Psychonauts ( Playstation 2 )
Collectibles Guide
Version 0.90

January 15th, 2007
justinsl1986
muffledspirit17@yahoo.com

-------------------------------------------------------------------------------
Contents:

1.0    - Introduction

2.0    - Version History

3.0    - Psi Challenge Markers
  3.1  - Kids' Cabins
  3.2  - Main Campgrounds 
  3.3  - GPC and Wilderness
  3.4  - Boathouse and Beach
  3.5  - Reception Area
  3.6  - Asylum Grounds
  3.7  - Asylum Lower Floors 
  3.8  - Asylum Upper Floors

4.0    - Psi Cards
  4.1  - Kids' Cabins
  4.2  - Main Campgrounds
  4.3  - Ford's Sanctuary
  4.4  - GPC and Wilderness
  4.5  - Sasha's Underground Lab
  4.6  - Boathouse and Beach
  4.7  - Reception Area
  4.8  - Asylum Grounds
  4.9  - Asylum Lower Floors
  4.10 - Asylum Upper Floors
  4.11 - Dr. Loboto's Laborator

5.0    - Figments

6.0    - Emotional Baggage
  6.1  - Coach Oleander's Obstacle Course ( Three parts )
  6.2  - The Woods
  6.3  - Sasha's Shooting Gallery
  6.4  - Milla's Dance Party ( Two parts )
  6.5  - Lungfishopolis
  6.6  - The Neighborhood
  6.7  - Gloria's Theater
  6.8  - Waterloo World
  6.9  - Running Against the Bull
  6.10 - Meat Circus

7.0    - Mental Cobwebs
  7.1  - Coach Oleander's Obstacle Course ( Three parts )
  7.2  - The Woods
  7.3  - Sasha's Shooting Gallery
  7.4  - Milla's Dance Party ( Two parts )
  7.5  - Lungfishopolis
  7.6  - The Neighborhood
  7.7  - Gloria's Theater 
  7.8  - Waterloo World
  7.9  - Running Against the Bull
  7.10 - Meat Circus

8.0   - Mental Vaults
 8.1  - Coach Oleander's Obstacle Course ( Three parts )
 8.2  - The Woods
 8.3  - Sasha's Shooting Gallery
 8.4  - Milla's Dance Party ( Two parts )
 8.5  - Lungfishopolis
 8.6  - The Neighborhood
 8.7  - Gloria's Theater
 8.8  - Waterloo World
 8.9  - Running Against the Bull
 8.10 - Meat Circus

9.0   - Scavenger Hunt Items

10.0  - Brains

11.0  - Merit Badges

12.0  - Credits
-------------------------------------------------------------------------------

====================
Introduction [ 1.0 ]
====================

Welcome to my first FAQ.  I decided to write this guide about Psychonauts, a 
unique platformer ultilizing psychic powers.  This guide will encompass the 
collectibles within the game.  There are numerous things to collect, so please 
bare with the time it takes for everything to be completed.  I hope this guide 
helps, and if you have any comments or suggestions, feel free to email me 
at muffledspirit17@yahoo.com .  By using the search, you can use the guidelines
to the left of the contents above to find what you need quickly.  For example,
to get directly to the version history below, search for 2.0 instead of having
to scroll through and hoping to find it.


=======================
Version History [ 2.0 ]
=======================

Version 0.01 - Started the basic framework for the FAQ

Version 0.10 - Completed up until GPC and Wilderness in the game
               Updated psi cards up to GPC and Wilderness
               Updated psi challenge markers up to GPC and Wilderness
               Updated scavenger hunt items,
               Updated merit badges,
                  including Basic Braining and Pyrokinesis
               Updated Coach Oleander's Basic Braining Obstacle Course,
                  including mental baggage, cobwebs, and vaults
              
Version 0.30 - Completed Lungfishopolis in the game
               Updated psi cards in Boathouse and Beach
	       Updated psi challenge markers in Boathouse and Beach and 
                  Sasha's Underground Lab
               Updated merit badges,
                  including Telekinesis, Marksmanship, Oarsman, Levitation,
                  Invisibility, and Shield
               Updated scavenger hunt items
               Updated Sasha's Shooting Gallery,
                  including mental baggage, cobwebs, and vaults
               Updated The Woods,
                  including mental baggage, cobwebs, and vaults
               Updated The Lounge and The Party,
                  including mental baggage, cobwebs, and vaults
               Updated Lungfishopolis,
                  including mental baggage, cobwebs, and vaults

Version 0.50 - Completed up until Waterloo World in the game
               Updated psi cards in Reception Area and asylum
               Updated psi challenge markers in Reception Area and asylum
               Updated merit badges,
                  including Clairvoyance and upgrades
               Updated scavenger hunt items

Version 0.80 - Completed up until Meat Circus in the game
               Finished psi cards for the game
               Finished psi challenge markers for the game
               Finished merit badges for the game
               Finished scavenger hunt items game
               Updated merit badges,
                  including confusion, and upgrades
               Updated Waterloo World,
                  including mental baggage, cobwebs, and vaults
               Updated Running Against the Bulls,
                  including mental baggage, cobwebs, and vaults

Version 0.90 - Completed the game
               Finished mental baggage for all levels
               Finished mental cobwebs for all levels
               Finished mental vaults for all levels


=============================
Psi Challenge Markers [ 3.0 ] 
=============================               

A psi challenge marker is nine psi cards with a psi core in the middle.  They 
are rare in their original form, but each one will increase your psi cadet
rank by one; which is equivalent to finding nine psi cards, buying a psi
core, and using the machine in Ford's Sanctuary to create one of these.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kids' Cabins - 1 Challenge Marker [ 3.1 ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.  Use the trampoline next to the second bunk to reach the roof of it.  Climb 
    onto the tightrope, and turn right to see a trapeze.  Use the trapeze to 
    reach the next trampoline.  Jump onto the ladder, and climb it to the top.
    The challenge marker lies up here around the corner of the tree.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Main Campgrounds - 1 Challenge Marker [ 3.2 ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
1.  Go around the main lodge until you see a couple picnic tables.  Near them 
    is a pole you can climb.  At the top is a tightrope leading to another 
    tower.  From this second tower, jump onto the roof of the lodge, where
    you will find the challenge marker in the middle.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GPC and Wilderness - 2 Challenge Markers [ 3.3 ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.  From the entrance from the lodge, go straight through the large log ahead.  
    Hang a left after you go through and there is a large rock formation.  
    Climb to the top and turn to see a nearby cabin.  Double jump to the cabin 
    and through the hole in the roof to reach this challenge marker.
2.  Behind the central dome is a tree with vines going up it.  Use the vines 
    to reach a branch, which you need to follow.  Use another branch to swing
    across the gap and climb the vines on the next tree.  Jump across to reach 
    another tree with vines and follow this to the top, where the challenge
    marker is waiting.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Boathouse and Beach - 1 Challenge Marker [ 3.4 ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1.  Go to the bottom of the path leading from the main campgrounds.  Hug the 
    nearby wall and climb up the ledge.  Turn to see a large rock near the 
    beach, with the challenge marker on top of it.  Levitate over to reach
    this one.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Reception Area - 1 Challenge Marker [ 3.5 ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.  Find the large tree and look away from Crueller's location.  Off to the 
    left just a little bit away, there is an alcove leading to a sealed
    off mine.  The challenge marker is at the entrance to this mine.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Asylum Grounds - 1 Challenge Marker [ 3.6 ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.  Levitate up to a ledge to the left of the asylum gates to find
    this challenge marker.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Asylum Lower Floors - 1 Challenge Marker [ 3.7 ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.  In Edgar's art room, use a levitate jump to reach the rafters.  The
    challenge marker is on them in the center of the room.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Asylum Upper Floors - 1 Challenge Marker [ 3.8 ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.  Near the very top of this area, you will notice the challenge marker 
    floating in the air.  Jump and psi float over to it, and make sure to
    land on a nearby platform or else you'll be scaling the area again.


