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Romancing SaGa Item & Material Patch Code FAQ
V0.4

==============================================================================
Legal:
 Copyright 2005-2006 Ghaleon aka Haceldama aka Lothrandier

The following sites are allowed to host this guide:
Gamefaqs, Codemasters Project

Contact Information:
2ghaleon@gmx.de
include: "Romancing Saga FAQ" in the subject of your email, otherwise your
mail will get deleted immediately.

 Further information in the credits section at the end of this document.
==============================================================================


Introduction:
 I've written this guide mainly to assist myself in customizing the game's
 Inventory. This said, I decided to share it with others so many can
 profit from the work I've done.

 The lists contained may be useful even to those not planning on using
 a Patch Device to alter their Inventory manually. I included a list of
 all [ma]Materials and how they affect weapons and armor when used as
 a tempering Material. As well as a detailed [id]Item Digits List,
 which in future revisions will contain all item stats.
 Currently there are a few item stats missing.
 Refer to the [Ab]Abbreviations section to see which info is included.

 (if you're planning to not patch anything I advise you to jump directly
 to the parts of the guide referenced above using Ctrl+F)


 This guide assumes that you've played Romancing SaGa and are familiar with
 its terminology. It also assumes you know how to use your Patching Device
 of choice, Codebreaker, Gameshark, Action Replay, etc.
 I presume you know how to use Patch Codes in RAW format, as this is the only
 format making sense when dealing with this game.
 All Codes in this guide are RAW, meaning unencrypted.

 I will try and keep it as user friendly as possible, though.

==============================================================================
Revision History:
  Alpha Version (02/11/2005-09/11/2005)
   -written everything apart from herb and treasure map in-depth digits.
   -To-Do still includes a in-depth look into equipment defense mods.

  Pre-Release v0.3 (10/01/2006-19/01/2006)
   -Restructuring Alpha Version. Table of Contents.
   -Fleshing out Advice/Examples Section and other non-vital parts.
   -To-Do List

  Release v0.4 (19/01/2006)
   -Finished Restructuring
   -Verified Inventory Code addresses for each character.
   -Added Contact Information
   -Added more examples
   -Spellchecking


==============================================================================
To-Do (in order, highest come first)

   -Re-verify the workings of weapon attack/dp mods, forgot to document them
   -Add character equipment codes
   -Fleshing out In-Depth Byte explanations
   -Fleshing out Examples
   -In-Depth look into equipment defense mods
   -Add Full Item stats into the Item List
   -Verify Treasure Map mods
   -Verify Herb Bytes

==============================================================================
Table of Contents
==============================================================================

[Bc]Basics & Introduction to Romancing Saga's Item System
[Ex]Examples
 [As]ASCII CHART#1
 [me]Material Example
[Ad]Advice and Helpful Information

Main Part
[iC]Item Code Bytes Breakdown
 [sL]Short List
 [ie]In-Depth Explanation
[Ab]Abbreviations Used
[id]Item Digits List
==============================================================================
A complete listing of all items in game, excluding items defined by multiple
bytes.
Probably worth a look, as I also included Item type, as well as everything
apart from the main stats. If the item adds casting support for a type of
magic, resistance against another, uses LP's, or adds stat bonuses,
the bonus is listed.
==============================================================================

[ma]Materials
==============================================================================
includes applicable modifiers when combined with weapons and armor,
eg, it tells you how much stronger and weaker the result will be.
==============================================================================

[se]Short Inventory Slot Code Introduction
[mc]Mastercodes
[mi]Main Inventory Slot Codes
==============================================================================
The Patch Codes for slot 1 to 99 are in this section
==============================================================================

[cm]Individual Character Equipment Modifier Codes
==============================================================================
Not yet included, will need to be verified.
==============================================================================

Appendix:
[cr]Credits


==============================================================================
[Bc]Basics & Introduction to Romancing Saga's Item System
==============================================================================
The following is meant for people not familiar with customizing Patch Codes.
If you never changed the hexadecimal digits at the end of some Patch Code
before, you're probably better off to read this portion.
==============================================================================

Romancing SaGa has a rather bulky item system, as it can use up to 24 bytes
to describe an item. Normally most games only use 2 or 4.
1-2 bytes to determine the amount of items carried and another 1-2 bytes
to determine the item.
It is more complicated in this game.

In the worst case you will need 6 lines of 32 bit code to create 1 Item.
That still makes about 16 items you can create in the worst case, as most
Patch Devices I used only allow for 100 lines of code to be patched.
Luckily you will not need all these codes for every TYPE of item.
If you just want materials, simple Items and not customized Weapons/Armor,
Event Items and so forth you can omit some lines.

Though in general I advise against omitting lines, as this may lead
to strange artifacts or in general unwanted effects. After some
experimentation you will know how and where to omit lines. But in the
beginning you should make use of all 6 codes in order to create exactly
the item you wanted.

Refer to the [Ex]Examples section below for further information regarding
this matter.

All the Patch Codes in this Guide are RAW codes, which means you'll be
able to use them on pretty much any Patch Device.
You may need different Mastercodes, or even a tool to convert the codes
to different formats (eg ARMax).
But for editing purposes working in Raw mode is indispensable.

==============================================================================
[Ex]Examples
==============================================================================

The ASCII chart below contains the Patch Code for the item in slot 1,
it consists of 6 codes which define it.
The first part of the code is the Address,
the second part the value written to it.

The address is the location in the PS2's RAM where all
the values are stored. Luckily for us, it seems the
Inventory has a static Area assigned to it.
Thus it'll always start at 20421FD0.

Each Value has 4 Bytes it consists of.
They're ordered as shown in the ASCII chart below.

So all that is left for you to do is edit the Bytes
according to the lists contained herein.

It is not always necessary to include all codes to get
the item desired.

Usually only Code 1 which contains the Item ID is really needed,
though if you want ores, shards (better ores basically), useable weapons,
you also need at least code 2 & 5 to get anything else but the generic "Ore"
"Shard" or a mostly unusable weapon.

Eg, if you want to create a Meteoric Iron,
Set the Item ID Byte(which is Byte #1) to 11
and the Material Byte(which is Byte #5) to 22.
You also need to set Byte#17 to 8.
Byte#1 is in code 1, Byte#2 in code 2 and Byte#17 in code 5.

Recap: To add ore into your Inventory, you need Code 1,2&5.
For weapons at least Code1&5. For almost everything else just Code1.

If you want to get an item which has Durability Points,
you probably want to use Code 3 and set it to something like "1E"
(which equals 30 durability points) or if you want a comfy DP Total Bonus,
something like "63" (equals 99). Not needed for LP using Weapons.

Weapons also need to have a mode (attack,defense,trick, or a mix
of the previous) set. You can do that at any Blacksmith, for a fee.
Or you can use code 5 to set Byte#17 to any mode you want.
Until you do this, the weapons will remain unusable, unless they also channel
magic in which case they will do just that until the Byte is set.
Many of the better weapons can not be customized inside the game.
But if you use the Patch Codes you can go beyond these limitations.

Set the weapon power mod with Byte#22.
There is another FAQ on Gamefaqs detailing how to increase weapon power
through normal means.

If you just want to shorten the time needed to strengthen a weapon
to the next level, then you can do so by editing Byte#21 which is responsible
for counting how often the weapon was used with a Harmonious Ore.

