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    Class Guide by _davidovitch_

    Updated: 02/19/09 | Search Guide | Bookmark Guide

    Classes and their required skills and general channelling elements per weapon 
    type (Information taken from Ramtieger's and Gundam4Fun's Romancing Saga PS2 
    FAQs) by _davidovitch_
    
    A ! behind a map skill means that skill gets a jewel discount when going from 
    level 3 to 4 (Normally only weapon and magic skills have that in-class 
    discount).
    The map skills between brackets are not part of the class but DO enjoy the in-
    class jewel discount when going from level 3 to 4. 
    
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    				BASIC CLASSES LV1
    ----------------------------------------------------------------------------
    ASCETIC 
    ------------------
    Skills: Staff, Martial Arts, Terrology
    Benefits: Makes you more resistant to physical status ailments.
    Where: Northpoint, Uso, Weston, Jelton, Godongo
    ------------------
    BLACKSMITH
    ------------------
    Skills: Club, Pyrology, Gathering
    Benefits: Makes you more resistant to Willpower status ailments and helps you 
    find Better ore when mining.
    Where: Bruelle, Eugenstadt, Jelton
    -----------------
    CRAFTSMAN
    -----------------
    Skills: Short Sword, Cosmology, Strategy, (Gathering)
    Benefits: Decreases EP/LP consumption by 1 sometimes.
    Where: Taralian Camp, Crystal City, North Estamir, Melvir, Loban, Mirsaburg, 
    Eugenstadt, Weiserheim, Tarmitta, Godongo
    -----------------
    ENTERTAINER
    -----------------
    Skills: Long Sword, Martial Arts, Covert
    Benefits: Decreases the chance for the enemies to execute combos.
    Where: Taralian Camp, Yeoville, Bruelle, Gato's Village, South Estamir,
    Tarmitta, Weston, Pirate Coast
    -----------------
    FRONTIER GUARD
    -----------------
    Skills: Foil, Long Sword, Shield, (Search)
    Benefits: Helps protecting you from being ambushed.
    Where: Crystal City, Altours, Yeoville, North Estamir
    -----------------
    GECKLING KNIGHT
    -----------------
    Skills: 2-H Axe, Lance, Martial Arts
    Benefits: Makes it easier to counter attacks.
    Where: Godongo
    -----------------
    HERBALIST
    -----------------
    Skills: Terrology, Gathering, Survival
    Benefits: Find better herbs easier.
    Where: Northpoint, Uso, Taralian Camp, Weiserheim, Tarmitta
    -----------------
    PIONEER
    -----------------
    Skills: Hand Axe, Club, Gathering, (Covert)
    Benefits: Quickens the recovery from Willpower status ailments. 
    Where: Northpoint, Uso, Gato's Village, Weston, Godongo
    -----------------
    PIRATE
    -----------------
    Skills: Foil, Hand Axe, Hydrology, (Search, Covert)
    Benefits: Makes the character act faster in battle. 
    Where: Northpoint, Jelton, Pirate Coast, Godongo
    -----------------
    RANGER
    -----------------
    Skills: Bow, Terrology, Search
    Benefits: Decreases BP consumption.
    Where: Melvir, Loban, Tarmitta
    -----------------
    SWORDSMAN
    -----------------
    Skills: Foil, Long Sword, 2-H Sword, (Search, Trading)
    Benefits: Increases damage in attack (or all???) modes. 
    Where: Uso, Crystal City, Altours, North Estamir, Loban, Bruelle, 
    Gato's Village, Mirsaburg, Eugenstadt, Pirate Coast
    -----------------
    THIEF
    -----------------
    Skills: Foil, Search!, Strategy
    Benefits: Increases the effect range of 'Find Chest' and 'Find Treasure'.
    Where: South Estamir, Jelton, Pirate Coast
    -----------------
    TRADER
    -----------------
    Skills: Strategy, Survival, Trading
    Benefits: Makes it possible to trade with more monsters. 
    Where: Northpoint, Uso, Crystal City, Altours, Yeoville, Melvir,
    Mirsaburg, Eugenstadt, Weiserheim, South Estamir, Weston, Godongo
    -----------------
    VALHALLAN WARRIOR
    -----------------
    Skills: Hand Axe, 2-H Sword, Survival, (Covert, Trading)
    Benefits: Quickens the recovery from physical status ailments. 
    Where to Get: Gato's Village
    
