FAQ/Walkthrough by BladewindDraconus

Version: 1.11 | Updated: 11/08/05 | Printable Version

Romancing SaGa: Minstrel Song 
copyright 2005, Square-Enix

Romancing Saga Walk Thru
Prepared by: Bladewind Draconus

Table of Contents

Key	Subject
RS000	What is Romancing SaGa?

RS001	Characters - List of Playable Characters (To be added)
	RS001A	Albert
	RS001B	Aisha
	RS001C	Gray
	RS001D	Claudia
	RS001E	Jamil
	RS001F	Sif
	RS001G	Hawke
	RS001H	Barbara
	RS001I	Sub-characters Listing
	RS001J	Sub-characters I  (Readily Available at start of game)
	RS001K	Sub-characters II (Require quest complete before available)
	RS001L	Temporary/Limited Characters
	RS001M	Mercenary 
	*This section to be contributed by Doomerang & Lordbetshumeletz 

RS002	Job Classes Description and Skill Lists
	RS002A	Basic Job Listing
	RS002B	Advanced Job Listing
	RS002C	Legendary Job Listing
	RS002D	Weapon Skills Listing
	RS002E	Magic Skills Listing
	RS002F	Map Skills Listing

RS003	Basic, Advanced, And Legendary Classes Requirements
	RS003A	Basic Job Class Requirement
	RS003B	Advanced Job Class Requirement
	RS003C	Legendary Job Class Requirement & Location

RS004	Proficiencies and Usage
	RS004A	Proficiencies List
	RS004B	How to Use Treasure Map, Find Treasure, and Excavate
	RS004C	How to use Trade

RS005	Event Ranks and Events (Quest)
	RS005A	Understanding Event Rank (ER)
	RS005B	New Game+
	RS005C	How to Tell Your Event Rank
	RS005D	Quest List & their ER Limit

RS006	Related Quest Chains (Quest Walkthru)
	RS006A	Terror of the Frontier - The Jewel Beast
	RS006B	Unlocking Darque/Aldora (Secrect Char) & Schirach (Hidden Boss)
	RS006C	Disaster at Melvir, Isle of Evil + Pirate Coast
	RS006D	Of Gecklings, Silver and Moonstone
	RS006E	Treachery in the Dominion
	RS006F	Wanted: Delivery Boy Or Gal (+ Wuhan's brothel)
	RS006G	Ecology 101
	RS006H	Trouble from the Deep
	RS006I	End Game?
	RS006J	Frozen Secrets
	RS006K	Fatestone Collection

RS007	Character Intro Walkthru
	RS007A	Albert	(N/A)
	RS007B	Aisha
	RS007C	Gray
	RS007D	Claudia
	RS007E	Jamil	(N/A)
	RS007F	Sif	(N/A)
	RS007G	Hawke
	RS007H	Barbara
	RS007Z	Opening up the World of Mardias

RS008	Tempering FAQ & Example
	RS008A	What is Tempering?
	RS008B	How to Temper & How to "Break in" a Weapon
	RS008C	Tempering the Falcata
	RS008D	Best Temperable Weapons List
		(Include list of all the Best Weapons in Game)
	RS008E	Armor Tempering
		(Include list of Best Buyable Armor)

RS009	Tempering Materials List
	RS009A	Buy-able Tempering Materials
	RS009B	Dropped/Traded Tempering Materials
	RS009C	Tempering Material Statistics

RS010	Fusion Magic List
	RS010A Fusion Spell List and Usage
	RS010B Imperial Scholar Fusion Formulas (2 spells)
	RS010C Rosalian Mage Fusion Formulas (3 spells)

RS00Q	Interesting Questions/Posts from the GameFaq Message Board
	Q1: Okay,newbie here.And i need help *ASAP*
	Q2: This game would be MORE FUN if i could do many quests(HELP)
	Q3: How to make a healer?
	Q4: RPG Etiquette
	Q5: What is a Benediction and How to Increase my Favor with the Gods?
	Q6: OMG!!Jewel beast!!

RS00Z	Thank You Notes, Legal, etc.

Please use the search key to jump to the contents of your choice.
If you already have the game, I suggest skipping to 001 and beyond.

You will see a lot of "N.B." in my notes, it is abbreviation for "Note Well" 
in Latin... In other words, pay attention!

RS000 What is Romancing SaGa?

Instead of telling you how badass Cloud/Squall is, Romancing Saga is about a 
world and the exploits of its heroes. As such, greater empahsis is placed on 
the deeds of the heroes, than the heroes themselves. And by listening to the 
minstrel's song as you progress in the story, you will find many intriguing 
tales, mysteries, and even forewarning of danger (hence the subtitled 
Minstrel's Songs). 

To fully appreciate this, one must understand the title of the game: 
(Source: www.dictionary.com) 
The definition of Romance in Romancing Saga is: 
1) A long medieval narrative in prose or verse that tells of the adventures 
   and heroic exploits of chivalric heroes: an Arthurian romance. 
2) A long fictitious tale of heroes and extraordinary or mysterious events,
   usually set in a distant time or place. 
3) The class of literature constituted by such tales. 

Romancing Saga focus on presenting you with a gorgeous fairy tale world that 
will open up to you as you quest and explore. Each of the 8 main characters 
have their own reason to join the good fight, and you get to experience the 
world thru their eyes. In a way, the world of Romancing SaGa is the main 
character, and the exploits of the various heroes is the plot development to 
how spectacular and nostalgic this world is. 

Comparison between Saga & FF: 

The original Romancing Saga was released back in Jan. 1992. So it is only fair 
to compare the story on the level of Final Fantasy IV (Mar. 1991) & FF V 
(Dec. 1992). (N.B. FFIV = FF2 US, with Cecil & Rosa as the main characters.) 

Final Fantasy is a linear RPG where the outcome is pre-determined. You view 
things from the perspective of the main hero, as such, greater emphasis is 
placed on character developments. Your travel companions are fixed and they 
come and go as the story dictates (I don't want to take Parom with me, give 
me Kain! Uhuh, you are getting Parom or you are getting Parom). All the things 
must be done in a specific order before you can proceed further (no room to 
screw up). 

The Romancing Saga Series is a free scenario RPG (Think of those Choose your 
own adventure books). You see things from the eyes of the 8 heroes separately 
(think of FF6, when you split up into Locke, Sabin, and Terra branches). Your 
final objective is to defeat the evil god and you can go about it anyway you 
want (All 8 of the heroes have their own reasons for beating the boss). You 
are free to wander and travel the world to gather allies and build up your 
strength (There is no XP grind in Saga, you get stronger by fighting difficult 
enemy). Once you have recruited an ally, you can go get them to rejoin your 
party any time you want (you will not have everyone in the PT at once). So you 
can choose different allies for difference scenario. Be warned, there are 
incompatibility between characters, as well as time-sensitive events. So, the 
difficulty is much greater. 

Who this game if for: 

If you are looking for an epic story like FFX or XenoGears, or if you are the 
perfectionist that only want to get everything done in 1 playthru, you will be 
sorely disappointed. 

If you enjoy any of the following games, there is a good chance you will like 
Romancing Saga. 
a) Final Fantasy Tactics 
b) Ogre Battle - March of the Black Queen 
c) Growlancer 
d) ChronoCross 
e) Legend of Mana 
f) Suikoden 
g) Radiata Stories 
h) Star Ocean: The Second Story 
i) Seiken Densetsu 3 
j) Civilization 

RS001 Characters

The 8 Main Characters
1) Albert  [RS001A]
2) Aisha   [RS001B]
3) Gray    [RS001C]
4) Claudia [RS001D]
5) Jamil   [RS001E]
6) Sif     [RS001F]
7) Hawke   [RS001G]
8) Barbara [RS001H]

Information to be added in future Update.

RS002 Job Class Description and Skills

This section contains the complete listing of all 38 Job Class in Romancing
Saga, as well as their requirements.  These are divided into Basic, 
Advanced, and Legendary classes.

Job Skill Training, Jewel Cost, and Discount!

Raising your skill level not only allow your characters to learn more 
techniques (weapon skills), but also reduce the DP Consumption of both
techniques and spells.  As for map skills, raising those will increase the 
skill level of your proficiencies (more on that later).

You can learn new skill/job from the job trainers.  There is a skill trainer 
in every town.  It will cost Jewels to learn skills, which you can get from
completing quests, fighting monsters, and using map skills.  Once you get a 
job to level 3, you can learn individual skill in addition to training an 
entire skillset.

There are advantages and disadvantage to training an entire skillset:
You get a discount from training it as a skill set than if you train the 
skills individually.  But you will need more jewels to train the entire

Here is DragoonKain33's explaination on skill set discount:
"The discount to buying skill sets is 5% per skill (if it is not bought 
individually), rounded down? So a 6 skill advance class has a 30% discount
if you buy all 6 at the same time. Classes of note to take advantage of 
this are Ascetic and Valhallan Warrior (Both of which has all their skills
represented in the Cleric and Warrior class respectively) and Martial 
Artist (If you're aiming for master, spending 32 Jewels more by buying this
class nets you 2 more lvl3 skills and a heck of a lot less DP consumption
before you get legendary class status)."

Good info indeed!

Individual Cost of training a skill:
Level 0->1    10 Jewels
Level 1->2    25 Jewels
Level 2->3   150 Jewels
Level 3->4   750 Jewels*
Level 4->5  1500 Jewels

* I have summarized DragoonKain's clarification on Jewel Discount:
Bascially, you get a 50% discount learning Lv4 skills from your starting 
job skill set.  So if you start off as a swordsman, then you get 50% off
for all the skills in the swordsman skillset when you train from Lv3->Lv4.
The greatest benefit of this is when you choose an advanced/legendary job
class in your new game+.

You can train any skill/skill set to a maximum level of 5.  SOme jobs will
benefit from a higher job level, such as Hunter get a high accuracy bonus.
(Almost all basic & advanced job benefit from a higher level).

DragoonKain also point out Zach Keene's DP consumption chart:
One level of reduction in DP consumption for these things (max 5 he says):
-Having at least 1 level of said skill
-Every class level beyond the first
-Legendary Class
-Having 20 weapon techs, no magic spells**
-Having 10 magic spells, no weapon techs

Reduction levels, btw go:
8->6->4->3->2->1(red)->1(Yellow)->0 (Weapons)
8->6->4->3->2->1a(red)->1b(red)->1(yellow)->0 (Magic and Martial Arts)

**Zach Keene himself have this to add:
It's possible for a character to have a few magic spells without negating 
the 20 weapon tech reduction. However the number seems to vary from 
character to character and I haven't figured out how it's determined 
(unless it's just preset for each character.)

Thanks for the additional info.

Job List & Description

Basic Job Classes (14 Total) [RS002A]
Basic job classes consists of a skill set of 3 skills.  You only need to train
all of the required skill to level 1 in order to gain access to the job class.
Please see RS003A for the Basic Job Class Requirements.

Ascetic - Increased Resistance to Physical Status Ailments.
Blacksmith - Increased Resistance to Will Power Status Ailments.
Craftsman - Chance to use no DP/LP for Techniques
Entertainer - Prevent enemy from performing combo.
Frontier Guard - Reduce chance of enemy ambush.  Increase chance to guard.
Geckling Knight - Increase chance of counter attack
Herbalist - Can gather high quality herbs
Pioneer - Recover quickly from Will Power Status Ailments
Pirate - Attack Speed bonus, can attack faster.
Ranger - Chance to use less BP for Techniques
Swordsman - Deal Greater Damage in Attack Mode
Thief - Increase range of Find Chest and Find Treasure
Trader - Increased chance to trade with monster
Valhallan Warrior - Recover quickly from Physical Status Ailments

(All effects are increased by job levels)

Advanced Job Classes (15 Total) [RS002B]
Advanced job classes consists of a skill set of 5 or 6 skills.  You will need 
to train all of them to level 2 in order to gain access to the job class.
Please see RS003B for the Advanced Job Class Requirements.

Assassin* - Increased chance of Ambush
Castle Knight - Increase chance of Deflecting Attacks
Draconite - Increase attack power in attack mode, attack speed in trick mode.
	    Can only deflect attacks in defence mode.
Estamirian Rebel - Increase chance to inflict status ailments
Hunter - Increase bow accuracy
Imperial Knight - Increase chance to combo with previous attacker
Imperial Marine - Increase chance to combo with next attacker
Imperial Scholar** - Can combine 2 spells to make a more powerful spell
Kjar Sentinel - Increase bow damage
Martial Artist - Increase chance to perform surge, reverse, and surge-reverse
Red Mage* - Increase power of Sorcery and Necromancy spells
Rosalian Lancer - Increased attack speed in trick mode
Rosalian Mage** - Can combine 3 spells to make a more powerful spell
Rosalian Officer - Greatly increases defence in defence mode
Wizard - Increase damage of all spells

*  You cannot learn the Sorcery Skill required for Assassin and Red Mage until 
   you can open up Auldburg at end game of first play-thru.

** You can use spell fusion with these 2 mage classes.  Just go to the spell 
   menu, press triangle and select the spells you want to combine.  Certain
   combination open up new spells.  Go to RS010 for list of fusion magic.

Legendary Job Classes (9 Total) [RS002C]
Legendary job classes consists of a skill set of 7 skills.  You must train all 
of them to level 3 in order to gain access to the job class.  In addition, you
can only change into these jobs in specific places.  Such as Cleric in Crystal
City.  All of them reduce the DP/LP costs of Techniques and spells by 2.  No
futher description are given by the game.


Skill List

Weapon Skills [RS002D]
Short Sword
Long Sword
Great Sword
Hand Axe
Tow-handed Sword
Two-handed Axe
Pole Arm
Martial Arts

Magic Skills [RS002E]

Map Skills [RS002F]

Map Skills vs Proficiencies [RS002G]
Map Skills are the skill set you can learn from the skill trainer, such as
Search & Gather.  Proficiencies are the actual ability under each map skill
category.  Go to RS004 for the complete list.

RS003 Basic, Advance, And Legendary Classes Requirement List

You can learn and change to Basic and Advanced job at the same skill trainer.
However, you have to learn the skills for Legendary Classes and certain 
advanced classes in Ettinham, or as combination of other skills from all over
the world.  I have included the job change location in round brackets.

RS003A	Basic Job Class Requirement
Ascetic [Basic]
Staff, Martial Arts Terrology

Blacksmith [Basic]
Club, Pyrology, Gathering

Craftsman [Basic]
Short Sword, Cosmology, Strategy

Entertainer [Basic]
Long Sword, Martial Arts, Covert

Frontier Guard [Basic]
Foil, Long Sword, Shield

Geckling Knight [Basic]
Two-handed Axe, Lance, Martial Arts

Herbalist [Basic]
Terrology, Gathering, Survival

Pioneer [Basic]
Hand Axe, Club, Gathering

Pirate [Basic]
Foil, Hand Axe, Hydrology

Ranger [Basic]
Bow, Terrology, Search

Swordsman [Basic]
Foil, Long Sword, Two-handed Sword

Thief [Basic]
Foil, Search, Strategy

Trader [Basic]
Strategy, Survival, Trading

Valhallan Warrior [Basic]
Hand Axe, two-handed Sword, Survival

RS003B	Advanced Job Class Requirement
Assassin [Advanced] (South Estamir)
Short Sword, Illusions, Sorcery, Covert, Trading

Castle Knight [Advanced]
Long Sword, Great Sword, Two-handed Sword, Pole Arm, Shield

Draconite [Advanced]
Great Sword, two-handed Sword Katana, Pyrology, Illusions, Bewitchery

Estamirian Rebel [Advanced]
Scimitar, Katana, Martial Arts, Illusions, Search

Hunter [Advanced]
Scimitar, Hand Axe, Bow, Terrology, Search

Imperial Knight [Advanced]
Foil, Great Sword, Hand Axe, Shield, Cosmology

Imperial Marine [Advanced]
Short Sword, Scimitar, Hand Axe, Aerology, Survival

Imperial Scholar [Advanced]
Hydrology, Aerology, Illusions, Cosmology, Trading

Kjar Sentinel [Advanced]
Lance, Bow, Hydrology, Demonology, Covert

Martial Artist [Advanced]
Scimitar, Katana, Staff, Pole Arm, Martial Arts

Red Mage [Advanced] (Weiserheim)
Pyrology, Aerology, Demonology, Sorcery, Necromancy

Rosalian Lancer [Advanced]
Short Sword, Pole Arm, Bow, Bewitchery, Search

Rosalian Mage [Advanced]
Club, Staff, Hydrology, Demonology, Bewitchery

Rosalian Officer [Advanced]
Long Sword, Club, Lance, Shield, Bewitchery

Wizard [Advanced]
Staff, Pyrology, Aerology, Demonology, Cosmology

RS003C	Legendary Job Class Requirement & Location
Unlike Basic and Advanced Classes, you cannot train and change to a Legendary
job in the same location.  Therefore you have to go around the world training 
all the required skills to lv3, then go to the location listed below to 
change to the Legendary job.

