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    Items/Materials Patch Code FAQ by Lothrandier_

    Version: 0.4 | Updated: 01/19/06 | Printable Version | Search This Guide

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    Romancing SaGa Item & Material Patch Code FAQ
    V0.4
    
    ==============================================================================
    Legal:
     Copyright 2005-2006 Ghaleon aka Haceldama aka Lothrandier
    
    The following sites are allowed to host this guide:
    Gamefaqs, Codemasters Project
    
    Contact Information:
    2ghaleon@gmx.de
    include: "Romancing Saga FAQ" in the subject of your email, otherwise your
    mail will get deleted immediately.
    
     Further information in the credits section at the end of this document.
    ==============================================================================
    
    
    Introduction:
     I've written this guide mainly to assist myself in customizing the game's
     Inventory. This said, I decided to share it with others so many can
     profit from the work I've done.
    
     The lists contained may be useful even to those not planning on using
     a Patch Device to alter their Inventory manually. I included a list of
     all [ma]Materials and how they affect weapons and armor when used as
     a tempering Material. As well as a detailed [id]Item Digits List,
     which in future revisions will contain all item stats.
     Currently there are a few item stats missing.
     Refer to the [Ab]Abbreviations section to see which info is included.
    
     (if you're planning to not patch anything I advise you to jump directly
     to the parts of the guide referenced above using Ctrl+F)
    
    
     This guide assumes that you've played Romancing SaGa and are familiar with
     its terminology. It also assumes you know how to use your Patching Device
     of choice, Codebreaker, Gameshark, Action Replay, etc.
     I presume you know how to use Patch Codes in RAW format, as this is the only
     format making sense when dealing with this game.
     All Codes in this guide are RAW, meaning unencrypted.
    
     I will try and keep it as user friendly as possible, though.
    
    ==============================================================================
    Revision History:
      Alpha Version (02/11/2005-09/11/2005)
       -written everything apart from herb and treasure map in-depth digits.
       -To-Do still includes a in-depth look into equipment defense mods.
    
      Pre-Release v0.3 (10/01/2006-19/01/2006)
       -Restructuring Alpha Version. Table of Contents.
       -Fleshing out Advice/Examples Section and other non-vital parts.
       -To-Do List
    
      Release v0.4 (19/01/2006)
       -Finished Restructuring
       -Verified Inventory Code addresses for each character.
       -Added Contact Information
       -Added more examples
       -Spellchecking
    
    
    ==============================================================================
    To-Do (in order, highest come first)
    
       -Re-verify the workings of weapon attack/dp mods, forgot to document them
       -Add character equipment codes
       -Fleshing out In-Depth Byte explanations
       -Fleshing out Examples
       -In-Depth look into equipment defense mods
       -Add Full Item stats into the Item List
       -Verify Treasure Map mods
       -Verify Herb Bytes
    
    ==============================================================================
    Table of Contents
    ==============================================================================
    
    [Bc]Basics & Introduction to Romancing Saga's Item System
    [Ex]Examples
     [As]ASCII CHART#1
     [me]Material Example
    [Ad]Advice and Helpful Information
    
    Main Part
    [iC]Item Code Bytes Breakdown
     [sL]Short List
     [ie]In-Depth Explanation
    [Ab]Abbreviations Used
    [id]Item Digits List
    ==============================================================================
    A complete listing of all items in game, excluding items defined by multiple
    bytes.
    Probably worth a look, as I also included Item type, as well as everything
    apart from the main stats. If the item adds casting support for a type of
    magic, resistance against another, uses LP's, or adds stat bonuses,
    the bonus is listed.
    ==============================================================================
    
    [ma]Materials
    ==============================================================================
    includes applicable modifiers when combined with weapons and armor,
    eg, it tells you how much stronger and weaker the result will be.
    ==============================================================================
    
    [se]Short Inventory Slot Code Introduction
    [mc]Mastercodes
    [mi]Main Inventory Slot Codes
    ==============================================================================
    The Patch Codes for slot 1 to 99 are in this section
    ==============================================================================
    
    [cm]Individual Character Equipment Modifier Codes
    ==============================================================================
    Not yet included, will need to be verified.
    ==============================================================================
    
    Appendix:
    [cr]Credits
    
    
    ==============================================================================
    [Bc]Basics & Introduction to Romancing Saga's Item System
    ==============================================================================
    The following is meant for people not familiar with customizing Patch Codes.
    If you never changed the hexadecimal digits at the end of some Patch Code
    before, you're probably better off to read this portion.
    ==============================================================================
    
    Romancing SaGa has a rather bulky item system, as it can use up to 24 bytes
    to describe an item. Normally most games only use 2 or 4.
    1-2 bytes to determine the amount of items carried and another 1-2 bytes
    to determine the item.
    It is more complicated in this game.
    
    In the worst case you will need 6 lines of 32 bit code to create 1 Item.
    That still makes about 16 items you can create in the worst case, as most
    Patch Devices I used only allow for 100 lines of code to be patched.
    Luckily you will not need all these codes for every TYPE of item.
    If you just want materials, simple Items and not customized Weapons/Armor,
    Event Items and so forth you can omit some lines.
    
    Though in general I advise against omitting lines, as this may lead
    to strange artifacts or in general unwanted effects. After some
    experimentation you will know how and where to omit lines. But in the
    beginning you should make use of all 6 codes in order to create exactly
    the item you wanted.
    
    Refer to the [Ex]Examples section below for further information regarding
    this matter.
    
    All the Patch Codes in this Guide are RAW codes, which means you'll be
    able to use them on pretty much any Patch Device.
    You may need different Mastercodes, or even a tool to convert the codes
    to different formats (eg ARMax).
    But for editing purposes working in Raw mode is indispensable.
    
    ==============================================================================
    [Ex]Examples
    ==============================================================================
    
    The ASCII chart below contains the Patch Code for the item in slot 1,
    it consists of 6 codes which define it.
    The first part of the code is the Address,
    the second part the value written to it.
    
    The address is the location in the PS2's RAM where all
    the values are stored. Luckily for us, it seems the
    Inventory has a static Area assigned to it.
    Thus it'll always start at 20421FD0.
    
    Each Value has 4 Bytes it consists of.
    They're ordered as shown in the ASCII chart below.
    
    So all that is left for you to do is edit the Bytes
    according to the lists contained herein.
    
    It is not always necessary to include all codes to get
    the item desired.
    
    Usually only Code 1 which contains the Item ID is really needed,
    though if you want ores, shards (better ores basically), useable weapons,
    you also need at least code 2 & 5 to get anything else but the generic "Ore"
    "Shard" or a mostly unusable weapon.
    
    Eg, if you want to create a Meteoric Iron,
    Set the Item ID Byte(which is Byte #1) to 11
    and the Material Byte(which is Byte #5) to 22.
    You also need to set Byte#17 to 8.
    Byte#1 is in code 1, Byte#2 in code 2 and Byte#17 in code 5.
    
    Recap: To add ore into your Inventory, you need Code 1,2&5.
    For weapons at least Code1&5. For almost everything else just Code1.
    
    If you want to get an item which has Durability Points,
    you probably want to use Code 3 and set it to something like "1E"
    (which equals 30 durability points) or if you want a comfy DP Total Bonus,
    something like "63" (equals 99). Not needed for LP using Weapons.
    
    Weapons also need to have a mode (attack,defense,trick, or a mix
    of the previous) set. You can do that at any Blacksmith, for a fee.
    Or you can use code 5 to set Byte#17 to any mode you want.
    Until you do this, the weapons will remain unusable, unless they also channel
    magic in which case they will do just that until the Byte is set.
    Many of the better weapons can not be customized inside the game.
    But if you use the Patch Codes you can go beyond these limitations.
    
    Set the weapon power mod with Byte#22.
    There is another FAQ on Gamefaqs detailing how to increase weapon power
    through normal means.
    
