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    Hard Mission Guide by NeoJosh

    Version: 2.1 | Updated: 01/01/07 | Printable Version | Search This Guide

    King of Fighters Hard Mission Guide
    By NeoJosh
    December 31, 2006
    Version 2.1 (Final... hopefully)
    neojosh26288@yahoo.com
    
    
    Introduction:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    This guide was originally used for the Japanese counterpart. I made this
    FAQ during that time that people are having difficulties in finishing
    the hard mode since it is written in Japanese. I for one can't
    understand japanese so I tried to figure out how to finish the hard
    mission despite the hinderance of having a language barrier. 
    
    I haven't got the time to update the guide for like since July 11, 2006.
    Also, there will have differences in the description of each mission 
    since I only played the Japanese version and made the description by
    myself. 
    
    ***If you need to go to the level and stage quickly do ctrl+F then 
    type L#S# or L##S## to find the mission you need to go. 
    (e.g. L4S7 to go to Level 4 Stage 7 or L5S10 for Level 5 Stage 10)
    
    
    Legends:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    QCF	== Denotes the famous hadouken move down, down+forward, forward
    	   also means Quarter Circle Forward motion.
    QCB	== Denotes the hurricane kick motion down, down+back, back
    	   also means Quarter Circle Backward motion.
    DP      == Denotes the shouryuken motion forward, down, down+forward
               also means Dragon Punch motion.
    HCF     == Denotes the Yoga Flame Motion in SF 2 move by doing back, 
    	   down+backard, down, down+forward, forward
    	   also means Half Circle Forward motion.
    HCB	== Denotes the Reverse Yoga Flame Motion by doing forward, down+
    	   forward, down, down+backward, back
    	   also means Half Circle Backward motion.
    
    Notes: 
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    This maybe will be my last revision of the guide. Now the format has 
    been change and added legends so it will be less confusing than the 
    previous one. I don't know if I would revise it again unless there are 
    typos and errors I guess. Also finishing the challenge unlocks 2 stage 
    maps and several character costumes. So ok let's start!
    
    
    Tips:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    *Most of the combo I used are simple yet effective with good damage and 
    speed efficieny since you are under time pressure here unlike in
    Easy Missions which time is not actually a problem (e.g. is Terry's
    jump+HK, HK, HK against Rock with ability to regenerate life gauge for
    30 secs in mission 3-9).
    
    *The AI has a weakness against wall cornering leaving them defenseless 
    in series of stylish arts combo. They seems to bounce back from the
    wall then if they manage to do recovery backroll, repeat the combo
    again and it will hit (well, for most of the time unless they perform
    a sabaki which is extremely rare except for level 7,8,9 and 10 which 
    are in a higher difficulty level) but still it is effective.
    
    *Each stage 10 in every level has unknown status on each player so some
    of my comments there are only assumed and I'm not sure if it is correct.
    (indicated by ??? except for level 5 and level 10).
    
    *In level 5 missions, there are times that the AI forgets to perform
    recovery roll and leave them defenseless on the ground. It is essential
    to hit them again while on the ground to continue the combo efficiently
    (e.g. is Rock's Jump HK, LP, LP, HP, HP, Rising Tackle, down+LK, 
    Rising Tackle in corner. As you can see the down+LK is only an additional
    move so that the combo will not stop on the first Rising Tackle only.
    But it is difficult to time whether or not the AI will do recovery roll 
    or not so it also requires luck and patience to finish the mission).
    
    *Level 7,8,9 and 10 have higher AI difficulty so have some patience on
    beating them up. (level 6 also have a higher AI against the previous
    missions but still it is easy to beat than the rest of the four last
    levels).
    
    
    
    Format:
    
    ++++++++++
    | XX  XX | <---	Level and Stage number
    ++++++++++
    
    Player     <---	The character you will use in each mission.
    
    Enemy      <---	The character you will fight in each mission.
    
    Time       <---	The time you will start the fight in each mission.
    
    CC         <---	The Clearing Conditions required in finishing each
    		mission.
    
    Notes      <---	Author's comment on how to beat the mission.
    
    *          <--- Status of each player given in specific missions.
    
    
    
    LEVEL 1
    ~~~~~~~
    
    
    
    +++++++++++++++++++
    | Level 1 Stage 1 |							L1S1
    +++++++++++++++++++
    
    
    Player: Alba Meira
    	*Has MAX power gauge
    	*Power gauge decreases
    
    Enemy: 	Luise Meyrink
    	*---
    
    Time: 	15 sec
    
    CC:	You must defeat the enemy to succeed.
    
    Notes:	As long as you can perform his 3 star DM then it will be easy.
    
    
    
    +++++++++++++++++++
    | Level 1 Stage 2 |							L1S2
    +++++++++++++++++++
    
    
    Player:	Terry Bogard
    	*Power gauge decreases
    
    Enemy:	Lien Neville
    	*---
    
    Time:	30 sec
    
    CC:	You must defeat the enemy to succeed.
    
    Notes:	Just pummel the opponent with series of combo to win.
    
    
    
    +++++++++++++++++++
    | Level 1 Stage 3 |							L1S3
    +++++++++++++++++++
    
    
    Player:	Lilly Kane
    	*---
    
    Enemy:	Athena Asimiya
    	*---
    
    Time:	30 sec
    
    CC:	Perform provocation once then you must defeat the
    	enemy to succeed
    
    Notes:	Try to sweep her then do the taunt then pummel the enemy to
    	win. Mostly the combo starting with back+LP works well.
    
    
    
    +++++++++++++++++++
    | Level 1 Stage 4 |							L1S4
    +++++++++++++++++++
    
    
    Player:	Fio Germi
    	*---
    
    Enemy:	Yuri Sakazaki
    	*Has infinite life gauge
    
    Time:	10 sec
    
    CC:	Perform guard crush to succeed.
    	
    Notes:	First, jump attack her with HK then repeatedly doing this
    	combo crouching HP, HP. If the laser hits you just rush in
    	again with jump HK and follow up by crouching HP, HP.
    
    
    
    +++++++++++++++++++
    | Level 1 Stage 5 |							L1S5
    +++++++++++++++++++
    
    
    Player:	Clark Steel
    	*Blocking disabled
    
    Enemy:	Soiree Meira
    	*---
    
    Time:	30 sec
    
    CC:	You must defeat the enemy to succeed.
    	
    Notes:	Since you cannot block, you must as well as go frenzy with
    	forward+LK, LK, LK, DP+HP, QCF+HP.
    
    
    
    +++++++++++++++++++
    | Level 1 Stage 6 |							L1S6
    +++++++++++++++++++
    
    
    Player:	Soiree Meira
    	*Max power gauge
    
    Enemy:	Leona
    	*Infinite life gauge
    
    Time:	10 sec
    
    CC:	You must collect an amount of $5000 to succeed.
    	
    Notes:	His QCB+HK 3x works well here.
    
    
    
    +++++++++++++++++++
    | Level 1 Stage 7 |							L1S7
    +++++++++++++++++++
    
    
    Player:	Mignon Beart
    	*Life gauge is at 1%
    
    Enemy:	Clark Steel
    	*Life gauge is at 1%
    
    Time:	10 sec
    
    CC:	You must throw the enemy to succeed.
    	
    Notes:	Just jump towards him and perform a throw after you land.
    
    
    
    +++++++++++++++++++
    | Level 1 Stage 8 |							L1S8
    +++++++++++++++++++
    
    
    Player:	Ralf Jones
    	*Max power gauge
    
    Enemy:	Kyo Kusanagi Classic
    	*Life gauge is at 70%
    	*Life gauge regenerates back to 70% after taking damage.
    
    Time:	60 sec
    
    CC:	You must defeat the enemy with one combo to succeed.
    	
    Notes:	First, perform his 3 star DM with a follow up uppercut, then
    	super cancel it with QCB, HCF+HK.
    
    
    
    +++++++++++++++++++
    | Level 1 Stage 9 |							L1S9
    +++++++++++++++++++
    
    
    Player:	Luise Meyrink
    	*---
    
    Enemy:	Kyo Kusanagi
    	*Infinite power gauge
    
    Time:	30 sec
    
    CC:	You must defeat the enemy to succeed.
    	
    Notes:	Luise Meyrink is not that hard to beat. Most effective combo
    	starter would be down+HK, HP or down+HK, LK.
    