Bard [Legendary] (Melvir)
Foil, Long Sword, Bow, Demonology, Cosmology, Search, Trading

Cleric [Legendary] (Crystal City)
Club, Staff, Martial Arts, Hydrology, Terrology, Cosmology, Gathering

Fortuneteller [Legendary] (Tarmitta)
Club, Hydrology, Aerology, Illusions, Bewitchery, Search, Gathering

Master [Legendary] (Jelton)
Scimitar, Club, Katana, Pole Arm, Martial Arts, Bewitchery, Covert

Rogue [Legendary] (South Estamir)
Foil, Short Sword, Scimitar, Bow, Strategy, Covert, Trading

Shaman [Legendary] (Yeoville)
Long Sword, Scimitar, Hand Axe, Shield, Pyrology, Aerology, Demonology

Sorcerer [Legendary] (Weiserheim)
Staff, Pyrology, Hydrology, Aerology, Terrology, Illusions, Demonology

Templar [Legendary] (North Estamir)
Long Sword, Two-handed Sword, Lance, Cosmology, Bewitchery, Search, Survival

Warrior [Legendary] (Mirsaburg)
Great Sword, Hand Axe, Two-handed Sword, Two-handed Axe, Lance Shield, Survival

After you are qualified to change for the job, simply go to the city indicated 
and you will be able to change to the desired legendary job class.

RS004 Proficiencies and Usage

RS004A Proficiencies List

The same skill trainer that let you train jobs also let you train proficiencies
Unlike skills, you have to pay gold to learn them.  Your skill level with your
map skills (search, gather, strategy, survival, covert and trade) directly
impact the effectiveness of the proficiency.

Find Chest is a Proficiency Under the Search skill.
If you did not level the Search skill, even if your learned Find Chest, your 
find chest ability is Lv0.  If you train your search to lv2 (e.g. train a job
with search to lv2), then your find chest ability is now level 2.

After you learn the skill, you have to equip it before you can use it.  And you
can only equip it while in town.  To equip your proficiencies, simply go to the
menu and select proficiencies.

Here is a list of proficiencies, and which map skill they belong to.

When you run around the world, you will come across places with a big red !
That means there is something there to be found.  Just use L1/R1 to scroll
to the appropriate skill and press O to activate it.

Find Chest - Find treasure chest, best use with disarm trap and pick locks.
Find Ore - Find ore, must use with Mine.
Find Herbs - Find herbs, must use with Harvest.
Find Treasure - Only work if you have a treasure map, must use with Excavate.
Find Traps - This is for finding hidden areas

Mine - Mine Ore
Harvest - Harvest Herbs to make potions at apocathy
Excavate - Excavate buried treasure

Pick Locks - Pick the lock on locked chests
Disarm Traps - disarm traps on booby traped chests
Vigilance - less likely for monsters to get first strike when they approach you
from behind

Climb - climb cliff
Jump - jump across gaps

Lurk - avoid enemy detection that relies on sight
Move Silently - avoid enemy detection that relies on sound
Ambush - increase chance of first strike against monsters

Trade - trade item with monsters

In order to use trade, you must equip your trade menu first.  Go to item menu 
and press triangle.  You can have up to 5 things there.  Next time, go near the
mobs and press O while Trade is the active skill.  Note that only certain 
monsters will trade with you.  The rest would still attack.

Lurk and Move Silently is the most used skills, followed by find chests, disarm
trap and pick lock.  Climb and Jump are dungeon specific skills.  Find ore and
mine is for mining (which you will use a lot for Gray's quest).  Find herb and
harvest is for leveling your apocathy skill.  You can better herbs when you
gather as a herbalist.

	RS004A	Proficiencies List
	RS004B	How to Use Treasure Map, Find Treasure, and Excavate
	RS004C	How to use Trade

Q3: How do I use a treasure map?
Once you got a treasure map, go to the indicated location with both Find 
Treasure and Excavate map skill equipped (Remember, you can only equip them in
town).  You can check for the location of the treasure by going into the item
menu and put your cursor on the treasure map.  It also indicate the search
skill level you need.  Once you get to the area where the treasure is located,
look for a blue pointer on your compass in addition to the original compass 
pointer. This is especially important in multiple areas dungeon such as Mt. 
Scurve. Check each mini-section until you see a blue arrow, and you will know 
the treasure is found in that section.

Just move around and watch for the a pop up prompt that indicating a treasure 
chest is nearby.  Now Switch to the Find Treasure map skill and press O to use 
the skill (You may need to turn help on for the find treasure message to 

A gold circle would appear for a few seconds to show you where the treasure is.
Now switch to the Excavate command, and use it near where the gold circle 
showed up. A chest will appear... Congratulations, you just found your 
treasure chest!

You can do all of the above while in Lurk and Move Silently.  Good training 
for your covert skill.  In addition, the location and the content of the chest 
is randomly generated the moment you enter the location.  So, if you save 
before you found the treasure, and got something you didn't want... you can 
simply reload, exit and then re-enter the area and see if you would get 
something better.  Or for a more efficient way, make a save in the city before 
you enter the dungeon, and simply soft-reset and try again from that save file.

Many rare and powerful items are found from the chests, including the Legendary 
Shooting Star katana.  Here is small sample of armor that I've found from lv1
treasure chests.

Name Phy Def Mag Def Weight Notes

Shimmering Sand Robe 13 13 6 Int +5, Wil +5, Ailments +10, Immune to Darkness

Heeled Shoes Footwear 3 3 1 Agi +1, Cha +1

Amber Maleate 1 1 0 Cha +7; Fire +10, Cold +10, Electricity +10, Energy +10
Bone Amulet 1 1 0 Com -5, Cha -5, Immune to Life Attack
Last Leaf 1 1 0 Com +7, Immune to Life Attack

Albatross Ring 1 1 0 Int +1, Wil +1, Com +1, Cha +1, Immune to poison
Bejeweled Ring 1 1 0 Int +3, Fire +10, Cold +10, Electricity +10, Energy +10
Evil Eye Talisman 1 1 0 Int -5, Wil -5, Immune to Gazes
Gold Ring 1 1 0 Com +1, Ailments +10
Pearl Ring 1 1 0 Com +1, Electricity +10
Pocket Dragon 1 1 0 Str +3, Vit +3, Fire +20, Ice +20, Electricity +20
Silver Ring 1 1 0 Com +1, Energy +10

Q4: How do I use the Trade Proficiency?
It is recommended that you have someone with the Job Trader in the party before 
you try it.  Trader increases chance of monster trading, and you might get
better stuff than without a trader in the group.

After you change someone's job to Trader, and equipped the trade proficiency
from him/her.  Go to your item menu, press triangle to open the trade menu.
Equip it with items (weapon and armor would work).  Please note, the computer
will choose the most expensive item on the list by default.  Don't put stuff
you can't afford to lose :p

Now, go to an area with monsters.  Use lurk and move silently, move around till
you see a monster where its icon is greenish, and use trade.  It is a good idea
to quick save before hand.

A menu will pop up with a list of 5 items.  Select the item you want, and the 
computer will automatically select the most expensive item.  If the items in
your trade menu is not of equivalent or higher value than what the monster has
it will be grey out and you cannot trade it (it will fail if you trade it).
Please note, you can't cancel after you start the trade, that's why you want
to quick save beforehand.

After the trade, the monster will disappear.  There is usually 1 or 2 monsters
per area that can trade.  You can get stuff like Animal Coin, herbs, stone axe,
tempering materials (including rare ones).

RS005 Event Ranks and Events (Quest)

Understanding Event Ranks  [RS005A]
Now that you have an idea of the characters and the job system, it is time to
move on to the walkthru.  But first, I must introduce you to the Event Rank
system (ER).  The event rank is an indication of time progression in the world
of Mardias.  As time progress, certain events become available while other
events come to an end (wether you finish it or not).

Combat is the major factor in pushing time (ER) forward.  Tough enemies will
increase the time further, while weak enemies (those fights that doesn't give
your characters any stats up at the end) have little impact.  As such, Quest
that involves boss fight will also increase your ER.

The system is purposely introduced to make it difficult, but not impossible, to
do most of the events in one play thru.  The game creator wants you to 
experience the world of Mardias from all 8 characters, with each one opening up 
something unique and different.  It also discourages players to level grind - 
as oppose to RPGs like the Dragon Quest series.  Rather, the SaGa experience is 
all about constantly being on an adventure, and constantly being challenged.

The tech sparking system is designed to rewards player who are willing to tough
things out.  The more difficult the enemy you fight, the more likely it will
trigger, which would enable your character to use a new and powerful technique
at no BP/DP cost!  In addition, the rewards from the various quests will most
likely outweights anything you get from level grinding.

It is impossible to do every quests in one playthru*, but there is nothing that
stop you from trying to get as many as you can.  A normal game where you just
take things as they come will clock in at about 30-40 hours.  A do everything
game will take you 60+ hours.  On my Aisha playthru, she has clocked in 90 hrs
and counting (but I did spend a lot of time to gather info and test various
stuff suchs as spell fusion, sub-characters, tempering, harvesting, and mining.

*some quests require multiple play-thru while others are character specific.

One last thing, Kouli has published his way of using battle count to help gauge 
your event rank long before the Brady Game Guide. It is good stuff and 
definitely worth taking a look.

New Game+ [RS005B]

As previously mentioned, the game creator didn't want you to do everything in 
one go.  Rather, he wants you to play the game from multiple characters and
unlock different things each time.

A New Game+ feature is available and will carry over some progress from your
previous playthrus.  After you beat the game, watch all of the end game
sequence (which is impacted by your actions thru out the game) and credit,
and you will be prompted to save a game clear file.  Loading this file will
enable you to start the new game+, which carries over the following progress:

1) Jobs you've unlocked
   If you have changed into a job that you qualify for, then it is flagged as
   unlocked, and you can select that job on start up.  Please note that you 
   will be level 1 of that job, regardless of basic, advanced, or legendary.
   Please note that you will get a 50% discount from Lv3->4 of your starting
   job (DragoonKain), please see the skill section RS002 for full details.

2) Shop & Apocathy level (clout)
   This is very nice bonus, as you can now access good equipment sooner.  This 
   is also very important for Gray, as he needs access to the various tempering
   materials sold in the shops to temper his falcata.  Marcasite requires a 
   clot level of 15.

3) 2 "Bonus" quests
   2 special quests requires multiple playthru to unlock:
   The Unlucky Woman - unlocks a hidden boss and
   Who am I? - unlocks 1 or 2 hidden characters, either Darque or Aldora

The spells and techniques you've learned, items (weapon, armor, tempering 
materials), money, jewels, stats, and job levels will *NOT* carry over, and
for good reason.  For example, if you carry over the techs, you won't be able
to spark them again, especially in a tough fight.

How to Tell Your Event Rank [RS005C]

By talking to the little kids from the voluntary brigade and see what questions
he will answer, you can tell which Event rank you are in.  This is extracted
directly from the Brady Guide.

Rank	Question
[In main menu]
1	What are proficiencies?
2	I want more money.
3	How do I get more jewels?
4	School me in techniques and spells.
5	There's a chest I can't reach.
6	I want to learn even more advanced things.

[Under Advance questions]
7	Stuns, shocks and Snares.
8	Vendors
9	Herbs and Ores
10	Classes
11	Weapons and Shields
12	Modes
13	Blacksmithing II
14	Concoctions II
15	Synthesizing Spells
16	Ambush
17	Lurking and Moving Silently
18	Trading
19	Blacksmithing III
20	Final Secrets

N.B. For questions 7 onwards, you have to check under advance 
questions.  You will know if there is something new there by looking
for "New" in front of the questions.

Quest List & their ER Limit [RS005D]

Here is a list of quests base on the Brady Guide as well. I follow
their list because it is shorter (excluded all of the minstrel's
stores, and information notes such as ecology, temple tour, etc.

Time sensitive quests are in ().  This include non-time sensitive 
quests that have an impact on time sensitive ones.  So plan ahead 
and do them as soon as possible.

N.B. Quest 51 is moved to early game section because it is very time 

#		The Quest # assigned, and I will refer to them by Quest #.
Quest		Name of the Quest
Event Rank	The range of Event rank you can do it in, example:
		0+ means it does not have a time constraint
		6+ means it opens up after ER6 and have no time constraint
		0-2 means it opens up at ER 0, and you want to pass the 
		critical points of the quest by ER2.  To be on the safe side,
		complete it by ER2.
Notes		Information that I've added

#	Quest			     Event Rank		Notes
[Early Game quests, mostly time sensitive]
1	Monsters to the East		0+		Albert Only
2	Assault on Isthmus Keep		0+		Albert Only
3	Valhalland Monsters		0+		Sif Must be in Party
4	An Expeditionary Force		0+		Albert & Sif Only
5	Amethyst of Visions		0+
6	Plain Treasure			0+
7	Voice of the Blade		0+
(8)	Unsettling Settlements		0-2
(9)	Innkeeper's Daughter		0-4		Do this with quest 10
(10)	A suspicious Demise		0-4		Do this with quest 9
(11)	Wuhan's Secret			0-5
(12)	Raid on the Depository		3-5
(13)	Pride of the Knights		3-7
(14)	The Fiends of Saoki		4+		Try to do this by ER16
15	Free the Gecklings		0+		Required for Quest 22
16	Stolen Nymphs			6+
17	A Bodyguard for Louie		6+
(18)	Neville's Request		6+		Try to do this by ER9
19	Creepy Butterfly		7+
20	Eule Gives a Hoot		8+		With Claudia in party
(21)	Ancient Texts			0+		Required for Quest 22
(22)	Ailing Emperor			9-13
23	Constance Kidnapped		9-17
(24)	Isle of Evil			9-18
25	Oh, Mummy			0+
*51*	An Unlucky Woman		2-12/2+		
Quest 51 cannot be completed on 1st play thru, and carry over to the next game.

[Middle Game quests, somewhat time sensitive]
#	Quest			     Event Rank		Notes
26	Faerie's Grove			 0+
27	Water Dragon Rite		10+
28	The Raincloud Armlet		10+
29	The Cyclone Shoes		 0+
30	Test of Courage			 0+
31	The Ignigarde			 0+
32	Monsters of Mt. Tomae		10+
33	The Ice Sword			 0+
34	Aquatic Ecology			10+
35	Insect Ecology			10+
36	Beast Ecology			10+
37	Plant Ecology			10+
38	Missing Taralians		 7+
(39)	Return of the Vampires		10+
40	The Soulgutter			10+
41	Silver's Treasure		 0+
42	Find the Aquamarine		11-15
43	The Assassins' Guild		12+
44	The Mine Assaulted		14+
45	Pirate Invasion			14+
46	The Jewel Beast			10+

[End Game Quests, not time sensitive]
#	Quest			     Event Rank		Notes
47	The Underwater Temple		17+
48	Theodore's Madness		18+
49	The Dragon Knight		18+
50	Who Am I?			 0+
52	Frosthold Fortress		 0+		Must complete 53 first
53	Frozen Lake Faerie		22
54	Auldburg			20+
55	Trials of Elore			20+
56	The Netherworld			20+
57	Face Saruin			20+

RS006 Related Quest Chains

In this section I will link all the related quests together to give you an idea
of the plot, and what quests you need to do to complete the series.  Please
note that this *does not* include all the quests listed above!!!  The name of
the event chain is made up by me to highlight the theme of the plot.

This section is meant to give you an idea of what to expect, so you can take
notes and look for specific quests that you want to go after.  When you are 
ready to start the game, please proceed to RS007 (Character Intro Walkthru).

