Dynasty Warriors 5



Lu Meng FAQ
By Nodachi_Slayer

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VERSION HISTORY

5/26/05-Version 0.85-Most things finished, copyright rewritten, need item
     opinions.

5/28/05-Version 1.00-All things done, moveset corrected, item opinions added,
     and Thanks section edited.

5/30/05-Version 1.1-Corrected Lu Meng's fourth weapon

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INTRODUCTION

This is the second FAQ I have written for Gamefaqs. I am writing to tell about
Lu Meng. Lu Meng isn't one of my favorite characters, but I think this will
help me to give an unbiased view of him. He is pretty bad at killing officers,
but his crowd clearing is above average.

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CONTENTS

PRE) Changeover from DW4
1) Unlocking
2) Why use Lu Meng?
3) Moveset
4) Weapons
5) Items
6) Walkthrough
7) Combos and Fighting Advice
8) FAQs
9) Credits
10) The Unclassified

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CHANGEOVER FROM DW4

Dynasty Warriors has returned to its roots in this latest iteration. Weapons no
longer require weapon EXP to upgrade, they are found in boxes. Weapons now also
have different properties. They come in three weights, Light, Average, and 
Heavy. As would be expected, light attacks quickly, average attacks normally
fast, and heavy attacks slow, but with a slight power bonus. Also, weapons 
could also now be Evo-capable, meaning that they have the ability to perform 
nine attacks instead of six when the musou bar is full. The level recycling 
from DW4 is gone, to my delight, because I hated playing at Xia Pi for about 
seven levels. Finally, the game has traded off huge musou modes for short, 
character specific ones.

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                                       1
                                 ++UNLOCKING++

To unlock Lu Meng, just pound the crap out of two Wu musou modes. I'd reccomend
Sun Quan and Ling Tong, as these will get you Gan Ning and Sun Ce as well.

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                                       2
                              ++WHY USE LU MENG?++

To be honest, I don't like Lu Meng that much. He would not be my first choice
for a crowd clearer or an officer killer. The former he does pretty well, the
latter he is not that good at. I also have a grudge against him because he 
killed Guan Yu. However, he does have a good solid moveset which, though 
unremarkable, is good at slaughtering moderately large amounts of people.

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                                       3
                                  ++MOVESET++

Lu Meng is a good crowd clearer, but not much of an officer masher.

S=square, T=triangle

SSSSSS-A slash right, then left, then a 180 spin with a stab with the haft of
    his pike, then three big slashes. Good for crowd clearing. Not much else.
T-Puts out a fire orb. These have changed from being a projectile attack to
    being a time-bomb attack like Zhen Ji's T. Much more useful than in DW4.
ST-Just a slash upward. Low juggle plus element.
SST-Lu Meng does seven slashes (depending on the weapon) alternating between
    a right slash with the haft of the pike and a left slash with the blade,
    ends with element and stun.
SSST-He spins around, with his pike held kind of short. Not much range. Element
    and knockback.
SSSST-Creates a wind vortex that sends enemies flying into the air. High
    juggle and element.
SSSSST-Lu Meng jumps and does a big swing, with element and knockback.
Jump S-A 180 degree slash that aims almost straight down.
Jump T-He flips foward in an arc and slams his pike into the ground, creating a
    small-area shockwave.
Circle-Musou: Lu Meng alternates between striking with the haft and the blade 
    of his pike, ending with a stab and a whack with the haft. Doesn't juggle,
    so it has more damage.
Circle in red health-True Musou: Musou with fire element and a big shockwave
    at the end. This version juggles.

Horse moves

S-Alternating left and right slashes
T-More powerful left and right slashes
C-Even more powerful left and right slashes

Lu Meng really is meant to be a ground fighter.
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                                        4
                                   ++WEAPONS++

Weights and bonuses for the first three weapons are random.

Someone, please send me the weapon base power before I actually have to find
out for myself.

Gliave
Power: 
Attacks: 4

Great Gliave
Power: 
Attacks: 5

Tiger Hook
Power: 
Attacks: 6 or 9 if evo capable

White Tiger
Power: 36
Attacks: 9
Weight: Average
Bonuses: Charge Attack Lvl 15
         Mounted Lvl 16
         Bow Lvl 15
         Defense Lvl 17
         Life Lvl 17

Getting the White Tiger

Play Battle of Fan Castle on Hard difficulty. 
    1) Make Mi Fang and Fu Shiren to defect by lowering their health after Lu
       Meng and Lu Xun's conversation about their morale.
    2) Seal the gate indicated by the message to get Xu Huang.
    3) Kill Zhang Fei and his subgeneral, Zhang Bao, when they show up as 
       reinforcements in the southwest castle.
    4) All this, without Xu Huang, Mi Fang, and Fushiren being killed.

