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    Spells/Synthesis FAQ by Red Star

    Version: 1.0 | Updated: 11/09/05 | Search Guide | Bookmark Guide

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                      Romancing Saga - Spells and Synthesis Mini-FAQ
                            by Red Star (chaosme@gmail.com)
                               Version 1.0 (09/11/2005)
    ~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~
    
    	This FAQ is only for non-commercial use, please do not abuse it. It 
    took me lots of time and effort to complete this FAQ. Any requests or 
    suggestions or questions sent to me (chaosme@gmail.com) should be have the
    subject: "Re:Romancing Saga - Spells and Synthesis Mini-FAQ", including anyone
    who wishes to post or use this FAQ on their site.
    
          Permission will be granted to use this FAQ provided that nothing is
    altered and due credit is given to me and you must e-mail me for my approval
    before utilising it.
    
          Please feel free to send me any suggestions you have.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                     Introduction
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    	There are total of 10 schools of magic in Romancing Saga.
    	
    		Pyrology <-> Hydrology
    		Aerology <-> Terrology
    		Illusion <-> Demonology
    		Cosmology <-> Sorcery
    		Bewitchery <-> Necromancy
    
    	Magic from opposing schools cancel each other out, so you can only have
    one school of magic from two opposing schools active at a time. For instance,
    if you have Hellfire (Pyrology) active, learning Healing Water (Hydrology) will
    render Hellfire inactive and unusable.
    
    	It is possible to possess spells from two opposing schools at the same
    time, but only one school of magic can be active at a time. This problem can
    be fixed by using channeling weapons, which allows you to use even magic that
    has been locked due to an opposing school.
    
    	Regarding BP/LP costs:
    	- Each skill lvl in the magic will reduce BP cost by 1
    	- First skill lvl in the magic will reduce LP cost by 1 level
    	- Each class lvl with the magic as a proficiency will reduce LP cost
    	  by 1 level
    	- LP cost is reduced by 1 level if 10 spells are learnt, provided no
    	  weapon techs have been learnt.
    
    	Note:
    	- Using magic through channeling weapons will depend on the skill lvl
    	  of the weapon type. For instance, BP/LP cost for using pyrology
    	  through Blazing Sword will depend on foil skill lvls.
    	- Buying magic from the various temples cost 20% more then buying from
    	  other places, and will increase your faith towards the god of the
    	  temple. This can affect the ending path that you get.
    	- Most attack magics are affected by INT except for Wave of Light which
    	  is affected by WIL. Healing magics are affected by COM.
    	- Certain spells have different animations that change as your stats
    	  improve. Such spells include Hellfire, Water Blast, Blades of Wind,
    	  Pulverise, Energy Bolt, Healing Water, Way of Focus, Moonbeam. The
    	  first change occurs when your stat that affects the spell exceeds
    	  30, the second change occurs when your stats exceeds 60.
    	- You cannot learn magic from Sorcery and Necromancy, so spells from
    	  those two schools are not listed in this FAQ. A character, Red Mage,
    	  has access to these two schools of magic, but he's only usable for
    	  one dungeon.
    
    	Spell Synthesis:
    	- Two classes can combine spells to create more powerful or new spells.
    	- Rosalian Mages can combine 3 spells to create 1 new spell, and
    	  Imperial Scholars can combine 2 spells to create 1 new spell.
    	- Rosalian Mages are proficient in Hydrology, Demonology, Bewitchery.
    	- Imperial Scholars are proficient in Hydrology, Aerology, Illusions,
    	  Cosmology.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                       Pyrology
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Hellfire
    Immolate your enemy in infernal flame.
    Base BP 5
    Base LP 0
    Places: South Estamir, Jelton, Gato's Village, Weiserhelm (200G)
    
    Flame of Life
    Replenish an ally's HP gradually.
    Base BP 5
    Base LP (1)
    Places: South Estamir, Jelton, Gato's Village, Weiserhelm (300G)
    
    Self-Immolation
    Raise a magical shield of flame.
    Base BP 9
    Base LP 1
    Places: South Estamir, Jelton, Gato's Village, Weiserhelm (300G)
    
    Summon Elemental
    Summon a fire elemental to fight in your stead.
    Base BP 12
    Base LP 3
    Places: Jelton, Gato's Village, Weiserhelm (300G)
    
    Bird of Fire
    Call forth a mighty bird of flame to strike your enemies.
    Base BP 12
    Base LP 2
    Places: Weiserhelm, Ettinham (1800G)
    
    Revive
    Automatically revive the next time you fall in battle
    Base BP 11
    Base LP 1
    Places: Weiserhelm, Ettinham (3200G)
    
    Crimson Flare
    A destructive spell that invades an enemy's nervous system with crimson light.
    Sometimes decreases Intellect (INT).
    Base BP 21
    Base LP 2
    Combinations:
    Hellfire + Revive + Pulverise
    		  + Weapon Blessing
    		  + Armor Blessing
    		  + Enhance Spells
    		  + Sunray
    		  + Bind to Earth
    		  + Starbeam
    		  + Wave of Life
    		  + Mark of Awakening
    	 + Strengthen Pull + Starbeam
    	 + Weapon Blessing + Starbeam
    	 + Sunray + Starbeam
    		  + Wave of Life
    	 + Starbeam + Wave of Life
    		    + Mark of Awakening
    Bird of Fire + Flame of Life + Starbeam
    	     + Revive + Sunray
    		      + Bind to Earth
    		      + Starbeam
    		      + Cosmic Tide
    		      + Wave of Life
    	     + Starbeam + Wave of Life
    			+ Mark of Awakening
    			+ Blades of Wind
    			+ Pulverise
    			+ Weapon Blessing
    			+ Armor Blessing
    			+ Enhance Spells
    			+ Sunray
    			+ Bind to Earth
    	     + Sunray + Bind to Earth
    	     + Bind to Earth + Wave of Life
    