Event Chain List:
RS006A	Terror of the Frontier - The Jewel Beast
RS006B	Unlocking Darque/Aldora & Schirach
RS006C	Disaster at Melvir, Isle of Evil + Pirate Coast
RS006D	Of Gecklings, Silver and Moonstone
RS006E	Treachery in the Dominion
RS006F	Wanted: Delivery Boy Or Gal (+ Wuhan's brothel)
RS006G	Ecology 101
RS006H	Trouble from the Deep
RS006I	End Game?
RS006J	Frozen Secrets
RS006K	Fatestone Collection

RS006A Terror of the Frontier - The Jewel Beast
The Jewel Beast is Romancing SaGa's equivalent of Final Fantasy's
Ultima Weapon.  At event rank 16, it will set about the destruction
of the Frontier.  This can happen sooner or later depends on how 
many stationary monsters you have clear from the frontier by ER14

Updated Information from Red Star:
If you defeat less then 11 fixed enemies in the frontier region, JB 
will wake up at ER 14 and leave the lair at ER 15. For every fixed 
enemy defeated above 10, you'll delay the awakening of JB by 1 ER to 
a maximum of awakening by ER 19.

To get started, You can head to the frontier by recruiting Barbara.
By doing various quests in the frontier to reduce the monsters, you
can delay his awakening (Provided no one mention Jewel Beast):

   8) Unsettling Settlements
  14) The Fiends of Saoki
  39) Return of the Vampires

Finally, you will need to unlock the Jewel Beast's Lair
  34) Aquatic Ecology
      (After you finish this quest, if you go back and talk to Strom, 
      he will reveal the location of Jewel Beast's Lair. Since you 
      heard of the Jewel Beast, it will awaken automatically at ER16.
      So don't talk to Strom unless you are ready to fight it)

List of fixed enemies in the frontier region:
- Yassi Cavern: Slimes at B1 and boss at B2
- Saoki Cavern: War Beasts at B1, Greater Zombies at B2 and Boss at B3
- Vampire's Den: Vampire minions at B1-B3, Werewolf at B4 and Boss at B4
- Jewel Beast's Lair: all 4 Pillars on the 1st floor and the Cockatrice 
  at pile of pillars  (minor edits)

However, doing quest 43 early may cause Saruin's Minion to wake him up:

  43) The Assassins' Guild 
      (Defeating the final boss will cause Saruin's minion to wake 
      him up, and this can happen before event 16).  To navigate this
      place, just follow the direction of the lights near the center
      of the room.  The # of lights indicate the # of rooms you have 
      to go in that direction.  See below for more info.

>>> Assassins' Guild Navigation for Dummies (from Red Star) <<<
There are 3 rooms that you can go to in the Assassins' Guild:
- Go N N N E N E N S W N N to reach the boss room
- Go N N N E N E N N to reach the ceremonial chamber (people who can't
  find the boss in the Assassins' Guild probably took a wrong step and 
  ended up here)
- Go N N N E N E N S E to reach a room with treasure boxes.

RS006B Unlocking Darque/Aldora (Secrect Char) & Schirach (Hidden Boss)
If you did the following correctly, you will be able to unlock Darque
(secret character) and Schirach (Hidden Boss) on your 2nd+ play thru.
Unlocking Aldora's full form will take 2 play thrus.

Since unlocking Schirach comes first:

Starting at Event Rank 2, you will need to get started on

  51) An Unlucky Woman
      Basically, you need to talk to a woman in the pub at every 
      other event rank starting at E.R. 2, until E.R. 12.

She will appear in the following pubs.  Once she appear there, she
will not show up in the same pub again.  So it is a good idea to
make a check list of these pubs and checked off which one she 
appeared in.

	a) Altours
	b) Aurefount
	c) Jelton
	d) Mirsaburg
	e) North Estamir
	f) North Point
	g) Oapu
	h) South Estamir
	i) Tarmitta
	j) Weiserheim
	k) Weston
	l) Yeoville

She will appear in a new pub 2 ER after your last encounter.  Since
there are 12 pubs, you can catch her a max of 6 times between ER2-12
each play thru.  So it is possible to unlock Schirach on your second 
play thru if you are very careful about your ER.

On the 12th time you meet her, you get to fight Scorn, a minion of 
Saruin.  So be prepared (make sure you have a space in your inventory, 
as you will get the Fatestone, Diamond).

If you wish to challenge Schirach, find her temple in the Estamir
Tunnel at ER19+.

Unlocking Darque or Aldora

Here are the condition for unlocking Darque:
1) Comple Quest 43, The Assassins' Guild
2) Defeat the Minion that try to steal your medalions outside Twinmoon
   Temple or Hiding in the Saruin Temple in Melvir Sewers after 
   Quest 45, Pirate Invasion (Note, you need to fight the Saruin Priest
   in the temple before you go rescue the emperor).
3) Talked to Death in the Netherworld

Once you've met the conditions above in the first play thru, you will get
a cutscene where Death will release a soul from the Purgotary as soon
as you start a new game.  Once you invite Darque, you will start quest 50, 
Who am I?

As you play Darque and his Dex/Int increase, you will unlock some of his
memories.  Dex will unlock Darque's memories while Int will unlock Aldroa.
The magic # are 16, 22, 30, 40, and 50.  16-40 would raise their 
corresponding job levels (Assassin for Darque and Wizard for Aldora) as
you do not have access to Sorcery magic until you get to Ettinham at ER20.

At Dex 50, he will leave your party.  At this point, go to the Assassin's
guild with an empty slot and an empty inventory spot in your party.  Go
thru the maze and talk to Darque and help him fight Saruin to have him
rejoin you.  Your reward's is Darque's Sword.

To fully unlock Aldora, you will need to meet Death in the Netherworld
(with Darque in your party once she you've seen the cutscene when she hits
50 int) and then beat the 1000 level dungeon, Purgatory. Don't worry, you 
are not going down 1 level at a time like a certain set of stairs... 
*kick Cloud's butt while he is in drags*

You will get a Cut Scene at the 1000th floor.  After that, pick up the ring
and head back to town.  Look for Aldora and give her the ring.  After you
defeat Saruin with Aldora (trapped in Darque), the next play thru she will 
appear as Aldora.

Please note, if Darque hits 50 dex at any time except in purgotory, you 
will have failed in unlocking Aldora, as he would run back to the Assassin's
Guild as you enter a town.  So, you might be able to pull it off if you head
straight for Death, but have not been tested.

RS006C Disaster at Melvir, Isle of Evil + Pirate Coast

Here is the list of quests related to this quest chain.  Take note 
as this is the most time sensitive quest chain in the game.

   9) Innkeeper's Daughter
  10) A suspicious Demise
  12) Raid on the Depository
  18) Neville's Request
  22) Ailing Emperor
  24) Isle of Evil
  44) The Mine Assaulted
  45) Pirate Invasion

The first 5 quests above forebolds what is about to befall Melvir, 
and it is up to you to save this city.

Quest 22 also require you take on the Geckling quest chain.
QUest 24 is not related to this series, but the time frame to do
it is.  So I have included it for your benefit.
Completing this quest chain correctly will enable you to fight a
minion of Saruin that satisfy the condition to unlock Darque/Aldora.

Notes on this series:
a) You need to do quest 9 and 10 together.
b) Speak to the police in Melvir to start this quest
c) For quest 12, you need to go to Meliver Sewers to finish the
   quest.  You can recruit Patrick as a result.
d) Optional: Make a spot in your PT before attempting 18 to recruit
   Gian during the mission.  You can also get Gian later in the
e) Quest 22 requires you to get the Moonstone, which involves the
   Geckling quest chain (see below).
f) You can only do Quest 24 after Quest 22 and before 45,  You only
   get 1 go at this.  If you left the island before you got the
   fatestone, you failed.
g) Regarding Quest 45, the priate invasion.  Although the priates
   don't invade until ER16, you can prepare the city for the invasion
   at event rank 14.  Simply go to Melvir Sewers and look for the
   pirate hideout.  Crack it open and fight pirates.  Then warn the
   Melvir police about it, and make sure you rest at the inn.  If you
   see a baracade outside the entrance to the port, you've done in 
h) There are 15 miners trapped in the Aurefont Mine for quest 44.
   Rescue them all for a lovely $30k reward.  You can still look
   for them after you defeat the 10 monsters, but make sure you
   don't leave the mine until you find them.  There is no roaming
   monsters either, so bring find ore and mine instead of Lurk and
   Move Silently.
i) Pirate Coast Access: If you did part g above... When the pirates 
   invade, leave them alone and go straight to Butcher.  Afterwards,
   they would beg for mercy, and one of them would get away from the
   police and hide in the pirate hideout back in the sewers.  You can
   demand this pirate to take you to the pirate coast after you save
   the emperor.
j) After you defeat the Butcher and before you go defend the emperor,
   head to the sewers again to under Elore's temple.  You will fight
   a priest of Saruin and 2 of his underlings.  Doing so will force
   a minion of Saruin to appear after you save the emperor.  Come
   back here to fight the Minion will satisfy the condition to unlock

RS006D Of Gecklings, Silver and Moonstone

This series of quests is needed for #22, the Ailing Emperor
Quests involved includes:

  15)	Free the Gecklings
  21)	Ancient Texts

And as a bonus, you get access to:

  41)	Silver's Treasure

Notes on this series:
a) You will need the find Traps Map Proficiency for Geckling cave and 
   Silver's Cave.
b) You will need Guella Ha in your party to get silver's map for #15:
   After you got the quest in Oapu, go talk to the Geckling elder with
   Guella Ha in your party before you fight the merchant.
c) After you completed #15, a Geckling will offer to sell you an ancient
   scroll for $10k.  If Hawke is not in your Party, he will buy the map
   before you.  Go to Uso to recruite Hawke and get the scroll for free,
   or buy it off him for 15k. (You can invite Hawke to get the scroll,
   then boot him)
d) You have to read every line on ancient languages in the Melvir 
   library to unlock the clues in the ancient scroll.  Then visit the
   temple indicated for first of 2 key.  You cannot get the 2nd key
   until you can start the Ailing Emperor quest (22).
e) In order to recruit Silver, you have to do quest 45 as indicated 
   above in "iii) Disaster at Melvir, Isle of Evil + Pirate Coast" so 
   the pirate will take you to Pirate Coast.
f) Cave A in the Inner Jungle leads to Twinmoon Temple
g) Cave B & C links to Silver's Cave and various dead ends.

RS006E Treachery in the Dominion

Quests involved in this series:

  13) Pride of the Knights
  23) Constance Kidnapped
  48) Theodore's Madness
  49) The Dragon Knight

If you met Neidhart, you will need to complete the following as well:
  42) Find the Aquamarine

Notes regarding this series:

a) Optional: Make 2 spots in your party if you want to recruit Rapheal 
   and Theodore into your party.
b) In the abandon keep, walking on cracked areas with cause it to break
   which allow you to fall to the level below.  Your objective is to
   fall to the basement and then find the boss.
c) Before you rescue Constance, make sure you buy as much fire magic
   from Flammer.  Otherwise you can't get the 2 high level fire magic
   until you complete 48.
d) In the kidnapper's cave, move the status around to open the gates.
e) If you met Neidhart previously, and want to recruit the Dragon
   Knight, be sure to bring him with you when you escort Rapheal to
   Drachevale.  Otherwise you will be forced to control Neidhart to
   kill the Dragon Knight (lose = game over).
f) To recruit the dragon knight, return to Drachenvale after you
   completed #49, with a space in your party.
g) Dragon Knight cannot equip your weapon and only have 5 life points.
   You can only equip necklace and ring on him.  His armor is 32/32
   with +40 resistance on fire/cold/lightning.  To make Dragon Knight
   more effective, you will need a Pocket Dragon (Ring) and a Last
   Leaf (Necklace).  Pocket Dragon will boost his elemental defence
   to 60 (Star status, aka immunity).  Last leaf will protect him
   from direct LP attacks from bosses.

RS006F Wanted: Delivery Boy Or Gal + Wuhan's Brothel

Quests Involved in this series:

  11)	Wuhan's Secret
  27)	Water Dragon Rite
  28)	The Raincloud Armlet
  29)	The Cyclone Shoes
  30)	Test of Courage
  31)	The Ignigarde
  32)	Monsters of Mt. Tomae
  33)	The Ice Sword
  38)   Missing Taralians

You might also start picking up items for the Faerie's Grove (26).

Notes regarding this series:

a) Make sure you talk to the agent in the S. Estamir pub before you do
   quest #11 and #27, so you can get an extra reward.
b) Getting Kidnapped:
   If you are playing as Aisha, you can recruit Hawke to travel to Oapu,
   (you can do the Free the Geckling quest while there if you want) then
   travel to Melvir and invite Gray.  This will unlock South Estamir so
   you can talk to the Agent.  Now disband everyone from the party, go
   back to the Steppes and let yourself get killed by a kidnapper.
   You will meet Farah, and Jamil will come to your rescue.  After the 
   dust settles, you can collect 2 rewards: Jewels from Farah and gold
   from the agent.
c) Make sure you spare Wuhan in #11 if you want to collect reward
   (Wistera Bow) from Wuhan in Quest #27.
d) Quest #27 set off a series of annyoing go fetch quests...
e) There are 3 ways to do quest #33.  If you are rich, buy the sword
   early.  If not, you can either kill Galahad for it (increase your
   relation to Evil, +200 if Galahad was in your party previously, 
   +100 otherwise),  Or you can make a room in your party after you
   talk to Pyrix in #31.  Galahad will join you and hand over the ice
   sword.  You can immediately boot him.
f) You can do quest #31 and #32 together, so you do not have to make
   2 trips to see Pyrix.
g) Start the quest Missing Taralians (38) before you talk to Avi on 
   Mt. Scurve will give an extra cut scene.
h) Quest #30: Talk to the two guys in the Crydstal City Pub will allow 
   you to pick up Avi's feather (headgear).
i) You can do quest 29, 30, and 38 on one trip.
j) It is a good idea to wait for quest 27 to start before you do the
   other quests in this series.  Will save you a lot of tiem and

RS006G  Ecology 101
If you think the elemental kinds are annoying for making you go fetch,
think again.  Now you are on pest control duties.

Quests Involved in this series:

  34)	Aquatic Ecology
  35)	Insect Ecology
  36)	Beast Ecology
  37)	Plant Ecology

The water spirit for Faerie's Grove (26) can only be acquire when 
doing quest #34.  If you miss it, you are SoL.

Notes regarding this series:

a) After you finish Aquatic Ecology (34) and talk to Strom, he will
   reveal the location of Jewel Beast's Lair
b) Make sure you get the water spirit in Water Dragon Temple before 
   you set the 4 crystals in place.  Otherwise you will never get
   back in.
c) You can talk to the elemental king again to check the rankings.
   Once you talk to them, they will automatically send you to the
   beginning of the dungeon.
d) Check your Notes, there is some very helpful information there
   to help you do the ecology.  Example, since plants relies on
   beast to prosper, kill everything but beasts and plants until
   they are the top 2 on the list, then kill a beast or 2 and plants
   will be #1.
e) If you can't find Aquatic on Mt. Scurve, go to any caves in Crystal 
f) Killing things in the same map region as that of the elemental king
   will satisfy them.  e.g. (Mt. Tomae, Plains, or anywhere on Ligau 
   Isle) would please Pyrix.

RS006H Trouble from the Deep
Mermaids and trouble goes hand in hand...

Quests Involved in this series:

  16) Stolen Nymphs
  17) A Bodyguard for Louie
  47) The Underwater Temple  

Notes Regarding this series:

a) 16 and 17 are related and need to be done together.
b) Completing 16 & 17 will automatically unlock 47.  Make sure you are ready
   before accepting to help Marina.  Otherwise you won't be able to get out
   until you got the Fatestone.  You need to fight a Turtle Dragon and then
   a Minion.

RS006I End Game?

There are 3 end game scenarios depending on your affinity with good, evil, or 
middle of the raod.

  54) Auldburg (Middle of the road)
  55) Trials of Elore (Good)
  56) The Netherworld (Evil)

Speak to the Minstrel when you hit even rank 20 and he will tell you he is
worried about Saruin destoying the world.  Tell him it won't happen, and he 
will unlock one of the 3 quests for you.

