileer............................................wid34
                          --Mission Objective--
                   --Eradicate the Black Widow Squad--
                       --Conditions for Defeat--
                            --Suffer a KO--
                             --Time Limit--
    ++Green Capsule available at I-6++
    My God, this mission is laughable.  There are four Black Widows 
    to contend with, which may sound daunting but it's not. All you 
    need to do is make sure a materia is equiped (Blizzard works 
    fine), run to your right at the begginning of the level and grab 
    the ammo and the Ether. Use the ether as soon as possible and 
    fire away. Make sure your strafing pretty much all the time. The 
    black widows HP is a collective whole so it took me 3 shots with 
    a level 2 blizzard materia to end this one. 
                         --Mission Objective--
                       --Defeat the Dual Horn--
                      --Conditions for Defeat--
                           --Suffer a KO--
                            --Time Limit--
    ++Red Capsule available at B-9++
    The map for this area is pretty large considering the tight 
    corridors and narrow streets that litter the main game. But 
    you're going to need all the extra room you can get for this 
    mission. Start off by running straight forward towards the 
    massive land bridge in the middle of the map. A pack of guard 
    hounds will leap off the bridge and swarm you at this point, but 
    they should drop with one shot from your Cerberus (the red ones 
    might take two). Pick off a few if you want, but the guard 
    hounds regenerate indefinitely. Their mainly there to provide 
    you with ammo, potions, ethers, and chains. Anyways, before you 
    get to the bridge hang a right and run towards the waterfall. 
    Once there, a cactuar should spawn towards the back of the 
    waterfall. Kill it and claim the Limit Breaker. Continue on 
    North past the land bridge. At this point your main objective 
    will come bounding out from behind some rocks. This will 
    probably be your first encounter with a Dual Horn, and this one 
    in praticular takes a while to kill. Use whatever weapon you 
    want but always move away from it, try to get around it if 
    possible, because you can inflict more damage from behind. Your 
    conventional weapons hardly do any damage to this beast. So use 
    your Limit Breaker whenever you feel like it. The only problem 
    with the Limit Breaker is that you can't move and fire at the 
    same time. So jump and use the circle button to fire off three 
    quick fireballs, retreat, and repeat the process until it wears 
    off. Well, the guard hounds can be a nuisance so start killing 
    them. Their present so you can build up your chain meter, thus 
    doing more damage to the Dual Horn. As well as providing items, 
    they make this battle go by much quicker. Just keep running 
    backwards and shooting the hounds until you build up a good 
    chain and then take a few shots at the Dual Horn. Remember, a 
    chain breaks as soon as you get attacked so keep that in mind. 
    I've found the Cerberus probably works the best for this mission 
    (If you have the Ultima Weapon i guess that would make this an 
    even shorter battle). But just keep strafing, using chains, 
    running backwards and firing. Also, try to get around to the back 
    of it, you'll do more damage from behind. But this can be rather 
    difficult. Anyways just have some patience, and it will fall 
    Vincent the Mage...........................................vin36
                        --Mission Objectives-- 
                --Defeat 100 Enemies Using Only Magic--
                       --Conditions for Defeat--
                            --Suffer a KO--
                            --Time Limit--
    ++Green Capsule available at C-12++
    The first mission that requires a death toll of 100 enemies, oh
    joy. This may sound menacing, and in some ways it is, but this 
    mission should only take you about 13 or 14 min. or even less. 
    You can't use ammunition for this level and your melee attacks 
    do 0 damage so your stuck with magic. Start off by grabing as 
    many ethers and spirit rations as you can, but don't worry about 
    exhausting your supply, they regenerate. And basically just 
    start decreasing the enemies ranks via magic. I found fire 
    magic works great because it has a large blast radius, which 
    helps to eliminate multiple enemies at once. The enemies consist
    of red guard hounds, sword soldiers, dual horns, and deepground
    soldiers with jet packs. None of the enemies have guns except 
    for the jet pack guys. If any of them start attacking you, kill
    them ASAP. But other then that, you probably shouldn't lose to 
    much HP, as long as your moving constantly. If you do get low 
    on HP you might have noticed the buildings with the blue laser 
    grids blocking the entrance. There's one in the south, upper 
    north, and lower north part of your map. The only way to get
    the cardkeys is to kill the dual horns. A good way to kill the 
    dual horns is to try to build up a chain by killing lesser 
    enemies and then shooting 2 or 3 blizzard blasts at the dual 
    horns. But anyways, the items in each building are as follows:
    Upper North End         South End            Lower North End     
    Potion x2               Potion x2            Potion x2
    Phoenix Down            X-Potion x2          Elixir 
    There's plenty of ethers and spirit rations littered throughout 
    the level so don't be worried about running out of magic. And
    besides the red guard hounds drop red ethers probably 70% of
    the time. This mission is farily easy, you should be able to 
    get through without even needing any of the items in the 
    Deep Labyrinth.............................................dee37
                           --Mission Objective--
                         --Locate the Goal Point--
                         --Conditions for Defeat--
                              --Suffer a KO--
                              --Time Limit--
    ++Secret Mission available at K-15++
    Deep Labyrinth was the first mission that I died in. I died many 
    times before I actually figured out how to go about this level. 
    First order of business is to go forward and kill the 3 soldiers 
    that come from behind the boxes to your right. Three shots with 
    your Cerberus is all you will need for them. Continue on and 
    grab the cardkey in the red room behind them (from this point 
    forward when i say to get the cardkeys just look for the red 
    rooms in each section). The next section has 4 DG soldiers. The 
    first one is right in front of you, and for some reason, will not
    take any damage for a few seconds after he appears. So as soon as
    you see the 0/4 appear at the top of the screen, back up into the 
    hallway you just came from and press yourself against the right 
    hand wall. Wait a few sec. and then strafe to your left and use 
    your Cerberus to take out the two guys in front of you. Next, 
    come in the room and head to your right, there's a guy behind a 
    box here but two quick shots should kill him. Head to the 4 boxes 
    stacked on each other in the middle, move the camera and you can 
    see a DG soldier a little ways in front of the laser grid. Strafe 
    to the right and take him out quickly. Grab the 2 cardkeys, and 
    continue on. After your through the two laser grids I would 
    advise you to equip your blast machine gun before you go any 
    further. If you don't have it just use your Cerberus or your 
    Griffon. The blast machine gun comes in handy here because your 
    going to be attacked by 3 DG heavy swordsmen. You can knock all 
    three over with the BMG and then finish them off with your 
    Cerberus while there laying on the ground. Continue on and a 0/7 
    will pop up almost instantaneously. This section seemed impossible 
    to me at first, but then i realized there's an explosive barrel 
    right above them which will kill them all simultaneously. Just 
    equip your Hydra and get behind the wall to your left as soon as 
    the 0/7 comes up. Make sure the sniper scope is on your Hydra and 
    zoom in right above the DG soldier group. You should see the 
    explosive barrel, just shoot it once and viola. ^.^ The only 
    problem here is as soon as you step out from behind your wall they 
    will bombard you with bullets. So, hopefully you can find the 
    barrel quickly. Grab the cardeys and continue on. 
    The next section pits you against 20 red saucers. Don't worry,
    they're all behind that wall of boxes in front of you. So equip
    your griffon or blast machine gun, and go around to the right or 
    left of the box wall and start firing away. There isen't much 
    stradegy to this part, except kill as many as you can, as quickly 
    as you can, before they get a chance to retaliate. Get the 
    cardkeys and continue. The next area pits you against 2 shield 
    robots and 4 soldiers. At the beginning run to your left behind 
    the boxes and try to shoot the one DG soldier behind the shield 
    guys before you get behind the box barricade. The shield guys 
    rush over to you, so just use melee attacks for them. Strafe out 
    from behind your barricade to your right and take out the guy too
    the left of the pillar. Get behind the pillar and strafe out too
    your right or left and kill the next guy. There should be only 
    one enemy left. Once you get to the pillar with the boxes next to
    it in the next room, our remaining enemy will come charging out
    at you. So kill him with whatever weapon you still have ammo left
    in. Once you get the cardkeys you'll probably notice there are 
    two blue laser grids in this section. Open the one that's at F-12
    or the one to your west. There's a Hi-Potion and another cardkey 
    in here. You'll probably be needing the Hi-Potion by now anyways.
    Continue on and you'll come to a room with a white capsule, an
    explosive barrel, and a red box. Shoot the barrel to unlock a 
    secret mission. Alright, I apologize for not telling you in the
    first version of this FAQ that in order to obtain the items in 
    the red box you must first exit this level and beat Boxemon. Once 
    your finished with Boxemon come back to this level, equip your 
    Griffon or BMG and shoot the red box to reveal a plethora of 
    items that are vital to completing this level (for me anyways). 
    Continue on and you'll eventually get boxed in by laser grids, 
    and floating mines will slowly drift your way. Just use your 
    Hydra or Cerberus to make quick work of them. The next area puts 
    you up against a black widow, this would be challenging if you 
    didn't have 3 Limit Breakers. As long as you got the items in the 
    red box just use a Limit Breaker for this part. Jumping up and 
    mashing the circle button for the three fireball attack works the 
    best. If you don't want to use a Limit Breaker, magic works great 
    here also. Get the cardkeys, and continue on. Next you'll be 
    facing four ostrich looking monsters. Very simple, just use your 
    Cerberus for this. Use a cardkey at D-7 to get a potion and 
    another cardkey, but at this point you should have more then 
    enough healing items anyways. Anyways, keep going and you'll 
    encounter 3 rocket launching soldiers. Just strafe left and right
    and keep firing. Another item door at E-3 if your interested. 
    Next section will have 4 guys rush out from behind some pillars. 
    Fire materia, blast machine gun, or just your trusty Cerberus 
    work fine for them. 3 elite soldiers with machine guns will come 
    out from behind the boxes once you get closer, use whatever 
    weapon you want for them. There's another laser grid here with an 
    item behind it at J-7. Next section we have 4 mutated bugs, easy 
    stuff. And they'll probably all drop red potions or red ethers, 
    and if you got the items in the red box, the rest of this level 
    should be a breeze. Next section has about 10 guys with swords 
    barreling down on you. BMG works great to get them all on the 
    ground, and then finish them off with your Cerberus. Item door at 
    L-8. This next section can be a problem if you come in 
    unprepared. 3 cactuars will come in through the door at the end 
    of the hall once you get close enough, make sure you have some 
    magic in your bar, and when all three get in, use your fire magic 
    to kill them all at once. Last section! and I must say it's about 
    time. 10 bullet proof soldiers will come at you, which would be 
    really difficult if you didn't have any Limit Breakers, and you 
    should still have two left, so go ahead and use them. But one 
    Limit Breaker should suffice. After there gone grab the cardkey, 
    unlock the laser grid, and your finished... phew!
                         --Mission Objective--
                         --Defeat 3 Cactuars--
                       --Conditions for Defeat--
                            --Suffer a KO--
                             --Time Limit--
    ==Secret Mission==
    I can't really help out on this one much, it's a luck based 
    mission in all honesty. The location of the cactuars resets 
    every time you try it. So, just randomly choose a box and hope 
    that there's one of the three cactuars in it. Also, if your 
    unfortunate enough to get the box with the dual horn in it, I'd 
    advise you restart the mission. But anyways, good luck! ^_^
    Gatling in the Wastes......................................gat39
                          --Mission Objective--
                --Earn 500 Points Within the Time Alotted--
                        --Conditions for Defeat--
                    --Suffer a KO/Exceed Time Limit--
                             --Time Limit--
                             --5 Minutes--
    ++Green Capsule available at F-9, this one can be hard to get 
    because you need magic to destroy it, but you start off with a 
    depleted magic bar and no ethers on the field. What you need to
    do is keep killing cactuars until one of them drops an ether, 
    sooner or later it will happen (probably by the end of the 
    level). Then run to the F-9 area and look up, it's way up there 
    on top of a torch. It's not going to be easy to hit with tons 
    of enemies on top of you either so good luck++
    As the title suggests, you will be Gatling in the Wastes. 
    Basically you sit down at a gatling gun turrent and lay waste 
    to the encroaching enemies.  There is a turrent to your right as
    soon as you start the level, but I'd advise you jump off the land
    bridge your on and look behind you. You'll find a turrent right 
    in in the middle of the slopes that allow you to get up on the 
    land bridge. This one is ground level and I've found it more 
    useful for taking out more enemies in a less amount of time. The 
    emus or ostriches or whatever the hell they are are worth 5 
    points, the normal blue guard hounds are 1 point, the red guard
    hounds are 3 points, the cactuars are 20 points, and the dual 
    horns are worth 30 points. If your down on the turrent that I
    suggested and your getting surrounded, hold down the R1 button, 
    (which you should be doing anyways) aim down, and spin yourself
    around left or right. That way you can take out any stragglers 
    that are right below or next to you. This mission isen't to hard,
    and it goes by really quick if your fortunate enough to get a lot
    of dual horns and cactuars. 
