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    FAQ/Translation Guide by ChaosDimension

    Version: 2.00 | Updated: 06/27/05 | Printable Version | Search Guide | Bookmark Guide

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                                   Namco X Capcom
                                For the Playstation 2
    
    
                              FAQ and Translation Guide
                             Last Updated June 27, 2005
                                     Version 2.00
    
                                  
                                 Written By John Lingo
                           Email Address:ChaosDimension@msn.com
    
    
              This file is Copyright (c) 2005 John Lingo. All right reserved.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    ==================
    Table of Contents:
    ==================
    
     1. Version History
    
     2. Purpose
    
     3. Introduction
    
     4. Overview
    
     5. FAQ
    
     6. Game Controls
       6a. Basic
       6b. Map
       6c. Menu
       6d. Battle
       6e. Dispatching Units
    
     7. Translation of Menu Commands
       7a. Start
       7b. Map
       7c. Attack/Defend
       7d. Between Stage
       7e. Pause Screen
    
     8. Gameplay Mechanics
       8a. Moving
       8b. Attacking
       8c. Defending
       8d. Evade/Countering
       8f. Using Skill and Items
    
     9. In Depth Look at the Menus
       9a. Status Screen
       9b. Movelist Screen
       9c. Skills Screen
       9d. Item Screen
    
    10. Aerial Chains and Combos
    
    11. Episode Guide ***Under Construction***
    
    12. Characters
      12a. Playable Characters
       12a1. Reiji & Shaoumu
       12a2. Shion & M.O.M.O.
       12a3. KOS - MOS
       12a4. Chun-Li
       12a5. Stahn & Rutee
       12a6. Klonoa & Ganz
       12a7. Sandra & Koakuman 
       12a8. Gilgamesh & Ky
       12a9. Mitsurugi
       12a10. Taki
       12a11. Tron Bonne & Serv-Bot
       12a12. Tobi Masuyo & Hiromi Tengenji
       12a13. Taira No Kagekiyo & Tarosuke
       12a14. Valkyrie 
       12a15. Morrigan Aensland
       12a16. Demitri Maximoff
       12a17. Lei-Lei (Hsien-Ko) & Fon-Lin
       12a18. Bruce McGivern & Regina
       12a19. Ryu
       12a20. Ken Masters
       12a21. Jin Kazama
       12a22. King & Felicia
       12a23. Bravoman & Wonder Momo
       12a24. Karin Kanzuki & Sakura Kasugano
    
      12b. Main Enemy Units
       12b1. Juni
       12b2. Juli
       12b3. Joker
       12b4. Minamoto no Yoshitsune
       12b5. ??? 
       12b6. Zabel Zarock (Lord Raptor)
       12b7. Kanda Momo 
    
      12c. Generic Enemy Units
       12c1. Blue Evil Guys
       12c2. Gnosis
       12c3. Green Slime
       12c4. Black Slime
       12c5. Blue Knight 
       12c6. Little Klonoa Guy???
       12c7. Spear Skeleton 
       12c8. Little UFO Guy???
       12c9. Gili Octipus
       12c10. Skeleton Blue Mage 
       12c11. Purple Mage
       12c12. Brown Ghoul
       12c13. Weird Spore Thing
       12c14. Club Fencer
       12c15. Blonde Hair Red/Blue Armor
    
    13. Multiple Assault List
       01. Jyuu No Kata
       02. D U O * B U S T E R
       03. Kyaputen Sutomu "Captain Storm"
       04. Kyaputen Soudo "Captain Sword"
       05. Souryuken "Double Dragon Punch"
       06. ??? And ??? of the 3 Puraton
       07. Isseishageki
       08. Dead Heat Throttle
       09. Double Rolling Punch
       11. W Shining Wizard
       14. Fuusen Nuki (Balloon)
       15. Double Kick
       16. Shinkuu Hadouken & Kanzuki Ryuukouoken
       17. Tachimawari
       18. Megami Kourin "Goddess Kourin"
       19. Double Heat Body
       20. Midnight Festival
       21. Soudyan Master
       22. Musou Battou
       23. Double Lariat
       24. ???
    
    14. Shop
      14a. Stage 8 Shop Listings
      14b. Stage 9 Shop Listings
    
    15. Master Item list
      15a. Equipment
      15b. Item
    
    16. Secrets
    
    17. Voice Actors
    
    18. Lyrics to "Subarashiki Shin Sekai"
    
    19. Credits
         
    20. Legal Disclaimer
         
    21. Contact Info
    
    22. Final Words
         
    
    ===============================================================================
     1. Version History
    ===============================================================================
    
    Version 2.00 6/26/05: Added secrets, master item list, characters and episode
    guide. Completed MA list and fixed various other tidbits.
    
    Version 1.00 5/29/05: - Complete Overhaul, regarding layout, grammar/spelling, 
    and various other tidbits. Also added a ton of new info, make sure to check
    the new table of contents.
    
    Version .01 5/28/05: - Initial Version of Guide (This version was just to help
    people get started and learn how to get through the game).
    
    
    ===============================================================================
     2. Purpose
    ===============================================================================
    
    This FAQ is to help people that are Japanese illiterate navigate through
    Namco X Capcom. How I figured out most of this is through trial and error.
    Although I can read Kana, I don't know much Kanji so if anybody knowledgeable
    in that area feel free to contact me. ^^
    I have no intention of translating dialogue in the game. Only the basic
    necessities such as menu navigations and character information.
    There might be a chance in the future but not at the current moment.
    
    Email me at ChaosDimension@msn.com if you find any mistakes, comments or
    know something I don't. You will be properly credited for it. If you need to
    a hold of me fast. AIM me at ChaosDimensions.
    
    
    ===============================================================================
     3. Introduction
    ===============================================================================
    
    Namco X Capcom is a SRPG(Strategy Role Playing Game for short) that is a cross-
    over between characters from Namco and Capcom. Unlike most of Capcom's cross-
    over games, this isn't a fighting game as one would expect. People compare it
    more to such SRPG's as Super Robot Wars, Final Fantasy Tactics or even Ogre
    Battle. The basic concept of the game is to move units around the map attacking
    enemies and picking up items and treasures as you go along. If you encounter a
    monster, you are basically sent to a battle screen in which you beat the hell
    out of whoever crossed your way. This in turn ends up with very fun gameplay
    as you try and find which combinations of moves will net the highest damage.
    
    The creators, Monolith Soft(who also created the Xenosaga series) did a wonder-
    ful job of depicting each character of its perspective franchise. They also
    did not skimp on the voice actingas each character is voiced with the most
    popular Japanese voice actors. Everything that you can possible want is in
    here. From the nostalgic music themes, to your favorite fighting character's
    shouting Hadouken. Anything you can ask to make everything work out, Namco has
    put in this game. Heck, they even put everything anime style to make everyone
    look the same.(probably to appease anime lovers)
    
    Anyways, enough about the game. Lets delve into how to play it!
    
    
    ===============================================================================
     4. Overview
    ===============================================================================
    
    The whole game operates on a strategy based map. In each level, there will be
    a pre-battle chat such as background stories and dialogue between characters.
    Most of the time I skip them as they contain no voice acting, but it is up to
    you to whether to skip them or not. After that, your characters will spawn on a
    set point on the stage and it's up to you to complete the main objective. As
    you progress, you'll meet up with new characters and cutscenes, you'll either
    gain new units/enemies or a new objective.(usually killing all the monsters, or
    beating the boss) After all that madness is over, you'll complete the map and
    sometimes it'll go straight to the save menu and sometimes there will be after
    battle dialogue. It depends on the story progression really.
    
    Anyways that's about the whole meat of the game. You'll be doing this through-
    out so be prepared. Although some say it is a little repetitive(I say too),
    you'll be continuously hyped up on what enemy you have to fight next or what
    Namco or Capcom character will appear.
    
    There are a total of 52 stages of the game.(5 prologue, 47 main) And each stage
    usually lasts 30-60 mins(even 2 hours per stage if you like to take things
    slow) so you'll be playing for a long while. Thankfully, there is an autosave
    during a map battle so you can rest easy.
    
    
    ===============================================================================
     5. FAQ(Frequently Asked Questions)
    ===============================================================================
    
    Q: Is this game coming out for the US?
    A: As of now... No one knows! Just wait for an official announcement from Namco
    and hopefully they release it here.
    
    Q: Is Dante in this game?
    A: It has been confirmed that he isn't.
    
    Q: Does taking different paths affect the story at all?
    A: As far as I know, it doesn't. All it does is affect where your main
    character will show up.
    
    Q: Who sings/composed the opening song? And what is the title of it?
    A: The name of the songs is "Subarashiki Shin Sekai" composed by Yoshidai Yuuzou
    and the main vocalist is Flair.
    
    Q: I can't get this popup box to disappear after I loaded the game!
    A: If you do not have a memory card inserted the game will prompt you to insert
    one or play without saving. The trick is that you must press circle to
    confirm and not X or else you won't be able to escape the pop up box.
    Anyways the left section is Yes so insert a card before you do so or the
    right selection to skip it.
    
    
    ===============================================================================
     6. Game Controls
    ===============================================================================
    
    This section is for your basic gameplay controls. Ranging from simple menus to
    the more complicated map controls, it's all here. You won't worry about press-
    ing the wrong buttons again... At least I hope not.
    
    
      -----------------------------------------------------------------------------
      6a. Basic Controls
      -----------------------------------------------------------------------------
    
      Circle - Accept,Advance to the next screen/dialogue, Go Forward
      X(ecks) - Cancel,Go back,Decline
      Start - Skip current scene, Skip current dialogue and go straight to battle
      Left Thumbstick/D-Pad - Highlight selections on menus
    
    
      -----------------------------------------------------------------------------
      6b. Map Controls
      -----------------------------------------------------------------------------
    
      Control Pad/Left Thumbstick - Move the targeting reticle, either highlight
      enemies to see their stats or look at your units.
      Right Thumbstick - Control the camera by zooming out/in and rotating it.
      Circle - Brings up the command menu for the current unit active.
      X(ecks) - Center on the current unit active
      Triangle - Toggle between attack range and movement range from the 
      currently highlighted unit
      Square - Bring Up the Action list either making it bigger or closing it.
      The action list is whoever is next up to make a move.
      L1/R1 - Scroll through your available units
      L2/R2 - Change the information above the unit's heads. The rotation goes
      from Move Priority(whose gonna make a move next), Unit HP, Unit MP, Special
      Meter, Stun Meter, and Blank.
    
    
      -----------------------------------------------------------------------------
      6c. Menu Controls
      -----------------------------------------------------------------------------
    
      Circle - Accept and Advance
      X(ecks) - Cancel and Go back
      Left Thumbstick/D-Pad - Highlight selections on menus
      Square - In the equipment arrangement section: It allows you to unequip all
      items and equipment. On the status screen, it will show background informa-
      tion
      L1/R1 - On various screens, this will allow you to scroll through the availa-
      ble tabs listed.
    
    
      -----------------------------------------------------------------------------
      6d. Battle Controls
      -----------------------------------------------------------------------------
    
      Circle - Initiate a move
      Circle + Any of the four direction on the D-Pad - Each direction is a differ-
      ent Move to Initiate on the character's moveset
      Triangle - Do your Special Attack (works only if your SP meter is full)
      D-Pad - For defending, this will help you absorb enemy attacks.
    
      -----------------------------------------------------------------------------
      6e. Dispatching Units Before Battle
      -----------------------------------------------------------------------------
    
      Coming soon
    
    
    ===============================================================================
     7. Translations of Menu Commands
    ===============================================================================
    
    These are the translations for the Japanese in game menus. Some stuff is of
    course missing but I will add to it as soon as more people figure it out or
    if I figure it out myself. The selections are exactly what they look like on
    the screen so go from there If there are dashed, that means after clicking
    a selection, there will be those current selections in that menu.
    
      -----------------------------------------------------------------------------
      7a. Start Menu Selections
      -----------------------------------------------------------------------------
    
      New Game
      Load Game
      Load Quick Saved Game
      Options
       -Stereo or Mono
       -Music Volume
       -Sound Volume
       -Vibration On or Off
    
      ---Command Descriptions---
    
      The above should be pretty self-explanatory. Quick save is when you save dur
      -ing a battle and want to pick it up.
    
    
      -----------------------------------------------------------------------------
      7b. Map Command Menu
      -----------------------------------------------------------------------------
    
      Move (1 Ap Cost)
      Attack (3 AP Cost)
       -Regular Attack
       -Multiple Assault (Set amount of MP cost)
      Skill
      Status
      Information
       -AP(Active Point List)
       -Team(units) List
       -Skill List
       -Mission Objective
      Do nothing (1 AP Cost)
    
    
      ---Command Descriptions---
    
      Move - Take one AP and move around a your characters range, either getting
      closer to the enemy or running away.
    
      Attack - Move into attacking the enemy, if the enemy is in your range. If
      the character allows it, red means short range and yellow means long range.
      Attacking takes 3 AP points. 
       Multiple Assault - If you meet the requirements, for example, if Reiji
       and Shaoumu have 3 monsters in their attack range you'll be able to
       perform an MA. This takes away a set amount of MP and you'll be able to
       watch a really cool attack, no interaction is required for this attack.
       Just sit back and enjoy.
    
      Skill - Use a skill. Usually its healing or a buff such as allowing you to
      move farther or have more branches when you attack.
    
      Status - The status of your current unit.
    
      Information
       AP List - Extensive look on who's about to make the move.
       Team List - All your units organize for easy selection.
       Skill List - The Skill list for your current units
       Mission Objective - What you have to do to win the map. Usually killing
       all the monsters, having the main character survive, or beating the boss.
    
      Do nothing - Pass this turn.
    
    
      -----------------------------------------------------------------------------
      7c. Attack/Defend Command Menu
      -----------------------------------------------------------------------------
      
      ---Attacking---
    
      First Tab:
      Commence Battle
      Go back to the map screen
    
      Second Tab:
      Skills available for use
     
      Third Tab:
      Items available for use
    
      After pressing commence you'll come across one more confirmation if you want
      to proceed. Left for yes, right to make more changes.
    
      ---Defending---
    
      First Tab:
      No Guard
      Guard
      Adjacent Unit Guard
      Skip Battle Scene and take Reduced Damage
      Any available Evades/Counters
    
      ---Command Descriptions---
    
      Everything here should be self explanatory also, you can prep up before the
      battle via skills or items and after clicking commence, you will be showed
      what the enemy is weak against.
      
      For defending:
      No guard - costs 0 AP Get attacked without doing anything.
      Guard - cost 1 AP Guard and get 1/2 damage dealt.
      Adjacent Unit Guard - Cost 1 AP to whoever is blocking. Unit next to your
      unit that's being attacked will block for you. Reducing damage by 1/3.
      Skip Battle Scene and take Reduced Damage - As it's name implies, this will
      skip the battle scene entirely and you'll take a very low amount of damage.
    
    
    
      -----------------------------------------------------------------------------
      7d. Between Stages Selections
      -----------------------------------------------------------------------------
    
      Unit List
      Item List
      Shop
       -Buy
       -Sell
       -Exit
      Equipment/Item Organizer
      Training
       -Unit Training
       -Found/Used/Unlocked Multiple Assaults
       -Tutorial
      Option
      Save                                      -=[Continue to the next Mission]=-
       -Save
       -Load
    
      
      ---Selection Descriptions---
    
      Unit List - Extensive look at your units and their stats.
    
      Item List - All the items you have acquired.
    
      Shop - Buy Equipment and Items here!
    
      Equipment/Item Organizer - Equip/Uneqip accessories or give units items
      for the next battle.
    
      Training - The first Box is to train, select the first for a round with
      limited branches or the second for unlimited branches. The next selection
      is short range or long range and the last selection is confirmation or go
      back.
      The second box is all the MA that are currently available/unlocked.
      Third Box is tutorial.
    
      Option - Same as start menu options.
    
      Save - First is save, second is load. Self explanatory. on the confirmation
      box, left for yes and right for no.
    
      Selection on the Right - Continue to next mission
    
    
      -----------------------------------------------------------------------------
      7e. Pause Screen
      -----------------------------------------------------------------------------
    
      Sound - Stereo ~ Mono
    
      Vibration - On ~ Off
    
      Location Information - On ~ Off
    
      Action List - On ~ Off
    
      Grid Map - On ~ Off
    
      Unit Information - None, Action, HP, MP, SP Gauge, Stun Meter
    
      Quick Save
    
      
      ---Selection Descriptions---
    
      Location Information - It'll tell you whether you can go on that square or
      if terrain is too high or too low. It'll also tell you if it's in range
      within your current turn. As well as telling you if obstructions are in the
      way.
    
      Action List - This show the action list. Same as pressing square on the map.
    
      Grid Map - If you want to enable a grid to be able to to judge accordingly
      regarding move areas and attack areas.
    
      Unit Information - Same as pressing R2/L2
    
      Quick Save - The first screen is whether you want to quick save or not,
      after that it'll ask you if you want to quit the game, select yes and it'll
      ask you one more time
    
    
    ===============================================================================
     8. Gameplay Mechanics
    ===============================================================================
    
    This section is how to play the game. I will go over areas such as attacking,
    defending, countering and how to use skills/items. As well as how to perform an
    Multiple Assault.
    
      -----------------------------------------------------------------------------
      8a. Moving
      -----------------------------------------------------------------------------
    
      When it's your characters turn, he/she/it will get a chance to move first or
      attack first. My suggestion is to make a move first. Although later, you'll
      have characters that can attack first AND then make a move. Moving consists
      of blue squares that indicate where your character can move. Each character
      has difference move area range so make sure you each characters. Moving costs
      1 AP by the way.
    
    
      -----------------------------------------------------------------------------
      8b. Attacking
      -----------------------------------------------------------------------------
    
      To attack, move next to an enemy and then pick attack (one that costs 3 AP)
      next you'll be brought into the battle prepartions skills. There will be 3
      tabs or 2 depending if you have skills or items. Commence(first choice)
      battle and you should come to to a new screen.
      Now another screen will show more info, this info tells you which skills
      are effective on the monster and which skills aren't. You can tell by which
      the arrow is pointing, if its pointing up that much it'll do more damage
      than normal and if its pointing down, it'll do less. To the right means
      it'll do regular damage. After you continue it'll ask you one final time
      if you are ready for battle pick the left to start and pick the right to go
      back and think it over.
    
    
      -----------------------------------------------------------------------------
      8c. Battle Mechanics
      -----------------------------------------------------------------------------
    
      Basically every attack round you do, you have a set amount of branches.
      Each skill costs one branch so be sure to pick your choices wisely. Also
      there are 5 unhighlighted combination near the middle of the screen, use
      each skill once and you'll either be rewarded with an extra branch, hp, or
      mp.
    
      What's cool about this game mechanic is that everything is about timing,
      if you pull a move too early the opponent will probably still in the air
      and you'll miss him entirely. If you hit them too late, you'll only land
      3 out of the supposed 6 hits that you were suppose to do. This way, not
      every attack is successful and not every defend will always work.
    
    
      -----------------------------------------------------------------------------
      8d. Defending
      -----------------------------------------------------------------------------
      
      Defending is basically the same as attacking. It has a pre-battle so you
      can buff yourself and see which skills the enemy is going to use on you.
      Now in battle all you basically have to do is press the corresponding
      button on which it tells you, if you do at least 80-90% you will get 2
      ap or less depending on how you do.
    
      There are 4 options to defending which are explained in the attack/defend
      command menu translations. Go look back if you forgot.
    
      
      -----------------------------------------------------------------------------
      8e. Evade/Counter                                                            
      -----------------------------------------------------------------------------
      
      This selections shows up under skip battle scene command if your character
      can do an evade or counter.
    
      You can tell each apart because evading is 1 AP and 10 SP while countering
      takes 2 AP and 10 SP. A word of advice though, once your character has evade
      it would be pretty wise to use it rather than the skip battle option because
      they both cost the same amount but one leaves you unscathed.
    
      Countering is only nice if your character is surrounded and you have no other
      options because your character is about to die. What this does it block the
      incoming attack and your character will do a short attack to do some damage
      to an enemy. This option is also nice if you want to finish off monsters, 
      that you couldn't kill it one turn.
    
    
      -----------------------------------------------------------------------------
      8f. Using Skills and Items
      -----------------------------------------------------------------------------
    
      Using skills and items is pretty easily. Basically you can do it pretty much
      anytime.(aside from enemies making a move)
    
      To use it during a turn of your character, it can either be done on the world
      map or when you are attacking. Please refer to the translated commands to use
      skills and items on the map. As some skills only affect that area. If you do 
      want to activate it during pre-battle, all positive buffs will go directly to
      the character and all negative buffs will go directly to the enemy character
      involved.
    
      Now what's the difference between skills and items? Well skills take up MP 
      and they mostly focus on self healing, power up buffs and many other skills
      such as increased move area. Now items on the other hand focus on recovering
      HP, MP and getting more SP or lowering your stun gauge.
    
    
    ===============================================================================
     9. In Depth Look at the Menus
    ===============================================================================
    
    So now you know how to navigate through the game and know how to battle right?
    You basically got the necessities down but you want more... You need to know
    what everything means, what does those little Japanese characters mean on the
    status screens right? Well this is the section for it, I'm going in DEPTH so
    you will know what they mean. Ain't I nice? I'll be adding more screens in
    the future so sit tight.
    
    
      -----------------------------------------------------------------------------
      9a. Unit Status Screen
      -----------------------------------------------------------------------------
      _____________________________________________________________________________
      | Status  |  Moves  |  Skills  |  Items  |          Control Commands        |
      |_________|_________|__________|_________|                                  |
      |___________________________________________________________________________|
      |                                                                           |
      |Character Name                           Level:?? Exp To Next Level Up:??? |
      |___________________________________________________________________________|
      |       |                                      |                            |
      |       |   HP ???/???    SP Gauge             |   Auto Skills              |
      |       |                                      |   1.                       |
      |  CS   |   MP ???/???    Stun Gauge           |   2.                       |
      |       |                                      |   3.                       |
      |       |   CAP ??/??     Action Points        |   4.                       |
      |_______|______________________________________|____________________________|
      |Branches               Attack Power           |                            |
      |Short Attack Range     Defense Power          |   Equipment                |
      |Long Attack Range      ???                    |   1.                       |
      |Move Area Range        Agility                |   2.                       |
      |Type                   Luck(???)              |   3.                       |
      |                                              |   4.                       |
      |______________________________________________|____________________________|
      |                                                                           |
      |Resistances: Phys   Fire   Water   Electricity   Earth   Dark   Energy/Holy|
      |___________________________________________________________________________|
    
      
      ---Unit Status Screen Notes---
      
      CS - This is your character's sprite that you will see on the map.
    
      CAP - Current Action Position: Will change whenever you do commands.
    
      SP - This gauge fills up whenever you attack or get attacked. You can do your
      special after it has reached max.
    
      Stun - This gauge fills up whenever your attacked. If it reaches max, your
      character will be stunned for 3 turns not unless another character attacks
      you which you won't be able to do anything except no guard.
    
      AP - Your action points, it determines when your character can attack/move.
    
      Auto Skills - Either it's a characters trait or through equipment, auto skill
      are automatically activated every turn. Usually it's regenaration or stat
      boosting.
    
      Branches - This is how many attacks you can do per attack round.
    
      Short Attack Range - If it's applicable to your character, it is the range
      for attacking short range. The first number that is indicated is the minimum
      range and the second number is the max. So if a character has lets say 1-3
      You can immediately attack one square next to you and you can reach other
      monsters that are up to 3 squares ahead of you.
    
      Long Attack Range - Same as short atttack range, except usually this has a
      minumum and a maximum.(most short range never have a min) It's the basically
      the same concept as short range.
      
      Move Area Range - Whatever this number is, it's how many squares your charac-
      ter can reach directly North, South, West and East. I'm still trying to fig-
      gure out how diagonal parameters work so be patient.
    
      Type: No clue what this is, someone want to help me out?
    
      Attack Power - How much damage you can inflict in regards to the enemy's
      defense.
    
      Defense Power - How much damage you can decrease depending on your enemy's
      attack.
    
      ??? - Someone help me out on this one?
    
      Agility - If several units have the same amount of AP, then agility is used
      to determine whoever makes the first move out of all that had the same amount
      of AP.
    
      Luck(???) - I'm not sure about this but this is my best bet regarding this
      stat. It probably determines how much damage you take when you use skip 
      battle. Use random boosting items and skills. As well as breaking through
      a counter.
    
      Equipment - The equipment your character is currently wearing.
    
      Resistances - This shows what the character is strong against, normal, or
      weak against. Up means its strong against that type of element, the right
      arrow means neutral and the down arrow means weak against.
    
      
      -----------------------------------------------------------------------------
      9b. Unit Movelist Screen
      -----------------------------------------------------------------------------
      
      For this part I will use my Level 24 Reiji and Xiaomu as examples for their
      short range. Note that long range works the same way as short range.
    