Notes regarding this series:
a) It is possible to unlock all 3 quests, as long as you do not unlock quest 57.
   (You will unlock 57 by completing any of the 3 quests).
b) After you unlock Quest 54, talk to the little kid in Uso to unlock the 
   Auldburg location on your map.  You can try then try to unlock 55 & 56.
c) Buying Cosmology spells from the Melvir Temple is the easiest way to raise 
   your Alignment to Elore. Vortex such as Phantom and The Wheel will also work.
d) If you chose to kill other people (Wuhan, Galahad, Pyrix) in your play thru, 
   you would likely have a good relationship with Death.  However, it is not a 
   requirement.  You can simply do 50 Pillar VOrtex (e.g. 3 people, position 
   Front-Middle-Front, Artful Slash -> Round Kick -> Artful Slash).
e) Equip Jump before you go into the Netherworld.
f) The gaint you fight in Auldburg may drop the mullock needed for Gray's sword.
   So make a clean save before you fight them, and see if you got the one you 
   need (They drop other mullocks as well).
g) Choose your final party before attempting the Trial of Elore.  The Minstrel 
   will no longer be available.

RS006J Frozen Secrets

Quests Involved in this series:

  52) Frosthold Fortress
  53) Frozen Lake Faerie

Notes regarding this series:

a) This quest can be start on/after you begin the end game scenario.  You will 
   need to complete Quest 53 before you can do 52.
b) Having met death and revive a character is the easiest way to get this 
   scenario trigger.  Otherwise raise your event rank to 22.  That will require
   you to fight a lot of tough monsters to bring the ER that high.
c) Spoiler: You get to unlock another hidden character, Frielei, and the
   Obsidian Sword Fatestone for quest 52.

RS006K Fatestone Collection

In your 2nd+ play thru, you have the opportunity to collect all 10 fatestones.  
If you set all 10 upon Saruin's altar, you will increase Saruin to his most 
powerful form... with 90,000HP.  This is for those of you that are up for a 
good challenge.  You can only collect all 10 fates on your 2nd+ playthru,
provided you did quest 51 perfectly.

Here is their location and the quest you can get them from:
Ruby (Fatestone of Fire) - Kept by Flammar in Weiserheim (Quest 48)
Aquamarine (Fatestone of Water) - Crystal Lake's Cave E (enter thru Cave D, Q42)

Topaz (Fatestone of Earth) - Nisa's Underground Temple under Kaklim Desert (Q38)
Opal (Fatestone of Wind) - Silver's Treasure Cave on Walon Isle (Quest 41)

Amethyst (Fatestone of Illusion) - Get it from Barbara (from Minstrel) (Quest 5)
Emerald (Fatestone of Demon) - Isle of Evil (Quest 24)

Moonstone (Fatestone of Energy {Bewitchery}) - Twinmoon Temple (Quest 22)
Obsidian Sword - Frosthold Fortress (Quest 52)

Black Diamond (Fatestone of Shadow {Sorcery}) - Underwater Temple (Quest 47)
Diamond (Fatestone of Light) - Carried around by Schiele (Quest 51)

RS007 Character Intro Walkthru 

Walkthru Checklist:
RS007A	Albert
RS007B	Aisha
RS007C	Gray
RS007D	Claudia
RS007E	Jamil
RS007F	Sif
RS007G	Hawke
RS007H	Barbara
RS007Z	Opening up the World of Mardias

RS007A	Albert
To be Added

RS007B	Aisha
Aisha starts off as a young nomad girl from the Taralian tribe.  If this is 
your first character playing Romancing SaGa, it can be rather overwhelming.  
In addition, she starts out very poor (50G)...  However, I have found an
elaborate way to open up Aisha and make her rich!  Basically we are trying to
get to South Estamir to start the Wuhan's secrets before being kidnapped, so
we can collect an extra 2500 gold in reward instead of the just 100ish jewels 
after the quest.

After the introduction, you will be left with your horse on the Steppes of
Galessa.  Your first objective is to get rescued by Prince Neidhart, the dark
knight (Move over Prince Charming).

Here are the steps:
1) Run into an enemy on the plain and get killed.  Choose to go to Crystal City
   to see the extra cutscene.  This will follow by another set of cutsenes...

2) After the cutscene, your grandpa will tell you to visit Uso.  So get going.
   Once there, recruit Hawke, which will open up North Point and Godongo on the
   world map (If Barbara is there, you can recruit her as well, but most likely 
   her spot is filled by a mercenary). Feel free to talk to the locals to learn
   more about the world. Next, head to North Point. You can do this by pressing 
   triangle to access the world map, then select North Point. 

3) Visit the North Point Pub to recruit Guella Ha. You will need him for a 
   quest coming up. Now, go to the world map again and select Godongo island. 
   You may come across Diana and you definitely need her in your party. When 
   you are done talking to the locals, head out side to the Jungle and go 
   right. You will enter another town called Oapu. Visit the pub and talk to 
   the two man standing together. You will learn that something strange is 
   going on around town (this allows you to get started on the Free the 
   Gecklings quest, and it is a good idea to do this quest since Aisha is needs
   the money to pay for a boat ride off the island).

4) Start the quest by going to the back of the weapon shop to hear the crying.
   Now head out to the Jungle and head for the Geckling Cave. You can move the
   stone to the light to open the door.  Make your way to see the Geckling
   Elder (you don't need to fight at all, which is a good idea as you don't
   want to raise your event rank yet).  The correct light spot: left for 1st
   door, lower left for 2nd door.  Proceed to B2 and you will eventually get
   to the Geckling Village.

5) Talk to the Elder.  Since Guella Ha is in the party, this will trigger an
   important cutscene that will let you collect Silver's Treasure map later.

6) Head out the way you came back to Oapu, and talk to the weapon shop owner
   for a boss fight.  With Hawke, Guella Ha, and Diana helping you, you will 
   have no problem at all.  If you are lucky, you might have Barbara or the 
   Minstrel helping you out as well.

7) After the Geckling march, go back to see the Geckling elder for your 
   rewards. Then head back to Oapu and take a boat ride to Melvir.

8) At this point, you will need 2 spots in the party to make room for Gray and 
   Claudia. They can be found in the pub in the 2nd floor. If the Minstrel is 
   in your party, he will leave as soon as you enter the pub. So its a good 
   idea to strip his equipment before you enter the pub (also strip whoever 
   you are going to disband). Talk to the minstrel inside the pub to disband 
   your 4th character. Inviting Claudia will open up Mazewood, while inviting 
   Gray will open up a lot of new areas. The area that you are interested in  
   is North Estamir. 

   Please note, it is possible that Gray and Claudia might be in the pub of 
   another city.  If that is the case, talk to the people in town to open up
   the areas nearby.  Visit those towns to pick up other people so you can 
   open up more areas.  As long as you can get to North Estamir, you are good.

9) Once there, look for a small raft by the docks and head over to South 
   Estamir. Now head to the pub, talk to the bartender and ask for a job. She 
   will direct you to the Agent that gives you the Wuhan's Secret quest.

   Watch out! There are beggar kids and thiefs that will be after your money.
   You don't need to give them anything.  Do try to avoid the thiefs as you
   don't want to get into a fight yet.

10) Congratulation, now you are entitled to an extra 2500 Gold. Now, strip 
    everyone's equipment, disband ALL of your party members, and use the World 
    Map to head back to Steppes of Galessa. Near each of the the entrance is a 
    stationary NPC (looks like the thief in S. Estamir). Talk to any of them to 
    engage in a fight with a kidnapper (quicksave beforehand). You would want 
    to throw the fight and lose to them (it is possible to kill the kidnapper, 
    but that won't start the next step).

11) After you lost, you will be sold as a slave and is taken to Wuhan's secret 
    room (quest complete $_$). Now equip yourself and then talk to everyone in 
    the room (well you only need to talk to Farah...). This will trigger a 
    cute cut scene... (not spoiling it) and then you get to fight Wuhan's 
    guards. Since you are now armed to the teeth, go ahead and have Jamil 
    defend, and let Aisha attack. There is a good chance Aisha would spark a 
    new technique or two. Afterwards, you can either spare Wuhan for a later 
    quest (which gives you a nice Wisteria bow), or kill him to increase your
    favor with the dark side.

12) When the dust settles, collect the reward from Farah (100ish jewels), 
    recruit Jamil (or just recruit him to strip his equipment, he got a nice 
    Rapier), and head over to the pub to collect your 2500 Gold.

13) Recruit Gray again to Unlock Uso and Crystal City.  Please go to section 
    RS007Z Opening up the World of Mardias for the rest of the walkthru.

RS007C	Gray
Gray's story is about tempering the Falcata into the Legendary Demonbrand, and
is not recommended as your first character into playing Romancing SaGa.  On your
subsequent play thrus, when your Clout with the various shops is higher, you
will be able to get the materials needed a lot easier.

Gray start in Jelton with Galahad and Myriam in his party.  You can choose to go
to the plains right away and explore (Note, there is a bug where some players
missed the boat ride and is stuck on the island forever).  Alternatively, you 
can take the boat ride back to Melvir (the safe route):

Here is the walkthru for the safe route so you don't miss the boat:
1) Talk to everyone in town to get Quest 6, Plain Treasure, and Minstrel's story
2) Exit to the plain (press triangle) and get into 1 battle.
3) Go back to Jelton, striped Galahad and Myriam's equipment, and then take a 
   boat ride back to Melvir (they are going to leave your party).  I suggest
   you quicksave before you get on the ship.
4) You can choose to go with either Myriam, Galahad, or ditch them both.  Each 
   one gives a different cut scene but has no impact on the story.  If you quick
   saved, you can see all 3 choices. Choosing Myriam is most amusing. But I 
   prefer to ditch them both so I can invite other people later on.  You can 
   always get them back later if you need them.
5) Exit the port and walk around 1F of Melvir.  You will be stalked by Gian!
   Be a pal and speak to him, and he will pay you 1000 gold to protect Claudia.
6) Hang around Melvir to visit the library and pick up some quests.  It is also
   a good idea to do them once you assemble the party of your choice, while your
   event rank is still low.
7) When you are ready, head back to Jelton to pick up your Falcata. (Please see
   the tempering section to learn how to temper (Search for RS008). The Falcata
   tempering guide is also there (Search for RS008C). There is no time limit on
   this quest, so you can do Yassi Cavern and then pick up your sword. This will
   guarentee you don't mess up your event rank.
8) While on the plains, you can also get the Dinosaur Egg for a good chunk of 
   cash.  Squeenix Man from the GameFAQ board has this trick to share:

	In the dinosaur nest, if your party is still way too weak to beat a 
	dinosaur, do this BEFORE you grab the eggs, purposely pick a fight 
	with each of the 5 dinosaurs. Choose retreat each time, using a 
	different character's retreat option per dinosaur so nobody loses 
	too much LP.

	The dinosaurs will now be cleared out of the cave, and then you can 
	just grab the eggs and waltz safely back to Jelton. 

	The one dinosaur outside this cave will be too far to even notice if 
	you just keep on cruising. 

	Enjoy spending that handy 7,000 gold.

   If you can't beat them, outwit them!  And retreat won't harm or increase your
   Event Rank.  Two bonus for the price of one.

Please go to section RS007Z Opening up the World of Mardias for the rest of the 

RS007D	Claudia
Claudia's intro sequence is very easy and straight forward.

As soon as you gain control of Claudia, go to menu, Position, and move
Claudia to the middle row (press down once on Claudia). This will protect her
as well as making her bow attack stronger.  Now go inside Eule's house (in
the tree to raid the chest).  Head out, and move towards the screen until
you get a cutscene.  After a few maps, you will get into a fight.  On the
first round you will control only Gian.  You can have him attack or defence,
as it makes no real difference.  On the next round Claudia and her 2 guardian
animals will join the fight (Feel free to use the two animals best attack).  
After that you will get a map from Gian.  Now head back the way you came to 
report back to Eule.

Eule will encourage you to go see the world outside the forest.  Rest in the
house to recover your LP, and now you can head out to the world.  You can go
to Aurefont (nothing much to do here except to get a mercenary and the town's
map) or directly to Melvir.  At Melvir, look up Gian in the Palace (2F), and
you will eventually get Gray (after a series of cut scene).  Gray will also
comment on pretty you (Claudia) are.

At some point in the game, you may run into an assassin in Melvir.  Please go 
to section RS007Z Opening up the World of Mardias for the rest of the walkthru.

Notes on the two guardian animals (Brau & Sylvan):
At event rank 8, if you sleep at the inn (paying), you will trigger a cut 
scene and Quest 20, Eule gives a hoot.  Once you go see Eule, the 2 guardians
will leave you for good.

The 2 guardians, similar to the Dragon Knight, cannot be dismissed by the 
minstrel, have their own attacks, and can only equip necklace and rings.  This
gives you 2 low maintenance characters, so you can focus your money and Jewel
on Training Claudia and the other two members of the party.  This make Claudia
a good choice if this is your first play thru of the game.

RS007E	Jamil
To be Added

RS007F	Sif
To be Added

RS007G	Hawke
As soon as you gain control of Hawke, you will start at the Coral Sea. Press
start to take a look at the map, you are try to head for the middle exit in
the NW corner (NW).  Now go to the menu, position, and move Guella Ha to the
middle spot (press down once on Guella Ha).  Then go to weapons, and trade the
Pirate's Gothic Axe with Hawke's Hand Axe.  Next go to armor, unequip everything
except the fur coat from the pirate and give them to Guella Ha.  Finally, give
the First Aid to either Hawke or Guella Ha (weapon).  Now you are ready to set

The Lady Luck is nice and speedy, so you should be able to avoid fights.  Head
towards Cave C (the middle exit).  There is no monster inside.  Once again,
open your map to see where you are going, and cruise to the Pirate Coast (No
mobs once again).

After you have arrived in the Pirate Coast, you will be informed that Butcher is
calling a meeting.  Go to the town hall (NE building).  Eventually Butcher will
challenge you to a duel, accept it.  Head out, shop the supplies you need, and
maybe train Hawke to a lv2 pirate.  When you are ready, head back out to the
Coral Sea.

You will get another cutscene.  Then, head back to the Pirate Coast and confront
Butcher in the town hall.  You can try and defeat him, or you can flee for your
life.  If you challenge him (win/lose), you will be kicked outside the town hall
(no game over).  Just head towards your 
ship for the next cutscene.  You will 
end up in Godongo.  Please go to section RS007Z Opening up the World of Mardias 
for the rest of the walkthru.

Please try to avoid as much fighting as possible, or your Event Rank might be 
too high.

RS007H	Barbara
Barbara start at Weston and with quite a few towns around the new road open up.
Just go into the Pub and talk to the minstrel to get a nice cut scene.  After
that, you will get the Amethyst Fatestone, and you are on your way to explore
the world of Mardias.  Please go to the next section, RS007Z Opening up the 
World of Mardias for the rest of the walkthru.

Please note that the Minstrel will disappear for a while.  Eventually he will
reappear after a few quests, so choose your party carefully and do not invite

Note also that if you start the Wuhan's secrets quest, did not invite anyone
and sacrifice Herman to Death (Escape until he dies), you can get capture just
like Aisha.  However, you do not need to do that as you can access S. Estamir
thru N. Estamir to get the quest.  But its fun.

