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FAIRY-TYPE INNOCENT DEVIL FAQ
version 1.0 (11/11/05)
by Hero_100_Fights

-------------------------------------
 Table of Contents
-------------------------------------

  1) Introduction/Updates
  2) Fairy Type IDs
     I. Basic Info
     II. Fairy ID Names and Evolution Choices
  3) Fairy Type ID Skills
     I. Healing Skills
     II. Battle Skills
     III. Enhancement/Restorative Skills
     IV. Other Skills
  4) Contact Info
  5) Credits
  6) Legal Info


==============================================================================
 1) INTRODUCTION/UPDATE INFO
==============================================================================

This FAQ gives detailed info on every Fairy-Type Innocent Devil you can find 
in Castlevania: Curse of Darkness. It covers both the PS2 and Xbox versions. 
I've written it in essentially the format as my Battle-Type ID FAQ, so hope-
fully once you read one ID FAQ the rest will be clear and easy to navigate.

Update:11/07/05
First version, hopefully complete, but feel free to e-mail with any problems.

==============================================================================
2) FAIRY TYPE INNOCENT DEVILS
==============================================================================

I.  Basic Info

The Fairy is the first Innocent Devil you receive.  Fairies are primarily 
healers, and generally have low Atk and Heart stats, but some evolution paths
have abilities that allow them to be useful in battle for more than healing 
or restoring Hector.  Until a battle skill is learned, Fairy IDs don't attack
at all.  Unlike Battle IDs, some of the Fairy's "Final" forms have multiple
paths leading to them, so make sure you consider which skills you want the
fully-evolved Fairy to have and take the right path.  In the descriptions of
each "Final" I'll give my opinion on the best path to take.  Fairy IDs also
have many skills that are automatic, so you don't have to press a button to
activate them, and some of these skills are required to get full map %.

All of the Fairy Type IDs look extremely similar in game (unless you have a
gigantic TV, maybe) and bob around Hector's head.  Since it's hard to tell
by looking, if you have multiple Fairy IDs with you make sure you know their
skills well, because having the wrong Fairy equipped and using the wrong skill
in a hectic battle can take up loads of hearts for nothing.  It's also REALLY
annoying when you're immersed in battle and use Heal 3 or 4 when you only 
needed a small amount of HP.  In order to stop wasting hearts, whenever I use
a healing spell I always put the cursor back on the lowest cost Heal and only
move it when neccessary.  It's just a tip, some people probably aren't as
clumsy/careless as I am, but using 10 hearts by accident is a lot better than
using 20 or 50.

Fairy IDs have only two modes: Command, and Auto.  I rarely if ever use Auto
because the AI likes to spend hearts healing you when you don't need it, but
in a room mobbed with enemies Auto mode can come in handy and let you focus
on the action. 

Evolving IDs: the game gives a pretty clear explanation for evolving IDs,
so my guide assumes you know how.  If you don't, look in the "Tips" section
of your status screen.

Tier System: After every ID name I will put a number that corresponds to the
IDs "level" on the chart, so Infant Fairy is "Tier 1," the lowest level of the
chart, and Infant Fairy's evolution options are "Tier 2", the next level on 
the charts.  Final evolutions that cannot evolve any more will be Tier "F-#"
with the "#" standing for the chart level, although all Fairy Finals will be
Tier F-4.

II.  Fairy ID Names and Evolution Choices
   
*Skill details are in the next section*

INFANT FAIRY:
TIER: 1
Infant Fairy is the first form for all Fairy Type IDs.  Infant Fairy is a grey,
androgynous looking creature, with grey wings and a thick pink "tail" as their
crystal (all the IDs have crystals).  Unlike Battle and Bird Type IDs, all
Fairy IDs have their crystal in the exact same location and form, from Infant
Fairy to the Final Evolutions.  Infant Fairy comes with two extremely useful
innate skills, Unlock (which allows Hector to open chests), and Heal Lvl. 1.
   SKILLS: Unlock, Heal Lvl. 1

   INFANT FAIRY EVOLUTION OPTIONS
   Infant Fairy-->Leaffle= 40 Sword/Knuckle crystals
   Infant Fairy-->Herbest= 40 Axe/Spear/Special crystals