    Lord of the Jungle.........................................lor40
                          --Mission Objective--
                         --Defeat the Gargoyles--
                        --Conditions for Defeat--
                             --Suffer a KO--
                              --Time Limit--
    ++Red Capsule available at J-7, it's around the J-7 area in a 
    section very heavy with trees and foliage. Just keep looking for
    it and you'll eventually stumble upon it.++
    If you check your map you'll notice there are 7 flashing red 
    beacons.  These are the areas in which each gargoyle is 
    residing, so you can approach this any way you please. Of course
    you'll have to dispose of the first gargoyle in the circle area 
    you're currently in. When a gargoyle appears, he usually has a 
    band of other monsters that generate at the same time alongside
    him. Instead of wasting ammo, concentrate on the gargoyle and as 
    soon as he dies, all his cohorts go with him. Again the Cerberus 
    is probably the best weapon of choice (or Ultima Weapon). Every 
    time you murder a gargoyle, they'll drop a cardkey, use that to 
    open up whichever laser grid you desire. This level is pretty
    self-explanatory but there are a few areas that probably need to
    be addressed. The big oval section with the red dot at D-7 on 
    your map, you have to clear out all the enemies on the path. And 
    then the gargoyle appears on the small hill in the middle of the 
    circular path with all the foliage on it. And remember, when you
    encounter the gargoyles just concentrate on killing them and 
    forget about the other enemies. Also, the section around H-4 can
    be quite problematic. This due in part to the vast amount of 
    tress in this section. The red hounds are very annoying, but 
    try your best to concentrate on the gargoyle, who has a tendency 
    to hover quite high in this praticular area. So, aim high and 
    keep moving. Other then that, you shouldn't run into any other
    problems. But as soon as you kill all 7 gargoyles and think 
    you're finished, the screen will shake and an 8th section will 
    be added for your enjoyment. Head to I-6, or the dialpidated 
    building section. For the most part, this level had been pretty
    easy up until this point. But now we have all seven gargoyles 
    back and with a vengence. First, try to get a few shots in 
    before you retreat from the buildings doorway. Back out of the
    doorway into the jungle and then just wait for them to come to 
    you. The usual, strafe, run backwards, and shoot applies here, 
    but this part sucks. They will hit you with there energy blasts 
    relentlessly. I've found the BMG (or blast machine gun) works 
    pretty well here. But don't fight them in the destroyed building, 
    there's not enough room to fight 7 gargoyles in there. Anyways, 
    good luck with this last trial, because it's not easy. >.<
    Cait Versus the World......................................cai41
                           --Mission Objective--
                          --Defeat 100 Enemies-- 
                         --Conditions for Defeat--
                              --Suffer a KO--
                              --Time Limit--
    ++Red Capsule available at J-6++
    I hate this mission. It's certainly one of the worst, this one 
    along with Missilebreaker Deathmatch are (for me) the most 
    horrid missions out of the 46. There are 3 mog dolls in this 
    level. Each mog doll restores about 300 HP so use them when you 
    need to. But considering there are 100 enemies to deplete, use 
    these like prescription pain killers....sparingly. Since you 
    probably don't want to check your map in the midst of battle, 
    since as you probably already figured out the game dosen't 
    freeze when you pull up your triangle menu like it does in the 
    main game. So I'll give you coordinates for the mog dolls, but 
    it will probably benefit you more if I just try to describe 
    their locations. The first one is to your right in a train car, 
    the only train car in which you can jump inside of. The 
    corrdinates for it are the J-8, J-9 area. For the second, 
    find some boxes in which Cait can jump on and get up to the 
    section where you can run along planks to the tops of the 
    trains. When running along one of the planks, look for a fire
    on the top of one of the long rectangular boxes, on that 
    rectangle box is a normal box with two barrels on top. 
    Inbetween the barrels is the mog doll. Corrdinate is H-10. The 
    last mog doll is in the west side against a wall, if your 
    having trouble finding it the corrdinate is B-8. Again you'll 
    probably end up using all of these, but only use them when you 
    need to. As for fighting using Cait Sith? It's absolute hell.
    Cait has three different attacks: a flailing double arm attack,
    followed up by a backflip kick attack, and finally into a jump
    reverse outer crescent kick attack (well something along those 
    lines). Timing is key to beating this. Blue guard hounds take 
    one hit to kill, but their quick and Caits attacks are pretty 
    slow. Also, the problem with his attacks is there's a delay 
    inbetween each one, which makes things very problematic. 
    Anyways, watch out for the red guard hounds because they're 
    very unpredictable. They'll try to run around to the back of 
    you and attack from behind. I was thinking while playing this 
    "Have some mercy! I'm Cait Sith of all people". After you kill
    about 20 or so hounds, the mutated bugs will come out. If your 
    surrounded, (which you probably will be most of the time) don't
    be afraid to use your full 3 attacks, the last jumping spinning 
    kick takes out alot of enemies and does a good amount of damage.
    The bugs of course take more hits to kill but when you go after 
    them make sure you line things up correctly so you don't get 
    attacked in the down time inbetween your combo. Later we'll have
    Sahagins attack you (or turtles with spears). These guys are 
    actually the easiest enemy you'll encounter. By the way, 
    building up chains helps tremendously in this level, but it can
    be difficult to do. After the sahagins, sword soldiers come out.
    These guys are fast and can murder you quickly, but if you get
    a good chain going you can just go around doing the arm flail 
    attack and they drop quickly. At the end (at about 80 or so 
    kills) you'll be attacked by sahagins, bugs, swordsmen, and the 
    ever presistent blue and red guard hounds. This level will 
    probably take a few tries but you'll get the hang of it 
    eventually. But god, I hate this level.  
    Missilebreaker Melee.......................................mis42
                         --Mission Objective--
                     --Survive the Missle Assault--
                       --Conditions for Defeat--
                            --Suffer a KO--
                            --Time Limit--
                             --3 Minutes--
    ++Yellow Capsule available at G-10++
    ++Another Yellow Capsule available at I-7++
    If you think this is bad, wait until Missilebreaker Deathmatch. 
    Anyways, this level pits you against a Dragonfly helicopter 
    firing missiles at you. You can't attack the Dragonfly so your
    left to shoot the missles down before they hit your. You have 
    to survive this for 3 minutes, and it's not that hard for about
    2 of the 3 minutes, but for the last min. you might have some
    problems. At the beginning peddle backwards and grab the two
    Hi-Potions on your left and right side. Use your Cerberus or 
    whatever weapon you want for the first two missles that come 
    at you. FYI, you can use melee attacks to deflect the missles,
    but I found this very difficult to do. I'd advise just 
    sticking with your weapons. After a few volleys of two missles
    at a time, the Dragonfly will start adding in one or two extra
    missles for you to deal with. At about this time (about 2:15 on 
    the clock) you might want to start using your Griffon or BMG if 
    you have it. The only problem with this is you have to wait a 
    little longer before you bullets will actually hit the missles
    but you need the quickness of the Griffon to take all the 
    missles out before they annihilate you. In my opinion, the best
    way to go about destroying the missiles is to alternate. 
    Destroy one on the left and then one on the right, and so on 
    and so forth. Just keep switching between sides and you should 
    be OK. And always remember to reload between vollys. This 
    mission isen't onerous until about the last 45 sec. in which 
    your going to want to make sure you have the Griffon or BMG
    equip and fire like mad. 
    Collector's Mind...........................................col43
                        --Mission Objective--
                      --Collect the EX Medals--
                      --Conditions for Defeat--
                  --Suffer a KO/Exceed Time Limit-- 
                           --Time Limit--
                            --5 Minutes--
    ++Yellow Capsule available at D-5++
    This mission is actually enjoyable in my opinion. And that's a 
    blessing considering the last 2 missions. It's timed and the 
    time limit is not very accommodating. But if you know exactly 
    where to go and exactly where the EX medals are you can get this 
    done in a little over 4 minutes. Start off by grabbing the 
    Potion at the bottom of the stairs to your left. Head up, and
    stop when you see a red laser grid, kill the guy on the other 
    side of it before you continue up the stairs. A little ways up 
    the stairs they'll be another soldier staring at the wall with
    his back to you. Once the stairs end you'll be out on a walkway.
    Don the Hydra and zoom in to your right and take out the guy 
    near the end of the walkway. Down the stairs, and after awhile, 
    you'll be on the other side of the red laser grid where you 
    killed your first soldier, pick up the first EX medal here. Go
    down the stairs, and follow the path to some more stairs. 
    Your next EX medal is at the top. Now, turn around and jump off
    towards the house on your left, your goal is to land on the left
    side of that laser grid below you. Go into the house, and up the 
    stairs, kill the guy next to the window and claim your 3rd EX 
    Medal. Go back out of the house and you should be in the big
    courtyard aread. Once here stick to the left wall and you should 
    come to some stairs heading up. Take those and then run towards 
    the house at the end. 2 DG soldiers will run out of the house 
    and ambush you. After your finished with them run past the house, 
    and turn to your left. You should see some boxes strewed about 
    haphazardly, jump up these and you should see the next medal. 
    A soldier will drop down right on top of it so be careful. Ok, 
    now go inside the house and up two flights of stairs. You'll end 
    up in a room full of boxes, go towards the north window and walk 
    right out of it onto another walkway. Turn to your left and take 
    out the solider next to another medal (you should have 5 at this
    point). Run along the long walkway until you get to a church with
    a wooden plank running across the gap from the church and the 
    walkway your on, be careful not to fall here! Once inside the 
    church head to your left, grab the medal, and drop down. The next
    medal should be right next to you by the Mako point. Turn around 
    and kill the guy in the doorway, and run outside. Turn to your 
    right and you should see the next medal hanging in the air, jump
    off the ledge and claim it. Once you hit the ground turn right
    and go up the stairs to where you just came from. Go past the 
    church again, and turn left at the corner. You should see a tight
    alleyway going back behind the church. Theres a soldier back 
    there so take him out and grab your next medal. Only 6 more left!
    Alright, now go back in the church, and run towards the alter in 
    front of you, right behind the alter is a doorway, take that to a
    ladder. Once up the ladder, you'll be on the other balcony area 
    of the church. Keep going straight threw the small door. Now you 
    have alot of ladder climbing to do. At the top kill the soldier 
    and grab the medal. Fall down the hole where you just came from 
    back onto the balcony area, turn right and you'll be on another 
    walkway area. Follow that until you get to an area with a white
    destructable box in front of you. Do not continue along the path,
    instead turn right and drop down into the area with the pile of 
    boxes and the ladder, another medal is down there. Head back up
    and continue along the walkway. Grab the obvious medal at the 
    end of the walkway and then head into the house. After you've 
    gone down the two flights of stairs you'll enocounter a bullet
    proof soldier, hopefully you stepped in the Mako point at the
    church. But even that will warrent you only one shot of magic.
    One magic blast won't kill him so finish him off with melee 
    attacks but make sure you don't fall off the edge and into the 
    courtyard, that's the last thing you want at this point. Turn 
    left out of the door and get the next medal. Jump down into the
    courtyard area and run along the right side, inbetween the house
    you were just in and the next house over you should see a medal
    to your right in an alleyway. After that turn around and 
    continue alongside the right wall to the area with the white 
    item box. Don't bother with the item, it's just a Limit Breaker
    and you don't need it at this point. In the right hand corner of
    this area is a guy guarding your last medal, shoot him, get the
    medal and your finished! ^_^
    Vincent the Destroyer......................................vin44
                         --Mission Objective--
                        --Defeat 100 Targets--
                       --Conditions for Defeat--
                            --Suffer a KO--
                            --Time Limit--
    ++Red Capsule available at D-5++
    This level had me perplexed in terms of how to go about beating
    it. But I figured out what i consider a foolproof method to do 
    this. Start out by shooting down the first 10 flying mines in 
    front of you. You shouldn't even have to move from your starting 
    location, the first 4 or so just use the Cerberus. Then use the
    Hydra for the next few since they spawn a ways away from you. 
    Anyways, after you tally up 10 kills, turn around and go over 
    the skinny bridge on your left, make sure your quick about this 
    to. Once over the narrow bridge hang a left towards an explosive
    barrel. Follow this until you get to two narrow bridges, one 
    on your left, and one on your right. Take the one on your left. 
    Once you start getting close to the first turn on this narrow
    bridge that goes to the right, turn around and you'll probably 
    have 3 mines following you, destroy them quickly. If you can do 
    this you shouldn't have anymore problems with the remaining 87
    enemies. Anyways, continue on and get to the very end of this 
    long bridge, stand at the end, equip your Hydra and you should 
    be set. The mines will have a long ways to go before they get
    to you, so you should have plenty of time to pick them off 
    before they even get close. Expecially if your using the Hydra,
    which has tremendous range. When you run out of ammo with the
    Hydra, (which is inevitable) just start using your other guns. 
    Also, I forgot to point this out, but if you fall off the 
    ledges be aware that you'll have 3 sec. to get back up, but 
    this basically translates to instant death 98% of the time.
    Rains of Gehenna...........................................rai45
                         --Mission Objective--
                       --Collect the EX Medals--
                       --Conditions for Defeat--
                           --Suffer a KO--
                            --Time Limit--
    ++Red Capsule available at J-13, jump off the bridge at the end
    of the level and melee attack it.++
    Patience. This level requires a vast amount of patience, so be
    prepared to sink some time into this one. As you might have 
    noticed you have hardly any ammo in your guns, so being accurate
    and getting head shots is extremely important, at least for the
    first half of this mission. Start by equiping your Hydra, moving
    forward a little ways, aiming up, and taking out the sniper on 
    the bridge. Come out from the corner a little ways and zoom in 
    towards the north, and on the top of the cliffs you should see a
    massive self-operating gun turrent. Shot it right in the middle 
    where that blue dot is. Come out from your corner just a litte 
    bit more, aim up and right next to you is a sniper on top of a 
    hill with a blue laser grid. After he's gone you can finally go 
    out and grab the white item briefcase. After you have that, 
    stand in that exact location and aim straight down to the north.