>(further information on how to edit a weapons dp mods and att power
and so forth will follow, i just forgot to document them properly >_<)


==============================================================================
[As]ASCII CHART#1
==============================================================================

slot 01
             Byte
Address    / |  | \
   |      4  3  2  1  |
20421FD0 00 00 00 11  | Code 1
--------------------
          8  7  6  5  |
20421FD4 00 00 00 22  | Code 2
--------------------
         12 11 10  9  |
20421FD8 00 00 00 00  | Code 3
--------------------
         16 15 14 13  |
20421FDC 00 00 00 00  | Code 4
--------------------
         20 19 18 17  |
20421FE0 00 00 00 08  | Code 5
--------------------
         24 23 22 21  |
20421FE4 00 00 00 00  | Code 6
--------------------

==============================================================================
[me]Material Example
==============================================================================
## (Item ID) Ore Name (Power / Durability mod / Durability Total)
                      (Physical Defense / Magical Defense / Weight)

0B (10)Garal           (P --% /DPM+2 /DP -33%) (PD+30% /MD+10% /W+40%)

0B      Is the Material Mod, aka Byte#5, look at the ASCII CHART#1.
(10)    Is the Item ID, refer to the Item Digits List.
Garal   The Name of the material, obviously.

Weapon Mod
P --%   This means that any weapon modified with garal does not experience
        any power bonus when tempered with it.
DPM+2   A weapon tempered with Garal gains a Durability Point Modifier of +2
DP -33% But it loses 33% of its DP points Maximum

Armor Mod
PD+30%  An armor tempered with Garal gains a 30% total Physical Defense Bonus
MD+10%  An armor tempered with Garal gains a 10% total Magical Defense Bonus
W+40%   An armor tempered with Garal gains a 40% total Weight Bonus
        meaning it will become heavier (which is not good, weak characters
        evade less if they're too heavy)


==============================================================================




==============================================================================
[Ad]Advice and Helpful Information
==============================================================================

Advice #1:
If you want to add an custom item, in order to avoid accidents:
Make sure you save twice, and then load the second save and continue with
that one, so even if you mess up, you still have another clean save to fall
back on.
While in general this precaution is not needed, you should stick to it until
you get the hang of it.

Advice #2:
If you patch in some items into your game. make sure you select the proper
slot (filled the first 70 slots, add the following ones to slot 71+).
After loading your game, verify your Inventory.
Then save (preferably to a new slot, if you didn't follow advice #1).

Disable the Patch Codes by pressing the reset/power button on your ps2
and reloading the game.

Advice #3:
If you Start a New Game:
Patch items into the first slots of your Inventory,
the patched items won't delete the ones you are given at game start.
>(if you noticed items vanishing because of following the advice above,
please notify me so i can edit it.)

In General:
Prepare your Inventory with useless items on top (slot 1& following).
That way you will have less trouble as opposed to adding items to the first
empty slot you have. If you replace items you will need all 6 codes to make
sure the new item is created properly.

In any case, disable the Patch Codes as soon as possible, as you will mess up
your Inventory if you use the "Sort Inventory" Options inside the Game
with Patch Codes enabled.

Advice #4:
An event item placed into your Inventory by a Patch Code does unlock whatever
it is supposed to unlock, if you're stuck, or just want a shortcut,
you can use the codes in this FAQ instead.

Advice #5:
You may not want to type in all these codes manually.
Good news, you do not have to!

All you need is a way to edit your cheat savefile.
There are many different possibilities depending on which cheat device you
use.
Also mandatory is some kind of save transfer.
There are many methods you can employ, eg commercial ones from datel,
xlink and so forth, or codebreakers savefile transfer capability
(available from version 7.1 upwards, I think).

For all codebreakers up to version 6 and gamesharks from version 3 upwards
you can use XP2CC.
http://www.fh-merseburg.de/~mlafeldt/ps2/xp2cc/

This is a small program which creates a savegame which is compatible to
aforementioned devices. Unfortunately the savegame is created in a format
which may not be compatible with the type of save transfer device you use,
so you'll most likely also need ps2save-builder.
http://www.ps2savetools.com/download.php?op=viewdownloaddetails&lid=74
With it you can convert the .p2m file into whatever format your transfer
device uses.

If you own a Network Adaptor, you can also use nport to transfer saves.
Needs pukklink/ps2link/xlink on your pc as well as a properly set up Network.
Take a look at ps2savetools in general if you want more information on
how to transfer savegames between your computer and ps2.


==============================================================================


==============================================================================
[iC]Item Code Bytes Breakdown
==============================================================================
[sL]Short List:
==============================================================================
Byte 1&2   (Item ID) Defines the Item
Byte 3&4
Byte 5     Material Mod
Byte 6-8
Byte 9     the current durability points
Byte 10-12
Byte 13    either strength or durability modifier through customizing,
           also found in herbs
           also changes treasure map locations
Byte 14-16
Byte 17    the mode of the weapon (attack/trick/defense or mixed)
Byte 18-20
Byte 21    Weapon usage (if the weapon has a Harmonious ore)
           Treasure map Search Level needed mod
Byte 22    the weapon strength modifier (the +1 after a weapons name)
Byte 23-24


==============================================================================
[ie]In-Depth Explanation:
==============================================================================
Byte 1&2 (Item ID)
==============================================================================
You will need this for each and every item, there are a few items which need
just hese two bytes to be set to be created. Mostly armor and accessories.

==============================================================================
Byte 5 Material Mod
==============================================================================
Many items also need this, it is crucial for ores and shards,
Also for herbs and such. As this Byte makes the generic ore/shard/herb
into whatever specific ore/shard/herb you want.
Weapons and Armor rely on this Byte to tell whether they are tempered
with Garal, Vernie or any other material.
There are also some items which need this Byte set to a specific value
(0B usually) to be created.

Maybe also used to determine the search Level needed for treasure maps.

==============================================================================
Byte 9 Durability Points
==============================================================================
The durability points an Item currently has.
Also needed for Ores and shards and possibly other items.
If not a weapon it is usually set to 1.

>(will be fleshed out in next update)


==============================================================================
Byte 13 Strength/Durability/Treasure Map mod
==============================================================================
either strength or durability modifier through customizing,
also found in herbs
also changes treasure map locations

Treasure maps mod

08 Bayre Plateau
0B Mt. Tomae
11 West Cave
34 Aquamarine Cave
(will get own section eventually, not soon though)

>(will be fleshed out in next update)


==============================================================================
Byte 17 Item Mode
==============================================================================
Each Item has a Mode, weapons have 7 different ones to choose from.
If you do not use this Byte when creating a weapon or items specifically
needing this byte, the resulting item will not work, be unusable or just
not appear in your inventory at all.

Use this List to determine which Mode you want:

00 Armor/Shield
01 Attack
02 Defense
03 Trick
04 A + D
05 D + T
06 A + T
07 A + D + T
08 Special Flag (set for certain items, like treasure maps, ores and
one-of-a-kind equipment)



==============================================================================
Byte 21 Weapon Usage
==============================================================================
Weapon usage, if the weapon has a Harmonious ore.
If you just want to shorten the time needed to strengthen a weapon to the
next level, then you can do so by editing this Byte, which is responsible
for counting how often the weapon was used with a Harmonious Ore.