    If you just want to shorten the time needed to strengthen a weapon
    to the next level, then you can do so by editing Byte#21 which is responsible
    for counting how often the weapon was used with a Harmonious Ore.
    
    >(further information on how to edit a weapons dp mods and att power
    and so forth will follow, i just forgot to document them properly >_<)
    
    
    ==============================================================================
    [As]ASCII CHART#1
    ==============================================================================
    
    slot 01
                 Byte
    Address    / |  | \
       |      4  3  2  1  |
    20421FD0 00 00 00 11  | Code 1
    --------------------
              8  7  6  5  |
    20421FD4 00 00 00 22  | Code 2
    --------------------
             12 11 10  9  |
    20421FD8 00 00 00 00  | Code 3
    --------------------
             16 15 14 13  |
    20421FDC 00 00 00 00  | Code 4
    --------------------
             20 19 18 17  |
    20421FE0 00 00 00 08  | Code 5
    --------------------
             24 23 22 21  |
    20421FE4 00 00 00 00  | Code 6
    --------------------
    
    ==============================================================================
    [me]Material Example
    ==============================================================================
    ## (Item ID) Ore Name (Power / Durability mod / Durability Total)
                          (Physical Defense / Magical Defense / Weight)
    
    0B (10)Garal           (P --% /DPM+2 /DP -33%) (PD+30% /MD+10% /W+40%)
    
    0B      Is the Material Mod, aka Byte#5, look at the ASCII CHART#1.
    (10)    Is the Item ID, refer to the Item Digits List.
    Garal   The Name of the material, obviously.
    
    Weapon Mod
    P --%   This means that any weapon modified with garal does not experience
            any power bonus when tempered with it.
    DPM+2   A weapon tempered with Garal gains a Durability Point Modifier of +2
    DP -33% But it loses 33% of its DP points Maximum
    
    Armor Mod
    PD+30%  An armor tempered with Garal gains a 30% total Physical Defense Bonus
    MD+10%  An armor tempered with Garal gains a 10% total Magical Defense Bonus
    W+40%   An armor tempered with Garal gains a 40% total Weight Bonus
            meaning it will become heavier (which is not good, weak characters
            evade less if they're too heavy)
    
    
    ==============================================================================
    
    
    
    
    ==============================================================================
    [Ad]Advice and Helpful Information
    ==============================================================================
    
    Advice #1:
    If you want to add an custom item, in order to avoid accidents:
    Make sure you save twice, and then load the second save and continue with
    that one, so even if you mess up, you still have another clean save to fall
    back on.
    While in general this precaution is not needed, you should stick to it until
    you get the hang of it.
    
    Advice #2:
    If you patch in some items into your game. make sure you select the proper
    slot (filled the first 70 slots, add the following ones to slot 71+).
    After loading your game, verify your Inventory.
    Then save (preferably to a new slot, if you didn't follow advice #1).
    
    Disable the Patch Codes by pressing the reset/power button on your ps2
    and reloading the game.
    
    Advice #3:
    If you Start a New Game:
    Patch items into the first slots of your Inventory,
    the patched items won't delete the ones you are given at game start.
    >(if you noticed items vanishing because of following the advice above,
    please notify me so i can edit it.)
    
    In General:
    Prepare your Inventory with useless items on top (slot 1& following).
    That way you will have less trouble as opposed to adding items to the first
    empty slot you have. If you replace items you will need all 6 codes to make
    sure the new item is created properly.
    
    In any case, disable the Patch Codes as soon as possible, as you will mess up
    your Inventory if you use the "Sort Inventory" Options inside the Game
    with Patch Codes enabled.
    
    Advice #4:
    An event item placed into your Inventory by a Patch Code does unlock whatever
    it is supposed to unlock, if you're stuck, or just want a shortcut,
    you can use the codes in this FAQ instead.
    
    Advice #5:
    You may not want to type in all these codes manually.
    Good news, you do not have to!
    
    All you need is a way to edit your cheat savefile.
    There are many different possibilities depending on which cheat device you
    use.
    Also mandatory is some kind of save transfer.
    There are many methods you can employ, eg commercial ones from datel,
    xlink and so forth, or codebreakers savefile transfer capability
    (available from version 7.1 upwards, I think).
    
    For all codebreakers up to version 6 and gamesharks from version 3 upwards
    you can use XP2CC.
    http://www.fh-merseburg.de/~mlafeldt/ps2/xp2cc/
    
    This is a small program which creates a savegame which is compatible to
    aforementioned devices. Unfortunately the savegame is created in a format
    which may not be compatible with the type of save transfer device you use,
    so you'll most likely also need ps2save-builder.
    http://www.ps2savetools.com/download.php?op=viewdownloaddetails&lid=74
    With it you can convert the .p2m file into whatever format your transfer
    device uses.
    
    If you own a Network Adaptor, you can also use nport to transfer saves.
    Needs pukklink/ps2link/xlink on your pc as well as a properly set up Network.
    Take a look at ps2savetools in general if you want more information on
    how to transfer savegames between your computer and ps2.
    
    
    ==============================================================================
    
    
    ==============================================================================
    [iC]Item Code Bytes Breakdown
    ==============================================================================
    [sL]Short List:
    ==============================================================================
    Byte 1&2   (Item ID) Defines the Item
    Byte 3&4
    Byte 5     Material Mod
    Byte 6-8
    Byte 9     the current durability points
    Byte 10-12
    Byte 13    either strength or durability modifier through customizing,
               also found in herbs
               also changes treasure map locations
    Byte 14-16
    Byte 17    the mode of the weapon (attack/trick/defense or mixed)
    Byte 18-20
    Byte 21    Weapon usage (if the weapon has a Harmonious ore)
               Treasure map Search Level needed mod
    Byte 22    the weapon strength modifier (the +1 after a weapons name)
    Byte 23-24
    
    
    ==============================================================================
    [ie]In-Depth Explanation:
    ==============================================================================
    Byte 1&2 (Item ID)
    ==============================================================================
    You will need this for each and every item, there are a few items which need
    just hese two bytes to be set to be created. Mostly armor and accessories.
    
    ==============================================================================
    Byte 5 Material Mod
    ==============================================================================
    Many items also need this, it is crucial for ores and shards,
    Also for herbs and such. As this Byte makes the generic ore/shard/herb
    into whatever specific ore/shard/herb you want.
    Weapons and Armor rely on this Byte to tell whether they are tempered
    with Garal, Vernie or any other material.
    There are also some items which need this Byte set to a specific value
    (0B usually) to be created.
    
    Maybe also used to determine the search Level needed for treasure maps.
    
    ==============================================================================
    Byte 9 Durability Points
    ==============================================================================
    The durability points an Item currently has.
    Also needed for Ores and shards and possibly other items.
    If not a weapon it is usually set to 1.
    
    >(will be fleshed out in next update)
    
    
    ==============================================================================
    Byte 13 Strength/Durability/Treasure Map mod
    ==============================================================================
    either strength or durability modifier through customizing,
    also found in herbs
    also changes treasure map locations
    
    Treasure maps mod
    
    08 Bayre Plateau
    0B Mt. Tomae
    11 West Cave
    34 Aquamarine Cave
    (will get own section eventually, not soon though)
    
    >(will be fleshed out in next update)
    
    
    ==============================================================================
    Byte 17 Item Mode
    ==============================================================================
    Each Item has a Mode, weapons have 7 different ones to choose from.
    If you do not use this Byte when creating a weapon or items specifically
    needing this byte, the resulting item will not work, be unusable or just
    not appear in your inventory at all.
    
    Use this List to determine which Mode you want:
    
    00 Armor/Shield
    01 Attack
    02 Defense
    03 Trick
    04 A + D
    05 D + T
    06 A + T
    07 A + D + T
    08 Special Flag (set for certain items, like treasure maps, ores and
    one-of-a-kind equipment)
    
    
    
    ==============================================================================
    Byte 21 Weapon Usage
    ==============================================================================
    Weapon usage, if the weapon has a Harmonious ore.
    If you just want to shorten the time needed to strengthen a weapon to the
    next level, then you can do so by editing this Byte, which is responsible
    for counting how often the weapon was used with a Harmonious Ore.
    
