############################################################################### #--------------------CASTLEVANIA: CURSE OF DARKNESS---------------------------# ############################################################################### BIRD-TYPE INNOCENT DEVIL FAQ version 1.0 (11/14/05) by Hero_100_Fights ------------------------------------- Table of Contents ------------------------------------- 1) Introduction/Updates 2) Bird Type IDs I. Basic Info II. Bird ID Names and Evolution Choices 3) Bird Type ID Skills 4) Contact Info 5) Credits 6) Legal Info ============================================================================== 1) INTRODUCTION/UPDATE INFO ============================================================================== This FAQ gives detailed info on every Bird-Type Innocent Devil you can find in Castlevania: Curse of Darkness. It covers both the PS2 and Xbox versions. I've written it in essentially the format as my Battle-Type ID FAQ, so hope- fully once you read one ID FAQ the rest will be clear and easy to navigate. Hopefully in the next week I'll have all of my ID FAQs finished (except the Pumpkin, which I have yet to find). Update:11/14/05 First version, hopefully complete, but feel free to e-mail with any problems. ============================================================================== 2) BIRD TYPE INNOCENT DEVILS ============================================================================== I. Basic Info The Bird Type Innocent Devil is a combat-oriented ID, and although they lack the sheer brute force and power of the Battle-Types, some of their abilities are incredibly effective. Bird IDs, as with most types, have an ability that lets you access parts of the map the would be otherwise inaccessable. Bird IDs become available after defeating the boss in the Mortiva Aquaducts. Bird IDs have three modes: Command, Guard and Auto. As with most IDs, I find keeping them on Command mode the best way to use them. In auto mode sometimes your ID uses abilities frivolously, and generally auto mode is a good way to waste hearts. Unlike the Battle Type's guard mode, Bird IDs' guard mode has the ID guard himself against enemy attacks, and can sometimes be used to draw aerial opponents off of you, but gives no defense bonuses to you. I only put my Bird in guard mode if he's low on hearts and I need to keep him alive (as opposed to just switching to another ID). Evolving IDs: the game gives a pretty clear explanation for evolving IDs, so my guide assumes you know how. If you don't, look in the "Tips" section of your status screen. Tier System: After every ID name I will put a number that corresponds to the IDs "level" on the chart, so Crow is "Tier 1," the lowest level of the chart, and Crow's evolution options are "Tier 2", the next level on the charts. Final evolutions that cannot evolve any more will be Tier "F-#" with the "#" standing for the chart level. II. Bird ID Names and Evolution Choices *Skill details are in the next section* CROW: TIER: 1 Crow is the starting level for all Bird IDs, and is pretty much useless until evolved. Crow looks a lot like a real crow, but one that's half-dead and has little glowing crystals sticking out of it. The Crow's innate skill, Glide, is necessary to advance after the aquaducts, but most secret area's requiring the Bird ID will need the upgraded "Long Glide" that the Wingosaurus ID (3rd tier, far right side) learns. SKILLS: Glide CROW EVOLUTION OPTIONS Crow-->Skull Wing= 40 Axe/Sword crystals Crow-->Goldfinch= 40 Knuckle/Spear/Special crystals SKULL WING: TIER: 2 The right side evolution of the Crow, the Skull Wing is a flying bird skeleton. Skull Wing has a couple highly usefull skills that are far better than most Tier 2 ID skills, and cheap for the damage, too. Skull Wing is also the only Bird Type that can evolve into to a Phoenix, certainly the most unique Bird ID, if not the best. SKILLS: Carpet Bomb, Bone Shot SKULL WING EVOLUTION OPTIONS Skull Wing-->Wingosaurus= 70 Sword/Axe crystals Skull Wing-->Phoenix(Final)= 90 Spear/Knuckle/Special crystals GOLDFINCH: TIER: 2 Crow's left side evolution, the Goldfinch falls short of the Skull Wing. It's only ability, Caltrops, is almost exactly the same as Carpet Bombs only less damaging. Goldfinchs look like like long-necked, green feathered birds, and have one advantage: hitting enemies while goldfinch is quipped causes money to appear out of nowhere, although only $1 at a time. In my opinion this hardly maked up for it's lack of a second skill. The jump from Goldfinch to it's evolved from of Khaos also makes almost no sense, especially visually. SKILLS: Caltrops GOLDFINCH EVOLUTION OPTIONS Goldfinch-->Khaos= 70 Any Type crystals WINGOSAURUS: TIER: 3 Wingosaurus is a long reptillian bird that is essential for getting both the entire map (due to it's Long Glide ability) and the two best Final Bird IDs. Other than Long Glide, Wingosaurus gets Deadly Absorb, which seems useful but more