    
    
    ++++++++++++++++++++
    | Level 1 Stage 10 |							L1S10
    ++++++++++++++++++++
    
    
    Player:	Seth
    	*---
    
    Enemy:	Kula Diamond
    	*Infinite life gauge
    
    Time:	30 sec
    
    CC:	You must do Seth's counter special move 3x to defeat the enemy.
    	
    Notes:	The easiest strategy to do is lure Kula to attack you like 
    	Jump+HK then do HCF+HK when you reach the ground. If Kula blocks
    	the jump attack, then she would most likely to attack you when
    	you land.
    
    
    
    LEVEL 2
    ~~~~~~~
    
    
    
    +++++++++++++++++++
    | Level 2 Stage 1 |							L2S1
    +++++++++++++++++++
    
    
    Player:	Lien Neville
    	*Power gauge decreases
    	*Max power gauge
    
    Enemy:	Richard Meyer
    	*---
    
    Time:	15 sec
    
    CC:	You must defeat the enemy to succeed.
    	
    Notes:	Just doing her HK 3x combo repeatedly in the corner. You may add
    	special moves or DM in the combo.
    
    
    
    +++++++++++++++++++
    | Level 2 Stage 2 |							L2S2
    +++++++++++++++++++
    
    
    Player:	Mai Shiranui
    	*Life gauge is at 30%
    
    Enemy:	K'
    	*---
    
    Time:	30 sec
    
    CC:	You must defeat the enemy to succeed.
    	
    Notes:	HP 4x then down+HK, DP+HK repeatedly works just fine.
    
    
    
    +++++++++++++++++++
    | Level 2 Stage 3 |							L2S3
    +++++++++++++++++++
    
    
    Player:	Maxima
    	*Life gauge is at 30%
    
    Enemy:	Chae Lim
    	*---
    
    Time:	30 sec
    
    CC:	You must defeat the enemy w/o being knockdown 3x to succeed.
    	
    Notes:	Jump+HK, LP, LP, HP, QCF+P 4x repeatly and avoid being knockdown
    	by doing recovery rolls to win. Sometimes the combo down+forward
    	+HP, HP, forward+HK is a good alternative since it deals large 
    	damage and is easy to pull off.
    
    
    
    +++++++++++++++++++
    | Level 2 Stage 4 |							L2S4
    +++++++++++++++++++
    
    
    Player:	Hanzo Hattori
    	*---
    
    Enemy:	Ralf Jones
    	*Life gauge is at 10%
    
    Time:	10 sec
    
    CC:	You must let the enemy hit the wall to succeed.
    	
    Notes:	Lure him in the corner and when in position do forward+HP.
    
    
    
    +++++++++++++++++++
    | Level 2 Stage 5 |							L2S5
    +++++++++++++++++++
    
    
    Player:	K'
    	*Jumping disabled
    
    Enemy:	Richard Meyer
    	*---
    
    Time:	30 sec
    
    CC:	You must defeat the enemy to succeed.
    	
    Notes:	Since you can't jump, the best thing to do is LK, LK, HP 
    	repeatedly. Sometimes I add QCB+LK and while in air, QCF+HK.
    	Also LK, LK can hit someone who is lying on the ground.
    	If you manage to get max power, try doing his 3 star DM.
    
    
    
    +++++++++++++++++++
    | Level 2 Stage 6 |							L2S6
    +++++++++++++++++++
    
    
    Player:	Rock Howard
    	*Life gauge is at 50%
    	*Life gauge decreases
    
    Enemy:	Fio Germi
    	*Life gauge is at 10%
    	*Life gauge regenerates
    
    Time:	30 sec
    
    CC:	You must collect 10 medals then defeat the enemy to succeed.
    	
    Notes:	Just like the easy mission, roll back and backdash will do
    	the trick and try to poke or sweep her if have a chance.
    	One of the quick and simple combo of Rock is jump+HK, down+HP
    	then Rising Tackle (down, then up+HP) is the combo I used since
    	the time given is only 30 seconds.
    
    
    
    +++++++++++++++++++
    | Level 2 Stage 7 |							L2S7
    +++++++++++++++++++
    
    
    Player:	K'
    	*Timebomb attached
    
    Enemy:	Kyo Kusanagi
    	*Life gauge is at 150%
    
    Time:	60 sec
    
    CC:	You must defeat the enemy to succeed.
    	
    Notes:	Again, LK, LK, HP then special move of your choice is your best
    	bet in beating this stage. I like the QCB+LK since it would send
    	them against the wall. The 3 star DM is also your bestfriend here.
    
    
    
    +++++++++++++++++++
    | Level 2 Stage 8 |							L2S8
    +++++++++++++++++++
    
    
    Player:	Kyo Kusanagi
    	*---
    
    Enemy:	Bonet Jenne
    	*Infinite life gauge
    
    Time:	20 sec
    
    CC:	You must hit the enemy 30x to succeed.
    	
    Notes:	Repeatedly down+HK, down+LK, QCF+LK. It is more effective if you
    	manage to corner the enemy.
    
    
    
    +++++++++++++++++++
    | Level 2 Stage 9 |							L2S9
    +++++++++++++++++++
    
    
    Player:	Ryo Sakazaki
    	*Jumping disabled
    
    Enemy:	Mai Shiranui
    	*Attack power is at 400%
    
    Time:	30 sec
    
    CC:	You must defeat the enemy to succeed.
    
    Notes:	Back+HP, HP, HP, HP repeatedly. You can add special moves or DM
    	and this move is specially effective in the corner.
    	
    
    
    ++++++++++++++++++++
    | Level 2 Stage 10 |							L2S10
    ++++++++++++++++++++
    
    
    Player:	Athena Asimiya
    	*---
    
    Enemy:	Mignon Beart
    	*Infinite life gauge
    
    Time:	60 sec
    
    CC:	You must deflect the enemy's projectile twice to succeed.
    	
    Notes:	Just put some distance when fighting her and try to force
    	Mignon to have projectile fights then do Athena's deflection
    	move. Actually you must have a bit of luck to let Mignon do
    	projectile fights coz she always dashes towards you and pummel
    	you with her Stylish arts. Like the saying says... Patience...
    	is a virtue.
    
    
    
    LEVEL 3
    ~~~~~~~
    
    
    
    +++++++++++++++++++
    | Level 3 Stage 1 |							L3S1
    +++++++++++++++++++
    
    
    Player:	Kula Diamond
    	*Max power gauge
    	*Power gauge decreases
    
    Enemy:	Lilly Kane
    	*---
    
    Time:	15 sec
    
    CC:	You must defeat the enemy to succeed.
    	
    Notes:	HP 3x in the corner is the most effective way to finish it.
    	You can add DM since you have max power and it's a way to
    	push Lilly towards the corner of the stage.
    
    
    
    +++++++++++++++++++
    | Level 3 Stage 2 |							L3S2
    +++++++++++++++++++
    
    
    Player:	Ninon Beart
    	*Guard gauge is always at 0%
    
    Enemy:	Wild Wolf
    	*---
    
    Time:	30 sec
    
    CC:	You must defeat the enemy to succeed.
    	
    Notes:	I used jump+HK, HK, HK, QCF+LP and only HK, HK, QCF+LP
    	if Wild Wolf is against the wall repeatedly.
    
    
    
    +++++++++++++++++++
    | Level 3 Stage 3 |							L3S3
    +++++++++++++++++++
    
    
    Player:	Billy Kane
    	*Jumping disabled
    
    Enemy:	Ninon Beart
    	*---
    
    Time:	20 sec
    
    CC:	You must knockdown Ninon 5x then defeat her to succeed.
    	
    Notes:	Sweeping is your best bet for knockdown since Ninon can't
    	recovery roll on that move. Then after you've manage to
    	execute 5 knockdowns, HK, HK repeatedly would be suffice to
    	finish this stage.
    
    
    
    +++++++++++++++++++
    | Level 3 Stage 4 |							L3S4
    +++++++++++++++++++
    
    
    Player:	Wild Wolf
    	*Life gauge is at 25%
    	*Guard gauge is always at 0%
    
    Enemy:	Alba Meira
    	*Infinite Life gauge
    	*Infinite Power gauge
    
    Time:	30 sec
    
    CC:	You must survive until time up to succeed.
    	
