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    Arena Guide by Kamatari47

    Version: 1.05 | Updated: 03/21/07 | Search Guide | Bookmark Guide

    A romantic, scrap metal adventure...
    
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    Arena Guide
    
    Version 1.05
    by Kamatari47 (guitarotoko@gmail.com)
    #####################################################################
    
    DISCLAIMER:
    
    This guide is intended for private, personal use.  Any unauthorized
    reproduction, publication, or distribution of this guide without my
    express written permission is strictly prohibited.  At this time, this
    guide may be published with permission by gamefaqs.com, neoseeker.com,
    and 1up.com: any other websites found publishing this guide is
    committing a violation of copyright.  All information included in this
    guide was collected by me personally through gameplay.
    
    Table of Contents:
    
    I.   Introduction
    II.  Arena Basics
    III. Battle Mode
    IV.  Character Profiles
    V.   Prize List
    V.   Gambling for Millions
    VI.  Update History/Special Thanks
    
    ---------------------------------------------------------------------
    I. Introduction
    ---------------------------------------------------------------------
    
    What would Steambot Chronicles, the entertaining adventure from Irem
    and Atlus, be without its one-on-one trotmobile battles?  This guide
    is intended to be a comprehensive repository of all information
    related to arena fighting and arena-style battles, from the basics of
    gambling to trotmobile gladiator profiles to the bonus Deathmatch
    Mode.  Please be advised that there are spoilers for story events in
    this guide: do not read about any arenas you have not visited or any
    gladiators you have not encountered if you do not wish to be spoiled.
    
    ---------------------------------------------------------------------
    II. Arena Basics
    ---------------------------------------------------------------------
    
    There are three arenas to be found in Steambot Chronicles, one in each
    of its three cities.  Each arena is populated by a number of
    trotmobile gladiators who battle there in order to entertain the
    crowd.  Shortly after you enter Nefroburg for the first time, you will
    be approached by the owner of the Nefroburg Arena, given a license
    as an official Rank D battler, and booked to fight your first
    trotmobile battle (against "Bomberhead" Chucky).  When you next visit
    an arena (and each time thereafter), you can fight the whole lineup
    of gladiators available at that time of day: just speak to the front
    desk receptionist and select "Trotmobile Battle" from the menu.  You
    will need to pay an entry fee to battle each gladiator (the size of the
    fee is directly proportional to the fighter's rank), and you will earn
    a number of victory medals if you win the fight (again, the number of
    V-medals you earn is directly proportional to your opponent's rank).
    Victory medals are redeemable for prizes at each arena's Prize
    Exchange, and the total number of V-medals you've earned during the
    course of the game is used to calculate your rank progression:
    
    D Rank = 0 medals (default)
    C Rank = 8 medals
    B Rank = 50 medals
    A Rank = 200 medals
    S Rank = 500 medals*
    
    * you may advance straight to this rank by winning the Ultimate 
      Trotmobile Championship during that story event.
    
    Note that you may not challenge any arena gladiator unless your arena
    rank is equal to or higher than the rank of your opponent.  Arena
    fights take place four times a day: morning, noon, evening, night.
    Many gladiators will only appear during certain times of the day.
    Also, if you fight or wager at an arena, time will pass when you leave
    the arena (unless you fight or wager at night), meaning that you may
    not fight in two or more arenas during the same time of day (since
    time passes whenever you enter one of the three cities) except during
    night.  Curiously, if you fight/wager at an arena at night, leave
    the city, and enter an arena in another city, you will reset the
    "memory" of your arena activity in the city you left -- if you return
    to that city and enter the arena, you will be allowed to battle or
    wager again--as if you have not done so already that night (this
    scenario only applies at night, since time will pass if you do this
    during any other time of day, and each arena will become available
    for battling/wagering because it's a new time of day).  This quirk
    in gameplay can be exploited through short transits from Happy Garland
    to Neuhafen, enabling an astute player to stockpile large amounts of
    victory medals and/or gambling proceeds during the same night
    (game-time wise).  For a complete list of arena gladiators, as well
    as where/when to find them, see section IV.
    
    You may also wager on bouts involving other trotmobile riders at
    any arena.  Each rider will carry a number labeled "odds", which
    represents the bet:payout ratio if that rider should win the match.
    Odds are calculated depending on how much better or worse than his/her
    opponent each trot rider is, using his/her rank as the primary
    indicator.  Unlike you, other trotmobile gladiators do not advance
    in ranks, so the odds of a given matchup will stay constant from the
    beginning of the game to the end.  Choose "Wager" from the arena
    menu to place your bets on a given matchup: highlight the rider you
    wish to bet on and hit Square to activate the bet counter, where you
    can adjust the size of your bet.  Your maximum wager on any given
    matchup is determined by your arena rank, up to a maximum of 700 UR
    per rider if you are Rank S (1000 UR if you are the National Champion
    following the Ultimate Trotmobile Championship).  You may not wager
    on both combatants in a given matchup.  Once you've made your bets,
    press X to bring up the "Watch Battle" screen, where you can decide
    whether or not to watch the matches you're betting on (you can watch
    a match in which you have no financial stake whatsoever as well).
    Watching the battle pits the two CPU players in a match of AI routines
    and trotmobile equipment; on the other hand, if you do not watch the
    battle, the game will calculate a result through a pseudo-random
    number generator based on the odds.  These disparate result-calculation
    methods can lead to startlingly different results: for example,
    based on the odds, Chucky has an approximately 1-in-100 chance of
    defeating Schneider (and earning you a huge profit) if you do not watch
    the battle; if you do watch the battle, Chucky will never win -- his
    trotmobile lacks the HP and weapons for him to even compete against
    Schneider.  Of course, there are also situations in which a fighter
    will do much better than his odds suggest if you watch the battle; one
    such matchup is the subject of section VI.
    
    If either Connie or Savory is accompanying you when you fight at the
    Nefroburg Arena, you will get a short cutscene prior to each battle
    showing the girl entering the spectator stands to cheer you on.  This
    has no story or sidequest relevance whatsoever.
    