    Maybe another Treasure Map Search Level needed mod
    >(will be fleshed out in next update)
    
    
    ==============================================================================
    Byte 22 Weapon Strength
    ==============================================================================
    the weapon strength modifier (the +1 after a weapons name and so on)
    
    
    >(will be fleshed out in next update)
    
    
    
    ==============================================================================
    
    
    ==============================================================================
    [Ab]Abbreviations Used
    ==============================================================================
    Item Type Abbreviations:
    ==============================================================================
    kt=Katana, fl=Foil, pa=Pole Arm, ss=Short Sword, ls=Long Sword,
    gs=Great Sword, sc=Scimitar, hx=Hand Axe, cb=Club, 2h=2 Handed Sword,
    2x=2 Handed Axe, st=Staff, sp=Special Sword, lc=Lance, bw=Bow, sh=Shield
    hl=Helmet, cp=Chest Piece, gl=Gloves, lp=Leg Pieces, nl=Necklace, rn=Ring
    pt=Potion, ei=Event Item
    
    In special cases I will list the weapons attack power (pow)
    ==============================================================================
    Statistic modifiers abbreviations:
    ==============================================================================
    (STR VIT DEX AGI INT WIL COM CHA)=ALL
    
    ==============================================================================
    Magic Casting Support abbreviations:
    ==============================================================================
    pyr, hyd, aer, ter, ill, dem, cos, bew
    
    Uses Lifepoints instead of Durability Points: lp
    
    ==============================================================================
    Nullifies Type of Attack/Magic:
    ==============================================================================
    sn=Snare, sw=Sonic Waves, psn=Poison, sh=Shock, gz=Gazes,
    dn=Darkness, sl=Sleep, la=Life Attacks, wa=Wil Attacks
    pet=Petrify, cs=Curses, un=Unconsciousness, par=Paralysis
    nl=pyr, hyd, aer, ter, ill, dem, cos, bew
    
    ==============================================================================
    Adds defense of type:
    ==============================================================================
    (for Shields) gr=
    (adds normal defense) +def=
    Status/Ailments=st, Fire=fr, Cold=cl, Electricity=el, Energy=en,
    Magical=mag,
    (Slash=sl, Blunt=bl, Projectiles=pr)= Physical=ph
    
    ==============================================================================
    ?? = entries encapsuled in questionmarks need further examination
    ==============================================================================
    
    
    ==============================================================================
    [id]Item Digits List
    ==============================================================================
    Note: I mostly omitted any extra protection against physical attacks
          from this list.
    