=================
Psi Cards [ 4.0 ]
=================

There are numerous psi cards spread throughout the real world areas.  Collect 
nine of these, combine them with a psi core, and take it all to the machine in
Ford's Sanctuary to create a challenge marker.  This will then increase
your psi cadet rank by one.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kids' Cabins - 12 Psi Cards [ 4.1 ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.   Go directly straight ahead out of your bunk.  Under the pathway leading up
     to Coach Oleander's class is the first psi card.
2.   Hang a left from the previous card, and climb the pole.  At the top, 
     there is a psi card around the edge.
3.   You should be able to see the third card from where you found the
     previous. It is located on a tree branch directly to the north.
4.   Go to the right and follow the path back down towards the bunks.  When the 
     path ends, there should be an outhouse in front of you, and a bunk to the 
     left.  The card is behind the bunk.
5.   Go into the outhouse by pressing the triangle button, the card is in
     there.
6.   Use the trampoline next to the next bunk to reach the roof.  The card is
     on the roof of the bunk.
7.   Follow the tightrope from one bunk roof to the next.  The card is on the 
     next roof.
8.   From the previous, you should see some poles you can swing on.  Use them
     to reach the netting on the tree and jump from there to the caveside where
     the next card rests.
9.   Go into the cave and slide down the mud.  Jump into the alcove on the
     right when you see it and follow it down.  The card is directly to the
     left after you come out onto another path.
10.  Follow the path in the cave and the card is directly in front of the
     ladder.
11.  Proceed back to the trampoline next to the second bunk.  Once you reach
     the tightrope connecting the two roofs, turn right and you should see a
     trapeze you can swing on.  Use it to reach the next trampoline, where the
     next psi card is waiting.
12.  Levitation is required to reach the last psi card in this area.
     Reach the cave entrance and use levitation to reach a net climbing up a 
     nearby ledge.  There is a tightrope above you, but first you need to jump 
     to another net and then jump to the tightrope, where you will get the 
     last card.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Main Campgrounds - 18 Psi Cards [ 4.2 ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.   Turn right and you should see the card through a hole in the fence.
2.   Then go straight ahead and under the ramp leading to the main lodge is 
     the next card in the area.
3.   Continue up the path around the main lodge until you see a couple picnic 
     tables.  Near the tables is a pole you can climb up.  The card is up at 
     the top.
4.   From the previous card, walk across the tightrope.  Half way across you
     will see the card on the rope.
5.   Continue across the tightrope from the previous, and you will see the
     card directly in front of you.
6.   Jump to the roof of the lodge from where you are.  The card is on the 
     opposite corner of the roof.
7.   Follow the tightrope from the previous card to yet another tower
     containing a psi card on the top.
8.   Jump down from the tower and follow the path.  On the right side on top of
     a rock is the next psi card.
9.   Continue down the path until you see a parking lot.  Turn right just
     before the lot and you should see an outhouse, which houses the card.
10.  In the parking lot is a basketball hoop.  The card is on top of the hoop,
     but too high to just jump to.  Near the back of the hoop is a big rock.
     Jump on top of the rock, and double jump to the hoop to grab the card.
11.  On the opposite side of the parking lot is a jeep.  Jump on the stump
     behind it and then on top of the jeep to reach this card.
12.  Levitation is required to reach this next psi card.
     In the middle of the parking lot is a large stump.  Levitate to the top of 
     it to reach the psi card.
13.  Right before the parking lot ends, near the path leading back to the lodge
     you will see a card on a branch near a trash can.
14.  Start heading back up to the main lodge and turn right to see a formation 
     of rocks.  You need to scale these rocks to reach this card on the top.
15.  Continue scaling the rocks until you reach a platform.  Use the trapeze to 
     reach the tower where another card is waiting for you.
16.  From this tower, there is a tightrope leading to a large wooden sign.  The 
     card is on top of this.
17.  Travel back to the area with the picnic tables near the lodge.  Off to the 
     right is a large rock with a tree next to it.  The card is next to the
     tree.
18.  Climb back up the tower near the tables and halfway across the tightrope.  
     Turn towards the lodge and you should notice the card inbetween the two 
     roofs.  Just jump across to reach it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ford's Sanctuary - 2 Psi Cards [ 4.3 ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.  On the very bottom of the sanctuary, there is a card near the entrance
    structure.
2.  From the entrance turn to the right and look up to see the card.  Use the 
    platforms to reach it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GPC and Wilderness - 18 Psi Cards [ 4.4 ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.   Turn to the right from the entrance and follow the path.  Above the cave 
     that leads to the Boathouse is the card.  Use the rocks next to the cave 
     to reach it.
2.   Near the cave entrance is a set of rocks.  There is a tree up the slope 
     near these rocks.  Continue to jump up the left side of the slope until 
     you reach the card.
3.   Follow the path until you end up around the outer edge of the fence.  Keep 
     going around and you'll see a psi card close the fence.
4.   Right near the previous psi card is another next to a nearby tree.
5.   Keep going around the outer edge to find another card on a tree limb on 
     the ground.
6.   Next to the bear on the outer edge is yet another card on a tree limb.
7.   From the previous card, just a little further along is a rock formation.  
     Climb the first rock to get this card.
8.   Further up the rock formation is another card.  Just jump from rock to
     rock to reach it.
9.   There is another large rock formation nearby.  Climb to the top to reach 
     this card.
10.  From the cabin, turn to the river and follow it up stream away from the
     domes to reach this card on the left bank.
11.  On top of the large log in the center lies this card.  Use the small chunk
     on the side to reach it.
12.  Under the domes, near the back fence is where this card is.
13.  Use the spikes on the central dome to reach the top, where this card can 
     be found.
14.  From the central dome, look to the east to see a card on a branch.  Jump
     to the tree and climb the vines to reach the branch.
15.  Follow the branch, using another one to swing across the gap.  After
     sliding down the next one, climb the vines to reach this card.
16.  Once you reach the top of the last tree, where a challenge marker lies,
     use the nearby branches to reach yet another tree.  Climb down the vines
     to reach this card.
17.  Return to the large rock near the cabin.  From the top of the rock, use 
     the two branches to reach the top of a tree.  Swing to the nearby ledge, 
     where the card is waiting.
18.  From the ledge, follow it until you reach the large log that slides down.  
     The card is in the log, just slide down to get it.
  