    Arena battles play out in much the same way as any other fight sequence
    you encounter in the game.  As a refresher, the trotmobile controls
    pertinent to arena battles are as follows:
    
    Left analog - controls movement for left leg.
    Right analog - controls movement for right leg.
    Left analog UP - walk forward and to the right.
    Left analog DOWN - walk backward and to the right.
    Right analog UP - walk forward and to the left.
    Right analog DOWN - walk backward and to the left.
    Either analog LEFT - walk to the left.
    Either analog RIGHT - walk to the right.
    Either analog DOWN - walk backwards.
    Both analogs [Direction] - run in that direction.
    Left analog UP, right analog DOWN - turn your trotmobile to the right.
    Left analog DOWN, right analog UP - turn your trotmobile to the left.
    Left analog RIGHT, right analog LEFT - guard.
    Left analog LEFT, right analog RIGHT - activate Explosion back frame
                                           (only if equipped).
    Shake both analogs UP and DOWN - Throw escape.
    
    L1 button - left arm attack.
    R1 button - right arm attack.
    L2 button - dash.
    R2 button - jump.
    L3 button - pick up object with left arm.
    R3 button - pick up object with right arm.
    L1 + L2 buttons - fire Explosion back frame (only if equipped and
                      activated).
    
    Square button - lock on to an enemy (if in visual range).
    Circle button - switch to first-person view.
    START button - pause the game.
    
    Each arena gladiator has his/her own trotmobile configuration and
    equipment, therefore strategies to defeating them vary depending on
    the rider in question.  However, there are two strategies that work
    universally well and efficiently against almost all riders:
    
    1) Use the Bazooka Arm.  The Bazooka Arm is an arena prize you may
       purchase at the Nefroburg Arena for 300 medals.  Each arm has 15
       shots' worth of ammunition, although you only need 5-10 to finish
       off your enemy.  The Bazooka Arm is the deadliest arena weapon in
       the game because of its "knockback" feature: if you connect with
       a bazooka, your opponent will be sent flying backwards.  When he
       or she lands, he/she will be stunned, and it will take her a couple
       of precious seconds to recover.  This is enough time for you to run
       forward, re-establish your lock-on if you need to, and launch another
       bazooka at your opponent, sending him/her flying again.  Run/dash
       forward again, re-establish your lock-on, and launch another bazooka.
       Repeat until your opponent is defeated.  If you do this correctly,
       he/she will never even get out of stun animation again once you've
       landed the first bazooka hit.
    
    2) Use the Headbutt of Doom.  That's my name for a peculiar (glitch?)
       property of your trotmobile.  Namely, an ability to throw your
       opponent off a wall, position your trotmobile so that the thrown
       opponent lands on your head, and then just wait until your opponent
       eventually dies (as long as you do not allow them to hit the ground;
       if they do hit the ground, you will find that, strangely, they did
       not take any damage from being juggled on your head, despite the fact
       that if you'd kept them juggled, they invariably die).  This works
       against all enemies that you can throw, and arena gladiators are no
       exception.  Some of the strong fighters (such as Elder and Schneider),
       however, will seldom allow themselves to be thrown -- they will
       immediately execute a throw escape when you pick them up.  After you
       engineer the Throwing Arm, it becomes easier to pick up and throw all
       opponents, even tough cookies such as Elder and Schneider.
    
    If you do not have a Bazooka Arm and find the Headbutt of Doom hard to
    master, a simple and effective strategy against most gladiators is to
    pick them up, throw them, then hit them with melee weapons while they
    attempt to get up.  Note that your ability to throw enemies is related
    to your Body frame class and your trotmobile weight, so be sure to 
    engineer and equip a Normal Body L before engaging in arena bouts.  If
    you do not have and cannot afford a Normal Body L, try picking up the
    objects strewn across the arena floor and flinging them at your 
    adversary -- these objects do massive damage upon impact, although it
    can be hard to hit an elusive opponent with them.  If you do not wish to
    do any throwing in your battles, the Gatling Arm, Trident Arm, Blade Arm,
    and Iron Club are particularly effective weapons to use in trotmobile
    battles.
    
    In order to achieve success in arena fights, speed is also a mandatory
    requirement, as you need to move fast and dodge faster.  Be sure to equip
    a speedy leg frame -- such as the Powered Human Legs, Powered Bird Legs,
    Four-Wheeler, and Six-Wheeler -- before wading into the arena fray.
    
    Success at arena battles may cause your nickname to change the next day.
    
    ---------------------------------------------------------------------
    III. Battle Mode
    ---------------------------------------------------------------------
    
    After you fight your first arena battle against Chucky, the "Battle"
    option will appear on the start menu.  Initially, you can only fight
    single matches against a CPU opponent you've already fought during
    the actual game, or fight against a friend using the trotmobiles of
    opponents you've already unlocked.  After you beat the game and
    unlock all 32 available trotmobile gladiators, however, you will be
    allowed to fight in Deathmatch Mode.
    
    In Deathmatch mode, you will fight against all 32 trotmobile gladiators
    in order, until you either quit the mode or lose a battle.  You
    cannot save your progress until you either quit or lose, meaning that,
    if you wish to obtain all three prizes available from Deathmatch Mode,
    you must defeat all 32 gladiators before quitting the mode.  Prizes
    available in Deathmatch are as follows:
    
    Support Engine (back frame) - obtained by defeating 10 fighters in a row
    Skull Grill (grill frame) - obtained by defeating 20 fighters in a row
    Deathmatch license plate - obtained by defeating all 32 fighters
    
    Unlike in-game arena/arena-style fights, your HP and FP do NOT refill
    to full automatically at the end of each Deathmatch battle.  Instead,
    you will receive a health/fuel refill and arm repairs if you defeat
    your opponent in a certain amount of time:
    
    Under 15 seconds - Large HP, Fuel, Arm Repair
    Under 30 seconds - Normal HP, Fuel, Arm Repair*
    Under 45 seconds - Normal HP, Fuel, Arm Repair*
    Under 60 seconds - Small HP, Fuel, Arm Repair
    Over 60 seconds - no service
    
    * though labeled the same, you receive more repairs for beating your
      opponent under 30 seconds than under 45 seconds.
    
