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     ROMANCING SAGA : MINSTREL SONG


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  Romancing Saga : Minstrel Song

  Minstrel Tales Guide (Version 1.5)

  by yipviva

  February 23, 2011










#########

 Opening

#########


~~~~~~
Minuet
~~~~~~



Chigirete hagureteku kumo ga
Kagami no minamo wo yokogiru
Mizukara wo utagawazu habataku tabitori wa
Saihate no chi he
Moshi ima watashi ga kaze ni nareta nara
Kewashii yama no itadaki wo koe tara
Yagate aisuru hito no moto ni nani wo todokeru no deshou
Sore wa aisuru hito no soba de yori sotte iru no deshou

Nagare ochiru namida no hate ni
Neshizumaru fuyugare no kisetsu ni
Mihana sareta kouya no saki ni 
Hito wa nani wo mitsumeru no darou

Dokoka de tsudzuku kanashimi ga
Rakujitsu wo akaku someteku
Furueru inochi ga tada nozomu no wa
Yasuraka na haha no mune
Shiranu ma ni yoru no yami ga tsutsun demo
Tatoe kotoba wo ushinatta toshitemo
Anata ga mieru tada hitotsu no hikari deare baii
Anata ga fureru tada hitotsu no yasuragi deare baii
Yagate anata no kokoro no naka ni sosogarete ike baii










~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


The Minstrel: "I know many tales. Would you like to hear one?"

- Ask.
- No, thanks.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~










##############

 Introduction

##############


Thank you for reading my guide. This guide is to help players who want to hear
all the tales told by the Minstrel in the game but not sure what to do.

It is possible to hear all the tales told by the Minstrel in the same
playthrough. However, if you want to get them all in one game, you should be at
least on your third playthrough, because the tale "Schirach's Shiny Ring"
required at least three playthroughs to hear, and the tale "Mirsa and Aldora
(1) & (2)" required at least two.

Moreover, some of the tales required you to finish a specific step during a
quest in the game, which can be hard for players new to the game. If you are
having difficulties on fulfulling the requirments, please refer to Eleinia's
FAQ/Walkthrough for more information.

All tales listed below and most of the requirements information here were
originally obtained from Ramtieger's Game System FAQ, Section RS100. Based on
that and my experience on the game, it is my intent to specify them so they
become more detail.

All tales are listed in the order they will appear in the game's quest notes:



* Yucomb's Statues
* Eugen and the Shield
* Heroes of Gods at War
* A Tale of Death
* Giants and Auldburg
* Shirach's Shiny Ring
* Thieves of the Kingdom
* Julius and the Library
* The Fate of the Keep
* Marks of Bravery
* A Devilish Deal
* Road to Repentence
* Upright Gecklings
* Strom and a Kjar Maiden
* The Opal and the Pirate
* Lords of the Elements
* Mirsa and Aldora (1) & (2)
* Island on the Inner Sea
* The Legendary Lake
* A Tale of the Butcher
* The Zealots of Saruin
* Eugen and the Dragon
* Three Gods of Evil



Each tale is presented in the following format:



================
Name of the tale
================

Towns:
- Towns you can hear the tale from the Minstrel.

Requirements:
- Requirements you have to meet to be able to hear the tale from the Minstrel.

Fail to hear:
- All possible conditions that you will not be able to hear the tale from the
Minstrel ever again in your current playthrough.

_______________________________________________________________________________


The tale told by the Minstrel in pubs or towns.
(Please note that most tales, if not all, will be simplify in the game's quest
notes due to limited space on the screen)

_______________________________________________________________________________


Comment or conclusion about the tale told by the Minstrel right after you heard
the tale before you exit the pub or town.



<<< Youtube video link of the tale >>>










################

 Minstrel Tales

################


================
Yucomb's Statues
================

Towns:
- Northpoint

Requirements:
- Complete the quest "Stolen Nymphs".

Fail to hear:
- Complete the quest "Trials of Elore" before talking to the Minstrel in
Northpoint after the requirements listed above met.

