_   _       _ _             ___      _       ____  
             / \ | |_ ___| (_) ___ _ __  |_ _|_ __(_)___  |___ \ 
            / _ \| __/ _ \ | |/ _ \ '__|  | || '__| / __|   __) |
           / ___ \ ||  __/ | |  __/ |     | || |  | \__ \  / __/ 
          /_/   \_\__\___|_|_|\___|_|    |___|_|  |_|___/ |_____|

------------------------------------------------------------------------------
                              VERSION Viese
                             FAQ/Walkthrough
                              By: PeTeRL90
                          Copyright: 2006-2008
                       Date Started: June 7, 2006
                      Date Finished: June 20, 2006
                     Latest Update: September 18, 2006
------------------------------------------------------------------------------




===================
VERSION HISTORY
===================

Version 0.01 - June 7, 2006 - Started up on the guide today.  Finished up to
the beginning of the 4th Episode.

Version 0.02 - June 8, 2006 - Finished up to part way of Episode 5.

Version 0.03 - June 12, 2006 - Finished up to Episode 10.

Version 1.0 - June 21, 2006 - Finished up the main walkthrough.

Version 1.1 - September 18, 2006 - Made the walkthrough portion in the TOC
easier to navigate and added in a boss section, and also fixed a typo.




===================
TABLE OF CONTENTS
===================

1.) Introduction
2.) Legal Stuff
3.) Basics
4.) Walkthrough
 I.) Episode 1: Beginning in Eden
  a.) Belkhyde Gate
  b.) Marmel Forest
  c.) Eden Temple
  d.) Belkhyde Gate

 II.) Episode 2: Belkhyde, The Other World
  a.) Oasis
  b.) Tatalia Village
  c.) The Fork
  d.) Desert Ruins
  e.) Tatalia Village
  f.) Desert Fork

 III.) Episode 3: Share Ring
  a.) Eden Temple
  b.) Noir
  c.) Eden Temple
  d.) Noir
  e.) Great Cave
  f.) Noir
 
 IV.) Episode 4: Infiltrating Riesevelt
  a.) West Regenbogen
  b.) Back Alley
  c.) Riese Palace
  d.) Marmel Forest
  e.) Sewers
  f.) Lighthouse
  g.) West Regenbogen
  h.) West Coast Highway
  i.) Northern Cave

 V.) Episode 5: To The Eastern Lands
  a.) Agito Cave
  b.) Great Desert
  c.) Holy Path

 VI.) Episode 6: Assassin in White
  a.) East Coast Highway
  b.) Max's Camp
  c.) Onuki Cave
  d.) West Sessier Plain
  e.) Sessier Forest
  f.) Fort Zeyung

 VII.) Episode 7: Gardo
  a.) Altena Forest
  b.) Altena Church
  c.) The Wetlands

 VIII.) Episode 8: Rebirth of Fire
  
 IX.) Episode 9: Heroes Confinement
  a.) North Grand Plains
  b.) Forest of Ocean Mist
  c.) Parnaky Cave

 X.) Episode 10: Into the Mist
  a.) Forest of Ocean Mist
  b.) Aquitto Spring

 XI.) Episode 11: The Blood of an Alchemist
  a.) The Wetlands
  b.) Noir

 XII.) Episode 12: Capital City Grand
  a.) Grand City
  b.) Grand Highway
  c.) Mist Canyon
  d.) Claire Village
  e.) Spring of Nelvia
  f.) Dragon's Nest
  g.) Lallzatt Cave

 XIII.) Episode 13: Imperial Camp Capture
  a.) Dark Forest
  b.) Hidden Village
  c.) Imperial Camp

 XIV.) Episode 14: For He Who Has Gone Off To Fight
  a.) Weathervane Hill
  b.) Noir

 XV.) Episode 15: Beacon of Revolution
  a.) Dark Forest 2
  b.) South Grand Plain
  c.) Alha Village
  d.) South Lake Midgard
  e.) Fort Zeyung

 XVI.) Episode 16: Burden of Royalty
  a.) East Regenbogen
  b.) Market
  c.) Back Alley
  d.) Riese Palace

 XVII.) Episode 17: Revival of Eden
  a.) Alha Village
  b.) Zwital Village
  c.) Dark Forest 3
  d.) Graveyard
  e.) Dark Spring
  f.) Desert Ruins

 XVIII.) Episode 18: The Important Family
  a.) Crystal Monument
  b.) Moon Tower
  c.) Noir
  d.) Crystal Monument
  e.) Noir

 XIX.) Episode 19: The Last Battle
  a.) Riese Palace
  b.) Altena Church

 XX.) Episode 20: Retracing Your Steps

 XXI.) Episode 21: The Sealed Orb
  a.) Mt. Gelad
  b.) Dark Island
  c.) Vintavne
  d.) Sealed Ruin
  e.) Mysterious Palace

 XXII.) Episode 22: To the New World
  a.) Temple of Creation
5.) Bosses
6.) Credits/Thanks




===================
1.) Introduction
===================

Howdy and welcome to my guide for Atelier Iris 2: The Azoth of Destiny.
Atelier Iris 2 is a prequel to the first Atelier Iris game that was released
back in 2005.  What makes Atelier Iris 2 stand out more than the first one is
that you actually control two main characters during the main portion of the
game; Felt and Viese.  I really enjoyed the first Atelier Iris game, and I'm
really enjoying the second one as I play through it.

Like my previous walkthroughs, I'm only going to concentrate on the main
walkthrough first before adding in any subsections, and I'd really appreciate
it if you wouldn't send me any e-mails until the main walkthrough is fully
completed.




===================
2.) Legal Stuff
===================

The latest version of this guide will always be posted at GameFAQs first.

This FAQ is copyrighted by me, and may be used for personal use.  This FAQ may
NOT be used for any kind of profit, or be put in any kind of magazine.  I
write these on my spare time for free, and you shouldn't be able to get money
from ripping this, claiming it as your own, and selling it off.  You may NOT
use this on your website.  You may NOT copy and paste part of any part of my
work, as that is still plagiarising.

I am no longer allowing any more sites to use any of my present or future
FAQs any longer.  The only sites that are allowed to use my present and future
FAQs are the sites listed below.

ALLOWED SITES TO USE THIS FAQ AND FUTURE FAQS:

http://www.neoseeker.com
http://faqs.ign.com
http://www.supercheats.com
http://www.gamerhelp.com
http://www.honestgamers.com




===================
3.) Basics
===================


---------
BATTLES
---------

-Like in all RPGs, you'll be having to do a lot of fights throughout the
entire game.  The battles in Atelier Iris 2: The Azoth of Destiny is exactly
the same from the first one; turn based and it has random encounters.
However, the battle system itself is completely revamped from the first one.
Below is what a basic view of the battle field looks like.



               |
               V
          Character 1
------------------------------O             SKILL GAUGE
------------------------------O
      /\
    Enemy 1

I know this looks confusing, but it's actually quite simple when you get into
a battle for the first time.  The most left thing you see is the turn order.
Character 1 represents one of your characters on the bar.  Behind them is an
Orange Bar, which I'll talk about in a minute.  Once the battle starts, your
characters head, as well as the enemies heads, will move along to the right
on the bar.  Once a head reaches the circle, it's their turn to act.

I mentioned an Orange Bar.  What this is, is that if you can manage to knock
the enemy back into the Orange portion of the bar (by using a Break attack),
you'll be able to rack up combos on the enemy, which will result in more
experience points.

The Skill Gauge portion is like a crescent shaped type of thing that has a
number on it.  To fill up the Gauge, you need to use either regular Charge
attacks, or be hit by the enemy.  The Skill Gauge, once full, allows you to
use a skill as long as the Skill Gauge has a number that matches the cost.
For example, if you're going to use Felt's Mana Strike, you'll need One Skill
Point in the Skill Gauge to be able to use it.


---------
ALCHEMY
---------

-Like in the first Atelier Iris game, Alchemy is used quite a lot here to make
several Mana items.  Making Mana Items this time around doesn't only require
a certain amount of Elements.  You also need specific alchemy items in order
to make Mana Items.  Also, the review system has been revamped as well.  If
you change around the ingredients, you may actually create a more powerful
Mana Item that can be used in battle, or on the field screen.  Like in the
first game, experimentation will help you out in the long run.


---------
SHARE RING
---------

-Early in the game, you'll run across an item called the Share Ring, which
enables you to switch between Viese and Felt.  The Share Ring allows you to
share all your Elements, Mana Items, and Money among other things to help
create new Alchemy items.  Viese makes the items.  Once she does, Felt is able
to Synthesize those Mana Items by only using Elements instead of Alchemy
items.


---------
ENEMY GAUGE
---------

-Whenever you're exploring a dungeon, you'll find a bar on the left side of
the screen.  This represents your random encounters for the screen that you're
on.  As you move, the bar will change colors.  It starts off as Blue, then
turns to Green.  Then it turns to Orange, and then it finally turns to Red.
Once it hits Orange or Red, you'll most likely enter a random encounter.  Once
you win, the meter will deplete a little.  Once the meter is completely
depleted, no more random encounters will happen on that screen.  In order to
reset the Enemy Gauge, you need to use a camp circle.


---------
CAMPING
---------

-During your adventure, you'll find glowing circles on the ground.  These
are camp circles.  Whenever you enter a camp, your Life will be completely
restored, and the Enemy Gauge will fill back up for all the screens in the
dungeon.  Camping allows you to save your game, and talk with your current
party members.  You can also switch back to Viese in a camp, or switch back to
Felt with the blue book in the workshop.  Needless to say, the camp circle is
very vital to the game and you should always use one whenever you get the
chance.


---------
SKILLS
---------

-After a certain part of the game, you'll be able to equip items that allow
you to learn new skills.  After battles, you'll earn SP, or Skill Points that
goes torward your equipment to learn the skill you have on.  To see how many
points you currently have torwards that skill, open up your Menu and choose
Status, and then press the action button over the highlighted name, and choose
Confirm Skill.  The left number represents how many skill points you have,
whereas the right number represents how many Skill Points you need to learn
the skill.  Once you master a skill, you can take off the piece of equipment
that had the skill and you'll still have the skill on that character, so make
sure to completely learn the skill you have equipped so you can put on another
piece of equipment so you can learn a new skill.




===================
4.) Walkthrough
===================

NOTE: There are possible spoilers in this guide, so read at your own risk.


Once you choose to start a new game, you'll start off with a cutscene with
some soldiers running, and then you'll get into your first fight.  The fight
is easy.  Just use a Charge Attack.

Once they're done for, another battle will start up.  You'll get the option
to use a Skill now.  Choose Force Blast to end the battle.  Once the battle
ends, a few more scenes play out, and the scene switches to Viese becoming a
full fledged alchemist.  She is then given an item called the Share Ring, but
as of right now, the purpose of it is unknown.  And thus, the game begins.



O------------------------------O
| Episode 1: Beginning in Eden |
O------------------------------O

Once you gain control, talk to Lutanus to obtain Alchemy 101.  You'll also
recieve two recipes for Mana items; Heal Herb, and Fear Bottle.  Head south
and a scene will trigger.  Once the scene is over, enter the first building to
find a shop.  Look around if you want.  Exit the shop and head north onto the
next screen.  Head into the near house to find that Felt isn't here.  Examine
the book and save your game.  Head up the stairs now and examine the sink to
obtain 5 Pure Water.