      Reiji and Xiaomu                                           Level 24 Next:411
      _____________________________________________________________________________
      |Range | Command |Move Name (Amount of Branches) |  Hits  | Damage | Cost   |
      |______|_________|_______________________________|________|_______ |________|
      |      |         |                               |        |        |        |
      |  S   |    -    |Karin(opening attack)          |   2    |  148   |   -    |
      |______|_________|_______________________________|________|_______ |________|
      |      |         |                               |        |        |        |
      |  S   | Circle  |Karin(Kyou)                    |   3    |  168   |   -    |
      |______|_________|_______________________________|________|_______ |________|
      |      |         |                               |        |        |        |
      |  S   |<=+Circle|Hariuddo                       |   1    |  228   |   -    |
      |______|_________|_______________________________|________|_______ |________|
      |      |         |                               |        |        |        |
      |  S   |=>+Circle|Suiren(Kyou)                   |   4    |  158   |   -    |
      |______|_________|_______________________________|________|_______ |________|
      |      |/\       |                               |        |        |        |
      |  S   |||+Circle|Shirubaa = Silver              |   2    |  158   |   -    |
      |______|_________|_______________________________|________|_______ |________|
      |      |||       |                               |        |        |        |
      |  S   |\/+Circle|Chirai(Kyou)                   |   3    |  158   |   -    |
      |______|_________|_______________________________|________|_______ |________|
      |      |         |                               |        |        |        |
      |  S   |Triangle |Shinrapanshou                  |  12    |  748   | 100SP  |
      |______|_________|_______________________________|________|_______ |________|
      |      |         |                               |        |        |        |
      |  M   |    -    |Jyuu No Kata (Multiple Assault)|   -    | 1048   |  50MP  |
      |______|_________|_______________________________|________|_______ |________|
      |      |         |                               |        |        |        |
      |  S   |    -    |Harae No Kata (Counter Attack) |   2    |  748   |  30SP  |
      |______|_________|_______________________________|________|_______ |________|
      |___________________________________________________________________________|
      |Move Element                             Attack Notes                      |
      |Attack Name                                                                |
      |___________________________________________________________________________|
    
    
      ---Move Screen Information---
      
      Range - This will indicate which skills you will use whether you're attacking
      long range or short range. S stands for short and L stands for Long, as well
      as M standing for Multiple Assault.
    
      Move Element - What element the move consists of. Some such, as Reiji's and
      Xiaomu's special consists of more than one.
    
      Attack Notes - This will tell you whether it's a counter/opening/MA or evade.
    
    
      -----------------------------------------------------------------------------
      9c. Skills Screen
      -----------------------------------------------------------------------------
    
      Here's a typical character's skill screen. If you want to look at skills in
      depth, take a look at my character listing section.
    
      _____________________________________________________________________________
      |Category |Skill Name                                         |Effect |Cost |
      |_________|___________________________________________________|_______|_____|
      |    |    |                                                   |       |     |
      | M  | H  |Usually the first skill is self healing            | HPUP  | MP  |
      |____|____|___________________________________________________|_______|_____|
      |    |    |                                                   |       |     |
      | M  | B  |Next is usually a buff                             | ATKUP | MP  |
      |____|____|___________________________________________________|_______|_____|
      |    |    |                                                   |       |     |
      | M  | A  |Some characters have Acquision skills              |MoneyUP| MP  |
      |____|____|___________________________________________________|_______|_____|
      |    |    |                                                   |       |     |
      | M  | ED |Some Characters have Debuffs                       |ATKDOWN| MP  |
      |____|____|___________________________________________________|_______|_____|
      |    |    |                                                   |       |     |
      |    | MA |And Some characters Even have direct damage spells |HPDOWN | MP  |
      |____|____|___________________________________________________|_______|_____|
      |____|____|___________________________________________________|_______|_____|
      |Effect Icon Description:                                                   |
      |Skill Description:                                                         |
      |___________________________________________________________________________|
    
    
      ---Skills Screen---
    
      Category - The M next to skills means that it's "Mastered" or you can use it.
      As far as I've seen there are 5 categories: Healing, Buffs, Acquision,
      Magic(Direct Damage), and Enemy De-buff. There are icons that give you clues
      as to what it is.
    
      Blue Sparkly = Healing
      Person raising his hand with an arrow pointing up = Buff
      Person on ground kneeling with an arrow pointing down = Enemy De-buff
      Green Moon with a Kanji = Acquision
      Red Sun = Magic
    
    
      Effect - These part tells you what is boosted or not. This is more specific
      on what the skill does. Here is what I've come across so far.
    
      Green with HP on it = Heal HP
      Shield with an Up arrow = Defense UP
      Shiny gold thing with the words GET = Get money
      Green cloud above a helmet = Poison
      Sword with up arrow = Attack UP
      Yellow stars with MP = Give MP to another Unit
      SP with yellows bars = Special Gauge up for cost of MP
      Fist with +1 = Get another Branch
      AP with blue bars = Get 1 AP Up
      Bird with down arrow = Stun down
    
      I'll add more if people want me to. Everything else you can figure it out
      through trial and error.
    
    
      -----------------------------------------------------------------------------
      9d. Items Screen
      -----------------------------------------------------------------------------
    
      _____________________________________________________________________________
      |Equipment List                      |Parameter                             |
      |                                    |                                      |
      |1.                                  |This part tells you what is changes   |
      |2.                                  |when the current item is equipped.    |
      |3.                                  |                                      |
      |4.                                  |                                      |
      |                                    |                                      |
      |                                    |                                      |
      |                                    |                                      |
      |____________________________________|                                      |
      |Item List                           |                                      |
      |                                    |                                      |
      |1.                                  |                                      |
      |2.                                  |______________________________________|
      |3.                                  |Item Description                      |
      |4.                                  |                                      |
      |5.                                  |Description of Item                   |
      |6.                                  |                                      |
      |                                    |                                      |
      |                                    |                                      |
      |____________________________________|______________________________________|
    
    
    
    ===============================================================================
    10. Aerial Chains and Bonuses
    ===============================================================================
    
      During an attack sequence, keeping the enemy Unit in the air without
      allowing to touch the ground is performing an Aerial Chain. The player
      is rewarded for long Aerial Chains with various Bonuses. A SPECIAL
      THANKS TO RIAS FROM THE GAMEFAQS BOARDS WHO INITIALLY DISCOVERED THIS.
      I only confirmed this data and expanded on it.
      
      	- DA : Damage UP! Bonus - increases damage per attack
      	- BR : Branch UP! Bonus - adds 1 to your current Branch Number
      	- SP : Super Points UP! Bonus - fills up your SP Bar
      	- ST : Stun Damage UP! Bonus - fills up the enemy's Stun Bar 
      	       quicker
      	- IG : Item GET! Bonus - get an item (usually a HP 15% recov)
      
      After the battle sequence finishes, DA, BR, SP and ST bonuses will be
      converted into EXP Bonuses. The IG Bonuses stack, meaning that for
      IG x 1 you could get a HP +15%, but for IG x 5 you'll get HP +100%.
      
      Every character in the game follows a certain pattern depending on
      which category they fall in. You can look up the pattern each
      character follows here. To find out their category, look up that
      character in the Character section.
      
      - Category One: "Normal Type"		- Category Two: "Damage Type"
      	7th  HIT: DA				7th  HIT: DA
      	14th HIT: BR				14th HIT: BR
      	21st HIT: IG				21st HIT: SP
      	28th HIT: SP				28th HIT: ST
      	35th HIT: ST 				35th HIT: IG
      
      - Category Three: "Item Type"		- Category Four: "Item+ Type"
      	7th  HIT: IG				5th  HIT: IG
      	14th HIT: DA				10th HIT: DA
      	21st HIT: BR				15th HIT: BR
      	28th HIT: SP				20th HIT: IG
      	35th HIT: ST				25th HIT: SP
      						30th HIT: ST
      						35th HIT: IG
    
      The dynamics of the aerial chain can be fairly easily explained. When an 
      enemy unit is launched in the air, it is considered airborne, and therefore 
      eligible for an aerial chain, for a certain amount of time. As the enemy 
      plummets back towards the ground, it is eligible for an aerial chain. The 
      enemy may bounce once off the ground and still be eligible for the chain, but 
      very soon after this bounce, the enemy is back on its feet and the chain is 
      over.
    
      Attacks can be continuously repeated without a decrease in damage (or increase
      for that matter) although certain attacks are easier to chain into themselves 
      than others.
      
      The Damage UP! Bonus is a bit tricky. Here are the actual mechanics of this
      Bonus. The Damage UP! Bonus grants a 25% increase in damage for the remainder
      of the aerial chain on EVERY BRANCH within that chain in which the bonus was 
      awarded. This can really add up big! Also, this bonus grants a 25% increase 
      in damage for the next attack which is not part of the aerial chain, meaning 
      that if you decide to end the chain early or if you mess up, the next Branch 
      will hit for 125% damage. However, after this Branch, the damage goes back to 
      normal.
      
      Unfortunately, Damage UP! Bonuses do not stack.
    
      There is also another way to get more damage out of your attacks. By timing 
      the attack so that it hits right before the enemy hits the ground (referred 
      to as "hitting deep"), the Unit receives a 15% bonus in damage to the 
      entirety of the Branch, meaning to every hit of the attack. This bonus only 
      lasts for the duration of that particular attack.
      
      Of special notice is the fact that Damage UP! Bonus and this timing bonus are
      stackable, for a noticeable increase in damage of 40%!!!
      
      The usual recipe for creating a solid Aerial Chain or attack string is to get
      the Damage UP! Bonus as early as possible as performing attacks in a sequence
      that will let you easily time them to hit deep and get all the bonuses
      possible. 
    
    ===============================================================================
    11. Episode Guide ***Under Construction***
    ===============================================================================
    
    For a little get to know about the story... This tidbit is taken from the 
    GameSpot preview about the game. As well as some translations done by
    Yuna4Ever from the GameFAQs boards.
    
    Namco x Capcom takes you to the empty streets of Shibuya in Tokyo in the year
    20XX, which is one of the many locations that have been closed down for
    evacuation due to space-time distortions that have been happening all over the
    world. Agents Arisu Reiji and Xiaomu, the two main characters in the game, get
    dispatched to the city by a government organization named Shinra, which
    investigates supernatural occurrences that can't be handled by the police or
    other factions.
    
    After taking on a few monsters, Reiji and Xiaomu realize that they're facing
    something more than the usual distortions. The pair of veteran agents barely
    has time to wonder if the current distortions are related to events that
    occurred 10 years ago--when the distortion phenomena began--when they find
    themselves fighting against a huge group of Gnosis from the Xenosaga series
    that have suddenly appeared. Thankfully, Shion Uzuki, M.O.M.O., and Kos-Mos
    appear to lend a hand, and they realize that they've been warped to an
    alternate dimension. The story gets even crazier when characters from the
    Street Fighter series, Cammy, Juni, and Juli, appear on the scene, chased
    by ICPO agent Chun-li. After beating all the enemies and advancing through
    the next few stages, you realize that the distortions are happening throughout
    the Namco and Capcom universes. Your quest is to learn the reasons behind the
    supernatural phenomena and bring everyone together.
    
    Chapter 2 Translation
    By Yuna4Ever of gamefaqs boards.
    
    *I'm not too sure how much of this is accurate... but I was doing my best.
    I know some parts are probably wrong but hopefully this might be of some help.*
    
    Year 20XX, Japan. In front of Mishima Corporation Building
    
    Bruce: Here... the Mishima Corporation Building
    Feng Ling: Is this real? Mishima Corporation... for instance that about
    the virus sample...
    Bruce: This is true based on Suzy's information. In any case, this is no a
    dangerous country to come to.
    Rejina: Mishima. What rumours have I heard about the (Aibis??) island
    seed energy research venure.
    Rumours about demons. Stupid reasons to have. And also... the purpose was to
    deal with shard...
    Reirei: And that's the reason we came here.
    Rejina: Exactly. Just that I was suppressed as I opened the file for the seed
    energy's examination results... and it took a little while to move.
    (That was contained in the start-up disk)
    Bruce: Even so, doesn't it somehow resemble your likeness?
    Well, so sorry i was so easily noticeable
    Rejina: Whose fault do u think it is! The idiot on board the ship who sounded
    for retreat.
    Bruce: ......
    ReiRei: Man... Wintermelons...
    Feng Ling: This matter should brought along with this lady.
    Bruce: Just a while ago, I took dumbly took responsibility. This matter shall
    be left to you guys.
    ReiRei: Well... I guess that's so.
    Fengling + Rejina: ......
    Fengling: So... who's it we are all waiting together for?
    Rejina: Its good to have the use of karate.
    Bruce: How terribly convenient, avoiding the question. We're waiting for Shinra
    of the Japanese special operations organization. So Karateman and friends, who
    pulled out of the ship just the same as me... That's it.
    Fengling: Shinra? I've never heard of him... is it really alright?
    Bruce: you have my word. Considerably known organization.
    Rejina: Anti-terrorist forces?
    Bruce: Anti-occult.
    ReiRei: bah... just rumours.
    Fengling: to hear you say that...
    Rejina: Just wait... things will slowly come to place.
    
    At the same time, Rejima building, Director's room.
    Heihachi: ......
    ???: Heihachi, u called?
    Heihachi: Listen. The namco theatre event. Why were the andriods in action?
    [I can't decipher the name.. shall call him EF.. for exploding field]: I gave
    the orders on my own accord.
    Heihachi: You should understand your own position.
    EF: Then what will you do... Mishima... release this poor old man?
    Heihachi: Hurm.. that's your business. What was the purpose of your plans?
    EF: heheh. Project WAYA is entering its last stage.
    Heihachi: Oh?
    EF: Imaginary blade technique. The currently forgotten technique will finally
    be unconvered. This is my lady the greatest warrior.
    Heihachi: My lady... hurm, its that andriod right? I've been looking forward
    to it. Strange impression for "man of the other side" who has already lost.
    EF: Grr.
    Heihachi: your andriod, technique, for your own sake, you should forget it.
    You lost every thing during the defeat of the [**** incident]
    EF: ......
    Heihachi: EF, there's something i like u to do for me. Right now, near this
    buildings, demons are coming.
    EF: Demons?
    Heihachi: Yes, my wealth has brought them over. Disappear... and from now on,
    never speak of this again.
    EF: The opponents?
    Heihachi: you have no need to know.
    EF: Then.. my andriod squad has some purpose. I'll excus myself.
    (I can think so so many enemies that man has. Besides that... that's some scary
    intelligence. Hurm.. the research data was secretly sepeated... what in the
    world came to search?)
    Heihachi: American Coallation forces. That virus.. i thought of its location.
    heh .. the original agreement.
    
    20XX, Japan, Shibuya
    Jin: This is shibuya. "At closed city" its here alright.
    ......
    I came here being chased. The terrible incident on the ship. Troublesome.
    Time to go. I knew this time will come.
    
    At the same time ???
    ???1: what's going on.
    ???2: Don't worry. After our group gets the seal, afterwards is simple.
    Everything... will pull through.
    ???1: Come through, I can't.
    ???2: Leave it to me. I won't let the youma incident 10 years ago repeat itself.
    ???1: i'll leave it to you...
    ???2: Its been 10 years, 10 years since that demon man. 10 year to be reborn
    in my body. Haha, but "Alice show"... that man is no more. Now, Alice's blood
    will always be. "that time" they will not return.
    
    Rejina: What did u say? You died once, used oriential magic, and survived?
    Fengling: Virus victims turn into zombies.
    ReiRei: exactly! I'm a zombie. Well, without the troubles of a human, there is
    no need to arrior.
    Bruce: What a troublesome find. How nice to have Mishima's ally come over.
    Rejinia: Well then, why were these darkstalker realm residents onboard the
    Spencerin?
    ReiRei: It felt a huge spiritual force, probably japan is a rather huge portal.
    FengLing: Portal? What's this?
    ReiRei: In this world, there are passages to other worlds
    Regina: If what you are saying is true, since the beiginning of time, the
    appearing of other world monsters...
    Bruce: From this portal, our pursuers come. tsk, Stopping the world in between.
    Regina: I'll leave the otherworld monster to you. I'll take the sharp opponents
    in the portal.
    Bruce: ...
    ReiRei: What's the matter?
    Bruce: What happened to the peace just a while ago.
    FengLing: Now that you mention it... yes...
    
    Rejina: !
    FengLing: What?
    Bruce: It couldn't possibly be.... a trap?
    Rejina: Trap? Who?
    Bruce: No idea. Mishimas, shadows... our encounters on the ship
    ReiRei: No big deal. The enemies we have seen till now.
    Bruce: Dammit. Get ready for battle. 
    
    
    ===============================================================================
    12. Characters
    ===============================================================================
    
      NOTE: The Units are listed here in CHRONOLOGICAL ORDER OF APPEARANCE. 
     
      How to read the overviews: the initial stats and vitals are all given. These 
      are the stats that the Unit has the moment they join you, and the attack data 
      and skills data is also the initial data. Damage goes up for attacks 
      according to the ATK value. So if you have a character with a higher level, 
      if you want to know the damage an attack deals then add the difference in the 
      initial value of your ATK property to the initial.
     
      If there are any drastic changes to the stats of a particular Unit then it 
      will be noted in the "Stats Notes" section.
     
      For the Resistance column, the terminology for the symbols used:
      > means neutral (right arrow)
      + means good resistance (up arrow)
      - means poor resistance (down arrow)
    
      For the attack data, Type S or L means short or long range attack. CMD is the 
      input required to pull off the attack. For the description, for a lot of these
      characters I had to make up names, but for others (mainly any character in a 
      fighting game) I managed to write down the official names.
     
      The character's movelist and skills list will change as they level up. Some 
      attacks are gained, some are modified, some skills are gained, some are 
      modified. All changes occuring to the movelist will be recorded in the 
      "Movelist Upgrades" and "Skills Upgrades" sections.
    
      The Chain Analysis section looks further into the chainability of the Unit's 
      various moves. A chart is provided, which should be read as follows: once 
      airborne, using an attack in the row to chain into an attack in any of the 
      columns, if possible. CHN means the chain is possible, NON means it cannot be
      performed. These tables are often annotated, so be sure to check under the
      table for footnotes on the various moves.
     
      The tables are reiterated for major movelist changes.
     
      Next to the tables you will find Suggested Aerial Chains. These chains are the
      product of several hours of testing and are what I've found to be the most
      damaging chain possible while still completing its task. Some special notation
      is used here: OPN means opener. If at any point (BR) is written, this simply
      means that if you're doing this chain right, you should get a Branch UP! Bonus
      at that time. The word "break." might appear. This means let the enemy fall
      down and get up on his feet. While this means that the chain will stop, for
      many characters this is a good way to get optimal damage.
     
      Please note that some of these chains are a bit difficult to time and may
      require some practice before nailing them perfectly. These Suggested Aerial
      Chains are usually fairly tricky.
    
      The In-Game Notes section catalogues the Unit's appearances throughout the
      game and specifies when that Unit joins or leaves your party, etc.
     
      The Bio and Misc section highlight a few facts about the Unit's characters,  
      and basically gives a short overview of who they are.
     
      The First Debut and Game Appearances will try to catalogue every instance 
      where a certain character starred in a video game.
      
      Voice Actor is the VA who voiced that certain character. I will include
      5 others of his/her works from popular anime so you can get a feel if you know
      the character or not. Name will be in first-last name form.
     
      Finally, the Story In The Game section will try to get a brief explanation of 
      that Unit's purpose in NxC.
    
      -----------------------------------------------------------------------------
      12a. Playable Characters
      -----------------------------------------------------------------------------
    
      --12a1. Reiji & Shaoumu (Original)-------------------------------------------
      Starting Lv: 2			Category: One, "Normal Type"
      Starting HP: 2750
      Starting MP: 52			CA Reach: 1-2
      Starting BR: 6			RA Reach: 3-4
      Starting Movement: 7			Super Move: CA only
      
      Initial Stats    Res		Initial Skills
      ATK : 106	   PHYS >	Type | Cost | Description 
      DEF : 101	   FIRE +	 MAG | 30MP | Heal HP + STUN DOWN 
          :  66	   ICE  -	AUTO |	-   | Heal 30% HP : costs 80% 
          :  45	   ELEC >	     |      | current MP
          :  40	   HOLY > 
    		   DARK +
    		   E    >
      Stat Notes:  
    
      Initial Movelist
      TYPE | CMD | Description					| HIT | DMG | SP
       S   |  -  | Reiji: Slashes (opener) - FIRE			|  2  | 104 | - 
       S   |  O  | Reiji: Flame Slashes (sa opener) - FIRE		|  2  | 104 | - 
       S   | L+O | Reiji: Shotgun - PHYS				|  1  | 184 | -
       S   | R+O | Shaoumu: Four Katana Slashes - ICE		|  4  |  89 | -
       S   | U+O | Shaoumu: Double Gunshot - DARK			|  2  | 114 | - 
       S   | D+O | Reiji: Electric Slashes - ELEC			|  2  | 114 | -
       S   | TRI | Super Move - PHYS, FIRE, ICE, ELEC, HOLY		| 12  | 704 |100
    
      TYPE | CMD | Description					| HIT | DMG | SP
       L   |  -  | Reiji: Revolver (opener) - HOLY			|  1  |  99 | -
       L   |  O  | Reiji: Revolver (sa opener) - HOLY		|  1  |  99 | -
       L   | L+O | Shaoumu: Haou Shikou Ken (lol) -	HOLY		|  1  | 124 | -
       L   | R+O | Shaoumu: Energy Rays (4) - DARK			|  8  |  79 | -
       L   | U+O | Shaoumu: Bomb - FIRE				|  2  | 124 | -
       L   | D+O | Shaoumu: Power Wave - DARK			|  1  | 134 | -
       
      TYPE | CMD | Description					| HIT | DMG | SP
       M   |  -  | Jyuu No Kata - PHYS, HOLY, DARK			|  -  |1004 |50M
      
      TYPE | CMD | Description					| HIT | DMG | SP
       S   |  -  | ??? - PHYS, FIRE					|  2  | 704 | 30
    
      Movelist Upgrades
      At lv.5 UPGRADE
      TYPE | CMD | Description					| HIT | DMG | SP
       L   |  O  | Reiji: Triple Revolver Shot - HOLY		|  3  | 110 | -
    
      Skills Upgrades
      
      Chain Analysis
       Short Range Chart				Suggested Aerial Chains
       ----|  O  | L+O | R+O | D+O | U+O | TRI |	-For Random HP/MP Bonus
       OPN | CHN | CHN | CHN | CHN | CHN | CHN |    OPN R+O, D+O, U+O, L+O, O, R+O, 
        O  | CHN | CHN | CHN | CHN | CHN | CHN |	  (BR), break. L+O
       L+O | CHN | CHN | CHN | CHN | CHN | CHN |	-For SP Bar Full
       R+O | CHN | NON | CHN | CHN | NON | CHN |1	OPN R+O, R+O, D+O, L+O, TRI,
       U+O | CHN | CHN | CHN | CHN | CHN | CHN |2     (BR), break. L+O, L+O
       D+O | CHN | CHN | CHN | CHN | CHN | CHN |
       TRI | NON | NON | NON | NON | NON | NON |3
       
       1: the properties of this attack are a bit special as it consists of a four
          slash canned combo. The third slash tends to miss quite a bit because it
          is perfectly horizontal, giving it almost zero vertical reach. Time this
          attack properly to get the best effect. If the first slash hits deep all
          the others will connect. If the third slash misses, you can pretty much
          kiss your chain goodbye, as the fourth will barely relaunch.
       2: I strongly recommended delaying this attack to hit as deep as it can 
          because its relaunching properties will be enhanced at that time. The
          opponent will be launched much higher if this attack hits deep.
       3: The Super Move is strictly an ender as nothing can be chained afterwards.
          Therefore I strongly recommend using it at the end of your Branch OR
          at the end of an aerial chain in which you earned a Damage UP! Bonus.
    
       Long Range Chart				Suggested Aerial Chains
       ----|  O  | L+O | R+O | D+O | U+O |		-For Random HP/MP Bonus
       OPN | CHN | CHN | CHN | CHN | NON |		OPN O, L+O, D+O, U+O, L+O, R+O
        O  | CHN | CHN | CHN | NON | CHN |
       L+O | CHN | CHN | CHN | CHN | NON |1
       R+O | CHN | CHN | CHN | CHN | NON |
       U+O | CHN | CHN | CHN | CHN | CHN |2   
       D+O | CHN | CHN | CHN | CHN | CHN |3
      
       1: Shaoumu shoots four beams out of her hand. The third beam likes to miss,
          but that's usually alright. What you don't want is the fourth beam to
          or the aerial chain will likely end at that moment.
       2: Shaoumu's Bomb, this attack really is annoying. Slow start-up and slow
          execution overall, this attack is tricky to chain into. Be careful when
          using this.       
       3: Shaoumu's Power Wave. This move is tricky because it's literally on the
          ground, meaning the pop-up will be late. If you chain from this into one
          of the faster attacks like O or L+O, you have to delay the command a bit
          to make sure it connects.
     
      
      In-Game Notes
      - First appearance in Prologue One.
      - Joins party in Prologue One (obviously!).
    
      Bio: Original characters for this game, Reiji (the guy) and Shaoumu (the 
           girl) are actually really great designs. Reiji carries three katanas, a 
           shotgun and a revolver, while Shaoumu carries a katana, a pistol and 
           evidently some explosives (lol). These characters have a definite Namco 
           look to them, although they feel very much like Capcom characters due to 
           the way they are drawn and the way they are brought to life through 
           their attacks.
      Misc:
      
      First Debut: Namco x Capcom, 2005.
      
      Game Appearances: n/a.
    