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sasha's Underground Lab - 2 Psi Cards [ 4.5 ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.  Follow the path partially down and you should see the card on a ledge on
    the right side.
2.  At the bottom of the room, behind the reclined chair and white statue.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Boathouse and Beach - 16 Psi Cards [ 4.6 ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1.   Under the first part of the path leading from the main campgrounds is
     where the first card in the area is.
2.   Under the second part of the path leading from the main campgrounds is the 
     next card.
3.   Make a right once you reach the beach, and follow the path.  The card is
     on the right side behind the bushes near the boathouse.
4.   Levitation is required to obtain this card.
     Use levitation to reach the roof of the boathouse.  On the mast lies this
     card.
5.   From the mast, psi float over to the nearby cave, where the card is out
     front of it.
6.   Return back to the mast and jump down to the netting below.  Under the
     next mast is the next card.
7.   This card is right next to where you found the previous, just jump up on
     top of the path covering.
8.   Continue along these coverings until you reach rails leading up to the 
     bathysphere roof.  Go up these rails as far as you can and psi float to
     the nearby roof, where the card is waiting.
9.   Jump onto the nearby rock, and then back down to the path.  The card is at 
     the end of the path.
10.  Return to the bottom of the path leading from the main campgrounds.  Go
     off to the right and hug the cliff.  Follow this around to find this card
     on the shore.
11.  Go to the pier in the middle of the lake.  You should see this card on a
     nearby rock.  Levitate jump and psi float over to it.
12.  After returning to the central dock, levitate over to the next dock, where 
     this card is resting on a support.
13.  Return to the bottom of the path leading from the main campgrounds.  Hug
     the nearby wall again and go partially around this time.  Jump up on the
    ledge, and jump up again to reach this card.
14.  Continue up the path from where you found the previous card.  Use the
     branches to swing over the gap and reach this card.
15.  From the previous card, follow the path up just a bit.  You should see a
     rock on the left side near the edge.  From the rock, jump to the swings
     and continue to swing across.  This card is halfway through the set of
     swings.
16.  Continue swinging along, and this card is on a platform at the opposite
     end of the set of swings.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Reception Area - 21 Psi Cards [ 4.7]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.   When you come into this area from the main campgrounds, go straight ahead
     when you pass through the camp fire location.  Walk a little bit along
     the path and then jump over the fence on the left side to find this
     card inbetween trees and rocks.
2.   Continue up through the trees from where you found the last card.  You
     should come to a tiny little graveyard with a couple headstones.  Behind
     one of them is this card.
3.   Directly in front of the mine entrance near the building Crueller is at.
4.   Go into the mines and you will find this card in their.
5.   This card is in the mines as well.
6.   Once you near the end of the mines, their are a couple tracks that go 
     over the edge.  This card is on the right track.
7.   Before grinding along the tracks, jump above the mines exit to find
     this card on top of a rock.
8.   Grind along the left track at the end of the mind to obtain this card.
9.   Levitation is required to obtain this card.
     Return back to the structure where Crueller is.  Nearby is a tree with
     a tightrope attached to it.  Levitate jump up on the tightrope
     to find this card there.
10.  Continue across the tightrope to find this card past a tree.  
11.  Go through the swamp and you should see a nearby rock formation. 
     Climb to the top of the large rock to find this card.
12.  Levitation is required to obtain this card.
     From the top of the rock formation, levitate jump and psi float over to 
     this card on top of a tower over the swamp.
13.  There is another rock formation near a large tree near Crueller's
     location.  Scale this one to reach another card.
14.  Levitation is required to obtain this card.
     Jump to the first branch of the large tree to find this card.
15.  From the previous card, turn towards Crueller's location and you should
     see this card on a nearby rock.  Climb the rock to get the card.
16.  Levitation is required to obtain this card.
     Turn back around and go a little ways away from Crueller.  Levitate up 
     on top of the nearby support to get this card.  
17.  Continue on and climb the large set of rocks.  Cross over the river
     and jump on top of the high rock to reach this card.
18.  Overlooking the swamp is a large tree with a car in its trunk.  This
     card is directly in front of it.
19.  From the previous card, turn away from the tree to see the card 
     on a ledge across the swamp below.  Jump over the swamp to reach this.
20.  Next to the GPC and Wilderness entrance, you should see a large 
     formation with a path spiraling around it.  Reach the top to find
     this card up there.
21.  In the swampy river, follow it around until you find the waterfall.
     The last card in this area resides behind this waterfall.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Asylum Grounds - 4 Psi Cards [ 4.8 ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
1.  As soon as you beginning climbing up to the asylum, this card is
    on the second ledge.
2.  Levitation is required to obtain this card.
    After completing the Milkman's Conspiracy, enter the asylum grounds.
    When you reach the area with the fountain, turn around and levitate 
    jump on top of the left column to find this card.
3.  At the opposite end of the grounds where you came in, the card is to
    the left of the Boyd.
4.  Upon entering the grounds, turn right at the fountain and smash through
    the cart.  Go to the right and you will find the card at the 
    end of the path.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Asylum Lower Floors - 4 Psi Cards [ 4.9 ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.  When you enter this area, go forward and to the left.  Jump up on the
    platform and double jump up to reach this card.
2.  From the previous card, swing across the gap, and then swing across the
    next.  Jump over to the tiny ledge where this card is waiting.
3.  Jump to the tightrope and enter Edgar's art room.  After the conversation,
    the card is in the room.
4.  From Edgar's room, jump over the gazebo to obtain the last 
    card in this area.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Asylum Upper Floors - 16 Psi Cards [ 4.10 ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.   Go through the first hall and jump over the pile of beds to
     find this card.
2.   Go up the stairs in the first hall, and then cross over the gap to the
     right.  Smash the boards covering the door and you'll find this
     card in the corner.
3.   On the second floor, cross the large gap in the floor using the pipes,
     and go into the elevator shaft to the left.  The card is in there.
4.   After jumping down the elevator shaft, grind the pipe to cross the gap.
     Jump on top of the mound on the right side and through the hole in the
     ceiling.  The card is on the ledge.
5.   This card is in the same spot as the last, just check the ledge.
6.   After climbing the second set of stairs, go through the room on the right
     and out the window.  In the next room this card is waiting on the outer
     ledge.
7.   Turn around and levitate up to the top outer ledge in the first room.
     The card is up here.
8    Continue to levitate up around the outer ledge, and you will see this
     card on the next floor up.
9.   Climb around the spiraling steps, and go into the room on the left.
     This card is behind the bed.
10.  Continue up the path, and you will get swarmed by rats.  Shortly after
     this will be a room partially filled with radioactive waste.  On the 
     far side of the room in the corner is this card.
11.  In the room with the radioactive waste, climb up the ladder on the side
     to find this card.
12.  In the same room, there is a card on a high platform.  You can levitate
     around the outer edge near the top and jump over to it to reach the card.
13.  At the top of the room with the radioactive waste, there is a platform
     with the card resting on it.
14.  Near the top of the same room, there is a grating with a pole jutting
     near it.  Levitate to the platform above it to find a card there.
15.  Levitate up and climb the grating from the previous card.  You need to 
     get around to the outside and climb up from there eventually.  At the top,
     levitate up to a platform with the card on it.
16.  At the very top of the radioactive room, you'll find a rail you can 
     grind to the outer edge.  The card is on this ledge.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dr. Loboto's Lab - 4 Psi Cards [ 4.11 ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.  Right next to the crow that pushes the button is this card.
2.  You'll find this card behind a machine next to Dr. Loboto.
3.  Go around the balcony at the top to find this card.
4.  Go around the balcony at the top to find this card.

  

================
Figments [ 5.0 ]
================

In each mind throughout the game, there are figments of imagination scattered 
about.  Each figment is worth a number of figment points, collect 100 figment
points to raise your psi cadet rank by one.

I am still currently compending this list, so for now please refer to a 
walkthrough or the figment location guide on gamefaqs if you need help 
finding a particular figment.  Sorry for the inconvenience.


======================
Mental Baggage [ 6.0 ]
======================

Everybody has mental baggage.  To be specific, every mind has a purse, a 
suitcase, a duffle bag, a hat box, and a steamer trunk.  Reunite all of these 
heavy heaps of hang-ups with their respective luggage tags in a given mind 
and earn yourself Primal Memories accessible from Raz's journal.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Coach Oleander's Obstacle Course [ 6.1 ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Obstacle Course 1

4.  Steamer Trunk - Just follow the path, it's after the first figment.
    Steamer Trunk Tag - Jump the gap next to the Steamer Trunk to reach it.

5.  Suitcase - After you use jump across the two airplanes, and shimmy under
               the two cannons, there is an aread down and to the left.  Go
               into the tunnel, smash the boxes to get through, and you should
               see the suitcase in the corner ahead of you.
    Suitcase Tag - After you climb up and down the tower after the Steamer
                   Trunk, the tag is is front of the projection.

Obstacle Course 2

1.  Dufflebag - On the wall where there are numerous poles to swing up, once
                you reach the first platform, the dufflebag is near the right
                side.
    Dufflebag Tag - Traverse the battlefield, and the tag is on top of the
                    cannon that was shooting you.

2.  Hatbox - The hatbox is located in the middle of the battlefield, where you 
             have to run and hide behind walls.
    Hatbox Tag - Once you reach where the cannon continuously shoots you and 
                 you have to hide behind the walls, the tag is behind the 
                 second wall.

3.  Purse - After you jump the two trapezes, climb the ladder and turn to the
            right.  There is a set of planes floating in the air.  Jump across
            them to reach the purse.
    Purse Tag - Use the two trapezes to reach the next platform.  The tag is 
                before you climb the ladder.

