-- Atelier Iris: Eternal Mana 2 --
-- FAQ/Walkthrough --
-- By Kouli (aka Ken Zhao, email@example.com) --
-- Version 0.3 --
This FAQ/Walkthrough is based on the Japanese version of Atelier Iris: Eternal
Mana 2 that is released on May 26th, 2005.
The game is made and published by Gust.
Atelier Iris: Eternal Mana 2 is actually a prequel of Atelier Iris: Eternal
\May 28~29, 2005/
- Version 0.1, start up with the basic from the Software Manual, as well as
beginning to write the full walkthrough
\June 11~12, 2005/
- Vertsion 0.2, continue on the walkthrough
\June 13~16 2005/
- Version 0.3, completion of the walkthrough
D-Pad & Left Stick: Selecting, movement
Circle: Confirm, enter, talk, examine
Triangle: Menu, switchover character window
Square: High speeed scroll, Original Elementary Recover
X: Cancel, Jump
<Beginning The Game>
New Game: Start the game from the beginning, for first time or new play
Continue: Load a previously saved data
- To save a game, you need to check a Save Book which is can be found
inside tent/camp spot usually
Config: Adjusts various configuration
- Message Speed
- Controller Vibration Function
- Event Voice
- Effect Sound
*There is also Omake(Bonus/Extra) that appears once you beat the game.
The game advances from chapter to chapter, and the two protagonist can toggle/
switchover from a Save Book, or the game does it automatically at some chapters
in the beginning. By the beginning of Chapter 4, you will be able to do the
<World Map Screen>
Here, we have street, dungeons and towns display, and you can move the hero
from one location to another with D-Pad or Left Stick. Also, you won't encount
any enemy. While at he selected location, enter it with circle.
<Field Map Screen>
From a World Map into a street, town or dungeon map. You still move the hero
with D-Pad or Left Stick, talk with people for info, shop, check for items...
However, in a dungeon, that's where you will encount random encounters. You can
jump and recover Original Elementary aside from checking, talking and opening
up the menu. There is also a special thing called the Gimmic Action that is
with objects, such like Herb/Grass/Thicket, Solid Rock, Stone Tablet, Hook
Claw...etc you can perform different actions given if you have the right items.
There is also the usual Camp Circle that you can get into in order to save your
game by the Save Book within. You can also heal yourself upon the circle. Of
course, you can also toggle/switchover your protagonist. Also, later, Felt can
perform Weapon MakeUp similar to Vieze's Item MakeUp.
On a dungeon where you can encount random enemies, there is an Encount Gauge.
It changes as you move, and represents the appearence rate of the enemies. It
changes from Blue, Green, Yellow then Red. Closer to Red means higher random
encounter rate, closer to Blue means the opposite of that. Now, for the second
part of the gauge, the lower vertical bar. It represents the total enemies. If
it empties out, it means there are any more enemies to encount.
This is for Vieze only. Basically, this is combining items together to make
another item. Although it's Vieze only, but because of the Shared Ring they
have, they do share items and Felt can have what Vieze make, as well as
collecting items for Vieze to MakeUp. To perform an Item MakeUp, you NEED a
recipe first. With a recipe, and the right items, you can now perform the Make-
Up. From there, there are options you can make: Substitute Item, View
Subordinate Effect and Perfom The MakeUp. Perform the MakeUp and it shall
begins. The result will mostly be what the recipe says. If you do mess around
with the option 'Substitute Item', you might get different effects, and thus
you can re-write over that old recipe to a new recipe.
Secondly, there is the Weapon MakeUp with Felt but Vieze's MakeUp Items and
Mana are also required. There are also the Secret Factor within items, known
as the hidden strength, then the Skill Learning where you get SP after a battle
toward equipments. I will talk more about these things later as I uncover more
and getting used to them.
Open it up with the Triangle button. You can make all sorts of options here.
You can toggle/switch the Character Window with Triangle within the menu, which
really doesn't do much. At upper right, there are the time and money you have.
Below that, there is your protagonist, his/her level, Life and Next Exp. At the
lower left part, there are the various Original Elementaries with the amount
number you have. For the Commands, there are 7 of them: Item, Equip, Form,
Encyclopedia, Status, Help and Config.
Item allows you to view Use Item, Acc, MakeUp Item, Collective Item and Key
Iitem. You can also equip Acc to a character here, as well as using a Use Item
or Mana MakeUp it.
Equip, basically allows the character to equip Acc and Add-Ons. You can equip
up to 2 for each, so 4 in total. For the Add-Ons(MakeUp Item), there is that
Secret Factor as the hidden strength of the item.
Formation, it only shows up if you have more than 1 character in party. It
allows you to switch around the characters' positions in battle, between Front,
Middle and Back. You can only have up to 3 characters in battle, but the
standby one can move up if one in the line dies.
Encyclopedia, it allows you to view all sorts of data/lists of things, such
as Message, Item, Skill, Monster, Charaacter and Effect.
Status, here you can view the characters' stats.
Help, it is just tutorials of various basic things.
Config, here you can adjust various things.
Encounting an enemy will end up in a battle. This is Active Cost Time Battle,
which is turn based but can be pretty intense. There is a Bar at upper left
that shows your characters and enemies' turns, such as how close they can do
an action. This is quite similar to the Grandia series. So, the enemies stand
on the left, characters stand on the right, with their Names and HPs below
themselves. Upper right, we have the Skill Gauge which is required if you want
to use 'Skill'. It moves up as you do Charge Attack or getting attacked by the
enemies. Above the characters' head, there are the Battle Commands you can do:
Charge Attack: Attack the enemy with weapon
Break Attack: Attack that delays the enemy's turn. This is another factor that
is similar to the Grandia series. You can also chain up Break
Attacks that can result in bonus Exp
Item: Use the items in inventory
Skill: Use a skill of a character
Mana MakeUp: This is for Felt only. You can use an item with Mana Power which
is just the Original Elementary
Escape: Here you can atempt to flee the battle
Change: Here you can shift to another character
Defend: Here you can defend the enemy's attack for lesser damage
The basic rule of a battle is, to defeat all enemies or yourself destroyed.
That will be either a Victory for you or a Game Over.
Last of all, it's the Abnormal Status in battle:
Poison, where you lost Life at times.
Sleep, where you can't act because your icon stops at the ACT Bar.
Paralyze, this is where you lose power of your attacks and skills.
Curse, this is where you can't recover life.
Knock-Down, this is where you 'die' or can't fight anymore. Revives in the end
of the battle but only half exp.
