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    Character Guide by HonestHans

    Version: 1.0 | Updated: 06/11/07 | Printable Version | Search This Guide

    Victorious Boxers 2 : Fighting Spirit 
    General Game Tactics with Boxer Rankings, Statistics, and Profiles
    
    6/11/2007
    
    v. 1.0
    
    HonestHans
    nbdng@yahoo.com 
    
    
    
    
    
    
    
    
    ********* Index *************
    
    (Press Ctrl + F and paste the section number and heading 
    that you want for easy navigation through this guide.)
    
    1.0 Controls
    
    2.0 General Tactics
    
    3.0 Fighter Rankings
    
    -3.1 Featherweights
    -3.2 Jr. Lightweights
    -3.3 Lightweights
    -3.4 Welterweights, Jr. Middleweights and Middleweights
    
         
    4.0 Fighter Stats and Profiles
    
    -4.1 Bantamweights 
    -4.2 Featherweights 
    -4.3 Jr. Lightweights
    -4.4 Lightweights
    -4.5 Welterweights
    -4.6 Jr. Middleweights
    -4.7 Middleweights
    -4.8 Heavyweights
    
    5.0 Ranking Methodology
    
    6.0 Computer AI and tournaments
    
    7.0 Credits
    
    
    
    
    
    
    
    *******************  Introduction **********************
     
    The point of this guide is mainly to get a handle on the 70 
    fighters in the game. While the game has it's share of characters
    which not many people will likely ever spend a lot of time 
    playing, there are actually many more fighters with unusual sets of 
    skills in the game than most people probably realize as well. I've
    also written short guides about the game's options as well gameplay
    tactics, since no one else has done so yet.
    
    Section 1 discusses some of the finer points of the control scheme.
    Section 2 is a short tactics guide. I've divided all of the boxers 
    within a given division or divisions into rankings based on skill in 
    section 3, then in section 4, copied all the stats (height, reach, 
    etc.) for each of the boxers, noted any special moves and included a 
    small description of what I think their respective abilities are. I 
    tried to go into some detail about each special technique that a 
    given fighter has, and if you don't see this under a given fighter, 
    you'll find it listed under another fighter who has the same move. 
    
    Hopefully you'll find this guide useful and any feedback, 
    corrections, suggestions, etc. that you might have would be 
    completely welcomed.
    
    
    
    
    ******************** 1.0 Controls **************************
    
    The analog stick can be set to either normal or expert. The normal
    setting without a sway or step button assigned is actually more 
    difficult to use but gives the game a much more fluid feel and seems
    to eleminate the tracking problems (where a character will stay 
    facing in the same direction  even as his opponent steps to his side)
    that some reviewers of the game complained about. It also adds a sway 
    into a step move that which doesn't seem to work under any other 
    settings. The expert setting with a sway button assigned makes
    footwork, stepping punches and upper body movement easier to 
    do.
    
    Normal Setting:
    
    -Pushing the analog stick all the way in one direction causes the 
    fighter to take a normal step, pushing twice in the same direction
    causes the fighter to make a quick step in that direction. Tapping 
    in a given direction will cause the fighter's upper body to sway in 
    that direction. Tapping into a sway and then completing the movement
    into a normal step gives a sort of sliding sway into a step movememt.
    
     
    Expert (with sway button assigned):
    
    -Pushing the analog stick all the way in one direction causes the 
    fighter to take a quick step. Tapping and holding in a given 
    direction will cause the fighter to step normally. Pressing the 
    sway button deactivates foot movement and the analog stick will 
    move only the fighter's upper body for as long as the button is held. 
    If you use the expert stick without a sway button, the movement for 
    steps is replaced with a swaying movement, and the ability to take 
    normal steps is lost, as far as I can tell. 
    
    Angle and Synching options
    
    The following isn't espescially important, and I think that it actually 
    works best if the default setting is left alone. I'm just including it 
    because I've heard it asked about and for the general sake of 
    completeness.
    
    
    -When the synch mode is turned off, the movement controls are fixed
    and pushing up will always move a fighter forward, pushing down will
    move him backwards and pushing left or right will always move him left 
    or right respectively, regardless of his position in the ring. 
     
    -Changing the angle setting will change the orientation of a fixed 
    control scheme. The control scheme described in the previous paragraph
    is how it would work if the angle was set to 0 degrees. Changing the 
    angle to 90 degrees will cause the fighter move forward when the stick
    is pushed right,  left or right when it is pushed up or down and 
    backward when it's pushed left. Changing it to 270 degrees would give
    the exact opposite orientation of the setting in the previous sentence.
    The default setting is 9 degrees because the thumb naturally tends to 
    angle in a little towards the stick.
    
    -When auto synch is on, the fighter will move relative to the camera and
    his position in the ring. If he has his back againt the rope on the left 
    side of the ring, pushing right will move him forward. If he's in the 
    bottom right of the ring with his back to the corner, pushing diagonally 
    up and left will move him forward, diagonally down/right will move him
    back, diagonally down/left and up/right will move him left or right.
    
    
    ******************** 2.0 General Tactics *********************
    
    All descriptions below assume that both fighers are in an orthodox,
    righ handed stance unless otherwise noted.
    
    
    
    
    
    Footwork:
    
    
    
    
    -Aside from normal movement, a fighter can also dash or sway into a 
    step, as described above in the controls section.
    
    -Under most circumstances, try to circle away from your opponent's 
    dominant hand, not into it. ie circle to your fighter's right when 
    fighting a right handed fighter.
    
    -When fighting as a boxer, stay in the center of the ring and keep 
    circling away from the opponent's dominant hand, while also staying 
    outside the shorter range of the left hook. Use the sway and step 
    movement, if you're using the normal control scheme, and lots of 
    jabs.
    
    -When playing as a puncher, keep moving forward, applying pressure, 
    and maneuvering your opponent against the ropes and into the corner. 
    Cut him off and keep him away from the center of the ring.
    If you don't have a reach advantage, stay as close as possible
    to your opponent and attack with hooks and uppercuts.
    
    
    
    
    Punches:
    
    
    
    -Stepping left/right straight punches:
    They are long range attacks that are more powerful than regular jabs 
    and rights, since they will have more of the fighter's body weight 
    behind them. An effective way of landing the stepping right punch is 
    to flick the jab from just at your fighter's range and then 
    move in with a stepping straight right punch. These punches are 
    executed by dashing and then pressing the punch button. Stepping hooks 
    can also be thrown in the same manner. 
       
    -Hooks:
    The left hook in this game is thrown fairly open (with the figher's
    arm mostly open rather than bent at the elbow), so it has decent 
    range. Try catching your opponent with it when he circles to your 
    left or as you are stepping to your right for the maximum 
    impact -this is espescially effective when used with the sway into a 
    step footwork movement. Also, the computer AI will almost always
    answer a left hook with a left hook of it's own. The right hook is 
    a slow punch that is best when used at close range. 
    
    -Jab:
    It's the Fastest punch. Use it to gauge your distance, start your
    combinations, work your way inside and interrupt your opponent's 
    attack.
    
    -Uppercuts:
    They are short range power punches. They are more effective than hooks 
    when attacking the body on the inside.
    