     00 - ?martial arts skill?
     01 - ?martial arts skill?
     02 - ?martial arts skill?
     03 - ?martial arts skill?
     04 - Chalice
     05 - First Aid Kit
     06 - Dinosaur Egg
     07 - ?martial arts skill?
     08 - ?martial arts skill?
     09 - ?martial arts skill?
     0A - ?martial arts skill?
     0B - ?martial arts skill?
     0C - ?martial arts skill?
     0D - ?martial arts skill?
     0E - ?martial arts skill?
     0F - Event Item (ei) generic
     10 - Ores (set Byte 17 to 8)
     11 - Shards (set Byte 17 to 8)
     12 - Green Herb
     13 - Blue Herb
     14 - Yellow Herb
     15 - Red Herb
     16 - Obsidian Sword (fl)(Fatestone Sword) nl=bew lp (listed as Special Sword
    but reappears throughout the list with different icons)
     17 - Obsidian Sword (kt)(Fatestone Sword) nl=bew lp
     18 - Rusty Falcata (kt)
     19 - Falcata (kt)
     1A - Seeker's Skythe (pa) "dummy"
     1B - Demonbrand (kt) (pow 55!) +str
     1C - Fleuret (fl)
     1D - Dress Sword (fl)
     1E - Rapier (fl)
     1F - Silver Fleuret (fl)
     20 - Golden Blade (fl)
     21 - Blazing Sword (fl) pyr lp
     22 - Espada Ropera (fl)
     23 - Sword of Earth (fl) ter lp
     24 - Cutlass (ss)
     25 - Antique Dagger (ss)
     26 - Gladius (ss)
     27 - Hanger (ss)
     28 - Werewolf (ss)+agi
     29 - Queen of Swords (ss) +cha +def=st
     2A - Dragonscale Blade (ss) +def=fr,cl,el
     2B - Serpentbrand (ss) hyd +int lp
     2C - Single Sword (ls)
     2D - Walloon Sword (ls)
     2E - Back Sword (ls)
     2F - Town Sword (ls)
     30 - Ministrel's Sword (ls)
     31 - Shiavona (ls)
     32 - Farangi (ls)
     33 - Main Gauche (ls) lp
     34 - Bastard Sword (gs)
     35 - Rosalian Saber (gs)
     36 - Ogre's Cleaver (gs) +str
     37 - Raksha Sword (gs) +str
     38 - Blue Saber (gs) +def=st
     39 - Obsidian Sword (2h) (Fatestone Sword) nl=bew lp
     3A - Crescent Blade (sc)
     3B - Falchion (sc)
     3C - Phantom Sword (sc) ill +str lp
     3D - Drachenbrand (sc)
     3E - Darque's Sword (sc)
     3F - Red Peacock (sc) +dex+agi+cha
     40 - Hand Axe (hx)
     41 - Gothic Axe (hx)
     42 - Throwing Axe (hx)
     43 - Stone Axe (hx)
     44 - Lady Hawk (hx)
     45 - Bilqis (hx) +com lp
     46 - Epic Hero (hx) +wil lp
     47 - Cosmo Egg (hx) +vit lp
     48 - Mace (cb)
     49 - Warhammer (cb)
     4A - Cyclone Club (cb)
     4B - Silver Hammer (cb)
     4C - Donkey Bone (cb) +str -int-wil
     4D - Amber Jack (cb)
     4E - Zweihander (2h)
     4F - Gothic Sword (2h)
     50 - Morglay (2h)
     51 - Dummy (2h)
     52 - Claymore (2h)
     53 - Flamberge (2h) pyr lp -int +def=cl
     54 - Ice Sword (2h) aer lp -int +def=pyr
     55 - Sword of Death (2h) lp -vit-com
     56 - Samurai Sword (kt)
     57 - Katana (kt)
     58 - Ogre's Eye (kt)
     59 - Craneprincess (kt)
     5A - Shooting Star (kt) +dex+agi +++def=st
     5B - Gekkabijin (kt) +cha
     5C - Broad Axe (2x)
     5D - Battle Axe (2x)
     5E - Great Axe (2x)
     5F - Dummy (2x)
     60 - Vorpal Axe (2x)
     61 - Axe of Kings (2x) pyr lp +str
     62 - Destroyer (2x) lp +str
     63 - Chaosbringer (2x) lp +int
     64 - Novice's Staff (st) +int
     65 - Holy Staff (st) +wil
     66 - Quarter Staff (st)
     67 - Elemental Staff (st) +int+wil +def=fr,cl,el,en
     68 - Eule's Staff (st) dem lp +int+wil
     69 - Eternity Staff (st) dem lp +wil
     6A - Serpent Staff (st) ter lp +com
     6B - Mage's Staff (st) ill lp ++int++wil
     6C - Monk's Spire (pa)
     6D - Pike (pa)
     6E - Halberd (pa)
     6F - Black Spear (pa)
     70 - Khellendros (pa) aer lp -int
     71 - Yucomb's Trident (pa) hyd lp
     72 - Harpoon (lc)
     73 - Spear (lc)
     74 - Military Fork (lc)
     75 - Scorpion (lc)
     76 - Malystrix (lc) pyr lp -int-wil-com
     77 - Feather Spear (lc) aer lp +agi
     78 - Hunting Bow (bw)
     79 - Long Bow (bw)
     7A - Composite Bow (bw)
     7B - Reinforced Bow (bw)
     7C - Battle Bow (bw)
     7D - Kjar Bow (bw)
     7E - Wisteria (bw)
     7F - Eres' Bow (bw) lp
     80 - Buckler (sh)
     81 - Targe (sh)
     82 - Rondache (sh)
     83 - Sterling Shield (sh)
     84 - Great Shield (sh)
     85 - Knight's Shield (sh)
     86 - Tower Shield (sh)
     87 - Hand of Marda (sh) +vit
     88 - Templar's Shield (sh) +com+cha
     89 - Earthenguard (sh) gr=ele
     8A - Mirror Shield (sh) gr=fr,cl,el,en nl=gz
     8B - Dragonscale Shield (sh) gr=fr,cl,el +def=fr,cl,el
     8C - Headband (hl) +wil
     8D - Cap (hl) +cha
     8E - Sailor's Bandana (hl) +agi nl=dn
     8F - Eule's Hat (hl) +wil nl=dn
     90 - Light Helm (hl) nl=dn
     91 - Parade Helm (hl) nl=dn
     92 - Bird Helm (hl) nl=dn
     93 - Fashionable Helm (hl) nl=dn
     94 - Mystic Stone Mask (hl) +agi+int nl=sl -def=mag,st
     95 - Enamel Bicorn Hat (hl) +cha
     96 - Silver Mask (hl) nl=psn
     97 - Ignigarde (hl) +++def=fr
     98 - Shirt (cp) +def=cl
     99 - Fur Vest (cp)+def=cl
     9A - Mage's Robe (cp) +int+wil
     9B - Cloth Armor (cp) +def=cl
     9C - Sage's Robe (cp) +int+wil +def=cl
     9D - Leather Jerkin (cp)
     9E - Alligator Vest (cp)
     9F - Rigid Leather (cp)
     A0 - Battle Mage Armor (cp) +int+wil
     A1 - Chain Mail (cp)
     A2 - Field Plate (cp) +def=cl -def=el
     A3 - Pelt (cp) +def=cl
     A4 - Gothic Armor (cp)
     A5 - Protector (cp)
     A6 - Firebeast Hide (cp) +def=fr
     A7 - Devil Hide (cp) +def=fr,cl,el,en
     A8 - Stone Brigandine (cp)
     A9 - Hauberk of Death (cp) nl=la --def=fr,en
     AA - Astral Coat (cp) ++def=ph -def=mag,st
     AB - Live Silk (cp) +cha nl=wa +def=fr,cl,el,st
     AC - Hydraskin Vest (cp) nl=psn +def=fr,cl
     AD - Dragonscale Coat (cp) ++def=fr,cl,el
     AE - Black Stone Mail (cp) nl=pet
     AF - A'la Melviranna (cp) +def=fr,cl -def=el
     B0 - Mirsa's Armor (cp) nl=la +str+vit
     B1 - Black Robe (cp) +int+cha nl=pet
     B2 - Bone Breastplate (cp)
     B3 - Bone Breastplate (cp) "dummy"
     B4 - Paper Doll (cp) "dummy"
     B5 - Solid Flesh (cp) "dummy"
     B6 - Slime Skin (cp) "dummy" nl=dn
     B7 - Saruin's Armor (cp) "dummy" nl=psn
     B8 - Leather Gloves (gl) -dex
     B9 - Studded Gloves (gl) -dex
