_____ _            _  ___             
|_   _| |__   ___  | |/ (_)_ __   __ _ 
  | | | '_ \ / _ \ | ' /| | '_ \ / _` |
  | | | | | |  __/ | . \| | | | | (_| |
  |_| |_| |_|\___| |_|\_\_|_| |_|\__, |
                                 |___/ 

                                     __   _____ _       _     _                
                               ___  / _| |  ___(_) __ _| |__ | |_ ___ _ __ ___ 
                              / _ \| |_  | |_  | |/ _` | '_ \| __/ _ \ '__/ __|
                             | (_) |  _| |  _| | | (_| | | | | ||  __/ |  \__ \
                              \___/|_|   |_|   |_|\__, |_| |_|\__\___|_|  |___/
                                                  |___/                        

       _  _ ____ _ _ _ _  _ _  _ _  _   _ _  _ ___  ____ ____ ___   _ _
       |\/| |--| _X_ | |\/| |__| |\/|   | |\/| |--' |--| |___  |    | |


Easy Mission Guide
By: Emerald Phoenix
Version 1.5
5-04-06



Version 1.5  -  Formatted the entire guide to make it look pretty
 05/04/06    -  Added the Basics section
             -  Added Appendices sections 1-4
             -  Fleshed out all the missions
             -  Corrected the objective for LV04-04


* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
                       T A B L E   O F   C O N T E N T S
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

Introduction
Basics
    1. Controls...................................................[BASC001]
    2. Terminology................................................[BASC002]
Missions
    1. Level 01...................................................[MISN001]
    2. Level 02...................................................[MISN002]
    3. Level 03...................................................[MISN003]
    4. Level 04...................................................[MISN004]
    5. Level 05...................................................[MISN005]
    6. Level 06...................................................[MISN006]
    7. Level 07...................................................[MISN007]
    8. Level 08...................................................[MISN008]
    9. Level 09...................................................[MISN009]
   10. Level 10...................................................[MISN010]
Appendices
    1. Unlockables................................................[APND001]
    2. Frequently Asked Questions.................................[APND002]
    3. Version History............................................[APND003]
    4. Credits....................................................[APND004]
    5. Copyright Notice...........................................[APND005]



* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
                           I N T R O D U C T I O N
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

This is a guide to the 100 Easy Missions in Challenge mode. It should be 
helpful for everyone who doesn't speak Japanese. Some of the missions are 
particularly tricky if you don't know what you're supposed to do going in.

You can unlock characters, costumes, and stages through missions. For each 
mission you clear you get a costume. For each level you clear you get a 
character. I got a stage after clearing 5 levels.

As discussion on the game progresses and strategies and character 
strengths/weaknesses come out this guide will likely be touched up to reflect 
that information as it pertains to the missions. As it stands, though, this 
guide is complete in its intent. Anything extra is bonus.

If you have questions or comments, feel free to email me 
(emerald_phoenix@yahoo.com) or post on the GameFAQs message board for this 
game. At the time of this writing, I am a frequent visitor there. If you email 
me, make sure the subject of your email mentions this game. Otherwise it stands 
a good chance of being deleted.

The only sites currently allowed to host any version of this guide are:

GameFAQs         -  www.gamefaqs.com
Cyberfanatix     -  www.cyberfanatix.com
1up.com          -  www.1up.com
Neoseeker        -  www.neoseeker.com

The most recent version will always be posted at GameFAQs.



* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
                                 B A S I C S
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

-------------------------------------------------------------------------------
1.  Controls                                                          [BASC001]
-------------------------------------------------------------------------------

There are eight possible directions you can press on the D-pad, plus the 
neutral center. In the fighting game community, it has become the accepted 
practice to assign numbers to each of these directions. This allows for a form 
of notation that can convey more information than most any other setup. Here's 
how it works:

7 8 9
4   6
1 2 3

The four cardinal directions-up, down, away, and towards-are 8, 2, 4, and 6 
respectively. The diagonals-up/back, down/back, up/towards, and down/towards-
are 7, 1, 9, and 3 respectively. The neutral position is left numberless, but 
the number 5 is skipped on the diagram.

Consecutive numbers indicate a continuous motion of the pad through those 
directions. For example, the d-pad motion for Terry Bogard's Power Wave is down 
-> down/towards -> towards. This is represented as 236. You can see we've just 
written the same motion in much less space. Any attack button that has to be 
pressed at the end of a motion is attached to the notation after + symbol. So, 
to complete the notation for Terry's Power Wave, we would write 236+LP. This 
indicates that as we reach the end of the 236 motion, we press Light Punch.

The attack buttons can be mapped in the Options menu. These are the 
abbreviations used:

LP               Light Punch
SP               Light Kick
LK               Strong Punch
SK               Strong Kick
LP+LK            Light Punch and Light Kick together
SP+SK            Strong Punch and Strong Kick together
Sidestep Back    Sidestep away from the screen
Sidestep Front   Sidestep towards the screen
Sabaki           Parry
Taunt            Taunt the opponent

This notation will be scattered throughout this guide. Sometimes moves and 
Stylish Arts will be referred to by name, and sometimes notation will be used. 
It will depend on what is more appropriate at the time.


-------------------------------------------------------------------------------
2.  Terminology                                                       [BASC002]
-------------------------------------------------------------------------------

In addition to the motion notation, there are several other terms that will be 
used throughout this guide that you will need to know. They are as follows:

Normal Move - Normal punches, kicks, and throws. This also includes Command 
Moves. Anything in he first two sections of a character's Command List falls 
under this category.

Special Moves - The third section of the Command List. These moves typically 
have motions associated with them, but they do not consume any Power Gauge 
levels. Attacks like Terry Bogard's Power Wave and Rock Howard's Double 
Reppuken fall under this category.

Desperation Moves - The supers of the game. These consume Power Gauge levels 
when they are used, and are in the fourth section of the Command List. Each one 
has a certain number of stars next to it indicating how many Power Gauge levels 
it consumes. Desperation moves are commonly referred to as DMs.

Guard Break - When your Guard Gauge is depleted it will be red instead of 
green. When you are attacked while guarding when your Guard Gauge is depleted 
you are Guard Broken.

Sidestep Attack - This is performed by sidestepping and pressing either SP or 
SK immediately after the sidestep. If timed correctly your character will 
perform an attack with an animation different that the normal standing attack 
produced by that button.

Sabaki - A parry. Pressing the Sabaki button when the opponent strikes you 
causes you to parry their attack. They go into a short hit animation and you 
get a free attack (if you strike quickly enough before they recover).

Guard Cancel - Performed by pressing SP+SK when guarding an opponent's attack. 
If you time it correctly you will see a blue flash and your character will 
attack the opponent.