Head back downstairs and exit the house and head south to exit the town.
Follow the path and enter the Belkhyde Gate.


==============
BELKHYDE GATE
==============

Once you enter, you'll find Felt.  He'll explain how the ruins are connected
to another world.  Viese will bring up that she wants to head for Marmel
Forest.  She'll ask Felt to accompany her.  Once you regain control, press the
Square button to extract some elements.  Exit onto the world map and enter
Marmel Forest.


==============
MARMEL FOREST
==============

A tutorial will appear once you enter.  Watch it if you want.  Follow the path
and open the chest for a Mini Pendelook.  Grab the bags that contain a Nue and
a Magi Grass.  Just a little tip; the bags respawn from time to time, so make
sure to drop by every now and then.

Keep following the path and you'll find a sword in the ground.  Felt will try
to pull it out, but it obviously won't budge.  Head onto the next screen and
use the Elemental Extraction to get some elements from the Sprouts.  Head up
and you'll find Dour's Tree.  Dour then appears, giving Viese his blessings
and whatnot.  Viese forms a pact with Dour, and now you have Dour, the Wood
Mana.

Exit and a small cutscene will occur, with an earthquake happening.  Parts of
Eden start to disappear.  After the scene, Viese, Felt, and Dour will notice
that the tree somehow disappeared.  Head back to where you found the sword.
The red gems will start to glow.  Examine the sword, and Felt tries to pull it
out again.  This time, however, he succeeds.  Exit onto the world map and
enter the Eden Temple.


==============
EDEN TEMPLE
==============

Talk with Kreuz and he'll point out that some of Eden was wiped out.  Why
thank you, captain obvious.  Felt pulled out the Azoth (the name of the sword)
and shows it to Kreuz.  Apparently, if the sword is able to be removed, a
crisis is approaching Eden.  Exit onto the world map and enter the Belkhyde
Gate.


==============
BELKHYDE GATE
==============

Upon entering, a portal will appear, and a woman also appears, telling you
about a state of emergency that has happened in Gardo.  The woman then
disappears.  A scene triggers and you're asked to investigate Belkhyde.
The scene switches to Viese and Dour.  You'll synthesize some Heal Herbs for
Felt.  A ocuple of new tutorials will occur.  People who have played the first
Atelier Iris game can probably skip this if they want.  Examine the cauldron
and synthesize some Heal Herbs.  Make sure to save your game.

Viese heads to Belkhyde to see off Felt.  She'll give the Heal Herbs to Felt,
and then gives him the Share Ring as a token of luck.  Felt goes into the
portal, closing out the first episode.



O--------------------------------------O
| Episode 2: Belkhyde, The Other World |
O--------------------------------------O

Grab the chest on the left for a Gradin Cape.  Equip it and go left to get
into a random encounter.  Charge attack it twice to kill it.  You'll then get
two new tutorials about the status screen and an Intro to Battles tutorial.
Go left for another tutorial.  This time, it's the Mana Synthesis tutorial.
Players who have played the first Atelier Iris game can go ahead and skip this
if they want to.  Make a few more Heal Herbs.  Go left and extract some of
the items here.  Go left and down and open the chest for an Aihie Fungo.
Follow the path and jump up onto the ledge.  Head over to the right and
extract the items here.  Head left to exit the map and enter the Oasis.


==============
OASIS
==============

Upon entering, Felt will collapse, and some soldiers will walk by.  The leader
decides to just leave him to rot underneath the sun.  Well that isn't nice.
Felt then wakes up in a tent, and a woman enters the tent.  Felt then gives
her his thanks... by looking at her breasts.  At least, that's what I think.
After yelling at him, save your game and attempt to leave the camp.

Felt wants to find a place that has a lot of people.  The woman says she's
heading to a place like that right now, called the Tatalia Village.  She
introduces herself as Noin, and joins the party.  You'll then get an option to
view the Camping tutorial.  Exit the camp and extract any items that you run
across.  Exit to the world map (same place where you entered at) and enter
Tatalia Village.


==============
TATALIA VILLAGE
==============

Head down and enter the first tent you see for two chests.  Open them to get
an Ancient Mask, and a Phoenix Quill.  Exit the tent and go to the right and
open the chest for some Tatalia Cotton.  Go back to the center of town and
use the camp circle if you want.  Head north and talk to the female up here
and she'll introduce herself and her store.  Examine to the right of her, and
press X over the barrels to obtain some items.  Now head into the other tent
to find the Mayor.

Felt asks the Mayor about Eden, but he doesn't know a thing about it.  Noin
then steps up and tells Felt that she'll help him talk with some more
villagers about Eden.  Exit the Villge, and enter The Fork.


==============
THE FORK
==============

Head directly north, using the camp circle if you want.  Exit onto the world
map and choose the Desert Ruins.


==============
DESERT RUINS
==============

Watch the scene here.  Go north for a Dem Ore and then jump up and head down
this path.  Go north past the split and then turn east and go north at the
dead end.  Examine the barrles for 2 Pure Water.  Now go south and west for
a chest containing a Niv Tiara.  Head to the far west and examine the boxes
to find 2 Old Magi Grass, 3 Faux Puniballs, and 3 Spoiled Meat.  Now follow
the main path until you reach a camp tile.  Save your game and head onto the
next screen.

You'll find some Soldiers.  Noin will step up, and will get ready to kick
their asses until Felt steps in to help.  This battle is pretty easy, as it's
like a normal battle, so you shouldn't have too much trouble.  Once they're
defeated, open the chest for a recipe to make the Mana item Craft.  Attempt
to leave, and Noin will say she wants to see if the Imperial Army left.
Felt brings out his sword and starts talking to it.  The Azoth says it's your
duty to protect Eden, and that it awakens whenever Eden is facing a crisis.
The sword says to head east, then decides to rest.  Noin walks back in, saying
that the Imperial Army is gone.

Exit and you'll eventually reach a fight with two ghosts.  Normal attacks
don't work, so use Mana Strike or Mana Wave with Felt, and Force Blast with
Noin.  Once the battle is over, you'll get another Intro to Battles tutorial.
Head back to the entrance of the ruins, and exit onto the world map.  Enter
Tatalia Village.


==============
TATALIA VILLAGE
==============

Enter the Mayor's tent and he'll tell you that Max, their strongest soldier,
was kidnapped.  Noin doesn't believe it at first until the mayor says that
the Imperoal Army had a hostage, and that Max gave himself in to free the
hostages.  Noin storms out, and Felt follows her, offering his help.  Noin
accepts it after Felt says he still needs to repay her for saving his life.
Exit onto the world map and choose the Desert Fork.


==============
DESERT FORK
==============

Once you enter it, a sand storm will start up.  Follow the path to the camp
circle, and you'll be forced to enter it.  Talk with Noin, and then go examine
the book to end this episode.



O-----------------------O
| Episode 3: Share Ring |
O-----------------------O

You'll be in control of Viese now.  Exit the house and exit onto the world map
and enter the Eden Temple.


==============
EDEN TEMPLE
==============

Try to open the door to the Library, but you'll find out that it's locked.
Talk with Kreuz and he'll say that Lutanus has the key, but she went shopping
at Noir.  Exit onto the world map, and go back to Noir.


==============
NOIR
==============

Head up to the first building to trigger a scene.  Latanus will give you a
Library Pass, so head back to the Eden Temple.


==============
EDEN TEMPLE
==============

Head back to the locked door and examine it to open it.  Enter and examine the
shelf straight across from you to find the book you're looking for.  You'll
obtain the Petroglyph Manual.  Exit the Library, and head back to Noir.


==============
NOIR
==============

Head for the workshop.  Viese will decipher the Ring, but realizes that she
needs the help of the Metal Mana to be able to get the Share Ring to work.
Exit Noir and head for the Great Cave.


==============
GREAT CAVE
==============

Viese can't enter at first, but Kreuz will enter the cave and will allow you
to try to make a pact with the Metal Mana.  Follow the path and jump up the
ledge on the left and follow the path and extract some items here.  Head back
to the main path and go right onto the next screen.  Go left for some more
items to extract.  Open the chest here to obtain a new recipe.  One for the
Alchemist Medal.  Go to the right and you'll find that little girl again.
She'll point you to the Metal Mana.  So head there.

The Metal Mana will refuse to help at first, but realizes that you deciphered
the Share Ring, and decides to help.  Head back to the entrance and the little
girl will say that her stop is here.  Viese asks her name, and she says that
her name is Iris.  Iris... now why does that sound so familiar.  Head for
Noir.


==============
NOIR
==============

Head for the workshop and Zuvelk will show you how to work the Share Ring.
Once the Share Ring is activated, Felt and Viese will now be able to share
Mana Items, money, and Elements.  Synthesize a Craft and Viese will start to
write a letter to Felt, which will end this episode.


O-----------------------------------O
| Episode 4: Infiltrating Riesevelt |
O-----------------------------------O

-The scene switches back to Felt, and Zuvelk will appear in the tent.  He
tells Felt to check his items, and he'll find a letter from Viese.  Read the
letter, and a tutorial about the Switch command will become available.  Save
your game and exit the camp.

Head east and enter West Regenbogen.


==============
WEST REGENBOGEN
==============

After the scene, ignore the ladder and continue down the path.  Take the next
ladder you see down to obtain a Super Nue.  Make sure to talk to everyone, and
head east.  Go down at the fork for some crates.  Examine them for 4 Spoiled
Meat and 3 Magi Grass.  Go east still and then enter the Back Alley.


==============
BACK ALLEY
==============

Enter the camp circle and read the new letter you'll recieve.  Exit the camp
and head into the bar to the north.  Talk with the bartender and she'll tell
you where Max is at.  Central Park will open up now.  Enter it for a small
scene that will come into play soon.  From there, head to Riese Palace.


==============
RIESE PALACE
==============

Once here, a path for the Lighthouse will open up.  Go there for a scene, then
exit and head to the Central Park.  Talk with the kid there and he'll offer
to help you out if you'll find a flower that becomes cold when touched.  Since
that's in Eden, head to the camp circle in the Back Alley and switch over to
Viese.

Head for the Library, and you'll bump into Iris again.  She'll point out the
book you're looking for.  Head back to the workshop and make some Wonder Grow.
Now head for Marmel Forest.


==============
MARMEL FOREST
==============

Follow the path right until you find Nymph.  You'll need 1 Pure Water on you.
Viese will give the Pure Water to Nymph, who will then want Viese to make a
pact with her.  Follow the path until you reach a field with a handful of
sprouts.  Use the Wonder Grow on one until you find the flower.  Head back to
the workshop in Noir.  Switch back to Felt.

Head for Central Park and talk to the kid again.  Once you give him the
flower, he'll tell you about a passage through the sewers that leads to the
Lighthouse.  Exit the Park and enter the Sewers.


==============
SEWERS
==============

Follow the path for 3 Moon Stones.  Head left for 2 Red Legion, and then head
down and left to find Pure Water.  Go right and ride the log here and open the
chest for an Ancient Mask.  Head to the intersection and go south and east to
obtain 3 Magi Grass.  Head left to find a camp circle.  Past the camp circle
is a pouch.  Get it for 2 Wax.  Head back to the intersection and go north
to find a Veek Tactics.  Go south and east, then north and then west for a
chest containing 200 Cole.  Head back to the Camp circle, and save your game.
Climb the ladder.