Maybe another Treasure Map Search Level needed mod
>(will be fleshed out in next update)


==============================================================================
Byte 22 Weapon Strength
==============================================================================
the weapon strength modifier (the +1 after a weapons name and so on)


>(will be fleshed out in next update)



==============================================================================


==============================================================================
[Ab]Abbreviations Used
==============================================================================
Item Type Abbreviations:
==============================================================================
kt=Katana, fl=Foil, pa=Pole Arm, ss=Short Sword, ls=Long Sword,
gs=Great Sword, sc=Scimitar, hx=Hand Axe, cb=Club, 2h=2 Handed Sword,
2x=2 Handed Axe, st=Staff, sp=Special Sword, lc=Lance, bw=Bow, sh=Shield
hl=Helmet, cp=Chest Piece, gl=Gloves, lp=Leg Pieces, nl=Necklace, rn=Ring
pt=Potion, ei=Event Item

In special cases I will list the weapons attack power (pow)
==============================================================================
Statistic modifiers abbreviations:
==============================================================================
(STR VIT DEX AGI INT WIL COM CHA)=ALL

==============================================================================
Magic Casting Support abbreviations:
==============================================================================
pyr, hyd, aer, ter, ill, dem, cos, bew

Uses Lifepoints instead of Durability Points: lp

==============================================================================
Nullifies Type of Attack/Magic:
==============================================================================
sn=Snare, sw=Sonic Waves, psn=Poison, sh=Shock, gz=Gazes,
dn=Darkness, sl=Sleep, la=Life Attacks, wa=Wil Attacks
pet=Petrify, cs=Curses, un=Unconsciousness, par=Paralysis
nl=pyr, hyd, aer, ter, ill, dem, cos, bew

==============================================================================
Adds defense of type:
==============================================================================
(for Shields) gr=
(adds normal defense) +def=
Status/Ailments=st, Fire=fr, Cold=cl, Electricity=el, Energy=en,
Magical=mag,
(Slash=sl, Blunt=bl, Projectiles=pr)= Physical=ph

==============================================================================
?? = entries encapsuled in questionmarks need further examination
==============================================================================


==============================================================================
[id]Item Digits List
==============================================================================
Note: I mostly omitted any extra protection against physical attacks
      from this list.

