Character Movelist FAQ


                                 .-----------------------------.
                                 | Copyright 2007 Steven Marr  |
                                 | By Steven Marr (aka Xenomic)|
                                 | xenomic@bigstring.com       |
                                 | kushara@bigstring.com       |
                                 | entity_of_chaos@hotmail.com|
                                 | ankoku.no.ryu@gmail.com|
                                 | ankoku_no_ryu@yahoo.com|
                                 | AIM: Xenomic, AnkokuRyu    |
                                 | YIM: Ankoku_no_ryu|
                                 |                             |
                                 '-----------------------------'
ver. 1.5 - Finished data on all Easy, Hard, and Extra Missions, filled in
more data for characters.
ver. 1.0 - First draft


Now, before I begin, note that none of the movelists in this faq really
go in-depth with what to do with each of every fighter's moves. However,
upon requests, if I get enough of them, I'll add in in-depth strategies for
each and every fighter in this faq. But, that's up to you guys if you want
to see that.

                         ---------------------------------
                                       Legal Script
                         ---------------------------------

All copyrights and trademarks are acknowledged where are not specifically 
mentioned. If you wish to reproduce this document AS IS, you may do so after 
asking my permission, and not for profit. If I see fit, I, however, will 
revoke permission and ask for it to be taken down if necessary.



                  --------------------------------------------------
                                    Table of Contents
                  --------------------------------------------------
To navigate to a separate section, use Cntrl + F and type in the bracket and the
corresponding letter at the end of each section.



I. Introduction [IN01]
II. Legend Chart [LC01]
III. Breakdown of Attacks [BDA01]
IV. Basic Game Information [BGI01]
V. Character Movelists [CM00]
    1) Alba Meira [CM01]
    2) Armor Ralf [CM02]
    3) Athena Asamiya [CM03]
    4) Bonne Jenet [CM04]
    5) Billy Kane [CM05]
    6) Chae Lim [CM06]
    7) Clark Still [CM07]
    8) Duke [CM08]
    9) Fio [CM09]
   10) Hanzo Hattori [CM10]
   11) Hyena [CM11]
   12) Iori Yagami [CM12]
   13) Jivatma [CM13]
   14) K' [CM14]
   15) Kim [CM15]
   16) Kula Diamond [CM16]
   17) Kyo Kusanagi [CM17]
   18) Kyo Kusanagi Classic [CM18]
   19) Leona [CM19]
   20) Lien Neville [CM20]
   21) Lilly Kane [CM21]
   22) Luise Meyrink [CM22]
   23) Mai Shiranui [CM23]
   24) Maxima [CM24]
   25) Mignon Beart [CM25] 
   26) Mr. Karate [CM26]
   27) Nagase [CM27]
   28) Nightmare Geese [CM28]
   29) Ninon Beart [CM29]
   30) Ralf Jones [CM30]
   31) Richard Myer [CM31]
   32) Rock Howard [CM32]
   33) Ryo Sakazaki [CM33]
   34) Seth [CM34]
   35) Soiree Meira [CM35]
   36) Terry Bogard [CM36]
   37) Wild Wolf [CM37]
   38) Yuri Sakazaki [CM38]
VI. Extra Stuff [ES01]
   1) Time Attack [TA]
   2) Survival Mode [SM]
   3) Easy Missions [EM]
   4) Hard Missions [HM]
   5) Extra Missions [EXM]
   6) Story Mode [STM]
   7) Vs Mode [VSM]
   8) Party Vs. Mode [PVSM]
   9) Unlockable Stuff [US]
 10) Cameo Appearances [CA]
VII. Credits [CRE]
________________________________________
I. Introduction [IN01]



Welcome to possibly my largest project thus far. This faq
is aimed at helping you with anything and everything that
this game has to offer. Whether or not you'll find any or all
of the information presented here useful is clearly up to you.
Now, without any further adieu, let us begin!
________________________________________
II. Legend Chart [LC01]


This chart will explain the terms used throughout this faq.
Refer to this chart if you do not understand what a term means.




LP=Light Punch (Square)
SP=Strong Punch (Triangle)
LK=Light Kick (X)
SK=Strong Kick (O)
LP + SP= Light Punch + Strong Punch
LK + SK= Light Kick + Strong Kick
LP + LK = Light Punch + Light Kick
SP + SK = Strong Punch + Strong Kick
LP + LK + SP + SK = All four attack buttons together
Sab=Sabaki
SS=Side-Step
SC=Super Cancel
GC=Guard Cancel
360=Rotate directional button in a 360 degree motion



F=Forward
B=Back
D=Down
U=Up
D-F=Down and Forward
B-D=Back and Down
U-F=Up and Forward
U-B=Up and Back
FDP=Forward Dragon Punch (forward, down, down-forward)
BDP=Back Dragon Punch (back, down, down-back)
QCF=Quarter-circle forward
QCB=Quarter-circle back
HCF=Half-circle forward
HCB=Half-circle back
Cl.=Close



[Far]=Far-range
[Mid]=Mid-range
[Clo]=Close-range
Pro=Projectile
(air)=Can be used in air
(AIR)=Can ONLY be used in air
Ch.=Charge move


________________________________________
III. Breakdown of Attacks [BDA01]


This chart is here for your convienience. It is here to break down
the different types of moves that you'll encounter. They are broken
down into the following categories:



Projectile - Moves that can travel full-screen or half-screen from
anywhere.
(Ex. Mai's Folding Fan Fandango and Ryo's Tiger Blast)


Rush - Moves that makes the character rush at the opponent.
Self-explanatory.
(Ex. Terry's Burning Knuckle and Yuri's The Hundred Blows)


Close-ranged - Moves that can only be used close-ranged, of course.
(Ex: Rock's Evac Toss and Kim's Smothering Phoenix Kick)


Anti-AIR - Moves that are used to stop aerial attacks.
(Ex. Terry's Rising Tackle and Mai's Solar Flash Dance)


AIR - Moves that are used in the air. 
(Ex: Mai's Flying Squirrel and Geese's Gale Slash)


Combo - Moves that require lots of different moves.
(Ex. Kyo's Wicked Chew combo )


Throws - Moves that turn into throws.
(Ex. Nagase's Nagase Spiral)


Counter - Moves that can counter your opponent's moves.
(Ex. Geese's Below-The-Belt and Knockdown Blow)


Additional - Moves that can only be done while in the middle of
another move (Ex. Alba's Crushing Dragon can only be performed
during Captive Serpent)


Feint - Move that fake the opponent out and can be cancelled into
other moves (Ex. Maxima's M4-1 Feint Cannon)


Miscellaneous - Moves that don't fit into any other categories.
(Ex. Terry's Power Geyser)





--Projectile Moves-


Luminescent Lash (Alba Meira)
Penitent Flash (Alba Meira)
Remnant Flash (Alba Meira)
Psycho Ball Attack (Athena Asamiya)
Psycho Shoot (Athena Asamiya)
Shining Crystal Bit (Athena Asamiya)
Crystal Shoot (Athena Asamiya)
Crazy Ivan (Bonne Jenet)
Sledgehammer (Duke)
Terrestrial Heavy Machine Gun (Fio)
Anti-Air Heavy Machine Gun (Fio)
Type G Grenade (Fio)
Type G Fire Bomb (Fio)
Type A Grenade (Fio)
Type A Fire Bomb (Fio)
Hyena's Deal (Hyena) 
Hyena's Ultimate Event! (Hyena)
Exorcism (Iori Yagami)
Flames of Fate (Jivatma)
Diamond Breath (Kula Diamond)
Critical Cold (Kula Diamond)
Diamond Edge (Kula Diamond)
MAX Diamond Edge (Kula Diamond)
Freezing Execution (Kula Diamond)
Exorcism (Kyo Kusanagi Classic)
X-Calibur (Leona)
Earring Explosive 1 (Leona)
V-Slasher (Leona)
Folding Fan Fandango (Mai Shiranui)
MX-11 Final Cannon (Maxima)
MZ Maxima Beam (Maxima)
Fire Ball (Mignon Beart)
Windstorm (Mignon Beart)
Meteo-Strike
Tiger Blast Bash (Mr. Karate)
Ultimate Conquering Crunch (Mr. Karate)
Shooting Stars (Nagase)
Unrelenting Fire (Nagase)
Gale Fist (Nightmare Geese)
Double Gale Fist (Nightmare Geese)
Demiurge Thunderbolt (Ninon Beart)
Melacholic Mercurius (Ninon Beart)
Rage of the Demiurges (Ninon Beart)
Ebony Moon of Hecate (Ninon Beart)
Cyclone Punch (Rock Howard)
Double Cyclone Punch (Rock Howard)
New Cyclone Punch (Rock Howard)
Tiger Flash Blast (Ryo Sakazaki)
Conquering Crunch (Ryo Sakazaki)
Power Wave (Terry Bogard)
Power Wave (Wild Wolf)
Tiger Flash Blast (Yuri Sakazaki)
Conquering Crunch (Yuri Sakazaki)
Thunderbolt Blast (Yuri Sakazaki)








--Rush Moves--


Omnidirectional Cluster Bomb (Alba Meira)
Gung-ho Gatling Attack (Armor Ralf)
Gung-ho Ralf Tackle (Armor Ralf)
Gung-ho Bareback Vulcan Punch (Armor Ralf)
Gung-ho Bareback Galactica Phatom (Armor Ralf)
Die Hinder (Bonne Jenet)
Phoenix Kick (Chae Lim)
Mounting Tackle (Clark Still)
Running Threes (Clark Still)
Power Axe (Duke)
Svived Gun (Duke)
K.A.M.I.K.A.Z.E. (Fio)
SPECIAL MISSION: Drop Shot (Fio)
SPECIAL MISSION: Double Machine Gun (Fio)
Exploding Dragon Blast (Hanzo Hattori)
Hyena Dash ((Hyena)
This Century's Most Wildest Sucker Punch! (Hyena)
Rake of Talon (Iori Yagami)
Blue Blossoms (Iori Yagami)
Rage of the 8 Maidens (Iori Yagami)
Heat Drive (K')
Chain Drive (K')
Phoenix Kick (Kim)
Ray Spin (Kula Diamond)
Grand Saber (Leona)
Gliding Buster (Leona)
Rebel Spark (Leona)
Deadly Ninja Bees (Mai Shiranui)
Blossom Storm (Mai Shiranui)
Super Deadly Ninja Bees (Mai Shiranui)
Blossom Storm (Mai Shiranui)
Phoenix Dance (Mai Shiranui)
Blossom Blizzard (Mai Shiranui)
Shrike Gale (Mr. Karate)
Initiate's Chaos Kick (Mr. Karate)
Initiate's Furious Fandango (Mr. Karate)
Punishment Mode-Type: Mirage Assault (Nagase)
Evil Illusion Slam (Nightmare Geese)
Below-The-Belt Blast (Nightmare Geese)
Gatling Attack (Ralf Jones)
Ralf Tackle (Ralf Jones)
Vicioius Vulcan Punch (Ralf Jones)
Bareback Galactica Punch (Ralf Jones)
Rolling Armadillo (Richard Meyer)
Bestial Rush (Richard Meyer)
Hard Edge (Rock Howard)
Dunking Rage Run (Rock Howard)
Shifting Rage Run (Rock Howard)
Upper Rage Run (Rock Howard)
Shining Knuckle (Rock Howard)
MAX Version Shining Knuckle (Rock Howard)
Neo Raging Storm (Rock Howard)
Shrike Gale (Ryo Sakazaki)
Furious Fandango (Ryo Sakazaki)
True Moon (Seth)
Drifting Moon (Seth)
Burning Knuckle (Terry Bogard)
Power Charge (Terry Bogard)
High-Angle Geyser (Terry Bogard)
Buster Wolf (Terry Bogard)
Burning Knuckle (Wid Wolf)
Power-Charged Elbow (Wid Wolf)
Power-Charged Tackle (Wid Wolf)
Buster Wolf (Terry Bogard)
The 100 Blows (Yuri Sakazaki)
Flying Phoenix Kick (Yuri Sakazaki)
Rising Conquering Crunch (Yuri Sakazaki)







--Close-Ranged Moves--


Thunderbolt Trash (Alba Meira)
Winds of Pain (Alba Meira)
Omnidirectional Cluster Bomb (Alba Meira)
Celestial Slam of Odin (Alba Meira)
Surreptitious Punch of the Thundergod (Alba Meira)
Hallowed Slug of the Heavenly Conqueror (Alba Meira)
Celestial Slam of Odin (Alba Meira)
Gung-ho Ralf Kick (Armor Ralf)
Gung-ho Vicious Vulcan Punch (Armor Ralf)
Gung-ho Galactica Phantom (Armor Ralf)
Tempest of Torpedoes (Bonne Jenet)
Whirlwind Cudgel (Billy Kane)
Mighty Whirlwind (Billy Kane)
Kick of Conquest (Chae Lim)
Phoenix Heaven Kick (Chae Lim)
Smothering Phoenix Kick (Chae Lim)
Super Argentine Backbreaker Drubbing (Clark Still)
Super Argentine Backbreaker (Clark Still)
Frakensteiner (Clark Still)
Ultra Argentine Backbreaker (Clark Still)
MAX Version Ultra Argentine Backbreaker (Clark Still)
Seismic Impact (Duke)
Tall Hammer (Duke)
Volcaninc Bomb (Duke)
SPECIAL MISSION: Swing Tomahawk (Fio)
SPECIAL MISSION: Fio Fio Time! (Fio)
Forbidden Encompassing Destruction (Hanzo Hattori)
Hyena's "Hail Mary" Punch! (Hyena)
Cleansing Nirvana (Iori Yagami)
Bloom of the Wolf (Iori Yagami)
Raw Talons (Jivatma)
Nirvana (Jivatma)
The Trigger (K')
Kick of Conquest (Kim)
Scorching Flame Attack (Kim)
Phoenix Heaven Kick (Kim)
Smothering Phoenix Kick (Kim)
Counter Shell (Kula Diamond)
Wicked Chew (Kyo Kusanagi)
128 Masticate (Kyo Kusanagi)
127 Oxidate (Kyo Kusanagi)
125 Rapids of Rage (Kyo Kusanagi)
Crescent Moon Flash (Kyo Kusanagi)
Instantaneous Smash (Kyo Kusanagi)
Poison Bite 105 (Kyo Kusanagi)
401 Recitation of Sins (Kyo Kusanagi)
402 Verdict (Kyo Kusanagi)
Demon Incinerator 100 (Kyo Kusanagi)
Repressed Serpent of the Kusanagi 108 (Kyo Kusanagi)
MAX Version Ura 108 Shiki Kusanagi Serpent (Kyo Kusanagi)
Tricky Rounder (Nagase)
Repressed Serpent of the Kusanagi 108 (Kyo Kusanagi Classic)
MAX Version Ura 108 Shiki Kusanagi Serpent (Kyo Kusanagi 
Classic)
Way of 180 (Kyo Kusanagi Classic)
Spontaneous Final Judgment (Kyo Kusanagi Classic)
Earring Bakudan 2: Heart Attack (Leona)
Grateful Dead (Leona)
Gravity Storm (Leona)
Assault Type: Shaula (Lien Neville)
Assault Type: Baraki (Lien Neville)
Assault Type: Sariel (Lien Neville)
Whirlwind Cudgel (Lilly Kane)
Mighty Whirlwind (Lilly Kane)
Rising Dragon Flamefest (Mai Shiranui)
Nocturnal Plover (Mai Shiranui)
Dragon Flame Romp (Mai Shiranui)
Heavenly Serpent's Tail Swing (Mai Shiranui)
M4-1 Vapor Cannon (Maxima)
M4-2 Vapor Cannon (Maxima)
System 1-2: Maxima Scramble (Maxima)
Double Bomber (Maxima)
Bulld Dog Press (Maxima)
System 3-1: Maxmia Lift (Maxima)
System 3-2: Maxima Lift (Maxima)
M-11 Dangerous Arch (Maxima)
Mongolian (Maxima)
Trample (Maxima)
Maxima Revenger (Maxima)
Water Shield (Mignon Beart)
Lightning Bolt (Mignon Beart)
Thunderbolt (Mignon Beart)
Whiplash Bash (Mr. Karate)
Initiate's Chiseling (Mr. Karate)
Fists of the Ascentric Serpent (Mr. Karate)
Initiate's Genuine Demon God Jab (Mr. Karate)
Rashamon (Nightmare Geese)
Shrieking Lightning Wave (Nightmare Geese)
Raising Storm (Nightmare Geese)
Vulcan Punch (Ralf Jones)
Super Argentine Backbreaker Drubbing (Ralf Jones)
Super Argentine Backbreaker (Ralf Jones)
Ralf Kick (Ralf Jones)
Cruising Ralf Kick (Ralf Jones)
Galactica Phantom (Ralf Jones)
Raising Storm (Rock Howard)
Whiplash Bash (Ryo Sakazaki)
Kyokugen Tiger Blast (Ryo Sakazaki)
Conqueror's Blast (Ryo Sakazaki)
Rising Sun (Seth)
Two-Fisted Rising Sun (Seth)
Redeeming Tiger Moon (Seth)
Temporal Rain, Chaotic Chrysantenum (Seth)
Ground Wave (Terry Bogard)
Power Dunk (Terry Bogard)
Fire Kick (Terry Bogard)
Power Drive (Terry Bogard)
Power Shoot (Terry Bogard)
Crack Shoot (Terry Bogard)
Power Dunk (Wid Wolf)
Crack Shoot (Wild Wolf)
Pulverizing Shatter Slam (Yuri Sakazaki)
Super Beer Bottle Slicer (Yuri Sakazaki)
Hardcore Super Upper (Yuri Sakazaki)








--Anti-AIR Moves--


Psycho Sword (Athena Asamiya)
Soaring Crackdown Cane (Billy Kane)
Flying Swallow Slicer (Chae Lim)
Swooper Kick (Chae Lim)
Spinning Power Bomb (Clark Still)
Dive Bomber (Duke)
Ground Zero (Duke)
Anti-Air Heavy Machine Gun (Fio)
Hyena Gyro (Hyena)
Demon Scorcher 100 (Iori Yagami)
Hell's Standard (Jivatma)
Crow Bites (K')
Flying Swallow Slicer (Kim)
Swooper Kick (Kim)
Crow Bites (Kula Diamond)
Fire Ball (Kyo Kusanagi)
New Wave Smash (Kyo Kusanagi)
Demon Incinerator 100 (Kyo Kusanagi Classic)
Soaring  Crackdown Cane (Lilly Kane)
Blitzkrieg Crackdown Cane (Lilly Kane)
Swooping Crackdown Cane (Lilly Kane)
Requiem for a Moth (Luise Meyrink)
Solar Flash Dance (Mai Shiranui)
Water Shield (Mignon Beart)
Demolition Upper (Mr. Karate)
The Silence of Mercurius (Ninon Beart)
Vulcan Punch (Ralf Jones)
Rising Tackle (Rock Howard)
Tiger Blast (Ryo Sakazaki)
Kyokugen Tiger Blast (Ryo Sakazaki)
Rising Tackle (Terry Bogard)
Yuri's Super Upper (Yuri Sakazaki)
Yuri's Double Super Upper (Yuri Sakazaki)
Fang of Darkness (Yuri Sakazaki)
Dreamflight Fang (Yuri Sakazaki)








--AIR Moves--


Gung-ho Aerial Dive-Bomb Exploding Punch (Armor Ralf)
Phoenix Arrow (Athena Asamiya)
Shining Crystal Bit (Athena Asamiya)
Phoenix Fang Arrow (Athena Asamiya)
Harrier Bee (Bonne Jenet)
Aerial Sand Blast (Chae Lim)
Climbing Kick (Chae Lim)
Phoenix Kick (Chae Lim)
Type A Grenade (Fio)
Type A Fire Bomb (Fio)
Ninja Windsplitter (Hanzo Hattori)
Flying Hyena Attack (Hyena)
Air Trigger (K')
Minutes Spike (K')
Flying Kick (Kim)
Phoenix Kick (Kim)
Heavenly Phoenix Dancing Stomp (Kim)
X-Calibur (Leona)
V-Slasher (Leona)
Angel Wing Waltz (Luise Meyrink)
Forward Angelic Ad Lib (Luise Meyrink)
Backward Angelic Ad Lib (Luise Meyrink)
Frontal Angelic Ad Lib (Luise Meyrink)
Inner Angelic Ad Lib (Luise Meyrink)
Flying Squirrel Furiante (Mai Shiranui)
Puny Plum Punt (Mai Shiranui)
Aerial Spiral (Nagase)
Whirlwind Slam (Nightmare Geese)
Aerial Dive-Bomb Exploding Punch (Ralf Jones)
Cascading Moon (Seth)
Dark Moon (Seth)
Floating Moon (Seth)







--Combo Moves--


Deadly Rave (Nightmare Geese)
Neo Deadly Rave (Rock Howard)
Wild Dance (Richard Meyer)
Rising Beat (Wid Wolf)







--Throw Moves--



Captive Serpent Jab (Alba Meira)
Ninja Shrike Dash (Hanzo Hattori)
Ninja Shrike Dash-Satsu- (Hanzo Hattori)
True Shrike Dash (Hanzo Hattori)
WInds of Waste (Iori Yagami)
Elemental Art of the Trinity (Iori Yagami)
Divine Dust (Kyo Kusanagi)
Minuet of Damnation (Luise Meyrink)
Helix Prelude (Luise Meyrink)
Nagase Spiral (Nagase)
Hyperdrive Nagase Spiral (Nagase)
Punishment Mode-Type: Maximum Spiral (Nagase)
Rashamon (Nightmare Geese)
Vacuum Slam (Rock Howard)







--Counter Moves--


Upper Dragon Snatch (Alba Meira)
Lower Dragon Snatch (Alba Meira)
Madamoiselle Enmui (Bonne Jenet)
Minefieid (Duke)
This Century's Most Fearsome Acting (Hyena)
Crimson Starloard (K')
Assault Type: Alecto (Lien Neville)
Tyro's Tantrum (Lilly Kane)
New Moon Nocturne (Luise Meyrink)
Initiate's Deadly Tiger Pride (Mr. Karate)
Punishment Mode-Type: Mega Slash (Nagase)*
Punishment Mode-Type: Trick Spiral (Nagase)*
Punishment Mode-Type: Energy Vacuum (Nagase)*
Punishment Mode-Type: Poison Beat (Nagase)*
Evil Shadow Masher (Nightmare Geese)
Upper Body Slam (Nightmare Geese)
Mid Seection Body Slam (Nightmare Geese)
Lower Body Slam (Nightmare Geese)
Upper Crack Counter (Rock Howard)
Lower Crack Counter (Rock Howard)
Mid-Torso Crusher (Seth)
Upper Torso Crusher (Seth)
7 Flash Torso Grab (Seth)





*All techniques with an * by their name are techniques that must be
performed while being attacked and guarding.






--Additional Moves--


Crushing Dragon (Alba Meira)
Gung-ho Buffalo Ralf (Armor Ralf)
Gung-ho Rising Galactica (Armor Ralf)
Crystal Shoot (Athena Asamiya)
Flaming Mid-Section Club Cruncher (Billy Kane)
Double Chogi (Chae Lim)
Heaven Rending Slice (Chae Lim)
Gust of Dust (Chae Lim)
Clark Lift (Clark Still)
Pull Out Crush (Clark Still)
Rolling Cradle (Clark Still)
Sleeper Lift (O.D.T.) (Clark Still)
Neck Breaker (Clark Still)
Crushing Lariat (Duke)
Crashing (Duke)
Aerial Prick (Hanzo Hattori)
Aerial Jab (Hanzo Hattori)
Diving Hyena (Hyena)
Rolling Hyena (Hyena)
Springing Hyena (Hyena)
Second Shoot (K')
Second Shell (K')
Air Trigger (K')
Ariel Spike (K')
Minutes Spike (K')
Narrow Spike (K')
Heaven Rending Slice (Kim)
Feint (Kim)
Double Chogi (Kim)
Air Spiral (Kula Diamond)
Arise (Kula Diamond)
Rest (Kula Diamond)
128 Masticate (Kyo Kusanagi)
127 Oxidate (Kyo Kusanagi)
125 Rapids of Rage (Kyo Kusanagi)
Crescent Moon Flash (Kyo Kusanagi)
Instantaneous Smash (Kyo Kusanagi)
401 Recitation of Sins (Kyo Kusanagi)
402 Verdict (Kyo Kusanagi)
Demon Incinerator 100 (Kyo Kusanagi)
Oxidate (Kyo Kusanagi)
R.E.D. Kick (Kyo Kusanagi)
Fake Kusanagi Serpent (Kyo Kusanagi)
Heavenly Force Psyche (Kyo Kusanagi)
Fake Kusanagi Serpent (Kyo Kusanagi Classic)
Reverse Slasher (Leona)
Discharge (Leona)
Gliding Buster (Leona)
Assault Type: Megaera (Lien Neville)
Assault Type: Tisiphone (Lien Neville)
Assault Type: Clotho (Lien Neville)
Assault Type: Lachesis (Lien Neville)
Assault Type: Baraki (Lien Neville)
Assault Type: Sariel (Lien Neville)
Swooping Crackdown Cane (Lilly Kane)
Blitzkrieg Crackdown Cane (Lilly Kane)
Flaming Mid-Section Club Cruncher (Lilly Kane)
Heavenly Serpent's Tail Swing (Mai Shiranui)
Double Bomber (Maxima)
Bull Dog Press (Maxima)
Centaur Press (Maxima)
Forward Roll (Maxima)
One More Time (Maxima)
Trample (Maxima)
Fire Shot (Mignon Beart)
Explosion (Mignon Beart)
Braking Tricky (Nagase)
CODE: Tinkle (Nagase)
CODE: Sprites (Nagase)
Rites of the Demiurge (Ninon Beart)
Buffalo Ralf (Ralf Jones)
Rising Galactica (Ralf Jones)
Vaulting (Rock Howard)
Demonic Drubbing (Rock Howard)
Breaking (Rock Howard)
Bouding Slicing Kick (Ryo Sakazaki)
Sobat (Seth)
Slide (Seth)
Forward Roll (Seth)
Tiger Moon of Final Redemption (Seth)
Punishing Tiger Moon (Seth)
Punishing Tiger Moon Coup de Grace (Seth)
Penitent Teger Moon (Seth)
Lunar Flow (Seth)
Bow Moon (Seth)
Arrow Moon (Seth)
Bowstring Moon (Seth)
Tripper (Seth)
Power-Charged Hook (Wid Wolf)
Breaking (Wid Wolf)
Yuri's Double Super Upper (Yuri Sakazaki)
Fang of Darkness (Yuri Sakazaki)
Dreamflight Fang (Yuri Sakazaki)







--Feint Moves--


Feint (Kim)
M4-1 Feint Cannon (Maxima)
M4-2 Feint Cannon (Maxima)
Faint (Maxima)
Faint Bunker Buster Type-1 (Maxima)
Faint Bunker Buster Type-2 (Maxima)
Tiger Flash Bash Feint (Yuri Sakazaki)
Conquering Crunch Feint (Yuri Sakazaki)
Super Beer Bottle Feint (Yuri Sakazaki)








--Misc. Moves--


Crushing Dragon (Alba Meira)
Surreptitious Punch of the Thundergod (Alba Meira)
Hallowed Slug of the Heavenly Conqueror (Alba Meira)
Gung-ho Bomber Bop (Armor Ralf)
Psycho Reflector (Athena Asamiya)
v Psycho Reflector (Athena Asamiya)
Psychic Teleport (Athena Asamiya)
Guardian Crystal (Athena Asamiya)
Healing Athena (Athena Asamiya)
Mid-Section Club Cruncher (Billy Kane)
Super Fire Wheel (Billy Kane)
Gravitational Wave (Duke)
SPECIAL MISSION: Tong Fa Setup (Fio)
Chunk o' Flame (Hanzo Hattori)
Cicada Larva Slice (Hanzo Hattori)
Flying Cicada Dance (Hanzo Hattori)
Shadows of the Self (Hanzo Hattori)
Forbidden Cloud of Concealment (Hanzo Hattori)
Calamitous Zephyr (Iori Yagami)
Divine Folly (Jivatma)
Dark Rending (Jivatma)
Hellacious Slice (Jivatma)
Blackout (K')
R.E.D. Kick (Kyo Kusanagi)
Heavenly Force (Kyo Kusanagi)
Mid-Section Club Cruncher (Lilly Kane)
Super Cold Wind Wheel (Lilly Kane)
Fanfare of Hope (Luise Meyrink)
Bunker Buster (Maxima)
Magical Healing (Mignon Beart)
Heartful Present (Mignon Beart)
Punishment Mode-Type: Stealth (Nagase)
Lillith's Temptation (Ninon Beart)
Hammer of Demiurges (Ninon Beart)
Bomber Bop (Ralf Jones)
Wild Tiger Terminator (Ryo Sakazaki)
Power Geyser (Terry Bogard)
Triple Geyser (Terry Bogard)
Power Geyser (Wild Wolf)
Triple Geyser (Wid Wolf)
Power Stream (Wid Wolf)


________________________________________
IV. Basic Game Information [BGI01]



This section is to familiarize yourself with the game's system.
Some things, such as how to perform a Super Cancel and Guard
Cancel, are not explained in the manual, so use this section to your
advantage.




Light Punch (Square) - Does a weak punch move, but you can chain
many of these (oftentimes) together.


Strong Punch (Triangle) - Does a strong punch move, but cannot chain
them together like with the Light Punch.


Light Kick (X) - Same as with the Light Punch.


Strong Kick (O) - Same as with the Strong Kick.


Sabaki (L1) - This move is used to counter an opponent's move and
allows you to counterattack. However, you must time it at the moment
that the opponent would hit you. Note that it works against some
Super Specials as well. There are two variations of Sabaki: Low and
High. Use the Low Sabaki to counter Low attacks, and the High
Sabaki for High and Mid attacks. Once you perform a Sabaki, you
can immediately chain a SP or SK to counterattack.


Counter-Sabakai - This is simply countering your opponent's Sabaki
by performing a Sabaki against their attack.


Blow-Back Attack (R2, or Triangle + O, or SP + SK) - This move
knocks the opponent far away from you, and deals a decent amount
of damage.


Super Cancel (Takes 2 Power Guages to use) - This is used to cancel
out of moves and directly into a Super Special. However, note that
it takes 2 Power Guages to perform this, along with the Power Guage
for the Super Move. Therefore, you'll most likely never pull off a Level
2 Super Cancel, unless you have 5 Power Guages.


Guard Cancel (While guarding, hit R2, or Triangle + O, or SP + SK) -
This move allows you to go into a Blow-Back Attack in the middle
of a guard. However, keep in mind that it takes 1 Power Guage to
perform this, and must be done while guarding.


Guard Crash - This happens when your Guard runs out and you
keep getting attacked. If you guard while you have no Guard Bar (the
bar under your health bar), the first attack will be blocked, but any
other attack in a combo will hit you regardless, and you are left
vulnerable.


Sidestep (R1, or Square + X, or LP + LK) - This allows you to step to
the side of the opponent and allows you to attack. If you perform a
Sidestep and do a SP or SK during the Sidestep, you can knock your
opponent away. To do a Sidestep towards the screen, hit Down + R1.


Emergency Evasion (Forward or Back + R1) - This allows you to
escape moves unharmed, unless you roll into an attack. Great for
zoning purposes.


Small Jump (Down, then Up slightly) - This can be used to trick your
opponent and allow you to land a few sneak attacks.


Hyper Jump (Down, then Up quickly and forward or back) - This is
great for jumping quicker and moving farther than a normal jump. To
see if you performed it correctly, look for shadow images of the character.


Provacation (L1) - This will make your character do their taunt. Nothing
special about it except to annoy your friends.



*Pushing the Select button during a match will bring up the Skills List
for a character.


**Pushing the Select button while in a menu in a battle will allow you
to use a camera.




----------------------------------------------------------------------
V. Character Movelists [CM00]


Now, for the big part of the faq....the characters!

*Note that for moves, English names will be first, while the Japanese
names for those moves (san some characters) will come underneath
the English names.






----------------------------------------------------------------------
1) Alba Meira [CM01]



One of the main characters from Maximum Impact returns for his second
game, and this time, he's gotten a couple new moves. Still plays the
same as in the previous installment. A bit overpowered though
compared to the other characters....