Obstacle Course 3 

None, you should have sorted all the baggage in the previous two parts.


~~~~~~~~~~~~~~~~~
The Woods [ 6.2 ]
~~~~~~~~~~~~~~~~~

1.  Dufflebag - After defeating the giant monster with your psi blast, reach 
                the top ledge where you get swarmed by censors.  Climb up 
                on another ledge and you should see some branches you can
                swing across near the end.  Continue to swing across the 
                branches, and jump off the pole until you reach a large spire 
                with netting on it.  Swing to the spire and climb around the  
                back of it.  Jump off and the dufflebag is here on this
                platform.
    Dufflebag Tag - While following the rabbit, you will encounter swarms of 
                    censors.  Upon reaching the second bunch, defeat them and 
                    you should notice the tag near the ledge you just came
                    from.
2.  Hatbox - The hatbox lies around the area under the base of the thorn tower. 
             Go around the back and you should see it sitting there.
    Hatbox Tag - After getting swarmed by the fourth bunch of censors, this 
                 tag will be off to the left hopping about.
3.  Purse - In the area where the big monster is, that you must psi blast to 
            defeat, the purse is in the back of the area.
    Purse Tag - Right after you break out of the egg, the tag is right 
                behind you. 
4.  Steamer Trunk - After defeating the big monster, climb up the nearby tree,
                    and then double jump to reach a high ledge.  The trunk is 
                    on this ledge near the edge.
    Steamer Trunk Tag - Follow the bunny up the path after you break the egg. 
                        The tag is to the left along it.
5.  Suitcase - Just after getting the suitcase tag, you need to double jump up
               to reach a ledge.  Just up and to the right of this is where the
               suitcase is waiting.
    Suitcase Tag - Continue following the white rabbit, and in the same area 
                   where you found the dufflebag tag, you will find this tag 
                   just before the third group of censors.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sasha's Shooting Gallery [ 6.3 ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.  Dufflebag - Behind the bed near the arch where the first cobweb can be 
                found, it is near the corner.
    Dufflebag Tag - Climb on top of the bed, and the tag is bouncing around 
                    on the pillow.
2.  Hatbox - From the block containing the hatbox tag, continue jumping up the
             blocks.  You should reach
             the top of the headboard of the bed, where the hatbox is located.
    Hatbox Tag - From atop the pillow on the bed, jump towards the block
                 floating above where the dufflebag was.  The tag is hopping
                 around on this block.
3.  Purse - Continue to climb the glowing disks and platforms during the 
            second leak.  The purse is on a platform high above the cube.
    Purse Tag - Once you close the first leak, the second opens up.  Climb on 
                top of the first glowing disk to find the purse tag. 
4.  Steamer Trunk - Climb the ladder in the center of the third leak, and 
                    jump off to the side to reach the steamer trunk.
    Steamer Trunk Tag - Upon opening the third leak, the steamer trunk tag can
                        be found hopping around near the center of this side.
5.  Suitcase - Climb the tower during the fourth leak, and the suitcase is 
               near the top.
    Suitcase Tag - Start to climb the tower in the middle of the fourth leak 
                   and this tag is on one of the first platforms.


~~~~~~~~~~~~~~~~~~~~~~~~~~~
Milla's Dance Party [ 6.4 ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~

The Lounge

1.  Dufflebag - After using the flowers to reach the top of the large bowl
                room, you can find the dufflebag on the platform with all the
                dancing people.
    Dufflebag Tag - After learning how to psi float and using it to cross the
                    large gap, turn to the right and the tag is right there.  
2.  Hatbox - After you activate the kickout at the base of the large pinball 
             room, use it to reach the top.  The hatbox is straight ahead when
             you get up top.
    Hatbox Tag - When you reach the large pinball room, the tag is straight
                 ahead of where you are.
3.  Purse - Reach the top of the second large bowl, and you see a flower
            platform slightly above where the smashable wall is.  Jump to this
            platform and to the bumpers which will guide you to the platform
            where the purse is located.
    Purse Tag - Once you reach the top of the pinball room smash through the 
                thin wall, the purse tag is on the right side of the tunnel.
4.  Steamer Trunk - In the large pinball room, use the spring and your 
                    levitation ball to reach the outer wall.  Follow it around
                    until you find the steamer trunk.  It's on the same side as
                    where you came into the room
    Steamer Trunk Tag - In the room with the large glowing bowl at the bottom,
                        use the flowers to reach the top.  After activating the
                        second kickout, use the blowing wind to reach the
                        opposite side of the room.  The tag is hopping around
                        around the base of the ladder. 
The Party

5.  Suitcase - Reach the top of the room filled with bubble vents and you
               should find the suitcase near the door to exit this room.
    Suitcase Tag - As soon as you reach The Party, follow the inner basin
                   around until it places you upon the center platform.  The
                   tag can be found on this platform.


~~~~~~~~~~~~~~~~~~~~~~
Lungfishopolis [ 6.5 ]
~~~~~~~~~~~~~~~~~~~~~~

1.  Dufflebag - After smashing the jail and freeing the lungfish, continue on
                and turn to the right.  You should see the dufflebag there off
                to the right.  
    Dufflebag Tag - After getting through the laser tunnel, turn to the left.  
                    The tag is hopping around there.
2.  Hatbox - On the opposite side of the dam as where the tag is, the hatbox 
             is waiting.
    Hatbox Tag - Use the blimp to bounce up to the top of the dam.  The hatbox 
                 tag is on the left side of it.
3.  Purse - After freeing the pilot from jail, continue ahead and you should
            see the purse up against the wall.
    Purse Tag - After rescuing the lungfish from jail, continue on and you will 
                see a news flash pop up on the screen.  After the second one,
                climb the nearby tower to find this tag at the top.
4.  Steamer Trunk - When the path splits above the dam, the steamer trunk is on 
                    the top of a tower on the right path.
    Steamer Trunk Tag - Once you reach the top of the dam, smash through the 
                        buildings and watch out for navy ships shooting
                        missiles at you.  The tag is on the shore near the
                        second boat.
5.  Suitcase - Once you defeat all the planes and the ships are docked in front
               of the tower for you, scale the tower closest to the ships where
               the suitcase is at the top.
    Suitcase Tag - Grind on the train tracks above the dam to find the suitcase 
                   tag in a tunnel.


~~~~~~~~~~~~~~~~~~~~~~~~
The Neighborhood [ 6.6 ]
~~~~~~~~~~~~~~~~~~~~~~~~

1.  Dufflebag - The dufflebag is behind the graveyard, outside the fence.
    Dufflebag Tag - Jump the gap behind the house with the cobweb blocking
                    the garage.  Go to the next house after the one you just
                    jumped to and go inside.  The tag is in the living room.
2.  Hatbox - Past the sewer workers, there is a house on the left with 
             the garage blocked by a cobweb.  Clear the web with the 
             duster and the hatbox is in the garage.
    Hatbox Tag - After getting the phone from the book repository, return to
                 the neighborhood and go back to the area where there is a
                 phone worker and a pole you can climb.  Climb the pole and
                 slide across the powerlines to reach a park.  Check the 
                 sandbox for this tag.
3.  Purse - Enter the house with the hedge spy outside it, and the purse
            is in the living room.
    Purse Tag - After getting past the first road crew, the purse tag is
                on the roof of the house to the left.
4.  Steamer Trunk - After climbing down the sewer, check behind the 
                    book repository to find the steamer trunk.
    Steamer Trunk Tag - Behind the house with the little girl selling 
                        cookies at the front door is where this tag 
                        is waiting.
5.  Suitcase - Use clairvoyance on the spy at the post office to learn the
               door code.  Once you get inside, the suitcase is next
               to the counter.
    Suitcase Tag - Use the hedge clippers to enter the yard with the 
                   hedge spy.  In the backyard of this house is the tag.