 00 - ?martial arts skill?
 01 - ?martial arts skill?
 02 - ?martial arts skill?
 03 - ?martial arts skill?
 04 - Chalice
 05 - First Aid Kit
 06 - Dinosaur Egg
 07 - ?martial arts skill?
 08 - ?martial arts skill?
 09 - ?martial arts skill?
 0A - ?martial arts skill?
 0B - ?martial arts skill?
 0C - ?martial arts skill?
 0D - ?martial arts skill?
 0E - ?martial arts skill?
 0F - Event Item (ei) generic
 10 - Ores (set Byte 17 to 8)
 11 - Shards (set Byte 17 to 8)
 12 - Green Herb
 13 - Blue Herb
 14 - Yellow Herb
 15 - Red Herb
 16 - Obsidian Sword (fl)(Fatestone Sword) nl=bew lp (listed as Special Sword
but reappears throughout the list with different icons)
 17 - Obsidian Sword (kt)(Fatestone Sword) nl=bew lp
 18 - Rusty Falcata (kt)
 19 - Falcata (kt)
 1A - Seeker's Skythe (pa) "dummy"
 1B - Demonbrand (kt) (pow 55!) +str
 1C - Fleuret (fl)
 1D - Dress Sword (fl)
 1E - Rapier (fl)
 1F - Silver Fleuret (fl)
 20 - Golden Blade (fl)
 21 - Blazing Sword (fl) pyr lp
 22 - Espada Ropera (fl)
 23 - Sword of Earth (fl) ter lp
 24 - Cutlass (ss)
 25 - Antique Dagger (ss)
 26 - Gladius (ss)
 27 - Hanger (ss)
 28 - Werewolf (ss)+agi
 29 - Queen of Swords (ss) +cha +def=st
 2A - Dragonscale Blade (ss) +def=fr,cl,el
 2B - Serpentbrand (ss) hyd +int lp
 2C - Single Sword (ls)
 2D - Walloon Sword (ls)
 2E - Back Sword (ls)
 2F - Town Sword (ls)
 30 - Ministrel's Sword (ls)
 31 - Shiavona (ls)
 32 - Farangi (ls)
 33 - Main Gauche (ls) lp
 34 - Bastard Sword (gs)
 35 - Rosalian Saber (gs)
 36 - Ogre's Cleaver (gs) +str
 37 - Raksha Sword (gs) +str
 38 - Blue Saber (gs) +def=st
 39 - Obsidian Sword (2h) (Fatestone Sword) nl=bew lp
 3A - Crescent Blade (sc)
 3B - Falchion (sc)
 3C - Phantom Sword (sc) ill +str lp
 3D - Drachenbrand (sc)
 3E - Darque's Sword (sc)
 3F - Red Peacock (sc) +dex+agi+cha
 40 - Hand Axe (hx)
 41 - Gothic Axe (hx)
 42 - Throwing Axe (hx)
 43 - Stone Axe (hx)
 44 - Lady Hawk (hx)
 45 - Bilqis (hx) +com lp
 46 - Epic Hero (hx) +wil lp
 47 - Cosmo Egg (hx) +vit lp
 48 - Mace (cb)
 49 - Warhammer (cb)
 4A - Cyclone Club (cb)
 4B - Silver Hammer (cb)
 4C - Donkey Bone (cb) +str -int-wil
 4D - Amber Jack (cb)
 4E - Zweihander (2h)
 4F - Gothic Sword (2h)
 50 - Morglay (2h)
 51 - Dummy (2h)
 52 - Claymore (2h)
 53 - Flamberge (2h) pyr lp -int +def=cl
 54 - Ice Sword (2h) aer lp -int +def=pyr
 55 - Sword of Death (2h) lp -vit-com
 56 - Samurai Sword (kt)
 57 - Katana (kt)
 58 - Ogre's Eye (kt)
 59 - Craneprincess (kt)
 5A - Shooting Star (kt) +dex+agi +++def=st
 5B - Gekkabijin (kt) +cha
 5C - Broad Axe (2x)
 5D - Battle Axe (2x)
 5E - Great Axe (2x)
 5F - Dummy (2x)
 60 - Vorpal Axe (2x)
 61 - Axe of Kings (2x) pyr lp +str
 62 - Destroyer (2x) lp +str
 63 - Chaosbringer (2x) lp +int
 64 - Novice's Staff (st) +int
 65 - Holy Staff (st) +wil
 66 - Quarter Staff (st)
 67 - Elemental Staff (st) +int+wil +def=fr,cl,el,en
 68 - Eule's Staff (st) dem lp +int+wil
 69 - Eternity Staff (st) dem lp +wil
 6A - Serpent Staff (st) ter lp +com
 6B - Mage's Staff (st) ill lp ++int++wil
 6C - Monk's Spire (pa)
 6D - Pike (pa)
 6E - Halberd (pa)
 6F - Black Spear (pa)
 70 - Khellendros (pa) aer lp -int
 71 - Yucomb's Trident (pa) hyd lp
 72 - Harpoon (lc)
 73 - Spear (lc)
 74 - Military Fork (lc)
 75 - Scorpion (lc)
 76 - Malystrix (lc) pyr lp -int-wil-com
 77 - Feather Spear (lc) aer lp +agi
 78 - Hunting Bow (bw)
 79 - Long Bow (bw)
 7A - Composite Bow (bw)
 7B - Reinforced Bow (bw)
 7C - Battle Bow (bw)
 7D - Kjar Bow (bw)
 7E - Wisteria (bw)
 7F - Eres' Bow (bw) lp
 80 - Buckler (sh)
 81 - Targe (sh)
 82 - Rondache (sh)
 83 - Sterling Shield (sh)
 84 - Great Shield (sh)
 85 - Knight's Shield (sh)
 86 - Tower Shield (sh)
 87 - Hand of Marda (sh) +vit
 88 - Templar's Shield (sh) +com+cha
 89 - Earthenguard (sh) gr=ele
 8A - Mirror Shield (sh) gr=fr,cl,el,en nl=gz
 8B - Dragonscale Shield (sh) gr=fr,cl,el +def=fr,cl,el
 8C - Headband (hl) +wil
 8D - Cap (hl) +cha
 8E - Sailor's Bandana (hl) +agi nl=dn
 8F - Eule's Hat (hl) +wil nl=dn
 90 - Light Helm (hl) nl=dn
 91 - Parade Helm (hl) nl=dn
 92 - Bird Helm (hl) nl=dn
 93 - Fashionable Helm (hl) nl=dn
 94 - Mystic Stone Mask (hl) +agi+int nl=sl -def=mag,st
 95 - Enamel Bicorn Hat (hl) +cha
 96 - Silver Mask (hl) nl=psn
 97 - Ignigarde (hl) +++def=fr
 98 - Shirt (cp) +def=cl
 99 - Fur Vest (cp)+def=cl
 9A - Mage's Robe (cp) +int+wil
 9B - Cloth Armor (cp) +def=cl
 9C - Sage's Robe (cp) +int+wil +def=cl
 9D - Leather Jerkin (cp)
 9E - Alligator Vest (cp)
 9F - Rigid Leather (cp)
 A0 - Battle Mage Armor (cp) +int+wil
 A1 - Chain Mail (cp)
 A2 - Field Plate (cp) +def=cl -def=el
 A3 - Pelt (cp) +def=cl
 A4 - Gothic Armor (cp)
 A5 - Protector (cp)
 A6 - Firebeast Hide (cp) +def=fr
 A7 - Devil Hide (cp) +def=fr,cl,el,en
 A8 - Stone Brigandine (cp)
 A9 - Hauberk of Death (cp) nl=la --def=fr,en
 AA - Astral Coat (cp) ++def=ph -def=mag,st
 AB - Live Silk (cp) +cha nl=wa +def=fr,cl,el,st
 AC - Hydraskin Vest (cp) nl=psn +def=fr,cl
 AD - Dragonscale Coat (cp) ++def=fr,cl,el
 AE - Black Stone Mail (cp) nl=pet
 AF - A'la Melviranna (cp) +def=fr,cl -def=el
 B0 - Mirsa's Armor (cp) nl=la +str+vit
 B1 - Black Robe (cp) +int+cha nl=pet
 B2 - Bone Breastplate (cp)
 B3 - Bone Breastplate (cp) "dummy"
 B4 - Paper Doll (cp) "dummy"
 B5 - Solid Flesh (cp) "dummy"
 B6 - Slime Skin (cp) "dummy" nl=dn
 B7 - Saruin's Armor (cp) "dummy" nl=psn
 B8 - Leather Gloves (gl) -dex
 B9 - Studded Gloves (gl) -dex