==============
LIGHTHOUSE
==============

Head north and go down the stairs.  Open the chest to obtain a Globe Ball.  Go
back up the stairs and head west at the fork and down the next pair of stairs.
Go right to get a couple of Faux Puniballs.  Go west and follow the path and
then go south at the split.  Go up the stairs and grab the chest in here that
contains a Green Mana.  Go back down the stairs and go north at the split.
Save your game at the camp circle.

The next few paths are very linear, so make your way, grabbing the items as
you come along them.  Use the next camp circle you come to and save your game
again.  Once ready, head through to trigger a fight.

It's another fight with some more soldiers, so it should be easy.  Use Felt's
Mana Wave and Noin's Force Blast to quickly eliminate them.  You'll enter the
right cell and you'll find Max and two of his companions.  Once you exit the
cell, enter the left cell to obtain 450 Cole.  Make your way to the exit, and
Max will stop you, and will give you a Legin's Wing.  You'll be able to learn
new skills now.  The Skills tutorial will also become available.

Now make your way out of the lighthouse and you'll bump into Chaos.  You'll
get into another fight with some more soldiers, whom are just as easy, so lay
waste to them.  Use the same strategy as before, by using Mana Wave with Felt
and Force Blast with Noin.  If needed, use Heal Breeze with Noin as well.

Once they fall, make your way to the exit of the sewers and enter West
Regenbogen.


==============
WEST REGENBOGEN
==============

As soon as you enter, you'll find a mysterious girl that drops down, and is
ready to fight you.

The fight isn't terribly hard, but her Air Slicer attack hits pretty hard, so
make sure to use Heal Herbs when you need to.  After you defeat her, she'll
retreat.  Continue down the path and Noin will call out to you.  Take the
ladder down to find her and two "barrels".  Try to examine the Barrels, but
all you'll get is a "Barrel?" from Felt.  Talk with Noin and the barrels are
actually Max.  The West Coast Highway is now open.  Let's head there.


==============
WEST COAST HIGHWAY
==============

Head north for some Pure Water.  At the fork, go west to find a chest that has
an Ore in it.  Head back to the east and past the sign and then turn north to
find a chest with a new recipe for Nectar.  Go south and cross the bridge to
obtain a Dark Mana.  Go north past the chest that you found the recipe in.
Enter the Northern Cave.


==============
NORTHERN CAVE
==============

Go through the opening to the north to obtain a Rainbow Disc.  Head back out
and then head north and east and then west to find some wind blowing out.  Run
to the right to get the chest that contains Mell and the Monster.  Head back
and take the western north path to get 3 Dem Ores.  Head back to the last
screen and go east and then north, and then north again for 2 Dem Ores.  Head
east to find the exit to open up Agito Cave.

Enter Agito Cave to end this Episode.



O---------------------------------O
| Episode 5: To The Eastern Lands |
O---------------------------------O


==============
AGITO CAVE
==============

Open the chest you see to obtain a recipe for Item Wish.  Talk to everyone and
then go speak with Max.  It seems the ship needs a little repairing, so Felt
decides to help out to help get the ship out faster.  Max asks him to get
5 Cotton Cloth.

Head to Tatalia Village and go talk to the catgirl to get some Cotton Cloth.
One problem, though.  It seems that she's run out of cotton cloth,  but tells
you that there might be some growing in the desert.  You'll receive an item
from the catgirl.  Viese might be able to make good use of this.  Head to the
camp circle, and switch back to Viese.

While you're in the workshop, go ahead and cook up one Cotton Cloth, and
synthesize any more items that you've recieved along the way.  Upon leaving
the workshop, Yach and Melia will bump into you, asking you for a favor.  Yach
wants 10 Wonder Grow.  Give them to him to recieve a recipe to make a Flay
Hammer.  Melia wants you to find a rare flower for her.  Head to Mamel Forest
and you'll eventually get a little notice saying the flower must be nearby.
Once you get the flower, the Aroma Mana will come out, and Viese will make a
pact with her.  Bring the flower back to Melia to obtain a Yellow Mana.
Nothing else to do now, so head back to the workshop and switch to Felt.

Now it's time to head to the Great Desert.  Make sure to have a healthy supply
of Wonder Grows.  I'd say around 20 should suffice.


==============
GREAT DESERT
==============

Go west to trigger a fight.  A huge worm will come out, but a dragon will jump
out to aid you.  The fight is pretty easy, so you shouldn't have too much
trouble.  You can probably get some combos in too if you use Break attack at
the right times.  Once the enemy falls, the dragon will introduce himself as
Gray, and will join up with you.  The paths are pretty straight foward here,
as the split paths lead to the same path, so follow them until you find a
camp circle.  Use it and save your game.  Just past the circle are a handful
of sprouts.  Use Wonder Grow on them to obtain some Tatalia Cottons.

Head to the camp circle and switch back to Viese to synthesize some Cotton
Cloths.  Switch back to Felt and head for Agito Cave.  Give the Cotton Cloths
to Max and he'll send you off to find someone to help fix another portion of
the ship.  Also talk with Noin to trigger a rather amusing scene.  Use the
camp circle to save your game and head to the West Coast Highway.  Take the
western path and enter the Holy Path.


==============
HOLY PATH
==============

Once you enter, go west and mine the ore here for 5 Moon Stones.  Keep going
and mine for 3 Ice Stones, and then some Red Legiens.  Head east and across
the bridge, and then head south until you reach a camp circle.  Go east into
a cave and mine for 6 Dem Ores and then 4 Red Ores.  Exit the cave and follow
the path for a chest containing an Aroma Talisman.  Head back to the split
and head up the stairs and then head east and mine for 6 Red Legiens, 5
Moon Stones, and 5 Ice Stones.  Grab the chest at the end of the path to get
960 Cole.  Go back and head north to exit onto the next screen.  Go across
the bridge, and enter the house.  After a small scene involving Hagel touching
your sword, he'll agree to go with you, so backtrack to Agito Cove.

Talk with Hagel and you'll learn about Weapon Synthesis.  A new tutorial will
open up for it.  Watch it if you want.  When ready, talk with Max, and that
ends this episode.



O------------------------------O
| Episode 6: Assassin in White |
O------------------------------O

Enter the East Coast Highway.


==============
EAST COAST HIGHWAY
==============

Go north to find 2 Nues.  Go back down and then head east and down the steps.
Head west from there to get a Blue Mana.  Go south to obtain a new item, and
then head east to exit.  Enter Max's Camp.


==============
MAX'S CAMP
==============

Grab the chest near you to obtain an Ankh.  Head up and follow the path as it
bends to open a new recipe.  Talk to everyone as usual and go into the tent at
the northern section fo the camp.  Once it's all said and done. exit the camp
and head for Onuki Cave.


==============
ONUKI CAVE
==============

Follow the path to obtain 5 Silver Legiens.  At the split, go north for 8
Red Legiens, and 7 Dem Ores.  Head east to obtain 5 Shadow Stones.  Talk with
the person in the cave to find out there was a cave-in not too long ago, and
that you'll need to take an alternate route to reach your destination.  Exit
and head for West Sessier Plain.


==============
WEST SESSIER PLAIN
==============

Go south to obtain a Crystal 101 Recipie and then use Wonder Grow on the
sprouts to get some Dry Glowgrass and Glowgrass.  Go south again for a Niv
Tiara.  Now head east and keep going east to obtain a Yellow Mana.  Head east
to open up Sessier Forest.


==============
SESSIER FOREST
==============

Head east and then south at the split to find 670 Cole.  Go back and take the
other path until you reach a four way intersection.  Go North to obtain a
String.  Head back and then go east and then north and then right and extract
some Poison Elements here.  Head south and use the camp circle.  Go east to
trigger a scene with the mysterious girl being attacked by a mushroom.  Head
over to her to trigger a simple fight.  You'll automatically end up back at
Max's camp.  Enter the tent, and make sure to talk to everyone, including
Hagel.  Our next destination is Fort Zeyung.  To get there, head to the
West Sessier Plain, and take the south exit.


==============
FORT ZEYUNG
==============

Watch the scenes, and then talk to the Peddler to buy the recipe.  Head back
to Max's Camp and switch to Viese to make the Cure Jar.  Switch back to Felt
and head into Max's tent.  Watch the following scenes, and head for the boat
in Sessier Forest to end the episode.



O------------------O
| Episode 7: Gardo |
O------------------O


==============
ALTENA FOREST
==============

Head down the path and go north at the fork.  Follow the path and Gray will
eventaully leave your party at the camp circle.  Head inside to save your game
and then head east to trigger a scene involving Chaos.  You'll get into a
fight with Chaos which is scripted, meaning you can't win.  Once you lose,
Gray comes back and Chaos runs off.  Once in control, head back to the lake
and continue to the right.  Take the first path for a chest containing a Totem
Shield.  Head left to reach the next screen and make your way through the maze
of bushes and weeds to reach the top.  Go up and open the chest to obtain a
new recipe for Lota Cake.  Head right to enter the World Map.  Enter Altena
Church.


==============
ALTENA CHURCH
==============

Enter the church and you'll trigger a scene with Eizlen.  It appears that
Fee was sent to kill you because you wield the Azoth.  However, she was
supposed to kill the owner of the Crimson Azoth, which is Chaos.  Follow
Eizlen down the linear paths.  Once the path splits, go left to find a Gravity
Stone, and continue down the main path.  Grab the next chest along the way
that contains a Heal Jar.  Keep following the path until you reach a new area.
Those of you that played Atelier Iris will most likely recognize this room.
Warp in and a scene will trigger, telling you how to save Eden.  Apparently,
we need to activate all the workshops.  Head back to the entrance of the
church and talk with Eizlen.  Talk with one of the Priestess's to shop around.
Exit the church, and enter The Wetlands.


==============
THE WETLANDS
==============

Follow the path here and go west once the path splits.  Examine the barrel
for a Pure Water, and then head south and west and open the chest to obtain a
recipe for a Basilisk Eye.  Head back to the split and go north and then west
and then north past the next split to reach the workshop.  Felt will warp in,
and the workshop will work again.  The game will automatically switch to
Viese.



O----------------------------O
| Episode 8: Rebirth of Fire |
O----------------------------O

Synthesize any new items that you've obtained if you haven't done so yet.
Exit the workshop and head for the Eden Temple and go talk with Kreuz.  You'll
need a Glow Lamp, but we don't have the recipe for it yet.  Once you exit the
Eden Temple, you'll bump into Iris again, and she'll tag along with you now.
Head for the Scarlet Temple to find Poe beating up on the poor guard.  Once
Poe runs off, follow him.  Go north to get a Red Mana and then backtrack and
head east to find Poe.  He'll threaten Uru to join you.  Viese gets mad, and
Poe runs off crying.  Uru respects your authority, and asks you to make a pact
with him.