    Notes:	This is quite annoying since you can't block and Alba has
    	infinite power gauge and keeps abusing DMs. First, perform
    	a sidestep then manage yourself get in the corner and do 
    	power waves repeatedly alternating LP and HP. If Alba manages
    	to jump and try to attack you, do his Crack Shoot or DM if
    	you have stock in your power gauge.
    
    
    
    +++++++++++++++++++
    | Level 3 Stage 5 |							L3S5
    +++++++++++++++++++
    
    
    Player:	Richard Meyer
    	*---
    
    Enemy:	Billy Kane
    	*Can only be damage with DMs
    
    Time:	30 sec
    
    CC:	You must defeat the enemy to succeed.
    	
    Notes:	1 star DM 4x will do the trick. Be sure your first attack is a
    	1 star DM. If not, it will be harder to beat the stage.
    
    
    
    +++++++++++++++++++
    | Level 3 Stage 6 |							L3S6
    +++++++++++++++++++
    
    
    Player:	Bonne Jenet
    	*---
    
    Enemy:	Nagase
    	*---
    
    Time:	30 sec
    
    CC:	You must defeat the enemy to succeed.
    	
    Notes:	There are various items on the ground. Be sure to watch out
    	for mines. As for the combo I used, jump+HK, HP, HP, QCF+HP
    	repeatedly.
    
    
    
    +++++++++++++++++++
    | Level 3 Stage 7 |							L3S7
    +++++++++++++++++++
    
    
    Player:	Lien Neville
    	*---
    
    Enemy:	Maxima
    	*Invisible Mode
    
    Time:	30 sec
    
    CC:	You must defeat the enemy to succeed.
    	
    Notes:	There are mines in this area so be careful. As for the first
    	attack, I did HK 3x combo to send Maxima flying towards the
    	wall then cornered him with repeatedly HK 3x combo.
    
    
    
    +++++++++++++++++++
    | Level 3 Stage 8 |							L3S8
    +++++++++++++++++++
    
    
    Player:	Nagase
    	*---
    
    Enemy:	Kim Kaphwan
    	*Can only be damage with only 2 hits or more
    
    Time:	30 sec
    
    CC:	You must defeat the enemy to succeed.
    	
    Notes:	Quite an annoying stage, but if you manage to perform 
    	2 star DM QCB HCF+HK twice, then the game is yours. 
    	Also the most effective combo here is 
    	jump+HK, LP 3x, HP, LK, QCB+LP.
    
    
    
    +++++++++++++++++++
    | Level 3 Stage 9 |							L3S9
    +++++++++++++++++++
    
    
    Player:	Terry Bogard
    	*---
    
    Enemy:	Rock Howard
    	*Life gauge regenerates
    
    Time:	30 sec
    
    CC:	You must defeat the enemy to succeed.
    	
    Notes:	Jump+HK, HK, HK will do the trick. Then if you stock up
    	2 power gauge, 3 Power Geyser will finish him off.
    
    
    
    ++++++++++++++++++++
    | Level 3 Stage 10 |							L3S10
    ++++++++++++++++++++
    
    
    Player:	Leona Heidern
    	*---
    
    Enemy:	Hanzo Hattori
    	*Life gauge is at 150%
    
    Time:	30 sec
    
    CC:	You must not be hit by Hanzo more than 5x defeat while
    	trying to defeat him.
    	
    Notes:	Try to corner him with repeatedly down+HP, HP, then Cresent
    	Moon (down then up+P). Try to use LP so that the combo will
    	connect.
    
    
    
    LEVEL 4
    ~~~~~~~
    
    
    
    +++++++++++++++++++
    | Level 4 Stage 1 |							L4S1
    +++++++++++++++++++
    
    
    Player:	Chae Lim
    	*Power gauge decreases
    
    Enemy:	Iori Yagami
    	*---
    
    Time:	15 sec
    
    CC:	You must defeat the enemy to succeed.
    	
    Notes:	QCF 2x+HK as many times as you can. If low on power gauge, 
    	LK 2x then DP+LK will to the trick.
    
    
    
    +++++++++++++++++++
    | Level 4 Stage 2 |							L4S2
    +++++++++++++++++++
    
    
    Player:	Mignon Beart
    	*Attack power is at 50%
    
    Enemy:	K'
    	*---
    
    Time:	30 sec
    
    CC:	You must defeat the enemy to succeed.
    	
    Notes:	Use LK 3x to corner K' in the wall then repeatedly HK 2x until K' is
    	Ko'ed.
    
    
    
    +++++++++++++++++++
    | Level 4 Stage 3 |							L4S3
    +++++++++++++++++++
    
    
    Player:	Athena Asimiya
    	*Power gauge decreases
    
    Enemy:	Clark Steel
    	*Life gauge is at 150%
    
    Time:	30 sec
    
    CC:	You must defeat with full max power gauge the enemy to succeed.
    	
    Notes:	Try to get the first attack so you could gain 1 stock of the power gauge
    	then barrage him with HP, HP, DP+LP. If you manage to corner him 
    	against the wall then it is easier to defeat him.
    
    
    
    +++++++++++++++++++
    | Level 4 Stage 4 |							L4S4
    +++++++++++++++++++
    
    
    Player:	Lilly Kane
    	*---
    
    Enemy:	Mignon Beart
    	*---
    
    Time:	20 sec
    
    CC:	You must knockdown the enemy 3x before the enemy knocks you down 3x
    	and after that, Mignon will be defeated.
    	
    Notes:	Most likely 3 sweeps will do it. Easy as pie.
    
    
    
    +++++++++++++++++++
    | Level 4 Stage 5 |							L4S5
    +++++++++++++++++++
    
    
    Player:	Nightmare Geese
    	*Special moves disabled
    
    Enemy:	Ryo Sakazaki
    	*Life gauge regenerates
    	*Attack power is at 150%
    
    Time:	20 sec
    
    CC:	You must defeat the enemy to succeed.
    	
    Notes:	HP 3x repeatedly will finish of Ryo.
    
    
    
    +++++++++++++++++++
    | Level 4 Stage 6 |							L4S6
    +++++++++++++++++++
    
    
    Player:	Lien Neville
    	*Infinite life gauge
    
    Enemy:	Kula Diamond
    	*Infinite life gauge
    
    Time:	10 sec
    
    CC:	You must accumulate $5000 from the enemy to succeed.
    	
    Notes:	Jump+HK, HK 3x then repeat will let you collect $5000 in the nick
    	of time.
    
    
    
    +++++++++++++++++++
    | Level 4 Stage 7 |							L4S7
    +++++++++++++++++++
    
    
    Player:	Iori Yagami
    	*---
    
    Enemy:	Leona Heidern
    	*---
    
    Time:	20 sec
    
    CC:	You must defeat the enemy with the 3 star DM being the last hit
    	to succeed.
    	
    Notes:	Be sure to get the first attack, then the combo HP, HP, QCB+LP 3x will
    	let you max out your power gauge. Once you have max power, try to
    	go near the opponent by doing early jump attacks using HK (jumping in 
    	the air at the same time pressing the attack button) and doing the
    	3 star DM of Iori after landing near the enemy.
    
    
    
    +++++++++++++++++++
    | Level 4 Stage 8 |							L4S8
    +++++++++++++++++++
    
    
    Player:	Seth
    	*Blocking disabled
    
    Enemy:	Chae Lim
    	*Infinite life gauge
    	*Infinite power gauge
    
    Time:	30 sec
    
    CC:	You must accumulate more hits than the enemy would do to you.
    	
    Notes:	Repeatedly using LK, LK, down+HK, down+HK then QCF+LP. You could add
    	2 star DM QCF HCB+HK in the combo. Also beware against Chae's kicking
    	barrage DM coz it will give her 10 hits.
    
    
    
    +++++++++++++++++++
    | Level 4 Stage 9 |							L4S9
    +++++++++++++++++++
    
    
    Player:	Duke
    	*Attack power is at 50%
    
    Enemy:	Kyo Kusanagi
    	*Enemy life gauge 70%
    
    Time:	30 sec
    
    CC:	Guard crush the enemy so would take damage and be defeated.
    	
    Notes:	The combo LP 3x, forward+HP, LK, HK, QCF+LP will give you faster
    	guard crush. After you guard crush Kyo, do his 3 star DM QCB HCF+HK.
    	You can finish the opponent on one guard crush, if Kyo is still alive
    	after the DM, try hitting him more before doing the 3 star DM.
    