After the morale conversation, lower Mi Fang and Fu Shi Ren's health's until
they surrender. Immediately kill Guan Ping, or he will waste Fang and Shiren,
and you won't get the weapon. After the message comes up that the enemy gate
is blocking reinforcements, seal it and get Xu Huang. Then just kill many 
generals to help out Mi Fang and Fu Shi Ren. Two reinforcements will appear in
the southwest castle about five minutes before the Zhangs pop up. Kill them, 
then wait at the north entrance to the southwest castle, as this is where
Zhang Bao appears. After killing Zhang Bao and Zhang Fei, the item report will
appear near the floodgate. Pick up the item and kill Guan Yu.


Thanks to EChang for the weapon stats and method
Thanks also to Kgrubb4 for his noticing that Mifang, Fushiren, and Xu Huang had
to stay alive.

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                                      5
                                  ++ITEMS++

This is just my personal preference of items. Feel free to make substitutions,
as this is just a guideline.


Regular Lu Meng

Saddle: Red Hare-the fastest horse, enough said.
Orb: Light-Lu Meng needs help with officers. This breaks their guard. Nice.
Items:
Tiger Amulet, Tortoise Amulet-Absolutely necessary equipment. Pumps up your two
          most important stats
Wind Scroll-Lu Meng's pike could always use more range.
Tiger Collar-I use this to distract generals and such, and it is also useful 
          for wheedling down an officer's life. Besides, who wouldn't want a
          tiger?
Tribal Remedy-I like this item. It is very handy, especially if you are 
          surrounded.

If you want plain power on your side, here is a setup:

Power-mad Lu Meng

Saddle: Storm Runner
Orb: Fire
Items:
Tiger Amulet
Elixer
Wind Scroll
Way of Musou
Power Rune

This setup will allow Lu Meng to absolutely destroy whatever he sees, but use 
it sparingly, it leaves him quite vulnerable. Especially be careful around
officers, cause Lu Meng doesn't handle them well already.


MY OPINIONS ON ITEMS

Saddles

Red Hare-Fastest horse in the game. Looks cool. I almost always equip this one
    on maxed generals. Lu Meng goes good with this one.
Hex Mark Harness-Luck up horse, and pretty slow. Not my first choice, also 
    looks kind of crappy. Good for item hunting, not much else.
Storm Runner-Riding attack power up. I use this on new generals because it also
    gives a 50% bonus on after battle points.
Shadow Runner-Never get knocked offa this one. I think this horse is 
    desperately cheap (except for people like Pang De and Ma Chao), but if you
    disagree, use it. I can't stop you. Or can I...
Elephant-These are fun. Almost NOone can hit you on an elephant. Great fun. Big
    damage. And, you can knock over those stupid archer towers by running them
    over.

Orbs

Fire: This helps IMMENSELY on super-demon electric aura officers. Burning 
    damage during juggle moves. My favorite orb.
Ice: Freeze people where they stand. The chances for freezing has greatly
    increased from DW4, but I still don't like it too much.
Light: Break your enemy's guard during charge moves. This orb is great on the 
    harder difficulties because everyone blocks on the harder difficulties.
Dark: Chance of instant kill (To enemies, not you) in exchange for an emptied 
    musou bar. This orb is one I NEVER use. The depleted musou is annoying, and
    the instant kill doesn't make up for it, because it doesn't work on 
    officers.