    Song of Souls
    Cause comrades' HP to slowly regenerate.
    Base BP 13
    Base LP 1
    Combinations:
    Flame of Life + Hellfire + Missile Shield
    			 + Enhance Spells
    			 + Way of Spirit
    			 + Way of Strength
    			 + Wave of Life
    			 + Mark of Awakening
    	      + Self-Immolation + Summon Elemental (Fire)
    				+ Bird of Fire
    				+ Revive
    				+ Strengthen Pull
    				+ Summon Elemental (Wind)
    				+ Missile Shield
    				+ Camouflage
    				+ Summon Elemental (Earth)
    				+ Aegis
    				+ Break Illusions
    				+ Phantom Warrior
    				+ Energy Bolt
    				+ Armor Blessing
    				+ Enhance Spells
    				+ Sunray
    				+ Starlight
    				+ Bind to Earth
    				+ Starbeam
    				+ Way of Defense
    				+ Way of Spirit
    				+ Way of Strength
    				+ Wave of Life
    				+ Mark of Awakening
    	      + Summon Elemental (Fire) + Bird of Fire
    					+ Revive
    					+ Strengthen Pull
    					+ Summon Elemental
    					+ Missile Shield
    					+ Camouflage
    					+ Summon Elemental (Earth)
    					+ Aegis
    					+ Break Illusions
    					+ Phantom Warrior
    					+ Energy Bolt
    					+ Armor Blessing
    					+ Enhance Spells
    					+ Sunray
    					+ Starlight
    					+ Bind to Earth
    					+ Starbeam
    					+ Way of Defense
    					+ Way of Spirit
    					+ Way of Strength
    					+ Wave of Life
    					+ Mark of Awakening
    	      + Bird of Fire + Revive
    			     + Healing Water
    			     + Strengthen Pull
    			     + Summon Elemental (Wind)
    			     + Missile Shield
    			     + Summon Elemental (Earth)
    			     + Aegis
    			     + Break Illusions
    			     + Phantom Warrior
    			     + Armor Blessing
    			     + Enhance Spells
    			     + Moonbeam
    			     + Starlight
    			     + Bind to Earth
    			     + Way of Defense
    			     + Way of Spirit
    			     + Way of Strength
    			     + Wave of Life
    			     + Way of Focus
    			     + Mark of Awakening
    	      + Revive + Healing Water
    		       + Strengthen Pull
    		       + Summon Elemental (Wind)
    		       + Missile Shield
    		       + Camouflage
    		       + Summon Elemental (Earth)
    		       + Aegis
    		       + Break Illusions
    		       + Phantom Warrior
    		       + Energy Bolt
    		       + Armor Blessing
    		       + Enhance Spells
    		       + Sunray
    		       + Moonbeam
    		       + Starlight
    		       + Bind to Earth
    		       + Starbeam
    		       + Cosmic Tide
    		       + Way of Defense
    		       + Way of Spirit
    		       + Way of Strength
    		       + Wave of Life
    		       + Way of Focus
    		       + Mark of Awakening
    	       + Strengthen Pull + Missile Shield
    				 + Energy Bolt
    				 + Sunray
    				 + Starlight
    				 + Starbeam
    				 + Way of Strength
    				 + Wave of Life
    				 + Mark of Awakening
    	       + Summon Elemental (Wind) + Missile Shield
    					 + Sunray
    					 + Starbeam
    					 + Way of Strength
    					 + Wave of Life
    					 + Mark of Awakening
    	       + Missile Shield + Pulverise
    				+ Summon Elemental (Earth)
    				+ Tremor
    				+ Fire Illusion
    				+ Ice Illusion
    				+ Break Illusions
    				+ Energy Bolt
    				+ Weapon Blessing
    				+ Enhance Spells
    				+ Sunray
    				+ Starlight
    				+ Bind to Earth
    				+ Starbeam
    				+ Way of Spirit
    				+ Way of Strength
    				+ Wave of Life
    				+ Mark of Awakening
    	       + Pulverise + Way of Strength
    			    + Wave of Life
    			    + Mark of Awakening
    	       + Summon Elemental (Earth) + Sunray
    					  + Starbeam
    					  + Way of Strength
    					  + Wave of Life
    					  + Mark of Awakening
    	       + Tremor + Aegis
    			+ Phantom Warrior
    			+ Enhance Spells
    			+ Way of Defense
    			+ Way of Spirit
    			+ Way of Strength
    			+ Wave of Life
    			+ Mark of Awakening
    	       + Fire Illusion + Enhance Spells
    			       + Way of Spirit
    			       + Way of Strength
    			       + Wave of Life
    			       + Mark of Awakening
    	       + Ice Illusion + Way of Strength
    			      + Wave of Life
    			      + Mark of Awakening
    	       + Break Illusions + Sunray
    				 + Starbeam
    				 + Way of Strength
    				 + Wave of Life
    				 + Mark of Awakening
    	       + Hypnotism + Way of Strength
    			   + Wave of Life
    			   + Mark of Awakening
    	       + Energy Bolt + Starlight
    			     + Way of Strength
    			     + Wave of Life
    			     + Mark of Awakening
    	       + Weapon Blessing + Enhance Spells
    				 + Way of Spirit
    				 + Way of Strength
    				 + Wave of Life
    				 + Mark of Awakening
    	       + Enhance Spells + Sunray
    				+ Starbeam
    				+ Way of Strength
    				+ Wave of Life
    				+ Mark of Awakening
    	       + Sunray + Starlight
    			+ Bind to Earth
    			+ Way of Spirit
    			+ Way of Strength
    			+ Wave of Life
    			+ Mark of Awakening
    	       + Starlight + Starbeam
    			   + Way of Strength
    			   + Wave of Life
    			   + Mark of Awakening
    	       + Bind to Earth + Starbeam
    			       + Way of Strength
    			       + Wave of Life
    			       + Mark of Awakening
    	       + Starbeam + Way of Spirit
    			  + Way of Strength
    			  + Wave of Life
    			  + Mark of Awakening
    Two Spells Synthesis:
    Flame of Life + Self-Immolation
    	      + Summon Elemental (Fire)
    	      + Revive
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                     Hydrology
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Healing Water
    Restore a comrade's HP.
    Base BP 5
    Base LP 0
    Places: South Estamir, Tarmitta, Pirate's Coast, Weiserhelm (200G)
    	Temple of Yucomb (Melvir) (240G)
    
    Water Blast
    Pelt the enemy with magic fish.
    Base BP 8
    Base LP (1)
    Places: South Estamir, Tarmitta, Pirate's Coast, Weiserhelm (300G)
    	Temple of Yucomb (Melvir) (360G)
    