Super Cancel - Doing a Special Move, then interrupting it with a Desperation 
Move. To perform a Super Cancel, you have to start with a Special Move that has 
SC next to it in the character's Command List. Perform the Special Move and 
immediately, before the Special Move finishes, do the motion for the 
Desperation Move you want to cancel into. You usually have to finish the 
Desperation Move on the first hit of the Special Move.

Ground Roll - You can roll towards or away from the opponent by pressing LP and 
LK together along with the appropriate direction. Ground Rolls will go through 
attacks.

Health - The character's health. It is indicated by the large yellow bars at 
the top of the screen in combat.

Guard Gauge - The green gauge below a character's Health. Each hit taken while 
guarding reduces the gauge by one box. When your Guard Gauge is depleted 
getting struck while guarding breaks your guard.

Power Gauge - The blue gauges at the bottom of the screen. They turn yellow and 
display the word MAX when they are full. The level of the power gauge is 
indicated by a number to the outside of the screen. Attacking and taking damage 
increases the Power Gauge. Using a Desperation Move decreases it.

Strength - This determines how much damage your attacks do. The default value 
is 100%, making your attacks deal full damage. Changes in the value of your 
Strength directly effect the damage dealt by your attacks. The higher your 
Strength, the more damage you deal.

Defense - This determines how much damage you take from attacks. The default 
value is 100%, meaning that you take normal damage from attacks. Changes in the 
value of your Defense directly effect how much damage you take from attacks. 
The higher your Defense, the less damage you take from attacks.

Counter Hit - When you hit the opponent as he is performing a move, you score a 
Counter Hit. An attack that lands as a Counter Hit deals more damage than it 
normally would.

Perfect - When you win a round without taking damage you score a Perfect.

Time Up - When the timer runs down to zero in a round it is called a Time Up.



* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
                               M I S S I O N S
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

This is how the mission entries are broken down:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The mission number goes here
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        Enemy:  Your opponent for the mission
        Timer:  What the timer starts the mission at
   Conditions:  Conditions for the mission. Some are listed in the game, some
                are not.
    Objective:  What you need to do to beat the mission
        Notes:  Anything about the mission I feel like putting here. Sometimes
                helpful.


-------------------------------------------------------------------------------
1.  Level 01                                                          [MISN001]
-------------------------------------------------------------------------------

~~~~~~~
LV01-01
~~~~~~~
        Enemy:  Ryo Sakazaki
        Timer:  
   Conditions:  The opponent has infinite Health
    Objective:  Hit the opponent 10 times.
        Notes:  This one's simple. Hit him 10 times. You can use any attacks
                you'd like.


~~~~~~~
LV01-02
~~~~~~~
        Enemy:  Alba Meira
   Conditions:  The opponent has infinite Health
    Objective:  Guard Break the opponent.
        Notes:  You need to use multi-hit special moves and combos to deplete
                his Guard Gauge. Hit him once when his Guard Gauge is depleted
                to complete the mission.


~~~~~~~
LV01-03
~~~~~~~
        Enemy:  Rock Howard
   Conditions:  The opponent has infinite Health
    Objective:  Hit the opponent into a wall.
        Notes:  The easiest way to win this one is to hit Rock a couple of
                times with moves that cause some knockback and/or launch the
                opponent into the air.


~~~~~~~
LV01-04
~~~~~~~
        Enemy:  Yuri Sakazaki
   Conditions:  The opponent has infinite Health
    Objective:  Hit the opponent with a Sidestep Attack 3 times.
        Notes:  See the Terminology section for information on how to do a
                Sidestep Attack. You don't have to wait until she attacks. The
                only requirement is to hit her with them.
   

~~~~~~~
LV01-05
~~~~~~~
        Enemy:  Athena Asamiya
   Conditions:  You have an infinite Power Gauge
                The opponent has infinite Health
    Objective:  Hit the opponent with a guard cancel.
        Notes:  Start blocking immediately. Do the Guard Cancel in the middle
                of her combo for best results.


~~~~~~~
LV01-06
~~~~~~~
        Enemy:  Ralf Jones
   Conditions:  The opponent has infinite Health
    Objective:  Perform 3 Sabakis.
        Notes:  Ralf primarily uses high attacks. Guard and let him hit you a
                couple times to get used to the timing. The 3 Sabakis don't
                have to be in a row.


~~~~~~~
LV01-07
~~~~~~~
        Enemy:  Duke
   Conditions:  The opponent has infinite Health
    Objective:  Break a throw.
        Notes:  Duke only uses his SP throw. Break it by pressing SP when he
                grabs you.


~~~~~~~
LV01-08
~~~~~~~
        Enemy:  Kula Diamond
   Conditions:  You have an infinite Power Gauge
                The opponent has infinite Health
    Objective:  Hit the opponent with a Super Cancel.
        Notes:  The easiest characters to use for this one are the ones that
                have a simple quarter-circe special move that can Super Cancel,
                and a Desperation Move that is performed with the same quarter
                circle motion. Sine you have an infinite Power Gauge, the level
                of the DM doesn't matter.


~~~~~~~
LV01-09
~~~~~~~
        Enemy:  Terry Bogard
   Conditions:  The opponent has infinite Health
    Objective:  Score 3 Counter Hits on the opponent.
        Notes:  Wait until he attacks, and then smack him with a crouching
                kick. You have a pretty decent window in which to get a Counter
                Hit in this game.


~~~~~~~
LV01-10
~~~~~~~
        Enemy:  Billy Kane
   Conditions:  The opponent's Health regenerates over time
    Objective:  Defeat the opponent.
        Notes:  You have to play this offensively. Keep at him, and fire off
                Desperation moves when they are available. There is a slight
                lag before he starts regenerating again after hits, so combos
                are very effective. Theoretically, Iori can fire off his level
                2 DM and continuously hit Billy so quickly that he does not
                regenerate.