Items

Peacock Urn: Life up. More life means you won't die. Sound good to you? Yes? 
    Thought so.
Tortoise Amulet: Defense up. Always equip this along with the Tiger Amulet 
    on new generals. Defense is good. No staggering. Less dying. Always equip.
Tiger Amulet: Attack up. Equip this always so you can bash people's faces in.
Dragon Amulet: Musou gauge up. Don't equip this, I NEVER equip this, maybe it 
    is good on Zhou Tai or Zhuge Liang? Lu Meng's musou is pretty good, but it
    really should be used as a safeguard, and this impares that use.
Elixer: Musou gauge fills faster. Once again, probably better on someone with a
    better musou.
Herbal Remedy: Charge attack power up. I don't use this much, but equip it if 
    you want to maximize your attack power.
Horned Helm: Horse ATK and DEF power up. If you want this, use it on Ma Chao, 
    not Lu Meng.
Huang's bow: Arrow ATK and DEF power up. Use this on Xiahou Yuan or Huang 
    Zhong, not on Lu Meng, he is not a bow person.
Speed scroll: Speed Up. duh. Use this if you don't want a horse because you 
    have a disorder or something.
Seven Star Sash: Luck up. I don't believe in luck. Luck in DW refers to better
    items, more frequent meat bun drops and the like. If you're superstitious,
    equip this.
Wind Scroll: attack range up. Always equip this, on any officer. Lu Meng's pike
    may seem short at first, but it increases by about four feet. Still, more
    range never hurt anyone.
Serpent Earrings: Attack up +2 every 100 KOs. Using this is character and level
    dependant. Use this with Lu Meng on levels like Guan Du and Wu Zhang 
    Plains. It is only good if you can get at least 1,000 kos in a level.
Tribal Remedy: Heals you with a meatbun every 100 Kos. Probably better on Chaos
    difficulty. I don't really use it.
Power Rune: Attack x2, defence /2. If I use this, it is on normal when I want
    to blow right through a stage. If that isn't your cup of tea, then give it
    a miss. 
Tiger Collar: A tiger will follow you into battle. The tiger is invincible, and
    can be as good as a bodyguard, but it should really only be used on weak or
    crappy generals.
Demon Band: Increases longevity of Musou Rage: Equip this if you have a fourth
    weapon and you will be a god.
Arm Guards: Not interrupted during charge moves. Lu Mengs's moves are just the
    smallest bit below average speed. If you keep getting hit out of charge
    moves, then use this.
Survival Guide: Attack x2 if you are knocked down near death. No. Do not use 
    this, it is a waste of a slot, and if you have enough slots to equip this
    and other better items, there is no reason that you should ever be in low
    health. Besides, true musou saves your life too, what about that? Useless.
Way of Musou: Use True Musou whenever. This is character dependant. Lu Meng has
    a good musou and a good true musou. Your choice, more damage or the large
    area shockwave.
Musou Armor: Don't flinch when hit by arrows. I hate archers. Especially when
    fighting officers. I don't hate them enough to use this item, though. If
    you hate them more than me, then do it.
Fire Arrows: Use fire arrows. See Huang's Bow.
Art of War: Doubles length of Attack x2s and whatnot. Pretty cool, especially
    with Imperial Seals. A decent choice.
Bodyguard Manual: Bodyguards become stronger. I haven't tested this too much,
    (at all) but if it is anything like DW4, it gives your bodyguards like +1
    attack and +1 defence, so try it for me, but don't expect good results.

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                                          6
                                   ++WALKTHROUGH++

Lu Meng has five stages, like many of the other characters. They are:

Battle of the Wu Territory
Battle of Chi Bi
Battle of He Fei
Invasion of Nan Zhong
Battle of Fan Castle


BATTLE OF THE WU TERRITORY

This battle is cake, more or less, but if your Lu Meng is new you might have
some qualms about pathetic reach and lackluster moveset. Oh well. Take the two
forts in the upper area of the map. Around five minutes into the stage, Sun
Quan will wander into the right center fort and be ambushed. Help him out, or
he will die and the general that killed him will flank your army. Just keep
defeating officers after this. After you invade the main fort, Liu Yong will 
run away, leaving Taishi Ci as the leader. He is demonized and will go into
Attack x2 status, but he shouldn't cause much trouble.

BATTLE OF CHI BI

If you know about this level in history, do what happened there. If not, then
kill the subgenerals on the bridges to collapse them. The bridges are those two
things with the + shaped section in the middle. Afterwards, keep Huang Gai 
alive by killing Xiahou Yuan. Finally, protect Zhuge Liang by killing Zhang 
Liao. After this, Huang Gai will perform the fire attack and you can kill 
generals to your heart's content. Just a side note, after the fire attack, all
the Cao surname generals regroup on Cao Cao's ship.

BATTLE OF HE FEI

Okay, this one is annoying. There is virtually no way you will end up not 
running all over this map, so get ready. First, head out and slaughter everyone
you can. Soon, Zhang Liao will ambush Sun Quan, which means you have to go back
and protect him. Kill Zhang Liao (for now) and then go and engage any other 
generals, reinforcement or otherwise, that have shown up. Xiahou Dun will show
up in the northeast and Xu Huang will show up in the southwest, so plan 
accordingly. Next thing is, Zhang Liao will show up again, in the northern
center stronghold area, right near where Gan Ning shows up in the Wei version
of this battle. If you aren't near Cao Cao, then you should probably kill Zhang
Liao, as he will destroy your units with his super-demony badass self. Liao
respawns four times, and is in attack x2 all the time. You will get Gan Ning 
way far into the battle, too bad he shows up too late to do anything.