    Due to the nature of Deathmatch battles, you're advised to learn quick,
    efficient methods of winning arena-style fights (such as the two
    methods outlined in section II).
    
    See section IV for a complete listing of all fighters available for
    Deathmatch Mode and how to unlock them.
    
    ---------------------------------------------------------------------
    IV. Character Profiles
    ---------------------------------------------------------------------
    
    These are listed in order of appearance during Deathmatch Mode.  Most
    of the arena fighters found in the actual game are fought during the
    first twenty bouts of Deathmatch Mode.  The "unlocked" entry explains
    how to unlock each character for Battle Mode.
    
    ---------------------------------------------------------------------
    1. "Bomberhead" Chucky
    
    Trotmobile Name: Bomber Boy
    Arena Rank: D
    Fights at: Nefroburg Arena
    Fights during: Morning, Noon, Evening, Night
    Entry Fee: 10 UR
    V-Medals: 1
    
    Profile: An aggressive fighter who doesn't worry about strategy and
             just dives right into battle.
    
    Trotmobile Equipment: Normal Body S
                          Bird Legs M
                          Normal Arm
                          Normal Arm
                          [No grill frame]
                          [No back frame]
                          [No roof frame]
    
    Unlocked: Automatically during the storyline.
    Difficulty: *
    Notes: He's fast but not durable at all.  Two or three melee hits with
           a good weapon will send him packing.
    ---------------------------------------------------------------------
    2. "Forbidden Fruit" Isabel
    
    Trotmobile Name: Dancing Queen
    Arena Rank: D
    Fights at: Nefroburg Arena
    Fights during: Morning, Noon, Evening, Night
    Entry Fee: 20 UR
    V-Medals: 2
    
    Profile: Nefroburg's gladiator of beauty.   What she lacks in
             mettle, she makes up for in grace.
    
    Trotmobile Equipment: Normal Body S
                          Four-Wheeler
                          Cannon Arm
                          Claw Arm
                          [No grill frame]
                          Basket
                          Roof Windshield
    
    Unlocked: Fight at Nefroburg Arena.
    Difficulty: **
    Notes: She can do some damage with her Cannon Arm and Claw Arm (in
           a pinch), but you can throw her around and melee attack her
           with impunity.
    ---------------------------------------------------------------------
    3. "Storm Harvester" Farmer
    
    Trotmobile Name: Best Harvest
    Arena Rank: D
    Fights at: Nefroburg Arena (after being unlocked), Downstream 
               Egret Brook farmhouse
    Fights during: Morning (Nefroburg Arena), Night (if you try to steal
                   potatoes from his farm)
    Entry Fee: 25 UR
    V-Medals: 2
    
    Profile: He comes from a small farming community to hone his skills
             in order to protect those he cares for.
    
    Trotmobile Equipment: Agriculture Body
                          Bird Dirt Legs
                          Weeding Arm
                          Watergun
                          Light Kit
                          Basket
                          Tall Roof Windshield
    
    Unlocked: Go to the farm at Egret Brook, Downstream at night.  Enter
              the left-hand side field closest to the farmhouse and
              attempt to steal some Egret Potatoes.
    Difficulty: *
    Notes: He'll get a couple of hits on you with his Watergun, but the
           thing does next to no damage, and he has very little defense.
    ---------------------------------------------------------------------
    4. "Tipsy Battler" Jack
    
    Trotmobile Name: Buzz Master
    Arena Rank: D
    Fights at: Neuhafen Arena
    Fights during: Morning, Noon, Evening, Night
    Entry Fee: 30 UR
    V-Medals: 2
    
    Profile: The more he drinks, the stronger he becomes?  Probably not,
             but that doesn't dampen his spirits.
    
    Trotmobile Equipment: Normal Body M
                          Bird Legs S
                          Normal Arm
                          Scrap Arm
                          Neon Grill
                          [No back frame]
                          Bunny Roof
    
    Unlocked: Fight at Neuhafen Arena.
    Difficulty: **
    Notes: He's more aggressive than the other Rank D fighters, but he
           lacks good weapons and doesn't have enough HP to really
           challenge.
    ---------------------------------------------------------------------
    5. "Strong Arm" Sampson
    
    Trotmobile Name: Giant Sam
    Arena Rank: D
    Fights at: Garland Arena
    Fights during: Morning, Noon, Evening, Night
    Entry Fee: 35 UR
    V-Medals: 2
    
    Profile: A forester from Cuckoo Forest.  As you might guess from
             looking at him, he's tough.
    
    Trotmobile Equipment: Normal Body L
                          Caterpillar
                          Buzzsaw Arm
                          Throwing Arm
                          Light Grill
                          Wide Basket
                          Windshield
    
    Unlocked: Fight at Neuhafen Arena.
    Difficulty: *******
    Notes: Sampson is slower than molasses and has no ranged weapons, so
           why does he get a 7-star threat rating?  Because he's got a
           Throwing Arm.  It's very difficult to escape him if he picks
           you up, and it hurts like heck when he chucks you.  Try to
           fight him at a distance.
    ---------------------------------------------------------------------
    6. "Funky Barber" Simon
    
    Trotmobile Name: Battle Clipper
    Arena Rank: C
    Fights at: Neuhafen Arena
    Fights during: Night
    Entry Fee: 50 UR
    V-Medals: 6
    
    Profile: Don't touch the fro!  Nothing can undo his 'do,' not even
             the heat of battle.
    
    Trotmobile Equipment: Normal Body L
                          Caterpillar
                          Claw Arm
                          Claw Arm
                          Faceguard
                          Wide Basket
                          [No roof frame]
    
    Unlocked: Fight at Neuhafen Arena.
    Difficulty: ****
    Notes: He can deal a lot more damage than the Rank D fighters with
           his two Claw Arms, but by the time you face him, you should
           have enough experience to run circles around his slow Trot.
    ---------------------------------------------------------------------
    7. "The Burning Firefighter" Rooney
    
    Trotmobile Name: Fire Engine 02
    Arena Rank: C
    Fights at: Nefroburg Arena
    Fights during: Noon, Evening, Night; all day on Saturday and Sunday
    Entry Fee: 70 UR
    V-Medals: 7
    
    Profile: The only fire he can't put out is the flame of justice
             burning within his heart.
    