    -Straight Rights: 
    It's the Medium range power punch. Let if follow the jab or a series 
    of them and use it to counter your opponent's jab. Occasionally you'll 
    catch an opponent with it as he steps in. I also have had luck using 
    it with a leftward sway and stepping movement
    
    
    
    Defense: 
     
    
    
    
    -Every defensive maneuver should ideally be executed with an offensive 
    manuever that is either simultaneous with it or follows immediately
    after it. It's bad practice to just stand there slipping, ducking
    and blocking punches without punching back.
    
    -Blocking: 
    Pressing the R1 button immediately after your opponent's attack will
    cause your fighter to block an incoming punch. This method only works
    momentarily -your fighter will not keep his guard up and the the button 
    has to be pressed once to block every punch your opponent throws. 
    
    Punches can also be blocked by pressing the opposite punch button of
    the incoming punch. For example, if your opponent 
    throws a right, immediately throwing a jab will cause you to block 
    the punch with your left hand, when both fighters are in the orthodox
    stance. Vice Versa for the other hand. This can and should be followed 
    with an almost simultaneous punch from the other hand. 
    
    -Slipping and Ducking:
    Slipping is rolling the shoulders to one side or the other to avoid 
    straight punches. A duck is used to avoid hooks. Both have offensive 
    components which should be performed simultaneously or follow 
    immediately, which are described in the counterpunching section. 
    These are the easiest, best maneuvers to defend yourself with in 
    this game. 
    
    -The analog stick allows you to control how far sideways your fighter
    will go when he slips a punch. The ideal is to go no further than 
    absolutely necessary.
    
    
    
    
    
    
    
    Counter Punching:
    
    
    
    -A counter punch combines your own punching power with your 
    opponent's momentum. It's executed by dodging or blocking his 
    punch while simultaneously catching him with your own punch, 
    as he's still coming forwards.
    
    -Countering straight punches:
    
    Slip to the left when your opponent throws his jab while
    throwing the straight right (which is called the
    right cross in this instance) over his punch, to his head.
    
    Counter the straight right by slipping to your right 
    while throwing the left hook to the body. A counter
    jab to the head (a left cross, I guess) also works fine in this 
    game because the punch comes out more like a really loose left 
    hook than a straight punch. 
    
    -Countering hooks:
    Duck and immediately come back with your own hooks or uppercuts 
    to the body or punch on the way back up with uppercuts to the head.
    
    -The counter hooks to the head in this game seem like somewhat 
    slow and very awkward punches, and I haven't had a lot of luck 
    using them (the exception being when they are used with the sway and
    step movement). They do seem to work better than counter straights 
    at very close range. When standing toe to toe, you can try using 
    counter uppercuts.
    
    -The game also allows you to block while countering with the other
    hand as described in the blocking section, which also catches your
    opponent's forward movement with your own.
    
    -Practice your countering by using a fighter who has slow battle
    as a special move or by dialing down the speed of the opposing 
    fighter in exhibition mode.
    
    -To more effectively counter punch, watch your opponent's shoulders
    instead of his hands, as they'll move before the hands.
    
    
    
    
    
    Combinations:
    
    
    
    Because your position, punching range and angle, in relation to your
    opponent, will be changing throughout the course of the fight, 
    there are no recipe list style of combinations that will always work.
    Here are some general tips, though:
    
    -To land combos in this game,  all of your punches have to 
    make contact with your opponent to keep the combo going, 
    even if you just hit his glove or shoulder. If you 
    whiff one of your punches entirely (aside from a jab), your fighter 
    will be thrown slightly off balance, and any subsequent controller 
    input will be ignored for a split second while your fighter regains 
    his balance. For this reason, it's better to start your combos
    off the jab or several jabs.
    
    -Pay attention to how your opponent reacts after having been hit and
    choose your next punch accordingly. Don't just tap out strings of 
    punches without regard for timing, range, angle, etc. The best way 
    to get the hang of this is to play in slow battle.
    
    -At close range, uppercuts will always at least make contact with
    your opponent, even if their blocked, so it's easy to throw 
    impressive looking uppercut flurries if you can stay close to your
    opponent.
    
    -Faster, lighter punchers are better at landing strings of punches 
    than heavy fisted types, who tend to knock their opponents out of 
    range after a punch or two.
    
    -Unless an opponent is stunned, you'll rarely land more than a 3 
    punch combination before he starts dodging, blocking or moving.
    
    -Combo Examples:
    
    jab 2x
    
    jab -> right
    
    jab -> L.hook
    
    jab -> right -> L.hook
    
    bodyL.hook -> L.hook
    
    jab -> bodyLstraight -> bodyRight ->bodyLstraight -> bodyRight
    
    bodyL.uppercut -> bodyR.uppercut -> L.uppercut
    
    jab -> bodyL.hook -> L.hook
    
    jab -> bodyL.hook -> L.hook -> right
    
    My favorite Ippo combo:
    
    jab or or duck inside -> bodyUppercut ->L.hook / right 
    depending on position
    
    If your opponent's in the center of the ring when you 
    start the above combo, Ippo's body uppercut will knock the 
    opponent backward and you'll have to throw a stepping punch 
    to hit him with the left hook or right.
    
    
    
    
    
    Special Moves:
    
    
    
    
    I'm covering the 2 most prevalent special moves and 1 that
    is theoretically possible for every fighter to do here. 
    All other special moves are covered in the comments sections 
    under a given figher.
    
    -Slow Battle 
    
    Causes the fight to move in slow motion for
    as long as a given fighter can maintain it.
    
    -Momentary Battle 
    
    MB allows to you to pinpoint exactly where
    you want a punch to land. Activate it immediately
    after throwing a punch (this is much easier to do if 
    slow battle is already running.) If you see a red flash,
    it means you were too slow. When you've successfully entered
    momentary battle, the game's action will freeze and you'll be
    able to place your punch with the crosshairs controlled by 
    the left analog stick and rotate the camera with the right 
    analog stick.
    
    -Heartbreak Punch 
    
    If you land a punch directly on your 
    opponent's heart he will be completely stunned and unable to 
    react for a few seconds. This has happened to me a few times
    by luck, but I've never really tried to master the move. It 
    seems like your punch placement has to be just perfect for it
    to work. A good postion to land right on the heart from would be to 
    throw a right to the body with momentary battle while standing 
    slightly to your opponent's right side, immediatlely after
    your opponent has thrown a left hook or jab to the head.
    
