==========CASTLEVANIA: CURSE OF DARKNESS========== ===============TREVOR MODE FAQ=============== by RalphyBoy email@example.com Created: 01/04/06 v. 1.3 (06/17/08) ================== Table of Contents ================== 1) Introduction 2) Combat Abilities a. Weaponry b. Sub Weaponry 3) Info & Strategies a. Combos & Skills b. Techniques & Notes c. Boss Tactics 4) Credits ================== 1. Introduction ================== So you just beat your copy of Curse of Darkness with Hector huh...? Do you want a fresh new way to play your game? Then play as your newly unlocked character... Trevor Belmont! Just who is this Trevor Belmont? Trevor Belmont is the hero of Castlevania III: Dracula's Curse for the Nintendo Entertainment System, as well as a side character and boss in this game, Castlevania: Curse of Darkness. How do you play as him you ask? Simply beat the game once with Hector and start a new game entering your name as "@TREVOR" without the quotations and you will begin Trevor Mode. Trevor in this game is very similar to Hector, except he has an entirely new skill set and no Innocent Devils to aid him, but instead he is beefed up and can stand his own ground while solo. He also does not gain any experience points or new armor, but rather finds upgrades throughout the game to enhance his Max HP, Max Hearts, Attack Power, and Defense. Also I'd like to note, you press the Innocent Devil button to use your sub weapons that he comes with. You can select all of his sub weapons just like how you choose your Innocent Devil spells with Hector. Trevor can't use healing items, but enemies drop pieces of meat frequently for you to heal one, and lastly TREVOR is MUCH more powerful (and cheap) compared to Hector, so don't expect much of a challenge in this mode. I started compiling this guide awhile ago but gave up when I realized someone will probably beat me to it. When I saw that nobody bothered putting up a guide to poor Trevor, I decided to finish this guide. As you will see in this guide, Trevor is pretty much a carbon copy of what he can do in his boss fights, minus the invincibility glowing and fire charging. There are A LOT of things to know about what Trevor can do... Now let's get down! ================== 2. Combat Abilities ================== --------------------------------- A. Weaponry --------------------------------- Trevor Belmont, being of the famous Belmont Clan, wields none other than whips. Now the whip is very different than any other weapon that Hector wields, and acts pretty much how it does during Trevor's boss fights. The whips are rather strong but they are very awkward and difficult to aim with at first but with practice you will get the hang of it. The following whips Trevor can acquire are... 1. Vampire Killer - +20 Bonus Attack - Neutral Element - The basic family whip that all Belmonts carry. You start out with this at the beginning of the game. 2. Flame Whip - +25 Bonus Attack - Fire Element - A fiery red whip that is stronger than the Vampire Killer, and deals fire damage. You'll find this in the Baljhet Mountains near the boss. 3. Wind Whip - +30 Bonus Attack - Wind Element - A green whip that possesses the power of wind, nothing much to add here other than it's the strongest weapon up until this point. You'll find this in the Garibaldi Temple on the second floor. 4. Circle Tip - +40 Bonus Attack - Neutral Element - A whip with a circle tip. It's basically the Vampire Killer but with twice the damage. You'll find this in the Mortvia Aqueduct near the entrance. 5. Ice Whip - +15 Bonus Attack - Ice Element - This whip is very weak, but in exchange for the low attack power, it freezes enemies. You'll find this in the Jigramunt Forest where the bowling pins are. 6. Thunder Whip - +25 Bonus Damage - Lightning Element - Basically the Fire Whip but with lightning elemental, and it can stun some enemies. You'll find this at the Eneomaos Machine Tower in a breakable wall on the second floor. 7. Abyss Whip - +50 Bonus Damage - Dark Element - A powerful whip that has the elemental of dark inside of it. It isn't too useful except on St. Germain and Nuclais. Found in the Aiolon Ruins behind the vine door. 8. Holy Whip - +15 Bonus Damage - Holy Element - A rather weak whip like the Ice Whip, but it has Holy Element. Try this whip out on undead monsters and see what happens, especially those blasted Red Skeletons. You'll find this whip in the Infinite Corridor north of the giant crystal room. 9. Square Tip - +50 Bonus Damage - Neutral Element - The strongest neutral whip in the game. The is like the complete Vampire Killer whip. You will find this sucker in Dracula's Castle when you venture into the basement. --------------------------------- B. Sub Weaponry --------------------------------- Like most Belmonts, Trevor can wield the mystic sub weapons. He has every single one from Castlevania III: Dracula's Curse, except he has a few new tricks up his sleeve. In order to Item Crush, hold the guard button and press the button for your sub weapon. 1. Combat Knives - Minimal Damage - 1 Heart - Three tiny knives are chucked forward. Really nice to end combos with and they're fast and cheap to use. These suckers can be used efficiently throughout the whole game. Knife Crush - Minimal Damage - 10 Hearts - A serpents of daggers is summoned and they swarm the enemy. This is a really useful attack because it hits so many times. I highly suggest you use this attack in every boss encounter to make everything fast. It's basically Trevor's version of Bone Storm. 