_______________________________________________________________________________


Ages ago, Yucomb, the god of the sea, had three daughters.
They dreat that someday they would crawl up from the sea and visit the land.
Yucomb grudgingly granted their wish, and allowed his beloved daughters to
visit the dry realm above.
He bade them return to the sea ere the sunset, and his three daughters so
promised.
Everything was new on the land, and before they knew it, dusk was upon them.
They fulfilled their promise and returned to the sea, but the next day they
pleaded to go again.
And so each day the three daughters ventured above, and before nightfall went
back to the safety of the sea without fail.
They spent many days exploring this new world without incident. But on the
tenth day, they came upon three brothers fishing.
The fishermen became friends with the daughters, and they enjoyed each other's
company.
Suddenly, one of the daughters looked back. And to her horror, she saw the sun
dipping beneath the horizon.
So the three daughters departed in great haste.
But they were too late. As soon as the last light of the sun melted away, their
legs returned to their true shapes.
The brothers were not far behind, and to their surprise, they saw the daughters
with great tailfins flowing.
The daughters, overcome with shame, cried out to Yucomb.
"O Father, please turn us into stone!"
Yucomb heard the plea of his beloved daughters and granted their wish.
All three of them were suddenly transformed into tiny statues.
The brothers picked up the statues and cried out in anguish.
In their sorrow, they returned the statues to Yocomb's realm beneath the sea.
Afterward, the brothers were blessed with full nets, and they lived the rest of
their lives in happiness.

_______________________________________________________________________________


Here in Northpoint they say that when an object is caught in your nets, you
should return it to the sea and pray to Yucomb for a good catch.



<<< http://www.youtube.com/watch?v=jeMBr5mTfAo >>>





====================
Eugen and the Shield 
====================

Towns: 
- Mirsaburg
- Weiserheim

Requirements:
- Hear the tale "Three Gods of Evil" from the Minstrel.

Fail to hear:
- Complete the quest "Trials of Elore" before talking to the Minstrel in
the towns listed above after the requirements listed above met.

_______________________________________________________________________________


Baron Eugen was an ally of the Silver Warrior Mirsa.
They both set out to stop Saruin once and for all together.
But the night before the battle, Misa told him:
"One must remain behind in order to build the world anew after Saruin's fall.
And you are a much better leader than I."
Eugen became angry and sullen. He refused.
But in the end, Mirsa and his comrades convinced him that it was best that he
stay behind.
Eugen solemnly offered his shield to Mirsa, and said to him:
"In my place, may this shield protect you from harm."
After the climactic battle between Mirsa and Saruin, Eugen visited the place
where they had fought, but found only his shield and Mirsa's belongings
remaining.
Eugen brought back Mirsa's last possessions. Inspired by Mirsa's bravery, he
founded the Knights Dominion.

_______________________________________________________________________________


You know, Baron Eugen, First Lord of Eugenstadt Castle, founded the Knights
Dominion.



<<< http://www.youtube.com/watch?v=W0VCK446Ahk >>>





=====================
Heroes of Gods at War
=====================

Towns:
- Any town

Requirements:
- Reach ER 20 or above and have 200 or more favor with Elore.

Fail to hear:
- Complete the quest "Auldburg" or "The Netherworld" before talking to the
Minstrel in any town after the requirements listed above met.

_______________________________________________________________________________


Did you know the great warrior Mirsa was not born a hero?
He had to triumph in many battles and slowly earn people's trust long before
anyone thought of him as a hero.
Then the gods finally chose him to face Saruin once and for all.
They invited him to a place on the Steppes of Galessa called the Sun's Altar.
The altar led to the land where the trials of Elore were awaiting him.
Mirsa completed the trials splendidly and, thereafter known as the Silver
Warrior, boldly went forth to face Saruin in battle.
Mirsa and his comrades heroically fought Saruin and banished him from this
world.
But their strength was utterly spent.
Elore guided their spirits to the heavens.
And Mirsa the Silver Warrior and his four comrades became stars shining in the
nights.

_______________________________________________________________________________


I've heard about a place called the Sun's Altar out on the Steppes of Galessa.