-Normal Moves-


-Special Normal Moves-


Bone Basher...........................F + LP
(Kotsu Hazaki)



-Throws-


Molten Steel..........................F + SP
(Tekka)


White-hot Whop..................F + SK
(Rekka)



-Special Moves-


Luminescent Lash................QCB + P
(Kiri Hikari)


Penitent Flash (during Luminescent Lash)
.................................................QCB + P
(Zan Hikari)


Remant Flash (during Luminescent Lash)
.................................................QCB + P
(Zankou Otoshi)


Winds of Pain........................QCF + P
(Kaze Kata Ken)


Thunderbolt Trash................QCF + K
(Ikazuma Kata Ken)


Upper Dragon Snatch (counter)
..................................................DPF + LP
(Kakuryuu: Joudan)


Lower Dragon Snatch (counter)
..................................................DPF + SP
(Kakuryuu: Kadan)


Omnidirectional Cluster Bomb
..................................................F, B, F + P
(Roku Kyoku Rendan)


Captive Serpent Jab (throw)
..................................................HCB + SK
(Bakuryuu Sanda)


Crushing Dragon (during Captive Serpent Jab)
..................................................D + SK
(Sairyuu: Bakuryuu Sanda)





-Super Special Moves-


Surreptitious Punch of the Thundergod
(1 Power Guage)
...................................................QCFx2 + LP
(Hiougi Kaimon Raijin Ken)


Hallowed Slug of the Heavenly Conqueror
(2 Power Guages)
...................................................QCFx2 + SP
(Kyuukyou Hiougi Hou'ou Raijin Ken)


Celestial Slam of Odin............QCFx2 + K
(3 Power Guages)
(Fuuin Okugi En'ei Raijin Ryuusei)




-Stylish Moves-


1) LPx2, SP, F + SPx2
2) LPx2, SP, F + SP, F + SK
3) LK, SK
4) LK, B + SK (Feint)
5) LKx3 or SK, LK or SK, LK, or SK
6) LKx2, B + LK or B + SK (Feint)
7) LKx2, U + SK
8) LK x4, or SK, U + SK
9) LKx2, SK, LK or SK, U + SK
10) F + LK, F + SK
11) F + LK, D + SK
12) D-F + LK, LK, SK
13) D-F + LK, LK, D + SK
14) D-F + LK, D + LK, SK
15) D-F + LK, SPx2
16) SP, D-F + LK, D-F + SK
17) SPx2, B + LP, F + SP
18) SPx2, B + LK, F + SK
19) SPx3, SKx2
20) SPx2, SK
21) SPx2, B + SK (Feint)
22) SP, F + SPx2
23) SP, D-F + SK
24) F + SP, SP, F + SP





-Super Cancelable Moves-


-Luminniscent Lash
-Penitent Flash
-Winds of Pain
-Thunderbolt Trash
-Omnidirectional Cluster Bomb



--First Impression--


Considering that Alba did well in the first game (and that he was one
of the more overpowered characters in that game), my first impression
was that he was going to be the exact same as he was then. As it
turned out, I was quite correct....


--Final Analysis--


Alba's Stylish Moves are pretty easy to pull off, and they can confuse
the opponent (and even you) at any given time. His Surreptitious
Punch of the Thundergod and Hallowed Slug of the Heavenly
Conqueror (why would you need names that long for an attack anyways?)
are amongst the best that he has. I wouldn't bother with Celestial
Slam of Odin too much, as you have to be next to the opponent for it
to even connect. Most of Alba's Special Moves do require him to be
in close to the opponent, but his Luminescent Lash is a great way
to fight long range (but not recommended). More based around 
combos than anything else.




----------------------------------------------------------------------
2) Armor Ralf [CM02]



The most powerful and cheapest character in the game. You can hit
Armor Ralf until the cows come home, but he can walk through virtually
any attack and strike back at a moment's instant. Expect a tough fight if you
manage to find a really good Armor Ralf player!





-Normal Moves-


-Special Normal Moves-


None..........




-Throws-


Gung-ho Dynamite Head Butt......................F or B + SP


Gung-ho Northern Lights Bomb..................F or B + SK





-Special Moves-


Gung-ho Gatling Attack................................Ch. B, F + P


Gung-ho Dive Bomber Bop..........................Ch. D, U + P


Gung-ho Aerial Dive-Bomb Exploding Punch (AIR)
.........................................................................QCF + P


Gung-ho Ralf Kick..........................................Fx2 + LK


Gung-ho Ralf Tackle......................................Fx2 + SK


Gung-ho Buffalo Ralf (During Gung-ho Ralf Tackle)
...........................................................................SK







-Super Special Moves-


Gung-ho Vicious Vulcan Punch...................QCF, HCB + P
(1 Power Guage)


Gung-ho Bareback Vulcan Punch................QCB, HCF + P
(1 Power Guage)


Gung-ho Galactica Phantom.........................QCFx2 + P
(2 Power Guages)


Gung-ho Bareback Galactica Punch............HCF, DPF + K
(3 Power Guages)


Gung-ho Rising Galactica (During Gung-ho Bareback Galactica Punch)
.........................................................................DPF + P
(OK to hold to increase Power Guage)







-Stylish Moves-

1) F + LPx2, D + LK
2) F + LPx2, SP
3) F + LPx2, F + SP
4) SPx3
5) F + SPx2
6) F + SP, F + SKx2
7) B + SPx2, B + SK
8) B + SP, SP + SK
9) B + SP, D + SP + SK
10) D-B + SP, D-B + SK
11) F + SKx3
12) F + SK, SP + SK
13) D-F + SKx3
14) SP + SKx2
15) SP + SK, D + SP + SK
16) (During Dash) D-F + SP, LP + LK






-Super Cancelable Moves-



-Gung-ho Gatling Attack
-Gung-ho Ralf Tackle
-Gung-ho Rising Galactica







--First Impression--


None.....




--Final Analysis--



Two words: Very cheap. Even his Provacation does a ton of damage, and
his ability to shrug off all attacks and attack himself is insane. The strongest
fighter in the game.
----------------------------------------------------------------------
3) Athena Asamiya [CM03]



The Psycho Soldier Idol singer returns yet again, and sports yet another
outfit. Her voice is a little annoying at times in this installment, but she's
still one of the top contenders in this game, and even has some nifty new
moves to boot.




-Normal Moves-






-Special Normal Moves-


Phoenix Bomb (AIR)....................D + LK





-Throws-


Bit Through.................................F or B + SP


Psychic Through........................F or B + SK


Psychic Shoot (AIR)....................Any button except U + SP or SK





-Special Moves-


Psycho Ball Attack.....................QCB + P


Psycho Shoot..............................HCF + P


Psycho Sword (air).....................DPF + P


Psycho Reflector........................HCB + LK


v Psycho Reflector.....................HCB + SK


Psychic Teleport.........................QCF + K


Phoenix Arrow (AIR).................QCB + K





-Super Special Moves-



Shining Crystal Bit (air).............HCB x2 + P
(1 Power Guage)


Crystal Shoot (During Shining Crystal Bit)
......................................................QCB + P


Phoenix Fang Arrow (AIR)......QCF x2 + K
(1 Power Guage)


Guardian Crystal........................QCFx2 + LP + SP
(2 Power Guages)


Healing Athena..........................HCBx2 + K
(3 Power Guages)





-Stylish Moves-


1) LP x3, SP, SK x2
2) F + LP x2, SP, SK
3) F + LP, D-F + LK, SK, U + SK
4) SK x2, SP, F + SP
5) LK, SK x2, D + SK
6) F + LK, LK, SK x2
7) F + LK, LK, D + SK x2
8) F + LK, LK, SK x2
9) SP x3
10) SP, D-F + SP
11) D + SP, SK
12) Fx2 + SP, D + LP, SK
13) Fx2 + SP, D + LP, D + SK
14) SK x2
15) D-B + SK, U + SK
16) Fx2 + SK, SK x2
17) D + SP + SK, SK
18) D + SP + SK, D + SP + SK (Shift to Breakage Time)
19) LK, SK (During Breakage Time)
20) SK x2 (During Breakage Time)
21) F, LP (During Breakage Time)
22) B, SP (During Breakage Time)
23) U + SK (During Breakage Time)




-Super Cancelable Moves-



-Psycho Ball Attack
-Psycho Shoot
-Psycho Sword
-v Psycho Reflector
-Phoenix Arrow (Strong Only)




--First Impression--



Considering all of the other games that Athena appeared in (and 
being close to top-tier in most of them), my thoughts were that 
she'd retain her title as top-tier in this game. After all, her moves 
can be pretty damn good, if used right.






--Final Analysis--


Athena turns out to still be good in this installment. Her Psycho Ball 
and Psycho Shoot works wonders at any range (except that Psycho 
Shoot isn't nearly as good at close-range). Psycho Sword is Athena's 
only real Anti-Air move (aside from Psycho Shoot) and her Phoenix 
Arrow is by-far her best move that she has. She still is by far one of
the top-tier fighters in this game.

----------------------------------------------------------------------
4) Bonne Jenet [CM04]


Returning from Garou: Mark of the Wolves, Bonne Jenet can actually
put up quite a fight if you let her. However, her moves aren't that
great unless you constantly hammer the same move over and over.
I consider her to be mid- to low-tiered.




-Normal Moves-


-Special Normal Moves-


Feint............................................................F/D/B + LK + SK





-Throws-


Bye-Bye Land Lubber!..............................F or B + SP


Spiraling Neck Lock...................................F or B + SK


Falling Crash (AIR)....................................Any except U + SP






-Special Moves-


Buffles........................................................QCF + P


Die Hinder..................................................QCF + K


Crazy Ivan..................................................QCB + P


Gulf Tomahawk.........................................QCB + K


Bluebeard's Troth (during Strong Crazy Ivan and Die Hinder)
.....................................................................LP + LK


Harrier Bee (AIR)......................................D + K (tap button)








-Super Special Moves-


Tempest of Torpedoes..........................QCFx2 + P
(1 Power Guage)


Aurora.....................................................QCFx2 + K
(2 Power Guages)


Madamoiselle Enmui (Counter)...........QCBx2 + P
(3 Power Guages)






-Stylish Moves-


1) D-F LP, LK
2) LKx2, LP
3) LKx3, SK
4) LKx2, D + LKx2
5) LKx2, D + LK, F + SK
6) F + LK, SK, LP
7) D + LK, SP, LP
8) D-F + LK, LP
9) SPx2, LP
10) F + SP, SP, LP
11) F + SP, SPx2, SK
12) F + SP, SPx2, F + SK
13) B + SP, SK, LP
14) B + SP, SKx2
15) SKx2, LP
16) SKx3, LP
17) SKx4
18) F + SK, LP
19) F + SK, SK, LP




-Super Cancelable Moves-


-Buffles
-Die Hinder
-Crazy Ivan





--First Impression--


None...




--Final Analysis--


I wasn't impressed with Jenet at all. Her moves are decent, and she
has decent speed, but all in all, she's easily beaten if studied right.
All of her moves can leave her wide-open if blocked, and none of them
are outstanding by any means. Mid-tiered at best.
----------------------------------------------------------------------
5) Billy Kane [CM05]



Returning from KOF 2002, Billy isn't nearly as great as some of the other
fighters, but certainly not one of the worst. You just have to be able to
use his moves at the correct time. 



-Normal Moves-


-Special Normal Moves-


-Throws-


Hades Heave............................................F or B + SP
(Jigoku Otoshi)


The Big One.............................................F or B + SK
(Ippon Zuri Nage)



-Special Moves-


Soaring Crackdown Cane.......................DPF + P
(Kyoushuu Hishou Kon)


Mid-Section Club Cruncher...................HCF + P
(Sansetsu Kon: Chuudan Uchi)


Flaming Mid-Section Club Cruncher (during Mid-Section Club Cruncher)
....................................................................QCF + P
(Kaen Sansetsu Kon: Chuudan Tsuki)


Whirlwind Cudgel...................................Tap LP rapidly
(Senpuu Kon)


Dropping Sparrow....................................QCB + P
(Suzume Otoshi)


Homing Fire Dragon Cane.......................QCB + LK
(Karyuu Tsuigeki Kon)


Homing Water Dragon Cane....................QCB + SK
(Suiryuu Tsuigeki Kon)




-Super Special Moves-


Super Fire Wheel.........................................QCF, HCB + P
(1 Power Guage)
(Chou Kaen Senpuu Kon)


Crimson Lotus Bludgeoning......................QCFx2 + K
(2 Power Guages)


Mighty Whirlwind.......................................QCFx2 + P
(3 Power Guages)
(Dai Senpuu)



-Stylish Moves-

1) LP, SP
2) F + LP, LK, SP
3) F + LP, LK, D + SP
4) B + LP, LP
5) B + LP, SPx2
6) F + SP, SP
7) F + SPx2
8) B + SP, SP
9) B + SP, F + SP
10) B + SPx3, SP
11) B + SPx3, F + SP
12) B + SPx2, SK
13) Fx2 + SP, SP
14) B, F + SP, SP
15) LKx2, SP
16) F + LK, LK, SK
17) F + LK, LK, B + SK (Feint)
18) SKx2
19) SK, B + SK (Feint)
20) (During Hades Heave) B-D + SP





-Super Cancelable Moves-


Except for Soaring Crackdown Cane, all of Billy's Super Moves are Super
Cancelable.



--First Impression--


Seeing as how Billy wasn't all that good in previous KOF titles, I figured that
he wasn't going to be that much better in this installment. Not much else
to say about Billy.



--Final Analysis--


Billy turns out to be better than what he appears in this installment. You can
make good use of most of his attacks, and several of them tend to be Super
Cancelable. This gives him more options than most fighters, AND he has
better range than most fighters (though you still have to be close up to really
hammer them).

----------------------------------------------------------------------
6) Chae Lim [CM06]



Kim's disciple returns, and is better than before.  However, she's still not one
of the best fighters (as opposed to others), but can still fight with the best
of them. Learn combos and chains and you should be fine.




-Normal Moves-


Comet Cascade............................................B, F + SK
(Ryuusei Raku)


Nerichange Knockaround..........................F + LK


Single Wing Slam........................................SP + SK
(During Tidal Wave Whop or Kick of Conquest)




-Throws-


Neck Crunch Drop......................................F or B + SP


Lethal Legs Toss........................................F or B + SK
(Sakkyaku Nage)





-Special Moves-


Flying Swallow Slicer...................................Ch. D, U + K
(Hien Zan)


Swooper Kick................................................QCB + K
(Hangetsu Zan)


Kick of Conquest............................................Dx2 + SK
(Haki Kyaku)


Double Chogi (during Weak Kick of Conquest)....DPF + K


Aerial Sand Blast (air)......................................DPF + K


Heaven Rending Slice (during Gust of Dust)
...........................................................................D + K
(Tenshou Kyaku)


Climbing Kick (AIR)..........................................QCF + K


Gust of Dust (during Climbing Kick)..............DPF + K


Tidal Wave Whop (also during Single Wing Slam or Phoenix
Heaven Kick).....................................................QCB + P







-Super Special Moves-


Phoenix Kick (air)...............................................QCB, D-B, F + K
(1 Power Guage) (Also during Kick of Conquest)
(Hou'ou Kyaku)


Phoenix Heaven Kick..........................................QCFx2 + K
(1 Power Guage)
(Hou'ou Hiten Kyaku)


Furious Feet of the Phoenix (during Tidal Wave Whop)
.........................................................QCB, D-B, F + K
(2 Power Guages)


Smothering Phoenix Kick (Close).....................QCB, D-B, F + LP + LK + 
SP + SK
(3 Power Guages)
(Hiden Hou'ou Kyaku)





-Stylish Moves-


1) LPx2, D + SP, U + SP, SP
2) LK, SK, D-F + SK, SK
3) B + LK, D + LK, D + SK
4) B + LK, SP
5) D-F + LK, LK, SK
6) D-F + LK, LK, B + SK
7) F + SP, SPx2, SK
8) F + SP, D-F + SP, SK
9) B + SPx2
10) SKx3
11) SKx2, F + SK
12) SKx2, D + SK
13) Fx2 + SK, SK, SP
14) Fx2 + SK, SK, D-F + SP
15) LKx2, F + LK, SP + SK (Shift to Single Wing Slam)
16) LKx2, SP + SK (Shift to Single Wing Slam)
17) SK, D-F + SP, SP + SK (Shift to Single Wing Slam)
18) F + SKx2 (Loop to F + SK)
19) Fx2 + SK, SP + SK (Shift to Single Wing Slam)
20) (During Tidal Wave Whop) D
21) (During Tidal Wave Whop) LP or LK (Provocation)
22) (During Tidal Wave Whop) SP
23) (During Tidal Wave Whop) SK
24) (During Tidal Wave Whop) F + SK, SP + SK (Shift to Single Wing Slam)
25) (During Single Wing Slam) F
26) (During Single Wing Slam) B
27) (During Single Wing Slam) LP
28) (During Single Wing Slam) LK
29) (During Single Wing Slam) SP
30) (During Single Wing Slam) SK
31) (During Single Wing Slam) LP + LK (Hold)
32) (During Single Wing Slam) D + LP + LK (Hold)




-Super Cancelable Moves-


-Except for Feint and Kick of Conquest, all of Kim's Super Moves are Super
Cancelable.





--First Impression--


None....




--Final Analysis--


Chae Lim and Kim are one and the same pretty much. Read the section on
Kim for info on Chae Lim. Simple as that.


----------------------------------------------------------------------
7) Clark Still [CM07]


Still one of the worst fighters, IMO. You have to rely on Grappling with Clark
to really win, as he doesn't have that many combos and not that many good
Special moves. You'll really have to learn to get in close and work with
single-strike moves to win.




-Normal Moves-


-Special Normal Moves-


Slide Dash......................................................D-F x2





-Throws-

Gallanting German.........................................F or B + SP


Fisherman Buster..........................................F or B + SK


Death Rake Driver (AIR).............................Any except U + SP or SK





-Special Moves-


Gatling Attack First.....................................B, F + P


Gatling Attack Second................................SP


Gatling Attack Second-Fake......................B, F +P (Hold)


Super Argentine Backbreaker Drubbing (Close)
.......................................................................HCF + LK


Super Argentine Backbreaker (Close).....HCF + SK


Mounting Tackle.........................................HCF + P


Clark Lift (During Mounting Tackle)........Dx2 + LP


Pull Out Crush (During Mounting Tackle)
........................................................................Dx2 + LK


Rolling Cradle (During Mounting Tackle)
........................................................................Dx2 + SK


Sleeper Life (O.D.T.) (During Mounting Tackle)
........................................................................Dx2 + SP


Frakensteiner (Close)....................................HCB + P


Napalm Stretch...............................................DPF + P


Shining Wizard...............................................HCB + P


Flashing Elbow (After a Special Move toss)
.........................................................................QCF + P


Pull Out Smash (Near head of downed opponent or after a Flashing
Elbow).................................................................LP + SP


Neck Breaker (During Pull Out Smash)...........QCF + P







-Super Special Moves-


Spinning Power Bomb (While opponent is in the air)
........................................................QCFx2 + P
(1 Power Guage)


Ultra Argentine Backbreaker (Close)..............HCBx2 + LK
(1 Power Guage)


Running Threes..................................................HCFx2 + K
(2 Power Guages)


MAX Version Ultra Argentine Backbreaker (Close)
..........................................HCBx2 + SK
(3 Power Guages)







-Stylish Moves-


1) LP, SP x2
2) LP, SP, SK
3) D + LKx2
4) F + LKx3
5) SPx2, F + SP
6) D-F + SPx2, SP
7) SK, F + LK
8) SK, B + LK (Feint)
9) SK, D + SK
10) SK, SP + SK
11) (During Slide Dash) LP
12) (During Slide Dash) SP
13) (During Slide Dash) D + SP





-Super Cancelable Moves-


-Gatling Attack First
-Gatling Attack Second
-Mounting Tackle
-Shining Wizard








--First Impression--


None....





--Final Analysis--


I've never liked Clark. And this game gives me more of a reason to hate him.
The CPU makes him seem really good, but when you try to do half of what
the CPU does, it doesn't work. And his moves are ridiculously horrible. I'd
put him in low-tier in this game compared to the rest of the cast.

----------------------------------------------------------------------
8) Duke [CM08]


The former boss of Maximum Impact returns as a regular fighter, and isn't
nearly as broken as he was in Maximum Impact. However, he is one of the
best fighters in the game, as he relies on constant rush-downs and combos
to win.




-Normal Moves-


-Special Normal Moves-


None.............





-Throws-


Crack Up.......................................................F or B + SP


Trendmill......................................................F or B + SK





-Special Moves-


Power Axe...................................................QCF + P


Seismic Impact............................................QCF + K


Crushing Lariat (during Seismic Impact)...SP


Tall Hammer................................................DPF + LP or SPx2


Dive Bomber...............................................DPF + K


Crashing (during Dive Bomber)...............DPF + LK


Svived Gun..................................................QCB + K





-Super Special Moves-


Sledgehammer..............................................QCBx2 + P
(1 Power Guage)


Minefield (during Guard).............................HCF + LP + SP
(1 Power Guage)


Gravitational Wave.......................................QCFx2 + K
(2 Power Guages)


Ground Zero...................................................QCB, D-B, F + K
(3 Power Guages)


Volcanic Bomb (Close)..................................QCBx2 + P
(3 Power Guages)







-Stylish Moves-


1) LPx3, F + SP, LK, SK, SP + SK, SP
2) LKx3, SP + SK, SP
3) LKx2, SK
4) F + LK, F + SK, SP + SK, SP
5) F + LK, D + SK
6) D-F + LK, D + SK, SP + SK, SP
7) D-F + LK, LP, SP, SP + SK, SP
8) D-F + LK, LK, SK, SP + SK, SP
9) D-F + LK, LK, D + SK, SP + SK, SP
10) SPx3, SP + SK, SP
11) SPx2, D-F + SP, SP + SK, SP
12) SPx2, SK
13) SP, F + SP, SP, F + SP
14) SP, D-F + LK, SK, SP + SK, SP
15) SP, B + LK (Feint)
16) SP, D-F + SP, SP + SK, SP
17) F + SP, SPx2
18) Fx2 + SP, SP, F + SP, SP + SK, SP
19) SKx2, SP + SK, SP
20) SK, B + SK (Feint)






-Super Cancelable Moves-


Except for Seismic Impact and Crashing, all of Duke's Specials are Super
Cancelable.





--First Impression--


After playing Maximum Impact, I was wondering if Duke would still be as
broken in this game as in that one. However, it turns out I was wrong on
that.





--Final Analysis--


As stated before, one of the best fighters in the game. Utlilize his Stylish
Moves and Specials wisely, as some of them will leave you open if you don't
watch it. Constantly attack your opponent!

----------------------------------------------------------------------
9) Fio [CM09]


The most annoying person in the game......that's all I have to say about her...




-Normal Moves-







-Special Normal Moves-


Cutting Tong Fa (While SPECIAL MISSION: Tong Fa Setup 
is active)...................................................F + LP (OK to hold)


Tactical Tong Fa(While SPECIAL MISSION: Tong Fa Setup 
is active)....................................................Fx2 + SP






-Throws-


Tea Time....................................................F or B + SP


Order Backlash.........................................F or B + SK


Fio's Stomp (AIR)....................................Any except U + SP or SK






-Special Moves-


Terrestrial Heavy Machine Gun.............QCF + LP


Anti-Air Heavy Machine Gun................QCF + SP


K:A:M:I:K:A:Z:E:......................................QCF + K


Type G Grenade.........................................QCB + P


Type G Fire Bomb......................................QCB + K


Type A Grenade (AIR)..............................QCB + P


Type A Fire Bomb (AIR)............................QCB + K








-Super Special Moves-


SPECIAL MISSION: Swing Tomahawk........QCFx2 + P
(1 Power Guage)


SPECIAL MISSION: Tong Fa Setup.............QCFx2 + K
( 1 Power Guage)


SPECIAL MISSION: Drop Shot......................QCBx2 + K
(1 Power Guage)


SPECIAL MISSION: Double Machine Gun.....QCB, HCF + P
(2 Power Guages)


SPECIAL MISSION: Fio Fio Time!....................QCB, HCF + K
(3 Power Guages)







-Stylish Moves-


1) D-F + LP, LPx2, SP, F + SK
2) D-F + LP, LPx2, SP, D + SK
3) D-F + LP, LPx2, SP, SP + SK
4) D-F + LP, SPx3
5) LKx2
6) F + LK, LK, D + SK
7) F + LK, LK, F + SK, SK
8) D + LKx2, F + SK
9) D + LKx2, D + SK
10) SP, D + LK, F + LK
11) SP, SP + SK
12) SP, SP + SK
13) D + SP, SP, SP + SK
14) SKx3
15) D-F + SK, LK, SK
16) D-F + SK, D + SK
17) (During SPECIAL MISSION: Tong Fa Setup) LPx2
18) (During SPECIAL MISSION: Tong Fa Setup) F + LP (OK to hold), LPx3
19) (During SPECIAL MISSION: Tong Fa Setup) SPx3







-Super Cancelable Moves-


Except for Type A Grenade and Type A Fire Bomb, all of Fio's Super Moves
are Super Cancelable.






--First Impression--


Looks like she's horrible....






--Final Analysis--



Fio is rather decent, but most of her moves are easily countered, and she
isn't that good in any circucmstances. Definently low-tiered if anything else.

----------------------------------------------------------------------
10) Hanzo Hattori [CM10]


A warrior from Samurai Shodown makes his appearance in the KOF world.
He plays very similiar to Nagase, so if you can use her, then you can pretty
much use Hanzo. Combos are the key for victory with Hanzo along with
mind-games.





-Normal Moves-


-Special Normal Moves-


Organ Burster...............................................F + SP


Circular Slayer..............................................Fx2 + SP


Carving Feet..................................................D-F + SP


Heat Wave.....................................................F, B, F + any 
buttons






-Throws-


Enveloping Exorcism.....................................F or B + SP


Hellacious Harp..............................................F or B + SK







-Special Moves-


Exploding Dragon Blast................................QCB + P


Ninja Shrike Dash (Close).............................DPF + P


Ninja Shrike Dash-Satsu- (during Dash).....DPF + P


Chunk o' Flame................................................QCF + P


Cicada Larva Slice...........................................HCB + LK


Flying Cicada Dance.......................................HCB + SK


Shadows of the Self.........................................Dx2 + any button


Demonic Self-Sacrifice Strategen (Terestrail Slash)
(While being damaged on ground)................QCB + LK


Self-Sacrifice Stratagen of Budha (Aerial Dance)
(While being damaged on ground)................QCB + SK


Ninja Windsplitter (AIR)..................................QCF + P


Aerial Prick (during Ninja Windsplitter)........LK


Aerial Jab (during Ninja Windspliiter)...........SK








-Super Special Moves-


True Shrike Dash (Close).................................QCBx2 + P
(1 Power Guage)


Forbidden Cloud of Concealment....................Dx3 + LK + SK
(2 Power Guages)


Forbidden Encompassing Destruction............HCB, F + P
(3 Power Guages)





-Stylish Moves-


1) LPx2, SPx2, LK, SK
2) LPx2, SPx2, LK, D + LP + LK, SKx3
3) F + LPx2, F + SP, SK, D + LP + LK, SKx3
4) F + LP, F + SPx2
5) LKx2, SP, B + SP
6) LKx2, SK, F + SK
7) LKx2, SK, D + LP + LK, SKx3
8) F + LK, LK, SK, F + SK
9) F + LK, LK, D + SK, SK, D + LP + LK, SKx3
10) Fx2 + LK, SK
11) Fx2 + LK, D + LP + LP, SKx3
12) SPx4
13) SPx2, SKx2, D + LP + SK, SKx3
14) SPx2, F + SK
15) SP, F + SP
16) B, F + SP, SK
17) (During Dash) SK





-Super Cancelable Moves-


-Exploding Dragon Blast
-Chunk o' Flame
-Cicada Larva Slice
-Flying Cicada Dance
-Demonic Self-Sacrifice Strategen (Terestrail Slash)
-Self-Sacrifice Stratagen of Budha (Aerial Dance)





--First Impression--


None.....




--Final Analysis--



Hanzo's pretty fast and all, but his attacks don't do much damage unless you
learn how to combo them together and chain an endless stream of attacks.
Otherwise, he has a lot of options for attackind and defending, depending
on how you want to play Hanzo. Mid-tier at best.


----------------------------------------------------------------------
11) Hyena [CM11]



The guy who told you about Mephistopheles and the tournament in
Maximum Impact is now a playable fighter in this installment, and let's
just say, he's not to be taken lightly...




-Normal Moves-


-Special Normal Moves-


Hyena Sovate...............................................F + LK


Hyena Uppercut..........................................D-F + SP






-Throws-


Hyena Throw...............................................F or B + SP


Romance of the Hyena..............................F or B + SK







-Special Moves-


Hyena's Deal..............................................QCF + P


Hyena Gyro................................................DPF + P


Hyena Dash...............................................HCF + K


Diving Hyena (during Hyena Dash).....SP (Shift to Grovel Fest)


Rolling Hyena (during Hyena Dash)....SK (Shift to Grovel Fest)


Flying Hyena Attack (AIR)...................QCB + P (Shift to Grovel Fest)


Springing Hyena (during Grovel Fest)...DPF + LP







-Super Special Moves-


This Century's Most Fearsome Acting (Counter)
....................................................................QCB, HCF + K
(1 Power Guage)


This Century's Wildest Sucker Punch! (During Grovel Fest)
....................................................................QCB, HCF + K
(1 Power Guage)


Hyena's Ultimate Event!...........................QCB, HCF + P
(2 Power Guages)


Hyena's "Hail Mary" Punch!...................QCBx2 + P (Shift to 
Grovel Fest)
(3 Power Guages)







-Stylish Moves-


1) LPx2, SPx2
2) LP, SP, SK
3) LK, SKx2
4) LK, SK, F + SK
5) Fx2 + LK, SK
6) QCB + LK or SKx3
7) LP, SP, SK, SP (Shift to Grovel Fest)
8) D + LK, SK (Shift to Grovel Fest)
9) QCB + LK or SKx2, LK (Shift to Grovel Fest)
10) (During Grovel Fest) F + LP + LK
11) (During Grovel Fest) B + LP + LK
12) (During Grovel Fest) SP or LP
13) (During Grovel Fest) LK or SK
14) (During Grovel Fest) SP + SK







-Super Cancelable Moves-


Except for Hyena Gyro, all of Hyena's Special Moves are Super
Cancelable.





--First Impression--


"...What....the.....hell?"





--Final Analysis--


At first, I thought to myself, "Oh goody....we have a Dan-type fighter."
Then I started using him and.....well.....he's actually pretty damn good.
His attacks aren't overly powerful until you learn to harness his Grovel
Fest and Hail "Bloody Mary" Punch, but they're still pretty good. Most
can be used to pressure the opponent, while the others are great for
mind-games. His Grovel Fest is the best way of building up Super Meter
as well, so use it well. Mid-tiered at best.


----------------------------------------------------------------------
12) Iori Yagami [CM12]



Kyo's old rival makes a comeback in this installment with some rather
nifty moves. Though you can pretty much still play Iori as in the previous
titles, you may want to try some newer strategies with him this time around.





-Normal Moves-


-Special Normal Moves-



Gaishiki Lunar Rebellion.................F, F + SP
(Ge Shiki Yume Tama)


Gaishiki 100 Slashes (AIR).............B + LK
(Ge Shiki Yuri Ori)




-Throws-


Reverse Flayer..................................F or B + SP
(Sakahagi)


Double Reverse Flayer....................F or B + SK
(Saka Sakahagi)



-Special Moves-


Exorcism............................................QCF + LP
(108 Shiki Yami Barai)


Cleansing Nirvana...........................QCF + SP
(109 Shiki Kousen Barai)


Demon Scorcher 100........................DPF + P
(100 Shiki Oniyaki)


Rake of Talons.................................DPF + K
(Tsueme Kushi)


Blue Blossoms..................................QCB + Px3
(212 Shiki Kingetsu Yin)


Winds of Waste (Throw)...............HCB, F + P
(Kuzukaze)



-Super Special Moves-


Rage of the 8 Maidens....................QCF, HCB + P
(1 Power Guage)
(Kin 1211 Shiki: Yaotome)


Bloom of the Wolf...........................QCFx2 + P
(1 Power Guage)
(Ura 316 Shiki: Aoi Hana)


Calamitous Zephyr..........................QCFx2 + K
(2 Power Guages)
(Ura 77 Shiki Wagiwai Kaze)


Elemental Art of the Trinity (Throw)
............................................................QCF, HCB + K
(3 Power Guages)
(Sashin Waza Kore Futatsu)




-Stylish Moves-


1) LPx2, SP, F + SPx2
2) LPx2, SP, F + SP, SK
3) LPx2, SP, F + SP, SP + SK
4) LPx2, SP, SP + SK
5) LKx2, F + LK
6) LK, SKx2
7) F + LK, F + SK
8) F + LK, D + SK
9) D-F + LK, LK, SK
10) D-F + LK, LK, D + SK
11) D-F + LK, LK, SP + SK
12) D-F + LK, B + LK (Feint)
13) SPx3
14) SPx2, F + SP
15) SPx2, B + SK
16) SPx2, SP + SK
17) SP, F + SP, D + SP
18) SP, D-F + LK, D-B + SK
19) SP, D-F + SP
20) Fx2 + SP, SP + SK
21) B, F + SP, SP, F + SP
22) B, F + SP, SP, SP + SK
23) SK, D + LK, D + SK
24) SK, SP, SK





-Super Cancelable Moves-


-Rake of Talons (SK)
-Blue Blossoms


--First Impression--

None...


--Final Analysis--



Iori's definently one to fear, especially with his new Calamitious Zephyr
move, which makes him move twice as fast as long as he has Power
Guages. All of his attacks are pretty powerful, but you'll have to watch
for them being blocked, as some of them will leave Iori wide-open to
punishment. Mid- to top-tiered.
----------------------------------------------------------------------
13) Jivatma [CM13]


The final boss of this game isn't really as tough or as powerful as most
of the other fighters, though he has the best reach of them all. His Level
2 and 3 Super Specials are killer, if they connect.