(Walkthrus for the other characters to be added)

RS007Z	Opening up the World of Mardias

Once you are finished with the starting sequence, the first thing that I 
recommend you to do is to open up the world of Mardias.  Recruit the other main 
characters into your party is the best way to open up the world, but there are
other things to do along the way.  Here is my checklist of things to do when 
you enter each new town:

Please note: If you are playing as Albert, do not worry about opening the world
until after you survive the ship wreck, get out of Valhalland, and met with

1) Pick up town maps from the volunteer brigade (little kid with a shiny badge)
2) Talk with NPCs around town to open new area (see list below)
3) Visit the pub and check the minstrel for stories.  Also pick up your planned 
   party members if any (see character section on where to recruit your party
4) Also recruit the other sub-characters/mercenary so you can strip their 
   equipment and Balm.  This will allow you to equip your party for free, as
   well as giving you some extra cash from selling the excess items. 
6) Borrow Aisha's horse, you have to get it before the Taralians move (Yes, you
   can get it even if your main character is not Aisha.  I just got it with 
7) Get the following quests:
    5	Amethyst of Visions (You complete by recruiting Barbara)
    6	Plain Treasure (Jelton Pub owner)
    8	Unsettling Settlements (Yassi)
    9	Innkeeper's Daughter (Melvir 2nd Floor Pub - Notice)
   10	A suspicious Demise (Melvir Police Station)
   11	Wuhan's Secret (South Estamir Pub)
   15	Free the Gecklings (Oapu Pub)
   N.B.	Someone will ask you to escort him in N. Estamir.  This is for the 
	Oh, Mummy quest (#25). Decline for now until you have the a full party
8) Take boat rides, there are only 2 worthwhile boat rides that you should pay
   for (for most characters anyway). Albert and Gray have to take a boat ride 
   to advance their opening scenario.
   Oapu - Boat ride to Melvir 80G (so you can get Gray)
   North Estamir - Raft ride to South Estamir, it will be the best 10G you ever

Useful Party Members for Opening Mardias
Depending on who your main character is, you will be starting at different part
of the world and run into the other main characters in different order. But the 
concept is (in no particular order):

1)  Get to Melvir to pick up Gray, who opens up all the cities in Rosalia, 
    Bafal Empire, Dry Lands and Ligau Isle (pretty much half of the civilized 
    world as Mardias knows it, also open up the towns you need to find Barbara)
1a) As a bonus, you will always find Claudia with Gray, and she will open 
    Mazewood for you.
2)  Pick up Hawke from Uso to open up North Point and Godongo (You can reach 
    Melvir by boat from Walon Isle, but need to pay fare)
3)  Search the towns along the New Road and find Barbara (The New road stretch 
    from North Point in Dry Lands, pass Rosalia and Kjaraht into the Frontier). 
    She will open up Weston, New Road, Tarmitta, Crystal City, Altours, North 
    Estamir, Uso, and North Point.  I've seen her a few times in North Estamir's
    pub at start of a new game before any fighting.
4)  Find Sif to open up Valhalland & Knight's Dominion (Mirsaburg & Eugenstadt)
5)  Jamil can open up South Estamir, but much faster to take the raft ride
    from North Estamir.
6)  Aisha opens up the Steppes of Galessa, but faster to ask the NPC in Uso.

Helpful NPC that also Open up Mardias
This is a list of towns with NPCs that open up area the 8 main characters
don't open up.  You should still visit every town for maps and equipment

Dry Lands
Uso (Open up by Gray):
- A male NPC and the kid NPC on the west side of road opens up Kaklim Desert
- A female NPC left of the magic shop opens up the Steppes of Galessa
Crystal City (Open up by Gray):
- Talk to the people in the pub to open up Crystal Lake and Mt. Scurve.
  (There are other NPCs in the city that unlock the Crystal Lake too).

North Estamir:
- Raft Ride to South Estamir (in the port), free.  Just look for the small
  raft at the other dock.

- If you can't find Sif... Boat ride to Mirsaburg (50G)

- Talking to one of the NPC will take you to a fruit farm with a few trees
  and some enemies.  Do not engage the insect enemies, but you can kill 
  every thing else (move silently recommended).  This will impact the fruit 
  merchant's inventory in town.

Bafal Empire
Bruelle (Open up by Gray):
- A female NPC *outside* the port area (in blue) opens Bayre Plateau
- Boat ride to Mirsaburg (80G) (Yeoville is 50G).  Sif opens it for free.

This area is opened by Sif

Knights Dominion
Mirsaburg (Open by Sif, Boat ride from Bruelle):
- An old man NPC (to the right of the road into the palace) opens up 

South Estamir (Jamil):
- Raft ride to North Estamir

Tarmitta (open by Barbara)
- A male NPC outside the Apothecany opens Lake Malar

Weston (Barbara):
- A female NPC near the entrance will tell you about Yassi, and Saoki later 

Ligau Isle
Jelton (Gray):
- Exit Jelton by pressing triangle will take you to the plains.
  Note: If you have open up area outside of Jelton, you can use the world map 
  exit on the Plain (SE corner) and then bypass Jelton back to the main land

Coral Sea
This is Hawke's place, off limit till later

Walon Isle
Godongo (Hawke):
- Exit town to get to the Jungle (no enemies)
- Recruit Guella Ha in North Point for quest 15 before coming to Walon Isle

- Head East to open Oapu
- You can access inner jungle and Geckling Cave

- Boat ride to Melvir

Special Notes on Faerie's Grove
Once you completed the Amethyst of Visions quest by recruiting Barbara or
dance for the Minstrel if you are Barbara, the Faerie's Grove will randomly 
appears in different places (the same will happen if you lose to the mummy
in quest #25, but getting quest #5 done is the cleaner way to do it. If you see
it, it is a good idea to visit it. Once there, try to talk to all the faeries.
You need to keep visiting it until you get the Faerie's Grove quest (#26)
started (after 2nd+ visit). When you exit, it dumps you in a random town.

RS008 Tempering FAQ & Example

Section Summary:
RS008A	What is Tempering?
RS008B	How to Temper & How to "Break in" a Weapon
RS008C	Tempering the Falcata
RS008D	Best Temperable Weapons List
RS008E	Armor Tempering

RS008A	What is Tempering?

In Romancing SaGa, Tempering is the act of altering a piece of weapon or armor
to make it stronger.  It usually involves adding a tempering material to the 
piece of equipment.  In addition, you can adjust the attack power (sharpness) 
and durability (sterdiness) of the equipment.

Before we continue, you must understand the statistics of weapon and armor:

  Weapon (& how they are repaired):
    Attack   -	The Attack Power (or sharpness) of the weapon.  The higher the 
		number, the greater the damage.
    DP       -	Durability Point.  This indicates the tolerance of the weapon
		before it breaks.  Techniques can put a lot of stress on the
		weapon and cause it to wear.  When it reachs 0, it must be
		repaired before it can be used again.  An untempered weapon
		can be repaired at the smith or stay at the inn (paying, so 
		they would repair the weapon for you).  A tempered weapon,
		however, requires you to re-temper it with another piece of
		tempering material to repair the DP.
    DP Mod   -	The DP Modifier (sterdiness).  This impacts the amount of 
		damage a weapon will take when techniques are used.  The higher
		the number, the more durable the weapon, the less damage it will
		take. Hence, positive DP Mod is good, especially when you are
		trying to break in a tempering material.

    Phy Def  -	Physical Defence
    Mag Def  -	Magical Defence

    Armor does not have durability point.

RS008B	How to Temper & How to "Break in" a Weapon

Basically, your weapon can get stronger if you temper a harmonious material 
into it.  You will know when the material is harmonious when the blacksmith 
show the material in red when you put your cursor on it.  After you temper 
it, you will need to "break in" that weapon until the material is harmonious
with the weapon (you will know when it changes its name to ???+1).  

"Breaking in" a material does not mean you have to use it until DP is 0.
Rather, just keep using techniques with that weapon (it is perfectly fine 
even if they consumed no DP.  In fact, that's the best way so you don't
waste materials to re-temper the weapon).

Tempering Examples and analysis:
Let's start with a Kjar Bow and a beastfang.

Go to the Blacksmith at Crystal City (inside weapon store).
Select add my own materials and move your cursor to the beastfang.
Notice beastfang is shown in red.  It means the tempering material 
is harmonious to your weapon.

Base on my tempering experiement with Bows and Scimitars, I have 
concluded that the base weapon determines the stats of the final 
form.  If you use a weaker base weapon, you will end up with a
weaker weapon in the end even if they share the same name.

e.g. Steelsong from Falchion is 25 atk, Steelsong using Drachenbrand
as base will have 34 atk.

N.B. There are exceptions as always.  If the final form can be tempered
by more than one material, such as GrimCrystal vs DarkCrystal, that
will impact the outcome of the weapon.

You can tell a weapon is in its final form what it changes it name
from ???+# to a different name.  e.g. Kjar Bow -> Kjar Arbalest.

I will explain the effects of tempering materials in the Kjar Bow
example below.

1) Kjar Bow -> Kjar Arbalest:

Kjar Bow can be tempered with any of Beast Fang, Tortoise Shell, and 
Reinforced Wing in its first form.

For the purpose of my test. I ungraded two Kjar bow at the same time, 
the first one with beast fang and the 2nd one with Tortoise Shell. 

The beast fang gives higher attack, but also give you a -1 DP Modifier,
and lowers max DP by 10. 

The tortoise shell improved attack slightly (I think), adds +1 to DP 
modifier (I think), and drops max DP by 20.

I then modify the first bow to increase its durability so to get rid 
of the -1 modifier. Then both bow has the same damage... Except the 
tortoise shell bow now have an additional +1 to its DP modifier.

It appears that better material does increase the power of the weapon 
for that "generation".

However, the next generation required me to use a Steel Thread to 
upgrade it. Guess what, both bows ended up with exactly the same 

Power, DP Modifier, Max DP, Weight

Kjar Bow:
Base Stat: 44, 0, 30

1st Generation: 
Beastfang: 52, -1, 20
Variation: 57, -2, 20 and 48, 0, 20

Tortoise Shell: 48, +1, 10
Variation: 52, 0, 10 and 44, +2, 10

Reinforced Wing: 57, -3, 10
Variation: 61, -4, 10 and 52, -2, 10

Evolve to Kjar Bow+1
2nd Generation:
Steel Thread: 48, +1, 40 (Renamed to Kjar Arbalest, tested from Beast 
                          Fang and Tortoise Shell only)
Variation, 52?, 0, 40 and 44, +2, 40

Final Form: 52, +1, 40 (Steel Thread is no longer shown as red)
Variation: 57, 0, 40 and 48, +2, 40

If you temper the final form with another material, it is renamed to Kjar Bow+2.
Adding a Tree Crystal to the Final Form would be 57, +2, 10, and can be treaked
to 61, +1, 10.  Kjar Bow+2 is easily one of the most powerful weapon in the 
game damage-wise, and also the easiest to temper.

2) Garal Shaft (Pole Arm)
Halberd -> Halberd +1 -? Halberd +2 -> Garal Shaft

N.B. Halberd step can be skipped by simply purchasing a Halberd +1.

3rd Generation Garal Shaft (per-final):
Power +2: 49, 0, 20
Power +1: 45, 1, 20
Neutral: 42, 2, 20
Durability +1: 38, 3, 20
Durability +2: 35, 4, 20

Final Form (Neutral): 45, 2, 20

3) Morglay -> Morglay +1 (2-handed Sword) 

34, 0, 30

1st Generation:
Vernie: ???

Morglay +1 (Final):
Power+2: 47, -1, 20
Power+1: 44, 0, 20
Neutral: 40, +1, 20
Durability +1: 37, +2, 20
Durability +2: 34, +3, 20

I have yet to reach the final generation for this sword.

Anyway, go ahead and experiment for fun.  Just save before you try.

By the way, Tree Crystal is an excellent material to use on the final form of 
your weapon as it increases the +DP modifier (+2) and attack (+1 degree).

RS008C	Tempering the Falcata
Before we even begin, let's get one fact clear once and for all: Unless you are 
playing as Gray, you will not be able to get the Voice of the Blade (Quest 7).
Therefore, the Falcata cannot transform into the Demonbrand.  As such, you are
much better off with the Shooting Star (katana), which you can get from treasure
chest (need treasure map).

Here are the steps to acquire/temper the Falcata.  Please also keep in mind that
you should train Gray's Job Class to Master to help break in the sword.  Saving 
enough Jewel to get his Katana skill to lv5 is a must.
1) When you are ready, come back to the plains, and jump down the Treasure Cave.
   (The cave entrance is on the SE side of the map, just east of the world map
   exit, with flowers outside.)  You should go there with Lurk, Move Silently,
   Find Chest, Climb, and Jump to maximize your profit.
2) Head to Level 3 of the cave.  The sword is right after the first turn.  If
   you can see it, just move around and click X until you get it.  You will get
   the Rusty Falcata.
3) When you are done picking up the chests and boss fight in the cave, head back
   to the town.  You will see a cut scene where the sword say it wants to be
   tempered with a piece of Bronze (which is available in the Jelton blacksmith)
4) Now that you know how to properly "break-in" a tempered weapon, you can 
   ignore what the Blacksmith say about breaking the sword.  If you don't, read 
   section RS008B.
5) After each evolution of the Sword, repeatly zone in and out of any pub until
   you get the cutscene which tell you what the next material they need.

Falcata Tempering Summary

	Stage		Material	Location
	Rusty Falcata	Bronze		Jelton Blacksmith (BS)
	Falcata+1	Rosalian Steel	Crystal City, Mirsaburg, N/S Estamir BS
	Falcata+2	Southern Iron	Bruelle, Eugenstadt, Loban, S. Estamir, 
					Gato's Village BS
	Falcata+3	Marcasite	Sold in Altours, Aurefont
	Falcata+4	Steel Thread	Sold in Aurefont
	Falcata+5	Meteoric Iron	Most commonly dropped by Death Croacker 
					(aquatic) but also from a few other types 
					when your HP is 400+
	Falcata+6	Mullock		Not just any mullock, but rather an
					extremely rare type of Mullock.  Mullock
					can be dropped, mined, and traded.  But
					there is no reliable way to get the rare
					Mullock the sword need yet.
	Falcata+7	Boss Fight!	Sword Demon, 16-17k HP!!!

	*Should you break the sword before you reach the next stage, you have to
	 temper it again with the same material.

	**Since the boss fight is no pushover at 16-17, there is no rush to get
	  your falcata level up to the max right away.  So take your time to find
	  the material.  Just position yourself to do the quest at ER20 and you
	  should be good.

Notes on Meteoric Iron & Mullock
Not only are these 2 materials only, but they also drop the DP Mod to the 
negative zone.  So until you have lv4+ Katana, you should hold off on the 
tempering. Otherwise you will have a really difficult time breaking in the 

Getting the Mullock requires a lot of luck.  The most logical route (well, 
according to my logics anyway) is to hope for a drop from a tough monster.
It has been posted on the GameFAQ board that getting it from the Giant in
Auldberg is the best bet to-date.  Just make sure you make a clean save
beforehand.  Then go into Auldburg and fight the Castle Guardians until 
a Mullock Drop (quicksave before each one).  If no Mullock drop, reset 
and try again.  Once you killed them, take it back to the Blacksmith to 
see if any are harmonius with your Falcata +6.  If not, load the clean save
and try again.  If you got it, Congratulations.

It is also a good idea to assemble your best party/equipment for the
upcoming boss fight.

Falcata+7 and the Boss Fight
Once you "break-in" the Falcata, quick save before you enter town, because
the fight will start when you enter.  The Blade Demon is fairly tough, and
can attack multiple times a turn, and have a few AOE attacks.  Spells such 
as Revive and Self-Immolation will come in handy this fight.  The best 
strategy here is to outdamage it.

Once you win the fight.  You will get the ultimate cutscene and see the 
Falcata+7 transform into the Demonbrand (55 Atk, 0, 30, str +10).  It is one
of the strongest weapon in the game.  In addition, Gray's outfit changes.

RS008D	Best Temperable Weapons List

Best Buyable Weapon List:
		Buyable		Atk	Cost	Clout	Where**
Foil		Vernie Rapier	21	4500G	9	Mirsaburg
Short Sword	Hanger		25	3100G	1	Bruelle
Long Sword	Schiavona	34	9000G	9	Mirsaburg
Great Sword	Rosalian Saber	24	2940G	1	Crystal City
Scimitar	Drachenbrand	33	7500G	7	Yeoville
Hand Axe	Throwing Axe	31	5390G	3	Melvir, Loban
Club		Cyclone Club	27	3900G	1	Crystal City
2-Handed Sword	Morglay		34	7800G	7	Mirsaburg
Katana		Katana+1	25	4340G	12	Jelton
2-Handed Axe	Great Axe	36	9500G	8	Bruelle
Staff*		Elemental Staff		9200G	9	Weiserheim
Pole Arm	Halberd +1	38	12900G	17	North Estamir
Lance		Garal Spear	33	8610G	15	Bruelle
Bow		Kjar Bow	44	19999G	17	Tarmitta

*Staff is more for mage's casting than for tecniques...  The 
 Elemental Staff gives Int+1, Wil+1, All Element Resistance +10.