LEAFFLE:
TIER: 2
Leaffle looks like a small boy fairy with a green coat and green pants, and
wears a hat made from a small leaf.  Leaffle is the the first Fairy ID with a
battle skill, "Poison Powder," and its healing skill is a lot more cost-
effective than Heal Lvl. 1. Unless you need HP right away, "Time Heal" is far
superior.
   SKILLS: Time Heal, Poison Powder

   LEAFFLE EVOLUTION OPTIONS
   Leaffle-->Killer Bee= 70 Sword/Spear crystals
   Leaffle-->Honey Bee= 70 Axe/Knuckle/Special crystals

HERBEST:
TIER: 2
The other form of Fairy that evolves from the Infant Fairy, Herbest looks
almost exactly like Leaffle, sporting the same green pants and wearing a leaf
hat.  The only difference is that Herbest has a brown coat instead of green.
Leaffle has much better skills and evolution options, but if you want the
Comet Star Fairy (a Final Evolution) you must take Herbest's path up the right
side of the chart.  Although Leaffle has better skills, Herbest is by no means
terrible, but since the Fairy evolution charts allows both Tier 2 Fairies to
end up as the middle two Final Evolutions (the other two Final's require one
or the other), I recommend Leaffle over Herbest if you have the option.  If
you're an obsessive completist like I am and intend to have every Final ID,
you should still choose Leaffle over Herbest for three out of the four Finals,
though I'm sure some people would disagree.
   SKILLS: Antidote, Heal Lvl. 2

   HERBEST EVOLUTION OPTIONS
   Herbest-->Killer Bee= 70 Sword/Spear crystals
   Herbest-->Hornet= 70 Axe/Knuckle/Special crystals

KILLER BEE:
TIER: 3
The Tier 3 Fairies all have insect-like eyes, and also feelers on top of their
heads, and wear the same pants and have the same coat.  All of the Tier 3 
Fairies look almost identical, differentiated only by their color scheme.
Killer Bee has purple eyes, hair, and pants, and wears a green coat.  Killer
Bee is smack in the middle of the Fairy Evolution Chart, and can evolve
into either of the middle Final Forms (Tiramisu and Tiara), which is why
Leaffle and Herbest can both end up in those forms (since both can evole into
Killer Bee).  Killer Bee has good skills, and is definitely the most well-
rounded Tier 3 Fairy, but not neccessarily the best.  Curse Breaker is great
on the rare occasion that you get cursed, and Heal Lvl. 3 costs a lot, but
heals 100 HP instantly, so it's great for healing during boss fights.
   SKILLS: Heal Lvl. 3, Curse Breaker

   KILLER BEE EVOLUTION OPTIONS
   Killer Bee-->Tiramisu(Final)= 90 Axe/Special crystals
   Killer Bee-->Tiara(Final= 90 Sword/Spear/Knuckle crystals 

HONEY BEE:
TIER: 3
Honey Bee has the same insect look as Killer Bee.  Honey Bee's coat is yellow,
and his pants are a lighter shade of purple than Killer Bee.  Only Leaffle can
evolve into Honey Bee, and only Honey Bee can become a Proboscis Fairy Final.
Honey Bee's downside is that he only has one skill, but luckily it happens to
be AWESOME.  Healing Field costs a third of Heal Lvl. 3 for approximately the
same amount of HP.  Unfortunately it's useless during a battle, but after
clearing a room full of enemies Healing Field is a godsend.  Honey Bee is the
only Fairy that can evole into the Proboscis Fairy, who is necessary to unlock
certain parts of the map.  Honey Bee's lack of a second skill makes him about
even with Killer Bee as far as all around usefullness, but personally I think
Healing Field makes Honey Bee essential.  One of each is even better.
   SKILLS:Healing Field

   HONEY BEE EVOLUTION OPTIONS
   Honey Bee-->Tiramisu(Final)= 90 Sword/Axe/Knuckle/Spear crystals
   Honey Bee-->Proboscis Fairy(Final)= 90 Special crstals

