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    FAQ/Walkthrough by Berserker

    Version: 1.6 | Updated: 07/06/07 | Printable Version | Search Guide | Bookmark Guide

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      | (__| |_| |   /\__ \ _|  | (_) | _|  | |) / _ \|   / ' <| .` | _|\__ \__ \
       \___|\___/|_|_\|___/___|  \___/|_|   |___/_/ \_\_|_\_|\_\_|\_|___|___/___/
    
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                            Castlevania: Curse of Darkness  
                                   FAQ/Walkthrough
                                     Version 1.6
    
                               Authored by: Berserker
    
                             Last updated: July 6, 2007 
                               berserker_kev@yahoo.com
    
                   This document Copyright 2006 Kevin Hall (Berserker)
                  Castlevania: Curse of Darkness Copyright Konami 2005.
       ___
      / __\
    ~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    / /___                         ++ SECTIONS ++
    \____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Press Ctrl + F then type in one of the codes below to go directly to that 
    section.
    
       Section I:  Introduction  . . . . . . . . . . . . . . . . . . . . . . [IN00]
    
      Section II:  Basics  . . . . . . . . . . . . . . . . . . . . . . . . . [BS00]
    
     Section III:  Walkthrough . . . . . . . . . . . . . . . . . . . . . . . [WT00]
    
          - Stage 01 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT01]
          - Stage 02 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT02]
          - Stage 03 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT03]
          - Stage 04 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT04]
          - Stage 05 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT05]
          - Stage 06 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT06]
          - Stage 07 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT07]
          - Stage 08 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT08]
          - Stage 09 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT09]
          - Stage 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT10]
    
      Section IV:  Extra Quests  . . . . . . . . . . . . . . . . . . . . . . [EQ00]
    
       Section V:  Maps  . . . . . . . . . . . . . . . . . . . . . . . . . . [MP00]
    
      Section VI:  Innocent Devil Info . . . . . . . . . . . . . . . . . . . [ID00]
    
     Section VII:  Combineable Items and Material  . . . . . . . . . . . . . [CI00]
    
    Section VIII:  Enemy Steal/Item Drop List  . . . . . . . . . . . . . . . [ES00]
    
      Section IX:  Chairs and Unlockables  . . . . . . . . . . . . . . . . . [CH00]
    
       Section X:  Trevor Mode Mini Guide  . . . . . . . . . . . . . . . . . [TM00]
    
          - Trevor's Special Weapons
          - Stat Increases
          - Trevor Move List
          - Special Whip Effects
          - Item Locations/Whip Locations/Boss Tips/Mini-Walkthrough
    
      Section XI:  Frequently Asked Questions  . . . . . . . . . . . . . . . [FQ00]
    
     Section XII:  Everything Else . . . . . . . . . . . . . . . . . . . . . [EV00]
    
          - Copyright
          - Special Thanks
          - Contact Info
          - About Me
    
       ___
    Se/ __\tion I                                                            [IN00]
    ~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    / /___                        ++ INTRODUCTION ++
    \____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Three years have passed since Trevor's ultimate confrontation with Lord 
    Dracula.  With his dying words, the dark lord left a curse upon the land of 
    Europe that enshrouded its inhabitants with desires of cruelty and has been the 
    cause of many deaths over the past three years.  The people's hearts are now 
    influenced by darkness as they gave in to the curse.
    
    Formely in league with Lord Dracula, the Devil Forgemaster, Hector, who 
    previously gave up his dark powers, now seeks revenge upon a fellow Devil 
    Forgemaster known as Isaac for falsely accusing his beloved of being a witch, 
    and thereby orchestrating her death.  Hector sets out for Dracula's Abandoned 
    Castle in the land of Valachia to seek revenge for this tragedy.  There he will 
    find Isaac and confront him.  But in order to face Isaac he must first reawaken 
    his dark powers that he gave up long ago.
    
    This guide will give you a full walkthrough for the main game, revealing every 
    item contained within and all secret areas to help you gain 100% completion.  
    The walkthrough section has maps of each area outlining the paths that I am 
    describing.  The maps are sometimes a little off here and there, so be sure to 
    use your in-game map as well.
    
    As in my other walkthroughs, I have stayed away from anything dealing with the 
    plot, but if you consider boss names a spoiler, then tread carefully.  Please 
    enjoy this FAQ and give me an email if you have any questions, comments, or if 
    you find anything that I missed.  Any comments, suggestions, questions, etc. 
    are always welcome.  Email me at berserker_kev@yahoo.com.  Also, if you find 
    any errors in this FAQ (I don't care how little of an error), then please email 
    me about it.
    
                                        + + +
    ++++++++++++++++ ~~ "Then this is the hour of your death!" ~~ +++++++++++++++++ 
    +++++++++++++++++++++++++ - Curse of Darkness (2005) ++++++++++++++++++++++++++
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
       ___
    Se/ __\tion II                                                           [BS00]
    ~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    / /___                          ++ BASICS ++
    \____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~
    + Controls
    ~~~~~~~~~~
    
    ++ Default Control Setup
    
    X:                   Jump
    Square ([]):         Attack
    Triangle (/\):       Innocent Devil Action
    Circle (O):          Final Attack/Steal (Lock-on)/Examine
    L1:                  Reset Camera
    L2:                  Change Lock-on Target
    R1:                  Guard
    R2:                  Enable/Disable Lock-on
    Left Analog:         Move Character
    Right Analog:        Move Camera
    Start:               Display Character Menu
    Select:              Display Map
    R1 + []:             Launcher
    [] + X:              Flying Uppercut Launcher
    D-pad Up:            Cycle through Innocent Devil settings
    D-pad Down:          Cycle through Innocent Devil settings
    D-pad Left:          Cycle through Innocent Devil commands
    D-pad Right:         Cycle through Innocent Devil commands
    
    ~~~~~~~~~~~~~~~~~
    + Hector's Skills
    ~~~~~~~~~~~~~~~~~
    
    Hector will gain many skills throughout his journey that will improve his 
    combat and allow access to new items.  Please note that all of these skills 
    must found in a stage before you can execute them.
    
    Quick Step
    ----------
    
    Location: Abandoned Castle
    
    Hold the Guard button, then press any direction and tap the Jump button to 
    quick step in that direction.  Hector will roll or flip in the direction 
    pressed.  Please note that I will sometimes refer to this as "roll" or 
    "sidestep".
    
    Double Quick Step
    -----------------
    
    Location: Abandoned Castle
    
    This is another variation of the Quick Step, but will allow Hector to add 
    another flip behind the first quick step.  His first quick step will also have 
    no lag after gaining the Double Quick Step, which one should take advantage of.
    
    Perfect Guard
    -------------
    
    Location: Baljhet Mountains
    
    Perfect Guarding can be intiated by blocking the second right before an enemy 
    attack connects.  Hearts will be gained for each successful perfect guard.  
    Every move in the game can be perfect guarded against whether it is blockable 
    or not.
    
    Steal
    -----
    
    Location: Baljhet Mountains
    
    To steal from an enemy, use the use the Lock-On button to target an enemy then 
    wait for the cursor to turn purple then press the Final Attack button while 
    standing next to the enemy in order to steal from him.  Most enemies' window of 
    steal will only open while they are perfoming a specific animation.  See the 
    enemy section to find these specific animations.
    
    Marker Mode
    -----------
    
    Location: Garibaldi Temple
    
    The Marker will allow you to open the map and place an "X" in an important 
    area.  I will use this frequently in the guide and will ask you to place a 
    certain color mark on your map so there are no questions as to the location 
    when I go back over it in the backtrack section of each stage.  Here are the 
    controls for the Marker:
    
    X:                  Place mark
    /\:                 Erase mark
    []:                 Change color
    Left analog stick:  Move map
    Right analog stick: Tilt/Rotate map
    R1, R2:             Zoom Out/Zoom In
    L1, L2:             Cycle to mark
    O:                  Info ON/OFF
    Start:              Enter/Exit marker mode
    
    ~~~~~~~~~~~~~~~~~
    + Innocent Devils
    ~~~~~~~~~~~~~~~~~
    
    Similar to the Familiar feature in previous Castlevanias, Innocent Devils are 
    summoned creatures that will help the main character in battle.  Innocent 
    Devils can be found in Devil Forges throughout the game and will assist Hector 
    in a variety of ways.  Hearts are the main power source for Innocent Devils.  
    Their current life is displayed in hearts and each time you use an ability that 
    consumes hearts or the Innocent Devil is hit, it will lose life.  When an 
    Innocent Devil's life gauge is fully gone it will revert back to soul form and 
    will only be able to follow Hector by his side.  Collect hearts to replenish 
    their life gauge and revert them back to material form if they sustain too much 
    damage.
    
    Finding Innocent Devils
    -----------------------
    
    Innocent Devils are found in certain stages behind a green door, which 
    represents a Devil Forge.  Enter the Devil Forge and Hector will use his powers 
    to awaken the Innocent Devil contained within.
    
    Using Innocent Devils
    ---------------------
    
    On the character menu (pause menu), choose "Summon" to display your current 
    Innocent Devils, then choose one to summon that Innocent Devil.  While the 
    Innocent Devil is summoned, change his settings from "Auto", "Command", or 
    "Guard" using up of down on the D-pad.
    
    Auto    = Innocent Devil will act on its own and attack the enemy using any 
              abilities that it wants.
    Command = Innocent Devil will still attack randomly, but will not use an 
              ability unless ordered by the player.
    Guard   = Innocent Devil will defend itself and will not attack.
    
    Cycle through the Innocent Devil's current abilities using left or right on the 
    D-pad and press /\ to issue a command.
    
    Chain Attacks
    -------------
    
    Some Innocent Devils will add an attack to the end of any of your attack 
    combinations by performing a single press of the final attack button when the 
    "Chain" word bubble appears during the final attack.
    
    Leveling Up Innocent Devils
    ---------------------------
    
    A summoned Innocent Devil will level up along with Hector as he defeats enemies 
    in battle.  The Innocent Devil's heart capacity will increase per level, stats 
    will increase, and it will learn new abilities depending on the number of 
    enemies defeated.  Some restrictions apply on the abilities for some Innocent 
    Devils (see ID section).
    
    Innocent Devil's Status Enhancements for Hector
    -----------------------------------------------
    
    Each Innocent Evil that Hector summons will affect his status depending on the 
    Innocent Devil that he chooses.  Pause the game and press the right shoulder 
    button for a display of the current ID's statues enhancements for Hector.  Look 
    toward the bottom for a blue box with a Hector sillouette similar to the below 
    diagram.
    
    +--------------------+
    | +STR ??? ->        |
    | +CON ??? -> HECTOR |
    | +LCK ??? ->        |
    +--------------------+
    
    The extra stats are also displayed under Hector's stats near the middle.
    
    Evolving Innocent Devils
    ------------------------
    
    An Innocent Devil will be given the opportunity to evolve into another form 
    with new abilities once enough evolution crystals have been collected from 
    defeated enemies.  The crystals will be available in five different colors and 
    will determine the path that the Innocent Devil will evolve.  The evolution 
    crystals collected from enemies will depend on the current weapon that Hector 
    equips.
    
    Red    = Sword
    Green  = Spear
    Blue   = Axe
    Yellow = Knuckles
    White  = Special
    
    The evolution path for each Innocent Devil will vary depending on the type.  
    Eventually an Innocent Devil will reach a point to which it cannot evolve 
    anymore.  To turn off an Innocent Devil's evolution, choose "Summon" under the 
    character menu and press right or left while an Innocent Devil is selected to 
    enable or disable the evolution of that particular Innocent Devil (Crystal 
    selected = Evolve, Crystal not selected = Do not Evolve).
    
    Breeding New Innocent Devils
    ----------------------------
    
    After gaining a certain amount of levels and fighting a certain amount of 
    enemies, each Innocent Devil type will produce a Devil Shard that can be used 
    to incubate a new Innocent Devil.  The new Innocent Devil will start from the 
    beginning of its evolution cycle.  Breed new Innocent Devils from the Devil 
    Shards at Julia's Shop in the Bahjhet Mountains.
    
    Storing Innocent Devils
    -----------------------
    
    Hector can only hold a certain amount of Innocent Devils at a time, so Julia 
    will allow you to store Innocent Devils at her shop.  She will keep them for 
    you until you decide to take them with you.  Extra ID pockets will allow Hector 
    to carry more Innocent Devils and finding a new Innocent Devil will allow him 
    to carry more as well.
    
    Innocent Devil Chart
    --------------------
    
    Location: Baljhet Mountains
    
    Once this item is gained, you will be able to view the various Innocent Devil 
    charts for each Innocent Devil type in the main menu by pausing the game, 
    pressing one of the shoulder buttons, and choosing "Chart".  This will show you 
    the different paths that an Innocent Devil can evolve and what weapons and how 
    many crystals are needed to evolve it along said path.  An Innocent Devil's 
    chart will be filled out as you evolve each type.  Some Innocent Devils require 
    a certain weapon in order to evolve them to a specific evolution.
    
    ~~~~~~~~~~~~~~~~~~~~
    + Hector's Move List
    ~~~~~~~~~~~~~~~~~~~~
    
    Normal Sword and Axe
    --------------------
    
    Stepping Slashes (A)      Energy Wave (FA)
                       \       /
                        \     /
                         \   /
                          \ /    
               Jump Slash (A)      Spinning Overhead (FA)
                            \       /
                             \     /
                              \   /
                               \ /
                          Stab (A)      Spinning Slash (FA)
                                 \       /
                                  \     /
                                   \   /
                                    \ /
                     Upward Slash 2 (A)      Sword/Axe Throw (FA)
                                      \       /
                                       \     /
                                        \   /
                                         \ /
                            Upward Slash (A)                     Handle Strike (FA)
                                           \                      /
                                            \                    /
                                             \                  /
                                              \                /
                                            Horizontal Slash (A)
    
    Large Sword
    -----------
    
    
              Thrust (A)      Ground Stab  (FA)
                       \       /
                        \     /
                         \   /
                          \ /
               Side Slash (A)      Blade Twirl (FA)
                            \       /
                             \     /
                              \   /
                               \ /
                  Upward Slash (A)      Spinning Ground Smash (FA)
                                 \       /
                                  \     /
                                   \   /
                                    \ /
                 Horizontal Slash 2 (A)      Force Stab (FA)
                                      \       /
                                       \     /
                                        \   /
                                         \ /
                          Overhead Slash 2 (A)                 Blade Ram (FA)
                                           \                    /
                                            \                  /
                                             \                /
                                              \              /
                                            Overhead Slash (A)
    
    Fencing Sword
    -------------
    
      Overhead Combo (A)      Stepping Mega Thrust  (FA)
                       \       /
                        \     /
                         \   /
                          \ /
            Hopping Slash (A)      Rapid Thrusts (FA)
                            \       /
                             \     /
                              \   /
                               \ /
                    Side Slash (A)      Needle Ground Stab (FA)
                                 \       /
                                  \     /
                                   \   /
                                    \ /
                           Thrust 2 (A)      Sliding Stabs (FA)
                                      \       /
                                       \     /
                                        \   /
                                         \ /
                                  Thrust (A)                   Low Slash Combo (FA)
                                           \                    /
                                            \                  /
                                             \                /
                                              \              /
                                            Overhead Slash (A)
    
    
    Large Axe
    ---------
    
         Overhead Smash 3 (A)      Axe Spin (FA)
                            \       /
                             \     /
                              \   /
                               \ /
                  Side Slash 2 (A)      Uppercutting Ground Pound (FA)
                                 \       /
                                  \     /
                                   \   /
                                    \ /
                   Overhead Smash 2 (A)      Axe Plow (FA)
                                      \       /
                                       \     /
                                        \   /
                                         \ /
                              Side Slash (A)                   Upward Strike (FA)
                                           \                    /
                                            \                  /
                                             \                /
                                              \              /
                                            Overhead Smash (A)
    
    Knuckles
    --------
    
    Overhead Kick (A)      Burning Ground Smash (FA)
                    \       /
                     \     /
                      \   /
                       \ /
              Backhand (A)      Ground Spin  (FA)
                         \       /
                          \     /
                           \   /
                            \ /
                 Roundhouse (A)      Rapid Jabs (FA)
                              \       /
                               \     /
                                \   /
                                 \ /
                  Overhead Punch (A)      Spinning Jump Kick (FA)
                                   \       /
                                    \     /
                                     \   /
                                      \ /
                       Straight Punch (A)      Sliding Punch (FA)
                                        \       /
                                         \     /
                                          \   /
                                           \ /
                 Backhand Roundhouse Combo (A)           Hammer Punch (FA)
                                             \            /
                                              \          /
                                               \        /
                                                \      /
                                                 Jab (A)
    
    
    Special
    -------
    
    The special weapons all have unique moves that can be performed by by tapping 
    the Attack (A) button.  Most of them are single attacks.
    
    ++ Gatling Gun
    
    Rapid Fire (Hold A)
    
    Hector will fire a stream of bullets at the area directly in front of him.  You 
    can turn him to the sides slowly as he fires by holding to the left or right.
    
    ++ Bomb
    
    Bomb Blast (A)
    
    Hector will leave behind a bomb in midair.  Three of these can be left at a 
    time.  A bomb will go off after a few seconds or when an enemy touches a bomb.
    
    ++ Boomerang
    
    Boomerang Throw (A)
    
    Hector will throw the boomerang and it will fly either upwards, downwards, or 
    straight toward the left side.  The boomerang will not return.
    
    ++ Fire Flask
    
    Fire Bomb (A)
    
    Hector will throw a fire flask and the flask will break apart engulfing that 
    area in flames.  The flask can also be broken on a wall and the flames will 
    fall to the ground.
    
    ++ Shuriken
    
    Shuriken Throw (A)
    
    Hector will throw three shurikens at the enemy.  The range is not that great, 
    but you can keep rapidly throwing shurikens without stopping.  All three 
    shurikens thrown will take damage from the enemy.
    
    ++ Hien 
    
    Punch Combo (A, A, A)
    
    Hector will do a three hit punch combo with the tonfa-like weapon.
    
    ++ Spike Shield
    
    Shield Smack (A)
    
    Hector will swipe the area in front of him with an upward strike.
    
    ++ Bat
    
    Homerun Swing (A)
    
    Hector will rear back and deliver a powerful bat swing to the enemy.  This will 
    almost always knock down a standing enemy.  The delay before the swing is quite 
    long.
    
    ++ Electric Guitar
    
    Play Stance (A)
    
    Hector will jam on the guitar and enter a play stance.  From the Play Stance, 
    you can do the following...
    
    Guitar Jam (A, A, A)
    
    The first attack will actually send Hector into play stance if he is not 
    already there.  Hector will jam on the guitar a total of three times.  Once 
    while standing, once while bent over, and one while holding the guiatar behind 
    him.
    
    Guitar Bash (FA)
    
    This can ONLY be done while in Play Stance.  Hector will lean the guitar back 
    and bash it over the enemy's head.
    
    (MOVE LIST UNFINISHED!)
    
                                        + + +
    +++++++++++++++ ~~ "What a horrible night to have a curse!" ~~ ++++++++++++++++ 
    +++++++++++++++++++++++++++ - Simon's Quest (1988) ++++++++++++++++++++++++++++
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
       ___
    Se/ __\tion III                                                          [WT00]
    ~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    / /___                        ++ WALKTHROUGH ++
    \____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Maps are displayed throughout this walkthrough for every room though they are 
    sometimes not exactly drawn too well for obvious reasons.
    
    For the maps, use this as a legend:
    
    +--------------------------------------------------------------------------+
    | !         = Important item (may be behind a breakable wall)              |
    | ?         = Secret area that I have marked in the backtrack section      |
    | *         = A chair                                                      |
    | W         = Warp room                                                    |
    | S         = Save room                                                    |
    | >,<, v, ^ = Represents the way that I am describing in the paragraphs    |
    |             Sometimes I will not mark the paths that I describe since it |
    |             would only clutter the map and confuse the player.           |
    | I         = A wall (just in case someone asks)                           |
    | -, - -    = Doors                                                        |
    | AC, MA... = Acronyms for the stage names, in this case Abandoned Castle  |
    |             and Mortvia Aqueduct.                                        |
    | 2F, 1F... = Floor Numbers                                                |
    +--------------------------------------------------------------------------+
    
    Be sure to place a mark in all areas that I tell you to if you want to remember 
    the location for a certain secret area.
    
    +------------------------------+
    | Red Mark    = Devil-Type ID  |
    | Black Mark  = Battle-type ID |
    | White Mark  = Mage-type ID   |
    | Green Mark  = Bird-type ID   |
    | Yellow Mark = Fairy-type ID  |
    | Blue Mark   = Water Drain    |
    +------------------------------+
    
    Each stage walkthrough has a backtrack section that will help you to achieve 
    100% in that stage when you have the requirements for that specific area.  I 
    have also noted certain enemies that you should steal from while on your 
    journey through the stages.  If you intend to make some of the best items in 
    the game, then I would suggest that you steal from each enemy that has an 
    important material the first chance you get.  With that said, now onto the 
    walkthrough!
                                                                             [WT01]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~ ~~ Stage 1 ~ Abandoned Castle ~~ ~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    And so the curtain opens on a new installment of the Castlevania series...
    
    ++ Abandoned Castle - First Floor
    
    When the beginning cutscene ends, head to the                 _____ ____
    north to collect a few items.  Press the Select              (  _>__>_  I
    or Back button to bring up your map and make sure            I^(      IvI
    that you are looking at the map in "Fixed Mode".             I I      I I
    Press []/X on the map screen to cycle between         _______)^I      IvI
    Fixed and Free modes.  Fixed mode will always        (  _>__>__)      I I
    remain the same no matter where you move, while      I^(              IvI
    Free mode will change depending on the way you       I I              I I
    move - the map will fix itself to face the way       I^I              IvI
    that you are going.  Run across the drawbridge       I I              I I
    to find a lit up path ahead.  You can strike         |^|              )v)
    the candles with the attack button, but they         | |               ) )
    will not leave you anything except for a bit         I^I                )v)
    of cash (possibly) for the moment.  Follow the       I I                / \
    narrow path along the mountainside and at the        I^I               /   \
    end you will find a ++POTION++ and possibly          I I              (  !  )
    another item.  If you have a Castlevania:            I^I               \___/
    Lament of Innocence save on your PS2 memory          I I
    card then you will find the ++MOAI++ stone at        I^I
    the end of the path as well.  This can be sold    ___I I___
    later for a hefty price or it can be used to     /    ^    \
    restore all of your health.  Konami purists     |           |
    should recognize the statue head from Gradius   |           |
    since it appears in a number of Konami games.   |           |
    Head back to the south and reenter the           \____ ____/
    Abandoned Castle.                                    I I
    
    Walk up the steps to where Isaac was standing earlier and open the door.  The 
    door behind you will block off and, as you step forward, an Executioner will 
    knock down the wall up ahead and attack.  Use combos with the attack button to 
    finish him off quickly.  You can only chain four button presses at the moment, 
    but that will change later.  During the normal attack combo, press the Final 
    Attack button to end the combination with a hard-hitting attack.  The animation 
    will differ based on how many normal attacks you chain.  Use the Block button 
    to guard his attacks if he leans back and tries to hit you.  Once he is 
    disposed of, the door in the area will be unbarred and a ++MEMORIAL TICKET++ 
    will fall from the ceiling up ahead.  Enter the blue door up ahead to save your 
    game.  Throughout your quest the blue doors will be a sign of a save room.  
    They will appear as red rooms on your map.  Choose to "Register Memorial 
    Ticket" to designate that room as your save room to warp to if you use a 
    Memorial Ticket. You will need to constantly reregister your Memorial Tickets 
    throughout your journey if you choose to use them.
    
    ~~ 10.09% ~~
    
    (map continued from above map)
    
            __________________I I___________________
           I        ___________ _>__>__>__>__>__>-  I
           I              I   |S|                 IvI
           I    ~~~~~~~~~~/   (_)                 I I
           I ~~/_____                      _____  IvI
           I I I     I____________________I     I I I
           I I =      ____________________      I IvI
           I I I_____I                    I__ __I I I
           I I                              I I   IvI
           I I                              I I   I I
        ___I I  _____                      _I I_  -v-___
       I     I I     I____________________I     I I     I
    B1F<     I >B1F   ____________________      I I  !  I
       I_____I I_____I                    I__v__I I__v__I
                                             2F      2F
    
    Exit the save room and head down the corridor on the east side (look at the 
    map) and enter the door at the end.  A few Skeletons will appear along the way. 
    Keep heading south from the next room and you will eventually enter a room 
    where the doors will seal off and you will be forced to fight a group of 
    Skeletons.  Fight them off and grab the ++QUICK STEP++ skill from the middle of 
    the room.  This will allow you to quickly roll or flip out of the way of an 
    attack while guarding.  Press a direction and the jump button while guarding to 
    have Hector quickly move in the corresponding direction to avoid an oncoming 
    attack.  Walk up the stairs on the south side.
    
    Abandoned Castle - Second Floor (Outside)
      _____                           _____
     /     \_________________________/     \
    (   ! <_-<__<__<__<__<__<__<__<_-<  <   )
     \__ I              |S|          \__ __/
       IvI    _____     (_)   _____    I^I
       I I   I     I    _____I     I   I I
       IvI 1F<     I   I  ___      >3F I^I
       I I   I_   _I   I I   I_   _I   I I
       IvI     I I     I I   __I I     I^I
       I I     I I     I I  (_S  I     I I
       IvI    _I I_    I I    _I I_    I^I
       I I   I     I___I I   I     I   I-I
       IvI   I      _____I   I     I   I-I
       I I   I_____I         I__v__I    v
      _IvI                      1F      1F
    
    When you reach the outside, move north along the path ahead.  Fenrirs will 
    teleport in front of you and attack.  Use normal strikes and you should be able 
    to knock them down with the final hit of the combination.  While they lie on 
    the ground helplessly, beat them down with constant attacks.  Some Skeletons 
    will attack near the end by the west door.  Head to the west to find some more 
    Skeletons and a save room on the south side of the wall.  Keep heading west and 
    go through the door at the end. On the other side, grab the ++ABANDONED CASTLE 
    MAP++ from the middle of the area.  Now most of the map will be filled out for 
    you.  Head down the path to the south while fighting Fenrirs and Skeletons then 
    enter the door.
    
    (next map continued from above map [west side])
    
    You will be sealed inside of an area with Skeletons and a Cyclops.    _IvI
    Focus most of your attacks on the Cyclops and take him out quickly   /   I__
    since he poses the biggest threat.  Be sure to block when he leans  (   v   |
    his club back.  After the Cyclops has been defeated the doors will   \__ __/
    unseal.  Enter the door to the south.  The treasure chest to the      _IvI_
    right side cannot be opened just yet.  Head into the greenish door   I     I
    to the south for a cutscene.  This is one of many Devil Forges and   I  v  I
    they will always be behind a green door.  After the cutscene, you    I_   _I
    will gain the ~~FAIRY-TYPE INNOCENT DEVIL (ID)~~.  The IDs             IvI
    throughout the game are fueled by hearts.  Their life gauges are       I I
    composed of hearts and many of their abilities will drain their        IvI
    life gauge so you must always collect hearts to replenish their       /   \
    life.  Now you will be able to collect hearts from some candles as   (  !  )
    well as enemies to give your current ID energy.  An ID cannot die,    \___/
    but they will revert to soul form if they take too much damage.
    While in soul form, they will merely follow Hector and will not be able to 
    perform abilities.  Collect hearts to restore them to their material form.  
    They will gain experience as you do.  The Fairy-type can be set to "Auto" or 
    "Command".  Auto will allow her to act on her own, while Command will give you 
    control over her.  Use the D-pad to select between the different settings and 
    commands.  Press the Innocent Devil Action button to issue a command to your 
    ID.  For more info, see the Innocent Devil section under the Basics section.  
    Go ahead and name your ID then go back to the area with the treasure chest.
    
    When you go back outside, press the Action button near the treasure chest with 
    the Fairy-type ID equipped, to have her open the chest and reveal the ++DRAGON 
    CREST++.  Now you need to go all the way back to the very first save point at 
    the beginning of the Abandoned Castle.
    
    ~~ 23.85% ~~
    
    When you get back to the first save room, take the west path this time.  In the 
    water, Mermen will attack.  Once you start to hit them, it will completely stun 
    them, so attack frequently to keep them from rolling or clawing at you.  Walk 
    through the water and head south to the door at the end.  Grab the ++POTION++ 
    and place the Dragon Crest on the door to unlock it.  The doors will bar off in 
    the next room and you will be forced to face an Executioner with his posse of 
    Skeletons.  Defeat the Executioner first while remembering to block his attacks 
    then go for the Skeletons.  After the battle, grab the ++BESTIARY++ from the 
    middle of the room.  This will open up the "Bestiary" menu under the main pause 
    menu.  There you can view all the enemies you have faced thus far along with 
    information about each of them.  Go through the hole in the wall to enter the 
    B1 area of the Abandoned Castle.
    
    ~~ 31.19% ~~
    
    ++ Abandoned Castle - B1 Floor
                             _________
                            / <__<__< \
                           ( (  |S|  ) )
                           IvI  (_)  I^I
                           I I       I I    _____                _____
                 __________IvI       I^I   I     I______________I     I
                / _<__<__<_  I       I I   I      ______________      I
               ( (         ) I       I^I   I_   _I              I_   _I
               IvI _       I I       I I     I I                  I I
               I I/ \_/\   I I       I^I     I I                  I I
               I>    _ !|  ( )       I I     I I                 _I I_
               I I\_/ \/   I I       I^I    _I I_    ___________I     I
               IvI         I I      /   \  I     I  / _-    |  _      I
               I I_____    I I   1F<  ^  ) <1F   I ( (  )  || ( I_____I
               (_>_-- v)   I I      \___/  I_____I I I  \  || I 
                     ) I   I I                     I I   \_|| I
                     IvI   I (_____________________( I     I__I
                     I I   (___-_____   >-_____ _____)
                     IvI             )^(     /   \
                     I I             I I    (     )
                     IvI_____________)^I     \___/
                     (__>__--_>__>__>__)
    
    A few Ghosts will attack in the first area.  Be sure to watch for their sudden 
    swings and be prepared to block.  Head through the north door and walk further 
    into the cave ahead.  You'll run into a few Skeletons along the way and will 
    find a save room on the left side as you come to the next doorway.  Save your 
    game and continue further into the cave.  Fenrirs will try to gang up on you in 
    the next area.  Take the path to your right as you enter (west path).  Fight 
    through the Skeletons and Fenrirs and enter the door off to the left side.  
    Barrels of wine will cover the entrance to the room up ahead.  Attack the 
    barrels to find some ++WINE++ (maybe two) and ultimately reveal a room 
    containing a ++POTION++ and a treasure chest containing an ++ALUMINUM++ 
    material.  These materials will be helpful soon.  Exit the room and continue 
    moving south.  Keep moving through the doorways until you reach an area where 
    you must defeat some Ghosts to unbar the door ahead.  You might want to head 
    through the path that you didn't take earlier on the north side if you want 
    more map completion.  Enter the doorway to the east after you have defeated the 
    ghosts.
    
    ~~ 47.70% ~~
    
    Enter the first door on the right on the south     _____                _____
    side.  The room will seal off and you will face   I     I______________I     I
    off against many Ghosts and Fenrirs.  Grab the    I  v  <__<__<__<__<__<  <  I
    ++$100++ in the middle of the room.  Exit the     I_   _I              I_   _I
    room after the battle and head northeast along      IvI                  I^I
    the path to find another door.  Inside the next     I I                  I I
    room, your Fairy-type will display a "?" to the     IvI                 _I^I_
    side of the screen, which will let you know that   _I I_    ___________I     I
    there is some sort of contraption in the room     I  v  I  / _->  v|> _>  ^  I
    that you can manipulate.  Walk over to the third  <1F   I (^(  ) !|| ( I_____I
    column that the Fairy-type will hover over and    I_____I I I  \  || I 
    attack the column until it crumbles. A narrow             I^I   \_||^I
    rock will fall down from above and form a ramp    ________( I     I__I
    that you can use to gain access to the floor      _>__v__->_)
    above.  Grab the ++WEAPON COMBINE++ item from       /   \
    near the pillar that you just destroyed.  Now      (  !  )
    all those materials that you have been collecting   \___/
    will come in handy!  Go to "Combine" below the
    "Equip" menu to be able to combine materials to make weapons and armor.  You 
    should have enough materials to make a leather armor and helmet.  Walk up the 
    newly formed ramp to find a treasure chest up ahead.  Open the treasure chest 
    to find an ++I.D. EVOLUTION CRYSTAL++.  This will allow your ID to evolve based 
    on what weapon you have equipped.  For a full explanation on this visit the 
    Basics section. Walk around the side and enter the door on the east side.
    
    A few Zombies will attack in the next room.  Watch for their sudden unblockable 
    grabs.  Enter the corridor up ahead then continue to the next room.  You will 
    run into more Zombies eventually.  Head to the west.  In the third room, 
    Wizards will attack.  Hit them before they have a chance to cast their spells. 
    Continue to the south and you will be trapped in a room with Zombies and 
    Skeletons.  Defeat them and head up the stairs to 1F.
    
    ~~ 60.55% ~~
    
    ++ Abandoned Castle - Second Floor
    
            __________________I I___________________
           I        ___________ _________________-  I
           I              I   |S|                 I I
           I    ~~~~~~~~~~/   (_)                 I I
           I ~~/_____                      _____  I I
           I I I     I____________________I     I I I
           I I <2F<  <__<__<__<__<__<__<__<  !  I I I
           I I I_____I                    I__ __I I I
           I I                              I^I   I I
           I I                              I I   I I
        ___I I  _____                      _I^I_  - -___
       I     I I     I____________________I     I I     I
    B1F<     I >B1F  >__>__>__>__>__>__>__>  ^  I I     I
       I_____I I_____I                    I__ __I I__ __I
                                             2F      2F
    
    A Wizard along with a few Zombies will be waiting in the first big room.  This 
    is when the Zombies will start their yellow vomit attack.  If you touch the 
    vomit pool then you will take damage.  Chain two normal hits then use the sword 
    throw finisher to hit them while they stand in their vomit.  In the second big 
    room, the doors will seal off and you will fight a swarm of Zombies and 
    Skeleton Blazes.  The Skeleton Blazes have some tough defense so you will have 
    to hit them quite a few times.  Once you defeat the enemies, don't go up the 
    stairs to 2F just yet, continue to the north and go through the next few rooms 
    until you reach the next set of stairs at the west end.  In the third room 
    you'll find a ++POTION++ along with some Zombies and a Wizard.  The fourth room 
    has a bunch of Zombies inside along with a chair to the right of the 2F stairs. 
    Different chairs can be found throughout the game and sat in in order to 
    collect them all in one room later in the game.  Go ahead and take a seat in 
    the **THERAPEUTIC CHAIR** to gain credit for finding it.  Don't worry, it's not 
    killing you, I promise.  Go up the stairs to 2F when you're done.
    
    ~~ 70.64 ~~
    
    ++ Abandoned Castle - Second Floor
    
    In the first room, you'll run into      _____                           _____
    one of the more common enemies in      /     \_________________________/     \
    every Castlevania - the Armor Knight  (     __-____________ __________-       )
    (most call them Axe Knight).  Their    \__ I              |S|          \__ __/
    armor is tough and you cannot            I I    _____     (_)   _____    I I
    stagger them, so attack them and then    I I   I     I    _____I    !I   I I
    quickly dodge away or block when         I I 1F<  v  I   I  _>_  >   >3F I I
    they start swinging.  Lure them away     I I   I_   _I   I^I   I_   _I   I I
    from each other and fight them           I I     IvI     I I   __I I     I I
    separately.  In the south room, an       I I     I I     I^I  (__  I     I I
    Armor Knight along with two Wizards      I I    _IvI_    I I    _I I_    I I
    will attack.  Defeat the Wizards first   I I   I     I___I^I   I     I   I-I
    since they will stand back and heal      I I   I  >  >__>__I   I     I   I-I
    the Armor Knight if you don't.  In the   I I   I_____I         I__v__I    v
    twisting corridor some more Armor       _I I                      1F      1F
    Knights will appear as you walk to the
    next room.  The doors will seals off in the third room and you will be forced 
    to fight a group of Armor Knights and Wizards.  Like before, defeat the Wizards 
    first then concentrate on the Armor Knights. Grab the ++DOUBLE STEP++ skill 
    from near the 3F stairs.  Don't go up to 3F just yet.  Enter the corridor to 
    the south and save your game in the save room. Enter the next room to the south 
    if you want to boost your map completion.  The stairs in the south room will 
    only take you back down to the first floor.  Remember that room where I told 
    you not to go up the stairs in earlier on 1F?  Well, it will lead you to that 
    room.  Go back to the stairs that lead to 3F and go up them.
    
    ~~ 80.73% ~~ 
    
    ++ Abandoned Castle - Third Floor
    
    This floor is pretty straightforward      _____                     _____
    since there are no extra rooms.  The     I     I___________________I     I
    first room has two Skeleton Blazes along I  v   <__<__<__<__<__<__<_ <  < >2F
    with a Wizard.  Like before, the Wizard  I_   _I                   I_____I
    will heal the other enemies so defeat him  IvI                       ___
    first and continue west.  The second room  I I   ___________________/   \
    has a few more Skeleton Blazes and another IvI4F<___<__<__<__<__<__<  <  )
    familiar enemy to Castlevania fans, the    I I                      \_ _/
    Bone Dragons (or White Dragons in this    _IvI_                     _I I_
    version).  Jump and hit the White        I     I___________________I  ^  I
    Dragons with a few air combos to quickly I  >   >___>___>___>___>__ >    I
    defeat them.  They won't attack unless   I_____I                   I_____I
    you get close to the wall that they are
    attached to.  More Skelton Blazes will await your arrival in the third room, 
    skip or fight them and head east.  In the fourth room you'll be sealed inside 
    with plenty of Skeleton Blazes.  Two White Dragons are attached to the wall as 
    well. Stay away from the White Dragons and defeat the Skeleton Blazes first 
    then use some air combos on the White Dragons. Enter the next area to find a 
    familiar looking staircase covered with red carpet that leads to the top floor 
    of the castle complete with a full moon view in the background once you reach 
    the top. This sight will make any Castlevania fan's blood boil.  Ah, time to 
    fight Dracula already my friend!  Just kidding...or am I?  Head up the stairs 
    to 4F.
    
    ~~ 94.49% ~~
    
    ++ Abandoned Castle - Fourth Floor
    
    A save room and a boss door, what more can I     _____
    say?  Notice that the boss doors are the same __I     I_________________
    ones from Lament of Innocence.  Boss doors   (O_  Boss __<__<__<__<__<__>3F
    will always have a red door complete with a     I_____I       |S|
    skull on the front to let you know that you                   (_)
    had best save before you enter, since there
    is big battle ahead.  Save your game in the save room and walk through the 
    door.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Boss 1 - Crazy Armor
    
    + Level 9
    + HP:        1330
    + Weakness:  Thunder
    + Tolerance: N/A
    + Steal:     Galtite (Boss Rush Mode ONLY)
    
    ++ When to steal: When he drills his head into the ground, you have to steal 
    from his back.  He does this attack rarely. (Boss Rush Mode ONLY)
    
    First fight:
    
    Try to have some sort of armor and helmet equipped and this battle will be a 
    breeze, even if he hits you a bunch.  Use your Fairy-type to heal yourself if 
    you start to suffer a bunch of damage.
    
    With the way this battle starts out, you better be ready to move or block.  
    The boss will almost instantly try to hit you with a weapon strike.  He will 
    do a mix of overhead and horizontal strikes throughout the battle (sometimes 
    in a row).  Thankfully all of his attacks can be guarded against for the first 
    battle.  Strike him after each attack and watch his arms for the next swing.  
    With his vertical strikes it is better to guard rather than dodge them, since 
    they clear an entire section of the room.  He also has an attack in which 
    rotating gears shoot out of his mouth, which can be easily blocked as well - 
    he usually does this attack up close and will pause before the attack.
    
    Second fight:
    
    During the second fight, all of his attacks can still be guarded against, but 
    some of them will eventually break your guard if you block too much.  He will 
    spew flames from each head that is connected with a gear - it is best to get 
    away from him when he starts this attack since it has a bad habit of breaking 
    your guard.  As the battle progresses he will start to get more flame-happy 
    and will nearly fill the whole room with flames.  He may eventually shoot 
    fireballs, which can be easily avoided by running around or you can block 
    them.  Hit him whenever he is not attacking and you can take him down the 
    second time even faster than the first.
    
    Crazy Mode:
    
    On Crazy Mode, this boss is much more difficult the first time you fight him, 
    mainly because he hardly ever staggers and he will mix up his attacks to where 
    you will never know if he is about to do a one, two, or three hit combo.  Be 
    sure to equip a small sword or knuckles for this fight so you can recover 
    quickly after an attack.  Block his side attack and roll to the side then 
    attack during his overheads.  Attack sparingly because you can't afford to get 
    hit that much at all.  When he reaches his second bar he will start to do the 
    move where he will bury his head gears into the floor thankfully, so you can 
    dodge this and get some hits while he recovers.  The second fight is not that 
    bad at all as long as you stay away when he flames the area around him and 
    block or quick step away from the fireballs.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    When the fight is over, heal yourself by stepping into the blue glow that 
    appears on the floor next to the Gondola that rises from the floor below.  Go 
    back and save your game and then come back and enter the Gondola to ride down 
    to the next stage.  Sitting in the Gondola will also credit you with the 
    **GONDOLA** chair, which you will find later in the game in the chair room.
    
    ~~ 99.08% ~~
    
    ++ Backtrack to Abandoned Castle
    
    [ ] The rest of Abandoned Castle will not be complete until after Stage 8.  
    When you return after Stage 8, the floor above the boss room will be open to 
    you and you will fight an extra boss on 5F giving you a complete percentage for 
    the Abandoned Castle stage.
    
    ~~ 100.00% COMPLETE (Abandoned Castle) ~~
                                                                             [WT02]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~ ~~ Stage 2 ~ Baljhet Mountains ~~ ~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ++ Baljhet Mountains 1F (East)
                                            _
                                           ( )
                                ___________|S|_____
                               (  _______________  )
                ___            I (              _) I_                  ___
       BM (West)=_ \           I I            _|     |_         ___   /   \
                  \ \          | |           I         I       /   \ I  !  I _____
                   \ (_________( I           I         I      I     I_\_ _/_I     I
                    (____________)           I         I      I      _______  AC <<
                                             I         I      I     I       I_____I
                                 __________  I___   ___I       \   /
                                (  ______- \     I I            I I
              _________         I (       \ \    I I            / /
             (  __-__  )        I I        \ \  _I I_           I I
             I (     ) I        I I         \ \/     \          I I
             I I     I I        I I          \        I         I I
       _____/  \__   I (________) I           \       I         I I
      I     I   S_)  (____________)            \_____/          I I
      I        I               ___________________________      I I
      I_____I  I              / _____-___________________ \     - -
             I I             I I    _              _____ \ \    I I
      ___  __| |__           I I   / \____________I     I \ \   I I
     /   \|       |__________) I  /   ____________   !  I  \ \__) I
    I  W           ______-___  I I   (            I_____I   \_-_  I
    I     |       |          ) I I   I     ______________       I I
     \___/|___ ___|          I I  \  I    / ___________- \      I I
                             I I___I I___( (   ___      \ \     \ \
                              \_____        \_/   I      \ \    I I
                                    \        -    I       \ \___) I
                                     \______/ \   I        ) _-   I
                                               I  I       / /  \__I
                                              (   (______/ /    
                                             (    ______-_/
                                              (__/
    
    Once you exit the Gondola, head to the west and enter the Devil Forge off to 
    the right.  A cutscene will play then you will receive the ~~ATTACK-TYPE 
    INNOCENT DEVIL~~.  This ID will be a lot more active in battle when an enemy is 
    encountered compared to the rest of the IDs.  He also has a setting called 
    "Guard" that will set up a small force field allowing him to deflect any 
    oncoming attacks.  You can also get in the force field and allow the ID to 
    protect you.  The force field will fade in time.  This is also the first ID 
    that will allow you to chain attacks.  Press the Final Attack button at the end 
    of a combo when a bubble with the word "Chain" pops up to have the ID attack 
    the enemy with a special attack.
    
    
    Leave the Devil Forge and head across the bridge,                 ___
    then to the south.  Defeat the Lizardmen along the         ___   /   \
    path and if they drop a Jet Black material, combine       /   \ I  !  I _____
    it with a Short Sword to give yourself a Broadsword      I     I_\_ _/_I     I
    for more damage.  Also, make yourself some Hard          I  v   <__<__<  AC <<
    Leather Armor using the Jet Black material.  The         I     I       I_____I
    Lizardmen are much like the Mermen from earlier, in       \ v /
    that, you can stun them by attacking rapidly.  When        I I
    you enter the next area, fight through the Skeletons       /v/
    and Fenrirs.  Do not take the first west path; take        I I
    the second west path at the south end of your current      IvI
    path.  Defeat the Skeletons and Orcs at the split          I I
    path and take the left path (southern path).  Several      IvI
    Fenrirs will ambush you along the mountainside.  Keep      I I
    moving to the west.  In   ___________________________      IvI
    the next area, for map   / _____-___________________ \     - -
    completion purposes,    I I    _              _____ \ \    IvI
    you may want to go down I I   /?\____________I     I \ \   I I
    the first path to the   ) I  /   _>___>___>__ >   !I  \ \__)vI
    north.  Enter the      -  I I  ^(            I_____I   \_-_  I
    second path and walk    ) I I!  I     ______________       IvI
    into the middle of the  I I  \ ^I    / ___________- \      I I
    area while fighting     I I___I I___( (   ___      \ \     \v\
    Skeletons.  Turn to      \_____^       \_/   I      \ \    I I
    face the left and look up      \ <  <  <-  < I       \ \___)vI
    to notice a platform with       \______/ \   I        )v_-<  I
    ++SERUM++ up above you.  Double           I^ I       / /  \__I
    jump up to the platform and collect the  (   (______/v/    
    Serum.  Jump to the next platform and   (  ^ __<__<-_/
    look across to notice a treasure chest   (__/
    in the distance.  We will need the Bird-
    type ID with the "Glide" ability in order the get that chest.  You don't have a 
    marker just yet, but you will want to mark this area with a --GREEN MARK (Bird-
    type)-- for backtracking purposes once you get the marker.  Approach the door 
    at the bottom of the hill and it will seal off as you approach it.  You'll be 
    forced to fight a Cyclops.  Defeat him while avoiding or blocking his attack 
    then enter the area through the door.  Grab the ++PERFECT GUARD++ skill on the 
    pedestal inside.  If you played Lament of Innocence then you will know that a 
    perfect guard is achieved by blocking shortly before an enemy attacks.  This is 
    a timing issue and will require you to know an enemy attack well.  Perfect 
    guarding will give your ID hearts for each successful perfect guard.  If you 
    can learn to use it, it will assist you greatly.  Please note that ANY move can 
    be perfect guarded, even unblockable attacks.
    