I must say, Poe has quite the mouth on him.  Make your way back to Noir.  Head
into Yach's shop and buy the recipe available here.  Go back to your workshop
and Synthesize a Glow Lamp.  Head into the building next to Yach's shop, and
you'll automatically use the Glow Lamp.  Examine the right side to find a map
of Belkhyde that shows where the workshops are.  Head to the end of the hall
and examine the mural on the wall.  Exit and head for the workshop.  Felt's
name is popped up, and Poe runs away again.



O-------------------------------O
| Episode 9: Heroes Confinement |
O-------------------------------O

Head to the North Grand Plains.


==============
NORTH GRAND PLAINS
==============

Follow the path here and go north across the bridge until you find a camp
circle.  Go north and then east for 980 Cole.  Head back and go north and then
go west once the path ends.  Open the chest for a new recipe.  Go east and
then north.  At the fork, go left and then north and then west for a chest
containing a Blue Mana.  Go east and south to trigger a scene.  Seems like a
group of Punis have captured Poe, and will let him go if you can find a rare
flower.  From here, go south and then east and then north to find a Foul
Water and 3 Spoiled Meats.  Go back and south and open the chest for a Fresh
Glowgrass.  Exit and enter the Forest of Ocean Mist.


==============
FOREST OF OCEAN MIST
==============

Follow the path and you'll find a familiar face.  Talk with Noin and you'll
recieve a recipe for a Huge Flame.  Head to the nearest camp circle and switch
to Viese to make a few.  Switch back to Felt, and head to the North Grand
Plains, and take the west exit and enter Parnaky Cave.


==============
PARNAKY CAVE
==============

Synthesize some Yugdore Waters if you don't have any.  Head east and then
south and use a Mega Flame to get rid of the rock and get the chest containing
an Ice Brand.  Head down the path and go east.  Go west at the split to find
the workshop.  Once you enter, you'll find out that it's broken, but Felt
tries his best to get it working again.  Exit, and head north for 810 Cole.
Go back to the first screen and go west to find a couple of Punis.  Go north
and bomb the rock here.  Go west now and open the chest to obtain a recipe for
Magic Paper.  Go east and use the camp circle.  Head onto the next screen and
head up a bit to trigger a fight.

-----------------------------

O--------------O
| Virum Zombie |
O--------------O
|  Hit Points  |
O--------------O
|     4300     |
O--------------O

-This fight can be a pain if you let your guard down.  The best thing to do is
use Charge Attacks the first couple of turns to get your skill gauge up.  Once
you have a decent number, use Break until he's in the Orange area, and let
loose with your most powerful skills.  You should be able to rack up a nice
combo this way, and take out a huge chunk of his health.  Virum Zombie's
attacks can hit hard, so have someone ready with a Heal Jar at all times.

-----------------------------

Once he's out of the way, go up to the sprouts and use the Yugdore Waters on
them to obtain some Peariberries.  Head back to the North Grand Plains and
head to where Poe is at.  Give the Punis the Pearis, and they'll let him go.
Poe will give you two new recipes for Uru Core, and Nymph Core, and then
he'll join your party.  The episode then ends.



O---------------------------O
| Episode 10: Into the Mist |
O---------------------------O

Enter the Forest of Ocean Mist.


==============
FOREST OF OCEAN MIST
==============

Follow the path until you reach a new screen with a fountain in the middle.
Those that played the first Atelier Iris game will surely recognize this
place.  Head up through the opening.  Go east and south at the split for a
Puniball.  Head back to the split and go east for a Phoenix Quill.  Continue
east across the bridge and keep going until you reach a camp circle.  West of
the camp circle is a chest that has a Glowing Mana in it.  Now go right and
then north for a chest to obtain a new recipe.  Now take the moving platforms
in the following directions; south, east, and south to obtain a Magic Pipe.
Head to the camp circle and head east and take the platform to obtain 2 Shadow
Stones.  Ride the platforms again to the east until you spot 4 more platforms.
Take the north platform and go west for a Black Mana.  Head back across the
bridge and head north and then follow the path to the west to find a workshop.
Watch the scene, and leave.  You'll get Tolena's Letter on your way out.

Head to the nearest camp and switch to Viese.  Go talk with Yach to obtain a
new recipe.  Exit Noir, and enter the Aquitto Spring.


==============
AQUITTO SPRING
==============

First off, I just want to say that I love the music in this place.  It's just
so relaxing.  Aquitto Spring is very linear, so grab all the treasures that
include 2 Moon Stones, 750 Cole, a Dark Mana, and a Blue Mana.  Once you reach
the Mana's lair, you'll notice that the Mana isn't present.  Head back to
your workshop and switch to Felt.

If you're not at the North Grand Plains, go there now and go through the
southeast exit.  Watch the scene, and then the episode comes to a close.



O---------------------------------------O
| Episode 11: The Blood of an Alchemist |
O---------------------------------------O

Head back to Aquitto Spring and head back to where the lair of the Mana is
supposed to be.  Once you enter, you'll find the Mana, but before she makes a
pact with you, she'll want you to decipher the Lithograph somewhere in Aquitto
Spring.  We don't have the material that's needed, so head to the Eden Temple
and speak with Kruez.

Head to Noir and talk with Yach.  Yach is looking for something, and shows you
a map of where it might be.  Look familiar?  Head back to the workshop, and
switch to Felt.  Synthesize some Mega Flames and head for The Wetlands.


==============
THE WETLANDS
==============

Head down the path and go north at the split for a Silver Legien.  Backtrack
and take the other path.  Head north at the next split and then once you reach
the next split, head west, then head north and then east.  Go across the
bridge and open the chest for Yugen Diary Vol. 2.  Head back to the nearest
camp circle and switch to Viese.


==============
NOIR
==============

Go to Yach's store and give him the item.  You'll recieve some notes that has
a recipe for the Rainbow Cloth.  Head back to the workshop, and synthesize a
few Rainbow Cloths.  Now head to Aquitto Spring and head for the Lithograph.
Use the Rainbow Cloth on it and head for where the Mana is.  You'll obtain
Jiptus, the Poison Mana.  Head back to the workshop.  A few scenes unfold,
and the game goes back to Felt, ending the episode.



O--------------------------------O
| Episode 12: Capital City Grand |
O--------------------------------O

Head to the exit to open up Grand City.


==============
GRAND CITY
==============

Head up the stairs near the entrance, and head into the biggest house.  A
scene will trigger.  Once it's over, head to the right and Poe will start to
work his magic on the woman on the bridge, until she gives him a verbal
beatdown.  Gray will recognize the woman as Theresa.  After the scene,
continue to the right until you reach the path.  Head to the lower section of
it and talk to the man standing next to the dog.  He wants to find the most
beautiful woman ever, but apparently, we don't have the most beautiful woman
ever according to him.

Head back to Theresa, and she'll ask for some Goat Milk.  If you don't have
any, head to the shop, and purchase some.  Go back to her and Theresa will
give Noin a little make over.  Head back down to the man and a scene will
trigger where Noin enter.  Hey, you gotta admit, she doesn't look half bad.
After the scene, you'll get a recipe for the Key of Hermes.  Immediately head
to the nearest camp tile, and switch to Viese to make one, and then use
Mana Synthesis to make the rest of them.  If you need to restock on Metal
elements, head to the Metal Mana's ground.  Head upstairs in the workshop and
open the chest up here for a recipe for Uru's Core.  Head outside of the
workshop, and enter the building next to Yach's shop.  Open the chest at the
end in here for a recipe to make a Blue Bracer.  Head back to the workshop and
switch back to Felt.  Head back down to the man by the dog and open the chest
containing a Zuvelk's Core.  Once you're done here, exit the city and two
new places will open up.  Enter the Grand Highway.


==============
GRAND HIGHWAY
==============

Get the items and elements here and head to the next screen.  Open the chest
to obtain a recipe for the Comet Gem.  Head for the Mist Canyon now.


==============
MIST CANYON
==============

At the split, head head and then head south at the next split.  On the next
screen, head north and open the chest to obtain a Lightning Brand.  Head east
and then south at the split.  At the next split, go east to exit and open the
path to Claire Village.  Before continuing, go  back into the Mist Canyon and
head north at the split and then head west.  Keep going west and then go south
at the split.  Head into the cave and open the chest in here to obtain a
recipe for Diselement.  Exit and head for Claire Village.


==============
CLAIRE VILLAGE
==============

Before continuing, use the camp circle and switch to Viese.  Head for the Eden
Temple, but don't enter the main door.  Take the right path and follow the
path on the next screen until you reach a silver door.  Unlock it and follow
the path until you reach Diemia's ground.  Give him a Glow Lamp and he'll let
you make a pact with him.  Head back to the workshop, and switch back to Felt.

Enter the house and talk with the old lady.  Everyone will split up, so let's
go find them.  Once you exit the house, talk to Fee, and she'll bring up a
workshop in Nelvia.  Head south to find Gray.  A scene will trigger, saying
that the dragon that we're hunting is the King of Dragons, Ardgevald.  During
the scene, that dragon Gray was talking about, Ardgevald, will appear, and
you'll have to do battle.  You can't win this fight, so don't waste any of
your items.  After the scene, exit Claire Village and a few more destinations
will open up.  Since we know there's a workshop in Nelvia, let's head there.


==============
SPRING OF NELVIA
==============

This should be another place that should be familiar to those that have played
the first Atelier Iris game.  Head north to reach the next screen.  Go across
the bridge to find a silver chest.  Open it to obtain a recipe for Silver
Armor.  Head back to the main path and follow it and you'll eventually reach
a  house.  Enter it and use the camp circle.  Talk to the man by the door.
He won't let you pass unless you give him 6 Phoenix Quills.  If you don't have
6 Phoenix Quills, get into fights with enemies of the Hawk class (Falcon Hawk,
Vulture, etc) until you get 6.  Once you get 6, give them to the man and he'll
let you pass.  Head up to the workshop, and Felt will repair it.  After that,
exit the Spring of Nelvia, and enter the Dragon's Nest.


==============
DRAGON'S NEST
==============

Talk with the old man in here.  You'll find out that Gray was one of his
students.  You'll then get into a fight.  The first four fights are pretty
simple, and you should have no problems with them.  Then the fifth fight
occurs.

-----------------------------

O--------------O
| Elder Virium |
O--------------O
|  Hit Points  |
O--------------O
|     3600     |
O--------------O

-This fight is somewhat like the fight with the Virum Zombie, only a bit more
trickier.  Elder Virium's bite can do some damage, but the one attack you'll
need to be aware of is Tera Flame, which hits you for nearly 100 damage, or
over 100 damage, so make sure to heal after that.  If you get the opportunity
to Break the Elder Virium, use it to raise the Experience and SP total after
the fight.  If you heal after Tera Flame, you'll win this fight.

-----------------------------

After the fight, you'll recieve 3 Dragon Bloods and Gray will learn a new
skill that enables him to increase damage on Dragons by 1.5.  It's a passive
skill, too.  You'll now get the option to fight some more battles.  I highly
recommend doing all the ones you can.  All of them should be do-able at this
point except for the one that has the Bookeater as the boss.  The Bookeater is
a huge pain, mainly because he uses Nightmare practically every turn, which
puts your characters to sleep, so avoid his trail until late into the game.
Once you think you're ready, exit, and head for Lallzatt Cave.