    
    
    
    
    
    
    ******************** 3.0 Fighter Rankings ***************
    
    
    
    
    3.1 Featherweights
    ----------------------------
    
    Tier 1 Boxers:
    
    -Richardo Martinez
    -Ryo Mashiba
    -Eiji Date
    -Takeshi Sendo
    -Alexander Volg Zangief
    -Arnie Gregory
    -Iwao Shimabukuro
    -Ippo Makunouchi
    -Ryuhei Sawamura
    -Che Jounbong
    -Ichiro Miyata
    -Medngern Dachboy
    
    Tier 2 Boxers:
    
    -Kyosuke Imai
    -Hammer Nao
    -Akira Shigeta
    -Takuma Saeki
    -Kazuki Sanada
    -Manabu Itagaki
    -Takuzo Karasawa
    -Ryuichi Hayami
    -Keichi Take
    -Fumito Makino
    -Keigo Okita
    -Jimmy Sisfa 
    -Tetsuji Kiba
    
    Tier 3 Boxers:
    
    -Yi Yonsu
    -Ponchai Chuwatana
    -Jason Osuma
    -Payao
    -Lee Chonpil
    -Kenta Kobashi
    -Tadashi Nakayama
    -Yoshio Fujiwara
    -Lunsaku Paudy
    -Yusuke Oda
    -Yoshio Urayasu
    -Haseo Baraki
    -Naoya Ogawa
    
    
    
    3.2 Jr. Lightweights
    ---------------------------
    
    -Ryo Mashiba
    -Tatusya
    -Takeshi Ryuzaki
    -Eleki Battery
    -Armand Alegria
    -Nefuma Ozca
    -Hiroshi Nishimura
    -Shinji Kanzaki
    -Pone Marcotte
    -Junichi Hotta
    
    
    
    
    3.3 Lightweights
    ------------------------------
    
    -Broccoman
    -Papaya Dachiu
    -Masaru Aoki
    -Katsutaka Imae
    -Paddy Magramo
    -Jackal Ito
    -Boy Arade
    -Bull Ushida
    -Snake Thomas
    -Armand Garcia
    -Hiroshi Yamanaka
    
    
    3.4 Welterweights, Jr. Middleweights and Middleweights
    ------------------------------------------------------------
    
    -Brian Hawk
    -Mamoru Takamura
    -David Eagle
    -Takaaki Ito
    -Atsushi Tamaki
    -Rally Bernard
    -Ralph Anderson
    -Yoshiaki Yajima
    -Bonchai Chuwatana
    -Morris West
    
    
    
    
    **************** 4.0 Fighter Stats and Profiles **************
    
    -All stats and comments are based on the final version of a 
    given fighter at the end of the story mode, unless otherwise
    noted. All comments assume that both fighters are in the 
    orthodox stance.
    
    
    
    
    
    4.1 Bantamweight Fighters (3 unique fighters)
    
    The three bantamweights are played during the historical
    interlude in the story mode. They are pound for pound 
    as good or better than the first tier of fighters 
    in the featherweight division, and only at a size and slight 
    power/chin disadvantage in actual matches with them. The 3 
    characters also have selectable old men versions of 
    themselves who fight in the same style as their younger 
    selves except with much faded abilities.
    
    
    
    
    * Genji Kamogawa *
    
    Country:--Japan
    Style:----Fighter
    Weight:---Bantamweight
    Age:------28
    Height:---161.0 -5'3"
    Reach:----157.4 -61"
    Hand:-----Right
    
    Special Moves:		
    Iron Fist 
    
    Comments:
    Kamogawa has heavy hands and good hand speed but plodding 
    footwork. His chin is decent and he has excellent heart.
    His footwork makes him a limited, foward moving brawler type
    fighter. The iron fist is a sweeping left hook to the body
    that is best thrown at medium close range while slightly 
    to your opponent's left side.
    
    * Ginpachi Nekota *
    
    Country:--Japan
    Style:----Open
    Weight:---Bantamweight
    Age:------28
    Height:---160.5 -5'3"
    Reach:----159.6 -62"
    Hand:-----Right
    
    Special Moves:	
    Slow Battle
    Momentary Battle
    
    Comments:
    Probably the fastest feet in the game. His normal footwork is
    faster than most of the other fighter's dashes. Nekota also 
    has very quick hands, decent power and very good heart 
    but a somewhat mediocre chin. 
    
    
    
    * Dankichi Hama *
    
    Country:--Japan
    Style:----Fighter
    Weight:---Bantamweight
    Age:------28
    Height:---160.1 -5'3"
    Reach:----156.9 -61"
    Hand:-----Right
    
    Special Moves:		
    Flying Swallow
    Slow Battle
    Momentary Battle
    
    Comments:
    Hama has lightning quick hand speed and a great left jab.
    His punch and chin are both good but his footwork is somewhat
    slow and his heart is mediocre. The flying swallow is a fast
    string of left handed punches. Try to throw it when the opponent 
    is staggered or stuck in the corner, and when Hama is somewhat
    to his opponent's left side.
    
    
    
    
    
    4.2 Featherweight Fighters (38 unique fighters)
    ---------------------------------------------------
    
    The featherweight has almost 4 times as many fighters and much
    greater depth in terms of talent and styles than any other division.
    
    
    
    
    
    * Ippo Makunouchi *
    
    Country:--Japan
    Style:----Peek A Boo
    Weight:---Feather
    Age:------21
    Height:---164-5'4"
    Reach:----165-64"
    Hand:-----Right
    
    Special Moves:		
    Joffre Uppercut, Dempsey Roll, Deadly Smash, Gazelle Punch
    
    Comments:
    Ippo finishes the game as a well rounded fighter who is very 
    good at everything without being especially great at
    anything, except maybe upper body movement. Slipping a
    punch and stepping to the right will put you in a good position
    to throw the gazelle punch and vice-versa for the deadly smash.
    The joffre uppercut is a right handed uppercut that hits the 
    body on the inside and the chin at medium range. The Dempsey 
    roll uses a lot of stamina and is best saved as a finisher, end 
    of the round closing flurry, or desperation move.
    
    * Naoya Ogawa *
    
    Country:--Japan
    Style:----Boxer Fighter	
    Weight:---Feather
    Age:------19
    Height:---169   -5'6
    Reach:----169.8 -66"
    Hand:-----Right
    
    Special Moves:
    none
    
    Comments: 
    Awful all around. Easily the worst fighter in the game.
    
    * Yusuke Oda *
    
    Country:--Japan
    Style:----Boxer Fighter
    Weight:---Feather
    Age:------21
    Height:---168   -5'6"
    Reach:----168.8 -66"
    Hand:-----Right
    
    Special Moves:		
    none
    
    Comments: Decent power, okay heart, bad chin. Has poor 
    stamina and gasses very quickly.
    
    * Yoshio Fujiwara *
    
    Country:--Japan
    Style:----Fighter
    Weight:---Feather
    Age:------19		 
    Height:---167   -5'5"
    Reach:----167.8 -66"
    Hand:-----Right
    
    Special Moves:
    Head butt
    
    Comments:
    Decent heart but otherwise average or worse. Has a special head 
    butt move which stuns the opponent but is hard to pull off. 
    
    * Jason Osuma *
    
    Country:--United States
    Style:----Fighter
    Weight:---Feather
    Age:------19
    Height:---171   -5'7"
    Reach:----171.8 -67"
    Hand:-----Right
    
    Special Moves:		
    None
    
    Comments: 
    Good power, good heart, but has somewhat slow hands 
    and a below average chin.
    
    * Kenta Kobashi *
    
    Country:--Japan
    Style:----Up Style
    Weight:---Feather
    Age:------18
    Height:---167.5 -5'5"
    Reach:----166.5 -65"
    Hand:-----Right
    
    Special Moves:		
    Cross Armed Block
    
    Comments:
    Excellent heart but mediocre to bad in every other respect. 
    Slow, has an awful chin and no apparent power. Kenta Kobashi
    gets no respect but his upright fighting style is fun to 
    play. Set him to strong and crank his speed all the way up to 
    see what the "up style" can really do.
    