-------------------------------------------------------------------------------
2.  Level 02                                                          [MISN002]
-------------------------------------------------------------------------------

~~~~~~~
LV02-01
~~~~~~~
        Enemy:  Mai Shiranui
   Conditions:  Your Health starts at 50%
    Objective:  Defeat the opponent.
        Notes:  If you stay on the offensive you shouldn't have too much
                trouble. Mai doesn't counteract being pressured too well in
                this mission.


~~~~~~~
LV02-02
~~~~~~~
        Enemy:  Nagase
   Conditions:  Your Guard Gauge starts at 0%
    Objective:  Defeat the opponent.
        Notes:  You have to be offensive, since you can't block. Use sidesteps,
                rolls, and Sabakis for defense.


~~~~~~~
LV02-03
~~~~~~~
        Enemy:  Kyo Kusanagi
   Conditions:  Your Defense is reduced to 50%
    Objective:  Defeat the opponent.
        Notes:  Don't get hit by one of his Desperation Moves. You take more
                damage than normal, so you can't necessarily go all-out
                offense, unless you're good at locking down an opponent. The AI
                isn't too tough, but any hits you do take hurt.


~~~~~~~
LV02-04
~~~~~~~
        Enemy:  Lien Neville
   Conditions:  Your Power Gauge decreases over time
    Objective:  Defeat the opponent.
        Notes:  This one isn't too bad. Just make sure you use your Desperation
                Moves when you have the gauge for them.


~~~~~~~
LV02-05
~~~~~~~
        Enemy:  Leona
   Conditions:  Your Health decreases over time
    Objective:  Defeat the opponent.
        Notes:  The Health decrease won't kill. It will only drop you to 1
                Health. Of course, at that point all Leona has to do is sneeze
                on you. Get this one over quickly.


~~~~~~~
LV02-06
~~~~~~~
        Enemy:  Iori Yagami
   Conditions:  Your Strength is reduced to 75%
    Objective:  Defeat the opponent.
        Notes:  The Strength reduction just means that you have to hit him a
                few more times.


~~~~~~~
LV02-07
~~~~~~~
        Enemy:  Luise Meyrink
   Conditions:  The opponent regains Health as she damages you
    Objective:  Defeat the opponent.
        Notes:  Don't get hit. Whatever Luise does in damage to you she gains
                in Health.


~~~~~~~
LV02-08
~~~~~~~
        Enemy:  K'
   Conditions:  Your Health drains, then Strength, then Power Gauge
    Objective:  Defeat the opponent.
        Notes:  This one is kind of nifty. First, your Health decreases for a
                few seconds. Then it stops decreasing and your Strength starts
                dropping. The Strength drop continues for a few seconds, then
                your Power Gauge starts decreasing. A few seconds later the
                process starts again. You can't die by the Health decrease
                status, but it will drop you to 1 Health.


~~~~~~~
LV02-09
~~~~~~~
        Enemy:  Chae Lim
   Conditions:  -----
    Objective:  Knock the opponent down 5 times and defeat her.
        Notes:  Chae Lim plays offensively, but she leaves plenty of openings.
                A simple crouching Strong Kick can knock her down with most
                characters.


~~~~~~~
LV02-10
~~~~~~~
        Enemy:  Kula Diamond
   Conditions:  Your Strength is reduced to 75%
                Your Power Gauge decreases over time
                The opponent has an infinite Power Gauge
    Objective:  Defeat the opponent.
        Notes:  Kula does like to spam her Desperation Moves. Make sure you use
                your own when you have gauge for them since you won't for long.
                Make sure you're always ready to block or roll.


-------------------------------------------------------------------------------
3.  Level 03                                                          [MISN003]
-------------------------------------------------------------------------------

~~~~~~~
LV03-01
~~~~~~~
        Enemy:  Billy Kane
   Conditions:  -----
    Objective:  Taunt the opponent twice and defeat him.
        Notes:  This is a standard match, except that you have to get off two
                Taunts during it. The easiest time to do this is when Billy
                himself Taunts. Otherwise, use attacks that launch him across
                the ring and Taunt while he's over there.


~~~~~~~
LV03-02
~~~~~~~
        Enemy:  Soiree Meira
   Conditions:  -----
    Objective:  Defeat the opponent while not getting knocked down 3 times.
        Notes:  You have to be careful in this one. Soiree has many ways of
                grounding an opponent, and you can only get knocked down twice
                and still win. Comboing him down to around half health and then
                making him eat a Level 3 Desperation Move tends to work fairly
                well.


~~~~~~~
LV03-03
~~~~~~~
        Enemy:  Mignon Beart
   Conditions:  -----
    Objective:  Defeat the opponent while not getting knocked down 3 times.
        Notes:  This is basically the same as the last mission. Mignon just
                tends to be a little more difficult to hit. 


~~~~~~~
LV03-04
~~~~~~~
        Enemy:  Maxima
   Conditions:  -----
    Objective:  Defeat the enemy with your Power Gauge at MAX.
        Notes:  You can't really use any Desperation Moves in this fight unless
                you get the first hit of the match (which gets you a level of
                gauge). If you have him almost out of health and you still
                don't have a MAX Power Gauge, let him beat on you until it
                fills up, then finish him


~~~~~~~
LV03-05
~~~~~~~
        Enemy:  Clark Still
   Conditions:  You start with MAX Power Gauge
    Objective:  Defeat the opponent in less than 15 hits.
        Notes:  This is an exercise in dealing th emost damage in the least
                number of hits. Terry and Ryo work very well here as their
                Level 3 Desperation moves deal around half a Health meter of
                damage and only hit once (Ryo) or twice (Terry). After that,
                just come out swinging with Strong attacks. Damage is reduced
                in combos, so try to stay away from any combo over two or three
                hits.


~~~~~~~
LV03-06
~~~~~~~
        Enemy:  Duke
   Conditions:  -----
    Objective:  Perform 3 Sabakis and defeat the opponent.
        Notes:  Start doing the Sabakis early. You are almost guaranteed one on
                his first attack. He uses primarily high attacks, though he
                does mix in some lows.


~~~~~~~
LV03-07
~~~~~~~
        Enemy:  Seth
   Conditions:  -----
    Objective:  Hit the opponent with 2 Desperation Moves and defeat him.
        Notes: You have to be gentle with Seth until you've popped two DMs. Use
               Level 1 DMs because it's easier to get the gauge for them, and
               they do the least damage. If you get in the first attack you're
               basically set on the Desperation Move requirement.


~~~~~~~
LV03-08
~~~~~~~
        Enemy:  Terry Bogard
   Conditions:  -----
    Objective:  Defeat the opponent while not getting knocked down.
        Notes:  This is a pain, mostly because Terry is very, very good at
                knocking opponents down. Keep him off balance and knocked down
                to win this match. Use Sabakis and rolls.


~~~~~~~
LV03-09
~~~~~~~
        Enemy:  Yuri Sakazaki
   Conditions:  The opponent has infinite Health
    Objective:  Hit the opponent into the wall 5 times.
        Notes:  Once you get her against a wall the rest is easy, as just about
                every hit you do at that point knocks her into the wall.


~~~~~~~
LV03-10
~~~~~~~
        Enemy:  Athena Asamiya
   Conditions:  You have no Power Gauge
                Your opponent's has 150% Health
                Your opponent has an infinite Power Gauge
    Objective:  Defeat the opponent.
        Notes:  If her hands start glowing pink do not attack her up close.
                Avoid her and defend her attacks. Guard Cancel if you can. Lay
                into her when she doesn't have a DM going.