==============
LALLZATT CAVE
==============

From the entrance, head up and head right and then south to obtain 2 Garden
Salt.  Head back north and go east at the next intersection and then once the
path splits, head west to find a chest containing a Dragon Bone.  Go south
and then west for 3 Nues.  Head north to find a recipe for Uroborus Pills.
Those will make you feel reeeeeeeal good.  Backtrack and then head east to
reach the next screen.

Head east to find a chest containing a Fire Brand.  Head north and then east
to find a camp circle.  Use it and save your game.  Head to the next screen
and you'll find an old friend of ours.

-----------------------------

O--------------O
|   Ardgevald  |
O--------------O
|  Hit Points  |
O--------------O
|    12,000    |
O--------------O

-He won't kill you off right away this time, so that's always a good sign.
Watch out for his Volcanic Breath attack which hits you for heavy damage, and
it also lowers your defense, which spells bad news.  His other attacks do
mediocre damage, so make sure to stay healed at all times.  A few Volcanic
Breaths with Defense Down inflicted can lead to a dead party, so stay at full
health as much as possible.  Use Charge Attacks to build up your Skill Gauge,
and then unleash your most powerful attacks.  If you've been Synthesizing your
weapons, you should be able to hit him pretty hard with your skills.  Just
keep your health up at full and you'll come out on top eventually.

-----------------------------

That was some pretty nifty music, eh?  Ardgevald will fly off.  Head back to
Claire Village, and speak with the old lady to recieve 2000 Cole.



O-----------------------------------O
| Episode 13: Imperial Camp Capture |
O-----------------------------------O

Head back to Grand City, and head into the magic shop.  The shopkeeper will
be there now, and you'll be able to shop.  Buy the two books to learn recipes
for Animal Cookies, and Manatini.  Switch to Viese to make some Animal Cookies
as you'll need them very shortly.  Switch back to Felt, and head for the
Grand Highway, and take the exit that leads to the Imperial Camp.  Enter it
to find a tiny little beast scampering away.  Head back to the Grand Highway
to find it napping on the ground.  Try to talk to it, and then give it an
Animal Cookie.  It'll then speak the human language.  Well isn't that helpful.
Now take the exit that leads to the Dark Forest.


==============
DARK FOREST
==============

Go directly south to find a chest that has the recipe for Dark Water in it.
Now head south and east from the chest to reach the next screen.  Jump up the
ledges and grab the Yellow Mana here.  Keep going to exit and then enter the
Hidden Village.


==============
HIDDEN VILLAGE
==============

Those of you that have played the first Atelier Iris game will also recognize
this place.  And to top it off, the outer layout is exactly the same from the
first game.  Enter the first hole and use an Animal Cookie.  Shop here if you
want to, and then exit and jump and enter the second hole.  Use an Animal
Cookie and talk with the Chief.  Fee will think out a plan with the beasts,
and she'll ask you to meet her by the entrance.  Exit the hole and attempt to
leave, and Fee will come with all the beasts.  Head for the Imperial Camp.


==============
IMPERIAL CAMP
==============

Soldiers will start running away from all the tiny beasts, because of their
numbers.  Enter the first tent for a Green Mana and Ankh.  Exit and head up
to Galahad to start a fight.

-----------------------------

O--------------O
|    Galahad   |
O--------------O
|  Hit Points  |
O--------------O
|     7500     |
O--------------O

-This fight can be pretty difficult because of one thing.  Galahad will use
a timed skill that will heal him for 500 Life, and it also raises his Attack,
Defense, Speed, and Magic.  Felt should have Raging Strike by now, so use it
to neglect the heals that Galahad gets every so often.  Galahad's attacks
aren't necessarily threatning,  but because of his attack that can heal and
buff him, he won't fall that easily.  As long as you can do over 500 damage
per turn, which you should easily do, then you'll win, but make sure to keep
an eye on your Hit Points.

-----------------------------

After Galahad falls, the soldiers will run off in fear and the party will also
retreat.



O----------------------------------------------O
| Episode 14: For He Who Has Gone Off To Fight |
O----------------------------------------------O

The game will switch to Viese.  Head for the Eden Temple and talk with Kruez.
He'll unlock the inner depths of the Library for you.  Open the chest at the
bottom to find your newest Mana, Faustus.  I like Faustus, because one, his
reason for being in the chest was so cute.  And two, it has the name Faust in
it, which is also the name of a character in Guilty Gear X2, in which I adore.

Climb up the ladder to reach the second floor and examine around.  Climb the
next ladder and examine the shelves.  You'll eventually find a recipe for the
Grappling Hook.  Head to the workshop and Viese will study the book she got.
You'll then get another recipe for the Viese Charm.  Use the pot to Synthesize
a Grappling Hook, and then use Elements to make more.  You should be able to
make plenty if you have a sufficent amount of the right elements.  Now that we
have the Grappling Hook, let's go get us some treasure that we couldn't reach
before.

Head to Marmel Forest, and follow the path. Use the Grappling Hook to find a
chest containing the recipe for a Gravity Crystal.  While you're here, also
use a Rainbow Cloth on the Lithograph.  Head for the Scarlet Temple and read
the Lithograph in here.  Now head for Weathervane Hill.


==============
WEATHERVANE HILL
==============

Read the Lithograph in here, and explore around to find a recipe for the
Lightning Rod.  Keep going to find the Air Mana, Silwest.  Viese will make a
pact with Silwest.  Head back to teh entrance and head to where you used the
Grappling Hook to find some Hexi Glass.  Exit and head back to your workshop.


==============
NOIR
==============

Once at your workshop, synthesize Gravity Crystal, and then the Viese Charm.
The game will then switch to Felt.



O----------------------------------O
| Episode 15: Beacon of Revolution |
O----------------------------------O

Make sure that you've been learning new skills for all your characters.  Now
would be a good time to stick the Viese Charm on Felt.  The Viese Charm will
sometimes allow Felt to strike twice in one attack in battle.

Before continuing, let's get some more treasures that we couldn't get before.
Head to the Desert in the Tatalia Region, and open the silver chest here.
Head to the Holy Path and use the Grappling Hook to obtain a recipe for the
Amanita Needle on the west side.  On the east side, use a Grappling Hook there
to find a chest that has an Ice Brand in it.  Head for the North Grand Plains
and explore the northeast section to find a chest that has the Silwest Core in
it.  Now head to the Forest of Ocean Mist and follow the path until you can
use your Grappling Hook.  Use it and open the chest to find a recipe for the
Sages Father Pen.  Head onto the next screen now and read the Lithograph here.
Now exit the Forest of Ocean Mist, and head for the Hidden Village.  Talk with
the Chief.  Exit the Village and Dark Forest 2 will appear on the map.


==============
DARK FOREST 2
==============

Once you enter, go west and then south at the bridge.  Use the Grappling Hook
here and open the chest for a recipe for Refuel.  Go back to the bridge and
go across it to find Mitsue, the catgirl you met in Tatalia Village.  Poe will
try to work his charms, and well... it seems that it actually worked for once.
Oh Poe, you have no idea what you're getting into.  Mitsue says there's a
workshop by her village, but there's a huge boulder blocking the path.  Seems
like a Mega Flame won't take care of it.  After the scene, head north of
Mitsue to find a Dark Mana.  Head north to exit.  Enter the South Grand
Plain.


==============
SOUTH GRAND PLAIN
==============

Go south to find a secret path that leads to a chest containing an Angel
Feather.  Head east to find a camp circle, as well as a Yellow Mana.  Follow
the path and then head south.  Examine the barrel for some Goat Milk.  Go west
to reach the next screen, and then go south and circle around to the east to
find a silver chest containing a recipe for the Demon Ring.  Head back to the
previous screen and go west down the path.  Get rid of the boxes here to find
a chest containing a Dragon Horn.  Now go north and then east and take the
west path.  Use the appropriate water on the plants here to get some items.
Head to the west and exit to open up East Regenbogen.  Re-enter the South
Grand Plain and head east, and go north at the 4 way intersection.  Continue
north to exit and Alha Village will become available.


==============
ALHA VILLAGE
==============

Explore around the village.  When you come across some ledges, jump up them
and open the chest to recieve a recipe for the Heal Bulb.  Go back down and
head into the nearest house.  Talk to the Bomb Artist's Daughter.  She says
that he's not home and to come back later.  Well that just figures.  We came
all the way out here to see him.  How rude.  Exit and watch the scene.  I'd
recommend switching to Viese now and making some of the items you've been
collecting.  When ready, enter South Lake Midgard.


==============
SOUTH LAKE MIDGARD
==============

Head north and east to find a Lithograph.  Use a Rainbow Cloth on it, and then
continue up.  Head west at the intersection and then go south to find a chest
containing Daza's Belt.  Keep going west and you'll eventually exit the map.
A new path opens to East Regenbogen.  Re-enter South Lake Midgard and go east
and exit that way to open a new path to Fort Zeyung.


==============
FORT ZEYUNG
==============

Random battles will occur a lot in here, so make sure you're ready.  Go north
to the next screen, and then go down the stairs to the west.  Open the chest
down here to obtain a Dragon Bone, and follow the path until you find a
pathway.  Go south from here and enter the second door you come across.  Open
the chest to obtain an Illusion Bracelet.  Exit and head for the other room.
Follow the path until you find a camp circle.  Go into the next room to start
a fight.  Open the chest in here to obtain the recipe for a Dragon Fang
Earring.  Backtrack until you exit from the underground area.  Head north and
go through the first door on the left to obtain a Yellow Mana.  Go through
the second door to obtain some Wax.  Head east and you'll bump into Max.  Max
asks you to head back, since there might be some enemies left.  Backtrack and
you'll bump into a familiar face.

-----------------------------

O--------------O
|     Chaos    |
O--------------O
|  Hit Points  |
O--------------O
|     5000     |
O--------------O

-Remember the last time you fought Chaos, and he ripped you apart with ease?
Well, it's time to repay the favor.  Chaos isn't really all that difficult,
but if you neglect to heal, you may wind up dead, so keep an eye on your
Health.  All of Chaos's attacks shouldn't prove to be fatal, but stay on
guard nonetheless.

-----------------------------

Watch the scenes, and the episode ends with Max turned into stone.



O-------------------------------O
| Episode 16: Burden of Royalty |
O-------------------------------O

Go find Fee and talk with her.  Fee wants you to go with her to Altena Church.
Make your way to the exit, and the rest of the party will join up with you.
Head for East Regenbogen.


==============
EAST REGENBOGEN
==============

Watch the amusing scene, and head across the bridge.  Go down the ladder on
the right once you spot it and follow the path north and you'll find a chest
containing a Diema Ankh.  Go south now and ride the boat across.  Grab the
Green Mana here and backtrack to the ladder.  Climb back up and continue
crossing the bridge.  Enter Market.


==============
MARKET
==============

Head into the right shop and buy the recipes here if you have the money.
Explore around the town and look at all the shops.  Exit the Market a path to
Riese Palace will be open.  Ignore it and head for the Back Alley first.


==============
BACK ALLEY
==============

Head into the bar and speak with the bartender.  If needed, switch to Viese
and synthesize any new items you have.  Talk with everyone in town, and then
head to Riese Palace.