    ~~ 25.26% ~~
    
    Head back to the path that you were just at and head further to the west by 
    taking the third path.  You'll come to another split path that will be guarded 
    by Lizardmen and an Orc.  Travel on the northeast path if you want to complete 
    your map (it will lead you back to the beginning) and enter the west path to 
    advance further into the mountains and to watch a cutscene.  Grab the 
    ++POTION++ near the large iron door (that cannot be opened just yet) then open 
    the yellow door to enter the first of many warp rooms.  The warp is not active 
    yet, but you can sit in the chair to gain the **WARP ROOM CHAIR** for later. 
    Warp rooms will always be labeled as as a green room on your map.  Exit the 
    warp room and head to the north.  The east room is a save room and the door on 
    the west will lead you to Julia's Shop.  Grab the ++MAGICAL TICKET++ next to 
    the door of Julia's Shop and walk inside.  You will be returning to this shop 
    quite a bit on your journey.  Grab the ++BALJHET MOUNTAINS MAP++ to the right 
    near the counter and see what Julia has to offer.  Stock up on Magical Tickets 
    and Memorial Tickets since these will help you out greatly for teleporting to 
    different areas quickly.  Julia will allow you to store, take, remove, and 
    create new types of Innocent Devils as well.  See the Basics section for more 
    info on this.  Before you leave Julia's Shop make sure to sit in the **ROCKING 
    CHAIR** on the right (as you're leaving) to receive credit for that chair.
    
    ~~ 38.94% ~~
    
                                                      _
                                                     ( )
                                          ___________|S|_____
                                         (v _<__<__<__<__<_ <)
                          ___            I (              _) I_ 
                 BM (West)=_<\           IvI            _|  ^  |_
                            \ \          | |           I         I
                             \^\_________(vI           I    ^    I
                              (__<__<__<___)           I         I
                                                       I    ^    I
                                           __________  I___   ___I
                                          (  _>__>_- \     I^I
                        _________         I^(       \v\    I I
                       (> _!-_>  )        I I        \ \  _I^I_
                       I (     )vI        I^I         \v\/     \
                       I^I     I I        I I          \ >  ^   I
                 _____/  \__   Iv(________)^I           \   *   I
                I     I ^ S_)  (___>__>__>__)            \_____/
                IJulia   I          
                I___*_I  I          
                       I I          
                ___  __| |__        
               /   \|       |________
              I  W           ______-_
              I     |       |       
               \___/|___ ___|          
    
    Back outside, head down the northeast path.  At the end of the path, you'll 
    find the ++STEAL++ skill next to the doorway leading out of the area.  Press 
    the Final Attack button while locked on to an enemy in order to steal from them 
    when the cursor turns purple.  You will have to wait until certain animations 
    in order to steal from most enemies.  Check the Enemies section for a complete 
    rundown of all the items that you can steal from every enemy.  Don't forget to 
    always try to steal from bosses, since they carry some exclusive items most of 
    the time.
    
    When you reach the path ahead, you will need to fight through a few Axe Armors 
    and Wizards in order to open up the doorway at the end.  Defeat the Wizards 
    first so they will not heal the Axe Armors just like in the last stage.  In the 
    next area, run toward the gun that is firing at you.  When the target turns 
    purple roll or run out of the way of the gunfire.  Chop through the Orc in your 
    way and attack the skeleton on the gunnery seat.  Hop onto the chair and fire 
    at the cannons on the sides of the castle wall ahead.  After enough damage, 
    they will eventually explode.  Turn your attention to the barricade on the 
    castle bridge next.  Fire at the barricade and the orcs behind it.  A group of 
    Axe Armors will appear after the Orcs have been defeated.  For sitting down in 
    the gunnery chair, you will gain the **GUNNERY SEAT** later in the game.  Enter 
    the castle.  Inside the castle walls, a group of Axe Armors and Orcs will 
    attack as the doors seal off.  Save your game at the save room along the path 
    ahead.  Fight off the Orcs to open the doorway at the top of path.  Skeleton 
    Blazes will appear but you don't have to fight them.  Keep heading west to 
    fight through some more Orcs and Skeleton Blazes.
    
    ~~ 52.63 ~~
    
    ++ Baljhet Mountains 1F (West)
                                                          _____
    Eventually you will come along a split path.  Take   I     I________________
    the north path first so I can show you an area that  I      _?____________  I
    you will need to come back to.  If you don't want    I_____I              I I
    to go there, then read below.  Fight        _____                         I I
    through the Cyclops and Skeleton Blazes    I  !  I                        I I
    to open the doorway at the top.  On the    I  *  I           ____________/  I
    other side, fight through the      ________I__ __I______    (  _________-___I
    first Skeleton Blaze and second   (  __-______________  I   I )
    set of Skeleton Blazes until you  I (                 I I   I I
    reach the third sealed doorway    I I                 | |   I I____
    where Blood Skeletons will        \ \             ___/ /    Iv _<__=BM (East)
    appear.  You cannot beat them     / /_____       ( ___)    /  /
    right now and will need to come   I I     I     / (        (v/
    back to this area when you have   I     ! I    / /         | |
    a Mage-type Nautilus Rod with the I I_____I   / /          IvI
    "Purify" ability.  For now,       I I_____   / /           I I
    remember to place a               I I     I  I I           IvI
    --WHITE MARK (Mage-type)-- in     I     ! I   \ \   _______( I
    this area on your map once you    I I_____I   | |  (v <__<__<)
    get a marker.  Go back the way    I \  _______I I  I (
    you came and head down the south   \ \/ ____   _)  IvI
    path.  Along this path you'll fight \__/    ) )    I I
    a few Skeleton Blazes and Ghosts.           I I    IvI
    When you reach the bridge take the          I I    I I
    only open path to the west.  You            | |____|v|
    may notice that my map has an               I?       I
    extra route where you can     | |           I !  <  <I
    pick up some extra items.     I \           I       /
    Well, you will have to wait   I  \_________ I    v /
    until near the end of the    (___-__<__<__-<__<__!I
    game for the water in all
    areas to drain then come back to this part.  For now, place a --BLUE MARK 
    (Water Drain)-- in this area on your map once you get the marker.  Fight 
    through the Spirits and open the chest on the other side of the bridge for an 
    ++I.D. CHART++.  With this, you can check the different evolutions for any type 
    of Innocent Devil in your current inventory.  Pause the game and press one of 
    the shoulder buttons, then choose "Chart" to access the evolution chart.  This 
    will show you the correct weapons to use and the number of crystals needed for 
    evolving an ID along each path.  The paths will be filled out as you evolve 
    each type.  Head through the doorway to the west.  Kill the Wizard in the next 
    area to open the door then fight off the Cockatrice.  Beware the Cockatrice's 
    sudden charge attacks and stone breath all of which can be blocked.  Head for 
    the doorway to the north after the battle.
    
    ~~ 64.21 % ~~
    
    You'll arrive at a split path.  You'll     _______      _______________ 
    want to go both ways if you want the full /       \    (  <__<_ <__<_ <)
    map percentage for this stage, but be    /         \   Iv(    |S|    ) I
    sure to take the west path since there  (   Boss    )  I I    (_)    I^I
    is an item there that you will need to   \         /   |v|           | |
    get.  Skeletons will continually teleport \____   /    I I           (^)
    into the area and a Cockatrice will attack.    I I     IvI        __/  \__ 
    Further north, defeat the Wizards first so     I^(_____) I       (^ _>__  )
    they want heal the Cockatrice.  Jump along     (__<__<__<)       I I    I I
    the platform on the east side to find a                          | |    | |
    treasure chest containing a ++BOILING RING++.  This will come    I^I    ( )
    in handy in a few minutes so equip it now!  While on that        I I     ( )
    platform with the chest, look off to the west to see a floating  I^\__   ( )
    HP Max Up container.  We will need a Bird-type with the "Glide"  I  ? \_ I I
    ability to reach that item.  Mark this section with a            I^    !|I I
    --GREEN MARK (Bird-type)-- once you get the marker.  Walk up      \   __|I I
    the steps and enter the next area to the north.  Skeletons will    |^|   I I
    teleport continually into the next area.  Explore the bottom path  I I   I I
    for map completion purposes then enter the north path.  As you     I^(___| |
    try to enter, Efreets will block off the exit and attack you.      (__<_ < _)
    The Boiling Ring will reduce damage from their attacks so be sure       I I
    to have it equipped.  Efreets will sometimes try to grab you as they    I^)
    die and explode with you in their hands.  Rotate the analog to get
    away from them.  You'll come across a save room as you battle Skeletons up the 
    side of the mountain.  Save your game then enter the next path.  A single 
    Efreet will try to stop you.  Walk up the side of the mountain while battling 
    the Lizardmen to find a boss door at the top.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Boss 2 - Wyvern
    
    + Level 14
    + HP:        1900
    + Weakness:  N/A
    + Tolerance: Fire
    + Steal:     Shortcake
    
    + When to steal: When the Wyvern sticks his head in the dirt, jump on his 
      back.  He will start to fly and carry you extremely far up in the air.  The 
      purple marker will appear after about 7 seconds while in the air.  Steal 
      from his neck and you will fall back down to the ground to continue the 
      battle.
    
    Be sure to equip the boiling ring if you have it, so the boss's fire attacks 
    take less from you.
    
    This boss can only be hit in his head.  Air attacks and ground attacks both 
    work well for damaging him.  He has a variety of attacks, but will only pull 
    some of them off after his life gauge has been taken down halfway.  At the 
    start of the battle, he will mainly use his tail swipe and ground pound, both 
    of which can be avoided by blocking.  He does an occasional bite every now and 
    then as well (he will rear back much like the tail swipe before he does this). 
    When he buries his head in the dirt, rush up to him and attack his neck.  
    After you steal from him, he will no longer bury his head into the dirt.
    
    When his life has been taken down halfway, he will become more aggressive and 
    start to fly.  When he flies around in the air he will swoop by and breathe a 
    trail of fire twice in a row and then land - keep running to dodge the flames. 
    When he lands he will send out a slight shockwave in that area that will hit 
    you if you are close.  While on the ground, he will sometimes rear his head 
    back, which means he is about to breathe fire in the area around him.  To 
    avoid the ground fire, be sure to run away from him (toward the screen) once 
    he rears his head back.  His fire attacks can be blocked but they will break 
    your guard with the first hit allowing the rest of the attack to hit you so it 
    is best to avoid them.
    
    Crazy Mode:
    
    Other than the fact that the Wyvern will have tons of life, he is not any 
    harder if you block his attacks.  Be sure to take advantage of when he buries 
    his head into the ground.  Get on his back and attack him the whole time he 
    flies in the air.  You can do this quite a few times up until he reaches his 
    second bar; then he will stop.  Stay away from the flames as usual and you 
    shouldn't have any problems.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    After the fight, step in the blue glow to refresh yourself then go through the 
    exit boss door.
    
    ~~ 86.31% ~~
    
    Backtrack Checklist for Baljhet Mountains
    
    [ ] GREEN MARK 1 (Bird-type) - Right before the area where you got the Perfect 
    Guard ability, jump to the top of the two platforms then use your Bird-type's 
    "Glide" ability to reach the treasure chest on the other side.  Use your Fairy-
    type to open it for an ++XS POTION++.
    
    ~~ 86.31% ~~
    
    [ ] GREEN MARK 2 (Bird-type) - In the area where you got the Boiling Ring, 
    stand on the platform across from the glowing HP Max Up in the distance and use 
    your Bird-type to glide over to it.  Grab the ++HP MAX UP++ on the other side.
    
    ~~ 86.31% ~~
    
    [ ] WHITE MARK 1 (Mage-type) - Once you have a Mage-type Nautilus Rod with the 
    "Purify" ability he will be able to kill the Blood Skeletons and unseal the 
    door in the north section of the Baljhet Mountains.  Purify will automatically 
    kill them with one hit after he casts the spell on them.  Behind the door, you 
    will find an ++HP MAX UP++ on the pedestal in the back of the room.
    
    ~~ 87.36% ~~
    
    [ ] BLUE MARK 1 (Water Drain) - Go to the area with the bridge in the Baljhet 
    Mountains to find that the water has drained and you can now gain access to the 
    cave in the back of the drained lake.  Pick up the ++HIGH POTION++ on the way 
    to the cave entrance.  In the first tunnel, fight through the group of Thiefs 
    and Spirits then go through the doorway in the back.  As you enter the next 
    tunnel, open the door to the right to find an ++XS POTION++ on a pedestal 
    inside.  Fight through the Thiefs and enter the next door down the tunnel to 
    find a ++DARK CRYSTAL++ on the pedestal inside.  In the very back of the 
    tunnel, go through the doorway and then the door on the left as you walk into 
    the next tunnel to find the **PANCHINKO** chair inside, along with a ++DRAGON 
    SCALE++ on the pedestal.  Continue down the tunnels to the left while fighting 
    Thiefs and Spirits to exit this area.
    
    ~~ 100.00% COMPLETE (Baljhet Mountains) ~~
                                                                             [WT03]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~ ~~ Stage 3 ~ Garibaldi Temple ~~ ~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ++ Garibaldi Temple 1F
    
                        ___
                       I ! I
                    ___I_ _I_________
                  I  ___________-_  I                      _______
                  I I             I I                     /       I
                  I I             I I      _______    ___(        I
                  I I_____________I I____ (____   I  I  _         I
                  I____ _____ _-_______  I     I  I  I I (        I
                      / |  I   I       I I      \ I  I I  \_   ___I
               ______/ /__ I_!_I   ____- -______/ \__I I ___I I  ____
              -__ ___   __  ___   (____   ______   ____II  ___I I  __>>BM
                |S|  \ \   I ! I       - -      \ /     I I     I I
                (_)   \ |__I_ _I_______I I      / I     I I     I I
                 _    I_________-____ ___I !___I  I     I I_____I I
                I!I                 I I   (_______I     I____-____I
                I I_________________I I
                I_____ _________-_____I
                    I   I
                    I_!_I
    
    Run down the stairs and through the next few areas while fighting through the 
    Skeletons and Orcs.  In the north area with the tower, the doorways will seal 
    off and you will be forced to fight a pair of Orcs and an Efreet.  The tower in 
    the middle of the area is the Tower of Evermore, but you will not be able to go 
    inside just yet.  Head to the west and walk into the courtyard of Garibaldi 
    Temple for a cutscene.  Don't enter Garibaldi Temple just yet.  Go around the 
    south side then jump and break the cracked wall on the side of Garibaldi Temple 
    to reveal an ++HP MAX UP++.  Run around the north side to find a ++MAGICAL 
    TICKET++.  Enter Garabaldi Temple afterwards.  As you walk into Garabaldi 
    Temple, Bone Soldiers and a Cyclops will crash through the windows and the 
    doors will seal off.  Fight them off then enter the north hall.  Flea Men will 
    attack as you walk into the hall.  Make sure to guard when they leap toward you 
    to block their jumping attack.  Use your Attack-type's Aura Blast to quickly 
    clear your current area of Flea Men.  They can get quite vicious so watch your 
    life bar closely if you get hit a bunch and heal appropriately.  Start with the 
    northwestern path once the hall splits.  Fight through the next swarm of Flea 
    Men and enter the north most room to find some Armor Knights and Flea Men 
    guarding a chest.  Equip your Attack-type ID and use Aura Blast to keep the 
    Flea Men off of you while you deal with the Armor Knights.  Use the Fairy-type 
    ID to open the chest and reveal the ++MARKER MODE++.  Now go back to all the 
    areas on your map that I told you to highlight with a certain color and place a 
    check on them.  Bring up the map and press Start to make the marker appear.  
    Press the Final Attack button from there to display the marker controls.
    
    Exit the room and head around the south side of the hall.  Don't go in the 
    first door just yet - enter the second door on the right.  Flea Men and an 
    Armor Knight will attack.  Fight them off and grab the ++GARABALDI TEMPLE MAP++ 
    from the back of the room.  As you exit, please note that the door to the right 
    will lead you back to the beginning, so you will want to go through the door on 
    the left.  An Armor Knight will be waiting in the middle of the corridor.  To 
    the west you will find a save room.  Head to the south and enter the corridor 
    then enter the room on the north side.  Fight off the three Armor Knights then 
    grab the ++POTION++ from the back of the room.  Head back outside and enter the 
    door to the east.  Travel down the hall while fighting or avoiding the Flea Men 
    and go down the south corridor.  Ghosts will appear in the next corrdor.  Enter 
    the first door on the south side to find a room full of Ghosts and Flea Men.  
    Grab the ++MEMORIAL TICKET++ in the back then exit the room.  Travel to the end 
    of the hall to find an ++UNCURSE++ potion.  Head back to the save room and save 
    your game and then climb the second floor stairs to the east of the save room. 
    Two Armor Knights will appear as you approach the stairs and the stairs will 
    seal off, so you'll need to defeat them to break the seal.
    
    ~~ 35.08% ~~
    
    ++ Garibaldi Temple 2F
    
    Walk down the hall and a Dead       _________________________
    Baron will appear and attack you.  I  ____  ____-____  ____  I
    Watch for his teleport attack -    I I   I  I       I  I   I I
    he will teleport behind you and    I I   (  )       (  )   I I
    perform an upward strike with his  I I   (__)       (_!)   I I____________
    sword.  Enter the door to the      I I                     I  ____________>1F
    west.  Plenty of Armor Knights     I I    __         __    I I
    will appear along the way to each  I I   (! )       (! )   I I
    of the balconies on the east half  I I   (  )       (  )   I I
    of 2F and a Dead Fencer will       I I___I  I___ ___I  I___I I
    appear at each balcony to stop     I____________-____________I
    you from gaining the items.  The
    Dead Fencers have a thrust attack that they will charge as you run toward them. 
    Try to hit them before they finish charging then combo them to death.  Fenrirs 
    will attack on the west half.  Grab the ++UNCURSE++ potion from the Northeast 
    and Southwest balconies and a ++SERUM++ from the Southeast balcony.  Return to 
    the bottom floor and save your game once again then enter the door in the west.
    
    ~~ 42.98% ~~
              _        
             / \    ___   _____     _
            | W |  I ! I I  B  I   ( )
      _______\ /___I_ _I_I  o  I___|S|__________________________
     I  ___________ _____-  s  -_____________-____________-___  I
     I I  _______ I I    I  s  I                              I I
     I I I_ ___  II I    I_____I         _____________        I I
     I I I   I I II I                   I  _______-__ \       I I
     I I I_!_I I II I         __________- -          \ \______I I
     I I       I II I____  __I  ________  I           | ________I
     I I_______I II____  I(_S  I        - -__________/ /
     I___________I     I I   I I        I_________-___/
           ________    IvI   I I
          I  __-_  I   B1F   I I
     _____I I    I I_________I I
    I     I I    I________-____I
    I!    - I                
    I_____I I                
          I I_______________ 
          I___-  _ __-__ _  I
              I I   I I   I I
              I I___I I___I I____
           ___I I___   ___I -__ _
         _I   I I   I I   I I |S|
        I -?  - I_ _I I_ _I I (_)
        I I___I______-______I
     ___I I           
    I   I I           
    I * - I           
    I___I I     _____ 
        I I____I     I
        I______      I
               I_____I
    
    The big empty rooms in the middle of this area do not contain anything except 
    for extra enemies.  Enter them for map completion purposes however.  Dead 
    Fencers will prowl the halls as you move to the next set of corridors.  On the 
    west side, Fenrirs will attack in packs.  Enter the room on the far southwest 
    side.  Defeat the Dead Fencer and Armor Knights first of all.  Notice the 
    cracked wall with a hole underneath it.  In order to get back there you will 
    need a Devil-type ID with "Magic Circle".  You can't access this area yet, so 
    place a --RED MARK (Devil-type)-- on your map in this area.  Leave the room and 
    enter the next corridor through the door to the northwest.  In this corridor, 
    you will run into the first few Blaze Master enemies.  These are much like the 
    Skeleton Blazes, but they are more aggressive and tougher.  You should note 
    that you steal a valuable material from the Blaze Master, but it is hard to 
    steal and you will have a chance to steal this material much more easily in 
    Stage 5 from Vassagos.  To steal from a Blaze Master, you must perfect guard 
    their flip kick and steal from them as they fly back from the perfect guard.  
    They must have their back to a wall so that you steal from them as they fly 
    back.  They will give you Ceremonial Tools if you can withstand the tight steal 
    window.  Enter the room on the left (west) side to fight some more Blaze 
    Masters and Fenrirs.  The second wave of enemies will be Dead Fencers.  Use 
    your Fairy-type to open the treasure chest in the back to receive a 
    ++CEREMONIAL TOOL++.  You can most likely use this to make an Ada sword by now 
    if you want.  Fight through the enemies and enter the next hall to the 
    northeast.  Attack or run by the Blaze Masters and the Wizard and enter the 
    next hall to the east.  More Blaze Masters will be in the next hall.  Stop by 
    the save room on the way down the hall and save your game.
    
    ~~ 57.89% ~~
    
    Go back in the hall, and head to the east.  In the next corridor some Wizards 
    and a Lesser Demon will block off the doors and attack.  Take some time to 
    steal some Spirit of Fuji materials from the Lesser Demons since this is the 
    only place that you can steal it - steal as they spin toward you.  Enter either 
    hall up ahead and fight through the Lesser Demons and Wizards as you head 
    toward the split hall then enter the far east hall.  Spectral Swords and 
    Phantom Swords will litter the next few halls.  They can take damage rather 
    quickly so look out for their sword swings.  Save your game in the save room 
    right before the boss door then enter the boss room for a cutscene.  Try to 
    have the best helmet (Gallic) and armor (Brigandine) that you can possibly get 
    this early in the game and this battle will be easy since the boss won't be 
    able to take off that much at all.
    
    ~~ 70.17% ~~
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Boss 3 - Trevor Belmont
    
    + Level N/A
    + HP:        N/A
    + Weakness:  N/A
    + Tolerance: N/A
    + Steal:     N/A
    
    + When to steal: N/A
    
    For this boss you must learn how to dodge his attacks well.  Trevor loves to 
    run up and pressure you with combos and holy water.  He will do a holy water 
    attack from far, which will send a stream of white fire toward you that can be 
    blocked.  When he rushes in, he will do one of two combos.  For his first 
    combo he will start with his green whip and do three strikes and might end the 
    combo with a circle of holy water.  It is best to roll out of the way before 
    the second or (for sure) third whip attack strikes you since you, sometimes, 
    cannot guard it because his hits will make you stagger.  For his second combo, 
    he will start out with a few punches and then move into a series of kicks.  
    The kicks can be guarded against, but not the entire combo, so you must roll 
    out of the way as he starts the kick portion.  All of the hits of each combo 
    can be guarded, but NOT the entire combo as Hector will start to stagger after 
    the third hit.  Even the circle of holy water can be guarded against at the 
    end of the whip combo if it is not in a series of blocked hits.  He will be 
    left open to your attack after each of these combos unless he finishes with 
    the holy water.
    
    His fiery charge punch cannot be guarded - you will have to time a roll or 
    jump so that you move out of the way right before he does this move.  Like his 
    combos, he will be left wide open to attacks after the charge punch.  It will 
    seem as if you are underleveled by the little amount of life that you take 
    from him while attacking, but that is the way the battle is set up.  After you 
    have learned his moves, he is not hard at all.  He will cease his attack after 
    you have taken about 25% of his life.
    
    Extra tips:
    
    1) If you have a Fairy-type with the "Poison Powder" ability, she will hit 
    Trevor and try to poison him.  The poison won't affect Trevor, but he will turn 
    his attention on the Fairy-type, who cannot be hit, which will allow you the 
    chance to get in some free hits.
    
    2) If you can time your blocking so that you perfect guard any of Trevor's 
    physical attacks then he will stagger and you will be able to attack him 
    immediately afterward.  To perfect guard the charge punch while close, wait 
    until right after the "Haaaa!" and tap block when he yells "Uh!" and you will 
    perfect guard the hit every time.  The third hit of his whip combo is not too 
    hard to perfect guard either.  Block the first two hits and wait until right 
    before the overhead swing of the third hit connects then tap guard.
    
    Crazy Mode:
    
    Trevor's whip attacks don't take off as much as you think they would.  His holy 
    water attacks are the main attacks that you will have to look out for.  Make 
    sure to watch for the holy water at the end of his whip combos when you go to 
    hit him. Make use of perfect guarding during his combos and you should be able 
    to take him down quickly.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    As usual, enter the glowing blue light to refresh yourself after the battle 
    then continue ahead.  Grab the ++MAGICAL TICKET++ and enter the door beside it. 
    Summon your Battle-type ID and have him stand in the glowing red circle for him 
    to learn the ++BRUTE FORCE++ skill.  The Brute Force skill will automatically 
    be bestowed upon any Battle-type that you incubate from now on as well.  Leave 
    the room and head to the right.  Stand in front of the big iron door with your 
    Battle-type equipped and have him use Brute Force to slide the door open.  In 
    the next room, a warp room will be on your right, but we don't want to enter 
    there just yet since there's still a few items in Garibaldi that we need.  You 
    might want to run back and save your game before you go down to B1 since there 
    are some tough enemies down there.  Open the door across from the warp room and 
    go down the stairs at the end to reach B1F.  A few Slogras will attack along 
    the way.  Be sure to watch your life when fighting a Slogra since they can take 
    it down quickly with some of their attacks.
    
    ++ Garabaldi Temple B1F
    
    Plenty of Skeletons and a few Thiefs will teleport  _____________
    into the area once you're in the first corridor    I <__<__<__<__>1F
    of B1.  If the Thiefs steal an item, defeat them   I I
    to get it back. The second corridor has more       IvI
    Skeletons and a few Wizards.  In the third         I I
    corridor, defeat the Slogras and Wizards to unseal IvI    _____
    the bottom door.  The fourth corridor              I I   I     I__________
    will have Lesser Demons and Ectoplasms     ________- -   I!     <__<__<_ <I
    within it.  The Ectoplasms will curse     I <__<__<__I   I_____I        I I
    you, leaving you unable to attack, if     I I                           I^I
    they hit you while they are purple.       IvI  ______________________   I I 
    Defeat the enemies to unbar the doors.    I I I  _____________-____  I  I^I 
    The fifth room is where the enemies start IvI I I        ____      I I  I I 
    to really pile on with two Slogras and    I I I I       /    \     I I  I^I 
    tons of Lesser Demons.  Be sure to have a IvI I I     _/      \    I I  I I 
    Fairy-type with you and watch your        I I I I    /         )   I I  I^I 
    health!  In the final room, jump on the   - - I I   / /\      /    I I  I I 
    pedestal and grab the ++SIXTH SENSE       IvI I I  ( (  \____/     I I  I^I 
    BROOCH++.  Head back to 1F and open the   I I I I   \ \            I I  I I 
    door on the west end.                     IvI I I    \ \___________I I  - - 
                                              I I I I     \_____   __-___I  I^I 
    You'll face a few Thiefs as you run down  IvI I I_________  I I         I I 
    the corridor, but nothing major.  Pick    I I I_________1F> (_)         I^I 
    up the ++SUN TEARS++ material lying on    IvI___________________________I I 
    the pedestal in the room at the end.  Go  I__>__>__>__>-_>__>__>__>__>___^I
    back to the warp room near the boss
    chamber and warp to the Baljhet Mountains.
    
    ~~ 88.59% ~~
    
    When you exit the warp room, summon your Battle-type and have him lift open the 
    iron door on the right with his Brute Force ability.  Enter the area beyond the 
    door to find the next stage.
    
    ++ Backtrack Checklist for Garabaldi Temple
    
    [ ] RED MARK 1 (Devil-type) - When you have your Devil-type ID with you, return 
    to the southwest most point of Garibaldi Temple and use "Magic Circle" to go 
    under the crack in the wall.  Enter the door off to the right to find a room 
    filled with Armor Knights and the **COFFEE CUP** chair in the middle.  Dead 
    Barons will swarm the room after the Armor Knights are defeated and Thiefs will 
    constantly pop up as well.  Exit the room when you're done and head to the 
    southeast door of the outside corridor.  Walk to the back of the area 
    overlooking the staircase and grab the ++ETHER++ material from next to the 
    altar.
    
    Downstairs, Skeletons will constantly teleport into the area as you run down 
    the ramp of B1.  The door at the bottom will lead you to a corridor full of 
    nothing but Blood Skeletons.  Summon your Mage-type that has the "Purify" 
    ability if you want to defeat some.  These are level 75 Blood Skeletons, 
    however, so they can kill you in seconds if you are low-leveled.  You'll find a 
    save room at the bottom area along one of the best places in the game to level 
    up!  Be sure to steal from these Evil Cores - target, hit them, then steal - 
    since this is the only way to get some extra Dark Matter material.  The Evil 
    Cores will also randomly (VERY RANDOMLY) drop a Miracle Egg material, which you 
    will definitely need if you plan to get the Pumpkin-type Innocent Devil later 
    in the game.  A Miracle Egg can easily take you over an hour to get from these 
    Evil Cores, but there are other ways to obtain one (see Frequently Asked 
    Questions).
    
    Be sure to save your game before you enter the boss door at the bottom.  Inside 
    the next room, you will fight the optional bosses - Legion and Nuculais.  Good 
    luck!
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Boss (optional) - Legion
    
    + Level 52
    + HP:        6900
    + Weakness:  Light
    + Tolerance: Dark
    + Steal:     Pizza
    
    + When to steal: When you have knocked away all the dead bodies and the core is 
      revealed, target the core, jump toward it, and steal from it.
    
    I would recommend that you be near level 50 before attempting this boss fight. 
    For the first part of the boss fight you will need to destroy the mound of dead 
    bodies that are covering the core.  Go up the stairs (knock the zombies out of 
    your way) until you reach the boss and hack away at the sides of him until the 
    core is totally revealed.  Zombies will be after you the entire time.  They 
    will race toward you while their head swells.  You must not let them explode on 
    you or it will take quite a bit of damage.  As more of the core is revealed, 
    the zombies will get faster and explode sooner.  Have an Innocent Devil help 
    you out on exposing the core to make the first part of this fight faster.  Once 
    the core is revealed, jump and hit it (or steal from it), to reveal the next 
    boss.  Don't stand below the core as it falls or it will damage you.
    
    Extra Tips:
    
    (Please note that not all of the list below is used in the first battle.  Skip 
    down to the Nuculais battle to see the uses of everything else)
    
    First, you need to bring a few things with you,
    
    - A Mage Type ID with the Floating B skill
    - Megingelos (accessory that increases damage as your health is lowered)
    - Sacrifice Brooch (accesory that sends any damage you take to your ID)
    - A Fairy Type ID for healing emergencies
    - and as many Battle Type IDs you can bring
    
    Get a Mage type ID with the Floating B skill and keep it on you.  About 95% of 
    the time, it'll keep any of the exploding zombies from reaching you while you 
    pound away at Legion.  Simple and efficient.  Don't keep the Mage-type equipped 
    while climbing the stairs however, or the zombies will hit it.
    
    (thanks to Biscuit)
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Boss (optional) - Nuculais
    
    + Level 53
    + HP:        8875
    + Weakness:  Dark
    + Tolerance: Light
    + Steal:     Napoletana (this is a food item)
    
    + When to steal: As he begins to perform his grab attack, you must perfect 
      guard his hand at the moment he hits you and then run up and steal while he 
      is dizzy.
    
    For the second battle he will actually be in human form (somewhat) and will no 
    longer be immobile.  It's a good idea to use an Innocent Devil as bait for this 
    battle.  Set one of your battle-type Innocent Devil's to "Guard" and the boss 
    will, most of the time, go after the Innocent Devil allowing you to attack him 
    from behind.  This boss has several attacks, most of which can be blocked.  He 
    will teleport around the room constantly.  He teleports by jumping into lava 
    and then rising out of the lava at another part of the room.  The lava is 
    blockable, but the irritating part about this move is the fact that it will 
    sometimes catch you in the middle of an attack if you are not cautious while 
    attacking him.  If he jumps at any time, then get ready to guard or dodge.
    
    His other moves are a blade strike (blockable), a grab in which his arm will 
    stretch out toward you (this must be avoided by rolling), several punches (he 
    usually chains about 4 punches together, they can be blocked) and a move in 
    which he will summon a bunch of dead bodies and hurl them at you.  When he 
    summons the dead bodies, block the first set that he throws at you, roll and 
    quickstep from the second set and, for the third set, block the first few 
    bodies, then roll and quickstep to avoid the move completely.  He also has a 
    purple beam that must be avoided as well (roll or run...A LOT).  If you have 
    your battle-type Innocent Devil in guard mode, step into his shield and it will 
    protect you from the entire beam attack.  Hit him sparingly throughout the 
    battle and watch for his attacks.  The only time that you can usually get a 
    full combo in safely is when he recovers from a physical attack (punch, blade 
    strike).
    
    Once he is down to his second bar, he will start to dig at the ground.  Run up 
    to him and combo the hell out of him while he searches through the floor.  He 
    will pull a dead body out of the ground and absorb it, causing him to grow to 
    giant size.  When he is like this, he will have very few attacks, but he can be 
    extremely hard to hit without getting damaged.  Each step he takes creates a 
    shockwave on the ground (these can be blocked).  When he jumps he will create a 
    gigantic shockwave that will reach further than usual (jump to avoid it).  
    Summon an Innocent Devil with a strong projectile move and have him fire upon 
    the boss.  Eventually he will shrink back down to normal size and the fight 
    will continue as it was until you beat him.
    
    Extra Tips:
    
    1) A bird-type Innocent Devil with "carpet bombs" can be extremely useful for 
    this fight.
    
    2) A Corpsey (battle-type) Innocent Devil will literally win the battle for you 
    if you allow him to.  His bone storm is especially useful.  Set him to auto, or 
    have him use his bone storm often.  Hit the boss from the back as he tries to 
    attack Corpsey.  Don't forget to use Corpsey's guard if the boss does his beam 
    attack.
    
    3) Set your first Battle Type ID to guard and let him get you a little low on 
    HP. This will give you a much greater damage rate on him thanks to the 
    megingelos (I chose force glove as my weapon).  Also, when you get sufficiently 
    low on HP, equip the sacrifice brooch so you don't take any more damage as long 
    as you have an ID out.  Usually, he will be attacking the ID, but even if not, 
    his attacks are fairly easy to dodge.  When he gets big, the only strategy 
    change you need is to start doing air combos to his kneecaps (another good 
    reason to use force gloves for a big air combo).  This part is incredibly easy 
    if you make sure not to get caught by his jump attack.  Keep at it, and he'll 
    be dead in no time.
    
    (thanks to Biscuit for tip 3)
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ~~ 100.00% COMPLETE (Garibaldi Temple) ~~
                                                                             [WT04]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~ ~~ Stage 4 ~ Mortvia Aqueduct ~~ ~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ++ Mortvia Aqueduct 1F
    
    Hop into the water for a cutscene.    BM
    When the cutscene ends, head south to  ^
    the tower up ahead to fight a group   I^I
    of Mermen.  Enter the tower after the I I
    battle to fight some more along with  I I
    some Bone Soldiers.  Open the door    I I
    on the side to enter another waterway I I
    filled with more Mermen.  Enter the   I I
    tower to the right (south).  Fight    I I
    off the Mermen and Armor Knights      I I
    inside the tower then open the door   I I
    on the right (west).  After fighting  I I
    off several Mermen in the waterway,   I I               ___             ___
    enter the next tower to the west.    /   \_____________/   \           /   \
    Grab the ++MORTVIA AQUEDUCT MAP++   (     _____   _____     )         (  !  )
    then head back to the middle tower.  \___/     I I     \   /           \   /
    Enter through the door on the west             I I      I I             I I
    side.  There is no reason to enter             I I      I I             I I
    the left north tower except     ___            I I      I I             I I
    for map completion so enter    /   \__________/   \_____I I             I I
    the tower to the south.       ( !   __________     _____  I             I I
    Fight the two Bone Soldiers    \___/          \___/     I I             I I
    inside the next tower and                               I I             I I
    attack the ~~CRACKED WALL~~                             I I             I I
    on the left side to make it break and   ___             I I             I I
    reveal a door.  Fight through the      /   \___________/   \___________/   \
    enemies in the next few waterways and (     ___________     ___________     )
    the next tower and enter the tower    _\_ _/           \___/           \___/
    in the northeast.  Grab the ++EXTRA   I   I_____________________________
    I.D. POCKET++ inside the northeast    I___________-                     I
    tower.  This will allow you to carry              I                     I
    one more ID then you currently have.  Head back   I____  ______         I
    to the tower where you broke the wall and go      I ____|      \        I
    through the door across from the broken wall.     I____   _     \_______I
    More Mermen and some Ectoplasms will attack in    I__ ___| |___        !I
    the waterway outside.  Enter the final tower to      I         |    ____I
    find a group of Bone Soldiers and Ectoplasms.        I         |   |    I
    Fight through them to open the doors then walk       I___   ___|___|____I
    outside.  Enter the open area that the stairs will     __I I
    lead you to.  Cannons will fire as you enter the      (_S  I
    area.  Quick step to the sides to avoid   _____         _I I_ 
    their fire and head for the gun cannon   I     I_______I     I 
    in the very back.  Quick step along the  I      _______      I  
    way to avoid getting hit then knock the  I_   _I       I_____I
    Bone Soldier out of his seat and sit       I I  
    down in the Gunnery Seat.  Fire at the     I I  
    cannon tower that keeps firing at you and  I I  
    fire at any Orcs that try to shoot you.   _I I_ 
    Fire at the remaining Orcs after the     I     I
    cannon tower falls then turn your      2F<     I
    attention to the left.  Fire at the      I_____I       
    leaning cannon tower in the distance on
    the south side to make it fall.  This will make a bridge across to the next 
    area.  Fall to the area below the bridge you made to find ++$500++ in the area 
    below.  Head back to the top via the stairs in the west and head across the 
    bridge.  Bone Soldiers will teleport into the area near the door.  Notice the 
    treasure chest in the distance on the east side.  You will need a Bird-type ID 
    with "Glide" to reach that chest so place a --GREEN MARK (Bird-type)-- in that 
    area on your map.  Exit the area through the next door.  A save room will be to 
    your right as you enter the next area.  Choose to "Register Memorial Ticket" 
    and keep that save room registered throughout the Mortvia Aqueduct stage so you 
    can come back easily once you have the Bird-type ID.  You'll thank me later.  
    Fight through the Dark Warlock and Bone Soldiers then enter the door on the 
    left (west).  Inside the building two Dark Warlocks and several Bone Soldiers 
    will appear down the stairs.  Run or fight through them and enter the door at 
    the bottom.  When you reach the bottom of the stairs in the next building, 
    several Bone Soldiers will teleport into the area for your hacking pleasure.  
    Head up the stairs to enter 2F of Mortvia.
    
    ~~ 31.81% ~~
    
     _____
    I     I_______
    I      _____  I
    I_   _I     I I
      I I     3FI I
      I I    I^II I
      I I    I II I    ________________
      I I    I II I   I  _>__>__>__>_  I
     _I I_   I II I  _I^I_           IvI
    I     I  I II I_I     I          I I
    I     >1FI II___-< <  I  _____   IvI
    I_____I _\ \_   I_   _I I     I  I I
           I     I    I^I 1F<     I  IvI
           I     I    I I   I_   _I _I I_
           I_   _I   _I^I_    I I  I  v  I
             I I    I     I   I I  I     I
             I I  1F<  ^  I   I I  I  v  I
             I I    I_____I   I I  I | | I
            _I I_             I I  I_|v|_I
           I     I____________I I     3F
           I      ______________I
           I_____I
    
    ++ Mortvia Aqueduct 2F
    
    In the first room of the second floor, you'll fight quite a few Fishmen and a 
    Dark Warlock.  Take this chance to steal some Aquamarines from the Fishmen - 
    steal as they roll.  You can make a better helmet, and you will also need these 
    later for combining other items.  Enter the next room and walk up the stairs to 
    find some Frost Dragons at the top.  Enter the metal door to the left (west). 
    Rush down the stairs and kill the Frost Dragon to open the next metal door.  
    Two Gaibons will attack in the next room.  Their energy rings can stun you so 
    make sure to quick step out of the way when you see the attack coming.  Enter 
    through the door to the left (south).  Steal some more Aquamarines from the 
    Fishmen in the next area then head down the stairs to 1F.
    
    ++ Mortvia Aqueduct 1F
    
     _______         _____ 
    I       I_______I     I
    I  ! ?   _______      I
    I_ ^ ___I       I_   _I
      I I    _____    I I
      I^I   I     I___I I
      I I   I      _____I
     _I^I _ I_   _I
    I     I   I I 
    I  ^  >2F I I 
    I_____I   I I  
              I I
     _____   _I I_
    I     I I     I
    I* !  I I     I
    I_   _I I_   _I               _____
      I I     I I                I     I
      I I     I I                I  !  I
      I I     I I                I_   _I
      I I    _I I_                 I I   
      I I___I     I________________I I   
      I_____-     -__________________I
            I_____I
    
    Fight through the Fishmen and enter the door to the north.  Grab the ++POTION++ 
    in the next room with the Thiefs.  Alright, you see all that water?  Place a 
    --BLUE MARK (Water Drain)-- on your map so you will remember to come back here 
    once the water drains in this area.  It might be best to place the mark on the 
    2F map, on the west side of the room with the big statue, since that will make 
    it easier to find when you come back.  Head back the way you came and enter the 
    wooden door on the north side of the middle room on 2F.
    
    ++ Mortvia Aqueduct 2F
    
    The doors will seal off in the room ahead and some Blaze Masters will appear at 
    the bottom of the stairs.  Fight them off to unseal the doors then head up the 
    stairs and enter the next room.  Walk up to the statue and strike it to make 
    stairs rise from the floor.  Head up the stairs to 3F.
    
    ~~ 45.45% ~~
    
    ++ Mortvia Aqueduct 3F
    
       2F
     __ __
    I  ^  I
    I     I
    I__ ^ I
       I I   _____         _____
       I^I  I     I______ I     I
       I I  I    < _<__<_-<  <  I
       I^I  I_ v _I       I_   _I
       - -    I I           I^I
       I^I    IvI           I I
      (   )   I I           I^I
       I^I   _IvI_         _I I_
       - -  I     I       I  ^  I
     __I^I  I  v  I       I     I
    (_S  I  I_   _I       I__v__I
     __I^I    IvI            2F
    I     I___I I
    I   ^ -_<__<I
    I_____I
    
    Defeat the Ghost to unseal the doors ahead - Blaze Masters will attack as well. 
    Enter through the door to find some more Ghosts and Blaze Masters ahead then 
    enter the room to the west.  More Blaze Masters will crash the party in the 
    next room, either run or fight then head south.  Travel down the silent 
    corridor then enter the next room to find several Wolf Skeletons.  Defeat the 
    Wolf Skeletons to open the next door.  Another silent corridor will follow, 
    then you'll enter another area with Wolf Skeletons.  Walk toward the north end 
    of the room to find a save room off to the side.  Don't register your Memorial 
    Ticket, keep that last save room registered!  Head north across the bridge, 
    then go down the stairs to 2F when you reach the room with the Fishmen.
    
     _____
    I     I_______
    I      _____  I
    I_   _I     I I
      I I     3FI I
      I I    IvII I
      I I    I II I    ________________
      I I    IvII I   I  ____________  I
     _I I_   I II I  _I I_           I I
    I     I  IvII I_I     I          I I
    I     >1FI II___-     I  _____   I I
    I_____I _\v\_   I_   _I I     I  I I
           I     I    I I 1F<  <  I  I I
           I  v  I    I I   I_   _I _I I_
           I_   _I   _I I_    I^I  I     I
             IvI    I     I   I I  I     I
             I I  1F<     I   I^I  I     I
             IvI    I_____I   I I  I | | I
            _I I_             I^I  I_|v|_I
           I  v  I____________I I     3F
           I    > _>__>__>__>__^I
           I_____I
    
    ++ Mortvia Aqueduct 2F
    
    More Fishmen just waiting to bleed all over you as you kill them will attack as 
    you enter this area.  Open the door in the south to be forced into fighting 
    even more Fishmen. Head south some more to enter a room with more Fishmen and 
    two Gaibons.  Go east to do battle with some more Fishmen then enter the final 
    room of 2F.  Not wanting you to leave their monotonous Aqueduct, some Fishmen 
    will seal off the door and attack.  Defeat the Frost Dragons first so they 
    won't shoot ice shards at you the entire battle.  Everything must be defeated 
    to move on.
    
    ~~ 65.45% ~~
    
    ++ Mortvia Aqueduct 1F
    
                            _             ___________     _ 
                           / \      _    /           \   / \
        _____             ( W )    ( )  |     ___     | ( ! )
       I     I_____________\ /_____|S|__|____/   \____|__\ /___
     2F<      _______-_____  __________-_____Boss ___________ !|
       I_____I           _/ _____ |   | |    \___/_____________|
                        /?_/| ____| !_| |             |
                       | |  (       | |  \___________/
                       | |   \     /? >> FOJ
                       | |_   (___/___/
    
    
    More Fishmen and Frost Dragons will be waiting in the area below.  When you 
    reach the outside section of the first floor, head to the east to find a warp 
    room, a save room, and a boss door.  Head down the stairs across from the warp 
    room to find to find a ++POTION++ at the bottom.  See that staircase that leads 
    into the water across from the warp room?  Well, when the water drains, you 
    will be able to access another area from there, so place a --BLUE MARK (Water 
    Drain)-- on your map for that portion.  Notice that there is an area across 
    from the boss door that you can't get to yet, that will be solved in just a 
    minute.  If you want, you can place a --GREEN MARK (Bird-type)-- in that area 
    on your map.  Save your game then enter the boss door for a big fight.  Walk to 
    the edge of the bridge to start a cutscene that will lead into the boss fight.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Boss 4 - Skeleton Diver
    
    + Level 24
    + HP:        3422
    + Weakness:  Fire
    + Tolerance: N/A
    + Steal:     Sushi
    
    + When to steal: When the fish dashes toward you while up on the platform (and 
      the skeleton is on the fish's back), double jump toward the fish at comes 
      near and steal from the skeleton on top.
    