After scenes, you are quickily taken into a battle. Just Charge or Break Attack
that Imperial Infantry and the battle should end quickily. After, another
battle kick in. You can now use 'Skill' and your enemies are two Imperial
Soldiers. Do use Skill and select 'Stoma Attack'. You can easily take out both
enemies with this. After, more scenes. Then, Kreuz will give you 'Shared Ring'
and you will gain control of Vieze. After, speak with Lutenes by the door to
get 'Introduction To Basic Alchemy', also recipes to 'Refuel Herb' and 'Fear
Bottle'. Then exit out for more scenes.
<Chapter 1 - Original Eden>
Vieze ends up in NoyEarle. Check the near shop if you wish, then explore around
to the next area. At the next area, enter the near house for a scene. Doesn't
look like Felt is here. Oh well, go up and check out the sink to get 5 'Pure
Water'. And remember, the book at the first floor allows you to save or load
your game. Exit out and there is another shop near by. Now when you are done,
exit out NoyEarle. There will be a path to BerkHeide Gate. As you enter, more
scene and Felt will join, the on screen character also changes to Felt. There
are Original Elementaries here, Wood&Water Elementaries to be specific, so make
sure you recover them with Square while stand near them. Once you're done, exit
out. There should be a path to get to Malmel Forest. You can also enter back to
the Eden Church and go right to recover some Original(Rock) Elementaries. Do
remember, these Original Elementaries regenerate as you exit and re-enter that
location. Each type maxes at 99 and you can easily get Water, Wood and Rock to
99 at this point. You can actually do the same with the Pure Water from above,
but anyway, when you are done, head to Malmel Forest. As you enter, more scene
to see. There is a Help for you, read it if you want to. Continue your way to
the right and recover Original Elementaries if you wish. Eventually, you will
get to an area with a sword stabbed into the ground. Check it out for more
scenes. After, continue up to the next area. Eventually, more scene. After,
Vieze will make a pact with Dur and you will obtain the "Divine Wood's Sealed
Sphere" in the end. Attempt to exit this area and more scenes. Now return to
previously area, and as you get near that sword Azot, more scenes. Then check
out the sword, then more scenes. Now, exit out the forest. Head to the Eden
Church. As you enter the house, more scene. Then go to speak with Kreuz for
more scene. After, head to BerkHeide. As you enter, more scenes. Then, there is
a Help for Item MakeUp, view it if you want. You control as Vieze again. You
can try out the Item MakeUp for now, such as making a Refuel Herb where you
need Thorn and Pure Water. Once you make a Refuel Herb, more scene. Exit out
and more scenes. Intro and theme song will kick in, as well as marking this the
end of Chapter 1.
<Chapter 2 - Another World BerkHeide>
After the scene, check out the item box that's near, and a random encounter
should kick in. This is not much of a fight, just Charge or Break Attack that
Armor/Helmet Rat. After, there is another Help, view it if you want. Anyway,
continue to the left to the next area. After a scene, more help, view it if you
want to. There are also Original Elementaries around, make sure you recover
them. Continue on, there is another item box, make sure you get that. After,
continue to the left. Continue to the left to exit out the area. A path to the
Oasis should open up, as you enter, more scenes. Felt meets with that girl from
the beginning of the game, and there is a book if you need to save your game.
Attempt to exit out and more talking. The girl introduces herself as Neun. She
will also join the party. There is another help, view it if you want to. As you
exit out this area, a path to Tatalia Village will open up. As you enter
Tatalia Village, more scene. After, explore around and enter the right most
tent to hear from the Village Chief. There is also Mietze you can speak to at
the north part of the village. She is basically a merchant. When you are done,
a path to Desert Crossroads will appear. At there, there are paths you can go
to South, North and East. South leads to the Great Desert with strong enemies,
east leads to West Legenbogen which is blocked right now. North leads to the
Sand Ruins and that is where we are going. As you enter, more scenes. After,
enter the ruins. Do explore around and recover some Original Elementaries, as
well as getting items. At SE/Lower Right, there is a tent spot, save your game
and continue on to the next area. After a scene, battle time. Felt will learn
"Mana Wave". Anyway, you are to fight 1 Imperial Soldier and 2 Imperial
Infantries. Still nothing difficult at all. After the battle, go up for more
scene. The near item box contains the "Special Weapon Document" and that gets
you the 'Craft' recipe as well. More scene and attempt to exit out this area
for another scene. Anyway, time to exit out this ruins. On the way, you will
enter another battle where you fight ghost and you should use Neun's "Stoma
Attack". Then after, another help, view it if you want to. Once you are back
on the World Map, get back to Tatalia Village and get to the Village Chief for
more scenes. After, head back to the Desert Crossroads for more scene. Then
get near the tent spot and more scene. You will set up a camp/tent and then
speak with Neun. After, check out the book for more scenes and that is the end
of this chapter.
<Chapter 3 - Shared Ring>
You now control Vieze. Exit out the house for more scenes. Now head to Eden
Church and doesn't look like Lutenes is around. Now head back to NoyEarle.
Go near the shop and Lutenes should show up in a scene. In the end, you will
get the 'Code Card'. Now back to Eden Church and enter the house. You can now
enter the Library. Examine the near shelf for more scenes. You would get the
"Ancient Letter Decoding Book" in the end. Now attempt to exit out this place
for more funny scenes with that Pou. Anyway, head back to the WorkShop in the
Alchemy City - NoyEarle. After more scenes, head to the Great Cavern. As you
enter, more scene. Go straight to the next area. Check out the item box for
"Property Formation Alchemy" with the "Alchemy Copper Medal" recipe. After,
continue to the right for more scene, then get near the girl for even more
scene. After, continue toward the Gold Mana - Zwerg and speak with it. After
more scenes, you will make a pact with Zwerg and obtain the "Titan Gem". Now
attempt to exit out this place for more scene. Now head toward the WorkShop in
MoyEarle for more silly scene with that Pou. After more scenes, open up the
menu with Triangle, then go make "Craft" and once you made it, more scenes.
Read the letter from Vieze with Felt. More scenes and there is a another help,
view it if you wish.
Without you knowing nor there was any display, but you're actually in Chapter 4
now. But yeah, you can now toggle your protagonist, between Felt and Vieze.
Attempt to exit out and more scene. Now go to West Legenbogen. More scene as
you enter, then speak with the guard. After some scene, continue to the right.
There are actually laddders you can take, but you need to jump on the edge then
you can press circle to descend down. Anyway, continue to the right, there will
be more scenes and as you exit out to the World Map, a path to "Back Street"
appears. There is a shop here and also the Bar. Speak with the Bar Owner for
more scene. Now exit out this place and two more locations show up. Check out
the 'Hill Park' first. As you enter, more scene. Now exit out and to the 'Rise
Palace'. As you enter, more scenes. You will taken back to the World Map and
the location 'Great LightHouse' will show up on the map. Go there and more
scene. You can't enter so exit out. Head to Hill Park to speak with Nal for
more scenes. Now, if it's not obvious enough, you need to toggle from Felt to
Vieze. Just go back to the Back Street and there is a tent/camp spot there.