    Another sniper lurks by some rocks. Run to the left a little, 
    and zoom in towards the north east corner, by the broken bridge
    piece in front of you. There will be a sniper back there. Run up
    the bridge piece, when your close to the top of it, aim towards
    the north again, over top of the tower structure. You should see
    a sniper and a rocket launching soldier. Pan to your left and 
    there should be another rocket launching guy on the hill. After 
    he's gone aim down to the left of the tower, and there's another
    sniper there. Alright! It's finally time to actually grab some
    EX Medals, theres one in obvious view by the red laser grid, 
    which you might have already picked up. Another is below the 
    bridge your on, and another is in plain view over in the corner
    where some more Rifle ammo is. After you have those, head 
    towards the tower, before you get there aim inbetween the 
    pillars of the tower and take out another Turrent. Also before
    you get to the tower, past the cliff face on your left is a 
    sniper laying in wait. So make sure you kill him before you 
    continue on. To the right of tower is a path leading upwards, 
    there's some rifle ammo there which you'll probably need. Once
    your at the tower aim inbetween the pillars again and downwards
    towards the right side of the cliff face and you should see a
    rocket launching soldier. Get the medal underneath the tower 
    and head to your left, drop down and get your 5th medal. Head 
    up the path but before you get to a section of collapsed 
    bridge, aim towards the still intact piece of bridge and move
    your aim a little to the left and you should see another 
    sniper. Get the ammo under the collapsed bridge section. Once 
    here aim dead ahead for another sniper over yonder. Come out
    from underneath the bridge section and run up on top of it
    for another medal. Backpedal to the path to the right of the 
    tower that goes up. Once you get to that small grassy section 
    on the path stop and aim to the west across the chasm you've 
    been in for another sniper. Follow the path and claim the next
    medal at the top. Once you get it, jump off back into the gorge
    and continue on. Oh, and don't forget the ammo up there as 
    well. Anyways, stop when you can see the building at the end of
    this path and use your Hydra to zoom in the take out the two
    turrents guarding the doorway. Head a little further in but be
    wary of a sniper hiding just over that outcropping of rock in 
    front of you. After he's gone run towards the building. Stop 
    when you get close to the door. There are 2 rocket launching
    soliders on either side of the door just waiting to annihilate 
    you. For the one on the right side position yourself diagonal 
    towards his location and kill him without having to enter the 
    room, this can be hard but it's a much better alternative then 
    rushing in there with both of them. I found it hard to use this 
    strategy on the other guy so just run in there and usually his 
    shot will miss, so kill him quick once you get in there. Grab 
    the medal and your done! Actually no your not, I'm sorry, 
    that's only the first half unfortunatly. :( 
    After you get the 8th medal a cardkey will materialize. Grab it
    and head back to that laser grid you probably saw earlier while
    coming down the gorge. Use your cardkey and backtrack all the 
    way to your starting point, theres a ladder back here and it 
    leads up to an Elixor. Head back to the laser grid you used the
    cardkey on and head up the steps. There's a rocket launcher guy
    at the top. After he's gone you'll be attacked by some swordsmen
    who are easy and will supply you with some much needed ammo. A
    little forewarning, these sword guys will come in pairs for 
    what seems like an eternity, but they aren't infinite, they will
    stop spawning if you kill enough. Anyways, head up the hill and
    turn to your right. Take out the 3 guys protecting the building,
    go in the building and to your right is a DG soldier with an 
    overwhelming machine gun, needless to say, finish him fast.
    Grab the items and leave. Outside the building there is a sniper
    and a rocket launcher guy on your right. Head to your right and 
    hug the walls. Once you get close to the tower area you'll be 
    confronted by 3 elite DG soldiers with machine guns. After their
    finished, grab the medal under the tower, you should have 10 now.
    Get back to hugging the wall, and continue on. There's a medal 
    on your left when your running along the wall. You'll know where
    it is because an enemy will drop down right in front of you when
    your by it. Continue on, dead ahead is a sniper walking around, 
    to your left on top of a broken bridge is another rocket launcher
    soldier. Head down that dilapidated bridge for your 12th medal.
    Come back up, next to the buildings, aim east towards the gorge
    and you should see two enemies. Next to them is another medal.
    Alright, you should probably be at the position of C-8 or D-8 
    on your map, at this point a surplus of enemies should come 
    out from behind the rocks. Use the Hydra, which you should be
    using anyways because sniping throughout this whole level is 
    the best option. Around the corner of that building is more 
    DG elites, and some more snipers, you should have alot to kill
    at this point. Once there ranks are depleted you should be pretty 
    free to roam around and collect your medals. Run out across the 
    field to about H-8 for another medal. FYI, while your over here, 
    there will probably be a few snipers you missed firing away at
    you, so just be cautious. Out on a precipice at about I-10 is 
    another medal. Go back towards the buildings, if you didn't 
    already get the medal in the doorway with the pillars, it's
    at D-9. You should have 15 now. Get the medal under the other 
    tower, and then grab the next medal diagonal to your postion, 
    which is in the corner in an alcove, next to a door. Goodness, 
    this level takes a long time, but don't worry the last three are
    all in one place. Head up towards the tall building towards the 
    east. It has a red laser grid in front of the doorway. Also, 
    I might as well list this, you should see a red memory capsule 
    suspended in the air a ways from the bridge, you have to jump off
    the bridge and melee attack it to destroy it. Anyways, as for 
    the last 3 medals, you need to jump in there with the dual horn, 
    (I know it's tragic) and grab the last three with haste and just 
    hope you don't get gored. But at least now your finally done with 
    this time-consuming mission.
    Vincent the Grappler.......................................vin46
                         --Mission Objective--
              --Defeat 100 Enemies Using Only Melee Attacks--
                       --Conditions for Defeat-- 
                            --Suffer a KO--
                             --Time Limit--
    ++Red Capsule available at J-11, like I stated below, you must
    murder a cactuar in order to get a cardkey which will in turn
    unlock the blue laser grid with the capsule inside of it. The 
    laser grid is in the southeast corner. Or from your starting 
    location, diagonal to your right.++
    Be thankful this is nothing like that accursed Cait Sith level.
    This is actually extremely easy. First line of business is to 
    equip the Power Cross and the Bayonet Rifle if you have them. 
    You don't need them but they make this battle go buy a lot 
    faster. If you actually leveled up your Power Cross you should 
    breeze through this level even quicker. Anyways, after you have
    one or both of the items equipped switch to that weapon and 
    start melee attacking. You'll be up against: guard hounds, 
    normal swordsmen, heavy swordsmen, gargoyles, and the 
    occasional cactuar who dosen't actually attack you, but if your
    lucky enough to kill one you'll be rewarded with a cardkey, 
    which you can use to unlock the laser grid with items or the 
    laser grid with a red memory capsule. Anyways, the gargoyles 
    give you Hi-Potions, and the heavy swordsmen give you X-Potions. 
    Use chains and this level goes by very quickly. 
    Red and Blue...............................................red47
                         --Mission Objective--
                       --Defeat Azul and Rosso--
                       --Conditions for Defeat--
                           --Suffer a KO--
                            --Time Limit--
    ++Red Capsule available at G-12, side note; there is no sound 
    gallery capsule in this level, if you've read the capsule 
    location guide in the cheat codes & secrets section of gamefaqs 
    (which is invaluable by the way, and helped me find many of the 
    capsules). That capsule is instead in the Messenger from Hell 
    Going into this mission I thought I was up for a challenge, but
    I ended up beating it in 25 seconds while sustaining about 60 
    damage. You shouldn't need any help on this one, just equip your
    Cerberus and take out Rosso first. Strafe around constantly and 
    finish off Azul. They weren't difficult in the main game and 
    that still applies here. In fact, they're much easier in the 
    extra missions.
    Stygian Sewers.............................................sty48
                        --Mission Objective--
                      --Retrieve the EX Medal--
                      --Conditions for Defeat--
                  --Suffer a KO/Exceed Time Limit--
                           --Time Limit--
                           --15 Minutes--
    ++Red Capsule available at K-4++
    You have 15 Minutes to complete this mission, but I suppose 
    Square decided to be merciful with the time limit on this one, 
    because you should only need about 7 or 8 minutes to get through
    this mission. Turn right at the very beginning and you should 
    see some stairs and a tunnel on your left, look down the tunnel
    and try to take out the soldier at the end, but he might move 
    away after taking a few hits. After him another DG soldier will 
    come running down the tunnel, kill him. Now your free to look at 
    your map without being attacked as long as you killed both 
    enemies. If you missed the guy with the rocket launcher just 
    backpeddle to your starting location to use your map. If you 
    bring up your map you'll notice this level moves in basically 
    a large circle formation. Your objective is to get to J-6 on 
    your map. There are many tunnels and stairs and ladders that 
    are basically here to disorient you. But if you get lost just
    look at your map and make sure you going in the right direction
    (towards J-6). Don't rush this level, because there are some 
    powerful enemies laying in wait for you around corners, on 
    bridges, and everywhere else inbetween. Certain deviations from
    the main path will warrent you items, so don't be afraid to 
    look for them, the time limit is generous enough. A section 
    that I sould address is the first part after you run down the 
    first tunnel with all the braches running off of it. At the end 
    is a plethora of soldiers waiting for you. Two of them have 
    machine guns that, for some reason, never need reloading. I 
    would advise taking the path to your right, (right before you 
    get into the area with all the soldiers) and take the ladder
    up. If you look around there is an explosive barrel down on 
    ground level in front of them by the gigantic pillar. Just 
    shoot that and save yourself some HP. Of course you don't want
    to always follow the main route. Like in the next section after
    the one I was just talking about. There might be a black widow 
    at the end of the tunnel, if that's the case, just take a side 
    route to the right and bypass him. All these alternative paths 
    basically lead to the same destination, just keep checking your 
    map and you'll be fine. Later, around the F-13/E-13 area you'll 
    notice your progress will be impeded by blue laser grids that 
    require a cardkey. If your not already on the second story 
    floor, find a ladder and climb up. You should find a section 
    with laser grids that are not operational yet at E-13. As soon 
    as you run over them, they activate and your stuck in this 
    small room with 4 swordsmen. After they're gone go through the 
    tunnel on the left and get the cardkey, now you can continue 
    on. Note, there are two laser grids in which you can go 
    through, but they both end up leading to the same place. So, 
    choose whichever one you want and continue on. I just now 
    realized this, so I better point it out, you know that guy with 
    the rocket launcher at the start of the level? Chances are you 
    didn't kill him right away because he does have a lot of HP. 
    But this guy is omnipresent and will pretty much follow you 
    through the whole level if you don't kill him. He's annoying 
    because he runs away all the time, but try to kill him before 
    he becomes a liability. After your through the blue grid, you 
    should find yourself in the last section. If you came in 
    through the bottom laser grid, turn to your left and you'll see 
    a DG soldier with a rocket launcher. That's the guy with the EX 
    Medal your looking for. After you kill him and get up next to 
    the medal, a heavy swordsmen will spawn next to you on a box. 
    The great part about this is that he'll get stuck on the box 
    and you can just stand there and kill him without any 
    resistance. Get his cardkey, open the grid, grab the medal, and 
    viola! >.<    
    Messenger from Hell........................................mes49
                         --Mission Objective--
                    --Escape from the Megastructure--
                       --Conditions for Defeat--
                    --Suffer a KO/Exceed Time Limit--
                            --Time Limit--
                            --3 Minutes--
    ++Green Capsule available at F-15, this one is right in front of
    you where all the enemies are spawning at the beginning of the 
    level. Problem is, you have no magic. You have to run up a ways 
    until you see a Mako point, once you get some magic, backtrack 
    through the enemies and back to the green capsule on the other
    side of the red laser grid.++
    Having a time limit on this mission is kind of redundant but I'm
    not complaining. The enemies are invincible so don't bother 
    shooting them, just turn around at the start of the level, equip 
    your Cerberus or your Griffon and start runnning. Just shoot the 
    boxes that are blocking your path on the way up. If you get 
    a chain going the boxes break with one shot. At the top of the 
    ramps you'll probably see your destination. Right before you get
    to it, a pile of boxes materializes and blocks your escape. The 
    boxes get their own boss health meter! I thought that was 
    terrific, but just shoot anywhere at the mass of boxes and your 
    free. This level only takes about a minute and is extremely 
                         --Mission Objective-- 
                       --Locate the Goal Point--
                       --Conditions for Defeat--
                   --Suffer a KO/Exceed Time Limit--
                            --Time Limit--
                            --15 Minutes--
    ++Secret Mission available at F-8++
    This mission is fairly simple and quite unremarkable, there is a 
    time limit to take note of but you should be able to finish this 
    in about 9 or 10 minutes. From the starting point, walk right 
    a smidgen, aim out the doorway, and up towards the top of a 
    very large tower. Make sure you have your sniper scope on your 
    Hydra, aim to the top of the tower and kill the sniper. Pan down 
    with your crosshair and you should see an explosive barrel atop 
    a white cargo box. Shoot the white box and you'll unlock the next
    secret mission. Take your zoom off, and move to the left a 
    little. Aim out the door again and up on a roof you should see 
    another sniper with an explosive barrel next to him. After him, 
    your next sniper is closer to you just over a sand dune to your 
    right. You can exit the building now. When you get out to a 
    stony area in the sand, zoom in to the left at the bottom of a 
    sand dune for another sniper. Once he's gone swordsmen will 
    materalize in pairs. This goes on for a little while but just 
    stand your ground if you want and kill all the waves. There 
    might be a DG elite to your left by a small tower. And also, 
    take care of another sniper way over yonder behind the small 
    tower to your right. Don't underestimate the range of the snipers
    in this level, and be wary of the damage they can inflict. One 
    shot from a sniper should take a good 350 HP off your bar. 