      Voice Actor: 
      Arisu Reiji --- Kazuhiko Inoue
         -Naruto (TV) as Kakashi Hatake
         -Fruits Basket (TV) as Hatori Soma
         -Chrono Crusade (TV) as Aion
         -Gravitation (TV) as Eiri Yuki
         -Touch (TV) as Akio Nitta
      
      Xiaomu --- Omi Minami
         -Tales of Eternia (TV) as Meredy
         -Puni Puni Poemy (OAV) as Shii Aasu
         -Kiddy Grade (TV) as Dvergr
         -Doki Doki School Hours (TV) as Mika Suzuki
         -Martian Successor Nadesico (TV) as Ruri Hoshino
    
      Story in the game:
    
    
      --12a2. Shion & M.O.M.O. (Namco)---------------------------------------------
      Starting Lv: 1			Category: Three, "Item Type"
      Starting HP: 1900
      Starting MP: 84			CA Reach: 1-1
      Starting BR: 6			RA Reach: 2-5
      Starting Movement: 6			Super Move: CA only
     
      Initial Stats    Res		Initial Skills
      ATK :  82	   PHYS -	Type | Cost | Description
      DEF :  96	   FIRE >	 MAG | 45MP | Restore FULL HP
          :  39	   ICE  >	AUTO |  -   | ??? 
          :  45	   ELEC -
          :  48	   HOLY >
    		   DARK +
    		   E    +
      Stat Notes:  
    
      Initial Movelist
      TYPE | CMD | Description					| HIT | DMG | SP
       S   |  -  | M.O.M.O.: Star Wand (opener) - DARK		|  1  |  92 | - 
       S   |  O  | M.O.M.O.: Double Wand Slap - DARK		|  2  |  92 | - 
       S   | L+O | Shion: Plasma Blade Attack - E			|  1  | 112 | -
       S   | R+O | Shion: Plasma Blade Attack - E			|  1  | 112 | -
       S   | U+O | M.O.M.O.: Rainbow Wand - DARK			|  4  |  82 | - 
       S   | D+O | Shion: Power Geyser - FIRE			|  3  |  92 | -
       S   | TRI | Shion: Super Move - E				|  7  |1002 |100
    
      TYPE | CMD | Description					| HIT | DMG | SP
       L   |  -  | M.O.M.O.: Wand Ray (opener) - E			|  1  | 102 | -
       L   |  O  | Shion: Long Range Geyser - FIRE			|  1  | 122 | -
       L   | L+O | M.O.M.O.: Triple Arrow - PHYS			|  3  | 102 | -
       L   | R+O | M.O.M.O.: Triple Arrow - PHYS			|  3  | 102 | -
       L   | U+O | Shion: Blast Shot - FIRE				|  3  | 102 | -
       L   | D+O | Shion: Blast Shot - FIRE				|  3  | 102 | -
       
      TYPE | CMD | Description					| HIT | DMG | SP
       M   |  -  | DUO-BUSTER (with KOS-MOS) - E			|  -  |1004 |50M
     
      Movelist Upgrades
    
      Skills Upgrades
    
      Chain Analysis
       Short Range Chart				Suggested Aerial Chains
       ----|  O  | L+O | R+O | D+O | U+O | TRI |	-For Random HP/MP Bonus
       OPN | CHN | CHN | CHN | CHN | CHN | CHN |    OPN O, L+O, R+O, D+O, U+O, O
        O  | CHN | CHN | CHN | CHN | CHN | CHN |	-For SP Bar Full
       L+O | CHN | CHN | CHN | CHN | CHN | CHN |	OPN U+O, D+O, O, L+O, R+O, TRI
       R+O | CHN | CHN | CHN | CHN | CHN | CHN |
       U+O | CHN | CHN | CHN | CHN | CHN | CHN |   
       D+O | CHN | CHN | CHN | CHN | CHN | CHN |
       TRI | NON | NON | NON | NON | NON | NON |1
    
       1: the Super Move cannot chain into anything due to its delay at the end. 
       
       Long Range Chart				Suggested Aerial Chains
       ----|  O  | L+O | R+O | D+O | U+O |		-For Random HP/MP Bonus
       OPN | CHN | CHN | CHN | NON | CHN |		OPN O, L+O, R+O, D+O, U+O, O
        O  | CHN | CHN | CHN | NON | CHN |
       L+O | CHN | CHN | CHN | NON | CHN |
       R+O | CHN | CHN | CHN | NON | CHN |
       U+O | CHN | CHN | CHN | NON | CHN |   
       D+O | CHN | CHN | CHN | NON | CHN |
     
      In-Game Notes
      - First appearance in Prologue One.
      - Joins party in Prologue One.
      
      Bio: Both of these girls are from Xenosaga Ep.1. Shion is the lead scientist 
           on the KOS-MOS project. She is pretty much the main character of that 
           story. M.O.M.O. is a realian, a Synthetic Human, who joins up with Shion 
           during that game.
      Misc: M.O.M.O. stands for "Multiple Observative Mimetic Organicus".
      
      First Debut: Xenosaga Episode I: Der Wille zur Macht, Namco 2002, 2003.
      
      Game Appearances: Xenosaga Episode II: Jenseits von Gut und Bose, Namco 2004, 
      		    2005.
      		    Namco x Capcom, Namco 2005.
    
      Voice Actor:
      Shion --- Ai Maeda
         -Xenosaga: The Animation (TV) as Shion Uzuki
         -Zatch Bell (TV) as Megumi
         -Digimon Adventure (TV) as Mimi Tachikawa
         -Denshin Mamotte Shugogetten (OAV) as Kaori Aihara
         -Najica Blitz Tactics (TV) as Haruka [4C'zNs] (ep.4)
    
      M.O.M.O --- Rumi Shishido
         -Popotan (TV) as Shizuku
         -Boys Over Flowers (TV) as Sakurako
         -Full Moon wo Sagashite (TV) as Nami
         -Ojamajo Doremi (TV) as Onpu Segawa
         -Time Stranger Kyoko (OAV) as Chocola
      
      Story in the game:
      
     
      --12a3. KOS - MOS (Namco)----------------------------------------------------
      Starting Lv: 2			Category: Two, "Damage Type"
      Starting HP: 2750
      Starting MP: 52			CA Reach: 1-2
      Starting BR: 5			RA Reach:  -
      Starting Movement: 8			Super Move: CA only
     
      Initial Stats    Res		Initial Skills
      ATK : 114	   PHYS +	Type | Cost | Description
      DEF : 127	   FIRE >	 MAG | 30MP | Heal HP + STUN DOWN
          :  69	   ICE  >	AUTO |  -   | ???
          :  30	   ELEC +
          :  10	   HOLY -
    		   DARK -
    		   E    +
      Stat Notes:  
    
      Initial Movelist
      TYPE | CMD | Description					| HIT | DMG | SP
       S   |  -  | R-BLADE (opener) - E				|  4  | 104 | - 
       S   |  O  | R-BLADE - E					|  4  | 104 | - 
       S   | L+O | R-DRILL - E					|  2  | 144 | -
       S   | R+O | F-GSHOT - PHYS					|  8  | 144 | -
       S   | U+O | S-SAULT - PHYS					|  1  | 194 | - 
       S   | D+O | S-SAULT - PHYS					|  1  | 194 | -
       S   | TRI | X-BUSTER - E					| 12  | 804 |100
       
      TYPE | CMD | Description					| HIT | DMG | SP
       M   |  -  | DUO-BUSTER (with Shion & M.O.M.O.) - E		|  -  |1004 |50M
    
      Movelist Upgrades
      1. At lv.3, ADD
      TYPE | CMD | Description					| HIT | DMG | SP
       L   |  -  | F-MSHOT (defense) - FIRE				|  6  | 746 | 30
     
      Skills Upgrades
      1. At Lv.4, ADD
      Type | Cost | Description
      AUTO |  -   | SP UP when HP is below 30%
      
      Chain Analysis
       Short Range Chart				Suggested Aerial Chains
       ----|  O  | L+O | R+O | D+O | U+O | TRI |	-For Random HP/MP Bonus
       OPN | CHN | CHN | CHN | CHN | CHN | CHN |	OPN R+O, D+O, L+O, U+O, O, (BR),
        O  | CHN | CHN | CHN | CHN | CHN | CHN |	  U+O
       L+O | CHN | CHN | CHN | CHN | CHN | CHN |	-For Max EXP Bonuses
       R+O | CHN | CHN | CHN | CHN | CHN | CHN |1	OPN R+O, R+O, break. U+O, R+O,
       U+O | CHN | CHN | CHN | CHN | CHN | CHN |	R+O, R+O, R+O    
       D+O | CHN | CHN | CHN | CHN | CHN | CHN |	-With SP Bar Full
       TRI | CHN | CHN | CHN | CHN | CHN | CHN |2	OPN R+O, TRI, (BR) U+O, L+O, 
       						  R+O, U+O
      
       1: this attack is valuable for the obvious reason that it registers EIGHT
          hits for one Branch. Using it as the first attack after your opener grants
          you a Damage UP! Bonus right away. 
       2: KOS-MOS' super is very useful in that it can be chained in from any move,
          and grants the player the ability to continue the aerial chain at will.
          Also, timing it to get maximum damage is easy as the super comes out 
          almost instantenously!
          
      In-Game Notes
      - First appearance in Prologue One.
      - Joins party in Prologue One.
    
      Bio: KOS-MOS is a female battle android designed to engage Gnosis. In 
           Xenosaga Ep.1 Shion is in charge of testing out KOS-MOS to make sure 
           everything is in order.
      Misc: KOS-MOS is actually the name given to the battle system engineered to
            fight Gnosis.
      
      First Debut: Xenosaga Episode I: Der Wille zur Macht, Namco 2002, 2003.
      
      Game Appearances: Xenosaga Episode II: Jenseits von Gut und Bose, Namco 2004, 
      		    2005.
      		    Namco x Capcom, Namco 2005.
    
      Voice Actor: Mariko Suzuki
         -Xenosaga: The Animation (TV) as KOS-MOS
         -Green Green (TV) as Chigusa Iino
         -Air Master (TV) as Yu Takigawa
         -DearS (TV) as Harumi Ikuhara
         -Detective Loki (TV) as Urd
    
      Story in the game:
    
    
      --12a4. Chun-Li (Capcom)-----------------------------------------------------
      Starting Lv: 4			Category: 
      Starting HP: 2750
      Starting MP: 66			CA Reach: 1-2
      Starting BR: 6			RA Reach:  -
      Starting Movement: 7			Super Move: CA only
      
      Initial Stats    Res 		Initial Skills
      ATK : 102        PHYS >	Type | Cost | Description 	
      DEF :  81        FIRE > 	 MAG |  30M | Heal HP + STUN DOWN
          :  67        ICE  >	AUTO |  -   | SP UP
          :  50        ELEC >
          :  43        HOLY +
    	           DARK -
    	           E    - 
      Stat Notes: 
    
      Initial Movelist
      TYPE | CMD | Description					| HIT | DMG | SP
       S   |  -  | Running Roundhouse (opener) - PHYS		|  1  | 108 | - 
       S   |  O  | Standing Roundhouse - PHYS			|  2  | 113 | - 
       S   | L+O | Kikou Ken - PHYS					|  1  | 138 | -
       S   | R+O | Hyakuretsu Kyaku - PHYS				|  7  |  93 | -
       S   | U+O | Tenshou Kyaku - PHYS				|  2  | 113 | - 
       S   | D+O | Spinning Bird Kick - PHYS			|  3  | 103 | -
       S   | TRI | Senretsu Kyaku -	PHYS				| 13  | 778 |100
    
      Movelist Upgrades
    
      Skills Upgrades
      
      Chain Analysis
       Short Range Chart
       ----|  O  | L+O | R+O | D+O | U+O | TRI |
       OPN |     |     |     |     |     |     |
        O  |     |     |     |     |     |     |
       L+O |     |     |     |     |     |     |
       R+O |     |     |     |     |     |     |
       D+O |     |     |     |     |     |     |
       U+O |     |     |     |     |     |     |
       TRI |     |     |     |     |     |     |
    
      In-Game Notes 
      - First appearance in Prologue One. 
      - Leaves party upon completion of Prologue One.
    
      Bio: Chun-Li is the original not-to-be-triffled-with Chinese lady from the 
           Street Fighter universe. Next to Ryu and Ken, she is the Street Fighter 
           character that has made the most appearances, in 23 out of 26 Street 
           Fighter games, including cross-overs and reiterations. Chun-Li works for 
           Interpol and is chasing after Shadaloo.
      Misc: The only games Chun-Li wasn't in that had the name "Street Fighter" on 
      	them were: Street Fighter, Street Fighter 2010, Street Fighter III: A 
      	New Generation and Street Fighter III: Second Impoact.
      
      First Debut: Street Fighter II, Capcom 1991.
      	       
      Game Appearances: Street Fighter II ' (CE), Capcom 1992.
    		    Street Fighter II Turbo, Capcom 1992.
    		    Super Street Fighter II, Capcom 1993.
    		    Super Street Fighter II Turbo, Capcom 1994.
    		    Street Fighter: The Movie, Capcom 1995.
    		    Street Fighter Zero, Capcom 1995.
    		    Street Fighter Zero 2, Capcom 1996.
    		    Street Fighter Zero 2 Alpha, Capcom 1996.
    		    Street Fighter EX, Capcom 1996.
    		    Super Puzzle Fighter II Turbo, Capcom 1996.
    		    X-Men vs. Street Fighter, Capcom 1996.
    		    Street Fighter EX Plus, Capcom 1997.
    		    Marvel Super Heroes vs. Street Fighter, Capcom 1997.
    		    Super Gem Fighter Mini-Mix (Pocket Fighters), Capcom 1997.
    		    Street Fighter Zero 3, Capcom 1998.
    		    Street Fighter EX 2, Capcom 1998.
    		    Marvel vs. Capcom, Capcom 1998.
    		    Street Fighter Zero 3 Upper, Capcom 1999.
    		    Street Fighter III: 3rd Strike, Capcom 1999.
    		    Street Fighter EX 2 Plus, Capcom 1999.
    		    Capcom vs. SNK: Millennium Fight 2000, Capcom 2000.
    		    Marvel vs. Capcom 2, Capcom 2000.
    		    Capcom vs. SNK 2, Capcom 2001.
    		    Capcom vs. SNK 2: Millionaire Fighting 2001, Capcom 2001.
    		    Capcom Fighting Evolution, Capcom 2004.
    		    
    		    SNK vs. Capcom: Card Fighter's Clash - Capcom Version, SNK
    		    2000.
    		    SNK vs. Capcom: Card Fighter's Clash - SNK Version, SNK 
    		    2000.
    		    SNK vs. Capcom: Match of the Millennium, SNK 1999.
    		    SVC Chaos: SNK vs. Capcom, Sun Amusement 2003.
    		    
    		    Namco x Capcom, Namco 2005.
    
      Voice Actor: Atsuko Tanaka   
    		      
      Story in the game:
     
     
      --12a5. Stahn & Rutee (Namco)------------------------------------------------
      Starting Lv: 2			Category: Three, "Item Type"
      Starting HP: 2450
      Starting MP: 54			CA Reach: 1-2
      Starting BR: 6			RA Reach:  -
      Starting Movement: 6			Super Move: CA only
     
      Initial Stats    Res 		Initial Skills
      ATK :  97        PHYS >	Type | Cost | Description 	
      DEF :  93        FIRE + 	 MAG | 45MP | Restore HP
          :  53        ICE  +	 MAG |  5MP | GET ???
          :  41        ELEC >	AUTO |  -   | GET ???
          :  25        HOLY >
    	           DARK >
    	           E    - 
      Stat Notes:  
    
      Initial Movelist
      TYPE | CMD | Description					| HIT | DMG | SP
       S   |  -  | Stahn: Jumping Slash Tech (opener) - PHYS	|  2  | 124 | - 
       S   |  O  | Rutee: Triangle Slash Technique - ICE		|  5  | 114 | - 
       S   | L+O | Stahn: Dragon's Breath - HOLY			|  4  |  99 | -
       S   | R+O | Stahn: Dragon's Breath - HOLY			|  4  |  99 | -
       S   | U+O | Stahn: Tornado Slash Technique - PHYS		|  6  |  94 | - 
       S   | D+O | Stahn: Thousand Thrusts Technique - PHYS		|  6  |  79 | -
       S   | TRI | Stahn: Super Technique - PHYS, FIRE		| 19  | 724 |100
    
      Movelist Upgrades
    
      Skills Upgrades
      
      Chain Analysis
       Short Range Chart				Suggested Aerial Chains
       ----|  O  | L+O | R+O | D+O | U+O | TRI |	-For Random HP/MP Bonus
       OPN | CHN | CHN | CHN | CHN | CHN | CHN |	OPN D+O, U+O, L+O, O, (BR), 
        O  | CHN | CHN | CHN | CHN | CHN | CHN |	  U+O, R+O, O
       L+O | CHN | CHN | CHN | CHN | CHN | CHN |	-For SP Bar Full 
       R+O | CHN | CHN | CHN | CHN | CHN | CHN |	OPN O, U+O, O, TRI, (BR), O, 
       U+O | CHN | CHN | CHN | CHN | CHN | CHN |      U+O, O
       D+O | CHN | CHN | CHN | CHN | CHN | CHN |	  
       TRI | CHN | CHN | CHN | CHN | CHN | CHN |
    
      In-Game Notes 
      - First appearance in Prologue Two.
      - Joins Party in Prologue Two.
      
      Bio: Stahn and Rutee are from the Tales of Destiny series. Stahn is actually 
           the main character of ToD and is a very skilled fighter. In the origial 
           Tales of Destiny game, he leaves his family in pursuit of adventure. 
           Rutee is a hunter that ends up tagging along with Stahn. It seems she 
           likes him a bit as well.
      Misc:
      
      First Debut: Tales of Destiny, Namco 1997, 1998.
      
      Game Appearances: Namco x Capcom, Namco 2005.
      
      Story in the game:
     
     
      --12a6. Klonoa & Ganz (Namco)------------------------------------------------
      Starting Lv: 2			Category: Three, "Item Type"
      Starting HP: 2350
      Starting MP: 62			CA Reach: 1-2
      Starting BR: 6			RA Reach: 3-4
      Starting Movement: 8			Super Move: CA and RA
     
      Initial Stats    Res 		Initial Skills
      ATK : 103        PHYS >	Type | Cost | Description 	
      DEF :  94        FIRE + 	 MAG | 30MP | Heal HP + STUN DOWN
          :  45        ICE  >	 MAG | 30MP | ALL UP!!!
          :  45        ELEC -	AUTO |  -   | GET ???
          :  59        HOLY >
    	           DARK -
    	           E    + 
      Stat Notes: 
    
      Initial Movelist
      TYPE | CMD | Description					| HIT | DMG | SP
       S   |  -  | Klonoa: Ring Beam (opener) - DARK		|  1  | 114 | - 
       S   |  O  | Klonoa: Ring Beam (sa opener) - DARK		|  1  | 114 | - 
       S   | L+O | Klonoa: Sword Double Slash - E			|  2  |  99 | -
       S   | R+O | Klonoa: Sword Double Slash - E			|  2  |  99 | -
       S   | U+O | Klonoa: Ring Orb - E				|  3  |  94 | - 
       S   | D+O | Klonoa: Ring Orb - E				|  3  |  94 | -
       S   | TRI | Klonoa: Electric Whirlwind - ELEC, E		| 10  | 809 |100
    
      TYPE | CMD | Description					| HIT | DMG | SP
       L   |  -  | Ganz: Dual Pistols (opener) - PHYS		|  5  |  89 | - 
       L   |  O  | Ganz: Dual Pistols (sa opener) - PHYS		|  5  |  89 | - 
       L   | L+O | Ganz: Flamethrower - FIRE			|  4  |  99 | -
       L   | R+O | Ganz: Flamethrower - FIRE			|  4  |  99 | -
       L   | U+O | Ganz: Bazooka - FIRE				|  1  | 124 | - 
       L   | D+O | Ganz: Bazooka - FIRE				|  1  | 124 | -
       L   | TRI | Ganz: Super Pistol Shots	- E			|  5  | 814 |100
        
      Movelist Upgrades
    
      Skills Upgrades
      
      Chain Analysis
       Short Range Chart				Suggested Aerial Chains
       ----|  O  | L+O | R+O | D+O | U+O | TRI |	-For Random HP/MP Bonus
       OPN | CHN | CHN | CHN | CHN | CHN | CHN |	OPN U+O, D+O, L+O, R+O, O, L+O
        O  | CHN | CHN | CHN | CHN | CHN | CHN |	-For SP Bar Full
       L+O | CHN | CHN | CHN | CHN | CHN | CHN |	OPN D+O, U+O, D+O, U+O, D+O,	
       R+O | CHN | CHN | CHN | CHN | CHN | CHN |	  TRI, (BR), O
       U+O | CHN | CHN | CHN | CHN | CHN | CHN |   
       D+O | CHN | CHN | CHN | CHN | CHN | CHN |
       TRI | CHN | CHN | CHN | CHN | CHN | CHN |
       
       Long Range Chart				Suggested Aerial Chains
       ----|  O  | L+O | R+O | D+O | U+O | TRI |	-For Random HP/MP Bonus
       OPN | CHN | CHN | CHN | CHN | CHN | CHN |	OPN O, O, O, L+O, R+O, (BR),
        O  | CHN | CHN | CHN | CHN | CHN | CHN |	  U+O, D+O
       L+O | CHN | CHN | CHN | CHN | CHN | CHN |	-For SP Bar Full
       R+O | CHN | CHN | CHN | CHN | CHN | CHN |	OPN O, O, O, TRI, (BR), O, D+O,
       U+O | CHN | CHN | CHN | CHN | CHN | CHN |	  U+O
       D+O | CHN | CHN | CHN | CHN | CHN | CHN |	  
       TRI | CHN | CHN | CHN | NON | NON | CHN |
    
      In-Game Notes 
      - First appearance in Prologue Two.
      - Joins Part in Prologue Two.
    
      Bio: Klonoa is the main character of the Klonoa series (right!) and Ganz is 
           Klonoa's sidekick in the game Klonoa Heroes. Klonoa is a dream 
           traveller. He goes on from dream to dream resolving random conflicts, 
           whatever's on the way really. 
      Misc:
      
      First Debut: Klonoa, Namco 1997, 1998, 1999.
      
      Game Appearances: Klonoa: Empire of Dreams, Namco 2001, 2002.
      		    Klonoa 2, Namco 2001, 2002.
      		    Klonoa Heroes, Namco 2002.
      		    Klonoa Beach Volley, Namco 2002.
      		    Namco x Capcom, Namco 2005.		    
      
      Story in the game:
     
     
      --12a7. Sandra & Koakuman (Namco)--------------------------------------------
      Starting Lv: 5				Category: Four, "Item+ Type"
      Starting HP: 3400
      Starting MP: 53			CA Reach: 1-2
      Starting BR: 5				RA Reach:  -
      Starting Movement: 6			Super Move: CA only
     
      Initial Stats    Res 		Initial Skills
      ATK : 117        PHYS +	Type | Cost | Description 	
      DEF : 109        FIRE > 	 MAG | 35MP | ??? + Heal HP
          :  56        ICE  -	 MAG | 15MP | DEF UP!!!
          :  47        ELEC -	AUTO |  -   | If HP < 30%, ATK +20%
          :  64        HOLY +	AUTO |  -   | GET ???
    	           DARK >
    	           E    - 
      Stat Notes: 
    
      Initial Movelist
      TYPE | CMD | Description					| HIT | DMG | SP
       S   |  -  | Sandra: Jumping Trident (opener) - PHYS		|  1  | 130 | - 
       S   |  O  | Sandra: Spinning Trident - PHYS			|  4  | 150 | - 
       S   | L+O | Koakuman: Triple Spear Jab - PHYS		|  3  | 170 | -
       S   | R+O | Sandra: Spinning Trident - PHYS			|  4  | 150 | -
       S   | U+O | Sandra: Summon Tornado - DARK			|  6  | 100 | - 
       S   | D+O | Sandra: Trident Uppercut - PHYS			|  5  | 110 | -
       S   | TRI | 	- PHYS 					| 6  | 800 |100
      
      TYPE | CMD | Description					| HIT | DMG | SP
       L   |  -  |  (1)						|  -  |  -  | 10
      
      (1):
      
      Movelist Upgrades
    
      Skills Upgrades
      
      Chain Analysis
       Short Range Chart
       ----|  O  | L+O | R+O | D+O | U+O | TRI |
       OPN |     |     |     |     |     |     |
        O  |     |     |     |     |     |     |
       L+O |     |     |     |     |     |     |
       R+O |     |     |     |     |     |     |
       U+O |     |     |     |     |     |     |   
       D+O |     |     |     |     |     |     |
       TRI |     |     |     |     |     |     |
    
      In-Game Notes 
      - First appearance in Prologue Two.
      - Leaves upon completion of Prologue Two.
    
      Bio: Sandra and Koakuman are both from The Legend of the Valkyrie, a game 
           never ported to the US. Sandra, the green guy, is actually the 2P side 
           of Valkyrie, while Koakuman was at one time a monster in the game but 
           actually ends up helping out by giving out some gold.
      Misc: Sandra is often referred to as the "green lizard man".
      
      First Debut: Valkyrie No Densetsu, Namco 1989.
      
      Game Appearances: Namco x Capcom, Namco 2005.
      
      Story in the game: 
     
     
      --12a8. Gilgamesh & Ky (Namco)-----------------------------------------------
      Starting Lv: 10			Category: One, "Normal Type"
      Starting HP: 3650
      Starting MP: 82			CA Reach: 1-2
      Starting BR: 6			RA Reach: 3-4
      Starting Movement: 6			Super Move: CA only
     
      Initial Stats     Res 	Initial Skills
      ATK : 117        PHYS +	Type | Cost | Description 	
      DEF : 129        FIRE + 	 MAG | 45MP | Restore HP
          :  68        ICE  >	AUTO |  -   | Fills AP if AP = 0
          :  47        ELEC -	AUTO |  -   | ???
          :  64        HOLY >	
    	           DARK +
    	           E    - 
    
      Stat Notes: 
    
      Initial Movelist
      TYPE | CMD | Description					| HIT | DMG | SP
       S   |  -  | Gilgamesh: Overhead Slash (opener) - PHYS	|  1  | 150 | - 
       S   |  O  | Gilgamesh: Triple Overhead Slash - PHYS		|  3  | 150 | - 
       S   | L+O | Gilgamesh: Shoulder Tackle to Stab - PHYS	|  2  | 170 | -
       S   | R+O | Gilgamesh: Lightning Thrusts - PHYS		|  3  | 150 | -
       S   | U+O | Gilgamesh: Fire Geyser - FIRE			|  2  | 170 | - 
       S   | D+O | Gilgamesh: Fire Geyser - FIRE			|  2  | 170 | -
       S   | TRI | Gilgamesh: Overhead Slash Frenzy - FIRE		|  7  | 750 |100
      
      TYPE | CMD | Description					| HIT | DMG | SP
       L   |  -  | Ky: Fireball (opener) - PHYS			|  1  | 110 | - 
       L   |  O  | Ky: Fireball (sa opener) - PHYS			|  1  | 110 | - 
       L   | L+O | Ky: Whirlwind - FIRE				|  1  | 110 | -
       L   | R+O | Ky: Whirlwind - FIRE				|  1  | 110 | -
       L   | U+O | Ky: Fire Geyser - FIRE				|  2  | 105 | - 
       L   | D+O | Ky: Fire Geyser - FIRE				|  2  | 105 | -
      
      TYPE | CMD | Description					| HIT | DMG | SP
       S   |  -  | Gilgamesh: Shield (1)				|  -  |  -  | 10
     
      (1): This is not an actual attack, although it is listed. This move is
           enabled whenever this Unit is the target of a Close Range Attack.
           At the time of picking your defensive option, you will notice that
           an option for 1AP, 10SP cost will be up. Gilgamesh uses his shield
           and the Unit receives zero damage.
        