    * Ryuichi Hayami *
    
    Country:--Japan
    Style:----Open
    Weight:---Feather
    Age:------20
    Height:---172   -5'7"
    Reach:----175.4 -70"
    Hand: ----Right
    
    Special Moves:		
    Shotgun Punch
    
    Comments: 
    Great speed and the 2nd longest reach in the featherweight division
    make him a tough fighter, even besides the fact that he also has a 
    very effective, very cheap special move. Otherwise, has mediocre 
    heart, very light punches and a bad chin. 
    
    * Ryo Mashiba *
    
    Country:--Japan
    Style:----Hitman
    Weight:---Feather
    Age:------20
    Height:---177 -5'9"
    Reach:----187 -73"
    Hand:-----Right
    
    Special Moves:		
    Flicker Jab, Chopping Right
    
    Comments: 
    Largest featherweight and longest reach. Very good speed, 
    great power and heart but a lousy chin. Since Ryo is easily 
    hurt, his reach will become a liability if he takes a few 
    good shots to the body and can no longer keep proper distance 
    with his footwork.
    
    * Takeshi Sendo *
    
    Country:--Japan
    Style:----Boxer Fighter
    Weight:---Feather
    Age:------21
    Height:---167.5 -5'5"
    Reach:----168   -66"	
    Hand:-----Right
    
    Special Moves:		
    Smash, Slow Battle, Ultra Low Smash, Deadly Smash
    
    Comments:
    Brawling fighter with great power, good or very good speed, chin 
    and heart. The final version of Sendo is an entirely better fighter 
    than the one you play as. The smash and ultra low smash are left 
    hand punches that should be thrown when Sendo is to the right
    of the opponent's center and from at the edge of medium range. 
    The deadly smash is a right that should be thrown when standing
    right in front of or to the opponent's right side. It's range is 
    also from medium range. The range is the most important thing
    in landing Sendo's smashes. The ultra low smash seems to be 
    specifically for catching Ippo and is effective against opponent's
    who like to go to the body.
    
    * Keigo Okita *
    
    Country:--Japan
    Style:----Boxer Fighter
    Weight:---Feather
    Age: -----18	
    Height:---167   -5'5"
    Reach:----167.5 -65" 
    Hand:-----Right
    
    Special Moves:		
    Corkscrew Punch
    
    Comments: 
    Decent power but somewhat slow. Has a mediocre chin but pretty 
    good heart.
    
    * Takuma Saeki *
    
    Country:--Japan
    Style:----Open
    Weight:---Feather
    Age:------20
    Height:---170 -5'6"
    Reach:----170 -66"
    Hand: ----Right
    
    Special Moves:
    Momentary Battle, Slow Battle, Cross Armed Block
    
    Comments:
    All around fastest in the division and maybe the game, okay power,
    somewhat below average chin and heart. Fun to play.
    
    
    * Alexander Volg Zangiev *
    
    Country:--Russia
    Style:----Boxer Fighter
    Weight:---Feather
    Age:------20	
    Height:---168.1  -5'6"
    Reach:----169.5  -66"
    Hand:-----Right
    
    Special Moves:
    White Fang
    
    Comments:
    Volg is a fighter from the land where all that one hears at night
    are "the wolves and the howling of the wind," and his "wolven" fighting 
    style" makes him one of the best in the game. He has a fast, strong jab
    that lets him fight effectively as a boxer, very good power, excellent 
    speed, a decent chin and great heart. Good at comebacks in a fight 
    and has punching power that keeps the opponent down. His special move
    is a two punch combination of a right uppercut to the chin and a left
    hook to the top of the head. It's best thrown when  Vorg is positioned 
    to his oppenent's right side and from medium-close range.
    
    * Eiji Date *
    
    Country:--Japan
    Style:----Boxer Fighter
    Weight:---Feather
    Age:------29
    Height:---168.5  -5'6"
    Reach:----170.2  -67"
    Hand:-----Right
    
    Special Moves:
    corkscrew punch, momentary battle, slow battle
    
    Comments:
    Great all around fighter. The corkscrew punch can be substitued
    for regular straight rights. The version of Date with the white 
    trunks is a better fighter than the earlier one with 
    the blue trunks.
    
    * Ponchai Chuwatana *
    
    Country:--Thailand
    Style:----Fighter
    Weight:---Feather
    Age:------18
    Height:---167   -5'5"
    Reach:----167.5 -65"
    Hand:-----Right
    
    Special Moves:		
    none
    
    Comments:		
    Slow with good power and an okay chin. Not a lot of heart.
    
    
    * Kazuki Sanada *
    
    Country:--Japan
    Style:----Boxer Fighter
    Weight:---Feather
    Age:------20
    Height:---167   -5'5"
    Reach:----168.4 -66"
    Hand:-----Right
    
    Special Moves:
    Flying swallow, Swallow Counter
    
    Comments:		
    Good all around fighter with no glaring strengths or 
    weaknesses. Strong chin and speed, respectable power but not a 
    massive puncher. Red hair and green trunks makes up to some 
    degree for the glaring lack of Irish fighters in this game.
    The flying swallow is a series of left hand punchs. The most
    effective place to use it is from medium range with the opponent
    in the corner and Sanada somewhat to his left. The Swallow 
    counter is a kind of uppercut punch that seems similar to 
    the Joffre uppercut.
    
    
    * Hammer Nao *
    
    Country:--Japan
    Style:----Fighter
    Weight:---Feather
    Age:------19
    Height:---173.5  -5'8"
    Reach:----173.5  -68"
    Hand:-----Right
    
    Special Moves:	
    Rough Fight Arm
    
    Comments:
    Very tough fighter with excellent heart and a good chin. 
    His power is decent and his speed is also pretty good.
    The rought fight arm move knocks the opponets arms away and
    then throws a left hook to the body.
    
    * Yi Yonsu *
    
    Country:--South Korea
    Style:----Fighter
    Weight:---Feather
    Age:------20
    Height:---166.5  -5'6"
    Reach:----166.5  -66"
    Hand:-----Right
    
    Special Moves:		
    none
    
    Comments:		
    Good power and heart, excellent upper body movement, poor 
    chin. Nerdy looks. He's definitely a notch above Lee Chonpil,
    anyway.
    
    * Iwao Shimabukuro *
    
    Country:--Japan
    Style:----Peel A Boo
    Weight:---Feather
    Age:------20
    Height:---159   -5'2"
    Reach:----155.4 -61"
    Hand:-----Right
    
    Special Moves:
    gazelle punch
    
    Comments:
    Great power, excellent chin, average or maybe slightly 
    less heart. Smallest fighter in the game with a reach 
    more than 1 foot shorter than Ryo Mashiba.
    
    * Ryuhei Sawamura *
    
    Country:--Japan
    Style:----Boxer Fighter
    Weight:---Feather
    Age:------21
    Height:---170  -5'6"
    Reach:----170  -66"	
    Hand:-----Right
    
    Special Moves:		
    bullet, head jerk, slow battle, momentary battle
    
    Comments:
    Slick boxer who's very good all around except for his 
    only decent power. The bullet punch is a rapid fire 
    jab and the head jerk is a taunt.
    
    * Takuzo Karasawa *
    
    Country:--Japan
    Style:----Boxer Fighter
    Weight:---Feather
    Age:------20		
    Height:---169.3  -5'6"
    Reach:----172.1  -67"
    Hand:-----Right
    
    Special Moves:		
    none
    
    Comments:
    Very good speed and chin, good power, poor heart.
    