    
    ----------------------------------------------------------------------------
    			ADVANCED CLASSES LV2
    ----------------------------------------------------------------------------
    ASSASSIN
    -------------------
    Skills: Short Sword, Illusions, Sorcery, Covert, Trading, (Gathering)
    Benefits: Increases the chance of ambushing the enemy in every battle.
    Where: Ettinham (train only), South Estamir (change only)
    -------------------
    CASTLE KNIGHT
    -------------------
    Skills: Long Sword, Great Sword, 2-H Sword, Pole Arm, Shield, (Strategy, 
    Trading)
    Benefits: Increases the chance to deflect attacks when your other party
    members are being attacked.
    Where: Mirsaburg, Eugenstadt
    -------------------
    DRACONITE
    -------------------
    Skills: Great Sword, 2-H Sword, Katana, Pyrology, Illusions, Bewitchery, 
    (Strategy, Trading)
    Benefits: Extra damage in all modes, extra speed in trick mode. Just make sure
    to use techs in your current weapon mode. 
    Where: Ettinham (train only), Pirate Coast (change only)
    -------------------
    ESTAMIRIAN REBEL
    -------------------
    Skills: Scimitar, Katana, Martial Arts, Illusions, Search, (Survival)
    Benefits: Makes it easier to inflict status ailments on the enemy.
    Where: North Estamir, South Estamir
    -------------------
    HUNTER
    -------------------
    Skills: Scimitar, Hand Axe, Bow, Terrology, Search, (Survival, Covert)
    Benefits: Lowers the chance of missing when using Aerial type attacks.
    Where: Northpoint, Uso, Taralian Camp, Gato's VillagE
    -------------------
    IMPERIAL KNIGHT
    -------------------
    Skills: Foil, Great Sword, 2-H Axe, Shield, Cosmology, (Search, Strategy)
    Benefits: Increases the chance to combo with the previous attacker.
    Where: Melvir, Loban, Bruelle
    -------------------
    IMPERIAL MARINE
    -------------------
    Skills: Short Sword, Scimitar, Hand Axe, Aerology, Survival!, (Gathering, 
    Covert)
    Benefits: Increases the chance to combo with the next attacker.
    Where: Melvir, Bruelle
    -------------------
    IMPERIAL SCHOLAR
    -------------------
    Required Skills: Hydrology, Aerology, Illusions, Cosmology, Trading
    Benefits: Can combine 2 spells to make a more powerful spell. 
    Where: Melvir, Loban
    -------------------
    KJAR SENTINEL
    -------------------
    Skills: Lance, Bow, Hydrology, Demonology, Covert
    Benefits: Makes Aerial type techniques more effective. 
    Where to Get: South Estamir, Tarmitta
    -------------------
    MARTIAL ARTIST
    -------------------
    Skills: Scimitar, Katana, Staff, Pole Arm, Bow, Martial Arts, (Survival)
    Benefits: Increases the chance of triggering Surge/Reverse. 
    Where to Get: Weston, Jelton, Pirate Coast
    -------------------
    RED MAGE
    -------------------
    Skills: Pyrology, Aerology, Demonology, Sorcery, Necromancy
    Benefits: Makes Sorcery and Necromancy spells more effective. 
    Where: Ettinham (train only), Weiserheim (change only)
    -------------------
    ROSALIAN LANCER
    -------------------
    Skills: Short Sword, Pole Arm, Bow, Bewitchery, Search, (Gathering)
    Benefits: Makes you act faster in Trick mode. 
    Where: Crystal City, Altours, Yeoville
    -------------------
    ROSALIAN MAGE
    -------------------
    Skills: Club, Staff, Hydrology, Demonology, Bewitchery
    Benefits: Can combine 3 spells to make a more powerful spell. 
    Where: Crystal City, Altours, North Estamir
    -------------------
    ROSALIAN OFFICER
    -------------------
    Skills: Long Sword, Club, Lance, Shield, Bewitchery
    Benefits: Increases your defense (especially in DEF mode).
    Where: Crystal City, Yeoville, North Estamir
    -------------------
    WIZARD
    -------------------
    Skills: Staff, Pyrology, Aerology, Demonology, Cosmology
    Benefits: Makes you cast spells more effectively. 
    Where: Mirsaburg, Weiserheim
    