~~~~~~~~~~~~~~~~~~~~~~~~
Gloria's Theater [ 6.7 ]
~~~~~~~~~~~~~~~~~~~~~~~~

1.  Dufflebag - Just follow the catwalks, and you will find the dufflebag
                near the end.
    Dufflebag Tag - When you reach the catwalks, jump and swing across the 
                    gaps until you reach a ladder with a censor at the top.
                    Defeat the censor, and you should see the tag just
                    along the catwalk.
2.  Hatbox - Directly below where you found the tag, jump down to the lower
             catwalk to find the hatbox.
    Hatbox Tag - Continue along the catwalk, and you will find this tag
                 after swinging along a set of light poles.
3.  Purse - Directly under where Jasper is sitting, climb the ladder to find
            the purse on this platform.
    Purse Tag - Go to the back of the stage, and inbetween a couple
                mannequins you will find this tag.
4.  Steamer Trunk - In the storeroom, climb the ladder and jump on some
                    platforms to reach the steamer trunk up top.
    Steamer Trunk Tag - On the opposite side of the room from Jasper, in 
                        the crevice on the floor.
5.  Suitcase - Go to the back of the stage, remove the cobweb in the corner
               and you will find the suitcase.
    Suitcase Tag - After obtaining the candle in the storage room, drop
                   down to the platform directly below to find this tag.


~~~~~~~~~~~~~~~~~~~~~~
Waterloo World [ 6.8 ]
~~~~~~~~~~~~~~~~~~~~~~

1.  Dufflebag - Climb to the roof of the farmer's house and levitate over
                to the top of the guillotine.  Use invisibility to reach
                the tightrope there and follow it across.  Smash the boarded
                window and you will find the dufflebag in this little room.
    Dufflebag Tag - Use the trampoline behind the second peasant's house
                    to reach the roof, where this tag is.
2.  Hatbox - Near the first peasant's house and the knight's house is a large 
             building.  On the side of this building is a path leading
             down.  Clear the cobweb at the entrance and the hatbox 
             is in the alcove.
    Hatbox Tag - Talk to either Fred or Napoleon before entering the game
                 to obtain this tag.
3.  Purse - To the left of the castle bridge is a little room blocked
            by a cobweb.  Use the duster to clear the entrance, then swing
            up to the top of the room and cross the tightrope to find
            the purse.
    Purse Tag - Use the smoke from the chimney of the restaurant to cross
                the river.  Across the river is an arch structure, with this
                tag around it.
4.  Steamer Trunk - Jump down to the area surrounding the base of the castle
                    to find the steamer trunk.
    Steamer Trunk Tag - In the building to the right of the castle bridge. 
                        Reach the roof of the room on the left and levitate
                        over to the roof of this one.  Clear the cobweb and
                        you'll find the tag in the back of the room.
5.  Suitcase - Next to the farmer's house is a large guillotine.  Clear
               the cobweb from the side to find the suitcase in the middle
               of it.
    Suitcase Tag - Once you reach the gameboard and when you are large,
                   this tag is by the restuarant in the corner.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Running Against The Bull [ 6.9 ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.  Dufflebag - Go through the side tunnel in the sewers to reach a 
                second ladder.  Climb it and use pyrokinesis on the vines
                to reveal the dufflebag.
    Dufflebag Tag - Just before you reach the first Queen, jump on top of
                    the fence and jump up to a balcony to the right to
                    reach this tag.
2.  Hatbox - Search around in Dingo's apartment to find the hatbox.
    Hatbox Tag - Next to the third painter is a rope.  Climb the rope and 
                 follow the path around.  You will find the hatbox tag
                 next to a hook on the wall.
3.  Purse - In the room where Edgar is working on his card tower, the
            purse is around the outer edge.
    Purse Tag - In the room where Edgar is working on his card tower,
                this tag is on a balcony you need to levitate up to.
4.  Steamer Trunk - In the first alley you run to from the archway.
    Steamer Trunk Tag - Just up the path, use the trashcan to open
                        the gated alley where this tag is waiting.
5.  Suitcase - Go through the fireplace in Dingo's apartment to reach a
               rope going across the alley.  Grind across to find the suitcase.
    Suitcase Tag - In Dingo's apartment, search around his bed to find
                   this tag.


~~~~~~~~~~~~~~~~~~~~
Meat Circus [ 6.10 ]
~~~~~~~~~~~~~~~~~~~~

1.  Dufflebag - Once you reach the end of the rails near the end, you 
                will the dufflebag on the platform.
    Dufflebag Tag - Grind the rails after the first tent, and you will 
                    find this tag while going down them.
2.  Hatbox - In the first tent where you have to protect Oleander, you will
             find the hatbox on the first platform up where bunnies come out
             to attack.
    Hatbox Tag - On a platform beyond the outer edge of the circus.  Jump
                 to reach it, but be careful of falling.
3.  Purse - Upon exiting the first tent, check the edge to find the purse.
    Purse Tag - At the very top of the first tent, you will find this tag
                on the last platform in front of the exit.
4.  Steamer Trunk - Outside the first tent, you will find the steamer trunk
                    around the outer edge.
    Steamer Trunk Tag - Levitate onto the awning above the first tent
                        entrance to find this tag.
5.  Suitcase - Upon exiting the first tent, check near the edge to
               find the suitcase.
    Suitcase Tag - Inside the first tent where you have to protect Oleaner,
                   you will find this tag around the outer edge of the tent.


======================
Mental Cobwebs [ 7.0 ]
======================

In most of the minds Raz enters, mental cobwebs clutter the landscape, 
muddying their owner's mind.  Raz can only clean these up with a Cobweb 
Duster available for purchase back in the real world at the Main Lodge. 
Each cobweb is worth one Psi Card at Ford's Sanctuary.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Coach Oleander's Obstacle Course [ 7.1 ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Obstacle Course 1 - 0 Cobwebs

Obstacle Course 2 - 3 Cobwebs

1.  Once you reach the top of the wall with the poles you have to swing on,
    punch through the wall and you will see the first cobweb directly in 
    front of you.
2.  Before you take the first trapeze, jump down to the right and turn 
    around.  The cobweb is there in the wall.
3.  After you cross the numerous trapeze, and right before you use the rail,
    turn around and look down near the bottom of the large wall.  The last 
    cobweb for this area is in a crevice below you, which you need to jump
    down to to get.

Obstacle Course 3 - 2 Cobwebs

1.  Directly after the spinning room, the cobweb is layed out to the right.
2.  Once you reach the bottom of the area, it is in a recess right below 
    the glowing white room on the right side.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Woods - 5 Cobwebs [ 7.2 ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.  In the area where the big monster is, that you must psi blast to 
    defeat, the cobweb is behind a tree in the back.
2.  After defeating the giant monster with your psi blast, reach 
    the top ledge where you get swarmed by censors.  Climb up 
    on another ledge and you should see some branches you can
    swing across near the end.  Continue to swing across the 
    branches, and jump off the pole until you reach a large spire 
    with netting on it.  Swing to the spire and climb around the  
    back of it.  Jump off and the cobweb is on this platform.
3.  When you get swarmed by the fourth bunch of censors, and just after 
    the suitcase, this cobweb is off to the left against the wall.
4.  When you reach the thorn tower, go to the right around the base of it 
    and the cobweb is behind a spire against the wall.
5.  Right before the thorn tower, you should notice a levitation stone on 
    the path.  Psi float up with it to the large bathtub above, where the 
    cobweb is located.  


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sasha's Shooting Gallery - 5 Cobwebs [ 7.3 ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.  Next to the large bed under an arch block lies the first web 
    in this area.
2.  On the opposite side of the bed, under another arch block lies 
    this cobweb.
3.  During the third leak, go around the back side of the large stack
    of boxes and you should see this web there.
4.  During the third leak, there is a cobweb halfway up the large 
    stack of boxes.
5.  At the base of one of the fire steps on the fourth leak.  


~~~~~~~~~~~~~~~~~~~~~~~~~~~
Milla's Dance Party [ 7.4 ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~

The Lounge - 3 Cobwebs 
1.  After learning to psi float and using it to cross the large gap,
    jump into the gap in front of you and to the right.  On the far right
    corner at the bottom is the cobweb.
2.  When you reach the large pinball room, turn around from where you start.  
    The web is posted against the wall.
3.  When you reach the top of the pinball room, there is a cobweb around
    the outer wall.