INVASION OF NAN ZHONG

Lu Meng must have a hankerin' for annoying levels. You're facing off against 
Meng Huo now. First thing you gotta do is the same as the last level, kill as
many generals as you can before the ambush. Or, alternately, you can play 
really defensively, but who wants to do that? After about eight minutes the
Nanman beast units will appear, breaking into your main camp. You now have two
choices. If you are on Red Hare, and close to the bridge, then you have about
half a minute to cross it before it is destroyed. If you are not near the 
bridge, then go around either path to help Sun Quan. After you slaughter his 
attackers, then go out through the east exit to the camp (the one that the
elephants bowled over) and kill Meng Huo.

BATTLE OF FAN CASTLE

It really killed me to do this level. First thing's first, take the strongholds
and bases around you. Don't worry about Cao Ren, he will be fine for a long
while. When the conversation between Lu Meng and Lu Xun comes up saying that
the morale seems low under Mi Fang and Fu Shi Ren, go attack them. After you
lower their health a little, they will defect to your side. At this time, it 
would be wise to kill Guan Ping, as he will come down to try (and succeed in,
if you aren't there) to waste your new recruits. If you took my advice in the 
beginning, then Xu Huang will show up as reinforcements in the southeast. The
rest of this level is cake. Kill generals around Fan Castle if Cao Ren is in 
trouble, then go for Guan Yu. Watch out, as he will power up, first into double
attack then to musou rage. Run when he does his musou rage, then come back to 
take him out. Congratulations, you just killed the mightiest and coolest 
warrior of Shu.

After this, enjoy Lu Meng's ending.

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                                       7
                         ++COMBOS AND FIGHTING ADVICE++

Lu Meng can use his charge attacks for combos. Here you go.

SSTTTTT-stun-SSSST-SSSST-SSSST...

    This will maximize combo hits, and this combo string can concievably be
    continued infinitely. Best used on a dead general. Time it so they will be
    almost dead when stunned, then will die on the first few hits of the first
    SSSST.

SSSSST-T

    This will keep enemies on the ground long enough for you to put out a fire
    orb. Good for annoying crowds, better for blocking generals.

     Musou
SST<
     SST-Musou

    Use ice orb with this. This combo is a quick, practical way to increase Lu
    Meng's musou damage. If you freeze them on the first SST, then musou them.
    If not, repeat until you do.

If you keep getting hit by archers while fighting a general, here are some tips
for you:

First use a musou on the general, then kill the archers by running in a loop
toward them.
Block, facing the archers, then counterattack the officer to send him flying 
into the archers. This will give you time to reposition yourself.

If you find yourself getting mobbed by multiple generals, here are some tips.

Use a counterattack. This will stop them from getting you from behind.
Never use combos more than 4 or 5 hits long. If you do, you run greater risk of
being stabbed in the back. SST, SSST, and Jump S are good choices
Stay on the minimap. It pays to know where generals are at all times.
Never block if you can help it. Keep up the momentum. Go for the generic and 
undemonized generals first.

Hopefully, with this, your Lu Meng fighting experience will be complete.

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                                         8
                                      ++FAQ++

Send me words, and they shalst bloom beneath the banner of FAQ.

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                                         9
                                    ++CREDITS++

Thanks to...

Gamefaqs, for posting this FAQ
EChang, for the weapon stats and method
Kgrubb4, for his contribution to the fourth weapon method.
Koei and W-Omega Force for great Dynasty and Samurai Warriors games.
Rampidzier, for the info on Lu Meng's stages and weapon names.
Guan Yu's ghost, who cursed and killed Lu Meng.
Kingdom of Wei, for putting Liu Chan out of his stupid misery.

Copyrighting

This document is the property of Nodachi_Slayer, and may not be reproduced in 
any way, shape, or form publically except by Gamefaqs.com. Private use of this
guide is valid, but this is not to be sold for profit unless you intend to give
me all the money you make. Any website, publishing company, or toilet paper
manufacturer who uses this FAQ and any of its parts are violating copyright, 
and shall be sued. Any human, website, other publishing medium companies, or
aliens who claim all or part of this guide as their own work shall be smitten
with the Hammer of Incredible Pain.

There, I think that covers everything.

CONTACTING ME

You can email me at the address addisonwaco@earthlink.net

Do not:
Write stupid, unreadable, insensible things
Write in Leet. I am not going to respond to 1337 h4xo125
Be rude. I detest rude people. And you wouldn't like me when I'm detested.

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                                        10
                               ++THE UNCLASSIFIED++

What is it about "The Unclassified" that makes everyone come here? It's not 
like it's a public interest, you don't go up to your friends and say, "Hey,
you hear any good unclassified lately?" I mean, come on. Also, Pang Tong is
cool. "I'll give this a shot." -Pang Tong, True Musou. (insert alotta stuff 
that ZJ says)