2. Twin Axes - Medium Damage - 5 Hearts - Trevor tosses two axes forward, tearing up anything in front of them. Kind of a stronger version of the knives, except much slower. I never really used this much. Axe Crush - Strong Damage - 10 Hearts - Trevor pulls out a massive axe and slams it into the ground. This attack is slow and the damage isn't really that great compared to other crushes IMO, but it's good if you want to clean some monsters weak to earth. 3. Holy Water - Medium Damage - 3 Hearts - Trevor drops down a vial of blessed water that circles around him. It is nice for crowd controls but the aiming takes time to get used to. Only use when you're surrounded and want to act cool. Water Crush - Medium Damage - 8 Hearts - A vial of blessed water that homes in on nearby enemies. Very nice for pests who are running away from you... or if you're just lazy and don't want to walk up to a far away monster. 4. Cross Boomerang - Medium Damage - 5 Hearts - Similar to the Twin Axes, except there is only one boomerang thrown. But like it's namesake, if it doesn't hit a wall it will fly back to you. VERY NICE for crowds. Cross Crush - Strong Damage - 15 Hearts - HOLY CROSS! The "trademark" Belmont attack from Symphony of the Night, Circle of the Moon, Harmony of Dissonance, and Lament of Innocence. Trevor leaps into the air and summons a bunch of giant crosses around him. It has good damage but the area of effect is low. Only use it if you feel like being a total bad boy and want to nuke some skeletons. 5. Stopwatch - No Damage - 10 Hearts - TIME STOP! This is how Trevor can stop time in this game. Hehe, it works just like it does in every other Castlevania game. It stops time for a few moments and all enemies freeze in their place except for bosses. This is nice I guess for when you're being overwhelmed... which I seriously doubt you will ever be. Stopwatch Crush - No Damage - 30 Hearts - Basically the same as the regular watch except it lasts longer. Not worth it considering it has a high price, except in rare cases such as the ogres in the Tower of Evermore. ================== 3. Info & Strategies ================== --------------------------------- A. Combos & Skills --------------------------------- Trevor has a bunch of slick moves up his sleeves, and many of them are far different than Hector's. Here are the lowdowns on each attack and specific chains you can do with each of them. Whip Strike - Press the attack button to make Trevor pull out his whip and strike with it, and he can strike up to three times. This is the basic attack function and begins EVERY combo. Spinning Smash - Sometimes when you don't have an actual chain going and are midair, pressing the combo finisher button lets Trevor quickly smash into the ground, but it's not very useful. Helicopter Attack - After performing exactly three Whip Strikes and pressing the attack button again, Trevor will jump in the air and spin around a bit like a helicopter. It's a good move but be aware that it leaves you open to enemies. Power Punch - After performing one Whip Strike, press the combo finisher button and Trevor will bash in with his fist, knocking any close by enemy far back like Hector can with swords. This is very handy to knock enemies back. Double Kick - After doing a Power Punch or (2) Whip Strikes, press the combo finisher button again to do a simple double kick. Kicking Frenzy - After you do a Double Kick or (3) Whip Strikes, press the combo finisher button again and Trevor will go into a huge frenzy with his legs, kicking the crap out of everything in site, then finishes it off with a cool leg smash. It's a pretty powerful move but I only suggest doing it for fun since it takes up a bunch of time. Dive Attack - After doing a Power Punch, press the attack button and Trevor will dive into anything in front of him. This is a very good charge attack and could be used for quick escapes. Basic Uppercut - Simply hold the guard button and attack. Weak, but knocks enemies up. Advanced Uppercut - After landing a Double Kick, press the attack button and Trevor will perform a more powerful uppercut that will launch him into the air. This move is basically just a prelude to... Power Dive - After doing an Advanced Uppercut, simply press the combo finisher button again and Trevor will dive into the ground and cause massive damage to all who dwell below the mighty warrior. This move is much different than the Spinning Smash. Aerial Strike - Can be done any time in the air, just press the attack button and Trevor will slash him whip in the air and you can keep doing it as long as you are airborne. The only combo you can link this to is right after the Advanced Uppercut instead of doing the Power Dive. So if you don't understand how to get these combos quite, here is a quick chain list, not including the Spinning Smash move. A = attack button C = combo finisher button A = perform (1) Whip Strike. A + A = perform (2) Whip Strikes. A + A + A = perform (3) Whip Strikes. A + A + A + A = perform (3) Whip Strikes followed by a Helicopter Attack. A (endlessly) = perform Aerial Strikes (while airborne). A = perform Basic Uppercut (while holding guard). A + C = perform (1) Whip Strike followed by a Power Punch. A + C + C = perform (1) Whip Strike followed by a Power Punch and then a Double Kick. A + A + C = perform (2) Whip Strikes followed by a Double Kick. A + C + C + C = perform (1) Whip Strike followed by a Power Punch