<<< http://www.youtube.com/watch?v=aoAKs-9jCEs >>>





===============
A Tale of Death         
===============

Towns:
- Any town
         
Requirements:
- Reach ER 20 or above, have less than 200 favor with Elore and have 200 or
more favor with either Death, Saruin, or Shirach.

Fail to hear:
- Complete the quest "Trials of Elore" or "Auldburg" before talking to the
Minstrel in any town after the requirements listed above met.

_______________________________________________________________________________


Deep under Mt. Tomae, far beneath the fiery abode of Pyrix, there is a realm
where the soulds of the dead awaken.
The netherworld.
It is ruled by the iron fist of Death, eldest of the three gods of evil.
No matter how wicked they may be, Death makes bargains with anyone.
If you want to deal with Death...
Offer something precious, and you may gain Death's aid in return.

_______________________________________________________________________________


Mt. Tomae rises from south of Ligau Isle. I wonder if the netherworld truly
lies beneath it.



<<< http://www.youtube.com/watch?v=0qREPoY7RXQ >>>





===================
Giants and Auldburg
===================

Towns:
- Any town

Requirements:
- Reach ER 20 or above and have less than 200 favor with Elore, Death, Saruin,
and Shirach.

Fail to hear:
- Complete the quest "Trials of Elore" or "The Netherworld" before talking to
the Minstrel in any town after the requirements listed above met.

_______________________________________________________________________________


Long before the gods above came unto Mardias, the world was home to ancient
deities, and giants once prospered under their reign.
But after a time, these gods of old began to quarrel, and the giants fought
each other in the name of one god or another.
And when the wars of the gods at long last ceased, only a few giants still
lived.
People say that the remaining giants still dwell in a place hidden deep in the
Khalam Mountains.

_______________________________________________________________________________


East of the village of Uso there lie the ruins of a castle far too big to have
been built by men.



<<< http://www.youtube.com/watch?v=y-Lc2UqFLe0 >>>





=====================
Schirach's Shiny Ring
=====================        

Town:
- Any town

Requirements:
- You must be at least on your third playthrough. Trigger the scene of
Schirach's awakening and obtain the Diamond of Light.

Fail to hear:
- Reach ER 12 before meeting the requirements listed above.

_______________________________________________________________________________


Schirach, one of the three wicked gods, wielded shadows so mightily that she
could block the light of Elore.
And so it is said that Elore wrough a Fatestone, the Diamond of Light, to hold
the darkness at bay.
Elore himself then visited Schirach and convinced her to give up her
warmongering way.
Schirach decided that she had enough of fighting, so she relented, but with
some conditions.
Elore agreed to her demands, and placed the diamond ring upon her finger.
And when its power of light met her power of shadow, they extinguished each
other, and her dark magic faded.

_______________________________________________________________________________


They say that after Schirach lost her powers, she became a mortal woman and
drifted aimlessly.



<<< http://www.youtube.com/watch?v=73KZQuWYpJ0 >>>





======================
Thieves of the Kingdom
======================

Towns:
- South Estamir

Requirements:
- Receive the request from the leader of the Assassins' Guild during the quest
"The Assassins' Guild".

Fail to hear:
- Complete the quest "Trials of Elore" before talking to the Minstrel in South
Estamir after the requirements listed above met.

_______________________________________________________________________________


Long ago, Estamir was a kingdom on both shores of the Bogasrul Straits.
As long as the kingdom possessed a Fatestone known as the Amethyst of Visions,
it was sure to prosper.
However, there was a thief who lived in South Estamir.
Some say his name was Eoti, while others say it was Nula.
One night, he stole the Amethyst of Visions from the palace.
Through the power of the Fatestone, his guild of thieves grew so powerful that
they ruled Estamir's underworld.
But the kingdom grew weak, and soon fell to the might of Kjaraht.

_______________________________________________________________________________


It's a clever tale that connects the kingdom, a Fatestone, and the thieves'
Guild.



<<< http://www.youtube.com/watch?v=deQHV-o6FGw >>>





======================
Julius and the Library
======================

Towns:
- Melvir

Requirements:
- Reach ER 9 or above.

Fail to hear:
- Complete the quest "Trials of Elore" before talking to the Minstrel in Melvir
at ER 9 or above.