     BA - Steel Gauntlets (gl) -dex
     BB - Vambraces (gl) -dex
     BC - Conquerer Gloves (gl) -dex
     BD - Flameproof Gloves (gl) --dex ++def=fr
     BE - Skull Mantis (gl) nl=cs
     BF - Ogre Gauntlets (gl) +str -def=mag
     C0 - Silver Bracers (gl) +cha
     C1 - Cyril's Bracers (gl) +wil nl=cs +def=st
     C2 - Silver Snake (gl) +com+cha
     C3 - Raincloud Armlet (gl) nl=hyd
     C4 - Socks (lp) +def=cl
     C5 - Leather Boots (lp) +def=cl
     C6 - Long Boots (lp) +def=cl
     C7 - Metal Greaves (lp) -agi
     C8 - Leg Mail (lp) -agi
     C9 - Silent Greaves (lp) +dex+agi
     CA - Leg Warmers (lp) ++def=cl
     CB - Stone Clogs (lp) --agi
     CC - Cyclone Shoes (lp) ++agi
     CD - Rubber Shoes (lp) ++agi ++def=ele
     CE - Greaves of Titus (lp) nl=ter +def=ele
     CF - Kitten Socks (lp)
     D0 - Fang Amulet (nl) +str
     D1 - Wing Amulet (nl) +agi
     D2 - Silver Chain (nl) +cha
     D3 - Spear (lc)
     D4 - Lei (nl) +wil+com+cha
     D5 - Fishhook (nl) +def=st
     D6 - Talisman (nl) nl=un
     D7 - Peggy Heart (nl) +cha ++def=cl --def=ele
     D8 - Glamorous Ring (rn) +int+wil
     D9 - Ring of Protection (rn)
     DA - Guardian's Ring (rn) +def=st
     DB - Bejeweled Ring (rn) +int +def=mag
     DC - Coral Ring (rn) +cha
     DD - Dragon's Eye (rn) +vit +def=fr,cl,ele,pr
     DE - Dragon's Eye(final)(rn) ++vit nl=wa +def=fr,cl,ele,pr
     DF - Evil Eye Talisman (rn) -int-wil nl=gz
     E0 - Strom's Ring (rn) +int +def=fr -def=cl
     E1 - Lovely Headdress (hl) +com nl=un
     E2 - Salty Bandana (hl) +str+agi nl=cs
     E3 - Winged Ring (rn) nl=ter "dummy"
     E4 - Krys Knife (rn) "dummy"
     E5 - Bone Cross (rn) nl=psn "dummy"
     E6 - Carapace (rn) "dummy"
     E7 - Water Scale (rn) nl=hyd "dummy"
     E8 - Demonic Crest (rn) nl=sl "dummy"
     E9 - Jewel Eye (rn) nl=res (?need to determine what Resistance means?)
     EA - Pelt (cp)
     EB - Ruby (rn) fs +all nl=hyd
     EC - Aquamarine (hl) fs +all nl=pyr
     ED - Opal (hl) fs +all nl=ter
     EE - Topaz (nl) fs +all nl=aer
     EF - Amethyst (nl) fs +all nl=dem
     F0 - Emerald (hl) fs +all nl=ill
     F1 - Diamond (rn) fs +all nl=sor
     F2 - Black Diamond (rn) fs +all nl=cos
     F3 - Moonstone (gl) fs +all nl=nec
     F4 - Treasure Maps (map)
     F5 - ?Pyrology?
     F6 - ?Hydrology?
     F7 - ?Aerology?
     F8 - ?Terrology?
     F9 - ?Illusions?
     FA - ?Demonology?
     FB - ?Cosmology?
     FC - ?Sorcery?
     FD - ?Bewitchery?
     FE - ?Necromancy?
     FF - ?Item0255?
    100 - Quality Balm (pt)
    101 - Bitter Medicine (pt)
    102 - Ultra Balm (pt)
    103 - Panacea (pt)
    104 - Miracle Drug (pt)
    105 - Stamina Drink (pt)
    106 - Berserker's Brew (pt)
    107 - Warrior's Elixir (pt)
    108 - Alacricity Pill (pt)
    109 - Talent Booster (pt)
    10A - Talent Blaster (pt)
    10B - Mummy Tonic (pt)
    10C - Mummy's Elixir (pt)
    10D - Saruin's Medallion (pt) "dummy"
    10E - Saruin's Medallion (pt) "dummy"
    10F - Balm (pt)
    110 - Fruit (pt)
    111 - Quality Fruit (pt)
    112 - Fruit of Riches (pt)
    113 - Fruit of Luck (pt)
    114 - Honey Syrup (pt)
    115 - Altours 75 (pt)
    116 - Altours 56 (pt) +agi
    117 - Altours 64 (pt) +unknown
    118 - Candy Ring (pt) -cha
    119 - Raw Ore Ring (rn) -cha
    11A - Animal Coin (rn) +def=st
    11B - Old Wood Amulet (nl) -cha +def=ele
    11C - Mantra Scarf (nl) +str+vit -cha
    11D - Ramox Medallion (nl) +vit -wil -com -cha
    11E - Heavy Gauntlet (gl) -dex -def=ele
    11F - Saruin's Medallion (ei) "dummy"
    120 - Saruin's Medallion (ei) "dummy"
    121 - Commemorative Medal (nl) -cha
    122 - Alabaster Ring (rn) +int+wil+com+cha nl=psn
    123 - Pocket Dragon (rn) +str+vit +def=fr,cl,ele
    124 - Amber Maleate (nl) +ch +def=mag
    125 - Last Leaf (nl) +com nl=la
    126 - Shimmering Sand Robe (cp) +int+wil nl=dk +def=st
    127 - Devil Bone Bangle (gl) +int
    128 - Harmonic Bracer (gl) +cha nl=sw
    129 - Shinomiya Test Map (partial) (map)
    12A - Jewel (rn)
    12B - Cash Hoard (rn)
    12C - Mummy (ei)
    12D - Eres's Medallion (nl) +cha
    12E - Amut's Medallion (nl) +com
    12F - Avi's Feather (hl) +cha
    130 - Strom's Red Jewel (ei)
    131 - Strom's Blue Jewel (ei)
    132 - Strom's Gold Jewel (ei)
    133 - Strom's Green Jewel (ei)
    134 - Ancient Text (ei)
    135 - Geckling's Map (ei)
    136 - Volunteer's Badge (nl) +cha
    137 - Fine Ring (rn)
    138 - Stolen Goods (ei)
    139 - Constance's Key (ei)
    13A - Fire Spirit (ei)
    13B - Water Spirit (ei)
    13C - Wood Spirit (ei)
    13D - Gold Spirit (ei)
    13E - Earth Spirit (ei)
    13F - Corpse's Pendant (nl) -com-cha
    140 - Noctilucence Grass (ei)
    141 - Nymph's Bangle (gl) +com+cha
    142 - Wizard's Ring (rn) +int+wil +def=st
    143 - Scarlet Robe (cp) +int +def=fr
    144 - Blue Elf (cp) -def=pr,ele
    145 - Beast's Bangle (gl) +vit
    146 - Beast's Greaves (lp) +vit
    147 - Beast's Helm (hl) +vit
    148 - Beast's Mail (cp) +vit
    149 - Faeries Crown (hl) +cha nl=par
    14A - Black Mail (cp) +def=fr,cl,ele
    14B - Metis' Manifer (gl) +int+str nl=pet
    14C - Chiral Clogs (lp) +agi+wil nl=sn
    14D - Saruin's Medallion (ei)
    14E - Saruin's Medallion (ei)
    14F - Saruin's Medallion (ei)
    150 - Saruin's Medallion (ei)
    151 - Saruin's Medallion (ei)
    152 - Saruin's Medallion (ei)
    153 - Saruin's Medallion (ei)
    154 - Gold Ring (rn) +com +def=st
    155 - Silver Ring (rn) +com +def=en
    156 - Pearl Ring (rn) +com +def=ele
    157 - Wondrous Bangle (gl)
    158 - Heeled Shoes (lp) +agi+cha
    159 - Saruin's Medallion (ei)
    15A - Saruin's Medallion (ei)
    15B - Saruin's Medallion (ei)
    15C - Saruin's Medallion (ei)
    15D - Saruin's Medallion (ei)
    15E - Fake Ruby (ei)
    15F - Fake Aquamarine (ei)
    160 - Fake Opal (ei)
    161 - Fake Topaz (ei)
    162 - Fake Amethyst (ei)
    163 - Fake Emerald (ei)
    164 - Fake Diamond (ei)
    165 - Fake Black Diamond (ei)
    166 - Fake Moonstone (ei)
    167 - True Obsidian Sword (ei)
    168 - Saruin's Medallion (ei)
    169 - Saruin's Medallion (ei)
    