    Anyways after you get the sniper who's behind a sand dune past
    the small tower, head to your right. There's another sniper 
    behind a wrecked piece of road near the main huge tower structure
    so kill him as soon as he comes into view. After he's gone you 
    should be free to run into the Southeast corner and grab a 
    phoenix down. Travel along the Eastern wall and you'll approach
    a building with a sniper in front of it. Watch out for that white
    box in front of you, there's a mine right above it. If you 
    destroy the mine, you'll get an Ether from the box. This next 
    part is completely optional, but if you want, head into the 
    building and you'll be up against 4 cactuars. After they're gone
    a red box will appear, just shoot it with the Cerberus to get 
    the Mine Detector. Finally, it's time to head to the large 
    buliding in the middle of the level. Head to the north side of 
    the building and once you get close enough you should see a blue
    laser grid with a sniper behind it. After he's disposed of, go 
    through the front door but walk slowly because there's a mine 
    right in the doorway. Once inside, you'll be ambushed by 4
    sahagins, or as I like to say, Donatello's failed experiments.
    After the sahagins are gone look to your right and you should 
    see an explosive barrel with a DG soldier next to it. Follow the
    path outside and wait for the 3 or 4 swordsmen to jump down on 
    top of you, after there gone climb the ladder next to you. At
    the top watch out for a mine in the middle of the roof. Two 
    soldiers will spawn at the small tower across from you. Continue
    along the narrow pathway and pretty soon you'll encounter 3 more
    enemies on the east small tower awaiting your arrival. It's easy
    to fall off here but you should have plenty of time, so don't 
    worry if you do fall a few times. After you kill the 3 DG's go 
    around the corner to be confronted by 3 cactuars. They're a 
    nuisance if they get a chance to attack so use fire magic if you 
    have any MP, if you don't, just shoot them very quickly. Go 
    forwards slowly because there's another mine in your way, 
    destroy the mine and grab the cardkey. Jump down and continue 
    north. Use your cardkey when prompted and run towards the center
    of this desert. But before you get there, stop, and zoom in 
    to your right to see a sniper next to a small building. Continue
    on north towards the large sand dune. Once you get to the top, 3
    sahagins will spawn below you and you'll probably notice another 
    sniper in the northwest corner. After they're all dead you 
    shouldn't have to worry to much more about enemies. Just walk 
    towards the building in front of you very slowly, there's an 
    overabundance of mines in front of the laser grid so just take 
    your time and get rid of them. Getting rid of all these mines 
    sucks, so be very careful. Actually, you don't need to dispose 
    of all of them. Just clear yourself a path to the blue laser
    grid but make sure you remember where your path is. Once you 
    feel confident you've cleared enough mines out, head back 
    towards that small building in the northeast corner. Once you 
    get near it, two black widows will appear. I told you to go 
    clear out a path through those mines because you probably don't
    want to bother killing these guys. But if you have enough time 
    to kill them, that would probably be safer anyways. I was just 
    to lazy to actually fight two of these things. Anyways, grab the
    cardkey inside the building, head back to the blue laser grid 
    with all the mines next to it and head in the building for a 
    mission complete.
    Chamber of Ghosts..........................................cha51
                         --Mission Objective--
                     --Exorcise the Undead Soldier--
                       --Conditions for Defeat--
                           --Suffer a KO--
                            --Time Limit--
    ==Secret Mission==
    I thought exorcising the undead involved a dogmatic priest and 
    a vile of holy water... but I guess that's just me. Instead, 
    you'll be exorcising this spirit through means of target 
    practice. A red soldier will warp around the room much like 
    Weiss did in the main game. He's very quick but he won't attack
    you, so just keep firing and just hope you get lucky. Also, 
    random enemies will run into the room, so make sure to take care 
    of them when needed. As soon as their disposed of, advert your 
    attention back towards the undead soldier. This mission might 
    take awhile due to the undead soldiers speed and the random 
    enemies that charge into the room. Oh yeah, building up chains
    by killing the random enemies and then attacking undead helps
    this go by quick, but you probably already knew that. Anyways, I 
    can't really help you out much with this one so...............
    good luck! ^.^
    Deep Tower.................................................dee52
                        --Mission Objective--
                     --Take Control of the Tower--
                       --Conditions for Defeat--
                           --Suffer a KO--
                            --Time Limit--
    ++Yellow Capsule available at K-8++
    This level may sound onerous but I ended up beating it my first
    attempt. You'll be up against 100 DG soldiers with rocket 
    launchers, so it's redundant to say be careful and strafe pretty
    much all the time when your combating these guys. The first 
    section you'll be up against 10 soldiers, in fact almost every 
    wave comes in groups of 20 or less. Buliding up chains is key to 
    beating this level. And I would advise using your Cerberus for
    the majority of the level, but there are a few instances where 
    you'll want to switch to the Hydra. The first 10 will be in the 
    center courtyard with 7 on ground level and 3 on the second 
    floor. This mission basically revolves around whether or not 
    your aim is precise enough to take out these guys fast enough. 
    Once your done with a group of 10 advance to the next floor and 
    so on and so forth. Sometimes you'll have to run around until 
    you find the right location to initiate the nextgroup of 
    enemies. Once you kill 50 soldiers  head back down the stairs to 
    the bottom for the next 50. Needless to say, you'll be strafing 
    alot but the rockets are pretty slow so that should warrant you 
    enough time to evade them. When you have a deathtoll of 70 and 
    you head down to the second floor and the 70/80 pops up, just 
    use your Griffon for this part because all the soldiers will be 
    in close proximity. The last 20 will be on the bottom floor, be 
    careful with this part because the soldiers on the 2nd and 3rd 
    floors can be a huge nuisance. As daunting as this level sounds, 
    it's actually fairly simple. And remember, move around ALOT on 
    this last section.
    Cait Versus the Crimson....................................cai53
                         --Mission Objective--
                      --Defeat Rosso the Crimson--
                       --Conditions for Defeat--
                            --Suffer a KO--
                            --Time Limit--
    ++Red Capsule available at G-9++
    Wow, this level sounded very arduous at first since the last 
    level requiring you to use Cait was horrible. But actually, this 
    is very simple. At the start run to the right or left of Rosso. 
    Don't attack her yet, wait for her to attack you. She'll 
    probably use a double slash attack with her Zidane blade. Just 
    run around her and claw her as soon as her attack is finished.
    Remember your only going to have time for one attack so don't 
    get greedy and try for a combo. As soon as you finish your 
    single attack, move out of the way. Don't run backwards, just
    move to the right or left and she should attack again, 
    (hopefully missing) so just move out of the way, attack, run 
    around her again, etc. etc. etc. Just repeat this process until
    she's dead. A side note; her attack in which she does a flury of
    jump kicks is not a good time to claw her, she recovers from 
    that attack quickly, so if she does do that attack, just wait
    for a better oppurtunity. And, attack her side, not her back or 
    front, the side seems to be the prime location. There are 3 mog
    dolls in this area but it's a pretty small area, so just run 
    around and you should be able to find them.
    Shinra Manor Prime.........................................shi54
                          --Mision Objective-- 
                        --Locate the Goal Point--
                        --Conditions for Defeat--
                    --Suffer a KO/Exceed Time Limit--
                             --Time Limit--
                        --2 Minutes 40 Seconds--
    ++Green Capsule available at I-5, I couldn't find this one for 
    awhile, but it's actually pretty simple. You know the section 
    with the red laser grids and the rocket launching DG's behind 
    them? Well, once you jump down into the first floor section, run
    to your left and you should see a blocked off hallway with a 
    green capsule at the end. If I were you I'd take out all the 
    DG's in this section before you attempt to get this one.++
    A race against the clock! The time limit is rigorous and will 
    not afford you much leeway, so this level may take a few tries. 
    I won't give you specific directions because all you have to do
    is follow the item briefcases through the entire level. There's
    only one enemy your going to have to kill in this level so 
    don't worry about enemies and run full tilt. Anyways, there are
    a few areas I should address such as the cave part. Once you 
    get into the cave with the green lights, you'll see three 
    barrels at one section, shoot the one on the right and continue 
    through. Right after that you'll have some red laser grids on 
    the ground that you need to jump over. You may run into some 
    trouble on the 4th set down, your going to have to jump on top 
    of the two grids and dash over to the other side. I don't know 
    if this was a glitch or what, but I always have problems at 
    this part. After the laser grids you'll come to a section with 
    even more explosive barrels. Take the left branch here, and be 
    careful not to get to close to the barrels when you destroy 
    them. The next part with the pit and the inoperative platform 
    section, you'll have to jump once and then wait for yourself to 
    fall just a little before you initiate the second jump, and 
    make sure you line it up correctly so you don't miss the 
    platform. When you get to a narrow corridor with boxes littered 
    about, get out your Griffon and make quick work of them. You 
    should be going up the circular ramp at this point. There 
    should be a little over one minute left on the clock. When you 
    get the section with the stair cases going down to the foyer, 
    (or the place where you fought the black widow) jump off the 
    top and go for the three items that are lined up on the right 
    side. There are soldiers behind the red laser grids who will be 
    firing at you but, forget about don't bother with them and run 
    through the doorway. Next section has alot of red laser grids. 
    Just weave around them until you get to a section with some 
    boxes stacked up on each other. Jump to your left and grab the 
    Ether on the table. Use it right away and be prepared to fire 
    some magic down the hallway at the soldier. Follow your magic 
    shots up with bullets from one of your guns. This guy is 
    annoying because your not left with much room to dodge his 
    rockets, shoot the rockets if you have to. Continue on and keep 
    following the item trail and you should arrive with a few 
    seconds to spare. *_*
    Rampart Rumble.............................................ram55
                          --Mission Objective--
                        --Locate the Goal Point--
                        --Conditions for Defeat-- 
                    --Suffer a KO/Exceed Time Limit-- 
                             --Time Limit--
                             --15 Minutes--
    ++Red capsule at M-11, this capsule can be a little tricky to get 
    (Just look above you at the start of the level if your wondering 
    where it is). Your going to need to wait until you get towards 
    the end of the level, and find a ramp at the E-5 area in which 
    you can climb up on. From there just follow a path towards the 
    capsule and melee attack it.++ 
    Interesting level we have here. If you turn around and look 
    inside the building behind you, you'll notice Cait Sith is where
    he belongs... behind bars. >.< But seriously, he's there for a 
    reason which I will address later. Anyways, start off by heading 
    down the path to your left. Around the corner you should see a 
    DG comm. standing there, equip your Hydra and snipe him. He 
    should drop a Limit Breaker, but if he dosen't, don't worry 
    about it. At the door where you just killed this guy, is another
    DG strolling around a wall, take him out if you want. Don't go
    through that door but head towards the the northeastern corner 
    towards the explosive barrel. Don't go through the doorway here, 
    instead continue on along the path the wraps around and goes 
    south. Follow this until you get to an open area with a blue 
    laser grid and a DG standing to your left in a doorway, the 
    idiots facing the wrong way so don't worry about him seeing you.
    Keep going north, past the blue grid and follow the path until 
    you get to the small black and red tower. You should see an 
    opening in the wall to the east with a building on the eastern
    wall. Go inside to grab the cardkey, but watch out for the 
    heavy swordsmen who will spawn in front of you. Alright, you 
    have one of two choices: Use the cardkey to free Cait, or use 
    it on one of the two laser grids that lead to the end of the 
    level. The advantage of having Cait is that he'll follow you 
    around and randomly drop ammo and health items for you. It's 
    not that far of a trek back to get him, so I'd advise that you
    do so. Regardless of what you do, open one of the blue laser 
    grids, one is at F-8 which is the one i chose. At the right 
    hand side of the wall is a DG comm. and on the left is a heavy
    swordsmen. Strafe in and kill the comm. on your right first. 
    After both enemies are gone, look diagonally to your left and 
    you'll see two more of the same. After they're gone continue on
    to your left, but not through the door they were guarding. After
    you round the corner you'll see another DG comm. walking around. 
    Continue on and you should see one more soldier walking around 
    in front of a building. That building is your destination, but 
    just before you step inside three heavy swordsmen will 
    materialize, but there easy, step into the goal point and your 
    done. On my speed run through this level I beat it in 2:27 
    seconds, so don't worry about the time limit at all.