    * Keichi Take *
    
    Country:--Japan
    Style:----Fighter
    Weight:---Feather
    Age:------31
    Height:---167.3  -5'5"
    Reach:----167.3  -65"
    Hand:-----Right
    
    Special Moves:		
    switch
    
    Comments:
    Good chin, defense, hand speed and decent heart and 
    power. Has lousy footwork. Take has a unique special
    move that lets him switch to a southpaw stance. Oldest 
    featherweight.
    
    * Ricardo Martinez *
    
    Country:--Mexico
    Style:----Boxer Fighter
    Weight:---Feather
    Age:------29
    Height:---168.3 -5'6"
    Reach:----171.1 -67"
    Hand:-----Right
    
    Special Moves:		
    slow battle, momentary battle
    
    Comments: 
    An all around excellent fighter with the power of a 
    middleweight. His only weakness is a mediocre heart, not
    that it matters. The computer AI for Martinez counterpunches 
    with impossible accuracy. Completely outclasses all the 
    other fighters at featherweight which makes playing as him 
    somewhat boring and pointless.
    
    * Ichiro Miyata *
    
    Country:--Japan
    Style:----Boxer Fighter
    Weight:---Feather
    Age:------20
    Height:---172   -5'7"
    Reach:----175.4 -69"
    Hand:-----Right
    
    Special Moves:
    Jolt, Slow Battle, Momentary Battle
    
    Comments:
    Fast, long reach, good heart and chin, okay power. Speed and reach 
    make him a natural counterpuncher. He has a hard time putting other
    fighters away. The jolt is basically a more refined version of the
    game's stepping right straight punch. It works best when Miyata
    leans backs from punches from a somewhat long/mid range and throws 
    it as his opponent is recovering.
    
    * Lunsaku Paudy *
    
    Country:--Thailand
    Style:----Boxer Fighter
    Weight:---Feather
    Age:------18
    Height:---168.1  -5'6"
    Reach:----168.1  -66"
    Hand:-----Right
    
    Special Moves:		
    none
    
    Comments:		
    Slow and light punching with a below average chin. Pretty good 
    heart.
    
    * Payao *
    
    Country:--Thailand
    Style:----Boxer Fighter
    Weight:---Feather
    Age:------18
    Height:---172  -5'7"
    Reach:----172  -67"
    Hand:-----Right
    
    Special Moves:
    none
    
    Comments:
    Slow with an okay chin, good heart and pretty good punch.
    
    * Jimmy Sisfa *
    
    Country:--Thailand
    Style:----Boxer Fighter
    Weight:---Feather
    Age:------19
    Height:---169    -5'6"
    Reach:----170.9  -67"
    Hand:-----Right
    
    Special Moves:
    none
    
    Comments:
    Good all around with no particular weaknesses.
     
    * Lee Chonpil *
    
    Country:--South Korea
    Style:----Boxer Fighter
    Weight:---Feather
    Age: -----20
    Height:---166.5  -5'5"
    Reach:----166.5  -65"
    Hand:-----Right
    
    Special Moves:
    none	
    
    Comments:
    Fast with average power, chin and poor heart
    
    * Arnie Gregory *
    
    Country:--Australia
    Style:----Boxer Fighter
    Weight:---Feather
    Age:------20
    Height:---173    -5'8"
    Reach:----173.1  -68"
    Hand:-----Right
    
    Special Moves:		
    Slow Battle, Momentary Battle 
    
    Comments:
    Slick boxer with a great jab who can also brawl.Excellent
    power, very good speed and heart but a mediocre chin. 
    Has the kind of punch that puts opponents away instead 
    of just down. Steamrolls the vast majority of the 
    featherweight ranks just by being too big, too strong and
    too fast Has loads of mulletheaded 1980's, Aussie style.
    
    * Medngern Dachboy *
    
    Country:--Thailand
    Style:----Fighter
    Weight:---Feather
    Age:------20
    Height:---167.1  -5'5"
    Reach:----168    -66" 
    Hand:-----Right
    
    Special Moves:
    none
    
    Comments:
    Big puncher, good heart and an excellent chin with average 
    speed. The best of the Thai boxers in the game's featherweight 
    division.
    
    
    * Che Jounbong *
    
    Country:--South Korea
    Style:----Peek A Boo
    Weight:---Feather
    Age:------21
    Height:---167.5  -5'5"
    Reach:----168.5  -66"
    Hand:-----Right
    
    Special Moves:		
    momentary punch, head butt
    
    Comments:
    Very good power, fast, sharp punches with good defense. Good 
    chin but mediocre heart. 
    
    * Akira Shigeta *
    
    Country:--Japan
    Style:----Boxer Fighter
    Weight:---Feather
    Age:------20
    Height:---167.5  -5'5"
    Reach:----168.9  -66"
    Hand:-----Left
    
    Special Moves:		
    None
    
    Comments:
    Very good power and heart, good speed, okay chin. The only full
    time southpaw in the game.
    
    * Manabu Itagaki *
    
    Country:--Japan
    Style:----Open
    Weight:---Feather
    Age:------20
    Height:---168  -5'6"
    Reach:----168  -66"
    Hand:-----Right
    
    Special Moves:		
    Momentary Battle, Slow Battle
    
    Comments:
    Excellent hand speed and footwork - good punch and heart 
    - poor chin.
    
    
    * Haseo Baraki *
    
    Country:--Japan
    Style:----Boxer Fighter
    Weight:---Feather
    Age:------18
    Height:---166  -5'5"
    Reach:----166  -65"
    Hand:-----Right
    
    Special Moves:		
    None
    
    Comments:
    Has no business being in a boxing ring. 
    Slowest fighter at featherweight and a truly awful chin with
    okay heart being the only thing in the plus column. His bowl 
    haircut is as fashion challenged as he is boxing challenged.
    
    * Tadashi Nakayama *
    
    Country:--Japan
    Style:----Fighter
    Weight:---Feather
    Age:------18
    Height:---168.8  -5'6"
    Reach:----169.7  -66"
    Hand:-----Right
    
    Special Moves:		
    none
    
    Comments:
    Very strong but with below average speed, an awful chin and 
    no heart.
    
    * Yoshio Urayasu *
    
    Country:--Japan
    Style:----Boxer Fighter
    Weight:---Feather
    Age:------18
    Height:---165.8  -5'5"
    Reach:----165.4  -65"
    Hand:-----Right
    
    Special Moves:		
    Slow Battle
    
    Comments:
    Slow with an awful chin, mediocre or worse power and only an 
    okay heart. 3rd or 4th worst featherweight.
    
    * Tetsuji Kiba *
    
    Country:--Japan
    Style:----Open
    Weight:---Feather
    Age:------18
    Height:---168.1  -5'6"
    Reach:----168.1  -66"
    Hand:-----Right
    
    Special Moves:		
    Slow Battle, Momentary Battle
    
    Comments:
    Decent handspeed and good power. Mediocre chin, plodding 
    footwork for an open style fighter and not a lot of heart.
    
    * Fumito Makino *
    
    Country:--Japan
    Style:----Hitman
    Weight:---Feather
    Age:------20
    Height:---166.5  -5'5"
    Reach:----169.6  -66"
    Hand:-----Right
    
    Special Moves:		
    Rough Fight Arm, Flicker Jab, Head butt
    
    Comments:
    Decent power, very good speed, unorthodox looks and pretty 
    good heart. Below average/poor chin is the only real defect.
    