    
    ----------------------------------------------------------------------------
    LEGENDARY CLASSES LV3 (Reduce the DP/LP Stage of techniques and spells by 2)
    ----------------------------------------------------------------------------
    BARD
    -------------------
    Required Skills: Foil, Long Sword, Bow, Demonology, Cosmology, Search!, 
    Trading
    Where to Get: Ettinham (change only), Melvir (change only)
    -------------------
    CLERIC
    -------------------
    Skills: Club, Staff, Martial Arts, Hydrology, Terrology, Cosmology, Gathering
    Where: Ettinham (change only), Crystal City (change only)
    -------------------
    FORTUNETELLER
    -------------------
    Skills: Club, Hydrology, Aerology, Illusions, Bewitchery, Search, Gathering
    Where to Get: Ettinham (change only), Tarmitta (change only)
    -------------------
    MASTER
    -------------------
    Skills: Scimitar, Club, Katana, Pole Arm, Martial Arts, Bewitchery, Covert, 
    (Survival)
    Where: Ettinham (change only), Jelton (change only)
    -------------------
    ROGUE
    -------------------
    Skills: Foil, Short Sword, Scimitar, Bow, Strategy, Covert, Trading, (Search, 
    Gathering, Survival)
    Where: Ettinham (change only), South Estamir (change only)
    -------------------
    SHAMAN
    -------------------
    Skills: Long Sword, Scimitar, Hand Axe, Shield, Pyrology, Aerology, 
    Demonology, 
    (Survival, Covert)
    Where: Ettinham (change only), Yeoville (change only)
    -------------------
    SORCERER
    -------------------
    Skills: Staff, Pyrology, Hydrology, Aerology, Terrology, Illusions, Demonology
    Where: Ettinham (change only), Weiserheim (change only)
    -------------------
    TEMPLAR
    -------------------
    Skills: Long Sword, 2-H Sword, Lance, Cosmology, Bewitchery, Search, Survival, 
    (Trading)
    Where to Get: Ettinham (change only), North Estamir (change only)
    -------------------
    WARRIOR
    -------------------
    Skills: Great Sword, Hand Axe, 2-H Sword, 2-H Axe, Lance, Shield, Survival, 
    (Strategy, Covert, Trading)
    Where to Get: Ettinham (change only), Mirsaburg (change only)
    
    
    ----------------------------------------------------------------------------
    CHANNELLING PER WEAPON TYPE (to help decide a class for your characters)
    ----------------------------------------------------------------------------
    # means the weapon is an ecology quest reward.
    * means the weapon is very rare
    
    FOIL: Pyrology, Terrology
    SHORT SWORD: Hydrology#
    SCIMITAR: Illusions (fire and ice) 
    TWO HANDED SWORD: Pyrology, Aerology
    TWO HANDED AXE: Pyrology#
    STAFF: Demonology, Illusions, Terrology#
    POLE ARM: Aerology*, Hydrology
    LANCE: Aerology#, Pyrology*
    ITEMS: Hydrology
    
    
    ----------------------------------------------------------------------------
    STAT INCREASE PER WEAPON/MAGIC TYPE
    ----------------------------------------------------------------------------
    What actions you take in battle affect what stats are likely to increase:
    
    
    FOIL: 		BP - DEX 
    SCIMITAR: 	BP  
    SHORT SWORD: 	BP - DEX - AGI
    LONG SWORD: 	HP - DEX
    GREAT SWORD: 	HP - VIT
    2-HANDED SWORD:	HP - STR - VIT
    POLE ARM:	HP
    LANCE:		BP
    HAND AXE:	HP - STR - VIT
    2-HANDED AXE:	HP - STR
    BOW:		DEX
    MARTIAL ARTS:	BP - VIT - AGI
    PYROLOGY:	BP - INT
    HYDROLOGY:	WIL - COM
    AEROLOGY:	INT 
    TERROLOGY:	INT - WIL
    ILLUSIONS:	INT - CHA
    DEMONOLOGY:	BP - WIL 
    COSMOLOGY:	WIL - COM - CHA
    BEWITCHERY:	INT - WIL
    

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