-------------------------------------------------------------------------------
4.  Level 04                                                          [MISN004]
-------------------------------------------------------------------------------

~~~~~~~
LV04-01
~~~~~~~
        Enemy:  Leona
   Conditions:  The opponent has infinite Health
                The opponent's Guard Gauge regenerates over time
                The timer starts at 15 seconds
    Objective:  Guard Crush the opponent.
        Notes:  You need to use quick multi-hit moves and combos to take down
                her Guard Gauge. She needs to stay on the defensive. Try not to
                knock her down, as it takes precious secons for her to get back
                up.


~~~~~~~
LV04-02
~~~~~~~
        Enemy:  Nagase
   Conditions:  The opponent has infinite Health
    Objective:  The first one to get knocked down 3 times loses.
        Notes:  Knock her down thre times before she does the same to you. Once
                again crouching Strong Kicks are your friend. Use a character
                that excells at grounding opponents and you shouldn't have much
                of a problem.


~~~~~~~
LV04-03
~~~~~~~
        Enemy:  K'
   Conditions:  You have no Power Gauge
                Your Guard and Sabaki are disabled
                The opponent has infinite Health
                The opponent's Strength is increased to 200%
                The timer starts at 20 seconds
    Objective:  Time Up the opponent
        Notes:  All you have to do is survive for 20 seconds. This is not as
                easy as it sounds. In this case the best defense is a good
                offense. If K' is getting up from being knocked down, he's not
                doing damage to you. If possible, use attacks that launch him
                to the other side of the stage AND knock him down. One of those
                attacks buys you aroud 5 seconds or more.


~~~~~~~
LV04-04
~~~~~~~
        Enemy:  Rock Howard
   Conditions:  The opponent's Health starts at 30%
    Objective:  Hit the opponent into a wall.
        Notes:  You only have a few attacks in which to knock him into the wall
                before you KO him, which loses you the mission. Terry's Power
                Shoot comes out fast, and gets him over to the wall. Run/roll
                over to hm and perform a Power Dunk (or one of several other
                moves) for the win.


~~~~~~~
LV04-05
~~~~~~~
        Enemy:  Mignon Beart
   Conditions:  The opponent has infinite Health
                The opponent's Power Gauge increases over time
    Objective:  Raise your Power Gauge to MAX before the opponent
        Notes:  You have to go all-out offensive here. Do not use any
                Desperation Moves. Getting the first attack makes this mision
                much easier.


~~~~~~~
LV04-06
~~~~~~~
        Enemy:  Ralf Jones
   Conditions:  The opponent has infinite Health
    Objective:  Perform 3 Sabakis in a row.
        Notes:  Do not get hit in between Sabakis. You can guard and avoid
                attacks, but the couter resets if you get hit. If you stay in a
                crouching guard position and time the Sabakis correctly you
                shouldn't have too many problems.


~~~~~~~
LV04-07
~~~~~~~
        Enemy:  Mai Shiranui
   Conditions:  You have no Power Gauge
                Your attacks are disabled
                The opponent has infinite Health
                The opponent's Strength is increased to 250%
                The timer starts at 20 seconds
    Objective:  Time Up the opponent.
        Notes:  you can only guard her attacks and avoid her. Sidestep and
                roll-do not let her close to you. You can take a few hits, but
                Mai is very DM-happy in this mission, and you can't attack to
                knock her out of them. You have to survive for 20 seconds.


~~~~~~~
LV04-08
~~~~~~~
        Enemy:  Kula Diamond
   Conditions:  Your Power Gauge is decreasing
                The opponend has infinite Health
    Objective:  Get your power gauge to MAX.
        Notes:  You have to get your Power Gauge to MAX, but for this mission
                MAX is level 5. You'll have to relentlessly press the attack.
                Get in the first hit of the match. Your Power Gauge drains
                quickly so you can't sit back for too long at any given time.


~~~~~~~
LV04-09
~~~~~~~
        Enemy:  Alba Meira
                You have an infinite Power Gauge
   Conditions:  The opponent has infinite Health
    Objective:  Perform 2 Super Cancels.
        Notes:  This is much like the mission in Level 01, except that Alba is
                a much fiercer opponent. Note that some Special Moves don't
                have to actually hit the opponent in order to be Super Canceled
                out of.


~~~~~~~
LV04-10
~~~~~~~
        Enemy:  Soiree Meira
   Conditions:  Your Guard is disabled
                The opponent has an infinite Power Gauge
    Objective:  Defeat the opponent.
        Notes:  The easiest way to win this one is to keep on Soiree so he
                doesn't have much of an opportunity to do anything. Also keep
                in mind that while you can't block his moves, you can roll and
                Sabaki.


-------------------------------------------------------------------------------
5.  Level 05                                                          [MISN005]
-------------------------------------------------------------------------------

~~~~~~~
LV05-01
~~~~~~~
        Enemy:  Seth
   Conditions:  Your Guard is disabled
    Objective:  Defeat the opponent.
        Notes:  You can't block attacks, so make use of sidesteps, rolls, and
                Sabakis. Or just keep hitting him so he can't hit you.


~~~~~~~
LV05-02
~~~~~~~
        Enemy:  Lien Neville
   Conditions:  Your Jump is disabled
    Objective:  Defeat the opponent.
        Notes:  This one is annoying because you can't jump in at her. However,
                this doesn't disable moves that launch you into the air. 


~~~~~~~
LV05-03
~~~~~~~
        Enemy:  Maxima
   Conditions:  Your Strength is increased to 200%
                The opponent only takes damage from Desperation Moves
    Objective:  Defeat the opponent.
        Notes:  Since you effectively do double damage, you can finish him off
                in several DMs. Some characters can finish him off in one or
                two (Terry, Ryo). Beat on him to charge your Power Gauge, then
                let him have it.


~~~~~~~
LV05-04
~~~~~~~
        Enemy:  Luise Meyrink
   Conditions:  Your Normal Attacks are disabled
    Objective:  Defeat the opponent.
        Notes:  You can only use Special moves and Desperation Moves. This
                means that you want to use a charcter that has a variety of
                Special Moves-highs, lows, cheese, etc. Terry fits the bill
                nicely.


~~~~~~~
LV05-05
~~~~~~~
        Enemy:  Iori Yagami
   Conditions:  The opponent's health starts at 40%
                The opponent only takes damage in the air
    Objective:  Defeat the opponent.
        Notes:  You either need to juggle him to death or use Special Moves and
                Desperation Moves that launch the opponent into the air and hit
                him there. Juggling Iori agains the wall also counts as hitting
                him in the air, provided he isn't actually touching the ground.


~~~~~~~
LV05-06
~~~~~~~
        Enemy:  Billy Kane
   Conditions:  Your Strength is increased to 250%
                The opponent only takes damage while down on the ground
    Objective:  Defeat the opponent.
        Notes:  You have to knock down Billy to hurt him. The best way to
                damage him is to knock him down, then use a Desperation Move
                that hits grounded opponents--preferably one with a single big
                hit, like a Power Geyser.


~~~~~~~
LV05-07
~~~~~~~
        Enemy:  Athena Asamiya
   Conditions:  Your Desperation Moves are disabled
    Objective:  Defeat the opponent.
        Notes:  Not being able to use Desperation Moves really isn't that much
                of a hindrance. Just use a character with good Special Moves
                instead. As long as you're decent with your chosen character,
                this mission shouldn't be bad.


~~~~~~~
LV05-08
~~~~~~~
        Enemy:  Clark Still
   Conditions:  Your Cancels are disabled
    Objective:  Defeat the opponent.
        Notes:  You cannot Guard Cancel or Super Cancel. If you're not used to
                using either of those, then you have no problem. You can still
                do a normal combo into a Desperation Move if you want to.


~~~~~~~
LV05-09
~~~~~~~
        Enemy:  Duke
   Conditions:  The opponent starts at 30% Health
                The opponent can only be damaged by Throws
    Objective:  Defeat the opponent.
        Notes:  It takes around 3 throws to beat him. You can dodge his attack
                and throw, Sabaki his attack and throw, or just walk up to him
                and throw him.


~~~~~~~
LV05-10
~~~~~~~
        Enemy:  Ryo Sakazaki
   Conditions:  You have no Power Gauge
                Your Cancels are disabled
                The opponent starts with 150% Health
                The opponent has an infinite Power Gauge
    Objective:  Defeat the opponent.
        Notes:  This one can be...painful. Ryo has a very nasty DM that can
                take off half your Health meter. Fortunately for you it's a
                close-range one. You may want to hit and run against Ryo if
                he's going particularly DM happy. The upside to him being
                aggressive is that you can get a fair amount of Counter Hits on
                him, doing more damage.