HORNET:
TIER: 3
Hornet looks almost exactly like Honey Bee.  Hornet's shirt is a different
shade of yellow, and his pants are sort of reddish-purple.  Hornet's hair is
purple, though, while Honey Bee's is yellow, which would be the only way to
tell them apart if Hornet wasn't so awful in comparison.  Hornet's Healing
skill, Lucky Slot, is completely useless, and sometimes IT DOESN'T EVEN WORK.
Lucky slot can heal tons of HP for really cheap, but if you screw up you get
no HP.  Hornet does have some redeeming factors, though.  The Stone Breaker
skill gets you out of the most annoying and most dangerous status ailment in
the game, but stoning is rare enough to make this skill almost useless.  What
makes Hornet different from any other Fairy is his stat growth: level ups 
boost Atk like crazy, but other stats get tiny gains if any.  The Atk boost is
completely useless for Hornet, since the path to get there has absolutely no
battle skills, but once evolved into Comet Star (who can only evolve from
Hornet), the reasons for the Atk boost become evident.  Honestly, the only
reason to evolve into Hornet is to get a Comet Star.  If you evolve a Hornet
into a Tiara instead of a Comet Star, you end up with the worst Fairy you
could possibly make.
   SKILLS: Stone Breaker, Lucky Slot

   HORNET EVOLUTION OPTIONS
   Hornet-->Comet Star(Final)= 90 Special/Knuckle crystals
   Hornet-->Tiara(Final)= 90 Sword/Spear/Axe crystals

PROBOSCIS FAIRY:
TIER: F-4
Thankfully, the Tier 4 Fairies don't all look the same, especially the 
Proboscis Fairy.  The Prosboscis Fairy looks, well...like a creepy old man
with Fairy wings.  Definitely strange looking.  However, despite appearances
the Proboscis Fairy is very useful.  His innate skill Press It and See is the
only way to get to some parts of the Castle.  His first gained skill is the
worst in the game, but maybe there is a hidden use for it I haven't found yet.
The second skill is an area attack called Skull Bomb, which doesn't do a lot
of damage, but covers a pretty wide area.  The drawback is that Hector will
get hit too, unless he blocks when it explodes, which fortunately is easy.
Even though his first three skills are on the verge of being worthless, the
Proboscis Fairy gets 4 skills, more than any other ID, and the fourth skill
makes Herbest, Killer Bee, and Hornet pretty much worthless.  Restore is an
automatic skill that cures Hector of ANY status ailment.  The Proboscis Fairy
also has amazing skills from the path leading to him, most notably Healing
Field.
   SKILLS: Press It and See, Just a Little, Skull Bomb, Restore

TIRAMISU:
TIER: F-4
Tiramisu looks like a Fairy from an anime, a small, smiling girl with big
sparkling blue eyes and white wings, wearing a reddish-pink tunic.  Tiramisu
has good skills, and depending on what path you take to get to her she can be
the best Fairy in the game.  If you have a Proboscis Fairy or plan to make one
I would take say the best path is Infant Fairy to Leaffle to Killer Bee, you
probably only need one fairy with Healing Field, and having Heal Lvl. 3 from
Killer Bee gives you instant healing when you need immidiate HP.  Tiramisu's
first skill is costly, but powerful: 5,000 gold gets you back to full HP. Her
second skill is Decipher, which lets you read ancient writing.  It's not used
till late in the game, but it's the only way to read the text.  Her third 
skill is flat-out ridiculous.  Invincible Vase makes Hector invincible for 
about 10 seconds, and will save your life in some boss fights.
   SKILLS: Gold Heal, Decipher, Invincible Vase

TIARA:
TIER: F-4
Tiara looks like she could be an anime character too.  She wears a blue and
gold coat, and smiles excitedly.  Compared to the other Final Fairy IDs, she
is pretty much worthless.  She only gets two skills, and they're both awful.
Her Healing Drop skill is cheap, but worthless unless you're fighting a large
group, and other Healing skills would be a lot more practical. Her other skill
turns Hector invisible for a short time, which is only usefull if you're near
dead and need to get to a save point without fighting, which should never
happen if you have a Proboscis Fairy or Tiramisu to heal you.
   SKILLS: Healing Drop, Crystal Skull