-Normal Moves-


-Special Normal Moves-


Turn of the Wheel................................................Fx2 + LK or SK


Piercing Lance......................................................D-B + SP







-Throws-


Temptation...........................................................F or B + SP


Transcience.........................................................F or B + SK







-Special Moves-


Divine Folly.......................................................QCF + P


Raw Talons........................................................QCF + K


Flames of Fate...................................................QCB + P


Nirvana (Close).................................................HCB + K






-Super Special Moves-


Dark Rending...................................................QCB, D-B, F + P
(1 Power Guage)


Hell's Standard................................................QCFx2 + LK
(2 Power Guages)


Hellacious Slice..............................................QCFx2 + SK
(3 Power Guages)







-Stylish Moves-


1) LPx2, SP
2) F + LP, SP (Shift to Turn of the Wheel)
3) D + LPx2, D + SPx2
4) LK, SK
5) LK, B + SK (Feint)
6) B + LK, SK (Shift to Turn of the Wheel)
7) SPx3
8) SP, B + SP, SP
9) F + SPx2, SP
10) F + SP, B + SP, SP
11) D + SP, SP, SP + SK
12) Fx2 + SP, SPx2
13) (During Turn of the Wheel) F or B or U or D (Normal Movement)
14) (During Turn of the Wheel) Fx2 (Dash)
15) (During Turn of the Wheel) F + LP + LK (Forward Roll)
16) (During Turn of the Wheel) B + LP + LK (Quick Back Roll)
17) (During Turn of the Wheel) Fx2 + K (to cancel Turn of the Wheel)
18) (During Turn of the Wheel) LP
19) (During Turn of the Wheel) LK
20) (During Turn of the Wheel) SP
21) (During Turn of the Wheel) SK
22) (During Turn of the Wheel) SP + SK (to cancel Turn of the Wheel)
23) (During Turn of the Wheel) LP, SP, LK
24) (During Turn of the Wheel) SK, B + LK, SK (to cancel Turn of the
Wheel)





-Super Cancelable Moves-


-Divine Folly
-Raw Talons





--First Impression--


None.....





--Final Analysis--


Jivatma's not bad, but not that good. He has a limited amount of moves
that he can use, and his Stylish Moves aren't that great. Still, he has
the best reach, and his Level 2 and 3 Super Specials are very powerful.
Mid-tiered at best.

----------------------------------------------------------------------
14) K' [CM14]


One of my favorite fighters, just because he's a badass fighter who can
take what comes to him, and dish it out even worse. K' is definently one of
the top contenders in this game, and with his new Crimson Starload Super
Special, he's ready to take on anyone.







-Normal Moves-


-Special Normal Moves-


Giving an Inch.......................................F + LP


Knee Assault.........................................F + LK


Terrible Blow..........................................Fx2 + SP







-Throws-


Spot Pile..................................................F or B + SP


Knee Strike.............................................F or B + SK






-Special Moves-


The Trigger............................................QCF + P


Second Shoot (during The Trigger)..F + LK


Second Shell (during The Trigger)....F + SK


Air Trigger (AIR) (during Minutes Spike)
...............................................................QCF + K


Crow Bites............................................DPF + P


Ariel Spike (during Strong Crow Bites)
................................................................F + LK


Minutes Spike (air) (also during Minutes Spike)
................................................................QCB + K


Narrow Spike (During The Trigger)...B + K
(During Minutes Spike [ground]).......QCB + K


Blackout..................................................QCF + K






-Super Special Moves-


Heat Drive................................................QCFx2 + P (OK to hold)
(1 Power Guage)


Chain Drive................................................QCF, HCB + P
(2 Power Guages)


Crimson Starload (Counter).....................QCFx2 + K (while guarding)
(3 Power Guages)






-Stylish Moves-


1) LP, SP, F + LP
2) LP, SP, D + SK
3) F + LP, F + SP, F + SK
4) LKx2, SP
5) LK, SK, LP, SP
6) LK, SK, B + LP (Feint)
7) F + LK, LK
8) D + LK, D + LP
9) D + LK, D-B + LP (Feint)
10) SPx2, SK
11) D + SP, SP
12) D-F + SP, SPx2
13) SK, SP, SP + SK
14) D + SK, F + LK
15) Fx2 + SK, SK
16) (Air) LP, SP
17) (Air) LK, SK
18) (Air) LP, SP + SK
19) (During Spot Pile) SK




-Super Cancelable Moves-


-The Trigger
-Second Shell
-Ariel Spike
-Narrow Spike





--First Impression--


None.....





--Final Analysis--


K' is no doubt top-tiered. He can counter basically anything that's thrown
at him and more, his combos wreck massive havoc on life, and all of his
moves are very powerful. Plus, he has that badass factor going on, and add
all of this together, and you have the makings of a great fighter.

----------------------------------------------------------------------
15) Kim [CM15]



Kim's still pretty good, but relies on constant hammering in order to win. 
Combos are the way to go with Kim, so learn to use them efficiently with him.




-Normal Moves-


-Special Normal Moves-


Comet Cascade............................................B, F + SK
(Ryuusei Raku)


Terrestrial Flash (During Comet Cascade)...........LK


Thunderclap (During Comet Cascade).....SK


Nerichange Knockaround..........................F + LK


Tidal Wave Whap.......................................B + SP + SK







-Throws-


Neck Crunch Drop......................................F or B + SP


Lethal Legs Toss........................................F or B + SK
(Sakkyaku Nage)






-Special Moves-


Flying Swallow Slicer...................................Ch. D, U + K
(Hien Zan)


Heaven Rending Slice (during Flying Swallow Slice)
.........................................................................D + SK
(Tenshou Kyaku)


Swooper Kick................................................QCB + K
(Hangetsu Zan)


Scorching Flame Attack...............................QCF + P (OK to hold)


Feint (during Scorching Flame Attack).....LK


Triple Threat Attack Phase 1.....................QCB + P
(Sanren Geki)


Triple Threat Attack Phase 2.....................QCB + P


Triple Threat Attack Phase 3.....................QCB + LP


Triple Threat Attack Phase 3 (Modified)...QCB + SP


Triple Aerial Attack (during Triple Threat Attack Phase 3)
....................................................U-F + K, D + K


Kick of Conquest............................................Dx2 + SK 
(Also while hold for Scorching Flame Attack)
(Haki Kyaku)


Double Chogi (during Weak Kick of Conquest)....DPF + K


Flying Kick (AIR).............................................QCF + K
(Hishou Kyaku)






-Super Special Moves-


Phoenix Kick (air)...............................................QCB, D-B, F + K
(1 Power Guage) (Also during Kick of Conquest)
(Hou'ou Kyaku)


Phoenix Heaven Kick..........................................QCFx2 + K
(1 Power Guage)
(Hou'ou Hiten Kyaku)


Heavenly Phoenix Dancing Stomp (AIR)........QCFx2 + K
(2 Power Guages)


Smothering Phoenix Kick (Close).....................QCB, D-B, F + LP + LK + 
SP + SK
(3 Power Guages)
(Hiden Hou'ou Kyaku)





-Stylish Moves-


1) LPx2, LK, SPx2
2) LKx2, F + LK
3) LK, SK, D-F + SK, SK
4) B + LK, D + LK, D + SK
5) B + LK, SP
6) D-F + LK, LK, SK
7) D-F + LK, LK, B + SK
8) F + SP, SPx2, SK
9) F + SP, D-F + SP, SK
10) B + SPx2
11) SK, D-F + SP
12) SKx3
13) SKx2, F + SK
14) SKx2, D + SK
15) F + SKx3 (Loop with F + SK)
16) Fx2 + SK, SK, SP
17) (During Tidal Wave Whap) SP (to cancel)
18) (During Tidal Wave Whap) SK (to cancel)
19) (During Tidal Wave Whap) F + SK (to cancel)




-Super Cancelable Moves-


-Except for Feint and Kick of Conquest, all of Kim's Super Moves are Super
Cancelable.





--First Impression--


None....





--Final Analysis--


As said earlier, you'll need to learn all of Kim's combos and what attacks
can chain into what. Don't bother with Kim's Feints, unless you know how
to do mind-games. Not much else to say...

----------------------------------------------------------------------
16) Kula Diamond [CM16]



After her first appearance in KOF 99, Kula's become of the more powerful
fighters in the series (though still not nearly as powerful as some others).
However, she stacks up to the best in this installment, and some of her
newer moves prove to be quite deadly.



-Normal Moves-


-Special Normal Moves-


One Inch.................................................F + LP


Sliding Shoot.........................................D-F + LK



-Throws-


Ice Coffin.................................................F or B + SP


Step Rudder............................................F or B + SK



-Special Moves-


Diamond Breath.....................................QCF + P


Critical Cold............................................QCF + K


Crow Bites..............................................DPF + P


AIR Spiral (during Strong Crow Bites)
.................................................................QCB + K


Counter Shell.........................................QCB + P


Ray Spin.................................................QCB + K


Arise (during Ray Spin)......................F + LK


Rest (during Ray Spin)........................F + SK




-Super Special Moves-


Diamond Edge.....................................QCFx2 + LP
(1 Power Guage)


MAX Diamond Edge..........................QCFx2 + SP
(2 Power Guages)


Freezing Execution..............................HCBx2 + P
(3 Power Guages)




-Stylish Moves-


1) LPx3, SPx2
2) LPx3, SP, SK
3) F + LPx2, F + LK
4) F + LPx2, F + SK
5) D-F + LP, LP, SP
6) D-F + LP, LP, F + SP
7) D-F + LP, F + SPx2
8) LKx2, SK
9) LK, D + LK, D + SK
10) F + LK, LK, SK
11) F + LK, SKx2
12) SPx3
13) SP, B + SP, B + SK
14) F + SP, SP , F + SK
15) F + SP, SP, D + SK
16) F + SP, SP, B + SK
17) B + SP, SKx2
18) B + SP, SK, F + SP
19) B + SK, LK
20) B + SKx2
21) B + SK, SK, LK
22) B + SK, SSKx2
23) Fx2 + SK, SK, D + LK
24) Fx2 + SK, SKx2




-Super Cancelable Moves-


Except for the Counter Shell and the Ray Spin follow up Rest,
all of Kula's Special Moves are Super Cancelable.



--First Impression--


Since her first appearance in KOF '99, Kula's been a rather interesting fighter.
She's almost nothing but a clone of K', minus some moves. Add to the fact
that she doesn't neccesarily combo that much, and she takes damage rather
badly, and you have a mediocre fighter at best.



--Final Analysis--


After playing as Kula, I've come to the conclusion that she's a little better,
but not as much as in the previous installments. She has some newer moves,
and can combo a lot easier, but that's about it. She still takes damage easily,
and she doesn't neccesarily do that much damage unless you do combo with
her, which can be countered pretty easily. About mid- to low-tier in this game
at best. Still a fun character to use, nonetheless.





----------------------------------------------------------------------
17) Kyo Kusanagi [CM17]




One of the main heroes of KOF returns for yet another tournament. Except
this time, he's packing a lot of heat with some older moves and a couple
newer ones. He relies heavily on combos though, so you may want to
try and practice some before you attempt to use this beast.




-Normal Moves-


-Special Normal Moves-


-Throws-


Steel Slammer.......................................F or B + SP
(Hatsu Gane)


Killer Krunch Toss.............................F or B + SK
(Isssetsu Seoi Nage)



-Special Moves-


Fire Ball................................................DPF + P
(100 Shiki: Oniyaki)


Wicked Chew.....................................QCF + LP
(114 Shiki Aragami)


128 Masticate (during Wicked Chew)
.............................................................QCF + LP
(128 Shiki Kono Kizui)


127 Oxidate (during 128 Masticate)
..............................................................P
(127 Shiki Yano Sabi)


125 Rapids of Rage (during 127 Oxidate)
..............................................................K
(125 Shiki Nana Se)


127 Oxidate (druing Wicked Chew)
..............................................................HCB + P
(127 Shiki Yano Sabi)


Crescent Moon Flash (during 127 Oxidate)
.............................................................HCB + K
(202 Shiki Kototsuki You)


Instantaneous Smash (during 127 Oxidate)
..............................................................P
(Ge Shiki Migiri Usatsuchi)


Poison Bite 105..................................QCF + SP
(115 Shiki Domu Kami)


401 Recitation of Sins (during Poison Bite 105)
..............................................................P
(401 Shiki Tumi Yomi)


402 Verdict (during 401 Recitation of Sins)
.............................................................P
(402 Shiki Bachi Yomi)


Demon Incinerator 100 (during 402 Verdict)
............................................................DPF + P
(100 Shiki Oniyaki)


R.E.D. Kick........................................DPB + K


Oxidate (during Strong R.E.D. Kick)
............................................................D + SP
(Ge Shiki Migiri Usatsuchi)


New Wave Smash...........................QCF + K
(73 Shiki Kai Modified)


R.E.D. Kick (during Strong New Wave Smash)
...........................................................DPF + SK


Hatchet Smash................................DPF + K
(110 Shiki Nata Kuruma)


427 Torment Trigger......................HCB + K
(427 Shiki Batsu Tetsu)




-Super Special Moves-


Repressed Serpent of the Kusanagi 108
..........................................................QCB, HCF + LP
(1 Power Guage)
(Ura 108 Shiki Orochinagi)


MAX Version Ura 108 Shiki Kusanagi Serpent
...........................................................QCB, HCF + HP
(2 Power Guages)
(MAX Ura 108 Shiki Orochinagi)


Fake Kusanagi Serpent (Feint).....SP (during Repressed 
of the Kusanagi 108)
......................................LP (during MAX Version 
Ura 108 Shiki Kusanagi Serpent)


Divine Dust (Throw).....................HCBx2 + SP
(3 Power Guages)
(524 Shiki Kami Gomi)


Heavenly Force..............................QCB, HCF + K
(3 Power Guages)
(525 Shiki Shini)


Heavenly Force Psyche (Feint)...P (during Heavenly Force)



-Stylish Moves-


1) F + LP, LPx2, F + LK
2) F + LP, LPx2, D-F + SK
3) D + LP, D + LK, D-F + SK
4) D + LP, D + SP, SP + SK
5) D-F + LP, SPx2
6) D-F + LK, SP, F + SP, F + SK
7) LK, SP, SK
8) LK, B + SP (Feint)
9) LK, SK
10) LK, D-F + SK
11) F + LK, SK, SPx2
12) F + LK, B + LK (Feint)
13) D + LK, D + LP
14) SPx2, F + LK
15) SPx2, D-F + SK
16) D + SK, F + LK
17) D + SK, D + LK
18) (Air) LK, D + SP
19) (During Steel Slammer) LP + LK






-Super Cancelable Moves-


Except for his Fire Ball and Demon Incinerator 100, all of his moves are
Super Cancelable.



--First Impression--



None.....



--Final Analysis--


Kyo's still as powerful as ever. With the addition of his Heavenly
Force and Divine Dust, he's now an even bigger threat. Not much else
to really say about Kyo though....

----------------------------------------------------------------------
18) Kyo Kusanagi Classic



Kyo from the older KOF games (KOF 2000 and below) makes a appearance
here, and he's a pretty powerful foe to face....





-Normal Moves-


-Special Normal Moves-


Evasion.........................................................B + LP + LK


Spirit Builder................................................Keep Provacation 
button held to raise Power Guage






-Throws-


Steel Slammer................................................F or B + SP


Killer Krunch Toss......................................F or B + SK






-Special Moves-


Exorcism.....................................................QCF + P


Demon Incinerator 100.............................DPF + P


Improved Style 75.....................................QCF + LKx2 or SKx2


Nebulous Cyration....................................DPB + K


Plover Picker..............................................QCB + P


Crescent Moon Flash...............................HCB + K





-Super Special Moves-


Repressed Serpent of the Kusanagi 108.....QCB, HCF + LP (OK to hold)
(1 Power Guage)


MAX Version Ura 108 Shiki Kusanagi Serpent
............................................QCB, HCF + SP (OK to hold)
(2 Power Guages)


Fake Kusanagi Serpent (during Repressed Serpent of the Kusanagi 108)
...........................................................................SP
(during MAX Version Ura 108 Shiki Kusanagi Serpent).......LP


Way of 180....................................................QCFx2 + K 
(OK to hold)
(2 Power Guages)


Spontaneous Final Judgment.....................QCFx2 + P
(3 Power Guages)






-Stylish Moves-


1) F + LP, LPx2, F + LK
2) F + LP, LPx2, D-F + SK
3) D + LP, D + LK, D-F + SK
4) D + LP, D + SP, SP + SK
5) D-F + LP, SPx2
6) D-F + LK, SP, F + SP, F + SK
7) LK, SP, SK
8) LK, SK
9) LK, D-F + SK 
10) F + LK, SK, SPx2 
11) D + LK, D + LP
12) SPx2, F + LK
13) SPx2, D-F + SK
14) SKx2
15) D + SK, F + LK
16) D + SK, D + LK
17) D + SK, D + SP, SP + SK
18) (Air) LK, D + SP
19) (During Steel Slammer) LP + LK




-Super Cancelable Moves-


-Except for Demon Incinerator 100 and Nebulous Cyration, all of Kyo
Classic's Special Moves are Super Cancelable.





--First Impression--


None......




--Final Analysis--


Kyo Classic is just as powerful, if not stronger, than Kyo himself.
His Stylish Moves are pretty much the same as Kyo's (as are a lot
of his moves), but some of his own unique moves are strong, and his
Provacation, when held down, builds up Power Guage. Mid- to 
top-tiered.


----------------------------------------------------------------------
19) Leona [CM19]



Leona's combos are not the greatest, and her attacks aren't much better.
However, if you can play strategically and utilize her attacks as more of
counters, you should be able to survive long enough to pull off a victory.




-Normal Moves-


-Special Normal Moves-


Flip Flop (AIR)............................................D + LK


Blinking Dunk (AIR)...................................D + SP


Stinger (AIR)................................................D + SK






-Throws-


Leona Crash.................................................F or B + SP


Order Backlash............................................F or B + SK


Heidern Inferno (AIR)................................Any except U 
or D + SP or SK





-Special Moves-


Moon Slasher..............................................Ch. D, U _ P


Reverse Slasher (during Moon Slasher)..D, U + P


Baltic Launcher............................................Ch. B, F + P


Discharge (during Strong Baltic Launcher)
........................................................................QCF + P


Grand Saber....................................................Ch. B, F + K


Gliding Buster (during Grand Saber)...........F + LK


X-Calibur (AIR)...............................................QCB + P


Earring Explosive 1..........................................QCB + K


Earring Bakudan 2: Heart Attack....................DPB + K, 
(After a hit) DPB + K







-Super Special Moves-


V-Slasher (AIR)................................................QCF, HCB + P
(1 Power Guage)


Grateful Dead.....................................................QCFx2 + P
(1 Power Guage)


Rebel Spark.........................................................QCB, HCF + K
(2 Power Guages)


Gravity Storm.......................................................QCFx2 + K
(3 Power Guages)





-Stylish Moves-


1) D-F + LP, LPx2, SP, F + SK
2) D-F + LP, LPx2, SP, D + SK
3) D-F + LP, LPx2, SP, B + SK (Feint)
4) D-F + LP, LPx2, SP, SP + SK
5) D-F + LP, SPx3
6) LK, SKx3
7) F + LK, LK, F + SK, SK
8) F + LK, LK, D + SK
9) D + LKx2, F + SK
10) D + LKx2, D + SK
11) D + LKx2, B + SK (Feint)
12) SP, D + LK, F + LK
13) SP, D + LKx2
14) SP, SP + SK
15) SP, B + SP + SK (Feint)
16) D + SP, SP, SP + SK
17) SKx2
18) D-F + SK, LK, SK
19) D-F + SK, D + SK
20) (Air) SKx2
21) (Air) D + LK, D + SP, D + SK






-Super Cancelable Moves-


Except for Baltic Launcher, Discharge and Earring Bakudan 2: Heart Attack,
all of Leona's Super Moves are Super Cancelable.\





--First Impression--


None.....



--Final Analysis--


Leona's not bad.......but not good either. You have to know strategy and how
to use Leona in order to stand a chance with her. 

----------------------------------------------------------------------
20) Lien Neville [CM20]


Lien returns, and this time around, she's packing a lot more heat than in
the previous installments like the other returning fighters. How does she
stack up then? She's really based around strategy more than anything else,
so you'll have to learn when and how to time and use each of her different
attacks to make her remotely effective.




-Normal Moves-


-Special Normal Moves-


None....




-Throws-

Caph Slam.............................................F or B + SP


Duhr Drop.............................................F or B + SK





-Special Moves-


Assault Type: Syrma............................QCF + P


Assault Type: Moerae..........................QCF + K


Assault Type: Megaera (during Assault Type: Moerae)
..................................................................LP


Assault Type: Tisiphone (during Assault Type: Moerae)
..................................................................SP


Assault Type: Clotho (during Assault Type: Moerae)
...................................................................LK


Assault Type: Lachesis (during Assault Type: Moerae)
....................................................................SK


Assault Type: Zaniah.............................DPF + P (OK to hold)


Assault Type: Sadachbia........................QCB + LP or SP or LK or SK


Assault Type: Yed Prior...........................Ch. B, F + LP


Assault Type: Psdteria..............................Ch. B, F + SP


Assault Type: Atropos..............................Ch. B, F + P (OK to hold)


Assault Type: Al Niyat (Near)...................HCB, F + P


Assault Type: Azelfafage (AIR)................QCB + K






-Super Special Moves-

Assault Type: Shaula....................................QCB, B-D, F + K
(1 Power Guage)


Assault Type: Baraki (during Assault Type: Shaula)
......................................................QCB, B-D, F + K
(1 Power Guage)


Assault Type: Sariel (during Assault Type: Baraki)
.......................................................QCB, B-D, F + K
(1 Power Guage)


Assault Type: Al Tarf.......................................QCB, B-D, F + P
(2 Power Guages)


Assault Type: Alecto (during Guard).............F + LP + SP
(3 Power Guages)







-Stylish Moves-


1) LPx3, SP
2) LPx3, SKx2
3) LPx3, D + SK
4) F + LP, SK
5) F + KP, D + SK
6) D + LP, D + SP, SP, F + SP
7) F + LK, LK, SKx2
8) D + LK, LK, SP, F + SP
9) SPx2, SKx2
10) SPx2, SK, D + SK
11) F + S, SPx3
12) F + SP, SP, B + SP (Feint)
13) B + SPx2
14) D-F + SP, F + SP, B + SP
15) D-F + SP, B + SP (Feint)
16) SKx3
17) SKx2, D + SK
18) F + SK, SP, F + SPx2
19) F + SK, SKx2
20) F + SK, D + SK
21) (Air) LP, SP




-Super Cancelable Moves-


-Assault Type: Syrma
-Assault Type: Zaniah
-Assault Type: Yed Prior
-Assault Type: Psdteria





--First Impression--



Lien wasn't all that great in Maximum Impact, but as with everyone else, I'd
thought she'd be better than in the previous installment.




--Final Analysis--



Lien is more practical to use in this game than in Maximum Impact, but still
isn't one of the greatest fighters to use. In fact, she's probably mid-tiered
at most. Her moves just aren't that great at all, and some even leave her prone
to attacks. More for the strategic player than anyone else.


----------------------------------------------------------------------
21) Lilly Kane [CM21]



Billy's sister makes her debut here. Play her pretty much as you would play
Billy.






-Normal Moves-


-Special Normal Moves-


Mopping Up and Taking Names.......Fx2 + LP


Forward Roll (during Mopping Up and Taking Names)
................................................................LP + LK





-Throws-

Hades Heave...........................................F or B + SP


The Big One............................................F or B + SK






-Special Moves-


Soaring Crackdown Cane........................DPF + P


Swooping Crackdown Cane (during Soaring Crackdown Cane)
......................................................................LP


Blitkrieg Crackdown Cane (during Soaring Crackdown Cane)
......................................................................SP


Mid-Section Club Cruncher......................HCF + P


Flaming Mid-Section Club Cruncher (during Mid-Section Club Cruncher)
.......................................................................F + SP


Whirlwind Cudgel (during Mid-Section Club Cruncher)
..................................................LP (Tap repeatedly)


Dropping Sparrow........................................QCB + P


Homing Fire Dragon Cane............................QCB + LK


Homing Water Dragon Cane.........................QCB + SK






-Super Special Moves-


Super Cold Wind Wheel.................................QCF, HCB + P (OK to hold)
(1 Power Guage)


Mighty Whirlwind.............................................QCFx2 + P
(2 Power Guages)


Tyro's Tantrum (Counter)..................................QCB, HCF + K
(3 Power Guages)






-Stylish Moves-


1) LP, SP, F + LP, LP + LK
2) LP, SPx3
3) F + LPx2, LP + LK
4) F + LP, LK, SP
5) F + LP, LK, D + SP
6) B + LP, LP
7) B + LP, F + LP, LP + LK
8) B + LP, SPx2
9) LKx2, SP
10) F + LK, F + LP, LP + LK
11) F + LK, LK, SK
12) SP, F + LP, LP + LK
13) F + SP, SP
14) F + SPx2
15) B + SP, SP
16) B + SP, F + SP
17) B + SPx3, SP
18) B + SPx3, F + SP
19) B + SPx2, SK
20) Fx2 + SP, SP
21) SKx2




-Super Cancelable Moves-


Except for Soaring Crackdown Cane, Swooping Crackdown Cane, and 
Blitzkrieg Crackdown Cane, all of Lilly's Super Specials are Super
Cancelable.




--First Impression--


N/A





--Final Analysis--


After using Lilly for a brief time, I found out that she's a little different 
from Billy, but not that much. In fact, she has less Stylish Moves than 
Billy, and does a little less damage than Billy. Her Super Specials are 
pretty much the same as well, with the exception of her Level 3 Super 
Special, which is nice, but shouldn't be used that much.

----------------------------------------------------------------------
22) Luise Meyrink [CM22]



One of the newest characters to come into the KOF world. Mostly
relies on combos and getting in close to deal damage though, so you'll
need to practice on rushdown tactics to use her successfully. Also,
baiting works well with Luise. 







-Normal Moves-


-Special Normal Moves-


None.....




-Throws-


Night Lull Finale......................F + SP
(Yunaki no Finale)


Windy Rondeau......................F + SK
(Senpuu no Rondo)





-Special Moves-


Forward Angelic Ad Lib (AIR).......Fx2 
(Tenchi no Ad-lib (Zenbou))


Backward Angelic Ad Lib (AIR)....Bx2
(Tenchi no Ad-lib (Kouhou))


Frontal Angelic Ad Lib (AIR)........Dx2
(Tenchi no Ad-lib (Temoe))


Inner Angelic Ad Lib (AIR)...........Ux2
(Tenchi no Ad-lib (Oku))


Quartet of Oblivion.........................QCF + P
(Boukyaku no Quartet)


# Sharp (during Quartet of Oblivion)
...........................................................DPF + P



Flat (during Quartet of Oblivion)
...........................................................HCB + K


Natural (during Quartet of Oblivion)
...........................................................HCB + K


Requiem for a Moth........................DPF + P
(Kochou no Requiem)


Treacherous Ballade.......................HCB + P
(Hangyaku no Ballad)


New Moon Nocturne (counter)....HCF + K
(Yamiyo no Nocturn)


Helix Prelude (Throw)....................HCB + K
(Rasen no Prelude)


Angel Wing Waltz (AIR)..............LK + SK
(Amohane no Waltz)


Fraudulent Fugue (during Angel Wing Waltz)
...........................................................F + SK
(Gimon no Fuga)




-Super Special Moves-


Fanfare of Hope.............................QCB, B-D, F + P
(1 Power Guage)
(Kibou no Fanfare)


Minuet of Damnation (Throw)....B, F, D, U, D + P
(2 Power Guages)
(Dangai no Menuette)


Overture to Farewell (air).............QCB, B-D, F + K
(3 Power Guages)
(Wakare no Overture)





-Stylish Moves-


1) LPx3
2) LKx3
3) F + LK, SK
4) F + LK, F + SK
5) F + LK, B + SK (Feint)
6) SPx3
7) F + SP, U-F + LK, SKx2
8) F + SP, SP
9) B + SP, SPx2
10) B + SP, SP, D + SK
11) SKx3
12) F + SK, SP, SK
13) F + SK, SK
14) LPx2 (hereafter looped to ()) (LK or SP, LP or SK)
15) LK x2 (hereafter looped to ()) (LP or SK, LK or SP)
16) SPx2 (hereafter looped to ()) (LP or SK, LK or SP)
17) SKx2 (hereafter looped to ()) (LK or SP, LP or SK)
18) (During Jump) LP, SP + SK
19) (During Jump) LK, SP + SK




-Super Cancelable Moves-


-Quartet of Oblivion
-Requiem for a Moth




--First Impression--


None...




--Final Analysis--


Luise is based more around confusing your opponent and punishing
them on mistakes more than anything else. A lot of her moves leave
her far too open if blocked, and not all of them are that great to being
with. If you're going to try and learn how to use Luise, then you'd
better learn EVERYTHING that you can. Mid-tiered at best.

----------------------------------------------------------------------
23) Mai Shiranui [CM23]



The sexiest ninja to ever bounce onto her way into the fighting
genre returns yet again, and this time around, she's packing a lot of
heat. Mai gets some of her old moves back from previous games
(some of which have been gone for quite some time, like Solar Flash
Dance), and even has a couple new moves to boot. Don't underestimate
her at any given point in a fight; otherwise, you may end up being
KO'ed rather quickly.





-Normal Moves-



-Special Normal Moves-



Puny Plum Punt (AIR)................D + SK
(Yusura Ume)


Spinning Wheel...........................F + SK
(During Swallow Saturnallia or Red Crane Strut)


Swallow Saturnallia.....................F + LK
(Koku'en no Mai)


Red Crane Strut..........................D-F + LK
(Koh Ken)


Mammoth Windmill Drop (AIR)
(Darin Fuusha Otoshi)
.......................................................D + LP


Floating Feathers (AIR)............D + LK
(Ukihane)





-Throws-


Shiranui Steel Press...................F or B + SP
(Shiranui Gourin)


Windmill Waster........................F or B + SK
(Fuusha Kuzushi)


Dream Blossoms (AIR)..............Any button except U + SP
(Yume Zakura)


Peach Blossom Bounce (AIR)..F or B + SK
(Toki Tsubute)





-Special Moves-



Folding Fan Fandango...............QCF + P
(Kachou Sen)


Rising Dragon Flamefest...........DPF + K
(Hishou Ryuu'en Jin)


Nocturnal Plover........................QCB + K
(Koyasen Tori)


Dragon Flame Romp...................QCB + P
(Ryuu Enbu)
(Can also be done from Nocturnal Plover)


Heavenly Serpent's Tail Swing
(during Strong Dragon Flame Romp)
........................................................HCF + P


Solar Flash Dance........................Dx2 + P
(Kagerou no Mai)


Flying Squirrel Furiante (AIR)...QCF + P
(Musabi no Mai)


Deadly Ninja Bees.......................HCB + K
(Hissatsu Shinobi Bachi)





-Super Special Moves-



Blossom Storm.............................QCF x2 + P
(1 Power Guage)
(Hana Arashi)


Phoenix Dance.............................QCBx2 + K
(1 Power Guage)
(Ho'oh no Mai)


Super Deadly Ninja Bees...........QCF, HCB + K
(2 Power Guages)
(Chou Hissatsu Shinobi Bachi)


Blossom Blizzard.........................Ch. D, D, DF
(3 Power Guages)





-Stylish Moves-


1) D-F + LP, SP, SK 
2) SK x3, SP + SK
3) SK x2, D + SK x2
4) SK x2, D + SK, F + SK
5) SK x3
6) D + LK, LK, SP x3
7) D + LK, LK, SP, D + SK
8) D + LK, SP, SK
9) F + SP, SP x2, SK
10) F + SP, SP x2, D + SK
11) F + SP, SP, SK
12) B + SP, SP, SK, D + LK
13) B + SP, SP, SK, F + SK
14) SK x3, SP x2
15) SK x4
16) F + SK, SK x4
17) D + SK, SP x2
18) (During Jump) LK, SK




-Super Cancelable Moves-


-Folding Fan Fandango
-Dragon Flame Romp
-Heavenly Serpent's Tail Swing
-Solar Flash Dance





-First Impression-


At first glance, you'd think she was only there to distract the male
players with her bounciness and beauty. She looks weak, and her
attacks don't look astounishing to any extent. However, anyone who's
played her in any of the previous games that she's been in knows
better. She is by far the quickest of the cast, and even though her attacks
do low damage, she can chain them together to create a wave of mass
destruction to her opponent. However, she lacks defense, and suffers
a lot from attacks. One would think she'd be mid to low-tier.






-Final Analysis-


I already knew that Mai was good, but once I got a hold of her in this
game, I saw that she had been vastly improved upon from the previous
games, and that she was by far one of the most broken characters in
the game. Most of her Stylish Moves are simple and easy to pull off,
and they deal a crap load of damage and can be looped almost infinitely
into other Stylish Moves and her dreadful Solar Flash Dance. 
A pretty powerful character, and a good starting character to use. 
I'd say she's mid- to top-tier in this game.


----------------------------------------------------------------------
24) Maxima [CM24]


A juggernaut who can really deal damage when he gets his combos going.
However, you'll need to learn timing in order to get the combos to come
out right. Single-strikes are good, but you'll want to use all of Maxima's
Super Moves to get you through.




-Normal Moves-


-Special Normal Moves-


None..........