 BA - Steel Gauntlets (gl) -dex
 BB - Vambraces (gl) -dex
 BC - Conquerer Gloves (gl) -dex
 BD - Flameproof Gloves (gl) --dex ++def=fr
 BE - Skull Mantis (gl) nl=cs
 BF - Ogre Gauntlets (gl) +str -def=mag
 C0 - Silver Bracers (gl) +cha
 C1 - Cyril's Bracers (gl) +wil nl=cs +def=st
 C2 - Silver Snake (gl) +com+cha
 C3 - Raincloud Armlet (gl) nl=hyd
 C4 - Socks (lp) +def=cl
 C5 - Leather Boots (lp) +def=cl
 C6 - Long Boots (lp) +def=cl
 C7 - Metal Greaves (lp) -agi
 C8 - Leg Mail (lp) -agi
 C9 - Silent Greaves (lp) +dex+agi
 CA - Leg Warmers (lp) ++def=cl
 CB - Stone Clogs (lp) --agi
 CC - Cyclone Shoes (lp) ++agi
 CD - Rubber Shoes (lp) ++agi ++def=ele
 CE - Greaves of Titus (lp) nl=ter +def=ele
 CF - Kitten Socks (lp)
 D0 - Fang Amulet (nl) +str
 D1 - Wing Amulet (nl) +agi
 D2 - Silver Chain (nl) +cha
 D3 - Spear (lc)
 D4 - Lei (nl) +wil+com+cha
 D5 - Fishhook (nl) +def=st
 D6 - Talisman (nl) nl=un
 D7 - Peggy Heart (nl) +cha ++def=cl --def=ele
 D8 - Glamorous Ring (rn) +int+wil
 D9 - Ring of Protection (rn)
 DA - Guardian's Ring (rn) +def=st
 DB - Bejeweled Ring (rn) +int +def=mag
 DC - Coral Ring (rn) +cha
 DD - Dragon's Eye (rn) +vit +def=fr,cl,ele,pr
 DE - Dragon's Eye(final)(rn) ++vit nl=wa +def=fr,cl,ele,pr
 DF - Evil Eye Talisman (rn) -int-wil nl=gz
 E0 - Strom's Ring (rn) +int +def=fr -def=cl
 E1 - Lovely Headdress (hl) +com nl=un
 E2 - Salty Bandana (hl) +str+agi nl=cs
 E3 - Winged Ring (rn) nl=ter "dummy"
 E4 - Krys Knife (rn) "dummy"
 E5 - Bone Cross (rn) nl=psn "dummy"
 E6 - Carapace (rn) "dummy"
 E7 - Water Scale (rn) nl=hyd "dummy"
 E8 - Demonic Crest (rn) nl=sl "dummy"
 E9 - Jewel Eye (rn) nl=res (?need to determine what Resistance means?)
 EA - Pelt (cp)
 EB - Ruby (rn) fs +all nl=hyd
 EC - Aquamarine (hl) fs +all nl=pyr
 ED - Opal (hl) fs +all nl=ter
 EE - Topaz (nl) fs +all nl=aer
 EF - Amethyst (nl) fs +all nl=dem
 F0 - Emerald (hl) fs +all nl=ill
 F1 - Diamond (rn) fs +all nl=sor
 F2 - Black Diamond (rn) fs +all nl=cos
 F3 - Moonstone (gl) fs +all nl=nec
 F4 - Treasure Maps (map)
 F5 - ?Pyrology?
 F6 - ?Hydrology?
 F7 - ?Aerology?
 F8 - ?Terrology?
 F9 - ?Illusions?
 FA - ?Demonology?
 FB - ?Cosmology?
 FC - ?Sorcery?
 FD - ?Bewitchery?
 FE - ?Necromancy?
 FF - ?Item0255?
100 - Quality Balm (pt)
101 - Bitter Medicine (pt)
102 - Ultra Balm (pt)
103 - Panacea (pt)
104 - Miracle Drug (pt)
105 - Stamina Drink (pt)
106 - Berserker's Brew (pt)
107 - Warrior's Elixir (pt)
108 - Alacricity Pill (pt)
109 - Talent Booster (pt)
10A - Talent Blaster (pt)
10B - Mummy Tonic (pt)
10C - Mummy's Elixir (pt)
10D - Saruin's Medallion (pt) "dummy"
10E - Saruin's Medallion (pt) "dummy"
10F - Balm (pt)
110 - Fruit (pt)
111 - Quality Fruit (pt)
112 - Fruit of Riches (pt)
113 - Fruit of Luck (pt)
114 - Honey Syrup (pt)
115 - Altours 75 (pt)
116 - Altours 56 (pt) +agi
117 - Altours 64 (pt) +unknown
118 - Candy Ring (pt) -cha
119 - Raw Ore Ring (rn) -cha
11A - Animal Coin (rn) +def=st
11B - Old Wood Amulet (nl) -cha +def=ele
11C - Mantra Scarf (nl) +str+vit -cha
11D - Ramox Medallion (nl) +vit -wil -com -cha
11E - Heavy Gauntlet (gl) -dex -def=ele
11F - Saruin's Medallion (ei) "dummy"
120 - Saruin's Medallion (ei) "dummy"
121 - Commemorative Medal (nl) -cha
122 - Alabaster Ring (rn) +int+wil+com+cha nl=psn
123 - Pocket Dragon (rn) +str+vit +def=fr,cl,ele
124 - Amber Maleate (nl) +ch +def=mag
125 - Last Leaf (nl) +com nl=la
126 - Shimmering Sand Robe (cp) +int+wil nl=dk +def=st
127 - Devil Bone Bangle (gl) +int
128 - Harmonic Bracer (gl) +cha nl=sw
129 - Shinomiya Test Map (partial) (map)
12A - Jewel (rn)
12B - Cash Hoard (rn)
12C - Mummy (ei)
12D - Eres's Medallion (nl) +cha
12E - Amut's Medallion (nl) +com
12F - Avi's Feather (hl) +cha
130 - Strom's Red Jewel (ei)
131 - Strom's Blue Jewel (ei)
132 - Strom's Gold Jewel (ei)
133 - Strom's Green Jewel (ei)
134 - Ancient Text (ei)
135 - Geckling's Map (ei)
136 - Volunteer's Badge (nl) +cha
137 - Fine Ring (rn)
138 - Stolen Goods (ei)
139 - Constance's Key (ei)
13A - Fire Spirit (ei)
13B - Water Spirit (ei)
13C - Wood Spirit (ei)
13D - Gold Spirit (ei)
13E - Earth Spirit (ei)
13F - Corpse's Pendant (nl) -com-cha
140 - Noctilucence Grass (ei)
141 - Nymph's Bangle (gl) +com+cha
142 - Wizard's Ring (rn) +int+wil +def=st
143 - Scarlet Robe (cp) +int +def=fr
144 - Blue Elf (cp) -def=pr,ele
145 - Beast's Bangle (gl) +vit
146 - Beast's Greaves (lp) +vit
147 - Beast's Helm (hl) +vit
148 - Beast's Mail (cp) +vit
149 - Faeries Crown (hl) +cha nl=par
14A - Black Mail (cp) +def=fr,cl,ele
14B - Metis' Manifer (gl) +int+str nl=pet
14C - Chiral Clogs (lp) +agi+wil nl=sn
14D - Saruin's Medallion (ei)
14E - Saruin's Medallion (ei)
14F - Saruin's Medallion (ei)
150 - Saruin's Medallion (ei)
151 - Saruin's Medallion (ei)
152 - Saruin's Medallion (ei)
153 - Saruin's Medallion (ei)
154 - Gold Ring (rn) +com +def=st
155 - Silver Ring (rn) +com +def=en
156 - Pearl Ring (rn) +com +def=ele
157 - Wondrous Bangle (gl)
158 - Heeled Shoes (lp) +agi+cha
159 - Saruin's Medallion (ei)
15A - Saruin's Medallion (ei)
15B - Saruin's Medallion (ei)
15C - Saruin's Medallion (ei)
15D - Saruin's Medallion (ei)
15E - Fake Ruby (ei)
15F - Fake Aquamarine (ei)
160 - Fake Opal (ei)
161 - Fake Topaz (ei)
162 - Fake Amethyst (ei)
163 - Fake Emerald (ei)
164 - Fake Diamond (ei)
165 - Fake Black Diamond (ei)
166 - Fake Moonstone (ei)
167 - True Obsidian Sword (ei)
168 - Saruin's Medallion (ei)
169 - Saruin's Medallion (ei)