      Movelist Upgrades
    
      Skills Upgrades
    
      Chain Analysis
       Short Range Chart				Suggested Aerial Chains
       ----|  O  | L+O | R+O | D+O | U+O | TRI |	-For Random HP/MP Bonus
       OPN | CHN | CHN | CHN | CHN | CHN | CHN |	OPN O, R+O, U+O, L+O, O, (BR),
        O  | CHN | CHN | CHN | CHN | CHN | CHN |	  D+O, U+O 
       L+O | CHN | CHN | CHN | CHN | CHN | CHN |	-For SP Bar full
       R+O | CHN | CHN | CHN | CHN | CHN | CHN |	OPN O, R+O, U+O, L+O, O, (BR),
       U+O | CHN | CHN | CHN | CHN | CHN | CHN |	  D+O, TRI
       D+O | CHN | CHN | CHN | CHN | CHN | CHN |	 
       TRI | CHN | NON | CHN | NON | NON | CHN |1
    
       1: Although I listed that O and R+O can chain after the super, they generally
          do not like to, especially if you hit the super deep. Therefore I 
          recommend using the super at the end of your aerial chains.
       
       Long Range Chart				Suggested Aerial Chains
       ----|  O  | L+O | R+O | D+O | U+O |		-For Random HP/MP Bonus
       OPN | CHN | CHN | CHN | CHN | CHN |		OPN U+O, D+O, O, L+O, R+O, O
        O  | CHN | CHN | CHN | CHN | CHN |
       L+O | CHN | CHN | CHN | CHN | CHN |
       R+O | CHN | CHN | CHN | CHN | CHN |
       U+O | CHN | CHN | CHN | CHN | CHN |   
       D+O | CHN | CHN | CHN | CHN | CHN |
    
    
      In-Game Notes 
      - First appearance in Prologue Two.
      - Joins Party in Prologue Two.
      
      Bio: Both of these characters originate from the Tower of Druaga, published 
           by Namco in 1984. Gilgamesh is a fearless prince who dons a gold 
           armor. Incidentally, he's rescuing Ky, the beautiful maiden who was 
           kidnapped by the evil Druaga.
      Misc: While in The Tower of Druaga you could only use Gilgamesh, in The Return
            of Ishtar, you can also control Ky!
      
      First Debut: The Tower of Druaga, Namco 1984.
      
      Game Appearances: The Return of Ishtar, Namco 1986.
      		    Namco x Capcom, Namco 2005.
      
      Story in the game: 
     
     
      --12a9. Mitsurugi (Namco)----------------------------------------------------
      Starting Lv: 1			Category: Two, "Damage Type"
      Starting HP: 2900
      Starting MP: 37			CA Reach: 1-2
      Starting BR: 6			RA Reach:  -
      Starting Movement: 5			Super Move: CA only
     
      Initial Stats    Res 		Initial Skills
      ATK : 118        PHYS +	Type | Cost | Description 	
      DEF :  86        FIRE + 	 MAG | 30MP | Heal HP + STUN DOWN
          :  55        ICE  >	AUTO |  -   | ??? SP UP!!!
          :  33        ELEC -	
          :  18        HOLY >	
    	           DARK -
    	           E    - 
      Stat Notes: 
    
      Initial Movelist
      TYPE | CMD | Description					| HIT | DMG | SP
       S   |  -  | Phoenix Tail (opener) - PHYS			|  1  | 142 | - 
       S   |  O  | Heavenly Prayer - PHYS				|  3  | 142 | - 
       S   | L+O | Mist Stab Combo - PHYS				|  3  | 142 | -
       S   | R+O | Mist Stab Combo - PHYS				|  3  | 142 | -
       S   | U+O | Steel Slicer - PHYS				|  4  |  97 | - 
       S   | D+O | Steel Slicer - PHYS				|  4  |  97 | -
       S   | TRI | Full Moon Death: Slash and Harvest - PHYS	|  2  | 702 |100
        
      Movelist Upgrades
    
      Skills Upgrades
    
      Chain Analysis
       Short Range Chart				Suggested Aerial Chains
       ----|  O  | L+O | R+O | D+O | U+O | TRI |	-For Random HP/MP Bonus
       OPN | CHN | CHN | CHN | CHN | CHN | CHN |	OPN U+O, D+O, O, L+O, (BR),
        O  | CHN | CHN | CHN | CHN | CHN | CHN |	  R+O, O, L+O
       L+O | CHN | CHN | CHN | CHN | CHN | CHN |	-For SP Bar Full
       R+O | CHN | CHN | CHN | CHN | CHN | CHN |	OPN U+O, D+O, O, L+O, (BR),
       U+O | CHN | CHN | CHN | CHN | CHN | CHN |	  R+O, D+O, TRI
       D+O | CHN | CHN | CHN | CHN | CHN | CHN |
       TRI | CHN | CHN | CHN | CHN | CHN | CHN |1
       
       1: the Full Moon Death: Slash and Harvest super chains into anything and out
          of anything, making it a very powerful tool. However, be aware that it 
          only hits twice and that the second slash is a horizontal sword which can
          miss if the super is started too early.
    
      In-Game Notes 
      - First appearance in Prologue Three.
    
    
      Bio: Mitsurugi is the ass kick samurai from the Soul Calibur series. He's a 
           tough man who seems to be a bit rough on the edges but always seems to 
           act in a very honorable way. Bottom line being, he's an amazing 
           swordfighter. Now, Mitsurugi has relegated his military duty and instead 
           seeks only a worthy opponent. After a while, he hears of a new weapon, 
           the rifle, and sets out to find a weapon that is more powerful than any 
           gun: the legendary "Soul Edge".
      Misc: Mitsurugi is only 22 in the first game "Soul Edge".
      
      First Debut: Soul Edge, Namco 1995.
      
      Game Appearances: Soul Calibur, Namco 1998.
      		    Soul Calibur II, Namco 2002.
      		    Namco x Capcom, Namco 2005.
      
      Story in the game: 
     
      --12a10. Taki (Namco)---------------------------------------------------------
      Starting Lv: 2			Category: One, "Normal Type"
      Starting HP: 2870
      Starting MP: 54			CA Reach: 1-2
      Starting BR: 7			RA Reach:  -
      Starting Movement: 7			Super Move: CA only
     
      Initial Stats    Res 		Initial Skills
      ATK :  95        PHYS >	Type | Cost | Description 	
      DEF :  86        FIRE > 	 MAG | 35MP | ??? + Heal HP
          :  73        ICE  -	AUTO |  -   | If HP < 30%, SP UP!!!
          :  51        ELEC +	
          :  40        HOLY >	
    	           DARK +
    	           E    - 
      Stat Notes: 
    
      Initial Movelist
      TYPE | CMD | Description					| HIT | DMG | SP
       S   |  -  | Assassin's Strike (opener) - PHYS		|  1  | 114 | - 
       S   |  O  | Shadow Ripper - PHYS				|  3  |  84 | - 
       S   | L+O | Demon Fangs - PHYS				|  2  |  99 | -
       S   | R+O | Demon Fangs - PHYS				|  2  |  99 | -
       S   | U+O | Haste Alternate - PHYS				|  3  |  84 | - 
       S   | D+O | Ninja Cannon - FIRE				|  1  | 114 | -
       S   | TRI | Wind Death Sault - PHYS, ELEC 			|  5  | 704 |100
        
      Movelist Upgrades
    
      Skills Upgrades
    
      Chain Analysis
       Short Range Chart				Suggested Aerial Chains
       ----|  O  | L+O | R+O | D+O | U+O | TRI |	-For Random HP/MP Bonus
       OPN | CHN | CHN | CHN | CHN | CHN | CHN |	OPN O, U+O, D+O, R+O, L+O, U+O,
        O  | CHN | CHN | CHN | CHN | CHN | CHN |	  (BR), D+O, D+O
       L+O | CHN | CHN | CHN | CHN | CHN | CHN |	-For SP Bar Full
       R+O | CHN | CHN | CHN | CHN | CHN | CHN |	OPN O, U+O, D+O, TRI, U+O, (BR),
       U+O | CHN | CHN | CHN | CHN | CHN | CHN |	  D+O, U+O, D+O
       D+O | CHN | CHN | CHN | CHN | CHN | CHN |	  
       TRI | CHN | CHN | CHN | CHN | CHN | CHN |
    
      In-Game Notes 
      - First appearance in Prologue Three.
    
      Bio: Taki is the original ninja character from the Soul Calibur. She's a 
           Fu-Ma clan ninja, meaning she specializes in exorcising and 
           exterminating demons. She killed Cervantes, who was possessed by Soul 
           Edge. Anyway it seems that even though Taki gets inall sorts of trouble, 
           she always stays true to her objective, and that's to put an end to the 
           evil spread by Soul Edge.
      Misc: Taki forged her own weapons. The one she uses most is named "Rekkimaru".
      
      First Debut: Soul Edge, Namco 1995.
      
      Game Appearances: Soul Calibur, Namco 1998.
      		    Soul Calibur II, Namco 2002.
      		    Namco x Capcom, Namco 2005.
      
      Story in the game: 
     
      --12a11. Tron Bonne & Serv-Bot (Capcom)---------------------------------------
      Starting Lv: 6			Category: Three, "Item Type"
      Starting HP: 2550
      Starting MP: 75			CA Reach:  -
      Starting BR: 6			RA Reach: 2-5
      Starting Movement: 6			Super Move: RA only
     
      Initial Stats    Res 		Initial Skills
      ATK : 103        PHYS +	Type | Cost | Description 	
      DEF : 117        FIRE + 	 MAG | 45MP | Restore HP
          :  59        ICE  -	AUTO |  -   | ??? GET!!!
          :  42        ELEC >	AUTO |  -   | If HP < 30%, ATK UP!!!
          :  52        HOLY -	
    	           DARK -
    	           E    + 
      Stat Notes: 
    
      Initial Movelist
      TYPE | CMD | Description					| HIT | DMG | SP
       L   |  -  | Tron Bonne: Machine Gun (opener) - PHYS		|  5  | 107 | - 
       L   |  O  | Tron Bonne: Machine Gun (sa opener) - PHYS	|  5  | 107 | - 
       L   | L+O | Serv-Bot: Bazooka - FIRE				|  1  | 152 | -
       L   | R+O | Serv-Bot: Bazooka - FIRE				|  1  | 152 | -
       L   | U+O | Tron Bonne: Standing Roundhouse (Rock) - PHYS	|  1  | 152 | - 
       L   | D+O | Tron Bonne: Standing Roundhouse (Rock) - PHYS	|  1  | 152 | -
       L   | TRI | Tron Bonne: Serv-Bot Lunch Rush - PHYS 		| 16  | 812 |100
        
      Movelist Upgrades
    
      Skills Upgrades
    
      Chain Analysis
       Long Range Chart				Suggested Aerial Chains
       ----|  O  | L+O | R+O | D+O | U+O | TRI |	-For Random HP/MP Bonus
       OPN | CHN | CHN | CHN | CHN | CHN | CHN |	OPN D+O, O, U+O, L+O, R+O, O
        O  | CHN | CHN | CHN | CHN | CHN | CHN |	-For SP Bar Full
       L+O | CHN | CHN | CHN | CHN | CHN | CHN |	OPN, D+O, O, U+O, L+O, O, TRI,
       R+O | CHN | CHN | CHN | CHN | CHN | CHN |	  (BR), D+O
       U+O | CHN | CHN | CHN | CHN | CHN | CHN |
       D+O | CHN | CHN | CHN | CHN | CHN | CHN |
       TRI | CHN | CHN | CHN | CHN | CHN | CHN |
    
      In-Game Notes 
      - First appearance in Prologue Three.
    
      Bio: From Megaman Legends, also made an appearance in Marvel vs. Capcom 2 (in 
           which she was quite a fun character to use!), Tron Bonne is a mechanical 
           genius. She likes to build all sorts of robots, and her Serv-Bots are 
           her own creation. The Serv-Bots are like little Lego peoples, they're 
           kinda clunky, clumsy and pretty funny.
      Misc: Serv-Bot was also playable in MvC2 but winning with him wasn't all that 
      	easy: he barely dealt any damage!
      
      First Debut: Mega Man Legends, Capcom 1997, 1998.
      
      Game Appearances: Marvel vs. Capcom 2, Capcom 2000.
      		    Mega Man Legends 2, Capcom 2000, 2001.
      		    Namco x Capcom, Namco 2005.
      
      Story in the game: 
     
      --12a12. Tobi Masuyo & Hiromi Tengenji (Namco)--------------------------------
      Starting Lv: 6			Category: One, "Normal Type"
      Starting HP: 2350
      Starting MP: 55			CA Reach:  -
      Starting BR: 5			RA Reach: 3-5
      Starting Movement: 8			Super Move: RA only
     
      Initial Stats    Res 		Initial Skills
      ATK : 119        PHYS -	Type | Cost | Description 	
      DEF :  94        FIRE + 	 MAG | 30MP | Heal HP + STUN DOWN
          :  59        ICE  +	 MAG | 10MP | DEF +25%
          :  54        ELEC +	 MAG | 20MP | Branch Number +1
          :  47        HOLY -	AUTO |  -   | EXP GET +10%!!!
    	           DARK -       AUTO |  -   | ??? AP
    	           E    + 
      Stat Notes: 
    
      Initial Movelist
      TYPE | CMD | Description					| HIT | DMG | SP
       L   |  -  | Hiromi: Laser Chain Gun  (opener) - PHYS		|  6  | 112 | - 
       L   |  O  | Tobi: Plasma Rifle - E				|  3  | 142 | - 
       L   | L+O | Tobi: Plasma Bazooka - E				|  1  | 182 | -
       L   | R+O | Tobi: Plasma Bazooka - E				|  1  | 182 | -
       L   | U+O | Hiromi: Homing Missiles - FIRE			|  6  | 112 | - 
       L   | D+O | Hiromi: Laser Rifle - E				|  4  | 122 | -
       L   | TRI | Tobi and Hiromi: Barrage - FIRE, E 		| 15  | 952 |100
        
      TYPE | CMD | Description					| HIT | DMG | SP
       S   |  -  |  - PHYS					|  -  |  -  | 10 
      
      Movelist Upgrades
    
      Skills Upgrades
    
      Chain Analysis
       Long Range Chart				Suggested Aerial Chains
       ----|  O  | L+O | R+O | D+O | U+O | TRI |	-For Random HP/MP Bonus
       OPN | CHN | CHN | CHN | CHN | CHN | CHN |	OPN D+O, U+O, O, L+O, R+O
        O  | CHN | CHN | CHN | CHN | CHN | CHN |	-For SP Bar Full
       L+O | CHN | CHN | CHN | CHN | NON | CHN |	OPN D+O, U+O, O, L+O, break. 
       R+O | CHN | CHN | CHN | CHN | NON | CHN |	  TRI
       U+O | CHN | NON | NON | CHN | CHN | CHN |1   
       D+O | CHN | CHN | CHN | CHN | CHN | CHN |2
       TRI | CHN | CHN | CHN | CHN | NON | CHN |3
    
       1: Hiromi's Homing Missiles are plagued with slow startup and slow execution.
          The recovery isn't half bad, but chaining into this move is not all that
          easy. It does yield six hits, however, and for that purpose it is useful
          as a chain opener to get to the Damage UP! Bonus quickly.
       2: Hiromi's Laser Rifle is a fine attack, but it should be noted that it hits
          low, around the knee/shin area. As such it needs to be timed carefully in
          order for it to hit well.
       3: I did list the super move as chainable from most moves, but the truth is
          that you don't really want to chain into the super because most hits will 
          miss, no matter how deep you hit with it. To get all the hits and still
          get the bonus from the Damage UP! Bonus, just pull it on a standing enemy
          after an aerial chain in which you were granted the bonus.
    
      In-Game Notes 
      - First appearance in Prologue Three.
    
      Bio: Tobi Masuyo is from Baraduke, a shooter published by Namco in 1985. Tobi 
           is basically the main guy that shoots everything! Hiromi Tengenji is 
           from Burning Force, a game similar to Space Harrier, which was published 
           in 1989 by Namco. About Burning Force, from the Coin-Op Museum: "Battle 
           high-tech enemies on a futuristic motor scooter." LOL!
      Misc:
      
      First Debut: Tobi: Baraduke, Namco 1985.
      	       Hiromi: Burning Force, Namco 1989.
      
      Game Appearances: Tobi: Baraduke 2, Namco 1988.
      		    Both: Namco x Capcom, Namco 2005.
      
      Story in the game: 
     
      --12a13. Taira No Kagekiyo & Tarosuke (Namco)---------------------------------
      Starting Lv: 8			Category: Two, "Damage Type"
      Starting HP: 3450
      Starting MP: 64			CA Reach: 1-2
      Starting BR: 6			RA Reach:  -
      Starting Movement: 5			Super Move: CA only
     
      Initial Stats    Res 		Initial Skills
      ATK : 119        PHYS +	Type | Cost | Description 	
      DEF : 118        FIRE > 	 MAG | 10MP | MOV UP!!!
          :  50        ICE  >	 MAG | 40MP | Enemy ATK/DEF -50% 1 turn
          :  45        ELEC -	 MAG | 20MP | Cure POISON
          :  72        HOLY +	AUTO |  -   | Recover 10% HP every turn
    	           DARK >
    	           E    - 
      Stat Notes: 
    
      Initial Movelist
      TYPE | CMD | Description					| HIT | DMG | SP
       S   |  -  | Kagekiyo: Double Slash (opener) - PHYS		|  2  | 126 | - 
       S   |  O  | Kagekiyo: Head Splitter to Impale - PHYS		|  2  | 146 | - 
       S   | L+O | Tarosuke: Energy Ball - HOLY			|  1  | 166 | -
       S   | R+O | Tarosuke: Summon Familiar - HOLY			|  5  | 146 | -
       S   | U+O | Kagekiyo: Double Slash (sa opener) - PHYS	|  2  | 146 | - 
       S   | D+O | Kagekiyo: Double Slash (sa opener) - PHYS	|  2  | 146 | -
       S   | TRI | Kagekiyo: Whirlwind Cutter - PHYS 		|  4  | 676 |100
        
      Movelist Upgrades
    
      Skills Upgrades
    
      Chain Analysis
       Short Range Chart				Suggested Aerial Chains
       ----|  O  | L+O | R+O | D+O | U+O | TRI |	-For Random HP/MP Bonus
       OPN | CHN | CHN | CHN | CHN | CHN | CHN |	OPN L+O, R+O, D+O, U+O, O, L+O
        O  | CHN | CHN | CHN | CHN | CHN | CHN |	-For SP Bar Full
       L+O | CHN | CHN | CHN | CHN | CHN | CHN |	OPN L+O, R+O, D+O, TRI, (BR),
       R+O | CHN | CHN | CHN | CHN | CHN | CHN |1	  D+O, L+O, U+O
       U+O | CHN | CHN | CHN | CHN | CHN | CHN |
       D+O | CHN | CHN | CHN | CHN | CHN | CHN |
       TRI | CHN | CHN | CHN | CHN | CHN | CHN |
    
       1: this attack is probably one of the least consistent in the game, so I 
          would recommend staying away from this, even though it's the one attack 
          they have that has a good hit count. Also the recovery properties aren't
          all that great, and you'll rarely get all five hits out of the attack due
          to its strange nature. 
    
      In-Game Notes 
      - First appearance in Prologue Three.
    
      Bio: Kagekiyo is the protagonist from Genpei Toumaden, also less commonly 
           known as Genji and the Heike Clans in the US. This Namco game was 
           published in 1986 and is based on ancient Japanese history of famous 
           warlords. Tarosuke is from Shadow Land, another Namco game, this one 
           published in 1987. This game pretty much deals with ghosts and their 
           place in Japanese folklore.
      Misc:
      
      First Debut: Kagekiyo: Genpei Toumaden, Namco 1986.
      	       Tarosuke: Shadow Land, Namco 1987.
      	       
      Game Appearances: Both: Namco x Capcom, Namco 2005.
      
      Story in the game:
      
      
      --12a14. Valkyrie (Namco)-----------------------------------------------------
      Starting Lv: 9			Category: Two, "Damage Type"
      Starting HP: 2900
      Starting MP: 84			CA Reach: 1-2
      Starting BR: 6			RA Reach:  -
      Starting Movement: 7			Super Move: CA only
     
      Initial Stats    Res 		Initial Skills
      ATK :  90        PHYS >	Type | Cost | Description 	
      DEF : 140        FIRE - 	 MAG | 45MP | Restore HP
          :  73        ICE  >	AUTO |  -   | If HP < 30%, SP UP!!! 
          :  50        ELEC >	AUTO |  -   | Fills AP Bar if AP = 0
          :  54        HOLY >	
    	           DARK +
    	           E    - 
      Stat Notes: 
    
      Initial Movelist
      TYPE | CMD | Description					| HIT | DMG | SP
       S   |  -  | Triple Vertical Slash (opener) - PHYS		|  3  | 138 | - 
       S   |  O  | Triple Vertical Slash (sa opener) - PHYS		|  3  | 148 | - 
       S   | L+O | Wind Cutter Slash - HOLY				|  1  | 198 | -
       S   | R+O | Haley's Comet - HOLY				|  1  | 198 | -
       S   | U+O | Summon Whirlwind - PHYS 				|  4  | 133 | - 
       S   | D+O | Valkyrie's Call - PHYS 				|  4  | 133 | -
       S   | TRI | Valkyrie Super Combo - PHYS 			| 10  | 698 |100
        
      Movelist Upgrades
    
      Skills Upgrades
    
      Chain Analysis
       Short Range Chart				Suggested Aerial Chains
       ----|  O  | L+O | R+O | D+O | U+O | TRI |	-For Random HP/MP Bonus
       OPN | CHN | CHN | CHN | CHN | CHN | CHN |	OPN O, D+O, U+O, R+O, R+O, O,
        O  | CHN | CHN | CHN | CHN | CHN | CHN |	  (BR), L+O
       L+O | CHN | CHN | CHN | CHN | CHN | CHN |	-For SP Bar Full
       R+O | CHN | CHN | CHN | CHN | CHN | CHN |	OPN R+O, L+O, break. L+O, R+O,
       D+O | CHN | CHN | CHN | CHN | CHN | CHN |	  D+O, TRI, (BR), break. L+O
       U+O | CHN | CHN | CHN | CHN | CHN | CHN |
       TRI | NON | NON | NON | NON | NON | NON |1
       
       1: you cannot follow up the super with anything as the enemy lands behind
          Valkyrie when she's done with them.
    
      In-Game Notes 
      - First appearance in Prologue Four. 
    
      Bio: The main character of Valkyrie No Densetsu, published by Namco in 1989.
           In this game you use Valkyrie to battle your way through dungeons using 
           your sword and magic to defeat various enemies.
      Misc: The 2P side of this arcade game yielded Sandra, the "green lizard man",
      	who is paired up with Koakuman in this game (NxC).
      
      First Debut: Valkyrie No Densetsu, Namco 1989.
      
      Game Appearances: Namco x Capcom, Namco 2005.
      
      Story in the game:
    
    
      --12a15. Morrigan Aensland (Capcom)-------------------------------------------
      Starting Lv: 8			Category: Two, "Damage Type"
      Starting HP: 2600
      Starting MP: 99			CA Reach: 1-2
      Starting BR: 6			RA Reach:  -
      Starting Movement: 7			Super Move: CA only
     
      Initial Stats    Res 		Initial Skills
      ATK : 116        PHYS >	Type | Cost | Description 	
      DEF :  96        FIRE > 	 MAG | 40MP | Enemy ATK/DEF -50% 1 turn
          :  63        ICE  -	AUTO |  -   | ??? DEF TEK 
          :  55        ELEC >	
          :  33        HOLY >	
    	           DARK +
    	           E    + 
      Stat Notes: 
    
      Initial Movelist
      TYPE | CMD | Description					| HIT | DMG | SP
       S   |  -  | Jumping Fierce (opener) - PHYS			|  1  | 146 | - 
       S   |  O  | Jab Strong Roundhouse Chain - PHYS		|  3  | 116 | - 
       S   | L+O | Soul Fist - DARK					|  1  | 176 | -
       S   | R+O | Succubus Spin - PHYS				|  4  | 106 | -
       S   | U+O | Shadow Blade - PHYS 				|  3  | 116 | - 
       S   | D+O | Shadow Blade - PHYS 				|  3  | 116 | -
       S   | TRI | Darkness Illusion - PHYS 			| 14  | 696 |100
       
      TYPE | CMD | Description					| HIT | DMG | SP
       M   |  -  | Midnight Festival (with Demitri Maximoff) - PHYS | 14  |1816 |50M
        
      Movelist Upgrades
    
      Skills Upgrades
    
      Chain Analysis
       Short Range Chart				Suggested Aerial Chains
       ----|  O  | L+O | R+O | D+O | U+O | TRI |	-For Random HP/MP Bonus
       OPN | CHN | CHN | CHN | CHN | CHN | CHN |	OPN O, R+O, D+O, U+O, (BR), O,
        O  | CHN | CHN | CHN | CHN | CHN | CHN |	  L+O, L+O
       L+O | CHN | CHN | CHN | CHN | CHN | CHN |	-For SP Bar Full
       R+O | CHN | CHN | CHN | CHN | CHN | CHN |	OPN O, R+O, D+O, U+O, (BR),
       D+O | CHN | NON | CHN | CHN | CHN | CHN |	  break. O, L+O, TRI, (BR),
       U+O | CHN | NON | CHN | CHN | CHN | CHN |	  break. L+O
       TRI | NON | NON | NON | NON | NON | NON |1
    
       1: the Darkness Illusion super is very easy to time. Morrigan just throws out
          a jab punch which comes out really quickly, and if that connects deep you
          get your damage bonus. However, be aware that you cannot follow the super
          up with anything, so if you use it, make sure it's the last or second to
          last attack in your string.
    