-------------------------------------------------------------------------------
6.  Level 06                                                          [MISN006]
-------------------------------------------------------------------------------

~~~~~~~
LV06-01
~~~~~~~
        Enemy:  Soiree Meira
   Conditions:  The opponent has infinite Health
    Objective:  Collect $10,000.
        Notes:  These Collect x dollars missions are a pain. Every time you hit
                him he pops out coins. The problem is that you have to touch
                the coins to collect them, so you have to stay right up close
                to him. It also cuts down on what moves you can use. Iori is
                excellent for this mission, as his Level 2 DM lets him attack
                very, very quickly.


~~~~~~~
LV06-02
~~~~~~~
        Enemy:  Chae Lim
   Conditions:  The oppnent's Health starts at 50%
    Objective:  Collect 10 medals and defeat the opponent.
        Notes:  The medal missions and coin missions make Level 6 the most
                annoying set of Easy Missions. You need to worry about
                collecting the medals first, otherwise you'll likely beat Chae
                Lim before you have all 10. The easiest way to get the medals
                is to point your back toward a line of them and roll backwards.
                When you get to a corner, sidestep around and start rolling
                again. Feel free to take some pokes at Chae Lim from time to
                time so you don't have all that health to go through right at
                the end.


~~~~~~~
LV06-03
~~~~~~~
        Enemy:  Yuri Sakazaki
   Conditions:  There are items scattered all over the ring
    Objective:  Defeat the opponent.
        Notes:  There are a variety of items in the ring. Some explode when you
                touch them, damaging you, and some restore your Health Meter.
                You don't have to actually pick anything up. Just be careful of
                the bombs.


~~~~~~~
LV06-04
~~~~~~~
        Enemy:  Kula Diamond
   Conditions:  Your Special Moves and Desperation Moves are disabled
                The opponent has infinite Health
    Objective:  Collect $10,000.
        Notes:  For this mission you need to hit Kula a lot. Most characters
                can finish it-you need to pick one who has a Stylish Art of
                decent length that you can do.


~~~~~~~
LV06-05
~~~~~~~
        Enemy:  Kyo Kusanagi
   Conditions:  The opponent starts with 50% Health
    Objective:  Collect 15 medals and defeat the opponent.
        Notes:  This is the same as the mission agains Chae Lim, except that
                you need five more medals. The same strategy will work. You
                just need to be faster.


~~~~~~~
LV06-06
~~~~~~~
        Enemy:  Rock Howard
   Conditions:  There are items scattered all over the ring
    Objective:  Defeat the opponent.
        Notes:  There are a few more bombs this time around. Otherwise it's the
                same as before.


~~~~~~~
LV06-07
~~~~~~~
        Enemy:  K'
   Conditions:  Your Normal Moves are disabled
                The opponent has infinite Health
    Objective:  Collect $10,000.
        Notes:  You need milti-hit Special Moves and Desperation Moves. Ryo's
                Zanretsuken works well here, assuming you can hit with it.


~~~~~~~
LV06-08
~~~~~~~
        Enemy:  Leona
   Conditions:  The opponent starts with 50% Health
    Objective:  Collect 20 medals and defeat the opponent.
        Notes:  Same thing, but more annoying. Roll for the win.


~~~~~~~
LV06-09
~~~~~~~
        Enemy:  Alba Meira
   Conditions:  The opponent has infinite Health
    Objective:  Collect $30,000.
        Notes:  This one is a serious pain. Use either Ryo for his Zanretsuken,
                or Iori for his level 2 DM.


~~~~~~~
LV06-10
~~~~~~~
        Enemy:  Mai Shiranui
   Conditions:  The opponent has 200% Health
                The opponent has an infinite Power Gauge
    Objective:  Collect 10 medals and defeat the opponent.
        Notes:  In this mission you actually want to focus on beatting down Mai
                and get the medals along the way. Combo her into a knockdown,
                roll around for some medals, repeat.