Check the book and pick the first option to toggle to Vieze. As Vieze, read the
message then head out the WorkShop for more scene. Continue out and the next
area, you get another scene. Now exit out the place, head to Eden Church. In
the Library, you get another scene where you meet up with Iris yet again. You
will get "Introduction To Botany - Basic One", and that gives you the recipes
"Plant Food Drug" anad "Hoffen Water". Now back to the WorkShop and try to make
the Plant Food Drug. Then more scene, and you will obtain the "Pendelock
Fragment" from Myra. After, attempt to head out the WorkShop and more scene.
Now head to the Malmel Forest. Continue to the right and speak with Nymph.
You will give one Pure Water to it, and you will make a pact with Nymph, also
getting "Beryl Gem". Then continue to the right. There will be sprouts where
you can use the Plant Food Drug on, then you will get the "Hoffen". Now exit
out this place and return to the WorkShop. More scene and the game switches to
Felt. Now head back to Nal in Hill Park for more scene. Exit out for another
new location 'Underground Sewer'. You can explore around here and the ladder
is at SW with a tent/camp point near it. After you take the ladder up, you will
be inside the Great LightHouse. Go north to go down to an item box then go west
to continue to the next area. Then you can get SE to go up to another area with
another item box, then go SW to continue. Continue on and go up to the next
area. There is a tent/camp spot, then move on. Soon, you will reach to another
tent/camp spot. Continue on and more scene. Then continue on for more scene
then battle time. Still, this is quite an easy battle. After more scenes, then
back track for more scene. Max will give you the "Reginleif's Wing". Then there
is yet another help, view it if you wish. Save your game and back track. Upon
the other tent/camp spot, save again. Continue to back track and more scene,
Chaos will show up with guards. Battle time again. It's not much harder than
previous battle, except make sure you heal a bit. Felt can heal and Neun can
attack with "Stoma Atack". After, more scene. Back at the Underground Sewer,
continue to back track. By the ladder, more scene. Neun will leave the party
for now. Now go back to West Legenbogen for more scene. You will taken into a
battle against a Mysterious Girl(Fee). Watch out for her Air Slicer. Use Mana
MakeUp's Refuel Herb as frequent as you can to keep your HP high. Use Mana Blow
if you can, or else use Charge or Break Attack. The battle isn't all that hard
as long as you heal. After, more scene. Continue to the left and by the second
red ladder, you will stop and more scene. Jump on the edge and take the ladder
down. Speak with Neun for more scene. Neun will join back to the party. After,
more scenes. Now, head to "West Continent Coastline". Continue on and there
is another tent/camp spot. Continue to NE to exit out then head to the new
location "Northern Cave". As you enter, more scene. Explore around and get all
sorts of items, and continue at upper right coner/NE. Next area, same as above,
there is one item box around to north, to exit out this area, go upper right/
NE. "Max' Hideout" will appear on the map. Upon entering, this chapter ends
and next one kicks in.
<Chapter 5 - To The Eastern Land>
More scene. Speak around then speak with Max. Besure to get that item box if
you haven't check it yet. Then save your game. Switch to Vieze, and exit out
the WorkShop for a scene to hear Myra's request, then head to Malmel Forest.
There is a sprout just a bit north of where the Azot was, and upon checking it
out, there will be a little scene, then use the Plant Food Drug on it. You will
get the Halpel and Aroma will also appear where Vieze will make a pact with it.
You will also get the "Character Gem" in the end. Head back toward the WorkShop
and give the Halpel to Myra. You will get the Salfalight. Now, there is also
Yakke that can show up, request you to make 5 Frey Hammer and 10 Plant Food
Drug. Meeting each of those requests, Yakke will show up and you can head to
his shop. Once you are done, you can toggle back to Felt. We are to get the
"Cotton Cloth" so exit out this area, and doing so, Neun will leave the party
for now. Go back to "Tatalia Village". Speak with Mietze for a scene. You will
get a memo and a new recipe. Now, head to the "Great Desert". Continue to the
left, and there will be a scene. You will be taken into a battle. Gray will
show up to help you out. Sand Dragon isn't hard to beat, just watch out your
HPs. After the battle, more scenes and Gray will join the party. After, go left
and make your way around to south, then to the next area. Make your way to
south again, and there are two ways to go: SE and SW. It doesn't really matter
because you will end up in the same area. At this area, there is a path at
upper right and another one at lower right. Upper one leads to money and the
lower one is the path you take. Finally, continue to the right and there will
be a tent/camp spot. Head up from there, and there will another scene. You
will need to get at least 5 "Tatalia Raw Cotton" here. Once you got at least 5,
switch over to Vieze. She can now make "Chalk Cotton Cloth". You will need to
make at least 5. Then switch back to Felt. Now it is time to get back to that
Max. Upon arriving at the hideout, more scene. You can speak with that Neun
for more scene. After, speak with Max for even more scene. Now, for the next
request, head to "West Continent Coastline". In there, take the left path to
exit out. Once you are out on the World Map, "The Path To The Sacred Mountain"
will be unlocked. Go there. Just continue along the path and jump your way up
if you need to. Second area, continue to the right to the next area. There is
a tent/camp spot. Continue to the right and then go up. The cave leads to an
Aroma Talisman, BTW. Up there, go right to get some money and then take the
north path to advance to the next area. Go along to the left, cross the bridge
to the next area. Go left and enter the house for more scene. Now, return to
Max. Speak with Max and more scene. Speak with Hagel for more scenes. "Weapon
MakeUp" will then be available. View the help if you wish. Speak with Max again
for more scene. Neun will join back to the party. Once you are ready, speak
with Max again for more scenes. That ends the chapter.
<Chapter 6 - White Clothes Assassin>
After the scenes, go to the upper right to exit out. The new location "Max
Camp" will show up. Go there. After scene, you are free to explore around.
If you switch to Vieze, you can get a scene with Kravia by walking around near
the shop at the first area of NoyEarle. Once you are ready, have Felt to go to
the tent to the right at the Max Camp. After the scene, exit out the Max Camp.
There will be two new locations: Onuki Cave to north and West Seseir Plain at
south. You can check out the Onuki Cave, but you can't do much at this point.