    This is a team boss fight.  The skeleton and the fish will both attack you 
    separately at some point.  Usually the skeleton will start out by throwing 
    spears at you.  Guard against the spears or dodge them, both kinds of spears 
    can be blocked (normal and fire).  It is possible to hit the fish while he is 
    in the water, but watch for the spears!  If the fish comes up on the platform 
    that you are on and races toward you, be sure to guard or roll to avoid its 
    dashing attack.  If you roll you can get a few hits in from the fish's side 
    before he gets to the other side of the platform.
    
    The fish will eventually jump over the platform that you are on and do one of 
    two things - either the skeleton will jump off and try to hit you with his 
    spear or the skeleton will throw down spears at you.  Immediately run up and 
    combo the skeleton from behind when he jumps off for some free hits.  The 
    skeleton's attacks can be easily guarded but his combo attacks will cause you 
    to stagger if you block them in a row, and might result in a hit.  The 
    skeleton's weak point is his back - if you can hit him in the back he will be 
    stunned and open to a combo.  The best opportunity to hit him is right after 
    his spear lunge when he hits the ground.  The fish may try to interrupt the 
    fight by lunging out of the water directly at you - avoid him or block the 
    attack.  When the fish surfaces on the platform, he will either spray water 
    around the platform or stagger around the platform while on his side and move 
    toward you.  The water attack can be avoided by rolling or jumping.  If the 
    fish moves toward you while on his side, only the mouth will be able to hit 
    you, so stay on either side of him and hit him.  Once the boss is down to only 
    half of his life the skeleton will stay on the fish more often and throw 
    spears so you will be forced to attack the fish.
    
    Extra Tips:
    
    1) If you have a Battle-type ID summoned, especially an aggressive one (Speed 
    Mail, Corpsey, or Liquid Golem with Magma Mode), it is possible to nearly trap 
    the skeleton on the platform when he jumps off.  If you can hit him in the 
    back and knock him down, run over to him and keep attacking as your Battle-
    type attacks to double team him. Try to attack him from the opposite side of 
    the Battle-type and he will not be able to do a thing.
    
    (Boss Rush Mode only)
    
    2) The Bird ID Crimson's Ignition Blow will actually KNOCKDOWN Skeleton Diver 
    if he is on the platform.  Plus, it does double damage to him, as SkeleDive is 
    weak against fire.  As the fireballs are hitting him, you can get in combos. 
    Fun. The fireballs will hit him as long as he is above water, but at one point 
    after he takes enough damage on the platform, he will become invulnerable. 
    Wait for him to get back on the fish, then resume fireballing, although he 
    won't be knocked down.
    
    (thanks to whythecynic)
    
    Crazy Mode:
    
    Watch out for the fish's attacks!  The fish can deal nearly 100 damage with 
    each attack, but the Skeleton doesn't take near as much.  Summon a Battle-type 
    (especially Liquid Golem with Magma Mode) when the skeleton jumps on the 
    platform and try to trap him on the platform for some heavy damage.  Always be 
    on the lookout for the fish's attacks while you attack the Skeleton however.  
    Set your ID to "Guard" when the Skeleton is on the fish and wait for him to get 
    off again.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    When the fight is over, run up the ramp that rises out of the water and head 
    for the Devil Forge at the top.  All the water in this area will drain toward 
    the end of the game as well, so open your map and place a --BLUE MARK (Water 
    Drain)-- in this area.  Grab the ++SPIRIT OF FUJI++ material from near the wall 
    and enter the Devil Forge for a cutscene.  You will gain the ++BIRD-TYPE 
    INNOCENT DEVIL++ after the cutscene.  Go back outside and walk to the broken 
    middle portion of the bridge with your Bird-type equipped then use "Glide" to 
    fly back to the other side.  Save your game at the save room once again then 
    turn your attention toward the area to the left side of the boss' door (south 
    area).  You can now glide over to that area and enter the next stage through 
    the doorway on the other side.  If you want to, you can now go back to that 
    save room that I told you to register your Memorial Ticket at and pick up an 
    extra item from the other side of that cannon area.  You can also go back to 
    the Baljhet Mountains and pick up two extra items with the "Glide" ability.  
    Use a Magical Ticket to go to Julia's shop to get back to the Baljhet Mountains 
    quickly.  If you want to make a later boss in Stage 6 much, much easier then go 
    ahead and start evolving a Phoenix Bird-type and have him learn "Big Bang" 
    starting now.
    
    ~~ 81.81% ~~
    
    Backtrack Checklist for Mortvia Aqueduct
    
    [ ] GREEN MARK 1 (Bird-type) - In the area where you knocked down the tower to 
    get to the other side, go to the side with the Bone Soldiers and use your Bird-
    type to glide over to platform on the east end.  Use your Fairy-type to open 
    the chest on the other side to reveal the ++BROOCH OF BONDS++.
    
    ~~ 82.72% ~~
    
    [ ] BLUE MARK 1 (Water Drain) - Only try this after the Stage 9 boss fight.  In 
    the area with the standing water, as shown in the walkthrough, a door will now 
    be in the east end.  Enter the door and fight off the two Fishmen inside to 
    open the next dooway at the end of the hall.  You'll eventually enter an area 
    with more Fishmen and some White Dragons.  Defeat the Fishmen to unseal the 
    doors then head south.  The next room will seal off and tons of Fishmen will 
    attack, so defeat them and be sure to make plenty of blood stains in the area. 
    Fight off the White Dragons on each side to unseal the doors then enter the 
    east side first.  Run down the corridor ahead and defeat the two Fishmen to 
    unseal the door at the end.  Summon your Fairy-type in the next room then open 
    the chest to find a ++DARK MATTER++ material.  Go back to the area with two 
    doors and enter the west end. Walk down the long corridor then enter the room 
    at the end to find an ++AQUAMARINE++.  Sit in the **TWO-SEATER SOFA** to the 
    left side to get credit for that seat in the Chair Room.
    
    ~~ 96.36% ~~
    
    [ ]  BLUE MARK 2 (Water Drain) - Enter the area where you fought the Skeleton 
    Diver boss behind the boss door in Mortvia Aqueduct.  Jump into the area below, 
    where the water was standing earlier, and walk around to the northeast side of 
    this area.  You'll find a chest next to the inner wall.  Use your Fairy-type to 
    open the chest and get an ++ANGEL HALO++.  Jump along the steps in the west 
    section of the middle area to get out.
    
    ~~ 97.27% ~~
    
    You can gain the last bit of percentage after the Stage 9 boss fight.  Walk out 
    on the bridge that goes to the castle in the distance that was previously 
    covered with water.  This will start a cutscene and also finish the remainder 
    of the percentage for Mortivia Aqueduct.
    
    ~~ 100.00 COMPLETE (Mortvia Aqueduct) ~~
                                                                             [WT05]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~ ~~ Stage 5 - Forest of Jigramunt ~~ ~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ++ Forest of Jigramunt (North)
    
                                     ____________
                                 AC <<_-________ \
                                                \ \
                                                 I I
                                                 I I
                                                 I I
                                                 I!I
                                                 - -
                                                 I I
                                                 - -
                     ______________              I I
                    (  __________  )             I I
                    I (          ) I             I I     _____          _    _____
                    I I          I I             I I____/     \__      ( )  I     I
                    I I   ___    I I             (______________ )   __|S|__I     I
        ____________) I  / _ \   I I  __________               - -  (  ____-  ToE I
    MA <<___   ___-___) / / ) )  I I (  ____-_  )              I I  I (     I     I
            I I        / /  I I  I I I (      ( I _________    I I  I I     I_____I
            I (_______/ /   - -__) I I I      I I(  ___-_  )   I I  ( )
            (___-___-__/ ___)  ____) I I  ____( II (     ) I   I I  I I___
                        / _-__(      I I (  ____)I I     I I   I I  I  __ \
                      _/ /      ____/  I I (     I I     I I___I I__) I  \ \
                     /   (     (  _-_  I - -     I I     I  ______-___)   I I
                    (    I     I (   - - I I     I I     I!I              I I
                    I?   I     I I   I I I (_____) I     I I              I I
                    I!   (_____( I   I I (__   _-__) ____I I             / /
                    I*     ___   )   I I    I I     (  -___)            I I
                    (_____/   |S|    I (___ I  \_   I (  / \         ___I I
                              ( )    (____ \ \_  I  I I ( W )       (  ___/
                                          I I  ) )  I (__\ /_       I (
                                          I (__)-I  (______  )      I I
                                          (__*___)         ) I      I?I
                                                           - -      - -
    
    When you walk through the doorway a cutscene will play.  The Forest of 
    Jigramunt is not as linear as the other stages and has plenty of split paths 
    that will lead you to items and other extra areas.  When the cutscene ends, 
    Vassagos will come after you and Sniper Orcs will attack from the back of the 
    path.  Steal some Ceremonial Tools from the Vassagos since you will need that 
    material later - target them, uppercut them (guard + attack), and steal from 
    them in the air.  Take either path since they both lead you to the same area. 
    More Sniper Orcs and Vassagos will attack down the south path and some Bone 
    Soldiers with Vassago will be waiting further ahead.  On the east path, 
    Vassagos and Bone Soldiers will attack.  Eventually you will reach an area 
    where the door ahead will seal off and a Red Ogre will attack.  Try to steal a 
    Galtite from him if you can - stand close and wait until he jumps then jump and 
    steal from him in the air.  He's basically just like the Cyclops except he has 
    a bit more life.  In the big area with the lake to the side, plenty of Bone 
    Soldiers and Vassagos will attack.  Since there is water to the side, this area 
    as well will drain later in the game, so place a --BLUE MARK (Water Drain) in 
    this area on your map.  Enter the save room to take a break then head through 
    the northeast doorway.
    
    ~~ 21.21% ~~
    
    You'll arrive at another split path.  Take the south path.  The first area has 
    plenty of Bone Soldiers and a few Dark Warlocks.  The second area will have 
    three Assassin Zombies.  These enemies are very aggressive and annoying at 
    times.  They will burrow under the ground and either try to hit you with their 
    claws or hit you with an attack as they jump out.  Be sure to sit on the 
    **STUMP STOOL** in the area with the Assassin Zombies to get credit for that 
    chair.  Use the Indigo Steel material that you'll get from many of the upcoming 
    enemies (item drop) to make you a better helmet, armor, and sword.  If you took 
    the north path, you'll run into the same enemy types.  Either way, you'll wind 
    up in an area where the doorway in the middle will seal off and Bone Soldiers, 
    Warlocks, and a Thief will attack.  Defeat them all then enter the doorway that 
    opens.  Fight through the Wolf Skeletons and Dark Warlocks in the next area 
    then keep heading northeast.
    
    In the next area, the doors will seal off and you will have to fight some Dark 
    Warlocks and Red Ogres.  Make sure to defeat the Dark Warlocks first since they 
    will stand back and heal the Red Ogres continuously if you don't.  Watch your 
    life carefully when fighting the Ogres.  Pick up the ++FOREST OF JIGRAMUNT 
    MAP++ from near the middle doorway.  Take the east path in the middle once it 
    opens.  Wolf Skeletons will attack in great numbers along the next path.  
    Follow the path all the way north and enter the next area at the end.  The 
    doorway ahead will seal off and you will be forced to fight a Basilisk.  
    Another will attack once the door is unsealed.  These are just like the 
    Cockatrice from ealier in the Baljhet Mountains except they are a bit more 
    powerful.  Run up the stairs to find another Basilisk along with some Thunder 
    Dragons and a very obvious ~~CRACKED WALL~~ at the end of the path.  Attack the 
    cracked wall and enter the cave.  An Ectoplasm will float down from above as 
    you enter.  In the next tunnel, use your Fairy-type to open the chest and 
    collect the ++AQUAMARINE++ material from the chest.  There is another ~~CRACKED 
    WALL~~ behind the chest so attack it to reveal an exit.  This will lead you 
    back to the Abandoned Castle.  Enter the exit, however, to have it labeled on 
    your map.
    
    Go back to the area with the Wolf Skeletons and enter the east path.  Like 
    clockwork, the doors will seal off and enemies will appear.  Fight your way 
    through the Wolf Skeletons and Thunder Dragons to open both paths.  Walk past 
    the two columns to the north to find a save point around the corner.  Enter the 
    northeast path to find The Tower of Eternity along with plenty of Thunder 
    Dragons and Flame Demons around it.  Try to steal some Phlogiston from the 
    Flame Demons - wait until they try to claw you and block the attack then hit 
    them with a jumping uppercut (Attack + Jump) while they recover, double jump 
    while in the air from the uppercut, and steal.  It sounds tougher than it 
    really is.  You'll need this material later.  You only have to defeat the 
    Thunder Dragons to unseal the tower door.  The Tower of Eternity has 50 floors 
    of nothing but enemies in each room and there is no way to exit the tower 
    unless you have a Magical or Memorial Ticket.  Make sure to register your 
    Memorial Ticket at the outside save point if you decide to enter the tower.  
    It's an excellent source for leveling up at the moment.  If you're trying to 
    evolve a Phoenix Bird-type, like I hinted at earlier, use the enemies in this 
    area around the Tower of Eternity (the Flame Demons) to have your Bird-type 
    learn "Big Bang" very quickly.  If you can get this ability before the Stage 6 
    boss fight, you will have that boss eating out of the palm of your hand.  Head 
    back to the west path with the Wolf Skeletons and Thunder Dragons and enter the 
    southeast path.
    
    ~~ 48.48% ~~
    
    Along the southeast path, Dark Warlocks and Bone Soldiers will attack as the 
    doorway seals off.  Defeat them and continue to the south.  At the very end, 
    you'll find a dead end.  Notice that the ground is cracked.  You will need to 
    hit the ground with a Golemn Battle-type's "Hip Press" ability.  If you don't 
    have that ability yet then open your map and place a --BLACK MARK (Battle-
    type)-- in the space at the dead end.  If you have the ability then check the 
    backtrack section for a list of items that you can get from below.  Return to 
    the area where you fought the two Red Ogres earlier and take the south path.  
    As you fight through the Wolf Skeletons at the south path, you'll pass by a 
    warp room. Enter the cave up ahead.
    
    ~~ 55.55% ~~
    
    ++ Forest of Jigramunt (South)
                                         __________
                                        (  __-     I
                                        I (   \    I
                        - -      - -    I I    I   I           _____
                        I I      I I    I I    I   I          /     \
               ________/ /       I  \___I I     \  I   ____/\/       \
            __(  _______/  _____ I______  I      I I  (  ____  Boss   >> CT
           (_S  (         (  _  )       - -      I I  I (    \       /
              I I         I ( ) I       I I      I I  I I     \_____/
              I I         I I I I  _____I I     /  I  I I
              I I ________) I I?I I  _____I    /   I  I I
        ______- -(   _ _____) I I I I     ____/    )  I I
       (  ____   I II * I     I I I I    I   I    /   I I
       I (    I II II_!_I     I I I I    I! * ___/    I I__
       I I    I II (________  I I I I___ I___I        I  S_)
       I!I    I I(_______-  ) I I I I   I ____________I I
       - -    I \         ( I I I I    !II  __-_________)
       I I    (  \_____   I I I I I_I___II I
       I I     \_____  )  I I I I        I I
       I (___ ___    I I I   II I  ______) I
       (___  I   I   I I I_!_II I I  ______)
           )    !I   I I      I I I I
           I I___I   I I      I I - -
           I I       I I      I I \ \
           I (_______I I______I I_/ /
           (______-_______-________/
    
    Inside the cave, Lizardmen will attack as you run down the hill.  Enter the 
    save room at the bottom to save your game then continue to the south.  In the 
    next tunnel, the path will split so fight through the Wolf Skeletons and 
    Lizardmen then move down the west path.  As you reach the door on the west 
    side, look off to the left to see two candles off to the side.  Jump and hit 
    the ~~CRACKED WALL~~ in between the two candles to find an ++XS POTION++ behind 
    the wall.  Continue through the door on the west side.  Some Great Armors will 
    appear on the other side.  As their name suggest, they are heavily armored so 
    do not fight these enemies while they are grouped or they will gang around you 
    quickly.  Steal a few Carbon Steels from them - steal as they do their ram 
    attack.  Use the Carbon Steel to make you some better armor.  Defeat the first 
    wave of Great Armors to remove the seal from the doors.  Open the first door 
    you come across on the left side.  Grab the ++ABSOLUTE ZERO RING++ from the 
    pedestal in the small room then exit the room and enter the next tunnel to the 
    southwest.  Defeat the Lizardmen and Great Armors to open the door to the west. 
    Enter the door then fight off the Lizardmen and Sniper Orcs to remove the seals 
    on the door.
    
    Enter the door to the first tunnel in the north.  Run down the hill to find 
    several statues grouped together like bowling pins.  In order to get past these 
    statues you will need to have an Iytei Battle-type with the "Shoulder Ride" 
    ability.  Put a --BLACK MARK (Battle-type) on your map in this area for now if 
    you don't have an Iytei yet.  Leave the room and enter the next tunnel to the 
    North.  Fight through the Lizardmen and Sniper Orcs to remove the seal from the 
    doorway up ahead then enter the door in the northeast.  The doors in the tunnel 
    ahead will seal off and Sniper Orcs and a few Assassin Zombies will attack.  
    Rush ahead and defeat the Sniper Orcs first since they will constantly try to 
    shoot you from the background if you don't.  Run up to the save room on the 
    right and save your game then enter the boss door up ahead.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Boss 5 - Minotaurus
    
    + Level 30
    + HP:        4200
    + Weakness:  Wind
    + Tolerance: Earth
    + Steal:     Devil Iron
    
    + When to steal:  As he comes down from his jump attack, do a jumping backflip, 
      then a jumping forward flip and steal from his head.  Make sure to do the 
      first jump extremely late in order to steal.  If you jump toward his left 
      side, you will have a much greater chance since the pillar usually covers the 
      right side of his head.  You will need to press the Steal button almost as 
      soon as you do the second jump in the air or else you will miss.  He will 
      only do this attack when he has the final pillar in his hands.  He's one of 
      the harder bosses to steal from, but hang in there - there is a much worse 
      steal window later for a particular boss.
    
    Make sure to get his steal item!  Dodging is the key to beating the Minotaur 
    since he takes quite a bit of health every time he hits you. Throughout the 
    battle he will tear out rock pillars from the sidewalls and try to hit you with 
    them.  For the first pillar that he starts out with, he will strike you with it 
    until it crumbles.  For the remaining pillars he will either try to hit you 
    horizontally with them (if you're close) or will throw the pillar at you.  The 
    only move of the Minotaur's that can be guarded against is his horizontal 
    pillar strike.  After you guard the first hit, I would strongly recommend 
    rolling just in case he follows up with a second hit, because if he combos any 
    of his moves then Hector will be hit since the first move will always stagger 
    him.  If you get far away from the Minotaur he will throw his rock pillar at 
    you - roll quickly to the side to avoid this.  After he throws his rock pillar, 
    run up to him and combo away.  He will walk over and get another rock pillar 
    from the side of the wall.  Hit him until he turns around, then get ready to 
    dodge.  He has very few moves for the first few rock pillars, so take advantage 
    of this and hit him as much as you can.
    
    When he gets down to the last rock pillar or when he only has half of his last 
    bar of life, he will not throw the pillar in his hands at you, nor will it 
    break.  He will have an almost entirely new set of moves for this rock pillar 
    (he still has the horizontal swing).  If he holds the pillar downward and 
    starts to spin in a circle GET AWAY from him.  He will spin toward you and try 
    to smack you - be sure to get a few hits in when he starts to recover from this 
    move.  When he jumps into the air, jump or roll away from him.  He can hurt you 
    with the actual jump if you physically touch him, and he can also hit you with 
    the shockwave on the ground afterward (the shockwave can be blocked).  The 
    Fairy-type ID will be your best ID to use for this battle because of her 
    healing.  The Bird-type is good for distracting him, but the Minotaur will kill 
    the Bird-type off quickly.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Restore yourself after the battle then open the exit boss door to enter the 
    next stage.
    
    ~~ 78.78% ~~
    
    ++ Backtrack to Forest of Jigramunt
    
    [ ] BLUE MARK 1 (Water Drain) - Near the first save point, after the Stage 9 
    boss battle, the lake will be drained and you will be able to find a ++DEVIL'S 
    VEIN++ in the treasure chest and you will find a **WESTERN TOILET** chair in 
    the very back.
    
    ~~ 80.80% ~~
    
    [ ] BLACK MARK 1 (Battle-type) - When you have a Battle-type ID with "Hip 
    Press", go back to the valley on the east side of the Forest of Jigramunt and 
    have your Battle-type use the ability on the cracked ground at the end.  The 
    ground will bust open and reveal a doorway below.  Go into the cave and head 
    through the first doorway to your right.  Dark Warlocks and Red Ogres will 
    attack as the doorway ahead seals off.   Once they are defeated you will find a 
    door at the end of this tunnel.  Grab the ++ETHER++ on the pedestal inside the 
    next room.  You'll have to fight the same enemy line-up as before to exit the 
    tunnel outside.  Once you are back in the first tunnel, head to the northeast, 
    through all the Bone Soldiers and Dark Warlocks, to find another door.  The 
    doorway in the distance will seal as usual and that same group of Red Ogres and 
    Dark Warlocks will attack once again!  When you open the door at the end of the 
    tunnel, plant Hectors rear in the **RATTAN CHAIR** then grab the ++CARBON 
    STEEL++ on the pedestal.  That all-too familiar group of enemies will block off 
    the path in the tunnel outside as you try to leave.
    
    ~~ 91.91% ~~
    
    [ ] BLACK MARK 2 (Battle-type) - Stand at the top of the hill in the cave 
    section of the Forest of Jigramunt once you have a Iytei with the "Shoulder 
    Ride" ability and use that ability to barrel down the hill and destroy the 
    statues at the bottom and reveal a door.  You MUST stand at the top of the hill 
    when you use this ability in order to gain speed to break the statues.  Two 
    groups of Final Guards will attack as you make your way to the door in the 
    back.  Sniper Orcs and more Final Guards will be waiting in the next tunnel.  
    Enter the first door off to the left as you enter the second tunnel.  Inside 
    the room, sit in the **WOODMAN'S CHAIR** (yes, that is a chair) and grab the 
    ++RARE RING++ from the pedestal.  Defeat the Final Guards and Red Orgres in the 
    next tunnel to unseal the door at the end and find a ++DRAGON SCALE++ on the 
    pedestal inside.
    
    ~~ 100.00 COMPLETE (Forest of Jigramunt) ~~
                                                                             [WT06]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~ ~~ Stage 6 - Cordova Town ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ++ Cordova Town (South)
    
                                 I I
                           _____/   \_____
                          I  ___________  I
                          - -           - -
                          I I           I I
                   _______I I  _________I I
                  I  _______I I  _______- I
                  - -         I I       I I
                  I I         I I       I I
                  I I_________I I       I I
                  I___________- I       I I
                  ___         I I       I I
             _   /   \        I I       I I
            / \ ( CR  ) ______- -_______- -______
           ( W ) \_ _/ I  _______   ___________  I
        ____\ /___I I  - -       - -           - -
       I  __________I  I I       I I           I I
       I I      _______I I       I I           I I
       - -     I  _______I       - -           - -
       I I     I I               I I           I I
       I I     I I               I I           I I
       I I____/   \______________- -___________- -
       I_____- !   -_________   ___________   ___I
              \___/          - -           - -
                             I I           I I
                             I I           I I
                             I I           I I_____
                       ______I I           I I     I
                  FOJ <<_____  I           I ? ! * I
                             - -           I I_____I
                             I I           I I
                             I I           I I
                             I I___________- -
                             I_______________I
    
    
    Like the Forest of Jigramunt, Cordova Town has a bunch of split paths as well, 
    mainly for the southern portion.  As you exit the boss room, you'll start out 
    on the west side of the southern portion of Cordova Town.  Zombies will rise up 
    from the ground as you walk toward the split path ahead.  Open the door off to 
    the right (south) and move around to the east side of the town.  While working 
    your way north on the east side, you'll notice a barred door to the east with a 
    HP Max Up behind it.  For now, you can't do anything here, but be sure to open 
    your map and place a --RED MARK (Devil-type)-- in that area.  You'll need a 
    Devil-type with "Magic Circle" in order to get under the bars.  Head through 
    the doorway in the north of the current area, then move west down the Zombie 
    infested street and go through the dooway at the far end.
    
    Grab the ++CORDOVA TOWN MAP++ from near the fountain then enter the doorway to 
    the west.  Steal some more Carbon Steels from the Great Armors on the other 
    side if you need any more then head through the north doorway to find a warp 
    room along with another room at the very end of the street.  The room behind 
    the north door has a chair emblem on the door and will most likely shock you as 
    you enter the room behind it for the first time.  Go ahead and open the door.  
    Well now, this is different, isn't it?  This room is the Chair Room, which will 
    house every seat that Hector has placed his rear into during the game.  You 
    should already have a few chairs if you have been following the main 
    walkthrough closely:  Gunnery Seat, Therapeutic Chair, Save Room Chair, Stump 
    Stool, Teleporter Seat, Gondola, and the Rocking Chair.  There are a total of 
    23 chairs in the game that you will need to find.  Go ahead and sit in the 
    Gunnery Seat and blast some bird and bat targets then head back to the fountain 
    and meet me in the next paragraph below when you're ready.
    
    ~~ 16.83% ~~
    
    Head north from the fountain area or take any of the other two paths on the 
    street to the east to reach the middle street in the north.  The west street 
    will have some Vassagos and the other two streets will have Ghouls (stronger 
    Zombies). Steal some more Ceremonial Tools from the Vassagos so you don't have 
    to backtrack for some later when you need them.  The middle street will have 
    some more Vassagos along it.  Walk down either of the streets to the north of 
    the Vassago infested middle street.  No matter which street you take to the 
    topmost street, there will be either a Dead Fencer or a Dead Baron along the 
    path.  Steal some more Holy Man's Veins from them along the way.  Open the door 
    in the north to enter the north section of Cordova Town.
    
    ~~ 37.62% ~~
    
    ++ Cordova Town (North)
    
                                    _______________________
                              EMT <<_____________________  I
                                                         I I
                                                         - -
                                                _        I I
                                               / \       I I____
                                              (   )      I____  I
                                             __\ /______      I I
                                            I  ______-  I     I I
       _________                            I I       I I     I I
      I  _____  I                           I I       I I_____I I
      I I     I I                          _I I_      I______-__I  _     ____
      I I     - -                         I     I                 / \   I  __>> AR
     _I I_    I I      _____              IBoss I                ( W )  I!I
    I     I   I I     (     \             I_   _I    _____________\ /___I?I
    I    *I   I I     I      )              I I     (  ________________- ! \
    I    _I   I I     I      I              I I  _  I (      __________I    I
    I  _/     I I     I  __  I              I I ( ) - -     I  ________-___/
    Iv/       I I     - -  - -              I I_|S|_I I     I I
     V        I I     I I  I I              (_________)    _I I_
    B1F       I I_____I I  I I     _______________________I     I         _
              I_________)  I I    I ____________-_________      I        ( )
                           I I    - -                     I_____I  ______|S|__
                           I I    I I    _______                  I  __-____  I
                           I I____I I   I  ___  I                 I I       I I
                           I_____-  I   I I   I I    _____________I I       I I
                                  I I   I I   I I   I  -_____-______I       - -
                                  I I   I I   I I   I I
                                  I I   I I   I I   I I
                                  I I___I I   I I___I I
                                  I___-___I   I___-___I
    
    On the other side of the door, all of the doors in the area will seal off and 
    White Gravials will attack.  These are much like the Lizardmen, but they are 
    tougher and will spit poison at you.  If you're poisoned then use a Serum or 
    wait until it wears off.  A save room is on the north side, so save your game 
    after fighting the Gravials.  Continue to the west when you're ready.  More 
    White Gravials will run up to you from behind the corner in the next area.  
    You'll eventually enter a street where the doors will seal off and some more 
    White Gravials will attack. Head west to fight some Ghouls as you go up some 
    stairs then enter the next path to find some more Ghouls and a Lizard Shaman up 
    the stairs ahead.  Steal from the Lizard Shaman as he shoots a flame from his 
    rod (long-range attack) to get an Ether material.  Go ahead and steal as many 
    Ethers as you can from the Lizard Shamans in the next few areas so you won't 
    have to come back later.  Plenty of Assassin Zombies will rise from the ground 
    along the next staircase.  The staircase after that will have many more 
    Assassin Zombies along with two Lizard Shamans.
    
    When you have a choice of doorways to pick from, choose the west door for now. 
    Remember where this area is on your map because you will be coming back here in 
    a bit to take the other path.  Defeat the Ghouls to open the door at the top of 
    the stairs then head to the open area ahead to fight some more Lizard Shamans 
    and a Skeleton Rider.  The Rider shouldn't be much of a problem - you'll face 
    much worse Riders later on.  Try to steal from the Dragon Rider if you can to 
    get a Dragon Scale material - jump and attack the rider until he falls then 
    steal from the dragon.  Defeat them to open the door to the south then enter 
    that area.  Rush up the staircases while fighting the Lizard Shamans and enter 
    the west doorway.  More Lizard Shamans will appear in the following area - make 
    sure to keep stealing those Ethers from them while you can.  The next area is 
    totally empty, but the final area will seal you in with Executioners and Lizard 
    Shamans.  Defeat the enemies then sit in the **BENCH** to the left side to get 
    credit for that chair.  Head down the stairs to B1.
    
    ++ Cordova Town B1F
    
                                                                           1F
                                                                           I^I
    Tons of Thiefs will be in the first part of the cave.  They will keep  I I
    teleporting in as you defeat them so watch your items.  Use your       I I
    Fairy-type to open the chest in the next area and reveal the           I I
    ++WIND RING++.  Head up the stairs to wind up back in Mortvia          - -
    Aqueduct.  We don't want to be here though, so head all the way back   I I
    to the staircase with the two doorways to choose from in Cordova       I!I
    Town.                                                                  I I
                                                                           IvI
                                                                            v
                                                                            MA
    
    ~~ 71.28% ~~
    
    ++ Cordova Town 1F (look at the Cordova Town (North) map)
    
    Take the north path this time while in the area with the stairs.  The doorways 
    will seal off down the street ahead and Lizard Shamans will attack.  In the 
    open area to the east, you'll fight a bunch of Skeleton Riders.  Steal some 
    more Dragon Scales from them as you defeat them then enter the north area.  
    More Skeleton Riders will attack.  Defeat them and enter the area to the east. 
    Three Executioners will attack in the open area on the east side.  Grab the 
    ++ETHER++ next to the barred doorway.  Speaking of that barred door, go ahead 
    and open your map and place a --RED MARK (Devil-type)-- in that area since you 
    will need a Devil-type with "Magic Circle" to get up under that door.  Head 
    through the west doorway to find a warp room to the right along with plenty of 
    Dead Fencers.  Fight through the Dead Fencers and head to the south street.  
    Save your game in the save room along the next street then head to the boss 
    door for a dual boss fight.  If you have that Phoenix Bird-type along with the 
    "Big Bang" ability that I told you to breed earlier then you will be able to 
    severly limit this boss' attacks.
    
    ~~ 88.11% ~~
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Boss 6 - Isaac w/Innocent Devil (Abel)
    
    + Level 34
    + HP:        5850
    + Weakness:  Ice
    + Tolerance: Dark
    + Steal:     Devil's Vein
    
    + When to steal: At the end of his dashing uppercut move.  He usually begins 
      the battle with this move.  Block the uppercut and steal from him as he 
      falls. The move is a long distance attack so he will only do it when you are 
      far away.
    
    Just like the last boss, be sure to steal his item from him!  For this boss, 
    you will need to roll constantly.  Both Isaac and his Innocent Devil will 
    attack you at the same time.  He will shout out various commands for moves that 
    you should watch out for.  Whenever he shouts out "Kill!" this means that his 
    Innocent Devil will go under the ground and try to hit you from underneath.  
    Run, roll, and jump around the area to get away from the Innocent Devil while 
    it is under the ground - this move is unblockable.  Isaac will begin to laugh 
    whenever the Innocent Devil is underground.  If you have enough space between 
    the Innocent Devil and Isaac then try to hit Isaac while he is laughing.  
    Whenever Isaac shouts out "Go!", this means that the Innocent Devil is about to 
    perform a drilling attack.  If you are close enough when Isaac shouts out "Go!" 
    you may be able to combo him out of the Innocent Devil's path or hit the 
    Innocent Devil during the combo.  Whatever you do, DO NOT target the Innocent 
    Devil during this fight.  You take only one hit point per hit when you hit him, 
    and the camera will go crazy trying to keep up with him.
    
    Isaac's other moves include a ground pound (he laughs before he does this), 
    flame uppercut, twister (he interrupts combos with this sometimes), and a long 
    combo with his spear, all of which are blockable.  Watch for him to do a combo 
    and get in close as he goes for the final hit then hit him when he goes to 
    recover.  His Innocent Devil will be attacking you the entire battle so roll a 
    bunch.  The Innocent Devil's normal moves are blockable, but make sure that 
    Isaac does not hit you at the same time as the Innocent Devil.  Isaac will 
    sometimes taunt you during the middle of the battle, leaving himself wide open 
    to an attack.  Use your Innocent Devils to the fullest extent during this 
    battle.  Your attack and bird-type Innocent Devils can keep his Innocent Devil 
    busy during the fight for a while until they are worn down.
    
    Extra Tips:
    
    1) If you use Corpsey (Battle-type) during this fight, he may do an attack that 
    will stun Abel.  If Isaac shouts out commands while Abel is stunned, Abel will 
    not be able to do anything.
    
    2) If you use Phoenix's (Bird-type) Big Bang attack on Abel it will remove Abel 
    from the fight completely.  This will kill off Phoenix as well, but Isaac will 
    be Hector's bitch for the remainder of the battle.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    After the battle, restore yourself then run over to the green Devil Forge door. 
    A cutscene will play inside then you will receive the ++MAGE-TYPE INNOCENT 
    DEVIL++.  Now you can go back to the Baljhet Mountains once you have evolved a 
    Nautilus Rod Mage-type with "Purify" and defeat the Blood Skeletons that need 
    to be killed to get past that one doorway (see backtrack checklist for Baljhet 
    Mountains).  Run back outside then enter the door to the west.  Fight through 
    the Zombies and run through the north doorway.  Even more Zombies lie in the 
    next section.  You'll eventually enter an area with a row of candles on each 
    side.  As you run to the back, the candles will start to go out one by one 
    until they all go out then the door at the end will seal off.  You will need to 
    enter the room with your Mage-type ID summoned then use his "Time Stop" to stop 
    the candles from unlighting.  Run toward the door in the back while time is 
    stopped.  You may have to stop time twice to reach the door.  Open the door at 
    the end to enter the next stage.
    
    ~~ 98.01% ~~
    
    ++ Backtrack to Cordova Town
    
    [ ] Red Mark 1 (Devil-type) - In the first area with the barred door, use your 
    Devil-type's Magic Circle to move under the door and collect the ++HP MAX UP++ 
    from the other side.  Sit in the **PARK SWING** to get credit for that chair in 
    the Chair Room.  There is also a permanent refresher off to the side of the 
    barred door.
    
    ~~ 99.00% ~~
    
    [ ] Red Mark 2 (Devil-type) - When you have your Devil-type, use Magic Circle 
    to go under the bars on the north side of the area with the three Executioners. 
    Use your Fairy-type to open the chest on the other side to find a ++DAMASCUS 
    STEEL++ material.  The staircase will lead you to the Aiolin Ruins stage.
    
    ~~ 100.00% COMPLETE (Cordova Town) ~~
                                                                             [WT07]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~ ~~ Stage 7 - Eneomaos Machine Tower ~~ ~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ++ Eneomaos Machine Tower 1F
    
                                      _
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           I     I_________I     I___|S|___I    !I_________I     I
           I      _________       _________       _________      I
           I_   _I         I_____I         I_   _I         I_   _I 
             I I           ___               I I             I I
             I I__________/   \              I I             I I
             I____________     )             I I             I I
             _______      \___/             _I I_           _I I_
       _____I       I______________________I     I_________I     I
      I  ___         ___________-__________       _________      I
      I I   I_______I                      I_____I         I_____I
      I I
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     _I I_    _____
    I     I  I     I______
    I     I  I      _____>> CT
    I     I  I     I
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      I I      I I
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      I I____I     I
      I______      I
             I     I
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    Run up ahead and defeat the three Sniper Orcs to unseal the door to the left 
    (south).  In the next area, the doors will seal off again and Sniper Orcs will 
    attack.  Continue to the west to fight some more Sniper Orcs and some Vassagos. 
    Fight through the Sniper Orcs to the north and continue through the next door 
    to the east.  In the next room, you'll find a lever to the right side.  Attack 
    the lever to make a staircase rise out of the ground that will lead you to the 
    door above.  A timer will appear on the left hand side of the screen and the 
    staircase will lower back into the ground when the timer reaches zero.  The 
    object here is to use your Mage-type's Time Stop after attacking the lever to 
    stop the timer while you run up the stairs to the door.  Run up the stairs in 
    the area ahead and fight the White Gravials to remove the seals from the doors. 
    More White Gravials will appear in the corridor ahead.
    
    In the room past the corridor, some Iron Gladiators and some more White 
    Gravials will attack as the doors seal off.  The Iron Gladiators can take you 
    down quickly if they manage to stun you with their ball and chain so be careful 
    when they fire it at you.  Try to steal some Damascus Steel from the Iron 
    Gladiators - roll away as they spin their ball and chain and jump or run toward 
    them and steal as they perform their overhead attack at the end of the chain 
    spin.  Go through either of the doors and make your way to the corridor in the 
    northwest from the north room.  Taking the north path would be the shortest 
    way.  You'll fight a mixture of White Gravials, Iron Gladiators, and Flame 
    Demons throughout these rooms.  In room to the north of your current location, 
    be sure to grab the ++MACHINE TOWER MAP++ from the west side of the room after 
    fighting the Flame Demons.  Enter the corridor in the west to find a save room 
    to the side.
    
    ~~ 28.86% ~~
    
    Head to the west room and some Undead Lords will attack as the doors seal off. 
    These Undead Lords are just like the Bone Soldiers that you have been fighting, 
    only they are slightly more aggressive and take a few more hits.  Plow through 
    the Undead Lords in the next corridor then fight off the Flame Demons mixed 
    with more Undead Lords in the next room.  Steal some more Phlogistons from 
    those Flame Demons while you can!  Your usual pair of Undead Lords will meet 
    you in the next corridor as you enter the elevator of 1F.  Inside the elevator 
    room a Great Armor will attack.  Steal his Carbon Steel as he dashes then beat 
    him down with hacks and slashes.  When the Great Armor is gone, walk over to 
    any of the four screwlike objects around the elevator platform and begin 
    attacking one of them.  As you attack it, it will spin and cause the platform 
    to rise.  Keep attacking it until you reach 2F.  The elevator will stop on 2F 
    and the elevator exit door will be visible.
    
    ~~ 38.14 ~~
    
    ++ Eneomaos Machine Tower 2F
                                                   ___
                                                  /   \
                                                 (     )
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                                                   I I
                                                   I I
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    I                                                   I
    I   _____         _____         _____         ___ __I
    I  I     I_______I     I_______I     I_____ _I  / \
    I  I      _______       _______       _______I ( W )
    I  I____vI       I_____I       I_   _I          \_/
    I  I   I3F                       I I
    I      I           ___           I I
    I__I  !I__________/   \          I I
       I______________     )         I I
                      \___/         _I I_         _____
                                   I     I_______I     I
                                   I      _______     !I
                                   I_____I       I_____I
    
    As you exit the elevator, fight through the Undead Lords then hurry down the 
    corridor ahead.  Don't go through the door just yet though.  When you reach the 
    door, turn around and look behind you to the east wall to see a ~~CRACKED 
    WALL~~ to the left of a torch.  Hit the cracked wall a few times to reveal the 
    ++PURITY RING++.  This will come in handy for later.  Open the door to reach 
    the outside edge of the Machine Tower.  You will meet your first Harpy out 
    here.  These enemies can be vicious if you let them get away from you since 
    they will constantly swoop down at you and attack.  If one of them grabs you, 
    keep tapping the Jump button while you target the Harpy, then, the moment that 
    you start to fall, do a double jump then steal from them to get an Orichalcum. 
    Don't target the Harpy until one of them grabs you.  You will need this item 
    later so it is best to steal it now!  In the next outside area, a few more 
    Harpies will appear followed by Lizard Shamans mixed with Harpies, then finally 
    more Lizard Shamans with Harpies in the final outside area.  There will be a 
    warp room in the final area.  Across from the warp room you will find another 
    elevator.  Stock up on hearts from the surrounding candles then summon your 
    Battle-type ID before entering the elevator.  While inside the elevator, Death 
    Rippers will attack the entire time.  Use your Battle-type's Aura Blast to keep 
    them off of you as you run over to one of the screwlike objects and begin to 
    attack it.  Keep using Aura Blast to keep the Death Rippers from getting to you 
    then exit to 3F when you reach the top.
    
    ~~ 54.63% ~~
    
    ++ Eneomaos Machine Tower 3F
    
                                                  ___
                                                 /   \
                                                (     )
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                                                  I I
                                                  I I
                                                  I I
                                                  I I
                                   _____         _I I_
     _____         _____     _____I     I_______I     I
    I     I_______I     I   I  ___       _______      I
    I!     _______      >4F I I   I_____I       I_____I
    I____vI       I_____I   I I
         2F       I     I   I I
                  I     I___I I
                  I      _____I       _
                  I_   _I            ( )
                    I I             _|S|_
                    I I____________I     I
                    I______________      >4F
                                   I_____I
    
    Walk outside the elevator and the doors will seal off.  Head to the room down 
    the corridor ahead and an Iron Gladiator with two Harpies will appear.  This 
    can be a dangerous combination if the Gladiator manages to stun you so be 
    careful.  In the area ahead, four Iron Gladiators will appear followed by a 
    group of Dead Fencers in the corridor further ahead.  Enter the next room and 
    jump to the top of the tall structure with gears on it.  Hit the pair of 
    rotating gears closest to you at the top until you knock one loose.  Like some 
    sort of trap out of a Scooby-Doo cartoon, this will start a chain reaction of 
    gears popping out of the sockets and rolling to different directions ultimately 
    hitting a pole and slamming it into the wall to the south, which will create 
    another doorway for you.  Wow IGA, you are such a kidder!  Anyway, head through 
    the newly formed doorway and fight through the Dead Barons in the corridor 
    ahead.  In the room to the east, you'll find a much deserved save room along 
    with stairs leading to 4F.
    
    ~~ 70.10% ~~
    
    ++ Eneomaos Machine Tower 4F
    
            ___
           /   \
          (  !  )
           \   /
            I I
       ____/   \
    3F<____     )
           \   /
         ___I I___
        I         I
        I  Boss   I
        I         I
        I___   ___I
            I I
           /   \_______
          (     _______>3F
           \___/
    
    Head up the stairs to find the boss door for the Machine Tower.  Equip the 
    Purity Ring if you got it earlier, since it will help a bit for this fight.  
    Open the boss door for a cutscene.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Boss 7 - Saint Germain
    
    + Level 37
    + HP:        4250
    + Weakness:  Thunder, Dark
    + Tolerance: Earth, Light
    + Steal:     Immortal Fragment
    
    + When to steal:  Use the Mage-type Innocent Devil to freeze time as the boss 
      stops time, and run up to him then steal.  It is best to intentionally wait 
      for him to do this move, then quickly run up to him as he stops time, that 
      way when you freeze time, you will be right next to him.
    
    Make sure to steal this bosses item since it is one of a kind, just like 
    Isaac's and Minotaurus' items.  This boss is not that hard at all since most of 
    his moves can be guarded against though he will hit aggressively at times - if 
    you yourself are aggressive, however, you can take him out rather quickly.  He 
    will teleport around the area and try to hit you with quick sword strikes.  He 
    will usually do a two hit teleport combo or another short combo with a green 
    glowing sword slash at the end.  Hit him while he recovers from each combo.  If 
    the green sword slash hits you then it will poison you.  If he poisons you then 
    he will most likely teleport up to the clock and speed up time, causing the 
    poison effect to be unbearable - use serum or stop time yourself to counter 
    this.  Equip the Purity Ring and Hector will not be poisoned as easily.  St. 
    Germain's poison hit will usually poison you every other time instead of ever 
    time when it is equipped.  If he starts to teleport you may still be able to 
    hit him while he is invisible.  When he stops time and freezes you in place, 
    you can counter this by by using the time stop magic while your mage-type 
    Innocent Devil is summoned.  If you don't have the correct Innocent Devil 
    equipped, then you better be ready to roll the instant that his time stop move 
    is over.  He will either do a sword slash or use magic after the time stop.
    
    When he is on his last bar of life he will teleport up to the clock tower and 
    speed up time.  A thorn vine will burrow around the area while he is attacking 
    you.  The vine can be blocked but it is best to wait until it goes away before 
    attacking him.  One time stop with your Mage-type ID will get rid of the thorn 
    vine.  He will constantly teleport up to the clock and speed up time.  Remember 
    to heal yourself instantly if he poisons you during this phase.
    
    After he is defeated the first time, he will teleport up to the clock and 
    reverse time.  If you still have some hearts left for your Mage-type, then 
    quickly stop time when he teleports to keep him from gaining his life back; if 
    not, he will once again get another bar of life and you must take him down 
    again.  He has just about the same attacks as the second fight except he will 
    try to shoot you with his gun during this fight.  You will have to roll out of 
    the way of the gunshots since they are unblockable.  He will start the gun 
    attack by saying "Here we go!" - if you are close enough, then hit him right 
    when says this for a few free hits.
    
    Extra Tips:
    
    1) If you have "Poison Powder" for your fairy-type Innocent Devil then summon 
    her and she will most likely be able to poison Germain.  The poison will cause 
    him to stagger during some of his moves, allowing you some free hits.
    
    2) Learn to dodge his teleport attack with a quick step (not a double step) and 
    you will be able to hit him after his attacks almost all the time.
    
    3) If you are far away when he shoots his gun, quick step or perfect guard 
    during each of three gun blast to avoid taking damage.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    After the fight, heal yourself then exit via the other boss door.  You'll 
    notice a green Devil Forge door up ahead.  Open the door for a cutscene.  At 
    the end of the cutscene, you will receive the ++DEVIL-TYPE INNOCENT DEVIL++.  
    Now you can use the "Magic Circle" ability when this ID is equipped.  This 
    ability will allow you to move under the cracks in walls or doors.  There are 
    two places in Cordova Town where this can be used and one place back at 
    Garibaldi Temple (see backtrack section for Cordova and Garibaldi).  You must 
    go back to Cordova Town to reach the next area.  Run down the stairs to the 
    west and fight off the Necromancers in the room ahead.  (look at the 3F map) Go 
    straight until you reach the wall with the crack at the bottom then use "Magic 
    Circle" to move underneath the wall.  Destroy the candles to regain your hearts 
    then open the next door.  The doors will seal off and several Necromancers will 
    attack in the next area.  Grab the ++EARTH RING++ from the back of the room 
    after the battle then go down the stairs to the south to enter 2F again.
    