    * Kyousuke Imai *
    
    Country:--Japan
    Style:----Fighter
    Weight:---Feather
    Age:------19
    Height:---167 -5'5"
    Reach:----167 -65"
    Hand:-----Right
    
    Special Moves:		
    None
    		
    Comments:
    Very good fighter. Not great at anything but good or better 
    at almost everything. Good power, decent chin, fast hands and 
    a lot of heart. Footwork is somewhat slow.
    
    
    
    
    
    
    
    
    
    
    
    
    4.3 Jr. Lightweight Fighters (10 unique fighters)
    --------------------------------------------------
    
    Tatsuya isn't quite as good a fighter as the ones the player
    uses in featherweight division, so most of his opponents in
    the jr. lightweight division are of a lower caliber as 
    well. This division is comprised mostly of smooth boxer
    type fighters, most of whom would fall towards the bottom
    of the second tier of the featherweight division fighters.  
    
    
    
    
    * Tatsuya Kimura *
    
    Country:--Japan
    Style:----Boxer Fighter
    Weight:---Jr. Lightweight
    Age:------22		
    Height:---171
    Reach:----171
    Hand:-----Right
    
    Special Moves:	
    slow battle 
    
    	
    Comments:
    Tatsuya is a boxer with good power and speed but is very 
    fragile due to his mediocre chin and a glaring deficit in 
    heart. Has a very short slow battle as his special move.
    
    * Tatsuya *
    
    Country:--Japan
    Style:----Boxer Fighter
    Weight:---Jr. Lightweight
    Age:------23
    Height:---171 -5'7"
    Reach:----171 -67"
    Hand:-----Right
    
    Special Moves:	
    slow battle 
    dragon fish blow
    	
    Comments:
    The end game version of Kimura. Slightly better than above 
    except with vastly improved heart and a powerfull finishing
    move. He can brawl now, though it's not recommended.
    The dragon fish blow is a two punch move that starts with a 
    left hook to the body and then a looping right from above
    follows immediately after. The best place to throw it from
    is a bit to the opponent's left and from medium range. To 
    get both shots in, the opponent will probably have to be 
    against the ropes.
    
    * Junichi Hotta  *
    
    Country:--Japan
    Style:----Fighter
    Weight:---Jr. Lightweight
    Age:------17
    Height:---168.1 -5'6"
    Reach:----167.7 -66"
    Hand:-----Right
    
    Special Moves:	
    none
    	
    Comments:
    Has okay footspeed and chin but very slow hands, mediocre 
    power and a poor heart. Definitely the low man in the 
    jr. lightweight division.
    
    * Shinji Kanzaki *
    
    Country:--Japan
    Style:----Boxer Fighter
    Weight:---Jr. Lightweight
    Age:------20
    Height:---171 -5'7"
    Reach:----171 -67"
    Hand:-----Right
    
    Special Moves:	
    none
    	
    Comments:
    He's like a slower, stronger version of the first Kimura.
    His speed is average or below, and he's definately lacking 
    in heart.
    
    * Hiroshi Nishimura *
    
    Country:--Japan
    Style:----Boxer Fighter
    Weight:---Jr. Lightweight
    Age:------18
    Height:---172 -5'7"
    Reach:----172 -67"
    Hand:-----Right
    
    Special Moves:	
    none
    	
    Comments:
    Wears garish neon trunks that look like they came straight out 
    of 1992 and has an ugly bowel haircut. Aside from that, he's 
    basically another variation on Kimura. Good footwork and 
    handspeed that is a notch above average. A little lacking in 
    power but has decent heart.
    
    * Takeshi Ryuzaki *
    
    Country:--Japan
    Style:----Boxer Fighter
    Weight:---Jr. Lightweight
    Age:------22
    Height:---171.0 -5'7"
    Reach:----172.1 -67"
    Hand:-----Right
    
    Special Moves:	
    none
    	
    Comments:
    All around good fighter with very good speed. He's about as 
    good as the midling featherweight fighters in this game, but 
    that's good enough to make him the second or third best fighter 
    in this division. His afro undeniably stands out. 
    
    * Pone Morocotte *
    
    Country:--Thailand
    Style:----Boxer Fighter
    Weight:---Jr. Lightweight
    Age:------23
    Height:---171 -5'7"
    Reach:----171 -67"
    Hand:-----Right
    
    Special Moves:	
    C- grade fighter. Has decent speed but is otherwise completely 
    average or slightly worse.
    	
    Comments:
    
    
    * Nefuma Ozca *
    
    Country:--Philippines
    Style:----Boxer Fighter
    Weight:---Jr. Lightweight
    Age:------21		
    Height:---171.8 -5'7"
    Reach:----171.8 -67"
    Hand:-----Right
    
    Special Moves:	
    
    None
    	
    Comments:
    
    Ozca is another one of the slick boxer type fighters in this 
    division. He has good foot and hand speed and very good heart 
    but only a mediocre chin. He seems a little underpowered.
    
    
    * Armand Alegria *
    
    Country:--Philippines
    Style:----Boxer Fighter
    Weight:---Jr. Lightweight
    Age:------21
    Height:---171.8 -5'7"
    Reach:----171.8 -67"
    Hand:-----Right
    
    Special Moves:	
    None
    	
    Comments:
    Yet another slick boxer with great hand speed and foot 
    speed being his only outstanding trait. Otherwise has 
    decent power and okay/mediocre chin and heart.
    
    * Eleki Battery *
    
    Country:--Philippines
    Style:----Boxer Fighter
    Weight:---Jr. Lightweight
    Age:------24
    Height:---172.5 -5'8"
    Reach:----172.5 -68"
    Hand:-----Right
    
    Special Moves:	
    Slow Battle
    Momentary Battle
    	
    Comments:
    Eleki is one of the more interesting fighters in the game. 
    He has decent power, excellent speed and great heart 
    coupled with a dead awful chin. He's the smooth 
    boxer type fighter which is so prevelant in this division 
    taken to its limit.
    
    
    
    * Ryo Mashiba *
    
    Country:--Japan
    Style:----Hitman
    Weight:---Jr. Lightweight
    Age:------22
    Height:---177
    Reach:----187
    Hand:-----Right
    
    Special Moves:	
    flicker jab
    chopping right
    cross-arme block
    momentary battle	
    
    Comments:
    The same Ryo from the featherweight division but better. Ryo 
    beats any other fighter in this division easily. 
    
    
    
    
    
    
    
    4.4 Lightweight Fighters (10 unique fighters)
    -----------------------------------------------
    
    The lightweight division is similar to the Jr. Lightweight
    division in the quality of it's fighters, but does have a little
    more diversity in terms of their fighting styles.
    