    Holy Water
    Cleanse one comrade of all status ailments.
    Base BP 8
    Base LP (1)
    Places: South Estamir, Tarmitta, Pirate's Coast, Weiserhelm (500G)
    	Temple of Yucomb (Melvir) (600G)
    
    Summon Elemental
    Summon a water elemental to fight in your stead.
    Base BP 12
    Base LP 3
    Places: Tarmitta, Weiserhelm (1000G)
    	Temple of Yucomb (Melvir) (1200G)
    
    Fold Time
    Alter the fabric of time to cause the turn to end.
    Base BP 13
    Base LP 2
    Places: Ettinham (1800G)
    	Temple of Yucomb (Melvir) (2160G)
    
    Freeze Time
    Cause effects that change over time to continue for a while.
    Base BP 14
    Base LP 1
    Places: Ettinham (3200G)
    	Temple of Yucomb (Melvir) (3840G)
    
    Overdrive
    Alter the fabric of time to end the turn. You can still act while time is
    frozen.
    Base BP 20
    Base LP 2?
    Combinations:
    Fold Time + Hellfire + Earthen Grasp
    	  + Freeze Time + Hypnotism
    			+ Mind Blast
    	  + Pulverise + Earthen Grasp
    		      + Mind Blast
    	  + Camouflage + Hypnotism
    		       + Mind Blast
    	  + Earthen Grasp + Fire Illusion
    			  + Lightning Illusion
    			  + Hypnotism
    			  + Weapon Blessing
    			  + Mind Blast
    	  + Hypnotism + Mind Blast
    
    Hasten Time
    Alter the fabric of time to end the turn. Your entire party can act while time
    is frozen.
    Base BP 30
    Base Lp 3?
    Combinations:
    Fold Time + Snowstorm + Water Blast
    		      + Summon Elemental (Water)
    		      + Strengthen Pull
    		      + Blood Curdle
    		      + Ice Illusion
    		      + Lightning Illusion
    		      + Energy Bolt
    		      + Shock Wave
    	  + Blood Curdle + Ice Illusion
    			 + Shock Wave
    	  + Ice Illusion + Shock Wave
    Two Spells Synthesis:
    Fold Time + Snowstorm
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                     Aerology
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Blades of Wind
    Slash at your enemy with a blade of wind.
    Base BP 5
    Base LP 0
    Places: Northpoint, Weiserhelm, Pirate's Coast (200G)
    	Temple of Yucomb (South Estamir) (240G)
    
    Strengthen Pull
    Increase a comrade's bow damage.
    Base BP 6
    Base LP (1)
    Places: Northpoint, Weiserhelm, Pirate's Coast (300G)
    	Temple of Yucomb (South Estamir) (360G)
    
    Blood Curdle
    Freeze an enemy's body fluid. Sometimes inflicts unconciousness.
    Base BP 8
    Base LP 1
    Places: Northpoint, Weiserhelm, Pirate's Coast (700G)
    	Temple of Yucomb (South Estamir) (840G)
    
    Summon Elemental
    Summon a wind elemental to fight in your steed.
    Base BP 12
    Base LP 3
    Places: Northpoint, Weiserhelm (1000G)
    	Temple of Yucomb (South Estamir) (1200G)
    
    Missile Shield
    Raise a shield that nullifies projectile attacks against a comrade for one
    turn only.
    Base BP 9
    Base LP 0
    Places: Weiserhelm (1200G)
    	Temple of Yucomb (South Estamir) (1440G)
    
    Snowstorm
    Plaster your enemies with a fierce snowstorm.
    Base BP 13
    Base LP 2
    Places: Ettinham (3600G)
    	Temple of Yucomb (4320G)
    
    Whiteout
    Retreat from combat under the white veil of snow.
    Base BP 15
    Base LP 4
    Combinations:
    Missile Shield + Cosmic Tide + Flame of Life
    			     + Summon Elemental (Fire)
    			     + Revive
    			     + Healing Water
    			     + Holy Water
    			     + Blades of Wind
    			     + Summon Elemental (Wind)
    			     + Break Illusions
    			     + Phantom Warrior
    			     + Weapon Blessing
    			     + Enhance Spells
    			     + Sunray
    			     + Moonbeam
    			     + Starlight
    			     + Way of Defense
    			     + Wave of Light
    			     + Mark of Awakening
    	       + Summon Elemental (Wind) + Starbeam
    Snowstorm + Cosmic Tide + Revive
    			+ Break Illusions
    			+ Phantom Warrior
    			+ Sunray
    			+ Moonbeam
    			+ Starlight
    			+ Bind to Earth
    			+ Starbeam
    			+ Wave of Life
    
    Simulacrum
    Summon a snowman to fight in your steed.
    Base BP 25
    Base LP 3
    Combinations:
    Summon Elemental (Wind) + Snowstorm + Lightning Illusion
    				    + Moonbeam
    				    + Holy Water
    				    + Summon Elemental (Water)
    				    + Fold Time
    			+ Summon Elemental (Water) + Blades of Wind
    			+ Fold Time + Blades of Wind
    				    + Ice Illusion
    Snowstorm + Elemental (Wind) + Lightning Illusion
    			     + Moonbeam
    			     + Holy Water
    			     + Summon Elemental (Water)
    			     + Fold Time
    	  + Ice Illusion + Lightning Illusion
    			 + Moonbeam
    			 + Holy Water
    			 + Summon Elemental (Water)
    			 + Fold Time
    	  + Phantom Warrior + Water Blast
    			    + Blades of Wind
    			    + Blood Curdle
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                       Terrology
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Pulverise
    Pound your enemy with a huge boulder.
    Base BP 5
    Base LP 0
    Places: Taralians' Camp, Weiserhelm (200G)
    	Temple of Nisa (240G)
    
    Camouflage
    Hide yourself to avoid enemy attacks.
    Base BP 5
    Base LP 0
    Places: Taralians' Camp, Weiserhelm (300G)
    	Temple of Nisa (360G)
    
    Earthen Grasp
    Crush your enemies with an earthen embrace. Sometimes prevents movement.
    Base BP 7
    Base LP (1)
    Places: Taralians' Camp, Weiserhelm (500G)
    	Temple of Nisa (600G)
    
    Summon Elemental
    Summon an earth elemental to fight in your stead.
    Base BP 12
    Base LP 3
    Places: Weiserhelm (1000G)
    	Temple of Nisa (1200G)
    