    Trotmobile Equipment: Normal Body M
                          Normal Legs M
                          Watergun
                          Watergun
                          Light Kit
                          Tank W
                          Windshield
    
    Unlocked: Fight at Nefroburg Arena.
    Difficulty: ***
    Notes: He is mildly threatening on the rare occasion he picks up
           objects and tries to chuck them at you, but he's usually
           content to shoot his pathetic Waterguns at you, which makes him
           an easy win.
    ---------------------------------------------------------------------
    8. "Weakling" Jimmy
    
    Trotmobile Name: Olive Tortoise
    Arena Rank: C
    Fights at: Garland Arena
    Fights during: Morning, Noon, Evening, Night
    Entry Fee: 80 UR
    V-Medals: 6
    
    Profile: An errant Nefroburg gladiator, his time abroad has honed
             and developed his skill.
    
    Trotmobile Equipment: Normal Body S
                          Human Legs M
                          Normal Arm
                          Shield Arm
                          Light Grill
                          Basket
                          Roof Windshield
    
    Unlocked: Automatically during the storyline.
    Difficulty: ****
    Notes: Originally a major wuss, Jimmy becomes much more aggressive
           after you restore his confidence.  He is better at guarding
           than any of the previous fighters thanks to his Shield Arm.
    ---------------------------------------------------------------------
    9. "Bodyguard" Sudou
    
    Trotmobile Name: Nameless
    Arena Rank: C
    Fights at: Garland Arena
    Fights during: Morning, Noon, Evening, Night
    Entry Fee: 80 UR
    V-Medals: 8
    
    Profile: A calm and stoic gladiator whose quick reflexes and
             sword-arm overwhelm most opponents.
    
    Trotmobile Equipment: Agriculture Body
                          Bird Legs S
                          Scrap Arm
                          Blade Arm
                          [No grill frame]
                          [No back frame]
                          Kabuto Roof
    
    Unlocked: Fight at Garland Arena.
    Difficulty: *****
    Notes: Sudou has very little HP, but be careful of his Blade Arm --
           it swings quickly and deals a lot of damage.  If you try to
           pick him off from afar, he'll annoyingly try to chuck
           everything in the arena at you.
    ---------------------------------------------------------------------
    10. "Proud Sailor" Miguel
    
    Trotmobile Name: Neptunus
    Arena Rank: B
    Fights at: Neuhafen Arena
    Fights during: Morning, Noon, Evening, Night
    Entry Fee: 160 UR
    V-Medals: 20
    
    Profile: He fights to one day restore the Juniper-Berry, on which he
             used to serve.
    
    Trotmobile Equipment: Water Resistant M
                          Human Legs M
                          Spiked Ball
                          Watergun
                          Buffalo Grill
                          Float
                          Windshield
    
    Unlocked: Fight at Neuhafen Arena.
    Difficulty: ******
    Notes: His Spiked Ball arm is a dangerous weapon to contend with, but
           he has less HP than other Rank B fighters because of his
           equipping the Water Resistant M body frame.  His trotmobile is
           the retrofitted version of the one you used (as Mallow) in the
           tutorial.
    ---------------------------------------------------------------------
    11. "Hot-Blooded Cop" Bernard
    
    Trotmobile Name: World Super Police
    Arena Rank: B
    Fights at: Neuhafen Arena
    Fights during: Morning, Noon, Evening
    Entry Fee: 220 UR
    V-Medals: 25
    
    Profile: He lives to serve and protect.  The arena is part of his
             patrol route.
    
    Trotmobile Equipment: Normal Body S
                          Human Legs S
                          Tonfa Arm
                          Flamethrower
                          Light Pod Grill
                          Flatbed
                          Police Windshield
    
    Unlocked: Fight at Neuhafen Arena.
    Difficulty: *******
    Notes: Beware of Bernard.  His Flamethrower and Tonfa Arm give him
           a major dose of offensive firepower.  Evade frequently and
           close in for the kill after he fires off a Flamethrower burst.
    ---------------------------------------------------------------------
    12. "Fighting Surgeon" Genius
    
    Trotmobile Name: Clever Fool
    Arena Rank: B
    Fights at: Garland Arena
    Fights during: Morning, Noon, Evening, Night
    Entry Fee: 200 UR
    V-Medals: 25
    
    Profile: An active surgeon from the hospital, he uses his training to
             make sharp, calculated attacks.
    
    Trotmobile Equipment: Normal Body M
                          Human Legs M
                          Cannon Arm
                          Bazooka Arm
                          Light Kit
                          Carriage
                          Roll Bar
    
    Unlocked: Fight at Garland Arena.
    Difficulty: ******
    Notes: Genius owns a Bazooka Arm, but he does not use it effectively
           at all. Since he uses two ranged weapons, he tries to play
           "keep away" a lot: if you can close in on him for a throw or
           a melee arm combo, he's pretty much toast.
    ---------------------------------------------------------------------
    13. "Mr. K.O." Guerrero
    
    Trotmobile Name: The King
    Arena Rank: A
    Fights at: Neuhafen Arena
    Fights during: Evening, Night
    Entry Fee: 280 UR
    V-Medals: 60
    
    Profile: Neuhafen's creme de la brawlers.  Nothing can stop him,
             not even his hot dog stand's low sales.
    
    Trotmobile Equipment: Normal Body L
                          Human Legs M
                          Ball-and-Chain
                          Ball-and-Chain
                          Light Grill
                          Carriage
                          [No roof frame]
    
    Unlocked: Fight at Neuhafen Arena.
    Difficulty: ********
    Notes: His twin Ball-and-Chain arms pack a punch.  He is also quick
           to escape from throw attempts and has been known to close in
           on you for a counter-throw.
    ---------------------------------------------------------------------
    14. "Razor-Edge Captain" Ciboulette
    
    Trotmobile Name: Great Sailing
    Arena Rank: A
    Fights at: Neuhafen Arena (only after you beat the game)
    Fights during: Morning, Noon, Evening, Night
    Entry Fee: 220 UR
    V-Medals: 40
    
    Profile: She hides compassion behind her harsh words.  She's a true
             captain who deserves respect and trust from her crew.
    