COMET STAR:
TIER: F-4
Comet Star is a goofy looking girl with a pointy red hat and a red tunic with
stars all over it.  Comet Star's first skill lets her attack opponents with
little yellow stars she draws in the air, but she attacks so slow that most of
the time she misses because the enemy moves.  Her second skill is what makes
Comet Star worth it at all.  Lullaby is another battle skill that puts enemies
to sleep, and has a pretty good area of effect as well.  When she activates
Lullaby, you get a lot of time to hack up your opponents, but it's not a skill
you can command her to use, so you just have to hope she'll do that instead of
the lousy star attack.  Her last skill is Heal Lvl. 4, which costs a ton but
can really help out when you need it.
   SKILLS: Twinkle Star, Lullaby, Heal Lvl. 4


==============================================================================
3) FAIRY TYPE INNOCENT DEVIL SKILLS
==============================================================================

I. HEALING SKILLS

HEAL Lvl. 1:
COST: 10
CONDITIONS: Innate
EFFECT: Heals 20 HP
OPINION: Great early in the game, but pretty useless later, especially when
compared to Time Heal or Healing Field.

HEAL Lvl. 2:
COST: 20
CONDITIONS: Defeat a certain number of enemies with Herbest
EFFECT: Heals 50 HP
OPINION: For 14 less hearts, Time Heal will give you just as much HP.

HEAL Lvl. 3:
COST: 30
CONDITIONS: Defeat a certain number of enemies with Killer Bee
EFFECT: Heals 100 HP
OPINION: For 20 less hearts, Healing Field blows this out of the water.

HEAL Lvl. 4:
COST: 50
CONDITIONS: Defeat a certain number of enemies with Comet Star
EFFECT: Heals 200 HP
OPINION: Costly, but if you really need HP, better than using a High Potion.

TIME HEAL:
COST: 6
CONDITIONS: Defeat a certain number of enemies with Leaffle
EFFECT: Heals approximately 50 HP gradually over a short period of time.
OPINION: If you aren't in immediate danger of death, Time Heal eats everything
except Healing Field for breakfast. The equivalent HEAL costs more than three
times as much.

HEALING FIELD:
COST: 10
CONDITIONS: Defeat a certain number of enemies with Honey Bee
EFFECT: Creates a small circle that restores HP rapidly when Hector stands
inside.  Can heal around 100 HP.
OPINION: My favorite healing skill.  Essential if you plan to tackle the Tower
of Evermore.  Clear a floor, then use Healing Field and you'll get three times
more Healing to use.  10 hearts for 100 HP is ridiculous.

JUST A LITTLE:
COST:5
CONDITIONS: Defeat a certain number of enemies with Proboscis Fairy
EFFECT: Heals 1 HP, then disappears from use for a brief time.
OPINION: I have to be missing something about this, it can't possibly be as
horrible as it seems.  If anyone knows anything about it, please e-mail me.

HEALING DROP:
COST: 6
CONDITIONS: Defeat a certain number of enemies with Tiara
EFFECT: Causes enemies to drop healing spheres when hit for a brief period.
OPINION: Each sphere heals 2 HP.  I see no use for this at all.

LUCKY SLOT:
COST: 10
CONDITIONS: Defeat a certain number of enemies with Hornet
EFFECT: Play a slot machine to determine how much HP is healed.
OPINIONS: Worthless, but maybe people who are good at it think it rules? I 
never get anything, so I have no idea how much HP it gives back.  I know I
would rather be sure my ten hearts were getting me some HP.

GOLD HEAL:
COST: 6 + $5,000
CONDITIONS: Defeat a certain number of enemies with Tiramisu
EFFECT: Pay the Fairy $5,000 gold for full HP.
OPINION: For use in dire needs only, although money doesn't buy you much in
this game.  It will come in handy for tough boss fights.

II. BATTLE SKILLS

POISON POWDER:
COST: 0
CONDITIONS: Defeat a certain number of enemies with Leaffle
EFFECTS: Fairy attacks enemies by poisoning them. Fairy does automatically,
you can't control or command it.
OPINION: This can help alot. It does barely any damage, but keeps enemies off
you for a little while.  Be careful when you're trying to steal, though, a lot
of enemies don't have a steal opportunity when poisoned.  It can get really
annoying, so even if you're taking a beating trying to steal from an enemy,
only bring the fairy out to heal then send it back.