_______________________________________________________________________________


Soon after the birth of the Bafal Empire, something unusual happened.
A magnificent palace was built at the capital of Melvir, but the Empire's rule
was in disarray.
Those in office rules as they pleased, and the people were unhappy.
That was when a man named Julius Iuvanus came to Melvir. He would later become
the first chancellor of the Empire.
Julius Iuvanus reformed the laws of the Empire, and, to eliminate corruption,
made sure its official obeyed them.
He dedicated his eighty years of life to the law. One morning, after writing an
edict to protect abandoned children, he passed away.
But another of Julius's accomplishments was not discovered until soon after his
death.
Found in his residence was a vast collection of ancient books gathered from all
over the world. Many had been thought lost during the battles with Saruin.
And so the Imperial Library was constructed to house the great collection.
Thanks to Julius Iuvanus and his gifts of laws and knowledge, much progess came
to the Empire.

_______________________________________________________________________________


I wonder what sort of man Julius was...



<<< http://www.youtube.com/watch?v=yBhmek0q0RE >>>





====================
The Fate of the Keep
====================

Towns:
- Altours
- Loban

Requirements:
- Talk to Prince Neidhart in Crystal Palace with Albert in your party.

Fail to hear:
- Complete the quest "Trials of Elore" before talking to the Minstrel in the
towns listed above after the requirements listed above met.

_______________________________________________________________________________


Isthmus keep rests on land which constantly changed hands between Rosalia and
the Empire.
A fateful day came to the fortress once hailed as impregnable.
That night, a joyous celebration was underway.
But during the feast, an army of wicked creatures attacked and caught the
revelers by surprise.
The monstrous horde stormed the keep, and the soldiers fought desperately.
Rudolf, the lord of the Isthmus, led many charges and soaked his blade in the
blood countless enemies.
But, arrows spent and blades broken, the defenders of the keep fell to the
invaders.
Alas, Lord Rudolf and his entire garrison met their deaths in battle that
night.
Yet his two children were never found. They may still live, or they may have
perished.

_______________________________________________________________________________


Isthmus Keep is fallen... Grim are the days before us.



<<< http://www.youtube.com/watch?v=AOxEqYYlhzk >>>





================
Marks of Bravery
================

Towns:
- Crystal City

Requirements:
- Have access to Crystal Lake.

Fail to hear:
- Complete the quest "Trials of Elore" before talking to the Minstrel in
Crystal City after the requirements listed above met.

_______________________________________________________________________________


During the Golden age of Bafal Empire, Relia IV formed a legion entirely of
young maidens as his personal guard.
Their centurion, Rosa Reimann, kept the emperor safe from harm for many years.
Upon reaching the age of thirty, she retired from the legion.
Once, the emperor spied on her as she changed out of her uniform.
Unlike the beautiful skin of the other maidens, hers was marred by uncountable
scars both deep and shallow from many battles, truly a badge of courage.
The emperor was overcome with shame, for he then realized how bravely this
woman had fought to protect him.
He decided to grant Rosa a fief of her own. And to his surprise, she chose the
Crystal Lake, which was outside the empire's borders.
The emperor was moved by her selflessness so much that he decided to bestow
upon her a Fatestone: the Aquamarine.

_______________________________________________________________________________


And so it is said that the Aquamarine came into the possession of the Rosalian
royal family. Could it be true?



<<< http://www.youtube.com/watch?v=AUi7dtQKYEk >>>





===============
A Devilish Deal
===============

Towns:
- Gato's Village

Requirements:
- Reach ER 22
- Or revive a character from Death.

Fail to hear:
- Complete the quest "Trials of Elore" before meeting the requirements listed
above.
- Or complete the quest "Trials of Elore" before talking to the Minstrel in
Gato's Village after the requirements listed above met.