often than not ends up costing too many hearts and giving too little HP. SKILLS: Long Glide, Deadly Absorb WINGOSAURUS EVOLUTION OPTIONS Wingosaurus-->Crimson(Final)= 90 Sword/Axe/Special crystals Wingosaurus-->Indigo(Final= 90 Spear/Knuckle crystals KHAOS: TIER: 3 Coming from a normal looking bird like the Goldfinch, Khaos throws you off a little. Khaos looks like a fleshy mass of heads jammed together in a ball with a sping for a tail and two tiny little bat wings that just out of its head like ears. Khaos has only one ability, which is extremely disappointing for a Tier 3 ID, and although Sphere of Darkness can cause massive damage (especially to enemies weak against the dark attribute), it's slow startup and 15 heart cost make it pretty useless. Khaos does get huge Atk increses, but it hardly makes up for the lack of abilities. The Final Evolutions he can become also pale in comparison with the other Final Bird IDs. SKILLS:Sphere of Darkness. KHAOS EVOLUTION OPTIONS Khaos-->Gargoyle(Final)= 90 Axe/Special crystals Khaos-->Blagsdeth(Final)= 90 Sword/Spear/Knuckle crystals PHOENIX: TIER: F-3 Phoenix is a bird of legend, appearing in mythology as a bird of pure fire who cannot be killed. The Phoenix ID looks the part, a regal looking bird of fire that leaves hot trails behind him in the air. Unlike most Final Form IDs of any type, Phoenix has rounded stat growth, meaning he gains consistently on every level-up. What makes the Phoenix totally unique however is his Big Bang ability, which lets the phoenix sacrifice his life to cause massive damage to every enemy in the room, usually wiping out all of your enemies. Although this leaves your ID dead, it can be an absolute life-saver at points in the game. The Phoenix's other ability, Bird of Fire, causes the bird to super heat and swoop attack your enemies, and causes pretty good fire damage to anything it hits. SKILLS: Big Bang, Fire Bird BLAGSDETH: TIER: F-4 The Blagsdeth and Gargoyle Final Evolutions look EXACTLY the same, except Blagsdeth is gold and Gargoyle is grey. They both look like winged demon statues with spike shaped crystals for feet. Unfortunately, they're both also terrible. Blagsdeth is a pathetic Final Form with only one skill, and when you look at the path to him you realize you get a Final ID with only four skills. PATHETIC. His skill isn't even particularly good, he just kicks an enemy with his spiky feet a few times for minor damage. SKILLS: Beat Progress GARGOYLE: TIER: F-4 Almost as terrible as it's gold twin, Gargoyle at least has two skills. The first skill is just a slightly less effective version of Blagsdeth's Beat Progress that at least costs less. Force Cannon, Gargoyle's second skill, can be useful sometimes, but any of the other Final Form Bird IDs besides Blagsdeth still blow it out of the water. SKILLS: Conflict Fall, Force Cannon. CRIMSON: TIER: F-4 Crimson is a mini fire dragon, with a huge wingspan and red-scaled hide. His crystals line his spine and make for one cool looking Innocent Devil. Crimson and Indigo are both dragons, one for fire and one for ice. Both are excellent forms to go for, as they will both have Long Glide from Wingosaurus and their skills, depending on whether you prefer fire or ice, are very good. SKILLS: Ignition Blow, Flame Breath INDIGO: TIER: F-4 The Ice element Final Bird form, Indigo looks much like Crimson, except blue. His crystals on top of his head instead of on his back. Either dragon is a good choice for the Final Form Bird. SKILLS: Icicle Shot, Blizzard Breath ============================================================================== 3) BIRD TYPE INNOCENT DEVIL SKILLS ============================================================================== GLIDE: COST: 0 CONDITIONS: Innate EFFECT: Hector grabs onto the ID, allowing him to glide long distances OPINIONS: Neccessary to go a few places, but it's upgraded version is what you should shoot for CARPET BOMBS: COST: 15 CONDITIONS: Defeat a certain # of enemies with Skull Wing EFFECT: Drops bone-shaped bombs around an area around Hector. OPINIONS: Carpet Bombs is a great skill, especially for an early one. Pretty good damage and area of affect. In small rooms Carpet Bombs can nearly wipe out Hector's enemies. BONE SHOT: COST: 10 CONDITIONS: Defeat a certain # of enemies with Skull Wing EFFECT: Shoots out shards of of bone at enemies. OPINIONS: Small damage and small range, but still effective when you need it. Think of it as a mini Bone Storm (A Battle ID Ability). CALTROPS: COST: 10 CONDITIONS: Defeat a certain # of enemies with Goldfinch EFFECT: Drops caltrops that explode after a short while. OPINIONS: The smaller cost isn't enough to justify the lesser damage and small time delay when compared to Carpet Bombs. Mediocre, but not terrible. LONG GLIDE: COST: 0 CONDITIONS: Defeat a certain # of enemies with Wingosaurus EFFECTS: Glide even farther. OPINIONS: Neccessary to reach several areas of the game, you should always