    
    
    ++++++++++++++++++++
    | Level 4 Stage 10 |							L4S10
    ++++++++++++++++++++
    
    
    Player:	K'
    	*---
    
    Enemy:	Athena Asimiya
    	*Infinite life gauge
    
    Time:	30 sec
    
    CC:	You must do super cancel twice to defeat the enemy.
    	
    Notes:	LK, LK, HP, QCF+LP repeatedly then if you have 2 stocks in the power
    	gauge, add QCF 2x+LP in the combo for a super cancel. Then do it again
    	after you gain another 2 stock in the power gauge. Be sure to get the
    	first attack for an advantage.
    
    
    
    LEVEL 5
    ~~~~~~~
    
    
    
    +++++++++++++++++++
    | Level 5 Stage 1 |							L5S1
    +++++++++++++++++++
    
    
    Player:	Maxima
    	*Max power gauge
    
    Enemy:	Seth
    	*Infinite life gauge
    
    Time:	60 sec
    
    CC:	You must perform a 9 hit combo to defeat the enemy.
    	
    Notes:	Jump HK, LP, LP, HP, QCF+P 5x.
    
    
    
    +++++++++++++++++++
    | Level 5 Stage 2 |							L5S2
    +++++++++++++++++++
    
    
    
    Player:	Luise Meyrink
    	*Max power gauge
    
    Enemy:	Soiree Meira
    	*Infinite life gauge
    
    Time:	60 sec
    
    CC:	You must perform a 15 hit combo to defeat the enemy.
    	
    Notes:	HP, HP, HP, HP, DP+LP, down+LK, DP+LP in corner
    	(there are times that the computer forgets to roll).
    
    	Also you can do HP, HP, HP, HP, DP+LP when Soiree is
    	2 characters away from the wall, then you will see
    	Soiree bounce from the wall for another DP+HP to
    	complete the combo.
    	
    ********Or you can do HP, HP, HK, HP, HK, HP, HP, DP+LP, then 
    	do her DM move QCB, HCF+HP in air as a super cancel.
    
    
    
    
    
    +++++++++++++++++++
    | Level 5 Stage 3 |							L5S3
    +++++++++++++++++++
    
    
    Player:	Ryo Sakazaki
    	*Max power gauge
    
    Enemy:	Terry Bogard
    	*Infinite life gauge
    
    Time:	60 sec
    
    CC:	You must perform a 35 hit combo to defeat the enemy.
    	
    Notes:	Jump HP, back+HP, HP, HP, HP, forward back forward+HP, 
    	cancel to QCF HCB+HP (2 characters away from corner).
    
    
    
    +++++++++++++++++++
    | Level 5 Stage 4 |							L5S4
    +++++++++++++++++++
    
    
    Player:	Kula Diamond
    	*Max power gauge
    
    Enemy:	Luise Meyrink
    	*Infinite life gauge
    
    Time:	60 sec
    
    CC:	You must perform a 21 hit combo to defeat the enemy.
    	
    Notes:	Jump HK, LP, LP, LP, HP, HP, HCB 2x+HP.
    
    
    
    +++++++++++++++++++
    | Level 5 Stage 5 |							L5S5
    +++++++++++++++++++
    
    
    Player:	Yuri Sakazaki
    	*Max power gauge
    
    Enemy:	Fio Germi
    	*Infinite life gauge
    
    Time:	60 sec
    
    CC:	You must perform a 21 hit combo to defeat the enemy.
    	
    Notes:	LP, LP, LP, QCB+P, cancel into QCF HCB+HK in corner.
    
    
    
    +++++++++++++++++++
    | Level 5 Stage 6 |							L5S6
    +++++++++++++++++++
    
    
    Player:	Rock Howard
    	*Max power gauge
    
    Enemy:	Ryo Sakazaki
    	*Infinite life gauge
    
    Time:	60 sec
    
    CC:	You must perform a 19 hit combo to defeat the enemy.
    	
    Notes:	Jump HK, LP, LP, HP, HP, Rising Tackle, down+LK, Rising Tackle 
    	in corner (there are times that the computer forgets to roll).
    
    ********Or you can do Jump HK, HP, LK, LK, LK, QCF+P cancel to HP+HK
    	(I assume you know that move where Rock cancel his 2 projectile
    	move into a short range attack) then Ryo will fly into the air
    	quickly followed up by QCB+LP then super cancel into QCB, HCF+HK
    
    
    +++++++++++++++++++
    | Level 5 Stage 7 |							L5S7
    +++++++++++++++++++
    
    
    Player:	Clark Steel
    	*Max power gauge
    
    Enemy:	Yuri Sakazaki
    	*Infinite life gauge
    
    Time:	60 sec
    
    CC:	You must perform a 8 hit combo to defeat the enemy.
    	
    Notes:	forward+LK, LK, LK, catch enemy with HCF+HP, then down, down, HK for a 
    	rolling cradle.
    
    
    
    +++++++++++++++++++
    | Level 5 Stage 8 |							L5S8
    +++++++++++++++++++
    
    
    Player:	Kim Kaphwan
    	*Max power gauge
    
    Enemy:	Ralf Jones
    	*Infinite life gauge
    
    Time:	60 sec
    
    CC:	You must perform a 19 hit combo to defeat the enemy.
    	
    Notes:	Jump HK, HK, HK, forward+HK, QCB+LP, up+forward+LK, down+LK, still 
    	charging down then up+HK, then either QCB HCF+HK or QCF 2x+HK.
    	Actually I made goof off and did succeeded with the combo 
    	Jump HK, HK, HK, forward+HK, QCB+LP, QCB HCF+HK, then 3 crouching LK 
    	(the enemy didn't roll) hehehe... lucky me!
    
    ********Or just do QCF+HK in air then cancel into any AIR DM of your choice.
    	The first combo is kinda for the "Flashy Combo Type Users" only. LOL!
    
    +++++++++++++++++++
    | Level 5 Stage 9 |							L5S9
    +++++++++++++++++++
    
    
    Player:	Hanzo Hattori
    	*Max power gauge
    
    Enemy:	Mai Shiranui
    	*Infinite life gauge
    
    Time:	60 sec
    
    CC:	You must perform a 10 hit combo to defeat the enemy.
    	
    Notes:	LP, LP, HP, HP, LK, HK, bounce from wall, HCB F+HP 
    	(3 characters away from the wall).
    
    
    
    ++++++++++++++++++++
    | Level 5 Stage 10 |							L5S10
    ++++++++++++++++++++
    
    
    Player:	Kyo Kusanagi
    	*Max power gauge
    
    Enemy:	Kyo Kusanagi Classic
    	*Infinite life gauge
    
    Time:	60 sec
    
    CC:	You must perform a 15 hit combo to defeat the enemy.
    	
    Notes:	This is more like a bonus round since QCB HCF+HK does 12 hits so do 
    	down+HK, down+LK then 3 star DM move and you will succeed.
    
    
    
    LEVEL 6
    ~~~~~~~
    
    
    
    +++++++++++++++++++
    | Level 6 Stage 1 |							L6S1
    +++++++++++++++++++
    
    
    Player:	Soiree Meira
    	*Power gauge decreases
    
    Enemy:	Alba Meira
    	*---
    
    Time:	15 sec
    
    CC:	You must defeat the enemy to succeed.
    	
    Notes:	His 1 star DM QCF 2x+HK will save you from the trouble of time
    	pressure. If you manage to get the first attack doing the DM will make
    	the round much easier to finish.
    
    
    
    +++++++++++++++++++
    | Level 6 Stage 2 |							L6S2
    +++++++++++++++++++
    
    
    Player:	Leona Heidern
    	*Life gauge decreases
    
    Enemy:	Lien Neville
    	*---
    
    Time:	30 sec
    
    CC:	You must defeat the enemy to succeed.
    	
    Notes:	down+HP, HP, Moon Slasher then MOon Slasher follow up (charge down
    	then up+HP, down, up+HP) repeatedly. You can super cancel into 
    	QCF 2x+HP if you want to.
    
    
    
    +++++++++++++++++++
    | Level 6 Stage 3 |							L6S3 
    +++++++++++++++++++
    
    
    Player:	Chae Lim
    	*---
    
    Enemy:	Ninon Beart
    	*---
    
    Time:	10 sec
    
    CC:	You must defeat the enemy w/o hitting her more than 10x to succeed.
    	