_______________________________________________________________________________


Long ago, a wretched devil came to see the king of Valhalland.
He said, "I can grant you a wish. All I ask in return is... your soul."
The king replied, "If you are really the devil, then build me a castle upon the
Frozen Lake without breaking its ice. Only then will I know you truly are who
you calim to be."
The devil spent only one night to construct the castle.
The king was amazed, but he was also pleased to obtain another castle.
The king spoke: "you truly are the devil, but I wish for nothing more. Begone!"
But the devil replied, "you are a wise king indeed. The castle is now yours."
As soon as the devil vanished, the ice cracked asunder as the lake swallowed
castle and king alike into its cold, black depths.

_______________________________________________________________________________


I wonder who really built the castle, and for what purpose...



<<< http://www.youtube.com/watch?v=K4rAqfp0WfI >>>





==================
Road to Repentence
==================

Towns:
- Northpoint
- Uso
- Crystal City
- Altours
- North Estamir
- South Estamir
- Tarmitta
- Weston

Requirements:
- Have accesse to all of these towns:
Northpoint, Uso, Crystal City, Altours, North Estamir, South Estamir, Tarmitta.

Fail to hear:
- Complete the quest "Trials of Elore" before talking to the Minstrel in the
towns listed above after the requirements listed above met.

_______________________________________________________________________________


There once was a man who lived as brigand, and committed many sins.
To atone for his crimes, he set out to build great roads across every continent
so that travelers could walk in safety.
And so it is said that in the days before the battle against Saruin, the world
had many roads.
The man began his work by laying a road brick by brick out of Northpoint.
Over the next twenty long years, he laid bricks each day until his last.
And by then his project had inspired a great throng of followers to gather and
help him.
His road stretched all the way from Northpoint to Estamir, and then far beyond
Estamir out to the frontier.
Grateful travelers called it the New Road.

_______________________________________________________________________________


The New Road comes to an end near Weston. Perhaps constructions was cut short
by the great battle against Saruin...



<<< http://www.youtube.com/watch?v=0XswdYfRI1E >>>





=================
Upright Gecklings
=================

Towns:
- Godongo

Requirements:
- Complete the quest "Free the Gecklings".

Fail to hear:
- Complete the quest "Trials of Elore" before talking to the Minstrel in
Godongo after the requirements listed above met.

_______________________________________________________________________________


Long ago, the gecklings of the jungle were only lizards.
One day, Saruin raised them up on two legs, and taught them how to use weapons.
But the Gecklings abhorred fighting and remained safely within their jungle
dwellings.

_______________________________________________________________________________


I tried my Geckling accent. How did you like it?



<<< http://www.youtube.com/watch?v=Sok_O_1FQlE >>>





=======================
Strom and a Kjar Maiden
=======================

Towns:
- Tarmitta

Requirements:
- Complete the quest "Water Dragon Rite".

Fail to hear:
- Fail to complete the quest "Water Dragon Rite".
- Or complete the quest "Trials of Elore" before talking to the Minstrel in
in Tarmitta after the requirements listed above met.

_______________________________________________________________________________


The Kjari, founders of the Kjaraht, were but a small tribe long ago.
A nearby tribe chased them from their ancestral home all the way to the banks
of Lake Malar.
But soon their enemies returned, and the tribe had to flee once more.
In desperation, a single Kjar maiden turned toward the lake and cried out:
"Lake Malar, we have no place else to go. I humbly beg of you, please let us
dwell inside you."
Then she cast herself into the water. Soon a great serpent leapt out and said,
"Your wish is granted. Here may you be safe."
Suddenly there came forth from the lake an island, bearing the brave maiden up.
On the island dwelt the Kjari, under the serpent's protection evermore.

_______________________________________________________________________________


And that is he legend of the Water Dragon Temple of Lake Malar, though it has
all but been forgotten by the Kjari.



<<< http://www.youtube.com/watch?v=mjTe918bCBU >>>





=======================
The Opal and the Pirate
=======================

Towns:
- Oapu

Requirements:
- None

Fail to hear:
- Complete the quest "Silver's Treasure" by obtaining the Fatestone Opal of
Wind before talking to the Minstrel in Oapu.
- Or complete the quest "Trials of Elore" before talking to the Minstrel in
Oapu.