==============
RIESE PALACE
==============

Tolena will appear, and will give you a "tour" of Riese Palace.  Once you're
inside, enter the first door on the left.  Open the chest to obtain a recipe
for Philosophic Ash.  Examine the other rooms and then talk with Tolena.  Head
to the bar and watch the scene.



O-----------------------------O
| Episode 17: Revival of Eden |
O-----------------------------O

Head for Alha Village.


==============
ALHA VILLAGE
==============

Head to the Bomb Artist's house and talk with him.  He'll give you two recipes
for a Tera Flame, and for a Dragon Gem.  Switch to Viese now and synthesize
at least the Tera Flame for now.  Switch back to Felt.  Let's play with our
new toy first.  Head for South Lake Midgard.

Jump up the ledge here and head left for a chest containing 1120 Cole.  Now
head for the Grand Highway.  Use a Tera Flame on the big boulder here to get a
recipe for the Plua Core.  Now head for Dark Forest 2.

Use a Tera Flame on the big boulders.  One path leads to a recipe for the
Flute of Cerberus.  The other leads to Zwital Village.  Let's enter.


==============
ZWITAL VILLAGE
==============

A village full of catgirls.  It's my dream come true.

Go to the right and talk to the merchant on the outside of the house to buy
two recipes for Revive, and Quicksilver Ankh.  Enter the house and talk with
the chief.  The other catgirl in the house sells Mana stones.  Exit and head
to the left side of the village and enter the house there.  Buy three recipes
from the merchant in here to make some Fairy Tea, a Dark Fairy Hat, and some
Dark Fairy Clothes.  Switch to Viese and synthesize if you want to.  When
ready, exit the village and head for Dark Forest 3.


==============
DARK FOREST 3
==============

Head a bit north to find a chest containing a Dragon Shield.  Go west onto the
next screen and then head east at the first split to obtain a Yellow Mana.
Follow the path and open the chest to obtain a recipe for a Power Shield.
Take the south exit and the Dark Spring will pop up on the map.  Try entering
it, but you can't do anything yet.  Head back to the Dark Forest 3, and take
the west exit and the Graveyard appears.  Enter it.


==============
GRAVEYARD
==============

From the entrance, follow the path to find a green teleporter.  Take it and
head to the right to find a Phoenix Quill.  Follow the path and use the
teleport to find a Green Mana.  Backtrack and go left this time.  Use the
teleporter on the left to find a chest containing a Lightning Brand.  Head
back and go down and step onto the teleporter.  Go left at the split and use
the teleporter here to find an Angel Feather.  Go down the stairs and use the
teleporter down here.  Open the chest to obtain a recipe for the Slaith Dress.
Backtrack and go right and down the stairs.  Use the teleporter here and go
left until you run into a chest.  Open it to get 1200 Cole.  Go back and head
to the right this time until you find a camp circle.  Make sure to synthesize
some Refuels.  Save your game and upgrade your weapons if needed.  When ready,
advance and you'll come across Fee's test.

-----------------------------

O------------------------O
| Slaith's Reincarnation |
O------------------------O
|       Hit Points       |
O------------------------O
|         32000          |
O------------------------O

-This guy hits hard, and summons enemies to help him out.  Use attacks like
Raging Wave to take out the Guardians and to hurt the Slaith enemy.  Slaith's
Reincarnation's attacks do a lot of damage, so make sure to have a Refuel on
standby.  Use the first few turns to build up your Skill Gauge.  Once you get
the opportunity, Break him and use your strongest skills to rack up the
combos.  Just make sure to keep your health up, and pound him with your
strongest skills and you'll come out on top eventually.

-----------------------------

Once he's defeated, Fee will learn Ein Zecksclaw.  Head back to the entrance
and exit.  Head to Zwital Village.  Watch the scene, and head to the Dark
Spring.


==============
DARK SPRING
==============

What'd I tell you Poe.  You had no idea what you were getting yourself into.

Your mission is to hunt the Pigeon Blood that will make Poe's love true.  Felt
will ask to tag along, since the Groom is too short and looks like a kid.
Once you etner, use Flay Hammers on the rocks on the west side and then head
east.  Head north and open the chest here to obtain a recipe for Faustus Core.
Go south and open the chest down here to obtain two Pigeon Bloods.  Head to
the right now to find the workshop.  Felt goes inside to fix it.  Backtrack
and exit the cave and watch the scenes.  Head back to Tatalia Village for a
scene, and then head for the Desert Ruins.


==============
DESERT RUINS
==============

Make your way to where you fought some soldiers here earlier in the game, and
continue down the path to enter a new portion of the Desert Ruins.  Head north
for a Red Mana.  Head back a bit and climb up the stairs to the left to find
a chest containing an Illusion Bracelet.  Now go to the right and then head
south.  Go through the door on the west to find a Yellow Mana, as well as a
Desert Flower.  Exit the room and grab the chest near you.  Head back to
the split and go right to find the workshop.  Felt will repair it.  After
that's done, exit.  Head for Altena Church and watch the scenes.



O----------------------------------O
| Episode 18: The Important Family |
O----------------------------------O

The game switches to Viese.  There's two new Mana Grounds now.  Synthesize a
Comet Gem and head for the Crystal Monument.


==============
CRYSTAL MONUMENT
==============

Follow the path and use a Rainbow Cloth on the Lithograph.  Head onto the
next screen and follow this path to find Eital.  She'll make a pact with you
if you bring her a Comet Gem.  You should have one, so give it to her and
she'll let you make a pact with her.  Once that's done, exit and head for the
Moon Tower.


==============
MOON TOWER
==============

Head right to find a Black Mana.  Jump up on the ledge and go left into the
cave.  Go straight to find a chest containing an Ankh.  Now go left to find
a chest containing a recipe for a Pendelook.  Head to the right to find Plua.
Talk with her, and she'll refuse to make a pact with you.  Exit the cave and
go through the right cave this time and use a Rainbow Cloth on the Lithograph.
Exit and head for Noir, and then head for Eden Temple.  Talk with Lutanus.
You'll learn why Plua won't make a pact.  Head back to the Moon Tower, and
go talk with Plua again.  Plua will then make a pact.  Head back to Noir.


==============
NOIR
==============

Head back to your workshop.  You'll find Iris.  Viese points out that her face
is all red.  Seems like Iris came down with a fever while we were gone.  Viese
gets Kruez.  Kruez has no idea what it is, but he says that maybe an Elixer
will cure Iris, but we don't have a recipe for that.  Luckily, Kruez points
out that there's a recipe for it somewhere in the Library.  Time to head for
Eden Temple.

Head for the inner depths of the library and climb down the ladder and examine
the shelves to find a recipe for an Elixer.  Examine the shelve on the left
that was next to the Elixer to find another recipe for the Ruby Prism.  Head
back to Noir and head for your workshop.  Viese will realize that she can't
make it, as she doesn't have all the ingredients, and that she hasn't made a
pact with Aion, the Life Mana yet.  Head to Melona's Shop and talk with both
Melona and Coco to get a few hints.

Exit the shop and enter the building next to Yach's store.  Viese will head
up to the Mural, and calls out for Aion.  Aion comes out, and allows Viese to
make a pact with her.  Now head for the Crystal Monument.


==============
CRYSTAL MONUMENT
==============

Head southeast and watch the scene here.  Head to the next screen and then go
west to find some Dore Watter.  Get 3 helpings, and head east and use the
Grappling Hook to find a recipe for a Platiin.  Head back to Noir.


==============
NOIR
==============

Head for your workshop and synthesize the Elixer.  Watch the scene, and head
to Eden Temple and talk with Kruez.  Head back to Noir and watch the scene.



O-----------------------------O
| Episode 19: The Last Battle |
O-----------------------------O

The game switches back to Felt.  Save your game and make any preperations that
you may need, including healing items.  Upgrade your weapons if you need to
also.  If you think you're ready, talk to Hagel and tell him that you're
ready.  Watch the following scenes, and you'll be at Riese Palace, ready to
take down Theodore.


==============
RIESE PALACE
==============

Once you enter, go through the door on the left and head down and enter the
door at the end of the hallway.  Grab the chest to obtain a Dragon Blood, and
backtrack to the camp circle.  Head down the right path and enter the second
door on the left.  Watch the scene, and head down and go through the door at
the end of this hallway.  Talk with everyone on your level to get more
recruits so that you can advance.

Head to the courtyard from the east side and use the camp circle here.
Synthesize any healing items you may need.  If you think you're ready, head
up the stairs to run into Galahad.

-----------------------------

O--------------O
|    Galahad   |
O--------------O
|  Hit Points  |
O--------------O
|    12,000    |
O--------------O

-This fight is nearly identical from the last time, only Galahad is a bit
stronger.  He has the same arsenal of attacks, so you know what to expect.
Just beat him down the same way you did before.

-----------------------------

Once Galahad is defeated, go through the north door to see that you need some
more support.  Go left and open the door by Galahad.  Defeat the Soldiers in
here and grab the chest for a Dark Mana.  Exit and enter the other door on
the left.  Go through the first right door and defeat the Soliders in here.
Open the chest to obtan a Urob and exit.  Head through the second door on
the right and open the chest to obtain a recipe for a Fog Box.  Head back to
where the fighting is, and enter the left door.  Get the chests behind the
statues for 1050 Cole and a Green Mana.  Exit and head down to the next room.
We need more soldiers again.  Motherfu...

Head back down to the courtyard and talk to the person on the left.  Use the
camp circle and head up and go through the door on the left.  Head down the
hall and enter the second door on the right and talk to the person in here.
Head back to the main hallway, and go through the door on the right.  Head
on through the second door and head down the hall here.  Use the camp circle
and head through the door to find Theodore.  Theodore will summon a new
playmate for you.

-----------------------------

O--------------O
| Quetzalcoatl |
O--------------O
|  Hit Points  |
O--------------O
|    20,000    |
O--------------O

-Players of the first Atelier Iris game, rejoice.  Duke of the Stratosphere
plays for this boss fight as it did in the first Atelier Iris game against the
same opponent.  Quetzalcoatl isn't all that hard, but Ein Zecksclaw can hurt
if it targets the same person over and over.  One move he has heavily damages
your party, and can inflict some nasty status effects on you, so have Noin
ready with Healing Light to get rid of them.  Other than that one attack,
he's not that much of a threat, so get your Skill Gauge up, and Break him
once you get the chance and use your best skills to rack up the combos.

-----------------------------

Theodore, like the coward he is, runs off.  Chase after him and you'll
eventually bump into Galahad, whom Theodore tries to hide behind until Galahad
mentions that Theodore stripped Galahad of his position.  Noin steps up and
kicks Theodore against the wall, knocking him out.  Rejoice!  The Empire has
fallen!  After the scenes, head for Altena Church.


==============
ALTENA CHURCH
==============

Upon entering, you'll realize that Chaos has been here.  Make sure to use the
camp circle outside.  Head to where the Gardo is, and you'll bump into Chaos.
Felt isn't too happy with what Chaos has done.

-----------------------------

O--------------O
|     Chaos    |
O--------------O
|  Hit Points  |
O--------------O
|     5000     |
O--------------O

-Chaos hasn't changed all that much, so he still has some nasty attacks.
Thankfully, they aren't all that powerful.  This is pretty much a slugfest,
so just keep wailing on him while using a Heal Bulb from time to time and
Chaos should fall without too much trouble.