    
    
    
    * Masaru Aoki *
    
    Country:--Japan
    Style:----Boxer Fighter
    Weight:---Lightweight
    Age:------23
    Height:---171 -5'7"
    Reach:----171 -67"
    Hand:-----Right
    
    Special Moves:	
    double punch
    corkscrew
    look away
    frog punch
    	
    Comments:
    Aoki is a brawling type fighter with a good chin, good power,
    above average speed and decent heart. He has more unique, 
    unorthodox special moves than any other fighter. The frog punch
    is a jumping right uppercut to the head. The best place
    to throw it from is a bit to your opponent's right and 
    from medium range. It has a duck and slight forward step built 
    in so just throw it when you'd normally duck. The double is a
    telegraphed punch that sends both arms straight out. It's best
    thrown from straight ahead and medium range. The most effective
    way I've found to use it is to lean back from an opponent's 
    attack then throw it as he' recovering. The lookaway is maybe
    the cheapest move in the game. The corkscrew is a more powerful
    right straight which can more or less substituted for the regular 
    straight right.
    
    * Hiroshi Yamanaka *
    
    Country:--Japan
    Style:----Boxer Fighter
    Weight:---Lightweight
    Age:------18
    Height:---170.5 -5'7"
    Reach:----170.1 -66"
    Hand:-----Right
    
    Special Moves:	
    none
    	
    Comments:
    Very poor fighter. Moves in slow motion and has no heart. 
    Chin and power are at least mediocre.
    
    * Armand Garcia *
    
    Country:--Philippines
    Style:----Boxer Fighter
    Weight:---Lightweight
    Age:------21
    Height:---171 -5'7"
    Reach:----170 -66"
    Hand:-----Right
    
    Special Moves:	
    none
    	
    Comments:
    Like most of the Philippino fighters in this game,
    Armand has excellent heart. His power is 
    decent and his foot and hand speed are okay. His chin is
    very poor.
    
    
    * Bull Ushida *
    
    Country:--Japan
    Style:----Fighter
    Weight:---Lightweight
    Age:------21
    Height:---168.0 -5'6"
    Reach:----165.5 -65"
    Hand:-----Right
    
    Special Moves:	
    none
    	
    Comments:
    Ushida is somewhat slow, particularly with his feet and 
    doesn't have a lot of power. He has a good chin and below
    average heart. 
    
    * Jackal Ito *
    
    Country:--Japan
    Style:----Boxer Fighter
    Weight:---Lightweight
    Age:------19
    Height:---171 -5'7"
    Reach:----171 -67"	
    Hand:-----Right
    
    Special Moves:	
    none
    	
    Comments:
    Ito has good speed and power. His chin and heart are decent.
    
    * Snake Thomas *
    
    Country:--Thailand
    Style:----Boxer Fighter
    Weight:---Lightweight
    Age:------21
    Height:---171 -5'7"
    Reach:----171 -67"
    Hand:-----Right
    
    Special Moves:	
    None
    	
    Comments:
    Smooth boxer type with good speed, particularly in his feet. Has
    a decent chin and okay heart but is lacking power. 
    
    
    * Boy Arade *
    
    Country:--Philippines
    Style:----Boxer Fighter
    Weight:---Lightweight
    Age:------23
    Height:---174.5 -5'8"
    Reach:----174.5 -68"
    Hand:-----Right
    
    Special Moves:	
    None
    	
    Comments:
    Another boxer type with very good hand and foot speed. He has okay
    power and heart and a decent chin.
    
    
    
    * Paddy Magramo *
    
    Country:--Philippines
    Style:----Boxer Fighter
    Weight:---Lightweight
    Age:------21
    Height:---173 -5'8"
    Reach:----173 -68"
    Hand:-----Right
    
    Special Moves:	
    None
    	
    Comments:
    Magramo is on the slow side of average but has a very good chin 
    and decent heart. His power is also about average.
    
    
    * Katsutaka Imae *
    
    Country:--Japan
    Style:----Boxer Fighter
    Weight:---Lightweight
    Age:------22
    Height:---171.0 -5'7
    Reach:----172.1 -67"
    Hand:-----Right
    
    Special Moves:	
    About Face 
    	
    Comments:
    Tough fighter with a very good chin and heart. His speed is good and
    and his power is above average. I don't know what the about face move
    is supposed to do.
    
    
    * Papaya Dachiu *
    
    Country:--Indonesia
    Style:----Fighter
    Weight:---Lightweight
    Age:------24
    Height:---168.5 -5'6"
    Reach:----158.2 -62"
    Hand:-----Right
    
    Special Moves:	
    Play Dead
    Look Away
    Cocunut Punch
    	
    Comments:
    Short arms and lightning quick upper body movement make Papaya one of 
    the best infighters in the game. He's sort of the inverse opposite
    of Ryo Mashiba in dimensions and fighting style. His power, chin, heart
    and speed are all very good to excellent. His punches are the type that 
    knock opponents out instead of just down. The cocunut punch is a very 
    powerfull stepping right straight punch. The look away move is the same
    as Aoki's, and the Play Dead move will cause Papaya to do a staggering
    motion as though he had been hurt.
    
    * Broccoman  *
    
    Country:--Japan
    Style:----Boxer Fighter
    Weight:---Lightweight
    Age:------24
    Height:---171 -5'7"
    Reach:----171 -67"
    Hand:-----Right
    
    Special Moves:	
    double punch
    corkscrew
    look away
    frog punch
    	
    Comments:
    Broccoman is the supercharged version of Aoki. My impression is that he 
    has about the same heart and chin as regular Aoki but with much improved
    speed and power.
    
    
    
    
    4.5 Welterweight Fighters (1 unique fighter)
    ------------------------------------------------
    
    
    
    
    * Ralph Anderson *
    
    Country:--United States
    Style:----Boxer Fighter
    Weight:---Welterweight
    Age:------26
    Height:---178.5 -5'10"
    Reach:----180.2 -70"
    Hand:-----Right
    
    Special Moves:	
    Cross Arm Block
    	
    Comments: 
    Ralph is the antagonist in the somewhat jingoistic 4th act. He's a 
    good boxer type fighter in most respects but with only slightly 
    better than average heart. If there 100 welterweights in this game, 
    Ralph would probably fall in somewhere between the top 70 and 80 
    fighters.
    
    
    
    4.6 Jr. Middleweight Fighters (4 unique fighters)
    ---------------------------------------------------
    
    The Jr. Middleweight and Middleweight division revolve around Takamura, 
    who starts the game at a high ranking, so most of his opponent's are 
    either champions or highly ranked contenders. Because of this high
    level of competition, alomost anyone(or at least the top 5 or 6 
    fighters) in these divisions can beat anyone else.
    
    
    
    * Mamoru Takamura *
    
    Country:--Japan
    Style:----Boxer Fighter
    Weight:---Jr. Middleweight
    Age:------25
    Height:---185.0 -6'
    Reach:----185.8 -73"
    Hand:-----Right
    
    Special Moves:
    		
    Comments:
    This is (according to the game) the diarrhetic version 
    of Takamura. Has excellent heart but is worse than the
    regular version of Takamura in every other respect.
    
    
    * Morris West *
    
    Country:--Philippines
    Style:----Boxer Fighter
    Weight:---Jr. Middleweight
    Age:------26
    Height:---185.0 -6'	
    Reach:----185.8 -73"
    Hand:-----Right
    
    Special Moves:	
    None
    	
    Comments:
    West has decent heart and very good speed but
    is a light puncher with a below average chin. 
    