**Some of these weapon are available in shops not listed.  I try to keep the
  list limited to the major cities.

I always go to the Blacksmith in Crystal City or Bruelle because they offer
me the choice to temper in my own materials and have Vernie/Garal available.

You will know when a weapon has reached its final form when it name changes.
Once you have break-in the material for the final form, 
I highly recommend 
you to take it to a smith and see if tempering a tree crystal can help you
make the weapon stronger.  Quick save before you attempt this!  Temper in
the tree crystal, then adjust the attack and durability until it pleases you.
9 times out of 10 Tree Crystal will enhance your weapon.

Also, there are a few generic tempering formulas such as

	1) Rosalian Steel, Ligau Steel, Black Steel, Steel Thread
	   Steel Thread Works best here because of the +2 DP mod with no penalty
	   on attack power.

	2) Marcasite, Meteoric Iron
	   Usually there is another material to be tempered after this, so a
	   Marcasite will suffice if you don't have Meteoric Iron.  The Shock-
	   proof effect you get from Meteoric Iron will be lost in the next 
	   tempering.  Marcasite gives -3 DP Mod while Meteoric Iron gives -2.

	3) Beast Fang, Tortoise Shell, Reinforced Wing
	   Tortoise Shell works best in this group because it is the only one
	   in the group to give a +DP Modifier

I will now list the best weapons (temperable or otherwise) for each weapon type.
Please refer to RS009 for location of the material.

"Break In" - a weapon is only considered to have broken in when the harmonius
	     material is no longer in red.  You can check this by selecting
	     the weapon and press square to check on the material.

Tempering Method Legend:
I have listed and numbered the stage:
Stage 0 is the neutral state that you start in.
Stage 1 is the next stage, after you have break in the material from stage 0
Stage 2                                , ,                           stage 1
        and so on

You will also see me say "Add Tree Crystal after you break in the ???".
Make very sure you have "Break in the material specified before you temper in 
the Tree Crystal.  Otherwise you need to start over in the previous stage...
You do not need to put in the tree crystal if you don't want to.  I put it in
because I like to have the +DP Mod, which reduce the wear and tear on my 
weapon so I don't have to worry about weapon breaking.  Alternatively, you
can try tempering in a Beastfang if you don't mind repair weapon, or that
weapon has a high +DP mod already (You have to temper it again with a tempering
material in order to repair the weapon).

With the exception of the Falcata, any weapons that had been tempered via adding
a meterial, even when its name changed, can only be repaired by tempering 
another piece of material to repair it.  Usually you want to use the same
material.  Tree Crystal can be purchased, and so makes it a good choice to
add the finishing touch on the weapon.

Also, different weapons may share the same name after some tempering, but their
damage will not be the same. Example, Steelsong made from Drachenbrand vs the 
Steelsong made from Falchion.

Here is the Ultimate Weapons List:
Welcome to Bladewind's Personal Arsenal! MWAHAHAHAHAHAHA
This took me a long time to test and compile, so I truely hope you enjoy it.

The best buy-able foil is the Vernie Rapier (base weapon Rapier), and is 
already tempered to its final form.  The Espada Ropera (39 atk) is the best 
foil and can be acquired from Quest 22 as well as from chests.  However, you 
should also pay attention to the Blazing Sword as it can channels fire magic 
you've learned, and is temperable.  Personally, I choose Blazing Sword over 
the vernie any day because foil user with hydrology magic can cast fire 
spells via the Blazing Sword.  Silver Fleuret's Hunter's Fury Technique is 
not good as you can learn more powerful techniques.

List of good Foils:

Name			Atk	Notes
Vernie Rapier		27	Just break in the vernie and add a tree crystal
				to make a Rapier +3, sold in Crystal City.
Blazing Sword		15	Channels Fire Magic
Espada Ropera		39	Best foil
Sword Of Earth		36	LP Weapon (can't temper), Channels Earth Magic

Tempering Method:

Stage			Material
0. Vernie Rapier	Add Tree Crystal after you break in the Vernie
1. Rapier+3		No breaking in after tree crystal since not harmonious

0. Blazing Sword	Elemental Core, Peggy Crystal
1. Blazing Sword+1	Vermillion*, Windshell (Elemental Core does not work)
2. Blazing Sword+2 	Dark Crystal, Grim Crystal
   *Kudos to Jitawa for pointing out Vermillion, good job!

0. Espada Ropera	Rosalian Steel, Ligau Steel, Black Steel, Steel Thread
1. Espada Ropera+1	Marcasite, Meteoric Iron
2. Espada Ropera+2	Vernie
3. Vernie Rapier	Add Tree Crystal after you break in the Vernie
4. Espada Ropera+3	No breaking in after tree crystal since not harmonious

	*** Please refer to RS009 for location of the material. ***

Short Sword:

List of good Short Swords:

Name			Atk	Notes
Hanger			25	Best buyable.
Werewolf		27	Agi+1, drop from monster/chest
Dragonscale Blade	37	Find Treasure, Fire/Cold/Elect. Resistance +10
Serpentbrand		27	LP Weapon, Int+5, Channels Water Magic, 
				Cannot be tempered

Tempering Method:

Stage			Material
0. Hanger			Souther Iron, Mullock
1. Hanger+1		Steel Thread
2. Steelgad		Add Tree Crystal after you break in the Steel Thread
3. Hanger+2		No breaking in after tree crystal since not harmonious

0. Werewolf		Souther Iron, Mullock
1. Werewolf+1		Beast Fang, (Tortoise Shell, Reinforced Wing)
2. Beowulf 		Add Tree Crystal after you break in the Beast Fang
3. Werewolf+2		No breaking in after tree crystal since not harmonious

0. Dragonscale Blade	Beast Fang, Tortoise Shell, Reinforced Wing
1. Dragonscale Blade+1	Wind Shell (Elemental Core, Tree Crystal)
2. Wyrmbrand

	*** Please refer to RS009 for location of the material. ***

Long Sword:
Schiavona is the workhorse of the long sword family.  The Farangi has slightly
higher attack, but has no special stats.  Since it can only be found from 
treasure chests, you are better off using your Schiavona+3 and use the 
treasure map to pop better weapons such as the Shooting Star.
List of good Long Swords:

Name			Atk	Notes
Schiavona		34	Best buyable.
Farangi			39	Find Treasure
Main Gauche		45	LP Weapon (Can't temper), 2 special attacks
				Acquired from Trial of Elore.

Tempering Method:

Stage			Material
0. Schiavona		Rosalian Steel, Ligau Steel, Black Steel, Steel Thread
1. Schiavona+1		Marcasite, Meteoric Iron
2. Schiavona+2		Garal
3. Garal Sword		Add Tree Crystal after you break in the Garal
4. Schiavona+3		No breaking in after tree crystal since not harmonious

0. Farangi		Souther Iron, Mullock, Bismuth, Copper?
1. Farangi+1		Steel Thread, (Corundum)
2. Steelrend		Add Tree Crystal after you break in the Garal
4. Farangi+2		No breaking in after tree crystal since not harmonious

	*** Please refer to RS009 for location of the material. ***

Great Sword:
The best buyable Great Sword isn't really that great...  I like the Raksha
Sword better for the Str+3, and can be stripped from Silver.  Raksha also
have a better base attack than the Ogre's Cleaver.  The Obsidian Sword,
however, is one of the best weapon in the game.

List of good Great Swords:

Name			Atk	Notes
Rosalian Saber		24	Best buyable... but not great at all
Raksha Sword		29	Str+3, cannot be tempered, Chests, Strip
Blue Saber		35	Status Ailments +20
Obsidian Sword		50	LP Weapon (Can't temper), Fatestone(all stats+1)
				Switch weapon mode, +20 resistance to Blunt,
				Slash, Aerial Attacks, nullify Bewitchery Magic

Tempering Method:

Stage			Material
0. Rosalian Saber	Vermillion, Southern Iron
1. Rosalian Saber+1	Marcasite, Black Steel
2. Rosalian Saber+2	Vernie
3. Vernie Saber		Add Tree Crystal after you break in the Garal
4. Rosalian Saber+3	No breaking in after tree crystal since not harmonious

0. Blue Saber		Elemental Core, Deadstone
1. Blue Saber+1		Native Silver, Electrum
2. Blue Saber+2		Tree Crystal
3. Blue Saber+3		Dark Crystal
4. Dark Blade

	*** Please refer to RS009 for location of the material. ***

If you do plan on playing Darque, this is the section for you.  Phantombrand
cannot channel illusion magic, so it is pretty useless with its low attack.

List of good Scimitars:

Name			Atk	Notes
Drachenbrand		33	Best buyable... the workhorse of Scimitars
Darque's Sword		44	You get it when you unlock Darque
Red Peacock		40	Dex/Agi/Cha +3, cannot be tempered

Tempering Method:

Stage			Material
0. Drachenbrand		Southern Iron, Mullock
1. Drachenbrand+1	Steel Thread, (Corundum)
2. Steelsong		Add Tree Crystal after you break in the Garal
3. Drachenbrand+2	No breaking in after tree crystal since not harmonious

0. Darque's Sword	Southern Iron, Mullock
1. Darque's Sword+1	Bismuth, Copper?
2. Darque's Sword+2	Steel Thread, (Corundum)
3. Sadalmelik		(You can add tree crystal or beastfang)

	*** Please refer to RS009 for location of the material. ***

Hand Axes:
Bilqis and Epic Hero have their own weapon skills, but LP weapons with
average attack power and no DP Mod isn't that good...

List of good Hand Axes:

Name			Atk	Notes
Throwing Axe		31	Best buyable... the workhorse of Hand Axes
Cosmo Egg		47	LP Weapon, cannot be tempered, Vit+6
				Can use Exnophobic Blast.  You get it for
				defeating Pyrocanis

Tempering Method:

Stage			Material
0. Throwing Axe		Ligau Steel, Marcasite, Steel Thread
1. Throwing Axe+1	Reinforced Wing, Windshell
2. Throwing Axe+2	Aerodyne
3. Falconwind		Add Tree Crystal after you break in the Aerodyne
4. Throwing Axe+3	No breaking in after tree crystal since not harmonious

	*** Please refer to RS009 for location of the material. ***

Clubs aren't exactly the best weapon in RS... but they do have a powerful move
called Grand Slam. It is a two hits attack against everybody, the initial
strike doesn't do much damage... but the 2nd hit at the end of round is causes
massive earth quake damage to the enemy.

List of good Clubs:

Name			Atk	Notes
Cyclone Club		27	Best buyable... not bad but not great either
Amber Jack		38	Treasure chest... I would use my treasure map
				for better weapons... cannot be tempered.

Tempering Method:

Stage			Material
0. Cyclone Club		Bronze, Blancazure
1. Cyclone Club+1	Southern Iron, Maracasite
2. Cyclone Club+2	Garal
3. Garal Hammer		Add Tree Crystal after you break in the Garal
4. Cyclone Club+3	No breaking in after tree crystal since not harmonious

	*** Please refer to RS009 for location of the material. ***

Two-Handed Swords:
I personally find Sword of Death to be a terrible weapon... eventhough it gives
42 attack, the penalty of -20 Vit/COM/Status Ailments makes you too vulnerable
to damage and status attacks.  Furthermore, the Claymore has 43 base attack,
and temperable to +DP Mod.  Ice Sword on the other hand, is much more feasible
because it negates self-immolation.

List of good Two-handed Swords:

Name			Atk	Notes
Morglay			34	Best buyable... Wait for Claymore if you can
Claymore		43	Chest drop, very nice damage
Ice Sword (+1)		38	INT-20, Fire Resistance +20, Channels Aerology
				Aside from the one you give to Pyrix, there is
				also an Ice Sword +1 for sale in Ettinham for 
				30,000G.  The best thing about this sword is
				its ability to negate self-immolation.  However,
				the -20 Int puts a dent on your magic damage...

Tempering Method:

Stage			Material
0. Morglay/Claymore	Southern Iron, Marcasite, Meteoric Iron
1. Morglay+1/Claymore+1	Blacksteel, Mullock
2. Morglay+2/Claymore+2	Vernie
3. Vernie Sword		Add Tree Crystal after you break in the Vernie
4. Morglay+3/Claymore+3	No breaking in after tree crystal since not harmonious

	*** Please refer to RS009 for location of the material. ***

The best Katana is the Demonbrand, tempered from the Rusty Falcata (RS008C).
Next to that is the Shooting Star.  It is really a shame that you cannot dual
wield in this game...  The Crane Princess is also good (37 atk), but doesn't
make the cut in the best weapon category.  I will include the tempering 
instruction for it as well in case you get one.  Ogre's Eye requires a rare
Black Steel at stage 2, and judging by the material use, it has a potential
to become a powerful weapon.  However, it might also have -DP Mod and the 
damage won't match Demond Brand or Shooting Star.

List of good Katanas:

Name			Atk	Notes
Demonbrand		55	Str+10, forged from Rusty Falcata (Gray only)
Katana+1		25	Best buyable... but just weak...
Crane Princess		37	Chest pop.  Not bad, but there are better
Shooting Star		45	Treasure Chest, Dex/Agi+3, Status Resistance+30
				Best Katana if Gray is not your main.  I love
				the power, stats and status resistance on this.
				Cannot be tempered.

Tempering Method:

Stage			Material
0. Katana*		Southern Iron, Marcasite, Meteoric Iron
1. Katana+1		Blacksteel, Mullock
2. Katana+2		Vernie
3. Vernie Katana	Add Tree Crystal after you break in the Vernie
4. Katana+3		No breaking in after tree crystal since not harmonious
*Katana is included because Katana+1 is sold out a lot...

0. Ogre's Eye*		Ligau Steel, Southern Iron
1. Ogre's Eye+1		Blacksteel
2. Ogre's Eye+2		Dead Stone
3. Ogre's Eye+3		Meteoric Iron
4. Devilmark
*Included this in case anyone got a black steel and want to try it

0. Crane Princess	Ligau Steel, Southern Iron
1. Crane Princess+1	Marcasite
2. Crane Princess+2	Tree Crystal
3. Crane Princess+3	Meteoric Iron
4. Noble Crane

	*** Please refer to RS009 for location of the material. ***

Two-Handed Axes:
Most of the Two-handed Axes in this game are very good.  Two of the unique axes
gives Str+5/6, with no negative stats at all.  Overall, the 2handed axes' high
damage rating can maximize the damage from hit-all techniques like Earth Dragon 
and Grand Slam .  The only draw back is that only 3 job classes can use them...
Geckling Knight (Guella Ha), Imperial Knight, and Warrior.


List of good Two-handed Axes:

Name			Atk	Notes
Great Axe		36	Best buyable...  Good damage for a good price
Vorpal Axe		40	Treasure Chest, very destructive
Axe of Kings		30	LP Weapon (Can't temper), Str+5, channels 
				Pyrology, can summon Pyrix.  Its main use is
				for str boost and spells.
Destroyer		49	Best 2h axe! LP Weapon (Can't temper), Str+6!
				Special Attack: Malefix Eclipse.
Destroyer		42	LP Weapon (Can't temper), Int+6.  Special 
				Attack: Haunted Louse.  I am guessing the int
				boost is to increase damage of special attack.

Tempering Method:

Stage			Material
0. Great Axe		Ligau Steel, Southern Iron
1. Great Axe+1		Marcasite, Steel Thread
2. Great Axe+2		Garal
3. Garal Axe		Add Tree Crystal after you break in the Garal
4. Great Axe+3		No breaking in after tree crystal since not harmonious

0. Vorpal Axe		Dead Stone, Beast Fang, Peggy Crystal
1. Vorpal Axe+1		Dinosaur Skin, Stonefish Scales
2. Vorpal Axe+2		Toxic Talon
3. Executioner

	*** Please refer to RS009 for location of the material. ***

Staves is more for boosting int than for doing damage.

List of good Staves:

Name			Atk	Notes
Elemental Staff		18	Best buyable. Int/Wil+1, Fire/Cold/Elect/Energy
				Resistance +10.  Cannot be tempered.
Eule's Staff		10	LP Weapon, Int/Wil+3, Channels Demonology
Mage's Staff		20	LP Weapon, Int/Wil+5, Channels Illusion
				Cannot be tempered.
Serpent Staff		28	LP Weapon, Com+5, Channels Terrology
				Cannot be tempered.