So go to the West Seseir Plain. In there, keep going east and you should exit
out the map and the new location "Seseir Forest" will show up. If you go south
in West Seseir Plain, you can unlock another new location called "Zeyung". You
can't get pass the guard there, so head to Seseir Forest. As you enter, go left
and another scene. View the help if you wish. Then continue along the path and
watch out for the enemy called "Fungas King". At the intersection, go left for
some money and continue to the right. Cross the bridge and continue to the next
area. In the next area, make your way to SE. There should be a tent/camp spot.
Move to the right from there to trigger more scenes. After, head toward that
girl(Fee) for more scene and another easy battle. After, you will be back to
the Max Camp. After scenes, head inside the tent to check out on Fee. After,
go to speak with Hagel. Now exit out and head to Zeyung. After scenes, speak
with the merchant here. You will need to buy the "Antidote Recipe Memo". Now
go to a near tent/camp spot, and switch to Vieze. Once Vieze makes the CurePot,
the game will switch back to Felt automatically. Now, get back to Fee. After
scenes, go report to Max. Then get back to Fee for more scenes. After, head out
and speak with Fee again. Attempt to exit out for more scenes. Neun will leave
the party once again but Fee will join the party. Anyway, before you exit out,
switch to Vieze and she can get another scene with that Kravia. Anyway, back
to Felt and exit out to the World Map. Now get to the Seseir Forest. In the
area with a tent/camp spot and where Fee was previously, go NE to the next area
then in the next area, head to the upper right. There will be a scene and then
take the ship. There will be a new location called "Althena's Forest" appears
on the World Map. Go there. That ends this chapter.
<Chapter 7 - Gard>
After scenes, continue to the right to the next area. Continue along the path
and there should be another scene. Gray will leave the party for now, and there
is a tent/camp spot here where you can save your game. Go to the right for more
scenes. You will be taken in a battle against Chaos with his Azot. You can't
win, so just let him kill you. After scenes, you will be in the tent/camp. Go
exit out and more scene. Gray and Fee will join back the party. After another
scene, continue to the right. Then pass the lake. Then go up to another area.
Go up again to yet another area, then continue your way at NE to exit out to
the World Map. The location "Althena's Church" will appears. Go there for more
scenes. After, take the secret path. You will meet up with Ezerin for more
scenes. Finally, at the last area, check out that shiny circle for more scenes.
Speak with Yuvelia again for more scene. Now go back to speak with Ezerin for
scenes. Anyway, exit out the Church and use the tent/camp spot here to switch
to Vieze. Make a "Refuel Pot" and a scene with Merone. Then make a "Yugudol
Potion" and another scene with Myra. Then exit out the shop for more scene with
that Kravia. Vieze will make a pact with Silen. Now, switch back to Felt. Exit
out to the World Map. 3 new paths and 2 lead to 2 new locations: North Grad
Plain to the right and Water Source to the north. North Grad Plain can't be
passed right now, so go to Water Source. Continue along and you would find a
tent/camp spot. Continue on to the next area at NW. Continue at the next area,
by the intersection, go left. Continue on. At the next intersection, go left
for a recipe and right to advance. Next intersection, go left then go right.
And finally, you arrive at the WorkShop. After scenes, the game will switch to
Vieze. That ends this chapter.
<Chapter 8 - Revival Flame>
After scenes, exit out to the World Map. A new location "Crimson Shrine" will
show up. Head to that Eden Church. Speak with Kreuz. After scenes, now exit out
and another scene with Iris. Now go to that Crimson Shrine. Another scene as
you enter. Continue on and at the intersection, go right first. Another scene
with that silly Pou. Continue on and then go left for another scene. Continue
on and by the intersection, go right to enter the shrine. After scenes, Vieze
will make a pact with Uru. Now, back track and on the way, yet another scene
with that Pou. Now go back to the WorkShop. Now create a Fram and more scene
with Kreuz. Make a Prize Shower and a scene with Koko. Now make a Miupam Lamp.
Remember the dark room in NoyEarle? Go there. There are objects you can check
out here, one of them is the WorkShop Map you want then check out the wall to
the left. Now time to switch back to Felt. More scenes and that ends this
<Chapter 9 - Lenient Confinement Of The Hero>
After scenes, exit out and head to North Grad Plain. You can cross the bridge
now. Make sure your way to east and eventually, you will see Pou. Speak to the
enemies around him and more scene. Now, there are two locations on the World
Map you can unlock: Panaky Cavern if you go N/NW in North Grad Plain and Misty
Forest if you go E/NE in North Grad Plain. You can meet up with Neun at the
Misty Forest. She will join back to the party. There is a help, view it if you
want to. She will also give you the "Mega Fram" recipe. Now, exit out and head
to Panaky Cavern. Make your way SE first. Then in the next area, go to NE for
another scene. Now exit out the WorkShop. Now back to the previous area, with
the help of the Mega Fram, you can make your way to NE. There is a tent/camp
spot just before the entrance to the next area. Switch to Vieze and exit out
the WorkShop for more scene with Dur. Now back to Felt. Continue to the next
area, eventually, another scene. You will be taken in a battle against a Dragon
Zombie. Just watch out for negative status like Poison and heal more frequently
then the battle isn't all that hard. Just not to Break but just Charge Attack
to build up the gauge to unleash powerful skills from each character. Here,
use Yugudol Potion to get Pearl Seed. Now get back to Pou in North Grad Plain.
After scenes, Pou will join the party. After scenes, that is it for this
<Chapter 10 - On The Other Side Of The Mist>
Exit out the tent/camp and go out to the World Map. Then head to Misty Forest.
You can also switch to Vieze and talk with Yakke at the shop for another recipe
of alchemy. Anyway, the misty forest isn't all that confusing. The path to take
is all the way to north. Pass the garden like clean area, continue to the right
to get to a tent/camp spot. Then continue to make your way to the right. There
is another WorkShop here, get close to it for another scene. After, get to the
tent/camp spot and switch to Vieze. Head out for another scene. You can also
exit out to check out Agito Spring. Take the lower right path in there, then
continue to the right for a short scene. Anyway, switch back to Felt. Now, go
back to the first area(misty area) of this place for more scene. You will get
"Trene's Autograph Letter". Now exit out this place. Go back to North Grad
Plain. Now go south all the way. There will be another scene with the Imperial
Soldiers. After, get back to the near tent/camp spot for more scene. The game
will switch to Vieze automatically. That ends this chapter.
<Chapter 11 - Blood Relative Of The Alchemist>
After scenes, attempt to exit out the WorkShop. Then head to the Agito Spring.