    Contra Kalm................................................con56
                        --Mission Objective--
                      --Locate the Goal Point--
                      --Conditions for Defeat--
                           --Suffer a KO--
                           --Time Limit--
    ++Secret Mission Available at J-13++
    Shoot the red boxes in front of you for a suprise... 3 Cait 
    Siths, just what I've always wanted! Although, for some reason 
    I don't think they gave me the Cait Siths on my first time 
    through this level which does make things more difficult due to 
    lack of ammo. But, the goal in this level is to take out each 
    and every enemy in each section to warrant you a Cardkey. It's 
    very basic and shouldn't be to hard. After you get your first 
    cardkey and advance to the next section, you might notice the 
    fountain around the I-13, J-13 area, that's where the white
    capsule is. The white capsule is floating around in a circle 
    inside the fountain, there's also mines inside the fountain, so 
    you have to aim through one of the slots in the fountain and 
    time it correctly so that when the capsule floats over a 
    mine.... well you know what to do. Anyways, you probably will 
    have noticed the Turk Training Robots by now, there was one in 
    the last section and one in this section. These guys have lots 
    of HP, but if your by yourself, (without the Cait's) equip the
    bayonet rifle (if you have it) and the power cross. And melee 
    attack these guys to death, because it's a waste of ammo to 
    kill these guys using bullets. When you get to a part when 
    there is two Turkbots back to back, make sure you melee attack 
    only one and when he's dead go back for the other. They will 
    stay frozen until you attack them or brush up against them. 
    In the last section, 6 Turkbots will materialize simultaneously 
    but just take one at a time and melee attack or use your guns
    on them. I'm not sure if the Cait Siths are available the first
    time through, so if anyone wants to e-mail and tell me, I'd 
    appreciate it, thanks! ^_^
    Misslebreaker Deathmatch...................................mis57
                          --Mission Objective--
                     --Survive the Missile Assault--
                        --Conditions for Defeat--
                            --Suffer a KO--
                             --Time Limit--
                             --3 Minutes--
    ==Secret Mission==
    Thank Zeus this is a secret mission, this is by far the worst 
    mission in the game. I got so frustrated with this mission, 
    but thankfully you don't need to beat it to continue. Even 
    though I did end up completing this mission, it's not fun, 
    trust me. Well, if you found Misslebreaker Melee hard, take 
    that missions difficulty and multiply it by 3. Sure, this 
    mission starts out simple enough but, by the last 45 seconds 
    or so you'll probably be hating Square Enix. The only positive 
    side to this mission is you get 4 Potions, 1 Hi-Potion, and 
    there are 2 X-Potions at both corners of the platform your on.
    At the beginning, the middle Dragonfly will fire two missles at
    you as well as the right Dragonfly and the left one. FYI, the 
    middle Dragonfly fires missles very quickly while the right one
    fires them at a moderate speed, and the left has the slowest 
    missles. So, I'll label these A: for the slow heli. on your 
    left, B: for the fast one in the middle, and C: for the one on 
    your right. After each heli. is done with its first volly of 
    two missles a piece, aim at B and get ready for a fast missle, 
    destroy that and aim at C for the next and last up at A for 
    your slow missle. After this is over look up at A and take out 
    two or three slow missles before you advert your attention 
    back to C and shoot down the two incoming missles. Then aim 
    back up to A and get the remaining missles and finally be 
    prepared for a missle from B. Alright, you should be at about 
    1:55 on the clock now. Next we have two missles coming from B, 
    (watch out their really fast!) then look down to C for two more
    and then finally up to A for the remaining two. This next part
    sucks, C will shoot about 6 missles at you, and so will A, but 
    since C's are quicker take out about 5 before you look back to 
    A and destroy some of his missles. Then back to C for any 
    remaining missles and then back up to A for anymore. You should 
    be at about 1:12 on the clock. Now B fires a score of missles 
    your way, so concentrate just on B's missles before you look 
    down to C and take out 1 missle there, and then back to A for 
    his one missle and finally, back to B for two more. Alright, 
    this is where things get really ugly, you should be at about
    53 seconds on the clock. You'll get one missle from B, take 
    that out first, and then a few from C, those come next, and 
    then look up to A for a few, but B and C will be back at it so 
    watch out, I'd advise having your Griffon or BMG equipped at 
    this point. If you get past that you have one more absurd volly 
    of missles left, which takes up the last 30 seconds. C will 
    fire off tons of missles which is your first priority and then
    aim up to A quickly and get all of his with your Griffon, and 
    then look over to B with haste for a plethora of missles that 
    come way to fast. Good thing you have all those Potions, 
    because your probably going to need them. Anyways good luck, 
    and maybe you'll breeze through this and I just suck at aiming, 
    who knows. :P
    Cait Versus the Cerulean...................................cai58
                         --Mission Objective--
                      --Defeat Azul the Cerulean--
                       --Conditions for Defeat--
                           --Suffer a KO--
                            --Time Limit--
    ++Red Capsule at H-5++    
    Even easier then Rosso. Get close to Azul and wait for his kick,
    run around it and claw him in the side. Pretty much the same 
    strategy you used for Rosso, but Azul is much slower so you 
    shouldn't have to worry about anything really. Again, only use 
    one attack and then run around him and wait for another kick 
    before you attack again. Simple stuff here.
    Vincent the Beast..........................................vin59
                          --Mission Objective--
                        --Survive the Onslaught--
                        --Conditions for Defeat--
                            --Suffer a KO--
                             --Time Limit--
                             --5 Minutes--
    ++Red Capsule available at H-5, it's right in front of you 
    behind a blue laser grid. Sometime during this 5 min. slaughter
    fest, a random enemy will drop your cardkey.++
    Well... with all the enemies in this level you'd think it would 
    be difficult, but this mission ends up being alot more difficult 
    on your enemies then it does you. You start with Cait Sith 
    standing next to you, he'll drop you a Limit Breaker and you can 
    get started with the slaughter. This is 5 minutes of you killing 
    countless scores of enemies with Limit Breakers that Cait will 
    drop for you consistently throughout the level. No strategy 
    here, just mash the circle button. And keep an eye out for that 
    cardkey. On another note, you'll notice that when your in your 
    Limit Breaker form you don't even sustain any damage, talk about
    one-upping the competition.
    Cyclopean Causeway.........................................cyc60
                          --Mission Objective--
                        --Locate the Goal Point--
                        --Conditions for Defeat--
                    --Suffer a KO/Exceed Time Limit--
                             --Time Limit--
                             --4 Minutes--
    ++Yellow Capsule available at F-8, at the start of the level, 
    run towards the red laser grid on the right with a ladder 
    protected by a laser grid to the left. Stand here and aim
    towards the top of the bridge on the right side with the red 
    light on top. It's right there.++
    Another.... interesting level. Start off by heading to your
    right, towards the noise. There's a narrow passageway here with 
    red saucers going down it. I thought at first you had to jump 
    over each one but soon realized that was impossible. All you 
    need to do is shoot them. Once your through all the red saucers 
    and have entered the door, grab the item at the end and do a 
    180. Black masses will come floating down past the red laser 
    grid, just use your Cerberus to finish them, 4 or 5 shots 
    should do it. After they're gone go forwards and to your left. 
    Stop before you enter the doorway there because another black 
    mass will come barreling down on you. As soon as it disipates,
    run forward and to your left. Stay in that small alcove until 
    the next orb passes you by. When it floats past you need to run 
    forwards and to your right as fast as you can. There should be
    an explosive barrel there which you'll probably want to destroy 
    to get it out of your way. Go forwards and to your left. 
    Another black orb will be here, run to your right when you get 
    the chance, wait for to float by again then then run straight 
    until you get past the red laser grid on your left, and then 
    just stay in the corner for a sec. You should see an explosive
    barrel in front of you, destroy it, and when you get the 
    oppurtunity run forwards to the spot inbetween the 
    indestructable barrel and the wall. When you get the chance run 
    up and to your left into another small alcove. Wait for another
    black orb to pass and run up again and into another small niche
    in the wall. Finally just make a break for it, and get out of 
    here. For our last trial we'll have tons of shield robots, 
    coming forward in a sort of diagonal line formation. This is 
    easy, just jump over the waves until you get to the goal point, 
    pretty simple huh?  
    Trick Arc..................................................tri61
                         --Mission Objective--
                       --Collect the EX Medals--
                       --Conditions for Defeat--
                           --Suffer a KO--
                            --Time Limit--
    ++Green Capsule available at L-7, when your up on the destroyed
    bridge section, just aim down the road and look towards the back,
    you should see your green capsule back there.++
    I think many people abhor this level, but with just cause. This 
    level can be a tremendous pain, and the first reason being is
    because we have enemies that regenerate indefinitely. That being 
    said, don't bother sniping anyone in this level, only kill 
    enemies when they're in your way. Well to start off, head out of 
    the building and make a hard left, you should see a metal ramp 
    and a small blue laser grid triangle of sorts on the ground below
    it. The objective here is to climb up the metal scaffold and drop 
    down into that small triangular laser grid and grab the medal 
    inside. Note; you will have enemies shooting at you constantly 
    throughout this level, but there's not much you can do about this
    so just keep running. Once you get your first medal from inside
    the laser grids, run forward towards the door in the cliff face. 
    On your right should be another medal, double jump up there to 
    grab it. If there's an enemy up there, you'll want to kill him. 
    Now go through the doorway into a wide hallway. FYI, you do have
    4 Potions and a Hi-Potion so don't be afraid to use them when 
    necessary. Continue on through the hallway and shoot any DG's by 
    the window when you get to that section. Keep going up until you 
    get to a huge pillar in the middle of the floor, look around it 
    in the corner and make sure there's not a DG there. Continue on 
    up until your out of the building. There should be a soldier on 
    top of a small hill to your right, get rid of her, and go up the 
    slope. Go up the metal incline next to you and kill the 2 or 3 
    enemies at the top to your left. Go right and you'll see an item, 
    it's only fire materia, which should give you a hint as to where 
    the green capsule is (it's down towards the end of the bridge on 
    your left, although you won't have any magic but there's a Mako 
    point not to far away, when you hit it come back here). Anways, 
    there should be a small decline on the left of the bridge that 
    goes under the bridge. There's your 3rd medal on the barrel. 
    Backpeddle up to the top of the bridge, run to the edge and jump 
    off onto that metal beam with the 3 items drifting in the air 
    next to it. Don't bother with those items either, instead, head 
    down the beam and look over to the left side... or right 
    depending on which way you have the camera turned, and you 
    should see a red triangular laser grid below. Jump down into it 
    and grab your next medal. Make sure you kill the guys down here 
    because they can become taxing on your HP. After you've jumped 
    out of the red laser triangle start heading back up the metal 
    beam and just keep running until you get to the end of the beam 
    and see another medal on the left side, drop down and grab it. Get 
    back up and jump over to the Mako point with the item next to it. 
    Once your on the next metal beam, look down to the left side of it 
    and you should see an enemy next to your 6th medal. Now jump off 
    towards the door that goes into the building and retrace your 
    steps back up to the bridge part. Watch out for enemies. Alright, 
    once your back up to the bridge, jump off again onto the same 
    metal beam and back over to the part with the Mako point and your 
    Limit Breaker. Once your next to the Mako point go forward and 
    peer over the edge. You should see an enemy on a white platform, 
    there's a medal down there also, grab it for number 7. Alright, 
    now jump off into the fray below you, kill some DG's if you must 
    but your goal is to get upon that huge metal beam in front of you. 
    Run up it and jump off to the right where you see those 3 items in 
    a line hanging in the air. If done correctly you'll jump right 
    over the red barriers. Keep going towards the small tower with a 
    medal underneath it. After you get it, go into the doorway. Climb 
    up the ramps and kill any resistance along the way. Once you get 
    to a fork in the path, take whichever way you please, they both go 
    to the same place. Once your out of the structure, head to your 
    left. Follow the path all the way down and to your right taking 
    out DG's along the way. There's a medal at the very bottom. Head 
    back up but if you'll notice, there's another branch that goes up 
    towards a small building, head up there and your last medal is 
    inside.... phew! I'm glad that's over with. >.<    
    100,000 Needles............................................10062
                         --Mission Objective--
                        --Defeat 100 Cactuars--
                       --Conditions for Defeat--
                            --Suffer a KO--
                            --Time Limit-- 
    ++Yellow Capsule available at L-7. Thanks to an e-mail from 
    chronx, I now know the location of this elusive capsule. This 
    one requires a bit more exertion on your behalf to obtain. From 
    the starting point walk to your right just a smidgen until your 
    standing on the corner of the narrow walkway. Hopefully you've 
    killed any cactuars that spawned up here at the start of the 
    level. Anyways, just wait a bit and sooner or later a cactuar 
    with probably haste 3 cast on himself will jump up onto the 
    corner where your standing. You have to be fast for this, but 
    just do a melee attack and he'll die, leaving you with a 
    cardkey. If you miss him, don't worry he'll be back, so you'll 
    have as many chances as you like. Take that cardkey and head 
    over to L-7 on your map, and use it on the blue laser grid that 
    leads into a small building, grab the items if you want but on 
    your way out, look above the door inside the building and 
    there's your yellow capsule.++
    Annihilating cactuars probably dosen't sound like a very 
    problematical level, and for the most part, you'd be right. This 
    is ultimately a fairly undemanding level... just equip your 
    Cerberus or Griffon and start firing. On a side note, there are 
    mines in this level, so make sure you grab the mine detector to 
    your left at the start of the mission. A good place to battle 
    the cactuars is in the North section in the wide open desert 
    area of the map. Don't stray to far over towards the northern
    most building with the laser grid around it. There are mines 
    everywhere in that section, just like in Badlands. In fact, I 
    wouldn't be suprised if the mine location in Badlands are 
    identical to the mine locations in this level. But once you get 
    to around 60 or so dead cactuars, you'll be overrun with scores
    of them. The only advise I can give you to combat this is to 
    keep moving constantly while your shooting these guys. Needless
    to say, the Griffon works great in this mission.