    16A& following - Saruin's Medallion (ei)(probably placeholder)
    
    ==============================================================================
    [ma]Materials:
    ==============================================================================
    Byte 5 Material Mod
    
    Note: reg. percentage mods, it seems the game always rounds downwards
    
    Refer to [me]Material Example for elaborate explanations on reading the
    list below.
    
    
    Ores&Shards (Byte 9 needs to be set to 1, Byte 17 to 8)
    
    ## (Item ID) Ore Name (Power / Durability mod / Durability Total)
                          (Physical Defense / Magical Defense / Weight)
    
    
    01 (10)?Titanium?      (P --% /DPM-- /DP  --%) (PD --% /MD --% /W --%)
    02 (10)?Titanium?      (P --% /DPM-- /DP  --%) (PD --% /MD --% /W --%)
    03 (10)?Titanium?      (P --% /DPM-- /DP  --%) (PD --% /MD --% /W --%)
    04 (10)Bronze          (P-30% /DPM+1 /DP +33%) (PD+10% /MD --% /W+16%)
    05 (10)Southern Iron   (P --% /DPM-1 /DP +66%) (PD+20% /MD-10% /W+30%)
    06 (10)Native Silver   (P-10% /DPM+2 /DP -33%) (PD --% /MD+20% /W+16%)
    07 (10)Rosalian Steel  (P --% /DPM+1 /DP  --%) (PD+20% /MD-20% /W+16%)
    08 (10)Ligau Steel     (P+10% /DPM-- /DP -33%) (PD+30% /MD-10% /W+30%)
    09 (10)Titanium        (P --% /DPM-- /DP -83%) (PD --% /MD --% /W --%)
    0A (10)Vernie          (P+10% /DPM+1 /DP -33%) (PD+10% /MD+20% /W+16%)
    0B (10)Garal           (P --% /DPM+2 /DP -33%) (PD+30% /MD+10% /W+40%)
    0C (10)?Titanium?      (P --% /DPM-- /DP  --%) (PD --% /MD --% /W --%)
    0D (10)?Titanium?      (P --% /DPM-- /DP  --%) (PD --% /MD --% /W --%)
    0E (10)Rock Salt       (P-50% /DPM-1 /DP  --%) (PD-30% /MD-30% /W --%)
    0F (10)Mullock         (P-20% /DPM-2 /DP  --%) (PD-23% /MD-23% /W+16%)
    10 (10)Mullock         (P-30% /DPM-- /DP +66%) (PD+10% /MD+10% /W+16%)
    11 (10)Mullock         (P-20% /DPM+2 /DP -33%) (PD --% /MD+10% /W +8%)
    12 (10)Mullock         (P-10% /DPM-1 /DP +33%) (PD-20% /MD+20% /W +8%)
    13 (10)Mullock         (P-10% /DPM-2 /DP +33%) (PD-20% /MD+30% /W+16%)
    14 (10)Mullock         (P+10% /DPM-4 /DP +66%) (PD-30% /MD+30% /W+16%)
    15 (10)Mullock         (P+20% /DPM-5 /DP +33%) (PD-40% /MD+50% /W+30%)
    16 (10)Mullock(true)   (P+30% /DPM-4 /DP -33%) (PD-30% /MD+40% /W+16%)
    17 (10)Elemental Core  (P+20% /DPM-2 /DP -66%) (PD-30% /MD+30% /W --%)
    18 (10)Blancazure      (P-20% /DPM+2 /DP  --%) (PD+10% /MD --% /W+16%)
    19 (10)Vermillion      (P --% /DPM-1 /DP +33%) (PD+10% /MD+10% /W +8%)
    1A (10)Bismuth         (P-30% /DPM+1 /DP+100%) (PD+20% /MD --% /W+50%)
    1B (10)Deadstone       (P+30% /DPM-1 /DP -99%) (PD-40% /MD-40% /W --%)
    1C (10)Pure Gold       (P-20% /DPM+1 /DP -33%) (PD-20% /MD+30% /W+30%)
    1D (10)Electrum        (P-10% /DPM+3 /DP -33%) (PD-10% /MD+30% /W+16%)
    1E (10)Marcasite       (P+20% /DPM-3 /DP  --%) (PD+30% /MD-10% /W+16%)
    1F (10)Tree Crystal    (P+10% /DPM+2 /DP -66%) (PD --% /MD+30% /W +8%)
    