Back to that last area, and here you can speak with Jiftos. Now go check out
that statue at NE of the first map. Then head back to the Eden Church. Speak
with Kreuz here. Now go back to NoyEarle for a scene then into the shop. Yakke
wants the Yuganz Chronicle and if you already checked "Water Source", you
should already have the Lower Volume of that. If not, go back there and I think
you will need the Mega Fram. Yakke will give you another recipe. So go back to
the WorkShop to make the "Fin Rainbow Cloth" then another scene with Yakke.
After, go back to the statue in Agito Spring. Use a Fin Rainbow Cloth on it
in order to read it. After that, get back to Jiftos. Vieze will make a pact
with this mana. Then go back to the WorkShop. More scenes and the game will
switch back to Felt automatically. That ends this chapter.
<Chapter 12 - Trade City Grad>
Exit out the tent/camp, and head back to the soldiers at south. After more
scenes, exit out to the World Map at right. A path to Grad should show up now.
Well, go there. More scenes upon entering, then check out the near Magic Shop.
After, go to the right for more scenes. After, continue to the right and you
can talk with Svain. Just go exit out this place and there will be 2 more new
locations: Grad Street to the south and Misty Valley to the east. Re-enter
Grad and go speak with Telesse. After the scene, speak to her again to handover
the "Moonstone" and "Shario Milk". Neun will leave the party and after the
scenes, go to speak with Svain again. You will get the "Hermes' Document" that
gets you the recipe to make "Hermes' Key". After, return to the previous area
for more scene. Neun will join back to the party. Now, back to the World Map.
Check out Grad Street first. You can unlock 3 more locations here: Imperial
Camp to the west, Dragon's Nest to the east and Black Forest(1) to the south.
Forget about Imperial Camp and Black Forest for now, also, there is nothing to
do at the Dragon's Nest, so that leaves to the Misty Valley. However, before
doing that, switch back to Vieze and at least make some Hermes' Key. After,
start off by opening the silver box on the second floor of the WorkShop. Next,
there is one at the History Resource Center(previous dark room, where you used
the lamp, remember?), one more for the door in the Eden Church and one more
within that place. Also, you can find another statue to read in there and also
another mana for you to make a pact with; Further more, there should be another
one at the Small Desert(where Felt was when he first got to BerkHeide). That's
about it, time to get to Misty Valley. In there, continue along the path to
the right. At the intersection, you can go up to get to a cave that has another
recipe. Anyway, you have two paths: lower and upper right. Continue to go to
the lower right and eventually, you would exit out to the World Map and one new
location called "Kreee". In that village, head into one of the houses and speak
with an oldwoman. After some scene, the party will be dismissed. Now go find
Fee who is just by the house. Then go south/southeast in the village to find
that Gray. You will be taken into a battle against IMPERIAL DRAGON Ardegevald.
Don't bother, just let him kill you since you can't win. His Flare Cannon would
mostly kill you anyway. After scenes, Pou, Neun and Gray will join back to the
party. Now exit out to the World Map for 3 more locations: Nilvia Spring to the
NE, Mysterious Facility to south and Relzaz Cavern to north. Check out that
Nilvia Spring, in there, you will eventually get to a house where you will need
to give 6 "Phoenix Bird Feather" in order to pass. Eventually, there will be
another WorkShop and more scenes. Anyway, since you can't check out that Relzaz
Cavern and there is nothing interesting at the Mysterious Facility, so, go to
the Dragon's Nest. But before that, switch to Vieze and exit out for more scene
then exit out to the World Map. "Weather Vane Hill" will show up on the World
Map. Now, go back to Felt and time to check out Dragon's Nest. Speak with the
Master here for more scene. There will be a help, view it if you want to. You
can now train in the Coliseum. Take the Dragon's Trial. First up, the Elder
Wyrm. After 4 mini fights, you will end up fighting Elder Wyrm. Just Charge
Attack for some turns, then Break Attack, then guard, hopefully, you won't take
as much damage from his Tera Flame. Then just unleash your best skills. After,
you would get 3 Dragon's Blood. Gray will learn the skill "Dragon Killer". You
can then take 5 more trials: Dragon's Nest Intro Part, Sword Trial, Fighter
Trial, Light Trial and Devil Trial. Each of them has 4 mini fights and then the
boss. Finishing the Dragon's Nest Intro Part would unlock the Dragon's Nest
Elementary Level Part. Clear that and you would unlock the Dragon's Nest
Intermediate Level Part. Clear that, and you would unlock the Dragon's Nest
Advanced Level Part. The last fight of that Advanced Level can be tough, but
if you equip Sylphes Pass, you should be fine. Clear the other trials if you
want. There are currently 9 Trials available at this point, including the
Dragon's Trial you did. Now, it is time to head to Relzaz Cavern. In there,
make your way to the north to the next area. Then make your way to the upper
right. There will be a tent/camp spot, Then go right to the final area. Make
your way down and there will be another scene. Of course, you will be taken
into a battle against IMPERIAL DRAGON Ardegevald. Alright, Gray is the focus
here. He should use his "Double Dragon Chain Attack" or "Anti-Dragon Chain
Attack" skill, while the other two can Charge Attack to fill up the bar, heal
if you need and lastly, Break Attack from time to time. His Dragon Anger attack
can be pretty damaging, be sure to heal after. With the "Dragon Killer", Gray
should be able to kill Ardegevald with 3 "Anti-Dragon Chain Attack". After the
battle, more scenes. After, return to that oldwoman in Kreee. After more scenes
and that ends the chapter.
<Chapter 13 - Imperial Camp Strategy>
Head to the Imperial Camp for scenes. Now head to the Grad Street for some more
scene. Speak to that Illusional Beast. You can need the Lafnis Cookie. To get
the recipe for that, get back to the Magic Shop in Grad. She will sell you the
recipe. Switch to Vieze and try to make some Lafnis Cookie. Then head back to
that Illusional Beast. Use a Lafnis Cookie and more scene. Now head to the
Black Forest. Head to the left for another scene. Make your way to SW to the
next area. Then go SE then continue to the right to exit out to the World Map.
You would get the new location "Illusional Beast Village". After some scenes,
head up and at the right cave, there is the Illusional Beast Chief. After the
scenes, attempt to exit out the village. Afterward, head to the Imperial Camp.
After scenes, go in the near tent for one silver box and one normal box. After,
go to the left for more scene. You will end up fighting Garahad. You should end
the battle ASAP, because every turn, Garahd has a skill called "Heavenly Light"
that increase his atk, mag, def and agi. This is definitely not a battle for
you to toy around with. Just Charge Attack to build up the gauge, then use
some of the better skill from Felt. The other two can heal constantly or use
Break Attack from time to time. After the battle, more scenes.