    Notes:	Her QCF 2x+HK will do the trick. Try hitting her 4 times to finish
    	the round. Make sure you get the first attack doing the DM. If one DM
    	fails to connect, you must as well as retry the round.
    
    
    
    +++++++++++++++++++
    | Level 6 Stage 4 |							L6S4
    +++++++++++++++++++
    
    
    Player:	Kyo Kusanagi Classic
    	*Power gauge decreases
    
    Enemy:	Kim Kaphwan
    	*Enemy life gauge is at 50%
    
    Time:	30 sec
    
    CC:	You must defeat with full max power gauge the enemy to succeed.
    	
    Notes:	Now this one require luck and patience again. Doing down+LK at first
    	so you can get the first attack and the other hits will be down+LP
    	
    
    
    +++++++++++++++++++
    | Level 6 Stage 5 |							L6S5
    +++++++++++++++++++
    
    
    Player:	Alba Meira
    	*---
    
    Enemy:	Duke
    	*---
    
    Time:	20 sec
    
    CC:	You must defeat the enemy to succeed.
    	
    Notes:	Do HP 3x, HK 2x combo repeatedly to succeed.
    
    
    
    +++++++++++++++++++
    | Level 6 Stage 6 |							L6S6
    +++++++++++++++++++
    
    
    Player:	Wild Wolf
    	*Max power gauge
    
    Enemy:	Ryo Sakazaki
    	*---
    
    Time:	30 sec
    
    CC:	You must collect 10 medals then defeat the enemy to succeed.
    	
    Notes:	Just like other collect medal, roll, backdash to get the medals with
    	ease. But this time you got 3 stock of power gauge. Most likely doing
    	1 star Power Geyser (QCB HCF+LP) as a first attack gives you an advantage.
    	Just time your 1 star Power Geyser in every backdash and backroll and
    	you will win.
    
    
    
    +++++++++++++++++++
    | Level 6 Stage 7 |							L6S7
    +++++++++++++++++++
    
    
    Player:	Ninon Beart
    	*---
    
    Enemy:	Rock Howard
    	*---
    
    Time:	30 sec
    
    CC:	You must defeat the enemy to succeed.
    	
    Notes:	Sounds easy, it is if there weren't mines scattered around the stage,
    	and what's more, it can damage you 100%! Just try to avoid touching
    	this mines while getting yourself on the corner which there are no
    	mines. Once there, you can fight at ease with jump+HK, HK, HK. You can
    	add QCF+HP.
    
    
    
    +++++++++++++++++++
    | Level 6 Stage 8 |							L6S8
    +++++++++++++++++++
    
    
    Player:	Ralf Jones
    	*---
    
    Enemy:	Lilly Kane
    	*Infinite life gauge
    
    Time:	20 sec
    
    CC:	You must hit the enemy 30x to succeed.
    	
    Notes:	His 1 star DM QCF HCB+HP is very helpful in this stage. Remember that
    	you must get the first attack. Try this combo as soon as the stage has
    	started Jump+HK, HP, HP, QCF HCB+HP. If you got the first attack then
    	this combo is possible. Just repeat after getting another stock in
    	the power gauge.
    
    
    
    +++++++++++++++++++
    | Level 6 Stage 9 |							L6S9
    +++++++++++++++++++
    
    
    Player:	Mai Shiranui
    	*---
    
    Enemy:	Maxima
    	*Counter state damage
    
    Time:	30 sec
    
    CC:	You must defeat the enemy to succeed.
    	
    Notes:	Maxima deals counter damage here so beware. Mai's forward+HP, HP, HP,
    	HP, down+HK, QCB+LP is very helpful here. Once you reached max power
    	gauge, unleash her 3 star DM charge down then QCF+HK. Be sure that the
    	DM will hit Maxima or else you will retry again.
    
    
    
    ++++++++++++++++++++
    | Level 6 Stage 10 |							L6S10
    ++++++++++++++++++++
    
    
    Player:	Richard Meyer
    	*Attack power is at 400%
    
    Enemy:	Wild Wolf
    	*Can only be damaged by throws
    
    Time:	30 sec
    
    CC:	You must defeat the enemy to succeed.
    	
    Notes:	Like most throws to be perform they are done by doing early jump 
    	attacks (jump and any attack button almost at the same time). Just by
    	doing four throws will suffice the requirements of clearing the stage.
    	The only problem is the AI here is higher so it would counter your
    	throws and escape it. If that happens just do early jump attacks again
    	and try to throw him this time. HP throw is much better then HK throw
    	because of it's speed since you are under time pressure.
    
    
    
    LEVEL 7
    ~~~~~~~
    
    
    
    +++++++++++++++++++
    | Level 7 Stage 1 |							L7S1
    +++++++++++++++++++
    
    
    Player:	Terry Bogard
    	*Max power gauge
    	*Power gauge decreases
    
    Enemy:	Nightmare Geese
    	*---
    
    Time:	15 sec
    
    CC:	You must defeat the enemy to succeed.
    	
    Notes:	To defeat him, you must perform Terry's 3 star DM QCF 2x+HP at the
    	start. This combo jump+HK, HP, HP, QCF 2x+HP will deal huge
    	damage to Geese. Be sure that it would not connect into 5 hits or
    	the damage will be lessen. You must pause for a while after the last
    	HP in the combo then do the DM and make sure the DM will hit Geese.
    	The rest will be easy since you deal a huge amount of damage to Geese.
    
    
    
    +++++++++++++++++++
    | Level 7 Stage 2 |							L7S2
    +++++++++++++++++++
    
    
    Player:	Athena Asimiya
    	*Life gauge is at 5%
    
    Enemy:	Chae Lim
    	*---
    
    Time:	30 sec
    
    CC:	You must defeat the enemy to succeed.
    	
    Notes:	I beat Chae using Jump+HK, LP 3x, HP, DP+LP. Then Chae will roll
    	recovery backwards then repeat the combo without the jump+HK until
    	she is in the corner. Since the enemy is in the corner, you can 
    	perform her HCB 2x+HP and it could hit Chae 3 times dealing a huge 
    	damage on her. If you are not sure about your life and have 
    	accumulated max power gauge, do her 3 star DM healing HCB 2x+HK
    	though I won without doing any DMs, only cheap stylish arts 
    	repeatedly in the corner. Lolz!
    
    
    
    +++++++++++++++++++
    | Level 7 Stage 3 |							L7S3
    +++++++++++++++++++
    
    
    Player:	Bonne Jenet
    	*---
    
    Enemy:	Mai Shiranui
    	*---
    
    Time:	30 sec
    
    CC:	You must perform sabaki 5x while defeating the enemy to succeed.
    	
    Notes:	It's kinda annoying but there is a timing in Mai's attack. It's safe
    	to sabaki while crouching and takes a bit of luck that Mai wouldn't
    	jump attack you. Patience is a virtue is still our motto here since
    	you must defeat Mai while doing the 5 sabakis.
    
    
    
    +++++++++++++++++++
    | Level 7 Stage 4 |							L7S4
    +++++++++++++++++++
    
    
    Player:	Nightmare Geese
    	*---
    
    Enemy:	Billy Kane
    	*---
    
    Time:	30 sec
    
    CC:	You must consecutive special move counter 3x to defeat the enemy.
    	
    Notes:	Just like the previous stage but much easier since doing counter 
    	special moves last longer than sabakis. But the catch is you must
    	do it consecutively. You must not get hit so the number won't reset
    	to 0. The strategy is Jump+HK, LP, LP then do the counter special move
    	and repeat. If you are lucky, you will pull it off 3 times.
    
    
    
    +++++++++++++++++++
    | Level 7 Stage 5 |							L7S5
    +++++++++++++++++++
    
    
    Player:	Iori Yagami
    	*---
    
    Enemy:	Mignon Beart
    	*Can only take damage while in knockdown mode
    
    Time:	30 sec
    
    CC:	You must defeat the enemy to succeed.
    	
    Notes:	Try doing this combo HK, down+LK, down+HK, QCF+HP, QCF+LP cancel to 
    	QCF 2x+HP and be sure it would be the first attack. Try to accumulate 
    	1 stock again and perform the combo again.
    
    
    +++++++++++++++++++
    | Level 7 Stage 6 |							L7S6
    +++++++++++++++++++
    
    
    Player:	Seth
    	*Life gauge is at 10%
    
    Enemy:	Luise Meyrink
    	*---
    
    Time:	30 sec
    
    CC:	You must defeat the enemy to succeed.
    	