-------------------------------------------------------------------------------
7.  Level 07                                                          [MISN007]
-------------------------------------------------------------------------------

~~~~~~~
LV07-01
~~~~~~~
        Enemy:  Ryo Sakazaki
   Conditions:  -----
    Objective:  Finish the opponent with a Throw.
        Notes:  For this mission you need to be able to gauge how much Health a
                throw takes off. Get him down to that amount and throw him.


~~~~~~~
LV07-02
~~~~~~~
        Enemy:  Billy Kane
   Conditions:  The opponent is invisible
    Objective:  Defeat the opponent.
        Notes:  To win this you need to mix up your moves, because Billy likes
                to move around a dodge a lot. You want to be mixing up high and
                low attacks, and if your character hs any attacks that hit high
                and low, use them, too.


~~~~~~~
LV07-03
~~~~~~~
        Enemy:  Luise Meyrink
   Conditions:  There are mines scattered all over the arena that only hit you
    Objective:  Defeat the opponent.
        Notes:  The mines will KO you in three or four hits on their own, not
                counting the damage Luise can dish out. You can't really move
                around in this mission. You have to keep comboing her while not
                letting her hit you into a mine. The mines only hit you, so you
                can't use them to defeat her.


~~~~~~~
LV07-04
~~~~~~~
        Enemy:  Athena Asamiya
   Conditions:  Your power gauge decreases over time
    Objective:  Finish the opponent with a Desperation Move.
        Notes:  Just keep on wailing on Athena until you get her to the point
                where you know a DM can finish her.


~~~~~~~
LV07-05
~~~~~~~
        Enemy:  Nagase
   Conditions:  There are electrodes scattered all over the ring
    Objective:  Defeat the opponent without touching an electrode.
        Notes:  The little things scattered around the ring are electrodes. If
                you hit one, it takes all your health. You pretty much can't
                move more than a couple steps an any direction. Once again, you
                are the only one who can hit them.


~~~~~~~
LV07-06
~~~~~~~
        Enemy:  Iori Yagami
   Conditions:  Your Strength is increased to 200%
    Objective:  Defeat the opponent with a Perfect.
        Notes:  Anything goes as long as you don't get hit. Take your best
                character into this one.


~~~~~~~
LV07-07
~~~~~~~
        Enemy:  Maxima
   Conditions:  Lasers move about the arena targeting you
    Objective:  Defeat the opponent.
        Notes:  If you see a pink beam hovering over you, move. Those beams
                show where the lasers will strike. You have to keep moving in
                the mission. It is possible to get locked in a laser juggle
                until you're KOed. The lasers only target you.


~~~~~~~
LV07-08
~~~~~~~
        Enemy:  Lien Neville
   Conditions:  You are covered in bombs that explode periodically
                The opponent has 150% Health
    Objective:  Defeat the opponent.
        Notes:  The glowing white things on you are bombs. They explode at
                regular intervals, and can interrupt your combos and DMs. You
                have to stay offensive, because there are enough bombs on you
                to KO you if enough of them explode.


~~~~~~~
LV07-09
~~~~~~~
        Enemy:  Mignon Beart
   Conditions:  The opponent is invisible
    Objective:  Throw the opponent twice and defeat her.
        Notes:  Throw out single attacks to gauge the location of Mignon. When
                you think you're close, try a throw. Alternatively, you can
                turtle. When she stops attacking you, throw her. Once the
                throws are out of the way, all you have to do is beat her in a
                similar fashion as the earlier invisible mission.


~~~~~~~
LV07-10
~~~~~~~
        Enemy:  Ralf Jones
   Conditions:  Your Health decreases over time
                Your Power Gauge decreases over time
                Your Guard Gauge starts at 0%
                The opponent's Health regenerates
                The opponent has an infinite Power Gauge
    Objective:  Defeat the opponent
        Notes:  Once again you won't get KOed from the health loss status. In
                this mission you have to go totally offensive. You just don't
                have the time to spend dodging around. If Ralf gets his hands
                on you, it WILL hurt.


-------------------------------------------------------------------------------
8.  Level 08                                                          [MISN008]
-------------------------------------------------------------------------------

~~~~~~~
LV08-01
~~~~~~~
        Enemy:  Seth
   Conditions:  Your Special Moves and Desperation Moves are disabled
                The opponent has infinite Health
                Your opponent has an infinite Guard Gauge
    Objective:  Perform a 5-hit combo on the opponent.
        Notes:  You really only need a 3-hit Stylish Art for this, though one
                with more hits makes this easier. Jump in with a kick, perform
                a Stylish Art, and if you need one more hit finish with a
                crouching kick to hit them on the ground.


~~~~~~~
LV08-02
~~~~~~~
        Enemy:  Leona
   Conditions:  Your Desperation Moves are disabled
                The opponent has infinite Health
    Objective:  Hit the opponent 30 times.
        Notes:  Combos, Stylish Arts, and multi-hit Special Moves. Ryo's
                Zanretsuken is 15 hits, but it's difficult to actually hit
                Leona with it. The short timer makes this mission particularly
                difficult.


~~~~~~~
LV08-03
~~~~~~~
        Enemy:  Clark Still
   Conditions:  Single hits do no damage to the opponent
    Objective:  Defeat the opponent.
        Notes:  Simply use combos and multi-hit Special moves and Desperation
                Moves. Multi-hit DMs with most of the damage on the later hits,
                such as Terry's High Angle Geyser are excellent for this
                mission.


~~~~~~~
LV08-04
~~~~~~~
        Enemy:  Chae Lim 
   Conditions:  The opponent has infinite Health
                The opponent has an infinite Power Gauge
    Objective:  Have more hits than the opponent when time expires
        Notes:  Beatdown time. If you don't let her attack too much, you win.
                Once again, Ryo's Zanretsuken--if you can hit her with it-is
                pretty much an "I Win" button. Kyo's Level 3 DM also can get
                you a ludicrous amount of hits for little effort.


~~~~~~~
LV08-05
~~~~~~~
        Enemy:  Yuri Sakazaki
   Conditions:  The opponent has infinite Health
                The opponent has an infinite Power Gauge
    Objective:  Perform a 20-hit combo on the opponent.
        Notes:  This one is either next to impossible or surprisingly easy
                depending on who you use. If you pisk Ryo and to a Zanretsuken
                into his dragon punch-like DM, you win. Just cancel the
                Zanretsuken late so you get most of the hits.


~~~~~~~
LV08-06
~~~~~~~
        Enemy:  Kyo Kusanagi
   Conditions:  
    Objective:  Defeat the opponent without performing a combo of 4 hits or
                more
        Notes:  This one is fun. You have to NOT use combos. That means that
                there are also some Special Moves and Desperation Moves that
                you cannot use, as they hit more than three times. The trick is
                to use single moves and short two-or-three-hit combos, such as
                the classic jumping Strong Kick, crouchign Strong Kick.


~~~~~~~
LV08-07
~~~~~~~
        Enemy:  Terry Bogard
   Conditions:  You have no Power Gauge
                The opponent starts at 30% Health
                The opponent has an infinite Guard Gauge
    Objective:  Defeat the opponent in a single combo.
        Notes:  The secret to this mission is that the first hit hast to be a
                Counter Hit, or you won't get the damage you need. I beat it
                using Seth. I led with a jumping Stronk Kick as Terry was
                launching a Burn Knuckle, and I followed that up with his
                Strong Kick Strong Kick Strong Kick combo, which knocked him
                down. I landed a Strong Kick when he was on the ground for
                another hit.


~~~~~~~
LV08-08
~~~~~~~
        Enemy:  Lien Neville
   Conditions:  Single and double hits do no damage to the opponent
    Objective:  Defeat the opponent
        Notes:  Everything you do to her needs to be at least three hits.
                Multi-hit DMs, Special Moves, and combos are the way to go.
                Combo into a Special move or Desperation Move for best results.


~~~~~~~
LV08-09
~~~~~~~
        Enemy:  Duke
   Conditions:  The opponent has infinite Health
    Objective:  Hit the opponent 99 times.
        Notes:  This one is another real pain. You have to hit him a lot, and
                quickly. Iori is an option here with his Level 2 Desperation
                Move, and Ryo has his Zanretsuken for an automatic 15 hits. The
                problem Ryo has is that it can be difficult landing the
                Zentetsuken on Duke. Kyo's level 3 DM also hits 12 times, but
                since you need three Power Gauge levels it is of limited use.
                To make matters worse, Duke also blocks a fair amount.


~~~~~~~
LV08-10
~~~~~~~
        Enemy:  Nagase
   Conditions:  The opponent has 150% Health
                The opponent has an infinite Power Gauge
                Single hits do no damage to the opponent
    Objective:  Defeat the opponent.
        Notes:  nagase moves around A LOT, making it difficult to pin her down
                for serious comboing. This is a mission where being able to
                pack a lot of hits into a few attacks really helps.