      In-Game Notes 
      - First appearance in Prologue Four. 
      - Joins party upon completion of Prologue Four.
    
      Bio: Morrigan is the sexy, deadly succubus from the Darkstalkers series. The
           Darkstalkers plot is pretty complicated, but in short, Morrigan is the
           daughter of one of the three supreme Lords of the underworld and she
           does eventually inherit her father's position as he passes away. She is
           always contested by Demitri for her power.
      Misc:
      
      First Debut: Darkstalkers, Capcom 1994.
      
      Game Appearances: Vampire Hunter, Capcom 1995.
      		    Super Puzzle Fighter II Turbo, Capcom 1996.
      		    Vampire Savior: The Lord Of Vampire, Capcom 1997.
      		    Vampire Savior 2: The Lord Of Vampire, Capcom 1997.
      		    Super Gem Fighter Mini-Mix (Pocket Fighters), Capcom 1997.
      		    Marvel vs. Capcom, Capcom 1998.
      		    Capcom vs. SNK: Millennium Fight 2000, Capcom 2000.
      		    Marvel vs. Capcom 2, Capcom 2000.
      		    Capcom vs. SNK 2, Capcom 2001.
    		    Capcom vs. SNK 2: Millionaire Fighting 2001, Capcom 2001.   
    		    
      		    SNK vs. Capcom: Card Fighter's Clash - Capcom Version, SNK
    		    2000.
    		    SNK vs. Capcom: Card Fighter's Clash - SNK Version, SNK 
    		    2000.
    		    SNK vs. Capcom: Match of the Millennium, SNK 1999.
      
    		    Namco x Capcom, Namco 2005.
      
      Story in the game: 
     
      --12a16. Demitri Maximoff (Capcom)--------------------------------------------
      Starting Lv: 8			Category: Two, "Damage Type"
      Starting HP: 3050
      Starting MP: 79			CA Reach: 1-2
      Starting BR: 5			RA Reach:  -
      Starting Movement: 6			Super Move: CA only
     
      Initial Stats    Res 		Initial Skills
      ATK : 122        PHYS >	Type | Cost | Description 	
      DEF : 105        FIRE > 	 MAG | 20MP | Heal 20% HP
          :  54        ICE  >	AUTO |  -   | If HP < 30%, STUN DOWN!!! 
          :  44        ELEC >	
          :  17        HOLY >	
    	           DARK +
    	           E    - 
      Stat Notes:  
    
      Initial Movelist
      TYPE | CMD | Description					| HIT | DMG | SP
       S   |  -  | Jab Strong Fierce Chain (opener) - PHYS		|  3  | 126 | - 
       S   |  O  | Jab Strong Fierce Chain (sa opener) - PHYS	|  3  | 156 | - 
       S   | L+O | Chaos Flare - HOLY				|  1  | 216 | -
       S   | R+O | Dashing Demon Cradle - PHYS			|  3  | 156 | -
       S   | U+O | Demon Cradle - PHYS 				|  3  | 156 | - 
       S   | D+O | Bat Spin - PHYS 					|  3  | 156 | -
       S   | TRI | Midnight Pleasure - PHYS 			| 12  | 726 |100
       
      TYPE | CMD | Description					| HIT | DMG | SP
       M   |  -  | Midnight Festival (with Morrigan Aensland) - PHYS| 14  |1816 |50M
        
      Movelist Upgrades
    
      Skills Upgrades
    
      Chain Analysis
       Short Range Chart				Suggested Aerial Chains
       ----|  O  | L+O | R+O | D+O | U+O | TRI |	-For Random HP/MP Bonus
       OPN | CHN | CHN | CHN | CHN | CHN | CHN |	OPN O, D+O, U+O, R+O, L+O, (BR),
        O  | CHN | CHN | CHN | CHN | CHN | CHN |	  L+O
       L+O | CHN | CHN | CHN | CHN | CHN | CHN |	-For SP Bar Full
       R+O | CHN | CHN | CHN | CHN | CHN | CHN |	OPN O, D+O, U+O, R+O, TRI, (BR),
       D+O | CHN | CHN | CHN | CHN | CHN | CHN |	  L+O
       U+O | CHN | CHN | CHN | CHN | CHN | CHN |
       TRI | CHN | CHN | CHN | CHN | CHN | CHN |
    
      In-Game Notes 
      - First appearance in Prologue One. 
      - Leaves party upon completion of Prologue One.
    
      Bio: Demitri is the greatest of Vampires, the king of the night, invincible to
           the human's ways of destroying vampires. The only thing that he might be
           hurt by is sunlight. He debuted in the original Darkstalkers, but has 
           not been in as many games as Morrigan for whatever reason. He seems to 
           be making a comeback as of late, being included in games in which 
           Morrigan is omitted.
      Misc:
      
      First Debut: Darkstalkers, Capcom 1994.
      
      Game Appearances: Vampire Hunter, Capcom 1995.
      		    Vampire Savior: The Lord Of Vampire, Capcom 1997.
      		    Vampire Savior 2: The Lord Of Vampire, Capcom 1997.
      		    Capcom Fighting Evolution, Capcom 2004.
      		    
      		    SNK vs. Capcom: Card Fighter's Clash - Capcom Version, SNK
    		    2000.
    		    SNK vs. Capcom: Card Fighter's Clash - SNK Version, SNK 
    		    2000.
       		    SVC Chaos: SNK vs. Capcom, Sun Amusement 2003.
    		    
    		    Namco x Capcom, Namco 2005.
    		    
      Story in the game: 
      
      --12a17. Lei-Lei (Hsien-Ko) & Fon-Lin (Capcom)--------------------------------
      Starting Lv: 2			Category: Three, "Item Type"
      Starting HP: 2100
      Starting MP: 69			CA Reach: 1-2
      Starting BR: 5			RA Reach: 3-4
      Starting Movement: 6			Super Move: CA only
     
      Initial Stats    Res 		Initial Skills
      ATK :  96        PHYS >	Type | Cost | Description 	
      DEF : 109        FIRE - 	 MAG | 45MP | Restore HP
          :  43        ICE  -	AUTO |  -   | If HP < 30%, DEF UP!!! 
          :  38        ELEC >	
          :  50        HOLY +	
    	           DARK +
    	           E    > 
      Stat Notes:  
    
      Initial Movelist
      TYPE | CMD | Description					| HIT | DMG | SP
       S   |  -  | Lei-Lei: Jab Strong Fierce Chain (opener) - PHYS	|  3  | 124 | - 
       S   |  O  | Fon-Lin: Three Hit Combo - PHYS			|  3  | 154 | - 
       S   | L+O | Lei-Lei: Senpuubu - PHYS				|  3  | 134 | -
       S   | R+O | Lei-Lei: Henkyouki - PHYS			|  4  | 124 | -
       S   | U+O | Fon-Lin: Bomb - FIRE 				|  3  | 134 | - 
       S   | D+O | Fon-Lin: Bomb - FIRE 				|  3  | 134 | -
       S   | TRI |  - PHYS 			| 15  | 814 |100
    
      TYPE | CMD | Description					| HIT | DMG | SP
       L   |  -  | Lei-Lei: Ankihou - Knife (opener) - PHYS		|  1  | 124 | - 
       L   |  O  | Fon-Lin: Silenced Revolver Shot - PHYS		|  1  | 124 | - 
       L   | L+O | Fon-Lin: Machine Gun Burst - PHYS		|  5  |  84 | -
       L   | R+O | Lei-Lei: Ankihou - Knife (sa opener) - PHYS	|  1  | 124 | -
       L   | U+O | Lei-Lei: Ankihou - Three Spiked Balls - PHYS 	|  3  |  99 | - 
       L   | D+O | Lei-Lei: Ankihou - Three Spiked Balls - PHYS 	|  3  |  99 | -
        
      Movelist Upgrades
      Once Bruce and Regina join you, add:
      TYPE | CMD | Description					| HIT | DMG | SP
       M   |  -  | Isseishageki (w/Bruce & Regina)- PHYS, FIRE, ELEC|  -  |2144 |50M
       
       
      Skills Upgrades
    
      Chain Analysis
       Short Range Chart				Suggested Aerial Chains
       ----|  O  | L+O | R+O | D+O | U+O | TRI |	-For Random HP/MP Bonus
       OPN | CHN | CHN | CHN | CHN | CHN | CHN |	OPN R+O, O, U+O, D+O, L+O
        O  | CHN | CHN | CHN | CHN | CHN | CHN |	-For SP Bar Full
       L+O | CHN | CHN | NON | NON | NON | CHN |1	OPN O, O, O, O, TRI, (BR), O
       R+O | CHN | CHN | CHN | CHN | CHN | CHN |
       D+O | CHN | CHN | CHN | CHN | CHN | CHN |
       U+O | CHN | CHN | CHN | CHN | CHN | CHN |
       TRI | CHN | CHN | CHN | CHN | CHN | CHN |
       
       1: in all honesty this attack SUCKS. It should hit four times but it rarely 
          hits more than three, and usually hits twice. Also the recovery is very 
          poor. Stay away from this if you can.
       
       Long Range Chart				Suggested Aerial Chains
       ----|  O  | L+O | R+O | D+O | U+O |		-For Random HP/MP Bonus
       OPN | CHN | CHN | CHN | CHN | CHN |		OPN O, L+O, D+O, U+O, R+O
        O  | CHN | CHN | NON | NON | NON |
       L+O | CHN | CHN | CHN | CHN | CHN |
       R+O | CHN | CHN | CHN | CHN | CHN |1
       D+O | CHN | CHN | CHN | CHN | CHN |2
       U+O | CHN | CHN | CHN | CHN | CHN |2
    
       1: you will notice that the knife's trajectory curves down and that it 
          actually hits around the knee area. This attack requires careful timing.
       2: when performing this attack, Lei-Lei flashes blue. As soon as she stops 
          flashing you are able to execute your next Branch. Use this to carefully 
          time your attacks.
    
      In-Game Notes 
      - First appearance in Prologue Five. 
      - Joins party upon completion of Prologue Five.
    
      Bio: Lei-Lei made her first appearance in 1995 in the game Vampire Hunter. 
           Lei-Lei is a Kyong-Shi, a sort of zombie. It should be noted that Hsien-
           Ko carries around Lin-Lin, her sister, who turned herself into a ward so 
           that Lei-Lei would not lose control of herself.Lei-Lei is a darkstalker 
           hunter as they are responsible for her mother's death. Fon-Lin is from 
           the Resident Evil: Dead Aim game, and action shooter game. She is a 
           twenty-five year old Chinese secret agent. She put away her own brother 
           and he was executed the same day, but she was only following orders and 
           she does not hold a grudge against the government for that. Very hard 
           personality.
      Misc: 
    
      First Debut: Lei-Lei: Vampire Hunter, Capcom 1995.
    	       Fon-Lin: Resident Evil: Dead Aim, Capcom 2003.
      
      Game Appearances: Lei-Lei: Vampire Savior: The Lord Of Vampire, Capcom 1997.
      		    Lei-Lei: Vampire Savior 2: The Lord Of Vampire, Capcom 	
    			      1997.	    
    		    Lei-Lei: Super Puzzle Fighter II Turbo, Capcom 1996.
    		    Lei-Lei: Super Gem Fighter Mini-Mix (Pocket Fighters), 
    			      Capcom 1997.
      		    
      		    Lei-Lei: SNK vs. Capcom: Card Fighter's Clash - Capcom 
    			      Version, SNK 2000.
    		    Lei-Lei: SNK vs. Capcom: Card Fighter's Clash - SNK 
    			      Version, SNK 2000.
    		    
    		    Both: Namco x Capcom, Namco 2005.
    		    
      Story in the game: 
      
      
      --12a18. Bruce McGivern & Regina (Capcom)-------------------------------------
      Starting Lv: 2			Category: Three, "Item Type"
      Starting HP: 2250
      Starting MP: 57			CA Reach: 1-1
      Starting BR: 5			RA Reach: 2-5
      Starting Movement: 5			Super Move: RA only
     
      Initial Stats    Res 		Initial Skills
      ATK : 101        PHYS >	Type | Cost | Description 	
      DEF :  97        FIRE > 	 MAG | 30MP | Heal HP + STUN DOWN
          :  61        ICE  >	AUTO |  -   | ??? SP 25% 
          :  43        ELEC +	
          :  48        HOLY >	
    	           DARK -
    	           E    - 
      Stat Notes:  
    
      Initial Movelist
      TYPE | CMD | Description					| HIT | DMG | SP
       S   |  -  | Bruce: Shotgun (opener) - PHYS			|  2  |  94 | - 
       S   |  O  | Regina: Sword Slash - ELEC			|  2  | 114 | - 
       S   | L+O | Bruce: Shotgun (sa opener) - PHYS		|  2  | 114 | -
       S   | R+O | Bruce: Shotgun (sa opener) - PHYS		|  2  | 114 | -
       S   | U+O | Regina: Dual Submachine Guns - PHYS 		| 10  |  74 | - 
       S   | D+O | Regina: Grenade Floor - FIRE 			|  4  | 114 | -
    
    
      TYPE | CMD | Description					| HIT | DMG | SP
       L   |  -  | Bruce: Pistol Shots (opener) - PHYS		|  2  | 144 | - 
       L   |  O  | Bruce: Pistol Shots (sa opener) - PHYS		|  2  | 124 | - 
       L   | L+O | Bruce: Machine Gun Burst - PHYS			|  5  | 124 | -
       L   | R+O | Bruce: Machine Gun Burst - PHYS			|  5  | 124 | -
       L   | U+O | Bruce: Grenade Launcher - FIRE 			|  1  | 164 | - 
       L   | D+O | Bruce: Grenade Launcher - FIRE 			|  1  | 164 | -
       L   | TRI | Regina: Rocket Launcher - FIRE 			|  1  | 874 |100
    
      TYPE | CMD | Description					| HIT | DMG | SP
       M   |  -  | Isseishageki (w/Lei & Fon-Lin) - PHYS, FIRE, ELEC|  -  |2144 |50M
           
      Movelist Upgrades
    
      Skills Upgrades
    
      Chain Analysis
       Short Range Chart				Suggested Aerial Chains
       ----|  O  | L+O | R+O | D+O | U+O |		-For Random HP/MP Bonus
       OPN | CHN | CHN | CHN | CHN | CHN |		OPN U+O, U+O, (BR), O, L+O, R+O,
        O  | CHN | CHN | CHN | CHN | CHN |		  D+O
       L+O | CHN | CHN | CHN | CHN | CHN |		
       R+O | CHN | CHN | CHN | CHN | CHN |
       D+O | CHN | CHN | CHN | CHN | CHN |
       U+O | CHN | CHN | CHN | CHN | CHN |1
    
       1: Regina's Dual Submachine Guns attack is pretty similar to KOS-MOS' 
          F-Gshot except that Regina's attack does very little damage, in exchange 
          for two extra hits. This attack is useful in order to get to the Damage 
          UP! and Branch UP! Bonuses, since this Unit is a catergory three, "Item 
          Type" Unit.
    
       
       Long Range Chart				Suggested Aerial Chains
       ----|  O  | L+O | R+O | D+O | U+O | TRI |	-For Random HP/MP Bonus
       OPN | CHN | CHN | CHN | CHN | CHN | NON |	OPN L+O, R+O, O, D+O, U+O
        O  | CHN | CHN | CHN | CHN | CHN | NON |	-For SP Bar Full
       L+O | CHN | CHN | CHN | CHN | CHN | NON |	OPN L+O, R+O, L+O, D+O, TRI
       R+O | CHN | CHN | CHN | CHN | CHN | NON |
       D+O | CHN | CHN | CHN | CHN | CHN | NON |
       U+O | CHN | CHN | CHN | CHN | CHN | NON |
       TRI | CHN | CHN | CHN | CHN | CHN | NON |1
       
       1: The Rocket Launcher Super Move has too slow of a start to been chained 
          into from any attack. As such you should try to land it after a chain 
          which has earned you a Damage UP! Bonus in order to get max damage from 
          your super.
    
      In-Game Notes 
      - First appearance in Prologue Five. 
      - Joins party upon completion of Prologue Five.
    
      Bio: Bruce McGivern is Fon-Lin's costar in Resident Evil: Dead Aim. He is a 
           secret agent for the Anti-Umbrella Investigation Team of the United 
           States Strategic Command, otherwise known as STRATCOM. He's a good guy 
           at heart although sometimes he acts a bit carelessly. Regina is yet 
           another secret agent, and she too proves to be absolutely capable with 
           any firearm she might get her hands on. She's from the game Dino Crisis, 
           published in 1999.
      Misc: 
      
      First Debut: Bruce McGivern: Resident Evil: Dead Aim, Capcom 2003.
    	       Regina: Dino Crisis, Capcom 1999, 2003.
      
      Game Appearances: Regina: Dino Crisis 2, Capcom 2000, 2003.
    	    
    		    Both: Namco x Capcom, Namco 2005.
    		    
      Story in the game: 
      
      
      --12a19. Ryu (Capcom)---------------------------------------------------------
      Starting Lv: 3			Category: Two, "Damage Type"
      Starting HP: 3000
      Starting MP: 54			CA Reach: 1-1
      Starting BR: 5			RA Reach: 2-3
      Starting Movement: 6			Super Move: CA and RA
     
      Initial Stats    Res 		Initial Skills
      ATK : 123        PHYS >	Type | Cost | Description 	
      DEF :  88        FIRE > 	 MAG | 30MP | Heal HP + STUN DOWN
          :  68        ICE  >	AUTO |  -   | Increase EXP Received by 10% 
          :  45        ELEC +	
          :  31        HOLY +	
    	           DARK -
    	           E    - 
      Stat Notes:  
    
      Initial Movelist
      TYPE | CMD | Description					| HIT | DMG | SP
       S   |  -  | Far S.Fierce, Roundhouse Chain (opener) - PHYS	|  2  | 116 | - 
       S   |  O  | Far S.Fierce, Roundhouse Chain (sa opener) - PHYS|  2  | 116 | - 
       S   | L+O | Tatsumaki Senpuu Kyaku - PHYS			|  3  | 156 | -
       S   | R+O | Tatsumaki Senpuu Kyaku - PHYS			|  3  | 156 | -
       S   | U+O | Shouryuu Ken - PHYS 				|  1  | 186 | - 
       S   | D+O | Kyuubi Kudaki - FIRE 				|  3  | 116 | -
       S   | TRI | Shinkuu Tatsumaki Senpuu Kyaku - FIRE 		|  7  | 736 |100
    
      TYPE | CMD | Description					| HIT | DMG | SP
       L   |  -  | Hadou Ken (opener) - HOLY			|  1  | 101 | - 
       L   |  O  | Hadou Ken (sa opener) - HOLY			|  1  | 101 | - 
       L   | L+O | Shakunetsu Hadou Ken - FIRE			|  1  | 101 | - 
       L   | R+O | Shakunetsu Hadou Ken - FIRE			|  1  | 101 | - 
       L   | U+O | Hadou Ken (sa opener) - HOLY			|  1  | 101 | - 
       L   | D+O | Hadou Ken (sa opener) - HOLY			|  1  | 101 | - 
       L   | TRI | Shinkuu Hadou Ken - HOLY 			|  7  | 996 |100
    
      TYPE | CMD | Description					| HIT | DMG | SP
       M   |  -  | Shouryuu Ken (with Ken Masters) - PHYS 		|  -  |2006 |50M
           
      Movelist Upgrades
    
      Skills Upgrades
    
      Chain Analysis
       Short Range Chart				Suggested Aerial Chains
       ----|  O  | L+O | R+O | D+O | U+O | TRI |	-For Random HP/MP Bonus
       OPN | CHN | CHN | CHN | CHN | CHN | CHN |	OPN L+O, R+O, D+O, O, L+O, (BR),
        O  | CHN | CHN | CHN | CHN | CHN | CHN |	  U+O
       L+O | CHN | CHN | CHN | CHN | CHN | CHN |	-For SP Bar Full
       R+O | CHN | CHN | CHN | CHN | CHN | CHN |	OPN L+O, R+O, U+O, U+O, TRI,
       D+O | CHN | CHN | CHN | CHN | CHN | CHN |	  (BR), U+O
       U+O | CHN | CHN | CHN | CHN | CHN | CHN |
       TRI | CHN | CHN | CHN | CHN | CHN | CHN |
       
       Long Range Chart				Suggsted Aerial Chains
       ----|  O  | L+O | R+O | D+O | U+O | TRI |	-For Random HP/MP Bonus
       OPN | CHN | CHN | CHN | CHN | CHN | CHN |	OPN O, L+O, R+O, D+O, U+O
        O  | CHN | CHN | CHN | CHN | CHN | CHN |	-For SP Bar Full
       L+O | CHN | CHN | CHN | CHN | CHN | CHN |	OPN 
       R+O | CHN | CHN | CHN | CHN | CHN | CHN |
       D+O | CHN | CHN | CHN | CHN | CHN | CHN |
       U+O | CHN | CHN | CHN | CHN | CHN | CHN |
       TRI | CHN | CHN | CHN | CHN | CHN | CHN |
    
      In-Game Notes 
      - First appearance in Prologue Five. 
      - Joins party upon completion of Prologue Five.
    
      Bio: Of all characters in the game, do you really need a bio for Ryu? Ryu is 
           simply put by the late Kao Megura: "Superior One Who Seeks the Way". He 
           is the most popular Capcom character ever, side by side with Ken Master 
           and Mega Man. His reach is only surpassed by Nintendo's Mario, Namco's 
           Pac-Man and perhaps Sega's Sonic. Ryu is the quintessential fighter, who 
           fights for nothing but improvement and self-fulfillment, for the passion 
           of the art. 
      Misc: 
      
      First Debut: Street Fighter, Capcom 1987.
      
      Game Appearances: Street Fighter II, Capcom 1991.
      	            Street Fighter II ' (CE), Capcom 1992.
    		    Street Fighter II Turbo, Capcom 1992.
    		    Super Street Fighter II, Capcom 1993.
    		    Mega Man X, Capcom 1993, 1994.
    		    Super Street Fighter II Turbo, Capcom 1994.
    		    Street Fighter: The Movie, Capcom 1995.
    		    Street Fighter Zero, Capcom 1995.
    		    Street Fighter Zero 2, Capcom 1996.
    		    Street Fighter Zero 2 Alpha, Capcom 1996.
    		    Street Fighter EX, Capcom 1996.
    		    Super Puzzle Fighter II Turbo, Capcom 1996.
    		    X-Men vs. Street Fighter, Capcom 1996.
    		    Street Fighter EX Plus, Capcom 1997.
    		    Marvel Super Heroes vs. Street Fighter, Capcom 1997.
    		    Super Gem Fighter Mini-Mix (Pocket Fighters), Capcom 1997.
    		    Street Fighter III: New Generation, Capcom 1997.
    		    Street Fighter Zero 3, Capcom 1998.
    		    Street Fighter EX 2, Capcom 1998.
    		    Marvel vs. Capcom, Capcom 1998.
    		    Street Fighter Zero 3 Upper, Capcom 1999.
    		    Street Fighter III: Second Impact, Capcom 1998.
    		    Street Fighter III: 3rd Strike, Capcom 1999.
    		    Street Fighter EX 2 Plus, Capcom 1999.
    		    Capcom vs. SNK: Millennium Fight 2000, Capcom 2000.
    		    Marvel vs. Capcom 2, Capcom 2000.
    		    Capcom vs. SNK 2, Capcom 2001.
    		    Capcom vs. SNK 2: Millionaire Fighting 2001, Capcom 2001.
    		    Capcom Fighting Evolution, Capcom 2004.
    		    
    		    SNK vs. Capcom: Card Fighter's Clash - Capcom Version, SNK
    		    2000.
    		    SNK vs. Capcom: Card Fighter's Clash - SNK Version, SNK 
    		    2000.
    		    SNK vs. Capcom: Match of the Millennium, SNK 1999.
    		    SVC Chaos: SNK vs. Capcom, Sun Amusement 2003.
    		    
    		    Namco x Capcom, Namco 2005.
    		    