    Notes:	Seth's LK, LK, down+HK, down+HK, QCF+LP is very useful here. Since 
    	there are various items on the ground, you might get some food to 
    	fill your life gauge though I never did it. Also you can't accumulate 
    	stocks in your power gauge here, you must get it as an item. If you
    	manage to get your hands on it then unleash your DM.
    
    
    
    +++++++++++++++++++
    | Level 7 Stage 7 |							L7S7
    +++++++++++++++++++
    
    
    Player:	Billy Kane
    	*Power gauge decreases
    
    Enemy:	Iori Yagami
    	*---
    
    Time:	30 sec
    
    CC:	You must defeat the enemy with a super cancel as a last hit 
    	to succeed.
    	
    Notes:	At first try to pummel Iori until he has 1/3 of his life gauge. The
    	combo Jump+HK, forward+LP then LP repeatedly and super cancel into
    	QCF HCB+HP. 
    
    
    
    +++++++++++++++++++
    | Level 7 Stage 8 |							L7S8
    +++++++++++++++++++
    
    
    Player:	Fio Germi
    	*---
    
    Enemy:	Hanzo Hattori
    	*---
    
    Time:	30 sec
    
    CC:	You must not exceed 3 hit combo when damaging the enemy until Hanzo is 
    	KO'ed to succeed.
    	
    Notes:	Just repeatedly doing down+HP, HP until Hanzo is defeated.
    
    
    
    +++++++++++++++++++
    | Level 7 Stage 9 |							L7S9
    +++++++++++++++++++
    
    
    Player:	Lilly Kane
    	*---
    
    Enemy:	Terry Bogard
    	*Life gauge is at 150%
    
    Time:	30 sec
    
    CC:	You must defeat the enemy to succeed.
    	
    Notes:	Jump+HK, back+LP then repeatedly LP will deal nice damage. Her 2 star
    	DM QCF 2x+HP is the most useful DM here since you are under time
    	pressure. If you did a counter damage with the DM then it's more of 
    	a bonus to finish this round.
    
    
    
    ++++++++++++++++++++
    | Level 7 Stage 10 |							L7S10
    ++++++++++++++++++++
    
    
    Player:	Duke
    	*---
    
    Enemy:	Nagase
    	*Infinite life gauge
    
    Time:	30 sec
    
    CC:	You must accumulate $10000 from the enemy to succeed.
    	
    Notes:	This is a bonus game for a stage 10! Oh come on! Lolz! Poor Nagase,
    	well just pummel her with LP 3x, forward+HP, LK, HK until you reach
    	$10000. Now isn't that easy?
    
    
    
    LEVEL 8
    ~~~~~~~
    
    
    
    +++++++++++++++++++
    | Level 8 Stage 1 |							L8S1
    +++++++++++++++++++
    
    
    Player:	Ryo Sakazaki
    	*Max power gauge
    	*Power gauge decreases
    
    Enemy:	Yuri Sakazaki
    	*---
    
    Time:	15 sec
    
    CC:	You must defeat the enemy to succeed.
    	
    Notes:	Jump+HK, then do a standing LK, and finish with a 3 star DM QCF 2x+HP.
    	These three won't combo but make sure that the DM will hit. After that
    	everything will be easy. His back+HP, HP 3x is useful here since you
    	knock the enemy off into the air of another hit like DP+LP or QCB+HK.
    
    
    
    +++++++++++++++++++
    | Level 8 Stage 2 |							L8S2
    +++++++++++++++++++
    
    
    Player:	Ninon Beart
    	*---
    
    Enemy:	Athena Asimiya
    	*Life gauge regenerates
    	*Attack power is at 150%
    	*Life gauge absorbs the amount of damage given to you
    
    Time:	30 sec
    
    CC:	You must defeat the enemy to succeed.
    	
    Notes:	LK 3x then QCF+LP is the most effective combo here. Be careful not
    	to be hit by Athena coz she'll gain the amount damage that she'll 
    	deal to you. That one reminded me of Magic the Gathering. Lolz!
    	Anyway the effective DM here is her QCF 2x+HP. Make sure to do that
    	after you knock her down on the corner.
    
    
    
    +++++++++++++++++++
    | Level 8 Stage 3 |							L8S3
    +++++++++++++++++++
    
    
    Player:	Kim Kaphwan
    	*---
    
    Enemy:	Kula Diamond
    	*---
    
    Time:	30 sec
    
    CC:	You must perform the 3 DM while trying to defeat the enemy
    	to succeed.
    
    Notes:	His most appropriate DM to be used is his QCF 2x+HK. Use it as you
    	counter Kula's barrage. If you need to stock up on power gauge just
    	use LK, LK or let Kula damage you.
    
    
    
    +++++++++++++++++++
    | Level 8 Stage 4 |							L8S4
    +++++++++++++++++++
    
    
    Player:	Duke
    	*Power gauge disabled
    	*Jump disabled
    
    Enemy:	Seth
    	*Infinite life gauge 
    	*Attack power is at 200%
    
    Time:	30 sec
    
    CC:	You must survive until time up to succeed.
    
    Notes:	The Patience+Luck combo is the most effective here. LOlz! You will
    	roll back and dash back more probably since you can't block the 
    	lasers. If Seth tries to rush you, sweep him then fall back again
    	until the time is up.
    
    
    
    +++++++++++++++++++
    | Level 8 Stage 5 |							L8S5
    +++++++++++++++++++
    
    
    Player:	Billy Kane
    	*Normal attacks disabled
    
    Enemy:	Lilly Kane
    	*---
    
    Time:	30 sec
    
    CC:	You must defeat the enemy to succeed.
    
    Notes:	Eventhough you don't have normal attacks, you can still perform some
    	of the stylish attacks that have directional button in the first attack.
    	Example is Billy's forward+LP or back+LP, you can perform those kind
    	of stylish attacks. So just perform back+LP then repeatedly LP or
    	back LP, LP, LP. If you manage to stock up 2 in the power gauge then
    	perform is 2 star DM QCF 2x+HP.
    
    
    
    +++++++++++++++++++
    | Level 8 Stage 6 |							L8S6
    +++++++++++++++++++
    
    
    Player:	Hanzo Hattori
    	*---
    
    Enemy:	Maxima
    	*---
    
    Time:	15 sec
    
    CC:	You must accumulate $5000 from the enemy to succeed.
    
    Notes:	Jump+HK, LP, LP, HP, HP, HK will send the enemy flying in the air.
    	If Maxima didn't do recovery roll then do down+LK repeatedly. But
    	if he rolled then to the same combo again.
    
    
    
    +++++++++++++++++++
    | Level 8 Stage 7 |							L8S7
    +++++++++++++++++++
    
    
    Player:	Clark Steel
    	*---
    
    Enemy:	Fio Germi
    	*Life gauge regenerates
    
    Time:	30 sec
    
    CC:	You must defeat the enemy to succeed.
    
    Notes:	Jump HK, HP, HP is the quickest and does decent damage on Fio while
    	dodging lasers from the sky. Patience and Luck elements are required
    	here. Also your sidestepping skills will be put to the test.
    
    
    
    +++++++++++++++++++
    | Level 8 Stage 8 |							L8S8
    +++++++++++++++++++
    
    
    Player:	Leona Heidern
    	*---
    
    Enemy:	Ralf Jones
    	*Life gauge is at 40%
    
    Time:	20 sec
    
    CC:	You must defeat the enemy with one combo to succeed.
    
    Notes:	Actually just fill you power gauge to the max and unleash her 3 star
    	DM QCF 2x+HK and it will finish the job.
    
    
    
    +++++++++++++++++++
    | Level 8 Stage 9 |							L8S9
    +++++++++++++++++++
    
    
    Player:	Ralf Jones
    	*---
    
    Enemy:	Clark Steel
    	*Life gauge is at 200%
    	*Attack power is at 200%
    
    Time:	30 sec
    
    CC:	You must defeat the enemy to succeed.
    
    Notes:	You must get the first attack to have an advantage here. His combo
    	jump+HK, back+HP, hold back+HP, then forward+HP will be useful
    	to gain 2 stocks in the power gauge. After obtaining 2 stock, do his
    	2 star DM Galactica Phantom QCF 2x+HP. Then repeat the process.
    