-Throws-


Dynamite Drop...........................................F or B + SP


Choking Vice..............................................F or B + SK






-Special Moves-


M4-1 Vapor Cannon..................................QCB + SP


M4-1 Feint Cannon....................................QCB + SP (Hold)


M4-2 Vapor Cannon...................................QCB + LP


M4-2 Feint Cannon.....................................QCB + LP (Hold)


System 1-2: Maxima Scramble...................QCF + P


Double Bomber (during System 1-2: Maxima Scramble)
.......................................................................QCF + P


Bull Dog Press (during Double Bomber)..QCF + P


System 3-1: Maxima Lift (Close).................HCB + SK


System 3-2: Maxima Lift (Close).................HCB + LK


Centaur Press (during System 3-1: Maxima Lift)
.........................................................QCF + K


Forward Roll (while going into System 3-1: Maxima Lift or
System 3-2: Maxima Lift)...............................Fx2


M-11 Dangerous Arch (Close)....................HCF + K


One More Time (during M-11 Dangerous Arch)
..........................................................QCF + K


Faint (during M-11 Dangerous Arch).........QCF + K (Hold)


M19 Blitz Cannon...........................................DPF + K


Mongolian.......................................................DPF + P


Trample (during Mongolian)........................D + SK






-Super Special Moves-


Bunker Buster..................................................QCF, HCB + P
(1 Power Guage)


Faint Bunker Buster Type-1...........................QCF, HCB + P
(1 Power Guage)


Faint Buster Type-2 (during Bunker Buster)...U + P
(1 Power Guage)


MX-11 Final Cannon...........................................HCB, F + P
(2 Power Guages)


Maxima Revenger (Close)....................................HCBx2 + K
(2 Power Guages)


MZ Maxima Beam..................................................F, HCF + P
(3 Power Guages)






-Stylish Moves-


1) LPx2, SP, F + SP
2) LPx2, SP, D + SP
3) LPx2, F + SP
4) Fx2 + LP, LP
5) LK, F + SK
6) LK, D + SK, SK
7) D + LKx3
8) D + LKx2, D + SK
9) D + LKx2, D-B + SK (Feint)
10) B + SP (Hold to Feint)
11) B + SP, SP
12) D-B + SP, SP, F + SK
13) D-B + SP, SP + SK





-Super Cancelable Moves-


-Except for M4-1 Feint Cannon, M4-2 Feint Cannon, 
Bull Dog Press, Forward Roll, M-11 Dangerous Arch, One More Time, and
M19 Blitz Cannon, all of Maxima's Special Moves are Super Cancealable.





--First Impression--


None.....





--Final Analysis--


Maxima is extremely powerful, and his Level 2 and 3 Super Specials are
perhaps a little overpowered. A lot of his normal Specials are strong too, and
add on the fact that Maxima has a little higher stats compared to the rest of
the cast, and you have your juggernaut (though Armor Ralf still outranks him).
----------------------------------------------------------------------
25) Mignon Beart [CM25]



Mignon is better than she was in Maximum Impact, but she's still not one of
the best fighters out there. You'll need to practice some in order to win with
this one.






-Normal Moves-


-Special Normal Moves-


One Revolution................................Fx2 + SK (Tap rapidly)


Kitten Style........................................D + SP + SK






-Throws-


Filly Throw.........................................F or B + SP


Pony Throw.......................................F or B + SK





-Special Moves-


Fire Ball...............................................QCF + P


Fire Shot (during Fire Ball)...............QCB + P


Windstorm...........................................HCB + P


Water Shield.........................................DPF + P


Defoliation.............................................DPF + K


Lightning Bolt (Near)............................HCB + K







-Super Special Moves-


Meteo-Strike..............................................QCFx2 + P
(1 Power Guage)


Explosion (during Meteo-Strike)..............QCB + P
(1 Power Guage)


Thunderbolt (Near)...................................QCBx2 + K
(2 Power Guages)


Magical Healing.............................................QCBx2 + P
(2 Power Guages)


Heartful Present...............................................D-B, F-D, B-D, 
U-F + P
(While activated).............................................P (to throw bombs)
..............................................LP + LK (to roll forward)
(3 Power Guages)






-Stylish Moves-


1) LP, F + LP, F + SP, LK, SK, LP
2) LP,  F + LP, F + SP, LK, SK, LK
3) LP, F + LP, F + SP, SK, LP
4) LP + F + LP, F + SP, SK, LK
5) LKx3, LP
6) LKx4
7) LKx2, SK
8) F + LK, F + SK
9) F + LK, D + SK, SK, LP
10) F + LK, D + SK, SK, LK
11) SPX3, LP
12) SPx3, LK
14)SP, F + SP, D + SK
15) SP, B + SP, SP, LP
16) SP, B + SP, SP, LK
17) SP, SKx2
18) D + SK, SK
19) D-F + SP, SKx2, LP
20) D-F + SP, SKx2, LK
21) Fx2 + SK, SK, B + SK, LP
22) Fx2 + SK, SK, B + SK, LK
23) (Air) D + SK, (If hits) U-B
24) (Air) D + SK, (If hits) U-F, SK
25) F + SK, D + SK, D + SP + SK (Shift to Kitten Style)
26) SPx2, D + SP + SK (Shift to Kitten Style)
27) SP, F + SP, D + SP + SK (Shift to Kitten Style)
28) D-F + SP, SK, D + SK, D + SP + SK (Shift to Kitten Style)
29) SK, D + SP + SK (Shift to Kitten Style)
30) (During Kitten Style) F
31) (During Kitten Style) B
32) (During Kitten Style) U
33) (During Kitten Style) SK [To cancel Kitten Style]
34) (During Kitten Style) LKx2 [To cancel Kitten Style]
35) (During Kitten Style) LP, SP [To cancel Kitten Style]
36) (During Kitten Style) LP, SK [To cancel Kitten Style]
37) (During Kitten Style) SPx3 [To cancel Kitten Style]





-Super Cancelable Moves-


-Fire Ball
-Windstorm







--First Impression--


Mignon was a little impressive in Maximum Impact, but she wasn't that great
by any means. As with everyone else, I thought she'd get a little better.



--Final Analysis--


Mignon did indeed get better, but is still lacking behind some of the better 
fighters, and is probably one of the low-tiered fighters of the game. Still,
as with Seth, it's still possible to win with her. Most of her attacks are
ranged, so you'll want to make good use of those. She's not one for up-close
fighting, so don't use her for that. Instead, focus more on turtling to win.

----------------------------------------------------------------------
26) Mr. Karate [CM26]


Mr. Karate's back from SvC Chaos, and this time, it isn't Ryo's daddy,
but Ryo himself powered up. Mr. Karate is pretty powerful too, 
despite it being just Ryo under that mask...






-Normal Moves-


-Special Normal Moves-


Kyokugen Spiral Smash.............................Fx2 + LP


Rock Romp...................................................B + LP


Katsura Whip Whop.................................D-F + LK


Ripping Shock Slug...................................Fx2 + SP


Evil Doer Stampout...................................Dx2 + LK


Cardiac Arrest Spirit Blast.......................Hold Provacation button down






-Throws-


Valley Drop.................................................F or B + SP


Sakazaki Slam..............................................F or B + SK






-Special Moves-


Tiger Flash Bash........................................QCF + P


Demolition Upper.......................................DPF + P


Shrike Gale...................................................Ch. D-B, F + K


Whiplash Bash...........................................F, B, F + P


Initiate's Chiseling.....................................QCB + P (OK to 
hold for Strong)


Initiate's Chaos Kick..................................HCB + K


Fists of the Ascentric Serpent.................SP (Hold then release)






-Super Special Moves-


Ultimate Conquering Crunch...................F, HCF + P
(1 Power Guage)


Initiate's Furious Fandango....................QCF, B, F + P
(2 Power Guages)


Initiate's Genuine Demon God Jab (Near)....QCFx2 + P
(2 Power Guages)


Initiate's Deadly Tiger Pride (Counter).........B, DPF _ LP + SP
(3 Power Guages)







-Stylish Moves-


1) LPx4
2) LPx3, SP, F + SP, B + SP
3) F + LP, LPx2
4) B + LKx2, LP
5) B + LKx3
6) B + LKx2, F + SP
7) B + LK, LKx2, D + SK
8) SP, LP
9) SPx2, LP
10) SPx3
11) SP, F + SP
12) B + SP, SPx3
13) B + SP, SPx2, LP
14) B + SP, SPx2, F + SP
15) F, B + SP, SP
16) SKx2
17) F + SK, D + LK, SK
18) F + SK, D + LK, D + SK
19) F + SK, D + SK






-Super Cancelable Moves-


-Tiger Flash Bash
-Shrike Gale (Strong)
-Whiplash Bash
-Initiate's Chiseling
-Fists of the Ascentric Serpent




--First Impression--


None.....





--Final Analysis--


All of Mr. Karate's moves......and I mean ALL of them....are pretty
powerful and have some invincibility time to them (with the exception
of Tiger Flash Bash  and Demolition Upper). He even can charge up
his Power Guage just by simply holding the Provacation button down.
Mid- to top-tiered at best.


----------------------------------------------------------------------
27) Nagase [CM27]



One of the newest fighters to the world of KOF makes her debut here.
Seems to be based a lot off of combos, baiting, and mind games. You'll
have to get used to her Stylish Moves to make the best use of her.





-Normal Moves-


-Special Normal Moves-


None.....



-Throws-


Nagase Stomp...........................F + SP


Hunting Peach..........................F + SK




-Special Moves-


Unrelenting Fire.......................QCB + P


Nagase Spiral (Throw)............DPF + P


Hyperdrive Nagase Spiral (Throw during Dash)
...................................................DPF + P


Tricky Rounder........................HCB + LK


Braking Tricky (during Tricky Rounder)
...................................................SK


Aerial Tricky............................HCB + SK


Shooting Stars (AIR)..............QCF + P


CODE: Tinkle (during Shooting Stars)
...................................................LK


CODE: Sprites (during Shooting Stars)
...................................................SK


Aerial Spiral (AIR)..................DPF + P




-Super Special Moves-


Punishment Mode-Type: Mega Slash
...................................................QCBx2 + K, LP
when hit
(1 Power Guage)


Punishment Mode-Type: Trick Spiral
...................................................QCBx2 + K, LK
when hit
(1 Power Guage)


Punishment Mode-Type: Energy Vacuum
...................................................QCBx2 + K, SP
when hit
(1 Power Guage)


Punishment Mode-Type: Poison Beat
...................................................QCBx2 + K, SK
when hit
(1 Power Guage)


Punishment Mode-Type: Maximum Spiral (Throw)
...................................................QCBx2 + P
(2 Power Guages)


Punishment Mode-Type: Mirage Assault
...................................................QCB, HCF + K
(2 Power Guages)


Punishment Mode-Type: Stealth
...................................................Dx3 + LK + SK
(3 Power Guages)





-Stylish Moves-


1) LPx3, SP, LK, SK
2) LPx3, SP, LK, D + LP + LK, SKx3
3) LPx2, F + SP, SK, D + LP + LK, SKx3
4) F + LP, F + SPx2
5) LKx2, SP, B + SP
6) LKx2, SK, F + SK
7) LKx2, SK, D + LP + LK, SKx3
8) F + LK, LK, SK, F + SK
9) F + LK, LK, D + SK, SK, D + LP + LK, SKx3
10) Fx2 + LK, SK
11) Fx2 + LK, D + LP + LP, SKx3
12) SPx2, SK
13) SPx2, B + SK (Feint)
14) SP, F + SP
15) SP, B + SP (Feint)
16) F + SPx5, D + LP + LK, SKx3
17) Fx2 + SP, SK
18) Fx2 + SP, F + SP, F + SP + SK
19) (During Dash) SK





-Super Cancelable Moves-


-Unrelenting Fire
-Tricky Rounder
-Aerial Tricky



--First Impression--


N/A....



--Final Analysis--



After seeing Nagase for the first time, I wasn't very impressed. And after
hearing that she was modeled after the guy who made her.....I was a little
disturbed. However, I gave her a chance, and well......she's a rather tough
fighter to use. You have to utilize her combos and mix-up her Specials often.
Getting in close isn't as much of a priority with Nagase as you would think;
playing mind games is what you want to aim for. However, don't expect to
win that much against more experience players using those tactics.




----------------------------------------------------------------------
28) Nightmare Geese [CM28]



The original final boss of Fatal Fury, and the originator of the King
of Fighters tournament, makes another return to the KOF scene. He
still plays the same as with every other incarnation, but some of his
moves can be really overpowering, like his Raising Storm and 
Rashomon. You'll need to make the best use of his Body Slam moves,
as those are going to be key to beating your opponent silly.





-Normal Moves-


-Special Normal Moves-


Kick of Fangs............................Fx2 + LK


Immovable Fist.........................Fx2 + SP


Demonic Immovable Fist........B, F + SP






-Throws-


Homicidal Slam.........................F or B + SP


Vacuum Slam............................F or B + SK






-Special Moves-


Gale Fist..................................QCF + LP


Double Gale Fist....................QCF + SP


Whirlwind Slam (AIR)..........QCF + P


Evil Illusion Slam...................HCF + K


Upper Body Slam (Counter)..HCB + LK


Mid-Section Body Slam (Counter)
...................................................HCB + SK


Lower Body Slam (Counter)...HCB + LP


Shrieking Lightning Wave (Near downed opponent)
....................................................DPF + P






-Super Special Moves-


Raising Storm..........................D-B, HCB, F-D + P
(1 Power Guage)


Rashomon (Near opponent)...HCBx2 + P
(2 Power Guages)


Deadly Rave..............................HCB, F + LP + SP, [After a hit] LPx2,
LKx2, SPx2, SKx2, QCB + SP
(3 Power Guages)





-Stylish Moves-


1) LPx2, SPx2, F + SP x2
2) LK x3
3) LK, D-F + SP
4) LK, SK, SP
5) LK, SK x2
6) LK, SK, D + SK
7) F + LK, D + LK, SK
8) F + LK, SP, SK
9) D-F + LK, LK, SK
10) D-F + LK, LK, D + SK
11) DF + LK, U + SK
12) SP x3
13) F + SP x2
14) D-F + SP, SP, SK
15) D-F + SP x2, SP
16) SK, LK





-Super Cancelable Moves-


-Gale Fist
-Double Gale Fist
-Evil Illusion Slam
-Lower Body Slam





--First Impression--


Considering that Geese was amongst the strongest of the KOF cast in
previous titles, there was no doubt in my mind that he still is one of the
best in this installment. Raising Storm was by far his most overpowered
move, and his countering abilities proved to be quite problematic.




--Final Analysis--


After using Geese in this installment, I've come to a rather inconclusive
analysis. Geese is still as good as he was back in the previous titles,
but with the coming of newer fighters (Alba and Soiree in particular),
Geese's power has dropped a bit. Still, his Body Slam counters make for
a great defensive fight, and his variety of ranged moves can keep most
opponents from even getting near him. On offense, he's like a raging
demon that can't be stopped. Most of his Stylish Moves are insanely
good, and comboing them into moves like Raging Storm and Rashomon
are simple enough to do. A great fighter to use, but more for the 
advanced players.
----------------------------------------------------------------------
29) Ninon Beart [CM29]




Mignon's little sister makes her first appearance here, and she plays better
than her big sister. Use her as you would Mignon, but make good use of her
Lillith's Temptation.




-Normal Moves-


-Special Normal Moves-


Ring of Ourobolos......................Fx2 + SK




-Throws-


Glory of Sephiroth......................F or B + SP


Oliphoth's Void...........................F or B + SK





-Special Moves-



Demiurge Thunderbolt...............QCF + P


Rites of the Demiurge (during Demiurge Thunderbolt)
........................................................QCB + P


Pining Aradia.................................DPF + P


Melacholic Mercurius....................HCB + P


Salamander's Embrace.....................HCB + K


Lillith's Temptation...........................Dx2 + LP or SP or LK or SK







-Super Special Moves-


Rage of the Demiurges.......................QCFx2 + P
(1 Power Guage)


Hammer of Demiurges (during Rage of the Demiurges)
.................................................................QCB + P
(1 Power Guage)


The Silence of Mercurius......................QCBx2 + P
(2 Power Guages)


Ebony Moon of Hecate...........................QCFx2 + K
(3 Power Guages)







-Stylish Moves-

1) LP, F + LP, F + SP, LK, SK, LP
2) LP, F + LP, F + SP, LK, SK, LK
3) LP, F + LP, F + SP, LK, SP
4) LP,  F + LP, F + SP, SK, LK
5) LKx3, LP
6) LKx4
7) LKx2, SK
8) F + LK, F + SK
9) F + LK, D + SK, SK, LP
10) F + LK, D + SK, SK, LK
11) F + LK, D + SKx2
12) SPx3, LP
13) SPx3, LK
14) SPx2, D + SP
150 SPx2, U + SK
16) SP, F + SP, SK
17) SP, F + SP, D + SK
18) SP, B + SP, SP, LP
19) SP, G + SP, SP, LK
20) SP, SKx2
21) D-F + SP, SKx2, LP
22) D-F + SP, SKx2, LK
23) D-F + SP, SK, D + SK, SK
24) SKx2
25) D + SK, SK
26) Fx2 + SK, sk, b + sk, lp
27) Fx2 + SK, SK, B + SK, LK
28) Bx2 + SK, B + SK, LP
29) Fx2 + SK, B + SK, LK
30) (Air) D + SK, (If hit) U-B
31) (Air) D + SK, (If hits) U-F, SK





-Super Cancelable Moves-


-Demiurge Thunderbolt
-Pining Aradia Strong
-Melacholic Mercurius
-Salamander's Embrace





--First Impression--


At first, the only thing I though was that Ninon was going to be an exact
copy of Mignon with very little changes done to her.




--Final Analysis--


Well.......let's just say that Ninon doesn't play EXACTLY like Mignon...just a
bit like her. She has her own teleport move and a couple new Super Specials
that Mignon doesn't have. Other than that....not much else is truly different
from her and Mignon.

----------------------------------------------------------------------
30) Ralf Jones [CM30]



The leader of the Ikagi Team is back once again. Ralf's not too bad, but
isn't one of the best in the game. You'll have to focus on using single-strike
attacks a lot, and utlizing Sabaki and other defensive tactics to win with this
one.





-Normal Moves-


-Special Normal Moves-


None....




-Throws-


Dynamite Head Butt..........................................F or B + SP


Northern Lights Bomb......................................F or B + SK






-Special Moves-


Gatling Attack...................................................Ch. B, F + P


Vulcan Punch....................................................DPF + P


Super Argentine Backbreaker Drubbing (Near)
........................................................................HCF + LK


Super Argentine Backbreaker (Near)............HCF + SK


Dive Bomber Bop.............................................Ch. D, U + P
(Kyuukouka Bakudan Punch)


Aerial Dive-Bomb Exploding Punch (AIR)..QCF + P
(Kyuukouka Bakudan Punch (mid-air))


Ralf Kick...........................................................Fx2 + LK


Cruising Ralf Kick...........................................D-Fx2 + LK


Ralf Tackle.......................................................Fx2 + SK


Buffalo Ralf (During Ralf Tackle).................SK







-Super Special Moves-


Vicious Vulcan Punch...................................QCF, HCB + P
(1 Power Guage)
(Baribari Vulcan Punch)


Bareback Vulcan Punch................................	QCB, HCF + P
(1 Power Guage)
(Umanori Vulcan Punch)


Galactica Phantom..........................................QCFx2 + P
(2 Power Guages)


Bareback Galactica Punch.............................HCF, DPF + K
(3 Power Guages)


Rising Galactica (During Bareback Galactica Punch)
.........................................................................DPF + P
(OK to hold to increase Power Guage)







-Stylish Moves-

1) F + LPx2, D + LK
2) F + LPx2, SP
3) F + LPx2, F + SP
4) SPx3
5) F + SPx2
6) F + SP, F + SKx2
7) B + SPx2, B + SK
8) B + SP, SP + SK
9) B + SP, D + SP + SK
10) D-B + SP, D-B + SK
11) F + SKx3
12) F + SK, SP + SK
13) D-F + SKx3
14) D + SK, B + SK (Feint)
15) SP + SKx2
16) SP + SK, D + SP + SK
17) SP + SK, B + SP + SK (Feint)
18) (During Dash) D-F + SP, LP + LK






-Super Cancelable Moves-



-Gatling Attack
-Vulcan Punch
-Ralf Tackle
-Rising Galactica






--First Impression--


None....



--Final Analysis--


Ralf's just as I've said earlier.....you'll need to use him defensively to win. 
You can try and go on the offensive, but odds are, you won't last long
against some of the more powerful fighters (Alba, Terry, Mai, etc.). Learn
to counterattack, and you'll do fine with him.
----------------------------------------------------------------------
31) Richard Meyer [CM31]



Richard returns from Fatal Fury for the first time in the KOF series. He's
gotten pretty good now, and is probably one of the better fighters in the
game himself. You'll need to try and use him somewhat like Soiree, but a
little different.




-Normal Moves-


-Special Normal Moves-


Dragonfly (Stance)...............................F + LK or D + LK + SK


Rushing Horn.......................................F + SP






-Throws-


Rising Sun..............................................F or B + SP


Brave Tornado......................................F or B + SK







-Special Moves-


Wild Fang..............................................QCF + K


Rolling Tomahawk................................DPF + K


Sparrow Eagle (during Rolling Tomahawk)
..................................................................LK


Scud Wok (during Rolling Tomahawk)
..................................................................SK


Pao Pao Shower.....................................QCB + K


Ballistic Butterfly...................................HCF + P


Hawk Fang (AIR)...................................QCF + K








-Super Special Moves-


Rolling Armadillo...................................QCBx2 + K
(1 Power Guage)


Bestial Rush............................................QCFx2 + K
(2 Power Guages)


Wild Dance..............................................QCBx2 + LP, QCF + LP, 
QCB + LK, QCF + SP, QCB + SK, QCF + SK
(3 Power Guages)






-Stylish Moves-


1) LPx2, F + SP
2) LPx2, SK, F + SP
3) SPx2, SKx2
4) LPx2, SK, D + SK
5) LPx2, SK, B + SK
6) LPx2, D + SK
7) LKx2, F + SP
8) LKx2, SK
9) LK, SK
10) LK, D + SK
11) F + LK, LK, F + SP
12) F + LK, LK, SK
13) F + LK, SK
14) F + LK, D + SK
15) D + LKx2 (Hold for Feint)
16) D + LKx3
17) D + LKx3, F + SP
18) D + LKx2, F + SK
19) D-F + LKx2, F + SK
20) D-F + LKx2, D-F + SK
21) D + SK, F + SK
22) D + SKx2, F + SK
23) D + SKx3
24) D + SKx2, F + SP
25) B + SK, F + SK
26) B + SK, D + SK
27) (Air) LKx2
28) D-F + LKx2, LK + SK (Shift to Dragonfly)
29) (During Dragonfly) F
30) (During Dragonfly) B
31) (During Dragonfly) LK
32) (During Dragonfly) SK
33) (During Dragonfly) SKx2
34) (During Dragonfly)F + SK (to cancel)
35) (During Dragonfly) LK + SK (to cancel)





-Super Cancelable Moves-



Except for Rolling Tomahawk and Sparrow Eagle, all of Richard's Super
Moves are Super Cancelable.






--First Impression--


None.....




--Final Analysis--


Richard's good..........REALLY good, especially if you know how to use him
right. His Wild Dance is a little tough to pull off due to tight conditions, but
it's still very powerful. The rest of his moves are also strong, and he's great
at combos. Definently mid- to top-tier.


----------------------------------------------------------------------
32) Rock Howard [CM32]



The son of Nightmare Geese comes back again, and this time around,
he's no pushover. His Neo Raging Storm and MAX Version Shining
Knuckle do their fair share of damage, and his normal Raging Storm is
just overpowered. Rock is by far one of the most balanced fighters in
the game, being able to go on the offense or defense in a pinch. Utilize
all of his moves to maximize your use of Rock.




-Normal Moves-


-Special Normal Moves-


Back Slash.................................Fx2 + LK


Double Fang.............................Fx2 + SK


Overhead Kick.........................B, F + SK





-Throws-


Fatal Disruptor..........................F or B + SP


Vacuum Burst...........................F or B + SK





-Special Moves-


Cyclone Punch........................QCF + LP


Double Cyclone Punch..........QCF + SP


New Double Cyclone Punch (during Double Cyclone Punch)
....................................................SP + SK


Rising Tackle............................Ch. D, U + K


Hard Edge..................................QCB + P


Dunking Rage Run....................QCB + LK


Shifting Rage Run......................QCB + SK


Upper Rage Run.........................QCB + LK + SK


Upper Crack Counter..................QCF + LK


Lower Crack Counter..................QCF + SK


Vaulting (during Counters).........K


Vacuum Slam (Near opponent)....360 degrees + P


Demonic Drubbing (during Vacuum Slam)
..........................................................QCF + P


Breaking (during Strong Rising Tackle, Hard Edge, all Runs, Vacuum
Slam).................................................LP + LK






-Super Special Moves-


Raging Storm...................................QCFx2 + P
(1 Power Guage)


Shining Knuckle..............................QCFx2 + LK
(1 Power Guage)


MAX Version Shining Knuckle.....QCFx2 + SK
(2 Power Guages)


Neo Raging Storm............................QCB, B-D, F + P
(3 Power Guages)


Neo Deadly Rave..............................HCB, F + LP + SP, [After a hit] 
LPx2, LKx2, SPx2, SKx2, QCB + SP
(3 Power Guages)




-Stylish Moves-


1) LPx2, SPx2, F + SP, B + SK
2) LK x3, SK
3) LKx3
4) LK, D-F + SP
5) LK, SK, SP
6) LK, SK, LK
7) SKx2, D + SK
8) F + LK, D + LK, D + SK
9) F + LK, SP, SK
10) D-F + LK, LK, SK
11) D-F + LK, LK, D + SK
12) D-F + LK, U + SK
13) SP, LKx2, SK
14) SP, LKx2
15) SP, SKx2
16) F + SPx2
17) F + SK, SK, F + SK
18) D-F + SP, SP, SK
19) D-F + SPx2, SP




-Super Cancelable Moves-


Except for New Double Cyclone Punch, Rising Tackle, Shifting Rage
Run, Vacuum Slam, Demonic Drubbing, and Breaking, all of Rock's
Super Moves are Super Cancealable.




--First Impression--


I've only seen Rock in 2 other games (Capcom Vs. SNK 2 and KOF:
Maximum Impact), so I'm still rather fresh on him. In the previous
instalmment, Rock wasn't really all that great. His moves were rather
easy to dodge, and his Stylish Moves were a bit lacking. My first
thought of him in this game was that he was going to be even worse.




--Final Analysis--


It turns out that Rock plays better in this installment than in the last.
His new DOA Thrashing moves are very nice, but other than that, not
much has been done to him. You can play him almost like Terry or Geese
still, but he's nowhere near their level of play. However, he is one of the
most balanced fighters in this game, that much I can give him.


----------------------------------------------------------------------
33) Ryo Sakazaki [CM33]



The one who really begun SNK's series way back in Art of Fighting returns
for what, his 60th+ game? And he's still as good (or bad, whichever you want
to take it) as he's always been.




-Normal Moves-


-Special Normal Moves-


Tearing Quake Kick.........................Dx2 + K


Ripping Shock Slug.........................Fx2 + SP






-Throws-

Valley Drop.........................................F or B + SP
(Tani Otoshi)


Sakazaki Slam......................................F or B + SK
(Sakazaki Nage)






-Special Moves-


Tiger Flash Bash.................................QCF + P
(Ko'oh Ken)


Tiger Blast............................................DPF + P
(Kohou)


Shrike Gale............................................QCB + K
(Ko'oh Shippu Ken)


Boulding Slicing Kick (during Shrike Gale)
.................................................................QCB + K


Whiplash Bash......................................F, B, F + P
(Zanretsu Ken)


Wild Tiger Terminator..........................QCF + K
(Moh Koh Raijin Satsu)


Tiger Blast Bash....................................QCB + P


Wild Tiger Thunder Clap.....................DPB + P


Tiger Blast (during Wild Tiger Thunder Clap)
..................................................................DPF + P


Kyokugen Raging Rumba (Near)........HCB, F + K
(Hien Shippu Kyaku)







-Super Special Moves-


Conquering Crunch...............................F, HCF + P
(1 Power Guage)
(Haoh Sho Kou Ken)


Furious Fandango.................................QCF, HCB + K
(2 Power Guages)
(Ryuuko Ranbu)


Kyokugen Tiger Blast...........................QCFx2 + K
(2 Power Guages)


Conqueror's Blast...................................QCFx2 + P
(3 Power Guages)
(Tenchi Haoh Ken)






-Stylish Moves-


1) LPx3, SP, F + SP, B + SP
2) F + LK, (After a successful Body Blow) LK, SK
3) F + LK, D-F + LK, F + LK, D-F + LK (hereafter loop)
4) D-F + LK, (Aftera Body Blow) SP, LP
5) D-F + LK, F + LK, D-F + LK, F + LK (hereafter loop)
6) B + LKx3
7) B + LKx2, F + SP
8) B + LK, SKx2, D + SK
9) SPx3
10) SPx2, B + SP (Feint)
11) SP, F + SP
12) F + SP, SP, F + SP
13) B + SP, SPx3
14) B + SP, SPx2, F + SP
15) F, B + SP, SP
16) F + SK, D + LK, SK
17) F + SK, D + LK, D + SK
18) F + SK, D + SK
19) F + SK, B-D + SK (Feint)







-Super Cancelable Moves-


Except for Tiger Blast, Shrike Gale, and Kyokugen Raging Rumba, all of
Ryo's Specials are Super Cancelable.





--First Impression--


Ryo's been the same in just about every game that he's been in, with the
exception of some moves taken out or put in. I thought it'd be just the same
deal here.





--Final Analysis--


As with my first impression, I was right. The only thing that was really added
in was Kyokugen Raging Rumba and Wild Tiger Thunder Clap. Still the same
good ol' Ryo Sakazaki that we all know and love.

----------------------------------------------------------------------
34) Seth [CM34]



The low-tiered fighter from the previous KOF installments comes back yet
again for reasons unknown. However, he's not as bad in this installment
as many may think....





-Normal Moves-


-Special Normal Moves-


None......





-Throws-


Elbow Slam Shockwave........................F or B + SP
(Hijiate Hadoh Uchi)


Body Slam...............................................F or B + SK
(Hinage)





-Special Moves-


Cascading Moon (Air)..........................QCB + LK
(Raku-Getsu)


Dark Moon (Air).....................................QCF + SP
(An-Getsu)


Floating Moon (Air)...............................QCF + SK


Sobat (during any of the Moons).........LK


Slide (during any of the Moons)...........SK


Forward Roll (during any of the Moons)
....................................................................LP + LK


Rising Sun.................................................QCF + P
(Sho-Yoh)


Redeeming Tiger Moon...........................QCB + P


Tiger Moon of Final Redemption (during Redeeming Tiger Moon)
......................................................................D + SP


Punishing Tiger Moon (during Redeeming Tiger Moon)
........................................................................p or P


Punishing Tiger Moon Coup de Grace (during Redeeming Tiger Moon)
.........................................................................F + SP


Penitent Tiger Moon  (Punishing Tiger Moon Coup de Grace)
..........................................................................p or P


Lunar Flow (during Redeeming Tiger Moon, Punishing Tiger Moon,
or Penitent Tiger Moon)...............................DPF + P


True Moon.......................................................Ch. B, F + P


Bow Moon (during True Moon)....................HCB + K
(Kyu-Getsu)


Arrow Moon (during True Moon)..................F + K
(Ya-Getsu)


Bowstring Moon (during True Moon)............D + K
(Gen-Getsu)


Forward Roll (during Bow Moon).....................LP + LK


Mid-Torso Crusher (also during Upper Torso Crusher or Tripper)
............................................................HCF + LK


Upper Torso Crusher (also during Mid-Torso Crusher or Tripper)
.............................................................HCF + SK


Tripper (also during Crushers and as opponent attacks)
.............................................................Dx2 + P
(Ashi-Tori)





-Super Special Moves-


Two-Fisted Rising Sun..............................................QCFx2 + P
(1 Power Guage)
(Morote Sho-Yoh)


Drifting Moon...................................................HCBx2 + P
(1 Power Guage)


7 Flash Torso Grab..........................................QCF, HCB + P
(2 Power Guages)
(Irimi-Nadazuki)


Temporal Rain, Chaotic Chrysanthenum (Near)..........F, HCF + P







-Stylish Moves-


1) LPx2, SP
2) LKx2, SK
3) LKx2, D + SKx2
4) F + LK, F + SP
5) D-F + LK, SK
6) B + LK, SK
7) D-F + SPx4, F + SP
8) D-F + SPx4, B + SP (Feint)
9) SKx3
10) SKx2, SP + SK
11) SKx2, B + SP + SK (Feint)
12) Fx2 + SK, SK
13) (During Elbow Slam Shockwave) F + SP





-Super Cancelable Moves-


Except for Cascading Moon, Dark Moon, Floating Moon, Forward Roll,
and Upper Torso Crusher, all of Seth's Super Specials are Super Cancelable.




--First Impression--


Of course, you look at Seth and probably automatically think that he sucks.
And if you've played previous KOF games and used him, you'll probably
think that here too. However, in the previous installment, he did redeem 
himself a bit.



--Final Analysis--


Seth actually can put up a hell of a fight. His combos wreck havoc on life, and
his mind-games and mix-up strategies are top priority. Other than that, there's
not much else to say about him.