      Story in the game: 
      
      
      --12a20. Ken Masters (Capcom)-------------------------------------------------
      Starting Lv: 3			Category: Two, "Damage Type"
      Starting HP: 2900
      Starting MP: 59			CA Reach: 1-1
      Starting BR: 6			RA Reach: 2-3
      Starting Movement: 6			Super Move: CA only
     
      Initial Stats    Res 		Initial Skills
      ATK : 118        PHYS >	Type | Cost | Description 	
      DEF :  83        FIRE + 	 MAG | 30MP | Heal HP + STUN DOWN
          :  67        ICE  >	 MAG | 25MP | Increases SP by 15~25pts 
          :  45        ELEC >	AUTO |  -   | If HP < 30%, DEF UP!!!
          :  81        HOLY +	AUTO |  -   | If HP < 30%, SP UP!!!
    	           DARK -
    	           E    - 
      Stat Notes:  
    
      Initial Movelist
      TYPE | CMD | Description					| HIT | DMG | SP
       S   |  -  | Standing Strong, Fierce Chain (opener) - PHYS	|  2  |  86 | - 
       S   |  O  | Standing Strong, Fierce Chain (sa opener) - PHYS	|  2  | 126 | - 
       S   | L+O | Tatsumaki Senpuu Kyaku - PHYS			|  2  | 126 | -
       S   | R+O | Tatsumaki Senpuu Kyaku - PHYS			|  2  | 126 | -
       S   | U+O | Shouryuu Ken - PHYS 				|  1  | 176 | - 
       S   | D+O | Standing Roundhouse, Forward Chain - PHYS 	|  2  | 126 | -
       S   | TRI | Shinryuu Ken - PHYS 				|  6  | 656 |100
    
      TYPE | CMD | Description					| HIT | DMG | SP
       L   |  -  | Hadou Ken (opener) - HOLY			|  1  |  96 | - 
       L   |  O  | Hadou Ken (sa opener) - HOLY			|  1  |  96 | - 
       L   | L+O | Hadou Ken (sa opener) - HOLY			|  1  |  96 | - 
       L   | R+O | Hadou Ken (sa opener) - HOLY			|  1  |  96 | - 
       L   | U+O | Hadou Ken (sa opener) - HOLY			|  1  |  96 | - 
       L   | D+O | Hadou Ken (sa opener) - HOLY			|  1  |  96 | - 
    
      TYPE | CMD | Description					| HIT | DMG | SP
       M   |  -  | Shouryuu Ken (with Ryu) - PHYS 			|  -  |2006 |50M
           
      Movelist Upgrades
    
      Skills Upgrades
    
      Chain Analysis
       Short Range Chart				Suggested Aerial Chains
       ----|  O  | L+O | R+O | D+O | U+O | TRI |	-For Random HP/MP Bonus
       OPN | CHN | CHN | CHN | CHN | CHN | CHN |	OPN O, D+O, L+O, R+O, U+O, U+O
        O  | CHN | CHN | CHN | CHN | CHN | CHN |	-For SP Bar Full
       L+O | CHN | CHN | CHN | CHN | CHN | CHN |	OPN O, U+O, O, U+O, O, TRI,
       R+O | CHN | CHN | CHN | CHN | CHN | CHN |	  (BR), U+O
       D+O | CHN | CHN | CHN | CHN | CHN | CHN |
       U+O | CHN | CHN | CHN | CHN | CHN | CHN |
       TRI | CHN | CHN | CHN | CHN | CHN | CHN |
       
       Long Range Chart				Suggested Aerial Chains
       ----|  O  | L+O | R+O | D+O | U+O |		-For Random HP/MP Bonus
       OPN | CHN | CHN | CHN | CHN | CHN |		OPN O, L+O, R+O, U+O, D+O, O
        O  | CHN | CHN | CHN | CHN | CHN |
       L+O | CHN | CHN | CHN | CHN | CHN |
       R+O | CHN | CHN | CHN | CHN | CHN |
       D+O | CHN | CHN | CHN | CHN | CHN |
       U+O | CHN | CHN | CHN | CHN | CHN |
    
      In-Game Notes 
      - First appearance in Prologue Five. 
      - Joins party upon completion of Prologue Five.
    
      Bio: Ken Masters is the world champion, the ultimate Street Fighter, but it 
           seems that doesn't really matter. He knows he'll never be the best until 
           he beats Ryu...and that's what Street Fighter has ever mostly been 
           about. Has the rivalry ever been extinguished? Ryu and Ken for most are 
           like Coca-Cola and Pepsi, they do feel different, most people have a 
           favorite, and a few don't care, they like them both equally. Pick your 
           poison.
      Misc: 
      
      First Debut: Street Fighter, Capcom 1987.
      
      Game Appearances: Street Fighter 2010, Capcom 1990.
                        Street Fighter II, Capcom 1991.
      	            Street Fighter II ' (CE), Capcom 1992.
    		    Street Fighter II Turbo, Capcom 1992.
    		    Super Street Fighter II, Capcom 1993.
    		    Mega Man X, Capcom 1993, 1994.
    		    Super Street Fighter II Turbo, Capcom 1994.
    		    Street Fighter: The Movie, Capcom 1995.
    		    Street Fighter Zero, Capcom 1995.
    		    Street Fighter Zero 2, Capcom 1996.
    		    Street Fighter Zero 2 Alpha, Capcom 1996.
    		    Street Fighter EX, Capcom 1996.
    		    Super Puzzle Fighter II Turbo, Capcom 1996.
    		    X-Men vs. Street Fighter, Capcom 1996.
    		    Street Fighter EX Plus, Capcom 1997.
    		    Marvel Super Heroes vs. Street Fighter, Capcom 1997.
    		    Super Gem Fighter Mini-Mix (Pocket Fighters), Capcom 1997.
    		    Street Fighter III: New Generation, Capcom 1997.
    		    Street Fighter Zero 3, Capcom 1998.
    		    Street Fighter EX 2, Capcom 1998.
    		    Street Fighter Zero 3 Upper, Capcom 1999.
    		    Street Fighter III: Second Impact, Capcom 1998.
    		    Street Fighter III: 3rd Strike, Capcom 1999.
    		    Street Fighter EX 2 Plus, Capcom 1999.
    		    Capcom vs. SNK: Millennium Fight 2000, Capcom 2000.
    		    Marvel vs. Capcom 2, Capcom 2000.
    		    Capcom vs. SNK 2, Capcom 2001.
    		    Capcom vs. SNK 2: Millionaire Fighting 2001, Capcom 2001.
    		    Capcom Fighting Evolution, Capcom 2004.
    		    
    		    SNK vs. Capcom: Card Fighter's Clash - Capcom Version, SNK
    		    2000.
    		    SNK vs. Capcom: Card Fighter's Clash - SNK Version, SNK 
    		    2000.
    		    SNK vs. Capcom: Match of the Millennium, SNK 1999.
    		    SVC Chaos: SNK vs. Capcom, Sun Amusement 2003.
    		    
    		    Namco x Capcom, Namco 2005.
    		    
      Story in the game: 
      
      
      --12a21. Jin Kazama (Namco)---------------------------------------------------
      Starting Lv: 3			Category: Two, "Damage Type"
      Starting HP: 2800
      Starting MP: 49			CA Reach: 1-2
      Starting BR: 7			RA Reach:  - 
      Starting Movement: 6			Super Move: CA only
     
      Initial Stats    Res 		Initial Skills
      ATK : 108        PHYS >	Type | Cost | Description 	
      DEF :  81        FIRE > 	 MAG | 30MP | Heal HP + STUN DOWN
          :  71        ICE  >	 MAG | 10MP | Increase MOV +1 for three turns
          :  44        ELEC -	AUTO |  -   | Increase SP gained by 25%
          :  35        HOLY +	AUTO |  -   | If HP < 30%, SP UP!!!
    	           DARK +
    	           E    - 
      Stat Notes:  
    
      Initial Movelist
      TYPE | CMD | Description					| HIT | DMG | SP
       S   |  -  | Demon Lift Kick (opener) - PHYS			|  2  |  81 | - 
       S   |  O  | Kazama Fury - PHYS				|  5  | 101 | - 
       S   | L+O | Needle Shrine Cannon - PHYS			|  3  | 111 | -
       S   | R+O | Needle Shrine Scraper - PHYS			|  3  | 111 | -
       S   | U+O | Electric Wind Hook Fist - PHYS 			|  1  | 136 | - 
       S   | D+O | Twisting Demon Scissors - PHYS 			|  1  | 136 | -
       S   | TRI | Eight Hits String Art - PHYS 			|  8  | 606 |100
           
      Movelist Upgrades
    
      Skills Upgrades
    
      Chain Analysis
       Short Range Chart				Suggested Aerial Chains
       ----|  O  | L+O | R+O | D+O | U+O | TRI |	-For Random HP/MP Bonus
       OPN | CHN | CHN | CHN | CHN | CHN | CHN |	OPN O, O, L+O, (br), break. U+O,
        O  | CHN | CHN | CHN | CHN | CHN | CHN |	  R+O, O, D+O, O, (br), U+O
       L+O | CHN | CHN | CHN | CHN | CHN | CHN |	-For SP Bar Full
       R+O | CHN | CHN | CHN | CHN | CHN | CHN |	OPN O, O, L+O, (br), break. U+O,
       D+O | CHN | CHN | CHN | CHN | CHN | CHN |	  R+O, O, D+O, TRI, (br), U+O
       U+O | CHN | CHN | CHN | CHN | CHN | CHN |
       TRI | CHN | CHN | CHN | CHN | CHN | CHN |
    
      In-Game Notes 
      - First appearance in Prologue Five. 
      - Joins party upon completion of Prologue Five.
    
      Bio: Jin Kazama is the son of Kazuya Mishima and Jun Kazama. He later refuses 
           to use the Mishima style and goes off to do his own thing. The version 
           of Jin in this game is that of Tekken 4, the first game in which his new 
           style was revealed.
      Misc: 
      
      First Debut: Tekken 3, Namco 1997.
      
      Game Appearances: Tekken Tag Tournament, Namco 1999.
                        Tekken 4, Namco 2001.
                        Tekken 5, Namco 2005.
                        Namco x Capcom, Namco 2005.
      
      Story in the game: 
      
      
      --12a22. King & Felicia (Namco & Capcom)--------------------------------------
      Starting Lv: 2			Category: Two, "Damage Type"
      Starting HP: 2850
      Starting MP: 64			CA Reach: 1-2
      Starting BR: 6			RA Reach:  - 
      Starting Movement: 6			Super Move: CA only
     
      Initial Stats    Res 		Initial Skills
      ATK : 108        PHYS +	Type | Cost | Description 	
      DEF :  81        FIRE > 	 MAG | 30MP | Heal HP + STUN DOWN
          :  54        ICE  -	AUTO |  -   | If HP < 30%, DEF UP!!!
          :  39        ELEC -
          :  50        HOLY >	
    	           DARK -
    	           E    - 
      Stat Notes:  
    
      Initial Movelist
      TYPE | CMD | Description					| HIT | DMG | SP
       S   |  -  | Felicia: Rolling Scratch (opener) - PHYS		|  4  | 104 | - 
       S   |  O  | Felicia: Jab Strong Roundhouse Chain - PHYS	|  4  |  99 | - 
       S   | L+O | King: Head Spinner to Hand Knife - PHYS		|  2  | 114 | -
       S   | R+O | King: Air Leg Screw - PHYS			|  1  | 154 | -
       S   | U+O | Felicia: Rolling Buckler - PHYS 			|  6  |  89 | - 
       S   | D+O | King: Power Bomb - PHYS 				|  1  | 154 | -
       S   | TRI | King: Multi-Throw Art - PHYS 			|  5  | 664 |100
       
      TYPE | CMD | Description					| HIT | DMG | SP
       S   |  -  |  - PHYS 			|  5  | 804 | 30
         
      Movelist Upgrades
    
      Skills Upgrades
    
      Chain Analysis
       Short Range Chart				Suggested Aerial Chains
       ----|  O  | L+O | R+O | D+O | U+O | TRI |	-For Random HP/MP Bonus
       OPN | CHN | CHN | CHN | CHN | CHN | CHN |	OPN O, U+O, L+O, R+O, (BR), D+O,
        O  | CHN | CHN | CHN | CHN | CHN | CHN |	  R+O, D+O 
       L+O | CHN | CHN | CHN | CHN | CHN | CHN |	OPN O, U+O, L+O, R+O, (BR), D+O,
       R+O | CHN | CHN | CHN | CHN | CHN | CHN |	  R+O, TRI
       D+O | CHN | CHN | CHN | CHN | CHN | CHN |
       U+O | CHN | CHN | CHN | CHN | CHN | CHN |
       TRI | CHN | CHN | CHN | CHN | CHN | CHN |
    
      In-Game Notes 
      - First appearance in Chapter One. 
      - Joins party upon completion of Chapter One.
    
      Bio: Felicia is a catwoman who also happens to be a star performer. She does 
           musicals and has her posse of catwomen travelling with her. King is not 
           a catman (sorry I couldn't resist). This is actually King II, an orphan 
           adopted by King I (King I was in Tekken and Tekken 2). The jaguar mask 
           was handed down from the Jaguandri (Jaguar People) from Mexico for his 
           good deeds. King is a wrestling superstar who helps orphans.
      Misc: King I was friends with Armor King, but King II was Armor King's 
            student.
      
      First Debut: Felicia: Darkstalkers, Capcom 1994.
    	       King: Tekken, Namco 1994.
      
      Game Appearances: Felicia: Vampire Hunter, Capcom 1995.
      		    Felicia: Super Puzzle Fighter II Turbo, Capcom 1996.
      		    Felicia: Vampire Savior: The Lord Of Vampire, Capcom 1997.
      		    Felicia: Vampire Savior 2: The Lord Of Vampire, Capcom 1997.
      		    Felicia: Super Gem Fighter Mini-Mix (Pocket Fighters), 
      		    	     Capcom 1997.
      		    Felicia: Marvel vs. Capcom 2, Capcom 2000.
      		    Felicia: Capcom Fighting Evolution, Capcom 2004.
    		    
    		    Felicia: SNK vs. Capcom: Card Fighter's Clash - Capcom 
    		    	     Version, SNK 2000.
    		    Felicia: SNK vs. Capcom: Card Fighter's Clash - SNK 
    		    	     Version, SNK 2000.
    		    Felicia: SNK vs. Capcom: Match of the Millennium, SNK 1999.
    
    		    King: Tekken 2, Namco 
    		    King: Tekken 3, Namco 1997.
      		    King: Tekken Tag Tournament, Namco 1999.
                        King: Tekken 4, Namco 2001.
                        King: Tekken 5, Namco 2005.
                        
                        Both: Namco x Capcom, Namco 2005.
      
      Story in the game: 
      
      
      --12a23. Bravoman & Wonder Momo (Namco)---------------------------------------
      Starting Lv: 2			Category: One, "Normal Type"
      Starting HP: 2400
      Starting MP: 62			CA Reach: 1-3
      Starting BR: 5			RA Reach:  - 
      Starting Movement: 6			Super Move: CA only
     
      Initial Stats    Res 		Initial Skills
      ATK :  97        PHYS >	Type | Cost | Description 	
      DEF :  96        FIRE > 	AUTO |  -   | Heal 10% HP on every turn
          :  61        ICE  -	AUTO |  -   | If HP < 30%, DEF UP!!!
          :  42        ELEC +
          :  64        HOLY -	
    	           DARK -
    	           E    + 
      Stat Notes:  
    
      Initial Movelist
      TYPE | CMD | Description					| HIT | DMG | SP
       S   |  -  | Bravoman: Bravo Punch (opener) - PHYS		|  4  | 104 | - 
       S   |  O  | Bravoman: Bravo Punch (sa opener) - PHYS		|  4  | 134 | - 
       S   | L+O | Wonder Momo: Hulla Hoop Attack - E		|  1  | 164 | -
       S   | R+O | Wonder Momo: Grab to Three Hit Combo - PHYS	|  4  | 134 | -
       S   | U+O | Bravoman: Bravo Kick - PHYS 			|  4  | 134 | - 
       S   | D+O | Bravoman: Bravo Kick - PHYS 			|  4  | 134 | -
       S   | TRI | Bravo Momo! - HOLY, E 				| 12  | 924 |100
       
      TYPE | CMD | Description					| HIT | DMG | SP
       M   |  -  | Kerebou Sanjou Double Kick - HOLY, E 		|  -  | 804 | 50
         
      Movelist Upgrades
    
      Skills Upgrades
    
      Chain Analysis
       Short Range Chart				Suggested Aerial Chains
       ----|  O  | L+O | R+O | D+O | U+O | TRI |	-For Random HP/MP Bonus
       OPN | CHN | CHN | CHN | CHN | CHN | CHN |	OPN O, U+O, D+O, R+O, (BR), 
        O  | CHN | CHN | CHN | CHN | CHN | CHN |1	  L+O, L+O
       L+O | CHN | CHN | CHN | CHN | CHN | CHN |	-For SP Bar Full
       R+O | CHN | CHN | CHN | CHN | CHN | CHN |2	OPN O, U+O, D+O, R+O, (BR), 
       D+O | CHN | CHN | CHN | CHN | CHN | CHN |1	  L+O, break. TRI
       U+O | CHN | CHN | CHN | CHN | CHN | CHN |1
       TRI | CHN | CHN | CHN | CHN | CHN | CHN |3
       
       1: two notes about all of Braovman's attacks: these strikes are very weird,  
          with a strange windup and a strange animation throughout. If you hit them 
          deep (you have to hit the nearly as they hit the ground) and get the 
          bonus, you'll usually get at least three out of four hits. This is 
          crucial in order to make this character even worth playing as. The second 
          item worth of notice is that sometimes you might time your attack just a 
          bit too late, but since Bravoman punches twice (or kicks twice), the 
          second strike might catch them in the deep zone.
       2: if you initiate this Branch too early, the grab can miss. Wait until they 
          are falling to the ground before you get this started (don't start it as 
          they're still rising!). You cannot get the bonus for hitting this deep.
       3: this super move is better executed on a standing opponent because while 
          Bravoman is throwing some punches to juggle, Wonder Momo is throwing some 
          Hulla Hoops at ground level. Therefore I strongly recommend getting a 
          chain which earns you a Damage UP! Bonus and then letting the enemy land 
          before unleashing this super.
    
      In-Game Notes 
      - First appearance in Chapter One. 
      - Joins party upon completion of Chapter One.
    
      Bio: Wonder Momo is actually just a normal girl, kicking some ass in front of 
           an audience (supposedly she's putting on a show, this stuff is all 
           staged). By kicking (yes kicking) bad dudes, you collect "Wonder Power" 
           that goes to your "Wonder Gauge" so that you can become...Wonder Momo! 
           Bravoman is an insurance guy (YES!!!) who earned some transformation 
           powers after encountering the Alpha Planetary Person. With his powers, 
           Bravoman swears to fight the evil underground organization present in 
           his town. Bravo!
      Misc: In the game Bravoman, Bravoman says "Bravo!" everytime he punches or 
            kicks. Everytime.
      
      First Debut: Bravoman: Bravoman, Namco 1988.
      	       Wonder Momo: Wonder-Momo, Namco 1987.
      
      Game Appearances: Both: Namco x Capcom, Namco 2005.
      
      Story in the game: 
      
      
      --12a24. Karin Kanzuki & Sakura Kasugano (Capcom)-----------------------------
      Starting Lv: 2			Category: Two, "Damage Type"
      Starting HP: 2550
      Starting MP: 57			CA Reach: 1-2
      Starting BR: 7			RA Reach:  - 
      Starting Movement: 6			Super Move: CA only
     
      Initial Stats    Res 		Initial Skills
      ATK :  87        PHYS >	Type | Cost | Description 	
      DEF :  89        FIRE >        MAG | 30MP | Heal HP + STUN DOWN
          :  61        ICE  -	AUTO |  -   | Random +,- to all @ every turn
          :  43        ELEC +	AUTO |  -   | Increases EXP gain +10%
          :  50        HOLY -	
    	           DARK -
    	           E    + 
      Stat Notes:  
    
      Initial Movelist
      TYPE | CMD | Description					| HIT | DMG | SP
       S   |  -  | Karin: Hou Chou (opener) - PHYS			|  1  |  89 | - 
       S   |  O  | Karin: Guren Ken to Guren Hou Shou - PHYS	|  3  | 104 | - 
       S   | L+O | Sakura: Shunpuu Kyaku - PHYS			|  2  | 119 | -
       S   | R+O | Sakura: Shunpuu Kyaku - PHYS			|  2  | 119 | -
       S   | U+O | Sakura: Shou'ou Ken - PHYS 			|  4  |  89 | - 
       S   | D+O | Karin: Ressen Ha - PHYS 				|  4  | 119 | -
       S   | TRI |  - PHYS 			| 9  | 924 |100
         
      Movelist Upgrades
    
      Skills Upgrades
    
      Chain Analysis
       Short Range Chart
       ----|  O  | L+O | R+O | D+O | U+O | TRI |
       OPN |     |     |     |     |     |     |
        O  |     |     |     |     |     |     |
       L+O |     |     |     |     |     |     |
       R+O |     |     |     |     |     |     |
       D+O |     |     |     |     |     |     |
       U+O |     |     |     |     |     |     |
       TRI |     |     |     |     |     |     |
    
      In-Game Notes 
      - First appearance in Chapter One. 
      - Leaves party upon completion of Chapter One.
    
      Bio: 
      Misc: 
      
      First Debut: 
      
      Game Appearances: 
      
      Story in the game: 
    
    
    ===============================================================================
     12b. Main Enemy Units
    ===============================================================================
    
      NOTE: The Units are listed here in CHRONOLOGICAL ORDER OF APPEARANCE. 
     
      How to read the overviews: right off the bat an overview of when that enemy 
      unit shows up is displayed. The conditions upon which the units leaves are 
      displayed, if there are any. Then the vital stats, resistances, skills and 
      movelist are reiterated per appearance. 
     
      For the Resistance column, the terminology for the symbols used:
      > means neutral (right arrow)
      + means good resistance (up arrow)
      - means poor resistance (down arrow)
    
      For the attack data, Type S or L means short or long range attack. For the 
      description, for a lot of these characters I had to make up names, but for 
      others (mainly any character in a fighting game) I managed to write down the 
      official names.
     
      The Bio and Misc section highlight a few facts about the Unit's characters,  
      and basically gives a short overview of who they are.
     
      The First Debut and Game Appearances will try to catalogue every instance 
      where a certain character starred in a video game.
     
      Finally, the Story In The Game section will try to get a brief explanation of 
      that Unit's purpose in NxC.
    
      
      --12b1. Juni (Capcom)--------------------------------------------------------
      
      In-Game Notes 
      - First appearance in Prologue One. 
       - Leaves if Juli is killed.
    
      --Prologue One-- 
      Lv: 4				Category: Three, "Item Type"
      HP: 2810
      MP: 53			CA Reach: 1-1
      BR: 4				RA Reach:  -
      Movement: 5			Super Move: CA only
     
      Initial Stats     Res 	Initial Skills
      ATK : 101        PHYS +	Type | Cost | Description 	
      DEF :  89        FIRE > 
          :  66        ICE  >
          :  73        ELEC >
          :  51        HOLY +
    	           DARK -
    	           E    + 
      Movelist
      TYPE | CMD | Description					| HIT | DMG | SP
       S   |  -  | Spiral Arrow - PHYS				|  1  | 133 | - 
       S   |  -  | Cannon Spike - PHYS				|  1  | 133 | - 
       S   |  -  | Spin Drive Smasher - PHYS			|  7  | 608 |100
    
      Bio: Juni has the short blonde hair. Created by Vega (M. Bison, Shadaloo 
           master) along with Juli and many others to be his weapons. Juni and Juli 
           work together at almost all times. In SFZ3 they are sent out to defeat 
           Cammy.
      Misc:
      
      First Debut: Street Fighter Zero 3, Capcom 1998.
      
      Game Appearances: Street Fighter Zero 3 Upper, Capcom 1999.
    
    		    SNK vs. Capcom: Card Fighter's Clash - Capcom Version, SNK
    		    2000.
    		    SNK vs. Capcom: Card Fighter's Clash - SNK Version, SNK 
    		    2000.
    
    		    Namco x Capcom, Namco 2003.
      
      Story in the game: 
      
      
      --12b2. Juli (Capcom)--------------------------------------------------------
      
      In-Game Notes 
      - First appearance in Prologue One. 
       - Leaves if Juni is killed.
    
      --Prologue One-- 
      Lv: 4				Category: Three, "Item Type"
      HP: 2810
      MP: 53			CA Reach: 1-1
      BR: 4				RA Reach:  -
      Movement: 5			Super Move: CA only
     
      Initial Stats     Res 	Initial Skills
      ATK : 101        PHYS +	Type | Cost | Description 	
      DEF :  89        FIRE > 
          :  66        ICE  >
          :  73        ELEC >
          :  51        HOLY +
    	           DARK -
    	           E    + 
      Movelist
      TYPE | CMD | Description					| HIT | DMG | SP
       S   |  -  | Sniping Arrow - PHYS				|  1  | 133 | - 
       S   |  -  | Cannon Spike - PHYS				|  1  | 133 | - 
       S   |  -  | Spin Drive Smasher - PHYS			|  7  | 608 |100
    
      Bio: Juli has the long brown hair. Created by Vega (M. Bison, Shadaloo 
           master) along with Juni and many others to be his weapons. Juni and Juli 
           work together at almost all times. In SFZ3 they are sent out to defeat 
           Cammy.
      Misc:
      
      First Debut: Street Fighter Zero 3, Capcom 1998.
      
      Game Appearances: Street Fighter Zero 3 Upper, Capcom 1999.
    
    		    SNK vs. Capcom: Card Fighter's Clash - Capcom Version, SNK
    		    2000.
    		    SNK vs. Capcom: Card Fighter's Clash - SNK Version, SNK 
    		    2000.
    
    		    Namco x Capcom, Namco 2003.
      
      Story in the game: 
      
      --12b3. Joker (Namco)--------------------------------------------------------
      
      In-Game Notes 
      - First appearance in Prologue Two. 
       - Leaves once he gets below 50% HP (2140).
      - Second appearance in Chapter One.
       - Leaves once he gets below 50% HP (2140).
       