    Tremor
    Open a fissure to swallow your enemies. Sometimes stuns.
    Base BP 9
    Base LP 1
    Places: Ettinham (1800G)
    	Temple of Nisa (2160G)
    
    Aegis
    Raises a powerful magical shield to protect a comrade.
    Base BP 13
    Base LP 2
    Places: Ettinham (3200G)
    	Temple of Nisa (3840G)
    
    Petra Delta
    Unleash a cloud of petrifying gas.
    Base BP 15
    Base LP 1
    Combinations:
    Pulverise + Hellfire + Freeze Time
    		     + Tremor
    		     + Armor Blessing
    		     + Mind Blast
    		     + Bind to Earth
    		     + Starbeam
    		     + Way of Focus
    	  + Flame of Life + Freeze Time
    			  + Enhance Spells
    			  + Mind Blast
    	  + Self-Immolation + Freeze Time
    			    + Weapon Blessing
    			    + Armor Blessing
    			    + Enhance Spells
    			    + Mind Blast
    	  + Bird of Fire + Tremor
    	  + Revive + Freeze Time
    		   + Weapon Blessing
    		   + Armor Blessing
    		   + Enhance Spells
    		   + Mind Blast
    	  + Healing Water + Freeze Time
    			  + Armor Blessing
    			  + Mind Blast
    	  + Holy Water + Mind Blast
    	  + Freeze Time + Tremor
    			+ Weapon Blessing
    			+ Armor Blessing
    			+ Enhance Spells
    			+ Mind Blast
    			+ Sunray
    			+ Bind to Earth
    			+ Starbeam
    			+ Way of Strength
    			+ Wave of Life
    			+ Way of Focus
    	  + Earthen Grasp + Mind Blast
    	  + Strengthen Pull + Tremor
    	  + Tremor + Energy Bolt
    		   + Weapon Blessing
    		   + Armor Blessing
    		   + Enhance Spells
    		   + Mind Blast
    		   + Cosmic Tide
    	  + Aegis + Mind Blast
    	  + Weapon Blessing + Armor Blessing
    			    + Enhance Spells
    			    + Mind Blast
    			    + Bind to Earth
    			    + Starbeam
    			    + Way of Focus
    	  + Armor Blessing + Enhance Spells
    			   + Mind Blast
    			   + Sunray
    			   + Bind to Earth
    			   + Starbeam
    			   + Wave of Life
    			   + Way of Focus
    	  + Enhance Spells + Mind Blast
    			   + Bind to Earth
    			   + Starbeam
    			   + Way of Strength
    			   + Way of Focus
    	  + Mind Blast + Sunray
    		       + Moonbeam
    		       + Bind to Earth
    		       + Starbeam
    		       + Way of Defense
    		       + Way of Spirit
    		       + Way of Strength
    		       + Wave of Life
    		       + Way of Focus
    Earthen Grasp + Hellfire + Freeze Time
    			 + Enhance Spells
    			 + Mind Blast
    	      + Self-Immolation + Mind Blast
    	      + Revive + Mind Blast
    	      + Healing Water + Mind Blast
    	      + Freeze Time + Energy Bolt
    			    + Weapon Blessing
    			    + Armor Blessing
    			    + Enhance Spells
    			    + Mind Blast
    	      + Pulverise + Mind Blast
    	      + Tremor + Mind Blast
    	      + Energy Bolt + Mind Blast
    	      + Weapon Blessing + Enhance Spells
    				+ Mind Blast
    	      + Armor Blessing + Enhance Spells
    			       + Mind Blast
    	      + Enhance Spells + Mind Blast
    	      + Mind Blast + Sunray
    			   + Bind to Earth
    			   + Starbeam
    			   + Wave of Life
    			   + Way of Focus
    Tremor + Hellfire + Self-Immolation
    		  + Revive
    		  + Healing Water
    		  + Freeze Time
    		  + Pulverise
    		  + Weapon Blessing
    		  + Armor Blessing
    		  + Enhance Spells
    		  + Mind Blast
    		  + Sunray
    		  + Bind to Earth
    		  + Starbeam
    		  + Wave of Life
    		  + Way of Focus
           + Flame of Life + Freeze Time
    		       + Enhance Spells
    		       + Mind Blast
           + Self-Immolation + Freeze Time
    			 + Energy Bolt
    			 + Weapon Blessing
    			 + Armor Blessing
    			 + Enhance Spells
    			 + Mind Blast
           + Bird of Fire + Freeze Time
    		      + Pulverise
    		      + Armor Blessing
    		      + Mind Blast
    		      + Bind to Earth
    		      + Starbeam
    		      + Way of Focus
           + Revive + Freeze Time
    		+ Energy Bolt
    		+ Weapon Blessing
    		+ Armor Blessing
    		+ Enhance Spells
    		+ Mind Blast
           + Healing Water + Freeze Time
    		       + Weapon Blessing
    		       + Armor Blessing
    		       + Enhance Spells
    		       + Mind Blast
           + Water Blast + Freeze Time
    		     + Armor Blessing
    		     + Mind Blast
           + Holy Water + Mind Blast
           + Freeze Time + Blades of Wind
    		     + Strengthen Pull
    		     + Blood Curdle
    		     + Pulverise
    		     + Energy Bolt
    		     + Weapon Blessing
    		     + Armor Blessing
    		     + Enhance Spells
    		     + Mind Blast
    		     + Sunray
    		     + Bind to Earth
    		     + Starbeam
    		     + Cosmic Tide
    		     + Way of Strength
    		     + Wave of Life
    		     + Way of Focus
    		     + Mark of Awakening
           + Blades of Wind + Mind Blast
           + Strengthen Pull + Pulverise
    			 + Armor Blessing
    			 + Mind Blast
    			 + Bind to Earth
    			 + Starbeam
    			 + Way of Focus
           + Blood Curdle + Armor Blessing
    		      + Mind Blast
           + Pulverise + Energy Bolt
    		   + Weapon Blessing
    		   + Armor Blessing
    		   + Enhance Spells
    		   + Mind Blast
    		   + Cosmic Tide
           + Earthen Grasp + Mind Blast
           + Aegis + Mind Blast
           + Energy Bolt + Weapon Blessing
    		     + Armor Blessing
    		     + Enhance Spells
    		     + Mind Blast
    		     + Bind to Earth
    		     + Starbeam
    		     + Way of Focus
           + Weapon Blessing + Armor Blessing
    			 + Enhance Spells
    			 + Mind Blast
    			 + Sunray
    			 + Bind to Earth
    			 + Starbeam
    			 + Wave of Life
    			 + Way of Focus
           + Armor Blessing + Enhance Spells
    			+ Mind Blast
    			+ Sunray
    			+ Bind to Earth
    			+ Starbeam
    			+ Cosmic Tide
    			+ Wave of Life
    			+ Way of Focus
    			+ Mark of Awakening
           + Enhance Spells + Mind Blast
    			+ Sunray
    			+ Bind to Earth
    			+ Starbeam
    			+ Way of Strength
    			+ Wave of Life
    			+ Way of Focus
           + Mind Blast + Sunray
    		    + Moonbeam
    		    + Bind to Earth
    		    + Starbeam
    		    + Cosmic Tide
    		    + Way of Defense
    		    + Way of Spirit
    		    + Way of Strength
    		    + Wave of Life
    		    + Way of Focus
    		    + Mark of Awakening
           + Cosmic Tide + Bind to Earth
    		     + Starbeam
    		     + Way of Focus
    Two Spells Synthesis:
    Pulverise + Freeze Time
    	  + Mind Blast
    Tremor + Freeze Time
           + Enhance Spells
           + Mind Blast
    