-------------------------------------------------------------------------------
9.  level 09                                                          [MISN009]
-------------------------------------------------------------------------------

~~~~~~~~~~~
Level 09-01
~~~~~~~~~~~
        Enemy:  Mai Shiranui
   Conditions:  The opponent's Power Pauge increases over time
    Objective:  Defeat the opponent.
        Notes:  If you were able to beat her in earlier missions where she had
                an infinite Power Gauge or increasing health, this one
                shouldn't be bad. She can't fire off DMs with nearly as much
                frequency.


~~~~~~~
LV09-02
~~~~~~~
        Enemy:  Ryo Sakazaki
   Conditions:  The opponent's Health starts at 50%
                The opponent's Strength is increased to 400%
    Objective:  Defeat the opponent.
        Notes:  Do not let him hit you with a Desperation Move. He can KO you
                in two normal combos anyway. Use hit and run tactics you build
                your Power Gauge, then close in and unleash a Desperation Move
                or three.


~~~~~~~
LV09-03
~~~~~~~
        Enemy:  Athena Asamiya
   Conditions:  The opponent's health regenerates over time
    Objective:  Defeat the opponent.
        Notes:  Her health regenerats very quickly, so you really have to stay
                on her. As in previous missions like this there is a short lag
                after she gets hit that her health does not regenerate in, so a
                relentless assault yields the best results. Play cautiously if
                her hands start glowing pink.


~~~~~~~
LV09-04
~~~~~~~
        Enemy:  Maxima
   Conditions:  The opponent can only be damaged when Guard Crushed
    Objective:  Defeat the opponent.
        Notes:  Use multi hit Special Moves and combos to wear down his Guard
                Gauge, then unleash a flurry of Desperation Moves after it's
                empty. You will likely only have to deplete his Guard Gauge
                twice.


~~~~~~~
LV09-05
~~~~~~~
        Enemy:  Rock Howard
   Conditions:  Every hit you take is a Counter Hit
    Objective:  Defeat the opponent.
        Notes:  This is a standard fight, except that you take more damage than
                usual. Avoid getting hit as much as you can.


~~~~~~~
LV09-06
~~~~~~~
        Enemy:  Duke
   Conditions:  The opponent starts with 250% Health
    Objective:  Defeat the opponent.
        Notes:  The sheer amount of Health Duke has forces you to not waste any
                time. Unleash your best combos, and use the most economical
                Desperation Moves. In other words, Level 1 DMs that do 40
                damage are better to use than Level 2s that do 50 ot Level 3s
                that do 90.


~~~~~~~
LV09-07
~~~~~~~
        Enemy:  Ralf Jones
   Conditions:  The opponent's Strength is increased to 150%
                The opponent's Defense is increased to 150%
    Objective:  Defeat the opponent.
        Notes:  When you're close to Ralf and he has Power Gauge, be careful.
                Other than that, wail away.


~~~~~~~
LV09-08
~~~~~~~
        Enemy:  Soiree Meira
   Conditions:  Your Health starts at 10%
                Your Health decreases over time
                The damage you deal is converted into Health
                You have no Power Gauge
                The opponent starts with 150% Health
                The opponent's health regenerates
    Objective:  Defeat the opponent.
        Notes:  You HAVE to get in the first hit in this match. All the damage
                you deal is converted into Health for you, so you can actually
                stay in pretty good shape. The most difficult part of the match
                is surviving the first five or ten seconds. After that you
                shouldn't have much of a problem.


~~~~~~~
LV09-09
~~~~~~~
        Enemy:  Luise Meyrink
   Conditions:  You start with a Level 3 Power Gauge
                Every 10 seconds the opponent's health completely regenerates
    Objective:  Defeat the opponent.
        Notes:  She seems to take extra damage from Desperation Moves in this
                mission. There are two ways of going about this. The first is
                to combo her health down to around half, then unleash a Level 3
                Desperation move to finish her off, since most of those do
                around half a health meter of damage. The second method is to
                Just fire off a constant stream of Level 1 Desperation Moves.
                Depending on the DM you could actually gain enough gauge for a
                fourth one by the time you've done three.


~~~~~~~
LV09-10
~~~~~~~
        Enemy:  Terry Bogard
   Conditions:  Your Health decreases over time
                The opponent starts with 150% Health
                The opponent's Strength is increased to 150%
                The opponent has an infinite Power Gauge
    Objective:  Defeat the opponent.
        Notes:  Terry is verry good at dealing damage, so you need to end this
                one quickly. If he hits you with a Buster Wolf when you are
                anywhere near half health you may as well retry the mission.