TWINKLE STAR:
COST: 0
CONDITIONS: Defeat a certain number of enemies with Comet Star
EFFECT: Comet Star draws stars in the air and shoots them at enemies. Fairy 
does automatically, you can't control or command it.
OPINION: Ultra-slow, and when it hits it does tiny damage. Hope for Lullaby
instead.

LULLABY:
COST: 0
CONDITIONS: Defeat a certain number of enemies with Comet Star
EFFECT: Comet Star puts nearby enemies to sleep. Fairy 
does automatically, you can't control or command it.
OPINION: When it activates it gives you a huge advantage. The sleep actually
lasts for a while, so concentrate on the tough enemies on at time.  Works
wonders in the Towers if Comet Star can pull it off.

SKULL BOMB:
COST: 10
CONDITIONS: Defeat a certain number of enemies with Proboscis Fairy
EFFECT: Drops a bomb that damages anyone in range, including Hector.
OPINION: Not much damage, but has good area of affect and it's easy to block.
The fairy gives you a countdown.  I say you're better off saving the hearts
for healing, but it can come in handy sometimes.


III. ENHANCEMENT/RESTORATIVE SKILLS

ANTIDOTE:
COST: 5
CONDITIONS: Defeat a certain number of enemies with Herbest
EFFECTS: Cures poison automatically. Not an activated skill.
OPINION: Nice to have, but rarely used.  Not too important.

STONE BREAKER:
COST: 5
CONDITIONS: Defeat a certain number of enemies with Hornet
EFFECTS: Cures stoning automatically. Not an activated skill.
OPINION: Nice to have, but rarely used.  Since there's no item to cure stone
status, this ability is better than Antidote or Curse Breaker.

CURSE BREAKER:
COST: 5
CONDITIONS: Defeat a certain number of enemies with Killer Bee
EFFECTS: Removes curse automatically. Not an activated skill.
OPINION: Nice to have, but rarely used.  Not too important.

REFRESH:
COST: 5
CONDITIONS: Defeat a certain number of enemies with Proboscis Fairy
EFFECTS: Cures all status ailments automatically. Not an activated skill.
OPINION: An all in one protection for the same price? Awesome.

CRYSTAL SKULL:
COST: 20
CONDITIONS: Defeat a certain number of enemies with Tiara
EFFECTS: Renders Hector invisible for a brief period of time.
OPINION: Pretty much worthless.

INVINCIBLE VASE:
COST: 30
CONDITIONS: Defeat a certain number of enemies with Tiramisu
EFFECTS: Renders Hector invincible for a brief period of time.
OPINION: Not for frequent use, but it will save your life on bosses.


IV. OTHER SKILLS

UNLOCK:
COST: 0
CONDITIONS: Innate
EFFECTS: Allows Hector to open chests.
OPINIONS: None needed.

PRESS IT AND SEE:
COST: 0
CONDITIONS: Innate Skill for Proboscis Fairy
EFFECTS: Fairy will press hard to reach buttons for you.
OPINIONS: You need it to get the whole Castle.

DECIPHER:
COST: 0
CONDITIONS: Defeat a certain number of enemies with Tiramisu
EFFECTS: Allows Hector to read ancient script.
OPINION: Uh...cool.


==============================================================================
4) CONTACT INFO
==============================================================================

Feel free to contact me with any corrections/questions regarding Battle Type
IDs or their skills.
DO NOT CONTACT ME asking where to use each skill or for help when you're stuck
I get enough spam in my mailbox as it is.

My name on the message boards is Hero_100_Fights.
E-mail me at: Micahlandsman@lycos.com

==============================================================================
5) Credits
==============================================================================

Thanks to all the people on the board who helped when I needed it.

Thanks to my terrible insomnia, for "giving" me time to actually write this.

Thanks to Konami for Castlevania, especially.  Never stop making them or I
might get violent. Heh.

==============================================================================
6) Legal Info
==============================================================================

This FAQ is copyright 2005 by Micah Landsman.  It may not be used on any site
other than Gamefaqs.com for any reason, unless specifically granted permission
by myself.

Any trademarks or copywritten characters are Copyright or Trademarks of Konami.