    Trotmobile Equipment: Water Resistant M
                          Bird Legs M
                          Cannon Arm
                          Shield Arm
                          Light Grill
                          Float
                          Roof Windshield
    
    Unlocked: Fight at Neuhafen Arena (after you beat the game).
    Difficulty: *******
    Notes: Her weaponry is substandard for a Rank A battler.  Her
           tactics make up for some of her equipment shortcomings,
           as she is fond of charging in to attempt to throw you.
    ---------------------------------------------------------------------
    15. "Empress" Saffron
    
    Trotmobile Name: Iron Will
    Arena Rank: A
    Fights at: Garland Arena
    Fights during: Night
    Entry Fee: 300 UR
    V-Medals: 90
    
    Profile: A mysterious female fighter who seeks to have all men
             bowing at her feet.
    
    Trotmobile Equipment: Water Resistant M
                          Powered Bird Legs
                          Whip Arm
                          Normal Arm
                          Mask Grill
                          Tank
                          Bunny Roof
    
    Unlocked: Fight at Garland Arena.
    Difficulty: ********
    Notes: Her Whip Arm is one of the most powerful weapons in the
           game, but unfortunately, she does not have much HP.
           Try to block her Whip attacks and throw her while she's
           in her recovery animation.
    ---------------------------------------------------------------------
    16. "Gluttonous" (Ex-)Boss Elephant
    
    Trotmobile Name: Mad Elephant
    Arena Rank: A
    Fights at: Nefroburg Arena
    Fights during: Evening, Night
    Entry Fee: 280 UR
    V-Medals: 80
    
    Profile: The (Ex-)Boss of the Killer Elephants.  Despite his eating
             habits, his abilities are off the charts.
    
    Trotmobile Equipment: Normal Body L
                          Horse Legs
                          Spiked Ball
                          Spiked Ball
                          Elephant Grill
                          Carriage
                          Roll Bar
    
    Unlocked: Automatically during the storyline.
    Difficulty: ********
    Notes: Watch out for his Spiked Ball attacks.  He is one of
           the most durable fighters in the game, so be patient
           and pick him off with long-range attacks if you can.
    ---------------------------------------------------------------------
    17. "Hero of Nefroburg" Schneider
    
    Trotmobile Name: Maximum
    Arena Rank: S
    Fights at: Nefroburg Arena
    Fights during: Night
    Entry Fee: 600 UR
    V-Medals: 200
    
    Profile: Schneider is a living legend in the Arena.  His numerous
             scars pay tribute to a long life of battle.
    
    Trotmobile Equipment: Normal Body M
                          Powered Bird Legs
                          Iron Club
                          Shield Arm SS
                          Spiked Grill S
                          Explosion
                          Special Roll Bar
    
    Unlocked: Fight at Nefroburg Arena or during the storyline (UTC).
    Difficulty: **********
    Notes: Schneider is, with Elder, one of the two hardest enemies
           in the game.  He will dash all around the arena, chuck
           things at you, and likes to rush in and throw you for half
           of the match.  Try to keep away from him and hit him with a
           bazooka shot while he's stuck in the middle of his lifting
           animation as he tries to throw an object at you.  During the
           game, you can speak to him each time you advance a rank (at
           the Bar Aphrodite in Nefroburg during morning - evening)
           to learn a little more about his past.  Speak to him after
           you advance to Rank S and he will give you the Spiked Grill S
           frame.
    ---------------------------------------------------------------------
    18. "Brawler of the Fort" Dudley
    
    Trotmobile Name: Red Tarantula
    Arena Rank: N/A
    Fights at: N/A
    Fights during: N/A
    Entry Fee: N/A
    V-Medals: N/A
    
    Profile: A dirty fighter who relies on brutal and unfair tactics.
             He lives for getting booed.
    
    Trotmobile Equipment: (Varies; Deathmatch Mode setup below)
                          Normal Body L
                          Spider Legs
                          Sword Arm
                          Spiked Ball
                          Buffalo Grill
                          Tank W
                          Roof Windshield
    
    Unlocked: Automatically during the storyline.
    Difficulty: *******
    Notes: Dudley's equipment changes during each fight you have against
           him during the storyline.  His Deathmatch configuration is
           effective in mid-range combat, so either use a throw-and-melee
           strategy or decimate him with long-range attacks.
    ---------------------------------------------------------------------
    19. "Desert Crimson" Nora
    
    Trotmobile Name: Crimson
    Arena Rank: N/A
    Fights at: N/A
    Fights during: N/A
    Entry Fee: N/A
    V-Medals: N/A
    
    Profile: The leader of the Desert Hornets uses gatling arms to
             eliminate all who oppose her.
    
    Trotmobile Equipment: Normal Body S
                          Bird Legs M
                          Blade Arm
                          Gatling Arm
                          Crescent Grill
                          Support Engine
                          Vine Roof
    
    Unlocked: Obtain all twelve types of gemstones from the dungeons and
              give them to her as presents.
    Difficulty: *********
    Notes: Nora is fast and has the powerful Gatling Arm.  Try to dodge 
           her Gatling fire and close in to melee her with powerful
           attacks.  She will allow you to enter her room and claim your
           own Gatling Arm frame if you defeat her in the game.
    ---------------------------------------------------------------------
    20. "Fisher on the Lake" McCartney
    
    Trotmobile Name: Fisher Blitz
    Arena Rank: N/A
    Fights at: Meme Village (at least one day after completing the Meme
               Railroad quest)
    Fights during: Morning, Noon, Evening, Night (once per day)
    Entry Fee: N/A
    V-Medals: N/A
    
    Profile: A Meme Village fisherman who uses his keen instincts to
             track opponents.
    