    Cait Versus the Bull.......................................cai63
                        --Mission Objective--
                        --Defeat Arch Azul-- 
                      --Conditions for Defeat--
                           --Suffer a KO--
                           --Time Limit--
    ++The memory capsule for this mission can be a bit taxing to 
    obtain. If you take a close look at Arch Azul's tail you should 
    see your Red Capsule affixed to it. Your goal is to destroy it 
    with your second or third attack from Cait's combo. This can be 
    a burden since Azul's suprisingly swift for being such a fatty.
    The easiest way to do this is to run away from Azul and wait for
    him to do his only ranged attack, the one with the 4 homing beams
    he shoots at you. As soon as you notice him rearing back for this 
    attack, run back towards his tail and get off your back flip kick
    attack before he can turn around to face you again.++
    Well this battle is certainly intimidating, and it can also be 
    pretty frustrating if you don't know how to approach it. And don't
    forget about the 3 Mog dolls in this level if you need them. Start 
    off the battle by running next to Azul's right or left side. Let's 
    go with the right side for my sake. Do a claw attack as soon as 
    possible and then get ready to jump back away from Azul, do this 
    very quickly. Because as soon as you attack Azul he'll do a tail 
    sweep attack that will knock off a hefty 650+ HP. Remember, limit 
    your attacks to one at a time. After you get your first attack off
    and jump over the tail sweep, Azul will turn around to face you. 
    Lure him in and start running to one side, much like you did with 
    normal Azul and Rosso. He should try to gore you with his horns 
    but hopefully will miss if your busy running to either side of 
    him. As soon as he attacks initiate your attack and get ready to 
    jump again, I'd advise jumping away from him and not to the right 
    or left. Repeat this process until Arch Azul lays broken by your 
    feet. Poor Azul, talk about a humbling experience. >.<   
    Deepground Soldiers........................................dee64
                         --Mission Objective--
                       --Defeat all the Enemies--
                       --Conditions for Defeat--
                            --Suffer a KO--
                            --Time Limit--
    ++Red Capsule available at K-6++
    I played all these levels through the first time and then went 
    back through each one to write this FAQ. This is one of those 
    levels when I went through for the second time it was like a 
    whole new mission because it's very forgettable and there's 
    really nothing special or difficult about it. Well start off by
    collecting the ammo and running towards the tall staircase 
    structure in the middle. 5 enemies will come charging from the 
    west side of the stairs, after there gone 5 more will come from 
    the opposite direction. Finally for your last 10 enemies they'll 
    all materialize on the staircase structure. Genius idea to put 
    an explosive barrel on the staircases. Just shoot it and watch 7 
    of the 10 die, strafe around and kill the remaining 3. Continue 
    on to the next section. You'll be up against I think 30 DG dogs. 
    Use the explosive barrel to take out about 5 of them, and use 
    your fire magic when you need to, but you can basically just use 
    your Griffon or BMG for all of these guys and be fine. Next 
    section has a few guys spawn in front of you, just use your 
    Cerberus for them. Next wave will consist of about 12 guys which 
    spawn in a line. Use the explosive barrel to take out about half 
    of them and then finish off the remaining few. And our last wave 
    has about 19 or 20 guys for you to handle, you should have a 
    Limit Breaker in your inventory, so go ahead and use it and have 
    fun with the gratuitous massacre. If for some odd reason you 
    don't have the Limit Breaker just use some fire magic. And yup, 
    that's it, I was so suprised that was the entire level, I was 
    really expecting something a little harder. :P 
                         --Mission Objective--
                        --Defeat 100 Enemies--
                       --Conditions for Defeat--
                   --Suffer a KO/Exceed Time Limit--
                            --Time Limit-- 
                             --5 Minutes--
    ++Red Capusle available at G-12/H-12, look up on the light post, 
    jump off a box and do an aerial melee attack to destroy it.++
    Well, I believe this is the only mission that requires you to 
    defeat 100 enemies and also have a time limit. Regardless, this
    mission shouldn't be to much of a problem. Start off by 
    equipping your bayonet rifle and your power cross (if you have 
    either of them). Head out into the field with the explosive 
    barrels strewn about. You should see 3 shield bots, you can 
    either shoot the barrel next to them or melee attack them. I 
    would advise against shooting these guys because you have to get
    around to there backside in order to do this. This takes way to 
    much time, so just focus on using your melee attacks. The 
    barrels are here to make this mission go by faster, but I'd save
    them until you get larger quantities of enemies to destroy 
    before shooting the barrels. Anyways, after your first 3 shield
    bots are disposed of, run towards the middle of the field and 
    3 DG soldiers will spawn along with a few more shield bots. I'd
    advise using your guns for the soldiers, but keep using your 
    melee attacks for the shields. And don't be afraid to use the 
    barrels, if you notice about 4 or 5 enemies generate next to a 
    barrel, shoot it. But a note on that, enemies in this level 
    usually spawn one by one, but generally in a group. So if you 
    see some enemies generating, wait until they stop and then 
    destroy the barrel next to them. After you kill about 35 or so 
    enemies, shieldys will start multiplying like rabbits, which is 
    actually a good thing for you, because you can rack up an excess
    of kills at this point. Just go around and start using melee 
    attacks, the key is to keep the chain going. Once you get your 
    chain up to about 5 or 6, you can just start using one melee 
    attack for each shield bot instead of your whole combo, this 
    makes things go by very quick. I think I got a chain of about 31
    or 32 kills before I got hit. After you kill about 35 to 40 
    shields, our DG soldiers will come back. I'd advise equipping 
    the Cerberus and run around and kill all of these guys before 
    you go back to the shields. Needless to say, use any remaining 
    barrels if you want. At this point you should be almost finished
    so kill a few more shields and your done. 
                         --Mission Objective-- 
                          --Complete 5 laps--
                       --Conditions for Defeat--
                   --Suffer a KO/Exceed Time Limit--
                            --Time Limit--
                           --5 Minutes/Lap--
    ++Green Capsule available at D-5++
    Hmmm... considering each lap takes about 3 to 4 minutes, this 
    mission should take you around 20 minutes to complete, 
    depressing isen't it. :( Start off by going over the laser grid 
    to the east. Also, your timer dosen't start until you pass 
    over the grid. Just follow the unambiguous path and kill 
    anything along the way. Also you'll notice after you kill your 
    first DG there is a door directly behind him. In that room is 
    some Cerberus ammo. You'll see quite a few offshoot paths along
    your way that will warrant you ammo and various healing items 
    and the occasional Limit Breaker. Getting these items is pretty 
    much essential to beating this level. And don't worry about not
    having enough time, because you'll have plenty. And by the 3rd 
    or 4th run through this level you'll probably have it pretty 
    much memorized.  Anyways, just follow the linear path past the 
    first enemy, into the next room with the mine floating around, 
    grab some more ammo in the room to the left and continue on. 
    Next you'll encounter another lone enemy and another door with 
    and X-Potion in the room on your right. Keep heading down the 
    hallway and enter what looks like a pretty standard office room
    and you'll encounter a gargoyle. Your Cerberus works best here, 
    and keep heading through the various rooms, killing the 
    gargoyles in each. Keep going and you'll get to a section with 
    lots of boxes and 3 DG's, finish them off and get the Elixir 
    and the Red Potion from the two small rooms on the right and 
    left walls of this area. Next you'll get to a section with a 
    doorway on your left and doorway on the right. Take the one on 
    the left and you'll find a Potoin... yes i know its utterly 
    useless but you can grab it if you want. Anyways continue on 
    and a solitary floating mine will generate. There are paths to 
    your right and left in this room. The one on your left has 
    some Fire Materia and the one on your right has a Mako point. 
    Get into the narrow corridor on your upper right and wait for 
    the mine to pass and continue on its path before you go through 
    the blue laser grid and complete your first lap. Pretty 
    effortless right? Well just wait until you get on your 5th lap.
    Next lap you'll go through the same area but with an increase 
    in enemies. Also, remember that there are more items and ammo in
    each of the small rooms, so don't forget to grab those. Lap 3, 
    things start getting a little difficult. You'll notice once you 
    get to the part with with all the floating mines crisscrossing 
    in front of your path that the mines are moving a little quicker. 
    Forget about the Rifle ammo in the room from now on and go along 
    the right or left side and stop next to the display cases with 
    the materia looking orbs inside. Time your movements 
    accordingly. Once you get to the gargoyle room you'll notice 
    some new enemies. Turk bots will spawn along with the gargoyles,
    but these guys will stay frozen in place unless you shoot them 
    or brush up next to them. So, if you can, stay as far away from 
    them as possible while your killing the gargoyles. When you get 
    to the narrow corridor section with the floating mines, I'd 
    adivse you to stay on the right and go through the side paths on
    the right until your at the end. Lap 4, more of the same, but 
    another increase in difficulty. Be extra careful in the first 
    floating mine section, stay on the right or left side and make 
    sure you stop next to each display case and time your next move
    correctly. Gargoyle rooms get a little chaotic at this point, 
    and make sure you don't hit the Turkbots, because they take 
    forever to kill. Once you get to the room before the floating 
    mine corridor section, go into the room on your left which has 
    been giving you Potoins the last 3 times, this time you'll get 
    a destructable box with Cait inside. He's great to have for 
    stocking up on items before you attempt your last lap. Goodness!
    your almost done, but this last lap is absurd. I advise using
    fire magic for the first wave of guys, and once you get to the
    first floating mine room, you might have some problems.. I'd say
    stick with the right side and on the last two mines try to time
    it so you can run around the display case to your left and into
    the middle. Time it correctly and continue on, it's hard I know.
    I wouldn't bother getting items this lap either because your 
    only not going to get much in terms of ammo, and all the healing
    items have been replaced by Potoins. :( Anyways, Gargoyle room
    is insane, if you still have your Limit Breaker from earlier, 
    now would be a good time to use it. You don't have to kill all 
    of them if that proves too difficult, just kill enough so that 
    when your running away you don't get slaughtered. The last 
    section with the floating mines is more of the same but now we 
    have a DG launching missles at you. Use your magic on him or 
    snipe him. And your done, blimey, I'm glad that's finished! *_*
                         --Mission Objective--
                         --Defeat 100 Enemies--
                       --Conditions for Defeat--
                            --Suffer a KO--
                            --Time Limit--
    ++Red Capsule available at F-7++
    100 DG Elites. That means you won't be able to use your guns. 
    So start off by equipping the bayonet rifle and the power cross 
    if they're available to you. Melee attack the first DG in front 
    of you and wait for the next two to spawn, melee attack them 
    also. For the next three you'll have two down below and one up 
    top, use the barrel for the two on ground level, and jump and try 
    to aerial melee the other. Alright, I suggest you leave this 
    area now. Run towards the right and into the huge section with 
    numerous staircases. There should be a limit breaker up on top of 
    the thrid staircase up, and another in the same room further down 
    on top of some boxes. Continue on until you get to the starting 
    point for Stygian Sewers (if you remember that level). It's around 
    the J-4 area. You probably won't have any DG's following you, but 
    that's fine because you need to stock up on limit breakers right 
    now. Speaking of which, there's a limit breaker in the room with 
    the huge pipe in the middle, it's at the top of the stairs. You 
    should have 3 by now and there are more but as your aware of, 
    your only allotted three limit breakers at a time. So you should
    almost be back to your starting location, which is where your 
    enemies should be. Use your melee attacks or the barrels if you 
    can, and only use your limit breakers when you get low on 
    heatlh. Once you get to about 30 some kills you should probably 
    be in the large room with all the stairs. Enemies at this point 
    will come in drones to face you. But this is great, because you 
    can finish this level faster. Just use a limit breaker and kill as
    many as possible before it runs out. You should be at 40 by now. 
    10 more will generate in here, so once your at 50 head into the 
    J-4 area for another 12 or 13. This part is a little difficult 
    because about 6 or 7 of the enemies are up on ledges next to a 
    very small set of stairs. Just do your best and use another limit
    breaker if you need to. Another wave of 8 will be in this same 
    area also. After their gone you should be at 70 for your death 
    toll. Head into the west through the adjacent sewer pipe to the 
    room with the large pipe in the middle and staircases on either 
    side. Go up the ladder to your right before you enter the area, 
    look down and shoot the explosive barrel by the large pipe. That
    should take care of all but one. Finish the lone DG off and you
    will be confronted by another wave of 10 DG's in the same place,
    use another Limit Breaker at this point. Your remaining enemies
    will come in via the tunnel you just came from, but you should 
    still have an ample amount of time left in your limit breaker to 
    handle them, and success! Not a terribly hard level overall, 
    just tedious.