    (look at the 2F map once again)
    
    In the first room a few Dead Barons will attack.  Enter the next area and use 
    Magic Circle once again to go under the cracked wall.  More Dead Barons will 
    attack in the next room followed by Necromancers in the corridor ahead.  When 
    you reach the room after the Necromancers, ignore the door to the east for now 
    and use Magic Circle to go under the crack in the wall to your right (south). 
    Run down the corridor and enter the next room to find several Necromancers.  
    Use Magic Circle once again to go under the wall to the east.  Fight off the 
    Necromancers and Wights in the room ahead then grab the ++SACRIFICE BROOCH++ 
    from the back of the room.  Head back to the room with the door that you didn't 
    enter before and open the door.  Use Magic Circle to go under the wall then use 
    it once again to go under the crack in the north wall behind the first cracked 
    wall.  You'll emerge near the warp room of Eneomaos Machine Tower.  Enter the 
    warp room and go to Cordova Town - Center to get to the next stage.
    
    ~~ 100.00% COMPLETE (Eneomaos Machine Tower) ~~
    
    ++ Back to Cordova Town (North)
    
    Walk through the doorway to your left (east) upon exiting the warp room and use 
    Magic Circle to go under the bars on the north side of the next area.  Use your 
    Fairy-type to open the chest on the other side to find a ++DAMASCUS STEEL++ 
    material.  Run down the stairs to the side in order to reach the next stage.
    
    ~~ 99.00% (Cordova Town) ~~
                                                                             [WT08]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~ ~~ Stage 8 - Aiolin Ruins ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ++ Aiolin Ruins 1F (South)
    
     _- -_
    I     I
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      - -
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      - -
     _I I_ 
    I     I
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      - -  _                            _____
      I I ( )                   _______I     I
      I I_|S|___               / _____-      I
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              I I           I I          I I
              - -           - -          I I
             _I I_          I I          I I
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                                  (______  ) 
                                         I I
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                               I      -____I
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                                 I I
                                 I I
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                                _- -_
                               I     I
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                        I  _______/
                        I I
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                             \   I
                              \  I
                               I I
                               I I
                             _/ /
                          CT<__/
    
    The southern portion of the Aiolin Ruins is very straightforward and linear, 
    not requiring a walkthrough, yet I will do one anyway!  As you enter the first 
    area, tons of Bone Soldiers followed by Undead Lords will teleport in and 
    attack.  Fight them off and head north.  The next area has the same enemy line-
    up and still doesn't require you to fight so run or attack them and head to the 
    next room.  The doors will seal off and Undead Lords followed by Necromancers 
    will attack in the room ahead.  Further north, a group of Necromancers will 
    start to summon Undead Lords as they attack.  Fight them off and head north 
    some more and prepare for some more Undead Lords along with some Assassin 
    Zombies as you turn your attention to the east.  Assassin Zombies along with a 
    horde of Undead Lords will be waiting as you continue to press north - fight or 
    run.  The same basic enemy line-up will be in the next area as you press on 
    further to the northeast.  Please take note that it is a good idea to fight all 
    the Assassin Zombies in the hope that they drop a Jade material that you will 
    need later if you want some of the extras in the game.
    
    As you go north in the next area, everything will seem quiet until you pass 
    through the two stones in the middle then all hell will break lose as the doors 
    seal off and two Jins attack.  These enemies can get aggressive in groups with 
    their constant punching so watch your life.  Try to steal a Frenzy of Wind 
    material from them - target them and wait until they start to float backward.  
    A trio of Jins will pop up after the first pair.  In the next room, a dangerous 
    group of Thunder Demons and a Jin will attack.  Steal a Lightning Stone from 
    the Thunder Demons - hit them in the air until they guard then steal from them 
    while in the air (equip your worst knuckles weapon so you'll have a better 
    chance).  Undead Lords will follow after the more dangerous enemies have been 
    taken care of.  Head west to find a few more Thunder Demons along with some 
    Armored Sprinters.
    
    Along the next path, the doors will seal off and you will have to fight another 
    group of Thunder Demons mixed with Amored Sprinters. In the room to the west, a 
    Rapid Sniper will start to fire on you as you enter then some Undead Lords will 
    join the battle.  The Rapid Snipers are the most annoying type of Orcs since 
    they will shoot multiple arrows rapidly - quick step to the sides as you run up 
    to one to avoid the arrows.  The Ceramics material that these enemies will drop 
    will help you to make some better weapons and armor.  The north will have more 
    Rapid Snipers and Undead Lords along with a save room to the side.  Save your 
    game and continue to the north.
    
    ~~ 26.74% ~~
    
    A gun cannon will start to fire upon you as you enter the next area.  You know 
    the drill - defeat the skeleton controlling the cannon and jump inside.  Fire 
    upon the cannons on the side of the castle walls ahead then turn your attention 
    to the barricade in front of the castle doors.  After removing the barricade, 
    look to the left of the side of the castle to find a ~~CRACKED WALL~~ along the 
    side.  Blast at the cracked wall and an item will fall from it.  Run over to it 
    and collect the ++INNOCENT SUPPORTER++.  You will definitely need this as the 
    game progresses so equip it now.  Return to the area below the right side of 
    the gun cannon and use your Fairy-type to open the chest to find the ++AIOLON 
    RUINS MAP++.  Vassagos and Undead Lord will most likely continue to attack 
    along with Skeleton Troppers if you stay too long.  Continue to the north and 
    the doors will seal while a group of Undead Lords along with a Skeleton Trooper 
    teleport into the area.  These Skeleton Troopers can get extremely annoying 
    with their constant dashing so use an ID with a heavy attack to defeat them if 
    you can't catch them.  Further north, the doors will seal off once again and 
    two more Skeleton Troopers will attack.  Three more will enter the areas as the 
    seals are removed - it's your choice if you want to stay and deal with them or 
    not.  Fight through the Wights in the next area and go through the engraving's 
    mouth forming a cave entrance up ahead.  The doors will seal off and Flames 
    Demons followed by Wights will attack.  Open the door up ahead to the north.
    
    ~~ 34.88% ~~ 
    
                    _____________________
                   (  ____-   ____ ____  )
                   I (     I I  I * I  I I
                   I I     I I  I_!_I  I I                  _____
                   I I     - -         I I                 I    *I
                   I I___  I I         I I                 I !   I
                   (_   !I I I_________- -___              I_  !_I
                _    I___I (______   ______  )    _          I I
     _____     ( )                I I      I I   / \         I I
    I     I____|S|____            I I     I * I ( W )        I (________
    I      _________  )      _____I I_____I_!_I _\ /_        ( _____-_  )
    I_____I         ) I     I             I    I     I_________       ) I
                    I I     I             I    I     ?_______  )      I I
                    I I     I      ?      I    I_   _I       ) I      I I
                    I I     I_   _____   _I      I I         I I      I I
                    I I       - -     I I       ( (          - -______I I
                    - -       I I     I I      ( (    _______I  _____-__I
                    I I       I I     I I       ( (  I *  _____I
                    I I       I I     I I       _I I_I_!_I
                    I (_______) I     I (______I     I
                    (____   ____)     (________      I
                         ( )                   I_   _I
                         I I                     I I          _____________
                         I I                     I I    _    I -_________  )
                         I (_________            I I   ( )   I I         ) I
                         (_________  )           I (___|S|___) I         - -
                                   ) I           (_____________)         I I
                                  (!(                         ___________) I
                                   (v(                       (  ___________)
                                    AC                       Iv(
    
    ++ Aiolin Ruins 1F (North)
    
    Fight through the Wights and Flame Demons in the corridor and head northwest. 
    In the next corridor, barrel down the hill while fighting (and stealing 
    Aquamarines) from the Fishmen.  Wights and more Fishmen will attack near the 
    bottom.  Enter the next corridor for some more Fishmen action along with a 
    Slogra and some Wights.  Make use of the save room then continue to head north.
    
    ~~ 47.67% ~~
    
    Wights and a Slogra will attack as you enter the next room.  Head to the north, 
    through the mouth engraving doorway.  Head down the winding corridor ahead then 
    you will enter a room with four Great Armors.  Fight them off to remove the 
    seals from the door.  You may notice that the door on the east side is covered 
    with vines.  You will need a Mage-type Innocent Devil with a fire spell in 
    order to remove the vines from the door.  I will cover this in the backtrack 
    section, so for now, put a --WHITE MARK (Mage-type)-- on your map in this area. 
    The door to the north will lead you to the warp room for the Aiolin Ruins.  
    Head back through the mouth engraving and enter the door to the west.
    
    Fight or run by the White Dragons and the Slogra then head north.  When you 
    enter the corridor to the north, tilt your camera up as you enter the room and 
    look toward the top of the north wall to see a button on the wall - you may 
    have to jump to see it.  You will need a Proboscis Fairy-type ID in order to 
    press that button to reveal a secret passage.  Place a --YELLOW MARK (Fairy-
    type)-- in the area with the button and continue through the door on the 
    southeast end of the corridor.  White Dragons and Fishmen will litter the next 
    corridor.  Open the door to the south.  Two Gaibons will attack as you rush 
    down the next corridor.  Use your Fairy-type ID to open the treasure chest at 
    the end for a ++SPIRIT OF FUJI++.  Hit the ~~CRACKED WALL~~ behind the treasure 
    chest to reveal a doorway.  This will take you back to the Abandoned Castle.  
    Go back to the corridor with the White Dragons and enter the room on the 
    northwest side.  Fishmen and a Skeleton Trooper will attack as you get near the 
    save room door.  Be sure to save your game and finish up any loose ends for 
    this stage before you enter the next door.  A cutscene will play once you enter 
    the door to the west and you will be transported back to the Abandoned Castle.
    
    ~~ 74.41% ~~
    
    ++ (Back to) Abandoned Castle 3F
    
    You will start at the bottom of the stairs that lead to 4F of the Abandoned 
    Castle.  Head to the top of the stairs and enter the door to 4F.  Be sure to 
    save your game at the save room then open the boss door.  Go up the new set of 
    stairs inside the boss room to the left.  This will lead you to 5F and also to 
    a boss fight.  Consider this the boss fight to make up for no boss at the 
    Aiolin Ruins.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Boss 8 - Trevor Belmont
    
    + Level 40
    + HP:        4700
    + Weakness:  Dark
    + Tolerance: Light
    + Steal:     Curry
    
    + When to steal: During his holy cross move, when he lands there is a small 
      window of opportunity to steal from him.  To steal from him, stand right next 
      to him during his Holy Cross move (just about where it hits you) then steal 
      the moment he lands.  Hector will automatically lunge forward because of the 
      steal move, which should allow you to grab Trevor's Curry.
    
    He has basically the same moves from the first time you fought him (except for 
    the holy water), but all of them have been upgraded.  He will generate a light 
    shield around him, which makes him unstoppable.  You will have to hit him 
    repetitively after a combo to get rid of the shield.  He will constantly make 
    another light shield throughout the battle.  Like the first battle, the only 
    time that you can hit him is after one of his combos or after a move.  All of 
    his hits are blockable with the exception of the Holy Cross super move and the 
    charge first.  He has added a second hit for the charge fist in this battle, so 
    you will have to dodge twice in order to fully avoid it.  The first hit of his 
    charge fist can be blocked, but you are more likely to hit him afterwards if 
    you dodge both hits.  He will now do a spinning whip move at the end of his 
    whip combo that you will need to roll or run to avoid.  His other new moves 
    include a spinning lunge attack and he will sometimes throw his cross at you, 
    both of which can be blocked.  Stay away from him and only attack him after his 
    combos and you should take him down quickly.  If he has his shield, you will 
    only be able to get a few hits in after his attacks, but if his shield is gone 
    he will stagger for an entire combo.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ~~ 100.00% COMPLETE (Abandoned Castle) ~~
    
    ++ Backtrack to Aiolin Ruins
    
    WHITE MARK 1 (Mage-type) - Return to the room outside the warp point of the 
    Aiolin Ruins when you have a Mage-type with a fire spell and you will be able 
    to burn the vines covering the west door.  Run down the corridor while fighting 
    the Great Armors and enter the door at the end.  At the end of the next tunnel, 
    you'll find a split path.  The west room contains the **LEATHER CHAIR** along 
    with a ++FRENZY OF WIND++ material.  The east door will lead you to another 
    tunnel filled with Great Armors and a Rapid Sniper.  At the end of the east 
    route, you will find a room containing ++DAMASCUS STEEL++, a chest containing 
    an ++HP MAX UP++ and the **HILARIOUS CUSHION** chair in the back corner.
    
    ~~ 88.37% ~~
    
    YELLOW MARK 1 (Fairy-type) - Enter the corridor with the button (near the 
    ceiling) in the middle north section of the Aiolin Ruins while you have a 
    Proboscis Fairy-type with the "Press it and see" ability and a cutscene will 
    start where he will push the button.  A bomb will fall and a most interesting 
    sequence will show the walls in the area falling to reveal a whole other 
    section of the room and a door.  On the other side of the door, Spirits will 
    attack as you make your way toward the split path up ahead.  Turn right (east) 
    and enter the door at the very end of that path to find the **DIRECTOR'S 
    CHAIR** and the ++MEGINGELOS++ on the pedestal inside.  Back outside, go 
    through the first doorway that leads to the north.  Follow the tunnel until you 
    see a door on the south side then open it to plant Hector's rear in the 
    **COMEDIAN'S CHAIR** and to grab the ++ORICHALCUM++ material from the pedestal 
    in the back.  Enter the tunnel again and head to the west, through the doorway 
    to find a room at the very end with an ++XS POTION++ on the pedestal inside.  
    Take the other path out of this area to finish your map and consider the Aiolin 
    Ruins complete!
    
    ~~ 100.00% COMPLETE (Aiolin Ruins) ~~
                                                                             [WT09]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~ ~~ Stage 9 - Infinite Corridor ~~ ~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ++ Infinite Corridor 1F
    
          2F
        _(^)_
       /     \
      (       )
       \_   _/
         I I
         I I
         I I
         I I
         I I
         I I
        / /
       / /
      / /                       _____
     / /         ______________I     I
    ( (         / ____________-     >> AC
     \ \       / /             I_____I
      \ \_____/ /
       \_______/
    
    Please note that the teleporter in the back will carry you back to 5F of the 
    Abandoned Castle.  That teleporter will remain there for the rest of the game, 
    so if you ever want to return to Infinite Corridor later just remember to 
    return to 5F of the Abandoned Castle or use the warp room that you'll find 
    later.  Refresh yourself then open the door up ahead.  You'll fight tons of 
    Spirits as you run up the ramp to the top floor of 1F.  In the room at the top, 
    three Final Guards will seal off the doors and challenge you.  A few Spirits 
    will float around the room as well.  The only time you can truly hit a Final 
    Guard is when he attacks, otherwise he will block your attacks with his force 
    field shield.  Try to get behind them with quick steps and attack them as they 
    perform a combo.  If you steal from them as they perform their flame shield 
    attack, you'll get $500 - something you may want to consider.  You may be able 
    to use their Adamantine material that they drop for some better weapons or 
    armor.  Head up the stairs to 2F.
    
    ++ Infinite Corridor 2F
    
                                  _
                                 ( )
                               __|S|__
                              I       >3F
        1F                    I       I
      _(^)_                   I       I
     /     \                  I       I
    (       )    ____________/         \___________
     \_   _/    I  _________-___________-________  I
       I I      I I     _____________________    I I
       I I      I I    I  ________-________  I   I I
       I I      I I____I I  _____________  I I   I I
       I I      I________I I  _________  I I!I   I!I
       I I     _           I I         I I I_I   I_I
      _I I_   ( )          I I         I I                _____
     /     \__|S|__________- -         - -_______________/     \
    (       _______-_______  I         I  _______-_______       )
     \_____/               - -         - -               \_   _/
                  _______  I I         I I  ________       I I
                 I  ___ !I I I_________I I I  ___-  I      I I
                 I I   I_I I_____________I I I    I I      I I
                 I I     __________________I I    I I      I I
                 I I    I!__________-________I    I I      I I
                 I I______________________________I I     _I I_
                 I____________         _-___________I    /     \
                              I       I                 (       )
                              I       I                  \_   _/
                            3F<__   __I                    (v)
                                 |S|                        1F
                                 (_)
    
    Several Undead Lords and a Final Guard will attack and seal off the rooms.  
    Defeat them and head through the door.  Outside, you'll face two Final Guards 
    and a few Spirits as you make your way south.  Wave after wave of Undead Lords 
    and Spirits will teleport into the top room.  Enter the corridor to the east to 
    find a save room on the left side.
    
    ~~ 12.32% ~~
    
    In the next area, you'll need to fight off some Blaze Phantoms to open the two 
    doors along the sides.  Go either way since they both end at the same area.  
    The left (north) path will have Bone Soldiers and Blaze Phantoms and the right 
    (south) path will seal you in with Spirits and Blaze Phantoms.  Enter the door 
    on the east end and fight through the Spirits outside then enter the room up 
    ahead to find a Unicorn with a few more Spirits.  You only need to defeat the 
    Unicorn to unseal the doors.  Unicorns can mainly be staggered to death with 
    attacks, but watch for their spiked book ram.  In the room at the bottom, 
    you'll fight two more Unicorns mixed with Spirits.  You'll most likely get a 
    Forgotten Memory material from them, which is exclusive to them and Amdusciases 
    (you'll meet these enemies later).
    
    ++ Infinite Corridor 1F
         _____
       _/     \
    2F<_       )
        \_   _/
          I I
          I I
          I I         _____
          I (________/     \_
          (__________       _>2F
                     \_____/
    
    Head down the stairs to 1F to fight some more Unicorns mixed with White 
    Dragons.  You'll face the usual Spirit wave as you go up the outside ramp and 
    enter the top room.  In the top room, four Unicorns and two White Dragons will 
    attack.  Head up the stairs to get back on 2F.
    
    ++ Infinite Corridor 2F
    
     _____
    I     I
    I     >3F
    I_   _I
      I I
      I I
      I I
      I I
      I I
      I I
      I I
      I I
     _I I_
    I     I
    I     >2F
    I_____I
    
    A few Ectoplasms will be waiting as you enter 2F.  In the corridor ahead, 
    you'll face even more Ectoplasms as you rush to the north room.  Fight through 
    two more Ectoplasms in the room ahead and then go up the stairs to 3F.
    
    ~~ 36.98% ~~
    
    ++ Infinite Corridor 3F
    
                                        ______
                                       I     _>2F
                                       I_____I
                                       I     I
                                       I     I
                     _____             I     I
                ____I     I____        I_   _I
               I  _-       -_  I         - -
               I I  I_____I  I I         I I
               I I           I I         I I
       _____   I I           I I         I I                            _____
      I     I__I I           I I________/   \__________     _      ____I     I
    2F>      ____I           I____-_____     _____-__  I   / \    I  __      >2F
      I_____I                           \   /        I I  ( W )   I I  I_____I
                                         I I         I I  _\ /_   I I
                                         I I         I I_I!! !!I__I I
                                         I I         I___   *   ____I
                                        _- -_            I!!_!!I
                                       I     I
                                       I     I
                                       I_   _I
                                         |v|
                                          2F
    
    In the first room of 3F, you'll be sealed inside with Wights and Ectoplasms.  
    Only the Wights need to be defeated to unseal the doors.  In the outside 
    corridor, Thunder Dragons will be strapped on the surrounding walls of the ramp 
    and the usual Ectoplasms will attack.  In the next room, you'll find a warp 
    room over to the right and a strange chair in the middle of the room.  Sit in 
    the chair to get credit for the **EMPORER'S CHAIR** and to move up to the top 
    floor with plenty of treasure chest.  Summon your Fairy-type, and from north 
    clockwise to west, you'll find an ++ADAMANTINE++, a ++CEREMONIAL TOOL++, an 
    ++ETHER++, a ++CARBON STEEL++, a ++SPIRIR OF FUJI++, a ++DARK CRYSTAL++, a 
    ++HOLY MAN'S VEIN++, and a ++FORGOTTEN MEMORY++.  If you have been following 
    this walkthrough, you should have a few of each of these materials, or at least 
    you should know where to get them.  Sit back down in the chair to return to the 
    bottom room.
    
    Thunder Dragons and Wights will attack in the next area as the doors seal off. 
    The area after that will have four split paths, counting the one you just came 
    from.  Enter the door at the end of the north path to find a room where you 
    will need a Bird-type with the "Long Glide" ability in order to make it to the 
    door on the other side.  Place a --GREEN MARK (Bird-type)-- on your map in this 
    area. Head over to the south portion of that same split path to find a room 
    with a giant iron door.  You will need a Battle-type with the "Brute Force 
    Lv.2" ability in order to lift that door, so place a --BLACK MARK (Battle-type) 
    in that area on your map.  Go back outside and take the west path.
    
    Defeat the Thunder Dragons to open the door.  Spectral Swords and Ectoplasms 
    will attack in the corridor ahead.  As you enter the next room and summon your 
    Mage-type ID.  See that wall of skulls?  You will need to freeze time with 
    "Time Stop" and attack the skulls then go under them to reach the door at the 
    bottom.  The surrounding candles have plenty of hearts just in case you mess 
    up.  More Spectral Swords and some Thunder Dragons will attack in the next area 
    - you only need to defeat the Spectral Swords to pass.  Plenty of Ectoplasms 
    and Spectral Swords will bar your way from the stairs in the next room.  Defeat 
    them and head to 2F.
    
    ++ Infinite Corridor 2F
    
       _____
      I     I
      IBoss I
      I_   _I
        I I
      __I I
     (_S  I
        I I
        I I
        I I
        I I
        I I
       _I I_
      I     I
    3F<     I
      I_____I
    
    The doors will seal off and one Ectoplasm will attack...strange.  In the 
    corridor ahead, Final Guards and Thunder Dragons will attack as the doorway in 
    the middle seals off.  Defeat the Final Guards to unseal the doorway and be 
    sure to save your game at the save room ahead then enter the boss door for a 
    cutscene leading to the boss fight for this stage.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Boss 9 - Dullahan
    
    + Level 49
    + HP:        7875
    + Weakness:  Earth, Light
    + Tolerance: N/A
    + Steal:     Purple Glitter
    
    + When to steal: When he goes to do his jumping attack you must steal from him 
      in the air.  You must be ready for him to do this attack, which means you 
      have to stay right next to him.  As he jumps, do a normal jump and steal from 
      him as he reaches the ground.  Once you have stolen the item, do another jump 
      in the air and you might be able to avoid the shockwave attack on the ground. 
      He does his jump attack right at the beginning of each battle, so you can 
      steal from him at the start of the boss fight.  When stealing at the 
      beginning of the fight, wait about one second as you move forward at the 
      beginning, then jump and steal just before he hits the ground.
    
    The most important rule about this boss is whenever he jumps, you jump!  He 
    will create an unblockable shockwave on the ground every time he lands.  He 
    usually starts the battle off with this attack so be ready for it.  Try to 
    prolong your jump as much as you can by doing the double jump portion only 
    after a full jump.  You can hit him quite a bit while he recovers from his jump 
    attack.  This boss is very slow, but his attacks are quite damaging.  He mainly 
    attacks with three hit combos, either ending with a sword slash or a ram - if 
    you avoid the ram, he will be left wide open to your attacks.  All of his 
    physical attacks are blockable, but avoid his combos.  He will sometimes 
    perform one of his unblockable moves at the end of his combos, be sure to watch 
    for his jump at the end of a combo.
    
    If he ever holds his sword up into the air upside down, then he is about to 
    perform his shockwave attack where he hits the ground and a bluish glow 
    surrounds him.  All you have to do is get away from him when you see the attack 
    coming.  Whenever he holds his sword into the air and points it upward then he 
    is about to do his beam attack.  He will shoot out a beam and then spin around, 
    causing the beam to reach through the entire room.  Jump in place or roll 
    through the beam to avoid this.  If it hits you, it will curse you.  If you 
    watch his movements you should be able to get plenty of hits in on this boss 
    when he recovers from attacks.
    
    Extra Tips:
    
    1) If you start to run low on hearts, try to perfect guard his spinning beam 
    attack as he spins around.  It's not that hard to perfect guard this attack 
    once you get the timing down.
    
    2) Quick step away from his moves and you will be able to sneak a few hits in 
    often because of his long recovery.
    
    3) When he jumps, try to wait until the second right before he hits the ground 
    to jump and you will avoid the full shockwave if you double jump.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ~~ 83.56% ~~
    
    ++ Mortvia Aqueduct 1F
    
    After defeating Dullahan, you will start in Morvia Aqueduct, right outside the 
    warp room.  You will notice that the stairs in front of you that were once 
    covered by water are now open to your exploration.  Walk along the stairs and 
    run down the bridge for another cutscene.  The water in all areas has now 
    drained, so you can go back to all of the prior areas where water once stood 
    and collect some extra items.  When the cutscene and all your other errands are 
    complete, use a Battle-type's "Brute Force" ability to lift the iron door 
    entrance of Dracula's Castle.  It would be best to be above level 50 before 
    entering the castle, since you will fight some difficult enemies and bosses 
    inside.  Skip down to Stage 10 for the rest of the main walkthrough.
    
    ~~ 100.00% COMPLETE (Mortvia Aqueduct) ~~
    
    ++ Bactrack List for Infinite Corridor
    
    [ ] GREEN MARK 1 (Bird-type) - After evolving a Wingosaurus with "Long Glide" 
    go to the right side of the stairs in 3F of the north end of Infinite Corridor 
    and use Long Glide to reach the other side.  You'll find a save room on the 
    other side of the door.  As you walk to the middle of the room a big group of 
    Blaze Phantoms will attack.  Defeat all of them to open the two doors.  Behind 
    the east door, you'll find a lone Gi-Lee along with the ++VOID RING++ in the 
    back of the corridor.  As you grab the Void Ring, the door that you came 
    through will seal off and you will be forced to fight another group of Blaze 
    Phantoms.  A Gi-Lee will teleport into the area every now and then so don't let 
    one of your rare items get stolen.
    
    Behind the west door, Gi-Lees and Ectoplasms will attack then in the next 
    corridor Blaze Phantoms mixed with Gi-Lees will challenge you.  In the final 
    corridor, rush to the end and grab the ++$1000++.  You'll notice an inscription 
    on the wall that will give you a hint for evolving the third Devil-type.  When 
    you have a Tiramisu Fairy-type with "Decipher" you will be able to read it.  
    For now, place a --YELLOW MARK (Fairy-type) on your map for this area.
    
    [ ] YELLOW MARK 1 (Fairy-type) - This is nothing special, but if you read the 
    inscription on the wall at the end of the area described above it will say, 
    "There is only one correct path to the ultimate devil-type evolution.  Find 
    'Shyovasli' or the path will never open.  ...Excerpt from Sage Eneomaos."  
    "What the hell does that mean?", you may ask.  The inscription is hinting to 
    the Chauve-Souris spear being the key to gaining the final Devil-type 
    evolution.  Find "Chauve-Souris" or the path will never open.  In other words, 
    you must make the Chauve-Souris and defeat enemies with it while collecting 
    green crystals while your Devil-type is summoned and is in the second stage of 
    evolution to make him evolve into his final form.  Check the Combineable items 
    section for a list of materials to make the Chauve-Souris.
    
    ~~ 91.78% ~~
    
    [ ] BLACK MARK 1 (Battle-type) - Once you have a Battle-type Juggernaut with 
    the "Brute Force Lv.2" ability, have him push open the large iron gate on the 
    south side of Infinite Corridor 3F.  In the area ahead, you will find a save 
    room.  As you approach the middle, tons of Undead Lords and Bone Soldiers will 
    teleport into the area and attack you as all the doors seal off.  This is one 
    of the best places to level up Hector and your ID in the game along with the 
    Evil Cores before Legion in Garibaldi Temple.  When you unseal the door by 
    defeating the enemies, enter the west door.  A group of Thunder Dragons will 
    attack in the middle as you make your way to the end of the corridor to collect 
    a ++LIGHTNING STONE++.  Enter the east door and fight through the Undead Lords 
    and Thunder Dragons until you reach the door at the end of the corridor.  
    Amdusciases along with Ectoplasms will attack you in the corridor.  If you 
    haven't been to the final stage yet then this will be your first encounter with 
    Amdusciases.  They are invincible when the pages of their book spin around 
    them.  You must defeat them to leave this area.  At the end of the final 
    corridor, collect the ++PHLOGISTON++.  The door will seal off as you approach 
    the item and more Amdusciases and Undead Lords will attack.
    
    ~~ 100.00% COMPLETE (Infinite Corridor) ~~
                                                                             [WT10]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~ ~~ Stage 10 - Dracula's Castle ~~ ~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ++ Dracula's Castle Entrance 1F
    
                                MA
           ___                 I^I               ______
          / *!|                I^I              / ____ \
         / /                   I I             / /    \ \
        / /                    I I       _____- -      \ \
       ( (                     I I      I  _____I       ) )
        \ \                    _ _      I I            / /
         \ \__                /   \_____I I       ____/ /
          \_  |              (     _______I      I  ___/
            | |               \___/              I I
            | |                                  I I
            - -                                  - -
           / /                                    \ \
         _/ /_        ___           ___            \ \____
        /     \______/   \_________/   \_______     I____ \
       (       -_____     -________     _____  I         \ \
        \_   _/      \_ _/         \___/     I I          ) )
       I  | I         I I                    I I     ____/ /
       I  |_I         I I                    I I    I  ___/
       I   _I         I I___________________/   \   I I
       I  | I         I____________________-     )  - -
       I  | I                               \   /   I I
      / ____|                                I I    I I___
     / /                                     I I    I____ \
    ( (           ___________________________I I         \ \
     \ \____     I  _______-________________-  I          ) )
      \___  |    I I                         I I     ____/ /
          I I    I I                         I I    I  ___/
          I I    _ _                         I I    I I
          - -   /   \_______________________/   \   - -
          I I B1<<   -_____________________-     )  I I
          I I_  \___/      ______           \___/  _I I
          I   \           / ____ \                /   I
           \   \_________/ /    \ \______________/   /
            \____-________/      \_________-________/
    
    Welcome to the final stage.  Dracula's Castle is pretty straightforward for the 
    most part and will mainly consist of quite a few rooms and corridors that will 
    seal off while enemies appear.  There are a few extra areas though so read on. 
    There are three separate maps that need to be completed 100% in order to get 
    the full completion rate for this stage (1F Entrance, 1F-7F, 7F Outside).
    
    While walking up the stairs a Slogra will teleport into the floor above and 
    attack.  Enter the door to the left and you'll have to battle through two more 
    Slogras as you run down the corridor.  While walking around the side of the 
    castle you will face off against two more Slogras as you reach the door at the 
    end.  Two Gaibons will attack along the next path.  Once you've gone through 
    another door, the doors at each end in the next area will seal off and a pair 
    of Gaibons and Slogras will attack.  Beware this combination, since the Gaibons 
    can stun you to set you up for a major pouncing from the other enemies.  Plow 
    through the Rapid Snipers in the area ahead then get ready for a trio of Red 
    Ogres as the doors seal off in the area ahead while they attack.  Use some very 
    strong attacks with a strong Battle or Bird-type ID (Aura Blast, Bone Storm, 
    Carpet Bombs) to quickly chip away at their life.  Two more Rapid Snipers will 
    appear in the next area.
    
    You will eventually reach an area where the doors will seal off and you will 
    have to use a Bird-type ID with "Glide" to float over a gap to the door ahead. 
    The only problem is that Rapid Snipers will be waiting on the other side for 
    you.  Target the Rapid Snipers and use a long-range ID attack (Mage-type) to 
    get rid of them before gliding to the other side.  Spirits will pour into the 
    area as well from the bottom gap.  There is nothing below, so open the door on 
    the other side once you defeat the Rapid Snipers.  The doors will seal off and 
    another pair of Rapid Snipers will attack in the area ahead.  Enter the door to 
    the north instead of the one to the east.  A few Spirits will attack you as you 
    move toward the end of the next area.  Sit in the **HIGHBROW CHAIR** and jump 
    then attack the ~~CRACKED WALL~~ in the back of the chair to reveal the 
    ++MEDUSA RING++.  Go back the way you came and enter the east door.  Enter the 
    door to the south or to the east - they both connect to the same room.  The 
    south door will take you to a long corridor with Spirits while the east door 
    will take you to a group of Frost Demons.
    
    Whichever way you go, a group of Frost Demons and Spirits will attack as the 
    doors seal off in the big room ahead.  In the next long corridor, open the door 
    to the west and fight through the Armored Splinters and Frost Demons in the 
    next few corridors or enter the door to the south and face a group of Frost 
    Demons, Armored Sprinters, and a Final Guard.  Either way, you will eventually 
    enter a room with Final Guards and Armored Sprinters along with some stairs to 
    the side.  Get rid of the Sprinters first then deal with the Final Guards.  Go 
    down the stairs to B1 afterwards.
    
    ~~ 100.00% COMPLETE (Dracula's Castle Entrance 1F)
    
    ++ Dracula's Castle B1F
    
           ___                           ___
          /   \_________________________/   \
         (     -_______________________-     )
          \   /                         \   /
           I I                           I I
           I I                           I I
           I I                           I I
          / /                             \ \
         / /                               \ \
        / /                                 \ \
       /   \                               /   \
      (     )                             (     )
       \   /                               \   /
        I I                                 I I
        I I                                 I I
        I I                                 I I
        I I                                 I I
        I I                                 I I
        I I                                 I I
       /   \                               /   \
      (     )                             (     )
       \   /                               \   /
        I I                                 I I
        I I     ___                 ___     I I
        I I    /   \_______________/   \____I I
        I I  1F<    ______   _____-     ______I
        I I    \___/      | |      \___/
        I I               (_)
       /   \              ___               ___
    1F<     )            /   \_____________/   \
       \___/            (  !  -____________    >1F
                         \___/             \___/
    
    Enter the corridor through the door to the east to find a save room in the 
    middle of the hall.  A whole group of Undead Lords will be standing in the room 
    ahead for your hacking pleasure.  Another group will be in the room past the 
    corridor ahead along with some White Dragons.  Continue to the north and you'll 
    eventually be sealed off in a room with White Dragons and Flame Demons.  The 
    room to the northwest will have the same Undead Lords only this time mixed with 
    Frost Dragons.  After fighting through more Undead Lords, along the corridor to 
    the west, you'll enter a room with Frost Demons and Frost Dragons as the doors 
    seal off.  Three Executioners, Undead Lords, along with a mix of both will 
    haunt the next three following rooms respectively.  Go up the stairs to 1F in 
    the final room.
    
    ++ Dracula's Castle 1F
    
        ___          ___           ___
       /   \________/   \_________/   \
    B1F<    _______-     -_______-    >B1F
       \___/        \_ _/         \___/
                     I I
                     I I
                     I I
                     I I
                     IvI
                      2F
    
    In the corridor ahead, many Vassagos will attack.  When you enter the middle 
    room, do not go under the fence with "Magic Circle" just yet in the southern 
    portion; open the door across from you first.  Another group of Vassagos will 
    be hiding in the walls of the corridor to the east as you continue toward the 
    next room.  Use the stairs to reach another section of B1 in the room ahead.
    
    ++ Dracula's Castle B1 (again)
                          ___               ___
                         /*  \_____________/   \
                        (  !  -____________    >1F
                         \___/             \___/
    
    Two Skeletons will be walking around as you get off the stairs, but this is 
    merely a sample of the whole armada of Skeletons in the corridor to the west - 
    at least you'll get plenty of Bronze material.  Grab the ++MIRACLE EGG++ in the 
    room ahead and plant yourself unpleasantly into the **THRONE OF BONES** chair 
    in the back.  Only one more chair to go!  Go back the way you came and use 
    "Magic Circle" with your Devil-type to go under the fence on 1F and continue to 
    2F.
    
    ~~ 31.40% ~~
    
    Dracula's Castle 2F
    
     _____        _____           _____
    I     I      I     I_________I     I
    I     >3F    I      _________-     I
    I_   _I      I__v__I         I_   _I
      I I           1F             I I
      I I                          I I
      I I                          I I
     _I I_                        _I I_
    I     I______________________I     I
    I      _________   __________      I
    I_____I         |S|          I_____I
                    (_)
    
    A group of Efreets will attack as you get off the stairs.  Now, will be your 
    best chance to steal some Sun Tears - attack until they're low then let them 
    grab you.  Shake them off before they explode by rotating the left analog, then 
    steal.  Jins will be in the room to the east - steal some Frenzy of Winds if 
    you can (wait until they float backward).  The next room will be a mix of the 
    last two as two Jins and two Efreets attack.  Steal, steal, steal!  The 
    corridor ahead will have a save room off to the south as you prepare to do 
    battle with the Zombies in the room and corridor ahead.  In the final room of 
    2F, you'll meet up with some Ghouls as you prepare to go up the stairs to 3F.
    
    ~~ 43.80% ~~
    
    ++ Dracula's Castle 3F
    
     _____        _____           _____
    I     I      I     I_________I     I
    I     >2F  4F<      _________-     I
    I_   _I      I_____I         I_   _I
      I I                          I I
      I I                          I I
      I I                          I I
     _I I_                        _I I_
    I     I______________________I     I
    I      ______________________      I
    I_____I                      I_____I
    
    Ghouls will ambush you once again in the first room of 3F then some more Ghouls 
    and Assassin Zombies will be waiting in the next room when the doors seal off. 
    In the long corridor, a few Assassin Zombies will attack then another group of 
    Assassin Zombies and a Cyclops will be in the room ahead - you'll meet just 
    about the same combination in the next room, but the Cyclops will be replaced 
    with a Red Ogre.  The final room of 3F will have two Red Ogres and a Cyclops - 
    watch your life closely.
    
    ~~ 55.37% ~~
    
    ++ Dracula's Castle 4F
    
       _____        _____         _____
      I     I      I     I       I     I
    3F<     I    3F<     I     5F<     I
      I_   _I      I_   _I       I_   _I
        I I          I I           I I
        I I          I I           I I
        I I          I I           I I
       _I I_        _I I_         _I I_
      I     I      I     I_______I     I
    5F<     I      I     -__   __-     I
      I_____I      I_____I  |S|  I_____I
                            (_)
    
    The first room of 4F will have a few Death Rippers inside.  Use your Battle-
    type's Aura Blast if they start to annoy you.  More Death Rippers and three 
    Cyclops will attack as the doors seal off in the room to the south.  Make sure 
    to watch your life once again.  Save your game at the save room in the middle 
    of the hall to the east then enter the next room.  A Death Ripper along with 
    three Cyclops and then two Cyclops with two Harpies will be waiting in the next 
    two rooms as you press on to 5F.
    
    ++ Dracula's Castle 5F
    
       _____        _____         _____
      I     I______I     I       I     I
    4F<      ______      I     4F<     I
      I_____I      I_   _I       I_   _I
                     I I           I I
                     IvI           I I
                      6F           I I
       _____        _____         _I I_
      I     I______I     I_______I     I
    4F<     -______-     -_______-     I
      I_____I      I_____I       I_____I
    
    If you haven't done any backtracking in Infinite Corridor yet, then the first 
    room of 5F will be your first introduction to the Amdusciases.  These enemies 
    are totally invicible when they hold up their books and spin the book's pages 
    around them.  Watch for them to flip through their book and then back off when 
    they start the page attack.  Amdusciases will attack once again along with 
    Harpies in the room to the south.  After fighting through the Iron Gladiators 
    and Harpies in the rooms ahead, run down the stairs to reach another section of 
    4F.
    
    ~~ 71.90 % ~~
    
    ++ Dracula's Castle 4F (again)
    
    A group of Final Guards will welcome you back down to 4F.  Press on to the 
    north to find some more Final Guards along with a trio of Rapid Snipers in the 
    northeast corner.  Quick step over to the Snipers and defeat them first.  Walk 
    up the steps in the second room to get back on 5F.
    
    ++ Dracula's Castle 5F (again)
    
    A pair of Iron Gladiators and three Final Guards will attack as the doors seal 
    off in the next room.  Be sure to watch your life guage closely and have a 
    Fairy-type present to heal you.  If an Iron Gladiator manages to stun you then 
    your game could end very quickly here thanks to this combination of enemies.  
    You'll do battle with an Iron Gladiator and some Rapid Snipers on your way up 
    to 6F.
    
    ++ Dracula's Castle 6F
    
                                 ___
                                /   \
                               (  !  )
                                \   /
                                 I I
                                 I I
                                 I I
     _____                      _I?I_
    I     I____________________I     I
    I      ____________________-     I
    I_   _I                    I_   _I
      I I          _____         I I
      I I         I     I        I I
      I I       6F<     I        I I
     _I I_        I_   _I       _I I_
    I     I         I I________I     I
    I     I         I__________-     I
    I__v__I                    I_____I
       7F
    
    Surprisingly, you will not be attacked, but rather, have the chance to be 
    healed as you enter the first room of 6F.  Step into the blue glow to refresh 
    yourself then continue on - this refresher is permanent, much like the one in 
    Cordova Town.  A Rapid Sniper will be waiting by the door to the room in the 
    southeast.  Two Iron Gladiators and three Rapid Snipers will be in the next 
    room as turn to the north corridor.  In the northeast room, two Rapid Snipers 
    will attack.  Notice the blue glow at the bottom of the wall to the north of 
    the room with the Rapid Snipers?  That is a crack that you can use the Devil-
    type's Magic Circle to go under.  Place a --RED MARK (Devil-type)-- in that 
    place on your map for the time being and check the backtrack section if you are 
    curious.  You must have a special item, which you likely don't have, in order 
    to awaken the special ID in the back of that area.  A pair of Slogras will 
    bounce up out of the floor and attack in the hall to the west.  Rapid Snipers, 
    Slogras, and Gaibons will be in the next two rooms and corridors ahead.  Be 
    very careful while fighting the Slogras and Gaibons in the final room of 6F 
    since the Gaibons can stun you and the Slogras can take off quite a bit with 
    their attacks.  They will literally throw you into each other if they grab you.
    
    ~~ 92.56% ~~
    
    ++ Dracula's Castle 7F
               _
              / \                 _
     _____   ( W )               ( )
    I     I___\ /________________|S|___
    I      ____________________________-
    I__v__I
       6F
    
    Don't mess with the group of Thiefs and the Gi-Lee in the first room of 7F.  
    The Gi-Lee can actually steal your rare items and once that item is gone there 
    is no getting it back once the Gi-Lee dissappears.  The corridor ahead has a 
    warp room and a save room.  Open the door up ahead to find a view representing 
    the final climatic battle of Castlevania.  Skip to "Dracula's Castle 7F 
    Outside" to continue the main walkthrough.
    
    ~~ 97.52% ~~
    
    ++ Backtrack to Dracula's Castle
    
    [ ] RED MARK 1 - Return to 6F of Dracula's Castle and use your Devil-type ID's 
    "Magic Circle" to go under the crack in the wall in the east room.  The 
    corridor behind the wall will lead you to a Devil Forge containing the Pumpkin-
    type ID.  The Pumpkin-type will not awaken until you make a special weapon and 
    then smack him with it.  You will need to combine the following items in order 
    to make the Pumpkin Mace then come back and strike him with it to awaken him.
    
    To make the Pumpkin Mace combine the following two items:
    
    1) Pumpkin Head - Iron Mask (Face Guard [Stone Mask [Jade + Sun Tears] + Gano] 
                      + 1 Red Steel) + Miracle Egg (found from Evil Cores)
    
    +
    
    2) Piko Piko Hammer - Mace (Gano + Steel) + Miracle Egg (found from Evil Cores)
    
    If there is any confusion, please see the item list near the bottom of this 
    guide.  See the enemy section for a list of items that you can steal from each 
    enemy or the items that each enemy will drop.  For the more rare items you will 
    need to steal from Efreets, and find rare items dropped from Assassin Zombies 
    and Evil Cores.  Golden Bones will drop a Miracle Egg every time, but you will 
    only find him at the end of the Tower of Evermore or randomly in areas with 
    only Skeletons (outside final save room in Baljhet Mountains).
    
    ~~ 100.00% COMPLETE (Dracula's Castle) ~~
    
    ++ Dracula's Castle 7F Outside
                     _
      ___           ( )    ___
     /   \__________|S|___/   \______
    (Boss -______________-Boss -____ \
     \___/                \___/     \ \
                                     \ \
                                      (  )
                                        \ \
                                         \ \
                                   ___    | |
                                 S<<_ \__/ /
                                     \____/
    
    Yes, the familiar red carpet with steps that leads up to the boss door is right 
    in front of you now.  Is this the final boss?  Well, run (and jump) up the 
    stairs then open the door and see for yourself, or just read on.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Boss 10 - Isaac
    
    + Level 50
    + HP:        6500
    + Weakness:  Ice
    + Tolerance: Dark
    + Steal:     Cheese
    
    + When to steal: As he is being knocked back from one of your attacks.  Try to 
      hit him with a Square, X combo while he is next to the wall and then steal. 
      Your battle-type Innocent Devil can also knock him up into the air, which 
      will allow you to steal.
    
    This battle is pretty different from the first.  He has a whole different set 
    of moves and a new weapon.  He will constantly try to hit you with one of many 
    combos.  Dodge the combos and hit him while he recovers.  If his fists ever 
    glow blue, then be sure to dodge the dash attack that he will do shortly 
    afterwards.  If he catches you then he will drain some of your life.  Hit him 
    when he pauses at the end of any combos or moves.  Do not hit him after the 
    blue grab attack, since he remains invincible for a while afterwards and may be 
    able to hit you before it wears off.  As he gets lower in life, he will do this 
    move more often.
    
    Eventually he will stand still and summon an Innocent Devil.  While the 
    Innocent Devil is hovering about, Isaac will have a whitish glow around him 
    meaning he is invincible to physical attacks - you can still hit him with 
    energy attacks however.  When he does this it is best to target the Innocent 
    Devil and defeat it or pressure Isaac with constant projectile attacks from 
    your Innocent Devil in order to finish the rest of the battle.  Isaac will be 
    doing the same combos from earlier and the Innocent Devil will attack as well.
    