    Trotmobile Equipment: Normal Body S
                          Bird Legs M
                          Boomerang Arm
                          Normal Arm
                          Light Kit
                          Basket
                          [No roof frame]
    
    Unlocked: Challenge him at Meme Village (at least one day after the
              completion of the railroad to Meme Village).
    Difficulty: ***
    Notes: None of the Meme Village denizens are tough trotmobile riders,
           as they all have low HP and substandard equipment (except for
           Margarita's Bowgun Arm).  He will be available to sell you
           Fish (the trade good) for the rest of the day if you defeat
           him in the game.
    ---------------------------------------------------------------------
    21. "Mid-Life Fighter" Mainz
    
    Trotmobile Name: Scapegoat
    Arena Rank: N/A
    Fights at: Meme Village
    Fights during: Morning, Noon, Evening, Night (once per day)
    Entry Fee: N/A
    V-Medals: N/A
    
    Profile: He makes his living off of goats and sheep.  He's also a
             warm and loving father.
    
    Trotmobile Equipment: Normal Body S
                          Human Legs S
                          Sword Arm
                          Normal Arm
                          Light Kit
                          Basket
                          [No roof frame]
    
    Unlocked: Challenge him at Meme Village (at least one day after the
              completion of the railroad to Meme Village).
    Difficulty: ***
    Notes: Like McCartney, Mainz lacks HP and firepower.  He will offer
           to sell you Milk (the trade good) at a discounted rate for the
           rest of the day if you beat him in the game.
    ---------------------------------------------------------------------
    22. "Shipwright Madonna" Margarita
    
    Trotmobile Name: Craftsmanship
    Arena Rank: N/A
    Fights at: Meme Village
    Fights during: Morning, Noon, Evening, Night (once per day)
    Entry Fee: N/A
    V-Medals: N/A
    
    Profile: A shipwright of Meme Village.  Although her location makes
             it tough to find parts, she's very competitive.
    
    Trotmobile Equipment: Normal Body M
                          Human Legs S
                          Blade Arm
                          Normal Arm
                          Light Kit
                          Flatbed
                          Windshield
    
    Unlocked: Challenge her at Meme Village (at least one day after the
              completion of the railroad to Meme Village).
    Difficulty: *****
    Notes: Even though she also lacks HP and quality parts, Margarita does
           possess the dangerous Blade Arm, which can do quite a bit of
           damage to you if you're not careful.  She will give you a
           Blade Arm frame the first time you defeat her in the game.
    ---------------------------------------------------------------------
    23. "800 Years Old?" Lonely Old Man
    
    Trotmobile Name: Long Ago
    Arena Rank: N/A
    Fights at: Cave at Egret Brook
    Fights during: Morning, Noon, Evening, Night (once per day)
    Entry Fee: N/A
    V-Medals: N/A
    
    Profile: A strange old man, supposedly 800 years old.  When he steps
             off of his Trotmobile, some say he walks on air...
    
    Trotmobile Equipment: Normal Body L
                          Human Legs L
                          Pile Bunker
                          Watergun
                          Bright Grill
                          Support Engine
                          Bubble Roof
    
    Unlocked: Achieve Rank A or higher and speak to the front desk
              officer at the Nefroburg Police & Fire Department.  Ask
              him why the cave at Egret Brook is closed, and he will
              allow you entry to the cave when he examines your rank.
              Go to the cave and challenge the old man.
    Difficulty: *******
    Notes: His equipment gives him good HP and not much else, but he's
           sneaky good at blocking your attacks, and the unusual layout
           of his lair could cause some problems. When you defeat him
           for the first time, he will give you the Bubble Roof frame.
    ---------------------------------------------------------------------
    24. "GlobeTrotter Bassist" Basil
    
    Trotmobile Name: Green Leaf
    Arena Rank: N/A
    Fights at: N/A
    Fights during: N/A 
    Entry Fee: N/A
    V-Medals: N/A
    
    Profile: The Garland GlobeTrotters' bassist.  Speedy moves are his
             recipe for successful beatings.
    
    Trotmobile Equipment: (Varies; Deathmatch Mode setup below)
                          Basil Body
                          Bird Legs M
                          Normal Arm
                          Claw Arm
                          Basil Grill
                          Basil Back
                          Basil Roof
    
    Unlocked: You'll fight him during the storyline if you go down the
              villain path; otherwise he's unlocked for Battle Mode play
              after you beat the game.
    Difficulty: ***
    Notes: He has no effective weapons and no sneaky tactics to speak of.
    ---------------------------------------------------------------------
    25. "Visionary Musician" Fennel
    
    Trotmobile Name: Blue Thunder
    Arena Rank: A
    Fights at: Garland Arena
    Fights during: Noon, Evening
    Entry Fee: 500 UR
    V-Medals: 100
    
    Profile: The Garland GlobeTrotters' ex-guitarist.  His long range
             attacks force opponents into a corner.
    
    Trotmobile Equipment: Fennel Body
                          Bird Legs M
                          Long-Range Cannon
                          Cannon Arm
                          Fennel Grill
                          Support Engine
                          Fennel Roof
    
    Unlocked: Fight at Garland Arena or fight him automatically during
              the UTC event.
    Difficulty: *******
    Notes: He's a strict long-range bombardment fighter.  It may be
           somewhat difficult to close in on him, given the cluttered
           layout of the Garland Arena battlefield.  Also, be extra
           careful not to absorb any direct hits from his Long-Range
           Cannon.
    ---------------------------------------------------------------------
    26. "Gas Tank" Marjoram
    
    Trotmobile Name: Big Bear
    Arena Rank: N/A
    Fights at: N/A
    Fights during: N/A
    Entry Fee: N/A
    V-Medals: N/A
    
    Profile: The Garland GlobeTrotters' drummer.  His Trotmobile is
             well-stocked with fuel, but not really suited for combat.
    
    Trotmobile Equipment: Marjoram Body
                          Bird Legs M
                          Stage Arm
                          Stage Arm
                          Marjoram Grill
                          Stage Back
                          Windshield
    
    Unlocked: Most likely unlocked by beating the game.  Fight him during
              the Sabbia Desert battleship duel (in the villain path) to
              be sure.
    Difficulty: *****
    Notes: Marjoram is sturdy but not particularly tough at offense or
           defense.  It's not very hard to wear him down without losing
           much HP.
    ---------------------------------------------------------------------
    27. "Globe Trotting Diva" Connie
    
    Trotmobile Name: Earl Grey I
    Arena Rank: N/A
    Fights at: N/A
    Fights during: N/A 
    Entry Fee: N/A
    V-Medals: N/A
    
    Profile: The popular vocalist who sings for the Garland GlobeTrotters.
             She pilots an old-fashioned production Trotmobile.
    