    
    
    ++++++++++++++++++++
    | Level 8 Stage 10 |							L8S10
    ++++++++++++++++++++
    
    
    Player:	Nagase
    	*Max power gauge
    	*Power gauge decreases
    	*Power gauge must not reach an empty state or player will die
    
    Enemy:	Leona Heidern
    	*---
    
    Time:	30 sec
    
    CC:	You must defeat the enemy to succeed.
    
    Notes:	It is essential for you to hit her with 2 star DM QCB HCF+HK as a
    	first attack. Time is of the essence here and make sure your power
    	gauge won't reach empty. The combo jump+HK, LP 3x, HP, LK, QCB+LP
    	is useful here. Repeatedly barrage Leona until she is defeated.
    
    
    
    LEVEL 9
    ~~~~~~~
    
    
    
    +++++++++++++++++++
    | Level 9 Stage 1 |							L9S1
    +++++++++++++++++++
    
    
    Player:	Nightmare Geese
    	*Max power gauge
    	*Power gauge decreases
    
    Enemy:	Duke
    	*---
    
    Time:	30 sec
    
    CC:	You must defeat the enemy to succeed.
    
    Notes:	Jump+HK, HP 3x is the most damaging combo in this mission. Although
    	the start up of HP 3x is slow it would yield nice damage on Duke. Just
    	pummel him repeatedly with that. If you can easily do Geese's 1 star
    	DM, then change HP 3x to LK 3x then do the DM.
    
    
    
    +++++++++++++++++++
    | Level 9 Stage 2 |							L9S2
    +++++++++++++++++++
    
    
    Player:	Mignon Beart
    	*Life gauge and attack power decreases in accordance with
    	the amount of power gauge you have
    
    Enemy:	Ninon Beart
    	*---
    
    Time:	30 sec
    
    CC:	You must defeat the enemy to succeed.
    
    Notes:	It's not as hard as it looks since the definition for Mignon's status
    	is quite peculiar. Just do her LK 3x, QCF+LP repeatedly will do the
    	trick in finishing this stage but be sure to take the first attack.
    
    
    
    +++++++++++++++++++
    | Level 9 Stage 3 |							L9S3
    +++++++++++++++++++
    
    
    Player:	Kula Diamond
    	*---
    
    Enemy:	Terry Bogard
    	*---
    
    Time:	30 sec
    
    CC:	You must not knockdown the enemy while defeating her to succeed.
    
    Notes:	HP 3x will finish the job. If you manage to corner Terry then it will
    	be a walk in the park.
    
    
    
    +++++++++++++++++++
    | Level 9 Stage 4 |							L9S4
    +++++++++++++++++++
    
    
    Player:	Wild Wolf
    	*Power gauge decrease in a faster rate
    
    Enemy:	Bonne Jenet
    	*Infinte life gauge
    
    Time:	30 sec
    
    CC:	You must reach max power gauge to defeat the enemy.
    
    Notes:	Though it sounds easy, it may bother you that the AI here is much
    	different than before. To win, you must get the first attack to gain
    	one stock then to gain the other 2 stock, do this combo jump+HK, HP,
    	HP, DP+LK repeatedly.
    
    
    
    +++++++++++++++++++
    | Level 9 Stage 5 |							L9S5
    +++++++++++++++++++
    
    
    Player:	Bonne Jenet
    	*Normal moves to special move cancel and super cancel disabled
    
    Enemy:	Rock Howard
    	*Can be damage with only 2 hits or more
    
    Time:	30 sec
    
    CC:	You must defeat the enemy to succeed.
    
    Notes:	Be sure to have the first attack to gain 1 stock in the power gauge.
    	Her 1 star DM QCF 2x+HP gives quite a damage and the combo that's
    	most effective is jump+HP, HP, HP, QCF+HP.
    
    
    
    +++++++++++++++++++
    | Level 9 Stage 6 |							L9S6
    +++++++++++++++++++
    
    
    Player:	Maxima
    	*---
    
    Enemy:	K'
    	*Life gauge 30%
    	*Attack power 150%
    
    Time:	30 sec
    
    CC:	You must collect 10 medals then defeat the enemy to succeed.
    
    Notes:	Just like the other medal collecting stages. Although this time the
    	AI is much harder than before. Just collect the 10 medals and after 
    	that, pummel K' with all you've got.
    
    
    
    +++++++++++++++++++
    | Level 9 Stage 7 |							L9S7
    +++++++++++++++++++
    
    
    Player:	Soiree Meira
    	*---
    
    Enemy:	Lien Neville
    	*---
    
    Time:	30 sec
    
    CC:	You must perfect the round to succeed.
    
    Notes:	Just do HK 3x repeatedly until Lien is KO'ed. You can do his DMs if
    	you wanted to but still you can beat it with that combo alone. Also,
    	you can do HK 3x, QCF+LK for an additional damage.
    
    
    
    +++++++++++++++++++
    | Level 9 Stage 8 |							L9S8
    +++++++++++++++++++
    
    
    Player:	Yuri Sakazaki
    	*Max power gauge
    
    Enemy:	Seth
    	*Can be damage with only 2 hits or more
    
    Time:	30 sec
    
    CC:	You must defeat the enemy to succeed.
    
    Notes:	This one is another bonus round. You are given a max power gauge, so
    	if you perform Yuri's 1 star DM QCF HCB+HP 4 times then you can defeat
    	Seth with easy. Try to get a first attack with the DM so you can do
    	the DM 4 times.
    
    
    
    +++++++++++++++++++
    | Level 9 Stage 9 |							L9S9
    +++++++++++++++++++
    
    
    Player:	Richard Meyer
    	*Life gauge is at 10%
    	**Life gauge absorbs the amount of damage given to the enemy
    
    Enemy:	Soiree Meira
    	*Life gauge is at 150%
    
    Time:	30 sec
    
    CC:	You must defeat the enemy to succeed.
    
    Notes:	Try to get the first attack and gaining life from your attacks.
    	Down+HK 3x, DP+LK, LK is the effective combo here and you can
    	repeatedly do this when you corner Soiree against the wall.
    	The 2 star DM QCF 2x+HK is needed for quick damage since you
    	are under time pressure.
    
    
    
    ++++++++++++++++++++
    | Level 9 Stage 10 |							L9S10
    ++++++++++++++++++++
    
    
    Player:	Kyo Kusanaga Classic
    	*---
    
    Enemy:	Alba Meira
    	*Can be damage when hit in the air
    
    Time:	30 sec
    
    CC:	You must defeat the enemy to succeed.
    
    Notes:	HK 3x is the combo you need to do, follow up by DP+LP in corner or
    	RDP+HK if Alba is far from the wall. After you manage to corner Alba
    	against the wall and stock up 2 in the power gauge, perform the 2 star
    	DM QCB HCF+HP after the HK 3x. Just repeat the combo until Alba is
    	KO'ed.
    
    
    
    LEVEL 10
    ~~~~~~~~
    
    
    
    ***Somehow level 10 is much easier since the time pressure is gone. All of the
       stages here gives you 60 secs. So just take your time and plan your attacks
       very well so that every second counts. Also, I found it actually easier than
       the other levels, and you can do anything freely since time is on your side.
    
    
    
    ++++++++++++++++++++
    | Level 10 Stage 1 |							L10S1
    ++++++++++++++++++++
                                                                                 
    
    Player:	Mai Shiranui
    	*Life gauge decreases
    
    Enemy:	Nagase
    	*Life gauge regenerates
    	*Infinite power gauge
    
    Time:	60 sec
    
    CC:	You must defeat the enemy to succeed.
    
    Notes:	I just did HP 3x, down+HK, QCB+HP repeatedly, sometimes I start with
    	jump+HK with the combo and after I accumulated max power, I unleashed
    	her 3 star DM charge down, then QCF+HK.
    
    
    
    ++++++++++++++++++++
    | Level 10 Stage 2 |							L10S2
    ++++++++++++++++++++
    
    
    Player:	Iori Yagami
    	*---
    
    Enemy:	Kyo Kusanagi Classic
    	*Life gauge is at 200%
    	*Infinite power gauge
    
    Time:	60 sec
    
    CC:	You must defeat the enemy to succeed.
    
    Notes:	HP, HP, QCB+LP 3x is all I did to end the stage mission. Just beware
    	of Kyo's 3 star DM coz he seems to be fond of using it. If you manage
    	to corner him against the wall, the combo will just be right on the
    	spot to KO Kyo.
    