    The first Innocent Devil is a bird-type.  It will mainly breathe fireballs at 
    you, which can be easily dodged.  When it spews flames from it's mouth, get 
    away from it - the ID will breathe fire all around its immediate area.  I have 
    found it best to have a mage-type Innocent Devil equipped for this portion of 
    the battle so it will constantly shoot fireballs at Isaac's Innocent Devil if 
    targeted.  Try to work the bird-type Innocent Devil away from Isaac so you can 
    attack it without him interfering - stay on one side of the screen and let it 
    come to you.
    
    The second Innocent Devil is a battle-type.  You can pretty much hit it any 
    time, but be on the lookout for its teleport splash - it will teleport into the 
    air and try to land on you.  It will be left extremely wide open to your 
    attacks after the splash move.  Isaac will shout out "Go!" right before it does 
    the splash attack.  Listen for the command and hit the battle-type while it 
    recovers.  It will sometimes perform a three hit combo that will leave it open 
    to a few attacks as well.  When the Battle-type does its Ultra Scream move, be 
    sure to get away from it since it will generate a distortion around it that 
    will stun you if you manage to touch it.  Hit it sparingly with a battle-type 
    equipped and you can take it down pretty quickly.
    
    The third Innocent Devil is a knight.  During the third Innocent Devil fight, 
    Isaac will have a purple shield around him and will be no longer invincible.  
    The best way to beat the knight is to do a combo that knocks him down quickly. 
    He will remain on the ground for a while and you will be able to attack him the 
    whole time.  The best time to hit him is when he recovers after doing an 
    attack.  Roll around the area and you will eventually see him pause after doing 
    his teleport attacks.  If you have a battle-type or bird-type Innocent Devil 
    with you, then now would be a good time to use them, since both types usually 
    knock the enemy to the floor often.  Be on the lookout for his blue fireballs 
    that appear around him - once they start to shoot out, he will fire them all at 
    you.  They can be blocked, but they will cause you to stagger so you can't 
    block more than one in a row.  Roll or run out of the way when he starts his 
    dagger rain attack in which daggers fall from the ceiling.
    
    After each of Isaac's Innocent Devils have been defeated, he will always taunt 
    Hector.  If you are next to him, then you can get some free hits while he 
    taunts.
    
    Extra Tips
    
    1) Use an Indigo Bird-type's "Blizzard Breath" to freeze his Crimson ID in 
    place.  Isaac will no longer be able to give it commands for a short while.
    
    2) The bird-type Innocent Devil's "carpet bombs" will be extremely useful 
    against Isaac's knight Innocent Devil.  Not only will it knock it down for the 
    first hit, but the bird will continue to rain bombs down upon him.
    
    3) A Corpsey Battle-type ID can actually stun Isaac's Battle-type Knight when 
    Corpsey uses his normal attacks.
    
    4) Use a Crimson bird-type Innocent Devil and fireball him to death, even if he 
    has his Innocent Devil equipped and has a white shield around him.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    A cutscene will play after the boss battle with Isaac, and then a new boss 
    battle will start!
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Boss 11 - Death
    
    + Level 51
    + HP:        6700
    + Weakness:  N/A
    + Tolerance: Dark
    + Steal:     Death's Pulse
    
    + When to steal: At the end of his Big Bang attack, there will be a small (and 
      I mean tiny!) window of opportunity for you to steal from him - timing is the 
      key.  Stealing from Death is incredibly tough, and may require you to perfect 
      guard some of his attacks in order to get hearts to stay alive for more 
      chances.  Thankfully, many of his moves can be perfect guarded if you get the 
      timing down.  Use the fairy-type Innocent Devil to heal yourself while 
      trying. 
    
    Below are four ways that I know of to steal from him successfully:
    
    1) If you have the "Invincibility Vase" skill from the Tiramisu Fairy-type ID, 
    you should be able to stand in front of him while encased in the fire provided 
    that you do the ability at the right time.  In order for his window of steal to 
    still be open while trying this method, you must do the Invincibility Jar as he 
    holds the ball of fire in his hand.  It must wear off as soon as the fire 
    starts to go away.  Jump and steal from him if you see the purple cursor.
    
    2) Stand in front of Death as he unleashes his big bang attack.  Guard the 
    first hit, perfect guard the next ten attacks from it, then jump toward him and 
    steal.  For a more descriptive version, stand in front of him as the explosion 
    starts and block the first hit of the attack.  As Hector starts to stagger 
    backward, press the block button to perfect guard the first hit, then press the 
    guard button every second after that nine times (for a total of ten times) - 
    jump and steal after the tenth perfect guard.  If you accidentally block one of 
    the hits after the first perfect guard then subtract one perfect guard for each 
    normal block (ex. If you accidentally block the attack twice after the first 
    block then subtract 2 perfect guards for a total of 8 perfect guards before 
    jumping).  This is the way IGA intended for you to get it since the final 
    perfect guard is timed perfectly with Death's window of steal.
    
    3) If you can mix the above two methods, you may be able to steal from him as 
    well.  Have your Invincibility Jar purposely wear off right before the final 
    hit of the big bang, perfect guard the hit, then jump toward Death and steal.  
    A perfect guard right before the steal will increase your chances greatly since 
    the final hit is right before his window of steal opens.
    
    4) Use a Devil-type's "Magic Circle" to move up on Death as the explosion is 
    about to end then quickly end the ability and steal.  This will consume many 
    more hearts than the other methods however.
    
    This boss is fought immediately after Isaac so you may need to heal before 
    going up to him.  You can hit any part of his body to damage him.  When you're 
    up close to him, be sure to watch his hands or the area above him.  If he rears 
    his hands back to one of the side, then he will try to hit you with his scythe. 
    When he swipes at you, stay right next to him and double jump into the air and 
    keep hitting him - you will fall shortly after his scythe swing, avoiding it 
    completely.  Sometimes he chains the first scythe swing into another so be sure 
    to watch, and avoid it the same way.  The scythe swing will be his main move 
    for a good portion of the battle so take advantage of it and air combo him.  It 
    can be easily jumped over, if you time each jump.  The scythe swing can be 
    blocked, but the third hit will cause you to stagger, which may leave you open 
    to the second swing if you are not careful.  DO NOT get too combo-happy on the 
    ground or you might accidentally get hit with his scythe swing.  
    
    If sickles appear above him, roll backwards a bit.  Block the first sickle, 
    then roll, block another, then roll...rinse and repeat until all are gone.  
    Perfect guard a few of the sickles for some extra hearts if you need them. When 
    he creates a fire sickle you must back off and roll or run around it.  Start 
    out by rolling or running away, then roll or run to a side, and make a complete 
    circle around it by rolling or running straight ahead and then the opposite 
    way.  An alternate way to avoid this attack is to block or perfect guard the 
    sickle just as it's about to hit you, and then roll through it - roll to avoid 
    it if it comes back.  If he starts to charge a fireball attack, get to the one 
    of the far sides of the screen.  He will throw down a fireball that will make a 
    huge explosion covering most of the area for a few seconds.  When he turns a 
    transparent red, look out for the transparent red hand that will appear to the 
    left side (can be blocked).  He likes to chain this move with his others, so it 
    might be best to move away from him when you see the transparent hand.  When he 
    raises both hands in the air, that means that flames are about to rise up from 
    the ground.  As fire appears below you, roll.  If you can time it right to 
    where you roll as each fire circle appears below you, then you can dodge this 
    move easily.  Be sure to roll in different directions.
    
    Extra Tips
    
    1) If you have a Proboscis Fairy-type with "Skull Bomb", then have him perform 
    this attack to take about 25% of Death's life bar.  Don't forget to block the 
    blast yourself!
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ~~ 40.00% ~~
    
    When the battle is over you can go through the exit boss door and will find a 
    save room off to the right as you enter the next area.  You'll notice the 
    familiar staircase with red carpet up ahead.  This will lead you to the final 
    boss of the game - for real this time!  Make sure that you are above level 50 
    so you will stand a chance for this fight.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Boss 12 - Dracula
    
    + HP:        2920
    + Weakness:  Light
    + Tolerance: Dark
    + Steal:     Tomato Juice
    
    + When to steal: Right after dodging his grab attack.  Jump and steal from the 
      upper portion of his body.
    
    Be sure to sit in **DRACULA'S THRONE** during this battle to get credit for 
    that chair in the chair room.  His throne is up the steps, in the back of the 
    room.  Naturally, you will want to wait until Dracula moves away from the 
    chair.
    
    He usually starts out by hitting the ground with an orange beam.  The line that 
    is formed on the ground will burst into flames after the beam is gone.  Dracula 
    will then teleport around the room while unleasing attacks.  He can only be hit 
    from his backside most of the time.  If you try to hit him from the front he 
    will throw his cape up toward your attacks avoiding them completely.  If he 
    yells out "I'll reduce you to ashes!" this means he is about to teleport next 
    to you and try to grab and bite you.  Right after he teleports, wait a second, 
    then roll and do a sidestep to avoid the grab.  For his other attacks, he may 
    unleash a row of purple spikes from the ground.  He will hold up his right hand 
    and yell out "Go!" before doing this attack.  The spikes will continue to pop 
    up out of the ground for a few seconds and will leave a trail of spikes that 
    will stay in place until they stop emerging.  During this move, run around 
    Dracula and time it so that the spikes stop just before you reach his back and 
    you can get a full combo out on him.  The red fireballs that he shoots out can 
    be blocked even if they explode next to you.  He will eventually turn into a 
    bunch of bats and go back up to his throne to do the beam attack again.
    
    Once he is down to his second bar, he will start to do a new attack when you 
    get close to him, in which he will unleash a giant explosion starting from the 
    ground below him.  Once the orange light appears below Dracula, roll and 
    sidestep backwards as fast as you can.  The important thing to remember while 
    fighting Dracula is to hit him sparingly and be sure to watch his every move. 
    The only time you can get a full combo in safely is after his spike attack.
    
    Extra Tips:
    
    1) If you want to make this battle insanely short, have a Twinkle Rod Mage-type 
    ID with "Twinkle Star" and hit him with it twice.
    
    2) Have your Battle-type summoned and set him to "Guard" so it will boost your 
    attack for the fight.  The ID will not be hit unless Dracula showers him with 
    attacks.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Boss 13 - Dracula (Demon Form)
    
    + HP:        7500
    + Weakness:  N/A
    + Tolerance: Dark
    + Steal:     Vampire Blood
    
    + When to steal: As he flies toward the platform with a dashing punch, you can 
      steal from him the second he stops.  Try to roll out of the way and then 
      immediately steal from him.  Another way is to do a double jump as he dashes 
      toward the platform and steal from him as you're landing.
    
    For this battle, you can only hit Dracula whenever he is right next to the 
    platform that you are standing on.  He will start out in the background.  His 
    background moves include a beam attack where he will shoot out a beam and 
    circle the platform that you are on.  Get to the one of the sides and double 
    jump over the beam as he passes by on the right and left side.  For one of his 
    other attacks, he will shoot greenish fireballs at you.  When the background 
    turns green that is a sign that is about to perform this attack.  Run around 
    the platform into the foreground and background making a circle to avoid this. 
    He may also send a wave of electricity toward you.  You will need to time a 
    jump carefully to avoid it.  He may eventually do a dashing punch toward the 
    platform that you are on - you must roll to avoid this.  Sometimes he will fly 
    to the back of the platform causing you to have to adjust the camera.  When he 
    is next to you, hit him until he starts to do an attack, then quickly dodge to 
    one of the sides or block it.  Most of his physical attacks will leave blood 
    trails that will damage you if you touch them.  The only attack that does not 
    leave a blood trail is his sideswipe move.  He will yell out "I'll crush you!" 
    before doing this swipe.  Dodge in the direction of his arm to avoid this 
    attack or block it.  If he hits you with this attack, he will hold you up and 
    start to crush you with his hand.  Most of his physical attacks (including the 
    blood trails) can be blocked, but the overhead attack and most of his 
    background attacks must be dodged.
    
    -- Extra Tips
    
    If you have any Innocent Devils left then now is good time to use them.  If 
    their attacks are useless, then summon them and set them to "Guard" to at least 
    use their stat bonuses for a while.  If you have a strong battle-type Innocent 
    Devil this will definitely help you take down this form faster.  
    
    1) If your bird-type Innocent Devil has "Carpet Bombs" (Skull Wing ability from 
    red gems), then use it whenever Dracula gets close to the platform for some 
    extremely good results.
    
    1) If you have a Corpsey (battle-type) Innocent Devil, then have him use his 
    bone storm or set him to auto and he will really be able to help you out quite 
    a bit for this battle depending on his current level.  Corpsey is invincible 
    during his bone storm, so if Dracula tries to hit him, it will pass right 
    through him.  Level 50+ Corpseys will yield the best results.  
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ~~ 100.00 COMPLETE (Dracula's Castle 7F Outside) ~~
    
    And that is it!  Sit back and watch the ending then give yourself a pat on the 
    back.  Don't forget to save your complete game afterwards so you can get 
    maximum percentage for Dracula's Castle and will also get credit for beating 
    Dracula to help unlock Boss Rush mode.
    
                                        + + +
    + "You claim to love the darkness, go then and dwell there for all eternity." +
    +++++++++++++++++++++++ - Symphony of the Night (1996) ++++++++++++++++++++++++
    
       ___
    Se/ __\tion IV                                                           [EQ00]
    ~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    / /___                         ++ EXTRA QUESTS ++
    \____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    ++ Unlocking the Third Devil-type
    
    
    Unlike the evolutions of many of the other ID's, the Devil-type requires you to 
    fight and collect crystals with a special weapon to evolve his final form.  You 
    will need to make Isaac's Chauve-Souris spear in order to evolve the final 
    type.
    
    Here is a broken down list of everthing that you will need for the Chauve-
    Souris:
    
    CHAUVE-SOURIS   = Trident x1 + Versatile Spear x1 + Devil's Vein x1 + Dark 
                      Crystal x1
    
    Versatile Spear = Trident x1 + Naginata x1 + Ether x1 + Pholgiston x1
    Trident         = Sasumata x1 + Ether x1 + Aquamarine x1
    Sasumata        = Ceremonial Tool x1 + Spirit of Fuji x1
    Naginata        = Sasumata x1 + Steel x1
    
    Material Locations:
    
    Devil's Vein    - steal from Isaac 1 (boss in Cordova Town) or open the 
                      treasure chest once the lake drains to the side of the first 
                      save point in the Forest of Jigramunt
    Dark Crystal    - steal from Evil Core (before Legion boss door)
    Ether           - steal from Mage Shaman
    Aquamarine      - steal from Fishman
    Pholgiston      - steal from Flame Demon
    Steel           - item drop from Bone Soldier, Dark Warlock, Great Armor
    Ceremonial Tool - steal from Vassago or Blaze Master
    Spirit of Fuji  - steal from Lesser Demon
    
    After you have made the Chauve-Souris, you must summon your Devil-type while in 
    his second evolution and use your Chauve-Souris spear to defeat enemies.  He 
    will evolve into the third form known as "The End" after you have collected 
    enough green crystals.
    
    
    ++ The Pumpkin-type Innocent Devil
    
    
    The Devil Forge for the Pumpkin-type ID is found on 6F of Dracula's Castle.  In 
    the northeast room with two orcs, use your Devil-type's Magic Circle ability to 
    go under the crack on the north wall and you will enter a corridor with Devil 
    Forge door at the end.  Once you enter, you will find the Pumpkin-type lying in 
    the forge, but he will not move.  In order to awaken the sleeping Pumpkin-type, 
    you will need to make the Pumpkin Mace and strike him with it after you make 
    it.
    
    Here is a broken down list of everthing that you will need for the Pumpkin 
    Mace:
    
    PUMPKIN MACE     = Piko Piko Hammer x1 + Pumpkin Head x1
    
    
    Piko Piko Hammer = Mace x1 + Miracle Egg x1
    Mace             = Gano x1 + Steel x1
    
    Pumpkin Head     = Iron Mask x1 + Miracle Egg x1
    Iron Mask        = Face Guard x1 + Red Steel x1
    Face Guard       = Stone Mask x1 + Gano x1
    Stone Mask       = Jade x1 + Sun Tears x1
    Gano             = Short Sword x1 + Wild Memory x1
    Short Sword      = Bronze x2
    
    Material Locations:
    
    Miracle Egg - rare item drop from Evil Core, item drop from Golden Bones
    Red Steel   - item drop from Armored Sprinter, Harpy, Necromancer, Undead Lord
    Jade        - rare item drop from Assassin Zombie
    Sun Tears   - steal from Efreet
    Wild Memory - item drop from Fenrir, Skeleton Blaze, Zombie
    
    
    ++ Unlocking the Final Three Evolutions for the Pumpkin-type
    
    
    Much like the Devil-type ID, you will have to use a special weapon to evolve 
    the Axe, Sword, and Special final evolutions for the Pumpkin Type.  After you 
    have made the required weapon, summon the Pumpkin-type and defeat enemies with 
    the proper weapon to have him evolve into his final form.
    
    For the Axe evolution, you will need to make Death's Scythe:
    
    DEATH'S SCYTHE = 7 Bladed Sword x1 + Battle Axe x1 + Chauve-souris x1 + Death's 
    Pulse x1
    
    7 Bladed Sword = Damascus Sword x1 + Short Sword x6 + Beelzebub's Seal x1 + 
                     Dark Crystal x1
    Damascus Sword = Kris Naga x1 + Damascus Steel x1
    Kris Naga      = Ada x1 + Dragon Scale x1 + Ether x1 + Ancient Memory x1
    Ada            = Short Sword x1 + Gano x1 + Ceremonial Tool x1 + Wild Memory x1
    Short Sword    = Bronze x2
    Gano           = Short Sword x1 + Wild Memory x1
    
    Battle Axe     = Bardiche x1 + Dragon Killer x1 + Forgotten Memory x1
    Bardiche       = Bullova x1 + Morgenstern x1
    Bullova        = Gano x1 + Ancient Memory x1
    Gano           = Short Sword x1 + Wild Memory x1
    Morgenstern    = Mace x1 + Carbon Steel x1 + Holy Man's Vein x1
    Mace           = Gano x1 + Steel x1
    Dragon Killer  = Nodachi x1 + Claymore x1 + Ceramics x1
    Nodachi        = Bamboo Sword x1 + Steel x1 + Spirit of Fuji x1
    Bamboo Sword   = Ancient Memory x1 + Wild Memory x1
    Claymore       = Zweihander x1 + White Steel x1
    Zweihander     = Short Sword x2 + Knight's Vein x1
    
    Chauve-Souris  = See Unlocking Third Devil-type
    
    For the Sword evolution, you will need to make the Short Sword:
    
    SHORT SWORD = Bronze x2
    
    For the Special evolution, you will need to make the Frying Pan:
    
    FRYING PAN = Phlogiston x1 + Ether x1 + Steel x1
    
    Material Locations:
    
    Death's Pulse    - steal from Death
    Beelzebub's Seal - rare item drop from Unicorns
    Dark Crystal     - steal from Evil Core
    Damascus Steel   - steal from Iron Gladiator
    Dragon Scale     - steal from Skeleton Rider
    Ether            - steal from Mage Shaman
    Ancient Memory   - item drop from Blaze Master, Fishman, and Sniper Orc
    Ceremonial Tool  - steal from Vassago or Blaze Master
    Wild Memory      - item drop from Fenrir, Skeleton Blaze, Zombie
    Bronze           - item drop from Skeleton
    Ceramics         - item drop from Rapid Sniper and Skeleton Trooper
    Forgotten Memory - item drop from Amduscias and Unicorn
    Carbon Steel     - steal from Great Armor; rare item drop from Sniper Orc
    Holy Man's Vein  - steal from Dead Fencer or Dead Baron
    Steel            - item drop from Bone Soldier, Dark Warlock, Great Armor
    White Steel      - item drop from Ghoul and White Gravial
    Spirit of Fuji   - steal from Lesser Demon
    Knight's Vein    - item drop from Bone Soldier (rare), Dead Baron, Dead Fencer, 
                       Phantom Sword, Spectral Sword
    Phlogiston       - steal from Flame Demon
    
    
    ++ Tower of Eternity/Tower of Evermore
    
    
    The Tower of Eternity is located in the northeast point of the Forest of 
    Jigramunt.  This tower consists of 50 floors of enemies.  Once you reach the 
    top, summon a Bird-type ID with the "Long Glide" ability and stand in between 
    the two torches on top and glide directly ahead to reach the Tower of Evermore. 
    The Tower of Evermore is yet another tower consisting of 50 floors except this 
    tower has much harder enemies.  At the very bottom of the Tower of Evermore, 
    you will face the Golden Bones.  He has 10,000 HP and will drop a Miracle Egg 
    once you defeat him.
    
    (more info coming soon on this)
    
    
    ++ The Extra Bosses (Legion and Nuculais)
    
    
    In order to find the extra bosses, you will need to have your Devil-type with 
    you and go to the southwest most corner of Garibaldi Temple and use the "Magic 
    Circle" ability to under the crack in the wall in that room.  Head down the 
    stairs to B1 at the end of the corridor and follow that path until you reach a 
    save room and the boss door for these two bosses.  See the walkthrough for a 
    detailed description of these two boss fights.
    
       ___
    Se/ __\tion V                                                            [MP00]
    ~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    / /___                             ++ MAPS ++
    \____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    This is the list of all the 100% complete maps in the game, totally untouched 
    by my labeling (except for floors and stage names).
    
    
    Abandoned Castle Floor B1
    
                  _________
                 / ___ ___ \
                ( (  | |  ) )
                I I  (_)  I I
                I I       I I    _____                _____
      __________I I       I I   I     I______________I     I
     / _________  I       I I   I      ______________      I
    ( (         ) I       I I   I_   _I              I_   _I
    I I _       I I       I I     I I                  I I
    I I/ \_/\   I I       I I     I I                  I I
    I     _  |  ( )       I I     I I                 _I I_
    I I\_/ \/   I I       I I    _I I_    ___________I     I
    I I         I I      /   \  I     I  / _-    |  _      I
    I I_____    I I   1F<     ) <1F   I ( (  )  || ( I_____I
    (___--  )   I I      \___/  I_____I I I  \  || I 
          ) I   I I                     I I   \_|| I
          I I   I (_____________________( I     I__I
          I I   (___-_____   _-_____ _____)
          I I             ) (     /   \
          I I             I I    (     )
          I I_____________) I     \___/
          (_____--__________)
    
    
    Abandoned Castle Floor 1
    
                                       _____ ____
                                      (  ______  I
                                      I (      I I
                                      I I      I I
                               _______) I      I I
                              (  _______)      I I
                              I (              I I
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                              I I              I I
                              | |              ) )
                              | |               ) )
                              I I                ) )
                              I I                / \
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                              I I              (     )
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                              I I
                              I I
                           ___I I___
                          /         \
                         |           |
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                          \____ ____/
                              I I
                              I I
                              I I
            __________________I I___________________
           I        ___________ _________________-  I
           I              I   | |                 I I
           I    ~~~~~~~~~~/   (_)                 I I
           I ~~/_____                      _____  I I
           I I I     I____________________I     I I I
           I I =      ____________________      I I I
           I I I_____I                    I__ __I I I
           I I                              I I   I I
           I I                              I I   I I
        ___I I  _____                      _I I_  - -___
       I     I I     I____________________I     I I     I
    B1F<     I >B1F   ____________________      I I     I
       I_____I I_____I                    I__ __I I__ __I
                                             2F      2F
    
    
    Abandoned Castle Floor 2
    
      _____                           _____
     /     \_________________________/     \
    (     __-____________ __________-       )
     \__ I              | |          \__ __/
       I I    _____     (_)   _____    I I
       I I   I     I    _____I     I   I I
       I I 1F<     I   I  ___      >3F I I
       I I   I_   _I   I I   I_   _I   I I
       I I     I I     I I   __I I     I I
       I I     I I     I I  (__  I     I I
       I I    _I I_    I I    _I I_    I I
       I I   I     I___I I   I     I   I-I
       I I   I      _____I   I     I   I-I
       I I   I_____I         I__v__I    v
      _I I                      1F      1F
     /   I__
    (       >> FOJ
     \__ __/
      _I I_
     I     I
     I     I
     I_   _I
       I I
       I I
       I I
      /   \
     (     )
      \___/
    
    
    Abandoned Castle Floor 3
    
     _____                     _____
    I     I___________________I     I
    I      ___________________      >2F
    I_   _I                   I_____I
      I I                       ___
      I I   ___________________/   \
      I I4F<___________________     )
      I I                      \_ _/
     _I I_                     _I I_
    I     I___________________I     I
    I      ___________________      I
    I_____I                   I_____I
    
    
    Abandoned Castle Floor 4
    
        _____
     __I     I_________________
    (O_       ________ ________>3F
       I___ _I       | |
     5F<_____I       (_)
    
    Abandoned Castle Floor 5
    
     _____
    I     I
    I *IC >4F
    I_____I
    
    
    Baljhet Mountains [BM] (West)
                                                            _____
                                                           I     I________________
                                                           I      ______________  I
                                                           I_____I              I I
                                                  _____                         I I
       _______      _______________              I     I                        I I
      /       \    (  _____ _____  )             I     I           ____________/  I
     /         \   I (    | |    ) I     ________I__ __I______    (  _________-___I
    (           )  I I    (_)    I I    (  __-______________  I   I )
     \         /   | |           | |    I (                 I I   I I
      \____   /    I I           ( )    I I                 | |   I I____
           I I     I I        __/  \__  \ \             ___/ /    I  ____=BM (East)
           I (_____) I       (  ____  ) / /_____       ( ___)    /  /
           (_________)       I I    I I I I     I     / (        ( /
                             | |    | | I       I    / /         | |
                             I I    ( ) I I_____I   / /          I I
                             I I     ( )I I_____   / /           I I
                             I \__   ( )I I     I  I I           I I
                             I    \_ I II       I   \ \   _______( I
                             I      |I II I_____I   | |  (  _______)
                              \   __|I II \  _______I I  I (
                               | |   I I \ \/ ____   _)  I I
                               I I   I I  \__/    ) )    I I
                               I (___| |          I I    I I
                               (____   _)         I I    I I
                                    I I           | |____| |
                                    I )           I        I
                                    | |           I        I
                                    I \           I       /
                                    I  \_________ I      /
                                    (___-________-_______I
    
    Baljhet Mountains [BM] (East)
    
                                            _
                                           ( )
                                ___________| |_____
                               (  _______________  )
                ___            I (              _) I_                  ___
       BM (West)=_ \           I I            _|     |_         ___   /   \
                  \ \          | |           I         I       /   \ I     I _____
                   \ (_________( I           I         I      I     I_\_ _/_I     I
                    (____________)           I         I      I      _______  AC <<
                                             I         I      I     I       I_____I
                                 __________  I___   ___I       \   /
                                (  ______- \     I I            I I
              _________         I (       \ \    I I            / /
             (  __-__  )        I I        \ \  _I I_           I I
             I (     ) I        I I         \ \/     \          I I
             I I     I I        I I          \        I         I I
       _____/  \__   I (________) I           \       I         I I
      I     I   __)  (____________)            \_____/          I I
      I        I               ___________________________      I I
      I_____I  I              / _____-___________________ \     - -
             I I             I I    _              _____ \ \    I I
      ___  __| |__           I I   / \____________I     I \ \   I I
     /   \|       |__________) I  /   ____________      I  \ \__) I
    I              ______-___  I I   (            I_____I   \_-_  I
    I     |       |          ) I I   I     ______________       I I
     \___/|___ ___|          I I  \  I    / ___________- \      I I
                             I I___I I___( (   ___      \ \     \ \
                              \_____        \_/   I      \ \    I I
                                    \        -    I       \ \___) I
                                     \______/ \   I        ) _-   I
                                               I  I       / /  \__I
                                              (   (______/ /    
                                             (    ______-_/
                                              (__/
    
    
    Garibaldi Temple B1
    
              _____________
             I  ___________>1F
             I I
             I I
             I I
             I I    _____
             I I   I     I__________
     ________- -   I      ________  I
    I  ________I   I_____I        I I
    I I                           I I
    I I  ______________________   I I 
    I I I  _____________-____  I  I I 
    I I I I        ____      I I  I I 
    I I I I       /    \     I I  I I 
    I I I I     _/      \    I I  I I 
    I I I I    /         )   I I  I I 
    - - I I   / /\      /    I I  I I 
    I I I I  ( (  \____/     I I  I I 
    I I I I   \ \            I I  I I 
    I I I I    \ \___________I I  - - 
    I I I I     \_____   __-___I  I I 
    I I I I_________  I I         I I 
    I I I_________1F> (_)         I I 
    I I___________________________I I 
    I____________-__________________I 
    
    
    Garibaldi Temple 1F
    
              _
             / \    ___   _____     _
            (   )  I   I I     I   ( )
      _______\ /___I_ _I_I     I___| |__________________________
     I  ___________ _____-     -_____________-____________-___  I
     I I  _______ I I    I     I                              I I
     I I I_ ___  II I    I_____I         _____________        I I
     I I I   I I II I                   I  _______-__ \       I I
     I I I___I I II I         __________- -          \ \______I I
     I I       I II I____  __I  ________  I           | ________I
     I I_______I II____  I(__  I        - -__________/ /
     I___________I     I I   I I        I_________-___/
           ________    IvI   I I     ___
          I  __-_  I   B1F   I I    I   I
     _____I I    I I_________I I ___I_ _I_________
    I     I I    I________-____II  ___________-_  I                      _______
    I     - I                   I I             I I                     /       I
    I_____I I                   I I             I I      _______    ___(        I
          I I_______________    I I_____________I I____ (____   I  I  _         I
          I___-  _ __-__ _  I   I____ _____ _-_______  I     I  I  I I (        I
              I I   I I   I I       / |  I   I       I I      \ I  I I  \_   ___I
              I I___I I___I I______/ /__ I___I   ____- -______/ \__I I ___I I  ____
           ___I I___   ___I -__ ___   __  ___   (____   ______   ____II  ___I I  __
         _I   I I   I I   I I | |  \ \   I   I       - -      \ /     I I     I I
        I -   - I_ _I I_ _I I (_)   \ |__I_ _I_______I I      / I     I I     I I
        I I___I______-______I  _    I_________-____ ___I ____I  I     I I_____I I
     ___I I                   I I                 I I   (_______I     I____-____I
    I   I I                   I I_________________I I
    I   - I                   I_____ _________-_____I
    I___I I     _____             I   I
        I I____I     I            I___I
        I______      I
               I_____I
    
    Garibaldi Temple 2F
    
     _________________________
    I  ____  ____-____  ____  I
    I I   I  I       I  I   I I
    I I   (  )       (  )   I I
    I I   (__)       (__)   I I____________
    I I                     I  ____________>1F
    I I    __         __    I I
    I I   (  )       (  )   I I
    I I   (  )       (  )   I I
    I I___I  I___ ___I  I___I I
    I____________-____________I
    
    
    Mortvia Aqueduct 1F
    
    
                 BM
                 ^
                I^I
                I I
                I I
                I I
                I I
                I I
                I I
                I I
                I I
                I I
                I I               ___             ___
               /   \_____________/   \           /   \
              (     _____   _____     )         (     )
               \___/     I I     \   /           \   /
                         I I      I I             I I
                         I I      I I             I I
          ___            I I      I I             I I
         /   \__________/   \_____I I             I I
        (     __________     _____  I             I I
         \___/          \___/     I I             I I
                                  I I             I I
                                  I I             I I
                  ___             I I             I I
                 /   \___________/   \___________/   \
                (     ___________     ___________     )
                _\_ _/           \___/           \___/
                I   I_____________________________
                I___________-                     I
                            I                     I
                            I____  ______         I
     _______         _____  I ____|      \        I
    I       I_______I     I I____   _     \_______I
    I        _______      I I__ ___| |___         I
    I_______I       I_   _I    I         |    ____I
      I I    _____    I I      I         |   |    I
      I I   I     I___I I      I___   ___|___|____I
      I I   I      _____I        __I I
     _I I _ I_   _I             (__  I
    I     I   I I   _____         _I I_                        
    I     >2F I I  I     I_______I     I       _             ___________     _ 
    I_____I   I I  I      _______      I      / \      _    /           \   / \  
              I I  I_   _I _____ I_____I     (   )    ( )  |     ___     | (   )
     _____   _I I_   I I  I     I_____________\ /_____| |__|____/   \____|__\ /___
    I     I I     I  I I  I      _______-_____  __________-_____     ___________  |
    I     I I     I  I I  I_____I           _/ _____ |   | |    \___/_____________|
    I_   _I I_   _I _I I_         _____    / _/| ____|  _| |             |
      I I     I I  I     I       I     I  | |  (       | |  \___________/
      I I     I I2F<     I       I     I  | |   \     /  >> FOJ
      I I     I I  I_____I       I_   _I  | |_   (___/___/
      I I    _I I_                 I I     \_ \   
      I I___I     I________________I I       \ \   
      I_____-     -__________________I        | |
            I_____I                           | |
                                              | |
                                              | |
                                             |   |
                                             |_v_|
                                               v
                                               DC
    
    
    Mortvia Aqueduct 2F
    
     _____
    I     I_______
    I      _____  I
    I_   _I     I I
      I I     3FI I
      I I    I^II I
      I I    I II I    ________________
      I I    I II I   I  ____________  I
     _I I_   I II I  _I I_           I I
    I     I  I II I_I     I          I I
    I     >1FI II___-     I  _____   I I
    I_____I _\ \_   I_   _I I     I  I I
           I     I    I I 1F<     I  I I
           I     I    I I   I_   _I _I I_
           I_   _I   _I I_    I I  I     I
             I I    I     I   I I  I     I
             I I  1F<     I   I I  I     I
             I I    I_____I   I I  I | | I
            _I I_             I I  I_|v|_I
           I     I____________I I     3F
           I      ______________I
           I_____I
    
    
    Mortvia Aqueduct 3F
    
       2F
     __ __
    I  ^  I
    I     I
    I__   I
       I I   _____         _____
       I I  I     I______ I     I
       I I  I      ______-      I
       I I  I_   _I       I_   _I
       - -    I I           I I
       I I    I I           I I
      (   )   I I           I I
       I I   _I I_         _I I_
       - -  I     I       I     I
     __I I  I     I       I     I
    (__  I  I_   _I       I__v__I
     __I I    I I            2F
    I     I___I I
    I     -_____I
    I_____I
    
    
    Forest of Jigramunt (North)
    
                                     ____________
                                 AC <<_-________ \
                                                \ \
                                                 I I
                                                 I I
                                                 I I
                                                 I I
                                                 - -
                                                 I I
                                                 - -
                     ______________              I I
                    (  __________  )             I I
                    I (          ) I             I I     _____          _    _____
                    I I          I I             I I____/     \__      ( )  I     I
                    I I   ___    I I             (______________ )   __| |__I     I
        ____________) I  / _ \   I I  __________               - -  (  ____-  ToE I
    MA <<___   ___-___) / / ) )  I I (  ____-_  )              I I  I (     I     I
            I I        / /  I I  I I I (      ( I _________    I I  I I     I_____I
            I (_______/ /   - -__) I I I      I I(  ___-_  )   I I  ( )
            (___-___-__/ ___)  ____) I I  ____( II (     ) I   I I  I I___
                        / _-__(      I I (  ____)I I     I I   I I  I  __ \
                      _/ /      ____/  I I (     I I     I I___I I__) I  \ \
                     /   (     (  _-_  I - -     I I     I  ______-___)   I I
                    (    I     I (   - - I I     I I     I I              I I
                    I    I     I I   I I I (_____) I     I I              I I
                    I    (_____( I   I I (__   _-__) ____I I             / /
                    I      ___   )   I I    I I     (  -___)            I I
                    (_____/   | |    I (___ I  \_   I (  / \         ___I I
                              ( )    (____ \ \_  I  I I (   )       (  ___/
                                          I I  ) )  I (__\ /_       I (
                                          I (__)-I  (______  )      I I
                                          (______)         ) I      I I
                                                           - -      - -
    
    
    Forest of Jigramunt (South)
    
                                         __________
                                        (  __-     I
                                        I (   \    I
                        - -      - -    I I    I   I           _____
                        I I      I I    I I    I   I          /     \
               ________/ /       I  \___I I     \  I   ____/\/       \
            __(  _______/  _____ I______  I      I I  (  ____         >> CT
           (__  (         (     )       - -      I I  I (    \       /
              I I         I ( ) I       I I      I I  I I     \_____/
              I I         I I I I  _____I I     /  I  I I
              I I ________) I I I I  _____I    /   I  I I
        ______- -(   _ _____) I I I I     ____/    )  I I
       (  ____   I II   I     I I I I    I   I    /   I I
       I (    I II II___I     I I I I    I    ___/    I I__
       I I    I II (________  I I I I___ I___I        I  __)
       I I    I I(_______-  ) I I I I   I ____________I I
       - -    I \         ( I I I I     II  __-_________)
       I I    (  \_____   I I I I I_I___II I
       I I     \_____  )  I I I I        I I
       I (___ ___    I I I   II I  ______) I
       (___  I   I   I I I___II I I  ______)
           )     I   I I      I I I I
           I I___I   I I      I I - -
           I I       I I      I I \ \
           I (_______I I______I I_/ /
           (______-_______-________/
    
    
    Cordova Town (North)
    
                                    _______________________
                              EMT <<_____________________  I
                                                         I I
                                                         - -
                                                _        I I
                                               / \       I I____
                                              (   )      I____  I
                                             __\ /______      I I
                                            I  ______-  I     I I
       _________                            I I       I I     I I
      I  _____  I                           I I       I I_____I I
      I I     I I                          _I I_      I______-__I  _     ____
      I I     - -                         I     I                 / \   I  __>> AR
     _I I_    I I      _____              I     I                (   )  I I
    I     I   I I     (     \             I_   _I    _____________\ /___I I
    I     I   I I     I      )              I I     (  ________________-   \
    I    _I   I I     I      I              I I  _  I (      __________I    I
    I  _/     I I     I  __  I              I I ( ) - -     I  ________-___/
    Iv/       I I     - -  - -              I I_| |_I I     I I
     V        I I     I I  I I              (_________)    _I I_
    B1F       I I_____I I  I I     _______________________I     I         _
              I_________)  I I    I ____________-_________      I        ( )
                           I I    - -                     I_____I  ______| |__
                           I I    I I    _______                  I  __-____  I
                           I I____I I   I  ___  I                 I I       I I
                           I_____-  I   I I   I I    _____________I I       I I
                                  I I   I I   I I   I  -_____-______I       - -
                                  I I   I I   I I   I I
                                  I I   I I   I I   I I
                                  I I___I I   I I___I I
                                  I___-___I   I___-___I
    
    
    Cordova Town (South)
    
                                 I I
                           _____/   \_____
                          I  ___________  I
                          - -           - -
                          I I           I I
                   _______I I  _________I I
                  I  _______I I  _______- I
                  - -         I I       I I
                  I I         I I       I I
                  I I_________I I       I I
                  I___________- I       I I
                  ___         I I       I I
             _   /   \        I I       I I
            / \ (     ) ______- -_______- -______
           (   ) \_ _/ I  _______   ___________  I
        ____\ /___I I  - -       - -           - -
       I  __________I  I I       I I           I I
       I I      _______I I       I I           I I
       - -     I  _______I       - -           - -
       I I     I I               I I           I I
       I I     I I               I I           I I
       I I____/   \______________- -___________- -
       I_____-     -_________   ___________   ___I
              \___/          - -           - -
                             I I           I I
                             I I           I I
                             I I           I I_____
                       ______I I           I I     I
                  FOJ <<_____  I           I       I
                             - -           I I_____I
                             I I           I I
                             I I           I I
                             I I___________- -
                             I_______________I
    
    
    Cordova Town B1F
    
     1F
    I^I
    I I
    I I
    I I
    - -
    I I
    I I
    I I
    IvI
     MA
    
    Eneomaos Machine Tower 1F
    
                                      _
            _____           _____    ( )    _____           _____
           I     I_________I     I___| |___I     I_________I     I
           I      _________       _________       _________      I
           I_   _I         I_____I         I_   _I         I_   _I 
             I I           ___               I I             I I
             I I__________/   \              I I             I I
             I____________     )             I I             I I
             _______      \___/             _I I_           _I I_
       _____I       I______________________I     I_________I     I
      I  ___         ___________-__________       _________      I
      I I   I_______I                      I_____I         I_____I
      I I
      I I
     _I I_    _____
    I     I  I     I______
    I     I  I      _____>> CT
    I     I  I     I
    I_   _I  I_   _I
      I I      I I
      I I      I I
      I I     _I I_
      I I____I     I
      I______      I
             I     I
             I_____I
    
    
    Eneomaos Machine Tower 2F
    
                                                   ___
                                                  /   \
                                                 (     )
                                                  \   /
                                                   I I
                                                   I I
                                                   I I
     ______________________________________________I I__
    I                                                   I
    I   _____         _____         _____         ___ __I
    I  I     I_______I     I_______I     I_____ _I  / \
    I  I      _______       _______       _______I (   )
    I  I____vI       I_____I       I_   _I          \_/
    I  I   I3F                       I I
    I      I           ___           I I
    I__I   I__________/   \          I I
       I______________     )         I I
                      \___/         _I I_         _____
                                   I     I_______I     I
                                   I      _______      I
                                   I_____I       I_____I
    
    
    Eneomaos Machine Tower 3F
    
                                                  ___
                                                 /   \
                                                (     )
                                                 \   /
                                                  I I
                                                  I I
                                                  I I
                                                  I I
                                   _____         _I I_
     _____         _____     _____I     I_______I     I
    I     I_______I     I   I  ___       _______      I
    I      _______      >4F I I   I_____I       I_____I
    I____vI       I_____I   I I
         2F       I     I   I I
                  I     I___I I
                  I      _____I       _
                  I_   _I            ( )
                    I I             _| |_
                    I I____________I     I
                    I______________      >4F
                                   I_____I
    
    
    Eneomaos Machine Tower 4F
    
            ___
           /   \
          (     )
           \   /
            I I
       ____/   \
    3F<____     )
           \   /
         ___I I___
        I         I
        I         I
        I         I
        I___   ___I
            I I
           /   \_______
          (     _______>3F
           \___/
    
    
    
    Aiolin Ruins 1F (North)
    
    
                    _____________________
                   (  ____-   ____ ____  )
                   I (     I I  I   I  I I
                   I I     I I  I___I  I I                  _____
                   I I     - -         I I                 I     I
                   I I___  I I         I I                 I     I
                   (_    I I I_________- -___              I_   _I
                _    I___I (______   ______  )    _          I I
     _____     ( )                I I      I I   / \         I I
    I     I____| |____            I I     I   I (   )        I (________
    I      _________  )      _____I I_____I___I _\ /_        ( _____-_  )
    I_____I         ) I     I             I    I     I_________       ) I
                    I I     I             I    I      _______  )      I I
                    I I     I             I    I_   _I       ) I      I I
                    I I     I_   _____   _I      I I         I I      I I
                    I I       - -     I I       ( (          - -______I I
                    - -       I I     I I      ( (    _______I  _____-__I
                    I I       I I     I I       ( (  I    _____I
                    I I       I I     I I       _I I_I___I
                    I (_______) I     I (______I     I
                    (____   ____)     (________      I
                         ( )                   I_   _I
                         I I                     I I          _____________
                         I I                     I I    _    I -_________  )
                         I (_________            I I   ( )   I I         ) I
                         (_________  )           I (___| |___) I         - -
                                   ) I           (_____________)         I I
                                  ( (                         ___________) I
                                   (v(                       (  ___________)
                                    AC                       Iv(
    
    
    
    Aiolin Ruins 1F (South)
    
     _- -_
    I     I
    I     I
    I_   _I
      - -
      I I
      I I
     _- -_
    I     I
    I     I
    I_   _I
      I I
      I I
      I I
     _- -_
    I     I
    I     I
    I     I
    \_   _/
      - -
     _I I_ 
    I     I
    I     I
    I     I
    I     I
    \_   _/
      - -  _                            _____
      I I ( )                   _______I     I
      I I_| |___               / _____-      I
      I_______  I             / /      I_   _I
              I I            / /         I I
              I I           I I          I I
              - -           - -          I I
             _I I_          I I          I I
            I     I___      I I          I I
            I      __ \____/ /           I I
            I_____I  \______/            I I
                                   ______) I
                                  I  ______I
                                  I I______
                                  (______  ) 
                                         I I
                                         - -
                                         I I
                                _____    I I
                               I     I___I I
                               I      -____I
                               I_   _I
                                 I I
                                 I I
                                 I I
                                _- -_
                               I     I
                               I     I
                               I_   _I
                         ________I I
                        I  _______/
                        I I
                        - -______
                        I____    I
                             \   I
                              \  I
                               I I
                               I I
                             _/ /
                          CT<__/
    
    
    Infinite Corridor 1F
    
    
          2F
        _(^)_
       /     \
      (       )
       \_   _/
         I I
         I I
         I I
         I I
         I I
         I I
        / /
       / /
      / /                       _____
     / /         ______________I     I
    ( (         / ____________-     >> AC
     \ \       / /             I_____I
      \ \_____/ /
       \_______/
    
         _____
       _/     \
    2F<_       )
        \_   _/
          I I
          I I
          I I         _____
          I (________/     \_
          (__________       _>2F
                     \_____/
    
    
    
    Infinite Corridor 2F
    
       _____
      I     I
      I     I
      I_   _I
        I I
      __I I
     (__  I
        I I
        I I
        I I
        I I
        I I
       _I I_
      I     I
    3F<     I
      I_____I
    
    
                                  _
                                 ( )
                               __| |__
                              I       >3F
        1F                    I       I
      _(^)_                   I       I
     /     \                  I       I
    (       )    ____________/         \___________
     \_   _/    I  _________-___________-________  I
       I I      I I     _____________________    I I
       I I      I I    I  ________-________  I   I I
       I I      I I____I I  _____________  I I   I I
       I I      I________I I  _________  I I I   I I
       I I     _           I I         I I I_I   I_I
      _I I_   ( )          I I         I I                _____
     /     \__| |__________- -         - -_______________/     \
    (       _______-_______  I         I  _______-_______       )
     \_____/               - -         - -               \_   _/
                  _______  I I         I I  ________       I I
                 I  ___  I I I_________I I I  ___-  I      I I
                 I I   I_I I_____________I I I    I I      I I
                 I I     __________________I I    I I      I I
                 I I    I___________-________I    I I      I I
                 I I______________________________I I     _I I_
                 I____________         _-___________I    /     \
                              I       I                 (       )
                              I       I                  \_   _/
                            3F<__   __I                    (v)
                                 | |                        1F
                                 (_)
    