    Trotmobile Equipment: Connie Body
                          Bird Legs M
                          Junker Arm
                          Normal Arm
                          Light Grill
                          Tank
                          Roll Bar
    
    Unlocked: Finish the "Find Connie" subquest during the post-game.
              When you find her at Seagull Beach, choose to challenge her
              from the dialogue options.
    Difficulty: ****
    Notes: The Earl Grey I is similar in power to your trotmobile at the
           start of the game, so it's neither durable nor strong.  Connie
           will, however, repeatedly attempt to throw you, which increases
           her threat level.
    ---------------------------------------------------------------------
    28. "Shadow Lord" Sarriette
    
    Trotmobile Name: Wild Strawberry
    Arena Rank: N/A
    Fights at: N/A
    Fights during: N/A 
    Entry Fee: N/A
    V-Medals: N/A
    
    Profile: The true leader of the Bloody Mantis, who wields a fast
             bowgun and a lashing whip.
    
    Trotmobile Equipment: Glamorous Body
                          Powered Bird Legs
                          Whip Arm
                          Bowgun Arm
                          Glamorous Front
                          Stage Back
                          Roof Windshield 2
    
    Unlocked: Automatically during the final battle sequence prior to
              beating the game on the hero path.  On the villain path,
              choose to challenge her authority after bombing Happy
              Garland.
    Difficulty: *******
    Notes: Sarriette has good weapons, so make sure to defend or evade
           unless you see an opening you could exploit.  She is not an
           easily thrown character unless you have the Throwing Arm
           equipped.
    ---------------------------------------------------------------------
    29. "Ex-Bloody Mantis Leader" Bergamot
    
    Trotmobile Name: Gold Kingdom
    Arena Rank: N/A 
    Fights at: N/A
    Fights during: N/A 
    Entry Fee: N/A
    V-Medals: N/A
    
    Profile: Leader of the Bloody Mantis in name only.  His machine is
             custom built with golden parts for that showy sparkle.
    
    Trotmobile Equipment: Bergamot Body
                          BM Legs
                          BG Shield Arm
                          BG Bazooka Arm
                          Skull Grill
                          BG Back
                          Bergamot Roof
    
    Unlocked: Automatically after the penultimate fight of the hero path
              storyline.
    Difficulty: ********
    Notes: Bergamot is a tank.  He's got loads of HP and packs a wallop.
           Do not try to outlast him in a melee battle -- instead try to
           evade his attacks and counter-attack with ranged weapons or
           rush in to throw him (if you have the Throwing Arm equipped).
    ---------------------------------------------------------------------
    30. "Scientech" Dr. Nutmeg
    
    Trotmobile Name: Mecha Lab
    Arena Rank: N/A
    Fights at: N/A
    Fights during: N/A 
    Entry Fee: N/A
    V-Medals: N/A
    
    Profile: The doctor's inventions are far more than simple gimmicks.
             He has serious fighting power.
    
    Trotmobile Equipment: Doctor Body
                          Doctor Legs
                          Doctor Arm
                          Doctor Arm
                          [No grill frame]
                          [No back frame]
                          [No roof frame]
    
    Unlocked: Automatically during the "Steal Blueprints" mission during
              the villain path; otherwise, you fight him after visiting
              him for the "Find Connie" subquest of the post-game.
    Difficulty: *********
    Notes: This "trotmobile" is actually Dr. Nutmeg's entire garage, so
           you can expect it to pack a giant wallop.  It's also hard to
           evade him in the Deathmatch battle, as the dimensions of the
           Garland Arena are much smaller than those of the vast expanses
           at Vision Ranch.  Try to stay out of his reach and lob objects
           at him.
    ---------------------------------------------------------------------
    31. "First Champion" Ginger
    
    Trotmobile Name: Black Odyssey
    Arena Rank: N/A
    Fights at: Nefroburg Waterway
    Fights during: Night (once per day)
    Entry Fee: N/A
    V-Medals: N/A
    
    Profile: Once the arena's mightiest gladiator, he has since passed
             that title to Elder, the White Phantom.
    
    Trotmobile Equipment: Normal Body M
                          Human Flippers
                          Trident Arm
                          Boomerang Arm
                          Light Pod Grill
                          Wide Float
                          Fin Roof
    
    Unlocked: Hear about Ginger by talking to Schneider in Nefroburg.
              After Vladimir returns to his Real Estate agency, speak
              to him about Ginger.  Then speak to the homeless man in
              the underpass behind the Nefroburg Museum.  Say that you
              want to learn "mad trotmobile skillz" and he will tell you
              to meet him at the waterway at night.  Go to the Slope to
              Waterway in Nefroburg at night and follow the waterway
              until you reach a dead end. Turn down the passage to your
              right and you will find Ginger ready to fight you.
    Difficulty: *********
    Notes: Ginger has a couple of terrific weapons in the Boomerang Arm
           and the Trident Arm.  He will try to keep you at arm's length
           so that he can work you over with his powerful midrange weapons.
           You can try rushing at him, but he will escape out of throw
           attempts and try to counter-throw.  The best thing to do is to
           evade and wait for an opening to bazooka him.  After you beat
           him in the game, he will give you the Fin Roof frame.
    ---------------------------------------------------------------------
    32. "White Phantom" Elder
    
    Trotmobile Name: Requiem
    Arena Rank: S (UTC Champion)
    Fights at: Garland Arena
    Fights during: Night
    Entry Fee: 2000 UR
    V-Medals: 300
    
    Profile: Sharp eyes gleam behind his mask, revealing no weakness.
    