The Party - 2 Cobwebs
1.  Directly under the grating you start on in this level is where this
    cobweb is located.
2.  In the last room, where there are numerous platforms around the outer
    edge with everybody dancing on them, jump down to the bottom of the
    room.  This web is on the wall under the entrance platform.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lungfishopolis - 5 Cobwebs [ 7.5 ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.  After the second news flash, the web is behind a nearby tower.
2.  After getting through the laser tunnel, turn to the right and the cobweb 
    is on the nearby wall.
3.  After reaching the top of the dam by bouncing on the blimp, go to the 
    right side of the dam.  The web is behind a silo.
4.  After reaching the top of the dam, smash through numerous buildings and
    destroy a lot of tanks and a couple ships.  This web is behind a tower
    on the left side.
5.  When the path splits above the dam, this web is on the right path 
    next to a tower.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Neighborhood - 4 Cobwebs [ 7.6 ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.  Once you reach the third house, the cobweb is blocking the front door.
2.  Past the sewer workers, there is a house on the left with the 
    cobweb blocking the garage.
3.  There is a house just before you reach the door locked with the numpad.
    The cobweb is blocking the front door.
4.  Use clairvoyance on the spy at the post office to learn the door code.
    Once inside, the cobweb is in the next doorway.

Book Repository - 1 Cobweb

1.  This cobweb blocks the door to the book repository


~~~~~~~~~~~~~~~~~~~~~~~~
Gloria's Theater [ 7.7 ]
~~~~~~~~~~~~~~~~~~~~~~~~

The Stage - 7 Cobwebs

1.  Underneath where Jasper is sitting, this cobweb lies in wait.
2.  In the same area as the previous web.
3.  Use the ladder on the opposite side of the room from Jasper, then 
    levitate jump and psi float over to the high seats.  The web is on
    one of them.
4.  Go to the back of the stage and in the corner behind some props
    is where this web is.
5.  Go to the back of the stage and follow the little ramp up on the
    right side.  You will find this web blocking the hallway.
6.  In the storage room, climb the ladder to find this web on the platform.
7.  After obtaining the candle in the storage room, drop down to the platform
    below to find this web in the corner.    

The Catwalks - 0 Cobwebs


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Waterloo World - 7 Cobwebs [ 7.8 ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.  On the side of the large building near the farmer's house and the 
    knight's, there is a path leading down.  The cobweb is blocking
    the little alcove at the bottom of this path.  
2.  Next to the farmer's house is a large guillotine.  The cobweb is
    on one of the sides.
3.  On the side of the carpenter's house is this web.
4.  Use the chimney of the restaurant to cross the river where you will find
    an arch structure.  The web is underneath of it.
5.  To the left of the castle bridge is a little room.  This cobweb
    is blocking the entrance to it. 
6.  Reach the roof of the room you took the previous cobweb from the entrance
    of.  Then levitate jump over to the next roof, where you can find this
    cobweb blocking an entrance there.
7.  As soon as you reach the bridge of the castle, turn to the right and 
    look up.  You should see this cobweb just above a ladder.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Running Against The Bull - 7 Cobwebs [ 7.9 ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.  Use the guitar painting on the hook next to the Queen of Hearts.
    Climb up to reach this cobweb.
2.  After the Queen of Hearts, you'll reach the sewer shortly.  The cobweb
    is blocking a part of it.
3.  In the sewers, follow the sidepath to find this web blocking
    the wall.
4.  After defeating the Queen of Diamonds, return up to the ledge and follow
    it around to find a hook.  Use the window painting to reach a new
    area, with the cobweb in the corner.
5.  Next to the fourth artist is a ladder, climb it to reach an apartment.
    This web is blocking the entrance to the apartment.
6.  In the fireplace of Dingo's apartment is where this web is located.
7.  Go through the fireplace in Dingo's apartment to reach this web at the
    end of the passage.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Meat Circus - 3 Cobwebs [ 7.10 ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.  As soon as you enter the caravan at the start of the level, the web
    is in the first hallway.
2.  This web is in the same area as the previous.
3.  Upon exiting the first tent, check the sides of the exit to find the
    last cobweb.


=====================
Mental Vaults [ 8.0 ]
=====================

Find and crack these vaults open to view memories from the minds that 
Raz explores.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Coach Oleander's Obstacle Course [ 8.1 ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Obstacle Course 1 - 0 Vaults

Obstacle Course 2 - 2 Vaults

1.  After completing the target practice, the vault is 
    directly ahead.
2.  Before you take the first trapeze, jump down and turn around.  
    Use the cobweb duster to reveal this one.

Obstacle Course 3 - 0 Vaults


~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Woods - 2 Vaults [ 8.2 ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.  Just outside the gypsy caravan, the vault is on the edge of 
    the plain.
2.  Search around the base of the thorn tower and you should find
    this vault jumping around.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sasha's Shooting Gallery - 2 Vaults [ 8.3 ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.  Climb atop the bed and you should see the first vault near
    the end of it.
2.  During the third leak, search each side of the cube and you should
    find the vault wandering around on one of them.


~~~~~~~~~~~~~~~~~~~~~~~~~~~
Milla's Dance Party [ 8.4 ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~

The Lounge - 2 Vaults

1.  In the room with the bubble fan, just before you use the fan to reach
    the other side, turn around and look down to the left.  You should
    see a platform with a figment on it.  Jump down to this and enter the
    room to find the vault.
2.  After you reach the top of the pinball room and get through 
    the corridor to reach the nextlarge bowl, the vault is running
    around the outer edge of the bowl.

The Party - 0 Vaults


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lungfishopolis - 2 Vaults [ 8.5 ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.  After getting through the laser tunnel, continue through the 
    water under the blimp.  The vault is in the far corner.
2.  When the path splits above the dam, take the right path and cross the 
    wire bridge.  This vault is running around in the little area directly
    after the bridge.  It's small, so it is kind of hard to see, but just
    look closely.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Neighborhood - 2 Vaults [ 8.6 ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.  To the left of the graveyard this vault is running around.  
2.  After getting the phone from the book repository, return to
    the neighborhood and go back to the area where there is a
    phone worker and a pole you can climb.  Climb the pole and
    slide across the powerlines to reach a park.  The vault is running
    around in the park.


~~~~~~~~~~~~~~~~~~~~~~~~
Gloria's Theater [ 8.7 ]
~~~~~~~~~~~~~~~~~~~~~~~~

The Stage - 1 Vault

1.  After talking to Bonita, enter the storage room near her dressing room.
    The vault is in here.

The Catwalks - 1 Vault

1.  After you find the hatbox tag, jump down to the lower catwalk to find
    this vault hopping around.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Waterloo World - 2 Vaults [ 8.8 ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 

1.  On the roof of the carpenter's house is the first vault in the area.
2.  Cross the castle bridge and jump up into the large circular room
    and find this vault there.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Running Against The Bull - 2 Vaults [ 8.9 ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.  In the sewers, follow the sidepath and you will find this vault
    running through it.
2.  At the end of the alley past the second artist, use the vine painting
    to reach a rooftop.  The vault is wandering around in the garden up here.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Meat Circus - 1 Vault [ 8.10 ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.  At the very top of the first tent, you will find the last vault on
    the last platform before the exit.


============================
Scavenger Hunt Items [ 9.0 ]
============================

As soon as you reach the Main Campgrounds, Crueller will give you the scavenger
hunt item list.  Find eight items to get promoted four psi cadet ranks.  Find
the remaining eight goodies to get promoted an additional four ranks.

~~~~~~~~~~~~
Golden Acorn
~~~~~~~~~~~~

In the GPC and Wilderness, go around the outer edge of the fence
and you should see a squirrel guarding a glowing acorn.  Use 
invisibility to obtain the acorn from the squirrel.
--------------------
Adult squirrels will often coat a regular agorn with a mucilacinous secretion
that gives it a shiny "golden" coat.  This sparkly trinket is used to attract
possible mates.  Warning:  do not eat.