    20 (11)Black Steel     (P+20% /DPM-1 /DP +33%) (PD+40% /MD-30% /W+16%)
    21 (11)Corundum        (P+30% /DPM-3 /DP -33%) (PD-23% /MD+30% /W +8%)
    22 (11)Meteoric Iron   (P+20% /DPM-2 /DP -33%) (PD-10% /MD+20% /W+16%)
    Adds Ail Res Shock
    23 (11)Dark Crystal    (P+40% /DPM-4 /DP -66%) (PD-50% /MD+20% /W +8%)
    Adds Mag Res Cosmology
    24 (11)Grim Crystal    (P+40% /DPM-4 /DP -66%) (PD-50% /MD+20% /W +8%)
    Adds Mag Res Bewitchery
    25 (11)?Titanium?      (P --% /DPM-- /DP  --%) (PD --% /MD --% /W --%)
    26 (11)?Titanium?      (P --% /DPM-- /DP  --%) (PD --% /MD --% /W --%)
    27 (11)Chunk of Copper (P-20% /DPM-3 /DP+300%) (PD+30% /MD-20% /W+80%)
    28 (11)Devilsweed Seed (P-10% /DPM+1 /DP +66%) (PD+10% /MD --% /W +8%)
    29 (11)Peggy Crystal   (P --% /DPM+1 /DP -33%) (PD --% /MD+10% /W --%)
    2A (11)Sticky String   (P-20% /DPM+3 /DP  --%) (PD+20% /MD-10% /W --%)
    2B (11)Beast Fang      (P+20% /DPM-1 /DP -33%) (PD+10% /MD+10% /W +8%)
    2C (11)Tortoise Shell  (P+10% /DPM+1 /DP -66%) (PD+20% /MD+10% /W+16%)
    2D (11)Reinforced Wind (P+30% /DPM-3 /DP -66%) (PD+20% /MD --% /W --%)
    2E (11)Steel Thread    (P --% /DPM+1 /DP +33%) (PD+30% /MD-20% /W +8%)
    2F (11)Aerodyne        (P+10% /DPM-1 /DP -33%) (PD --% /MD+10% /W --%)
    30 (11)Windshell       (P+10% /DPM-1 /DP -66%) (PD-10% /MD+20% /W --%)
    Adds Ail Res Snare
    31 (11)Dinosaur Skin   (P --% /DPM+2 /DP -33%) (PD+40% /MD-20% /W+40%)
    32 (11)Stonefish Scales(P --% /DPM+1 /DP -33%) (PD+20% /MD-10% /W +8%)
    Adds Mag Res Hydrology
    33 (11)Toxic Talon     (P+40% /DPM-3 /DP -66%) (PD+10% /MD+20% /W+30%)
    Adds Ail Res Poison
    34 (11)Ghost Silver    (P --% /DPM+1 /DP -66%) (PD+10% /MD+10% /W --%)
    Adds Ail Res Sonic Waves
    35 (11)Sheolite        (P --% /DPM-- /DP -84%) (PD --% /MD --% /W --%)
    36 (11)Ruby            (P+10% /DPM-- /DP  --%) (PD+10% /MD+10% /W --%)
    Adds Mag Res Hydrology
    37 (11)Aquamarine      (P+10% /DPM-- /DP  --%) (PD+10% /MD+10% /W --%)
    Adds Mag Res Pyrology
    38 (11)Opal            (P+10% /DPM-- /DP  --%) (PD+10% /MD+10% /W --%)
    Adds Mag Res Terrology
    39 (11)Topaz           (P+10% /DPM-- /DP  --%) (PD+10% /MD+10% /W --%)
    Adds Mag Res Aerology
    3A (11)Amethyst        (P+10% /DPM-- /DP  --%) (PD+10% /MD+10% /W --%)
    Adds Mag Res Demonology
    3B (11)Emerald         (P+10% /DPM-- /DP  --%) (PD+10% /MD+10% /W --%)
    Adds Mag Res Illusions
    3C (11)Diamond         (P+10% /DPM-- /DP  --%) (PD+10% /MD+10% /W --%)
    Adds Mag Res Sorcery
    3D (11)Black Diamond   (P+10% /DPM-- /DP  --%) (PD+10% /MD+10% /W --%)
    Adds Mag Res Cosmology
    3E (11)Moonstone       (P+10% /DPM-- /DP  --%) (PD+10% /MD+10% /W --%)
    Adds Mag Res Necromancy
    3F (11)Obsidian        (P+10% /DPM-- /DP  --%) (PD+10% /MD+10% /W --%)
    Adds Mag Res Bewitchery
    
    40 (12-15)Recovery     (P --% /DPM-- /DP -99%) (PD --% /MD --% /W --%)
    41 (12-15)
    42 (12-15)Blue Herb
    43
    
    0B Garal is also used by Items not verbosely modded with it, eg Wing Ammulet,
    Flameproof gloves, etc. Probably a flag of some sorts.
    
    
    
    ==============================================================================
    [se]Short Inventory Slot Code Introduction
    ==============================================================================
    I took the liberty of numbering each code line at the end.
    
    After the space character you need to set the bytes according to your wishes,
    that means, do not enter these lines 00000001-00000006 without setting the
    bytes accordingly.
    
    ex:
    Slot 1 Meteoric Iron:
    20421FD0  00 00 00 11  | Code 1
    20421FD4  00 00 00 22  | Code 2
    20421FD8  00 00 00 00  | Code 3
    20421FDC  00 00 00 00  | Code 4
    20421FE0  00 00 00 08  | Code 5
    20421FE4  00 00 00 00  | Code 6
    
    Note: take a look at the [Ex]Examples section if you need more information
          on how to use the following codes.
    
    
    Mastercodes
    
    ==============================================================================
    [mc]Mastercodes
    ==============================================================================
    Use only the one appropriate for your device
    
    CB1-6/GS/XP
    F027DDD4 0027DDD7
    
    CB6+/GS3+/XP4+
    9027DDD4 0C0A4E38
    
    credit: Skiller
    
    ==============================================================================
    [mi]Main Inventory Slot Codes
    ==============================================================================
    