    Trotmobile Equipment: Normal Body M
                          Powered Bird Legs
                          Excalibur
                          Long-Range Cannon
                          Spiked Grill E
                          Support Engine
                          Elder Windshield
    
    Unlocked: Fight at Garland Arena or fight him during the UTC story
              event.
    Difficulty: **********
    Notes: Probably the toughest battle in the game, Elder moves with
           blinding speed.  He will try to hit you with Long-Range Cannon
           shots, but if you close in on him or he runs out of ammo, he
           will take out his mighty Excalibur and deal you some major pain.
           Try to get lucky with a Bazooka shot or equip the Throwing
           Arm and give him a Headbutt of Doom.
    
    ---------------------------------------------------------------------
    V. Prize List
    ---------------------------------------------------------------------
    
    Nefroburg Arena:
    
    Bazooka Arm - 300 medals
    Light Pod Grill - 18 medals
    Metal Jaw - 50 medals
    Explosion - 4 medals
    *Pinwheel Roof - 15 medals
    Weathervane Roof - 26 medals
    
    Garland Arena:
    
    *Axe Arm - 160 medals
    Long-Range Cannon - 500 medals 
    Spiked Ball (grill) - 28 medals
    Crescent Grill - 32 medals
    Faceguard - 29 medals
    Explosion - 4 medals
    *Horned Roof - 16 medals
    *Vine Roof - 14 medals
    
    Neuhafen Arena:
    
    Tonfa Arm - 60 medals
    Rapier Arm - 150 medals
    Neon Grill - 22 medals
    Buffalo Grill - 45 medals
    Explosion - 4 medals
    Police Windshield - 25 medals
    Bunny Roof - 20 medals
    
    * Prizes marked with this symbol are not available until after the
      battle between the Dirge Cruiser and the S. S. Symphony (it doesn't
      matter which side you chose during that battle).
    
    ---------------------------------------------------------------------
    VI. Gambling for Millions
    ---------------------------------------------------------------------
    
    Once you're able to fight/wager at the Happy Garland Arena regularly
    (i.e. after you dispense with your GlobeTrotter commitments in
    Neuhafen), it's time to seriously scoop up the dough by gambling at
    the Garland Arena.  While it is possible to make lots of money wagering
    at the Nefroburg Arena early in the game (which I did), it's not
    advisable, as you'll spend hours fighting enough to get to S Rank (so
    that you get your max wager up to 700 UR per match) and even more hours
    trying to get the 69930 UR-payoff from betting on someone with 99.9:1.1
    odds of winning the match (on average, you lose that bet 100 times
    before you win one).  That all changes by the time you reach the Garland
    Arena, where there are a couple of ways to make a fistful of quick cash,
    both of which involve the gladiator "Strong Arm" Sampson.
    
    1) Enter the Arena and do not fight or wager immediately.  Instead, go
       to the second floor and enter the spectator stands.  There is a man
       in black standing in the shadow of the staircase to your right: speak
       to him.  He will introduce himself as a "bookie" offering illegal,
       tax-free wagers.  If you agree to wager with him, he'll tell you that
       the wager is on the fate of Sampson during his next match.  You can
       pick Sampson to either win or lose.  He will then ask you how much
       you wish to bet: bet 10000 UR (if you have it) for the maximum payoff.
       The easy way to win this wager is to make sure that Sampson is matched
       up against a gladiator he has long odds against (Genius, Saffron,
       Fennel, Elder), put your money on "He'll lose.", and then go back to
       the front desk and choose "Wager" and press X (to let the game
       calculate the results; do NOT choose to watch the battle).  After
       Sampson loses, go and speak to the bookie again and he'll give you
       double the amount of your wager for winning your bet.  You can wager
       in this way once everyday (hence, you can make 10000 UR everyday this
       way).  Note that the bookie is not present during the morning.
    
    2) For an even bigger payoff, go to Happy Garland at night.  Save at
       the Garland Station parking lot and enter the arena.  Go to the front
       desk and choose "Wager" to see the matchups.  Load your game if you
       do not get the Sampson vs. Saffron matchup.  Once you do, go up to the
       third floor and save at the parking cone there.  Now go down to the
       front desk, place your maximum wager (1000 UR if you've won the UTC,
       which you should've done by this point) on Sampson, and choose to
       watch the battle.  Due to his high HP and Throwing Arm, as well as
       Saffron's own lack of HP, Sampson will win this matchup at least once
       in every four tries (much better than his odds will suggest); load
       your game until he does.  When he wins, you'll receive a 51.8-times
       payout (51800 UR if you placed a bet of 1000 UR).  You can also go
       to the bookie and choose "he'll win" before wagering at the front
       desk for up to 10000 UR in additional earnings.  Since arena battles
       reset themselves whenever you enter an arena in another town, you
       can make quick trips back and forth between Neuhafen and Happy
       Garland to win multiple Sampson--Saffron wagers in the same night
       (the bookie, however, can be used only once; he does not reset
       until a day passes).  I was able to make over 2 million UR this way.
       Note that Sampson has an even bigger potential payoff against Elder;
       however, Saffron is the only gladiator (who's higher ranked than
       him) that he can defeat regularly, as he'll often fight the likes
       of Genius, Fennel, and Elder to a draw but turn out to be too slow
       to finish them off before the time limit is up.  Stick to the
       Sampson--Saffron matchup for sure earnings.
    
    ---------------------------------------------------------------------
    VII. Update History/Special Thanks
    ---------------------------------------------------------------------
    
    March 21, 2007 -- Ugh, dangling space in the ASCII art header.
    March 20, 2007 -- Reformatted the Table of Contents for easier reading.
    August 8, 2006 -- Fixed the number of V-medals required for each 
                      advancement in rank.
    July 17, 2006 -- Hosting permissions updated.
    July 15, 2006 -- Added a small detail about the bookie's hours.
    July 14, 2006 -- Version 1.0 completed.
    
    Special thanks to Irem and Atlus for producing and localizing this
    great game for us all to enjoy.  Thanks to Benjamin Lawson for pointing
    out that the V-medal counts previously listed under rank progression were
    incorrect.
    
    Questions?  Comments?  Corrections? Or was there something I missed?
    Direct your inquiries to me via email at guitarotoko@gmail.com.
    
    (C) 2006-2007 Wei Chen

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