     _____
    I     I
    I     >3F
    I_   _I
      I I
      I I
      I I
      I I
      I I
      I I
      I I
      I I
     _I I_
    I     I
    I     >2F
    I_____I
    
    
    Infinite Corridor 3F
    
                                        ______
                                       I     _>2F
                                       I_____I
                                       I     I
                                       I     I
                     _____             I     I
                ____I     I____        I_   _I
               I  _-       -_  I         - -
               I I  I_____I  I I         I I
               I I           I I         I I
       _____   I I           I I         I I                            _____
      I     I__I I           I I________/   \__________     _      ____I     I
    2F>      ____I           I____-_____     _____-__  I   / \    I  __      >2F
      I_____I                           \   /        I I  (   )   I I  I_____I
                                         I I         I I  _\ /_   I I
                                         I I         I I_I     I__I I
                                         I I         I___       ____I
                                        _- -_            I_____I
                                       I     I
                                       I     I
                                       I_   _I
                                         |v|
                                          2F
    
    Dracula's Castle Entrance 1F
    
                                MA
           ___                 I^I               ______
          / __|                I^I              / ____ \
         / /                   I I             / /    \ \
        / /                    I I       _____- -      \ \
       ( (                     I I      I  _____I       ) )
        \ \                    _ _      I I            / /
         \ \__                /   \_____I I       ____/ /
          \_  |              (     _______I      I  ___/
            | |               \___/              I I
            | |                                  I I
            - -                                  - -
           / /                                    \ \
         _/ /_        ___           ___            \ \____
        /     \______/   \_________/   \_______     I____ \
       (       -_____     -________     _____  I         \ \
        \_   _/      \_ _/         \___/     I I          ) )
       I  | I         I I                    I I     ____/ /
       I  |_I         I I                    I I    I  ___/
       I   _I         I I___________________/   \   I I
       I  | I         I____________________-     )  - -
       I  | I                               \   /   I I
      / ____|                                I I    I I___
     / /                                     I I    I____ \
    ( (           ___________________________I I         \ \
     \ \____     I  _______-________________-  I          ) )
      \___  |    I I                         I I     ____/ /
          I I    I I                         I I    I  ___/
          I I    _ _                         I I    I I
          - -   /   \_______________________/   \   - -
          I I B1<<   -_____________________-     )  I I
          I I_  \___/      ______           \___/  _I I
          I   \           / ____ \                /   I
           \   \_________/ /    \ \______________/   /
            \____-________/      \_________-________/
    
    
    Dracula's Castle B1F
    
           ___                           ___
          /   \_________________________/   \
         (     -_______________________-     )
          \   /                         \   /
           I I                           I I
           I I                           I I
           I I                           I I
          / /                             \ \
         / /                               \ \
        / /                                 \ \
       /   \                               /   \
      (     )                             (     )
       \   /                               \   /
        I I                                 I I
        I I                                 I I
        I I                                 I I
        I I                                 I I
        I I                                 I I
        I I                                 I I
       /   \                               /   \
      (     )                             (     )
       \   /                               \   /
        I I                                 I I
        I I     ___                 ___     I I
        I I    /   \_______________/   \____I I
        I I  1F<    ______   _____-     ______I
        I I    \___/      | |      \___/
        I I               (_)
       /   \              ___               ___
    1F<     )            /   \_____________/   \
       \___/            (     -____________    >1F
                         \___/             \___/
    
    
    Dracula's Castle 1F
    
        ___          ___           ___
       /   \________/   \_________/   \
    B1F<    _______-     -_______-    >B1F
       \___/        \_ _/         \___/
                     I I
                     I I
                     I I
                     I I
                     IvI
                      2F
    
    
    Dracula's Castle 2F
    
     _____        _____           _____
    I     I      I     I_________I     I
    I     >3F    I      _________-     I
    I_   _I      I__v__I         I_   _I
      I I           1F             I I
      I I                          I I
      I I                          I I
     _I I_                        _I I_
    I     I______________________I     I
    I      _________   __________      I
    I_____I         | |          I_____I
                    (_)
    
    
    Dracula's Castle 3F
    
     _____        _____           _____
    I     I      I     I_________I     I
    I     >2F  4F<      _________-     I
    I_   _I      I_____I         I_   _I
      I I                          I I
      I I                          I I
      I I                          I I
     _I I_                        _I I_
    I     I______________________I     I
    I      ______________________      I
    I_____I                      I_____I
    
    
    Dracula's Castle 4F
    
       _____        _____         _____
      I     I      I     I       I     I
    3F<     I    3F<     I     5F<     I
      I_   _I      I_   _I       I_   _I
        I I          I I           I I
        I I          I I           I I
        I I          I I           I I
       _I I_        _I I_         _I I_
      I     I      I     I_______I     I
    5F<     I      I     -__   __-     I
      I_____I      I_____I  | |  I_____I
                            (_)
    
    Dracula's Castle 5F
    
       _____        _____         _____
      I     I______I     I       I     I
    4F<      ______      I     4F<     I
      I_____I      I_   _I       I_   _I
                     I I           I I
                     IvI           I I
                      6F           I I
       _____        _____         _I I_
      I     I______I     I_______I     I
    4F<     -______-     -_______-     I
      I_____I      I_____I       I_____I
    
    
    Dracula's Castle 6F
    
                                 ___
                                /   \
                               (     )
                                \   /
                                 I I
                                 I I
                                 I I
     _____                      _I I_
    I     I____________________I     I
    I      ____________________-     I
    I_   _I                    I_   _I
      I I          _____         I I
      I I         I     I        I I
      I I       6F<     I        I I
     _I I_        I_   _I       _I I_
    I     I         I I________I     I
    I     I         I__________-     I
    I__v__I                    I_____I
       7F
    
    Dracula's Castle 7F
    
               _
              / \                 _
     _____   (   )               ( )
    I     I___\ /________________| |___
    I      ____________________________-
    I__v__I
       6F
    
    
    Dracula's Castle 7F Outside
    
                     _
      ___           ( )    ___
     /   \__________| |___/   \______
    (     -______________-     -____ \
     \___/                \___/     \ \
                                     \ \
                                      (  )
                                        \ \
                                         \ \
                                   ___    | |
                                 S<<_ \__/ /
                                     \____/
    
                                         + + +
    +++++++ ~~ "From this day on, the Belmont clan will hunt the night!" ~~ +++++++
    +++++++++++++++++++++++++ - Lament of Innocence (2003) ++++++++++++++++++++++++
    
       ___
    Se/ __\tion VI                                                           [ID00]
    ~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    / /___                     ++ INNOCENT DEVIL INFO ++
    \____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    ===============================================================================
                                     = Fairy Type =
    ===============================================================================
    
                 ______          ______          ______          ______
                /-Probo\        /      \        /      \        /-Comet\
               (  scis  )      (Tiramisu)      ( -Tiara )      (  Star  )
                \______/        \______/        \______/        \______/
                      \\        //    \\        //    \\        //
                      Spc Sw/A/Spr/K A/Spc Sw/Spr/K Sw/A/Spr K/Spc
                        \\____//        \\____//        \\____//
                        /-Honey\        /Killer\        /      \
                       (  Bee   )      ( Bee    )      ( Hornet )
                        \______/        \______/        \______/
                              \\        //    \\        //
                            A/K/Spc  Sw/Spr  Sw/Spr  A/K/Spc
                                \\____//        \\____//
                                /      \        /      \
                               (-Leaffle)      (Herberst)
                                \______/        \______/
                                      \\        //
                                      Sw/K  Spr/Spc/A
                                        \\____//
                                        /      \
                                       ( Infant )
                                        \______/
    
    ++ Infant Fairy
    
    Unlock
    
    (MP: 0)
    
    Description : Press the final attack button near any treausure chest to have 
                  the Fairy-type unlock the chest for you.
    Requirement : Default ability.
    What I think: Well, she does open chests for you and there are quite a bit of 
                  them, so "A winner is you!"
    
    ** 5/5 **
    
    Heal Lv.1
    
    (MP: 10)
    
    Description : The Fairy-type will heal 20 HP of your life.
    Requirement : Default ability.
    What I think: This is only good for the very beginning of the game.  Time Heal 
                  owns it though unless you're not a patient person.
    
    ** 3/5 **
    
    ++ Herbest
    
    Antidote
    
    (MP: 5)
    
    Description : With the wave of her wand, the Fairy-type will automatically cure 
                  Hector if he is poisoned.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: Poison is one of the more annoying status effects and a few 
                  enemies will use this status effect, including a boss, so it is 
                  rather useful in some instances.
    
    ** 3/5 **
    
    Heal Lv.2
    
    (MP: 20)
    
    Description : The Fairy-type will restore 50 HP to Hector.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: You get a little bit more of an HP replenish here for your hearts 
    when compared to Heal Lv.1.  Not too bad.
    
    ** 4/5 **
    
    ++ Leaffle
    
    Time Heal
    
    (MP: 6)
    
    Description : The Fairy-type will cast a spell that will heal you a little over 
                  a period of time.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: This is one of my favorite abilities early in the game since it 
                  will heal a descent amount for a low MP cost and it works well to 
                  heal you just a little while battling.
    
    ** 4/5 **
    
    Poison Powder
    
    (MP: 0)
    
    Description : The Fairy-type will attack the enemy and possibly poison them.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: While the poison statue does not take off much, this ability is 
                  rather good since it can help to weaken the enemy as you attack 
                  them.  It even works on the boss in the Machine Tower.
    
    ** 3/5 **
    
    ++ Hornet
    
    Stone Breaker
    
    (MP: 5)
    
    Description : The Fairy-type will take out a hammer when Hector has been stoned 
                  and will break him out.  She will automatically do this when the 
                  "Stone" status is applied to Hector.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: Stone is one of the worst status effect when surrounded by a 
                  group of enemies, but not that enemies use it, so this ability 
                  isn't all that useful except for in certain areas.
    
    ** 3/5 **
    
    Lucky Slot
    
    (MP: 10)
    
    Description : A bubble will pop up on the side of the screen and the amount of 
                  healing that the fairy will do will depend on the results of the 
                  slot.  Tap the Innocent Devil Action button to stop the slots.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: Unless you're a gambling man that depends on healing through 
                  chance, this is basically useless.
    
    ** 1/5 **
    
    ++ Killer Bee
    
    Heal Lv.3
    
    (MP: 30)
    
    Description : The Fairy-type will restore 100 HP to Hector.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: This restores a pretty good amount for Hector later in the game 
                  and the MP used isn't all that bad.
    
    ** 4/5 **
    
    Curse Breaker
    
    (MP: 5)
    
    Description : The Fairy-type will cure Hector automatically when he is Cursed.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: This is useful while fighting a bunch of Ectoplasms or during the 
                  Dullahan battle if cursed.
    
    ** 3/5 **
    
    ++ Honey Bee
    
    Healing Field
    
    (MP:10)
    
    Description : The Fairy-type will set up a small blue field that Hector can 
                  step into in order to heal himself.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: This can heal about a good 150-200 HP if you stay in it the 
                  maximum amount of time but it is sometimes hard to keep Hector 
                  positioned inside the healing field during an intense fight.  
                  This is quite a good healing ability, however, for such a low MP 
                  cost.
    
    
    ++ Comet Star
    
    Twinkle Shot
    
    (MP: 0)
    
    Description : The Fairy-type will make a glowing star with her wand then fire 
                  out a burst of stars at the enemy.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: Aggressive fairy-type attacks are very rare and this ability will 
                  deal some decent damage, plus it's free!  The fairy will do this 
                  randomly.
    
    ** 3/5 **
    
    Lullaby
    
    (MP: 0)
    
    Description : The fairy-type will hum some tunes that will put the surrounding 
                  enemies asleep.  This ability is random and very rare.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: If this had more distance it would be much better, but the fairy 
                  will only put enemies asleep in her immediate area, not too 
                  mention this ability is very rare - you'll most likely see dozens 
                  of Twinkle Shots before one Lullaby.
    
    ** 2/5 **
    
    Heal Lv.4
    
    (MP: 50)
    
    Description : The Fairy-type will restore 200 HP.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: This is the best normal heal spell that you will get, but it 
                  takes quite a bit of hearts to use.  Still, this will give you 
                  quite a chunk of your life back at once and will be useful for 
                  many of the later boss battles.
    
    ** 4/5 **
    
    ++ Tiara
    
    Healing Drop
    
    (MP: 6)
    
    Description : The Fairy-type will cast a spell on Hector in which whatever 
                  enemy he hits will drop several small green droplets that will 
                  restore his life by 2 HP each.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: If this ability would last a bit longer if wouldn't be so much 
                  more helpful, but with a full room of enemies you can really rack 
                  up the droplets regardless and for only 6 HP as well!  There must 
                  be enemies present in order to heal yourself however.
    
    ** 3/5 **
    
    Crystal Skull
    
    (MP: 20)
    
    Description : The Fairy-type will throw a crystal skull at Hector causing him 
                  to turn invisible for a few seconds.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: The enemies will not be able to see Hector during his 
                  invisibility so they will not attack him, however this will not 
                  work on bosses.
    
    ** 3/5 **
    
    ++ Tiramisu
    
    Gold Heal
    
    (MP: 6)
    
    Description : For a fee of 5,000 gold, the Fairy-type will restore all of 
                  Hector's life.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: 5,000 gold is a pretty steep fee, but this is useful in the final 
                  battle if you need to go all out.
    
    ** 3/5 **
    
    Decipher
    
    (MP: 0)
    
    Description : The Fairy-type will translate any visible text that you find.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: This is supposed to be helpful in revealing the third Devil-type,
                  but has really only added a separate question to the game as 
                  well.  Who is Shyovasli anyway?  Check the Frequently Asked 
                  Questions section to find out.
    
    ** 1/5 **
    
    Invincible Vase
    
    (MP: 30)
    
    Description : The Fairy-type will throw the famous Invincible Jar that will 
                  shield you from any enemy attacks for a few seconds.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: This will last you for about 10 seconds and Hector will be 
                  totally impervious to harm once the jar it thrown.  This will 
                  also give you a cheezey alternative for Boss 11's steal window.
    
    ** 5/5 **
    
    ++ Proboscis Fairy
    
    Press It and See
    
    (MP: 0)
    
    Description : The Fairy-type will search to find buttons along walls...
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: Well, there is only one purpose, and that is for that button in
                  the Aiolin Ruins...
    
    ** 1/5 **
    
    Just a Little
    
    (MP: 0)
    
    Description : The Fairy-type will start to dance then heal you either 
                  greatly or restore 1 HP.  He will shout, "Whatever you want!" 
                  when he heals you a bunch.  This ability will only appear from 
                  time to time.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: This is totally useless unless you enjoy gambling with how much 
                  is healed.  The fairy will very rarely ever restore you to full 
                  health.
    
    ** 1/5 **
    
    Skull Bomb
    
    (MP: 10)
    
    Description : The Fairy-type will tell you to get away then plant a bomb in the 
                  area, which will explode and damage all nearby enemies.  Hold the 
                  block button to avoid getting hit by the bomb.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: This ability will only minimally damage surrounding enemies, plus
                  you have to guard in order to not get hit yourself.  A novelty 
                  ability at best for the most part.  The explosion looks cool 
                  though and it is useful for boss 11!
    
    ** 2/5 **
    
    Refresh
    
    (MP: 5)
    
    Description : The Fairy-type will heal you of any abnormal status that you may
                  have.  Notice that he hits Hector with the Piko-piko hammer.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: This is by far his most useful ability since he will instantly 
                  heal any status abnormalities that you get.
    
    ** 4/5 **
    
    ===============================================================================
                                   = Battle Type =
    ===============================================================================
    
                ______          ______          ______          ______
               /      \        /      \        /      \        /Liquid\
              ( Rasetz )      (-Corpsey)      (Ironside)      ( Golem  )
               \______/        \______/        \______/        \______/
                     \\           ||                 \\        //
                      \\          ||                 A/Spc Spr/K/Sw
                       \\         ||    ______         \\____//
                        \\        ||   /      \        /Jugger\
                        A/Spc    Sw/K ( -Iytei )      (  naut  )
                          \\      ||   \______/        \______/
                           \\     ||         \\        //
                            \\    ||         Spc  A/Spr/K/Sw
                             \\ __||__         \\____//
                              \/-Speed\        /      \
                              (  Mail  )      ( -Golem )
                               \______/        \______/
                                     \\        //
                                    Spr/K/A  Sw/Spc
                                       \\____//
                                       /      \
                                      (-Magmard)
                                       \______/
    
    ++ All Battle-types
    
    Brute Force
    
    (MP: 4)
    
    Description : The Battle-type will uppercut whatever is in front of it.
    Requirement : This ability is gained in Garibaldi Temple in a room right after 
                  the boss fight.  Equip the Battle-type ID and have him stand in 
                  the glowing circle.  All Battle-types will be born with this from
                  that moment on.
    What I think: The uses for this ability are very minimal outside of opening 
                  doors.  It can be used to uppercut an enemy whose steal window is
                  activated by such, but other than that, it only takes off descent
                  damage and is usually too short range to hit anything.
    
    ** 2/5 **
    
    ++ Magmard
    
    Aura Blast
    
    (MP: 15)
    
    Description : The Battle-type will hold out it's hands and create a wave of 
                  energy that will hit any enemies around it.
    Requirement : Default ability.
    What I think: At high levels, this ability is very destructive, but it would be
                  ultimate if it had more distance.
    
    ** 4/5 **
    
    ++ Golem
    
    Hip Press
    
    (MP: 12)
    
    Description : The Battle-type will jump into the air and cannonball down to the 
                  ground sending a shockwave attack throughout its current area.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: This move lacks distance, but it take off a heavy amount and will 
                  sometimes even paralyze an enemy.  The attack also has a slow 
                  startup.
    
    ** 3/5 **
    
    Hip Press Lv.2
    
    (MP: 12)
    
    Description : This is the exact same as the Hip Press except this time rocks 
                  will fall from the ceiling when the Battle-type hits the ground.
    Requirement : Successfully perform 100 chain combos with current I.D. form.  
                  Please note that the ID MUST hit the enemy during the chain for 
                  it to count toward this ability.
    What I think: It's basically the same but thanks to the falling rocks it will 
                  have a bit more distance, and this help you reach a secret area 
                  in the Forest of Jigramunt (see walkthrough).
    
    ** 4/5 **
    
    ++ Speed Mail
    
    Heavenly Sword
    
    (MP: 10)
    
    Description : The Battle-type will hold up his sword as Daggers rain down upon 
                  his foes.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: The daggers are good for constant damage to an enemy, but they 
                  don't hit as often as you think they would and the damage is 
                  minimal.  Still this is a decent ability for early in the game.
    
    ** 4/5 **
    
    
    ++ Juggernaut
    
    Homing Eye
    
    (MP: 15)
    
    Description : The Battle-type will generate a group of floating eyeballs that 
                  will seek out enemies and hit them.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: This could be such a good ability if there wasn't such a delay at
                  the beginning.  The homing eyes will float in the air for quite a
                  while before they actually fly toward an enemy.  The homing eyes 
                  take descent damage, however, and there are quite a few, but the 
                  delay kills the potential here.
    
    ** 2/5 **
    
    Brute Force Lv.2
    
    (MP: 4)
    
    Description : The Battle-type will uppercut the area in front of him.  This 
                  will allow you to open that big iron door in Infinte Corridor.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: Just like the normal Brute Force, this is basically just a waste 
                  of hearts unless you're trying to use it to steal.
    
    ** 2/5 **
    
    ++ Iytei
    
    Shoulder Ride
    
    (MP: 1)
    
    Description : Hector will get on the Battle-type's shoulder and you will 
                  basically be able to control the battle type.  Tap the attack 
                  button three times to do a basic combo, or charge into the enemy 
                  and ram them.  If they Battle-type is hit then Hector will fall 
                  off.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: It's an interesting ability, and fun to use if you can avoid 
                  being hit, but the Battle-type moves rather slow.
    
    ** 3/5 **
    
    Ultra Scream
    
    (MP: 8)
    
    Description : The Battle-type will scream producing a transparent void around 
                  It that will sometimes paralyze an enemy.  The void will hit 
                  enemies in the front and the back of the Battle-type.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: To be such a novelty-looking Battle-type, this is a rather good 
                  ability since it will basically shield the battle-type as he 
                  screams.  The paralyzing effect will actually paralyze some high
                  level enemies as well.
    
    ** 5/5 **
    
    ++ Liquid Golem
    
    Mercury Sphere
    
    (MP: 20)
    
    Description : The Batte-type will form a blob of mercury and begin to move 
                  around the area and hit foes in his invincible liquid form.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: The Battle-type will hit the enemies sparingly and will only take
                  off normal damage, but he will remain invincible the entire time. 
                  As already mentioned, the hit rate is lacking a bunch with this 
                  ability.
    
    ** 2/5 **
    
    Magma Mode
    
    (MP: 30)
    
    Description : The Battle-type will heat himself up, turning him an orange 
                  color, and will attack continuously on his foes while in this 
                  mode.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: The Battle-type will go on a berserk frenzy while this ability is
                  activated and attack continuously, which he normally doesn't do. 
                  The ability last for quite a while as well.
    
    ** 3/5 **
    
    ++ Ironside
    
    Chain Punch
    
    (MP: 10)
    
    Description : The Battle-type will hold up both of his fist and launch them in 
                  the direction of the enemy.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: The Batte-type will only hit what is directly in front of him and 
                  a bit to the side.  This will take off mid to high damage as 
                  well.  The only flaw is that any attack will interrupt this 
                  ability and cause the battle-type to stagger.  It's still a great 
                  ability for a cheap MP costs though.
    
    ** 4/5 **
    
    Machine Gun Shot
    
    (MP: 15)
    
    Description : The Battle-type will blast the immediate area around his front 
                  side with his arm machine gun.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: This will only take off mid damage but the shots will spray the 
                  whole area in front of the Battle-type hitting enemies multiple 
                  times in the process.  Just like the other ability, he can be 
                  knocked out of this one as well.
    
    ** 4/5 **
    
    ++ Corpsey
    
    Grand Wave
    
    (MP: 8)
    
    Description : The Battle-type will leap into the air and hit the ground with 
                  his sword creating a wave of yellow energy that will shoot out in
                  front of him.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: His other ability totally overshadows this one, but Grand Wave 
                  does have some descent range though it's not too useful.
    
    ** 2/5 **
    
    Bone Storm
    
    (MP: 12)
    
    Description : The Battle Type will shower the enemy in front of him with a 
                  stream of several bones.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: This is one of the best Battle-type abilities that you will come 
                  across.  Corpsey provides a great spread of bones that will knock
                  away or put a constant hurt on any enemy that is in front of him. 
                  Abuse it!
    
    ** 5/5 **
    
    ++ Rasetz
    
    Grand Wave
    
    (MP 8)
    
    Description : See Corpsey Grand Wave.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: Same thing as Corpsey's Grand Wave.
    
    ** 2/5 **
    
    Glow Soul
    
    (MP :20)
    
    Description : The Battle-type will let lose blue souls one by one that will 
                  attack the surrounding enemies in the area.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: The souls will hit hard and knock down any enemy that it comes 
                  into contact with, but the souls will only take medium damage and 
                  will not last that long.  It's still a good ability for an ok 
                  heart cost.
    
    ** 4/5 **
    
    ===============================================================================
                                     = Bird Type =
    ===============================================================================
    
                 ______          ______          ______          ______
                /-Blags\        /      \        /      \        /      \
               (  death )      (Gargoyle)      ( Indigo )      (-Crimson)
                \______/        \______/        \______/        \______/
                      \\        //                    \\        //
                    Sw/Spr/K  A/Spc                   Spr/K  Sw/A/Spc
                        \\____//         ______         \\____//
                        /      \        /      \        /-Wingo\
                       ( -Khaos )      (-Phoenix)      (  saurus)
                        \______/        \______/        \______/
                              \\              \\        //
                           Sw/K/Spr/Spc/A  Spr/K/Spc  Sw/A
                                \\_____         \\____//
                                / Gold \        /-Skull\
                               (  finch )      (  Wing  )
                                \______/        \______/
                                      \\        //
                                    Spr/K/Spc Sw/A
                                        \\____//
                                        /      \
                                       (  Crow  )
                                        \______/
    
    ++ Crow
    
    Glide
    
    (MP: 0)
    
    Description : Hector will grab onto the feet of the Bird-type and glide a short
                  distance.
    Requirement : Default ability.
    What I think: This ability is needed for a few areas, though the fact the fact 
                  that there is a better glide is what keep me from going any 
                  higher than a...
    
    ** 4/5 **
    
    ++ Goldfinch
    
    Caltrops
    
    (MP: 10)
    
    Description : The Bird-type will drop bombs around the area below him and they 
                  will explode to damage the surrounding enemies.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: Carpet Bombs is much better than this ability, but Caltrops has 
                  slightly more range though it does not hit near as well.
    
    ** 2/5 **
    
    ++ Skull Wing
    
    Carpet Bombs
    
    (MP: 15)
    
    Requirement : Defeat a certain number of enemies with current I.D. form.
    Description : The Bird-type will fly around the area and bomb any enemy below 
                  him.
    What I think: This is one of the best early abilities that you will get and it
                  last for quite a while.  The ability will eat a big enemy for 
                  breakfast and will instantly knock down smaller enemies.  It 
                  works good against most bosses as well.
    
    ** 5/5 **
    
    Bone Shot
    
    (MP: 10)
    
    Requirement : Defeat a certain number of enemies with current I.D. form.
    Description : The Bird-type will shoot out a small spray of bones at the enemy.
    What I think: This will work good until you get Corpsey's Bone Storm since it 
                  is like a weaker version of that ability.  It will pin enemies 
                  down a bit more than Bone Storm, but it doesn't last near as 
                  long.
    
    ** 3/5 **
    
    ++ Khaos
    
    Sphere of Darkness
    
    (MP: 15)
    
    Description : The Bird-type will unleash four fireballs that will explodes upon 
                  contact with the enemy.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: The fireballs that are unleashed by the Bird-type will explose 
                  upon contact taking medium damage from any enemy that they touch. 
                  The fireballs travel very slow and the fireballs are all gone 
                  after one hit.
    
    ** 3/5 **
    
    ++ Phoenix
    
    Fire Bird
    
    (MP: 12)
    
    Description : The Bird-type will surround itself with fire and randomly swoop 
                  around the area and attack enemies.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: Each hit takes off medium damage from the enemy.  As the 
                  description says however, the Bird-type will hit randomly and 
                  will not target an enemy making this ability very unreliable.
    
    ** 2/5 **
    
    Big Bang
    
    (MP: 49)
    
    Requirement : Defeat a certain number of enemies Lv. 25 or above with current 
                  I.D. form.
    Description : Phoenix will sacrifice itself and cause major damage to all 
                  enemies on the screen.  This will not work against most bosses, 
                  however other evil ID's that you encounter will really hate it 
                  (see Stage 6 boss fight).
    What I think: Against the Stage 6 boss this is an immediate 5/5, but against a 
                  group of enemies this is pretty useless since it costs the ID his
                  life.
    
    ** 2/5 **
    
    ++ Wingosaurus
    
    Long Glide
    
    (MP: 0)
    
    Description : This is the ultimate form of "Glide" and will let you float a 
                  greater distance than the original ability.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: Just because you can reach one extra place in Infinite Corridor
                  with this ability, I will give it one point higher than normal 
                  glide.
    
    ** 5/5 **
    
    Deadly Absorb
    
    (MP: 30)
    
    Description : The Bird-type will drain an enemy of its life force and give it 
                  to Hector.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: Target the enemy for the best results.  This ability will only 
                  drain a slight amount from the enemy and sometimes it doesn't 
                  want to hit that well.  The high MP cost isn't a plus either.
    
    ** 2/5 **
    
    ++ Blagsdeath
    
    Beat Progress
    
    (MP: 6)
    
    Description : The Bird-type will swoop down to the nearest enemy and unleash a 
                  flurry of kicks upon him.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: This can be highly damaging on any big enemy since every kick in 
                  the rapid kick combination will take off a fair amount of damage. 
                  If the Bird-type kills an enemy it will move on to the next 
                  closest enemy.  This is a real good deal for such a low MP cost.
    
    ** 5/5 **
    
    ++ Gargoyle
    
    Conflict Fall
    
    (MP: 10)
    
    Description : The Bird-type will rear its legs back and kick the enemy with a 
                  powerful kick.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: This ability is highly damaging and the fact that it only takes 
                  10 MP makes it even better.  The charge for the kick is slightly 
                  slow, but the damage more than makes up for it.
    
    ** 5/5 **
    
    Force Cannon
    
    (MP: 15)
    
    Description : The Bird-type will fire a laser three times at the enemy.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: It takes about mid damage and the fact that he does it three 
                  times makes it fairly useful.  He will always aim for the nearest 
                  enemy per laser shot.  Conflict Fall still overshadows this 
                  however.
    
    ** 3/5 **
    
    ++ Indigo
    
    (MP: 8)
    
    Icicle Shot
    
    Description : The Bird-type will fire three ice shots at the enemy.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: The delay before the first ice shot is not good and the shots do 
                  not hit fast at all.  One good thing about this ability is the 
                  fact that it might freeze the enemy, though not too often.
    
    ** 3/5 **
    
    Blizzard Breath
    
    (MP: 30)
    
    Description : The Bird-type will breathe an ice breath around the area.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: This is an extremely good ability for a group of enemies since it
                  has a high probability of freezing them in place.  The damage is 
                  not the best, but the fact that it almost always freezes the 
                  enemy really makes this ability good.
    
    ** 5/5 **
    
    ++ Crimson
    
    Ignition Blow
    
    (MP: 10)
    
    Description : The Bird-type will breathe out three fireballs toward an enemy.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: The fireballs hit hard, knocking down any normal enemy, and will 
                  take off medium damage.  He will only breathe out three fireballs 
                  but these come out much faster than the Indigo's icicles.
    
    ** 4/5 **
    
    Flame Breath
    
    (MP: 15)
    
    Description : The Bird-type will breathe out a stream of flames around the 
                  surrounding area.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: The flame will take off medium damage as it moves around the 
                  area.  Unlike the Indigo's Blizzard Breath, there is no extra 
                  status effect sadly.
    
    ** 4/5 **
    
    ===============================================================================
                                     = Mage Type =
    ===============================================================================
    
                ______          ______          ______          ______
               /      \        /      \        /      \        /      \
              (-Eyeball)      ( Embryo )      (-Crystal)      (-Twinkle)
               \______/        \______/        \______/        \______/
                     \\        //    \\        //    \\        //
                     Spr/A Sw/K/Spc Sw/Spr  A/K/Spc Sw/A/Spr  Spc
                       \\____//        \\____//        \\____//
                       / Naut \        /      \        / Goat \
                      (  ilus  )      (  Ogre  )      (  Head  )
                       \______/        \______/        \______/
                             \\        //    \\        //
                          Spr/K/Spc  Sw/A  Sw/A/Spc  Spr/K
                               \\____//        \\____//
                               /      \        /      \
                              (-Scissor)      ( -Talon )
                               \______/        \______/
                                     \\        //
                                     Sw/K  A/Spr/Spc
                                       \\____//
                                       /      \
                                      (  Wood  )
                                       \______/
    
    ++ Wood Rod
    
    Time Stop
    
    (MP: 40)
    
    Description : The Mage-type will stop time for a certain amount of time.
    Requirement : Default skill.
    What I think: You'll have to have this for a few of the puzzles in the game and 
                  in order to activate the steal window for boss 7.  Overall the 
                  move is only moderately useful in normal enemy fights since 
                  you'll only have a few seconds to hit enemies while they are 
                  frozen in place.
    
    ** 3/5 **
    
    Lightning Strike
    
    (MP: 8)
    
    Description : The Mage-type will hold up its staff and summon a single 
                  lightning bolt from the sky.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: This ability is good for a quick hit on the enemy, especially 
                  when they are weak against thunder, but against a normal enemy, 
                  it will only do moderate damage.
    
    ** 3/5 **
    
    ++ Scissor Rod
    
    Floating B
    
    (MP: 20)
    
    Description : Three glowing red fireballs will appear around Hector and damage 
                  any enemy that he comes into contact with.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: The hit rate should be a lot better than what it is with these. 
                  The fireballs will only hit every few seconds while in close 
                  contacts and will not hit quickly as you would expect.  For the 
                  price of 20 hearts this is not worth it.
    
    ** 2/5 **
    
    Sorcery Flame
    
    (MP: 20)
    
    Description : The Mage-type will spew a steady stream of flames from its staff 
                  in whatever direction Hector is facing.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: This will put a constant hurt on any enemy leaving them helpless 
                  while they stagger from the constant fire.  It's very useful 
                  against any enemy that is weak against fire.  If only this lasted 
                  as long and had the distance of Bone Storm, it would be just as 
                  ultimate.
    
    ** 4/5 **
    
    ++ Talon Rod
    
    Circle Scissors
    
    (MP: 20)
    
    Description : The Mage-type will create an energy blade that will spin around 
                  Hector and hit anything that he is next to.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: This ability will only take off minimal damage from anything that 
                  it hits, but it will last for quite a while and keep some of the 
                  enemies around you away (the ones that stagger after one hit).  
                  The minimal damage sends this ability to its grave, however, 
                  complete with the moderately high MP cost.
    
    ** 1/5 **
    
    Freeze
    
    (MP: 20)
    
    Description : The Mage-type will summon shards of ice near the enemy and will 
                  most likely freeze the enemy in place.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: Like the name suggest, the ability will unsually freeze an enemy 
                  in place with ice, but it does not always work properly.  The 
                  freeze hit will take off moderate damage and it if it actually 
                  freezes then Hector will be able to hit the enemy while it is 
                  frozen in place.  The Mage-type can only freeze one enemy at a 
                  time.
    
    ** 3/5 **
    
    ++ Nautilus Rod
    
    Purify
    
    (MP: 0)
    
    Description : The Mage-type will enshroud the enemy in a pillar of light, which 
                  will instantly kill an undead enemy.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: The fact that it instantly kills any undead enemy makes it fairly 
                  useful, but the Mage-type will only do this spell randomly so you 
                  will have to wait on him.  Usually he will do it automatically 
                  when fighting an undead enemy though.
    
    ** 4/5 **
    
    Satellite B
    
    (MP: 20)
    
    Description : Three pods will appear around Hector and they will each fire at 
                  any enemy that Hector is facing.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: All the shots will take minor to moderate damage from the enemy 
                  and the pods will stay for a good amount of time, though you have 
                  to face the enemy in order for these to work.
    
    ** 3/5 **
    
    ++ Ogre Rod
    
    Agnea
    
    (MP: 20)
    
    Description : The Mage-type will let loose several currents of electricity that 
                  will fry any enemy in his way.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: Even though this ability only takes moderate damage it will hit 
                  rapidly causing it to take off quite a bit of damage from any 
                  enemy in front of the Mage-type.  The Mage-type will pick the 
                  closest enemy and let loose the electricity currents in that 
                  area.  Quite a good ability.
    
    ** 5/5 **
    
    Synchron Saucer B
    
    (MP: 20)
    
    Description : Three flying spiked discs will revolve around Hector and attack 
                  any enemy that comes into contact with him.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: The hit rate for this ability is horrible.  You would think with 
                  three spinning disc that this would hit rapidly but that is not 
                  the case at all here.  Combine that with the moderate damage and 
                  you have an ability that is a waste of MP.
    
    ** 1/5 **
    
    ++ Goat Head
    
    Argent B
    
    (MP 20)
    
    Description : Three shurikens will surround Hector and attack any enemy that 
                  gets near him.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: This ability has one major downside - you see, the shurikens all 
                  come together when they attack an enemy.  Combine this with a 
                  very small damage rate and you have one incredibly useless 
                  ability for a high MP cost.  Brilliant!
    
    ** 1/5 **
    
    Salamander
    
    (MP: 30)
    
    Description : The Mage-type will let lose a flame dragon that will fly around 
                  the area and randomly attack enemies.
    Requirement : Run around non-stop with Hector for about an hour.  Find a big 
                  room so that Hector can run in a complete circle then place a 
                  rubber band around both analogs on the PS controller so that they 
                  face each other.  Leave the game on while Hector runs in a 
                  continuous circle.  Return to the game in about an hour and you 
                  will have gained this skill.  This is no joke!
    What I think: The flame dragon will take off medium damage and this will really 
                  work well for big enemies.  If it wouldn't hit smaller enemies so 
                  randomly this wouldn't have any flaws other than the moderately 
                  high MP cost.
    
    ** 4/5 **
    
    ++ Eyeball Rod
    
    Tension Boost
    
    (MP: 20)
    
    Description : Three crystal-shaped objects circle Hector allowing him to take a 
                  little more damage than what he usually does - about half more.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: The ability last for about a good 10 seconds and the cost isn't 
                  too bad, but you really don't take off that more damage than 
                  usual.
    
    ** 3/5 **
    
    Homing
    
    (MP: 20)
    
    Description : The Mage-type fires several laser shots that will seek out the 
                  nearest enemy.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: This will not take that much damage per shot, but all the shots 
                  will hit together for a higher damage rate.  The shots will 
                  spread out when the enemies are in groups.  If the MP cost was a 
                  bit lower this would be more useful.
    
    ** 4/5 **
    
    ++ Embryo Rod
    
    Explosion B
    
    (MP: 20)
    
    Description : Three orbs will float around Hector and explode upon contact with 
                  any enemy.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: The explosion produced from the orbs has a much better range 
                  than you would think and these things take off a pretty good bit 
                  when they hit.  Each orb will disappear after exploding.
    
    ** 4/5 **
    
    Demonic Disaster
    
    (MP: 35)
    
    Description : The Mage-type will create a vortex of light next to the closest 
                  enemy that will eventually explode and take off major damage from 
                  any enemy near it.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: The only flaw with this ability is the delay before the 
                  explosion, but everything else is great.  The Mage-type will 
                  plant the vortex in front of the nearest enemy.  The range is 
                  about the same as the Battle-type's Aura Blast.
    
    ** 5/5 **
    
    ++ Crystal Rod
    
    Shield
    
    (MP: 20)
    
    Description : The Mage-type will make a shield around Hector that will protect 
                  him from any one-hit attack.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: This will only protect you from ONE enemy attack, so it will be 
                  gone if an enemy does a chain attack that hits twice and you will 
                  have to block the second hit.  The shield will stay until Hector 
                  is hit once.
    
    ** 3/5 **
    
    Meteo
    
    (MP: 40)
    
    Description : A large meteor will rain down from the sky and take off major 
                  damage from an enemy in its path.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: This is going to drain that MP gauge fast with its high MP cost, 
                  but it does take off quite a bit and will hit multiple enemies.
    
    ** 4/5 **
    
    ++ Twinkle Rod
    
    Twinkle Star
    
    (MP: 40)
    
    Description : A giant star will fall from the sky and cause holy damage against 
                  the surrounding enemies.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: Against an enemy that is weak against holy this attack will 
                  pulverize them.  It can easily kill boss 12 in two hits.
    
    ** 4/5 **
    
    Dancing Star
    
    (MP: 20)
    
    Description : Three stars will appear and float around Hector and hit any 
                  enemies near him.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: This is much like Circle Scissors, but the ability actually has a 
                  pretty high damage rate this time.  Enemies that are weak against 
                  holy will feel the burn with this ability.
    
    ** 3/5 **
    
    ===============================================================================
                                     = Devil Type =
    ===============================================================================
    
                                         ______
                                        / -The \
                                       (   End  )
                                        \______/
                                           ||
                                           ||
                           Collect crystals with Chauve-Souris
                                           ||
                                         __||__
                                        /      \
                                       (  Brow  )
                                        \______/
                                           ||
                                           ||
                                     Sw/Spr/Spc/K/A 
                                           ||
                                         __||__
                                        /      \
                                       (  Gale  )
                                        \______/
    
    ++ Gale
    
    Magic Circle
    
    (MP: 10)
    
    Description : The Devil-type will open a portal and Hector will sink down into 
                  it and you will be able to move under walls or just move around 
                  freely without having to worry about getting hit.
    Requirement : Default ability.
    What I think: Other than using this to go under walls there is little reason to
                  activate this ability.  Hector is invincible while under the 
                  floor, but he can be hit during the recovery time while leaping 
                  out of the portal.
    
    ** 2/5 **
    
    ++ Brow
    
    M. Circle Scissors
    
    (MP: 15)
    
    
    Description : While in the Magic Circle portal, blades will move out from the 
                  edges as you press the attack button and the portal will move 
                  directly toward whatever direction you hold.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: It takes off a decent amount of damage and you are totally 
                  invincible while using it, but it really doesn't take off damage 
                  quick enough to be too effective.
    
    ** 3/5 **
    
    Needle Magic Circle
    
    (MP: 15)
    
    Description : While in the Magic Circle portal, tap the attack button to make 
                  needles stick out from all side of the portal.
    Requirement : Defeat a certain number of enemies with current I.D. form.
    What I think: You would think this ability would be ultimate, but the hit rate 
                  should be much better than what it is.  The needles only take off 
                  minor damage and they do not hit as fast as you would expect.  
                  This move will drain hearts quickly as well.
    
    ** 3/5 **
    
    ++ The End
    
    Exploding M. Circle
    
    (MP: 20)
    
    Description : The portal will glow red and an explosion will surface from the 
                  portal.  Charge the attack button to make the explosion bigger 
                  and more damaging.
    Requirement : Defeat 20 enemies Lv. 30 or higher without damaging player.
    What I think: This is an extremely damaging move and you are totally invincible 
                  while performing it.  The only flaw is that it consumes hearts 
                  rather fast.
    
    ** 5/5 **
    
    ===============================================================================
                                    = Pumpkin Type =
    ===============================================================================
    
                              ______    ________    ______
                             /Cursed\  / Whimsi-\  /Genius\
                            ( Pumpkin)( cal Angel)(  Chef  )
                             \______/  \________/  \______/
                                ||         ||         ||
                                ||         ||         ||
                        Death's Scythe Short Sword Frying Pan
                                ||         ||         ||
                   ______     __||__     __||__     __||__     ______
                  /      \   /      \   / Tiny \   /-Clown\   / New  \
                 ( -Queen ) ( Bloody ) (  King  ) (  Nose  ) (  Delhi )
                  \______/   \______/   \______/   \______/   \______/
                     ||         ||         ||         ||         ||
                      \\         \\        ||        //         //
                       \\         \\       ||       //         //
                        \\         \\      ||      //         //
                         \\         \\     ||     //         //
                           K          A    Sw    Spc        Spr
                           \\         \\   ||   //         //
                            \\         \\  ||  //         //
                             \\         \\_||_//         //
                              \\________/      \________//
                               \________-Pumpkin________/
                                        \______/
    All Evolutions
    
    Pose
    
    (MP: 0)
    
    Description : This skill is totally random when you use it.  Sometimes Pumpkin 
                  will fall asleep and sometimes he will do a random attack.
    Requirement : Default ability.
    What I think: Useless.  This whole ID is just basically a novelty and with the 
                  radomness of this ability I have to dub thee a...
    
    ** 1/5 **
    
                                         + + +
    ++++++++++++++ ~~ "Answer me!  Are you the Devil Forgemaster?" ~~ +++++++++++++
    +++++++++++++++++++++++++ - Curse of Darkness (2005) ++++++++++++++++++++++++++
    
       ___
    Se/ __\tion VII                                                          [CI00]
    ~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    / /___               ++ COMBINEABLE ITEMS AND MATERIAL ++
    \____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Here is a checklist of all the items that you create in the game.
    