    Wallbreaker
    Nullify all magic barriers for a short period of time.
    Base BP 13
    Base LP 1
    Combinations:
    Tremor + Flame of Life + Way of Strength
    		       + Wave of Life
           + Aegis + Way of Strength
    	       + Wave of Life
    	       + Mark of Awakening
           + Phantom Warrior + Way of Strength
    			 + Wave of Life
           + Way of Defense + Way of Strength
    			+ Wave of Life
           + Way of Spirit + Way of Strength
    		       + Wave of Life
           + Way of Strength + Wave of Life
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                      Illusions
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Fire Illusion
    An illusory beast unleashes a fire attack upon your enemy.
    Base BP 6
    Base LP 0
    Places: Melvir, Eugenstadt, Godongo (300G)
    
    Ice Illusion
    An illusory beast unleashes an ice attack upon your enemy.
    Base BP 6
    Base LP 0
    Places: Melvir, Eugenstadt, Godongo (300G)
    
    Lightning Illusion
    An illusory beast unleashes a lightning attack upon your enemy.
    Base BP 6
    Base LP 0
    Places: Melvir, Eugenstadt, Godongo (300G)
    
    Break Illusions
    Awaken all allies from illusory sleep.
    Base BP 6
    Base LP (1)
    Places: Melvir, Eugenstadt (500G)
    	Temple of Amut (600G)
    
    Hypnotism
    The illusory sheep unleashes a sleep attack against all enemies within the
    area of effect. Sometimes puts enemies to sleep.
    Base BP 9
    Base LP 1
    Places: Melvir, Godongo (1800G)
    	Temple of Amut (2160G)
    
    Phantom Warrior
    Create an illusion of yourself to fight in your stead.
    Base BP 18
    Base LP 3
    Places: Ettinham (3800G)
    	Temple of Amut (4560G)
    
    Veil of Fog
    Make combinations easier to achieve by enveloping the battlefield in mist.
    Base BP 9
    Base LP (1)
    Combinations:
    Hypnotism + Healing Water + Summon Elemental (Water)
    			  + Fold Time
    	  + Water Blast + Summon Elemental (water)
    			+ Fold Time
    	  + Holy Water + Summon Elemental (Water)
    		       + Fold Time
    		       + Snowstorm
    		       + Earthen Grasp
    		       + Lightning Illusion
    		       + Moonbeam
    	  + Summon Elemental (Water) + Fold Time
    				     + Snowstorm
    				     + Earthen Grasp
    				     + Lightning Illusion
    				     + Moonbeam
    				     + Way of Focus
    	  + Fold Time + Blades of Wind
    		      + Blood Curdle
    		      + Snowstorm
    		      + Camouflage
    		      + Earthen Grasp
    		      + Aegis
    		      + Lightning Illusions
    		      + Phantom Warrior
    		      + Moonbeam
    		      + Way of Defense
    		      + Way of Focus
    	  + Freeze Time + Phantom Warrior
    
    Phantom Shield
    Create an illusion of yourself to block incoming attacks.
    Base BP 12
    Base LP 1
    Combinations:
    Phantom Warrior + Hellfire + Summon Elemental (Fire)
    		+ Flame of Life + Summon Elemental (Fire)
    			        + Way of Strength
    		+ Self-Immolation + Starlight
    		+ Summon Elemental (Fire) + Revive
    					  + Strengthen Pull
    					  + Weapon Blessing
    					  + Sunray
    					  + Starlight
    					  + Starbeam
    					  + Way of Strength
    					  + Wave of Life
    					  + Mark of Awakening
    		+ Bird of Fire + Break Illusions
    		+ Revive + Summon Elemental (Wind)
    			 + Summon Elemental (Earth)
    			 + Fire Illusion
    			 + Ice Illusion
    			 + Break Illusions
    			 + Hypnotism
    			 + Starlight
    			 + Way of Spirit
    		+ Tremor + Starlight
    		+ Fire Illusion + Sunray
    				+ Starbeam
    				+ Wave of Life
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                     Demonology
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Energy Bolt
    Convert your magical powers into an arrow and launch it at the enemy.
    Sometimes prevents casting.
    Base BP 5
    Base LP 0
    Places: Uso, Tarmitta, Jelton, Oapu (200G)
    
    Weapon Blessing
    Imbue a comrade's current weapon with magical power.
    Base BP 8
    Base LP (1)
    Places: Uso, Mirsaburg, Jelton, Oapu (400G)
    
    Armor Blessing
    Enhance a comrade's Defense (DEF) with magic.
    Base BP 8
    Base LP (1)
    Places: Uso, Mirsaburg, Jelton, Oapu (400G)
    
    Enhance Spells
    Enhance a comrade's Intellect (INT) with magic.
    Base BP 8
    Base LP (1)
    Places: Uso, Tarmitta, Oapu (400G)
    
    Shock Wave
    Unleash a powerful wave of force across all enemies. Sometimes prevents
    casting.
    Base BP 10
    Base LP 1
    Places: Uso, Tarmitta (2400G)
    