-----------------------------

After the fight, Chaos uses his last ditch effort and turns Felt into stone.



O----------------------------------O
| Episode 20: Retracing Your Steps |
O----------------------------------O

You'll be playing as Viese now... in Belkhyde.  Equip some Accessories and
Alchemy Items on her.  Once you reach the Oasis, make sure to make some Mell
Orbs.  Go to Tatalia Village and talk with the Chief.  Exit his tent and head
right.  Someone will tell you to go to Riesevelt.  Head to the Desert Fork.

Follow the same path to West Regenbogen and go across the bridge.  Go to the
Back Alley and talk with the bartender.  Go to the shop on the right and
buy the recipe for the Magnetic Crystal.  Head for Riese Palace and make your
way to the Courtyard.  You'll bump into Fee.  She'll want you to help her
escape partially nude.  Try to exit, and you'll run into Gray.  After Viese
introduces herself, Fee and Gray will be surprised, and then join up with you.

Head for the West Coast Highway, and go east and use a Rainbow Cloth on the
Lithograph.  Head into the Northern Cave and make your way to Agito Cove.
You'll find Max there.  Use a Mell Orb to heal him, and then talk to Max to
board his ship.

Head for Max's Camp and Noin will join up.  Go to Onuki Cave and head
northeast and use a Tera Flame.  You'll bump into Tolena.  Keep going to find
a recipe for Silver Acid.  Exit to the east and enter Altena Church.

Use a Mell Orb on Mother Eizlen and head for where the Gardo is.  You'll run
into Felt.  Viese tries to use a Mell Orb on him, but it fails.  Head for
Max's Camp.  Viese says she can make a stronger Mell Orb, but she needs some
Stalactites.  Head for the Wetlands.

Go to the next screen and follow the path to find Poe.  He'll run off crying
and some Stalactites will fall.  Go to each one of them and use a Flay Hammer
on them to obtain some Ancient Ores.  Head back and synthesize some Mell Orbs,
but use Ancient Ores instead of Shadow Stones.  Head to Altena Church and use
a Destone Orb on Felt.



O----------------------------O
| Episode 21: The Sealed Orb |
O----------------------------O

Now would be a good idea to upgrade Viese's Weapon.  Head to South Lake
Midgard and head east.  Talk to the man in front of the boat and he'll let you
take it to Eden.

Head to Noir, and then back to the Eden Temple.  Watch the scenes, and you'll
end up at Riese Palace.  Talk to Max and you'll recieve a recipe for Megido's
Key.  This key will allow you to open up black chests and doors.  Talk with
everyone.  When ready, exit and head to Altena Church.  Head to where the
Gardo is and examine the shining item on the ground.  Head south and unlock
the door here by using a Megido Key.  Examine all the shelves and you'll learn
about Palaxius and you'll obtain a recipe for a Reptile Egg.

Let's go get the Dragon Tongue first.  Head for Lallzatt Cave.

Head to where you fought Ardgevald.  You'll have to fight it again.  It's the
same as before.  Once you defeat him, he'll attempt to fly away again, but
Galahad will make sure that he doesn't, and Ardgevald will come back down to
finish the job this time.

-----------------------------

O--------------O
|   Ardgevald  |
O--------------O
|  Hit Points  |
O--------------O
|    30,000    |
O--------------O

-Ardgevald is a bigger pain this time around.  Ardgevald this time around is
able to lower your Fire Resistance as well as lower your Defense, so you'll
want someone ready with a Refuel or Heal Bulb at all times.  If you're using
Gray, Dragon Ruin will help greatly in dealing with Ardgevald.  Heal yourself
after every few turns, unless they unleashes a barrage of strong fire spells.
Break him when you get the chance, and use your best skills that you currently
have.  Just keep your health up and keep pounding on him and you'll win.

-----------------------------

Ardgevald goes down for the count, and you get the Dragon Tongue.  You'll be
back at Riese Palace.  You should have the ingredients to make the Reptile
Egg now, so make it.  Head for Claire Village.

Head to the right and unlock the door on the right with a Megido Key and buy
the recipe for a Globe.  Exit the village now.  Head to Sessier Forest.

Head to the east and open the Megido Chest here to obtain a recipe for a Moon
Drop.  Go north and open the door here and you'll find a workshop that has
blueprints for Yuveria.  Now exit here and head for Altena Church.

Go to the Gardo and go up to Yuveria.  Viese asks you to leave, because you're
apparently a pervert.  Once Yuveria is fixed, you'll obtain an Ares Liquid.
You'll be at Riese Palace now.

Head for Alha Village and open the locked door here to find another workshop.
Go talk to the Bomb Artist, and he'll mention his grandmother.  She's all the
way in Mt. Gelad, though.  Head back to the camp circle and talk to the person
here to learn some facts about Chaos.  Try to leave, and Tolena will stop you
to give you an Aroma Material.  Head for South Lake Midgard now.

Go east to get a recipe for Cueparts.  Now head to the Onuki Cave and unlock
the chest in here for a Soul Shroud.  Head to the Mist Canyon now from the
Claire Village side, and head northeast and destroy the boulders here.  Open
the chest for a Gargoyle's Mirror.  Head for the South Grand Plains now.

Go to the south exit and use a Tera Flame on the boulder.  Mt. Gelad will
be open now.


==============
MT. GELAD
==============

Use the Grappling Hook to get some Glowgrass.  Climb back down and follow the
path until you need to use another Grappling Hook.  Use it and go right at
the split and head into the cave to obtain a Diema Ankh and a Dark Mana.  Head
back and go west and use another Grappling Hook.  Use the camp circle to save
your game and then head west to th enext screen.  Use another Grappling Hook
and open the chest for a recipe for Aion Core.  Head back down the Grapple
and head west and climb the vine up.  You'll stumble across a cave, and an old
lady comes in.  She'll give you the Mirror of Twilight.

Head to the South Grand Plain and climb to the top and open the chest for a
recipe for Bloody Clay.  Go southeast to open a chest containing some Mushroom
Armor.  Head back and talk to Mitsue and use her boat to get to Dark Island.


==============
DARK ISLAND
==============

Head to the right and examine around, and head left.  Head for the next screen
and go south for a Dragon Bone.  Keep going and then turn north at the next
opening for a Black Mana.  Head west for a Phoenix Quill.  Now go south and
exit.  Enter Vintavne.


==============
VINTAVNE
==============

This place should look familiar to those that have played the first Atelier
Iris game.  Follow the path and head west at the split.  Take the teleporter
and follow the path until you reach a camp circle.  Head west and open the
chest for Daza's Belt.  Head east now and take the teleporter.  Ride the
platform here to get a Dark Mana.  Ride the platform again and follow the path
here.  Head west at the split for an Urob.  Head right and then left at the
next split.  Open the chest to get a recipe for the Nautical Charts.  Head
back and go right.  Head up to the top to find Palaxius's Workshop.  After
the scene, you'll get an Ares Liquid.  Head to the entrance.

Make your way to the Holy Path, and make your way to where you found Hagel,
but before reaching his house, blow up the boulder using a Tera Flame and
follow the path until you reach the Sealed Ruin.


==============
SEALED RUIN
==============

Once in, head east at the split for a Glowing Mana.  Head back and continue
down the main path and step on the platform.  Go straight and use a Rainbow
Cloth on the Lithograph.  Follow the main path and jump up the stairs to your
left.  Use the Grappling Hook and go left to recieve a recipe for the Time
Stone.  Go left again for a Green Mana.  Now head to the right until you reach
a camp circle.  Follow the path to the right, and you'll stumble across a
fight.

-----------------------------

O--------------O
| Evil Servant |
O--------------O
|  Hit Points  |
O--------------O
|     6666     |
O--------------O

-There's three of these guys.  If you have a Divine or Power Shield, use it,
as their attacks hurt pretty badly.  Use a Refuel if you need to, or a Heal
Bulb if needed.  Work your skill gauge up and use skills that target all three
of the Evil Servants at the same time.  If Noin has Adrenaline, it will help
greatly in this battle.  Just keep your health up to near full as much as you
can and you'll come out on top eventually.

-----------------------------

After they fall, continue on and you'll find someone lying down.  Apparently,
it's Rie, Chaos's sister.  Fee will pick up Chaos's diary and will read from
it.  You'll then get the recipe for the Verdue Doublet.  The last thing we
need is the Cane.  Head for the Mysterious Palace.


==============
MYSTERIOUS PALACE
==============

Climb up the stairs and attempt to get Gurgu's Cane, but it looks like we'll
need to fight to get it.

-----------------------------

O--------------O
|   Clockwerk  |
O--------------O
|  Hit Points  |
O--------------O
|     9000     |
O--------------O

-Clockwerk looks like Quetzalcoatl, but he's actually much weaker, and easier,
mainly because he doesn't have that attack that devastates your entire party.
Just lay waste to him.  You shouldn't have too much trouble.

-----------------------------

You'll get the recipe for Gurgu's Cane, and you'll be at Riese Palace.  Head
for the camp circle, and make all the items needed for the Ruby Prism, and
then make the Ruby Prism itself.



O------------------------------O
| Episode 22: To the New World |
O------------------------------O

You'll be in Eden.  Head to Noir and Mitsue will follow behind you, and will
give you a Speedster.  If you have no Destone Orbs, go to your workshop and
make a handful.  Start destoning everyone.  Felt has two new weapons too, so
make sure to upgrade his weapon.  Head back to the workshop and head upstairs
and unlock the Megido Chest to obtain a recipe for a Super Uni.  Head to the
Eden Temple now and unstone everyone here.  Go unstone everyone in Eden and
go talk to Lutanus again.  Once ready, enter the final dungeon of the game.
Its entrance is behind Kruez.


==============
TEMPLE OF CREATION
==============

Don't get distracted by this awesome music.  Head to the camp circle and go
east to find a Yellow Mana.  Backtrack and head north and ride the platform
to the west to find Daza's Belt.  Head north now to reach the next screen.
Head west to find a Green Mana.  Go east and then north at the split, and then
east again for a Black Mana.  Head back and go west and enter the camp circle
for a couple of scenes.  Go south from the camp circle to find a recipe for
a Rotor Ankh.  Go back to the camp circle and go north this time.

Follow the path and go west at the split.  Climb to the top to obtain a
Speedster.  Head back down and go east.  Head northeast to find the camp
circle.  Save your game and continue on.  You'll soon get into a fight.

-----------------------------

O--------------O
| Divine Guard |
O--------------O
|  Hit Points  |
O--------------O
|    45,000    |
O--------------O

O--------------O
| Divine Judge |
O--------------O
|  Hit Points  |
O--------------O
|    28,000    |
O--------------O

-This fight isn't all that hard.  If your levels are in the high 30's, the
Divine Guard's attacks shouldn't do that much damage, and all the Divine Judge
does is use Diselement.  Take care of the Divine Judge first, and then finish
off the Divine Guard.  You shouldn't have too much trouble.