    Black Widow Tetra..........................................bla68
                         --Mission Objective--
                   --Eradicate the Black Widow Squad--
                       --Conditions for Defeat--
                           --Suffer a KO--
                            --Time Limit--
    ++Yellow Capsule available at I-5, just look up, it's underneath
    the bridge above you.++
    This mission is just as laughable as Widow Missileer. You'll be 
    up against 4 black widows. Two in front of you and two behind 
    you. But instead of using missles, they'll be using their mako 
    cannons. This may sound problematic but the morons use their 
    cannons simultaneously, and all you have to do is dash out of 
    the way and return a few shots. Granted, the timing can be a bit
    difficult if you don't know when to dash. All you need to do is 
    wait until you see their cannons glow yellow, and as soon as 
    they start glowing dash to the right or left. They will get 
    quicker as you deplete there HP but considering how fast you can 
    kill them, this shouldn't be a problem. 
    Gatling Shower.............................................gat69
                         --Mission Objective--
                       --Collect 100 EX Medals--
                       --Conditions for Defeat--
                           --Suffer a KO--
                            --Time Limit--
    ++Secret Level available at I-14++
    My first time through this level was not a pleasent experience, 
    but that's because it took me 38 minutes with a lot of running
    around picking up vital rations and hoping for Hi-Potions just 
    to keep myself alive. Thanks to an e-mail from JimTheFly I got 
    through this level in about 14 minutes with minimal damage. 
    First off, you might notice a red box above you when you start 
    the level. In fact, there are 5 red boxes scattered about this 
    mission. The key to unlocking them is to find the white capsule 
    in this mission, destroy it, and exit this level back to your 
    extra missions screen. As for the capsule, head over to I-14 on
    your map, you should be next to a tall structure that resembles 
    a water tower. You'll see a white capsule orbiting the tower 
    with an explosive barrel on the very top of the tower. If your 
    facing south towards the tower and shoot the barrel, it will 
    fall towards you, so time it correctly and shoot the barrel when
    the capsule comes around the corner. Once you unlock the secret 
    level, go back to the mission menu and finish the secret mission 
    "Go with the Flow." Alright, once your finished with the secret 
    level come back to this level. There are 5 red boxes in this 
    area, their locations are: F-10, H-9, L-12, H-13, and F-6. In 
    each of these boxes is a gatling gun, and the gatling guns do 
    9999 damage to the enemies, plus you are invulnerable while your
    sitting at a gatling gun. So, this mission just got a whole lot 
    easier. Don't use the gatling guns at H-9 or F-10 because their
    up to high. The ones at H-13 and F-6 are both ground level, 
    which is ideal. I don't need to explain much more, just pick a 
    turrent and fire away. You'll have to take a break from killing
    every so often to pick up EX medals, and that should be the only 
    time you take any damage. Our jet pack enemies will occasionally 
    drop Hi-Potions so you should be fine. Later on in the level the
    jet pack DG's will be joined by Gargoyles. Some Gargoyles drop 
    Gigas Medals which are worth 3 EX medals, so that helps this 
    mission go by much faster. Anyways, credit goes to JimTheFly for 
    that strategy, thanks Jim! ^_^ 
    Go with the Flow...........................................goo70
                         --Mission Objective--
                      --Destroy all the Targets--
                       --Conditions for Defeat--
                   --Suffer a KO/Exceed Time Limit--
                           --Time Limit--
                            --5 Minutes--
    ==Secret Mission==
    Well well, I don't think we've had a secret mission in a while. 
    Not since the depraved Misslebreaker Deathmatch mission. >( 
    Anyways, this one's simple. You'll have 30 enemies to destroy, 
    the first 10 are red saucers. Use your Griffon for these guys, 
    and try to stay as far away from the waterfall as you can, so 
    you'll have enough time to take a few out before they slide
    past you. Next 10 are the mutated turtles. These guys are easy, 
    just use your Cerberus for them. The last 10 are cactuars, which 
    are actually a challenge because their very quick and their very 
    small. Use either your Griffon or melee attacks, I did it the 
    first time with the Griffon but found out after going through a 
    second time that melee attacks work better for the cactuars, 
    anyways good luck.
    Brotherly Love.............................................bro71
                         --Mission Objective--
                       --Defeat Nero and Weiss--
                       --Conditions for Defeat--
                           --Suffer a KO--
                            --Time Limit--
    ++Green Capsule available at G-3, to your right, around a pile 
    of rubble is a Mako point you'll need for the Green Capsule.++
    Sounds challenging, but you can beat it in about 40 seconds. 
    Go after Nero first, and if you want to get some magic from the
    Mako point on the right you can use it on Nero and kill him
    almost instantly. Then all you have left is Weiss. I don't need
    to tell you he's quick, but just use your Cerberus and he'll go 
    down faster then you think.
    Unlimited DG...............................................unl72
                          --Mission Objective--
                        --Defeat all the Enemies--
                        --Conditions for Defeat-- 
                             --Suffer a KO--             
                              --Time Limit--
    ++Red Capsule available at M-10++
    Unlimited! Sounds like you'll be up against a perpetual tide of 
    DG soldiers, but don't worry there's only 40. The only difference 
    about these DG's is their ability to use limit breakers. But, 
    this shouldn't happen because they only acheive their limit break
    status if you let them linger at low health. Say for instance, 
    you shoot one for about 300+ damage and just leave him alone.... 
    he'll activate a limit breaker, making him much harder to contend 
    with. So, just make sure once you shoot a DG, you stay commited 
    to killing that specific enemy before you move on to the next one.
    Alright, from your starting point run fowards and take out the 
    first DG at the top of the small staircase. FYI, two shots with 
    your Cerberus should take out the majority of these guys. Take 
    out the next 3 to your right, and keep following the path, 
    killing enemies as you go. You should get up too 10 kills pretty 
    quickly. The next 3 are self-explanitory, actually all the 
    enemies are pretty self-explanitory, just take out DG's once they 
    spawn. But once you get to 33 kills, head left, or to the west 
    corner of this level to encounter your last 7 enemies. You'll be 
    tempted to shoot the explosive barrel right in the center of the 
    cluster of DG's, but don't... well not right away. Instead try to 
    shoot about 4 or 5 of them, but just one shot per enemy. Then go 
    ahead and use the barrel. If you actually shoot the barrel first 
    thing, all 7 of our enemies will limit break concurrently and we 
    defenitly don't want that do we? :p Anyways, take out any 
    remaining enemies and your finished. Not to difficult huh? 
                         --Mission Objective--
                       --Defeat the Dual Horn--
                       --Conditions for Defeat--
                           --Suffer a KO--
                            --Time Limit--
    ++Yellow Capsule available at J-2++
    Easy stuff, you should be able to complete this in your first 
    attempt. Since the dual horn you'll be up against is invulnerable
    to your bullets, magic, and melee attacks. You'll be using 
    explosive barrels to take this behemoth down. All you need to do 
    is lure the dual horn next to a barrel and shoot it. First off 
    run forwads a bit and our dual horn will spawn. As soon as your 
    able to move break to the right and you'll see a barrel, position
    yourself against the eastern wall and wait for the dual horn to 
    get next to the barrel and shoot. Immediately start to backpeddle 
    along the east wall with the 4 barrels lined very tactically for 
    some easy damage on dualey. Let him chase you towards the two 
    barrels by the edge of the dropoff and shoot one before you 
    plumit over the edge. There's no barrels down here so run towards 
    the west end of the gorge, and climb up the ladder. Dualey has 
    his own route and will emerge via the ramp on the northern wall. 
    He should be at about half health right now. See all those 
    barrels in front of you once you get up the ladder? Lead him over 
    to that section and you should probably be able to finish him off. 
    If not run through the narrow alleyway section and use any 
    remaining barrels to KO him. Now, we move on to another mission 
    with dual horns, joy!
                          --Mission Objective--
                         --Defeat 100 Enemies--
                        --Conditions for Defeat--
                             --Suffer a KO--
                             --Time Limit--
    ++Green Capsule available at K-6, In order to get the magic 
    necessary to destroy your green capsule you must free Shelke 
    from the shop machine on the far east wall. Once she's free, 
    guide her back over to your starting point (next to Shalua) and 
    then wait a few seconds and a Manaheart will spawn in front of 
    them. Equip it on a weapon and your magic bar will fill 
    100 Enemies, to bad they fail to mention these enemies will 
    consist of entirely dual horns (with the exception of one 
    enemy). It probably sounds like the most horrendous mission 
    thus far, but it's made easy by some accomidations placed 
    throughout the level. And instead of being onerous, this level 
    actually becomes pretty fun. Start off by talking to Shalua 
    who's standing right next to you at the starting point. She'll 
    give you 3 Gigas medals and a cardkey. Use two of the Gigas 
    Medals on the shop machine next to her, and you'll be bestowed 
    a Cait Sith that generates ammo and items for you (very 
    helpful). Continue on into the battlefield and you'll be up 
    against your first dual horn. Just use the same strategy you
    used for the first dual horn. Run around him and try to shoot 
    him in the rear when you get a chance. These dual horns go down 
    faster then you'd think, but considering there's 99 of them, be 
    thankful that they do. After you kill 2, head over to the left 
    or the north west area for another shop machine. Use 3 medals 
    and you'll be endowded the Ultima Weapon, having this is great 
    if you don't already have it. Needless to say, start using the 
    Ultima Weapon if you have any handgun ammo left. Hopefully Cait
    will be providing you with some. Anyways, kill another 3 dual 
    horns and head off towards the northern wall, and go towards the
    waterfall. Use 3 more medals on the shop machine by the 
    waterfall to get another Cait Sith, except this one actually 
    helps you attack the dual horns. Suprisingly he does a 
    considerable amount of damage. Now you need to save up a heftier  
    margin of medals, 8 to be exact. Once you get to 14 kills you 
    should have enough medals, as long as you picked them all up.
    Run towards the Northeastern wall and jump up on the outcropping
    of rock and use your 8 medals on the shop machine. This is 
    probably the most beneficial upgrade, because it basically is 
    a haste spell. That makes things much simpler, and the dual 
    horns shouldn't even have a chance to catch up to you. Once you 
    get another 4 medals head to the south section and find the shop
    machine hidden behind a rock formation. Use the 4 medals for two
    health upgrades. You should be at 18 kills right now. By now the 
    dual horns will be coming in droves of about 5 or 6 at a time, 
    so make sure your careful. Save up another 4 medals and open the 
    shop machine in the southeast corner for yet another Cait. He'll 
    help with the offensive which is also very helpful. Alright, 
    you probably have noticed the shop machine on the east wall with 
    a laser grid around it. Once you have another 7 Gigas medals run
    over there, use the cardkey Shalua gave you, and use your medals
    to get Shelke. Shelke dosen't actually fight per say but if she
    gets back over to Shalua you'll get the Manaheart which comes in
    very handy. Once you free Shelke however, Neo Azul will spawn 
    along with a host of dual horns. Neo Azul has a lot of HP so 
    just be diligent and he'll go down sooner or later. All that's 
    left in terms of shop machine handouts is 2 more health upgrades
    from the machine in the south. After that there should be 
    only one more shop machine left. It's up on the land bridge in 
    the middle of the level, but it requires 10 medals to use it. 
    This shop machine has unlimited usage provided you have the 
    medals for it. When used, a dragonfly will come in out of nowhere
    and bombard the dual horns with a series of missles. Each missle 
    (if it hits) does 9999 damage which is basically an instant death
    for each dual horn it makes contact with. Only use this when 
    there are an overabundance of dual horns. And make sure that they
    are in the middle of the field because the dragonfly only aims 
    right down the middle of the map. And as for Azul, he's basically 
    a dual horn with a lot of HP, but he will use his range attack at
    random so make sure you do your best to avoid this because it is 
    very taxing on your health. And make sure you pick up his Gigas
    Medal when he's finished because it's worth 10 medals. Well, 
    there's not much else to tell you, except just be assiduous and
    you'll eventually get to 100. And don't be afraid to use your 
    medals for the dragonfly, because you have no other use for the 
    medals anyways. And one last note, once you get to 94 kills 
    you have to go too the north side of the land bridge for the 
    next 3 and then the south side for the remaining 3. Well, good 
    luck and remember to use the manaheart! Magic works far better 
    then bullets on the dual horns. 
    Cait Versus the Empowered..................................cai75
                          --Mission Objective--
                     --Defeat Weiss the Immaculate--
                        --Conditions for Defeat--
                            --Suffer a KO--
                             --Time Limit--
    ++Red Capsule available at K-8++
    Cait Sith vs. Weiss? Are you kidding me? My exact words when I 
    saw what I was in for. This is by no means another breeze battle
    like the other Cait Sith boss fights were. But it's not 
    impossible by any means. Weiss is absurdly fast and Caith is....
    well the exact opposite. Weiss has a series of attacks and he 
    generally has a pattern. The hardest attack to contend with is 
    his basic dash and slash attack. I've tried jumping away but 
    Cait's just to slow for that. Instead when he dashs at you, run 
    right at him, when he slashes it will go right over your head 
    and you'll be behind him. He'll turn around and slash at you 
    again, so just run back towards him and he should miss. This is 
    rather difficult to do, so it make take you a few tries to get 
    used to it. You may feel like you should attack once he misses. 
    Well don't, because he'll just dash away and evade your attack.