    Mind Blast
    Unleash a wave of psionic force across all enmeies.
    Sometimes decreases Willpower (WILL).
    Base BP 14
    Base LP 1
    Places: Uso, Ettinham (3200G)
    
    Shield Breaker
    Sunder an enemy's magic shield.
    Base BP 10
    Base LP 0
    Combinations:
    Shock Wave + Hellfire + Self-Immolation
    		      + Bird of Fire
    		      + Revive
    		      + Tremor
    	   + Flame of Life + Bird of Fire
    	   + Self-Immolation + Bird of Fire
    			     + Revive
    			     + Missile Shield
    			     + Tremor
    			     + Weapon Blessing
    			     + Sunray
    			     + Starbeam
    			     + Wave of Life
    			     + Mark of Awakening
    	   + Bird of Fire + Revive
    			  + Strengthen Pull
    			  + Missile Shield
    			  + Tremor
    			  + Energy Bolt
    			  + Weapon Blessing
    			  + Sunray
    			  + Starbeam
    			  + Way of Strength
    			  + Wave of Life
    			  + Mark of Awakening
    	   + Revive + Strengthen Pull
    		    + Missile Shield
    		    + Tremor
    		    + Energy Bolt
    		    + Weapon Blessing
    		    + Sunray
    		    + Starbeam
    		    + Wave of Life
    		    + Mark of Awakening
    	   + Missile Shield + Tremor
    	   + Tremor + Weapon Blessing
    		    + Sunray
    		    + Starbeam
    		    + Wave of Life
    		    + Mark of Awakening
    Mind Blast + Hellfire + Self-Immolation
    		      + Bird of Fire
    		      + Revive
    		      + Tremor
    	   + Flame of Life + Self-Immolation
    			   + Bird of Fire
    			   + Revive
    			   + Tremor
    	   + Self-Immolation + Bird of Fire
    			     + Revive
    			     + Missile Shield
    			     + Tremor
    			     + Weapon Blessing
    			     + Sunray
    			     + Starbeam
    			     + Way of Strength
    			     + Wave of Life
    			     + Mark of Awakening
    	   + Summon Elemental (Fire) + Bird of Fire
    	   + Bird of Fire + Revive
    			  + Strengthen Pull
    			  + Missile Shield
    			  + Tremor
    			  + Fire Illusion
    			  + Energy Bolt
    			  + Weapon Blessing
    			  + Sunray
    			  + Starlight
    			  + Starbeam
    			  + Way of Strength
    			  + Wave of Life
    			  + Mark of Awakening
    	   + Revive + Strengthen Pull
    		    + Missile Shield
    		    + Tremor
    		    + Energy Bolt
    		    + Weapon Blessing
    		    + Sunray
    		    + Starbeam
    		    + Way of Strength
    		    + Wave of Life
    		    + Mark of Awakening
    	   + Missile Shield + Tremor
    	   + Tremor + Weapon Blessing
    		    + Sunray
    		    + Starbeam
    		    + Way of Strength
    		    + Wave of Life
    		    + Mark of Awakening
    
    Anti-Magic
    Create a shield to protect yourself from magic attacks.
    Base BP 10
    Base LP 1
    Combinations:
    Weapon Blessing + Flame of Life + Enhance Spells
    		+ Way of Focus + Self-Immolation
    			       + Revive
    			       + Healing Water
    			       + Armor Blessing
    			       + Enhance Spells
    			       + Wave of Life
    		+ Aegis + Enhance Spells
    		+ Armor Blessing + Way of Strength
    				 + Wave of Life
    		+ Enhance Spells + Way of Defense
    				 + Way of Spirit
    				 + Way of Strength
    Armor Blessing + Hellfire + Way of Strength
    			  + Way of Focus
    	       + Flame of Life + Freeze Time
    			       + Enhance Spells
    	       + Self-Immolation + Revive
    				 + Healing Water
    				 + Enhance Spells
    				 + Bind to Earth
    				 + Wave of Life
    				 + Way of Focus
    	       + Bird of Fire + Aegis
    	       + Revive + Healing Water
    			+ Enhance Spells
    			+ Bind to Earth
    			+ Wave of Life
    			+ Way of Focus
    	       + Healing Water + Enhance Spells
    			       + Bind to Earth
    			       + Way of Focus
    	       + Holy Water + Freeze Time
    			    + Enhance Spells
    	       + Freeze Time + Aegis
    			     + Enhance Spells
    			     + Way of Defense
    			     + Way of Spirit
    			     + Way of Strength
    			     + Wave of Life
    			     + Way of Focus
    	       + Pulverise + Wave of Life
    			   + Way of Focus
    	       + Tremor + Wave of Life
    			+ Way of Focus
    	       + Aegis + Enhance Spells
    	       + Energy Bolt + Way of Focus
    	       + Weapon Blessing + Way of Strength
    				 + Wave of Life
    				 + Way of Focus
    	       + Enhance Spells + Sunray
    				+ Moonbeam
    				+ Bind to Earth
    				+ Starbeam
    				+ Way of Defense
    				+ Way of Spirit
    				+ Way of Strength
    				+ Wave of Life
    				+ Way of Focus
    	       + Sunray + Way of Focus
    	       + Bind to Earth + Wave of Life
    			       + Way of Focus
    	       + Starbeam + Wave of Life
    			  + Way of Focus
    	       + Wave of Life + Way of Focus
    Enhance Spells + Hellfire + Aegis
    			  + Way of Spirit
    			  + Way of Focus
    	       + Flame of Life + Self-Immolation
    			       + Revive
    			       + Freeze Time
    			       + Pulverise
    			       + Tremor
    			       + Weapon Blessing
    			       + Armor Blessing
    			       + Starbeam
    			       + Way of Focus
    	       + Self-Immolation + Revive
    				 + Freeze Time
    				 + Armor Blessing
    				 + Starbeam
    				 + Way of Strength
    				 + Way of Focus
    	       + Revive + Freeze Time
    			+ Armor Blessing
    			+ Starbeam
    			+ Way of Strength
    			+ Way of Focus
    	       + Healing Water + Freeze Time
    			       + Armor Blessing
    			       + Bind to Earth
    			       + Starbeam
    			       + Way of Focus
    	       + Holy Water + Freeze Time
    			    + Armor Blessing
    	       + Freeze Time + Summon Elemental (Fire)
    			     + Summon Elemental (Water)
    			     + Summon Elemental (Earth)
    			     + Aegis
    			     + Armor Blessing
    			     + Moonbeam
    			     + Starlight
    			     + Bind to Earth
    			     + Way of Defense
    			     + Way of Spirit
    			     + Way of Strength
    			     + Wave of Life
    			     + Way of Focus
    	       + Pulverise + Way of Strength
    			   + Wave of Life
    			   + Way of Focus
    	       + Tremor + Way of Strength
    			+ Wave of Life
    			+ Way of Focus
    			+ Mark of Awakening
    	       + Aegis + Bird of Fire
    		       + Strengthen Pull
    		       + Energy Bolt
    		       + Weapon Blessing
    		       + Armor Blessing
    		       + Cosmic Tide
    	       + Weapon Blessing + Way of Defense
    				 + Way of Spirit
    				 + Way of Strength
    				 + Way of Focus
    	       + Armor Blessing + Sunray
    				+ Moonbeam
    				+ Bind to Earth
    				+ Starbeam
    				+ Way of Defense
    				+ Way of Spirit
    				+ Way of Strength
    				+ Wave of Life
    				+ Way of Focus
    	       + Mind Blast + Way of Strength
    			    + Wave of Life
    			    + Way of Focus
    	       + Sunray + Bind to Earth
    			+ Way of Focus
    	       + Bind to Earth + Starbeam
    			       + Way of Strength
    			       + Wave of Life
    			       + Way of Focus
    	       + Starbeam + Way of Strength
    			  + Wave of Life
    			  + Way of Focus
    	       + Way of Focus + Way of Strength
    			      + Wave of Life
    Two Spells Synthesis:
    Enhance Spells + Armor Blessing
    	       + Bind to Earth
    	       + Way of Focus
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                       Cosmology
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Sunray
    Cosmology's fundamental offensive spell.
    Base BP 6
    Base LP 0
    Places: Loban, Godongo (200G)
    	Temple of Elore (240G)
    