-------------------------------------------------------------------------------
10. Level 10                                                          [MISN010]
-------------------------------------------------------------------------------

~~~~~~~
LV10-01
~~~~~~~
        Enemy:  Clark Still
   Conditions:  Your Health decreases over time
                The opponent's Health increases over time
    Objective:  Defeat the opponent
        Notes:  With Clark you basically have to hit and run. Pound him until
                he gets a level or two of Power Gauge, then switch to hit and
                run tactics. Clark is very dangerous in close quarters.


~~~~~~~
LV10-02
~~~~~~~
        Enemy:  Chae Lim
   Conditions:  Win three rounds in the specified ways
    Objective:  Round 1: Hit the opponent with a Desperation move.
                Round 2: Hit the opponent with two Sidestep Attacks.
                Round 3: Defeat the opponent.
        Notes:  Your Health and the time carry over between rounds, so you need
                to finish the early rounds quickly.


~~~~~~~
LV10-03
~~~~~~~
        Enemy:  Kula Diamond
   Conditions:  The opponent has an infinite power gauge
    Objective:  Win two rounds.
        Notes:  Your health and the timer carry over between rounds. Always be
                ready to block, because Kula tends to go DM happy.


~~~~~~~
LV10-04
~~~~~~~
        Enemy:  Billy Kane
   Conditions:  Win 4 rounds in the specified ways
    Objective:  Round 1: Hit the opponent into a wall.
                Round 2: Perform two Sabakis.
                Round 3: Perform a 5-hit combo.
                Round 4: Defeat the opponent.
        Notes:  Your health and the timer carry over between rounds. You need
                to finish the first round quickly. Pretty much any character
                can do this mission, but you might have to add a jumping kick
                to a combo to get 5 hits.


~~~~~~~
LV10-05
~~~~~~~
        Enemy:  Mignon Beart
   Conditions:  You have an infinite Power Gauge
    Objective:  Defeat the opponent.
        Notes:  This level is just a break from the harder stuff. Have fun with
                it.


~~~~~~~
LV10-06
~~~~~~~
        Enemy:  Iori Yagami
   Conditions:  Win 5 rounds in the specified ways
    Objective:  Round 1: Perform a 7-hit combo
                Round 2: Knock the opponent down twice.
                Round 3: Hit the opponent with a Guard Cancel.
                Round 4: Collect $5000.
                Round 5: Defeat the opponent.
        Notes:  Your health and the timer carry over between rounds. You need
                to finish the first round quickly. To do the combo, just do a
                jump-in attack into a Stylish Art and finish with a Special
                Move. Make sure you have at least one level of Power Gauge by
                the beginning of Round 3.


~~~~~~~
LV10-07
~~~~~~~
        Enemy:  K'
   Conditions:  Your Power Gauge increases over time
    Objective:  Win two rounds.
        Notes:  Both your Health and the timer carry over between rounds. Since
                it's only two rounds the timer shouldn't be too bad. Hit him
                with DMs every chance you get.


~~~~~~~
LV10-08
~~~~~~~
        Enemy:  Kyo Kusanagi
   Conditions:  Win 5 rounds in the specified ways
    Objective:  Round 1: Get your power gauge to MAX before the opponent.
                Round 2: Hit the opponent with a Super Cancel.
                Round 3: Perform a 10-hit combo.
                Round 4: Hit the opponent 30 times.
                Round 5: Defeat the opponent.
        Notes:  As usual, your Health and the tmimer carry over. The good news
                for Round 1 is that MAX is Level 3. If you're using Ryo Round 3
                is a breeze. Round 4 isn't too bad, depending on how much Kyo
                decides to fight back. Just make sure you have enough time and
                Health by the time Round 5 rolls around.


~~~~~~~
LV10-09
~~~~~~~
        Enemy:  Seth
   Conditions:  The opponent has infinite Health
    Objective:  Perform 5 Sabakis in a row.
        Notes:  This one can be hard. Go into a crouching guard and try to
                Sabaki his hits. You can parry just about everything he's going
                to throw at you from a crouch. Almost. Still, you're odds are
                better if you stay crouching.


~~~~~~~
LV10-10
~~~~~~~
        Enemy:  Alba Meira
   Conditions:  The opponent starts with 200% Health
                The opponent has an infinite Power Gauge
                Single hits do no damage
    Objective:  Defeat the opponent.
        Notes:  I swear Alba has an "I Win" button. He can launch into a DM
                whenever he pleases, and they all have an invincible startup
                and more priority than anything you've got. On the one hand
                you've got to stay offensive because you just don't have time
                to play it safe. On the other hand, you have to be aware that
                he can take away half your Health meter at a time of his
                choosing. And if he's feeling particularly nasty, he can turn
                around and take off the other half. If you can dodge his DMs,
                particulraly his Level 3, you can really punish him.



* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
                             A P P E N D I C E S
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

-------------------------------------------------------------------------------
1.  Unlockables                                                       [APND001]
-------------------------------------------------------------------------------

Costumes, characters, and stages can all be unlocked through Mission mode. 
Every full level (10 missions) you beat unlocks a new character. Every mission 
you beat gets you a new color for a character, and every 50 levels you beat 
gets you a new stage.

Colors are unlocked first for the character you use to beat the mission. If the 
character you're using has all of their colors, another character's color will 
unlock. Every mission you complete unlocks a new color. You only get a color 
the first time you complete a particular mission.

Every Level you complete (by completing all ten missions in it) unlocks a 
character. Characters are not tied to specific levels and are unlocked as 
follows:

    1. Kim
    2. Richard Myer
    3. Fio
    4. Hanzo Hattori
    5. B. Jenet
    6. Nightmare Geese
    7. Ninon Beart
    8. Lilly Kane
    9. Classic Kyo
   10. Wild Wolf
   11. Armor Ralf
   12. Mr. Karate
   13. Hyena
   14. Jivatma

This list is only for unlocking characters through Missions. If you unlock a 
character through Story Mode then you will unlock the next character in the 
list next time you complete a level. There are more unlockable characters than 
this, but you'll have to play other modes to get them.

Every 50 missions you complete gets you a new stage. You can only unlock two 
stages through Easy Missions. You unlock a stage's music in the soud test at 
the same time you unlock the stage.


-------------------------------------------------------------------------------
2.  Frequently Asked Questions
-------------------------------------------------------------------------------

Q: Can I unlock stuff through the missions?
A: Yes. Take a look at the section above.

Q: Help! I can't beat this mission!
A: Ask on the message board. There's a good amount of discussion going on, so
   you should be able to get all the help you need.

Q: Can I use this guide on my site?
A: Email me and we'll talk about it. I usually don't have a problem with it,
   but I handle these requests on a case-by-case basis.

Q: Why don't you have a strategy for every mission?
A: That's not really possible. What works for me may not work for you. I mave
   won by a fluke, or I may just be better with whatever character I went
   through with than you are. Most of thiese missions can be completed by any
   character. You just need to use one that you're good with. Chances are that
   I'm not as good as you with your best character. There are too many possible
   strategies for most missions, and too much randomness to the way most of the
   fights go. If a particular mission is best done with a particular character
   I try to mention it.

Q: Can you teach me how to play this game?
A: No. it is my strong belief that a text guide on the internet cannot teach
   you how to play a fighting game. I can provide information on the characters
   and the system, but you have to put that information to use in your own way.
   You ultimately have to play the game to learn it. All I can give you is
   advice on certain aspects. Once you have enough base knowledge to ask
   specific questions and understand the answers, start poking around the
   message board for help. You can do far more learning talking with people 
   there than from reading any guide I write. Besides, it's not like I'm the
   best guy ever at fighting games. Why would you want to learn from me?


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3.  Version History                                                   [APND003]
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Version 1.5  -  Formatted the entire guide to make it look pretty
 05/04/06    -  Added the Basics section
             -  Added Appendices sections 1-4
             -  Fleshed out all the missions
             -  Corrected the objective for LV04-04


Version 1.0  -  Everything is new
 04/29/06


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4.  Credits                                                           [APND004]
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http://www.network-science.de/ascii/  - The ASCII generator for the title of
                                        this guide.


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5.  Copyright Notice                                                  [APND005]
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This guide is copyright 2006 Michael R. Wilson (Emerald Phoenix). This may be 
not be reproduced under any circumstances except for personal, private use. It 
may not be placed on any web site or otherwise distributed publicly without 
advance written permission. It may not be altered in any way. It may not be 
sold for profit, and it may not be posted on a part of a website that cannot be 
accessed for free. Use of this guide on any other web site or as a part of any 
public display is strictly prohibited, and a violation of copyright. I maintain 
the right to have this guide removed from any site I choose for any reason.