_______________________________________________________________________________


Have you heard of the legendary Captain Silver?
They say that Silver was no pirate, but asked Elore, the lord of the gods, for
help in becoming one!
Silver was after the greatest treasure of the Bafal Empire: a Fatestone called
the Opal of Wind!
So the captain ravaged the Coral Sea, challenging the emperor to command his
fleet personally.
Silver led the emperor on a wild goose chase across the four corners of the
sea, and finally lured His Majesty's flagship to Pirate Coast.
The emperor became Captain Silver's prisoner, and was forced to hand over the
Opal of Wind.

_______________________________________________________________________________


They say that soon afterward, no one ever saw Captain Silver again.



<<< http://www.youtube.com/watch?v=k4yoFz_Tv10 >>>





=====================
Lords of the Elements
=====================

Towns:
- Any town

Requirements:
- Talk to all four elemental lords, namely Strom in the Water Dragon Temple,
Adyllis in the Great Pit, Avi at Mt. Scurve, and Pyrix at Mt. Tomae.

Fail to hear:
- Complete the quest "Trials of Elore" before talking to the Minstrel in any
town after the requirements listed above met.

_______________________________________________________________________________


The world is made of four elements: earth, fire, wind, and water.
In ages past, Saruin created powerful servants to control each element.
The first was Pyrix, Lord of Flame.
Then came Adyllis, Ruler of Earth.
Then Strom, Serpent of Water.
And last came Avi, Master of Wind.
Each was granted strength that rivaled the gods', and through them Saruin
planned to rule over all.
However, these lords of the elements refused to help Saruin.
They were too proud, and wished not to be servants of anyone.

_______________________________________________________________________________


Surely Mirsa was fortunate not to have to face the four lords of the elements
in battle.



<<< http://www.youtube.com/watch?v=VlPoITRQY58 >>>





==========================
Mirsa and Aldora (1) & (2)
==========================

Towns:
- Any town

Requirements:
- Unlock Darque in your one of your previous playthroughs. During the quest
"Who Am I?", get Darque's INT to 40 before his DEX gets to 50, go down to the
1000th level of the Purgatory and trigger the scene of Darque awaken as Aldora.

Fail to hear:
- Fully regain the real Darque's memory instead of Aldora's by getting his DEX
to 50 before meeting the requirements listed above.
- Or recruit Aldora to your party by show her the Wizard's Ring before talking
to the Minstrel in any town after the requirements listed above met.
- Or complete the quest "Trials of Elore" before meeting the requirements
listed above.
- Or complete the quest "Trials of Elore" before talking to the Minstrel in any
town the after requirements listed above met.

_______________________________________________________________________________


Mirsa, the Silver Warrior, had many allies. One of them was the warrior maiden
Aldora.
Aldora had endured a difficult childhood and found it hard to make friends. But
Mirsa treated her kindly.
She tried with all her might to be of help to Mirsa.
And soon Aldora became aware that she possessed a remarkable gift: the gift of
magic.
Unfortunately for her, she was already considered too old to receive a proper
schooling in the magical arts.
So, without the proper training to control her powers, she was always slowing
down Mirsa.
Of their entire group, only Mirsa was still kind to her.
On the eve of Mirsa's final confrontation with Saruin, he ordered Aldora to
stay behind with Baron Eugen.
Eugen was furious that Mirsa treated him in the same manner as Aldora.
Aldora pleaded to go with Mirsa, but the others told her she would only hinder
their efforts in battle.
Baron Eugen obeyed Mirsa's bidding, but Aldora could not force herself to stay
behind.
She followed Mirsa and his comrades.
Each time Mirsa spotted her, he told her to leave.
But every time Aldora turned back, soon thereafter she returned to follow them
again.
Suddenly the enemy attacked from the front and the rear, and Mirsa's company
fought furiously.
One of Mirsa's warriors advised, "Let us ask Aldora to guard the rear."
Mirsa refused. He knew what destiny awaited Aldora should she fight.
The warrior argued, "But you are charged with defeating Saruin. We need her
help."
So Mirsa was forced to relent.
Aldora was overjoyed to finally be of use to Mirsa.
He reluctantly gave her this last gift and then set out.
They never saw each other again.
Aldora fought valiantly for Mirsa so that he would be able to win his final
battle with Saruin.
But alas, the flame of Aldora's life did not burn for very long.
It was extinguished before she ever knew what became of her beloved Mirsa.