    Moonbeam
    Restore a comrade's HP and removes Willpower status ailments.
    Base BP 8
    Base LP (1)
    Places: Loban, Godongo (800G)
    	Temple of Elore (960G)
    
    Starlight
    Create up to 5 tiny stars to revolve around you and absorb attacks.
    Base BP 10
    Base LP 1
    Places: Loban (1200G)
    	Temple of Elore (1440G)
    
    Bind to Earth
    Strike your enemy with rays from the earth. Sometimes paralyses.
    Base BP 8
    Base LP 1
    Places: Loban (1600G)
    	Temple of Elore (1920G)
    
    Starbeam
    Fire all of your stars into an enemy.
    Base BP 10
    Base LP 1
    Places: Ettinham (2400G)
    	Temple of Elore (2880G)
    
    Cosmic Tide
    Convert your stars into a torrent and launch it at all enemies.
    Base BP 10
    Base LP 1
    Places: Ettinham (3200G)
    	Temple of Elore (3840G)
    
    Andromeda
    Cast to nullify all damage during the turn.
    Base BP 20
    Base LP 2
    Combinations:
    Starlight + Flame of Life + Summon Elemental (Earth)
    	  + Earthen Grasp + Aegis
    			  + Break Illusions
    			  + Phantom Warrior
    	  + Summon Elemental (Earth) + Aegis
    				     + Break Illusions
    				     + Phantom Warrior
    				     + Way of Defense
    				     + Way of Spirit
    	  + Aegis + Summon Elemental (Fire)
    		  + Holy Water
    		  + Break Illusions
    		  + Moonbeam
    		  + Way of Defense
    		  + Way of Spirit
    	  + Hypnotism + Bind to Earth
    		      + Starbeam
    Starbeam + Camouflage + Break Illusions
    		      + Phantom Warrior
    	 + Summon Elemental (Earth) + Break Illusions
    				    + Hypnotism
    				    + Phantom Warrior
    	 + Aegis + Hypnotism
    		 + Phantom Warrior
    	 + Break Illusions + Hypnotism
    			   + Phantom Warrior
    	 + Hypnotism + Summon Elemental (Fire)
    		     + Holy Water
    		     + Phantom Warrior
    		     + Moonbeam
    		     + Starlight
    		     + Way of Defense
    		     + Way of Spirit
    	 + Phantom Warrior + Earthen Grasp
    			   + Way of Defense
    			   + Way of Spirit
    
    Galactic Rift
    Bombard all enemies with a hail of cosmic rays.
    Base BP 15
    Base LP 2
    Combinations:
    Sunray + Cosmic Tide + Bird of Fire
    		     + Water Blast
    		     + Strengthen Pull
    		     + Blood Curdle
    		     + Missile Shield
    		     + Shock Wave
    		     + Mark of Awakening
    Cosmic Tide + Hellfire + Water Blast
    		       + Blades of Wind
    		       + Strengthen Pull
    		       + Mark of Awakening
    	    + Bird of Fire + Healing Water
    			   + Holy Water
    			   + Blades of Wind
    			   + Sunray
    			   + Moonbeam
    			   + Wave of Life
    			   + Mark of Awakening
    	    + Revive + Missile Shield
    		     + Shock Wave
    	    + Healing Water + Water Blast
    			    + Strengthen Pull
    			    + Blood Curdle
    			    + Missile Shield
    			    + Shock Wave
    			    + Mark of Awakening
    	    + Water Blast + Strengthen Pull
    			  + Sunray
    			  + Wave of Life
    			  + Mark of Awakening
    	    + Blades of Wind + Strengthen Pull
    			     + Shock Wave
    	    + Strengthen Pull + Sunray
    			      + Wave of Life
    			      + Mark of Awakening
    	    + Blood Curdle + Sunray
    			   + Wave of Life
    			   + Mark of Awakening
    	    + Missile Shield + Weapon Blessing
    			     + Enhance Spells
    			     + Sunray
    			     + Wave of Life
    			     + Mark of Awakening
    	    + Shock Wave + Flame of Life
    			 + Holy Water
    			 + Weapon Blessing
    			 + Enhance Spells
    			 + Sunray
    			 + Moonbeam
    			 + Way of Defense
    			 + Wave of Life
    			 + Mark of Awakening
    	    + Mark of Awakening + Sunray
    				+ Wave of Life
    Two Spells Synthesis:
    Cosmic Tide + Strengthen Pull
    