-----------------------------

Once they're defeated, use the teleporter to warp.  Head south and you'll run
into a Lithograph.  If you've read all the Lithographs, you'll recieve a new
recipe.  If not, you won't be able to get near it.  If you want to read the
Lithograph, here are the locations of all the other Lithographs:

Marmel Forest
Great Cave
Great Desert
Scarlet Temple
Aquitto Spring (Storybased)
Forest of Ocean Mist
West Coast Highway
Weathervane Hill
Crystal Monument
Moon Tower
Eden Temple (Diema's Section)
South Lake Midgard
Sealed Ruin

Once you read the Lithographs there, you'll obtain a recipe for a Cure Crystal
which is the most powerful item in the game.  It heals your ailments, and
cures your entire party for 999 HP.

Head west from the Lithograph for a Green Mana.  Go east now and follow the
path to find an Aroma Material.  Go back west and follow the path up and go
north once you get the chance to.  Save your game up here and synthesize any
kind of healing items you need.  You'll need a lot of them.  Also have some
Power Shields on hand.  Go north to find Palaxius and Iris.  And so, the final
battle begins.

-----------------------------

O--------------O
|   Palaxius   |
O--------------O
|  Hit Points  |
O--------------O
|    60,000    |
O--------------O

-Talk about a tough final boss.  Make sure to start off by Breaking him until
he's about to get his turn.  Before he does, make sure to use a Power Shield.
Palaxius's attacks are brutal, and he leaves no room for error.  He has
attacks that will hit your entire party for heavy damage.  He has another
attack that lowers all of your stats, and another attack that attacks your
party and leaves nasty ailments on your party.  He also has an attack that
hits one character several times for heavy damage.  Needless to say, you're
going to be doing a lot of healing.  You'll need all the healing items you can
get.  If you have Cure Crystals, make sure to use those in an emergency.  If
anyone dies, make sure to revive them right away.  You want your main party
to be alive no matter what.  Work up your skill gauge, and if you can Break
him to the point of where you can combo him, then by all means, don't let that
chance pass you by.  After you do enough damage, Palaxius will use a timed
attack which will stick around for nearly 6 turns.  This can be bad if he
attacks, and then that attack comes right after.  Just keep using Power
Shields and use any healing items you have.  Keep healing after his brutal
onslaught, while attacking with your most powerful skills of your own (Final
Edge is a good choice, as is the Noin Combo) and you'll come out on top
eventually.

-----------------------------

Now sit back and watch the following scenes, which lead to the credits.  I
really like the music that plays in the credits.

Congratulations!  You've beaten Atelier Iris 2: The Azoth of Destiny.  Once
you save your bonus data, some new trials in the Dragon's Den will open up.
Good luck with those.  You'll need it.




===================
5.) Bosses
===================

-----------------------------

O--------------O
| Virum Zombie |
O--------------O
|  Hit Points  |
O--------------O
|     4300     |
O--------------O

-This fight can be a pain if you let your guard down.  The best thing to do is
use Charge Attacks the first couple of turns to get your skill gauge up.  Once
you have a decent number, use Break until he's in the Orange area, and let
loose with your most powerful skills.  You should be able to rack up a nice
combo this way, and take out a huge chunk of his health.  Virum Zombie's
attacks can hit hard, so have someone ready with a Heal Jar at all times.

-----------------------------

-----------------------------

O--------------O
| Elder Virium |
O--------------O
|  Hit Points  |
O--------------O
|     3600     |
O--------------O

-This fight is somewhat like the fight with the Virum Zombie, only a bit more
trickier.  Elder Virium's bite can do some damage, but the one attack you'll
need to be aware of is Tera Flame, which hits you for nearly 100 damage, or
over 100 damage, so make sure to heal after that.  If you get the opportunity
to Break the Elder Virium, use it to raise the Experience and SP total after
the fight.  If you heal after Tera Flame, you'll win this fight.

-----------------------------

-----------------------------

O--------------O
|   Ardgevald  |
O--------------O
|  Hit Points  |
O--------------O
|    12,000    |
O--------------O

-He won't kill you off right away this time, so that's always a good sign.
Watch out for his Volcanic Breath attack which hits you for heavy damage, and
it also lowers your defense, which spells bad news.  His other attacks do
mediocre damage, so make sure to stay healed at all times.  A few Volcanic
Breaths with Defense Down inflicted can lead to a dead party, so stay at full
health as much as possible.  Use Charge Attacks to build up your Skill Gauge,
and then unleash your most powerful attacks.  If you've been Synthesizing your
weapons, you should be able to hit him pretty hard with your skills.  Just
keep your health up at full and you'll come out on top eventually.

-----------------------------

-----------------------------

O--------------O
|    Galahad   |
O--------------O
|  Hit Points  |
O--------------O
|     7500     |
O--------------O

-This fight can be pretty difficult because of one thing.  Galahad will use
a timed skill that will heal him for 500 Life, and it also raises his Attack,
Defense, Speed, and Magic.  Felt should have Raging Strike by now, so use it
to neglect the heals that Galahad gets every so often.  Galahad's attacks
aren't necessarily threatning,  but because of his attack that can heal and
buff him, he won't fall that easily.  As long as you can do over 500 damage
per turn, which you should easily do, then you'll win, but make sure to keep
an eye on your Hit Points.

-----------------------------

-----------------------------

O--------------O
|     Chaos    |
O--------------O
|  Hit Points  |
O--------------O
|     5000     |
O--------------O

-Remember the last time you fought Chaos, and he ripped you apart with ease?
Well, it's time to repay the favor.  Chaos isn't really all that difficult,
but if you neglect to heal, you may wind up dead, so keep an eye on your
Health.  All of Chaos's attacks shouldn't prove to be fatal, but stay on
guard nonetheless.

-----------------------------

-----------------------------

O------------------------O
| Slaith's Reincarnation |
O------------------------O
|       Hit Points       |
O------------------------O
|         32000          |
O------------------------O

-This guy hits hard, and summons enemies to help him out.  Use attacks like
Raging Wave to take out the Guardians and to hurt the Slaith enemy.  Slaith's
Reincarnation's attacks do a lot of damage, so make sure to have a Refuel on
standby.  Use the first few turns to build up your Skill Gauge.  Once you get
the opportunity, Break him and use your strongest skills to rack up the
combos.  Just make sure to keep your health up, and pound him with your
strongest skills and you'll come out on top eventually.

-----------------------------

-----------------------------

O--------------O
|    Galahad   |
O--------------O
|  Hit Points  |
O--------------O
|    12,000    |
O--------------O

-This fight is nearly identical from the last time, only Galahad is a bit
stronger.  He has the same arsenal of attacks, so you know what to expect.
Just beat him down the same way you did before.

-----------------------------

-----------------------------

O--------------O
| Quetzalcoatl |
O--------------O
|  Hit Points  |
O--------------O
|    20,000    |
O--------------O

-Players of the first Atelier Iris game, rejoice.  Duke of the Stratosphere
plays for this boss fight as it did in the first Atelier Iris game against the
same opponent.  Quetzalcoatl isn't all that hard, but Ein Zecksclaw can hurt
if it targets the same person over and over.  One move he has heavily damages
your party, and can inflict some nasty status effects on you, so have Noin
ready with Healing Light to get rid of them.  Other than that one attack,
he's not that much of a threat, so get your Skill Gauge up, and Break him
once you get the chance and use your best skills to rack up the combos.

-----------------------------

-----------------------------

O--------------O
|     Chaos    |
O--------------O
|  Hit Points  |
O--------------O
|     5000     |
O--------------O

-Chaos hasn't changed all that much, so he still has some nasty attacks.
Thankfully, they aren't all that powerful.  This is pretty much a slugfest,
so just keep wailing on him while using a Heal Bulb from time to time and
Chaos should fall without too much trouble.

-----------------------------

-----------------------------

O--------------O
|   Ardgevald  |
O--------------O
|  Hit Points  |
O--------------O
|    30,000    |
O--------------O

-Ardgevald is a bigger pain this time around.  Ardgevald this time around is
able to lower your Fire Resistance as well as lower your Defense, so you'll
want someone ready with a Refuel or Heal Bulb at all times.  If you're using
Gray, Dragon Ruin will help greatly in dealing with Ardgevald.  Heal yourself
after every few turns, unless they unleashes a barrage of strong fire spells.
Break him when you get the chance, and use your best skills that you currently
have.  Just keep your health up and keep pounding on him and you'll win.

-----------------------------

-----------------------------

O--------------O
| Evil Servant |
O--------------O
|  Hit Points  |
O--------------O
|     6666     |
O--------------O

-There's three of these guys.  If you have a Divine or Power Shield, use it,
as their attacks hurt pretty badly.  Use a Refuel if you need to, or a Heal
Bulb if needed.  Work your skill gauge up and use skills that target all three
of the Evil Servants at the same time.  If Noin has Adrenaline, it will help
greatly in this battle.  Just keep your health up to near full as much as you
can and you'll come out on top eventually.

-----------------------------

-----------------------------

O--------------O
|   Clockwerk  |
O--------------O
|  Hit Points  |
O--------------O
|     9000     |
O--------------O

-Clockwerk looks like Quetzalcoatl, but he's actually much weaker, and easier,
mainly because he doesn't have that attack that devastates your entire party.
Just lay waste to him.  You shouldn't have too much trouble.

-----------------------------

-----------------------------

O--------------O
| Divine Guard |
O--------------O
|  Hit Points  |
O--------------O
|    45,000    |
O--------------O

O--------------O
| Divine Judge |
O--------------O
|  Hit Points  |
O--------------O
|    28,000    |
O--------------O

-This fight isn't all that hard.  If your levels are in the high 30's, the
Divine Guard's attacks shouldn't do that much damage, and all the Divine Judge
does is use Diselement.  Take care of the Divine Judge first, and then finish
off the Divine Guard.  You shouldn't have too much trouble.

-----------------------------

-----------------------------

O--------------O
|   Palaxius   |
O--------------O
|  Hit Points  |
O--------------O
|    60,000    |
O--------------O

-Talk about a tough final boss.  Make sure to start off by Breaking him until
he's about to get his turn.  Before he does, make sure to use a Power Shield.
Palaxius's attacks are brutal, and he leaves no room for error.  He has
attacks that will hit your entire party for heavy damage.  He has another
attack that lowers all of your stats, and another attack that attacks your
party and leaves nasty ailments on your party.  He also has an attack that
hits one character several times for heavy damage.  Needless to say, you're
going to be doing a lot of healing.  You'll need all the healing items you can
get.  If you have Cure Crystals, make sure to use those in an emergency.  If
anyone dies, make sure to revive them right away.  You want your main party
to be alive no matter what.  Work up your skill gauge, and if you can Break
him to the point of where you can combo him, then by all means, don't let that
chance pass you by.  After you do enough damage, Palaxius will use a timed
attack which will stick around for nearly 6 turns.  This can be bad if he
attacks, and then that attack comes right after.  Just keep using Power
Shields and use any healing items you have.  Keep healing after his brutal
onslaught, while attacking with your most powerful skills of your own (Final
Edge is a good choice, as is the Noin Combo) and you'll come out on top
eventually.

-----------------------------




===================
6.) Credits/Thanks
===================

-GameFAQs and the other hosting sites: For hosting this guide.

-Gust: For developing this game.

-NIS America: For taking up the project and releasing it in the States.

-http://www.rootsecure.net/?p=ascii_generator: For the ASCII.

And a huge thank you to the readers.  Without you, I wouldn't be writing these
guides.