~~~~~~~~~~~~~
Dinosaur Bone
~~~~~~~~~~~~~

In the Reception Area, find the large tree near Crueller's
location.  Levitate up the branches to reach the dinosaur
bone on one of them. 
--------------------
Enormous, carnivorous, and psychically mutated, one thing for sure you can
say about the valley's prehistoric inhabitants:  we are glad they're dead.
Nobody wants to see levitating velociraptors.  SCARY.

~~~~~~~~~~~~~~
Diver's Helmet
~~~~~~~~~~~~~~

Use levitation to reach the top of the boathouse.  Behind it 
is a cave with the helmet in it.
--------------------
Thick helmets like these have been used to protect those who dive in Lake
Oblongata, not from the increase in water pressure, but from the hideous
creature that is rumored to live in the lake ( but is, of course, just an
old legend ).

~~~~~~~~~~
Eagle Claw
~~~~~~~~~~

On your way back to the main lodge from the parking lot, there 
is a rock formation on the right hand side.  Scale these rocks  
with your double jumps, and you should reach a wooden platform.  
At the edge is a trapeze which you can use to reach the nearby 
tower.  On the tower is the eagle claw.
--------------------
Eagle claw soup is surprisingly tangy, and promotes the growth of
strong fingernails.

~~~~~~~~~~
Condor Egg
~~~~~~~~~~

In the Reception Area, go through the mines to reach a couple
tracks at the end.  Grind along the left track and psi float
once you jump off the end to reach the condor egg on a pillar
in the middle of the swamp.
--------------------
The rare and beautiful condor egg.  Condors were once plentiful in this valley,
but their numbers have been decimated by modern hazards such as power lines,
telekinetic grizzly bears, and poachers stealing the eggs out of their nests.

~~~~~~
Fossil
~~~~~~

In Sasha's Underground Lab, after going down the spiraling staircase
a bit, if you look to the side of the room you should see the fossil
glowing up on a ledge.  Double jump over to a ledge near it, and 
climb up to reach the fossil.
--------------------
Bringing day old chicken pot pie from the cafeteria doesn't count!  I've been
fooled twice already, but from now on, you kids better have the real McCoy!

~~~~~~~~~
Glass Eye
~~~~~~~~~

In the GPC and Wilderness, follow the stream until you find a 
grate.  Use telekinesis to obtain the glass eye from behind 
this grate.
--------------------
I am always losing mine around camp.  If you find one please don't scratch
it, because I'm running out of spares.

~~~~~~~~~~~~~
Gold Doubloon
~~~~~~~~~~~~~

Once you enter the campgrounds main from the kids' lodge, go 
around the main lodge until you see a couple picnic tables.  
Next to the lodge is an alcove which contains the gold
doubloon.
--------------------
What were Spanish explorers doing in this valley two hundred years ago?  How
did they get their boats over the hills and into Lake Oblongata which, at
that time, did not even exist?  Why did they leave their doubloons here, and 
why has no person found this one though it has been floating in midair all
this time?  These are just some of the many unanswered riddles held
in this mysterious coin.

~~~~~~~~~~~~~~
Fertility Idol
~~~~~~~~~~~~~~

In the Reception Area, find the structure Crueller is on. 
Go into the nearby woods and you should hear bees buzzing 
about.  Find where they are swarming and shoot it down
with your psi blast.  Use invisibility to run through the
swarm then and claim the fertility idol.
--------------------
Wasps love fertility idols.  Everybody knows it.  No one knows why, but it
must work because look at how many of them there are!

~~~~~~~~~~~~~
Miner's Skull
~~~~~~~~~~~~~

In the GPC and Wilderness, follow the outer fence around 
until you find a geyser with something on one end of it.  Use 
shield over the other end to release the miner's skull.
--------------------
In the early days of the Psitanium rush, prospectors and miners came from all
over to hunt the mysterious "Whispering Rock" so plentiful in this valley.
Some were killed in mining accidents, some in claim disputes, but many
were simply driven mad by the powerful mineral and wandered off into the 
mines, never to be seen again..except for their creepy bearded heads.

~~~~~~~~~~~~~~~~
Cherry Wood Pipe
~~~~~~~~~~~~~~~~

Find the large tree with a car embedded in its trunk 
overlooking the swamp.  The cherry wood pipe is located
near the trunk.
--------------------
This style of pipe was common among more fashion-conscious loggers in the
early part of the century, until a high frequency of logger-initiated
forest fires led to a mandatory, industry-wide switch to chewing tobacco,
and later, bark flavored chewing gum.

~~~~~~~~~~~~
Pirate Scope
~~~~~~~~~~~~

In the GPC and Wilderness there is a cave leading to the 
Boathouse.  Next to the cave is a set of rocks that you can 
scale with levitation.  Once you reach the top, the pirate scope 
lies waiting there for you.
--------------------
Telescopes like this were once popular among area pirates, until they learned
that they could see farther by using clairvoyance on bird feathers.

~~~~~~~~~~~~~~~~~~~~
Psychonauts Comic #1
~~~~~~~~~~~~~~~~~~~~

Go to the Boathouse and Beach area.  Under the pathway 
leading from the main campgrounds, the comic is resting
upon a rock in the underbrush.
--------------------
The thrilling origin issue in which the Psychonauts get their name and design
their first costumes.  Aslo introduces the character of "Clyde the 
Cautious Cougar" who teaches firestarting safety.

~~~~~~~~~~~~~~~
Turkey Sandwich
~~~~~~~~~~~~~~~

In the Kids' Cabin area, return to the cave above one of the
cabins.  Open the freezer and use pyrokinesis to melt the 
block of ice and recieve this item.
--------------------
Possibly the most famous poultry-based sandwiches, second only to its more
glamerous sister, the chicken salad sandwich.  The turkey sandwich holds
a special place in the hearts of food lovers everywehre who crace 
something that's like chicken, but not.

~~~~~~~~~~~
Voodoo Doll
~~~~~~~~~~~

Within the lodge, use the table near the store to reach the top 
of the entranceway.  From here, jump up to the rafters.  Jump 
across the rafters to reach the voodoo doll on the other side.
--------------------
Yeras ago someone thought it would be a fun craft project at camp to make 
voodoo dolls.  We would have fired that teacher had they not ended up in the
hospital.  If you find one of these dolls PLEASE do no remove and 
reinsert ANY of the pins.

~~~~~~~~~~
Gold Watch
~~~~~~~~~~

After completing the Milkman's Conspiracy, enter the asylum
grounds through the gate.  Levitate jump over the fountain
in the center to obtain the gold watch.
--------------------
Time.  The enemy of us all.  Hold a watch to your ear and listen.  Tick tock,
tick tock...those are the hoof beats of the Reaper's pale horse.  "Half
past eight, he's at your gate.  Quarter to four, a knock on the door."
Unwinding is the mortal coil that drives the geras to tick and toil, until
at last, it rests.  Unwound, and we lay silent in the ground.


===============
Brains [ 10.0 ]
===============

Eventually, all of your fellow campmates will lose their brains.  Collect 
their lost brains and turn them into Ford in his sanctuary to recranialize 
your campmates.  Doing this increases Raz's mental health capacity.

~~~~~~~~~~~
Bobby Zilch
~~~~~~~~~~~

After jumping down the elevator shaft, go into the room
on the left side of the large gap.  The jar is behind
the door.

~~~~~~~~~~~
Dogen Boole
~~~~~~~~~~~

In the asylum upper floors, near the top of the room with the
radioactive waster, there is a twin set of windows.  Go out
the right one to find this brain.

~~~~~~~~~~~~~~~~~~~~~~~~
Benny "The Nose" Fideleo
~~~~~~~~~~~~~~~~~~~~~~~~

In the asylum upper floors, go up the first set of
stairs and cross the gap to the right.  Break the
boards and go into the bathroom on the right side
of the room.  The jar is in the stall.