    ++ Swords (22 total)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Short Sword
    
    Bronze x2
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Broad Sword
    
    Short Sword x1 + Jet Black x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Ada
    
    Short Sword x1 + Gano x1 + Ceremonial Tool x1 + Wild Memory x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Sword Breaker
    
    Short Sword x1 + Main Gauche x1 + Carbon Steel x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Schiavona
    
    Broad Sword x1 + Indigo Steel x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Kris Naga
    
    Ada x1 + Dragon Scale x1 + Ether x1 + Ancient Memory x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Damascus Sword
    
    Kris Naga x1 + Damascus Steel x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Bastard Sword
    
    Short Sword x1 + Ceramics x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] 7 Bladed Sword
    
    Damascus Sword x1 + Short Sword x6 + Beelzebub's Seal x1 + Dark Crystal x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Laser Blade
    
    Short Sword x1 + Broad Sword x1 + Ada x1 + Sword Breaker x1 + Schiavona x1 + 
    Kris Naga x1 + Damascus Sword x1 + Bastard Sword x1 + 7 Bladed Sword x1 + 
    Purple Glitter x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Bamboo Sword
    
    Ancient Memory x1 + Wild Memory x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Zweihander
    
    Short Sword x2 + Knight's Vein x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Nodachi
    
    Bamboo Sword x1 + Steel x1 + Spirit of Fuji x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Claymore
    
    Zweihander x1 + White Steel x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Dragon Killer
    
    Nodachi x1 + Claymore x1 + Ceramics x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Muramasa
    
    Nodachi x1 + Ether x1 + Lightning Stone x1 + Dark Crystal x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Feather Sword
    
    Zweihander x1 + Adamantine x1 + Frenzy of Wind x1 + Orichalcum x1 + Angel Halo 
    x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Foil
    
    Sword Sword x1 + Aluminum x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Main Gauche
    
    Foil x1 + Carbon Steel x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Rapier
    
    Foil x1 + White Steel x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Colichemarde
    
    Rapier x1 + Damascus Steel x1 + Ether x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Estoc
    
    Colichecmarde x1 + Aluminum x1 + Forgotten Memory x1 + Angel Halo x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ++ Axes (14 total)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Bullova
    
    Gano x1 + Ancient Memory x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Bardiche
    
    Bullova x1 + Morgenstern x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Tabor
    
    Bullova x1 + White Steel x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Battle Axe
    
    Bardiche x1 + Dragon Killer x1 + Forgotten Memory x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] War Hammer
    
    Tabar x1 + Adamantine x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Death's Scythe
    
    7 Bladed Sword x1 + Battle Axe x1 + Chauve-souris x1 + Death's Pulse x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Piko Piko Hammer
    
    Mace x1 + Miracle Egg x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Gano
    
    Short Sword x1 + Wild Memory x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Frying Pan
    
    Phlogiston x1 + Ether x1 + Steel x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Club
    
    Gano x1 + Ancient Memory x1 + Wild Memory x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Mace
    
    Gano x1 + Steel x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Pumpkin Mace
    
    Piko Piko Hammer x1 + Pumpkin Head x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Morgenstern
    
    Mace x1 + Carbon Steel x1 + Holy Man's Vein x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Zaghnol
    
    Gano x1 + Indigo Steel x1 + Red Steel x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -- Spears (13 Total)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Deck Brush
    
    Bamboo Lance x1 + Aquamarine x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Bamboo Lance
    
    Wild Memory x1 + Jet Black x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Dung
    
    Aluminum x1 + Jet Black x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Sasumata
    
    Ceremonial Tool x1 + Spirit of Fuji x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Lance
    
    Dung x1 + Holy Man's Vein x1 + Knight's Vein x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Naginata
    
    Sasumata x1 + Steel x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Long Spear
    
    Dung x1 + Indigo Steel x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Trident
    
    Sasumata x1 + Ether x1 + Aquamarine x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Versatile Spear
    
    Trident x1 + Naginata x1 + Ether x1 + Pholgiston x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Halberd
    
    Lance x1 + Bullova x1 + Ceramics x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Nyoi-Bo
    
    Bamboo Sword x5 + Bamboo Lance x5 + Orichalcum x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Do Sanga
    
    Long Spear x1 + Adamantine x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Chauve-souris
    
    Trident x1 + Versatile Spear x1 + Devil's Vein x1 + Dark Crystal x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ++ Knuckles (12 Total)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Champion Glove
    
    Knuckle Duster x1 + Sports Jersey x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Punch Rings
    
    Aluminum x1 + Bronze x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Baghnakhs
    
    Punch Rings x1 + Ancient Memory x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Claws
    
    Pata x1 + Ada x1 + Miracle Egg x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Jur
    
    Baghnakhs x1 + Steel x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Knuckle Duster
    
    Jur x1 + Indigo Steel x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Metal Glove
    
    Knuckle Duster x1 + White Steel x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Iron Shell Fists
    
    Metal Glove x1 + Red Steel x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Ring
    
    Punch Rings x1 + Short Sword x1 + Ceramics x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Hora
    
    Ring x1 + Forgotten Memory x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Pata
    
    Hora x1 + Short Sword x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Force Glove
    
    Knuckle Duster x1 + Metal Glove x1 + Dark Matter x1 + Galtite x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ++ Special (9 Total)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Gatling Gun
    
    Hien x1 + Bomb x1 + Fire Flask x1 + Pholgiston x1 + Immortal Fragment x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Bomb
    
    Pholgiston x1 + Ether x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Boomerang
    
    Shuriken x1 + Ada x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Fire Flask
    
    Shuriken x1 + Bomb x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Shuriken
    
    Adamantine x 1 + Frenzy of Wind x1 + Red Steel x1 + Spirit of Fuji x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Hien
    
    Knuckle Duster x1 + Colichemarde x1 + Dark Matter x1 + Devil Iron x1 + Galtite 
    x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Spike Shield
    
    Soft Leather Armor x1 + Leather Helm x1 + Bronze x9 + Steel x9
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Bat
    
    Club x1 + Steel x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Electric Guitar
    
    Tabar x1 + Lightning Stone x1 + Dark Crystal x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ++ Helmets (21 Total)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] School Cap
    
    Bamboo Sword x1 + Sports Kit x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Topknot
    
    Nodachi x1 + Tengu Mask x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Ten-Gallon Hat
    
    Leather Helm x1 + Ether x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Leather Helm
    
    Bronze x1 + Wild Memory x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Stone Mask
    
    Jade x1 + Sun Tears x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Face Guard
    
    Stone Mask x1 + Gano x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Corinthian Helmet
    
    Leather Helm x1 + Aluminum x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Iron Mask
    
    Face Guard x1 + Red Steel x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Tengu Mask
    
    Face Guard x1 + Spirit of Fuji x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Pumpkin Head
    
    Iron Mask x1 + Miracle Egg x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Thracian Helmet
    
    Corinthian Helmet x1 + Sun Tears x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Gallic Helmet
    
    Leather Helm x1 + Knight's Vein x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Frog Mouth Helm
    
    Gallic Helmet x1 + Aquamarine x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Sallet
    
    Gallic Helmet x1 + Indigo Steel x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Masakado's Helm
    
    Topknot x1 + Adamantine x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Barrel Helmet
    
    Thracian Helmet x1 + Carbon Steel x1 + Knight's Vein x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Lobster Tail Pod
    
    Frog Mouth Helm x1 + White Steel x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Armet
    
    Sallet x1 + Red Steel x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Burgonet
    
    Sallet x1 + Damascus Steel x1 + Red Steel x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Crest Helm
    
    Burgonet x1 + Ceramics x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Cross Helmet
    
    Armet x1 + Angel Halo x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ++ Armor (26 Total)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Alucart Mail
    
    Half Plate x1 + Midas' Gold x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Sports Kit
    
    Hide Armor x1 + Ceramonial Tool x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Special Ops
    
    School Cap x1 + Bat x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Hide Armor
    
    Soft Leather Armor x1 + Sun Tears x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Sports Jersey
    
    Sports Kit x1 + Bat x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Clown Suit
    
    Sports Jersey x1 + Piko Piko Hammer x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Prince's Clothes
    
    Clown Suit x1 + Midas' Gold x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Soft Leather Armor
    
    Wild Memory x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Black Belt Suit
    
    Sports Jersey x1 + Spirit of Fuji x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Hard Leather Armor
    
    Soft Leather Armor x1 + Jet Black x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Lorica
    
    Bronze x1 + Ancient Memory x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Kendo Suit
    
    Barbarian Armor x1 + Bamboo Sword x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Hanzou's Clothes
    
    Black Belt Suit x1 + Shuriken x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Lamellar
    
    Steel x2
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Eastern Armor
    
    Lamellar x1 + Ancient Memory x1 + Spirit of Fuji x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Brigandine
    
    Eastern Armor x1 + Knight's Vein x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Chain Mail
    
    Indigo Steel x2
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Half Plate
    
    Brigandine x1 + Carbon Steel x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Barbarian Armor
    
    Eastern Armor x1 + Half Plate x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Banded Mail
    
    Chain Mail x1 + Half Plate x1 + White Steel x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Dracula's Clothes
    
    Prince's Clothes x1 + Vampire Blood x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Plate Mail
    
    White Steel x2
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Field Armor
    
    Red Steel x2
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Cuirassair Armor
    
    Field Armor x1 + Adamantine x1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Parade Armor
    
    Field Armor x1 + Orichalcum x2 + Ceramics x3
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ ] Maximillian Armor
    
    Parade Armor x1 + Angel Halo x1 + Holy Man's Vein x2
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ++ Material Locations
    
    Below is a list of some of the more rare materials.  This is just a quick list 
    to help you figure out how to get each item from the specific enemies.  Look at 
    the Enemy Steal/Item Drop List to find the steal methods.
    
    Adamantine - item drop from Final Guard
    
    Ancient Memory - item drop from Blaze Master, Fishman, and Sniper Orc
    
    Aluminum - item drop from Armor Knight, Lesser Demon, Orc
    
    Angel Halo - rare item drop from Amduscias
    
    Aquamarine - steal from Fishman
    
    Beelzebub's Seal - rare item drop from Unicorn
    
    Bronze - item drop from Skeleton
    
    Carbon Steel - steal from Great Armor; rare item drop from Sniper Orc
    
    Ceramics - item drop from Rapid Sniper and Skeleton Trooper
    
    Ceremonial Tool - steal from Blaze Master and Vassago
    
    Damascus Steel - steal from Iron Gladiator
    
    Dark Crystal - steal from Evil Core
    
    Dark Matter - steal from Blaze Phantom
    
    Death's Pulse - steal from Death boss
    
    Devil Iron - steal from Minotaur boss
    
    Devil's Vein - steal from Isaac boss (first time you fight him)
    
    Dragon Scale - steal from Skeleton Rider
    
    Forgotten Memory - item drop from Amduscias and Unicorn
    
    Frenzy of Wind - steal from Jin
    
    Galtite - steal from Red Ogre or Crazy Armor boss (Boss Rush mode only)
    
    Holy Man's Vein - steal from Dead Baron and Dead Fencer
    
    Immortal Fragment - steal from Saint Germain boss
    
    Indigo Steel - item drop from Assassin Zombie, Lizard Shamen, and Red Ogre
    
    Jade - rare item drop from Assassin Zombie
    
    Jet Black - item drop from Cockatrice, Efreet, and Lizardman; steal from 
    Cyclops
    
    Knight's Vein - item drop from Bone Soldier (rare), Dead Baron, Dead Fencer, 
    Phantom Sword, Spectral Sword
    
    Lightning Stone - steal from Thunder Demon
    
    Miracle Egg - rare item drop from Evil Core; item drop from Golden Bones
    
    Midas' Gold - rare item drop from Jin
    
    Orichalcum - steal from Harpy
    
    Phlogiston - steal from Flame Demon
    
    Purple Glitter - steal from Dullahan boss
    
    Red Steel - item drop from Armored Sprinter, Harpy, Necromancer, Undead Lord
    
    Spirit of Fuji - steal from Lesser Demon; rare item drop from Dark Warlock, 
    Necromancer, Wizard
    
    Steel - item drop from Bone Soldier, Dark Warlock, Great Armor
    
    Sun Tears - steal from Efreet; rare item drop from Flame Demon
    
    Vampire Blood - steal from Dracula boss (demon form)
    
    White Steel - item drop from Ghoul and White Gravial
    
    Wild Memory - item drop from Fenrir, Skeleton Blaze, Zombie
    
                                       + + +
    + "The only thing required for evil to triumph is for good men to do nothing."+
    +++++++++++++++++++++++ - Symphony of the Night (1996) ++++++++++++++++++++++++
    
       ___
    Se/ __\tion VIII                                                         [ES00]
    ~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    / /___               ++ ENEMY STEAL AND ITEM DROP LIST ++
    \____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    First of all, this section is not a bestiary.  It is designed in order to help 
    you figure out how to get materials from enemies by stealing or through item 
    drops.  I have listed the location, the dropped item, the stolen item, and when 
    to steal for each enemy.
    
    -------------------------------------------------------------------------------
    
    -- Amduscias --
    
    > Location: Infinite Corridor, Dracula's Castle, Tower of Evermore (17F, 16F, 
    14F)
    
    > Dropped item(s): Forgotten Memory, Angel Halo (rare)
    
    > Stolen item: 200 Gold
    
    > When to steal: When he does his dash attack (he will try to hit you with his 
    book), roll out of the way and steal from him.
    
    -------------------------------------------------------------------------------
    
    -- Armor Knight --
    
    > Location: Abandoned Castle, Baljhet Mountains, Garibaldi Temple, Tower of 
    Eternity (6F)
    
    > Dropped item(s): Aluminum, Gano (rare)
    
    > Stolen item: Magical Ticket
    
    > When to steal: As he attacks.
    
    -------------------------------------------------------------------------------
    
    -- Armored Sprinter --
    
    > Location: Aiolon Ruins, Dracula's Castle, Tower of Evermore (25F)
    
    > Dropped item(s): Red Steel, Stun Resist Ring (rare)
    
    > Stolen item: 100 Gold
    
    > When to steal: Perfect guard either of his attacks often, and eventually his 
    window of steal will open.  It seems to happen randomly.
    
    -------------------------------------------------------------------------------
    
    -- Assassin Zombie --
    
    > Location: Forest of Jigramunt, Cordova Town, Aiolon Ruins, Dracula's Castle, 
    Tower of Eternity (34F), Tower of Evermore (19F, 18F, 11F)
    
    > Dropped item(s): Indigo Steel, Jade (rare)
    
    > Stolen item: 200 Gold
    
    > When to steal: The moment he jumps out of the ground (must target as he's 
    landing) or after an uppercut attack.  If you have bombs, attack him with a 
    bomb near a wall, and steal while he is falling.
    
    -------------------------------------------------------------------------------
    
    -- Basilisk --
    
    > Location: Forest of Jigramunt, Tower of Eternity (42F), Tower of Evermore 
    (47F, 46F, 13F)
    
    > Dropped item(s): Ramen (rare)
    
    > Stolen item: 200 Gold
    
    > When to steal: Anytime while it runs or dives during its sliding attack.
    
    -------------------------------------------------------------------------------
    
    -- Blaze Master --
    
    > Location: Garibaldi Temple, Mortvia Aqueduct, Tower of Eternity (33F)
    
    > Dropped item(s): Ancient Memory
    
    > Stolen item: Ceremonial Tool
    
    > When to steal: After perfect guarding his flip attack, you must steal from 
    him as he flies back.  In order to do this make sure his back is to a wall.
    
    -------------------------------------------------------------------------------
    
    -- Blaze Phantom --
    
    > Location: Infinite Corridor, Tower of Evermore (39F, 38F)
    
    > Dropped item(s): Punch Rings (rare)
    
    > Stolen item: Dark Matter
    
    > When to steal: After perfect guarding his flip attack, you must steal from 
    him as he flies back.  In order to do this make sure his back is to a wall.
    
    -------------------------------------------------------------------------------
    
    -- Blood Skeleton --
    
    > Location: Baljhet Mountains, Garibaldi Temple B1 (2 rooms before Legion), 
    Tower of Evermore (32F, 31F, 8F, 7F)
    
    > Dropped item(s): N/A
    
    > Stolen item: 50 Gold
    
    > When to steal: When he throws his arms back.  He will usually only do this 
    mid-range.
    
    -------------------------------------------------------------------------------
    
    -- Bone Soldier --
    
    > Location: Mortvia Aqueduct, Forest of Jigramunt, Aiolon Ruins, Infinite 
    Corridor, Tower of Eternity (3F)
    
    > Dropped item(s): Steel, Knight's Vein (rare)
    
    > Stolen item: 50 Gold
    
    > When to steal: Anytime during his jump attack.
    
    -------------------------------------------------------------------------------
    
    -- Crazy Armor (boss) --
    
    > Location: Abandoned Castle, Boss Rush Mode
    
    > Dropped item(s): N/A
    
    > Stolen item: Galtite (Boss Rush Mode ONLY)
    
    > When to steal: When drills his head into the ground, you have to steal from 
    his back.  He does this attack rarely. (Boss Rush Mode ONLY)
    
    -------------------------------------------------------------------------------
    
    -- Cockatrice --
    
    > Location: Baljhet Mountains, Tower of Eternity (17F), Tower of Evermore (7F, 
    6F)
    
    > Dropped item(s): Jet Black, Sunnyside Up Egg (rare)
    
    > Stolen item: 100 Gold
    
    > When to steal: When it does its Stone Breath attack, get behind it and steal.
    
    -------------------------------------------------------------------------------
    
    -- Cyclops --
    
    > Location: Baljhet Mountains, Dracula's Castle, Tower of Eternity (8F), Tower 
    of Evermore (22F, 21F)
    
    > Dropped item(s): Rice (rare)
    
    > Stolen item: Jet Black
    
    > When to steal: When he buries his club into the ground, he will start to spin 
    the club then strike you with it at the end.  The final strike will open his 
    window of steal as he recovers.
    
    -------------------------------------------------------------------------------
    
    -- Dark Warlock --
    
    > Location: Mortvia Aqueduct, Forest of Jigramunt, Tower of Evermore (21F)
    
    > Dropped item(s): Steel, Spirit of Fuji (rare)
    
    > Stolen item: 50 Gold
    
    > When to steal: As he cast a spell.
    
    -------------------------------------------------------------------------------
    
    -- Dead Baron --
    
    > Location: Garibaldi Temple, Cordova Town, Eneomaos Machine Tower, Tower of 
    Eternity (24F)
    
    > Dropped item(s): Knight's Vein, Wine (rare)
    
    > Stolen item: Holy Man's Vein
    
    > When to steal: During his teleport uppercut, block and steal from him as he 
    lands.
    
    -------------------------------------------------------------------------------
    
    -- Dead Fencer --
    
    > Location: Garibaldi Temple, Cordova Town, Eneomaos Machine Tower, Tower of 
    Eternity (24F)
    
    > Dropped item(s): Knight's Vein
    
    > Stolen item: Holy Man's Vein
    
    > When to steal: Anytime after of during his dashing thrust attack.
    
    -------------------------------------------------------------------------------
    
    -- Death (boss) --
    
    > Location: Dracula's Castle, Boss Rush Mode
    
    > Dropped item(s): N/A
    
    > Stolen item: Death's Pulse
    
    > When to steal: At the end of his Big Bang attack, there will be a small (and 
    I mean tiny!) window of opportunity for you to steal from him - timing is the 
    key.  Stealing from Death is incredibly tough, and may require you to perfect 
    guard some of his attacks in order to get hearts to stay alive for more 
    chances.  Thankfully, many of his moves can be perfect guarded if you get the 
    timing down.  Use the fairy-type Innocent Devil to heal yourself while trying. 
    
    Below are four ways that I know of to steal from him successfully:
    
    1) If you have the "Invincibility Vase" skill from the Tiramisu Fairy-type ID, 
    you should be able to stand in front of him while encased in the fire provided 
    that you do the ability at the right time.  In order for his window of steal to 
    still be open while trying this method, you must do the Invincibility Jar as he 
    holds the ball of fire in his hand.  It must wear off as soon as the fire 
    starts to go away.  Jump and steal from him if you see the purple cursor.
    
    2) Stand in front of Death as he unleashes his big bang attack.  Guard the 
    first hit, perfect guard the next ten attacks from it, then jump toward him and 
    steal.  For a more descriptive version, stand in front of him as the explosion 
    starts and block the first hit of the attack.  As Hector starts to stagger 
    backward, press the block button to perfect guard the first hit, then press the 
    guard button every second after that nine times (for a total of ten times) - 
    jump and steal after the tenth perfect guard.  If you accidentally block one of 
    the hits after the first perfect guard then subtract one perfect guard for each 
    normal block (ex. If you accidentally block the attack twice after the first 
    block then subtract 2 perfect guards for a total of 8 perfect guards before 
    jumping).  This is the way IGA intended for you to get it since the final 
    perfect guard is timed perfectly with Death's window of steal.
    
    3) If you can mix the above two methods, you may be able to steal from him as 
    well.  Have your Invincibility Jar purposely wear off right before the final 
    hit of the big bang, perfect guard the hit, then jump toward Death and steal.  
    A perfect guard right before the steal will increase your chances greatly since 
    the final hit is right before his window of steal opens.
    
    4) Use a Devil-type's "Magic Circle" to move up on Death as the explosion is 
    about to end then quickly end the ability and steal.  This will consume many 
    more hearts than the other methods however.
    
    -------------------------------------------------------------------------------
    
    -- Death Ripper --
    
    > Location: Eneomaos Machine Tower, Dracula's Castle, Tower of Evermore (10F)
    
    > Dropped item(s): Ice Cream (rare)
    
    > Stolen item: 100 Gold
    
    > When to steal: As they land from each jump, and while they recover from their 
    jump attack.  You can also steal from him shortly before and after his slide 
    attack.
    
    -------------------------------------------------------------------------------
    
    -- Dracula (boss) --
    
    > Location: Dracula's Castle, Boss Rush Mode
    
    > Dropped item(s): N/A
    
    > Stolen item: Tomato Juice
    
    > When to steal: Right after dodging his grab attack.  Jump and steal from the 
    upper portion of his body.
    
    -------------------------------------------------------------------------------
    
    -- Dracula (Demon Form) (boss) --
    
    > Location: Dracula's Castle, Boss Rush Mode
    
    > Dropped item(s): N/A
    
    > Stolen item: Vampire Blood
    
    > When to steal: As he flies toward the platform with a dashing punch, you can 
    steal from him the second he stops.  Try to roll out of the way and then 
    immediately steal from him.  Another way is to do a double jump as he dashes 
    toward the platform and steal from him as you're landing.
    
    -------------------------------------------------------------------------------
    
    -- Duke Mirage --
    
    > Location: Tower of Evermore (16F, 15F)
    
    > Dropped item(s): Light Ring
    
    > Stolen item: 500 Gold
    
    > When to steal: When he does his dashing thrust attack (many thrusts).  He 
    will slightly pause before he does this.  Back away, roll out of his way when 
    he dashes, then steal while he ending the thrusts.
    
    -------------------------------------------------------------------------------
    
    -- Dullahan (boss) --
    
    > Location: Infinite Corridor, Boss Rush Mode
    
    > Dropped item(s): N/A
    
    > Stolen item: Purple Glitter
    
    > When to steal: When he goes to do his jumping attack you must steal from his 
    back in the air.  You must be ready for him to do this attack, which means you 
    have to stay right next to him.  As he jumps, do a normal jump and steal from 
    him as he reaches the ground.  Once you have stolen the item, do another jump 
    in the air and you might be able to avoid the shockwave attack on the ground.  
    He does his jump attack right at the beginning of each battle, so you can steal 
    from him at the start of the boss fight.  When stealing at the beginning of the 
    fight, wait about one second as you move forward at the beginning, then jump 
    and steal just before he hits the ground.
    
    -------------------------------------------------------------------------------
    
    -- Ectoplasm --
    
    > Location: Garibaldi Temple, Mortvia Aqueduct, Infinite Corridor, Tower of 
    Evermore (23F)
    
    > Dropped item(s): Uncurse, Curse Sealing Ring (rare)
    
    > Stolen item: 50 Gold
    
    > When to steal: When it moves towards you and tries to curse you.
    
    -------------------------------------------------------------------------------
    
    -- Efreet --
    
    > Location: Garibaldi Temple (outside), Dracula's Castle, Tower of Eternity 
    (19F), Tower of Evermore (33F)
    
    > Dropped item(s): Jet Black, Sunnyside Up Egg (rare)
    
    > Stolen item: Sun Tears
    
    > When to steal: Attack him until he is extremely low in health and wait for 
    him to grab you and attempt his suicide move.  When he grabs you, shake free 
    (with the left analog), then steal before he explodes.
    
    -------------------------------------------------------------------------------
    
    -- Evil Core --
    
    > Location: Garibaldi Temple B1 (outside door that leads to Legion)
    
    > Dropped item(s): Miracle Egg (rare)
    
    > Stolen item: Dark Crystal
    
    > When to steal: Hit an Evil Core, pause, then steal.
    
    -------------------------------------------------------------------------------
    
    -- Executioner --
    
    > Location: Abandoned Castle, Cordova Town, Dracula's Castle, Tower of Eternity 
    (49F), Tower of Evermore (27F, 26F)
    
    > Dropped item(s): Hamburger (rare)
    
    > Stolen item: 50 Gold
    
    > When to steal: Anytime during his ground pound attack.
    
    -------------------------------------------------------------------------------
    
    -- Fenrir --
    
    > Location: Abandoned Castle, Baljhet Mountains, Garibaldi Temple, Tower of 
    Eternity (9F)
    
    > Dropped item(s): Wild Memory, Hot Dog (rare)
    
    > Stolen item: 10 Gold
    
    > When to steal: Perfect guard its lunge attack, then steal while it recovers.
    
    -------------------------------------------------------------------------------
    
    -- Final Guard --
    
    > Location: Infinite Corridor, Dracula's Castle, Tower of Evermore (39F, 38F, 
    36F, 31F)
    
    > Dropped item(s): Adamantine, High Potion (rare)
    
    > Stolen item: 500 Gold
    
    > When to steal: When he does his flame attack, roll behind him or beside him 
    and steal.
    
    -------------------------------------------------------------------------------
    
    -- Fishman --
    
    > Location: Mortvia Aqueduct, Aiolon Ruins, Tower of Eternity (14F), Tower of 
    Evermore (37F)
    
    > Dropped item(s): Ancient Memory
    
    > Stolen item: Aquamarine
    
    > When to steal: Anytime during his rolling attack.
    
    -------------------------------------------------------------------------------
    
    -- Flame Demon --
    
    > Location: Forest of Jigramunt (near Tower of Eternity), Eneomaos Machine 
    Tower, Aiolon Ruins, Dracula's Castle, Tower of Eternity (46F), Tower of 
    Evermore (48F, 47F, 34F, 33F)
    
    > Dropped item(s): Sun Tears (rare)
    
    > Stolen item: Phlogiston
    
    > When to steal: You must hit him with an uppercut attack (R1 + Square, Square 
    + X, Attack-type I.D.'s Brute Force) then steal shortly afterwards.  The best 
    way to do this is to block his downward strike, tap Square + X, jump while in 
    the air, and steal immediately.
    
    Another method to steal:
    Have a battle-type equipped, staying close to your battle-type, have him do 
    Brute Force when the demon comes in for claw attack, simply double jump and 
    steal.
    
    (thanks to Ken)
    
    Yet another method to steal:
    Use the Time Stop ability with a mage-type then uppercut with whichever 
    uppercut of your choosing.  Double jump into the air and steal while time is 
    frozen!
    
    (thanks to Hataru)
    
    -------------------------------------------------------------------------------
    
    -- Flea Man --
    
    > Location: Garibaldi Temple, Dracula's Castle, Tower of Eternity (18F), Tower 
    of Evermore (42F, 41F, 40F, 20F, 3F)
    
    > Dropped item(s): Milk (rare)
    
    > Stolen item: 10 Gold
    
    > When to steal: As they land from each jump, and while they recover from their 
    jump attack.
    
    -------------------------------------------------------------------------------
    
    -- Frost Demon --
    
    > Location: Dracula's Castle, Tower of Eternity (48F), Tower of Evermore (26F, 
    25F)
    
    > Dropped item(s): Ice Cream (rare)
    
    > Stolen item: 100 Gold
    
    > When to steal: While he recovers from his downward strike.
    
    -------------------------------------------------------------------------------
    
    -- Frost Dragon --
    
    > Location: Mortvia Aqueduct, Dracula's Castle, Tower of Evermore (29F)
    
    > Dropped item(s): N/A
    
    > Stolen item: 50 Gold
    
    > When to steal: Before it shoots ice shards.
    
    -------------------------------------------------------------------------------
    
    -- Gaibon --
    
    > Location: Aiolon Ruins, Dracula's Castle, Tower of Eternity (28F), Tower of 
    Evermore (19F, 9F)
    
    > Dropped item(s): Piroshki (rare)
    
    > Stolen item: 50 Gold
    
    > When to steal: While he does his stun attack.
    
    -------------------------------------------------------------------------------
    
    -- Ghost --
    
    > Location: Abandoned Castle, Baljhet Mountains, Garibaldi Temple, Tower of 
    Eternity (7F)
    
    > Dropped item(s): N/A
    
    > Stolen item: 50 Gold
    
    > When to steal: After perfect guarding their attack.
    
    -------------------------------------------------------------------------------
    
    -- Ghoul --
    
    > Location: Cordova Town, Dracula's Castle, Tower of Evermore (15F, 11F)
    
    > Dropped item(s): White Steel, Ramen (rare)
    
    > Stolen item: 100 Gold
    
    > When to steal: Anytime before either of his attacks.
    
    -------------------------------------------------------------------------------
    
    -- Gi-Lee --
    
    > Location: Infinite Corridor, Dracula's Castle, Tower of Evermore (20F)
    
    > Dropped item(s): N/A
    
    > Stolen item: 1 Gold
    
    > When to steal: Let him steal from you, and follow him around until right 
    before he escapes with a smoke bomb.  Quickly steal from him before he tosses 
    the bomb.  I would recommend saving before attempting this since he only steals 
    rare items.
    
    -------------------------------------------------------------------------------
    
    -- Golden Bones --
    
    > Location: Tower of Evermore (1F)
    
    > Dropped item(s): Miracle Egg
    
    > Stolen item: 1,000 Gold
    
    > When to steal: During his jump attack.
    
    -------------------------------------------------------------------------------
    
    -- Great Armor --
    
    > Location: Forest of Jigramunt, Cordova Town, Eneomaos Machine Tower, Aiolon 
    Ruins, Tower of Eternity (44F), Tower of Evermore (44F, 43F, 41F)
    
    > Dropped item(s): Steel, Short Sword (rare)
    
    > Stolen item: Carbon Steel
    
    > When to steal: When he does his charge attack.
    
    -------------------------------------------------------------------------------
    
    -- Harpy --
    
    > Eneomaos Machine Tower, Dracula's Castle, Tower of Evermore (6F, 5F)
    
    > Dropped item(s): Red Steel
    
    > Stolen item: Orichalcum
    
    > When to steal:  The moment it lets you go from a full grab attack.  Allow the 
    Harpy to grab you, and then tap X until it lets you go for a double jump in the 
    air, then immediately steal during the jump.
    
    -------------------------------------------------------------------------------
    
    -- Iron Gladiator --
    
    > Location: Eneomaos Machine Tower, Dracula's Castle, Tower of Evermore (46F, 
    45F, 4F)
    
    > Dropped item(s): Soft Leather Armor (rare)
    
    > Stolen item: Damascus Steel
    
    > When to steal: When he does his spinning iron ball attack, as he finishes 
    with a slam.  He will only do the slam attack portion from midrange - if you 
    are too close to him, he will stumble.  Stay close to him until he starts the 
    attack then roll away.  He will start to spin the iron ball.  When he leans 
    back to slam the ground, run toward him and steal from him.  You can also jump 
    toward him an steal if you wish.
    
    -------------------------------------------------------------------------------
    
    -- Isaac (boss) --
    
    > Location: Cordova Town, Boss Rush Mode
    
    > Dropped item(s): N/A
    
    > Steal: Devil's Vein
    
    > When to steal: At the end of his dashing uppercut move.  He usually begins 
    the battle with this move.  Block the uppercut and steal from him as he falls. 
    The move is a long distance attack so he will only do it when you are far away.
    
    -------------------------------------------------------------------------------
    
    -- Isaac (2nd fight) (boss) --
    
    > Location: Dracula's Castle, Boss Rush Mode
    
    > Dropped item(s): N/A
    
    > Stolen item: Cheese
    
    > When to steal: As he flies back from an attack.  Try to get him close to a 
    wall, then knock him back with a combo or battle-type Innocent Devil, then 
    steal.
    
    -------------------------------------------------------------------------------
    
    -- Jin --
    
    > Location: Aiolon Ruins, Dracula's Castle, Tower of Evermore (28F)
    
    > Dropped item(s): Midas' Gold (rare)
    
    > Stolen item: Frenzy of Wind
    
    > When to steal: When he floats directly backwards.  Try to attack him once, 
    then roll away, and rinse and repeat until he does it.  He will usually only do 
    this when his life is low.
    
    -------------------------------------------------------------------------------
    
    -- Legion (boss) --
    
    > Location: Garibaldi Temple B1, Boss Rush Mode
    
    > Dropped item(s): N/A
    
    > Stolen item: Pizza
    
    > When to steal: When you have knocked away all the dead bodies and the core is 
    revealed, target the core, jump toward it and steal from it.
    
    -------------------------------------------------------------------------------
    
    -- Lesser Demon --
    
    > Location: Garibaldi Temple, Tower of Eternity (26F)
    
    > Dropped item(s): Aluminum, Lollipop (rare)
    
    > Stolen item: Spirit of Fuji
    
    > When to steal: During his drill attack.
    
    -------------------------------------------------------------------------------
    
    -- Lizard Shaman --
    
    > Location: Cordova Town, Eneomaos Machine Tower, Tower of Evermore (36F, 34F)
    
    > Dropped item(s): Indigo Steel
    
    > Stolen item: Ether
    
    > When to steal: When he does his flame attack, roll behind him and steal.
    
    -------------------------------------------------------------------------------
    
    -- Lizardman --
    
    > Location: Baljhet Mountains, Tower of Eternity (22F)
    
    > Dropped item(s): Jet Black, Leather Helmet (rare)
    
    > Stolen item: 50 Gold
    
    > When to steal: When he recovers from his jumping spear attack.
    
    -------------------------------------------------------------------------------
    
    -- Merman --
    
    > Location: Abandoned Castle, Mortvia Aqueduct, Tower of Eternity (14F), Tower 
    of Evermore (29F, 28F)
    
    > Dropped item(s): N/A
    
    > Stolen item: 50 Gold
    
    > When to steal: Anytime during his rolling attack.
    
    -------------------------------------------------------------------------------
    
    -- Minotaurus (boss) --
    
    > Location: Forest of Jigramunt, Boss Rush Mode
    
    > Dropped item(s): N/A
    
    > Stolen item: Devil Iron
    
    > When to steal:  As he comes down from his jump attack, do a jumping backflip, 
    then a jumping forward flip and steal from his head.  Make sure to do the first 
    jump extremely late in order to steal.  If you jump toward his left side, you 
    will have a much greater chance since the pillar usually covers the right side 
    of his head.  You will need to press the Steal button almost as soon as you do 
    the second jump in the air or else you will miss.  He will only do this attack 
    when he has the final pillar in his hands.
    
    -------------------------------------------------------------------------------
    
    -- Necromancer -- 
    
    > Location: Eneomaos Machine Tower, Aiolon Ruins
    
    > Dropped item(s): Red Steel, Spirit of Fuji (rare)
    
    > Stolen item: 100 Gold
    
    > When to steal: As he cast a spell.
    
    -------------------------------------------------------------------------------
    
    -- Nuculais (boss) --
    
    > Location: Garibaldi Temple B1, Boss Rush Mode
    
    > Dropped item(s): N/A
    
    > Stolen item: Napoletana
    
    > When to steal: As he begins to perform his grab attack, you must perfect 
    guard his hand at the moment he hits you and then run up and steal.
    
    -------------------------------------------------------------------------------
    
    -- Orc --
    
    > Location: Baljhet Mountains, Garibaldi Temple (outside), Tower of Eternity 
    (4F)
    
    > Dropped item(s): Aluminum, French Fries (rare)
    
    > Stolen Item: 10 Gold
    
    > When to steal: Anytime while he is shooting or preparing to shoot.
    
    -------------------------------------------------------------------------------
    
    -- Phantom Sword --
    
    > Location: Garibaldi Temple, Tower of Eternity (16F)
    
    > Dropped item(s): Knight's Vein, Ramen (rare)
    
    > Stolen item: 100 Gold
    
    > When to steal: Anytime after he throws his sword like a boomerang, until the 
    time he catches it.
    
    -------------------------------------------------------------------------------
    
    -- Rapid Sniper --
    
    > Location: Aiolon Ruins, Dracula's Castle, Tower of Evermore (49F, 48F)
    
    > Dropped item(s): Ceramics, Pork Bowl (rare)
    
    > Stolen item: 100 Gold
    
    > When to steal: Anytime while he is shooting or preparing to shoot.
    
    -------------------------------------------------------------------------------
    
    -- Red Ogre --
    
    > Location: Forest of Jigramunt, Dracula's Castle, Tower of Eternity (37F), 
    Tower of Evermore (49F), Tower of Evermore (43F, 42F, 5F, 4F)
    
    > Dropped item(s): Indigo Steel
    
    > Stolen item: Galtite
    
    > When to steal: When he does his jumping shockwave attack steal from him while 
    he is coming down from the jump.
    
    -------------------------------------------------------------------------------
    
    -- Saint Germain (boss) --
    
    > Location: Eneomaos Machine Tower, Boss Rush Mode
    
    > Dropped item(s): N/A
    
    > Stolen item: Immortal Fragment
    
    > When to steal:  Use the mage-type Innocent Devil to freeze time as the boss 
    stops time, and run up to him then steal.  It is best to wait for him to do 
    this move, then quickly run up to him as he stops time, that way when you 
    freeze time, you will be right next to him.
    
    -------------------------------------------------------------------------------
    
    -- Skeleton --
    
    > Location: Abandoned Castle, Baljhet Mountains, Garibaldi Temple, Dracula's 
    Castle, Tower of Eternity (1F, 11F, 21F, 31F, 41F)
    
    > Dropped item(s): Bronze
    
    > Stolen item: 10 Gold
    
    > When to steal: Anytime before, after, or during an attack.
    
    -------------------------------------------------------------------------------
    
    -- Skeleton Blaze --
    
    > Location: Abandoned Castle, Baljhet Mountains, Tower of Eternity (12F)
    
    > Dropped item(s): Wild Memory
    
    > Stolen item: Potion
    
    > When to steal: As he sidesteps.
    
    -------------------------------------------------------------------------------
    
    -- Skeleton Diver (boss) --
    
    > Location: Mortvia Aqueduct, Boss Rush Mode
    
    > Dropped item(s): N/A
    
    > Stolen item: Sushi
    
    > When to steal: When the fish dashes toward you while up on the platform (and 
    the skeleton is on the fish's back), double jump toward the fish at comes near 
    and steal from the skeleton on top.
    
    -------------------------------------------------------------------------------
    
    -- Skeleton Rider --
    
    > Location: Cordova Town, Tower of Eternity (29F), Tower of Evermore (35F)
    
    > Dropped item(s): Dung (rare)
    
    > Stolen item: Dragon Scale
    
    > When to steal: Jump and attack the skeleton on top of the dragon.  When the 
    skeleton is defeated steal from the dragon.
    
    -------------------------------------------------------------------------------
    
    -- Skeleton Trooper --
    
    > Location: Aiolon Ruins
    
    > Dropped item(s): Ceramics
    
    > Stolen item: 200 Gold
    
    > When to steal: When he does his charge attack (2 hits), you must steal during 
    the first part of the attack.  Wait until right before his dragon yells before 
    the first part of the attack, then dodge to the side and steal.
    
    -------------------------------------------------------------------------------
    
    -- Slogra --
    
    > Location: Garibaldi Temple, Aiolon Ruins, Dracula's Castle, Tower of Eternity 
    (27F), Tower of Evermore (9F, 8F)
    
    > Dropped item(s): Borscht (rare)
    
    > Stolen item: 100 Gold
    
    > When to steal: As he flies back from an attack.  Use combo X, O (with a 
    sword) near a corner then steal.
    
    -------------------------------------------------------------------------------
    
    -- Sniper Orc --
    
    > Location: Forest of Jigramunt, Eneomaos Machine Tower, Tower of Eternity 
    (39F)
    
    > Dropped item(s): Ancient Memory, Carbon Steel (rare)
    
    > Stolen item: 50 Gold
    
    > When to steal: Anytime while he is shooting or preparing to shoot.
    
    -------------------------------------------------------------------------------
    
    -- Spirit --
    
    > Location: Baljhet Mountains, Forest of Jigramunt, Infinite Corridor, 
    Dracula's Castle, Tower of Eternity (23F, 32F), Tower of Evermore (45F, 32F)
    
    > Dropped item(s): Potion (rare)
    
    > Stolen item: 10 Gold
    
    > When to steal: When it staggers from blocking its attack.
    
    -------------------------------------------------------------------------------
    
    -- Spectral Sword --
    
    > Location: Garibaldi Temple, Infinite Corridor, Tower of Eternity (16F)
    
    > Dropped item(s): Knight's Vein, High Potion (rare)
    
    > Stolen item: 200 Gold
    
    > When to steal: While it is performing its beam attack, steal from its back.
    
    -------------------------------------------------------------------------------
    
    -- Thief --
    
    > Location: Garibaldi Temple, Mortvia Aqueduct, Dracula's Castle, Tower of 
    Eternity (38F), Tower of Evermore (40F, 30F)
    
    > Dropped item(s): N/A
    
    > Stolen item: 1 Gold
    
    > When to steal: After his spin attack when he recovers.
    
    -------------------------------------------------------------------------------
    
    -- Thunder Demon --
    
    > Location: Aiolon Ruins, Tower of Eternity (47F, 17F)
    
    > Dropped item(s): Storm Ring (rare)
    
    > Stolen item: Lightning Stone
    
    > When to steal: After he blocks an attack in the air.  Equip some low-level 
    punch knuckles and jump and hit him about three times.  Eventually he will 
    block and open his window of steal.
    
    -------------------------------------------------------------------------------
    
    -- Thunder Dragon --
    
    > Location: Forest of Jigramunt, Infinite Corridor, Tower of Evermore (19F)
    
    > Dropped item(s): N/A
    
    > Stolen item: 50 Gold
    
    > When to steal: Before it shoots electricity balls.
    
    -------------------------------------------------------------------------------
    
    -- Trevor (boss) --
    
    > Location: Abandoned Castle, Boss Rush Mode
    
    > Dropped item(s): N/A
    
    > Stolen item: Curry
    
    > When to steal: During his holy cross move, when he lands there is a small 
    window of opportunity to steal from him.  To steal from him, stand right next 
    to him during his Holy Cross move (just about to where it hits you) then steal 
    the moment he lands.  Hector will automatically lunge forward because of the 
    steal move, which should allow you to grab Trevor's Curry.
    
    -------------------------------------------------------------------------------
    
    -- Undead Lord --
    
    > Location: Eneomaos Machine Tower, Aiolon Ruins, Infinite Corridor, Dracula's 
    Castle
    
    > Dropped item(s): Red Steel
    
    > Stolen item: 100 Gold
    
    > When to steal: Anytime during his jump attack.
    
    -------------------------------------------------------------------------------
    
    -- Unicorn --
    
    > Location: Infinite Corridor, Tower of Evermore (24F, 23F)
    
    > Dropped item(s): Forgotten Memory, Beelzebub's Seal (rare)
    
    > Stolen item: 200 Gold
    
    > When to steal: At the end of his spike attack.
    
    -------------------------------------------------------------------------------
    
    -- Vassago --
    
    > Location: Forest of Jigramunt, Cordova Town, Eneomaos Machine Tower, Aiolon 
    Ruins, Dracula's Castle, Tower of Eternity (36F)
    
    > Dropped item(s): N/A
    
    > Stolen item: Ceremonial Tool
    
    > When to steal: Perform an uppercut attack (R1 + Square, Square + X) and steal 
    from them in the air.
    
    -------------------------------------------------------------------------------
    
    -- White Dragon --
    
    > Location: Abandoned Castle, Aiolon Ruins, Infinite Corridor, Tower of 
    Evermore (39F)
    
    > Dropped item(s): N/A
    
    > Stolen item: 50 Gold
    
    > When to steal: While he is charging for his fireball attack.
    
    -------------------------------------------------------------------------------
    
    -- White Gravial --
    
    > Location: Cordova Town, Eneomaos Machine Tower, Tower of Evermore (13F, 12F)
    
    > Dropped item(s): White Steel, Serum (rare)
    
    > Stolen item: 100 Gold
    
    > When to steal: During its poison attack.
    
    -------------------------------------------------------------------------------
    
    -- Wight --
    
    > Location: Eneomaos Machine Tower, Aiolon Ruins, Infinite Corridor
    
    > Dropped item(s): N/A
    
    > Stolen item: 100 Gold
    
    > When to steal: Perfect guard its spin attack, then steal immediately 
    afterwards.
    
    -------------------------------------------------------------------------------
    
    -- Wizard --
    
    > Location: Abandoned Castle, Baljhet Mountains, Garibaldi Temple, Tower of 
    Eternity (13F)
    
    > Dropped item(s): Spirit of Fuji (rare)
    
    > Stolen item: Memorial Ticket
    
    > When to steal: As he cast a spell.
    
    -------------------------------------------------------------------------------
    
    -- Wolf Skeleton --
    
    > Location: Mortvia Aqueduct, Forest of Jigramunt, Tower of Eternity (43F)
    
    > Dropped item(s): Potion (rare)
    
    > Stolen item: 50 Gold
    
    > When to steal: When it sinks into the ground you must steal while it does its 
    lunge attack from the ground.  When it sinks wait until right before it does 
    the lunge attack, roll to the side or away from it, and steal from it while it 
    is in midair or landing from the attack.
    
    -------------------------------------------------------------------------------
    
    -- Wyvern (boss) --
    
    > Location: Baljhet Mountains, Boss Rush Mode
    
    > Dropped item(s): N/A
    
    > Stolen item: Shortcake
    
    > When to steal: When the wyvern gets his head stuck in the dirt, jump on his 
    back.  He will start to fly and carry you extremely far up in the air.  The 
    purple marker will appear after about 7 seconds while in the air.  Steal from 
    his neck and you will fall back down to the ground to continue the battle.
    
    -------------------------------------------------------------------------------
    
    -- Zombie --
    
    > Location: Abandoned Castle, Baljhet Mountains, Cordova Town, Dracula's 
    Castle, Tower of Eternity (2F)
    
    > Dropped item(s): Wild Memory
    
    > Stolen item: 10 Gold
    
    > When to steal: Anytime.
    
    -------------------------------------------------------------------------------
    
                                         + + +
    +++++++ ~~ "If limited life is God's decree, then I shall defy it!! ~~ ++++++++
    +++++++ ~~ And within that eternity, I shall curse Him forevermore!" ~~ +++++++
    +++++++++++++++++++++++++ - Lament of Innocence (2003) ++++++++++++++++++++++++
    
       ___
    Se/ __\tion IX                                                           [CH00]
    ~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    / /___                    ++ CHAIRS AND UNLOCKABLES++
    \____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Throughout the game, there are many chairs that Hector can sit in that will be 
    added to the Chair Room found in Cordova Town whenever Hector sits in the 
    chair.  The Chair Room is near the teleport room in the Suburbs area (South) of 
    Cordova Town.  Upon completion of this quest, the Complete Chair will be added 
    to the Chair Room.
    
    [ ] Panchinko
    Location: Baljhet Mountains
    Details: This is located in one of the rooms in the cave that is accessed after 
    the water has drained from all areas.  It is in the room with the Dragon Scale. 
    Go to the bridge right before the area where you get the Boiling Ring to enter 
    this water-drained area.
    
    [ ] Comedian's Chair
    Location: Aiolon Ruins
    Details: Use a Proboscis Fairy-type with "Press it and see" to reveal another 
    path in the middle section of the north Aiolin Ruins area then enter the middle 
    door of that area to find this chair.
    
    [ ] Leather Chair
    Location: Aiolin Ruins
    Details: Behind the door with the vines (west path).  Use a Mage-type's fire 
    spell to burn the vines.
    
    [ ] Woodman's Chair
    Location: Forest of Jigramunt
    Details: Use the Iytei's "Shoulder Ride" at the top of the hill in the cave of 
    the Forest of Jigramunt to break through the statue, and this chair will be 
    found inside of the room in the second tunnel behind the statues.
    
    [ ] Bench
    Location: Cordova Town
    Details: Right before you reach the stairs that lead to B1 in Cordova Town, 
    look off to the left to see the bench.  This area has Executioners and Lizard 
    Shamans in it.
    
    [ ] Coffee Cup
    Location: Garibaldi Temple
    Details: This chair is in the middle of the first room that you come to after 
    using "Magic Circle" to go under the cracked wall on the far southwest side of 
    Garabaldi Temple.
    
    [ ] Dracula's Throne
    Location: Dracula's Castle
    Details: During the first fight with Dracula, walk up to his throne and show 
    off to him by sitting in it to get credit for this chair.
    
    [ ] Gunnery Seat
    Location: Baljhet Mountains, Aioline Ruins, Mortvia Aqueduct
    Details: Sit in the Gunnery Seat after knocking the enemy out of the chair.
    