----------------------------------------------------------------------
35) Soiree Meira [CM35]



The second main character from Maximum Impact also returns and
is just as annoying here as he was then. He even has a few new
moves (some of which are very annoying, as the CPU likes to spam
them....). Quick attacks and constant combos are the key to winning
with this fighter!




-Normal Moves-


-Special Normal Moves-


Capricious Style....................D + LK + SK




-Throws-


Ein Punch..............................F + SP or SK



-Special Moves-



Piledriver Dynamisch..........QCF + K


Zart Zap................................DPF + K


Erst........................................QCB + P


Zweitens (during Erst).......QCB + P


Drittens Fliegen (during Zweitens)
...............................................QCB + LP


Drittens Fahren (during Zweitens)
...............................................QCB + SP


Welle Leiten (Throw)..................HCF + P


Schlau Outburst...........................HCB + K


Swelling Danzen..........................LP + SP




-Super Special Moves-


Big Mittwoch...............................QCFx2 + K 
(1 Power Guage)


Extreme Leidenschaft................QCF, HCB + K
(2 Power Guages)


Double Mittwoch.......................QCBx2 +K
(3 Power Guages)






-Stylish Moves-


1) LPx2, F + SP, SK [Shift to Capricious Style]
2) LPx2, SK, F + SP, SK [Shift to Capricious Style]
3) LPx2, SKx2
4) LPx2, SK, D + SK
5) LPx2, SK, B + SK
6) LPx2, D + SK
7) LPx2, B + SK (Feint)
8) LKx2, F + SP, SK [Shift to Capricious Style]
9) LKx2, SK
10) LK, SK
11) LK, D + SK
12) F + LK, LK, F + SP, SP [Shift to Capricious Style]
13) F + LK, LK, SK
14) F + LK, SK
15) F + LK, D + SK
16) D + LKx2 (Keep held for Feint)
17) D + LKx3
18) D + LK x3, F + SP, SK [Shift to Capricious Style]
19) D + LKx2, F + SK
20) D-F + LKx2, F + SK
21) D-F + LKx2, D-F + SK
22) D-F + LKx2, LK + SK [Shift to Capricious Style]
23) F + SK, D + SK
24) F + SK, LK + SK [Shift to Capricious Style]
25) D + SK, F + SK
26) D + SKx2, F + SK
27) D + SKx3
28) D + SKx2, F + SP, SK [Shift to Capricious Style]
29) B + SK, F + SK
30) B + SK, D + SK
31) (Air) LKx2
32) (Air) SKx2
33) (After Ein Punch) Fx2 + LK
34) (After Ein Punch) D-Fx2 + SK
35) [During Capricious Style] F
36) [During Capricious Style] B
37) [During Capricious Style] LK
38) [During Capricious Style] SK (to cancel)
39) [During Capricious Style] F + LK (to cancel)
40) [During Capricious Style] B + SK (to cancel)
41) [During Capricious Style] LP + SP
42) [During Capricious Style] LK + SK (to cancel)





-Super Cancelable Moves-


-Piledriver Dynamisch
-Erst
-Zweitens
-Welle Leiten
-Schlau Outburst



--First Impression--


From his first appearance, I figured that Soiree would still one of the more
overpowered fighters in the game (as he was in the previous installment).
Not much else to say here about Soiree.



--Final Analysis--


After using Soiree....I found out just how annoying he's become. He's still
like he was in Maximum Impact (minus a couple moves), but compared to his
previous incarnation, he's better. That's about all that can be said about him.
Use him as he was used in Maximum Impact, if you've played that.




----------------------------------------------------------------------
36) Terry Bogard [CM36]



The original King of Fighters is back for, what, his 30th game? Meh.
Nobody can get enough of good ol' Terry anyways. He's just as good
as he was in every other game; average in all aspects and able to
counter basically anything thrown at him. Don't expect much mercy
from Terry players, especially if they know how to utilize his Stylish
Combos into his Buster Wolf or Triple Power Geyser combos.




-Normal Moves-





-Special Normal Moves-


High Slash.......................................Fx2 + SK




-Throws-


Grasping Upper.............................F or B + SP

Bust Through................................F or B + SK




-Special Moves-


Power Wave..................................QCF + LP


Ground Wave................................QCF + SP


Burning Knuckle...........................QCB + P


Breaking Brake...............................LP + LK
(During Strong Burning Knuckle or Power Drive)


Power Dunk....................................DPF + K


Rising Tackle.................................Ch. D, U + K


Crack Shoot...................................QCB + K


Fire Kick.........................................DPB + K


Power Drive...................................DPF + SK


Power Shoot..................................DPF + LK


Power Charge................................Ch. B, F + SP





-Super Special Moves-




Power Geyser..............................QCB, B-D, F + LP
(1 Power Guage)


High-Angle Geyser....................QCF x2 + K
(2 Power Guages)


Triple Geyser...............................QCB, B-D, F + SP
(2 Power Guages)


Buster Wolf.................................QCFx2 + P
(3 Power Guages)






-Stylish Moves-



1) LP, SP x2, F + SK
2) LP, F + SP, SP, F + SP
3) LP, F + SP, D-F + SP
4) D + LP, D + SP
5) D-F + LP, SP x2
6) D-F + LP, SP, F + SP
7) D-F + LP, SP, B + SK
8) D-F + KP, F + SP
9) D-F + LP, D-F + SP
10) LK x2, F + LK
11) LK, B + LK (Feint)
12) LK x2, F + SK
13) LK x2, B + SK (Feint)
14) F + LK, D + LK, D + SK
15) F + LK, SP, SK
16) B + LK (Feint)
17) SP x2, F + SP
18) SP, D-F + SP
19) F + SP x2
20) F + SP, B + SP
21) D-F + SP, SP
22) B + SP x2, SP, SK
23) SK x2
24) B + SK, SK x2
25) B + SK, SK, D + SK
26) B + SK x2 (Feint)





-Super Cancelable Moves-



-Power Wave (Hard to do though...)
-Burning Knuckle
-Fire Kick
-Power Drive
-Power Shoot
-Power Charge





-First Impression-


I knew that Terry was still going to be the big bad ass that he
was back in the days of Fatal Fury. It's hard to see him not being
good anytime soon. Anytime I see Terry in a game, I think "Yes....now
we have a character who can counter basically everything. What a
badass!" He fared well in Maximum Impact, so I figured that he'd fare
pretty well in this installment.






-Final Analysis-


After seeing some old moves return from KOF 2002/2003 and the
addition of some newer ones, it was obvious that Terry was around
mid- to top-tier in this game. Not to mention that he has some really
nasty combos, and add to the fact that he can counter everything, and
you have the makings of a great character. Very balanced in all aspects.
However, his Stylish Moves lack recovery and startup times in most
cases, so using them may prove to be Terry's downfall. If you're going
to use them, be sure you know that they're going to hit.
________________________________________
37) Wild Wolf [CM37]



Terry's counterpart from KOF 2003 returns, and is even better than Terry
himself. His Super Specials are very powerful, and his Specials are just as
powerful as Terry's, if not a little more. If you can use Terry, you should
be able to use this fighter.





-Normal Moves-


-Special Normal Moves-


High Slash..................................Fx2 + LK





-Throws-


Grasping Upper..........................F or B + SP


Buster Throw..............................F or B + SK




-Special Moves-


Power Wave................................QCF + P


Burning Knuckle.........................QCB + P


Power Dunk..................................DPF + P


Crack Shoot..................................QCB + K


Power-Charged Elbow................Fx2 + SP


Power-Charged Hook (during Power-Charged Elbow)
........................................................F + SP


Power-Charged Tackle................F + SP


Breaking.........................................LP + LK
(during Power Wave, Strong Burning Knuckle, Strong Power
Dunk, all Power-Charged moves, Triple Geyser, and Rising Beat)





-Super Special Moves-


Power Geyser..............................QCB, D-B, F + LP
(1 Power Guage)


Triple Geyser..............................QCB, D-B, F + SP
(2 Power Guages)


Power Stream..............................QCFx2 + P
(2 Power Guages)


Buster Wolf................................QCFx2 + K
(3 Power Guages)


Rising Beat...................................HCB, F + LP + SP, [After a hit] 
LPx2, LKx2, SPx2, SKx2, QCB + SP
(3 Power Guages)




-Stylish Moves-


1) LP, SPx2, F + SK
2) LP, F + SP, SP, F + SP
3) LP, F + SP, D-F + SP
4) D + LP, D + SP
5) D-F + LP, , SP x2
6) D-F + LP + SP, F + SP
7) D-F + LP, SP, B + SK
8) D-F + LP, F + SP
9) D-F + LP, D-F + SP
10) LKx2, F + LK
11) LK, SK, F + SK
12) F + LK, D + LK, D + SK
13) F + LK, SP, SK
14) SPx2, F + SP
15) SP, D-F + SP
16) F + SPx2
17) D-F + SP, SP
18) B + SPx2
19) SKx2
20) B + SK, SKx2
21) B + SK, SK, D + SK




-Super Cancelable Moves-



-Power Wave
-Burning Knuckle
-Power-Charged Elbow
-Power-Charged Tackle



--First Impression--


Well, since I've played 2003, and since I remember seeing this fighter from
there, I figured that he'd be the same as then. Same moves and everything. 
Nothing else to say here...



--Final Analysis--


Wild Wolf is clearly NOT the same as in KOF 2003....at all! He seems to have
moves that Terry had from SvC Chaos and from KOF 2003, along with a
couple other moves. He's also a bit faster and stronger than Terry.


________________________________________
38) Yuri Sakazaki [CM38]




The Kyokugen Karate Chick returns, and has some new uppercut attacks
along with some Feints. Make good use of those Feints too; they can really
mess your opponent up if you combo into a Super Special afterwards.





-Normal Moves-


-Special Normal Moves-


None.....




-Throws-


Satanic Slap.................................F or B + SP
(Tsubame Otoshi)


Swallow Slam..............................F or B + SK




-Special Moves-


Tiger Flash Blast.......................QCF + P
(Ko'oh Ken)


Tiger Flash Blast Feint (During Tiger Flash Blast)
......................................................K


Conquering Crunch..................QCF + P (Hold)
(Ko'oh Ken Haoh Shokou Ken)


Conquering Crunch Feint (During Conquering Crunch)
.....................................................K


Yuri's Super Upper...................DPF + P
(Yuri Chou Upper)


Yuri's Double Super Upper (During Yuri's Super Upper)
....................................................DPF + P
(Yuri Chou Upper Kuuga)


Fang of Darkness (Yuri's Triple Super Upper)
(During Yuri's Double Super Upper)
...................................................DPF + P


Dreamflight Fang (Yuri's Finishing Upper)
(During Yuri's Triple Super Upper)
...................................................DPF + LP + SP


Thunderbolt Blast...................QCF + K
(Rai'oh Ken)


Pulverizing Shatter Slam........QCB + P
(Saiha)


Super Beer Bottle Slicer.........DPB + P (OK to hold)


Super Beer Bottle Feint (During Super Beer Bottle Slicer)
...................................................K


The 100 Blows.........................HCB, F + K
(Hyakuretsu Binta)






-Super Special Moves-


Flying Phoenix Kick.............QCF, HCB + K
(1 Power Guage)
(Hien Hou'ou Kyaku)


Rising Conquering Crunch..QCF, HCB + P
(2 Power Guages)


Hardcore Super Upper..........QCFx2 + K
(3 Power Guages)
(Shin! Chou Upper)




-Stylish Moves-


1) LP x3, SP, B + SP
2) F + LP x2, LK, SK
3) F + LP, D-F + SK, U + SK x2
4) LK x2, SP, F + SP
5) LK x3, D + SK
6) F + LK, D + SK
7) F + LK x2, SK
8) F + LK x2, D + SK
9) D-F + LK, F + LP, U + SK x3
10) D-F + LK, F + LP, F + SK
11) D-F + LK, F + LP, B + SK
12) D-F + LK, F + LK
13) Fx2 + LK, SK
14) F + SP, SK, SP, SK
15) F + SP, LK, D + SK x2
16) F + SP, SP x2
17) F + SP, D-F + SP
18) Bx2 + SP (OK to Hold), SK, SP
19) F + SK, SK
20) B + SK, SK x2





-Super Cancelable Moves-


-Tiger Flash Blast
-Yuri's Super Upper (Strong Only)
-Pulverizing Shatter Slam
-Super Beer Bottle Slicer
-The 100 Blows




--First Impression--



After seeing Yuri in action in previous KOF titles, I saw her as somewhat
mid-tier. Sure, she has some nice moves and all, but they were all easily
countered, and she didn't quite do very much damage with her attacks.
In the previous installment, she seemed rather bland compared to her
earlier incarnations.



--Final Analysis--


However, this installment seems to have made Yuri rather formidable.
Her new Yuri's Triple Super Upper and Yuri's Finishing Upper were a
nice twist, and her new Rising Conquering Crunch does a good deal
of damage. She still can be countered easily, but now that she has more
speed to back her up, along with her Stylish Moves, she can present
quite a challenge to those who use her well enough.


________________________________________
VI. Extra Stuff [ES01]



1) Time Attack [TA]


Your objective here is to beat the opponent's with as fast of a time
as you can get. However, there is also another objective to this;
beating Time Attack with every character will get you a new color
for them. Nifty, eh?




--------------------------------------------------------------------
2) Survival Mode [SM]


Here, you must win 200 battles to complete Survival Mode. How hard
is it, you ask? It can get very gruesome, especially once you get past
Round 50. Here's some data for you on this Mode:



Before each fight, you will be able to see who your opponent for the
next match will be. Now, here's the key: Underneath the graphics for
your opponent will be a section that'll tell you specific things about
that fighter. This is used for every 10 Rounds, so keep an eye on it!


Now, you'll be able to do several things before each fight, such as
recover health or time. You'll need points to use these bonuses however.
How do you get points? You earn them from each round you fight.
15 for each regular fight, 30 for every boss fight. Spend these points
wisely!


Here are the different bonuses that you can use throughout Survival
Mode:



Time - Restores 60 seconds to the time. You start with 5 minutes, and
if you let the time run out, you lose. Keep this above 3 minutes at all
times! Costs 5 points to start with, but later on, it'll cost 5 more points
every 50 rounds.



Life - This is key! You do not recover life after fights, so use this whenever
you run low on health, as it fully restores your health. However, you
start with a limit of 15 uses, and after that, you'll have to wait until
Round 50 before you get 15 more uses. Round 100 is where you get 45
uses. This costs 10 points a piece.


Attack Up - You get this option after Round 50. You start off by adding
on up to 25% more attack (later on, it'll increase to 50%, then 75%). This
costs 5 points per 5%.


Life Up - As with the Attack Up, you get this option after Round 50.
It's the same as with the Attack Up, but instead of increasing Attack,
it increase Life for that fight only. Costs 5 points per 5%.


Life Recover - This allows you to regain life during the current battle
only. A nice feature, and you get it late in Survival Mode (past Round
160). Costs 300 points to use.


1 Power Guage - Costs 100 points to use. This adds on an extra Power
Guage to use in a fight. However, I wouldn't recommend using your
points on this at all.


Max Power Guage - Costs 300 points. This gives you a full Power
Guage for a fight. However, as with the previous option, don't waste
your points on it.


Ressurection - You only get 2 of these throughout the Mode, so use
them with caution! What this does is when you are KO'ed in a fight,
you return to the Battle Screen with what you had before the fight.
The upside is that you get a second chance, but the downside is that
anything that happened in the previous fight is negated. Therefore,
don't expect to go back into a fight with the opponent injured. These
cost 350 points a piece. You get this option after Round 100.


Character Change - This costs no points, but you can only use it
twice throughout the entire Survival Mode. Basically, this option allows
you to switch out your current fighter with another fighter. Though, I
wouldn't waste time with it, as you should be good enough with the
first person you choose.




Now, once you get past Round 100, you'll see that you'll have 5 Power
Guages instead of 3, so keep this in mind. Next, I'll explain the bosses
that you fight every 10 Rounds, and try to give you strategies for
beating them.


(Note that I used Mai for my Survival Mode, and I also spammed some
of her combos and moves)




Billy Kane (Round 10)

Status:

Life 100%
P. Guage 0/3 + Recover
Attack 100%



This fight shouldn't be too hard for you. You can easily beat Billy by
constantly pressuring him with close-up attacks. Nothing hard here at
all. After all, he IS the first boss of the mode, right?




Mai Shiranui (Round 20)


Status:

Life 80%
P. Guage MAX
Attack 100%


Unless you're new to this game and don't know how to use your
fighter, or you're just having a hard time, this fight shouldn't be too hard
for you. Just focus on spamming constant combos, and don't worry
about Sabakis. You should come out of this fight with about 75% of your
health left intact. Try to mix up mid and low attacks to get through her
defenses.





Ralf Jones (Round 30)


Status:

Life 100% + Recover
P. Guage 0/3 + Recover
Attack 100%


In this fight, you'll want to focus on constantly pushing Ralf back. All
of his attacks have to be done while close in on you, so as long as you
can keep him away, you won't take much damage. However, doing it
this way will waste precious time that you'll want to keep, so your
best bet is to get in there and rumble with him. Show him what a real
man is like!


If you're good with Sabaki, try using it in this fight a lot to counter
Ralf's moves when you see them. Otherwise, stick to Stylish Moves
(Mai's xxx Stylish Move works very well here).




Lien Neville (Round 40)


Status:

Life 180%
P. Guage 0/3 + Recover
Attack 100%



This fight isn't too hard, but it's not going to be that easy either. Watch
for Lien's close-ranged combos, and try to Sabaki them. Counter with
your favorite Stylish Moves and Custom Combos, and if you have
to, spam some moves that the AI doesn't block that well (i.e. Burning
Knuckle, Burning Mai).




K' (Round 50)


Status: 


Life 50%
P. Guage MAX
Attack 170%



Alright, this fight you'll HAVE to watch out for! The most deadly attack
that K' can do to you (which can instantly kill you) is Crimson Starload
(his Counter Stance Super Special). Also, watch out as he'll use a lot
of combos (and spam a couple moves a lot). Black Out is also a problem,
as he tends to use it at the moment that you go to use a Super Special.
However, doing a Aerial Blowback attack seems to work everytime
against him.





Ryo Sakazaki (Round 60)


Status:

Life 150%
P. Guage 0/3 + Recover
Attack 150%



This fight is where it does get very difficult. Watch for Ryo's Level 3
Super Special, as that'll take you out in one blow. Furious Fandango
and Conquering Crunch are also very hazardous here, so watch out
for them. Whiplash Bash will actually do some real damage too, so
try and Sabaki it, but don't counterattack from it, as you'll only end
up getting in a Sabaki war. Ryo will try to constantly hammer on you
with several moves (one being his Special kick move, the other being
his Stylish combo). Keep your cool and try to spam Anti-AI moves
on him, or try and use some Stylish Moves (just not ones that have
bad startup and recovery times on them).




Soiree Meira (Round 70)


Status:

Life 250%
P. Guage 0/9
Attack 50%



This fight will just take a lot of time. Soiree is just as annoying as he is
in any other mode, so you can just fight him as you do in those modes.
As always, watch for his crouching kick combos and his little surfboarding
attack move. 





Jivatma (Round 200)


Status:

Health: 400%
Attack: 150%


This fight is pretty hard, especially if you didn't have enough points
to use on Attack Up and Life Up (both at 50% perferrably) and at least
one Ressurection, just in case. Jivatma fights just as he does in Story
Mode, so fight him as you would there. This fight will take a while, so
hopefully your time is almost maxed out as well. 





Once you've beaten Survival Mode, you'll unlock 3 new stages, 6
new colors, and the Hidden Soundtrack for every character!








---------------------------------------------------------------------
3) Easy Missions [EM]



There are 10 levels in this mode, each with 10 missions. And after
beating a mission, you unlock a new color for a character. So, in all,
you can unlock 100 colors, and a new stage, if you complete all 100
missions. Also, once you've beaten Easy Mission, Hard Mission will 
become available to you. Let's go through each mission seperately
and see how we can beat them.

*There will be no strategies up until Level 3, and will look like the
following:




All of the following will be individual strategies for each section:

-Alba Meira
-Armor Ralf
-Athena Asamiya 
-Bonne Jenet
-Billy Kane
-Chae Lim 
-Clark Still 
-Duke
-Fio 
-Hanzo Hattori 
-Hyena 
-Iori Yagami 
-Jivatma 
-K' 
-Kim 
-Kula Diamond 
-Kyo Kusanagi 
-Kyo Kusanagi Classic 
-Leona 
-Lien Neville 
-Lilly Kane 
-Luise Meyrink 
-Mr. Karate 
-Mai Shiranui 
-Maxima 
-Mignon Beart 
-Nagase 
-Nightmare Geese 
-Ninon Beart 
-Ralf Jones 
-Richard Meyer 
-Rock Howard 
-Ryo Sakazaki 
-Seth 
-Soiree Meira 
-Terry Bogard 
-Wild Wolf 
-Yuri Sakazaki 


**Note that all -9 Missions are the ???? Missions.



--LEVEL 1--


1-1: Land 10 attacks!


Opponent: Ryo Sakazaki


Conditions: oo Life








1-2: Crash the enemy's guard!


Opponent: Alba Meira


Conditions: oo Life








1-3: Smash the enemy against the wall!


Opponent: Rock Howard


Conditions: oo Life








1-4: Land 3 Side Step attacks!


Opponent: Yuri Sakazaki


Conditions: oo Life







1-5: Hit enemy with a Guard Cancel attack!


Opponent: Athena Asamiya


Conditions: oo Life







1-6: Use Counterstrike (Counterattack) 3 times against the 
opponent's attacks!


Opponent: Ralf Jones


Conditions: oo Life








1-7: Escape the enemy's Body Toss attack!


Opponent: Duke


Conditions: oo Life






1-8: Hit the enemy with a Super Cancel attack!


Player Condition: MAX Power Guage


Opponent: Kula Diamond


Conditions: oo Life







1-9: Counterstrike 3 times against enemy.


Opponent: Terry Bogard


Conditions: oo Life







1-10: Defeat Billy Kane!


Opponent: Billy Kane


Conditions: Life= Rises, Guard=MAX





--LEVEL 2--




2-1: Defeat enemy with only 50% life left!


Player Conditions: 50% Life


Opponent: Mai Shiranui


Conditions: None








2-2: Guarding against enemy attacks leads to Guard Crash. Win under
this condition!


Player Conditions: 0% Guard


Opponent: Nagase


Conditions: None








2-3: Defense is reduced. Win under this condition!


Player Conditions: 50% Defense


Opponent: Kyo Kusanagi


Conditions: None







2-4: Power Guage always falls. Win under this condition!



Player Conditions: Power Guage=Falls


Opponent: Lien Neville


Conditions: None







2-5: Life always falls. Win under this condition!



Player Conditions: Life=Decreases


Opponent: Leona


Conditions: None







2-6: Attack is reduced. Win under this condition!



Player Conditions: 75% Attack


Opponent: Iori Yagami


Conditions: None







2-7: Damage you take goes to restore enemy's life. Win under this
condition!



Player Conditions: None


Opponent: Luise Meyrink


Conditions: Life recovers when you take damage









2-8: Your status changes every 5 seconds. Win under this condition!




Player Conditions: Status drops in this order: Life-Attack-Power Guage


Opponent: K'


Conditions: None







2-9: Knockdown the enemy 5 times, then win.



Opponent: Chae Lim


Conditions: None







2-10: Defeat Kula!



Player Conditions: 75% Attack, Power Guage=Falls


Opponent: Kula Diamond


Conditions: Power Guage=oo






--LEVEL 3--




3-1: Make 2 or more Provacations, then win.


Opponent: Billy Kane


Conditions: None







3-2: Win without being knocked down 3 times.



Player Conditions: Locked=Fallbreaker


Opponent: Soiree Meira


Conditions: None








3-3: Knock the enemy down 3 times, then win.



Opponent: Mignon Beart


Conditions: None








3-4: Win with Power Guage at MAX!



Player Conditions: None


Opponent: Maxima


Conditions: None








3-5: Win without using 15 or more attacks!


Player Conditions: None


Opponent: Clark Still


Conditions: None



Best person to use: Kim, Chae Lim, Armor Ralf



Your best bet here is to first test out which moves does the most
damage without hitting too many times. For example, with Kim and
Chae Lim, you don't ever want to use Flying Phoenix Kick, but instead
Phoenix Heaven Kick, and with Armor Ralf.....you can just use his
Provacation to win. Here are some of the better ways to win with
each fighter:




-Alba Meira (Hallowed Slug of the Heavenly Conqueror)
-Armor Ralf (Provocation, Gung-ho Galactica Phantom)
-Athena Asamiya (Shining Crystal Bit)
-Bonne Jenet (Aurora)
-Billy Kane (Unknown if possible with Billy....)
-Chae Lim (Heaven Phoenix Kick)
-Clark Still (MAX Version Ultra Argentine Backbreaker)
-Duke (Sledgehammer, Ground Zero, Volcanic Bomb)
-Fio (SPECIAL MISSION: Swing Tomahawk, SPECIAL MISSION:
Drop Shot)
-Hanzo Hattori (True Shirke Dash, Forbidden Encompassing Destruction)
-Hyena (Hyena's "Hail Mary" Punch!, This Century's Most Wildest
Sucker Punch!)
-Iori Yagami (Elemental Art of the Trinity)
-Jivatma (Hell's Standard, Hellacious Slice)
-K' (Heat Drive)
-Kim (Heaven Phoenix Kick)
-Kula Diamond (Diamond Edge)
-Kyo Kusanagi (Same as with Kyo Classic, except exchange Way of
180 with Divine Dust)
-Kyo Kusanagi Classic (MAX Version Ura 108 Shiki Kusanagi
Serpent, Repressed Serpent of the Kusanagi 108, Way of 180)
-Leona (Gravity Storm, Grateful Dead)
-Lien Neville (Asault Type: Shaula)
-Lilly Kane (Unknown if possible with Lilly....)
-Luise Meyrink (Overture to Farewell, Fanfare of Hope)
-Mr. Karate (Ultimate Conquering Crunch, Initiate's Genuine Demon
God Jab)
-Mai Shiranui (Blossom Blizzard or Super Deadly Ninja Bees)
-Maxima (MZ Maxima Beam, MX-11 Final Cannon, Bunker Buster)
-Mignon Beart (Meteo-Strike, Heartful Present, Thunderbolt)
-Nagase (Punishment Mode-Type: Maximum Spiral)
-Nightmare Geese (Raising Storm, Rashamon)
-Ninon Beart (Ebony Moon of Hecate, Rage of the Demiurges)
-Ralf Jones (Galactica Phantom)
-Richard Meyer (Unknown if possible with Richard....)
-Rock Howard (Raising Storm, Neo Raising Storm)
-Ryo Sakazaki (Conquering Crunch, Conqueror's Blast)
-Seth (Temporal Rain, Chaotic Chrysanthenum; Two-Fisted Rising
Sun)
-Soiree Meira (Big Mittwoch)
-Terry Bogard (Buster Wolf, Power Geyser)
-Wild Wolf (Power Geyser, Buster Wolf, Power Stream)
-Yuri Sakazaki (Hardcore Super Upper, Rising Conquering Crunch)







3-6: Deflect (Sabaki) 3 attacks, then win!


Player Conditions: None


Opponent: Duke


Conditions: None








3-7: Hit enemy with 2 or more Super Special moves, then win!


Player Conditions: None


Opponent: Seth


Conditions: None









3-8: Win without being knocked down once!



Player Conditions: Locked=Fallbreaker


Opponent: Terry Bogard


Conditions: None







3-9: Knock enemy against wall 5 times!



Player Conditions: None


Opponent: Yuri Sakazaki


Conditions: oo Life







3-10: Defeat Athena!


Player Conditions: Power Guage=None


Opponent: Athena Asamiya


Conditions: 150% Life, Power Guage=oo






--LEVEL 4--



4-1: Crash enemy's guard within 15 seconds!


Player Conditions: None


Opponent: Leona


Conditions: oo Life, Guard=Increases


Best person: Mai Shiranui, Nagase, Hanzo Hattori, Duke, Kyo Kusanagi,
Kyo Kusanagi Classic, Iori Yagami






4-2: Knock enemy down 3 times first!


Player Conditions: Locked=Fallbreaker


Opponent: Nagase


Conditions: oo Life







4-3: Cannot block. Survive for 20 seconds!


Player Conditions: Locked=Guard, Counter, Power Guage=None


Opponent: Kim Kaphawn


Conditions: 200% Attack






4-4: Smash enemy on wall in 15 seconds!



Player Conditions: None


Opponent: Rock Howard


Conditions: 30% Life






4-5: Enemy's Power Guage raises. Be the first to increase the Power
Guage to MAX!


Player Conditions: None


Opponent: Mignon Beart


Conditions: oo Life, Power Guage=Increases


Best person: Mai Shiranui, Terry Bogard, Nightmare Geese, Rock
Howard, Iori Yagami






4-6: Use a Counterstrike against attacks 3 times.



Player Conditions: None


Opponent: Ralf Jones


Conditions: oo Life







4-7: Cannot attack. Survive for 20 seconds.


Player Conditions: Power Guage=None, Locked=All attacks


Opponent: Mai Shiranui


Conditions: 250% Attack, oo Life






4-8: Your Power Guage always falls. Save 5 guages.


Player Conditions: Power Guage=Falls


Opponent: Kula Diamond


Conditions: oo Life






4-9: Hit with 2 Super Cancel moves in 30 seconds.


Player Conditions: None


Opponent: Alba Meira


Conditions: oo Life






4-10: Defeat Soiree!


Player Conditions: Locked=Block


Opponent: Soiree Meira


Conditions: Power Guage=oo







--LEVEL 5--




5-1: Cannot block. Win in 30 seconds!



Player Conditions: Locked=Guard


Opponent: Seth


Conditions: None







5-2: Cannot jump. Win in 30 seconds!


Player Conditions: Locked=Jump


Opponent: Lien Neville


Conditions: None







5-3: Cannot hurt enemy with attacks other than Super Special moves.
Win in 30 seconds!



Player Conditions: 200% Attack


Opponent: Maxima


Conditions: Can only hurt via Super Specials.






5-4: Cannot use normal attacks. Win in 30 seconds!


Player Conditions: Locked=Normal Attacks


Opponent: Luise Meyrink


Conditions: None


Best person: Mai Shiranui, Hanzo Hattori, Nagase, Terry Bogard,
Nightmare Geese, Rock Howard, Kyo Kusanagi, Kyo Kusanagi
Classic, Ryo Sakazaki, Iori Yagami





5-5: Cannot hurt enemy unless he/she is airborne. Win in 30 seconds!


Player Conditions: None


Opponent: Iori Yagami


Conditions: 40% Life


Best person: Kyo Kusanagi Classic, Mai Shiranui, Luise Meyrink,
Nagase, Hanzo Hattori






5-6: Cannot hurt enemy unless he/she is down. Win in 30 seconds!


Player Conditions: 250% Attack


Opponent: Billy Kane


Conditions: None


Best person: Leona, Clark Still, Terry Bogard, Soiree Meira, Richard
Meyer





5-7: Cannot use Super Special moves. Win in 30 seconds!


Player Conditions: Locked=Super Specials


Opponent: Athena Asamiya


Conditions: None






5-8: Cannot cancel attacks. Win in 30 seconds!


Player Conditions: Locked=Cancel moves


Opponent: Clark Still


Conditions: None






5-9: Can only hurt enemy with Throws. Win in 30 seconds!


Player Conditions: None


Opponent: Duke


Conditions: Can only hurt with Throws, 40% Life







5-10: Defeat Ryo!


Player Conditions: Power Guage=None, Locked=Cancel moves


Opponent: Ryo Sakazaki


Conditions: 150% Life, Power Guage=oo






--LEVEL 6--




6-1: Medals fall when enemy is hit. Earn $10,000 in 30 seconds!