16A& following - Saruin's Medallion (ei)(probably placeholder)

==============================================================================
[ma]Materials:
==============================================================================
Byte 5 Material Mod

Note: reg. percentage mods, it seems the game always rounds downwards

Refer to [me]Material Example for elaborate explanations on reading the
list below.


Ores&Shards (Byte 9 needs to be set to 1, Byte 17 to 8)

## (Item ID) Ore Name (Power / Durability mod / Durability Total)
                      (Physical Defense / Magical Defense / Weight)


01 (10)?Titanium?      (P --% /DPM-- /DP  --%) (PD --% /MD --% /W --%)
02 (10)?Titanium?      (P --% /DPM-- /DP  --%) (PD --% /MD --% /W --%)
03 (10)?Titanium?      (P --% /DPM-- /DP  --%) (PD --% /MD --% /W --%)
04 (10)Bronze          (P-30% /DPM+1 /DP +33%) (PD+10% /MD --% /W+16%)
05 (10)Southern Iron   (P --% /DPM-1 /DP +66%) (PD+20% /MD-10% /W+30%)
06 (10)Native Silver   (P-10% /DPM+2 /DP -33%) (PD --% /MD+20% /W+16%)
07 (10)Rosalian Steel  (P --% /DPM+1 /DP  --%) (PD+20% /MD-20% /W+16%)
08 (10)Ligau Steel     (P+10% /DPM-- /DP -33%) (PD+30% /MD-10% /W+30%)
09 (10)Titanium        (P --% /DPM-- /DP -83%) (PD --% /MD --% /W --%)
0A (10)Vernie          (P+10% /DPM+1 /DP -33%) (PD+10% /MD+20% /W+16%)
0B (10)Garal           (P --% /DPM+2 /DP -33%) (PD+30% /MD+10% /W+40%)
0C (10)?Titanium?      (P --% /DPM-- /DP  --%) (PD --% /MD --% /W --%)
0D (10)?Titanium?      (P --% /DPM-- /DP  --%) (PD --% /MD --% /W --%)
0E (10)Rock Salt       (P-50% /DPM-1 /DP  --%) (PD-30% /MD-30% /W --%)
0F (10)Mullock         (P-20% /DPM-2 /DP  --%) (PD-23% /MD-23% /W+16%)
10 (10)Mullock         (P-30% /DPM-- /DP +66%) (PD+10% /MD+10% /W+16%)
11 (10)Mullock         (P-20% /DPM+2 /DP -33%) (PD --% /MD+10% /W +8%)
12 (10)Mullock         (P-10% /DPM-1 /DP +33%) (PD-20% /MD+20% /W +8%)
13 (10)Mullock         (P-10% /DPM-2 /DP +33%) (PD-20% /MD+30% /W+16%)
14 (10)Mullock         (P+10% /DPM-4 /DP +66%) (PD-30% /MD+30% /W+16%)
15 (10)Mullock         (P+20% /DPM-5 /DP +33%) (PD-40% /MD+50% /W+30%)
16 (10)Mullock(true)   (P+30% /DPM-4 /DP -33%) (PD-30% /MD+40% /W+16%)
17 (10)Elemental Core  (P+20% /DPM-2 /DP -66%) (PD-30% /MD+30% /W --%)
18 (10)Blancazure      (P-20% /DPM+2 /DP  --%) (PD+10% /MD --% /W+16%)
19 (10)Vermillion      (P --% /DPM-1 /DP +33%) (PD+10% /MD+10% /W +8%)
1A (10)Bismuth         (P-30% /DPM+1 /DP+100%) (PD+20% /MD --% /W+50%)
1B (10)Deadstone       (P+30% /DPM-1 /DP -99%) (PD-40% /MD-40% /W --%)
1C (10)Pure Gold       (P-20% /DPM+1 /DP -33%) (PD-20% /MD+30% /W+30%)
1D (10)Electrum        (P-10% /DPM+3 /DP -33%) (PD-10% /MD+30% /W+16%)
1E (10)Marcasite       (P+20% /DPM-3 /DP  --%) (PD+30% /MD-10% /W+16%)
1F (10)Tree Crystal    (P+10% /DPM+2 /DP -66%) (PD --% /MD+30% /W +8%)