    [ ] Throne of Bones
    Location: Dracula's Castle
    Details: When you first enter the 1F section of Dracula's Caste from B1, head 
    to the door in the east and you'll wind up in another section of B1.  The chair 
    will be in the west section at the end of that area.
    
    [ ] Therapeutic Chair
    Location: Abondoned Castle
    Details: This chair is found to the right of the doorway leading to the second 
    set of stairs that lead up to 2F of the Abandoned Castle.  Don't go up the 
    first set of stairs leading to 2F or you'll miss it!
    
    [ ] Park Swing
    Location: Cordova Town
    Details: At the beginning of Cordova Town, head over to the east side to find a 
    barred doorway.  Use the Devil-type's "Magic Circle" ability to find the park 
    swing along with a HP Max Up on the other side. 
    
    [ ] Highbrow Chair
    Location: Dracula's Castle
    Details: On the first stroll through the 1F section of Dracula's castle, you'll 
    run into two Rapid Sniper right before you get ready to enter the castle from 
    the area along the outside - head to the section in the northwest and you'll 
    find this chair at the end of the path.  Hit the wall behind this chair to find 
    the Medusa Ring as well.
    
    [ ] Save Room Chain
    Location: Any area
    Details: Sit in the chair in any save room.
    
    [ ] Stump Stool
    Location: Forest of Jigramunt
    Details: After the first save point in the Forest of Jigramunt, enter the next 
    area then take the south path, and you will find the Stump in the area with 
    Assassin Zombies.
    
    [ ] Hilarious Cushion
    Location: Aiolin Ruins
    Details: Behind the door with the vines (east path).  Use a Mage-type's fire 
    spell to burn the vines.
    
    [ ] Teleporter Seat
    Location: Most areas
    Details: Sit in the chair in any warp room.
    
    [ ] Rattan Chair
    Location: Forest of Jigramunt
    Details: This chair is found in the southeast room of the cave after breaking 
    the ground with the Battle-type "Hip Press" ability.
    
    [ ] Western Toilet
    Location: Forest of Jigramunt
    Details: In the west corner of the Forest of Jigramunt, after the water drains 
    from all areas, you will find this chair in the back of the drained lake next 
    to the first save room.
    
    [ ] Gondola
    Location: Abandoned Castle
    Details: Sit in the Gondola chair when you first leave the Abandoned Castle 
    area after the Crazy Armor boss fight.
    
    [ ] Emporer's Throne
    Location: Infinite Corridor
    Details:  Outside the warp room of Infinite Corridor 3F.
    
    [ ] Two-Seater Sofa
    Location: Mortvia Aqueduct
    Details: When the water drains, head back to 2F and you will find this chair at 
    the southwest corner room.
    
    [ ] Director's Chair
    Location: Aiolin Ruins
    Details: Use a Proboscis Fairy-type with "Press it and see" to reveal another 
    path in the middle section of the north Aiolin Ruins area then enter the far 
    east door of that area to find this chair.
    
    [ ] Rocking Chair
    Location: Baljhet Mountains
    Details: Look over to the left side of Julia's Shop as you enter.
    
    [ ] The Complete Chair
    Location: Chair Room
    Details: This will appear in the Chair Room once you have sat in all the other 
    23 chairs found throughout the game.
    
    ++ Unlockables
    
    Boss Rush Mode - unlocked when you beat all the bosses in the game including 
    the optional boss.  After beating the final boss, don't forget that you need to 
    save your complete data to get credit for beating him.  Boss Rush Mode is a 
    survival mode composed of all the bosses in the game.  The bosses will be the 
    same level as they were when you first fought them and they will all have the 
    same steal items, which you can steal once again.  Keep in mind that you must 
    beat all the bosses in Boss Rush Mode in order to exit.
    
    Sound Test - Beat Boss Rush Mode and a "Music Box" item will be in the warp 
    room as you finish boss rush mode.  Grab the item for the Sound Test menu to be 
    unlocked on the main menu of the game allowing you to access all of the games 
    music.
    
    Crazy Mode - Beat normal mode then type in "@CRAZY" for your name as you begin 
    a new game to face a harder difficulty.
    
    Trevor Mode - Beat normal mode then type in "@TREVOR" for your name as you 
    begin a new game to play the main game with Trevor Belmont.
    
    Mobeius Brooch - The Mobeius Brooch is available in Julia's Shop after you have 
    completed Crazy Mode.  This will allow you to have an infinite number of hearts 
    for your IDs when equipped.
    
    Moai - If you have a Lament of Innocence save on your memory card, then exit 
    the Abandoned Castle from the beginning of the game and run around this side to 
    find this special item.  It will restore all of your health if used, or you can 
    sell it Julia for a good amount of money.  This will only work on the PS2 
    version!
    
                                        + + +
    +++++++ ~~ The ancestors of the Belmont Family are doomed to confront ~~ ++++++
    ++++++++++++++++ ~~ the power of evil incarnate...Dracula! ~~ +++++++++++++++++
    +++++++++++++++++++++++ - Castlevania: Bloodlines (1994) ++++++++++++++++++++++
    
       ___
    Se/ __\tion X                                                            [TM00]
    ~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    / /___                   ++ TREVOR MODE MINI GUIDE ++
    \____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    In Trevor Mode, you will play Hector's game with Trevor and will be able to go 
    anywhere that Hector can go.  Trevor can gain 100% on each map as well as find 
    all the chairs in the game.  He will automatically start out with some of the 
    abilities that Hector normally has to find (Quick Step, Double Step, Marker).  
    There are no cutscenes or hints so you will have to know what to do when it 
    comes time to do it.  Trevor cannot gain any money in any way so whipping 
    candles is basically useless unless you find an occasional meat in a candle.  
    Julia appears to be scared of Trevor so you can't buy any items for him - go to 
    her shop to see what I mean.  Potions are always used when you pick them up.  
    Trevor cannot keep a potion like Hector.  Trevor cannot carry any items besides 
    the various whips found throughout the game.  Trevor will not have to worry 
    about suffering from any status ailments, since he has no way to cure them.  
    Perfect guarding will increase Trevor's HP and Heart count by 1 for each 
    successful perfect guard.
    
    Trevor uses the all-great whip for his main weapon and he can find many other 
    whips scattered throughout the game in certain locations, which are described 
    in the mini-walkthrough.  To equip a whip, pause the game and select "Equip" 
    then choose your whip.  The Vampire Killer will be available from the start.
    
    +++++++++++++++++++++++++ Trevor's Special Weapons ++++++++++++++++++++++++++++
    
    Trevor has his special weapons in place of Innocent Devils: the Dagger, the 
    Axe, the Holy Water, the Boomerang, and the Watch.  Cycle thought the different 
    special weapons using the D-pad.  All of his special weapons will drain hearts 
    every time you use one.  Collect hearts to replenish Trevor's heart gauge just 
    as you would an ID.  Trevor has two different styles of attacks with each 
    special weapon: Normal (ID Attack button) and Alternate (Guard + ID Attack 
    button)
    
    ++ Dagger
    
    Normal: Trevor will throw three daggers toward the enemy.
    Hearts: 1
    
    Alternate: Trevor will throw a wave of daggers toward the enemy and they will 
    revolve around him while hitting him the entire time.
    Hearts: 10
    
    ++ Axe
    
    Normal: Trevor will throw two axes toward the enemy.
    Hearts: 5
    
    Alternate: Trevor will hit the ground with a large axe and plow the ground up 
    around him
    Hearts: 10
    
    ++ Holy Water
    
    Normal: Trevor will throw the Holy Water creating a Holy Flame that will circle 
    him for a second.
    Hearts: 3
    
    Alternate: Trevor will throw the Holy Water creating a Holy Flame that will 
    move along the ground and target the closest enemy.
    Hearts: 8
    
    ++ Boomerang
    
    Normal: Trevor will throw the boomerange in front of him and the boomerange 
    will return shortly.  This will hit the enemy when he throws it and as it 
    returns.
    Hearts: 5
    
    Alternate: Trevor will jump into the air and float creating an aura of Holy 
    energy around him that will damage anything that touches it.
    Hearts: 15
    
    ++ Watch
    
    Normal: Trevor will stop time for a short period.
    Hearts: 20
    
    Alternate: Trevor will stop time for a longer period.
    Hearts: 30
    
    +++++++++++++++++++++++++++++++ Stat Increases ++++++++++++++++++++++++++++++++
    
    Trevor cannot gain experience from defeating enemies, though he can find 
    special items placed in each stage that will allow him to gain stat bonuses.
    
    ++ HP Max Up: Increases Trevor's HP.
       Shape: Vial
       Stat Increase: +30 HP
    
    ++ MP Max Up: Increases Trevor's Heart count.
       Shape: Heart
       Stat Increase: +10 Hearts
    
    ++ ATK Up: Increases Trevor's ATK.
       Shape: Sword
       Stat Increase: +5 ATK
    
    ++ DEF Up: Increases Trevor's DEF.
       Shape: Armor
       Stat Increase: +5 DEF
    
    ++ Crest: Increase all stats.
       Shape: Medal
       Stat Increase: +50 HP, +5 Hearts, +5 ATK, +5 DEF
    
    ++++++++++++++++++++++++++++++ Trevor Move List +++++++++++++++++++++++++++++++
    
    Trevor's attacks are much like Hector's, where you can change the attack by 
    pressing the Final Attack button after a series of normal attacks, but Trevor 
    can actually go back to the normal attack button once Final Attack has been 
    pressed to get some different results.
    
    For this section please note:
    
    A  = Attack
    FA = Final Attack
    G  = Guard
    J  = Jump
    
    Displayed in the chart below is a rundown of the different ways that Trevor's 
    attacks can connect:
    
    
                                                    *Power Slam (FA)
                                                        /
                                                       /
                                                      /
                                                     /
        *Whip Spin (A)               *Jumping Uppercut (A)   *Rapid Kicks (FA)
                 \                                   \          /
                  \                                   \        /
                   \                                   \      /
                    \                                   \    /
           *Whip Strike 3 (A)         *Whip Lunge (A)  *Double Roundhouse (FA)
                      \                         \          /
                       \                         \        /
                        \                         \      /
                         \                         \    /
                *Whip Strike 2 (A)                *Punch (FA)
                           \                        /
                            \                      /
                             \                    /
                              \                  /
                               *Whip Strike 1 (A)
    
    
    Trevor's combos with normal attacks can link into the Final Attack combos, but 
    it is a little hard to show in the chart above without it being confusing, so 
    turn your attention to the descriptions below.  
    
    This is a list of all of Trevor's attack combinations with a description of 
    each.  The descriptions are for each single move that is listed and not the 
    entire combination.
    
    
    -- Normal Attack button combos:
    
    ++ Whip Strike 1 (A)
       Trevor will strike his whip to the left.
    
    ++ Whip Strike 2 (A - A)
       Trevor will strike his whip to the right.
    
    ++ Whip Strike 3 (A - A - A)
       Trevor will perform an overhead whip strike.
    
    ++ Whip Spin (A - A - A - A)
       Trevor will spin while moving forward with his whip.
    
    
    -- Final Attack button combos:
    
    ++ Punch (A - FA)
       Trevor will lunge forward with a punch.
    
    ++ Double Roundhouse (A - FA - FA) or (A - A - FA)
       Trevor will perform two stepping roundhouse kicks forward.
    
    ++ Rapid Kicks (A - FA - FA - FA) or (A - A - A - FA)
       Trevor will stand on one leg and deliver a series of kicks finally ending 
       the move with a powerful overhead kick.
    
    ++ Whip Lunge (A - FA - A)
       Trevor will jump and spin directly toward the area in front of him.
    
    ++ Jumping Uppercut (A - FA - FA)
       Trevor will quickly uppercut the enemy and jump into the air with him.
    
    ++ Power Slam (A - FA - FA - A)
       Trevor will dive directly into the ground with a heavy dive attack that will 
       plow up the dirt around him.
    
    
    -- Extra Moves/Combinations
    
    ++ Air Whip Spin ([In the air] A - A - A - FA)
       Trevor will do three normal whip strikes then end the combination with a 
       spinning whip attack while falling.  You can also do this move after one or 
       two presses of the Attack button (A - FA, A - A - FA).
    
    ++ Whip Uppercut (G + A)
       Trevor will uppercut the area in front of him with his whip.
    
    ++ Somersault Kick Uppercut (A + J)
       Trevor will perform a somersault kick diaganolly upwards.  This is much like 
       the Blaze Master's upward kick.
    
    ++++++++++++++++++++++++++++ Special Whip Effects +++++++++++++++++++++++++++++
    
    + Ice Whip - Sometimes freezes enemies, including two of Isaac's Ids (Abel and 
      Crimson).
    
    + Thunder Whip - Sometimes paralyzes enemies.
    
    + Holy Whip - Kill all undead enemies in one hit, most of the time.  This is 
      the only way to kill a Blood Skeleton with Trevor.
    
    See the list below for the location of each whip.
    
    ++++++++++ Item Locations/Whip Locations/Boss Tips/Mini-Walkthrough +++++++++++
    
    
    ++ Stage 1 - Abandoned Castle
    
    
    Trevor's beginning stats:
    
    HP      100
    Hearts  060
    ATK     030
    DEF     010
    
    HP Max Up - In the Fairy Devil Forge.
    
    DEF Max Up - On B1, in the room with the wine crates.  Whip through the wine 
    crates.
    
    ATK Up - In the large circular room of B1 where Hector would normally find 
    $100.
    
    * In the quiet middle room of B1, whip the third cracked pillar to continue.
    
    Crazy Armor Boss - Trevor can literally mop the floor with this boss if you use 
    the alternate dagger special weapon along with his whip spin combo.  Use the 
    Thunder Whip in Boss Rush Mode to totally rape him.
    
    Crest - Defeat Crazy Armor.
    
    Trevor's stats upon leaving Abandoned Castle:
    
    HP      180
    Hearts  065
    ATK     040
    DEF     020
    
    
    ++ Stage 2 - Baljhet Mountains
    
    
    MP Max Up - In the Battle-type Devil Forge.
    
    ATK Up - In the southeastern area where Hector normally receives the Perfect 
    Guard Skill.
    
    * WHITE MARK (Holy Whip) - In the northern area with the Blood Skeletons, place 
    a White Mark on your map, so you'll know to come back once you have obtained 
    the Holy Whip.
    
    * BLUE MARK (Water Drain) - In the southwestern area with the bridge and 
    waterfall, place a Blue Mark on your map, so you'll know to come back after 
    Stage 9.
    
    Flame Whip - In the western area where Hector normally gets the Boiling Ring, 
    there is a teleporter that will teleport you up to the Flame Whip.  The Flame 
    Whip is on the same platform where Hector would normally find an HP Max Up.
    
    Wyvern - You can basically murder this boss just like the Crazy Armor boss as 
    long as you keep the Vampire Killer equipped - the Flame Whip will take less. 
    Take advantage of when he buries his head into the sand and you can basically 
    rape him with constant whip combos ending with the whip spin while he is in the 
    air.  The Wyvern will take much more off than Crazy Armor when he hits you so 
    be sure to block his attacks and avoid the flames.  Use the Square Tip Whip on 
    this boss in Boss Rush Mode.  Surprisingly, he is not weak against the Ice 
    Whip.
    
    Crest - Defeat the Wyvern.
    
    Trevor's stats upon leaving the Baljhet Mountains:
    
    HP     230
    Hearts 080
    ATK    050
    DEF    025
    
    
    ++ Stage 3 - Garibaldi Temple
    
    
    ATK Up - Break the wall on the west side of Garibaldi Temple before you enter.
    
    Wind Whip - On 2F of Garibaldi Temple, this will be on the northwest balcony.
    
    RED MARK (later) - Place a red mark in the room that leads you to Legion in the 
    southwestern most point of Garibaldi Temple so you can come back to him later 
    once you get some better whips and stats.  You can try him now, but his second 
    form will be able to kill Trevor in about two hits for the moment.
    
    Trevor Doppleganger - Arguably, Trevor will fight a different boss from Hector. 
    The Trevor Boss is now weak against light and has a dark attribute.  Use your 
    Wind Whip while fighting him and always mix in some physical attack with the 
    Final Attack button since they will take off more than your whip.  The 
    Alternate attack of Holy Water will work well against him also.  In Boss Rush 
    Mode, use the Holy Whip against the Trevor Doppleganger.
    
    Crest - Defeat the Trevor Doppleganger.
    
    HP Max Up - On the pedestal in the room where you normally get Brute Force for 
    your Battle-type ID with Hector.  This is the room directly after the Trevor 
    fight.
    
    DEF Up - At the very bottom of B1 after fighting Trevor.  This is the same room 
    where the Sixth Sense Brooch is located with Hector.
    
    Trevor's stats upon leaving Garibaldi Temple:
    
    HP     310
    Hearts 085
    ATK    060
    DEF    035
    
    
    ++ Stage 4 - Mortvia Aqueduct
    
    
    Circle Tip Whip - This is found in the room where Hector normally finds the 
    Mortvia Aqueduct map.  This room is in the west part of the northern waterway 
    area.
    
    DEF Up - Bust through the cracked wall shortly before exiting the waterway area 
    and follow that path all the way to the end to find this in the final room.
    
    * Blast the damaged cannon tower to make a bridge over to the next door in the 
    cannon area.
    
    BLUE MARK (Water Drain) - In the area with the standing water on 1F, place a 
    Blue Mark in that area on your map so you'll know to come back after Stage 9.
    
    * Attack the staff with the glowing top piece in the room at the end of 2F for 
    a staircase to rise out of the floor in front of you.
    
    ATK Up - In the drained pool right before the boss door where Hector only gets 
    a potion, Trevor will find an ATK Up.
    
    Skeleton Diver - For this boss, you actually have the correct whip to use 
    against him, so equip your flame whip and attack for maximum damage.  Attack 
    with the flame whip and this boss will be torn through in a matter of seconds!
    
    Crest - Defeat the Skeleton Diver.
    
    MP Max Up - In the Bird-type Devil Forge.
    
    * A teleporter will appear outside the boss door after the Skeleton Diver has 
    been defeated that will allow you to reach the Forest of Jigramunt.
    
    Trevor's stats upon leaving Mortvia Aqueduct:
    
    HP     360
    Hearts 100
    ATK    070
    DEF    045
    
    
    ++ Stage 5 - The Forest of Jigramunt
    
    
    BLUE MARK (Water Drain) - Near the first save room of the Forest of Jigramunt, 
    place a Blue Mark on your map so you'll know to come back to the lake after 
    Stage 9.
    
    HP Max Up - When you first enter the cave portion of the Forest of Jigramunt, 
    make a right (head west) and break the cracked wall near the door at the end of 
    the first tunnel to find this upgrade.  Hector finds an XS Potion here.
    
    DEF Up - In the tunnel after the above tunnel containing the HP Max Up, enter 
    the room to the side to find this on a pedestal.  Hector finds the Absolute 
    Zero Ring here.
    
    Ice Whip - In the room at the end of area behind the statues, you will find 
    this whip.  Hector finds a Dragon Scale here.
    
    Minotaurus - Once again, you have the best whip to use on him!  Use the Wind 
    Whip mixed with Alternate Boomerang attacks to quickly tear through him before 
    he even has a chance to grab a final pillar.  Be sure to get underneath him 
    while he is standing when you do the Alternate Boomergang attack.
    
    Crest - Beat Minotaurus.
    
    Trevor's stats upon leaving the Forest of Jigramunt:
    
    HP     440
    Hearts 105
    ATK    075
    DEF    055
    
    
    ++ Stage 6 - Cordova Town
    
    
    DEF Up - Use the teleporter to teleport past the bars in the southeastern area 
    of Cordova Town to find this in front of the Park Swing.  Hector finds an HP 
    Max Up here.
    
    ATK Up - In the B1 area of Cordova Town, you will find this in the middle 
    tunnel.  This is in the area past the Bench that leads to Mortvia Aqueduct.
    
    Isaac - You have the best weapon for this fight as well!  Use the Ice Whip on 
    Isaac.  Only use Whip attacks while you attack Isaac - the Whip Spin may be 
    able to hit Abel and freeze him in place.  The Alternate Dagger attack is good 
    for keeping Abel occupied also.
    
    Crest - Defeat Isaac.
    
    MP Max Up - In the Mage-type Devil Forge.
    
    * In the long area with the candles, use the Alternate Watch attack to stop 
    time so that you can run up to the door in the back.
    
    Trevor's stats upon leaving Cordova Town:
    
    HP     490
    Hearts 120
    ATK    085
    DEF    065
    
    
    ++ Stage 7 - Eneomaos Machine Tower
    
    
    * Hit the lever and use the Alternate Watch attack to stop the timer while you 
    go up the stairs to reach the entrance to the Machine Tower.
    
    Thunder Whip - In the first hallway of 2F, break the cracked wall across from 
    the door.  This is where Hector finds the Purity Ring.
    
    * Hit one of the screw-like objects in the elevator room to make the elevator 
    rise.
    
    * Next to the warp room, you will see a teleporter next to the wall with the 
    crack.  If you go that way and fight Saint Germain, you will not find a save 
    room before him.  You're basically entering his boss room from the back by 
    taking that route.
    
    * Use the alternate dagger attack to keep the Death Rippers away while you hit 
    the screw-like object to go up the second elevator.
    
    * In the room with the machine structure, attack the pair of gears on the very 
    top to continue to the next area.
    
    Saint Germain - Use the Thunder Whip while fighting him to take the most damage 
    from him.  He cannot poison you during this fight thanks to Trevor's immunity 
    to all status ailments.  The Watch weapon will cancel any of his time moves, 
    but be sure to only use the normal watch attack and not the alternate to save 
    hearts.  The normal Holy Water attack works well for stunning him so you can 
    attack.  He is also weak against the Abyss Whip in boss rush mode, but the 
    Thunder Whip is still his major weakness.
    
    Crest - Beat Saint Germain.
    
    HP Max Up - Inside of the Devil-type Devil Forge.
    
    * Trevor will have to use a teleporter (pink portals) to move in between walls.
    
    ATK Up - Trevor will find this in the Southeast corner room of 2F.  This is in 
    the same room where Hector finds the Sacrifice Brooch.
    
    Trevor stats upon completing Eneomaos Machine Tower:
    
    HP     570
    Hearts 125
    ATK    095
    DEF    070
    
    (It is possible to go and fight the boss at the Abandoned Castle now if you 
    wish)
    
    * Warp back to Cordova Town (Center) and use the teleporter to move to the 
    other side of the gate in the area off to the east of the warp room.
    
    
    ++ Stage 8 - Aiolin Ruins
    
    
    DEF Up - Blast the cracked wall on the side of the mountain, to the left of the 
    gate, while inside the Gunnery Seat to have this upgrade fall from the side of 
    the mountain.
    
    MP Max Up - In the room with the Leather Chair, in the southwest section of the 
    tunnel past the warp room.  Hector receives a Frenzy of Wind from this room.
    
    Abyss Whip - In the room with the Hilarious Cushion, in the southeast section 
    of the tunnel past the warp room.  Hector receives a HP Max Up in a chest and a 
    Damascus Steel material from this room.
    
    ATK Up - On a pedestal in the room with the Comedian's Chair.  This is in the 
    middle area past the wall with the button in Hector's game.  Hector finds an 
    Orichalcum material in this room.
    
    Crest - In the middle of the room in the far west of the Aiolin Ruins.  The 
    doors will seal off and Fishmen followed by Jins and Skeleton Troopers will 
    attack.  Equip your Abyss Whip and fight them off with that whip mixed with 
    Alternate Holy Water attacks.  Try to save most of your special attacks for the 
    Jins and Skeleton Troopers.
    
    * Go back to the warp room of the Ailon Ruins then warp back to the Baljhet 
    Mountains and run all the way back to the boss room of the Abandoned Castle and 
    climb the stairs inside to 5F.
    
    Trevor Doppleganger 2 - Based off of your current range of whips, use the 
    Circle Tip whip and mix up the attacks with the Alternate attack of Holy Water 
    to quickly dispel his shield.  Use the Holy Whip once again in Boss Rush mode.
    
    Crest - Defeat Trevor Doppleganger 2.
    
    Trevor's stats upon leaving the Aiolin Ruins and fighting Trevor 2:
    
    HP     670
    Hearts 145
    ATK    110
    DEF    085
    
    Enter the teleporter after the Trevor 2 fight to enter the next stage.
    
    
    ++ Stage 9 - Infinite Corridor
    
    
    HP Max Up - Directly in front of the door to the warp room on 3F.
    
    Holy Whip - Check in the area past the part where Hector normally has to use 
    the long glide ability to reach on 3F.  Use the Teleporter below the stairs to 
    get Trevor to the other side.  The Holy Whip will be found at the end of the 
    west path past the save point.  This is where the Shyovasli insription is.
    
    * Use the Watch Normal or Alternate attack to get under the skeleton heads that 
    block the door.  Stop time and attack them just like you did with Hector.
    
    Dullahan - Equip the Holy Whip and use Holy Water for this fight.  When he 
    recovers you can murder him with a Whip combo if you have the Holy Whip.
    
    Crest - Defeat Dullahan.
    
    * Now for the fun part.  After you have beaten Dullahan, you will have to 
    backtrack ALL the way to warp room of Infinite Corridor and teleport to the 
    Mortvia Aqueduct to reach the final stage.  Now would be a good time to go back 
    and get any extra items in the areas where the water has drained, where the 
    Blood Skeletons once blocked the way, or you can go fight Legion.
    
    Hector's stats upon leaving Infinite Corridor:
    
    HP     750
    Hearts 150
    ATK    115
    DEF    090
    
    
    ++ Backtracking
    
    
    + Baljhet Mountains Backtrack
    
    DEF Up - Whip through the Blood Skeletons with your Holy Whip and you'll find 
    this on the pedestal in the next room.
    
    DEF Up - In the tunnels to the side of the bridge with the drained water, enter 
    the north room to find this on a pedestal in the back of the Panchinko chair.
    
    + Garibaldi Temple Backtrack
    
    Legion and Nuculais - Use the Holy Whip mixed with Alternate Dagger attacks (to 
    keep the zombies away) on Legion then use the Abyss Whip on Nuculais.  You may 
    be able to beat Nuculais before he even gets big if you pound on him when he 
    reaches up under the floor.
    
    Crest - Beat Legion and Nuculais.
    
    + Mortvia Aqueduct Backtrack
    
    DEF Up - You'll find this past the area with the drained water at the end of 
    the east path when the path splits.
    
    + Forest of Jigramunt Backtrack
    
    ATK Up - In the drained lake next to the first save point.
    
    ATK Up - At the very top of the Tower of Eternity.
    
    ATK Up - At the very bottom of the Tower of Evermore.
    
    Trevor's stats upon backtracking to all areas:
    
    HP     800
    Hearts 155
    ATK    135
    DEF    110
    
    
    ++ Stage 10 - Dracula's Castle
    
    
    DEF Up - Break the cracked wall behind the Highbrow Chair on Dracula's Castle 
    1F.
    
    Square Tip Whip - When B1 divides into two paths, take the north path and this 
    whip will be in the final room that you come to on 1F.  This is where the 
    Throne of Bones chair is and where Hector finds a Miracle Egg.
    
    MP Max Up - In the Pumpkin-type Devil Forge on 6F of Dracula's Castle.  A 
    teleporter will allow Trevor to move past the wall that leads to the Devil 
    Forge.
    
    Isaac - Use the Ice Whip on Isaac and his Bird-type - it will actually freeze 
    the Bird-type just like it did with Abel.  Use the Flame Whip against the Iytei 
    Battle-type and the Thunder Whip against the second Battle-type (Rasetz).
    
    Death - Use the Square Tip Whip for the most damage.  Unleash the Boomerang 
    Alternate Attack (Holy Cross) while right next to him for some incredible 
    damage.
    
    Crest - Defeat both Isaac and Death then this will be found near the save room 
    outside.
    
    Trevor's Total Max Stats (with Vampire Killer):
    
    HP     850
    Hearts 170
    ATK    140
    DEF    120
    
    Dracula: Use the Holy Whip to quickly defeat him.
    
    Dracula (Demon Form): Use the Square Tip Whip to take off the most damage since 
    he has no weakness.  Use the Boomerang Alternate Attack to dodge his horizontal 
    attacks - Trevor will leap into the air and Dracula's arm will go under him 
    while the attack continually hits Dracula. 
    
    So, what do you get for beating Trevor mode?  Well, you get a few pics of 
    Trevor as the endings credits roll.  Don't you feel special?  You can also play 
    the Boss Rush mode with Trevor if you defeat all the bosses.
    
                                       + + +
    +++ "The curse of Dracula has begun.  The fate of Europe lies with Trevor." +++
    ++++++++++++++++++++++++++ - Dracula's Curse (1990) +++++++++++++++++++++++++++
    
       ___
    Se/ __\tion XI                                                           [FQ00]
    ~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    / /___              ++ FREQUENTLY ASKED QUESTIONS (FAQ) ++
    \____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    [1]
    
    Q: How do I defeat a Blood Skeleton?
    
    A: Evolve a Mage-type Nautilus Rod Innocent Devil and have him learn the 
    "Purify" ability.  This ability is not a command ability, so you will have to 
    wait for the Mage-type to cast the spell randomly.
    
    For Trevor, you will need to grab the Holy Whip, found in Infinite Corridor.
    
    [2]
    
    Q: How do I reach the other side of the northern area in Infinite Corridor 3F 
    and how do I open the big iron door on the south side on 3F?
    
    A: For the north, you need a Bird-type with the "Long Glide" ability.  For the 
    south, you need a Battle-type Juggernaut with the "Brute Force Lv.2" ability.
    
    [3]
    
    Q: Who is Shyovasli?
    
    A: Isn't that the million dollar question?  That inscription is actually a 
    reference to the Chauve-Souris spear, which is needed to evolve the third 
    Devil-type.  Some users on GameFAQs explained this inscription in full detail 
    with a great theory complete with pronunciations.
    
    "Chau pronounced in English : show
    Ve pronounced in English : ve, can't really translate the sound better
    
    Sou : Sue
    ris : ree
    
    'Showve Sueree'"
    
    - Seijuro Hiko 13th
    
    "If someone pronounced it correctly while telling a japanese person what it was 
    and then that japanese person made a castlevania game, with a hint about it--
    but didn't change the spelling; he would pronounce and spell it 'Shyovasli'."
    
    - fathedred
    
    The inscription is found at the very end of the southeast end of Infinite 
    Corridor where you must use the Bird-type's Long Glide in order to reach the 
    floor on the other side.  Have a Tiramisu Fairy-type with "Decipher" and she 
    will automatically read the inscription when you approach it.
    
    This inscription is found in Infinite Corridor.  Here is the full decipher for 
    the inscription in question:
    
    There is only one correct path to the ultimate devil-type evolution.  Find 
    "Shyovasli" or the path will never open.  ...Excerpt from Sage Eneomaos.
    
    [4]
    
    Q: Where is this secret boss that you speak of?
    
    A: In the Southwest most room of Garibaldi Temple, there is a room that you 
    will need to use the Devil-types's Magic Circle in in order to move under a 
    wall and gain accesst to the corridor behind the room.  Follow that path and 
    head to the B1 section of Garibaldi.  You'll find his boss door in a long 
    hallway complete with a save point.  Make sure to save before attempting him.
    
    The secret boss is Legion, better known as one of the coolest boss fights from 
    Castlevania: Symphony of the Night.  He has two forms, so it is basically two 
    boss fights.
    
    [5]
    
    Q: Why can't I get to this doorway in the Mortvia Aqueduct and this other 
    doorway across from the bridge in the Baljhet Mountains?  There is water 
    blocking my path.
    
    A: After you have finished the boss fight in Infinite Corridor, all the water 
    in the areas will drain and you will be able to go back and reach those areas 
    in question.
    
    [6]
    
    Q: How do I destroy the group of statues in the Forest of Jigramunt?
    
    A: You need an Iytei Battle-type Innocent Devil with the "Shoulder Ride" 
    ability.  Once you have one, summon him and stand at the top of the hill 
    overlooking the statues and use the Shoulder Ride ability to barrel down the 
    hill with the Batte-type and break through the statues at the bottom.
    
    [7]
    
    Q: How do I remove the vines from the doorway in the Aiolin Ruins?
    
    A: A Mage-Type with any type of fire spell should do the job.  Have the Mage-
    type cast the spell in front of the vines to burn them and reveal the doorway 
    behind them.
    
    [8]
    
    Q: Why can I not get 100% in the Aiolon Ruins?
    
    A: This is most likely because you have not noticed the secret button in the 
    hall of the northwest corridor of the Aiolon Ruins.  Evolve a Probiscus Fairy-
    type and have him/her learn the "Press It and See" Ability.  Summon him/her 
    while in the corridor in the northwest corner and he/she will automatically 
    press the button for you.  The wall will fall and reveal a secret entrance 
    behind it.
    
    [9]
    
    Q: Where is that Pumpkin Innocent Devil?
    
    A: He is on the sixth floor of Dracula's Castle.  Look on the map and you 
    should see a doorway where there is just a plain wall.  Go to that room on the 
    sixth floor and use the Devil-type's Magic Circle ability to move under the 
    crack near the bottom of the wall.  At the end of the corridor, you'll find the 
    door for his forge.
    
    [10]
    
    Q: Ok, so I'm in the Devil Forge, but how do I awaken the Pumpkin-type?  He 
    just sits there...
    
    A: Create a Pumpkin Mace from your materials (see Combineable Items Checklist) 
    then go back to the forge and strike him on the head with it.  This will awaken 
    the small hero...
    
    [11]
    
    Q: Where are the Miracle Eggs located?
    
    A: Go to the Southwest section of Garibaldi Temple, right outside the Legion 
    boss door to find a whole slew of Evil Core enemies.  Defeat them and they will 
    eventually drop a Miracle Egg.  You can also get a Miracle Egg after you defeat 
    the Golden Bones skeleton at the very bottom floor of the Tower of Evermore.  
    He will always leave you with a Miracle Egg after you defeat him.  There is 
    also a chance of finding the Golden Bones in the location outside the final 
    save room in the Baljhet Mountains.  The Golden Bones may be likely to appear 
    in any area that contains only Skeletons.  This is very rare however.
    
    [12]
    
    Q: These Evil Cores are never going to drop a Miracle Egg...you LIE!!!
    
    A: Yes they will...eventually.  The item drop for a Miracle Egg is very very 
    rare and will sometimes take you about an hour or two of defeating Evil Cores 
    to get one.  You can summon the Pumpkin Type Innocent Devil or Fairy Type and 
    equip the Rare Ring to boost your luck, but you will still have many battles 
    ahead of you.
    
    [13]
    
    Q: How do I evolve the Pumpkin-type to his final form for the middle three 
    evolutions on the I.D. chart?
    
    A: You'll need to collect crystals with a certain weapon for each of those 
    evolutions.  Bloody >>> Cursed Pumpkin = Death's Scythe, Tiny King >>> 
    Whimsical Angel = Short Sword, Clown Nose >>> Genius Chef = Frying Pan.
    
    [14]
    
    Q: Where is the Tower of Eternity?
    
    A: Go to the far east section of the Forest of Jigramunt to find it.  Make sure 
    to take some Magical Tickets with you just in case things get too hectic so you 
    can warp out of the tower - warping out and completing the tower is the only 
    way to leave.
    
    [15]
    
    Q: Where is the Tower of Evermore?
    
    A: Once you have reached the very top of the Tower of Eternity, you will need 
    to have a Bird-type ID with the "Long Glide" ability to reach the top of the 
    Tower of Evermore.  Stand in between the two candles near the edge then jump 
    and Long Glide toward the moon to reach the Tower of Evermore.
    
    [16]
    
    Q: I have read your description, but I still cannot steal from Death...WTF, I 
    am so frustrated with this...controller meet screen!
    
    A: Stealing from Death is a matter of skill and/or luck.  Perfect guarding all 
    the hits of his big bang attack while in front of him then jumping after the 
    tenth hit will take much skill, timing, and a little bit of luck.  Using a 
    Tiramisu's Invincible Vase ability or any other way is just basically all luck. 
    I've done it both ways (Invincible Vase and Perfect Guarding) and they are both 
    very hard and will take you quite a while to master.  Make sure to perfect 
    guard Death's attacks to boost your heart meter for your current Innocent Devil 
    (have a healing Fairy-type) to live longer.  Keep trying, and remember that IGA 
    loves you.
    
    [17]
    
    Q: How do I activate Boss Rush mode?
    
    A: You must defeat every boss in the game (Dracula's both forms and the two 
    optional Legion fights) then go to a warp room and "[Boss Rush Mode]" will 
    appear as the first option.  All the bosses must be beaten on the same save 
    file.  When you beat Dracula, save your clear file to get credit for beating 
    him.
    
    [18]
    
    Q: Can I steal from bosses in Boss Rush?
    
    A: Most definitely.  You can actually steal from the first boss (Crazy Armor) 
    who you couldn't steal from beforehand.  The sad part is that you have to beat 
    all the bosses in order to exit Boss Rush, so if you steal that Death's Pulse 
    from Death, you better make damn sure that you don't die on the rest of the 
    battles.
    
    [19]
    
    Q: What do I get for beating Boss Rush Mode?
    
    A: You will unlock the Music Box, which will open up the Sound Select option on 
    the title screen main menu once collected.  The item will appear to the side of 
    the warp room that you appear in after Boss Rush.
    
    [20]
    
    Q: Where is the best place to level up Hector and my ID?
    
    A: Go to Infinite Corridor, in the area where you have to use Brute Force LV2 
    on the large iron door and there is a room past that door with nothing but tons 
    Undead Lords and Bone Soldiers.  You can gain tons of experiece for Hector and 
    your ID by hacking away at all these enemies.  They will drop three evolution 
    crystals most of the time so you can evolve your ID rather easily here.  Better 
    yet, there is a save room in the same area, so you can constantly enter and 
    exit the save room to make the enemies respawn again.  Register your Memorial 
    Ticket at that save room and you can constantly use Magical Tickets to return 
    to Julia's shop when you grab another ID.  Use your Memorial Ticket to go back 
    to the save room.
    
    Another good place is the area right outside of the boss door where you fight 
    Legion in B1 of Garibaldi Temple.  The Evil Cores in this area will give you a 
    bunch of experience just like the enemies in the area above.  The best part 
    about leveling up in this area is that you might be able to find an extremely 
    rare Miracle Egg by constantly fighting the Evil Cores in this area.  Be sure 
    to equip the Rare Ring to boost your chances.  There is also a save room in 
    this area as well.
    
    [21]
    
    Q: Why is Hector so damn slow!?  This game needs a run button VERY badly.
    
    A: Tell me about it.  Most of the time I forward flip through rooms to make 
    Hector move a bit faster.  Hold the right shoulder button then hold forward and 
    tap Jump, pause, tap Jump, pause, tap Jump, pause, repeat.  In other words, I 
    do continuous quick steps (not the double quick step).
    
    [22]
    
    Q: Is there any way to get a rare item back if a Gi-Lee steals it?
    
    A: Yes.  Go to Julia's Shop and she should have it for sale.
    
    (thanks to Jorge for the info)
    
                                        + + +
    ++++++++++++++ ~~ "Humans are not worth the air they breathe!" ~~ +++++++++++++
    +++++++++++++++++++++++++ - Curse of Darkness (2005) ++++++++++++++++++++++++++
    
       ___
    Se/ __\tion XII                                                          [EV00]
    ~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    / /___                      ++ EVERYTHING ELSE ++
    \____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ++ Version History
    
    Version 0.9 - (June 16, 2006) - The document is almost complete, except for the 
    Trevor Mode Mini Guide plus some other things that I need to go back over.  I 
    will proofread the entire guide over the weekend, so if your se anything lide 
    dis in hear than it will be Fixed buy next weak.  I meant to do that. ;p
    
    Version 0.95 - (June 19, 2006) - Hmmm, yes...well, I originally planned for 
    this to be complete upon the next update, but I still have a few more areas to 
    add (Hector Move List, Tower of Eternity and Evermore, finish up the ID 
    section, etc.) and I still haven't proofread the guide.  So sorry to those of 
    you that are reading through all those typos.  I'll fix them by next update, I 
    promise!  Also, the Ctrl + F system is now actually working since I added the 
    codes throughout the walkthrough this time.
    
    Version 1.0 - (June 23, 2006) - Most of the document has been proofread, but 
    there are still some sections near the end that have errors I'm sure and I'll 
    try to fix that in the next update.  The main walkthrough should read well 
    though.  Trevor's Move List has been redone and cleaned up.  Added another 
    question to the Frequently Asked Questions section.  I still have a bunch of 
    other stuff to add after the proofreading is totally finished.
    
    Version 1.1 - (July 7, 2006) - Added an Extra Quest section to tie up the loose 
    ends that aren't detailed enough in the walkthrough.  Started on a Hector Move 
    List.  Also added some more details to the Innocent Devil section and corrected 
    a few errors here and there.
    
    Version 1.2 - (July 25, 2006) - Finished up the diagrams for Hector's move list 
    and started on the Special Weapons.  I'll describe each of his moves for the 
    Sword, Large Axe, Large Sword, etc, on another update.  Added a bit more to 
    Innocent Devil section as well.
    
    Version 1.3 - (July 31, 2006) - The Hector move list, the Innocent Devil 
    section are now completed.  All sections are now complete for the most part.  I 
    might still go back and add a few things at a later date.
    
    Version 1.4 - (December 11, 2006) - Corrected an error regarding Beelzebub's 
    Seal.  Numbered the Questions in the Frequently Asked Questions section and 
    added a new one on how to get an item back if a Gi-Lee steals it.
    
    Version 1.5 - (May 3, 2007) - Corrected the requirements for the Salamander 
    ability under the Goat Head Mage-type.  A few other minor errors were corrected 
    as well.
    
    Version 1.6 - (July 6, 2007) - Added more information on stealing from Flame 
    Demons and added a bit to the Goat Head "Salamander" ability requirements.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ++ Copyright
    
    This document Copyright 2006 Kevin Hall (Berserker)
    
    Castlevania: Curse of Darkness Copyright Konami 2005.
    
    This document is for private and personal use only.  Do not try to sell this 
    document for profit.  This is a free document and should remain free.  Do not 
    try to reproduce this document in any way, shape, or form.  Do not alter this 
    FAQ in any way.  Use of this guide on any other web site, besides the sites 
    that have contacted me, or as a part of any public display is strictly 
    prohibited, and a violation of copyright.
    
    If you want to use this FAQ on your site, then contact me for permission first.
    
    This FAQ can only be found on a few sites as of now and I am keeping a list of 
    those sites.  Contact me if you want to use it.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ++ Special Thanks
    
    + my parents.
    
    + to Konami for making this game.
    
    + CjayC (GameFAQs), Stephen Ng (IGN), Chris O'Rorke (Cheat Happens), and the 
      Neoseeker people for posting this FAQ.
    
    + All the users on the IGN Castlevania message board and the ones that posted 
      in the following thread on that board:
    
      http://boards.ign.com/castlevania/b5214/102124696/p1/
    
    + whythecynic, Leviathan953, Kagekaze, KaiserTBD, darkeggmcmuffin, 
      MurderDeathKill, sebasabi, Biscuit, unclevinnie for all of their 
      contributions listed in my Boss FAQ for Castlevania: CoD, which are also in 
      this walkthrough.
    
    + The Castlevania Dungeon for the quotes since I couldn't remember some of them 
      fully.
    
      http://castlevania.classicgaming.gamespy.com/dungeon.html
    
    + All the people who have emailed me.
    
    + All the loyal Castlevania fans out there!
    
    + Death, because I have practically wrote a novel on stealing from him and may 
      entitle it, "Stealing From Death is Fun!" one day.
    
    + AnotherGamer from the GameFAQs boards for the suggestions and correction.
    
    + Jorge for the info about getting rare items back after a Gi-Lee steals them.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ++ Contact Info
    
    I can be reached at my email address, which is > berserker_kev@yahoo.com <, so 
    please contact me if you have any questions, comments, etc.  I don't mind 
    receiving emails at all.  All I ask is for you to try to make the email decent. 
    I realize that some people do not speak perfect English or cannot type that 
    well, so that doesn't really matter to me, but all that I ask is that you try 
    to make it readable.
    
    I would prefer you not to add me to your messenger, but if you do, at least 
    tell me a bit about yourself and why, or if I know you, tell me who you are.  
    One of my pet peeves is when people just add me to their messenger without 
    saying anything.  I usually just deny their request.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ++ About Me
    
    Well, my name is Kevin, I'm 26 years old and reside in the US (Mississippi).  
    I've been an avid player of video games ever since I first got an Atari 2600 
    back when I was 6 years old.  I've tried to escape into many other hobbies but 
    always wind up back to square one with video games.  My favorite gaming series 
    is Resident Evil by far, then second would be Castlevania.  Playing just about 
    any survival horror is a major high point in my gaming experience.  A few of my 
    other interests include horror movies, anime, and I'm a complete message board 
    junkie.  You can find me at Artic Nightfall (Berserker) or the Resident Evil, 
    Castlevania, or Dead Rising IGN message boards (berserker_kev).  I'm also a big 
    fan of viewing artwork, though I can't draw myself.  Even though I can't draw, 
    I try to be a creative person through writing, and hopefully that reflects in 
    my guides.  My dream is to be a professional walkthrough writer, but until then 
    I will continue to publish guides for free on GameFAQs and the various other 
    gaming sites.
    
    For any other info about me, see my FAQ Writer of the Month interview at IGN:
    
    http://faqs.ign.com/articles/637/637797p1.html
    
    -- My other work can be found at both IGN and GameFAQs.
    
    http://users.ign.com/about/berserker_kev (IGN)
    
    http://www.gamefaqs.com/features/recognition/21400.html (GameFAQs)
    
    -- Please visit my Tomb Raider: Legend Featured Guide courtesy of Cheat 
       Happens!
    
    http://www.cheathappens.com/features/tomb_raider_legend/trl_index.asp
    
    -- Also, please visit my Dead Rising Featured Guide on Cheat Happens!
    
    http://www.cheathappens.com/features/dead_rising/dr_index.asp
    
    -- While you're at it, there is God Hand Guide there also by your's truly!
    
    http://www.cheathappens.com/features/god_hand/gh_index.asp
    
                                       + + +
    +++++++++++++++++++ ~~ "I'll kill you AND the night!" ~~ ++++++++++++++++++++++
    +++++++++++++++++++++++ - Lament of Innocence (2003) ++++++++++++++++++++++++++
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
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                   / \/  \//__/ _  \_\ \//__/ _  \/ __ \//__/ _  \
                   \_____/\__/\/ \_/\__/\__/\/ \_/\/  \/\__/\/ \_/
    
                               Thank you for reading!
    
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