Player Conditions: None


Opponent: Soiree Meira


Conditions: oo Life


Best person: Soiree Meira, Mai Shiranui, Nagase, Hanzo Hattori, Duke,
Leona, Richard Meyer, Kyo Kusanagi, Alba Meira


*Use this chart for each Misison that is similar to this one:


-Alba Meira (Stylish Move 5, Stylish Move 8)
-Armor Ralf (Gung-ho Ralf Tackle, Gung-ho Gatling Attack, Stylish
Move 1)
-Athena Asamiya (Phoenix Arrow, ground Shining Crystal Bit, Phoenix
Fang Arrow, Stylish Move 1, Stylish Move 3)
-Bonne Jenet (Tempest of Torpedoes, Die Hinder, Harrier Bee, Stylish 
Move 4)
-Billy Kane (Whirlwind Cudgel, Super Fire Wheel [could be wrong
about this one....], Stylish Move 7)
-Chae Lim (Climbing Kick, Stylish Move 18)
-Clark Still (Gatling Attack combo, Stylish Move 2, Stylish Move 3)
-Duke (Power Axe, Tall Hammer, Svived Gun, Stylish Move 1, Stylish
Move 2)
-Fio (Terrestrial Heavy Machine Gun, Stylish Move 1, Stylish Move 2,
Stylish Move 3)
-Hanzo Hattori (Stylish Move 1, Stylish Move 2, Stylish Move 3,
Stylish Move 9)
-Hyena (Hyena's Gyro, Hyena's Ultimate Event!, Stylish Move 7)
-Iori Yagami (Blue Blossoms, Rage of the 8 Maidens [maybe...])
-Jivatma (Raw Talons, Nirvana)
-K' (The Trigger to Second Shell, Chain Drive [maybe], Stylish Move
3)
-Kim (Scorching Flame Attack, Triple Threat Attack Phase combo,
Flying Kick, Heavenly Phoenix Dacning Stomp, Stylish Move 15, 
Stylish Move 4)
-Kula Diamond (Ray Spin, Diamond Edge, MAX Diamond Edge,
Freezing Execution, Stylish Move 1, Stylish Move 6)
-Kyo Kusanagi (Wicked Chew combos, New Wave Smash, Heavenly
Force, Stylish Move 1, Stylish Move 2, Stylish Move 3)
-Kyo Kusanagi Classic (Nebulous Cyration, Spontaneous Final
Judgment, Stylish Move 2)
-Leona (Grand Saber to Gliding Buster, Gravity Storm [maybe...],  Stylish
Move 1, Stylish Move 2)
-Lien Neville (Assault Type: Moerae combos, Stylish Move 6)
-Lilly Kane (Whirlwind Cudgel, Stylish Move 10, Stylish Move 1,
Stylish Move 13)
-Luise Meyrink (Requiem for a Moth, Stylish Move 8)
-Mai Shiranui (Stylish Move 6, Dragon Flame Romp)
-Maxima (System 1-2: Maxima Scramble combo, Stylish Move 1 & 2)
-Mignon Beart (Stylish Move 1, 2, 3, & 4)
-Mr. Karate (Shrike Gale, Whiplash Bash, Initiate's Chaos Kick, Initiate's
Furious Fandango, Stylish Move 1 & 2)
-Nagase (Stylish Move 1, 2, 3, & 9)
-Nightmare Geese (Stylish Move 1, Evil Illusion Slam)
-Ninon Beart (Ebony Moon of Hecate [maybe], Stylish Move 1, 2, 3, &
4)
-Ralf Jones (Gatlling Attack, Vulcan Punch, Ralf Tackle, Vicious Vulcan
Punch, Stylish Move 1)
-Richard Meyer (Wild Fang, Rolling Tomahawk, Stylish Move 16 & 23)
-Rock Howard (Rising Tackle, Shining Knuckle, Stylish Move 1)
-Ryo Sakazaki (Shrike Gale, Furious Fandango [maybe], Stylish Move
1, 3, & 5)
-Seth (Floating Moon to Slide, Redeeming Tiger Moon combos,
Drifting Moon, Stylish Move 3)
-Soiree Meira (Only need Stylish Move 17 & 27)
-Terry Bogard (Rising Tackle, Stylish Move 1, Stylish Move 14)
-Wild Wolf (Rising Tackle, Stylish Move 1 & 2)
-Yuri Sakazaki (The 100 Blows, Stylish Move 1)




6-2: Pick up 10 medals or more, then win!


Player Conditions: None


Opponent: Chae Lim


Conditions: 50% Life





6-3: Items with unknown properties drop into the arena. Win in 60
seconds!



Player Conditions: None


Opponent: Yuri Sakazaki


Conditions: None






6-4: Medals fall when enemy is hit. Earn $10,000 in 30 seconds!


Player Conditions: Locked=Super moves, Super Special moves


Opponent: Kula Diamond


Conditions: oo Life





6-5: Pick up 15 medals or more, then win!


Player Conditions: None


Opponent: Kyo Kusanagi


Conditions: 50% Life





6-6: Items with unknown properties drop into the arena. Win in 30 
seconds!


Player Conditions: None


Opponent: Rock Howard


Conditions: None





6-7: Medals fall when enemy is hit. Earn $10,000 in 30 seconds!



Player Conditions: Locked=Normal Attacks


Opponent: K'


Conditions: oo Life





6-8: Pick up 20 or more medals, then win!


Player Conditions: None


Opponent: Leona


Conditions: 50% Life





6-9: Medals fall when enemy is hit. Earn $30,000 in 60 seconds!



Player Conditions: None


Opponent: Alba Meira


Conditions: oo Life






6-10: Pick up 10 or more medals, then win!



Player Conditions: None


Opponent: Mai Shiranui


Conditions: 200% Life, Power Guage=oo







--LEVEL 7--





7-1: Win with a Body Slam!



Player Conditions: None


Opponent: Ryo Sakazaki


Conditions: None






7-2: Defeat the invisible enemy!


Player Conditions: None


Opponent: Billy Kane


Conditions: Enemy is invisible






7-3: You take damage when you step on a land mine. WIn under this
condition!


Player Conditions: None


Opponent: Luise Meyrink


Conditions: None






7-4: Power Guage keeps falling. Win with a Super Special move!


Player Conditions: Power Guage=Falls


Opponent: Athena Asamiya


Conditions: None





7-5: Win without stepping on a land mine!



Player Conditions: None


Opponent: Nagase


Conditions: None






7-6: Win with a PERFECT!


Player Conditions: 200% Attack


Opponent: Iori Yagami


Conditions: None





7-7: Lasers shoot from satellites. Win under this condition!



Player Conditions: None


Opponent: Maxima


Conditions: None





7-8: Time bombs go off every 10 seconds. Win under this condition!


Player Conditions: You take damage from bombs every 10 seconds


Opponent: Luise Meyrink


Conditions: 150% Life





7-9: Defeat the invisible enemy after doing 2 Body Tosses!


Player Conditions: None


Opponent: Mignon Beart


Conditions: Enemy is invisible






7-10: Defeat Ralf!


Player Conditions: Life and Power Guage=Falls, Guard=0%


Opponent: Ralf Jones


Conditions: Life=Increases, Power Guage=oo







--LEVEL 8--





8-1: Use a combo of 5 hits or more!


Player Conditions: Locked=Special moves, Super Special moves


Opponent: Seth


Conditions: oo Life and Power Guage







8-2: Hit enemy with 20 attacks in 30 seconds!




Player Conditions: Locked=Super Special moves


Opponent: Leona


Conditions: oo Life





8-3: Can only hurt enemy with combos of 2 hits or more. Win under
this condition!



Player Conditions: None


Opponent: Clark Still


Conditions: None





8-4: Land more attacks than the enemy in 30 seconds!


Player Conditions: None


Opponent: Chae Lim


Conditions: oo Life and Power Guage






8-5: Make a combo of 20 hits or more!



Player Conditions: None


Opponent: Yuri Sakazaki


Conditions: oo Life and Guard


Best character: Mai Shiranui, Ryo Sakazaki, Yuri Sakazaki, Kim, Chae
Lim, K', Kyo Kusanagi






8-6: Win without using a 4 or more hit combo!


Player Conditions: None


Opponent: Kyo Kusanagi


Conditions: None






8-7: Defeat the enemy with a series of combo attacks!


Player Conditions: Power Guage=None


Opponent: Terry Bogard


Conditions: 30% Life, oo Guard







8-8: Can only hurt enemy with combos of 3 hits or more. Win under
this condition!


Player Conditions: None


Opponent: Lien Neville


Conditions: None






8-9: Hit enemy with 99 attacks in 60 seconds!


Player Conditions: None


Opponent: Duke


Conditions: oo Life





8-10: Defeat Nagase!


Player Conditions: None


Opponent: Nagase


Conditions: 150% Life, oo Power Guage, 1-hit attacks have no effect







--LEVEL 9--






9-1: Enemy's Power Guage continues to increase. Win under this
condition!


Player Conditions: None


Opponent: Mai Shiranui


Conditions: Power Guage=Increases






9-2: Enemy's Attack increases. Win under this condition!


Player Conditions: None


Opponent: Ryo Sakazaki


Conditions: 50% Life, 400% Attack





9-3: Enemy's Life increases. Win under this condition!


Player Conditions: None


Opponent: Athena Asamiya


Conditions: Life=Increases







9-4: Enemy's guard is superior. Win in 40 seconds!



Player Conditions: None


Opponent: Maxima


Conditions: Can only hurt during a Guard Crash






9-5: Always take a counterhit when you strike the enemy. Win
under this condition!



Player Conditions: None


Opponent: Rock Howard


Conditions: Hurt by counters







9-6: Win with highest life!


Player Conditions: None


Opponent: Duke


Conditions: 250% Life






9-7: Enemy's Attack and Defense increases. Win under this
condition!


Player Conditions: None


Opponent: Ralf Jones


Conditions: 150% Attack and Defense






9-8: Your life recovers when you hurt the enemy. Win under this
condition!


Player Conditions: 10% Life and Falls, Power Guage=None


Opponent: Soiree Meira


Conditions: 150% Life and increases






9-9: Enemy's life fully recovers every 10 seconds. Win under this
condition!



Player Conditions: None


Opponent: Luise Meyrink


Conditions: None




-Alba Meira

Work on getting Alba's Power Guage maxed out, then hammer on a
Celestial Slam of Odin first, then follow that up with Winds of Pain and
Luminescent Slashes to win.


-Armor Ralf 

Use Gung-ho Galactica Phantom, then end it quickly with his DPF + P
move.


-Athena Asamiya 

Try getting her Power Guage maxed out, then fire off three Phoenix
Fang Arrows at Luise. Follow up with Psycho Sword or a Stylish
Move.


-Bonne Jenet

Max out her Power Guage, then fire off 3 Tempest of Torpedoes. Try
using Die Hinder afterwards.


-Billy Kane

Use his Mighty Whirlwind, then go from there with Whirlwind
Cudgel until you can fire off a Super Fire Wheel (don't hold it down
for too long).


-Chae Lim 

Use 3 Phoenix Heaven Kicks, then try and go with Climbing Kick or
Swooper Kick. Finish it off with another Phoenix Heaven Kick if you
can.


-Clark Still 

This one's tough. Don't bother with MAX Version Ultra Argentine
Backbreaker or Running Threes. Use 3 or 2 of Ultra Argentine
Backbreaker, then try and finish it quickly with some Super Argentine
Backbreakers.


-Duke

Use Duke's Stylish Move 1 and combo it into Sledgehammer. Ground
Zero is nice if you can get to it, but chain a Svived Gun off of it and
go into a Sledgehammer from there if you can.


-Fio 

Fio Fio Time! is probably your best bet here, but it takes too long.
Go with SPECIAL MISSION: Swing Tomahawk or SPECIAL MISSION:
Double Machine Gun instead. Don't use K.A.M.I.K.A.Z.E. at all!


-Hanzo Hattori 

Stylish Move 1 or 2 a couple times combined with True Shrike Dash
twice or Forbidden Encompassing Destruction should do the trick here.


-Hyena 

If you can manage to get Hyena's "Hail Mary" Punch! to hit and go
with This Century's Most Wildest Sucker Punch!, it should be more
than enough to finish this mission. If not, then try and tack on a
Hyena Gyro afterwards.


-Iori Yagami 

You can try and use Elemental Art of the Trinity, and then try to tack
on infinite Blue Blossoms, though you may want to use Calamitious
Zephyr, which doubles Iori's speed. Great for when you're using moves
like Blue Blossoms afterwards.


-Jivatma 

Hell's Standard is good enough to finish this mission if you can get
two of them off in a row. If not, then try to use one, then go with
Divine Folly or Flames of Fate.


-K' 

If you somehow got Crimson Starload to work, then you can easily
finish this one off by using Chain Drive or Heat Drive afterwards.
Otherwise, just focus on using 3 Heat Drives and then combo into
K's The Trigger combo.


-Kim

Go with Phoenix Kicks and Scorching Flame Attack to win this one.



-Kula Diamond 

Freezing Execution is nice, but instead go with Diamond Edge or MAX
Diamond Edge to win this fight. Add in some Diamond Breaths and
Critical Cold, and you should easily get this one with Kula.



-Kyo Kusanagi 

Heavenly Force to Repressed Serpent of the Kusanagi works wonders
here, as do 3 Repressed Serpents. Try comboing Wicked Chew combos
after one (or all) of the previous to finish this mission.


-Kyo Kusanagi Classic 

Spontaneous Final Judgment should be your main concern here, then
combo into Plover Picker to Exorcism. Use some of Kyo Classic's
Stylish Moves if you don't think you can make it in time.


-Leona 

Don't bother with Grateful Dead or Rebel Spark, as they take too
long to use. Gravity Storm moves quickly, but takes 3 Power Guages
to use. You'll need to rely on fast, regular moves after a Gravity Storm
to pull your weight with Leona in this one.


-Lien Neville 

It is unknown whether or not this is possible to do with Lien....


-Lilly Kane 

Just as with Billy, you'll want to use Mighty Whirlwind and Super
Cold Wind Wheel along with Whirlwind Cudgels to win this one.


-Luise Meyrink 

Fanfare of Hope is your best bet to winning this along with Requiem
for a Moth.



-Mai Shiranui 

This is an easy one for the Ninja Babe. Use her Stylish Move 6, combo
it into a Solar Flash Dance, then end it with a Blossom Blizzard. Simple
as that.


-Maxima 

Try comboing a few Bunker Busters off of System 1-2: Maxima Scramble
to Double Bomber to Bull Dog Press. If that doesn't work, you can
always try to combo a MZ Maxima Beam off of that combo, then use
a Bunker Buster when you are close to Luise.


-Mignon Beart 

Don't bother with Heartful Present or Thunderbolt. Instead, use
Meteo-Strike and Explosion, then follow up with some of her Stylish
Moves. That's all there is too it.


-Mr. Karate 

Initiate's Genuine Demon God Jab is pretty powerful, but stick with
Ultimate Conquering Crunch. Follow those up with Shrike Gales and
Demolition Uppers, and you should be able to take her down before
she fully heals. Don't bother with Initiate's Furious Fandango, as it
takes too much time to use.


-Nagase 

As with Hanzo, use Nagase's biggest Stylish Move that she has, then
follow up with Punishment Mode-Type: Maximum Spirals or Punishment
Mode Type: Mirage Assault.


-Nightmare Geese 

If you can pull off 3 Raising Storms, then you can kill Luise pretty
quickly afterwards with Evil Illusion Slams. If not, then go for a 
Rashomon and then try to go with Evil Illusion Slams.


-Ninon Beart 

As with Mignon, try to use her Rage of the Demiurges, but also use
her Ebony Moon of Hecate. Demiurge Thunderbolt helps a lot here
too, along with Stylish Move 1, 2, or 3.


-Ralf Jones 

Galactica Phantom is the way to go here, if you can manage it. Two
of these badboys should be just about enough to finish Luise off.
If not, then go for the gusto and try tacking on some Gatling Attacks
or Vulcan Punches.


-Richard Meyer 

It is unknown whether or not it is possible to do this with Richard...


-Rock Howard 

Try using Neo Raging Storm, Shining Knuckles, or Raging Storm,
then tack on some Rising Tackles or Cyclone Punches. Don't bother
with too many of Rock's Stylish Moves, as they aren't all that great
here.


-Ryo Sakazaki 

Shrike Gales and Conquering Crunchs are great here, but if you can
nail a Kyokugen Tiger Blast or even Conqueror's Blast during the
process, you should be able to handle this one easily.


-Seth 

It is unkown whether or not it is possible to do with Seth....


-Soiree Meira 

It is unknown whether or not it is possible to do with Soiree....


-Terry Bogard 

Buster Wolf, Power Geyser, Triple Geyser, Burning Knuckle, Rising
Tackle. What more to say here?


-Wild Wolf 

Same as with Terry.


-Yuri Sakazaki

For Yuri, you'll want to try and use Conquering Crunch and Hardcore
Super Upper to win this one for you. Don't bother with anything
else really, unless you can really nail Yuri's Stylish Moves.







9-10: Defeat Terry!



Player Conditions: Life=Falls


Opponent: Terry Bogard


Conditions: 150% Life and Attack, Power Guage=oo








--LEVEL 10--





10-1: Your life falls and the enemy's recovers. Win under this 
condition!



Player Conditions: Life=Falls


Opponent: Clark Still


Conditions: Life=Increases







10-2: Clear conditions shown on screen in 99 seconds!

1) Hit enemy with a Super Special move
2) Hit enemy with 2 Side Step moves
3) Defeat enemy




Player Conditions: None


Opponent: Chae Lim


Conditions: None







10-3: Life and time are not restored between rounds. Win twice in 60
seconds!



Player Conditions: None


Opponent: Kula Diamond


Conditions: oo Power Guage








10-4: Clear conditions shown on screen in 99 seconds!


1) Slam enemy against the wall
2) Deflect enemy's attacks twice
3) Strike with a 5-hit combo
4) Defeat Billy!



Player Conditions: None


Opponent: Billy Kane


Conditions: None



*This section is for the 5-hit combo part, and will not go beyond
5-hits:

-Alba Meira (Stylish Move 5, Stylish Move 9, Omnidirectional Cluster
Bomb)
-Armor Ralf (Gung-ho Gatling Attack, Gung-ho Ralf Tackle,
Gung-ho Vicious Vulcan Punch, Gung-ho Bareback Vulcan
Punch)
-Athena Asamiya (Phoenix Arrow, Phoenix Fang Arrow, Guardian
Crystal, Stylish Move 1)
-Bonne Jenet (Tempest of Torpedoes, Die Hinder, Aurora, any
4-hit combo Stylish Move to Tempest of Torpedoes)
-Billy Kane (Super Fire Wheel, Mighty Whirlwind, Whirlwind Cudgel,
-Chae Lim (Phoenix Kick, Smothering Phoenix Kick, Climbing Kick,
Stylish Move 1 & 18)
-Clark Still (Mounting Tackle to Rolling Cradle, Ultra Argentine Backbreaker
[after using a Stylish Move])
-Duke (Stylish Move 1 & 3)
-Fio (SPECIAL MISSION: Double Machine Gun, SPECIAL MISSION:
Drop Shot, Stylish Moves 1, 2, & 3)
-Hanzo Hattori (Stylish Moves 1, 2, 3, 7, 11, & 13)
-Hyena (Hyena's Ultimate Event!)
-Iori Yagami (Rage of the 8 Maidens)
-Jivatma (Nirvana, Raw Talons)
-K' (Chain Drive, Crimson Starload)
-Kim (Phoenix Kick, Smothering Phoenix Kick, Heavenly Phoenix
Dancing Stomp, Scorching Flame Attack, Flying Kick, Stylish Move
14)
-Kula Diamond (Freezing Execution, Diamond Edge, MAX Diamond
Edge, Ray Spin, Stylish Moves 1 & 2)
-Kyo Kusanagi (Wicked Chew combo, Heavenly Force)
-Kyo Kusanagi Classic (Spontaneous Final Judgment, chain a Repressed
Serpent of the Kusanagi off of one of his 4-hit combos)
-Leona (Gravity Storm, Grateful Dead, Stylish Moves 1, 2, & 4)
-Lien Neville (Assault Type: Alecto, Stylish Move 2)
-Lilly Kane (Super Cold Wind Wheel, Mighty Whirlwind, Tyro's
Tantrum, Whirlwind Cudgel)
-Luise Meyrink (Requiem for a Moth, Quartet of Oblivion, Night Lull
Finale)
-Mai Shiranui (Solar Flash Dance, Blossom Storm, Blossom Blizzard,
Super Deadly Ninja Bees, Phoenix Dance, Stylish Moves 6, 14, & 16)
-Maxima (System 1-2: Maxima Scramble combo)
-Mignon Beart (Stylish Moves 1, 2, & 3)
-Mr. Karate (Initiate's Furious Fandango, Whiplash Bash, Initiate's Chaos
Kick, Initiate's Deadly Tiger Pride, Stylish Move 2)
-Nagase (Punishment Mode-Type: Mirage Assault, Stylish Moves
1, 2, 3, 7, 9, 11, and 16)
-Nightmare Geese (Deadly Rave, Stylish Move 1)
-Ninon Beart (Ebony Moon of Hecate, The Silence of Mercurius, 
Stylish Moves 1, 2, 3, & 4)
-Ralf Jones (Bareback Vulcan Punch, Vicious Vulcan Punch, Ralf
Tackle, Bareback Galactica Phantom)
-Richard Meyer (Rolling Armadillo, Bestial Rush, Wild Dance)
-Rock Howard (Neo Deadly Rave, Rising Tackle, MAX Version
Shining Knuckle, Stylish Move 1)
-Ryo Sakazaki (Furious Fandango, Kyokugen Tiger Blast, Whiplash
Bash, Stylish Moves 1, 3, & 5)
-Seth (Drifting Moon, Redeeming Tiger Moon combos, 7 Flash
Torso Grab)
-Soiree Meira (Extreme Leidenschaft, Stylish Move 18)
-Terry Bogard (Rising Tackle)
-Wild Wolf (Rising Beat)
-Yuri Sakazaki (The 100 Blows, Yuri's Super Upper combo, Flying
Phoenix Kick, Stylish Move 1)





10-5: Win in 10 seconds!


Player Conditions: Power Guage=oo


Opponent: Mignon Beart


Conditions: None







10-6: Clear all conditions shown on screen in 99 seconds!


1) Strike with a 7-hit combo
2) Knock enemy down twice
3) Hit with a Guard Cancel move
4) Earn $5000
5) Defeat Iori!



Player Conditions: None


Opponent: Iori Yagami


Conditions: None



*This section is for the 7-hit combo part, and will go up to 7-hits only!


-Alba Meira (Celestial Slam of Odin, Stylish Move 9 to Hallowed Slug
of the Heavenly Conqueror, Luminescent Lash to Pentient Flash to
Remant Flash to Hallowed Slug of the Heavenly Conqueror)
-Armor Ralf (Gung-ho Ralf Tackle to either Gung-ho Viciious Vulcan
Punch or Gung-ho Bareback Vulcan Punch)
-Athena Asamiya (Phoenix Arrow to Phoenix Fang Arrow), Stylish
Move 1 to Psycho Sword)
-Bonne Jenet (Die Hinder x2, Tempest of Torpedoes)
-Billy Kane (Super Fire Wheel, Whirlwind Cudgel to Super Fire
Wheel or Mighty Whirlwind)
-Chae Lim (Phoenix Kick, Smothering Phoenix Kick)
-Clark Still (Stylish Moves 1, 2, or 4 to Ultra Argentine Backbreaker)
-Duke (Stylish Move 1, Stylish Move 2 to Gravitational Wave)
-Fio (SPECIAL MISSION: Drop Shot, SPECIAL MISSION: Double
Machine Gun, Stylish Moves 1, 2, 3, or 4 to SPECIAL MISSION: Double
Machine Gun)
-Hanzo Hattori (Stylish Moves 2, 3, 9, 11, or 13 to Forbidden
Encompassing Destruction)
-Hyena (Hyena's Ultimate Event!)
-Iori Yagami (Rage of the 8 Maidens, Blue Blossoms to Rage of the
8 Maidens)
-Jivatma (Nirvana, Raw Talons)
-K' (Chain Drive, Crimson Starload)
-Kim (Phoenix Kick, Smothering Phoenix Kick, Heavenly Phoenix
Dancing Stomp, Scorching Flame Attack to Phoenix Kick)
-Kula Diamond (MAX Diamond Edge, Freezing Execution, Ray Spin to
MAX Diamond Edge, Stylish Move 1 or 2 to Diamond Edge)
-Kyo Kusanagi (Heavenly Force)
-Kyo Kusanagi Classic (Spontaneous Final Judgment)
-Leona (Grand Saber to Gliding Buster to Gravity Storm, Stylish Moves
1, 2, & 4 to Grateful Dead or Gravity Storm)
-Lien Neville (Assault Type: Alecto, Stylish Moves 1, 2, or 3 to Assault
Type: Shaula to Assault Type: Baraki to Assault Type: Sariel)
-Lilly Kane (Super Cold Wind Wheel, Mighty Whirlwind, Tyro's Tantrum,
Whirwind Cudgel to Super Cold Wind Wheel)
-Luise Meyrink (Quartet of Oblivion to # Sharp to Requiem for a Moth
[must be by way])
-Mai Shiranui (Solar Flash Dance x2, Solar Flash Dance to Blossom 
Storm, Blossom Blizzard, Dragon Flame Romp to Super Deadly Ninja 
Bees, Dragon Flame Romp to Heavenly Serpent's Tail Swing to Solar
Flash Dance or Blossom Storm, Stylish Moves 6 to Solar Flash Dance
or Blossom Storm, Solar Flash Dance to Stylish Move 17)
-Maxima (System 1-2: Maxima Scramble to Double Bomber to Bull Dog
Press to Bunker Buster, Stylish Moves 1 or 2 to System 1-2: Maxima
Scramble combo)
-Mignon Beart (Stylish Moves 1, 2, 3, or any 5-hit combo to Meteo-Strike
[must be close to opponent])
-Mr. Karate (Whiplash Bash, Initiate's Furious Fandango, Initiate's
Chaos Kick, Initiate's Deadly Tiger Pride, any Stylish Move to Whiplash
Bash)
-Nagase (Punishment Mode-Type: Mirage Assault, Stylish Moves 2,
3, & 9, Stylish Moves 2 & 11 to Punishment Mode-Type: Mirage
Assault)
-Nightmare Geese (Neo Deadly Rave, Stylish Move 1 to any attack,
any 4-hit combo Stylish Move to Evil Illusion Slam, any 6-hit combo
to Shrieking Lightning Wave)
-Ninon Beart (Ebony Moon of Hecate, Stylish Moves 1, 2, 3, & 4 to
The Silence of Mercurius)
-Ralf Jones (Ralf Tackle to either Vicious Vulcan Punch or Bareback
Vulcan Punch or Bareback Galactica Punch)
-Richard Meyer (Anything works here with him...)
-Rock Howard (MAX Version Shining Knuckle to Rising Tackle,
Neo Deadly Rave, any 2-hit or more Stylish Move to Rising Tackle)
-Ryo Sakazaki (Whiplash Bash, Furious Fandango, Kyokugen Tiger
Blast, Stylish Moves 1 & 5 to Whiplash Bash or Shrike Gale)
-Seth (Floating Moon to Slide to Drifting Moon, Stylish Move 7 to
Two-Fisted Rising Sun)
-Soiree Meira (Any works with Soiree....)
-Terry Bogard (Power Dunk to Rising Tackle [must have both hits from
Power Dunk connect], Rising Tackle to Triple Geyser [or vice versa],
any 2-hit or more Stylish Move to Rising Tackle)
-Wild Wolf (Wild Beat, any 4-hit Stylish Move to Triple Geyser)
-Yuri Sakazaki (Flying Phoenix Kick, The 100 Blows, any 4-hit Stylish
Move to Hardcore Super Upper)





10-7:Win twice in 30 seconds!



Player Conditions: Power Guage=Increase


Opponent: K'


Conditions: None







10-8: Clear all conditions shown on screen in 99 seconds!


1) Increase Power Guage to MAX!
2) Hit with a Super Cancel move
3) Hit with a 10-hit combo!
4) Hit enemy with 30 attacks
5) Defeat Kyo!



Player Conditions: None


Opponent: Kyo Kusanagi


Conditions: None



*This section is for the 10-hit combo segment, and will only go up to
10-hits, if possible!


-Alba Meira (Stylish Move 5 or 9 to Omnidirectional Cluster Bomb)
-Armor Ralf (Gung-ho Ralf Tackle to Gung-ho Vicious Vulcan Punch
or Gung-ho Bareback Vulcan Punch)
-Athena Asamiya (Phoenix Arrow to Phoenix Fang Arrow)
-Bonne Jenet (Die Hinder to Tempest of Torpedoes)
-Billy Kane (Whirlwind Cudgel to Super Fire Wheel)
-Chae Lim (Climbing Kick to Phoenix Kick)
-Clark Still (It is unknown whether or not it is possible to do this with
Clark...)
-Duke (Stylish Move 1 to Gravitational Wave)
-Fio (Terrestrial Machine Gun to SPECIAL MISSION: Double Machine
Gun)
-Hanzo Hattori (Stylish Moves 2, 3, 9, & 13 to Forbidden Encompassing
Destruction)
-Hyena (Hyena's Ultimate Event! to Hyena Gyro)
-Iori Yagami (Blue Blossoms to Rage of the 8 Maidens)
-Jivatma (Divine Folly to Raw Talons)
-K' (Chain Drive)
-Kim (Flying Kick to Heavenly Phoenix Dancing Stomp)
-Kula Diamond (Ray SPin to MAX Diamond Edge) 
-Kyo Kusanagi (Wicked Chew combo to Heavenly Force, Stylish Move
1 or 2 to Heavenly Force)
-Kyo Kusanagi Classic (Stylish Move 1 or 2 to Spontaneous Final Judgment)
-Leona (Grateful Dead)
-Lien Neville (Stylish Move 2 to Assault Type: Al Tarf)
-Lilly Kane (Whirlwind Cudgel to either Super Cold Wind Wheel or Mighty
Whirlwind)
-Luise Meyrink ([By wall] Requiem for a Moth x2)
-Mai Shiranui (Stylish Move 6 to Solar Flash Dance, Blossom Storm,
Super Deadly Ninja Bees, or Blossom Blizzard)
-Maxima (Jumping LK to Stylish Move 1 or 2 to System 1-2: Maxima
Scramble to Double Bomber to Bull Dog Press)
-Mignon Beart (It is unknown whether or not this is possible with Mignon...)
-Mr. Karate (Whiplash Bash to Initiate's Furious Fandango)
-Nagase (Stylish Move 1 (first 3 hits) to Punishment Mode-Type: Mirage
Assault)
-Nightmare Geese (Deadly Rave)
-Ninon Beart (Stylish Move 1 to Ebony Moon of Hecate)
-Ralf Jones (Gatling Attack to Vicious Vulcan Punch or Bareback Vulcan
Punch)
-Richard Meyer (Wild Fang to Rolling Armadillo or Bestial Rush, Wild
Dance)
-Rock Howard (Neo Deadly Rave, Rising Tackle to MAX Version Shining
Knuckle)
-Ryo Sakazaki (Whiplash Bash to either Furious Fandango or Kyokugen
Tiger Blast)
-Seth (Redeeming Tiger Moon to Punishing Tiger Moon Coup de Grace
to Penitent Tiger Moon to Drifting Moon)
-Soiree Meira (Stylish Combo 3 to Extreme Leidenschaft)
-Terry Bogard (Stylish Move 14 to Rising Tackle to Triple Geyser)
-Wild Wolf (Wild Beat)
-Yuri Sakazaki (The 100 Blows to Flying Phoenix Kick, Stylish Move 1 to
The 100 Blows or Flying Phoenix Kick)







10-9: Use Sabaki 5 times in a row to win!



Player Conditions: None


Opponent: Seth


Conditions: oo Life








10-10: Defeat Alba Meira!



Player Conditions: None


Opponent: Alba Meira


Conditions: 200% Life, oo Power Guage, 1-hit attacks have no effect









4) Hard Missions [HM]



This is unlocked once you've beaten all 100 Easy Missions. And when
they say "Hard" Missions, they mean Hard. As with the Easy Missions,
there are 10 levels, each with 10 missions. However, unlike Easy Missions,
you are not able to choose your fighter. Instead, you're forced to use
certain fighters for each mission. And don't think that it stops there;
the missions can also have absurd requirements to them, such as 
"Beat so-and-so in 15 seconds with so-and-so", amongst others. Let's
take a look at these missions and try to beat them with simple strategies,
shall we?



Here's the format for this section:



Player: The character that you have to use


Conditions: The conditions that'll affect what you have to do (ex.
Power Guage increases, Power Guage decreases, Life decreases, etc.)


Opponent: Who you will fight.


Conditions: Their conditions that'll affect what you have to do




**Note that all -10 missions are all ? missions, with the exception of
Mission 5-10 and 10-10!





--LEVEL 1--




1-1: Win in 15 seconds!


Player: Alba Meira


Conditions: Power Guage=Falls


Opponent: Luise Meyrink


Conditions: None




Try using Alba's Surreptitious Punch of the Thundergod as soon as
you get it, and don't bother with any other Super Special Moves of his.
Focus more on using his Stylish Move 5 or 9 to Surreptitious Punch of
the Thundergod to win this one.








1-2: Power Guages keeps falling. Win in 30 seconds!



Player: Terry Bogard


Conditions: Power Guage=Falls


Opponent: Lien Neville


Conditions: None



Your best bet here is to constantly hammer away with Burning Knuckles,
Power Geyser, and Rising Tackle. If it comes down to it, jump right on in
there and start hammering away with everything you've got!







1-3: Win in 30 seconds after using a Provacation!



Player: Lilly Kane


Conditions: None


Opponent: Athena Asamiya


Conditions: None



Simple one really. Just use a Provacation after you've hit Athena with a
Super Cold Wind Wheel, then finish it from there.







1-4: Guard Crash enemy in 10 seconds while lasers shoot from
satellites above!



Player: Fio


Conditions: None


Opponent: Yuri Sakazaki


Conditions: oo Life




All you really need to do is focus on just using Fio's SPECIAL MISSION:
Double Machine Gun and Stylish Moves 1, 2, and 3 to win this one.






1-5: Cannot guard. Win in 30 seconds!



Player: Clark Still


Conditions: Locked=Guard


Opponent: Soiree Meira


Conditions: None






1-6: Earn $5000 in 10 seconds!



Player: Soiree Meira


Conditions: None


Opponent: Leona


Conditions: oo Life



Focus on using Soiree's Stylish Move 17 or 27 the whole time to win this
one.





1-7: Win with a Throw in 10 seconds!



Player: Mignon Beart


Conditions: 1% Life


Opponent: Clark Still


Conditions: 1% Life





1-8: Defeat enemy with a series of combo attacks!