      --Prologue Two and Chapter One-- 
      Lv: 5				Category:
      HP: 4280
      MP: 82			CA Reach: 1-3
      BR: 3				RA Reach: 4-5
      Movement: 5			Super Move: RA Only
     
      Initial Stats     Res 	Initial Skills
      ATK : 132        PHYS >	Type | Cost | Description 	
      DEF : 119        FIRE + 
          :  72        ICE  >
          :  79        ELEC +
          :  52        HOLY -
    	           DARK +
    	           E    > 
      Movelist
      TYPE | CMD | Description					| HIT | DMG | SP
       S   |  -  | Joker's Double Punch - PHYS			|  2  | 185 | - 
    
      TYPE | CMD | Description					| HIT | DMG | SP
       L   |  -  | Joker's Long Range Punch (opener) - PHYS		|  1  | 185 | - 
       L   |  -  | Joker's Long Range Punch (sa opener) - PHYS	|  1  | 185 | - 
       L   |  -  | Super ??? - FIRE					|  3  | 810 |100
    
      Bio:
      Misc:
      
      First Debut:
      
      Game Appearances:
      
      Story in the game: 
      
      --12b4. Minamoto no Yoshitsune (Namco)----------------------------------------
      
      In-Game Notes 
      - First appearance in Prologue Three. 
    
      --Prologue Three-- 
      Lv: 4				Category:
      HP: 4410
      MP: 201			CA Reach: 1-2
      BR: 3				RA Reach: 3-5
      Movement: 5			Super Move: RA Only
     
      Initial Stats     Res 	Initial Skills
      ATK : 131        PHYS +	Type | Cost | Description 	
      DEF : 118        FIRE + 
          :  89        ICE  >
          :  74        ELEC >
          :  51        HOLY +
    	           DARK >
    	           E    - 
      Movelist
      TYPE | CMD | Description					| HIT | DMG | SP
       S   |  -  | Sword Slash - PHYS				|  1  | 183 | - 
       S   |  -  | Sword Slash - PHYS				|  1  | 183 | - 
       
      TYPE | CMD | Description					| HIT | DMG | SP
       L   |  -  | ??? - PHYS					|  1  | 183 | - 
       L   |  -  | Super ??? - FIRE					|  4  | 408 |100
    
      Bio:
      Misc:
      
      First Debut:
      
      Game Appearances:
      
      Story in the game: 
      
    
      --12b5. ??? (Namco)----------------------------------------
      
      In-Game Notes 
      - First appearance in Prologue Three. 
    
      --Prologue Three-- 
      Lv: 4				Category:
      HP: 5210
      MP: 56			CA Reach: 1-3
      BR: 3				RA Reach: 4-5
      Movement: 5			Super Move: CA Only
     
      Initial Stats     Res 	Initial Skills
      ATK : 116        PHYS +	Type | Cost | Description 	
      DEF : 128        FIRE + 
          :  44        ICE  >
          :  68        ELEC >
          :  50        HOLY +
    	           DARK >
    	           E    - 
      Movelist
    
      TYPE | CMD | Description					| HIT | DMG | SP
       S   |  -  | Spiked Club Attack - PHYS			|  2  | 183 | - 
       S   |  -  | Super Spiked Club Attack - PHYS			|  2  | 808 |100
       
      TYPE | CMD | Description					| HIT | DMG | SP
       L   |  -  | Spiked Ball Toss - PHYS				|  1  | 183 | - 
       L   |  -  | Spiked Ball Toss - PHYS				|  1  | 183 | - 
    
      Bio:
      Misc:
      
      First Debut:
      
      Game Appearances:
      
      Story in the game: 
      
    
      --12b6. Zabel Zarock (Lord Raptor) (Capcom)----------------------------------
      
      In-Game Notes 
      - First appearance in Prologue Five. 
    
      --Prologue Five-- 
      Lv: 5				Category:
      HP: 3980
      MP: 74			CA Reach: 1-2
      BR: 3				RA Reach: 3-4
      Movement: 6			Super Move: CA Only
     
      Initial Stats     Res 	Initial Skills
      ATK : 120        PHYS >	Type | Cost | Description 	
      DEF : 111        FIRE > 
          :  50        ICE  >
          :  73        ELEC +
          :  52        HOLY -
    	           DARK >
    	           E    + 
      Movelist
    
      TYPE | CMD | Description					| HIT | DMG | SP
       S   |  -  | Jab Strong Fierce Chain (opener) - PHYS		|  2  | 183 | - 
       S   |  -  | Jab Strong Fierce Chain (sa opener) - PHYS	|  2  | 183 | - 
       S   |  -  | Super ??? - PHYS					|  2  | 808 |100
    
      Bio: Zabel Zarock was a young death metal guitarist, a rock star for the 
           ages, who turned himself into a zombie through his love for the darkness 
           and power. Now he plans to take over the underworld, the kingdom of 
           Makai.
      Misc:
      
      First Debut: Darkstalker, Capcom 1994.
      
      Game Appearances: Vampire Hunter, Capcom 1995.
      		    Vampire Savior: The Lord Of Vampire, Capcom 1997.
      		    Vampire Savior 2: The Lord Of Vampire, Capcom 1997.
      		    
      		    SNK vs. Capcom: Card Fighter's Clash - Capcom Version, SNK
    		    2000.
    		    SNK vs. Capcom: Card Fighter's Clash - SNK Version, SNK 
    		    2000.
    		    
    		    Namco x Capcom, Namco 2005.
      
      Story in the game: 
    
    
      --12b7. Kanda Momo (Namco)---------------------------------------------------
      
      In-Game Notes 
      - First appearance in Chapter One. 
    
      --Chapter One-- 
      Lv: 4				Category:
      HP: 3410
      MP: 66			CA Reach: 1-2
      BR: 4				RA Reach:  - 
      Movement: 5			Super Move: CA Only
     
      Initial Stats     Res 	Initial Skills
      ATK : 122        PHYS +	Type | Cost | Description 	
      DEF : 116        FIRE > 
          :  65        ICE  -
          :  71        ELEC >
          :  51        HOLY -
    	           DARK >
    	           E    > 
      Movelist
    
      TYPE | CMD | Description					| HIT | DMG | SP
       S   |  -  | Sword Slashes (opener) - PHYS			|  2  | 183 | - 
       S   |  -  | Jumping Overhead Slash - PHYS			|  2  | 808 |100
    
      Bio: 
      Misc:
      
      First Debut: Wonder-Momo, Namco 1987.
      
      Game Appearances: Namco x Capcom, Namco 2005.
      
      Story in the game: 
    
    
    ===============================================================================
     12c. Generic Enemy Units
    ===============================================================================
    
      NOTE: The Units are listed here in CHRONOLOGICAL ORDER OF APPEARANCE. 
     
      How to read the overviews: right off the bat an overview of when that enemy 
      unit shows up is displayed. Then the vital stats, resistances, skills and 
      movelist are reiterated per appearance. 
     
      For the Resistance column, the terminology for the symbols used:
      > means neutral (right arrow)
      + means good resistance (up arrow)
      - means poor resistance (down arrow)
    
      For the attack data, Type S or L means short or long range attack. For the 
      description, for a lot of these characters I had to make up names, but for 
      others (mainly any character in a fighting game) I managed to write down the 
      official names.
     
      The Bio and Misc section highlight a few facts about the Unit's characters,  
      and basically gives a short overview of who they are.
     
      The First Debut and Game Appearances will try to catalogue every instance 
      where a certain character starred in a video game.
     
      Finally, the Story In The Game section will try to get a brief explanation of 
      that Unit's purpose in NxC.
      
      --12c1. Blue Evil Guys (Namco)-----------------------------------------------
      
      In-Game Notes 
      - First appearance in Prologue One.
    
      --Prologue One-- 
      Lv: 1				Category:
      HP: 1000
      MP: 18			CA Reach:  -
      BR: 5				RA Reach: 2-3
      Movement: 6			Super Move: RA only
     
      Initial Stats     Res 	Initial Skills
      ATK :  82        PHYS >	Type | Cost | Description 	
      DEF :  75        FIRE > 
          :  20        ICE  >
          :  36        ELEC -
          :  50        HOLY -
    	           DARK -
    	           E    - 
      Movelist
      TYPE | CMD | Description				| HIT | DMG | SP
       L   |  -  | Organic Scythe - PHYS			|  2  |  97 | - 
       L   |  -  | Super Scythe - PHYS			|  4  | 482 |100
    
      Bio:
      Misc:
      
      First Debut:
      
      Game Appearances:
      
      Story in the game:   
     
    
      --12c2. Gnosis (Namco)--------------------------------------------------------
      
      In-Game Notes 
      - First appearance in Prologue One.
    
      --Prologue One-- 
      Lv: 1				Category:
      HP: 1200
      MP: 6 			CA Reach: 1-1
      BR: 4				RA Reach:  - 
      Movement: 6			Super Move: CA only
     
      Initial Stats     Res 	Initial Skills
      ATK :  96        PHYS >	Type | Cost | Description 	
      DEF :  74        FIRE > 
          :  26        ICE  >
          :  25        ELEC -
          :  50        HOLY -
    	           DARK -
    	           E    - 
      Movelist
      TYPE | CMD | Description				| HIT | DMG | SP
       S   |  -  | Gnosis Punch - PHYS			|  1  | 112 | - 
       S   |  -  | Super Gnosis Punch - PHYS		|  4  | 542 |100
    
      Bio:
      Misc:
      
      First Debut: Xenosaga Episode I: Der Wille zur Macht, Namco 2002, 2003.
      
      Game Appearances: Xenosaga Episode II: Jenseits von Gut und Bose, Namco 2004, 
      		    2005.
      		    Namco x Capcom, Namco 2005.
      
      Story in the game:   
     
      
      
      --12c3. Green Slime (Namco)--------------------------------------------------
      
      In-Game Notes 
      - First appearance in Prologue Two.
      - Second appearance in Prologue Five.
      - Third appearance in Chapter One. 
    
      --Prologue Two and Five, Chapter One-- 
      Lv: 1				Category:
      HP: 900
      MP: 2				CA Reach: 1-1
      BR: 5				RA Reach:  -
      Movement: 5			Super Move: None
     
      Initial Stats     Res 	Initial Skills
      ATK :  72        PHYS >	Type | Cost | Description 	
      DEF :  75        FIRE - 
          :  21        ICE  -
          :  30        ELEC >
          :  50        HOLY >
    	           DARK -
    	           E    - 
      Movelist
      TYPE | CMD | Description				| HIT | DMG | SP
       S   |  -  | Slime Attack - PHYS			|  1  |  97 | - 
    
      Bio:
      Misc:
      
      First Debut:
      
      Game Appearances:
      
      Story in the game: 
    
    
      --12c4. Black Slime (Namco)--------------------------------------------------
      
      In-Game Notes 
      - First appearance in Prologue Two. 
      - Second appeareance in Prologue Four.
      - Third appearance in Chapter One.
    
      --Prologue Two and Chapter One-- 
      Lv: 1				Category:
      HP: 1100
      MP: 3				CA Reach: 1-1
      BR: 5				RA Reach:  -
      Movement: 5			Super Move: None
     
      Initial Stats     Res 	Initial Skills
      ATK :  75        PHYS >	Type | Cost | Description 	
      DEF :  80        FIRE - 
          :  24        ICE  -
          :  35        ELEC >
          :  50        HOLY -
    	           DARK -
    	           E    - 
      Movelist
      TYPE | CMD | Description				| HIT | DMG | SP
       S   |  -  | Slime Attack - PHYS			|  1  |  97 | - 
    
      --Prologue Four-- 
      Lv: 6				Category:
      HP: 1450
      MP: 8				CA Reach: 1-1
      BR: 5				RA Reach:  -
      Movement: 5			Super Move: None
     
      Initial Stats     Res 	Initial Skills
      ATK :  81        PHYS >	Type | Cost | Description 	
      DEF :  87        FIRE - 
          :  28        ICE  -
          :  39        ELEC >
          :  51        HOLY -
    	           DARK -
    	           E    - 
      Movelist
      TYPE | CMD | Description				| HIT | DMG | SP
       S   |  -  | Slime Attack - PHYS			|  1  | 107 | - 
    
      Bio:
      Misc:
      
      First Debut:
      
      Game Appearances:
      
      Story in the game: 
      
      
      --12c5. Blue Knight (Namco)--------------------------------------------------
      
      In-Game Notes 
      - First appearance in Prologue Two. 
      - Second appearance in Prologue Five.
    
      --Prologue Two and Five-- 
      Lv: 1				Category:
      HP: 1200
      MP: 2				CA Reach: 1-1
      BR: 4				RA Reach:  -
      Movement: 5			Super Move: CA Only
     
      Initial Stats     Res 	Initial Skills
      ATK :  92        PHYS >	Type | Cost | Description 	
      DEF :  90        FIRE > 
          :  42        ICE  >
          :  40        ELEC -
          :  50        HOLY >
    	           DARK >
    	           E    - 
      Movelist
      TYPE | CMD | Description				| HIT | DMG | SP
       S   |  -  | Sword Slash - PHYS			|  1  | 112 | - 
       S   |  -  | Super Sword Slash - PHYS			|  1  | 547 |100 
    
      Bio:
      Misc:
      
      First Debut:
      
      Game Appearances:
      
      Story in the game: 
    
      --12c6. Little Klonoa Guy??? (Namco)-----------------------------------------
      
      In-Game Notes 
      - First appearance in Prologue Two.
      - Second appearance in Chapter One. 
    
      --Prologue Two-- 
      Lv: 1				Category:
      HP: 1000
      MP: 25			CA Reach: 1-1
      BR: 5				RA Reach:  -
      Movement: 6			Super Move: CA Only
     
      Initial Stats     Res 	Initial Skills
      ATK :  83        PHYS >	Type | Cost | Description 	
      DEF :  77        FIRE > 
          :  24        ICE  >
          :  30        ELEC -
          :  30        HOLY -
    	           DARK -
    	           E    - 
      Movelist
      TYPE | CMD | Description				| HIT | DMG | SP
       S   |  -  | Paw Slash - PHYS				|  1  |  97 | - 
       S   |  -  | Super Paw Slash - PHYS			|  2  | 482 |100 
    
      --Chapter One-- 
      Lv: 2				Category:
      HP: 1070
      MP: 26			CA Reach: 1-1
      BR: 5				RA Reach:  -
      Movement: 6			Super Move: CA Only
     
      Initial Stats     Res 	Initial Skills
      ATK :  84        PHYS >	Type | Cost | Description 	
      DEF :  78        FIRE > 
          :  24        ICE  >
          :  31        ELEC -
          :  30        HOLY -
    	           DARK -
    	           E    - 
      Movelist
      TYPE | CMD | Description				| HIT | DMG | SP
       S   |  -  | Paw Slash - PHYS				|  1  |  99 | - 
       S   |  -  | Super Paw Slash - PHYS			|  2  | 484 |100 
    
      Bio:
      Misc:
      
      First Debut:
      
      Game Appearances:
      
      Story in the game: 
      
      --12c7. Spear Skeleton (Namco)-----------------------------------------------
      
      In-Game Notes 
      - First appearance in Prologue Three. 
    
      --Prologue Three-- 
      Lv: 1				Category:
      HP: 1100
      MP: 13			CA Reach: 1-2
      BR: 4				RA Reach:  -
      Movement: 5			Super Move: CA Only
     
      Initial Stats     Res 	Initial Skills
      ATK :  82        PHYS -	Type | Cost | Description 	
      DEF :  78        FIRE > 
          :  30        ICE  >
          :  36        ELEC >
          :  50        HOLY -
    	           DARK >
    	           E    - 
      Movelist
      TYPE | CMD | Description				| HIT | DMG | SP
       S   |  -  | Spear Jab - PHYS				|  2  |  97 | - 
       S   |  -  | Spear Flurry - PHYS			|  3  | 482 |100 
    
      Bio:
      Misc:
      
      First Debut:
      
      Game Appearances:
      
      Story in the game: 
      
      
      --12c8. Little UFO Guy??? (Namco)-----------------------------------------
      
      In-Game Notes 
      - First appearance in Prologue Three. 
    
      --Prologue Three-- 
      Lv: 1				Category:
      HP: 1150
      MP: 15			CA Reach: 1-1
      BR: 5				RA Reach:  -
      Movement: 5			Super Move: None
     
      Initial Stats     Res 	Initial Skills
      ATK :  86        PHYS >	Type | Cost | Description 	
      DEF :  87        FIRE > 
          :  36        ICE  >
          :  42        ELEC >
          :  50        HOLY >
    	           DARK -
    	           E    - 
      Movelist
      TYPE | CMD | Description				| HIT | DMG | SP
       S   |  -  | UFO Strike - PHYS			|  1  | 112 | - 
    
      Bio:
      Misc:
      
      First Debut:
      
      Game Appearances:
      
      Story in the game: 
      
      
      --12c9. Gili Octipus (Namco)-------------------------------------------------
      
      In-Game Notes 
      - First appearance in Prologue Three. 
    
      --Prologue Three-- 
      Lv: 1				Category:
      HP: 1200
      MP: 5				CA Reach:  -
      BR: 5				RA Reach: 3-4
      Movement: 4			Super Move: RA Only
     
      Initial Stats     Res 	Initial Skills
      ATK :  88        PHYS >	Type | Cost | Description 	
      DEF :  84        FIRE > 
          :  21        ICE  >
          :  30        ELEC >
          :  50        HOLY -
    	           DARK >
    	           E    - 
      Movelist
      TYPE | CMD | Description				| HIT | DMG | SP
       L   |  -  | Bouncing Offsprings - PHYS		|  2  | 112 | - 
       L   |  -  | Super Bouncing Offsprings - PHYS		|  4  | 542 |100 
    
      Bio:
      Misc:
      
      First Debut:
      
      Game Appearances:
      
      Story in the game: 
    
    
      --12c10. Skeleton Blue Mage (Namco)-------------------------------------------
      
      In-Game Notes 
      - First appearance in Prologue Four. 
      - Second appearance in Prologue Five.
    
      --Prologue Four-- 
      Lv: 6				Category:
      HP: 1350
      MP: 11			CA Reach: 1-1
      BR: 4				RA Reach:  -
      Movement: 5			Super Move: CA Only
     
      Initial Stats     Res 	Initial Skills
      ATK :  90        PHYS -	Type | Cost | Description 	
      DEF :  85        FIRE - 
          :  36        ICE  >
          :  39        ELEC >
          :  52        HOLY -
    	           DARK >
    	           E    - 
      Movelist
      TYPE | CMD | Description				| HIT | DMG | SP
       L   |  -  | Scythe Slice - PHYS			|  1  | 107 | - 
       L   |  -  | Super Scythe Slice - PHYS		|  1  | 492 |100 
    
      --Prologue Five-- 
      Lv: 1				Category:
      HP: 1000
      MP: 6				CA Reach: 1-1
      BR: 4				RA Reach:  -
      Movement: 5			Super Move: CA Only
     
      Initial Stats     Res 	Initial Skills
      ATK :  83        PHYS -	Type | Cost | Description 	
      DEF :  79        FIRE - 
          :  32        ICE  >
          :  35        ELEC >
          :  50        HOLY -
    	           DARK >
    	           E    - 
      Movelist
      TYPE | CMD | Description				| HIT | DMG | SP
       L   |  -  | Scythe Slice - PHYS			|  1  |  97 | - 
       L   |  -  | Super Scythe Slice - PHYS		|  1  | 482 |100 
    
      Bio:
      Misc:
      
      First Debut:
      
      Game Appearances:
      
      Story in the game: 
    
    
      --12c11. Purple Mage (Capcom)-------------------------------------------------
      
      In-Game Notes 
      - First appearance in Prologue Four. 
    
      --Prologue Four-- 
      Lv: 6				Category:
      HP: 1300
      MP: 77			CA Reach:  -
      BR: 5				RA Reach: 3-4
      Movement: 4			Super Move: CA Only
     
      Initial Stats     Res 	Initial Skills
      ATK :  90        PHYS -	Type | Cost | Description 	
      DEF :  85        FIRE > 
          :  36        ICE  >
          :  39        ELEC >
          :  52        HOLY -
    	           DARK +
    	           E    - 
      Movelist
      TYPE | CMD | Description				| HIT | DMG | SP
       S   |  -  | Super ??? - PHYS				|  -  |  -  |100
    
      TYPE | CMD | Description				| HIT | DMG | SP 
       L   |  -  | Evil Energy Beam - DARK			|  3  | 107 | - 
      Bio:
      Misc:
      
      First Debut:
      
      Game Appearances:
      
      Story in the game: 
    
      --12c12. Brown Ghoul (Capcom)-------------------------------------------------
      
      In-Game Notes 
      - First appearance in Prologue Five. 
    
      --Prologue Five-- 
      Lv: 1				Category:
      HP: 1000
      MP: 38			CA Reach:  -
      BR: 5				RA Reach: 4-4
      Movement: 6			Super Move: CA Only
     
      Initial Stats     Res 	Initial Skills
      ATK :  88        PHYS -	Type | Cost | Description 	
      DEF :  76        FIRE > 
          :  36        ICE  >
          :  42        ELEC >
          :  50        HOLY -
    	           DARK +
    	           E    - 
      Movelist
      TYPE | CMD | Description				| HIT | DMG | SP
       S   |  -  | Super ??? - PHYS				|  -  |  -  |100
    
      TYPE | CMD | Description				| HIT | DMG | SP 
       L   |  -  | Evil Energy Beam - DARK			|  3  |  97 | - 
      Bio:
      Misc:
      
      First Debut:
      
      Game Appearances:
      
      Story in the game: 
    
      --12c13. Weird Spore Thing (Capcom)-------------------------------------------
      
      In-Game Notes 
      - First appearance in Prologue Five. 
    
      --Prologue Five-- 
      Lv: 1				Category:
      HP: 1950
      MP: 6				CA Reach: 1-1
      BR: 4				RA Reach:  -
      Movement: 5			Super Move: CA Only
     
      Initial Stats     Res 	Initial Skills
      ATK : 100        PHYS +	Type | Cost | Description 	
      DEF : 110        FIRE - 
          :  20        ICE  -
          :  45        ELEC +
          :  50        HOLY >
    	           DARK -
    	           E    > 
      Movelist
      TYPE | CMD | Description				| HIT | DMG | SP
       S   |  -  | ??? - PHYS				|  1  | 127 | -
       S   |  -  | Super ??? - PHYS				|  5  | 602 |100 
      Bio:
      Misc:
      
      First Debut:
      
      Game Appearances:
      
      Story in the game: 
    
      --12c14. Club Fencer (Namco)--------------------------------------------------
      
      In-Game Notes 
      - First appearance in Chapter One. 
    
      --Chapter One-- 
      Lv: 1				Category:
      HP: 1200
      MP: 30			CA Reach: 1-1
      BR: 5				RA Reach:  -
      Movement: 5			Super Move: CA Only
     
      Initial Stats     Res 	Initial Skills
      ATK :  81        PHYS >	Type | Cost | Description 	
      DEF :  88        FIRE > 
          :  22        ICE  >
          :  35        ELEC -
          :  50        HOLY >
    	           DARK -
    	           E    - 
      Movelist
      TYPE | CMD | Description				| HIT | DMG | SP
       S   |  -  | Pincer Uppercut (opener) - PHYS		|  1  |  97 | -
       S   |  -  | Pincer Punch - PHYS			|  2  |  97 | -
       S   |  -  | Super ??? - PHYS				|  3  | 482 |100 
       
       
      Bio:
      Misc:
      
      First Debut: Wonder Momo
      
      Game Appearances:
      
      Story in the game: 
    
      --12c15. Blonde Hair Red/Blue Armor (Namco)-----------------------------------
      
      In-Game Notes 
      - First appearance in Chapter One. 
    
      --Chapter One-- 
      Lv: 2				Category:
      HP: 1370
      MP: 15			CA Reach:  - 
      BR: 5				RA Reach: 4-5
      Movement: 5			Super Move: RA Only
     
      Initial Stats     Res 	Initial Skills
      ATK :  89        PHYS >	Type | Cost | Description 	
      DEF :  97        FIRE > 
          :  42        ICE  -
          :  41        ELEC -
          :  50        HOLY >
    	           DARK -
    	           E    > 
      Movelist
      TYPE | CMD | Description				| HIT | DMG | SP
       L   |  -  | Knife Throw (opener) - PHYS		|  3  | 114 | -
       L   |  -  | Super ??? - PHYS				|  6  | 544 |100 
       
       
      Bio:
      Misc:
      
      First Debut:
      
      Game Appearances:
      
      Story in the game: 
    
    
    ===============================================================================
    13. Multiple Assault List
    ===============================================================================
    
    In this section is where I will list all the MAs that I have found. I will list
    them according to the number assigned to them so it'll be easier to Organize.
    Some notes before I go ahead and list them though.
    
    Range - The farthest the enemy and nearby units that will be in the MA have to
    be. If they are farther than 3 blocks then you cannot use an MA.
    
    MP Cost - Every unit that are involved in the MA must have the required MP
    cost or else it won't work.
    
    And about the dialogue, I'll try my best to be accurate so email me if I make
    any mistakes.
    
    
      -----------------------------------------------------------------------------
      01. Jyuu No Kata
      -----------------------------------------------------------------------------
    
      MA Type: Solo
      Units Involved: 1 - Reiji and Xiaomu
      Enemy Units Involved: 3
      Damage Per Enemy: 1048
      MP Cost: 50
      Range: 3 Squares
    
      Description: 3 enemies are involved in this MA, 2 on the left and one on
      the right. Reiji and Xiaomu are pitted in the middle in which they commence
      their slaughtering. First you'll see the normal pre-super portrait then
      both Reiji and Xiaomu unload their guns on them. After that, a final portrait
      of showing smoking guns and Reiji saying "It's Over."
    