20 (11)Black Steel     (P+20% /DPM-1 /DP +33%) (PD+40% /MD-30% /W+16%)
21 (11)Corundum        (P+30% /DPM-3 /DP -33%) (PD-23% /MD+30% /W +8%)
22 (11)Meteoric Iron   (P+20% /DPM-2 /DP -33%) (PD-10% /MD+20% /W+16%)
Adds Ail Res Shock
23 (11)Dark Crystal    (P+40% /DPM-4 /DP -66%) (PD-50% /MD+20% /W +8%)
Adds Mag Res Cosmology
24 (11)Grim Crystal    (P+40% /DPM-4 /DP -66%) (PD-50% /MD+20% /W +8%)
Adds Mag Res Bewitchery
25 (11)?Titanium?      (P --% /DPM-- /DP  --%) (PD --% /MD --% /W --%)
26 (11)?Titanium?      (P --% /DPM-- /DP  --%) (PD --% /MD --% /W --%)
27 (11)Chunk of Copper (P-20% /DPM-3 /DP+300%) (PD+30% /MD-20% /W+80%)
28 (11)Devilsweed Seed (P-10% /DPM+1 /DP +66%) (PD+10% /MD --% /W +8%)
29 (11)Peggy Crystal   (P --% /DPM+1 /DP -33%) (PD --% /MD+10% /W --%)
2A (11)Sticky String   (P-20% /DPM+3 /DP  --%) (PD+20% /MD-10% /W --%)
2B (11)Beast Fang      (P+20% /DPM-1 /DP -33%) (PD+10% /MD+10% /W +8%)
2C (11)Tortoise Shell  (P+10% /DPM+1 /DP -66%) (PD+20% /MD+10% /W+16%)
2D (11)Reinforced Wind (P+30% /DPM-3 /DP -66%) (PD+20% /MD --% /W --%)
2E (11)Steel Thread    (P --% /DPM+1 /DP +33%) (PD+30% /MD-20% /W +8%)
2F (11)Aerodyne        (P+10% /DPM-1 /DP -33%) (PD --% /MD+10% /W --%)
30 (11)Windshell       (P+10% /DPM-1 /DP -66%) (PD-10% /MD+20% /W --%)
Adds Ail Res Snare
31 (11)Dinosaur Skin   (P --% /DPM+2 /DP -33%) (PD+40% /MD-20% /W+40%)
32 (11)Stonefish Scales(P --% /DPM+1 /DP -33%) (PD+20% /MD-10% /W +8%)
Adds Mag Res Hydrology
33 (11)Toxic Talon     (P+40% /DPM-3 /DP -66%) (PD+10% /MD+20% /W+30%)
Adds Ail Res Poison
34 (11)Ghost Silver    (P --% /DPM+1 /DP -66%) (PD+10% /MD+10% /W --%)
Adds Ail Res Sonic Waves
35 (11)Sheolite        (P --% /DPM-- /DP -84%) (PD --% /MD --% /W --%)
36 (11)Ruby            (P+10% /DPM-- /DP  --%) (PD+10% /MD+10% /W --%)
Adds Mag Res Hydrology
37 (11)Aquamarine      (P+10% /DPM-- /DP  --%) (PD+10% /MD+10% /W --%)
Adds Mag Res Pyrology
38 (11)Opal            (P+10% /DPM-- /DP  --%) (PD+10% /MD+10% /W --%)
Adds Mag Res Terrology
39 (11)Topaz           (P+10% /DPM-- /DP  --%) (PD+10% /MD+10% /W --%)
Adds Mag Res Aerology
3A (11)Amethyst        (P+10% /DPM-- /DP  --%) (PD+10% /MD+10% /W --%)
Adds Mag Res Demonology
3B (11)Emerald         (P+10% /DPM-- /DP  --%) (PD+10% /MD+10% /W --%)
Adds Mag Res Illusions
3C (11)Diamond         (P+10% /DPM-- /DP  --%) (PD+10% /MD+10% /W --%)
Adds Mag Res Sorcery
3D (11)Black Diamond   (P+10% /DPM-- /DP  --%) (PD+10% /MD+10% /W --%)
Adds Mag Res Cosmology
3E (11)Moonstone       (P+10% /DPM-- /DP  --%) (PD+10% /MD+10% /W --%)
Adds Mag Res Necromancy
3F (11)Obsidian        (P+10% /DPM-- /DP  --%) (PD+10% /MD+10% /W --%)
Adds Mag Res Bewitchery

40 (12-15)Recovery     (P --% /DPM-- /DP -99%) (PD --% /MD --% /W --%)
41 (12-15)
42 (12-15)Blue Herb
43

0B Garal is also used by Items not verbosely modded with it, eg Wing Ammulet,
Flameproof gloves, etc. Probably a flag of some sorts.



==============================================================================
[se]Short Inventory Slot Code Introduction
==============================================================================
I took the liberty of numbering each code line at the end.

After the space character you need to set the bytes according to your wishes,
that means, do not enter these lines 00000001-00000006 without setting the
bytes accordingly.

ex:
Slot 1 Meteoric Iron:
20421FD0  00 00 00 11  | Code 1
20421FD4  00 00 00 22  | Code 2
20421FD8  00 00 00 00  | Code 3
20421FDC  00 00 00 00  | Code 4
20421FE0  00 00 00 08  | Code 5
20421FE4  00 00 00 00  | Code 6

Note: take a look at the [Ex]Examples section if you need more information
      on how to use the following codes.