Tempering Method:

Stage			Material
0. Eule's Staff		Elemental Core, Peggy Crystal
1. Eule's Staff+1	Tree Crystal, Windshell
2. Eule's Staff+2	Dark Crystal, Grim Crystal
3. Darkrung/Grimrung

	*** Please refer to RS009 for location of the material. ***

Pole Arms:
I personally don't find the Khellendros very good, as I despise negative stats
equipment (38 Atk, LP, Int/Wil/Com -10, elec. resistance +50).  The Electricity
resistance may come in hand against lightning mobs such as the gold dragon.
However, you are better off a Garal Shaft for regular fights.

List of good Pole Arms:

Name			Atk	Notes
Halberd+1		38	Best buyable, good damage. The merchant selling
				this is in the same block as the Martial Arts
Yucomb's Trident	40	LP Weapon (Can't tempered), Channels Hydrology.
				Special hit all attack, Divine Lightning,
				Powerful and useful for mob clean up.

Tempering Method:

Stage			Material
0. Halberd		Ligau Steel, Bismuth
1. Halberd+1		Marcasite, Steel Thread
2. Halberd+2		Garal
3. Garal Shaft		Add Tree Crystal after you break in the Garal
4. Halberd+3		No breaking in after tree crystal since not harmonious

0. Khellendros		Windshell
1. Khellendros+1	Toxic Talon, Grim Crystal
2. Nether Khellendros

	*** Please refer to RS009 for location of the material. ***

I use lances a lot... It is the weapon of choice for Templar, and a backup 
weapon for my Kjar Sentinels.  The Scorpion Lance is sturdy and reliable, and
I've found one from chests and 2 dropped from Lizard Lords.  A pre-tempered
Garal Spear can be purchased in Bruelle for 8610G.  However its base weapon 
is a spear so the damage will not be as good as a military fork.  Nevertheless,
you need a Black Steel/Corundum to temper Military fork+1 any further...  So
I personally prefer the Garal Spear over the Military Fork +1. 

The Malystrix share the same problem as the Khellendros (40 Atk, LP, 
Int/Wil/Com -10, Fire resistance +50),  I personally don't think it is worth 
the -30 stats because a tempered scorpion can do more damage.

List of good Lances:

Name			Atk	Notes

Military Fork+1		35	"Best" buyable, good damage. But the material 
				needed to temper it further is very rare.  The 
				merchant selling this is in the same block as 
				the Martial Arts.  Garal Spear is a nice 
				alternative with +2DP Modifier.
Garal Spear		33	The +2 DP Mod more than make up for the 2 less
				atk points.
Scorpion		37	Best lance, drop from normal chest and Lizard 
				Lord, which appears when your HP >500.
Feather Spear		35	LP Weapon (Can't tempered), Agi+5, Channels 
				Aerology and you can summon the elemental king

Tempering Method:

Stage			Material
0. Military Fork	Rosalian Steel, Blancazure
1. Military Fork+1	Black Steel, Corundum
2. Military Fork+2	Garal
3. Garal Spear		Add Tree Crystal after you break in the Garal
4. Military Fork+3	No breaking in after tree crystal since not harmonious

0. Scorpion		Sticky String, Steel Thread
1. Scorpion+1		Tortoise Shell
2. Scorpion+2		Reinforced Wing
3. Cor Scorpii		Add Tree Crystal after you break in the Reinforced Wing
4. Scorpion+3		No breaking in after tree crystal since not harmonious

0. Malystrix		Dinosaur Skin
1. Malystrix+1		Toxic Talon, Dark Crystal
2. Nether Malystrix 

	*** Please refer to RS009 for location of the material. ***

Unlike other weapons, the best bow is actually buy-able.  Eres' Bow looks nicer
but doesn't come close to a Kjar Bow+2.

List of good Bows:

Name			Atk	Notes

Kjar Bow		44	Best bow.  Can be tempered to 61 atk.
Eres' Bow		35	LP Weapon (Can't tempered), can use Dreamshot.

Tempering Method:

Stage			Material
0. Kjar Bow		Beastfang, Tortoise Shell, Reinforced Wing
1. Kjar Bow+1		Steel Thread
2. Kjar Arbalest	Add Tree Crystal after you break in the steel thread
4. Kjar Bow+2		No breaking in after tree crystal since not harmonious

	*** Please refer to RS009 for location of the material. ***

RS008E	Armor Tempering
There is no Harmonius Material for Armor.  Necklace and Rings cannot be 
tempered.  The Garal set is the best armor you can buy, but that doesn't mean 
you should buy the whole set.

Best Buyable Armor Summary:

		Buyable			Cost	Clout	Where
Shield		Garal Shield		7695G	15	Melvir, North Estamir
Helm		Garal Helm		7790G	15	Melvir, North Estamir
Chest Piece*	Field Plate		12600G	12	Crystal City, Mirsaburg
		Garal Armor		23750G	18	Melvir
		Battle Mage Armor	6600G	6	Bruelle
Gloves*		Cyril's Bracer		5000G	4	Crystal City, Melvir
Leg Pieces*	Long Boots		432G	1	Northpoint
Necklace	Fang/Wing Amulet	500G	1	South Estamir
Ring		Guardian's Ring		5000G	5	Crystal City, Melvir

Garal Shield and Garal Helm is worth the money.  Aside from that, the other 
items from the Garal set is not worth it.

Chest Piece
- The Garal Armor is 57 Phy Def, 28 Mag Def, 38 Weight, but costs 23650G.
- I prefer using a Garal Tempered Field plate at 60% of the cost.
- Buy a Field Plate (12600G) and take it to the Blacksmith in Bruelle, temper 
  in a Garal (740G).  Then increase the PHY DEF twice (600G each time). Your 
  new armor has 54 Phy Def, 32 Mag Def, 38 Weight, but cost only 14540G.
- You can also temper in a dinosaur skin using the same steps for 57 phy def, 
  21 mag def, 33 weight.
- Battle Mage Armor is a decent armor for mages... with okay defence and a 
  small boost to int and wil.  However, Scarlet Robe (Chest in Flammar's 
  Tower) and Shimmering Sand Robe (Treasure Chest) provides better INT boost.

- High defence gloves have -dex stats.  I don't like to see -stats, so I use
  the Cyril's Bracer instead.  Immune to curse, WIL+3, Status Ailment +10.

Leg Pieces
- Metallic Leg armors will decrease the agi stat, so I use long boots instead.
- Long boots can be tempered with Meteoric Iron (Shock immunity) for spell

The best armor are all from chests, treasure, and quest reward.  Please see
RS004B	How to Use Treasure Map, Find Treasure, and Excavate for some of the
items you can get.

RS009 Tempering Materials List

RS009A Buy-able Tempering Materials

Material	Clout	Cost	Location
Aerodyne	14	2400	North Point
Beast Fang	4	620	Godongo, Uso
Bismuth		7	465	Aurefont, Godongo
Blancazure	3	465	Aurefont, Jelton, Oapu
Bronze		0	N/A	Eugenstadt, Jelton, Mirsaburg
Dinosaur Skin	21	9400	Weston
Garal		0	N/A	Bruelle, N. Estamir
Ligau Steel	0	N/A	Jelton, Loban
Marcasite	15	1290	Altours, Aurefont
Native Silver	0	N/A	Bruelle, Crystal City, Mirsaburg
Reinfored Wing	10	2340	Pirate Coast, Taralian Camp
Rosalian Steel	0	N/A	Crystal City, Mirsaburg, N. Estamir, S. Estamir
Southern Iron	0	N/A	Bruelle, Eugenstadt, Loban, S. Estamir, 
				Gato's Village
Steel Thread	12	2340	Aurefont
Tortoise Shell	12	2280	Weston
Tree Crystal	17	1290	Godongo
Vermillion	5	465	Aurefont, Uso, Weston
Vernie		0	N/A	Crystal City, N. Estamir

Material from Blacksmith also include the tempering cost, which is dependent on 
the weapon, therefore is listed as N/A.

(Thanks Gundam4fun for adding Weston and Gato's Village)

RS009B	Dropped/Traded Tempering Materials:
Material		Rarity		Dropped by		
Black Steel		Very Rare	Cyclops and various monsters
Corundum		Very Rare	
Dark Crystal		Very Rare	Demon Lord
Dead Stone		Very Common	Undead Type Enemies
Devilsweed Seed		Rare		Drop/Trade with Plants
Electrum		Common		Unknown Type Enemies
Elemental Core		Common		Elemental (Unknown Type Enemies)
Ghost Silver		Very Rare	Deepfish (looks like ghost ship)
Grim Crystal		Very Rare	Specter, Soul Drain
Meteoric Iron		Common		Death Croaker (frog), Dehydrated
					Plants, Stone Beast and Other mobs 
					when your HP is at 400+
Peggy Crystal		Common		Peggy (common from Peggy Striker)
Pure Gold		Rare		Gold Dragon and Alsak
Sticky String		Very Common	Catepillar Type (Insect Enemy)
Stonefish Scales	Very Rare	Dropped by Petrified Fish, Juscony,
					Deepfish, Abyssal Maroda, Guardian 
					Beast,Drake, Trade with Aquatics
Toxic Talon		Very Rare	Ifrit, Zombie Dragon, Gelion, Abyss
					Lord, Amul Amut (Trial of Elore) and
					Alastol (Trial of Elore).
Windshell		Very Rare	Dragon Turtle, Zaratan (Trial of Elore), 
					Great Sky Dragon, Wyrmfounder (Trial of 

Other monsters known to drop ores per Ultimania guide:
Ogre, Cyclops, Ogre Lord, Ogre Champion (Trial of Elore), Mountain Man, 
Netherworld Root, Stone Beast, Death Croaker, Cackatrice, Gargoyle, Nut, 
Slime (all colours), and Frozen Corpse

Thanks again to Gundam4fun for finding Stonefish Scales, and Kenton for 
providing the information from the Ultimania guide.

RS009C	Tempering Materials Stats Modifier

Here is a compiled list of known raw material and their impact on an untempered 

Material: Name of Material
Attack: the degree of attack power increased (not the actual value increased)
DP Mod: Increase/Decrease to DP Mod
DP (x10): the degree of impact on durability

Rosalian Saber (24, 0, 30)
If you take it to a blacksmith, and select increase attack power, it would 
change it to (26, -1, 30). In my chart, it can be read as Increased Attack 
by 1 degree, 
-1 DP Mod, 0 DP (x10)... or simply:
[Tempering] 1 -1 0

If you increase the attack power again to (28, -2, 30)
It becomes: [Tempering2] 2 -2 0

Material	      Attack  DP Mod  DP (x10)	Resistance
Aerodyne		+1	-1	-1
Beast Fang		+2	-1	-1
Bismuth			-3	+1	+3
Blancazure		-2	+2	 0
Bronze			-3	+1	+1
Dead Stone		+5	-1	-5
Devilsweed Seed		-1	+1	-2
Dinosaur Skin		 0	+2	-1
Electrum		-1	+3	-1
Elemental Core		+2	-2	-2
Garal			 0	+2	+1
Ligau Steel		+1	 0	-1
Marcasite		+2	-3	 0
Meteoric Iron		+2	-2	-1	Shock
Native Silver		-1	+2	-1
Peggy Crystal		 0	+1	-1
Pure Gold		-2	+1	-1
Reinfored Wing		+3	-3	-2
Rosalian Steel		 0	+1	 0
Southern Iron		 0	-1	+2
Steel Thread		 0	+2   	+1
Sticky String		-2	+3	 0
Stonefish Scales	 0	+1	-1	Hydrology
Tortoise Shell		+1	+1	-2
Tree Crystal		+1	+2	-2
Vermillion		 0	-1	+1
Vernie			+1	+1	-1

RS010	Fusion Magic List

Imperial Scholar and Rosalian Mage can fuse spells together to cast Fusion 
spells.  To create a fusion spell: first, change job into a rosalian mage or
an Imperial Scholar.  Then, open the spell menu of the character and press
triangle.  You now have access to the fusion spell creation menu.

RS010A Fusion Spell List and Usage
Fusion Spell	BP/LP	Usage
Song of Souls	13/1	Give evereyone in party Flame of Life
Crimson Flare	21/2	Target one enemy for immense fire damage (-int)
Overdrive	20/3	Give casters a number of free turns, only cast can move
Hasten Time	30/4	Gives the party one extra turn.  Everyone in party can
Whiteout	15/4	Create Whiteout condition to cover party's escape
Simulacrum	25/3	Summon a snowman to fight in caster's place.
Petra Delta	15/1	Unleash petrifying gas (cone shape)
Wallbreaker	13/1	Nullify everyone's (ally+enemy) magic barrier
Phantom Shield	12/2	Create illusion to block attacks
Veil of Fog	 9/1	Increase chance of combo for 1 turn
Anti-Magic	10/0	Cast Magic Shield effect on self/1 ally
Shield Breaker	10/1	Dispell an enemy's magic shield
Galatic Rift	13/2	Attack all enemies
Andromeda	20/2	Nullify all damage this turn for both sides
Spirit Barrier	16/1	Half damage of allies this turn
Rain of Life	20/5*	Heal your party's HP (LP Cost is one per party member)

Just keep in mind there is more than one way to fuse a spell than what is listed
below.  Feel free to play around with it.  It does not matter what combination 
of spells you chose to fuse, the casting cost will always be the same.

The BP/LP cost can be lowered by the magic level of the mage.

Most Fusion Formulas below needs to be done in order listed.

RS010B Imperial Scholar Fusion Formulas

Fusion Spell	BP/LP*	Fusion Formula
Song of Souls	 8/1	Flame of Life + Summon Elemental (or Self-Immolation)
Hasten Time	25/1	Fold Time + Snowstorm
Petra Delta	10/1	Pulverize + Mind Blast
Anti-Magic	 5/1	Armor Blessing + Enhance Spells
Galatic Rift	10/0	Cosmic Tide + Strengthen Pull
Rain of Life	15/5	Way of Focus + Holy Water

* At Level 5 Imperial Scholar

RS010B Rosalian Mage Fusion Formulas
I play around with the formulas and rearranged all of them to only 2 schools.
This way, you can focus your jewel usage.  There are many many combinations 
to create fusion spells and are not limited to what is listed here.

Fusion Spell	BP/LP	Fusion Formula
Song of Souls	 8/1	Flame of Life + Summon Elemental + Self-Immolation
Crimson Flare	16/1	Hell Fire + Revive + Sunray
Overdrive	15/0	Fold Time + Freeze Time + (Hypnotism/Mind Blast)
Hasten Time	25/1	Fold Time + Snowstorm + (Water Blast/Summon Elemental)
Whiteout	10/3	Missile Shield + Summon Elemental + Starbeam/Cosmic Tide
Simulacrum	20/2	Summon Elemental(Wind) + Snowstorm + Holy Water
			Many possible combinations
Petra Delta	10/1	Earthen Grasp + Pulverize + Mind Blast
Wallbreaker	 8/1	Tremor+Aegis+(Way Of Str./Wave of Life/Mark of Awake.)
Phantom Shield	 7/1	Phantom Warrior + Fire Illusion + (Sunray/Starbeam)
Veil of Fog	 4/0	Hypnotism + Lightning Illusion + Holy Water/Fold Time
Anti-Magic	 5/0	Enhance Spell+Mind Blast+(Way Of Str/Focus/Wave of Life)
Shield Breaker	 5/0	Shockwave + 2 Fire spells (Hell Fire + Bird of Fire)
Galatic Rift	10/1	Sun Ray + Cosmic Tide + (Water Blast/Bird of Fire)
Andromeda	15/1	Star Beam + Starlight + Hypnotism
Spirit Barrier	11/0	Way of Def+Way of Str+(Flame of Life/Self-Immolation)
Rain of Life	15/5	Wave of Life + Wave of Focus + (Fold Time/Freeze Time)

RS00Q Interesting Questions from the GameFaq Message Board

These are some of the more interesting questions I've seen onthe GameFAQ board.
I figure I would share it with you.