Player: Ralf Jones


Conditions: None


Opponent: Kyo Kusanagi Classic


Conditions: oo Power Guage




Here's a little strategy, credits to Phil Major:


Step 1: Run towards Kyo to push him close to the corner, without 
striking him yet.

Step 2. With your first strike, hit him with your Level 3 Desperation, 
charge enough so that when you actually let go and hit him, you 
will have two stocks of energy.

Step 3: I then hit him with a ducking HP (by mistake, actually) and 
then let loose with Ralph's level 2 Desperation. I doubt that the 
ducking HP was necessary, given that Kyo would not have had 
much life left since I charged the uppercut enough to get to level 2.

It's all in the timing. 


If anyone is having troubles initiating Ralph's follow up uppercut 
after his Level 3 Desperation attack here are some pointers:

You only have a very small frame of time to input the motion for the 
uppercut. You must BEGIN imputing the command AFTER Ralph 
has knocked the opponent up and yelled, (do not start it before 
Ralph has smacked her or him away) yet you must have finished 
the motion and hit HP WHILE THE OPPONENT IS STILL ON HER 
OR HIS WAY UP, in other words, BEFORE the opponent has 
reached the apex of their flight.






1-9: Enemy's Power Guage is always at MAX. Win in 30 seconds!



Player: Luise Meyrink


Conditions: None


Opponent: Kyo Kusanagi


Conditions: oo Power Guage






1-10: Use Counter specials 3 times to win in 30 seconds!



Player: Seth


Conditions: None


Opponent: Kula Diamond


Conditions: oo Life








--LEVEL 2--



2-1: Win in 15 seconds!



Player: Lien Neville


Conditions: Power Guage=Falls


Opponent: Richard Meyers


Conditions: None




For this one, you'll want to try and avoid using any of Lien's Super Specials,
except for Assault Type: Al Tarf, if you get the chance. Otherwise, stick to
just bashing on your opponent with regular attacks.






2-2: Your life constantly decreases. Win in 30 seconds!


Player: Mai Shiranui


Conditions: 25% Life


Opponent: K'


Conditions: None



Spam Mai's Stylish Move 6 with Solar Flash Dance to Blossom Storm for
an easy victory.





2-3: Win in 30 seconds without being knocked down 3 times!



Player: Maxima


Conditions: Locked=Fallbreaker


Opponent: Chae Lim


Conditions: None



Bunker Buster is your best friend here. Use it the moment you see Chae
Lim in the air for maximum damage with it. Otherwise, focus on using his
System 1-2: Maxima Scramble combo and M4-1 Vapor Cannon to win.





2-4: Smash enemy into wall in 10 seconds!



Player: Hanzo Hattori


Conditions: None


Opponent: Ralf Jones


Conditions: 10% Life





2-5: Cannot jump. Win in 30 seconds!



Player: K'


Conditions: Locked=Jump


Opponent: Richard Meyers


Conditions: None






2-6: Pick up 10 or more medals in 30 seconds then win!



Player: Rock Howard


Conditions: 50% Life and Falls


Opponent: Fio


Conditions: 10% Life and increases





2-7: Time bombs explode every 10 seconds.


Player: K'


Conditions: You take damage from bombs exploding every 10 seconds


Opponent: Kyo Kusanagi


Conditions: 150% Life



Here, you'll want to constantly hammer away with Heat Drives and Chain
Drives the moment you get them. Also, try using The Trigger to Second
Shell or Crow Bites to Ariel Spike constantly to win this fight.






2-8: Hit enemy with 30 attacks in 20 seconds!



Player: Kyo Kusanagi


Conditions: None


Opponent: Bonne Jenet


Conditions: oo Life



This one's easy. Just spam Kyo's Wicked Chew combo to win this
one easily, and use Heavenly Force the minute you get it.





2-9: Enemy's Attack increases. Win in 30 seconds!



Player: Ryo Sakazaki


Conditions: None


Opponent: Mai Shiranui


Conditions: 400% Attack



Whiplash Bash and Shrike Gale are your best bet to winning this fight.
Watch for Mai's Blossom  Storm and Super Deadly Ninja Bees, which
can both kill you fast!





2-10: Use v Psycho Reflector to reflect Fire Ball twice to win.



Player: Athena Asamiya


Conditions: None


Opponent: Mignon Beart


Conditions: oo Life, Power Guage=None


For this, you'll want to knock Mignon as far away from Athena as possible,
then try to time the v Psycho Reflector right to reflect the Fire Ball.



--LEVEL 3--



3-1: Win in 15 seconds!



Player: Kula Diamond


Conditions: Power Guage=Falls


Opponent: Lilly Kane


Conditions: None



This isn't really that hard to win. Diamond Edge and MAX Diamond Edge
helps out a lot here, but focus more on using Ray Spins and Stylish Moves
to win this one.






3-2: Guarding against enemy's attacks lead to Guard Crash. Win in 20
seconds!



Player: Ninon Beart


Conditions: 0% Guard


Opponent: Wild Wolf


Conditions: None




For this, try getting Ebony Moon of Hecate or The Silence of Mercurius
(even using Rage of the Demiurges three times will work). Don't bother with
Lillith's Temptation, as that won't help at all in this mission.






3-3: Knock enemy down 5 times, then win in 20 seconds!



Player: Billy Kane


Conditions: None


Opponent: Ninon Beart


Conditions: None





3-4: Land mines are set. Survive for 20 seconds!



Player: Wild Wolf


Conditions: 25% Life, 0% Guard


Opponent: Alba Meira


Conditions: oo Life & Power Guage



The best way to survive is to use LP Burning Knuckles to knock Alba back,
then hop back a little and repeat when Alba gets close to you again.






3-5: Cannot hurt enemy with attacks other than Super Special moves.
Win in 30 seconds!



Player: Richard Meyer


Conditions: None


Opponent: Billy Kane


Conditions: None



This one's hard. You'll need to get the first hit, so that you get the extra
Power Guage. Use only Rolling Armadillo to hit Billy, and use whatever
you can (preferably Stylish Moves 16 or 23) to get at least a Power Guage
back. You'll be cutting it real close in this mission regardless of what you
do.





3-6: Items with unknown properties drop into the arena. Win in 30
seconds!



Player: Bonne Jenet


Conditions: None


Opponent: Nagase


Conditions: None





3-7: Hit land mines and get hurt. Beat invisible enemy in 30 seconds!



Player: Lien Neville


Conditions: None


Opponent: Maxima


Conditions: Enemy is invisible





3-8: Can only hurt enemy with combos of 2-hits or more. Win in 30
seconds!



Player: Nagase


Conditions: None


Opponent: Kim


Conditions: 2-hits or less have no effect


Try spamming Nagase's Stylish Moves 2, 3, 7, 8, 9, & 16, along with
Punishment Mode-Type: Mirage Assault to win this one.





3-9: Enemy's life increases. Win in 30 seconds!



Player: Terry Bogard


Conditions: None


Opponent: Rock Howard


Conditions: Life=Increases





3-10: Win in 30 seconds without being hit 5 or more times!


Player: Leona


Conditions: You lose if you are hit 5 or more times


Opponent: Hanzo Hattori


Conditions: None


Your best bet here is to abuse Leona's Stylish Move 6 and 17 to win
this one easily. If you can afford it, use Grateful Dead or Gravity Storm
to quicken this fight.






--LEVEL 4--



4-1: Win in 15 seconds!



Player: Chae Lim


Conditions: Power Guage=Falls


Opponent: Iori Yagami


Conditions: None



Phoenix Kicks are the key to winning this one. Get the first hit, then go
from there with constant Phoenix Kicks and Climbing Kicks.






4-2: Your attack is decreased. Win in 30 seconds!


Player: Mignon Beart


Conditions: 50% Attack


Opponent: K'


Conditions: None





4-3: Win in 30 seconds with Power Guage at MAX!



Player: Athena Asamiya


Conditions: Power Guage=Falls


Opponent: Clark Still


Conditions: 150% Life



This can be really tough. You'll need to use Phoenix Fang Arrow at least
twice to get Clark down enough to where you can win with the Power Guage
at MAX. Be careful that you don't accidentally use any Super Specials when
you go to kill Clark!





4-4: Knock down enemy 3 times first in 20 seconds!



Player: Lilly Kane


Conditions: Locked=Fallbreaker


Opponent: Mignon Beart


Conditions: None





4-5: Super Special moves are locked. Win in 20 seconds!



Player: Nightmare Geese


Conditions: Locked=Super Special moves


Opponent: Ryo Sakazaki


Conditions: Life=Increases, 150% Attack






4-6: Earn $5000 in 10 seconds!




Player: Lien Neville


Conditions: oo Life


Opponent: Kula Diamond


Conditions: oo Life





4-7: Win with Elemental Art of the Trinity in 20 seconds!



Player: Iori Yagami


Conditions: None


Opponent: Leona


Conditions: Finish enemy off with Elemental Art of the Trinity






4-8: Land more attacks than the enemy in 20 seconds!



Player: Seth


Conditions: Locked=Guard


Opponent: Chae Lim


Conditions: oo Life & Power Guage






4-9: Enemy's Guard is superior. Make a Guard Crash then win in 20
seconds!



Player: Duke


Conditions: None


Opponent: Kyo Kusanagi


Conditions: 70% Life, Only can be hurt during a Guard Crash



For this mission, abuse Duke's Stylish Move 1 and use Sledgehammer to
punish the enemy when they are in Guard Crash.





4-10: Hit with 2 Super Cancels in 30 seconds!



Player: K'


Conditions: None


Opponent: Athena Asamiya


Conditions: oo Life



For this, you'll HAVE to get the first hit and HIT Athena with both of them.
Heat Drive is what you're aiming to use in this match, and don't think Athena's
going to let you do that. You'll need to try and use the Heat Drive off of a
The Trigger to really make it hit home.






--LEVEL 5--


5-1: Make a combo of 9 hits or more!



Player: Maxima


Conditions: None


Opponent: Seth


Conditions: oo Life



For this, use the following attacks:

-Jumping SK 
-Stylish Move 7 x2
-Bunker Buster (all near a wall).







5-2: Make a combo of 15 hits or more!


Player: Luise Meyrink


Conditions: None


Opponent: Soiree Meira


Conditions: oo Life



Here, use the following attacks:

1) Stylish Move 9
2) Requiem for a Moth x3 (must do at half the arena)

For the Requiem's you'll need to make the first one at about halfway in
the arena to bounce them off a wall, then use the next Requiem to make
the opponent fly to the ground. If you're lucky, the opponent won't get
back up immediately, and the last Requiem will connect.






5-3: Make a combo of 35 hits or more!



Player: Ryo Sakazaki


Conditions: None


Opponent: Terry Bogard


Conditions: oo Life



Looks intimidating, no? Here's a simple solution to this problem!


1) (Near a wall) Jumping SK
2) Stylish Move 9
3) Whiplash Bash
4) (Before the final hit of Whiplash Bash) Furious Fandango
5) Crouching LK x2





5-4: Make a combo of 21 hits or more!



Player: Kula Diamond


Conditions: None


Opponent: Luise Meyrink


Conditions: oo Life



Easy solution:


1) Jumping SK
2) Stylish Move 1
3) Freezing Execution





5-5: Make a combo of 21 hits or more!



Player: Yuri Sakazaki


Conditions: None


Opponent: Fio


Conditions: oo Life



Once again, easy to do:


1) The 100 Blows
2) Flying Phoenix Kick





5-6: Make a combo of 16 hits or more!



Player: Rock Howard


Conditions: None


Opponent: Ryo Sakazaki


Conditions: oo Life



A bit tougher to pull off, but possible:


1) (Near a wall) Jumping SK
2) LP x2
3) SPx2
4) Neo Deadly Rave
5) Crouching LK






5-7: Make a combo of 8 hits or more!



Player: Clark Still


Conditions: None


Opponent: Yuri Sakazaki


Conditions: oo Life


Not that difficult to do:


1) (Near a wall) Jumping LK
2) Stylish Move 1
3) Ultra Argentine Backbreaker






5-8: Make a combo of 19 hits or more!



Player: Kim Kaphawn


Conditions: None


Opponent: Ralf Jones


Conditions: oo Life


A little tough to pull off:


1) (Near a wall) Jumping LK
2) LP x2
3) LK
4) SP
5) Scorching Flame Attack
6) (Before final hit of Scorching Flame Attack) Phoenix Kick





5-9: Make a combo of 10 hits or more!



Player: Hanzo Hattori


Conditions: None


Opponent: Mai Shiranui


Conditions: oo Life



Very simple!


1) (Near a wall) Jumping LK
2) Stylish Move 2
3) Crouching LP





5-10: Make a combo of 15 hits or more!



Player: Kyo Kusanagi


Conditions: None


Opponent: Kyo Kusanagi Classic


Conditions: oo Life



Here's the solution for this one:


1) Wicked Chew
2) 128 Masticate
3) 127 Oxidate
4) Heavenly Force






--LEVEL 6--



6-1: Win in 15 seconds!



Player: Soiree Meira


Conditions: Power Guage=Falls


Opponent: Alba Meira


Conditions: None



Just hammer constant Big Mittwochs and Stylish Move 17 & 27 to win
this one easily.







6-2: Your life constantly falls. Win in 30 seconds!



Player: Leona


Conditions: Power Guage=Falls


Opponent: Lien Neville


Conditions: None






6-3: Win without attacking more than 10 times!



Player: Chae Lim


Conditions: Power Guage=Falls


Opponent: Ninon Beart


Conditions: None



For this, all you need to do is use Heaven Phoenix Kick to win. Don't
use anything else!





6-4: Win in 30 seconds with Power Guage at MAX!



Player: Kyo Kusanagi Classic


Conditions: Power Guage=Falls


Opponent: Kim


Conditions: 50% Life



This is very easy to pull off. Just concentrate on using constant Exorcisms
and Demon Incinerator 100 while Kim is not close to Kyo Classic. When you
get your Power Guage at MAX, THEN kill Kim!





6-5: Can only hurt enemy with Specials and Super Special moves.
Win in 20 seconds!



Player: Alba Meira


Conditions: None


Opponent: Duke


Conditions: None


Here, try using Omnidirectional Cluster Bombs with a mixture of either
Hallowed Slug of the Heavenly Conqueror or Celestial Slam of Odin to
win.





6-6: Pick up 10 or more medals then win in 30 seconds!



Player: Wild Wolf


Conditions: None


Opponent: Ryo Sakazaki


Conditions: None




6-7: Win in 30 seconds without hitting a land mine!



Player: Ninon Beart


Conditions: None


Opponent: Rock Howard


Conditions: None



Try to constantly throw Demiurge Thunderbolts to get Rock near, then
use Ebony Moon of Hecate (if possible) or Rage of the Demiurges to win.
You'll be cutting it close though. If you have to, try and get in close to
Rock and hammer him with some regular attacks and chain those into
Rage of the Demiurge.





6-8: Hit enemy with 30 attacks in 20 seconds!



Player: Ralf Jones


Conditions: None


Opponent: Lilly Kane


Conditions: oo Life





6-9: Win by using counters!



Player: Mai Shiranui


Conditions: None


Opponent: Maxima


Conditions: Can only hurt via counters






6-10: Can only hurt by using Throws!


Player: Richard Meyers


Conditions: 200% Attack


Opponent: Wild Wolf


Conditions: None







--LEVEL 7--



7-1: Win in 15 seconds!


Player: Terry Bogard


Conditions: Power Guage=Falls


Opponent: Nightmare Geese


Conditions: None


Very easy! Just focus on Burning Knuckles and Triple Geysers to win, and
get in close and hammer Geese with regular attacks from time to time to
easily win this one. Just don't let Geese counter you, otherwise you'll lose
valuable time.





7-2: Life is only 5%. Win in 30 seconds!



Player: Athena Asamiya


Conditions: 5% Life


Opponent: Chae Lim


Conditions: None



Here, focus on jumping back and using Phoenix Arrows and Phoenix
Fang Arrows to win.





7-3: Deflect 5 attacks, then win in 30 seconds!



Player: Bonne Jenet


Conditions: None


Opponent: Mai Shiranui


Conditions: None





7-4: Land 3 combos in a row in 30 seconds!

*To clear things up, you'll need to use Geese's Counter specials to
win.


Player: Nightmare Geese


Conditions: None


Opponent: Billy Kane


Conditions: oo Life





7-5: Can only hurt enemy when down. Win in 30 seconds!



Player: Iori Yagami


Conditions: 200% Attack


Opponent: Mignon Beart


Conditions: Can only be hurt while down



Here's a strategy for this mission, credits to Phil Major:


Step 1:

Simply use your level 2 desperation, the one that charges you up. 
Do this before you get hit, as it helps if you get the first attack for 
the free charge level. 

Step 2: Just hold down and spam HK. You can hit Mignon TONS 
of times in your charged state while she's down. 

The first time I tried this strategy, to my surprise, I took her down to 
about 15% health. If you did got the first hit, you should be able to 
repeat. If she's still not dead after that, you will have a good 20 
seconds just to work back 2 more levels of energy and there's no 
way she'll survive a third onslaught. 







7-6: Items with unknown properties drop into the arena. Win in 30
seconds!


Player: Seth


Conditions: 10% Life


Opponent: Luise Meyrink


Conditions: None



Focus on using Floating Moon to Slides and Drifting Moons to win. Just
whatever you do, don't let Luise hit you!






7-7: Win with a Super Cancel move in 30 seconds!



Player: Billy Kane


Conditions: Power Guage=Falls


Opponent: Iori Yagami


Conditions: None




For easy results, use Super Fire Wheel off of Whirlwind Cudgel to win.






7-8: Win without using a 3 or more hit combo in 30 seconds!


Player: Fio


Conditions: None


Opponent: Hanzo Hattori


Conditions: None





7-9: Win in 30 seconds!




Player: Lilly Kane


Conditions: None


Opponent: Terry Bogard


Conditions: 150% Life




Whirlwind Cudgel to either Super Cold Wind Wheel or Mighty Whirlwind
is your best bet to winning this one.





7-10: Earn $10,000 in 30 seconds!



Player: Duke


Conditions: None


Opponent: Nagase


Conditions: None



Spam Duke's Stylish Move 1 the whole time to easily win.






--LEVEL 8--


8-1: Win in 15 seconds!


Player: Ryo Sakazaki


Conditions: Power Guage=Falls


Opponent: Yuri Sakazaki


Conditions: None



Try using Whiplash Bash to Furious Fandango or Conquering Crunch, and
throw in constant Shrike Gales to Boulding Slicing Kicks to win.






8-2: Enemy's life increases equal to the damage that you take. Win in
30 seconds!




Player: Ninon Beart


Conditions: None


Opponent: Athena Asamiya


Conditions: Life=Increases, 150% Attack, Life increases=to damage
that you take






8-3: Hit enemy with 3 or more Super Special Moves in 30 seconds!



Player: Kim


Conditions: None


Opponent: Kula Diamond


Conditions: None



Here, try using at least 2 Heaven Phoenix Kicks, then end it with a Phoenix
Kick.






8-4: Lasers shoot from satellites above. Survive for 30 seconds!



Player: Duke


Conditions: Power Guage=None, Locked=Jump


Opponent: Seth


Conditions: 200% Attack, oo Life



Use Svived Gun to knock Seth away, and use Back Roll and Side Step to
dodge the lasers.






8-5: Cannot use normal attacks. Win in 30 seconds!



Player: Billy Kane


Conditions: Locked=Normal Attacks


Opponent: Lilly Kane


Conditions: None



Here, Whirlwind Cudgel and Swooping Crackdown Cane are your best
friends. Also, try Super Cancelling Whirlwind Cudgel into Super Fire
Wheel.






8-6: Earn $5000 in 15 seconds!



Player: Hanzo Hattori


Conditions: None


Opponent: Maxima


Conditions: oo Life



For this, you'll want to use Hanzo's Stylish Move 2 or 9 to win.





8-7: Lasers shoot from satellites above. Win in 30 seconds!



Player: Clark Still


Conditions: None


Opponent: Fio


Conditions: Life=Increases





8-8: Defeat enemy with a series of combos in 20 seconds!



Player: Leona


Conditions: None


Opponent: Ralf Jones


Conditions: 40% Life



Here, you'll need to try and finish your combo with Gravity Storm. The
rest is up to you to decide....





8-9: Enemy's Attack and Defense increases. Win in 30 seconds!



Player: Ralf Jones


Conditions: None


Opponent: Clark Still


Conditions: 200% Attack & Defense





8-10: If Power Guage goes empty, you lose. Win in 30 seconds!




Player: Nagase


Conditions: If Power Guage=0, you die


Opponent: Leona


Conditions: None







--LEVEL 9--


9-1: Win in 15 seconds!


Player: Nightmare Geese


Conditions: Power Guage=Falls


Opponent: Duke


Conditions: None





9-2: Status changes every 5 seconds. WIn in 30 seconds!



Player: Mignon Beart


Conditions: Status falls in this order: Life-Attack-Power Guage


Opponent: Ninon Beart


Conditions: None





9-3: Win without knocking enemy down once!



Player: Kula Diamond


Conditions: None


Opponent: Terry Bogard


Conditions: None





9-4: Power Guage falls. Save 3 guages in 30 seconds.



Player: Wild Wolf


Conditions: Power Guage=Falls


Opponent: Bonne Jenet


Conditions: oo Life





9-5: Cannot use Cancel attacks. Win in 30 seconds!



Player: Bonne Jenet


Conditions: Locked=Cancel moves


Opponent: Rock Howard


Conditions: 1-hit attacks have no effect






9-6: Pick up 10 or more medals, then win in 30 seconds!



Player: Maxima


Conditions: None


Opponent: K'


Conditions: 30% Life, 150% Attack





9-7: Win with a PERFECT in 30 seconds!



Player: Soiree Meira


Conditions: None


Opponent: Lien Neville


Conditions: None



Here, spam Soiree's Stylish Move 17 and 27 to win easily.





9-8: Only combos of 3-hits or more damages enemy. Win in 30
seconds!




Player: Yuri Sakazaki


Conditions: None


Opponent: Seth


Conditions: None


Constantly hammer on The 100 Blows and Flying Phoenix Kicks to win
easily. You'll want to try and tack on the Flying Phoenix Kicks though
after The 100 Blows.







9-9: Life increases when you damage enemy. Win in 30 seconds!



Player: Richard Meyers


Conditions: 10% Life and falls


Opponent: Soiree Meira


Conditions: 150% Life and increases






9-10: Can only hurt enemy while enemy is airborne. Win in 30 seconds!



Player: Kyo Kusanagi Classic


Conditions: None


Opponent: Alba Meira


Conditions: Can only be hurt while in the air.


Try using Nebulous Cyration for best results.






--LEVEL 10--




10-1: Defeat Nagase!



Player: Mai Shiranui


Conditions: Life=Falls


Opponent: Nagase


Conditions: Life=Increases, oo Power Guage






10-2: Defeat Kyo Classic!



Player: Iori Yagami


Conditions: None


Opponent: Kyo Kusanagi Classic


Conditions: 200% Life, oo Power Guage








10-3: Defeat Billy!



Player: Terry Bogard


Conditions: Power Guage=None


Opponent: Billy Kane


Conditions: Life & Power Guage=Increases





10-4: Defeat Kim!



Player: Chae Lim


Conditions: None


Opponent: Kim


Conditions: oo Power Guage, 1-hit attacks have no effect




10-5: Defeat Hanzo!



Player: Nagase


Conditions: 50% Attack


Opponent: Hanzo Hattori


Conditions: 150% Attack, Power Guage=Increases





10-6: Defeat Wild Wolf!



Player: Rock Howard


Conditions: Power Guage=None


Opponent: Wild Wolf


Conditions: Life=Increases, oo Power Guage, 150% Attack





10-7: Defeat Iori!



Player: Kyo Kusanagi


Conditions: Life=Falls, Guard=0%


Opponent: Iori Yagami


Conditions: Life=Falls, oo Power Guage, Guard=0%


One thing to note is that Iori will ALWAYS start the battle with 
Calamitious Zephyr, so keep this in mind!




10-8: Defeat Duke!



Player: Lien Neville


Conditions: Guard=0%


Opponent: Duke


Conditions: 150% Life & Attack, Power Guage=Increases





10-9: Defeat Jivatma!



Player: Luise Meyrink


Conditions: None


Opponent: Jivatma


Conditions: 200% Life, oo Power Guage




10-10: Defeat Nightmare Geese!


Player: Alba Meira


Conditions: None


Opponent: Nightmare Geese


Conditions: 150% Life, 200% Attack, oo Power Guage, 1-hit attacks
have no effect









-----------------------------------------------------------
5) Extra Missions [EXM]


There are 4 different missions, each with 5 Levels to them. If you 
complete all of these missions, you'll unlock a new stage and 20 new
costumes.




-Destroy Car-



Level 1: Destroy car in 50 seconds!
Condition: None



-Alba Meira (Hallowed Slug of the Heavenly Conqueror, Surreptitious 
Punch of the Thundergod, Winds of Pain)
-Armor Ralf (Gung-ho Vicious Vulcan Punch, Gung-ho Galactica Phantom,
Gung-ho Ralf Tackle)
-Athena Asamiya (Phoenix Arrow, Phoenix Fang Arrow, Guardian Crystal,
Stylish Move 1 or 4)
-Bonne Jenet (Tempest of Torpedoes, Aurora, Die Hinder)
-Billy Kane (Whirlwind Cudgel, Super Fire Wheel, Mighty Whirlwind, 
Stylish Move 3)
-Chae Lim (Climbing Kick, Stylish Move 18)
-Clark Still (Constant Gatling Attacks....)
-Duke (Stylish Move 1, Gravitational Wave)
-Fio (SPECIAL MISSION: Drop Shot, Terrestrial Machine Gun)
-Hanzo Hattori (Stylish Move 2, 3, 7, 9, or 13, Forbidden Encompassing
Destruction)
-Hyena (Hyena's "Hail Mary" Punch!, Hyena's Ultimate Event!, Hyena
Gyro)
-Iori Yagami (Blue Blossoms, Bloom of the Wolf, Calamitious Zephyr)
-Jivatma (Hell's Standard, Hellacious Slice)
-K' (Heat Drive, The Trigger to Second Shell)
-Kim (Rising Kick, Scorching Flame Attack to Heaven Phoenix Kick)
-Kula Diamond (Diamond Edge, MAX Diamond Edge, Freezing Execution
[maybe?])
-Kyo Kusanagi (Heavenly Force, R.E.D. Kick, Wicked Chew combo)
-Kyo Kusanagi Classic (Spontaneous Final Judgment)
-Leona 
-Lien Neville 
-Lilly Kane (Super Cold Wind Wheel, Mighty Whirlwind, Whirlwind
Cudgel)
-Luise Meyrink 
-Mr. Karate (Ultimate Conquering Crunch)
-Mai Shiranui (Stylish Move 6 constantly, Phoenix Dance)
-Maxima (System 1-2: Maxima Scramble combo, Bunker Buster)
-Mignon Beart 
-Nagase 
-Nightmare Geese (Evil Illusion Slam, Raising Storm)
-Ninon Beart (Ebony Moon of Hecate, The Silence of Mercurius, 
Hammer of the Demiurges)
-Ralf Jones (Vicious Vulcan Punch, Vulcan Punch, Gatling Attack)
-Richard Meyer (Armadillo Roll)
-Rock Howard (MAX Version Shining Knuckle, Neo Raging Storm,
Rising Tackle)
-Ryo Sakazaki (Whiplash Bash, Conqueror's Blast, Conquering Crunch)
-Seth 
-Soiree Meira 
-Terry Bogard (Triple Geyser, Buster Wolf, Rising Tackle, Burning Knuckles)
-Wild Wolf (Power Stream, Triple Geyser, Buster Wolf, Rising Tackle,
Burning Knuckles)
-Yuri Sakazaki (Conquering Crunch, Hardcore Super Upper, Yuri's Super
Upper combo)






Level 2: Destroy car in 45 seconds!
Condition: Mines



Same as with Level 1.






Level 3: Destroy car in 30 seconds!
Condition: Barrels



-Alba Meira (Surreptitious Punch of the Thundergod)
-Armor Ralf (It is unknown whether or not this is possible with Armor
Ralf...)
-Athena Asamiya (Phoenix Arrow, Phoenix Fang Arrow)
-Bonne Jenet (Tempest of Torpedoes, Die Hinder)
-Billy Kane (Super Fire Wheel, Whirlwind Cudgel)
-Chae Lim (Heaven Phoenix Kick, Climbing Kick)
-Clark Still (It is impossible to do this with Clark...)
-Duke (Gravitational Wave, Sledgehammer, Svived Gun)
-Fio (It is unknown whether or not this is possible with Fio...)
-Hanzo Hattori (It is unknown whether or not this is possible with Hanzo...)
-Hyena (It is unknown whether or not this is possible with Hyena...)
-Iori Yagami (Blue Blossoms, Bloom of the Wolf)
-Jivatma (Hellacious Slice, Hell's Standard)
-K' (Heat Drive, The Trigger to Second Shell)
-Kim (Flying Kick, Heaven Phoenix Kick, Scorching Attack)
-Kula Diamond (Diamond Edge, MAX Diamond Edge)
-Kyo Kusanagi (Wicked Chew combo, Heavenly Force)
-Kyo Kusanagi Classic (It is unknown whether or not this is possible 
with Kyo Classic...)
-Leona (It is unknown whether or not this is possible with Leona...)
-Lien Neville (It is unknown whether or not this is possible with Lien...)
-Lilly Kane (Super Cold Wind Wheel, Mighty Whirlwind, Whirlwind
Cudgel)
-Luise Meyrink (It is unknown whether or not this is possible with Luise...)
-Mr. Karate (Shrike Gale, Tiger Flash Blast, Ultimate Conquering Crunch)
-Mai Shiranui (Stylish Move 6, Phoenix Dance)
-Maxima (System 1-2: Maxima Scramble combo, Bunker Buster, MZ Maxima
Beam)
-Mignon Beart (It is unknown whether or not this is possible with Mignon...)
-Nagase (It is unknown whether or not this is possible with Nagase...)
-Nightmare Geese (Raising Storm, Evil Illusion Slam)
-Ninon Beart (It is unknown whether or not this is possible with Ninon...)
-Ralf Jones (It is unknown whether or not this is possible with Ralf...)
-Richard Meyer (It is unknown whether or not this is possible with Richard...)
-Rock Howard (Neo Raging Storm, MAX Version Shining Knuckle, Raging
Storm, Double Cyclone Punch, Rising Tackle)
-Ryo Sakazaki (Whiplash Bash, Conquering Crunch, Conqueror's Blast,
Shrike Gale)
-Seth (It is unknown whether or not this is possible with Seth...)
-Soiree Meira (It is unknown whether or not this is possible with Soiree...)
-Terry Bogard (Triple Geyser, Rising Tackle, Burning Knuckle, Buster
Wolf)
-Wild Wolf (Buster Wolf, Triple Geyser, Power Stream, Burning Knuckle)
-Yuri Sakazaki (Yuri's Super Upper combo, Conquering Crunch)






Level 4: Destroy car in 10 seconds!
Condition: Mines




-Alba Meira (Surreptitious Punch of the Thundergod x3 or
Hallowed Slug of the Heavenly Conqueror)
-Armor Ralf (It is unknown whether or not this is possible with Armor
Ralf...)
-Athena Asamiya (It is unknown whether or not this is possible with 
Athena...)
-Bonne Jenet (It is unknown whether or not this is possible with Bonne
Jenet...)
-Billy Kane (It is unknown whether or not this is possible with Billy...)
-Chae Lim (It is unknown whether or not this is possible with Chae Lim...)
-Clark Still (It is impossible to do this mission with Clark...)
-Duke (It is unknown whether or not this is possible with Duke...)
-Fio (It is unknown whether or not this is possible with Fio....)
-Hanzo Hattori (It is unknown whether or not this is possible with 
Hanzo...) 
-Hyena (It is unknown whether or not this is possible with Hyena...)
-Iori Yagami (It is unknown whether or not this is possible with Iori...)
-Jivatma (It is unknown whether or not this is possible with Jivatma..)
-K' (It is unknown whether or not this is possible with K'...)
-Kim (It is unknown whether or not this is possible with Kim...)
-Kula Diamond (It is unknown whether or not this is possible with Kula...)
-Kyo Kusanagi (It is unknown whether or not this is possible with Kyo...)
-Kyo Kusanagi Classic (It is unknown whether or not this is possible 
with Kyo Classic...)
-Leona (It is unknown whether or not this is possible with Leona...)
-Lien Neville (It is unknown whether or not this is possible with Lien...)
-Lilly Kane (It is unknown whether or not this is possible with Lilly...)
-Luise Meyrink (It is unknown whether or not this is possible with Luise...)
-Mr. Karate (It is unknown whether or not this is possible with Mr. Karate..)
-Mai Shiranui (It is unknown whether or not this is possible with Mai...)
-Maxima (It is unknown whether or not this is possible with Maxima...)
-Mignon Beart (It is unknown whether or not this is possible with 
Mignon...)
-Nagase (It is unknown whether or not this is possible with Nagase...)
-Nightmare Geese (It is unknown whether or not this is possible with 
Nightmare Geese...)
-Ninon Beart (It is unknown whether or not this is possible with Ninon...)
-Ralf Jones (It is unknown whether or not this is possible with Ralf...)
-Richard Meyer (It is unknown whether or not this is possible with 
Richard...)
-Rock Howard (It is unknown whether or not this is possible with Rock...)
-Ryo Sakazaki (It is unknown whether or not this is possible with Ryo...)
-Seth (It is unknown whether or not this is possible with Seth...)
-Soiree Meira (It is unknown whether or not this is possible with Soiree...)
-Terry Bogard (It is unknown whether or not this is possible with Terry...)
-Wild Wolf (It is unknown whether or not this is possible with Wild Wolf..)
-Yuri Sakazaki (It is unknown whether or not this is possible with Yuri...)