_______________________________________________________________________________


With every war comes sacrifice. But some lose more than others.



<<< http://www.youtube.com/watch?v=uin75iZkPp4 >>>





=======================
Island on the Inner Sea
=======================

Towns: Yeoville

Requirements:
- After completed the quest "Ailing Emperor" or reached ER 18, talk to Sophia
in the Temple of Elore in Melvir to hear about the Isle of Evil.
- Or reach ER 19 or above.

Fail to hear:
- Complete the quest "Trials of Elore" before talking to the Minstrel in
Yeoville at ER 19 or above.

_______________________________________________________________________________


All is calm on the Inner Sea.
But one place there brings terror to the hearts of men.
Year long it is battered by a fierce storm that blocks all passage by ship.
In the very eye of the storm lies a solitary island.
Once every few years there comes a day when the storm lifts.
No one dares approach the island on such a day.
For any ship that approaches its shores, there's no coming back.
Yes, that is the place called the Isle of Evil.

_______________________________________________________________________________


The Isle of Evil... Would you want to go there?



<<< http://www.youtube.com/watch?v=bewGl6JU56w >>>





==================
The Legendary Lake
==================

Towns:
- Uso

Requirements:
- If your main character is Aisha, visit the empty Taralian Camp at ER 7- 22
(ER 0-22 if Aisha got kidnapped during her intro), go inside Nizam's Tent and
come out.
- Or if your main character is not Aisha, simply visit the empty Taralian Camp
at ER 7-22.

Fail to hear:
- Complete the quest "Trials of Elore" before talking to the Minstrel in Uso
after the requirements listed above met.

_______________________________________________________________________________


Legends speak of a lake somewhere in the expansive Kaklim Desert.
Some say that the lake moves from here to there so that it remains hidden from
our eyes.
Others claim that the lake is nothing more than a mirage.
Still others believe that the lake lies beneath the desert sands.
One man says that drinking its water grants eternal youth.
Yet another says it turns you into a pillar of salt.
But everyone agrees on one thing: The lake of legend is a place we are not
meant to find.

_______________________________________________________________________________


If there truly is a lake in the Kaklim Desert, where do you think its water
comes from?



<<< http://www.youtube.com/watch?v=kpBrYuxTNf0 >>>





=====================
A Tale of the Butcher
=====================

Towns:
- Melvir

Requirements:
- Complete the quest "Ailing Emperor".
- Or reach ER 14 or above.

Fail to hear:
- Complete the quest "Pirate Invasion" before talking to the Minstrel in Melvir
during the appropriate ER.
- Or complete the quest "Trials of Elore" before talking to the Minstrel in
Melvir at ER 14 or above.

_______________________________________________________________________________


Have you seen the pirate Butcher?
You must not see the pirate Butcher!
One look and he'll cut your heart out!
The horrible, deplorable pirate Butcher!
Have you heard of the pirate Butcher?
You must not hear of the pirate Butcher!
He'll take your money and dart out!
The terrible, unbearable pirate Butcher!

_______________________________________________________________________________


The terrible, unbearable pirate Butcher!



<<< http://www.youtube.com/watch?v=filAs-sDk1Y >>>





=====================
The Zealots of Saruin
=====================

Towns:
- Melvir

Requirements:
- Complete the quest "A Suspicious Demise".

Fail to hear:
- Fail to complete the Quest "A Suspicious Demise".
- Or complete the quest "Trials of Elore" before talking to the Minstrel in
Melvir after the requirements listed above met.

_______________________________________________________________________________


Sinister shapes stirred in the shadows beneath Melvir.
They were the zealots of the fearsome god Saruin.
They made curses and offered sacrifices to him so that his strength would grow.
But then a hero came and stopped their foul scheme.
Evil knew no increase.
Glory be to the Bafal Empire!

_______________________________________________________________________________


I based the tale on you exploits. How do you like it?