    
    
    ++++++++++++++++++++
    | Level 10 Stage 3 |							L10S3
    ++++++++++++++++++++
    
    
    Player:	Terry Bogard
    	*Power gauge disabled
    
    Enemy:	Billy Kane
    	**Life gauge absorbs the amount of damage given to you
    
    Time:	60 sec
    
    CC:	You must defeat the enemy to succeed.
    
    Notes:	Jump+HK, HP, HP, QCF+HK / DP+HK or Jump+HK, down+forward+LP, 
    	down+forward+HP, Rising Tackle (charge down then up+P) are the
    	most useful combos here. You can try anything fancy since you got
    	a lot of time (60 sec) as long as you don't get hit by Billy since 
    	he can regain his life from the damage he deals to you.
    
    
    
    ++++++++++++++++++++
    | Level 10 Stage 4 |							L10S4
    ++++++++++++++++++++
    
    
    Player:	Chae Lim
    	*---
    
    Enemy:	Kim Kaphwan
    	*Can be damage with only 2 hits or more
    
    Time:	60 sec
    
    CC:	You must defeat the enemy to succeed.
    
    Notes:	HK, HK, DP+HK, down+HK for more damage or LK, LK, DP+LK for speed 
    	efficiency. After you manage to get some stock in the power gauge,
    	you can either use any DMs you like, whether you do her 1 star DM or
    	prefer 3 star DM. You got a lot of time so you as you will with your
    	power gauge.
    
    
    
    ++++++++++++++++++++
    | Level 10 Stage 5 |							L10S5
    ++++++++++++++++++++
    
    
    Player:	Nagase
    	*Attack power is at 50%
    
    Enemy:	Hanzo Hattori
    	*Attack power is at 150%
    
    Time:	60 sec
    
    CC:	You must defeat the enemy to succeed.
    
    Notes:	LP 3x, HP, LK, QCB+LP is the most useful combo here, you can try other
    	stylish arts like forward+LK, LK, HK, forward+HK, DP+HP or anything
    	fancy since you are not under time pressure. DMs are also important
    	for dealing damage to Hanzo.
    
    
    
    ++++++++++++++++++++
    | Level 10 Stage 6 |							L10S6
    ++++++++++++++++++++
    
    
    Player:	Rock Howard
    	*Power gauge disabled
    
    Enemy:	Terry Bogard
    	*Life gauge regenerates
    	*Attack power is at 150%
    	*Infinite power gauge
    
    Time:	60 sec
    
    CC:	You must defeat the enemy to succeed.
    
    Notes:	HP, LK, LK, Rising Tackle or just LK 3x, Rising Tackle either do it
    	it a jump+HK or just plain on the ground combo. Any other combo you
    	know will also do the trick, just be reminded that Terry has infinite
    	power gauge and his life gauge regenerates so you might as well rush
    	him to finish the stage mission.
    
    
    
    ++++++++++++++++++++
    | Level 10 Stage 7 |							L10S7
    ++++++++++++++++++++
    
    
    Player:	Kyo Kusanagi
    	*Life gauge decreases
    	*Guard gauge is at 0%
    
    Enemy:	Iori Yagami
    	*Life gauge decreases
    	*Guard gauge is at 0%
    	*Infinite power gauge
    
    Time:	60 sec
    
    CC:	You must defeat the enemy to succeed.
    
    Notes:	In this fight, Iori will turn berserk while fighting you. Be reminded
    	that he has unlimited power gauge so be careful. The combo I used is
    	either down+HK, down+HP or down+HK, down+LK then any special/desperation
    	moves. Kyo's 3 star DM QCB HCF+HK is very useful here.
    
    
    
    ++++++++++++++++++++
    | Level 10 Stage 8 |							L10S8
    ++++++++++++++++++++
    
    
    Player:	Lien Neville
    	*Guard gauge is at 0%
    
    Enemy:	Duke
    	*Life gauge is at 150%
    	*Attack power is at 150%
    	*Power gauge regenerates
    
    Time:	60 sec
    
    CC:	You must defeat the enemy to succeed.
    
    Notes:	Her HK 3x is as usual very effective here and much more useful if
    	you cornered Duke against the wall. Just do it repeatedly and gain
    	stocks in your power gauge do to more damage.
    
    
    
    ++++++++++++++++++++
    | Level 10 Stage 9 |							L10S9
    ++++++++++++++++++++
    
    
    Player:	Luise Meyrink
    	*---
    
    Enemy:	Jivatma
    	*Attack power is at 200%
    	*Infinite power gauge
    	*I assumed that he has life gauge of 200%
    
    Time:	60 sec
    
    CC:	You must defeat the enemy to succeed.
    
    Notes:	Another one with unlimited power gauge. He seems to be fond on 
    	breathing black fire against you. Anyway, if you manage to corner him
    	against the wall with repeatedly HK 3x, DP+HP then he will be easy to
    	defeat. Also don't hesitate to you her DMs.
    
    
    
    +++++++++++++++++++++
    | Level 10 Stage 10 |							L10S10
    +++++++++++++++++++++
    
    
    Player:	Alba Meira
    	*---
    
    Enemy:	Nightmare Geese
    	*Life gauge is at 150%
    	*Attack power is at 200%
    	*Infinite power gauge
    	*Can be damage with only 2 hits or more
    
    Time:	60 sec
    
    CC:	You must defeat the enemy to succeed.
    
    Notes:	Now this is a nightmare, you can't just attack him coz he may counter
    	it and not only that, he can pick you up with another move from the
    	ground, he can use any DMs he like so if he hits you with his 3 star
    	DM, then it's time to retry. Fortunately you have a friend to help you
    	defeat this nightmare, the "wall" friend. Yes, it is the wall of 
    	course! The one that helped you through countless struggles between
    	good and evil, for the sake of justice I will... oops... got carried
    	away. Sorry for that! Lolz! Anyway, if you manage to corner him against
    	the wall, HP 3x, then QCF+LP repeatedly until you manage to have 3
    	stocks in your power gauge. Then unleash 3 star DM QCF 2x+HK. Remember
    	that in this stage your power gauge has a maximum of 5 stocks. If you
    	want Geese to be more confused then try using LK, LK, HK, LK, HK 
    	instead rather than HP 3x. After this, grab yourself something to
    	celebrate (beer, woman, another beer) haha just kidding! Now you have
    	finished the nightmare of hard mission mode.
    
    
    
    Congratulations!!! 
    You have unlocked 2 stages w/ sound test and some character costumes!
    
    
    
    Credits:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    www15.ocn.ne.jp/~bugslife/kofmi2 <--- big help in a certain missions.
    www.google.com                   <--- 1 of the best searcher in the net.
    www.gamefaqs.com                 <--- for countless times of helping me.
    www.1up.com			 <--- for recognizing my FAQ.
    www.neoseeker.com		 <--- for recognizing my FAQ.
    www.mycheats.com		 <--- for recognizing my FAQ.
    
    Copyright:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    This is a copyright of Josh D. Lalas aka NeoJosh. blah blah blah blah!
    You know the stuff! Don't copy it or post it without permission. 
    Right now, gamefaqs.com, 1up.com, neoseeker.com, mycheats.com and
    supercheats.com are the only websites that can officially post my FAQ ok? 
    The End!
    
    (An original copyright of NeoJosh LOLz!)
    
    
    Versions:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Version 2.1	-- Added supercheats into the copyright.
    
    Version 2.0	-- Copyright slightly changed, few spacing error fixed
    		   and error L9S9 fixed, some changes in credits. Notes
    		   about time and date added. Added legends and some	   
    		   new combos in Mission 5 for Luise, Rock and Kim. 
    		   Introductions added.            (December 23, 2006)
    
    Version 1.2.1	-- Some of the spacings are fixed, level 9 stage 9 has
    		   been fixed. Some changes in the copyright and and
    		   credits.			   (July 11, 2006)
    
    Version 1.2	-- there is a change in the format and some infos on 
    		   the notes, tips are added too.  (July 10, 2006)
    
    Version 1.1	-- just a rush hard mission guide. (July 07, 2006)
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++
    |Note:		My time and date is based on GMT +8|
    ++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    
    PS:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    This is the first FAQ I ever made so please excuse me if its not as good 
    as others. Feel free to e-mail me if you have questions, comments or 
    suggestion but I will only reply to those worthy of being answered.