    slot 01
    20421FD0 00000001
    20421FD4 00000002
    20421FD8 00000003
    20421FDC 00000004
    20421FE0 00000005
    20421FE4 00000006
    slot 02
    20421FE8 00000001
    20421FEC 00000002
    20421FF0 00000003
    20421FF4 00000004
    20421FF8 00000005
    20421FFC 00000006
    slot 03
    20422000 00000001
    20422004 00000002
    20422008 00000003
    2042200C 00000004
    20422010 00000005
    20422014 00000006
    slot 04
    20422018 00000001
    2042201C 00000002
    20422020 00000003
    20422024 00000004
    20422028 00000005
    2042202C 00000006
    slot 05
    20422030 00000001
    20422034 00000002
    20422038 00000003
    2042203C 00000004
    20422040 00000005
    20422044 00000006
    slot 06
    20422048 00000001
    2042204C 00000002
    20422050 00000003
    20422054 00000004
    20422058 00000005
    2042205C 00000006
    slot 07
    20422060 00000001
    20422064 00000002
    20422068 00000003
    2042206C 00000004
    20422070 00000005
    20422074 00000006
    slot 08
    20422078 00000001
    2042207C 00000002
    20422080 00000003
    20422084 00000004
    20422088 00000005
    2042208C 00000006
    slot 09
    20422090 00000001
    20422094 00000002
    20422098 00000003
    2042209C 00000004
    204220A0 00000005
    204220A4 00000006
    slot 10
    204220A8 00000001
    204220AC 00000002
    204220B0 00000003
    204220B4 00000004
    204220B8 00000005
    204220BC 00000006
    slot 11
    204220C0 00000001
    204220C4 00000002
    204220C8 00000003
    204220CC 00000004
    204220D0 00000005
    204220D4 00000006
    slot 12
    204220D8 00000001
    204220DC 00000002
    204220E0 00000003
    204220E4 00000004
    204220E8 00000005
    204220EC 00000006
    slot 13
    204220F0 00000001
    204220F4 00000002
    204220F8 00000003
    204220FC 00000004
    20422100 00000005
    20422104 00000006
    slot 14
    20422108 00000001
    2042210C 00000002
    20422110 00000003
    20422114 00000004
    20422118 00000005
    2042211C 00000006
    slot 15
    20422120 00000001
    20422124 00000002
    20422128 00000003
    2042212C 00000004
    20422130 00000005
    20422134 00000006
    slot 16
    20422138 00000001
    2042213C 00000002
    20422140 00000003
    20422144 00000004
    20422148 00000005
    2042214C 00000006
    slot 17
    20422150 00000001
    20422154 00000002
    20422158 00000003
    2042215C 00000004
    20422160 00000005
    20422164 00000006
    slot 18
    20422168 00000001
    2042216C 00000002
    20422170 00000003
    20422174 00000004
    20422178 00000005
    2042217C 00000006
    slot 19
    20422180 00000001
    20422184 00000002
    20422188 00000003
    2042218C 00000004
    20422190 00000005
    20422194 00000006
    slot 20
    20422198 00000001
    2042219C 00000002
    204221A0 00000003
    204221A4 00000004
    204221A8 00000005
    204221AC 00000006
    slot 21
    204221B0 00000001
    204221B4 00000002
    204221B8 00000003
    204221BC 00000004
    204221C0 00000005
    204221C4 00000006
    slot 22
    204221C8 00000001
    204221CC 00000002
    204221D0 00000003
    204221D4 00000004
    204221D8 00000005
    204221DC 00000006
    slot 23
    204221E0 00000001
    204221E4 00000002
    204221E8 00000003
    204221EC 00000004
    204221F0 00000005
    204221F4 00000006
    slot 24
    204221F8 00000001
    204221FC 00000002
    20422200 00000003
    20422204 00000004
    20422208 00000005
    2042220C 00000006
    slot 25
    20422210 00000001
    20422214 00000002
    20422218 00000003
    2042221C 00000004
    20422220 00000005
    20422224 00000006
    slot 26
    20422228 00000001
    2042222C 00000002
    20422230 00000003
    20422234 00000004
    20422238 00000005
    2042223C 00000006
    slot 27
    20422240 00000001
    20422244 00000002
    20422248 00000003
    2042224C 00000004
    20422250 00000005
    20422254 00000006
    slot 28
    20422258 00000001
    2042225C 00000002
    20422260 00000003
    20422264 00000004
    20422268 00000005
    2042226C 00000006
    slot 29
    20422270 00000001
    20422274 00000002
    20422278 00000003
    2042227C 00000004
    20422280 00000005
    20422284 00000006
    slot 30
    20422288 00000001
    2042228C 00000002
    20422290 00000003
    20422294 00000004
    20422298 00000005
    2042229C 00000006
    slot 31
    204222A0 00000001
    204222A4 00000002
    204222A8 00000003
    204222AC 00000004
    204222B0 00000005
    204222B4 00000006
    slot 32
    204222B8 00000001
    204222BC 00000002
    204222C0 00000003
    204222C4 00000004
    204222C8 00000005
    204222CC 00000006
    slot 33
    204222D0 00000001
    204222D4 00000002
    204222D8 00000003
    204222DC 00000004
    204222E0 00000005
    204222E4 00000006
    slot 34
    204222E8 00000001
    204222EC 00000002
    204222F0 00000003
    204222F4 00000004
    204222F8 00000005
    204222FC 00000006
    slot 35
    20422300 00000001
    20422304 00000002
    20422308 00000003
    2042230C 00000004
    20422310 00000005
    20422314 00000006
    slot 36
    20422318 00000001
    2042231C 00000002
    20422320 00000003
    20422324 00000004
    20422328 00000005
    2042232C 00000006
    slot 37
    20422330 00000001
    20422334 00000002
    20422338 00000003
    2042233C 00000004
    20422340 00000005
    20422344 00000006
    slot 38
    20422348 00000001
    2042234C 00000002
    20422350 00000003
    20422354 00000004
    20422358 00000005
    2042235C 00000006
    slot 39
    20422360 00000001
    20422364 00000002
    20422368 00000003
    2042236C 00000004
    20422370 00000005
    20422374 00000006
    slot 40
    20422378 00000001
    2042237C 00000002
    20422380 00000003
    20422384 00000004
    20422388 00000005
    2042238C 00000006
    slot 41
    20422390 00000001
    20422394 00000002
    20422398 00000003
    2042239C 00000004
    204223A0 00000005
    204223A4 00000006
    slot 42
    204223A8 00000001
    204223AC 00000002
    204223B0 00000003
    204223B4 00000004
    204223B8 00000005
    204223BC 00000006
    slot 43
    204223C0 00000001
    204223C4 00000002
    204223C8 00000003
    204223CC 00000004
    204223D0 00000005
    204223D4 00000006
    slot 44
    204223D8 00000001
    204223DC 00000002
    204223E0 00000003
    204223E4 00000004
    204223E8 00000005
    204223EC 00000006
    slot 45
    204223F0 00000001
    204223F4 00000002
    204223F8 00000003
    204223FC 00000004
    20422400 00000005
    20422404 00000006
    slot 46
    20422408 00000001
    2042240C 00000002
    20422410 00000003
    20422414 00000004
    20422418 00000005
    2042241C 00000006
    slot 47
    20422420 00000001
    20422424 00000002
    20422428 00000003
    2042242C 00000004
    20422430 00000005
    20422434 00000006
    slot 48
    20422438 00000001
    2042243C 00000002
    20422440 00000003
    20422444 00000004
    20422448 00000005
    2042244C 00000006
    slot 49
    20422450 00000001
    20422454 00000002
    20422458 00000003
    2042245C 00000004
    20422460 00000005
    20422464 00000006
    slot 50
    20422468 00000001
    2042246C 00000002
    20422470 00000003
    20422474 00000004
    20422478 00000005
    2042247C 00000006
    slot 51
    20422480 00000001
    20422484 00000002
    20422488 00000003
    2042248C 00000004
    20422490 00000005
    20422494 00000006
    slot 52
    20422498 00000001
    2042249C 00000002
    204224A0 00000003
    204224A4 00000004
    204224A8 00000005
    204224AC 00000006
    slot 53
    204224B0 00000001
    204224B4 00000002
    204224B8 00000003
    204224BC 00000004
    204224C0 00000005
    204224C4 00000006
    slot 54
    204224C8 00000001
    204224CC 00000002
    204224D0 00000003
    204224D4 00000004
    204224D8 00000005
    204224DC 00000006
    slot 55
    204224E0 00000001
    204224E4 00000002
    204224E8 00000003
    204224EC 00000004
    204224F0 00000005
    204224F4 00000006
    slot 56
    204224F8 00000001
    204224FC 00000002
    20422500 00000003
    20422504 00000004
    20422508 00000005
    2042250C 00000006
    slot 57
    20422510 00000001
    20422514 00000002
    20422518 00000003
    2042251C 00000004
    20422520 00000005
    20422524 00000006
    slot 58
    20422528 00000001
    2042252C 00000002
    20422530 00000003
    20422534 00000004
    20422538 00000005
    2042253C 00000006
    slot 59
    20422540 00000001
    20422544 00000002
    20422548 00000003
    2042254C 00000004
    20422550 00000005
    20422554 00000006
    slot 60
    20422558 00000001
    2042255C 00000002
    20422560 00000003
    20422564 00000004
    20422568 00000005
    2042256C 00000006
    slot 61
    20422570 00000001
    20422574 00000002
    20422578 00000003
    2042257C 00000004
    20422580 00000005
    20422584 00000006
    slot 62
    20422588 00000001
    2042258C 00000002
    20422590 00000003
    20422594 00000004
    20422598 00000005
    2042259C 00000006
    slot 63
    204225A0 00000001
    204225A4 00000002
    204225A8 00000003
    204225AC 00000004
    204225B0 00000005
    204225B4 00000006
    slot 64
    204225B8 00000001
    204225BC 00000002
    204225C0 00000003
    204225C4 00000004
    204225C8 00000005
    204225CC 00000006
    slot 65
    204225D0 00000001
    204225D4 00000002
    204225D8 00000003
    204225DC 00000004
    204225E0 00000005
    204225E4 00000006
    slot 66
    204225E8 00000001
    204225EC 00000002
    204225F0 00000003
    204225F4 00000004
    204225F8 00000005
    204225FC 00000006
    slot 67
    20422600 00000001
    20422604 00000002
    20422608 00000003
    2042260C 00000004
    20422610 00000005
    20422614 00000006
    slot 68
    20422618 00000001
    2042261C 00000002
    20422620 00000003
    20422624 00000004
    20422628 00000005
    2042262C 00000006
    slot 69
    20422630 00000001
    20422634 00000002
    20422638 00000003
    2042263C 00000004
    20422640 00000005
    20422644 00000006
    slot 70
    20422648 00000001
    2042264C 00000002
    20422650 00000003
    20422654 00000004
    20422658 00000005
    2042265C 00000006
    slot 71
    20422660 00000001
    20422664 00000002
    20422668 00000003
    2042266C 00000004
    20422670 00000005
    20422674 00000006
    slot 72
    20422678 00000001
    2042267C 00000002
    20422680 00000003
    20422684 00000004
    20422688 00000005
    2042268C 00000006
    slot 73
    20422690 00000001
    20422694 00000002
    20422698 00000003
    2042269C 00000004
    204226A0 00000005
    204226A4 00000006
    slot 74
    204226A8 00000001
    204226AC 00000002
    204226B0 00000003
    204226B4 00000004
    204226B8 00000005
    204226BC 00000006
    slot 75
    204226C0 00000001
    204226C4 00000002
    204226C8 00000003
    204226CC 00000004
    204226D0 00000005
    204226D4 00000006
    slot 76
    204226D8 00000001
    204226DC 00000002
    204226E0 00000003
    204226E4 00000004
    204226E8 00000005
    204226EC 00000006
    slot 77
    204226F0 00000001
    204226F4 00000002
    204226F8 00000003
    204226FC 00000004
    20422700 00000005
    20422704 00000006
    slot 78
    20422708 00000001
    2042270C 00000002
    20422710 00000003
    20422714 00000004
    20422718 00000005
    2042271C 00000006
    slot 79
    20422720 00000001
    20422724 00000002
    20422728 00000003
    2042272C 00000004
    20422730 00000005
    20422734 00000006
    slot 80
    20422738 00000001
    2042273C 00000002
    20422740 00000003
    20422744 00000004
    20422748 00000005
    2042274C 00000006
    slot 81
    20422750 00000001
    20422754 00000002
    20422758 00000003
    2042275C 00000004
    20422760 00000005
    20422764 00000006
    slot 82
    20422768 00000001
    2042276C 00000002
    20422770 00000003
    20422774 00000004
    20422778 00000005
    2042277C 00000006
    slot 83
    20422780 00000001
    20422784 00000002
    20422788 00000003
    2042278C 00000004
    20422790 00000005
    20422794 00000006
    slot 84
    20422798 00000001
    2042279C 00000002
    204227A0 00000003
    204227A4 00000004
    204227A8 00000005
    204227AC 00000006
    slot 85
    204227B0 00000001
    204227B4 00000002
    204227B8 00000003
    204227BC 00000004
    204227C0 00000005
    204227C4 00000006
    slot 86
    204227C8 00000001
    204227CC 00000002
    204227D0 00000003
    204227D4 00000004
    204227D8 00000005
    204227DC 00000006
    slot 87
    204227E0 00000001
    204227E4 00000002
    204227E8 00000003
    204227EC 00000004
    204227F0 00000005
    204227F4 00000006
    slot 88
    204227F8 00000001
    204227FC 00000002
    20422800 00000003
    20422804 00000004
    20422808 00000005
    2042280C 00000006
    slot 89
    20422810 00000001
    20422814 00000002
    20422818 00000003
    2042281C 00000004
    20422820 00000005
    20422824 00000006
    slot 90
    20422828 00000001
    2042282C 00000002
    20422830 00000003
    20422834 00000004
    20422838 00000005
    2042283C 00000006
    slot 91
    20422840 00000001
    20422844 00000002
    20422848 00000003
    2042284C 00000004
    20422850 00000005
    20422854 00000006
    slot 92
    20422858 00000001
    2042285C 00000002
    20422860 00000003
    20422864 00000004
    20422868 00000005
    2042286C 00000006
    slot 93
    20422870 00000001
    20422874 00000002
    20422878 00000003
    2042287C 00000004
    20422880 00000005
    20422884 00000006
    slot 94
    20422888 00000001
    2042288C 00000002
    20422890 00000003
    20422894 00000004
    20422898 00000005
    2042289C 00000006
    slot 95
    204228A0 00000001
    204228A4 00000002
    204228A8 00000003
    204228AC 00000004
    204228B0 00000005
    204228B4 00000006
    slot 96
    204228B8 00000001
    204228BC 00000002
    204228C0 00000003
    204228C4 00000004
    204228C8 00000005
    204228CC 00000006
    slot 97
    204228D0 00000001
    204228D4 00000002
    204228D8 00000003
    204228DC 00000004
    204228E0 00000005
    204228E4 00000006
    slot 98
    204228E8 00000001
    204228EC 00000002
    204228F0 00000003
    204228F4 00000004
    204228F8 00000005
    204228FC 00000006
    slot 99
    20422900 00000001
    20422904 00000002
    20422908 00000003
    2042290C 00000004
    20422910 00000005
    20422914 00000006
    
    
    ==============================================================================
    [cr]Credits:
    ==============================================================================
    
    Skiller and the Codemaster Project Forum.
    
    Without his work, I probably wouldn't have tried tackling this project.
    And without the help and information on the Forum, much of which
    has been contributed by him too, I wouldn't have had the tools needed
    for this task.
    
    The Mastercodes were made by him.
    
    All the Material Mods and Codes have been found and verified in the game.
    Apart from skillers initial work I have not copied or even looked at any
    lists similar to the ones contained in this guide about this game.
    To be explicit, I haven't had the luxury of referring to either
    the Brady Games Romancing SaGa Guide nor the Japanese UltimaniA one.
    
    Which means that all the info contained in this guide
    has been collected by me.
    Please respect my work and do not re-publish it commercially,
    be it on websites financed eg through advertising revenue or subscription
    nor in gaming magazines without my written consent.
    If you're running a non-commercial Fan Site you're free to host this guide,
    but please notify me if you do so nonetheless.
    
    You're also free to include the information contained herein in your guide,
    provided you credit this one.
    
    Thank you