Level 5: Destroy car in 60 seconds!
Condition: Barrels


Use the tactics in Level 1, but make sure to jump over barrels when they
start to move towards your fighter.






-Create Moai-




Level 1: Make a moai in 30 seconds!
Condition: None



Use the tactics used in Level 1 of the Destroy Car section...



Level 2: Make a moai in 40 seconds!
Condition: Mines



-Alba Meira (Use only Surreptitious Punch of the Thundergod)
-Armor Ralf (Anything works here for Armor Ralf!)
-Athena Asamiya (Phoenix Arrow, Phoenix Fang Arrow, Guardian
Crystal)
-Bonne Jenet (Tempest of Torpedoes, Aurora, Die Hinder)
-Billy Kane (Super Fire Wheel, Whirlwind Cudgel)
-Chae Lim (Climbing Kick)
-Clark Still (Anything! Just don't use any of Clark's Specials or Super
Specials!)
-Duke (Stylish Move 1, Ground Zero)
-Fio (It is unknown whether or not this is possible with Fio...)
-Hanzo Hattori (It is unknown whether or not this is possible with Hanzo...)
-Hyena (Hyena Gyro, Hyena's Ultimate Event!)
-Iori Yagami (Blue Blossoms, Bloom of the Wolf)
-Jivatma (It is unknown whether or not this is possible with Jivatma...)
-K' (Heat Drive, The Trigger to Second Shell, Crow Bites)
-Kim (Flying Kick, Swooper Kick)
-Kula Diamond (Diamond Edge)
-Kyo Kusanagi (Wicked Chew combo, New Wave Smash, Heavenly
Force)
-Kyo Kusanagi Classic (Nebulous Cyration, Spontaneous Final Judgment)
-Leona (It is unknown whether or not this is possible with Leona...)
-Lien Neville (It is unknown whether or not this is possible with Lien...)
-Lilly Kane (Super Cold Wind Wheel, Whirlwind Cudgel, Mighty 
Whirlwind)
-Luise Meyrink (Fanfare of Hope, Requiem for a Moth, Quartet of Oblivion)
-Mr. Karate (Ultimate Conquering Crunch, Whiplash Bash, Shrike Gale)
-Mai Shiranui (Stylish Move 6, Phoenix Dance, Solar Flash Dance, Deadly
Ninja Bees [on small rocks])
-Maxima (System 1-2: Maxima Scramble combo, Bunker Buster)
-Mignon Beart (Meteo-Strike, Explosion, Fire Ball, Water Shield)
-Nagase (It is unknown whether or not this is possible with Nagase...)
-Nightmare Geese (Evil Illusion Slam, Double Gale Fist, Raising Storm)
-Ninon Beart (Ebony Moon of Hecate, Rage of the Demiurges, Hammer of
Demiurge, The Silence of Mercurius, Melacholic Mercurius)
-Ralf Jones (It is unknown whether or not this is possible with Ralf...)
-Richard Meyer (It is unknown whether or not this is possible with Richard...)
-Rock Howard (Neo Raging Storm, MAX Version Shining Knuckle, Raging
Storm, Cyclone Punch, Rising Tackle)
-Ryo Sakazaki (Whiplash Bash, Conquering Crunch, Kyokugen Tiger
Blast, Shrike Gale)
-Seth (It is unknown whether or not this is possible with Seth...)
-Soiree Meira (It is unknown whether or not this is possible with Soiree...)
-Terry Bogard (Triple Geyser, Power Geyser, Burning Knuckle, Power Dunk,
Rising Tackle)
-Wild Wolf (Power Stream, Triple Geyser, Power Geyser, Burning Knuckle,
Power Dunk)
-Yuri Sakazaki (Yuri's Super Upper combo, Conquering Crunch)



Level 3: Make a moai in 50 seconds!
Condition: Rocks



Use the tactics used in Level 1 of the Destroy Car mission.



Level 4: Make a moai in 30 seconds!
Condition: Mines, moai moves



-Alba Meira (Surreptitious Punch of the Thundergod, Winds of Pain)
-Armor Ralf (It is unknown whether or not this is possible with Armor
Ralf...)
-Athena Asamiya (Phoenix Arrow, Phoenix Fang Arrow, Guardian
Crystal)
-Bonne Jenet (Tempest of Torpedoes, Aurora, Die Hinder)
-Billy Kane (Super Fire Wheel, Whirlwind Cudgel)
-Chae Lim (It is unknown whether or not this is possible with Chae Lim...)
-Clark Still (It is unknown whether or not this is possible with Clark...)
-Duke (Stylish Move 1, Gravitational Wave) 
-Fio (It is unknown whether or not this is possible with Fio...)
-Hanzo Hattori (It is unknown whether or not this is possible with Hanzo...)
-Hyena (It is unknown whether or not this is possible with Hyena...)
-Iori Yagami (Blue Blossoms, Bloom of the Wolf)
-Jivatma (It is unknown whether or not this is possible with Jivatma...)
-K' (It is unknown whether or not this is possible with K'...)
-Kim (It is unknown whether or not this is possible with Kim...)
-Kula Diamond (Diamond Edge)
-Kyo Kusanagi (Wicked Chew combo, Heavenly Force)
-Kyo Kusanagi Classic (Nebulous Cyration, Spontaneous Final Judgment)
-Leona (It is unknown whether or not this is possible with Leona...)
-Lien Neville (It is unknown whether or not this is possible with Lien...)
-Lilly Kane (Super Cold Wind Wheel, Mighty Whirlwind, Whirlwind Cudgel)
-Luise Meyrink (It is unknown whether or not this is possible with Luise...)
-Mr. Karate (Ultimate Conquering Crunch, Whiplash Bash, Shrike Gale)
-Mai Shiranui (Stylish Move 6, Phoenix Dance)
-Maxima (System 1-2: Maxima Scramble combo, Bunker Buster, MZ Maxima
Beam)
-Mignon Beart (It is unknown whether or not this is possible with Mignon...)
-Nagase (It is unknown whether or not this is possible with Nagase...)
-Nightmare Geese (It is unknown whether or not this is possible with 
Nightmare Geese...)
-Ninon Beart (It is unknown whether or not this is possible with Ninon...)
-Ralf Jones (It is unknown whether or not this is possible with Ralf...)
-Richard Meyer (It is unknown whether or not this is possible with 
Richard...)
-Rock Howard (It is unknown whether or not this is possible with Rock...)
-Ryo Sakazaki (Whiplash Bash, Shrike Gale, Conquering Crunch,
Conqueror's Blast, Kyokugen Tiger Blast)
-Seth (It is unknown whether or not this is possible with Seth...)
-Soiree Meira (It is unknown whether or not this is possible with Soiree...)
-Terry Bogard (It is unknown whether or not this is possible with Terry...)
-Wild Wolf (It is unknown whether or not this is possible with Wild Wolf...)
-Yuri Sakazaki (It is unknown whether or not this is possible with Yuri...)



Level 5: Make a moai in 60 seconds!
Condition: Rocks, moai moves



Use the tactics used in Level 1 of the Destroy Car mission and the Level
4 of the Create Moai mission.




-Destroy Tank-

Level 1: Destroy tank in 60 seconds!
Condition: None



Use whatever strategy that you can think of!



Level 2: Destroy tank in 45 seconds!
Condition: Mines



-Alba Meira 
-Armor Ralf 
-Athena Asamiya 
-Bonne Jenet
-Billy Kane
-Chae Lim 
-Clark Still 
-Duke
-Fio 
-Hanzo Hattori 
-Hyena 
-Iori Yagami 
-Jivatma 
-K' 
-Kim
-Kula Diamond 
-Kyo Kusanagi 
-Kyo Kusanagi Classic 
-Leona 
-Lien Neville 
-Lilly Kane 
-Luise Meyrink 
-Mr. Karate 
-Mai Shiranui 
-Maxima 
-Mignon Beart 
-Nagase 
-Nightmare Geese 
-Ninon Beart 
-Ralf Jones 
-Richard Meyer 
-Rock Howard 
-Ryo Sakazaki 
-Seth 
-Soiree Meira 
-Terry Bogard 
-Wild Wolf 
-Yuri Sakazaki



Level 3: Destroy tank in 30 seconds!
Condition: Mines, lasers



-Alba Meira 
-Armor Ralf 
-Athena Asamiya 
-Bonne Jenet
-Billy Kane
-Chae Lim 
-Clark Still 
-Duke
-Fio 
-Hanzo Hattori 
-Hyena 
-Iori Yagami 
-Jivatma 
-K' 
-Kim
-Kula Diamond 
-Kyo Kusanagi 
-Kyo Kusanagi Classic 
-Leona 
-Lien Neville 
-Lilly Kane 
-Luise Meyrink 
-Mr. Karate 
-Mai Shiranui 
-Maxima 
-Mignon Beart 
-Nagase 
-Nightmare Geese 
-Ninon Beart 
-Ralf Jones 
-Richard Meyer 
-Rock Howard 
-Ryo Sakazaki 
-Seth 
-Soiree Meira 
-Terry Bogard 
-Wild Wolf 
-Yuri Sakazaki



Level 4: Destroy tank in 75 seconds!
Condition: Mines



-Alba Meira 
-Armor Ralf 
-Athena Asamiya 
-Bonne Jenet
-Billy Kane
-Chae Lim 
-Clark Still 
-Duke
-Fio 
-Hanzo Hattori 
-Hyena 
-Iori Yagami 
-Jivatma 
-K' 
-Kim
-Kula Diamond 
-Kyo Kusanagi 
-Kyo Kusanagi Classic 
-Leona 
-Lien Neville 
-Lilly Kane 
-Luise Meyrink 
-Mr. Karate 
-Mai Shiranui 
-Maxima 
-Mignon Beart 
-Nagase 
-Nightmare Geese 
-Ninon Beart 
-Ralf Jones 
-Richard Meyer 
-Rock Howard 
-Ryo Sakazaki 
-Seth 
-Soiree Meira 
-Terry Bogard 
-Wild Wolf 
-Yuri Sakazaki



Level 5: Destroy tank in 99 seconds!
Condition: Mines, lasers



-Alba Meira 

Alba has it easy compared to some of the other fighters. Use 
Surreptitious Punch of the Thundergod or Hallowed Slug of the 
Heavenly Conqueror for your Super Specials (Hallowed Slug of 
the Heavenly Conqueror is the preferred move, as it hits more and does
more damage than Surreptitious Punch). For regular attacks, try using
Stylish Moves 5 or 9. You'll need to either Super Jump or Side Step to avoid
the lasers.


-Armor Ralf 

Armor Ralf is even easier to use here. Gung-ho Galactica Phantom is his
most powerful attack (if you use it before any lasers show up), and Gung-ho
Vicious Vulcan Punch works just as well, if you don't want to use Gung-ho
Galactica Phantom. Gung-ho Buffalo Ralf and Gung-ho Vulcan Punch works
well here too, but stay away from his Provacation, as you don't want to
waste too much time and life by doing something needless.


-Athena Asamiya 

This can be hard for Athena. You can use Phoenix Arrow to escape lasers
and damage Metal Slug, but try and stay away from Phoenix Fang Arrow
if you see lasers. Guardian Crystal works well here if you can pull it off,
and Healing Athena helps if Athena's life gets too low. Stay far away from
Shining Crystal Bit, as it takes too long to use. Psycho Sword is a nice
alternative, but not needed. Stylish Moves 1, 2, 3, and 16 works well here
too, as long as Metal Slug doesn't use its cannon on you in the middle
of them.


-Bonne Jenet

Tempest of Torpedoes is the only Super Special move that you'll want
to use against this beast. Die Hinder and Buffles help here, but use Harrier
Bee to escape lasers. Don't bother with any of her Stylish Moves, as they
aren't that great here.


-Billy Kane

Mighty Whirlwind is your best bet here, as Super Fire Wheel takes too
long to use, as does Whirlwind Cudgel. Soaring Crackdown Cane is nice,
but don't use it that often. Stay away from Mid-Section Club Cruncher,
as it's not strong enough to be of any use. Dropping Sparrow is a decent
move to use, if you feel bold enough to do so. Stylish Moves 2, 3, and 5
are your best bet to hammering away at the metallic monster.


-Chae Lim 

Phoenix Kick and Smothering Phoenix Kick are useless here, so don't
bother with them. In fact, you may not want to bother with Super Specials
at all, unless you want to try and use Heaven Phoenix Kick. Climbing
Kick is good, and can even lead to escaping lasers, if you do it over the
Metal Slug. You'll be using mostly Stylish Moves to win this one with
Chae Lim.


-Clark Still 

This may be the hardest one to win with, and it's probably due to Clark's
lack of techniques that AREN'T grappling. You may have to resort to
nothing but regular attacks and Stylish Moves to survive this one, if that
is even possible to do.


-Duke

Stylish Move 1 is your best bet to hammering away at Metal Slug, but
don't forget Power Axe and Seismic Impact! Tall Hammer works well
here too, as does Ground Zero and Gravitational Wave. You'll be
forced to either Super Jump or Side Step to avoid lasers.


-Fio 

This one could be easy or hard, depending on how you decide to go about
this. You can try to fight Metal Slug from far away with Terrestrial Machine
Gun and Grenades, along with SPECIAL MISSION: Double Machine Gun,
but you may not be able to deal enough damage within the time limit to
really win that way. If you go close, try using SPECIAL MISSION: Swing
Tomahawk the moment you get it (or when the opportunity arises) and
Stylish Moves 1-3 and 14 to win this one.


-Hanzo Hattori 

This is a little hard, but not by much. You can easily escape lasers, but
they're really problematic when you're in the middle of Hanzo's Stylish
Moves, which are a must for him to survive and win. Forbidden Encompassing
Destruction is your only Super Special that'll even damage him, so use
that whenever you get it. Cicada Larva Slice and Flying Cicada Dance
are your best bet to escaping lasers if you're far away, but won't help
against the cannons. Stylish Moves 1-3 and 5-11 are your best bet to
hammering Metal Slug here.


-Hyena 

Oh boy....this one's tough. Hyena Gyro helps to escape lasers and deal
damage, but not enough so in the damage department. Ignore all of
Hyena's Super Specials except for Hyena's Ultimate Event!, and focus
more on using Stylish Moves 1 and 4, and ignore everything else. You'll
have to get extremely lucky to win this one for sure.


-Iori Yagami 

You'll most likely be spamming Blue Blossoms and Bloom of the Wolf
here, but you'll want to try and use Calamitious Zephyr to make Iori's
attacks faster than normal. If you step on a mine, immediately jump so
that Iori doesn't take any damage, and make him either Side Step or Super
Jump over the Metal Slug to avoid the lasers and cannon.


-Jivatma 

Don't bother with any of Jivatma's Specials, and only use Hell's Standard
as his Super Special. You'll want to stick to Stylish Move   to win this one,
but be careful! It'll be tough to win with Jivatma.


-K' 

If only Chain Drive would work here.....oh well. For this one, try using
Heat Drive as your Super Special of choice, and use The Trigger to
Second Shell as your regular Special. Crow Bites helps tremendously
to escape the lasers. Stylish Moves 3, 4, 5, and 10 are your best bet
to win here.


-Kim

For Kim, ignore Phoenix Kick, Smothering Phoenix Kick, and Heavenly
Phoenix Dancing Stomp in favor of Phoenix Heaven Kick and Scorching
Flmae Attack. Stylish Moves 1-3 and 15 are the best way to get around
this, but you'll have to use either Side Step, Super Jump or Flying Kick
to avoid the lasers.


-Kula Diamond 

MAX Diamond Edge is your weapon of choice, but Diamond Edge works
just as well. Try mixing in some Ray Spins and Stylish Moves 1-4 for the
best results.


-Kyo Kusanagi 

The Wicked Chew combo is your best friend here, but don't neglect New
Wave Smash, as that can both damage the Metal Slug and get you away
from the lasers and possibly the cannon. Heavenly Force is what you'll
want to use as your Super Special Move.


-Kyo Kusanagi Classic 

Don't try to play Kyo Classic like Kyo himself. He doesn't have nearly
half of what Kyo can do, so listen up! For Kyo Classic, try using
Nebulous Cyration for escaping lasers and damaging the Metal Slug
at the same time, and use Spontaneous Final Judgment for your Super
Special. Stylish Moves 1-6 are your bread and butter for surviving this
beast.


-Leona 

This one's tricky. You'll want to avoid any of Leona's Super Specials aside
from V-Slasher.  Most of Leona's Stylish Moves will work here, but you'll
want to make sure that some mines are cleared out before attempting them.
Grand Saber to Gliding Buster is nice and all, but don't use it that much.
You may be cutting it very close with Leona in this fight.


-Lien Neville 

This one is probably another one of the hardest ones to win with, considering
that most of her moves are grappling, and some of them just won't work
here. You'll want to go for her Assault Type: Shaula combo, if you can, 
and just stick to her Stylish Moves to survive this one. Side Step and
Super Jump are your only hope from the lasers.


-Lilly Kane 

Do exactly what it says for Billy for Lilly.


-Luise Meyrink 

Fanfare of Hope is your best bet for a Super Special, while Quartet of
Oblivion is your best choice for a Special. Requiem for a Moth is nice,
but it leaves you open to both lasers and the Metal Slug's cannon.
Don't bother too much with Luise's Stylish Moves, unless you know some
that won't take too much time or won't leave her open.


-Mr. Karate 

Whiplash Bash and Shrike Gale are your two best weapons here. Only
use Ultimate Conquering Crunch as your Super Special, and go with just
those three alone. If you feel brave enough, go ahead and try to do some
Stylish Moves. It may not hurt you that much.


-Mai Shiranui 

For Mai, use Flying Squirrel when a laser is about to connect to the ground,
or if you think the Metal Slug is about to fire its cannon at you. Otherwise,
stick to using only Stylish Move 6 and Phoenix Dance to win this one.


-Maxima 

You'll be spending most of your time using the System 1-2: Maxima
Scramble combo, but also use Bunker Buster the moment you see the laser.
Shouldn't be too tough with Maxima.


-Mignon Beart 

Here, you'll want to have Mignon focus on Stylish Moves while at the
same time using Meteo-Strike and Explosion. Heartful Present is only
useful if you aren't being tracked by lasers or being shot at by the Metal
Slug. You'll be cutting it close with Mignon here.


-Nagase 

As with Hanzo, you'll be spending your time with Nagase's biggest
Stylish Moves. Don't bother with ANY of her Super Specials, as none of
them will matter here. You'll be cutting it very close in this one.


-Nightmare Geese 

Deadly Rave rocks Metal Slug's world, but so doesn't Metal Slug's cannon
and lasers. Raising Storm is the better choice, unless you know you can
pull off all 10 hits of Deadly Rave without being interrupted. Evil Illusion
Slam and Whirlwind Slam are your choice for Specials here, while Stylish
Moves 1, 2, and 12 are your choice of weapons.


-Ninon Beart 

Ninon should be played just like Mignon, except you'll want to use
The Silence of Mercurius or, better yet, Ebony Moon of Hecate as your
Super Specials.


-Ralf Jones 

For Ralf, try tacking on numerous Vulcan Punches and Vicious Vulcan
Punches. Also, Galactica Phantom works well here. Ignore Ralf's Stylish
Moves, and just go for the gusto with these moves. Hopefully, that'll
be enough to suffice. If not, then try using Buffalo Ralf, Gatling Attack,
and Dive Bomber Bop with those moves.


-Richard Meyer 

Just as with Geese, try using Richard's Wild Dance if you think you can
hit with all 10 hits. Otherwise, stick to Rolling Armadillo, Wild Fang, and
Rolling Tomahawk. Use all of Richard's Stylish Moves that DON'T make
him go into his Dragonfly stance.


-Rock Howard 

Once again, use Neo Deadly Rave ONLY if you think you can hit with all
10 hits. Here, Neo Raging Storm and MAX Version Shining Knuckle are
your best bet as Super Specials, while Cyclone Punch and Rising Tackle,
along with Hard Edge and Dunking Rage Run, will be your Special choices.
For Stylish Moves, use only Stylish Move 1, 2, 3, or 7.


-Ryo Sakazaki 

Try using Ryo like Mr. Karate, and use Whiplash Bash and Shrike Gale
as your Specials, while you use Conquering Crunch, Kyokugen Tiger
Blast, and Conqueror's Blast as your Super Specials. All of Ryo's 
Stylish Moves work here, as long as you have enough sense to jump
when a mine is flashing red and to avoid lasers and Metal Slug's cannon.


-Seth 

Seth is going to have a lot of problems here. If you're going to try and use
him, then try to use Floating Moon to Slide to Two-Fisted Rising Sun. Don't
count on Seth doing very much damage with any of his attacks, so if you're
planning on trying to win with Seth, you're going to have to give Metal
Slug your best shot with everything that Seth's got!


-Soiree Meira 

Try using Soiree similar to Richard, if you've used Richard yet. Big
Mittwoch and Extreme Leidenschaft are what you want to aim for as
Super Specials, while anything else that DOESN'T go into Capricious
Style works fine.


-Terry Bogard 

Buster Wolf, Triple Geyser, Burning Knuckle, Rising Tackle, and Power
Dunk are all you really need to win with Terry. However, try using what
Stylish Moves don't have lag time on them to deal even more damage. You
may cut it close with Terry here, so don't be surprised if you end up losing
with him.


-Wild Wolf 

Play Wild Wolf the same way that you'd play Terry.


-Yuri Sakazaki

Yuri has problems beating the Metal Slug, as her attacks don't deal enough
damage, and she takes a crapload of damage. Don't bother with her Yuri
Super Upper combo, and instead go with Hardcore Super Upper and Stylish
Moves. Conquering Crunch is nice, as long as you're not in the way of
Metal Slug's cannon or lasers.




-Drop Out-


Level 1: Push steamroller off cliff in 30 seconds!
Condition: None



Use whatever strategy that you like!



Level 2: Push steamroller off cliff in 45 seconds!
Condition: Mines



-Alba Meira 
-Armor Ralf (Anything!)
-Athena Asamiya (Phoenix Arrow, Phoenix Fang Arrow, Guardian Crystal
[as long as you keep an eye on the mines!])
-Bonne Jenet (Tempest of Torpedoes, Aurora, Die Hinder)
-Billy Kane (Super Fire Wheel, Mighty Whirlwind, Whirlwind Cudgel)
-Chae Lim (Climbing Kick....)
-Clark Still (It is unknown whether or not this is possible with Clark...)
-Duke (Stylish Move 1, Gravitational Wave)
-Fio (It is unknown whether or not this is possible with Fio...)
-Hanzo Hattori (Forbidden Encompassing Destruction, Stylish Moves
1-3, 5-9, 11-13)
-Hyena (Hyena's Ultimate Event!, Hyena Gyro)
-Iori Yagami (Blue Blossoms, Bloom of the Wolf, Calamitious Zephyr)
-Jivatma (It is unknown whether or not this is possible with Jivatma...)
-K' (Heat Drive, The Trigger to Second Shell, Crow Bites to Ariel Spike)
-Kim (Flying Kick, Scorching Flame Attack, Triple Threat Attack Phase
combo, Stylish Move 15)
-Kula Diamond (MAX Diamond Edge, Diamond Edge, Ray Spin, any
Stylish Move)
-Kyo Kusanagi (Wicked Chew combo, Heavenly Force, New Wave
Smash)
-Kyo Kusanagi Classic (Spontaneous Final Judgment, Nebulous
Cyration)
-Leona (Grand Saber to Gliding Buster, V-Slasher)
-Lien Neville (It is unknown whether or not this is possible with Lien...)
-Lilly Kane (Super Cold Wind Wheel, Mighty Whirlwind, Whirlwind
Cudgel)
-Luise Meyrink (Fanfare of Hope, Quartet of Oblivion, Requiem for a
Moth)
-Mai Shiranui (Stylish Move 6 (jump whenever you step on a land mine),
Phoenix Dance)
-Maxima (System 1-2: Maxima Scramble combo, Bunker Buster)
-Mignon Beart (Meteo-Strike, Stylish Move 1, 2, or 3)
-Mr. Karate (Shrike Gale, LP Demolition Upper, Whiplash Bash, Ultimate
Conquering Crunch)
-Nagase (Stylish Moves 1, 2, 3, 7, 9, or 11)
-Nightmare Geese (Evil Illusion Slam, Deadly Rave)
-Ninon Beart (Ebony Moon of Hecate, The Silence of Mercurius)
-Ralf Jones (Gatling Attack, Vulcan Punch, Buffalo Ralf, Vicious Vulcan
Punch, Galactica Phantom)
-Richard Meyer (All moves)
-Rock Howard (Neo Deadly Rave, MAX Version Shining Knuckle, Rising
Tackle, Double Cyclone Punch, New Cyclone Punch, Shining Knuckle,
Neo Raging Storm, Raging Storm)
-Ryo Sakazaki (Whiplash Bash, Kyokugen Tiger Blast, Shrike Gale, 
Conquering Crunch, Conqueror's Blast)
-Seth (Floating Moon to Slide, Redeeming Tiger Moon combo, Two-Fisted
Rising Sun)
-Soiree Meira (All moves)
-Terry Bogard (Rising Tackle, Triple Geyser, Buster Wolf, Burning Knuckle)
-Wild Wolf (Power Stream, Buster Wolf, Triple Geyser, Burning Knuckle,
Power Dunk, Wild Beat)
-Yuri Sakazaki (Yuri's Super Upper combo, Hardcore Super Upper [maybe],
Stylish Moves 1, 3, or 9)



Level 3: Push steamrolller off cliff in 60 seconds!
Condition: Barrels



Use tactics used in Level 3 of Drop Out.



Level 4: Push steamroller off cliff in 75 seconds!
Condition: Mines



Use tactics used in Level 3 of Drop Out



Level 5: Push steamroller off cliff in 99 seconds!
Condition: Barrels



Use tactics used in Level 3 of Drop Out



---------------------------------------------------------
6) Story Mode [STM]


Go through your favorite character's story and fight your way to the
final boss, Jivatma. Once you've beaten Story Mode, you'll unlock
a costume for the character that you've beaten Story Mode with (can
only unlock one costume per character) and you unlock characters as
you go (up to 14 characters). 



----------------------------------------------------------
7) Vs Mode [VSM]


Used to fight against the CPU or a human player. Nothing special here
at all......



---------------------------------------------------------
8) Party Vs. Modes



Party Mode Roulette Items 
1 - Life Energy 150%
2 - Life Energy 50%
3 - Life Energy Raises
4 - Life Energy Drops
5 - Power Gauge Raises
6 - Power Gauge Drops
7 - Super Special Move 200%
8 - Guard Gauge Drops
9 - Guard Gauge MAX
10 - Guard Gauge 0
11 - Power Gauge Stock 1
12 - Power Gauge Stock 9
13 - Attack Strength 50%
14 - Attack Strength 150%
15 - 2 Hit+ Combo Damage
16 - Super Special Dud
17 - Wall Hurt
18 - 50% Damage Bonus
19 - Counter Damage
20 - 130% Life & Attack



------------------------------------------------------
9) Unlockable Stuff



--Classic NeoGeo Soundtrack--

Esaka? - Kyo Kusanagi (from KOF98, Hero / Japan Team)
KD-0079 - K' / Maxima (from KOF99, Hero Team)
Kurikinton - Terry Bogard / Hyena (from Fatal Fury 2 / Special, 
Terry Bogard)
Art of Fighting - Ryo Sakazaki (from Art of Fighting, Ryuhaku 
Todo)
The Trooper - Ralf Jones (from KOF 2000, Ikari Team)
Assault Theme - Clark Still (from Metal Slug, probably the 3rd 
game)
Wild Party - Chae Lim (from KOF 2000, Korea Team)
Dragon Flame Romp - Mai Shiranui (from Fatal Fury 2 / Special, 
Mai Shiranui)
Dragon Gal's RB - Athena Asamiya (unknown, probably 
Twinkle Star Sprites)
Right? - Yuri Sakazaki (from KOF98, Classic Women Team)
Stormy Saxophone - Iori Yagami (from KOF 2000, Iori Yagami)
Invincible Flames - Seth (from KOF 2001, Japan Team)
Spread The Wings - Rock Howard (from Garou - Mark of the 
Wolves, Rock Howard)
To The Sky - Leona (from Metal Slug 3)
KOF's Slot TNM - Alba Meira (unknown)
KOF's Slot JG - Soiree Meira (unknown)
XXX - Lien Neville (from KOF94, Rugal's second round 
theme)
Holidays - Mignon Beart (from Twinkle Star Sprites, Foresta 
stage)
Rhythmic Hallucination - Duke (from KOF98, Orochi Yashiro)
Disagreeable - Kula Diamond (from Twinkle Star Sprites)
London March - Billy Kane (from Fatal Fury 2 / Special, Billy 
Kane)
Both You and Me - Nagase (from Twinkle Star Sprites)
Fairy - Luise Meyrink (from KOF98, Chizuru / Women Team 
Theme)
Let's Go To Seoul - Kim (from Fatal Fury 2 / Special, Kim 
Kaphwan)
Capoeira A GO GO! - Richard Myer (from Fatal Fury, Pao 
Pao Cafe)
Blue Ocean - Fio (from Metal Slug 3)
To The Space! - Hanzo Hattori (unknown)
Bad Girl?! - Bonne Jenet (Garou - Mark of the Wolves, B.Jenet)
Southtown King - Nightmare Geese (from Fatal Fury Special, 
actually called Geese Ni Katakori)
Love So Radio Active Mix - Lilly Kane (from Twinkle Star 
Sprites, Cloudia stage)
Mad Fantasy - Ninon Beart (from KOF98, Orochi Chris)
Sunrise on the Trail - Wild Wolf (Garou - Mark of the Wolves, 
Terry Bogard)
Esaka - Kyo Kusagani Classic (from KOF94, Japan Team)
The Tengu Show - Mr. Karate (from Art of Fighting, Mr. Karate)
Slum No.5 - Armor Ralf (from KOF98, Sports Team)
Bio-Informatics - Jivatma (unknown) 



*To note, all themes are their original versions, except for the Garou 
themes, which are from the Dreamcast version of the game. 





Unlockable stages in order, and the themes unlocked with them: 

Grand Mosque - Cedar Cicada Sellout                      
                              Talons of Darkness Manicure
Dragon's Lair - Looks Like Chinese!
Esaka - It Happened in Suita...
NeoGeo Land - Recollection-On Signal
                           36 Classic NeoGeo Sountracks
Infernal Gate - One More Kiss, Geese
Cyber Space - Enhanced Category X
Emperor's Court - Requiem
Mizuki - Evil Deity



You unlock two stages after you clear all missions (1 for each 5 levels)
in both Easy and Hard Missions. 




--Costumes--


There are 304 costumes (100 in Easy Mission, 100 in Hard Mission,
25 in Extra Mission, 38 in Time Attack [once you've unlocked all
characters], 38 in Story Mode [once you've unlocked all characters
and beaten the game with them all], and 8 in Quest Survival).


-Once you've beaten Story and Time Attack Modes with a character, you
cannot unlock anymore costumes using that character. 

-You will always unlock a costume of the character that you are playing.
For example, if you are playiing as Kyo Kusanagi, Normal B, then you will
unlock his Normal F costume. If you happen to have all of the costumes of
the character that you are using, you will unlock a random costume from
another character (if you have all Iori Yagami costumes and meet a
requirement, you will unlock a F costume of a character who doesn't have
it already).


-You get a Costume on Stage 20, 40, 60, 80, 140, 160, 180, and 200 on Quest
Survival Mode.






10) Cameo Appearances


The following characters show up at each of the following stages:


Fleur-di-Lis (day)-Rose and Adelheid (Bottem-left conner behind 
player 2, Chris (Balcony), total of 9 people
Fleur-di-Lis(Night)-King (Over by tables) Vanessa over by tables in 
back by King

War Memorial (Day and Night)-The Griffon (rooftop corner behind 
player 1 or 2, its random)

Tower Festival (Day)-Shermie, Mary, Benimaru *Up on rafters in corners
Tower Festival Night: Ash, Shermie

KyoKugen Dojo (Day) Sensi Tendo, Marco Rodriguedz, Kasumi Todo 
(After round 1) Dojo (Night) guy from KOF95 Italy stage

Temple Day-Gato (on roof by statue), possibly Kensou layinf down on 
rock behind player 1

Tomb Night-Duo Lon, behind player 2 left side

Cavern Night-Duo Lon

Hunting Ground day: Heiderin and Whip






________________________________________
VII. Credits [CRE]


Thanks to Gamefaqs, for hosting this faq.

An incredibly huge thanks to SaikaX for helping me with this faq.
Without you, I couldn't have done this.

A big thanks to Ice Queen/DJ Tigresa for the Japanese move names.

Thanks to Kao Megura for the Billy move names, and may you rest
wherever you may be now.

Thanks to Moriya, for the Japanese names of moves for Ryo,
Yuri, Kim, Seth, and Ralf.

Thanks to Wild_Dog___, for the Cameo Appearances section.

Thanks to SNK Playmore, for making another great KOF game.
________________________________________