    * Brian Hawk *
    
    Country:--United States
    Style:----Open
    Weight:---Jr. Middleweight
    Age: -----26
    Height:---182 -5'11"
    Reach:----182 -71"
    Hand:-----Right
    
    Special Moves:	
    drooping arms
    head jerk
    momentary battle 
    slow battle
    	
    Comments:
    
    Hawk is the best fighter in the game. He has blinding hand speed, 
    excellent or very good upper body movement, footwork, chin, heart 
    and power.  Has 2 taunts in his repertoire of special moves.
    
    
    
    * Rally Bernard *
    
    Country:--United States
    Style:----Boxer Fighter
    Weight:---Jr. Middleweight
    Age:------26
    Height:---183.5 -6'
    Reach:----184.5 -72"
    Hand:-----Right
    
    Special Moves:	
    none	
    
    Comments:
    All around good fighter with a very good punch -no glaring 
    weaknesses.
    
    
    
    4.7 Middleweight Fighters (6 unique fighters)
    ------------------------------------------------------
    
    
    
    * Mamoru Takamura *
    
    Country:--Japan
    Style:----Boxer Fighter
    Weight:---Middleweight
    Age:------26
    Height:---185.0 -6'
    Reach:----185.8 -73"
    Hand:-----Right
    
    Special Moves:	
    Takamura's Look Away
    Slow Battle
    Momentary Battle
    	
    Comments:
    Very good speed and a great punch. Chin heart and 
    stamina are all at least in the 9's. Very well rounded
    fighter with no weaknesses. 
    
    
    
    * Bonchai Chuwatana *
    
    Country:--Thailand
    Style:----Boxer Fighter
    Weight:---Middleweight
    Age:------26
    Height:---180.0 -5'10"
    Reach:----180.8 -71"
    Hand:-----Right
    
    Special Moves:	
    none
    
    Comments:
    Has slow hands but a decent punch. Chin is decent but 
    seems a little lacking in heart.
    
    * Atsushi Tamaki *
    
    Country:--Japan
    Style:----Boxer Fighter
    Weight:---Middleweight
    Age:------25
    Height:---185.0 -6'
    Reach:----185.8 -73"
    Hand:-----Right
    
    Special Moves:	
    none	
    
    Comments:
    Tamaki has heavy fists, a great chin and decent heart. His 
    footwork is good and his handspeed is decent. 
    
    
    * Yoshiaki Yajima *
    
    Country:--Japan
    Style:----Boxer Fighter
    Weight:---Middleweight
    Age:------24
    Height:---181.3 -5'11"
    Reach:----181.8 -71"
    Hand:-----Right
    
    Special Moves:	
    corkscrew
    	
    Comments:
    Yajima has good speed and heart but is easily hurt and seems
    to punch a little light. Looks a lot smaller to me than the 
    other Middleweights/Jr. Middleweights for some reason.
    
    * Takaaki Ito *
    
    Country:--Japan
    Style:----Boxer Fighter
    Weight:---Middleweight
    Age:------25
    Height:---185.0 -6'
    Reach:----185.8 -73"
    Hand:-----Right
    
    Special Moves:	
    None	
    
    Comments:
    Ito has excellent speed and heavy hands. His chin and heart 
    are very good or better.
    
    
    * David Eagle *
    
    Country:--United States
    Style:----Boxer Fighter
    Weight:---Middleweight
    Age:------25
    Height:---184.5 -6"
    Reach:----185.5 -74"
    Hand:-----Right
    
    Special Moves:	
    Slow Battle 
    Momentary Battle
    	
    Comments:
    Eagle has the best punch in the game (well, except for the bear)
    and very good footwork and handspeed. Has excellent heart and is 
    hard to knock down but seems to get hurt too easily.
    
    
    
    4.8 Heavyweight Fighters (1 unique fighter)
    ---------------------------------------------------
    
    
    * Bear *
    
    Country:--Japan
    Style:----Bear
    Weight:---Heavyweight
    Age:------9
    Height:---203  -6'7"
    Reach:----180.2  -80"
    Hand:-----Right
    
    Special Moves:	
    slow battle
    	
    Comments:
    The bear has the strongest punch in the game. Aside from that, he's 
    slow, has a poor chin and no heart. 
    
    
    
    
    
    ******************* 5.0 Ranking Methodology ***************** 
    
    Basically, I started by taking a solid, middle tier fighter, 
    Sanada for the featherweights, as a measuring standard to gauge
    the other fighter's skills. I fought against him with every 
    other fighter in the division and wrote my opinions on the 
    given boxer that I'd used in the comments section after the 
    fight. Power and speed are pretty easy to gauge. However, 
    chin, heart and stamina seem to be interrelated to a large 
    degree, so it'd be better to take my comments on these with 
    a grain of salt. After that, I then ran a division wide computer
    tournament and used it, along with my fighter notes and some 
    computer exhibition matches, to place the fighters into skill 
    brackets. The computer AI works better with some fighting styles
    than other, so I had to factor that in, also.
    
    
    
    
    ******* 6.0 Computer AI and Tournaments **********
    
    -The computer AI is excellent. It's what makes the VB series so
    great. It does have its quirks and flaws, though. It is improabably 
    efficient at countering and not as good at using footwork. This is 
    why Martinez is so difficult to beat, whereas the computer controlled
    Ryo isn't nearly as tough as he could be. I also think that the AI 
    doesn't jab nearly enough, particularly when controlling 
    boxer type fighters or go to the body enough when controlling fighters.
    In computer controlled matches, this will put some fighters at a real
    disadvantage. 
    
    -Fighters from lower weight classes are at a big disadvantage when 
    fighting the higher weight classes.  Jr. lightweight Ryo will almost
    always cream featherweight Ryo, in usually in less than 1 round, for 
    example. Because of the talent in the bantamweight division and the 
    relative lack of it in the light/jr.lightweight divisions, it's 
    usually not much of a problem for the bantamweight through the 
    lightweight classes, but only the better fighters in these divisions
    will do well against the lower ranked fighters in the divisions above 
    lightweight. 
    
    -Use a seeding system that accounts for skill when placing your 
    boxers in tournaments, otherwise the best fighters can end up knocking 
    each other out of contention in the early rounds. I've been using ALJ 
    Tournament Maker program while writing this guide, which is a free
    download.
    
    -Putting Martinez or Hayami into a featherweight tournament will 
    spoil the results.
    
    
    
    ******** 7.0 Credits *****************
    
    The section on blocking is taken from posts on the gamefaqs board 
    by mpw1234 and Mr. Bo Jangles.
    
    Mr. Bo Jangles explained how to block punches with the punch 
    buttons. Until I read that post, I'd been confused as to why my 
    fighter would seemingly randomly block and parry punches.
    
    mpw1234 explained the exact way that the block button was used.
    
    
    
    
    
    
    
    ******** 8.0 Random Facts **********
    
    
    -If Nekota fought Anderson in 1947, the story mode would end 
    around 1995 (based on the difference in age between young and 
    old Nekota.)
    
    -Sometimes an opponent will stick his fist out as he's going
    down. If this connects, it counts as a punch and can knock
    a fighter down.
    
    
    
    
    
    
    
    
    ********* 9.0 Stuff To Do ************
    
    -Charts for the fighters stats and special moves.
    
    -Expanded combo section. (I'd espescially appreciate any
    suggestions or possible improvements on this section.)
    
    -Find out what Imae's "about face" move does.
    
    -More information on the "heartbreak punch." 
    
    
    
    
    
    
    --Thanks for reading and more to come. -N.B.