<Chapter 14 - Fight In The Far Distant, For The Sake Of You>
The game will automatically switch to Vieze. After scenes, exit out the
WorkShop for more scene. Then go to speak with Kreuz in the Eden Church. After,
besure to check that box. Vieze will make a pact with that mana. Besure to read
around and the upper left shelf has another recipe that teaches to make the
"Banvus Claw". Then exit out to speak with Lutenes. Now, attempt to head out
for a short scene then back to the WorkShop. As you enter the WorkShop, more
scenes. Now, make some Banvus Claw. After, go to Weather Vane Hill. Make your
way through the area, and don't foget to check out the staute here. At the last
area, you would meet with Sylvest. Vieze will make a pact with it as well. Now
back to the previous area, just near, you can take a moving stone to the left,
take that path and eventually, another scene. You would get the Hexa Glass. Now
back to the WorkShop. You can make the "Vieze's Amulet" now. More scenes and
the game will automatically switch back to Felt. View the letter. Afterward,
this chapter will end.
<Chapter 15 - Signal Fire Of Revolution>
After scenes, go to the Illusional Beast Village. As you enter, more scenes.
Just exit out this village and back to the World Map. Black Forest(2) will show
up. In the first area, continue to the left. Next area, cross the bridge and
a scene with Mietze. Then exit out from north. "South Grad Plain" will show up
on the map. Go there. Continue to the left to the next area. You will meet up
with that Trene. You will be taken into an easy fight. Anyway, there is an
intersection here: exit out at north will unlock "Alhe Village" on the World
Map, exit out at west will unlock "East Legenbogen" and going south would just
end up getting a recipe in a silver box. East Legenbogen can't be passed at the
moment so go to Alhe Village. Check out the house at north and speak with the
girl within. After scenes, you would be out on the World Map and one more
location called "MidGard South Lake Shore" appears. Go in there. There are a
statue, Illusional Beast and a silver box here, anyway, go north and then go
right down, then north again to exit out. Now the path to Zeyung appears. Go in
and more scene. You will confront the 2 guards. After, enter. Now, at the first
area, take the upper right path. Next area, then head to the east to go down
the stairs. Pass the 2 sewer areas, you are back up stairs. Then go up again.
Continue to the right to the next area. Go south to move on another area. Take
the near entrance to the next area, then the near path again. Finally, a tent/
camp spot, besure to save your game. After, head up the stairs. After scene,
you will battle against the General and guards. Take out the 2 Support
Soldiers then take out the Front Guard then the General. Just watch out to heal
and you should be fine. The General has quite some HPs, so it takes sometime.
After, you will get a Pass. Now, there won't be enemies, so you are free to
explore around especially if you miss anything. After, back to the area where
you can't enter. In that area, go right for more scenes. After, back to the
previous area and attempt to exit out this area will trigger more scenes. In
the end, you will fight against Chaos. Just Charge Attack to build up the bar,
heal frequently and unleash skills from Felt. However, do finish the battle as
fast as you can. The longer the more dangerous, so keep that in mind. After,
more scenes. That ends this chapter.
<Chapter 16 - She Shall Burden The Bloodline>
Now head to where you first met with Max in the previous chapter. You will get
a scene with Fee. Now head to the Althena's Church. More scenes as you enter
the church. After, see the soldier in blue near the tent/camp spot? He can save
you some walking if you ever want to get in/out this place quick. Anyway, as
you exit out, Gray, Neun and Pou will join back the party. Now head to that
East Legenbogen. After some funny scenes, continue to the left to exit out to
the World Map. There is a new location called "Market" appears. In there, go
speak around and shop if you wish. Afterward, exit out and a path to that
"Rise Palace" will show up. You can go check out "Back Street", and you can
speak with that Bar Owner as well. You can also shop from her if you speak to
her again afterward. Anyway, head to Rise Palace. After scenes, you will be
inside the Palace. Check out the room at the end of the hallway. After, you
can also check out the room that's near. Check the picture on the wall for
another scene. Then check that bookselve. Anyway, speak with Trene after.
Afterward, you will be at the Back Street. Check out the bar for more scenes.
That ends this chapter.
<Chapter 17 - Eden Revives>
Afterward, just head out to check on Neun. Now, go to Alhe Village. Head into
the north house again. Speak with the oldman here. You will need to give the
Mega Fram to him. After scenes, you will learn recipes. Switch to Vieze and go
make some Tera Fram. Now, you can head to Tatalia Village for more scenes. So
head to the Sand Ruins. Pass the tent/camp spot to the last area for another
scene. Enter the additional area and head to the most right for more scenes
with another WorkShop. After, exit out the place. Now go to Black Forest(2).
Here, bomb the object near where Mietze was with Tera Fram. This will unlock
a path to exit out the World Map, that eventually unlocks another location
called "Zettel Village". After a scene, speak around. Shop if you wish. After,
exit out to the World Map. This will unlock "Black Forest(3)". Before that,
you can switch to Vieze and check out "Crystal Statue". In there, you can make
a pact with another mana with a "Comet Jade Stone". Once you are ready, go to
the Black Forest(3) with Felt. In there, go east all the way to exit out to
unlocks "Spring Of Everlasting Darkness" on the map. But you can't do much at
this point. If you go south to exit out in Black Forest(3), you will unlock
"Graveyard" on the map. Go there. In the first area, warp to the next area at
the green circle. Then take the lower left one, then the lower right one. You
will end up in an area with a tent/camp spot. Save your game and move on to the
last area. You will fight the "Incarnation Of Sleif". Watch out your healing
and you shouldn't have much problems. It has a lot of HPs, however. So this
will take a while. If you have Lung Refuel, that would work nicely against his
"Einzelkampf". He has a move called "Gate" that allows him to summon a Guardian
to help him. It gets worse as he summons more, so do get rid one or two from
time to time. Or you could do full party or area attacks, so you can damage
that Incarnation Of Sleif as well. Soon, he will start to defense when he's
low on HPs. After the battle, Fee will learn Einzelkampf. Anyway, exit out this
place. Back to Zettel Village for more scene. Now head to that Spring Of
Everlasting Darkness. As you enter, another scene. You only have Pou and Felt
for this area, so beware of that. There are couple boxes around, do check get
them and there is a WorkShop to NE. Afterward, exit out. After scenes, Neun,
Gray and Fee will join back to the party. After scenes, you will be back to the
Althena's Church. After, take the hidden path to meet Yuvelia. After scenes,
that ends this chapter.