    
    Bewitchery:
    
    Way of Defense
    Enhance your own Vitality (VIT).
    Base BP 4
    Base LP 0
    Places: Mirsaburg, Oapu (600G)
    	Temple of Mirsa (720G)
    
    Way of Spirit
    Enhance your own Willpower (WIL).
    Base BP 4
    Base LP 0
    Places: Oapu (600G)
    	Temple of Mirsa, Temple of Amut (720G)
    
    Way of Strength
    Enhance your own Strength (STR).
    Base BP 4
    Base LP 0
    Places: Mirsaburg, Oapu (600G)
    	Temple of Mirsa (720G)
    
    Wave of Life
    Focus your internal energy into a strike upon your enemy.
    Base BP 6
    Base LP 1
    Places: Mirsaburg (1200G)
    	Temple of Mirsa, Temple of Amut (1440G)
    
    Way of Focus
    Restore your own HP and cleanse status ailments.
    Base BP 6
    Base LP (1)
    Places: Mirsaburg (1200G)
    	Temple of Mirsa, Temple of Amut (1440G)
    
    Mark of Awakening
    Temporarily enhance your fighting abilities.
    Base BP 18
    Base LP 1
    Places: Ettinham (3800G)
    	Temple of Mirsa (4560G)
    
    Rain of Life
    Restore all your comrades' HP.
    Base BP 20
    Base LP 5
    Combinations:
    Way of Spirit + Healing Water + Holy Water
    			      + Way of Focus
    	      + Holy Water + Summon Elemental (Water)
    			   + Aegis
    			   + Phantom Warrior
    			   + Armor Blessing
    			   + Moonbeam
    			   + Way of Defense
    			   + Way of Focus
    	      + Summon Elemental (Water) + Aegis
    					 + Phantom Warrior
    					 + Way of Defense
    					 + Way of Focus
    	      + Way of Focus + Freeze Time
    			     + Moonbeam
    Wave of Life + Holy Water + Summon Elemental (Water)
    			  + Freeze Time
    	     + Way of Focus + Fold Time
    			    + Freeze Time
    Way of Focus + Flame of Life + Freeze Time
    	     + Healing Water + Holy Water
    			     + Summon Elemental (Water)
    			     + Summon Elemental (Wind)
    			     + Summon Elemental (Earth)
    			     + Aegis
    			     + Break Illusions
    			     + Phantom Warrior
    			     + Enhance Spells
    			     + Moonbeam
    			     + Bind to Earth
    			     + Way of Defense
    			     + Way of Spirit
    	     + Holy Water + Summon Elemental (Water)
    			  + Freeze Time
    			  + Strengthen Pull
    			  + Summon Elemental (Wind)
    			  + Camouflage
    			  + Summon Elemental (Earth)
    			  + Aegis
    			  + Break Illusions
    			  + Phantom Warrior
    			  + Energy Bolt
    			  + Armor Blessing
    			  + Enhance Spells
    			  + Moonbeam
    			  + Starlight
    			  + Bind to Earth
    			  + Cosmic Tide
    			  + Way of Defense
    			  + Way of Spirit
    	     + Summon Elemental (Water) + Strengthen Pull
    					+ Summon Elemental (Wind)
    					+ Summon Elemental (Earth)
    					+ Aegis
    					+ Break Illusions
    					+ Phantom Warrior
    					+ Armor Blessing
    					+ Enhance Spells
    					+ Moonbeam
    					+ Starlight
    					+ Bind to Earth
    					+ Way of Defense
    					+ Way of Spirit
    	     + Fold Time + Way of Strength
    			 + Wave of Life
    			 + Mark of Awakening
    	     + Freeze Time + Missile Shield
    			   + Aegis
    			   + Phantom Warrior
    			   + Enhance Spells
    			   + Way of Defense
    			   + Way of Spirit
    			   + Way of Strength
    			   + Wave of Life
    			   + Mark of Awakening
    	     + Camouflage + Aegis
    			  + Phantom Warrior
    			  + Way of Defense
    	     + Aegis + Phantom Warrior
    		     + Armor Blessing
    		     + Moonbeam
    		     + Cosmic Tide
    		     + Way of Defense
    	     + Phantom Warrior + Armor Blessing
    			       + Moonbeam
    			       + Cosmic Tide
    			       + Way of Defense
    	     + Armor Blessing + Moonbeam
    			      + Way of Defense
    	     + Moonbeam + Summon Elemental (Wind)
    			+ Summon Elemental (Earth)
    			+ Break Illusions
    			+ Enhance Spells
    			+ Way of Defense
    			+ Way of Spirit
    	     + Cosmic Tide + Way of Defense
    			   + Way of Spirit
    Two Spells Synthesis:
    Way of Focus + Holy Water
    
    Spirit Barrier
    Halve all damage inflicted upon your comrades during the turn.
    Base BP 16
    Base LP 2?
    Combinations:
    Way of Defense + Flame of Life + Self-Immolation
    			       + Revive
    			       + Starbeam
    			       + Way of Strength
    	       + Self-Immolation + Revive
    				 + Way of Strength
    	       + Revive + Summon Elemental (Earth)
    			+ Break Illusions
    			+ Enhance Spells
    			+ Bind to Earth
    			+ Way of Spirit
    			+ Way of Strength
    	       + Tremor + Way of Strength
    			+ Wave of Life
    			+ Mark of Awakening
    	       + Weapon Blessing + Way of Strength
    	       + Starbeam + Way of Strength
    			  + Wave of Life
    Mark of Awakening + Flame of Life + Tremor
    				  + Aegis
    		  + Summon Elemental (Earth) + Starbeam
    		  + Tremor + Aegis
    			   + Phantom Warrior
    			   + Enhance Spells
    			   + Way of Defense
    			   + Way of Spirit
    			   + Way of Strength
    			   + Way of Focus
    		  + Aegis + Self-Immolation
    			  + Revive
    			  + Weapon Blessing
    			  + Starbeam
    			  + Way of Strength
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                     Conclusion
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    	This document is Copyright 2005 Tan Yi Jiang "Red Star"
    
          Oh, and not to forget, the people who make this FAQ possible:
          - Square-Enix (www.square-enix.com), for this great game!
          - CJayC, for posting this FAQ on his GameFaqs site (www.gamefaqs.com)

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