Q1: Okay,newbie here.And i need help *ASAP*
Q2: This game would be MORE FUN if i could do many quests(HELP)
Q3: How to make a healer?
Q4: RPG Etiquet
Q5: What is a Benediction and How to Increase my Favor with the Gods?
Q6: OMG!!Jewel beast!!

Q1: Okay,newbie here.And i need help *ASAP* (from lilfairy)

"Yea...i start with claudia(tried aisha first,but sucks)
besides,i like archer types.
And...please explain to me about all STATUS in Romancing saga.What 
the hell is WIL??Explain everything,please.

And about weapon...i know claudia uses a bow,so where can i find it?
The first one was totally a lame.

Claudia...Is she a good magic user?What spell i should put on her?
Btw,i dun really understand about the whole spells things.So i guess 
i need explanation too.

How do u activate....oh my,i forget-the one u use to find treasure 
chests?And how do u i do requests?There seems no one request yet...
oh,if u need to know,i just played this game.Err,about one hour ^^
And tech,do i have to go in battle,so i can gain new?Or other way?

I know i asked A LOT.But please explain,cuz i dun think that lil' 
boy in the game has explained enough -_-
thanks a lot before"

My Answer:
He was not kidding about asking a lot of questions...

1) Definition of various character stats:
STR - Attack power for melee weapon
VIT - How well you can take a hit
DEX - Accuracy and Bow damage
AGI - Attack Speed
INT - Magic Attack
WIL - Magic Resistance
COM - Healing Power
CHA - Accuracy of status inflicting magic/skills

2) Big cities tend to have better weapon and armor for sale than 
starting cities.  However, you will need to improve your clot with 
the merchant before they sell you better stuff.  You can improve your 
clot by buying and selling stuff at any merchants.  Kjar bow is the 
best buy-able bow, and can be tempered into a Kjar Arbalest.  See my 
thread on Buyable Tempering Materials FAQ.

3) There is no class restrictions to characters, meaning you can 
change their job to suit your playing style.  All you need to do is 
visit a skill trainer.

As for magic, there are 10 schools of magic that are paired up as 
opposing elements.
Pyrology <-> Hydrology
Aerology <-> Terrology
Bewitchery <-> Sorcery
Demonoloy <-> Illusionary
Cosmology <-> Necromancy

Although you can learn spells from all the school, you can only use 
spells from one of the opposing school at a time.

[Additional Note]
For example, Fire (Pyrology) opposes Water (Hydrology)
I taught Claudia both sets of magic, but only have Hydrology 
activated... which means I can only use Water magic.  You can switch
to the opposing school by visiting a temple/spell merchant that sells
magic from the desired school to activate it (but it will cost you).

Note: You can bypass this by using a weapon that can channel 
the opposing element.  In this case, I can equip Claudia with a
Blazing Sword (which channels Pyrology) to give Claudia Access to
fire magic.  Please note that when you use a weapon to channel magic,
it is the weapon's skill level that impacts your spell level.

4) Activation Proficiency:
While you are in town, press square to open up the menu, then go to 
Proficiency menu and equip the skills there (cannot equip when you 
are outdoor).  You can learn these skills from the skill trainer.  To
increase the level of the skill, such as find chest, increase the 
corresponding map skill... in this case, Search.  If your Search is 
level 2, your Find Chest skill will also be Lv2.

5) Getting quests:
Just go around talking to people.  Certain quests require you 
progress further into the story before you can activate it.  The game
automatically classify it as quests, request, stories, rumors, etc. 
for you

6) You will learn techs during battle, usually when fighting tough 
enemies.  Raising your weapon skill (e.g. Katana) will unlock the cap 
for you to learn more powerful techniques.

Q2: This game would be MORE FUN if i could do many quests (also from lilfairy)

"oh My GOD.I've been playing for about 2 hours.And no quest at all.And what i 
have been doing is just hanging around like crazy.Do some battles to gain gold 
and jewels or items.This is crazy.What i got just rumors...no quest at all.

er,i played as claudia.Melvir,mazewood,???(forget the name),and the two cities 
which we can reach by boat from melvir.(duh,forget the name too)are available.
But i want other city.  Please tell me...I dunno what to do.I want to do some 
quests.I wanna recruit some people...

had no idea at all..
and thanks before"

My answer (recreated for this guide):
Romancing SaGa can be very overwhelming if this is your first time playing it,
and that's okay.  The point of a SaGa game is about how the hero (you) journey 
the world and eventually confront the evil god that seeks to destroy it.  A lot
of focus has been placed on adventuring and exploration.  If you understand 
this concept, then you will do well in this game.

After the introduction sequence, you are pretty much left to fend for yourself.
In order to proceed with the game, you must:

1) Explore - the world is out there waiting for you to find your adventure.
   Try and open up as many places as you can.
2) Make friends - along your travel, you will come across fellow adventurers
   and Kindred spirits that are trying to accomplish something or just out 
   there looking for trouble. It is a good idea to invite them into your party 
   as some of them have good information to share.  For example, Gray, being a
   seasoned adventurer, will open up a lot of areas for you if he is not the 
   main character.  Barbara and Claudia can take you to places only they know 
   about.  There are more characters that can unlock areas, and I will let you
   find them out.
3) Take a boat ride!  Ships is a good way to take you to a new port you have
   not been to before.
4) Talk to the citizens and help those in need - as with any RPG, talking with
   stationary NPC usually give you some info, that includes opening up 
   additional areas.
5) Beginning quests:
   Check out towns like North & South Estamir, Yassi (Frontier), Melver (Bafal
   Empire), and Jelton for starting quests.

Q3: How do I make a healer in this game? (from Run ANT83)
"Ok, I have no idea how to make a healer for this game. What spells should
I focus on? What stats make a good healer? In my party of Gray, Sif, Gian, 
Claudia, and Barbara, who would make a good healer?

thanks in advance for any responses"

My answer: 
(Re-created for this guide)

First off, let's take a look at the healing spells.  There are 2 healing 
spells that can heal other people, Healing Water and Moonbeam...  Moonbeam 
is the more powerful of the two.  If you can afford the jewels, go with

The must have spells for Early stages:
1) Use Moonbeam (Cosmology, Melvir Temple + various spells merchant)
2) Use Holy Water (Hydrology, Melvir Temple + various spells merchant)

Also, the Com stats effects your healing power.  So Com boosting equip is
good... but also pay attention to the speed of the character.  Healing spells
goes off fairly quickly, but it is also a good idea if your healer can pull
off a heal before the enemy kill one of your party member and waste the turn.

Middle stage:
3) Equip everyone with Way of Focus (Bewitchery, Crystal City Temple)
4) Flame of Life (Pyrology, Flammer + various spell merchant)
5) Various buffs like Aegis, self-immolation, armor blessing, way of defence
Way of Focus is cheaper than Moonbeam's BP cost, but can only heal yourself.
It is very helpful in boss fights especially after they use a hit all attack.
You should also start looking into shock=proof eqiupment.  My suggestion is
Long Boots temper with Meteoric Iron (your mages should be the priority for 

End game (good to have, but not necessary):
Fusion spells *You must be a Rosalian Mage or Imperial Scholar to use these*
6) Rain of Healing
7) Flame of Life
Personally I did fine against Saruin without using the fusion spells.  I find
them too BP/LP costly.

Jobs for healers:
If you plan to use fusion spells for your healers, I would recommend you go
with either a Rosalian Mage or an Imperial Scholar.  However, you need to be
mindful of the LP costs of those spells.  The high BP cost also mean you will
not be able to spam these spells.

Alternatively, you can use the Legendary Classes, which gives you a -2 LP
modifier to your spell costs.  While this isn't much for the healing spells, 
it goes a long way for the buffs.  The best healer would be Cleric, followed 
by Bard and Fortuneteller.  Both Cleric and Bard receive the full bonus from 
Cosmology, which would be the main healing spell you use in the absence of 
fusion spells.  In addition, you can also use these job classes offensively
when they are not healing.  For my Aisha game, her job is Cleric.  She is not
only a powerful healer, but also an accomplished Martial Artist.

I have purposely omitted my pick for who become the healer in this party.  It
is up to you, the player to decide.  With Romancing SaGa, it is really up to
you how you play the game.  You can make Cloud that healer/flower boy, and 
Aeris the might swordsmaiden if you want.  It might take a little longer to
raise the COM stats, but it will go up in time.

Q4: RPG Etiquette (Started by XBaralai on the Game FAQ Board)
I just have to share this:
So, I've noticed all these questions on how this place is opened up and that 
place is opened up and how do you get this quest to start and what not. It 
makes me think that alot of people have never played an RPG. So, in that 
light, let's go over the common RPG rules.

1. Talk to everyone - don't let a single person go without you talking to 
them at least twice, sometimes 3 times.

2. Check everything that can be checked - I don't care if it's your 
character's grandma's underwear drawer..CHECK THEM!

3. If all else fails - go back to step 1.. people's dialog changes.

4. If you've tried steps 1-3 and still no luck then it's safe to say that 
you need help.

(And Jati No Rei have the following to add)
yes, this game is actually nice in that once you have talked to someone, 
they almost always become inactive, allowing you to narrow down who it is 
you need to talk to w/o wondering if that is the same guy with green hair 
you already talked to. RS is actually different enough from your average 
RPG that a few new things should be added to that list.

5) for the first bit of the game, only keep 4 characters and use that 5th 
slot to recruit and then dismiss new people to unlock new areas.

6) constantly check back with the Volunteer Brigade and see if you've 
gone up an event rank. Everytime you have, go back to those cities where 
nothing was happening and see if that's different now.

7) don't bother trying to "level up" if the random enemies are too hard, 
as they will only get harder as you get stronger. Rather, wait till you've 
come upon a boss that is just too strong, then try to increase your 
strength before fighting them again.

8) if you are fighting a strong boss and die, wait for a minute to see if 
you get the Game Over screen or if you are kicked back into the dungeon, 
as there are a decent number of fights you can lose w/o getting a game 
over, and some of them are great for sparking techs off of.

(Finally, from JessieDeAlkirk)
Aw, we forgot the number one rule of RPGs:

If people tell you not to do something, you must immediately go out and 
do that thing. If people tell you to do something, you must also go out 
and do that thing, but it is possibly not as important as when they tell 
you not to do it.

But that really just goes hand-in-hand with talking to everyone multiple 
times if you can. Every RPG player knows this rule, it just makes me 
smile that it's in every game. Ever.

Thanks guys & gal!

Q5: What is a Benediction and How to Increase my Favor with the Gods?
A benediction is a favor from the gods and occurs when you are in dire
needs.  It will do anything from healing your entire party to obliterating
your enemy.  However, your favor with the god must be high enough...

When you do Vortexes and buy spells from the corresponding temple of the 
gods, you increase your favor with them.  Once a Benediction with that god 
occurs, you lose 25% of your favor with them... which you can regain by
doing more Vortexes or buying more spells.

Q6: OMG!!Jewel beast!!
I am extracted pieces from this interesting post:

From: Rathalos89
can any1 tell me wat exactly trigger the appearance of Jewel Beast?...
it came out destroying every town of frontier after i killed the vampire....

From: Gundam4fun
One way to prevent the Monster from awakening too early in the game or until 
you are strong enough to take on it, is to complete ALL 3 of those quests:

Unsettling Settlements
The Fiends of Saoki
Return of the Vampires

And if possible wait until later in the game to complete the Assassin Guild 

If you complete ALL those 3 quests it will hold the JB from awakening at least 
until ER 18-19.....

From: Gundam4fun
Even if you do all other 3 quests, just wait longer to take the Assassin Guild 
quest (you can wait until latter in the game since this quest window is ER 
14-20), because the Jewel beast will awake up after you complete the Assassin 
Quest, the minions in this quest talk about wake up the jewel beast....

From: Diablomon
Hahaha like a Moron I took on JB and it's Jewel Beam "OVERKILLED" me :) That 
word actually appeared on screen it was ******* hilarious

From: AvalonSharpe
So, what stats am I going to need to take this thing on, when it's at full 
strength, sitting on top of Weston pub?

And is it's Jewel Blaster a Physical or Magic attack?

Any resistances that'll block it?

Any special tactic?

Will I need Alkaizer change?

Will it let me defeat it if I gave it an Internet cookie?

Should I use Kamehameha?


(The last three were jokes, if you didnt notice.)

From: BladewindDraconus
This puppy only has 30k HP. XD

The best way to survive his attack is with revive and body doubles, such 
as the fire elemental (which can also cast revive!).

Healing your characters to full is pretty pointless when he can 1 shot your 
entire party's HP... but not if you cast revive on your characters first!
 Whoever have revive status is automatically restore to full HP after they 
lose all HP. So if you manage to setup your revive, you can use Jewel Blaster
for "healing"! (Dragon Knight comes with auto-revive, but you need to protect
his 5 LP with a fire elemental)

In order for such a setup, it is a good idea that everyone can cast revive, 
moon beam, and fire elemental. The role of reviver and damage dealer needs 
to be interchangable.

The ideal setup would see 1-2 fire elemental (double as revivers) or people
defending while getting BP, plus 3 damage dealers on the field. Your goals 
1) have refresh on everybody at all time, so you don't need to heal raise 
   and then cast revive on them
2) Try and deal at least 1k of damage every round, the more the better. 
   Just keep the beast hard pressed.

It will take a bit of luck to get revive on everyone. But once you survive 
that, have 3 people focus on damage while the other 2 members keep revive 
up on everybody. As long as you can out-revive the Jewel Beast, you can 
keep chewing your nails. It is also a good idea to keep the reviver safe by 
using a fire elemental in their place once revive is up. Fire elemental can 
also cast revive. Finally, you should either recharge your BP, or try and 
2nd guess who JB is going to kill next, and cast revive on them (the odd is
not bad since you are only precasting on 3 people, and you gets two chances). 

Example: On the same turn, Jewel Beast Kills Gray. Since Gray has revived on,
he is revived to full HP. One of your revivers 2nd guessed the jewel beast
correctly and recast revive on Gray.

In terms of attack, alternate heavy and light attacks. Use cheap BP attacks 
to pull off scissors or the occassionally stallion/dragon, then unleash your 
BP when you have enough to do a power attack. Claudia's high bp regen is 
keyed to doing 2k damage a round, so she should be your top priority to keep
revive up. If your reviver has BP built up, switch them to DD to make use of
the BP. There is no point saving it because if you get killed without revive
on, you lose all the BP you saved.

In terms of equipment, high damage weapons is highly desirable. You will just
have to repair them after. (Just so you have an idea, I gave Claudia 2 Kjar
Bow+2 and a scorpion+3 lance).

Also, keep track of the amount of damage you've done, so you know when to 
unleash an all out attack on him. Launch it when you can kill him in about 
2 turns.

With persistence and a lot of luck, you can take down this puppy without 

RS00Z	Thank You Notes, Legal, etc.

I hope this FAQ helped you out.  I have to sacrific a lot of game time to test
and then write down this stuff...  I want to play! ; ;

Special Thanks to Gundam4Fun for corrections, information, and confirming some
of my theories, etc.  It is very nice to have someone to bounce your idea off 
of when you write an FAQ, especially something of the SaGa magnitude.

Also a big thank you to everyone on the game FAQ RS Board.  It is the best
RS board I've seen to-date, and some of you have helped me verify stuff,
make me clarify stuff and point out certain stuff in this FAQ.  So yea, that's
a lot of good stuff!  Also, this board is filled with a lot of elite RPG 
players, including a few die-hard SaGa nuts, and that's an awesome thing!

If you need to look for me, post on the GameFAQ board.  I will try and answer
your question, if these guys didn't beat me to it first.  It really pleases
me to see some of these guys goes from SaGa-n00bs to SaGa-Pros helping everyone
out.  Good job!

Sources/legal/etc: Romancing SaGa, PS2, published by Square Enix

The job listing information is extracted from Romancing Saga Game.
The event ranks is extracted from the Brady Game Guides.
Please let me know if I keyed anything incorrectly, or you want it 
updated.  You will find me on the gamefaq messageboard.

This guide is to be posted on the gamefaq website only.
You can copy and paste the info from here to the gamefaq board, as long as
you give credits to this FAQ.  Thanks!

Copyright 2005
Bladewind Draconus