get this skill for at least one Bird ID. DEADLY ABSORB: COST: 30 CONDITIONS: Defeat a certain # of enemies with Wingosaurus EFFECTS: Drains life from enemies and gives it to Hector. OPINIONS: This skill takes up a lot of hearts, is only good when used in a big crowd, and often doesn't work very well. Overall I'd say just heal with a Fairy instead of wasting the hearts. SPHERE OF DARKNESS: COST: 15 CONDITIONS: Defeat a certain # of enemies with Khaos EFFECTS: ID fires small spheres of dark energy which do considerable damage to most enemies. OPINIONS: The start up time and slow moving spheres can be a pain, but when it hits it can cause massive damage. Not bad, but not good either. BIG BANG: COST: must have at least 49 hearts CONDTIONS: Defeat a certain # of enemies over lvl. 25 with Phoenix EFFECTS: Phoenix sacrifices his life to cause massive damage to all enemies OPINIONS: Only for use in a life or death situation, Big Bang can be the difference that lets you stay alive. Your Phoenix will lose all hearts, but if any enemies are left they're probably Final Guards or a Boss. Massive, massive damage. FIRE BIRD: COST: 12 CONDITIONS: Defeat a certain # of enemies with Phoenix EFFECTS: Phoenix super heats and rams into enemies all over the screen OPINIONS: Sometimes Fire Bird just makes Phoenix fly around uselessly for a little while, but in a crowd Fire Bird can cause good fire damage to a lot of enemies. Not a bad skill. BEAT PROGRESS: COST: 6 CONDITIONS: Defeat a certain # of enemies with Blagsdeth EFFECTS: Blagsdeth launches a frenzy of kicks at foes OPINIONS: Does little damage and usually only hits one enemy. Useless. CONFLICT FALL: COST: 10 CONDITIONS: Defeat a certain # of enemies with Gargoyle EFFECTS: Gargoyle super-charges an explosive kick at a single foe OPINIONS: Better than Beat Progress, but not by much. At least Conflict Fall can cause knock-back and do some decent damage. FORCE CANNON: COST: 15 CONDITIONS: Defeat a certain # of enemies with Gargoyle EFFECT: Gargoyle turns into a magic circle and fires energy beams at the enemy OPINIONS: Does decent damage, but has a slow start up and poor accuracy. Not to bad if you're in a crowd, but otherwise it often misses. IGNITION BLOW: COST: 10 CONDITIONS: Defeat a certain # of enemies with Crimson EFFECT: Crimson shoots fire balls that sprout into pillars of flame OPINIONS: Good damage, especially against fire-weak enemies, and the pillars that shoot out of the ground hit for good damage as well. FLAME BREATH: COST: 30 CONDITIONS: Defeat a certain # of enemies with Crimson EFFECTS: Crimson unleashes a stream of fire across the room that burns up foes OPINIONS: A lot like the wyvern bosses fire breath. Not always accurate, but in a small room it demolishes. Heavy damage. ICICLE SHOT: COST: 8 CONDITIONS: Defeat a certain # of enemies with Indigo EFFECTS: Shoots Icicles that home in and cause Ice damage to enemies OPINIONS: For only 8 hearts it follows enemies and causes pretty decent damage. Not bad at all. BLIZZARD BREATH: COST: 30 CONDITIONS: Defeat a certain # of enemies with Indigo EFFECTS: Indigo unleashes freezing breath to damage and stop enemies in their tracks OPINIONS: Doesn't do as much damage as Flame Breath, but has the added bonus of freezing your enemies so you can beat on them while they're helpless. Great for a certain type of pesky Ogre in one of the Towers. And there they are, all the Bird IDs and their Skills. Feel free to e-mail with any questions or corrections. ============================================================================== 4) CONTACT INFO ============================================================================== Feel free to contact me with any corrections/questions regarding Bird Type IDs or their skills. DO NOT CONTACT ME asking where to use each skill or for help when you're stuck I get enough spam in my mailbox as it is. My name on the message boards is Hero_100_Fights. E-mail me at: Micahlandsman@lycos.com ============================================================================== 5) Credits ============================================================================== Thanks to all the people on the board who helped when I needed it. Thanks to the people who read my other FAQs and Gave me positive feedback, I might not have even bothered to write any more if it didn't seem like they were helping. Thanks to Konami for Castlevania, especially. Never stop making them or I might get violent. Heh. Also thanks to IGA for finding new ways to keep me enthralled in every Castlevania. ============================================================================== 6) Legal Info ============================================================================== This FAQ is copyright 2005 by Micah Landsman. It may not be used on any site other than Gamefaqs.com for any reason, unless specifically granted permission by myself. Any trademarks or copywritten characters are Copyright or Trademarks of Konami.