Mastercodes

==============================================================================
[mc]Mastercodes
==============================================================================
Use only the one appropriate for your device

CB1-6/GS/XP
F027DDD4 0027DDD7

CB6+/GS3+/XP4+
9027DDD4 0C0A4E38

credit: Skiller

==============================================================================
[mi]Main Inventory Slot Codes
==============================================================================

slot 01
20421FD0 00000001
20421FD4 00000002
20421FD8 00000003
20421FDC 00000004
20421FE0 00000005
20421FE4 00000006
slot 02
20421FE8 00000001
20421FEC 00000002
20421FF0 00000003
20421FF4 00000004
20421FF8 00000005
20421FFC 00000006
slot 03
20422000 00000001
20422004 00000002
20422008 00000003
2042200C 00000004
20422010 00000005
20422014 00000006
slot 04
20422018 00000001
2042201C 00000002
20422020 00000003
20422024 00000004
20422028 00000005
2042202C 00000006
slot 05
20422030 00000001
20422034 00000002
20422038 00000003
2042203C 00000004
20422040 00000005
20422044 00000006
slot 06
20422048 00000001
2042204C 00000002
20422050 00000003
20422054 00000004
20422058 00000005
2042205C 00000006
slot 07
20422060 00000001
20422064 00000002
20422068 00000003
2042206C 00000004
20422070 00000005
20422074 00000006
slot 08
20422078 00000001
2042207C 00000002
20422080 00000003
20422084 00000004
20422088 00000005
2042208C 00000006
slot 09
20422090 00000001
20422094 00000002
20422098 00000003
2042209C 00000004
204220A0 00000005
204220A4 00000006
slot 10
204220A8 00000001
204220AC 00000002
204220B0 00000003
204220B4 00000004
204220B8 00000005
204220BC 00000006
slot 11
204220C0 00000001
204220C4 00000002
204220C8 00000003
204220CC 00000004
204220D0 00000005
204220D4 00000006
slot 12
204220D8 00000001
204220DC 00000002
204220E0 00000003
204220E4 00000004
204220E8 00000005
204220EC 00000006
slot 13
204220F0 00000001
204220F4 00000002
204220F8 00000003
204220FC 00000004
20422100 00000005
20422104 00000006
slot 14
20422108 00000001
2042210C 00000002
20422110 00000003
20422114 00000004
20422118 00000005
2042211C 00000006
slot 15
20422120 00000001
20422124 00000002
20422128 00000003
2042212C 00000004
20422130 00000005
20422134 00000006
slot 16
20422138 00000001
2042213C 00000002
20422140 00000003
20422144 00000004
20422148 00000005
2042214C 00000006
slot 17
20422150 00000001
20422154 00000002
20422158 00000003
2042215C 00000004
20422160 00000005
20422164 00000006
slot 18
20422168 00000001
2042216C 00000002
20422170 00000003
20422174 00000004
20422178 00000005
2042217C 00000006
slot 19
20422180 00000001
20422184 00000002
20422188 00000003
2042218C 00000004
20422190 00000005
20422194 00000006
slot 20
20422198 00000001
2042219C 00000002
204221A0 00000003
204221A4 00000004
204221A8 00000005
204221AC 00000006
slot 21
204221B0 00000001
204221B4 00000002
204221B8 00000003
204221BC 00000004
204221C0 00000005
204221C4 00000006
slot 22
204221C8 00000001
204221CC 00000002
204221D0 00000003
204221D4 00000004
204221D8 00000005
204221DC 00000006
slot 23
204221E0 00000001
204221E4 00000002
204221E8 00000003
204221EC 00000004
204221F0 00000005
204221F4 00000006
slot 24
204221F8 00000001
204221FC 00000002
20422200 00000003
20422204 00000004
20422208 00000005
2042220C 00000006
slot 25
20422210 00000001
20422214 00000002
20422218 00000003
2042221C 00000004
20422220 00000005
20422224 00000006
slot 26
20422228 00000001
2042222C 00000002
20422230 00000003
20422234 00000004
20422238 00000005
2042223C 00000006
slot 27
20422240 00000001
20422244 00000002
20422248 00000003
2042224C 00000004
20422250 00000005
20422254 00000006
slot 28
20422258 00000001
2042225C 00000002
20422260 00000003
20422264 00000004
20422268 00000005
2042226C 00000006
slot 29
20422270 00000001
20422274 00000002
20422278 00000003
2042227C 00000004
20422280 00000005
20422284 00000006
slot 30
20422288 00000001
2042228C 00000002
20422290 00000003
20422294 00000004
20422298 00000005
2042229C 00000006
slot 31
204222A0 00000001
204222A4 00000002
204222A8 00000003
204222AC 00000004
204222B0 00000005
204222B4 00000006
slot 32
204222B8 00000001
204222BC 00000002
204222C0 00000003
204222C4 00000004
204222C8 00000005
204222CC 00000006
slot 33
204222D0 00000001
204222D4 00000002
204222D8 00000003
204222DC 00000004
204222E0 00000005
204222E4 00000006
slot 34
204222E8 00000001
204222EC 00000002
204222F0 00000003
204222F4 00000004
204222F8 00000005
204222FC 00000006
slot 35
20422300 00000001
20422304 00000002
20422308 00000003
2042230C 00000004
20422310 00000005
20422314 00000006
slot 36
20422318 00000001
2042231C 00000002
20422320 00000003
20422324 00000004
20422328 00000005
2042232C 00000006
slot 37
20422330 00000001
20422334 00000002
20422338 00000003
2042233C 00000004
20422340 00000005
20422344 00000006
slot 38
20422348 00000001
2042234C 00000002
20422350 00000003
20422354 00000004
20422358 00000005
2042235C 00000006
slot 39
20422360 00000001
20422364 00000002
20422368 00000003
2042236C 00000004
20422370 00000005
20422374 00000006
slot 40
20422378 00000001
2042237C 00000002
20422380 00000003
20422384 00000004
20422388 00000005
2042238C 00000006
slot 41
20422390 00000001
20422394 00000002
20422398 00000003
2042239C 00000004
204223A0 00000005
204223A4 00000006
slot 42
204223A8 00000001
204223AC 00000002
204223B0 00000003
204223B4 00000004
204223B8 00000005
204223BC 00000006
slot 43
204223C0 00000001
204223C4 00000002
204223C8 00000003
204223CC 00000004
204223D0 00000005
204223D4 00000006
slot 44
204223D8 00000001
204223DC 00000002
204223E0 00000003
204223E4 00000004
204223E8 00000005
204223EC 00000006
slot 45
204223F0 00000001
204223F4 00000002
204223F8 00000003
204223FC 00000004
20422400 00000005
20422404 00000006
slot 46
20422408 00000001
2042240C 00000002
20422410 00000003
20422414 00000004
20422418 00000005
2042241C 00000006
slot 47
20422420 00000001
20422424 00000002
20422428 00000003
2042242C 00000004
20422430 00000005
20422434 00000006
slot 48
20422438 00000001
2042243C 00000002
20422440 00000003
20422444 00000004
20422448 00000005
2042244C 00000006
slot 49
20422450 00000001
20422454 00000002
20422458 00000003
2042245C 00000004
20422460 00000005
20422464 00000006
slot 50
20422468 00000001
2042246C 00000002
20422470 00000003
20422474 00000004
20422478 00000005
2042247C 00000006
slot 51
20422480 00000001
20422484 00000002
20422488 00000003
2042248C 00000004
20422490 00000005
20422494 00000006
slot 52
20422498 00000001
2042249C 00000002
204224A0 00000003
204224A4 00000004
204224A8 00000005
204224AC 00000006
slot 53
204224B0 00000001
204224B4 00000002
204224B8 00000003
204224BC 00000004
204224C0 00000005
204224C4 00000006
slot 54
204224C8 00000001
204224CC 00000002
204224D0 00000003
204224D4 00000004
204224D8 00000005
204224DC 00000006
slot 55
204224E0 00000001
204224E4 00000002
204224E8 00000003
204224EC 00000004
204224F0 00000005
204224F4 00000006
slot 56
204224F8 00000001
204224FC 00000002
20422500 00000003
20422504 00000004
20422508 00000005
2042250C 00000006
slot 57
20422510 00000001
20422514 00000002
20422518 00000003
2042251C 00000004
20422520 00000005
20422524 00000006
slot 58
20422528 00000001
2042252C 00000002
20422530 00000003
20422534 00000004
20422538 00000005
2042253C 00000006
slot 59
20422540 00000001
20422544 00000002
20422548 00000003
2042254C 00000004
20422550 00000005
20422554 00000006
slot 60
20422558 00000001
2042255C 00000002
20422560 00000003
20422564 00000004
20422568 00000005
2042256C 00000006
slot 61
20422570 00000001
20422574 00000002
20422578 00000003
2042257C 00000004
20422580 00000005
20422584 00000006
slot 62
20422588 00000001
2042258C 00000002
20422590 00000003
20422594 00000004
20422598 00000005
2042259C 00000006
slot 63
204225A0 00000001
204225A4 00000002
204225A8 00000003
204225AC 00000004
204225B0 00000005
204225B4 00000006
slot 64
204225B8 00000001
204225BC 00000002
204225C0 00000003
204225C4 00000004
204225C8 00000005
204225CC 00000006
slot 65
204225D0 00000001
204225D4 00000002
204225D8 00000003
204225DC 00000004
204225E0 00000005
204225E4 00000006
slot 66
204225E8 00000001
204225EC 00000002
204225F0 00000003
204225F4 00000004
204225F8 00000005
204225FC 00000006
slot 67
20422600 00000001
20422604 00000002
20422608 00000003
2042260C 00000004
20422610 00000005
20422614 00000006
slot 68
20422618 00000001
2042261C 00000002
20422620 00000003
20422624 00000004
20422628 00000005
2042262C 00000006
slot 69
20422630 00000001
20422634 00000002
20422638 00000003
2042263C 00000004
20422640 00000005
20422644 00000006
slot 70
20422648 00000001
2042264C 00000002
20422650 00000003
20422654 00000004
20422658 00000005
2042265C 00000006
slot 71
20422660 00000001
20422664 00000002
20422668 00000003
2042266C 00000004
20422670 00000005
20422674 00000006
slot 72
20422678 00000001
2042267C 00000002
20422680 00000003
20422684 00000004
20422688 00000005
2042268C 00000006
slot 73
20422690 00000001
20422694 00000002
20422698 00000003
2042269C 00000004
204226A0 00000005
204226A4 00000006
slot 74
204226A8 00000001
204226AC 00000002
204226B0 00000003
204226B4 00000004
204226B8 00000005
204226BC 00000006
slot 75
204226C0 00000001
204226C4 00000002
204226C8 00000003
204226CC 00000004
204226D0 00000005
204226D4 00000006
slot 76
204226D8 00000001
204226DC 00000002
204226E0 00000003
204226E4 00000004
204226E8 00000005
204226EC 00000006
slot 77
204226F0 00000001
204226F4 00000002
204226F8 00000003
204226FC 00000004
20422700 00000005
20422704 00000006
slot 78
20422708 00000001
2042270C 00000002
20422710 00000003
20422714 00000004
20422718 00000005
2042271C 00000006
slot 79
20422720 00000001
20422724 00000002
20422728 00000003
2042272C 00000004
20422730 00000005
20422734 00000006
slot 80
20422738 00000001
2042273C 00000002
20422740 00000003
20422744 00000004
20422748 00000005
2042274C 00000006
slot 81
20422750 00000001
20422754 00000002
20422758 00000003
2042275C 00000004
20422760 00000005
20422764 00000006
slot 82
20422768 00000001
2042276C 00000002
20422770 00000003
20422774 00000004
20422778 00000005
2042277C 00000006
slot 83
20422780 00000001
20422784 00000002
20422788 00000003
2042278C 00000004
20422790 00000005
20422794 00000006
slot 84
20422798 00000001
2042279C 00000002
204227A0 00000003
204227A4 00000004
204227A8 00000005
204227AC 00000006
slot 85
204227B0 00000001
204227B4 00000002
204227B8 00000003
204227BC 00000004
204227C0 00000005
204227C4 00000006
slot 86
204227C8 00000001
204227CC 00000002
204227D0 00000003
204227D4 00000004
204227D8 00000005
204227DC 00000006
slot 87
204227E0 00000001
204227E4 00000002
204227E8 00000003
204227EC 00000004
204227F0 00000005
204227F4 00000006
slot 88
204227F8 00000001
204227FC 00000002
20422800 00000003
20422804 00000004
20422808 00000005
2042280C 00000006
slot 89
20422810 00000001
20422814 00000002
20422818 00000003
2042281C 00000004
20422820 00000005
20422824 00000006
slot 90
20422828 00000001
2042282C 00000002
20422830 00000003
20422834 00000004
20422838 00000005
2042283C 00000006
slot 91
20422840 00000001
20422844 00000002
20422848 00000003
2042284C 00000004
20422850 00000005
20422854 00000006
slot 92
20422858 00000001
2042285C 00000002
20422860 00000003
20422864 00000004
20422868 00000005
2042286C 00000006
slot 93
20422870 00000001
20422874 00000002
20422878 00000003
2042287C 00000004
20422880 00000005
20422884 00000006
slot 94
20422888 00000001
2042288C 00000002
20422890 00000003
20422894 00000004
20422898 00000005
2042289C 00000006
slot 95
204228A0 00000001
204228A4 00000002
204228A8 00000003
204228AC 00000004
204228B0 00000005
204228B4 00000006
slot 96
204228B8 00000001
204228BC 00000002
204228C0 00000003
204228C4 00000004
204228C8 00000005
204228CC 00000006
slot 97
204228D0 00000001
204228D4 00000002
204228D8 00000003
204228DC 00000004
204228E0 00000005
204228E4 00000006
slot 98
204228E8 00000001
204228EC 00000002
204228F0 00000003
204228F4 00000004
204228F8 00000005
204228FC 00000006
slot 99
20422900 00000001
20422904 00000002
20422908 00000003
2042290C 00000004
20422910 00000005
20422914 00000006


==============================================================================
[cr]Credits:
==============================================================================

Skiller and the Codemaster Project Forum.

Without his work, I probably wouldn't have tried tackling this project.
And without the help and information on the Forum, much of which
has been contributed by him too, I wouldn't have had the tools needed
for this task.

The Mastercodes were made by him.

All the Material Mods and Codes have been found and verified in the game.
Apart from skillers initial work I have not copied or even looked at any
lists similar to the ones contained in this guide about this game.
To be explicit, I haven't had the luxury of referring to either
the Brady Games Romancing SaGa Guide nor the Japanese UltimaniA one.

Which means that all the info contained in this guide
has been collected by me.
Please respect my work and do not re-publish it commercially,
be it on websites financed eg through advertising revenue or subscription
nor in gaming magazines without my written consent.
If you're running a non-commercial Fan Site you're free to host this guide,
but please notify me if you do so nonetheless.

You're also free to include the information contained herein in your guide,
provided you credit this one.

Thank you