<Chapter 18 - Important Family>
The game will switch back to Vieze. Read the letter and after a scene, exit out
the WorkShop for more. Then exit out to the World Map. You can check out the
Moon Tower if you wish. There are a statue, couple boxes including a silver box
and of course another Mana. To make a pact with Prua, exit out and get back to
NoyEarle for another scene. Then time to get back to the Eden Church. You can
speak with Lutenes about Prua. Anyway, speak with Kreuz. After, get back to
the WorkShop for more scenes. Now, head to the hidden library in Eden Church
to find out about Elixir recipe and another recipe. Back to the WorkShop for
more scene. Now go to the History Resource Center in NoyEarle. It's the dark
room from before. After scene, get back to Prua. Vieze will make a pact with
it and time to get back to the History Resource Center. Vieze will make a pact
with Aion the Life Mana. Now go to speak with Kreuz. Then go check out the
Crystal Statue. Go to the SE from there to antoher area, continue on and
eventually, another scene. Continue on and eventually, you will be at the last
area. Check out the water for the "Yugudol Boil Magical Water". Anyway, back
to the WorkShop for more scenes and make the Elixir for more scenes. After, go
exit out the WorkShop for another scene and go to speak with Kreuz then back
toward the WorkShop. You will another scene triggers by the History Resource
Center. Then back to the WorkShop for more scenes. That ends this chapter.
<Chapter 19 - Last Battle>
The game will switch back to Felt. After scenes, it is time to make some final
preparation, such as making your best weapons, and you can take 5 more new
Trials at the Dragon's Nest: Expert Class Spirit, Expert Class Beast Human,
Expert Class Darkness Family&Relations, Expert Class Mercenary Unit and Expert
Class Puni. Anyway, once you are ready, go to speak with Hagel. After scenes,
you will end up in East Legenbogen. Continue down for battles. Afterward, head
to the Rise Palace. After a scene, head inside. Continue up for another scene.
There is a tent/camp spot here if you need to save your game. Go right from
the tent/camp spot. Continue and at another hallway area, take the second room
from the left. After, head back to speak with the person that's near the tent/
camp spot. Now, head to the left. At the hallway area, head into the first
room to help out then go into the room at the end of the hallway to speak with
a man. Then go to the right again from the ten/camp spot and check the end
room to help out again. You probably don'y have to do this in order, but it's
basically check out the middle room of either side, and there is one room at
each side where you can help out. After you did all these, go into the middle
room at the right side. At the courtyard, more scene and make sure you save
your game at the central tent/camp spot at the courtyard. Once you are ready,
head up the stairs at north. Another scene and you will fight against Garahad
once again. This is very similar to the last fight, and by now, you should
have gotten stronger and probably able to deal more damage, so this is not
really difficult, just a bit time consuming. After the battle, take the near
door(the right most one in this area). After the scene, check out the room
before Garahad to help out. Now take the door left of Garahad. You can help
out once again at the first room. After, back to the area with Garahad and
take the right most door once again. Take the door at the end of the hallway.
Now, head back to the area with Garahad and take the left most door. At the
room at the end of the hallway, speak with the person there for more scene.
Then, back to the courtyard and speak with the person here. Now, back to the
area with Garahad, take the most right door once again. Get into the door at
the end of the hallway and you can now go up the stairs. Save your game at the
tent/camp spot and get into the room to the left. After a scene, you will end
up fighting Quetzalcoatl. Now, this is probably the most difficult battle you
can have at this point, but it isn't really all that hard. It can single attack
but also full party attack, as well as bad status. Also, it has tons of HPs.
Try to have at least someone to heal constantly, like every turn. When it uses
the move called "Null Sphere", have your members Defend. Eventually, it will
go down. After, more scene. Head back to the area with Garahad. After more
scenes, head toward East Legenbogen for more scene. Continue out and more
scenes. You will be at Althena's Church, save your game and enter. More scenes
and hurry to where Yuvelia is. More scene and you will end up fighting Chaos.
Now, just Charge Attack to build up the bar then unleash skills. Chaos will
just keep using Hiten Akatsuki (Scarlet Sky Red Moon). Then further, he will
use his usual Guren Haki (Crimson Aspiration) that raises his stats. If you
have Mana Weapon or Mana Barrier, use them. As to damage him, use "Raising
Blow" or "Phantom Edge" if you have those. He also uses Hiten Zangeki (Scarlet
Sky Slash Attack) which is less damaging. Few Raising Blow should finish him
off. If you need to, heal yourself frequently. After, more scenes. That ends
<Chapter 20 - Chase After Your Locus>
Alright, Vieze in the house, well, in BerkHeide to be exact. Walk down a bit
and you will encount into a battle, JUST like Felt did. Anyway, make your way
out of the Small Desert at south. Then head to the Oasis. If you check out
a tent/camp spot, Vieze can then do alchemy through this pot. Speak with the
girl here then exit out. Head to Tatalia Village. Head to the eastern area of
the village for more scene. Then head into the north tent to speak with the
village chief. Speak around then exit out. Go to Desert Crossroads. Speak with
the person here and exit out at east. Head to West Legenbogen. Exit out here
and head to Back Street. Speak around and then speak to the Bar Owner for more
scene. Exit out and head to Rise Palace. Get to the courtyard and head toward
the stairs for more scene. After, attempt to exit out this place for more
scenes. Afterward, both Fee and Gray will join the party. Now attempt to exit
out this place for another scene then head to West Continent Coastline which
is just above West Legenbogen. Exit out at north and head to Northern Cave.
Go NE twice to exit out and then go to Max' Hideout. In there, more scene.
After, head toward Neun and that petrified Max. Go make a Melk Orb and with
that, you can cure Max. After more scene, speak with Max to move on. After,
exit out NE. Head to the Max Camp. After more scene, Neun will join the party
then exit out to Onuki Cave. Go NE and eventually, a scene with that Trene.
Continue to the right to exit out. Finally, you are at Althena's Church. After
scenes, cure Ezerin with Melk Orb. After scene, you know what to do: head to
where petrified Felt is. After scene, use a Melk Orb on Felt to try to cure
him. After scenes, head into a tent/camp spot for more scene. Now head to the
Water Source. More scene as you enter. Continue to the right then to upper
left for more scene. Continue to the NE and more scene. If you use Frey Hammer
on these rocks that just felt down, you can get the Ancient Stalactite. Now
attempt to exit out this area for more scene. Pou will join back to the party.
You can now get back to the Althena's Church. Get to the tent/camp spot and
make Nisdal Orb by using the Melk Orb recipe but changing the Sunshine Stone to
the Ancient Stalactite. More scene and you can now cure Felt with this Nisdal
Orb. After more scenes, that ends the chapter.