    After he does the sword slashes, he'll shoot at you with his 
    gunblades. He's pretty inaccurate with these so just keep moving
    and he should miss. These are his main attacks so if you bypass
    these you'll be alright. After a while he'll do an attack where
    he glides in circles around the area, starting with a large 
    circle and spiraling inwards. Try to get to the edge of the wall 
    when he does this, but it can be hard to avoid. You may think, 
    "so when can I actually attack this guy?" Well after awhile 
    he will stop his attacks and form two doppelgangers alongside 
    him. At this point he'll do a dash attack at you, but you can 
    actually evade this one by just running away and jumping. As 
    soon as he misses with the attack do a full combo on him. This
    is basically your only window for attack so make sure you use 
    it. He'll do the attack with 2 Weiss shadows again soon after
    his first attempt, but he won't stand around for you to attack 
    this time, so don't bother. He also has a crisscrossing attack 
    that basically just relies on you getting lucky to avoid. But 
    don't worry, you still have 4 Mog dolls in this area. And you'll 
    probably end up using all 4. Sometimes after he shoots at you 
    you'll have a small opportunity to attack him, if you feel lucky
    enough go ahead and attack him once or twice if he's close. By
    the next shadow attack you'll have another opportunity for a 
    full combo. So, basically this fight revolves around you evading 
    a lot and just hoping serendipity is on your side. 4 full combos 
    should be enough to take down Weiss, but considering how fast he 
    is this might take a few tries. Another bit of advise, try to 
    stay next to the walls of this level and try not to stray to far
    towards the center of this area. If you can manage this level, 
    you'll be done with the Cait Sith missions, hurray! ^.^
                          --Mission Objective--
                         --Defeat the Tsivets--
                        --Conditions for Defeat--
                            --Suffer a KO--
                             --Time Limit--
    ++Yellow Capsule available at J-8++
    Vincent vs. Azul, Rosso, Nero, and Weiss all in a small confined
    area. Hmmm... seems a little unreasonable, but this mission is 
    another push-over battle believe it or not. Equip the Cerberus, 
    and I'd start with Rosso since she's directly to your left. Move
    at all times because Weiss is persistant and will be in your face
    about 80% of the time. After Rosso's gone I'd go after Nero since
    he has the least amount of HP. All we have left now is Weiss and 
    Azul. Azul is annoying but Weiss is worse, I'd advise taking out
    Weiss first and leaving Azul for last. Azul has high defense, so
    trying to kill him with Weiss dashing around can be very risky. 
    Anyways once Weiss is gone, Azul shouldn't pose much of a threat.
    Well now that that's finished we only have one more level and a 
    secret level to go! Good job getting this far, it certainly takes 
    awhile. *_*
    Stronghold Impervious......................................str77
                          --Mission Objective--
                       --Defeat all the Enemies--
                       --Conditions for Defeat--
                             -Suffer a KO--
                             --Time Limit--
    ++Secret Level available at H-8++
    Well, your finally at the last level (apart from the secret one)
    so granted, it is difficult. There are many sections to this 
    mission in which you must dispose of each group of enemies to 
    obtain a cardkey and move on to the next section. The first 
    wave of enemies consists of three black widows shooting heat
    seeking missles at you. I know, you can hardly contain your 
    enthusiasm. Well I always use my Griffon for this part, but you 
    can use whatever weapon you want. Just strafe around these guys 
    and keep up a continual stream of bullets at one black widow 
    until he's disposed of. Continue on and kill the other two. 
    After they're gone I'd head to the blue laser gride that leads 
    to a ramp going upwards. At the top a turrent will materialize, 
    so sit down and aim directly above you and you should see a 
    white capsule affixed to the ceiling around the H-8 area. Shoot
    it to unlock the secret level. Now you can keep going with this 
    level and skip out on the contents of the red box, or you can 
    exit this level, go do the secret level and come back and 
    you'll have access to the red box. Assuming you've gone and done
    Invitation to Illusion, come back and kill the 3 black widows
    again. Now, this time, head up the ramp on the right/southeast 
    side of this level, and make sure you walk up because there are 
    mines scattered throughout the walkway. Once you get to the 
    door go in and grab the Limit Breaker and stand on the Mako 
    point. Be careful because there is another mine in front of the
    red box. Anyways, destroy the red box to get Cait Sith. The 
    first time i beat this level I didn't have him, so it is 
    possible to get through Stronghold Impervious without him, but 
    he does make things considerably easier. Anyways exit the 
    building and head towards the blue laser grid in the west 
    section. Once you open the grid step in a little ways and 9 
    DG soldiers will spawn. Don't run in and start firing, because
    these guys will destroy you, their guns are ridiculously strong
    so equip your Hydra and stand sort of next to the red grid to 
    your right and get a head shot on the first one up above on the 
    top level. Then wait for the next 3 down below to walk into your
    sights and snipe them. Try to make sure these guys don't see you
    because they'll make quick work of you. Once you get 4 of these 
    guys finished off you should be able to run towards the ramp. 
    But make sure the DG that's walking the ramp isen't coming down 
    it or else he'll see you, wait until he turns around and heads
    back up to snipe him. Two more DGs are at the top so just stand 
    in the shaded area with the pillar and wait for them. You should
    be at 7 now. Head up and stop before you get to the top, look 
    over the ledge with the camera and another DG will be walking in 
    front of the building, wait until he turns around and snipe him. 
    The last one is inside the building. Grab the Phoenix Down, Red
    Potion, and 2 Ethers and head back to the ramp section towards
    the missle turrent you used to get the secret level. Once you 
    sit down at the turrent you'll notice the turrent shoots missles
    instead of bullets. That does not make things easier, trust me. 
    Start off on the lower right and take out the DG's running 
    towards their turrents, alternate from right to left and so on 
    until you get to 20. Now it gets hard, You'll have more guys 
    below and DG's with rocket launchers on the top, so take out the 
    guys on the bottom and then pick off a few rocket launcher DGs 
    and then back to the turrents and so on. Expect to take some 
    damage here, because there's just to much going on to come out 
    of this unscathed. Alright once that's over with, head down the
    ramp to the next section. A numerous amount of boxes will 
    materialize in front of you and you have to find the box with 
    the cardkey in it. Luckily for you I'm here to tell you the 
    exact box to shoot so you don't have to wade through any 
    enemies. It's the furthest one on the left hand side in the top
    left hand corner, shoot it and your done with this section.
    Drop off the edge of the waterfall and wait for the soldiers 
    to come down it shortly after. This is basic, just take out the
    soldiers when the come down, using chains help. Run through the 
    waterfall and into the back, where you'll meet some DG's with 
    rocket launchers, these guys are a push-over, just use chains 
    and they fall very quickly. Alright, the next section is worse
    then George W. Bush's rhetoric. I appologize on behalf of any 
    Bush supporters. >.< Anyways, get out your Hydra because you 
    will be up against 12 snipers with very high-powered sniper 
    rifles. As soon as the 0/12 pops up retreat into your little 
    alcove you came from. Aim to the second level on the right for
    the first sniper and there's another one inbetween the large 
    center pillar and the smaller pillar to its right. Aim 
    inbetween these pillars and there should be another sniper on 
    the second or third level. Move to the left of your alcove and
    aim to the highest level for a sniper (also don't worry about 
    head shots, these guys go down in one hit no matter where you 
    shoot them). OK, step out from your hiding spot a little ways
    and look up to the 4th level for a sniper on the right and 
    one on the left side of the top level. 5 down, 7 to go. Go to 
    the left side of your hiding spot and inch out aiming up to 
    the right side of the second level right beside you. There's 
    a sniper up there who can be quick, so as soon as you see any 
    part of his body, shoot it. Next aim down in the same direction
    on the ground level and over in the right hand corner is 
    another one, 5 more left. You should be kind of over on the 
    left side but not in your hiding spot anymore. Go forwards a 
    bit and look way up to the center pillar and pan to the right
    to see a sniper aiming down through the walkway at you. Now, 
    run around on the left side. Get behind the beam due south, 
    the one right in the middle of the three beams lined up 
    parallel to each other. Look up to the top level again on your
    right hand side for another sniper. Keep going left until you 
    get to the box on the west side. Look up towards the center 
    and you'll see another sniper on the top of the walkway aiming
    down at you. Only 2 more. Keep running around to the next box
    and crouch behind it. Directly in front of you on the 2nd 
    level is the next one. For the last one, head to the Northern
    set of 3 beams and get behind the first one you come to. Aim 
    up to the 3rd level and you should see him. Equip your 
    Cerberus right away because after he's gone Rosso jumps down 
    to attack. Nothing to difficult here, just keep backing up 
    and shooting at her. Grab the cardkey and continue. Next 
    you'll encounter Nero, what a joke, just shoot some magic at 
    him and a few shots from your Cerberus and he'll drop. Keep 
    going down and Azul bounds up the stairs towards you. Another
    easy battle, just use some magic and keep firing. Alright, 
    here's where things get dicey, go through the narrow hallway, 
    and sooner or later Weiss will drop in. Weiss is hard enough, 
    but now you have to battle him in this narrow hallway. I'd 
    suggest using your Limit Breaker now if you still have it. 
    This guy is super annoying so just be careful. Magic works
    great on him also if you don't want to bother with a limit 
    breaker. Anyways, once he's finished you only have one more 
    line of business to take care of. Go out the door, and 
    approach the blue cube. You'll now have to fight... yourself.
    Hmm... well actually you have to fight Chaos which is far
    worse. It kinda reminds me of fighting Dark Link in ocarina 
    of time. Anyways, I'd suggest staying up on the level your on
    because Chaos will drop down and fly around on the lower
    level. Equip your Hydra and get off shots whenever you can. 
    If that's not working for you go ahead and jump off the right
    side to join him on the same level. This is harder but it 
    might be easier to hit him. If you do decide to go down below
    and join him, use your Cerberus and use any limit breakers if
    you have any. I felt safer using my Hydra from a distance, 
    but that might not work for you. Anyways this last level can be 
    very irritating but when your finished you'll have a great 
    reward waiting for you! As long as you've already completed 
    Invitation to Illusion ^_^ .... Actually I'm just kidding, all 
    you get is a crummy congratulations screen! Depressing :(
    Invitation to Illusion.....................................inv78
                           --Mission Objective--
                         --Collect the EX Medals--
                         --Conditions for Defeat--
                     --Suffer a KO/Exceed Time Limit--
                              --Time Limit--
                               --2 Minutes--
    ==Secret Mission==
    The title should cue you in on what to expect. You'll walk into 
    a room full of red laser grids. Well, some of these laser grids
    are merely illusions and you can walk right through them. So 
    first off run through the grid on your right, then through the
    grid on the far left, then go up the stairs. Grab the first 
    medal and jump off over the blue laser grid in this section.
    Keep going straight into the room in front of you. Grab the 
    medal behind the boxes next to the wall, then climb onto the 
    boxes and jump over the grids with the cardkeys inside. Run
    back out and unlock the other blue laser grid. Ok, the farthest
    grid on the wall is an illusion, so past through that, grab 
    the medal and go up towards the next laser grid on the wall and
    pass through it. Head down towards the middle of the room, and 
    go right, straight, left, straight, and finally right to grab 
    the next medal, head back out the way you came. Head up and go 
    back towards the stairs, go along the wall then go down through
    another grid and you'll be back at the stairs. Grab the medal 
    underneath the stairs. 4 more to go. Now go towards the rooms 
    in the southeast corner. Go through the grid closest to the 
    stairs and continue on into the first room to your right. Shoot
    the cargo box suspended in the air for medal #7. Go out of the 
    room and down the hallway. At the back of this room you'll 
    notice an explosive barrel, stand as far away from it as 
    possible and shoot it to expose the next medal. Backtrack and 
    go up the stairs again, jump off and this time, break to your 
    right, and down the hallway. Ok now we have a few lines of red 
    grids, the ones that are illusions are far right, far right, 
    all the way down towards the table and chairs, go straight and
    circle around the table. Then jump up on the boxes and then 
    jump over the red laser grid to your left and onto the table. 
    Another medal is on some boxes here. That just leaves one more 
    medal. Go towards the last hallway and run right through all 
    the grids, double jump over the last one and viola! :) 
    ------------------- Legalities and such ------------------------
    A Passing Note.............................................pas04
    This is just me saying goodbye, and I thank you for reading my 
    guide. I know it's not perfect, and I know I tend to get 
    longwinded on certain missions (Deep Labyrinth, Rains of Gehenna,
    and Stronghold Impervious being some good examples). But 
    ultimately I wrote this guide to help people out with the Extra 
    Missions, so I hope it accomplished this goal somewhat. And I 
    hope you actually enjoyed playing DoC, it's a good game! Despite
    what the naysayers think :p Anyways, I'm glad to have this 
    completed, but e-mail me if you have any suggestions, questions, 
    corrections, or any comments on my guide. Thanks again and have 
    a great day. ^_^ 
    lifelessdummy for some of the capsule locations. 
    chronx for the 100,000 needles capsule location.
    JimTheFly for the strategy on Gatling Showers.
    Square Enix for producing this game.
    ++If i forgot anyone, let me know!++
    Copyright 2006, Monistic_Turtle
    This guide is available at:
    If anyone wants to use my guide on their site, I'd be happy to
    oblige. Just e-mail if you'd like to post it somewhere else. 
    Version 1.7 (hopefully finished)

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