~~~~~~~~~
Elka Doom
~~~~~~~~~

After climbing the second set of stairs in the asylum upper floors,
go into the room on the right and levitate up to the top of
outer ledge.  The brain is in the corner.
 
~~~~~~~~~~~
Kitty Bubai
~~~~~~~~~~~

Upon entering the asylum grounds, turn right at the fountain
and smash the cart.  Turn left and follow the path.  You 
should see the brain on a little ledge in front of you.

~~~~~~~~~~~
Chloe Barge
~~~~~~~~~~~

From the entrance of the asylum lower floors, turn to the right
and levitate up to the ledge.  Smash the jar to obtain 
the brain.

~~~~~~~~~~~~~
Franke Athens
~~~~~~~~~~~~~

On the opposite side of the asylum grounds from where you
entered, the jar containing the brain is to the right
of the Boyd.

~~~~~~~~~~~~~~~
J.T. Hoofburger
~~~~~~~~~~~~~~~

After completing the Milkman Conspiracy, go through the
asylum gates.  Turn left and you should see the 
jar containing the brain.

~~~~~~~~~~~~~~~~~~
Quentin Hedgemouse
~~~~~~~~~~~~~~~~~~

In the asylum upper floors, there is a room with
radioactive waste after you get swarmed by rats.  On the
walls are pieces jutting out that you can jump on to 
reach this jar in the alcove above.

~~~~~~~~~~~~
Vernon Tripe
~~~~~~~~~~~~

In Dr. Loboto's Lab, there is a crow that pushes a button.
Near this crow is the jar containing the brain.

~~~~~~~~~~~
Milka Phage
~~~~~~~~~~~

In the back of the asylum lower floors, wait for the crows
to bring down a basket.  Use invisiblity to smash the jar
in the basket and obtain the brain.

~~~~~~~~~~~~~~~~~~~~~~~~
Crystal Flowers Snagrash
~~~~~~~~~~~~~~~~~~~~~~~~

In the asylum upper floors, after climbing the 
grating to reach another floor, there is a platform
you can levitate to, where this jar is waiting.

~~~~~~~~~~
Clem Foote
~~~~~~~~~~

After reaching the top of the radioactive room in teh asylum
upper floors, use telekinesis on the chair blocking the door.
Jump up into the ceiling and search for another hole to drop 
down into.  You'll find the brain by the door.

~~~~~~~~~~~~~
Nils Lutefisk
~~~~~~~~~~~~~

In the asylum upper floors, just before you reach the very
top of the radioactive room, you'll find this brain on a 
wooden platform.

~~~~~~~~~~~~~
Maloof Canola
~~~~~~~~~~~~~

In the asylum lower floors, go to the right and swing up 
to the ledge where the jar containing the brain is.

~~~~~~~~~~~~~~~~
Mikhail Bulgakov
~~~~~~~~~~~~~~~~

In Dr. Loboto's Lab, go around the balcony at the top
to find this brain.

~~~~~~~~~~~
Phoebe Love
~~~~~~~~~~~

In the asylum upper floors, go up the room with the radioactive
waste until you reach a large red platform spiraling around
the room.  At one end of it, you can jump to a nearby 
platform containing the jar with the brain in it.

~~~~~~~~~
Elton Fir
~~~~~~~~~

In Dr. Loboto's Lab, go around the balcony at the top to find
this brain.

~~~~~~~~~~~~~~~
Chops Sweetwind
~~~~~~~~~~~~~~~

In the asylum lower floors, jump up on the platforms on the
left side.  Double jump up, then swing across the gap.
Swing to the ledge and smash the jar with the brain in it.


=====================
Merit Badges [ 11.0 ]
=====================

Earning merit badges is a critical part of completing Rz's Psi Cadet training.
He earns them performing certain tasks camp counselors challenge him with or 
by completing objectives in various areas.  Some Merit Badges have a minimum 
Psi Cadet rank requirement before Raz can earn them since he needs to have 
a certain "mental muscularity" before he can handle the new skill.

Basic Braining
  Complete Coach Oleander's class
  This badge allows access to the Main Campgrounds

Oarsman 
  Recieve from Sasha after reaching the thorn tower in The Woods
  This badge allows you to obtain a canoe in the boathouse from Crueller

Marksmanship
  Defeat the Mega Censor in Sasha's mind
  This badge allows Raz to use a Psi blast to shoot at foes

Levitation
  Complete Milla's levitation training
  This badge allows Raz to bounce high into the air and glide over 
  hazardous materials ( i.e., fire, electricity, radiation )

Shield
  Receive from the lungfish when you free them from the jail
  This badge allows Raz to focus his thought bubble as protection
  for him.  It can also be used to deflect enemy attacks back
  at them.  

Clairvoyance
  Find this is the fridge as soon as you enter the asylum guard's mind
  This badge allows you to see through the eyes of another.  You can use 
  it direcly on a person or on a handheld objecdt that bears the special
  aura.

Confusion
  In the Running of the Bulls, find Dingo in his apartment and talk to him
  to recieve this power.
  This badge allows you to cloud the minds of others.

Pyrokinesis
  Reach Psi Cadet rank of 10
  This badge allows Raz to unlease fire upon unsuspecting foes.

Telekinesis
  Reach Psi Cadet rank of 20
  This badge allows Raz to pick up and toss objects with his mind.

Invisibility
  Reach Psi Cadet rank of 30
  This badge allows Raz to cloud the visual cortexes of those around
  him, thus rendering himself invisible.  


~~~~~~~~
Upgrades
~~~~~~~~

Upon reaching certain Psi Cadet ranks, Raz's psychic powers will evolve
and become stronger.

Palm Megabomb
  Reach Psi Cadet rank of 35
  After you start a Palm Bomb, hit the square button as many times as 
  possible before Raz hits the ground.  The more times you hit the 
  button, the higher the bonus damage.

Chain Blast
  Reach Psi Cadet rank of 40
  Raz's psi blast will bounce from one enemy to another, damaging
  up to three nearby enemies at once.

Thermal Detonation
  Reach Psi Cadet rank of 45
  Raz's pyrokinesis power will now invoke a massive explosion around
  the target, setting fire to anything nearby.

Wrecking Ball
  Reach Psi Cadet rank of 50
  When rolling on the levitation ball, when you reach full speed you
  will do damage to any enemies you come into contact with.

Offensive Shield
  Reach Psi cadet rank of 55
  When using your shield, any attacker that hits it will bounce off of you.

Advanced Invisibility
  Reach Psi Cadet rank of 60
  Invisibility lasts twice as long

TK Extension
  Reach Psi Cadet rank of 65
  Telekinesis range is extended.

Super Chain Blast
  Reach Psi Cadet rank of 70
  Raz's psi blast will bounce from one enemy to another, now damaging
  up to six nearby enemies at once.

Rolling Havoc
  Reach Psi Cadet rank of 75
  Once you start rolling on the levitation ball, wrecking ball activates
  right away.  This means any enemy you run into with the levitation
  ball will take damage.

Ferocious Aura
  Reach Psi Cadet rank of 80
  Enemies who get knocked back by your shield now take damage.

Sensory Scramble 
  Reach Psi Cadet rank of 85
  You can further cloud your enemie's minds, and confusion lasts twice
  as long.

Psychic Regeneration
  Reach Psi Cadet rank of 90
  Your friends at camp are focusing their energy directly into you, and you'll
  now slowly regenerate mental health.

Infinite Ammo
  Reach Psi Cadet rank of 95
  By tapping into the raw power of the nearby Psitanium deposit, you've 
  obtained infinite psychic ammo for Psi blast and confusion.


================
Credits [ 12.0 ]
================

Please do not use on your site unless permission has been acquired 
by the author.  If you have any comments or suggestions, please 
email me at muffledspirit17@yahoo.com .
Finally, I would like to thank :
 - Majesco, for creating the game.
 - CjayC, for creating Gamefaqs and hosting this guide

Copyright 2007 by justinsl1986