      Dialogue:
    
    
      -----------------------------------------------------------------------------
      02. D U O * B U S T E R
      -----------------------------------------------------------------------------
    
      MA Type: Team
      Units Involved: 2 - Shion & M.O.M.O., KOS-MOS
      Enemy Units Involved: 3
      Damage Per Enemy: 1346
      MP Cost: 50
      Range: 3
    
      Description:
    
      Dialogue:
    
    
      -----------------------------------------------------------------------------
      03. Captain Storm
      -----------------------------------------------------------------------------
    
      MA Type: Team
      Units Involved: 3, Captain Commando, Hoover & Jennety, Guy & Shou(Ginzu)
      Enemy Units Involved: 1
      Damage Per Enemy: 2840
      MP Cost: 50
      Range: 3
    
      Description: First the enemy is knocked into the air and Captain Commando's
      team each take their strikes while the enemy is in the air. The finale is
      when the enemy is above Captain Commando's head and in which he uses his
      Captain Driver move. Then the whole group joins in for a nice group picture.
    
      Dialogue:
      Captain Commando - Saigo ni watashi da! = The end is me!
      Captain Commando - Kyaputen Doriebaa! Okay! = Captain Driver, Okay!
    
    
      -----------------------------------------------------------------------------
      04. Captain Sword
      -----------------------------------------------------------------------------
    
      MA Type: Team
      Units Involved: 3, Captain Commando, Hoover & Jennety, Guy & Shou(Ginzu)
      Enemy Units Involved: 1
      Damage Per Enemy: 2840
      MP Cost: 50
      Range: 3
    
      Description:
    
      Dialogue:
    
    
      -----------------------------------------------------------------------------
      05. Souryuken "Double Dragon Punch"
      -----------------------------------------------------------------------------
    
      MA Type: Team
      Units Involved: 2, Ryu and Ken Masters
      Enemy Units Involved: 1
      Damage Per Enemy: 2038
      MP Cost: 50
      Range: 3
    
      Description: First Ryu and Ken jump in on the opponent, in which they will
      proceed to commence kicking butt via ground combos. Then after that it'll show
      their pre-super portrait where they will perform the "Double Souryuken".
    
      Dialogue: Shoryuken! Ha! Yosha!
    
    
      -----------------------------------------------------------------------------
      06. ??? And ??? Of the 3 Puraton
      -----------------------------------------------------------------------------
    
      MA Type: Team
      Units Involved: Ryu, Ken Masters, Shimazu Hideo & Minazuki Kyoko
      Enemy Units Involved: 2
      Damage Per Enemy: 2270
      MP Cost: 50
      Range: 3
    
      Description:
    
      Dialogue:
    
    
      -----------------------------------------------------------------------------
      07. Isseishageki
      -----------------------------------------------------------------------------
    
      MA Type: Team
      Units Involved: Lei Lei & Fong Ling, Bruce & Regina
      Enemy Units Involved: 1
      Damage Per Enemy: 2186
      MP Cost: 50
      Range: 3
    
      Description: Lei Lei will throw 3 assault rifle and Fong Ling's image appears
      then Lei Lei throws 3 different weapons (Fong Ling with pistol and grenade,
      Regina with flamethrower and Bruce with grenade launcher) and Regina's image
      appears then Lei Lei (again!) throws 3 different weapons again (Fong Ling
      with pistol, Regina with rocket launcher and Bruce with electric gun) and Lei
      Lei will accidentally use Tenraiha on the 3, making Bruce knocked down and
      apologized.
     
      Dialogue:
      Fong Ling: Kuraenasai! ("Take this!")
      Regina: Murata!! ("Gotcha!!")
      Bruce: Butome!!
      Lei Lei: Saigo ni... ("Last one...")
      *performs Tenraiha and hits everyone including Bruce knocked down*
      Lei Lei: Machigata? Gomen.... ("Was that it? Sorry....)
    
      -----------------------------------------------------------------------------
      08. Dead Heat Throttle
      -----------------------------------------------------------------------------
    
      MA Type: Team
      Units Involved: Tobi Masuyo & Hiromi Tengeki, Klonoa and Gantz
      Enemy Units Involved: 1
      Damage Per Enemy: 2444
      MP Cost: 50
      Range: 3
    
      Description:
    
      Dialogue:
    
    
      -----------------------------------------------------------------------------
      09. Double Rolling Punch
      -----------------------------------------------------------------------------
    
      MA Type: Team
      Units Involved: Hoover & Jennety, Tron with Servbot
      Enemy Units Involved: 2
      Damage Per Enemy: 1842
      MP Cost: 50
      Range: 3
    
      Description:
    
      Dialogue:
    
    
      -----------------------------------------------------------------------------
      11. W Shining Wizard
      -----------------------------------------------------------------------------
    
      MA Type: Solo
      Units Involved: King and Felicia
      Enemy Units Involved: 2
      Damage Per Enemy: 1506
      MP Cost: 50
      Range: 3
    
      Description:
    
      Dialogue:
    
    
      -----------------------------------------------------------------------------
      12. Pachiki [Kanji]
      -----------------------------------------------------------------------------
    
      MA Type: Team
      Units Involved: Kazama Jin and Mishima Heihachi
      Enemy Units Involved: 2
      Damage Per Enemy: 1678
      MP Cost: 50
      Range: 3
    
      Description:
    
      Dialogue:
    
    
      -----------------------------------------------------------------------------
      13. Zettai Gattai (Absolute Union)
      -----------------------------------------------------------------------------
    
      MA Type: Team
      Units Involved: Unknown Soldier 1P & 2P, Selphie
      Enemy Units Involved: 1
      Damage Per Enemy: 2672
      MP Cost: 50
      Range: 3
    
      Description:
    
      Dialogue:
    
    
      -----------------------------------------------------------------------------
      14. Fuusen Nuki (Balloon)
      -----------------------------------------------------------------------------
    
      MA Type: Solo
      Units Involved: Hori Taizo
      Enemy Units Involved: 2
      Damage Per Enemy: 1490
      MP Cost: 50
      Range: 3
    
      Description: First Taizo will proceed to inflate the first enemy, then
      inflate the second one. Then he will end up in the middle keeping both 
      enemies inflated then proceed to drop rocks on them via Dig Dug style.
    
      Dialogue:
    
    
      -----------------------------------------------------------------------------
      15. ??? Double Kick
      -----------------------------------------------------------------------------
    
      MA Type: Solo
      Units Involved: Bravo Man & Wonder Momo
      Enemy Units Involved: 2
      Damage Per Enemy: 1444
      MP Cost: 50
      Range: 3
    
      Description: In this one Bravo Man and Wonder Momo are in the middle. Two
      enemies come from each side in which Wonder Momo proceeds to do a split
      double kick. After the enemies are stunned, Bravo man punches each one to
      stun them some more. Then Bravo Man tells her now's her chance so she does
      her Wonder Spin.
    
      Dialogue:Wonder Momo - Ganbarimasu = Good luck!
      Bravo Man - Berebou Sanjo
      Wonder Momo - Eee! Doburu Kikku = Ehh! Double Kick
      Bravo Man - Berebou! Berebou!
      Bravo Man - Momo-san, Ima da chansu desu! = Momo, now's your chance!
      Wonder Momo - Ikamasu, Uandaa Supin! = Here I go Wonder Spin!
    
      -----------------------------------------------------------------------------
      16. Shinkuu Hadouken & Kanzukiryuukouoken
      -----------------------------------------------------------------------------
    
      MA Type: Solo
      Units Involved: Sakura & Karin Kanzuki
      Enemy Units Involved: 2
      Damage Per Enemy: 1890
      MP Cost: 50
      MA Range: 3
    
      Description:
    
      Dialogue:
    
    
      -----------------------------------------------------------------------------
      17. Tachimawari
      -----------------------------------------------------------------------------
    
      MA Type: Team
      Units Involved: Mitsurugi, Kagekiyo & Tarosuke
      Enemy Units Involved: 3
      Damage Per Enemy: 1236
      MP Cost: 50
      Range: 3
    
      Description:
    
      Dialogue:
    
    
      -----------------------------------------------------------------------------
      18. Megami Kourin (Goddess Kourin)
      -----------------------------------------------------------------------------
    
      MA Type: Team
      Units Involved: Valkyrie, Kuruno Xandora & Sabinu
      Enemy Units Involved: 3
      Damage Per Enemy: 1246
      MP Cost: 50
      Range: 3
    
      Description: First Valkyrie sends her enemies flying high with her whirldwind
      attack then after they land, Sabinu will launch them back up. While in mid
      air, all 3 proceed to do damage to the enemies. Then the enemies gets sent
      to the sky and Valkyrie will just fly right throught them with her blade.
      Doing a lot of damage. After that they all gather together for a victory
      pose.
    
      Dialogue:
    
    
      -----------------------------------------------------------------------------
      19. Double Heat Body
      -----------------------------------------------------------------------------
    
      MA Type: Team
      Units Involved: Gilgamesh & Ky, Arthur
      Enemy Units Involved: 2
      Damage Per Enemy: 1596
      MP Cost: 50
      Range: 3
    
      Description: Ky will enchant both Gilgamesh and Arthur with fire. They will
      then proceed to attacking the enemy. After this is done, Ky will launch
      a fire element type meteor that will drop down and cause massive damage.
      Ky will then congratulate the two but Arthur loses his armor from the enchant
      and look embarassed.
    
      Dialogue:
    
    
      -----------------------------------------------------------------------------
      20. Midnight Festival
      -----------------------------------------------------------------------------
    
      MA Type: Team
      Units Involved: Demitry, Morrigan
      Enemy Units Involved: 2
      Damage Per Enemy: 1842
      MP Cost: 50
      Range: 3
    
      Description: The enemies will be isolated in the center and Demitry comes
      from the left while Morrigan comes from the right. Then go towards their
      enemy and proceed to beat the living crap out of them. Then both enemies
      gets tossed into the air in which Demitry does his drill move and Morrigan
      does her Shadow Blade. Both enemies land on the ground seeing Demitry and
      Morrigan standing over them.
    
      Dialogue:
      Morrigan - Middonaito... = Midnight...
      Demitry - Hyesuteibaru! = Festival!
      Morrigan - Yoru wa korekara. = The night is now.
      morrigan - Iku wa yo! = Lets go!
      Demitry - Shine! = Die!
      Morrigan - Kimochi ii desu yo! = This feels good!
    
      -----------------------------------------------------------------------------
      21. Soudyan Master
      -----------------------------------------------------------------------------
      
      MA Type: Team
      Units Involved: Stanh & Rutee, Judas
      Enemy Units Involved:3
      Damage Per Enemy: 1018
      MP Cost: 50
      Range: 3
    
      Description:
    
      Dialogue:
    
      -----------------------------------------------------------------------------
      22. Musou Battou
      -----------------------------------------------------------------------------
      
      MA Type: Solo
      Units Involved: Taki & Waya Hime
      Enemy Units Involved: 2
      Damage Per Enemy: 1582
      MP Cost: 50
      Range: 3
    
      Description:
    
      Dialogue:
    
      -----------------------------------------------------------------------------
      23. Double Lariat
      -----------------------------------------------------------------------------
      
      MA Type: Solo
      Units Involved: Mike Hagger
      Enemy Units Involved: 2
      Damage Per Enemy: 1978
      MP Cost: 50
      Range: 3
    
      Description:
    
      Dialogue:
    
      -----------------------------------------------------------------------------
      24. ???
      -----------------------------------------------------------------------------
      
      MA Type: ???
      Units Involved: ???
      Enemy Units Involved: ???
      Damage Per Enemy: ???
      MP Cost: ???
      Range: ???
    
      Description: ???
    
      Dialogue: ???
    
      Regarding the 24th MA, I'm pretty sure it's there. My proof is that when I
      didn't have a complete MA list, Midnight Festival was numbered as a 24th
      MA until I got the MA's before it. Then it became the 20th one. Interesting
      indeed.
    
    
      
    ===============================================================================
    14. Shop
    ===============================================================================
    
    Since the shop changes inventory every stages I'm going to set it up so that
    I just add new items whenever theres a stage change. I'll be starting with the
    first available shop listing at stage 7. Since that'll be when he first
    appears. To know what each item is, the list will be how exactly it is set up
    on the shop with line breaks to indicate page 2. If you still can't tell, use
    the item price as a helper. Some are listed in Kanji so I can't translate
    those until someone tells me. For those items it'll be replaced with (kanji).
    
      -----------------------------------------------------------------------------
      14a. Stage 8 Shop Listings
      -----------------------------------------------------------------------------
      
         Item Name        Item Effect                                    Item Price
         ---------        -----------                                    ----------
         HP Badge         Raise 10% of Maximum HP                           1000
         Red Ring         Plus 5 To Attack Power                            1000
         Green Ring       Plus 5 To Defense Power                           1000
         Blue Ring        Plus 5 To ??? Stat                                 500
         Cobalt Ring      Plus 15 To ??? Stat                               1000
    
         Dasshoshouzu     Increase Movement Area By 1                        800
         Coat *           Raises Physical Resistance                         500
         Coat *           Raises Fire Resistance                             500
         Coat *           Raises Water Resistance                            500
         Coat *           Raises Electricity Resistance                      500
      
         (Kanji)          Heal 15% of the Unit's HP                          100
         Wheat Shuiku     Heal 15% of the Unit's MP                          200
         Medicine Bottle  Lower your stun gauge by 25                        300
         Fury Bottle      Raise Damage By 25%                                500
         (Kanji)                                                             400 
    
    
      -----------------------------------------------------------------------------
      14b. Stage 9 Shop Listings
      -----------------------------------------------------------------------------
      
         Item Name        Item Effect                                    Item Price
         ---------        -----------                                    ----------
         Rounku           Raise 20% of Maximum HP                           2000 
         Lazer Mantle(?)  Plus 3 To Defense Power                            500
         Coat *           Raises Physical Resistance                         500
         Coat *           Raises Fire Resistance                             500
         Coat *           Raises Water Resistance                            500
    
         Coat *           Raises Electricity Resistance                      500
         Coat *           Raises Energy Resistance                           500   
         Kurea No Ahuda   Raise Earth Resistance                             500
         Wierd Ring       Raise Holy Resistance                              500
         Tenonna No Hun   Raise All Resistances(?)                          2000
    
         Onigiri          Heal 15% of Unit's HP                              100
         Sakuranbo        Heal 30% of Unit's HP                              200
         Ice Candy        Heal 15% of Unit's MP                              200
         (kanji)          Gain 30 on the SP Gauge                            500
                        
    
    ===============================================================================
    15. Master Item List
    ===============================================================================
    
    This is all the items as listed in the items section in the game. It's very
    helpful because items are listed in numerous so if you need to know about the
    item just look up its number and there you go.
    
    Will complete as I go and use the items in game. Some items are also in Kanji.
    
    
      -----------------------------------------------------------------------------
      15a. Equipment
      -----------------------------------------------------------------------------
    
      #  Item Name        Item Effect                                    Sell Price
      -  ---------        -----------                                    ----------
      1  HP Badge         Raise Maximum HP By 10%
      2  Rounku           Raise Maximum HP By 20%
      3  Black Onikisu    Raise Maximum HP By 30%
      4  Horizon Ball
      5  [Kanji]          Raise Maximum MP By 10%
      6  MoonGuri Star(?) Raise Maximum MP By 20%
      7  Mental Ring
      8  Emerald Ring
      9  Fiery Ring       
      10 SP Badge
      11 Bashishi Marker
      12 Red Ring         Plus 5 to Attack Power
      13 Henteko Badge    Plus 10 to Attack Power
      14 DX Badge         Plus 15 to Attack Power
      15 Fytoshin Ball    Plus 20 to Attack Power
      16 Baffle Ring 
      17 AT Badge
      18 
      19 Razor Mantle
      20 Green Ring
      21 Sheepers Mantle
      22 Gorgeous Mantle
      23 Eruan Mantle
      24 Orange Ring
      25
      26 Blue Ring
      27 Doki Doki Badge
      28 Cobalt Ring
      29
      30 Rabittoshin Ball
      31 Taakoizu
      32 Dasshoshouzu
      33 Wagya Copter
      34 Dassho Ring
      35 Rebiteito Boots
      36 
      37
      38 Tyara
      39 Gauntlet
      40 Mask of Rick
      41 Hurea Mantle
      42 Aqua Mantle
      43 Ammet Badge
      44 Hero Medal
      45 Metal Sequoia
      46 [Kanji]
    
    
      -----------------------------------------------------------------------------
      15b. Items
      -----------------------------------------------------------------------------
    
    
    ===============================================================================
    16. Secrets
    ===============================================================================
    
    Game Clear Reward
    The following are unlocked after you have finished the game once.
    
    When you try to start new game again, you can choose the Expert Mode, Music
    Theather and Casino appears in Option.
    
    Also you get to keep your items and money next time you start a game.
    
    Shop Glitch - Infinite money
    First, using buy/sell or equip, make sure the last item is listed as the first
    item of the last page in the shop's sell list. The last item and the 2nd last
    item also must be buyable from the shop. The third requirment is that the 
    selling price of the 2nd last item have to be more than half the buying price 
    for the last item.
    
    The trick works like this:
    Buy up to 99 items for the last item, then go to sell. Select the last item,
    and press L1. This will select all 99 items for sell. Proceed to selling all
    99 as usual. Without doing anything, the selection will then automatically
    go to the 2nd last item. Press O to sell, and it will ask if you want to sell
    99 of that item. Press yes, and you have just sell 99 of the 2nd last item 
    (last item now) even if you only have 1 of that item originally. Repeat by
    buying 1 for the 2nd last and 99 of the last item.
    
    Break Through A Counter
    To do this your enemy has to have low life(usually in the red) and must have
    maxed out SP. Now attack the enemy. At first, your character will do their
    normal "first attack." If your enemy is smart enough though, it'll try 
    to counter you. When you see this counter, immediately judge the timing and 
    press circle. If timed right, you will breakthrough the counter and instantly 
    kill the opponent. Earning you up to 2-3 times more exp than normal.
    
    *Note: It does not work on bosses."
    
    ===============================================================================
    17. Voice Actors
    ===============================================================================
    
    These are each characters respective voice actors. I will also name some of 
    their other appearances outside of Namco X Capcom. Will complete more as I
    update.
    
    -------------------------------------------------------------------------------
    Original
    -------------------------------------------------------------------------------
    
      Arisu Reiji: Inoue Kazuhiko
    
      Xiao Mu: Minami Omi
    
      Saya: Orikasa Ai
    
    
    -------------------------------------------------------------------------------
    Namco
    -------------------------------------------------------------------------------
    
      Shion - Maeda Ai
    
      MOMO - Shishido Rumi
    
      KOS-MOS - Suzuki Mariko
    
      Gilgamesh - Ishida Akira
    
      Ki - Tanaka Rie
    
      Valkyrie - Inoue Kikuko
    
      Kurino Sandora - Ueda Yuji
    
      Sabinu - Kawasumi Ayako
    
      Stan - Seki Tomokazu
    
      Rutee - Imai Yuka
    
      Lion - Midorikawa Hikaru
    
      Klonoa - Watanabe Kumiko
    
      Guntz - Sakurai Takahiro
    
      Janga - Hiyama Nobuyuki
    
      Mitsurugi - Morikawa Toshiyuki
    
      Taki - Takimoto Fujiko
    
      Kagekiyo - Okiayu Ryotarou
    
      Tarosuke - Takimoto Fujiko
    
      Kazama Jin - Chiba Isshin
    
      Mishima Heihachi - Gouri Daisuke
    
      Mishima Kazuya - Yajima Kazuhiro
    
      Bravo Man - Inada Tetsu
    
      Waya Hime - Suzuki Mariko
    
      Wonder Momo - Kawasumi Ayako
    
      Hori Taizou - Furukawa Toshio
    
      Toby Masyo - Mizutani Yuko
    
      Tengenji Hiromi - Yokoyama Chisa
    
    -------------------------------------------------------------------------------
    Capcom
    -------------------------------------------------------------------------------
    
      Ryu - Morikawa Yoshiyuki
    
      Ken - Iwanaga Tetsuya
    
      Chun Li - Tanaka Atsuko
    
      Sakura - Sasamoto Yuko
    
      Karin - Yamada Miho
    
      Rose - Neya Michiko
    
      Cammy - Kawamoto Akiko
    
      Vega - Nishimura Tomomichi
    
      Gouki - Nishimura Tomomichi
    
      Guy - Iwanaga Tetsuya
    
      Mike Haggar - Genda Tessyo
    
      Shimazu Hideo - Mizutori Tetsuo
    
      Minazuki Kyoko - Mitsuishi Kotono
    
      Captain Commando - Okiayu Ryotarou
    
      Shou - Hori Hideyuki
    
      Hoover - Sasamoto Yuko
    
      Demitri - Hiyama Nobuyuki
    
      Morrigan - Jinguji Yayoi
    
      Lilith - Imai Yuka
    
      Lei Lei - Neya Michiko
    
      Felicia - Araki Kae
    
      Bruce Mcgivern - Hirata Hiroaki
    
      Fong Ling - Araki Kae
    
      Regina - Tanako Atsuko
    
      Arthur - Tachiki Fumihiko
    
      Unknown Soldier 1P - Otsuka Akio
    
      Unknown Soldier 2P - Genda Tessyo
    
      Sylphie - Tanaka Rie
    
      Strider Hiryu - Toriumi Kousuke
    
      Rockman Volnutt - Tanaka Mayumi
    
      Roll Casket - Yokozawa Keiko
    
      Tron Bonne - Iizuka Mayumi
    
      Kobun - Yokoyama Chisa
    
    ===============================================================================
    18. Lyrics to "Subarashiki Shin Sekai"
    ===============================================================================
    
    Opening Theme: Subarashiki Shin Sekai "Magnificent New World"
    Work/Arrangement: Koshiro Yuuzo
    Vocalist: Flair
    
    seijuku no machi yuragi ni michite
    michishirube sae marude maboroshi
    
    motome temo kogare temo
    tsukamenai tooi sora wa
    
    subete wo dakitomete someagete yuku
    sekai wakatsu sora ni mimi wo sumaseba
    
    (brave new world)
    
    maneku koe ga hibiku
    
    sekai wakatsu sora wo furi aogu toki
    
    (brave new world)
    
    dorama wa makuakeru
    
    kousasuru shinsekai hikare au
    hikari mo yami mo yagate tokete hitotsu ni naru
    
    tooi kono sora ga sekai wo wakachi
    soshite umareru shin sekai
    
    sekai wakatsu sora wo furi aogu toki
    
    (brave new world)
    
    dorama wa makuakeru
    
    dakara ima wa mayoi harai ma wa furi karaezuni
    arukidasou tsuzuku sora e
    
    ude ni chikara mune ni inori kaze ni kokoro chirasanai de
    asu no yume to negai daitta shin sekai wo tomo ni kakeyou
    
    
    ===============================================================================
    19. Credits
    ===============================================================================
    
    Many thanks to these people! Especially SatsuNoHado for the collaboration bet-
    ween character information and the tons of information. Same goes to Soo Mark.
    Also to Yuna4Ever for some translations on Chp.1 and 2. Thanks you very much
    guys. This faq would not be possible with all your help, as well as everyone
    listed below.
    
    Also many thanks for the people that gave me corrections in the email and on
    the message boards. I'm afraid my post got purged and I wasn't able to properly
    credit that gave me helpful tips so if you did be sure to email me so I can
    include you in the credits.
    
    Louis Dube(SatsuNoHado) - Character Information(Move/Skill List and Combo FAQ)
    Alvin Tan (Yuna4Ever) - Chapter 1 
    Soo Mark(DuChamp) - Tons of character information and voice actors contribution
    Animerox (for the opening lyrics)
    ransuro - voice actor credits
    Aileron - voice actor credits
    Rias - Chain/Aerial Combo Information and Secret Section
    Sagittarius (jygting) - Info on issei shageki
    
    http://qtchicks.hp.infoseek.co.jp/namco.html - Misc. information
    Saiki's great Plot Guide - Darkstalkers Info
    www.tekkenzaibatsu.com - Tekken Info
    Michael Sarich - for his copyright
    Gamespot - regarding background story
    CJayC (www.gamefaqs.com) - Posting My FAQ
    ANN - Anime News Network (www.animenewsnetwork.com) - voice actor "other works"
    http://qtchicks.hp.infoseek.co.jp/namco.html - Misc. information
    Kao Megura - some misc info
    
    All About Capcom Head-to-Head Fighting Game 1987-2000
    published by Studio Bent Stuff, 9/15/00
    
    Thanks also to you, the reader.
    For any other people that I missed, make sure you notify me via email.
    
    
    ===============================================================================
    20. Legal Disclaimer
    ===============================================================================
    
    This entire document is (C) 2005 John Lingo. All trademarks are property of 
    their respective owners. No section of this guide can be used without my 
    permission. This includes, but is not limited to posting on your website, 
    making links to my guide, including parts of my guide in your own, or making 
    reference to any material contained within.
    
    All the sites mentioned below have permission to do the above. Please email me
    at ChaosDimension@msn.com to enquire about gaining permission to use this
    document.
    
    www.GameFAQs.com
    www.GameSpot.com
    faqs.ign.com
    www.neoseeker.com
    www.1up.com
    
    
    ===============================================================================
    21. Contact Info
    ===============================================================================
    
    If you want to contact me just send an email to ChaosDimension@msn.com
    You can also reach me via AIM with the name ChaosDimensions or just through
    the GameFAQ boards.
    
    If you are going to ask a question about this game plus include the names
    "Namco X Capcom" and "Questions. If however you want to contribute. Just
    change Questions to "Contributions". Add "Errors/Mistakes" If you find any.
    
    Make sure to include the name of the game and I would prefer if you leave
    your full name so I can credit you properly in my guide.
    
    If GameFAQs is slow on the updating you can email me for an updated version
    of the game.
    
    
    ===============================================================================
    22. Final Words
    ===============================================================================
    
    For Namco's first stab at a crossover series, I would have to say it's not that
    bad. Although some areas can use some work, the overall effect, atmosphere and
    the sheer brilliance on how everything looks amazing makes this one a must
    have for all Namco and Capcom fans.