and then a Double Kick, ending with a Kicking Frenzy. A + A + A + C = perform (3) Whip Strikes followed by a Kicking Frenzy. A + C + A = perform (1) Whip Strike followed by a Power Punch, ending with a Dive Attack. A + C + C + A = perform (1) Whip Strike followed by a Power Punch and then a Double Kick, ending with an Advanced Uppercut. A + C + C + A + A = perform (1) Whip Strike followed by a Power Punch and then a Double Kick, following with an Advanced Uppercut and then ending with an Aerial Strike. A + C + C + A + C = perform (1) Whip Strike followed by a Power Punch and then a Double Kick, following with an Advanced Uppercut and then ending with a Power Dive. --------------------------------- B. Techniques & Notes --------------------------------- Trevor also has some techniques here as well as other information you should know about Trevor. Guard - Just like Hector's. Hold the guard button to guard and if you press it RIGHT when an enemy attacks, you block that move and absorb hearts. Dodge - Just like Hector's. Hold the guard button and press a direction (the one you want to move in) while pressing the jump button and you'll roll in that direction. You can do this an unlimited amount of times with practice. - Also let it be mentioned that after some of Trevor's moves like his Whip Strikes, he has some delay time. It's annoying, yes, but simply use a Dodge or toss a sub weapon to cancel the delay. - You can also cancel combos by using sub weapons just like Leon Belmont could in Lament of Innocence. I prefer using the Knives for a cancel, or Holy Water if you want to do some actual damage. - Trevor Belmont collects HP, DEF, and ATK maxes instead of leveling up and they're all in place of items Hector gets on his main quest, so just remember where they are or open a cheat-map someone has uploaded online and look for Hector's important items. Chances are you will find the boosts Trevor can earn here. - Trevor also gets Parameter Ups for defeating bosses, which increase all his stats! NIFTY! - Now there are times where Innocent Devils are required to pass in Hector's game. So what about Trevor? In his game, there will usually be an open door or a teleporter for him to reach there, so no worries! - If you collect every single Stat Up Trevor can find, you will end with these stats... HP: 850 MP: 170 ATK: 120 (the whips will add onto this bonus, this is just base) DEF: 120 - So what do you get for beating Trevor Mode? ABSOLUTELY NOTHING! Except a nice showcase of cool Trevor renders in the ending that aren't seen anywhere else. --------------------------------- C. Boss Tactics --------------------------------- Generally you don't need much tactics because the bosses will have the exact same weaknesses and strengths but you have a big advantage this time around... you now have elemental whips to chose from! Just use your regular Hector boss tactics for bosses and you will be fine, but here is a small list to show you the elemental weaknesses of each boss to further make everything easier than it already is... since you know... Trevor is a freaking powerhouse! Crazy Armor - You won't have it by then but for Boss Rush, be sure to use the Thunder Whip to make everything even easier than this pathetic boss already is. Wyvern - No weakness here, but be sure to not use your newly acquired Fire Whip on him since that is his strong point. Trevor Doppelganger - He's weak to the Holy Whip but you won't have it now... but be sure to pack it for Boss Rush mode. Just make sure you don't use the Abyss Whip, ever. Skeleton Diver - The first boss you can actually spark without waiting until Boss Rush! Use the Fire Whip on this sucker. Minotaurus - Use the Wind Whip, plain and simple. His strong point is Earth, but of course, none of your attacks have that elemental. Isaac - Ice Whip will be his nightmare. Be sure to pack it in! Don't even think about using the Abyss Whip on him during Boss Rush. Saint Germain - Double weakness here! Use the Thunder Whip the first time around and then the Abyss Whip when you rumble with him in Boss Rush since that one has stronger attack power. Don't bother using the Holy Whip during Boss Rush since that is his strong point. Trevor Doppelganger Rematch - Same tactics as before. Dullahan - Use your Holy Whip, plain and simple! Isaac Rematch - Same tactics as before. Death - No weakness, so use your Square Tip. Don't even think about using your Abyss Whip since he's evil... duh! Legion - Use the Holy Whip and just attack him until he hatches. This battle is seriously a joke. Nuclais - Now it is time to put that Abyss Whip to good use! Be sure to put away the Holy Whip because this sucker is weak to Dark and strong against Holy for some oddball reason. Dracula - Holy Whip should eat him for breakfast. Once again don't use the damn Abyss Whip! Dracula's Second Form - Use the Square Tip since his Holy weakness is now gone. ================== 4. Credits ================== This guide was created by me (RalphyBoy) for GameFAQs and is NOT to be used on ANY other websites other than GameFAQs.com unless you have my permission. My email is at the beginning of this FAQ. Special thanks to GameFAQs for this site and Konami for making this game. Trevor Belmont and the Castlevania series are copyrighted to Konami. I also want to thank my friend Rugal for helping me with some info I missed. ALSO, if I by any chance get ANYTHING wrong, please let me know! My email is up at the top. RalphyBoy (C) 2006, 2007, 2008.