<<< http://www.youtube.com/watch?v=3P3KWi_OFko >>>





====================
Eugen and the Dragon
====================

Towns:
- Mirsaburg
- Weiserheim

Requirements:
- Complete the quest "Theodore's Madness".

Fail to hear:
- Complete the quest "Trials of Elore" before talking to the Minstrel in the
towns listed above after the requirements listed above met.

_______________________________________________________________________________


It is said that long ago, the Dominion was a wasteland.
Baron Eugen led his people across its vast nothingness.
Then a dragon suddenly appeared, and claimed it sought wisdom from the men who
slew Saruin.
And so, the baron taught the dragon in chivalry and in the knight's ways of
waging war.
The dragon learned his lessons very well, and became known as the dragon
knight.
Many years passed, and the Dominion grew. Many newcomers looked upon the dragon
knight with both amazament and suspicion.
One day, the dragon knight paid his last respects to the aged Baron Eugen.
The baron then passed away, and went on to return to Mirsa's side. And the tale
of the dragon knight was slowly forgotten.

_______________________________________________________________________________


People forget a great many things and vaguely remember others. That is how
legends are born.



<<< http://www.youtube.com/watch?v=5hp0moXbxU8 >>>





==================
Three Gods of Evil
==================

Towns:
- Any town

Requirements:
- None

Fail to hear:
- None

_______________________________________________________________________________


In ages past, when the world was young, there lived three gods of evil:
Death, Saruin, and Schirach.
Death, the eldest, ruled the netherworld and its army of the dead.
His brother, Saruin, was the lord of destruction and ruler of all that was
evil.
Their sister, Schirach, rules over the darkness with her formidable powers of
magic.
Together, the three of them led a horde of monsters against an alliance of gods
and their mortal children.
The forces met in furious battle.
The lord of the gods, Elore, created Fatestones and gave them to the hero
Mirsa.
The three gods of evil were defeated, and Saruin was imprisoned through the
power of the Fatestones.
Mirsa gave his life, but the tale of Mirsa and the Fatestones became a legend
that will never be forgotten.

_______________________________________________________________________________


Everyone knows that tale. Perhaps its charm is wearing thin...



<<< http://www.youtube.com/watch?v=Bx4uJuzexOI >>>









#################

 Version History

#################


Version 1.0 - Released on August 3, 2009.

Version 1.1 - Released on August 4, 2009.
            - Added a list of all tales in the introduction.
            - Made a small rearrangement on the text.
            - Corrected some minor grammar/spelling errors.
            - Added Version History.

Version 1.2 - Released on August 10, 2009.
            - Added "Minuet", the opening song sing by the Minstrel at the
              beginning.

Version 1.3 - Released on January 4, 2010.
            - Corrected some minor spelling errors.

Version 1.4 - Released on December 18, 2010.
            - Slightly edited some text and format.
            - Corrected some minor spelling errors.

Version 1.5 - Released on February 23, 2011.
            - Added links of youtube videos for all tales. (Thanks to 
              FarelTheGecko for all the hard work he had done!)










##############

 Contact Info

##############


If you have any question or found any error, please feel free to contact me on
the GameFAQs Romancing Saga Message Board. You can also contact me on:


http://www.youtube.com/user/yipzhang5201314
http://www.facebook.com/profile.php?id=100001552656999


And please be polite.










#########

 Credits

#########


Special Thanks to:

- Square Enix for making this game.
- Eleinia, Ramtieger, Gundam4Fun, and all other players who contributed their
FAQs to this game. Really helpful!
- FarelTheGecko, for the awesome quality videos he recorded and uploaded on
Youtube for all tales, thanks for all the hard work! So much appreciated!
- Anyone who gave out any tips or information on the GameFAQs Romancing Saga
Message Board.
- And You. Thank you for reading my guide.










#######

 Legal

#######


This guide is authorized to be posted on GameFAQs.com only. It may not be
reproduced under any circumstances except for personal, private use. It may not
be put on any other web site or otherwise distributed publicly without advance
written permission. Use of this guide on any other web site or as a part of any
public display is strictly prohibited, and a violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.



Copyright 2009-2011 yipviva. All Rights Reserved.