<Chapter 21 - The Sealed One>
After scenes, your next destination is MidGard South Lake Shore. But before
that, check out the Dragon's Nest since it has 5 new Trials: Master Class
Dragon Tribe, Master Class Demon Beast, Master Class Witch, Master Class
Weapon and Master Class Demon God. Also, if you check out a tent/camp spot,
you can now make weapon again. Once you are ready, go to that MidGard South
Lake Shore. Head to the lower right and speak with the person here for more
scenes. After, press right to head into Eden. After a scene, you are back to
BerkHeide Gate. Exit out. Head to NoyEarle for more scene. Head to Eden Church
for more scenes. Speak with Hagel then Max. You will get the recipe to make
the Megido Key that allows you to open gold boxes&doors. To exit out or go to
other places in Rise Palace faster, you can speak with the person in blue
again. To make a Megido Key, you will need the Golden Crowbar and Nisdal Orb.
Nisdal Ord you already know how to make, but Golden Crowbar is somewhat
hidden. First, you need the Silver Crowbar recipe. Change one material to
either Damask Ore or Grasen Ore. With this, you should be able to make the
Golden Crowbar then you can make the Megido Key. Now, let's head back to the
Althena's Church. Head back to where Yuvelia is. Examine her and check the
shiny red spot on the floor. After, go to Seseir Forest. There is a gold box
here to NE and a gold door to NW. Beyond the gold door, there is a WorkShop.
After more scenes, head back to Yuvelia for more scenes. Next, head to Kreee.
There is a gold door to NE that leads to a hidden shop. Anyway, speak around
and head to Relzaz Cavern for another scene with Garahad. After, head to where
you fought IMPERIAL DRAGON Ardegevald from before. You will fight against that
IMPERIAL DRAGON Ardegevald once again, but by now, you should be too strong and
with Gray alone, you can beat it easily. Second battle, this gets tougher due
to the fact that he gets 500 HP heal every turn and you have to watch out for
his attacks. So you will be healing and attack, then unleash skills. Also, his
Flare Cannon attacks the whole party and in fact, it's very deadly. With enough
healing each turn, then building up the bar, and using Gray's "Destroy Dragon
Combo Attack", you should be able to beat it eventually. After, more scenes.
Next, in South Grad Plain, exit out at SW(after cleaing the rock using a Tera
Fram) and you will be able to go to Mountain Grade. In Mountain Grade, exit out
at SW and you will be able to head to South Grad Coast. In there, there are 2
gold boxes: one at most right and one at most left that requires some Banvus
Claws. After, head south for a scene with Mietze. Afterward, you can now take
the ship and head to Island Of Darkness. Go through that place and when you
exit out, you can get to the Winter Bune. Pretty big area, I suggest you just
use a Fear Bottle and explore freely. At the last area, you get more scenes
with Paracelsus's WorkShop. After, might as well use a Return Gem to warp out.
Now, go to the Mysterious Facility. Check out the statue here for a fight.
After that, you get a new recipe. Next, head to Alhe Village. As you enter,
more scene with that Trene. There is gold door here, within there is another
WorkShop. More scenes, speak with the man near the tent/camp spot. Now, go to
the house at north and speak with the man there. Afterward, head to Mountain
Grade. At NW, there is a cave. After more scenes, you will get the Twilight
Mirror. Now, in "The Path To The Sacred Mountain", head out at left and you
can go to the Sealed Ruins. In there, get near the seal for more scene. In the
last area, more scenes. You will fight against 3 Evil Servants. These guys can
be pretty deadly, so try to get them one by one. Gray's "Holy Blade" works
really good on these guys. Afterward, continue on and more scenes. You will
get anther recipe at the end. You now have all materials you need to make the
"Red Crystal Of The Sage". Once you do so, more scenes. Erasmus(Deep Pale Azot)
will be revived. That's about it for this chapter.
<Chapter 22 - To The New World>
More scenes and you are free to go around Eden. Do remember that, since Azot
has been revived, so it has 2 more powerful variations you can change to: Azure
Sky Azot and Tyrant Azot. Anyway, just go around Eden and use Nisdal Orb to
cure. Anyway, behind where Kreuz is, you can get into the Temple Of Creation.
Walk north a bit and there is a tent/camp spot. Just continue to north to
advance from area to area, eventually, you will get to the next tent/camp spot.
Get in that tent/camp spot for another scene. The next few areas can be
confusing, but just stick your way to NE and you should be outside. Head toward
the warp point will trigger a fight against Interrogator Of Creation and
Bodyguard Of Creation. Go for the Interrogator Of Creation first then that
Bodyguard Of Creation. It's not much of a battle as long as you heal frequently
and also, they both got tons of HPs, so this will take a while. After, take the
warp point to the next area. Head to the north to the next area. Continue up
and be sure to save your game at the next and final tent/camp spot you see.
Eventually, you will get to Paracelsus. After more scene, you will battle
against Paracelsus, the final boss of the game. His "Destroy World Sword" can
deal quite some damage to a single target, and "Red Moon" can attack the party
with lots of damage as well. Anyone with low HPs or Defense are probably going
to get killed by either of those move instantly if hit. Next, there is his
"Dimensional Rumbling", which can deal damage and bad status. Next, there is
his "Crimson Dragon Split" which can do lots of damage as well as decrease your
elemental resistence. You mostly have to heal constantly and try to not let him
act after Crimson Dragon Split. Also, there is one more move he uses called
"Crimson Curtain" which ust decrease your stats. The rest is just staying alive
and attacking even with all these cheap moves he's using. Charge Attack if you
can't delay his turn any longer. Break Attack more often and Defend if you need
to. Healing is also needed for every turn, so be sure you have enough healing
items. As for building up the bar, you aren't going to build it up that much
so it will build up when you get attacked by him. Don't worry about it much,
you don't really need to use skills constantly here. It's all about a long
time consuming battle. After, more scenes and sit back to enjoy the ending. The
game will promt you to make a save at the end, do so.
Once you beat the game, the option "Omake" will show up at the Title Menu. You
can check out "Name List", "Concert Hall", "Movie Theatre" and "Resource
Center". When you exit out this, the game will tell you the Dragon's Nest has
new stages. So, load a file and head to Dragon's Nest like you would do in a
normal game. When you do get there, you would get 10 new Trials: Legendary
Class Puni, Legendary Class Demon Beast, Legendary Class Spirit, Legendary
Class Fallen Angel, Legendary Class Mushroom King, Legendary Class Demon God,
Legendary Class Immortal, Legendary Class Demon Dragon, Legendary Class
Darkness Family&Relations and Legendary Class Weapon. If you do clear all these
plus the previous ones, meaning all 29 Trials, you get the 30th one: Ultimate
Class Hammer Hero.
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This Document Copyright 2005 Kouli